modules/m3g/src/main/java/javax/microedition/m3g/SkinnedMesh.java
// -*- Mode: Java; indent-tabs-mode: t; tab-width: 4 -*-
// ---------------------------------------------------------------------------
// SquirrelJME
// Copyright (C) Stephanie Gawroriski <xer@multiphasicapps.net>
// ---------------------------------------------------------------------------
// SquirrelJME is under the Mozilla Public License Version 2.0.
// See license.mkd for licensing and copyright information.
// ---------------------------------------------------------------------------
package javax.microedition.m3g;
import cc.squirreljme.runtime.cldc.annotation.Api;
import cc.squirreljme.runtime.cldc.debug.Debugging;
@Api
public class SkinnedMesh
extends Mesh
{
@Api
public SkinnedMesh(VertexBuffer __a, IndexBuffer[] __b, Appearance[] __c,
Group __d)
{
super((VertexBuffer)null, (IndexBuffer[])null, (Appearance[])null
);
throw Debugging.todo();
}
@Api
public SkinnedMesh(VertexBuffer __a, IndexBuffer __b, Appearance __c,
Group __d)
{
super((VertexBuffer)null, (IndexBuffer[])null, (Appearance[])null
);
throw Debugging.todo();
}
@Api
public void addTransform(Node __a, int __b, int __c, int __d)
{
throw Debugging.todo();
}
@Api
public void getBoneTransform(Node __a, Transform __b)
{
throw Debugging.todo();
}
@Api
public int getBoneVertices(Node __a, int[] __b, float[] __c)
{
throw Debugging.todo();
}
@Api
public Group getSkeleton()
{
throw Debugging.todo();
}
}