File ChartSelectionPanel.java
has 1801 lines of code (exceeds 250 allowed). Consider refactoring. Open
/*******************************************************************************
* Copyright (c) 2015 Federal Institute for Risk Assessment (BfR), Germany
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
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Method getValueAt
has a Cognitive Complexity of 44 (exceeds 5 allowed). Consider refactoring. Open
@Override
public Object getValueAt(int row, int column) {
switch (column) {
case 0:
return ids.get(row);
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method getColumnClass
has a Cognitive Complexity of 36 (exceeds 5 allowed). Consider refactoring. Open
@Override
public Class<?> getColumnClass(int column) {
switch (column) {
case 0:
return String.class;
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method getColumnName
has a Cognitive Complexity of 30 (exceeds 5 allowed). Consider refactoring. Open
@Override
public String getColumnName(int column) {
switch (column) {
case 0:
return ID;
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
ChartSelectionPanel
has 30 methods (exceeds 20 allowed). Consider refactoring. Open
public class ChartSelectionPanel extends JPanel implements ActionListener,
CellEditorListener, ListSelectionListener {
private static final String ID = "ID";
private static final String SELECTED = "Selected";
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Method actionPerformed
has a Cognitive Complexity of 24 (exceeds 5 allowed). Consider refactoring. Open
@Override
public void actionPerformed(ActionEvent e) {
if (e.getSource() == okButton) {
approved = true;
selection = new ArrayList<>();
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method updateCheckBoxes
has a Cognitive Complexity of 20 (exceeds 5 allowed). Consider refactoring. Open
private void updateCheckBoxes() {
boolean allVisualizationSelected = true;
boolean allMiscellaneousSelected = true;
boolean allQualitySelected = true;
boolean allConditionsSelected = true;
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method getVisibleColumns
has a Cognitive Complexity of 19 (exceeds 5 allowed). Consider refactoring. Open
public List<String> getVisibleColumns() {
List<String> visibleColumns = new ArrayList<>();
List<String> columns = new ArrayList<>();
columns.addAll(Arrays.asList(COLOR, SHAPE, DATA, FORMULA, PARAMETERS,
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method getValueAt
has 63 lines of code (exceeds 25 allowed). Consider refactoring. Open
@Override
public Object getValueAt(int row, int column) {
switch (column) {
case 0:
return ids.get(row);
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Method getColumnClass
has 61 lines of code (exceeds 25 allowed). Consider refactoring. Open
@Override
public Class<?> getColumnClass(int column) {
switch (column) {
case 0:
return String.class;
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Method getColumnName
has 56 lines of code (exceeds 25 allowed). Consider refactoring. Open
@Override
public String getColumnName(int column) {
switch (column) {
case 0:
return ID;
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Method getTableCellRendererComponent
has a Cognitive Complexity of 16 (exceeds 5 allowed). Consider refactoring. Open
@Override
public Component getTableCellRendererComponent(JTable table,
Object value, boolean isSelected, boolean hasFocus, int row,
int column) {
int statusColumn = -1;
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method updateCheckBoxes
has 48 lines of code (exceeds 25 allowed). Consider refactoring. Open
private void updateCheckBoxes() {
boolean allVisualizationSelected = true;
boolean allMiscellaneousSelected = true;
boolean allQualitySelected = true;
boolean allConditionsSelected = true;
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Method applyColumnSelection
has a Cognitive Complexity of 15 (exceeds 5 allowed). Consider refactoring. Open
private void applyColumnSelection(List<String> visibleColumns) {
List<String> columns = new ArrayList<>();
columns.addAll(Arrays.asList(COLOR, SHAPE, DATA, FORMULA, PARAMETERS,
VARIABLES));
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method getTableCellRendererComponent
has 45 lines of code (exceeds 25 allowed). Consider refactoring. Open
@Override
public Component getTableCellRendererComponent(JTable table,
Object value, boolean isSelected, boolean hasFocus, int row,
int column) {
int statusColumn = -1;
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Method actionPerformed
has a Cognitive Complexity of 14 (exceeds 5 allowed). Consider refactoring. Open
@Override
public void actionPerformed(ActionEvent e) {
if (e.getSource() == selectAllButton) {
for (int i = 0; i < selectTable.getRowCount(); i++) {
selectTable.setValueAt(true, i, 1);
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method applyColumnSelection
has 40 lines of code (exceeds 25 allowed). Consider refactoring. Open
private void applyColumnSelection(List<String> visibleColumns) {
List<String> columns = new ArrayList<>();
columns.addAll(Arrays.asList(COLOR, SHAPE, DATA, FORMULA, PARAMETERS,
VARIABLES));
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Method actionPerformed
has 38 lines of code (exceeds 25 allowed). Consider refactoring. Open
@Override
public void actionPerformed(ActionEvent e) {
if (e.getSource() == okButton) {
approved = true;
selection = new ArrayList<>();
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Method getVisibleColumns
has 36 lines of code (exceeds 25 allowed). Consider refactoring. Open
public List<String> getVisibleColumns() {
List<String> visibleColumns = new ArrayList<>();
List<String> columns = new ArrayList<>();
columns.addAll(Arrays.asList(COLOR, SHAPE, DATA, FORMULA, PARAMETERS,
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Method actionPerformed
has 26 lines of code (exceeds 25 allowed). Consider refactoring. Open
@Override
public void actionPerformed(ActionEvent e) {
if (e.getSource() == selectAllButton) {
for (int i = 0; i < selectTable.getRowCount(); i++) {
selectTable.setValueAt(true, i, 1);
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Method setValueAt
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
@Override
public void setValueAt(Object value, int row, int column) {
super.setValueAt(value, row, column);
if (selectionExlusive && column == 1 && value.equals(Boolean.TRUE)) {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method getTableCellRendererComponent
has 6 arguments (exceeds 4 allowed). Consider refactoring. Open
public Component getTableCellRendererComponent(JTable table,
Object color, boolean isSelected, boolean hasFocus, int row,
int column) {
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Method getTableCellRendererComponent
has 6 arguments (exceeds 4 allowed). Consider refactoring. Open
public Component getTableCellRendererComponent(JTable table,
Object color, boolean isSelected, boolean hasFocus, int row,
int column) {
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Method getTableCellRendererComponent
has 6 arguments (exceeds 4 allowed). Consider refactoring. Open
public Component getTableCellRendererComponent(JTable table,
Object value, boolean isSelected, boolean hasFocus, int row,
int column) {
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Method getTableCellRendererComponent
has 6 arguments (exceeds 4 allowed). Consider refactoring. Open
public Component getTableCellRendererComponent(JTable table,
Object color, boolean isSelected, boolean hasFocus, int row,
int column) {
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Method getTableCellRendererComponent
has 6 arguments (exceeds 4 allowed). Consider refactoring. Open
public Component getTableCellRendererComponent(JTable table,
Object value, boolean isSelected, boolean hasFocus, int row,
int column) {
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Method getTableCellEditorComponent
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
public Component getTableCellEditorComponent(JTable table,
Object value, boolean isSelected, int row, int column) {
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Method getTableCellEditorComponent
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
public Component getTableCellEditorComponent(JTable table,
Object value, boolean isSelected, int row, int column) {
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Method getTableCellEditorComponent
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
public Component getTableCellEditorComponent(JTable table,
Object value, boolean isSelected, int row, int column) {
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Method getTableCellEditorComponent
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
public Component getTableCellEditorComponent(JTable table,
Object value, boolean isSelected, int row, int column) {
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Method getTableCellEditorComponent
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
public Component getTableCellEditorComponent(JTable table,
Object value, boolean isSelected, int row, int column) {
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Method getTableCellEditorComponent
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
public Component getTableCellEditorComponent(JTable table,
Object value, boolean isSelected, int row, int column) {
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Method getTableCellEditorComponent
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
public Component getTableCellEditorComponent(JTable table,
Object value, boolean isSelected, int row, int column) {
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Method actionPerformed
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
@Override
public void actionPerformed(ActionEvent e) {
if (e.getSource() == okButton) {
approved = true;
colorList = new ArrayList<>();
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method setValueAt
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
@SuppressWarnings("unchecked")
@Override
public void setValueAt(Object value, int row, int column) {
switch (column) {
case 1:
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Avoid too many return
statements within this method. Open
return new ArrayList<>(stringColumns.keySet()).get(i1);
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Avoid too many return
statements within this method. Open
return new ArrayList<>(stringColumns.values()).get(i1).get(
row);
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Avoid too many return
statements within this method. Open
return Double.class;
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Avoid too many return
statements within this method. Open
return conditionMaxValues.get(i3 / 3).get(row);
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Avoid too many return
statements within this method. Open
return String.class;
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Avoid too many return
statements within this method. Open
return conditionMinValues.get(i3 / 2).get(row);
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Avoid too many return
statements within this method. Open
return conditionUnits.get(i3 / 2).get(row);
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Avoid too many return
statements within this method. Open
return Double.class;
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Avoid too many return
statements within this method. Open
return conditionMinValues.get(i3 / 3).get(row);
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Avoid too many return
statements within this method. Open
return conditionValues.get(i3 / 2).get(row);
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Avoid too many return
statements within this method. Open
return String.class;
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Avoid too many return
statements within this method. Open
return conditionUnits.get(i3 / 3).get(row);
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Avoid too many return
statements within this method. Open
return conditions.get(i3 / 2);
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Avoid too many return
statements within this method. Open
return new ArrayList<>(qualityColumns.keySet()).get(i2);
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Avoid too many return
statements within this method. Open
return Double.class;
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Avoid too many return
statements within this method. Open
return conditions.get(i3 / 2) + " Unit";
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Avoid too many return
statements within this method. Open
return Double.class;
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Avoid too many return
statements within this method. Open
return Double.class;
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Avoid too many return
statements within this method. Open
return conditions.get(i3) + " ("
+ conditionStandardUnits.get(i3) + ")";
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Avoid too many return
statements within this method. Open
return conditionMaxValues.get(i3 / 2).get(row);
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Avoid too many return
statements within this method. Open
return new ArrayList<>(qualityColumns.values()).get(i2)
.get(row);
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Avoid too many return
statements within this method. Open
return Double.class;
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Avoid too many return
statements within this method. Open
return "Min " + conditions.get(i3 / 2) + " ("
+ conditionStandardUnits.get(i3 / 2) + ")";
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Avoid too many return
statements within this method. Open
return conditionValues.get(i3).get(row);
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Avoid too many return
statements within this method. Open
return String.class;
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Avoid too many return
statements within this method. Open
return Double.class;
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Method setShapeLists
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
public void setShapeLists(Map<String, List<Shape>> shapeLists) {
Map<Shape, String> shapeMap = colorAndShapes.getNameByShapeMap();
for (int i = 0; i < selectTable.getRowCount(); i++) {
List<Shape> shapeList = shapeLists
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Refactor this method to reduce its Cognitive Complexity from 30 to the 15 allowed. Open
public String getColumnName(int column) {
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- Exclude checks
Cognitive Complexity is a measure of how hard the control flow of a method is to understand. Methods with high Cognitive Complexity will be difficult to maintain.
See
Refactor this method to reduce its Cognitive Complexity from 19 to the 15 allowed. Open
public List<String> getVisibleColumns() {
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- Exclude checks
Cognitive Complexity is a measure of how hard the control flow of a method is to understand. Methods with high Cognitive Complexity will be difficult to maintain.
See
Refactor this method to reduce its Cognitive Complexity from 44 to the 15 allowed. Open
public Object getValueAt(int row, int column) {
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- Exclude checks
Cognitive Complexity is a measure of how hard the control flow of a method is to understand. Methods with high Cognitive Complexity will be difficult to maintain.
See
Refactor this method to reduce its Cognitive Complexity from 35 to the 15 allowed. Open
public ChartSelectionPanel(List<String> ids, boolean selectionsExclusive,
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Cognitive Complexity is a measure of how hard the control flow of a method is to understand. Methods with high Cognitive Complexity will be difficult to maintain.
See
Refactor this method to reduce its Cognitive Complexity from 36 to the 15 allowed. Open
public Class<?> getColumnClass(int column) {
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Cognitive Complexity is a measure of how hard the control flow of a method is to understand. Methods with high Cognitive Complexity will be difficult to maintain.
See
Refactor this method to reduce its Cognitive Complexity from 24 to the 15 allowed. Open
public void actionPerformed(ActionEvent e) {
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- Exclude checks
Cognitive Complexity is a measure of how hard the control flow of a method is to understand. Methods with high Cognitive Complexity will be difficult to maintain.
See
Refactor this method to reduce its Cognitive Complexity from 20 to the 15 allowed. Open
private void updateCheckBoxes() {
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- Exclude checks
Cognitive Complexity is a measure of how hard the control flow of a method is to understand. Methods with high Cognitive Complexity will be difficult to maintain.
See
Refactor this method to reduce its Cognitive Complexity from 17 to the 15 allowed. Open
public Component getTableCellRendererComponent(JTable table,
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Cognitive Complexity is a measure of how hard the control flow of a method is to understand. Methods with high Cognitive Complexity will be difficult to maintain.
See
Refactor this method to reduce its Cognitive Complexity from 19 to the 15 allowed. Open
public ColumnSelectionDialog(List<String> initialSelection) {
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Cognitive Complexity is a measure of how hard the control flow of a method is to understand. Methods with high Cognitive Complexity will be difficult to maintain.
See
Make "listeners" transient or serializable. Open
private List<SelectionListener> listeners;
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Fields in a Serializable
class must themselves be either Serializable
or transient
even if the class is
never explicitly serialized or deserialized. For instance, under load, most J2EE application frameworks flush objects to disk, and an allegedly
Serializable
object with non-transient, non-serializable data members could cause program crashes, and open the door to attackers. In
general a Serializable
class is expected to fulfil its contract and not have an unexpected behaviour when an instance is serialized.
This rule raises an issue on non-Serializable
fields, and on collection fields when they are not private
(because they
could be assigned non-Serializable
values externally), and when they are assigned non-Serializable
types within the
class.
Noncompliant Code Example
public class Address { //... } public class Person implements Serializable { private static final long serialVersionUID = 1905122041950251207L; private String name; private Address address; // Noncompliant; Address isn't serializable }
Compliant Solution
public class Address implements Serializable { private static final long serialVersionUID = 2405172041950251807L; } public class Person implements Serializable { private static final long serialVersionUID = 1905122041950251207L; private String name; private Address address; }
Exceptions
The alternative to making all members serializable
or transient
is to implement special methods which take on the
responsibility of properly serializing and de-serializing the object. This rule ignores classes which implement the following methods:
private void writeObject(java.io.ObjectOutputStream out) throws IOException private void readObject(java.io.ObjectInputStream in) throws IOException, ClassNotFoundException;
See
- MITRE, CWE-594 - Saving Unserializable Objects to Disk
- Oracle Java 6, Serializable
- Oracle Java 7, Serializable
Rename field "parameters" to prevent any misunderstanding/clash with field "PARAMETERS" defined on line 90. Open
private List<Map<String, Double>> parameters;
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Looking at the set of methods in a class, including superclass methods, and finding two methods or fields that differ only by capitalization is confusing to users of the class. It is similarly confusing to have a method and a field which differ only in capitalization or a method and a field with exactly the same name and visibility.
In the case of methods, it may have been a mistake on the part of the original developer, who intended to override a superclass method, but instead added a new method with nearly the same name.
Otherwise, this situation simply indicates poor naming. Method names should be action-oriented, and thus contain a verb, which is unlikely in the case where both a method and a member have the same name (with or without capitalization differences). However, renaming a public method could be disruptive to callers. Therefore renaming the member is the recommended action.
Noncompliant Code Example
public class Car{ public DriveTrain drive; public void tearDown(){...} public void drive() {...} // Noncompliant; duplicates field name } public class MyCar extends Car{ public void teardown(){...} // Noncompliant; not an override. It it really what's intended? public void drivefast(){...} public void driveFast(){...} //Huh? }
Compliant Solution
public class Car{ private DriveTrain drive; public void tearDown(){...} public void drive() {...} // field visibility reduced } public class MyCar extends Car{ @Override public void tearDown(){...} public void drivefast(){...} public void driveReallyFast(){...} }
Use already-defined constant 'VARIABLES' instead of duplicating its value here. Open
"Variables", DEFAULT_MODALITY_TYPE);
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Duplicated string literals make the process of refactoring error-prone, since you must be sure to update all occurrences.
On the other hand, constants can be referenced from many places, but only need to be updated in a single place.
Noncompliant Code Example
With the default threshold of 3:
public void run() { prepare("action1"); // Noncompliant - "action1" is duplicated 3 times execute("action1"); release("action1"); } @SuppressWarning("all") // Compliant - annotations are excluded private void method1() { /* ... */ } @SuppressWarning("all") private void method2() { /* ... */ } public String method3(String a) { System.out.println("'" + a + "'"); // Compliant - literal "'" has less than 5 characters and is excluded return ""; // Compliant - literal "" has less than 5 characters and is excluded }
Compliant Solution
private static final String ACTION_1 = "action1"; // Compliant public void run() { prepare(ACTION_1); // Compliant execute(ACTION_1); release(ACTION_1); }
Exceptions
To prevent generating some false-positives, literals having less than 5 characters are excluded.
Use already-defined constant 'PARAMETERS' instead of duplicating its value here. Open
"Parameters", DEFAULT_MODALITY_TYPE);
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Duplicated string literals make the process of refactoring error-prone, since you must be sure to update all occurrences.
On the other hand, constants can be referenced from many places, but only need to be updated in a single place.
Noncompliant Code Example
With the default threshold of 3:
public void run() { prepare("action1"); // Noncompliant - "action1" is duplicated 3 times execute("action1"); release("action1"); } @SuppressWarning("all") // Compliant - annotations are excluded private void method1() { /* ... */ } @SuppressWarning("all") private void method2() { /* ... */ } public String method3(String a) { System.out.println("'" + a + "'"); // Compliant - literal "'" has less than 5 characters and is excluded return ""; // Compliant - literal "" has less than 5 characters and is excluded }
Compliant Solution
private static final String ACTION_1 = "action1"; // Compliant public void run() { prepare(ACTION_1); // Compliant execute(ACTION_1); release(ACTION_1); }
Exceptions
To prevent generating some false-positives, literals having less than 5 characters are excluded.
Rename field "data" to prevent any misunderstanding/clash with field "DATA" defined on line 89. Open
private List<List<TimeSeriesXml>> data;
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- Exclude checks
Looking at the set of methods in a class, including superclass methods, and finding two methods or fields that differ only by capitalization is confusing to users of the class. It is similarly confusing to have a method and a field which differ only in capitalization or a method and a field with exactly the same name and visibility.
In the case of methods, it may have been a mistake on the part of the original developer, who intended to override a superclass method, but instead added a new method with nearly the same name.
Otherwise, this situation simply indicates poor naming. Method names should be action-oriented, and thus contain a verb, which is unlikely in the case where both a method and a member have the same name (with or without capitalization differences). However, renaming a public method could be disruptive to callers. Therefore renaming the member is the recommended action.
Noncompliant Code Example
public class Car{ public DriveTrain drive; public void tearDown(){...} public void drive() {...} // Noncompliant; duplicates field name } public class MyCar extends Car{ public void teardown(){...} // Noncompliant; not an override. It it really what's intended? public void drivefast(){...} public void driveFast(){...} //Huh? }
Compliant Solution
public class Car{ private DriveTrain drive; public void tearDown(){...} public void drive() {...} // field visibility reduced } public class MyCar extends Car{ @Override public void tearDown(){...} public void drivefast(){...} public void driveReallyFast(){...} }
Rename field "variables" to prevent any misunderstanding/clash with field "VARIABLES" defined on line 91. Open
private List<Map<String, String>> variables;
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- Exclude checks
Looking at the set of methods in a class, including superclass methods, and finding two methods or fields that differ only by capitalization is confusing to users of the class. It is similarly confusing to have a method and a field which differ only in capitalization or a method and a field with exactly the same name and visibility.
In the case of methods, it may have been a mistake on the part of the original developer, who intended to override a superclass method, but instead added a new method with nearly the same name.
Otherwise, this situation simply indicates poor naming. Method names should be action-oriented, and thus contain a verb, which is unlikely in the case where both a method and a member have the same name (with or without capitalization differences). However, renaming a public method could be disruptive to callers. Therefore renaming the member is the recommended action.
Noncompliant Code Example
public class Car{ public DriveTrain drive; public void tearDown(){...} public void drive() {...} // Noncompliant; duplicates field name } public class MyCar extends Car{ public void teardown(){...} // Noncompliant; not an override. It it really what's intended? public void drivefast(){...} public void driveFast(){...} //Huh? }
Compliant Solution
public class Car{ private DriveTrain drive; public void tearDown(){...} public void drive() {...} // field visibility reduced } public class MyCar extends Car{ @Override public void tearDown(){...} public void drivefast(){...} public void driveReallyFast(){...} }
Define a constant instead of duplicating this literal " Unit" 4 times. Open
setColumnVisible(column + " Unit",
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- Exclude checks
Duplicated string literals make the process of refactoring error-prone, since you must be sure to update all occurrences.
On the other hand, constants can be referenced from many places, but only need to be updated in a single place.
Noncompliant Code Example
With the default threshold of 3:
public void run() { prepare("action1"); // Noncompliant - "action1" is duplicated 3 times execute("action1"); release("action1"); } @SuppressWarning("all") // Compliant - annotations are excluded private void method1() { /* ... */ } @SuppressWarning("all") private void method2() { /* ... */ } public String method3(String a) { System.out.println("'" + a + "'"); // Compliant - literal "'" has less than 5 characters and is excluded return ""; // Compliant - literal "" has less than 5 characters and is excluded }
Compliant Solution
private static final String ACTION_1 = "action1"; // Compliant public void run() { prepare(ACTION_1); // Compliant execute(ACTION_1); release(ACTION_1); }
Exceptions
To prevent generating some false-positives, literals having less than 5 characters are excluded.
Define a constant instead of duplicating this literal "Cancel" 3 times. Open
cancelButton = new JButton("Cancel");
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- Create a ticketCreate a ticket
- Exclude checks
Duplicated string literals make the process of refactoring error-prone, since you must be sure to update all occurrences.
On the other hand, constants can be referenced from many places, but only need to be updated in a single place.
Noncompliant Code Example
With the default threshold of 3:
public void run() { prepare("action1"); // Noncompliant - "action1" is duplicated 3 times execute("action1"); release("action1"); } @SuppressWarning("all") // Compliant - annotations are excluded private void method1() { /* ... */ } @SuppressWarning("all") private void method2() { /* ... */ } public String method3(String a) { System.out.println("'" + a + "'"); // Compliant - literal "'" has less than 5 characters and is excluded return ""; // Compliant - literal "" has less than 5 characters and is excluded }
Compliant Solution
private static final String ACTION_1 = "action1"; // Compliant public void run() { prepare(ACTION_1); // Compliant execute(ACTION_1); release(ACTION_1); }
Exceptions
To prevent generating some false-positives, literals having less than 5 characters are excluded.
Add a nested comment explaining why this method is empty, throw an UnsupportedOperationException or complete the implementation. Open
public ShapeListRenderer() {
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- Exclude checks
There are several reasons for a method not to have a method body:
- It is an unintentional omission, and should be fixed to prevent an unexpected behavior in production.
- It is not yet, or never will be, supported. In this case an
UnsupportedOperationException
should be thrown. - The method is an intentionally-blank override. In this case a nested comment should explain the reason for the blank override.
Noncompliant Code Example
public void doSomething() { } public void doSomethingElse() { }
Compliant Solution
@Override public void doSomething() { // Do nothing because of X and Y. } @Override public void doSomethingElse() { throw new UnsupportedOperationException(); }
Exceptions
Default (no-argument) constructors are ignored when there are other constructors in the class, as are empty methods in abstract classes.
public abstract class Animal { void speak() { // default implementation ignored } }
Add a nested comment explaining why this method is empty, throw an UnsupportedOperationException or complete the implementation. Open
public void editingCanceled(ChangeEvent e) {
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- Exclude checks
There are several reasons for a method not to have a method body:
- It is an unintentional omission, and should be fixed to prevent an unexpected behavior in production.
- It is not yet, or never will be, supported. In this case an
UnsupportedOperationException
should be thrown. - The method is an intentionally-blank override. In this case a nested comment should explain the reason for the blank override.
Noncompliant Code Example
public void doSomething() { } public void doSomethingElse() { }
Compliant Solution
@Override public void doSomething() { // Do nothing because of X and Y. } @Override public void doSomethingElse() { throw new UnsupportedOperationException(); }
Exceptions
Default (no-argument) constructors are ignored when there are other constructors in the class, as are empty methods in abstract classes.
public abstract class Animal { void speak() { // default implementation ignored } }
Similar blocks of code found in 2 locations. Consider refactoring. Open
private class ColorListEditor extends AbstractCellEditor implements
TableCellEditor {
private static final long serialVersionUID = 1L;
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- Create a ticketCreate a ticket
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 118.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
private class ShapeListEditor extends AbstractCellEditor implements
TableCellEditor {
private static final long serialVersionUID = 1L;
- Read upRead up
- Create a ticketCreate a ticket
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 118.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
private class TimeSeriesEditor extends AbstractCellEditor implements
TableCellEditor, ActionListener {
private static final long serialVersionUID = 1L;
- Read upRead up
- Create a ticketCreate a ticket
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 102.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
private class VariableEditor extends AbstractCellEditor implements
TableCellEditor, ActionListener {
private static final long serialVersionUID = 1L;
- Read upRead up
- Create a ticketCreate a ticket
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 98.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
private class ParameterEditor extends AbstractCellEditor implements
TableCellEditor, ActionListener {
private static final long serialVersionUID = 1L;
- Read upRead up
- Create a ticketCreate a ticket
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 98.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
for (int r = 0; r < selectTable.getRowCount(); r++) {
renderer = selectTable.getCellRenderer(r, c);
comp = renderer.getTableCellRendererComponent(selectTable,
selectTable.getValueAt(r, c), false, false, r, c);
width = Math.max(width, comp.getPreferredSize().width);
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- Create a ticketCreate a ticket
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 82.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 3 locations. Consider refactoring. Open
for (String column : visualizationColumns) {
JCheckBox box = new JCheckBox(column);
if (initialSelection.contains(column)) {
box.setSelected(true);
- Read upRead up
- Create a ticketCreate a ticket
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 74.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 3 locations. Consider refactoring. Open
for (String column : conditions) {
JCheckBox box = new JCheckBox(column);
if (initialSelection.contains(column)) {
box.setSelected(true);
- Read upRead up
- Create a ticketCreate a ticket
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 74.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 3 locations. Consider refactoring. Open
for (String column : miscellaneousColumns) {
JCheckBox box = new JCheckBox(column);
if (initialSelection.contains(column)) {
box.setSelected(true);
- Read upRead up
- Create a ticketCreate a ticket
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 74.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
public Map<String, Color> getColors() {
Map<String, Color> paints = new LinkedHashMap<>(
selectTable.getRowCount());
for (int i = 0; i < selectTable.getRowCount(); i++) {
- Read upRead up
- Create a ticketCreate a ticket
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 67.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
@SuppressWarnings("unchecked")
public Map<String, List<Color>> getColorLists() {
Map<String, List<Color>> paints = new LinkedHashMap<>(
selectTable.getRowCount());
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- Create a ticketCreate a ticket
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 67.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
public void setColorLists(Map<String, List<Color>> colorLists) {
for (int i = 0; i < selectTable.getRowCount(); i++) {
List<Color> colorList = colorLists
.get(selectTable.getValueAt(i, 0));
- Read upRead up
- Create a ticketCreate a ticket
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 66.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
public void setColors(Map<String, Color> colors) {
for (int i = 0; i < selectTable.getRowCount(); i++) {
Color color = colors.get(selectTable.getValueAt(i, 0));
if (color != null) {
- Read upRead up
- Create a ticketCreate a ticket
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 66.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 3 locations. Consider refactoring. Open
} else {
if (i3 % 2 == 0) {
return conditionValues.get(i3 / 2).get(row);
} else {
return conditionUnits.get(i3 / 2).get(row);
- Read upRead up
- Create a ticketCreate a ticket
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 50.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 3 locations. Consider refactoring. Open
if (conditionStandardUnits != null) {
if (i3 % 2 == 0) {
return conditionMinValues.get(i3 / 2).get(row);
} else {
return conditionMaxValues.get(i3 / 2).get(row);
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 50.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
if (e.getSource() == okButton) {
approved = true;
colorList = new ArrayList<>();
for (JButton button : colorButtons) {
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 42.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
case 3:
if (!listBased) {
shapes.set(row, (String) value);
} else {
shapeLists.set(row, (List<String>) value);
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- Create a ticketCreate a ticket
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 40.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
case 2:
if (!listBased) {
colors.set(row, (Color) value);
} else {
colorLists.set(row, (List<Color>) value);
- Read upRead up
- Create a ticketCreate a ticket
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 40.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76