File OnSubscribeCombineLatest.java
has 328 lines of code (exceeds 250 allowed). Consider refactoring. Open
/**
* Copyright 2015 Netflix, Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in
* compliance with the License. You may obtain a copy of the License at
Method drain
has a Cognitive Complexity of 23 (exceeds 5 allowed). Consider refactoring. Open
void drain() {
if (getAndIncrement() != 0) {
return;
}
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method checkTerminated
has a Cognitive Complexity of 17 (exceeds 5 allowed). Consider refactoring. Open
boolean checkTerminated(boolean mainDone, boolean queueEmpty, Subscriber<?> childSubscriber, Queue<?> q, boolean delayError) {
if (cancelled) {
cancel(q);
return true;
}
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method drain
has 54 lines of code (exceeds 25 allowed). Consider refactoring. Open
void drain() {
if (getAndIncrement() != 0) {
return;
}
Method combine
has a Cognitive Complexity of 15 (exceeds 5 allowed). Consider refactoring. Open
void combine(Object value, int index) {
CombinerSubscriber<T, R> combinerSubscriber = subscribers[index];
int activeCount;
int completedCount;
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method call
has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring. Open
@Override
@SuppressWarnings({ "unchecked", "rawtypes" })
public void call(Subscriber<? super R> s) {
Observable<? extends T>[] sources = this.sources;
int count = 0;
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method combine
has 38 lines of code (exceeds 25 allowed). Consider refactoring. Open
void combine(Object value, int index) {
CombinerSubscriber<T, R> combinerSubscriber = subscribers[index];
int activeCount;
int completedCount;
Method checkTerminated
has 29 lines of code (exceeds 25 allowed). Consider refactoring. Open
boolean checkTerminated(boolean mainDone, boolean queueEmpty, Subscriber<?> childSubscriber, Queue<?> q, boolean delayError) {
if (cancelled) {
cancel(q);
return true;
}
Method onError
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
void onError(Throwable e) {
AtomicReference<Throwable> localError = this.error;
for (;;) {
Throwable curr = localError.get();
Throwable next;
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method call
has 27 lines of code (exceeds 25 allowed). Consider refactoring. Open
@Override
@SuppressWarnings({ "unchecked", "rawtypes" })
public void call(Subscriber<? super R> s) {
Observable<? extends T>[] sources = this.sources;
int count = 0;
Method checkTerminated
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
boolean checkTerminated(boolean mainDone, boolean queueEmpty, Subscriber<?> childSubscriber, Queue<?> q, boolean delayError) {
Avoid too many return
statements within this method. Open
return;
Avoid too many return
statements within this method. Open
return false;
Similar blocks of code found in 13 locations. Consider refactoring. Open
public OnSubscribeCombineLatest(Observable<? extends T>[] sources,
Iterable<? extends Observable<? extends T>> sourcesIterable,
FuncN<? extends R> combiner, int bufferSize,
boolean delayError) {
this.sources = sources;
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 60.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
if (count == sources.length) {
Observable<? extends T>[] b = new Observable[count + (count >> 2)];
System.arraycopy(sources, 0, b, 0, count);
sources = b;
}
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 58.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76