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de.bund.bfr.knime.pmm.nodes/src/de/bund/bfr/knime/pmm/js/modelplotter/ModelPlotterViewValue.java

Summary

Maintainability
C
7 hrs
Test Coverage

ModelPlotterViewValue has 28 methods (exceeds 20 allowed). Consider refactoring.
Open

@JsonAutoDetect
@JsonTypeInfo(use = JsonTypeInfo.Id.CLASS, include = JsonTypeInfo.As.PROPERTY, property = "@class")
public class ModelPlotterViewValue extends JSONViewContent {
    
    private String chartTitle;

Method loadFromNodeSettings has 28 lines of code (exceeds 25 allowed). Consider refactoring.
Open

    @Override
    public void loadFromNodeSettings(NodeSettingsRO settings)
            throws InvalidSettingsException {
        setChartTitle(settings.getString(ModelPlotterViewConfig.CHART_TITLE));
        setY0(settings.getDouble(ModelPlotterViewConfig.Y0));

Method saveToNodeSettings has 26 lines of code (exceeds 25 allowed). Consider refactoring.
Open

    @Override
    public void saveToNodeSettings(NodeSettingsWO settings) {
        settings.addString(ModelPlotterViewConfig.CHART_TITLE, getChartTitle());
        settings.addDouble(ModelPlotterViewConfig.Y0, getY0());
        settings.addString(ModelPlotterViewConfig.FUNCTION, getFunc());

Method equals has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
Open

    @Override
    public boolean equals(final Object obj) {
        if (obj == null) {
            return false;
        }

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Rename field "name" to prevent any misunderstanding/clash with field "NAME" defined on line 241.
Open

        private String name;

Looking at the set of methods in a class, including superclass methods, and finding two methods or fields that differ only by capitalization is confusing to users of the class. It is similarly confusing to have a method and a field which differ only in capitalization or a method and a field with exactly the same name and visibility.

In the case of methods, it may have been a mistake on the part of the original developer, who intended to override a superclass method, but instead added a new method with nearly the same name.

Otherwise, this situation simply indicates poor naming. Method names should be action-oriented, and thus contain a verb, which is unlikely in the case where both a method and a member have the same name (with or without capitalization differences). However, renaming a public method could be disruptive to callers. Therefore renaming the member is the recommended action.

Noncompliant Code Example

public class Car{

  public DriveTrain drive;

  public void tearDown(){...}

  public void drive() {...}  // Noncompliant; duplicates field name
}

public class MyCar extends Car{
  public void teardown(){...}  // Noncompliant; not an override. It it really what's intended?

  public void drivefast(){...}

  public void driveFast(){...} //Huh?
}

Compliant Solution

public class Car{

  private DriveTrain drive;

  public void tearDown(){...}

  public void drive() {...}  // field visibility reduced
}

public class MyCar extends Car{
  @Override
  public void tearDown(){...}

  public void drivefast(){...}

  public void driveReallyFast(){...}

}

Rename field "min" to prevent any misunderstanding/clash with field "MIN" defined on line 242.
Open

        private double min;

Looking at the set of methods in a class, including superclass methods, and finding two methods or fields that differ only by capitalization is confusing to users of the class. It is similarly confusing to have a method and a field which differ only in capitalization or a method and a field with exactly the same name and visibility.

In the case of methods, it may have been a mistake on the part of the original developer, who intended to override a superclass method, but instead added a new method with nearly the same name.

Otherwise, this situation simply indicates poor naming. Method names should be action-oriented, and thus contain a verb, which is unlikely in the case where both a method and a member have the same name (with or without capitalization differences). However, renaming a public method could be disruptive to callers. Therefore renaming the member is the recommended action.

Noncompliant Code Example

public class Car{

  public DriveTrain drive;

  public void tearDown(){...}

  public void drive() {...}  // Noncompliant; duplicates field name
}

public class MyCar extends Car{
  public void teardown(){...}  // Noncompliant; not an override. It it really what's intended?

  public void drivefast(){...}

  public void driveFast(){...} //Huh?
}

Compliant Solution

public class Car{

  private DriveTrain drive;

  public void tearDown(){...}

  public void drive() {...}  // field visibility reduced
}

public class MyCar extends Car{
  @Override
  public void tearDown(){...}

  public void drivefast(){...}

  public void driveReallyFast(){...}

}

Rename field "max" to prevent any misunderstanding/clash with field "MAX" defined on line 243.
Open

        private double max;

Looking at the set of methods in a class, including superclass methods, and finding two methods or fields that differ only by capitalization is confusing to users of the class. It is similarly confusing to have a method and a field which differ only in capitalization or a method and a field with exactly the same name and visibility.

In the case of methods, it may have been a mistake on the part of the original developer, who intended to override a superclass method, but instead added a new method with nearly the same name.

Otherwise, this situation simply indicates poor naming. Method names should be action-oriented, and thus contain a verb, which is unlikely in the case where both a method and a member have the same name (with or without capitalization differences). However, renaming a public method could be disruptive to callers. Therefore renaming the member is the recommended action.

Noncompliant Code Example

public class Car{

  public DriveTrain drive;

  public void tearDown(){...}

  public void drive() {...}  // Noncompliant; duplicates field name
}

public class MyCar extends Car{
  public void teardown(){...}  // Noncompliant; not an override. It it really what's intended?

  public void drivefast(){...}

  public void driveFast(){...} //Huh?
}

Compliant Solution

public class Car{

  private DriveTrain drive;

  public void tearDown(){...}

  public void drive() {...}  // field visibility reduced
}

public class MyCar extends Car{
  @Override
  public void tearDown(){...}

  public void drivefast(){...}

  public void driveReallyFast(){...}

}

Rename field "def" to prevent any misunderstanding/clash with field "DEF" defined on line 244.
Open

        private double def;

Looking at the set of methods in a class, including superclass methods, and finding two methods or fields that differ only by capitalization is confusing to users of the class. It is similarly confusing to have a method and a field which differ only in capitalization or a method and a field with exactly the same name and visibility.

In the case of methods, it may have been a mistake on the part of the original developer, who intended to override a superclass method, but instead added a new method with nearly the same name.

Otherwise, this situation simply indicates poor naming. Method names should be action-oriented, and thus contain a verb, which is unlikely in the case where both a method and a member have the same name (with or without capitalization differences). However, renaming a public method could be disruptive to callers. Therefore renaming the member is the recommended action.

Noncompliant Code Example

public class Car{

  public DriveTrain drive;

  public void tearDown(){...}

  public void drive() {...}  // Noncompliant; duplicates field name
}

public class MyCar extends Car{
  public void teardown(){...}  // Noncompliant; not an override. It it really what's intended?

  public void drivefast(){...}

  public void driveFast(){...} //Huh?
}

Compliant Solution

public class Car{

  private DriveTrain drive;

  public void tearDown(){...}

  public void drive() {...}  // field visibility reduced
}

public class MyCar extends Car{
  @Override
  public void tearDown(){...}

  public void drivefast(){...}

  public void driveReallyFast(){...}

}

Similar blocks of code found in 2 locations. Consider refactoring.
Open

        public void saveToNodeSettings(NodeSettingsWO settings) {
            settings.addString(NAME, getName());
            settings.addDouble(MIN, getMin());
            settings.addDouble(MAX, getMax());
            settings.addDouble(DEF, getDef());
de.bund.bfr.knime.pmm.nodes/src/de/bund/bfr/knime/pmm/js/modelplotter/modern/ModelPlotterViewValue.java on lines 103..109

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 44.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

        public void loadFromNodeSettings(NodeSettingsRO settings)
                throws InvalidSettingsException {
            setName(settings.getString(NAME));
            setMin(settings.getDouble(MIN));
            setMax(settings.getDouble(MAX));
de.bund.bfr.knime.pmm.nodes/src/de/bund/bfr/knime/pmm/js/modelplotter/modern/ModelPlotterViewValue.java on lines 111..117

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 44.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 4 locations. Consider refactoring.
Open

        for (int i = 0; i < constantKeys.length; i++) {
            constants.put(constantKeys[i], constantValues[i]);
        }
de.bund.bfr.knime.pmm.common/src/de/bund/bfr/knime/pmm/common/math/ParameterOptimizer.java on lines 553..555
de.bund.bfr.knime.pmm.common/src/de/bund/bfr/knime/pmm/common/math/ParameterOptimizer.java on lines 636..638
de.bund.bfr.knime.pmm.nodes/src/de/bund/bfr/knime/pmm/js/common/Param.java on lines 194..196

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 40.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

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