SiLeBAT/FSK-Lab

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de.bund.bfr.knime.fsklab.metadata.model/gen/metadata/impl/GeneralInformationImpl.java

Summary

Maintainability
F
5 days
Test Coverage

File GeneralInformationImpl.java has 482 lines of code (exceeds 250 allowed). Consider refactoring.
Open

/**
 */
package metadata.impl;

import java.util.Collection;

GeneralInformationImpl has 40 methods (exceeds 20 allowed). Consider refactoring.
Open

public class GeneralInformationImpl extends MinimalEObjectImpl.Container implements GeneralInformation {
    /**
     * The default value of the '{@link #getName() <em>Name</em>}' attribute.
     * <!-- begin-user-doc -->
     * <!-- end-user-doc -->

Method eIsSet has a Cognitive Complexity of 30 (exceeds 5 allowed). Consider refactoring.
Open

    @Override
    public boolean eIsSet(int featureID) {
        switch (featureID) {
            case MetadataPackage.GENERAL_INFORMATION__NAME:
                return NAME_EDEFAULT == null ? name != null : !NAME_EDEFAULT.equals(name);

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method eSet has 61 lines of code (exceeds 25 allowed). Consider refactoring.
Open

    @SuppressWarnings("unchecked")
    @Override
    public void eSet(int featureID, Object newValue) {
        switch (featureID) {
            case MetadataPackage.GENERAL_INFORMATION__NAME:

Method eUnset has 57 lines of code (exceeds 25 allowed). Consider refactoring.
Open

    @Override
    public void eUnset(int featureID) {
        switch (featureID) {
            case MetadataPackage.GENERAL_INFORMATION__NAME:
                setName(NAME_EDEFAULT);

Method eIsSet has 39 lines of code (exceeds 25 allowed). Consider refactoring.
Open

    @Override
    public boolean eIsSet(int featureID) {
        switch (featureID) {
            case MetadataPackage.GENERAL_INFORMATION__NAME:
                return NAME_EDEFAULT == null ? name != null : !NAME_EDEFAULT.equals(name);

Method eGet has 39 lines of code (exceeds 25 allowed). Consider refactoring.
Open

    @Override
    public Object eGet(int featureID, boolean resolve, boolean coreType) {
        switch (featureID) {
            case MetadataPackage.GENERAL_INFORMATION__NAME:
                return getName();

Method toString has 30 lines of code (exceeds 25 allowed). Consider refactoring.
Open

    @Override
    public String toString() {
        if (eIsProxy()) return super.toString();

        StringBuffer result = new StringBuffer(super.toString());

Method setAuthor has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
Open

    public void setAuthor(Contact newAuthor) {
        if (newAuthor != author) {
            NotificationChain msgs = null;
            if (author != null)
                msgs = ((InternalEObject)author).eInverseRemove(this, EOPPOSITE_FEATURE_BASE - MetadataPackage.GENERAL_INFORMATION__AUTHOR, null, msgs);

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Avoid too many return statements within this method.
Open

                return;

Avoid too many return statements within this method.
Open

                return;

Avoid too many return statements within this method.
Open

                return;

Avoid too many return statements within this method.
Open

                return;

Avoid too many return statements within this method.
Open

                return;

Avoid too many return statements within this method.
Open

                return;

Avoid too many return statements within this method.
Open

                return;

Avoid too many return statements within this method.
Open

                return;

Avoid too many return statements within this method.
Open

                return;

Avoid too many return statements within this method.
Open

                return;

Avoid too many return statements within this method.
Open

                return;

Avoid too many return statements within this method.
Open

                return;

Avoid too many return statements within this method.
Open

                return;

Avoid too many return statements within this method.
Open

                return;

Avoid too many return statements within this method.
Open

                return;

Avoid too many return statements within this method.
Open

                return;

Avoid too many return statements within this method.
Open

                return;

Avoid too many return statements within this method.
Open

                return;

Avoid too many return statements within this method.
Open

                return;

Avoid too many return statements within this method.
Open

                return;

Avoid too many return statements within this method.
Open

                return;

Avoid too many return statements within this method.
Open

                return;

Avoid too many return statements within this method.
Open

                return;

Avoid too many return statements within this method.
Open

                return;

Avoid too many return statements within this method.
Open

                return;

Avoid too many return statements within this method.
Open

                return;

Avoid too many return statements within this method.
Open

                return;

Avoid too many return statements within this method.
Open

                return;

Refactor this method to reduce its Cognitive Complexity from 29 to the 15 allowed.
Open

    public boolean eIsSet(int featureID) {

Cognitive Complexity is a measure of how hard the control flow of a method is to understand. Methods with high Cognitive Complexity will be difficult to maintain.

See

Add a default case to this switch.
Open

        switch (featureID) {

The requirement for a final default clause is defensive programming. The clause should either take appropriate action, or contain a suitable comment as to why no action is taken.

Noncompliant Code Example

switch (param) {  //missing default clause
  case 0:
    doSomething();
    break;
  case 1:
    doSomethingElse();
    break;
}

switch (param) {
  default: // default clause should be the last one
    error();
    break;
  case 0:
    doSomething();
    break;
  case 1:
    doSomethingElse();
    break;
}

Compliant Solution

switch (param) {
  case 0:
    doSomething();
    break;
  case 1:
    doSomethingElse();
    break;
  default:
    error();
    break;
}

Exceptions

If the switch parameter is an Enum and if all the constants of this enum are used in the case statements, then no default clause is expected.

Example:

public enum Day {
    SUNDAY, MONDAY
}
...
switch(day) {
  case SUNDAY:
    doSomething();
    break;
  case MONDAY:
    doSomethingElse();
    break;
}

See

Add a default case to this switch.
Open

        switch (featureID) {

The requirement for a final default clause is defensive programming. The clause should either take appropriate action, or contain a suitable comment as to why no action is taken.

Noncompliant Code Example

switch (param) {  //missing default clause
  case 0:
    doSomething();
    break;
  case 1:
    doSomethingElse();
    break;
}

switch (param) {
  default: // default clause should be the last one
    error();
    break;
  case 0:
    doSomething();
    break;
  case 1:
    doSomethingElse();
    break;
}

Compliant Solution

switch (param) {
  case 0:
    doSomething();
    break;
  case 1:
    doSomethingElse();
    break;
  default:
    error();
    break;
}

Exceptions

If the switch parameter is an Enum and if all the constants of this enum are used in the case statements, then no default clause is expected.

Example:

public enum Day {
    SUNDAY, MONDAY
}
...
switch(day) {
  case SUNDAY:
    doSomething();
    break;
  case MONDAY:
    doSomethingElse();
    break;
}

See

Add a default case to this switch.
Open

        switch (featureID) {

The requirement for a final default clause is defensive programming. The clause should either take appropriate action, or contain a suitable comment as to why no action is taken.

Noncompliant Code Example

switch (param) {  //missing default clause
  case 0:
    doSomething();
    break;
  case 1:
    doSomethingElse();
    break;
}

switch (param) {
  default: // default clause should be the last one
    error();
    break;
  case 0:
    doSomething();
    break;
  case 1:
    doSomethingElse();
    break;
}

Compliant Solution

switch (param) {
  case 0:
    doSomething();
    break;
  case 1:
    doSomethingElse();
    break;
  default:
    error();
    break;
}

Exceptions

If the switch parameter is an Enum and if all the constants of this enum are used in the case statements, then no default clause is expected.

Example:

public enum Day {
    SUNDAY, MONDAY
}
...
switch(day) {
  case SUNDAY:
    doSomething();
    break;
  case MONDAY:
    doSomethingElse();
    break;
}

See

Add a default case to this switch.
Open

        switch (featureID) {

The requirement for a final default clause is defensive programming. The clause should either take appropriate action, or contain a suitable comment as to why no action is taken.

Noncompliant Code Example

switch (param) {  //missing default clause
  case 0:
    doSomething();
    break;
  case 1:
    doSomethingElse();
    break;
}

switch (param) {
  default: // default clause should be the last one
    error();
    break;
  case 0:
    doSomething();
    break;
  case 1:
    doSomethingElse();
    break;
}

Compliant Solution

switch (param) {
  case 0:
    doSomething();
    break;
  case 1:
    doSomethingElse();
    break;
  default:
    error();
    break;
}

Exceptions

If the switch parameter is an Enum and if all the constants of this enum are used in the case statements, then no default clause is expected.

Example:

public enum Day {
    SUNDAY, MONDAY
}
...
switch(day) {
  case SUNDAY:
    doSomething();
    break;
  case MONDAY:
    doSomethingElse();
    break;
}

See

Add a default case to this switch.
Open

        switch (featureID) {

The requirement for a final default clause is defensive programming. The clause should either take appropriate action, or contain a suitable comment as to why no action is taken.

Noncompliant Code Example

switch (param) {  //missing default clause
  case 0:
    doSomething();
    break;
  case 1:
    doSomethingElse();
    break;
}

switch (param) {
  default: // default clause should be the last one
    error();
    break;
  case 0:
    doSomething();
    break;
  case 1:
    doSomethingElse();
    break;
}

Compliant Solution

switch (param) {
  case 0:
    doSomething();
    break;
  case 1:
    doSomethingElse();
    break;
  default:
    error();
    break;
}

Exceptions

If the switch parameter is an Enum and if all the constants of this enum are used in the case statements, then no default clause is expected.

Example:

public enum Day {
    SUNDAY, MONDAY
}
...
switch(day) {
  case SUNDAY:
    doSomething();
    break;
  case MONDAY:
    doSomethingElse();
    break;
}

See

Similar blocks of code found in 4 locations. Consider refactoring.
Open

    public void setAuthor(Contact newAuthor) {
        if (newAuthor != author) {
            NotificationChain msgs = null;
            if (author != null)
                msgs = ((InternalEObject)author).eInverseRemove(this, EOPPOSITE_FEATURE_BASE - MetadataPackage.GENERAL_INFORMATION__AUTHOR, null, msgs);
de.bund.bfr.knime.fsklab.metadata.model/gen/metadata/impl/DataBackgroundImpl.java on lines 145..157
de.bund.bfr.knime.fsklab.metadata.model/gen/metadata/impl/ModelMathImpl.java on lines 210..222
de.bund.bfr.knime.fsklab.metadata.model/gen/metadata/impl/ScopeImpl.java on lines 253..265

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 144.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

    @Override
    public NotificationChain eInverseRemove(InternalEObject otherEnd, int featureID, NotificationChain msgs) {
        switch (featureID) {
            case MetadataPackage.GENERAL_INFORMATION__MODEL_CATEGORY:
                return ((InternalEList<?>)getModelCategory()).basicRemove(otherEnd, msgs);
de.bund.bfr.knime.fsklab.metadata.model/gen/metadata/impl/ModelMathImpl.java on lines 253..268

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 116.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 4 locations. Consider refactoring.
Open

    public NotificationChain basicSetAuthor(Contact newAuthor, NotificationChain msgs) {
        Contact oldAuthor = author;
        author = newAuthor;
        if (eNotificationRequired()) {
            ENotificationImpl notification = new ENotificationImpl(this, Notification.SET, MetadataPackage.GENERAL_INFORMATION__AUTHOR, oldAuthor, newAuthor);
de.bund.bfr.knime.fsklab.metadata.model/gen/metadata/impl/DataBackgroundImpl.java on lines 130..138
de.bund.bfr.knime.fsklab.metadata.model/gen/metadata/impl/ModelMathImpl.java on lines 195..203
de.bund.bfr.knime.fsklab.metadata.model/gen/metadata/impl/ScopeImpl.java on lines 238..246

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 77.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

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