modules/m3g/src/main/java/javax/microedition/m3g/VertexArray.java
// -*- Mode: Java; indent-tabs-mode: t; tab-width: 4 -*-
// ---------------------------------------------------------------------------
// SquirrelJME
// Copyright (C) Stephanie Gawroriski <xer@multiphasicapps.net>
// ---------------------------------------------------------------------------
// SquirrelJME is under the Mozilla Public License Version 2.0.
// See license.mkd for licensing and copyright information.
// ---------------------------------------------------------------------------
package javax.microedition.m3g;
import cc.squirreljme.runtime.cldc.annotation.Api;
import cc.squirreljme.runtime.cldc.debug.Debugging;
@Api
public class VertexArray
extends Object3D
{
@Api
public VertexArray(int __a, int __b, int __c)
{
throw Debugging.todo();
}
@Api
public void get(int __a, int __b, byte[] __c)
{
throw Debugging.todo();
}
@Api
public void get(int __a, int __b, short[] __c)
{
throw Debugging.todo();
}
@Api
public int getComponentCount()
{
throw Debugging.todo();
}
@Api
public int getComponentType()
{
throw Debugging.todo();
}
@Api
public int getVertexCount()
{
throw Debugging.todo();
}
@Api
public void set(int __a, int __b, byte[] __c)
{
throw Debugging.todo();
}
@Api
public void set(int __a, int __b, short[] __c)
{
throw Debugging.todo();
}
}