Showing 1,025 of 1,025 total issues
Similar blocks of code found in 2 locations. Consider refactoring. Open
def exp_conditions_search_fields
flds = experimental_conditions.collect do |ec|
[ec.measured_item.title,
ec.substances.collect do |sub|
#FIXME: this makes the assumption that the synonym.substance appears like a Compound
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 66.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
if @strain.save
if @strain.from_biosamples=='true'
#reload to get updated nested attributes,e.g. genotypes/phenotypes
@strain.reload
render :partial => "biosamples/back_to_biosamples", :locals => {:action => 'create', :object => @strain}
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 66.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Function updateAssays
has 40 lines of code (exceeds 25 allowed). Consider refactoring. Open
function updateAssays() {
assay_text = '<ul class="related_asset_list">'
for (var i=0;i<assays_array.length;i++) {
assay=assays_array[i];
title=assay[0];
Method tag_with
has 40 lines of code (exceeds 25 allowed). Consider refactoring. Open
def tag_with tags, attr="tag", owner=User.current_user,owned_tags_only=false
tags = Array(tags)
#FIXME: yuck! - this is required so that self has an id and can be assigned to an Annotation.annotatable
return if self.new_record? && !self.save
Similar blocks of code found in 2 locations. Consider refactoring. Open
function from_url_selected(){
Effect.Fade("upload_from_file", {
duration: 0.0
});
Effect.Appear("upload_from_url");
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 67.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
function from_file_selected(){
Effect.Fade("upload_from_url", {
duration: 0.0
});
Effect.Appear("upload_from_file");
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 67.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Function displayNormal
has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring. Open
function displayNormal() {
var xmlHttp;
try { // Firefox, Opera 8.0+, Safari
xmlHttp = new XMLHttpRequest();
if (xmlHttp.overrideMimeType) {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method dump_tmp_io_object_to_file
has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring. Open
def dump_tmp_io_object_to_file
raise Exception.new("You cannot define both :data content and a :tmp_io_object") unless @data.nil? || @tmp_io_object.nil?
t1 = Time.now
unless @tmp_io_object.nil?
begin
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method associate_organism
has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring. Open
def associate_organism(organism,strain_id=nil,culture_growth_type=nil,tissue_and_cell_type_id="0",tissue_and_cell_type_title=nil)
organism = Organism.find(organism) if organism.kind_of?(Numeric) || organism.kind_of?(String)
strain=organism.strains.find_by_id(strain_id)
assay_organism=AssayOrganism.new(:assay=>self,:organism=>organism,:culture_growth_type=>culture_growth_type,:strain=>strain)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method resource_title_draggable_avatar
has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring. Open
def resource_title_draggable_avatar resource, version=nil
icon=""
image=nil
if resource.avatar_key
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method policy_to_people_group
has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring. Open
def policy_to_people_group people_in_group, contributor=User.current_user.person
if sharing_scope == Policy::ALL_SYSMO_USERS
people_in_network = get_people_in_network access_type
people_in_group['Network'] |= people_in_network unless people_in_network.blank?
elsif sharing_scope == Policy::EVERYONE
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method date_as_string
has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring. Open
def date_as_string date,show_time_of_day=false,year_only_1st_jan=false
#for publications, if it is the first of jan, then it can be assumed it is just the year (unlikely have a publication on New Years Day)
if (year_only_1st_jan && !date.blank? && date.month==1 && date.day==1)
str=date.year.to_s
else
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method set_parameters_for_sharing_form
has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring. Open
def set_parameters_for_sharing_form object=nil
object ||= eval "@#{controller_name.singularize}"
policy = nil
policy_type = ""
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method people_by_project_options
has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring. Open
def people_by_project_options(projects)
options = ""
projects.each do |project|
project_options = "<optgroup id=#{project.id} title=\"#{h project.title}\" label=\"#{h truncate(project.title)}\">"
project.people.sort{|a,b| (a.last_name.nil? ? nil : a.last_name.capitalize) <=> (b.last_name.nil? ? nil : b.last_name.capitalize)}.each do |person|
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method find_and_filter_workflows
has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring. Open
def find_and_filter_workflows
find_assets
# Has the user cleared the search box? - return all items.
uploader = params[:uploader_id]
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method update
has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring. Open
def update
@person.disciplines.clear if params[:discipline_ids].nil?
# extra check required to see if any avatar was actually selected (or it remains to be the default one)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method show
has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring. Open
def show
respond_to do |format|
format.html do
# see notes in application.rb on how this works
update_last_seen_at
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method check_for_override
has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring. Open
def check_for_override context, options
unless options[:seek_template].nil?
value = @@alternative_map[{:controller => context.controller_name, :seek_template => options[:seek_template].to_s}]
unless value.nil?
options[:template]=value
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method update_others
has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring. Open
def update_others
update_flag = true
if Seek::Config.tag_threshold.to_s != params[:tag_threshold] || Seek::Config.max_visible_tags.to_s!=params[:max_visible_tags]
expire_annotation_fragments
end
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method fetch_preview
has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring. Open
def fetch_preview
#trim the PubMed or Doi Id
params[:key] = params[:key].strip() unless params[:key].blank?
params[:publication][:project_ids].reject!(&:blank?).map! { |id| id.split(',') }.flatten!
@publication = Publication.new(params[:publication])
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"