src/structures/game/player/PlayerManager.js
module.exports = class PlayerManager extends Array {
constructor () {
super()
this.currentIndex = 0
}
get current () {
return this[this.currentIndex]
}
isCurrentPlayer (id) {
return this.current.user.id === id
}
next () {
this.currentIndex = (this.currentIndex + 1) % this.length
}
shuffle () {
let currentIndex = this.length
while (currentIndex !== 0) {
const randomIndex = Math.floor(Math.random() * currentIndex)
currentIndex -= 1
const tempValue = this[currentIndex]
this[currentIndex] = this[randomIndex]
this[randomIndex] = tempValue
}
}
}