RocketChat/Rocket.Chat

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apps/meteor/server/services/federation/application/room/sender/RoomServiceSender.ts

Summary

Maintainability
F
1 wk
Test Coverage

File RoomServiceSender.ts has 465 lines of code (exceeds 250 allowed). Consider refactoring.
Open

import type { IMessage, MessageQuoteAttachment } from '@rocket.chat/core-typings';
import { isDeletedMessage, isEditedMessage, isMessageFromMatrixFederation, isQuoteAttachment } from '@rocket.chat/core-typings';

import { FederatedRoom, DirectMessageFederatedRoom } from '../../../domain/FederatedRoom';
import { FederatedUser } from '../../../domain/FederatedUser';

    Function createDirectMessageRoomAndInviteUser has 68 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

        public async createDirectMessageRoomAndInviteUser(roomCreateDMAndInviteUserInput: FederationCreateDMAndInviteUserDto): Promise<void> {
            const { normalizedInviteeId, rawInviteeId, internalInviterId, inviteeUsernameOnly, internalRoomId } = roomCreateDMAndInviteUserInput;
    
            const internalInviterUser = await this.internalUserAdapter.getFederatedUserByInternalId(internalInviterId);
            if (!internalInviterUser) {

      Function sendExternalMessage has 47 lines of code (exceeds 25 allowed). Consider refactoring.
      Open

          public async sendExternalMessage(roomSendExternalMessageInput: FederationRoomSendExternalMessageDto): Promise<void> {
              const { internalRoomId, internalSenderId, message, isThreadedMessage } = roomSendExternalMessageInput;
              const federatedSender = await this.internalUserAdapter.getFederatedUserByInternalId(internalSenderId);
              if (!federatedSender) {
                  throw new Error(`Could not find user id for ${internalSenderId}`);

        Function onRoomModeratorAdded has 38 lines of code (exceeds 25 allowed). Consider refactoring.
        Open

            public async onRoomModeratorAdded(internalUserId: string, internalTargetUserId: string, internalRoomId: string): Promise<void> {
                const federatedRoom = await this.internalRoomAdapter.getFederatedRoomByInternalId(internalRoomId);
                if (!federatedRoom) {
                    return;
                }

          Function onRoomModeratorRemoved has 38 lines of code (exceeds 25 allowed). Consider refactoring.
          Open

              public async onRoomModeratorRemoved(internalUserId: string, internalTargetUserId: string, internalRoomId: string): Promise<void> {
                  const federatedRoom = await this.internalRoomAdapter.getFederatedRoomByInternalId(internalRoomId);
                  if (!federatedRoom) {
                      return;
                  }

            Function onRoomOwnerAdded has 34 lines of code (exceeds 25 allowed). Consider refactoring.
            Open

                public async onRoomOwnerAdded(internalUserId: string, internalTargetUserId: string, internalRoomId: string): Promise<void> {
                    const federatedRoom = await this.internalRoomAdapter.getFederatedRoomByInternalId(internalRoomId);
                    if (!federatedRoom) {
                        return;
                    }

              Function onRoomOwnerRemoved has 34 lines of code (exceeds 25 allowed). Consider refactoring.
              Open

                  public async onRoomOwnerRemoved(internalUserId: string, internalTargetUserId: string, internalRoomId: string): Promise<void> {
                      const federatedRoom = await this.internalRoomAdapter.getFederatedRoomByInternalId(internalRoomId);
                      if (!federatedRoom) {
                          return;
                      }

                Function sendExternalMessage has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring.
                Open

                    public async sendExternalMessage(roomSendExternalMessageInput: FederationRoomSendExternalMessageDto): Promise<void> {
                        const { internalRoomId, internalSenderId, message, isThreadedMessage } = roomSendExternalMessageInput;
                        const federatedSender = await this.internalUserAdapter.getFederatedUserByInternalId(internalSenderId);
                        if (!federatedSender) {
                            throw new Error(`Could not find user id for ${internalSenderId}`);

                Cognitive Complexity

                Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                A method's cognitive complexity is based on a few simple rules:

                • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                • Code is considered more complex for each "break in the linear flow of the code"
                • Code is considered more complex when "flow breaking structures are nested"

                Further reading

                Function createDirectMessageRoomAndInviteUser has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
                Open

                    public async createDirectMessageRoomAndInviteUser(roomCreateDMAndInviteUserInput: FederationCreateDMAndInviteUserDto): Promise<void> {
                        const { normalizedInviteeId, rawInviteeId, internalInviterId, inviteeUsernameOnly, internalRoomId } = roomCreateDMAndInviteUserInput;
                
                        const internalInviterUser = await this.internalUserAdapter.getFederatedUserByInternalId(internalInviterId);
                        if (!internalInviterUser) {

                Cognitive Complexity

                Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                A method's cognitive complexity is based on a few simple rules:

                • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                • Code is considered more complex for each "break in the linear flow of the code"
                • Code is considered more complex when "flow breaking structures are nested"

                Further reading

                Function onRoomOwnerAdded has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
                Open

                    public async onRoomOwnerAdded(internalUserId: string, internalTargetUserId: string, internalRoomId: string): Promise<void> {
                        const federatedRoom = await this.internalRoomAdapter.getFederatedRoomByInternalId(internalRoomId);
                        if (!federatedRoom) {
                            return;
                        }

                Cognitive Complexity

                Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                A method's cognitive complexity is based on a few simple rules:

                • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                • Code is considered more complex for each "break in the linear flow of the code"
                • Code is considered more complex when "flow breaking structures are nested"

                Further reading

                Avoid too many return statements within this function.
                Open

                            return;

                  Function onRoomModeratorAdded has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
                  Open

                      public async onRoomModeratorAdded(internalUserId: string, internalTargetUserId: string, internalRoomId: string): Promise<void> {
                          const federatedRoom = await this.internalRoomAdapter.getFederatedRoomByInternalId(internalRoomId);
                          if (!federatedRoom) {
                              return;
                          }

                  Cognitive Complexity

                  Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                  A method's cognitive complexity is based on a few simple rules:

                  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                  • Code is considered more complex for each "break in the linear flow of the code"
                  • Code is considered more complex when "flow breaking structures are nested"

                  Further reading

                  Function onRoomModeratorRemoved has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
                  Open

                      public async onRoomModeratorRemoved(internalUserId: string, internalTargetUserId: string, internalRoomId: string): Promise<void> {
                          const federatedRoom = await this.internalRoomAdapter.getFederatedRoomByInternalId(internalRoomId);
                          if (!federatedRoom) {
                              return;
                          }

                  Cognitive Complexity

                  Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                  A method's cognitive complexity is based on a few simple rules:

                  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                  • Code is considered more complex for each "break in the linear flow of the code"
                  • Code is considered more complex when "flow breaking structures are nested"

                  Further reading

                  Function onRoomOwnerRemoved has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
                  Open

                      public async onRoomOwnerRemoved(internalUserId: string, internalTargetUserId: string, internalRoomId: string): Promise<void> {
                          const federatedRoom = await this.internalRoomAdapter.getFederatedRoomByInternalId(internalRoomId);
                          if (!federatedRoom) {
                              return;
                          }

                  Cognitive Complexity

                  Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                  A method's cognitive complexity is based on a few simple rules:

                  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                  • Code is considered more complex for each "break in the linear flow of the code"
                  • Code is considered more complex when "flow breaking structures are nested"

                  Further reading

                  Function afterRoomTopicChanged has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
                  Open

                      public async afterRoomTopicChanged(internalRoomId: string, internalRoomTopic: string): Promise<void> {
                          const federatedRoom = await this.internalRoomAdapter.getFederatedRoomByInternalId(internalRoomId);
                          if (!federatedRoom) {
                              return;
                          }

                  Cognitive Complexity

                  Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                  A method's cognitive complexity is based on a few simple rules:

                  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                  • Code is considered more complex for each "break in the linear flow of the code"
                  • Code is considered more complex when "flow breaking structures are nested"

                  Further reading

                  Similar blocks of code found in 2 locations. Consider refactoring.
                  Open

                      public async afterRoomTopicChanged(internalRoomId: string, internalRoomTopic: string): Promise<void> {
                          const federatedRoom = await this.internalRoomAdapter.getFederatedRoomByInternalId(internalRoomId);
                          if (!federatedRoom) {
                              return;
                          }
                  apps/meteor/server/services/federation/application/room/sender/RoomServiceSender.ts on lines 459..486

                  Duplicated Code

                  Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                  Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                  When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                  Tuning

                  This issue has a mass of 259.

                  We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                  The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                  If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                  See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                  Refactorings

                  Further Reading

                  Similar blocks of code found in 2 locations. Consider refactoring.
                  Open

                      public async afterRoomNameChanged(internalRoomId: string, internalRoomName: string): Promise<void> {
                          const federatedRoom = await this.internalRoomAdapter.getFederatedRoomByInternalId(internalRoomId);
                          if (!federatedRoom) {
                              return;
                          }
                  apps/meteor/server/services/federation/application/room/sender/RoomServiceSender.ts on lines 488..514

                  Duplicated Code

                  Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                  Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                  When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                  Tuning

                  This issue has a mass of 259.

                  We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                  The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                  If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                  See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                  Refactorings

                  Further Reading

                  Similar blocks of code found in 2 locations. Consider refactoring.
                  Open

                          try {
                              await this.bridge.setRoomPowerLevels(
                                  federatedRoom.getExternalId(),
                                  federatedUser.getExternalId(),
                                  federatedTargetUser.getExternalId(),
                  apps/meteor/server/services/federation/application/room/sender/RoomServiceSender.ts on lines 401..410

                  Duplicated Code

                  Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                  Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                  When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                  Tuning

                  This issue has a mass of 82.

                  We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                  The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                  If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                  See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                  Refactorings

                  Further Reading

                  Similar blocks of code found in 2 locations. Consider refactoring.
                  Open

                          try {
                              await this.bridge.setRoomPowerLevels(
                                  federatedRoom.getExternalId(),
                                  federatedUser.getExternalId(),
                                  federatedTargetUser.getExternalId(),
                  apps/meteor/server/services/federation/application/room/sender/RoomServiceSender.ts on lines 447..456

                  Duplicated Code

                  Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                  Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                  When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                  Tuning

                  This issue has a mass of 82.

                  We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                  The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                  If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                  See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                  Refactorings

                  Further Reading

                  Similar blocks of code found in 2 locations. Consider refactoring.
                  Open

                          try {
                              await this.bridge.setRoomPowerLevels(
                                  federatedRoom.getExternalId(),
                                  federatedUser.getExternalId(),
                                  federatedTargetUser.getExternalId(),
                  apps/meteor/server/services/federation/application/room/sender/RoomServiceSender.ts on lines 356..365

                  Duplicated Code

                  Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                  Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                  When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                  Tuning

                  This issue has a mass of 82.

                  We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                  The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                  If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                  See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                  Refactorings

                  Further Reading

                  Similar blocks of code found in 2 locations. Consider refactoring.
                  Open

                          try {
                              await this.bridge.setRoomPowerLevels(
                                  federatedRoom.getExternalId(),
                                  federatedUser.getExternalId(),
                                  federatedTargetUser.getExternalId(),
                  apps/meteor/server/services/federation/application/room/sender/RoomServiceSender.ts on lines 315..324

                  Duplicated Code

                  Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                  Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                  When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                  Tuning

                  This issue has a mass of 82.

                  We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                  The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                  If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                  See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                  Refactorings

                  Further Reading

                  Similar blocks of code found in 2 locations. Consider refactoring.
                  Open

                              await getExternalMessageSender({
                                  message,
                                  isThreadedMessage,
                                  bridge: this.bridge,
                                  internalFileAdapter: this.internalFileAdapter,
                  apps/meteor/server/services/federation/application/room/sender/RoomServiceSender.ts on lines 216..223

                  Duplicated Code

                  Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                  Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                  When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                  Tuning

                  This issue has a mass of 57.

                  We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                  The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                  If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                  See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                  Refactorings

                  Further Reading

                  Similar blocks of code found in 2 locations. Consider refactoring.
                  Open

                          await getExternalMessageSender({
                              message,
                              isThreadedMessage,
                              bridge: this.bridge,
                              internalFileAdapter: this.internalFileAdapter,
                  apps/meteor/server/services/federation/application/room/sender/RoomServiceSender.ts on lines 205..212

                  Duplicated Code

                  Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                  Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                  When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                  Tuning

                  This issue has a mass of 57.

                  We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                  The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                  If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                  See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                  Refactorings

                  Further Reading

                  Identical blocks of code found in 2 locations. Consider refactoring.
                  Open

                          if (
                              !userRoomRoles?.includes(ROCKET_CHAT_FEDERATION_ROLES.OWNER) &&
                              !userRoomRoles?.includes(ROCKET_CHAT_FEDERATION_ROLES.MODERATOR) &&
                              !myself
                          ) {
                  apps/meteor/server/services/federation/application/room/sender/RoomServiceSender.ts on lines 385..391

                  Duplicated Code

                  Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                  Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                  When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                  Tuning

                  This issue has a mass of 52.

                  We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                  The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                  If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                  See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                  Refactorings

                  Further Reading

                  Identical blocks of code found in 2 locations. Consider refactoring.
                  Open

                          if (
                              !userRoomRoles?.includes(ROCKET_CHAT_FEDERATION_ROLES.OWNER) &&
                              !userRoomRoles?.includes(ROCKET_CHAT_FEDERATION_ROLES.MODERATOR) &&
                              !myself
                          ) {
                  apps/meteor/server/services/federation/application/room/sender/RoomServiceSender.ts on lines 431..437

                  Duplicated Code

                  Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                  Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                  When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                  Tuning

                  This issue has a mass of 52.

                  We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                  The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                  If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                  See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                  Refactorings

                  Further Reading

                  Similar blocks of code found in 2 locations. Consider refactoring.
                  Open

                          await this.internalRoomAdapter.applyRoomRolesToUser({
                              federatedRoom,
                              targetFederatedUser,
                              fromUser,
                              rolesToAdd,
                  apps/meteor/server/services/federation/application/room/receiver/RoomServiceReceiver.ts on lines 667..674

                  Duplicated Code

                  Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                  Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                  When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                  Tuning

                  This issue has a mass of 45.

                  We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                  The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                  If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                  See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                  Refactorings

                  Further Reading

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