Method has too many lines. [16/10] Open
def show
@game = current_game
@white_player = User.find(@game.white_player_id)
if @game.black_player_id == nil
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This cop checks if the length of a method exceeds some maximum value. Comment lines can optionally be ignored. The maximum allowed length is configurable.
Assignment Branch Condition size for show is too high. [17.03/15] Open
def show
@game = current_game
@white_player = User.find(@game.white_player_id)
if @game.black_player_id == nil
- Read upRead up
- Exclude checks
This cop checks that the ABC size of methods is not higher than the configured maximum. The ABC size is based on assignments, branches (method calls), and conditions. See http://c2.com/cgi/wiki?AbcMetric
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
@game.stalemate?("White") || @game.stalemate?("Black")
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- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Missing top-level class documentation comment. Open
class GamesController < ApplicationController
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- Exclude checks
This cop checks for missing top-level documentation of classes and modules. Classes with no body are exempt from the check and so are namespace modules - modules that have nothing in their bodies except classes, other modules, or constant definitions.
The documentation requirement is annulled if the class or module has a "#:nodoc:" comment next to it. Likewise, "#:nodoc: all" does the same for all its children.
Example:
# bad
class Person
# ...
end
# good
# Description/Explanation of Person class
class Person
# ...
end
Indent the right brace the same as the first position after the preceding left parenthesis. Open
})
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- Exclude checks
This cops checks the indentation of the first key in a hash literal where the opening brace and the first key are on separate lines. The other keys' indentations are handled by the AlignHash cop.
By default, Hash literals that are arguments in a method call with parentheses, and where the opening curly brace of the hash is on the same line as the opening parenthesis of the method call, shall have their first key indented one step (two spaces) more than the position inside the opening parenthesis.
Other hash literals shall have their first key indented one step more than the start of the line where the opening curly brace is.
This default style is called 'specialinsideparentheses'. Alternative styles are 'consistent' and 'align_braces'. Here are examples:
Example: EnforcedStyle: specialinsideparentheses (default)
# The `special_inside_parentheses` style enforces that the first key
# in a hash literal where the opening brace and the first key are on
# separate lines is indented one step (two spaces) more than the
# position inside the opening parentheses.
# bad
hash = {
key: :value
}
and_in_a_method_call({
no: :difference
})
# good
special_inside_parentheses
hash = {
key: :value
}
but_in_a_method_call({
its_like: :this
})
Example: EnforcedStyle: consistent
# The `consistent` style enforces that the first key in a hash
# literal where the opening brace and the first key are on
# seprate lines is indented the same as a hash literal which is not
# defined inside a method call.
# bad
hash = {
key: :value
}
but_in_a_method_call({
its_like: :this
})
# good
hash = {
key: :value
}
and_in_a_method_call({
no: :difference
})
Example: EnforcedStyle: align_braces
# The `align_brackets` style enforces that the opening and closing
# braces are indented to the same position.
# bad
and_now_for_something = {
completely: :different
}
# good
and_now_for_something = {
completely: :different
}
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
flash[:waiting] = "Waiting for another player to join..."
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- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
if @game.checkmate?("White")
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- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Line is too long. [132/80] Open
@games = @available_games.where.not(black_player_id: current_user).or(@available_games.where.not(white_player_id: current_user))
- Exclude checks
Favor modifier if
usage when having a single-line body. Another good alternative is the usage of control flow &&
/||
. Open
if game_in_stalemate?
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- Exclude checks
Checks for if and unless statements that would fit on one line
if written as a modifier if/unless. The maximum line length is
configured in the Metrics/LineLength
cop.
Example:
# bad
if condition
do_stuff(bar)
end
unless qux.empty?
Foo.do_something
end
# good
do_stuff(bar) if condition
Foo.do_something unless qux.empty?
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
@game.update_attributes(result: "Stalemate")
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Trailing whitespace detected. Open
- Exclude checks
Use %i
or %I
for an array of symbols. Open
before_action :authenticate_user!, only: [:new, :create, :edit, :update]
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- Exclude checks
This cop can check for array literals made up of symbols that are not using the %i() syntax.
Alternatively, it checks for symbol arrays using the %i() syntax on projects which do not want to use that syntax.
Configuration option: MinSize
If set, arrays with fewer elements than this value will not trigger the
cop. For example, a MinSize of
3` will not enforce a style on an array
of 2 or fewer elements.
Example: EnforcedStyle: percent (default)
# good
%i[foo bar baz]
# bad
[:foo, :bar, :baz]
Example: EnforcedStyle: brackets
# good
[:foo, :bar, :baz]
# bad
%i[foo bar baz]
Line is too long. [92/80] Open
params.require(:game).permit(:name, :user_id, :white_player_id, :black_player_id, :turn)
- Exclude checks
Use 2 (not 3) spaces for indentation. Open
@black_player = User.find(@game.black_player_id)
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- Exclude checks
This cops checks for indentation that doesn't use the specified number of spaces.
See also the IndentationConsistency cop which is the companion to this one.
Example:
# bad
class A
def test
puts 'hello'
end
end
# good
class A
def test
puts 'hello'
end
end
Example: IgnoredPatterns: ['^\s*module']
# bad
module A
class B
def test
puts 'hello'
end
end
end
# good
module A
class B
def test
puts 'hello'
end
end
end
Trailing whitespace detected. Open
- Exclude checks
Redundant curly braces around a hash parameter. Open
Pusher.trigger('channel', 'updateOnJoin', {
message: 'Joined Game',
email: @black_player.email
})
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- Exclude checks
This cop checks for braces around the last parameter in a method call
if the last parameter is a hash.
It supports braces
, no_braces
and context_dependent
styles.
Example: EnforcedStyle: braces
# The `braces` style enforces braces around all method
# parameters that are hashes.
# bad
some_method(x, y, a: 1, b: 2)
# good
some_method(x, y, {a: 1, b: 2})
Example: EnforcedStyle: no_braces (default)
# The `no_braces` style checks that the last parameter doesn't
# have braces around it.
# bad
some_method(x, y, {a: 1, b: 2})
# good
some_method(x, y, a: 1, b: 2)
Example: EnforcedStyle: context_dependent
# The `context_dependent` style checks that the last parameter
# doesn't have braces around it, but requires braces if the
# second to last parameter is also a hash literal.
# bad
some_method(x, y, {a: 1, b: 2})
some_method(x, y, {a: 1, b: 2}, a: 1, b: 2)
# good
some_method(x, y, a: 1, b: 2)
some_method(x, y, {a: 1, b: 2}, {a: 1, b: 2})
Prefer the use of the nil?
predicate. Open
if @game.black_player_id == nil
- Read upRead up
- Exclude checks
This cop checks for comparison of something with nil using ==.
Example:
# bad
if x == nil
end
# good
if x.nil?
end
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
@game.stalemate?("White") || @game.stalemate?("Black")
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Use 2 spaces for indentation in a hash, relative to the first position after the preceding left parenthesis. Open
message: 'Joined Game',
- Read upRead up
- Exclude checks
This cops checks the indentation of the first key in a hash literal where the opening brace and the first key are on separate lines. The other keys' indentations are handled by the AlignHash cop.
By default, Hash literals that are arguments in a method call with parentheses, and where the opening curly brace of the hash is on the same line as the opening parenthesis of the method call, shall have their first key indented one step (two spaces) more than the position inside the opening parenthesis.
Other hash literals shall have their first key indented one step more than the start of the line where the opening curly brace is.
This default style is called 'specialinsideparentheses'. Alternative styles are 'consistent' and 'align_braces'. Here are examples:
Example: EnforcedStyle: specialinsideparentheses (default)
# The `special_inside_parentheses` style enforces that the first key
# in a hash literal where the opening brace and the first key are on
# separate lines is indented one step (two spaces) more than the
# position inside the opening parentheses.
# bad
hash = {
key: :value
}
and_in_a_method_call({
no: :difference
})
# good
special_inside_parentheses
hash = {
key: :value
}
but_in_a_method_call({
its_like: :this
})
Example: EnforcedStyle: consistent
# The `consistent` style enforces that the first key in a hash
# literal where the opening brace and the first key are on
# seprate lines is indented the same as a hash literal which is not
# defined inside a method call.
# bad
hash = {
key: :value
}
but_in_a_method_call({
its_like: :this
})
# good
hash = {
key: :value
}
and_in_a_method_call({
no: :difference
})
Example: EnforcedStyle: align_braces
# The `align_brackets` style enforces that the opening and closing
# braces are indented to the same position.
# bad
and_now_for_something = {
completely: :different
}
# good
and_now_for_something = {
completely: :different
}
Trailing whitespace detected. Open
- Exclude checks