Function _getBoundsInfo
has 117 lines of code (exceeds 25 allowed). Consider refactoring. Open
_getBoundsInfo(this: GrammarElement, dots: Element[]) {
if (dots.length === 0) {
return null;
}
File element.area.ts
has 337 lines of code (exceeds 250 allowed). Consider refactoring. Open
import * as d3Color from 'd3-color';
import * as d3Selection from 'd3-selection';
const d3 = {
...d3Color,
...d3Selection,
Function getClosestElement
has 87 lines of code (exceeds 25 allowed). Consider refactoring. Open
getClosestElement(cursorX: number, cursorY: number) {
if (!this._boundsInfo) {
return null;
}
const {bounds, tree} = this._boundsInfo as BoundsInfo;
Function getClosestElement
has a Cognitive Complexity of 16 (exceeds 5 allowed). Consider refactoring. Open
getClosestElement(cursorX: number, cursorY: number) {
if (!this._boundsInfo) {
return null;
}
const {bounds, tree} = this._boundsInfo as BoundsInfo;
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function buildModel
has 43 lines of code (exceeds 25 allowed). Consider refactoring. Open
buildModel(screenModel) {
const baseModel = BasePath.baseModel(screenModel);
const guide = this.node().config.guide;
Function interpolated
has 38 lines of code (exceeds 25 allowed). Consider refactoring. Open
const interpolated = (() => {
interface Pair {
start: ElementInfo;
end: ElementInfo;
y: number;
Function init
has 31 lines of code (exceeds 25 allowed). Consider refactoring. Open
init(xConfig) {
const config = BasePath.init(xConfig);
const enableStack = config.stack;
Function _getBoundsInfo
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
_getBoundsInfo(this: GrammarElement, dots: Element[]) {
if (dots.length === 0) {
return null;
}
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function buildModel
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
buildModel(screenModel) {
const baseModel = BasePath.baseModel(screenModel);
const guide = this.node().config.guide;
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Identical blocks of code found in 2 locations. Consider refactoring. Open
const params = Object.assign(
{},
args,
{
defMin: sizeCfg.defMinSize,
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 55.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
const toDirPoint = (d) => ({
id: screenModel.id(d),
x: baseModel.x(d),
y: baseModel.y(d)
});
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 51.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
const toRevPoint = (d) => ({
id: screenModel.id(d),
x: baseModel.x0(d),
y: baseModel.y0(d)
});
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 51.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
g.y0 = (g.start.y0 + kx * (g.end.y0 - g.start.y0));
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 47.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
g.y = (g.start.y + kx * (g.end.y - g.start.y));
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 47.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Type assertion on object literals is forbidden, use a type annotation instead. Open
}, {} as {[group: string]: number});
- Read upRead up
- Exclude checks
Rule: no-object-literal-type-assertion
Forbids an object literal to appear in a type assertion expression.
Casting to any
or to unknown
is still allowed.
Rationale
Always prefer const x: T = { ... };
to const x = { ... } as T;
.
The type assertion in the latter case is either unnecessary or hides an error.
The compiler will warn for excess properties with this syntax, but not missing required fields.
For example: const x: { foo: number } = {}
will fail to compile, but
const x = {} as { foo: number }
will succeed.
Additionally, the const assertion const x = { foo: 1 } as const
,
introduced in TypeScript 3.4, is considered beneficial and is ignored by this rule.
Notes
- TypeScript Only
Config
One option may be configured:
-
allow-arguments
allows type assertions to be used on object literals inside call expressions.
Examples
"no-object-literal-type-assertion": true
"no-object-literal-type-assertion": true,[object Object]
Schema
{
"type": "object",
"properties": {
"allow-arguments": {
"type": "boolean"
}
},
"additionalProperties": false
}
For more information see this page.
Use a conditional expression instead of assigning to 'y' in multiple places. Open
if (i === 0) {
- Read upRead up
- Exclude checks
Rule: prefer-conditional-expression
Recommends to use a conditional expression instead of assigning to the same thing in each branch of an if statement.
Rationale
This reduces duplication and can eliminate an unnecessary variable declaration.
Config
If check-else-if
is specified, the rule also checks nested if-else-if statements.
Examples
"prefer-conditional-expression": true
"prefer-conditional-expression": true,check-else-if
Schema
{
"type": "string",
"enum": [
"check-else-if"
]
}
For more information see this page.
Multiple variable declarations in the same statement are forbidden Open
let y, y0;
- Read upRead up
- Exclude checks
Rule: one-variable-per-declaration
Disallows multiple variable definitions in the same declaration statement.
Config
One argument may be optionally provided:
-
ignore-for-loop
allows multiple variable definitions in a for loop declaration.
Examples
"one-variable-per-declaration": true
"one-variable-per-declaration": true,ignore-for-loop
Schema
{
"type": "array",
"items": {
"type": "string",
"enum": [
"ignore-for-loop"
]
},
"minLength": 0,
"maxLength": 1
}
For more information see this page.
Do not use comma operator here because it can be easily misunderstood or lead to unintended bugs. Open
const groups = ticks.reduce(((obj, value) => (obj[value] = [], obj)), {} as {[x: number]: ElementInfo[]});
- Read upRead up
- Exclude checks
Rule: ban-comma-operator
Disallows the comma operator to be used.
Read more about the comma operator here.
Rationale
Using the comma operator can create a potential for many non-obvious bugs or lead to misunderstanding of code.
Examples
foo((bar, baz)); // evaluates to 'foo(baz)' because of the extra parens - confusing and not obvious
switch (foo) {
case 1, 2: // equals 'case 2' - probably intended 'case 1: case2:'
return true;
case 3:
return false;
}
let x = (y = 1, z = 2); // x is equal to 2 - this may not be immediately obvious.
Examples
"ban-comma-operator": true
For more information see this page.
Forbidden 'var' keyword, use 'let' or 'const' instead Open
var colorStr = baseModel.color(fiber[0]);
- Read upRead up
- Exclude checks
Rule: no-var-keyword
Disallows usage of the var
keyword.
Use let
or const
instead.
Rationale
Declaring variables using var
has several edge case behaviors that make var
unsuitable for modern code.
Variables declared by var
have their parent function block as their scope, ignoring other control flow statements.
var
s have declaration "hoisting" (similar to function
s) and can appear to be used before declaration.
Variables declared by const
and let
instead have as their scope the block in which they are defined,
and are not allowed to used before declaration or be re-declared with another const
or let
.
Notes
- Has Fix
Config
Not configurable.
Examples
"no-var-keyword": true
For more information see this page.
missing whitespace Open
bounds: {left; right; top; bottom;};
- Read upRead up
- Exclude checks
Rule: whitespace
Enforces whitespace style conventions.
Rationale
Helps maintain a readable, consistent style in your codebase.
Notes
- Has Fix
Config
Several arguments may be optionally provided:
-
"check-branch"
checks branching statements (if
/else
/for
/while
) are followed by whitespace. -
"check-decl"
checks that variable declarations have whitespace around the equals token. -
"check-operator"
checks for whitespace around operator tokens. -
"check-module"
checks for whitespace in import & export statements. -
"check-separator"
checks for whitespace after separator tokens (,
/;
). -
"check-rest-spread"
checks that there is no whitespace after rest/spread operator (...
). -
"check-type"
checks for whitespace before a variable type specification. -
"check-typecast"
checks for whitespace between a typecast and its target. -
"check-type-operator"
checks for whitespace between type operators|
and&
. -
"check-preblock"
checks for whitespace before the opening brace of a block. -
"check-postbrace"
checks for whitespace after an opening brace.
Examples
"whitespace": true,check-branch,check-operator,check-typecast
Schema
{
"type": "array",
"items": {
"type": "string",
"enum": [
"check-branch",
"check-decl",
"check-operator",
"check-module",
"check-separator",
"check-rest-spread",
"check-type",
"check-typecast",
"check-type-operator",
"check-preblock",
"check-postbrace"
]
},
"minLength": 0,
"maxLength": 11
}
For more information see this page.
Type assertion on object literals is forbidden, use a type annotation instead. Open
}, {} as {[group: string]: Pair});
- Read upRead up
- Exclude checks
Rule: no-object-literal-type-assertion
Forbids an object literal to appear in a type assertion expression.
Casting to any
or to unknown
is still allowed.
Rationale
Always prefer const x: T = { ... };
to const x = { ... } as T;
.
The type assertion in the latter case is either unnecessary or hides an error.
The compiler will warn for excess properties with this syntax, but not missing required fields.
For example: const x: { foo: number } = {}
will fail to compile, but
const x = {} as { foo: number }
will succeed.
Additionally, the const assertion const x = { foo: 1 } as const
,
introduced in TypeScript 3.4, is considered beneficial and is ignored by this rule.
Notes
- TypeScript Only
Config
One option may be configured:
-
allow-arguments
allows type assertions to be used on object literals inside call expressions.
Examples
"no-object-literal-type-assertion": true
"no-object-literal-type-assertion": true,[object Object]
Schema
{
"type": "object",
"properties": {
"allow-arguments": {
"type": "boolean"
}
},
"additionalProperties": false
}
For more information see this page.
Use the object spread operator instead. Open
const params = Object.assign(
{},
args,
{
defMin: sizeCfg.defMinSize,
- Read upRead up
- Exclude checks
Rule: prefer-object-spread
Enforces the use of the ES2018 object spread operator over Object.assign()
where appropriate.
Rationale
Object spread allows for better type checking and inference.
Notes
- Has Fix
Config
Not configurable.
Examples
"prefer-object-spread": true
For more information see this page.
Shadowed name: 'bounds' Open
(bounds, {x, y, y0}) => {
- Read upRead up
- Exclude checks
Rule: no-shadowed-variable
Disallows shadowing variable declarations.
Rationale
When a variable in a local scope and a variable in the containing scope have the same name, shadowing occurs. Shadowing makes it impossible to access the variable in the containing scope and obscures to what value an identifier actually refers. Compare the following snippets:
const a = 'no shadow';
function print() {
console.log(a);
}
print(); // logs 'no shadow'.
const a = 'no shadow';
function print() {
const a = 'shadow'; // TSLint will complain here.
console.log(a);
}
print(); // logs 'shadow'.
ESLint has an equivalent rule. For more background information, refer to this MDN closure doc.
Config
You can optionally pass an object to disable checking for certain kinds of declarations.
Possible keys are "class"
, "enum"
, "function"
, "import"
, "interface"
, "namespace"
, "typeAlias"
and "typeParameter"
. You can also pass "underscore
" to ignore variable names that begin with _
.
Just set the value to false
for the check you want to disable.
All checks default to true
, i.e. are enabled by default.
Note that you cannot disable variables and parameters.
The option "temporalDeadZone"
defaults to true
which shows errors when shadowing block scoped declarations in their
temporal dead zone. When set to false
parameters, classes, enums and variables declared
with let
or const
are not considered shadowed if the shadowing occurs within their
temporal dead zone.
The following example shows how the "temporalDeadZone"
option changes the linting result:
function fn(value) {
if (value) {
const tmp = value; // no error on this line if "temporalDeadZone" is false
return tmp;
}
let tmp = undefined;
if (!value) {
const tmp = value; // this line always contains an error
return tmp;
}
}
Examples
"no-shadowed-variable": true
"no-shadowed-variable": true,[object Object]
Schema
{
"type": "object",
"properties": {
"class": {
"type": "boolean"
},
"enum": {
"type": "boolean"
},
"function": {
"type": "boolean"
},
"import": {
"type": "boolean"
},
"interface": {
"type": "boolean"
},
"namespace": {
"type": "boolean"
},
"typeAlias": {
"type": "boolean"
},
"typeParameter": {
"type": "boolean"
},
"temporalDeadZone": {
"type": "boolean"
},
"underscore": {
"type": "boolean"
}
}
}
For more information see this page.
Shadowed name: 'tree' Open
const tree: TreeNode = {
- Read upRead up
- Exclude checks
Rule: no-shadowed-variable
Disallows shadowing variable declarations.
Rationale
When a variable in a local scope and a variable in the containing scope have the same name, shadowing occurs. Shadowing makes it impossible to access the variable in the containing scope and obscures to what value an identifier actually refers. Compare the following snippets:
const a = 'no shadow';
function print() {
console.log(a);
}
print(); // logs 'no shadow'.
const a = 'no shadow';
function print() {
const a = 'shadow'; // TSLint will complain here.
console.log(a);
}
print(); // logs 'shadow'.
ESLint has an equivalent rule. For more background information, refer to this MDN closure doc.
Config
You can optionally pass an object to disable checking for certain kinds of declarations.
Possible keys are "class"
, "enum"
, "function"
, "import"
, "interface"
, "namespace"
, "typeAlias"
and "typeParameter"
. You can also pass "underscore
" to ignore variable names that begin with _
.
Just set the value to false
for the check you want to disable.
All checks default to true
, i.e. are enabled by default.
Note that you cannot disable variables and parameters.
The option "temporalDeadZone"
defaults to true
which shows errors when shadowing block scoped declarations in their
temporal dead zone. When set to false
parameters, classes, enums and variables declared
with let
or const
are not considered shadowed if the shadowing occurs within their
temporal dead zone.
The following example shows how the "temporalDeadZone"
option changes the linting result:
function fn(value) {
if (value) {
const tmp = value; // no error on this line if "temporalDeadZone" is false
return tmp;
}
let tmp = undefined;
if (!value) {
const tmp = value; // this line always contains an error
return tmp;
}
}
Examples
"no-shadowed-variable": true
"no-shadowed-variable": true,[object Object]
Schema
{
"type": "object",
"properties": {
"class": {
"type": "boolean"
},
"enum": {
"type": "boolean"
},
"function": {
"type": "boolean"
},
"import": {
"type": "boolean"
},
"interface": {
"type": "boolean"
},
"namespace": {
"type": "boolean"
},
"typeAlias": {
"type": "boolean"
},
"typeParameter": {
"type": "boolean"
},
"temporalDeadZone": {
"type": "boolean"
},
"underscore": {
"type": "boolean"
}
}
}
For more information see this page.
Forbidden 'var' keyword, use 'let' or 'const' instead Open
for (var i = 0; i < groupNames.length; i++) {
- Read upRead up
- Exclude checks
Rule: no-var-keyword
Disallows usage of the var
keyword.
Use let
or const
instead.
Rationale
Declaring variables using var
has several edge case behaviors that make var
unsuitable for modern code.
Variables declared by var
have their parent function block as their scope, ignoring other control flow statements.
var
s have declaration "hoisting" (similar to function
s) and can appear to be used before declaration.
Variables declared by const
and let
instead have as their scope the block in which they are defined,
and are not allowed to used before declaration or be re-declared with another const
or let
.
Notes
- Has Fix
Config
Not configurable.
Examples
"no-var-keyword": true
For more information see this page.
Identifier 'start' is never reassigned; use 'const' instead of 'let'. Open
let [start, end] = values;
- Read upRead up
- Exclude checks
Rule: prefer-const
Requires that variable declarations use const
instead of let
and var
if possible.
If a variable is only assigned to once when it is declared, it should be declared using 'const'
Notes
- Has Fix
Config
An optional object containing the property "destructuring" with two possible values:
- "any" (default) - If any variable in destructuring can be const, this rule warns for those variables.
- "all" - Only warns if all variables in destructuring can be const.
Examples
"prefer-const": true
"prefer-const": true,[object Object]
Schema
{
"type": "object",
"properties": {
"destructuring": {
"type": "string",
"enum": [
"all",
"any"
]
}
}
}
For more information see this page.
Forbidden 'var' keyword, use 'let' or 'const' instead Open
var kx = (closestSpan.end === closestSpan.start ?
- Read upRead up
- Exclude checks
Rule: no-var-keyword
Disallows usage of the var
keyword.
Use let
or const
instead.
Rationale
Declaring variables using var
has several edge case behaviors that make var
unsuitable for modern code.
Variables declared by var
have their parent function block as their scope, ignoring other control flow statements.
var
s have declaration "hoisting" (similar to function
s) and can appear to be used before declaration.
Variables declared by const
and let
instead have as their scope the block in which they are defined,
and are not allowed to used before declaration or be re-declared with another const
or let
.
Notes
- Has Fix
Config
Not configurable.
Examples
"no-var-keyword": true
For more information see this page.
Identifier 'end' is never reassigned; use 'const' instead of 'let'. Open
let [start, end] = values;
- Read upRead up
- Exclude checks
Rule: prefer-const
Requires that variable declarations use const
instead of let
and var
if possible.
If a variable is only assigned to once when it is declared, it should be declared using 'const'
Notes
- Has Fix
Config
An optional object containing the property "destructuring" with two possible values:
- "any" (default) - If any variable in destructuring can be const, this rule warns for those variables.
- "all" - Only warns if all variables in destructuring can be const.
Examples
"prefer-const": true
"prefer-const": true,[object Object]
Schema
{
"type": "object",
"properties": {
"destructuring": {
"type": "string",
"enum": [
"all",
"any"
]
}
}
}
For more information see this page.
Identifier 'placeholder' is never reassigned; use 'const' instead of 'let'. Open
let placeholder: ElementInfo = {
- Read upRead up
- Exclude checks
Rule: prefer-const
Requires that variable declarations use const
instead of let
and var
if possible.
If a variable is only assigned to once when it is declared, it should be declared using 'const'
Notes
- Has Fix
Config
An optional object containing the property "destructuring" with two possible values:
- "any" (default) - If any variable in destructuring can be const, this rule warns for those variables.
- "all" - Only warns if all variables in destructuring can be const.
Examples
"prefer-const": true
"prefer-const": true,[object Object]
Schema
{
"type": "object",
"properties": {
"destructuring": {
"type": "string",
"enum": [
"all",
"any"
]
}
}
}
For more information see this page.
Type assertion on object literals is forbidden, use a type annotation instead. Open
const groups = ticks.reduce(((obj, value) => (obj[value] = [], obj)), {} as {[x: number]: ElementInfo[]});
- Read upRead up
- Exclude checks
Rule: no-object-literal-type-assertion
Forbids an object literal to appear in a type assertion expression.
Casting to any
or to unknown
is still allowed.
Rationale
Always prefer const x: T = { ... };
to const x = { ... } as T;
.
The type assertion in the latter case is either unnecessary or hides an error.
The compiler will warn for excess properties with this syntax, but not missing required fields.
For example: const x: { foo: number } = {}
will fail to compile, but
const x = {} as { foo: number }
will succeed.
Additionally, the const assertion const x = { foo: 1 } as const
,
introduced in TypeScript 3.4, is considered beneficial and is ignored by this rule.
Notes
- TypeScript Only
Config
One option may be configured:
-
allow-arguments
allows type assertions to be used on object literals inside call expressions.
Examples
"no-object-literal-type-assertion": true
"no-object-literal-type-assertion": true,[object Object]
Schema
{
"type": "object",
"properties": {
"allow-arguments": {
"type": "boolean"
}
},
"additionalProperties": false
}
For more information see this page.