PDaily/ClanCenter

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app/controllers/games_controller.rb

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# Games Controller
class GamesController < ApplicationController
  before_action :set_game, only: [:show, :edit, :update, :destroy]
    load_and_authorize_resource

  # GET /games
  # GET /games.json
  def index
    @games = Game.all
  end

  # GET /games/1
  # GET /games/1.json
  def show
  end

  # GET /games/new
  def new
    @game = Game.new
  end

  # GET /games/1/edit
  def edit
  end

  # POST /games
  # POST /games.json
  def create
    @game = Game.new(game_params)
    respond_to do |format|
      if @game.save
        format.html { redirect_to @game, notice: 'Game was successfully created.' }
        format.json { render :show, status: :created, location: @game }
      else
        format.html { render :new }
        format.json { render json: @game.errors, status: :unprocessable_entity }
      end
    end
  end

  # PATCH/PUT /games/1
  # PATCH/PUT /games/1.json
  def update
    respond_to do |format|
      if @game.update(game_params)
        format.html { redirect_to @game, notice: 'Game was successfully updated.' }
        format.json { render :show, status: :ok, location: @game }
      else
        format.html { render :edit }
        format.json { render json: @game.errors, status: :unprocessable_entity }
      end
    end
  end

  # DELETE /games/1
  # DELETE /games/1.json
  def destroy
    @game.destroy
    respond_to do |format|
      format.html { redirect_to games_url, notice: 'Game was successfully destroyed.' }
      format.json { head :no_content }
    end
  end

  private

  # Use callbacks to share common setup or constraints between actions.
  def set_game
    @game = Game.find(params[:id])
  end

  # Never trust parameters from the scary internet, only allow the white list through.
  def game_params
    params.require(:game).permit(:title, :description, :game_icon)
  end
  
  def game_mode_params
    params.require(:game_mode).permit(:title, :total_players)
  end
end