SquirrelJME/SquirrelJME

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modules/m3g/src/main/java/javax/microedition/m3g/SkinnedMesh.java

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// -*- Mode: Java; indent-tabs-mode: t; tab-width: 4 -*-
// ---------------------------------------------------------------------------
// SquirrelJME
//     Copyright (C) Stephanie Gawroriski <xer@multiphasicapps.net>
// ---------------------------------------------------------------------------
// SquirrelJME is under the Mozilla Public License Version 2.0.
// See license.mkd for licensing and copyright information.
// ---------------------------------------------------------------------------

package javax.microedition.m3g;


import cc.squirreljme.runtime.cldc.annotation.Api;
import cc.squirreljme.runtime.cldc.debug.Debugging;

@Api
public class SkinnedMesh
    extends Mesh
{
    @Api
    public SkinnedMesh(VertexBuffer __a, IndexBuffer[] __b, Appearance[] __c,
        Group __d)
    {
        super((VertexBuffer)null, (IndexBuffer[])null, (Appearance[])null
            );
        throw Debugging.todo();
    }
    
    @Api
    public SkinnedMesh(VertexBuffer __a, IndexBuffer __b, Appearance __c, 
        Group __d)
    {
        super((VertexBuffer)null, (IndexBuffer[])null, (Appearance[])null
            );
        throw Debugging.todo();
    }
    
    @Api
    public void addTransform(Node __a, int __b, int __c, int __d)
    {
        throw Debugging.todo();
    }
    
    @Api
    public void getBoneTransform(Node __a, Transform __b)
    {
        throw Debugging.todo();
    }
    
    @Api
    public int getBoneVertices(Node __a, int[] __b, float[] __c)
    {
        throw Debugging.todo();
    }
    
    @Api
    public Group getSkeleton()
    {
        throw Debugging.todo();
    }
}