File ChartConfigPanel.java
has 921 lines of code (exceeds 250 allowed). Consider refactoring. Open
/*******************************************************************************
* Copyright (c) 2015 Federal Institute for Risk Assessment (BfR), Germany
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
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ChartConfigPanel
has 68 methods (exceeds 20 allowed). Consider refactoring. Open
public class ChartConfigPanel extends JPanel implements ActionListener,
TextListener, ChangeListener, MouseListener {
public static final int NO_PARAMETER_INPUT = 1;
public static final int PARAMETER_FIELDS = 2;
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Method setParameters
has a Cognitive Complexity of 37 (exceeds 5 allowed). Consider refactoring. Open
public void setParameters(String paramY,
Map<String, List<Double>> parametersX,
Map<String, Double> minParamXValues,
Map<String, Double> maxParamXValues,
Map<String, List<String>> categories, Map<String, String> units,
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method setVisibleParameters
has a Cognitive Complexity of 36 (exceeds 5 allowed). Consider refactoring. Open
public void setVisibleParameters(Set<String> visible) {
if (visible.equals(lastVisibleParameters)) {
return;
}
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method updateParametersPanel
has a Cognitive Complexity of 31 (exceeds 5 allowed). Consider refactoring. Open
private void updateParametersPanel() {
if (type == NO_PARAMETER_INPUT) {
return;
}
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method setParameters
has 82 lines of code (exceeds 25 allowed). Consider refactoring. Open
public void setParameters(String paramY,
Map<String, List<Double>> parametersX,
Map<String, Double> minParamXValues,
Map<String, Double> maxParamXValues,
Map<String, List<String>> categories, Map<String, String> units,
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Method getParamsX
has a Cognitive Complexity of 20 (exceeds 5 allowed). Consider refactoring. Open
public Map<String, List<Double>> getParamsX() {
Map<String, List<Double>> valueLists = new LinkedHashMap<>();
if (type == PARAMETER_FIELDS) {
for (int i = 0; i < parameterFields.size(); i++) {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method updateParametersPanel
has 66 lines of code (exceeds 25 allowed). Consider refactoring. Open
private void updateParametersPanel() {
if (type == NO_PARAMETER_INPUT) {
return;
}
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Method setVisibleParameters
has 64 lines of code (exceeds 25 allowed). Consider refactoring. Open
public void setVisibleParameters(Set<String> visible) {
if (visible.equals(lastVisibleParameters)) {
return;
}
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Method actionPerformed
has a Cognitive Complexity of 14 (exceeds 5 allowed). Consider refactoring. Open
@Override
public void actionPerformed(ActionEvent e) {
if (e.getSource() == manualRangeBox) {
if (manualRangeBox.isSelected()) {
minXField.setEnabled(true);
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method actionPerformed
has 40 lines of code (exceeds 25 allowed). Consider refactoring. Open
@Override
public void actionPerformed(ActionEvent e) {
if (e.getSource() == manualRangeBox) {
if (manualRangeBox.isSelected()) {
minXField.setEnabled(true);
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Method actionPerformed
has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring. Open
@Override
public void actionPerformed(ActionEvent e) {
if (e.getSource() == okButton) {
approved = true;
selected = new ArrayList<>();
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method getParamsX
has 32 lines of code (exceeds 25 allowed). Consider refactoring. Open
public Map<String, List<Double>> getParamsX() {
Map<String, List<Double>> valueLists = new LinkedHashMap<>();
if (type == PARAMETER_FIELDS) {
for (int i = 0; i < parameterFields.size(); i++) {
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Method textChanged
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
@Override
public void textChanged(Object source) {
if (parameterFields.contains(source)) {
int i = parameterFields.indexOf(source);
String paramName = parameterNames.get(i);
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method setParameters
has 7 arguments (exceeds 4 allowed). Consider refactoring. Open
public void setParameters(String paramY,
Map<String, List<Double>> parametersX,
Map<String, Double> minParamXValues,
Map<String, Double> maxParamXValues,
Map<String, List<String>> categories, Map<String, String> units,
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Avoid deeply nested control flow statements. Open
if(currentUnit.equalsIgnoreCase(previousConcUnit)) {
value = previousConcValues.get(previousConcUnit);
}else {
Category cat = Categories.getCategoryByUnit(currentUnit);
Double convertedValue = null;
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Method updateXUnitBox
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
private void updateXUnitBox() {
String var = (String) xBox.getSelectedItem();
xUnitBox.removeActionListener(this);
xUnitBox.removeAllItems();
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method updateYUnitBox
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
private void updateYUnitBox() {
String var = (String) yBox.getSelectedItem();
yUnitBox.removeActionListener(this);
yUnitBox.removeAllItems();
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Refactor this method to reduce its Cognitive Complexity from 31 to the 15 allowed. Open
private void updateParametersPanel() {
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- Exclude checks
Cognitive Complexity is a measure of how hard the control flow of a method is to understand. Methods with high Cognitive Complexity will be difficult to maintain.
See
Refactor this method to reduce its Cognitive Complexity from 20 to the 15 allowed. Open
public Map<String, List<Double>> getParamsX() {
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- Exclude checks
Cognitive Complexity is a measure of how hard the control flow of a method is to understand. Methods with high Cognitive Complexity will be difficult to maintain.
See
Refactor this method to reduce its Cognitive Complexity from 36 to the 15 allowed. Open
public void setVisibleParameters(Set<String> visible) {
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- Exclude checks
Cognitive Complexity is a measure of how hard the control flow of a method is to understand. Methods with high Cognitive Complexity will be difficult to maintain.
See
Refactor this method to reduce its Cognitive Complexity from 37 to the 15 allowed. Open
public void setParameters(String paramY,
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- Exclude checks
Cognitive Complexity is a measure of how hard the control flow of a method is to understand. Methods with high Cognitive Complexity will be difficult to maintain.
See
Add a nested comment explaining why this method is empty, throw an UnsupportedOperationException or complete the implementation. Open
public void mouseEntered(MouseEvent e) {
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- Exclude checks
There are several reasons for a method not to have a method body:
- It is an unintentional omission, and should be fixed to prevent an unexpected behavior in production.
- It is not yet, or never will be, supported. In this case an
UnsupportedOperationException
should be thrown. - The method is an intentionally-blank override. In this case a nested comment should explain the reason for the blank override.
Noncompliant Code Example
public void doSomething() { } public void doSomethingElse() { }
Compliant Solution
@Override public void doSomething() { // Do nothing because of X and Y. } @Override public void doSomethingElse() { throw new UnsupportedOperationException(); }
Exceptions
Default (no-argument) constructors are ignored when there are other constructors in the class, as are empty methods in abstract classes.
public abstract class Animal { void speak() { // default implementation ignored } }
Add a nested comment explaining why this method is empty, throw an UnsupportedOperationException or complete the implementation. Open
public void mouseClicked(MouseEvent e) {
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- Exclude checks
There are several reasons for a method not to have a method body:
- It is an unintentional omission, and should be fixed to prevent an unexpected behavior in production.
- It is not yet, or never will be, supported. In this case an
UnsupportedOperationException
should be thrown. - The method is an intentionally-blank override. In this case a nested comment should explain the reason for the blank override.
Noncompliant Code Example
public void doSomething() { } public void doSomethingElse() { }
Compliant Solution
@Override public void doSomething() { // Do nothing because of X and Y. } @Override public void doSomethingElse() { throw new UnsupportedOperationException(); }
Exceptions
Default (no-argument) constructors are ignored when there are other constructors in the class, as are empty methods in abstract classes.
public abstract class Animal { void speak() { // default implementation ignored } }
Add a nested comment explaining why this method is empty, throw an UnsupportedOperationException or complete the implementation. Open
public void mouseExited(MouseEvent e) {
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- Exclude checks
There are several reasons for a method not to have a method body:
- It is an unintentional omission, and should be fixed to prevent an unexpected behavior in production.
- It is not yet, or never will be, supported. In this case an
UnsupportedOperationException
should be thrown. - The method is an intentionally-blank override. In this case a nested comment should explain the reason for the blank override.
Noncompliant Code Example
public void doSomething() { } public void doSomethingElse() { }
Compliant Solution
@Override public void doSomething() { // Do nothing because of X and Y. } @Override public void doSomethingElse() { throw new UnsupportedOperationException(); }
Exceptions
Default (no-argument) constructors are ignored when there are other constructors in the class, as are empty methods in abstract classes.
public abstract class Animal { void speak() { // default implementation ignored } }
Add a nested comment explaining why this method is empty, throw an UnsupportedOperationException or complete the implementation. Open
public void mousePressed(MouseEvent e) {
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- Exclude checks
There are several reasons for a method not to have a method body:
- It is an unintentional omission, and should be fixed to prevent an unexpected behavior in production.
- It is not yet, or never will be, supported. In this case an
UnsupportedOperationException
should be thrown. - The method is an intentionally-blank override. In this case a nested comment should explain the reason for the blank override.
Noncompliant Code Example
public void doSomething() { } public void doSomethingElse() { }
Compliant Solution
@Override public void doSomething() { // Do nothing because of X and Y. } @Override public void doSomethingElse() { throw new UnsupportedOperationException(); }
Exceptions
Default (no-argument) constructors are ignored when there are other constructors in the class, as are empty methods in abstract classes.
public abstract class Animal { void speak() { // default implementation ignored } }
Make "configListeners" transient or serializable. Open
private List<ConfigListener> configListeners;
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Fields in a Serializable
class must themselves be either Serializable
or transient
even if the class is
never explicitly serialized or deserialized. For instance, under load, most J2EE application frameworks flush objects to disk, and an allegedly
Serializable
object with non-transient, non-serializable data members could cause program crashes, and open the door to attackers. In
general a Serializable
class is expected to fulfil its contract and not have an unexpected behaviour when an instance is serialized.
This rule raises an issue on non-Serializable
fields, and on collection fields when they are not private
(because they
could be assigned non-Serializable
values externally), and when they are assigned non-Serializable
types within the
class.
Noncompliant Code Example
public class Address { //... } public class Person implements Serializable { private static final long serialVersionUID = 1905122041950251207L; private String name; private Address address; // Noncompliant; Address isn't serializable }
Compliant Solution
public class Address implements Serializable { private static final long serialVersionUID = 2405172041950251807L; } public class Person implements Serializable { private static final long serialVersionUID = 1905122041950251207L; private String name; private Address address; }
Exceptions
The alternative to making all members serializable
or transient
is to implement special methods which take on the
responsibility of properly serializing and de-serializing the object. This rule ignores classes which implement the following methods:
private void writeObject(java.io.ObjectOutputStream out) throws IOException private void readObject(java.io.ObjectInputStream in) throws IOException, ClassNotFoundException;
See
- MITRE, CWE-594 - Saving Unserializable Objects to Disk
- Oracle Java 6, Serializable
- Oracle Java 7, Serializable
Make "buttonListeners" transient or serializable. Open
private List<ExtraButtonListener> buttonListeners;
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- Exclude checks
Fields in a Serializable
class must themselves be either Serializable
or transient
even if the class is
never explicitly serialized or deserialized. For instance, under load, most J2EE application frameworks flush objects to disk, and an allegedly
Serializable
object with non-transient, non-serializable data members could cause program crashes, and open the door to attackers. In
general a Serializable
class is expected to fulfil its contract and not have an unexpected behaviour when an instance is serialized.
This rule raises an issue on non-Serializable
fields, and on collection fields when they are not private
(because they
could be assigned non-Serializable
values externally), and when they are assigned non-Serializable
types within the
class.
Noncompliant Code Example
public class Address { //... } public class Person implements Serializable { private static final long serialVersionUID = 1905122041950251207L; private String name; private Address address; // Noncompliant; Address isn't serializable }
Compliant Solution
public class Address implements Serializable { private static final long serialVersionUID = 2405172041950251807L; } public class Person implements Serializable { private static final long serialVersionUID = 1905122041950251207L; private String name; private Address address; }
Exceptions
The alternative to making all members serializable
or transient
is to implement special methods which take on the
responsibility of properly serializing and de-serializing the object. This rule ignores classes which implement the following methods:
private void writeObject(java.io.ObjectOutputStream out) throws IOException private void readObject(java.io.ObjectInputStream in) throws IOException, ClassNotFoundException;
See
- MITRE, CWE-594 - Saving Unserializable Objects to Disk
- Oracle Java 6, Serializable
- Oracle Java 7, Serializable
Similar blocks of code found in 2 locations. Consider refactoring. Open
private void updateYUnitBox() {
String var = (String) yBox.getSelectedItem();
yUnitBox.removeActionListener(this);
yUnitBox.removeAllItems();
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 97.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
private void updateXUnitBox() {
String var = (String) xBox.getSelectedItem();
xUnitBox.removeActionListener(this);
xUnitBox.removeAllItems();
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 97.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
if (manualRangeBox.isSelected()) {
minXField.setEnabled(true);
minYField.setEnabled(true);
maxXField.setEnabled(true);
maxYField.setEnabled(true);
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 74.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
if (manualRangeBox.isSelected()) {
minXField.setEnabled(true);
minYField.setEnabled(true);
maxXField.setEnabled(true);
maxYField.setEnabled(true);
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 74.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
if (e.getSource() == okButton) {
approved = true;
selected = new ArrayList<>();
for (JCheckBox box : selectBoxes) {
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 42.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76