Showing 6 of 8 total issues
Method collision
has a Cognitive Complexity of 28 (exceeds 5 allowed). Consider refactoring. Open
private void collision() {
for (int i = 0; i < handler.objects.size(); i++) {
GameObject temp = handler.objects.get(i);
// Game over if the Snake head collides with its body
if (temp.getID() == ID.Snake) {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method keyPressed
has a Cognitive Complexity of 17 (exceeds 5 allowed). Consider refactoring. Open
@Override
public void keyPressed(KeyEvent event) {
int key = event.getKeyCode();
for (int i = 0; i < handler.objects.size(); i++) {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method render
has 26 lines of code (exceeds 25 allowed). Consider refactoring. Open
public void render(Graphics g) {
// Set Background
g.setColor(Color.BLACK);
g.fillRect(0, 0, Game.WIDTH, Game.HEIGHT+100);
Method randomSpawn
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
public int[] randomSpawn() {
List<int[]> occupiedSpaces = null;
for (int i = 0; i < handler.objects.size(); i++) {
GameObject temp = handler.objects.get(i);
if (temp.getID() == ID.Snake) {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method render
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
private void render() {
// Get a buffer strategy from canvas if it exists
BufferStrategy bs = this.getBufferStrategy();
// Else create a buffer strategy
if (bs == null) {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method onDeath
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
public void onDeath() {
Game.gameState = State.DEATH;
// Check if database is set up
if (hasDB) {
try {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"