File worldpay.rb
has 868 lines of code (exceeds 250 allowed). Consider refactoring. Open
require 'nokogiri'
module ActiveMerchant #:nodoc:
module Billing #:nodoc:
class WorldpayGateway < Gateway
Class WorldpayGateway
has 100 methods (exceeds 20 allowed). Consider refactoring. Open
class WorldpayGateway < Gateway
self.test_url = 'https://secure-test.worldpay.com/jsp/merchant/xml/paymentService.jsp'
self.live_url = 'https://secure.worldpay.com/jsp/merchant/xml/paymentService.jsp'
self.default_currency = 'GBP'
Method build_authorization_request
has a Cognitive Complexity of 39 (exceeds 5 allowed). Consider refactoring. Open
def build_authorization_request(money, payment_method, options)
build_request do |xml|
xml.submit do
xml.order order_tag_attributes(options) do
xml.description(options[:description].blank? ? 'Purchase' : options[:description])
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method add_sub_merchant_data
has a Cognitive Complexity of 18 (exceeds 5 allowed). Consider refactoring. Open
def add_sub_merchant_data(xml, options)
xml.subMerchantData do
xml.pfId options[:pf_id] if options[:pf_id]
xml.subName options[:sub_name] if options[:sub_name]
xml.subId options[:sub_id] if options[:sub_id]
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method add_network_tokenization_card
has a Cognitive Complexity of 17 (exceeds 5 allowed). Consider refactoring. Open
def add_network_tokenization_card(xml, payment_method, options)
source = payment_method.respond_to?(:source) ? payment_method.source : options[:wallet_type]
token_type = NETWORK_TOKEN_TYPE.fetch(source, 'NETWORKTOKEN')
xml.paymentDetails do
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method add_address
has a Cognitive Complexity of 16 (exceeds 5 allowed). Consider refactoring. Open
def add_address(xml, address, options)
return unless address
address = address_with_defaults(address)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method add_level_two_and_three_data
has a Cognitive Complexity of 14 (exceeds 5 allowed). Consider refactoring. Open
def add_level_two_and_three_data(xml, amount, data)
xml.invoiceReferenceNumber data[:invoice_reference_number] if data.include?(:invoice_reference_number)
xml.customerReference data[:customer_reference] if data.include?(:customer_reference)
xml.cardAcceptorTaxId data[:card_acceptor_tax_id] if data.include?(:card_acceptor_tax_id)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method add_items_into_level_three_data
has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring. Open
def add_items_into_level_three_data(xml, item)
xml.item do
xml.description item[:description] if item[:description]
xml.productCode item[:product_code] if item[:product_code]
xml.commodityCode item[:commodity_code] if item[:commodity_code]
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method add_level_two_and_three_data
has 31 lines of code (exceeds 25 allowed). Consider refactoring. Open
def add_level_two_and_three_data(xml, amount, data)
xml.invoiceReferenceNumber data[:invoice_reference_number] if data.include?(:invoice_reference_number)
xml.customerReference data[:customer_reference] if data.include?(:customer_reference)
xml.cardAcceptorTaxId data[:card_acceptor_tax_id] if data.include?(:card_acceptor_tax_id)
Method commit
has 27 lines of code (exceeds 25 allowed). Consider refactoring. Open
def commit(action, request, *success_criteria, options)
xml = ssl_post(url, request, headers(options))
raw = parse(action, xml)
if options[:execute_threed]
Method parse_elements
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def parse_elements(node, response)
node_name = node.name.underscore
node.attributes.each do |k, v|
response["#{node_name}_#{k.underscore}".to_sym] = v.value
end
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method commit
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def commit(action, request, *success_criteria, options)
xml = ssl_post(url, request, headers(options))
raw = parse(action, xml)
if options[:execute_threed]
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method capture
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
def capture(money, authorization, options = {})
authorization = order_id_from_authorization(authorization.to_s)
MultiResponse.run do |r|
r.process { inquire_request(authorization, options, 'AUTHORISED', 'CAPTURED') } unless options[:authorization_validated]
if r.params
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method refund
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def refund(money, authorization, options = {})
authorization = order_id_from_authorization(authorization.to_s)
success_criteria = %w(CAPTURED SETTLED SETTLED_BY_MERCHANT SENT_FOR_REFUND)
success_criteria.push('AUTHORIZED') if options[:cancel_or_refund]
response = MultiResponse.run do |r|
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method add_shopper_id
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def add_shopper_id(xml, options)
if options[:ip] && options[:session_id]
xml.session 'shopperIPAddress' => options[:ip], 'id' => options[:session_id]
else
xml.session 'shopperIPAddress' => options[:ip] if options[:ip]
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method add_three_d_secure
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def add_three_d_secure(xml, options)
return unless three_d_secure = options[:three_d_secure]
xml.info3DSecure do
xml.threeDSVersion three_d_secure[:version]
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method generate_stored_credential_params
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def generate_stored_credential_params(is_initial_transaction, reason = nil)
customer_or_merchant = reason == 'RECURRING' && is_initial_transaction ? 'customerInitiatedReason' : 'merchantInitiatedReason'
stored_credential_params = {}
stored_credential_params['usage'] = is_initial_transaction ? 'FIRST' : 'USED'
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Similar blocks of code found in 2 locations. Consider refactoring. Open
add_date_element(xml, 'shopperAccountCreationDate', shopper_account_risk_data[:shopper_account_creation_date])
add_date_element(xml, 'shopperAccountModificationDate', shopper_account_risk_data[:shopper_account_modification_date])
add_date_element(xml, 'shopperAccountPasswordChangeDate', shopper_account_risk_data[:shopper_account_password_change_date])
add_date_element(xml, 'shopperAccountShippingAddressFirstUseDate', shopper_account_risk_data[:shopper_account_shipping_address_first_use_date])
add_date_element(xml, 'shopperAccountPaymentAccountFirstUseDate', shopper_account_risk_data[:shopper_account_payment_account_first_use_date])
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 31.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
'dayOfMonth' => timestamp[:day_of_month],
'month' => timestamp[:month],
'year' => timestamp[:year],
'hour' => timestamp[:hour],
'minute' => timestamp[:minute],
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 25.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
data = {
'shippingMethod' => transaction_risk_data[:shipping_method],
'deliveryTimeframe' => transaction_risk_data[:delivery_timeframe],
'deliveryEmailAddress' => transaction_risk_data[:delivery_email_address],
'reorderingPreviousPurchases' => transaction_risk_data[:reordering_previous_purchases],
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 25.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76