RocketChat/Rocket.Chat

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apps/meteor/app/e2e/client/rocketchat.e2e.ts

Summary

Maintainability
F
5 days
Test Coverage

File rocketchat.e2e.ts has 689 lines of code (exceeds 250 allowed). Consider refactoring.
Open

import QueryString from 'querystring';
import URL from 'url';

import type { IE2EEMessage, IMessage, IRoom, ISubscription, IUser, IUploadWithUser, MessageAttachment } from '@rocket.chat/core-typings';
import { isE2EEMessage } from '@rocket.chat/core-typings';
Severity: Major
Found in apps/meteor/app/e2e/client/rocketchat.e2e.ts - About 1 day to fix

    E2E has 47 functions (exceeds 20 allowed). Consider refactoring.
    Open

    class E2E extends Emitter {
        private started: boolean;
    
        private instancesByRoomId: Record<IRoom['_id'], E2ERoom>;
    
    
    Severity: Minor
    Found in apps/meteor/app/e2e/client/rocketchat.e2e.ts - About 6 hrs to fix

      Function observeSubscriptions has a Cognitive Complexity of 30 (exceeds 5 allowed). Consider refactoring.
      Open

          observeSubscriptions() {
              this.observable?.stop();
      
              this.observable = Subscriptions.find().observe({
                  changed: (sub: ISubscription) => {
      Severity: Minor
      Found in apps/meteor/app/e2e/client/rocketchat.e2e.ts - About 4 hrs to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Function startClient has 54 lines of code (exceeds 25 allowed). Consider refactoring.
      Open

          async startClient(): Promise<void> {
              if (this.started) {
                  return;
              }
      
      
      Severity: Major
      Found in apps/meteor/app/e2e/client/rocketchat.e2e.ts - About 2 hrs to fix

        Function observeSubscriptions has 51 lines of code (exceeds 25 allowed). Consider refactoring.
        Open

            observeSubscriptions() {
                this.observable?.stop();
        
                this.observable = Subscriptions.find().observe({
                    changed: (sub: ISubscription) => {
        Severity: Major
        Found in apps/meteor/app/e2e/client/rocketchat.e2e.ts - About 2 hrs to fix

          Function startClient has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring.
          Open

              async startClient(): Promise<void> {
                  if (this.started) {
                      return;
                  }
          
          
          Severity: Minor
          Found in apps/meteor/app/e2e/client/rocketchat.e2e.ts - About 1 hr to fix

          Cognitive Complexity

          Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

          A method's cognitive complexity is based on a few simple rules:

          • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
          • Code is considered more complex for each "break in the linear flow of the code"
          • Code is considered more complex when "flow breaking structures are nested"

          Further reading

          Function parseQuoteAttachment has 35 lines of code (exceeds 25 allowed). Consider refactoring.
          Open

              async parseQuoteAttachment(message: IE2EEMessage): Promise<IE2EEMessage> {
                  if (!message?.msg) {
                      return message;
                  }
                  const urls = message.msg.match(getMessageUrlRegex()) || [];
          Severity: Minor
          Found in apps/meteor/app/e2e/client/rocketchat.e2e.ts - About 1 hr to fix

            Function changed has 33 lines of code (exceeds 25 allowed). Consider refactoring.
            Open

                        changed: (sub: ISubscription) => {
                            setTimeout(async () => {
                                this.log('Subscription changed', sub);
                                if (!sub.encrypted && !sub.E2EKey) {
                                    this.removeInstanceByRoomId(sub.rid);
            Severity: Minor
            Found in apps/meteor/app/e2e/client/rocketchat.e2e.ts - About 1 hr to fix

              Function initiateKeyDistribution has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring.
              Open

                  async initiateKeyDistribution() {
                      if (this.keyDistributionInterval) {
                          return;
                      }
              
              
              Severity: Minor
              Found in apps/meteor/app/e2e/client/rocketchat.e2e.ts - About 1 hr to fix

              Cognitive Complexity

              Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

              A method's cognitive complexity is based on a few simple rules:

              • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
              • Code is considered more complex for each "break in the linear flow of the code"
              • Code is considered more complex when "flow breaking structures are nested"

              Further reading

              Function initiateKeyDistribution has 31 lines of code (exceeds 25 allowed). Consider refactoring.
              Open

                  async initiateKeyDistribution() {
                      if (this.keyDistributionInterval) {
                          return;
                      }
              
              
              Severity: Minor
              Found in apps/meteor/app/e2e/client/rocketchat.e2e.ts - About 1 hr to fix

                Avoid too many return statements within this function.
                Open

                                        return;
                Severity: Major
                Found in apps/meteor/app/e2e/client/rocketchat.e2e.ts - About 30 mins to fix

                  Avoid too many return statements within this function.
                  Open

                                  return this.error('Error providing group key to users: ', error);
                  Severity: Major
                  Found in apps/meteor/app/e2e/client/rocketchat.e2e.ts - About 30 mins to fix

                    Function getSample has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
                    Open

                        async getSample(roomIds: string[], limit = 3): Promise<string[]> {
                            if (limit === 0) {
                                return [];
                            }
                    
                    
                    Severity: Minor
                    Found in apps/meteor/app/e2e/client/rocketchat.e2e.ts - About 25 mins to fix

                    Cognitive Complexity

                    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                    A method's cognitive complexity is based on a few simple rules:

                    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                    • Code is considered more complex for each "break in the linear flow of the code"
                    • Code is considered more complex when "flow breaking structures are nested"

                    Further reading

                    Similar blocks of code found in 2 locations. Consider refactoring.
                    Open

                            try {
                                const privateKey = await exportJWKKey(key.privateKey);
                    
                                Meteor._localStorage.setItem('private_key', JSON.stringify(privateKey));
                            } catch (error) {
                    Severity: Major
                    Found in apps/meteor/app/e2e/client/rocketchat.e2e.ts and 1 other location - About 2 hrs to fix
                    apps/meteor/app/e2e/client/rocketchat.e2e.ts on lines 474..481

                    Duplicated Code

                    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                    Tuning

                    This issue has a mass of 81.

                    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                    Refactorings

                    Further Reading

                    Similar blocks of code found in 2 locations. Consider refactoring.
                    Open

                            try {
                                const publicKey = await exportJWKKey(key.publicKey);
                    
                                Meteor._localStorage.setItem('public_key', JSON.stringify(publicKey));
                            } catch (error) {
                    Severity: Major
                    Found in apps/meteor/app/e2e/client/rocketchat.e2e.ts and 1 other location - About 2 hrs to fix
                    apps/meteor/app/e2e/client/rocketchat.e2e.ts on lines 483..490

                    Duplicated Code

                    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                    Tuning

                    This issue has a mass of 81.

                    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                    Refactorings

                    Further Reading

                    Identical blocks of code found in 2 locations. Consider refactoring.
                    Open

                            try {
                                const privKey = await decryptAES(vector, masterKey, cipherText);
                                const privateKey = toString(privKey) as string;
                    
                                if (this.db_public_key && privateKey) {
                    Severity: Major
                    Found in apps/meteor/app/e2e/client/rocketchat.e2e.ts and 1 other location - About 1 hr to fix
                    apps/meteor/app/e2e/client/rocketchat.e2e.ts on lines 628..636

                    Duplicated Code

                    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                    Tuning

                    This issue has a mass of 74.

                    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                    Refactorings

                    Further Reading

                    Identical blocks of code found in 2 locations. Consider refactoring.
                    Open

                            try {
                                const privKey = await decryptAES(vector, masterKey, cipherText);
                                return toString(privKey);
                            } catch (error) {
                                this.setState(E2EEState.ENTER_PASSWORD);
                    Severity: Major
                    Found in apps/meteor/app/e2e/client/rocketchat.e2e.ts and 1 other location - About 1 hr to fix
                    apps/meteor/app/e2e/client/rocketchat.e2e.ts on lines 601..618

                    Duplicated Code

                    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                    Tuning

                    This issue has a mass of 74.

                    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                    Refactorings

                    Further Reading

                    Similar blocks of code found in 2 locations. Consider refactoring.
                    Open

                        async acceptSuggestedKey(rid: string): Promise<void> {
                            await sdk.rest.post('/v1/e2e.acceptSuggestedGroupKey', {
                                rid,
                            });
                        }
                    Severity: Minor
                    Found in apps/meteor/app/e2e/client/rocketchat.e2e.ts and 1 other location - About 35 mins to fix
                    apps/meteor/app/e2e/client/rocketchat.e2e.ts on lines 303..307

                    Duplicated Code

                    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                    Tuning

                    This issue has a mass of 47.

                    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                    Refactorings

                    Further Reading

                    Similar blocks of code found in 2 locations. Consider refactoring.
                    Open

                        async rejectSuggestedKey(rid: string): Promise<void> {
                            await sdk.rest.post('/v1/e2e.rejectSuggestedGroupKey', {
                                rid,
                            });
                        }
                    Severity: Minor
                    Found in apps/meteor/app/e2e/client/rocketchat.e2e.ts and 1 other location - About 35 mins to fix
                    apps/meteor/app/e2e/client/rocketchat.e2e.ts on lines 297..301

                    Duplicated Code

                    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                    Tuning

                    This issue has a mass of 47.

                    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                    Refactorings

                    Further Reading

                    Similar blocks of code found in 2 locations. Consider refactoring.
                    Open

                        async getSuggestedE2EEKeys(usersWaitingForE2EKeys: Record<IRoom['_id'], { _id: IUser['_id']; public_key: string }[]>) {
                    Severity: Minor
                    Found in apps/meteor/app/e2e/client/rocketchat.e2e.ts and 1 other location - About 30 mins to fix
                    apps/meteor/app/e2e/server/functions/provideUsersSuggestedGroupKeys.ts on lines 8..8

                    Duplicated Code

                    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                    Tuning

                    This issue has a mass of 45.

                    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                    Refactorings

                    Further Reading

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