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Method diff_match
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
Open
def diff_match(pack_qtys, matches, part_order)
pack_qtys.sort { |a, b| b <=> a }.each do |p, v|
next if (order_qty / p) * p == order_qty
matches << [order_qty / p, p, v]
end
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method menu
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
Open
def menu
$stdout.print "Type BACK at any time to return to the main menu. \nAdd qty and items to backet, example input: 3 watermelons \n"
loop do
input = $stdin.gets.chomp
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"