OpenHPS/openhps-core

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src/nodes/processing/MultilaterationNode.ts

Summary

Maintainability
F
3 days
Test Coverage

Function nls has a Cognitive Complexity of 51 (exceeds 5 allowed). Consider refactoring.
Open

    protected nls(spheres: Array<Sphere<any>>): AbsolutePosition {
        // Initiailize parameters
        const f = (point: number[]) => this._calculateError(point, spheres);
        const x0 = this._calculateInit(spheres);
        const maxIterations = this.options.maxIterations;
Severity: Minor
Found in src/nodes/processing/MultilaterationNode.ts - About 7 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function nls has 102 lines of code (exceeds 25 allowed). Consider refactoring.
Open

    protected nls(spheres: Array<Sphere<any>>): AbsolutePosition {
        // Initiailize parameters
        const f = (point: number[]) => this._calculateError(point, spheres);
        const x0 = this._calculateInit(spheres);
        const maxIterations = this.options.maxIterations;
Severity: Major
Found in src/nodes/processing/MultilaterationNode.ts - About 4 hrs to fix

    File MultilaterationNode.ts has 323 lines of code (exceeds 250 allowed). Consider refactoring.
    Open

    import { AbsolutePosition, Accuracy1D, DataObject, GeographicalPosition, RelativeDistance } from '../../data';
    import { DataFrame } from '../../data/DataFrame';
    import { AngleUnit } from '../../utils';
    import { Vector3 } from '../../utils/math';
    import { ObjectProcessingNodeOptions } from '../ObjectProcessingNode';
    Severity: Minor
    Found in src/nodes/processing/MultilaterationNode.ts - About 3 hrs to fix

      Function processRelativePositions has 78 lines of code (exceeds 25 allowed). Consider refactoring.
      Open

          processRelativePositions<P extends AbsolutePosition>(
              dataObject: DataObject,
              relativePositions: Map<RelativeDistance, DataObject>,
              dataFrame: DataFrame,
          ): Promise<DataObject> {
      Severity: Major
      Found in src/nodes/processing/MultilaterationNode.ts - About 3 hrs to fix

        Function trilaterate has 32 lines of code (exceeds 25 allowed). Consider refactoring.
        Open

            protected trilaterate<P extends AbsolutePosition>(spheres: Array<Sphere<P>>): Promise<P> {
                return new Promise<P>((resolve) => {
                    const maxIterations = this.options.maxIterations || 900;
                    const v = spheres.map((p) => p.center);
                    const ex = v[1].clone().sub(v[0]).normalize();
        Severity: Minor
        Found in src/nodes/processing/MultilaterationNode.ts - About 1 hr to fix

          Function midpointGeographical has 30 lines of code (exceeds 25 allowed). Consider refactoring.
          Open

              protected midpointGeographical(
                  sphereA: Sphere<GeographicalPosition>,
                  sphereB: Sphere<GeographicalPosition>,
              ): GeographicalPosition {
                  const pointA = sphereA.position;
          Severity: Minor
          Found in src/nodes/processing/MultilaterationNode.ts - About 1 hr to fix

            Avoid deeply nested control flow statements.
            Open

                                for (let i = 1; i < simplex.length; ++i) {
                                    weightedSum(simplex[i], 1 - sigma, simplex[0], sigma, simplex[i]);
                                    simplex[i].fx = f(simplex[i]);
                                }
            Severity: Major
            Found in src/nodes/processing/MultilaterationNode.ts - About 45 mins to fix

              Avoid deeply nested control flow statements.
              Open

                                  if (contracted.fx < worst.fx) {
                                      updateSimplex(contracted);
                                  } else {
                                      shouldReduce = true;
                                  }
              Severity: Major
              Found in src/nodes/processing/MultilaterationNode.ts - About 45 mins to fix

                Avoid deeply nested control flow statements.
                Open

                                    if (contracted.fx < reflected.fx) {
                                        updateSimplex(contracted);
                                    } else {
                                        shouldReduce = true;
                                    }
                Severity: Major
                Found in src/nodes/processing/MultilaterationNode.ts - About 45 mins to fix

                  Avoid deeply nested control flow statements.
                  Open

                                      if (sigma >= 1) break;
                  Severity: Major
                  Found in src/nodes/processing/MultilaterationNode.ts - About 45 mins to fix

                    Function weightedSum has 5 arguments (exceeds 4 allowed). Consider refactoring.
                    Open

                            function weightedSum(ret, w1, v1, w2, v2) {
                    Severity: Minor
                    Found in src/nodes/processing/MultilaterationNode.ts - About 35 mins to fix

                      Identical blocks of code found in 3 locations. Consider refactoring.
                      Open

                                          position.accuracy = new Accuracy1D(
                                              spheres.map((s) => s.accuracy).reduce((a, b) => a.valueOf() + b.valueOf()) / spheres.length,
                                              position.unit,
                                          );
                      Severity: Major
                      Found in src/nodes/processing/MultilaterationNode.ts and 2 other locations - About 2 hrs to fix
                      src/nodes/processing/MultilaterationNode.ts on lines 87..91
                      src/nodes/processing/MultilaterationNode.ts on lines 103..106

                      Duplicated Code

                      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                      Tuning

                      This issue has a mass of 75.

                      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                      Refactorings

                      Further Reading

                      Identical blocks of code found in 3 locations. Consider refactoring.
                      Open

                                          position.accuracy = new Accuracy1D(
                                              spheres.map((s) => s.accuracy).reduce((a, b) => a.valueOf() + b.valueOf()) / spheres.length,
                                              position.unit,
                                          );
                      Severity: Major
                      Found in src/nodes/processing/MultilaterationNode.ts and 2 other locations - About 2 hrs to fix
                      src/nodes/processing/MultilaterationNode.ts on lines 75..78
                      src/nodes/processing/MultilaterationNode.ts on lines 87..91

                      Duplicated Code

                      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                      Tuning

                      This issue has a mass of 75.

                      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                      Refactorings

                      Further Reading

                      Identical blocks of code found in 3 locations. Consider refactoring.
                      Open

                                                          position.accuracy = new Accuracy1D(
                                                              spheres.map((s) => s.accuracy).reduce((a, b) => a.valueOf() + b.valueOf()) /
                                                                  spheres.length,
                                                              position.unit,
                                                          );
                      Severity: Major
                      Found in src/nodes/processing/MultilaterationNode.ts and 2 other locations - About 2 hrs to fix
                      src/nodes/processing/MultilaterationNode.ts on lines 75..78
                      src/nodes/processing/MultilaterationNode.ts on lines 103..106

                      Duplicated Code

                      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                      Tuning

                      This issue has a mass of 75.

                      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                      Refactorings

                      Further Reading

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