File application_controller.rb
has 449 lines of code (exceeds 250 allowed). Consider refactoring. Open
require 'authenticated_system'
class ApplicationController < ActionController::Base
include Seek::Errors::ControllerErrorHandling
Method log_event
has a Cognitive Complexity of 42 (exceeds 5 allowed). Consider refactoring. Open
def log_event
User.with_current_user current_user do
c = self.controller_name.downcase
a = self.action_name.downcase
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Class ApplicationController
has 33 methods (exceeds 20 allowed). Consider refactoring. Open
class ApplicationController < ActionController::Base
include Seek::Errors::ControllerErrorHandling
include Seek::EnabledFeaturesFilter
include Recaptcha::Verify
Method log_event
has 72 lines of code (exceeds 25 allowed). Consider refactoring. Open
def log_event
User.with_current_user current_user do
c = self.controller_name.downcase
a = self.action_name.downcase
Method find_and_authorize_requested_item
has a Cognitive Complexity of 19 (exceeds 5 allowed). Consider refactoring. Open
def find_and_authorize_requested_item
begin
name = self.controller_name.singularize
action = translate_action(action_name)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method find_and_authorize_requested_item
has 46 lines of code (exceeds 25 allowed). Consider refactoring. Open
def find_and_authorize_requested_item
begin
name = self.controller_name.singularize
action = translate_action(action_name)
Method project_membership_required
has a Cognitive Complexity of 14 (exceeds 5 allowed). Consider refactoring. Open
def project_membership_required
unless User.logged_in_and_member? || User.admin_logged_in?
flash[:error] = "Only members of known projects, institutions or work groups are allowed to create new content."
respond_to do |format|
format.html do
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method resource_in_tab
has 29 lines of code (exceeds 25 allowed). Consider refactoring. Open
def resource_in_tab
resource_type = params[:resource_type]
view_type = params[:view_type]
scale_title = params[:scale_title] || ''
Method detect_for_filter
has 26 lines of code (exceeds 25 allowed). Consider refactoring. Open
def detect_for_filter(filter, resource, value)
case
#first the special cases
when filter == 'investigation' && resource.respond_to?(:assays)
resource.assays.collect { |a| a.study.investigation_id }.include? value.id
Method resource_in_tab
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def resource_in_tab
resource_type = params[:resource_type]
view_type = params[:view_type]
scale_title = params[:scale_title] || ''
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method detect_for_filter
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def detect_for_filter(filter, resource, value)
case
#first the special cases
when filter == 'investigation' && resource.respond_to?(:assays)
resource.assays.collect { |a| a.study.investigation_id }.include? value.id
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method expire_activity_fragment_cache
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
def expire_activity_fragment_cache(controller,action)
if action!="show"
@@auth_types ||= Seek::Util.authorized_types.collect{|t| t.name.underscore.pluralize}
if action=="download"
expire_download_activity
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method check_allowed_to_manage_types
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def check_allowed_to_manage_types
unless Seek::Config.type_managers_enabled
error("Type management disabled", "...")
return false
end
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Identical blocks of code found in 2 locations. Consider refactoring. Open
check_log_exists(a, c, object)
ActivityLog.create(:action => a,
:culprit => current_user,
:referenced => object.projects.first,
:controller_name => c,
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 28.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
check_log_exists(a, c, object)
ActivityLog.create(:action => a,
:culprit => current_user,
:referenced => object.projects.first,
:controller_name => c,
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 28.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76