SquirrelJME/SquirrelJME

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modules/midp-lcdui/src/main/java/javax/microedition/lcdui/game/Sprite.java

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// -*- Mode: Java; indent-tabs-mode: t; tab-width: 4 -*-
// ---------------------------------------------------------------------------
// SquirrelJME
//     Copyright (C) Stephanie Gawroriski <xer@multiphasicapps.net>
// ---------------------------------------------------------------------------
// SquirrelJME is under the Mozilla Public License Version 2.0.
// See license.mkd for licensing and copyright information.
// ---------------------------------------------------------------------------

package javax.microedition.lcdui.game;

import cc.squirreljme.runtime.cldc.annotation.Api;
import cc.squirreljme.runtime.cldc.debug.Debugging;
import javax.microedition.lcdui.Graphics;
import javax.microedition.lcdui.Image;

@Api
public class Sprite
    extends Layer
{
    @Api
    public static final int TRANS_MIRROR =
        2;
    
    @Api
    public static final int TRANS_MIRROR_ROT180 =
        1;
    
    @Api
    public static final int TRANS_MIRROR_ROT270 =
        4;
    
    @Api
    public static final int TRANS_MIRROR_ROT90 =
        7;
    
    @Api
    public static final int TRANS_NONE =
        0;
    
    @Api
    public static final int TRANS_ROT180 =
        3;
    
    @Api
    public static final int TRANS_ROT270 =
        6;
    
    @Api
    public static final int TRANS_ROT90 =
        5;
    
    @Api
    public Sprite(Image __a)
    {
        throw Debugging.todo();
    }
    
    @Api
    public Sprite(Image __a, int __b, int __c)
    {
        throw Debugging.todo();
    }
    
    @Api
    public Sprite(Sprite __a)
    {
        throw Debugging.todo();
    }
    
    @Api
    public final boolean collidesWith(Image __a, int __b, int __c, boolean 
        __d)
    {
        throw Debugging.todo();
    }
    
    @Api
    public final boolean collidesWith(Sprite __a, boolean __b)
    {
        throw Debugging.todo();
    }
    
    @Api
    public final boolean collidesWith(TiledLayer __a, boolean __b)
    {
        throw Debugging.todo();
    }
    
    @Api
    public void defineCollisionRectangle(int __a, int __b, int __c, int __d)
    {
        throw Debugging.todo();
    }
    
    @Api
    public void defineReferencePixel(int __a, int __b)
    {
        throw Debugging.todo();
    }
    
    @Api
    public final int getFrame()
    {
        throw Debugging.todo();
    }
    
    @Api
    public int getFrameSequenceLength()
    {
        throw Debugging.todo();
    }
    
    @Api
    public int getRawFrameCount()
    {
        throw Debugging.todo();
    }
    
    @Api
    public int getRefPixelX()
    {
        throw Debugging.todo();
    }
    
    @Api
    public int getRefPixelY()
    {
        throw Debugging.todo();
    }
    
    @Api
    public void nextFrame()
    {
        throw Debugging.todo();
    }
    
    @Override
    public final void paint(Graphics __a)
    {
        throw Debugging.todo();
    }
    
    @Api
    public void prevFrame()
    {
        throw Debugging.todo();
    }
    
    @Api
    public void setCollisionAlpha(int __a)
    {
        throw Debugging.todo();
    }
    
    @Api
    public void setFrame(int __a)
    {
        throw Debugging.todo();
    }
    
    @Api
    public void setFrameSequence(int[] __a)
    {
        throw Debugging.todo();
    }
    
    @Api
    public void setImage(Image __a, int __b, int __c)
    {
        throw Debugging.todo();
    }
    
    @Api
    public void setRefPixelPosition(int __a, int __b)
    {
        throw Debugging.todo();
    }
    
    @Api
    public void setTransform(int __a)
    {
        throw Debugging.todo();
    }
}