modules/midp-lcdui/src/main/java/javax/microedition/lcdui/game/Sprite.java
// -*- Mode: Java; indent-tabs-mode: t; tab-width: 4 -*-
// ---------------------------------------------------------------------------
// SquirrelJME
// Copyright (C) Stephanie Gawroriski <xer@multiphasicapps.net>
// ---------------------------------------------------------------------------
// SquirrelJME is under the Mozilla Public License Version 2.0.
// See license.mkd for licensing and copyright information.
// ---------------------------------------------------------------------------
package javax.microedition.lcdui.game;
import cc.squirreljme.runtime.cldc.annotation.Api;
import cc.squirreljme.runtime.cldc.debug.Debugging;
import javax.microedition.lcdui.Graphics;
import javax.microedition.lcdui.Image;
@Api
public class Sprite
extends Layer
{
@Api
public static final int TRANS_MIRROR =
2;
@Api
public static final int TRANS_MIRROR_ROT180 =
1;
@Api
public static final int TRANS_MIRROR_ROT270 =
4;
@Api
public static final int TRANS_MIRROR_ROT90 =
7;
@Api
public static final int TRANS_NONE =
0;
@Api
public static final int TRANS_ROT180 =
3;
@Api
public static final int TRANS_ROT270 =
6;
@Api
public static final int TRANS_ROT90 =
5;
@Api
public Sprite(Image __a)
{
throw Debugging.todo();
}
@Api
public Sprite(Image __a, int __b, int __c)
{
throw Debugging.todo();
}
@Api
public Sprite(Sprite __a)
{
throw Debugging.todo();
}
@Api
public final boolean collidesWith(Image __a, int __b, int __c, boolean
__d)
{
throw Debugging.todo();
}
@Api
public final boolean collidesWith(Sprite __a, boolean __b)
{
throw Debugging.todo();
}
@Api
public final boolean collidesWith(TiledLayer __a, boolean __b)
{
throw Debugging.todo();
}
@Api
public void defineCollisionRectangle(int __a, int __b, int __c, int __d)
{
throw Debugging.todo();
}
@Api
public void defineReferencePixel(int __a, int __b)
{
throw Debugging.todo();
}
@Api
public final int getFrame()
{
throw Debugging.todo();
}
@Api
public int getFrameSequenceLength()
{
throw Debugging.todo();
}
@Api
public int getRawFrameCount()
{
throw Debugging.todo();
}
@Api
public int getRefPixelX()
{
throw Debugging.todo();
}
@Api
public int getRefPixelY()
{
throw Debugging.todo();
}
@Api
public void nextFrame()
{
throw Debugging.todo();
}
@Override
public final void paint(Graphics __a)
{
throw Debugging.todo();
}
@Api
public void prevFrame()
{
throw Debugging.todo();
}
@Api
public void setCollisionAlpha(int __a)
{
throw Debugging.todo();
}
@Api
public void setFrame(int __a)
{
throw Debugging.todo();
}
@Api
public void setFrameSequence(int[] __a)
{
throw Debugging.todo();
}
@Api
public void setImage(Image __a, int __b, int __c)
{
throw Debugging.todo();
}
@Api
public void setRefPixelPosition(int __a, int __b)
{
throw Debugging.todo();
}
@Api
public void setTransform(int __a)
{
throw Debugging.todo();
}
}