Terralego/django-geostore

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geostore/management/commands/layer_processing.py

Summary

Maintainability
A
3 hrs
Test Coverage

Cyclomatic complexity is too high in method handle. (8)
Open

    @transaction.atomic()
    def handle(self, *args, **options):
        dryrun = options.get('dry_run')
        sp = transaction.savepoint()
        layer_ins = self._get_layer_ins(

Cyclomatic Complexity

Cyclomatic Complexity corresponds to the number of decisions a block of code contains plus 1. This number (also called McCabe number) is equal to the number of linearly independent paths through the code. This number can be used as a guide when testing conditional logic in blocks.

Radon analyzes the AST tree of a Python program to compute Cyclomatic Complexity. Statements have the following effects on Cyclomatic Complexity:

Construct Effect on CC Reasoning
if +1 An if statement is a single decision.
elif +1 The elif statement adds another decision.
else +0 The else statement does not cause a new decision. The decision is at the if.
for +1 There is a decision at the start of the loop.
while +1 There is a decision at the while statement.
except +1 Each except branch adds a new conditional path of execution.
finally +0 The finally block is unconditionally executed.
with +1 The with statement roughly corresponds to a try/except block (see PEP 343 for details).
assert +1 The assert statement internally roughly equals a conditional statement.
Comprehension +1 A list/set/dict comprehension of generator expression is equivalent to a for loop.
Boolean Operator +1 Every boolean operator (and, or) adds a decision point.

Source: http://radon.readthedocs.org/en/latest/intro.html

Cyclomatic complexity is too high in method _processing_make_valid. (6)
Open

    def _processing_make_valid(self, layer_ins, layer_out):
        if len(layer_ins) != 1:
            raise ValueError('Exactly one input layer required')
        layer_in = layer_ins[0]

Cyclomatic Complexity

Cyclomatic Complexity corresponds to the number of decisions a block of code contains plus 1. This number (also called McCabe number) is equal to the number of linearly independent paths through the code. This number can be used as a guide when testing conditional logic in blocks.

Radon analyzes the AST tree of a Python program to compute Cyclomatic Complexity. Statements have the following effects on Cyclomatic Complexity:

Construct Effect on CC Reasoning
if +1 An if statement is a single decision.
elif +1 The elif statement adds another decision.
else +0 The else statement does not cause a new decision. The decision is at the if.
for +1 There is a decision at the start of the loop.
while +1 There is a decision at the while statement.
except +1 Each except branch adds a new conditional path of execution.
finally +0 The finally block is unconditionally executed.
with +1 The with statement roughly corresponds to a try/except block (see PEP 343 for details).
assert +1 The assert statement internally roughly equals a conditional statement.
Comprehension +1 A list/set/dict comprehension of generator expression is equivalent to a for loop.
Boolean Operator +1 Every boolean operator (and, or) adds a decision point.

Source: http://radon.readthedocs.org/en/latest/intro.html

Cyclomatic complexity is too high in method _get_layer_out. (6)
Open

    def _get_layer_out(self, pk, name, clear_output, verbosity):
        if pk or name:
            layer = self._get_layer_by_pk(pk) if pk else self._get_layer_by_name(name)
            if clear_output:
                layer.features.all().delete()

Cyclomatic Complexity

Cyclomatic Complexity corresponds to the number of decisions a block of code contains plus 1. This number (also called McCabe number) is equal to the number of linearly independent paths through the code. This number can be used as a guide when testing conditional logic in blocks.

Radon analyzes the AST tree of a Python program to compute Cyclomatic Complexity. Statements have the following effects on Cyclomatic Complexity:

Construct Effect on CC Reasoning
if +1 An if statement is a single decision.
elif +1 The elif statement adds another decision.
else +0 The else statement does not cause a new decision. The decision is at the if.
for +1 There is a decision at the start of the loop.
while +1 There is a decision at the while statement.
except +1 Each except branch adds a new conditional path of execution.
finally +0 The finally block is unconditionally executed.
with +1 The with statement roughly corresponds to a try/except block (see PEP 343 for details).
assert +1 The assert statement internally roughly equals a conditional statement.
Comprehension +1 A list/set/dict comprehension of generator expression is equivalent to a for loop.
Boolean Operator +1 Every boolean operator (and, or) adds a decision point.

Source: http://radon.readthedocs.org/en/latest/intro.html

Function _get_layer_out has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring.
Open

    def _get_layer_out(self, pk, name, clear_output, verbosity):
        if pk or name:
            layer = self._get_layer_by_pk(pk) if pk else self._get_layer_by_name(name)
            if clear_output:
                layer.features.all().delete()
Severity: Minor
Found in geostore/management/commands/layer_processing.py - About 55 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function _call has 5 arguments (exceeds 4 allowed). Consider refactoring.
Open

    def _call(self, python_callable_name, layer_ins, layer_out, **command_args):
Severity: Minor
Found in geostore/management/commands/layer_processing.py - About 35 mins to fix

    Function _get_layer_out has 5 arguments (exceeds 4 allowed). Consider refactoring.
    Open

        def _get_layer_out(self, pk, name, clear_output, verbosity):
    Severity: Minor
    Found in geostore/management/commands/layer_processing.py - About 35 mins to fix

      Function _processing_make_valid has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
      Open

          def _processing_make_valid(self, layer_ins, layer_out):
              if len(layer_ins) != 1:
                  raise ValueError('Exactly one input layer required')
              layer_in = layer_ins[0]
      
      
      Severity: Minor
      Found in geostore/management/commands/layer_processing.py - About 35 mins to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Function handle has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
      Open

          def handle(self, *args, **options):
              dryrun = options.get('dry_run')
              sp = transaction.savepoint()
              layer_ins = self._get_layer_ins(
                  options.get('layer_pk_ins'),
      Severity: Minor
      Found in geostore/management/commands/layer_processing.py - About 25 mins to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Either merge this branch with the identical one on line "163" or change one of the implementations.
      Open

                  raise NotImplementedError

      Having two branches in the same if structure with the same implementation is at best duplicate code, and at worst a coding error. If the same logic is truly needed for both instances, then they should be combined.

      Noncompliant Code Example

      if 0 <= a < 10:
          do_the_thing()
      elif 10 <= a < 20:
          do_the_other_thing()
      elif 20 <= a < 50:
          do_the_thing()  # Noncompliant; duplicates first condition
      else:
          do_the_rest()
      
      b = 4 if a > 12 else 4
      

      Compliant Solution

      if (0 <= a < 10) or (20 <= a < 50):
          do_the_thing()
      elif 10 <= a < 20:
          do_the_other_thing()
      else:
          do_the_rest()
      
      b = 4
      

      or

      if 0 <= a < 10:
          do_the_thing()
      elif 10 <= a < 20:
          do_the_other_thing()
      elif 20 <= a < 50:
          do_the_third_thing()
      else:
          do_the_rest()
      
      b = 8 if a > 12 else 4
      

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