SiLeBAT/FSK-Lab

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de.bund.bfr.knime.fsklab.nodes/src/de/bund/bfr/knime/fsklab/nodes/ScriptHandler.java

Summary

Maintainability
D
2 days
Test Coverage

Method runSnippet has 88 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  public final void runSnippet(final FskPortObject fskObj, final FskSimulation simulation,
      final ExecutionContext exec, NodeLogger logger, File imageFile,
      List<JoinRelationAdvanced> joinRelationList, String suffix) throws Exception {

    // Sets up working directory with resource files. This directory needs to be deleted.

Method runSnippet has a Cognitive Complexity of 21 (exceeds 5 allowed). Consider refactoring.
Open

  public final void runSnippet(final FskPortObject fskObj, final FskSimulation simulation,
      final ExecutionContext exec, NodeLogger logger, File imageFile,
      List<JoinRelationAdvanced> joinRelationList, String suffix) throws Exception {

    // Sets up working directory with resource files. This directory needs to be deleted.

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method saveGeneratedResources has a Cognitive Complexity of 20 (exceeds 5 allowed). Consider refactoring.
Open

  private void saveGeneratedResources(FskPortObject fskPortObject, File workingDirectory,
      ExecutionContext exec)
      throws ResourceFileNotFoundException, JsonFileNotFoundException, VariableNotGlobalException {

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

ScriptHandler has 21 methods (exceeds 20 allowed). Consider refactoring.
Open

public abstract class ScriptHandler implements AutoCloseable {

  protected ModelPlotter plotter;
  protected JsonHandler jsonHandler;
  private boolean saveToJsonChecked = false;

Method saveGeneratedResources has 54 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  private void saveGeneratedResources(FskPortObject fskPortObject, File workingDirectory,
      ExecutionContext exec)
      throws ResourceFileNotFoundException, JsonFileNotFoundException, VariableNotGlobalException {

Method createHandler has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring.
Open

  public static ScriptHandler createHandler(String script_type, List<String> packages)
      throws Exception {

    final ScriptHandler handler;

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method runSnippet has 7 arguments (exceeds 4 allowed). Consider refactoring.
Open

  public final void runSnippet(final FskPortObject fskObj, final FskSimulation simulation,
      final ExecutionContext exec, NodeLogger logger, File imageFile,
      List<JoinRelationAdvanced> joinRelationList, String suffix) throws Exception {

Refactor this method to reduce its Cognitive Complexity from 24 to the 15 allowed.
Open

  public final void runSnippet(final FskPortObject fskObj, final FskSimulation simulation,

Cognitive Complexity is a measure of how hard the control flow of a method is to understand. Methods with high Cognitive Complexity will be difficult to maintain.

See

Refactor this method to reduce its Cognitive Complexity from 20 to the 15 allowed.
Open

  private void saveGeneratedResources(FskPortObject fskPortObject, File workingDirectory,

Cognitive Complexity is a measure of how hard the control flow of a method is to understand. Methods with high Cognitive Complexity will be difficult to maintain.

See

Remove this throw statement from this finally block.
Open

          throw new ModelScriptException(getStdErr());  

Using return, break, throw, and so on from a finally block suppresses the propagation of any unhandled Throwable which was thrown in the try or catch block.

This rule raises an issue when a jump statement (break, continue, return, throw, and goto) would force control flow to leave a finally block.

Noncompliant Code Example

public static void main(String[] args) {
  try {
    doSomethingWhichThrowsException();
    System.out.println("OK");   // incorrect "OK" message is printed
  } catch (RuntimeException e) {
    System.out.println("ERROR");  // this message is not shown
  }
}

public static void doSomethingWhichThrowsException() {
  try {
    throw new RuntimeException();
  } finally {
    for (int i = 0; i < 10; i ++) {
      //...
      if (q == i) {
        break; // ignored
      }
    }

    /* ... */
    return;      // Noncompliant - prevents the RuntimeException from being propagated
  }
}

Compliant Solution

public static void main(String[] args) {
  try {
    doSomethingWhichThrowsException();
    System.out.println("OK");
  } catch (RuntimeException e) {
    System.out.println("ERROR");  // "ERROR" is printed as expected
  }
}

public static void doSomethingWhichThrowsException() {
  try {
    throw new RuntimeException();
  } finally {
    for (int i = 0; i < 10; i ++) {
      //...
      if (q == i) {
        break; // ignored
      }
    }

    /* ... */
  }
}

See

Refactor this code to not throw exceptions in finally blocks.
Open

          throw new ModelScriptException(getStdErr());  

Throwing an exception from within a finally block will mask any exception which was previously thrown in the try or catch block, and the masked's exception message and stack trace will be lost.

Noncompliant Code Example

try {
  /* some work which end up throwing an exception */
  throw new IllegalArgumentException();
} finally {
  /* clean up */
  throw new RuntimeException();       // Noncompliant; masks the IllegalArgumentException
}

Compliant Solution

try {
  /* some work which end up throwing an exception */
  throw new IllegalArgumentException();
} finally {
  /* clean up */
}

See

  • CERT, ERR05-J. - Do not let checked exceptions escape from a finally block

Identical blocks of code found in 2 locations. Consider refactoring.
Open

    if (!simulation.getParameters().isEmpty()) {
      String paramScript = buildParameterScript(simulation);
      Arrays.stream(fskObj.getModel().split("\\r?\\n")).filter(id -> id.startsWith("import"))
          .forEach(line -> {
            try {
de.bund.bfr.knime.fsklab.deprecatednodes/src-1_9_0/de/bund/bfr/knime/fsklab/nodes/v1_9/ScriptHandler.java on lines 93..106

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 88.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Identical blocks of code found in 3 locations. Consider refactoring.
Open

    if (RunnerNodeModel.isTest) {
      List<Parameter> parameters = SwaggerUtil.getParameter(fskObj.modelMetadata);
      for (Parameter param : parameters) {
        if (param.getClassification() == ClassificationEnum.OUTPUT) {
          String[] value = runScript("eval(" + param.getId() + ")", exec, true);
de.bund.bfr.knime.fsklab.deprecatednodes/src-1_7_2/de/bund/bfr/knime/fsklab/nodes/ScriptHandler.java on lines 82..90
de.bund.bfr.knime.fsklab.deprecatednodes/src-1_9_0/de/bund/bfr/knime/fsklab/nodes/v1_9/ScriptHandler.java on lines 111..119

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 82.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Identical blocks of code found in 2 locations. Consider refactoring.
Open

    try {
      plotter.plotSvg(imageFile, fskObj.getViz());

      // Save path of generated plot
      fskObj.setPlot(imageFile.getAbsolutePath());
de.bund.bfr.knime.fsklab.deprecatednodes/src-1_9_0/de/bund/bfr/knime/fsklab/nodes/v1_9/ScriptHandler.java on lines 124..131

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 40.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

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