SquirrelJME/SquirrelJME

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modules/vendor-api-nokia/src/main/java/cc/squirreljme/runtime/nokia/NokiaKeyCodeTranslator.java

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// ---------------------------------------------------------------------------
// SquirrelJME
//     Copyright (C) Stephanie Gawroriski <xer@multiphasicapps.net>
// ---------------------------------------------------------------------------
// SquirrelJME is under the GNU General Public License v3+, or later.
// See license.mkd for licensing and copyright information.
// ---------------------------------------------------------------------------

package cc.squirreljme.runtime.nokia;

import cc.squirreljme.jvm.mle.constants.NonStandardKey;
import cc.squirreljme.runtime.lcdui.event.KeyCodeTranslator;
import com.nokia.mid.ui.FullCanvas;

/**
 * Translator for Nokia events.
 *
 * @since 2022/02/03
 */
public class NokiaKeyCodeTranslator
    implements KeyCodeTranslator
{
    /**
     * {@inheritDoc}
     *
     * @since 2022/02/03
     */
    @Override
    public int keyCodeToGameAction(int __kc)
    {
        switch (__kc)
        {
            // Nokia Soft Key 1
            case NonStandardKey.F1:
            case NonStandardKey.VGAME_COMMAND_LEFT:
            case FullCanvas.KEY_SOFTKEY1:
                return FullCanvas.KEY_SOFTKEY1;
            
            // Nokia Soft Key 2
            case NonStandardKey.F2:
            case NonStandardKey.VGAME_COMMAND_CENTER:
            case FullCanvas.KEY_SOFTKEY2:
                return FullCanvas.KEY_SOFTKEY2;
            
            // Nokia Soft Key 3
            case NonStandardKey.F3:
            case NonStandardKey.VGAME_COMMAND_RIGHT:
            case FullCanvas.KEY_SOFTKEY3:
                return FullCanvas.KEY_SOFTKEY3;
        }
        
        return 0;
    }
    
    /**
     * {@inheritDoc}
     *
     * @since 2022/02/03
     */
    @Override
    public int normalizeKeyCode(int __kc)
    {
        // Nokia exposes these as physical Key IDs, so do the same here
        // Since most software is made for Nokia we pretty much the
        // standard and as such have to support doing it this way.
        switch (__kc)
        {
            case NonStandardKey.F1:
            case NonStandardKey.VGAME_COMMAND_LEFT:
                return FullCanvas.KEY_SOFTKEY1;
            
            case NonStandardKey.F2:
            case NonStandardKey.VGAME_COMMAND_RIGHT:
                return FullCanvas.KEY_SOFTKEY2;
            
            case NonStandardKey.F3:
            case NonStandardKey.VGAME_COMMAND_CENTER:
                return FullCanvas.KEY_SOFTKEY3;
        }
        
        return 0;
    }
}