Block has too many lines. [188/25] Open
RSpec.describe PiecesController, type: :controller do
let(:white_player) { FactoryGirl.create(:user) }
let(:black_player) { FactoryGirl.create(:user) }
let(:game) { FactoryGirl.create(:game, white_player_id: white_player.id, black_player_id: black_player.id) }
- Read upRead up
- Exclude checks
This cop checks if the length of a block exceeds some maximum value. Comment lines can optionally be ignored. The maximum allowed length is configurable. The cop can be configured to ignore blocks passed to certain methods.
Block has too many lines. [175/25] Open
describe 'pieces#update action' do
context 'When a piece making a check' do
before(:each) { game.pieces.destroy_all }
let!(:white_bishop) { FactoryGirl.create(:bishop, color: "White", x_pos: 5, y_pos: 3, game_id: game.id) }
- Read upRead up
- Exclude checks
This cop checks if the length of a block exceeds some maximum value. Comment lines can optionally be ignored. The maximum allowed length is configurable. The cop can be configured to ignore blocks passed to certain methods.
Block has too many lines. [111/25] Open
context 'When both players have joined' do
let!(:white_pawn) { FactoryGirl.create(:pawn, color: "White", x_pos: 4, y_pos: 1, game_id: game.id) }
let!(:black_pawn) { FactoryGirl.create(:pawn, color: "Black", x_pos: 4, y_pos: 6, game_id: game.id) }
before(:each) { game.update_attributes(turn: 0) }
before(:each) { sign_out white_player }
- Read upRead up
- Exclude checks
This cop checks if the length of a block exceeds some maximum value. Comment lines can optionally be ignored. The maximum allowed length is configurable. The cop can be configured to ignore blocks passed to certain methods.
Block has too many lines. [31/25] Open
context 'When there is a check condition' do
before(:each) { game.pieces.destroy_all }
let!(:white_bishop) { FactoryGirl.create(:bishop, color: "White", x_pos: 4, y_pos: 4, game_id: game.id) }
let!(:black_bishop) { FactoryGirl.create(:bishop, color: "Black", x_pos: 6, y_pos: 4, game_id: game.id) }
let!(:black_king) { FactoryGirl.create(:king, color: "Black", x_pos: 7, y_pos: 7, game_id: game.id) }
- Read upRead up
- Exclude checks
This cop checks if the length of a block exceeds some maximum value. Comment lines can optionally be ignored. The maximum allowed length is configurable. The cop can be configured to ignore blocks passed to certain methods.
Trailing whitespace detected. Open
- Exclude checks
Line is too long. [107/80] Open
let!(:black_pawn) { FactoryGirl.create(:pawn, color: "Black", x_pos: 4, y_pos: 6, game_id: game.id) }
- Exclude checks
Line is too long. [90/80] Open
patch :update, params: { game_id: game.id, id: white_pawn.id, x_pos: 4, y_pos: 2 }
- Exclude checks
Line is too long. [81/80] Open
expect(flash[:alert]).to match("Sorry, you are not part of this game.")
- Exclude checks
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
let!(:white_king) { FactoryGirl.create(:king, color: "White", x_pos: 2, y_pos: 0, game_id: game.id) }
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Line is too long. [111/80] Open
let!(:black_bishop) { FactoryGirl.create(:bishop, color: "Black", x_pos: 6, y_pos: 4, game_id: game.id) }
- Exclude checks
Line is too long. [90/80] Open
expect(flash[:alert]).to match("Sorry, that move would leave your King in check.")
- Exclude checks
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
let(:rook) { FactoryGirl.create(:rook, color: "Black", x_pos: 7, y_pos: 7, game_id: game.id) }
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
let!(:white_bishop) { FactoryGirl.create(:bishop, color: "White", x_pos: 4, y_pos: 4, game_id: game.id) }
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Line is too long. [107/80] Open
let!(:white_king) { FactoryGirl.create(:king, color: "White", x_pos: 4, y_pos: 0, game_id: game.id) }
- Exclude checks
Line is too long. [117/80] Open
let(:player1_pawn) { FactoryGirl.create(:pawn, color: "White", x_pos: 5, y_pos: 1, game_id: game_not_full.id) }
- Exclude checks
Line is too long. [90/80] Open
patch :update, params: { game_id: game.id, id: black_pawn.id, x_pos: 4, y_pos: 5 }
- Exclude checks
Line is too long. [111/80] Open
let!(:white_bishop) { FactoryGirl.create(:bishop, color: "White", x_pos: 5, y_pos: 3, game_id: game.id) }
- Exclude checks
Line is too long. [92/80] Open
patch :update, params: { game_id: game.id, id: white_bishop.id, x_pos: 4, y_pos: 4 }
- Exclude checks
Line is too long. [107/80] Open
let!(:black_king) { FactoryGirl.create(:king, color: "Black", x_pos: 7, y_pos: 7, game_id: game.id) }
- Exclude checks
Line is too long. [90/80] Open
patch :update, params: { game_id: game.id, id: black_pawn.id, x_pos: 4, y_pos: 4 }
- Exclude checks
Space inside } missing. Open
patch :update, params: {game_id: game_not_full.id, id: player1_pawn.id, x_pos: 5, y_pos: 2}
- Read upRead up
- Exclude checks
Checks that braces used for hash literals have or don't have surrounding space depending on configuration.
Example: EnforcedStyle: space
# The `space` style enforces that hash literals have
# surrounding space.
# bad
h = {a: 1, b: 2}
# good
h = { a: 1, b: 2 }
Example: EnforcedStyle: no_space
# The `no_space` style enforces that hash literals have
# no surrounding space.
# bad
h = { a: 1, b: 2 }
# good
h = {a: 1, b: 2}
Example: EnforcedStyle: compact
# The `compact` style normally requires a space inside
# hash braces, with the exception that successive left
# braces or right braces are collapsed together in nested hashes.
# bad
h = { a: { b: 2 } }
# good
h = { a: { b: 2 }}
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
let!(:white_bishop) { FactoryGirl.create(:bishop, color: "White", x_pos: 5, y_pos: 3, game_id: game.id) }
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Trailing whitespace detected. Open
game.reload
- Exclude checks
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
expect(flash[:alert]).to match("Sorry, that move would leave your King in check.")
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Trailing whitespace detected. Open
end
- Exclude checks
Line is too long. [87/80] Open
it 'should not allow Black piece/player to move on White piece/player\'s turn' do
- Exclude checks
Line is too long. [90/80] Open
patch :update, params: { game_id: game.id, id: white_pawn.id, x_pos: 4, y_pos: 2 }
- Exclude checks
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
let!(:white_king) { FactoryGirl.create(:king, color: "White", x_pos: 4, y_pos: 0, game_id: game.id) }
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Extra empty line detected at block body end. Open
end
- Read upRead up
- Exclude checks
This cops checks if empty lines around the bodies of blocks match the configuration.
Example: EnforcedStyle: empty_lines
# good
foo do |bar|
# ...
end
Example: EnforcedStyle: noemptylines (default)
# good
foo do |bar|
# ...
end
Line is too long. [98/80] Open
let(:rook) { FactoryGirl.create(:rook, color: "Black", x_pos: 7, y_pos: 7, game_id: game.id) }
- Exclude checks
Line is too long. [87/80] Open
it 'should not allow White piece/player to move on Black piece/player\'s turn' do
- Exclude checks
Space inside { missing. Open
patch :update, params: {game_id: game_not_full.id, id: player1_pawn.id, x_pos: 5, y_pos: 2}
- Read upRead up
- Exclude checks
Checks that braces used for hash literals have or don't have surrounding space depending on configuration.
Example: EnforcedStyle: space
# The `space` style enforces that hash literals have
# surrounding space.
# bad
h = {a: 1, b: 2}
# good
h = { a: 1, b: 2 }
Example: EnforcedStyle: no_space
# The `no_space` style enforces that hash literals have
# no surrounding space.
# bad
h = { a: 1, b: 2 }
# good
h = {a: 1, b: 2}
Example: EnforcedStyle: compact
# The `compact` style normally requires a space inside
# hash braces, with the exception that successive left
# braces or right braces are collapsed together in nested hashes.
# bad
h = { a: { b: 2 } }
# good
h = { a: { b: 2 }}
Line is too long. [110/80] Open
let(:game) { FactoryGirl.create(:game, white_player_id: white_player.id, black_player_id: black_player.id) }
- Exclude checks
Line is too long. [107/80] Open
let!(:black_king) { FactoryGirl.create(:king, color: "Black", x_pos: 7, y_pos: 7, game_id: game.id) }
- Exclude checks
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
expect(flash[:alert]).to match("Sorry, you are not part of this game.")
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
let!(:black_pawn) { FactoryGirl.create(:pawn, color: "Black", x_pos: 4, y_pos: 6, game_id: game.id) }
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Trailing whitespace detected. Open
expect(game.turn).to eq(16)
- Exclude checks
Line is too long. [92/80] Open
patch :update, params: { game_id: game.id, id: black_bishop.id, x_pos: 7, y_pos: 3 }
- Exclude checks
Line is too long. [92/80] Open
patch :update, params: { game_id: game.id, id: white_pawn.id, x_pos: 4, y_pos: 2 }
- Exclude checks
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
let!(:black_king) { FactoryGirl.create(:king, color: "Black", x_pos: 7, y_pos: 7, game_id: game.id) }
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Trailing whitespace detected. Open
expect(game.turn).to eq(23)
- Exclude checks
Line is too long. [107/80] Open
let!(:white_king) { FactoryGirl.create(:king, color: "White", x_pos: 2, y_pos: 0, game_id: game.id) }
- Exclude checks
Trailing whitespace detected. Open
before(:each) { game.pieces.destroy_all }
- Exclude checks
Line is too long. [81/80] Open
expect(flash[:alert]).to match("Sorry, you are not part of this game.")
- Exclude checks
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
let!(:black_king) { FactoryGirl.create(:king, color: "Black", x_pos: 7, y_pos: 7, game_id: game.id) }
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Trailing whitespace detected. Open
before(:each) { game.pieces.destroy_all }
- Exclude checks
Line is too long. [92/80] Open
patch :update, params: { game_id: game.id, id: black_bishop.id, x_pos: 5, y_pos: 5 }
- Exclude checks
Line is too long. [81/80] Open
# expect(flash[:alert]).to match("Waiting for another player to join...")
- Exclude checks
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
expect(game.check?("Black")).to eq(true)
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Line is too long. [90/80] Open
patch :update, params: { game_id: game.id, id: black_pawn.id, x_pos: 4, y_pos: 4 }
- Exclude checks
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
let!(:black_bishop) { FactoryGirl.create(:bishop, color: "Black", x_pos: 6, y_pos: 4, game_id: game.id) }
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Trailing whitespace detected. Open
expect(game.turn).to eq(19)
- Exclude checks
Line is too long. [111/80] Open
let!(:white_bishop) { FactoryGirl.create(:bishop, color: "White", x_pos: 4, y_pos: 4, game_id: game.id) }
- Exclude checks
Line is too long. [90/80] Open
patch :update, params: { game_id: game.id, id: black_pawn.id, x_pos: 4, y_pos: 5 }
- Exclude checks
Line is too long. [92/80] Open
patch :update, params: { game_id: game.id, id: black_pawn.id, x_pos: 4, y_pos: 5 }
- Exclude checks
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
expect(flash[:alert]).to match("Sorry, you are not part of this game.")
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Trailing whitespace detected. Open
expect(black_bishop.y_pos).to eq 4
- Exclude checks
Trailing whitespace detected. Open
end
- Exclude checks
Line is too long. [111/80] Open
let(:game_not_full) { FactoryGirl.create(:game, white_player_id: white_player.id, black_player_id: nil) }
- Exclude checks
Line is too long. [99/80] Open
patch :update, params: {game_id: game_not_full.id, id: player1_pawn.id, x_pos: 5, y_pos: 2}
- Exclude checks
Line is too long. [107/80] Open
let!(:white_pawn) { FactoryGirl.create(:pawn, color: "White", x_pos: 4, y_pos: 1, game_id: game.id) }
- Exclude checks
Line is too long. [90/80] Open
patch :update, params: { game_id: game.id, id: white_pawn.id, x_pos: 4, y_pos: 3 }
- Exclude checks
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
let(:player1_pawn) { FactoryGirl.create(:pawn, color: "White", x_pos: 5, y_pos: 1, game_id: game_not_full.id) }
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
let!(:white_pawn) { FactoryGirl.create(:pawn, color: "White", x_pos: 4, y_pos: 1, game_id: game.id) }
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"