File RController.java
has 1113 lines of code (exceeds 250 allowed). Consider refactoring. Open
/*
* ------------------------------------------------------------------ Copyright by KNIME GmbH,
* Konstanz, Germany Website: http://www.knime.org; Email: contact@knime.org
*
* This program is free software; you can redistribute it and/or modify it under the terms of the
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Method monitoredAssign
has a Cognitive Complexity of 103 (exceeds 5 allowed). Consider refactoring. Open
@Override
public void monitoredAssign(final String name, final BufferedDataTable table,
final ExecutionMonitor exec, final int batchSize, final String rType,
final boolean sendRowNames) throws RException, CanceledExecutionException {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method importBufferedDataTable
has a Cognitive Complexity of 80 (exceeds 5 allowed). Consider refactoring. Open
@Override
public BufferedDataTable importBufferedDataTable(String varName, boolean nonNumbersAsMissing,
ExecutionContext exec) throws RException, CanceledExecutionException {
final REXP typeRexp = eval("class(" + varName + ")", true);
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method monitoredAssign
has 221 lines of code (exceeds 25 allowed). Consider refactoring. Open
@Override
public void monitoredAssign(final String name, final BufferedDataTable table,
final ExecutionMonitor exec, final int batchSize, final String rType,
final boolean sendRowNames) throws RException, CanceledExecutionException {
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Method importBufferedDataTable
has 168 lines of code (exceeds 25 allowed). Consider refactoring. Open
@Override
public BufferedDataTable importBufferedDataTable(String varName, boolean nonNumbersAsMissing,
ExecutionContext exec) throws RException, CanceledExecutionException {
final REXP typeRexp = eval("class(" + varName + ")", true);
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RController
has 41 methods (exceeds 20 allowed). Consider refactoring. Open
public class RController implements IRController {
private final NodeLogger LOGGER = NodeLogger.getLogger(getClass());
private static final String TEMP_VARIABLE_NAME = "knimertemp836481";
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Method importCells
has a Cognitive Complexity of 36 (exceeds 5 allowed). Consider refactoring. Open
private static final void importCells(final REXP rexp, final DataCell[] column,
final boolean nonNumbersAsMissing) throws REXPMismatchException {
if (rexp.isLogical()) {
final byte[] bytes = rexp.asBytes();
for (int i = 0; i < bytes.length; ++i) {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method checkCairoOnMac
has 44 lines of code (exceeds 25 allowed). Consider refactoring. Open
private void checkCairoOnMac() throws RException {
if (cairoFound && quartzFound) {
return;
}
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Method importCells
has 42 lines of code (exceeds 25 allowed). Consider refactoring. Open
private static final void importCells(final REXP rexp, final DataCell[] column,
final boolean nonNumbersAsMissing) throws REXPMismatchException {
if (rexp.isLogical()) {
final byte[] bytes = rexp.asBytes();
for (int i = 0; i < bytes.length; ++i) {
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Method initR
has 37 lines of code (exceeds 25 allowed). Consider refactoring. Open
private void initR() throws RException {
try {
String rHome = PreferenceInitializer.getR3Provider().getRHome();
// FIXME: Workaround for Linux server in BfR. If R home is not configure then
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Method initR
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
private void initR() throws RException {
try {
String rHome = PreferenceInitializer.getR3Provider().getRHome();
// FIXME: Workaround for Linux server in BfR. If R home is not configure then
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method checkCairoOnMac
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
private void checkCairoOnMac() throws RException {
if (cairoFound && quartzFound) {
return;
}
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method importFlowVariables
has 28 lines of code (exceeds 25 allowed). Consider refactoring. Open
@Override
public Collection<FlowVariable> importFlowVariables(String variableName) throws RException {
checkInitialized();
final List<FlowVariable> flowVars = new ArrayList<>();
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Method monitor
has 26 lines of code (exceeds 25 allowed). Consider refactoring. Open
private REXP monitor(final Callable<REXP> task)
throws InterruptedException, RException, CanceledExecutionException {
final FutureTask<REXP> runningTask = new FutureTask<>(task);
final Thread t =
(m_useNodeContext) ? ThreadUtils.threadWithContext(runningTask, "R-Evaluation")
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Method importFlowVariables
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
@Override
public Collection<FlowVariable> importFlowVariables(String variableName) throws RException {
checkInitialized();
final List<FlowVariable> flowVars = new ArrayList<>();
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method monitoredAssign
has 6 arguments (exceeds 4 allowed). Consider refactoring. Open
public void monitoredAssign(final String name, final BufferedDataTable table,
final ExecutionMonitor exec, final int batchSize, final String rType,
final boolean sendRowNames) throws RException, CanceledExecutionException {
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Method importDataFromPorts
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
public void importDataFromPorts(final PortObject[] inData, final ExecutionMonitor exec,
final int batchSize, final String rType, final boolean sendRowNames)
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Method monitor
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
private REXP monitor(final Callable<REXP> task)
throws InterruptedException, RException, CanceledExecutionException {
final FutureTask<REXP> runningTask = new FutureTask<>(task);
final Thread t =
(m_useNodeContext) ? ThreadUtils.threadWithContext(runningTask, "R-Evaluation")
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Avoid too many return
statements within this method. Open
return BooleanCell.TYPE;
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Avoid too many return
statements within this method. Open
return StringCell.TYPE;
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Method importDataType
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
private static DataType importDataType(final REXP column) {
if (column.isNull()) {
return StringCell.TYPE;
} else if (column.isLogical()) {
return BooleanCell.TYPE;
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Refactor this method to reduce its Cognitive Complexity from 101 to the 15 allowed. Open
public BufferedDataTable importBufferedDataTable(String varName, boolean nonNumbersAsMissing,
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- Exclude checks
Cognitive Complexity is a measure of how hard the control flow of a method is to understand. Methods with high Cognitive Complexity will be difficult to maintain.
See
Refactor this method to reduce its Cognitive Complexity from 102 to the 15 allowed. Open
public void monitoredAssign(final String name, final BufferedDataTable table,
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- Exclude checks
Cognitive Complexity is a measure of how hard the control flow of a method is to understand. Methods with high Cognitive Complexity will be difficult to maintain.
See
Refactor this method to reduce its Cognitive Complexity from 36 to the 15 allowed. Open
private static final void importCells(final REXP rexp, final DataCell[] column,
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Cognitive Complexity is a measure of how hard the control flow of a method is to understand. Methods with high Cognitive Complexity will be difficult to maintain.
See
Add a default case to this switch. Open
switch (flowVar.getType()) {
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The requirement for a final default
clause is defensive programming. The clause should either take appropriate action, or contain a
suitable comment as to why no action is taken.
Noncompliant Code Example
switch (param) { //missing default clause case 0: doSomething(); break; case 1: doSomethingElse(); break; } switch (param) { default: // default clause should be the last one error(); break; case 0: doSomething(); break; case 1: doSomethingElse(); break; }
Compliant Solution
switch (param) { case 0: doSomething(); break; case 1: doSomethingElse(); break; default: error(); break; }
Exceptions
If the switch
parameter is an Enum
and if all the constants of this enum are used in the case
statements,
then no default
clause is expected.
Example:
public enum Day { SUNDAY, MONDAY } ... switch(day) { case SUNDAY: doSomething(); break; case MONDAY: doSomethingElse(); break; }
See
- MITRE, CWE-478 - Missing Default Case in Switch Statement
- CERT, MSC01-C. - Strive for logical completeness
Define a constant instead of duplicating this literal ")<-knime.col.names" 3 times. Open
+ name + ")<-knime.col.names", exec, false);
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Duplicated string literals make the process of refactoring error-prone, since you must be sure to update all occurrences.
On the other hand, constants can be referenced from many places, but only need to be updated in a single place.
Noncompliant Code Example
With the default threshold of 3:
public void run() { prepare("action1"); // Noncompliant - "action1" is duplicated 3 times execute("action1"); release("action1"); } @SuppressWarning("all") // Compliant - annotations are excluded private void method1() { /* ... */ } @SuppressWarning("all") private void method2() { /* ... */ } public String method3(String a) { System.out.println("'" + a + "'"); // Compliant - literal "'" has less than 5 characters and is excluded return ""; // Compliant - literal "" has less than 5 characters and is excluded }
Compliant Solution
private static final String ACTION_1 = "action1"; // Compliant public void run() { prepare(ACTION_1); // Compliant execute(ACTION_1); release(ACTION_1); }
Exceptions
To prevent generating some false-positives, literals having less than 5 characters are excluded.
Make the enclosing method "static" or remove this set. Open
cairoFound = true;
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Correctly updating a static
field from a non-static method is tricky to get right and could easily lead to bugs if there are multiple
class instances and/or multiple threads in play. Ideally, static
fields are only updated from synchronized static
methods.
This rule raises an issue each time a static
field is updated from a non-static method.
Noncompliant Code Example
public class MyClass { private static int count = 0; public void doSomething() { //... count++; // Noncompliant } }
Define a constant instead of duplicating this literal "load(\"" 3 times. Open
"load(\"" + unixPath + "\")\n"
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Duplicated string literals make the process of refactoring error-prone, since you must be sure to update all occurrences.
On the other hand, constants can be referenced from many places, but only need to be updated in a single place.
Noncompliant Code Example
With the default threshold of 3:
public void run() { prepare("action1"); // Noncompliant - "action1" is duplicated 3 times execute("action1"); release("action1"); } @SuppressWarning("all") // Compliant - annotations are excluded private void method1() { /* ... */ } @SuppressWarning("all") private void method2() { /* ... */ } public String method3(String a) { System.out.println("'" + a + "'"); // Compliant - literal "'" has less than 5 characters and is excluded return ""; // Compliant - literal "" has less than 5 characters and is excluded }
Compliant Solution
private static final String ACTION_1 = "action1"; // Compliant public void run() { prepare(ACTION_1); // Compliant execute(ACTION_1); release(ACTION_1); }
Exceptions
To prevent generating some false-positives, literals having less than 5 characters are excluded.
Define a constant instead of duplicating this literal "Clearing previous workspace" 3 times. Open
exec.setProgress(0.0, "Clearing previous workspace");
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Duplicated string literals make the process of refactoring error-prone, since you must be sure to update all occurrences.
On the other hand, constants can be referenced from many places, but only need to be updated in a single place.
Noncompliant Code Example
With the default threshold of 3:
public void run() { prepare("action1"); // Noncompliant - "action1" is duplicated 3 times execute("action1"); release("action1"); } @SuppressWarning("all") // Compliant - annotations are excluded private void method1() { /* ... */ } @SuppressWarning("all") private void method2() { /* ... */ } public String method3(String a) { System.out.println("'" + a + "'"); // Compliant - literal "'" has less than 5 characters and is excluded return ""; // Compliant - literal "" has less than 5 characters and is excluded }
Compliant Solution
private static final String ACTION_1 = "action1"; // Compliant public void run() { prepare(ACTION_1); // Compliant execute(ACTION_1); release(ACTION_1); }
Exceptions
To prevent generating some false-positives, literals having less than 5 characters are excluded.
Make the enclosing method "static" or remove this set. Open
quartzFound = true;
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- Exclude checks
Correctly updating a static
field from a non-static method is tricky to get right and could easily lead to bugs if there are multiple
class instances and/or multiple threads in play. Ideally, static
fields are only updated from synchronized static
methods.
This rule raises an issue each time a static
field is updated from a non-static method.
Noncompliant Code Example
public class MyClass { private static int count = 0; public void doSomething() { //... count++; // Noncompliant } }
Similar blocks of code found in 2 locations. Consider refactoring. Open
@Override
public void assign(final String symbol, final int value) throws RException {
checkInitialized();
try {
synchronized (getREngine()) {
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 61.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
@Override
public void assign(final String symbol, final double value) throws RException {
checkInitialized();
try {
synchronized (getREngine()) {
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 61.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
@Override
public void assign(final String expr, final REXP value) throws RException {
checkInitialized();
try {
synchronized (getREngine()) {
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 55.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
@Override
public void assign(final String expr, final String value) throws RException {
checkInitialized();
try {
synchronized (getREngine()) {
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 55.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
if (outSpec == null || cont == null) {
// create container and outspec for the first batch of rows
outSpec = new DataTableSpec(colSpecs.toArray(new DataColumnSpec[colSpecs.size()]));
cont = exec.createDataContainer(outSpec);
}
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 50.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
if (outSpec == null || cont == null) {
// create container and outspec for the first batch of rows
outSpec = new DataTableSpec(colSpecs.toArray(new DataColumnSpec[colSpecs.size()]));
cont = exec.createDataContainer(outSpec);
}
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 50.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76