Method has too many lines. [29/25] Open
def update
klass = whitelist_constantize(params.require(:object_type))
@object = klass.find(params[:object_id])
if invalid_object(@object)
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- Exclude checks
This cop checks if the length of a method exceeds some maximum value. Comment lines can optionally be ignored. The maximum allowed length is configurable.
Method update
has a Cognitive Complexity of 14 (exceeds 5 allowed). Consider refactoring. Open
def update
klass = whitelist_constantize(params.require(:object_type))
@object = klass.find(params[:object_id])
if invalid_object(@object)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method update
has 29 lines of code (exceeds 25 allowed). Consider refactoring. Open
def update
klass = whitelist_constantize(params.require(:object_type))
@object = klass.find(params[:object_id])
if invalid_object(@object)
Method index
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def index
respond_to do |format|
format.html {
redirect_to hub_path, notice: 'You requested a papertrail for nothing.' and return if params[:object_type].blank?
klass = whitelist_constantize(params.require(:object_type))
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Prefer symbols instead of strings as hash keys. Open
render head 404, "content_type" => 'text/plain' if o.respond_to?(:project_id) && o.project_id != sessions_current_project_id
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- Exclude checks
This cop checks for the use of strings as keys in hashes. The use of symbols is preferred instead.
Example:
# bad
{ 'one' => 1, 'two' => 2, 'three' => 3 }
# good
{ one: 1, two: 2, three: 3 }
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
render head 404, "content_type" => 'text/plain' if o.respond_to?(:project_id) && o.project_id != sessions_current_project_id
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- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"