openc3-cosmos-init/plugins/packages/openc3-tool-common/src/components/widgets/CanvasimagevalueWidget.vue
<!--
# Copyright 2022 Ball Aerospace & Technologies Corp.
# All Rights Reserved.
#
# This program is free software; you can modify and/or redistribute it
# under the terms of the GNU Affero General Public License
# as published by the Free Software Foundation; version 3 with
# attribution addendums as found in the LICENSE.txt
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
# Modified by OpenC3, Inc.
# All changes Copyright 2022, OpenC3, Inc.
# All Rights Reserved
#
# This file may also be used under the terms of a commercial license
# if purchased from OpenC3, Inc.
-->
<template>
<g>
<image
v-for="image in images"
:key="image.value"
v-show="image.value == selectedValue"
:href="image.url"
:x="image.x"
:y="image.y"
:width="image.width"
:height="image.height"
:style="pointerStyle"
@click="clickHandler"
/>
<image
v-if="defaultImage"
v-show="showDefault"
:href="defaultImage.url"
:x="defaultImage.x"
:y="defaultImage.y"
:width="defaultImage.width"
:height="defaultImage.height"
:style="pointerStyle"
@click="clickHandler"
/>
</g>
</template>
<script>
import Widget from './Widget'
import ImageLoader from './ImageLoader'
export default {
mixins: [Widget, ImageLoader],
data: function () {
return {
images: [],
defaultImage: null,
screenTarget: null,
screenName: null,
}
},
computed: {
selectedValue: function () {
if (this.screen) {
if (this.screen.screenValues[this.valueId]) {
return this.screen.screenValues[this.valueId][0]
}
}
return null
},
showDefault: function () {
return !this.images.some((image) => image.value == this.selectedValue)
},
pointerStyle() {
if (this.screenTarget && this.screenName) {
return {
cursor: 'pointer',
}
} else {
return {
cursor: 'default',
}
}
},
},
created: function () {
// Look through the settings and get a reference to the screen
this.settings.forEach((setting) => {
if (setting[0] === 'SCREEN') {
this.screenTarget = setting[1]
this.screenName = setting[2]
}
})
this.valueId = `${this.parameters[0]}__${this.parameters[1]}__${
this.parameters[2]
}__${this.parameters[3] || 'RAW'}`
if (this.screen) {
this.screen.addItem(this.valueId)
}
// Set value images data
const promises = this.settings
.filter((setting) => setting[0] === 'IMAGE')
.map(async (setting) => {
let url = setting[2]
if (!url.startsWith('http')) {
url = await this.getPresignedUrl(url)
}
return {
url,
value: setting[1],
x: setting[3],
y: setting[4],
width: setting[5],
height: setting[6],
}
})
Promise.all(promises).then((images) => {
this.images = images
})
// Set default image data
if (this.parameters[4]) {
const defaultImage = {
x: this.parameters[5],
y: this.parameters[6],
width: this.parameters[7] ? `${this.parameters[7]}px` : '100%',
height: this.parameters[8] ? `${this.parameters[8]}px` : '100%',
}
let url = this.parameters[4]
if (!url.startsWith('http')) {
this.getPresignedUrl(url).then((response) => {
this.defaultImage = {
...defaultImage,
url: response,
}
})
} else {
this.defaultImage = {
...defaultImage,
url,
}
}
}
},
destroyed: function () {
if (this.screen) {
this.screen.deleteItem(this.valueId)
}
},
methods: {
clickHandler() {
if (this.screenTarget && this.screenName) {
this.screen.open(this.screenTarget, this.screenName)
}
},
},
}
</script>