SquirrelJME/SquirrelJME

View on GitHub
modules/squirrel-quarrel/src/main/java/net/multiphasicapps/squirrelquarrel/units/Unit.java

Summary

Maintainability
A
0 mins
Test Coverage
// -*- Mode: Java; indent-tabs-mode: t; tab-width: 4 -*-
// ---------------------------------------------------------------------------
// SquirrelJME
//     Copyright (C) Stephanie Gawroriski <xer@multiphasicapps.net>
// ---------------------------------------------------------------------------
// SquirrelJME is under the Mozilla Public License Version 2.0.
// See license.mkd for licensing and copyright information.
// ---------------------------------------------------------------------------

package net.multiphasicapps.squirrelquarrel.units;

import cc.squirreljme.runtime.cldc.debug.Debugging;
import java.lang.ref.Reference;

/**
 * This represents and holds information for a single unit in the game.
 *
 * @since 2017/02/14
 */
public final class Unit
{
    /** The ID of this unit. */
    protected final int id;
    
    /** The current unit type. */
    private UnitType _type;
    
    /** Was this unit deleted? */
    private boolean _deleted;
    
    /** Hitpoints of the current unit. */
    private int _hp;
    
    /** Unit shields. */
    private int _shields;
    
    /** Reference to this unit via pointer. */
    private Reference<UnitReference> _ref;
    
    /** Actual center position. */
    int _cx, _cy;
    
    /** Position of the unit in the map. */
    int _x1, _y1, _x2, _y2;
    
    /**
     * Initializes the unit.
     *
     * @param __id The ID of the unit.
     * @since 2018/03/19
     */
    public Unit(int __id)
    {
        this.id = __id;
    }
    
    /**
     * Returns the center X position.
     *
     * @return The center X position.
     * @since 2017/02/17
     */
    public int centerX()
    {
        return this._cx;
    }
    
    /**
     * Returns the center Y position.
     *
     * @return The center Y position.
     * @since 2017/02/17
     */
    public int centerY()
    {
        return this._cy;
    }
    
    /**
     * {@inheritDoc}
     * @since 2018/03/19
     */
    @Override
    public final boolean equals(Object __o)
    {
        if (this == __o)
            return true;
        
        if (!(__o instanceof Unit))
            return false;
        
        return this.id == ((Unit)__o).id;
    }
    
    /**
     * {@inheritDoc}
     * @since 2018/03/19
     */
    @Override
    public final int hashCode()
    {
        return this.id;
    }
    
    /**
     * Returns the ID of this unit.
     *
     * @return The unit ID.
     * @since 2018/03/19
     */
    public final int id()
    {
        return this.id;
    }
    
    /**
     * This morphs the current unit so that it is of the specified unit type.
     * Certain aspects are transferred and translation whiles others may be
     * reset.
     *
     * @param __t The unit type to morph to.
     * @throws NullPointerException On null arguments.
     * @since 2017/02/15
     */
    public void morph(UnitType __t)
        throws NullPointerException
    {
        // Check
        if (__t == null)
            throw new NullPointerException("NARG");
        
        throw Debugging.todo();
        /*
        /* {@squirreljme.error BE0a Cannot morph a linked unit.} * /
        if (this._islinked)
            throw new IllegalStateException("BE0a");
        
        // If the type remains the same, do nothing
        UnitType oldtype = this._type;
        if (oldtype == __t)
            return;
        
        // Get info, needed for some details
        UnitInfo oldinfo = this._info,
            newinfo = __t.info();
        
        // Set new type
        this._type = __t;
        this._info = newinfo;
        
        // No previous type, set details
        if (oldtype == null)
        {
            this._hp = newinfo.hp;
            this._shields = newinfo.shields;
        }
        
        // Average the stats so that the new health is a precentage of the
        // old health
        else
        {
            if (true)
                throw new todo.TODO();
            
            // Recenter
            __move(this._cx, this._cy);
        }
        */
    }
    
    /**
     * Returns a reference to this unit.
     *
     * @return The reference to this unit.
     * @since 2018/03/19
     */
    public final UnitReference reference()
    {
        throw Debugging.todo();
    }
    
    /**
     * Runs the unit logic.
     *
     * @param __framenum The frame number.
     * @return {@code true} if the unit was deleted.
     * @since 2017/02/14
     */
    boolean run(int __framenum)
    {
        // If the unit was deleted, do nothing
        if (this._deleted)
            return true;
        
        throw Debugging.todo();
        /*
        // Do not think for units which are not linked, but do not delete them
        if (!this._islinked)
            return false;
        
        // Not deleted
        return false;*/
    }
    
    /**
     * Returns the unit type.
     *
     * @return The unit type.
     * @since 2017/02/17
     */
    public UnitType type()
    {
        return this._type;
    }
}