SST-CTF/snake

View on GitHub

Showing 8 of 8 total issues

Method collision has a Cognitive Complexity of 28 (exceeds 5 allowed). Consider refactoring.
Open

    private void collision() {
        for (int i = 0; i < handler.objects.size(); i++) {
            GameObject temp = handler.objects.get(i);
            // Game over if the Snake head collides with its body
            if (temp.getID() == ID.Snake) {
Severity: Minor
Found in org.sstctf.snake_game/src/org/sstctf/snake_game/Snake.java - About 4 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method keyPressed has a Cognitive Complexity of 17 (exceeds 5 allowed). Consider refactoring.
Open

    @Override
    public void keyPressed(KeyEvent event) {
        int key = event.getKeyCode();

        for (int i = 0; i < handler.objects.size(); i++) {
Severity: Minor
Found in org.sstctf.snake_game/src/org/sstctf/snake_game/KeyInput.java - About 2 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method render has 26 lines of code (exceeds 25 allowed). Consider refactoring.
Open

    public void render(Graphics g) {
        // Set Background
        g.setColor(Color.BLACK);
        g.fillRect(0, 0, Game.WIDTH, Game.HEIGHT+100);
        
Severity: Minor
Found in org.sstctf.snake_game/src/org/sstctf/snake_game/DeathScreen.java - About 1 hr to fix

    Similar blocks of code found in 2 locations. Consider refactoring.
    Open

            g.fillRect(Game.SCALE, Game.SCALE*15, Game.WIDTH-2*Game.SCALE, Game.SCALE*4);
    org.sstctf.snake_game/src/org/sstctf/snake_game/DeathScreen.java on lines 107..107

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 40.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Similar blocks of code found in 2 locations. Consider refactoring.
    Open

            g.fillRect(Game.SCALE, Game.SCALE*10, Game.WIDTH-2*Game.SCALE, Game.SCALE*4);
    org.sstctf.snake_game/src/org/sstctf/snake_game/DeathScreen.java on lines 114..114

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 40.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Method randomSpawn has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
    Open

        public int[] randomSpawn() {
            List<int[]> occupiedSpaces = null;
            for (int i = 0; i < handler.objects.size(); i++) {
                GameObject temp = handler.objects.get(i);
                if (temp.getID() == ID.Snake) {
    Severity: Minor
    Found in org.sstctf.snake_game/src/org/sstctf/snake_game/Pellet.java - About 25 mins to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Method render has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
    Open

        private void render() {
            // Get a buffer strategy from canvas if it exists
            BufferStrategy bs = this.getBufferStrategy();
            // Else create a buffer strategy
            if (bs == null) {
    Severity: Minor
    Found in org.sstctf.snake_game/src/org/sstctf/snake_game/Game.java - About 25 mins to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Method onDeath has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
    Open

        public void onDeath() {
            Game.gameState = State.DEATH;
            // Check if database is set up
            if (hasDB) {
                try {
    Severity: Minor
    Found in org.sstctf.snake_game/src/org/sstctf/snake_game/DeathScreen.java - About 25 mins to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Severity
    Category
    Status
    Source
    Language