Ousret/Picross-L3S6

View on GitHub

Showing 91 of 2,952 total issues

Assignment Branch Condition size for calculeIndiceHaut is too high. [17.75/15]
Open

    def calculeIndiceHaut()

        nbCaseNoirConsecutif = 0 #variable qui permet de gerer les cases noir consecutifs
        y=0
        while y < @matriceComparaison.length #------------------------------------on parcours chaque colonne
Severity: Minor
Found in class/grille.class.rb by rubocop

This cop checks that the ABC size of methods is not higher than the configured maximum. The ABC size is based on assignments, branches (method calls), and conditions. See http://c2.com/cgi/wiki?AbcMetric

Method has too many lines. [12/10]
Open

    def sauver()
        if(self.new_record?)
            self.matriceComparaisonBD = Marshal.dump(@matriceComparaison)
            self.indicesHautBD        = Marshal.dump(@indicesHaut)
            self.indicesCoteBD        = Marshal.dump(@indicesCote)
Severity: Minor
Found in class/grille.class.rb by rubocop

This cop checks if the length of a method exceeds some maximum value. Comment lines can optionally be ignored. The maximum allowed length is configurable.

Method has too many lines. [12/10]
Open

  def initialize()

    @kRender = Render::Game.new
    @kRender.game_scenes.add_observer(self) #Pattern Observable

Severity: Minor
Found in main.rb by rubocop

This cop checks if the length of a method exceeds some maximum value. Comment lines can optionally be ignored. The maximum allowed length is configurable.

Method has too many lines. [12/10]
Open

  def initializeMainMenu()

    @kMainMenu.supprimeTout

    # Image de fond
Severity: Minor
Found in main.rb by rubocop

This cop checks if the length of a method exceeds some maximum value. Comment lines can optionally be ignored. The maximum allowed length is configurable.

Method has too many lines. [11/10]
Open

  def actionOnChoice(unTypeEvenement, unComposantCible, unTexteCible = nil)
    if unComposantCible == nil && unTexteCible != nil
      @niveauCurseur = unTexteCible.to_s.to_i
      nouveauLibell = @kRender.game_scenes.getVertexIDFromName("niveau-cible")
      nouveauLibell.contenu = @niveauCurseur.to_s
Severity: Minor
Found in editor.rb by rubocop

This cop checks if the length of a method exceeds some maximum value. Comment lines can optionally be ignored. The maximum allowed length is configurable.

Perceived complexity for actionOnChoice is too high. [8/7]
Open

  def actionOnChoice(unTypeEvenement, unComposantCible, unTexteCible = nil)
    if unComposantCible == nil && unTexteCible != nil
      @niveauCurseur = unTexteCible.to_s.to_i
      nouveauLibell = @kRender.game_scenes.getVertexIDFromName("niveau-cible")
      nouveauLibell.contenu = @niveauCurseur.to_s
Severity: Minor
Found in editor.rb by rubocop

This cop tries to produce a complexity score that's a measure of the complexity the reader experiences when looking at a method. For that reason it considers when nodes as something that doesn't add as much complexity as an if or a &&. Except if it's one of those special case/when constructs where there's no expression after case. Then the cop treats it as an if/elsif/elsif... and lets all the when nodes count. In contrast to the CyclomaticComplexity cop, this cop considers else nodes as adding complexity.

Example:

def my_method                   # 1
  if cond                       # 1
    case var                    # 2 (0.8 + 4 * 0.2, rounded)
    when 1 then func_one
    when 2 then func_two
    when 3 then func_three
    when 4..10 then func_other
    end
  else                          # 1
    do_something until a && b   # 2
  end                           # ===
end                             # 7 complexity points

Cyclomatic complexity for actionOnChoice is too high. [7/6]
Open

  def actionOnChoice(unTypeEvenement, unComposantCible, unTexteCible = nil)
    if unComposantCible == nil && unTexteCible != nil
      @niveauCurseur = unTexteCible.to_s.to_i
      nouveauLibell = @kRender.game_scenes.getVertexIDFromName("niveau-cible")
      nouveauLibell.contenu = @niveauCurseur.to_s
Severity: Minor
Found in editor.rb by rubocop

This cop checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one.

Method has too many lines. [11/10]
Open

  def prepareLevelSelection
    # Image de fond
    background = Image.creer("Background", "ressources/images/GUI/Prototypes/background-6.png", 0, 0, 0)
    # Information sur version
    libell_alpha = Text.creer("beta-1", "beta-preview 1", 15, 100, 120, 1)
Severity: Minor
Found in editor.rb by rubocop

This cop checks if the length of a method exceeds some maximum value. Comment lines can optionally be ignored. The maximum allowed length is configurable.

Perceived complexity for setup is too high. [8/7]
Open

    def setup

      @scene_loops_per_second = 24
      @@vertex = nil

Severity: Minor
Found in class/render.class.rb by rubocop

This cop tries to produce a complexity score that's a measure of the complexity the reader experiences when looking at a method. For that reason it considers when nodes as something that doesn't add as much complexity as an if or a &&. Except if it's one of those special case/when constructs where there's no expression after case. Then the cop treats it as an if/elsif/elsif... and lets all the when nodes count. In contrast to the CyclomaticComplexity cop, this cop considers else nodes as adding complexity.

Example:

def my_method                   # 1
  if cond                       # 1
    case var                    # 2 (0.8 + 4 * 0.2, rounded)
    when 1 then func_one
    when 2 then func_two
    when 3 then func_three
    when 4..10 then func_other
    end
  else                          # 1
    do_something until a && b   # 2
  end                           # ===
end                             # 7 complexity points

Perceived complexity for setAnimations is too high. [8/7]
Open

    def setAnimations
      #Boucle de rafraichissement
      always do
        @@contexte.listeComposant.each do |composant|

Severity: Minor
Found in class/render.class.rb by rubocop

This cop tries to produce a complexity score that's a measure of the complexity the reader experiences when looking at a method. For that reason it considers when nodes as something that doesn't add as much complexity as an if or a &&. Except if it's one of those special case/when constructs where there's no expression after case. Then the cop treats it as an if/elsif/elsif... and lets all the when nodes count. In contrast to the CyclomaticComplexity cop, this cop considers else nodes as adding complexity.

Example:

def my_method                   # 1
  if cond                       # 1
    case var                    # 2 (0.8 + 4 * 0.2, rounded)
    when 1 then func_one
    when 2 then func_two
    when 3 then func_three
    when 4..10 then func_other
    end
  else                          # 1
    do_something until a && b   # 2
  end                           # ===
end                             # 7 complexity points

Method has too many lines. [11/10]
Open

    def setAnimations
      #Boucle de rafraichissement
      always do
        @@contexte.listeComposant.each do |composant|

Severity: Minor
Found in class/render.class.rb by rubocop

This cop checks if the length of a method exceeds some maximum value. Comment lines can optionally be ignored. The maximum allowed length is configurable.

Cyclomatic complexity for setAnimations is too high. [7/6]
Open

    def setAnimations
      #Boucle de rafraichissement
      always do
        @@contexte.listeComposant.each do |composant|

Severity: Minor
Found in class/render.class.rb by rubocop

This cop checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one.

Cyclomatic complexity for setup is too high. [7/6]
Open

    def setup

      @scene_loops_per_second = 24
      @@vertex = nil

Severity: Minor
Found in class/render.class.rb by rubocop

This cop checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one.

Method has too many lines. [11/10]
Open

    def demanderAide()
        while y < @matriceComparaison.length
            x=0
            while x < @matriceComparaison.length
                if(@matriceComparaison[x][y] == 1 and @matriceDeJeu[x][y] == 0 ) then
Severity: Minor
Found in class/grille.class.rb by rubocop

This cop checks if the length of a method exceeds some maximum value. Comment lines can optionally be ignored. The maximum allowed length is configurable.

Assignment Branch Condition size for update is too high. [16.49/15]
Open

  def update(unTypeEvenement, unComposantCible, unTexteEntree=nil)
    #puts "Attention: Evenement Trigger #{unComposantCible.designation} sur typeEvenement = #{unTypeEvenement} avec contexte = #{@kRender.getContext.designation}"

    #On redirige vers la méthode concernée
    if @kRender.getContext.designation == "Menu principal"
Severity: Minor
Found in main.rb by rubocop

This cop checks that the ABC size of methods is not higher than the configured maximum. The ABC size is based on assignments, branches (method calls), and conditions. See http://c2.com/cgi/wiki?AbcMetric

Method setAnimations has a Cognitive Complexity of 14 (exceeds 5 allowed). Consider refactoring.
Open

    def setAnimations
      #Boucle de rafraichissement
      always do
        @@contexte.listeComposant.each do |composant|

Severity: Minor
Found in class/render.class.rb - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Assignment Branch Condition size for eql is too high. [15.52/15]
Open

    def eql(pro)
        return (pro.id == self.id and pro.pseudo == self.pseudo and pro.nom == self.nom and pro.prenom == self.prenom and pro.argent == self.argent  )
    end
Severity: Minor
Found in class/profile.class.rb by rubocop

This cop checks that the ABC size of methods is not higher than the configured maximum. The ABC size is based on assignments, branches (method calls), and conditions. See http://c2.com/cgi/wiki?AbcMetric

Assignment Branch Condition size for estNoir? is too high. [15.26/15]
Open

    def estNoir?(x,y)
        x=x-1   #on decrémente les indices de -1 parce que le tableau commence à l'indice 0
        y=y-1
        if x > matriceComparaison.length
            raise RangeError.new("coordonée x en dehors de la matrice ")
Severity: Minor
Found in class/grille.class.rb by rubocop

This cop checks that the ABC size of methods is not higher than the configured maximum. The ABC size is based on assignments, branches (method calls), and conditions. See http://c2.com/cgi/wiki?AbcMetric

Assignment Branch Condition size for demanderAide is too high. [15.39/15]
Open

    def demanderAide()
        while y < @matriceComparaison.length
            x=0
            while x < @matriceComparaison.length
                if(@matriceComparaison[x][y] == 1 and @matriceDeJeu[x][y] == 0 ) then
Severity: Minor
Found in class/grille.class.rb by rubocop

This cop checks that the ABC size of methods is not higher than the configured maximum. The ABC size is based on assignments, branches (method calls), and conditions. See http://c2.com/cgi/wiki?AbcMetric

Assignment Branch Condition size for eql is too high. [15.52/15]
Open

    def eql(g)
        return (g.id                    == self.id                  and
        g.matriceComparaison    == self.matriceComparaison  and
        g.indicesHaut           == self.indicesHaut         and
        g.indicesCote           == self.indicesCote         and
Severity: Minor
Found in class/grille.class.rb by rubocop

This cop checks that the ABC size of methods is not higher than the configured maximum. The ABC size is based on assignments, branches (method calls), and conditions. See http://c2.com/cgi/wiki?AbcMetric

Severity
Category
Status
Source
Language