readme.md
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```
______ _ _____ _ _____
| ___ \ | | / __ \| | |_ _|
| |_/ /___ __| |_ ___ ________| / \/| | | |
| // _ \/ _` | | | \ \/ /______| | | | | |
| |\ \ __/ (_| | |_| |> < | \__/\| |_____| |_
\_| \_\___|\__,_|\__,_/_/\_\ \____/\_____/\___/
```
## Quick Start
```javascript
npm i redux-cli -g // install blueprint-cli globally
blueprint new <project name> // create a new blueprint project
blueprint new <project name> -S // OR use ssh to pull project down (if ssh setup with github)
blueprint init // OR configure a current project to use the CLI
// Start generating components/tests and save time \(• ◡ •)/
//(g is alias for generate)
blueprint g dumb SimpleButton
```
![Blueprint CLI Usage Gif](redux-cli.gif)
## Table Of Contents
1. [Getting Started](#getting-started)
2. [Configuring Existing Project](#config-existing-project)
3. [Commands](#commands)
4. [Generators](#generators)
5. [Roadmap](#roadmap)
6. [Examples](#examples)
7. [Creating Custom Blueprints](#creating-blueprints)
8. [Issues/Contributing](#contributing)
9. [Changelog](#changelog)
### Getting Started
Running `blueprint new <project name>` will pull down the amazing [Redux Starter Kit](https://github.com/davezuko/react-redux-starter-kit) and
initialize a new git repo. Running `new` will automatically set up a `.blueprintrc`
to work with this specific starter kit. If you want to integrate the CLI in an
existing project or store your components in different paths please see [config existing project](#config-existing-project)
### Config Existing Project
There is an `init` subcommand for you to specify all paths to where components
live in your project. The `init` command just creates a `.blueprintrc` in your
project root. If you want to you can just create the `.blueprintrc` manually.
Final `.blueprintrc` might look like this:
```javascript
{
"sourceBase":"src",
"testBase":"tests",
"smartPath":"containers",
"dumbPath":"components",
"fileCasing": "default"
}
```
**Note on configuration**:
This project tries to walk on a fine line between convention and configuration.
Since the majority of React applications will separate their smart/dumb
components if you pass in those paths you'll get those generators for free.
However, some of the other generators might not write files to the exact paths
that you use for your project. It's easy to override the CLI generators with
your own so that the generators will write files to the correct location.
[See: creating custom blueprints](#creating-blueprints).
Alternatively, if you use this CLI as a result of `blueprint new <project name>` the
starter kit will come pre-configured with a bunch of blueprints (generators)
that work out of the gate. Currently, I'm working on a PR for the
`react-redux-starter-kit` with a bunch of blueprints. More starter kits and
blueprints to come!
#### Default Settings
|Key Name|Required|Description|
|---|---|---|
|**sourceBase**|✓|where you keep your pre-compiled source (relative from root of project)|
|**testBase**|✓|where you keep your tests (relative from root of project)|
|**smartPath**|✓|where you keep your smart (container) components (relative of sourceBase)|
|**dumbPath**|✓|where you keep your dumb (pure) components (relative of sourceBase)|
|**fileCasing**|✓|how do you want generated files to be named (pascal/camel/snake/dashes/default)|
#### .blueprintrc
It's possible to put `.blueprintrc` files in other locations to better share
configs. It looks for files in the following locations and deep merges the
files it finds together. The defaultSettings will be overwritten by any
following options while the `--config=path/to/file` option will override
everything.
See the whole list and more ENV tricks
at [rc](https://github.com/dominictarr/rc)
1. defaultSettings
2. /etc/blueprint/config
3. /etc/blueprintrc
4. ~/.config/blueprint/config
5. ~/.config/blueprint
6. ~/.blueprint/config
7. ~/.blueprintrc
9. $BLUEPRINT_CONFIG
10. --config=path/to/file
**Note** - All files found at these locations will have their objects deep
merged together. Later file override earlier ones
### Commands
|Command|Description|Alias|
|---|---|---|
|`blueprint new <project name>`|creates a new blueprint project||
|`blueprint init`|configure an existing blueprint app to use the CLI||
|`blueprint generate <generator name> `|generates files and tests for you automatically|`blueprint g`|
|`blueprint help g`|show all generators you have available||
### Generators
|Name|Description|Options|
|---|---|---|
|`blueprint g dumb <comp name>`|generates a dumb component and test file||
|`blueprint g smart <smart name>`|generates a smart connected component and test file||
|`blueprint g form <form name>`|generates a form component (assumes redux-form)||
|`blueprint g duck <duck name>`|generates a redux duck and test file||
You can also see what files would get created with the `--dry-run` option like
so:
```
blueprint g dumb MyNewComponent --dry-run
// Output:
info: installing blueprint...
would create: /MyNewComponent.js
would create: /MyNewComponent.test.js
info: finished installing blueprint.
```
### Roadmap
#### 2.0
* rename to blueprint-cli
* replace commander with yargs for cli
* extend .blueprintrc settings.
* Allow .blueprintrc files to set search * path for blueprint directories
* Enable npm blueprint packages
* Enable better options support for blueprint generation
* Add Copy command to cli
* Add config command to cli
* Add blueprintrc and blueprint-package blueprints
* Update existing blueprints and move into own package, to be included by default
#### 2.X
* Replace "new" command with alternate ways of project creation
* Enable blueprint partials
* Enable blueprints for assets: icons, images, css, fonts
* Enable ability to insert text into existing files
* Enable generators that can invoke other generators. Inspired by rails scaffold
### Examples
Below are some examples of using the generator to speed up development:
```
// generates a dumb component
blueprint g dumb SimpleButton
// generates a smart component
blueprint g smart CommentContainer
// generate a redux-form with <form> tags in render statement
blueprint g form ContactForm
// generate a Redux 'duck' (reducer, constants, action creators)
blueprint g duck todos
```
### Creating Blueprints
Blueprints are template generators with optional custom install logic.
`blueprint generate` comes with a default set of blueprints. Every project has
their own configuration & needs, therefore blueprints have been made easy to override
and extend.
**Preliminary steps**:
1. Create a `blueprints` folder in your root directory. Blueprint CLI will search
for blueprints there _first_ before generating blueprints that come by default.
2. Create a sub directory inside `blueprints` for the new blueprint OR use the
blueprint generator (super meta I know) that comes with Blueprint CLI by typing:
`blueprint g blueprint <new blueprint name>`.
3. If you created the directory yourself than make sure to create a `index.js`
file that exports your blueprint and a `files` folder with what you want
generated.
**Customizing the blueprint**:
Blueprints follow a simple structure. Let's take the built-in
`smart` blueprint as an example:
```
blueprints/smart
├── files
│ ├── __root__
│ │ └── __smart__
│ │ └── __name__.js
│ └── __test__
│ └── __smart__
│ └── __name__.test.js
└── index.js
```
#### File Tokens
`files` contains templates for all the files to be generated into your project.
The `__name__` token is subtituted with the
entity name at install time. Entity names can be configued in
either PascalCase, snake_case, camelCase, or dashes-case so teams can customize their file
names accordingly. By default, the `__name__` will return whatever is entered
in the generate CLI command.
For example, when the user
invokes `blueprint g smart commentContainer` then `__name__` becomes
`commentContainer`.
The `__root__` token is subsituted with the absolute path to your source.
Whatever path is in your `.blueprintrc`'s `sourceBase` will be used here.
The `__test__` token is substitued with the absolute path to your tests.
Whatever path is in your `.blueprintrc`'s `testBase` will be used here.
The `__path__` token is substituted with the blueprint
name at install time. For example, when the user invokes
`blueprint generate smart foo` then `__path__` becomes
`smart`.
The `__smart__` token is a custom token I added in the `index.js` it pulls from
your `.blueprintrc` configuration file to use whatever you have set as your
`smartPath`.
#### Template Variables (AKA Locals)
Variables can be inserted into templates with
`<%= someVariableName %>`. The blueprints use [EJS](http://www.embeddedjs.com/)
for their template rendering so feel free to use any functionality that EJS
supports.
For example, the built-in `dumb` blueprint
`files/__root__/__name__.js` looks like this:
```js
import React, { Component, PropTypes } from 'react';
const propTypes = {
};
class <%= pascalEntityName %> extends Component {
render() {
return (
)
}
}
<%= pascalEntityName %>.propTypes = propTypes;
export default <%= pascalEntityName %>;
```
`<%= pascalEntityName %>` is replaced with the real
value at install time. If we were to type: `blueprint g dumb simple-button` all
instances of `<%= pascalEntityName %>` would be converted to: `SimpleButton`.
The following template variables are provided by default:
- `pascalEntityName`
- `camelEntityName`
- `snakeEntityName`
- `dashesEntityName`
The mechanism for providing custom template variables is
described below.
#### Index.js
Custom installation (and soon uninstallation) behaviour can be added
by overriding the hooks documented below. `index.js` should
export a plain object, which will extend the prototype of the
`Blueprint` class.
```js
module.exports = {
locals: function(options) {
// Return custom template variables here.
return {};
},
fileMapTokens: function(options) {
// Return custom tokens to be replaced in your files
return {
__token__: function(options){
// logic to determine value goes here
return 'value';
}
}
},
filesPath: function() {
// if you want to store generated files in a folder named
// something other than 'files' you can override this
return path.join(this.path, 'files');
},
// before and after install hooks
beforeInstall: function(options) {},
afterInstall: function(options) {},
};
```
#### Blueprint Hooks
As shown above, the following hooks are available to
blueprint authors:
- `locals`
- `fileMapTokens`
- `filesPath`
- `beforeInstall`
- `afterInstall`
#### locals
Use `locals` to add custom tempate variables. The method
receives one argument: `options`. Options is an object
containing general and entity-specific options.
When the following is called on the command line:
```sh
blueprint g dumb foo --html=button --debug
```
The object passed to `locals` looks like this:
```js
{
entity: {
name: 'foo',
options: {
_: ['dumb', 'foo'],
html: 'button'
},
rawArgs: [
... array of rawArgs passed to cli ...
]
},
debug: true
}
```
This hook must return an object. It will be merged with the
aforementioned default locals.
#### fileMapTokens
Use `fileMapTokens` to add custom fileMap tokens for use
in the `mapFile` method. The hook must return an object in the
following pattern:
```js
{
__token__: function(options){
// logic to determine value goes here
return 'value';
}
}
```
It will be merged with the default `fileMapTokens`, and can be used
to override any of the default tokens.
Tokens are used in the files folder (see `files`), and get replaced with
values when the `mapFile` method is called.
#### filesPath
Use `filesPath` to define where the blueprint files to install are located.
This can be used to customize which set of files to install based on options
or environmental variables. It defaults to the `files` directory within the
blueprint's folder.
#### beforeInstall & afterInstall
Called before any of the template files are processed and receives
the the `options` and `locals` hashes as parameters. Typically used for
validating any additional command line options or for any asynchronous
setup that is needed.
### Contributing
This CLI is very much in the beginning phases and I would love to have people
help me to make it more robust. Currently, it's pretty opinonated to use the
tooling/templates I prefer in my projects but I'm open to PR's to make it more
universal and support other platforms (I'm on Mac).
This repo uses Zenhub for managing issues. If you want to see what's currently
being worked on or in the pipeline make sure to install the [Zenhub Chrome
Extension](https://chrome.google.com/webstore/detail/zenhub-for-github/ogcgkffhplmphkaahpmffcafajaocjbd?hl=en-US)
and check out this projects 'Boards'.
#### Development Setup/Contributing
Use `npm link` is to install the CLI locally when testing it and adding
features.
```
nvm use 5.1.0 // install node V5.1 if not present (nvm install 5.1.0)
npm install
npm i eslint babel-eslint -g // make sure you have eslint installed globally
npm start // to compile src into lib
npm test // make sure all tests are passing
// to test the cli in the local directory you can:
npm link // will install the npm package locally so you can run 'blueprint <commands>'
blueprint <run commands here>
```
### Package Utility Scripts:
```
npm start // will watch files in src and compile using babel
npm test // runs test suite with linting. Throws when lint failing
npm run lint // lints all files in src and test
```
### Changelog
`1.8.0` - adds `--dry-run` option to generators so you can see files before committing
`1.7.0` - adds option to use a ui kit boilerplate with the `-U` flag.
`1.6.0` - adds option to use a different boilerplate with the `-B` flag. Fixes windows issues
`1.5.1` - fixes windows support, addes ejs eslint plugin, fixes bug with UI in windows
`1.4.1` - default to https instead of ssh for pulling project down
`1.4.0` - better generator help messages
`1.3.5` - properly passes cli options to blueprints so they can use them
`1.3.3` - fixes init command, adds --debug to generators, improves error messages for broken templates
`1.3.0` - major internal refactor, addition of customizable blueprints
`1.1.1` - adds support for html tag in render when generating components
`1.0.1` - adds fileCasing to generators so Linux users can use snake_case_file_names
`1.0` - first public release with stable api (new/generate/init)