src/minesweeper/mediators/GridFieldComponentMediator.ts
import { inject, injectable } from "@robotlegsjs/core";
import { Mediator } from "@robotlegsjs/pixi";
import { TweenLite } from "gsap";
import { GameEvent } from "./../events/GameEvent";
import { GameManager } from "./../game/managers/GameManager";
import { Cell } from "./../game/models/Cell";
import { LevelModel } from "./../game/models/LevelModel";
import { GameService } from "./../services/GameService";
import { MagicValues } from "./../utils/MagicValues";
import { GridFieldComponent } from "./../views/components/GridFieldComponent";
import { TileDisplay } from "./../views/components/TileDisplay";
@injectable()
export class GridFieldComponentMediator extends Mediator<GridFieldComponent> {
@inject(LevelModel) public levelModel: LevelModel;
@inject(GameManager) public gameManager: GameManager;
@inject(GameService) public gameService: GameService;
private _displays: Map<Cell, TileDisplay>;
public initialize(): void {
this._displays = new Map<Cell, TileDisplay>();
this.view.interactive = true;
this.generateGrid();
this.eventMap.mapListener(this.eventDispatcher, GameEvent.UPDATE_GRID, this.onUpdate, this);
this.eventMap.mapListener(this.eventDispatcher, GameEvent.CLEAR_GRID, this.onClear, this);
this.eventMap.mapListener(this.eventDispatcher, GameEvent.GAME_OVER_COMMAND, this.onGameOver, this);
}
public onClear(e: any): void {
this.view.removeChildren();
}
public onUpdate(e: any): void {
for (let i = 0; i < this.levelModel.update.length; i++) {
const cell = this.levelModel.update[i];
const display = this._displays.get(cell);
display.show();
}
}
public onGameOver(e: any): void {
for (let i = 0; i < this.levelModel.mines.length; i++) {
const cell = this.levelModel.mines[i];
const display = this._displays.get(cell);
display.show();
}
}
public generateGrid(): void {
this.view.setupGridPosition(this.levelModel.grid);
this.view.alpha = 0;
for (let row = 0; row < this.levelModel.grid.maxRows; row++) {
for (let col = 0; col < this.levelModel.grid.maxCols; col++) {
const cell: Cell = this.levelModel.grid.getCell(col, row);
const display: TileDisplay = new TileDisplay(cell);
display.x = MagicValues.TILE_WIDTH * col;
display.y = MagicValues.TILE_HEIGHT * row;
this.view.addChild(display);
this._displays.set(cell, display);
}
}
const tweenView = new TweenLite(this.view, 0.3, { alpha: 1 });
}
public destroy(): void {
this.eventMap.unmapListeners();
}
}