assets/developer-notes/stephanie-gawroriski/2020/08/02.mkd
# 2020/08/02
## 13:26
I have ideas for Squirrel Quarrel, for the given points:
* Campaign with at least 9 missions.
* There will be 4 players (4 color blind friendly colors).
* There will be fog of war.
* There will be custom maps.
* Random map selection only via seed.
* Game Play
* Will involve scouts and acorn/leaves collecting.
* Limited number of squirrels in play: 8 squirrels.
* Acorns are used to birth new squirrels.
* Leaves are used to build nests and upgrade areas.
* All squirrel units are the same.
* Squirrels can carry acorns/leaves/sticks and return to base.
* The more the squirrel carries the less damage they do.
* They can be equipped with weapons to increase damage taken.
* They can be equipped with armor to decrease damage received.
* Weapons and armor may break and have limited durability.
* Simple command set:
* Attack/move/build/gather/drop in direction.
* The maps will be generally small.
* There will be: grass, dirt, leaves, acorns, sticks, trees, and water.
* Multiplayer play
* Controller choices
* On Device
* Remote Communication (Listen as Host)
* Remote Communication (Connect as Host)
* Code Exchange (Host)
* Computer (A...-Z...)
* Letters from A-Z if good word is available, different AIs for each.
* Acorn, Curious, Gray, Ratufa, Squeak, etc.
* Joining multiplayer is done with:
* Remote Communication (Listen as Joiner)
* Remote Communication (Connect as Joiner)
* Code Exchange (Joiner)
* Exchange Codes will be `0` through `9` with `*` and `#`
* Allows two or more players to play with two devices and no connection.
* There will be a "give code and wait for code" screen which is used to
give the player the other code and also receive their code too.
* Will be huffman compressed to make them shorter and conserve space.
* Check code will be at the end.
* Codes will be in a form of `1234*56#1234*56#*7890##` shorter
sequence groups to make division easier. The star symbol will be
for extra data and a check, is just to split it up. There will be
a check digit at the very end to ensure the command was entered
property.
* Communication will be any GCF read/write two-way stream.
* Generally TCP, Serial, or Modem.