Method validate_number
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def validate_number
t = self.collection_type.to_s
if self.number_of_collection_objects.nil? && self.number_of_containers.nil?
errors.add(:number_of_collection_objects, 'At least one number of specimens or number of containers should be specified')
errors.add(:number_of_containers, 'At least one number of specimens or number of containers should be specified')
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method validate_indices
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def validate_indices
unless self.collection_type.blank?
ct = self.collection_type.to_sym
COLLECTION_PROFILE_INDICES[:Favret][ct].each_key do |a|
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Use if self.collection_type.present?
instead of unless self.collection_type.blank?
. Open
unless self.collection_type.blank?
- Read upRead up
- Exclude checks
This cop checks for code that can be written with simpler conditionals
using Object#present?
defined by Active Support.
Interaction with Style/UnlessElse
:
The configuration of NotBlank
will not produce an offense in the
context of unless else
if Style/UnlessElse
is inabled. This is
to prevent interference between the auto-correction of the two cops.
Example: NotNilAndNotEmpty: true (default)
# Converts usages of `!nil? && !empty?` to `present?`
# bad
!foo.nil? && !foo.empty?
# bad
foo != nil && !foo.empty?
# good
foo.present?
Example: NotBlank: true (default)
# Converts usages of `!blank?` to `present?`
# bad
!foo.blank?
# bad
not foo.blank?
# good
foo.present?
Example: UnlessBlank: true (default)
# Converts usages of `unless blank?` to `if present?`
# bad
something unless foo.blank?
# good
something if foo.present?
Use if self.collection_type.present?
instead of unless self.collection_type.blank?
. Open
unless self.collection_type.blank?
- Read upRead up
- Exclude checks
This cop checks for code that can be written with simpler conditionals
using Object#present?
defined by Active Support.
Interaction with Style/UnlessElse
:
The configuration of NotBlank
will not produce an offense in the
context of unless else
if Style/UnlessElse
is inabled. This is
to prevent interference between the auto-correction of the two cops.
Example: NotNilAndNotEmpty: true (default)
# Converts usages of `!nil? && !empty?` to `present?`
# bad
!foo.nil? && !foo.empty?
# bad
foo != nil && !foo.empty?
# good
foo.present?
Example: NotBlank: true (default)
# Converts usages of `!blank?` to `present?`
# bad
!foo.blank?
# bad
not foo.blank?
# good
foo.present?
Example: UnlessBlank: true (default)
# Converts usages of `unless blank?` to `if present?`
# bad
something unless foo.blank?
# good
something if foo.present?