assets/developer-notes/stephanie-gawroriski/2022/02/06.mkd
# 2022/02/06
## 12:28
Spoke at my first conference:
<https://fosdem.org/2022/schedule/event/squirrel/>
I would say that it went rather well! Now I suppose I get back to work on
SquirrelJME. There is `serviceRepaints()` which is causing a freeze in cases
where it tries waiting for a repaint to happen but it never does! So I
definitely need a better strategy for it, maybe I can use an actual timestamp
for it to determine when something is happening.
## 21:31
There is a graphical issue with drawing RGB tiles where it is out of bounds. So
the error details are:
* `Index 96 out of bounds for length 90`
* `buffer[576]=[I@2d4260b8`
* `bufferlen=576`
* `w=24`
* `h=24`
* `pitch=24`
* `offset=0`
* `data[90]=[I@58377072`
* `w=10`
* `h=9`
* `off=0`
* `scanlen=10`
* `x=7`
* `y=12`
* `tw=7`
* `th=1`
* `subX=0`
* `subY=4`
Then I have:
```
DB: Oops: __o=0, __l=10, __x=7, __y=12, __w=7, __h=1,
__subX=0, __subY=4, __b[90]=[I@34e4ea13,
data[576]=[I@28828654, iw=24, eosa=3, dest=295, src=96, ey=13, spend=103 !!
```
Definitely would say this is quite the mess and it has been awhile so
maybe I should just dive in and rewrite all the graphics functions. Since
there are so many different graphics formats, maybe I should just make
a kind of slower reference implementation just so I can figure out all of
the various algorithms. There would be extreme method overhead but I think
that is the way to go.