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# 2019/05/24

## 09:01

I have been thinking and I think the `BasicSequence` stuff in `String` is a
bit to complicated. It makes strings less sharable across VMs and such, and
when I initialize strings it gets complicated.

## 10:01

Actually this is going to end up being much faster because there will be less
overhead with strings!

## 14:36

I think I want to make it so math operations on long, float, and double are
done purely in software. It will have some overhead but it should simplify the
number of instructions that need to be handled. Additionally everything can be
tuned purely to 32-bit registers. This way I do not need conversion for long
and double types. I also would not need comparisons as well.

## 16:21

So not exactly sure what to do for the vtable. There is ClassDataV2 but that
makes instance invocations so complicated. Like I have to load that, then load
off that just to get the pointer I want to execute. So I wonder if there is a
faster way? Maybe every object can instead just have a reference to its own
vtable? That will just waste tons of space though. So just need to figure out
the best way to store and then access these vtables because they are not
constant for a class. Maybe just maybe the class ID and pointer into the class
table is wrong? Like what if class names should just point to the actual
class data for that class? That would simplify things a bit and I would not
need a gigantic table to manage classes in. Although there would be no real
way to have shared types which are compatible. But I guess that is just going
to be how it is. Well, there could actually just be pre-initialized and fixed
stuff for the bootstrap. Like anything will try to use any bootstrap defined
classes first no matter what. I think in the long run this will be the
simplest solution. It will complicate the initial bootstrap stage however but
if everything were `ClassDataV2` then suddenly I have access to instance
objects because I can just static boot vtables and such. So at this point I
may as well just go all the way and initialize everything at once. Things
would be far easier if I had access to `String` instead of doing all of this
magical raw UTF stuff. Initializing the first startup task would also be
easier as well with instances. So then this is pretty much settled.

## 18:48

In the exception handler code, if an exception is not an instance of the
exception then it jumps to the handler so I think this might have been why it
has been messing up in the code. It should be not zero, not zero.

## 20:37

Problem with `jvmIsInstance` is that the instance lookup will never end when
casting to a ClassDataV2 using `pointerToObject`, so I need an unchecked one.