SiLeBAT/FSK-Lab

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de.bund.bfr.knime.fsklab.metadata.model/gen/metadata/impl/ContactImpl.java

Summary

Maintainability
F
1 wk
Test Coverage

File ContactImpl.java has 369 lines of code (exceeds 250 allowed). Consider refactoring.
Open

/**
 */
package metadata.impl;

import metadata.Contact;

Method eIsSet has a Cognitive Complexity of 30 (exceeds 5 allowed). Consider refactoring.
Open

    @Override
    public boolean eIsSet(int featureID) {
        switch (featureID) {
            case MetadataPackage.CONTACT__TITLE:
                return TITLE_EDEFAULT == null ? title != null : !TITLE_EDEFAULT.equals(title);

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

ContactImpl has 34 methods (exceeds 20 allowed). Consider refactoring.
Open

public class ContactImpl extends MinimalEObjectImpl.Container implements Contact {
    /**
     * The default value of the '{@link #getTitle() <em>Title</em>}' attribute.
     * <!-- begin-user-doc -->
     * <!-- end-user-doc -->

Method eSet has 45 lines of code (exceeds 25 allowed). Consider refactoring.
Open

    @Override
    public void eSet(int featureID, Object newValue) {
        switch (featureID) {
            case MetadataPackage.CONTACT__TITLE:
                setTitle((String)newValue);

Method eUnset has 45 lines of code (exceeds 25 allowed). Consider refactoring.
Open

    @Override
    public void eUnset(int featureID) {
        switch (featureID) {
            case MetadataPackage.CONTACT__TITLE:
                setTitle(TITLE_EDEFAULT);

Method toString has 32 lines of code (exceeds 25 allowed). Consider refactoring.
Open

    @Override
    public String toString() {
        if (eIsProxy()) return super.toString();

        StringBuffer result = new StringBuffer(super.toString());

Method eIsSet has 31 lines of code (exceeds 25 allowed). Consider refactoring.
Open

    @Override
    public boolean eIsSet(int featureID) {
        switch (featureID) {
            case MetadataPackage.CONTACT__TITLE:
                return TITLE_EDEFAULT == null ? title != null : !TITLE_EDEFAULT.equals(title);

Method eGet has 31 lines of code (exceeds 25 allowed). Consider refactoring.
Open

    @Override
    public Object eGet(int featureID, boolean resolve, boolean coreType) {
        switch (featureID) {
            case MetadataPackage.CONTACT__TITLE:
                return getTitle();

Avoid too many return statements within this method.
Open

                return;

Avoid too many return statements within this method.
Open

                return;

Avoid too many return statements within this method.
Open

                return;

Avoid too many return statements within this method.
Open

                return;

Avoid too many return statements within this method.
Open

                return;

Avoid too many return statements within this method.
Open

                return;

Avoid too many return statements within this method.
Open

                return;

Avoid too many return statements within this method.
Open

                return;

Avoid too many return statements within this method.
Open

                return;

Avoid too many return statements within this method.
Open

                return;

Avoid too many return statements within this method.
Open

                return;

Avoid too many return statements within this method.
Open

                return;

Avoid too many return statements within this method.
Open

                return;

Avoid too many return statements within this method.
Open

                return;

Avoid too many return statements within this method.
Open

                return;

Avoid too many return statements within this method.
Open

                return;

Avoid too many return statements within this method.
Open

                return;

Avoid too many return statements within this method.
Open

                return;

Avoid too many return statements within this method.
Open

                return;

Avoid too many return statements within this method.
Open

                return;

Refactor this method to reduce its Cognitive Complexity from 29 to the 15 allowed.
Open

    public boolean eIsSet(int featureID) {

Cognitive Complexity is a measure of how hard the control flow of a method is to understand. Methods with high Cognitive Complexity will be difficult to maintain.

See

Add a default case to this switch.
Open

        switch (featureID) {

The requirement for a final default clause is defensive programming. The clause should either take appropriate action, or contain a suitable comment as to why no action is taken.

Noncompliant Code Example

switch (param) {  //missing default clause
  case 0:
    doSomething();
    break;
  case 1:
    doSomethingElse();
    break;
}

switch (param) {
  default: // default clause should be the last one
    error();
    break;
  case 0:
    doSomething();
    break;
  case 1:
    doSomethingElse();
    break;
}

Compliant Solution

switch (param) {
  case 0:
    doSomething();
    break;
  case 1:
    doSomethingElse();
    break;
  default:
    error();
    break;
}

Exceptions

If the switch parameter is an Enum and if all the constants of this enum are used in the case statements, then no default clause is expected.

Example:

public enum Day {
    SUNDAY, MONDAY
}
...
switch(day) {
  case SUNDAY:
    doSomething();
    break;
  case MONDAY:
    doSomethingElse();
    break;
}

See

Add a default case to this switch.
Open

        switch (featureID) {

The requirement for a final default clause is defensive programming. The clause should either take appropriate action, or contain a suitable comment as to why no action is taken.

Noncompliant Code Example

switch (param) {  //missing default clause
  case 0:
    doSomething();
    break;
  case 1:
    doSomethingElse();
    break;
}

switch (param) {
  default: // default clause should be the last one
    error();
    break;
  case 0:
    doSomething();
    break;
  case 1:
    doSomethingElse();
    break;
}

Compliant Solution

switch (param) {
  case 0:
    doSomething();
    break;
  case 1:
    doSomethingElse();
    break;
  default:
    error();
    break;
}

Exceptions

If the switch parameter is an Enum and if all the constants of this enum are used in the case statements, then no default clause is expected.

Example:

public enum Day {
    SUNDAY, MONDAY
}
...
switch(day) {
  case SUNDAY:
    doSomething();
    break;
  case MONDAY:
    doSomethingElse();
    break;
}

See

Add a default case to this switch.
Open

        switch (featureID) {

The requirement for a final default clause is defensive programming. The clause should either take appropriate action, or contain a suitable comment as to why no action is taken.

Noncompliant Code Example

switch (param) {  //missing default clause
  case 0:
    doSomething();
    break;
  case 1:
    doSomethingElse();
    break;
}

switch (param) {
  default: // default clause should be the last one
    error();
    break;
  case 0:
    doSomething();
    break;
  case 1:
    doSomethingElse();
    break;
}

Compliant Solution

switch (param) {
  case 0:
    doSomething();
    break;
  case 1:
    doSomethingElse();
    break;
  default:
    error();
    break;
}

Exceptions

If the switch parameter is an Enum and if all the constants of this enum are used in the case statements, then no default clause is expected.

Example:

public enum Day {
    SUNDAY, MONDAY
}
...
switch(day) {
  case SUNDAY:
    doSomething();
    break;
  case MONDAY:
    doSomethingElse();
    break;
}

See

Add a default case to this switch.
Open

        switch (featureID) {

The requirement for a final default clause is defensive programming. The clause should either take appropriate action, or contain a suitable comment as to why no action is taken.

Noncompliant Code Example

switch (param) {  //missing default clause
  case 0:
    doSomething();
    break;
  case 1:
    doSomethingElse();
    break;
}

switch (param) {
  default: // default clause should be the last one
    error();
    break;
  case 0:
    doSomething();
    break;
  case 1:
    doSomethingElse();
    break;
}

Compliant Solution

switch (param) {
  case 0:
    doSomething();
    break;
  case 1:
    doSomethingElse();
    break;
  default:
    error();
    break;
}

Exceptions

If the switch parameter is an Enum and if all the constants of this enum are used in the case statements, then no default clause is expected.

Example:

public enum Day {
    SUNDAY, MONDAY
}
...
switch(day) {
  case SUNDAY:
    doSomething();
    break;
  case MONDAY:
    doSomethingElse();
    break;
}

See

Similar blocks of code found in 2 locations. Consider refactoring.
Open

/**
 */
package metadata.impl;

import metadata.Contact;
de.bund.bfr.knime.fsklab.metadata.model/gen/metadata/impl/HazardImpl.java on lines 1..865

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 2219.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

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