SiLeBAT/FSK-Lab

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de.bund.bfr.knime.fsklab.deprecatednodes/src-1_7_2/de/bund/bfr/knime/fsklab/CombinedFskPortObject.java

Summary

Maintainability
F
1 wk
Test Coverage

File CombinedFskPortObject.java has 843 lines of code (exceeds 250 allowed). Consider refactoring.
Open

/*
 ***************************************************************************************************
 * Copyright (c) 2015 Federal Institute for Risk Assessment (BfR), Germany
 *
 * This program is free software: you can redistribute it and/or modify it under the terms of the

Method loadFSKPortObject has a Cognitive Complexity of 70 (exceeds 5 allowed). Consider refactoring.
Open

        @SuppressWarnings("unchecked")
        public FskPortObject loadFSKPortObject(PortObjectZipInputStream in, PortObjectSpec spec, ExecutionMonitor exec)
                throws IOException, CanceledExecutionException {

            String modelScript = "";

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method loadFSKPortObject has 169 lines of code (exceeds 25 allowed). Consider refactoring.
Open

        @SuppressWarnings("unchecked")
        public FskPortObject loadFSKPortObject(PortObjectZipInputStream in, PortObjectSpec spec, ExecutionMonitor exec)
                throws IOException, CanceledExecutionException {

            String modelScript = "";

Method saveFSKPortObject has a Cognitive Complexity of 32 (exceeds 5 allowed). Consider refactoring.
Open

        public void saveFSKPortObject(FskPortObject portObject, final PortObjectZipOutputStream out,
                final ExecutionMonitor exec) throws IOException {

            // First FSK Object
            // model entry (file with model script)

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method saveFSKPortObject has 102 lines of code (exceeds 25 allowed). Consider refactoring.
Open

        public void saveFSKPortObject(FskPortObject portObject, final PortObjectZipOutputStream out,
                final ExecutionMonitor exec) throws IOException {

            // First FSK Object
            // model entry (file with model script)

Method getViews has 74 lines of code (exceeds 25 allowed). Consider refactoring.
Open

    @Override
    public JComponent[] getViews() {
        JPanel modelScriptPanel = new ScriptPanel("Model script", false);
        DefaultMutableTreeNode top = new DefaultMutableTreeNode("Model Scripts");
        buildScriptNodes(top, this, true);

Method readEObjectList has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring.
Open

        @SuppressWarnings("unchecked")
        private <T> List<T> readEObjectList(PortObjectZipInputStream zipStream, Class<T> valueType)
                throws IOException, InvalidSettingsException {
            List<JoinRelation> joinerRelation = new ArrayList<>();
            String jsonStr = IOUtils.toString(zipStream, "UTF-8");

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method createUI has 33 lines of code (exceeds 25 allowed). Consider refactoring.
Open

        private void createUI() {

            FPanel simulationPanel = new FPanel();
            simulationPanel.setLayout(new BorderLayout());
            JScrollPane parametersPane = new JScrollPane(

Method buildScriptNodes has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
Open

    public void buildScriptNodes(DefaultMutableTreeNode top, FskPortObject currentPortObject, boolean modelScriptFlag) {
        if (currentPortObject instanceof CombinedFskPortObject) {
            DefaultMutableTreeNode anotherJoinedModel = new DefaultMutableTreeNode("joined");
            buildScriptNodes(anotherJoinedModel, ((CombinedFskPortObject) currentPortObject).getFirstFskPortObject(),
                    modelScriptFlag);

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method createFieldPanel has 26 lines of code (exceeds 25 allowed). Consider refactoring.
Open

            private JPanel createFieldPanel(JTextField field, String value) {
                field.setColumns(30);
                field.setBackground(UIUtils.WHITE);
                field.setText(value);
                field.setHorizontalAlignment(JTextField.RIGHT);

Method getListCellRendererComponent has 5 arguments (exceeds 4 allowed). Consider refactoring.
Open

            public Component getListCellRendererComponent(JList list, Object value, int index, boolean isSelected,
                    boolean cellHasFocus) {

Refactor this method to reduce its Cognitive Complexity from 30 to the 15 allowed.
Open

        public void saveFSKPortObject(FskPortObject portObject, final PortObjectZipOutputStream out,

Cognitive Complexity is a measure of how hard the control flow of a method is to understand. Methods with high Cognitive Complexity will be difficult to maintain.

See

Refactor this method to reduce its Cognitive Complexity from 68 to the 15 allowed.
Open

        public FskPortObject loadFSKPortObject(PortObjectZipInputStream in, PortObjectSpec spec, ExecutionMonitor exec)

Cognitive Complexity is a measure of how hard the control flow of a method is to understand. Methods with high Cognitive Complexity will be difficult to maintain.

See

Refactor this method to reduce its Cognitive Complexity from 16 to the 15 allowed.
Open

    public JComponent[] getViews() {

Cognitive Complexity is a measure of how hard the control flow of a method is to understand. Methods with high Cognitive Complexity will be difficult to maintain.

See

Make "icons" transient or serializable.
Open

            private Map<Object, Icon> icons = null;

Fields in a Serializable class must themselves be either Serializable or transient even if the class is never explicitly serialized or deserialized. For instance, under load, most J2EE application frameworks flush objects to disk, and an allegedly Serializable object with non-transient, non-serializable data members could cause program crashes, and open the door to attackers. In general a Serializable class is expected to fulfil its contract and not have an unexpected behaviour when an instance is serialized.

This rule raises an issue on non-Serializable fields, and on collection fields when they are not private (because they could be assigned non-Serializable values externally), and when they are assigned non-Serializable types within the class.

Noncompliant Code Example

public class Address {
  //...
}

public class Person implements Serializable {
  private static final long serialVersionUID = 1905122041950251207L;

  private String name;
  private Address address;  // Noncompliant; Address isn't serializable
}

Compliant Solution

public class Address implements Serializable {
  private static final long serialVersionUID = 2405172041950251807L;
}

public class Person implements Serializable {
  private static final long serialVersionUID = 1905122041950251207L;

  private String name;
  private Address address;
}

Exceptions

The alternative to making all members serializable or transient is to implement special methods which take on the responsibility of properly serializing and de-serializing the object. This rule ignores classes which implement the following methods:

 private void writeObject(java.io.ObjectOutputStream out)
     throws IOException
 private void readObject(java.io.ObjectInputStream in)
     throws IOException, ClassNotFoundException;

See

Use static access with "javax.swing.SwingConstants" for "RIGHT".
Open

                field.setHorizontalAlignment(JTextField.RIGHT);

In the interest of code clarity, static members of a base class should never be accessed using a derived type's name. Doing so is confusing and could create the illusion that two different static members exist.

Noncompliant Code Example

class Parent {
  public static int counter;
}

class Child extends Parent {
  public Child() {
    Child.counter++;  // Noncompliant
  }
}

Compliant Solution

class Parent {
  public static int counter;
}

class Child extends Parent {
  public Child() {
    Parent.counter++;
  }
}

Use already-defined constant 'WORKSPACE' instead of duplicating its value here.
Open

            Path workspacePath = FileUtil.createTempFile("workspace", ".r").toPath();

Duplicated string literals make the process of refactoring error-prone, since you must be sure to update all occurrences.

On the other hand, constants can be referenced from many places, but only need to be updated in a single place.

Noncompliant Code Example

With the default threshold of 3:

public void run() {
  prepare("action1");                              // Noncompliant - "action1" is duplicated 3 times
  execute("action1");
  release("action1");
}

@SuppressWarning("all")                            // Compliant - annotations are excluded
private void method1() { /* ... */ }
@SuppressWarning("all")
private void method2() { /* ... */ }

public String method3(String a) {
  System.out.println("'" + a + "'");               // Compliant - literal "'" has less than 5 characters and is excluded
  return "";                                       // Compliant - literal "" has less than 5 characters and is excluded
}

Compliant Solution

private static final String ACTION_1 = "action1";  // Compliant

public void run() {
  prepare(ACTION_1);                               // Compliant
  execute(ACTION_1);
  release(ACTION_1);
}

Exceptions

To prevent generating some false-positives, literals having less than 5 characters are excluded.

Define a constant instead of duplicating this literal "genericModel" 4 times.
Open

                modelClasses.put("genericModel", GenericModel.class);

Duplicated string literals make the process of refactoring error-prone, since you must be sure to update all occurrences.

On the other hand, constants can be referenced from many places, but only need to be updated in a single place.

Noncompliant Code Example

With the default threshold of 3:

public void run() {
  prepare("action1");                              // Noncompliant - "action1" is duplicated 3 times
  execute("action1");
  release("action1");
}

@SuppressWarning("all")                            // Compliant - annotations are excluded
private void method1() { /* ... */ }
@SuppressWarning("all")
private void method2() { /* ... */ }

public String method3(String a) {
  System.out.println("'" + a + "'");               // Compliant - literal "'" has less than 5 characters and is excluded
  return "";                                       // Compliant - literal "" has less than 5 characters and is excluded
}

Compliant Solution

private static final String ACTION_1 = "action1";  // Compliant

public void run() {
  prepare(ACTION_1);                               // Compliant
  execute(ACTION_1);
  release(ACTION_1);
}

Exceptions

To prevent generating some false-positives, literals having less than 5 characters are excluded.

Define a constant instead of duplicating this literal "modelType" 4 times.
Open

                out.putNextEntry(new ZipEntry("modelType" + level));

Duplicated string literals make the process of refactoring error-prone, since you must be sure to update all occurrences.

On the other hand, constants can be referenced from many places, but only need to be updated in a single place.

Noncompliant Code Example

With the default threshold of 3:

public void run() {
  prepare("action1");                              // Noncompliant - "action1" is duplicated 3 times
  execute("action1");
  release("action1");
}

@SuppressWarning("all")                            // Compliant - annotations are excluded
private void method1() { /* ... */ }
@SuppressWarning("all")
private void method2() { /* ... */ }

public String method3(String a) {
  System.out.println("'" + a + "'");               // Compliant - literal "'" has less than 5 characters and is excluded
  return "";                                       // Compliant - literal "" has less than 5 characters and is excluded
}

Compliant Solution

private static final String ACTION_1 = "action1";  // Compliant

public void run() {
  prepare(ACTION_1);                               // Compliant
  execute(ACTION_1);
  release(ACTION_1);
}

Exceptions

To prevent generating some false-positives, literals having less than 5 characters are excluded.

Define a constant instead of duplicating this literal "UTF-8" 25 times.
Open

                IOUtils.write(COMBINED + level, out, "UTF-8");

Duplicated string literals make the process of refactoring error-prone, since you must be sure to update all occurrences.

On the other hand, constants can be referenced from many places, but only need to be updated in a single place.

Noncompliant Code Example

With the default threshold of 3:

public void run() {
  prepare("action1");                              // Noncompliant - "action1" is duplicated 3 times
  execute("action1");
  release("action1");
}

@SuppressWarning("all")                            // Compliant - annotations are excluded
private void method1() { /* ... */ }
@SuppressWarning("all")
private void method2() { /* ... */ }

public String method3(String a) {
  System.out.println("'" + a + "'");               // Compliant - literal "'" has less than 5 characters and is excluded
  return "";                                       // Compliant - literal "" has less than 5 characters and is excluded
}

Compliant Solution

private static final String ACTION_1 = "action1";  // Compliant

public void run() {
  prepare(ACTION_1);                               // Compliant
  execute(ACTION_1);
  release(ACTION_1);
}

Exceptions

To prevent generating some false-positives, literals having less than 5 characters are excluded.

Use try-with-resources or close this "ObjectInputStream" in a "finally" clause.
Open

                            ObjectInputStream ois = new ObjectInputStream(in);

Connections, streams, files, and other classes that implement the Closeable interface or its super-interface, AutoCloseable, needs to be closed after use. Further, that close call must be made in a finally block otherwise an exception could keep the call from being made. Preferably, when class implements AutoCloseable, resource should be created using "try-with-resources" pattern and will be closed automatically.

Failure to properly close resources will result in a resource leak which could bring first the application and then perhaps the box the application is on to their knees.

Noncompliant Code Example

private void readTheFile() throws IOException {
  Path path = Paths.get(this.fileName);
  BufferedReader reader = Files.newBufferedReader(path, this.charset);
  // ...
  reader.close();  // Noncompliant
  // ...
  Files.lines("input.txt").forEach(System.out::println); // Noncompliant: The stream needs to be closed
}

private void doSomething() {
  OutputStream stream = null;
  try {
    for (String property : propertyList) {
      stream = new FileOutputStream("myfile.txt");  // Noncompliant
      // ...
    }
  } catch (Exception e) {
    // ...
  } finally {
    stream.close();  // Multiple streams were opened. Only the last is closed.
  }
}

Compliant Solution

private void readTheFile(String fileName) throws IOException {
    Path path = Paths.get(fileName);
    try (BufferedReader reader = Files.newBufferedReader(path, StandardCharsets.UTF_8)) {
      reader.readLine();
      // ...
    }
    // ..
    try (Stream<String> input = Files.lines("input.txt"))  {
      input.forEach(System.out::println);
    }
}

private void doSomething() {
  OutputStream stream = null;
  try {
    stream = new FileOutputStream("myfile.txt");
    for (String property : propertyList) {
      // ...
    }
  } catch (Exception e) {
    // ...
  } finally {
    stream.close();
  }
}

Exceptions

Instances of the following classes are ignored by this rule because close has no effect:

  • java.io.ByteArrayOutputStream
  • java.io.ByteArrayInputStream
  • java.io.CharArrayReader
  • java.io.CharArrayWriter
  • java.io.StringReader
  • java.io.StringWriter

Java 7 introduced the try-with-resources statement, which implicitly closes Closeables. All resources opened in a try-with-resources statement are ignored by this rule.

try (BufferedReader br = new BufferedReader(new FileReader(fileName))) {
  //...
}
catch ( ... ) {
  //...
}

See

Use try-with-resources or close this "ObjectOutputStream" in a "finally" clause.
Open

                        ObjectOutputStream oos = new ObjectOutputStream(out);

Connections, streams, files, and other classes that implement the Closeable interface or its super-interface, AutoCloseable, needs to be closed after use. Further, that close call must be made in a finally block otherwise an exception could keep the call from being made. Preferably, when class implements AutoCloseable, resource should be created using "try-with-resources" pattern and will be closed automatically.

Failure to properly close resources will result in a resource leak which could bring first the application and then perhaps the box the application is on to their knees.

Noncompliant Code Example

private void readTheFile() throws IOException {
  Path path = Paths.get(this.fileName);
  BufferedReader reader = Files.newBufferedReader(path, this.charset);
  // ...
  reader.close();  // Noncompliant
  // ...
  Files.lines("input.txt").forEach(System.out::println); // Noncompliant: The stream needs to be closed
}

private void doSomething() {
  OutputStream stream = null;
  try {
    for (String property : propertyList) {
      stream = new FileOutputStream("myfile.txt");  // Noncompliant
      // ...
    }
  } catch (Exception e) {
    // ...
  } finally {
    stream.close();  // Multiple streams were opened. Only the last is closed.
  }
}

Compliant Solution

private void readTheFile(String fileName) throws IOException {
    Path path = Paths.get(fileName);
    try (BufferedReader reader = Files.newBufferedReader(path, StandardCharsets.UTF_8)) {
      reader.readLine();
      // ...
    }
    // ..
    try (Stream<String> input = Files.lines("input.txt"))  {
      input.forEach(System.out::println);
    }
}

private void doSomething() {
  OutputStream stream = null;
  try {
    stream = new FileOutputStream("myfile.txt");
    for (String property : propertyList) {
      // ...
    }
  } catch (Exception e) {
    // ...
  } finally {
    stream.close();
  }
}

Exceptions

Instances of the following classes are ignored by this rule because close has no effect:

  • java.io.ByteArrayOutputStream
  • java.io.ByteArrayInputStream
  • java.io.CharArrayReader
  • java.io.CharArrayWriter
  • java.io.StringReader
  • java.io.StringWriter

Java 7 introduced the try-with-resources statement, which implicitly closes Closeables. All resources opened in a try-with-resources statement are ignored by this rule.

try (BufferedReader br = new BufferedReader(new FileReader(fileName))) {
  //...
}
catch ( ... ) {
  //...
}

See

Use try-with-resources or close this "ObjectOutputStream" in a "finally" clause.
Open

                        ObjectOutputStream oos = new ObjectOutputStream(out);

Connections, streams, files, and other classes that implement the Closeable interface or its super-interface, AutoCloseable, needs to be closed after use. Further, that close call must be made in a finally block otherwise an exception could keep the call from being made. Preferably, when class implements AutoCloseable, resource should be created using "try-with-resources" pattern and will be closed automatically.

Failure to properly close resources will result in a resource leak which could bring first the application and then perhaps the box the application is on to their knees.

Noncompliant Code Example

private void readTheFile() throws IOException {
  Path path = Paths.get(this.fileName);
  BufferedReader reader = Files.newBufferedReader(path, this.charset);
  // ...
  reader.close();  // Noncompliant
  // ...
  Files.lines("input.txt").forEach(System.out::println); // Noncompliant: The stream needs to be closed
}

private void doSomething() {
  OutputStream stream = null;
  try {
    for (String property : propertyList) {
      stream = new FileOutputStream("myfile.txt");  // Noncompliant
      // ...
    }
  } catch (Exception e) {
    // ...
  } finally {
    stream.close();  // Multiple streams were opened. Only the last is closed.
  }
}

Compliant Solution

private void readTheFile(String fileName) throws IOException {
    Path path = Paths.get(fileName);
    try (BufferedReader reader = Files.newBufferedReader(path, StandardCharsets.UTF_8)) {
      reader.readLine();
      // ...
    }
    // ..
    try (Stream<String> input = Files.lines("input.txt"))  {
      input.forEach(System.out::println);
    }
}

private void doSomething() {
  OutputStream stream = null;
  try {
    stream = new FileOutputStream("myfile.txt");
    for (String property : propertyList) {
      // ...
    }
  } catch (Exception e) {
    // ...
  } finally {
    stream.close();
  }
}

Exceptions

Instances of the following classes are ignored by this rule because close has no effect:

  • java.io.ByteArrayOutputStream
  • java.io.ByteArrayInputStream
  • java.io.CharArrayReader
  • java.io.CharArrayWriter
  • java.io.StringReader
  • java.io.StringWriter

Java 7 introduced the try-with-resources statement, which implicitly closes Closeables. All resources opened in a try-with-resources statement are ignored by this rule.

try (BufferedReader br = new BufferedReader(new FileReader(fileName))) {
  //...
}
catch ( ... ) {
  //...
}

See

Use try-with-resources or close this "ObjectOutputStream" in a "finally" clause.
Open

                    ObjectOutputStream oos = new ObjectOutputStream(out);

Connections, streams, files, and other classes that implement the Closeable interface or its super-interface, AutoCloseable, needs to be closed after use. Further, that close call must be made in a finally block otherwise an exception could keep the call from being made. Preferably, when class implements AutoCloseable, resource should be created using "try-with-resources" pattern and will be closed automatically.

Failure to properly close resources will result in a resource leak which could bring first the application and then perhaps the box the application is on to their knees.

Noncompliant Code Example

private void readTheFile() throws IOException {
  Path path = Paths.get(this.fileName);
  BufferedReader reader = Files.newBufferedReader(path, this.charset);
  // ...
  reader.close();  // Noncompliant
  // ...
  Files.lines("input.txt").forEach(System.out::println); // Noncompliant: The stream needs to be closed
}

private void doSomething() {
  OutputStream stream = null;
  try {
    for (String property : propertyList) {
      stream = new FileOutputStream("myfile.txt");  // Noncompliant
      // ...
    }
  } catch (Exception e) {
    // ...
  } finally {
    stream.close();  // Multiple streams were opened. Only the last is closed.
  }
}

Compliant Solution

private void readTheFile(String fileName) throws IOException {
    Path path = Paths.get(fileName);
    try (BufferedReader reader = Files.newBufferedReader(path, StandardCharsets.UTF_8)) {
      reader.readLine();
      // ...
    }
    // ..
    try (Stream<String> input = Files.lines("input.txt"))  {
      input.forEach(System.out::println);
    }
}

private void doSomething() {
  OutputStream stream = null;
  try {
    stream = new FileOutputStream("myfile.txt");
    for (String property : propertyList) {
      // ...
    }
  } catch (Exception e) {
    // ...
  } finally {
    stream.close();
  }
}

Exceptions

Instances of the following classes are ignored by this rule because close has no effect:

  • java.io.ByteArrayOutputStream
  • java.io.ByteArrayInputStream
  • java.io.CharArrayReader
  • java.io.CharArrayWriter
  • java.io.StringReader
  • java.io.StringWriter

Java 7 introduced the try-with-resources statement, which implicitly closes Closeables. All resources opened in a try-with-resources statement are ignored by this rule.

try (BufferedReader br = new BufferedReader(new FileReader(fileName))) {
  //...
}
catch ( ... ) {
  //...
}

See

Use try-with-resources or close this "ObjectInputStream" in a "finally" clause.
Open

                                ObjectInputStream ois = new ObjectInputStream(in);

Connections, streams, files, and other classes that implement the Closeable interface or its super-interface, AutoCloseable, needs to be closed after use. Further, that close call must be made in a finally block otherwise an exception could keep the call from being made. Preferably, when class implements AutoCloseable, resource should be created using "try-with-resources" pattern and will be closed automatically.

Failure to properly close resources will result in a resource leak which could bring first the application and then perhaps the box the application is on to their knees.

Noncompliant Code Example

private void readTheFile() throws IOException {
  Path path = Paths.get(this.fileName);
  BufferedReader reader = Files.newBufferedReader(path, this.charset);
  // ...
  reader.close();  // Noncompliant
  // ...
  Files.lines("input.txt").forEach(System.out::println); // Noncompliant: The stream needs to be closed
}

private void doSomething() {
  OutputStream stream = null;
  try {
    for (String property : propertyList) {
      stream = new FileOutputStream("myfile.txt");  // Noncompliant
      // ...
    }
  } catch (Exception e) {
    // ...
  } finally {
    stream.close();  // Multiple streams were opened. Only the last is closed.
  }
}

Compliant Solution

private void readTheFile(String fileName) throws IOException {
    Path path = Paths.get(fileName);
    try (BufferedReader reader = Files.newBufferedReader(path, StandardCharsets.UTF_8)) {
      reader.readLine();
      // ...
    }
    // ..
    try (Stream<String> input = Files.lines("input.txt"))  {
      input.forEach(System.out::println);
    }
}

private void doSomething() {
  OutputStream stream = null;
  try {
    stream = new FileOutputStream("myfile.txt");
    for (String property : propertyList) {
      // ...
    }
  } catch (Exception e) {
    // ...
  } finally {
    stream.close();
  }
}

Exceptions

Instances of the following classes are ignored by this rule because close has no effect:

  • java.io.ByteArrayOutputStream
  • java.io.ByteArrayInputStream
  • java.io.CharArrayReader
  • java.io.CharArrayWriter
  • java.io.StringReader
  • java.io.StringWriter

Java 7 introduced the try-with-resources statement, which implicitly closes Closeables. All resources opened in a try-with-resources statement are ignored by this rule.

try (BufferedReader br = new BufferedReader(new FileReader(fileName))) {
  //...
}
catch ( ... ) {
  //...
}

See

Identical blocks of code found in 2 locations. Consider refactoring.
Open

                    if (entryName.startsWith(JOINED_WORKSPACE + level)) {
                        Files.copy(in, workspacePath, StandardCopyOption.REPLACE_EXISTING);
                        entry = in.getNextEntry();
                        entryName = entry.getName();
                        if (entryName.startsWith(JOINED_SIMULATION + level)) {
de.bund.bfr.knime.fsklab.deprecatednodes/src-1_9_0/de/bund/bfr/knime/fsklab/v1_9/CombinedFskPortObject.java on lines 490..509

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 152.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Identical blocks of code found in 4 locations. Consider refactoring.
Open

    private static String buildParameterScript(FskSimulation simulation) {

        String paramScript = "";
        for (Map.Entry<String, String> entry : simulation.getParameters().entrySet()) {
            String parameterName = entry.getKey();
de.bund.bfr.knime.fsklab.deprecatednodes/src-1_7_2/de/bund/bfr/knime/fsklab/FskPortObject.java on lines 763..774
de.bund.bfr.knime.fsklab.deprecatednodes/src-1_9_0/de/bund/bfr/knime/fsklab/v1_9/CombinedFskPortObject.java on lines 1027..1038
de.bund.bfr.knime.fsklab.nodes/src/de/bund/bfr/knime/fsklab/v2_0/CombinedFskPortObject.java on lines 1028..1039

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 70.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Identical blocks of code found in 2 locations. Consider refactoring.
Open

                if (portObject.workspace != null) {
                    out.putNextEntry(new ZipEntry(JOINED_WORKSPACE + level));
                    Files.copy(portObject.workspace, out);
                    out.closeEntry();
                }
de.bund.bfr.knime.fsklab.deprecatednodes/src-1_7_2/de/bund/bfr/knime/fsklab/CombinedFskPortObject.java on lines 368..372

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 44.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Identical blocks of code found in 2 locations. Consider refactoring.
Open

                if (portObject.workspace != null) {
                    out.putNextEntry(new ZipEntry(WORKSPACE + level));
                    Files.copy(portObject.workspace, out);
                    out.closeEntry();
                }
de.bund.bfr.knime.fsklab.deprecatednodes/src-1_7_2/de/bund/bfr/knime/fsklab/CombinedFskPortObject.java on lines 311..315

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 44.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

                    ((CombinedFskPortObject) currentPortObject).getJoinerRelation().stream().forEach(connection -> {
                        script.append(connection.getTargetParam().getId() + " <- " + connection.getCommand() + "\n");
                    });
de.bund.bfr.knime.fsklab.deprecatednodes/src-1_7_2/de/bund/bfr/knime/fsklab/nodes/v1_7_2/joiner/JoinerNodeModel.java on lines 460..463

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 44.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

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