SiLeBAT/FSK-Lab

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de.bund.bfr.knime.foodprocess/src/de/bund/bfr/knime/foodprocess/ui/LayoutManager.java

Summary

Maintainability
F
3 days
Test Coverage

Method doLayout has a Cognitive Complexity of 78 (exceeds 5 allowed). Consider refactoring.
Open

    public void doLayout(final Collection<NodeContainer> nodes) {

        int X_STRETCH = 100;
        int Y_STRETCH = 120;

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method doLayout has 192 lines of code (exceeds 25 allowed). Consider refactoring.
Open

    public void doLayout(final Collection<NodeContainer> nodes) {

        int X_STRETCH = 100;
        int Y_STRETCH = 120;

File LayoutManager.java has 281 lines of code (exceeds 250 allowed). Consider refactoring.
Open

package de.bund.bfr.knime.foodprocess.ui;

/*******************************************************************************
 * Copyright (c) 2015 Federal Institute for Risk Assessment (BfR), Germany
 *

Refactor this method to reduce its Cognitive Complexity from 79 to the 15 allowed.
Open

    public void doLayout(final Collection<NodeContainer> nodes) {

Cognitive Complexity is a measure of how hard the control flow of a method is to understand. Methods with high Cognitive Complexity will be difficult to maintain.

See

Similar blocks of code found in 2 locations. Consider refactoring.
Open

            if (conn.getDest().equals(m_wfm.getID())) {
                // it connects to a meta node output port
                int portIdx = conn.getDestPort();
                destGraphNode = m_workbenchWFMOutports.get(portIdx);
                if (destGraphNode == null) {
de.bund.bfr.knime.foodprocess/src/de/bund/bfr/knime/foodprocess/ui/LayoutManager.java on lines 181..202

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 160.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

            if (conn.getSource().equals(m_wfm.getID())) {
                // it connects to a meta node input port:
                int portIdx = conn.getSourcePort();
                srcGraphNode = m_workbenchWFMInports.get(portIdx);
                if (srcGraphNode == null) {
de.bund.bfr.knime.foodprocess/src/de/bund/bfr/knime/foodprocess/ui/LayoutManager.java on lines 203..224

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 160.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

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