assets/developer-notes/stephanie-gawroriski/2015/01/15.mkd
# 2015/01/15
***DISCLAIMER***: _These notes are from the defunct k8 project which_
_precedes SquirrelJME. The notes for SquirrelJME start on 2016/02/26!_
_The k8 project was effectively a Java SE 8 operating system and as such_
_all of the notes are in the context of that scope. That project is no_
_longer my goal as SquirrelJME is the spiritual successor to it._
## 07:54
One thing classes must lack is a constant pool since that complicates things
slightly when loading and gets rather messy when a table must be looked up.
## 08:15
Need to make all the logging stuff package private instead of private so it
may be reused when needed.
## 09:58
Whoops, accidently forked my main tree, no big deal.
## 10:07
Going to need a better ConstantPool class than last time around.
## 14:25
I have this plan to write a StarCraft clone, perhaps I can make it part of my
OS for demonstration purposes, and to have a game being included in it since
it is a game itself. It could also help with testing the runtime on various
systems to see how well it performs and if it performs correctly.