modules/midp-lcdui/src/main/java/javax/microedition/lcdui/game/LayerManager.java
// -*- Mode: Java; indent-tabs-mode: t; tab-width: 4 -*-
// ---------------------------------------------------------------------------
// SquirrelJME
// Copyright (C) Stephanie Gawroriski <xer@multiphasicapps.net>
// ---------------------------------------------------------------------------
// SquirrelJME is under the Mozilla Public License Version 2.0.
// See license.mkd for licensing and copyright information.
// ---------------------------------------------------------------------------
package javax.microedition.lcdui.game;
import cc.squirreljme.runtime.cldc.annotation.Api;
import cc.squirreljme.runtime.cldc.debug.Debugging;
import javax.microedition.lcdui.Graphics;
@Api
public class LayerManager
{
@Api
public LayerManager()
{
throw Debugging.todo();
}
@Api
public void append(Layer __a)
{
throw Debugging.todo();
}
@Api
public Layer getLayerAt(int __a)
{
throw Debugging.todo();
}
@Api
public int getSize()
{
throw Debugging.todo();
}
@Api
public void insert(Layer __a, int __b)
{
throw Debugging.todo();
}
@Api
public void paint(Graphics __a, int __b, int __c)
{
throw Debugging.todo();
}
@Api
public void remove(Layer __a)
{
throw Debugging.todo();
}
@Api
public void setViewWindow(int __a, int __b, int __c, int __d)
{
throw Debugging.todo();
}
}