modules/m3g/src/main/java/javax/microedition/m3g/RayIntersection.java
// -*- Mode: Java; indent-tabs-mode: t; tab-width: 4 -*-
// ---------------------------------------------------------------------------
// SquirrelJME
// Copyright (C) Stephanie Gawroriski <xer@multiphasicapps.net>
// ---------------------------------------------------------------------------
// SquirrelJME is under the Mozilla Public License Version 2.0.
// See license.mkd for licensing and copyright information.
// ---------------------------------------------------------------------------
package javax.microedition.m3g;
import cc.squirreljme.runtime.cldc.annotation.Api;
import cc.squirreljme.runtime.cldc.debug.Debugging;
@Api
public class RayIntersection
{
@Api
public RayIntersection()
{
throw Debugging.todo();
}
@Api
public float getDistance()
{
throw Debugging.todo();
}
@Api
public Node getIntersected()
{
throw Debugging.todo();
}
@Api
public float getNormalX()
{
throw Debugging.todo();
}
@Api
public float getNormalY()
{
throw Debugging.todo();
}
@Api
public float getNormalZ()
{
throw Debugging.todo();
}
@Api
public void getRay(float[] __a)
{
throw Debugging.todo();
}
@Api
public int getSubmeshIndex()
{
throw Debugging.todo();
}
@Api
public float getTextureS(int __a)
{
throw Debugging.todo();
}
@Api
public float getTextureT(int __a)
{
throw Debugging.todo();
}
}