RnD-Soft/lusnoc

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lib/lusnoc/watcher.rb

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Complex method Lusnoc::Watcher#run (26.8)
Open

    def run(max_consul_wait: nil)
      logger.debug "Watch #{@base_url} with #{@timeout.inspect} timeout"
      last_x_consul_index = 1

      Timeouter.loop!(@timeout, eclass: @eclass, message: @emessage) do |t|
Severity: Minor
Found in lib/lusnoc/watcher.rb by flog

Flog calculates the ABC score for methods. The ABC score is based on assignments, branches (method calls), and conditions.

You can read more about ABC metrics or the flog tool

Lusnoc::Watcher#run has approx 12 statements
Open

    def run(max_consul_wait: nil)
Severity: Minor
Found in lib/lusnoc/watcher.rb by reek

A method with Too Many Statements is any method that has a large number of lines.

Too Many Statements warns about any method that has more than 5 statements. Reek's smell detector for Too Many Statements counts +1 for every simple statement in a method and +1 for every statement within a control structure (if, else, case, when, for, while, until, begin, rescue) but it doesn't count the control structure itself.

So the following method would score +6 in Reek's statement-counting algorithm:

def parse(arg, argv, &error)
  if !(val = arg) and (argv.empty? or /\A-/ =~ (val = argv[0]))
    return nil, block, nil                                         # +1
  end
  opt = (val = parse_arg(val, &error))[1]                          # +2
  val = conv_arg(*val)                                             # +3
  if opt and !arg
    argv.shift                                                     # +4
  else
    val[0] = nil                                                   # +5
  end
  val                                                              # +6
end

(You might argue that the two assigments within the first @if@ should count as statements, and that perhaps the nested assignment should count as +2.)

Lusnoc::Watcher#run calls 'resp.body' 2 times
Open

        return true if yield(resp.body)

        logger.debug "Watch #{@base_url} response: #{resp.body}"
Severity: Minor
Found in lib/lusnoc/watcher.rb by reek

Duplication occurs when two fragments of code look nearly identical, or when two fragments of code have nearly identical effects at some conceptual level.

Reek implements a check for Duplicate Method Call.

Example

Here's a very much simplified and contrived example. The following method will report a warning:

def double_thing()
  @other.thing + @other.thing
end

One quick approach to silence Reek would be to refactor the code thus:

def double_thing()
  thing = @other.thing
  thing + thing
end

A slightly different approach would be to replace all calls of double_thing by calls to @other.double_thing:

class Other
  def double_thing()
    thing + thing
  end
end

The approach you take will depend on balancing other factors in your code.

Lusnoc::Watcher#run calls 't.left' 2 times
Open

        wait_condition = build_wait_condition(@base_url, t.left, max_consul_wait)
        url = "#{@base_url}?index=#{last_x_consul_index}#{wait_condition}"

        resp = Lusnoc.http_get(url, timeout: t.left)
Severity: Minor
Found in lib/lusnoc/watcher.rb by reek

Duplication occurs when two fragments of code look nearly identical, or when two fragments of code have nearly identical effects at some conceptual level.

Reek implements a check for Duplicate Method Call.

Example

Here's a very much simplified and contrived example. The following method will report a warning:

def double_thing()
  @other.thing + @other.thing
end

One quick approach to silence Reek would be to refactor the code thus:

def double_thing()
  thing = @other.thing
  thing + thing
end

A slightly different approach would be to replace all calls of double_thing by calls to @other.double_thing:

class Other
  def double_thing()
    thing + thing
  end
end

The approach you take will depend on balancing other factors in your code.

Lusnoc::Watcher has no descriptive comment
Open

  class Watcher
Severity: Minor
Found in lib/lusnoc/watcher.rb by reek

Classes and modules are the units of reuse and release. It is therefore considered good practice to annotate every class and module with a brief comment outlining its responsibilities.

Example

Given

class Dummy
  # Do things...
end

Reek would emit the following warning:

test.rb -- 1 warning:
  [1]:Dummy has no descriptive comment (IrresponsibleModule)

Fixing this is simple - just an explaining comment:

# The Dummy class is responsible for ...
class Dummy
  # Do things...
end

Lusnoc::Watcher#build_wait_condition calls 'max_consul_wait.to_i' 2 times
Open

        max = [time_left.to_i, max_consul_wait.to_i].max
        "&wait=#{max}s"
      elsif max_consul_wait
        "&wait=#{max_consul_wait.to_i}s"
Severity: Minor
Found in lib/lusnoc/watcher.rb by reek

Duplication occurs when two fragments of code look nearly identical, or when two fragments of code have nearly identical effects at some conceptual level.

Reek implements a check for Duplicate Method Call.

Example

Here's a very much simplified and contrived example. The following method will report a warning:

def double_thing()
  @other.thing + @other.thing
end

One quick approach to silence Reek would be to refactor the code thus:

def double_thing()
  thing = @other.thing
  thing + thing
end

A slightly different approach would be to replace all calls of double_thing by calls to @other.double_thing:

class Other
  def double_thing()
    thing + thing
  end
end

The approach you take will depend on balancing other factors in your code.

Lusnoc::Watcher#build_wait_condition doesn't depend on instance state (maybe move it to another class?)
Open

    def build_wait_condition(_url, time_left, max_consul_wait)
Severity: Minor
Found in lib/lusnoc/watcher.rb by reek

A Utility Function is any instance method that has no dependency on the state of the instance.

Lusnoc::Watcher#run has the variable name 't'
Open

      Timeouter.loop!(@timeout, eclass: @eclass, message: @emessage) do |t|
Severity: Minor
Found in lib/lusnoc/watcher.rb by reek

An Uncommunicative Variable Name is a variable name that doesn't communicate its intent well enough.

Poor names make it hard for the reader to build a mental picture of what's going on in the code. They can also be mis-interpreted; and they hurt the flow of reading, because the reader must slow down to interpret the names.

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