de.bund.bfr.knime.js/js-lib/codemirror-5.49.2/mode/apl/index.html
<!doctype html>
<title>CodeMirror: APL mode</title>
<meta charset="utf-8"/>
<link rel=stylesheet href="../../doc/docs.css">
<link rel="stylesheet" href="../../lib/codemirror.css">
<script src="../../lib/codemirror.js"></script>
<script src="../../addon/edit/matchbrackets.js"></script>
<script src="./apl.js"></script>
<style>
.CodeMirror { border: 2px inset #dee; }
</style>
<div id=nav>
<a href="https://codemirror.net"><h1>CodeMirror</h1><img id=logo src="../../doc/logo.png" alt=""></a>
<ul>
<li><a href="../../index.html">Home</a>
<li><a href="../../doc/manual.html">Manual</a>
<li><a href="https://github.com/codemirror/codemirror">Code</a>
</ul>
<ul>
<li><a href="../index.html">Language modes</a>
<li><a class=active href="#">APL</a>
</ul>
</div>
<article>
<h2>APL mode</h2>
<form><textarea id="code" name="code">
⍝ Conway's game of life
⍝ This example was inspired by the impressive demo at
⍝ http://www.youtube.com/watch?v=a9xAKttWgP4
⍝ Create a matrix:
⍝ 0 1 1
⍝ 1 1 0
⍝ 0 1 0
creature ← (3 3 ⍴ ⍳ 9) ∈ 1 2 3 4 7 ⍝ Original creature from demo
creature ← (3 3 ⍴ ⍳ 9) ∈ 1 3 6 7 8 ⍝ Glider
⍝ Place the creature on a larger board, near the centre
board ← ¯1 ⊖ ¯2 ⌽ 5 7 ↑ creature
⍝ A function to move from one generation to the next
life ← {∨/ 1 ⍵ ∧ 3 4 = ⊂+/ +⌿ 1 0 ¯1 ∘.⊖ 1 0 ¯1 ⌽¨ ⊂⍵}
⍝ Compute n-th generation and format it as a
⍝ character matrix
gen ← {' #'[(life ⍣ ⍵) board]}
⍝ Show first three generations
(gen 1) (gen 2) (gen 3)
</textarea></form>
<script>
var editor = CodeMirror.fromTextArea(document.getElementById("code"), {
lineNumbers: true,
matchBrackets: true,
mode: "text/apl"
});
</script>
<p>Simple mode that tries to handle APL as well as it can.</p>
<p>It attempts to label functions/operators based upon
monadic/dyadic usage (but this is far from fully fleshed out).
This means there are meaningful classnames so hover states can
have popups etc.</p>
<p><strong>MIME types defined:</strong> <code>text/apl</code> (APL code)</p>
</article>