OpenSRP/opensrp-client-anc

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opensrp-anc/src/main/java/org/smartregister/anc/library/sync/BaseAncClientProcessorForJava.java

Summary

Maintainability
B
4 hrs
Test Coverage

Method processEventClient has 26 lines of code (exceeds 25 allowed). Consider refactoring.
Open

    @Override
    public void processEventClient(@NonNull EventClient eventClient, @NonNull List<Event> unsyncEvents, @Nullable ClientClassification clientClassification) throws Exception {
        Event event = eventClient.getEvent();
        if (event == null) {
            return;

    Method unSync has 5 arguments (exceeds 4 allowed). Consider refactoring.
    Open

        private boolean unSync(ECSyncHelper ecSyncHelper, DetailsRepository detailsRepository, List<Table> bindObjects,
                               Event event, String registeredAnm) {

      Method getContact has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
      Open

          @NotNull
          private String getContact(Event event) {
              String contactNo = "";
              if (!TextUtils.isEmpty(event.getDetails().get(ConstantsUtils.CONTACT))) {
                  String[] contacts = event.getDetails().get(ConstantsUtils.CONTACT).split(" ");

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Method processEventClient has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
      Open

          @Override
          public void processEventClient(@NonNull EventClient eventClient, @NonNull List<Event> unsyncEvents, @Nullable ClientClassification clientClassification) throws Exception {
              Event event = eventClient.getEvent();
              if (event == null) {
                  return;

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Method unSync has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
      Open

          @Override
          public boolean unSync(@Nullable List<Event> events) {
              try {
      
                  if (events == null || events.isEmpty()) {

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Identical blocks of code found in 2 locations. Consider refactoring.
      Open

          @NotNull
          private Task getTask(JSONObject field, String key, String baseEntityId) {
              Task task = new Task();
              task.setBaseEntityId(baseEntityId);
              task.setKey(key);
      opensrp-anc/src/main/java/org/smartregister/anc/library/model/ContactVisit.java on lines 379..389

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 73.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

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