Showing 19 of 19 total issues
Function tagSuggest
has 181 lines of code (exceeds 25 allowed). Consider refactoring. Open
$.fn.tagSuggest = function (options) {
var defaults = {
'matchClass' : 'tagMatches',
'tagContainer' : 'div',
'tagWrap' : 'span',
Function indexOf
has a Cognitive Complexity of 22 (exceeds 5 allowed). Consider refactoring. Open
Array.prototype.indexOf = function (searchElement /*, fromIndex */ ) {
"use strict"
if (this == null) {
throw new TypeError()
}
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function handleKeys
has 60 lines of code (exceeds 25 allowed). Consider refactoring. Open
function handleKeys(ev) {
fromTab = false;
var type = ev.type;
var resetSelection = false;
Method view_layouts_base_content
has a Cognitive Complexity of 17 (exceeds 5 allowed). Consider refactoring. Open
def view_layouts_base_content(context={})
return '' if wiki_pages_inline_tags?
return '' unless context[:controller].is_a?(WikiController)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method view_layouts_base_content
has 45 lines of code (exceeds 25 allowed). Consider refactoring. Open
def view_layouts_base_content(context={})
return '' if wiki_pages_inline_tags?
return '' unless context[:controller].is_a?(WikiController)
Function showSuggestions
has 44 lines of code (exceeds 25 allowed). Consider refactoring. Open
function showSuggestions(el, key) {
workingTags = el.value.split(settings.separator);
matches = [];
var i, html = '', chosenTags = {}, tagSelected = false;
Similar blocks of code found in 2 locations. Consider refactoring. Open
if Redmine::VERSION::MAJOR < 3
searchable_options[:columns] << "#{IssueTag.table_name}.tag"
searchable_options[:include] ||= []
searchable_options[:include] << :issue_tags
else
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 59.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
if Redmine::VERSION::MAJOR < 3
searchable_options[:columns] << "#{WikiPageTag.table_name}.tag"
searchable_options[:include] ||= []
searchable_options[:include] << :wiki_page_tags
else
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 59.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Method tag_cloud_in_project
has 32 lines of code (exceeds 25 allowed). Consider refactoring. Open
def tag_cloud_in_project(project, &each_tag)
tags = {}
if project
context = TaggingPlugin::ContextHelper.context_for(project)
Function indexOf
has 27 lines of code (exceeds 25 allowed). Consider refactoring. Open
Array.prototype.indexOf = function (searchElement /*, fromIndex */ ) {
"use strict"
if (this == null) {
throw new TypeError()
}
Method tag_cloud_in_project
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
def tag_cloud_in_project(project, &each_tag)
tags = {}
if project
context = TaggingPlugin::ContextHelper.context_for(project)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method controller_issues_bulk_edit_before_save
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
def controller_issues_bulk_edit_before_save(context={})
return if issues_inline_tags? || !has_tags_in_params?(context[:params])
tags = context[:params]['issue']['tags'].to_s
issue = context[:issue]
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method sql_for_field_with_tags
has 6 arguments (exceeds 4 allowed). Consider refactoring. Open
def sql_for_field_with_tags(field, operator, v, db_table, db_field, is_custom_filter = false)
Method view_layouts_base_html_head
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def view_layouts_base_html_head(context = {})
tagging_stylesheet = stylesheet_link_tag 'tagging', plugin: 'redmine_tagging'
unless ((sidebar_tagcloud? &&
context[:controller].is_a?(WikiController)) ||
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Avoid too many return
statements within this function. Open
return true;
Avoid too many return
statements within this function. Open
return true;
Avoid too many return
statements within this function. Open
return true;
Avoid too many return
statements within this function. Open
return true;
Avoid too many return
statements within this method. Open
return tags