SiLeBAT/FSK-Lab

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de.bund.bfr.knime.pmm.common/src/de/bund/bfr/knime/pmm/common/chart/ChartConfigPanel.java

Summary

Maintainability
F
1 wk
Test Coverage

File ChartConfigPanel.java has 921 lines of code (exceeds 250 allowed). Consider refactoring.
Open

/*******************************************************************************
 * Copyright (c) 2015 Federal Institute for Risk Assessment (BfR), Germany
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by

ChartConfigPanel has 68 methods (exceeds 20 allowed). Consider refactoring.
Open

public class ChartConfigPanel extends JPanel implements ActionListener,
        TextListener, ChangeListener, MouseListener {

    public static final int NO_PARAMETER_INPUT = 1;
    public static final int PARAMETER_FIELDS = 2;

Method setParameters has a Cognitive Complexity of 37 (exceeds 5 allowed). Consider refactoring.
Open

    public void setParameters(String paramY,
            Map<String, List<Double>> parametersX,
            Map<String, Double> minParamXValues,
            Map<String, Double> maxParamXValues,
            Map<String, List<String>> categories, Map<String, String> units,

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method setVisibleParameters has a Cognitive Complexity of 36 (exceeds 5 allowed). Consider refactoring.
Open

    public void setVisibleParameters(Set<String> visible) {
        if (visible.equals(lastVisibleParameters)) {
            return;
        }

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method updateParametersPanel has a Cognitive Complexity of 31 (exceeds 5 allowed). Consider refactoring.
Open

    private void updateParametersPanel() {
        if (type == NO_PARAMETER_INPUT) {
            return;
        }

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method setParameters has 82 lines of code (exceeds 25 allowed). Consider refactoring.
Open

    public void setParameters(String paramY,
            Map<String, List<Double>> parametersX,
            Map<String, Double> minParamXValues,
            Map<String, Double> maxParamXValues,
            Map<String, List<String>> categories, Map<String, String> units,

Method getParamsX has a Cognitive Complexity of 20 (exceeds 5 allowed). Consider refactoring.
Open

    public Map<String, List<Double>> getParamsX() {
        Map<String, List<Double>> valueLists = new LinkedHashMap<>();

        if (type == PARAMETER_FIELDS) {
            for (int i = 0; i < parameterFields.size(); i++) {

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method updateParametersPanel has 66 lines of code (exceeds 25 allowed). Consider refactoring.
Open

    private void updateParametersPanel() {
        if (type == NO_PARAMETER_INPUT) {
            return;
        }

Method setVisibleParameters has 64 lines of code (exceeds 25 allowed). Consider refactoring.
Open

    public void setVisibleParameters(Set<String> visible) {
        if (visible.equals(lastVisibleParameters)) {
            return;
        }

Method actionPerformed has a Cognitive Complexity of 14 (exceeds 5 allowed). Consider refactoring.
Open

    @Override
    public void actionPerformed(ActionEvent e) {
        if (e.getSource() == manualRangeBox) {
            if (manualRangeBox.isSelected()) {
                minXField.setEnabled(true);

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method actionPerformed has 40 lines of code (exceeds 25 allowed). Consider refactoring.
Open

    @Override
    public void actionPerformed(ActionEvent e) {
        if (e.getSource() == manualRangeBox) {
            if (manualRangeBox.isSelected()) {
                minXField.setEnabled(true);

Method actionPerformed has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring.
Open

        @Override
        public void actionPerformed(ActionEvent e) {
            if (e.getSource() == okButton) {
                approved = true;
                selected = new ArrayList<>();

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method getParamsX has 32 lines of code (exceeds 25 allowed). Consider refactoring.
Open

    public Map<String, List<Double>> getParamsX() {
        Map<String, List<Double>> valueLists = new LinkedHashMap<>();

        if (type == PARAMETER_FIELDS) {
            for (int i = 0; i < parameterFields.size(); i++) {

Method textChanged has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring.
Open

    @Override
    public void textChanged(Object source) {
        if (parameterFields.contains(source)) {
            int i = parameterFields.indexOf(source);
            String paramName = parameterNames.get(i);

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method setParameters has 7 arguments (exceeds 4 allowed). Consider refactoring.
Open

    public void setParameters(String paramY,
            Map<String, List<Double>> parametersX,
            Map<String, Double> minParamXValues,
            Map<String, Double> maxParamXValues,
            Map<String, List<String>> categories, Map<String, String> units,

Avoid deeply nested control flow statements.
Open

                        if(currentUnit.equalsIgnoreCase(previousConcUnit)) {
                            value = previousConcValues.get(previousConcUnit);
                        }else {
                            Category cat = Categories.getCategoryByUnit(currentUnit);
                            Double convertedValue = null;

Method updateXUnitBox has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

    private void updateXUnitBox() {
        String var = (String) xBox.getSelectedItem();

        xUnitBox.removeActionListener(this);
        xUnitBox.removeAllItems();

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method updateYUnitBox has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

    private void updateYUnitBox() {
        String var = (String) yBox.getSelectedItem();

        yUnitBox.removeActionListener(this);
        yUnitBox.removeAllItems();

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Refactor this method to reduce its Cognitive Complexity from 31 to the 15 allowed.
Open

    private void updateParametersPanel() {

Cognitive Complexity is a measure of how hard the control flow of a method is to understand. Methods with high Cognitive Complexity will be difficult to maintain.

See

Refactor this method to reduce its Cognitive Complexity from 20 to the 15 allowed.
Open

    public Map<String, List<Double>> getParamsX() {

Cognitive Complexity is a measure of how hard the control flow of a method is to understand. Methods with high Cognitive Complexity will be difficult to maintain.

See

Refactor this method to reduce its Cognitive Complexity from 36 to the 15 allowed.
Open

    public void setVisibleParameters(Set<String> visible) {

Cognitive Complexity is a measure of how hard the control flow of a method is to understand. Methods with high Cognitive Complexity will be difficult to maintain.

See

Refactor this method to reduce its Cognitive Complexity from 37 to the 15 allowed.
Open

    public void setParameters(String paramY,

Cognitive Complexity is a measure of how hard the control flow of a method is to understand. Methods with high Cognitive Complexity will be difficult to maintain.

See

Add a nested comment explaining why this method is empty, throw an UnsupportedOperationException or complete the implementation.
Open

    public void mouseEntered(MouseEvent e) {

There are several reasons for a method not to have a method body:

  • It is an unintentional omission, and should be fixed to prevent an unexpected behavior in production.
  • It is not yet, or never will be, supported. In this case an UnsupportedOperationException should be thrown.
  • The method is an intentionally-blank override. In this case a nested comment should explain the reason for the blank override.

Noncompliant Code Example

public void doSomething() {
}

public void doSomethingElse() {
}

Compliant Solution

@Override
public void doSomething() {
  // Do nothing because of X and Y.
}

@Override
public void doSomethingElse() {
  throw new UnsupportedOperationException();
}

Exceptions

Default (no-argument) constructors are ignored when there are other constructors in the class, as are empty methods in abstract classes.

public abstract class Animal {
  void speak() {  // default implementation ignored
  }
}

Add a nested comment explaining why this method is empty, throw an UnsupportedOperationException or complete the implementation.
Open

    public void mouseClicked(MouseEvent e) {

There are several reasons for a method not to have a method body:

  • It is an unintentional omission, and should be fixed to prevent an unexpected behavior in production.
  • It is not yet, or never will be, supported. In this case an UnsupportedOperationException should be thrown.
  • The method is an intentionally-blank override. In this case a nested comment should explain the reason for the blank override.

Noncompliant Code Example

public void doSomething() {
}

public void doSomethingElse() {
}

Compliant Solution

@Override
public void doSomething() {
  // Do nothing because of X and Y.
}

@Override
public void doSomethingElse() {
  throw new UnsupportedOperationException();
}

Exceptions

Default (no-argument) constructors are ignored when there are other constructors in the class, as are empty methods in abstract classes.

public abstract class Animal {
  void speak() {  // default implementation ignored
  }
}

Add a nested comment explaining why this method is empty, throw an UnsupportedOperationException or complete the implementation.
Open

    public void mouseExited(MouseEvent e) {

There are several reasons for a method not to have a method body:

  • It is an unintentional omission, and should be fixed to prevent an unexpected behavior in production.
  • It is not yet, or never will be, supported. In this case an UnsupportedOperationException should be thrown.
  • The method is an intentionally-blank override. In this case a nested comment should explain the reason for the blank override.

Noncompliant Code Example

public void doSomething() {
}

public void doSomethingElse() {
}

Compliant Solution

@Override
public void doSomething() {
  // Do nothing because of X and Y.
}

@Override
public void doSomethingElse() {
  throw new UnsupportedOperationException();
}

Exceptions

Default (no-argument) constructors are ignored when there are other constructors in the class, as are empty methods in abstract classes.

public abstract class Animal {
  void speak() {  // default implementation ignored
  }
}

Add a nested comment explaining why this method is empty, throw an UnsupportedOperationException or complete the implementation.
Open

    public void mousePressed(MouseEvent e) {

There are several reasons for a method not to have a method body:

  • It is an unintentional omission, and should be fixed to prevent an unexpected behavior in production.
  • It is not yet, or never will be, supported. In this case an UnsupportedOperationException should be thrown.
  • The method is an intentionally-blank override. In this case a nested comment should explain the reason for the blank override.

Noncompliant Code Example

public void doSomething() {
}

public void doSomethingElse() {
}

Compliant Solution

@Override
public void doSomething() {
  // Do nothing because of X and Y.
}

@Override
public void doSomethingElse() {
  throw new UnsupportedOperationException();
}

Exceptions

Default (no-argument) constructors are ignored when there are other constructors in the class, as are empty methods in abstract classes.

public abstract class Animal {
  void speak() {  // default implementation ignored
  }
}

Make "configListeners" transient or serializable.
Open

    private List<ConfigListener> configListeners;

Fields in a Serializable class must themselves be either Serializable or transient even if the class is never explicitly serialized or deserialized. For instance, under load, most J2EE application frameworks flush objects to disk, and an allegedly Serializable object with non-transient, non-serializable data members could cause program crashes, and open the door to attackers. In general a Serializable class is expected to fulfil its contract and not have an unexpected behaviour when an instance is serialized.

This rule raises an issue on non-Serializable fields, and on collection fields when they are not private (because they could be assigned non-Serializable values externally), and when they are assigned non-Serializable types within the class.

Noncompliant Code Example

public class Address {
  //...
}

public class Person implements Serializable {
  private static final long serialVersionUID = 1905122041950251207L;

  private String name;
  private Address address;  // Noncompliant; Address isn't serializable
}

Compliant Solution

public class Address implements Serializable {
  private static final long serialVersionUID = 2405172041950251807L;
}

public class Person implements Serializable {
  private static final long serialVersionUID = 1905122041950251207L;

  private String name;
  private Address address;
}

Exceptions

The alternative to making all members serializable or transient is to implement special methods which take on the responsibility of properly serializing and de-serializing the object. This rule ignores classes which implement the following methods:

 private void writeObject(java.io.ObjectOutputStream out)
     throws IOException
 private void readObject(java.io.ObjectInputStream in)
     throws IOException, ClassNotFoundException;

See

Make "buttonListeners" transient or serializable.
Open

    private List<ExtraButtonListener> buttonListeners;

Fields in a Serializable class must themselves be either Serializable or transient even if the class is never explicitly serialized or deserialized. For instance, under load, most J2EE application frameworks flush objects to disk, and an allegedly Serializable object with non-transient, non-serializable data members could cause program crashes, and open the door to attackers. In general a Serializable class is expected to fulfil its contract and not have an unexpected behaviour when an instance is serialized.

This rule raises an issue on non-Serializable fields, and on collection fields when they are not private (because they could be assigned non-Serializable values externally), and when they are assigned non-Serializable types within the class.

Noncompliant Code Example

public class Address {
  //...
}

public class Person implements Serializable {
  private static final long serialVersionUID = 1905122041950251207L;

  private String name;
  private Address address;  // Noncompliant; Address isn't serializable
}

Compliant Solution

public class Address implements Serializable {
  private static final long serialVersionUID = 2405172041950251807L;
}

public class Person implements Serializable {
  private static final long serialVersionUID = 1905122041950251207L;

  private String name;
  private Address address;
}

Exceptions

The alternative to making all members serializable or transient is to implement special methods which take on the responsibility of properly serializing and de-serializing the object. This rule ignores classes which implement the following methods:

 private void writeObject(java.io.ObjectOutputStream out)
     throws IOException
 private void readObject(java.io.ObjectInputStream in)
     throws IOException, ClassNotFoundException;

See

Similar blocks of code found in 2 locations. Consider refactoring.
Open

    private void updateYUnitBox() {
        String var = (String) yBox.getSelectedItem();

        yUnitBox.removeActionListener(this);
        yUnitBox.removeAllItems();
de.bund.bfr.knime.pmm.common/src/de/bund/bfr/knime/pmm/common/chart/ChartConfigPanel.java on lines 773..790

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 97.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

    private void updateXUnitBox() {
        String var = (String) xBox.getSelectedItem();

        xUnitBox.removeActionListener(this);
        xUnitBox.removeAllItems();
de.bund.bfr.knime.pmm.common/src/de/bund/bfr/knime/pmm/common/chart/ChartConfigPanel.java on lines 796..813

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 97.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Identical blocks of code found in 2 locations. Consider refactoring.
Open

        if (manualRangeBox.isSelected()) {
            minXField.setEnabled(true);
            minYField.setEnabled(true);
            maxXField.setEnabled(true);
            maxYField.setEnabled(true);
de.bund.bfr.knime.pmm.common/src/de/bund/bfr/knime/pmm/common/chart/ChartConfigPanel.java on lines 934..944

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 74.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Identical blocks of code found in 2 locations. Consider refactoring.
Open

            if (manualRangeBox.isSelected()) {
                minXField.setEnabled(true);
                minYField.setEnabled(true);
                maxXField.setEnabled(true);
                maxYField.setEnabled(true);
de.bund.bfr.knime.pmm.common/src/de/bund/bfr/knime/pmm/common/chart/ChartConfigPanel.java on lines 351..361

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 74.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

            if (e.getSource() == okButton) {
                approved = true;
                selected = new ArrayList<>();

                for (JCheckBox box : selectBoxes) {
de.bund.bfr.knime.pmm.common/src/de/bund/bfr/knime/pmm/common/chart/ChartSelectionPanel.java on lines 1694..1703

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 42.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

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