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lib/ReduxIE.js

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(function (global, factory) {
    typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) :
    typeof define === 'function' && define.amd ? define(['exports'], factory) :
    (factory((global.Redux = {})));
}(this, (function (exports) { 'use strict';

function symbolObservablePonyfill(root) {
    var result;
    var Symbol = root.Symbol;

    if (typeof Symbol === 'function') {
        if (Symbol.observable) {
            result = Symbol.observable;
        } else {
            result = Symbol('observable');
            Symbol.observable = result;
        }
    } else {
        result = '@@observable';
    }

    return result;
}

/* global window */

var root;

if (typeof self !== 'undefined') {
  root = self;
} else if (typeof window !== 'undefined') {
  root = window;
} else if (typeof global !== 'undefined') {
  root = global;
} else if (typeof module !== 'undefined') {
  root = module;
} else {
  root = Function('return this')();
}

var result = symbolObservablePonyfill(root);
function getRandomString(){
    return  Math.random().toString(36).substring(7).split('').join('.')
}
/**
 * These are private action types reserved by Redux.
 * For any unknown actions, you must return the current state.
 * If the current state is undefined, you must return the initial state.
 * Do not reference these action types directly in your code.
 * 
 */

var ActionTypes = {
  INIT: '@@redux/INIT' +getRandomString(),
  REPLACE: '@@redux/REPLACE' + getRandomString()
};

var _typeof = typeof Symbol === "function" && typeof Symbol.iterator === "symbol" ? function (obj) {
  return typeof obj;
} : function (obj) {
  return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj;
};

var _extends = Object.assign || function (target) {
  for (var i = 1; i < arguments.length; i++) {
    var source = arguments[i];

    for (var key in source) {
      if (Object.prototype.hasOwnProperty.call(source, key)) {
        target[key] = source[key];
      }
    }
  }

  return target;
};

/**
 * @param {any} obj The object to inspect.
 * @returns {boolean} True if the argument appears to be a plain object.
 */
function isPlainObject(obj) {
  if ((typeof obj === 'undefined' ? 'undefined' : _typeof(obj)) !== 'object' || obj === null) return false;

  var proto = obj;
  while (Object.getPrototypeOf(proto) !== null) {
    proto = Object.getPrototypeOf(proto);
  }

  return Object.getPrototypeOf(obj) === proto;
}

/**
 * Creates a Redux store that holds the state tree.
 * The only way to change the data in the store is to call `dispatch()` on it.
 *
 * There should only be a single store in your app. To specify how different
 * parts of the state tree respond to actions, you may combine several reducers
 * into a single reducer function by using `combineReducers`.
 *
 * @param {Function} reducer A function that returns the next state tree, given
 * the current state tree and the action to handle.
 *
 * @param {any} [preloadedState] The initial state. You may optionally specify it
 * to hydrate the state from the server in universal apps, or to restore a
 * previously serialized user session.
 * If you use `combineReducers` to produce the root reducer function, this must be
 * an object with the same shape as `combineReducers` keys.
 *
 * @param {Function} [enhancer] The store enhancer. You may optionally specify it
 * to enhance the store with third-party capabilities such as middleware,
 * time travel, persistence, etc. The only store enhancer that ships with Redux
 * is `applyMiddleware()`.
 *
 * @returns {Store} A Redux store that lets you read the state, dispatch actions
 * and subscribe to changes.
 */
function createStore(reducer, preloadedState, enhancer) {
  var _ref2;

  if (typeof preloadedState === 'function' && typeof enhancer === 'undefined') {
    enhancer = preloadedState;
    preloadedState = undefined;
  }

  if (typeof enhancer !== 'undefined') {
    if (typeof enhancer !== 'function') {
      throw new Error('Expected the enhancer to be a function.');
    }

    return enhancer(createStore)(reducer, preloadedState);
  }

  if (typeof reducer !== 'function') {
    throw new Error('Expected the reducer to be a function.');
  }

  var currentReducer = reducer;
  var currentState = preloadedState;
  var currentListeners = [];
  var nextListeners = currentListeners;
  var isDispatching = false;

  function ensureCanMutateNextListeners() {
    if (nextListeners === currentListeners) {
      nextListeners = currentListeners.slice();
    }
  }

  /**
   * Reads the state tree managed by the store.
   *
   * @returns {any} The current state tree of your application.
   */
  function getState() {
    if (isDispatching) {
      throw new Error('You may not call store.getState() while the reducer is executing. ' + 'The reducer has already received the state as an argument. ' + 'Pass it down from the top reducer instead of reading it from the store.');
    }

    return currentState;
  }

  /**
   * Adds a change listener. It will be called any time an action is dispatched,
   * and some part of the state tree may potentially have changed. You may then
   * call `getState()` to read the current state tree inside the callback.
   *
   * You may call `dispatch()` from a change listener, with the following
   * caveats:
   *
   * 1. The subscriptions are snapshotted just before every `dispatch()` call.
   * If you subscribe or unsubscribe while the listeners are being invoked, this
   * will not have any effect on the `dispatch()` that is currently in progress.
   * However, the next `dispatch()` call, whether nested or not, will use a more
   * recent snapshot of the subscription list.
   *
   * 2. The listener should not expect to see all state changes, as the state
   * might have been updated multiple times during a nested `dispatch()` before
   * the listener is called. It is, however, guaranteed that all subscribers
   * registered before the `dispatch()` started will be called with the latest
   * state by the time it exits.
   *
   * @param {Function} listener A callback to be invoked on every dispatch.
   * @returns {Function} A function to remove this change listener.
   */
  function subscribe(listener) {
    if (typeof listener !== 'function') {
      throw new Error('Expected the listener to be a function.');
    }

    if (isDispatching) {
      throw new Error('You may not call store.subscribe() while the reducer is executing. ' + 'If you would like to be notified after the store has been updated, subscribe from a ' + 'component and invoke store.getState() in the callback to access the latest state. ' + 'See https://redux.js.org/api-reference/store#subscribe(listener) for more details.');
    }

    var isSubscribed = true;

    ensureCanMutateNextListeners();
    nextListeners.push(listener);

    return function unsubscribe() {
      if (!isSubscribed) {
        return;
      }

      if (isDispatching) {
        throw new Error('You may not unsubscribe from a store listener while the reducer is executing. ' + 'See https://redux.js.org/api-reference/store#subscribe(listener) for more details.');
      }

      isSubscribed = false;

      ensureCanMutateNextListeners();
      var index = nextListeners.indexOf(listener);
      nextListeners.splice(index, 1);
    };
  }

  /**
   * Dispatches an action. It is the only way to trigger a state change.
   *
   * The `reducer` function, used to create the store, will be called with the
   * current state tree and the given `action`. Its return value will
   * be considered the **next** state of the tree, and the change listeners
   * will be notified.
   *
   * The base implementation only supports plain object actions. If you want to
   * dispatch a Promise, an Observable, a thunk, or something else, you need to
   * wrap your store creating function into the corresponding middleware. For
   * example, see the documentation for the `redux-thunk` package. Even the
   * middleware will eventually dispatch plain object actions using this method.
   *
   * @param {Object} action A plain object representing 鈥渨hat changed鈥�. It is
   * a good idea to keep actions serializable so you can record and replay user
   * sessions, or use the time travelling `redux-devtools`. An action must have
   * a `type` property which may not be `undefined`. It is a good idea to use
   * string constants for action types.
   *
   * @returns {Object} For convenience, the same action object you dispatched.
   *
   * Note that, if you use a custom middleware, it may wrap `dispatch()` to
   * return something else (for example, a Promise you can await).
   */
  function dispatch(action) {
    if (!isPlainObject(action)) {
      throw new Error('Actions must be plain objects. ' + 'Use custom middleware for async actions.');
    }

    if (typeof action.type === 'undefined') {
      throw new Error('Actions may not have an undefined "type" property. ' + 'Have you misspelled a constant?');
    }

    if (isDispatching) {
      throw new Error('Reducers may not dispatch actions.');
    }

    try {
      isDispatching = true;
      currentState = currentReducer(currentState, action);
    } finally {
      isDispatching = false;
    }

    var listeners = currentListeners = nextListeners;
    for (var i = 0; i < listeners.length; i++) {
      var listener = listeners[i];
      listener();
    }

    return action;
  }

  /**
   * Replaces the reducer currently used by the store to calculate the state.
   *
   * You might need this if your app implements code splitting and you want to
   * load some of the reducers dynamically. You might also need this if you
   * implement a hot reloading mechanism for Redux.
   *
   * @param {Function} nextReducer The reducer for the store to use instead.
   * @returns {void}
   */
  function replaceReducer(nextReducer) {
    if (typeof nextReducer !== 'function') {
      throw new Error('Expected the nextReducer to be a function.');
    }

    currentReducer = nextReducer;
    dispatch({ type: ActionTypes.REPLACE });
  }

  /**
   * Interoperability point for observable/reactive libraries.
   * @returns {observable} A minimal observable of state changes.
   * For more information, see the observable proposal:
   * https://github.com/tc39/proposal-observable
   */
  function observable() {
    var _ref;

    var outerSubscribe = subscribe;
    return _ref = {
      /**
       * The minimal observable subscription method.
       * @param {Object} observer Any object that can be used as an observer.
       * The observer object should have a `next` method.
       * @returns {subscription} An object with an `unsubscribe` method that can
       * be used to unsubscribe the observable from the store, and prevent further
       * emission of values from the observable.
       */
      subscribe: function subscribe(observer) {
        if ((typeof observer === 'undefined' ? 'undefined' : _typeof(observer)) !== 'object' || observer === null) {
          throw new TypeError('Expected the observer to be an object.');
        }

        function observeState() {
          if (observer.next) {
            observer.next(getState());
          }
        }

        observeState();
        var unsubscribe = outerSubscribe(observeState);
        return { unsubscribe: unsubscribe };
      }
    }, _ref[result] = function () {
      return this;
    }, _ref;
  }

  // When a store is created, an "INIT" action is dispatched so that every
  // reducer returns their initial state. This effectively populates
  // the initial state tree.
  dispatch({ type: ActionTypes.INIT });

  return _ref2 = {
    dispatch: dispatch,
    subscribe: subscribe,
    getState: getState,
    replaceReducer: replaceReducer
  }, _ref2[result] = observable, _ref2;
}

/**
 * Prints a warning in the console if it exists.
 *
 * @param {String} message The warning message.
 * @returns {void}
 */
function warning(message) {
  /* eslint-disable no-console */
  if (typeof console !== 'undefined' && typeof console.error === 'function') {
    console.error(message);
  }
  /* eslint-enable no-console */
  try {
    // This error was thrown as a convenience so that if you enable
    // "break on all exceptions" in your console,
    // it would pause the execution at this line.
    throw new Error(message);
  } catch (e) {} // eslint-disable-line no-empty
}

function getUndefinedStateErrorMessage(key, action) {
  var actionType = action && action.type;
  var actionDescription = actionType && 'action "' + String(actionType) + '"' || 'an action';

  return 'Given ' + actionDescription + ', reducer "' + key + '" returned undefined. ' + 'To ignore an action, you must explicitly return the previous state. ' + 'If you want this reducer to hold no value, you can return null instead of undefined.';
}

function getUnexpectedStateShapeWarningMessage(inputState, reducers, action, unexpectedKeyCache) {
  var reducerKeys = Object.keys(reducers);
  var argumentName = action && action.type === ActionTypes.INIT ? 'preloadedState argument passed to createStore' : 'previous state received by the reducer';

  if (reducerKeys.length === 0) {
    return 'Store does not have a valid reducer. Make sure the argument passed ' + 'to combineReducers is an object whose values are reducers.';
  }

  if (!isPlainObject(inputState)) {
    return 'The ' + argumentName + ' has unexpected type of "' + {}.toString.call(inputState).match(/\s([a-z|A-Z]+)/)[1] + '". Expected argument to be an object with the following ' + ('keys: "' + reducerKeys.join('", "') + '"');
  }

  var unexpectedKeys = Object.keys(inputState).filter(function (key) {
    return !reducers.hasOwnProperty(key) && !unexpectedKeyCache[key];
  });

  unexpectedKeys.forEach(function (key) {
    unexpectedKeyCache[key] = true;
  });

  if (action && action.type === ActionTypes.REPLACE) return;

  if (unexpectedKeys.length > 0) {
    return 'Unexpected ' + (unexpectedKeys.length > 1 ? 'keys' : 'key') + ' ' + ('"' + unexpectedKeys.join('", "') + '" found in ' + argumentName + '. ') + 'Expected to find one of the known reducer keys instead: ' + ('"' + reducerKeys.join('", "') + '". Unexpected keys will be ignored.');
  }
}

function assertReducerShape(reducers) {
  Object.keys(reducers).forEach(function (key) {
    var reducer = reducers[key];
    var initialState = reducer(undefined, { type: ActionTypes.INIT });

    if (typeof initialState === 'undefined') {
      throw new Error('Reducer "' + key + '" returned undefined during initialization. ' + 'If the state passed to the reducer is undefined, you must ' + 'explicitly return the initial state. The initial state may ' + 'not be undefined. If you don\'t want to set a value for this reducer, ' + 'you can use null instead of undefined.');
    }

    var type = '@@redux/PROBE_UNKNOWN_ACTION_' + getRandomString();
    if (typeof reducer(undefined, { type: type }) === 'undefined') {
      throw new Error('Reducer "' + key + '" returned undefined when probed with a random type. ' + ('Don\'t try to handle ' + ActionTypes.INIT + ' or other actions in "redux/*" ') + 'namespace. They are considered private. Instead, you must return the ' + 'current state for any unknown actions, unless it is undefined, ' + 'in which case you must return the initial state, regardless of the ' + 'action type. The initial state may not be undefined, but can be null.');
    }
  });
}

/**
 * Turns an object whose values are different reducer functions, into a single
 * reducer function. It will call every child reducer, and gather their results
 * into a single state object, whose keys correspond to the keys of the passed
 * reducer functions.
 *
 * @param {Object} reducers An object whose values correspond to different
 * reducer functions that need to be combined into one. One handy way to obtain
 * it is to use ES6 `import * as reducers` syntax. The reducers may never return
 * undefined for any action. Instead, they should return their initial state
 * if the state passed to them was undefined, and the current state for any
 * unrecognized action.
 *
 * @returns {Function} A reducer function that invokes every reducer inside the
 * passed object, and builds a state object with the same shape.
 */
function combineReducers(reducers) {
  var reducerKeys = Object.keys(reducers);
  var finalReducers = {};
  for (var i = 0; i < reducerKeys.length; i++) {
    var key = reducerKeys[i];

    {
      if (typeof reducers[key] === 'undefined') {
        warning('No reducer provided for key "' + key + '"');
      }
    }

    if (typeof reducers[key] === 'function') {
      finalReducers[key] = reducers[key];
    }
  }
  var finalReducerKeys = Object.keys(finalReducers);

  var unexpectedKeyCache = void 0;
  {
    unexpectedKeyCache = {};
  }

  var shapeAssertionError = void 0;
  try {
    assertReducerShape(finalReducers);
  } catch (e) {
    shapeAssertionError = e;
  }

  return function combination() {
    var state = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
    var action = arguments[1];

    if (shapeAssertionError) {
      throw shapeAssertionError;
    }

    {
      var warningMessage = getUnexpectedStateShapeWarningMessage(state, finalReducers, action, unexpectedKeyCache);
      if (warningMessage) {
        warning(warningMessage);
      }
    }

    var hasChanged = false;
    var nextState = {};
    for (var _i = 0; _i < finalReducerKeys.length; _i++) {
      var _key = finalReducerKeys[_i];
      var reducer = finalReducers[_key];
      var previousStateForKey = state[_key];
      var nextStateForKey = reducer(previousStateForKey, action);
      if (typeof nextStateForKey === 'undefined') {
        var errorMessage = getUndefinedStateErrorMessage(_key, action);
        throw new Error(errorMessage);
      }
      nextState[_key] = nextStateForKey;
      hasChanged = hasChanged || nextStateForKey !== previousStateForKey;
    }
    return hasChanged ? nextState : state;
  };
}

function bindActionCreator(actionCreator, dispatch) {
  return function () {
    return dispatch(actionCreator.apply(this, arguments));
  };
}

/**
 * Turns an object whose values are action creators, into an object with the
 * same keys, but with every function wrapped into a `dispatch` call so they
 * may be invoked directly. This is just a convenience method, as you can call
 * `store.dispatch(MyActionCreators.doSomething())` yourself just fine.
 *
 * For convenience, you can also pass a single function as the first argument,
 * and get a function in return.
 *
 * @param {Function|Object} actionCreators An object whose values are action
 * creator functions. One handy way to obtain it is to use ES6 `import * as`
 * syntax. You may also pass a single function.
 *
 * @param {Function} dispatch The `dispatch` function available on your Redux
 * store.
 *
 * @returns {Function|Object} The object mimicking the original object, but with
 * every action creator wrapped into the `dispatch` call. If you passed a
 * function as `actionCreators`, the return value will also be a single
 * function.
 */
function bindActionCreators(actionCreators, dispatch) {
  if (typeof actionCreators === 'function') {
    return bindActionCreator(actionCreators, dispatch);
  }

  if ((typeof actionCreators === 'undefined' ? 'undefined' : _typeof(actionCreators)) !== 'object' || actionCreators === null) {
    throw new Error('bindActionCreators expected an object or a function, instead received ' + (actionCreators === null ? 'null' : typeof actionCreators === 'undefined' ? 'undefined' : _typeof(actionCreators)) + '. ' + 'Did you write "import ActionCreators from" instead of "import * as ActionCreators from"?');
  }

  var keys = Object.keys(actionCreators);
  var boundActionCreators = {};
  for (var i = 0; i < keys.length; i++) {
    var key = keys[i];
    var actionCreator = actionCreators[key];
    if (typeof actionCreator === 'function') {
      boundActionCreators[key] = bindActionCreator(actionCreator, dispatch);
    }
  }
  return boundActionCreators;
}

/**
 * Composes single-argument functions from right to left. The rightmost
 * function can take multiple arguments as it provides the signature for
 * the resulting composite function.
 *
 * @param {...Function} funcs The functions to compose.
 * @returns {Function} A function obtained by composing the argument functions
 * from right to left. For example, compose(f, g, h) is identical to doing
 * (...args) => f(g(h(...args))).
 */

function compose() {
  for (var _len = arguments.length, funcs = Array(_len), _key = 0; _key < _len; _key++) {
    funcs[_key] = arguments[_key];
  }

  if (funcs.length === 0) {
    return function (arg) {
      return arg;
    };
  }

  if (funcs.length === 1) {
    return funcs[0];
  }

  return funcs.reduce(function (a, b) {
    return function () {
      return a(b.apply(undefined, arguments));
    };
  });
}

/**
 * Creates a store enhancer that applies middleware to the dispatch method
 * of the Redux store. This is handy for a variety of tasks, such as expressing
 * asynchronous actions in a concise manner, or logging every action payload.
 *
 * See `redux-thunk` package as an example of the Redux middleware.
 *
 * Because middleware is potentially asynchronous, this should be the first
 * store enhancer in the composition chain.
 *
 * Note that each middleware will be given the `dispatch` and `getState` functions
 * as named arguments.
 *
 * @param {...Function} middlewares The middleware chain to be applied.
 * @returns {Function} A store enhancer applying the middleware.
 */
function applyMiddleware() {
  for (var _len = arguments.length, middlewares = Array(_len), _key = 0; _key < _len; _key++) {
    middlewares[_key] = arguments[_key];
  }

  return function (createStore) {
    return function () {
      for (var _len2 = arguments.length, args = Array(_len2), _key2 = 0; _key2 < _len2; _key2++) {
        args[_key2] = arguments[_key2];
      }

      var store = createStore.apply(undefined, args);
      var _dispatch = function dispatch() {
        throw new Error('Dispatching while constructing your middleware is not allowed. ' + 'Other middleware would not be applied to this dispatch.');
      };

      var middlewareAPI = {
        getState: store.getState,
        dispatch: function dispatch() {
          return _dispatch.apply(undefined, arguments);
        }
      };
      var chain = middlewares.map(function (middleware) {
        return middleware(middlewareAPI);
      });
      _dispatch = compose.apply(undefined, chain)(store.dispatch);

      return _extends({}, store, {
        dispatch: _dispatch
      });
    };
  };
}

/*
 * This is a dummy function to check if the function name has been altered by minification.
 * If the function has been minified and NODE_ENV !== 'production', warn the user.
 */
function isCrushed() {}

if ( typeof window !== "undefined" && window.VBArray && isCrushed.name !== 'isCrushed') {
  warning("You are currently using minified code outside of NODE_ENV === 'production'. " + 'This means that you are running a slower development build of Redux. ' + 'You can use loose-envify (https://github.com/zertosh/loose-envify) for browserify ' + 'or DefinePlugin for webpack (http://stackoverflow.com/questions/30030031) ' + 'to ensure you have the correct code for your production build.');
}

exports.createStore = createStore;
exports.combineReducers = combineReducers;
exports.bindActionCreators = bindActionCreators;
exports.applyMiddleware = applyMiddleware;
exports.compose = compose;
exports.__DO_NOT_USE__ActionTypes = ActionTypes;

Object.defineProperty(exports, '__esModule', { value: true });

})));