File ProfileContactsFragment.java
has 313 lines of code (exceeds 250 allowed). Consider refactoring. Open
package org.smartregister.anc.library.fragment;
import android.content.Intent;
import android.os.Bundle;
import android.text.TextUtils;
Method initializeLastContactDetails
has 36 lines of code (exceeds 25 allowed). Consider refactoring. Open
private void initializeLastContactDetails(HashMap<String, String> clientDetails) {
if (clientDetails != null) {
try {
List<LastContactDetailsWrapper> lastContactDetailsWrapperList = new ArrayList<>();
List<LastContactDetailsWrapper> lastContactDetailsTestsWrapperList = new ArrayList<>();
Method initializeLastContactDetails
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
private void initializeLastContactDetails(HashMap<String, String> clientDetails) {
if (clientDetails != null) {
try {
List<LastContactDetailsWrapper> lastContactDetailsWrapperList = new ArrayList<>();
List<LastContactDetailsWrapper> lastContactDetailsTestsWrapperList = new ArrayList<>();
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method addOtherRuleObjects
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
private void addOtherRuleObjects(Facts facts) throws IOException {
Iterable<Object> ruleObjects = utils.loadRulesFiles(FilePathUtils.FileUtils.PROFILE_LAST_CONTACT);
for (Object ruleObject : ruleObjects) {
List<YamlConfigWrapper> yamlConfigList = new ArrayList<>();
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method populateTestDetails
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
private void populateTestDetails(List<YamlConfigWrapper> data, Facts facts) {
if (data != null && data.size() > 0) {
for (int position = 0; position < data.size(); position++) {
if (data.get(position).getYamlConfigItem() != null) {
ConstraintLayout constraintLayout = formUtils.createListViewItems(data, facts, position, getActivity());
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method onResumption
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
@Override
protected void onResumption() {
lastContactDetails = new ArrayList<>();
lastContactTests = new ArrayList<>();
if (testsDisplayLayout != null) {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method addAttentionFlagsRuleObjects
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
private void addAttentionFlagsRuleObjects(Facts facts) throws IOException {
Iterable<Object> attentionFlagsRuleObjects = AncLibrary.getInstance().readYaml(FilePathUtils.FileUtils.ATTENTION_FLAGS);
for (Object ruleObject : attentionFlagsRuleObjects) {
YamlConfig attentionFlagConfig = (YamlConfig) ruleObject;
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method addTestsRuleObjects
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
private void addTestsRuleObjects(Facts facts) throws IOException {
Iterable<Object> testsRuleObjects = AncLibrary.getInstance()
.readYaml(FilePathUtils.FileUtils.PROFILE_TAB_PREVIOUS_CONTACT_TEST);
for (Object ruleObject : testsRuleObjects) {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method populatePreviousContactMissingEssentials
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
private void populatePreviousContactMissingEssentials(HashMap<String, String> clientDetails) {
try {
if (clientDetails != null && clientDetails.containsKey("edd") && StringUtils.isNotBlank(clientDetails.get("edd"))) {
Facts entries = AncLibrary.getInstance().getPreviousContactRepository().getPreviousContactFacts(baseEntityId, contactNo, false);
if (entries != null && entries.get(ConstantsUtils.GEST_AGE_OPENMRS) != null)
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Similar blocks of code found in 2 locations. Consider refactoring. Open
private void goToPreviousContacts() {
if (getActivity() != null) {
Intent intent = new Intent(getActivity(), PreviousContactsDetailsActivity.class);
String baseEntityId = getActivity().getIntent().getStringExtra(ConstantsUtils.IntentKeyUtils.BASE_ENTITY_ID);
intent.putExtra(ConstantsUtils.IntentKeyUtils.BASE_ENTITY_ID, baseEntityId);
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 89.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
private void goToPreviousContactsTests() {
if (getActivity() != null) {
Intent intent = new Intent(getActivity(), PreviousContactsTestsActivity.class);
String baseEntityId = getActivity().getIntent().getStringExtra(ConstantsUtils.IntentKeyUtils.BASE_ENTITY_ID);
intent.putExtra(ConstantsUtils.IntentKeyUtils.BASE_ENTITY_ID, baseEntityId);
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 89.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
private void addAttentionFlagsRuleObjects(Facts facts) throws IOException {
Iterable<Object> attentionFlagsRuleObjects = AncLibrary.getInstance().readYaml(FilePathUtils.FileUtils.ATTENTION_FLAGS);
for (Object ruleObject : attentionFlagsRuleObjects) {
YamlConfig attentionFlagConfig = (YamlConfig) ruleObject;
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 86.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
private void addTestsRuleObjects(Facts facts) throws IOException {
Iterable<Object> testsRuleObjects = AncLibrary.getInstance()
.readYaml(FilePathUtils.FileUtils.PROFILE_TAB_PREVIOUS_CONTACT_TEST);
for (Object ruleObject : testsRuleObjects) {
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 86.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
if (lastContactDetailsTestsWrapperList.size() > 0) {
for (int i = 0; i < lastContactDetailsTestsWrapperList.size(); i++) {
LastContactDetailsWrapper lastContactDetailsTest = lastContactDetailsTestsWrapperList.get(i);
data = lastContactDetailsTest.getExtraInformation();
facts = lastContactDetailsTest.getFacts();
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 66.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 3 locations. Consider refactoring. Open
public static ProfileContactsFragment newInstance(Bundle bundle) {
Bundle args = bundle;
ProfileContactsFragment fragment = new ProfileContactsFragment();
if (args == null) {
args = new Bundle();
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 50.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76