Showing 927 of 927 total issues
Missing top-level module documentation comment. Open
module Squares
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This cop checks for missing top-level documentation of classes and modules. Classes with no body are exempt from the check and so are namespace modules - modules that have nothing in their bodies except classes, other modules, or constant definitions.
The documentation requirement is annulled if the class or module has a "#:nodoc:" comment next to it. Likewise, "#:nodoc: all" does the same for all its children.
Example:
# bad
class Person
# ...
end
# good
# Description/Explanation of Person class
class Person
# ...
end
Line is too long. [85/80] Open
Piece.create(name: piece, color: 'White', game_id: self.id, x_pos: i, y_pos: 0)
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Trailing whitespace detected. Open
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Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
Pawn.create(color: 'Black', game_id: self.id, x_pos: i, y_pos: 6, icon:"♟")
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Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Use normalcase for variable numbers. Open
y_up_1 = @opponent_pawn.y_pos + 1
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This cop makes sure that all numbered variables use the configured style, snakecase, normalcase or noninteger, for their numbering.
Example: EnforcedStyle: snake_case
# bad
variable1 = 1
# good
variable_1 = 1
Example: EnforcedStyle: normalcase (default)
# bad
variable_1 = 1
# good
variable1 = 1
Example: EnforcedStyle: non_integer
# bad
variable1 = 1
variable_1 = 1
# good
variableone = 1
variable_one = 1
Use y_pos.zero?
instead of y_pos == 0
. Open
y_pos == 0 && is_black?
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This cop checks for usage of comparison operators (==
,
>
, <
) to test numbers as zero, positive, or negative.
These can be replaced by their respective predicate methods.
The cop can also be configured to do the reverse.
The cop disregards #nonzero?
as it its value is truthy or falsey,
but not true
and false
, and thus not always interchangeable with
!= 0
.
The cop ignores comparisons to global variables, since they are often
populated with objects which can be compared with integers, but are
not themselves Interger
polymorphic.
Example: EnforcedStyle: predicate (default)
# bad
foo == 0
0 > foo
bar.baz > 0
# good
foo.zero?
foo.negative?
bar.baz.positive?
Example: EnforcedStyle: comparison
# bad
foo.zero?
foo.negative?
bar.baz.positive?
# good
foo == 0
0 > foo
bar.baz > 0
Line is too long. [95/80] Open
if !is_on_square?(x, y) && valid_move?(x, y) && !game.possible_check?(self.color, x, y)
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Trailing whitespace detected. Open
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Redundant self
detected. Open
opposite_color = "White" if self.color == "Black"
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This cop checks for redundant uses of self
.
The usage of self
is only needed when:
Sending a message to same object with zero arguments in presence of a method name clash with an argument or a local variable.
Calling an attribute writer to prevent an local variable assignment.
Note, with using explicit self you can only send messages with public or protected scope, you cannot send private messages this way.
Note we allow uses of self
with operators because it would be awkward
otherwise.
Example:
# bad
def foo(bar)
self.baz
end
# good
def foo(bar)
self.bar # Resolves name clash with the argument.
end
def foo
bar = 1
self.bar # Resolves name clash with the local variable.
end
def foo
%w[x y z].select do |bar|
self.bar == bar # Resolves name clash with argument of the block.
end
end
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
opposite_color = "Black" if self.color == "White"
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- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Use 2 (not 1) spaces for indentation. Open
CheckMate.new(self, color).call
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This cops checks for indentation that doesn't use the specified number of spaces.
See also the IndentationConsistency cop which is the companion to this one.
Example:
# bad
class A
def test
puts 'hello'
end
end
# good
class A
def test
puts 'hello'
end
end
Example: IgnoredPatterns: ['^\s*module']
# bad
module A
class B
def test
puts 'hello'
end
end
end
# good
module A
class B
def test
puts 'hello'
end
end
end
Inconsistent indentation detected. Open
def icon
# if color == "White"
# '♘'
# else
# '♞'
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This cops checks for inconsistent indentation.
Example:
class A
def test
puts 'hello'
puts 'world'
end
end
Trailing whitespace detected. Open
- Exclude checks
Line is too long. [104/80] Open
(pawn_move_vertical?(to_x, to_y) && vertical_move_only?(to_x, to_y)) || can_enpassant?(to_x, to_y)
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Line is too long. [97/80] Open
@opponent_pawn = game.pieces.find_by(x_pos: x, y_pos: y, name: "Pawn", color: opposite_color)
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%w
-literals should be delimited by [
and ]
. Open
%w(King Queen Bishop Knight Rook Pawn)
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This cop enforces the consistent usage of %
-literal delimiters.
Specify the 'default' key to set all preferred delimiters at once. You can continue to specify individual preferred delimiters to override the default.
Example:
# Style/PercentLiteralDelimiters:
# PreferredDelimiters:
# default: '[]'
# '%i': '()'
# good
%w[alpha beta] + %i(gamma delta)
# bad
%W(alpha #{beta})
# bad
%I(alpha beta)
Redundant self
detected. Open
self.transaction do
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- Exclude checks
This cop checks for redundant uses of self
.
The usage of self
is only needed when:
Sending a message to same object with zero arguments in presence of a method name clash with an argument or a local variable.
Calling an attribute writer to prevent an local variable assignment.
Note, with using explicit self you can only send messages with public or protected scope, you cannot send private messages this way.
Note we allow uses of self
with operators because it would be awkward
otherwise.
Example:
# bad
def foo(bar)
self.baz
end
# good
def foo(bar)
self.bar # Resolves name clash with the argument.
end
def foo
bar = 1
self.bar # Resolves name clash with the local variable.
end
def foo
%w[x y z].select do |bar|
self.bar == bar # Resolves name clash with argument of the block.
end
end
Space missing after comma. Open
user.password = Devise.friendly_token[0,20]
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Checks for comma (,) not followed by some kind of space.
Example:
# bad
[1,2]
{ foo:bar,}
# good
[1, 2]
{ foo:bar, }
Trailing whitespace detected. Open
- Exclude checks
Trailing whitespace detected. Open
end
- Exclude checks