Project/Droid.Image.UI/lib/4.5.1/OpenTK.xml
<?xml version="1.0"?>
<doc>
<assembly>
<name>OpenTK</name>
</assembly>
<members>
<member name="T:OpenTK.Box2d">
<summary>
Defines a 2d box (rectangle).
</summary>
</member>
<member name="F:OpenTK.Box2d.Left">
<summary>
The left boundary of the structure.
</summary>
</member>
<member name="F:OpenTK.Box2d.Right">
<summary>
The right boundary of the structure.
</summary>
</member>
<member name="F:OpenTK.Box2d.Top">
<summary>
The top boundary of the structure.
</summary>
</member>
<member name="F:OpenTK.Box2d.Bottom">
<summary>
The bottom boundary of the structure.
</summary>
</member>
<member name="M:OpenTK.Box2d.#ctor(OpenTK.Vector2d,OpenTK.Vector2d)">
<summary>
Constructs a new Box2d with the specified dimensions.
</summary>
<param name="topLeft">An OpenTK.Vector2d describing the top-left corner of the Box2d.</param>
<param name="bottomRight">An OpenTK.Vector2d describing the bottom-right corner of the Box2d.</param>
</member>
<member name="M:OpenTK.Box2d.#ctor(System.Double,System.Double,System.Double,System.Double)">
<summary>
Constructs a new Box2d with the specified dimensions.
</summary>
<param name="left">The position of the left boundary.</param>
<param name="top">The position of the top boundary.</param>
<param name="right">The position of the right boundary.</param>
<param name="bottom">The position of the bottom boundary.</param>
</member>
<member name="M:OpenTK.Box2d.FromTLRB(System.Double,System.Double,System.Double,System.Double)">
<summary>
Creates a new Box2d with the specified dimensions.
</summary>
<param name="top">The position of the top boundary.</param>
<param name="left">The position of the left boundary.</param>
<param name="right">The position of the right boundary.</param>
<param name="bottom">The position of the bottom boundary.</param>
<returns>A new OpenTK.Box2d with the specfied dimensions.</returns>
</member>
<member name="M:OpenTK.Box2d.FromDimensions(System.Double,System.Double,System.Double,System.Double)">
<summary>
Creates a new Box2d with the specified dimensions.
</summary>
<param name="top">The position of the top boundary.</param>
<param name="left">The position of the left boundary.</param>
<param name="width">The width of the box.</param>
<param name="height">The height of the box.</param>
<returns>A new OpenTK.Box2d with the specfied dimensions.</returns>
</member>
<member name="M:OpenTK.Box2d.FromDimensions(OpenTK.Vector2d,OpenTK.Vector2d)">
<summary>
Creates a new Box2d with the specified dimensions.
</summary>
<param name="position">The position of the top left corner.</param>
<param name="size">The size of the box.</param>
<returns>A new OpenTK.Box2d with the specfied dimensions.</returns>
</member>
<member name="P:OpenTK.Box2d.Width">
<summary>
Gets a double describing the width of the Box2d structure.
</summary>
</member>
<member name="P:OpenTK.Box2d.Height">
<summary>
Gets a double describing the height of the Box2d structure.
</summary>
</member>
<member name="M:OpenTK.Box2d.Contains(OpenTK.Vector2d)">
<summary>
Returns whether the box contains the specified point on the closed region described by this Box2.
</summary>
<param name="point">The point to query.</param>
<returns>Whether this box contains the point.</returns>
</member>
<member name="M:OpenTK.Box2d.Contains(OpenTK.Vector2d,System.Boolean)">
<summary>
Returns whether the box contains the specified point.
</summary>
<param name="point">The point to query.</param>
<param name="closedRegion">Whether to include the box boundary in the test region.</param>
<returns>Whether this box contains the point.</returns>
</member>
<member name="M:OpenTK.Box2d.Translated(OpenTK.Vector2d)">
<summary>
Returns a Box2d translated by the given amount.
</summary>
</member>
<member name="M:OpenTK.Box2d.Translate(OpenTK.Vector2d)">
<summary>
Translates this Box2d by the given amount.
</summary>
</member>
<member name="M:OpenTK.Box2d.op_Equality(OpenTK.Box2d,OpenTK.Box2d)">
<summary>
Equality comparator.
</summary>
</member>
<member name="M:OpenTK.Box2d.op_Inequality(OpenTK.Box2d,OpenTK.Box2d)">
<summary>
Inequality comparator.
</summary>
</member>
<member name="M:OpenTK.Box2d.Equals(OpenTK.Box2d)">
<summary>
Functional equality comparator.
</summary>
</member>
<member name="M:OpenTK.Box2d.Equals(System.Object)">
<summary>
Implements Object.Equals.
</summary>
</member>
<member name="M:OpenTK.Box2d.GetHashCode">
<summary>
Gets the hash code for this Box2d.
</summary>
</member>
<member name="M:OpenTK.Box2d.ToString">
<summary>
Returns a <see cref="T:System.String"/> describing the current instance.
</summary>
<returns></returns>
</member>
<member name="T:OpenTK.DisplayDevice">
<summary>
Defines a display device on the underlying system, and provides
methods to query and change its display parameters.
</summary>
</member>
<member name="P:OpenTK.DisplayDevice.Bounds">
<summary>
Gets the bounds of this instance in pixel coordinates..
</summary>
</member>
<member name="P:OpenTK.DisplayDevice.Width">
<summary>Gets a System.Int32 that contains the width of this display in pixels.</summary>
</member>
<member name="P:OpenTK.DisplayDevice.Height">
<summary>Gets a System.Int32 that contains the height of this display in pixels.</summary>
</member>
<member name="P:OpenTK.DisplayDevice.BitsPerPixel">
<summary>Gets a System.Int32 that contains number of bits per pixel of this display. Typical values include 8, 16, 24 and 32.</summary>
</member>
<member name="P:OpenTK.DisplayDevice.RefreshRate">
<summary>
Gets a System.Single representing the vertical refresh rate of this display.
</summary>
</member>
<member name="P:OpenTK.DisplayDevice.IsPrimary">
<summary>Gets a System.Boolean that indicates whether this Display is the primary Display in systems with multiple Displays.</summary>
</member>
<member name="M:OpenTK.DisplayDevice.SelectResolution(System.Int32,System.Int32,System.Int32,System.Single)">
<summary>
Selects an available resolution that matches the specified parameters.
</summary>
<param name="width">The width of the requested resolution in pixels.</param>
<param name="height">The height of the requested resolution in pixels.</param>
<param name="bitsPerPixel">The bits per pixel of the requested resolution.</param>
<param name="refreshRate">The refresh rate of the requested resolution in hertz.</param>
<returns>The requested DisplayResolution or null if the parameters cannot be met.</returns>
<remarks>
<para>If a matching resolution is not found, this function will retry ignoring the specified refresh rate,
bits per pixel and resolution, in this order. If a matching resolution still doesn't exist, this function will
return the current resolution.</para>
<para>A parameter set to 0 or negative numbers will not be used in the search (e.g. if refreshRate is 0,
any refresh rate will be considered valid).</para>
<para>This function allocates memory.</para>
</remarks>
</member>
<member name="P:OpenTK.DisplayDevice.AvailableResolutions">
<summary>
Gets the list of <see cref="T:OpenTK.DisplayResolution"/> objects available on this device.
</summary>
</member>
<member name="M:OpenTK.DisplayDevice.ChangeResolution(OpenTK.DisplayResolution)">
<summary>Changes the resolution of the DisplayDevice.</summary>
<param name="resolution">The resolution to set. <see cref="M:OpenTK.DisplayDevice.SelectResolution(System.Int32,System.Int32,System.Int32,System.Single)"/></param>
<exception cref="T:OpenTK.Graphics.GraphicsModeException">Thrown if the requested resolution could not be set.</exception>
<remarks>If the specified resolution is null, this function will restore the original DisplayResolution.</remarks>
</member>
<member name="M:OpenTK.DisplayDevice.ChangeResolution(System.Int32,System.Int32,System.Int32,System.Single)">
<summary>Changes the resolution of the DisplayDevice.</summary>
<param name="width">The new width of the DisplayDevice.</param>
<param name="height">The new height of the DisplayDevice.</param>
<param name="bitsPerPixel">The new bits per pixel of the DisplayDevice.</param>
<param name="refreshRate">The new refresh rate of the DisplayDevice.</param>
<exception cref="T:OpenTK.Graphics.GraphicsModeException">Thrown if the requested resolution could not be set.</exception>
</member>
<member name="M:OpenTK.DisplayDevice.RestoreResolution">
<summary>Restores the original resolution of the DisplayDevice.</summary>
<exception cref="T:OpenTK.Graphics.GraphicsModeException">Thrown if the original resolution could not be restored.</exception>
</member>
<member name="P:OpenTK.DisplayDevice.AvailableDisplays">
<summary>
Gets the list of available <see cref="T:OpenTK.DisplayDevice"/> objects.
This function allocates memory.
</summary>
</member>
<member name="P:OpenTK.DisplayDevice.Default">
<summary>Gets the default (primary) display of this system.</summary>
</member>
<member name="M:OpenTK.DisplayDevice.GetDisplay(OpenTK.DisplayIndex)">
<summary>
Gets the <see cref="T:OpenTK.DisplayDevice"/> for the specified <see cref="T:OpenTK.DisplayIndex"/>.
</summary>
<param name="index">The <see cref="T:OpenTK.DisplayIndex"/> that defines the desired display.</param>
<returns>A <see cref="T:OpenTK.DisplayDevice"/> or null, if no device corresponds to the specified index.</returns>
</member>
<member name="P:OpenTK.DisplayDevice.OriginalResolution">
<summary>
Gets the original resolution of this instance.
</summary>
</member>
<member name="M:OpenTK.DisplayDevice.ToString">
<summary>
Returns a System.String representing this DisplayDevice.
</summary>
<returns>A System.String representing this DisplayDevice.</returns>
</member>
<member name="T:OpenTK.DisplayIndex">
<summary>
Defines <see cref="T:OpenTK.DisplayDevice"/> indices.
</summary>
</member>
<member name="F:OpenTK.DisplayIndex.First">
<summary>
The first DisplayDevice.
</summary>
</member>
<member name="F:OpenTK.DisplayIndex.Second">
<summary>
The second DisplayDevice.
</summary>
</member>
<member name="F:OpenTK.DisplayIndex.Third">
<summary>
The third DisplayDevice.
</summary>
</member>
<member name="F:OpenTK.DisplayIndex.Fourth">
<summary>
The fourth DisplayDevice.
</summary>
</member>
<member name="F:OpenTK.DisplayIndex.Fifth">
<summary>
The fifth DisplayDevice.
</summary>
</member>
<member name="F:OpenTK.DisplayIndex.Sixth">
<summary>
The sixth DisplayDevice.
</summary>
</member>
<member name="F:OpenTK.DisplayIndex.Primary">
<summary>
The default (primary) DisplayDevice.
</summary>
</member>
<member name="F:OpenTK.DisplayIndex.Default">
<summary>
The default (primary) DisplayDevice.
</summary>
</member>
<member name="T:OpenTK.Graphics.GraphicsErrorException">
<summary>
Identifies a specific OpenGL or OpenGL|ES error. Such exceptions are only thrown
when OpenGL or OpenGL|ES automatic error checking is enabled -
<see cref="P:OpenTK.Graphics.GraphicsContext.ErrorChecking"/> property.
Important: Do *not* catch this exception. Rather, fix the underlying issue that caused the error.
</summary>
</member>
<member name="M:OpenTK.Graphics.GraphicsErrorException.#ctor(System.String)">
<summary>
Constructs a new GraphicsErrorException instance with the specified error message.
</summary>
<param name="message"></param>
</member>
<member name="T:OpenTK.Graphics.Color4">
<summary>
Represents a color with 4 floating-point components (R, G, B, A).
</summary>
</member>
<member name="F:OpenTK.Graphics.Color4.R">
<summary>
The red component of this Color4 structure.
</summary>
</member>
<member name="F:OpenTK.Graphics.Color4.G">
<summary>
The green component of this Color4 structure.
</summary>
</member>
<member name="F:OpenTK.Graphics.Color4.B">
<summary>
The blue component of this Color4 structure.
</summary>
</member>
<member name="F:OpenTK.Graphics.Color4.A">
<summary>
The alpha component of this Color4 structure.
</summary>
</member>
<member name="M:OpenTK.Graphics.Color4.#ctor(System.Single,System.Single,System.Single,System.Single)">
<summary>
Constructs a new Color4 structure from the specified components.
</summary>
<param name="r">The red component of the new Color4 structure.</param>
<param name="g">The green component of the new Color4 structure.</param>
<param name="b">The blue component of the new Color4 structure.</param>
<param name="a">The alpha component of the new Color4 structure.</param>
</member>
<member name="M:OpenTK.Graphics.Color4.#ctor(System.Byte,System.Byte,System.Byte,System.Byte)">
<summary>
Constructs a new Color4 structure from the specified components.
</summary>
<param name="r">The red component of the new Color4 structure.</param>
<param name="g">The green component of the new Color4 structure.</param>
<param name="b">The blue component of the new Color4 structure.</param>
<param name="a">The alpha component of the new Color4 structure.</param>
</member>
<member name="M:OpenTK.Graphics.Color4.#ctor(System.Drawing.Color)">
<summary>
Constructs a new Color4 structure from the specified System.Drawing.Color.
</summary>
<param name="color">The System.Drawing.Color containing the component values.</param>
</member>
<member name="M:OpenTK.Graphics.Color4.ToArgb">
<summary>
Converts this color to an integer representation with 8 bits per channel.
</summary>
<returns>A <see cref="T:System.Int32"/> that represents this instance.</returns>
<remarks>This method is intended only for compatibility with System.Drawing. It compresses the color into 8 bits per channel, which means color information is lost.</remarks>
</member>
<member name="M:OpenTK.Graphics.Color4.op_Equality(OpenTK.Graphics.Color4,OpenTK.Graphics.Color4)">
<summary>
Compares the specified Color4 structures for equality.
</summary>
<param name="left">The left-hand side of the comparison.</param>
<param name="right">The right-hand side of the comparison.</param>
<returns>True if left is equal to right; false otherwise.</returns>
</member>
<member name="M:OpenTK.Graphics.Color4.op_Inequality(OpenTK.Graphics.Color4,OpenTK.Graphics.Color4)">
<summary>
Compares the specified Color4 structures for inequality.
</summary>
<param name="left">The left-hand side of the comparison.</param>
<param name="right">The right-hand side of the comparison.</param>
<returns>True if left is not equal to right; false otherwise.</returns>
</member>
<member name="M:OpenTK.Graphics.Color4.op_Implicit(System.Drawing.Color)~OpenTK.Graphics.Color4">
<summary>
Converts the specified System.Drawing.Color to a Color4 structure.
</summary>
<param name="color">The System.Drawing.Color to convert.</param>
<returns>A new Color4 structure containing the converted components.</returns>
</member>
<member name="M:OpenTK.Graphics.Color4.op_Explicit(OpenTK.Graphics.Color4)~System.Drawing.Color">
<summary>
Converts the specified Color4 to a System.Drawing.Color structure.
</summary>
<param name="color">The Color4 to convert.</param>
<returns>A new System.Drawing.Color structure containing the converted components.</returns>
</member>
<member name="M:OpenTK.Graphics.Color4.Equals(System.Object)">
<summary>
Compares whether this Color4 structure is equal to the specified object.
</summary>
<param name="obj">An object to compare to.</param>
<returns>True obj is a Color4 structure with the same components as this Color4; false otherwise.</returns>
</member>
<member name="M:OpenTK.Graphics.Color4.GetHashCode">
<summary>
Calculates the hash code for this Color4 structure.
</summary>
<returns>A System.Int32 containing the hashcode of this Color4 structure.</returns>
</member>
<member name="M:OpenTK.Graphics.Color4.ToString">
<summary>
Creates a System.String that describes this Color4 structure.
</summary>
<returns>A System.String that describes this Color4 structure.</returns>
</member>
<member name="P:OpenTK.Graphics.Color4.Transparent">
<summary>
Gets the system color with (R, G, B, A) = (255, 255, 255, 0).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.AliceBlue">
<summary>
Gets the system color with (R, G, B, A) = (240, 248, 255, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.AntiqueWhite">
<summary>
Gets the system color with (R, G, B, A) = (250, 235, 215, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.Aqua">
<summary>
Gets the system color with (R, G, B, A) = (0, 255, 255, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.Aquamarine">
<summary>
Gets the system color with (R, G, B, A) = (127, 255, 212, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.Azure">
<summary>
Gets the system color with (R, G, B, A) = (240, 255, 255, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.Beige">
<summary>
Gets the system color with (R, G, B, A) = (245, 245, 220, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.Bisque">
<summary>
Gets the system color with (R, G, B, A) = (255, 228, 196, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.Black">
<summary>
Gets the system color with (R, G, B, A) = (0, 0, 0, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.BlanchedAlmond">
<summary>
Gets the system color with (R, G, B, A) = (255, 235, 205, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.Blue">
<summary>
Gets the system color with (R, G, B, A) = (0, 0, 255, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.BlueViolet">
<summary>
Gets the system color with (R, G, B, A) = (138, 43, 226, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.Brown">
<summary>
Gets the system color with (R, G, B, A) = (165, 42, 42, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.BurlyWood">
<summary>
Gets the system color with (R, G, B, A) = (222, 184, 135, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.CadetBlue">
<summary>
Gets the system color with (R, G, B, A) = (95, 158, 160, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.Chartreuse">
<summary>
Gets the system color with (R, G, B, A) = (127, 255, 0, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.Chocolate">
<summary>
Gets the system color with (R, G, B, A) = (210, 105, 30, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.Coral">
<summary>
Gets the system color with (R, G, B, A) = (255, 127, 80, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.CornflowerBlue">
<summary>
Gets the system color with (R, G, B, A) = (100, 149, 237, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.Cornsilk">
<summary>
Gets the system color with (R, G, B, A) = (255, 248, 220, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.Crimson">
<summary>
Gets the system color with (R, G, B, A) = (220, 20, 60, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.Cyan">
<summary>
Gets the system color with (R, G, B, A) = (0, 255, 255, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.DarkBlue">
<summary>
Gets the system color with (R, G, B, A) = (0, 0, 139, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.DarkCyan">
<summary>
Gets the system color with (R, G, B, A) = (0, 139, 139, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.DarkGoldenrod">
<summary>
Gets the system color with (R, G, B, A) = (184, 134, 11, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.DarkGray">
<summary>
Gets the system color with (R, G, B, A) = (169, 169, 169, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.DarkGreen">
<summary>
Gets the system color with (R, G, B, A) = (0, 100, 0, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.DarkKhaki">
<summary>
Gets the system color with (R, G, B, A) = (189, 183, 107, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.DarkMagenta">
<summary>
Gets the system color with (R, G, B, A) = (139, 0, 139, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.DarkOliveGreen">
<summary>
Gets the system color with (R, G, B, A) = (85, 107, 47, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.DarkOrange">
<summary>
Gets the system color with (R, G, B, A) = (255, 140, 0, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.DarkOrchid">
<summary>
Gets the system color with (R, G, B, A) = (153, 50, 204, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.DarkRed">
<summary>
Gets the system color with (R, G, B, A) = (139, 0, 0, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.DarkSalmon">
<summary>
Gets the system color with (R, G, B, A) = (233, 150, 122, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.DarkSeaGreen">
<summary>
Gets the system color with (R, G, B, A) = (143, 188, 139, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.DarkSlateBlue">
<summary>
Gets the system color with (R, G, B, A) = (72, 61, 139, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.DarkSlateGray">
<summary>
Gets the system color with (R, G, B, A) = (47, 79, 79, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.DarkTurquoise">
<summary>
Gets the system color with (R, G, B, A) = (0, 206, 209, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.DarkViolet">
<summary>
Gets the system color with (R, G, B, A) = (148, 0, 211, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.DeepPink">
<summary>
Gets the system color with (R, G, B, A) = (255, 20, 147, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.DeepSkyBlue">
<summary>
Gets the system color with (R, G, B, A) = (0, 191, 255, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.DimGray">
<summary>
Gets the system color with (R, G, B, A) = (105, 105, 105, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.DodgerBlue">
<summary>
Gets the system color with (R, G, B, A) = (30, 144, 255, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.Firebrick">
<summary>
Gets the system color with (R, G, B, A) = (178, 34, 34, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.FloralWhite">
<summary>
Gets the system color with (R, G, B, A) = (255, 250, 240, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.ForestGreen">
<summary>
Gets the system color with (R, G, B, A) = (34, 139, 34, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.Fuchsia">
<summary>
Gets the system color with (R, G, B, A) = (255, 0, 255, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.Gainsboro">
<summary>
Gets the system color with (R, G, B, A) = (220, 220, 220, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.GhostWhite">
<summary>
Gets the system color with (R, G, B, A) = (248, 248, 255, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.Gold">
<summary>
Gets the system color with (R, G, B, A) = (255, 215, 0, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.Goldenrod">
<summary>
Gets the system color with (R, G, B, A) = (218, 165, 32, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.Gray">
<summary>
Gets the system color with (R, G, B, A) = (128, 128, 128, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.Green">
<summary>
Gets the system color with (R, G, B, A) = (0, 128, 0, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.GreenYellow">
<summary>
Gets the system color with (R, G, B, A) = (173, 255, 47, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.Honeydew">
<summary>
Gets the system color with (R, G, B, A) = (240, 255, 240, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.HotPink">
<summary>
Gets the system color with (R, G, B, A) = (255, 105, 180, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.IndianRed">
<summary>
Gets the system color with (R, G, B, A) = (205, 92, 92, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.Indigo">
<summary>
Gets the system color with (R, G, B, A) = (75, 0, 130, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.Ivory">
<summary>
Gets the system color with (R, G, B, A) = (255, 255, 240, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.Khaki">
<summary>
Gets the system color with (R, G, B, A) = (240, 230, 140, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.Lavender">
<summary>
Gets the system color with (R, G, B, A) = (230, 230, 250, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.LavenderBlush">
<summary>
Gets the system color with (R, G, B, A) = (255, 240, 245, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.LawnGreen">
<summary>
Gets the system color with (R, G, B, A) = (124, 252, 0, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.LemonChiffon">
<summary>
Gets the system color with (R, G, B, A) = (255, 250, 205, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.LightBlue">
<summary>
Gets the system color with (R, G, B, A) = (173, 216, 230, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.LightCoral">
<summary>
Gets the system color with (R, G, B, A) = (240, 128, 128, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.LightCyan">
<summary>
Gets the system color with (R, G, B, A) = (224, 255, 255, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.LightGoldenrodYellow">
<summary>
Gets the system color with (R, G, B, A) = (250, 250, 210, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.LightGreen">
<summary>
Gets the system color with (R, G, B, A) = (144, 238, 144, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.LightGray">
<summary>
Gets the system color with (R, G, B, A) = (211, 211, 211, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.LightPink">
<summary>
Gets the system color with (R, G, B, A) = (255, 182, 193, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.LightSalmon">
<summary>
Gets the system color with (R, G, B, A) = (255, 160, 122, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.LightSeaGreen">
<summary>
Gets the system color with (R, G, B, A) = (32, 178, 170, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.LightSkyBlue">
<summary>
Gets the system color with (R, G, B, A) = (135, 206, 250, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.LightSlateGray">
<summary>
Gets the system color with (R, G, B, A) = (119, 136, 153, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.LightSteelBlue">
<summary>
Gets the system color with (R, G, B, A) = (176, 196, 222, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.LightYellow">
<summary>
Gets the system color with (R, G, B, A) = (255, 255, 224, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.Lime">
<summary>
Gets the system color with (R, G, B, A) = (0, 255, 0, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.LimeGreen">
<summary>
Gets the system color with (R, G, B, A) = (50, 205, 50, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.Linen">
<summary>
Gets the system color with (R, G, B, A) = (250, 240, 230, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.Magenta">
<summary>
Gets the system color with (R, G, B, A) = (255, 0, 255, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.Maroon">
<summary>
Gets the system color with (R, G, B, A) = (128, 0, 0, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.MediumAquamarine">
<summary>
Gets the system color with (R, G, B, A) = (102, 205, 170, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.MediumBlue">
<summary>
Gets the system color with (R, G, B, A) = (0, 0, 205, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.MediumOrchid">
<summary>
Gets the system color with (R, G, B, A) = (186, 85, 211, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.MediumPurple">
<summary>
Gets the system color with (R, G, B, A) = (147, 112, 219, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.MediumSeaGreen">
<summary>
Gets the system color with (R, G, B, A) = (60, 179, 113, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.MediumSlateBlue">
<summary>
Gets the system color with (R, G, B, A) = (123, 104, 238, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.MediumSpringGreen">
<summary>
Gets the system color with (R, G, B, A) = (0, 250, 154, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.MediumTurquoise">
<summary>
Gets the system color with (R, G, B, A) = (72, 209, 204, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.MediumVioletRed">
<summary>
Gets the system color with (R, G, B, A) = (199, 21, 133, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.MidnightBlue">
<summary>
Gets the system color with (R, G, B, A) = (25, 25, 112, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.MintCream">
<summary>
Gets the system color with (R, G, B, A) = (245, 255, 250, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.MistyRose">
<summary>
Gets the system color with (R, G, B, A) = (255, 228, 225, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.Moccasin">
<summary>
Gets the system color with (R, G, B, A) = (255, 228, 181, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.NavajoWhite">
<summary>
Gets the system color with (R, G, B, A) = (255, 222, 173, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.Navy">
<summary>
Gets the system color with (R, G, B, A) = (0, 0, 128, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.OldLace">
<summary>
Gets the system color with (R, G, B, A) = (253, 245, 230, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.Olive">
<summary>
Gets the system color with (R, G, B, A) = (128, 128, 0, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.OliveDrab">
<summary>
Gets the system color with (R, G, B, A) = (107, 142, 35, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.Orange">
<summary>
Gets the system color with (R, G, B, A) = (255, 165, 0, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.OrangeRed">
<summary>
Gets the system color with (R, G, B, A) = (255, 69, 0, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.Orchid">
<summary>
Gets the system color with (R, G, B, A) = (218, 112, 214, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.PaleGoldenrod">
<summary>
Gets the system color with (R, G, B, A) = (238, 232, 170, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.PaleGreen">
<summary>
Gets the system color with (R, G, B, A) = (152, 251, 152, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.PaleTurquoise">
<summary>
Gets the system color with (R, G, B, A) = (175, 238, 238, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.PaleVioletRed">
<summary>
Gets the system color with (R, G, B, A) = (219, 112, 147, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.PapayaWhip">
<summary>
Gets the system color with (R, G, B, A) = (255, 239, 213, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.PeachPuff">
<summary>
Gets the system color with (R, G, B, A) = (255, 218, 185, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.Peru">
<summary>
Gets the system color with (R, G, B, A) = (205, 133, 63, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.Pink">
<summary>
Gets the system color with (R, G, B, A) = (255, 192, 203, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.Plum">
<summary>
Gets the system color with (R, G, B, A) = (221, 160, 221, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.PowderBlue">
<summary>
Gets the system color with (R, G, B, A) = (176, 224, 230, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.Purple">
<summary>
Gets the system color with (R, G, B, A) = (128, 0, 128, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.Red">
<summary>
Gets the system color with (R, G, B, A) = (255, 0, 0, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.RosyBrown">
<summary>
Gets the system color with (R, G, B, A) = (188, 143, 143, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.RoyalBlue">
<summary>
Gets the system color with (R, G, B, A) = (65, 105, 225, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.SaddleBrown">
<summary>
Gets the system color with (R, G, B, A) = (139, 69, 19, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.Salmon">
<summary>
Gets the system color with (R, G, B, A) = (250, 128, 114, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.SandyBrown">
<summary>
Gets the system color with (R, G, B, A) = (244, 164, 96, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.SeaGreen">
<summary>
Gets the system color with (R, G, B, A) = (46, 139, 87, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.SeaShell">
<summary>
Gets the system color with (R, G, B, A) = (255, 245, 238, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.Sienna">
<summary>
Gets the system color with (R, G, B, A) = (160, 82, 45, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.Silver">
<summary>
Gets the system color with (R, G, B, A) = (192, 192, 192, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.SkyBlue">
<summary>
Gets the system color with (R, G, B, A) = (135, 206, 235, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.SlateBlue">
<summary>
Gets the system color with (R, G, B, A) = (106, 90, 205, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.SlateGray">
<summary>
Gets the system color with (R, G, B, A) = (112, 128, 144, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.Snow">
<summary>
Gets the system color with (R, G, B, A) = (255, 250, 250, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.SpringGreen">
<summary>
Gets the system color with (R, G, B, A) = (0, 255, 127, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.SteelBlue">
<summary>
Gets the system color with (R, G, B, A) = (70, 130, 180, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.Tan">
<summary>
Gets the system color with (R, G, B, A) = (210, 180, 140, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.Teal">
<summary>
Gets the system color with (R, G, B, A) = (0, 128, 128, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.Thistle">
<summary>
Gets the system color with (R, G, B, A) = (216, 191, 216, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.Tomato">
<summary>
Gets the system color with (R, G, B, A) = (255, 99, 71, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.Turquoise">
<summary>
Gets the system color with (R, G, B, A) = (64, 224, 208, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.Violet">
<summary>
Gets the system color with (R, G, B, A) = (238, 130, 238, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.Wheat">
<summary>
Gets the system color with (R, G, B, A) = (245, 222, 179, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.White">
<summary>
Gets the system color with (R, G, B, A) = (255, 255, 255, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.WhiteSmoke">
<summary>
Gets the system color with (R, G, B, A) = (245, 245, 245, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.Yellow">
<summary>
Gets the system color with (R, G, B, A) = (255, 255, 0, 255).
</summary>
</member>
<member name="P:OpenTK.Graphics.Color4.YellowGreen">
<summary>
Gets the system color with (R, G, B, A) = (154, 205, 50, 255).
</summary>
</member>
<member name="M:OpenTK.Graphics.Color4.FromSrgb(OpenTK.Graphics.Color4)">
<summary>
Converts sRGB color values to RGB color values.
</summary>
<returns>
Returns the converted color value.
</returns>
<param name="srgb">
Color value to convert in sRGB.
</param>
</member>
<member name="M:OpenTK.Graphics.Color4.ToSrgb(OpenTK.Graphics.Color4)">
<summary>
Converts RGB color values to sRGB color values.
</summary>
<returns>
Returns the converted color value.
</returns>
<param name="rgb">Color value to convert.</param>
</member>
<member name="M:OpenTK.Graphics.Color4.FromHsl(OpenTK.Vector4)">
<summary>
Converts HSL color values to RGB color values.
</summary>
<returns>
Returns the converted color value.
</returns>
<param name="hsl">
Color value to convert in hue, saturation, lightness (HSL).
The X element is Hue (H), the Y element is Saturation (S), the Z element is Lightness (L), and the W element is Alpha (which is copied to the output's Alpha value).
Each has a range of 0.0 to 1.0.
</param>
</member>
<member name="M:OpenTK.Graphics.Color4.ToHsl(OpenTK.Graphics.Color4)">
<summary>
Converts RGB color values to HSL color values.
</summary>
<returns>
Returns the converted color value.
The X element is Hue (H), the Y element is Saturation (S), the Z element is Lightness (L), and the W element is Alpha (a copy of the input's Alpha value).
Each has a range of 0.0 to 1.0.
</returns>
<param name="rgb">Color value to convert.</param>
</member>
<member name="M:OpenTK.Graphics.Color4.FromHsv(OpenTK.Vector4)">
<summary>
Converts HSV color values to RGB color values.
</summary>
<returns>
Returns the converted color value.
</returns>
<param name="hsv">
Color value to convert in hue, saturation, value (HSV).
The X element is Hue (H), the Y element is Saturation (S), the Z element is Value (V), and the W element is Alpha (which is copied to the output's Alpha value).
Each has a range of 0.0 to 1.0.
</param>
</member>
<member name="M:OpenTK.Graphics.Color4.ToHsv(OpenTK.Graphics.Color4)">
<summary>
Converts RGB color values to HSV color values.
</summary>
<returns>
Returns the converted color value.
The X element is Hue (H), the Y element is Saturation (S), the Z element is Value (V), and the W element is Alpha (a copy of the input's Alpha value).
Each has a range of 0.0 to 1.0.
</returns>
<param name="rgb">Color value to convert.</param>
</member>
<member name="M:OpenTK.Graphics.Color4.FromXyz(OpenTK.Vector4)">
<summary>
Converts XYZ color values to RGB color values.
</summary>
<returns>
Returns the converted color value.
</returns>
<param name="xyz">
Color value to convert with the trisimulus values of X, Y, and Z in the corresponding element, and the W element with Alpha (which is copied to the output's Alpha value).
Each has a range of 0.0 to 1.0.
</param>
<remarks>Uses the CIE XYZ colorspace.</remarks>
</member>
<member name="M:OpenTK.Graphics.Color4.ToXyz(OpenTK.Graphics.Color4)">
<summary>
Converts RGB color values to XYZ color values.
</summary>
<returns>
Returns the converted color value with the trisimulus values of X, Y, and Z in the corresponding element, and the W element with Alpha (a copy of the input's Alpha value).
Each has a range of 0.0 to 1.0.
</returns>
<param name="rgb">Color value to convert.</param>
<remarks>Uses the CIE XYZ colorspace.</remarks>
</member>
<member name="M:OpenTK.Graphics.Color4.FromYcbcr(OpenTK.Vector4)">
<summary>
Converts YCbCr color values to RGB color values.
</summary>
<returns>
Returns the converted color value.
</returns>
<param name="ycbcr">
Color value to convert in Luma-Chrominance (YCbCr) aka YUV.
The X element contains Luma (Y, 0.0 to 1.0), the Y element contains Blue-difference chroma (U, -0.5 to 0.5), the Z element contains the Red-difference chroma (V, -0.5 to 0.5), and the W element contains the Alpha (which is copied to the output's Alpha value).
</param>
<remarks>Converts using ITU-R BT.601/CCIR 601 W(r) = 0.299 W(b) = 0.114 U(max) = 0.436 V(max) = 0.615.</remarks>
</member>
<member name="M:OpenTK.Graphics.Color4.ToYcbcr(OpenTK.Graphics.Color4)">
<summary>
Converts RGB color values to YUV color values.
</summary>
<returns>
Returns the converted color value in Luma-Chrominance (YCbCr) aka YUV.
The X element contains Luma (Y, 0.0 to 1.0), the Y element contains Blue-difference chroma (U, -0.5 to 0.5), the Z element contains the Red-difference chroma (V, -0.5 to 0.5), and the W element contains the Alpha (a copy of the input's Alpha value).
Each has a range of 0.0 to 1.0.
</returns>
<param name="rgb">Color value to convert.</param>
<remarks>Converts using ITU-R BT.601/CCIR 601 W(r) = 0.299 W(b) = 0.114 U(max) = 0.436 V(max) = 0.615.</remarks>
</member>
<member name="M:OpenTK.Graphics.Color4.FromHcy(OpenTK.Vector4)">
<summary>
Converts HCY color values to RGB color values.
</summary>
<returns>
Returns the converted color value.
</returns>
<param name="hcy">
Color value to convert in hue, chroma, luminance (HCY).
The X element is Hue (H), the Y element is Chroma (C), the Z element is luminance (Y), and the W element is Alpha (which is copied to the output's Alpha value).
Each has a range of 0.0 to 1.0.
</param>
</member>
<member name="M:OpenTK.Graphics.Color4.ToHcy(OpenTK.Graphics.Color4)">
<summary>
Converts RGB color values to HCY color values.
</summary>
<returns>
Returns the converted color value.
The X element is Hue (H), the Y element is Chroma (C), the Z element is luminance (Y), and the W element is Alpha (a copy of the input's Alpha value).
Each has a range of 0.0 to 1.0.
</returns>
<param name="rgb">Color value to convert.</param>
</member>
<member name="M:OpenTK.Graphics.Color4.Equals(OpenTK.Graphics.Color4)">
<summary>
Compares whether this Color4 structure is equal to the specified Color4.
</summary>
<param name="other">The Color4 structure to compare to.</param>
<returns>True if both Color4 structures contain the same components; false otherwise.</returns>
</member>
<member name="T:OpenTK.Graphics.GraphicsContextVersion">
<summary>
Defines the version information of a GraphicsContext.
</summary>
</member>
<member name="P:OpenTK.Graphics.GraphicsContextVersion.Minor">
<summary>
Gets a System.Int32 indicating the minor version of a GraphicsContext instance.
</summary>
</member>
<member name="P:OpenTK.Graphics.GraphicsContextVersion.Major">
<summary>
Gets a System.Int32 indicating the major version of a GraphicsContext instance.
</summary>
</member>
<member name="P:OpenTK.Graphics.GraphicsContextVersion.Vendor">
<summary>
Gets a System.String indicating the vendor of a GraphicsContext instance.
</summary>
</member>
<member name="P:OpenTK.Graphics.GraphicsContextVersion.Renderer">
<summary>
Gets a System.String indicating the renderer of a GraphicsContext instance.
</summary>
</member>
<member name="T:OpenTK.Graphics.IGraphicsContext">
<summary>
Provides methods for creating and interacting with an OpenGL context.
</summary>
</member>
<member name="M:OpenTK.Graphics.IGraphicsContext.SwapBuffers">
<summary>Swaps buffers, presenting the rendered scene to the user.</summary>
</member>
<member name="M:OpenTK.Graphics.IGraphicsContext.MakeCurrent(OpenTK.Platform.IWindowInfo)">
<summary>Makes the GraphicsContext current in the calling thread.</summary>
<param name="window">An OpenTK.Platform.IWindowInfo structure that points to a valid window.</param>
<remarks>
<para>OpenGL commands in one thread, affect the GraphicsContext which is current in that thread.</para>
<para>It is an error to issue an OpenGL command in a thread without a current GraphicsContext.</para>
</remarks>
</member>
<member name="P:OpenTK.Graphics.IGraphicsContext.IsCurrent">
<summary>
Gets a <see cref="T:System.Boolean"/> indicating whether this instance is current in the calling thread.
</summary>
</member>
<member name="P:OpenTK.Graphics.IGraphicsContext.IsDisposed">
<summary>
Gets a <see cref="T:System.Boolean"/> indicating whether this instance has been disposed.
It is an error to access any instance methods if this property returns true.
</summary>
</member>
<member name="P:OpenTK.Graphics.IGraphicsContext.VSync">
<summary>
Gets or sets a value indicating whether VSync is enabled. When VSync is
enabled, <see cref="M:OpenTK.Graphics.IGraphicsContext.SwapBuffers"/> calls will be synced to the refresh
rate of the <see cref="T:OpenTK.DisplayDevice"/> that contains improving visual
quality and reducing CPU usage. However, systems that cannot maintain
the requested rendering rate will suffer from large jumps in performance.
This can be counteracted by increasing the <see cref="P:OpenTK.Graphics.IGraphicsContext.SwapInterval"/>
value.
</summary>
</member>
<member name="P:OpenTK.Graphics.IGraphicsContext.SwapInterval">
<summary>
Gets or sets a positive integer in the range [1, n), indicating the number of
<see cref="T:OpenTK.DisplayDevice"/> refreshes between consecutive
<see cref="M:OpenTK.Graphics.IGraphicsContext.SwapBuffers"/> calls. The maximum value for n is
implementation-dependent. The default value is 1.
This value will only affect instances where <see cref="P:OpenTK.Graphics.IGraphicsContext.VSync"/> is enabled.
Invalid values will be clamped to the valid range.
</summary>
</member>
<member name="M:OpenTK.Graphics.IGraphicsContext.Update(OpenTK.Platform.IWindowInfo)">
<summary>
Updates the graphics context. This must be called when the region the graphics context
is drawn to is resized.
</summary>
<param name="window"></param>
</member>
<member name="P:OpenTK.Graphics.IGraphicsContext.GraphicsMode">
<summary>Gets the GraphicsMode of this instance.</summary>
</member>
<member name="P:OpenTK.Graphics.IGraphicsContext.ErrorChecking">
<summary>
Gets or sets a System.Boolean, indicating whether automatic error checking should be performed.
</summary>
<remarks>
<para>It is an error to enable error checking inside a Begin()-End() region.</para>
<para>This method only affects the debug version of OpenTK.dll.</para>
</remarks>
</member>
<member name="M:OpenTK.Graphics.IGraphicsContext.LoadAll">
<summary>
Loads all OpenGL entry points. Requires this instance to be current on the calling thread.
</summary>
</member>
<member name="T:OpenTK.Graphics.IGraphicsContextInternal">
<summary>
Provides methods to create new GraphicsContexts. Should only be used for extending OpenTK.
</summary>
</member>
<member name="P:OpenTK.Graphics.IGraphicsContextInternal.Implementation">
<summary>
Gets the internal implementation of the current instance.
</summary>
</member>
<member name="M:OpenTK.Graphics.IGraphicsContextInternal.LoadAll">
<summary>
Loads all OpenGL entry points. Requires this instance to be current on the calling thread.
</summary>
</member>
<member name="P:OpenTK.Graphics.IGraphicsContextInternal.Context">
<summary>
Gets a handle to the OpenGL rendering context.
</summary>
</member>
<member name="M:OpenTK.Graphics.IGraphicsContextInternal.GetAddress(System.String)">
<summary>
Retrieves the implementation-defined address of an OpenGL function.
</summary>
<param name="function">The name of the OpenGL function (e.g. "glGetString")</param>
<returns>
A pointer to the specified function or an invalid pointer if the function is not
available in the current OpenGL context. The return value and calling convention
depends on the underlying platform.
</returns>
</member>
<member name="M:OpenTK.Graphics.IGraphicsContextInternal.GetAddress(System.IntPtr)">
<summary>
Retrieves the implementation-defined address of an OpenGL function.
</summary>
<param name="function">
A pointer to a null-terminated buffer
containing the name of the OpenGL function.
</param>
<returns>
A pointer to the specified function or an invalid pointer if the function is not
available in the current OpenGL context. The return value and calling convention
depends on the underlying platform.
</returns>
<remarks><seealso cref="M:OpenTK.Graphics.IGraphicsContextInternal.GetAddress(System.String)"/></remarks>
</member>
<member name="T:OpenTK.Graphics.GraphicsMode">
<summary>Defines the format for graphics operations.</summary>
</member>
<member name="M:OpenTK.Graphics.GraphicsMode.#ctor">
<summary>Constructs a new GraphicsMode with sensible default parameters.</summary>
</member>
<member name="M:OpenTK.Graphics.GraphicsMode.#ctor(OpenTK.Graphics.ColorFormat)">
<summary>Constructs a new GraphicsMode with the specified parameters.</summary>
<param name="color">The ColorFormat of the color buffer.</param>
</member>
<member name="M:OpenTK.Graphics.GraphicsMode.#ctor(OpenTK.Graphics.ColorFormat,System.Int32)">
<summary>Constructs a new GraphicsMode with the specified parameters.</summary>
<param name="color">The ColorFormat of the color buffer.</param>
<param name="depth">The number of bits in the depth buffer.</param>
</member>
<member name="M:OpenTK.Graphics.GraphicsMode.#ctor(OpenTK.Graphics.ColorFormat,System.Int32,System.Int32)">
<summary>Constructs a new GraphicsMode with the specified parameters.</summary>
<param name="color">The ColorFormat of the color buffer.</param>
<param name="depth">The number of bits in the depth buffer.</param>
<param name="stencil">The number of bits in the stencil buffer.</param>
</member>
<member name="M:OpenTK.Graphics.GraphicsMode.#ctor(OpenTK.Graphics.ColorFormat,System.Int32,System.Int32,System.Int32)">
<summary>Constructs a new GraphicsMode with the specified parameters.</summary>
<param name="color">The ColorFormat of the color buffer.</param>
<param name="depth">The number of bits in the depth buffer.</param>
<param name="stencil">The number of bits in the stencil buffer.</param>
<param name="samples">The number of samples for FSAA.</param>
</member>
<member name="M:OpenTK.Graphics.GraphicsMode.#ctor(OpenTK.Graphics.ColorFormat,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.ColorFormat)">
<summary>Constructs a new GraphicsMode with the specified parameters.</summary>
<param name="color">The ColorFormat of the color buffer.</param>
<param name="depth">The number of bits in the depth buffer.</param>
<param name="stencil">The number of bits in the stencil buffer.</param>
<param name="samples">The number of samples for FSAA.</param>
<param name="accum">The ColorFormat of the accumilliary buffer.</param>
</member>
<member name="M:OpenTK.Graphics.GraphicsMode.#ctor(OpenTK.Graphics.ColorFormat,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.ColorFormat,System.Int32)">
<summary>Constructs a new GraphicsMode with the specified parameters.</summary>
<param name="color">The ColorFormat of the color buffer.</param>
<param name="depth">The number of bits in the depth buffer.</param>
<param name="stencil">The number of bits in the stencil buffer.</param>
<param name="samples">The number of samples for FSAA.</param>
<param name="accum">The ColorFormat of the accumilliary buffer.</param>
<param name="buffers">The number of render buffers. Typical values include one (single-), two (double-) or three (triple-buffering).</param>
</member>
<member name="M:OpenTK.Graphics.GraphicsMode.#ctor(OpenTK.Graphics.ColorFormat,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.ColorFormat,System.Int32,System.Boolean)">
<summary>Constructs a new GraphicsMode with the specified parameters.</summary>
<param name="color">The ColorFormat of the color buffer.</param>
<param name="depth">The number of bits in the depth buffer.</param>
<param name="stencil">The number of bits in the stencil buffer.</param>
<param name="samples">The number of samples for FSAA.</param>
<param name="accum">The ColorFormat of the accumilliary buffer.</param>
<param name="stereo">Set to true for a GraphicsMode with stereographic capabilities.</param>
<param name="buffers">The number of render buffers. Typical values include one (single-), two (double-) or three (triple-buffering).</param>
</member>
<member name="P:OpenTK.Graphics.GraphicsMode.Index">
<summary>
Gets a nullable <see cref="T:System.IntPtr"/> value, indicating the platform-specific index for this GraphicsMode.
</summary>
</member>
<member name="P:OpenTK.Graphics.GraphicsMode.ColorFormat">
<summary>
Gets an OpenTK.Graphics.ColorFormat that describes the color format for this GraphicsFormat.
</summary>
</member>
<member name="P:OpenTK.Graphics.GraphicsMode.AccumulatorFormat">
<summary>
Gets an OpenTK.Graphics.ColorFormat that describes the accumulator format for this GraphicsFormat.
</summary>
</member>
<member name="P:OpenTK.Graphics.GraphicsMode.Depth">
<summary>
Gets a System.Int32 that contains the bits per pixel for the depth buffer
for this GraphicsFormat.
</summary>
</member>
<member name="P:OpenTK.Graphics.GraphicsMode.Stencil">
<summary>
Gets a System.Int32 that contains the bits per pixel for the stencil buffer
of this GraphicsFormat.
</summary>
</member>
<member name="P:OpenTK.Graphics.GraphicsMode.Samples">
<summary>
Gets a System.Int32 that contains the number of FSAA samples per pixel for this GraphicsFormat.
</summary>
</member>
<member name="P:OpenTK.Graphics.GraphicsMode.Stereo">
<summary>
Gets a System.Boolean indicating whether this DisplayMode is stereoscopic.
</summary>
</member>
<member name="P:OpenTK.Graphics.GraphicsMode.Buffers">
<summary>
Gets a System.Int32 containing the number of buffers associated with this
DisplayMode.
</summary>
</member>
<member name="P:OpenTK.Graphics.GraphicsMode.Default">
<summary>Returns an OpenTK.GraphicsFormat compatible with the underlying platform.</summary>
</member>
<member name="M:OpenTK.Graphics.GraphicsMode.ToString">
<summary>Returns a System.String describing the current GraphicsFormat.</summary>
<returns>! System.String describing the current GraphicsFormat.</returns>
</member>
<member name="M:OpenTK.Graphics.GraphicsMode.GetHashCode">
<summary>
Returns the hashcode for this instance.
</summary>
<returns>A <see cref="T:System.Int32"/> hashcode for this instance.</returns>
</member>
<member name="M:OpenTK.Graphics.GraphicsMode.Equals(System.Object)">
<summary>
Indicates whether obj is equal to this instance.
</summary>
<param name="obj">An object instance to compare for equality.</param>
<returns>True, if obj equals this instance; false otherwise.</returns>
</member>
<member name="M:OpenTK.Graphics.GraphicsMode.Equals(OpenTK.Graphics.GraphicsMode)">
<summary>
Indicates whether other represents the same mode as this instance.
</summary>
<param name="other">The GraphicsMode to compare to.</param>
<returns>True, if other is equal to this instance; false otherwise.</returns>
</member>
<member name="T:OpenTK.Graphics.GraphicsModeException">
<summary>
Represents errors related to unavailable graphics parameters.
</summary>
</member>
<member name="M:OpenTK.Graphics.GraphicsModeException.#ctor">
<summary>
Constructs a new GraphicsModeException.
</summary>
</member>
<member name="M:OpenTK.Graphics.GraphicsModeException.#ctor(System.String)">
<summary>
Constructs a new GraphicsModeException with the given error message.
</summary>
</member>
<member name="T:OpenTK.Graphics.GraphicsContextFlags">
<summary>
Enumerates various flags that affect the creation of new GraphicsContexts.
</summary>
</member>
<member name="F:OpenTK.Graphics.GraphicsContextFlags.Default">
<summary>
The default value of the GraphicsContextFlags enumeration.
</summary>
</member>
<member name="F:OpenTK.Graphics.GraphicsContextFlags.Debug">
<summary>
Indicates that this is a debug GraphicsContext. Debug contexts may provide
additional debugging information at the cost of performance.
</summary>
<remarks></remarks>
</member>
<member name="F:OpenTK.Graphics.GraphicsContextFlags.ForwardCompatible">
<summary>
Indicates that this is a forward compatible GraphicsContext. Forward-compatible contexts
do not support functionality marked as deprecated in the current GraphicsContextVersion.
</summary>
<remarks>Forward-compatible contexts are defined only for OpenGL versions 3.0 and later.</remarks>
</member>
<member name="F:OpenTK.Graphics.GraphicsContextFlags.Embedded">
<summary>
Indicates that this GraphicsContext is targeting OpenGL|ES.
</summary>
</member>
<member name="T:OpenTK.Graphics.GraphicsContextMissingException">
<summary>
Thrown when an operation that required GraphicsContext is performed, when no
GraphicsContext is current in the calling thread.
</summary>
</member>
<member name="M:OpenTK.Graphics.GraphicsContextMissingException.#ctor">
<summary>
Constructs a new GraphicsContextMissingException.
</summary>
</member>
<member name="T:OpenTK.Graphics.GraphicsContext">
<summary>
Represents and provides methods to manipulate an OpenGL render context.
</summary>
</member>
<member name="T:OpenTK.Graphics.GraphicsContext.GetAddressDelegate">
<summary>
Used to retrive function pointers by name.
</summary>
<param name="function">The function name.</param>
<returns>A function pointer to <paramref name="function"/>, or <c>IntPtr.Zero</c></returns>
</member>
<member name="T:OpenTK.Graphics.GraphicsContext.GetCurrentContextDelegate">
<summary>
Used to return the handel of the current OpenGL context.
</summary>
<returns>The current OpenGL context, or <c>IntPtr.Zero</c> if no context is on the calling thread.</returns>
</member>
<member name="M:OpenTK.Graphics.GraphicsContext.#ctor(OpenTK.Graphics.GraphicsMode,OpenTK.Platform.IWindowInfo)">
<summary>
Constructs a new GraphicsContext with the specified GraphicsMode and attaches it to the specified window.
</summary>
<param name="mode">The OpenTK.Graphics.GraphicsMode of the GraphicsContext.</param>
<param name="window">The OpenTK.Platform.IWindowInfo to attach the GraphicsContext to.</param>
</member>
<member name="M:OpenTK.Graphics.GraphicsContext.#ctor(OpenTK.Graphics.GraphicsMode,OpenTK.Platform.IWindowInfo,System.Int32,System.Int32,OpenTK.Graphics.GraphicsContextFlags)">
<summary>
Constructs a new GraphicsContext with the specified GraphicsMode, version and flags, and attaches it to the specified window.
</summary>
<param name="mode">The OpenTK.Graphics.GraphicsMode of the GraphicsContext.</param>
<param name="window">The OpenTK.Platform.IWindowInfo to attach the GraphicsContext to.</param>
<param name="major">The major version of the new GraphicsContext.</param>
<param name="minor">The minor version of the new GraphicsContext.</param>
<param name="flags">The GraphicsContextFlags for the GraphicsContext.</param>
<remarks>
Different hardware supports different flags, major and minor versions. Invalid parameters will be silently ignored.
</remarks>
</member>
<member name="M:OpenTK.Graphics.GraphicsContext.#ctor(OpenTK.ContextHandle,OpenTK.Graphics.GraphicsContext.GetAddressDelegate,OpenTK.Graphics.GraphicsContext.GetCurrentContextDelegate)">
<summary>
Initializes a new instance of the <see cref="T:OpenTK.Graphics.GraphicsContext"/> class using
an external context handle that was created by a third-party library.
</summary>
<param name="handle">
A valid, unique handle for an external OpenGL context, or <c>ContextHandle.Zero</c> to use the current context.
It is an error to specify a handle that has been created through OpenTK or that has been passed to OpenTK before.
</param>
<param name="getAddress">
A <c>GetAddressDelegate</c> instance that accepts the name of an OpenGL function and returns
a valid function pointer, or <c>IntPtr.Zero</c> if that function is not supported. This delegate should be
implemented using the same toolkit that created the OpenGL context (i.e. if the context was created with
SDL_GL_CreateContext(), then this delegate should use SDL_GL_GetProcAddress() to retrieve function
pointers.)
</param>
<param name="getCurrent">
A <c>GetCurrentContextDelegate</c> instance that returns the handle of the current OpenGL context,
or <c>IntPtr.Zero</c> if no context is current on the calling thread. This delegate should be implemented
using the same toolkit that created the OpenGL context (i.e. if the context was created with
SDL_GL_CreateContext(), then this delegate should use SDL_GL_GetCurrentContext() to retrieve
the current context.)
</param>
</member>
<member name="M:OpenTK.Graphics.GraphicsContext.#ctor(OpenTK.ContextHandle,OpenTK.Platform.IWindowInfo)">
<summary>
Constructs a new GraphicsContext from a pre-existing context created outside of OpenTK.
</summary>
<param name="handle">The handle of the existing context. This must be a valid, unique handle that is not known to OpenTK.</param>
<param name="window">This parameter is reserved.</param>
</member>
<member name="M:OpenTK.Graphics.GraphicsContext.#ctor(OpenTK.ContextHandle,OpenTK.Platform.IWindowInfo,OpenTK.Graphics.IGraphicsContext,System.Int32,System.Int32,OpenTK.Graphics.GraphicsContextFlags)">
<summary>
Constructs a new GraphicsContext from a pre-existing context created outside of OpenTK.
</summary>
<param name="handle">The handle of the existing context. This must be a valid, unique handle that is not known to OpenTK.</param>
<param name="window">This parameter is reserved.</param>
<param name="shareContext">This parameter is reserved.</param>
<param name="major">This parameter is reserved.</param>
<param name="minor">This parameter is reserved.</param>
<param name="flags">This parameter is reserved..</param>
</member>
<member name="M:OpenTK.Graphics.GraphicsContext.ToString">
<summary>
Returns a <see cref="T:System.String"/> representing this instance.
</summary>
<returns>A <see cref="T:System.String"/> that contains a string representation of this instance.</returns>
</member>
<member name="M:OpenTK.Graphics.GraphicsContext.GetHashCode">
<summary>
Returns the hash code for this instance.
</summary>
<returns>A System.Int32 with the hash code of this instance.</returns>
</member>
<member name="M:OpenTK.Graphics.GraphicsContext.Equals(System.Object)">
<summary>
Compares two instances.
</summary>
<param name="obj">The instance to compare to.</param>
<returns>True, if obj is equal to this instance; false otherwise.</returns>
</member>
<member name="M:OpenTK.Graphics.GraphicsContext.CreateDummyContext">
<summary>
Creates a dummy GraphicsContext to allow OpenTK to work with contexts created by external libraries.
</summary>
<returns>A new, dummy GraphicsContext instance.</returns>
<remarks>
<para>Instances created by this method will not be functional. Instance methods will have no effect.</para>
<para>This method requires that a context is current on the calling thread.</para>
</remarks>
</member>
<member name="M:OpenTK.Graphics.GraphicsContext.CreateDummyContext(OpenTK.ContextHandle)">
<summary>
Creates a dummy GraphicsContext to allow OpenTK to work with contexts created by external libraries.
</summary>
<param name="handle">The handle of a context.</param>
<returns>A new, dummy GraphicsContext instance.</returns>
<remarks>
<para>Instances created by this method will not be functional. Instance methods will have no effect.</para>
</remarks>
</member>
<member name="M:OpenTK.Graphics.GraphicsContext.Assert">
<summary>
Checks if a GraphicsContext exists in the calling thread and throws a GraphicsContextMissingException if it doesn't.
</summary>
<exception cref="T:OpenTK.Graphics.GraphicsContextMissingException">Generated when no GraphicsContext is current in the calling thread.</exception>
</member>
<member name="P:OpenTK.Graphics.GraphicsContext.CurrentContextHandle">
<summary>
Gets the handle of the current GraphicsContext in the calling thread.
</summary>
</member>
<member name="P:OpenTK.Graphics.GraphicsContext.CurrentContext">
<summary>
Gets the GraphicsContext that is current in the calling thread.
</summary>
<remarks>
Note: this property will not function correctly when both desktop and EGL contexts are
available in the same process. This scenario is very unlikely to appear in practice.
</remarks>
</member>
<member name="P:OpenTK.Graphics.GraphicsContext.ShareContexts">
<summary>Gets or sets a System.Boolean, indicating whether GraphicsContext resources are shared</summary>
<remarks>
<para>If ShareContexts is true, new GLContexts will share resources. If this value is
false, new GLContexts will not share resources.</para>
<para>Changing this value will not affect already created GLContexts.</para>
</remarks>
</member>
<member name="P:OpenTK.Graphics.GraphicsContext.DirectRendering">
<summary>Gets or sets a System.Boolean, indicating whether GraphicsContexts will perform direct rendering.</summary>
<remarks>
<para>
If DirectRendering is true, new contexts will be constructed with direct rendering capabilities, if possible.
If DirectRendering is false, new contexts will be constructed with indirect rendering capabilities.
</para>
<para>This property does not affect existing GraphicsContexts, unless they are recreated.</para>
<para>
This property is ignored on Operating Systems without support for indirect rendering, like Windows and OS X.
</para>
</remarks>
</member>
<member name="P:OpenTK.Graphics.GraphicsContext.ErrorChecking">
<summary>
Gets or sets a System.Boolean, indicating whether automatic error checking should be performed.
Influences the debug version of OpenTK.dll, only.
</summary>
<remarks>Automatic error checking will clear the OpenGL error state. Set CheckErrors to false if you use
the OpenGL error state in your code flow (e.g. for checking supported texture formats).</remarks>
</member>
<member name="M:OpenTK.Graphics.GraphicsContext.SwapBuffers">
<summary>
Swaps buffers on a context. This presents the rendered scene to the user.
</summary>
</member>
<member name="M:OpenTK.Graphics.GraphicsContext.MakeCurrent(OpenTK.Platform.IWindowInfo)">
<summary>
Makes the GraphicsContext the current rendering target.
</summary>
<param name="window">A valid <see cref="T:OpenTK.Platform.IWindowInfo" /> structure.</param>
<remarks>
You can use this method to bind the GraphicsContext to a different window than the one it was created from.
</remarks>
</member>
<member name="P:OpenTK.Graphics.GraphicsContext.IsCurrent">
<summary>
Gets a <see cref="T:System.Boolean"/> indicating whether this instance is current in the calling thread.
</summary>
</member>
<member name="P:OpenTK.Graphics.GraphicsContext.IsDisposed">
<summary>
Gets a <see cref="T:System.Boolean"/> indicating whether this instance has been disposed.
It is an error to access any instance methods if this property returns true.
</summary>
</member>
<member name="P:OpenTK.Graphics.GraphicsContext.VSync">
<summary>
[obsolete] Use SwapInterval property instead.
Gets or sets a value indicating whether VSync is enabled. When VSync is
enabled, <see cref="M:OpenTK.Graphics.GraphicsContext.SwapBuffers"/> calls will be synced to the refresh
rate of the <see cref="T:OpenTK.DisplayDevice"/> that contains improving visual
quality and reducing CPU usage. However, systems that cannot maintain
the requested rendering rate will suffer from large jumps in performance.
This can be counteracted by increasing the <see cref="P:OpenTK.Graphics.GraphicsContext.SwapInterval"/>
value.
</summary>
</member>
<member name="P:OpenTK.Graphics.GraphicsContext.SwapInterval">
<summary>
Gets or sets a positive integer in the range [1, n), indicating the number of
<see cref="T:OpenTK.DisplayDevice"/> refreshes between consecutive
<see cref="M:OpenTK.Graphics.GraphicsContext.SwapBuffers"/> calls. The maximum value for n is
implementation-dependent. The default value is 1.
This value will only affect instances where <see cref="P:OpenTK.Graphics.GraphicsContext.VSync"/> is enabled.
Invalid values will be clamped to the valid range.
</summary>
</member>
<member name="M:OpenTK.Graphics.GraphicsContext.Update(OpenTK.Platform.IWindowInfo)">
<summary>
Updates the graphics context. This must be called when the render target
is resized for proper behavior on Mac OS X.
</summary>
<param name="window"></param>
</member>
<member name="M:OpenTK.Graphics.GraphicsContext.LoadAll">
<summary>
Loads all OpenGL entry points.
</summary>
<exception cref="T:OpenTK.Graphics.GraphicsContextException">
Occurs when this instance is not current on the calling thread.
</exception>
</member>
<member name="P:OpenTK.Graphics.GraphicsContext.OpenTK#Graphics#IGraphicsContextInternal#Implementation">
<summary>
Gets the platform-specific implementation of this IGraphicsContext.
</summary>
</member>
<member name="P:OpenTK.Graphics.GraphicsContext.OpenTK#Graphics#IGraphicsContextInternal#Context">
<summary>
Gets a handle to the OpenGL rendering context.
</summary>
</member>
<member name="P:OpenTK.Graphics.GraphicsContext.GraphicsMode">
<summary>
Gets the GraphicsMode of the context.
</summary>
</member>
<member name="M:OpenTK.Graphics.GraphicsContext.OpenTK#Graphics#IGraphicsContextInternal#GetAddress(System.String)">
<summary>
Retrieves the implementation-defined address of an OpenGL function.
</summary>
<param name="function">The name of the OpenGL function (e.g. "glGetString")</param>
<returns>
A pointer to the specified function or an invalid pointer if the function is not
available in the current OpenGL context. The return value and calling convention
depends on the underlying platform.
</returns>
</member>
<member name="M:OpenTK.Graphics.GraphicsContext.OpenTK#Graphics#IGraphicsContextInternal#GetAddress(System.IntPtr)">
<summary>
Retrieves the implementation-defined address of an OpenGL function.
</summary>
<param name="function">
A pointer to a null-terminated buffer
containing the name of the OpenGL function.
</param>
<returns>
A pointer to the specified function or an invalid pointer if the function is not
available in the current OpenGL context. The return value and calling convention
depends on the underlying platform.
</returns>
</member>
<member name="M:OpenTK.Graphics.GraphicsContext.Dispose">
<summary>
Disposes of the GraphicsContext.
</summary>
</member>
<member name="M:OpenTK.Graphics.GraphicsContext.Finalize">
<summary>
Marks this context as deleted, but does not actually release unmanaged resources
due to the threading requirements of OpenGL. Use <see cref="M:OpenTK.Graphics.GraphicsContext.Dispose"/>
instead.
</summary>
</member>
<member name="T:OpenTK.Graphics.GraphicsContextException">
<summary>
Represents errors related to a GraphicsContext.
</summary>
</member>
<member name="M:OpenTK.Graphics.GraphicsContextException.#ctor">
<summary>
Constructs a new GraphicsContextException.
</summary>
</member>
<member name="M:OpenTK.Graphics.GraphicsContextException.#ctor(System.String)">
<summary>
Constructs a new GraphicsContextException with the given error message.
</summary>
</member>
<member name="T:OpenTK.Graphics.GraphicsBindingsBase">
<summary>
Implements BindingsBase for the OpenTK.Graphics namespace (OpenGL and OpenGL|ES).
</summary>
</member>
<member name="F:OpenTK.Graphics.GraphicsBindingsBase.EntryPointsInstance">
<summary>
Contains the list of API entry points (function pointers).
This field must be set by an inheriting class.
</summary>
</member>
<member name="F:OpenTK.Graphics.GraphicsBindingsBase.EntryPointNamesInstance">
<summary>
with the 1.1 API.
Contains the list of API entry point names.
This field must be set by an inheriting class.
</summary>
</member>
<member name="M:OpenTK.Graphics.GraphicsBindingsBase.GetAddress(System.String)">
<summary>
Retrieves an unmanaged function pointer to the specified function.
</summary>
<param name="funcname">
A <see cref="T:System.String"/> that defines the name of the function.
</param>
<returns>
A <see cref="T:System.IntPtr"/> that contains the address of funcname or IntPtr.Zero,
if the function is not supported by the drivers.
</returns>
<remarks>
Note: some drivers are known to return non-zero values for unsupported functions.
Typical values include 1 and 2 - inheritors are advised to check for and ignore these
values.
</remarks>
</member>
<member name="T:OpenTK.Graphics.ColorFormat">
<summary>Defines the ColorFormat component of a GraphicsMode.</summary>
<remarks>
<para>A ColorFormat contains Red, Green, Blue and Alpha components that descibe
the allocated bits per pixel for the corresponding color.</para>
</remarks>
</member>
<member name="M:OpenTK.Graphics.ColorFormat.#ctor(System.Int32)">
<summary>
Constructs a new ColorFormat with the specified aggregate bits per pixel.
</summary>
<param name="bpp">The bits per pixel sum for the Red, Green, Blue and Alpha color channels.</param>
</member>
<member name="M:OpenTK.Graphics.ColorFormat.#ctor(System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>
Constructs a new ColorFormat with the specified bits per pixel for
the Red, Green, Blue and Alpha color channels.
</summary>
<param name="red">Bits per pixel for the Red color channel.</param>
<param name="green">Bits per pixel for the Green color channel.</param>
<param name="blue">Bits per pixel for the Blue color channel.</param>
<param name="alpha">Bits per pixel for the Alpha color channel.</param>
</member>
<member name="P:OpenTK.Graphics.ColorFormat.Red">
<summary>Gets the bits per pixel for the Red channel.</summary>
</member>
<member name="P:OpenTK.Graphics.ColorFormat.Green">
<summary>Gets the bits per pixel for the Green channel.</summary>
</member>
<member name="P:OpenTK.Graphics.ColorFormat.Blue">
<summary>Gets the bits per pixel for the Blue channel.</summary>
</member>
<member name="P:OpenTK.Graphics.ColorFormat.Alpha">
<summary>Gets the bits per pixel for the Alpha channel.</summary>
</member>
<member name="P:OpenTK.Graphics.ColorFormat.IsIndexed">
<summary>Gets a System.Boolean indicating whether this ColorFormat is indexed.</summary>
</member>
<member name="P:OpenTK.Graphics.ColorFormat.BitsPerPixel">
<summary>Gets the sum of Red, Green, Blue and Alpha bits per pixel.</summary>
</member>
<member name="F:OpenTK.Graphics.ColorFormat.Empty">
<summary>
Defines an empty ColorFormat, where all properties are set to zero.
</summary>
</member>
<member name="M:OpenTK.Graphics.ColorFormat.op_Implicit(System.Int32)~OpenTK.Graphics.ColorFormat">
<summary>
Converts the specified bpp into a new ColorFormat.
</summary>
<param name="bpp">The bits per pixel to convert.</param>
<returns>A ColorFormat with the specified bits per pixel.</returns>
</member>
<member name="M:OpenTK.Graphics.ColorFormat.CompareTo(OpenTK.Graphics.ColorFormat)">
<summary>
Compares two instances.
</summary>
<param name="other">The other instance.</param>
<returns>
Zero if this instance is equal to other;
a positive value if this instance is greater than other;
a negative value otherwise.
</returns>
</member>
<member name="M:OpenTK.Graphics.ColorFormat.Equals(OpenTK.Graphics.ColorFormat)">
<summary>
Compares whether this ColorFormat structure is equal to the specified ColorFormat.
</summary>
<param name="other">The ColorFormat structure to compare to.</param>
<returns>True if both ColorFormat structures contain the same components; false otherwise.</returns>
</member>
<member name="M:OpenTK.Graphics.ColorFormat.Equals(System.Object)">
<summary>
Indicates whether this instance and a specified object are equal.
</summary>
<param name="obj">Another object to compare to.</param>
<returns>True if this instance is equal to obj; false otherwise.</returns>
</member>
<member name="M:OpenTK.Graphics.ColorFormat.op_Equality(OpenTK.Graphics.ColorFormat,OpenTK.Graphics.ColorFormat)">
<summary>
Compares two instances for equality.
</summary>
<param name="left">The left operand.</param>
<param name="right">The right operand.</param>
<returns>True if both instances are equal; false otherwise.</returns>
</member>
<member name="M:OpenTK.Graphics.ColorFormat.op_Inequality(OpenTK.Graphics.ColorFormat,OpenTK.Graphics.ColorFormat)">
<summary>
Compares two instances for inequality.
</summary>
<param name="left">The left operand.</param>
<param name="right">The right operand.</param>
<returns>True if both instances are not equal; false otherwise.</returns>
</member>
<member name="M:OpenTK.Graphics.ColorFormat.op_GreaterThan(OpenTK.Graphics.ColorFormat,OpenTK.Graphics.ColorFormat)">
<summary>
Compares two instances for inequality.
</summary>
<param name="left">The left operand.</param>
<param name="right">The right operand.</param>
<returns>True if left is greater than right; false otherwise.</returns>
</member>
<member name="M:OpenTK.Graphics.ColorFormat.op_GreaterThanOrEqual(OpenTK.Graphics.ColorFormat,OpenTK.Graphics.ColorFormat)">
<summary>
Compares two instances for inequality.
</summary>
<param name="left">The left operand.</param>
<param name="right">The right operand.</param>
<returns>True if left is greater than or equal to right; false otherwise.</returns>
</member>
<member name="M:OpenTK.Graphics.ColorFormat.op_LessThan(OpenTK.Graphics.ColorFormat,OpenTK.Graphics.ColorFormat)">
<summary>
Compares two instances for inequality.
</summary>
<param name="left">The left operand.</param>
<param name="right">The right operand.</param>
<returns>True if left is less than right; false otherwise.</returns>
</member>
<member name="M:OpenTK.Graphics.ColorFormat.op_LessThanOrEqual(OpenTK.Graphics.ColorFormat,OpenTK.Graphics.ColorFormat)">
<summary>
Compares two instances for inequality.
</summary>
<param name="left">The left operand.</param>
<param name="right">The right operand.</param>
<returns>True if left is less than or equal to right; false otherwise.</returns>
</member>
<member name="M:OpenTK.Graphics.ColorFormat.GetHashCode">
<summary>
Returns the hash code for this instance.
</summary>
<returns>A System.Int32 with the hash code of this instance.</returns>
</member>
<member name="M:OpenTK.Graphics.ColorFormat.ToString">
<summary>
Returns a <see cref="T:System.String"/> that describes this instance.
</summary>
<returns>A <see cref="T:System.String"/> that describes this instance.</returns>
</member>
<member name="T:OpenTK.Graphics.OpenGL.AccumOp">
<summary>
Used in GL.Accum
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AccumOp.Accum">
<summary>
Original was GL_ACCUM = 0x0100
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AccumOp.Load">
<summary>
Original was GL_LOAD = 0x0101
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AccumOp.Return">
<summary>
Original was GL_RETURN = 0x0102
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AccumOp.Mult">
<summary>
Original was GL_MULT = 0x0103
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AccumOp.Add">
<summary>
Original was GL_ADD = 0x0104
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ActiveAttribType">
<summary>
Used in GL.GetActiveAttrib, GL.GetTransformFeedbackVarying and 1 other function
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveAttribType.None">
<summary>
Original was GL_NONE = 0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveAttribType.Int">
<summary>
Original was GL_INT = 0x1404
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveAttribType.UnsignedInt">
<summary>
Original was GL_UNSIGNED_INT = 0x1405
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveAttribType.Float">
<summary>
Original was GL_FLOAT = 0x1406
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveAttribType.Double">
<summary>
Original was GL_DOUBLE = 0x140A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveAttribType.FloatVec2">
<summary>
Original was GL_FLOAT_VEC2 = 0x8B50
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveAttribType.FloatVec3">
<summary>
Original was GL_FLOAT_VEC3 = 0x8B51
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveAttribType.FloatVec4">
<summary>
Original was GL_FLOAT_VEC4 = 0x8B52
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveAttribType.IntVec2">
<summary>
Original was GL_INT_VEC2 = 0x8B53
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveAttribType.IntVec3">
<summary>
Original was GL_INT_VEC3 = 0x8B54
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveAttribType.IntVec4">
<summary>
Original was GL_INT_VEC4 = 0x8B55
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveAttribType.FloatMat2">
<summary>
Original was GL_FLOAT_MAT2 = 0x8B5A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveAttribType.FloatMat3">
<summary>
Original was GL_FLOAT_MAT3 = 0x8B5B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveAttribType.FloatMat4">
<summary>
Original was GL_FLOAT_MAT4 = 0x8B5C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveAttribType.FloatMat2x3">
<summary>
Original was GL_FLOAT_MAT2x3 = 0x8B65
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveAttribType.FloatMat2x4">
<summary>
Original was GL_FLOAT_MAT2x4 = 0x8B66
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveAttribType.FloatMat3x2">
<summary>
Original was GL_FLOAT_MAT3x2 = 0x8B67
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveAttribType.FloatMat3x4">
<summary>
Original was GL_FLOAT_MAT3x4 = 0x8B68
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveAttribType.FloatMat4x2">
<summary>
Original was GL_FLOAT_MAT4x2 = 0x8B69
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveAttribType.FloatMat4x3">
<summary>
Original was GL_FLOAT_MAT4x3 = 0x8B6A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveAttribType.UnsignedIntVec2">
<summary>
Original was GL_UNSIGNED_INT_VEC2 = 0x8DC6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveAttribType.UnsignedIntVec3">
<summary>
Original was GL_UNSIGNED_INT_VEC3 = 0x8DC7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveAttribType.UnsignedIntVec4">
<summary>
Original was GL_UNSIGNED_INT_VEC4 = 0x8DC8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveAttribType.DoubleMat2">
<summary>
Original was GL_DOUBLE_MAT2 = 0x8F46
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveAttribType.DoubleMat3">
<summary>
Original was GL_DOUBLE_MAT3 = 0x8F47
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveAttribType.DoubleMat4">
<summary>
Original was GL_DOUBLE_MAT4 = 0x8F48
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveAttribType.DoubleMat2x3">
<summary>
Original was GL_DOUBLE_MAT2x3 = 0x8F49
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveAttribType.DoubleMat2x4">
<summary>
Original was GL_DOUBLE_MAT2x4 = 0x8F4A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveAttribType.DoubleMat3x2">
<summary>
Original was GL_DOUBLE_MAT3x2 = 0x8F4B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveAttribType.DoubleMat3x4">
<summary>
Original was GL_DOUBLE_MAT3x4 = 0x8F4C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveAttribType.DoubleMat4x2">
<summary>
Original was GL_DOUBLE_MAT4x2 = 0x8F4D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveAttribType.DoubleMat4x3">
<summary>
Original was GL_DOUBLE_MAT4x3 = 0x8F4E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveAttribType.DoubleVec2">
<summary>
Original was GL_DOUBLE_VEC2 = 0x8FFC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveAttribType.DoubleVec3">
<summary>
Original was GL_DOUBLE_VEC3 = 0x8FFD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveAttribType.DoubleVec4">
<summary>
Original was GL_DOUBLE_VEC4 = 0x8FFE
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ActiveSubroutineUniformParameter">
<summary>
Used in GL.GetActiveSubroutineUniform
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveSubroutineUniformParameter.UniformSize">
<summary>
Original was GL_UNIFORM_SIZE = 0x8A38
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveSubroutineUniformParameter.UniformNameLength">
<summary>
Original was GL_UNIFORM_NAME_LENGTH = 0x8A39
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveSubroutineUniformParameter.NumCompatibleSubroutines">
<summary>
Original was GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveSubroutineUniformParameter.CompatibleSubroutines">
<summary>
Original was GL_COMPATIBLE_SUBROUTINES = 0x8E4B
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ActiveUniformBlockParameter">
<summary>
Used in GL.GetActiveUniformBlock
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveUniformBlockParameter.UniformBlockReferencedByTessControlShader">
<summary>
Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveUniformBlockParameter.UniformBlockReferencedByTessEvaluationShader">
<summary>
Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveUniformBlockParameter.UniformBlockBinding">
<summary>
Original was GL_UNIFORM_BLOCK_BINDING = 0x8A3F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveUniformBlockParameter.UniformBlockDataSize">
<summary>
Original was GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveUniformBlockParameter.UniformBlockNameLength">
<summary>
Original was GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveUniformBlockParameter.UniformBlockActiveUniforms">
<summary>
Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveUniformBlockParameter.UniformBlockActiveUniformIndices">
<summary>
Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveUniformBlockParameter.UniformBlockReferencedByVertexShader">
<summary>
Original was GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveUniformBlockParameter.UniformBlockReferencedByGeometryShader">
<summary>
Original was GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveUniformBlockParameter.UniformBlockReferencedByFragmentShader">
<summary>
Original was GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveUniformBlockParameter.UniformBlockReferencedByComputeShader">
<summary>
Original was GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = 0x90EC
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ActiveUniformParameter">
<summary>
Used in GL.GetActiveUniforms
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveUniformParameter.UniformType">
<summary>
Original was GL_UNIFORM_TYPE = 0x8A37
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveUniformParameter.UniformSize">
<summary>
Original was GL_UNIFORM_SIZE = 0x8A38
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveUniformParameter.UniformNameLength">
<summary>
Original was GL_UNIFORM_NAME_LENGTH = 0x8A39
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveUniformParameter.UniformBlockIndex">
<summary>
Original was GL_UNIFORM_BLOCK_INDEX = 0x8A3A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveUniformParameter.UniformOffset">
<summary>
Original was GL_UNIFORM_OFFSET = 0x8A3B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveUniformParameter.UniformArrayStride">
<summary>
Original was GL_UNIFORM_ARRAY_STRIDE = 0x8A3C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveUniformParameter.UniformMatrixStride">
<summary>
Original was GL_UNIFORM_MATRIX_STRIDE = 0x8A3D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveUniformParameter.UniformIsRowMajor">
<summary>
Original was GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveUniformParameter.UniformAtomicCounterBufferIndex">
<summary>
Original was GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 0x92DA
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ActiveUniformType">
<summary>
Used in GL.GetActiveUniform
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveUniformType.Int">
<summary>
Original was GL_INT = 0x1404
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveUniformType.UnsignedInt">
<summary>
Original was GL_UNSIGNED_INT = 0x1405
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveUniformType.Float">
<summary>
Original was GL_FLOAT = 0x1406
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveUniformType.Double">
<summary>
Original was GL_DOUBLE = 0x140A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveUniformType.FloatVec2">
<summary>
Original was GL_FLOAT_VEC2 = 0x8B50
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveUniformType.FloatVec3">
<summary>
Original was GL_FLOAT_VEC3 = 0x8B51
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveUniformType.FloatVec4">
<summary>
Original was GL_FLOAT_VEC4 = 0x8B52
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveUniformType.IntVec2">
<summary>
Original was GL_INT_VEC2 = 0x8B53
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveUniformType.IntVec3">
<summary>
Original was GL_INT_VEC3 = 0x8B54
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveUniformType.IntVec4">
<summary>
Original was GL_INT_VEC4 = 0x8B55
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveUniformType.Bool">
<summary>
Original was GL_BOOL = 0x8B56
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveUniformType.BoolVec2">
<summary>
Original was GL_BOOL_VEC2 = 0x8B57
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveUniformType.BoolVec3">
<summary>
Original was GL_BOOL_VEC3 = 0x8B58
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveUniformType.BoolVec4">
<summary>
Original was GL_BOOL_VEC4 = 0x8B59
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveUniformType.FloatMat2">
<summary>
Original was GL_FLOAT_MAT2 = 0x8B5A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveUniformType.FloatMat3">
<summary>
Original was GL_FLOAT_MAT3 = 0x8B5B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveUniformType.FloatMat4">
<summary>
Original was GL_FLOAT_MAT4 = 0x8B5C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveUniformType.Sampler1D">
<summary>
Original was GL_SAMPLER_1D = 0x8B5D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveUniformType.Sampler2D">
<summary>
Original was GL_SAMPLER_2D = 0x8B5E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveUniformType.Sampler3D">
<summary>
Original was GL_SAMPLER_3D = 0x8B5F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveUniformType.SamplerCube">
<summary>
Original was GL_SAMPLER_CUBE = 0x8B60
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveUniformType.Sampler1DShadow">
<summary>
Original was GL_SAMPLER_1D_SHADOW = 0x8B61
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveUniformType.Sampler2DShadow">
<summary>
Original was GL_SAMPLER_2D_SHADOW = 0x8B62
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveUniformType.Sampler2DRect">
<summary>
Original was GL_SAMPLER_2D_RECT = 0x8B63
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveUniformType.Sampler2DRectShadow">
<summary>
Original was GL_SAMPLER_2D_RECT_SHADOW = 0x8B64
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveUniformType.FloatMat2x3">
<summary>
Original was GL_FLOAT_MAT2x3 = 0x8B65
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveUniformType.FloatMat2x4">
<summary>
Original was GL_FLOAT_MAT2x4 = 0x8B66
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveUniformType.FloatMat3x2">
<summary>
Original was GL_FLOAT_MAT3x2 = 0x8B67
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveUniformType.FloatMat3x4">
<summary>
Original was GL_FLOAT_MAT3x4 = 0x8B68
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveUniformType.FloatMat4x2">
<summary>
Original was GL_FLOAT_MAT4x2 = 0x8B69
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveUniformType.FloatMat4x3">
<summary>
Original was GL_FLOAT_MAT4x3 = 0x8B6A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveUniformType.Sampler1DArray">
<summary>
Original was GL_SAMPLER_1D_ARRAY = 0x8DC0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveUniformType.Sampler2DArray">
<summary>
Original was GL_SAMPLER_2D_ARRAY = 0x8DC1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveUniformType.SamplerBuffer">
<summary>
Original was GL_SAMPLER_BUFFER = 0x8DC2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveUniformType.Sampler1DArrayShadow">
<summary>
Original was GL_SAMPLER_1D_ARRAY_SHADOW = 0x8DC3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveUniformType.Sampler2DArrayShadow">
<summary>
Original was GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveUniformType.SamplerCubeShadow">
<summary>
Original was GL_SAMPLER_CUBE_SHADOW = 0x8DC5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveUniformType.UnsignedIntVec2">
<summary>
Original was GL_UNSIGNED_INT_VEC2 = 0x8DC6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveUniformType.UnsignedIntVec3">
<summary>
Original was GL_UNSIGNED_INT_VEC3 = 0x8DC7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveUniformType.UnsignedIntVec4">
<summary>
Original was GL_UNSIGNED_INT_VEC4 = 0x8DC8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveUniformType.IntSampler1D">
<summary>
Original was GL_INT_SAMPLER_1D = 0x8DC9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveUniformType.IntSampler2D">
<summary>
Original was GL_INT_SAMPLER_2D = 0x8DCA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveUniformType.IntSampler3D">
<summary>
Original was GL_INT_SAMPLER_3D = 0x8DCB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveUniformType.IntSamplerCube">
<summary>
Original was GL_INT_SAMPLER_CUBE = 0x8DCC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveUniformType.IntSampler2DRect">
<summary>
Original was GL_INT_SAMPLER_2D_RECT = 0x8DCD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveUniformType.IntSampler1DArray">
<summary>
Original was GL_INT_SAMPLER_1D_ARRAY = 0x8DCE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveUniformType.IntSampler2DArray">
<summary>
Original was GL_INT_SAMPLER_2D_ARRAY = 0x8DCF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveUniformType.IntSamplerBuffer">
<summary>
Original was GL_INT_SAMPLER_BUFFER = 0x8DD0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveUniformType.UnsignedIntSampler1D">
<summary>
Original was GL_UNSIGNED_INT_SAMPLER_1D = 0x8DD1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveUniformType.UnsignedIntSampler2D">
<summary>
Original was GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveUniformType.UnsignedIntSampler3D">
<summary>
Original was GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveUniformType.UnsignedIntSamplerCube">
<summary>
Original was GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveUniformType.UnsignedIntSampler2DRect">
<summary>
Original was GL_UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveUniformType.UnsignedIntSampler1DArray">
<summary>
Original was GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveUniformType.UnsignedIntSampler2DArray">
<summary>
Original was GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveUniformType.UnsignedIntSamplerBuffer">
<summary>
Original was GL_UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveUniformType.DoubleVec2">
<summary>
Original was GL_DOUBLE_VEC2 = 0x8FFC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveUniformType.DoubleVec3">
<summary>
Original was GL_DOUBLE_VEC3 = 0x8FFD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveUniformType.DoubleVec4">
<summary>
Original was GL_DOUBLE_VEC4 = 0x8FFE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveUniformType.SamplerCubeMapArray">
<summary>
Original was GL_SAMPLER_CUBE_MAP_ARRAY = 0x900C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveUniformType.SamplerCubeMapArrayShadow">
<summary>
Original was GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveUniformType.IntSamplerCubeMapArray">
<summary>
Original was GL_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveUniformType.UnsignedIntSamplerCubeMapArray">
<summary>
Original was GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveUniformType.Image1D">
<summary>
Original was GL_IMAGE_1D = 0x904C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveUniformType.Image2D">
<summary>
Original was GL_IMAGE_2D = 0x904D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveUniformType.Image3D">
<summary>
Original was GL_IMAGE_3D = 0x904E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveUniformType.Image2DRect">
<summary>
Original was GL_IMAGE_2D_RECT = 0x904F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveUniformType.ImageCube">
<summary>
Original was GL_IMAGE_CUBE = 0x9050
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveUniformType.ImageBuffer">
<summary>
Original was GL_IMAGE_BUFFER = 0x9051
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveUniformType.Image1DArray">
<summary>
Original was GL_IMAGE_1D_ARRAY = 0x9052
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveUniformType.Image2DArray">
<summary>
Original was GL_IMAGE_2D_ARRAY = 0x9053
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveUniformType.ImageCubeMapArray">
<summary>
Original was GL_IMAGE_CUBE_MAP_ARRAY = 0x9054
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveUniformType.Image2DMultisample">
<summary>
Original was GL_IMAGE_2D_MULTISAMPLE = 0x9055
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveUniformType.Image2DMultisampleArray">
<summary>
Original was GL_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9056
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveUniformType.IntImage1D">
<summary>
Original was GL_INT_IMAGE_1D = 0x9057
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveUniformType.IntImage2D">
<summary>
Original was GL_INT_IMAGE_2D = 0x9058
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveUniformType.IntImage3D">
<summary>
Original was GL_INT_IMAGE_3D = 0x9059
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveUniformType.IntImage2DRect">
<summary>
Original was GL_INT_IMAGE_2D_RECT = 0x905A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveUniformType.IntImageCube">
<summary>
Original was GL_INT_IMAGE_CUBE = 0x905B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveUniformType.IntImageBuffer">
<summary>
Original was GL_INT_IMAGE_BUFFER = 0x905C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveUniformType.IntImage1DArray">
<summary>
Original was GL_INT_IMAGE_1D_ARRAY = 0x905D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveUniformType.IntImage2DArray">
<summary>
Original was GL_INT_IMAGE_2D_ARRAY = 0x905E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveUniformType.IntImageCubeMapArray">
<summary>
Original was GL_INT_IMAGE_CUBE_MAP_ARRAY = 0x905F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveUniformType.IntImage2DMultisample">
<summary>
Original was GL_INT_IMAGE_2D_MULTISAMPLE = 0x9060
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveUniformType.IntImage2DMultisampleArray">
<summary>
Original was GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9061
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveUniformType.UnsignedIntImage1D">
<summary>
Original was GL_UNSIGNED_INT_IMAGE_1D = 0x9062
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveUniformType.UnsignedIntImage2D">
<summary>
Original was GL_UNSIGNED_INT_IMAGE_2D = 0x9063
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveUniformType.UnsignedIntImage3D">
<summary>
Original was GL_UNSIGNED_INT_IMAGE_3D = 0x9064
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveUniformType.UnsignedIntImage2DRect">
<summary>
Original was GL_UNSIGNED_INT_IMAGE_2D_RECT = 0x9065
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveUniformType.UnsignedIntImageCube">
<summary>
Original was GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveUniformType.UnsignedIntImageBuffer">
<summary>
Original was GL_UNSIGNED_INT_IMAGE_BUFFER = 0x9067
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveUniformType.UnsignedIntImage1DArray">
<summary>
Original was GL_UNSIGNED_INT_IMAGE_1D_ARRAY = 0x9068
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveUniformType.UnsignedIntImage2DArray">
<summary>
Original was GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveUniformType.UnsignedIntImageCubeMapArray">
<summary>
Original was GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveUniformType.UnsignedIntImage2DMultisample">
<summary>
Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = 0x906B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveUniformType.UnsignedIntImage2DMultisampleArray">
<summary>
Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x906C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveUniformType.Sampler2DMultisample">
<summary>
Original was GL_SAMPLER_2D_MULTISAMPLE = 0x9108
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveUniformType.IntSampler2DMultisample">
<summary>
Original was GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveUniformType.UnsignedIntSampler2DMultisample">
<summary>
Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveUniformType.Sampler2DMultisampleArray">
<summary>
Original was GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveUniformType.IntSampler2DMultisampleArray">
<summary>
Original was GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveUniformType.UnsignedIntSampler2DMultisampleArray">
<summary>
Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ActiveUniformType.UnsignedIntAtomicCounter">
<summary>
Original was GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.All">
<summary>
Used in GL.Arb.GetProgramEnvParameter, GL.Arb.GetProgramLocalParameter and 13 other functions
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.False">
<summary>
Original was GL_FALSE = 0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.LayoutDefaultIntel">
<summary>
Original was GL_LAYOUT_DEFAULT_INTEL = 0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.NoError">
<summary>
Original was GL_NO_ERROR = 0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.None">
<summary>
Original was GL_NONE = 0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.NoneOes">
<summary>
Original was GL_NONE_OES = 0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Zero">
<summary>
Original was GL_ZERO = 0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ClosePathNv">
<summary>
Original was GL_CLOSE_PATH_NV = 0x00
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Points">
<summary>
Original was GL_Points = 0x0000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PerfquerySingleContextIntel">
<summary>
Original was GL_PERFQUERY_SINGLE_CONTEXT_INTEL = 0x00000000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ClientPixelStoreBit">
<summary>
Original was GL_CLIENT_PIXEL_STORE_BIT = 0x00000001
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ContextCoreProfileBit">
<summary>
Original was GL_CONTEXT_CORE_PROFILE_BIT = 0x00000001
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ContextFlagForwardCompatibleBit">
<summary>
Original was GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CurrentBit">
<summary>
Original was GL_CURRENT_BIT = 0x00000001
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Gl2XBitAti">
<summary>
Original was GL_2X_BIT_ATI = 0x00000001
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PerfqueryGlobalContextIntel">
<summary>
Original was GL_PERFQUERY_GLOBAL_CONTEXT_INTEL = 0x00000001
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.QueryDepthPassEventBitAmd">
<summary>
Original was GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD = 0x00000001
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.RedBitAti">
<summary>
Original was GL_RED_BIT_ATI = 0x00000001
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SyncFlushCommandsBit">
<summary>
Original was GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureDeformationBitSgix">
<summary>
Original was GL_TEXTURE_DEFORMATION_BIT_SGIX = 0x00000001
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureStorageSparseBitAmd">
<summary>
Original was GL_TEXTURE_STORAGE_SPARSE_BIT_AMD = 0x00000001
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexAttribArrayBarrierBit">
<summary>
Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexAttribArrayBarrierBitExt">
<summary>
Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT = 0x00000001
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexShaderBit">
<summary>
Original was GL_VERTEX_SHADER_BIT = 0x00000001
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexShaderBitExt">
<summary>
Original was GL_VERTEX_SHADER_BIT_EXT = 0x00000001
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ClientVertexArrayBit">
<summary>
Original was GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CompBitAti">
<summary>
Original was GL_COMP_BIT_ATI = 0x00000002
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ContextCompatibilityProfileBit">
<summary>
Original was GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ContextFlagDebugBit">
<summary>
Original was GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ContextFlagDebugBitKhr">
<summary>
Original was GL_CONTEXT_FLAG_DEBUG_BIT_KHR = 0x00000002
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ElementArrayBarrierBit">
<summary>
Original was GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ElementArrayBarrierBitExt">
<summary>
Original was GL_ELEMENT_ARRAY_BARRIER_BIT_EXT = 0x00000002
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FragmentShaderBit">
<summary>
Original was GL_FRAGMENT_SHADER_BIT = 0x00000002
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FragmentShaderBitExt">
<summary>
Original was GL_FRAGMENT_SHADER_BIT_EXT = 0x00000002
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.GeometryDeformationBitSgix">
<summary>
Original was GL_GEOMETRY_DEFORMATION_BIT_SGIX = 0x00000002
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Gl4XBitAti">
<summary>
Original was GL_4X_BIT_ATI = 0x00000002
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.GreenBitAti">
<summary>
Original was GL_GREEN_BIT_ATI = 0x00000002
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PointBit">
<summary>
Original was GL_POINT_BIT = 0x00000002
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.QueryDepthFailEventBitAmd">
<summary>
Original was GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD = 0x00000002
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.BlueBitAti">
<summary>
Original was GL_BLUE_BIT_ATI = 0x00000004
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ContextFlagRobustAccessBit">
<summary>
Original was GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT = 0x00000004
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ContextFlagRobustAccessBitArb">
<summary>
Original was GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB = 0x00000004
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.GeometryShaderBit">
<summary>
Original was GL_GEOMETRY_SHADER_BIT = 0x00000004
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.GeometryShaderBitExt">
<summary>
Original was GL_GEOMETRY_SHADER_BIT_EXT = 0x00000004
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Gl8XBitAti">
<summary>
Original was GL_8X_BIT_ATI = 0x00000004
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.GlUniformBarrierBit">
<summary>
Original was GL_GL_UNIFORM_BARRIER_BIT = 0x00000004
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.LineBit">
<summary>
Original was GL_LINE_BIT = 0x00000004
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.NegateBitAti">
<summary>
Original was GL_NEGATE_BIT_ATI = 0x00000004
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.QueryStencilFailEventBitAmd">
<summary>
Original was GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD = 0x00000004
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UniformBarrierBit">
<summary>
Original was GL_UNIFORM_BARRIER_BIT = 0x00000004
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UniformBarrierBitExt">
<summary>
Original was GL_UNIFORM_BARRIER_BIT_EXT = 0x00000004
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Vertex23BitPgi">
<summary>
Original was GL_VERTEX23_BIT_PGI = 0x00000004
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.BiasBitAti">
<summary>
Original was GL_BIAS_BIT_ATI = 0x00000008
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.GlTextureFetchBarrierBit">
<summary>
Original was GL_GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.HalfBitAti">
<summary>
Original was GL_HALF_BIT_ATI = 0x00000008
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PolygonBit">
<summary>
Original was GL_POLYGON_BIT = 0x00000008
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.QueryDepthBoundsFailEventBitAmd">
<summary>
Original was GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD = 0x00000008
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TessControlShaderBit">
<summary>
Original was GL_TESS_CONTROL_SHADER_BIT = 0x00000008
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TessControlShaderBitExt">
<summary>
Original was GL_TESS_CONTROL_SHADER_BIT_EXT = 0x00000008
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureFetchBarrierBit">
<summary>
Original was GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureFetchBarrierBitExt">
<summary>
Original was GL_TEXTURE_FETCH_BARRIER_BIT_EXT = 0x00000008
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Vertex4BitPgi">
<summary>
Original was GL_VERTEX4_BIT_PGI = 0x00000008
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PolygonStippleBit">
<summary>
Original was GL_POLYGON_STIPPLE_BIT = 0x00000010
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.QuarterBitAti">
<summary>
Original was GL_QUARTER_BIT_ATI = 0x00000010
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ShaderGlobalAccessBarrierBitNv">
<summary>
Original was GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV = 0x00000010
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TessEvaluationShaderBit">
<summary>
Original was GL_TESS_EVALUATION_SHADER_BIT = 0x00000010
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TessEvaluationShaderBitExt">
<summary>
Original was GL_TESS_EVALUATION_SHADER_BIT_EXT = 0x00000010
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ComputeShaderBit">
<summary>
Original was GL_COMPUTE_SHADER_BIT = 0x00000020
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.EighthBitAti">
<summary>
Original was GL_EIGHTH_BIT_ATI = 0x00000020
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.GlShaderImageAccessBarrierBit">
<summary>
Original was GL_GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PixelModeBit">
<summary>
Original was GL_PIXEL_MODE_BIT = 0x00000020
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ShaderImageAccessBarrierBit">
<summary>
Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ShaderImageAccessBarrierBitExt">
<summary>
Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT = 0x00000020
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CommandBarrierBit">
<summary>
Original was GL_COMMAND_BARRIER_BIT = 0x00000040
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CommandBarrierBitExt">
<summary>
Original was GL_COMMAND_BARRIER_BIT_EXT = 0x00000040
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.LightingBit">
<summary>
Original was GL_LIGHTING_BIT = 0x00000040
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SaturateBitAti">
<summary>
Original was GL_SATURATE_BIT_ATI = 0x00000040
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FogBit">
<summary>
Original was GL_FOG_BIT = 0x00000080
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PixelBufferBarrierBit">
<summary>
Original was GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PixelBufferBarrierBitExt">
<summary>
Original was GL_PIXEL_BUFFER_BARRIER_BIT_EXT = 0x00000080
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DepthBufferBit">
<summary>
Original was GL_DEPTH_BUFFER_BIT = 0x00000100
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureUpdateBarrierBit">
<summary>
Original was GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureUpdateBarrierBitExt">
<summary>
Original was GL_TEXTURE_UPDATE_BARRIER_BIT_EXT = 0x00000100
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.AccumBufferBit">
<summary>
Original was GL_ACCUM_BUFFER_BIT = 0x00000200
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.BufferUpdateBarrierBit">
<summary>
Original was GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.BufferUpdateBarrierBitExt">
<summary>
Original was GL_BUFFER_UPDATE_BARRIER_BIT_EXT = 0x00000200
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FramebufferBarrierBit">
<summary>
Original was GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FramebufferBarrierBitExt">
<summary>
Original was GL_FRAMEBUFFER_BARRIER_BIT_EXT = 0x00000400
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.GlFramebufferBarrierBit">
<summary>
Original was GL_GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.StencilBufferBit">
<summary>
Original was GL_STENCIL_BUFFER_BIT = 0x00000400
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TransformFeedbackBarrierBit">
<summary>
Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TransformFeedbackBarrierBitExt">
<summary>
Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT = 0x00000800
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ViewportBit">
<summary>
Original was GL_VIEWPORT_BIT = 0x00000800
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.AtomicCounterBarrierBit">
<summary>
Original was GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.AtomicCounterBarrierBitExt">
<summary>
Original was GL_ATOMIC_COUNTER_BARRIER_BIT_EXT = 0x00001000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.GlAtomicCounterBarrierBit">
<summary>
Original was GL_GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TransformBit">
<summary>
Original was GL_TRANSFORM_BIT = 0x00001000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.EnableBit">
<summary>
Original was GL_ENABLE_BIT = 0x00002000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ShaderStorageBarrierBit">
<summary>
Original was GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ClientMappedBufferBarrierBit">
<summary>
Original was GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ColorBufferBit">
<summary>
Original was GL_COLOR_BUFFER_BIT = 0x00004000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CoverageBufferBitNv">
<summary>
Original was GL_COVERAGE_BUFFER_BIT_NV = 0x00008000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.HintBit">
<summary>
Original was GL_HINT_BIT = 0x00008000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.QueryBufferBarrierBit">
<summary>
Original was GL_QUERY_BUFFER_BARRIER_BIT = 0x00008000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Lines">
<summary>
Original was GL_Lines = 0x0001
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MapReadBit">
<summary>
Original was GL_MAP_READ_BIT = 0x0001
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MapReadBitExt">
<summary>
Original was GL_MAP_READ_BIT_EXT = 0x0001
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.RestartSun">
<summary>
Original was GL_RESTART_SUN = 0x0001
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Color3BitPgi">
<summary>
Original was GL_COLOR3_BIT_PGI = 0x00010000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.EvalBit">
<summary>
Original was GL_EVAL_BIT = 0x00010000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FontXMinBoundsBitNv">
<summary>
Original was GL_FONT_X_MIN_BOUNDS_BIT_NV = 0x00010000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.LineLoop">
<summary>
Original was GL_LINE_LOOP = 0x0002
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MapWriteBit">
<summary>
Original was GL_MAP_WRITE_BIT = 0x0002
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MapWriteBitExt">
<summary>
Original was GL_MAP_WRITE_BIT_EXT = 0x0002
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ReplaceMiddleSun">
<summary>
Original was GL_REPLACE_MIDDLE_SUN = 0x0002
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Color4BitPgi">
<summary>
Original was GL_COLOR4_BIT_PGI = 0x00020000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FontYMinBoundsBitNv">
<summary>
Original was GL_FONT_Y_MIN_BOUNDS_BIT_NV = 0x00020000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ListBit">
<summary>
Original was GL_LIST_BIT = 0x00020000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.LineStrip">
<summary>
Original was GL_LINE_STRIP = 0x0003
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ReplaceOldestSun">
<summary>
Original was GL_REPLACE_OLDEST_SUN = 0x0003
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MapInvalidateRangeBit">
<summary>
Original was GL_MAP_INVALIDATE_RANGE_BIT = 0x0004
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MapInvalidateRangeBitExt">
<summary>
Original was GL_MAP_INVALIDATE_RANGE_BIT_EXT = 0x0004
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Triangles">
<summary>
Original was GL_Triangles = 0x0004
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.EdgeflagBitPgi">
<summary>
Original was GL_EDGEFLAG_BIT_PGI = 0x00040000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FontXMaxBoundsBitNv">
<summary>
Original was GL_FONT_X_MAX_BOUNDS_BIT_NV = 0x00040000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureBit">
<summary>
Original was GL_TEXTURE_BIT = 0x00040000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TriangleStrip">
<summary>
Original was GL_TRIANGLE_STRIP = 0x0005
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TriangleFan">
<summary>
Original was GL_TRIANGLE_FAN = 0x0006
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Quads">
<summary>
Original was GL_QUADS = 0x0007
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.QuadsExt">
<summary>
Original was GL_QUADS_EXT = 0x0007
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MapInvalidateBufferBit">
<summary>
Original was GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MapInvalidateBufferBitExt">
<summary>
Original was GL_MAP_INVALIDATE_BUFFER_BIT_EXT = 0x0008
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.QuadStrip">
<summary>
Original was GL_QUAD_STRIP = 0x0008
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FontYMaxBoundsBitNv">
<summary>
Original was GL_FONT_Y_MAX_BOUNDS_BIT_NV = 0x00080000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.IndexBitPgi">
<summary>
Original was GL_INDEX_BIT_PGI = 0x00080000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ScissorBit">
<summary>
Original was GL_SCISSOR_BIT = 0x00080000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Polygon">
<summary>
Original was GL_POLYGON = 0x0009
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.LinesAdjacency">
<summary>
Original was GL_LINES_ADJACENCY = 0x000A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.LinesAdjacencyArb">
<summary>
Original was GL_LINES_ADJACENCY_ARB = 0x000A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.LinesAdjacencyExt">
<summary>
Original was GL_LINES_ADJACENCY_EXT = 0x000A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.LineStripAdjacency">
<summary>
Original was GL_LINE_STRIP_ADJACENCY = 0x000B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.LineStripAdjacencyArb">
<summary>
Original was GL_LINE_STRIP_ADJACENCY_ARB = 0x000B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.LineStripAdjacencyExt">
<summary>
Original was GL_LINE_STRIP_ADJACENCY_EXT = 0x000B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TrianglesAdjacency">
<summary>
Original was GL_TRIANGLES_ADJACENCY = 0x000C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TrianglesAdjacencyArb">
<summary>
Original was GL_TRIANGLES_ADJACENCY_ARB = 0x000C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TrianglesAdjacencyExt">
<summary>
Original was GL_TRIANGLES_ADJACENCY_EXT = 0x000C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TriangleStripAdjacency">
<summary>
Original was GL_TRIANGLE_STRIP_ADJACENCY = 0x000D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TriangleStripAdjacencyArb">
<summary>
Original was GL_TRIANGLE_STRIP_ADJACENCY_ARB = 0x000D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TriangleStripAdjacencyExt">
<summary>
Original was GL_TRIANGLE_STRIP_ADJACENCY_EXT = 0x000D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Patches">
<summary>
Original was GL_PATCHES = 0x000E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PatchesExt">
<summary>
Original was GL_PATCHES_EXT = 0x000E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MapFlushExplicitBit">
<summary>
Original was GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MapFlushExplicitBitExt">
<summary>
Original was GL_MAP_FLUSH_EXPLICIT_BIT_EXT = 0x0010
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FontUnitsPerEmBitNv">
<summary>
Original was GL_FONT_UNITS_PER_EM_BIT_NV = 0x00100000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MatAmbientBitPgi">
<summary>
Original was GL_MAT_AMBIENT_BIT_PGI = 0x00100000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MapUnsynchronizedBit">
<summary>
Original was GL_MAP_UNSYNCHRONIZED_BIT = 0x0020
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MapUnsynchronizedBitExt">
<summary>
Original was GL_MAP_UNSYNCHRONIZED_BIT_EXT = 0x0020
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FontAscenderBitNv">
<summary>
Original was GL_FONT_ASCENDER_BIT_NV = 0x00200000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MatAmbientAndDiffuseBitPgi">
<summary>
Original was GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI = 0x00200000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MapPersistentBit">
<summary>
Original was GL_MAP_PERSISTENT_BIT = 0x0040
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FontDescenderBitNv">
<summary>
Original was GL_FONT_DESCENDER_BIT_NV = 0x00400000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MatDiffuseBitPgi">
<summary>
Original was GL_MAT_DIFFUSE_BIT_PGI = 0x00400000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MapCoherentBit">
<summary>
Original was GL_MAP_COHERENT_BIT = 0x0080
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FontHeightBitNv">
<summary>
Original was GL_FONT_HEIGHT_BIT_NV = 0x00800000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MatEmissionBitPgi">
<summary>
Original was GL_MAT_EMISSION_BIT_PGI = 0x00800000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.BoldBitNv">
<summary>
Original was GL_BOLD_BIT_NV = 0x01
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.GlyphWidthBitNv">
<summary>
Original was GL_GLYPH_WIDTH_BIT_NV = 0x01
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Accum">
<summary>
Original was GL_ACCUM = 0x0100
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DynamicStorageBit">
<summary>
Original was GL_DYNAMIC_STORAGE_BIT = 0x0100
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FontMaxAdvanceWidthBitNv">
<summary>
Original was GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV = 0x01000000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MatColorIndexesBitPgi">
<summary>
Original was GL_MAT_COLOR_INDEXES_BIT_PGI = 0x01000000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Load">
<summary>
Original was GL_LOAD = 0x0101
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Return">
<summary>
Original was GL_RETURN = 0x0102
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Mult">
<summary>
Original was GL_MULT = 0x0103
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Add">
<summary>
Original was GL_ADD = 0x0104
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.GlyphHeightBitNv">
<summary>
Original was GL_GLYPH_HEIGHT_BIT_NV = 0x02
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ItalicBitNv">
<summary>
Original was GL_ITALIC_BIT_NV = 0x02
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MoveToNv">
<summary>
Original was GL_MOVE_TO_NV = 0x02
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ClientStorageBit">
<summary>
Original was GL_CLIENT_STORAGE_BIT = 0x0200
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Never">
<summary>
Original was GL_NEVER = 0x0200
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FontMaxAdvanceHeightBitNv">
<summary>
Original was GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV = 0x02000000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MatShininessBitPgi">
<summary>
Original was GL_MAT_SHININESS_BIT_PGI = 0x02000000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Less">
<summary>
Original was GL_LESS = 0x0201
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Equal">
<summary>
Original was GL_EQUAL = 0x0202
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Lequal">
<summary>
Original was GL_LEQUAL = 0x0203
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Greater">
<summary>
Original was GL_GREATER = 0x0204
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Notequal">
<summary>
Original was GL_NOTEQUAL = 0x0205
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Gequal">
<summary>
Original was GL_GEQUAL = 0x0206
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Always">
<summary>
Original was GL_ALWAYS = 0x0207
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.RelativeMoveToNv">
<summary>
Original was GL_RELATIVE_MOVE_TO_NV = 0x03
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SrcColor">
<summary>
Original was GL_SRC_COLOR = 0x0300
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.OneMinusSrcColor">
<summary>
Original was GL_ONE_MINUS_SRC_COLOR = 0x0301
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SrcAlpha">
<summary>
Original was GL_SRC_ALPHA = 0x0302
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.OneMinusSrcAlpha">
<summary>
Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DstAlpha">
<summary>
Original was GL_DST_ALPHA = 0x0304
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.OneMinusDstAlpha">
<summary>
Original was GL_ONE_MINUS_DST_ALPHA = 0x0305
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DstColor">
<summary>
Original was GL_DST_COLOR = 0x0306
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.OneMinusDstColor">
<summary>
Original was GL_ONE_MINUS_DST_COLOR = 0x0307
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SrcAlphaSaturate">
<summary>
Original was GL_SRC_ALPHA_SATURATE = 0x0308
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.GlyphHorizontalBearingXBitNv">
<summary>
Original was GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV = 0x04
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.LineToNv">
<summary>
Original was GL_LINE_TO_NV = 0x04
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FrontLeft">
<summary>
Original was GL_FRONT_LEFT = 0x0400
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SparseStorageBitArb">
<summary>
Original was GL_SPARSE_STORAGE_BIT_ARB = 0x0400
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FontUnderlinePositionBitNv">
<summary>
Original was GL_FONT_UNDERLINE_POSITION_BIT_NV = 0x04000000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MatSpecularBitPgi">
<summary>
Original was GL_MAT_SPECULAR_BIT_PGI = 0x04000000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FrontRight">
<summary>
Original was GL_FRONT_RIGHT = 0x0401
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.BackLeft">
<summary>
Original was GL_BACK_LEFT = 0x0402
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.BackRight">
<summary>
Original was GL_BACK_RIGHT = 0x0403
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Front">
<summary>
Original was GL_FRONT = 0x0404
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Back">
<summary>
Original was GL_BACK = 0x0405
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Left">
<summary>
Original was GL_LEFT = 0x0406
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Right">
<summary>
Original was GL_RIGHT = 0x0407
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FrontAndBack">
<summary>
Original was GL_FRONT_AND_BACK = 0x0408
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Aux0">
<summary>
Original was GL_AUX0 = 0x0409
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Aux1">
<summary>
Original was GL_AUX1 = 0x040A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Aux2">
<summary>
Original was GL_AUX2 = 0x040B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Aux3">
<summary>
Original was GL_AUX3 = 0x040C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.RelativeLineToNv">
<summary>
Original was GL_RELATIVE_LINE_TO_NV = 0x05
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.InvalidEnum">
<summary>
Original was GL_INVALID_ENUM = 0x0500
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.InvalidValue">
<summary>
Original was GL_INVALID_VALUE = 0x0501
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.InvalidOperation">
<summary>
Original was GL_INVALID_OPERATION = 0x0502
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.StackOverflow">
<summary>
Original was GL_STACK_OVERFLOW = 0x0503
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.StackOverflowKhr">
<summary>
Original was GL_STACK_OVERFLOW_KHR = 0x0503
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.StackUnderflow">
<summary>
Original was GL_STACK_UNDERFLOW = 0x0504
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.StackUnderflowKhr">
<summary>
Original was GL_STACK_UNDERFLOW_KHR = 0x0504
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.OutOfMemory">
<summary>
Original was GL_OUT_OF_MEMORY = 0x0505
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.InvalidFramebufferOperation">
<summary>
Original was GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.InvalidFramebufferOperationExt">
<summary>
Original was GL_INVALID_FRAMEBUFFER_OPERATION_EXT = 0x0506
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.InvalidFramebufferOperationOes">
<summary>
Original was GL_INVALID_FRAMEBUFFER_OPERATION_OES = 0x0506
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ContextLost">
<summary>
Original was GL_CONTEXT_LOST = 0x0507
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ContextLostKhr">
<summary>
Original was GL_CONTEXT_LOST_KHR = 0x0507
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.HorizontalLineToNv">
<summary>
Original was GL_HORIZONTAL_LINE_TO_NV = 0x06
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Gl2D">
<summary>
Original was GL_2D = 0x0600
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Gl3D">
<summary>
Original was GL_3D = 0x0601
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Gl3DColor">
<summary>
Original was GL_3D_COLOR = 0x0602
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Gl3DColorTexture">
<summary>
Original was GL_3D_COLOR_TEXTURE = 0x0603
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Gl4DColorTexture">
<summary>
Original was GL_4D_COLOR_TEXTURE = 0x0604
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.RelativeHorizontalLineToNv">
<summary>
Original was GL_RELATIVE_HORIZONTAL_LINE_TO_NV = 0x07
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PassThroughToken">
<summary>
Original was GL_PASS_THROUGH_TOKEN = 0x0700
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PointToken">
<summary>
Original was GL_POINT_TOKEN = 0x0701
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.LineToken">
<summary>
Original was GL_LINE_TOKEN = 0x0702
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PolygonToken">
<summary>
Original was GL_POLYGON_TOKEN = 0x0703
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.BitmapToken">
<summary>
Original was GL_BITMAP_TOKEN = 0x0704
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DrawPixelToken">
<summary>
Original was GL_DRAW_PIXEL_TOKEN = 0x0705
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CopyPixelToken">
<summary>
Original was GL_COPY_PIXEL_TOKEN = 0x0706
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.LineResetToken">
<summary>
Original was GL_LINE_RESET_TOKEN = 0x0707
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.GlyphHorizontalBearingYBitNv">
<summary>
Original was GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV = 0x08
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VerticalLineToNv">
<summary>
Original was GL_VERTICAL_LINE_TO_NV = 0x08
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Exp">
<summary>
Original was GL_EXP = 0x0800
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FontUnderlineThicknessBitNv">
<summary>
Original was GL_FONT_UNDERLINE_THICKNESS_BIT_NV = 0x08000000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.NormalBitPgi">
<summary>
Original was GL_NORMAL_BIT_PGI = 0x08000000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Exp2">
<summary>
Original was GL_EXP2 = 0x0801
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.RelativeVerticalLineToNv">
<summary>
Original was GL_RELATIVE_VERTICAL_LINE_TO_NV = 0x09
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Cw">
<summary>
Original was GL_CW = 0x0900
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Ccw">
<summary>
Original was GL_CCW = 0x0901
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.QuadraticCurveToNv">
<summary>
Original was GL_QUADRATIC_CURVE_TO_NV = 0x0A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Coeff">
<summary>
Original was GL_COEFF = 0x0A00
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Order">
<summary>
Original was GL_ORDER = 0x0A01
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Domain">
<summary>
Original was GL_DOMAIN = 0x0A02
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.RelativeQuadraticCurveToNv">
<summary>
Original was GL_RELATIVE_QUADRATIC_CURVE_TO_NV = 0x0B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CurrentColor">
<summary>
Original was GL_CURRENT_COLOR = 0x0B00
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CurrentIndex">
<summary>
Original was GL_CURRENT_INDEX = 0x0B01
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CurrentNormal">
<summary>
Original was GL_CURRENT_NORMAL = 0x0B02
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CurrentTextureCoords">
<summary>
Original was GL_CURRENT_TEXTURE_COORDS = 0x0B03
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CurrentRasterColor">
<summary>
Original was GL_CURRENT_RASTER_COLOR = 0x0B04
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CurrentRasterIndex">
<summary>
Original was GL_CURRENT_RASTER_INDEX = 0x0B05
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CurrentRasterTextureCoords">
<summary>
Original was GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CurrentRasterPosition">
<summary>
Original was GL_CURRENT_RASTER_POSITION = 0x0B07
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CurrentRasterPositionValid">
<summary>
Original was GL_CURRENT_RASTER_POSITION_VALID = 0x0B08
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CurrentRasterDistance">
<summary>
Original was GL_CURRENT_RASTER_DISTANCE = 0x0B09
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PointSmooth">
<summary>
Original was GL_POINT_SMOOTH = 0x0B10
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PointSize">
<summary>
Original was GL_POINT_SIZE = 0x0B11
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PointSizeRange">
<summary>
Original was GL_POINT_SIZE_RANGE = 0x0B12
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SmoothPointSizeRange">
<summary>
Original was GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PointSizeGranularity">
<summary>
Original was GL_POINT_SIZE_GRANULARITY = 0x0B13
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SmoothPointSizeGranularity">
<summary>
Original was GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.LineSmooth">
<summary>
Original was GL_LINE_SMOOTH = 0x0B20
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.LineWidth">
<summary>
Original was GL_LINE_WIDTH = 0x0B21
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.LineWidthRange">
<summary>
Original was GL_LINE_WIDTH_RANGE = 0x0B22
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SmoothLineWidthRange">
<summary>
Original was GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.LineWidthGranularity">
<summary>
Original was GL_LINE_WIDTH_GRANULARITY = 0x0B23
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SmoothLineWidthGranularity">
<summary>
Original was GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.LineStipple">
<summary>
Original was GL_LINE_STIPPLE = 0x0B24
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.LineStipplePattern">
<summary>
Original was GL_LINE_STIPPLE_PATTERN = 0x0B25
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.LineStippleRepeat">
<summary>
Original was GL_LINE_STIPPLE_REPEAT = 0x0B26
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ListMode">
<summary>
Original was GL_LIST_MODE = 0x0B30
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxListNesting">
<summary>
Original was GL_MAX_LIST_NESTING = 0x0B31
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ListBase">
<summary>
Original was GL_LIST_BASE = 0x0B32
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ListIndex">
<summary>
Original was GL_LIST_INDEX = 0x0B33
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PolygonMode">
<summary>
Original was GL_POLYGON_MODE = 0x0B40
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PolygonSmooth">
<summary>
Original was GL_POLYGON_SMOOTH = 0x0B41
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PolygonStipple">
<summary>
Original was GL_POLYGON_STIPPLE = 0x0B42
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.EdgeFlag">
<summary>
Original was GL_EDGE_FLAG = 0x0B43
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CullFace">
<summary>
Original was GL_CULL_FACE = 0x0B44
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CullFaceMode">
<summary>
Original was GL_CULL_FACE_MODE = 0x0B45
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FrontFace">
<summary>
Original was GL_FRONT_FACE = 0x0B46
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Lighting">
<summary>
Original was GL_LIGHTING = 0x0B50
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.LightModelLocalViewer">
<summary>
Original was GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.LightModelTwoSide">
<summary>
Original was GL_LIGHT_MODEL_TWO_SIDE = 0x0B52
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.LightModelAmbient">
<summary>
Original was GL_LIGHT_MODEL_AMBIENT = 0x0B53
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ShadeModel">
<summary>
Original was GL_SHADE_MODEL = 0x0B54
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ColorMaterialFace">
<summary>
Original was GL_COLOR_MATERIAL_FACE = 0x0B55
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ColorMaterialParameter">
<summary>
Original was GL_COLOR_MATERIAL_PARAMETER = 0x0B56
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ColorMaterial">
<summary>
Original was GL_COLOR_MATERIAL = 0x0B57
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Fog">
<summary>
Original was GL_FOG = 0x0B60
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FogIndex">
<summary>
Original was GL_FOG_INDEX = 0x0B61
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FogDensity">
<summary>
Original was GL_FOG_DENSITY = 0x0B62
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FogStart">
<summary>
Original was GL_FOG_START = 0x0B63
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FogEnd">
<summary>
Original was GL_FOG_END = 0x0B64
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FogMode">
<summary>
Original was GL_FOG_MODE = 0x0B65
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FogColor">
<summary>
Original was GL_FOG_COLOR = 0x0B66
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DepthRange">
<summary>
Original was GL_DEPTH_RANGE = 0x0B70
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DepthTest">
<summary>
Original was GL_DEPTH_TEST = 0x0B71
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DepthWritemask">
<summary>
Original was GL_DEPTH_WRITEMASK = 0x0B72
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DepthClearValue">
<summary>
Original was GL_DEPTH_CLEAR_VALUE = 0x0B73
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DepthFunc">
<summary>
Original was GL_DEPTH_FUNC = 0x0B74
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.AccumClearValue">
<summary>
Original was GL_ACCUM_CLEAR_VALUE = 0x0B80
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.StencilTest">
<summary>
Original was GL_STENCIL_TEST = 0x0B90
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.StencilClearValue">
<summary>
Original was GL_STENCIL_CLEAR_VALUE = 0x0B91
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.StencilFunc">
<summary>
Original was GL_STENCIL_FUNC = 0x0B92
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.StencilValueMask">
<summary>
Original was GL_STENCIL_VALUE_MASK = 0x0B93
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.StencilFail">
<summary>
Original was GL_STENCIL_FAIL = 0x0B94
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.StencilPassDepthFail">
<summary>
Original was GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.StencilPassDepthPass">
<summary>
Original was GL_STENCIL_PASS_DEPTH_PASS = 0x0B96
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.StencilRef">
<summary>
Original was GL_STENCIL_REF = 0x0B97
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.StencilWritemask">
<summary>
Original was GL_STENCIL_WRITEMASK = 0x0B98
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MatrixMode">
<summary>
Original was GL_MATRIX_MODE = 0x0BA0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Normalize">
<summary>
Original was GL_NORMALIZE = 0x0BA1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Viewport">
<summary>
Original was GL_VIEWPORT = 0x0BA2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Modelview0StackDepthExt">
<summary>
Original was GL_MODELVIEW0_STACK_DEPTH_EXT = 0x0BA3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ModelviewStackDepth">
<summary>
Original was GL_MODELVIEW_STACK_DEPTH = 0x0BA3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PathModelviewStackDepthNv">
<summary>
Original was GL_PATH_MODELVIEW_STACK_DEPTH_NV = 0x0BA3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PathProjectionStackDepthNv">
<summary>
Original was GL_PATH_PROJECTION_STACK_DEPTH_NV = 0x0BA4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ProjectionStackDepth">
<summary>
Original was GL_PROJECTION_STACK_DEPTH = 0x0BA4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureStackDepth">
<summary>
Original was GL_TEXTURE_STACK_DEPTH = 0x0BA5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Modelview0MatrixExt">
<summary>
Original was GL_MODELVIEW0_MATRIX_EXT = 0x0BA6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ModelviewMatrix">
<summary>
Original was GL_MODELVIEW_MATRIX = 0x0BA6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PathModelviewMatrixNv">
<summary>
Original was GL_PATH_MODELVIEW_MATRIX_NV = 0x0BA6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PathProjectionMatrixNv">
<summary>
Original was GL_PATH_PROJECTION_MATRIX_NV = 0x0BA7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ProjectionMatrix">
<summary>
Original was GL_PROJECTION_MATRIX = 0x0BA7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureMatrix">
<summary>
Original was GL_TEXTURE_MATRIX = 0x0BA8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.AttribStackDepth">
<summary>
Original was GL_ATTRIB_STACK_DEPTH = 0x0BB0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ClientAttribStackDepth">
<summary>
Original was GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.AlphaTest">
<summary>
Original was GL_ALPHA_TEST = 0x0BC0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.AlphaTestQcom">
<summary>
Original was GL_ALPHA_TEST_QCOM = 0x0BC0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.AlphaTestFunc">
<summary>
Original was GL_ALPHA_TEST_FUNC = 0x0BC1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.AlphaTestFuncQcom">
<summary>
Original was GL_ALPHA_TEST_FUNC_QCOM = 0x0BC1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.AlphaTestRef">
<summary>
Original was GL_ALPHA_TEST_REF = 0x0BC2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.AlphaTestRefQcom">
<summary>
Original was GL_ALPHA_TEST_REF_QCOM = 0x0BC2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Dither">
<summary>
Original was GL_DITHER = 0x0BD0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.BlendDst">
<summary>
Original was GL_BLEND_DST = 0x0BE0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.BlendSrc">
<summary>
Original was GL_BLEND_SRC = 0x0BE1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Blend">
<summary>
Original was GL_BLEND = 0x0BE2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.LogicOpMode">
<summary>
Original was GL_LOGIC_OP_MODE = 0x0BF0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.IndexLogicOp">
<summary>
Original was GL_INDEX_LOGIC_OP = 0x0BF1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.LogicOp">
<summary>
Original was GL_LOGIC_OP = 0x0BF1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ColorLogicOp">
<summary>
Original was GL_COLOR_LOGIC_OP = 0x0BF2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CubicCurveToNv">
<summary>
Original was GL_CUBIC_CURVE_TO_NV = 0x0C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.AuxBuffers">
<summary>
Original was GL_AUX_BUFFERS = 0x0C00
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DrawBuffer">
<summary>
Original was GL_DRAW_BUFFER = 0x0C01
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DrawBufferExt">
<summary>
Original was GL_DRAW_BUFFER_EXT = 0x0C01
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ReadBuffer">
<summary>
Original was GL_READ_BUFFER = 0x0C02
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ReadBufferExt">
<summary>
Original was GL_READ_BUFFER_EXT = 0x0C02
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ReadBufferNv">
<summary>
Original was GL_READ_BUFFER_NV = 0x0C02
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ScissorBox">
<summary>
Original was GL_SCISSOR_BOX = 0x0C10
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ScissorTest">
<summary>
Original was GL_SCISSOR_TEST = 0x0C11
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.IndexClearValue">
<summary>
Original was GL_INDEX_CLEAR_VALUE = 0x0C20
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.IndexWritemask">
<summary>
Original was GL_INDEX_WRITEMASK = 0x0C21
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ColorClearValue">
<summary>
Original was GL_COLOR_CLEAR_VALUE = 0x0C22
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ColorWritemask">
<summary>
Original was GL_COLOR_WRITEMASK = 0x0C23
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.IndexMode">
<summary>
Original was GL_INDEX_MODE = 0x0C30
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.RgbaMode">
<summary>
Original was GL_RGBA_MODE = 0x0C31
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Doublebuffer">
<summary>
Original was GL_DOUBLEBUFFER = 0x0C32
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Stereo">
<summary>
Original was GL_STEREO = 0x0C33
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.RenderMode">
<summary>
Original was GL_RENDER_MODE = 0x0C40
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PerspectiveCorrectionHint">
<summary>
Original was GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PointSmoothHint">
<summary>
Original was GL_POINT_SMOOTH_HINT = 0x0C51
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.LineSmoothHint">
<summary>
Original was GL_LINE_SMOOTH_HINT = 0x0C52
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PolygonSmoothHint">
<summary>
Original was GL_POLYGON_SMOOTH_HINT = 0x0C53
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FogHint">
<summary>
Original was GL_FOG_HINT = 0x0C54
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureGenS">
<summary>
Original was GL_TEXTURE_GEN_S = 0x0C60
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureGenT">
<summary>
Original was GL_TEXTURE_GEN_T = 0x0C61
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureGenR">
<summary>
Original was GL_TEXTURE_GEN_R = 0x0C62
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureGenQ">
<summary>
Original was GL_TEXTURE_GEN_Q = 0x0C63
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PixelMapIToI">
<summary>
Original was GL_PIXEL_MAP_I_TO_I = 0x0C70
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PixelMapSToS">
<summary>
Original was GL_PIXEL_MAP_S_TO_S = 0x0C71
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PixelMapIToR">
<summary>
Original was GL_PIXEL_MAP_I_TO_R = 0x0C72
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PixelMapIToG">
<summary>
Original was GL_PIXEL_MAP_I_TO_G = 0x0C73
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PixelMapIToB">
<summary>
Original was GL_PIXEL_MAP_I_TO_B = 0x0C74
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PixelMapIToA">
<summary>
Original was GL_PIXEL_MAP_I_TO_A = 0x0C75
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PixelMapRToR">
<summary>
Original was GL_PIXEL_MAP_R_TO_R = 0x0C76
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PixelMapGToG">
<summary>
Original was GL_PIXEL_MAP_G_TO_G = 0x0C77
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PixelMapBToB">
<summary>
Original was GL_PIXEL_MAP_B_TO_B = 0x0C78
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PixelMapAToA">
<summary>
Original was GL_PIXEL_MAP_A_TO_A = 0x0C79
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PixelMapIToISize">
<summary>
Original was GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PixelMapSToSSize">
<summary>
Original was GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PixelMapIToRSize">
<summary>
Original was GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PixelMapIToGSize">
<summary>
Original was GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PixelMapIToBSize">
<summary>
Original was GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PixelMapIToASize">
<summary>
Original was GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PixelMapRToRSize">
<summary>
Original was GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PixelMapGToGSize">
<summary>
Original was GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PixelMapBToBSize">
<summary>
Original was GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PixelMapAToASize">
<summary>
Original was GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnpackSwapBytes">
<summary>
Original was GL_UNPACK_SWAP_BYTES = 0x0CF0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnpackLsbFirst">
<summary>
Original was GL_UNPACK_LSB_FIRST = 0x0CF1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnpackRowLength">
<summary>
Original was GL_UNPACK_ROW_LENGTH = 0x0CF2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnpackRowLengthExt">
<summary>
Original was GL_UNPACK_ROW_LENGTH_EXT = 0x0CF2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnpackSkipRows">
<summary>
Original was GL_UNPACK_SKIP_ROWS = 0x0CF3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnpackSkipRowsExt">
<summary>
Original was GL_UNPACK_SKIP_ROWS_EXT = 0x0CF3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnpackSkipPixels">
<summary>
Original was GL_UNPACK_SKIP_PIXELS = 0x0CF4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnpackSkipPixelsExt">
<summary>
Original was GL_UNPACK_SKIP_PIXELS_EXT = 0x0CF4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnpackAlignment">
<summary>
Original was GL_UNPACK_ALIGNMENT = 0x0CF5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.RelativeCubicCurveToNv">
<summary>
Original was GL_RELATIVE_CUBIC_CURVE_TO_NV = 0x0D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PackSwapBytes">
<summary>
Original was GL_PACK_SWAP_BYTES = 0x0D00
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PackLsbFirst">
<summary>
Original was GL_PACK_LSB_FIRST = 0x0D01
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PackRowLength">
<summary>
Original was GL_PACK_ROW_LENGTH = 0x0D02
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PackSkipRows">
<summary>
Original was GL_PACK_SKIP_ROWS = 0x0D03
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PackSkipPixels">
<summary>
Original was GL_PACK_SKIP_PIXELS = 0x0D04
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PackAlignment">
<summary>
Original was GL_PACK_ALIGNMENT = 0x0D05
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MapColor">
<summary>
Original was GL_MAP_COLOR = 0x0D10
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MapStencil">
<summary>
Original was GL_MAP_STENCIL = 0x0D11
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.IndexShift">
<summary>
Original was GL_INDEX_SHIFT = 0x0D12
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.IndexOffset">
<summary>
Original was GL_INDEX_OFFSET = 0x0D13
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.RedScale">
<summary>
Original was GL_RED_SCALE = 0x0D14
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.RedBias">
<summary>
Original was GL_RED_BIAS = 0x0D15
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ZoomX">
<summary>
Original was GL_ZOOM_X = 0x0D16
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ZoomY">
<summary>
Original was GL_ZOOM_Y = 0x0D17
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.GreenScale">
<summary>
Original was GL_GREEN_SCALE = 0x0D18
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.GreenBias">
<summary>
Original was GL_GREEN_BIAS = 0x0D19
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.BlueScale">
<summary>
Original was GL_BLUE_SCALE = 0x0D1A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.BlueBias">
<summary>
Original was GL_BLUE_BIAS = 0x0D1B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.AlphaScale">
<summary>
Original was GL_ALPHA_SCALE = 0x0D1C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.AlphaBias">
<summary>
Original was GL_ALPHA_BIAS = 0x0D1D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DepthScale">
<summary>
Original was GL_DEPTH_SCALE = 0x0D1E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DepthBias">
<summary>
Original was GL_DEPTH_BIAS = 0x0D1F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxEvalOrder">
<summary>
Original was GL_MAX_EVAL_ORDER = 0x0D30
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxLights">
<summary>
Original was GL_MAX_LIGHTS = 0x0D31
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxClipDistances">
<summary>
Original was GL_MAX_CLIP_DISTANCES = 0x0D32
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxClipPlanes">
<summary>
Original was GL_MAX_CLIP_PLANES = 0x0D32
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxTextureSize">
<summary>
Original was GL_MAX_TEXTURE_SIZE = 0x0D33
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxPixelMapTable">
<summary>
Original was GL_MAX_PIXEL_MAP_TABLE = 0x0D34
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxAttribStackDepth">
<summary>
Original was GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxModelviewStackDepth">
<summary>
Original was GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PathMaxModelviewStackDepthNv">
<summary>
Original was GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV = 0x0D36
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxNameStackDepth">
<summary>
Original was GL_MAX_NAME_STACK_DEPTH = 0x0D37
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxProjectionStackDepth">
<summary>
Original was GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PathMaxProjectionStackDepthNv">
<summary>
Original was GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV = 0x0D38
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxTextureStackDepth">
<summary>
Original was GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxViewportDims">
<summary>
Original was GL_MAX_VIEWPORT_DIMS = 0x0D3A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxClientAttribStackDepth">
<summary>
Original was GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SubpixelBits">
<summary>
Original was GL_SUBPIXEL_BITS = 0x0D50
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.IndexBits">
<summary>
Original was GL_INDEX_BITS = 0x0D51
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.RedBits">
<summary>
Original was GL_RED_BITS = 0x0D52
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.GreenBits">
<summary>
Original was GL_GREEN_BITS = 0x0D53
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.BlueBits">
<summary>
Original was GL_BLUE_BITS = 0x0D54
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.AlphaBits">
<summary>
Original was GL_ALPHA_BITS = 0x0D55
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DepthBits">
<summary>
Original was GL_DEPTH_BITS = 0x0D56
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.StencilBits">
<summary>
Original was GL_STENCIL_BITS = 0x0D57
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.AccumRedBits">
<summary>
Original was GL_ACCUM_RED_BITS = 0x0D58
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.AccumGreenBits">
<summary>
Original was GL_ACCUM_GREEN_BITS = 0x0D59
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.AccumBlueBits">
<summary>
Original was GL_ACCUM_BLUE_BITS = 0x0D5A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.AccumAlphaBits">
<summary>
Original was GL_ACCUM_ALPHA_BITS = 0x0D5B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.NameStackDepth">
<summary>
Original was GL_NAME_STACK_DEPTH = 0x0D70
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.AutoNormal">
<summary>
Original was GL_AUTO_NORMAL = 0x0D80
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Map1Color4">
<summary>
Original was GL_MAP1_COLOR_4 = 0x0D90
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Map1Index">
<summary>
Original was GL_MAP1_INDEX = 0x0D91
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Map1Normal">
<summary>
Original was GL_MAP1_NORMAL = 0x0D92
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Map1TextureCoord1">
<summary>
Original was GL_MAP1_TEXTURE_COORD_1 = 0x0D93
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Map1TextureCoord2">
<summary>
Original was GL_MAP1_TEXTURE_COORD_2 = 0x0D94
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Map1TextureCoord3">
<summary>
Original was GL_MAP1_TEXTURE_COORD_3 = 0x0D95
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Map1TextureCoord4">
<summary>
Original was GL_MAP1_TEXTURE_COORD_4 = 0x0D96
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Map1Vertex3">
<summary>
Original was GL_MAP1_VERTEX_3 = 0x0D97
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Map1Vertex4">
<summary>
Original was GL_MAP1_VERTEX_4 = 0x0D98
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Map2Color4">
<summary>
Original was GL_MAP2_COLOR_4 = 0x0DB0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Map2Index">
<summary>
Original was GL_MAP2_INDEX = 0x0DB1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Map2Normal">
<summary>
Original was GL_MAP2_NORMAL = 0x0DB2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Map2TextureCoord1">
<summary>
Original was GL_MAP2_TEXTURE_COORD_1 = 0x0DB3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Map2TextureCoord2">
<summary>
Original was GL_MAP2_TEXTURE_COORD_2 = 0x0DB4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Map2TextureCoord3">
<summary>
Original was GL_MAP2_TEXTURE_COORD_3 = 0x0DB5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Map2TextureCoord4">
<summary>
Original was GL_MAP2_TEXTURE_COORD_4 = 0x0DB6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Map2Vertex3">
<summary>
Original was GL_MAP2_VERTEX_3 = 0x0DB7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Map2Vertex4">
<summary>
Original was GL_MAP2_VERTEX_4 = 0x0DB8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Map1GridDomain">
<summary>
Original was GL_MAP1_GRID_DOMAIN = 0x0DD0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Map1GridSegments">
<summary>
Original was GL_MAP1_GRID_SEGMENTS = 0x0DD1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Map2GridDomain">
<summary>
Original was GL_MAP2_GRID_DOMAIN = 0x0DD2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Map2GridSegments">
<summary>
Original was GL_MAP2_GRID_SEGMENTS = 0x0DD3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Texture1D">
<summary>
Original was GL_TEXTURE_1D = 0x0DE0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Texture2D">
<summary>
Original was GL_TEXTURE_2D = 0x0DE1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FeedbackBufferPointer">
<summary>
Original was GL_FEEDBACK_BUFFER_POINTER = 0x0DF0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FeedbackBufferSize">
<summary>
Original was GL_FEEDBACK_BUFFER_SIZE = 0x0DF1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FeedbackBufferType">
<summary>
Original was GL_FEEDBACK_BUFFER_TYPE = 0x0DF2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SelectionBufferPointer">
<summary>
Original was GL_SELECTION_BUFFER_POINTER = 0x0DF3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SelectionBufferSize">
<summary>
Original was GL_SELECTION_BUFFER_SIZE = 0x0DF4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SmoothQuadraticCurveToNv">
<summary>
Original was GL_SMOOTH_QUADRATIC_CURVE_TO_NV = 0x0E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.RelativeSmoothQuadraticCurveToNv">
<summary>
Original was GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV = 0x0F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.GlyphHorizontalBearingAdvanceBitNv">
<summary>
Original was GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV = 0x10
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SmoothCubicCurveToNv">
<summary>
Original was GL_SMOOTH_CUBIC_CURVE_TO_NV = 0x10
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.GlyphHasKerningBitNv">
<summary>
Original was GL_GLYPH_HAS_KERNING_BIT_NV = 0x100
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureWidth">
<summary>
Original was GL_TEXTURE_WIDTH = 0x1000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FontHasKerningBitNv">
<summary>
Original was GL_FONT_HAS_KERNING_BIT_NV = 0x10000000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Texcoord1BitPgi">
<summary>
Original was GL_TEXCOORD1_BIT_PGI = 0x10000000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureHeight">
<summary>
Original was GL_TEXTURE_HEIGHT = 0x1001
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureComponents">
<summary>
Original was GL_TEXTURE_COMPONENTS = 0x1003
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureInternalFormat">
<summary>
Original was GL_TEXTURE_INTERNAL_FORMAT = 0x1003
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureBorderColor">
<summary>
Original was GL_TEXTURE_BORDER_COLOR = 0x1004
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureBorderColorNv">
<summary>
Original was GL_TEXTURE_BORDER_COLOR_NV = 0x1004
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureBorder">
<summary>
Original was GL_TEXTURE_BORDER = 0x1005
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureTarget">
<summary>
Original was GL_TEXTURE_TARGET = 0x1006
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.RelativeSmoothCubicCurveToNv">
<summary>
Original was GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV = 0x11
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DontCare">
<summary>
Original was GL_DONT_CARE = 0x1100
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Fastest">
<summary>
Original was GL_FASTEST = 0x1101
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Nicest">
<summary>
Original was GL_NICEST = 0x1102
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SmallCcwArcToNv">
<summary>
Original was GL_SMALL_CCW_ARC_TO_NV = 0x12
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Ambient">
<summary>
Original was GL_AMBIENT = 0x1200
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Diffuse">
<summary>
Original was GL_DIFFUSE = 0x1201
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Specular">
<summary>
Original was GL_SPECULAR = 0x1202
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Position">
<summary>
Original was GL_POSITION = 0x1203
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SpotDirection">
<summary>
Original was GL_SPOT_DIRECTION = 0x1204
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SpotExponent">
<summary>
Original was GL_SPOT_EXPONENT = 0x1205
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SpotCutoff">
<summary>
Original was GL_SPOT_CUTOFF = 0x1206
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ConstantAttenuation">
<summary>
Original was GL_CONSTANT_ATTENUATION = 0x1207
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.LinearAttenuation">
<summary>
Original was GL_LINEAR_ATTENUATION = 0x1208
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.QuadraticAttenuation">
<summary>
Original was GL_QUADRATIC_ATTENUATION = 0x1209
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.RelativeSmallCcwArcToNv">
<summary>
Original was GL_RELATIVE_SMALL_CCW_ARC_TO_NV = 0x13
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Compile">
<summary>
Original was GL_COMPILE = 0x1300
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CompileAndExecute">
<summary>
Original was GL_COMPILE_AND_EXECUTE = 0x1301
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SmallCwArcToNv">
<summary>
Original was GL_SMALL_CW_ARC_TO_NV = 0x14
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Byte">
<summary>
Original was GL_BYTE = 0x1400
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnsignedByte">
<summary>
Original was GL_UNSIGNED_BYTE = 0x1401
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Short">
<summary>
Original was GL_SHORT = 0x1402
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnsignedShort">
<summary>
Original was GL_UNSIGNED_SHORT = 0x1403
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Int">
<summary>
Original was GL_INT = 0x1404
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnsignedInt">
<summary>
Original was GL_UNSIGNED_INT = 0x1405
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Float">
<summary>
Original was GL_FLOAT = 0x1406
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Gl2Bytes">
<summary>
Original was GL_2_BYTES = 0x1407
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Gl2BytesNv">
<summary>
Original was GL_2_BYTES_NV = 0x1407
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Gl3Bytes">
<summary>
Original was GL_3_BYTES = 0x1408
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Gl3BytesNv">
<summary>
Original was GL_3_BYTES_NV = 0x1408
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Gl4Bytes">
<summary>
Original was GL_4_BYTES = 0x1409
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Gl4BytesNv">
<summary>
Original was GL_4_BYTES_NV = 0x1409
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Double">
<summary>
Original was GL_DOUBLE = 0x140A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.HalfApple">
<summary>
Original was GL_HALF_APPLE = 0x140B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.HalfFloat">
<summary>
Original was GL_HALF_FLOAT = 0x140B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.HalfFloatArb">
<summary>
Original was GL_HALF_FLOAT_ARB = 0x140B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.HalfFloatNv">
<summary>
Original was GL_HALF_FLOAT_NV = 0x140B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Fixed">
<summary>
Original was GL_FIXED = 0x140C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FixedOes">
<summary>
Original was GL_FIXED_OES = 0x140C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Int64Nv">
<summary>
Original was GL_INT64_NV = 0x140E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnsignedInt64Arb">
<summary>
Original was GL_UNSIGNED_INT64_ARB = 0x140F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnsignedInt64Nv">
<summary>
Original was GL_UNSIGNED_INT64_NV = 0x140F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.RelativeSmallCwArcToNv">
<summary>
Original was GL_RELATIVE_SMALL_CW_ARC_TO_NV = 0x15
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Clear">
<summary>
Original was GL_CLEAR = 0x1500
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.And">
<summary>
Original was GL_AND = 0x1501
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.AndReverse">
<summary>
Original was GL_AND_REVERSE = 0x1502
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Copy">
<summary>
Original was GL_COPY = 0x1503
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.AndInverted">
<summary>
Original was GL_AND_INVERTED = 0x1504
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Noop">
<summary>
Original was GL_NOOP = 0x1505
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Xor">
<summary>
Original was GL_XOR = 0x1506
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.XorNv">
<summary>
Original was GL_XOR_NV = 0x1506
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Or">
<summary>
Original was GL_OR = 0x1507
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Nor">
<summary>
Original was GL_NOR = 0x1508
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Equiv">
<summary>
Original was GL_EQUIV = 0x1509
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Invert">
<summary>
Original was GL_INVERT = 0x150A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.OrReverse">
<summary>
Original was GL_OR_REVERSE = 0x150B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CopyInverted">
<summary>
Original was GL_COPY_INVERTED = 0x150C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.OrInverted">
<summary>
Original was GL_OR_INVERTED = 0x150D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Nand">
<summary>
Original was GL_NAND = 0x150E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Set">
<summary>
Original was GL_SET = 0x150F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.LargeCcwArcToNv">
<summary>
Original was GL_LARGE_CCW_ARC_TO_NV = 0x16
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Emission">
<summary>
Original was GL_EMISSION = 0x1600
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Shininess">
<summary>
Original was GL_SHININESS = 0x1601
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.AmbientAndDiffuse">
<summary>
Original was GL_AMBIENT_AND_DIFFUSE = 0x1602
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ColorIndexes">
<summary>
Original was GL_COLOR_INDEXES = 0x1603
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.RelativeLargeCcwArcToNv">
<summary>
Original was GL_RELATIVE_LARGE_CCW_ARC_TO_NV = 0x17
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Modelview">
<summary>
Original was GL_MODELVIEW = 0x1700
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Modelview0Arb">
<summary>
Original was GL_MODELVIEW0_ARB = 0x1700
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Modelview0Ext">
<summary>
Original was GL_MODELVIEW0_EXT = 0x1700
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PathModelviewNv">
<summary>
Original was GL_PATH_MODELVIEW_NV = 0x1700
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PathProjectionNv">
<summary>
Original was GL_PATH_PROJECTION_NV = 0x1701
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Projection">
<summary>
Original was GL_PROJECTION = 0x1701
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Texture">
<summary>
Original was GL_TEXTURE = 0x1702
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.LargeCwArcToNv">
<summary>
Original was GL_LARGE_CW_ARC_TO_NV = 0x18
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Color">
<summary>
Original was GL_COLOR = 0x1800
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ColorExt">
<summary>
Original was GL_COLOR_EXT = 0x1800
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Depth">
<summary>
Original was GL_DEPTH = 0x1801
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DepthExt">
<summary>
Original was GL_DEPTH_EXT = 0x1801
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Stencil">
<summary>
Original was GL_STENCIL = 0x1802
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.StencilExt">
<summary>
Original was GL_STENCIL_EXT = 0x1802
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.RelativeLargeCwArcToNv">
<summary>
Original was GL_RELATIVE_LARGE_CW_ARC_TO_NV = 0x19
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ColorIndex">
<summary>
Original was GL_COLOR_INDEX = 0x1900
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.StencilIndex">
<summary>
Original was GL_STENCIL_INDEX = 0x1901
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DepthComponent">
<summary>
Original was GL_DEPTH_COMPONENT = 0x1902
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Red">
<summary>
Original was GL_RED = 0x1903
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.RedExt">
<summary>
Original was GL_RED_EXT = 0x1903
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.RedNv">
<summary>
Original was GL_RED_NV = 0x1903
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Green">
<summary>
Original was GL_GREEN = 0x1904
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.GreenNv">
<summary>
Original was GL_GREEN_NV = 0x1904
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Blue">
<summary>
Original was GL_BLUE = 0x1905
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.BlueNv">
<summary>
Original was GL_BLUE_NV = 0x1905
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Alpha">
<summary>
Original was GL_ALPHA = 0x1906
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Rgb">
<summary>
Original was GL_RGB = 0x1907
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Rgba">
<summary>
Original was GL_RGBA = 0x1908
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Luminance">
<summary>
Original was GL_LUMINANCE = 0x1909
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.LuminanceAlpha">
<summary>
Original was GL_LUMINANCE_ALPHA = 0x190A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.RasterPositionUnclippedIbm">
<summary>
Original was GL_RASTER_POSITION_UNCLIPPED_IBM = 0x19262
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ConicCurveToNv">
<summary>
Original was GL_CONIC_CURVE_TO_NV = 0x1A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Bitmap">
<summary>
Original was GL_BITMAP = 0x1A00
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PreferDoublebufferHintPgi">
<summary>
Original was GL_PREFER_DOUBLEBUFFER_HINT_PGI = 0x1A1F8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ConserveMemoryHintPgi">
<summary>
Original was GL_CONSERVE_MEMORY_HINT_PGI = 0x1A1FD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ReclaimMemoryHintPgi">
<summary>
Original was GL_RECLAIM_MEMORY_HINT_PGI = 0x1A1FE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.NativeGraphicsHandlePgi">
<summary>
Original was GL_NATIVE_GRAPHICS_HANDLE_PGI = 0x1A202
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.NativeGraphicsBeginHintPgi">
<summary>
Original was GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI = 0x1A203
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.NativeGraphicsEndHintPgi">
<summary>
Original was GL_NATIVE_GRAPHICS_END_HINT_PGI = 0x1A204
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.AlwaysFastHintPgi">
<summary>
Original was GL_ALWAYS_FAST_HINT_PGI = 0x1A20C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.AlwaysSoftHintPgi">
<summary>
Original was GL_ALWAYS_SOFT_HINT_PGI = 0x1A20D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.AllowDrawObjHintPgi">
<summary>
Original was GL_ALLOW_DRAW_OBJ_HINT_PGI = 0x1A20E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.AllowDrawWinHintPgi">
<summary>
Original was GL_ALLOW_DRAW_WIN_HINT_PGI = 0x1A20F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.AllowDrawFrgHintPgi">
<summary>
Original was GL_ALLOW_DRAW_FRG_HINT_PGI = 0x1A210
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.AllowDrawMemHintPgi">
<summary>
Original was GL_ALLOW_DRAW_MEM_HINT_PGI = 0x1A211
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.StrictDepthfuncHintPgi">
<summary>
Original was GL_STRICT_DEPTHFUNC_HINT_PGI = 0x1A216
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.StrictLightingHintPgi">
<summary>
Original was GL_STRICT_LIGHTING_HINT_PGI = 0x1A217
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.StrictScissorHintPgi">
<summary>
Original was GL_STRICT_SCISSOR_HINT_PGI = 0x1A218
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FullStippleHintPgi">
<summary>
Original was GL_FULL_STIPPLE_HINT_PGI = 0x1A219
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ClipNearHintPgi">
<summary>
Original was GL_CLIP_NEAR_HINT_PGI = 0x1A220
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ClipFarHintPgi">
<summary>
Original was GL_CLIP_FAR_HINT_PGI = 0x1A221
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.WideLineHintPgi">
<summary>
Original was GL_WIDE_LINE_HINT_PGI = 0x1A222
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.BackNormalsHintPgi">
<summary>
Original was GL_BACK_NORMALS_HINT_PGI = 0x1A223
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexDataHintPgi">
<summary>
Original was GL_VERTEX_DATA_HINT_PGI = 0x1A22A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexConsistentHintPgi">
<summary>
Original was GL_VERTEX_CONSISTENT_HINT_PGI = 0x1A22B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaterialSideHintPgi">
<summary>
Original was GL_MATERIAL_SIDE_HINT_PGI = 0x1A22C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxVertexHintPgi">
<summary>
Original was GL_MAX_VERTEX_HINT_PGI = 0x1A22D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.RelativeConicCurveToNv">
<summary>
Original was GL_RELATIVE_CONIC_CURVE_TO_NV = 0x1B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Point">
<summary>
Original was GL_POINT = 0x1B00
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Line">
<summary>
Original was GL_LINE = 0x1B01
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Fill">
<summary>
Original was GL_FILL = 0x1B02
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Render">
<summary>
Original was GL_RENDER = 0x1C00
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Feedback">
<summary>
Original was GL_FEEDBACK = 0x1C01
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Select">
<summary>
Original was GL_SELECT = 0x1C02
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Flat">
<summary>
Original was GL_FLAT = 0x1D00
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Smooth">
<summary>
Original was GL_SMOOTH = 0x1D01
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Keep">
<summary>
Original was GL_KEEP = 0x1E00
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Replace">
<summary>
Original was GL_REPLACE = 0x1E01
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Incr">
<summary>
Original was GL_INCR = 0x1E02
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Decr">
<summary>
Original was GL_DECR = 0x1E03
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Vendor">
<summary>
Original was GL_VENDOR = 0x1F00
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Renderer">
<summary>
Original was GL_RENDERER = 0x1F01
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Version">
<summary>
Original was GL_VERSION = 0x1F02
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Extensions">
<summary>
Original was GL_EXTENSIONS = 0x1F03
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.GlyphVerticalBearingXBitNv">
<summary>
Original was GL_GLYPH_VERTICAL_BEARING_X_BIT_NV = 0x20
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.S">
<summary>
Original was GL_S = 0x2000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FontNumGlyphIndicesBitNv">
<summary>
Original was GL_FONT_NUM_GLYPH_INDICES_BIT_NV = 0x20000000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MultisampleBit">
<summary>
Original was GL_MULTISAMPLE_BIT = 0x20000000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MultisampleBit3Dfx">
<summary>
Original was GL_MULTISAMPLE_BIT_3DFX = 0x20000000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MultisampleBitArb">
<summary>
Original was GL_MULTISAMPLE_BIT_ARB = 0x20000000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MultisampleBitExt">
<summary>
Original was GL_MULTISAMPLE_BIT_EXT = 0x20000000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Texcoord2BitPgi">
<summary>
Original was GL_TEXCOORD2_BIT_PGI = 0x20000000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.T">
<summary>
Original was GL_T = 0x2001
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.R">
<summary>
Original was GL_R = 0x2002
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Q">
<summary>
Original was GL_Q = 0x2003
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Modulate">
<summary>
Original was GL_MODULATE = 0x2100
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Decal">
<summary>
Original was GL_DECAL = 0x2101
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureEnvMode">
<summary>
Original was GL_TEXTURE_ENV_MODE = 0x2200
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureEnvColor">
<summary>
Original was GL_TEXTURE_ENV_COLOR = 0x2201
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureEnv">
<summary>
Original was GL_TEXTURE_ENV = 0x2300
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.EyeLinear">
<summary>
Original was GL_EYE_LINEAR = 0x2400
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.EyeLinearNv">
<summary>
Original was GL_EYE_LINEAR_NV = 0x2400
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ObjectLinear">
<summary>
Original was GL_OBJECT_LINEAR = 0x2401
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ObjectLinearNv">
<summary>
Original was GL_OBJECT_LINEAR_NV = 0x2401
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SphereMap">
<summary>
Original was GL_SPHERE_MAP = 0x2402
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureGenMode">
<summary>
Original was GL_TEXTURE_GEN_MODE = 0x2500
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ObjectPlane">
<summary>
Original was GL_OBJECT_PLANE = 0x2501
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.EyePlane">
<summary>
Original was GL_EYE_PLANE = 0x2502
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Nearest">
<summary>
Original was GL_NEAREST = 0x2600
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Linear">
<summary>
Original was GL_LINEAR = 0x2601
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.NearestMipmapNearest">
<summary>
Original was GL_NEAREST_MIPMAP_NEAREST = 0x2700
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.LinearMipmapNearest">
<summary>
Original was GL_LINEAR_MIPMAP_NEAREST = 0x2701
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.NearestMipmapLinear">
<summary>
Original was GL_NEAREST_MIPMAP_LINEAR = 0x2702
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.LinearMipmapLinear">
<summary>
Original was GL_LINEAR_MIPMAP_LINEAR = 0x2703
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureMagFilter">
<summary>
Original was GL_TEXTURE_MAG_FILTER = 0x2800
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureMinFilter">
<summary>
Original was GL_TEXTURE_MIN_FILTER = 0x2801
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureWrapS">
<summary>
Original was GL_TEXTURE_WRAP_S = 0x2802
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureWrapT">
<summary>
Original was GL_TEXTURE_WRAP_T = 0x2803
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Clamp">
<summary>
Original was GL_CLAMP = 0x2900
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Repeat">
<summary>
Original was GL_REPEAT = 0x2901
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PolygonOffsetUnits">
<summary>
Original was GL_POLYGON_OFFSET_UNITS = 0x2A00
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PolygonOffsetPoint">
<summary>
Original was GL_POLYGON_OFFSET_POINT = 0x2A01
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PolygonOffsetLine">
<summary>
Original was GL_POLYGON_OFFSET_LINE = 0x2A02
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.R3G3B2">
<summary>
Original was GL_R3_G3_B2 = 0x2A10
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.V2f">
<summary>
Original was GL_V2F = 0x2A20
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.V3f">
<summary>
Original was GL_V3F = 0x2A21
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.C4ubV2f">
<summary>
Original was GL_C4UB_V2F = 0x2A22
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.C4ubV3f">
<summary>
Original was GL_C4UB_V3F = 0x2A23
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.C3fV3f">
<summary>
Original was GL_C3F_V3F = 0x2A24
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.N3fV3f">
<summary>
Original was GL_N3F_V3F = 0x2A25
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.C4fN3fV3f">
<summary>
Original was GL_C4F_N3F_V3F = 0x2A26
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.T2fV3f">
<summary>
Original was GL_T2F_V3F = 0x2A27
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.T4fV4f">
<summary>
Original was GL_T4F_V4F = 0x2A28
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.T2fC4ubV3f">
<summary>
Original was GL_T2F_C4UB_V3F = 0x2A29
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.T2fC3fV3f">
<summary>
Original was GL_T2F_C3F_V3F = 0x2A2A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.T2fN3fV3f">
<summary>
Original was GL_T2F_N3F_V3F = 0x2A2B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.T2fC4fN3fV3f">
<summary>
Original was GL_T2F_C4F_N3F_V3F = 0x2A2C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.T4fC4fN3fV4f">
<summary>
Original was GL_T4F_C4F_N3F_V4F = 0x2A2D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ClipDistance0">
<summary>
Original was GL_CLIP_DISTANCE0 = 0x3000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ClipPlane0">
<summary>
Original was GL_CLIP_PLANE0 = 0x3000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ClipDistance1">
<summary>
Original was GL_CLIP_DISTANCE1 = 0x3001
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ClipPlane1">
<summary>
Original was GL_CLIP_PLANE1 = 0x3001
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ClipDistance2">
<summary>
Original was GL_CLIP_DISTANCE2 = 0x3002
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ClipPlane2">
<summary>
Original was GL_CLIP_PLANE2 = 0x3002
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ClipDistance3">
<summary>
Original was GL_CLIP_DISTANCE3 = 0x3003
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ClipPlane3">
<summary>
Original was GL_CLIP_PLANE3 = 0x3003
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ClipDistance4">
<summary>
Original was GL_CLIP_DISTANCE4 = 0x3004
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ClipPlane4">
<summary>
Original was GL_CLIP_PLANE4 = 0x3004
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ClipDistance5">
<summary>
Original was GL_CLIP_DISTANCE5 = 0x3005
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ClipPlane5">
<summary>
Original was GL_CLIP_PLANE5 = 0x3005
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ClipDistance6">
<summary>
Original was GL_CLIP_DISTANCE6 = 0x3006
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ClipDistance7">
<summary>
Original was GL_CLIP_DISTANCE7 = 0x3007
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.GlyphVerticalBearingYBitNv">
<summary>
Original was GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV = 0x40
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Light0">
<summary>
Original was GL_LIGHT0 = 0x4000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Texcoord3BitPgi">
<summary>
Original was GL_TEXCOORD3_BIT_PGI = 0x40000000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Light1">
<summary>
Original was GL_LIGHT1 = 0x4001
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Light2">
<summary>
Original was GL_LIGHT2 = 0x4002
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Light3">
<summary>
Original was GL_LIGHT3 = 0x4003
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Light4">
<summary>
Original was GL_LIGHT4 = 0x4004
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Light5">
<summary>
Original was GL_LIGHT5 = 0x4005
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Light6">
<summary>
Original was GL_LIGHT6 = 0x4006
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Light7">
<summary>
Original was GL_LIGHT7 = 0x4007
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.GlyphVerticalBearingAdvanceBitNv">
<summary>
Original was GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV = 0x80
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.AbgrExt">
<summary>
Original was GL_ABGR_EXT = 0x8000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Texcoord4BitPgi">
<summary>
Original was GL_TEXCOORD4_BIT_PGI = 0x80000000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ConstantColor">
<summary>
Original was GL_CONSTANT_COLOR = 0x8001
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ConstantColorExt">
<summary>
Original was GL_CONSTANT_COLOR_EXT = 0x8001
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.OneMinusConstantColor">
<summary>
Original was GL_ONE_MINUS_CONSTANT_COLOR = 0x8002
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.OneMinusConstantColorExt">
<summary>
Original was GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ConstantAlpha">
<summary>
Original was GL_CONSTANT_ALPHA = 0x8003
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ConstantAlphaExt">
<summary>
Original was GL_CONSTANT_ALPHA_EXT = 0x8003
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.OneMinusConstantAlpha">
<summary>
Original was GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.OneMinusConstantAlphaExt">
<summary>
Original was GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.BlendColor">
<summary>
Original was GL_BLEND_COLOR = 0x8005
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.BlendColorExt">
<summary>
Original was GL_BLEND_COLOR_EXT = 0x8005
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FuncAdd">
<summary>
Original was GL_FUNC_ADD = 0x8006
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FuncAddExt">
<summary>
Original was GL_FUNC_ADD_EXT = 0x8006
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Min">
<summary>
Original was GL_MIN = 0x8007
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MinExt">
<summary>
Original was GL_MIN_EXT = 0x8007
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Max">
<summary>
Original was GL_MAX = 0x8008
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxExt">
<summary>
Original was GL_MAX_EXT = 0x8008
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.BlendEquation">
<summary>
Original was GL_BLEND_EQUATION = 0x8009
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.BlendEquationExt">
<summary>
Original was GL_BLEND_EQUATION_EXT = 0x8009
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.BlendEquationRgb">
<summary>
Original was GL_BLEND_EQUATION_RGB = 0x8009
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.BlendEquationRgbExt">
<summary>
Original was GL_BLEND_EQUATION_RGB_EXT = 0x8009
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FuncSubtract">
<summary>
Original was GL_FUNC_SUBTRACT = 0x800A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FuncSubtractExt">
<summary>
Original was GL_FUNC_SUBTRACT_EXT = 0x800A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FuncReverseSubtract">
<summary>
Original was GL_FUNC_REVERSE_SUBTRACT = 0x800B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FuncReverseSubtractExt">
<summary>
Original was GL_FUNC_REVERSE_SUBTRACT_EXT = 0x800B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CmykExt">
<summary>
Original was GL_CMYK_EXT = 0x800C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CmykaExt">
<summary>
Original was GL_CMYKA_EXT = 0x800D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PackCmykHintExt">
<summary>
Original was GL_PACK_CMYK_HINT_EXT = 0x800E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnpackCmykHintExt">
<summary>
Original was GL_UNPACK_CMYK_HINT_EXT = 0x800F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Convolution1D">
<summary>
Original was GL_CONVOLUTION_1D = 0x8010
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Convolution1DExt">
<summary>
Original was GL_CONVOLUTION_1D_EXT = 0x8010
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Convolution2D">
<summary>
Original was GL_CONVOLUTION_2D = 0x8011
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Convolution2DExt">
<summary>
Original was GL_CONVOLUTION_2D_EXT = 0x8011
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Separable2D">
<summary>
Original was GL_SEPARABLE_2D = 0x8012
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Separable2DExt">
<summary>
Original was GL_SEPARABLE_2D_EXT = 0x8012
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ConvolutionBorderMode">
<summary>
Original was GL_CONVOLUTION_BORDER_MODE = 0x8013
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ConvolutionBorderModeExt">
<summary>
Original was GL_CONVOLUTION_BORDER_MODE_EXT = 0x8013
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ConvolutionFilterScale">
<summary>
Original was GL_CONVOLUTION_FILTER_SCALE = 0x8014
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ConvolutionFilterScaleExt">
<summary>
Original was GL_CONVOLUTION_FILTER_SCALE_EXT = 0x8014
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ConvolutionFilterBias">
<summary>
Original was GL_CONVOLUTION_FILTER_BIAS = 0x8015
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ConvolutionFilterBiasExt">
<summary>
Original was GL_CONVOLUTION_FILTER_BIAS_EXT = 0x8015
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Reduce">
<summary>
Original was GL_REDUCE = 0x8016
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ReduceExt">
<summary>
Original was GL_REDUCE_EXT = 0x8016
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ConvolutionFormat">
<summary>
Original was GL_CONVOLUTION_FORMAT = 0x8017
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ConvolutionFormatExt">
<summary>
Original was GL_CONVOLUTION_FORMAT_EXT = 0x8017
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ConvolutionWidth">
<summary>
Original was GL_CONVOLUTION_WIDTH = 0x8018
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ConvolutionWidthExt">
<summary>
Original was GL_CONVOLUTION_WIDTH_EXT = 0x8018
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ConvolutionHeight">
<summary>
Original was GL_CONVOLUTION_HEIGHT = 0x8019
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ConvolutionHeightExt">
<summary>
Original was GL_CONVOLUTION_HEIGHT_EXT = 0x8019
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxConvolutionWidth">
<summary>
Original was GL_MAX_CONVOLUTION_WIDTH = 0x801A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxConvolutionWidthExt">
<summary>
Original was GL_MAX_CONVOLUTION_WIDTH_EXT = 0x801A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxConvolutionHeight">
<summary>
Original was GL_MAX_CONVOLUTION_HEIGHT = 0x801B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxConvolutionHeightExt">
<summary>
Original was GL_MAX_CONVOLUTION_HEIGHT_EXT = 0x801B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PostConvolutionRedScale">
<summary>
Original was GL_POST_CONVOLUTION_RED_SCALE = 0x801C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PostConvolutionRedScaleExt">
<summary>
Original was GL_POST_CONVOLUTION_RED_SCALE_EXT = 0x801C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PostConvolutionGreenScale">
<summary>
Original was GL_POST_CONVOLUTION_GREEN_SCALE = 0x801D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PostConvolutionGreenScaleExt">
<summary>
Original was GL_POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PostConvolutionBlueScale">
<summary>
Original was GL_POST_CONVOLUTION_BLUE_SCALE = 0x801E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PostConvolutionBlueScaleExt">
<summary>
Original was GL_POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PostConvolutionAlphaScale">
<summary>
Original was GL_POST_CONVOLUTION_ALPHA_SCALE = 0x801F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PostConvolutionAlphaScaleExt">
<summary>
Original was GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PostConvolutionRedBias">
<summary>
Original was GL_POST_CONVOLUTION_RED_BIAS = 0x8020
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PostConvolutionRedBiasExt">
<summary>
Original was GL_POST_CONVOLUTION_RED_BIAS_EXT = 0x8020
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PostConvolutionGreenBias">
<summary>
Original was GL_POST_CONVOLUTION_GREEN_BIAS = 0x8021
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PostConvolutionGreenBiasExt">
<summary>
Original was GL_POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PostConvolutionBlueBias">
<summary>
Original was GL_POST_CONVOLUTION_BLUE_BIAS = 0x8022
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PostConvolutionBlueBiasExt">
<summary>
Original was GL_POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PostConvolutionAlphaBias">
<summary>
Original was GL_POST_CONVOLUTION_ALPHA_BIAS = 0x8023
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PostConvolutionAlphaBiasExt">
<summary>
Original was GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Histogram">
<summary>
Original was GL_HISTOGRAM = 0x8024
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.HistogramExt">
<summary>
Original was GL_HISTOGRAM_EXT = 0x8024
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ProxyHistogram">
<summary>
Original was GL_PROXY_HISTOGRAM = 0x8025
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ProxyHistogramExt">
<summary>
Original was GL_PROXY_HISTOGRAM_EXT = 0x8025
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.HistogramWidth">
<summary>
Original was GL_HISTOGRAM_WIDTH = 0x8026
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.HistogramWidthExt">
<summary>
Original was GL_HISTOGRAM_WIDTH_EXT = 0x8026
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.HistogramFormat">
<summary>
Original was GL_HISTOGRAM_FORMAT = 0x8027
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.HistogramFormatExt">
<summary>
Original was GL_HISTOGRAM_FORMAT_EXT = 0x8027
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.HistogramRedSize">
<summary>
Original was GL_HISTOGRAM_RED_SIZE = 0x8028
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.HistogramRedSizeExt">
<summary>
Original was GL_HISTOGRAM_RED_SIZE_EXT = 0x8028
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.HistogramGreenSize">
<summary>
Original was GL_HISTOGRAM_GREEN_SIZE = 0x8029
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.HistogramGreenSizeExt">
<summary>
Original was GL_HISTOGRAM_GREEN_SIZE_EXT = 0x8029
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.HistogramBlueSize">
<summary>
Original was GL_HISTOGRAM_BLUE_SIZE = 0x802A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.HistogramBlueSizeExt">
<summary>
Original was GL_HISTOGRAM_BLUE_SIZE_EXT = 0x802A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.HistogramAlphaSize">
<summary>
Original was GL_HISTOGRAM_ALPHA_SIZE = 0x802B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.HistogramAlphaSizeExt">
<summary>
Original was GL_HISTOGRAM_ALPHA_SIZE_EXT = 0x802B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.HistogramLuminanceSize">
<summary>
Original was GL_HISTOGRAM_LUMINANCE_SIZE = 0x802C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.HistogramLuminanceSizeExt">
<summary>
Original was GL_HISTOGRAM_LUMINANCE_SIZE_EXT = 0x802C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.HistogramSink">
<summary>
Original was GL_HISTOGRAM_SINK = 0x802D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.HistogramSinkExt">
<summary>
Original was GL_HISTOGRAM_SINK_EXT = 0x802D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Minmax">
<summary>
Original was GL_MINMAX = 0x802E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MinmaxExt">
<summary>
Original was GL_MINMAX_EXT = 0x802E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MinmaxFormat">
<summary>
Original was GL_MINMAX_FORMAT = 0x802F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MinmaxFormatExt">
<summary>
Original was GL_MINMAX_FORMAT_EXT = 0x802F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MinmaxSink">
<summary>
Original was GL_MINMAX_SINK = 0x8030
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MinmaxSinkExt">
<summary>
Original was GL_MINMAX_SINK_EXT = 0x8030
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TableTooLarge">
<summary>
Original was GL_TABLE_TOO_LARGE = 0x8031
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TableTooLargeExt">
<summary>
Original was GL_TABLE_TOO_LARGE_EXT = 0x8031
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnsignedByte332">
<summary>
Original was GL_UNSIGNED_BYTE_3_3_2 = 0x8032
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnsignedByte332Ext">
<summary>
Original was GL_UNSIGNED_BYTE_3_3_2_EXT = 0x8032
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnsignedShort4444">
<summary>
Original was GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnsignedShort4444Ext">
<summary>
Original was GL_UNSIGNED_SHORT_4_4_4_4_EXT = 0x8033
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnsignedShort5551">
<summary>
Original was GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnsignedShort5551Ext">
<summary>
Original was GL_UNSIGNED_SHORT_5_5_5_1_EXT = 0x8034
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnsignedInt8888">
<summary>
Original was GL_UNSIGNED_INT_8_8_8_8 = 0x8035
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnsignedInt8888Ext">
<summary>
Original was GL_UNSIGNED_INT_8_8_8_8_EXT = 0x8035
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnsignedInt1010102">
<summary>
Original was GL_UNSIGNED_INT_10_10_10_2 = 0x8036
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnsignedInt1010102Ext">
<summary>
Original was GL_UNSIGNED_INT_10_10_10_2_EXT = 0x8036
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PolygonOffsetExt">
<summary>
Original was GL_POLYGON_OFFSET_EXT = 0x8037
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PolygonOffsetFill">
<summary>
Original was GL_POLYGON_OFFSET_FILL = 0x8037
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PolygonOffsetFactor">
<summary>
Original was GL_POLYGON_OFFSET_FACTOR = 0x8038
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PolygonOffsetFactorExt">
<summary>
Original was GL_POLYGON_OFFSET_FACTOR_EXT = 0x8038
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PolygonOffsetBiasExt">
<summary>
Original was GL_POLYGON_OFFSET_BIAS_EXT = 0x8039
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.RescaleNormal">
<summary>
Original was GL_RESCALE_NORMAL = 0x803A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.RescaleNormalExt">
<summary>
Original was GL_RESCALE_NORMAL_EXT = 0x803A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Alpha4">
<summary>
Original was GL_ALPHA4 = 0x803B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Alpha4Ext">
<summary>
Original was GL_ALPHA4_EXT = 0x803B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Alpha8">
<summary>
Original was GL_ALPHA8 = 0x803C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Alpha8Ext">
<summary>
Original was GL_ALPHA8_EXT = 0x803C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Alpha12">
<summary>
Original was GL_ALPHA12 = 0x803D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Alpha12Ext">
<summary>
Original was GL_ALPHA12_EXT = 0x803D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Alpha16">
<summary>
Original was GL_ALPHA16 = 0x803E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Alpha16Ext">
<summary>
Original was GL_ALPHA16_EXT = 0x803E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Luminance4">
<summary>
Original was GL_LUMINANCE4 = 0x803F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Luminance4Ext">
<summary>
Original was GL_LUMINANCE4_EXT = 0x803F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Luminance8">
<summary>
Original was GL_LUMINANCE8 = 0x8040
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Luminance8Ext">
<summary>
Original was GL_LUMINANCE8_EXT = 0x8040
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Luminance12">
<summary>
Original was GL_LUMINANCE12 = 0x8041
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Luminance12Ext">
<summary>
Original was GL_LUMINANCE12_EXT = 0x8041
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Luminance16">
<summary>
Original was GL_LUMINANCE16 = 0x8042
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Luminance16Ext">
<summary>
Original was GL_LUMINANCE16_EXT = 0x8042
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Luminance4Alpha4">
<summary>
Original was GL_LUMINANCE4_ALPHA4 = 0x8043
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Luminance4Alpha4Ext">
<summary>
Original was GL_LUMINANCE4_ALPHA4_EXT = 0x8043
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Luminance6Alpha2">
<summary>
Original was GL_LUMINANCE6_ALPHA2 = 0x8044
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Luminance6Alpha2Ext">
<summary>
Original was GL_LUMINANCE6_ALPHA2_EXT = 0x8044
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Luminance8Alpha8">
<summary>
Original was GL_LUMINANCE8_ALPHA8 = 0x8045
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Luminance8Alpha8Ext">
<summary>
Original was GL_LUMINANCE8_ALPHA8_EXT = 0x8045
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Luminance12Alpha4">
<summary>
Original was GL_LUMINANCE12_ALPHA4 = 0x8046
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Luminance12Alpha4Ext">
<summary>
Original was GL_LUMINANCE12_ALPHA4_EXT = 0x8046
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Luminance12Alpha12">
<summary>
Original was GL_LUMINANCE12_ALPHA12 = 0x8047
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Luminance12Alpha12Ext">
<summary>
Original was GL_LUMINANCE12_ALPHA12_EXT = 0x8047
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Luminance16Alpha16">
<summary>
Original was GL_LUMINANCE16_ALPHA16 = 0x8048
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Luminance16Alpha16Ext">
<summary>
Original was GL_LUMINANCE16_ALPHA16_EXT = 0x8048
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Intensity">
<summary>
Original was GL_INTENSITY = 0x8049
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.IntensityExt">
<summary>
Original was GL_INTENSITY_EXT = 0x8049
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Intensity4">
<summary>
Original was GL_INTENSITY4 = 0x804A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Intensity4Ext">
<summary>
Original was GL_INTENSITY4_EXT = 0x804A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Intensity8">
<summary>
Original was GL_INTENSITY8 = 0x804B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Intensity8Ext">
<summary>
Original was GL_INTENSITY8_EXT = 0x804B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Intensity12">
<summary>
Original was GL_INTENSITY12 = 0x804C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Intensity12Ext">
<summary>
Original was GL_INTENSITY12_EXT = 0x804C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Intensity16">
<summary>
Original was GL_INTENSITY16 = 0x804D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Intensity16Ext">
<summary>
Original was GL_INTENSITY16_EXT = 0x804D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Rgb2Ext">
<summary>
Original was GL_RGB2_EXT = 0x804E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Rgb4">
<summary>
Original was GL_RGB4 = 0x804F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Rgb4Ext">
<summary>
Original was GL_RGB4_EXT = 0x804F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Rgb5">
<summary>
Original was GL_RGB5 = 0x8050
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Rgb5Ext">
<summary>
Original was GL_RGB5_EXT = 0x8050
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Rgb8">
<summary>
Original was GL_RGB8 = 0x8051
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Rgb8Ext">
<summary>
Original was GL_RGB8_EXT = 0x8051
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Rgb10">
<summary>
Original was GL_RGB10 = 0x8052
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Rgb10Ext">
<summary>
Original was GL_RGB10_EXT = 0x8052
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Rgb12">
<summary>
Original was GL_RGB12 = 0x8053
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Rgb12Ext">
<summary>
Original was GL_RGB12_EXT = 0x8053
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Rgb16">
<summary>
Original was GL_RGB16 = 0x8054
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Rgb16Ext">
<summary>
Original was GL_RGB16_EXT = 0x8054
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Rgba2">
<summary>
Original was GL_RGBA2 = 0x8055
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Rgba2Ext">
<summary>
Original was GL_RGBA2_EXT = 0x8055
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Rgba4">
<summary>
Original was GL_RGBA4 = 0x8056
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Rgba4Ext">
<summary>
Original was GL_RGBA4_EXT = 0x8056
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Rgb5A1">
<summary>
Original was GL_RGB5_A1 = 0x8057
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Rgb5A1Ext">
<summary>
Original was GL_RGB5_A1_EXT = 0x8057
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Rgba8">
<summary>
Original was GL_RGBA8 = 0x8058
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Rgba8Ext">
<summary>
Original was GL_RGBA8_EXT = 0x8058
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Rgb10A2">
<summary>
Original was GL_RGB10_A2 = 0x8059
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Rgb10A2Ext">
<summary>
Original was GL_RGB10_A2_EXT = 0x8059
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Rgba12">
<summary>
Original was GL_RGBA12 = 0x805A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Rgba12Ext">
<summary>
Original was GL_RGBA12_EXT = 0x805A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Rgba16">
<summary>
Original was GL_RGBA16 = 0x805B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Rgba16Ext">
<summary>
Original was GL_RGBA16_EXT = 0x805B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureRedSize">
<summary>
Original was GL_TEXTURE_RED_SIZE = 0x805C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureRedSizeExt">
<summary>
Original was GL_TEXTURE_RED_SIZE_EXT = 0x805C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureGreenSize">
<summary>
Original was GL_TEXTURE_GREEN_SIZE = 0x805D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureGreenSizeExt">
<summary>
Original was GL_TEXTURE_GREEN_SIZE_EXT = 0x805D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureBlueSize">
<summary>
Original was GL_TEXTURE_BLUE_SIZE = 0x805E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureBlueSizeExt">
<summary>
Original was GL_TEXTURE_BLUE_SIZE_EXT = 0x805E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureAlphaSize">
<summary>
Original was GL_TEXTURE_ALPHA_SIZE = 0x805F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureAlphaSizeExt">
<summary>
Original was GL_TEXTURE_ALPHA_SIZE_EXT = 0x805F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureLuminanceSize">
<summary>
Original was GL_TEXTURE_LUMINANCE_SIZE = 0x8060
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureLuminanceSizeExt">
<summary>
Original was GL_TEXTURE_LUMINANCE_SIZE_EXT = 0x8060
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureIntensitySize">
<summary>
Original was GL_TEXTURE_INTENSITY_SIZE = 0x8061
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureIntensitySizeExt">
<summary>
Original was GL_TEXTURE_INTENSITY_SIZE_EXT = 0x8061
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ReplaceExt">
<summary>
Original was GL_REPLACE_EXT = 0x8062
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ProxyTexture1D">
<summary>
Original was GL_PROXY_TEXTURE_1D = 0x8063
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ProxyTexture1DExt">
<summary>
Original was GL_PROXY_TEXTURE_1D_EXT = 0x8063
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ProxyTexture2D">
<summary>
Original was GL_PROXY_TEXTURE_2D = 0x8064
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ProxyTexture2DExt">
<summary>
Original was GL_PROXY_TEXTURE_2D_EXT = 0x8064
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureTooLargeExt">
<summary>
Original was GL_TEXTURE_TOO_LARGE_EXT = 0x8065
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TexturePriority">
<summary>
Original was GL_TEXTURE_PRIORITY = 0x8066
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TexturePriorityExt">
<summary>
Original was GL_TEXTURE_PRIORITY_EXT = 0x8066
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureResident">
<summary>
Original was GL_TEXTURE_RESIDENT = 0x8067
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureResidentExt">
<summary>
Original was GL_TEXTURE_RESIDENT_EXT = 0x8067
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Texture1DBindingExt">
<summary>
Original was GL_TEXTURE_1D_BINDING_EXT = 0x8068
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureBinding1D">
<summary>
Original was GL_TEXTURE_BINDING_1D = 0x8068
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Texture2DBindingExt">
<summary>
Original was GL_TEXTURE_2D_BINDING_EXT = 0x8069
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureBinding2D">
<summary>
Original was GL_TEXTURE_BINDING_2D = 0x8069
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Texture3DBindingExt">
<summary>
Original was GL_TEXTURE_3D_BINDING_EXT = 0x806A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureBinding3D">
<summary>
Original was GL_TEXTURE_BINDING_3D = 0x806A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PackSkipImages">
<summary>
Original was GL_PACK_SKIP_IMAGES = 0x806B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PackSkipImagesExt">
<summary>
Original was GL_PACK_SKIP_IMAGES_EXT = 0x806B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PackImageHeight">
<summary>
Original was GL_PACK_IMAGE_HEIGHT = 0x806C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PackImageHeightExt">
<summary>
Original was GL_PACK_IMAGE_HEIGHT_EXT = 0x806C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnpackSkipImages">
<summary>
Original was GL_UNPACK_SKIP_IMAGES = 0x806D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnpackSkipImagesExt">
<summary>
Original was GL_UNPACK_SKIP_IMAGES_EXT = 0x806D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnpackImageHeight">
<summary>
Original was GL_UNPACK_IMAGE_HEIGHT = 0x806E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnpackImageHeightExt">
<summary>
Original was GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Texture3D">
<summary>
Original was GL_TEXTURE_3D = 0x806F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Texture3DExt">
<summary>
Original was GL_TEXTURE_3D_EXT = 0x806F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Texture3DOes">
<summary>
Original was GL_TEXTURE_3D_OES = 0x806F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ProxyTexture3D">
<summary>
Original was GL_PROXY_TEXTURE_3D = 0x8070
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ProxyTexture3DExt">
<summary>
Original was GL_PROXY_TEXTURE_3D_EXT = 0x8070
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureDepth">
<summary>
Original was GL_TEXTURE_DEPTH = 0x8071
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureDepthExt">
<summary>
Original was GL_TEXTURE_DEPTH_EXT = 0x8071
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureWrapR">
<summary>
Original was GL_TEXTURE_WRAP_R = 0x8072
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureWrapRExt">
<summary>
Original was GL_TEXTURE_WRAP_R_EXT = 0x8072
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureWrapROes">
<summary>
Original was GL_TEXTURE_WRAP_R_OES = 0x8072
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Max3DTextureSize">
<summary>
Original was GL_MAX_3D_TEXTURE_SIZE = 0x8073
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Max3DTextureSizeExt">
<summary>
Original was GL_MAX_3D_TEXTURE_SIZE_EXT = 0x8073
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexArray">
<summary>
Original was GL_VERTEX_ARRAY = 0x8074
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexArrayExt">
<summary>
Original was GL_VERTEX_ARRAY_EXT = 0x8074
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexArrayKhr">
<summary>
Original was GL_VERTEX_ARRAY_KHR = 0x8074
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.NormalArray">
<summary>
Original was GL_NORMAL_ARRAY = 0x8075
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.NormalArrayExt">
<summary>
Original was GL_NORMAL_ARRAY_EXT = 0x8075
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ColorArray">
<summary>
Original was GL_COLOR_ARRAY = 0x8076
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ColorArrayExt">
<summary>
Original was GL_COLOR_ARRAY_EXT = 0x8076
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.IndexArray">
<summary>
Original was GL_INDEX_ARRAY = 0x8077
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.IndexArrayExt">
<summary>
Original was GL_INDEX_ARRAY_EXT = 0x8077
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureCoordArray">
<summary>
Original was GL_TEXTURE_COORD_ARRAY = 0x8078
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureCoordArrayExt">
<summary>
Original was GL_TEXTURE_COORD_ARRAY_EXT = 0x8078
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.EdgeFlagArray">
<summary>
Original was GL_EDGE_FLAG_ARRAY = 0x8079
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.EdgeFlagArrayExt">
<summary>
Original was GL_EDGE_FLAG_ARRAY_EXT = 0x8079
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexArraySize">
<summary>
Original was GL_VERTEX_ARRAY_SIZE = 0x807A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexArraySizeExt">
<summary>
Original was GL_VERTEX_ARRAY_SIZE_EXT = 0x807A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexArrayType">
<summary>
Original was GL_VERTEX_ARRAY_TYPE = 0x807B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexArrayTypeExt">
<summary>
Original was GL_VERTEX_ARRAY_TYPE_EXT = 0x807B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexArrayStride">
<summary>
Original was GL_VERTEX_ARRAY_STRIDE = 0x807C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexArrayStrideExt">
<summary>
Original was GL_VERTEX_ARRAY_STRIDE_EXT = 0x807C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexArrayCountExt">
<summary>
Original was GL_VERTEX_ARRAY_COUNT_EXT = 0x807D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.NormalArrayType">
<summary>
Original was GL_NORMAL_ARRAY_TYPE = 0x807E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.NormalArrayTypeExt">
<summary>
Original was GL_NORMAL_ARRAY_TYPE_EXT = 0x807E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.NormalArrayStride">
<summary>
Original was GL_NORMAL_ARRAY_STRIDE = 0x807F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.NormalArrayStrideExt">
<summary>
Original was GL_NORMAL_ARRAY_STRIDE_EXT = 0x807F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.NormalArrayCountExt">
<summary>
Original was GL_NORMAL_ARRAY_COUNT_EXT = 0x8080
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ColorArraySize">
<summary>
Original was GL_COLOR_ARRAY_SIZE = 0x8081
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ColorArraySizeExt">
<summary>
Original was GL_COLOR_ARRAY_SIZE_EXT = 0x8081
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ColorArrayType">
<summary>
Original was GL_COLOR_ARRAY_TYPE = 0x8082
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ColorArrayTypeExt">
<summary>
Original was GL_COLOR_ARRAY_TYPE_EXT = 0x8082
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ColorArrayStride">
<summary>
Original was GL_COLOR_ARRAY_STRIDE = 0x8083
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ColorArrayStrideExt">
<summary>
Original was GL_COLOR_ARRAY_STRIDE_EXT = 0x8083
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ColorArrayCountExt">
<summary>
Original was GL_COLOR_ARRAY_COUNT_EXT = 0x8084
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.IndexArrayType">
<summary>
Original was GL_INDEX_ARRAY_TYPE = 0x8085
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.IndexArrayTypeExt">
<summary>
Original was GL_INDEX_ARRAY_TYPE_EXT = 0x8085
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.IndexArrayStride">
<summary>
Original was GL_INDEX_ARRAY_STRIDE = 0x8086
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.IndexArrayStrideExt">
<summary>
Original was GL_INDEX_ARRAY_STRIDE_EXT = 0x8086
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.IndexArrayCountExt">
<summary>
Original was GL_INDEX_ARRAY_COUNT_EXT = 0x8087
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureCoordArraySize">
<summary>
Original was GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureCoordArraySizeExt">
<summary>
Original was GL_TEXTURE_COORD_ARRAY_SIZE_EXT = 0x8088
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureCoordArrayType">
<summary>
Original was GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureCoordArrayTypeExt">
<summary>
Original was GL_TEXTURE_COORD_ARRAY_TYPE_EXT = 0x8089
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureCoordArrayStride">
<summary>
Original was GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureCoordArrayStrideExt">
<summary>
Original was GL_TEXTURE_COORD_ARRAY_STRIDE_EXT = 0x808A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureCoordArrayCountExt">
<summary>
Original was GL_TEXTURE_COORD_ARRAY_COUNT_EXT = 0x808B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.EdgeFlagArrayStride">
<summary>
Original was GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.EdgeFlagArrayStrideExt">
<summary>
Original was GL_EDGE_FLAG_ARRAY_STRIDE_EXT = 0x808C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.EdgeFlagArrayCountExt">
<summary>
Original was GL_EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexArrayPointer">
<summary>
Original was GL_VERTEX_ARRAY_POINTER = 0x808E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexArrayPointerExt">
<summary>
Original was GL_VERTEX_ARRAY_POINTER_EXT = 0x808E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.NormalArrayPointer">
<summary>
Original was GL_NORMAL_ARRAY_POINTER = 0x808F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.NormalArrayPointerExt">
<summary>
Original was GL_NORMAL_ARRAY_POINTER_EXT = 0x808F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ColorArrayPointer">
<summary>
Original was GL_COLOR_ARRAY_POINTER = 0x8090
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ColorArrayPointerExt">
<summary>
Original was GL_COLOR_ARRAY_POINTER_EXT = 0x8090
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.IndexArrayPointer">
<summary>
Original was GL_INDEX_ARRAY_POINTER = 0x8091
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.IndexArrayPointerExt">
<summary>
Original was GL_INDEX_ARRAY_POINTER_EXT = 0x8091
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureCoordArrayPointer">
<summary>
Original was GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureCoordArrayPointerExt">
<summary>
Original was GL_TEXTURE_COORD_ARRAY_POINTER_EXT = 0x8092
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.EdgeFlagArrayPointer">
<summary>
Original was GL_EDGE_FLAG_ARRAY_POINTER = 0x8093
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.EdgeFlagArrayPointerExt">
<summary>
Original was GL_EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.InterlaceSgix">
<summary>
Original was GL_INTERLACE_SGIX = 0x8094
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DetailTexture2DSgis">
<summary>
Original was GL_DETAIL_TEXTURE_2D_SGIS = 0x8095
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DetailTexture2DBindingSgis">
<summary>
Original was GL_DETAIL_TEXTURE_2D_BINDING_SGIS = 0x8096
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.LinearDetailSgis">
<summary>
Original was GL_LINEAR_DETAIL_SGIS = 0x8097
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.LinearDetailAlphaSgis">
<summary>
Original was GL_LINEAR_DETAIL_ALPHA_SGIS = 0x8098
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.LinearDetailColorSgis">
<summary>
Original was GL_LINEAR_DETAIL_COLOR_SGIS = 0x8099
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DetailTextureLevelSgis">
<summary>
Original was GL_DETAIL_TEXTURE_LEVEL_SGIS = 0x809A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DetailTextureModeSgis">
<summary>
Original was GL_DETAIL_TEXTURE_MODE_SGIS = 0x809B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DetailTextureFuncPointsSgis">
<summary>
Original was GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS = 0x809C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Multisample">
<summary>
Original was GL_MULTISAMPLE = 0x809D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MultisampleArb">
<summary>
Original was GL_MULTISAMPLE_ARB = 0x809D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MultisampleExt">
<summary>
Original was GL_MULTISAMPLE_EXT = 0x809D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MultisampleSgis">
<summary>
Original was GL_MULTISAMPLE_SGIS = 0x809D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SampleAlphaToCoverage">
<summary>
Original was GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SampleAlphaToCoverageArb">
<summary>
Original was GL_SAMPLE_ALPHA_TO_COVERAGE_ARB = 0x809E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SampleAlphaToMaskExt">
<summary>
Original was GL_SAMPLE_ALPHA_TO_MASK_EXT = 0x809E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SampleAlphaToMaskSgis">
<summary>
Original was GL_SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SampleAlphaToOne">
<summary>
Original was GL_SAMPLE_ALPHA_TO_ONE = 0x809F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SampleAlphaToOneArb">
<summary>
Original was GL_SAMPLE_ALPHA_TO_ONE_ARB = 0x809F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SampleAlphaToOneExt">
<summary>
Original was GL_SAMPLE_ALPHA_TO_ONE_EXT = 0x809F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SampleAlphaToOneSgis">
<summary>
Original was GL_SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SampleCoverage">
<summary>
Original was GL_SAMPLE_COVERAGE = 0x80A0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SampleCoverageArb">
<summary>
Original was GL_SAMPLE_COVERAGE_ARB = 0x80A0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SampleMaskExt">
<summary>
Original was GL_SAMPLE_MASK_EXT = 0x80A0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SampleMaskSgis">
<summary>
Original was GL_SAMPLE_MASK_SGIS = 0x80A0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Gl1PassExt">
<summary>
Original was GL_1PASS_EXT = 0x80A1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Gl1PassSgis">
<summary>
Original was GL_1PASS_SGIS = 0x80A1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Gl2Pass0Ext">
<summary>
Original was GL_2PASS_0_EXT = 0x80A2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Gl2Pass0Sgis">
<summary>
Original was GL_2PASS_0_SGIS = 0x80A2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Gl2Pass1Ext">
<summary>
Original was GL_2PASS_1_EXT = 0x80A3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Gl2Pass1Sgis">
<summary>
Original was GL_2PASS_1_SGIS = 0x80A3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Gl4Pass0Ext">
<summary>
Original was GL_4PASS_0_EXT = 0x80A4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Gl4Pass0Sgis">
<summary>
Original was GL_4PASS_0_SGIS = 0x80A4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Gl4Pass1Ext">
<summary>
Original was GL_4PASS_1_EXT = 0x80A5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Gl4Pass1Sgis">
<summary>
Original was GL_4PASS_1_SGIS = 0x80A5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Gl4Pass2Ext">
<summary>
Original was GL_4PASS_2_EXT = 0x80A6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Gl4Pass2Sgis">
<summary>
Original was GL_4PASS_2_SGIS = 0x80A6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Gl4Pass3Ext">
<summary>
Original was GL_4PASS_3_EXT = 0x80A7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Gl4Pass3Sgis">
<summary>
Original was GL_4PASS_3_SGIS = 0x80A7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SampleBuffers">
<summary>
Original was GL_SAMPLE_BUFFERS = 0x80A8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SampleBuffersArb">
<summary>
Original was GL_SAMPLE_BUFFERS_ARB = 0x80A8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SampleBuffersExt">
<summary>
Original was GL_SAMPLE_BUFFERS_EXT = 0x80A8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SampleBuffersSgis">
<summary>
Original was GL_SAMPLE_BUFFERS_SGIS = 0x80A8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Samples">
<summary>
Original was GL_SAMPLES = 0x80A9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SamplesArb">
<summary>
Original was GL_SAMPLES_ARB = 0x80A9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SamplesExt">
<summary>
Original was GL_SAMPLES_EXT = 0x80A9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SamplesSgis">
<summary>
Original was GL_SAMPLES_SGIS = 0x80A9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SampleCoverageValue">
<summary>
Original was GL_SAMPLE_COVERAGE_VALUE = 0x80AA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SampleCoverageValueArb">
<summary>
Original was GL_SAMPLE_COVERAGE_VALUE_ARB = 0x80AA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SampleMaskValueExt">
<summary>
Original was GL_SAMPLE_MASK_VALUE_EXT = 0x80AA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SampleMaskValueSgis">
<summary>
Original was GL_SAMPLE_MASK_VALUE_SGIS = 0x80AA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SampleCoverageInvert">
<summary>
Original was GL_SAMPLE_COVERAGE_INVERT = 0x80AB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SampleCoverageInvertArb">
<summary>
Original was GL_SAMPLE_COVERAGE_INVERT_ARB = 0x80AB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SampleMaskInvertExt">
<summary>
Original was GL_SAMPLE_MASK_INVERT_EXT = 0x80AB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SampleMaskInvertSgis">
<summary>
Original was GL_SAMPLE_MASK_INVERT_SGIS = 0x80AB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SamplePatternExt">
<summary>
Original was GL_SAMPLE_PATTERN_EXT = 0x80AC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SamplePatternSgis">
<summary>
Original was GL_SAMPLE_PATTERN_SGIS = 0x80AC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.LinearSharpenSgis">
<summary>
Original was GL_LINEAR_SHARPEN_SGIS = 0x80AD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.LinearSharpenAlphaSgis">
<summary>
Original was GL_LINEAR_SHARPEN_ALPHA_SGIS = 0x80AE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.LinearSharpenColorSgis">
<summary>
Original was GL_LINEAR_SHARPEN_COLOR_SGIS = 0x80AF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SharpenTextureFuncPointsSgis">
<summary>
Original was GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS = 0x80B0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ColorMatrix">
<summary>
Original was GL_COLOR_MATRIX = 0x80B1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ColorMatrixSgi">
<summary>
Original was GL_COLOR_MATRIX_SGI = 0x80B1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ColorMatrixStackDepth">
<summary>
Original was GL_COLOR_MATRIX_STACK_DEPTH = 0x80B2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ColorMatrixStackDepthSgi">
<summary>
Original was GL_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxColorMatrixStackDepth">
<summary>
Original was GL_MAX_COLOR_MATRIX_STACK_DEPTH = 0x80B3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxColorMatrixStackDepthSgi">
<summary>
Original was GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PostColorMatrixRedScale">
<summary>
Original was GL_POST_COLOR_MATRIX_RED_SCALE = 0x80B4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PostColorMatrixRedScaleSgi">
<summary>
Original was GL_POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PostColorMatrixGreenScale">
<summary>
Original was GL_POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PostColorMatrixGreenScaleSgi">
<summary>
Original was GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PostColorMatrixBlueScale">
<summary>
Original was GL_POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PostColorMatrixBlueScaleSgi">
<summary>
Original was GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PostColorMatrixAlphaScale">
<summary>
Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PostColorMatrixAlphaScaleSgi">
<summary>
Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PostColorMatrixRedBias">
<summary>
Original was GL_POST_COLOR_MATRIX_RED_BIAS = 0x80B8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PostColorMatrixRedBiasSgi">
<summary>
Original was GL_POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PostColorMatrixGreenBias">
<summary>
Original was GL_POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PostColorMatrixGreenBiasSgi">
<summary>
Original was GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PostColorMatrixBlueBias">
<summary>
Original was GL_POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PostColorMatrixBlueBiasSgi">
<summary>
Original was GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PostColorMatrixAlphaBias">
<summary>
Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PostColorMatrixAlphaBiasSgi">
<summary>
Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureColorTableSgi">
<summary>
Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ProxyTextureColorTableSgi">
<summary>
Original was GL_PROXY_TEXTURE_COLOR_TABLE_SGI = 0x80BD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureEnvBiasSgix">
<summary>
Original was GL_TEXTURE_ENV_BIAS_SGIX = 0x80BE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ShadowAmbientSgix">
<summary>
Original was GL_SHADOW_AMBIENT_SGIX = 0x80BF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureCompareFailValue">
<summary>
Original was GL_TEXTURE_COMPARE_FAIL_VALUE = 0x80BF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureCompareFailValueArb">
<summary>
Original was GL_TEXTURE_COMPARE_FAIL_VALUE_ARB = 0x80BF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.BlendDstRgb">
<summary>
Original was GL_BLEND_DST_RGB = 0x80C8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.BlendDstRgbExt">
<summary>
Original was GL_BLEND_DST_RGB_EXT = 0x80C8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.BlendSrcRgb">
<summary>
Original was GL_BLEND_SRC_RGB = 0x80C9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.BlendSrcRgbExt">
<summary>
Original was GL_BLEND_SRC_RGB_EXT = 0x80C9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.BlendDstAlpha">
<summary>
Original was GL_BLEND_DST_ALPHA = 0x80CA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.BlendDstAlphaExt">
<summary>
Original was GL_BLEND_DST_ALPHA_EXT = 0x80CA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.BlendSrcAlpha">
<summary>
Original was GL_BLEND_SRC_ALPHA = 0x80CB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.BlendSrcAlphaExt">
<summary>
Original was GL_BLEND_SRC_ALPHA_EXT = 0x80CB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Gl422Ext">
<summary>
Original was GL_422_EXT = 0x80CC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Gl422RevExt">
<summary>
Original was GL_422_REV_EXT = 0x80CD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Gl422AverageExt">
<summary>
Original was GL_422_AVERAGE_EXT = 0x80CE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Gl422RevAverageExt">
<summary>
Original was GL_422_REV_AVERAGE_EXT = 0x80CF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ColorTable">
<summary>
Original was GL_COLOR_TABLE = 0x80D0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ColorTableSgi">
<summary>
Original was GL_COLOR_TABLE_SGI = 0x80D0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PostConvolutionColorTable">
<summary>
Original was GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PostConvolutionColorTableSgi">
<summary>
Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PostColorMatrixColorTable">
<summary>
Original was GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PostColorMatrixColorTableSgi">
<summary>
Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ProxyColorTable">
<summary>
Original was GL_PROXY_COLOR_TABLE = 0x80D3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ProxyColorTableSgi">
<summary>
Original was GL_PROXY_COLOR_TABLE_SGI = 0x80D3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ProxyPostConvolutionColorTable">
<summary>
Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ProxyPostConvolutionColorTableSgi">
<summary>
Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ProxyPostColorMatrixColorTable">
<summary>
Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ProxyPostColorMatrixColorTableSgi">
<summary>
Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ColorTableScale">
<summary>
Original was GL_COLOR_TABLE_SCALE = 0x80D6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ColorTableScaleSgi">
<summary>
Original was GL_COLOR_TABLE_SCALE_SGI = 0x80D6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ColorTableBias">
<summary>
Original was GL_COLOR_TABLE_BIAS = 0x80D7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ColorTableBiasSgi">
<summary>
Original was GL_COLOR_TABLE_BIAS_SGI = 0x80D7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ColorTableFormat">
<summary>
Original was GL_COLOR_TABLE_FORMAT = 0x80D8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ColorTableFormatSgi">
<summary>
Original was GL_COLOR_TABLE_FORMAT_SGI = 0x80D8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ColorTableWidth">
<summary>
Original was GL_COLOR_TABLE_WIDTH = 0x80D9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ColorTableWidthSgi">
<summary>
Original was GL_COLOR_TABLE_WIDTH_SGI = 0x80D9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ColorTableRedSize">
<summary>
Original was GL_COLOR_TABLE_RED_SIZE = 0x80DA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ColorTableRedSizeSgi">
<summary>
Original was GL_COLOR_TABLE_RED_SIZE_SGI = 0x80DA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ColorTableGreenSize">
<summary>
Original was GL_COLOR_TABLE_GREEN_SIZE = 0x80DB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ColorTableGreenSizeSgi">
<summary>
Original was GL_COLOR_TABLE_GREEN_SIZE_SGI = 0x80DB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ColorTableBlueSize">
<summary>
Original was GL_COLOR_TABLE_BLUE_SIZE = 0x80DC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ColorTableBlueSizeSgi">
<summary>
Original was GL_COLOR_TABLE_BLUE_SIZE_SGI = 0x80DC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ColorTableAlphaSize">
<summary>
Original was GL_COLOR_TABLE_ALPHA_SIZE = 0x80DD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ColorTableAlphaSizeSgi">
<summary>
Original was GL_COLOR_TABLE_ALPHA_SIZE_SGI = 0x80DD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ColorTableLuminanceSize">
<summary>
Original was GL_COLOR_TABLE_LUMINANCE_SIZE = 0x80DE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ColorTableLuminanceSizeSgi">
<summary>
Original was GL_COLOR_TABLE_LUMINANCE_SIZE_SGI = 0x80DE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ColorTableIntensitySize">
<summary>
Original was GL_COLOR_TABLE_INTENSITY_SIZE = 0x80DF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ColorTableIntensitySizeSgi">
<summary>
Original was GL_COLOR_TABLE_INTENSITY_SIZE_SGI = 0x80DF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Bgr">
<summary>
Original was GL_BGR = 0x80E0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.BgrExt">
<summary>
Original was GL_BGR_EXT = 0x80E0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Bgra">
<summary>
Original was GL_BGRA = 0x80E1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.BgraExt">
<summary>
Original was GL_BGRA_EXT = 0x80E1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ColorIndex1Ext">
<summary>
Original was GL_COLOR_INDEX1_EXT = 0x80E2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ColorIndex2Ext">
<summary>
Original was GL_COLOR_INDEX2_EXT = 0x80E3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ColorIndex4Ext">
<summary>
Original was GL_COLOR_INDEX4_EXT = 0x80E4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ColorIndex8Ext">
<summary>
Original was GL_COLOR_INDEX8_EXT = 0x80E5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ColorIndex12Ext">
<summary>
Original was GL_COLOR_INDEX12_EXT = 0x80E6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ColorIndex16Ext">
<summary>
Original was GL_COLOR_INDEX16_EXT = 0x80E7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxElementsVertices">
<summary>
Original was GL_MAX_ELEMENTS_VERTICES = 0x80E8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxElementsVerticesExt">
<summary>
Original was GL_MAX_ELEMENTS_VERTICES_EXT = 0x80E8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxElementsIndices">
<summary>
Original was GL_MAX_ELEMENTS_INDICES = 0x80E9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxElementsIndicesExt">
<summary>
Original was GL_MAX_ELEMENTS_INDICES_EXT = 0x80E9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PhongWin">
<summary>
Original was GL_PHONG_WIN = 0x80EA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PhongHintWin">
<summary>
Original was GL_PHONG_HINT_WIN = 0x80EB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FogSpecularTextureWin">
<summary>
Original was GL_FOG_SPECULAR_TEXTURE_WIN = 0x80EC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureIndexSizeExt">
<summary>
Original was GL_TEXTURE_INDEX_SIZE_EXT = 0x80ED
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ParameterBufferArb">
<summary>
Original was GL_PARAMETER_BUFFER_ARB = 0x80EE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ParameterBufferBindingArb">
<summary>
Original was GL_PARAMETER_BUFFER_BINDING_ARB = 0x80EF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ClipVolumeClippingHintExt">
<summary>
Original was GL_CLIP_VOLUME_CLIPPING_HINT_EXT = 0x80F0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DualAlpha4Sgis">
<summary>
Original was GL_DUAL_ALPHA4_SGIS = 0x8110
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DualAlpha8Sgis">
<summary>
Original was GL_DUAL_ALPHA8_SGIS = 0x8111
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DualAlpha12Sgis">
<summary>
Original was GL_DUAL_ALPHA12_SGIS = 0x8112
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DualAlpha16Sgis">
<summary>
Original was GL_DUAL_ALPHA16_SGIS = 0x8113
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DualLuminance4Sgis">
<summary>
Original was GL_DUAL_LUMINANCE4_SGIS = 0x8114
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DualLuminance8Sgis">
<summary>
Original was GL_DUAL_LUMINANCE8_SGIS = 0x8115
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DualLuminance12Sgis">
<summary>
Original was GL_DUAL_LUMINANCE12_SGIS = 0x8116
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DualLuminance16Sgis">
<summary>
Original was GL_DUAL_LUMINANCE16_SGIS = 0x8117
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DualIntensity4Sgis">
<summary>
Original was GL_DUAL_INTENSITY4_SGIS = 0x8118
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DualIntensity8Sgis">
<summary>
Original was GL_DUAL_INTENSITY8_SGIS = 0x8119
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DualIntensity12Sgis">
<summary>
Original was GL_DUAL_INTENSITY12_SGIS = 0x811A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DualIntensity16Sgis">
<summary>
Original was GL_DUAL_INTENSITY16_SGIS = 0x811B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DualLuminanceAlpha4Sgis">
<summary>
Original was GL_DUAL_LUMINANCE_ALPHA4_SGIS = 0x811C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DualLuminanceAlpha8Sgis">
<summary>
Original was GL_DUAL_LUMINANCE_ALPHA8_SGIS = 0x811D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.QuadAlpha4Sgis">
<summary>
Original was GL_QUAD_ALPHA4_SGIS = 0x811E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.QuadAlpha8Sgis">
<summary>
Original was GL_QUAD_ALPHA8_SGIS = 0x811F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.QuadLuminance4Sgis">
<summary>
Original was GL_QUAD_LUMINANCE4_SGIS = 0x8120
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.QuadLuminance8Sgis">
<summary>
Original was GL_QUAD_LUMINANCE8_SGIS = 0x8121
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.QuadIntensity4Sgis">
<summary>
Original was GL_QUAD_INTENSITY4_SGIS = 0x8122
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.QuadIntensity8Sgis">
<summary>
Original was GL_QUAD_INTENSITY8_SGIS = 0x8123
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DualTextureSelectSgis">
<summary>
Original was GL_DUAL_TEXTURE_SELECT_SGIS = 0x8124
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.QuadTextureSelectSgis">
<summary>
Original was GL_QUAD_TEXTURE_SELECT_SGIS = 0x8125
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PointSizeMin">
<summary>
Original was GL_POINT_SIZE_MIN = 0x8126
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PointSizeMinArb">
<summary>
Original was GL_POINT_SIZE_MIN_ARB = 0x8126
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PointSizeMinExt">
<summary>
Original was GL_POINT_SIZE_MIN_EXT = 0x8126
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PointSizeMinSgis">
<summary>
Original was GL_POINT_SIZE_MIN_SGIS = 0x8126
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PointSizeMax">
<summary>
Original was GL_POINT_SIZE_MAX = 0x8127
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PointSizeMaxArb">
<summary>
Original was GL_POINT_SIZE_MAX_ARB = 0x8127
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PointSizeMaxExt">
<summary>
Original was GL_POINT_SIZE_MAX_EXT = 0x8127
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PointSizeMaxSgis">
<summary>
Original was GL_POINT_SIZE_MAX_SGIS = 0x8127
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PointFadeThresholdSize">
<summary>
Original was GL_POINT_FADE_THRESHOLD_SIZE = 0x8128
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PointFadeThresholdSizeArb">
<summary>
Original was GL_POINT_FADE_THRESHOLD_SIZE_ARB = 0x8128
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PointFadeThresholdSizeExt">
<summary>
Original was GL_POINT_FADE_THRESHOLD_SIZE_EXT = 0x8128
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PointFadeThresholdSizeSgis">
<summary>
Original was GL_POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DistanceAttenuationExt">
<summary>
Original was GL_DISTANCE_ATTENUATION_EXT = 0x8129
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DistanceAttenuationSgis">
<summary>
Original was GL_DISTANCE_ATTENUATION_SGIS = 0x8129
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PointDistanceAttenuation">
<summary>
Original was GL_POINT_DISTANCE_ATTENUATION = 0x8129
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PointDistanceAttenuationArb">
<summary>
Original was GL_POINT_DISTANCE_ATTENUATION_ARB = 0x8129
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FogFuncSgis">
<summary>
Original was GL_FOG_FUNC_SGIS = 0x812A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FogFuncPointsSgis">
<summary>
Original was GL_FOG_FUNC_POINTS_SGIS = 0x812B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxFogFuncPointsSgis">
<summary>
Original was GL_MAX_FOG_FUNC_POINTS_SGIS = 0x812C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ClampToBorder">
<summary>
Original was GL_CLAMP_TO_BORDER = 0x812D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ClampToBorderArb">
<summary>
Original was GL_CLAMP_TO_BORDER_ARB = 0x812D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ClampToBorderNv">
<summary>
Original was GL_CLAMP_TO_BORDER_NV = 0x812D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ClampToBorderSgis">
<summary>
Original was GL_CLAMP_TO_BORDER_SGIS = 0x812D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureMultiBufferHintSgix">
<summary>
Original was GL_TEXTURE_MULTI_BUFFER_HINT_SGIX = 0x812E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ClampToEdge">
<summary>
Original was GL_CLAMP_TO_EDGE = 0x812F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ClampToEdgeSgis">
<summary>
Original was GL_CLAMP_TO_EDGE_SGIS = 0x812F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PackSkipVolumesSgis">
<summary>
Original was GL_PACK_SKIP_VOLUMES_SGIS = 0x8130
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PackImageDepthSgis">
<summary>
Original was GL_PACK_IMAGE_DEPTH_SGIS = 0x8131
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnpackSkipVolumesSgis">
<summary>
Original was GL_UNPACK_SKIP_VOLUMES_SGIS = 0x8132
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnpackImageDepthSgis">
<summary>
Original was GL_UNPACK_IMAGE_DEPTH_SGIS = 0x8133
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Texture4DSgis">
<summary>
Original was GL_TEXTURE_4D_SGIS = 0x8134
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ProxyTexture4DSgis">
<summary>
Original was GL_PROXY_TEXTURE_4D_SGIS = 0x8135
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Texture4DsizeSgis">
<summary>
Original was GL_TEXTURE_4DSIZE_SGIS = 0x8136
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureWrapQSgis">
<summary>
Original was GL_TEXTURE_WRAP_Q_SGIS = 0x8137
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Max4DTextureSizeSgis">
<summary>
Original was GL_MAX_4D_TEXTURE_SIZE_SGIS = 0x8138
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PixelTexGenSgix">
<summary>
Original was GL_PIXEL_TEX_GEN_SGIX = 0x8139
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureMinLod">
<summary>
Original was GL_TEXTURE_MIN_LOD = 0x813A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureMinLodSgis">
<summary>
Original was GL_TEXTURE_MIN_LOD_SGIS = 0x813A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureMaxLod">
<summary>
Original was GL_TEXTURE_MAX_LOD = 0x813B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureMaxLodSgis">
<summary>
Original was GL_TEXTURE_MAX_LOD_SGIS = 0x813B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureBaseLevel">
<summary>
Original was GL_TEXTURE_BASE_LEVEL = 0x813C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureBaseLevelSgis">
<summary>
Original was GL_TEXTURE_BASE_LEVEL_SGIS = 0x813C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureMaxLevel">
<summary>
Original was GL_TEXTURE_MAX_LEVEL = 0x813D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureMaxLevelSgis">
<summary>
Original was GL_TEXTURE_MAX_LEVEL_SGIS = 0x813D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PixelTileBestAlignmentSgix">
<summary>
Original was GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX = 0x813E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PixelTileCacheIncrementSgix">
<summary>
Original was GL_PIXEL_TILE_CACHE_INCREMENT_SGIX = 0x813F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PixelTileWidthSgix">
<summary>
Original was GL_PIXEL_TILE_WIDTH_SGIX = 0x8140
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PixelTileHeightSgix">
<summary>
Original was GL_PIXEL_TILE_HEIGHT_SGIX = 0x8141
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PixelTileGridWidthSgix">
<summary>
Original was GL_PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PixelTileGridHeightSgix">
<summary>
Original was GL_PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PixelTileGridDepthSgix">
<summary>
Original was GL_PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PixelTileCacheSizeSgix">
<summary>
Original was GL_PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Filter4Sgis">
<summary>
Original was GL_FILTER4_SGIS = 0x8146
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureFilter4SizeSgis">
<summary>
Original was GL_TEXTURE_FILTER4_SIZE_SGIS = 0x8147
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SpriteSgix">
<summary>
Original was GL_SPRITE_SGIX = 0x8148
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SpriteModeSgix">
<summary>
Original was GL_SPRITE_MODE_SGIX = 0x8149
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SpriteAxisSgix">
<summary>
Original was GL_SPRITE_AXIS_SGIX = 0x814A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SpriteTranslationSgix">
<summary>
Original was GL_SPRITE_TRANSLATION_SGIX = 0x814B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SpriteAxialSgix">
<summary>
Original was GL_SPRITE_AXIAL_SGIX = 0x814C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SpriteObjectAlignedSgix">
<summary>
Original was GL_SPRITE_OBJECT_ALIGNED_SGIX = 0x814D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SpriteEyeAlignedSgix">
<summary>
Original was GL_SPRITE_EYE_ALIGNED_SGIX = 0x814E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Texture4DBindingSgis">
<summary>
Original was GL_TEXTURE_4D_BINDING_SGIS = 0x814F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.IgnoreBorderHp">
<summary>
Original was GL_IGNORE_BORDER_HP = 0x8150
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ConstantBorder">
<summary>
Original was GL_CONSTANT_BORDER = 0x8151
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ConstantBorderHp">
<summary>
Original was GL_CONSTANT_BORDER_HP = 0x8151
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ReplicateBorder">
<summary>
Original was GL_REPLICATE_BORDER = 0x8153
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ReplicateBorderHp">
<summary>
Original was GL_REPLICATE_BORDER_HP = 0x8153
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ConvolutionBorderColor">
<summary>
Original was GL_CONVOLUTION_BORDER_COLOR = 0x8154
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ConvolutionBorderColorHp">
<summary>
Original was GL_CONVOLUTION_BORDER_COLOR_HP = 0x8154
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ImageScaleXHp">
<summary>
Original was GL_IMAGE_SCALE_X_HP = 0x8155
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ImageScaleYHp">
<summary>
Original was GL_IMAGE_SCALE_Y_HP = 0x8156
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ImageTranslateXHp">
<summary>
Original was GL_IMAGE_TRANSLATE_X_HP = 0x8157
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ImageTranslateYHp">
<summary>
Original was GL_IMAGE_TRANSLATE_Y_HP = 0x8158
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ImageRotateAngleHp">
<summary>
Original was GL_IMAGE_ROTATE_ANGLE_HP = 0x8159
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ImageRotateOriginXHp">
<summary>
Original was GL_IMAGE_ROTATE_ORIGIN_X_HP = 0x815A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ImageRotateOriginYHp">
<summary>
Original was GL_IMAGE_ROTATE_ORIGIN_Y_HP = 0x815B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ImageMagFilterHp">
<summary>
Original was GL_IMAGE_MAG_FILTER_HP = 0x815C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ImageMinFilterHp">
<summary>
Original was GL_IMAGE_MIN_FILTER_HP = 0x815D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ImageCubicWeightHp">
<summary>
Original was GL_IMAGE_CUBIC_WEIGHT_HP = 0x815E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CubicHp">
<summary>
Original was GL_CUBIC_HP = 0x815F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.AverageHp">
<summary>
Original was GL_AVERAGE_HP = 0x8160
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ImageTransform2DHp">
<summary>
Original was GL_IMAGE_TRANSFORM_2D_HP = 0x8161
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PostImageTransformColorTableHp">
<summary>
Original was GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = 0x8162
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ProxyPostImageTransformColorTableHp">
<summary>
Original was GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = 0x8163
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.OcclusionTestHp">
<summary>
Original was GL_OCCLUSION_TEST_HP = 0x8165
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.OcclusionTestResultHp">
<summary>
Original was GL_OCCLUSION_TEST_RESULT_HP = 0x8166
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureLightingModeHp">
<summary>
Original was GL_TEXTURE_LIGHTING_MODE_HP = 0x8167
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TexturePostSpecularHp">
<summary>
Original was GL_TEXTURE_POST_SPECULAR_HP = 0x8168
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TexturePreSpecularHp">
<summary>
Original was GL_TEXTURE_PRE_SPECULAR_HP = 0x8169
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.LinearClipmapLinearSgix">
<summary>
Original was GL_LINEAR_CLIPMAP_LINEAR_SGIX = 0x8170
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureClipmapCenterSgix">
<summary>
Original was GL_TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureClipmapFrameSgix">
<summary>
Original was GL_TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureClipmapOffsetSgix">
<summary>
Original was GL_TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureClipmapVirtualDepthSgix">
<summary>
Original was GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureClipmapLodOffsetSgix">
<summary>
Original was GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureClipmapDepthSgix">
<summary>
Original was GL_TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxClipmapDepthSgix">
<summary>
Original was GL_MAX_CLIPMAP_DEPTH_SGIX = 0x8177
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxClipmapVirtualDepthSgix">
<summary>
Original was GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8178
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PostTextureFilterBiasSgix">
<summary>
Original was GL_POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PostTextureFilterScaleSgix">
<summary>
Original was GL_POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PostTextureFilterBiasRangeSgix">
<summary>
Original was GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = 0x817B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PostTextureFilterScaleRangeSgix">
<summary>
Original was GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = 0x817C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ReferencePlaneSgix">
<summary>
Original was GL_REFERENCE_PLANE_SGIX = 0x817D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ReferencePlaneEquationSgix">
<summary>
Original was GL_REFERENCE_PLANE_EQUATION_SGIX = 0x817E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.IrInstrument1Sgix">
<summary>
Original was GL_IR_INSTRUMENT1_SGIX = 0x817F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.InstrumentBufferPointerSgix">
<summary>
Original was GL_INSTRUMENT_BUFFER_POINTER_SGIX = 0x8180
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.InstrumentMeasurementsSgix">
<summary>
Original was GL_INSTRUMENT_MEASUREMENTS_SGIX = 0x8181
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ListPrioritySgix">
<summary>
Original was GL_LIST_PRIORITY_SGIX = 0x8182
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CalligraphicFragmentSgix">
<summary>
Original was GL_CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PixelTexGenQCeilingSgix">
<summary>
Original was GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = 0x8184
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PixelTexGenQRoundSgix">
<summary>
Original was GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = 0x8185
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PixelTexGenQFloorSgix">
<summary>
Original was GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = 0x8186
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PixelTexGenAlphaReplaceSgix">
<summary>
Original was GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX = 0x8187
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PixelTexGenAlphaNoReplaceSgix">
<summary>
Original was GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX = 0x8188
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PixelTexGenAlphaLsSgix">
<summary>
Original was GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX = 0x8189
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PixelTexGenAlphaMsSgix">
<summary>
Original was GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX = 0x818A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FramezoomSgix">
<summary>
Original was GL_FRAMEZOOM_SGIX = 0x818B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FramezoomFactorSgix">
<summary>
Original was GL_FRAMEZOOM_FACTOR_SGIX = 0x818C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxFramezoomFactorSgix">
<summary>
Original was GL_MAX_FRAMEZOOM_FACTOR_SGIX = 0x818D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureLodBiasSSgix">
<summary>
Original was GL_TEXTURE_LOD_BIAS_S_SGIX = 0x818E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureLodBiasTSgix">
<summary>
Original was GL_TEXTURE_LOD_BIAS_T_SGIX = 0x818F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureLodBiasRSgix">
<summary>
Original was GL_TEXTURE_LOD_BIAS_R_SGIX = 0x8190
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.GenerateMipmap">
<summary>
Original was GL_GENERATE_MIPMAP = 0x8191
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.GenerateMipmapSgis">
<summary>
Original was GL_GENERATE_MIPMAP_SGIS = 0x8191
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.GenerateMipmapHint">
<summary>
Original was GL_GENERATE_MIPMAP_HINT = 0x8192
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.GenerateMipmapHintSgis">
<summary>
Original was GL_GENERATE_MIPMAP_HINT_SGIS = 0x8192
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.GeometryDeformationSgix">
<summary>
Original was GL_GEOMETRY_DEFORMATION_SGIX = 0x8194
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureDeformationSgix">
<summary>
Original was GL_TEXTURE_DEFORMATION_SGIX = 0x8195
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DeformationsMaskSgix">
<summary>
Original was GL_DEFORMATIONS_MASK_SGIX = 0x8196
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxDeformationOrderSgix">
<summary>
Original was GL_MAX_DEFORMATION_ORDER_SGIX = 0x8197
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FogOffsetSgix">
<summary>
Original was GL_FOG_OFFSET_SGIX = 0x8198
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FogOffsetValueSgix">
<summary>
Original was GL_FOG_OFFSET_VALUE_SGIX = 0x8199
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureCompareSgix">
<summary>
Original was GL_TEXTURE_COMPARE_SGIX = 0x819A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureCompareOperatorSgix">
<summary>
Original was GL_TEXTURE_COMPARE_OPERATOR_SGIX = 0x819B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureLequalRSgix">
<summary>
Original was GL_TEXTURE_LEQUAL_R_SGIX = 0x819C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureGequalRSgix">
<summary>
Original was GL_TEXTURE_GEQUAL_R_SGIX = 0x819D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DepthComponent16">
<summary>
Original was GL_DEPTH_COMPONENT16 = 0x81A5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DepthComponent16Arb">
<summary>
Original was GL_DEPTH_COMPONENT16_ARB = 0x81A5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DepthComponent16Sgix">
<summary>
Original was GL_DEPTH_COMPONENT16_SGIX = 0x81A5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DepthComponent24">
<summary>
Original was GL_DEPTH_COMPONENT24 = 0x81A6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DepthComponent24Arb">
<summary>
Original was GL_DEPTH_COMPONENT24_ARB = 0x81A6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DepthComponent24Sgix">
<summary>
Original was GL_DEPTH_COMPONENT24_SGIX = 0x81A6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DepthComponent32">
<summary>
Original was GL_DEPTH_COMPONENT32 = 0x81A7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DepthComponent32Arb">
<summary>
Original was GL_DEPTH_COMPONENT32_ARB = 0x81A7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DepthComponent32Sgix">
<summary>
Original was GL_DEPTH_COMPONENT32_SGIX = 0x81A7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ArrayElementLockFirstExt">
<summary>
Original was GL_ARRAY_ELEMENT_LOCK_FIRST_EXT = 0x81A8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ArrayElementLockCountExt">
<summary>
Original was GL_ARRAY_ELEMENT_LOCK_COUNT_EXT = 0x81A9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CullVertexExt">
<summary>
Original was GL_CULL_VERTEX_EXT = 0x81AA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CullVertexEyePositionExt">
<summary>
Original was GL_CULL_VERTEX_EYE_POSITION_EXT = 0x81AB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CullVertexObjectPositionExt">
<summary>
Original was GL_CULL_VERTEX_OBJECT_POSITION_EXT = 0x81AC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.IuiV2fExt">
<summary>
Original was GL_IUI_V2F_EXT = 0x81AD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.IuiV3fExt">
<summary>
Original was GL_IUI_V3F_EXT = 0x81AE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.IuiN3fV2fExt">
<summary>
Original was GL_IUI_N3F_V2F_EXT = 0x81AF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.IuiN3fV3fExt">
<summary>
Original was GL_IUI_N3F_V3F_EXT = 0x81B0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.T2fIuiV2fExt">
<summary>
Original was GL_T2F_IUI_V2F_EXT = 0x81B1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.T2fIuiV3fExt">
<summary>
Original was GL_T2F_IUI_V3F_EXT = 0x81B2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.T2fIuiN3fV2fExt">
<summary>
Original was GL_T2F_IUI_N3F_V2F_EXT = 0x81B3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.T2fIuiN3fV3fExt">
<summary>
Original was GL_T2F_IUI_N3F_V3F_EXT = 0x81B4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.IndexTestExt">
<summary>
Original was GL_INDEX_TEST_EXT = 0x81B5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.IndexTestFuncExt">
<summary>
Original was GL_INDEX_TEST_FUNC_EXT = 0x81B6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.IndexTestRefExt">
<summary>
Original was GL_INDEX_TEST_REF_EXT = 0x81B7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.IndexMaterialExt">
<summary>
Original was GL_INDEX_MATERIAL_EXT = 0x81B8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.IndexMaterialParameterExt">
<summary>
Original was GL_INDEX_MATERIAL_PARAMETER_EXT = 0x81B9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.IndexMaterialFaceExt">
<summary>
Original was GL_INDEX_MATERIAL_FACE_EXT = 0x81BA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Ycrcb422Sgix">
<summary>
Original was GL_YCRCB_422_SGIX = 0x81BB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Ycrcb444Sgix">
<summary>
Original was GL_YCRCB_444_SGIX = 0x81BC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.WrapBorderSun">
<summary>
Original was GL_WRAP_BORDER_SUN = 0x81D4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnpackConstantDataSunx">
<summary>
Original was GL_UNPACK_CONSTANT_DATA_SUNX = 0x81D5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureConstantDataSunx">
<summary>
Original was GL_TEXTURE_CONSTANT_DATA_SUNX = 0x81D6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TriangleListSun">
<summary>
Original was GL_TRIANGLE_LIST_SUN = 0x81D7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ReplacementCodeSun">
<summary>
Original was GL_REPLACEMENT_CODE_SUN = 0x81D8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.GlobalAlphaSun">
<summary>
Original was GL_GLOBAL_ALPHA_SUN = 0x81D9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.GlobalAlphaFactorSun">
<summary>
Original was GL_GLOBAL_ALPHA_FACTOR_SUN = 0x81DA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureColorWritemaskSgis">
<summary>
Original was GL_TEXTURE_COLOR_WRITEMASK_SGIS = 0x81EF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.EyeDistanceToPointSgis">
<summary>
Original was GL_EYE_DISTANCE_TO_POINT_SGIS = 0x81F0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ObjectDistanceToPointSgis">
<summary>
Original was GL_OBJECT_DISTANCE_TO_POINT_SGIS = 0x81F1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.EyeDistanceToLineSgis">
<summary>
Original was GL_EYE_DISTANCE_TO_LINE_SGIS = 0x81F2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ObjectDistanceToLineSgis">
<summary>
Original was GL_OBJECT_DISTANCE_TO_LINE_SGIS = 0x81F3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.EyePointSgis">
<summary>
Original was GL_EYE_POINT_SGIS = 0x81F4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ObjectPointSgis">
<summary>
Original was GL_OBJECT_POINT_SGIS = 0x81F5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.EyeLineSgis">
<summary>
Original was GL_EYE_LINE_SGIS = 0x81F6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ObjectLineSgis">
<summary>
Original was GL_OBJECT_LINE_SGIS = 0x81F7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.LightModelColorControl">
<summary>
Original was GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.LightModelColorControlExt">
<summary>
Original was GL_LIGHT_MODEL_COLOR_CONTROL_EXT = 0x81F8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SingleColor">
<summary>
Original was GL_SINGLE_COLOR = 0x81F9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SingleColorExt">
<summary>
Original was GL_SINGLE_COLOR_EXT = 0x81F9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SeparateSpecularColor">
<summary>
Original was GL_SEPARATE_SPECULAR_COLOR = 0x81FA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SeparateSpecularColorExt">
<summary>
Original was GL_SEPARATE_SPECULAR_COLOR_EXT = 0x81FA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SharedTexturePaletteExt">
<summary>
Original was GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextFragmentShaderAti">
<summary>
Original was GL_TEXT_FRAGMENT_SHADER_ATI = 0x8200
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FramebufferAttachmentColorEncoding">
<summary>
Original was GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FramebufferAttachmentComponentType">
<summary>
Original was GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FramebufferAttachmentRedSize">
<summary>
Original was GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FramebufferAttachmentGreenSize">
<summary>
Original was GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FramebufferAttachmentBlueSize">
<summary>
Original was GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FramebufferAttachmentAlphaSize">
<summary>
Original was GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FramebufferAttachmentDepthSize">
<summary>
Original was GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FramebufferAttachmentStencilSize">
<summary>
Original was GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FramebufferDefault">
<summary>
Original was GL_FRAMEBUFFER_DEFAULT = 0x8218
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FramebufferUndefined">
<summary>
Original was GL_FRAMEBUFFER_UNDEFINED = 0x8219
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DepthStencilAttachment">
<summary>
Original was GL_DEPTH_STENCIL_ATTACHMENT = 0x821A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MajorVersion">
<summary>
Original was GL_MAJOR_VERSION = 0x821B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MinorVersion">
<summary>
Original was GL_MINOR_VERSION = 0x821C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.NumExtensions">
<summary>
Original was GL_NUM_EXTENSIONS = 0x821D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ContextFlags">
<summary>
Original was GL_CONTEXT_FLAGS = 0x821E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.BufferImmutableStorage">
<summary>
Original was GL_BUFFER_IMMUTABLE_STORAGE = 0x821F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.BufferStorageFlags">
<summary>
Original was GL_BUFFER_STORAGE_FLAGS = 0x8220
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PrimitiveRestartForPatchesSupported">
<summary>
Original was GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED = 0x8221
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Index">
<summary>
Original was GL_INDEX = 0x8222
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CompressedRed">
<summary>
Original was GL_COMPRESSED_RED = 0x8225
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CompressedRg">
<summary>
Original was GL_COMPRESSED_RG = 0x8226
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Rg">
<summary>
Original was GL_RG = 0x8227
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.RgInteger">
<summary>
Original was GL_RG_INTEGER = 0x8228
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.R8">
<summary>
Original was GL_R8 = 0x8229
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.R16">
<summary>
Original was GL_R16 = 0x822A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Rg8">
<summary>
Original was GL_RG8 = 0x822B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Rg16">
<summary>
Original was GL_RG16 = 0x822C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.R16f">
<summary>
Original was GL_R16F = 0x822D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.R32f">
<summary>
Original was GL_R32F = 0x822E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Rg16f">
<summary>
Original was GL_RG16F = 0x822F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Rg32f">
<summary>
Original was GL_RG32F = 0x8230
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.R8i">
<summary>
Original was GL_R8I = 0x8231
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.R8ui">
<summary>
Original was GL_R8UI = 0x8232
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.R16i">
<summary>
Original was GL_R16I = 0x8233
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.R16ui">
<summary>
Original was GL_R16UI = 0x8234
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.R32i">
<summary>
Original was GL_R32I = 0x8235
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.R32ui">
<summary>
Original was GL_R32UI = 0x8236
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Rg8i">
<summary>
Original was GL_RG8I = 0x8237
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Rg8ui">
<summary>
Original was GL_RG8UI = 0x8238
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Rg16i">
<summary>
Original was GL_RG16I = 0x8239
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Rg16ui">
<summary>
Original was GL_RG16UI = 0x823A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Rg32i">
<summary>
Original was GL_RG32I = 0x823B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Rg32ui">
<summary>
Original was GL_RG32UI = 0x823C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SyncClEventArb">
<summary>
Original was GL_SYNC_CL_EVENT_ARB = 0x8240
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SyncClEventCompleteArb">
<summary>
Original was GL_SYNC_CL_EVENT_COMPLETE_ARB = 0x8241
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DebugOutputSynchronous">
<summary>
Original was GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DebugOutputSynchronousArb">
<summary>
Original was GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB = 0x8242
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DebugOutputSynchronousKhr">
<summary>
Original was GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR = 0x8242
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DebugNextLoggedMessageLength">
<summary>
Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DebugNextLoggedMessageLengthArb">
<summary>
Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB = 0x8243
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DebugNextLoggedMessageLengthKhr">
<summary>
Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR = 0x8243
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DebugCallbackFunction">
<summary>
Original was GL_DEBUG_CALLBACK_FUNCTION = 0x8244
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DebugCallbackFunctionArb">
<summary>
Original was GL_DEBUG_CALLBACK_FUNCTION_ARB = 0x8244
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DebugCallbackFunctionKhr">
<summary>
Original was GL_DEBUG_CALLBACK_FUNCTION_KHR = 0x8244
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DebugCallbackUserParam">
<summary>
Original was GL_DEBUG_CALLBACK_USER_PARAM = 0x8245
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DebugCallbackUserParamArb">
<summary>
Original was GL_DEBUG_CALLBACK_USER_PARAM_ARB = 0x8245
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DebugCallbackUserParamKhr">
<summary>
Original was GL_DEBUG_CALLBACK_USER_PARAM_KHR = 0x8245
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DebugSourceApi">
<summary>
Original was GL_DEBUG_SOURCE_API = 0x8246
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DebugSourceApiArb">
<summary>
Original was GL_DEBUG_SOURCE_API_ARB = 0x8246
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DebugSourceApiKhr">
<summary>
Original was GL_DEBUG_SOURCE_API_KHR = 0x8246
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DebugSourceWindowSystem">
<summary>
Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DebugSourceWindowSystemArb">
<summary>
Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB = 0x8247
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DebugSourceWindowSystemKhr">
<summary>
Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR = 0x8247
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DebugSourceShaderCompiler">
<summary>
Original was GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DebugSourceShaderCompilerArb">
<summary>
Original was GL_DEBUG_SOURCE_SHADER_COMPILER_ARB = 0x8248
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DebugSourceShaderCompilerKhr">
<summary>
Original was GL_DEBUG_SOURCE_SHADER_COMPILER_KHR = 0x8248
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DebugSourceThirdParty">
<summary>
Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DebugSourceThirdPartyArb">
<summary>
Original was GL_DEBUG_SOURCE_THIRD_PARTY_ARB = 0x8249
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DebugSourceThirdPartyKhr">
<summary>
Original was GL_DEBUG_SOURCE_THIRD_PARTY_KHR = 0x8249
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DebugSourceApplication">
<summary>
Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DebugSourceApplicationArb">
<summary>
Original was GL_DEBUG_SOURCE_APPLICATION_ARB = 0x824A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DebugSourceApplicationKhr">
<summary>
Original was GL_DEBUG_SOURCE_APPLICATION_KHR = 0x824A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DebugSourceOther">
<summary>
Original was GL_DEBUG_SOURCE_OTHER = 0x824B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DebugSourceOtherArb">
<summary>
Original was GL_DEBUG_SOURCE_OTHER_ARB = 0x824B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DebugSourceOtherKhr">
<summary>
Original was GL_DEBUG_SOURCE_OTHER_KHR = 0x824B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DebugTypeError">
<summary>
Original was GL_DEBUG_TYPE_ERROR = 0x824C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DebugTypeErrorArb">
<summary>
Original was GL_DEBUG_TYPE_ERROR_ARB = 0x824C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DebugTypeErrorKhr">
<summary>
Original was GL_DEBUG_TYPE_ERROR_KHR = 0x824C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DebugTypeDeprecatedBehavior">
<summary>
Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DebugTypeDeprecatedBehaviorArb">
<summary>
Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB = 0x824D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DebugTypeDeprecatedBehaviorKhr">
<summary>
Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR = 0x824D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DebugTypeUndefinedBehavior">
<summary>
Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DebugTypeUndefinedBehaviorArb">
<summary>
Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB = 0x824E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DebugTypeUndefinedBehaviorKhr">
<summary>
Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR = 0x824E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DebugTypePortability">
<summary>
Original was GL_DEBUG_TYPE_PORTABILITY = 0x824F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DebugTypePortabilityArb">
<summary>
Original was GL_DEBUG_TYPE_PORTABILITY_ARB = 0x824F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DebugTypePortabilityKhr">
<summary>
Original was GL_DEBUG_TYPE_PORTABILITY_KHR = 0x824F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DebugTypePerformance">
<summary>
Original was GL_DEBUG_TYPE_PERFORMANCE = 0x8250
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DebugTypePerformanceArb">
<summary>
Original was GL_DEBUG_TYPE_PERFORMANCE_ARB = 0x8250
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DebugTypePerformanceKhr">
<summary>
Original was GL_DEBUG_TYPE_PERFORMANCE_KHR = 0x8250
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DebugTypeOther">
<summary>
Original was GL_DEBUG_TYPE_OTHER = 0x8251
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DebugTypeOtherArb">
<summary>
Original was GL_DEBUG_TYPE_OTHER_ARB = 0x8251
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DebugTypeOtherKhr">
<summary>
Original was GL_DEBUG_TYPE_OTHER_KHR = 0x8251
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.LoseContextOnReset">
<summary>
Original was GL_LOSE_CONTEXT_ON_RESET = 0x8252
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.LoseContextOnResetArb">
<summary>
Original was GL_LOSE_CONTEXT_ON_RESET_ARB = 0x8252
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.LoseContextOnResetKhr">
<summary>
Original was GL_LOSE_CONTEXT_ON_RESET_KHR = 0x8252
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.GuiltyContextReset">
<summary>
Original was GL_GUILTY_CONTEXT_RESET = 0x8253
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.GuiltyContextResetArb">
<summary>
Original was GL_GUILTY_CONTEXT_RESET_ARB = 0x8253
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.GuiltyContextResetKhr">
<summary>
Original was GL_GUILTY_CONTEXT_RESET_KHR = 0x8253
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.InnocentContextReset">
<summary>
Original was GL_INNOCENT_CONTEXT_RESET = 0x8254
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.InnocentContextResetArb">
<summary>
Original was GL_INNOCENT_CONTEXT_RESET_ARB = 0x8254
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.InnocentContextResetKhr">
<summary>
Original was GL_INNOCENT_CONTEXT_RESET_KHR = 0x8254
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnknownContextReset">
<summary>
Original was GL_UNKNOWN_CONTEXT_RESET = 0x8255
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnknownContextResetArb">
<summary>
Original was GL_UNKNOWN_CONTEXT_RESET_ARB = 0x8255
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnknownContextResetKhr">
<summary>
Original was GL_UNKNOWN_CONTEXT_RESET_KHR = 0x8255
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ResetNotificationStrategy">
<summary>
Original was GL_RESET_NOTIFICATION_STRATEGY = 0x8256
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ResetNotificationStrategyArb">
<summary>
Original was GL_RESET_NOTIFICATION_STRATEGY_ARB = 0x8256
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ResetNotificationStrategyKhr">
<summary>
Original was GL_RESET_NOTIFICATION_STRATEGY_KHR = 0x8256
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ProgramBinaryRetrievableHint">
<summary>
Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ProgramSeparable">
<summary>
Original was GL_PROGRAM_SEPARABLE = 0x8258
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ProgramSeparableExt">
<summary>
Original was GL_PROGRAM_SEPARABLE_EXT = 0x8258
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ActiveProgram">
<summary>
Original was GL_ACTIVE_PROGRAM = 0x8259
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ProgramPipelineBinding">
<summary>
Original was GL_PROGRAM_PIPELINE_BINDING = 0x825A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ProgramPipelineBindingExt">
<summary>
Original was GL_PROGRAM_PIPELINE_BINDING_EXT = 0x825A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxViewports">
<summary>
Original was GL_MAX_VIEWPORTS = 0x825B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ViewportSubpixelBits">
<summary>
Original was GL_VIEWPORT_SUBPIXEL_BITS = 0x825C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ViewportBoundsRange">
<summary>
Original was GL_VIEWPORT_BOUNDS_RANGE = 0x825D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.LayerProvokingVertex">
<summary>
Original was GL_LAYER_PROVOKING_VERTEX = 0x825E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ViewportIndexProvokingVertex">
<summary>
Original was GL_VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UndefinedVertex">
<summary>
Original was GL_UNDEFINED_VERTEX = 0x8260
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.NoResetNotification">
<summary>
Original was GL_NO_RESET_NOTIFICATION = 0x8261
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.NoResetNotificationArb">
<summary>
Original was GL_NO_RESET_NOTIFICATION_ARB = 0x8261
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.NoResetNotificationKhr">
<summary>
Original was GL_NO_RESET_NOTIFICATION_KHR = 0x8261
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxComputeSharedMemorySize">
<summary>
Original was GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxComputeUniformComponents">
<summary>
Original was GL_MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxComputeAtomicCounterBuffers">
<summary>
Original was GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxComputeAtomicCounters">
<summary>
Original was GL_MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxCombinedComputeUniformComponents">
<summary>
Original was GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ComputeWorkGroupSize">
<summary>
Original was GL_COMPUTE_WORK_GROUP_SIZE = 0x8267
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DebugTypeMarker">
<summary>
Original was GL_DEBUG_TYPE_MARKER = 0x8268
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DebugTypeMarkerKhr">
<summary>
Original was GL_DEBUG_TYPE_MARKER_KHR = 0x8268
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DebugTypePushGroup">
<summary>
Original was GL_DEBUG_TYPE_PUSH_GROUP = 0x8269
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DebugTypePushGroupKhr">
<summary>
Original was GL_DEBUG_TYPE_PUSH_GROUP_KHR = 0x8269
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DebugTypePopGroup">
<summary>
Original was GL_DEBUG_TYPE_POP_GROUP = 0x826A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DebugTypePopGroupKhr">
<summary>
Original was GL_DEBUG_TYPE_POP_GROUP_KHR = 0x826A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DebugSeverityNotification">
<summary>
Original was GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DebugSeverityNotificationKhr">
<summary>
Original was GL_DEBUG_SEVERITY_NOTIFICATION_KHR = 0x826B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxDebugGroupStackDepth">
<summary>
Original was GL_MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxDebugGroupStackDepthKhr">
<summary>
Original was GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR = 0x826C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DebugGroupStackDepth">
<summary>
Original was GL_DEBUG_GROUP_STACK_DEPTH = 0x826D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DebugGroupStackDepthKhr">
<summary>
Original was GL_DEBUG_GROUP_STACK_DEPTH_KHR = 0x826D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxUniformLocations">
<summary>
Original was GL_MAX_UNIFORM_LOCATIONS = 0x826E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.InternalformatSupported">
<summary>
Original was GL_INTERNALFORMAT_SUPPORTED = 0x826F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.InternalformatPreferred">
<summary>
Original was GL_INTERNALFORMAT_PREFERRED = 0x8270
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.InternalformatRedSize">
<summary>
Original was GL_INTERNALFORMAT_RED_SIZE = 0x8271
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.InternalformatGreenSize">
<summary>
Original was GL_INTERNALFORMAT_GREEN_SIZE = 0x8272
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.InternalformatBlueSize">
<summary>
Original was GL_INTERNALFORMAT_BLUE_SIZE = 0x8273
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.InternalformatAlphaSize">
<summary>
Original was GL_INTERNALFORMAT_ALPHA_SIZE = 0x8274
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.InternalformatDepthSize">
<summary>
Original was GL_INTERNALFORMAT_DEPTH_SIZE = 0x8275
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.InternalformatStencilSize">
<summary>
Original was GL_INTERNALFORMAT_STENCIL_SIZE = 0x8276
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.InternalformatSharedSize">
<summary>
Original was GL_INTERNALFORMAT_SHARED_SIZE = 0x8277
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.InternalformatRedType">
<summary>
Original was GL_INTERNALFORMAT_RED_TYPE = 0x8278
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.InternalformatGreenType">
<summary>
Original was GL_INTERNALFORMAT_GREEN_TYPE = 0x8279
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.InternalformatBlueType">
<summary>
Original was GL_INTERNALFORMAT_BLUE_TYPE = 0x827A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.InternalformatAlphaType">
<summary>
Original was GL_INTERNALFORMAT_ALPHA_TYPE = 0x827B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.InternalformatDepthType">
<summary>
Original was GL_INTERNALFORMAT_DEPTH_TYPE = 0x827C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.InternalformatStencilType">
<summary>
Original was GL_INTERNALFORMAT_STENCIL_TYPE = 0x827D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxWidth">
<summary>
Original was GL_MAX_WIDTH = 0x827E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxHeight">
<summary>
Original was GL_MAX_HEIGHT = 0x827F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxDepth">
<summary>
Original was GL_MAX_DEPTH = 0x8280
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxLayers">
<summary>
Original was GL_MAX_LAYERS = 0x8281
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxCombinedDimensions">
<summary>
Original was GL_MAX_COMBINED_DIMENSIONS = 0x8282
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ColorComponents">
<summary>
Original was GL_COLOR_COMPONENTS = 0x8283
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DepthComponents">
<summary>
Original was GL_DEPTH_COMPONENTS = 0x8284
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.StencilComponents">
<summary>
Original was GL_STENCIL_COMPONENTS = 0x8285
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ColorRenderable">
<summary>
Original was GL_COLOR_RENDERABLE = 0x8286
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DepthRenderable">
<summary>
Original was GL_DEPTH_RENDERABLE = 0x8287
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.StencilRenderable">
<summary>
Original was GL_STENCIL_RENDERABLE = 0x8288
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FramebufferRenderable">
<summary>
Original was GL_FRAMEBUFFER_RENDERABLE = 0x8289
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FramebufferRenderableLayered">
<summary>
Original was GL_FRAMEBUFFER_RENDERABLE_LAYERED = 0x828A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FramebufferBlend">
<summary>
Original was GL_FRAMEBUFFER_BLEND = 0x828B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ReadPixels">
<summary>
Original was GL_READ_PIXELS = 0x828C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ReadPixelsFormat">
<summary>
Original was GL_READ_PIXELS_FORMAT = 0x828D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ReadPixelsType">
<summary>
Original was GL_READ_PIXELS_TYPE = 0x828E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureImageFormat">
<summary>
Original was GL_TEXTURE_IMAGE_FORMAT = 0x828F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureImageType">
<summary>
Original was GL_TEXTURE_IMAGE_TYPE = 0x8290
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.GetTextureImageFormat">
<summary>
Original was GL_GET_TEXTURE_IMAGE_FORMAT = 0x8291
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.GetTextureImageType">
<summary>
Original was GL_GET_TEXTURE_IMAGE_TYPE = 0x8292
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Mipmap">
<summary>
Original was GL_MIPMAP = 0x8293
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ManualGenerateMipmap">
<summary>
Original was GL_MANUAL_GENERATE_MIPMAP = 0x8294
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.AutoGenerateMipmap">
<summary>
Original was GL_AUTO_GENERATE_MIPMAP = 0x8295
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ColorEncoding">
<summary>
Original was GL_COLOR_ENCODING = 0x8296
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SrgbRead">
<summary>
Original was GL_SRGB_READ = 0x8297
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SrgbWrite">
<summary>
Original was GL_SRGB_WRITE = 0x8298
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SrgbDecodeArb">
<summary>
Original was GL_SRGB_DECODE_ARB = 0x8299
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Filter">
<summary>
Original was GL_FILTER = 0x829A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexTexture">
<summary>
Original was GL_VERTEX_TEXTURE = 0x829B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TessControlTexture">
<summary>
Original was GL_TESS_CONTROL_TEXTURE = 0x829C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TessEvaluationTexture">
<summary>
Original was GL_TESS_EVALUATION_TEXTURE = 0x829D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.GeometryTexture">
<summary>
Original was GL_GEOMETRY_TEXTURE = 0x829E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FragmentTexture">
<summary>
Original was GL_FRAGMENT_TEXTURE = 0x829F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ComputeTexture">
<summary>
Original was GL_COMPUTE_TEXTURE = 0x82A0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureShadow">
<summary>
Original was GL_TEXTURE_SHADOW = 0x82A1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureGather">
<summary>
Original was GL_TEXTURE_GATHER = 0x82A2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureGatherShadow">
<summary>
Original was GL_TEXTURE_GATHER_SHADOW = 0x82A3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ShaderImageLoad">
<summary>
Original was GL_SHADER_IMAGE_LOAD = 0x82A4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ShaderImageStore">
<summary>
Original was GL_SHADER_IMAGE_STORE = 0x82A5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ShaderImageAtomic">
<summary>
Original was GL_SHADER_IMAGE_ATOMIC = 0x82A6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ImageTexelSize">
<summary>
Original was GL_IMAGE_TEXEL_SIZE = 0x82A7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ImageCompatibilityClass">
<summary>
Original was GL_IMAGE_COMPATIBILITY_CLASS = 0x82A8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ImagePixelFormat">
<summary>
Original was GL_IMAGE_PIXEL_FORMAT = 0x82A9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ImagePixelType">
<summary>
Original was GL_IMAGE_PIXEL_TYPE = 0x82AA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SimultaneousTextureAndDepthTest">
<summary>
Original was GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = 0x82AC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SimultaneousTextureAndStencilTest">
<summary>
Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = 0x82AD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SimultaneousTextureAndDepthWrite">
<summary>
Original was GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE = 0x82AE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SimultaneousTextureAndStencilWrite">
<summary>
Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = 0x82AF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureCompressedBlockWidth">
<summary>
Original was GL_TEXTURE_COMPRESSED_BLOCK_WIDTH = 0x82B1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureCompressedBlockHeight">
<summary>
Original was GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT = 0x82B2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureCompressedBlockSize">
<summary>
Original was GL_TEXTURE_COMPRESSED_BLOCK_SIZE = 0x82B3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ClearBuffer">
<summary>
Original was GL_CLEAR_BUFFER = 0x82B4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureView">
<summary>
Original was GL_TEXTURE_VIEW = 0x82B5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ViewCompatibilityClass">
<summary>
Original was GL_VIEW_COMPATIBILITY_CLASS = 0x82B6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FullSupport">
<summary>
Original was GL_FULL_SUPPORT = 0x82B7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CaveatSupport">
<summary>
Original was GL_CAVEAT_SUPPORT = 0x82B8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ImageClass4X32">
<summary>
Original was GL_IMAGE_CLASS_4_X_32 = 0x82B9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ImageClass2X32">
<summary>
Original was GL_IMAGE_CLASS_2_X_32 = 0x82BA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ImageClass1X32">
<summary>
Original was GL_IMAGE_CLASS_1_X_32 = 0x82BB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ImageClass4X16">
<summary>
Original was GL_IMAGE_CLASS_4_X_16 = 0x82BC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ImageClass2X16">
<summary>
Original was GL_IMAGE_CLASS_2_X_16 = 0x82BD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ImageClass1X16">
<summary>
Original was GL_IMAGE_CLASS_1_X_16 = 0x82BE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ImageClass4X8">
<summary>
Original was GL_IMAGE_CLASS_4_X_8 = 0x82BF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ImageClass2X8">
<summary>
Original was GL_IMAGE_CLASS_2_X_8 = 0x82C0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ImageClass1X8">
<summary>
Original was GL_IMAGE_CLASS_1_X_8 = 0x82C1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ImageClass111110">
<summary>
Original was GL_IMAGE_CLASS_11_11_10 = 0x82C2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ImageClass1010102">
<summary>
Original was GL_IMAGE_CLASS_10_10_10_2 = 0x82C3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ViewClass128Bits">
<summary>
Original was GL_VIEW_CLASS_128_BITS = 0x82C4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ViewClass96Bits">
<summary>
Original was GL_VIEW_CLASS_96_BITS = 0x82C5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ViewClass64Bits">
<summary>
Original was GL_VIEW_CLASS_64_BITS = 0x82C6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ViewClass48Bits">
<summary>
Original was GL_VIEW_CLASS_48_BITS = 0x82C7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ViewClass32Bits">
<summary>
Original was GL_VIEW_CLASS_32_BITS = 0x82C8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ViewClass24Bits">
<summary>
Original was GL_VIEW_CLASS_24_BITS = 0x82C9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ViewClass16Bits">
<summary>
Original was GL_VIEW_CLASS_16_BITS = 0x82CA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ViewClass8Bits">
<summary>
Original was GL_VIEW_CLASS_8_BITS = 0x82CB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ViewClassS3tcDxt1Rgb">
<summary>
Original was GL_VIEW_CLASS_S3TC_DXT1_RGB = 0x82CC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ViewClassS3tcDxt1Rgba">
<summary>
Original was GL_VIEW_CLASS_S3TC_DXT1_RGBA = 0x82CD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ViewClassS3tcDxt3Rgba">
<summary>
Original was GL_VIEW_CLASS_S3TC_DXT3_RGBA = 0x82CE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ViewClassS3tcDxt5Rgba">
<summary>
Original was GL_VIEW_CLASS_S3TC_DXT5_RGBA = 0x82CF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ViewClassRgtc1Red">
<summary>
Original was GL_VIEW_CLASS_RGTC1_RED = 0x82D0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ViewClassRgtc2Rg">
<summary>
Original was GL_VIEW_CLASS_RGTC2_RG = 0x82D1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ViewClassBptcUnorm">
<summary>
Original was GL_VIEW_CLASS_BPTC_UNORM = 0x82D2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ViewClassBptcFloat">
<summary>
Original was GL_VIEW_CLASS_BPTC_FLOAT = 0x82D3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexAttribBinding">
<summary>
Original was GL_VERTEX_ATTRIB_BINDING = 0x82D4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexAttribRelativeOffset">
<summary>
Original was GL_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexBindingDivisor">
<summary>
Original was GL_VERTEX_BINDING_DIVISOR = 0x82D6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexBindingOffset">
<summary>
Original was GL_VERTEX_BINDING_OFFSET = 0x82D7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexBindingStride">
<summary>
Original was GL_VERTEX_BINDING_STRIDE = 0x82D8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxVertexAttribRelativeOffset">
<summary>
Original was GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxVertexAttribBindings">
<summary>
Original was GL_MAX_VERTEX_ATTRIB_BINDINGS = 0x82DA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureViewMinLevel">
<summary>
Original was GL_TEXTURE_VIEW_MIN_LEVEL = 0x82DB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureViewNumLevels">
<summary>
Original was GL_TEXTURE_VIEW_NUM_LEVELS = 0x82DC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureViewMinLayer">
<summary>
Original was GL_TEXTURE_VIEW_MIN_LAYER = 0x82DD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureViewNumLayers">
<summary>
Original was GL_TEXTURE_VIEW_NUM_LAYERS = 0x82DE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureImmutableLevels">
<summary>
Original was GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Buffer">
<summary>
Original was GL_BUFFER = 0x82E0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.BufferKhr">
<summary>
Original was GL_BUFFER_KHR = 0x82E0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Shader">
<summary>
Original was GL_SHADER = 0x82E1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ShaderKhr">
<summary>
Original was GL_SHADER_KHR = 0x82E1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Program">
<summary>
Original was GL_PROGRAM = 0x82E2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ProgramKhr">
<summary>
Original was GL_PROGRAM_KHR = 0x82E2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Query">
<summary>
Original was GL_QUERY = 0x82E3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.QueryKhr">
<summary>
Original was GL_QUERY_KHR = 0x82E3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ProgramPipeline">
<summary>
Original was GL_PROGRAM_PIPELINE = 0x82E4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxVertexAttribStride">
<summary>
Original was GL_MAX_VERTEX_ATTRIB_STRIDE = 0x82E5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Sampler">
<summary>
Original was GL_SAMPLER = 0x82E6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SamplerKhr">
<summary>
Original was GL_SAMPLER_KHR = 0x82E6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DisplayList">
<summary>
Original was GL_DISPLAY_LIST = 0x82E7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxLabelLength">
<summary>
Original was GL_MAX_LABEL_LENGTH = 0x82E8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxLabelLengthKhr">
<summary>
Original was GL_MAX_LABEL_LENGTH_KHR = 0x82E8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.NumShadingLanguageVersions">
<summary>
Original was GL_NUM_SHADING_LANGUAGE_VERSIONS = 0x82E9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.QueryTarget">
<summary>
Original was GL_QUERY_TARGET = 0x82EA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureBinding">
<summary>
Original was GL_TEXTURE_BINDING = 0x82EB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TransformFeedbackOverflowArb">
<summary>
Original was GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB = 0x82EC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TransformFeedbackStreamOverflowArb">
<summary>
Original was GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB = 0x82ED
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VerticesSubmittedArb">
<summary>
Original was GL_VERTICES_SUBMITTED_ARB = 0x82EE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PrimitivesSubmittedArb">
<summary>
Original was GL_PRIMITIVES_SUBMITTED_ARB = 0x82EF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexShaderInvocationsArb">
<summary>
Original was GL_VERTEX_SHADER_INVOCATIONS_ARB = 0x82F0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TessControlShaderPatchesArb">
<summary>
Original was GL_TESS_CONTROL_SHADER_PATCHES_ARB = 0x82F1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TessEvaluationShaderInvocationsArb">
<summary>
Original was GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB = 0x82F2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.GeometryShaderPrimitivesEmittedArb">
<summary>
Original was GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB = 0x82F3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FragmentShaderInvocationsArb">
<summary>
Original was GL_FRAGMENT_SHADER_INVOCATIONS_ARB = 0x82F4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ComputeShaderInvocationsArb">
<summary>
Original was GL_COMPUTE_SHADER_INVOCATIONS_ARB = 0x82F5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ClippingInputPrimitivesArb">
<summary>
Original was GL_CLIPPING_INPUT_PRIMITIVES_ARB = 0x82F6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ClippingOutputPrimitivesArb">
<summary>
Original was GL_CLIPPING_OUTPUT_PRIMITIVES_ARB = 0x82F7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SparseBufferPageSizeArb">
<summary>
Original was GL_SPARSE_BUFFER_PAGE_SIZE_ARB = 0x82F8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxCullDistances">
<summary>
Original was GL_MAX_CULL_DISTANCES = 0x82F9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxCombinedClipAndCullDistances">
<summary>
Original was GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES = 0x82FA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ContextReleaseBehavior">
<summary>
Original was GL_CONTEXT_RELEASE_BEHAVIOR = 0x82FB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ContextReleaseBehaviorKhr">
<summary>
Original was GL_CONTEXT_RELEASE_BEHAVIOR_KHR = 0x82FB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ContextReleaseBehaviorFlush">
<summary>
Original was GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x82FC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ContextReleaseBehaviorFlushKhr">
<summary>
Original was GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR = 0x82FC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ConvolutionHintSgix">
<summary>
Original was GL_CONVOLUTION_HINT_SGIX = 0x8316
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.YcrcbSgix">
<summary>
Original was GL_YCRCB_SGIX = 0x8318
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.YcrcbaSgix">
<summary>
Original was GL_YCRCBA_SGIX = 0x8319
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.AlphaMinSgix">
<summary>
Original was GL_ALPHA_MIN_SGIX = 0x8320
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.AlphaMaxSgix">
<summary>
Original was GL_ALPHA_MAX_SGIX = 0x8321
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ScalebiasHintSgix">
<summary>
Original was GL_SCALEBIAS_HINT_SGIX = 0x8322
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.AsyncMarkerSgix">
<summary>
Original was GL_ASYNC_MARKER_SGIX = 0x8329
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PixelTexGenModeSgix">
<summary>
Original was GL_PIXEL_TEX_GEN_MODE_SGIX = 0x832B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.AsyncHistogramSgix">
<summary>
Original was GL_ASYNC_HISTOGRAM_SGIX = 0x832C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxAsyncHistogramSgix">
<summary>
Original was GL_MAX_ASYNC_HISTOGRAM_SGIX = 0x832D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PixelTransform2DExt">
<summary>
Original was GL_PIXEL_TRANSFORM_2D_EXT = 0x8330
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PixelMagFilterExt">
<summary>
Original was GL_PIXEL_MAG_FILTER_EXT = 0x8331
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PixelMinFilterExt">
<summary>
Original was GL_PIXEL_MIN_FILTER_EXT = 0x8332
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PixelCubicWeightExt">
<summary>
Original was GL_PIXEL_CUBIC_WEIGHT_EXT = 0x8333
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CubicExt">
<summary>
Original was GL_CUBIC_EXT = 0x8334
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.AverageExt">
<summary>
Original was GL_AVERAGE_EXT = 0x8335
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PixelTransform2DStackDepthExt">
<summary>
Original was GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = 0x8336
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxPixelTransform2DStackDepthExt">
<summary>
Original was GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = 0x8337
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PixelTransform2DMatrixExt">
<summary>
Original was GL_PIXEL_TRANSFORM_2D_MATRIX_EXT = 0x8338
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FragmentMaterialExt">
<summary>
Original was GL_FRAGMENT_MATERIAL_EXT = 0x8349
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FragmentNormalExt">
<summary>
Original was GL_FRAGMENT_NORMAL_EXT = 0x834A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FragmentColorExt">
<summary>
Original was GL_FRAGMENT_COLOR_EXT = 0x834C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.AttenuationExt">
<summary>
Original was GL_ATTENUATION_EXT = 0x834D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ShadowAttenuationExt">
<summary>
Original was GL_SHADOW_ATTENUATION_EXT = 0x834E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureApplicationModeExt">
<summary>
Original was GL_TEXTURE_APPLICATION_MODE_EXT = 0x834F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureLightExt">
<summary>
Original was GL_TEXTURE_LIGHT_EXT = 0x8350
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureMaterialFaceExt">
<summary>
Original was GL_TEXTURE_MATERIAL_FACE_EXT = 0x8351
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureMaterialParameterExt">
<summary>
Original was GL_TEXTURE_MATERIAL_PARAMETER_EXT = 0x8352
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PixelTextureSgis">
<summary>
Original was GL_PIXEL_TEXTURE_SGIS = 0x8353
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PixelFragmentRgbSourceSgis">
<summary>
Original was GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS = 0x8354
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PixelFragmentAlphaSourceSgis">
<summary>
Original was GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = 0x8355
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PixelGroupColorSgis">
<summary>
Original was GL_PIXEL_GROUP_COLOR_SGIS = 0x8356
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.LineQualityHintSgix">
<summary>
Original was GL_LINE_QUALITY_HINT_SGIX = 0x835B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.AsyncTexImageSgix">
<summary>
Original was GL_ASYNC_TEX_IMAGE_SGIX = 0x835C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.AsyncDrawPixelsSgix">
<summary>
Original was GL_ASYNC_DRAW_PIXELS_SGIX = 0x835D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.AsyncReadPixelsSgix">
<summary>
Original was GL_ASYNC_READ_PIXELS_SGIX = 0x835E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxAsyncTexImageSgix">
<summary>
Original was GL_MAX_ASYNC_TEX_IMAGE_SGIX = 0x835F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxAsyncDrawPixelsSgix">
<summary>
Original was GL_MAX_ASYNC_DRAW_PIXELS_SGIX = 0x8360
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxAsyncReadPixelsSgix">
<summary>
Original was GL_MAX_ASYNC_READ_PIXELS_SGIX = 0x8361
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnsignedByte233Rev">
<summary>
Original was GL_UNSIGNED_BYTE_2_3_3_REV = 0x8362
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnsignedByte233Reversed">
<summary>
Original was GL_UNSIGNED_BYTE_2_3_3_REVERSED = 0x8362
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnsignedShort565">
<summary>
Original was GL_UNSIGNED_SHORT_5_6_5 = 0x8363
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnsignedShort565Rev">
<summary>
Original was GL_UNSIGNED_SHORT_5_6_5_REV = 0x8364
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnsignedShort565Reversed">
<summary>
Original was GL_UNSIGNED_SHORT_5_6_5_REVERSED = 0x8364
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnsignedShort4444Rev">
<summary>
Original was GL_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnsignedShort4444Reversed">
<summary>
Original was GL_UNSIGNED_SHORT_4_4_4_4_REVERSED = 0x8365
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnsignedShort1555Rev">
<summary>
Original was GL_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnsignedShort1555Reversed">
<summary>
Original was GL_UNSIGNED_SHORT_1_5_5_5_REVERSED = 0x8366
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnsignedInt8888Rev">
<summary>
Original was GL_UNSIGNED_INT_8_8_8_8_REV = 0x8367
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnsignedInt8888Reversed">
<summary>
Original was GL_UNSIGNED_INT_8_8_8_8_REVERSED = 0x8367
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnsignedInt2101010Rev">
<summary>
Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnsignedInt2101010Reversed">
<summary>
Original was GL_UNSIGNED_INT_2_10_10_10_REVERSED = 0x8368
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureMaxClampSSgix">
<summary>
Original was GL_TEXTURE_MAX_CLAMP_S_SGIX = 0x8369
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureMaxClampTSgix">
<summary>
Original was GL_TEXTURE_MAX_CLAMP_T_SGIX = 0x836A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureMaxClampRSgix">
<summary>
Original was GL_TEXTURE_MAX_CLAMP_R_SGIX = 0x836B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MirroredRepeat">
<summary>
Original was GL_MIRRORED_REPEAT = 0x8370
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MirroredRepeatArb">
<summary>
Original was GL_MIRRORED_REPEAT_ARB = 0x8370
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MirroredRepeatIbm">
<summary>
Original was GL_MIRRORED_REPEAT_IBM = 0x8370
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.RgbS3tc">
<summary>
Original was GL_RGB_S3TC = 0x83A0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Rgb4S3tc">
<summary>
Original was GL_RGB4_S3TC = 0x83A1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.RgbaS3tc">
<summary>
Original was GL_RGBA_S3TC = 0x83A2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Rgba4S3tc">
<summary>
Original was GL_RGBA4_S3TC = 0x83A3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.RgbaDxt5S3tc">
<summary>
Original was GL_RGBA_DXT5_S3TC = 0x83A4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Rgba4Dxt5S3tc">
<summary>
Original was GL_RGBA4_DXT5_S3TC = 0x83A5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexPreclipSgix">
<summary>
Original was GL_VERTEX_PRECLIP_SGIX = 0x83EE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexPreclipHintSgix">
<summary>
Original was GL_VERTEX_PRECLIP_HINT_SGIX = 0x83EF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CompressedRgbS3tcDxt1Ext">
<summary>
Original was GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CompressedRgbaS3tcDxt1Ext">
<summary>
Original was GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CompressedRgbaS3tcDxt3Ext">
<summary>
Original was GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CompressedRgbaS3tcDxt5Ext">
<summary>
Original was GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ParallelArraysIntel">
<summary>
Original was GL_PARALLEL_ARRAYS_INTEL = 0x83F4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexArrayParallelPointersIntel">
<summary>
Original was GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.NormalArrayParallelPointersIntel">
<summary>
Original was GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ColorArrayParallelPointersIntel">
<summary>
Original was GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureCoordArrayParallelPointersIntel">
<summary>
Original was GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PerfqueryDonotFlushIntel">
<summary>
Original was GL_PERFQUERY_DONOT_FLUSH_INTEL = 0x83F9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PerfqueryFlushIntel">
<summary>
Original was GL_PERFQUERY_FLUSH_INTEL = 0x83FA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PerfqueryWaitIntel">
<summary>
Original was GL_PERFQUERY_WAIT_INTEL = 0x83FB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureMemoryLayoutIntel">
<summary>
Original was GL_TEXTURE_MEMORY_LAYOUT_INTEL = 0x83FF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FragmentLightingSgix">
<summary>
Original was GL_FRAGMENT_LIGHTING_SGIX = 0x8400
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FragmentColorMaterialSgix">
<summary>
Original was GL_FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FragmentColorMaterialFaceSgix">
<summary>
Original was GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX = 0x8402
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FragmentColorMaterialParameterSgix">
<summary>
Original was GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = 0x8403
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxFragmentLightsSgix">
<summary>
Original was GL_MAX_FRAGMENT_LIGHTS_SGIX = 0x8404
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxActiveLightsSgix">
<summary>
Original was GL_MAX_ACTIVE_LIGHTS_SGIX = 0x8405
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CurrentRasterNormalSgix">
<summary>
Original was GL_CURRENT_RASTER_NORMAL_SGIX = 0x8406
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.LightEnvModeSgix">
<summary>
Original was GL_LIGHT_ENV_MODE_SGIX = 0x8407
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FragmentLightModelLocalViewerSgix">
<summary>
Original was GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FragmentLightModelTwoSideSgix">
<summary>
Original was GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FragmentLightModelAmbientSgix">
<summary>
Original was GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FragmentLightModelNormalInterpolationSgix">
<summary>
Original was GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FragmentLight0Sgix">
<summary>
Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FragmentLight1Sgix">
<summary>
Original was GL_FRAGMENT_LIGHT1_SGIX = 0x840D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FragmentLight2Sgix">
<summary>
Original was GL_FRAGMENT_LIGHT2_SGIX = 0x840E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FragmentLight3Sgix">
<summary>
Original was GL_FRAGMENT_LIGHT3_SGIX = 0x840F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FragmentLight4Sgix">
<summary>
Original was GL_FRAGMENT_LIGHT4_SGIX = 0x8410
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FragmentLight5Sgix">
<summary>
Original was GL_FRAGMENT_LIGHT5_SGIX = 0x8411
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FragmentLight6Sgix">
<summary>
Original was GL_FRAGMENT_LIGHT6_SGIX = 0x8412
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FragmentLight7Sgix">
<summary>
Original was GL_FRAGMENT_LIGHT7_SGIX = 0x8413
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PackResampleSgix">
<summary>
Original was GL_PACK_RESAMPLE_SGIX = 0x842C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnpackResampleSgix">
<summary>
Original was GL_UNPACK_RESAMPLE_SGIX = 0x842D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ResampleReplicateSgix">
<summary>
Original was GL_RESAMPLE_REPLICATE_SGIX = 0x842E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ResampleZeroFillSgix">
<summary>
Original was GL_RESAMPLE_ZERO_FILL_SGIX = 0x842F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ResampleDecimateSgix">
<summary>
Original was GL_RESAMPLE_DECIMATE_SGIX = 0x8430
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TangentArrayExt">
<summary>
Original was GL_TANGENT_ARRAY_EXT = 0x8439
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.BinormalArrayExt">
<summary>
Original was GL_BINORMAL_ARRAY_EXT = 0x843A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CurrentTangentExt">
<summary>
Original was GL_CURRENT_TANGENT_EXT = 0x843B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CurrentBinormalExt">
<summary>
Original was GL_CURRENT_BINORMAL_EXT = 0x843C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TangentArrayTypeExt">
<summary>
Original was GL_TANGENT_ARRAY_TYPE_EXT = 0x843E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TangentArrayStrideExt">
<summary>
Original was GL_TANGENT_ARRAY_STRIDE_EXT = 0x843F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.BinormalArrayTypeExt">
<summary>
Original was GL_BINORMAL_ARRAY_TYPE_EXT = 0x8440
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.BinormalArrayStrideExt">
<summary>
Original was GL_BINORMAL_ARRAY_STRIDE_EXT = 0x8441
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TangentArrayPointerExt">
<summary>
Original was GL_TANGENT_ARRAY_POINTER_EXT = 0x8442
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.BinormalArrayPointerExt">
<summary>
Original was GL_BINORMAL_ARRAY_POINTER_EXT = 0x8443
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Map1TangentExt">
<summary>
Original was GL_MAP1_TANGENT_EXT = 0x8444
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Map2TangentExt">
<summary>
Original was GL_MAP2_TANGENT_EXT = 0x8445
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Map1BinormalExt">
<summary>
Original was GL_MAP1_BINORMAL_EXT = 0x8446
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Map2BinormalExt">
<summary>
Original was GL_MAP2_BINORMAL_EXT = 0x8447
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.NearestClipmapNearestSgix">
<summary>
Original was GL_NEAREST_CLIPMAP_NEAREST_SGIX = 0x844D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.NearestClipmapLinearSgix">
<summary>
Original was GL_NEAREST_CLIPMAP_LINEAR_SGIX = 0x844E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.LinearClipmapNearestSgix">
<summary>
Original was GL_LINEAR_CLIPMAP_NEAREST_SGIX = 0x844F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FogCoordinateSource">
<summary>
Original was GL_FOG_COORDINATE_SOURCE = 0x8450
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FogCoordinateSourceExt">
<summary>
Original was GL_FOG_COORDINATE_SOURCE_EXT = 0x8450
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FogCoordSrc">
<summary>
Original was GL_FOG_COORD_SRC = 0x8450
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FogCoord">
<summary>
Original was GL_FOG_COORD = 0x8451
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FogCoordinate">
<summary>
Original was GL_FOG_COORDINATE = 0x8451
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FogCoordinateExt">
<summary>
Original was GL_FOG_COORDINATE_EXT = 0x8451
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FragmentDepth">
<summary>
Original was GL_FRAGMENT_DEPTH = 0x8452
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FragmentDepthExt">
<summary>
Original was GL_FRAGMENT_DEPTH_EXT = 0x8452
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CurrentFogCoord">
<summary>
Original was GL_CURRENT_FOG_COORD = 0x8453
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CurrentFogCoordinate">
<summary>
Original was GL_CURRENT_FOG_COORDINATE = 0x8453
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CurrentFogCoordinateExt">
<summary>
Original was GL_CURRENT_FOG_COORDINATE_EXT = 0x8453
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FogCoordArrayType">
<summary>
Original was GL_FOG_COORD_ARRAY_TYPE = 0x8454
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FogCoordinateArrayType">
<summary>
Original was GL_FOG_COORDINATE_ARRAY_TYPE = 0x8454
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FogCoordinateArrayTypeExt">
<summary>
Original was GL_FOG_COORDINATE_ARRAY_TYPE_EXT = 0x8454
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FogCoordArrayStride">
<summary>
Original was GL_FOG_COORD_ARRAY_STRIDE = 0x8455
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FogCoordinateArrayStride">
<summary>
Original was GL_FOG_COORDINATE_ARRAY_STRIDE = 0x8455
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FogCoordinateArrayStrideExt">
<summary>
Original was GL_FOG_COORDINATE_ARRAY_STRIDE_EXT = 0x8455
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FogCoordArrayPointer">
<summary>
Original was GL_FOG_COORD_ARRAY_POINTER = 0x8456
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FogCoordinateArrayPointer">
<summary>
Original was GL_FOG_COORDINATE_ARRAY_POINTER = 0x8456
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FogCoordinateArrayPointerExt">
<summary>
Original was GL_FOG_COORDINATE_ARRAY_POINTER_EXT = 0x8456
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FogCoordArray">
<summary>
Original was GL_FOG_COORD_ARRAY = 0x8457
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FogCoordinateArray">
<summary>
Original was GL_FOG_COORDINATE_ARRAY = 0x8457
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FogCoordinateArrayExt">
<summary>
Original was GL_FOG_COORDINATE_ARRAY_EXT = 0x8457
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ColorSum">
<summary>
Original was GL_COLOR_SUM = 0x8458
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ColorSumArb">
<summary>
Original was GL_COLOR_SUM_ARB = 0x8458
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ColorSumExt">
<summary>
Original was GL_COLOR_SUM_EXT = 0x8458
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CurrentSecondaryColor">
<summary>
Original was GL_CURRENT_SECONDARY_COLOR = 0x8459
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CurrentSecondaryColorExt">
<summary>
Original was GL_CURRENT_SECONDARY_COLOR_EXT = 0x8459
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SecondaryColorArraySize">
<summary>
Original was GL_SECONDARY_COLOR_ARRAY_SIZE = 0x845A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SecondaryColorArraySizeExt">
<summary>
Original was GL_SECONDARY_COLOR_ARRAY_SIZE_EXT = 0x845A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SecondaryColorArrayType">
<summary>
Original was GL_SECONDARY_COLOR_ARRAY_TYPE = 0x845B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SecondaryColorArrayTypeExt">
<summary>
Original was GL_SECONDARY_COLOR_ARRAY_TYPE_EXT = 0x845B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SecondaryColorArrayStride">
<summary>
Original was GL_SECONDARY_COLOR_ARRAY_STRIDE = 0x845C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SecondaryColorArrayStrideExt">
<summary>
Original was GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT = 0x845C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SecondaryColorArrayPointer">
<summary>
Original was GL_SECONDARY_COLOR_ARRAY_POINTER = 0x845D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SecondaryColorArrayPointerExt">
<summary>
Original was GL_SECONDARY_COLOR_ARRAY_POINTER_EXT = 0x845D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SecondaryColorArray">
<summary>
Original was GL_SECONDARY_COLOR_ARRAY = 0x845E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SecondaryColorArrayExt">
<summary>
Original was GL_SECONDARY_COLOR_ARRAY_EXT = 0x845E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CurrentRasterSecondaryColor">
<summary>
Original was GL_CURRENT_RASTER_SECONDARY_COLOR = 0x845F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.RgbIccSgix">
<summary>
Original was GL_RGB_ICC_SGIX = 0x8460
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.RgbaIccSgix">
<summary>
Original was GL_RGBA_ICC_SGIX = 0x8461
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.AlphaIccSgix">
<summary>
Original was GL_ALPHA_ICC_SGIX = 0x8462
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.LuminanceIccSgix">
<summary>
Original was GL_LUMINANCE_ICC_SGIX = 0x8463
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.IntensityIccSgix">
<summary>
Original was GL_INTENSITY_ICC_SGIX = 0x8464
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.LuminanceAlphaIccSgix">
<summary>
Original was GL_LUMINANCE_ALPHA_ICC_SGIX = 0x8465
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.R5G6B5IccSgix">
<summary>
Original was GL_R5_G6_B5_ICC_SGIX = 0x8466
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.R5G6B5A8IccSgix">
<summary>
Original was GL_R5_G6_B5_A8_ICC_SGIX = 0x8467
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Alpha16IccSgix">
<summary>
Original was GL_ALPHA16_ICC_SGIX = 0x8468
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Luminance16IccSgix">
<summary>
Original was GL_LUMINANCE16_ICC_SGIX = 0x8469
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Intensity16IccSgix">
<summary>
Original was GL_INTENSITY16_ICC_SGIX = 0x846A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Luminance16Alpha8IccSgix">
<summary>
Original was GL_LUMINANCE16_ALPHA8_ICC_SGIX = 0x846B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.AliasedPointSizeRange">
<summary>
Original was GL_ALIASED_POINT_SIZE_RANGE = 0x846D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.AliasedLineWidthRange">
<summary>
Original was GL_ALIASED_LINE_WIDTH_RANGE = 0x846E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ScreenCoordinatesRend">
<summary>
Original was GL_SCREEN_COORDINATES_REND = 0x8490
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.InvertedScreenWRend">
<summary>
Original was GL_INVERTED_SCREEN_W_REND = 0x8491
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Texture0">
<summary>
Original was GL_TEXTURE0 = 0x84C0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Texture0Arb">
<summary>
Original was GL_TEXTURE0_ARB = 0x84C0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Texture1">
<summary>
Original was GL_TEXTURE1 = 0x84C1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Texture1Arb">
<summary>
Original was GL_TEXTURE1_ARB = 0x84C1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Texture2">
<summary>
Original was GL_TEXTURE2 = 0x84C2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Texture2Arb">
<summary>
Original was GL_TEXTURE2_ARB = 0x84C2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Texture3">
<summary>
Original was GL_TEXTURE3 = 0x84C3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Texture3Arb">
<summary>
Original was GL_TEXTURE3_ARB = 0x84C3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Texture4">
<summary>
Original was GL_TEXTURE4 = 0x84C4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Texture4Arb">
<summary>
Original was GL_TEXTURE4_ARB = 0x84C4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Texture5">
<summary>
Original was GL_TEXTURE5 = 0x84C5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Texture5Arb">
<summary>
Original was GL_TEXTURE5_ARB = 0x84C5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Texture6">
<summary>
Original was GL_TEXTURE6 = 0x84C6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Texture6Arb">
<summary>
Original was GL_TEXTURE6_ARB = 0x84C6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Texture7">
<summary>
Original was GL_TEXTURE7 = 0x84C7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Texture7Arb">
<summary>
Original was GL_TEXTURE7_ARB = 0x84C7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Texture8">
<summary>
Original was GL_TEXTURE8 = 0x84C8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Texture8Arb">
<summary>
Original was GL_TEXTURE8_ARB = 0x84C8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Texture9">
<summary>
Original was GL_TEXTURE9 = 0x84C9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Texture9Arb">
<summary>
Original was GL_TEXTURE9_ARB = 0x84C9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Texture10">
<summary>
Original was GL_TEXTURE10 = 0x84CA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Texture10Arb">
<summary>
Original was GL_TEXTURE10_ARB = 0x84CA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Texture11">
<summary>
Original was GL_TEXTURE11 = 0x84CB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Texture11Arb">
<summary>
Original was GL_TEXTURE11_ARB = 0x84CB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Texture12">
<summary>
Original was GL_TEXTURE12 = 0x84CC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Texture12Arb">
<summary>
Original was GL_TEXTURE12_ARB = 0x84CC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Texture13">
<summary>
Original was GL_TEXTURE13 = 0x84CD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Texture13Arb">
<summary>
Original was GL_TEXTURE13_ARB = 0x84CD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Texture14">
<summary>
Original was GL_TEXTURE14 = 0x84CE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Texture14Arb">
<summary>
Original was GL_TEXTURE14_ARB = 0x84CE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Texture15">
<summary>
Original was GL_TEXTURE15 = 0x84CF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Texture15Arb">
<summary>
Original was GL_TEXTURE15_ARB = 0x84CF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Texture16">
<summary>
Original was GL_TEXTURE16 = 0x84D0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Texture16Arb">
<summary>
Original was GL_TEXTURE16_ARB = 0x84D0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Texture17">
<summary>
Original was GL_TEXTURE17 = 0x84D1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Texture17Arb">
<summary>
Original was GL_TEXTURE17_ARB = 0x84D1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Texture18">
<summary>
Original was GL_TEXTURE18 = 0x84D2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Texture18Arb">
<summary>
Original was GL_TEXTURE18_ARB = 0x84D2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Texture19">
<summary>
Original was GL_TEXTURE19 = 0x84D3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Texture19Arb">
<summary>
Original was GL_TEXTURE19_ARB = 0x84D3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Texture20">
<summary>
Original was GL_TEXTURE20 = 0x84D4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Texture20Arb">
<summary>
Original was GL_TEXTURE20_ARB = 0x84D4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Texture21">
<summary>
Original was GL_TEXTURE21 = 0x84D5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Texture21Arb">
<summary>
Original was GL_TEXTURE21_ARB = 0x84D5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Texture22">
<summary>
Original was GL_TEXTURE22 = 0x84D6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Texture22Arb">
<summary>
Original was GL_TEXTURE22_ARB = 0x84D6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Texture23">
<summary>
Original was GL_TEXTURE23 = 0x84D7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Texture23Arb">
<summary>
Original was GL_TEXTURE23_ARB = 0x84D7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Texture24">
<summary>
Original was GL_TEXTURE24 = 0x84D8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Texture24Arb">
<summary>
Original was GL_TEXTURE24_ARB = 0x84D8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Texture25">
<summary>
Original was GL_TEXTURE25 = 0x84D9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Texture25Arb">
<summary>
Original was GL_TEXTURE25_ARB = 0x84D9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Texture26">
<summary>
Original was GL_TEXTURE26 = 0x84DA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Texture26Arb">
<summary>
Original was GL_TEXTURE26_ARB = 0x84DA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Texture27">
<summary>
Original was GL_TEXTURE27 = 0x84DB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Texture27Arb">
<summary>
Original was GL_TEXTURE27_ARB = 0x84DB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Texture28">
<summary>
Original was GL_TEXTURE28 = 0x84DC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Texture28Arb">
<summary>
Original was GL_TEXTURE28_ARB = 0x84DC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Texture29">
<summary>
Original was GL_TEXTURE29 = 0x84DD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Texture29Arb">
<summary>
Original was GL_TEXTURE29_ARB = 0x84DD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Texture30">
<summary>
Original was GL_TEXTURE30 = 0x84DE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Texture30Arb">
<summary>
Original was GL_TEXTURE30_ARB = 0x84DE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Texture31">
<summary>
Original was GL_TEXTURE31 = 0x84DF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Texture31Arb">
<summary>
Original was GL_TEXTURE31_ARB = 0x84DF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ActiveTexture">
<summary>
Original was GL_ACTIVE_TEXTURE = 0x84E0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ActiveTextureArb">
<summary>
Original was GL_ACTIVE_TEXTURE_ARB = 0x84E0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ClientActiveTexture">
<summary>
Original was GL_CLIENT_ACTIVE_TEXTURE = 0x84E1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ClientActiveTextureArb">
<summary>
Original was GL_CLIENT_ACTIVE_TEXTURE_ARB = 0x84E1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxTextureUnits">
<summary>
Original was GL_MAX_TEXTURE_UNITS = 0x84E2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxTextureUnitsArb">
<summary>
Original was GL_MAX_TEXTURE_UNITS_ARB = 0x84E2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PathTransposeModelviewMatrixNv">
<summary>
Original was GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV = 0x84E3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TransposeModelviewMatrix">
<summary>
Original was GL_TRANSPOSE_MODELVIEW_MATRIX = 0x84E3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TransposeModelviewMatrixArb">
<summary>
Original was GL_TRANSPOSE_MODELVIEW_MATRIX_ARB = 0x84E3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PathTransposeProjectionMatrixNv">
<summary>
Original was GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV = 0x84E4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TransposeProjectionMatrix">
<summary>
Original was GL_TRANSPOSE_PROJECTION_MATRIX = 0x84E4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TransposeProjectionMatrixArb">
<summary>
Original was GL_TRANSPOSE_PROJECTION_MATRIX_ARB = 0x84E4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TransposeTextureMatrix">
<summary>
Original was GL_TRANSPOSE_TEXTURE_MATRIX = 0x84E5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TransposeTextureMatrixArb">
<summary>
Original was GL_TRANSPOSE_TEXTURE_MATRIX_ARB = 0x84E5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TransposeColorMatrix">
<summary>
Original was GL_TRANSPOSE_COLOR_MATRIX = 0x84E6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TransposeColorMatrixArb">
<summary>
Original was GL_TRANSPOSE_COLOR_MATRIX_ARB = 0x84E6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Subtract">
<summary>
Original was GL_SUBTRACT = 0x84E7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SubtractArb">
<summary>
Original was GL_SUBTRACT_ARB = 0x84E7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxRenderbufferSize">
<summary>
Original was GL_MAX_RENDERBUFFER_SIZE = 0x84E8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxRenderbufferSizeExt">
<summary>
Original was GL_MAX_RENDERBUFFER_SIZE_EXT = 0x84E8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CompressedAlpha">
<summary>
Original was GL_COMPRESSED_ALPHA = 0x84E9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CompressedAlphaArb">
<summary>
Original was GL_COMPRESSED_ALPHA_ARB = 0x84E9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CompressedLuminance">
<summary>
Original was GL_COMPRESSED_LUMINANCE = 0x84EA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CompressedLuminanceArb">
<summary>
Original was GL_COMPRESSED_LUMINANCE_ARB = 0x84EA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CompressedLuminanceAlpha">
<summary>
Original was GL_COMPRESSED_LUMINANCE_ALPHA = 0x84EB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CompressedLuminanceAlphaArb">
<summary>
Original was GL_COMPRESSED_LUMINANCE_ALPHA_ARB = 0x84EB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CompressedIntensity">
<summary>
Original was GL_COMPRESSED_INTENSITY = 0x84EC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CompressedIntensityArb">
<summary>
Original was GL_COMPRESSED_INTENSITY_ARB = 0x84EC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CompressedRgb">
<summary>
Original was GL_COMPRESSED_RGB = 0x84ED
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CompressedRgbArb">
<summary>
Original was GL_COMPRESSED_RGB_ARB = 0x84ED
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CompressedRgba">
<summary>
Original was GL_COMPRESSED_RGBA = 0x84EE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CompressedRgbaArb">
<summary>
Original was GL_COMPRESSED_RGBA_ARB = 0x84EE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureCompressionHint">
<summary>
Original was GL_TEXTURE_COMPRESSION_HINT = 0x84EF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureCompressionHintArb">
<summary>
Original was GL_TEXTURE_COMPRESSION_HINT_ARB = 0x84EF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UniformBlockReferencedByTessControlShader">
<summary>
Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UniformBlockReferencedByTessEvaluationShader">
<summary>
Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.AllCompletedNv">
<summary>
Original was GL_ALL_COMPLETED_NV = 0x84F2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FenceStatusNv">
<summary>
Original was GL_FENCE_STATUS_NV = 0x84F3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FenceConditionNv">
<summary>
Original was GL_FENCE_CONDITION_NV = 0x84F4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureRectangle">
<summary>
Original was GL_TEXTURE_RECTANGLE = 0x84F5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureRectangleArb">
<summary>
Original was GL_TEXTURE_RECTANGLE_ARB = 0x84F5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureRectangleNv">
<summary>
Original was GL_TEXTURE_RECTANGLE_NV = 0x84F5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureBindingRectangle">
<summary>
Original was GL_TEXTURE_BINDING_RECTANGLE = 0x84F6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureBindingRectangleArb">
<summary>
Original was GL_TEXTURE_BINDING_RECTANGLE_ARB = 0x84F6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureBindingRectangleNv">
<summary>
Original was GL_TEXTURE_BINDING_RECTANGLE_NV = 0x84F6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ProxyTextureRectangle">
<summary>
Original was GL_PROXY_TEXTURE_RECTANGLE = 0x84F7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ProxyTextureRectangleArb">
<summary>
Original was GL_PROXY_TEXTURE_RECTANGLE_ARB = 0x84F7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ProxyTextureRectangleNv">
<summary>
Original was GL_PROXY_TEXTURE_RECTANGLE_NV = 0x84F7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxRectangleTextureSize">
<summary>
Original was GL_MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxRectangleTextureSizeArb">
<summary>
Original was GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB = 0x84F8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxRectangleTextureSizeNv">
<summary>
Original was GL_MAX_RECTANGLE_TEXTURE_SIZE_NV = 0x84F8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DepthStencil">
<summary>
Original was GL_DEPTH_STENCIL = 0x84F9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DepthStencilExt">
<summary>
Original was GL_DEPTH_STENCIL_EXT = 0x84F9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DepthStencilNv">
<summary>
Original was GL_DEPTH_STENCIL_NV = 0x84F9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnsignedInt248">
<summary>
Original was GL_UNSIGNED_INT_24_8 = 0x84FA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnsignedInt248Ext">
<summary>
Original was GL_UNSIGNED_INT_24_8_EXT = 0x84FA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnsignedInt248Nv">
<summary>
Original was GL_UNSIGNED_INT_24_8_NV = 0x84FA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxTextureLodBias">
<summary>
Original was GL_MAX_TEXTURE_LOD_BIAS = 0x84FD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxTextureLodBiasExt">
<summary>
Original was GL_MAX_TEXTURE_LOD_BIAS_EXT = 0x84FD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureMaxAnisotropyExt">
<summary>
Original was GL_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxTextureMaxAnisotropyExt">
<summary>
Original was GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureFilterControl">
<summary>
Original was GL_TEXTURE_FILTER_CONTROL = 0x8500
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureFilterControlExt">
<summary>
Original was GL_TEXTURE_FILTER_CONTROL_EXT = 0x8500
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureLodBias">
<summary>
Original was GL_TEXTURE_LOD_BIAS = 0x8501
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureLodBiasExt">
<summary>
Original was GL_TEXTURE_LOD_BIAS_EXT = 0x8501
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Modelview1StackDepthExt">
<summary>
Original was GL_MODELVIEW1_STACK_DEPTH_EXT = 0x8502
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Combine4Nv">
<summary>
Original was GL_COMBINE4_NV = 0x8503
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxShininessNv">
<summary>
Original was GL_MAX_SHININESS_NV = 0x8504
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxSpotExponentNv">
<summary>
Original was GL_MAX_SPOT_EXPONENT_NV = 0x8505
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Modelview1MatrixExt">
<summary>
Original was GL_MODELVIEW1_MATRIX_EXT = 0x8506
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.IncrWrap">
<summary>
Original was GL_INCR_WRAP = 0x8507
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.IncrWrapExt">
<summary>
Original was GL_INCR_WRAP_EXT = 0x8507
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DecrWrap">
<summary>
Original was GL_DECR_WRAP = 0x8508
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DecrWrapExt">
<summary>
Original was GL_DECR_WRAP_EXT = 0x8508
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexWeightingExt">
<summary>
Original was GL_VERTEX_WEIGHTING_EXT = 0x8509
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Modelview1Arb">
<summary>
Original was GL_MODELVIEW1_ARB = 0x850A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Modelview1Ext">
<summary>
Original was GL_MODELVIEW1_EXT = 0x850A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CurrentVertexWeightExt">
<summary>
Original was GL_CURRENT_VERTEX_WEIGHT_EXT = 0x850B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexWeightArrayExt">
<summary>
Original was GL_VERTEX_WEIGHT_ARRAY_EXT = 0x850C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexWeightArraySizeExt">
<summary>
Original was GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT = 0x850D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexWeightArrayTypeExt">
<summary>
Original was GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT = 0x850E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexWeightArrayStrideExt">
<summary>
Original was GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT = 0x850F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexWeightArrayPointerExt">
<summary>
Original was GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT = 0x8510
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.NormalMap">
<summary>
Original was GL_NORMAL_MAP = 0x8511
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.NormalMapArb">
<summary>
Original was GL_NORMAL_MAP_ARB = 0x8511
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.NormalMapExt">
<summary>
Original was GL_NORMAL_MAP_EXT = 0x8511
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.NormalMapNv">
<summary>
Original was GL_NORMAL_MAP_NV = 0x8511
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ReflectionMap">
<summary>
Original was GL_REFLECTION_MAP = 0x8512
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ReflectionMapArb">
<summary>
Original was GL_REFLECTION_MAP_ARB = 0x8512
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ReflectionMapExt">
<summary>
Original was GL_REFLECTION_MAP_EXT = 0x8512
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ReflectionMapNv">
<summary>
Original was GL_REFLECTION_MAP_NV = 0x8512
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureCubeMap">
<summary>
Original was GL_TEXTURE_CUBE_MAP = 0x8513
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureCubeMapArb">
<summary>
Original was GL_TEXTURE_CUBE_MAP_ARB = 0x8513
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureCubeMapExt">
<summary>
Original was GL_TEXTURE_CUBE_MAP_EXT = 0x8513
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureBindingCubeMap">
<summary>
Original was GL_TEXTURE_BINDING_CUBE_MAP = 0x8514
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureBindingCubeMapArb">
<summary>
Original was GL_TEXTURE_BINDING_CUBE_MAP_ARB = 0x8514
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureBindingCubeMapExt">
<summary>
Original was GL_TEXTURE_BINDING_CUBE_MAP_EXT = 0x8514
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureCubeMapPositiveX">
<summary>
Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureCubeMapPositiveXArb">
<summary>
Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB = 0x8515
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureCubeMapPositiveXExt">
<summary>
Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT = 0x8515
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureCubeMapNegativeX">
<summary>
Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureCubeMapNegativeXArb">
<summary>
Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = 0x8516
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureCubeMapNegativeXExt">
<summary>
Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT = 0x8516
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureCubeMapPositiveY">
<summary>
Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureCubeMapPositiveYArb">
<summary>
Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = 0x8517
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureCubeMapPositiveYExt">
<summary>
Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT = 0x8517
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureCubeMapNegativeY">
<summary>
Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureCubeMapNegativeYArb">
<summary>
Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = 0x8518
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureCubeMapNegativeYExt">
<summary>
Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT = 0x8518
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureCubeMapPositiveZ">
<summary>
Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureCubeMapPositiveZArb">
<summary>
Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = 0x8519
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureCubeMapPositiveZExt">
<summary>
Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT = 0x8519
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureCubeMapNegativeZ">
<summary>
Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureCubeMapNegativeZArb">
<summary>
Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = 0x851A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureCubeMapNegativeZExt">
<summary>
Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT = 0x851A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ProxyTextureCubeMap">
<summary>
Original was GL_PROXY_TEXTURE_CUBE_MAP = 0x851B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ProxyTextureCubeMapArb">
<summary>
Original was GL_PROXY_TEXTURE_CUBE_MAP_ARB = 0x851B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ProxyTextureCubeMapExt">
<summary>
Original was GL_PROXY_TEXTURE_CUBE_MAP_EXT = 0x851B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxCubeMapTextureSize">
<summary>
Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxCubeMapTextureSizeArb">
<summary>
Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB = 0x851C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxCubeMapTextureSizeExt">
<summary>
Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT = 0x851C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexArrayRangeApple">
<summary>
Original was GL_VERTEX_ARRAY_RANGE_APPLE = 0x851D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexArrayRangeNv">
<summary>
Original was GL_VERTEX_ARRAY_RANGE_NV = 0x851D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexArrayRangeLengthApple">
<summary>
Original was GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE = 0x851E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexArrayRangeLengthNv">
<summary>
Original was GL_VERTEX_ARRAY_RANGE_LENGTH_NV = 0x851E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexArrayRangeValidNv">
<summary>
Original was GL_VERTEX_ARRAY_RANGE_VALID_NV = 0x851F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexArrayStorageHintApple">
<summary>
Original was GL_VERTEX_ARRAY_STORAGE_HINT_APPLE = 0x851F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxVertexArrayRangeElementNv">
<summary>
Original was GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV = 0x8520
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexArrayRangePointerApple">
<summary>
Original was GL_VERTEX_ARRAY_RANGE_POINTER_APPLE = 0x8521
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexArrayRangePointerNv">
<summary>
Original was GL_VERTEX_ARRAY_RANGE_POINTER_NV = 0x8521
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.RegisterCombinersNv">
<summary>
Original was GL_REGISTER_COMBINERS_NV = 0x8522
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VariableANv">
<summary>
Original was GL_VARIABLE_A_NV = 0x8523
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VariableBNv">
<summary>
Original was GL_VARIABLE_B_NV = 0x8524
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VariableCNv">
<summary>
Original was GL_VARIABLE_C_NV = 0x8525
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VariableDNv">
<summary>
Original was GL_VARIABLE_D_NV = 0x8526
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VariableENv">
<summary>
Original was GL_VARIABLE_E_NV = 0x8527
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VariableFNv">
<summary>
Original was GL_VARIABLE_F_NV = 0x8528
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VariableGNv">
<summary>
Original was GL_VARIABLE_G_NV = 0x8529
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ConstantColor0Nv">
<summary>
Original was GL_CONSTANT_COLOR0_NV = 0x852A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ConstantColor1Nv">
<summary>
Original was GL_CONSTANT_COLOR1_NV = 0x852B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PrimaryColorNv">
<summary>
Original was GL_PRIMARY_COLOR_NV = 0x852C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SecondaryColorNv">
<summary>
Original was GL_SECONDARY_COLOR_NV = 0x852D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Spare0Nv">
<summary>
Original was GL_SPARE0_NV = 0x852E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Spare1Nv">
<summary>
Original was GL_SPARE1_NV = 0x852F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DiscardNv">
<summary>
Original was GL_DISCARD_NV = 0x8530
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ETimesFNv">
<summary>
Original was GL_E_TIMES_F_NV = 0x8531
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Spare0PlusSecondaryColorNv">
<summary>
Original was GL_SPARE0_PLUS_SECONDARY_COLOR_NV = 0x8532
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexArrayRangeWithoutFlushNv">
<summary>
Original was GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV = 0x8533
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MultisampleFilterHintNv">
<summary>
Original was GL_MULTISAMPLE_FILTER_HINT_NV = 0x8534
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PerStageConstantsNv">
<summary>
Original was GL_PER_STAGE_CONSTANTS_NV = 0x8535
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnsignedIdentityNv">
<summary>
Original was GL_UNSIGNED_IDENTITY_NV = 0x8536
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnsignedInvertNv">
<summary>
Original was GL_UNSIGNED_INVERT_NV = 0x8537
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ExpandNormalNv">
<summary>
Original was GL_EXPAND_NORMAL_NV = 0x8538
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ExpandNegateNv">
<summary>
Original was GL_EXPAND_NEGATE_NV = 0x8539
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.HalfBiasNormalNv">
<summary>
Original was GL_HALF_BIAS_NORMAL_NV = 0x853A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.HalfBiasNegateNv">
<summary>
Original was GL_HALF_BIAS_NEGATE_NV = 0x853B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SignedIdentityNv">
<summary>
Original was GL_SIGNED_IDENTITY_NV = 0x853C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SignedNegateNv">
<summary>
Original was GL_SIGNED_NEGATE_NV = 0x853D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ScaleByTwoNv">
<summary>
Original was GL_SCALE_BY_TWO_NV = 0x853E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ScaleByFourNv">
<summary>
Original was GL_SCALE_BY_FOUR_NV = 0x853F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ScaleByOneHalfNv">
<summary>
Original was GL_SCALE_BY_ONE_HALF_NV = 0x8540
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.BiasByNegativeOneHalfNv">
<summary>
Original was GL_BIAS_BY_NEGATIVE_ONE_HALF_NV = 0x8541
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CombinerInputNv">
<summary>
Original was GL_COMBINER_INPUT_NV = 0x8542
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CombinerMappingNv">
<summary>
Original was GL_COMBINER_MAPPING_NV = 0x8543
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CombinerComponentUsageNv">
<summary>
Original was GL_COMBINER_COMPONENT_USAGE_NV = 0x8544
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CombinerAbDotProductNv">
<summary>
Original was GL_COMBINER_AB_DOT_PRODUCT_NV = 0x8545
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CombinerCdDotProductNv">
<summary>
Original was GL_COMBINER_CD_DOT_PRODUCT_NV = 0x8546
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CombinerMuxSumNv">
<summary>
Original was GL_COMBINER_MUX_SUM_NV = 0x8547
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CombinerScaleNv">
<summary>
Original was GL_COMBINER_SCALE_NV = 0x8548
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CombinerBiasNv">
<summary>
Original was GL_COMBINER_BIAS_NV = 0x8549
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CombinerAbOutputNv">
<summary>
Original was GL_COMBINER_AB_OUTPUT_NV = 0x854A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CombinerCdOutputNv">
<summary>
Original was GL_COMBINER_CD_OUTPUT_NV = 0x854B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CombinerSumOutputNv">
<summary>
Original was GL_COMBINER_SUM_OUTPUT_NV = 0x854C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxGeneralCombinersNv">
<summary>
Original was GL_MAX_GENERAL_COMBINERS_NV = 0x854D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.NumGeneralCombinersNv">
<summary>
Original was GL_NUM_GENERAL_COMBINERS_NV = 0x854E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ColorSumClampNv">
<summary>
Original was GL_COLOR_SUM_CLAMP_NV = 0x854F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Combiner0Nv">
<summary>
Original was GL_COMBINER0_NV = 0x8550
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Combiner1Nv">
<summary>
Original was GL_COMBINER1_NV = 0x8551
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Combiner2Nv">
<summary>
Original was GL_COMBINER2_NV = 0x8552
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Combiner3Nv">
<summary>
Original was GL_COMBINER3_NV = 0x8553
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Combiner4Nv">
<summary>
Original was GL_COMBINER4_NV = 0x8554
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Combiner5Nv">
<summary>
Original was GL_COMBINER5_NV = 0x8555
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Combiner6Nv">
<summary>
Original was GL_COMBINER6_NV = 0x8556
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Combiner7Nv">
<summary>
Original was GL_COMBINER7_NV = 0x8557
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PrimitiveRestartNv">
<summary>
Original was GL_PRIMITIVE_RESTART_NV = 0x8558
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PrimitiveRestartIndexNv">
<summary>
Original was GL_PRIMITIVE_RESTART_INDEX_NV = 0x8559
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FogDistanceModeNv">
<summary>
Original was GL_FOG_DISTANCE_MODE_NV = 0x855A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.EyeRadialNv">
<summary>
Original was GL_EYE_RADIAL_NV = 0x855B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.EyePlaneAbsoluteNv">
<summary>
Original was GL_EYE_PLANE_ABSOLUTE_NV = 0x855C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.EmbossLightNv">
<summary>
Original was GL_EMBOSS_LIGHT_NV = 0x855D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.EmbossConstantNv">
<summary>
Original was GL_EMBOSS_CONSTANT_NV = 0x855E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.EmbossMapNv">
<summary>
Original was GL_EMBOSS_MAP_NV = 0x855F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.RedMinClampIngr">
<summary>
Original was GL_RED_MIN_CLAMP_INGR = 0x8560
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.GreenMinClampIngr">
<summary>
Original was GL_GREEN_MIN_CLAMP_INGR = 0x8561
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.BlueMinClampIngr">
<summary>
Original was GL_BLUE_MIN_CLAMP_INGR = 0x8562
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.AlphaMinClampIngr">
<summary>
Original was GL_ALPHA_MIN_CLAMP_INGR = 0x8563
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.RedMaxClampIngr">
<summary>
Original was GL_RED_MAX_CLAMP_INGR = 0x8564
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.GreenMaxClampIngr">
<summary>
Original was GL_GREEN_MAX_CLAMP_INGR = 0x8565
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.BlueMaxClampIngr">
<summary>
Original was GL_BLUE_MAX_CLAMP_INGR = 0x8566
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.AlphaMaxClampIngr">
<summary>
Original was GL_ALPHA_MAX_CLAMP_INGR = 0x8567
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.InterlaceReadIngr">
<summary>
Original was GL_INTERLACE_READ_INGR = 0x8568
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Combine">
<summary>
Original was GL_COMBINE = 0x8570
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CombineArb">
<summary>
Original was GL_COMBINE_ARB = 0x8570
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CombineExt">
<summary>
Original was GL_COMBINE_EXT = 0x8570
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CombineRgb">
<summary>
Original was GL_COMBINE_RGB = 0x8571
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CombineRgbArb">
<summary>
Original was GL_COMBINE_RGB_ARB = 0x8571
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CombineRgbExt">
<summary>
Original was GL_COMBINE_RGB_EXT = 0x8571
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CombineAlpha">
<summary>
Original was GL_COMBINE_ALPHA = 0x8572
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CombineAlphaArb">
<summary>
Original was GL_COMBINE_ALPHA_ARB = 0x8572
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CombineAlphaExt">
<summary>
Original was GL_COMBINE_ALPHA_EXT = 0x8572
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.RgbScale">
<summary>
Original was GL_RGB_SCALE = 0x8573
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.RgbScaleArb">
<summary>
Original was GL_RGB_SCALE_ARB = 0x8573
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.RgbScaleExt">
<summary>
Original was GL_RGB_SCALE_EXT = 0x8573
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.AddSigned">
<summary>
Original was GL_ADD_SIGNED = 0x8574
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.AddSignedArb">
<summary>
Original was GL_ADD_SIGNED_ARB = 0x8574
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.AddSignedExt">
<summary>
Original was GL_ADD_SIGNED_EXT = 0x8574
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Interpolate">
<summary>
Original was GL_INTERPOLATE = 0x8575
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.InterpolateArb">
<summary>
Original was GL_INTERPOLATE_ARB = 0x8575
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.InterpolateExt">
<summary>
Original was GL_INTERPOLATE_EXT = 0x8575
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Constant">
<summary>
Original was GL_CONSTANT = 0x8576
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ConstantArb">
<summary>
Original was GL_CONSTANT_ARB = 0x8576
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ConstantExt">
<summary>
Original was GL_CONSTANT_EXT = 0x8576
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ConstantNv">
<summary>
Original was GL_CONSTANT_NV = 0x8576
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PrimaryColor">
<summary>
Original was GL_PRIMARY_COLOR = 0x8577
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PrimaryColorArb">
<summary>
Original was GL_PRIMARY_COLOR_ARB = 0x8577
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PrimaryColorExt">
<summary>
Original was GL_PRIMARY_COLOR_EXT = 0x8577
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Previous">
<summary>
Original was GL_PREVIOUS = 0x8578
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PreviousArb">
<summary>
Original was GL_PREVIOUS_ARB = 0x8578
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PreviousExt">
<summary>
Original was GL_PREVIOUS_EXT = 0x8578
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Source0Rgb">
<summary>
Original was GL_SOURCE0_RGB = 0x8580
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Source0RgbArb">
<summary>
Original was GL_SOURCE0_RGB_ARB = 0x8580
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Source0RgbExt">
<summary>
Original was GL_SOURCE0_RGB_EXT = 0x8580
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Src0Rgb">
<summary>
Original was GL_SRC0_RGB = 0x8580
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Source1Rgb">
<summary>
Original was GL_SOURCE1_RGB = 0x8581
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Source1RgbArb">
<summary>
Original was GL_SOURCE1_RGB_ARB = 0x8581
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Source1RgbExt">
<summary>
Original was GL_SOURCE1_RGB_EXT = 0x8581
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Src1Rgb">
<summary>
Original was GL_SRC1_RGB = 0x8581
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Source2Rgb">
<summary>
Original was GL_SOURCE2_RGB = 0x8582
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Source2RgbArb">
<summary>
Original was GL_SOURCE2_RGB_ARB = 0x8582
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Source2RgbExt">
<summary>
Original was GL_SOURCE2_RGB_EXT = 0x8582
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Src2Rgb">
<summary>
Original was GL_SRC2_RGB = 0x8582
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Source3RgbNv">
<summary>
Original was GL_SOURCE3_RGB_NV = 0x8583
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Source0Alpha">
<summary>
Original was GL_SOURCE0_ALPHA = 0x8588
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Source0AlphaArb">
<summary>
Original was GL_SOURCE0_ALPHA_ARB = 0x8588
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Source0AlphaExt">
<summary>
Original was GL_SOURCE0_ALPHA_EXT = 0x8588
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Src0Alpha">
<summary>
Original was GL_SRC0_ALPHA = 0x8588
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Source1Alpha">
<summary>
Original was GL_SOURCE1_ALPHA = 0x8589
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Source1AlphaArb">
<summary>
Original was GL_SOURCE1_ALPHA_ARB = 0x8589
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Source1AlphaExt">
<summary>
Original was GL_SOURCE1_ALPHA_EXT = 0x8589
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Src1Alpha">
<summary>
Original was GL_SRC1_ALPHA = 0x8589
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Source2Alpha">
<summary>
Original was GL_SOURCE2_ALPHA = 0x858A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Source2AlphaArb">
<summary>
Original was GL_SOURCE2_ALPHA_ARB = 0x858A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Source2AlphaExt">
<summary>
Original was GL_SOURCE2_ALPHA_EXT = 0x858A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Src2Alpha">
<summary>
Original was GL_SRC2_ALPHA = 0x858A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Source3AlphaNv">
<summary>
Original was GL_SOURCE3_ALPHA_NV = 0x858B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Operand0Rgb">
<summary>
Original was GL_OPERAND0_RGB = 0x8590
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Operand0RgbArb">
<summary>
Original was GL_OPERAND0_RGB_ARB = 0x8590
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Operand0RgbExt">
<summary>
Original was GL_OPERAND0_RGB_EXT = 0x8590
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Operand1Rgb">
<summary>
Original was GL_OPERAND1_RGB = 0x8591
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Operand1RgbArb">
<summary>
Original was GL_OPERAND1_RGB_ARB = 0x8591
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Operand1RgbExt">
<summary>
Original was GL_OPERAND1_RGB_EXT = 0x8591
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Operand2Rgb">
<summary>
Original was GL_OPERAND2_RGB = 0x8592
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Operand2RgbArb">
<summary>
Original was GL_OPERAND2_RGB_ARB = 0x8592
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Operand2RgbExt">
<summary>
Original was GL_OPERAND2_RGB_EXT = 0x8592
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Operand3RgbNv">
<summary>
Original was GL_OPERAND3_RGB_NV = 0x8593
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Operand0Alpha">
<summary>
Original was GL_OPERAND0_ALPHA = 0x8598
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Operand0AlphaArb">
<summary>
Original was GL_OPERAND0_ALPHA_ARB = 0x8598
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Operand0AlphaExt">
<summary>
Original was GL_OPERAND0_ALPHA_EXT = 0x8598
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Operand1Alpha">
<summary>
Original was GL_OPERAND1_ALPHA = 0x8599
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Operand1AlphaArb">
<summary>
Original was GL_OPERAND1_ALPHA_ARB = 0x8599
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Operand1AlphaExt">
<summary>
Original was GL_OPERAND1_ALPHA_EXT = 0x8599
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Operand2Alpha">
<summary>
Original was GL_OPERAND2_ALPHA = 0x859A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Operand2AlphaArb">
<summary>
Original was GL_OPERAND2_ALPHA_ARB = 0x859A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Operand2AlphaExt">
<summary>
Original was GL_OPERAND2_ALPHA_EXT = 0x859A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Operand3AlphaNv">
<summary>
Original was GL_OPERAND3_ALPHA_NV = 0x859B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PackSubsampleRateSgix">
<summary>
Original was GL_PACK_SUBSAMPLE_RATE_SGIX = 0x85A0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnpackSubsampleRateSgix">
<summary>
Original was GL_UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PixelSubsample4444Sgix">
<summary>
Original was GL_PIXEL_SUBSAMPLE_4444_SGIX = 0x85A2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PixelSubsample2424Sgix">
<summary>
Original was GL_PIXEL_SUBSAMPLE_2424_SGIX = 0x85A3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PixelSubsample4242Sgix">
<summary>
Original was GL_PIXEL_SUBSAMPLE_4242_SGIX = 0x85A4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PerturbExt">
<summary>
Original was GL_PERTURB_EXT = 0x85AE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureNormalExt">
<summary>
Original was GL_TEXTURE_NORMAL_EXT = 0x85AF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.LightModelSpecularVectorApple">
<summary>
Original was GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE = 0x85B0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TransformHintApple">
<summary>
Original was GL_TRANSFORM_HINT_APPLE = 0x85B1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnpackClientStorageApple">
<summary>
Original was GL_UNPACK_CLIENT_STORAGE_APPLE = 0x85B2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.BufferObjectApple">
<summary>
Original was GL_BUFFER_OBJECT_APPLE = 0x85B3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.StorageClientApple">
<summary>
Original was GL_STORAGE_CLIENT_APPLE = 0x85B4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexArrayBinding">
<summary>
Original was GL_VERTEX_ARRAY_BINDING = 0x85B5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexArrayBindingApple">
<summary>
Original was GL_VERTEX_ARRAY_BINDING_APPLE = 0x85B5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureRangeLengthApple">
<summary>
Original was GL_TEXTURE_RANGE_LENGTH_APPLE = 0x85B7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureRangePointerApple">
<summary>
Original was GL_TEXTURE_RANGE_POINTER_APPLE = 0x85B8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Ycbcr422Apple">
<summary>
Original was GL_YCBCR_422_APPLE = 0x85B9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnsignedShort88Apple">
<summary>
Original was GL_UNSIGNED_SHORT_8_8_APPLE = 0x85BA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnsignedShort88Mesa">
<summary>
Original was GL_UNSIGNED_SHORT_8_8_MESA = 0x85BA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnsignedShort88RevApple">
<summary>
Original was GL_UNSIGNED_SHORT_8_8_REV_APPLE = 0x85BB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnsignedShort88RevMesa">
<summary>
Original was GL_UNSIGNED_SHORT_8_8_REV_MESA = 0x85BB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureStorageHintApple">
<summary>
Original was GL_TEXTURE_STORAGE_HINT_APPLE = 0x85BC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.StoragePrivateApple">
<summary>
Original was GL_STORAGE_PRIVATE_APPLE = 0x85BD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.StorageCachedApple">
<summary>
Original was GL_STORAGE_CACHED_APPLE = 0x85BE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.StorageSharedApple">
<summary>
Original was GL_STORAGE_SHARED_APPLE = 0x85BF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ReplacementCodeArraySun">
<summary>
Original was GL_REPLACEMENT_CODE_ARRAY_SUN = 0x85C0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ReplacementCodeArrayTypeSun">
<summary>
Original was GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN = 0x85C1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ReplacementCodeArrayStrideSun">
<summary>
Original was GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN = 0x85C2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ReplacementCodeArrayPointerSun">
<summary>
Original was GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN = 0x85C3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.R1uiV3fSun">
<summary>
Original was GL_R1UI_V3F_SUN = 0x85C4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.R1uiC4ubV3fSun">
<summary>
Original was GL_R1UI_C4UB_V3F_SUN = 0x85C5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.R1uiC3fV3fSun">
<summary>
Original was GL_R1UI_C3F_V3F_SUN = 0x85C6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.R1uiN3fV3fSun">
<summary>
Original was GL_R1UI_N3F_V3F_SUN = 0x85C7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.R1uiC4fN3fV3fSun">
<summary>
Original was GL_R1UI_C4F_N3F_V3F_SUN = 0x85C8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.R1uiT2fV3fSun">
<summary>
Original was GL_R1UI_T2F_V3F_SUN = 0x85C9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.R1uiT2fN3fV3fSun">
<summary>
Original was GL_R1UI_T2F_N3F_V3F_SUN = 0x85CA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.R1uiT2fC4fN3fV3fSun">
<summary>
Original was GL_R1UI_T2F_C4F_N3F_V3F_SUN = 0x85CB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SliceAccumSun">
<summary>
Original was GL_SLICE_ACCUM_SUN = 0x85CC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.QuadMeshSun">
<summary>
Original was GL_QUAD_MESH_SUN = 0x8614
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TriangleMeshSun">
<summary>
Original was GL_TRIANGLE_MESH_SUN = 0x8615
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexProgram">
<summary>
Original was GL_VERTEX_PROGRAM = 0x8620
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexProgramArb">
<summary>
Original was GL_VERTEX_PROGRAM_ARB = 0x8620
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexProgramNv">
<summary>
Original was GL_VERTEX_PROGRAM_NV = 0x8620
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexStateProgramNv">
<summary>
Original was GL_VERTEX_STATE_PROGRAM_NV = 0x8621
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ArrayEnabled">
<summary>
Original was GL_ARRAY_ENABLED = 0x8622
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexAttribArrayEnabled">
<summary>
Original was GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexAttribArrayEnabledArb">
<summary>
Original was GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB = 0x8622
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.AttribArraySizeNv">
<summary>
Original was GL_ATTRIB_ARRAY_SIZE_NV = 0x8623
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexAttribArraySize">
<summary>
Original was GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexAttribArraySizeArb">
<summary>
Original was GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB = 0x8623
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.AttribArrayStrideNv">
<summary>
Original was GL_ATTRIB_ARRAY_STRIDE_NV = 0x8624
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexAttribArrayStride">
<summary>
Original was GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexAttribArrayStrideArb">
<summary>
Original was GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB = 0x8624
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ArrayType">
<summary>
Original was GL_ARRAY_TYPE = 0x8625
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.AttribArrayTypeNv">
<summary>
Original was GL_ATTRIB_ARRAY_TYPE_NV = 0x8625
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexAttribArrayType">
<summary>
Original was GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexAttribArrayTypeArb">
<summary>
Original was GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB = 0x8625
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CurrentAttribNv">
<summary>
Original was GL_CURRENT_ATTRIB_NV = 0x8626
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CurrentVertexAttrib">
<summary>
Original was GL_CURRENT_VERTEX_ATTRIB = 0x8626
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CurrentVertexAttribArb">
<summary>
Original was GL_CURRENT_VERTEX_ATTRIB_ARB = 0x8626
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ProgramLength">
<summary>
Original was GL_PROGRAM_LENGTH = 0x8627
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ProgramLengthArb">
<summary>
Original was GL_PROGRAM_LENGTH_ARB = 0x8627
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ProgramLengthNv">
<summary>
Original was GL_PROGRAM_LENGTH_NV = 0x8627
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ProgramString">
<summary>
Original was GL_PROGRAM_STRING = 0x8628
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ProgramStringArb">
<summary>
Original was GL_PROGRAM_STRING_ARB = 0x8628
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ProgramStringNv">
<summary>
Original was GL_PROGRAM_STRING_NV = 0x8628
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ModelviewProjectionNv">
<summary>
Original was GL_MODELVIEW_PROJECTION_NV = 0x8629
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.IdentityNv">
<summary>
Original was GL_IDENTITY_NV = 0x862A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.InverseNv">
<summary>
Original was GL_INVERSE_NV = 0x862B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TransposeNv">
<summary>
Original was GL_TRANSPOSE_NV = 0x862C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.InverseTransposeNv">
<summary>
Original was GL_INVERSE_TRANSPOSE_NV = 0x862D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxProgramMatrixStackDepthArb">
<summary>
Original was GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB = 0x862E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxTrackMatrixStackDepthNv">
<summary>
Original was GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV = 0x862E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxProgramMatricesArb">
<summary>
Original was GL_MAX_PROGRAM_MATRICES_ARB = 0x862F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxTrackMatricesNv">
<summary>
Original was GL_MAX_TRACK_MATRICES_NV = 0x862F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Matrix0Nv">
<summary>
Original was GL_MATRIX0_NV = 0x8630
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Matrix1Nv">
<summary>
Original was GL_MATRIX1_NV = 0x8631
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Matrix2Nv">
<summary>
Original was GL_MATRIX2_NV = 0x8632
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Matrix3Nv">
<summary>
Original was GL_MATRIX3_NV = 0x8633
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Matrix4Nv">
<summary>
Original was GL_MATRIX4_NV = 0x8634
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Matrix5Nv">
<summary>
Original was GL_MATRIX5_NV = 0x8635
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Matrix6Nv">
<summary>
Original was GL_MATRIX6_NV = 0x8636
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Matrix7Nv">
<summary>
Original was GL_MATRIX7_NV = 0x8637
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CurrentMatrixStackDepthArb">
<summary>
Original was GL_CURRENT_MATRIX_STACK_DEPTH_ARB = 0x8640
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CurrentMatrixStackDepthNv">
<summary>
Original was GL_CURRENT_MATRIX_STACK_DEPTH_NV = 0x8640
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CurrentMatrixArb">
<summary>
Original was GL_CURRENT_MATRIX_ARB = 0x8641
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CurrentMatrixNv">
<summary>
Original was GL_CURRENT_MATRIX_NV = 0x8641
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ProgramPointSize">
<summary>
Original was GL_PROGRAM_POINT_SIZE = 0x8642
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ProgramPointSizeArb">
<summary>
Original was GL_PROGRAM_POINT_SIZE_ARB = 0x8642
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ProgramPointSizeExt">
<summary>
Original was GL_PROGRAM_POINT_SIZE_EXT = 0x8642
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexProgramPointSize">
<summary>
Original was GL_VERTEX_PROGRAM_POINT_SIZE = 0x8642
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexProgramPointSizeArb">
<summary>
Original was GL_VERTEX_PROGRAM_POINT_SIZE_ARB = 0x8642
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexProgramPointSizeNv">
<summary>
Original was GL_VERTEX_PROGRAM_POINT_SIZE_NV = 0x8642
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexProgramTwoSide">
<summary>
Original was GL_VERTEX_PROGRAM_TWO_SIDE = 0x8643
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexProgramTwoSideArb">
<summary>
Original was GL_VERTEX_PROGRAM_TWO_SIDE_ARB = 0x8643
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexProgramTwoSideNv">
<summary>
Original was GL_VERTEX_PROGRAM_TWO_SIDE_NV = 0x8643
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ProgramParameterNv">
<summary>
Original was GL_PROGRAM_PARAMETER_NV = 0x8644
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ArrayPointer">
<summary>
Original was GL_ARRAY_POINTER = 0x8645
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.AttribArrayPointerNv">
<summary>
Original was GL_ATTRIB_ARRAY_POINTER_NV = 0x8645
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexAttribArrayPointer">
<summary>
Original was GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexAttribArrayPointerArb">
<summary>
Original was GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB = 0x8645
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ProgramTargetNv">
<summary>
Original was GL_PROGRAM_TARGET_NV = 0x8646
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ProgramResidentNv">
<summary>
Original was GL_PROGRAM_RESIDENT_NV = 0x8647
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TrackMatrixNv">
<summary>
Original was GL_TRACK_MATRIX_NV = 0x8648
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TrackMatrixTransformNv">
<summary>
Original was GL_TRACK_MATRIX_TRANSFORM_NV = 0x8649
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexProgramBindingNv">
<summary>
Original was GL_VERTEX_PROGRAM_BINDING_NV = 0x864A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ProgramErrorPositionArb">
<summary>
Original was GL_PROGRAM_ERROR_POSITION_ARB = 0x864B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ProgramErrorPositionNv">
<summary>
Original was GL_PROGRAM_ERROR_POSITION_NV = 0x864B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.OffsetTextureRectangleNv">
<summary>
Original was GL_OFFSET_TEXTURE_RECTANGLE_NV = 0x864C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.OffsetTextureRectangleScaleNv">
<summary>
Original was GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV = 0x864D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DotProductTextureRectangleNv">
<summary>
Original was GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV = 0x864E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DepthClamp">
<summary>
Original was GL_DEPTH_CLAMP = 0x864F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DepthClampNv">
<summary>
Original was GL_DEPTH_CLAMP_NV = 0x864F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexAttribArray0Nv">
<summary>
Original was GL_VERTEX_ATTRIB_ARRAY0_NV = 0x8650
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexAttribArray1Nv">
<summary>
Original was GL_VERTEX_ATTRIB_ARRAY1_NV = 0x8651
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexAttribArray2Nv">
<summary>
Original was GL_VERTEX_ATTRIB_ARRAY2_NV = 0x8652
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexAttribArray3Nv">
<summary>
Original was GL_VERTEX_ATTRIB_ARRAY3_NV = 0x8653
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexAttribArray4Nv">
<summary>
Original was GL_VERTEX_ATTRIB_ARRAY4_NV = 0x8654
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexAttribArray5Nv">
<summary>
Original was GL_VERTEX_ATTRIB_ARRAY5_NV = 0x8655
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexAttribArray6Nv">
<summary>
Original was GL_VERTEX_ATTRIB_ARRAY6_NV = 0x8656
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexAttribArray7Nv">
<summary>
Original was GL_VERTEX_ATTRIB_ARRAY7_NV = 0x8657
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexAttribArray8Nv">
<summary>
Original was GL_VERTEX_ATTRIB_ARRAY8_NV = 0x8658
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexAttribArray9Nv">
<summary>
Original was GL_VERTEX_ATTRIB_ARRAY9_NV = 0x8659
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexAttribArray10Nv">
<summary>
Original was GL_VERTEX_ATTRIB_ARRAY10_NV = 0x865A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexAttribArray11Nv">
<summary>
Original was GL_VERTEX_ATTRIB_ARRAY11_NV = 0x865B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexAttribArray12Nv">
<summary>
Original was GL_VERTEX_ATTRIB_ARRAY12_NV = 0x865C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexAttribArray13Nv">
<summary>
Original was GL_VERTEX_ATTRIB_ARRAY13_NV = 0x865D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexAttribArray14Nv">
<summary>
Original was GL_VERTEX_ATTRIB_ARRAY14_NV = 0x865E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexAttribArray15Nv">
<summary>
Original was GL_VERTEX_ATTRIB_ARRAY15_NV = 0x865F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Map1VertexAttrib04Nv">
<summary>
Original was GL_MAP1_VERTEX_ATTRIB0_4_NV = 0x8660
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Map1VertexAttrib14Nv">
<summary>
Original was GL_MAP1_VERTEX_ATTRIB1_4_NV = 0x8661
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Map1VertexAttrib24Nv">
<summary>
Original was GL_MAP1_VERTEX_ATTRIB2_4_NV = 0x8662
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Map1VertexAttrib34Nv">
<summary>
Original was GL_MAP1_VERTEX_ATTRIB3_4_NV = 0x8663
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Map1VertexAttrib44Nv">
<summary>
Original was GL_MAP1_VERTEX_ATTRIB4_4_NV = 0x8664
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Map1VertexAttrib54Nv">
<summary>
Original was GL_MAP1_VERTEX_ATTRIB5_4_NV = 0x8665
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Map1VertexAttrib64Nv">
<summary>
Original was GL_MAP1_VERTEX_ATTRIB6_4_NV = 0x8666
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Map1VertexAttrib74Nv">
<summary>
Original was GL_MAP1_VERTEX_ATTRIB7_4_NV = 0x8667
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Map1VertexAttrib84Nv">
<summary>
Original was GL_MAP1_VERTEX_ATTRIB8_4_NV = 0x8668
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Map1VertexAttrib94Nv">
<summary>
Original was GL_MAP1_VERTEX_ATTRIB9_4_NV = 0x8669
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Map1VertexAttrib104Nv">
<summary>
Original was GL_MAP1_VERTEX_ATTRIB10_4_NV = 0x866A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Map1VertexAttrib114Nv">
<summary>
Original was GL_MAP1_VERTEX_ATTRIB11_4_NV = 0x866B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Map1VertexAttrib124Nv">
<summary>
Original was GL_MAP1_VERTEX_ATTRIB12_4_NV = 0x866C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Map1VertexAttrib134Nv">
<summary>
Original was GL_MAP1_VERTEX_ATTRIB13_4_NV = 0x866D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Map1VertexAttrib144Nv">
<summary>
Original was GL_MAP1_VERTEX_ATTRIB14_4_NV = 0x866E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Map1VertexAttrib154Nv">
<summary>
Original was GL_MAP1_VERTEX_ATTRIB15_4_NV = 0x866F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Map2VertexAttrib04Nv">
<summary>
Original was GL_MAP2_VERTEX_ATTRIB0_4_NV = 0x8670
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Map2VertexAttrib14Nv">
<summary>
Original was GL_MAP2_VERTEX_ATTRIB1_4_NV = 0x8671
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Map2VertexAttrib24Nv">
<summary>
Original was GL_MAP2_VERTEX_ATTRIB2_4_NV = 0x8672
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Map2VertexAttrib34Nv">
<summary>
Original was GL_MAP2_VERTEX_ATTRIB3_4_NV = 0x8673
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Map2VertexAttrib44Nv">
<summary>
Original was GL_MAP2_VERTEX_ATTRIB4_4_NV = 0x8674
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Map2VertexAttrib54Nv">
<summary>
Original was GL_MAP2_VERTEX_ATTRIB5_4_NV = 0x8675
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Map2VertexAttrib64Nv">
<summary>
Original was GL_MAP2_VERTEX_ATTRIB6_4_NV = 0x8676
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Map2VertexAttrib74Nv">
<summary>
Original was GL_MAP2_VERTEX_ATTRIB7_4_NV = 0x8677
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ProgramBinding">
<summary>
Original was GL_PROGRAM_BINDING = 0x8677
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ProgramBindingArb">
<summary>
Original was GL_PROGRAM_BINDING_ARB = 0x8677
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Map2VertexAttrib84Nv">
<summary>
Original was GL_MAP2_VERTEX_ATTRIB8_4_NV = 0x8678
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Map2VertexAttrib94Nv">
<summary>
Original was GL_MAP2_VERTEX_ATTRIB9_4_NV = 0x8679
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Map2VertexAttrib104Nv">
<summary>
Original was GL_MAP2_VERTEX_ATTRIB10_4_NV = 0x867A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Map2VertexAttrib114Nv">
<summary>
Original was GL_MAP2_VERTEX_ATTRIB11_4_NV = 0x867B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Map2VertexAttrib124Nv">
<summary>
Original was GL_MAP2_VERTEX_ATTRIB12_4_NV = 0x867C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Map2VertexAttrib134Nv">
<summary>
Original was GL_MAP2_VERTEX_ATTRIB13_4_NV = 0x867D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Map2VertexAttrib144Nv">
<summary>
Original was GL_MAP2_VERTEX_ATTRIB14_4_NV = 0x867E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Map2VertexAttrib154Nv">
<summary>
Original was GL_MAP2_VERTEX_ATTRIB15_4_NV = 0x867F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureCompressedImageSize">
<summary>
Original was GL_TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureCompressedImageSizeArb">
<summary>
Original was GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB = 0x86A0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureCompressed">
<summary>
Original was GL_TEXTURE_COMPRESSED = 0x86A1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureCompressedArb">
<summary>
Original was GL_TEXTURE_COMPRESSED_ARB = 0x86A1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.NumCompressedTextureFormats">
<summary>
Original was GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.NumCompressedTextureFormatsArb">
<summary>
Original was GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB = 0x86A2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CompressedTextureFormats">
<summary>
Original was GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CompressedTextureFormatsArb">
<summary>
Original was GL_COMPRESSED_TEXTURE_FORMATS_ARB = 0x86A3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxVertexUnitsArb">
<summary>
Original was GL_MAX_VERTEX_UNITS_ARB = 0x86A4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ActiveVertexUnitsArb">
<summary>
Original was GL_ACTIVE_VERTEX_UNITS_ARB = 0x86A5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.WeightSumUnityArb">
<summary>
Original was GL_WEIGHT_SUM_UNITY_ARB = 0x86A6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexBlendArb">
<summary>
Original was GL_VERTEX_BLEND_ARB = 0x86A7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CurrentWeightArb">
<summary>
Original was GL_CURRENT_WEIGHT_ARB = 0x86A8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.WeightArrayTypeArb">
<summary>
Original was GL_WEIGHT_ARRAY_TYPE_ARB = 0x86A9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.WeightArrayStrideArb">
<summary>
Original was GL_WEIGHT_ARRAY_STRIDE_ARB = 0x86AA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.WeightArraySizeArb">
<summary>
Original was GL_WEIGHT_ARRAY_SIZE_ARB = 0x86AB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.WeightArrayPointerArb">
<summary>
Original was GL_WEIGHT_ARRAY_POINTER_ARB = 0x86AC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.WeightArrayArb">
<summary>
Original was GL_WEIGHT_ARRAY_ARB = 0x86AD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Dot3Rgb">
<summary>
Original was GL_DOT3_RGB = 0x86AE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Dot3RgbArb">
<summary>
Original was GL_DOT3_RGB_ARB = 0x86AE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Dot3Rgba">
<summary>
Original was GL_DOT3_RGBA = 0x86AF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Dot3RgbaArb">
<summary>
Original was GL_DOT3_RGBA_ARB = 0x86AF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CompressedRgbFxt13Dfx">
<summary>
Original was GL_COMPRESSED_RGB_FXT1_3DFX = 0x86B0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CompressedRgbaFxt13Dfx">
<summary>
Original was GL_COMPRESSED_RGBA_FXT1_3DFX = 0x86B1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Multisample3Dfx">
<summary>
Original was GL_MULTISAMPLE_3DFX = 0x86B2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SampleBuffers3Dfx">
<summary>
Original was GL_SAMPLE_BUFFERS_3DFX = 0x86B3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Samples3Dfx">
<summary>
Original was GL_SAMPLES_3DFX = 0x86B4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Eval2DNv">
<summary>
Original was GL_EVAL_2D_NV = 0x86C0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.EvalTriangular2DNv">
<summary>
Original was GL_EVAL_TRIANGULAR_2D_NV = 0x86C1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MapTessellationNv">
<summary>
Original was GL_MAP_TESSELLATION_NV = 0x86C2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MapAttribUOrderNv">
<summary>
Original was GL_MAP_ATTRIB_U_ORDER_NV = 0x86C3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MapAttribVOrderNv">
<summary>
Original was GL_MAP_ATTRIB_V_ORDER_NV = 0x86C4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.EvalFractionalTessellationNv">
<summary>
Original was GL_EVAL_FRACTIONAL_TESSELLATION_NV = 0x86C5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.EvalVertexAttrib0Nv">
<summary>
Original was GL_EVAL_VERTEX_ATTRIB0_NV = 0x86C6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.EvalVertexAttrib1Nv">
<summary>
Original was GL_EVAL_VERTEX_ATTRIB1_NV = 0x86C7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.EvalVertexAttrib2Nv">
<summary>
Original was GL_EVAL_VERTEX_ATTRIB2_NV = 0x86C8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.EvalVertexAttrib3Nv">
<summary>
Original was GL_EVAL_VERTEX_ATTRIB3_NV = 0x86C9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.EvalVertexAttrib4Nv">
<summary>
Original was GL_EVAL_VERTEX_ATTRIB4_NV = 0x86CA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.EvalVertexAttrib5Nv">
<summary>
Original was GL_EVAL_VERTEX_ATTRIB5_NV = 0x86CB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.EvalVertexAttrib6Nv">
<summary>
Original was GL_EVAL_VERTEX_ATTRIB6_NV = 0x86CC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.EvalVertexAttrib7Nv">
<summary>
Original was GL_EVAL_VERTEX_ATTRIB7_NV = 0x86CD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.EvalVertexAttrib8Nv">
<summary>
Original was GL_EVAL_VERTEX_ATTRIB8_NV = 0x86CE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.EvalVertexAttrib9Nv">
<summary>
Original was GL_EVAL_VERTEX_ATTRIB9_NV = 0x86CF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.EvalVertexAttrib10Nv">
<summary>
Original was GL_EVAL_VERTEX_ATTRIB10_NV = 0x86D0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.EvalVertexAttrib11Nv">
<summary>
Original was GL_EVAL_VERTEX_ATTRIB11_NV = 0x86D1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.EvalVertexAttrib12Nv">
<summary>
Original was GL_EVAL_VERTEX_ATTRIB12_NV = 0x86D2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.EvalVertexAttrib13Nv">
<summary>
Original was GL_EVAL_VERTEX_ATTRIB13_NV = 0x86D3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.EvalVertexAttrib14Nv">
<summary>
Original was GL_EVAL_VERTEX_ATTRIB14_NV = 0x86D4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.EvalVertexAttrib15Nv">
<summary>
Original was GL_EVAL_VERTEX_ATTRIB15_NV = 0x86D5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxMapTessellationNv">
<summary>
Original was GL_MAX_MAP_TESSELLATION_NV = 0x86D6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxRationalEvalOrderNv">
<summary>
Original was GL_MAX_RATIONAL_EVAL_ORDER_NV = 0x86D7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxProgramPatchAttribsNv">
<summary>
Original was GL_MAX_PROGRAM_PATCH_ATTRIBS_NV = 0x86D8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.RgbaUnsignedDotProductMappingNv">
<summary>
Original was GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV = 0x86D9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnsignedIntS8S888Nv">
<summary>
Original was GL_UNSIGNED_INT_S8_S8_8_8_NV = 0x86DA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnsignedInt88S8S8RevNv">
<summary>
Original was GL_UNSIGNED_INT_8_8_S8_S8_REV_NV = 0x86DB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DsdtMagIntensityNv">
<summary>
Original was GL_DSDT_MAG_INTENSITY_NV = 0x86DC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ShaderConsistentNv">
<summary>
Original was GL_SHADER_CONSISTENT_NV = 0x86DD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureShaderNv">
<summary>
Original was GL_TEXTURE_SHADER_NV = 0x86DE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ShaderOperationNv">
<summary>
Original was GL_SHADER_OPERATION_NV = 0x86DF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CullModesNv">
<summary>
Original was GL_CULL_MODES_NV = 0x86E0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.OffsetTexture2DMatrixNv">
<summary>
Original was GL_OFFSET_TEXTURE_2D_MATRIX_NV = 0x86E1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.OffsetTextureMatrixNv">
<summary>
Original was GL_OFFSET_TEXTURE_MATRIX_NV = 0x86E1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.OffsetTexture2DScaleNv">
<summary>
Original was GL_OFFSET_TEXTURE_2D_SCALE_NV = 0x86E2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.OffsetTextureScaleNv">
<summary>
Original was GL_OFFSET_TEXTURE_SCALE_NV = 0x86E2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.OffsetTexture2DBiasNv">
<summary>
Original was GL_OFFSET_TEXTURE_2D_BIAS_NV = 0x86E3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.OffsetTextureBiasNv">
<summary>
Original was GL_OFFSET_TEXTURE_BIAS_NV = 0x86E3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PreviousTextureInputNv">
<summary>
Original was GL_PREVIOUS_TEXTURE_INPUT_NV = 0x86E4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ConstEyeNv">
<summary>
Original was GL_CONST_EYE_NV = 0x86E5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PassThroughNv">
<summary>
Original was GL_PASS_THROUGH_NV = 0x86E6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CullFragmentNv">
<summary>
Original was GL_CULL_FRAGMENT_NV = 0x86E7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.OffsetTexture2DNv">
<summary>
Original was GL_OFFSET_TEXTURE_2D_NV = 0x86E8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DependentArTexture2DNv">
<summary>
Original was GL_DEPENDENT_AR_TEXTURE_2D_NV = 0x86E9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DependentGbTexture2DNv">
<summary>
Original was GL_DEPENDENT_GB_TEXTURE_2D_NV = 0x86EA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SurfaceStateNv">
<summary>
Original was GL_SURFACE_STATE_NV = 0x86EB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DotProductNv">
<summary>
Original was GL_DOT_PRODUCT_NV = 0x86EC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DotProductDepthReplaceNv">
<summary>
Original was GL_DOT_PRODUCT_DEPTH_REPLACE_NV = 0x86ED
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DotProductTexture2DNv">
<summary>
Original was GL_DOT_PRODUCT_TEXTURE_2D_NV = 0x86EE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DotProductTexture3DNv">
<summary>
Original was GL_DOT_PRODUCT_TEXTURE_3D_NV = 0x86EF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DotProductTextureCubeMapNv">
<summary>
Original was GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV = 0x86F0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DotProductDiffuseCubeMapNv">
<summary>
Original was GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV = 0x86F1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DotProductReflectCubeMapNv">
<summary>
Original was GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV = 0x86F2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DotProductConstEyeReflectCubeMapNv">
<summary>
Original was GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV = 0x86F3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.HiloNv">
<summary>
Original was GL_HILO_NV = 0x86F4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DsdtNv">
<summary>
Original was GL_DSDT_NV = 0x86F5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DsdtMagNv">
<summary>
Original was GL_DSDT_MAG_NV = 0x86F6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DsdtMagVibNv">
<summary>
Original was GL_DSDT_MAG_VIB_NV = 0x86F7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Hilo16Nv">
<summary>
Original was GL_HILO16_NV = 0x86F8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SignedHiloNv">
<summary>
Original was GL_SIGNED_HILO_NV = 0x86F9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SignedHilo16Nv">
<summary>
Original was GL_SIGNED_HILO16_NV = 0x86FA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SignedRgbaNv">
<summary>
Original was GL_SIGNED_RGBA_NV = 0x86FB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SignedRgba8Nv">
<summary>
Original was GL_SIGNED_RGBA8_NV = 0x86FC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SurfaceRegisteredNv">
<summary>
Original was GL_SURFACE_REGISTERED_NV = 0x86FD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SignedRgbNv">
<summary>
Original was GL_SIGNED_RGB_NV = 0x86FE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SignedRgb8Nv">
<summary>
Original was GL_SIGNED_RGB8_NV = 0x86FF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SurfaceMappedNv">
<summary>
Original was GL_SURFACE_MAPPED_NV = 0x8700
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SignedLuminanceNv">
<summary>
Original was GL_SIGNED_LUMINANCE_NV = 0x8701
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SignedLuminance8Nv">
<summary>
Original was GL_SIGNED_LUMINANCE8_NV = 0x8702
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SignedLuminanceAlphaNv">
<summary>
Original was GL_SIGNED_LUMINANCE_ALPHA_NV = 0x8703
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SignedLuminance8Alpha8Nv">
<summary>
Original was GL_SIGNED_LUMINANCE8_ALPHA8_NV = 0x8704
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SignedAlphaNv">
<summary>
Original was GL_SIGNED_ALPHA_NV = 0x8705
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SignedAlpha8Nv">
<summary>
Original was GL_SIGNED_ALPHA8_NV = 0x8706
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SignedIntensityNv">
<summary>
Original was GL_SIGNED_INTENSITY_NV = 0x8707
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SignedIntensity8Nv">
<summary>
Original was GL_SIGNED_INTENSITY8_NV = 0x8708
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Dsdt8Nv">
<summary>
Original was GL_DSDT8_NV = 0x8709
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Dsdt8Mag8Nv">
<summary>
Original was GL_DSDT8_MAG8_NV = 0x870A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Dsdt8Mag8Intensity8Nv">
<summary>
Original was GL_DSDT8_MAG8_INTENSITY8_NV = 0x870B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SignedRgbUnsignedAlphaNv">
<summary>
Original was GL_SIGNED_RGB_UNSIGNED_ALPHA_NV = 0x870C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SignedRgb8UnsignedAlpha8Nv">
<summary>
Original was GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV = 0x870D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.HiScaleNv">
<summary>
Original was GL_HI_SCALE_NV = 0x870E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.LoScaleNv">
<summary>
Original was GL_LO_SCALE_NV = 0x870F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DsScaleNv">
<summary>
Original was GL_DS_SCALE_NV = 0x8710
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DtScaleNv">
<summary>
Original was GL_DT_SCALE_NV = 0x8711
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MagnitudeScaleNv">
<summary>
Original was GL_MAGNITUDE_SCALE_NV = 0x8712
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VibranceScaleNv">
<summary>
Original was GL_VIBRANCE_SCALE_NV = 0x8713
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.HiBiasNv">
<summary>
Original was GL_HI_BIAS_NV = 0x8714
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.LoBiasNv">
<summary>
Original was GL_LO_BIAS_NV = 0x8715
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DsBiasNv">
<summary>
Original was GL_DS_BIAS_NV = 0x8716
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DtBiasNv">
<summary>
Original was GL_DT_BIAS_NV = 0x8717
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MagnitudeBiasNv">
<summary>
Original was GL_MAGNITUDE_BIAS_NV = 0x8718
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VibranceBiasNv">
<summary>
Original was GL_VIBRANCE_BIAS_NV = 0x8719
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureBorderValuesNv">
<summary>
Original was GL_TEXTURE_BORDER_VALUES_NV = 0x871A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureHiSizeNv">
<summary>
Original was GL_TEXTURE_HI_SIZE_NV = 0x871B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureLoSizeNv">
<summary>
Original was GL_TEXTURE_LO_SIZE_NV = 0x871C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureDsSizeNv">
<summary>
Original was GL_TEXTURE_DS_SIZE_NV = 0x871D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureDtSizeNv">
<summary>
Original was GL_TEXTURE_DT_SIZE_NV = 0x871E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureMagSizeNv">
<summary>
Original was GL_TEXTURE_MAG_SIZE_NV = 0x871F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Modelview2Arb">
<summary>
Original was GL_MODELVIEW2_ARB = 0x8722
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Modelview3Arb">
<summary>
Original was GL_MODELVIEW3_ARB = 0x8723
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Modelview4Arb">
<summary>
Original was GL_MODELVIEW4_ARB = 0x8724
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Modelview5Arb">
<summary>
Original was GL_MODELVIEW5_ARB = 0x8725
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Modelview6Arb">
<summary>
Original was GL_MODELVIEW6_ARB = 0x8726
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Modelview7Arb">
<summary>
Original was GL_MODELVIEW7_ARB = 0x8727
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Modelview8Arb">
<summary>
Original was GL_MODELVIEW8_ARB = 0x8728
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Modelview9Arb">
<summary>
Original was GL_MODELVIEW9_ARB = 0x8729
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Modelview10Arb">
<summary>
Original was GL_MODELVIEW10_ARB = 0x872A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Modelview11Arb">
<summary>
Original was GL_MODELVIEW11_ARB = 0x872B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Modelview12Arb">
<summary>
Original was GL_MODELVIEW12_ARB = 0x872C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Modelview13Arb">
<summary>
Original was GL_MODELVIEW13_ARB = 0x872D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Modelview14Arb">
<summary>
Original was GL_MODELVIEW14_ARB = 0x872E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Modelview15Arb">
<summary>
Original was GL_MODELVIEW15_ARB = 0x872F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Modelview16Arb">
<summary>
Original was GL_MODELVIEW16_ARB = 0x8730
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Modelview17Arb">
<summary>
Original was GL_MODELVIEW17_ARB = 0x8731
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Modelview18Arb">
<summary>
Original was GL_MODELVIEW18_ARB = 0x8732
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Modelview19Arb">
<summary>
Original was GL_MODELVIEW19_ARB = 0x8733
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Modelview20Arb">
<summary>
Original was GL_MODELVIEW20_ARB = 0x8734
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Modelview21Arb">
<summary>
Original was GL_MODELVIEW21_ARB = 0x8735
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Modelview22Arb">
<summary>
Original was GL_MODELVIEW22_ARB = 0x8736
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Modelview23Arb">
<summary>
Original was GL_MODELVIEW23_ARB = 0x8737
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Modelview24Arb">
<summary>
Original was GL_MODELVIEW24_ARB = 0x8738
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Modelview25Arb">
<summary>
Original was GL_MODELVIEW25_ARB = 0x8739
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Modelview26Arb">
<summary>
Original was GL_MODELVIEW26_ARB = 0x873A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Modelview27Arb">
<summary>
Original was GL_MODELVIEW27_ARB = 0x873B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Modelview28Arb">
<summary>
Original was GL_MODELVIEW28_ARB = 0x873C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Modelview29Arb">
<summary>
Original was GL_MODELVIEW29_ARB = 0x873D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Modelview30Arb">
<summary>
Original was GL_MODELVIEW30_ARB = 0x873E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Modelview31Arb">
<summary>
Original was GL_MODELVIEW31_ARB = 0x873F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Dot3RgbExt">
<summary>
Original was GL_DOT3_RGB_EXT = 0x8740
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Dot3RgbaExt">
<summary>
Original was GL_DOT3_RGBA_EXT = 0x8741
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ProgramBinaryLength">
<summary>
Original was GL_PROGRAM_BINARY_LENGTH = 0x8741
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MirrorClampAti">
<summary>
Original was GL_MIRROR_CLAMP_ATI = 0x8742
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MirrorClampExt">
<summary>
Original was GL_MIRROR_CLAMP_EXT = 0x8742
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MirrorClampToEdge">
<summary>
Original was GL_MIRROR_CLAMP_TO_EDGE = 0x8743
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MirrorClampToEdgeAti">
<summary>
Original was GL_MIRROR_CLAMP_TO_EDGE_ATI = 0x8743
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MirrorClampToEdgeExt">
<summary>
Original was GL_MIRROR_CLAMP_TO_EDGE_EXT = 0x8743
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ModulateAddAti">
<summary>
Original was GL_MODULATE_ADD_ATI = 0x8744
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ModulateSignedAddAti">
<summary>
Original was GL_MODULATE_SIGNED_ADD_ATI = 0x8745
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ModulateSubtractAti">
<summary>
Original was GL_MODULATE_SUBTRACT_ATI = 0x8746
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SetAmd">
<summary>
Original was GL_SET_AMD = 0x874A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ReplaceValueAmd">
<summary>
Original was GL_REPLACE_VALUE_AMD = 0x874B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.StencilOpValueAmd">
<summary>
Original was GL_STENCIL_OP_VALUE_AMD = 0x874C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.StencilBackOpValueAmd">
<summary>
Original was GL_STENCIL_BACK_OP_VALUE_AMD = 0x874D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexAttribArrayLong">
<summary>
Original was GL_VERTEX_ATTRIB_ARRAY_LONG = 0x874E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.OcclusionQueryEventMaskAmd">
<summary>
Original was GL_OCCLUSION_QUERY_EVENT_MASK_AMD = 0x874F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.YcbcrMesa">
<summary>
Original was GL_YCBCR_MESA = 0x8757
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PackInvertMesa">
<summary>
Original was GL_PACK_INVERT_MESA = 0x8758
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Texture1DStackMesax">
<summary>
Original was GL_TEXTURE_1D_STACK_MESAX = 0x8759
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Texture2DStackMesax">
<summary>
Original was GL_TEXTURE_2D_STACK_MESAX = 0x875A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ProxyTexture1DStackMesax">
<summary>
Original was GL_PROXY_TEXTURE_1D_STACK_MESAX = 0x875B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ProxyTexture2DStackMesax">
<summary>
Original was GL_PROXY_TEXTURE_2D_STACK_MESAX = 0x875C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Texture1DStackBindingMesax">
<summary>
Original was GL_TEXTURE_1D_STACK_BINDING_MESAX = 0x875D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Texture2DStackBindingMesax">
<summary>
Original was GL_TEXTURE_2D_STACK_BINDING_MESAX = 0x875E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.StaticAti">
<summary>
Original was GL_STATIC_ATI = 0x8760
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DynamicAti">
<summary>
Original was GL_DYNAMIC_ATI = 0x8761
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PreserveAti">
<summary>
Original was GL_PRESERVE_ATI = 0x8762
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DiscardAti">
<summary>
Original was GL_DISCARD_ATI = 0x8763
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.BufferSize">
<summary>
Original was GL_BUFFER_SIZE = 0x8764
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.BufferSizeArb">
<summary>
Original was GL_BUFFER_SIZE_ARB = 0x8764
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ObjectBufferSizeAti">
<summary>
Original was GL_OBJECT_BUFFER_SIZE_ATI = 0x8764
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.BufferUsage">
<summary>
Original was GL_BUFFER_USAGE = 0x8765
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.BufferUsageArb">
<summary>
Original was GL_BUFFER_USAGE_ARB = 0x8765
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ObjectBufferUsageAti">
<summary>
Original was GL_OBJECT_BUFFER_USAGE_ATI = 0x8765
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ArrayObjectBufferAti">
<summary>
Original was GL_ARRAY_OBJECT_BUFFER_ATI = 0x8766
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ArrayObjectOffsetAti">
<summary>
Original was GL_ARRAY_OBJECT_OFFSET_ATI = 0x8767
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ElementArrayAti">
<summary>
Original was GL_ELEMENT_ARRAY_ATI = 0x8768
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ElementArrayTypeAti">
<summary>
Original was GL_ELEMENT_ARRAY_TYPE_ATI = 0x8769
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ElementArrayPointerAti">
<summary>
Original was GL_ELEMENT_ARRAY_POINTER_ATI = 0x876A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxVertexStreamsAti">
<summary>
Original was GL_MAX_VERTEX_STREAMS_ATI = 0x876B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexStream0Ati">
<summary>
Original was GL_VERTEX_STREAM0_ATI = 0x876C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexStream1Ati">
<summary>
Original was GL_VERTEX_STREAM1_ATI = 0x876D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexStream2Ati">
<summary>
Original was GL_VERTEX_STREAM2_ATI = 0x876E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexStream3Ati">
<summary>
Original was GL_VERTEX_STREAM3_ATI = 0x876F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexStream4Ati">
<summary>
Original was GL_VERTEX_STREAM4_ATI = 0x8770
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexStream5Ati">
<summary>
Original was GL_VERTEX_STREAM5_ATI = 0x8771
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexStream6Ati">
<summary>
Original was GL_VERTEX_STREAM6_ATI = 0x8772
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexStream7Ati">
<summary>
Original was GL_VERTEX_STREAM7_ATI = 0x8773
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexSourceAti">
<summary>
Original was GL_VERTEX_SOURCE_ATI = 0x8774
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.BumpRotMatrixAti">
<summary>
Original was GL_BUMP_ROT_MATRIX_ATI = 0x8775
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.BumpRotMatrixSizeAti">
<summary>
Original was GL_BUMP_ROT_MATRIX_SIZE_ATI = 0x8776
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.BumpNumTexUnitsAti">
<summary>
Original was GL_BUMP_NUM_TEX_UNITS_ATI = 0x8777
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.BumpTexUnitsAti">
<summary>
Original was GL_BUMP_TEX_UNITS_ATI = 0x8778
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DudvAti">
<summary>
Original was GL_DUDV_ATI = 0x8779
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Du8Dv8Ati">
<summary>
Original was GL_DU8DV8_ATI = 0x877A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.BumpEnvmapAti">
<summary>
Original was GL_BUMP_ENVMAP_ATI = 0x877B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.BumpTargetAti">
<summary>
Original was GL_BUMP_TARGET_ATI = 0x877C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexShaderExt">
<summary>
Original was GL_VERTEX_SHADER_EXT = 0x8780
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexShaderBindingExt">
<summary>
Original was GL_VERTEX_SHADER_BINDING_EXT = 0x8781
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.OpIndexExt">
<summary>
Original was GL_OP_INDEX_EXT = 0x8782
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.OpNegateExt">
<summary>
Original was GL_OP_NEGATE_EXT = 0x8783
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.OpDot3Ext">
<summary>
Original was GL_OP_DOT3_EXT = 0x8784
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.OpDot4Ext">
<summary>
Original was GL_OP_DOT4_EXT = 0x8785
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.OpMulExt">
<summary>
Original was GL_OP_MUL_EXT = 0x8786
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.OpAddExt">
<summary>
Original was GL_OP_ADD_EXT = 0x8787
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.OpMaddExt">
<summary>
Original was GL_OP_MADD_EXT = 0x8788
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.OpFracExt">
<summary>
Original was GL_OP_FRAC_EXT = 0x8789
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.OpMaxExt">
<summary>
Original was GL_OP_MAX_EXT = 0x878A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.OpMinExt">
<summary>
Original was GL_OP_MIN_EXT = 0x878B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.OpSetGeExt">
<summary>
Original was GL_OP_SET_GE_EXT = 0x878C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.OpSetLtExt">
<summary>
Original was GL_OP_SET_LT_EXT = 0x878D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.OpClampExt">
<summary>
Original was GL_OP_CLAMP_EXT = 0x878E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.OpFloorExt">
<summary>
Original was GL_OP_FLOOR_EXT = 0x878F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.OpRoundExt">
<summary>
Original was GL_OP_ROUND_EXT = 0x8790
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.OpExpBase2Ext">
<summary>
Original was GL_OP_EXP_BASE_2_EXT = 0x8791
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.OpLogBase2Ext">
<summary>
Original was GL_OP_LOG_BASE_2_EXT = 0x8792
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.OpPowerExt">
<summary>
Original was GL_OP_POWER_EXT = 0x8793
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.OpRecipExt">
<summary>
Original was GL_OP_RECIP_EXT = 0x8794
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.OpRecipSqrtExt">
<summary>
Original was GL_OP_RECIP_SQRT_EXT = 0x8795
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.OpSubExt">
<summary>
Original was GL_OP_SUB_EXT = 0x8796
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.OpCrossProductExt">
<summary>
Original was GL_OP_CROSS_PRODUCT_EXT = 0x8797
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.OpMultiplyMatrixExt">
<summary>
Original was GL_OP_MULTIPLY_MATRIX_EXT = 0x8798
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.OpMovExt">
<summary>
Original was GL_OP_MOV_EXT = 0x8799
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.OutputVertexExt">
<summary>
Original was GL_OUTPUT_VERTEX_EXT = 0x879A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.OutputColor0Ext">
<summary>
Original was GL_OUTPUT_COLOR0_EXT = 0x879B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.OutputColor1Ext">
<summary>
Original was GL_OUTPUT_COLOR1_EXT = 0x879C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.OutputTextureCoord0Ext">
<summary>
Original was GL_OUTPUT_TEXTURE_COORD0_EXT = 0x879D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.OutputTextureCoord1Ext">
<summary>
Original was GL_OUTPUT_TEXTURE_COORD1_EXT = 0x879E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.OutputTextureCoord2Ext">
<summary>
Original was GL_OUTPUT_TEXTURE_COORD2_EXT = 0x879F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.OutputTextureCoord3Ext">
<summary>
Original was GL_OUTPUT_TEXTURE_COORD3_EXT = 0x87A0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.OutputTextureCoord4Ext">
<summary>
Original was GL_OUTPUT_TEXTURE_COORD4_EXT = 0x87A1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.OutputTextureCoord5Ext">
<summary>
Original was GL_OUTPUT_TEXTURE_COORD5_EXT = 0x87A2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.OutputTextureCoord6Ext">
<summary>
Original was GL_OUTPUT_TEXTURE_COORD6_EXT = 0x87A3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.OutputTextureCoord7Ext">
<summary>
Original was GL_OUTPUT_TEXTURE_COORD7_EXT = 0x87A4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.OutputTextureCoord8Ext">
<summary>
Original was GL_OUTPUT_TEXTURE_COORD8_EXT = 0x87A5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.OutputTextureCoord9Ext">
<summary>
Original was GL_OUTPUT_TEXTURE_COORD9_EXT = 0x87A6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.OutputTextureCoord10Ext">
<summary>
Original was GL_OUTPUT_TEXTURE_COORD10_EXT = 0x87A7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.OutputTextureCoord11Ext">
<summary>
Original was GL_OUTPUT_TEXTURE_COORD11_EXT = 0x87A8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.OutputTextureCoord12Ext">
<summary>
Original was GL_OUTPUT_TEXTURE_COORD12_EXT = 0x87A9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.OutputTextureCoord13Ext">
<summary>
Original was GL_OUTPUT_TEXTURE_COORD13_EXT = 0x87AA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.OutputTextureCoord14Ext">
<summary>
Original was GL_OUTPUT_TEXTURE_COORD14_EXT = 0x87AB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.OutputTextureCoord15Ext">
<summary>
Original was GL_OUTPUT_TEXTURE_COORD15_EXT = 0x87AC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.OutputTextureCoord16Ext">
<summary>
Original was GL_OUTPUT_TEXTURE_COORD16_EXT = 0x87AD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.OutputTextureCoord17Ext">
<summary>
Original was GL_OUTPUT_TEXTURE_COORD17_EXT = 0x87AE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.OutputTextureCoord18Ext">
<summary>
Original was GL_OUTPUT_TEXTURE_COORD18_EXT = 0x87AF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.OutputTextureCoord19Ext">
<summary>
Original was GL_OUTPUT_TEXTURE_COORD19_EXT = 0x87B0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.OutputTextureCoord20Ext">
<summary>
Original was GL_OUTPUT_TEXTURE_COORD20_EXT = 0x87B1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.OutputTextureCoord21Ext">
<summary>
Original was GL_OUTPUT_TEXTURE_COORD21_EXT = 0x87B2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.OutputTextureCoord22Ext">
<summary>
Original was GL_OUTPUT_TEXTURE_COORD22_EXT = 0x87B3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.OutputTextureCoord23Ext">
<summary>
Original was GL_OUTPUT_TEXTURE_COORD23_EXT = 0x87B4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.OutputTextureCoord24Ext">
<summary>
Original was GL_OUTPUT_TEXTURE_COORD24_EXT = 0x87B5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.OutputTextureCoord25Ext">
<summary>
Original was GL_OUTPUT_TEXTURE_COORD25_EXT = 0x87B6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.OutputTextureCoord26Ext">
<summary>
Original was GL_OUTPUT_TEXTURE_COORD26_EXT = 0x87B7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.OutputTextureCoord27Ext">
<summary>
Original was GL_OUTPUT_TEXTURE_COORD27_EXT = 0x87B8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.OutputTextureCoord28Ext">
<summary>
Original was GL_OUTPUT_TEXTURE_COORD28_EXT = 0x87B9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.OutputTextureCoord29Ext">
<summary>
Original was GL_OUTPUT_TEXTURE_COORD29_EXT = 0x87BA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.OutputTextureCoord30Ext">
<summary>
Original was GL_OUTPUT_TEXTURE_COORD30_EXT = 0x87BB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.OutputTextureCoord31Ext">
<summary>
Original was GL_OUTPUT_TEXTURE_COORD31_EXT = 0x87BC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.OutputFogExt">
<summary>
Original was GL_OUTPUT_FOG_EXT = 0x87BD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ScalarExt">
<summary>
Original was GL_SCALAR_EXT = 0x87BE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VectorExt">
<summary>
Original was GL_VECTOR_EXT = 0x87BF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MatrixExt">
<summary>
Original was GL_MATRIX_EXT = 0x87C0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VariantExt">
<summary>
Original was GL_VARIANT_EXT = 0x87C1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.InvariantExt">
<summary>
Original was GL_INVARIANT_EXT = 0x87C2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.LocalConstantExt">
<summary>
Original was GL_LOCAL_CONSTANT_EXT = 0x87C3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.LocalExt">
<summary>
Original was GL_LOCAL_EXT = 0x87C4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxVertexShaderInstructionsExt">
<summary>
Original was GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87C5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxVertexShaderVariantsExt">
<summary>
Original was GL_MAX_VERTEX_SHADER_VARIANTS_EXT = 0x87C6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxVertexShaderInvariantsExt">
<summary>
Original was GL_MAX_VERTEX_SHADER_INVARIANTS_EXT = 0x87C7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxVertexShaderLocalConstantsExt">
<summary>
Original was GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87C8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxVertexShaderLocalsExt">
<summary>
Original was GL_MAX_VERTEX_SHADER_LOCALS_EXT = 0x87C9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxOptimizedVertexShaderInstructionsExt">
<summary>
Original was GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87CA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxOptimizedVertexShaderVariantsExt">
<summary>
Original was GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT = 0x87CB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxOptimizedVertexShaderLocalConstantsExt">
<summary>
Original was GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87CC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxOptimizedVertexShaderInvariantsExt">
<summary>
Original was GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT = 0x87CD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxOptimizedVertexShaderLocalsExt">
<summary>
Original was GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT = 0x87CE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexShaderInstructionsExt">
<summary>
Original was GL_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87CF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexShaderVariantsExt">
<summary>
Original was GL_VERTEX_SHADER_VARIANTS_EXT = 0x87D0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexShaderInvariantsExt">
<summary>
Original was GL_VERTEX_SHADER_INVARIANTS_EXT = 0x87D1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexShaderLocalConstantsExt">
<summary>
Original was GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87D2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexShaderLocalsExt">
<summary>
Original was GL_VERTEX_SHADER_LOCALS_EXT = 0x87D3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexShaderOptimizedExt">
<summary>
Original was GL_VERTEX_SHADER_OPTIMIZED_EXT = 0x87D4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.XExt">
<summary>
Original was GL_X_EXT = 0x87D5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.YExt">
<summary>
Original was GL_Y_EXT = 0x87D6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ZExt">
<summary>
Original was GL_Z_EXT = 0x87D7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.WExt">
<summary>
Original was GL_W_EXT = 0x87D8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.NegativeXExt">
<summary>
Original was GL_NEGATIVE_X_EXT = 0x87D9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.NegativeYExt">
<summary>
Original was GL_NEGATIVE_Y_EXT = 0x87DA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.NegativeZExt">
<summary>
Original was GL_NEGATIVE_Z_EXT = 0x87DB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.NegativeWExt">
<summary>
Original was GL_NEGATIVE_W_EXT = 0x87DC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ZeroExt">
<summary>
Original was GL_ZERO_EXT = 0x87DD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.OneExt">
<summary>
Original was GL_ONE_EXT = 0x87DE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.NegativeOneExt">
<summary>
Original was GL_NEGATIVE_ONE_EXT = 0x87DF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.NormalizedRangeExt">
<summary>
Original was GL_NORMALIZED_RANGE_EXT = 0x87E0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FullRangeExt">
<summary>
Original was GL_FULL_RANGE_EXT = 0x87E1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CurrentVertexExt">
<summary>
Original was GL_CURRENT_VERTEX_EXT = 0x87E2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MvpMatrixExt">
<summary>
Original was GL_MVP_MATRIX_EXT = 0x87E3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VariantValueExt">
<summary>
Original was GL_VARIANT_VALUE_EXT = 0x87E4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VariantDatatypeExt">
<summary>
Original was GL_VARIANT_DATATYPE_EXT = 0x87E5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VariantArrayStrideExt">
<summary>
Original was GL_VARIANT_ARRAY_STRIDE_EXT = 0x87E6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VariantArrayTypeExt">
<summary>
Original was GL_VARIANT_ARRAY_TYPE_EXT = 0x87E7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VariantArrayExt">
<summary>
Original was GL_VARIANT_ARRAY_EXT = 0x87E8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VariantArrayPointerExt">
<summary>
Original was GL_VARIANT_ARRAY_POINTER_EXT = 0x87E9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.InvariantValueExt">
<summary>
Original was GL_INVARIANT_VALUE_EXT = 0x87EA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.InvariantDatatypeExt">
<summary>
Original was GL_INVARIANT_DATATYPE_EXT = 0x87EB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.LocalConstantValueExt">
<summary>
Original was GL_LOCAL_CONSTANT_VALUE_EXT = 0x87EC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.LocalConstantDatatypeExt">
<summary>
Original was GL_LOCAL_CONSTANT_DATATYPE_EXT = 0x87ED
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PnTrianglesAti">
<summary>
Original was GL_PN_TRIANGLES_ATI = 0x87F0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxPnTrianglesTesselationLevelAti">
<summary>
Original was GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI = 0x87F1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PnTrianglesPointModeAti">
<summary>
Original was GL_PN_TRIANGLES_POINT_MODE_ATI = 0x87F2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PnTrianglesNormalModeAti">
<summary>
Original was GL_PN_TRIANGLES_NORMAL_MODE_ATI = 0x87F3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PnTrianglesTesselationLevelAti">
<summary>
Original was GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI = 0x87F4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PnTrianglesPointModeLinearAti">
<summary>
Original was GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI = 0x87F5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PnTrianglesPointModeCubicAti">
<summary>
Original was GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI = 0x87F6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PnTrianglesNormalModeLinearAti">
<summary>
Original was GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI = 0x87F7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PnTrianglesNormalModeQuadraticAti">
<summary>
Original was GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI = 0x87F8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VboFreeMemoryAti">
<summary>
Original was GL_VBO_FREE_MEMORY_ATI = 0x87FB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureFreeMemoryAti">
<summary>
Original was GL_TEXTURE_FREE_MEMORY_ATI = 0x87FC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.RenderbufferFreeMemoryAti">
<summary>
Original was GL_RENDERBUFFER_FREE_MEMORY_ATI = 0x87FD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.NumProgramBinaryFormats">
<summary>
Original was GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ProgramBinaryFormats">
<summary>
Original was GL_PROGRAM_BINARY_FORMATS = 0x87FF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.StencilBackFunc">
<summary>
Original was GL_STENCIL_BACK_FUNC = 0x8800
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.StencilBackFuncAti">
<summary>
Original was GL_STENCIL_BACK_FUNC_ATI = 0x8800
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.StencilBackFail">
<summary>
Original was GL_STENCIL_BACK_FAIL = 0x8801
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.StencilBackFailAti">
<summary>
Original was GL_STENCIL_BACK_FAIL_ATI = 0x8801
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.StencilBackPassDepthFail">
<summary>
Original was GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.StencilBackPassDepthFailAti">
<summary>
Original was GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI = 0x8802
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.StencilBackPassDepthPass">
<summary>
Original was GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.StencilBackPassDepthPassAti">
<summary>
Original was GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI = 0x8803
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FragmentProgram">
<summary>
Original was GL_FRAGMENT_PROGRAM = 0x8804
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FragmentProgramArb">
<summary>
Original was GL_FRAGMENT_PROGRAM_ARB = 0x8804
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ProgramAluInstructionsArb">
<summary>
Original was GL_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x8805
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ProgramTexInstructionsArb">
<summary>
Original was GL_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x8806
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ProgramTexIndirectionsArb">
<summary>
Original was GL_PROGRAM_TEX_INDIRECTIONS_ARB = 0x8807
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ProgramNativeAluInstructionsArb">
<summary>
Original was GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x8808
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ProgramNativeTexInstructionsArb">
<summary>
Original was GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x8809
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ProgramNativeTexIndirectionsArb">
<summary>
Original was GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x880A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxProgramAluInstructionsArb">
<summary>
Original was GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x880B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxProgramTexInstructionsArb">
<summary>
Original was GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x880C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxProgramTexIndirectionsArb">
<summary>
Original was GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB = 0x880D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxProgramNativeAluInstructionsArb">
<summary>
Original was GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x880E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxProgramNativeTexInstructionsArb">
<summary>
Original was GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x880F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxProgramNativeTexIndirectionsArb">
<summary>
Original was GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x8810
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Rgba32f">
<summary>
Original was GL_RGBA32F = 0x8814
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Rgba32fArb">
<summary>
Original was GL_RGBA32F_ARB = 0x8814
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.RgbaFloat32Apple">
<summary>
Original was GL_RGBA_FLOAT32_APPLE = 0x8814
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.RgbaFloat32Ati">
<summary>
Original was GL_RGBA_FLOAT32_ATI = 0x8814
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Rgb32f">
<summary>
Original was GL_RGB32F = 0x8815
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Rgb32fArb">
<summary>
Original was GL_RGB32F_ARB = 0x8815
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.RgbFloat32Apple">
<summary>
Original was GL_RGB_FLOAT32_APPLE = 0x8815
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.RgbFloat32Ati">
<summary>
Original was GL_RGB_FLOAT32_ATI = 0x8815
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Alpha32fArb">
<summary>
Original was GL_ALPHA32F_ARB = 0x8816
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.AlphaFloat32Apple">
<summary>
Original was GL_ALPHA_FLOAT32_APPLE = 0x8816
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.AlphaFloat32Ati">
<summary>
Original was GL_ALPHA_FLOAT32_ATI = 0x8816
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Intensity32fArb">
<summary>
Original was GL_INTENSITY32F_ARB = 0x8817
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.IntensityFloat32Apple">
<summary>
Original was GL_INTENSITY_FLOAT32_APPLE = 0x8817
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.IntensityFloat32Ati">
<summary>
Original was GL_INTENSITY_FLOAT32_ATI = 0x8817
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Luminance32fArb">
<summary>
Original was GL_LUMINANCE32F_ARB = 0x8818
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.LuminanceFloat32Apple">
<summary>
Original was GL_LUMINANCE_FLOAT32_APPLE = 0x8818
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.LuminanceFloat32Ati">
<summary>
Original was GL_LUMINANCE_FLOAT32_ATI = 0x8818
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.LuminanceAlpha32fArb">
<summary>
Original was GL_LUMINANCE_ALPHA32F_ARB = 0x8819
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.LuminanceAlphaFloat32Apple">
<summary>
Original was GL_LUMINANCE_ALPHA_FLOAT32_APPLE = 0x8819
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.LuminanceAlphaFloat32Ati">
<summary>
Original was GL_LUMINANCE_ALPHA_FLOAT32_ATI = 0x8819
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Rgba16f">
<summary>
Original was GL_RGBA16F = 0x881A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Rgba16fArb">
<summary>
Original was GL_RGBA16F_ARB = 0x881A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.RgbaFloat16Apple">
<summary>
Original was GL_RGBA_FLOAT16_APPLE = 0x881A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.RgbaFloat16Ati">
<summary>
Original was GL_RGBA_FLOAT16_ATI = 0x881A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Rgb16f">
<summary>
Original was GL_RGB16F = 0x881B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Rgb16fArb">
<summary>
Original was GL_RGB16F_ARB = 0x881B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.RgbFloat16Apple">
<summary>
Original was GL_RGB_FLOAT16_APPLE = 0x881B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.RgbFloat16Ati">
<summary>
Original was GL_RGB_FLOAT16_ATI = 0x881B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Alpha16fArb">
<summary>
Original was GL_ALPHA16F_ARB = 0x881C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.AlphaFloat16Apple">
<summary>
Original was GL_ALPHA_FLOAT16_APPLE = 0x881C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.AlphaFloat16Ati">
<summary>
Original was GL_ALPHA_FLOAT16_ATI = 0x881C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Intensity16fArb">
<summary>
Original was GL_INTENSITY16F_ARB = 0x881D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.IntensityFloat16Apple">
<summary>
Original was GL_INTENSITY_FLOAT16_APPLE = 0x881D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.IntensityFloat16Ati">
<summary>
Original was GL_INTENSITY_FLOAT16_ATI = 0x881D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Luminance16fArb">
<summary>
Original was GL_LUMINANCE16F_ARB = 0x881E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.LuminanceFloat16Apple">
<summary>
Original was GL_LUMINANCE_FLOAT16_APPLE = 0x881E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.LuminanceFloat16Ati">
<summary>
Original was GL_LUMINANCE_FLOAT16_ATI = 0x881E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.LuminanceAlpha16fArb">
<summary>
Original was GL_LUMINANCE_ALPHA16F_ARB = 0x881F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.LuminanceAlphaFloat16Apple">
<summary>
Original was GL_LUMINANCE_ALPHA_FLOAT16_APPLE = 0x881F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.LuminanceAlphaFloat16Ati">
<summary>
Original was GL_LUMINANCE_ALPHA_FLOAT16_ATI = 0x881F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.RgbaFloatMode">
<summary>
Original was GL_RGBA_FLOAT_MODE = 0x8820
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.RgbaFloatModeArb">
<summary>
Original was GL_RGBA_FLOAT_MODE_ARB = 0x8820
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.RgbaFloatModeAti">
<summary>
Original was GL_RGBA_FLOAT_MODE_ATI = 0x8820
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxDrawBuffers">
<summary>
Original was GL_MAX_DRAW_BUFFERS = 0x8824
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxDrawBuffersArb">
<summary>
Original was GL_MAX_DRAW_BUFFERS_ARB = 0x8824
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxDrawBuffersAti">
<summary>
Original was GL_MAX_DRAW_BUFFERS_ATI = 0x8824
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DrawBuffer0">
<summary>
Original was GL_DRAW_BUFFER0 = 0x8825
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DrawBuffer0Arb">
<summary>
Original was GL_DRAW_BUFFER0_ARB = 0x8825
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DrawBuffer0Ati">
<summary>
Original was GL_DRAW_BUFFER0_ATI = 0x8825
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DrawBuffer1">
<summary>
Original was GL_DRAW_BUFFER1 = 0x8826
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DrawBuffer1Arb">
<summary>
Original was GL_DRAW_BUFFER1_ARB = 0x8826
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DrawBuffer1Ati">
<summary>
Original was GL_DRAW_BUFFER1_ATI = 0x8826
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DrawBuffer2">
<summary>
Original was GL_DRAW_BUFFER2 = 0x8827
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DrawBuffer2Arb">
<summary>
Original was GL_DRAW_BUFFER2_ARB = 0x8827
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DrawBuffer2Ati">
<summary>
Original was GL_DRAW_BUFFER2_ATI = 0x8827
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DrawBuffer3">
<summary>
Original was GL_DRAW_BUFFER3 = 0x8828
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DrawBuffer3Arb">
<summary>
Original was GL_DRAW_BUFFER3_ARB = 0x8828
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DrawBuffer3Ati">
<summary>
Original was GL_DRAW_BUFFER3_ATI = 0x8828
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DrawBuffer4">
<summary>
Original was GL_DRAW_BUFFER4 = 0x8829
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DrawBuffer4Arb">
<summary>
Original was GL_DRAW_BUFFER4_ARB = 0x8829
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DrawBuffer4Ati">
<summary>
Original was GL_DRAW_BUFFER4_ATI = 0x8829
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DrawBuffer5">
<summary>
Original was GL_DRAW_BUFFER5 = 0x882A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DrawBuffer5Arb">
<summary>
Original was GL_DRAW_BUFFER5_ARB = 0x882A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DrawBuffer5Ati">
<summary>
Original was GL_DRAW_BUFFER5_ATI = 0x882A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DrawBuffer6">
<summary>
Original was GL_DRAW_BUFFER6 = 0x882B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DrawBuffer6Arb">
<summary>
Original was GL_DRAW_BUFFER6_ARB = 0x882B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DrawBuffer6Ati">
<summary>
Original was GL_DRAW_BUFFER6_ATI = 0x882B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DrawBuffer7">
<summary>
Original was GL_DRAW_BUFFER7 = 0x882C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DrawBuffer7Arb">
<summary>
Original was GL_DRAW_BUFFER7_ARB = 0x882C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DrawBuffer7Ati">
<summary>
Original was GL_DRAW_BUFFER7_ATI = 0x882C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DrawBuffer8">
<summary>
Original was GL_DRAW_BUFFER8 = 0x882D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DrawBuffer8Arb">
<summary>
Original was GL_DRAW_BUFFER8_ARB = 0x882D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DrawBuffer8Ati">
<summary>
Original was GL_DRAW_BUFFER8_ATI = 0x882D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DrawBuffer9">
<summary>
Original was GL_DRAW_BUFFER9 = 0x882E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DrawBuffer9Arb">
<summary>
Original was GL_DRAW_BUFFER9_ARB = 0x882E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DrawBuffer9Ati">
<summary>
Original was GL_DRAW_BUFFER9_ATI = 0x882E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DrawBuffer10">
<summary>
Original was GL_DRAW_BUFFER10 = 0x882F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DrawBuffer10Arb">
<summary>
Original was GL_DRAW_BUFFER10_ARB = 0x882F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DrawBuffer10Ati">
<summary>
Original was GL_DRAW_BUFFER10_ATI = 0x882F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DrawBuffer11">
<summary>
Original was GL_DRAW_BUFFER11 = 0x8830
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DrawBuffer11Arb">
<summary>
Original was GL_DRAW_BUFFER11_ARB = 0x8830
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DrawBuffer11Ati">
<summary>
Original was GL_DRAW_BUFFER11_ATI = 0x8830
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DrawBuffer12">
<summary>
Original was GL_DRAW_BUFFER12 = 0x8831
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DrawBuffer12Arb">
<summary>
Original was GL_DRAW_BUFFER12_ARB = 0x8831
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DrawBuffer12Ati">
<summary>
Original was GL_DRAW_BUFFER12_ATI = 0x8831
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DrawBuffer13">
<summary>
Original was GL_DRAW_BUFFER13 = 0x8832
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DrawBuffer13Arb">
<summary>
Original was GL_DRAW_BUFFER13_ARB = 0x8832
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DrawBuffer13Ati">
<summary>
Original was GL_DRAW_BUFFER13_ATI = 0x8832
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DrawBuffer14">
<summary>
Original was GL_DRAW_BUFFER14 = 0x8833
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DrawBuffer14Arb">
<summary>
Original was GL_DRAW_BUFFER14_ARB = 0x8833
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DrawBuffer14Ati">
<summary>
Original was GL_DRAW_BUFFER14_ATI = 0x8833
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DrawBuffer15">
<summary>
Original was GL_DRAW_BUFFER15 = 0x8834
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DrawBuffer15Arb">
<summary>
Original was GL_DRAW_BUFFER15_ARB = 0x8834
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DrawBuffer15Ati">
<summary>
Original was GL_DRAW_BUFFER15_ATI = 0x8834
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ColorClearUnclampedValueAti">
<summary>
Original was GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI = 0x8835
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.BlendEquationAlpha">
<summary>
Original was GL_BLEND_EQUATION_ALPHA = 0x883D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.BlendEquationAlphaExt">
<summary>
Original was GL_BLEND_EQUATION_ALPHA_EXT = 0x883D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SubsampleDistanceAmd">
<summary>
Original was GL_SUBSAMPLE_DISTANCE_AMD = 0x883F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MatrixPaletteArb">
<summary>
Original was GL_MATRIX_PALETTE_ARB = 0x8840
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxMatrixPaletteStackDepthArb">
<summary>
Original was GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB = 0x8841
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxPaletteMatricesArb">
<summary>
Original was GL_MAX_PALETTE_MATRICES_ARB = 0x8842
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CurrentPaletteMatrixArb">
<summary>
Original was GL_CURRENT_PALETTE_MATRIX_ARB = 0x8843
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MatrixIndexArrayArb">
<summary>
Original was GL_MATRIX_INDEX_ARRAY_ARB = 0x8844
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CurrentMatrixIndexArb">
<summary>
Original was GL_CURRENT_MATRIX_INDEX_ARB = 0x8845
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MatrixIndexArraySizeArb">
<summary>
Original was GL_MATRIX_INDEX_ARRAY_SIZE_ARB = 0x8846
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MatrixIndexArrayTypeArb">
<summary>
Original was GL_MATRIX_INDEX_ARRAY_TYPE_ARB = 0x8847
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MatrixIndexArrayStrideArb">
<summary>
Original was GL_MATRIX_INDEX_ARRAY_STRIDE_ARB = 0x8848
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MatrixIndexArrayPointerArb">
<summary>
Original was GL_MATRIX_INDEX_ARRAY_POINTER_ARB = 0x8849
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureDepthSize">
<summary>
Original was GL_TEXTURE_DEPTH_SIZE = 0x884A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureDepthSizeArb">
<summary>
Original was GL_TEXTURE_DEPTH_SIZE_ARB = 0x884A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DepthTextureMode">
<summary>
Original was GL_DEPTH_TEXTURE_MODE = 0x884B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DepthTextureModeArb">
<summary>
Original was GL_DEPTH_TEXTURE_MODE_ARB = 0x884B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureCompareMode">
<summary>
Original was GL_TEXTURE_COMPARE_MODE = 0x884C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureCompareModeArb">
<summary>
Original was GL_TEXTURE_COMPARE_MODE_ARB = 0x884C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureCompareFunc">
<summary>
Original was GL_TEXTURE_COMPARE_FUNC = 0x884D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureCompareFuncArb">
<summary>
Original was GL_TEXTURE_COMPARE_FUNC_ARB = 0x884D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CompareRefDepthToTextureExt">
<summary>
Original was GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT = 0x884E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CompareRefToTexture">
<summary>
Original was GL_COMPARE_REF_TO_TEXTURE = 0x884E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CompareRToTexture">
<summary>
Original was GL_COMPARE_R_TO_TEXTURE = 0x884E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CompareRToTextureArb">
<summary>
Original was GL_COMPARE_R_TO_TEXTURE_ARB = 0x884E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureCubeMapSeamless">
<summary>
Original was GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.OffsetProjectiveTexture2DNv">
<summary>
Original was GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV = 0x8850
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.OffsetProjectiveTexture2DScaleNv">
<summary>
Original was GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV = 0x8851
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.OffsetProjectiveTextureRectangleNv">
<summary>
Original was GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV = 0x8852
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.OffsetProjectiveTextureRectangleScaleNv">
<summary>
Original was GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV = 0x8853
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.OffsetHiloTexture2DNv">
<summary>
Original was GL_OFFSET_HILO_TEXTURE_2D_NV = 0x8854
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.OffsetHiloTextureRectangleNv">
<summary>
Original was GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV = 0x8855
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.OffsetHiloProjectiveTexture2DNv">
<summary>
Original was GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV = 0x8856
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.OffsetHiloProjectiveTextureRectangleNv">
<summary>
Original was GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV = 0x8857
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DependentHiloTexture2DNv">
<summary>
Original was GL_DEPENDENT_HILO_TEXTURE_2D_NV = 0x8858
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DependentRgbTexture3DNv">
<summary>
Original was GL_DEPENDENT_RGB_TEXTURE_3D_NV = 0x8859
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DependentRgbTextureCubeMapNv">
<summary>
Original was GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV = 0x885A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DotProductPassThroughNv">
<summary>
Original was GL_DOT_PRODUCT_PASS_THROUGH_NV = 0x885B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DotProductTexture1DNv">
<summary>
Original was GL_DOT_PRODUCT_TEXTURE_1D_NV = 0x885C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DotProductAffineDepthReplaceNv">
<summary>
Original was GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV = 0x885D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Hilo8Nv">
<summary>
Original was GL_HILO8_NV = 0x885E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SignedHilo8Nv">
<summary>
Original was GL_SIGNED_HILO8_NV = 0x885F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ForceBlueToOneNv">
<summary>
Original was GL_FORCE_BLUE_TO_ONE_NV = 0x8860
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PointSprite">
<summary>
Original was GL_POINT_SPRITE = 0x8861
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PointSpriteArb">
<summary>
Original was GL_POINT_SPRITE_ARB = 0x8861
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PointSpriteNv">
<summary>
Original was GL_POINT_SPRITE_NV = 0x8861
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CoordReplace">
<summary>
Original was GL_COORD_REPLACE = 0x8862
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CoordReplaceArb">
<summary>
Original was GL_COORD_REPLACE_ARB = 0x8862
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CoordReplaceNv">
<summary>
Original was GL_COORD_REPLACE_NV = 0x8862
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PointSpriteRModeNv">
<summary>
Original was GL_POINT_SPRITE_R_MODE_NV = 0x8863
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PixelCounterBitsNv">
<summary>
Original was GL_PIXEL_COUNTER_BITS_NV = 0x8864
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.QueryCounterBits">
<summary>
Original was GL_QUERY_COUNTER_BITS = 0x8864
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.QueryCounterBitsArb">
<summary>
Original was GL_QUERY_COUNTER_BITS_ARB = 0x8864
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CurrentOcclusionQueryIdNv">
<summary>
Original was GL_CURRENT_OCCLUSION_QUERY_ID_NV = 0x8865
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CurrentQuery">
<summary>
Original was GL_CURRENT_QUERY = 0x8865
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CurrentQueryArb">
<summary>
Original was GL_CURRENT_QUERY_ARB = 0x8865
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PixelCountNv">
<summary>
Original was GL_PIXEL_COUNT_NV = 0x8866
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.QueryResult">
<summary>
Original was GL_QUERY_RESULT = 0x8866
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.QueryResultArb">
<summary>
Original was GL_QUERY_RESULT_ARB = 0x8866
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PixelCountAvailableNv">
<summary>
Original was GL_PIXEL_COUNT_AVAILABLE_NV = 0x8867
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.QueryResultAvailable">
<summary>
Original was GL_QUERY_RESULT_AVAILABLE = 0x8867
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.QueryResultAvailableArb">
<summary>
Original was GL_QUERY_RESULT_AVAILABLE_ARB = 0x8867
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxFragmentProgramLocalParametersNv">
<summary>
Original was GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV = 0x8868
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxVertexAttribs">
<summary>
Original was GL_MAX_VERTEX_ATTRIBS = 0x8869
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxVertexAttribsArb">
<summary>
Original was GL_MAX_VERTEX_ATTRIBS_ARB = 0x8869
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ArrayNormalized">
<summary>
Original was GL_ARRAY_NORMALIZED = 0x886A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexAttribArrayNormalized">
<summary>
Original was GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexAttribArrayNormalizedArb">
<summary>
Original was GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB = 0x886A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxTessControlInputComponents">
<summary>
Original was GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxTessEvaluationInputComponents">
<summary>
Original was GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DepthStencilToRgbaNv">
<summary>
Original was GL_DEPTH_STENCIL_TO_RGBA_NV = 0x886E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DepthStencilToBgraNv">
<summary>
Original was GL_DEPTH_STENCIL_TO_BGRA_NV = 0x886F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FragmentProgramNv">
<summary>
Original was GL_FRAGMENT_PROGRAM_NV = 0x8870
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxTextureCoords">
<summary>
Original was GL_MAX_TEXTURE_COORDS = 0x8871
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxTextureCoordsArb">
<summary>
Original was GL_MAX_TEXTURE_COORDS_ARB = 0x8871
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxTextureCoordsNv">
<summary>
Original was GL_MAX_TEXTURE_COORDS_NV = 0x8871
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxTextureImageUnits">
<summary>
Original was GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxTextureImageUnitsArb">
<summary>
Original was GL_MAX_TEXTURE_IMAGE_UNITS_ARB = 0x8872
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxTextureImageUnitsNv">
<summary>
Original was GL_MAX_TEXTURE_IMAGE_UNITS_NV = 0x8872
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FragmentProgramBindingNv">
<summary>
Original was GL_FRAGMENT_PROGRAM_BINDING_NV = 0x8873
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ProgramErrorStringArb">
<summary>
Original was GL_PROGRAM_ERROR_STRING_ARB = 0x8874
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ProgramErrorStringNv">
<summary>
Original was GL_PROGRAM_ERROR_STRING_NV = 0x8874
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ProgramFormatAsciiArb">
<summary>
Original was GL_PROGRAM_FORMAT_ASCII_ARB = 0x8875
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ProgramFormat">
<summary>
Original was GL_PROGRAM_FORMAT = 0x8876
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ProgramFormatArb">
<summary>
Original was GL_PROGRAM_FORMAT_ARB = 0x8876
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.WritePixelDataRangeNv">
<summary>
Original was GL_WRITE_PIXEL_DATA_RANGE_NV = 0x8878
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ReadPixelDataRangeNv">
<summary>
Original was GL_READ_PIXEL_DATA_RANGE_NV = 0x8879
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.WritePixelDataRangeLengthNv">
<summary>
Original was GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV = 0x887A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ReadPixelDataRangeLengthNv">
<summary>
Original was GL_READ_PIXEL_DATA_RANGE_LENGTH_NV = 0x887B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.WritePixelDataRangePointerNv">
<summary>
Original was GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV = 0x887C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ReadPixelDataRangePointerNv">
<summary>
Original was GL_READ_PIXEL_DATA_RANGE_POINTER_NV = 0x887D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.GeometryShaderInvocations">
<summary>
Original was GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FloatRNv">
<summary>
Original was GL_FLOAT_R_NV = 0x8880
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FloatRgNv">
<summary>
Original was GL_FLOAT_RG_NV = 0x8881
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FloatRgbNv">
<summary>
Original was GL_FLOAT_RGB_NV = 0x8882
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FloatRgbaNv">
<summary>
Original was GL_FLOAT_RGBA_NV = 0x8883
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FloatR16Nv">
<summary>
Original was GL_FLOAT_R16_NV = 0x8884
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FloatR32Nv">
<summary>
Original was GL_FLOAT_R32_NV = 0x8885
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FloatRg16Nv">
<summary>
Original was GL_FLOAT_RG16_NV = 0x8886
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FloatRg32Nv">
<summary>
Original was GL_FLOAT_RG32_NV = 0x8887
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FloatRgb16Nv">
<summary>
Original was GL_FLOAT_RGB16_NV = 0x8888
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FloatRgb32Nv">
<summary>
Original was GL_FLOAT_RGB32_NV = 0x8889
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FloatRgba16Nv">
<summary>
Original was GL_FLOAT_RGBA16_NV = 0x888A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FloatRgba32Nv">
<summary>
Original was GL_FLOAT_RGBA32_NV = 0x888B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureFloatComponentsNv">
<summary>
Original was GL_TEXTURE_FLOAT_COMPONENTS_NV = 0x888C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FloatClearColorValueNv">
<summary>
Original was GL_FLOAT_CLEAR_COLOR_VALUE_NV = 0x888D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FloatRgbaModeNv">
<summary>
Original was GL_FLOAT_RGBA_MODE_NV = 0x888E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureUnsignedRemapModeNv">
<summary>
Original was GL_TEXTURE_UNSIGNED_REMAP_MODE_NV = 0x888F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DepthBoundsTestExt">
<summary>
Original was GL_DEPTH_BOUNDS_TEST_EXT = 0x8890
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DepthBoundsExt">
<summary>
Original was GL_DEPTH_BOUNDS_EXT = 0x8891
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ArrayBuffer">
<summary>
Original was GL_ARRAY_BUFFER = 0x8892
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ArrayBufferArb">
<summary>
Original was GL_ARRAY_BUFFER_ARB = 0x8892
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ElementArrayBuffer">
<summary>
Original was GL_ELEMENT_ARRAY_BUFFER = 0x8893
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ElementArrayBufferArb">
<summary>
Original was GL_ELEMENT_ARRAY_BUFFER_ARB = 0x8893
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ArrayBufferBinding">
<summary>
Original was GL_ARRAY_BUFFER_BINDING = 0x8894
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ArrayBufferBindingArb">
<summary>
Original was GL_ARRAY_BUFFER_BINDING_ARB = 0x8894
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ElementArrayBufferBinding">
<summary>
Original was GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ElementArrayBufferBindingArb">
<summary>
Original was GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB = 0x8895
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexArrayBufferBinding">
<summary>
Original was GL_VERTEX_ARRAY_BUFFER_BINDING = 0x8896
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexArrayBufferBindingArb">
<summary>
Original was GL_VERTEX_ARRAY_BUFFER_BINDING_ARB = 0x8896
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.NormalArrayBufferBinding">
<summary>
Original was GL_NORMAL_ARRAY_BUFFER_BINDING = 0x8897
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.NormalArrayBufferBindingArb">
<summary>
Original was GL_NORMAL_ARRAY_BUFFER_BINDING_ARB = 0x8897
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ColorArrayBufferBinding">
<summary>
Original was GL_COLOR_ARRAY_BUFFER_BINDING = 0x8898
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ColorArrayBufferBindingArb">
<summary>
Original was GL_COLOR_ARRAY_BUFFER_BINDING_ARB = 0x8898
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.IndexArrayBufferBinding">
<summary>
Original was GL_INDEX_ARRAY_BUFFER_BINDING = 0x8899
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.IndexArrayBufferBindingArb">
<summary>
Original was GL_INDEX_ARRAY_BUFFER_BINDING_ARB = 0x8899
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureCoordArrayBufferBinding">
<summary>
Original was GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureCoordArrayBufferBindingArb">
<summary>
Original was GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB = 0x889A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.EdgeFlagArrayBufferBinding">
<summary>
Original was GL_EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.EdgeFlagArrayBufferBindingArb">
<summary>
Original was GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB = 0x889B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SecondaryColorArrayBufferBinding">
<summary>
Original was GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SecondaryColorArrayBufferBindingArb">
<summary>
Original was GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB = 0x889C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FogCoordArrayBufferBinding">
<summary>
Original was GL_FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FogCoordinateArrayBufferBinding">
<summary>
Original was GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING = 0x889D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FogCoordinateArrayBufferBindingArb">
<summary>
Original was GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB = 0x889D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.WeightArrayBufferBinding">
<summary>
Original was GL_WEIGHT_ARRAY_BUFFER_BINDING = 0x889E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.WeightArrayBufferBindingArb">
<summary>
Original was GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB = 0x889E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexAttribArrayBufferBinding">
<summary>
Original was GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexAttribArrayBufferBindingArb">
<summary>
Original was GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB = 0x889F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ProgramInstruction">
<summary>
Original was GL_PROGRAM_INSTRUCTION = 0x88A0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ProgramInstructionsArb">
<summary>
Original was GL_PROGRAM_INSTRUCTIONS_ARB = 0x88A0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxProgramInstructions">
<summary>
Original was GL_MAX_PROGRAM_INSTRUCTIONS = 0x88A1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxProgramInstructionsArb">
<summary>
Original was GL_MAX_PROGRAM_INSTRUCTIONS_ARB = 0x88A1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ProgramNativeInstructions">
<summary>
Original was GL_PROGRAM_NATIVE_INSTRUCTIONS = 0x88A2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ProgramNativeInstructionsArb">
<summary>
Original was GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxProgramNativeInstructions">
<summary>
Original was GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS = 0x88A3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxProgramNativeInstructionsArb">
<summary>
Original was GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ProgramTemporaries">
<summary>
Original was GL_PROGRAM_TEMPORARIES = 0x88A4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ProgramTemporariesArb">
<summary>
Original was GL_PROGRAM_TEMPORARIES_ARB = 0x88A4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxProgramTemporaries">
<summary>
Original was GL_MAX_PROGRAM_TEMPORARIES = 0x88A5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxProgramTemporariesArb">
<summary>
Original was GL_MAX_PROGRAM_TEMPORARIES_ARB = 0x88A5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ProgramNativeTemporaries">
<summary>
Original was GL_PROGRAM_NATIVE_TEMPORARIES = 0x88A6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ProgramNativeTemporariesArb">
<summary>
Original was GL_PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxProgramNativeTemporaries">
<summary>
Original was GL_MAX_PROGRAM_NATIVE_TEMPORARIES = 0x88A7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxProgramNativeTemporariesArb">
<summary>
Original was GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ProgramParameters">
<summary>
Original was GL_PROGRAM_PARAMETERS = 0x88A8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ProgramParametersArb">
<summary>
Original was GL_PROGRAM_PARAMETERS_ARB = 0x88A8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxProgramParameters">
<summary>
Original was GL_MAX_PROGRAM_PARAMETERS = 0x88A9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxProgramParametersArb">
<summary>
Original was GL_MAX_PROGRAM_PARAMETERS_ARB = 0x88A9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ProgramNativeParameters">
<summary>
Original was GL_PROGRAM_NATIVE_PARAMETERS = 0x88AA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ProgramNativeParametersArb">
<summary>
Original was GL_PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxProgramNativeParameters">
<summary>
Original was GL_MAX_PROGRAM_NATIVE_PARAMETERS = 0x88AB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxProgramNativeParametersArb">
<summary>
Original was GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ProgramAttribs">
<summary>
Original was GL_PROGRAM_ATTRIBS = 0x88AC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ProgramAttribsArb">
<summary>
Original was GL_PROGRAM_ATTRIBS_ARB = 0x88AC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxProgramAttribs">
<summary>
Original was GL_MAX_PROGRAM_ATTRIBS = 0x88AD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxProgramAttribsArb">
<summary>
Original was GL_MAX_PROGRAM_ATTRIBS_ARB = 0x88AD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ProgramNativeAttribs">
<summary>
Original was GL_PROGRAM_NATIVE_ATTRIBS = 0x88AE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ProgramNativeAttribsArb">
<summary>
Original was GL_PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxProgramNativeAttribs">
<summary>
Original was GL_MAX_PROGRAM_NATIVE_ATTRIBS = 0x88AF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxProgramNativeAttribsArb">
<summary>
Original was GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ProgramAddressRegisters">
<summary>
Original was GL_PROGRAM_ADDRESS_REGISTERS = 0x88B0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ProgramAddressRegistersArb">
<summary>
Original was GL_PROGRAM_ADDRESS_REGISTERS_ARB = 0x88B0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxProgramAddressRegisters">
<summary>
Original was GL_MAX_PROGRAM_ADDRESS_REGISTERS = 0x88B1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxProgramAddressRegistersArb">
<summary>
Original was GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB = 0x88B1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ProgramNativeAddressRegisters">
<summary>
Original was GL_PROGRAM_NATIVE_ADDRESS_REGISTERS = 0x88B2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ProgramNativeAddressRegistersArb">
<summary>
Original was GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0x88B2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxProgramNativeAddressRegisters">
<summary>
Original was GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS = 0x88B3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxProgramNativeAddressRegistersArb">
<summary>
Original was GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0x88B3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxProgramLocalParameters">
<summary>
Original was GL_MAX_PROGRAM_LOCAL_PARAMETERS = 0x88B4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxProgramLocalParametersArb">
<summary>
Original was GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB = 0x88B4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxProgramEnvParameters">
<summary>
Original was GL_MAX_PROGRAM_ENV_PARAMETERS = 0x88B5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxProgramEnvParametersArb">
<summary>
Original was GL_MAX_PROGRAM_ENV_PARAMETERS_ARB = 0x88B5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ProgramUnderNativeLimits">
<summary>
Original was GL_PROGRAM_UNDER_NATIVE_LIMITS = 0x88B6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ProgramUnderNativeLimitsArb">
<summary>
Original was GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB = 0x88B6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TransposeCurrentMatrixArb">
<summary>
Original was GL_TRANSPOSE_CURRENT_MATRIX_ARB = 0x88B7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ReadOnly">
<summary>
Original was GL_READ_ONLY = 0x88B8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ReadOnlyArb">
<summary>
Original was GL_READ_ONLY_ARB = 0x88B8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.WriteOnly">
<summary>
Original was GL_WRITE_ONLY = 0x88B9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.WriteOnlyArb">
<summary>
Original was GL_WRITE_ONLY_ARB = 0x88B9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ReadWrite">
<summary>
Original was GL_READ_WRITE = 0x88BA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ReadWriteArb">
<summary>
Original was GL_READ_WRITE_ARB = 0x88BA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.BufferAccess">
<summary>
Original was GL_BUFFER_ACCESS = 0x88BB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.BufferAccessArb">
<summary>
Original was GL_BUFFER_ACCESS_ARB = 0x88BB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.BufferMapped">
<summary>
Original was GL_BUFFER_MAPPED = 0x88BC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.BufferMappedArb">
<summary>
Original was GL_BUFFER_MAPPED_ARB = 0x88BC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.BufferMapPointer">
<summary>
Original was GL_BUFFER_MAP_POINTER = 0x88BD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.BufferMapPointerArb">
<summary>
Original was GL_BUFFER_MAP_POINTER_ARB = 0x88BD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.WriteDiscardNv">
<summary>
Original was GL_WRITE_DISCARD_NV = 0x88BE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TimeElapsed">
<summary>
Original was GL_TIME_ELAPSED = 0x88BF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TimeElapsedExt">
<summary>
Original was GL_TIME_ELAPSED_EXT = 0x88BF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Matrix0">
<summary>
Original was GL_MATRIX0 = 0x88C0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Matrix0Arb">
<summary>
Original was GL_MATRIX0_ARB = 0x88C0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Matrix1">
<summary>
Original was GL_MATRIX1 = 0x88C1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Matrix1Arb">
<summary>
Original was GL_MATRIX1_ARB = 0x88C1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Matrix2">
<summary>
Original was GL_MATRIX2 = 0x88C2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Matrix2Arb">
<summary>
Original was GL_MATRIX2_ARB = 0x88C2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Matrix3">
<summary>
Original was GL_MATRIX3 = 0x88C3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Matrix3Arb">
<summary>
Original was GL_MATRIX3_ARB = 0x88C3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Matrix4">
<summary>
Original was GL_MATRIX4 = 0x88C4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Matrix4Arb">
<summary>
Original was GL_MATRIX4_ARB = 0x88C4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Matrix5">
<summary>
Original was GL_MATRIX5 = 0x88C5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Matrix5Arb">
<summary>
Original was GL_MATRIX5_ARB = 0x88C5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Matrix6">
<summary>
Original was GL_MATRIX6 = 0x88C6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Matrix6Arb">
<summary>
Original was GL_MATRIX6_ARB = 0x88C6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Matrix7">
<summary>
Original was GL_MATRIX7 = 0x88C7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Matrix7Arb">
<summary>
Original was GL_MATRIX7_ARB = 0x88C7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Matrix8">
<summary>
Original was GL_MATRIX8 = 0x88C8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Matrix8Arb">
<summary>
Original was GL_MATRIX8_ARB = 0x88C8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Matrix9">
<summary>
Original was GL_MATRIX9 = 0x88C9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Matrix9Arb">
<summary>
Original was GL_MATRIX9_ARB = 0x88C9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Matrix10">
<summary>
Original was GL_MATRIX10 = 0x88CA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Matrix10Arb">
<summary>
Original was GL_MATRIX10_ARB = 0x88CA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Matrix11">
<summary>
Original was GL_MATRIX11 = 0x88CB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Matrix11Arb">
<summary>
Original was GL_MATRIX11_ARB = 0x88CB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Matrix12">
<summary>
Original was GL_MATRIX12 = 0x88CC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Matrix12Arb">
<summary>
Original was GL_MATRIX12_ARB = 0x88CC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Matrix13">
<summary>
Original was GL_MATRIX13 = 0x88CD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Matrix13Arb">
<summary>
Original was GL_MATRIX13_ARB = 0x88CD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Matrix14">
<summary>
Original was GL_MATRIX14 = 0x88CE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Matrix14Arb">
<summary>
Original was GL_MATRIX14_ARB = 0x88CE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Matrix15">
<summary>
Original was GL_MATRIX15 = 0x88CF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Matrix15Arb">
<summary>
Original was GL_MATRIX15_ARB = 0x88CF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Matrix16">
<summary>
Original was GL_MATRIX16 = 0x88D0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Matrix16Arb">
<summary>
Original was GL_MATRIX16_ARB = 0x88D0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Matrix17">
<summary>
Original was GL_MATRIX17 = 0x88D1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Matrix17Arb">
<summary>
Original was GL_MATRIX17_ARB = 0x88D1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Matrix18">
<summary>
Original was GL_MATRIX18 = 0x88D2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Matrix18Arb">
<summary>
Original was GL_MATRIX18_ARB = 0x88D2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Matrix19">
<summary>
Original was GL_MATRIX19 = 0x88D3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Matrix19Arb">
<summary>
Original was GL_MATRIX19_ARB = 0x88D3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Matrix20">
<summary>
Original was GL_MATRIX20 = 0x88D4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Matrix20Arb">
<summary>
Original was GL_MATRIX20_ARB = 0x88D4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Matrix21">
<summary>
Original was GL_MATRIX21 = 0x88D5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Matrix21Arb">
<summary>
Original was GL_MATRIX21_ARB = 0x88D5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Matrix22">
<summary>
Original was GL_MATRIX22 = 0x88D6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Matrix22Arb">
<summary>
Original was GL_MATRIX22_ARB = 0x88D6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Matrix23">
<summary>
Original was GL_MATRIX23 = 0x88D7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Matrix23Arb">
<summary>
Original was GL_MATRIX23_ARB = 0x88D7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Matrix24">
<summary>
Original was GL_MATRIX24 = 0x88D8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Matrix24Arb">
<summary>
Original was GL_MATRIX24_ARB = 0x88D8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Matrix25">
<summary>
Original was GL_MATRIX25 = 0x88D9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Matrix25Arb">
<summary>
Original was GL_MATRIX25_ARB = 0x88D9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Matrix26">
<summary>
Original was GL_MATRIX26 = 0x88DA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Matrix26Arb">
<summary>
Original was GL_MATRIX26_ARB = 0x88DA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Matrix27">
<summary>
Original was GL_MATRIX27 = 0x88DB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Matrix27Arb">
<summary>
Original was GL_MATRIX27_ARB = 0x88DB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Matrix28">
<summary>
Original was GL_MATRIX28 = 0x88DC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Matrix28Arb">
<summary>
Original was GL_MATRIX28_ARB = 0x88DC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Matrix29">
<summary>
Original was GL_MATRIX29 = 0x88DD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Matrix29Arb">
<summary>
Original was GL_MATRIX29_ARB = 0x88DD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Matrix30">
<summary>
Original was GL_MATRIX30 = 0x88DE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Matrix30Arb">
<summary>
Original was GL_MATRIX30_ARB = 0x88DE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Matrix31">
<summary>
Original was GL_MATRIX31 = 0x88DF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Matrix31Arb">
<summary>
Original was GL_MATRIX31_ARB = 0x88DF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.StreamDraw">
<summary>
Original was GL_STREAM_DRAW = 0x88E0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.StreamDrawArb">
<summary>
Original was GL_STREAM_DRAW_ARB = 0x88E0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.StreamRead">
<summary>
Original was GL_STREAM_READ = 0x88E1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.StreamReadArb">
<summary>
Original was GL_STREAM_READ_ARB = 0x88E1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.StreamCopy">
<summary>
Original was GL_STREAM_COPY = 0x88E2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.StreamCopyArb">
<summary>
Original was GL_STREAM_COPY_ARB = 0x88E2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.StaticDraw">
<summary>
Original was GL_STATIC_DRAW = 0x88E4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.StaticDrawArb">
<summary>
Original was GL_STATIC_DRAW_ARB = 0x88E4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.StaticRead">
<summary>
Original was GL_STATIC_READ = 0x88E5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.StaticReadArb">
<summary>
Original was GL_STATIC_READ_ARB = 0x88E5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.StaticCopy">
<summary>
Original was GL_STATIC_COPY = 0x88E6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.StaticCopyArb">
<summary>
Original was GL_STATIC_COPY_ARB = 0x88E6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DynamicDraw">
<summary>
Original was GL_DYNAMIC_DRAW = 0x88E8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DynamicDrawArb">
<summary>
Original was GL_DYNAMIC_DRAW_ARB = 0x88E8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DynamicRead">
<summary>
Original was GL_DYNAMIC_READ = 0x88E9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DynamicReadArb">
<summary>
Original was GL_DYNAMIC_READ_ARB = 0x88E9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DynamicCopy">
<summary>
Original was GL_DYNAMIC_COPY = 0x88EA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DynamicCopyArb">
<summary>
Original was GL_DYNAMIC_COPY_ARB = 0x88EA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PixelPackBuffer">
<summary>
Original was GL_PIXEL_PACK_BUFFER = 0x88EB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PixelPackBufferArb">
<summary>
Original was GL_PIXEL_PACK_BUFFER_ARB = 0x88EB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PixelPackBufferExt">
<summary>
Original was GL_PIXEL_PACK_BUFFER_EXT = 0x88EB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PixelUnpackBuffer">
<summary>
Original was GL_PIXEL_UNPACK_BUFFER = 0x88EC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PixelUnpackBufferArb">
<summary>
Original was GL_PIXEL_UNPACK_BUFFER_ARB = 0x88EC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PixelUnpackBufferExt">
<summary>
Original was GL_PIXEL_UNPACK_BUFFER_EXT = 0x88EC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PixelPackBufferBinding">
<summary>
Original was GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PixelPackBufferBindingArb">
<summary>
Original was GL_PIXEL_PACK_BUFFER_BINDING_ARB = 0x88ED
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PixelPackBufferBindingExt">
<summary>
Original was GL_PIXEL_PACK_BUFFER_BINDING_EXT = 0x88ED
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PixelUnpackBufferBinding">
<summary>
Original was GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PixelUnpackBufferBindingArb">
<summary>
Original was GL_PIXEL_UNPACK_BUFFER_BINDING_ARB = 0x88EF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PixelUnpackBufferBindingExt">
<summary>
Original was GL_PIXEL_UNPACK_BUFFER_BINDING_EXT = 0x88EF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Depth24Stencil8">
<summary>
Original was GL_DEPTH24_STENCIL8 = 0x88F0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Depth24Stencil8Ext">
<summary>
Original was GL_DEPTH24_STENCIL8_EXT = 0x88F0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureStencilSize">
<summary>
Original was GL_TEXTURE_STENCIL_SIZE = 0x88F1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureStencilSizeExt">
<summary>
Original was GL_TEXTURE_STENCIL_SIZE_EXT = 0x88F1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.StencilTagBitsExt">
<summary>
Original was GL_STENCIL_TAG_BITS_EXT = 0x88F2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.StencilClearTagValueExt">
<summary>
Original was GL_STENCIL_CLEAR_TAG_VALUE_EXT = 0x88F3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxProgramExecInstructionsNv">
<summary>
Original was GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV = 0x88F4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxProgramCallDepthNv">
<summary>
Original was GL_MAX_PROGRAM_CALL_DEPTH_NV = 0x88F5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxProgramIfDepthNv">
<summary>
Original was GL_MAX_PROGRAM_IF_DEPTH_NV = 0x88F6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxProgramLoopDepthNv">
<summary>
Original was GL_MAX_PROGRAM_LOOP_DEPTH_NV = 0x88F7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxProgramLoopCountNv">
<summary>
Original was GL_MAX_PROGRAM_LOOP_COUNT_NV = 0x88F8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Src1Color">
<summary>
Original was GL_SRC1_COLOR = 0x88F9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.OneMinusSrc1Color">
<summary>
Original was GL_ONE_MINUS_SRC1_COLOR = 0x88FA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.OneMinusSrc1Alpha">
<summary>
Original was GL_ONE_MINUS_SRC1_ALPHA = 0x88FB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxDualSourceDrawBuffers">
<summary>
Original was GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexAttribArrayInteger">
<summary>
Original was GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexAttribArrayIntegerExt">
<summary>
Original was GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT = 0x88FD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexAttribArrayIntegerNv">
<summary>
Original was GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV = 0x88FD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ArrayDivisor">
<summary>
Original was GL_ARRAY_DIVISOR = 0x88FE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexAttribArrayDivisor">
<summary>
Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexAttribArrayDivisorArb">
<summary>
Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB = 0x88FE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxArrayTextureLayers">
<summary>
Original was GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxArrayTextureLayersExt">
<summary>
Original was GL_MAX_ARRAY_TEXTURE_LAYERS_EXT = 0x88FF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MinProgramTexelOffset">
<summary>
Original was GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MinProgramTexelOffsetExt">
<summary>
Original was GL_MIN_PROGRAM_TEXEL_OFFSET_EXT = 0x8904
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MinProgramTexelOffsetNv">
<summary>
Original was GL_MIN_PROGRAM_TEXEL_OFFSET_NV = 0x8904
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxProgramTexelOffset">
<summary>
Original was GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxProgramTexelOffsetExt">
<summary>
Original was GL_MAX_PROGRAM_TEXEL_OFFSET_EXT = 0x8905
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxProgramTexelOffsetNv">
<summary>
Original was GL_MAX_PROGRAM_TEXEL_OFFSET_NV = 0x8905
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ProgramAttribComponentsNv">
<summary>
Original was GL_PROGRAM_ATTRIB_COMPONENTS_NV = 0x8906
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ProgramResultComponentsNv">
<summary>
Original was GL_PROGRAM_RESULT_COMPONENTS_NV = 0x8907
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxProgramAttribComponentsNv">
<summary>
Original was GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV = 0x8908
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxProgramResultComponentsNv">
<summary>
Original was GL_MAX_PROGRAM_RESULT_COMPONENTS_NV = 0x8909
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.StencilTestTwoSideExt">
<summary>
Original was GL_STENCIL_TEST_TWO_SIDE_EXT = 0x8910
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ActiveStencilFaceExt">
<summary>
Original was GL_ACTIVE_STENCIL_FACE_EXT = 0x8911
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MirrorClampToBorderExt">
<summary>
Original was GL_MIRROR_CLAMP_TO_BORDER_EXT = 0x8912
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SamplesPassed">
<summary>
Original was GL_SAMPLES_PASSED = 0x8914
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SamplesPassedArb">
<summary>
Original was GL_SAMPLES_PASSED_ARB = 0x8914
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.GeometryVerticesOut">
<summary>
Original was GL_GEOMETRY_VERTICES_OUT = 0x8916
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.GeometryInputType">
<summary>
Original was GL_GEOMETRY_INPUT_TYPE = 0x8917
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.GeometryOutputType">
<summary>
Original was GL_GEOMETRY_OUTPUT_TYPE = 0x8918
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SamplerBinding">
<summary>
Original was GL_SAMPLER_BINDING = 0x8919
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ClampVertexColor">
<summary>
Original was GL_CLAMP_VERTEX_COLOR = 0x891A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ClampVertexColorArb">
<summary>
Original was GL_CLAMP_VERTEX_COLOR_ARB = 0x891A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ClampFragmentColor">
<summary>
Original was GL_CLAMP_FRAGMENT_COLOR = 0x891B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ClampFragmentColorArb">
<summary>
Original was GL_CLAMP_FRAGMENT_COLOR_ARB = 0x891B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ClampReadColor">
<summary>
Original was GL_CLAMP_READ_COLOR = 0x891C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ClampReadColorArb">
<summary>
Original was GL_CLAMP_READ_COLOR_ARB = 0x891C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FixedOnly">
<summary>
Original was GL_FIXED_ONLY = 0x891D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FixedOnlyArb">
<summary>
Original was GL_FIXED_ONLY_ARB = 0x891D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TessControlProgramNv">
<summary>
Original was GL_TESS_CONTROL_PROGRAM_NV = 0x891E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TessEvaluationProgramNv">
<summary>
Original was GL_TESS_EVALUATION_PROGRAM_NV = 0x891F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FragmentShaderAti">
<summary>
Original was GL_FRAGMENT_SHADER_ATI = 0x8920
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Reg0Ati">
<summary>
Original was GL_REG_0_ATI = 0x8921
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Reg1Ati">
<summary>
Original was GL_REG_1_ATI = 0x8922
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Reg2Ati">
<summary>
Original was GL_REG_2_ATI = 0x8923
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Reg3Ati">
<summary>
Original was GL_REG_3_ATI = 0x8924
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Reg4Ati">
<summary>
Original was GL_REG_4_ATI = 0x8925
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Reg5Ati">
<summary>
Original was GL_REG_5_ATI = 0x8926
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Reg6Ati">
<summary>
Original was GL_REG_6_ATI = 0x8927
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Reg7Ati">
<summary>
Original was GL_REG_7_ATI = 0x8928
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Reg8Ati">
<summary>
Original was GL_REG_8_ATI = 0x8929
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Reg9Ati">
<summary>
Original was GL_REG_9_ATI = 0x892A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Reg10Ati">
<summary>
Original was GL_REG_10_ATI = 0x892B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Reg11Ati">
<summary>
Original was GL_REG_11_ATI = 0x892C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Reg12Ati">
<summary>
Original was GL_REG_12_ATI = 0x892D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Reg13Ati">
<summary>
Original was GL_REG_13_ATI = 0x892E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Reg14Ati">
<summary>
Original was GL_REG_14_ATI = 0x892F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Reg15Ati">
<summary>
Original was GL_REG_15_ATI = 0x8930
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Reg16Ati">
<summary>
Original was GL_REG_16_ATI = 0x8931
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Reg17Ati">
<summary>
Original was GL_REG_17_ATI = 0x8932
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Reg18Ati">
<summary>
Original was GL_REG_18_ATI = 0x8933
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Reg19Ati">
<summary>
Original was GL_REG_19_ATI = 0x8934
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Reg20Ati">
<summary>
Original was GL_REG_20_ATI = 0x8935
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Reg21Ati">
<summary>
Original was GL_REG_21_ATI = 0x8936
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Reg22Ati">
<summary>
Original was GL_REG_22_ATI = 0x8937
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Reg23Ati">
<summary>
Original was GL_REG_23_ATI = 0x8938
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Reg24Ati">
<summary>
Original was GL_REG_24_ATI = 0x8939
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Reg25Ati">
<summary>
Original was GL_REG_25_ATI = 0x893A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Reg26Ati">
<summary>
Original was GL_REG_26_ATI = 0x893B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Reg27Ati">
<summary>
Original was GL_REG_27_ATI = 0x893C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Reg28Ati">
<summary>
Original was GL_REG_28_ATI = 0x893D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Reg29Ati">
<summary>
Original was GL_REG_29_ATI = 0x893E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Reg30Ati">
<summary>
Original was GL_REG_30_ATI = 0x893F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Reg31Ati">
<summary>
Original was GL_REG_31_ATI = 0x8940
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Con0Ati">
<summary>
Original was GL_CON_0_ATI = 0x8941
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Con1Ati">
<summary>
Original was GL_CON_1_ATI = 0x8942
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Con2Ati">
<summary>
Original was GL_CON_2_ATI = 0x8943
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Con3Ati">
<summary>
Original was GL_CON_3_ATI = 0x8944
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Con4Ati">
<summary>
Original was GL_CON_4_ATI = 0x8945
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Con5Ati">
<summary>
Original was GL_CON_5_ATI = 0x8946
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Con6Ati">
<summary>
Original was GL_CON_6_ATI = 0x8947
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Con7Ati">
<summary>
Original was GL_CON_7_ATI = 0x8948
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Con8Ati">
<summary>
Original was GL_CON_8_ATI = 0x8949
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Con9Ati">
<summary>
Original was GL_CON_9_ATI = 0x894A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Con10Ati">
<summary>
Original was GL_CON_10_ATI = 0x894B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Con11Ati">
<summary>
Original was GL_CON_11_ATI = 0x894C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Con12Ati">
<summary>
Original was GL_CON_12_ATI = 0x894D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Con13Ati">
<summary>
Original was GL_CON_13_ATI = 0x894E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Con14Ati">
<summary>
Original was GL_CON_14_ATI = 0x894F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Con15Ati">
<summary>
Original was GL_CON_15_ATI = 0x8950
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Con16Ati">
<summary>
Original was GL_CON_16_ATI = 0x8951
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Con17Ati">
<summary>
Original was GL_CON_17_ATI = 0x8952
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Con18Ati">
<summary>
Original was GL_CON_18_ATI = 0x8953
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Con19Ati">
<summary>
Original was GL_CON_19_ATI = 0x8954
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Con20Ati">
<summary>
Original was GL_CON_20_ATI = 0x8955
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Con21Ati">
<summary>
Original was GL_CON_21_ATI = 0x8956
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Con22Ati">
<summary>
Original was GL_CON_22_ATI = 0x8957
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Con23Ati">
<summary>
Original was GL_CON_23_ATI = 0x8958
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Con24Ati">
<summary>
Original was GL_CON_24_ATI = 0x8959
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Con25Ati">
<summary>
Original was GL_CON_25_ATI = 0x895A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Con26Ati">
<summary>
Original was GL_CON_26_ATI = 0x895B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Con27Ati">
<summary>
Original was GL_CON_27_ATI = 0x895C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Con28Ati">
<summary>
Original was GL_CON_28_ATI = 0x895D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Con29Ati">
<summary>
Original was GL_CON_29_ATI = 0x895E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Con30Ati">
<summary>
Original was GL_CON_30_ATI = 0x895F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Con31Ati">
<summary>
Original was GL_CON_31_ATI = 0x8960
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MovAti">
<summary>
Original was GL_MOV_ATI = 0x8961
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.AddAti">
<summary>
Original was GL_ADD_ATI = 0x8963
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MulAti">
<summary>
Original was GL_MUL_ATI = 0x8964
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SubAti">
<summary>
Original was GL_SUB_ATI = 0x8965
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Dot3Ati">
<summary>
Original was GL_DOT3_ATI = 0x8966
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Dot4Ati">
<summary>
Original was GL_DOT4_ATI = 0x8967
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MadAti">
<summary>
Original was GL_MAD_ATI = 0x8968
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.LerpAti">
<summary>
Original was GL_LERP_ATI = 0x8969
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CndAti">
<summary>
Original was GL_CND_ATI = 0x896A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Cnd0Ati">
<summary>
Original was GL_CND0_ATI = 0x896B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Dot2AddAti">
<summary>
Original was GL_DOT2_ADD_ATI = 0x896C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SecondaryInterpolatorAti">
<summary>
Original was GL_SECONDARY_INTERPOLATOR_ATI = 0x896D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.NumFragmentRegistersAti">
<summary>
Original was GL_NUM_FRAGMENT_REGISTERS_ATI = 0x896E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.NumFragmentConstantsAti">
<summary>
Original was GL_NUM_FRAGMENT_CONSTANTS_ATI = 0x896F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.NumPassesAti">
<summary>
Original was GL_NUM_PASSES_ATI = 0x8970
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.NumInstructionsPerPassAti">
<summary>
Original was GL_NUM_INSTRUCTIONS_PER_PASS_ATI = 0x8971
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.NumInstructionsTotalAti">
<summary>
Original was GL_NUM_INSTRUCTIONS_TOTAL_ATI = 0x8972
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.NumInputInterpolatorComponentsAti">
<summary>
Original was GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI = 0x8973
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.NumLoopbackComponentsAti">
<summary>
Original was GL_NUM_LOOPBACK_COMPONENTS_ATI = 0x8974
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ColorAlphaPairingAti">
<summary>
Original was GL_COLOR_ALPHA_PAIRING_ATI = 0x8975
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SwizzleStrAti">
<summary>
Original was GL_SWIZZLE_STR_ATI = 0x8976
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SwizzleStqAti">
<summary>
Original was GL_SWIZZLE_STQ_ATI = 0x8977
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SwizzleStrDrAti">
<summary>
Original was GL_SWIZZLE_STR_DR_ATI = 0x8978
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SwizzleStqDqAti">
<summary>
Original was GL_SWIZZLE_STQ_DQ_ATI = 0x8979
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SwizzleStrqAti">
<summary>
Original was GL_SWIZZLE_STRQ_ATI = 0x897A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SwizzleStrqDqAti">
<summary>
Original was GL_SWIZZLE_STRQ_DQ_ATI = 0x897B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.InterlaceOml">
<summary>
Original was GL_INTERLACE_OML = 0x8980
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.InterlaceReadOml">
<summary>
Original was GL_INTERLACE_READ_OML = 0x8981
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FormatSubsample2424Oml">
<summary>
Original was GL_FORMAT_SUBSAMPLE_24_24_OML = 0x8982
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FormatSubsample244244Oml">
<summary>
Original was GL_FORMAT_SUBSAMPLE_244_244_OML = 0x8983
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PackResampleOml">
<summary>
Original was GL_PACK_RESAMPLE_OML = 0x8984
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnpackResampleOml">
<summary>
Original was GL_UNPACK_RESAMPLE_OML = 0x8985
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ResampleReplicateOml">
<summary>
Original was GL_RESAMPLE_REPLICATE_OML = 0x8986
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ResampleZeroFillOml">
<summary>
Original was GL_RESAMPLE_ZERO_FILL_OML = 0x8987
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ResampleAverageOml">
<summary>
Original was GL_RESAMPLE_AVERAGE_OML = 0x8988
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ResampleDecimateOml">
<summary>
Original was GL_RESAMPLE_DECIMATE_OML = 0x8989
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexAttribMap1Apple">
<summary>
Original was GL_VERTEX_ATTRIB_MAP1_APPLE = 0x8A00
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexAttribMap2Apple">
<summary>
Original was GL_VERTEX_ATTRIB_MAP2_APPLE = 0x8A01
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexAttribMap1SizeApple">
<summary>
Original was GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE = 0x8A02
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexAttribMap1CoeffApple">
<summary>
Original was GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE = 0x8A03
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexAttribMap1OrderApple">
<summary>
Original was GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE = 0x8A04
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexAttribMap1DomainApple">
<summary>
Original was GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE = 0x8A05
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexAttribMap2SizeApple">
<summary>
Original was GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE = 0x8A06
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexAttribMap2CoeffApple">
<summary>
Original was GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE = 0x8A07
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexAttribMap2OrderApple">
<summary>
Original was GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE = 0x8A08
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexAttribMap2DomainApple">
<summary>
Original was GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE = 0x8A09
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DrawPixelsApple">
<summary>
Original was GL_DRAW_PIXELS_APPLE = 0x8A0A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FenceApple">
<summary>
Original was GL_FENCE_APPLE = 0x8A0B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ElementArrayApple">
<summary>
Original was GL_ELEMENT_ARRAY_APPLE = 0x8A0C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ElementArrayTypeApple">
<summary>
Original was GL_ELEMENT_ARRAY_TYPE_APPLE = 0x8A0D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ElementArrayPointerApple">
<summary>
Original was GL_ELEMENT_ARRAY_POINTER_APPLE = 0x8A0E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ColorFloatApple">
<summary>
Original was GL_COLOR_FLOAT_APPLE = 0x8A0F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UniformBuffer">
<summary>
Original was GL_UNIFORM_BUFFER = 0x8A11
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.BufferSerializedModifyApple">
<summary>
Original was GL_BUFFER_SERIALIZED_MODIFY_APPLE = 0x8A12
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.BufferFlushingUnmapApple">
<summary>
Original was GL_BUFFER_FLUSHING_UNMAP_APPLE = 0x8A13
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.AuxDepthStencilApple">
<summary>
Original was GL_AUX_DEPTH_STENCIL_APPLE = 0x8A14
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PackRowBytesApple">
<summary>
Original was GL_PACK_ROW_BYTES_APPLE = 0x8A15
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnpackRowBytesApple">
<summary>
Original was GL_UNPACK_ROW_BYTES_APPLE = 0x8A16
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ReleasedApple">
<summary>
Original was GL_RELEASED_APPLE = 0x8A19
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VolatileApple">
<summary>
Original was GL_VOLATILE_APPLE = 0x8A1A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.RetainedApple">
<summary>
Original was GL_RETAINED_APPLE = 0x8A1B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UndefinedApple">
<summary>
Original was GL_UNDEFINED_APPLE = 0x8A1C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PurgeableApple">
<summary>
Original was GL_PURGEABLE_APPLE = 0x8A1D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Rgb422Apple">
<summary>
Original was GL_RGB_422_APPLE = 0x8A1F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UniformBufferBinding">
<summary>
Original was GL_UNIFORM_BUFFER_BINDING = 0x8A28
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UniformBufferStart">
<summary>
Original was GL_UNIFORM_BUFFER_START = 0x8A29
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UniformBufferSize">
<summary>
Original was GL_UNIFORM_BUFFER_SIZE = 0x8A2A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxVertexUniformBlocks">
<summary>
Original was GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxGeometryUniformBlocks">
<summary>
Original was GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxFragmentUniformBlocks">
<summary>
Original was GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxCombinedUniformBlocks">
<summary>
Original was GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxUniformBufferBindings">
<summary>
Original was GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxUniformBlockSize">
<summary>
Original was GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxCombinedVertexUniformComponents">
<summary>
Original was GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxCombinedGeometryUniformComponents">
<summary>
Original was GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxCombinedFragmentUniformComponents">
<summary>
Original was GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UniformBufferOffsetAlignment">
<summary>
Original was GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ActiveUniformBlockMaxNameLength">
<summary>
Original was GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ActiveUniformBlocks">
<summary>
Original was GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UniformType">
<summary>
Original was GL_UNIFORM_TYPE = 0x8A37
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UniformSize">
<summary>
Original was GL_UNIFORM_SIZE = 0x8A38
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UniformNameLength">
<summary>
Original was GL_UNIFORM_NAME_LENGTH = 0x8A39
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UniformBlockIndex">
<summary>
Original was GL_UNIFORM_BLOCK_INDEX = 0x8A3A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UniformOffset">
<summary>
Original was GL_UNIFORM_OFFSET = 0x8A3B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UniformArrayStride">
<summary>
Original was GL_UNIFORM_ARRAY_STRIDE = 0x8A3C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UniformMatrixStride">
<summary>
Original was GL_UNIFORM_MATRIX_STRIDE = 0x8A3D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UniformIsRowMajor">
<summary>
Original was GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UniformBlockBinding">
<summary>
Original was GL_UNIFORM_BLOCK_BINDING = 0x8A3F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UniformBlockDataSize">
<summary>
Original was GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UniformBlockNameLength">
<summary>
Original was GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UniformBlockActiveUniforms">
<summary>
Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UniformBlockActiveUniformIndices">
<summary>
Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UniformBlockReferencedByVertexShader">
<summary>
Original was GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UniformBlockReferencedByGeometryShader">
<summary>
Original was GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UniformBlockReferencedByFragmentShader">
<summary>
Original was GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureSrgbDecodeExt">
<summary>
Original was GL_TEXTURE_SRGB_DECODE_EXT = 0x8A48
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DecodeExt">
<summary>
Original was GL_DECODE_EXT = 0x8A49
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SkipDecodeExt">
<summary>
Original was GL_SKIP_DECODE_EXT = 0x8A4A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ProgramPipelineObjectExt">
<summary>
Original was GL_PROGRAM_PIPELINE_OBJECT_EXT = 0x8A4F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.RgbRaw422Apple">
<summary>
Original was GL_RGB_RAW_422_APPLE = 0x8A51
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FragmentShader">
<summary>
Original was GL_FRAGMENT_SHADER = 0x8B30
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FragmentShaderArb">
<summary>
Original was GL_FRAGMENT_SHADER_ARB = 0x8B30
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexShader">
<summary>
Original was GL_VERTEX_SHADER = 0x8B31
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexShaderArb">
<summary>
Original was GL_VERTEX_SHADER_ARB = 0x8B31
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ProgramObjectArb">
<summary>
Original was GL_PROGRAM_OBJECT_ARB = 0x8B40
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ProgramObjectExt">
<summary>
Original was GL_PROGRAM_OBJECT_EXT = 0x8B40
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ShaderObjectArb">
<summary>
Original was GL_SHADER_OBJECT_ARB = 0x8B48
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ShaderObjectExt">
<summary>
Original was GL_SHADER_OBJECT_EXT = 0x8B48
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxFragmentUniformComponents">
<summary>
Original was GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxFragmentUniformComponentsArb">
<summary>
Original was GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB = 0x8B49
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxVertexUniformComponents">
<summary>
Original was GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxVertexUniformComponentsArb">
<summary>
Original was GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB = 0x8B4A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxVaryingComponents">
<summary>
Original was GL_MAX_VARYING_COMPONENTS = 0x8B4B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxVaryingComponentsExt">
<summary>
Original was GL_MAX_VARYING_COMPONENTS_EXT = 0x8B4B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxVaryingFloats">
<summary>
Original was GL_MAX_VARYING_FLOATS = 0x8B4B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxVaryingFloatsArb">
<summary>
Original was GL_MAX_VARYING_FLOATS_ARB = 0x8B4B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxVertexTextureImageUnits">
<summary>
Original was GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxVertexTextureImageUnitsArb">
<summary>
Original was GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = 0x8B4C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxCombinedTextureImageUnits">
<summary>
Original was GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxCombinedTextureImageUnitsArb">
<summary>
Original was GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB = 0x8B4D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ObjectTypeArb">
<summary>
Original was GL_OBJECT_TYPE_ARB = 0x8B4E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ObjectSubtypeArb">
<summary>
Original was GL_OBJECT_SUBTYPE_ARB = 0x8B4F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ShaderType">
<summary>
Original was GL_SHADER_TYPE = 0x8B4F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FloatVec2">
<summary>
Original was GL_FLOAT_VEC2 = 0x8B50
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FloatVec2Arb">
<summary>
Original was GL_FLOAT_VEC2_ARB = 0x8B50
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FloatVec3">
<summary>
Original was GL_FLOAT_VEC3 = 0x8B51
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FloatVec3Arb">
<summary>
Original was GL_FLOAT_VEC3_ARB = 0x8B51
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FloatVec4">
<summary>
Original was GL_FLOAT_VEC4 = 0x8B52
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FloatVec4Arb">
<summary>
Original was GL_FLOAT_VEC4_ARB = 0x8B52
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.IntVec2">
<summary>
Original was GL_INT_VEC2 = 0x8B53
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.IntVec2Arb">
<summary>
Original was GL_INT_VEC2_ARB = 0x8B53
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.IntVec3">
<summary>
Original was GL_INT_VEC3 = 0x8B54
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.IntVec3Arb">
<summary>
Original was GL_INT_VEC3_ARB = 0x8B54
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.IntVec4">
<summary>
Original was GL_INT_VEC4 = 0x8B55
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.IntVec4Arb">
<summary>
Original was GL_INT_VEC4_ARB = 0x8B55
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Bool">
<summary>
Original was GL_BOOL = 0x8B56
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.BoolArb">
<summary>
Original was GL_BOOL_ARB = 0x8B56
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.BoolVec2">
<summary>
Original was GL_BOOL_VEC2 = 0x8B57
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.BoolVec2Arb">
<summary>
Original was GL_BOOL_VEC2_ARB = 0x8B57
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.BoolVec3">
<summary>
Original was GL_BOOL_VEC3 = 0x8B58
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.BoolVec3Arb">
<summary>
Original was GL_BOOL_VEC3_ARB = 0x8B58
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.BoolVec4">
<summary>
Original was GL_BOOL_VEC4 = 0x8B59
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.BoolVec4Arb">
<summary>
Original was GL_BOOL_VEC4_ARB = 0x8B59
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FloatMat2">
<summary>
Original was GL_FLOAT_MAT2 = 0x8B5A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FloatMat2Arb">
<summary>
Original was GL_FLOAT_MAT2_ARB = 0x8B5A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FloatMat3">
<summary>
Original was GL_FLOAT_MAT3 = 0x8B5B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FloatMat3Arb">
<summary>
Original was GL_FLOAT_MAT3_ARB = 0x8B5B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FloatMat4">
<summary>
Original was GL_FLOAT_MAT4 = 0x8B5C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FloatMat4Arb">
<summary>
Original was GL_FLOAT_MAT4_ARB = 0x8B5C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Sampler1D">
<summary>
Original was GL_SAMPLER_1D = 0x8B5D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Sampler1DArb">
<summary>
Original was GL_SAMPLER_1D_ARB = 0x8B5D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Sampler2D">
<summary>
Original was GL_SAMPLER_2D = 0x8B5E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Sampler2DArb">
<summary>
Original was GL_SAMPLER_2D_ARB = 0x8B5E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Sampler3D">
<summary>
Original was GL_SAMPLER_3D = 0x8B5F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Sampler3DArb">
<summary>
Original was GL_SAMPLER_3D_ARB = 0x8B5F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SamplerCube">
<summary>
Original was GL_SAMPLER_CUBE = 0x8B60
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SamplerCubeArb">
<summary>
Original was GL_SAMPLER_CUBE_ARB = 0x8B60
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Sampler1DShadow">
<summary>
Original was GL_SAMPLER_1D_SHADOW = 0x8B61
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Sampler1DShadowArb">
<summary>
Original was GL_SAMPLER_1D_SHADOW_ARB = 0x8B61
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Sampler2DShadow">
<summary>
Original was GL_SAMPLER_2D_SHADOW = 0x8B62
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Sampler2DShadowArb">
<summary>
Original was GL_SAMPLER_2D_SHADOW_ARB = 0x8B62
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Sampler2DRect">
<summary>
Original was GL_SAMPLER_2D_RECT = 0x8B63
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Sampler2DRectArb">
<summary>
Original was GL_SAMPLER_2D_RECT_ARB = 0x8B63
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Sampler2DRectShadow">
<summary>
Original was GL_SAMPLER_2D_RECT_SHADOW = 0x8B64
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Sampler2DRectShadowArb">
<summary>
Original was GL_SAMPLER_2D_RECT_SHADOW_ARB = 0x8B64
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FloatMat2x3">
<summary>
Original was GL_FLOAT_MAT2x3 = 0x8B65
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FloatMat2x4">
<summary>
Original was GL_FLOAT_MAT2x4 = 0x8B66
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FloatMat3x2">
<summary>
Original was GL_FLOAT_MAT3x2 = 0x8B67
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FloatMat3x4">
<summary>
Original was GL_FLOAT_MAT3x4 = 0x8B68
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FloatMat4x2">
<summary>
Original was GL_FLOAT_MAT4x2 = 0x8B69
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FloatMat4x3">
<summary>
Original was GL_FLOAT_MAT4x3 = 0x8B6A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DeleteStatus">
<summary>
Original was GL_DELETE_STATUS = 0x8B80
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ObjectDeleteStatusArb">
<summary>
Original was GL_OBJECT_DELETE_STATUS_ARB = 0x8B80
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CompileStatus">
<summary>
Original was GL_COMPILE_STATUS = 0x8B81
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ObjectCompileStatusArb">
<summary>
Original was GL_OBJECT_COMPILE_STATUS_ARB = 0x8B81
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.LinkStatus">
<summary>
Original was GL_LINK_STATUS = 0x8B82
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ObjectLinkStatusArb">
<summary>
Original was GL_OBJECT_LINK_STATUS_ARB = 0x8B82
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ObjectValidateStatusArb">
<summary>
Original was GL_OBJECT_VALIDATE_STATUS_ARB = 0x8B83
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ValidateStatus">
<summary>
Original was GL_VALIDATE_STATUS = 0x8B83
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.InfoLogLength">
<summary>
Original was GL_INFO_LOG_LENGTH = 0x8B84
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ObjectInfoLogLengthArb">
<summary>
Original was GL_OBJECT_INFO_LOG_LENGTH_ARB = 0x8B84
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.AttachedShaders">
<summary>
Original was GL_ATTACHED_SHADERS = 0x8B85
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ObjectAttachedObjectsArb">
<summary>
Original was GL_OBJECT_ATTACHED_OBJECTS_ARB = 0x8B85
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ActiveUniforms">
<summary>
Original was GL_ACTIVE_UNIFORMS = 0x8B86
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ObjectActiveUniformsArb">
<summary>
Original was GL_OBJECT_ACTIVE_UNIFORMS_ARB = 0x8B86
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ActiveUniformMaxLength">
<summary>
Original was GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ObjectActiveUniformMaxLengthArb">
<summary>
Original was GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB = 0x8B87
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ObjectShaderSourceLengthArb">
<summary>
Original was GL_OBJECT_SHADER_SOURCE_LENGTH_ARB = 0x8B88
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ShaderSourceLength">
<summary>
Original was GL_SHADER_SOURCE_LENGTH = 0x8B88
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ActiveAttributes">
<summary>
Original was GL_ACTIVE_ATTRIBUTES = 0x8B89
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ObjectActiveAttributesArb">
<summary>
Original was GL_OBJECT_ACTIVE_ATTRIBUTES_ARB = 0x8B89
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ActiveAttributeMaxLength">
<summary>
Original was GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ObjectActiveAttributeMaxLengthArb">
<summary>
Original was GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB = 0x8B8A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FragmentShaderDerivativeHint">
<summary>
Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FragmentShaderDerivativeHintArb">
<summary>
Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = 0x8B8B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FragmentShaderDerivativeHintOes">
<summary>
Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES = 0x8B8B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ShadingLanguageVersion">
<summary>
Original was GL_SHADING_LANGUAGE_VERSION = 0x8B8C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ShadingLanguageVersionArb">
<summary>
Original was GL_SHADING_LANGUAGE_VERSION_ARB = 0x8B8C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ActiveProgramExt">
<summary>
Original was GL_ACTIVE_PROGRAM_EXT = 0x8B8D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CurrentProgram">
<summary>
Original was GL_CURRENT_PROGRAM = 0x8B8D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Palette4Rgb8Oes">
<summary>
Original was GL_PALETTE4_RGB8_OES = 0x8B90
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Palette4Rgba8Oes">
<summary>
Original was GL_PALETTE4_RGBA8_OES = 0x8B91
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Palette4R5G6B5Oes">
<summary>
Original was GL_PALETTE4_R5_G6_B5_OES = 0x8B92
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Palette4Rgba4Oes">
<summary>
Original was GL_PALETTE4_RGBA4_OES = 0x8B93
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Palette4Rgb5A1Oes">
<summary>
Original was GL_PALETTE4_RGB5_A1_OES = 0x8B94
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Palette8Rgb8Oes">
<summary>
Original was GL_PALETTE8_RGB8_OES = 0x8B95
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Palette8Rgba8Oes">
<summary>
Original was GL_PALETTE8_RGBA8_OES = 0x8B96
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Palette8R5G6B5Oes">
<summary>
Original was GL_PALETTE8_R5_G6_B5_OES = 0x8B97
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Palette8Rgba4Oes">
<summary>
Original was GL_PALETTE8_RGBA4_OES = 0x8B98
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Palette8Rgb5A1Oes">
<summary>
Original was GL_PALETTE8_RGB5_A1_OES = 0x8B99
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ImplementationColorReadType">
<summary>
Original was GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ImplementationColorReadTypeOes">
<summary>
Original was GL_IMPLEMENTATION_COLOR_READ_TYPE_OES = 0x8B9A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ImplementationColorReadFormat">
<summary>
Original was GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ImplementationColorReadFormatOes">
<summary>
Original was GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES = 0x8B9B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CounterTypeAmd">
<summary>
Original was GL_COUNTER_TYPE_AMD = 0x8BC0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CounterRangeAmd">
<summary>
Original was GL_COUNTER_RANGE_AMD = 0x8BC1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnsignedInt64Amd">
<summary>
Original was GL_UNSIGNED_INT64_AMD = 0x8BC2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PercentageAmd">
<summary>
Original was GL_PERCENTAGE_AMD = 0x8BC3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PerfmonResultAvailableAmd">
<summary>
Original was GL_PERFMON_RESULT_AVAILABLE_AMD = 0x8BC4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PerfmonResultSizeAmd">
<summary>
Original was GL_PERFMON_RESULT_SIZE_AMD = 0x8BC5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PerfmonResultAmd">
<summary>
Original was GL_PERFMON_RESULT_AMD = 0x8BC6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureRedType">
<summary>
Original was GL_TEXTURE_RED_TYPE = 0x8C10
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureRedTypeArb">
<summary>
Original was GL_TEXTURE_RED_TYPE_ARB = 0x8C10
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureGreenType">
<summary>
Original was GL_TEXTURE_GREEN_TYPE = 0x8C11
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureGreenTypeArb">
<summary>
Original was GL_TEXTURE_GREEN_TYPE_ARB = 0x8C11
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureBlueType">
<summary>
Original was GL_TEXTURE_BLUE_TYPE = 0x8C12
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureBlueTypeArb">
<summary>
Original was GL_TEXTURE_BLUE_TYPE_ARB = 0x8C12
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureAlphaType">
<summary>
Original was GL_TEXTURE_ALPHA_TYPE = 0x8C13
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureAlphaTypeArb">
<summary>
Original was GL_TEXTURE_ALPHA_TYPE_ARB = 0x8C13
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureLuminanceType">
<summary>
Original was GL_TEXTURE_LUMINANCE_TYPE = 0x8C14
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureLuminanceTypeArb">
<summary>
Original was GL_TEXTURE_LUMINANCE_TYPE_ARB = 0x8C14
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureIntensityType">
<summary>
Original was GL_TEXTURE_INTENSITY_TYPE = 0x8C15
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureIntensityTypeArb">
<summary>
Original was GL_TEXTURE_INTENSITY_TYPE_ARB = 0x8C15
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureDepthType">
<summary>
Original was GL_TEXTURE_DEPTH_TYPE = 0x8C16
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureDepthTypeArb">
<summary>
Original was GL_TEXTURE_DEPTH_TYPE_ARB = 0x8C16
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnsignedNormalized">
<summary>
Original was GL_UNSIGNED_NORMALIZED = 0x8C17
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnsignedNormalizedArb">
<summary>
Original was GL_UNSIGNED_NORMALIZED_ARB = 0x8C17
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Texture1DArray">
<summary>
Original was GL_TEXTURE_1D_ARRAY = 0x8C18
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Texture1DArrayExt">
<summary>
Original was GL_TEXTURE_1D_ARRAY_EXT = 0x8C18
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ProxyTexture1DArray">
<summary>
Original was GL_PROXY_TEXTURE_1D_ARRAY = 0x8C19
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ProxyTexture1DArrayExt">
<summary>
Original was GL_PROXY_TEXTURE_1D_ARRAY_EXT = 0x8C19
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Texture2DArray">
<summary>
Original was GL_TEXTURE_2D_ARRAY = 0x8C1A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Texture2DArrayExt">
<summary>
Original was GL_TEXTURE_2D_ARRAY_EXT = 0x8C1A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ProxyTexture2DArray">
<summary>
Original was GL_PROXY_TEXTURE_2D_ARRAY = 0x8C1B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ProxyTexture2DArrayExt">
<summary>
Original was GL_PROXY_TEXTURE_2D_ARRAY_EXT = 0x8C1B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureBinding1DArray">
<summary>
Original was GL_TEXTURE_BINDING_1D_ARRAY = 0x8C1C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureBinding1DArrayExt">
<summary>
Original was GL_TEXTURE_BINDING_1D_ARRAY_EXT = 0x8C1C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureBinding2DArray">
<summary>
Original was GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureBinding2DArrayExt">
<summary>
Original was GL_TEXTURE_BINDING_2D_ARRAY_EXT = 0x8C1D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.GeometryProgramNv">
<summary>
Original was GL_GEOMETRY_PROGRAM_NV = 0x8C26
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxProgramOutputVerticesNv">
<summary>
Original was GL_MAX_PROGRAM_OUTPUT_VERTICES_NV = 0x8C27
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxProgramTotalOutputComponentsNv">
<summary>
Original was GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV = 0x8C28
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxGeometryTextureImageUnits">
<summary>
Original was GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxGeometryTextureImageUnitsArb">
<summary>
Original was GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB = 0x8C29
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxGeometryTextureImageUnitsExt">
<summary>
Original was GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT = 0x8C29
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureBuffer">
<summary>
Original was GL_TEXTURE_BUFFER = 0x8C2A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureBufferArb">
<summary>
Original was GL_TEXTURE_BUFFER_ARB = 0x8C2A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureBufferBinding">
<summary>
Original was GL_TEXTURE_BUFFER_BINDING = 0x8C2A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureBufferExt">
<summary>
Original was GL_TEXTURE_BUFFER_EXT = 0x8C2A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxTextureBufferSize">
<summary>
Original was GL_MAX_TEXTURE_BUFFER_SIZE = 0x8C2B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxTextureBufferSizeArb">
<summary>
Original was GL_MAX_TEXTURE_BUFFER_SIZE_ARB = 0x8C2B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxTextureBufferSizeExt">
<summary>
Original was GL_MAX_TEXTURE_BUFFER_SIZE_EXT = 0x8C2B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureBindingBuffer">
<summary>
Original was GL_TEXTURE_BINDING_BUFFER = 0x8C2C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureBindingBufferArb">
<summary>
Original was GL_TEXTURE_BINDING_BUFFER_ARB = 0x8C2C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureBindingBufferExt">
<summary>
Original was GL_TEXTURE_BINDING_BUFFER_EXT = 0x8C2C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureBufferDataStoreBinding">
<summary>
Original was GL_TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureBufferDataStoreBindingArb">
<summary>
Original was GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB = 0x8C2D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureBufferDataStoreBindingExt">
<summary>
Original was GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT = 0x8C2D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureBufferFormatArb">
<summary>
Original was GL_TEXTURE_BUFFER_FORMAT_ARB = 0x8C2E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureBufferFormatExt">
<summary>
Original was GL_TEXTURE_BUFFER_FORMAT_EXT = 0x8C2E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.AnySamplesPassed">
<summary>
Original was GL_ANY_SAMPLES_PASSED = 0x8C2F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SampleShading">
<summary>
Original was GL_SAMPLE_SHADING = 0x8C36
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SampleShadingArb">
<summary>
Original was GL_SAMPLE_SHADING_ARB = 0x8C36
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MinSampleShadingValue">
<summary>
Original was GL_MIN_SAMPLE_SHADING_VALUE = 0x8C37
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MinSampleShadingValueArb">
<summary>
Original was GL_MIN_SAMPLE_SHADING_VALUE_ARB = 0x8C37
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.R11fG11fB10f">
<summary>
Original was GL_R11F_G11F_B10F = 0x8C3A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.R11fG11fB10fExt">
<summary>
Original was GL_R11F_G11F_B10F_EXT = 0x8C3A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnsignedInt10F11F11FRev">
<summary>
Original was GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnsignedInt10F11F11FRevExt">
<summary>
Original was GL_UNSIGNED_INT_10F_11F_11F_REV_EXT = 0x8C3B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.RgbaSignedComponentsExt">
<summary>
Original was GL_RGBA_SIGNED_COMPONENTS_EXT = 0x8C3C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Rgb9E5">
<summary>
Original was GL_RGB9_E5 = 0x8C3D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Rgb9E5Ext">
<summary>
Original was GL_RGB9_E5_EXT = 0x8C3D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnsignedInt5999Rev">
<summary>
Original was GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnsignedInt5999RevExt">
<summary>
Original was GL_UNSIGNED_INT_5_9_9_9_REV_EXT = 0x8C3E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureSharedSize">
<summary>
Original was GL_TEXTURE_SHARED_SIZE = 0x8C3F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureSharedSizeExt">
<summary>
Original was GL_TEXTURE_SHARED_SIZE_EXT = 0x8C3F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Srgb">
<summary>
Original was GL_SRGB = 0x8C40
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SrgbExt">
<summary>
Original was GL_SRGB_EXT = 0x8C40
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Srgb8">
<summary>
Original was GL_SRGB8 = 0x8C41
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Srgb8Ext">
<summary>
Original was GL_SRGB8_EXT = 0x8C41
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SrgbAlpha">
<summary>
Original was GL_SRGB_ALPHA = 0x8C42
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SrgbAlphaExt">
<summary>
Original was GL_SRGB_ALPHA_EXT = 0x8C42
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Srgb8Alpha8">
<summary>
Original was GL_SRGB8_ALPHA8 = 0x8C43
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Srgb8Alpha8Ext">
<summary>
Original was GL_SRGB8_ALPHA8_EXT = 0x8C43
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SluminanceAlpha">
<summary>
Original was GL_SLUMINANCE_ALPHA = 0x8C44
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SluminanceAlphaExt">
<summary>
Original was GL_SLUMINANCE_ALPHA_EXT = 0x8C44
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Sluminance8Alpha8">
<summary>
Original was GL_SLUMINANCE8_ALPHA8 = 0x8C45
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Sluminance8Alpha8Ext">
<summary>
Original was GL_SLUMINANCE8_ALPHA8_EXT = 0x8C45
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Sluminance">
<summary>
Original was GL_SLUMINANCE = 0x8C46
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SluminanceExt">
<summary>
Original was GL_SLUMINANCE_EXT = 0x8C46
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Sluminance8">
<summary>
Original was GL_SLUMINANCE8 = 0x8C47
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Sluminance8Ext">
<summary>
Original was GL_SLUMINANCE8_EXT = 0x8C47
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CompressedSrgb">
<summary>
Original was GL_COMPRESSED_SRGB = 0x8C48
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CompressedSrgbExt">
<summary>
Original was GL_COMPRESSED_SRGB_EXT = 0x8C48
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CompressedSrgbAlpha">
<summary>
Original was GL_COMPRESSED_SRGB_ALPHA = 0x8C49
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CompressedSrgbAlphaExt">
<summary>
Original was GL_COMPRESSED_SRGB_ALPHA_EXT = 0x8C49
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CompressedSluminance">
<summary>
Original was GL_COMPRESSED_SLUMINANCE = 0x8C4A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CompressedSluminanceExt">
<summary>
Original was GL_COMPRESSED_SLUMINANCE_EXT = 0x8C4A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CompressedSluminanceAlpha">
<summary>
Original was GL_COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CompressedSluminanceAlphaExt">
<summary>
Original was GL_COMPRESSED_SLUMINANCE_ALPHA_EXT = 0x8C4B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CompressedSrgbS3tcDxt1Ext">
<summary>
Original was GL_COMPRESSED_SRGB_S3TC_DXT1_EXT = 0x8C4C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CompressedSrgbAlphaS3tcDxt1Ext">
<summary>
Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = 0x8C4D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CompressedSrgbAlphaS3tcDxt3Ext">
<summary>
Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = 0x8C4E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CompressedSrgbAlphaS3tcDxt5Ext">
<summary>
Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = 0x8C4F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CompressedLuminanceLatc1Ext">
<summary>
Original was GL_COMPRESSED_LUMINANCE_LATC1_EXT = 0x8C70
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CompressedSignedLuminanceLatc1Ext">
<summary>
Original was GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT = 0x8C71
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CompressedLuminanceAlphaLatc2Ext">
<summary>
Original was GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT = 0x8C72
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CompressedSignedLuminanceAlphaLatc2Ext">
<summary>
Original was GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT = 0x8C73
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TessControlProgramParameterBufferNv">
<summary>
Original was GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV = 0x8C74
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TessEvaluationProgramParameterBufferNv">
<summary>
Original was GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV = 0x8C75
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TransformFeedbackVaryingMaxLength">
<summary>
Original was GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TransformFeedbackVaryingMaxLengthExt">
<summary>
Original was GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT = 0x8C76
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.BackPrimaryColorNv">
<summary>
Original was GL_BACK_PRIMARY_COLOR_NV = 0x8C77
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.BackSecondaryColorNv">
<summary>
Original was GL_BACK_SECONDARY_COLOR_NV = 0x8C78
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureCoordNv">
<summary>
Original was GL_TEXTURE_COORD_NV = 0x8C79
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ClipDistanceNv">
<summary>
Original was GL_CLIP_DISTANCE_NV = 0x8C7A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexIdNv">
<summary>
Original was GL_VERTEX_ID_NV = 0x8C7B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PrimitiveIdNv">
<summary>
Original was GL_PRIMITIVE_ID_NV = 0x8C7C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.GenericAttribNv">
<summary>
Original was GL_GENERIC_ATTRIB_NV = 0x8C7D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TransformFeedbackAttribsNv">
<summary>
Original was GL_TRANSFORM_FEEDBACK_ATTRIBS_NV = 0x8C7E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TransformFeedbackBufferMode">
<summary>
Original was GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TransformFeedbackBufferModeExt">
<summary>
Original was GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT = 0x8C7F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TransformFeedbackBufferModeNv">
<summary>
Original was GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV = 0x8C7F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxTransformFeedbackSeparateComponents">
<summary>
Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxTransformFeedbackSeparateComponentsExt">
<summary>
Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT = 0x8C80
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxTransformFeedbackSeparateComponentsNv">
<summary>
Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV = 0x8C80
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ActiveVaryingsNv">
<summary>
Original was GL_ACTIVE_VARYINGS_NV = 0x8C81
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ActiveVaryingMaxLengthNv">
<summary>
Original was GL_ACTIVE_VARYING_MAX_LENGTH_NV = 0x8C82
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TransformFeedbackVaryings">
<summary>
Original was GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TransformFeedbackVaryingsExt">
<summary>
Original was GL_TRANSFORM_FEEDBACK_VARYINGS_EXT = 0x8C83
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TransformFeedbackVaryingsNv">
<summary>
Original was GL_TRANSFORM_FEEDBACK_VARYINGS_NV = 0x8C83
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TransformFeedbackBufferStart">
<summary>
Original was GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TransformFeedbackBufferStartExt">
<summary>
Original was GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT = 0x8C84
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TransformFeedbackBufferStartNv">
<summary>
Original was GL_TRANSFORM_FEEDBACK_BUFFER_START_NV = 0x8C84
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TransformFeedbackBufferSize">
<summary>
Original was GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TransformFeedbackBufferSizeExt">
<summary>
Original was GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT = 0x8C85
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TransformFeedbackBufferSizeNv">
<summary>
Original was GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV = 0x8C85
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TransformFeedbackRecordNv">
<summary>
Original was GL_TRANSFORM_FEEDBACK_RECORD_NV = 0x8C86
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PrimitivesGenerated">
<summary>
Original was GL_PRIMITIVES_GENERATED = 0x8C87
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PrimitivesGeneratedExt">
<summary>
Original was GL_PRIMITIVES_GENERATED_EXT = 0x8C87
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PrimitivesGeneratedNv">
<summary>
Original was GL_PRIMITIVES_GENERATED_NV = 0x8C87
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TransformFeedbackPrimitivesWritten">
<summary>
Original was GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TransformFeedbackPrimitivesWrittenExt">
<summary>
Original was GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT = 0x8C88
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TransformFeedbackPrimitivesWrittenNv">
<summary>
Original was GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV = 0x8C88
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.RasterizerDiscard">
<summary>
Original was GL_RASTERIZER_DISCARD = 0x8C89
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.RasterizerDiscardExt">
<summary>
Original was GL_RASTERIZER_DISCARD_EXT = 0x8C89
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.RasterizerDiscardNv">
<summary>
Original was GL_RASTERIZER_DISCARD_NV = 0x8C89
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxTransformFeedbackInterleavedComponents">
<summary>
Original was GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxTransformFeedbackInterleavedComponentsExt">
<summary>
Original was GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT = 0x8C8A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxTransformFeedbackInterleavedComponentsNv">
<summary>
Original was GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV = 0x8C8A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxTransformFeedbackSeparateAttribs">
<summary>
Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxTransformFeedbackSeparateAttribsExt">
<summary>
Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT = 0x8C8B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxTransformFeedbackSeparateAttribsNv">
<summary>
Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV = 0x8C8B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.InterleavedAttribs">
<summary>
Original was GL_INTERLEAVED_ATTRIBS = 0x8C8C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.InterleavedAttribsExt">
<summary>
Original was GL_INTERLEAVED_ATTRIBS_EXT = 0x8C8C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.InterleavedAttribsNv">
<summary>
Original was GL_INTERLEAVED_ATTRIBS_NV = 0x8C8C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SeparateAttribs">
<summary>
Original was GL_SEPARATE_ATTRIBS = 0x8C8D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SeparateAttribsExt">
<summary>
Original was GL_SEPARATE_ATTRIBS_EXT = 0x8C8D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SeparateAttribsNv">
<summary>
Original was GL_SEPARATE_ATTRIBS_NV = 0x8C8D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TransformFeedbackBuffer">
<summary>
Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TransformFeedbackBufferExt">
<summary>
Original was GL_TRANSFORM_FEEDBACK_BUFFER_EXT = 0x8C8E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TransformFeedbackBufferNv">
<summary>
Original was GL_TRANSFORM_FEEDBACK_BUFFER_NV = 0x8C8E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TransformFeedbackBufferBinding">
<summary>
Original was GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TransformFeedbackBufferBindingExt">
<summary>
Original was GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT = 0x8C8F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TransformFeedbackBufferBindingNv">
<summary>
Original was GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV = 0x8C8F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PointSpriteCoordOrigin">
<summary>
Original was GL_POINT_SPRITE_COORD_ORIGIN = 0x8CA0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.LowerLeft">
<summary>
Original was GL_LOWER_LEFT = 0x8CA1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UpperLeft">
<summary>
Original was GL_UPPER_LEFT = 0x8CA2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.StencilBackRef">
<summary>
Original was GL_STENCIL_BACK_REF = 0x8CA3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.StencilBackValueMask">
<summary>
Original was GL_STENCIL_BACK_VALUE_MASK = 0x8CA4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.StencilBackWritemask">
<summary>
Original was GL_STENCIL_BACK_WRITEMASK = 0x8CA5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DrawFramebufferBinding">
<summary>
Original was GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DrawFramebufferBindingExt">
<summary>
Original was GL_DRAW_FRAMEBUFFER_BINDING_EXT = 0x8CA6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FramebufferBinding">
<summary>
Original was GL_FRAMEBUFFER_BINDING = 0x8CA6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FramebufferBindingExt">
<summary>
Original was GL_FRAMEBUFFER_BINDING_EXT = 0x8CA6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.RenderbufferBinding">
<summary>
Original was GL_RENDERBUFFER_BINDING = 0x8CA7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.RenderbufferBindingExt">
<summary>
Original was GL_RENDERBUFFER_BINDING_EXT = 0x8CA7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ReadFramebuffer">
<summary>
Original was GL_READ_FRAMEBUFFER = 0x8CA8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ReadFramebufferExt">
<summary>
Original was GL_READ_FRAMEBUFFER_EXT = 0x8CA8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DrawFramebuffer">
<summary>
Original was GL_DRAW_FRAMEBUFFER = 0x8CA9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DrawFramebufferExt">
<summary>
Original was GL_DRAW_FRAMEBUFFER_EXT = 0x8CA9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ReadFramebufferBinding">
<summary>
Original was GL_READ_FRAMEBUFFER_BINDING = 0x8CAA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ReadFramebufferBindingExt">
<summary>
Original was GL_READ_FRAMEBUFFER_BINDING_EXT = 0x8CAA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.RenderbufferCoverageSamplesNv">
<summary>
Original was GL_RENDERBUFFER_COVERAGE_SAMPLES_NV = 0x8CAB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.RenderbufferSamples">
<summary>
Original was GL_RENDERBUFFER_SAMPLES = 0x8CAB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.RenderbufferSamplesExt">
<summary>
Original was GL_RENDERBUFFER_SAMPLES_EXT = 0x8CAB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DepthComponent32f">
<summary>
Original was GL_DEPTH_COMPONENT32F = 0x8CAC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Depth32fStencil8">
<summary>
Original was GL_DEPTH32F_STENCIL8 = 0x8CAD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FramebufferAttachmentObjectType">
<summary>
Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FramebufferAttachmentObjectTypeExt">
<summary>
Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT = 0x8CD0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FramebufferAttachmentObjectName">
<summary>
Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FramebufferAttachmentObjectNameExt">
<summary>
Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT = 0x8CD1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FramebufferAttachmentTextureLevel">
<summary>
Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FramebufferAttachmentTextureLevelExt">
<summary>
Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT = 0x8CD2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FramebufferAttachmentTextureCubeMapFace">
<summary>
Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FramebufferAttachmentTextureCubeMapFaceExt">
<summary>
Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT = 0x8CD3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FramebufferAttachmentTexture3DZoffsetExt">
<summary>
Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT = 0x8CD4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FramebufferAttachmentTextureLayer">
<summary>
Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FramebufferAttachmentTextureLayerExt">
<summary>
Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT = 0x8CD4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FramebufferComplete">
<summary>
Original was GL_FRAMEBUFFER_COMPLETE = 0x8CD5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FramebufferCompleteExt">
<summary>
Original was GL_FRAMEBUFFER_COMPLETE_EXT = 0x8CD5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FramebufferIncompleteAttachment">
<summary>
Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FramebufferIncompleteAttachmentExt">
<summary>
Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT = 0x8CD6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FramebufferIncompleteMissingAttachment">
<summary>
Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FramebufferIncompleteMissingAttachmentExt">
<summary>
Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT = 0x8CD7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FramebufferIncompleteDimensionsExt">
<summary>
Original was GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT = 0x8CD9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FramebufferIncompleteFormatsExt">
<summary>
Original was GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT = 0x8CDA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FramebufferIncompleteDrawBuffer">
<summary>
Original was GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FramebufferIncompleteDrawBufferExt">
<summary>
Original was GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT = 0x8CDB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FramebufferIncompleteReadBuffer">
<summary>
Original was GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FramebufferIncompleteReadBufferExt">
<summary>
Original was GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT = 0x8CDC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FramebufferUnsupported">
<summary>
Original was GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FramebufferUnsupportedExt">
<summary>
Original was GL_FRAMEBUFFER_UNSUPPORTED_EXT = 0x8CDD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxColorAttachments">
<summary>
Original was GL_MAX_COLOR_ATTACHMENTS = 0x8CDF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxColorAttachmentsExt">
<summary>
Original was GL_MAX_COLOR_ATTACHMENTS_EXT = 0x8CDF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ColorAttachment0">
<summary>
Original was GL_COLOR_ATTACHMENT0 = 0x8CE0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ColorAttachment0Ext">
<summary>
Original was GL_COLOR_ATTACHMENT0_EXT = 0x8CE0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ColorAttachment1">
<summary>
Original was GL_COLOR_ATTACHMENT1 = 0x8CE1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ColorAttachment1Ext">
<summary>
Original was GL_COLOR_ATTACHMENT1_EXT = 0x8CE1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ColorAttachment2">
<summary>
Original was GL_COLOR_ATTACHMENT2 = 0x8CE2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ColorAttachment2Ext">
<summary>
Original was GL_COLOR_ATTACHMENT2_EXT = 0x8CE2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ColorAttachment3">
<summary>
Original was GL_COLOR_ATTACHMENT3 = 0x8CE3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ColorAttachment3Ext">
<summary>
Original was GL_COLOR_ATTACHMENT3_EXT = 0x8CE3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ColorAttachment4">
<summary>
Original was GL_COLOR_ATTACHMENT4 = 0x8CE4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ColorAttachment4Ext">
<summary>
Original was GL_COLOR_ATTACHMENT4_EXT = 0x8CE4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ColorAttachment5">
<summary>
Original was GL_COLOR_ATTACHMENT5 = 0x8CE5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ColorAttachment5Ext">
<summary>
Original was GL_COLOR_ATTACHMENT5_EXT = 0x8CE5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ColorAttachment6">
<summary>
Original was GL_COLOR_ATTACHMENT6 = 0x8CE6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ColorAttachment6Ext">
<summary>
Original was GL_COLOR_ATTACHMENT6_EXT = 0x8CE6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ColorAttachment7">
<summary>
Original was GL_COLOR_ATTACHMENT7 = 0x8CE7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ColorAttachment7Ext">
<summary>
Original was GL_COLOR_ATTACHMENT7_EXT = 0x8CE7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ColorAttachment8">
<summary>
Original was GL_COLOR_ATTACHMENT8 = 0x8CE8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ColorAttachment8Ext">
<summary>
Original was GL_COLOR_ATTACHMENT8_EXT = 0x8CE8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ColorAttachment9">
<summary>
Original was GL_COLOR_ATTACHMENT9 = 0x8CE9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ColorAttachment9Ext">
<summary>
Original was GL_COLOR_ATTACHMENT9_EXT = 0x8CE9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ColorAttachment10">
<summary>
Original was GL_COLOR_ATTACHMENT10 = 0x8CEA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ColorAttachment10Ext">
<summary>
Original was GL_COLOR_ATTACHMENT10_EXT = 0x8CEA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ColorAttachment11">
<summary>
Original was GL_COLOR_ATTACHMENT11 = 0x8CEB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ColorAttachment11Ext">
<summary>
Original was GL_COLOR_ATTACHMENT11_EXT = 0x8CEB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ColorAttachment12">
<summary>
Original was GL_COLOR_ATTACHMENT12 = 0x8CEC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ColorAttachment12Ext">
<summary>
Original was GL_COLOR_ATTACHMENT12_EXT = 0x8CEC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ColorAttachment13">
<summary>
Original was GL_COLOR_ATTACHMENT13 = 0x8CED
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ColorAttachment13Ext">
<summary>
Original was GL_COLOR_ATTACHMENT13_EXT = 0x8CED
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ColorAttachment14">
<summary>
Original was GL_COLOR_ATTACHMENT14 = 0x8CEE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ColorAttachment14Ext">
<summary>
Original was GL_COLOR_ATTACHMENT14_EXT = 0x8CEE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ColorAttachment15">
<summary>
Original was GL_COLOR_ATTACHMENT15 = 0x8CEF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ColorAttachment15Ext">
<summary>
Original was GL_COLOR_ATTACHMENT15_EXT = 0x8CEF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DepthAttachment">
<summary>
Original was GL_DEPTH_ATTACHMENT = 0x8D00
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DepthAttachmentExt">
<summary>
Original was GL_DEPTH_ATTACHMENT_EXT = 0x8D00
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.StencilAttachment">
<summary>
Original was GL_STENCIL_ATTACHMENT = 0x8D20
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.StencilAttachmentExt">
<summary>
Original was GL_STENCIL_ATTACHMENT_EXT = 0x8D20
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Framebuffer">
<summary>
Original was GL_FRAMEBUFFER = 0x8D40
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FramebufferExt">
<summary>
Original was GL_FRAMEBUFFER_EXT = 0x8D40
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Renderbuffer">
<summary>
Original was GL_RENDERBUFFER = 0x8D41
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.RenderbufferExt">
<summary>
Original was GL_RENDERBUFFER_EXT = 0x8D41
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.RenderbufferWidth">
<summary>
Original was GL_RENDERBUFFER_WIDTH = 0x8D42
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.RenderbufferWidthExt">
<summary>
Original was GL_RENDERBUFFER_WIDTH_EXT = 0x8D42
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.RenderbufferHeight">
<summary>
Original was GL_RENDERBUFFER_HEIGHT = 0x8D43
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.RenderbufferHeightExt">
<summary>
Original was GL_RENDERBUFFER_HEIGHT_EXT = 0x8D43
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.RenderbufferInternalFormat">
<summary>
Original was GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.RenderbufferInternalFormatExt">
<summary>
Original was GL_RENDERBUFFER_INTERNAL_FORMAT_EXT = 0x8D44
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.StencilIndex1">
<summary>
Original was GL_STENCIL_INDEX1 = 0x8D46
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.StencilIndex1Ext">
<summary>
Original was GL_STENCIL_INDEX1_EXT = 0x8D46
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.StencilIndex4">
<summary>
Original was GL_STENCIL_INDEX4 = 0x8D47
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.StencilIndex4Ext">
<summary>
Original was GL_STENCIL_INDEX4_EXT = 0x8D47
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.StencilIndex8">
<summary>
Original was GL_STENCIL_INDEX8 = 0x8D48
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.StencilIndex8Ext">
<summary>
Original was GL_STENCIL_INDEX8_EXT = 0x8D48
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.StencilIndex16">
<summary>
Original was GL_STENCIL_INDEX16 = 0x8D49
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.StencilIndex16Ext">
<summary>
Original was GL_STENCIL_INDEX16_EXT = 0x8D49
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.RenderbufferRedSize">
<summary>
Original was GL_RENDERBUFFER_RED_SIZE = 0x8D50
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.RenderbufferRedSizeExt">
<summary>
Original was GL_RENDERBUFFER_RED_SIZE_EXT = 0x8D50
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.RenderbufferGreenSize">
<summary>
Original was GL_RENDERBUFFER_GREEN_SIZE = 0x8D51
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.RenderbufferGreenSizeExt">
<summary>
Original was GL_RENDERBUFFER_GREEN_SIZE_EXT = 0x8D51
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.RenderbufferBlueSize">
<summary>
Original was GL_RENDERBUFFER_BLUE_SIZE = 0x8D52
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.RenderbufferBlueSizeExt">
<summary>
Original was GL_RENDERBUFFER_BLUE_SIZE_EXT = 0x8D52
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.RenderbufferAlphaSize">
<summary>
Original was GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.RenderbufferAlphaSizeExt">
<summary>
Original was GL_RENDERBUFFER_ALPHA_SIZE_EXT = 0x8D53
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.RenderbufferDepthSize">
<summary>
Original was GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.RenderbufferDepthSizeExt">
<summary>
Original was GL_RENDERBUFFER_DEPTH_SIZE_EXT = 0x8D54
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.RenderbufferStencilSize">
<summary>
Original was GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.RenderbufferStencilSizeExt">
<summary>
Original was GL_RENDERBUFFER_STENCIL_SIZE_EXT = 0x8D55
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FramebufferIncompleteMultisample">
<summary>
Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FramebufferIncompleteMultisampleExt">
<summary>
Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = 0x8D56
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxSamples">
<summary>
Original was GL_MAX_SAMPLES = 0x8D57
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxSamplesExt">
<summary>
Original was GL_MAX_SAMPLES_EXT = 0x8D57
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Rgb565">
<summary>
Original was GL_RGB565 = 0x8D62
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PrimitiveRestartFixedIndex">
<summary>
Original was GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.AnySamplesPassedConservative">
<summary>
Original was GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxElementIndex">
<summary>
Original was GL_MAX_ELEMENT_INDEX = 0x8D6B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Rgba32ui">
<summary>
Original was GL_RGBA32UI = 0x8D70
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Rgba32uiExt">
<summary>
Original was GL_RGBA32UI_EXT = 0x8D70
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Rgb32ui">
<summary>
Original was GL_RGB32UI = 0x8D71
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Rgb32uiExt">
<summary>
Original was GL_RGB32UI_EXT = 0x8D71
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Alpha32uiExt">
<summary>
Original was GL_ALPHA32UI_EXT = 0x8D72
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Intensity32uiExt">
<summary>
Original was GL_INTENSITY32UI_EXT = 0x8D73
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Luminance32uiExt">
<summary>
Original was GL_LUMINANCE32UI_EXT = 0x8D74
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.LuminanceAlpha32uiExt">
<summary>
Original was GL_LUMINANCE_ALPHA32UI_EXT = 0x8D75
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Rgba16ui">
<summary>
Original was GL_RGBA16UI = 0x8D76
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Rgba16uiExt">
<summary>
Original was GL_RGBA16UI_EXT = 0x8D76
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Rgb16ui">
<summary>
Original was GL_RGB16UI = 0x8D77
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Rgb16uiExt">
<summary>
Original was GL_RGB16UI_EXT = 0x8D77
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Alpha16uiExt">
<summary>
Original was GL_ALPHA16UI_EXT = 0x8D78
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Intensity16uiExt">
<summary>
Original was GL_INTENSITY16UI_EXT = 0x8D79
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Luminance16uiExt">
<summary>
Original was GL_LUMINANCE16UI_EXT = 0x8D7A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.LuminanceAlpha16uiExt">
<summary>
Original was GL_LUMINANCE_ALPHA16UI_EXT = 0x8D7B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Rgba8ui">
<summary>
Original was GL_RGBA8UI = 0x8D7C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Rgba8uiExt">
<summary>
Original was GL_RGBA8UI_EXT = 0x8D7C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Rgb8ui">
<summary>
Original was GL_RGB8UI = 0x8D7D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Rgb8uiExt">
<summary>
Original was GL_RGB8UI_EXT = 0x8D7D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Alpha8uiExt">
<summary>
Original was GL_ALPHA8UI_EXT = 0x8D7E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Intensity8uiExt">
<summary>
Original was GL_INTENSITY8UI_EXT = 0x8D7F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Luminance8uiExt">
<summary>
Original was GL_LUMINANCE8UI_EXT = 0x8D80
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.LuminanceAlpha8uiExt">
<summary>
Original was GL_LUMINANCE_ALPHA8UI_EXT = 0x8D81
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Rgba32i">
<summary>
Original was GL_RGBA32I = 0x8D82
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Rgba32iExt">
<summary>
Original was GL_RGBA32I_EXT = 0x8D82
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Rgb32i">
<summary>
Original was GL_RGB32I = 0x8D83
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Rgb32iExt">
<summary>
Original was GL_RGB32I_EXT = 0x8D83
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Alpha32iExt">
<summary>
Original was GL_ALPHA32I_EXT = 0x8D84
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Intensity32iExt">
<summary>
Original was GL_INTENSITY32I_EXT = 0x8D85
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Luminance32iExt">
<summary>
Original was GL_LUMINANCE32I_EXT = 0x8D86
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.LuminanceAlpha32iExt">
<summary>
Original was GL_LUMINANCE_ALPHA32I_EXT = 0x8D87
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Rgba16i">
<summary>
Original was GL_RGBA16I = 0x8D88
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Rgba16iExt">
<summary>
Original was GL_RGBA16I_EXT = 0x8D88
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Rgb16i">
<summary>
Original was GL_RGB16I = 0x8D89
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Rgb16iExt">
<summary>
Original was GL_RGB16I_EXT = 0x8D89
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Alpha16iExt">
<summary>
Original was GL_ALPHA16I_EXT = 0x8D8A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Intensity16iExt">
<summary>
Original was GL_INTENSITY16I_EXT = 0x8D8B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Luminance16iExt">
<summary>
Original was GL_LUMINANCE16I_EXT = 0x8D8C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.LuminanceAlpha16iExt">
<summary>
Original was GL_LUMINANCE_ALPHA16I_EXT = 0x8D8D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Rgba8i">
<summary>
Original was GL_RGBA8I = 0x8D8E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Rgba8iExt">
<summary>
Original was GL_RGBA8I_EXT = 0x8D8E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Rgb8i">
<summary>
Original was GL_RGB8I = 0x8D8F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Rgb8iExt">
<summary>
Original was GL_RGB8I_EXT = 0x8D8F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Alpha8iExt">
<summary>
Original was GL_ALPHA8I_EXT = 0x8D90
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Intensity8iExt">
<summary>
Original was GL_INTENSITY8I_EXT = 0x8D91
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Luminance8iExt">
<summary>
Original was GL_LUMINANCE8I_EXT = 0x8D92
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.LuminanceAlpha8iExt">
<summary>
Original was GL_LUMINANCE_ALPHA8I_EXT = 0x8D93
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.RedInteger">
<summary>
Original was GL_RED_INTEGER = 0x8D94
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.RedIntegerExt">
<summary>
Original was GL_RED_INTEGER_EXT = 0x8D94
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.GreenInteger">
<summary>
Original was GL_GREEN_INTEGER = 0x8D95
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.GreenIntegerExt">
<summary>
Original was GL_GREEN_INTEGER_EXT = 0x8D95
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.BlueInteger">
<summary>
Original was GL_BLUE_INTEGER = 0x8D96
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.BlueIntegerExt">
<summary>
Original was GL_BLUE_INTEGER_EXT = 0x8D96
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.AlphaInteger">
<summary>
Original was GL_ALPHA_INTEGER = 0x8D97
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.AlphaIntegerExt">
<summary>
Original was GL_ALPHA_INTEGER_EXT = 0x8D97
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.RgbInteger">
<summary>
Original was GL_RGB_INTEGER = 0x8D98
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.RgbIntegerExt">
<summary>
Original was GL_RGB_INTEGER_EXT = 0x8D98
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.RgbaInteger">
<summary>
Original was GL_RGBA_INTEGER = 0x8D99
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.RgbaIntegerExt">
<summary>
Original was GL_RGBA_INTEGER_EXT = 0x8D99
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.BgrInteger">
<summary>
Original was GL_BGR_INTEGER = 0x8D9A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.BgrIntegerExt">
<summary>
Original was GL_BGR_INTEGER_EXT = 0x8D9A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.BgraInteger">
<summary>
Original was GL_BGRA_INTEGER = 0x8D9B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.BgraIntegerExt">
<summary>
Original was GL_BGRA_INTEGER_EXT = 0x8D9B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.LuminanceIntegerExt">
<summary>
Original was GL_LUMINANCE_INTEGER_EXT = 0x8D9C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.LuminanceAlphaIntegerExt">
<summary>
Original was GL_LUMINANCE_ALPHA_INTEGER_EXT = 0x8D9D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.RgbaIntegerModeExt">
<summary>
Original was GL_RGBA_INTEGER_MODE_EXT = 0x8D9E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Int2101010Rev">
<summary>
Original was GL_INT_2_10_10_10_REV = 0x8D9F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxProgramParameterBufferBindingsNv">
<summary>
Original was GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV = 0x8DA0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxProgramParameterBufferSizeNv">
<summary>
Original was GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV = 0x8DA1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexProgramParameterBufferNv">
<summary>
Original was GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.GeometryProgramParameterBufferNv">
<summary>
Original was GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FragmentProgramParameterBufferNv">
<summary>
Original was GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxProgramGenericAttribsNv">
<summary>
Original was GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV = 0x8DA5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxProgramGenericResultsNv">
<summary>
Original was GL_MAX_PROGRAM_GENERIC_RESULTS_NV = 0x8DA6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FramebufferAttachmentLayered">
<summary>
Original was GL_FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FramebufferAttachmentLayeredArb">
<summary>
Original was GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB = 0x8DA7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FramebufferAttachmentLayeredExt">
<summary>
Original was GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT = 0x8DA7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FramebufferIncompleteLayerTargets">
<summary>
Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FramebufferIncompleteLayerTargetsArb">
<summary>
Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB = 0x8DA8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FramebufferIncompleteLayerTargetsExt">
<summary>
Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = 0x8DA8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FramebufferIncompleteLayerCount">
<summary>
Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT = 0x8DA9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FramebufferIncompleteLayerCountArb">
<summary>
Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB = 0x8DA9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FramebufferIncompleteLayerCountExt">
<summary>
Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT = 0x8DA9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.LayerNv">
<summary>
Original was GL_LAYER_NV = 0x8DAA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DepthComponent32fNv">
<summary>
Original was GL_DEPTH_COMPONENT32F_NV = 0x8DAB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Depth32fStencil8Nv">
<summary>
Original was GL_DEPTH32F_STENCIL8_NV = 0x8DAC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Float32UnsignedInt248Rev">
<summary>
Original was GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Float32UnsignedInt248RevNv">
<summary>
Original was GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV = 0x8DAD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ShaderIncludeArb">
<summary>
Original was GL_SHADER_INCLUDE_ARB = 0x8DAE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DepthBufferFloatModeNv">
<summary>
Original was GL_DEPTH_BUFFER_FLOAT_MODE_NV = 0x8DAF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FramebufferSrgb">
<summary>
Original was GL_FRAMEBUFFER_SRGB = 0x8DB9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FramebufferSrgbExt">
<summary>
Original was GL_FRAMEBUFFER_SRGB_EXT = 0x8DB9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FramebufferSrgbCapableExt">
<summary>
Original was GL_FRAMEBUFFER_SRGB_CAPABLE_EXT = 0x8DBA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CompressedRedRgtc1">
<summary>
Original was GL_COMPRESSED_RED_RGTC1 = 0x8DBB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CompressedRedRgtc1Ext">
<summary>
Original was GL_COMPRESSED_RED_RGTC1_EXT = 0x8DBB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CompressedSignedRedRgtc1">
<summary>
Original was GL_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CompressedSignedRedRgtc1Ext">
<summary>
Original was GL_COMPRESSED_SIGNED_RED_RGTC1_EXT = 0x8DBC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CompressedRedGreenRgtc2Ext">
<summary>
Original was GL_COMPRESSED_RED_GREEN_RGTC2_EXT = 0x8DBD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CompressedRgRgtc2">
<summary>
Original was GL_COMPRESSED_RG_RGTC2 = 0x8DBD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CompressedSignedRedGreenRgtc2Ext">
<summary>
Original was GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT = 0x8DBE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CompressedSignedRgRgtc2">
<summary>
Original was GL_COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Sampler1DArray">
<summary>
Original was GL_SAMPLER_1D_ARRAY = 0x8DC0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Sampler1DArrayExt">
<summary>
Original was GL_SAMPLER_1D_ARRAY_EXT = 0x8DC0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Sampler2DArray">
<summary>
Original was GL_SAMPLER_2D_ARRAY = 0x8DC1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Sampler2DArrayExt">
<summary>
Original was GL_SAMPLER_2D_ARRAY_EXT = 0x8DC1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SamplerBuffer">
<summary>
Original was GL_SAMPLER_BUFFER = 0x8DC2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SamplerBufferExt">
<summary>
Original was GL_SAMPLER_BUFFER_EXT = 0x8DC2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Sampler1DArrayShadow">
<summary>
Original was GL_SAMPLER_1D_ARRAY_SHADOW = 0x8DC3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Sampler1DArrayShadowExt">
<summary>
Original was GL_SAMPLER_1D_ARRAY_SHADOW_EXT = 0x8DC3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Sampler2DArrayShadow">
<summary>
Original was GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Sampler2DArrayShadowExt">
<summary>
Original was GL_SAMPLER_2D_ARRAY_SHADOW_EXT = 0x8DC4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SamplerCubeShadow">
<summary>
Original was GL_SAMPLER_CUBE_SHADOW = 0x8DC5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SamplerCubeShadowExt">
<summary>
Original was GL_SAMPLER_CUBE_SHADOW_EXT = 0x8DC5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnsignedIntVec2">
<summary>
Original was GL_UNSIGNED_INT_VEC2 = 0x8DC6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnsignedIntVec2Ext">
<summary>
Original was GL_UNSIGNED_INT_VEC2_EXT = 0x8DC6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnsignedIntVec3">
<summary>
Original was GL_UNSIGNED_INT_VEC3 = 0x8DC7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnsignedIntVec3Ext">
<summary>
Original was GL_UNSIGNED_INT_VEC3_EXT = 0x8DC7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnsignedIntVec4">
<summary>
Original was GL_UNSIGNED_INT_VEC4 = 0x8DC8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnsignedIntVec4Ext">
<summary>
Original was GL_UNSIGNED_INT_VEC4_EXT = 0x8DC8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.IntSampler1D">
<summary>
Original was GL_INT_SAMPLER_1D = 0x8DC9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.IntSampler1DExt">
<summary>
Original was GL_INT_SAMPLER_1D_EXT = 0x8DC9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.IntSampler2D">
<summary>
Original was GL_INT_SAMPLER_2D = 0x8DCA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.IntSampler2DExt">
<summary>
Original was GL_INT_SAMPLER_2D_EXT = 0x8DCA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.IntSampler3D">
<summary>
Original was GL_INT_SAMPLER_3D = 0x8DCB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.IntSampler3DExt">
<summary>
Original was GL_INT_SAMPLER_3D_EXT = 0x8DCB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.IntSamplerCube">
<summary>
Original was GL_INT_SAMPLER_CUBE = 0x8DCC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.IntSamplerCubeExt">
<summary>
Original was GL_INT_SAMPLER_CUBE_EXT = 0x8DCC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.IntSampler2DRect">
<summary>
Original was GL_INT_SAMPLER_2D_RECT = 0x8DCD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.IntSampler2DRectExt">
<summary>
Original was GL_INT_SAMPLER_2D_RECT_EXT = 0x8DCD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.IntSampler1DArray">
<summary>
Original was GL_INT_SAMPLER_1D_ARRAY = 0x8DCE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.IntSampler1DArrayExt">
<summary>
Original was GL_INT_SAMPLER_1D_ARRAY_EXT = 0x8DCE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.IntSampler2DArray">
<summary>
Original was GL_INT_SAMPLER_2D_ARRAY = 0x8DCF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.IntSampler2DArrayExt">
<summary>
Original was GL_INT_SAMPLER_2D_ARRAY_EXT = 0x8DCF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.IntSamplerBuffer">
<summary>
Original was GL_INT_SAMPLER_BUFFER = 0x8DD0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.IntSamplerBufferExt">
<summary>
Original was GL_INT_SAMPLER_BUFFER_EXT = 0x8DD0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnsignedIntSampler1D">
<summary>
Original was GL_UNSIGNED_INT_SAMPLER_1D = 0x8DD1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnsignedIntSampler1DExt">
<summary>
Original was GL_UNSIGNED_INT_SAMPLER_1D_EXT = 0x8DD1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnsignedIntSampler2D">
<summary>
Original was GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnsignedIntSampler2DExt">
<summary>
Original was GL_UNSIGNED_INT_SAMPLER_2D_EXT = 0x8DD2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnsignedIntSampler3D">
<summary>
Original was GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnsignedIntSampler3DExt">
<summary>
Original was GL_UNSIGNED_INT_SAMPLER_3D_EXT = 0x8DD3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnsignedIntSamplerCube">
<summary>
Original was GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnsignedIntSamplerCubeExt">
<summary>
Original was GL_UNSIGNED_INT_SAMPLER_CUBE_EXT = 0x8DD4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnsignedIntSampler2DRect">
<summary>
Original was GL_UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnsignedIntSampler2DRectExt">
<summary>
Original was GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT = 0x8DD5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnsignedIntSampler1DArray">
<summary>
Original was GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnsignedIntSampler1DArrayExt">
<summary>
Original was GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT = 0x8DD6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnsignedIntSampler2DArray">
<summary>
Original was GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnsignedIntSampler2DArrayExt">
<summary>
Original was GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT = 0x8DD7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnsignedIntSamplerBuffer">
<summary>
Original was GL_UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnsignedIntSamplerBufferExt">
<summary>
Original was GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT = 0x8DD8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.GeometryShader">
<summary>
Original was GL_GEOMETRY_SHADER = 0x8DD9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.GeometryShaderArb">
<summary>
Original was GL_GEOMETRY_SHADER_ARB = 0x8DD9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.GeometryShaderExt">
<summary>
Original was GL_GEOMETRY_SHADER_EXT = 0x8DD9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.GeometryVerticesOutArb">
<summary>
Original was GL_GEOMETRY_VERTICES_OUT_ARB = 0x8DDA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.GeometryVerticesOutExt">
<summary>
Original was GL_GEOMETRY_VERTICES_OUT_EXT = 0x8DDA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.GeometryInputTypeArb">
<summary>
Original was GL_GEOMETRY_INPUT_TYPE_ARB = 0x8DDB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.GeometryInputTypeExt">
<summary>
Original was GL_GEOMETRY_INPUT_TYPE_EXT = 0x8DDB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.GeometryOutputTypeArb">
<summary>
Original was GL_GEOMETRY_OUTPUT_TYPE_ARB = 0x8DDC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.GeometryOutputTypeExt">
<summary>
Original was GL_GEOMETRY_OUTPUT_TYPE_EXT = 0x8DDC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxGeometryVaryingComponents">
<summary>
Original was GL_MAX_GEOMETRY_VARYING_COMPONENTS = 0x8DDD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxGeometryVaryingComponentsArb">
<summary>
Original was GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB = 0x8DDD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxGeometryVaryingComponentsExt">
<summary>
Original was GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT = 0x8DDD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxVertexVaryingComponents">
<summary>
Original was GL_MAX_VERTEX_VARYING_COMPONENTS = 0x8DDE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxVertexVaryingComponentsArb">
<summary>
Original was GL_MAX_VERTEX_VARYING_COMPONENTS_ARB = 0x8DDE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxVertexVaryingComponentsExt">
<summary>
Original was GL_MAX_VERTEX_VARYING_COMPONENTS_EXT = 0x8DDE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxGeometryUniformComponents">
<summary>
Original was GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxGeometryUniformComponentsArb">
<summary>
Original was GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB = 0x8DDF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxGeometryUniformComponentsExt">
<summary>
Original was GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT = 0x8DDF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxGeometryOutputVertices">
<summary>
Original was GL_MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxGeometryOutputVerticesArb">
<summary>
Original was GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB = 0x8DE0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxGeometryOutputVerticesExt">
<summary>
Original was GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT = 0x8DE0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxGeometryTotalOutputComponents">
<summary>
Original was GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxGeometryTotalOutputComponentsArb">
<summary>
Original was GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB = 0x8DE1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxGeometryTotalOutputComponentsExt">
<summary>
Original was GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT = 0x8DE1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxVertexBindableUniformsExt">
<summary>
Original was GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT = 0x8DE2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxFragmentBindableUniformsExt">
<summary>
Original was GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT = 0x8DE3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxGeometryBindableUniformsExt">
<summary>
Original was GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT = 0x8DE4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ActiveSubroutines">
<summary>
Original was GL_ACTIVE_SUBROUTINES = 0x8DE5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ActiveSubroutineUniforms">
<summary>
Original was GL_ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxSubroutines">
<summary>
Original was GL_MAX_SUBROUTINES = 0x8DE7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxSubroutineUniformLocations">
<summary>
Original was GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.NamedStringLengthArb">
<summary>
Original was GL_NAMED_STRING_LENGTH_ARB = 0x8DE9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.NamedStringTypeArb">
<summary>
Original was GL_NAMED_STRING_TYPE_ARB = 0x8DEA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxBindableUniformSizeExt">
<summary>
Original was GL_MAX_BINDABLE_UNIFORM_SIZE_EXT = 0x8DED
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UniformBufferExt">
<summary>
Original was GL_UNIFORM_BUFFER_EXT = 0x8DEE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UniformBufferBindingExt">
<summary>
Original was GL_UNIFORM_BUFFER_BINDING_EXT = 0x8DEF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.LowFloat">
<summary>
Original was GL_LOW_FLOAT = 0x8DF0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MediumFloat">
<summary>
Original was GL_MEDIUM_FLOAT = 0x8DF1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.HighFloat">
<summary>
Original was GL_HIGH_FLOAT = 0x8DF2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.LowInt">
<summary>
Original was GL_LOW_INT = 0x8DF3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MediumInt">
<summary>
Original was GL_MEDIUM_INT = 0x8DF4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.HighInt">
<summary>
Original was GL_HIGH_INT = 0x8DF5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ShaderBinaryFormats">
<summary>
Original was GL_SHADER_BINARY_FORMATS = 0x8DF8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.NumShaderBinaryFormats">
<summary>
Original was GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ShaderCompiler">
<summary>
Original was GL_SHADER_COMPILER = 0x8DFA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxVertexUniformVectors">
<summary>
Original was GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxVaryingVectors">
<summary>
Original was GL_MAX_VARYING_VECTORS = 0x8DFC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxFragmentUniformVectors">
<summary>
Original was GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.RenderbufferColorSamplesNv">
<summary>
Original was GL_RENDERBUFFER_COLOR_SAMPLES_NV = 0x8E10
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxMultisampleCoverageModesNv">
<summary>
Original was GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV = 0x8E11
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MultisampleCoverageModesNv">
<summary>
Original was GL_MULTISAMPLE_COVERAGE_MODES_NV = 0x8E12
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.QueryWait">
<summary>
Original was GL_QUERY_WAIT = 0x8E13
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.QueryWaitNv">
<summary>
Original was GL_QUERY_WAIT_NV = 0x8E13
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.QueryNoWait">
<summary>
Original was GL_QUERY_NO_WAIT = 0x8E14
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.QueryNoWaitNv">
<summary>
Original was GL_QUERY_NO_WAIT_NV = 0x8E14
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.QueryByRegionWait">
<summary>
Original was GL_QUERY_BY_REGION_WAIT = 0x8E15
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.QueryByRegionWaitNv">
<summary>
Original was GL_QUERY_BY_REGION_WAIT_NV = 0x8E15
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.QueryByRegionNoWait">
<summary>
Original was GL_QUERY_BY_REGION_NO_WAIT = 0x8E16
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.QueryByRegionNoWaitNv">
<summary>
Original was GL_QUERY_BY_REGION_NO_WAIT_NV = 0x8E16
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.QueryWaitInverted">
<summary>
Original was GL_QUERY_WAIT_INVERTED = 0x8E17
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.QueryNoWaitInverted">
<summary>
Original was GL_QUERY_NO_WAIT_INVERTED = 0x8E18
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.QueryByRegionWaitInverted">
<summary>
Original was GL_QUERY_BY_REGION_WAIT_INVERTED = 0x8E19
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.QueryByRegionNoWaitInverted">
<summary>
Original was GL_QUERY_BY_REGION_NO_WAIT_INVERTED = 0x8E1A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxCombinedTessControlUniformComponents">
<summary>
Original was GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxCombinedTessEvaluationUniformComponents">
<summary>
Original was GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ColorSamplesNv">
<summary>
Original was GL_COLOR_SAMPLES_NV = 0x8E20
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TransformFeedback">
<summary>
Original was GL_TRANSFORM_FEEDBACK = 0x8E22
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TransformFeedbackNv">
<summary>
Original was GL_TRANSFORM_FEEDBACK_NV = 0x8E22
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TransformFeedbackBufferPaused">
<summary>
Original was GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TransformFeedbackBufferPausedNv">
<summary>
Original was GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV = 0x8E23
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TransformFeedbackPaused">
<summary>
Original was GL_TRANSFORM_FEEDBACK_PAUSED = 0x8E23
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TransformFeedbackActive">
<summary>
Original was GL_TRANSFORM_FEEDBACK_ACTIVE = 0x8E24
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TransformFeedbackBufferActive">
<summary>
Original was GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TransformFeedbackBufferActiveNv">
<summary>
Original was GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV = 0x8E24
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TransformFeedbackBinding">
<summary>
Original was GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TransformFeedbackBindingNv">
<summary>
Original was GL_TRANSFORM_FEEDBACK_BINDING_NV = 0x8E25
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FrameNv">
<summary>
Original was GL_FRAME_NV = 0x8E26
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FieldsNv">
<summary>
Original was GL_FIELDS_NV = 0x8E27
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CurrentTimeNv">
<summary>
Original was GL_CURRENT_TIME_NV = 0x8E28
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Timestamp">
<summary>
Original was GL_TIMESTAMP = 0x8E28
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.NumFillStreamsNv">
<summary>
Original was GL_NUM_FILL_STREAMS_NV = 0x8E29
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PresentTimeNv">
<summary>
Original was GL_PRESENT_TIME_NV = 0x8E2A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PresentDurationNv">
<summary>
Original was GL_PRESENT_DURATION_NV = 0x8E2B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ProgramMatrixExt">
<summary>
Original was GL_PROGRAM_MATRIX_EXT = 0x8E2D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TransposeProgramMatrixExt">
<summary>
Original was GL_TRANSPOSE_PROGRAM_MATRIX_EXT = 0x8E2E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ProgramMatrixStackDepthExt">
<summary>
Original was GL_PROGRAM_MATRIX_STACK_DEPTH_EXT = 0x8E2F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureSwizzleR">
<summary>
Original was GL_TEXTURE_SWIZZLE_R = 0x8E42
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureSwizzleRExt">
<summary>
Original was GL_TEXTURE_SWIZZLE_R_EXT = 0x8E42
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureSwizzleG">
<summary>
Original was GL_TEXTURE_SWIZZLE_G = 0x8E43
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureSwizzleGExt">
<summary>
Original was GL_TEXTURE_SWIZZLE_G_EXT = 0x8E43
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureSwizzleB">
<summary>
Original was GL_TEXTURE_SWIZZLE_B = 0x8E44
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureSwizzleBExt">
<summary>
Original was GL_TEXTURE_SWIZZLE_B_EXT = 0x8E44
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureSwizzleA">
<summary>
Original was GL_TEXTURE_SWIZZLE_A = 0x8E45
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureSwizzleAExt">
<summary>
Original was GL_TEXTURE_SWIZZLE_A_EXT = 0x8E45
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureSwizzleRgba">
<summary>
Original was GL_TEXTURE_SWIZZLE_RGBA = 0x8E46
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureSwizzleRgbaExt">
<summary>
Original was GL_TEXTURE_SWIZZLE_RGBA_EXT = 0x8E46
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ActiveSubroutineUniformLocations">
<summary>
Original was GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ActiveSubroutineMaxLength">
<summary>
Original was GL_ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ActiveSubroutineUniformMaxLength">
<summary>
Original was GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.NumCompatibleSubroutines">
<summary>
Original was GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CompatibleSubroutines">
<summary>
Original was GL_COMPATIBLE_SUBROUTINES = 0x8E4B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.QuadsFollowProvokingVertexConvention">
<summary>
Original was GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.QuadsFollowProvokingVertexConventionExt">
<summary>
Original was GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT = 0x8E4C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FirstVertexConvention">
<summary>
Original was GL_FIRST_VERTEX_CONVENTION = 0x8E4D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FirstVertexConventionExt">
<summary>
Original was GL_FIRST_VERTEX_CONVENTION_EXT = 0x8E4D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.LastVertexConvention">
<summary>
Original was GL_LAST_VERTEX_CONVENTION = 0x8E4E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.LastVertexConventionExt">
<summary>
Original was GL_LAST_VERTEX_CONVENTION_EXT = 0x8E4E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ProvokingVertex">
<summary>
Original was GL_PROVOKING_VERTEX = 0x8E4F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ProvokingVertexExt">
<summary>
Original was GL_PROVOKING_VERTEX_EXT = 0x8E4F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SamplePosition">
<summary>
Original was GL_SAMPLE_POSITION = 0x8E50
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SamplePositionNv">
<summary>
Original was GL_SAMPLE_POSITION_NV = 0x8E50
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SampleMask">
<summary>
Original was GL_SAMPLE_MASK = 0x8E51
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SampleMaskNv">
<summary>
Original was GL_SAMPLE_MASK_NV = 0x8E51
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SampleMaskValue">
<summary>
Original was GL_SAMPLE_MASK_VALUE = 0x8E52
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SampleMaskValueNv">
<summary>
Original was GL_SAMPLE_MASK_VALUE_NV = 0x8E52
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureBindingRenderbufferNv">
<summary>
Original was GL_TEXTURE_BINDING_RENDERBUFFER_NV = 0x8E53
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureRenderbufferDataStoreBindingNv">
<summary>
Original was GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV = 0x8E54
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureRenderbufferNv">
<summary>
Original was GL_TEXTURE_RENDERBUFFER_NV = 0x8E55
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SamplerRenderbufferNv">
<summary>
Original was GL_SAMPLER_RENDERBUFFER_NV = 0x8E56
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.IntSamplerRenderbufferNv">
<summary>
Original was GL_INT_SAMPLER_RENDERBUFFER_NV = 0x8E57
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnsignedIntSamplerRenderbufferNv">
<summary>
Original was GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV = 0x8E58
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxSampleMaskWords">
<summary>
Original was GL_MAX_SAMPLE_MASK_WORDS = 0x8E59
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxSampleMaskWordsNv">
<summary>
Original was GL_MAX_SAMPLE_MASK_WORDS_NV = 0x8E59
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxGeometryProgramInvocationsNv">
<summary>
Original was GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV = 0x8E5A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxGeometryShaderInvocations">
<summary>
Original was GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MinFragmentInterpolationOffset">
<summary>
Original was GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MinFragmentInterpolationOffsetNv">
<summary>
Original was GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV = 0x8E5B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxFragmentInterpolationOffset">
<summary>
Original was GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxFragmentInterpolationOffsetNv">
<summary>
Original was GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV = 0x8E5C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FragmentInterpolationOffsetBits">
<summary>
Original was GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FragmentProgramInterpolationOffsetBitsNv">
<summary>
Original was GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV = 0x8E5D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MinProgramTextureGatherOffset">
<summary>
Original was GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MinProgramTextureGatherOffsetArb">
<summary>
Original was GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 0x8E5E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MinProgramTextureGatherOffsetNv">
<summary>
Original was GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV = 0x8E5E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxProgramTextureGatherOffset">
<summary>
Original was GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxProgramTextureGatherOffsetArb">
<summary>
Original was GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 0x8E5F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxProgramTextureGatherOffsetNv">
<summary>
Original was GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV = 0x8E5F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxTransformFeedbackBuffers">
<summary>
Original was GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxVertexStreams">
<summary>
Original was GL_MAX_VERTEX_STREAMS = 0x8E71
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PatchVertices">
<summary>
Original was GL_PATCH_VERTICES = 0x8E72
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PatchDefaultInnerLevel">
<summary>
Original was GL_PATCH_DEFAULT_INNER_LEVEL = 0x8E73
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PatchDefaultOuterLevel">
<summary>
Original was GL_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TessControlOutputVertices">
<summary>
Original was GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TessGenMode">
<summary>
Original was GL_TESS_GEN_MODE = 0x8E76
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TessGenSpacing">
<summary>
Original was GL_TESS_GEN_SPACING = 0x8E77
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TessGenVertexOrder">
<summary>
Original was GL_TESS_GEN_VERTEX_ORDER = 0x8E78
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TessGenPointMode">
<summary>
Original was GL_TESS_GEN_POINT_MODE = 0x8E79
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Isolines">
<summary>
Original was GL_ISOLINES = 0x8E7A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FractionalOdd">
<summary>
Original was GL_FRACTIONAL_ODD = 0x8E7B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FractionalEven">
<summary>
Original was GL_FRACTIONAL_EVEN = 0x8E7C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxPatchVertices">
<summary>
Original was GL_MAX_PATCH_VERTICES = 0x8E7D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxTessGenLevel">
<summary>
Original was GL_MAX_TESS_GEN_LEVEL = 0x8E7E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxTessControlUniformComponents">
<summary>
Original was GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxTessEvaluationUniformComponents">
<summary>
Original was GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxTessControlTextureImageUnits">
<summary>
Original was GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxTessEvaluationTextureImageUnits">
<summary>
Original was GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxTessControlOutputComponents">
<summary>
Original was GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxTessPatchComponents">
<summary>
Original was GL_MAX_TESS_PATCH_COMPONENTS = 0x8E84
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxTessControlTotalOutputComponents">
<summary>
Original was GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxTessEvaluationOutputComponents">
<summary>
Original was GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TessEvaluationShader">
<summary>
Original was GL_TESS_EVALUATION_SHADER = 0x8E87
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TessControlShader">
<summary>
Original was GL_TESS_CONTROL_SHADER = 0x8E88
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxTessControlUniformBlocks">
<summary>
Original was GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxTessEvaluationUniformBlocks">
<summary>
Original was GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CompressedRgbaBptcUnorm">
<summary>
Original was GL_COMPRESSED_RGBA_BPTC_UNORM = 0x8E8C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CompressedRgbaBptcUnormArb">
<summary>
Original was GL_COMPRESSED_RGBA_BPTC_UNORM_ARB = 0x8E8C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CompressedSrgbAlphaBptcUnorm">
<summary>
Original was GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM = 0x8E8D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CompressedSrgbAlphaBptcUnormArb">
<summary>
Original was GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB = 0x8E8D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CompressedRgbBptcSignedFloat">
<summary>
Original was GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT = 0x8E8E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CompressedRgbBptcSignedFloatArb">
<summary>
Original was GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB = 0x8E8E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CompressedRgbBptcUnsignedFloat">
<summary>
Original was GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT = 0x8E8F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CompressedRgbBptcUnsignedFloatArb">
<summary>
Original was GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB = 0x8E8F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.BufferGpuAddressNv">
<summary>
Original was GL_BUFFER_GPU_ADDRESS_NV = 0x8F1D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexAttribArrayUnifiedNv">
<summary>
Original was GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV = 0x8F1E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ElementArrayUnifiedNv">
<summary>
Original was GL_ELEMENT_ARRAY_UNIFIED_NV = 0x8F1F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexAttribArrayAddressNv">
<summary>
Original was GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV = 0x8F20
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexArrayAddressNv">
<summary>
Original was GL_VERTEX_ARRAY_ADDRESS_NV = 0x8F21
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.NormalArrayAddressNv">
<summary>
Original was GL_NORMAL_ARRAY_ADDRESS_NV = 0x8F22
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ColorArrayAddressNv">
<summary>
Original was GL_COLOR_ARRAY_ADDRESS_NV = 0x8F23
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.IndexArrayAddressNv">
<summary>
Original was GL_INDEX_ARRAY_ADDRESS_NV = 0x8F24
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureCoordArrayAddressNv">
<summary>
Original was GL_TEXTURE_COORD_ARRAY_ADDRESS_NV = 0x8F25
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.EdgeFlagArrayAddressNv">
<summary>
Original was GL_EDGE_FLAG_ARRAY_ADDRESS_NV = 0x8F26
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SecondaryColorArrayAddressNv">
<summary>
Original was GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV = 0x8F27
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FogCoordArrayAddressNv">
<summary>
Original was GL_FOG_COORD_ARRAY_ADDRESS_NV = 0x8F28
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ElementArrayAddressNv">
<summary>
Original was GL_ELEMENT_ARRAY_ADDRESS_NV = 0x8F29
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexAttribArrayLengthNv">
<summary>
Original was GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV = 0x8F2A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexArrayLengthNv">
<summary>
Original was GL_VERTEX_ARRAY_LENGTH_NV = 0x8F2B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.NormalArrayLengthNv">
<summary>
Original was GL_NORMAL_ARRAY_LENGTH_NV = 0x8F2C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ColorArrayLengthNv">
<summary>
Original was GL_COLOR_ARRAY_LENGTH_NV = 0x8F2D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.IndexArrayLengthNv">
<summary>
Original was GL_INDEX_ARRAY_LENGTH_NV = 0x8F2E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureCoordArrayLengthNv">
<summary>
Original was GL_TEXTURE_COORD_ARRAY_LENGTH_NV = 0x8F2F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.EdgeFlagArrayLengthNv">
<summary>
Original was GL_EDGE_FLAG_ARRAY_LENGTH_NV = 0x8F30
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SecondaryColorArrayLengthNv">
<summary>
Original was GL_SECONDARY_COLOR_ARRAY_LENGTH_NV = 0x8F31
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FogCoordArrayLengthNv">
<summary>
Original was GL_FOG_COORD_ARRAY_LENGTH_NV = 0x8F32
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ElementArrayLengthNv">
<summary>
Original was GL_ELEMENT_ARRAY_LENGTH_NV = 0x8F33
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.GpuAddressNv">
<summary>
Original was GL_GPU_ADDRESS_NV = 0x8F34
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxShaderBufferAddressNv">
<summary>
Original was GL_MAX_SHADER_BUFFER_ADDRESS_NV = 0x8F35
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CopyReadBuffer">
<summary>
Original was GL_COPY_READ_BUFFER = 0x8F36
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CopyReadBufferBinding">
<summary>
Original was GL_COPY_READ_BUFFER_BINDING = 0x8F36
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CopyWriteBuffer">
<summary>
Original was GL_COPY_WRITE_BUFFER = 0x8F37
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CopyWriteBufferBinding">
<summary>
Original was GL_COPY_WRITE_BUFFER_BINDING = 0x8F37
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxImageUnits">
<summary>
Original was GL_MAX_IMAGE_UNITS = 0x8F38
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxImageUnitsExt">
<summary>
Original was GL_MAX_IMAGE_UNITS_EXT = 0x8F38
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxCombinedImageUnitsAndFragmentOutputs">
<summary>
Original was GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 0x8F39
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxCombinedImageUnitsAndFragmentOutputsExt">
<summary>
Original was GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT = 0x8F39
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxCombinedShaderOutputResources">
<summary>
Original was GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 0x8F39
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ImageBindingName">
<summary>
Original was GL_IMAGE_BINDING_NAME = 0x8F3A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ImageBindingNameExt">
<summary>
Original was GL_IMAGE_BINDING_NAME_EXT = 0x8F3A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ImageBindingLevel">
<summary>
Original was GL_IMAGE_BINDING_LEVEL = 0x8F3B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ImageBindingLevelExt">
<summary>
Original was GL_IMAGE_BINDING_LEVEL_EXT = 0x8F3B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ImageBindingLayered">
<summary>
Original was GL_IMAGE_BINDING_LAYERED = 0x8F3C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ImageBindingLayeredExt">
<summary>
Original was GL_IMAGE_BINDING_LAYERED_EXT = 0x8F3C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ImageBindingLayer">
<summary>
Original was GL_IMAGE_BINDING_LAYER = 0x8F3D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ImageBindingLayerExt">
<summary>
Original was GL_IMAGE_BINDING_LAYER_EXT = 0x8F3D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ImageBindingAccess">
<summary>
Original was GL_IMAGE_BINDING_ACCESS = 0x8F3E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ImageBindingAccessExt">
<summary>
Original was GL_IMAGE_BINDING_ACCESS_EXT = 0x8F3E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DrawIndirectBuffer">
<summary>
Original was GL_DRAW_INDIRECT_BUFFER = 0x8F3F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DrawIndirectUnifiedNv">
<summary>
Original was GL_DRAW_INDIRECT_UNIFIED_NV = 0x8F40
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DrawIndirectAddressNv">
<summary>
Original was GL_DRAW_INDIRECT_ADDRESS_NV = 0x8F41
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DrawIndirectLengthNv">
<summary>
Original was GL_DRAW_INDIRECT_LENGTH_NV = 0x8F42
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DrawIndirectBufferBinding">
<summary>
Original was GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxProgramSubroutineParametersNv">
<summary>
Original was GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV = 0x8F44
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxProgramSubroutineNumNv">
<summary>
Original was GL_MAX_PROGRAM_SUBROUTINE_NUM_NV = 0x8F45
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DoubleMat2">
<summary>
Original was GL_DOUBLE_MAT2 = 0x8F46
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DoubleMat2Ext">
<summary>
Original was GL_DOUBLE_MAT2_EXT = 0x8F46
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DoubleMat3">
<summary>
Original was GL_DOUBLE_MAT3 = 0x8F47
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DoubleMat3Ext">
<summary>
Original was GL_DOUBLE_MAT3_EXT = 0x8F47
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DoubleMat4">
<summary>
Original was GL_DOUBLE_MAT4 = 0x8F48
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DoubleMat4Ext">
<summary>
Original was GL_DOUBLE_MAT4_EXT = 0x8F48
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DoubleMat2x3">
<summary>
Original was GL_DOUBLE_MAT2x3 = 0x8F49
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DoubleMat2x3Ext">
<summary>
Original was GL_DOUBLE_MAT2x3_EXT = 0x8F49
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DoubleMat2x4">
<summary>
Original was GL_DOUBLE_MAT2x4 = 0x8F4A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DoubleMat2x4Ext">
<summary>
Original was GL_DOUBLE_MAT2x4_EXT = 0x8F4A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DoubleMat3x2">
<summary>
Original was GL_DOUBLE_MAT3x2 = 0x8F4B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DoubleMat3x2Ext">
<summary>
Original was GL_DOUBLE_MAT3x2_EXT = 0x8F4B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DoubleMat3x4">
<summary>
Original was GL_DOUBLE_MAT3x4 = 0x8F4C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DoubleMat3x4Ext">
<summary>
Original was GL_DOUBLE_MAT3x4_EXT = 0x8F4C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DoubleMat4x2">
<summary>
Original was GL_DOUBLE_MAT4x2 = 0x8F4D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DoubleMat4x2Ext">
<summary>
Original was GL_DOUBLE_MAT4x2_EXT = 0x8F4D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DoubleMat4x3">
<summary>
Original was GL_DOUBLE_MAT4x3 = 0x8F4E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DoubleMat4x3Ext">
<summary>
Original was GL_DOUBLE_MAT4x3_EXT = 0x8F4E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexBindingBuffer">
<summary>
Original was GL_VERTEX_BINDING_BUFFER = 0x8F4F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.RedSnorm">
<summary>
Original was GL_RED_SNORM = 0x8F90
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.RgSnorm">
<summary>
Original was GL_RG_SNORM = 0x8F91
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.RgbSnorm">
<summary>
Original was GL_RGB_SNORM = 0x8F92
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.RgbaSnorm">
<summary>
Original was GL_RGBA_SNORM = 0x8F93
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.R8Snorm">
<summary>
Original was GL_R8_SNORM = 0x8F94
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Rg8Snorm">
<summary>
Original was GL_RG8_SNORM = 0x8F95
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Rgb8Snorm">
<summary>
Original was GL_RGB8_SNORM = 0x8F96
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Rgba8Snorm">
<summary>
Original was GL_RGBA8_SNORM = 0x8F97
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.R16Snorm">
<summary>
Original was GL_R16_SNORM = 0x8F98
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Rg16Snorm">
<summary>
Original was GL_RG16_SNORM = 0x8F99
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Rgb16Snorm">
<summary>
Original was GL_RGB16_SNORM = 0x8F9A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Rgba16Snorm">
<summary>
Original was GL_RGBA16_SNORM = 0x8F9B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SignedNormalized">
<summary>
Original was GL_SIGNED_NORMALIZED = 0x8F9C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PrimitiveRestart">
<summary>
Original was GL_PRIMITIVE_RESTART = 0x8F9D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PrimitiveRestartIndex">
<summary>
Original was GL_PRIMITIVE_RESTART_INDEX = 0x8F9E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxProgramTextureGatherComponentsArb">
<summary>
Original was GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB = 0x8F9F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.BinningControlHintQcom">
<summary>
Original was GL_BINNING_CONTROL_HINT_QCOM = 0x8FB0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Int8Nv">
<summary>
Original was GL_INT8_NV = 0x8FE0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Int8Vec2Nv">
<summary>
Original was GL_INT8_VEC2_NV = 0x8FE1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Int8Vec3Nv">
<summary>
Original was GL_INT8_VEC3_NV = 0x8FE2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Int8Vec4Nv">
<summary>
Original was GL_INT8_VEC4_NV = 0x8FE3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Int16Nv">
<summary>
Original was GL_INT16_NV = 0x8FE4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Int16Vec2Nv">
<summary>
Original was GL_INT16_VEC2_NV = 0x8FE5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Int16Vec3Nv">
<summary>
Original was GL_INT16_VEC3_NV = 0x8FE6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Int16Vec4Nv">
<summary>
Original was GL_INT16_VEC4_NV = 0x8FE7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Int64Vec2Nv">
<summary>
Original was GL_INT64_VEC2_NV = 0x8FE9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Int64Vec3Nv">
<summary>
Original was GL_INT64_VEC3_NV = 0x8FEA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Int64Vec4Nv">
<summary>
Original was GL_INT64_VEC4_NV = 0x8FEB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnsignedInt8Nv">
<summary>
Original was GL_UNSIGNED_INT8_NV = 0x8FEC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnsignedInt8Vec2Nv">
<summary>
Original was GL_UNSIGNED_INT8_VEC2_NV = 0x8FED
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnsignedInt8Vec3Nv">
<summary>
Original was GL_UNSIGNED_INT8_VEC3_NV = 0x8FEE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnsignedInt8Vec4Nv">
<summary>
Original was GL_UNSIGNED_INT8_VEC4_NV = 0x8FEF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnsignedInt16Nv">
<summary>
Original was GL_UNSIGNED_INT16_NV = 0x8FF0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnsignedInt16Vec2Nv">
<summary>
Original was GL_UNSIGNED_INT16_VEC2_NV = 0x8FF1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnsignedInt16Vec3Nv">
<summary>
Original was GL_UNSIGNED_INT16_VEC3_NV = 0x8FF2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnsignedInt16Vec4Nv">
<summary>
Original was GL_UNSIGNED_INT16_VEC4_NV = 0x8FF3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnsignedInt64Vec2Nv">
<summary>
Original was GL_UNSIGNED_INT64_VEC2_NV = 0x8FF5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnsignedInt64Vec3Nv">
<summary>
Original was GL_UNSIGNED_INT64_VEC3_NV = 0x8FF6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnsignedInt64Vec4Nv">
<summary>
Original was GL_UNSIGNED_INT64_VEC4_NV = 0x8FF7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Float16Nv">
<summary>
Original was GL_FLOAT16_NV = 0x8FF8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Float16Vec2Nv">
<summary>
Original was GL_FLOAT16_VEC2_NV = 0x8FF9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Float16Vec3Nv">
<summary>
Original was GL_FLOAT16_VEC3_NV = 0x8FFA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Float16Vec4Nv">
<summary>
Original was GL_FLOAT16_VEC4_NV = 0x8FFB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DoubleVec2">
<summary>
Original was GL_DOUBLE_VEC2 = 0x8FFC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DoubleVec2Ext">
<summary>
Original was GL_DOUBLE_VEC2_EXT = 0x8FFC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DoubleVec3">
<summary>
Original was GL_DOUBLE_VEC3 = 0x8FFD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DoubleVec3Ext">
<summary>
Original was GL_DOUBLE_VEC3_EXT = 0x8FFD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DoubleVec4">
<summary>
Original was GL_DOUBLE_VEC4 = 0x8FFE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DoubleVec4Ext">
<summary>
Original was GL_DOUBLE_VEC4_EXT = 0x8FFE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SamplerBufferAmd">
<summary>
Original was GL_SAMPLER_BUFFER_AMD = 0x9001
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.IntSamplerBufferAmd">
<summary>
Original was GL_INT_SAMPLER_BUFFER_AMD = 0x9002
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnsignedIntSamplerBufferAmd">
<summary>
Original was GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD = 0x9003
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TessellationModeAmd">
<summary>
Original was GL_TESSELLATION_MODE_AMD = 0x9004
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TessellationFactorAmd">
<summary>
Original was GL_TESSELLATION_FACTOR_AMD = 0x9005
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DiscreteAmd">
<summary>
Original was GL_DISCRETE_AMD = 0x9006
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ContinuousAmd">
<summary>
Original was GL_CONTINUOUS_AMD = 0x9007
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureCubeMapArray">
<summary>
Original was GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureCubeMapArrayArb">
<summary>
Original was GL_TEXTURE_CUBE_MAP_ARRAY_ARB = 0x9009
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureBindingCubeMapArray">
<summary>
Original was GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureBindingCubeMapArrayArb">
<summary>
Original was GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB = 0x900A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ProxyTextureCubeMapArray">
<summary>
Original was GL_PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ProxyTextureCubeMapArrayArb">
<summary>
Original was GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB = 0x900B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SamplerCubeMapArray">
<summary>
Original was GL_SAMPLER_CUBE_MAP_ARRAY = 0x900C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SamplerCubeMapArrayArb">
<summary>
Original was GL_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SamplerCubeMapArrayShadow">
<summary>
Original was GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SamplerCubeMapArrayShadowArb">
<summary>
Original was GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB = 0x900D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.IntSamplerCubeMapArray">
<summary>
Original was GL_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.IntSamplerCubeMapArrayArb">
<summary>
Original was GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnsignedIntSamplerCubeMapArray">
<summary>
Original was GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnsignedIntSamplerCubeMapArrayArb">
<summary>
Original was GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.AlphaSnorm">
<summary>
Original was GL_ALPHA_SNORM = 0x9010
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.LuminanceSnorm">
<summary>
Original was GL_LUMINANCE_SNORM = 0x9011
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.LuminanceAlphaSnorm">
<summary>
Original was GL_LUMINANCE_ALPHA_SNORM = 0x9012
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.IntensitySnorm">
<summary>
Original was GL_INTENSITY_SNORM = 0x9013
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Alpha8Snorm">
<summary>
Original was GL_ALPHA8_SNORM = 0x9014
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Luminance8Snorm">
<summary>
Original was GL_LUMINANCE8_SNORM = 0x9015
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Luminance8Alpha8Snorm">
<summary>
Original was GL_LUMINANCE8_ALPHA8_SNORM = 0x9016
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Intensity8Snorm">
<summary>
Original was GL_INTENSITY8_SNORM = 0x9017
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Alpha16Snorm">
<summary>
Original was GL_ALPHA16_SNORM = 0x9018
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Luminance16Snorm">
<summary>
Original was GL_LUMINANCE16_SNORM = 0x9019
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Luminance16Alpha16Snorm">
<summary>
Original was GL_LUMINANCE16_ALPHA16_SNORM = 0x901A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Intensity16Snorm">
<summary>
Original was GL_INTENSITY16_SNORM = 0x901B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FactorMinAmd">
<summary>
Original was GL_FACTOR_MIN_AMD = 0x901C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FactorMaxAmd">
<summary>
Original was GL_FACTOR_MAX_AMD = 0x901D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DepthClampNearAmd">
<summary>
Original was GL_DEPTH_CLAMP_NEAR_AMD = 0x901E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DepthClampFarAmd">
<summary>
Original was GL_DEPTH_CLAMP_FAR_AMD = 0x901F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VideoBufferNv">
<summary>
Original was GL_VIDEO_BUFFER_NV = 0x9020
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VideoBufferBindingNv">
<summary>
Original was GL_VIDEO_BUFFER_BINDING_NV = 0x9021
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FieldUpperNv">
<summary>
Original was GL_FIELD_UPPER_NV = 0x9022
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FieldLowerNv">
<summary>
Original was GL_FIELD_LOWER_NV = 0x9023
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.NumVideoCaptureStreamsNv">
<summary>
Original was GL_NUM_VIDEO_CAPTURE_STREAMS_NV = 0x9024
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.NextVideoCaptureBufferStatusNv">
<summary>
Original was GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV = 0x9025
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VideoCaptureTo422SupportedNv">
<summary>
Original was GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV = 0x9026
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.LastVideoCaptureStatusNv">
<summary>
Original was GL_LAST_VIDEO_CAPTURE_STATUS_NV = 0x9027
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VideoBufferPitchNv">
<summary>
Original was GL_VIDEO_BUFFER_PITCH_NV = 0x9028
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VideoColorConversionMatrixNv">
<summary>
Original was GL_VIDEO_COLOR_CONVERSION_MATRIX_NV = 0x9029
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VideoColorConversionMaxNv">
<summary>
Original was GL_VIDEO_COLOR_CONVERSION_MAX_NV = 0x902A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VideoColorConversionMinNv">
<summary>
Original was GL_VIDEO_COLOR_CONVERSION_MIN_NV = 0x902B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VideoColorConversionOffsetNv">
<summary>
Original was GL_VIDEO_COLOR_CONVERSION_OFFSET_NV = 0x902C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VideoBufferInternalFormatNv">
<summary>
Original was GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV = 0x902D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PartialSuccessNv">
<summary>
Original was GL_PARTIAL_SUCCESS_NV = 0x902E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SuccessNv">
<summary>
Original was GL_SUCCESS_NV = 0x902F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FailureNv">
<summary>
Original was GL_FAILURE_NV = 0x9030
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Ycbycr8422Nv">
<summary>
Original was GL_YCBYCR8_422_NV = 0x9031
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Ycbaycr8A4224Nv">
<summary>
Original was GL_YCBAYCR8A_4224_NV = 0x9032
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Z6y10z6cb10z6y10z6cr10422Nv">
<summary>
Original was GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV = 0x9033
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Z6y10z6cb10z6A10z6y10z6cr10z6A104224Nv">
<summary>
Original was GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV = 0x9034
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Z4y12z4cb12z4y12z4cr12422Nv">
<summary>
Original was GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV = 0x9035
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Z4y12z4cb12z4A12z4y12z4cr12z4A124224Nv">
<summary>
Original was GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV = 0x9036
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Z4y12z4cb12z4cr12444Nv">
<summary>
Original was GL_Z4Y12Z4CB12Z4CR12_444_NV = 0x9037
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VideoCaptureFrameWidthNv">
<summary>
Original was GL_VIDEO_CAPTURE_FRAME_WIDTH_NV = 0x9038
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VideoCaptureFrameHeightNv">
<summary>
Original was GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV = 0x9039
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VideoCaptureFieldUpperHeightNv">
<summary>
Original was GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV = 0x903A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VideoCaptureFieldLowerHeightNv">
<summary>
Original was GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV = 0x903B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VideoCaptureSurfaceOriginNv">
<summary>
Original was GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV = 0x903C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureCoverageSamplesNv">
<summary>
Original was GL_TEXTURE_COVERAGE_SAMPLES_NV = 0x9045
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureColorSamplesNv">
<summary>
Original was GL_TEXTURE_COLOR_SAMPLES_NV = 0x9046
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.GpuMemoryInfoDedicatedVidmemNvx">
<summary>
Original was GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX = 0x9047
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.GpuMemoryInfoTotalAvailableMemoryNvx">
<summary>
Original was GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX = 0x9048
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.GpuMemoryInfoCurrentAvailableVidmemNvx">
<summary>
Original was GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX = 0x9049
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.GpuMemoryInfoEvictionCountNvx">
<summary>
Original was GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX = 0x904A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.GpuMemoryInfoEvictedMemoryNvx">
<summary>
Original was GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX = 0x904B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Image1D">
<summary>
Original was GL_IMAGE_1D = 0x904C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Image1DExt">
<summary>
Original was GL_IMAGE_1D_EXT = 0x904C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Image2D">
<summary>
Original was GL_IMAGE_2D = 0x904D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Image2DExt">
<summary>
Original was GL_IMAGE_2D_EXT = 0x904D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Image3D">
<summary>
Original was GL_IMAGE_3D = 0x904E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Image3DExt">
<summary>
Original was GL_IMAGE_3D_EXT = 0x904E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Image2DRect">
<summary>
Original was GL_IMAGE_2D_RECT = 0x904F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Image2DRectExt">
<summary>
Original was GL_IMAGE_2D_RECT_EXT = 0x904F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ImageCube">
<summary>
Original was GL_IMAGE_CUBE = 0x9050
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ImageCubeExt">
<summary>
Original was GL_IMAGE_CUBE_EXT = 0x9050
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ImageBuffer">
<summary>
Original was GL_IMAGE_BUFFER = 0x9051
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ImageBufferExt">
<summary>
Original was GL_IMAGE_BUFFER_EXT = 0x9051
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Image1DArray">
<summary>
Original was GL_IMAGE_1D_ARRAY = 0x9052
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Image1DArrayExt">
<summary>
Original was GL_IMAGE_1D_ARRAY_EXT = 0x9052
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Image2DArray">
<summary>
Original was GL_IMAGE_2D_ARRAY = 0x9053
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Image2DArrayExt">
<summary>
Original was GL_IMAGE_2D_ARRAY_EXT = 0x9053
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ImageCubeMapArray">
<summary>
Original was GL_IMAGE_CUBE_MAP_ARRAY = 0x9054
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ImageCubeMapArrayExt">
<summary>
Original was GL_IMAGE_CUBE_MAP_ARRAY_EXT = 0x9054
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Image2DMultisample">
<summary>
Original was GL_IMAGE_2D_MULTISAMPLE = 0x9055
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Image2DMultisampleExt">
<summary>
Original was GL_IMAGE_2D_MULTISAMPLE_EXT = 0x9055
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Image2DMultisampleArray">
<summary>
Original was GL_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9056
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Image2DMultisampleArrayExt">
<summary>
Original was GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = 0x9056
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.IntImage1D">
<summary>
Original was GL_INT_IMAGE_1D = 0x9057
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.IntImage1DExt">
<summary>
Original was GL_INT_IMAGE_1D_EXT = 0x9057
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.IntImage2D">
<summary>
Original was GL_INT_IMAGE_2D = 0x9058
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.IntImage2DExt">
<summary>
Original was GL_INT_IMAGE_2D_EXT = 0x9058
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.IntImage3D">
<summary>
Original was GL_INT_IMAGE_3D = 0x9059
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.IntImage3DExt">
<summary>
Original was GL_INT_IMAGE_3D_EXT = 0x9059
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.IntImage2DRect">
<summary>
Original was GL_INT_IMAGE_2D_RECT = 0x905A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.IntImage2DRectExt">
<summary>
Original was GL_INT_IMAGE_2D_RECT_EXT = 0x905A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.IntImageCube">
<summary>
Original was GL_INT_IMAGE_CUBE = 0x905B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.IntImageCubeExt">
<summary>
Original was GL_INT_IMAGE_CUBE_EXT = 0x905B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.IntImageBuffer">
<summary>
Original was GL_INT_IMAGE_BUFFER = 0x905C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.IntImageBufferExt">
<summary>
Original was GL_INT_IMAGE_BUFFER_EXT = 0x905C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.IntImage1DArray">
<summary>
Original was GL_INT_IMAGE_1D_ARRAY = 0x905D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.IntImage1DArrayExt">
<summary>
Original was GL_INT_IMAGE_1D_ARRAY_EXT = 0x905D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.IntImage2DArray">
<summary>
Original was GL_INT_IMAGE_2D_ARRAY = 0x905E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.IntImage2DArrayExt">
<summary>
Original was GL_INT_IMAGE_2D_ARRAY_EXT = 0x905E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.IntImageCubeMapArray">
<summary>
Original was GL_INT_IMAGE_CUBE_MAP_ARRAY = 0x905F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.IntImageCubeMapArrayExt">
<summary>
Original was GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x905F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.IntImage2DMultisample">
<summary>
Original was GL_INT_IMAGE_2D_MULTISAMPLE = 0x9060
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.IntImage2DMultisampleExt">
<summary>
Original was GL_INT_IMAGE_2D_MULTISAMPLE_EXT = 0x9060
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.IntImage2DMultisampleArray">
<summary>
Original was GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9061
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.IntImage2DMultisampleArrayExt">
<summary>
Original was GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = 0x9061
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnsignedIntImage1D">
<summary>
Original was GL_UNSIGNED_INT_IMAGE_1D = 0x9062
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnsignedIntImage1DExt">
<summary>
Original was GL_UNSIGNED_INT_IMAGE_1D_EXT = 0x9062
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnsignedIntImage2D">
<summary>
Original was GL_UNSIGNED_INT_IMAGE_2D = 0x9063
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnsignedIntImage2DExt">
<summary>
Original was GL_UNSIGNED_INT_IMAGE_2D_EXT = 0x9063
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnsignedIntImage3D">
<summary>
Original was GL_UNSIGNED_INT_IMAGE_3D = 0x9064
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnsignedIntImage3DExt">
<summary>
Original was GL_UNSIGNED_INT_IMAGE_3D_EXT = 0x9064
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnsignedIntImage2DRect">
<summary>
Original was GL_UNSIGNED_INT_IMAGE_2D_RECT = 0x9065
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnsignedIntImage2DRectExt">
<summary>
Original was GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT = 0x9065
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnsignedIntImageCube">
<summary>
Original was GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnsignedIntImageCubeExt">
<summary>
Original was GL_UNSIGNED_INT_IMAGE_CUBE_EXT = 0x9066
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnsignedIntImageBuffer">
<summary>
Original was GL_UNSIGNED_INT_IMAGE_BUFFER = 0x9067
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnsignedIntImageBufferExt">
<summary>
Original was GL_UNSIGNED_INT_IMAGE_BUFFER_EXT = 0x9067
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnsignedIntImage1DArray">
<summary>
Original was GL_UNSIGNED_INT_IMAGE_1D_ARRAY = 0x9068
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnsignedIntImage1DArrayExt">
<summary>
Original was GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT = 0x9068
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnsignedIntImage2DArray">
<summary>
Original was GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnsignedIntImage2DArrayExt">
<summary>
Original was GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT = 0x9069
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnsignedIntImageCubeMapArray">
<summary>
Original was GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnsignedIntImageCubeMapArrayExt">
<summary>
Original was GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x906A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnsignedIntImage2DMultisample">
<summary>
Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = 0x906B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnsignedIntImage2DMultisampleExt">
<summary>
Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT = 0x906B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnsignedIntImage2DMultisampleArray">
<summary>
Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x906C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnsignedIntImage2DMultisampleArrayExt">
<summary>
Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = 0x906C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxImageSamples">
<summary>
Original was GL_MAX_IMAGE_SAMPLES = 0x906D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxImageSamplesExt">
<summary>
Original was GL_MAX_IMAGE_SAMPLES_EXT = 0x906D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ImageBindingFormat">
<summary>
Original was GL_IMAGE_BINDING_FORMAT = 0x906E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ImageBindingFormatExt">
<summary>
Original was GL_IMAGE_BINDING_FORMAT_EXT = 0x906E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Rgb10A2ui">
<summary>
Original was GL_RGB10_A2UI = 0x906F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PathFormatSvgNv">
<summary>
Original was GL_PATH_FORMAT_SVG_NV = 0x9070
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PathFormatPsNv">
<summary>
Original was GL_PATH_FORMAT_PS_NV = 0x9071
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.StandardFontNameNv">
<summary>
Original was GL_STANDARD_FONT_NAME_NV = 0x9072
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SystemFontNameNv">
<summary>
Original was GL_SYSTEM_FONT_NAME_NV = 0x9073
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FileNameNv">
<summary>
Original was GL_FILE_NAME_NV = 0x9074
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PathStrokeWidthNv">
<summary>
Original was GL_PATH_STROKE_WIDTH_NV = 0x9075
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PathEndCapsNv">
<summary>
Original was GL_PATH_END_CAPS_NV = 0x9076
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PathInitialEndCapNv">
<summary>
Original was GL_PATH_INITIAL_END_CAP_NV = 0x9077
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PathTerminalEndCapNv">
<summary>
Original was GL_PATH_TERMINAL_END_CAP_NV = 0x9078
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PathJoinStyleNv">
<summary>
Original was GL_PATH_JOIN_STYLE_NV = 0x9079
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PathMiterLimitNv">
<summary>
Original was GL_PATH_MITER_LIMIT_NV = 0x907A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PathDashCapsNv">
<summary>
Original was GL_PATH_DASH_CAPS_NV = 0x907B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PathInitialDashCapNv">
<summary>
Original was GL_PATH_INITIAL_DASH_CAP_NV = 0x907C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PathTerminalDashCapNv">
<summary>
Original was GL_PATH_TERMINAL_DASH_CAP_NV = 0x907D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PathDashOffsetNv">
<summary>
Original was GL_PATH_DASH_OFFSET_NV = 0x907E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PathClientLengthNv">
<summary>
Original was GL_PATH_CLIENT_LENGTH_NV = 0x907F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PathFillModeNv">
<summary>
Original was GL_PATH_FILL_MODE_NV = 0x9080
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PathFillMaskNv">
<summary>
Original was GL_PATH_FILL_MASK_NV = 0x9081
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PathFillCoverModeNv">
<summary>
Original was GL_PATH_FILL_COVER_MODE_NV = 0x9082
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PathStrokeCoverModeNv">
<summary>
Original was GL_PATH_STROKE_COVER_MODE_NV = 0x9083
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PathStrokeMaskNv">
<summary>
Original was GL_PATH_STROKE_MASK_NV = 0x9084
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CountUpNv">
<summary>
Original was GL_COUNT_UP_NV = 0x9088
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CountDownNv">
<summary>
Original was GL_COUNT_DOWN_NV = 0x9089
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PathObjectBoundingBoxNv">
<summary>
Original was GL_PATH_OBJECT_BOUNDING_BOX_NV = 0x908A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ConvexHullNv">
<summary>
Original was GL_CONVEX_HULL_NV = 0x908B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.BoundingBoxNv">
<summary>
Original was GL_BOUNDING_BOX_NV = 0x908D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TranslateXNv">
<summary>
Original was GL_TRANSLATE_X_NV = 0x908E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TranslateYNv">
<summary>
Original was GL_TRANSLATE_Y_NV = 0x908F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Translate2DNv">
<summary>
Original was GL_TRANSLATE_2D_NV = 0x9090
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Translate3DNv">
<summary>
Original was GL_TRANSLATE_3D_NV = 0x9091
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Affine2DNv">
<summary>
Original was GL_AFFINE_2D_NV = 0x9092
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Affine3DNv">
<summary>
Original was GL_AFFINE_3D_NV = 0x9094
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TransposeAffine2DNv">
<summary>
Original was GL_TRANSPOSE_AFFINE_2D_NV = 0x9096
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TransposeAffine3DNv">
<summary>
Original was GL_TRANSPOSE_AFFINE_3D_NV = 0x9098
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Utf8Nv">
<summary>
Original was GL_UTF8_NV = 0x909A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Utf16Nv">
<summary>
Original was GL_UTF16_NV = 0x909B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.BoundingBoxOfBoundingBoxesNv">
<summary>
Original was GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV = 0x909C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PathCommandCountNv">
<summary>
Original was GL_PATH_COMMAND_COUNT_NV = 0x909D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PathCoordCountNv">
<summary>
Original was GL_PATH_COORD_COUNT_NV = 0x909E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PathDashArrayCountNv">
<summary>
Original was GL_PATH_DASH_ARRAY_COUNT_NV = 0x909F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PathComputedLengthNv">
<summary>
Original was GL_PATH_COMPUTED_LENGTH_NV = 0x90A0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PathFillBoundingBoxNv">
<summary>
Original was GL_PATH_FILL_BOUNDING_BOX_NV = 0x90A1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PathStrokeBoundingBoxNv">
<summary>
Original was GL_PATH_STROKE_BOUNDING_BOX_NV = 0x90A2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SquareNv">
<summary>
Original was GL_SQUARE_NV = 0x90A3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.RoundNv">
<summary>
Original was GL_ROUND_NV = 0x90A4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TriangularNv">
<summary>
Original was GL_TRIANGULAR_NV = 0x90A5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.BevelNv">
<summary>
Original was GL_BEVEL_NV = 0x90A6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MiterRevertNv">
<summary>
Original was GL_MITER_REVERT_NV = 0x90A7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MiterTruncateNv">
<summary>
Original was GL_MITER_TRUNCATE_NV = 0x90A8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SkipMissingGlyphNv">
<summary>
Original was GL_SKIP_MISSING_GLYPH_NV = 0x90A9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UseMissingGlyphNv">
<summary>
Original was GL_USE_MISSING_GLYPH_NV = 0x90AA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PathErrorPositionNv">
<summary>
Original was GL_PATH_ERROR_POSITION_NV = 0x90AB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PathFogGenModeNv">
<summary>
Original was GL_PATH_FOG_GEN_MODE_NV = 0x90AC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.AccumAdjacentPairsNv">
<summary>
Original was GL_ACCUM_ADJACENT_PAIRS_NV = 0x90AD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.AdjacentPairsNv">
<summary>
Original was GL_ADJACENT_PAIRS_NV = 0x90AE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FirstToRestNv">
<summary>
Original was GL_FIRST_TO_REST_NV = 0x90AF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PathGenModeNv">
<summary>
Original was GL_PATH_GEN_MODE_NV = 0x90B0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PathGenCoeffNv">
<summary>
Original was GL_PATH_GEN_COEFF_NV = 0x90B1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PathGenColorFormatNv">
<summary>
Original was GL_PATH_GEN_COLOR_FORMAT_NV = 0x90B2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PathGenComponentsNv">
<summary>
Original was GL_PATH_GEN_COMPONENTS_NV = 0x90B3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PathDashOffsetResetNv">
<summary>
Original was GL_PATH_DASH_OFFSET_RESET_NV = 0x90B4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MoveToResetsNv">
<summary>
Original was GL_MOVE_TO_RESETS_NV = 0x90B5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MoveToContinuesNv">
<summary>
Original was GL_MOVE_TO_CONTINUES_NV = 0x90B6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PathStencilFuncNv">
<summary>
Original was GL_PATH_STENCIL_FUNC_NV = 0x90B7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PathStencilRefNv">
<summary>
Original was GL_PATH_STENCIL_REF_NV = 0x90B8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PathStencilValueMaskNv">
<summary>
Original was GL_PATH_STENCIL_VALUE_MASK_NV = 0x90B9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ScaledResolveFastestExt">
<summary>
Original was GL_SCALED_RESOLVE_FASTEST_EXT = 0x90BA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ScaledResolveNicestExt">
<summary>
Original was GL_SCALED_RESOLVE_NICEST_EXT = 0x90BB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MinMapBufferAlignment">
<summary>
Original was GL_MIN_MAP_BUFFER_ALIGNMENT = 0x90BC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PathStencilDepthOffsetFactorNv">
<summary>
Original was GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV = 0x90BD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PathStencilDepthOffsetUnitsNv">
<summary>
Original was GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV = 0x90BE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PathCoverDepthFuncNv">
<summary>
Original was GL_PATH_COVER_DEPTH_FUNC_NV = 0x90BF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ImageFormatCompatibilityType">
<summary>
Original was GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ImageFormatCompatibilityBySize">
<summary>
Original was GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ImageFormatCompatibilityByClass">
<summary>
Original was GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxVertexImageUniforms">
<summary>
Original was GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxTessControlImageUniforms">
<summary>
Original was GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxTessEvaluationImageUniforms">
<summary>
Original was GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxGeometryImageUniforms">
<summary>
Original was GL_MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxFragmentImageUniforms">
<summary>
Original was GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxCombinedImageUniforms">
<summary>
Original was GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxDeep3DTextureWidthHeightNv">
<summary>
Original was GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV = 0x90D0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxDeep3DTextureDepthNv">
<summary>
Original was GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV = 0x90D1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ShaderStorageBuffer">
<summary>
Original was GL_SHADER_STORAGE_BUFFER = 0x90D2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ShaderStorageBufferBinding">
<summary>
Original was GL_SHADER_STORAGE_BUFFER_BINDING = 0x90D3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ShaderStorageBufferStart">
<summary>
Original was GL_SHADER_STORAGE_BUFFER_START = 0x90D4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ShaderStorageBufferSize">
<summary>
Original was GL_SHADER_STORAGE_BUFFER_SIZE = 0x90D5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxVertexShaderStorageBlocks">
<summary>
Original was GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxGeometryShaderStorageBlocks">
<summary>
Original was GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 0x90D7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxTessControlShaderStorageBlocks">
<summary>
Original was GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 0x90D8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxTessEvaluationShaderStorageBlocks">
<summary>
Original was GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 0x90D9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxFragmentShaderStorageBlocks">
<summary>
Original was GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxComputeShaderStorageBlocks">
<summary>
Original was GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxCombinedShaderStorageBlocks">
<summary>
Original was GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxShaderStorageBufferBindings">
<summary>
Original was GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxShaderStorageBlockSize">
<summary>
Original was GL_MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ShaderStorageBufferOffsetAlignment">
<summary>
Original was GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SyncX11FenceExt">
<summary>
Original was GL_SYNC_X11_FENCE_EXT = 0x90E1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DepthStencilTextureMode">
<summary>
Original was GL_DEPTH_STENCIL_TEXTURE_MODE = 0x90EA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxComputeFixedGroupInvocationsArb">
<summary>
Original was GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB = 0x90EB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxComputeWorkGroupInvocations">
<summary>
Original was GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS = 0x90EB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UniformBlockReferencedByComputeShader">
<summary>
Original was GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = 0x90EC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.AtomicCounterBufferReferencedByComputeShader">
<summary>
Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = 0x90ED
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DispatchIndirectBuffer">
<summary>
Original was GL_DISPATCH_INDIRECT_BUFFER = 0x90EE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DispatchIndirectBufferBinding">
<summary>
Original was GL_DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ContextRobustAccess">
<summary>
Original was GL_CONTEXT_ROBUST_ACCESS = 0x90F3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ContextRobustAccessKhr">
<summary>
Original was GL_CONTEXT_ROBUST_ACCESS_KHR = 0x90F3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ComputeProgramNv">
<summary>
Original was GL_COMPUTE_PROGRAM_NV = 0x90FB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ComputeProgramParameterBufferNv">
<summary>
Original was GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV = 0x90FC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Texture2DMultisample">
<summary>
Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ProxyTexture2DMultisample">
<summary>
Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Texture2DMultisampleArray">
<summary>
Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ProxyTexture2DMultisampleArray">
<summary>
Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureBinding2DMultisample">
<summary>
Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureBinding2DMultisampleArray">
<summary>
Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureSamples">
<summary>
Original was GL_TEXTURE_SAMPLES = 0x9106
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureFixedSampleLocations">
<summary>
Original was GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Sampler2DMultisample">
<summary>
Original was GL_SAMPLER_2D_MULTISAMPLE = 0x9108
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.IntSampler2DMultisample">
<summary>
Original was GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnsignedIntSampler2DMultisample">
<summary>
Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Sampler2DMultisampleArray">
<summary>
Original was GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.IntSampler2DMultisampleArray">
<summary>
Original was GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnsignedIntSampler2DMultisampleArray">
<summary>
Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxColorTextureSamples">
<summary>
Original was GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxDepthTextureSamples">
<summary>
Original was GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxIntegerSamples">
<summary>
Original was GL_MAX_INTEGER_SAMPLES = 0x9110
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxServerWaitTimeout">
<summary>
Original was GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ObjectType">
<summary>
Original was GL_OBJECT_TYPE = 0x9112
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SyncCondition">
<summary>
Original was GL_SYNC_CONDITION = 0x9113
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SyncStatus">
<summary>
Original was GL_SYNC_STATUS = 0x9114
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SyncFlags">
<summary>
Original was GL_SYNC_FLAGS = 0x9115
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SyncFence">
<summary>
Original was GL_SYNC_FENCE = 0x9116
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SyncGpuCommandsComplete">
<summary>
Original was GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Unsignaled">
<summary>
Original was GL_UNSIGNALED = 0x9118
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Signaled">
<summary>
Original was GL_SIGNALED = 0x9119
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.AlreadySignaled">
<summary>
Original was GL_ALREADY_SIGNALED = 0x911A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TimeoutExpired">
<summary>
Original was GL_TIMEOUT_EXPIRED = 0x911B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ConditionSatisfied">
<summary>
Original was GL_CONDITION_SATISFIED = 0x911C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.WaitFailed">
<summary>
Original was GL_WAIT_FAILED = 0x911D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.BufferAccessFlags">
<summary>
Original was GL_BUFFER_ACCESS_FLAGS = 0x911F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.BufferMapLength">
<summary>
Original was GL_BUFFER_MAP_LENGTH = 0x9120
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.BufferMapOffset">
<summary>
Original was GL_BUFFER_MAP_OFFSET = 0x9121
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxVertexOutputComponents">
<summary>
Original was GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxGeometryInputComponents">
<summary>
Original was GL_MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxGeometryOutputComponents">
<summary>
Original was GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxFragmentInputComponents">
<summary>
Original was GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ContextProfileMask">
<summary>
Original was GL_CONTEXT_PROFILE_MASK = 0x9126
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnpackCompressedBlockWidth">
<summary>
Original was GL_UNPACK_COMPRESSED_BLOCK_WIDTH = 0x9127
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnpackCompressedBlockHeight">
<summary>
Original was GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = 0x9128
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnpackCompressedBlockDepth">
<summary>
Original was GL_UNPACK_COMPRESSED_BLOCK_DEPTH = 0x9129
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnpackCompressedBlockSize">
<summary>
Original was GL_UNPACK_COMPRESSED_BLOCK_SIZE = 0x912A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PackCompressedBlockWidth">
<summary>
Original was GL_PACK_COMPRESSED_BLOCK_WIDTH = 0x912B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PackCompressedBlockHeight">
<summary>
Original was GL_PACK_COMPRESSED_BLOCK_HEIGHT = 0x912C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PackCompressedBlockDepth">
<summary>
Original was GL_PACK_COMPRESSED_BLOCK_DEPTH = 0x912D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PackCompressedBlockSize">
<summary>
Original was GL_PACK_COMPRESSED_BLOCK_SIZE = 0x912E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureImmutableFormat">
<summary>
Original was GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxDebugMessageLength">
<summary>
Original was GL_MAX_DEBUG_MESSAGE_LENGTH = 0x9143
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxDebugMessageLengthAmd">
<summary>
Original was GL_MAX_DEBUG_MESSAGE_LENGTH_AMD = 0x9143
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxDebugMessageLengthArb">
<summary>
Original was GL_MAX_DEBUG_MESSAGE_LENGTH_ARB = 0x9143
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxDebugMessageLengthKhr">
<summary>
Original was GL_MAX_DEBUG_MESSAGE_LENGTH_KHR = 0x9143
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxDebugLoggedMessages">
<summary>
Original was GL_MAX_DEBUG_LOGGED_MESSAGES = 0x9144
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxDebugLoggedMessagesAmd">
<summary>
Original was GL_MAX_DEBUG_LOGGED_MESSAGES_AMD = 0x9144
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxDebugLoggedMessagesArb">
<summary>
Original was GL_MAX_DEBUG_LOGGED_MESSAGES_ARB = 0x9144
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxDebugLoggedMessagesKhr">
<summary>
Original was GL_MAX_DEBUG_LOGGED_MESSAGES_KHR = 0x9144
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DebugLoggedMessages">
<summary>
Original was GL_DEBUG_LOGGED_MESSAGES = 0x9145
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DebugLoggedMessagesAmd">
<summary>
Original was GL_DEBUG_LOGGED_MESSAGES_AMD = 0x9145
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DebugLoggedMessagesArb">
<summary>
Original was GL_DEBUG_LOGGED_MESSAGES_ARB = 0x9145
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DebugLoggedMessagesKhr">
<summary>
Original was GL_DEBUG_LOGGED_MESSAGES_KHR = 0x9145
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DebugSeverityHigh">
<summary>
Original was GL_DEBUG_SEVERITY_HIGH = 0x9146
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DebugSeverityHighAmd">
<summary>
Original was GL_DEBUG_SEVERITY_HIGH_AMD = 0x9146
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DebugSeverityHighArb">
<summary>
Original was GL_DEBUG_SEVERITY_HIGH_ARB = 0x9146
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DebugSeverityHighKhr">
<summary>
Original was GL_DEBUG_SEVERITY_HIGH_KHR = 0x9146
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DebugSeverityMedium">
<summary>
Original was GL_DEBUG_SEVERITY_MEDIUM = 0x9147
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DebugSeverityMediumAmd">
<summary>
Original was GL_DEBUG_SEVERITY_MEDIUM_AMD = 0x9147
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DebugSeverityMediumArb">
<summary>
Original was GL_DEBUG_SEVERITY_MEDIUM_ARB = 0x9147
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DebugSeverityMediumKhr">
<summary>
Original was GL_DEBUG_SEVERITY_MEDIUM_KHR = 0x9147
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DebugSeverityLow">
<summary>
Original was GL_DEBUG_SEVERITY_LOW = 0x9148
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DebugSeverityLowAmd">
<summary>
Original was GL_DEBUG_SEVERITY_LOW_AMD = 0x9148
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DebugSeverityLowArb">
<summary>
Original was GL_DEBUG_SEVERITY_LOW_ARB = 0x9148
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DebugSeverityLowKhr">
<summary>
Original was GL_DEBUG_SEVERITY_LOW_KHR = 0x9148
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DebugCategoryApiErrorAmd">
<summary>
Original was GL_DEBUG_CATEGORY_API_ERROR_AMD = 0x9149
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DebugCategoryWindowSystemAmd">
<summary>
Original was GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD = 0x914A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DebugCategoryDeprecationAmd">
<summary>
Original was GL_DEBUG_CATEGORY_DEPRECATION_AMD = 0x914B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DebugCategoryUndefinedBehaviorAmd">
<summary>
Original was GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD = 0x914C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DebugCategoryPerformanceAmd">
<summary>
Original was GL_DEBUG_CATEGORY_PERFORMANCE_AMD = 0x914D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DebugCategoryShaderCompilerAmd">
<summary>
Original was GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD = 0x914E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DebugCategoryApplicationAmd">
<summary>
Original was GL_DEBUG_CATEGORY_APPLICATION_AMD = 0x914F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DebugCategoryOtherAmd">
<summary>
Original was GL_DEBUG_CATEGORY_OTHER_AMD = 0x9150
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.BufferObjectExt">
<summary>
Original was GL_BUFFER_OBJECT_EXT = 0x9151
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DataBufferAmd">
<summary>
Original was GL_DATA_BUFFER_AMD = 0x9151
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PerformanceMonitorAmd">
<summary>
Original was GL_PERFORMANCE_MONITOR_AMD = 0x9152
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.QueryObjectAmd">
<summary>
Original was GL_QUERY_OBJECT_AMD = 0x9153
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.QueryObjectExt">
<summary>
Original was GL_QUERY_OBJECT_EXT = 0x9153
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexArrayObjectAmd">
<summary>
Original was GL_VERTEX_ARRAY_OBJECT_AMD = 0x9154
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexArrayObjectExt">
<summary>
Original was GL_VERTEX_ARRAY_OBJECT_EXT = 0x9154
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SamplerObjectAmd">
<summary>
Original was GL_SAMPLER_OBJECT_AMD = 0x9155
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ExternalVirtualMemoryBufferAmd">
<summary>
Original was GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD = 0x9160
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.QueryBuffer">
<summary>
Original was GL_QUERY_BUFFER = 0x9192
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.QueryBufferAmd">
<summary>
Original was GL_QUERY_BUFFER_AMD = 0x9192
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.QueryBufferBinding">
<summary>
Original was GL_QUERY_BUFFER_BINDING = 0x9193
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.QueryBufferBindingAmd">
<summary>
Original was GL_QUERY_BUFFER_BINDING_AMD = 0x9193
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.QueryResultNoWait">
<summary>
Original was GL_QUERY_RESULT_NO_WAIT = 0x9194
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.QueryResultNoWaitAmd">
<summary>
Original was GL_QUERY_RESULT_NO_WAIT_AMD = 0x9194
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VirtualPageSizeXAmd">
<summary>
Original was GL_VIRTUAL_PAGE_SIZE_X_AMD = 0x9195
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VirtualPageSizeXArb">
<summary>
Original was GL_VIRTUAL_PAGE_SIZE_X_ARB = 0x9195
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VirtualPageSizeYAmd">
<summary>
Original was GL_VIRTUAL_PAGE_SIZE_Y_AMD = 0x9196
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VirtualPageSizeYArb">
<summary>
Original was GL_VIRTUAL_PAGE_SIZE_Y_ARB = 0x9196
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VirtualPageSizeZAmd">
<summary>
Original was GL_VIRTUAL_PAGE_SIZE_Z_AMD = 0x9197
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VirtualPageSizeZArb">
<summary>
Original was GL_VIRTUAL_PAGE_SIZE_Z_ARB = 0x9197
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxSparseTextureSizeAmd">
<summary>
Original was GL_MAX_SPARSE_TEXTURE_SIZE_AMD = 0x9198
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxSparseTextureSizeArb">
<summary>
Original was GL_MAX_SPARSE_TEXTURE_SIZE_ARB = 0x9198
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxSparse3DTextureSizeAmd">
<summary>
Original was GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD = 0x9199
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxSparse3DTextureSizeArb">
<summary>
Original was GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB = 0x9199
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxSparseArrayTextureLayers">
<summary>
Original was GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS = 0x919A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxSparseArrayTextureLayersArb">
<summary>
Original was GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB = 0x919A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MinSparseLevelAmd">
<summary>
Original was GL_MIN_SPARSE_LEVEL_AMD = 0x919B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MinSparseLevelArb">
<summary>
Original was GL_MIN_SPARSE_LEVEL_ARB = 0x919B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MinLodWarningAmd">
<summary>
Original was GL_MIN_LOD_WARNING_AMD = 0x919C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureBufferOffset">
<summary>
Original was GL_TEXTURE_BUFFER_OFFSET = 0x919D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureBufferSize">
<summary>
Original was GL_TEXTURE_BUFFER_SIZE = 0x919E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureBufferOffsetAlignment">
<summary>
Original was GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = 0x919F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.StreamRasterizationAmd">
<summary>
Original was GL_STREAM_RASTERIZATION_AMD = 0x91A0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexElementSwizzleAmd">
<summary>
Original was GL_VERTEX_ELEMENT_SWIZZLE_AMD = 0x91A4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexIdSwizzleAmd">
<summary>
Original was GL_VERTEX_ID_SWIZZLE_AMD = 0x91A5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureSparseArb">
<summary>
Original was GL_TEXTURE_SPARSE_ARB = 0x91A6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VirtualPageSizeIndexArb">
<summary>
Original was GL_VIRTUAL_PAGE_SIZE_INDEX_ARB = 0x91A7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.NumVirtualPageSizesArb">
<summary>
Original was GL_NUM_VIRTUAL_PAGE_SIZES_ARB = 0x91A8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SparseTextureFullArrayCubeMipmapsArb">
<summary>
Original was GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB = 0x91A9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ComputeShader">
<summary>
Original was GL_COMPUTE_SHADER = 0x91B9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxComputeUniformBlocks">
<summary>
Original was GL_MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxComputeTextureImageUnits">
<summary>
Original was GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxComputeImageUniforms">
<summary>
Original was GL_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxComputeWorkGroupCount">
<summary>
Original was GL_MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxComputeFixedGroupSizeArb">
<summary>
Original was GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB = 0x91BF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxComputeWorkGroupSize">
<summary>
Original was GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CompressedR11Eac">
<summary>
Original was GL_COMPRESSED_R11_EAC = 0x9270
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CompressedSignedR11Eac">
<summary>
Original was GL_COMPRESSED_SIGNED_R11_EAC = 0x9271
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CompressedRg11Eac">
<summary>
Original was GL_COMPRESSED_RG11_EAC = 0x9272
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CompressedSignedRg11Eac">
<summary>
Original was GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CompressedRgb8Etc2">
<summary>
Original was GL_COMPRESSED_RGB8_ETC2 = 0x9274
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CompressedSrgb8Etc2">
<summary>
Original was GL_COMPRESSED_SRGB8_ETC2 = 0x9275
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CompressedRgb8PunchthroughAlpha1Etc2">
<summary>
Original was GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CompressedSrgb8PunchthroughAlpha1Etc2">
<summary>
Original was GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CompressedRgba8Etc2Eac">
<summary>
Original was GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CompressedSrgb8Alpha8Etc2Eac">
<summary>
Original was GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.BlendPremultipliedSrcNv">
<summary>
Original was GL_BLEND_PREMULTIPLIED_SRC_NV = 0x9280
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.BlendOverlapNv">
<summary>
Original was GL_BLEND_OVERLAP_NV = 0x9281
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UncorrelatedNv">
<summary>
Original was GL_UNCORRELATED_NV = 0x9282
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DisjointNv">
<summary>
Original was GL_DISJOINT_NV = 0x9283
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ConjointNv">
<summary>
Original was GL_CONJOINT_NV = 0x9284
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.BlendAdvancedCoherentKhr">
<summary>
Original was GL_BLEND_ADVANCED_COHERENT_KHR = 0x9285
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.BlendAdvancedCoherentNv">
<summary>
Original was GL_BLEND_ADVANCED_COHERENT_NV = 0x9285
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SrcNv">
<summary>
Original was GL_SRC_NV = 0x9286
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DstNv">
<summary>
Original was GL_DST_NV = 0x9287
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SrcOverNv">
<summary>
Original was GL_SRC_OVER_NV = 0x9288
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DstOverNv">
<summary>
Original was GL_DST_OVER_NV = 0x9289
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SrcInNv">
<summary>
Original was GL_SRC_IN_NV = 0x928A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DstInNv">
<summary>
Original was GL_DST_IN_NV = 0x928B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SrcOutNv">
<summary>
Original was GL_SRC_OUT_NV = 0x928C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DstOutNv">
<summary>
Original was GL_DST_OUT_NV = 0x928D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SrcAtopNv">
<summary>
Original was GL_SRC_ATOP_NV = 0x928E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DstAtopNv">
<summary>
Original was GL_DST_ATOP_NV = 0x928F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PlusNv">
<summary>
Original was GL_PLUS_NV = 0x9291
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PlusDarkerNv">
<summary>
Original was GL_PLUS_DARKER_NV = 0x9292
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MultiplyKhr">
<summary>
Original was GL_MULTIPLY_KHR = 0x9294
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MultiplyNv">
<summary>
Original was GL_MULTIPLY_NV = 0x9294
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ScreenKhr">
<summary>
Original was GL_SCREEN_KHR = 0x9295
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ScreenNv">
<summary>
Original was GL_SCREEN_NV = 0x9295
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.OverlayKhr">
<summary>
Original was GL_OVERLAY_KHR = 0x9296
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.OverlayNv">
<summary>
Original was GL_OVERLAY_NV = 0x9296
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DarkenKhr">
<summary>
Original was GL_DARKEN_KHR = 0x9297
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DarkenNv">
<summary>
Original was GL_DARKEN_NV = 0x9297
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.LightenKhr">
<summary>
Original was GL_LIGHTEN_KHR = 0x9298
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.LightenNv">
<summary>
Original was GL_LIGHTEN_NV = 0x9298
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ColordodgeKhr">
<summary>
Original was GL_COLORDODGE_KHR = 0x9299
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ColordodgeNv">
<summary>
Original was GL_COLORDODGE_NV = 0x9299
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ColorburnKhr">
<summary>
Original was GL_COLORBURN_KHR = 0x929A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ColorburnNv">
<summary>
Original was GL_COLORBURN_NV = 0x929A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.HardlightKhr">
<summary>
Original was GL_HARDLIGHT_KHR = 0x929B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.HardlightNv">
<summary>
Original was GL_HARDLIGHT_NV = 0x929B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SoftlightKhr">
<summary>
Original was GL_SOFTLIGHT_KHR = 0x929C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SoftlightNv">
<summary>
Original was GL_SOFTLIGHT_NV = 0x929C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DifferenceKhr">
<summary>
Original was GL_DIFFERENCE_KHR = 0x929E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DifferenceNv">
<summary>
Original was GL_DIFFERENCE_NV = 0x929E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MinusNv">
<summary>
Original was GL_MINUS_NV = 0x929F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ExclusionKhr">
<summary>
Original was GL_EXCLUSION_KHR = 0x92A0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ExclusionNv">
<summary>
Original was GL_EXCLUSION_NV = 0x92A0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ContrastNv">
<summary>
Original was GL_CONTRAST_NV = 0x92A1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.InvertRgbNv">
<summary>
Original was GL_INVERT_RGB_NV = 0x92A3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.LineardodgeNv">
<summary>
Original was GL_LINEARDODGE_NV = 0x92A4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.LinearburnNv">
<summary>
Original was GL_LINEARBURN_NV = 0x92A5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VividlightNv">
<summary>
Original was GL_VIVIDLIGHT_NV = 0x92A6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.LinearlightNv">
<summary>
Original was GL_LINEARLIGHT_NV = 0x92A7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PinlightNv">
<summary>
Original was GL_PINLIGHT_NV = 0x92A8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.HardmixNv">
<summary>
Original was GL_HARDMIX_NV = 0x92A9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.HslHueKhr">
<summary>
Original was GL_HSL_HUE_KHR = 0x92AD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.HslHueNv">
<summary>
Original was GL_HSL_HUE_NV = 0x92AD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.HslSaturationKhr">
<summary>
Original was GL_HSL_SATURATION_KHR = 0x92AE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.HslSaturationNv">
<summary>
Original was GL_HSL_SATURATION_NV = 0x92AE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.HslColorKhr">
<summary>
Original was GL_HSL_COLOR_KHR = 0x92AF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.HslColorNv">
<summary>
Original was GL_HSL_COLOR_NV = 0x92AF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.HslLuminosityKhr">
<summary>
Original was GL_HSL_LUMINOSITY_KHR = 0x92B0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.HslLuminosityNv">
<summary>
Original was GL_HSL_LUMINOSITY_NV = 0x92B0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PlusClampedNv">
<summary>
Original was GL_PLUS_CLAMPED_NV = 0x92B1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PlusClampedAlphaNv">
<summary>
Original was GL_PLUS_CLAMPED_ALPHA_NV = 0x92B2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MinusClampedNv">
<summary>
Original was GL_MINUS_CLAMPED_NV = 0x92B3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.InvertOvgNv">
<summary>
Original was GL_INVERT_OVG_NV = 0x92B4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.AtomicCounterBuffer">
<summary>
Original was GL_ATOMIC_COUNTER_BUFFER = 0x92C0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.AtomicCounterBufferBinding">
<summary>
Original was GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.AtomicCounterBufferStart">
<summary>
Original was GL_ATOMIC_COUNTER_BUFFER_START = 0x92C2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.AtomicCounterBufferSize">
<summary>
Original was GL_ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.AtomicCounterBufferDataSize">
<summary>
Original was GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = 0x92C4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.AtomicCounterBufferActiveAtomicCounters">
<summary>
Original was GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = 0x92C5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.AtomicCounterBufferActiveAtomicCounterIndices">
<summary>
Original was GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = 0x92C6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.AtomicCounterBufferReferencedByVertexShader">
<summary>
Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = 0x92C7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.AtomicCounterBufferReferencedByTessControlShader">
<summary>
Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = 0x92C8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.AtomicCounterBufferReferencedByTessEvaluationShader">
<summary>
Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x92C9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.AtomicCounterBufferReferencedByGeometryShader">
<summary>
Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = 0x92CA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.AtomicCounterBufferReferencedByFragmentShader">
<summary>
Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = 0x92CB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxVertexAtomicCounterBuffers">
<summary>
Original was GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxTessControlAtomicCounterBuffers">
<summary>
Original was GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 0x92CD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxTessEvaluationAtomicCounterBuffers">
<summary>
Original was GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 0x92CE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxGeometryAtomicCounterBuffers">
<summary>
Original was GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 0x92CF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxFragmentAtomicCounterBuffers">
<summary>
Original was GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxCombinedAtomicCounterBuffers">
<summary>
Original was GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxVertexAtomicCounters">
<summary>
Original was GL_MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxTessControlAtomicCounters">
<summary>
Original was GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = 0x92D3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxTessEvaluationAtomicCounters">
<summary>
Original was GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 0x92D4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxGeometryAtomicCounters">
<summary>
Original was GL_MAX_GEOMETRY_ATOMIC_COUNTERS = 0x92D5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxFragmentAtomicCounters">
<summary>
Original was GL_MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxCombinedAtomicCounters">
<summary>
Original was GL_MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxAtomicCounterBufferSize">
<summary>
Original was GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ActiveAtomicCounterBuffers">
<summary>
Original was GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UniformAtomicCounterBufferIndex">
<summary>
Original was GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 0x92DA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UnsignedIntAtomicCounter">
<summary>
Original was GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxAtomicCounterBufferBindings">
<summary>
Original was GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DebugOutput">
<summary>
Original was GL_DEBUG_OUTPUT = 0x92E0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DebugOutputKhr">
<summary>
Original was GL_DEBUG_OUTPUT_KHR = 0x92E0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Uniform">
<summary>
Original was GL_UNIFORM = 0x92E1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.UniformBlock">
<summary>
Original was GL_UNIFORM_BLOCK = 0x92E2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ProgramInput">
<summary>
Original was GL_PROGRAM_INPUT = 0x92E3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ProgramOutput">
<summary>
Original was GL_PROGRAM_OUTPUT = 0x92E4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.BufferVariable">
<summary>
Original was GL_BUFFER_VARIABLE = 0x92E5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ShaderStorageBlock">
<summary>
Original was GL_SHADER_STORAGE_BLOCK = 0x92E6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.IsPerPatch">
<summary>
Original was GL_IS_PER_PATCH = 0x92E7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexSubroutine">
<summary>
Original was GL_VERTEX_SUBROUTINE = 0x92E8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TessControlSubroutine">
<summary>
Original was GL_TESS_CONTROL_SUBROUTINE = 0x92E9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TessEvaluationSubroutine">
<summary>
Original was GL_TESS_EVALUATION_SUBROUTINE = 0x92EA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.GeometrySubroutine">
<summary>
Original was GL_GEOMETRY_SUBROUTINE = 0x92EB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FragmentSubroutine">
<summary>
Original was GL_FRAGMENT_SUBROUTINE = 0x92EC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ComputeSubroutine">
<summary>
Original was GL_COMPUTE_SUBROUTINE = 0x92ED
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexSubroutineUniform">
<summary>
Original was GL_VERTEX_SUBROUTINE_UNIFORM = 0x92EE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TessControlSubroutineUniform">
<summary>
Original was GL_TESS_CONTROL_SUBROUTINE_UNIFORM = 0x92EF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TessEvaluationSubroutineUniform">
<summary>
Original was GL_TESS_EVALUATION_SUBROUTINE_UNIFORM = 0x92F0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.GeometrySubroutineUniform">
<summary>
Original was GL_GEOMETRY_SUBROUTINE_UNIFORM = 0x92F1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FragmentSubroutineUniform">
<summary>
Original was GL_FRAGMENT_SUBROUTINE_UNIFORM = 0x92F2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ComputeSubroutineUniform">
<summary>
Original was GL_COMPUTE_SUBROUTINE_UNIFORM = 0x92F3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TransformFeedbackVarying">
<summary>
Original was GL_TRANSFORM_FEEDBACK_VARYING = 0x92F4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ActiveResources">
<summary>
Original was GL_ACTIVE_RESOURCES = 0x92F5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxNameLength">
<summary>
Original was GL_MAX_NAME_LENGTH = 0x92F6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxNumActiveVariables">
<summary>
Original was GL_MAX_NUM_ACTIVE_VARIABLES = 0x92F7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxNumCompatibleSubroutines">
<summary>
Original was GL_MAX_NUM_COMPATIBLE_SUBROUTINES = 0x92F8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.NameLength">
<summary>
Original was GL_NAME_LENGTH = 0x92F9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Type">
<summary>
Original was GL_TYPE = 0x92FA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ArraySize">
<summary>
Original was GL_ARRAY_SIZE = 0x92FB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Offset">
<summary>
Original was GL_OFFSET = 0x92FC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.BlockIndex">
<summary>
Original was GL_BLOCK_INDEX = 0x92FD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ArrayStride">
<summary>
Original was GL_ARRAY_STRIDE = 0x92FE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MatrixStride">
<summary>
Original was GL_MATRIX_STRIDE = 0x92FF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.IsRowMajor">
<summary>
Original was GL_IS_ROW_MAJOR = 0x9300
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.AtomicCounterBufferIndex">
<summary>
Original was GL_ATOMIC_COUNTER_BUFFER_INDEX = 0x9301
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.BufferBinding">
<summary>
Original was GL_BUFFER_BINDING = 0x9302
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.BufferDataSize">
<summary>
Original was GL_BUFFER_DATA_SIZE = 0x9303
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.NumActiveVariables">
<summary>
Original was GL_NUM_ACTIVE_VARIABLES = 0x9304
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ActiveVariables">
<summary>
Original was GL_ACTIVE_VARIABLES = 0x9305
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ReferencedByVertexShader">
<summary>
Original was GL_REFERENCED_BY_VERTEX_SHADER = 0x9306
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ReferencedByTessControlShader">
<summary>
Original was GL_REFERENCED_BY_TESS_CONTROL_SHADER = 0x9307
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ReferencedByTessEvaluationShader">
<summary>
Original was GL_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x9308
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ReferencedByGeometryShader">
<summary>
Original was GL_REFERENCED_BY_GEOMETRY_SHADER = 0x9309
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ReferencedByFragmentShader">
<summary>
Original was GL_REFERENCED_BY_FRAGMENT_SHADER = 0x930A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ReferencedByComputeShader">
<summary>
Original was GL_REFERENCED_BY_COMPUTE_SHADER = 0x930B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TopLevelArraySize">
<summary>
Original was GL_TOP_LEVEL_ARRAY_SIZE = 0x930C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TopLevelArrayStride">
<summary>
Original was GL_TOP_LEVEL_ARRAY_STRIDE = 0x930D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Location">
<summary>
Original was GL_LOCATION = 0x930E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.LocationIndex">
<summary>
Original was GL_LOCATION_INDEX = 0x930F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FramebufferDefaultWidth">
<summary>
Original was GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FramebufferDefaultHeight">
<summary>
Original was GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FramebufferDefaultLayers">
<summary>
Original was GL_FRAMEBUFFER_DEFAULT_LAYERS = 0x9312
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FramebufferDefaultSamples">
<summary>
Original was GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FramebufferDefaultFixedSampleLocations">
<summary>
Original was GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxFramebufferWidth">
<summary>
Original was GL_MAX_FRAMEBUFFER_WIDTH = 0x9315
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxFramebufferHeight">
<summary>
Original was GL_MAX_FRAMEBUFFER_HEIGHT = 0x9316
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxFramebufferLayers">
<summary>
Original was GL_MAX_FRAMEBUFFER_LAYERS = 0x9317
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxFramebufferSamples">
<summary>
Original was GL_MAX_FRAMEBUFFER_SAMPLES = 0x9318
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.WarpSizeNv">
<summary>
Original was GL_WARP_SIZE_NV = 0x9339
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.WarpsPerSmNv">
<summary>
Original was GL_WARPS_PER_SM_NV = 0x933A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SmCountNv">
<summary>
Original was GL_SM_COUNT_NV = 0x933B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxComputeVariableGroupInvocationsArb">
<summary>
Original was GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB = 0x9344
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.MaxComputeVariableGroupSizeArb">
<summary>
Original was GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB = 0x9345
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.LocationComponent">
<summary>
Original was GL_LOCATION_COMPONENT = 0x934A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TransformFeedbackBufferIndex">
<summary>
Original was GL_TRANSFORM_FEEDBACK_BUFFER_INDEX = 0x934B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TransformFeedbackBufferStride">
<summary>
Original was GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE = 0x934C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ClipOrigin">
<summary>
Original was GL_CLIP_ORIGIN = 0x935C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ClipDepthMode">
<summary>
Original was GL_CLIP_DEPTH_MODE = 0x935D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.NegativeOneToOne">
<summary>
Original was GL_NEGATIVE_ONE_TO_ONE = 0x935E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ZeroToOne">
<summary>
Original was GL_ZERO_TO_ONE = 0x935F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ClearTexture">
<summary>
Original was GL_CLEAR_TEXTURE = 0x9365
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FontGlyphsAvailableNv">
<summary>
Original was GL_FONT_GLYPHS_AVAILABLE_NV = 0x9368
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FontTargetUnavailableNv">
<summary>
Original was GL_FONT_TARGET_UNAVAILABLE_NV = 0x9369
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FontUnavailableNv">
<summary>
Original was GL_FONT_UNAVAILABLE_NV = 0x936A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FontUnintelligibleNv">
<summary>
Original was GL_FONT_UNINTELLIGIBLE_NV = 0x936B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.StandardFontFormatNv">
<summary>
Original was GL_STANDARD_FONT_FORMAT_NV = 0x936C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FragmentInputNv">
<summary>
Original was GL_FRAGMENT_INPUT_NV = 0x936D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.NumSampleCounts">
<summary>
Original was GL_NUM_SAMPLE_COUNTS = 0x9380
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CompressedRgbaAstc4X4Khr">
<summary>
Original was GL_COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CompressedRgbaAstc5X4Khr">
<summary>
Original was GL_COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93B1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CompressedRgbaAstc5X5Khr">
<summary>
Original was GL_COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93B2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CompressedRgbaAstc6X5Khr">
<summary>
Original was GL_COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93B3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CompressedRgbaAstc6X6Khr">
<summary>
Original was GL_COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93B4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CompressedRgbaAstc8X5Khr">
<summary>
Original was GL_COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93B5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CompressedRgbaAstc8X6Khr">
<summary>
Original was GL_COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93B6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CompressedRgbaAstc8X8Khr">
<summary>
Original was GL_COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93B7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CompressedRgbaAstc10X5Khr">
<summary>
Original was GL_COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CompressedRgbaAstc10X6Khr">
<summary>
Original was GL_COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93B9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CompressedRgbaAstc10X8Khr">
<summary>
Original was GL_COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93BA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CompressedRgbaAstc10X10Khr">
<summary>
Original was GL_COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CompressedRgbaAstc12X10Khr">
<summary>
Original was GL_COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93BC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CompressedRgbaAstc12X12Khr">
<summary>
Original was GL_COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93BD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CompressedSrgb8Alpha8Astc4X4Khr">
<summary>
Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CompressedSrgb8Alpha8Astc5X4Khr">
<summary>
Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93D1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CompressedSrgb8Alpha8Astc5X5Khr">
<summary>
Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93D2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CompressedSrgb8Alpha8Astc6X5Khr">
<summary>
Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93D3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CompressedSrgb8Alpha8Astc6X6Khr">
<summary>
Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93D4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CompressedSrgb8Alpha8Astc8X5Khr">
<summary>
Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93D5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CompressedSrgb8Alpha8Astc8X6Khr">
<summary>
Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93D6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CompressedSrgb8Alpha8Astc8X8Khr">
<summary>
Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93D7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CompressedSrgb8Alpha8Astc10X5Khr">
<summary>
Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93D8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CompressedSrgb8Alpha8Astc10X6Khr">
<summary>
Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93D9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CompressedSrgb8Alpha8Astc10X8Khr">
<summary>
Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93DA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CompressedSrgb8Alpha8Astc10X10Khr">
<summary>
Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CompressedSrgb8Alpha8Astc12X10Khr">
<summary>
Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CompressedSrgb8Alpha8Astc12X12Khr">
<summary>
Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PerfqueryCounterEventIntel">
<summary>
Original was GL_PERFQUERY_COUNTER_EVENT_INTEL = 0x94F0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PerfqueryCounterDurationNormIntel">
<summary>
Original was GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL = 0x94F1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PerfqueryCounterDurationRawIntel">
<summary>
Original was GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL = 0x94F2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PerfqueryCounterThroughputIntel">
<summary>
Original was GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL = 0x94F3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PerfqueryCounterRawIntel">
<summary>
Original was GL_PERFQUERY_COUNTER_RAW_INTEL = 0x94F4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PerfqueryCounterTimestampIntel">
<summary>
Original was GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL = 0x94F5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PerfqueryCounterDataUint32Intel">
<summary>
Original was GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL = 0x94F8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PerfqueryCounterDataUint64Intel">
<summary>
Original was GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL = 0x94F9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PerfqueryCounterDataFloatIntel">
<summary>
Original was GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL = 0x94FA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PerfqueryCounterDataDoubleIntel">
<summary>
Original was GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL = 0x94FB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PerfqueryCounterDataBool32Intel">
<summary>
Original was GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL = 0x94FC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PerfqueryQueryNameLengthMaxIntel">
<summary>
Original was GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL = 0x94FD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PerfqueryCounterNameLengthMaxIntel">
<summary>
Original was GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL = 0x94FE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PerfqueryCounterDescLengthMaxIntel">
<summary>
Original was GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL = 0x94FF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.PerfqueryGpaExtendedCountersIntel">
<summary>
Original was GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL = 0x9500
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.RoundedRectNv">
<summary>
Original was GL_ROUNDED_RECT_NV = 0xE8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.RelativeRoundedRectNv">
<summary>
Original was GL_RELATIVE_ROUNDED_RECT_NV = 0xE9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.RoundedRect2Nv">
<summary>
Original was GL_ROUNDED_RECT2_NV = 0xEA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.RelativeRoundedRect2Nv">
<summary>
Original was GL_RELATIVE_ROUNDED_RECT2_NV = 0xEB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.RoundedRect4Nv">
<summary>
Original was GL_ROUNDED_RECT4_NV = 0xEC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.RelativeRoundedRect4Nv">
<summary>
Original was GL_RELATIVE_ROUNDED_RECT4_NV = 0xED
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.RoundedRect8Nv">
<summary>
Original was GL_ROUNDED_RECT8_NV = 0xEE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.RelativeRoundedRect8Nv">
<summary>
Original was GL_RELATIVE_ROUNDED_RECT8_NV = 0xEF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.RestartPathNv">
<summary>
Original was GL_RESTART_PATH_NV = 0xF0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DupFirstCubicCurveToNv">
<summary>
Original was GL_DUP_FIRST_CUBIC_CURVE_TO_NV = 0xF2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.DupLastCubicCurveToNv">
<summary>
Original was GL_DUP_LAST_CUBIC_CURVE_TO_NV = 0xF4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.RectNv">
<summary>
Original was GL_RECT_NV = 0xF6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.RelativeRectNv">
<summary>
Original was GL_RELATIVE_RECT_NV = 0xF7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CircularCcwArcToNv">
<summary>
Original was GL_CIRCULAR_CCW_ARC_TO_NV = 0xF8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CircularCwArcToNv">
<summary>
Original was GL_CIRCULAR_CW_ARC_TO_NV = 0xFA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CircularTangentArcToNv">
<summary>
Original was GL_CIRCULAR_TANGENT_ARC_TO_NV = 0xFC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ArcToNv">
<summary>
Original was GL_ARC_TO_NV = 0xFE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.RelativeArcToNv">
<summary>
Original was GL_RELATIVE_ARC_TO_NV = 0xFF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.AllAttribBits">
<summary>
Original was GL_ALL_ATTRIB_BITS = 0xFFFFFFFF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.AllBarrierBits">
<summary>
Original was GL_ALL_BARRIER_BITS = 0xFFFFFFFF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.AllBarrierBitsExt">
<summary>
Original was GL_ALL_BARRIER_BITS_EXT = 0xFFFFFFFF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.AllShaderBits">
<summary>
Original was GL_ALL_SHADER_BITS = 0xFFFFFFFF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.AllShaderBitsExt">
<summary>
Original was GL_ALL_SHADER_BITS_EXT = 0xFFFFFFFF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ClientAllAttribBits">
<summary>
Original was GL_CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.GlAllBarrierBits">
<summary>
Original was GL_GL_ALL_BARRIER_BITS = 0xFFFFFFFF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.InvalidIndex">
<summary>
Original was GL_INVALID_INDEX = 0xFFFFFFFF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.QueryAllEventBitsAmd">
<summary>
Original was GL_QUERY_ALL_EVENT_BITS_AMD = 0xFFFFFFFF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TimeoutIgnored">
<summary>
Original was GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.LayoutLinearIntel">
<summary>
Original was GL_LAYOUT_LINEAR_INTEL = 1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.One">
<summary>
Original was GL_ONE = 1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.True">
<summary>
Original was GL_TRUE = 1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.CullVertexIbm">
<summary>
Original was GL_CULL_VERTEX_IBM = 103050
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.AllStaticDataIbm">
<summary>
Original was GL_ALL_STATIC_DATA_IBM = 103060
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.StaticVertexArrayIbm">
<summary>
Original was GL_STATIC_VERTEX_ARRAY_IBM = 103061
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexArrayListIbm">
<summary>
Original was GL_VERTEX_ARRAY_LIST_IBM = 103070
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.NormalArrayListIbm">
<summary>
Original was GL_NORMAL_ARRAY_LIST_IBM = 103071
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ColorArrayListIbm">
<summary>
Original was GL_COLOR_ARRAY_LIST_IBM = 103072
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.IndexArrayListIbm">
<summary>
Original was GL_INDEX_ARRAY_LIST_IBM = 103073
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureCoordArrayListIbm">
<summary>
Original was GL_TEXTURE_COORD_ARRAY_LIST_IBM = 103074
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.EdgeFlagArrayListIbm">
<summary>
Original was GL_EDGE_FLAG_ARRAY_LIST_IBM = 103075
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FogCoordinateArrayListIbm">
<summary>
Original was GL_FOG_COORDINATE_ARRAY_LIST_IBM = 103076
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SecondaryColorArrayListIbm">
<summary>
Original was GL_SECONDARY_COLOR_ARRAY_LIST_IBM = 103077
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.VertexArrayListStrideIbm">
<summary>
Original was GL_VERTEX_ARRAY_LIST_STRIDE_IBM = 103080
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.NormalArrayListStrideIbm">
<summary>
Original was GL_NORMAL_ARRAY_LIST_STRIDE_IBM = 103081
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.ColorArrayListStrideIbm">
<summary>
Original was GL_COLOR_ARRAY_LIST_STRIDE_IBM = 103082
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.IndexArrayListStrideIbm">
<summary>
Original was GL_INDEX_ARRAY_LIST_STRIDE_IBM = 103083
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.TextureCoordArrayListStrideIbm">
<summary>
Original was GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM = 103084
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.EdgeFlagArrayListStrideIbm">
<summary>
Original was GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM = 103085
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.FogCoordinateArrayListStrideIbm">
<summary>
Original was GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM = 103086
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SecondaryColorArrayListStrideIbm">
<summary>
Original was GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM = 103087
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.LayoutLinearCpuCachedIntel">
<summary>
Original was GL_LAYOUT_LINEAR_CPU_CACHED_INTEL = 2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Two">
<summary>
Original was GL_TWO = 2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.NextBufferNv">
<summary>
Original was GL_NEXT_BUFFER_NV = -2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Three">
<summary>
Original was GL_THREE = 3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SkipComponents4Nv">
<summary>
Original was GL_SKIP_COMPONENTS4_NV = -3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.Four">
<summary>
Original was GL_FOUR = 4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SkipComponents3Nv">
<summary>
Original was GL_SKIP_COMPONENTS3_NV = -4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SkipComponents2Nv">
<summary>
Original was GL_SKIP_COMPONENTS2_NV = -5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.All.SkipComponents1Nv">
<summary>
Original was GL_SKIP_COMPONENTS1_NV = -6
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.AlphaFunction">
<summary>
Used in GL.AlphaFunc
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AlphaFunction.Never">
<summary>
Original was GL_NEVER = 0x0200
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AlphaFunction.Less">
<summary>
Original was GL_LESS = 0x0201
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AlphaFunction.Equal">
<summary>
Original was GL_EQUAL = 0x0202
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AlphaFunction.Lequal">
<summary>
Original was GL_LEQUAL = 0x0203
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AlphaFunction.Greater">
<summary>
Original was GL_GREATER = 0x0204
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AlphaFunction.Notequal">
<summary>
Original was GL_NOTEQUAL = 0x0205
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AlphaFunction.Gequal">
<summary>
Original was GL_GEQUAL = 0x0206
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AlphaFunction.Always">
<summary>
Original was GL_ALWAYS = 0x0207
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.AmdBlendMinmaxFactor">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AmdBlendMinmaxFactor.FactorMinAmd">
<summary>
Original was GL_FACTOR_MIN_AMD = 0x901C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AmdBlendMinmaxFactor.FactorMaxAmd">
<summary>
Original was GL_FACTOR_MAX_AMD = 0x901D
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.AmdConservativeDepth">
<summary>
Not used directly.
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.AmdDebugOutput">
<summary>
Used in GL.Amd.DebugMessageEnable, GL.Amd.DebugMessageInsert and 1 other function
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AmdDebugOutput.MaxDebugMessageLengthAmd">
<summary>
Original was GL_MAX_DEBUG_MESSAGE_LENGTH_AMD = 0x9143
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AmdDebugOutput.MaxDebugLoggedMessagesAmd">
<summary>
Original was GL_MAX_DEBUG_LOGGED_MESSAGES_AMD = 0x9144
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AmdDebugOutput.DebugLoggedMessagesAmd">
<summary>
Original was GL_DEBUG_LOGGED_MESSAGES_AMD = 0x9145
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AmdDebugOutput.DebugSeverityHighAmd">
<summary>
Original was GL_DEBUG_SEVERITY_HIGH_AMD = 0x9146
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AmdDebugOutput.DebugSeverityMediumAmd">
<summary>
Original was GL_DEBUG_SEVERITY_MEDIUM_AMD = 0x9147
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AmdDebugOutput.DebugSeverityLowAmd">
<summary>
Original was GL_DEBUG_SEVERITY_LOW_AMD = 0x9148
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AmdDebugOutput.DebugCategoryApiErrorAmd">
<summary>
Original was GL_DEBUG_CATEGORY_API_ERROR_AMD = 0x9149
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AmdDebugOutput.DebugCategoryWindowSystemAmd">
<summary>
Original was GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD = 0x914A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AmdDebugOutput.DebugCategoryDeprecationAmd">
<summary>
Original was GL_DEBUG_CATEGORY_DEPRECATION_AMD = 0x914B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AmdDebugOutput.DebugCategoryUndefinedBehaviorAmd">
<summary>
Original was GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD = 0x914C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AmdDebugOutput.DebugCategoryPerformanceAmd">
<summary>
Original was GL_DEBUG_CATEGORY_PERFORMANCE_AMD = 0x914D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AmdDebugOutput.DebugCategoryShaderCompilerAmd">
<summary>
Original was GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD = 0x914E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AmdDebugOutput.DebugCategoryApplicationAmd">
<summary>
Original was GL_DEBUG_CATEGORY_APPLICATION_AMD = 0x914F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AmdDebugOutput.DebugCategoryOtherAmd">
<summary>
Original was GL_DEBUG_CATEGORY_OTHER_AMD = 0x9150
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.AmdDepthClampSeparate">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AmdDepthClampSeparate.DepthClampNearAmd">
<summary>
Original was GL_DEPTH_CLAMP_NEAR_AMD = 0x901E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AmdDepthClampSeparate.DepthClampFarAmd">
<summary>
Original was GL_DEPTH_CLAMP_FAR_AMD = 0x901F
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.AmdDrawBuffersBlend">
<summary>
Used in GL.Amd.BlendEquationIndexed, GL.Amd.BlendEquationSeparateIndexed and 2 other functions
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.AmdGcnShader">
<summary>
Not used directly.
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.AmdGpuShaderInt64">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AmdGpuShaderInt64.Int64Nv">
<summary>
Original was GL_INT64_NV = 0x140E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AmdGpuShaderInt64.UnsignedInt64Nv">
<summary>
Original was GL_UNSIGNED_INT64_NV = 0x140F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AmdGpuShaderInt64.Int8Nv">
<summary>
Original was GL_INT8_NV = 0x8FE0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AmdGpuShaderInt64.Int8Vec2Nv">
<summary>
Original was GL_INT8_VEC2_NV = 0x8FE1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AmdGpuShaderInt64.Int8Vec3Nv">
<summary>
Original was GL_INT8_VEC3_NV = 0x8FE2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AmdGpuShaderInt64.Int8Vec4Nv">
<summary>
Original was GL_INT8_VEC4_NV = 0x8FE3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AmdGpuShaderInt64.Int16Nv">
<summary>
Original was GL_INT16_NV = 0x8FE4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AmdGpuShaderInt64.Int16Vec2Nv">
<summary>
Original was GL_INT16_VEC2_NV = 0x8FE5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AmdGpuShaderInt64.Int16Vec3Nv">
<summary>
Original was GL_INT16_VEC3_NV = 0x8FE6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AmdGpuShaderInt64.Int16Vec4Nv">
<summary>
Original was GL_INT16_VEC4_NV = 0x8FE7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AmdGpuShaderInt64.Int64Vec2Nv">
<summary>
Original was GL_INT64_VEC2_NV = 0x8FE9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AmdGpuShaderInt64.Int64Vec3Nv">
<summary>
Original was GL_INT64_VEC3_NV = 0x8FEA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AmdGpuShaderInt64.Int64Vec4Nv">
<summary>
Original was GL_INT64_VEC4_NV = 0x8FEB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AmdGpuShaderInt64.UnsignedInt8Nv">
<summary>
Original was GL_UNSIGNED_INT8_NV = 0x8FEC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AmdGpuShaderInt64.UnsignedInt8Vec2Nv">
<summary>
Original was GL_UNSIGNED_INT8_VEC2_NV = 0x8FED
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AmdGpuShaderInt64.UnsignedInt8Vec3Nv">
<summary>
Original was GL_UNSIGNED_INT8_VEC3_NV = 0x8FEE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AmdGpuShaderInt64.UnsignedInt8Vec4Nv">
<summary>
Original was GL_UNSIGNED_INT8_VEC4_NV = 0x8FEF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AmdGpuShaderInt64.UnsignedInt16Nv">
<summary>
Original was GL_UNSIGNED_INT16_NV = 0x8FF0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AmdGpuShaderInt64.UnsignedInt16Vec2Nv">
<summary>
Original was GL_UNSIGNED_INT16_VEC2_NV = 0x8FF1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AmdGpuShaderInt64.UnsignedInt16Vec3Nv">
<summary>
Original was GL_UNSIGNED_INT16_VEC3_NV = 0x8FF2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AmdGpuShaderInt64.UnsignedInt16Vec4Nv">
<summary>
Original was GL_UNSIGNED_INT16_VEC4_NV = 0x8FF3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AmdGpuShaderInt64.UnsignedInt64Vec2Nv">
<summary>
Original was GL_UNSIGNED_INT64_VEC2_NV = 0x8FF5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AmdGpuShaderInt64.UnsignedInt64Vec3Nv">
<summary>
Original was GL_UNSIGNED_INT64_VEC3_NV = 0x8FF6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AmdGpuShaderInt64.UnsignedInt64Vec4Nv">
<summary>
Original was GL_UNSIGNED_INT64_VEC4_NV = 0x8FF7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AmdGpuShaderInt64.Float16Nv">
<summary>
Original was GL_FLOAT16_NV = 0x8FF8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AmdGpuShaderInt64.Float16Vec2Nv">
<summary>
Original was GL_FLOAT16_VEC2_NV = 0x8FF9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AmdGpuShaderInt64.Float16Vec3Nv">
<summary>
Original was GL_FLOAT16_VEC3_NV = 0x8FFA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AmdGpuShaderInt64.Float16Vec4Nv">
<summary>
Original was GL_FLOAT16_VEC4_NV = 0x8FFB
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.AmdInterleavedElements">
<summary>
Used in GL.Amd.VertexAttribParameter
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AmdInterleavedElements.Red">
<summary>
Original was GL_RED = 0x1903
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AmdInterleavedElements.Green">
<summary>
Original was GL_GREEN = 0x1904
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AmdInterleavedElements.Blue">
<summary>
Original was GL_BLUE = 0x1905
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AmdInterleavedElements.Alpha">
<summary>
Original was GL_ALPHA = 0x1906
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AmdInterleavedElements.Rg8ui">
<summary>
Original was GL_RG8UI = 0x8238
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AmdInterleavedElements.Rg16ui">
<summary>
Original was GL_RG16UI = 0x823A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AmdInterleavedElements.Rgba8ui">
<summary>
Original was GL_RGBA8UI = 0x8D7C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AmdInterleavedElements.VertexElementSwizzleAmd">
<summary>
Original was GL_VERTEX_ELEMENT_SWIZZLE_AMD = 0x91A4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AmdInterleavedElements.VertexIdSwizzleAmd">
<summary>
Original was GL_VERTEX_ID_SWIZZLE_AMD = 0x91A5
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.AmdMultiDrawIndirect">
<summary>
Used in GL.Amd.MultiDrawArraysIndirect, GL.Amd.MultiDrawElementsIndirect
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.AmdNameGenDelete">
<summary>
Used in GL.Amd.DeleteNames, GL.Amd.GenNames and 1 other function
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AmdNameGenDelete.DataBufferAmd">
<summary>
Original was GL_DATA_BUFFER_AMD = 0x9151
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AmdNameGenDelete.PerformanceMonitorAmd">
<summary>
Original was GL_PERFORMANCE_MONITOR_AMD = 0x9152
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AmdNameGenDelete.QueryObjectAmd">
<summary>
Original was GL_QUERY_OBJECT_AMD = 0x9153
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AmdNameGenDelete.VertexArrayObjectAmd">
<summary>
Original was GL_VERTEX_ARRAY_OBJECT_AMD = 0x9154
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AmdNameGenDelete.SamplerObjectAmd">
<summary>
Original was GL_SAMPLER_OBJECT_AMD = 0x9155
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.AmdOcclusionQueryEvent">
<summary>
Used in GL.Amd.QueryObjectParameter
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AmdOcclusionQueryEvent.QueryDepthPassEventBitAmd">
<summary>
Original was GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD = 0x00000001
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AmdOcclusionQueryEvent.QueryDepthFailEventBitAmd">
<summary>
Original was GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD = 0x00000002
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AmdOcclusionQueryEvent.QueryStencilFailEventBitAmd">
<summary>
Original was GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD = 0x00000004
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AmdOcclusionQueryEvent.QueryDepthBoundsFailEventBitAmd">
<summary>
Original was GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD = 0x00000008
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AmdOcclusionQueryEvent.OcclusionQueryEventMaskAmd">
<summary>
Original was GL_OCCLUSION_QUERY_EVENT_MASK_AMD = 0x874F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AmdOcclusionQueryEvent.QueryAllEventBitsAmd">
<summary>
Original was GL_QUERY_ALL_EVENT_BITS_AMD = 0xFFFFFFFF
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.AmdPerformanceMonitor">
<summary>
Used in GL.Amd.GetPerfMonitorCounterData, GL.Amd.GetPerfMonitorCounterInfo
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AmdPerformanceMonitor.CounterTypeAmd">
<summary>
Original was GL_COUNTER_TYPE_AMD = 0x8BC0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AmdPerformanceMonitor.CounterRangeAmd">
<summary>
Original was GL_COUNTER_RANGE_AMD = 0x8BC1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AmdPerformanceMonitor.UnsignedInt64Amd">
<summary>
Original was GL_UNSIGNED_INT64_AMD = 0x8BC2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AmdPerformanceMonitor.PercentageAmd">
<summary>
Original was GL_PERCENTAGE_AMD = 0x8BC3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AmdPerformanceMonitor.PerfmonResultAvailableAmd">
<summary>
Original was GL_PERFMON_RESULT_AVAILABLE_AMD = 0x8BC4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AmdPerformanceMonitor.PerfmonResultSizeAmd">
<summary>
Original was GL_PERFMON_RESULT_SIZE_AMD = 0x8BC5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AmdPerformanceMonitor.PerfmonResultAmd">
<summary>
Original was GL_PERFMON_RESULT_AMD = 0x8BC6
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.AmdPinnedMemory">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AmdPinnedMemory.ExternalVirtualMemoryBufferAmd">
<summary>
Original was GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD = 0x9160
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.AmdQueryBufferObject">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AmdQueryBufferObject.QueryBufferAmd">
<summary>
Original was GL_QUERY_BUFFER_AMD = 0x9192
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AmdQueryBufferObject.QueryBufferBindingAmd">
<summary>
Original was GL_QUERY_BUFFER_BINDING_AMD = 0x9193
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AmdQueryBufferObject.QueryResultNoWaitAmd">
<summary>
Original was GL_QUERY_RESULT_NO_WAIT_AMD = 0x9194
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.AmdSamplePositions">
<summary>
Used in GL.Amd.SetMultisample
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AmdSamplePositions.SubsampleDistanceAmd">
<summary>
Original was GL_SUBSAMPLE_DISTANCE_AMD = 0x883F
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.AmdSeamlessCubemapPerTexture">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AmdSeamlessCubemapPerTexture.TextureCubeMapSeamless">
<summary>
Original was GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.AmdShaderAtomicCounterOps">
<summary>
Not used directly.
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.AmdShaderStencilExport">
<summary>
Not used directly.
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.AmdShaderTrinaryMinmax">
<summary>
Not used directly.
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.AmdSparseTexture">
<summary>
Used in GL.Amd.TexStorageSparse, GL.Amd.TextureStorageSparse
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AmdSparseTexture.TextureStorageSparseBitAmd">
<summary>
Original was GL_TEXTURE_STORAGE_SPARSE_BIT_AMD = 0x00000001
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AmdSparseTexture.VirtualPageSizeXAmd">
<summary>
Original was GL_VIRTUAL_PAGE_SIZE_X_AMD = 0x9195
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AmdSparseTexture.VirtualPageSizeYAmd">
<summary>
Original was GL_VIRTUAL_PAGE_SIZE_Y_AMD = 0x9196
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AmdSparseTexture.VirtualPageSizeZAmd">
<summary>
Original was GL_VIRTUAL_PAGE_SIZE_Z_AMD = 0x9197
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AmdSparseTexture.MaxSparseTextureSizeAmd">
<summary>
Original was GL_MAX_SPARSE_TEXTURE_SIZE_AMD = 0x9198
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AmdSparseTexture.MaxSparse3DTextureSizeAmd">
<summary>
Original was GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD = 0x9199
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AmdSparseTexture.MaxSparseArrayTextureLayers">
<summary>
Original was GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS = 0x919A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AmdSparseTexture.MinSparseLevelAmd">
<summary>
Original was GL_MIN_SPARSE_LEVEL_AMD = 0x919B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AmdSparseTexture.MinLodWarningAmd">
<summary>
Original was GL_MIN_LOD_WARNING_AMD = 0x919C
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.AmdStencilOperationExtended">
<summary>
Used in GL.Amd.StencilOpValue
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AmdStencilOperationExtended.SetAmd">
<summary>
Original was GL_SET_AMD = 0x874A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AmdStencilOperationExtended.ReplaceValueAmd">
<summary>
Original was GL_REPLACE_VALUE_AMD = 0x874B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AmdStencilOperationExtended.StencilOpValueAmd">
<summary>
Original was GL_STENCIL_OP_VALUE_AMD = 0x874C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AmdStencilOperationExtended.StencilBackOpValueAmd">
<summary>
Original was GL_STENCIL_BACK_OP_VALUE_AMD = 0x874D
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.AmdTextureTexture4">
<summary>
Not used directly.
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.AmdTransformFeedback3LinesTriangles">
<summary>
Not used directly.
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.AmdTransformFeedback4">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AmdTransformFeedback4.StreamRasterizationAmd">
<summary>
Original was GL_STREAM_RASTERIZATION_AMD = 0x91A0
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.AmdVertexShaderLayer">
<summary>
Not used directly.
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.AmdVertexShaderTesselator">
<summary>
Used in GL.Amd.TessellationMode
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AmdVertexShaderTesselator.SamplerBufferAmd">
<summary>
Original was GL_SAMPLER_BUFFER_AMD = 0x9001
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AmdVertexShaderTesselator.IntSamplerBufferAmd">
<summary>
Original was GL_INT_SAMPLER_BUFFER_AMD = 0x9002
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AmdVertexShaderTesselator.UnsignedIntSamplerBufferAmd">
<summary>
Original was GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD = 0x9003
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AmdVertexShaderTesselator.TessellationModeAmd">
<summary>
Original was GL_TESSELLATION_MODE_AMD = 0x9004
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AmdVertexShaderTesselator.TessellationFactorAmd">
<summary>
Original was GL_TESSELLATION_FACTOR_AMD = 0x9005
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AmdVertexShaderTesselator.DiscreteAmd">
<summary>
Original was GL_DISCRETE_AMD = 0x9006
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AmdVertexShaderTesselator.ContinuousAmd">
<summary>
Original was GL_CONTINUOUS_AMD = 0x9007
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.AmdVertexShaderTessellator">
<summary>
Used in GL.Amd.TessellationMode
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AmdVertexShaderTessellator.SamplerBufferAmd">
<summary>
Original was GL_SAMPLER_BUFFER_AMD = 0x9001
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AmdVertexShaderTessellator.IntSamplerBufferAmd">
<summary>
Original was GL_INT_SAMPLER_BUFFER_AMD = 0x9002
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AmdVertexShaderTessellator.UnsignedIntSamplerBufferAmd">
<summary>
Original was GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD = 0x9003
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AmdVertexShaderTessellator.TessellationModeAmd">
<summary>
Original was GL_TESSELLATION_MODE_AMD = 0x9004
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AmdVertexShaderTessellator.TessellationFactorAmd">
<summary>
Original was GL_TESSELLATION_FACTOR_AMD = 0x9005
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AmdVertexShaderTessellator.DiscreteAmd">
<summary>
Original was GL_DISCRETE_AMD = 0x9006
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AmdVertexShaderTessellator.ContinuousAmd">
<summary>
Original was GL_CONTINUOUS_AMD = 0x9007
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.AmdVertexShaderViewportIndex">
<summary>
Not used directly.
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.AppleAuxDepthStencil">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AppleAuxDepthStencil.AuxDepthStencilApple">
<summary>
Original was GL_AUX_DEPTH_STENCIL_APPLE = 0x8A14
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.AppleClientStorage">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AppleClientStorage.UnpackClientStorageApple">
<summary>
Original was GL_UNPACK_CLIENT_STORAGE_APPLE = 0x85B2
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.AppleElementArray">
<summary>
Used in GL.Apple.ElementPointer
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AppleElementArray.ElementArrayApple">
<summary>
Original was GL_ELEMENT_ARRAY_APPLE = 0x8A0C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AppleElementArray.ElementArrayTypeApple">
<summary>
Original was GL_ELEMENT_ARRAY_TYPE_APPLE = 0x8A0D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AppleElementArray.ElementArrayPointerApple">
<summary>
Original was GL_ELEMENT_ARRAY_POINTER_APPLE = 0x8A0E
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.AppleFence">
<summary>
Used in GL.Apple.FinishObject, GL.Apple.TestObject
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AppleFence.DrawPixelsApple">
<summary>
Original was GL_DRAW_PIXELS_APPLE = 0x8A0A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AppleFence.FenceApple">
<summary>
Original was GL_FENCE_APPLE = 0x8A0B
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.AppleFloatPixels">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AppleFloatPixels.HalfApple">
<summary>
Original was GL_HALF_APPLE = 0x140B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AppleFloatPixels.RgbaFloat32Apple">
<summary>
Original was GL_RGBA_FLOAT32_APPLE = 0x8814
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AppleFloatPixels.RgbFloat32Apple">
<summary>
Original was GL_RGB_FLOAT32_APPLE = 0x8815
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AppleFloatPixels.AlphaFloat32Apple">
<summary>
Original was GL_ALPHA_FLOAT32_APPLE = 0x8816
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AppleFloatPixels.IntensityFloat32Apple">
<summary>
Original was GL_INTENSITY_FLOAT32_APPLE = 0x8817
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AppleFloatPixels.LuminanceFloat32Apple">
<summary>
Original was GL_LUMINANCE_FLOAT32_APPLE = 0x8818
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AppleFloatPixels.LuminanceAlphaFloat32Apple">
<summary>
Original was GL_LUMINANCE_ALPHA_FLOAT32_APPLE = 0x8819
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AppleFloatPixels.RgbaFloat16Apple">
<summary>
Original was GL_RGBA_FLOAT16_APPLE = 0x881A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AppleFloatPixels.RgbFloat16Apple">
<summary>
Original was GL_RGB_FLOAT16_APPLE = 0x881B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AppleFloatPixels.AlphaFloat16Apple">
<summary>
Original was GL_ALPHA_FLOAT16_APPLE = 0x881C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AppleFloatPixels.IntensityFloat16Apple">
<summary>
Original was GL_INTENSITY_FLOAT16_APPLE = 0x881D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AppleFloatPixels.LuminanceFloat16Apple">
<summary>
Original was GL_LUMINANCE_FLOAT16_APPLE = 0x881E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AppleFloatPixels.LuminanceAlphaFloat16Apple">
<summary>
Original was GL_LUMINANCE_ALPHA_FLOAT16_APPLE = 0x881F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AppleFloatPixels.ColorFloatApple">
<summary>
Original was GL_COLOR_FLOAT_APPLE = 0x8A0F
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.AppleFlushBufferRange">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AppleFlushBufferRange.BufferSerializedModifyApple">
<summary>
Original was GL_BUFFER_SERIALIZED_MODIFY_APPLE = 0x8A12
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AppleFlushBufferRange.BufferFlushingUnmapApple">
<summary>
Original was GL_BUFFER_FLUSHING_UNMAP_APPLE = 0x8A13
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.AppleObjectPurgeable">
<summary>
Used in GL.Apple.GetObjectParameter, GL.Apple.ObjectPurgeable and 1 other function
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AppleObjectPurgeable.BufferObjectApple">
<summary>
Original was GL_BUFFER_OBJECT_APPLE = 0x85B3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AppleObjectPurgeable.ReleasedApple">
<summary>
Original was GL_RELEASED_APPLE = 0x8A19
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AppleObjectPurgeable.VolatileApple">
<summary>
Original was GL_VOLATILE_APPLE = 0x8A1A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AppleObjectPurgeable.RetainedApple">
<summary>
Original was GL_RETAINED_APPLE = 0x8A1B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AppleObjectPurgeable.UndefinedApple">
<summary>
Original was GL_UNDEFINED_APPLE = 0x8A1C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AppleObjectPurgeable.PurgeableApple">
<summary>
Original was GL_PURGEABLE_APPLE = 0x8A1D
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.AppleRgb422">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AppleRgb422.UnsignedShort88Apple">
<summary>
Original was GL_UNSIGNED_SHORT_8_8_APPLE = 0x85BA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AppleRgb422.UnsignedShort88RevApple">
<summary>
Original was GL_UNSIGNED_SHORT_8_8_REV_APPLE = 0x85BB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AppleRgb422.Rgb422Apple">
<summary>
Original was GL_RGB_422_APPLE = 0x8A1F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AppleRgb422.RgbRaw422Apple">
<summary>
Original was GL_RGB_RAW_422_APPLE = 0x8A51
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.AppleRowBytes">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AppleRowBytes.PackRowBytesApple">
<summary>
Original was GL_PACK_ROW_BYTES_APPLE = 0x8A15
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AppleRowBytes.UnpackRowBytesApple">
<summary>
Original was GL_UNPACK_ROW_BYTES_APPLE = 0x8A16
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.AppleSpecularVector">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AppleSpecularVector.LightModelSpecularVectorApple">
<summary>
Original was GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE = 0x85B0
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.AppleTextureRange">
<summary>
Used in GL.Apple.GetTexParameterPointer, GL.Apple.TextureRange
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AppleTextureRange.TextureRangeLengthApple">
<summary>
Original was GL_TEXTURE_RANGE_LENGTH_APPLE = 0x85B7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AppleTextureRange.TextureRangePointerApple">
<summary>
Original was GL_TEXTURE_RANGE_POINTER_APPLE = 0x85B8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AppleTextureRange.TextureStorageHintApple">
<summary>
Original was GL_TEXTURE_STORAGE_HINT_APPLE = 0x85BC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AppleTextureRange.StoragePrivateApple">
<summary>
Original was GL_STORAGE_PRIVATE_APPLE = 0x85BD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AppleTextureRange.StorageCachedApple">
<summary>
Original was GL_STORAGE_CACHED_APPLE = 0x85BE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AppleTextureRange.StorageSharedApple">
<summary>
Original was GL_STORAGE_SHARED_APPLE = 0x85BF
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.AppleTransformHint">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AppleTransformHint.TransformHintApple">
<summary>
Original was GL_TRANSFORM_HINT_APPLE = 0x85B1
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.AppleVertexArrayObject">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AppleVertexArrayObject.VertexArrayBindingApple">
<summary>
Original was GL_VERTEX_ARRAY_BINDING_APPLE = 0x85B5
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.AppleVertexArrayRange">
<summary>
Used in GL.Apple.VertexArrayParameter
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AppleVertexArrayRange.VertexArrayRangeApple">
<summary>
Original was GL_VERTEX_ARRAY_RANGE_APPLE = 0x851D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AppleVertexArrayRange.VertexArrayRangeLengthApple">
<summary>
Original was GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE = 0x851E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AppleVertexArrayRange.VertexArrayStorageHintApple">
<summary>
Original was GL_VERTEX_ARRAY_STORAGE_HINT_APPLE = 0x851F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AppleVertexArrayRange.VertexArrayRangePointerApple">
<summary>
Original was GL_VERTEX_ARRAY_RANGE_POINTER_APPLE = 0x8521
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AppleVertexArrayRange.StorageClientApple">
<summary>
Original was GL_STORAGE_CLIENT_APPLE = 0x85B4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AppleVertexArrayRange.StorageCachedApple">
<summary>
Original was GL_STORAGE_CACHED_APPLE = 0x85BE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AppleVertexArrayRange.StorageSharedApple">
<summary>
Original was GL_STORAGE_SHARED_APPLE = 0x85BF
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.AppleVertexProgramEvaluators">
<summary>
Used in GL.Apple.DisableVertexAttrib, GL.Apple.EnableVertexAttrib and 1 other function
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AppleVertexProgramEvaluators.VertexAttribMap1Apple">
<summary>
Original was GL_VERTEX_ATTRIB_MAP1_APPLE = 0x8A00
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AppleVertexProgramEvaluators.VertexAttribMap2Apple">
<summary>
Original was GL_VERTEX_ATTRIB_MAP2_APPLE = 0x8A01
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AppleVertexProgramEvaluators.VertexAttribMap1SizeApple">
<summary>
Original was GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE = 0x8A02
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AppleVertexProgramEvaluators.VertexAttribMap1CoeffApple">
<summary>
Original was GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE = 0x8A03
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AppleVertexProgramEvaluators.VertexAttribMap1OrderApple">
<summary>
Original was GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE = 0x8A04
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AppleVertexProgramEvaluators.VertexAttribMap1DomainApple">
<summary>
Original was GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE = 0x8A05
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AppleVertexProgramEvaluators.VertexAttribMap2SizeApple">
<summary>
Original was GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE = 0x8A06
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AppleVertexProgramEvaluators.VertexAttribMap2CoeffApple">
<summary>
Original was GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE = 0x8A07
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AppleVertexProgramEvaluators.VertexAttribMap2OrderApple">
<summary>
Original was GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE = 0x8A08
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AppleVertexProgramEvaluators.VertexAttribMap2DomainApple">
<summary>
Original was GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE = 0x8A09
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.AppleYcbcr422">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AppleYcbcr422.Ycbcr422Apple">
<summary>
Original was GL_YCBCR_422_APPLE = 0x85B9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AppleYcbcr422.UnsignedShort88Apple">
<summary>
Original was GL_UNSIGNED_SHORT_8_8_APPLE = 0x85BA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AppleYcbcr422.UnsignedShort88RevApple">
<summary>
Original was GL_UNSIGNED_SHORT_8_8_REV_APPLE = 0x85BB
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbArraysOfArrays">
<summary>
Not used directly.
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbBaseInstance">
<summary>
Not used directly.
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbBindlessTexture">
<summary>
Used in GL.Arb.GetImageHandle, GL.Arb.MakeImageHandleResident
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbBindlessTexture.UnsignedInt64Arb">
<summary>
Original was GL_UNSIGNED_INT64_ARB = 0x140F
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbBlendFuncExtended">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbBlendFuncExtended.Src1Alpha">
<summary>
Original was GL_SRC1_ALPHA = 0x8589
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbBlendFuncExtended.Src1Color">
<summary>
Original was GL_SRC1_COLOR = 0x88F9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbBlendFuncExtended.OneMinusSrc1Color">
<summary>
Original was GL_ONE_MINUS_SRC1_COLOR = 0x88FA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbBlendFuncExtended.OneMinusSrc1Alpha">
<summary>
Original was GL_ONE_MINUS_SRC1_ALPHA = 0x88FB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbBlendFuncExtended.MaxDualSourceDrawBuffers">
<summary>
Original was GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbBufferStorage">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbBufferStorage.ClientMappedBufferBarrierBit">
<summary>
Original was GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbBufferStorage.MapReadBit">
<summary>
Original was GL_MAP_READ_BIT = 0x0001
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbBufferStorage.MapWriteBit">
<summary>
Original was GL_MAP_WRITE_BIT = 0x0002
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbBufferStorage.MapPersistentBit">
<summary>
Original was GL_MAP_PERSISTENT_BIT = 0x0040
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbBufferStorage.MapCoherentBit">
<summary>
Original was GL_MAP_COHERENT_BIT = 0x0080
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbBufferStorage.DynamicStorageBit">
<summary>
Original was GL_DYNAMIC_STORAGE_BIT = 0x0100
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbBufferStorage.ClientStorageBit">
<summary>
Original was GL_CLIENT_STORAGE_BIT = 0x0200
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbBufferStorage.BufferImmutableStorage">
<summary>
Original was GL_BUFFER_IMMUTABLE_STORAGE = 0x821F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbBufferStorage.BufferStorageFlags">
<summary>
Original was GL_BUFFER_STORAGE_FLAGS = 0x8220
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbClearBufferObject">
<summary>
Not used directly.
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbClearTexture">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbClearTexture.ClearTexture">
<summary>
Original was GL_CLEAR_TEXTURE = 0x9365
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbClEvent">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbClEvent.SyncClEventArb">
<summary>
Original was GL_SYNC_CL_EVENT_ARB = 0x8240
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbClEvent.SyncClEventCompleteArb">
<summary>
Original was GL_SYNC_CL_EVENT_COMPLETE_ARB = 0x8241
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbClipControl">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbClipControl.LowerLeft">
<summary>
Original was GL_LOWER_LEFT = 0x8CA1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbClipControl.UpperLeft">
<summary>
Original was GL_UPPER_LEFT = 0x8CA2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbClipControl.ClipOrigin">
<summary>
Original was GL_CLIP_ORIGIN = 0x935C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbClipControl.ClipDepthMode">
<summary>
Original was GL_CLIP_DEPTH_MODE = 0x935D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbClipControl.NegativeOneToOne">
<summary>
Original was GL_NEGATIVE_ONE_TO_ONE = 0x935E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbClipControl.ZeroToOne">
<summary>
Original was GL_ZERO_TO_ONE = 0x935F
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbColorBufferFloat">
<summary>
Used in GL.Arb.ClampColor
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbColorBufferFloat.RgbaFloatModeArb">
<summary>
Original was GL_RGBA_FLOAT_MODE_ARB = 0x8820
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbColorBufferFloat.ClampVertexColorArb">
<summary>
Original was GL_CLAMP_VERTEX_COLOR_ARB = 0x891A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbColorBufferFloat.ClampFragmentColorArb">
<summary>
Original was GL_CLAMP_FRAGMENT_COLOR_ARB = 0x891B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbColorBufferFloat.ClampReadColorArb">
<summary>
Original was GL_CLAMP_READ_COLOR_ARB = 0x891C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbColorBufferFloat.FixedOnlyArb">
<summary>
Original was GL_FIXED_ONLY_ARB = 0x891D
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbCompatibility">
<summary>
Not used directly.
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbCompressedTexturePixelStorage">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbCompressedTexturePixelStorage.UnpackCompressedBlockWidth">
<summary>
Original was GL_UNPACK_COMPRESSED_BLOCK_WIDTH = 0x9127
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbCompressedTexturePixelStorage.UnpackCompressedBlockHeight">
<summary>
Original was GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = 0x9128
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbCompressedTexturePixelStorage.UnpackCompressedBlockDepth">
<summary>
Original was GL_UNPACK_COMPRESSED_BLOCK_DEPTH = 0x9129
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbCompressedTexturePixelStorage.UnpackCompressedBlockSize">
<summary>
Original was GL_UNPACK_COMPRESSED_BLOCK_SIZE = 0x912A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbCompressedTexturePixelStorage.PackCompressedBlockWidth">
<summary>
Original was GL_PACK_COMPRESSED_BLOCK_WIDTH = 0x912B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbCompressedTexturePixelStorage.PackCompressedBlockHeight">
<summary>
Original was GL_PACK_COMPRESSED_BLOCK_HEIGHT = 0x912C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbCompressedTexturePixelStorage.PackCompressedBlockDepth">
<summary>
Original was GL_PACK_COMPRESSED_BLOCK_DEPTH = 0x912D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbCompressedTexturePixelStorage.PackCompressedBlockSize">
<summary>
Original was GL_PACK_COMPRESSED_BLOCK_SIZE = 0x912E
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbComputeShader">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbComputeShader.ComputeShaderBit">
<summary>
Original was GL_COMPUTE_SHADER_BIT = 0x00000020
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbComputeShader.MaxComputeSharedMemorySize">
<summary>
Original was GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbComputeShader.MaxComputeUniformComponents">
<summary>
Original was GL_MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbComputeShader.MaxComputeAtomicCounterBuffers">
<summary>
Original was GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbComputeShader.MaxComputeAtomicCounters">
<summary>
Original was GL_MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbComputeShader.MaxCombinedComputeUniformComponents">
<summary>
Original was GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbComputeShader.ComputeWorkGroupSize">
<summary>
Original was GL_COMPUTE_WORK_GROUP_SIZE = 0x8267
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbComputeShader.MaxComputeWorkGroupInvocations">
<summary>
Original was GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS = 0x90EB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbComputeShader.UniformBlockReferencedByComputeShader">
<summary>
Original was GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = 0x90EC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbComputeShader.AtomicCounterBufferReferencedByComputeShader">
<summary>
Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = 0x90ED
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbComputeShader.DispatchIndirectBuffer">
<summary>
Original was GL_DISPATCH_INDIRECT_BUFFER = 0x90EE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbComputeShader.DispatchIndirectBufferBinding">
<summary>
Original was GL_DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbComputeShader.ComputeShader">
<summary>
Original was GL_COMPUTE_SHADER = 0x91B9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbComputeShader.MaxComputeUniformBlocks">
<summary>
Original was GL_MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbComputeShader.MaxComputeTextureImageUnits">
<summary>
Original was GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbComputeShader.MaxComputeImageUniforms">
<summary>
Original was GL_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbComputeShader.MaxComputeWorkGroupCount">
<summary>
Original was GL_MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbComputeShader.MaxComputeWorkGroupSize">
<summary>
Original was GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbComputeVariableGroupSize">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbComputeVariableGroupSize.MaxComputeFixedGroupInvocationsArb">
<summary>
Original was GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB = 0x90EB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbComputeVariableGroupSize.MaxComputeFixedGroupSizeArb">
<summary>
Original was GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB = 0x91BF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbComputeVariableGroupSize.MaxComputeVariableGroupInvocationsArb">
<summary>
Original was GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB = 0x9344
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbComputeVariableGroupSize.MaxComputeVariableGroupSizeArb">
<summary>
Original was GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB = 0x9345
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbConditionalRenderInverted">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbConditionalRenderInverted.QueryWaitInverted">
<summary>
Original was GL_QUERY_WAIT_INVERTED = 0x8E17
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbConditionalRenderInverted.QueryNoWaitInverted">
<summary>
Original was GL_QUERY_NO_WAIT_INVERTED = 0x8E18
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbConditionalRenderInverted.QueryByRegionWaitInverted">
<summary>
Original was GL_QUERY_BY_REGION_WAIT_INVERTED = 0x8E19
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbConditionalRenderInverted.QueryByRegionNoWaitInverted">
<summary>
Original was GL_QUERY_BY_REGION_NO_WAIT_INVERTED = 0x8E1A
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbConservativeDepth">
<summary>
Not used directly.
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbCopyBuffer">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbCopyBuffer.CopyReadBuffer">
<summary>
Original was GL_COPY_READ_BUFFER = 0x8F36
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbCopyBuffer.CopyReadBufferBinding">
<summary>
Original was GL_COPY_READ_BUFFER_BINDING = 0x8F36
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbCopyBuffer.CopyWriteBuffer">
<summary>
Original was GL_COPY_WRITE_BUFFER = 0x8F37
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbCopyBuffer.CopyWriteBufferBinding">
<summary>
Original was GL_COPY_WRITE_BUFFER_BINDING = 0x8F37
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbCopyImage">
<summary>
Not used directly.
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbCullDistance">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbCullDistance.MaxCullDistances">
<summary>
Original was GL_MAX_CULL_DISTANCES = 0x82F9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbCullDistance.MaxCombinedClipAndCullDistances">
<summary>
Original was GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES = 0x82FA
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbDebugOutput">
<summary>
Used in GL.Arb.DebugMessageControl, GL.Arb.DebugMessageInsert and 1 other function
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbDebugOutput.DebugOutputSynchronousArb">
<summary>
Original was GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB = 0x8242
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbDebugOutput.DebugNextLoggedMessageLengthArb">
<summary>
Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB = 0x8243
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbDebugOutput.DebugCallbackFunctionArb">
<summary>
Original was GL_DEBUG_CALLBACK_FUNCTION_ARB = 0x8244
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbDebugOutput.DebugCallbackUserParamArb">
<summary>
Original was GL_DEBUG_CALLBACK_USER_PARAM_ARB = 0x8245
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbDebugOutput.DebugSourceApiArb">
<summary>
Original was GL_DEBUG_SOURCE_API_ARB = 0x8246
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbDebugOutput.DebugSourceWindowSystemArb">
<summary>
Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB = 0x8247
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbDebugOutput.DebugSourceShaderCompilerArb">
<summary>
Original was GL_DEBUG_SOURCE_SHADER_COMPILER_ARB = 0x8248
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbDebugOutput.DebugSourceThirdPartyArb">
<summary>
Original was GL_DEBUG_SOURCE_THIRD_PARTY_ARB = 0x8249
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbDebugOutput.DebugSourceApplicationArb">
<summary>
Original was GL_DEBUG_SOURCE_APPLICATION_ARB = 0x824A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbDebugOutput.DebugSourceOtherArb">
<summary>
Original was GL_DEBUG_SOURCE_OTHER_ARB = 0x824B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbDebugOutput.DebugTypeErrorArb">
<summary>
Original was GL_DEBUG_TYPE_ERROR_ARB = 0x824C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbDebugOutput.DebugTypeDeprecatedBehaviorArb">
<summary>
Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB = 0x824D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbDebugOutput.DebugTypeUndefinedBehaviorArb">
<summary>
Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB = 0x824E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbDebugOutput.DebugTypePortabilityArb">
<summary>
Original was GL_DEBUG_TYPE_PORTABILITY_ARB = 0x824F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbDebugOutput.DebugTypePerformanceArb">
<summary>
Original was GL_DEBUG_TYPE_PERFORMANCE_ARB = 0x8250
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbDebugOutput.DebugTypeOtherArb">
<summary>
Original was GL_DEBUG_TYPE_OTHER_ARB = 0x8251
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbDebugOutput.MaxDebugMessageLengthArb">
<summary>
Original was GL_MAX_DEBUG_MESSAGE_LENGTH_ARB = 0x9143
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbDebugOutput.MaxDebugLoggedMessagesArb">
<summary>
Original was GL_MAX_DEBUG_LOGGED_MESSAGES_ARB = 0x9144
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbDebugOutput.DebugLoggedMessagesArb">
<summary>
Original was GL_DEBUG_LOGGED_MESSAGES_ARB = 0x9145
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbDebugOutput.DebugSeverityHighArb">
<summary>
Original was GL_DEBUG_SEVERITY_HIGH_ARB = 0x9146
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbDebugOutput.DebugSeverityMediumArb">
<summary>
Original was GL_DEBUG_SEVERITY_MEDIUM_ARB = 0x9147
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbDebugOutput.DebugSeverityLowArb">
<summary>
Original was GL_DEBUG_SEVERITY_LOW_ARB = 0x9148
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbDepthBufferFloat">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbDepthBufferFloat.DepthComponent32f">
<summary>
Original was GL_DEPTH_COMPONENT32F = 0x8CAC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbDepthBufferFloat.Depth32fStencil8">
<summary>
Original was GL_DEPTH32F_STENCIL8 = 0x8CAD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbDepthBufferFloat.Float32UnsignedInt248Rev">
<summary>
Original was GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbDepthClamp">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbDepthClamp.DepthClamp">
<summary>
Original was GL_DEPTH_CLAMP = 0x864F
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbDepthTexture">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbDepthTexture.DepthComponent16Arb">
<summary>
Original was GL_DEPTH_COMPONENT16_ARB = 0x81A5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbDepthTexture.DepthComponent24Arb">
<summary>
Original was GL_DEPTH_COMPONENT24_ARB = 0x81A6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbDepthTexture.DepthComponent32Arb">
<summary>
Original was GL_DEPTH_COMPONENT32_ARB = 0x81A7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbDepthTexture.TextureDepthSizeArb">
<summary>
Original was GL_TEXTURE_DEPTH_SIZE_ARB = 0x884A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbDepthTexture.DepthTextureModeArb">
<summary>
Original was GL_DEPTH_TEXTURE_MODE_ARB = 0x884B
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbDerivativeControl">
<summary>
Not used directly.
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbDirectStateAccess">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbDirectStateAccess.TextureTarget">
<summary>
Original was GL_TEXTURE_TARGET = 0x1006
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbDirectStateAccess.TextureBinding1D">
<summary>
Original was GL_TEXTURE_BINDING_1D = 0x8068
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbDirectStateAccess.TextureBinding2D">
<summary>
Original was GL_TEXTURE_BINDING_2D = 0x8069
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbDirectStateAccess.TextureBinding3D">
<summary>
Original was GL_TEXTURE_BINDING_3D = 0x806A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbDirectStateAccess.QueryTarget">
<summary>
Original was GL_QUERY_TARGET = 0x82EA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbDirectStateAccess.TextureBinding">
<summary>
Original was GL_TEXTURE_BINDING = 0x82EB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbDirectStateAccess.TextureBindingRectangle">
<summary>
Original was GL_TEXTURE_BINDING_RECTANGLE = 0x84F6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbDirectStateAccess.TextureBindingCubeMap">
<summary>
Original was GL_TEXTURE_BINDING_CUBE_MAP = 0x8514
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbDirectStateAccess.TextureBinding1DArray">
<summary>
Original was GL_TEXTURE_BINDING_1D_ARRAY = 0x8C1C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbDirectStateAccess.TextureBinding2DArray">
<summary>
Original was GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbDirectStateAccess.TextureBindingBuffer">
<summary>
Original was GL_TEXTURE_BINDING_BUFFER = 0x8C2C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbDirectStateAccess.TextureBindingCubeMapArray">
<summary>
Original was GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbDirectStateAccess.TextureBinding2DMultisample">
<summary>
Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbDirectStateAccess.TextureBinding2DMultisampleArray">
<summary>
Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbDrawBuffers">
<summary>
Used in GL.Arb.DrawBuffers
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbDrawBuffers.MaxDrawBuffersArb">
<summary>
Original was GL_MAX_DRAW_BUFFERS_ARB = 0x8824
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbDrawBuffers.DrawBuffer0Arb">
<summary>
Original was GL_DRAW_BUFFER0_ARB = 0x8825
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbDrawBuffers.DrawBuffer1Arb">
<summary>
Original was GL_DRAW_BUFFER1_ARB = 0x8826
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbDrawBuffers.DrawBuffer2Arb">
<summary>
Original was GL_DRAW_BUFFER2_ARB = 0x8827
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbDrawBuffers.DrawBuffer3Arb">
<summary>
Original was GL_DRAW_BUFFER3_ARB = 0x8828
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbDrawBuffers.DrawBuffer4Arb">
<summary>
Original was GL_DRAW_BUFFER4_ARB = 0x8829
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbDrawBuffers.DrawBuffer5Arb">
<summary>
Original was GL_DRAW_BUFFER5_ARB = 0x882A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbDrawBuffers.DrawBuffer6Arb">
<summary>
Original was GL_DRAW_BUFFER6_ARB = 0x882B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbDrawBuffers.DrawBuffer7Arb">
<summary>
Original was GL_DRAW_BUFFER7_ARB = 0x882C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbDrawBuffers.DrawBuffer8Arb">
<summary>
Original was GL_DRAW_BUFFER8_ARB = 0x882D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbDrawBuffers.DrawBuffer9Arb">
<summary>
Original was GL_DRAW_BUFFER9_ARB = 0x882E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbDrawBuffers.DrawBuffer10Arb">
<summary>
Original was GL_DRAW_BUFFER10_ARB = 0x882F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbDrawBuffers.DrawBuffer11Arb">
<summary>
Original was GL_DRAW_BUFFER11_ARB = 0x8830
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbDrawBuffers.DrawBuffer12Arb">
<summary>
Original was GL_DRAW_BUFFER12_ARB = 0x8831
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbDrawBuffers.DrawBuffer13Arb">
<summary>
Original was GL_DRAW_BUFFER13_ARB = 0x8832
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbDrawBuffers.DrawBuffer14Arb">
<summary>
Original was GL_DRAW_BUFFER14_ARB = 0x8833
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbDrawBuffers.DrawBuffer15Arb">
<summary>
Original was GL_DRAW_BUFFER15_ARB = 0x8834
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbDrawBuffersBlend">
<summary>
Used in GL.Arb.BlendEquation, GL.Arb.BlendEquationSeparate and 5 other functions
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbDrawElementsBaseVertex">
<summary>
Not used directly.
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbDrawIndirect">
<summary>
Used in GL.DrawArraysIndirect, GL.DrawElementsIndirect
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbDrawIndirect.DrawIndirectBuffer">
<summary>
Original was GL_DRAW_INDIRECT_BUFFER = 0x8F3F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbDrawIndirect.DrawIndirectBufferBinding">
<summary>
Original was GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbDrawInstanced">
<summary>
Not used directly.
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbEnhancedLayouts">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbEnhancedLayouts.TransformFeedbackBuffer">
<summary>
Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbEnhancedLayouts.LocationComponent">
<summary>
Original was GL_LOCATION_COMPONENT = 0x934A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbEnhancedLayouts.TransformFeedbackBufferIndex">
<summary>
Original was GL_TRANSFORM_FEEDBACK_BUFFER_INDEX = 0x934B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbEnhancedLayouts.TransformFeedbackBufferStride">
<summary>
Original was GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE = 0x934C
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbEs2Compatibility">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbEs2Compatibility.Fixed">
<summary>
Original was GL_FIXED = 0x140C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbEs2Compatibility.ImplementationColorReadType">
<summary>
Original was GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbEs2Compatibility.ImplementationColorReadFormat">
<summary>
Original was GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbEs2Compatibility.Rgb565">
<summary>
Original was GL_RGB565 = 0x8D62
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbEs2Compatibility.LowFloat">
<summary>
Original was GL_LOW_FLOAT = 0x8DF0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbEs2Compatibility.MediumFloat">
<summary>
Original was GL_MEDIUM_FLOAT = 0x8DF1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbEs2Compatibility.HighFloat">
<summary>
Original was GL_HIGH_FLOAT = 0x8DF2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbEs2Compatibility.LowInt">
<summary>
Original was GL_LOW_INT = 0x8DF3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbEs2Compatibility.MediumInt">
<summary>
Original was GL_MEDIUM_INT = 0x8DF4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbEs2Compatibility.HighInt">
<summary>
Original was GL_HIGH_INT = 0x8DF5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbEs2Compatibility.ShaderBinaryFormats">
<summary>
Original was GL_SHADER_BINARY_FORMATS = 0x8DF8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbEs2Compatibility.NumShaderBinaryFormats">
<summary>
Original was GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbEs2Compatibility.ShaderCompiler">
<summary>
Original was GL_SHADER_COMPILER = 0x8DFA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbEs2Compatibility.MaxVertexUniformVectors">
<summary>
Original was GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbEs2Compatibility.MaxVaryingVectors">
<summary>
Original was GL_MAX_VARYING_VECTORS = 0x8DFC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbEs2Compatibility.MaxFragmentUniformVectors">
<summary>
Original was GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbEs31Compatibility">
<summary>
Not used directly.
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbEs3Compatibility">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbEs3Compatibility.PrimitiveRestartFixedIndex">
<summary>
Original was GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbEs3Compatibility.AnySamplesPassedConservative">
<summary>
Original was GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbEs3Compatibility.MaxElementIndex">
<summary>
Original was GL_MAX_ELEMENT_INDEX = 0x8D6B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbEs3Compatibility.CompressedR11Eac">
<summary>
Original was GL_COMPRESSED_R11_EAC = 0x9270
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbEs3Compatibility.CompressedSignedR11Eac">
<summary>
Original was GL_COMPRESSED_SIGNED_R11_EAC = 0x9271
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbEs3Compatibility.CompressedRg11Eac">
<summary>
Original was GL_COMPRESSED_RG11_EAC = 0x9272
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbEs3Compatibility.CompressedSignedRg11Eac">
<summary>
Original was GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbEs3Compatibility.CompressedRgb8Etc2">
<summary>
Original was GL_COMPRESSED_RGB8_ETC2 = 0x9274
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbEs3Compatibility.CompressedSrgb8Etc2">
<summary>
Original was GL_COMPRESSED_SRGB8_ETC2 = 0x9275
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbEs3Compatibility.CompressedRgb8PunchthroughAlpha1Etc2">
<summary>
Original was GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbEs3Compatibility.CompressedSrgb8PunchthroughAlpha1Etc2">
<summary>
Original was GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbEs3Compatibility.CompressedRgba8Etc2Eac">
<summary>
Original was GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbEs3Compatibility.CompressedSrgb8Alpha8Etc2Eac">
<summary>
Original was GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbExplicitAttribLocation">
<summary>
Not used directly.
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbExplicitUniformLocation">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbExplicitUniformLocation.MaxUniformLocations">
<summary>
Original was GL_MAX_UNIFORM_LOCATIONS = 0x826E
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbFragmentCoordConventions">
<summary>
Not used directly.
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbFragmentLayerViewport">
<summary>
Not used directly.
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbFragmentProgram">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFragmentProgram.ProgramLengthArb">
<summary>
Original was GL_PROGRAM_LENGTH_ARB = 0x8627
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFragmentProgram.ProgramStringArb">
<summary>
Original was GL_PROGRAM_STRING_ARB = 0x8628
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFragmentProgram.MaxProgramMatrixStackDepthArb">
<summary>
Original was GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB = 0x862E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFragmentProgram.MaxProgramMatricesArb">
<summary>
Original was GL_MAX_PROGRAM_MATRICES_ARB = 0x862F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFragmentProgram.CurrentMatrixStackDepthArb">
<summary>
Original was GL_CURRENT_MATRIX_STACK_DEPTH_ARB = 0x8640
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFragmentProgram.CurrentMatrixArb">
<summary>
Original was GL_CURRENT_MATRIX_ARB = 0x8641
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFragmentProgram.ProgramErrorPositionArb">
<summary>
Original was GL_PROGRAM_ERROR_POSITION_ARB = 0x864B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFragmentProgram.ProgramBindingArb">
<summary>
Original was GL_PROGRAM_BINDING_ARB = 0x8677
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFragmentProgram.FragmentProgramArb">
<summary>
Original was GL_FRAGMENT_PROGRAM_ARB = 0x8804
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFragmentProgram.ProgramAluInstructionsArb">
<summary>
Original was GL_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x8805
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFragmentProgram.ProgramTexInstructionsArb">
<summary>
Original was GL_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x8806
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFragmentProgram.ProgramTexIndirectionsArb">
<summary>
Original was GL_PROGRAM_TEX_INDIRECTIONS_ARB = 0x8807
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFragmentProgram.ProgramNativeAluInstructionsArb">
<summary>
Original was GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x8808
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFragmentProgram.ProgramNativeTexInstructionsArb">
<summary>
Original was GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x8809
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFragmentProgram.ProgramNativeTexIndirectionsArb">
<summary>
Original was GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x880A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFragmentProgram.MaxProgramAluInstructionsArb">
<summary>
Original was GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x880B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFragmentProgram.MaxProgramTexInstructionsArb">
<summary>
Original was GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x880C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFragmentProgram.MaxProgramTexIndirectionsArb">
<summary>
Original was GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB = 0x880D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFragmentProgram.MaxProgramNativeAluInstructionsArb">
<summary>
Original was GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x880E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFragmentProgram.MaxProgramNativeTexInstructionsArb">
<summary>
Original was GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x880F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFragmentProgram.MaxProgramNativeTexIndirectionsArb">
<summary>
Original was GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x8810
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFragmentProgram.MaxTextureCoordsArb">
<summary>
Original was GL_MAX_TEXTURE_COORDS_ARB = 0x8871
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFragmentProgram.MaxTextureImageUnitsArb">
<summary>
Original was GL_MAX_TEXTURE_IMAGE_UNITS_ARB = 0x8872
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFragmentProgram.ProgramErrorStringArb">
<summary>
Original was GL_PROGRAM_ERROR_STRING_ARB = 0x8874
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFragmentProgram.ProgramFormatAsciiArb">
<summary>
Original was GL_PROGRAM_FORMAT_ASCII_ARB = 0x8875
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFragmentProgram.ProgramFormatArb">
<summary>
Original was GL_PROGRAM_FORMAT_ARB = 0x8876
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFragmentProgram.ProgramInstructionsArb">
<summary>
Original was GL_PROGRAM_INSTRUCTIONS_ARB = 0x88A0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFragmentProgram.MaxProgramInstructionsArb">
<summary>
Original was GL_MAX_PROGRAM_INSTRUCTIONS_ARB = 0x88A1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFragmentProgram.ProgramNativeInstructionsArb">
<summary>
Original was GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFragmentProgram.MaxProgramNativeInstructionsArb">
<summary>
Original was GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFragmentProgram.ProgramTemporariesArb">
<summary>
Original was GL_PROGRAM_TEMPORARIES_ARB = 0x88A4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFragmentProgram.MaxProgramTemporariesArb">
<summary>
Original was GL_MAX_PROGRAM_TEMPORARIES_ARB = 0x88A5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFragmentProgram.ProgramNativeTemporariesArb">
<summary>
Original was GL_PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFragmentProgram.MaxProgramNativeTemporariesArb">
<summary>
Original was GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFragmentProgram.ProgramParametersArb">
<summary>
Original was GL_PROGRAM_PARAMETERS_ARB = 0x88A8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFragmentProgram.MaxProgramParametersArb">
<summary>
Original was GL_MAX_PROGRAM_PARAMETERS_ARB = 0x88A9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFragmentProgram.ProgramNativeParametersArb">
<summary>
Original was GL_PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFragmentProgram.MaxProgramNativeParametersArb">
<summary>
Original was GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFragmentProgram.ProgramAttribsArb">
<summary>
Original was GL_PROGRAM_ATTRIBS_ARB = 0x88AC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFragmentProgram.MaxProgramAttribsArb">
<summary>
Original was GL_MAX_PROGRAM_ATTRIBS_ARB = 0x88AD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFragmentProgram.ProgramNativeAttribsArb">
<summary>
Original was GL_PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFragmentProgram.MaxProgramNativeAttribsArb">
<summary>
Original was GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFragmentProgram.MaxProgramLocalParametersArb">
<summary>
Original was GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB = 0x88B4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFragmentProgram.MaxProgramEnvParametersArb">
<summary>
Original was GL_MAX_PROGRAM_ENV_PARAMETERS_ARB = 0x88B5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFragmentProgram.ProgramUnderNativeLimitsArb">
<summary>
Original was GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB = 0x88B6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFragmentProgram.TransposeCurrentMatrixArb">
<summary>
Original was GL_TRANSPOSE_CURRENT_MATRIX_ARB = 0x88B7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFragmentProgram.Matrix0Arb">
<summary>
Original was GL_MATRIX0_ARB = 0x88C0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFragmentProgram.Matrix1Arb">
<summary>
Original was GL_MATRIX1_ARB = 0x88C1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFragmentProgram.Matrix2Arb">
<summary>
Original was GL_MATRIX2_ARB = 0x88C2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFragmentProgram.Matrix3Arb">
<summary>
Original was GL_MATRIX3_ARB = 0x88C3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFragmentProgram.Matrix4Arb">
<summary>
Original was GL_MATRIX4_ARB = 0x88C4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFragmentProgram.Matrix5Arb">
<summary>
Original was GL_MATRIX5_ARB = 0x88C5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFragmentProgram.Matrix6Arb">
<summary>
Original was GL_MATRIX6_ARB = 0x88C6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFragmentProgram.Matrix7Arb">
<summary>
Original was GL_MATRIX7_ARB = 0x88C7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFragmentProgram.Matrix8Arb">
<summary>
Original was GL_MATRIX8_ARB = 0x88C8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFragmentProgram.Matrix9Arb">
<summary>
Original was GL_MATRIX9_ARB = 0x88C9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFragmentProgram.Matrix10Arb">
<summary>
Original was GL_MATRIX10_ARB = 0x88CA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFragmentProgram.Matrix11Arb">
<summary>
Original was GL_MATRIX11_ARB = 0x88CB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFragmentProgram.Matrix12Arb">
<summary>
Original was GL_MATRIX12_ARB = 0x88CC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFragmentProgram.Matrix13Arb">
<summary>
Original was GL_MATRIX13_ARB = 0x88CD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFragmentProgram.Matrix14Arb">
<summary>
Original was GL_MATRIX14_ARB = 0x88CE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFragmentProgram.Matrix15Arb">
<summary>
Original was GL_MATRIX15_ARB = 0x88CF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFragmentProgram.Matrix16Arb">
<summary>
Original was GL_MATRIX16_ARB = 0x88D0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFragmentProgram.Matrix17Arb">
<summary>
Original was GL_MATRIX17_ARB = 0x88D1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFragmentProgram.Matrix18Arb">
<summary>
Original was GL_MATRIX18_ARB = 0x88D2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFragmentProgram.Matrix19Arb">
<summary>
Original was GL_MATRIX19_ARB = 0x88D3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFragmentProgram.Matrix20Arb">
<summary>
Original was GL_MATRIX20_ARB = 0x88D4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFragmentProgram.Matrix21Arb">
<summary>
Original was GL_MATRIX21_ARB = 0x88D5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFragmentProgram.Matrix22Arb">
<summary>
Original was GL_MATRIX22_ARB = 0x88D6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFragmentProgram.Matrix23Arb">
<summary>
Original was GL_MATRIX23_ARB = 0x88D7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFragmentProgram.Matrix24Arb">
<summary>
Original was GL_MATRIX24_ARB = 0x88D8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFragmentProgram.Matrix25Arb">
<summary>
Original was GL_MATRIX25_ARB = 0x88D9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFragmentProgram.Matrix26Arb">
<summary>
Original was GL_MATRIX26_ARB = 0x88DA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFragmentProgram.Matrix27Arb">
<summary>
Original was GL_MATRIX27_ARB = 0x88DB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFragmentProgram.Matrix28Arb">
<summary>
Original was GL_MATRIX28_ARB = 0x88DC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFragmentProgram.Matrix29Arb">
<summary>
Original was GL_MATRIX29_ARB = 0x88DD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFragmentProgram.Matrix30Arb">
<summary>
Original was GL_MATRIX30_ARB = 0x88DE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFragmentProgram.Matrix31Arb">
<summary>
Original was GL_MATRIX31_ARB = 0x88DF
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbFragmentProgramShadow">
<summary>
Not used directly.
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbFragmentShader">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFragmentShader.FragmentShaderArb">
<summary>
Original was GL_FRAGMENT_SHADER_ARB = 0x8B30
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFragmentShader.MaxFragmentUniformComponentsArb">
<summary>
Original was GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB = 0x8B49
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFragmentShader.FragmentShaderDerivativeHintArb">
<summary>
Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = 0x8B8B
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbFramebufferNoAttachments">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFramebufferNoAttachments.FramebufferDefaultWidth">
<summary>
Original was GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFramebufferNoAttachments.FramebufferDefaultHeight">
<summary>
Original was GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFramebufferNoAttachments.FramebufferDefaultLayers">
<summary>
Original was GL_FRAMEBUFFER_DEFAULT_LAYERS = 0x9312
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFramebufferNoAttachments.FramebufferDefaultSamples">
<summary>
Original was GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFramebufferNoAttachments.FramebufferDefaultFixedSampleLocations">
<summary>
Original was GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFramebufferNoAttachments.MaxFramebufferWidth">
<summary>
Original was GL_MAX_FRAMEBUFFER_WIDTH = 0x9315
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFramebufferNoAttachments.MaxFramebufferHeight">
<summary>
Original was GL_MAX_FRAMEBUFFER_HEIGHT = 0x9316
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFramebufferNoAttachments.MaxFramebufferLayers">
<summary>
Original was GL_MAX_FRAMEBUFFER_LAYERS = 0x9317
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFramebufferNoAttachments.MaxFramebufferSamples">
<summary>
Original was GL_MAX_FRAMEBUFFER_SAMPLES = 0x9318
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbFramebufferObject">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFramebufferObject.InvalidFramebufferOperation">
<summary>
Original was GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFramebufferObject.FramebufferAttachmentColorEncoding">
<summary>
Original was GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFramebufferObject.FramebufferAttachmentComponentType">
<summary>
Original was GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFramebufferObject.FramebufferAttachmentRedSize">
<summary>
Original was GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFramebufferObject.FramebufferAttachmentGreenSize">
<summary>
Original was GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFramebufferObject.FramebufferAttachmentBlueSize">
<summary>
Original was GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFramebufferObject.FramebufferAttachmentAlphaSize">
<summary>
Original was GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFramebufferObject.FramebufferAttachmentDepthSize">
<summary>
Original was GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFramebufferObject.FramebufferAttachmentStencilSize">
<summary>
Original was GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFramebufferObject.FramebufferDefault">
<summary>
Original was GL_FRAMEBUFFER_DEFAULT = 0x8218
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFramebufferObject.FramebufferUndefined">
<summary>
Original was GL_FRAMEBUFFER_UNDEFINED = 0x8219
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFramebufferObject.DepthStencilAttachment">
<summary>
Original was GL_DEPTH_STENCIL_ATTACHMENT = 0x821A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFramebufferObject.Index">
<summary>
Original was GL_INDEX = 0x8222
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFramebufferObject.MaxRenderbufferSize">
<summary>
Original was GL_MAX_RENDERBUFFER_SIZE = 0x84E8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFramebufferObject.DepthStencil">
<summary>
Original was GL_DEPTH_STENCIL = 0x84F9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFramebufferObject.UnsignedInt248">
<summary>
Original was GL_UNSIGNED_INT_24_8 = 0x84FA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFramebufferObject.Depth24Stencil8">
<summary>
Original was GL_DEPTH24_STENCIL8 = 0x88F0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFramebufferObject.TextureStencilSize">
<summary>
Original was GL_TEXTURE_STENCIL_SIZE = 0x88F1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFramebufferObject.TextureRedType">
<summary>
Original was GL_TEXTURE_RED_TYPE = 0x8C10
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFramebufferObject.TextureGreenType">
<summary>
Original was GL_TEXTURE_GREEN_TYPE = 0x8C11
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFramebufferObject.TextureBlueType">
<summary>
Original was GL_TEXTURE_BLUE_TYPE = 0x8C12
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFramebufferObject.TextureAlphaType">
<summary>
Original was GL_TEXTURE_ALPHA_TYPE = 0x8C13
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFramebufferObject.TextureLuminanceType">
<summary>
Original was GL_TEXTURE_LUMINANCE_TYPE = 0x8C14
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFramebufferObject.TextureIntensityType">
<summary>
Original was GL_TEXTURE_INTENSITY_TYPE = 0x8C15
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFramebufferObject.TextureDepthType">
<summary>
Original was GL_TEXTURE_DEPTH_TYPE = 0x8C16
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFramebufferObject.UnsignedNormalized">
<summary>
Original was GL_UNSIGNED_NORMALIZED = 0x8C17
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFramebufferObject.DrawFramebufferBinding">
<summary>
Original was GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFramebufferObject.FramebufferBinding">
<summary>
Original was GL_FRAMEBUFFER_BINDING = 0x8CA6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFramebufferObject.RenderbufferBinding">
<summary>
Original was GL_RENDERBUFFER_BINDING = 0x8CA7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFramebufferObject.ReadFramebuffer">
<summary>
Original was GL_READ_FRAMEBUFFER = 0x8CA8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFramebufferObject.DrawFramebuffer">
<summary>
Original was GL_DRAW_FRAMEBUFFER = 0x8CA9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFramebufferObject.ReadFramebufferBinding">
<summary>
Original was GL_READ_FRAMEBUFFER_BINDING = 0x8CAA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFramebufferObject.RenderbufferSamples">
<summary>
Original was GL_RENDERBUFFER_SAMPLES = 0x8CAB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFramebufferObject.FramebufferAttachmentObjectType">
<summary>
Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFramebufferObject.FramebufferAttachmentObjectName">
<summary>
Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFramebufferObject.FramebufferAttachmentTextureLevel">
<summary>
Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFramebufferObject.FramebufferAttachmentTextureCubeMapFace">
<summary>
Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFramebufferObject.FramebufferAttachmentTextureLayer">
<summary>
Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFramebufferObject.FramebufferComplete">
<summary>
Original was GL_FRAMEBUFFER_COMPLETE = 0x8CD5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFramebufferObject.FramebufferIncompleteAttachment">
<summary>
Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFramebufferObject.FramebufferIncompleteMissingAttachment">
<summary>
Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFramebufferObject.FramebufferIncompleteDrawBuffer">
<summary>
Original was GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFramebufferObject.FramebufferIncompleteReadBuffer">
<summary>
Original was GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFramebufferObject.FramebufferUnsupported">
<summary>
Original was GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFramebufferObject.MaxColorAttachments">
<summary>
Original was GL_MAX_COLOR_ATTACHMENTS = 0x8CDF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFramebufferObject.ColorAttachment0">
<summary>
Original was GL_COLOR_ATTACHMENT0 = 0x8CE0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFramebufferObject.ColorAttachment1">
<summary>
Original was GL_COLOR_ATTACHMENT1 = 0x8CE1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFramebufferObject.ColorAttachment2">
<summary>
Original was GL_COLOR_ATTACHMENT2 = 0x8CE2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFramebufferObject.ColorAttachment3">
<summary>
Original was GL_COLOR_ATTACHMENT3 = 0x8CE3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFramebufferObject.ColorAttachment4">
<summary>
Original was GL_COLOR_ATTACHMENT4 = 0x8CE4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFramebufferObject.ColorAttachment5">
<summary>
Original was GL_COLOR_ATTACHMENT5 = 0x8CE5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFramebufferObject.ColorAttachment6">
<summary>
Original was GL_COLOR_ATTACHMENT6 = 0x8CE6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFramebufferObject.ColorAttachment7">
<summary>
Original was GL_COLOR_ATTACHMENT7 = 0x8CE7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFramebufferObject.ColorAttachment8">
<summary>
Original was GL_COLOR_ATTACHMENT8 = 0x8CE8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFramebufferObject.ColorAttachment9">
<summary>
Original was GL_COLOR_ATTACHMENT9 = 0x8CE9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFramebufferObject.ColorAttachment10">
<summary>
Original was GL_COLOR_ATTACHMENT10 = 0x8CEA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFramebufferObject.ColorAttachment11">
<summary>
Original was GL_COLOR_ATTACHMENT11 = 0x8CEB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFramebufferObject.ColorAttachment12">
<summary>
Original was GL_COLOR_ATTACHMENT12 = 0x8CEC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFramebufferObject.ColorAttachment13">
<summary>
Original was GL_COLOR_ATTACHMENT13 = 0x8CED
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFramebufferObject.ColorAttachment14">
<summary>
Original was GL_COLOR_ATTACHMENT14 = 0x8CEE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFramebufferObject.ColorAttachment15">
<summary>
Original was GL_COLOR_ATTACHMENT15 = 0x8CEF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFramebufferObject.DepthAttachment">
<summary>
Original was GL_DEPTH_ATTACHMENT = 0x8D00
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFramebufferObject.StencilAttachment">
<summary>
Original was GL_STENCIL_ATTACHMENT = 0x8D20
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFramebufferObject.Framebuffer">
<summary>
Original was GL_FRAMEBUFFER = 0x8D40
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFramebufferObject.Renderbuffer">
<summary>
Original was GL_RENDERBUFFER = 0x8D41
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFramebufferObject.RenderbufferWidth">
<summary>
Original was GL_RENDERBUFFER_WIDTH = 0x8D42
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFramebufferObject.RenderbufferHeight">
<summary>
Original was GL_RENDERBUFFER_HEIGHT = 0x8D43
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFramebufferObject.RenderbufferInternalFormat">
<summary>
Original was GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFramebufferObject.StencilIndex1">
<summary>
Original was GL_STENCIL_INDEX1 = 0x8D46
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFramebufferObject.StencilIndex4">
<summary>
Original was GL_STENCIL_INDEX4 = 0x8D47
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFramebufferObject.StencilIndex8">
<summary>
Original was GL_STENCIL_INDEX8 = 0x8D48
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFramebufferObject.StencilIndex16">
<summary>
Original was GL_STENCIL_INDEX16 = 0x8D49
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFramebufferObject.RenderbufferRedSize">
<summary>
Original was GL_RENDERBUFFER_RED_SIZE = 0x8D50
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFramebufferObject.RenderbufferGreenSize">
<summary>
Original was GL_RENDERBUFFER_GREEN_SIZE = 0x8D51
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFramebufferObject.RenderbufferBlueSize">
<summary>
Original was GL_RENDERBUFFER_BLUE_SIZE = 0x8D52
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFramebufferObject.RenderbufferAlphaSize">
<summary>
Original was GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFramebufferObject.RenderbufferDepthSize">
<summary>
Original was GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFramebufferObject.RenderbufferStencilSize">
<summary>
Original was GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFramebufferObject.FramebufferIncompleteMultisample">
<summary>
Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFramebufferObject.MaxSamples">
<summary>
Original was GL_MAX_SAMPLES = 0x8D57
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbFramebufferSrgb">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbFramebufferSrgb.FramebufferSrgb">
<summary>
Original was GL_FRAMEBUFFER_SRGB = 0x8DB9
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbGeometryShader4">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbGeometryShader4.LinesAdjacencyArb">
<summary>
Original was GL_LINES_ADJACENCY_ARB = 0x000A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbGeometryShader4.LineStripAdjacencyArb">
<summary>
Original was GL_LINE_STRIP_ADJACENCY_ARB = 0x000B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbGeometryShader4.TrianglesAdjacencyArb">
<summary>
Original was GL_TRIANGLES_ADJACENCY_ARB = 0x000C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbGeometryShader4.TriangleStripAdjacencyArb">
<summary>
Original was GL_TRIANGLE_STRIP_ADJACENCY_ARB = 0x000D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbGeometryShader4.ProgramPointSizeArb">
<summary>
Original was GL_PROGRAM_POINT_SIZE_ARB = 0x8642
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbGeometryShader4.MaxVaryingComponents">
<summary>
Original was GL_MAX_VARYING_COMPONENTS = 0x8B4B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbGeometryShader4.MaxGeometryTextureImageUnitsArb">
<summary>
Original was GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB = 0x8C29
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbGeometryShader4.FramebufferAttachmentTextureLayer">
<summary>
Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbGeometryShader4.FramebufferAttachmentLayeredArb">
<summary>
Original was GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB = 0x8DA7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbGeometryShader4.FramebufferIncompleteLayerTargetsArb">
<summary>
Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB = 0x8DA8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbGeometryShader4.FramebufferIncompleteLayerCountArb">
<summary>
Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB = 0x8DA9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbGeometryShader4.GeometryShaderArb">
<summary>
Original was GL_GEOMETRY_SHADER_ARB = 0x8DD9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbGeometryShader4.GeometryVerticesOutArb">
<summary>
Original was GL_GEOMETRY_VERTICES_OUT_ARB = 0x8DDA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbGeometryShader4.GeometryInputTypeArb">
<summary>
Original was GL_GEOMETRY_INPUT_TYPE_ARB = 0x8DDB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbGeometryShader4.GeometryOutputTypeArb">
<summary>
Original was GL_GEOMETRY_OUTPUT_TYPE_ARB = 0x8DDC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbGeometryShader4.MaxGeometryVaryingComponentsArb">
<summary>
Original was GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB = 0x8DDD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbGeometryShader4.MaxVertexVaryingComponentsArb">
<summary>
Original was GL_MAX_VERTEX_VARYING_COMPONENTS_ARB = 0x8DDE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbGeometryShader4.MaxGeometryUniformComponentsArb">
<summary>
Original was GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB = 0x8DDF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbGeometryShader4.MaxGeometryOutputVerticesArb">
<summary>
Original was GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB = 0x8DE0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbGeometryShader4.MaxGeometryTotalOutputComponentsArb">
<summary>
Original was GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB = 0x8DE1
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbGetProgramBinary">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbGetProgramBinary.ProgramBinaryRetrievableHint">
<summary>
Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbGetProgramBinary.ProgramBinaryLength">
<summary>
Original was GL_PROGRAM_BINARY_LENGTH = 0x8741
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbGetProgramBinary.NumProgramBinaryFormats">
<summary>
Original was GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbGetProgramBinary.ProgramBinaryFormats">
<summary>
Original was GL_PROGRAM_BINARY_FORMATS = 0x87FF
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbGetTextureSubImage">
<summary>
Not used directly.
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbGpuShader5">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbGpuShader5.GeometryShaderInvocations">
<summary>
Original was GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbGpuShader5.MaxGeometryShaderInvocations">
<summary>
Original was GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbGpuShader5.MinFragmentInterpolationOffset">
<summary>
Original was GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbGpuShader5.MaxFragmentInterpolationOffset">
<summary>
Original was GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbGpuShader5.FragmentInterpolationOffsetBits">
<summary>
Original was GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbGpuShader5.MaxVertexStreams">
<summary>
Original was GL_MAX_VERTEX_STREAMS = 0x8E71
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbGpuShaderFp64">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbGpuShaderFp64.Double">
<summary>
Original was GL_DOUBLE = 0x140A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbGpuShaderFp64.DoubleMat2">
<summary>
Original was GL_DOUBLE_MAT2 = 0x8F46
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbGpuShaderFp64.DoubleMat3">
<summary>
Original was GL_DOUBLE_MAT3 = 0x8F47
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbGpuShaderFp64.DoubleMat4">
<summary>
Original was GL_DOUBLE_MAT4 = 0x8F48
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbGpuShaderFp64.DoubleMat2x3">
<summary>
Original was GL_DOUBLE_MAT2x3 = 0x8F49
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbGpuShaderFp64.DoubleMat2x4">
<summary>
Original was GL_DOUBLE_MAT2x4 = 0x8F4A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbGpuShaderFp64.DoubleMat3x2">
<summary>
Original was GL_DOUBLE_MAT3x2 = 0x8F4B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbGpuShaderFp64.DoubleMat3x4">
<summary>
Original was GL_DOUBLE_MAT3x4 = 0x8F4C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbGpuShaderFp64.DoubleMat4x2">
<summary>
Original was GL_DOUBLE_MAT4x2 = 0x8F4D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbGpuShaderFp64.DoubleMat4x3">
<summary>
Original was GL_DOUBLE_MAT4x3 = 0x8F4E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbGpuShaderFp64.DoubleVec2">
<summary>
Original was GL_DOUBLE_VEC2 = 0x8FFC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbGpuShaderFp64.DoubleVec3">
<summary>
Original was GL_DOUBLE_VEC3 = 0x8FFD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbGpuShaderFp64.DoubleVec4">
<summary>
Original was GL_DOUBLE_VEC4 = 0x8FFE
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbHalfFloatPixel">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbHalfFloatPixel.HalfFloatArb">
<summary>
Original was GL_HALF_FLOAT_ARB = 0x140B
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbHalfFloatVertex">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbHalfFloatVertex.HalfFloat">
<summary>
Original was GL_HALF_FLOAT = 0x140B
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbImaging">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbImaging.ConstantColor">
<summary>
Original was GL_CONSTANT_COLOR = 0x8001
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbImaging.OneMinusConstantColor">
<summary>
Original was GL_ONE_MINUS_CONSTANT_COLOR = 0x8002
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbImaging.ConstantAlpha">
<summary>
Original was GL_CONSTANT_ALPHA = 0x8003
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbImaging.OneMinusConstantAlpha">
<summary>
Original was GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbImaging.BlendColor">
<summary>
Original was GL_BLEND_COLOR = 0x8005
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbImaging.FuncAdd">
<summary>
Original was GL_FUNC_ADD = 0x8006
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbImaging.Min">
<summary>
Original was GL_MIN = 0x8007
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbImaging.Max">
<summary>
Original was GL_MAX = 0x8008
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbImaging.BlendEquation">
<summary>
Original was GL_BLEND_EQUATION = 0x8009
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbImaging.FuncSubtract">
<summary>
Original was GL_FUNC_SUBTRACT = 0x800A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbImaging.FuncReverseSubtract">
<summary>
Original was GL_FUNC_REVERSE_SUBTRACT = 0x800B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbImaging.Convolution1D">
<summary>
Original was GL_CONVOLUTION_1D = 0x8010
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbImaging.Convolution2D">
<summary>
Original was GL_CONVOLUTION_2D = 0x8011
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbImaging.Separable2D">
<summary>
Original was GL_SEPARABLE_2D = 0x8012
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbImaging.ConvolutionBorderMode">
<summary>
Original was GL_CONVOLUTION_BORDER_MODE = 0x8013
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbImaging.ConvolutionFilterScale">
<summary>
Original was GL_CONVOLUTION_FILTER_SCALE = 0x8014
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbImaging.ConvolutionFilterBias">
<summary>
Original was GL_CONVOLUTION_FILTER_BIAS = 0x8015
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbImaging.Reduce">
<summary>
Original was GL_REDUCE = 0x8016
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbImaging.ConvolutionFormat">
<summary>
Original was GL_CONVOLUTION_FORMAT = 0x8017
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbImaging.ConvolutionWidth">
<summary>
Original was GL_CONVOLUTION_WIDTH = 0x8018
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbImaging.ConvolutionHeight">
<summary>
Original was GL_CONVOLUTION_HEIGHT = 0x8019
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbImaging.MaxConvolutionWidth">
<summary>
Original was GL_MAX_CONVOLUTION_WIDTH = 0x801A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbImaging.MaxConvolutionHeight">
<summary>
Original was GL_MAX_CONVOLUTION_HEIGHT = 0x801B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbImaging.PostConvolutionRedScale">
<summary>
Original was GL_POST_CONVOLUTION_RED_SCALE = 0x801C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbImaging.PostConvolutionGreenScale">
<summary>
Original was GL_POST_CONVOLUTION_GREEN_SCALE = 0x801D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbImaging.PostConvolutionBlueScale">
<summary>
Original was GL_POST_CONVOLUTION_BLUE_SCALE = 0x801E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbImaging.PostConvolutionAlphaScale">
<summary>
Original was GL_POST_CONVOLUTION_ALPHA_SCALE = 0x801F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbImaging.PostConvolutionRedBias">
<summary>
Original was GL_POST_CONVOLUTION_RED_BIAS = 0x8020
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbImaging.PostConvolutionGreenBias">
<summary>
Original was GL_POST_CONVOLUTION_GREEN_BIAS = 0x8021
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbImaging.PostConvolutionBlueBias">
<summary>
Original was GL_POST_CONVOLUTION_BLUE_BIAS = 0x8022
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbImaging.PostConvolutionAlphaBias">
<summary>
Original was GL_POST_CONVOLUTION_ALPHA_BIAS = 0x8023
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbImaging.Histogram">
<summary>
Original was GL_HISTOGRAM = 0x8024
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbImaging.ProxyHistogram">
<summary>
Original was GL_PROXY_HISTOGRAM = 0x8025
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbImaging.HistogramWidth">
<summary>
Original was GL_HISTOGRAM_WIDTH = 0x8026
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbImaging.HistogramFormat">
<summary>
Original was GL_HISTOGRAM_FORMAT = 0x8027
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbImaging.HistogramRedSize">
<summary>
Original was GL_HISTOGRAM_RED_SIZE = 0x8028
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbImaging.HistogramGreenSize">
<summary>
Original was GL_HISTOGRAM_GREEN_SIZE = 0x8029
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbImaging.HistogramBlueSize">
<summary>
Original was GL_HISTOGRAM_BLUE_SIZE = 0x802A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbImaging.HistogramAlphaSize">
<summary>
Original was GL_HISTOGRAM_ALPHA_SIZE = 0x802B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbImaging.HistogramLuminanceSize">
<summary>
Original was GL_HISTOGRAM_LUMINANCE_SIZE = 0x802C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbImaging.HistogramSink">
<summary>
Original was GL_HISTOGRAM_SINK = 0x802D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbImaging.Minmax">
<summary>
Original was GL_MINMAX = 0x802E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbImaging.MinmaxFormat">
<summary>
Original was GL_MINMAX_FORMAT = 0x802F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbImaging.MinmaxSink">
<summary>
Original was GL_MINMAX_SINK = 0x8030
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbImaging.TableTooLarge">
<summary>
Original was GL_TABLE_TOO_LARGE = 0x8031
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbImaging.ColorMatrix">
<summary>
Original was GL_COLOR_MATRIX = 0x80B1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbImaging.ColorMatrixStackDepth">
<summary>
Original was GL_COLOR_MATRIX_STACK_DEPTH = 0x80B2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbImaging.MaxColorMatrixStackDepth">
<summary>
Original was GL_MAX_COLOR_MATRIX_STACK_DEPTH = 0x80B3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbImaging.PostColorMatrixRedScale">
<summary>
Original was GL_POST_COLOR_MATRIX_RED_SCALE = 0x80B4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbImaging.PostColorMatrixGreenScale">
<summary>
Original was GL_POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbImaging.PostColorMatrixBlueScale">
<summary>
Original was GL_POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbImaging.PostColorMatrixAlphaScale">
<summary>
Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbImaging.PostColorMatrixRedBias">
<summary>
Original was GL_POST_COLOR_MATRIX_RED_BIAS = 0x80B8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbImaging.PostColorMatrixGreenBias">
<summary>
Original was GL_POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbImaging.PostColorMatrixBlueBias">
<summary>
Original was GL_POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbImaging.PostColorMatrixAlphaBias">
<summary>
Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbImaging.ColorTable">
<summary>
Original was GL_COLOR_TABLE = 0x80D0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbImaging.PostConvolutionColorTable">
<summary>
Original was GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbImaging.PostColorMatrixColorTable">
<summary>
Original was GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbImaging.ProxyColorTable">
<summary>
Original was GL_PROXY_COLOR_TABLE = 0x80D3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbImaging.ProxyPostConvolutionColorTable">
<summary>
Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbImaging.ProxyPostColorMatrixColorTable">
<summary>
Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbImaging.ColorTableScale">
<summary>
Original was GL_COLOR_TABLE_SCALE = 0x80D6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbImaging.ColorTableBias">
<summary>
Original was GL_COLOR_TABLE_BIAS = 0x80D7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbImaging.ColorTableFormat">
<summary>
Original was GL_COLOR_TABLE_FORMAT = 0x80D8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbImaging.ColorTableWidth">
<summary>
Original was GL_COLOR_TABLE_WIDTH = 0x80D9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbImaging.ColorTableRedSize">
<summary>
Original was GL_COLOR_TABLE_RED_SIZE = 0x80DA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbImaging.ColorTableGreenSize">
<summary>
Original was GL_COLOR_TABLE_GREEN_SIZE = 0x80DB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbImaging.ColorTableBlueSize">
<summary>
Original was GL_COLOR_TABLE_BLUE_SIZE = 0x80DC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbImaging.ColorTableAlphaSize">
<summary>
Original was GL_COLOR_TABLE_ALPHA_SIZE = 0x80DD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbImaging.ColorTableLuminanceSize">
<summary>
Original was GL_COLOR_TABLE_LUMINANCE_SIZE = 0x80DE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbImaging.ColorTableIntensitySize">
<summary>
Original was GL_COLOR_TABLE_INTENSITY_SIZE = 0x80DF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbImaging.ConstantBorder">
<summary>
Original was GL_CONSTANT_BORDER = 0x8151
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbImaging.ReplicateBorder">
<summary>
Original was GL_REPLICATE_BORDER = 0x8153
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbImaging.ConvolutionBorderColor">
<summary>
Original was GL_CONVOLUTION_BORDER_COLOR = 0x8154
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbIndirectParameters">
<summary>
Used in GL.Arb.MultiDrawArraysIndirectCount, GL.Arb.MultiDrawElementsIndirectCount
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbIndirectParameters.ParameterBufferArb">
<summary>
Original was GL_PARAMETER_BUFFER_ARB = 0x80EE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbIndirectParameters.ParameterBufferBindingArb">
<summary>
Original was GL_PARAMETER_BUFFER_BINDING_ARB = 0x80EF
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbInstancedArrays">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbInstancedArrays.VertexAttribArrayDivisorArb">
<summary>
Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB = 0x88FE
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbInternalformatQuery">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbInternalformatQuery.NumSampleCounts">
<summary>
Original was GL_NUM_SAMPLE_COUNTS = 0x9380
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbInternalformatQuery2">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbInternalformatQuery2.Texture1D">
<summary>
Original was GL_TEXTURE_1D = 0x0DE0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbInternalformatQuery2.Texture2D">
<summary>
Original was GL_TEXTURE_2D = 0x0DE1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbInternalformatQuery2.Texture3D">
<summary>
Original was GL_TEXTURE_3D = 0x806F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbInternalformatQuery2.Samples">
<summary>
Original was GL_SAMPLES = 0x80A9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbInternalformatQuery2.InternalformatSupported">
<summary>
Original was GL_INTERNALFORMAT_SUPPORTED = 0x826F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbInternalformatQuery2.InternalformatPreferred">
<summary>
Original was GL_INTERNALFORMAT_PREFERRED = 0x8270
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbInternalformatQuery2.InternalformatRedSize">
<summary>
Original was GL_INTERNALFORMAT_RED_SIZE = 0x8271
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbInternalformatQuery2.InternalformatGreenSize">
<summary>
Original was GL_INTERNALFORMAT_GREEN_SIZE = 0x8272
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbInternalformatQuery2.InternalformatBlueSize">
<summary>
Original was GL_INTERNALFORMAT_BLUE_SIZE = 0x8273
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbInternalformatQuery2.InternalformatAlphaSize">
<summary>
Original was GL_INTERNALFORMAT_ALPHA_SIZE = 0x8274
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbInternalformatQuery2.InternalformatDepthSize">
<summary>
Original was GL_INTERNALFORMAT_DEPTH_SIZE = 0x8275
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbInternalformatQuery2.InternalformatStencilSize">
<summary>
Original was GL_INTERNALFORMAT_STENCIL_SIZE = 0x8276
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbInternalformatQuery2.InternalformatSharedSize">
<summary>
Original was GL_INTERNALFORMAT_SHARED_SIZE = 0x8277
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbInternalformatQuery2.InternalformatRedType">
<summary>
Original was GL_INTERNALFORMAT_RED_TYPE = 0x8278
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbInternalformatQuery2.InternalformatGreenType">
<summary>
Original was GL_INTERNALFORMAT_GREEN_TYPE = 0x8279
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbInternalformatQuery2.InternalformatBlueType">
<summary>
Original was GL_INTERNALFORMAT_BLUE_TYPE = 0x827A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbInternalformatQuery2.InternalformatAlphaType">
<summary>
Original was GL_INTERNALFORMAT_ALPHA_TYPE = 0x827B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbInternalformatQuery2.InternalformatDepthType">
<summary>
Original was GL_INTERNALFORMAT_DEPTH_TYPE = 0x827C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbInternalformatQuery2.InternalformatStencilType">
<summary>
Original was GL_INTERNALFORMAT_STENCIL_TYPE = 0x827D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbInternalformatQuery2.MaxWidth">
<summary>
Original was GL_MAX_WIDTH = 0x827E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbInternalformatQuery2.MaxHeight">
<summary>
Original was GL_MAX_HEIGHT = 0x827F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbInternalformatQuery2.MaxDepth">
<summary>
Original was GL_MAX_DEPTH = 0x8280
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbInternalformatQuery2.MaxLayers">
<summary>
Original was GL_MAX_LAYERS = 0x8281
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbInternalformatQuery2.MaxCombinedDimensions">
<summary>
Original was GL_MAX_COMBINED_DIMENSIONS = 0x8282
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbInternalformatQuery2.ColorComponents">
<summary>
Original was GL_COLOR_COMPONENTS = 0x8283
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbInternalformatQuery2.DepthComponents">
<summary>
Original was GL_DEPTH_COMPONENTS = 0x8284
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbInternalformatQuery2.StencilComponents">
<summary>
Original was GL_STENCIL_COMPONENTS = 0x8285
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbInternalformatQuery2.ColorRenderable">
<summary>
Original was GL_COLOR_RENDERABLE = 0x8286
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbInternalformatQuery2.DepthRenderable">
<summary>
Original was GL_DEPTH_RENDERABLE = 0x8287
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbInternalformatQuery2.StencilRenderable">
<summary>
Original was GL_STENCIL_RENDERABLE = 0x8288
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbInternalformatQuery2.FramebufferRenderable">
<summary>
Original was GL_FRAMEBUFFER_RENDERABLE = 0x8289
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbInternalformatQuery2.FramebufferRenderableLayered">
<summary>
Original was GL_FRAMEBUFFER_RENDERABLE_LAYERED = 0x828A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbInternalformatQuery2.FramebufferBlend">
<summary>
Original was GL_FRAMEBUFFER_BLEND = 0x828B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbInternalformatQuery2.ReadPixels">
<summary>
Original was GL_READ_PIXELS = 0x828C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbInternalformatQuery2.ReadPixelsFormat">
<summary>
Original was GL_READ_PIXELS_FORMAT = 0x828D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbInternalformatQuery2.ReadPixelsType">
<summary>
Original was GL_READ_PIXELS_TYPE = 0x828E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbInternalformatQuery2.TextureImageFormat">
<summary>
Original was GL_TEXTURE_IMAGE_FORMAT = 0x828F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbInternalformatQuery2.TextureImageType">
<summary>
Original was GL_TEXTURE_IMAGE_TYPE = 0x8290
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbInternalformatQuery2.GetTextureImageFormat">
<summary>
Original was GL_GET_TEXTURE_IMAGE_FORMAT = 0x8291
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbInternalformatQuery2.GetTextureImageType">
<summary>
Original was GL_GET_TEXTURE_IMAGE_TYPE = 0x8292
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbInternalformatQuery2.Mipmap">
<summary>
Original was GL_MIPMAP = 0x8293
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbInternalformatQuery2.ManualGenerateMipmap">
<summary>
Original was GL_MANUAL_GENERATE_MIPMAP = 0x8294
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbInternalformatQuery2.AutoGenerateMipmap">
<summary>
Original was GL_AUTO_GENERATE_MIPMAP = 0x8295
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbInternalformatQuery2.ColorEncoding">
<summary>
Original was GL_COLOR_ENCODING = 0x8296
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbInternalformatQuery2.SrgbRead">
<summary>
Original was GL_SRGB_READ = 0x8297
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbInternalformatQuery2.SrgbWrite">
<summary>
Original was GL_SRGB_WRITE = 0x8298
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbInternalformatQuery2.SrgbDecodeArb">
<summary>
Original was GL_SRGB_DECODE_ARB = 0x8299
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbInternalformatQuery2.Filter">
<summary>
Original was GL_FILTER = 0x829A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbInternalformatQuery2.VertexTexture">
<summary>
Original was GL_VERTEX_TEXTURE = 0x829B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbInternalformatQuery2.TessControlTexture">
<summary>
Original was GL_TESS_CONTROL_TEXTURE = 0x829C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbInternalformatQuery2.TessEvaluationTexture">
<summary>
Original was GL_TESS_EVALUATION_TEXTURE = 0x829D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbInternalformatQuery2.GeometryTexture">
<summary>
Original was GL_GEOMETRY_TEXTURE = 0x829E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbInternalformatQuery2.FragmentTexture">
<summary>
Original was GL_FRAGMENT_TEXTURE = 0x829F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbInternalformatQuery2.ComputeTexture">
<summary>
Original was GL_COMPUTE_TEXTURE = 0x82A0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbInternalformatQuery2.TextureShadow">
<summary>
Original was GL_TEXTURE_SHADOW = 0x82A1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbInternalformatQuery2.TextureGather">
<summary>
Original was GL_TEXTURE_GATHER = 0x82A2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbInternalformatQuery2.TextureGatherShadow">
<summary>
Original was GL_TEXTURE_GATHER_SHADOW = 0x82A3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbInternalformatQuery2.ShaderImageLoad">
<summary>
Original was GL_SHADER_IMAGE_LOAD = 0x82A4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbInternalformatQuery2.ShaderImageStore">
<summary>
Original was GL_SHADER_IMAGE_STORE = 0x82A5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbInternalformatQuery2.ShaderImageAtomic">
<summary>
Original was GL_SHADER_IMAGE_ATOMIC = 0x82A6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbInternalformatQuery2.ImageTexelSize">
<summary>
Original was GL_IMAGE_TEXEL_SIZE = 0x82A7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbInternalformatQuery2.ImageCompatibilityClass">
<summary>
Original was GL_IMAGE_COMPATIBILITY_CLASS = 0x82A8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbInternalformatQuery2.ImagePixelFormat">
<summary>
Original was GL_IMAGE_PIXEL_FORMAT = 0x82A9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbInternalformatQuery2.ImagePixelType">
<summary>
Original was GL_IMAGE_PIXEL_TYPE = 0x82AA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbInternalformatQuery2.SimultaneousTextureAndDepthTest">
<summary>
Original was GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = 0x82AC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbInternalformatQuery2.SimultaneousTextureAndStencilTest">
<summary>
Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = 0x82AD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbInternalformatQuery2.SimultaneousTextureAndDepthWrite">
<summary>
Original was GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE = 0x82AE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbInternalformatQuery2.SimultaneousTextureAndStencilWrite">
<summary>
Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = 0x82AF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbInternalformatQuery2.TextureCompressedBlockWidth">
<summary>
Original was GL_TEXTURE_COMPRESSED_BLOCK_WIDTH = 0x82B1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbInternalformatQuery2.TextureCompressedBlockHeight">
<summary>
Original was GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT = 0x82B2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbInternalformatQuery2.TextureCompressedBlockSize">
<summary>
Original was GL_TEXTURE_COMPRESSED_BLOCK_SIZE = 0x82B3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbInternalformatQuery2.ClearBuffer">
<summary>
Original was GL_CLEAR_BUFFER = 0x82B4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbInternalformatQuery2.TextureView">
<summary>
Original was GL_TEXTURE_VIEW = 0x82B5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbInternalformatQuery2.ViewCompatibilityClass">
<summary>
Original was GL_VIEW_COMPATIBILITY_CLASS = 0x82B6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbInternalformatQuery2.FullSupport">
<summary>
Original was GL_FULL_SUPPORT = 0x82B7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbInternalformatQuery2.CaveatSupport">
<summary>
Original was GL_CAVEAT_SUPPORT = 0x82B8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbInternalformatQuery2.ImageClass4X32">
<summary>
Original was GL_IMAGE_CLASS_4_X_32 = 0x82B9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbInternalformatQuery2.ImageClass2X32">
<summary>
Original was GL_IMAGE_CLASS_2_X_32 = 0x82BA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbInternalformatQuery2.ImageClass1X32">
<summary>
Original was GL_IMAGE_CLASS_1_X_32 = 0x82BB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbInternalformatQuery2.ImageClass4X16">
<summary>
Original was GL_IMAGE_CLASS_4_X_16 = 0x82BC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbInternalformatQuery2.ImageClass2X16">
<summary>
Original was GL_IMAGE_CLASS_2_X_16 = 0x82BD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbInternalformatQuery2.ImageClass1X16">
<summary>
Original was GL_IMAGE_CLASS_1_X_16 = 0x82BE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbInternalformatQuery2.ImageClass4X8">
<summary>
Original was GL_IMAGE_CLASS_4_X_8 = 0x82BF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbInternalformatQuery2.ImageClass2X8">
<summary>
Original was GL_IMAGE_CLASS_2_X_8 = 0x82C0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbInternalformatQuery2.ImageClass1X8">
<summary>
Original was GL_IMAGE_CLASS_1_X_8 = 0x82C1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbInternalformatQuery2.ImageClass111110">
<summary>
Original was GL_IMAGE_CLASS_11_11_10 = 0x82C2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbInternalformatQuery2.ImageClass1010102">
<summary>
Original was GL_IMAGE_CLASS_10_10_10_2 = 0x82C3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbInternalformatQuery2.ViewClass128Bits">
<summary>
Original was GL_VIEW_CLASS_128_BITS = 0x82C4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbInternalformatQuery2.ViewClass96Bits">
<summary>
Original was GL_VIEW_CLASS_96_BITS = 0x82C5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbInternalformatQuery2.ViewClass64Bits">
<summary>
Original was GL_VIEW_CLASS_64_BITS = 0x82C6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbInternalformatQuery2.ViewClass48Bits">
<summary>
Original was GL_VIEW_CLASS_48_BITS = 0x82C7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbInternalformatQuery2.ViewClass32Bits">
<summary>
Original was GL_VIEW_CLASS_32_BITS = 0x82C8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbInternalformatQuery2.ViewClass24Bits">
<summary>
Original was GL_VIEW_CLASS_24_BITS = 0x82C9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbInternalformatQuery2.ViewClass16Bits">
<summary>
Original was GL_VIEW_CLASS_16_BITS = 0x82CA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbInternalformatQuery2.ViewClass8Bits">
<summary>
Original was GL_VIEW_CLASS_8_BITS = 0x82CB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbInternalformatQuery2.ViewClassS3tcDxt1Rgb">
<summary>
Original was GL_VIEW_CLASS_S3TC_DXT1_RGB = 0x82CC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbInternalformatQuery2.ViewClassS3tcDxt1Rgba">
<summary>
Original was GL_VIEW_CLASS_S3TC_DXT1_RGBA = 0x82CD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbInternalformatQuery2.ViewClassS3tcDxt3Rgba">
<summary>
Original was GL_VIEW_CLASS_S3TC_DXT3_RGBA = 0x82CE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbInternalformatQuery2.ViewClassS3tcDxt5Rgba">
<summary>
Original was GL_VIEW_CLASS_S3TC_DXT5_RGBA = 0x82CF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbInternalformatQuery2.ViewClassRgtc1Red">
<summary>
Original was GL_VIEW_CLASS_RGTC1_RED = 0x82D0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbInternalformatQuery2.ViewClassRgtc2Rg">
<summary>
Original was GL_VIEW_CLASS_RGTC2_RG = 0x82D1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbInternalformatQuery2.ViewClassBptcUnorm">
<summary>
Original was GL_VIEW_CLASS_BPTC_UNORM = 0x82D2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbInternalformatQuery2.ViewClassBptcFloat">
<summary>
Original was GL_VIEW_CLASS_BPTC_FLOAT = 0x82D3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbInternalformatQuery2.TextureRectangle">
<summary>
Original was GL_TEXTURE_RECTANGLE = 0x84F5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbInternalformatQuery2.TextureCubeMap">
<summary>
Original was GL_TEXTURE_CUBE_MAP = 0x8513
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbInternalformatQuery2.TextureCompressed">
<summary>
Original was GL_TEXTURE_COMPRESSED = 0x86A1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbInternalformatQuery2.Texture1DArray">
<summary>
Original was GL_TEXTURE_1D_ARRAY = 0x8C18
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbInternalformatQuery2.Texture2DArray">
<summary>
Original was GL_TEXTURE_2D_ARRAY = 0x8C1A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbInternalformatQuery2.TextureBuffer">
<summary>
Original was GL_TEXTURE_BUFFER = 0x8C2A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbInternalformatQuery2.Renderbuffer">
<summary>
Original was GL_RENDERBUFFER = 0x8D41
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbInternalformatQuery2.TextureCubeMapArray">
<summary>
Original was GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbInternalformatQuery2.ImageFormatCompatibilityType">
<summary>
Original was GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbInternalformatQuery2.Texture2DMultisample">
<summary>
Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbInternalformatQuery2.Texture2DMultisampleArray">
<summary>
Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbInternalformatQuery2.NumSampleCounts">
<summary>
Original was GL_NUM_SAMPLE_COUNTS = 0x9380
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbInvalidateSubdata">
<summary>
Not used directly.
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbMapBufferAlignment">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbMapBufferAlignment.MinMapBufferAlignment">
<summary>
Original was GL_MIN_MAP_BUFFER_ALIGNMENT = 0x90BC
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbMapBufferRange">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbMapBufferRange.MapReadBit">
<summary>
Original was GL_MAP_READ_BIT = 0x0001
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbMapBufferRange.MapWriteBit">
<summary>
Original was GL_MAP_WRITE_BIT = 0x0002
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbMapBufferRange.MapInvalidateRangeBit">
<summary>
Original was GL_MAP_INVALIDATE_RANGE_BIT = 0x0004
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbMapBufferRange.MapInvalidateBufferBit">
<summary>
Original was GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbMapBufferRange.MapFlushExplicitBit">
<summary>
Original was GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbMapBufferRange.MapUnsynchronizedBit">
<summary>
Original was GL_MAP_UNSYNCHRONIZED_BIT = 0x0020
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbMatrixPalette">
<summary>
Used in GL.Arb.MatrixIndexPointer
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbMatrixPalette.MatrixPaletteArb">
<summary>
Original was GL_MATRIX_PALETTE_ARB = 0x8840
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbMatrixPalette.MaxMatrixPaletteStackDepthArb">
<summary>
Original was GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB = 0x8841
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbMatrixPalette.MaxPaletteMatricesArb">
<summary>
Original was GL_MAX_PALETTE_MATRICES_ARB = 0x8842
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbMatrixPalette.CurrentPaletteMatrixArb">
<summary>
Original was GL_CURRENT_PALETTE_MATRIX_ARB = 0x8843
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbMatrixPalette.MatrixIndexArrayArb">
<summary>
Original was GL_MATRIX_INDEX_ARRAY_ARB = 0x8844
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbMatrixPalette.CurrentMatrixIndexArb">
<summary>
Original was GL_CURRENT_MATRIX_INDEX_ARB = 0x8845
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbMatrixPalette.MatrixIndexArraySizeArb">
<summary>
Original was GL_MATRIX_INDEX_ARRAY_SIZE_ARB = 0x8846
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbMatrixPalette.MatrixIndexArrayTypeArb">
<summary>
Original was GL_MATRIX_INDEX_ARRAY_TYPE_ARB = 0x8847
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbMatrixPalette.MatrixIndexArrayStrideArb">
<summary>
Original was GL_MATRIX_INDEX_ARRAY_STRIDE_ARB = 0x8848
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbMatrixPalette.MatrixIndexArrayPointerArb">
<summary>
Original was GL_MATRIX_INDEX_ARRAY_POINTER_ARB = 0x8849
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbMultiBind">
<summary>
Not used directly.
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbMultiDrawIndirect">
<summary>
Not used directly.
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbMultisample">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbMultisample.MultisampleBitArb">
<summary>
Original was GL_MULTISAMPLE_BIT_ARB = 0x20000000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbMultisample.MultisampleArb">
<summary>
Original was GL_MULTISAMPLE_ARB = 0x809D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbMultisample.SampleAlphaToCoverageArb">
<summary>
Original was GL_SAMPLE_ALPHA_TO_COVERAGE_ARB = 0x809E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbMultisample.SampleAlphaToOneArb">
<summary>
Original was GL_SAMPLE_ALPHA_TO_ONE_ARB = 0x809F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbMultisample.SampleCoverageArb">
<summary>
Original was GL_SAMPLE_COVERAGE_ARB = 0x80A0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbMultisample.SampleBuffersArb">
<summary>
Original was GL_SAMPLE_BUFFERS_ARB = 0x80A8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbMultisample.SamplesArb">
<summary>
Original was GL_SAMPLES_ARB = 0x80A9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbMultisample.SampleCoverageValueArb">
<summary>
Original was GL_SAMPLE_COVERAGE_VALUE_ARB = 0x80AA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbMultisample.SampleCoverageInvertArb">
<summary>
Original was GL_SAMPLE_COVERAGE_INVERT_ARB = 0x80AB
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbMultitexture">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbMultitexture.Texture0Arb">
<summary>
Original was GL_TEXTURE0_ARB = 0x84C0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbMultitexture.Texture1Arb">
<summary>
Original was GL_TEXTURE1_ARB = 0x84C1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbMultitexture.Texture2Arb">
<summary>
Original was GL_TEXTURE2_ARB = 0x84C2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbMultitexture.Texture3Arb">
<summary>
Original was GL_TEXTURE3_ARB = 0x84C3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbMultitexture.Texture4Arb">
<summary>
Original was GL_TEXTURE4_ARB = 0x84C4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbMultitexture.Texture5Arb">
<summary>
Original was GL_TEXTURE5_ARB = 0x84C5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbMultitexture.Texture6Arb">
<summary>
Original was GL_TEXTURE6_ARB = 0x84C6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbMultitexture.Texture7Arb">
<summary>
Original was GL_TEXTURE7_ARB = 0x84C7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbMultitexture.Texture8Arb">
<summary>
Original was GL_TEXTURE8_ARB = 0x84C8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbMultitexture.Texture9Arb">
<summary>
Original was GL_TEXTURE9_ARB = 0x84C9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbMultitexture.Texture10Arb">
<summary>
Original was GL_TEXTURE10_ARB = 0x84CA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbMultitexture.Texture11Arb">
<summary>
Original was GL_TEXTURE11_ARB = 0x84CB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbMultitexture.Texture12Arb">
<summary>
Original was GL_TEXTURE12_ARB = 0x84CC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbMultitexture.Texture13Arb">
<summary>
Original was GL_TEXTURE13_ARB = 0x84CD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbMultitexture.Texture14Arb">
<summary>
Original was GL_TEXTURE14_ARB = 0x84CE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbMultitexture.Texture15Arb">
<summary>
Original was GL_TEXTURE15_ARB = 0x84CF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbMultitexture.Texture16Arb">
<summary>
Original was GL_TEXTURE16_ARB = 0x84D0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbMultitexture.Texture17Arb">
<summary>
Original was GL_TEXTURE17_ARB = 0x84D1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbMultitexture.Texture18Arb">
<summary>
Original was GL_TEXTURE18_ARB = 0x84D2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbMultitexture.Texture19Arb">
<summary>
Original was GL_TEXTURE19_ARB = 0x84D3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbMultitexture.Texture20Arb">
<summary>
Original was GL_TEXTURE20_ARB = 0x84D4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbMultitexture.Texture21Arb">
<summary>
Original was GL_TEXTURE21_ARB = 0x84D5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbMultitexture.Texture22Arb">
<summary>
Original was GL_TEXTURE22_ARB = 0x84D6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbMultitexture.Texture23Arb">
<summary>
Original was GL_TEXTURE23_ARB = 0x84D7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbMultitexture.Texture24Arb">
<summary>
Original was GL_TEXTURE24_ARB = 0x84D8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbMultitexture.Texture25Arb">
<summary>
Original was GL_TEXTURE25_ARB = 0x84D9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbMultitexture.Texture26Arb">
<summary>
Original was GL_TEXTURE26_ARB = 0x84DA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbMultitexture.Texture27Arb">
<summary>
Original was GL_TEXTURE27_ARB = 0x84DB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbMultitexture.Texture28Arb">
<summary>
Original was GL_TEXTURE28_ARB = 0x84DC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbMultitexture.Texture29Arb">
<summary>
Original was GL_TEXTURE29_ARB = 0x84DD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbMultitexture.Texture30Arb">
<summary>
Original was GL_TEXTURE30_ARB = 0x84DE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbMultitexture.Texture31Arb">
<summary>
Original was GL_TEXTURE31_ARB = 0x84DF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbMultitexture.ActiveTextureArb">
<summary>
Original was GL_ACTIVE_TEXTURE_ARB = 0x84E0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbMultitexture.ClientActiveTextureArb">
<summary>
Original was GL_CLIENT_ACTIVE_TEXTURE_ARB = 0x84E1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbMultitexture.MaxTextureUnitsArb">
<summary>
Original was GL_MAX_TEXTURE_UNITS_ARB = 0x84E2
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbOcclusionQuery">
<summary>
Used in GL.Arb.BeginQuery, GL.Arb.EndQuery and 2 other functions
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbOcclusionQuery.QueryCounterBitsArb">
<summary>
Original was GL_QUERY_COUNTER_BITS_ARB = 0x8864
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbOcclusionQuery.CurrentQueryArb">
<summary>
Original was GL_CURRENT_QUERY_ARB = 0x8865
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbOcclusionQuery.QueryResultArb">
<summary>
Original was GL_QUERY_RESULT_ARB = 0x8866
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbOcclusionQuery.QueryResultAvailableArb">
<summary>
Original was GL_QUERY_RESULT_AVAILABLE_ARB = 0x8867
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbOcclusionQuery.SamplesPassedArb">
<summary>
Original was GL_SAMPLES_PASSED_ARB = 0x8914
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbOcclusionQuery2">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbOcclusionQuery2.AnySamplesPassed">
<summary>
Original was GL_ANY_SAMPLES_PASSED = 0x8C2F
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbPipelineStatisticsQuery">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbPipelineStatisticsQuery.VerticesSubmittedArb">
<summary>
Original was GL_VERTICES_SUBMITTED_ARB = 0x82EE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbPipelineStatisticsQuery.PrimitivesSubmittedArb">
<summary>
Original was GL_PRIMITIVES_SUBMITTED_ARB = 0x82EF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbPipelineStatisticsQuery.VertexShaderInvocationsArb">
<summary>
Original was GL_VERTEX_SHADER_INVOCATIONS_ARB = 0x82F0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbPipelineStatisticsQuery.TessControlShaderPatchesArb">
<summary>
Original was GL_TESS_CONTROL_SHADER_PATCHES_ARB = 0x82F1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbPipelineStatisticsQuery.TessEvaluationShaderInvocationsArb">
<summary>
Original was GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB = 0x82F2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbPipelineStatisticsQuery.GeometryShaderPrimitivesEmittedArb">
<summary>
Original was GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB = 0x82F3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbPipelineStatisticsQuery.FragmentShaderInvocationsArb">
<summary>
Original was GL_FRAGMENT_SHADER_INVOCATIONS_ARB = 0x82F4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbPipelineStatisticsQuery.ComputeShaderInvocationsArb">
<summary>
Original was GL_COMPUTE_SHADER_INVOCATIONS_ARB = 0x82F5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbPipelineStatisticsQuery.ClippingInputPrimitivesArb">
<summary>
Original was GL_CLIPPING_INPUT_PRIMITIVES_ARB = 0x82F6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbPipelineStatisticsQuery.ClippingOutputPrimitivesArb">
<summary>
Original was GL_CLIPPING_OUTPUT_PRIMITIVES_ARB = 0x82F7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbPipelineStatisticsQuery.GeometryShaderInvocations">
<summary>
Original was GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbPixelBufferObject">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbPixelBufferObject.PixelPackBufferArb">
<summary>
Original was GL_PIXEL_PACK_BUFFER_ARB = 0x88EB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbPixelBufferObject.PixelUnpackBufferArb">
<summary>
Original was GL_PIXEL_UNPACK_BUFFER_ARB = 0x88EC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbPixelBufferObject.PixelPackBufferBindingArb">
<summary>
Original was GL_PIXEL_PACK_BUFFER_BINDING_ARB = 0x88ED
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbPixelBufferObject.PixelUnpackBufferBindingArb">
<summary>
Original was GL_PIXEL_UNPACK_BUFFER_BINDING_ARB = 0x88EF
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbPointParameters">
<summary>
Used in GL.Arb.PointParameter
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbPointParameters.PointSizeMinArb">
<summary>
Original was GL_POINT_SIZE_MIN_ARB = 0x8126
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbPointParameters.PointSizeMaxArb">
<summary>
Original was GL_POINT_SIZE_MAX_ARB = 0x8127
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbPointParameters.PointFadeThresholdSizeArb">
<summary>
Original was GL_POINT_FADE_THRESHOLD_SIZE_ARB = 0x8128
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbPointParameters.PointDistanceAttenuationArb">
<summary>
Original was GL_POINT_DISTANCE_ATTENUATION_ARB = 0x8129
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbPointSprite">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbPointSprite.PointSpriteArb">
<summary>
Original was GL_POINT_SPRITE_ARB = 0x8861
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbPointSprite.CoordReplaceArb">
<summary>
Original was GL_COORD_REPLACE_ARB = 0x8862
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbProgramInterfaceQuery">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbProgramInterfaceQuery.NumCompatibleSubroutines">
<summary>
Original was GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbProgramInterfaceQuery.CompatibleSubroutines">
<summary>
Original was GL_COMPATIBLE_SUBROUTINES = 0x8E4B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbProgramInterfaceQuery.AtomicCounterBuffer">
<summary>
Original was GL_ATOMIC_COUNTER_BUFFER = 0x92C0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbProgramInterfaceQuery.Uniform">
<summary>
Original was GL_UNIFORM = 0x92E1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbProgramInterfaceQuery.UniformBlock">
<summary>
Original was GL_UNIFORM_BLOCK = 0x92E2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbProgramInterfaceQuery.ProgramInput">
<summary>
Original was GL_PROGRAM_INPUT = 0x92E3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbProgramInterfaceQuery.ProgramOutput">
<summary>
Original was GL_PROGRAM_OUTPUT = 0x92E4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbProgramInterfaceQuery.BufferVariable">
<summary>
Original was GL_BUFFER_VARIABLE = 0x92E5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbProgramInterfaceQuery.ShaderStorageBlock">
<summary>
Original was GL_SHADER_STORAGE_BLOCK = 0x92E6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbProgramInterfaceQuery.IsPerPatch">
<summary>
Original was GL_IS_PER_PATCH = 0x92E7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbProgramInterfaceQuery.VertexSubroutine">
<summary>
Original was GL_VERTEX_SUBROUTINE = 0x92E8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbProgramInterfaceQuery.TessControlSubroutine">
<summary>
Original was GL_TESS_CONTROL_SUBROUTINE = 0x92E9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbProgramInterfaceQuery.TessEvaluationSubroutine">
<summary>
Original was GL_TESS_EVALUATION_SUBROUTINE = 0x92EA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbProgramInterfaceQuery.GeometrySubroutine">
<summary>
Original was GL_GEOMETRY_SUBROUTINE = 0x92EB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbProgramInterfaceQuery.FragmentSubroutine">
<summary>
Original was GL_FRAGMENT_SUBROUTINE = 0x92EC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbProgramInterfaceQuery.ComputeSubroutine">
<summary>
Original was GL_COMPUTE_SUBROUTINE = 0x92ED
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbProgramInterfaceQuery.VertexSubroutineUniform">
<summary>
Original was GL_VERTEX_SUBROUTINE_UNIFORM = 0x92EE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbProgramInterfaceQuery.TessControlSubroutineUniform">
<summary>
Original was GL_TESS_CONTROL_SUBROUTINE_UNIFORM = 0x92EF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbProgramInterfaceQuery.TessEvaluationSubroutineUniform">
<summary>
Original was GL_TESS_EVALUATION_SUBROUTINE_UNIFORM = 0x92F0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbProgramInterfaceQuery.GeometrySubroutineUniform">
<summary>
Original was GL_GEOMETRY_SUBROUTINE_UNIFORM = 0x92F1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbProgramInterfaceQuery.FragmentSubroutineUniform">
<summary>
Original was GL_FRAGMENT_SUBROUTINE_UNIFORM = 0x92F2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbProgramInterfaceQuery.ComputeSubroutineUniform">
<summary>
Original was GL_COMPUTE_SUBROUTINE_UNIFORM = 0x92F3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbProgramInterfaceQuery.TransformFeedbackVarying">
<summary>
Original was GL_TRANSFORM_FEEDBACK_VARYING = 0x92F4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbProgramInterfaceQuery.ActiveResources">
<summary>
Original was GL_ACTIVE_RESOURCES = 0x92F5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbProgramInterfaceQuery.MaxNameLength">
<summary>
Original was GL_MAX_NAME_LENGTH = 0x92F6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbProgramInterfaceQuery.MaxNumActiveVariables">
<summary>
Original was GL_MAX_NUM_ACTIVE_VARIABLES = 0x92F7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbProgramInterfaceQuery.MaxNumCompatibleSubroutines">
<summary>
Original was GL_MAX_NUM_COMPATIBLE_SUBROUTINES = 0x92F8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbProgramInterfaceQuery.NameLength">
<summary>
Original was GL_NAME_LENGTH = 0x92F9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbProgramInterfaceQuery.Type">
<summary>
Original was GL_TYPE = 0x92FA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbProgramInterfaceQuery.ArraySize">
<summary>
Original was GL_ARRAY_SIZE = 0x92FB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbProgramInterfaceQuery.Offset">
<summary>
Original was GL_OFFSET = 0x92FC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbProgramInterfaceQuery.BlockIndex">
<summary>
Original was GL_BLOCK_INDEX = 0x92FD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbProgramInterfaceQuery.ArrayStride">
<summary>
Original was GL_ARRAY_STRIDE = 0x92FE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbProgramInterfaceQuery.MatrixStride">
<summary>
Original was GL_MATRIX_STRIDE = 0x92FF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbProgramInterfaceQuery.IsRowMajor">
<summary>
Original was GL_IS_ROW_MAJOR = 0x9300
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbProgramInterfaceQuery.AtomicCounterBufferIndex">
<summary>
Original was GL_ATOMIC_COUNTER_BUFFER_INDEX = 0x9301
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbProgramInterfaceQuery.BufferBinding">
<summary>
Original was GL_BUFFER_BINDING = 0x9302
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbProgramInterfaceQuery.BufferDataSize">
<summary>
Original was GL_BUFFER_DATA_SIZE = 0x9303
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbProgramInterfaceQuery.NumActiveVariables">
<summary>
Original was GL_NUM_ACTIVE_VARIABLES = 0x9304
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbProgramInterfaceQuery.ActiveVariables">
<summary>
Original was GL_ACTIVE_VARIABLES = 0x9305
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbProgramInterfaceQuery.ReferencedByVertexShader">
<summary>
Original was GL_REFERENCED_BY_VERTEX_SHADER = 0x9306
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbProgramInterfaceQuery.ReferencedByTessControlShader">
<summary>
Original was GL_REFERENCED_BY_TESS_CONTROL_SHADER = 0x9307
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbProgramInterfaceQuery.ReferencedByTessEvaluationShader">
<summary>
Original was GL_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x9308
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbProgramInterfaceQuery.ReferencedByGeometryShader">
<summary>
Original was GL_REFERENCED_BY_GEOMETRY_SHADER = 0x9309
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbProgramInterfaceQuery.ReferencedByFragmentShader">
<summary>
Original was GL_REFERENCED_BY_FRAGMENT_SHADER = 0x930A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbProgramInterfaceQuery.ReferencedByComputeShader">
<summary>
Original was GL_REFERENCED_BY_COMPUTE_SHADER = 0x930B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbProgramInterfaceQuery.TopLevelArraySize">
<summary>
Original was GL_TOP_LEVEL_ARRAY_SIZE = 0x930C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbProgramInterfaceQuery.TopLevelArrayStride">
<summary>
Original was GL_TOP_LEVEL_ARRAY_STRIDE = 0x930D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbProgramInterfaceQuery.Location">
<summary>
Original was GL_LOCATION = 0x930E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbProgramInterfaceQuery.LocationIndex">
<summary>
Original was GL_LOCATION_INDEX = 0x930F
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbProvokingVertex">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbProvokingVertex.QuadsFollowProvokingVertexConvention">
<summary>
Original was GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbProvokingVertex.FirstVertexConvention">
<summary>
Original was GL_FIRST_VERTEX_CONVENTION = 0x8E4D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbProvokingVertex.LastVertexConvention">
<summary>
Original was GL_LAST_VERTEX_CONVENTION = 0x8E4E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbProvokingVertex.ProvokingVertex">
<summary>
Original was GL_PROVOKING_VERTEX = 0x8E4F
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbQueryBufferObject">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbQueryBufferObject.QueryBufferBarrierBit">
<summary>
Original was GL_QUERY_BUFFER_BARRIER_BIT = 0x00008000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbQueryBufferObject.QueryBuffer">
<summary>
Original was GL_QUERY_BUFFER = 0x9192
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbQueryBufferObject.QueryBufferBinding">
<summary>
Original was GL_QUERY_BUFFER_BINDING = 0x9193
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbQueryBufferObject.QueryResultNoWait">
<summary>
Original was GL_QUERY_RESULT_NO_WAIT = 0x9194
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbRobustBufferAccessBehavior">
<summary>
Not used directly.
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbRobustness">
<summary>
Used in GL.Arb.GetnColorTable, GL.Arb.GetnCompressedTexImage and 8 other functions
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbRobustness.NoError">
<summary>
Original was GL_NO_ERROR = 0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbRobustness.ContextFlagRobustAccessBitArb">
<summary>
Original was GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB = 0x00000004
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbRobustness.LoseContextOnResetArb">
<summary>
Original was GL_LOSE_CONTEXT_ON_RESET_ARB = 0x8252
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbRobustness.GuiltyContextResetArb">
<summary>
Original was GL_GUILTY_CONTEXT_RESET_ARB = 0x8253
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbRobustness.InnocentContextResetArb">
<summary>
Original was GL_INNOCENT_CONTEXT_RESET_ARB = 0x8254
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbRobustness.UnknownContextResetArb">
<summary>
Original was GL_UNKNOWN_CONTEXT_RESET_ARB = 0x8255
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbRobustness.ResetNotificationStrategyArb">
<summary>
Original was GL_RESET_NOTIFICATION_STRATEGY_ARB = 0x8256
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbRobustness.NoResetNotificationArb">
<summary>
Original was GL_NO_RESET_NOTIFICATION_ARB = 0x8261
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbRobustnessIsolation">
<summary>
Not used directly.
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbSamplerObjects">
<summary>
Used in GL.GetSamplerParameterI, GL.SamplerParameterI
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbSamplerObjects.SamplerBinding">
<summary>
Original was GL_SAMPLER_BINDING = 0x8919
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbSampleShading">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbSampleShading.SampleShadingArb">
<summary>
Original was GL_SAMPLE_SHADING_ARB = 0x8C36
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbSampleShading.MinSampleShadingValueArb">
<summary>
Original was GL_MIN_SAMPLE_SHADING_VALUE_ARB = 0x8C37
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbSeamlessCubeMap">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbSeamlessCubeMap.TextureCubeMapSeamless">
<summary>
Original was GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbSeamlessCubemapPerTexture">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbSeamlessCubemapPerTexture.TextureCubeMapSeamless">
<summary>
Original was GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbSeparateShaderObjects">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbSeparateShaderObjects.VertexShaderBit">
<summary>
Original was GL_VERTEX_SHADER_BIT = 0x00000001
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbSeparateShaderObjects.FragmentShaderBit">
<summary>
Original was GL_FRAGMENT_SHADER_BIT = 0x00000002
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbSeparateShaderObjects.GeometryShaderBit">
<summary>
Original was GL_GEOMETRY_SHADER_BIT = 0x00000004
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbSeparateShaderObjects.TessControlShaderBit">
<summary>
Original was GL_TESS_CONTROL_SHADER_BIT = 0x00000008
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbSeparateShaderObjects.TessEvaluationShaderBit">
<summary>
Original was GL_TESS_EVALUATION_SHADER_BIT = 0x00000010
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbSeparateShaderObjects.ProgramSeparable">
<summary>
Original was GL_PROGRAM_SEPARABLE = 0x8258
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbSeparateShaderObjects.ActiveProgram">
<summary>
Original was GL_ACTIVE_PROGRAM = 0x8259
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbSeparateShaderObjects.ProgramPipelineBinding">
<summary>
Original was GL_PROGRAM_PIPELINE_BINDING = 0x825A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbSeparateShaderObjects.AllShaderBits">
<summary>
Original was GL_ALL_SHADER_BITS = 0xFFFFFFFF
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbShaderAtomicCounters">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderAtomicCounters.AtomicCounterBuffer">
<summary>
Original was GL_ATOMIC_COUNTER_BUFFER = 0x92C0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderAtomicCounters.AtomicCounterBufferBinding">
<summary>
Original was GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderAtomicCounters.AtomicCounterBufferStart">
<summary>
Original was GL_ATOMIC_COUNTER_BUFFER_START = 0x92C2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderAtomicCounters.AtomicCounterBufferSize">
<summary>
Original was GL_ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderAtomicCounters.AtomicCounterBufferDataSize">
<summary>
Original was GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = 0x92C4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderAtomicCounters.AtomicCounterBufferActiveAtomicCounters">
<summary>
Original was GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = 0x92C5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderAtomicCounters.AtomicCounterBufferActiveAtomicCounterIndices">
<summary>
Original was GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = 0x92C6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderAtomicCounters.AtomicCounterBufferReferencedByVertexShader">
<summary>
Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = 0x92C7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderAtomicCounters.AtomicCounterBufferReferencedByTessControlShader">
<summary>
Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = 0x92C8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderAtomicCounters.AtomicCounterBufferReferencedByTessEvaluationShader">
<summary>
Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x92C9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderAtomicCounters.AtomicCounterBufferReferencedByGeometryShader">
<summary>
Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = 0x92CA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderAtomicCounters.AtomicCounterBufferReferencedByFragmentShader">
<summary>
Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = 0x92CB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderAtomicCounters.MaxVertexAtomicCounterBuffers">
<summary>
Original was GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderAtomicCounters.MaxTessControlAtomicCounterBuffers">
<summary>
Original was GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 0x92CD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderAtomicCounters.MaxTessEvaluationAtomicCounterBuffers">
<summary>
Original was GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 0x92CE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderAtomicCounters.MaxGeometryAtomicCounterBuffers">
<summary>
Original was GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 0x92CF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderAtomicCounters.MaxFragmentAtomicCounterBuffers">
<summary>
Original was GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderAtomicCounters.MaxCombinedAtomicCounterBuffers">
<summary>
Original was GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderAtomicCounters.MaxVertexAtomicCounters">
<summary>
Original was GL_MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderAtomicCounters.MaxTessControlAtomicCounters">
<summary>
Original was GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = 0x92D3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderAtomicCounters.MaxTessEvaluationAtomicCounters">
<summary>
Original was GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 0x92D4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderAtomicCounters.MaxGeometryAtomicCounters">
<summary>
Original was GL_MAX_GEOMETRY_ATOMIC_COUNTERS = 0x92D5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderAtomicCounters.MaxFragmentAtomicCounters">
<summary>
Original was GL_MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderAtomicCounters.MaxCombinedAtomicCounters">
<summary>
Original was GL_MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderAtomicCounters.MaxAtomicCounterBufferSize">
<summary>
Original was GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderAtomicCounters.ActiveAtomicCounterBuffers">
<summary>
Original was GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderAtomicCounters.UniformAtomicCounterBufferIndex">
<summary>
Original was GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 0x92DA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderAtomicCounters.UnsignedIntAtomicCounter">
<summary>
Original was GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderAtomicCounters.MaxAtomicCounterBufferBindings">
<summary>
Original was GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbShaderBitEncoding">
<summary>
Not used directly.
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbShaderDrawParameters">
<summary>
Not used directly.
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbShaderGroupVote">
<summary>
Not used directly.
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbShaderImageLoadStore">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderImageLoadStore.VertexAttribArrayBarrierBit">
<summary>
Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderImageLoadStore.ElementArrayBarrierBit">
<summary>
Original was GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderImageLoadStore.UniformBarrierBit">
<summary>
Original was GL_UNIFORM_BARRIER_BIT = 0x00000004
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderImageLoadStore.TextureFetchBarrierBit">
<summary>
Original was GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderImageLoadStore.ShaderImageAccessBarrierBit">
<summary>
Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderImageLoadStore.CommandBarrierBit">
<summary>
Original was GL_COMMAND_BARRIER_BIT = 0x00000040
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderImageLoadStore.PixelBufferBarrierBit">
<summary>
Original was GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderImageLoadStore.TextureUpdateBarrierBit">
<summary>
Original was GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderImageLoadStore.BufferUpdateBarrierBit">
<summary>
Original was GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderImageLoadStore.FramebufferBarrierBit">
<summary>
Original was GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderImageLoadStore.TransformFeedbackBarrierBit">
<summary>
Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderImageLoadStore.AtomicCounterBarrierBit">
<summary>
Original was GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderImageLoadStore.MaxImageUnits">
<summary>
Original was GL_MAX_IMAGE_UNITS = 0x8F38
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderImageLoadStore.MaxCombinedImageUnitsAndFragmentOutputs">
<summary>
Original was GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 0x8F39
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderImageLoadStore.ImageBindingName">
<summary>
Original was GL_IMAGE_BINDING_NAME = 0x8F3A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderImageLoadStore.ImageBindingLevel">
<summary>
Original was GL_IMAGE_BINDING_LEVEL = 0x8F3B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderImageLoadStore.ImageBindingLayered">
<summary>
Original was GL_IMAGE_BINDING_LAYERED = 0x8F3C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderImageLoadStore.ImageBindingLayer">
<summary>
Original was GL_IMAGE_BINDING_LAYER = 0x8F3D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderImageLoadStore.ImageBindingAccess">
<summary>
Original was GL_IMAGE_BINDING_ACCESS = 0x8F3E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderImageLoadStore.Image1D">
<summary>
Original was GL_IMAGE_1D = 0x904C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderImageLoadStore.Image2D">
<summary>
Original was GL_IMAGE_2D = 0x904D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderImageLoadStore.Image3D">
<summary>
Original was GL_IMAGE_3D = 0x904E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderImageLoadStore.Image2DRect">
<summary>
Original was GL_IMAGE_2D_RECT = 0x904F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderImageLoadStore.ImageCube">
<summary>
Original was GL_IMAGE_CUBE = 0x9050
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderImageLoadStore.ImageBuffer">
<summary>
Original was GL_IMAGE_BUFFER = 0x9051
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderImageLoadStore.Image1DArray">
<summary>
Original was GL_IMAGE_1D_ARRAY = 0x9052
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderImageLoadStore.Image2DArray">
<summary>
Original was GL_IMAGE_2D_ARRAY = 0x9053
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderImageLoadStore.ImageCubeMapArray">
<summary>
Original was GL_IMAGE_CUBE_MAP_ARRAY = 0x9054
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderImageLoadStore.Image2DMultisample">
<summary>
Original was GL_IMAGE_2D_MULTISAMPLE = 0x9055
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderImageLoadStore.Image2DMultisampleArray">
<summary>
Original was GL_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9056
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderImageLoadStore.IntImage1D">
<summary>
Original was GL_INT_IMAGE_1D = 0x9057
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderImageLoadStore.IntImage2D">
<summary>
Original was GL_INT_IMAGE_2D = 0x9058
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderImageLoadStore.IntImage3D">
<summary>
Original was GL_INT_IMAGE_3D = 0x9059
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderImageLoadStore.IntImage2DRect">
<summary>
Original was GL_INT_IMAGE_2D_RECT = 0x905A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderImageLoadStore.IntImageCube">
<summary>
Original was GL_INT_IMAGE_CUBE = 0x905B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderImageLoadStore.IntImageBuffer">
<summary>
Original was GL_INT_IMAGE_BUFFER = 0x905C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderImageLoadStore.IntImage1DArray">
<summary>
Original was GL_INT_IMAGE_1D_ARRAY = 0x905D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderImageLoadStore.IntImage2DArray">
<summary>
Original was GL_INT_IMAGE_2D_ARRAY = 0x905E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderImageLoadStore.IntImageCubeMapArray">
<summary>
Original was GL_INT_IMAGE_CUBE_MAP_ARRAY = 0x905F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderImageLoadStore.IntImage2DMultisample">
<summary>
Original was GL_INT_IMAGE_2D_MULTISAMPLE = 0x9060
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderImageLoadStore.IntImage2DMultisampleArray">
<summary>
Original was GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9061
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderImageLoadStore.UnsignedIntImage1D">
<summary>
Original was GL_UNSIGNED_INT_IMAGE_1D = 0x9062
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderImageLoadStore.UnsignedIntImage2D">
<summary>
Original was GL_UNSIGNED_INT_IMAGE_2D = 0x9063
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderImageLoadStore.UnsignedIntImage3D">
<summary>
Original was GL_UNSIGNED_INT_IMAGE_3D = 0x9064
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderImageLoadStore.UnsignedIntImage2DRect">
<summary>
Original was GL_UNSIGNED_INT_IMAGE_2D_RECT = 0x9065
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderImageLoadStore.UnsignedIntImageCube">
<summary>
Original was GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderImageLoadStore.UnsignedIntImageBuffer">
<summary>
Original was GL_UNSIGNED_INT_IMAGE_BUFFER = 0x9067
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderImageLoadStore.UnsignedIntImage1DArray">
<summary>
Original was GL_UNSIGNED_INT_IMAGE_1D_ARRAY = 0x9068
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderImageLoadStore.UnsignedIntImage2DArray">
<summary>
Original was GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderImageLoadStore.UnsignedIntImageCubeMapArray">
<summary>
Original was GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderImageLoadStore.UnsignedIntImage2DMultisample">
<summary>
Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = 0x906B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderImageLoadStore.UnsignedIntImage2DMultisampleArray">
<summary>
Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x906C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderImageLoadStore.MaxImageSamples">
<summary>
Original was GL_MAX_IMAGE_SAMPLES = 0x906D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderImageLoadStore.ImageBindingFormat">
<summary>
Original was GL_IMAGE_BINDING_FORMAT = 0x906E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderImageLoadStore.ImageFormatCompatibilityType">
<summary>
Original was GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderImageLoadStore.ImageFormatCompatibilityBySize">
<summary>
Original was GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderImageLoadStore.ImageFormatCompatibilityByClass">
<summary>
Original was GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderImageLoadStore.MaxVertexImageUniforms">
<summary>
Original was GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderImageLoadStore.MaxTessControlImageUniforms">
<summary>
Original was GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderImageLoadStore.MaxTessEvaluationImageUniforms">
<summary>
Original was GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderImageLoadStore.MaxGeometryImageUniforms">
<summary>
Original was GL_MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderImageLoadStore.MaxFragmentImageUniforms">
<summary>
Original was GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderImageLoadStore.MaxCombinedImageUniforms">
<summary>
Original was GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderImageLoadStore.AllBarrierBits">
<summary>
Original was GL_ALL_BARRIER_BITS = 0xFFFFFFFF
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbShaderImageSize">
<summary>
Not used directly.
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbShaderObjects">
<summary>
Used in GL.Arb.CreateShaderObject, GL.Arb.GetActiveUniform and 2 other functions
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderObjects.ProgramObjectArb">
<summary>
Original was GL_PROGRAM_OBJECT_ARB = 0x8B40
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderObjects.ShaderObjectArb">
<summary>
Original was GL_SHADER_OBJECT_ARB = 0x8B48
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderObjects.ObjectTypeArb">
<summary>
Original was GL_OBJECT_TYPE_ARB = 0x8B4E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderObjects.ObjectSubtypeArb">
<summary>
Original was GL_OBJECT_SUBTYPE_ARB = 0x8B4F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderObjects.FloatVec2Arb">
<summary>
Original was GL_FLOAT_VEC2_ARB = 0x8B50
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderObjects.FloatVec3Arb">
<summary>
Original was GL_FLOAT_VEC3_ARB = 0x8B51
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderObjects.FloatVec4Arb">
<summary>
Original was GL_FLOAT_VEC4_ARB = 0x8B52
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderObjects.IntVec2Arb">
<summary>
Original was GL_INT_VEC2_ARB = 0x8B53
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderObjects.IntVec3Arb">
<summary>
Original was GL_INT_VEC3_ARB = 0x8B54
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderObjects.IntVec4Arb">
<summary>
Original was GL_INT_VEC4_ARB = 0x8B55
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderObjects.BoolArb">
<summary>
Original was GL_BOOL_ARB = 0x8B56
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderObjects.BoolVec2Arb">
<summary>
Original was GL_BOOL_VEC2_ARB = 0x8B57
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderObjects.BoolVec3Arb">
<summary>
Original was GL_BOOL_VEC3_ARB = 0x8B58
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderObjects.BoolVec4Arb">
<summary>
Original was GL_BOOL_VEC4_ARB = 0x8B59
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderObjects.FloatMat2Arb">
<summary>
Original was GL_FLOAT_MAT2_ARB = 0x8B5A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderObjects.FloatMat3Arb">
<summary>
Original was GL_FLOAT_MAT3_ARB = 0x8B5B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderObjects.FloatMat4Arb">
<summary>
Original was GL_FLOAT_MAT4_ARB = 0x8B5C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderObjects.Sampler1DArb">
<summary>
Original was GL_SAMPLER_1D_ARB = 0x8B5D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderObjects.Sampler2DArb">
<summary>
Original was GL_SAMPLER_2D_ARB = 0x8B5E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderObjects.Sampler3DArb">
<summary>
Original was GL_SAMPLER_3D_ARB = 0x8B5F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderObjects.SamplerCubeArb">
<summary>
Original was GL_SAMPLER_CUBE_ARB = 0x8B60
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderObjects.Sampler1DShadowArb">
<summary>
Original was GL_SAMPLER_1D_SHADOW_ARB = 0x8B61
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderObjects.Sampler2DShadowArb">
<summary>
Original was GL_SAMPLER_2D_SHADOW_ARB = 0x8B62
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderObjects.Sampler2DRectArb">
<summary>
Original was GL_SAMPLER_2D_RECT_ARB = 0x8B63
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderObjects.Sampler2DRectShadowArb">
<summary>
Original was GL_SAMPLER_2D_RECT_SHADOW_ARB = 0x8B64
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderObjects.ObjectDeleteStatusArb">
<summary>
Original was GL_OBJECT_DELETE_STATUS_ARB = 0x8B80
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderObjects.ObjectCompileStatusArb">
<summary>
Original was GL_OBJECT_COMPILE_STATUS_ARB = 0x8B81
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderObjects.ObjectLinkStatusArb">
<summary>
Original was GL_OBJECT_LINK_STATUS_ARB = 0x8B82
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderObjects.ObjectValidateStatusArb">
<summary>
Original was GL_OBJECT_VALIDATE_STATUS_ARB = 0x8B83
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderObjects.ObjectInfoLogLengthArb">
<summary>
Original was GL_OBJECT_INFO_LOG_LENGTH_ARB = 0x8B84
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderObjects.ObjectAttachedObjectsArb">
<summary>
Original was GL_OBJECT_ATTACHED_OBJECTS_ARB = 0x8B85
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderObjects.ObjectActiveUniformsArb">
<summary>
Original was GL_OBJECT_ACTIVE_UNIFORMS_ARB = 0x8B86
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderObjects.ObjectActiveUniformMaxLengthArb">
<summary>
Original was GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB = 0x8B87
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderObjects.ObjectShaderSourceLengthArb">
<summary>
Original was GL_OBJECT_SHADER_SOURCE_LENGTH_ARB = 0x8B88
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbShaderPrecision">
<summary>
Not used directly.
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbShaderStencilExport">
<summary>
Not used directly.
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbShaderStorageBufferObject">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderStorageBufferObject.ShaderStorageBarrierBit">
<summary>
Original was GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderStorageBufferObject.MaxCombinedImageUnitsAndFragmentOutputs">
<summary>
Original was GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 0x8F39
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderStorageBufferObject.MaxCombinedShaderOutputResources">
<summary>
Original was GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 0x8F39
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderStorageBufferObject.ShaderStorageBuffer">
<summary>
Original was GL_SHADER_STORAGE_BUFFER = 0x90D2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderStorageBufferObject.ShaderStorageBufferBinding">
<summary>
Original was GL_SHADER_STORAGE_BUFFER_BINDING = 0x90D3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderStorageBufferObject.ShaderStorageBufferStart">
<summary>
Original was GL_SHADER_STORAGE_BUFFER_START = 0x90D4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderStorageBufferObject.ShaderStorageBufferSize">
<summary>
Original was GL_SHADER_STORAGE_BUFFER_SIZE = 0x90D5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderStorageBufferObject.MaxVertexShaderStorageBlocks">
<summary>
Original was GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderStorageBufferObject.MaxGeometryShaderStorageBlocks">
<summary>
Original was GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 0x90D7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderStorageBufferObject.MaxTessControlShaderStorageBlocks">
<summary>
Original was GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 0x90D8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderStorageBufferObject.MaxTessEvaluationShaderStorageBlocks">
<summary>
Original was GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 0x90D9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderStorageBufferObject.MaxFragmentShaderStorageBlocks">
<summary>
Original was GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderStorageBufferObject.MaxComputeShaderStorageBlocks">
<summary>
Original was GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderStorageBufferObject.MaxCombinedShaderStorageBlocks">
<summary>
Original was GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderStorageBufferObject.MaxShaderStorageBufferBindings">
<summary>
Original was GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderStorageBufferObject.MaxShaderStorageBlockSize">
<summary>
Original was GL_MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderStorageBufferObject.ShaderStorageBufferOffsetAlignment">
<summary>
Original was GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbShaderSubroutine">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderSubroutine.UniformSize">
<summary>
Original was GL_UNIFORM_SIZE = 0x8A38
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderSubroutine.UniformNameLength">
<summary>
Original was GL_UNIFORM_NAME_LENGTH = 0x8A39
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderSubroutine.ActiveSubroutines">
<summary>
Original was GL_ACTIVE_SUBROUTINES = 0x8DE5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderSubroutine.ActiveSubroutineUniforms">
<summary>
Original was GL_ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderSubroutine.MaxSubroutines">
<summary>
Original was GL_MAX_SUBROUTINES = 0x8DE7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderSubroutine.MaxSubroutineUniformLocations">
<summary>
Original was GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderSubroutine.ActiveSubroutineUniformLocations">
<summary>
Original was GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderSubroutine.ActiveSubroutineMaxLength">
<summary>
Original was GL_ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderSubroutine.ActiveSubroutineUniformMaxLength">
<summary>
Original was GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderSubroutine.NumCompatibleSubroutines">
<summary>
Original was GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShaderSubroutine.CompatibleSubroutines">
<summary>
Original was GL_COMPATIBLE_SUBROUTINES = 0x8E4B
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbShaderTextureImageSamples">
<summary>
Not used directly.
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbShaderTextureLod">
<summary>
Not used directly.
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbShadingLanguage100">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShadingLanguage100.ShadingLanguageVersionArb">
<summary>
Original was GL_SHADING_LANGUAGE_VERSION_ARB = 0x8B8C
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbShadingLanguage420pack">
<summary>
Not used directly.
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbShadingLanguageInclude">
<summary>
Used in GL.Arb.GetNamedString, GL.Arb.NamedString
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShadingLanguageInclude.ShaderIncludeArb">
<summary>
Original was GL_SHADER_INCLUDE_ARB = 0x8DAE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShadingLanguageInclude.NamedStringLengthArb">
<summary>
Original was GL_NAMED_STRING_LENGTH_ARB = 0x8DE9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShadingLanguageInclude.NamedStringTypeArb">
<summary>
Original was GL_NAMED_STRING_TYPE_ARB = 0x8DEA
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbShadingLanguagePacking">
<summary>
Not used directly.
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbShadow">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShadow.TextureCompareModeArb">
<summary>
Original was GL_TEXTURE_COMPARE_MODE_ARB = 0x884C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShadow.TextureCompareFuncArb">
<summary>
Original was GL_TEXTURE_COMPARE_FUNC_ARB = 0x884D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShadow.CompareRToTextureArb">
<summary>
Original was GL_COMPARE_R_TO_TEXTURE_ARB = 0x884E
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbShadowAmbient">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbShadowAmbient.TextureCompareFailValueArb">
<summary>
Original was GL_TEXTURE_COMPARE_FAIL_VALUE_ARB = 0x80BF
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbSparseBuffer">
<summary>
Used in GL.Arb.BufferPageCommitment
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbSparseBuffer.SparseStorageBitArb">
<summary>
Original was GL_SPARSE_STORAGE_BIT_ARB = 0x0400
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbSparseBuffer.SparseBufferPageSizeArb">
<summary>
Original was GL_SPARSE_BUFFER_PAGE_SIZE_ARB = 0x82F8
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbSparseTexture">
<summary>
Used in GL.Arb.TexPageCommitment
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbSparseTexture.VirtualPageSizeXArb">
<summary>
Original was GL_VIRTUAL_PAGE_SIZE_X_ARB = 0x9195
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbSparseTexture.VirtualPageSizeYArb">
<summary>
Original was GL_VIRTUAL_PAGE_SIZE_Y_ARB = 0x9196
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbSparseTexture.VirtualPageSizeZArb">
<summary>
Original was GL_VIRTUAL_PAGE_SIZE_Z_ARB = 0x9197
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbSparseTexture.MaxSparseTextureSizeArb">
<summary>
Original was GL_MAX_SPARSE_TEXTURE_SIZE_ARB = 0x9198
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbSparseTexture.MaxSparse3DTextureSizeArb">
<summary>
Original was GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB = 0x9199
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbSparseTexture.MaxSparseArrayTextureLayersArb">
<summary>
Original was GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB = 0x919A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbSparseTexture.MinSparseLevelArb">
<summary>
Original was GL_MIN_SPARSE_LEVEL_ARB = 0x919B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbSparseTexture.TextureSparseArb">
<summary>
Original was GL_TEXTURE_SPARSE_ARB = 0x91A6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbSparseTexture.VirtualPageSizeIndexArb">
<summary>
Original was GL_VIRTUAL_PAGE_SIZE_INDEX_ARB = 0x91A7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbSparseTexture.NumVirtualPageSizesArb">
<summary>
Original was GL_NUM_VIRTUAL_PAGE_SIZES_ARB = 0x91A8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbSparseTexture.SparseTextureFullArrayCubeMipmapsArb">
<summary>
Original was GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB = 0x91A9
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbStencilTexturing">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbStencilTexturing.DepthStencilTextureMode">
<summary>
Original was GL_DEPTH_STENCIL_TEXTURE_MODE = 0x90EA
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbSync">
<summary>
Used in GL.FenceSync, GL.GetInteger64 and 1 other function
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbSync.SyncFlushCommandsBit">
<summary>
Original was GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbSync.MaxServerWaitTimeout">
<summary>
Original was GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbSync.ObjectType">
<summary>
Original was GL_OBJECT_TYPE = 0x9112
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbSync.SyncCondition">
<summary>
Original was GL_SYNC_CONDITION = 0x9113
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbSync.SyncStatus">
<summary>
Original was GL_SYNC_STATUS = 0x9114
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbSync.SyncFlags">
<summary>
Original was GL_SYNC_FLAGS = 0x9115
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbSync.SyncFence">
<summary>
Original was GL_SYNC_FENCE = 0x9116
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbSync.SyncGpuCommandsComplete">
<summary>
Original was GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbSync.Unsignaled">
<summary>
Original was GL_UNSIGNALED = 0x9118
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbSync.Signaled">
<summary>
Original was GL_SIGNALED = 0x9119
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbSync.AlreadySignaled">
<summary>
Original was GL_ALREADY_SIGNALED = 0x911A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbSync.TimeoutExpired">
<summary>
Original was GL_TIMEOUT_EXPIRED = 0x911B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbSync.ConditionSatisfied">
<summary>
Original was GL_CONDITION_SATISFIED = 0x911C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbSync.WaitFailed">
<summary>
Original was GL_WAIT_FAILED = 0x911D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbSync.TimeoutIgnored">
<summary>
Original was GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbTessellationShader">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTessellationShader.Triangles">
<summary>
Original was GL_TRIANGLES = 0x0004
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTessellationShader.Quads">
<summary>
Original was GL_QUADS = 0x0007
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTessellationShader.Patches">
<summary>
Original was GL_PATCHES = 0x000E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTessellationShader.Equal">
<summary>
Original was GL_EQUAL = 0x0202
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTessellationShader.Cw">
<summary>
Original was GL_CW = 0x0900
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTessellationShader.Ccw">
<summary>
Original was GL_CCW = 0x0901
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTessellationShader.UniformBlockReferencedByTessControlShader">
<summary>
Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTessellationShader.UniformBlockReferencedByTessEvaluationShader">
<summary>
Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTessellationShader.MaxTessControlInputComponents">
<summary>
Original was GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTessellationShader.MaxTessEvaluationInputComponents">
<summary>
Original was GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTessellationShader.MaxCombinedTessControlUniformComponents">
<summary>
Original was GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTessellationShader.MaxCombinedTessEvaluationUniformComponents">
<summary>
Original was GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTessellationShader.PatchVertices">
<summary>
Original was GL_PATCH_VERTICES = 0x8E72
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTessellationShader.PatchDefaultInnerLevel">
<summary>
Original was GL_PATCH_DEFAULT_INNER_LEVEL = 0x8E73
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTessellationShader.PatchDefaultOuterLevel">
<summary>
Original was GL_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTessellationShader.TessControlOutputVertices">
<summary>
Original was GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTessellationShader.TessGenMode">
<summary>
Original was GL_TESS_GEN_MODE = 0x8E76
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTessellationShader.TessGenSpacing">
<summary>
Original was GL_TESS_GEN_SPACING = 0x8E77
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTessellationShader.TessGenVertexOrder">
<summary>
Original was GL_TESS_GEN_VERTEX_ORDER = 0x8E78
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTessellationShader.TessGenPointMode">
<summary>
Original was GL_TESS_GEN_POINT_MODE = 0x8E79
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTessellationShader.Isolines">
<summary>
Original was GL_ISOLINES = 0x8E7A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTessellationShader.FractionalOdd">
<summary>
Original was GL_FRACTIONAL_ODD = 0x8E7B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTessellationShader.FractionalEven">
<summary>
Original was GL_FRACTIONAL_EVEN = 0x8E7C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTessellationShader.MaxPatchVertices">
<summary>
Original was GL_MAX_PATCH_VERTICES = 0x8E7D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTessellationShader.MaxTessGenLevel">
<summary>
Original was GL_MAX_TESS_GEN_LEVEL = 0x8E7E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTessellationShader.MaxTessControlUniformComponents">
<summary>
Original was GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTessellationShader.MaxTessEvaluationUniformComponents">
<summary>
Original was GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTessellationShader.MaxTessControlTextureImageUnits">
<summary>
Original was GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTessellationShader.MaxTessEvaluationTextureImageUnits">
<summary>
Original was GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTessellationShader.MaxTessControlOutputComponents">
<summary>
Original was GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTessellationShader.MaxTessPatchComponents">
<summary>
Original was GL_MAX_TESS_PATCH_COMPONENTS = 0x8E84
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTessellationShader.MaxTessControlTotalOutputComponents">
<summary>
Original was GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTessellationShader.MaxTessEvaluationOutputComponents">
<summary>
Original was GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTessellationShader.TessEvaluationShader">
<summary>
Original was GL_TESS_EVALUATION_SHADER = 0x8E87
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTessellationShader.TessControlShader">
<summary>
Original was GL_TESS_CONTROL_SHADER = 0x8E88
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTessellationShader.MaxTessControlUniformBlocks">
<summary>
Original was GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTessellationShader.MaxTessEvaluationUniformBlocks">
<summary>
Original was GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbTextureBarrier">
<summary>
Not used directly.
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbTextureBorderClamp">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureBorderClamp.ClampToBorderArb">
<summary>
Original was GL_CLAMP_TO_BORDER_ARB = 0x812D
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbTextureBufferObject">
<summary>
Used in GL.Arb.TexBuffer
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureBufferObject.TextureBufferArb">
<summary>
Original was GL_TEXTURE_BUFFER_ARB = 0x8C2A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureBufferObject.MaxTextureBufferSizeArb">
<summary>
Original was GL_MAX_TEXTURE_BUFFER_SIZE_ARB = 0x8C2B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureBufferObject.TextureBindingBufferArb">
<summary>
Original was GL_TEXTURE_BINDING_BUFFER_ARB = 0x8C2C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureBufferObject.TextureBufferDataStoreBindingArb">
<summary>
Original was GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB = 0x8C2D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureBufferObject.TextureBufferFormatArb">
<summary>
Original was GL_TEXTURE_BUFFER_FORMAT_ARB = 0x8C2E
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbTextureBufferObjectRgb32">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureBufferObjectRgb32.Rgb32f">
<summary>
Original was GL_RGB32F = 0x8815
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureBufferObjectRgb32.Rgb32ui">
<summary>
Original was GL_RGB32UI = 0x8D71
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureBufferObjectRgb32.Rgb32i">
<summary>
Original was GL_RGB32I = 0x8D83
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbTextureBufferRange">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureBufferRange.TextureBufferOffset">
<summary>
Original was GL_TEXTURE_BUFFER_OFFSET = 0x919D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureBufferRange.TextureBufferSize">
<summary>
Original was GL_TEXTURE_BUFFER_SIZE = 0x919E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureBufferRange.TextureBufferOffsetAlignment">
<summary>
Original was GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = 0x919F
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbTextureCompression">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureCompression.CompressedAlphaArb">
<summary>
Original was GL_COMPRESSED_ALPHA_ARB = 0x84E9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureCompression.CompressedLuminanceArb">
<summary>
Original was GL_COMPRESSED_LUMINANCE_ARB = 0x84EA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureCompression.CompressedLuminanceAlphaArb">
<summary>
Original was GL_COMPRESSED_LUMINANCE_ALPHA_ARB = 0x84EB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureCompression.CompressedIntensityArb">
<summary>
Original was GL_COMPRESSED_INTENSITY_ARB = 0x84EC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureCompression.CompressedRgbArb">
<summary>
Original was GL_COMPRESSED_RGB_ARB = 0x84ED
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureCompression.CompressedRgbaArb">
<summary>
Original was GL_COMPRESSED_RGBA_ARB = 0x84EE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureCompression.TextureCompressionHintArb">
<summary>
Original was GL_TEXTURE_COMPRESSION_HINT_ARB = 0x84EF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureCompression.TextureCompressedImageSizeArb">
<summary>
Original was GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB = 0x86A0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureCompression.TextureCompressedArb">
<summary>
Original was GL_TEXTURE_COMPRESSED_ARB = 0x86A1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureCompression.NumCompressedTextureFormatsArb">
<summary>
Original was GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB = 0x86A2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureCompression.CompressedTextureFormatsArb">
<summary>
Original was GL_COMPRESSED_TEXTURE_FORMATS_ARB = 0x86A3
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbTextureCompressionBptc">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureCompressionBptc.CompressedRgbaBptcUnormArb">
<summary>
Original was GL_COMPRESSED_RGBA_BPTC_UNORM_ARB = 0x8E8C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureCompressionBptc.CompressedSrgbAlphaBptcUnormArb">
<summary>
Original was GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB = 0x8E8D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureCompressionBptc.CompressedRgbBptcSignedFloatArb">
<summary>
Original was GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB = 0x8E8E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureCompressionBptc.CompressedRgbBptcUnsignedFloatArb">
<summary>
Original was GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB = 0x8E8F
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbTextureCompressionRgtc">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureCompressionRgtc.CompressedRedRgtc1">
<summary>
Original was GL_COMPRESSED_RED_RGTC1 = 0x8DBB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureCompressionRgtc.CompressedSignedRedRgtc1">
<summary>
Original was GL_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureCompressionRgtc.CompressedRgRgtc2">
<summary>
Original was GL_COMPRESSED_RG_RGTC2 = 0x8DBD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureCompressionRgtc.CompressedSignedRgRgtc2">
<summary>
Original was GL_COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbTextureCubeMap">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureCubeMap.NormalMapArb">
<summary>
Original was GL_NORMAL_MAP_ARB = 0x8511
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureCubeMap.ReflectionMapArb">
<summary>
Original was GL_REFLECTION_MAP_ARB = 0x8512
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureCubeMap.TextureCubeMapArb">
<summary>
Original was GL_TEXTURE_CUBE_MAP_ARB = 0x8513
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureCubeMap.TextureBindingCubeMapArb">
<summary>
Original was GL_TEXTURE_BINDING_CUBE_MAP_ARB = 0x8514
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureCubeMap.TextureCubeMapPositiveXArb">
<summary>
Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB = 0x8515
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureCubeMap.TextureCubeMapNegativeXArb">
<summary>
Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = 0x8516
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureCubeMap.TextureCubeMapPositiveYArb">
<summary>
Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = 0x8517
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureCubeMap.TextureCubeMapNegativeYArb">
<summary>
Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = 0x8518
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureCubeMap.TextureCubeMapPositiveZArb">
<summary>
Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = 0x8519
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureCubeMap.TextureCubeMapNegativeZArb">
<summary>
Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = 0x851A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureCubeMap.ProxyTextureCubeMapArb">
<summary>
Original was GL_PROXY_TEXTURE_CUBE_MAP_ARB = 0x851B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureCubeMap.MaxCubeMapTextureSizeArb">
<summary>
Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB = 0x851C
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbTextureCubeMapArray">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureCubeMapArray.TextureCubeMapArrayArb">
<summary>
Original was GL_TEXTURE_CUBE_MAP_ARRAY_ARB = 0x9009
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureCubeMapArray.TextureBindingCubeMapArrayArb">
<summary>
Original was GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB = 0x900A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureCubeMapArray.ProxyTextureCubeMapArrayArb">
<summary>
Original was GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB = 0x900B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureCubeMapArray.SamplerCubeMapArrayArb">
<summary>
Original was GL_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureCubeMapArray.SamplerCubeMapArrayShadowArb">
<summary>
Original was GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB = 0x900D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureCubeMapArray.IntSamplerCubeMapArrayArb">
<summary>
Original was GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureCubeMapArray.UnsignedIntSamplerCubeMapArrayArb">
<summary>
Original was GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900F
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbTextureEnvAdd">
<summary>
Not used directly.
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbTextureEnvCombine">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureEnvCombine.SubtractArb">
<summary>
Original was GL_SUBTRACT_ARB = 0x84E7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureEnvCombine.CombineArb">
<summary>
Original was GL_COMBINE_ARB = 0x8570
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureEnvCombine.CombineRgbArb">
<summary>
Original was GL_COMBINE_RGB_ARB = 0x8571
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureEnvCombine.CombineAlphaArb">
<summary>
Original was GL_COMBINE_ALPHA_ARB = 0x8572
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureEnvCombine.RgbScaleArb">
<summary>
Original was GL_RGB_SCALE_ARB = 0x8573
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureEnvCombine.AddSignedArb">
<summary>
Original was GL_ADD_SIGNED_ARB = 0x8574
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureEnvCombine.InterpolateArb">
<summary>
Original was GL_INTERPOLATE_ARB = 0x8575
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureEnvCombine.ConstantArb">
<summary>
Original was GL_CONSTANT_ARB = 0x8576
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureEnvCombine.PrimaryColorArb">
<summary>
Original was GL_PRIMARY_COLOR_ARB = 0x8577
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureEnvCombine.PreviousArb">
<summary>
Original was GL_PREVIOUS_ARB = 0x8578
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureEnvCombine.Source0RgbArb">
<summary>
Original was GL_SOURCE0_RGB_ARB = 0x8580
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureEnvCombine.Source1RgbArb">
<summary>
Original was GL_SOURCE1_RGB_ARB = 0x8581
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureEnvCombine.Source2RgbArb">
<summary>
Original was GL_SOURCE2_RGB_ARB = 0x8582
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureEnvCombine.Source0AlphaArb">
<summary>
Original was GL_SOURCE0_ALPHA_ARB = 0x8588
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureEnvCombine.Source1AlphaArb">
<summary>
Original was GL_SOURCE1_ALPHA_ARB = 0x8589
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureEnvCombine.Source2AlphaArb">
<summary>
Original was GL_SOURCE2_ALPHA_ARB = 0x858A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureEnvCombine.Operand0RgbArb">
<summary>
Original was GL_OPERAND0_RGB_ARB = 0x8590
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureEnvCombine.Operand1RgbArb">
<summary>
Original was GL_OPERAND1_RGB_ARB = 0x8591
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureEnvCombine.Operand2RgbArb">
<summary>
Original was GL_OPERAND2_RGB_ARB = 0x8592
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureEnvCombine.Operand0AlphaArb">
<summary>
Original was GL_OPERAND0_ALPHA_ARB = 0x8598
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureEnvCombine.Operand1AlphaArb">
<summary>
Original was GL_OPERAND1_ALPHA_ARB = 0x8599
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureEnvCombine.Operand2AlphaArb">
<summary>
Original was GL_OPERAND2_ALPHA_ARB = 0x859A
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbTextureEnvCrossbar">
<summary>
Not used directly.
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbTextureEnvDot3">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureEnvDot3.Dot3RgbArb">
<summary>
Original was GL_DOT3_RGB_ARB = 0x86AE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureEnvDot3.Dot3RgbaArb">
<summary>
Original was GL_DOT3_RGBA_ARB = 0x86AF
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbTextureFloat">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureFloat.Rgba32fArb">
<summary>
Original was GL_RGBA32F_ARB = 0x8814
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureFloat.Rgb32fArb">
<summary>
Original was GL_RGB32F_ARB = 0x8815
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureFloat.Alpha32fArb">
<summary>
Original was GL_ALPHA32F_ARB = 0x8816
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureFloat.Intensity32fArb">
<summary>
Original was GL_INTENSITY32F_ARB = 0x8817
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureFloat.Luminance32fArb">
<summary>
Original was GL_LUMINANCE32F_ARB = 0x8818
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureFloat.LuminanceAlpha32fArb">
<summary>
Original was GL_LUMINANCE_ALPHA32F_ARB = 0x8819
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureFloat.Rgba16fArb">
<summary>
Original was GL_RGBA16F_ARB = 0x881A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureFloat.Rgb16fArb">
<summary>
Original was GL_RGB16F_ARB = 0x881B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureFloat.Alpha16fArb">
<summary>
Original was GL_ALPHA16F_ARB = 0x881C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureFloat.Intensity16fArb">
<summary>
Original was GL_INTENSITY16F_ARB = 0x881D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureFloat.Luminance16fArb">
<summary>
Original was GL_LUMINANCE16F_ARB = 0x881E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureFloat.LuminanceAlpha16fArb">
<summary>
Original was GL_LUMINANCE_ALPHA16F_ARB = 0x881F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureFloat.TextureRedTypeArb">
<summary>
Original was GL_TEXTURE_RED_TYPE_ARB = 0x8C10
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureFloat.TextureGreenTypeArb">
<summary>
Original was GL_TEXTURE_GREEN_TYPE_ARB = 0x8C11
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureFloat.TextureBlueTypeArb">
<summary>
Original was GL_TEXTURE_BLUE_TYPE_ARB = 0x8C12
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureFloat.TextureAlphaTypeArb">
<summary>
Original was GL_TEXTURE_ALPHA_TYPE_ARB = 0x8C13
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureFloat.TextureLuminanceTypeArb">
<summary>
Original was GL_TEXTURE_LUMINANCE_TYPE_ARB = 0x8C14
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureFloat.TextureIntensityTypeArb">
<summary>
Original was GL_TEXTURE_INTENSITY_TYPE_ARB = 0x8C15
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureFloat.TextureDepthTypeArb">
<summary>
Original was GL_TEXTURE_DEPTH_TYPE_ARB = 0x8C16
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureFloat.UnsignedNormalizedArb">
<summary>
Original was GL_UNSIGNED_NORMALIZED_ARB = 0x8C17
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbTextureGather">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureGather.MinProgramTextureGatherOffsetArb">
<summary>
Original was GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 0x8E5E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureGather.MaxProgramTextureGatherOffsetArb">
<summary>
Original was GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 0x8E5F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureGather.MaxProgramTextureGatherComponentsArb">
<summary>
Original was GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB = 0x8F9F
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbTextureMirrorClampToEdge">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureMirrorClampToEdge.MirrorClampToEdge">
<summary>
Original was GL_MIRROR_CLAMP_TO_EDGE = 0x8743
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbTextureMirroredRepeat">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureMirroredRepeat.MirroredRepeatArb">
<summary>
Original was GL_MIRRORED_REPEAT_ARB = 0x8370
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbTextureMultisample">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureMultisample.SamplePosition">
<summary>
Original was GL_SAMPLE_POSITION = 0x8E50
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureMultisample.SampleMask">
<summary>
Original was GL_SAMPLE_MASK = 0x8E51
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureMultisample.SampleMaskValue">
<summary>
Original was GL_SAMPLE_MASK_VALUE = 0x8E52
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureMultisample.MaxSampleMaskWords">
<summary>
Original was GL_MAX_SAMPLE_MASK_WORDS = 0x8E59
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureMultisample.Texture2DMultisample">
<summary>
Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureMultisample.ProxyTexture2DMultisample">
<summary>
Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureMultisample.Texture2DMultisampleArray">
<summary>
Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureMultisample.ProxyTexture2DMultisampleArray">
<summary>
Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureMultisample.TextureBinding2DMultisample">
<summary>
Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureMultisample.TextureBinding2DMultisampleArray">
<summary>
Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureMultisample.TextureSamples">
<summary>
Original was GL_TEXTURE_SAMPLES = 0x9106
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureMultisample.TextureFixedSampleLocations">
<summary>
Original was GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureMultisample.Sampler2DMultisample">
<summary>
Original was GL_SAMPLER_2D_MULTISAMPLE = 0x9108
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureMultisample.IntSampler2DMultisample">
<summary>
Original was GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureMultisample.UnsignedIntSampler2DMultisample">
<summary>
Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureMultisample.Sampler2DMultisampleArray">
<summary>
Original was GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureMultisample.IntSampler2DMultisampleArray">
<summary>
Original was GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureMultisample.UnsignedIntSampler2DMultisampleArray">
<summary>
Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureMultisample.MaxColorTextureSamples">
<summary>
Original was GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureMultisample.MaxDepthTextureSamples">
<summary>
Original was GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureMultisample.MaxIntegerSamples">
<summary>
Original was GL_MAX_INTEGER_SAMPLES = 0x9110
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbTextureNonPowerOfTwo">
<summary>
Not used directly.
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbTextureQueryLevels">
<summary>
Not used directly.
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbTextureQueryLod">
<summary>
Not used directly.
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbTextureRectangle">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureRectangle.TextureRectangleArb">
<summary>
Original was GL_TEXTURE_RECTANGLE_ARB = 0x84F5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureRectangle.TextureBindingRectangleArb">
<summary>
Original was GL_TEXTURE_BINDING_RECTANGLE_ARB = 0x84F6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureRectangle.ProxyTextureRectangleArb">
<summary>
Original was GL_PROXY_TEXTURE_RECTANGLE_ARB = 0x84F7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureRectangle.MaxRectangleTextureSizeArb">
<summary>
Original was GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB = 0x84F8
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbTextureRg">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureRg.Rg">
<summary>
Original was GL_RG = 0x8227
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureRg.RgInteger">
<summary>
Original was GL_RG_INTEGER = 0x8228
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureRg.R8">
<summary>
Original was GL_R8 = 0x8229
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureRg.R16">
<summary>
Original was GL_R16 = 0x822A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureRg.Rg8">
<summary>
Original was GL_RG8 = 0x822B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureRg.Rg16">
<summary>
Original was GL_RG16 = 0x822C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureRg.R16f">
<summary>
Original was GL_R16F = 0x822D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureRg.R32f">
<summary>
Original was GL_R32F = 0x822E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureRg.Rg16f">
<summary>
Original was GL_RG16F = 0x822F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureRg.Rg32f">
<summary>
Original was GL_RG32F = 0x8230
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureRg.R8i">
<summary>
Original was GL_R8I = 0x8231
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureRg.R8ui">
<summary>
Original was GL_R8UI = 0x8232
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureRg.R16i">
<summary>
Original was GL_R16I = 0x8233
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureRg.R16ui">
<summary>
Original was GL_R16UI = 0x8234
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureRg.R32i">
<summary>
Original was GL_R32I = 0x8235
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureRg.R32ui">
<summary>
Original was GL_R32UI = 0x8236
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureRg.Rg8i">
<summary>
Original was GL_RG8I = 0x8237
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureRg.Rg8ui">
<summary>
Original was GL_RG8UI = 0x8238
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureRg.Rg16i">
<summary>
Original was GL_RG16I = 0x8239
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureRg.Rg16ui">
<summary>
Original was GL_RG16UI = 0x823A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureRg.Rg32i">
<summary>
Original was GL_RG32I = 0x823B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureRg.Rg32ui">
<summary>
Original was GL_RG32UI = 0x823C
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbTextureRgb10A2ui">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureRgb10A2ui.Rgb10A2ui">
<summary>
Original was GL_RGB10_A2UI = 0x906F
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbTextureStencil8">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureStencil8.StencilIndex">
<summary>
Original was GL_STENCIL_INDEX = 0x1901
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureStencil8.StencilIndex8">
<summary>
Original was GL_STENCIL_INDEX8 = 0x8D48
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbTextureStorage">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureStorage.TextureImmutableFormat">
<summary>
Original was GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbTextureStorageMultisample">
<summary>
Not used directly.
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbTextureSwizzle">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureSwizzle.TextureSwizzleR">
<summary>
Original was GL_TEXTURE_SWIZZLE_R = 0x8E42
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureSwizzle.TextureSwizzleG">
<summary>
Original was GL_TEXTURE_SWIZZLE_G = 0x8E43
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureSwizzle.TextureSwizzleB">
<summary>
Original was GL_TEXTURE_SWIZZLE_B = 0x8E44
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureSwizzle.TextureSwizzleA">
<summary>
Original was GL_TEXTURE_SWIZZLE_A = 0x8E45
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureSwizzle.TextureSwizzleRgba">
<summary>
Original was GL_TEXTURE_SWIZZLE_RGBA = 0x8E46
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbTextureView">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureView.TextureViewMinLevel">
<summary>
Original was GL_TEXTURE_VIEW_MIN_LEVEL = 0x82DB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureView.TextureViewNumLevels">
<summary>
Original was GL_TEXTURE_VIEW_NUM_LEVELS = 0x82DC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureView.TextureViewMinLayer">
<summary>
Original was GL_TEXTURE_VIEW_MIN_LAYER = 0x82DD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureView.TextureViewNumLayers">
<summary>
Original was GL_TEXTURE_VIEW_NUM_LAYERS = 0x82DE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTextureView.TextureImmutableLevels">
<summary>
Original was GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbTimerQuery">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTimerQuery.TimeElapsed">
<summary>
Original was GL_TIME_ELAPSED = 0x88BF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTimerQuery.Timestamp">
<summary>
Original was GL_TIMESTAMP = 0x8E28
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbTransformFeedback2">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTransformFeedback2.TransformFeedback">
<summary>
Original was GL_TRANSFORM_FEEDBACK = 0x8E22
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTransformFeedback2.TransformFeedbackBufferPaused">
<summary>
Original was GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTransformFeedback2.TransformFeedbackPaused">
<summary>
Original was GL_TRANSFORM_FEEDBACK_PAUSED = 0x8E23
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTransformFeedback2.TransformFeedbackActive">
<summary>
Original was GL_TRANSFORM_FEEDBACK_ACTIVE = 0x8E24
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTransformFeedback2.TransformFeedbackBufferActive">
<summary>
Original was GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTransformFeedback2.TransformFeedbackBinding">
<summary>
Original was GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbTransformFeedback3">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTransformFeedback3.MaxTransformFeedbackBuffers">
<summary>
Original was GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTransformFeedback3.MaxVertexStreams">
<summary>
Original was GL_MAX_VERTEX_STREAMS = 0x8E71
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbTransformFeedbackInstanced">
<summary>
Not used directly.
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbTransformFeedbackOverflowQuery">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTransformFeedbackOverflowQuery.TransformFeedbackOverflowArb">
<summary>
Original was GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB = 0x82EC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTransformFeedbackOverflowQuery.TransformFeedbackStreamOverflowArb">
<summary>
Original was GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB = 0x82ED
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbTransposeMatrix">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTransposeMatrix.TransposeModelviewMatrixArb">
<summary>
Original was GL_TRANSPOSE_MODELVIEW_MATRIX_ARB = 0x84E3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTransposeMatrix.TransposeProjectionMatrixArb">
<summary>
Original was GL_TRANSPOSE_PROJECTION_MATRIX_ARB = 0x84E4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTransposeMatrix.TransposeTextureMatrixArb">
<summary>
Original was GL_TRANSPOSE_TEXTURE_MATRIX_ARB = 0x84E5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbTransposeMatrix.TransposeColorMatrixArb">
<summary>
Original was GL_TRANSPOSE_COLOR_MATRIX_ARB = 0x84E6
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbUniformBufferObject">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbUniformBufferObject.UniformBuffer">
<summary>
Original was GL_UNIFORM_BUFFER = 0x8A11
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbUniformBufferObject.UniformBufferBinding">
<summary>
Original was GL_UNIFORM_BUFFER_BINDING = 0x8A28
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbUniformBufferObject.UniformBufferStart">
<summary>
Original was GL_UNIFORM_BUFFER_START = 0x8A29
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbUniformBufferObject.UniformBufferSize">
<summary>
Original was GL_UNIFORM_BUFFER_SIZE = 0x8A2A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbUniformBufferObject.MaxVertexUniformBlocks">
<summary>
Original was GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbUniformBufferObject.MaxGeometryUniformBlocks">
<summary>
Original was GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbUniformBufferObject.MaxFragmentUniformBlocks">
<summary>
Original was GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbUniformBufferObject.MaxCombinedUniformBlocks">
<summary>
Original was GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbUniformBufferObject.MaxUniformBufferBindings">
<summary>
Original was GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbUniformBufferObject.MaxUniformBlockSize">
<summary>
Original was GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbUniformBufferObject.MaxCombinedVertexUniformComponents">
<summary>
Original was GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbUniformBufferObject.MaxCombinedGeometryUniformComponents">
<summary>
Original was GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbUniformBufferObject.MaxCombinedFragmentUniformComponents">
<summary>
Original was GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbUniformBufferObject.UniformBufferOffsetAlignment">
<summary>
Original was GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbUniformBufferObject.ActiveUniformBlockMaxNameLength">
<summary>
Original was GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbUniformBufferObject.ActiveUniformBlocks">
<summary>
Original was GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbUniformBufferObject.UniformType">
<summary>
Original was GL_UNIFORM_TYPE = 0x8A37
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbUniformBufferObject.UniformSize">
<summary>
Original was GL_UNIFORM_SIZE = 0x8A38
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbUniformBufferObject.UniformNameLength">
<summary>
Original was GL_UNIFORM_NAME_LENGTH = 0x8A39
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbUniformBufferObject.UniformBlockIndex">
<summary>
Original was GL_UNIFORM_BLOCK_INDEX = 0x8A3A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbUniformBufferObject.UniformOffset">
<summary>
Original was GL_UNIFORM_OFFSET = 0x8A3B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbUniformBufferObject.UniformArrayStride">
<summary>
Original was GL_UNIFORM_ARRAY_STRIDE = 0x8A3C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbUniformBufferObject.UniformMatrixStride">
<summary>
Original was GL_UNIFORM_MATRIX_STRIDE = 0x8A3D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbUniformBufferObject.UniformIsRowMajor">
<summary>
Original was GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbUniformBufferObject.UniformBlockBinding">
<summary>
Original was GL_UNIFORM_BLOCK_BINDING = 0x8A3F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbUniformBufferObject.UniformBlockDataSize">
<summary>
Original was GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbUniformBufferObject.UniformBlockNameLength">
<summary>
Original was GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbUniformBufferObject.UniformBlockActiveUniforms">
<summary>
Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbUniformBufferObject.UniformBlockActiveUniformIndices">
<summary>
Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbUniformBufferObject.UniformBlockReferencedByVertexShader">
<summary>
Original was GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbUniformBufferObject.UniformBlockReferencedByGeometryShader">
<summary>
Original was GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbUniformBufferObject.UniformBlockReferencedByFragmentShader">
<summary>
Original was GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbUniformBufferObject.InvalidIndex">
<summary>
Original was GL_INVALID_INDEX = 0xFFFFFFFF
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbVertexArrayBgra">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexArrayBgra.Bgra">
<summary>
Original was GL_BGRA = 0x80E1
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbVertexArrayObject">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexArrayObject.VertexArrayBinding">
<summary>
Original was GL_VERTEX_ARRAY_BINDING = 0x85B5
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbVertexAttrib64bit">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexAttrib64bit.Rgb32i">
<summary>
Original was GL_RGB32I = 0x8D83
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexAttrib64bit.DoubleMat2">
<summary>
Original was GL_DOUBLE_MAT2 = 0x8F46
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexAttrib64bit.DoubleMat3">
<summary>
Original was GL_DOUBLE_MAT3 = 0x8F47
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexAttrib64bit.DoubleMat4">
<summary>
Original was GL_DOUBLE_MAT4 = 0x8F48
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexAttrib64bit.DoubleMat2x3">
<summary>
Original was GL_DOUBLE_MAT2x3 = 0x8F49
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexAttrib64bit.DoubleMat2x4">
<summary>
Original was GL_DOUBLE_MAT2x4 = 0x8F4A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexAttrib64bit.DoubleMat3x2">
<summary>
Original was GL_DOUBLE_MAT3x2 = 0x8F4B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexAttrib64bit.DoubleMat3x4">
<summary>
Original was GL_DOUBLE_MAT3x4 = 0x8F4C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexAttrib64bit.DoubleMat4x2">
<summary>
Original was GL_DOUBLE_MAT4x2 = 0x8F4D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexAttrib64bit.DoubleMat4x3">
<summary>
Original was GL_DOUBLE_MAT4x3 = 0x8F4E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexAttrib64bit.DoubleVec2">
<summary>
Original was GL_DOUBLE_VEC2 = 0x8FFC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexAttrib64bit.DoubleVec3">
<summary>
Original was GL_DOUBLE_VEC3 = 0x8FFD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexAttrib64bit.DoubleVec4">
<summary>
Original was GL_DOUBLE_VEC4 = 0x8FFE
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbVertexAttribBinding">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexAttribBinding.VertexAttribBinding">
<summary>
Original was GL_VERTEX_ATTRIB_BINDING = 0x82D4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexAttribBinding.VertexAttribRelativeOffset">
<summary>
Original was GL_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexAttribBinding.VertexBindingDivisor">
<summary>
Original was GL_VERTEX_BINDING_DIVISOR = 0x82D6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexAttribBinding.VertexBindingOffset">
<summary>
Original was GL_VERTEX_BINDING_OFFSET = 0x82D7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexAttribBinding.VertexBindingStride">
<summary>
Original was GL_VERTEX_BINDING_STRIDE = 0x82D8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexAttribBinding.MaxVertexAttribRelativeOffset">
<summary>
Original was GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexAttribBinding.MaxVertexAttribBindings">
<summary>
Original was GL_MAX_VERTEX_ATTRIB_BINDINGS = 0x82DA
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbVertexBlend">
<summary>
Used in GL.Arb.WeightPointer
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexBlend.Modelview0Arb">
<summary>
Original was GL_MODELVIEW0_ARB = 0x1700
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexBlend.Modelview1Arb">
<summary>
Original was GL_MODELVIEW1_ARB = 0x850A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexBlend.MaxVertexUnitsArb">
<summary>
Original was GL_MAX_VERTEX_UNITS_ARB = 0x86A4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexBlend.ActiveVertexUnitsArb">
<summary>
Original was GL_ACTIVE_VERTEX_UNITS_ARB = 0x86A5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexBlend.WeightSumUnityArb">
<summary>
Original was GL_WEIGHT_SUM_UNITY_ARB = 0x86A6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexBlend.VertexBlendArb">
<summary>
Original was GL_VERTEX_BLEND_ARB = 0x86A7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexBlend.CurrentWeightArb">
<summary>
Original was GL_CURRENT_WEIGHT_ARB = 0x86A8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexBlend.WeightArrayTypeArb">
<summary>
Original was GL_WEIGHT_ARRAY_TYPE_ARB = 0x86A9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexBlend.WeightArrayStrideArb">
<summary>
Original was GL_WEIGHT_ARRAY_STRIDE_ARB = 0x86AA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexBlend.WeightArraySizeArb">
<summary>
Original was GL_WEIGHT_ARRAY_SIZE_ARB = 0x86AB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexBlend.WeightArrayPointerArb">
<summary>
Original was GL_WEIGHT_ARRAY_POINTER_ARB = 0x86AC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexBlend.WeightArrayArb">
<summary>
Original was GL_WEIGHT_ARRAY_ARB = 0x86AD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexBlend.Modelview2Arb">
<summary>
Original was GL_MODELVIEW2_ARB = 0x8722
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexBlend.Modelview3Arb">
<summary>
Original was GL_MODELVIEW3_ARB = 0x8723
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexBlend.Modelview4Arb">
<summary>
Original was GL_MODELVIEW4_ARB = 0x8724
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexBlend.Modelview5Arb">
<summary>
Original was GL_MODELVIEW5_ARB = 0x8725
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexBlend.Modelview6Arb">
<summary>
Original was GL_MODELVIEW6_ARB = 0x8726
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexBlend.Modelview7Arb">
<summary>
Original was GL_MODELVIEW7_ARB = 0x8727
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexBlend.Modelview8Arb">
<summary>
Original was GL_MODELVIEW8_ARB = 0x8728
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexBlend.Modelview9Arb">
<summary>
Original was GL_MODELVIEW9_ARB = 0x8729
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexBlend.Modelview10Arb">
<summary>
Original was GL_MODELVIEW10_ARB = 0x872A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexBlend.Modelview11Arb">
<summary>
Original was GL_MODELVIEW11_ARB = 0x872B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexBlend.Modelview12Arb">
<summary>
Original was GL_MODELVIEW12_ARB = 0x872C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexBlend.Modelview13Arb">
<summary>
Original was GL_MODELVIEW13_ARB = 0x872D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexBlend.Modelview14Arb">
<summary>
Original was GL_MODELVIEW14_ARB = 0x872E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexBlend.Modelview15Arb">
<summary>
Original was GL_MODELVIEW15_ARB = 0x872F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexBlend.Modelview16Arb">
<summary>
Original was GL_MODELVIEW16_ARB = 0x8730
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexBlend.Modelview17Arb">
<summary>
Original was GL_MODELVIEW17_ARB = 0x8731
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexBlend.Modelview18Arb">
<summary>
Original was GL_MODELVIEW18_ARB = 0x8732
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexBlend.Modelview19Arb">
<summary>
Original was GL_MODELVIEW19_ARB = 0x8733
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexBlend.Modelview20Arb">
<summary>
Original was GL_MODELVIEW20_ARB = 0x8734
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexBlend.Modelview21Arb">
<summary>
Original was GL_MODELVIEW21_ARB = 0x8735
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexBlend.Modelview22Arb">
<summary>
Original was GL_MODELVIEW22_ARB = 0x8736
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexBlend.Modelview23Arb">
<summary>
Original was GL_MODELVIEW23_ARB = 0x8737
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexBlend.Modelview24Arb">
<summary>
Original was GL_MODELVIEW24_ARB = 0x8738
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexBlend.Modelview25Arb">
<summary>
Original was GL_MODELVIEW25_ARB = 0x8739
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexBlend.Modelview26Arb">
<summary>
Original was GL_MODELVIEW26_ARB = 0x873A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexBlend.Modelview27Arb">
<summary>
Original was GL_MODELVIEW27_ARB = 0x873B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexBlend.Modelview28Arb">
<summary>
Original was GL_MODELVIEW28_ARB = 0x873C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexBlend.Modelview29Arb">
<summary>
Original was GL_MODELVIEW29_ARB = 0x873D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexBlend.Modelview30Arb">
<summary>
Original was GL_MODELVIEW30_ARB = 0x873E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexBlend.Modelview31Arb">
<summary>
Original was GL_MODELVIEW31_ARB = 0x873F
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbVertexBufferObject">
<summary>
Used in GL.Arb.GetBufferParameter, GL.Arb.GetBufferPointer and 1 other function
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexBufferObject.BufferSizeArb">
<summary>
Original was GL_BUFFER_SIZE_ARB = 0x8764
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexBufferObject.BufferUsageArb">
<summary>
Original was GL_BUFFER_USAGE_ARB = 0x8765
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexBufferObject.ArrayBufferArb">
<summary>
Original was GL_ARRAY_BUFFER_ARB = 0x8892
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexBufferObject.ElementArrayBufferArb">
<summary>
Original was GL_ELEMENT_ARRAY_BUFFER_ARB = 0x8893
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexBufferObject.ArrayBufferBindingArb">
<summary>
Original was GL_ARRAY_BUFFER_BINDING_ARB = 0x8894
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexBufferObject.ElementArrayBufferBindingArb">
<summary>
Original was GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB = 0x8895
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexBufferObject.VertexArrayBufferBindingArb">
<summary>
Original was GL_VERTEX_ARRAY_BUFFER_BINDING_ARB = 0x8896
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexBufferObject.NormalArrayBufferBindingArb">
<summary>
Original was GL_NORMAL_ARRAY_BUFFER_BINDING_ARB = 0x8897
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexBufferObject.ColorArrayBufferBindingArb">
<summary>
Original was GL_COLOR_ARRAY_BUFFER_BINDING_ARB = 0x8898
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexBufferObject.IndexArrayBufferBindingArb">
<summary>
Original was GL_INDEX_ARRAY_BUFFER_BINDING_ARB = 0x8899
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexBufferObject.TextureCoordArrayBufferBindingArb">
<summary>
Original was GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB = 0x889A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexBufferObject.EdgeFlagArrayBufferBindingArb">
<summary>
Original was GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB = 0x889B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexBufferObject.SecondaryColorArrayBufferBindingArb">
<summary>
Original was GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB = 0x889C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexBufferObject.FogCoordinateArrayBufferBindingArb">
<summary>
Original was GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB = 0x889D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexBufferObject.WeightArrayBufferBindingArb">
<summary>
Original was GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB = 0x889E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexBufferObject.VertexAttribArrayBufferBindingArb">
<summary>
Original was GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB = 0x889F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexBufferObject.ReadOnlyArb">
<summary>
Original was GL_READ_ONLY_ARB = 0x88B8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexBufferObject.WriteOnlyArb">
<summary>
Original was GL_WRITE_ONLY_ARB = 0x88B9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexBufferObject.ReadWriteArb">
<summary>
Original was GL_READ_WRITE_ARB = 0x88BA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexBufferObject.BufferAccessArb">
<summary>
Original was GL_BUFFER_ACCESS_ARB = 0x88BB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexBufferObject.BufferMappedArb">
<summary>
Original was GL_BUFFER_MAPPED_ARB = 0x88BC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexBufferObject.BufferMapPointerArb">
<summary>
Original was GL_BUFFER_MAP_POINTER_ARB = 0x88BD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexBufferObject.StreamDrawArb">
<summary>
Original was GL_STREAM_DRAW_ARB = 0x88E0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexBufferObject.StreamReadArb">
<summary>
Original was GL_STREAM_READ_ARB = 0x88E1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexBufferObject.StreamCopyArb">
<summary>
Original was GL_STREAM_COPY_ARB = 0x88E2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexBufferObject.StaticDrawArb">
<summary>
Original was GL_STATIC_DRAW_ARB = 0x88E4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexBufferObject.StaticReadArb">
<summary>
Original was GL_STATIC_READ_ARB = 0x88E5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexBufferObject.StaticCopyArb">
<summary>
Original was GL_STATIC_COPY_ARB = 0x88E6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexBufferObject.DynamicDrawArb">
<summary>
Original was GL_DYNAMIC_DRAW_ARB = 0x88E8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexBufferObject.DynamicReadArb">
<summary>
Original was GL_DYNAMIC_READ_ARB = 0x88E9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexBufferObject.DynamicCopyArb">
<summary>
Original was GL_DYNAMIC_COPY_ARB = 0x88EA
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbVertexProgram">
<summary>
Used in GL.Arb.GetProgramEnvParameter, GL.Arb.GetProgramLocalParameter and 1 other function
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexProgram.ColorSumArb">
<summary>
Original was GL_COLOR_SUM_ARB = 0x8458
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexProgram.VertexProgramArb">
<summary>
Original was GL_VERTEX_PROGRAM_ARB = 0x8620
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexProgram.VertexAttribArrayEnabledArb">
<summary>
Original was GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB = 0x8622
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexProgram.VertexAttribArraySizeArb">
<summary>
Original was GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB = 0x8623
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexProgram.VertexAttribArrayStrideArb">
<summary>
Original was GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB = 0x8624
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexProgram.VertexAttribArrayTypeArb">
<summary>
Original was GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB = 0x8625
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexProgram.CurrentVertexAttribArb">
<summary>
Original was GL_CURRENT_VERTEX_ATTRIB_ARB = 0x8626
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexProgram.ProgramLengthArb">
<summary>
Original was GL_PROGRAM_LENGTH_ARB = 0x8627
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexProgram.ProgramStringArb">
<summary>
Original was GL_PROGRAM_STRING_ARB = 0x8628
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexProgram.MaxProgramMatrixStackDepthArb">
<summary>
Original was GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB = 0x862E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexProgram.MaxProgramMatricesArb">
<summary>
Original was GL_MAX_PROGRAM_MATRICES_ARB = 0x862F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexProgram.CurrentMatrixStackDepthArb">
<summary>
Original was GL_CURRENT_MATRIX_STACK_DEPTH_ARB = 0x8640
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexProgram.CurrentMatrixArb">
<summary>
Original was GL_CURRENT_MATRIX_ARB = 0x8641
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexProgram.VertexProgramPointSizeArb">
<summary>
Original was GL_VERTEX_PROGRAM_POINT_SIZE_ARB = 0x8642
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexProgram.VertexProgramTwoSideArb">
<summary>
Original was GL_VERTEX_PROGRAM_TWO_SIDE_ARB = 0x8643
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexProgram.VertexAttribArrayPointerArb">
<summary>
Original was GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB = 0x8645
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexProgram.ProgramErrorPositionArb">
<summary>
Original was GL_PROGRAM_ERROR_POSITION_ARB = 0x864B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexProgram.ProgramBindingArb">
<summary>
Original was GL_PROGRAM_BINDING_ARB = 0x8677
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexProgram.MaxVertexAttribsArb">
<summary>
Original was GL_MAX_VERTEX_ATTRIBS_ARB = 0x8869
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexProgram.VertexAttribArrayNormalizedArb">
<summary>
Original was GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB = 0x886A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexProgram.ProgramErrorStringArb">
<summary>
Original was GL_PROGRAM_ERROR_STRING_ARB = 0x8874
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexProgram.ProgramFormatAsciiArb">
<summary>
Original was GL_PROGRAM_FORMAT_ASCII_ARB = 0x8875
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexProgram.ProgramFormatArb">
<summary>
Original was GL_PROGRAM_FORMAT_ARB = 0x8876
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexProgram.ProgramInstructionsArb">
<summary>
Original was GL_PROGRAM_INSTRUCTIONS_ARB = 0x88A0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexProgram.MaxProgramInstructionsArb">
<summary>
Original was GL_MAX_PROGRAM_INSTRUCTIONS_ARB = 0x88A1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexProgram.ProgramNativeInstructionsArb">
<summary>
Original was GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexProgram.MaxProgramNativeInstructionsArb">
<summary>
Original was GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexProgram.ProgramTemporariesArb">
<summary>
Original was GL_PROGRAM_TEMPORARIES_ARB = 0x88A4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexProgram.MaxProgramTemporariesArb">
<summary>
Original was GL_MAX_PROGRAM_TEMPORARIES_ARB = 0x88A5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexProgram.ProgramNativeTemporariesArb">
<summary>
Original was GL_PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexProgram.MaxProgramNativeTemporariesArb">
<summary>
Original was GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexProgram.ProgramParametersArb">
<summary>
Original was GL_PROGRAM_PARAMETERS_ARB = 0x88A8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexProgram.MaxProgramParametersArb">
<summary>
Original was GL_MAX_PROGRAM_PARAMETERS_ARB = 0x88A9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexProgram.ProgramNativeParametersArb">
<summary>
Original was GL_PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexProgram.MaxProgramNativeParametersArb">
<summary>
Original was GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexProgram.ProgramAttribsArb">
<summary>
Original was GL_PROGRAM_ATTRIBS_ARB = 0x88AC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexProgram.MaxProgramAttribsArb">
<summary>
Original was GL_MAX_PROGRAM_ATTRIBS_ARB = 0x88AD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexProgram.ProgramNativeAttribsArb">
<summary>
Original was GL_PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexProgram.MaxProgramNativeAttribsArb">
<summary>
Original was GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexProgram.ProgramAddressRegistersArb">
<summary>
Original was GL_PROGRAM_ADDRESS_REGISTERS_ARB = 0x88B0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexProgram.MaxProgramAddressRegistersArb">
<summary>
Original was GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB = 0x88B1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexProgram.ProgramNativeAddressRegistersArb">
<summary>
Original was GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0x88B2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexProgram.MaxProgramNativeAddressRegistersArb">
<summary>
Original was GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0x88B3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexProgram.MaxProgramLocalParametersArb">
<summary>
Original was GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB = 0x88B4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexProgram.MaxProgramEnvParametersArb">
<summary>
Original was GL_MAX_PROGRAM_ENV_PARAMETERS_ARB = 0x88B5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexProgram.ProgramUnderNativeLimitsArb">
<summary>
Original was GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB = 0x88B6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexProgram.TransposeCurrentMatrixArb">
<summary>
Original was GL_TRANSPOSE_CURRENT_MATRIX_ARB = 0x88B7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexProgram.Matrix0Arb">
<summary>
Original was GL_MATRIX0_ARB = 0x88C0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexProgram.Matrix1Arb">
<summary>
Original was GL_MATRIX1_ARB = 0x88C1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexProgram.Matrix2Arb">
<summary>
Original was GL_MATRIX2_ARB = 0x88C2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexProgram.Matrix3Arb">
<summary>
Original was GL_MATRIX3_ARB = 0x88C3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexProgram.Matrix4Arb">
<summary>
Original was GL_MATRIX4_ARB = 0x88C4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexProgram.Matrix5Arb">
<summary>
Original was GL_MATRIX5_ARB = 0x88C5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexProgram.Matrix6Arb">
<summary>
Original was GL_MATRIX6_ARB = 0x88C6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexProgram.Matrix7Arb">
<summary>
Original was GL_MATRIX7_ARB = 0x88C7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexProgram.Matrix8Arb">
<summary>
Original was GL_MATRIX8_ARB = 0x88C8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexProgram.Matrix9Arb">
<summary>
Original was GL_MATRIX9_ARB = 0x88C9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexProgram.Matrix10Arb">
<summary>
Original was GL_MATRIX10_ARB = 0x88CA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexProgram.Matrix11Arb">
<summary>
Original was GL_MATRIX11_ARB = 0x88CB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexProgram.Matrix12Arb">
<summary>
Original was GL_MATRIX12_ARB = 0x88CC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexProgram.Matrix13Arb">
<summary>
Original was GL_MATRIX13_ARB = 0x88CD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexProgram.Matrix14Arb">
<summary>
Original was GL_MATRIX14_ARB = 0x88CE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexProgram.Matrix15Arb">
<summary>
Original was GL_MATRIX15_ARB = 0x88CF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexProgram.Matrix16Arb">
<summary>
Original was GL_MATRIX16_ARB = 0x88D0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexProgram.Matrix17Arb">
<summary>
Original was GL_MATRIX17_ARB = 0x88D1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexProgram.Matrix18Arb">
<summary>
Original was GL_MATRIX18_ARB = 0x88D2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexProgram.Matrix19Arb">
<summary>
Original was GL_MATRIX19_ARB = 0x88D3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexProgram.Matrix20Arb">
<summary>
Original was GL_MATRIX20_ARB = 0x88D4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexProgram.Matrix21Arb">
<summary>
Original was GL_MATRIX21_ARB = 0x88D5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexProgram.Matrix22Arb">
<summary>
Original was GL_MATRIX22_ARB = 0x88D6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexProgram.Matrix23Arb">
<summary>
Original was GL_MATRIX23_ARB = 0x88D7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexProgram.Matrix24Arb">
<summary>
Original was GL_MATRIX24_ARB = 0x88D8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexProgram.Matrix25Arb">
<summary>
Original was GL_MATRIX25_ARB = 0x88D9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexProgram.Matrix26Arb">
<summary>
Original was GL_MATRIX26_ARB = 0x88DA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexProgram.Matrix27Arb">
<summary>
Original was GL_MATRIX27_ARB = 0x88DB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexProgram.Matrix28Arb">
<summary>
Original was GL_MATRIX28_ARB = 0x88DC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexProgram.Matrix29Arb">
<summary>
Original was GL_MATRIX29_ARB = 0x88DD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexProgram.Matrix30Arb">
<summary>
Original was GL_MATRIX30_ARB = 0x88DE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexProgram.Matrix31Arb">
<summary>
Original was GL_MATRIX31_ARB = 0x88DF
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbVertexShader">
<summary>
Used in GL.Arb.GetActiveAttrib
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexShader.Float">
<summary>
Original was GL_FLOAT = 0x1406
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexShader.VertexAttribArrayEnabledArb">
<summary>
Original was GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB = 0x8622
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexShader.VertexAttribArraySizeArb">
<summary>
Original was GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB = 0x8623
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexShader.VertexAttribArrayStrideArb">
<summary>
Original was GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB = 0x8624
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexShader.VertexAttribArrayTypeArb">
<summary>
Original was GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB = 0x8625
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexShader.CurrentVertexAttribArb">
<summary>
Original was GL_CURRENT_VERTEX_ATTRIB_ARB = 0x8626
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexShader.VertexProgramPointSizeArb">
<summary>
Original was GL_VERTEX_PROGRAM_POINT_SIZE_ARB = 0x8642
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexShader.VertexProgramTwoSideArb">
<summary>
Original was GL_VERTEX_PROGRAM_TWO_SIDE_ARB = 0x8643
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexShader.VertexAttribArrayPointerArb">
<summary>
Original was GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB = 0x8645
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexShader.MaxVertexAttribsArb">
<summary>
Original was GL_MAX_VERTEX_ATTRIBS_ARB = 0x8869
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexShader.VertexAttribArrayNormalizedArb">
<summary>
Original was GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB = 0x886A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexShader.MaxTextureCoordsArb">
<summary>
Original was GL_MAX_TEXTURE_COORDS_ARB = 0x8871
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexShader.MaxTextureImageUnitsArb">
<summary>
Original was GL_MAX_TEXTURE_IMAGE_UNITS_ARB = 0x8872
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexShader.VertexShaderArb">
<summary>
Original was GL_VERTEX_SHADER_ARB = 0x8B31
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexShader.MaxVertexUniformComponentsArb">
<summary>
Original was GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB = 0x8B4A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexShader.MaxVaryingFloatsArb">
<summary>
Original was GL_MAX_VARYING_FLOATS_ARB = 0x8B4B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexShader.MaxVertexTextureImageUnitsArb">
<summary>
Original was GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = 0x8B4C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexShader.MaxCombinedTextureImageUnitsArb">
<summary>
Original was GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB = 0x8B4D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexShader.FloatVec2Arb">
<summary>
Original was GL_FLOAT_VEC2_ARB = 0x8B50
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexShader.FloatVec3Arb">
<summary>
Original was GL_FLOAT_VEC3_ARB = 0x8B51
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexShader.FloatVec4Arb">
<summary>
Original was GL_FLOAT_VEC4_ARB = 0x8B52
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexShader.FloatMat2Arb">
<summary>
Original was GL_FLOAT_MAT2_ARB = 0x8B5A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexShader.FloatMat3Arb">
<summary>
Original was GL_FLOAT_MAT3_ARB = 0x8B5B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexShader.FloatMat4Arb">
<summary>
Original was GL_FLOAT_MAT4_ARB = 0x8B5C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexShader.ObjectActiveAttributesArb">
<summary>
Original was GL_OBJECT_ACTIVE_ATTRIBUTES_ARB = 0x8B89
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexShader.ObjectActiveAttributeMaxLengthArb">
<summary>
Original was GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB = 0x8B8A
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbVertexType10f11f11fRev">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexType10f11f11fRev.UnsignedInt10F11F11FRev">
<summary>
Original was GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbVertexType2101010Rev">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexType2101010Rev.UnsignedInt2101010Rev">
<summary>
Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbVertexType2101010Rev.Int2101010Rev">
<summary>
Original was GL_INT_2_10_10_10_REV = 0x8D9F
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbViewportArray">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbViewportArray.DepthRange">
<summary>
Original was GL_DEPTH_RANGE = 0x0B70
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbViewportArray.Viewport">
<summary>
Original was GL_VIEWPORT = 0x0BA2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbViewportArray.ScissorBox">
<summary>
Original was GL_SCISSOR_BOX = 0x0C10
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbViewportArray.ScissorTest">
<summary>
Original was GL_SCISSOR_TEST = 0x0C11
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbViewportArray.MaxViewports">
<summary>
Original was GL_MAX_VIEWPORTS = 0x825B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbViewportArray.ViewportSubpixelBits">
<summary>
Original was GL_VIEWPORT_SUBPIXEL_BITS = 0x825C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbViewportArray.ViewportBoundsRange">
<summary>
Original was GL_VIEWPORT_BOUNDS_RANGE = 0x825D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbViewportArray.LayerProvokingVertex">
<summary>
Original was GL_LAYER_PROVOKING_VERTEX = 0x825E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbViewportArray.ViewportIndexProvokingVertex">
<summary>
Original was GL_VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbViewportArray.UndefinedVertex">
<summary>
Original was GL_UNDEFINED_VERTEX = 0x8260
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbViewportArray.FirstVertexConvention">
<summary>
Original was GL_FIRST_VERTEX_CONVENTION = 0x8E4D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbViewportArray.LastVertexConvention">
<summary>
Original was GL_LAST_VERTEX_CONVENTION = 0x8E4E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArbViewportArray.ProvokingVertex">
<summary>
Original was GL_PROVOKING_VERTEX = 0x8E4F
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArbWindowPos">
<summary>
Not used directly.
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ArrayCap">
<summary>
Used in GL.DisableClientState, GL.EnableClientState and 4 other functions
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArrayCap.VertexArray">
<summary>
Original was GL_VERTEX_ARRAY = 0x8074
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArrayCap.NormalArray">
<summary>
Original was GL_NORMAL_ARRAY = 0x8075
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArrayCap.ColorArray">
<summary>
Original was GL_COLOR_ARRAY = 0x8076
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArrayCap.IndexArray">
<summary>
Original was GL_INDEX_ARRAY = 0x8077
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArrayCap.TextureCoordArray">
<summary>
Original was GL_TEXTURE_COORD_ARRAY = 0x8078
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArrayCap.EdgeFlagArray">
<summary>
Original was GL_EDGE_FLAG_ARRAY = 0x8079
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArrayCap.FogCoordArray">
<summary>
Original was GL_FOG_COORD_ARRAY = 0x8457
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ArrayCap.SecondaryColorArray">
<summary>
Original was GL_SECONDARY_COLOR_ARRAY = 0x845E
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.AssemblyProgramFormatArb">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AssemblyProgramFormatArb.ProgramFormatAsciiArb">
<summary>
Original was GL_PROGRAM_FORMAT_ASCII_ARB = 0x8875
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.AssemblyProgramParameterArb">
<summary>
Used in GL.Arb.GetProgram, GL.Arb.GetProgramString and 5 other functions
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AssemblyProgramParameterArb.ProgramBinaryRetrievableHint">
<summary>
Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AssemblyProgramParameterArb.ProgramSeparable">
<summary>
Original was GL_PROGRAM_SEPARABLE = 0x8258
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AssemblyProgramParameterArb.ProgramLength">
<summary>
Original was GL_PROGRAM_LENGTH = 0x8627
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AssemblyProgramParameterArb.ProgramBinding">
<summary>
Original was GL_PROGRAM_BINDING = 0x8677
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AssemblyProgramParameterArb.ProgramAluInstructionsArb">
<summary>
Original was GL_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x8805
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AssemblyProgramParameterArb.ProgramTexInstructionsArb">
<summary>
Original was GL_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x8806
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AssemblyProgramParameterArb.ProgramTexIndirectionsArb">
<summary>
Original was GL_PROGRAM_TEX_INDIRECTIONS_ARB = 0x8807
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AssemblyProgramParameterArb.ProgramNativeAluInstructionsArb">
<summary>
Original was GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x8808
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AssemblyProgramParameterArb.ProgramNativeTexInstructionsArb">
<summary>
Original was GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x8809
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AssemblyProgramParameterArb.ProgramNativeTexIndirectionsArb">
<summary>
Original was GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x880A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AssemblyProgramParameterArb.MaxProgramAluInstructionsArb">
<summary>
Original was GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x880B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AssemblyProgramParameterArb.MaxProgramTexInstructionsArb">
<summary>
Original was GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x880C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AssemblyProgramParameterArb.MaxProgramTexIndirectionsArb">
<summary>
Original was GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB = 0x880D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AssemblyProgramParameterArb.MaxProgramNativeAluInstructionsArb">
<summary>
Original was GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x880E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AssemblyProgramParameterArb.MaxProgramNativeTexInstructionsArb">
<summary>
Original was GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x880F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AssemblyProgramParameterArb.MaxProgramNativeTexIndirectionsArb">
<summary>
Original was GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x8810
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AssemblyProgramParameterArb.ProgramFormat">
<summary>
Original was GL_PROGRAM_FORMAT = 0x8876
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AssemblyProgramParameterArb.ProgramInstruction">
<summary>
Original was GL_PROGRAM_INSTRUCTION = 0x88A0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AssemblyProgramParameterArb.MaxProgramInstructions">
<summary>
Original was GL_MAX_PROGRAM_INSTRUCTIONS = 0x88A1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AssemblyProgramParameterArb.ProgramNativeInstructions">
<summary>
Original was GL_PROGRAM_NATIVE_INSTRUCTIONS = 0x88A2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AssemblyProgramParameterArb.MaxProgramNativeInstructions">
<summary>
Original was GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS = 0x88A3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AssemblyProgramParameterArb.ProgramTemporaries">
<summary>
Original was GL_PROGRAM_TEMPORARIES = 0x88A4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AssemblyProgramParameterArb.MaxProgramTemporaries">
<summary>
Original was GL_MAX_PROGRAM_TEMPORARIES = 0x88A5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AssemblyProgramParameterArb.ProgramNativeTemporaries">
<summary>
Original was GL_PROGRAM_NATIVE_TEMPORARIES = 0x88A6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AssemblyProgramParameterArb.MaxProgramNativeTemporaries">
<summary>
Original was GL_MAX_PROGRAM_NATIVE_TEMPORARIES = 0x88A7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AssemblyProgramParameterArb.ProgramParameters">
<summary>
Original was GL_PROGRAM_PARAMETERS = 0x88A8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AssemblyProgramParameterArb.MaxProgramParameters">
<summary>
Original was GL_MAX_PROGRAM_PARAMETERS = 0x88A9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AssemblyProgramParameterArb.ProgramNativeParameters">
<summary>
Original was GL_PROGRAM_NATIVE_PARAMETERS = 0x88AA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AssemblyProgramParameterArb.MaxProgramNativeParameters">
<summary>
Original was GL_MAX_PROGRAM_NATIVE_PARAMETERS = 0x88AB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AssemblyProgramParameterArb.ProgramAttribs">
<summary>
Original was GL_PROGRAM_ATTRIBS = 0x88AC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AssemblyProgramParameterArb.MaxProgramAttribs">
<summary>
Original was GL_MAX_PROGRAM_ATTRIBS = 0x88AD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AssemblyProgramParameterArb.ProgramNativeAttribs">
<summary>
Original was GL_PROGRAM_NATIVE_ATTRIBS = 0x88AE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AssemblyProgramParameterArb.MaxProgramNativeAttribs">
<summary>
Original was GL_MAX_PROGRAM_NATIVE_ATTRIBS = 0x88AF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AssemblyProgramParameterArb.ProgramAddressRegisters">
<summary>
Original was GL_PROGRAM_ADDRESS_REGISTERS = 0x88B0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AssemblyProgramParameterArb.MaxProgramAddressRegisters">
<summary>
Original was GL_MAX_PROGRAM_ADDRESS_REGISTERS = 0x88B1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AssemblyProgramParameterArb.ProgramNativeAddressRegisters">
<summary>
Original was GL_PROGRAM_NATIVE_ADDRESS_REGISTERS = 0x88B2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AssemblyProgramParameterArb.MaxProgramNativeAddressRegisters">
<summary>
Original was GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS = 0x88B3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AssemblyProgramParameterArb.MaxProgramLocalParameters">
<summary>
Original was GL_MAX_PROGRAM_LOCAL_PARAMETERS = 0x88B4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AssemblyProgramParameterArb.MaxProgramEnvParameters">
<summary>
Original was GL_MAX_PROGRAM_ENV_PARAMETERS = 0x88B5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AssemblyProgramParameterArb.ProgramUnderNativeLimits">
<summary>
Original was GL_PROGRAM_UNDER_NATIVE_LIMITS = 0x88B6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AssemblyProgramParameterArb.GeometryVerticesOut">
<summary>
Original was GL_GEOMETRY_VERTICES_OUT = 0x8916
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AssemblyProgramParameterArb.GeometryInputType">
<summary>
Original was GL_GEOMETRY_INPUT_TYPE = 0x8917
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AssemblyProgramParameterArb.GeometryOutputType">
<summary>
Original was GL_GEOMETRY_OUTPUT_TYPE = 0x8918
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.AssemblyProgramStringParameterArb">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AssemblyProgramStringParameterArb.ProgramString">
<summary>
Original was GL_PROGRAM_STRING = 0x8628
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb">
<summary>
Used in GL.Arb.BindProgram, GL.Arb.GetProgram and 12 other functions
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb.VertexProgram">
<summary>
Original was GL_VERTEX_PROGRAM = 0x8620
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb.FragmentProgram">
<summary>
Original was GL_FRAGMENT_PROGRAM = 0x8804
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb.GeometryProgramNv">
<summary>
Original was GL_GEOMETRY_PROGRAM_NV = 0x8C26
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.AtiDrawBuffers">
<summary>
Used in GL.Ati.DrawBuffers
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiDrawBuffers.MaxDrawBuffersAti">
<summary>
Original was GL_MAX_DRAW_BUFFERS_ATI = 0x8824
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiDrawBuffers.DrawBuffer0Ati">
<summary>
Original was GL_DRAW_BUFFER0_ATI = 0x8825
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiDrawBuffers.DrawBuffer1Ati">
<summary>
Original was GL_DRAW_BUFFER1_ATI = 0x8826
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiDrawBuffers.DrawBuffer2Ati">
<summary>
Original was GL_DRAW_BUFFER2_ATI = 0x8827
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiDrawBuffers.DrawBuffer3Ati">
<summary>
Original was GL_DRAW_BUFFER3_ATI = 0x8828
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiDrawBuffers.DrawBuffer4Ati">
<summary>
Original was GL_DRAW_BUFFER4_ATI = 0x8829
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiDrawBuffers.DrawBuffer5Ati">
<summary>
Original was GL_DRAW_BUFFER5_ATI = 0x882A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiDrawBuffers.DrawBuffer6Ati">
<summary>
Original was GL_DRAW_BUFFER6_ATI = 0x882B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiDrawBuffers.DrawBuffer7Ati">
<summary>
Original was GL_DRAW_BUFFER7_ATI = 0x882C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiDrawBuffers.DrawBuffer8Ati">
<summary>
Original was GL_DRAW_BUFFER8_ATI = 0x882D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiDrawBuffers.DrawBuffer9Ati">
<summary>
Original was GL_DRAW_BUFFER9_ATI = 0x882E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiDrawBuffers.DrawBuffer10Ati">
<summary>
Original was GL_DRAW_BUFFER10_ATI = 0x882F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiDrawBuffers.DrawBuffer11Ati">
<summary>
Original was GL_DRAW_BUFFER11_ATI = 0x8830
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiDrawBuffers.DrawBuffer12Ati">
<summary>
Original was GL_DRAW_BUFFER12_ATI = 0x8831
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiDrawBuffers.DrawBuffer13Ati">
<summary>
Original was GL_DRAW_BUFFER13_ATI = 0x8832
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiDrawBuffers.DrawBuffer14Ati">
<summary>
Original was GL_DRAW_BUFFER14_ATI = 0x8833
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiDrawBuffers.DrawBuffer15Ati">
<summary>
Original was GL_DRAW_BUFFER15_ATI = 0x8834
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.AtiElementArray">
<summary>
Used in GL.Ati.ElementPointer
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiElementArray.ElementArrayAti">
<summary>
Original was GL_ELEMENT_ARRAY_ATI = 0x8768
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiElementArray.ElementArrayTypeAti">
<summary>
Original was GL_ELEMENT_ARRAY_TYPE_ATI = 0x8769
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiElementArray.ElementArrayPointerAti">
<summary>
Original was GL_ELEMENT_ARRAY_POINTER_ATI = 0x876A
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.AtiEnvmapBumpmap">
<summary>
Used in GL.Ati.GetTexBumpParameter, GL.Ati.TexBumpParameter
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiEnvmapBumpmap.BumpRotMatrixAti">
<summary>
Original was GL_BUMP_ROT_MATRIX_ATI = 0x8775
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiEnvmapBumpmap.BumpRotMatrixSizeAti">
<summary>
Original was GL_BUMP_ROT_MATRIX_SIZE_ATI = 0x8776
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiEnvmapBumpmap.BumpNumTexUnitsAti">
<summary>
Original was GL_BUMP_NUM_TEX_UNITS_ATI = 0x8777
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiEnvmapBumpmap.BumpTexUnitsAti">
<summary>
Original was GL_BUMP_TEX_UNITS_ATI = 0x8778
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiEnvmapBumpmap.DudvAti">
<summary>
Original was GL_DUDV_ATI = 0x8779
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiEnvmapBumpmap.Du8Dv8Ati">
<summary>
Original was GL_DU8DV8_ATI = 0x877A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiEnvmapBumpmap.BumpEnvmapAti">
<summary>
Original was GL_BUMP_ENVMAP_ATI = 0x877B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiEnvmapBumpmap.BumpTargetAti">
<summary>
Original was GL_BUMP_TARGET_ATI = 0x877C
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.AtiFragmentShader">
<summary>
Used in GL.Ati.AlphaFragmentOp1, GL.Ati.AlphaFragmentOp2 and 6 other functions
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiFragmentShader.Gl2XBitAti">
<summary>
Original was GL_2X_BIT_ATI = 0x00000001
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiFragmentShader.RedBitAti">
<summary>
Original was GL_RED_BIT_ATI = 0x00000001
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiFragmentShader.CompBitAti">
<summary>
Original was GL_COMP_BIT_ATI = 0x00000002
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiFragmentShader.Gl4XBitAti">
<summary>
Original was GL_4X_BIT_ATI = 0x00000002
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiFragmentShader.GreenBitAti">
<summary>
Original was GL_GREEN_BIT_ATI = 0x00000002
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiFragmentShader.BlueBitAti">
<summary>
Original was GL_BLUE_BIT_ATI = 0x00000004
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiFragmentShader.Gl8XBitAti">
<summary>
Original was GL_8X_BIT_ATI = 0x00000004
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiFragmentShader.NegateBitAti">
<summary>
Original was GL_NEGATE_BIT_ATI = 0x00000004
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiFragmentShader.BiasBitAti">
<summary>
Original was GL_BIAS_BIT_ATI = 0x00000008
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiFragmentShader.HalfBitAti">
<summary>
Original was GL_HALF_BIT_ATI = 0x00000008
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiFragmentShader.QuarterBitAti">
<summary>
Original was GL_QUARTER_BIT_ATI = 0x00000010
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiFragmentShader.EighthBitAti">
<summary>
Original was GL_EIGHTH_BIT_ATI = 0x00000020
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiFragmentShader.SaturateBitAti">
<summary>
Original was GL_SATURATE_BIT_ATI = 0x00000040
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiFragmentShader.FragmentShaderAti">
<summary>
Original was GL_FRAGMENT_SHADER_ATI = 0x8920
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiFragmentShader.Reg0Ati">
<summary>
Original was GL_REG_0_ATI = 0x8921
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiFragmentShader.Reg1Ati">
<summary>
Original was GL_REG_1_ATI = 0x8922
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiFragmentShader.Reg2Ati">
<summary>
Original was GL_REG_2_ATI = 0x8923
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiFragmentShader.Reg3Ati">
<summary>
Original was GL_REG_3_ATI = 0x8924
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiFragmentShader.Reg4Ati">
<summary>
Original was GL_REG_4_ATI = 0x8925
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiFragmentShader.Reg5Ati">
<summary>
Original was GL_REG_5_ATI = 0x8926
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiFragmentShader.Reg6Ati">
<summary>
Original was GL_REG_6_ATI = 0x8927
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiFragmentShader.Reg7Ati">
<summary>
Original was GL_REG_7_ATI = 0x8928
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiFragmentShader.Reg8Ati">
<summary>
Original was GL_REG_8_ATI = 0x8929
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiFragmentShader.Reg9Ati">
<summary>
Original was GL_REG_9_ATI = 0x892A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiFragmentShader.Reg10Ati">
<summary>
Original was GL_REG_10_ATI = 0x892B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiFragmentShader.Reg11Ati">
<summary>
Original was GL_REG_11_ATI = 0x892C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiFragmentShader.Reg12Ati">
<summary>
Original was GL_REG_12_ATI = 0x892D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiFragmentShader.Reg13Ati">
<summary>
Original was GL_REG_13_ATI = 0x892E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiFragmentShader.Reg14Ati">
<summary>
Original was GL_REG_14_ATI = 0x892F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiFragmentShader.Reg15Ati">
<summary>
Original was GL_REG_15_ATI = 0x8930
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiFragmentShader.Reg16Ati">
<summary>
Original was GL_REG_16_ATI = 0x8931
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiFragmentShader.Reg17Ati">
<summary>
Original was GL_REG_17_ATI = 0x8932
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiFragmentShader.Reg18Ati">
<summary>
Original was GL_REG_18_ATI = 0x8933
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiFragmentShader.Reg19Ati">
<summary>
Original was GL_REG_19_ATI = 0x8934
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiFragmentShader.Reg20Ati">
<summary>
Original was GL_REG_20_ATI = 0x8935
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiFragmentShader.Reg21Ati">
<summary>
Original was GL_REG_21_ATI = 0x8936
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiFragmentShader.Reg22Ati">
<summary>
Original was GL_REG_22_ATI = 0x8937
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiFragmentShader.Reg23Ati">
<summary>
Original was GL_REG_23_ATI = 0x8938
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiFragmentShader.Reg24Ati">
<summary>
Original was GL_REG_24_ATI = 0x8939
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiFragmentShader.Reg25Ati">
<summary>
Original was GL_REG_25_ATI = 0x893A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiFragmentShader.Reg26Ati">
<summary>
Original was GL_REG_26_ATI = 0x893B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiFragmentShader.Reg27Ati">
<summary>
Original was GL_REG_27_ATI = 0x893C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiFragmentShader.Reg28Ati">
<summary>
Original was GL_REG_28_ATI = 0x893D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiFragmentShader.Reg29Ati">
<summary>
Original was GL_REG_29_ATI = 0x893E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiFragmentShader.Reg30Ati">
<summary>
Original was GL_REG_30_ATI = 0x893F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiFragmentShader.Reg31Ati">
<summary>
Original was GL_REG_31_ATI = 0x8940
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiFragmentShader.Con0Ati">
<summary>
Original was GL_CON_0_ATI = 0x8941
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiFragmentShader.Con1Ati">
<summary>
Original was GL_CON_1_ATI = 0x8942
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiFragmentShader.Con2Ati">
<summary>
Original was GL_CON_2_ATI = 0x8943
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiFragmentShader.Con3Ati">
<summary>
Original was GL_CON_3_ATI = 0x8944
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiFragmentShader.Con4Ati">
<summary>
Original was GL_CON_4_ATI = 0x8945
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiFragmentShader.Con5Ati">
<summary>
Original was GL_CON_5_ATI = 0x8946
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiFragmentShader.Con6Ati">
<summary>
Original was GL_CON_6_ATI = 0x8947
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiFragmentShader.Con7Ati">
<summary>
Original was GL_CON_7_ATI = 0x8948
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiFragmentShader.Con8Ati">
<summary>
Original was GL_CON_8_ATI = 0x8949
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiFragmentShader.Con9Ati">
<summary>
Original was GL_CON_9_ATI = 0x894A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiFragmentShader.Con10Ati">
<summary>
Original was GL_CON_10_ATI = 0x894B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiFragmentShader.Con11Ati">
<summary>
Original was GL_CON_11_ATI = 0x894C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiFragmentShader.Con12Ati">
<summary>
Original was GL_CON_12_ATI = 0x894D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiFragmentShader.Con13Ati">
<summary>
Original was GL_CON_13_ATI = 0x894E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiFragmentShader.Con14Ati">
<summary>
Original was GL_CON_14_ATI = 0x894F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiFragmentShader.Con15Ati">
<summary>
Original was GL_CON_15_ATI = 0x8950
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiFragmentShader.Con16Ati">
<summary>
Original was GL_CON_16_ATI = 0x8951
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiFragmentShader.Con17Ati">
<summary>
Original was GL_CON_17_ATI = 0x8952
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiFragmentShader.Con18Ati">
<summary>
Original was GL_CON_18_ATI = 0x8953
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiFragmentShader.Con19Ati">
<summary>
Original was GL_CON_19_ATI = 0x8954
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiFragmentShader.Con20Ati">
<summary>
Original was GL_CON_20_ATI = 0x8955
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiFragmentShader.Con21Ati">
<summary>
Original was GL_CON_21_ATI = 0x8956
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiFragmentShader.Con22Ati">
<summary>
Original was GL_CON_22_ATI = 0x8957
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiFragmentShader.Con23Ati">
<summary>
Original was GL_CON_23_ATI = 0x8958
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiFragmentShader.Con24Ati">
<summary>
Original was GL_CON_24_ATI = 0x8959
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiFragmentShader.Con25Ati">
<summary>
Original was GL_CON_25_ATI = 0x895A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiFragmentShader.Con26Ati">
<summary>
Original was GL_CON_26_ATI = 0x895B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiFragmentShader.Con27Ati">
<summary>
Original was GL_CON_27_ATI = 0x895C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiFragmentShader.Con28Ati">
<summary>
Original was GL_CON_28_ATI = 0x895D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiFragmentShader.Con29Ati">
<summary>
Original was GL_CON_29_ATI = 0x895E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiFragmentShader.Con30Ati">
<summary>
Original was GL_CON_30_ATI = 0x895F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiFragmentShader.Con31Ati">
<summary>
Original was GL_CON_31_ATI = 0x8960
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiFragmentShader.MovAti">
<summary>
Original was GL_MOV_ATI = 0x8961
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiFragmentShader.AddAti">
<summary>
Original was GL_ADD_ATI = 0x8963
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiFragmentShader.MulAti">
<summary>
Original was GL_MUL_ATI = 0x8964
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiFragmentShader.SubAti">
<summary>
Original was GL_SUB_ATI = 0x8965
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiFragmentShader.Dot3Ati">
<summary>
Original was GL_DOT3_ATI = 0x8966
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiFragmentShader.Dot4Ati">
<summary>
Original was GL_DOT4_ATI = 0x8967
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiFragmentShader.MadAti">
<summary>
Original was GL_MAD_ATI = 0x8968
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiFragmentShader.LerpAti">
<summary>
Original was GL_LERP_ATI = 0x8969
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiFragmentShader.CndAti">
<summary>
Original was GL_CND_ATI = 0x896A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiFragmentShader.Cnd0Ati">
<summary>
Original was GL_CND0_ATI = 0x896B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiFragmentShader.Dot2AddAti">
<summary>
Original was GL_DOT2_ADD_ATI = 0x896C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiFragmentShader.SecondaryInterpolatorAti">
<summary>
Original was GL_SECONDARY_INTERPOLATOR_ATI = 0x896D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiFragmentShader.NumFragmentRegistersAti">
<summary>
Original was GL_NUM_FRAGMENT_REGISTERS_ATI = 0x896E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiFragmentShader.NumFragmentConstantsAti">
<summary>
Original was GL_NUM_FRAGMENT_CONSTANTS_ATI = 0x896F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiFragmentShader.NumPassesAti">
<summary>
Original was GL_NUM_PASSES_ATI = 0x8970
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiFragmentShader.NumInstructionsPerPassAti">
<summary>
Original was GL_NUM_INSTRUCTIONS_PER_PASS_ATI = 0x8971
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiFragmentShader.NumInstructionsTotalAti">
<summary>
Original was GL_NUM_INSTRUCTIONS_TOTAL_ATI = 0x8972
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiFragmentShader.NumInputInterpolatorComponentsAti">
<summary>
Original was GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI = 0x8973
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiFragmentShader.NumLoopbackComponentsAti">
<summary>
Original was GL_NUM_LOOPBACK_COMPONENTS_ATI = 0x8974
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiFragmentShader.ColorAlphaPairingAti">
<summary>
Original was GL_COLOR_ALPHA_PAIRING_ATI = 0x8975
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiFragmentShader.SwizzleStrAti">
<summary>
Original was GL_SWIZZLE_STR_ATI = 0x8976
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiFragmentShader.SwizzleStqAti">
<summary>
Original was GL_SWIZZLE_STQ_ATI = 0x8977
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiFragmentShader.SwizzleStrDrAti">
<summary>
Original was GL_SWIZZLE_STR_DR_ATI = 0x8978
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiFragmentShader.SwizzleStqDqAti">
<summary>
Original was GL_SWIZZLE_STQ_DQ_ATI = 0x8979
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiFragmentShader.SwizzleStrqAti">
<summary>
Original was GL_SWIZZLE_STRQ_ATI = 0x897A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiFragmentShader.SwizzleStrqDqAti">
<summary>
Original was GL_SWIZZLE_STRQ_DQ_ATI = 0x897B
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.AtiMapObjectBuffer">
<summary>
Not used directly.
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.AtiMeminfo">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiMeminfo.VboFreeMemoryAti">
<summary>
Original was GL_VBO_FREE_MEMORY_ATI = 0x87FB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiMeminfo.TextureFreeMemoryAti">
<summary>
Original was GL_TEXTURE_FREE_MEMORY_ATI = 0x87FC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiMeminfo.RenderbufferFreeMemoryAti">
<summary>
Original was GL_RENDERBUFFER_FREE_MEMORY_ATI = 0x87FD
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.AtiPixelFormatFloat">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiPixelFormatFloat.RgbaFloatModeAti">
<summary>
Original was GL_RGBA_FLOAT_MODE_ATI = 0x8820
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiPixelFormatFloat.ColorClearUnclampedValueAti">
<summary>
Original was GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI = 0x8835
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.AtiPnTriangles">
<summary>
Used in GL.Ati.PNTriangles
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiPnTriangles.PnTrianglesAti">
<summary>
Original was GL_PN_TRIANGLES_ATI = 0x87F0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiPnTriangles.MaxPnTrianglesTesselationLevelAti">
<summary>
Original was GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI = 0x87F1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiPnTriangles.PnTrianglesPointModeAti">
<summary>
Original was GL_PN_TRIANGLES_POINT_MODE_ATI = 0x87F2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiPnTriangles.PnTrianglesNormalModeAti">
<summary>
Original was GL_PN_TRIANGLES_NORMAL_MODE_ATI = 0x87F3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiPnTriangles.PnTrianglesTesselationLevelAti">
<summary>
Original was GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI = 0x87F4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiPnTriangles.PnTrianglesPointModeLinearAti">
<summary>
Original was GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI = 0x87F5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiPnTriangles.PnTrianglesPointModeCubicAti">
<summary>
Original was GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI = 0x87F6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiPnTriangles.PnTrianglesNormalModeLinearAti">
<summary>
Original was GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI = 0x87F7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiPnTriangles.PnTrianglesNormalModeQuadraticAti">
<summary>
Original was GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI = 0x87F8
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.AtiSeparateStencil">
<summary>
Used in GL.Ati.StencilOpSeparate
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiSeparateStencil.StencilBackFuncAti">
<summary>
Original was GL_STENCIL_BACK_FUNC_ATI = 0x8800
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiSeparateStencil.StencilBackFailAti">
<summary>
Original was GL_STENCIL_BACK_FAIL_ATI = 0x8801
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiSeparateStencil.StencilBackPassDepthFailAti">
<summary>
Original was GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI = 0x8802
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiSeparateStencil.StencilBackPassDepthPassAti">
<summary>
Original was GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI = 0x8803
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.AtiTextFragmentShader">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiTextFragmentShader.TextFragmentShaderAti">
<summary>
Original was GL_TEXT_FRAGMENT_SHADER_ATI = 0x8200
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.AtiTextureEnvCombine3">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiTextureEnvCombine3.ModulateAddAti">
<summary>
Original was GL_MODULATE_ADD_ATI = 0x8744
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiTextureEnvCombine3.ModulateSignedAddAti">
<summary>
Original was GL_MODULATE_SIGNED_ADD_ATI = 0x8745
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiTextureEnvCombine3.ModulateSubtractAti">
<summary>
Original was GL_MODULATE_SUBTRACT_ATI = 0x8746
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.AtiTextureFloat">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiTextureFloat.RgbaFloat32Ati">
<summary>
Original was GL_RGBA_FLOAT32_ATI = 0x8814
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiTextureFloat.RgbFloat32Ati">
<summary>
Original was GL_RGB_FLOAT32_ATI = 0x8815
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiTextureFloat.AlphaFloat32Ati">
<summary>
Original was GL_ALPHA_FLOAT32_ATI = 0x8816
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiTextureFloat.IntensityFloat32Ati">
<summary>
Original was GL_INTENSITY_FLOAT32_ATI = 0x8817
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiTextureFloat.LuminanceFloat32Ati">
<summary>
Original was GL_LUMINANCE_FLOAT32_ATI = 0x8818
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiTextureFloat.LuminanceAlphaFloat32Ati">
<summary>
Original was GL_LUMINANCE_ALPHA_FLOAT32_ATI = 0x8819
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiTextureFloat.RgbaFloat16Ati">
<summary>
Original was GL_RGBA_FLOAT16_ATI = 0x881A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiTextureFloat.RgbFloat16Ati">
<summary>
Original was GL_RGB_FLOAT16_ATI = 0x881B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiTextureFloat.AlphaFloat16Ati">
<summary>
Original was GL_ALPHA_FLOAT16_ATI = 0x881C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiTextureFloat.IntensityFloat16Ati">
<summary>
Original was GL_INTENSITY_FLOAT16_ATI = 0x881D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiTextureFloat.LuminanceFloat16Ati">
<summary>
Original was GL_LUMINANCE_FLOAT16_ATI = 0x881E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiTextureFloat.LuminanceAlphaFloat16Ati">
<summary>
Original was GL_LUMINANCE_ALPHA_FLOAT16_ATI = 0x881F
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.AtiTextureMirrorOnce">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiTextureMirrorOnce.MirrorClampAti">
<summary>
Original was GL_MIRROR_CLAMP_ATI = 0x8742
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiTextureMirrorOnce.MirrorClampToEdgeAti">
<summary>
Original was GL_MIRROR_CLAMP_TO_EDGE_ATI = 0x8743
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.AtiVertexArrayObject">
<summary>
Used in GL.Ati.ArrayObject, GL.Ati.GetArrayObject and 5 other functions
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiVertexArrayObject.StaticAti">
<summary>
Original was GL_STATIC_ATI = 0x8760
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiVertexArrayObject.DynamicAti">
<summary>
Original was GL_DYNAMIC_ATI = 0x8761
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiVertexArrayObject.PreserveAti">
<summary>
Original was GL_PRESERVE_ATI = 0x8762
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiVertexArrayObject.DiscardAti">
<summary>
Original was GL_DISCARD_ATI = 0x8763
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiVertexArrayObject.ObjectBufferSizeAti">
<summary>
Original was GL_OBJECT_BUFFER_SIZE_ATI = 0x8764
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiVertexArrayObject.ObjectBufferUsageAti">
<summary>
Original was GL_OBJECT_BUFFER_USAGE_ATI = 0x8765
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiVertexArrayObject.ArrayObjectBufferAti">
<summary>
Original was GL_ARRAY_OBJECT_BUFFER_ATI = 0x8766
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiVertexArrayObject.ArrayObjectOffsetAti">
<summary>
Original was GL_ARRAY_OBJECT_OFFSET_ATI = 0x8767
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.AtiVertexAttribArrayObject">
<summary>
Used in GL.Ati.GetVertexAttribArrayObject, GL.Ati.VertexAttribArrayObject
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.AtiVertexStreams">
<summary>
Used in GL.Ati.ClientActiveVertexStream, GL.Ati.NormalStream3 and 5 other functions
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiVertexStreams.MaxVertexStreamsAti">
<summary>
Original was GL_MAX_VERTEX_STREAMS_ATI = 0x876B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiVertexStreams.VertexStream0Ati">
<summary>
Original was GL_VERTEX_STREAM0_ATI = 0x876C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiVertexStreams.VertexStream1Ati">
<summary>
Original was GL_VERTEX_STREAM1_ATI = 0x876D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiVertexStreams.VertexStream2Ati">
<summary>
Original was GL_VERTEX_STREAM2_ATI = 0x876E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiVertexStreams.VertexStream3Ati">
<summary>
Original was GL_VERTEX_STREAM3_ATI = 0x876F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiVertexStreams.VertexStream4Ati">
<summary>
Original was GL_VERTEX_STREAM4_ATI = 0x8770
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiVertexStreams.VertexStream5Ati">
<summary>
Original was GL_VERTEX_STREAM5_ATI = 0x8771
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiVertexStreams.VertexStream6Ati">
<summary>
Original was GL_VERTEX_STREAM6_ATI = 0x8772
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiVertexStreams.VertexStream7Ati">
<summary>
Original was GL_VERTEX_STREAM7_ATI = 0x8773
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtiVertexStreams.VertexSourceAti">
<summary>
Original was GL_VERTEX_SOURCE_ATI = 0x8774
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.AtomicCounterBufferParameter">
<summary>
Used in GL.GetActiveAtomicCounterBuffer
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtomicCounterBufferParameter.AtomicCounterBufferReferencedByComputeShader">
<summary>
Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = 0x90ED
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtomicCounterBufferParameter.AtomicCounterBufferBinding">
<summary>
Original was GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtomicCounterBufferParameter.AtomicCounterBufferDataSize">
<summary>
Original was GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = 0x92C4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtomicCounterBufferParameter.AtomicCounterBufferActiveAtomicCounters">
<summary>
Original was GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = 0x92C5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtomicCounterBufferParameter.AtomicCounterBufferActiveAtomicCounterIndices">
<summary>
Original was GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = 0x92C6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtomicCounterBufferParameter.AtomicCounterBufferReferencedByVertexShader">
<summary>
Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = 0x92C7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtomicCounterBufferParameter.AtomicCounterBufferReferencedByTessControlShader">
<summary>
Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = 0x92C8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtomicCounterBufferParameter.AtomicCounterBufferReferencedByTessEvaluationShader">
<summary>
Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x92C9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtomicCounterBufferParameter.AtomicCounterBufferReferencedByGeometryShader">
<summary>
Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = 0x92CA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AtomicCounterBufferParameter.AtomicCounterBufferReferencedByFragmentShader">
<summary>
Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = 0x92CB
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.AttribMask">
<summary>
Used in GL.PushAttrib
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AttribMask.CurrentBit">
<summary>
Original was GL_CURRENT_BIT = 0x00000001
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AttribMask.PointBit">
<summary>
Original was GL_POINT_BIT = 0x00000002
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AttribMask.LineBit">
<summary>
Original was GL_LINE_BIT = 0x00000004
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AttribMask.PolygonBit">
<summary>
Original was GL_POLYGON_BIT = 0x00000008
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AttribMask.PolygonStippleBit">
<summary>
Original was GL_POLYGON_STIPPLE_BIT = 0x00000010
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AttribMask.PixelModeBit">
<summary>
Original was GL_PIXEL_MODE_BIT = 0x00000020
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AttribMask.LightingBit">
<summary>
Original was GL_LIGHTING_BIT = 0x00000040
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AttribMask.FogBit">
<summary>
Original was GL_FOG_BIT = 0x00000080
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AttribMask.DepthBufferBit">
<summary>
Original was GL_DEPTH_BUFFER_BIT = 0x00000100
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AttribMask.AccumBufferBit">
<summary>
Original was GL_ACCUM_BUFFER_BIT = 0x00000200
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AttribMask.StencilBufferBit">
<summary>
Original was GL_STENCIL_BUFFER_BIT = 0x00000400
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AttribMask.ViewportBit">
<summary>
Original was GL_VIEWPORT_BIT = 0x00000800
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AttribMask.TransformBit">
<summary>
Original was GL_TRANSFORM_BIT = 0x00001000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AttribMask.EnableBit">
<summary>
Original was GL_ENABLE_BIT = 0x00002000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AttribMask.ColorBufferBit">
<summary>
Original was GL_COLOR_BUFFER_BIT = 0x00004000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AttribMask.HintBit">
<summary>
Original was GL_HINT_BIT = 0x00008000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AttribMask.EvalBit">
<summary>
Original was GL_EVAL_BIT = 0x00010000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AttribMask.ListBit">
<summary>
Original was GL_LIST_BIT = 0x00020000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AttribMask.TextureBit">
<summary>
Original was GL_TEXTURE_BIT = 0x00040000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AttribMask.ScissorBit">
<summary>
Original was GL_SCISSOR_BIT = 0x00080000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AttribMask.MultisampleBit">
<summary>
Original was GL_MULTISAMPLE_BIT = 0x20000000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AttribMask.MultisampleBit3Dfx">
<summary>
Original was GL_MULTISAMPLE_BIT_3DFX = 0x20000000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AttribMask.MultisampleBitArb">
<summary>
Original was GL_MULTISAMPLE_BIT_ARB = 0x20000000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AttribMask.MultisampleBitExt">
<summary>
Original was GL_MULTISAMPLE_BIT_EXT = 0x20000000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.AttribMask.AllAttribBits">
<summary>
Original was GL_ALL_ATTRIB_BITS = 0xFFFFFFFF
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.BeginFeedbackMode">
<summary>
Used in GL.BeginTransformFeedback
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BeginFeedbackMode.Points">
<summary>
Original was GL_Points = 0x0000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BeginFeedbackMode.Lines">
<summary>
Original was GL_Lines = 0x0001
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BeginFeedbackMode.Triangles">
<summary>
Original was GL_Triangles = 0x0004
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.BeginMode">
<summary>
Used in GL.Apple.DrawElementArray, GL.Apple.DrawRangeElementArray and 27 other functions
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BeginMode.Points">
<summary>
Original was GL_POINTS = 0x0000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BeginMode.Lines">
<summary>
Original was GL_LINES = 0x0001
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BeginMode.LineLoop">
<summary>
Original was GL_LINE_LOOP = 0x0002
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BeginMode.LineStrip">
<summary>
Original was GL_LINE_STRIP = 0x0003
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BeginMode.Triangles">
<summary>
Original was GL_TRIANGLES = 0x0004
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BeginMode.TriangleStrip">
<summary>
Original was GL_TRIANGLE_STRIP = 0x0005
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BeginMode.TriangleFan">
<summary>
Original was GL_TRIANGLE_FAN = 0x0006
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BeginMode.Quads">
<summary>
Original was GL_QUADS = 0x0007
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BeginMode.QuadStrip">
<summary>
Original was GL_QUAD_STRIP = 0x0008
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BeginMode.Polygon">
<summary>
Original was GL_POLYGON = 0x0009
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BeginMode.Patches">
<summary>
Original was GL_PATCHES = 0x000E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BeginMode.LinesAdjacency">
<summary>
Original was GL_LINES_ADJACENCY = 0xA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BeginMode.LineStripAdjacency">
<summary>
Original was GL_LINE_STRIP_ADJACENCY = 0xB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BeginMode.TrianglesAdjacency">
<summary>
Original was GL_TRIANGLES_ADJACENCY = 0xC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BeginMode.TriangleStripAdjacency">
<summary>
Original was GL_TRIANGLE_STRIP_ADJACENCY = 0xD
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.BinaryFormat">
<summary>
Used in GL.GetProgramBinary, GL.ProgramBinary and 1 other function
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.BlendEquationMode">
<summary>
Used in GL.Arb.BlendEquation, GL.BlendEquation and 2 other functions
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BlendEquationMode.FuncAdd">
<summary>
Original was GL_FUNC_ADD = 0x8006
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BlendEquationMode.Min">
<summary>
Original was GL_MIN = 0x8007
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BlendEquationMode.Max">
<summary>
Original was GL_MAX = 0x8008
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BlendEquationMode.FuncSubtract">
<summary>
Original was GL_FUNC_SUBTRACT = 0x800A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BlendEquationMode.FuncReverseSubtract">
<summary>
Original was GL_FUNC_REVERSE_SUBTRACT = 0x800B
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.BlendEquationModeExt">
<summary>
Used in GL.Ext.BlendEquationSeparate
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BlendEquationModeExt.LogicOp">
<summary>
Original was GL_LOGIC_OP = 0x0BF1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BlendEquationModeExt.FuncAddExt">
<summary>
Original was GL_FUNC_ADD_EXT = 0x8006
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BlendEquationModeExt.MinExt">
<summary>
Original was GL_MIN_EXT = 0x8007
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BlendEquationModeExt.MaxExt">
<summary>
Original was GL_MAX_EXT = 0x8008
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BlendEquationModeExt.FuncSubtractExt">
<summary>
Original was GL_FUNC_SUBTRACT_EXT = 0x800A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BlendEquationModeExt.FuncReverseSubtractExt">
<summary>
Original was GL_FUNC_REVERSE_SUBTRACT_EXT = 0x800B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BlendEquationModeExt.AlphaMinSgix">
<summary>
Original was GL_ALPHA_MIN_SGIX = 0x8320
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BlendEquationModeExt.AlphaMaxSgix">
<summary>
Original was GL_ALPHA_MAX_SGIX = 0x8321
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.BlendingFactorDest">
<summary>
Used in GL.BlendFunc, GL.BlendFuncSeparate
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BlendingFactorDest.Zero">
<summary>
Original was GL_ZERO = 0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BlendingFactorDest.SrcColor">
<summary>
Original was GL_SRC_COLOR = 0x0300
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BlendingFactorDest.OneMinusSrcColor">
<summary>
Original was GL_ONE_MINUS_SRC_COLOR = 0x0301
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BlendingFactorDest.SrcAlpha">
<summary>
Original was GL_SRC_ALPHA = 0x0302
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BlendingFactorDest.OneMinusSrcAlpha">
<summary>
Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BlendingFactorDest.DstAlpha">
<summary>
Original was GL_DST_ALPHA = 0x0304
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BlendingFactorDest.OneMinusDstAlpha">
<summary>
Original was GL_ONE_MINUS_DST_ALPHA = 0x0305
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BlendingFactorDest.DstColor">
<summary>
Original was GL_DST_COLOR = 0x0306
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BlendingFactorDest.OneMinusDstColor">
<summary>
Original was GL_ONE_MINUS_DST_COLOR = 0x0307
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BlendingFactorDest.SrcAlphaSaturate">
<summary>
Original was GL_SRC_ALPHA_SATURATE = 0x0308
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BlendingFactorDest.ConstantColor">
<summary>
Original was GL_CONSTANT_COLOR = 0x8001
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BlendingFactorDest.ConstantColorExt">
<summary>
Original was GL_CONSTANT_COLOR_EXT = 0x8001
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BlendingFactorDest.OneMinusConstantColor">
<summary>
Original was GL_ONE_MINUS_CONSTANT_COLOR = 0x8002
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BlendingFactorDest.OneMinusConstantColorExt">
<summary>
Original was GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BlendingFactorDest.ConstantAlpha">
<summary>
Original was GL_CONSTANT_ALPHA = 0x8003
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BlendingFactorDest.ConstantAlphaExt">
<summary>
Original was GL_CONSTANT_ALPHA_EXT = 0x8003
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BlendingFactorDest.OneMinusConstantAlpha">
<summary>
Original was GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BlendingFactorDest.OneMinusConstantAlphaExt">
<summary>
Original was GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BlendingFactorDest.Src1Alpha">
<summary>
Original was GL_SRC1_ALPHA = 0x8589
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BlendingFactorDest.Src1Color">
<summary>
Original was GL_SRC1_COLOR = 0x88F9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BlendingFactorDest.OneMinusSrc1Color">
<summary>
Original was GL_ONE_MINUS_SRC1_COLOR = 0x88FA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BlendingFactorDest.OneMinusSrc1Alpha">
<summary>
Original was GL_ONE_MINUS_SRC1_ALPHA = 0x88FB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BlendingFactorDest.One">
<summary>
Original was GL_ONE = 1
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.BlendingFactorSrc">
<summary>
Used in GL.BlendFunc, GL.BlendFuncSeparate
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BlendingFactorSrc.Zero">
<summary>
Original was GL_ZERO = 0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BlendingFactorSrc.SrcColor">
<summary>
Original was GL_SRC_COLOR = 0x0300
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BlendingFactorSrc.OneMinusSrcColor">
<summary>
Original was GL_ONE_MINUS_SRC_COLOR = 0x0301
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BlendingFactorSrc.SrcAlpha">
<summary>
Original was GL_SRC_ALPHA = 0x0302
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BlendingFactorSrc.OneMinusSrcAlpha">
<summary>
Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BlendingFactorSrc.DstAlpha">
<summary>
Original was GL_DST_ALPHA = 0x0304
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BlendingFactorSrc.OneMinusDstAlpha">
<summary>
Original was GL_ONE_MINUS_DST_ALPHA = 0x0305
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BlendingFactorSrc.DstColor">
<summary>
Original was GL_DST_COLOR = 0x0306
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BlendingFactorSrc.OneMinusDstColor">
<summary>
Original was GL_ONE_MINUS_DST_COLOR = 0x0307
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BlendingFactorSrc.SrcAlphaSaturate">
<summary>
Original was GL_SRC_ALPHA_SATURATE = 0x0308
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BlendingFactorSrc.ConstantColor">
<summary>
Original was GL_CONSTANT_COLOR = 0x8001
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BlendingFactorSrc.ConstantColorExt">
<summary>
Original was GL_CONSTANT_COLOR_EXT = 0x8001
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BlendingFactorSrc.OneMinusConstantColor">
<summary>
Original was GL_ONE_MINUS_CONSTANT_COLOR = 0x8002
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BlendingFactorSrc.OneMinusConstantColorExt">
<summary>
Original was GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BlendingFactorSrc.ConstantAlpha">
<summary>
Original was GL_CONSTANT_ALPHA = 0x8003
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BlendingFactorSrc.ConstantAlphaExt">
<summary>
Original was GL_CONSTANT_ALPHA_EXT = 0x8003
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BlendingFactorSrc.OneMinusConstantAlpha">
<summary>
Original was GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BlendingFactorSrc.OneMinusConstantAlphaExt">
<summary>
Original was GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BlendingFactorSrc.Src1Alpha">
<summary>
Original was GL_SRC1_ALPHA = 0x8589
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BlendingFactorSrc.Src1Color">
<summary>
Original was GL_SRC1_COLOR = 0x88F9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BlendingFactorSrc.OneMinusSrc1Color">
<summary>
Original was GL_ONE_MINUS_SRC1_COLOR = 0x88FA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BlendingFactorSrc.OneMinusSrc1Alpha">
<summary>
Original was GL_ONE_MINUS_SRC1_ALPHA = 0x88FB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BlendingFactorSrc.One">
<summary>
Original was GL_ONE = 1
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.BlitFramebufferFilter">
<summary>
Used in GL.BlitFramebuffer, GL.BlitNamedFramebuffer and 1 other function
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BlitFramebufferFilter.Nearest">
<summary>
Original was GL_NEAREST = 0x2600
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BlitFramebufferFilter.Linear">
<summary>
Original was GL_LINEAR = 0x2601
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.Boolean">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Boolean.False">
<summary>
Original was GL_FALSE = 0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Boolean.True">
<summary>
Original was GL_TRUE = 1
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.BufferAccess">
<summary>
Used in GL.MapBuffer, GL.MapNamedBuffer and 1 other function
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BufferAccess.ReadOnly">
<summary>
Original was GL_READ_ONLY = 0x88B8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BufferAccess.WriteOnly">
<summary>
Original was GL_WRITE_ONLY = 0x88B9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BufferAccess.ReadWrite">
<summary>
Original was GL_READ_WRITE = 0x88BA
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.BufferAccessArb">
<summary>
Used in GL.Arb.MapBuffer
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BufferAccessArb.ReadOnly">
<summary>
Original was GL_READ_ONLY = 0x88B8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BufferAccessArb.WriteOnly">
<summary>
Original was GL_WRITE_ONLY = 0x88B9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BufferAccessArb.ReadWrite">
<summary>
Original was GL_READ_WRITE = 0x88BA
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.BufferAccessMask">
<summary>
Used in GL.MapBufferRange, GL.MapNamedBufferRange and 1 other function
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BufferAccessMask.MapReadBit">
<summary>
Original was GL_MAP_READ_BIT = 0x0001
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BufferAccessMask.MapWriteBit">
<summary>
Original was GL_MAP_WRITE_BIT = 0x0002
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BufferAccessMask.MapInvalidateRangeBit">
<summary>
Original was GL_MAP_INVALIDATE_RANGE_BIT = 0x0004
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BufferAccessMask.MapInvalidateBufferBit">
<summary>
Original was GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BufferAccessMask.MapFlushExplicitBit">
<summary>
Original was GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BufferAccessMask.MapUnsynchronizedBit">
<summary>
Original was GL_MAP_UNSYNCHRONIZED_BIT = 0x0020
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BufferAccessMask.MapPersistentBit">
<summary>
Original was GL_MAP_PERSISTENT_BIT = 0x0040
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BufferAccessMask.MapCoherentBit">
<summary>
Original was GL_MAP_COHERENT_BIT = 0x0080
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.BufferParameterApple">
<summary>
Used in GL.Apple.BufferParameter
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BufferParameterApple.BufferSerializedModifyApple">
<summary>
Original was GL_BUFFER_SERIALIZED_MODIFY_APPLE = 0x8A12
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BufferParameterApple.BufferFlushingUnmapApple">
<summary>
Original was GL_BUFFER_FLUSHING_UNMAP_APPLE = 0x8A13
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.BufferParameterName">
<summary>
Used in GL.GetBufferParameter, GL.GetNamedBufferParameter and 2 other functions
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BufferParameterName.BufferImmutableStorage">
<summary>
Original was GL_BUFFER_IMMUTABLE_STORAGE = 0x821F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BufferParameterName.BufferStorageFlags">
<summary>
Original was GL_BUFFER_STORAGE_FLAGS = 0x8220
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BufferParameterName.BufferSize">
<summary>
Original was GL_BUFFER_SIZE = 0x8764
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BufferParameterName.BufferUsage">
<summary>
Original was GL_BUFFER_USAGE = 0x8765
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BufferParameterName.BufferAccess">
<summary>
Original was GL_BUFFER_ACCESS = 0x88BB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BufferParameterName.BufferMapped">
<summary>
Original was GL_BUFFER_MAPPED = 0x88BC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BufferParameterName.BufferAccessFlags">
<summary>
Original was GL_BUFFER_ACCESS_FLAGS = 0x911F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BufferParameterName.BufferMapLength">
<summary>
Original was GL_BUFFER_MAP_LENGTH = 0x9120
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BufferParameterName.BufferMapOffset">
<summary>
Original was GL_BUFFER_MAP_OFFSET = 0x9121
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.BufferParameterNameArb">
<summary>
Used in GL.Arb.GetBufferParameter
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BufferParameterNameArb.BufferSize">
<summary>
Original was GL_BUFFER_SIZE = 0x8764
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BufferParameterNameArb.BufferUsage">
<summary>
Original was GL_BUFFER_USAGE = 0x8765
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BufferParameterNameArb.BufferAccess">
<summary>
Original was GL_BUFFER_ACCESS = 0x88BB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BufferParameterNameArb.BufferMapped">
<summary>
Original was GL_BUFFER_MAPPED = 0x88BC
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.BufferPointer">
<summary>
Used in GL.GetBufferPointer, GL.GetNamedBufferPointer and 1 other function
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BufferPointer.BufferMapPointer">
<summary>
Original was GL_BUFFER_MAP_POINTER = 0x88BD
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.BufferPointerNameArb">
<summary>
Used in GL.Arb.GetBufferPointer
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BufferPointerNameArb.BufferMapPointer">
<summary>
Original was GL_BUFFER_MAP_POINTER = 0x88BD
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.BufferRangeTarget">
<summary>
Used in GL.BindBufferBase, GL.BindBufferRange and 2 other functions
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BufferRangeTarget.UniformBuffer">
<summary>
Original was GL_UNIFORM_BUFFER = 0x8A11
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BufferRangeTarget.TransformFeedbackBuffer">
<summary>
Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BufferRangeTarget.ShaderStorageBuffer">
<summary>
Original was GL_SHADER_STORAGE_BUFFER = 0x90D2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BufferRangeTarget.AtomicCounterBuffer">
<summary>
Original was GL_ATOMIC_COUNTER_BUFFER = 0x92C0
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.BufferStorageFlags">
<summary>
Used in GL.BufferStorage, GL.NamedBufferStorage and 1 other function
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BufferStorageFlags.None">
<summary>
Original was GL_NONE = 0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BufferStorageFlags.MapReadBit">
<summary>
Original was GL_MAP_READ_BIT = 0x0001
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BufferStorageFlags.MapWriteBit">
<summary>
Original was GL_MAP_WRITE_BIT = 0x0002
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BufferStorageFlags.MapPersistentBit">
<summary>
Original was GL_MAP_PERSISTENT_BIT = 0x0040
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BufferStorageFlags.MapCoherentBit">
<summary>
Original was GL_MAP_COHERENT_BIT = 0x0080
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BufferStorageFlags.DynamicStorageBit">
<summary>
Original was GL_DYNAMIC_STORAGE_BIT = 0x0100
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BufferStorageFlags.ClientStorageBit">
<summary>
Original was GL_CLIENT_STORAGE_BIT = 0x0200
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.BufferTarget">
<summary>
Used in GL.Apple.BufferParameter, GL.Apple.FlushMappedBufferRange and 16 other functions
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BufferTarget.ArrayBuffer">
<summary>
Original was GL_ARRAY_BUFFER = 0x8892
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BufferTarget.ElementArrayBuffer">
<summary>
Original was GL_ELEMENT_ARRAY_BUFFER = 0x8893
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BufferTarget.PixelPackBuffer">
<summary>
Original was GL_PIXEL_PACK_BUFFER = 0x88EB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BufferTarget.PixelUnpackBuffer">
<summary>
Original was GL_PIXEL_UNPACK_BUFFER = 0x88EC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BufferTarget.UniformBuffer">
<summary>
Original was GL_UNIFORM_BUFFER = 0x8A11
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BufferTarget.TextureBuffer">
<summary>
Original was GL_TEXTURE_BUFFER = 0x8C2A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BufferTarget.TransformFeedbackBuffer">
<summary>
Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BufferTarget.CopyReadBuffer">
<summary>
Original was GL_COPY_READ_BUFFER = 0x8F36
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BufferTarget.CopyWriteBuffer">
<summary>
Original was GL_COPY_WRITE_BUFFER = 0x8F37
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BufferTarget.DrawIndirectBuffer">
<summary>
Original was GL_DRAW_INDIRECT_BUFFER = 0x8F3F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BufferTarget.ShaderStorageBuffer">
<summary>
Original was GL_SHADER_STORAGE_BUFFER = 0x90D2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BufferTarget.DispatchIndirectBuffer">
<summary>
Original was GL_DISPATCH_INDIRECT_BUFFER = 0x90EE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BufferTarget.QueryBuffer">
<summary>
Original was GL_QUERY_BUFFER = 0x9192
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BufferTarget.AtomicCounterBuffer">
<summary>
Original was GL_ATOMIC_COUNTER_BUFFER = 0x92C0
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.BufferTargetArb">
<summary>
Used in GL.Arb.BindBuffer, GL.Arb.BufferData and 7 other functions
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BufferTargetArb.ArrayBuffer">
<summary>
Original was GL_ARRAY_BUFFER = 0x8892
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BufferTargetArb.ElementArrayBuffer">
<summary>
Original was GL_ELEMENT_ARRAY_BUFFER = 0x8893
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BufferTargetArb.TextureBuffer">
<summary>
Original was GL_TEXTURE_BUFFER = 0x8C2A
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.BufferUsageArb">
<summary>
Used in GL.Arb.BufferData
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BufferUsageArb.StreamDraw">
<summary>
Original was GL_STREAM_DRAW = 0x88E0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BufferUsageArb.StreamRead">
<summary>
Original was GL_STREAM_READ = 0x88E1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BufferUsageArb.StreamCopy">
<summary>
Original was GL_STREAM_COPY = 0x88E2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BufferUsageArb.StaticDraw">
<summary>
Original was GL_STATIC_DRAW = 0x88E4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BufferUsageArb.StaticRead">
<summary>
Original was GL_STATIC_READ = 0x88E5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BufferUsageArb.StaticCopy">
<summary>
Original was GL_STATIC_COPY = 0x88E6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BufferUsageArb.DynamicDraw">
<summary>
Original was GL_DYNAMIC_DRAW = 0x88E8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BufferUsageArb.DynamicRead">
<summary>
Original was GL_DYNAMIC_READ = 0x88E9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BufferUsageArb.DynamicCopy">
<summary>
Original was GL_DYNAMIC_COPY = 0x88EA
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.BufferUsageHint">
<summary>
Used in GL.BufferData, GL.NamedBufferData and 1 other function
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BufferUsageHint.StreamDraw">
<summary>
Original was GL_STREAM_DRAW = 0x88E0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BufferUsageHint.StreamRead">
<summary>
Original was GL_STREAM_READ = 0x88E1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BufferUsageHint.StreamCopy">
<summary>
Original was GL_STREAM_COPY = 0x88E2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BufferUsageHint.StaticDraw">
<summary>
Original was GL_STATIC_DRAW = 0x88E4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BufferUsageHint.StaticRead">
<summary>
Original was GL_STATIC_READ = 0x88E5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BufferUsageHint.StaticCopy">
<summary>
Original was GL_STATIC_COPY = 0x88E6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BufferUsageHint.DynamicDraw">
<summary>
Original was GL_DYNAMIC_DRAW = 0x88E8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BufferUsageHint.DynamicRead">
<summary>
Original was GL_DYNAMIC_READ = 0x88E9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.BufferUsageHint.DynamicCopy">
<summary>
Original was GL_DYNAMIC_COPY = 0x88EA
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ClampColorMode">
<summary>
Used in GL.ClampColor
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ClampColorMode.False">
<summary>
Original was GL_FALSE = 0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ClampColorMode.FixedOnly">
<summary>
Original was GL_FIXED_ONLY = 0x891D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ClampColorMode.True">
<summary>
Original was GL_TRUE = 1
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ClampColorTarget">
<summary>
Used in GL.ClampColor
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ClampColorTarget.ClampVertexColor">
<summary>
Original was GL_CLAMP_VERTEX_COLOR = 0x891A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ClampColorTarget.ClampFragmentColor">
<summary>
Original was GL_CLAMP_FRAGMENT_COLOR = 0x891B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ClampColorTarget.ClampReadColor">
<summary>
Original was GL_CLAMP_READ_COLOR = 0x891C
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ClearBuffer">
<summary>
Used in GL.ClearBuffer, GL.ClearNamedFramebuffer
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ClearBuffer.Color">
<summary>
Original was GL_COLOR = 0x1800
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ClearBuffer.Depth">
<summary>
Original was GL_DEPTH = 0x1801
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ClearBuffer.Stencil">
<summary>
Original was GL_STENCIL = 0x1802
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ClearBufferCombined">
<summary>
Used in GL.ClearBuffer, GL.ClearNamedFramebuffer
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ClearBufferCombined.DepthStencil">
<summary>
Original was GL_DEPTH_STENCIL = 0x84F9
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ClearBufferMask">
<summary>
Used in GL.BlitFramebuffer, GL.BlitNamedFramebuffer and 2 other functions
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ClearBufferMask.None">
<summary>
Original was GL_NONE = 0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ClearBufferMask.DepthBufferBit">
<summary>
Original was GL_DEPTH_BUFFER_BIT = 0x00000100
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ClearBufferMask.AccumBufferBit">
<summary>
Original was GL_ACCUM_BUFFER_BIT = 0x00000200
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ClearBufferMask.StencilBufferBit">
<summary>
Original was GL_STENCIL_BUFFER_BIT = 0x00000400
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ClearBufferMask.ColorBufferBit">
<summary>
Original was GL_COLOR_BUFFER_BIT = 0x00004000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ClearBufferMask.CoverageBufferBitNv">
<summary>
Original was GL_COVERAGE_BUFFER_BIT_NV = 0x00008000
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ClientAttribMask">
<summary>
Used in GL.PushClientAttrib, GL.Ext.ClientAttribDefault and 1 other function
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ClientAttribMask.ClientPixelStoreBit">
<summary>
Original was GL_CLIENT_PIXEL_STORE_BIT = 0x00000001
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ClientAttribMask.ClientVertexArrayBit">
<summary>
Original was GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ClientAttribMask.ClientAllAttribBits">
<summary>
Original was GL_CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ClientWaitSyncFlags">
<summary>
Used in GL.ClientWaitSync
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ClientWaitSyncFlags.None">
<summary>
Original was GL_NONE = 0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ClientWaitSyncFlags.SyncFlushCommandsBit">
<summary>
Original was GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ClipControl">
<summary>
Not used directly.
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ClipDepthMode">
<summary>
Used in GL.ClipControl
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ClipDepthMode.NegativeOneToOne">
<summary>
Original was GL_NEGATIVE_ONE_TO_ONE = 0x935E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ClipDepthMode.ZeroToOne">
<summary>
Original was GL_ZERO_TO_ONE = 0x935F
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ClipOrigin">
<summary>
Used in GL.ClipControl
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ClipOrigin.LowerLeft">
<summary>
Original was GL_LOWER_LEFT = 0x8CA1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ClipOrigin.UpperLeft">
<summary>
Original was GL_UPPER_LEFT = 0x8CA2
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ClipPlaneName">
<summary>
Used in GL.ClipPlane, GL.GetClipPlane
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ClipPlaneName.ClipDistance0">
<summary>
Original was GL_CLIP_DISTANCE0 = 0x3000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ClipPlaneName.ClipPlane0">
<summary>
Original was GL_CLIP_PLANE0 = 0x3000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ClipPlaneName.ClipDistance1">
<summary>
Original was GL_CLIP_DISTANCE1 = 0x3001
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ClipPlaneName.ClipPlane1">
<summary>
Original was GL_CLIP_PLANE1 = 0x3001
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ClipPlaneName.ClipDistance2">
<summary>
Original was GL_CLIP_DISTANCE2 = 0x3002
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ClipPlaneName.ClipPlane2">
<summary>
Original was GL_CLIP_PLANE2 = 0x3002
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ClipPlaneName.ClipDistance3">
<summary>
Original was GL_CLIP_DISTANCE3 = 0x3003
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ClipPlaneName.ClipPlane3">
<summary>
Original was GL_CLIP_PLANE3 = 0x3003
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ClipPlaneName.ClipDistance4">
<summary>
Original was GL_CLIP_DISTANCE4 = 0x3004
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ClipPlaneName.ClipPlane4">
<summary>
Original was GL_CLIP_PLANE4 = 0x3004
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ClipPlaneName.ClipDistance5">
<summary>
Original was GL_CLIP_DISTANCE5 = 0x3005
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ClipPlaneName.ClipPlane5">
<summary>
Original was GL_CLIP_PLANE5 = 0x3005
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ClipPlaneName.ClipDistance6">
<summary>
Original was GL_CLIP_DISTANCE6 = 0x3006
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ClipPlaneName.ClipDistance7">
<summary>
Original was GL_CLIP_DISTANCE7 = 0x3007
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ColorMaterialFace">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ColorMaterialFace.Front">
<summary>
Original was GL_FRONT = 0x0404
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ColorMaterialFace.Back">
<summary>
Original was GL_BACK = 0x0405
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ColorMaterialFace.FrontAndBack">
<summary>
Original was GL_FRONT_AND_BACK = 0x0408
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ColorMaterialParameter">
<summary>
Used in GL.ColorMaterial
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ColorMaterialParameter.Ambient">
<summary>
Original was GL_AMBIENT = 0x1200
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ColorMaterialParameter.Diffuse">
<summary>
Original was GL_DIFFUSE = 0x1201
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ColorMaterialParameter.Specular">
<summary>
Original was GL_SPECULAR = 0x1202
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ColorMaterialParameter.Emission">
<summary>
Original was GL_EMISSION = 0x1600
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ColorMaterialParameter.AmbientAndDiffuse">
<summary>
Original was GL_AMBIENT_AND_DIFFUSE = 0x1602
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ColorPointerType">
<summary>
Used in GL.ColorPointer, GL.SecondaryColorPointer and 5 other functions
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ColorPointerType.Byte">
<summary>
Original was GL_BYTE = 0x1400
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ColorPointerType.UnsignedByte">
<summary>
Original was GL_UNSIGNED_BYTE = 0x1401
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ColorPointerType.Short">
<summary>
Original was GL_SHORT = 0x1402
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ColorPointerType.UnsignedShort">
<summary>
Original was GL_UNSIGNED_SHORT = 0x1403
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ColorPointerType.Int">
<summary>
Original was GL_INT = 0x1404
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ColorPointerType.UnsignedInt">
<summary>
Original was GL_UNSIGNED_INT = 0x1405
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ColorPointerType.Float">
<summary>
Original was GL_FLOAT = 0x1406
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ColorPointerType.Double">
<summary>
Original was GL_DOUBLE = 0x140A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ColorPointerType.HalfFloat">
<summary>
Original was GL_HALF_FLOAT = 0x140B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ColorPointerType.UnsignedInt2101010Rev">
<summary>
Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ColorPointerType.Int2101010Rev">
<summary>
Original was GL_INT_2_10_10_10_REV = 0x8D9F
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ColorTableParameterPName">
<summary>
Used in GL.ColorTableParameter
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ColorTableParameterPName.ColorTableScale">
<summary>
Original was GL_COLOR_TABLE_SCALE = 0x80D6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ColorTableParameterPName.ColorTableBias">
<summary>
Original was GL_COLOR_TABLE_BIAS = 0x80D7
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ColorTableParameterPNameSgi">
<summary>
Used in GL.Sgi.ColorTableParameter
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ColorTableParameterPNameSgi.ColorTableScale">
<summary>
Original was GL_COLOR_TABLE_SCALE = 0x80D6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ColorTableParameterPNameSgi.ColorTableScaleSgi">
<summary>
Original was GL_COLOR_TABLE_SCALE_SGI = 0x80D6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ColorTableParameterPNameSgi.ColorTableBias">
<summary>
Original was GL_COLOR_TABLE_BIAS = 0x80D7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ColorTableParameterPNameSgi.ColorTableBiasSgi">
<summary>
Original was GL_COLOR_TABLE_BIAS_SGI = 0x80D7
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ColorTableTarget">
<summary>
Used in GL.ColorSubTable, GL.ColorTable and 10 other functions
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ColorTableTarget.ColorTable">
<summary>
Original was GL_COLOR_TABLE = 0x80D0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ColorTableTarget.PostConvolutionColorTable">
<summary>
Original was GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ColorTableTarget.PostColorMatrixColorTable">
<summary>
Original was GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ColorTableTarget.ProxyColorTable">
<summary>
Original was GL_PROXY_COLOR_TABLE = 0x80D3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ColorTableTarget.ProxyPostConvolutionColorTable">
<summary>
Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ColorTableTarget.ProxyPostColorMatrixColorTable">
<summary>
Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ColorTableTargetSgi">
<summary>
Used in GL.Sgi.ColorTableParameter, GL.Sgi.ColorTable and 3 other functions
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ColorTableTargetSgi.TextureColorTableSgi">
<summary>
Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ColorTableTargetSgi.ProxyTextureColorTableSgi">
<summary>
Original was GL_PROXY_TEXTURE_COLOR_TABLE_SGI = 0x80BD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ColorTableTargetSgi.ColorTable">
<summary>
Original was GL_COLOR_TABLE = 0x80D0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ColorTableTargetSgi.ColorTableSgi">
<summary>
Original was GL_COLOR_TABLE_SGI = 0x80D0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ColorTableTargetSgi.PostConvolutionColorTable">
<summary>
Original was GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ColorTableTargetSgi.PostConvolutionColorTableSgi">
<summary>
Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ColorTableTargetSgi.PostColorMatrixColorTable">
<summary>
Original was GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ColorTableTargetSgi.PostColorMatrixColorTableSgi">
<summary>
Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ColorTableTargetSgi.ProxyColorTable">
<summary>
Original was GL_PROXY_COLOR_TABLE = 0x80D3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ColorTableTargetSgi.ProxyColorTableSgi">
<summary>
Original was GL_PROXY_COLOR_TABLE_SGI = 0x80D3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ColorTableTargetSgi.ProxyPostConvolutionColorTable">
<summary>
Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ColorTableTargetSgi.ProxyPostConvolutionColorTableSgi">
<summary>
Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ColorTableTargetSgi.ProxyPostColorMatrixColorTable">
<summary>
Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ColorTableTargetSgi.ProxyPostColorMatrixColorTableSgi">
<summary>
Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D5
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ConditionalRenderType">
<summary>
Used in GL.BeginConditionalRender
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ConditionalRenderType.QueryWait">
<summary>
Original was GL_QUERY_WAIT = 0x8E13
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ConditionalRenderType.QueryNoWait">
<summary>
Original was GL_QUERY_NO_WAIT = 0x8E14
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ConditionalRenderType.QueryByRegionWait">
<summary>
Original was GL_QUERY_BY_REGION_WAIT = 0x8E15
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ConditionalRenderType.QueryByRegionNoWait">
<summary>
Original was GL_QUERY_BY_REGION_NO_WAIT = 0x8E16
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ConditionalRenderType.QueryWaitInverted">
<summary>
Original was GL_QUERY_WAIT_INVERTED = 0x8E17
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ConditionalRenderType.QueryNoWaitInverted">
<summary>
Original was GL_QUERY_NO_WAIT_INVERTED = 0x8E18
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ConditionalRenderType.QueryByRegionWaitInverted">
<summary>
Original was GL_QUERY_BY_REGION_WAIT_INVERTED = 0x8E19
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ConditionalRenderType.QueryByRegionNoWaitInverted">
<summary>
Original was GL_QUERY_BY_REGION_NO_WAIT_INVERTED = 0x8E1A
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ContextFlagMask">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ContextFlagMask.ContextFlagForwardCompatibleBit">
<summary>
Original was GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ContextFlagMask.ContextFlagDebugBit">
<summary>
Original was GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ContextFlagMask.ContextFlagDebugBitKhr">
<summary>
Original was GL_CONTEXT_FLAG_DEBUG_BIT_KHR = 0x00000002
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ContextFlagMask.ContextFlagRobustAccessBitArb">
<summary>
Original was GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB = 0x00000004
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ContextProfileMask">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ContextProfileMask.ContextCoreProfileBit">
<summary>
Original was GL_CONTEXT_CORE_PROFILE_BIT = 0x00000001
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ContextProfileMask.ContextCompatibilityProfileBit">
<summary>
Original was GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ConvolutionBorderModeExt">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ConvolutionBorderModeExt.Reduce">
<summary>
Original was GL_REDUCE = 0x8016
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ConvolutionBorderModeExt.ReduceExt">
<summary>
Original was GL_REDUCE_EXT = 0x8016
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ConvolutionParameter">
<summary>
Used in GL.ConvolutionParameter
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ConvolutionParameter.ConvolutionBorderMode">
<summary>
Original was GL_CONVOLUTION_BORDER_MODE = 0x8013
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ConvolutionParameter.ConvolutionFilterScale">
<summary>
Original was GL_CONVOLUTION_FILTER_SCALE = 0x8014
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ConvolutionParameter.ConvolutionFilterBias">
<summary>
Original was GL_CONVOLUTION_FILTER_BIAS = 0x8015
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ConvolutionParameterExt">
<summary>
Used in GL.Ext.ConvolutionParameter, GL.Ext.GetConvolutionParameter
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ConvolutionParameterExt.ConvolutionBorderMode">
<summary>
Original was GL_CONVOLUTION_BORDER_MODE = 0x8013
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ConvolutionParameterExt.ConvolutionBorderModeExt">
<summary>
Original was GL_CONVOLUTION_BORDER_MODE_EXT = 0x8013
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ConvolutionParameterExt.ConvolutionFilterScale">
<summary>
Original was GL_CONVOLUTION_FILTER_SCALE = 0x8014
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ConvolutionParameterExt.ConvolutionFilterScaleExt">
<summary>
Original was GL_CONVOLUTION_FILTER_SCALE_EXT = 0x8014
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ConvolutionParameterExt.ConvolutionFilterBias">
<summary>
Original was GL_CONVOLUTION_FILTER_BIAS = 0x8015
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ConvolutionParameterExt.ConvolutionFilterBiasExt">
<summary>
Original was GL_CONVOLUTION_FILTER_BIAS_EXT = 0x8015
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ConvolutionParameterValue">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ConvolutionParameterValue.Reduce">
<summary>
Original was GL_REDUCE = 0x8016
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ConvolutionParameterValue.ConstantBorder">
<summary>
Original was GL_CONSTANT_BORDER = 0x8151
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ConvolutionParameterValue.ReplicateBorder">
<summary>
Original was GL_REPLICATE_BORDER = 0x8153
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ConvolutionTarget">
<summary>
Used in GL.ConvolutionFilter1D, GL.ConvolutionFilter2D and 5 other functions
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ConvolutionTarget.Convolution1D">
<summary>
Original was GL_CONVOLUTION_1D = 0x8010
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ConvolutionTarget.Convolution2D">
<summary>
Original was GL_CONVOLUTION_2D = 0x8011
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ConvolutionTarget.Separable2D">
<summary>
Original was GL_SEPARABLE_2D = 0x8012
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ConvolutionTargetExt">
<summary>
Used in GL.Ext.ConvolutionFilter1D, GL.Ext.ConvolutionFilter2D and 5 other functions
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ConvolutionTargetExt.Convolution1D">
<summary>
Original was GL_CONVOLUTION_1D = 0x8010
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ConvolutionTargetExt.Convolution1DExt">
<summary>
Original was GL_CONVOLUTION_1D_EXT = 0x8010
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ConvolutionTargetExt.Convolution2D">
<summary>
Original was GL_CONVOLUTION_2D = 0x8011
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ConvolutionTargetExt.Convolution2DExt">
<summary>
Original was GL_CONVOLUTION_2D_EXT = 0x8011
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.CullFaceMode">
<summary>
Used in GL.CullFace
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.CullFaceMode.Front">
<summary>
Original was GL_FRONT = 0x0404
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.CullFaceMode.Back">
<summary>
Original was GL_BACK = 0x0405
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.CullFaceMode.FrontAndBack">
<summary>
Original was GL_FRONT_AND_BACK = 0x0408
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.DataType">
<summary>
Not used directly.
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.DebugSeverity">
<summary>
Used in GL.DebugMessageInsert, GL.GetDebugMessageLog
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.DebugSeverity.DebugSeverityNotification">
<summary>
Original was GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.DebugSeverity.DebugSeverityHigh">
<summary>
Original was GL_DEBUG_SEVERITY_HIGH = 0x9146
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.DebugSeverity.DebugSeverityMedium">
<summary>
Original was GL_DEBUG_SEVERITY_MEDIUM = 0x9147
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.DebugSeverity.DebugSeverityLow">
<summary>
Original was GL_DEBUG_SEVERITY_LOW = 0x9148
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.DebugSeverityControl">
<summary>
Used in GL.DebugMessageControl
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.DebugSeverityControl.DontCare">
<summary>
Original was GL_DONT_CARE = 0x1100
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.DebugSeverityControl.DebugSeverityNotification">
<summary>
Original was GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.DebugSeverityControl.DebugSeverityHigh">
<summary>
Original was GL_DEBUG_SEVERITY_HIGH = 0x9146
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.DebugSeverityControl.DebugSeverityMedium">
<summary>
Original was GL_DEBUG_SEVERITY_MEDIUM = 0x9147
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.DebugSeverityControl.DebugSeverityLow">
<summary>
Original was GL_DEBUG_SEVERITY_LOW = 0x9148
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.DebugSource">
<summary>
Used in GL.GetDebugMessageLog
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.DebugSource.DebugSourceApi">
<summary>
Original was GL_DEBUG_SOURCE_API = 0x8246
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.DebugSource.DebugSourceWindowSystem">
<summary>
Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.DebugSource.DebugSourceShaderCompiler">
<summary>
Original was GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.DebugSource.DebugSourceThirdParty">
<summary>
Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.DebugSource.DebugSourceApplication">
<summary>
Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.DebugSource.DebugSourceOther">
<summary>
Original was GL_DEBUG_SOURCE_OTHER = 0x824B
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.DebugSourceControl">
<summary>
Used in GL.DebugMessageControl
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.DebugSourceControl.DontCare">
<summary>
Original was GL_DONT_CARE = 0x1100
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.DebugSourceControl.DebugSourceApi">
<summary>
Original was GL_DEBUG_SOURCE_API = 0x8246
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.DebugSourceControl.DebugSourceWindowSystem">
<summary>
Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.DebugSourceControl.DebugSourceShaderCompiler">
<summary>
Original was GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.DebugSourceControl.DebugSourceThirdParty">
<summary>
Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.DebugSourceControl.DebugSourceApplication">
<summary>
Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.DebugSourceControl.DebugSourceOther">
<summary>
Original was GL_DEBUG_SOURCE_OTHER = 0x824B
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.DebugSourceExternal">
<summary>
Used in GL.DebugMessageInsert, GL.PushDebugGroup
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.DebugSourceExternal.DebugSourceThirdParty">
<summary>
Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.DebugSourceExternal.DebugSourceApplication">
<summary>
Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.DebugType">
<summary>
Used in GL.DebugMessageInsert, GL.GetDebugMessageLog
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.DebugType.DebugTypeError">
<summary>
Original was GL_DEBUG_TYPE_ERROR = 0x824C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.DebugType.DebugTypeDeprecatedBehavior">
<summary>
Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.DebugType.DebugTypeUndefinedBehavior">
<summary>
Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.DebugType.DebugTypePortability">
<summary>
Original was GL_DEBUG_TYPE_PORTABILITY = 0x824F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.DebugType.DebugTypePerformance">
<summary>
Original was GL_DEBUG_TYPE_PERFORMANCE = 0x8250
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.DebugType.DebugTypeOther">
<summary>
Original was GL_DEBUG_TYPE_OTHER = 0x8251
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.DebugType.DebugTypeMarker">
<summary>
Original was GL_DEBUG_TYPE_MARKER = 0x8268
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.DebugType.DebugTypePushGroup">
<summary>
Original was GL_DEBUG_TYPE_PUSH_GROUP = 0x8269
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.DebugType.DebugTypePopGroup">
<summary>
Original was GL_DEBUG_TYPE_POP_GROUP = 0x826A
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.DebugTypeControl">
<summary>
Used in GL.DebugMessageControl
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.DebugTypeControl.DontCare">
<summary>
Original was GL_DONT_CARE = 0x1100
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.DebugTypeControl.DebugTypeError">
<summary>
Original was GL_DEBUG_TYPE_ERROR = 0x824C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.DebugTypeControl.DebugTypeDeprecatedBehavior">
<summary>
Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.DebugTypeControl.DebugTypeUndefinedBehavior">
<summary>
Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.DebugTypeControl.DebugTypePortability">
<summary>
Original was GL_DEBUG_TYPE_PORTABILITY = 0x824F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.DebugTypeControl.DebugTypePerformance">
<summary>
Original was GL_DEBUG_TYPE_PERFORMANCE = 0x8250
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.DebugTypeControl.DebugTypeOther">
<summary>
Original was GL_DEBUG_TYPE_OTHER = 0x8251
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.DebugTypeControl.DebugTypeMarker">
<summary>
Original was GL_DEBUG_TYPE_MARKER = 0x8268
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.DebugTypeControl.DebugTypePushGroup">
<summary>
Original was GL_DEBUG_TYPE_PUSH_GROUP = 0x8269
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.DebugTypeControl.DebugTypePopGroup">
<summary>
Original was GL_DEBUG_TYPE_POP_GROUP = 0x826A
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.DepthFunction">
<summary>
Used in GL.DepthFunc, GL.NV.PathCoverDepthFunc
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.DepthFunction.Never">
<summary>
Original was GL_NEVER = 0x0200
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.DepthFunction.Less">
<summary>
Original was GL_LESS = 0x0201
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.DepthFunction.Equal">
<summary>
Original was GL_EQUAL = 0x0202
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.DepthFunction.Lequal">
<summary>
Original was GL_LEQUAL = 0x0203
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.DepthFunction.Greater">
<summary>
Original was GL_GREATER = 0x0204
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.DepthFunction.Notequal">
<summary>
Original was GL_NOTEQUAL = 0x0205
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.DepthFunction.Gequal">
<summary>
Original was GL_GEQUAL = 0x0206
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.DepthFunction.Always">
<summary>
Original was GL_ALWAYS = 0x0207
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.DrawBufferMode">
<summary>
Used in GL.DrawBuffer, GL.NamedFramebufferDrawBuffer and 2 other functions
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.DrawBufferMode.None">
<summary>
Original was GL_NONE = 0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.DrawBufferMode.NoneOes">
<summary>
Original was GL_NONE_OES = 0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.DrawBufferMode.FrontLeft">
<summary>
Original was GL_FRONT_LEFT = 0x0400
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.DrawBufferMode.FrontRight">
<summary>
Original was GL_FRONT_RIGHT = 0x0401
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.DrawBufferMode.BackLeft">
<summary>
Original was GL_BACK_LEFT = 0x0402
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.DrawBufferMode.BackRight">
<summary>
Original was GL_BACK_RIGHT = 0x0403
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.DrawBufferMode.Front">
<summary>
Original was GL_FRONT = 0x0404
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.DrawBufferMode.Back">
<summary>
Original was GL_BACK = 0x0405
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.DrawBufferMode.Left">
<summary>
Original was GL_LEFT = 0x0406
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.DrawBufferMode.Right">
<summary>
Original was GL_RIGHT = 0x0407
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.DrawBufferMode.FrontAndBack">
<summary>
Original was GL_FRONT_AND_BACK = 0x0408
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.DrawBufferMode.Aux0">
<summary>
Original was GL_AUX0 = 0x0409
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.DrawBufferMode.Aux1">
<summary>
Original was GL_AUX1 = 0x040A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.DrawBufferMode.Aux2">
<summary>
Original was GL_AUX2 = 0x040B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.DrawBufferMode.Aux3">
<summary>
Original was GL_AUX3 = 0x040C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.DrawBufferMode.ColorAttachment0">
<summary>
Original was GL_COLOR_ATTACHMENT0 = 0x8CE0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.DrawBufferMode.ColorAttachment1">
<summary>
Original was GL_COLOR_ATTACHMENT1 = 0x8CE1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.DrawBufferMode.ColorAttachment2">
<summary>
Original was GL_COLOR_ATTACHMENT2 = 0x8CE2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.DrawBufferMode.ColorAttachment3">
<summary>
Original was GL_COLOR_ATTACHMENT3 = 0x8CE3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.DrawBufferMode.ColorAttachment4">
<summary>
Original was GL_COLOR_ATTACHMENT4 = 0x8CE4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.DrawBufferMode.ColorAttachment5">
<summary>
Original was GL_COLOR_ATTACHMENT5 = 0x8CE5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.DrawBufferMode.ColorAttachment6">
<summary>
Original was GL_COLOR_ATTACHMENT6 = 0x8CE6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.DrawBufferMode.ColorAttachment7">
<summary>
Original was GL_COLOR_ATTACHMENT7 = 0x8CE7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.DrawBufferMode.ColorAttachment8">
<summary>
Original was GL_COLOR_ATTACHMENT8 = 0x8CE8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.DrawBufferMode.ColorAttachment9">
<summary>
Original was GL_COLOR_ATTACHMENT9 = 0x8CE9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.DrawBufferMode.ColorAttachment10">
<summary>
Original was GL_COLOR_ATTACHMENT10 = 0x8CEA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.DrawBufferMode.ColorAttachment11">
<summary>
Original was GL_COLOR_ATTACHMENT11 = 0x8CEB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.DrawBufferMode.ColorAttachment12">
<summary>
Original was GL_COLOR_ATTACHMENT12 = 0x8CEC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.DrawBufferMode.ColorAttachment13">
<summary>
Original was GL_COLOR_ATTACHMENT13 = 0x8CED
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.DrawBufferMode.ColorAttachment14">
<summary>
Original was GL_COLOR_ATTACHMENT14 = 0x8CEE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.DrawBufferMode.ColorAttachment15">
<summary>
Original was GL_COLOR_ATTACHMENT15 = 0x8CEF
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.DrawBuffersEnum">
<summary>
Used in GL.DrawBuffers, GL.NamedFramebufferDrawBuffers
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.DrawBuffersEnum.None">
<summary>
Original was GL_NONE = 0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.DrawBuffersEnum.FrontLeft">
<summary>
Original was GL_FRONT_LEFT = 0x0400
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.DrawBuffersEnum.FrontRight">
<summary>
Original was GL_FRONT_RIGHT = 0x0401
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.DrawBuffersEnum.BackLeft">
<summary>
Original was GL_BACK_LEFT = 0x0402
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.DrawBuffersEnum.BackRight">
<summary>
Original was GL_BACK_RIGHT = 0x0403
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.DrawBuffersEnum.Aux0">
<summary>
Original was GL_AUX0 = 0x0409
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.DrawBuffersEnum.Aux1">
<summary>
Original was GL_AUX1 = 0x040A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.DrawBuffersEnum.Aux2">
<summary>
Original was GL_AUX2 = 0x040B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.DrawBuffersEnum.Aux3">
<summary>
Original was GL_AUX3 = 0x040C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.DrawBuffersEnum.ColorAttachment0">
<summary>
Original was GL_COLOR_ATTACHMENT0 = 0x8CE0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.DrawBuffersEnum.ColorAttachment1">
<summary>
Original was GL_COLOR_ATTACHMENT1 = 0x8CE1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.DrawBuffersEnum.ColorAttachment2">
<summary>
Original was GL_COLOR_ATTACHMENT2 = 0x8CE2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.DrawBuffersEnum.ColorAttachment3">
<summary>
Original was GL_COLOR_ATTACHMENT3 = 0x8CE3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.DrawBuffersEnum.ColorAttachment4">
<summary>
Original was GL_COLOR_ATTACHMENT4 = 0x8CE4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.DrawBuffersEnum.ColorAttachment5">
<summary>
Original was GL_COLOR_ATTACHMENT5 = 0x8CE5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.DrawBuffersEnum.ColorAttachment6">
<summary>
Original was GL_COLOR_ATTACHMENT6 = 0x8CE6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.DrawBuffersEnum.ColorAttachment7">
<summary>
Original was GL_COLOR_ATTACHMENT7 = 0x8CE7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.DrawBuffersEnum.ColorAttachment8">
<summary>
Original was GL_COLOR_ATTACHMENT8 = 0x8CE8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.DrawBuffersEnum.ColorAttachment9">
<summary>
Original was GL_COLOR_ATTACHMENT9 = 0x8CE9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.DrawBuffersEnum.ColorAttachment10">
<summary>
Original was GL_COLOR_ATTACHMENT10 = 0x8CEA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.DrawBuffersEnum.ColorAttachment11">
<summary>
Original was GL_COLOR_ATTACHMENT11 = 0x8CEB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.DrawBuffersEnum.ColorAttachment12">
<summary>
Original was GL_COLOR_ATTACHMENT12 = 0x8CEC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.DrawBuffersEnum.ColorAttachment13">
<summary>
Original was GL_COLOR_ATTACHMENT13 = 0x8CED
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.DrawBuffersEnum.ColorAttachment14">
<summary>
Original was GL_COLOR_ATTACHMENT14 = 0x8CEE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.DrawBuffersEnum.ColorAttachment15">
<summary>
Original was GL_COLOR_ATTACHMENT15 = 0x8CEF
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.DrawElementsType">
<summary>
Used in GL.Arb.DrawElementsInstanced, GL.DrawElements and 14 other functions
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.DrawElementsType.UnsignedByte">
<summary>
Original was GL_UNSIGNED_BYTE = 0x1401
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.DrawElementsType.UnsignedShort">
<summary>
Original was GL_UNSIGNED_SHORT = 0x1403
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.DrawElementsType.UnsignedInt">
<summary>
Original was GL_UNSIGNED_INT = 0x1405
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.EnableCap">
<summary>
Used in GL.Ati.ArrayObject, GL.Ati.GetArrayObject and 7 other functions
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.PointSmooth">
<summary>
Original was GL_POINT_SMOOTH = 0x0B10
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.LineSmooth">
<summary>
Original was GL_LINE_SMOOTH = 0x0B20
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.LineStipple">
<summary>
Original was GL_LINE_STIPPLE = 0x0B24
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.PolygonSmooth">
<summary>
Original was GL_POLYGON_SMOOTH = 0x0B41
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.PolygonStipple">
<summary>
Original was GL_POLYGON_STIPPLE = 0x0B42
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.CullFace">
<summary>
Original was GL_CULL_FACE = 0x0B44
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.Lighting">
<summary>
Original was GL_LIGHTING = 0x0B50
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.ColorMaterial">
<summary>
Original was GL_COLOR_MATERIAL = 0x0B57
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.Fog">
<summary>
Original was GL_FOG = 0x0B60
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.DepthTest">
<summary>
Original was GL_DEPTH_TEST = 0x0B71
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.StencilTest">
<summary>
Original was GL_STENCIL_TEST = 0x0B90
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.Normalize">
<summary>
Original was GL_NORMALIZE = 0x0BA1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.AlphaTest">
<summary>
Original was GL_ALPHA_TEST = 0x0BC0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.Dither">
<summary>
Original was GL_DITHER = 0x0BD0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.Blend">
<summary>
Original was GL_BLEND = 0x0BE2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.IndexLogicOp">
<summary>
Original was GL_INDEX_LOGIC_OP = 0x0BF1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.ColorLogicOp">
<summary>
Original was GL_COLOR_LOGIC_OP = 0x0BF2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.ScissorTest">
<summary>
Original was GL_SCISSOR_TEST = 0x0C11
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.TextureGenS">
<summary>
Original was GL_TEXTURE_GEN_S = 0x0C60
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.TextureGenT">
<summary>
Original was GL_TEXTURE_GEN_T = 0x0C61
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.TextureGenR">
<summary>
Original was GL_TEXTURE_GEN_R = 0x0C62
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.TextureGenQ">
<summary>
Original was GL_TEXTURE_GEN_Q = 0x0C63
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.AutoNormal">
<summary>
Original was GL_AUTO_NORMAL = 0x0D80
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.Map1Color4">
<summary>
Original was GL_MAP1_COLOR_4 = 0x0D90
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.Map1Index">
<summary>
Original was GL_MAP1_INDEX = 0x0D91
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.Map1Normal">
<summary>
Original was GL_MAP1_NORMAL = 0x0D92
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.Map1TextureCoord1">
<summary>
Original was GL_MAP1_TEXTURE_COORD_1 = 0x0D93
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.Map1TextureCoord2">
<summary>
Original was GL_MAP1_TEXTURE_COORD_2 = 0x0D94
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.Map1TextureCoord3">
<summary>
Original was GL_MAP1_TEXTURE_COORD_3 = 0x0D95
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.Map1TextureCoord4">
<summary>
Original was GL_MAP1_TEXTURE_COORD_4 = 0x0D96
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.Map1Vertex3">
<summary>
Original was GL_MAP1_VERTEX_3 = 0x0D97
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.Map1Vertex4">
<summary>
Original was GL_MAP1_VERTEX_4 = 0x0D98
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.Map2Color4">
<summary>
Original was GL_MAP2_COLOR_4 = 0x0DB0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.Map2Index">
<summary>
Original was GL_MAP2_INDEX = 0x0DB1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.Map2Normal">
<summary>
Original was GL_MAP2_NORMAL = 0x0DB2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.Map2TextureCoord1">
<summary>
Original was GL_MAP2_TEXTURE_COORD_1 = 0x0DB3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.Map2TextureCoord2">
<summary>
Original was GL_MAP2_TEXTURE_COORD_2 = 0x0DB4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.Map2TextureCoord3">
<summary>
Original was GL_MAP2_TEXTURE_COORD_3 = 0x0DB5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.Map2TextureCoord4">
<summary>
Original was GL_MAP2_TEXTURE_COORD_4 = 0x0DB6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.Map2Vertex3">
<summary>
Original was GL_MAP2_VERTEX_3 = 0x0DB7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.Map2Vertex4">
<summary>
Original was GL_MAP2_VERTEX_4 = 0x0DB8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.Texture1D">
<summary>
Original was GL_TEXTURE_1D = 0x0DE0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.Texture2D">
<summary>
Original was GL_TEXTURE_2D = 0x0DE1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.PolygonOffsetPoint">
<summary>
Original was GL_POLYGON_OFFSET_POINT = 0x2A01
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.PolygonOffsetLine">
<summary>
Original was GL_POLYGON_OFFSET_LINE = 0x2A02
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.ClipDistance0">
<summary>
Original was GL_CLIP_DISTANCE0 = 0x3000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.ClipPlane0">
<summary>
Original was GL_CLIP_PLANE0 = 0x3000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.ClipDistance1">
<summary>
Original was GL_CLIP_DISTANCE1 = 0x3001
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.ClipPlane1">
<summary>
Original was GL_CLIP_PLANE1 = 0x3001
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.ClipDistance2">
<summary>
Original was GL_CLIP_DISTANCE2 = 0x3002
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.ClipPlane2">
<summary>
Original was GL_CLIP_PLANE2 = 0x3002
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.ClipDistance3">
<summary>
Original was GL_CLIP_DISTANCE3 = 0x3003
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.ClipPlane3">
<summary>
Original was GL_CLIP_PLANE3 = 0x3003
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.ClipDistance4">
<summary>
Original was GL_CLIP_DISTANCE4 = 0x3004
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.ClipPlane4">
<summary>
Original was GL_CLIP_PLANE4 = 0x3004
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.ClipDistance5">
<summary>
Original was GL_CLIP_DISTANCE5 = 0x3005
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.ClipPlane5">
<summary>
Original was GL_CLIP_PLANE5 = 0x3005
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.ClipDistance6">
<summary>
Original was GL_CLIP_DISTANCE6 = 0x3006
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.ClipDistance7">
<summary>
Original was GL_CLIP_DISTANCE7 = 0x3007
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.Light0">
<summary>
Original was GL_LIGHT0 = 0x4000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.Light1">
<summary>
Original was GL_LIGHT1 = 0x4001
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.Light2">
<summary>
Original was GL_LIGHT2 = 0x4002
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.Light3">
<summary>
Original was GL_LIGHT3 = 0x4003
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.Light4">
<summary>
Original was GL_LIGHT4 = 0x4004
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.Light5">
<summary>
Original was GL_LIGHT5 = 0x4005
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.Light6">
<summary>
Original was GL_LIGHT6 = 0x4006
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.Light7">
<summary>
Original was GL_LIGHT7 = 0x4007
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.Convolution1D">
<summary>
Original was GL_CONVOLUTION_1D = 0x8010
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.Convolution1DExt">
<summary>
Original was GL_CONVOLUTION_1D_EXT = 0x8010
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.Convolution2D">
<summary>
Original was GL_CONVOLUTION_2D = 0x8011
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.Convolution2DExt">
<summary>
Original was GL_CONVOLUTION_2D_EXT = 0x8011
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.Separable2D">
<summary>
Original was GL_SEPARABLE_2D = 0x8012
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.Separable2DExt">
<summary>
Original was GL_SEPARABLE_2D_EXT = 0x8012
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.Histogram">
<summary>
Original was GL_HISTOGRAM = 0x8024
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.HistogramExt">
<summary>
Original was GL_HISTOGRAM_EXT = 0x8024
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.MinmaxExt">
<summary>
Original was GL_MINMAX_EXT = 0x802E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.PolygonOffsetFill">
<summary>
Original was GL_POLYGON_OFFSET_FILL = 0x8037
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.RescaleNormal">
<summary>
Original was GL_RESCALE_NORMAL = 0x803A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.RescaleNormalExt">
<summary>
Original was GL_RESCALE_NORMAL_EXT = 0x803A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.Texture3DExt">
<summary>
Original was GL_TEXTURE_3D_EXT = 0x806F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.VertexArray">
<summary>
Original was GL_VERTEX_ARRAY = 0x8074
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.NormalArray">
<summary>
Original was GL_NORMAL_ARRAY = 0x8075
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.ColorArray">
<summary>
Original was GL_COLOR_ARRAY = 0x8076
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.IndexArray">
<summary>
Original was GL_INDEX_ARRAY = 0x8077
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.TextureCoordArray">
<summary>
Original was GL_TEXTURE_COORD_ARRAY = 0x8078
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.EdgeFlagArray">
<summary>
Original was GL_EDGE_FLAG_ARRAY = 0x8079
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.InterlaceSgix">
<summary>
Original was GL_INTERLACE_SGIX = 0x8094
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.Multisample">
<summary>
Original was GL_MULTISAMPLE = 0x809D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.MultisampleSgis">
<summary>
Original was GL_MULTISAMPLE_SGIS = 0x809D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.SampleAlphaToCoverage">
<summary>
Original was GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.SampleAlphaToMaskSgis">
<summary>
Original was GL_SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.SampleAlphaToOne">
<summary>
Original was GL_SAMPLE_ALPHA_TO_ONE = 0x809F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.SampleAlphaToOneSgis">
<summary>
Original was GL_SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.SampleCoverage">
<summary>
Original was GL_SAMPLE_COVERAGE = 0x80A0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.SampleMaskSgis">
<summary>
Original was GL_SAMPLE_MASK_SGIS = 0x80A0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.TextureColorTableSgi">
<summary>
Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.ColorTable">
<summary>
Original was GL_COLOR_TABLE = 0x80D0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.ColorTableSgi">
<summary>
Original was GL_COLOR_TABLE_SGI = 0x80D0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.PostConvolutionColorTable">
<summary>
Original was GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.PostConvolutionColorTableSgi">
<summary>
Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.PostColorMatrixColorTable">
<summary>
Original was GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.PostColorMatrixColorTableSgi">
<summary>
Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.Texture4DSgis">
<summary>
Original was GL_TEXTURE_4D_SGIS = 0x8134
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.PixelTexGenSgix">
<summary>
Original was GL_PIXEL_TEX_GEN_SGIX = 0x8139
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.SpriteSgix">
<summary>
Original was GL_SPRITE_SGIX = 0x8148
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.ReferencePlaneSgix">
<summary>
Original was GL_REFERENCE_PLANE_SGIX = 0x817D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.IrInstrument1Sgix">
<summary>
Original was GL_IR_INSTRUMENT1_SGIX = 0x817F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.CalligraphicFragmentSgix">
<summary>
Original was GL_CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.FramezoomSgix">
<summary>
Original was GL_FRAMEZOOM_SGIX = 0x818B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.FogOffsetSgix">
<summary>
Original was GL_FOG_OFFSET_SGIX = 0x8198
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.SharedTexturePaletteExt">
<summary>
Original was GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.DebugOutputSynchronous">
<summary>
Original was GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.AsyncHistogramSgix">
<summary>
Original was GL_ASYNC_HISTOGRAM_SGIX = 0x832C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.PixelTextureSgis">
<summary>
Original was GL_PIXEL_TEXTURE_SGIS = 0x8353
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.AsyncTexImageSgix">
<summary>
Original was GL_ASYNC_TEX_IMAGE_SGIX = 0x835C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.AsyncDrawPixelsSgix">
<summary>
Original was GL_ASYNC_DRAW_PIXELS_SGIX = 0x835D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.AsyncReadPixelsSgix">
<summary>
Original was GL_ASYNC_READ_PIXELS_SGIX = 0x835E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.FragmentLightingSgix">
<summary>
Original was GL_FRAGMENT_LIGHTING_SGIX = 0x8400
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.FragmentColorMaterialSgix">
<summary>
Original was GL_FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.FragmentLight0Sgix">
<summary>
Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.FragmentLight1Sgix">
<summary>
Original was GL_FRAGMENT_LIGHT1_SGIX = 0x840D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.FragmentLight2Sgix">
<summary>
Original was GL_FRAGMENT_LIGHT2_SGIX = 0x840E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.FragmentLight3Sgix">
<summary>
Original was GL_FRAGMENT_LIGHT3_SGIX = 0x840F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.FragmentLight4Sgix">
<summary>
Original was GL_FRAGMENT_LIGHT4_SGIX = 0x8410
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.FragmentLight5Sgix">
<summary>
Original was GL_FRAGMENT_LIGHT5_SGIX = 0x8411
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.FragmentLight6Sgix">
<summary>
Original was GL_FRAGMENT_LIGHT6_SGIX = 0x8412
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.FragmentLight7Sgix">
<summary>
Original was GL_FRAGMENT_LIGHT7_SGIX = 0x8413
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.FogCoordArray">
<summary>
Original was GL_FOG_COORD_ARRAY = 0x8457
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.ColorSum">
<summary>
Original was GL_COLOR_SUM = 0x8458
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.SecondaryColorArray">
<summary>
Original was GL_SECONDARY_COLOR_ARRAY = 0x845E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.TextureRectangle">
<summary>
Original was GL_TEXTURE_RECTANGLE = 0x84F5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.TextureCubeMap">
<summary>
Original was GL_TEXTURE_CUBE_MAP = 0x8513
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.ProgramPointSize">
<summary>
Original was GL_PROGRAM_POINT_SIZE = 0x8642
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.VertexProgramPointSize">
<summary>
Original was GL_VERTEX_PROGRAM_POINT_SIZE = 0x8642
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.VertexProgramTwoSide">
<summary>
Original was GL_VERTEX_PROGRAM_TWO_SIDE = 0x8643
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.DepthClamp">
<summary>
Original was GL_DEPTH_CLAMP = 0x864F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.TextureCubeMapSeamless">
<summary>
Original was GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.PointSprite">
<summary>
Original was GL_POINT_SPRITE = 0x8861
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.SampleShading">
<summary>
Original was GL_SAMPLE_SHADING = 0x8C36
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.RasterizerDiscard">
<summary>
Original was GL_RASTERIZER_DISCARD = 0x8C89
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.PrimitiveRestartFixedIndex">
<summary>
Original was GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.FramebufferSrgb">
<summary>
Original was GL_FRAMEBUFFER_SRGB = 0x8DB9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.SampleMask">
<summary>
Original was GL_SAMPLE_MASK = 0x8E51
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.PrimitiveRestart">
<summary>
Original was GL_PRIMITIVE_RESTART = 0x8F9D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.EnableCap.DebugOutput">
<summary>
Original was GL_DEBUG_OUTPUT = 0x92E0
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ErrorCode">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ErrorCode.NoError">
<summary>
Original was GL_NO_ERROR = 0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ErrorCode.InvalidEnum">
<summary>
Original was GL_INVALID_ENUM = 0x0500
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ErrorCode.InvalidValue">
<summary>
Original was GL_INVALID_VALUE = 0x0501
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ErrorCode.InvalidOperation">
<summary>
Original was GL_INVALID_OPERATION = 0x0502
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ErrorCode.StackOverflow">
<summary>
Original was GL_STACK_OVERFLOW = 0x0503
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ErrorCode.StackUnderflow">
<summary>
Original was GL_STACK_UNDERFLOW = 0x0504
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ErrorCode.OutOfMemory">
<summary>
Original was GL_OUT_OF_MEMORY = 0x0505
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ErrorCode.InvalidFramebufferOperation">
<summary>
Original was GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ErrorCode.InvalidFramebufferOperationExt">
<summary>
Original was GL_INVALID_FRAMEBUFFER_OPERATION_EXT = 0x0506
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ErrorCode.InvalidFramebufferOperationOes">
<summary>
Original was GL_INVALID_FRAMEBUFFER_OPERATION_OES = 0x0506
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ErrorCode.ContextLost">
<summary>
Original was GL_CONTEXT_LOST = 0x0507
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ErrorCode.TableTooLarge">
<summary>
Original was GL_TABLE_TOO_LARGE = 0x8031
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ErrorCode.TableTooLargeExt">
<summary>
Original was GL_TABLE_TOO_LARGE_EXT = 0x8031
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ErrorCode.TextureTooLargeExt">
<summary>
Original was GL_TEXTURE_TOO_LARGE_EXT = 0x8065
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.Ext422Pixels">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Ext422Pixels.Gl422Ext">
<summary>
Original was GL_422_EXT = 0x80CC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Ext422Pixels.Gl422RevExt">
<summary>
Original was GL_422_REV_EXT = 0x80CD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Ext422Pixels.Gl422AverageExt">
<summary>
Original was GL_422_AVERAGE_EXT = 0x80CE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Ext422Pixels.Gl422RevAverageExt">
<summary>
Original was GL_422_REV_AVERAGE_EXT = 0x80CF
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ExtAbgr">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtAbgr.AbgrExt">
<summary>
Original was GL_ABGR_EXT = 0x8000
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ExtBgra">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtBgra.BgrExt">
<summary>
Original was GL_BGR_EXT = 0x80E0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtBgra.BgraExt">
<summary>
Original was GL_BGRA_EXT = 0x80E1
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ExtBindableUniform">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtBindableUniform.MaxVertexBindableUniformsExt">
<summary>
Original was GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT = 0x8DE2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtBindableUniform.MaxFragmentBindableUniformsExt">
<summary>
Original was GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT = 0x8DE3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtBindableUniform.MaxGeometryBindableUniformsExt">
<summary>
Original was GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT = 0x8DE4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtBindableUniform.MaxBindableUniformSizeExt">
<summary>
Original was GL_MAX_BINDABLE_UNIFORM_SIZE_EXT = 0x8DED
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtBindableUniform.UniformBufferExt">
<summary>
Original was GL_UNIFORM_BUFFER_EXT = 0x8DEE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtBindableUniform.UniformBufferBindingExt">
<summary>
Original was GL_UNIFORM_BUFFER_BINDING_EXT = 0x8DEF
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ExtBlendColor">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtBlendColor.ConstantColorExt">
<summary>
Original was GL_CONSTANT_COLOR_EXT = 0x8001
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtBlendColor.OneMinusConstantColorExt">
<summary>
Original was GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtBlendColor.ConstantAlphaExt">
<summary>
Original was GL_CONSTANT_ALPHA_EXT = 0x8003
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtBlendColor.OneMinusConstantAlphaExt">
<summary>
Original was GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtBlendColor.BlendColorExt">
<summary>
Original was GL_BLEND_COLOR_EXT = 0x8005
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ExtBlendEquationSeparate">
<summary>
Used in GL.Ext.BlendEquationSeparate
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtBlendEquationSeparate.BlendEquationRgbExt">
<summary>
Original was GL_BLEND_EQUATION_RGB_EXT = 0x8009
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtBlendEquationSeparate.BlendEquationAlphaExt">
<summary>
Original was GL_BLEND_EQUATION_ALPHA_EXT = 0x883D
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ExtBlendFuncSeparate">
<summary>
Used in GL.Ext.BlendFuncSeparate
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtBlendFuncSeparate.BlendDstRgbExt">
<summary>
Original was GL_BLEND_DST_RGB_EXT = 0x80C8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtBlendFuncSeparate.BlendSrcRgbExt">
<summary>
Original was GL_BLEND_SRC_RGB_EXT = 0x80C9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtBlendFuncSeparate.BlendDstAlphaExt">
<summary>
Original was GL_BLEND_DST_ALPHA_EXT = 0x80CA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtBlendFuncSeparate.BlendSrcAlphaExt">
<summary>
Original was GL_BLEND_SRC_ALPHA_EXT = 0x80CB
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ExtBlendLogicOp">
<summary>
Not used directly.
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ExtBlendMinmax">
<summary>
Used in GL.Ext.BlendEquation
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtBlendMinmax.FuncAddExt">
<summary>
Original was GL_FUNC_ADD_EXT = 0x8006
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtBlendMinmax.MinExt">
<summary>
Original was GL_MIN_EXT = 0x8007
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtBlendMinmax.MaxExt">
<summary>
Original was GL_MAX_EXT = 0x8008
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtBlendMinmax.BlendEquationExt">
<summary>
Original was GL_BLEND_EQUATION_EXT = 0x8009
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ExtBlendSubtract">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtBlendSubtract.FuncSubtractExt">
<summary>
Original was GL_FUNC_SUBTRACT_EXT = 0x800A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtBlendSubtract.FuncReverseSubtractExt">
<summary>
Original was GL_FUNC_REVERSE_SUBTRACT_EXT = 0x800B
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ExtClipVolumeHint">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtClipVolumeHint.ClipVolumeClippingHintExt">
<summary>
Original was GL_CLIP_VOLUME_CLIPPING_HINT_EXT = 0x80F0
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ExtCmyka">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtCmyka.CmykExt">
<summary>
Original was GL_CMYK_EXT = 0x800C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtCmyka.CmykaExt">
<summary>
Original was GL_CMYKA_EXT = 0x800D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtCmyka.PackCmykHintExt">
<summary>
Original was GL_PACK_CMYK_HINT_EXT = 0x800E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtCmyka.UnpackCmykHintExt">
<summary>
Original was GL_UNPACK_CMYK_HINT_EXT = 0x800F
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ExtColorSubtable">
<summary>
Not used directly.
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ExtCompiledVertexArray">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtCompiledVertexArray.ArrayElementLockFirstExt">
<summary>
Original was GL_ARRAY_ELEMENT_LOCK_FIRST_EXT = 0x81A8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtCompiledVertexArray.ArrayElementLockCountExt">
<summary>
Original was GL_ARRAY_ELEMENT_LOCK_COUNT_EXT = 0x81A9
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ExtConvolution">
<summary>
Used in GL.Ext.ConvolutionFilter1D, GL.Ext.ConvolutionFilter2D and 5 other functions
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtConvolution.Convolution1DExt">
<summary>
Original was GL_CONVOLUTION_1D_EXT = 0x8010
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtConvolution.Convolution2DExt">
<summary>
Original was GL_CONVOLUTION_2D_EXT = 0x8011
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtConvolution.Separable2DExt">
<summary>
Original was GL_SEPARABLE_2D_EXT = 0x8012
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtConvolution.ConvolutionBorderModeExt">
<summary>
Original was GL_CONVOLUTION_BORDER_MODE_EXT = 0x8013
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtConvolution.ConvolutionFilterScaleExt">
<summary>
Original was GL_CONVOLUTION_FILTER_SCALE_EXT = 0x8014
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtConvolution.ConvolutionFilterBiasExt">
<summary>
Original was GL_CONVOLUTION_FILTER_BIAS_EXT = 0x8015
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtConvolution.ReduceExt">
<summary>
Original was GL_REDUCE_EXT = 0x8016
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtConvolution.ConvolutionFormatExt">
<summary>
Original was GL_CONVOLUTION_FORMAT_EXT = 0x8017
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtConvolution.ConvolutionWidthExt">
<summary>
Original was GL_CONVOLUTION_WIDTH_EXT = 0x8018
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtConvolution.ConvolutionHeightExt">
<summary>
Original was GL_CONVOLUTION_HEIGHT_EXT = 0x8019
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtConvolution.MaxConvolutionWidthExt">
<summary>
Original was GL_MAX_CONVOLUTION_WIDTH_EXT = 0x801A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtConvolution.MaxConvolutionHeightExt">
<summary>
Original was GL_MAX_CONVOLUTION_HEIGHT_EXT = 0x801B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtConvolution.PostConvolutionRedScaleExt">
<summary>
Original was GL_POST_CONVOLUTION_RED_SCALE_EXT = 0x801C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtConvolution.PostConvolutionGreenScaleExt">
<summary>
Original was GL_POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtConvolution.PostConvolutionBlueScaleExt">
<summary>
Original was GL_POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtConvolution.PostConvolutionAlphaScaleExt">
<summary>
Original was GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtConvolution.PostConvolutionRedBiasExt">
<summary>
Original was GL_POST_CONVOLUTION_RED_BIAS_EXT = 0x8020
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtConvolution.PostConvolutionGreenBiasExt">
<summary>
Original was GL_POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtConvolution.PostConvolutionBlueBiasExt">
<summary>
Original was GL_POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtConvolution.PostConvolutionAlphaBiasExt">
<summary>
Original was GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ExtCoordinateFrame">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtCoordinateFrame.TangentArrayExt">
<summary>
Original was GL_TANGENT_ARRAY_EXT = 0x8439
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtCoordinateFrame.BinormalArrayExt">
<summary>
Original was GL_BINORMAL_ARRAY_EXT = 0x843A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtCoordinateFrame.CurrentTangentExt">
<summary>
Original was GL_CURRENT_TANGENT_EXT = 0x843B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtCoordinateFrame.CurrentBinormalExt">
<summary>
Original was GL_CURRENT_BINORMAL_EXT = 0x843C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtCoordinateFrame.TangentArrayTypeExt">
<summary>
Original was GL_TANGENT_ARRAY_TYPE_EXT = 0x843E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtCoordinateFrame.TangentArrayStrideExt">
<summary>
Original was GL_TANGENT_ARRAY_STRIDE_EXT = 0x843F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtCoordinateFrame.BinormalArrayTypeExt">
<summary>
Original was GL_BINORMAL_ARRAY_TYPE_EXT = 0x8440
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtCoordinateFrame.BinormalArrayStrideExt">
<summary>
Original was GL_BINORMAL_ARRAY_STRIDE_EXT = 0x8441
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtCoordinateFrame.TangentArrayPointerExt">
<summary>
Original was GL_TANGENT_ARRAY_POINTER_EXT = 0x8442
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtCoordinateFrame.BinormalArrayPointerExt">
<summary>
Original was GL_BINORMAL_ARRAY_POINTER_EXT = 0x8443
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtCoordinateFrame.Map1TangentExt">
<summary>
Original was GL_MAP1_TANGENT_EXT = 0x8444
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtCoordinateFrame.Map2TangentExt">
<summary>
Original was GL_MAP2_TANGENT_EXT = 0x8445
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtCoordinateFrame.Map1BinormalExt">
<summary>
Original was GL_MAP1_BINORMAL_EXT = 0x8446
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtCoordinateFrame.Map2BinormalExt">
<summary>
Original was GL_MAP2_BINORMAL_EXT = 0x8447
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ExtCopyTexture">
<summary>
Not used directly.
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ExtCullVertex">
<summary>
Used in GL.Ext.CullParameter
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtCullVertex.CullVertexExt">
<summary>
Original was GL_CULL_VERTEX_EXT = 0x81AA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtCullVertex.CullVertexEyePositionExt">
<summary>
Original was GL_CULL_VERTEX_EYE_POSITION_EXT = 0x81AB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtCullVertex.CullVertexObjectPositionExt">
<summary>
Original was GL_CULL_VERTEX_OBJECT_POSITION_EXT = 0x81AC
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ExtDebugLabel">
<summary>
Used in GL.Ext.GetObjectLabel, GL.Ext.LabelObject
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtDebugLabel.Sampler">
<summary>
Original was GL_SAMPLER = 0x82E6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtDebugLabel.ProgramPipelineObjectExt">
<summary>
Original was GL_PROGRAM_PIPELINE_OBJECT_EXT = 0x8A4F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtDebugLabel.ProgramObjectExt">
<summary>
Original was GL_PROGRAM_OBJECT_EXT = 0x8B40
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtDebugLabel.ShaderObjectExt">
<summary>
Original was GL_SHADER_OBJECT_EXT = 0x8B48
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtDebugLabel.TransformFeedback">
<summary>
Original was GL_TRANSFORM_FEEDBACK = 0x8E22
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtDebugLabel.BufferObjectExt">
<summary>
Original was GL_BUFFER_OBJECT_EXT = 0x9151
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtDebugLabel.QueryObjectExt">
<summary>
Original was GL_QUERY_OBJECT_EXT = 0x9153
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtDebugLabel.VertexArrayObjectExt">
<summary>
Original was GL_VERTEX_ARRAY_OBJECT_EXT = 0x9154
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ExtDebugMarker">
<summary>
Not used directly.
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ExtDepthBoundsTest">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtDepthBoundsTest.DepthBoundsTestExt">
<summary>
Original was GL_DEPTH_BOUNDS_TEST_EXT = 0x8890
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtDepthBoundsTest.DepthBoundsExt">
<summary>
Original was GL_DEPTH_BOUNDS_EXT = 0x8891
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ExtDirectStateAccess">
<summary>
Used in GL.Ext.ClearNamedBufferData, GL.Ext.ClearNamedBufferSubData and 58 other functions
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtDirectStateAccess.ProgramMatrixExt">
<summary>
Original was GL_PROGRAM_MATRIX_EXT = 0x8E2D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtDirectStateAccess.TransposeProgramMatrixExt">
<summary>
Original was GL_TRANSPOSE_PROGRAM_MATRIX_EXT = 0x8E2E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtDirectStateAccess.ProgramMatrixStackDepthExt">
<summary>
Original was GL_PROGRAM_MATRIX_STACK_DEPTH_EXT = 0x8E2F
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ExtDrawBuffers2">
<summary>
Used in GL.Ext.DisableIndexed, GL.Ext.EnableIndexed and 3 other functions
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ExtDrawInstanced">
<summary>
Not used directly.
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ExtDrawRangeElements">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtDrawRangeElements.MaxElementsVerticesExt">
<summary>
Original was GL_MAX_ELEMENTS_VERTICES_EXT = 0x80E8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtDrawRangeElements.MaxElementsIndicesExt">
<summary>
Original was GL_MAX_ELEMENTS_INDICES_EXT = 0x80E9
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ExtFogCoord">
<summary>
Used in GL.Ext.FogCoordPointer
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtFogCoord.FogCoordinateSourceExt">
<summary>
Original was GL_FOG_COORDINATE_SOURCE_EXT = 0x8450
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtFogCoord.FogCoordinateExt">
<summary>
Original was GL_FOG_COORDINATE_EXT = 0x8451
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtFogCoord.FragmentDepthExt">
<summary>
Original was GL_FRAGMENT_DEPTH_EXT = 0x8452
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtFogCoord.CurrentFogCoordinateExt">
<summary>
Original was GL_CURRENT_FOG_COORDINATE_EXT = 0x8453
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtFogCoord.FogCoordinateArrayTypeExt">
<summary>
Original was GL_FOG_COORDINATE_ARRAY_TYPE_EXT = 0x8454
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtFogCoord.FogCoordinateArrayStrideExt">
<summary>
Original was GL_FOG_COORDINATE_ARRAY_STRIDE_EXT = 0x8455
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtFogCoord.FogCoordinateArrayPointerExt">
<summary>
Original was GL_FOG_COORDINATE_ARRAY_POINTER_EXT = 0x8456
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtFogCoord.FogCoordinateArrayExt">
<summary>
Original was GL_FOG_COORDINATE_ARRAY_EXT = 0x8457
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ExtFramebufferBlit">
<summary>
Used in GL.Ext.BlitFramebuffer
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtFramebufferBlit.DrawFramebufferBindingExt">
<summary>
Original was GL_DRAW_FRAMEBUFFER_BINDING_EXT = 0x8CA6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtFramebufferBlit.ReadFramebufferExt">
<summary>
Original was GL_READ_FRAMEBUFFER_EXT = 0x8CA8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtFramebufferBlit.DrawFramebufferExt">
<summary>
Original was GL_DRAW_FRAMEBUFFER_EXT = 0x8CA9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtFramebufferBlit.ReadFramebufferBindingExt">
<summary>
Original was GL_READ_FRAMEBUFFER_BINDING_EXT = 0x8CAA
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ExtFramebufferMultisample">
<summary>
Used in GL.Ext.RenderbufferStorageMultisample
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtFramebufferMultisample.RenderbufferSamplesExt">
<summary>
Original was GL_RENDERBUFFER_SAMPLES_EXT = 0x8CAB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtFramebufferMultisample.FramebufferIncompleteMultisampleExt">
<summary>
Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = 0x8D56
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtFramebufferMultisample.MaxSamplesExt">
<summary>
Original was GL_MAX_SAMPLES_EXT = 0x8D57
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ExtFramebufferMultisampleBlitScaled">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtFramebufferMultisampleBlitScaled.ScaledResolveFastestExt">
<summary>
Original was GL_SCALED_RESOLVE_FASTEST_EXT = 0x90BA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtFramebufferMultisampleBlitScaled.ScaledResolveNicestExt">
<summary>
Original was GL_SCALED_RESOLVE_NICEST_EXT = 0x90BB
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ExtFramebufferObject">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtFramebufferObject.InvalidFramebufferOperationExt">
<summary>
Original was GL_INVALID_FRAMEBUFFER_OPERATION_EXT = 0x0506
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtFramebufferObject.MaxRenderbufferSizeExt">
<summary>
Original was GL_MAX_RENDERBUFFER_SIZE_EXT = 0x84E8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtFramebufferObject.FramebufferBindingExt">
<summary>
Original was GL_FRAMEBUFFER_BINDING_EXT = 0x8CA6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtFramebufferObject.RenderbufferBindingExt">
<summary>
Original was GL_RENDERBUFFER_BINDING_EXT = 0x8CA7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtFramebufferObject.FramebufferAttachmentObjectTypeExt">
<summary>
Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT = 0x8CD0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtFramebufferObject.FramebufferAttachmentObjectNameExt">
<summary>
Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT = 0x8CD1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtFramebufferObject.FramebufferAttachmentTextureLevelExt">
<summary>
Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT = 0x8CD2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtFramebufferObject.FramebufferAttachmentTextureCubeMapFaceExt">
<summary>
Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT = 0x8CD3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtFramebufferObject.FramebufferAttachmentTexture3DZoffsetExt">
<summary>
Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT = 0x8CD4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtFramebufferObject.FramebufferCompleteExt">
<summary>
Original was GL_FRAMEBUFFER_COMPLETE_EXT = 0x8CD5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtFramebufferObject.FramebufferIncompleteAttachmentExt">
<summary>
Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT = 0x8CD6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtFramebufferObject.FramebufferIncompleteMissingAttachmentExt">
<summary>
Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT = 0x8CD7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtFramebufferObject.FramebufferIncompleteDimensionsExt">
<summary>
Original was GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT = 0x8CD9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtFramebufferObject.FramebufferIncompleteFormatsExt">
<summary>
Original was GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT = 0x8CDA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtFramebufferObject.FramebufferIncompleteDrawBufferExt">
<summary>
Original was GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT = 0x8CDB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtFramebufferObject.FramebufferIncompleteReadBufferExt">
<summary>
Original was GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT = 0x8CDC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtFramebufferObject.FramebufferUnsupportedExt">
<summary>
Original was GL_FRAMEBUFFER_UNSUPPORTED_EXT = 0x8CDD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtFramebufferObject.MaxColorAttachmentsExt">
<summary>
Original was GL_MAX_COLOR_ATTACHMENTS_EXT = 0x8CDF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtFramebufferObject.ColorAttachment0Ext">
<summary>
Original was GL_COLOR_ATTACHMENT0_EXT = 0x8CE0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtFramebufferObject.ColorAttachment1Ext">
<summary>
Original was GL_COLOR_ATTACHMENT1_EXT = 0x8CE1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtFramebufferObject.ColorAttachment2Ext">
<summary>
Original was GL_COLOR_ATTACHMENT2_EXT = 0x8CE2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtFramebufferObject.ColorAttachment3Ext">
<summary>
Original was GL_COLOR_ATTACHMENT3_EXT = 0x8CE3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtFramebufferObject.ColorAttachment4Ext">
<summary>
Original was GL_COLOR_ATTACHMENT4_EXT = 0x8CE4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtFramebufferObject.ColorAttachment5Ext">
<summary>
Original was GL_COLOR_ATTACHMENT5_EXT = 0x8CE5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtFramebufferObject.ColorAttachment6Ext">
<summary>
Original was GL_COLOR_ATTACHMENT6_EXT = 0x8CE6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtFramebufferObject.ColorAttachment7Ext">
<summary>
Original was GL_COLOR_ATTACHMENT7_EXT = 0x8CE7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtFramebufferObject.ColorAttachment8Ext">
<summary>
Original was GL_COLOR_ATTACHMENT8_EXT = 0x8CE8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtFramebufferObject.ColorAttachment9Ext">
<summary>
Original was GL_COLOR_ATTACHMENT9_EXT = 0x8CE9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtFramebufferObject.ColorAttachment10Ext">
<summary>
Original was GL_COLOR_ATTACHMENT10_EXT = 0x8CEA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtFramebufferObject.ColorAttachment11Ext">
<summary>
Original was GL_COLOR_ATTACHMENT11_EXT = 0x8CEB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtFramebufferObject.ColorAttachment12Ext">
<summary>
Original was GL_COLOR_ATTACHMENT12_EXT = 0x8CEC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtFramebufferObject.ColorAttachment13Ext">
<summary>
Original was GL_COLOR_ATTACHMENT13_EXT = 0x8CED
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtFramebufferObject.ColorAttachment14Ext">
<summary>
Original was GL_COLOR_ATTACHMENT14_EXT = 0x8CEE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtFramebufferObject.ColorAttachment15Ext">
<summary>
Original was GL_COLOR_ATTACHMENT15_EXT = 0x8CEF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtFramebufferObject.DepthAttachmentExt">
<summary>
Original was GL_DEPTH_ATTACHMENT_EXT = 0x8D00
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtFramebufferObject.StencilAttachmentExt">
<summary>
Original was GL_STENCIL_ATTACHMENT_EXT = 0x8D20
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtFramebufferObject.FramebufferExt">
<summary>
Original was GL_FRAMEBUFFER_EXT = 0x8D40
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtFramebufferObject.RenderbufferExt">
<summary>
Original was GL_RENDERBUFFER_EXT = 0x8D41
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtFramebufferObject.RenderbufferWidthExt">
<summary>
Original was GL_RENDERBUFFER_WIDTH_EXT = 0x8D42
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtFramebufferObject.RenderbufferHeightExt">
<summary>
Original was GL_RENDERBUFFER_HEIGHT_EXT = 0x8D43
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtFramebufferObject.RenderbufferInternalFormatExt">
<summary>
Original was GL_RENDERBUFFER_INTERNAL_FORMAT_EXT = 0x8D44
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtFramebufferObject.StencilIndex1Ext">
<summary>
Original was GL_STENCIL_INDEX1_EXT = 0x8D46
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtFramebufferObject.StencilIndex4Ext">
<summary>
Original was GL_STENCIL_INDEX4_EXT = 0x8D47
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtFramebufferObject.StencilIndex8Ext">
<summary>
Original was GL_STENCIL_INDEX8_EXT = 0x8D48
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtFramebufferObject.StencilIndex16Ext">
<summary>
Original was GL_STENCIL_INDEX16_EXT = 0x8D49
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtFramebufferObject.RenderbufferRedSizeExt">
<summary>
Original was GL_RENDERBUFFER_RED_SIZE_EXT = 0x8D50
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtFramebufferObject.RenderbufferGreenSizeExt">
<summary>
Original was GL_RENDERBUFFER_GREEN_SIZE_EXT = 0x8D51
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtFramebufferObject.RenderbufferBlueSizeExt">
<summary>
Original was GL_RENDERBUFFER_BLUE_SIZE_EXT = 0x8D52
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtFramebufferObject.RenderbufferAlphaSizeExt">
<summary>
Original was GL_RENDERBUFFER_ALPHA_SIZE_EXT = 0x8D53
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtFramebufferObject.RenderbufferDepthSizeExt">
<summary>
Original was GL_RENDERBUFFER_DEPTH_SIZE_EXT = 0x8D54
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtFramebufferObject.RenderbufferStencilSizeExt">
<summary>
Original was GL_RENDERBUFFER_STENCIL_SIZE_EXT = 0x8D55
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ExtFramebufferSrgb">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtFramebufferSrgb.FramebufferSrgbExt">
<summary>
Original was GL_FRAMEBUFFER_SRGB_EXT = 0x8DB9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtFramebufferSrgb.FramebufferSrgbCapableExt">
<summary>
Original was GL_FRAMEBUFFER_SRGB_CAPABLE_EXT = 0x8DBA
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ExtGeometryShader4">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtGeometryShader4.LinesAdjacencyExt">
<summary>
Original was GL_LINES_ADJACENCY_EXT = 0x000A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtGeometryShader4.LineStripAdjacencyExt">
<summary>
Original was GL_LINE_STRIP_ADJACENCY_EXT = 0x000B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtGeometryShader4.TrianglesAdjacencyExt">
<summary>
Original was GL_TRIANGLES_ADJACENCY_EXT = 0x000C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtGeometryShader4.TriangleStripAdjacencyExt">
<summary>
Original was GL_TRIANGLE_STRIP_ADJACENCY_EXT = 0x000D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtGeometryShader4.ProgramPointSizeExt">
<summary>
Original was GL_PROGRAM_POINT_SIZE_EXT = 0x8642
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtGeometryShader4.MaxVaryingComponentsExt">
<summary>
Original was GL_MAX_VARYING_COMPONENTS_EXT = 0x8B4B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtGeometryShader4.MaxGeometryTextureImageUnitsExt">
<summary>
Original was GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT = 0x8C29
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtGeometryShader4.FramebufferAttachmentTextureLayerExt">
<summary>
Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT = 0x8CD4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtGeometryShader4.FramebufferAttachmentLayeredExt">
<summary>
Original was GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT = 0x8DA7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtGeometryShader4.FramebufferIncompleteLayerTargetsExt">
<summary>
Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = 0x8DA8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtGeometryShader4.FramebufferIncompleteLayerCountExt">
<summary>
Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT = 0x8DA9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtGeometryShader4.GeometryShaderExt">
<summary>
Original was GL_GEOMETRY_SHADER_EXT = 0x8DD9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtGeometryShader4.GeometryVerticesOutExt">
<summary>
Original was GL_GEOMETRY_VERTICES_OUT_EXT = 0x8DDA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtGeometryShader4.GeometryInputTypeExt">
<summary>
Original was GL_GEOMETRY_INPUT_TYPE_EXT = 0x8DDB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtGeometryShader4.GeometryOutputTypeExt">
<summary>
Original was GL_GEOMETRY_OUTPUT_TYPE_EXT = 0x8DDC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtGeometryShader4.MaxGeometryVaryingComponentsExt">
<summary>
Original was GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT = 0x8DDD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtGeometryShader4.MaxVertexVaryingComponentsExt">
<summary>
Original was GL_MAX_VERTEX_VARYING_COMPONENTS_EXT = 0x8DDE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtGeometryShader4.MaxGeometryUniformComponentsExt">
<summary>
Original was GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT = 0x8DDF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtGeometryShader4.MaxGeometryOutputVerticesExt">
<summary>
Original was GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT = 0x8DE0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtGeometryShader4.MaxGeometryTotalOutputComponentsExt">
<summary>
Original was GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT = 0x8DE1
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ExtGpuProgramParameters">
<summary>
Used in GL.Ext.ProgramEnvParameters4, GL.Ext.ProgramLocalParameters4
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ExtGpuShader4">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtGpuShader4.VertexAttribArrayIntegerExt">
<summary>
Original was GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT = 0x88FD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtGpuShader4.MinProgramTexelOffsetExt">
<summary>
Original was GL_MIN_PROGRAM_TEXEL_OFFSET_EXT = 0x8904
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtGpuShader4.MaxProgramTexelOffsetExt">
<summary>
Original was GL_MAX_PROGRAM_TEXEL_OFFSET_EXT = 0x8905
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtGpuShader4.Sampler1DArrayExt">
<summary>
Original was GL_SAMPLER_1D_ARRAY_EXT = 0x8DC0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtGpuShader4.Sampler2DArrayExt">
<summary>
Original was GL_SAMPLER_2D_ARRAY_EXT = 0x8DC1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtGpuShader4.SamplerBufferExt">
<summary>
Original was GL_SAMPLER_BUFFER_EXT = 0x8DC2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtGpuShader4.Sampler1DArrayShadowExt">
<summary>
Original was GL_SAMPLER_1D_ARRAY_SHADOW_EXT = 0x8DC3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtGpuShader4.Sampler2DArrayShadowExt">
<summary>
Original was GL_SAMPLER_2D_ARRAY_SHADOW_EXT = 0x8DC4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtGpuShader4.SamplerCubeShadowExt">
<summary>
Original was GL_SAMPLER_CUBE_SHADOW_EXT = 0x8DC5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtGpuShader4.UnsignedIntVec2Ext">
<summary>
Original was GL_UNSIGNED_INT_VEC2_EXT = 0x8DC6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtGpuShader4.UnsignedIntVec3Ext">
<summary>
Original was GL_UNSIGNED_INT_VEC3_EXT = 0x8DC7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtGpuShader4.UnsignedIntVec4Ext">
<summary>
Original was GL_UNSIGNED_INT_VEC4_EXT = 0x8DC8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtGpuShader4.IntSampler1DExt">
<summary>
Original was GL_INT_SAMPLER_1D_EXT = 0x8DC9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtGpuShader4.IntSampler2DExt">
<summary>
Original was GL_INT_SAMPLER_2D_EXT = 0x8DCA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtGpuShader4.IntSampler3DExt">
<summary>
Original was GL_INT_SAMPLER_3D_EXT = 0x8DCB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtGpuShader4.IntSamplerCubeExt">
<summary>
Original was GL_INT_SAMPLER_CUBE_EXT = 0x8DCC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtGpuShader4.IntSampler2DRectExt">
<summary>
Original was GL_INT_SAMPLER_2D_RECT_EXT = 0x8DCD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtGpuShader4.IntSampler1DArrayExt">
<summary>
Original was GL_INT_SAMPLER_1D_ARRAY_EXT = 0x8DCE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtGpuShader4.IntSampler2DArrayExt">
<summary>
Original was GL_INT_SAMPLER_2D_ARRAY_EXT = 0x8DCF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtGpuShader4.IntSamplerBufferExt">
<summary>
Original was GL_INT_SAMPLER_BUFFER_EXT = 0x8DD0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtGpuShader4.UnsignedIntSampler1DExt">
<summary>
Original was GL_UNSIGNED_INT_SAMPLER_1D_EXT = 0x8DD1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtGpuShader4.UnsignedIntSampler2DExt">
<summary>
Original was GL_UNSIGNED_INT_SAMPLER_2D_EXT = 0x8DD2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtGpuShader4.UnsignedIntSampler3DExt">
<summary>
Original was GL_UNSIGNED_INT_SAMPLER_3D_EXT = 0x8DD3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtGpuShader4.UnsignedIntSamplerCubeExt">
<summary>
Original was GL_UNSIGNED_INT_SAMPLER_CUBE_EXT = 0x8DD4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtGpuShader4.UnsignedIntSampler2DRectExt">
<summary>
Original was GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT = 0x8DD5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtGpuShader4.UnsignedIntSampler1DArrayExt">
<summary>
Original was GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT = 0x8DD6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtGpuShader4.UnsignedIntSampler2DArrayExt">
<summary>
Original was GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT = 0x8DD7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtGpuShader4.UnsignedIntSamplerBufferExt">
<summary>
Original was GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT = 0x8DD8
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ExtHistogram">
<summary>
Used in GL.Ext.GetHistogram, GL.Ext.GetHistogramParameter and 6 other functions
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtHistogram.HistogramExt">
<summary>
Original was GL_HISTOGRAM_EXT = 0x8024
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtHistogram.ProxyHistogramExt">
<summary>
Original was GL_PROXY_HISTOGRAM_EXT = 0x8025
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtHistogram.HistogramWidthExt">
<summary>
Original was GL_HISTOGRAM_WIDTH_EXT = 0x8026
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtHistogram.HistogramFormatExt">
<summary>
Original was GL_HISTOGRAM_FORMAT_EXT = 0x8027
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtHistogram.HistogramRedSizeExt">
<summary>
Original was GL_HISTOGRAM_RED_SIZE_EXT = 0x8028
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtHistogram.HistogramGreenSizeExt">
<summary>
Original was GL_HISTOGRAM_GREEN_SIZE_EXT = 0x8029
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtHistogram.HistogramBlueSizeExt">
<summary>
Original was GL_HISTOGRAM_BLUE_SIZE_EXT = 0x802A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtHistogram.HistogramAlphaSizeExt">
<summary>
Original was GL_HISTOGRAM_ALPHA_SIZE_EXT = 0x802B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtHistogram.HistogramLuminanceSizeExt">
<summary>
Original was GL_HISTOGRAM_LUMINANCE_SIZE_EXT = 0x802C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtHistogram.HistogramSinkExt">
<summary>
Original was GL_HISTOGRAM_SINK_EXT = 0x802D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtHistogram.MinmaxExt">
<summary>
Original was GL_MINMAX_EXT = 0x802E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtHistogram.MinmaxFormatExt">
<summary>
Original was GL_MINMAX_FORMAT_EXT = 0x802F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtHistogram.MinmaxSinkExt">
<summary>
Original was GL_MINMAX_SINK_EXT = 0x8030
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtHistogram.TableTooLargeExt">
<summary>
Original was GL_TABLE_TOO_LARGE_EXT = 0x8031
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ExtIndexArrayFormats">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtIndexArrayFormats.IuiV2fExt">
<summary>
Original was GL_IUI_V2F_EXT = 0x81AD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtIndexArrayFormats.IuiV3fExt">
<summary>
Original was GL_IUI_V3F_EXT = 0x81AE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtIndexArrayFormats.IuiN3fV2fExt">
<summary>
Original was GL_IUI_N3F_V2F_EXT = 0x81AF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtIndexArrayFormats.IuiN3fV3fExt">
<summary>
Original was GL_IUI_N3F_V3F_EXT = 0x81B0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtIndexArrayFormats.T2fIuiV2fExt">
<summary>
Original was GL_T2F_IUI_V2F_EXT = 0x81B1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtIndexArrayFormats.T2fIuiV3fExt">
<summary>
Original was GL_T2F_IUI_V3F_EXT = 0x81B2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtIndexArrayFormats.T2fIuiN3fV2fExt">
<summary>
Original was GL_T2F_IUI_N3F_V2F_EXT = 0x81B3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtIndexArrayFormats.T2fIuiN3fV3fExt">
<summary>
Original was GL_T2F_IUI_N3F_V3F_EXT = 0x81B4
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ExtIndexFunc">
<summary>
Used in GL.Ext.IndexFunc
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtIndexFunc.IndexTestExt">
<summary>
Original was GL_INDEX_TEST_EXT = 0x81B5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtIndexFunc.IndexTestFuncExt">
<summary>
Original was GL_INDEX_TEST_FUNC_EXT = 0x81B6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtIndexFunc.IndexTestRefExt">
<summary>
Original was GL_INDEX_TEST_REF_EXT = 0x81B7
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ExtIndexMaterial">
<summary>
Used in GL.Ext.IndexMaterial
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtIndexMaterial.IndexMaterialExt">
<summary>
Original was GL_INDEX_MATERIAL_EXT = 0x81B8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtIndexMaterial.IndexMaterialParameterExt">
<summary>
Original was GL_INDEX_MATERIAL_PARAMETER_EXT = 0x81B9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtIndexMaterial.IndexMaterialFaceExt">
<summary>
Original was GL_INDEX_MATERIAL_FACE_EXT = 0x81BA
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ExtIndexTexture">
<summary>
Not used directly.
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ExtLightTexture">
<summary>
Used in GL.Ext.ApplyTexture, GL.Ext.TextureLight
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtLightTexture.FragmentMaterialExt">
<summary>
Original was GL_FRAGMENT_MATERIAL_EXT = 0x8349
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtLightTexture.FragmentNormalExt">
<summary>
Original was GL_FRAGMENT_NORMAL_EXT = 0x834A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtLightTexture.FragmentColorExt">
<summary>
Original was GL_FRAGMENT_COLOR_EXT = 0x834C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtLightTexture.AttenuationExt">
<summary>
Original was GL_ATTENUATION_EXT = 0x834D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtLightTexture.ShadowAttenuationExt">
<summary>
Original was GL_SHADOW_ATTENUATION_EXT = 0x834E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtLightTexture.TextureApplicationModeExt">
<summary>
Original was GL_TEXTURE_APPLICATION_MODE_EXT = 0x834F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtLightTexture.TextureLightExt">
<summary>
Original was GL_TEXTURE_LIGHT_EXT = 0x8350
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtLightTexture.TextureMaterialFaceExt">
<summary>
Original was GL_TEXTURE_MATERIAL_FACE_EXT = 0x8351
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtLightTexture.TextureMaterialParameterExt">
<summary>
Original was GL_TEXTURE_MATERIAL_PARAMETER_EXT = 0x8352
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtLightTexture.FragmentDepthExt">
<summary>
Original was GL_FRAGMENT_DEPTH_EXT = 0x8452
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ExtMiscAttribute">
<summary>
Not used directly.
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ExtMultiDrawArrays">
<summary>
Not used directly.
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ExtMultisample">
<summary>
Used in GL.Ext.SamplePattern
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtMultisample.MultisampleBitExt">
<summary>
Original was GL_MULTISAMPLE_BIT_EXT = 0x20000000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtMultisample.MultisampleExt">
<summary>
Original was GL_MULTISAMPLE_EXT = 0x809D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtMultisample.SampleAlphaToMaskExt">
<summary>
Original was GL_SAMPLE_ALPHA_TO_MASK_EXT = 0x809E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtMultisample.SampleAlphaToOneExt">
<summary>
Original was GL_SAMPLE_ALPHA_TO_ONE_EXT = 0x809F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtMultisample.SampleMaskExt">
<summary>
Original was GL_SAMPLE_MASK_EXT = 0x80A0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtMultisample.Gl1PassExt">
<summary>
Original was GL_1PASS_EXT = 0x80A1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtMultisample.Gl2Pass0Ext">
<summary>
Original was GL_2PASS_0_EXT = 0x80A2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtMultisample.Gl2Pass1Ext">
<summary>
Original was GL_2PASS_1_EXT = 0x80A3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtMultisample.Gl4Pass0Ext">
<summary>
Original was GL_4PASS_0_EXT = 0x80A4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtMultisample.Gl4Pass1Ext">
<summary>
Original was GL_4PASS_1_EXT = 0x80A5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtMultisample.Gl4Pass2Ext">
<summary>
Original was GL_4PASS_2_EXT = 0x80A6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtMultisample.Gl4Pass3Ext">
<summary>
Original was GL_4PASS_3_EXT = 0x80A7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtMultisample.SampleBuffersExt">
<summary>
Original was GL_SAMPLE_BUFFERS_EXT = 0x80A8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtMultisample.SamplesExt">
<summary>
Original was GL_SAMPLES_EXT = 0x80A9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtMultisample.SampleMaskValueExt">
<summary>
Original was GL_SAMPLE_MASK_VALUE_EXT = 0x80AA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtMultisample.SampleMaskInvertExt">
<summary>
Original was GL_SAMPLE_MASK_INVERT_EXT = 0x80AB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtMultisample.SamplePatternExt">
<summary>
Original was GL_SAMPLE_PATTERN_EXT = 0x80AC
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ExtPackedDepthStencil">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtPackedDepthStencil.DepthStencilExt">
<summary>
Original was GL_DEPTH_STENCIL_EXT = 0x84F9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtPackedDepthStencil.UnsignedInt248Ext">
<summary>
Original was GL_UNSIGNED_INT_24_8_EXT = 0x84FA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtPackedDepthStencil.Depth24Stencil8Ext">
<summary>
Original was GL_DEPTH24_STENCIL8_EXT = 0x88F0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtPackedDepthStencil.TextureStencilSizeExt">
<summary>
Original was GL_TEXTURE_STENCIL_SIZE_EXT = 0x88F1
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ExtPackedFloat">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtPackedFloat.R11fG11fB10fExt">
<summary>
Original was GL_R11F_G11F_B10F_EXT = 0x8C3A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtPackedFloat.UnsignedInt10F11F11FRevExt">
<summary>
Original was GL_UNSIGNED_INT_10F_11F_11F_REV_EXT = 0x8C3B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtPackedFloat.RgbaSignedComponentsExt">
<summary>
Original was GL_RGBA_SIGNED_COMPONENTS_EXT = 0x8C3C
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ExtPackedPixels">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtPackedPixels.UnsignedByte332Ext">
<summary>
Original was GL_UNSIGNED_BYTE_3_3_2_EXT = 0x8032
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtPackedPixels.UnsignedShort4444Ext">
<summary>
Original was GL_UNSIGNED_SHORT_4_4_4_4_EXT = 0x8033
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtPackedPixels.UnsignedShort5551Ext">
<summary>
Original was GL_UNSIGNED_SHORT_5_5_5_1_EXT = 0x8034
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtPackedPixels.UnsignedInt8888Ext">
<summary>
Original was GL_UNSIGNED_INT_8_8_8_8_EXT = 0x8035
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtPackedPixels.UnsignedInt1010102Ext">
<summary>
Original was GL_UNSIGNED_INT_10_10_10_2_EXT = 0x8036
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ExtPalettedTexture">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtPalettedTexture.ColorIndex1Ext">
<summary>
Original was GL_COLOR_INDEX1_EXT = 0x80E2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtPalettedTexture.ColorIndex2Ext">
<summary>
Original was GL_COLOR_INDEX2_EXT = 0x80E3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtPalettedTexture.ColorIndex4Ext">
<summary>
Original was GL_COLOR_INDEX4_EXT = 0x80E4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtPalettedTexture.ColorIndex8Ext">
<summary>
Original was GL_COLOR_INDEX8_EXT = 0x80E5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtPalettedTexture.ColorIndex12Ext">
<summary>
Original was GL_COLOR_INDEX12_EXT = 0x80E6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtPalettedTexture.ColorIndex16Ext">
<summary>
Original was GL_COLOR_INDEX16_EXT = 0x80E7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtPalettedTexture.TextureIndexSizeExt">
<summary>
Original was GL_TEXTURE_INDEX_SIZE_EXT = 0x80ED
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ExtPixelBufferObject">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtPixelBufferObject.PixelPackBufferExt">
<summary>
Original was GL_PIXEL_PACK_BUFFER_EXT = 0x88EB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtPixelBufferObject.PixelUnpackBufferExt">
<summary>
Original was GL_PIXEL_UNPACK_BUFFER_EXT = 0x88EC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtPixelBufferObject.PixelPackBufferBindingExt">
<summary>
Original was GL_PIXEL_PACK_BUFFER_BINDING_EXT = 0x88ED
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtPixelBufferObject.PixelUnpackBufferBindingExt">
<summary>
Original was GL_PIXEL_UNPACK_BUFFER_BINDING_EXT = 0x88EF
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ExtPixelTransform">
<summary>
Used in GL.Ext.GetPixelTransformParameter, GL.Ext.PixelTransformParameter
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtPixelTransform.PixelTransform2DExt">
<summary>
Original was GL_PIXEL_TRANSFORM_2D_EXT = 0x8330
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtPixelTransform.PixelMagFilterExt">
<summary>
Original was GL_PIXEL_MAG_FILTER_EXT = 0x8331
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtPixelTransform.PixelMinFilterExt">
<summary>
Original was GL_PIXEL_MIN_FILTER_EXT = 0x8332
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtPixelTransform.PixelCubicWeightExt">
<summary>
Original was GL_PIXEL_CUBIC_WEIGHT_EXT = 0x8333
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtPixelTransform.CubicExt">
<summary>
Original was GL_CUBIC_EXT = 0x8334
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtPixelTransform.AverageExt">
<summary>
Original was GL_AVERAGE_EXT = 0x8335
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtPixelTransform.PixelTransform2DStackDepthExt">
<summary>
Original was GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = 0x8336
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtPixelTransform.MaxPixelTransform2DStackDepthExt">
<summary>
Original was GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = 0x8337
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtPixelTransform.PixelTransform2DMatrixExt">
<summary>
Original was GL_PIXEL_TRANSFORM_2D_MATRIX_EXT = 0x8338
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ExtPixelTransformColorTable">
<summary>
Not used directly.
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ExtPointParameters">
<summary>
Used in GL.Ext.PointParameter
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtPointParameters.PointSizeMinExt">
<summary>
Original was GL_POINT_SIZE_MIN_EXT = 0x8126
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtPointParameters.PointSizeMaxExt">
<summary>
Original was GL_POINT_SIZE_MAX_EXT = 0x8127
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtPointParameters.PointFadeThresholdSizeExt">
<summary>
Original was GL_POINT_FADE_THRESHOLD_SIZE_EXT = 0x8128
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtPointParameters.DistanceAttenuationExt">
<summary>
Original was GL_DISTANCE_ATTENUATION_EXT = 0x8129
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ExtPolygonOffset">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtPolygonOffset.PolygonOffsetExt">
<summary>
Original was GL_POLYGON_OFFSET_EXT = 0x8037
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtPolygonOffset.PolygonOffsetFactorExt">
<summary>
Original was GL_POLYGON_OFFSET_FACTOR_EXT = 0x8038
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtPolygonOffset.PolygonOffsetBiasExt">
<summary>
Original was GL_POLYGON_OFFSET_BIAS_EXT = 0x8039
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ExtProvokingVertex">
<summary>
Used in GL.Ext.ProvokingVertex
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtProvokingVertex.QuadsFollowProvokingVertexConventionExt">
<summary>
Original was GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT = 0x8E4C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtProvokingVertex.FirstVertexConventionExt">
<summary>
Original was GL_FIRST_VERTEX_CONVENTION_EXT = 0x8E4D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtProvokingVertex.LastVertexConventionExt">
<summary>
Original was GL_LAST_VERTEX_CONVENTION_EXT = 0x8E4E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtProvokingVertex.ProvokingVertexExt">
<summary>
Original was GL_PROVOKING_VERTEX_EXT = 0x8E4F
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ExtRescaleNormal">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtRescaleNormal.RescaleNormalExt">
<summary>
Original was GL_RESCALE_NORMAL_EXT = 0x803A
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ExtSecondaryColor">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtSecondaryColor.ColorSumExt">
<summary>
Original was GL_COLOR_SUM_EXT = 0x8458
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtSecondaryColor.CurrentSecondaryColorExt">
<summary>
Original was GL_CURRENT_SECONDARY_COLOR_EXT = 0x8459
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtSecondaryColor.SecondaryColorArraySizeExt">
<summary>
Original was GL_SECONDARY_COLOR_ARRAY_SIZE_EXT = 0x845A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtSecondaryColor.SecondaryColorArrayTypeExt">
<summary>
Original was GL_SECONDARY_COLOR_ARRAY_TYPE_EXT = 0x845B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtSecondaryColor.SecondaryColorArrayStrideExt">
<summary>
Original was GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT = 0x845C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtSecondaryColor.SecondaryColorArrayPointerExt">
<summary>
Original was GL_SECONDARY_COLOR_ARRAY_POINTER_EXT = 0x845D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtSecondaryColor.SecondaryColorArrayExt">
<summary>
Original was GL_SECONDARY_COLOR_ARRAY_EXT = 0x845E
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ExtSeparateShaderObjects">
<summary>
Used in GL.Ext.CreateShaderProgram, GL.Ext.GetProgramPipeline and 1 other function
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtSeparateShaderObjects.VertexShaderBitExt">
<summary>
Original was GL_VERTEX_SHADER_BIT_EXT = 0x00000001
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtSeparateShaderObjects.FragmentShaderBitExt">
<summary>
Original was GL_FRAGMENT_SHADER_BIT_EXT = 0x00000002
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtSeparateShaderObjects.ProgramSeparableExt">
<summary>
Original was GL_PROGRAM_SEPARABLE_EXT = 0x8258
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtSeparateShaderObjects.ProgramPipelineBindingExt">
<summary>
Original was GL_PROGRAM_PIPELINE_BINDING_EXT = 0x825A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtSeparateShaderObjects.ActiveProgramExt">
<summary>
Original was GL_ACTIVE_PROGRAM_EXT = 0x8B8D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtSeparateShaderObjects.AllShaderBitsExt">
<summary>
Original was GL_ALL_SHADER_BITS_EXT = 0xFFFFFFFF
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ExtSeparateSpecularColor">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtSeparateSpecularColor.LightModelColorControlExt">
<summary>
Original was GL_LIGHT_MODEL_COLOR_CONTROL_EXT = 0x81F8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtSeparateSpecularColor.SingleColorExt">
<summary>
Original was GL_SINGLE_COLOR_EXT = 0x81F9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtSeparateSpecularColor.SeparateSpecularColorExt">
<summary>
Original was GL_SEPARATE_SPECULAR_COLOR_EXT = 0x81FA
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ExtShaderImageLoadFormatted">
<summary>
Not used directly.
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ExtShaderImageLoadStore">
<summary>
Used in GL.Ext.BindImageTexture
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtShaderImageLoadStore.VertexAttribArrayBarrierBitExt">
<summary>
Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT = 0x00000001
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtShaderImageLoadStore.ElementArrayBarrierBitExt">
<summary>
Original was GL_ELEMENT_ARRAY_BARRIER_BIT_EXT = 0x00000002
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtShaderImageLoadStore.UniformBarrierBitExt">
<summary>
Original was GL_UNIFORM_BARRIER_BIT_EXT = 0x00000004
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtShaderImageLoadStore.TextureFetchBarrierBitExt">
<summary>
Original was GL_TEXTURE_FETCH_BARRIER_BIT_EXT = 0x00000008
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtShaderImageLoadStore.ShaderImageAccessBarrierBitExt">
<summary>
Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT = 0x00000020
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtShaderImageLoadStore.CommandBarrierBitExt">
<summary>
Original was GL_COMMAND_BARRIER_BIT_EXT = 0x00000040
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtShaderImageLoadStore.PixelBufferBarrierBitExt">
<summary>
Original was GL_PIXEL_BUFFER_BARRIER_BIT_EXT = 0x00000080
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtShaderImageLoadStore.TextureUpdateBarrierBitExt">
<summary>
Original was GL_TEXTURE_UPDATE_BARRIER_BIT_EXT = 0x00000100
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtShaderImageLoadStore.BufferUpdateBarrierBitExt">
<summary>
Original was GL_BUFFER_UPDATE_BARRIER_BIT_EXT = 0x00000200
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtShaderImageLoadStore.FramebufferBarrierBitExt">
<summary>
Original was GL_FRAMEBUFFER_BARRIER_BIT_EXT = 0x00000400
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtShaderImageLoadStore.TransformFeedbackBarrierBitExt">
<summary>
Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT = 0x00000800
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtShaderImageLoadStore.AtomicCounterBarrierBitExt">
<summary>
Original was GL_ATOMIC_COUNTER_BARRIER_BIT_EXT = 0x00001000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtShaderImageLoadStore.MaxImageUnitsExt">
<summary>
Original was GL_MAX_IMAGE_UNITS_EXT = 0x8F38
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtShaderImageLoadStore.MaxCombinedImageUnitsAndFragmentOutputsExt">
<summary>
Original was GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT = 0x8F39
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtShaderImageLoadStore.ImageBindingNameExt">
<summary>
Original was GL_IMAGE_BINDING_NAME_EXT = 0x8F3A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtShaderImageLoadStore.ImageBindingLevelExt">
<summary>
Original was GL_IMAGE_BINDING_LEVEL_EXT = 0x8F3B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtShaderImageLoadStore.ImageBindingLayeredExt">
<summary>
Original was GL_IMAGE_BINDING_LAYERED_EXT = 0x8F3C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtShaderImageLoadStore.ImageBindingLayerExt">
<summary>
Original was GL_IMAGE_BINDING_LAYER_EXT = 0x8F3D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtShaderImageLoadStore.ImageBindingAccessExt">
<summary>
Original was GL_IMAGE_BINDING_ACCESS_EXT = 0x8F3E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtShaderImageLoadStore.Image1DExt">
<summary>
Original was GL_IMAGE_1D_EXT = 0x904C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtShaderImageLoadStore.Image2DExt">
<summary>
Original was GL_IMAGE_2D_EXT = 0x904D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtShaderImageLoadStore.Image3DExt">
<summary>
Original was GL_IMAGE_3D_EXT = 0x904E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtShaderImageLoadStore.Image2DRectExt">
<summary>
Original was GL_IMAGE_2D_RECT_EXT = 0x904F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtShaderImageLoadStore.ImageCubeExt">
<summary>
Original was GL_IMAGE_CUBE_EXT = 0x9050
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtShaderImageLoadStore.ImageBufferExt">
<summary>
Original was GL_IMAGE_BUFFER_EXT = 0x9051
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtShaderImageLoadStore.Image1DArrayExt">
<summary>
Original was GL_IMAGE_1D_ARRAY_EXT = 0x9052
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtShaderImageLoadStore.Image2DArrayExt">
<summary>
Original was GL_IMAGE_2D_ARRAY_EXT = 0x9053
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtShaderImageLoadStore.ImageCubeMapArrayExt">
<summary>
Original was GL_IMAGE_CUBE_MAP_ARRAY_EXT = 0x9054
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtShaderImageLoadStore.Image2DMultisampleExt">
<summary>
Original was GL_IMAGE_2D_MULTISAMPLE_EXT = 0x9055
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtShaderImageLoadStore.Image2DMultisampleArrayExt">
<summary>
Original was GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = 0x9056
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtShaderImageLoadStore.IntImage1DExt">
<summary>
Original was GL_INT_IMAGE_1D_EXT = 0x9057
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtShaderImageLoadStore.IntImage2DExt">
<summary>
Original was GL_INT_IMAGE_2D_EXT = 0x9058
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtShaderImageLoadStore.IntImage3DExt">
<summary>
Original was GL_INT_IMAGE_3D_EXT = 0x9059
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtShaderImageLoadStore.IntImage2DRectExt">
<summary>
Original was GL_INT_IMAGE_2D_RECT_EXT = 0x905A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtShaderImageLoadStore.IntImageCubeExt">
<summary>
Original was GL_INT_IMAGE_CUBE_EXT = 0x905B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtShaderImageLoadStore.IntImageBufferExt">
<summary>
Original was GL_INT_IMAGE_BUFFER_EXT = 0x905C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtShaderImageLoadStore.IntImage1DArrayExt">
<summary>
Original was GL_INT_IMAGE_1D_ARRAY_EXT = 0x905D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtShaderImageLoadStore.IntImage2DArrayExt">
<summary>
Original was GL_INT_IMAGE_2D_ARRAY_EXT = 0x905E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtShaderImageLoadStore.IntImageCubeMapArrayExt">
<summary>
Original was GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x905F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtShaderImageLoadStore.IntImage2DMultisampleExt">
<summary>
Original was GL_INT_IMAGE_2D_MULTISAMPLE_EXT = 0x9060
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtShaderImageLoadStore.IntImage2DMultisampleArrayExt">
<summary>
Original was GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = 0x9061
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtShaderImageLoadStore.UnsignedIntImage1DExt">
<summary>
Original was GL_UNSIGNED_INT_IMAGE_1D_EXT = 0x9062
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtShaderImageLoadStore.UnsignedIntImage2DExt">
<summary>
Original was GL_UNSIGNED_INT_IMAGE_2D_EXT = 0x9063
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtShaderImageLoadStore.UnsignedIntImage3DExt">
<summary>
Original was GL_UNSIGNED_INT_IMAGE_3D_EXT = 0x9064
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtShaderImageLoadStore.UnsignedIntImage2DRectExt">
<summary>
Original was GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT = 0x9065
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtShaderImageLoadStore.UnsignedIntImageCubeExt">
<summary>
Original was GL_UNSIGNED_INT_IMAGE_CUBE_EXT = 0x9066
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtShaderImageLoadStore.UnsignedIntImageBufferExt">
<summary>
Original was GL_UNSIGNED_INT_IMAGE_BUFFER_EXT = 0x9067
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtShaderImageLoadStore.UnsignedIntImage1DArrayExt">
<summary>
Original was GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT = 0x9068
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtShaderImageLoadStore.UnsignedIntImage2DArrayExt">
<summary>
Original was GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT = 0x9069
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtShaderImageLoadStore.UnsignedIntImageCubeMapArrayExt">
<summary>
Original was GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x906A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtShaderImageLoadStore.UnsignedIntImage2DMultisampleExt">
<summary>
Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT = 0x906B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtShaderImageLoadStore.UnsignedIntImage2DMultisampleArrayExt">
<summary>
Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = 0x906C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtShaderImageLoadStore.MaxImageSamplesExt">
<summary>
Original was GL_MAX_IMAGE_SAMPLES_EXT = 0x906D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtShaderImageLoadStore.ImageBindingFormatExt">
<summary>
Original was GL_IMAGE_BINDING_FORMAT_EXT = 0x906E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtShaderImageLoadStore.AllBarrierBitsExt">
<summary>
Original was GL_ALL_BARRIER_BITS_EXT = 0xFFFFFFFF
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ExtShaderIntegerMix">
<summary>
Not used directly.
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ExtShadowFuncs">
<summary>
Not used directly.
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ExtSharedTexturePalette">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtSharedTexturePalette.SharedTexturePaletteExt">
<summary>
Original was GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ExtStencilClearTag">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtStencilClearTag.StencilTagBitsExt">
<summary>
Original was GL_STENCIL_TAG_BITS_EXT = 0x88F2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtStencilClearTag.StencilClearTagValueExt">
<summary>
Original was GL_STENCIL_CLEAR_TAG_VALUE_EXT = 0x88F3
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ExtStencilTwoSide">
<summary>
Used in GL.Ext.ActiveStencilFace
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtStencilTwoSide.StencilTestTwoSideExt">
<summary>
Original was GL_STENCIL_TEST_TWO_SIDE_EXT = 0x8910
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtStencilTwoSide.ActiveStencilFaceExt">
<summary>
Original was GL_ACTIVE_STENCIL_FACE_EXT = 0x8911
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ExtStencilWrap">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtStencilWrap.IncrWrapExt">
<summary>
Original was GL_INCR_WRAP_EXT = 0x8507
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtStencilWrap.DecrWrapExt">
<summary>
Original was GL_DECR_WRAP_EXT = 0x8508
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ExtSubtexture">
<summary>
Not used directly.
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ExtTexture">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTexture.Alpha4Ext">
<summary>
Original was GL_ALPHA4_EXT = 0x803B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTexture.Alpha8Ext">
<summary>
Original was GL_ALPHA8_EXT = 0x803C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTexture.Alpha12Ext">
<summary>
Original was GL_ALPHA12_EXT = 0x803D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTexture.Alpha16Ext">
<summary>
Original was GL_ALPHA16_EXT = 0x803E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTexture.Luminance4Ext">
<summary>
Original was GL_LUMINANCE4_EXT = 0x803F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTexture.Luminance8Ext">
<summary>
Original was GL_LUMINANCE8_EXT = 0x8040
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTexture.Luminance12Ext">
<summary>
Original was GL_LUMINANCE12_EXT = 0x8041
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTexture.Luminance16Ext">
<summary>
Original was GL_LUMINANCE16_EXT = 0x8042
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTexture.Luminance4Alpha4Ext">
<summary>
Original was GL_LUMINANCE4_ALPHA4_EXT = 0x8043
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTexture.Luminance6Alpha2Ext">
<summary>
Original was GL_LUMINANCE6_ALPHA2_EXT = 0x8044
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTexture.Luminance8Alpha8Ext">
<summary>
Original was GL_LUMINANCE8_ALPHA8_EXT = 0x8045
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTexture.Luminance12Alpha4Ext">
<summary>
Original was GL_LUMINANCE12_ALPHA4_EXT = 0x8046
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTexture.Luminance12Alpha12Ext">
<summary>
Original was GL_LUMINANCE12_ALPHA12_EXT = 0x8047
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTexture.Luminance16Alpha16Ext">
<summary>
Original was GL_LUMINANCE16_ALPHA16_EXT = 0x8048
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTexture.IntensityExt">
<summary>
Original was GL_INTENSITY_EXT = 0x8049
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTexture.Intensity4Ext">
<summary>
Original was GL_INTENSITY4_EXT = 0x804A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTexture.Intensity8Ext">
<summary>
Original was GL_INTENSITY8_EXT = 0x804B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTexture.Intensity12Ext">
<summary>
Original was GL_INTENSITY12_EXT = 0x804C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTexture.Intensity16Ext">
<summary>
Original was GL_INTENSITY16_EXT = 0x804D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTexture.Rgb2Ext">
<summary>
Original was GL_RGB2_EXT = 0x804E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTexture.Rgb4Ext">
<summary>
Original was GL_RGB4_EXT = 0x804F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTexture.Rgb5Ext">
<summary>
Original was GL_RGB5_EXT = 0x8050
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTexture.Rgb8Ext">
<summary>
Original was GL_RGB8_EXT = 0x8051
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTexture.Rgb10Ext">
<summary>
Original was GL_RGB10_EXT = 0x8052
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTexture.Rgb12Ext">
<summary>
Original was GL_RGB12_EXT = 0x8053
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTexture.Rgb16Ext">
<summary>
Original was GL_RGB16_EXT = 0x8054
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTexture.Rgba2Ext">
<summary>
Original was GL_RGBA2_EXT = 0x8055
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTexture.Rgba4Ext">
<summary>
Original was GL_RGBA4_EXT = 0x8056
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTexture.Rgb5A1Ext">
<summary>
Original was GL_RGB5_A1_EXT = 0x8057
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTexture.Rgba8Ext">
<summary>
Original was GL_RGBA8_EXT = 0x8058
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTexture.Rgb10A2Ext">
<summary>
Original was GL_RGB10_A2_EXT = 0x8059
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTexture.Rgba12Ext">
<summary>
Original was GL_RGBA12_EXT = 0x805A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTexture.Rgba16Ext">
<summary>
Original was GL_RGBA16_EXT = 0x805B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTexture.TextureRedSizeExt">
<summary>
Original was GL_TEXTURE_RED_SIZE_EXT = 0x805C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTexture.TextureGreenSizeExt">
<summary>
Original was GL_TEXTURE_GREEN_SIZE_EXT = 0x805D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTexture.TextureBlueSizeExt">
<summary>
Original was GL_TEXTURE_BLUE_SIZE_EXT = 0x805E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTexture.TextureAlphaSizeExt">
<summary>
Original was GL_TEXTURE_ALPHA_SIZE_EXT = 0x805F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTexture.TextureLuminanceSizeExt">
<summary>
Original was GL_TEXTURE_LUMINANCE_SIZE_EXT = 0x8060
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTexture.TextureIntensitySizeExt">
<summary>
Original was GL_TEXTURE_INTENSITY_SIZE_EXT = 0x8061
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTexture.ReplaceExt">
<summary>
Original was GL_REPLACE_EXT = 0x8062
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTexture.ProxyTexture1DExt">
<summary>
Original was GL_PROXY_TEXTURE_1D_EXT = 0x8063
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTexture.ProxyTexture2DExt">
<summary>
Original was GL_PROXY_TEXTURE_2D_EXT = 0x8064
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTexture.TextureTooLargeExt">
<summary>
Original was GL_TEXTURE_TOO_LARGE_EXT = 0x8065
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ExtTexture3D">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTexture3D.PackSkipImagesExt">
<summary>
Original was GL_PACK_SKIP_IMAGES_EXT = 0x806B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTexture3D.PackImageHeightExt">
<summary>
Original was GL_PACK_IMAGE_HEIGHT_EXT = 0x806C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTexture3D.UnpackSkipImagesExt">
<summary>
Original was GL_UNPACK_SKIP_IMAGES_EXT = 0x806D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTexture3D.UnpackImageHeightExt">
<summary>
Original was GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTexture3D.Texture3DExt">
<summary>
Original was GL_TEXTURE_3D_EXT = 0x806F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTexture3D.ProxyTexture3DExt">
<summary>
Original was GL_PROXY_TEXTURE_3D_EXT = 0x8070
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTexture3D.TextureDepthExt">
<summary>
Original was GL_TEXTURE_DEPTH_EXT = 0x8071
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTexture3D.TextureWrapRExt">
<summary>
Original was GL_TEXTURE_WRAP_R_EXT = 0x8072
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTexture3D.Max3DTextureSizeExt">
<summary>
Original was GL_MAX_3D_TEXTURE_SIZE_EXT = 0x8073
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ExtTextureArray">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureArray.CompareRefDepthToTextureExt">
<summary>
Original was GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT = 0x884E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureArray.MaxArrayTextureLayersExt">
<summary>
Original was GL_MAX_ARRAY_TEXTURE_LAYERS_EXT = 0x88FF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureArray.Texture1DArrayExt">
<summary>
Original was GL_TEXTURE_1D_ARRAY_EXT = 0x8C18
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureArray.ProxyTexture1DArrayExt">
<summary>
Original was GL_PROXY_TEXTURE_1D_ARRAY_EXT = 0x8C19
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureArray.Texture2DArrayExt">
<summary>
Original was GL_TEXTURE_2D_ARRAY_EXT = 0x8C1A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureArray.ProxyTexture2DArrayExt">
<summary>
Original was GL_PROXY_TEXTURE_2D_ARRAY_EXT = 0x8C1B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureArray.TextureBinding1DArrayExt">
<summary>
Original was GL_TEXTURE_BINDING_1D_ARRAY_EXT = 0x8C1C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureArray.TextureBinding2DArrayExt">
<summary>
Original was GL_TEXTURE_BINDING_2D_ARRAY_EXT = 0x8C1D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureArray.FramebufferAttachmentTextureLayerExt">
<summary>
Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT = 0x8CD4
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ExtTextureBufferObject">
<summary>
Used in GL.Ext.TexBuffer
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureBufferObject.TextureBufferExt">
<summary>
Original was GL_TEXTURE_BUFFER_EXT = 0x8C2A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureBufferObject.MaxTextureBufferSizeExt">
<summary>
Original was GL_MAX_TEXTURE_BUFFER_SIZE_EXT = 0x8C2B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureBufferObject.TextureBindingBufferExt">
<summary>
Original was GL_TEXTURE_BINDING_BUFFER_EXT = 0x8C2C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureBufferObject.TextureBufferDataStoreBindingExt">
<summary>
Original was GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT = 0x8C2D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureBufferObject.TextureBufferFormatExt">
<summary>
Original was GL_TEXTURE_BUFFER_FORMAT_EXT = 0x8C2E
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ExtTextureCompressionLatc">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureCompressionLatc.CompressedLuminanceLatc1Ext">
<summary>
Original was GL_COMPRESSED_LUMINANCE_LATC1_EXT = 0x8C70
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureCompressionLatc.CompressedSignedLuminanceLatc1Ext">
<summary>
Original was GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT = 0x8C71
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureCompressionLatc.CompressedLuminanceAlphaLatc2Ext">
<summary>
Original was GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT = 0x8C72
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureCompressionLatc.CompressedSignedLuminanceAlphaLatc2Ext">
<summary>
Original was GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT = 0x8C73
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ExtTextureCompressionRgtc">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureCompressionRgtc.CompressedRedRgtc1Ext">
<summary>
Original was GL_COMPRESSED_RED_RGTC1_EXT = 0x8DBB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureCompressionRgtc.CompressedSignedRedRgtc1Ext">
<summary>
Original was GL_COMPRESSED_SIGNED_RED_RGTC1_EXT = 0x8DBC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureCompressionRgtc.CompressedRedGreenRgtc2Ext">
<summary>
Original was GL_COMPRESSED_RED_GREEN_RGTC2_EXT = 0x8DBD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureCompressionRgtc.CompressedSignedRedGreenRgtc2Ext">
<summary>
Original was GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT = 0x8DBE
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ExtTextureCompressionS3tc">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureCompressionS3tc.CompressedRgbS3tcDxt1Ext">
<summary>
Original was GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureCompressionS3tc.CompressedRgbaS3tcDxt1Ext">
<summary>
Original was GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureCompressionS3tc.CompressedRgbaS3tcDxt3Ext">
<summary>
Original was GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureCompressionS3tc.CompressedRgbaS3tcDxt5Ext">
<summary>
Original was GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ExtTextureCubeMap">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureCubeMap.NormalMapExt">
<summary>
Original was GL_NORMAL_MAP_EXT = 0x8511
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureCubeMap.ReflectionMapExt">
<summary>
Original was GL_REFLECTION_MAP_EXT = 0x8512
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureCubeMap.TextureCubeMapExt">
<summary>
Original was GL_TEXTURE_CUBE_MAP_EXT = 0x8513
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureCubeMap.TextureBindingCubeMapExt">
<summary>
Original was GL_TEXTURE_BINDING_CUBE_MAP_EXT = 0x8514
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureCubeMap.TextureCubeMapPositiveXExt">
<summary>
Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT = 0x8515
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureCubeMap.TextureCubeMapNegativeXExt">
<summary>
Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT = 0x8516
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureCubeMap.TextureCubeMapPositiveYExt">
<summary>
Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT = 0x8517
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureCubeMap.TextureCubeMapNegativeYExt">
<summary>
Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT = 0x8518
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureCubeMap.TextureCubeMapPositiveZExt">
<summary>
Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT = 0x8519
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureCubeMap.TextureCubeMapNegativeZExt">
<summary>
Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT = 0x851A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureCubeMap.ProxyTextureCubeMapExt">
<summary>
Original was GL_PROXY_TEXTURE_CUBE_MAP_EXT = 0x851B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureCubeMap.MaxCubeMapTextureSizeExt">
<summary>
Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT = 0x851C
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ExtTextureEnvAdd">
<summary>
Not used directly.
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ExtTextureEnvCombine">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureEnvCombine.CombineExt">
<summary>
Original was GL_COMBINE_EXT = 0x8570
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureEnvCombine.CombineRgbExt">
<summary>
Original was GL_COMBINE_RGB_EXT = 0x8571
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureEnvCombine.CombineAlphaExt">
<summary>
Original was GL_COMBINE_ALPHA_EXT = 0x8572
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureEnvCombine.RgbScaleExt">
<summary>
Original was GL_RGB_SCALE_EXT = 0x8573
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureEnvCombine.AddSignedExt">
<summary>
Original was GL_ADD_SIGNED_EXT = 0x8574
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureEnvCombine.InterpolateExt">
<summary>
Original was GL_INTERPOLATE_EXT = 0x8575
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureEnvCombine.ConstantExt">
<summary>
Original was GL_CONSTANT_EXT = 0x8576
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureEnvCombine.PrimaryColorExt">
<summary>
Original was GL_PRIMARY_COLOR_EXT = 0x8577
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureEnvCombine.PreviousExt">
<summary>
Original was GL_PREVIOUS_EXT = 0x8578
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureEnvCombine.Source0RgbExt">
<summary>
Original was GL_SOURCE0_RGB_EXT = 0x8580
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureEnvCombine.Source1RgbExt">
<summary>
Original was GL_SOURCE1_RGB_EXT = 0x8581
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureEnvCombine.Source2RgbExt">
<summary>
Original was GL_SOURCE2_RGB_EXT = 0x8582
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureEnvCombine.Source0AlphaExt">
<summary>
Original was GL_SOURCE0_ALPHA_EXT = 0x8588
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureEnvCombine.Source1AlphaExt">
<summary>
Original was GL_SOURCE1_ALPHA_EXT = 0x8589
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureEnvCombine.Source2AlphaExt">
<summary>
Original was GL_SOURCE2_ALPHA_EXT = 0x858A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureEnvCombine.Operand0RgbExt">
<summary>
Original was GL_OPERAND0_RGB_EXT = 0x8590
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureEnvCombine.Operand1RgbExt">
<summary>
Original was GL_OPERAND1_RGB_EXT = 0x8591
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureEnvCombine.Operand2RgbExt">
<summary>
Original was GL_OPERAND2_RGB_EXT = 0x8592
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureEnvCombine.Operand0AlphaExt">
<summary>
Original was GL_OPERAND0_ALPHA_EXT = 0x8598
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureEnvCombine.Operand1AlphaExt">
<summary>
Original was GL_OPERAND1_ALPHA_EXT = 0x8599
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureEnvCombine.Operand2AlphaExt">
<summary>
Original was GL_OPERAND2_ALPHA_EXT = 0x859A
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ExtTextureEnvDot3">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureEnvDot3.Dot3RgbExt">
<summary>
Original was GL_DOT3_RGB_EXT = 0x8740
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureEnvDot3.Dot3RgbaExt">
<summary>
Original was GL_DOT3_RGBA_EXT = 0x8741
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ExtTextureFilterAnisotropic">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureFilterAnisotropic.TextureMaxAnisotropyExt">
<summary>
Original was GL_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureFilterAnisotropic.MaxTextureMaxAnisotropyExt">
<summary>
Original was GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ExtTextureInteger">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureInteger.Rgba32uiExt">
<summary>
Original was GL_RGBA32UI_EXT = 0x8D70
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureInteger.Rgb32uiExt">
<summary>
Original was GL_RGB32UI_EXT = 0x8D71
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureInteger.Alpha32uiExt">
<summary>
Original was GL_ALPHA32UI_EXT = 0x8D72
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureInteger.Intensity32uiExt">
<summary>
Original was GL_INTENSITY32UI_EXT = 0x8D73
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureInteger.Luminance32uiExt">
<summary>
Original was GL_LUMINANCE32UI_EXT = 0x8D74
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureInteger.LuminanceAlpha32uiExt">
<summary>
Original was GL_LUMINANCE_ALPHA32UI_EXT = 0x8D75
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureInteger.Rgba16uiExt">
<summary>
Original was GL_RGBA16UI_EXT = 0x8D76
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureInteger.Rgb16uiExt">
<summary>
Original was GL_RGB16UI_EXT = 0x8D77
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureInteger.Alpha16uiExt">
<summary>
Original was GL_ALPHA16UI_EXT = 0x8D78
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureInteger.Intensity16uiExt">
<summary>
Original was GL_INTENSITY16UI_EXT = 0x8D79
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureInteger.Luminance16uiExt">
<summary>
Original was GL_LUMINANCE16UI_EXT = 0x8D7A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureInteger.LuminanceAlpha16uiExt">
<summary>
Original was GL_LUMINANCE_ALPHA16UI_EXT = 0x8D7B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureInteger.Rgba8uiExt">
<summary>
Original was GL_RGBA8UI_EXT = 0x8D7C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureInteger.Rgb8uiExt">
<summary>
Original was GL_RGB8UI_EXT = 0x8D7D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureInteger.Alpha8uiExt">
<summary>
Original was GL_ALPHA8UI_EXT = 0x8D7E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureInteger.Intensity8uiExt">
<summary>
Original was GL_INTENSITY8UI_EXT = 0x8D7F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureInteger.Luminance8uiExt">
<summary>
Original was GL_LUMINANCE8UI_EXT = 0x8D80
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureInteger.LuminanceAlpha8uiExt">
<summary>
Original was GL_LUMINANCE_ALPHA8UI_EXT = 0x8D81
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureInteger.Rgba32iExt">
<summary>
Original was GL_RGBA32I_EXT = 0x8D82
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureInteger.Rgb32iExt">
<summary>
Original was GL_RGB32I_EXT = 0x8D83
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureInteger.Alpha32iExt">
<summary>
Original was GL_ALPHA32I_EXT = 0x8D84
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureInteger.Intensity32iExt">
<summary>
Original was GL_INTENSITY32I_EXT = 0x8D85
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureInteger.Luminance32iExt">
<summary>
Original was GL_LUMINANCE32I_EXT = 0x8D86
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureInteger.LuminanceAlpha32iExt">
<summary>
Original was GL_LUMINANCE_ALPHA32I_EXT = 0x8D87
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureInteger.Rgba16iExt">
<summary>
Original was GL_RGBA16I_EXT = 0x8D88
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureInteger.Rgb16iExt">
<summary>
Original was GL_RGB16I_EXT = 0x8D89
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureInteger.Alpha16iExt">
<summary>
Original was GL_ALPHA16I_EXT = 0x8D8A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureInteger.Intensity16iExt">
<summary>
Original was GL_INTENSITY16I_EXT = 0x8D8B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureInteger.Luminance16iExt">
<summary>
Original was GL_LUMINANCE16I_EXT = 0x8D8C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureInteger.LuminanceAlpha16iExt">
<summary>
Original was GL_LUMINANCE_ALPHA16I_EXT = 0x8D8D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureInteger.Rgba8iExt">
<summary>
Original was GL_RGBA8I_EXT = 0x8D8E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureInteger.Rgb8iExt">
<summary>
Original was GL_RGB8I_EXT = 0x8D8F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureInteger.Alpha8iExt">
<summary>
Original was GL_ALPHA8I_EXT = 0x8D90
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureInteger.Intensity8iExt">
<summary>
Original was GL_INTENSITY8I_EXT = 0x8D91
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureInteger.Luminance8iExt">
<summary>
Original was GL_LUMINANCE8I_EXT = 0x8D92
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureInteger.LuminanceAlpha8iExt">
<summary>
Original was GL_LUMINANCE_ALPHA8I_EXT = 0x8D93
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureInteger.RedIntegerExt">
<summary>
Original was GL_RED_INTEGER_EXT = 0x8D94
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureInteger.GreenIntegerExt">
<summary>
Original was GL_GREEN_INTEGER_EXT = 0x8D95
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureInteger.BlueIntegerExt">
<summary>
Original was GL_BLUE_INTEGER_EXT = 0x8D96
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureInteger.AlphaIntegerExt">
<summary>
Original was GL_ALPHA_INTEGER_EXT = 0x8D97
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureInteger.RgbIntegerExt">
<summary>
Original was GL_RGB_INTEGER_EXT = 0x8D98
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureInteger.RgbaIntegerExt">
<summary>
Original was GL_RGBA_INTEGER_EXT = 0x8D99
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureInteger.BgrIntegerExt">
<summary>
Original was GL_BGR_INTEGER_EXT = 0x8D9A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureInteger.BgraIntegerExt">
<summary>
Original was GL_BGRA_INTEGER_EXT = 0x8D9B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureInteger.LuminanceIntegerExt">
<summary>
Original was GL_LUMINANCE_INTEGER_EXT = 0x8D9C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureInteger.LuminanceAlphaIntegerExt">
<summary>
Original was GL_LUMINANCE_ALPHA_INTEGER_EXT = 0x8D9D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureInteger.RgbaIntegerModeExt">
<summary>
Original was GL_RGBA_INTEGER_MODE_EXT = 0x8D9E
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ExtTextureLodBias">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureLodBias.MaxTextureLodBiasExt">
<summary>
Original was GL_MAX_TEXTURE_LOD_BIAS_EXT = 0x84FD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureLodBias.TextureFilterControlExt">
<summary>
Original was GL_TEXTURE_FILTER_CONTROL_EXT = 0x8500
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureLodBias.TextureLodBiasExt">
<summary>
Original was GL_TEXTURE_LOD_BIAS_EXT = 0x8501
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ExtTextureMirrorClamp">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureMirrorClamp.MirrorClampExt">
<summary>
Original was GL_MIRROR_CLAMP_EXT = 0x8742
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureMirrorClamp.MirrorClampToEdgeExt">
<summary>
Original was GL_MIRROR_CLAMP_TO_EDGE_EXT = 0x8743
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureMirrorClamp.MirrorClampToBorderExt">
<summary>
Original was GL_MIRROR_CLAMP_TO_BORDER_EXT = 0x8912
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ExtTextureObject">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureObject.TexturePriorityExt">
<summary>
Original was GL_TEXTURE_PRIORITY_EXT = 0x8066
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureObject.TextureResidentExt">
<summary>
Original was GL_TEXTURE_RESIDENT_EXT = 0x8067
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureObject.Texture1DBindingExt">
<summary>
Original was GL_TEXTURE_1D_BINDING_EXT = 0x8068
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureObject.Texture2DBindingExt">
<summary>
Original was GL_TEXTURE_2D_BINDING_EXT = 0x8069
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureObject.Texture3DBindingExt">
<summary>
Original was GL_TEXTURE_3D_BINDING_EXT = 0x806A
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ExtTexturePerturbNormal">
<summary>
Used in GL.Ext.TextureNormal
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTexturePerturbNormal.PerturbExt">
<summary>
Original was GL_PERTURB_EXT = 0x85AE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTexturePerturbNormal.TextureNormalExt">
<summary>
Original was GL_TEXTURE_NORMAL_EXT = 0x85AF
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ExtTextureSharedExponent">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureSharedExponent.Rgb9E5Ext">
<summary>
Original was GL_RGB9_E5_EXT = 0x8C3D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureSharedExponent.UnsignedInt5999RevExt">
<summary>
Original was GL_UNSIGNED_INT_5_9_9_9_REV_EXT = 0x8C3E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureSharedExponent.TextureSharedSizeExt">
<summary>
Original was GL_TEXTURE_SHARED_SIZE_EXT = 0x8C3F
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ExtTextureSnorm">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureSnorm.RedSnorm">
<summary>
Original was GL_RED_SNORM = 0x8F90
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureSnorm.RgSnorm">
<summary>
Original was GL_RG_SNORM = 0x8F91
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureSnorm.RgbSnorm">
<summary>
Original was GL_RGB_SNORM = 0x8F92
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureSnorm.RgbaSnorm">
<summary>
Original was GL_RGBA_SNORM = 0x8F93
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureSnorm.R8Snorm">
<summary>
Original was GL_R8_SNORM = 0x8F94
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureSnorm.Rg8Snorm">
<summary>
Original was GL_RG8_SNORM = 0x8F95
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureSnorm.Rgb8Snorm">
<summary>
Original was GL_RGB8_SNORM = 0x8F96
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureSnorm.Rgba8Snorm">
<summary>
Original was GL_RGBA8_SNORM = 0x8F97
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureSnorm.R16Snorm">
<summary>
Original was GL_R16_SNORM = 0x8F98
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureSnorm.Rg16Snorm">
<summary>
Original was GL_RG16_SNORM = 0x8F99
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureSnorm.Rgb16Snorm">
<summary>
Original was GL_RGB16_SNORM = 0x8F9A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureSnorm.Rgba16Snorm">
<summary>
Original was GL_RGBA16_SNORM = 0x8F9B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureSnorm.SignedNormalized">
<summary>
Original was GL_SIGNED_NORMALIZED = 0x8F9C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureSnorm.AlphaSnorm">
<summary>
Original was GL_ALPHA_SNORM = 0x9010
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureSnorm.LuminanceSnorm">
<summary>
Original was GL_LUMINANCE_SNORM = 0x9011
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureSnorm.LuminanceAlphaSnorm">
<summary>
Original was GL_LUMINANCE_ALPHA_SNORM = 0x9012
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureSnorm.IntensitySnorm">
<summary>
Original was GL_INTENSITY_SNORM = 0x9013
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureSnorm.Alpha8Snorm">
<summary>
Original was GL_ALPHA8_SNORM = 0x9014
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureSnorm.Luminance8Snorm">
<summary>
Original was GL_LUMINANCE8_SNORM = 0x9015
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureSnorm.Luminance8Alpha8Snorm">
<summary>
Original was GL_LUMINANCE8_ALPHA8_SNORM = 0x9016
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureSnorm.Intensity8Snorm">
<summary>
Original was GL_INTENSITY8_SNORM = 0x9017
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureSnorm.Alpha16Snorm">
<summary>
Original was GL_ALPHA16_SNORM = 0x9018
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureSnorm.Luminance16Snorm">
<summary>
Original was GL_LUMINANCE16_SNORM = 0x9019
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureSnorm.Luminance16Alpha16Snorm">
<summary>
Original was GL_LUMINANCE16_ALPHA16_SNORM = 0x901A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureSnorm.Intensity16Snorm">
<summary>
Original was GL_INTENSITY16_SNORM = 0x901B
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ExtTextureSrgb">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureSrgb.SrgbExt">
<summary>
Original was GL_SRGB_EXT = 0x8C40
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureSrgb.Srgb8Ext">
<summary>
Original was GL_SRGB8_EXT = 0x8C41
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureSrgb.SrgbAlphaExt">
<summary>
Original was GL_SRGB_ALPHA_EXT = 0x8C42
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureSrgb.Srgb8Alpha8Ext">
<summary>
Original was GL_SRGB8_ALPHA8_EXT = 0x8C43
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureSrgb.SluminanceAlphaExt">
<summary>
Original was GL_SLUMINANCE_ALPHA_EXT = 0x8C44
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureSrgb.Sluminance8Alpha8Ext">
<summary>
Original was GL_SLUMINANCE8_ALPHA8_EXT = 0x8C45
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureSrgb.SluminanceExt">
<summary>
Original was GL_SLUMINANCE_EXT = 0x8C46
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureSrgb.Sluminance8Ext">
<summary>
Original was GL_SLUMINANCE8_EXT = 0x8C47
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureSrgb.CompressedSrgbExt">
<summary>
Original was GL_COMPRESSED_SRGB_EXT = 0x8C48
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureSrgb.CompressedSrgbAlphaExt">
<summary>
Original was GL_COMPRESSED_SRGB_ALPHA_EXT = 0x8C49
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureSrgb.CompressedSluminanceExt">
<summary>
Original was GL_COMPRESSED_SLUMINANCE_EXT = 0x8C4A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureSrgb.CompressedSluminanceAlphaExt">
<summary>
Original was GL_COMPRESSED_SLUMINANCE_ALPHA_EXT = 0x8C4B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureSrgb.CompressedSrgbS3tcDxt1Ext">
<summary>
Original was GL_COMPRESSED_SRGB_S3TC_DXT1_EXT = 0x8C4C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureSrgb.CompressedSrgbAlphaS3tcDxt1Ext">
<summary>
Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = 0x8C4D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureSrgb.CompressedSrgbAlphaS3tcDxt3Ext">
<summary>
Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = 0x8C4E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureSrgb.CompressedSrgbAlphaS3tcDxt5Ext">
<summary>
Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = 0x8C4F
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ExtTextureSrgbDecode">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureSrgbDecode.TextureSrgbDecodeExt">
<summary>
Original was GL_TEXTURE_SRGB_DECODE_EXT = 0x8A48
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureSrgbDecode.DecodeExt">
<summary>
Original was GL_DECODE_EXT = 0x8A49
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureSrgbDecode.SkipDecodeExt">
<summary>
Original was GL_SKIP_DECODE_EXT = 0x8A4A
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ExtTextureSwizzle">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureSwizzle.TextureSwizzleRExt">
<summary>
Original was GL_TEXTURE_SWIZZLE_R_EXT = 0x8E42
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureSwizzle.TextureSwizzleGExt">
<summary>
Original was GL_TEXTURE_SWIZZLE_G_EXT = 0x8E43
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureSwizzle.TextureSwizzleBExt">
<summary>
Original was GL_TEXTURE_SWIZZLE_B_EXT = 0x8E44
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureSwizzle.TextureSwizzleAExt">
<summary>
Original was GL_TEXTURE_SWIZZLE_A_EXT = 0x8E45
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTextureSwizzle.TextureSwizzleRgbaExt">
<summary>
Original was GL_TEXTURE_SWIZZLE_RGBA_EXT = 0x8E46
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ExtTimerQuery">
<summary>
Used in GL.Ext.GetQueryObject
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTimerQuery.TimeElapsedExt">
<summary>
Original was GL_TIME_ELAPSED_EXT = 0x88BF
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ExtTransformFeedback">
<summary>
Used in GL.Ext.BeginTransformFeedback, GL.Ext.BindBufferBase and 4 other functions
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTransformFeedback.TransformFeedbackVaryingMaxLengthExt">
<summary>
Original was GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT = 0x8C76
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTransformFeedback.TransformFeedbackBufferModeExt">
<summary>
Original was GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT = 0x8C7F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTransformFeedback.MaxTransformFeedbackSeparateComponentsExt">
<summary>
Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT = 0x8C80
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTransformFeedback.TransformFeedbackVaryingsExt">
<summary>
Original was GL_TRANSFORM_FEEDBACK_VARYINGS_EXT = 0x8C83
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTransformFeedback.TransformFeedbackBufferStartExt">
<summary>
Original was GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT = 0x8C84
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTransformFeedback.TransformFeedbackBufferSizeExt">
<summary>
Original was GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT = 0x8C85
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTransformFeedback.PrimitivesGeneratedExt">
<summary>
Original was GL_PRIMITIVES_GENERATED_EXT = 0x8C87
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTransformFeedback.TransformFeedbackPrimitivesWrittenExt">
<summary>
Original was GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT = 0x8C88
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTransformFeedback.RasterizerDiscardExt">
<summary>
Original was GL_RASTERIZER_DISCARD_EXT = 0x8C89
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTransformFeedback.MaxTransformFeedbackInterleavedComponentsExt">
<summary>
Original was GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT = 0x8C8A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTransformFeedback.MaxTransformFeedbackSeparateAttribsExt">
<summary>
Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT = 0x8C8B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTransformFeedback.InterleavedAttribsExt">
<summary>
Original was GL_INTERLEAVED_ATTRIBS_EXT = 0x8C8C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTransformFeedback.SeparateAttribsExt">
<summary>
Original was GL_SEPARATE_ATTRIBS_EXT = 0x8C8D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTransformFeedback.TransformFeedbackBufferExt">
<summary>
Original was GL_TRANSFORM_FEEDBACK_BUFFER_EXT = 0x8C8E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtTransformFeedback.TransformFeedbackBufferBindingExt">
<summary>
Original was GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT = 0x8C8F
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ExtVertexArray">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexArray.VertexArrayExt">
<summary>
Original was GL_VERTEX_ARRAY_EXT = 0x8074
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexArray.NormalArrayExt">
<summary>
Original was GL_NORMAL_ARRAY_EXT = 0x8075
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexArray.ColorArrayExt">
<summary>
Original was GL_COLOR_ARRAY_EXT = 0x8076
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexArray.IndexArrayExt">
<summary>
Original was GL_INDEX_ARRAY_EXT = 0x8077
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexArray.TextureCoordArrayExt">
<summary>
Original was GL_TEXTURE_COORD_ARRAY_EXT = 0x8078
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexArray.EdgeFlagArrayExt">
<summary>
Original was GL_EDGE_FLAG_ARRAY_EXT = 0x8079
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexArray.VertexArraySizeExt">
<summary>
Original was GL_VERTEX_ARRAY_SIZE_EXT = 0x807A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexArray.VertexArrayTypeExt">
<summary>
Original was GL_VERTEX_ARRAY_TYPE_EXT = 0x807B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexArray.VertexArrayStrideExt">
<summary>
Original was GL_VERTEX_ARRAY_STRIDE_EXT = 0x807C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexArray.VertexArrayCountExt">
<summary>
Original was GL_VERTEX_ARRAY_COUNT_EXT = 0x807D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexArray.NormalArrayTypeExt">
<summary>
Original was GL_NORMAL_ARRAY_TYPE_EXT = 0x807E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexArray.NormalArrayStrideExt">
<summary>
Original was GL_NORMAL_ARRAY_STRIDE_EXT = 0x807F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexArray.NormalArrayCountExt">
<summary>
Original was GL_NORMAL_ARRAY_COUNT_EXT = 0x8080
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexArray.ColorArraySizeExt">
<summary>
Original was GL_COLOR_ARRAY_SIZE_EXT = 0x8081
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexArray.ColorArrayTypeExt">
<summary>
Original was GL_COLOR_ARRAY_TYPE_EXT = 0x8082
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexArray.ColorArrayStrideExt">
<summary>
Original was GL_COLOR_ARRAY_STRIDE_EXT = 0x8083
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexArray.ColorArrayCountExt">
<summary>
Original was GL_COLOR_ARRAY_COUNT_EXT = 0x8084
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexArray.IndexArrayTypeExt">
<summary>
Original was GL_INDEX_ARRAY_TYPE_EXT = 0x8085
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexArray.IndexArrayStrideExt">
<summary>
Original was GL_INDEX_ARRAY_STRIDE_EXT = 0x8086
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexArray.IndexArrayCountExt">
<summary>
Original was GL_INDEX_ARRAY_COUNT_EXT = 0x8087
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexArray.TextureCoordArraySizeExt">
<summary>
Original was GL_TEXTURE_COORD_ARRAY_SIZE_EXT = 0x8088
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexArray.TextureCoordArrayTypeExt">
<summary>
Original was GL_TEXTURE_COORD_ARRAY_TYPE_EXT = 0x8089
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexArray.TextureCoordArrayStrideExt">
<summary>
Original was GL_TEXTURE_COORD_ARRAY_STRIDE_EXT = 0x808A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexArray.TextureCoordArrayCountExt">
<summary>
Original was GL_TEXTURE_COORD_ARRAY_COUNT_EXT = 0x808B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexArray.EdgeFlagArrayStrideExt">
<summary>
Original was GL_EDGE_FLAG_ARRAY_STRIDE_EXT = 0x808C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexArray.EdgeFlagArrayCountExt">
<summary>
Original was GL_EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexArray.VertexArrayPointerExt">
<summary>
Original was GL_VERTEX_ARRAY_POINTER_EXT = 0x808E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexArray.NormalArrayPointerExt">
<summary>
Original was GL_NORMAL_ARRAY_POINTER_EXT = 0x808F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexArray.ColorArrayPointerExt">
<summary>
Original was GL_COLOR_ARRAY_POINTER_EXT = 0x8090
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexArray.IndexArrayPointerExt">
<summary>
Original was GL_INDEX_ARRAY_POINTER_EXT = 0x8091
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexArray.TextureCoordArrayPointerExt">
<summary>
Original was GL_TEXTURE_COORD_ARRAY_POINTER_EXT = 0x8092
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexArray.EdgeFlagArrayPointerExt">
<summary>
Original was GL_EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ExtVertexArrayBgra">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexArrayBgra.Bgra">
<summary>
Original was GL_BGRA = 0x80E1
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ExtVertexAttrib64bit">
<summary>
Used in GL.Ext.GetVertexAttribL, GL.Ext.VertexArrayVertexAttribLOffset and 1 other function
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexAttrib64bit.Double">
<summary>
Original was GL_DOUBLE = 0x140A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexAttrib64bit.DoubleMat2Ext">
<summary>
Original was GL_DOUBLE_MAT2_EXT = 0x8F46
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexAttrib64bit.DoubleMat3Ext">
<summary>
Original was GL_DOUBLE_MAT3_EXT = 0x8F47
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexAttrib64bit.DoubleMat4Ext">
<summary>
Original was GL_DOUBLE_MAT4_EXT = 0x8F48
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexAttrib64bit.DoubleMat2x3Ext">
<summary>
Original was GL_DOUBLE_MAT2x3_EXT = 0x8F49
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexAttrib64bit.DoubleMat2x4Ext">
<summary>
Original was GL_DOUBLE_MAT2x4_EXT = 0x8F4A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexAttrib64bit.DoubleMat3x2Ext">
<summary>
Original was GL_DOUBLE_MAT3x2_EXT = 0x8F4B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexAttrib64bit.DoubleMat3x4Ext">
<summary>
Original was GL_DOUBLE_MAT3x4_EXT = 0x8F4C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexAttrib64bit.DoubleMat4x2Ext">
<summary>
Original was GL_DOUBLE_MAT4x2_EXT = 0x8F4D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexAttrib64bit.DoubleMat4x3Ext">
<summary>
Original was GL_DOUBLE_MAT4x3_EXT = 0x8F4E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexAttrib64bit.DoubleVec2Ext">
<summary>
Original was GL_DOUBLE_VEC2_EXT = 0x8FFC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexAttrib64bit.DoubleVec3Ext">
<summary>
Original was GL_DOUBLE_VEC3_EXT = 0x8FFD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexAttrib64bit.DoubleVec4Ext">
<summary>
Original was GL_DOUBLE_VEC4_EXT = 0x8FFE
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ExtVertexShader">
<summary>
Used in GL.Ext.BindParameter, GL.Ext.BindTextureUnitParameter and 20 other functions
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexShader.VertexShaderExt">
<summary>
Original was GL_VERTEX_SHADER_EXT = 0x8780
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexShader.VertexShaderBindingExt">
<summary>
Original was GL_VERTEX_SHADER_BINDING_EXT = 0x8781
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexShader.OpIndexExt">
<summary>
Original was GL_OP_INDEX_EXT = 0x8782
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexShader.OpNegateExt">
<summary>
Original was GL_OP_NEGATE_EXT = 0x8783
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexShader.OpDot3Ext">
<summary>
Original was GL_OP_DOT3_EXT = 0x8784
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexShader.OpDot4Ext">
<summary>
Original was GL_OP_DOT4_EXT = 0x8785
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexShader.OpMulExt">
<summary>
Original was GL_OP_MUL_EXT = 0x8786
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexShader.OpAddExt">
<summary>
Original was GL_OP_ADD_EXT = 0x8787
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexShader.OpMaddExt">
<summary>
Original was GL_OP_MADD_EXT = 0x8788
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexShader.OpFracExt">
<summary>
Original was GL_OP_FRAC_EXT = 0x8789
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexShader.OpMaxExt">
<summary>
Original was GL_OP_MAX_EXT = 0x878A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexShader.OpMinExt">
<summary>
Original was GL_OP_MIN_EXT = 0x878B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexShader.OpSetGeExt">
<summary>
Original was GL_OP_SET_GE_EXT = 0x878C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexShader.OpSetLtExt">
<summary>
Original was GL_OP_SET_LT_EXT = 0x878D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexShader.OpClampExt">
<summary>
Original was GL_OP_CLAMP_EXT = 0x878E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexShader.OpFloorExt">
<summary>
Original was GL_OP_FLOOR_EXT = 0x878F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexShader.OpRoundExt">
<summary>
Original was GL_OP_ROUND_EXT = 0x8790
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexShader.OpExpBase2Ext">
<summary>
Original was GL_OP_EXP_BASE_2_EXT = 0x8791
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexShader.OpLogBase2Ext">
<summary>
Original was GL_OP_LOG_BASE_2_EXT = 0x8792
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexShader.OpPowerExt">
<summary>
Original was GL_OP_POWER_EXT = 0x8793
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexShader.OpRecipExt">
<summary>
Original was GL_OP_RECIP_EXT = 0x8794
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexShader.OpRecipSqrtExt">
<summary>
Original was GL_OP_RECIP_SQRT_EXT = 0x8795
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexShader.OpSubExt">
<summary>
Original was GL_OP_SUB_EXT = 0x8796
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexShader.OpCrossProductExt">
<summary>
Original was GL_OP_CROSS_PRODUCT_EXT = 0x8797
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexShader.OpMultiplyMatrixExt">
<summary>
Original was GL_OP_MULTIPLY_MATRIX_EXT = 0x8798
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexShader.OpMovExt">
<summary>
Original was GL_OP_MOV_EXT = 0x8799
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexShader.OutputVertexExt">
<summary>
Original was GL_OUTPUT_VERTEX_EXT = 0x879A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexShader.OutputColor0Ext">
<summary>
Original was GL_OUTPUT_COLOR0_EXT = 0x879B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexShader.OutputColor1Ext">
<summary>
Original was GL_OUTPUT_COLOR1_EXT = 0x879C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexShader.OutputTextureCoord0Ext">
<summary>
Original was GL_OUTPUT_TEXTURE_COORD0_EXT = 0x879D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexShader.OutputTextureCoord1Ext">
<summary>
Original was GL_OUTPUT_TEXTURE_COORD1_EXT = 0x879E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexShader.OutputTextureCoord2Ext">
<summary>
Original was GL_OUTPUT_TEXTURE_COORD2_EXT = 0x879F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexShader.OutputTextureCoord3Ext">
<summary>
Original was GL_OUTPUT_TEXTURE_COORD3_EXT = 0x87A0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexShader.OutputTextureCoord4Ext">
<summary>
Original was GL_OUTPUT_TEXTURE_COORD4_EXT = 0x87A1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexShader.OutputTextureCoord5Ext">
<summary>
Original was GL_OUTPUT_TEXTURE_COORD5_EXT = 0x87A2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexShader.OutputTextureCoord6Ext">
<summary>
Original was GL_OUTPUT_TEXTURE_COORD6_EXT = 0x87A3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexShader.OutputTextureCoord7Ext">
<summary>
Original was GL_OUTPUT_TEXTURE_COORD7_EXT = 0x87A4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexShader.OutputTextureCoord8Ext">
<summary>
Original was GL_OUTPUT_TEXTURE_COORD8_EXT = 0x87A5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexShader.OutputTextureCoord9Ext">
<summary>
Original was GL_OUTPUT_TEXTURE_COORD9_EXT = 0x87A6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexShader.OutputTextureCoord10Ext">
<summary>
Original was GL_OUTPUT_TEXTURE_COORD10_EXT = 0x87A7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexShader.OutputTextureCoord11Ext">
<summary>
Original was GL_OUTPUT_TEXTURE_COORD11_EXT = 0x87A8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexShader.OutputTextureCoord12Ext">
<summary>
Original was GL_OUTPUT_TEXTURE_COORD12_EXT = 0x87A9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexShader.OutputTextureCoord13Ext">
<summary>
Original was GL_OUTPUT_TEXTURE_COORD13_EXT = 0x87AA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexShader.OutputTextureCoord14Ext">
<summary>
Original was GL_OUTPUT_TEXTURE_COORD14_EXT = 0x87AB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexShader.OutputTextureCoord15Ext">
<summary>
Original was GL_OUTPUT_TEXTURE_COORD15_EXT = 0x87AC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexShader.OutputTextureCoord16Ext">
<summary>
Original was GL_OUTPUT_TEXTURE_COORD16_EXT = 0x87AD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexShader.OutputTextureCoord17Ext">
<summary>
Original was GL_OUTPUT_TEXTURE_COORD17_EXT = 0x87AE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexShader.OutputTextureCoord18Ext">
<summary>
Original was GL_OUTPUT_TEXTURE_COORD18_EXT = 0x87AF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexShader.OutputTextureCoord19Ext">
<summary>
Original was GL_OUTPUT_TEXTURE_COORD19_EXT = 0x87B0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexShader.OutputTextureCoord20Ext">
<summary>
Original was GL_OUTPUT_TEXTURE_COORD20_EXT = 0x87B1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexShader.OutputTextureCoord21Ext">
<summary>
Original was GL_OUTPUT_TEXTURE_COORD21_EXT = 0x87B2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexShader.OutputTextureCoord22Ext">
<summary>
Original was GL_OUTPUT_TEXTURE_COORD22_EXT = 0x87B3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexShader.OutputTextureCoord23Ext">
<summary>
Original was GL_OUTPUT_TEXTURE_COORD23_EXT = 0x87B4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexShader.OutputTextureCoord24Ext">
<summary>
Original was GL_OUTPUT_TEXTURE_COORD24_EXT = 0x87B5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexShader.OutputTextureCoord25Ext">
<summary>
Original was GL_OUTPUT_TEXTURE_COORD25_EXT = 0x87B6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexShader.OutputTextureCoord26Ext">
<summary>
Original was GL_OUTPUT_TEXTURE_COORD26_EXT = 0x87B7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexShader.OutputTextureCoord27Ext">
<summary>
Original was GL_OUTPUT_TEXTURE_COORD27_EXT = 0x87B8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexShader.OutputTextureCoord28Ext">
<summary>
Original was GL_OUTPUT_TEXTURE_COORD28_EXT = 0x87B9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexShader.OutputTextureCoord29Ext">
<summary>
Original was GL_OUTPUT_TEXTURE_COORD29_EXT = 0x87BA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexShader.OutputTextureCoord30Ext">
<summary>
Original was GL_OUTPUT_TEXTURE_COORD30_EXT = 0x87BB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexShader.OutputTextureCoord31Ext">
<summary>
Original was GL_OUTPUT_TEXTURE_COORD31_EXT = 0x87BC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexShader.OutputFogExt">
<summary>
Original was GL_OUTPUT_FOG_EXT = 0x87BD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexShader.ScalarExt">
<summary>
Original was GL_SCALAR_EXT = 0x87BE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexShader.VectorExt">
<summary>
Original was GL_VECTOR_EXT = 0x87BF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexShader.MatrixExt">
<summary>
Original was GL_MATRIX_EXT = 0x87C0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexShader.VariantExt">
<summary>
Original was GL_VARIANT_EXT = 0x87C1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexShader.InvariantExt">
<summary>
Original was GL_INVARIANT_EXT = 0x87C2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexShader.LocalConstantExt">
<summary>
Original was GL_LOCAL_CONSTANT_EXT = 0x87C3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexShader.LocalExt">
<summary>
Original was GL_LOCAL_EXT = 0x87C4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexShader.MaxVertexShaderInstructionsExt">
<summary>
Original was GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87C5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexShader.MaxVertexShaderVariantsExt">
<summary>
Original was GL_MAX_VERTEX_SHADER_VARIANTS_EXT = 0x87C6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexShader.MaxVertexShaderInvariantsExt">
<summary>
Original was GL_MAX_VERTEX_SHADER_INVARIANTS_EXT = 0x87C7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexShader.MaxVertexShaderLocalConstantsExt">
<summary>
Original was GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87C8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexShader.MaxVertexShaderLocalsExt">
<summary>
Original was GL_MAX_VERTEX_SHADER_LOCALS_EXT = 0x87C9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexShader.MaxOptimizedVertexShaderInstructionsExt">
<summary>
Original was GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87CA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexShader.MaxOptimizedVertexShaderVariantsExt">
<summary>
Original was GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT = 0x87CB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexShader.MaxOptimizedVertexShaderLocalConstantsExt">
<summary>
Original was GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87CC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexShader.MaxOptimizedVertexShaderInvariantsExt">
<summary>
Original was GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT = 0x87CD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexShader.MaxOptimizedVertexShaderLocalsExt">
<summary>
Original was GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT = 0x87CE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexShader.VertexShaderInstructionsExt">
<summary>
Original was GL_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87CF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexShader.VertexShaderVariantsExt">
<summary>
Original was GL_VERTEX_SHADER_VARIANTS_EXT = 0x87D0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexShader.VertexShaderInvariantsExt">
<summary>
Original was GL_VERTEX_SHADER_INVARIANTS_EXT = 0x87D1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexShader.VertexShaderLocalConstantsExt">
<summary>
Original was GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87D2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexShader.VertexShaderLocalsExt">
<summary>
Original was GL_VERTEX_SHADER_LOCALS_EXT = 0x87D3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexShader.VertexShaderOptimizedExt">
<summary>
Original was GL_VERTEX_SHADER_OPTIMIZED_EXT = 0x87D4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexShader.XExt">
<summary>
Original was GL_X_EXT = 0x87D5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexShader.YExt">
<summary>
Original was GL_Y_EXT = 0x87D6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexShader.ZExt">
<summary>
Original was GL_Z_EXT = 0x87D7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexShader.WExt">
<summary>
Original was GL_W_EXT = 0x87D8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexShader.NegativeXExt">
<summary>
Original was GL_NEGATIVE_X_EXT = 0x87D9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexShader.NegativeYExt">
<summary>
Original was GL_NEGATIVE_Y_EXT = 0x87DA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexShader.NegativeZExt">
<summary>
Original was GL_NEGATIVE_Z_EXT = 0x87DB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexShader.NegativeWExt">
<summary>
Original was GL_NEGATIVE_W_EXT = 0x87DC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexShader.ZeroExt">
<summary>
Original was GL_ZERO_EXT = 0x87DD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexShader.OneExt">
<summary>
Original was GL_ONE_EXT = 0x87DE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexShader.NegativeOneExt">
<summary>
Original was GL_NEGATIVE_ONE_EXT = 0x87DF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexShader.NormalizedRangeExt">
<summary>
Original was GL_NORMALIZED_RANGE_EXT = 0x87E0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexShader.FullRangeExt">
<summary>
Original was GL_FULL_RANGE_EXT = 0x87E1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexShader.CurrentVertexExt">
<summary>
Original was GL_CURRENT_VERTEX_EXT = 0x87E2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexShader.MvpMatrixExt">
<summary>
Original was GL_MVP_MATRIX_EXT = 0x87E3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexShader.VariantValueExt">
<summary>
Original was GL_VARIANT_VALUE_EXT = 0x87E4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexShader.VariantDatatypeExt">
<summary>
Original was GL_VARIANT_DATATYPE_EXT = 0x87E5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexShader.VariantArrayStrideExt">
<summary>
Original was GL_VARIANT_ARRAY_STRIDE_EXT = 0x87E6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexShader.VariantArrayTypeExt">
<summary>
Original was GL_VARIANT_ARRAY_TYPE_EXT = 0x87E7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexShader.VariantArrayExt">
<summary>
Original was GL_VARIANT_ARRAY_EXT = 0x87E8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexShader.VariantArrayPointerExt">
<summary>
Original was GL_VARIANT_ARRAY_POINTER_EXT = 0x87E9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexShader.InvariantValueExt">
<summary>
Original was GL_INVARIANT_VALUE_EXT = 0x87EA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexShader.InvariantDatatypeExt">
<summary>
Original was GL_INVARIANT_DATATYPE_EXT = 0x87EB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexShader.LocalConstantValueExt">
<summary>
Original was GL_LOCAL_CONSTANT_VALUE_EXT = 0x87EC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexShader.LocalConstantDatatypeExt">
<summary>
Original was GL_LOCAL_CONSTANT_DATATYPE_EXT = 0x87ED
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ExtVertexWeighting">
<summary>
Used in GL.Ext.VertexWeightPointer
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexWeighting.Modelview0StackDepthExt">
<summary>
Original was GL_MODELVIEW0_STACK_DEPTH_EXT = 0x0BA3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexWeighting.Modelview0MatrixExt">
<summary>
Original was GL_MODELVIEW0_MATRIX_EXT = 0x0BA6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexWeighting.Modelview0Ext">
<summary>
Original was GL_MODELVIEW0_EXT = 0x1700
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexWeighting.Modelview1StackDepthExt">
<summary>
Original was GL_MODELVIEW1_STACK_DEPTH_EXT = 0x8502
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexWeighting.Modelview1MatrixExt">
<summary>
Original was GL_MODELVIEW1_MATRIX_EXT = 0x8506
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexWeighting.VertexWeightingExt">
<summary>
Original was GL_VERTEX_WEIGHTING_EXT = 0x8509
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexWeighting.Modelview1Ext">
<summary>
Original was GL_MODELVIEW1_EXT = 0x850A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexWeighting.CurrentVertexWeightExt">
<summary>
Original was GL_CURRENT_VERTEX_WEIGHT_EXT = 0x850B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexWeighting.VertexWeightArrayExt">
<summary>
Original was GL_VERTEX_WEIGHT_ARRAY_EXT = 0x850C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexWeighting.VertexWeightArraySizeExt">
<summary>
Original was GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT = 0x850D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexWeighting.VertexWeightArrayTypeExt">
<summary>
Original was GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT = 0x850E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexWeighting.VertexWeightArrayStrideExt">
<summary>
Original was GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT = 0x850F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtVertexWeighting.VertexWeightArrayPointerExt">
<summary>
Original was GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT = 0x8510
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ExtX11SyncObject">
<summary>
Used in GL.Ext.ImportSync
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ExtX11SyncObject.SyncX11FenceExt">
<summary>
Original was GL_SYNC_X11_FENCE_EXT = 0x90E1
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.FeedBackToken">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FeedBackToken.PassThroughToken">
<summary>
Original was GL_PASS_THROUGH_TOKEN = 0x0700
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FeedBackToken.PointToken">
<summary>
Original was GL_POINT_TOKEN = 0x0701
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FeedBackToken.LineToken">
<summary>
Original was GL_LINE_TOKEN = 0x0702
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FeedBackToken.PolygonToken">
<summary>
Original was GL_POLYGON_TOKEN = 0x0703
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FeedBackToken.BitmapToken">
<summary>
Original was GL_BITMAP_TOKEN = 0x0704
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FeedBackToken.DrawPixelToken">
<summary>
Original was GL_DRAW_PIXEL_TOKEN = 0x0705
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FeedBackToken.CopyPixelToken">
<summary>
Original was GL_COPY_PIXEL_TOKEN = 0x0706
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FeedBackToken.LineResetToken">
<summary>
Original was GL_LINE_RESET_TOKEN = 0x0707
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.FeedbackType">
<summary>
Used in GL.FeedbackBuffer
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FeedbackType.Gl2D">
<summary>
Original was GL_2D = 0x0600
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FeedbackType.Gl3D">
<summary>
Original was GL_3D = 0x0601
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FeedbackType.Gl3DColor">
<summary>
Original was GL_3D_COLOR = 0x0602
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FeedbackType.Gl3DColorTexture">
<summary>
Original was GL_3D_COLOR_TEXTURE = 0x0603
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FeedbackType.Gl4DColorTexture">
<summary>
Original was GL_4D_COLOR_TEXTURE = 0x0604
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.FfdMaskSgix">
<summary>
Used in GL.Sgix.Deform, GL.Sgix.LoadIdentityDeformationMap
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.FfdTargetSgix">
<summary>
Used in GL.Sgix.DeformationMap3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FfdTargetSgix.GeometryDeformationSgix">
<summary>
Original was GL_GEOMETRY_DEFORMATION_SGIX = 0x8194
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FfdTargetSgix.TextureDeformationSgix">
<summary>
Original was GL_TEXTURE_DEFORMATION_SGIX = 0x8195
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.FogCoordinatePointerType">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FogCoordinatePointerType.Float">
<summary>
Original was GL_FLOAT = 0x1406
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FogCoordinatePointerType.Double">
<summary>
Original was GL_DOUBLE = 0x140A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FogCoordinatePointerType.HalfFloat">
<summary>
Original was GL_HALF_FLOAT = 0x140B
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.FogMode">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FogMode.Exp">
<summary>
Original was GL_EXP = 0x0800
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FogMode.Exp2">
<summary>
Original was GL_EXP2 = 0x0801
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FogMode.Linear">
<summary>
Original was GL_LINEAR = 0x2601
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FogMode.FogFuncSgis">
<summary>
Original was GL_FOG_FUNC_SGIS = 0x812A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FogMode.FogCoord">
<summary>
Original was GL_FOG_COORD = 0x8451
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FogMode.FragmentDepth">
<summary>
Original was GL_FRAGMENT_DEPTH = 0x8452
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.FogParameter">
<summary>
Used in GL.Fog
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FogParameter.FogIndex">
<summary>
Original was GL_FOG_INDEX = 0x0B61
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FogParameter.FogDensity">
<summary>
Original was GL_FOG_DENSITY = 0x0B62
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FogParameter.FogStart">
<summary>
Original was GL_FOG_START = 0x0B63
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FogParameter.FogEnd">
<summary>
Original was GL_FOG_END = 0x0B64
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FogParameter.FogMode">
<summary>
Original was GL_FOG_MODE = 0x0B65
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FogParameter.FogColor">
<summary>
Original was GL_FOG_COLOR = 0x0B66
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FogParameter.FogOffsetValueSgix">
<summary>
Original was GL_FOG_OFFSET_VALUE_SGIX = 0x8199
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FogParameter.FogCoordSrc">
<summary>
Original was GL_FOG_COORD_SRC = 0x8450
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.FogPointerType">
<summary>
Used in GL.FogCoordPointer, GL.Ext.VertexArrayFogCoordOffset and 1 other function
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FogPointerType.Float">
<summary>
Original was GL_FLOAT = 0x1406
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FogPointerType.Double">
<summary>
Original was GL_DOUBLE = 0x140A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FogPointerType.HalfFloat">
<summary>
Original was GL_HALF_FLOAT = 0x140B
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.FogPointerTypeExt">
<summary>
Used in GL.Ext.FogCoordPointer
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FogPointerTypeExt.Float">
<summary>
Original was GL_FLOAT = 0x1406
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FogPointerTypeExt.Double">
<summary>
Original was GL_DOUBLE = 0x140A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FogPointerTypeExt.HalfFloat">
<summary>
Original was GL_HALF_FLOAT = 0x140B
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.FogPointerTypeIbm">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FogPointerTypeIbm.Float">
<summary>
Original was GL_FLOAT = 0x1406
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FogPointerTypeIbm.Double">
<summary>
Original was GL_DOUBLE = 0x140A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FogPointerTypeIbm.HalfFloat">
<summary>
Original was GL_HALF_FLOAT = 0x140B
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.FragmentLightModelParameterSgix">
<summary>
Used in GL.Sgix.FragmentLightModel
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FragmentLightModelParameterSgix.FragmentLightModelLocalViewerSgix">
<summary>
Original was GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FragmentLightModelParameterSgix.FragmentLightModelTwoSideSgix">
<summary>
Original was GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FragmentLightModelParameterSgix.FragmentLightModelAmbientSgix">
<summary>
Original was GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FragmentLightModelParameterSgix.FragmentLightModelNormalInterpolationSgix">
<summary>
Original was GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.FramebufferAttachment">
<summary>
Used in GL.Arb.FramebufferTexture, GL.Arb.FramebufferTextureFace and 32 other functions
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FramebufferAttachment.FrontLeft">
<summary>
Original was GL_FRONT_LEFT = 0x0400
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FramebufferAttachment.FrontRight">
<summary>
Original was GL_FRONT_RIGHT = 0x0401
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FramebufferAttachment.BackLeft">
<summary>
Original was GL_BACK_LEFT = 0x0402
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FramebufferAttachment.BackRight">
<summary>
Original was GL_BACK_RIGHT = 0x0403
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FramebufferAttachment.Aux0">
<summary>
Original was GL_AUX0 = 0x0409
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FramebufferAttachment.Aux1">
<summary>
Original was GL_AUX1 = 0x040A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FramebufferAttachment.Aux2">
<summary>
Original was GL_AUX2 = 0x040B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FramebufferAttachment.Aux3">
<summary>
Original was GL_AUX3 = 0x040C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FramebufferAttachment.Color">
<summary>
Original was GL_COLOR = 0x1800
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FramebufferAttachment.Depth">
<summary>
Original was GL_DEPTH = 0x1801
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FramebufferAttachment.Stencil">
<summary>
Original was GL_STENCIL = 0x1802
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FramebufferAttachment.DepthStencilAttachment">
<summary>
Original was GL_DEPTH_STENCIL_ATTACHMENT = 0x821A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FramebufferAttachment.ColorAttachment0">
<summary>
Original was GL_COLOR_ATTACHMENT0 = 0x8CE0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FramebufferAttachment.ColorAttachment0Ext">
<summary>
Original was GL_COLOR_ATTACHMENT0_EXT = 0x8CE0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FramebufferAttachment.ColorAttachment1">
<summary>
Original was GL_COLOR_ATTACHMENT1 = 0x8CE1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FramebufferAttachment.ColorAttachment1Ext">
<summary>
Original was GL_COLOR_ATTACHMENT1_EXT = 0x8CE1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FramebufferAttachment.ColorAttachment2">
<summary>
Original was GL_COLOR_ATTACHMENT2 = 0x8CE2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FramebufferAttachment.ColorAttachment2Ext">
<summary>
Original was GL_COLOR_ATTACHMENT2_EXT = 0x8CE2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FramebufferAttachment.ColorAttachment3">
<summary>
Original was GL_COLOR_ATTACHMENT3 = 0x8CE3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FramebufferAttachment.ColorAttachment3Ext">
<summary>
Original was GL_COLOR_ATTACHMENT3_EXT = 0x8CE3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FramebufferAttachment.ColorAttachment4">
<summary>
Original was GL_COLOR_ATTACHMENT4 = 0x8CE4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FramebufferAttachment.ColorAttachment4Ext">
<summary>
Original was GL_COLOR_ATTACHMENT4_EXT = 0x8CE4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FramebufferAttachment.ColorAttachment5">
<summary>
Original was GL_COLOR_ATTACHMENT5 = 0x8CE5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FramebufferAttachment.ColorAttachment5Ext">
<summary>
Original was GL_COLOR_ATTACHMENT5_EXT = 0x8CE5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FramebufferAttachment.ColorAttachment6">
<summary>
Original was GL_COLOR_ATTACHMENT6 = 0x8CE6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FramebufferAttachment.ColorAttachment6Ext">
<summary>
Original was GL_COLOR_ATTACHMENT6_EXT = 0x8CE6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FramebufferAttachment.ColorAttachment7">
<summary>
Original was GL_COLOR_ATTACHMENT7 = 0x8CE7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FramebufferAttachment.ColorAttachment7Ext">
<summary>
Original was GL_COLOR_ATTACHMENT7_EXT = 0x8CE7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FramebufferAttachment.ColorAttachment8">
<summary>
Original was GL_COLOR_ATTACHMENT8 = 0x8CE8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FramebufferAttachment.ColorAttachment8Ext">
<summary>
Original was GL_COLOR_ATTACHMENT8_EXT = 0x8CE8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FramebufferAttachment.ColorAttachment9">
<summary>
Original was GL_COLOR_ATTACHMENT9 = 0x8CE9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FramebufferAttachment.ColorAttachment9Ext">
<summary>
Original was GL_COLOR_ATTACHMENT9_EXT = 0x8CE9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FramebufferAttachment.ColorAttachment10">
<summary>
Original was GL_COLOR_ATTACHMENT10 = 0x8CEA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FramebufferAttachment.ColorAttachment10Ext">
<summary>
Original was GL_COLOR_ATTACHMENT10_EXT = 0x8CEA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FramebufferAttachment.ColorAttachment11">
<summary>
Original was GL_COLOR_ATTACHMENT11 = 0x8CEB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FramebufferAttachment.ColorAttachment11Ext">
<summary>
Original was GL_COLOR_ATTACHMENT11_EXT = 0x8CEB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FramebufferAttachment.ColorAttachment12">
<summary>
Original was GL_COLOR_ATTACHMENT12 = 0x8CEC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FramebufferAttachment.ColorAttachment12Ext">
<summary>
Original was GL_COLOR_ATTACHMENT12_EXT = 0x8CEC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FramebufferAttachment.ColorAttachment13">
<summary>
Original was GL_COLOR_ATTACHMENT13 = 0x8CED
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FramebufferAttachment.ColorAttachment13Ext">
<summary>
Original was GL_COLOR_ATTACHMENT13_EXT = 0x8CED
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FramebufferAttachment.ColorAttachment14">
<summary>
Original was GL_COLOR_ATTACHMENT14 = 0x8CEE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FramebufferAttachment.ColorAttachment14Ext">
<summary>
Original was GL_COLOR_ATTACHMENT14_EXT = 0x8CEE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FramebufferAttachment.ColorAttachment15">
<summary>
Original was GL_COLOR_ATTACHMENT15 = 0x8CEF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FramebufferAttachment.ColorAttachment15Ext">
<summary>
Original was GL_COLOR_ATTACHMENT15_EXT = 0x8CEF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FramebufferAttachment.DepthAttachment">
<summary>
Original was GL_DEPTH_ATTACHMENT = 0x8D00
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FramebufferAttachment.DepthAttachmentExt">
<summary>
Original was GL_DEPTH_ATTACHMENT_EXT = 0x8D00
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FramebufferAttachment.StencilAttachment">
<summary>
Original was GL_STENCIL_ATTACHMENT = 0x8D20
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FramebufferAttachment.StencilAttachmentExt">
<summary>
Original was GL_STENCIL_ATTACHMENT_EXT = 0x8D20
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.FramebufferAttachmentComponentType">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FramebufferAttachmentComponentType.Int">
<summary>
Original was GL_INT = 0x1404
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FramebufferAttachmentComponentType.Float">
<summary>
Original was GL_FLOAT = 0x1406
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FramebufferAttachmentComponentType.Index">
<summary>
Original was GL_INDEX = 0x8222
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FramebufferAttachmentComponentType.UnsignedNormalized">
<summary>
Original was GL_UNSIGNED_NORMALIZED = 0x8C17
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.FramebufferAttachmentObjectType">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FramebufferAttachmentObjectType.None">
<summary>
Original was GL_NONE = 0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FramebufferAttachmentObjectType.Texture">
<summary>
Original was GL_TEXTURE = 0x1702
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FramebufferAttachmentObjectType.FramebufferDefault">
<summary>
Original was GL_FRAMEBUFFER_DEFAULT = 0x8218
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FramebufferAttachmentObjectType.Renderbuffer">
<summary>
Original was GL_RENDERBUFFER = 0x8D41
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.FramebufferDefaultParameter">
<summary>
Used in GL.FramebufferParameter, GL.GetFramebufferParameter and 3 other functions
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FramebufferDefaultParameter.FramebufferDefaultWidth">
<summary>
Original was GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FramebufferDefaultParameter.FramebufferDefaultHeight">
<summary>
Original was GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FramebufferDefaultParameter.FramebufferDefaultLayers">
<summary>
Original was GL_FRAMEBUFFER_DEFAULT_LAYERS = 0x9312
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FramebufferDefaultParameter.FramebufferDefaultSamples">
<summary>
Original was GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FramebufferDefaultParameter.FramebufferDefaultFixedSampleLocations">
<summary>
Original was GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.FramebufferErrorCode">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FramebufferErrorCode.FramebufferUndefined">
<summary>
Original was GL_FRAMEBUFFER_UNDEFINED = 0x8219
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FramebufferErrorCode.FramebufferComplete">
<summary>
Original was GL_FRAMEBUFFER_COMPLETE = 0x8CD5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FramebufferErrorCode.FramebufferCompleteExt">
<summary>
Original was GL_FRAMEBUFFER_COMPLETE_EXT = 0x8CD5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FramebufferErrorCode.FramebufferIncompleteAttachment">
<summary>
Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FramebufferErrorCode.FramebufferIncompleteAttachmentExt">
<summary>
Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT = 0x8CD6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FramebufferErrorCode.FramebufferIncompleteMissingAttachment">
<summary>
Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FramebufferErrorCode.FramebufferIncompleteMissingAttachmentExt">
<summary>
Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT = 0x8CD7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FramebufferErrorCode.FramebufferIncompleteDimensionsExt">
<summary>
Original was GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT = 0x8CD9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FramebufferErrorCode.FramebufferIncompleteFormatsExt">
<summary>
Original was GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT = 0x8CDA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FramebufferErrorCode.FramebufferIncompleteDrawBuffer">
<summary>
Original was GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FramebufferErrorCode.FramebufferIncompleteDrawBufferExt">
<summary>
Original was GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT = 0x8CDB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FramebufferErrorCode.FramebufferIncompleteReadBuffer">
<summary>
Original was GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FramebufferErrorCode.FramebufferIncompleteReadBufferExt">
<summary>
Original was GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT = 0x8CDC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FramebufferErrorCode.FramebufferUnsupported">
<summary>
Original was GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FramebufferErrorCode.FramebufferUnsupportedExt">
<summary>
Original was GL_FRAMEBUFFER_UNSUPPORTED_EXT = 0x8CDD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FramebufferErrorCode.FramebufferIncompleteMultisample">
<summary>
Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FramebufferErrorCode.FramebufferIncompleteLayerTargets">
<summary>
Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FramebufferErrorCode.FramebufferIncompleteLayerCount">
<summary>
Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT = 0x8DA9
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.FramebufferParameterName">
<summary>
Used in GL.GetFramebufferAttachmentParameter, GL.GetNamedFramebufferAttachmentParameter and 2 other functions
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FramebufferParameterName.FramebufferAttachmentColorEncoding">
<summary>
Original was GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FramebufferParameterName.FramebufferAttachmentComponentType">
<summary>
Original was GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FramebufferParameterName.FramebufferAttachmentRedSize">
<summary>
Original was GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FramebufferParameterName.FramebufferAttachmentGreenSize">
<summary>
Original was GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FramebufferParameterName.FramebufferAttachmentBlueSize">
<summary>
Original was GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FramebufferParameterName.FramebufferAttachmentAlphaSize">
<summary>
Original was GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FramebufferParameterName.FramebufferAttachmentDepthSize">
<summary>
Original was GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FramebufferParameterName.FramebufferAttachmentStencilSize">
<summary>
Original was GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FramebufferParameterName.FramebufferAttachmentObjectType">
<summary>
Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FramebufferParameterName.FramebufferAttachmentObjectTypeExt">
<summary>
Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT = 0x8CD0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FramebufferParameterName.FramebufferAttachmentObjectName">
<summary>
Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FramebufferParameterName.FramebufferAttachmentObjectNameExt">
<summary>
Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT = 0x8CD1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FramebufferParameterName.FramebufferAttachmentTextureLevel">
<summary>
Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FramebufferParameterName.FramebufferAttachmentTextureLevelExt">
<summary>
Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT = 0x8CD2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FramebufferParameterName.FramebufferAttachmentTextureCubeMapFace">
<summary>
Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FramebufferParameterName.FramebufferAttachmentTextureCubeMapFaceExt">
<summary>
Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT = 0x8CD3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FramebufferParameterName.FramebufferAttachmentTexture3DZoffsetExt">
<summary>
Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT = 0x8CD4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FramebufferParameterName.FramebufferAttachmentTextureLayer">
<summary>
Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FramebufferParameterName.FramebufferAttachmentLayered">
<summary>
Original was GL_FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.FramebufferTarget">
<summary>
Used in GL.Arb.FramebufferTexture, GL.Arb.FramebufferTextureFace and 26 other functions
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FramebufferTarget.ReadFramebuffer">
<summary>
Original was GL_READ_FRAMEBUFFER = 0x8CA8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FramebufferTarget.DrawFramebuffer">
<summary>
Original was GL_DRAW_FRAMEBUFFER = 0x8CA9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FramebufferTarget.Framebuffer">
<summary>
Original was GL_FRAMEBUFFER = 0x8D40
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FramebufferTarget.FramebufferExt">
<summary>
Original was GL_FRAMEBUFFER_EXT = 0x8D40
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.FrontFaceDirection">
<summary>
Used in GL.FrontFace
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FrontFaceDirection.Cw">
<summary>
Original was GL_CW = 0x0900
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.FrontFaceDirection.Ccw">
<summary>
Original was GL_CCW = 0x0901
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.GenerateMipmapTarget">
<summary>
Used in GL.GenerateMipmap, GL.Ext.GenerateMipmap
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GenerateMipmapTarget.Texture1D">
<summary>
Original was GL_TEXTURE_1D = 0x0DE0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GenerateMipmapTarget.Texture2D">
<summary>
Original was GL_TEXTURE_2D = 0x0DE1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GenerateMipmapTarget.Texture3D">
<summary>
Original was GL_TEXTURE_3D = 0x806F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GenerateMipmapTarget.TextureCubeMap">
<summary>
Original was GL_TEXTURE_CUBE_MAP = 0x8513
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GenerateMipmapTarget.Texture1DArray">
<summary>
Original was GL_TEXTURE_1D_ARRAY = 0x8C18
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GenerateMipmapTarget.Texture2DArray">
<summary>
Original was GL_TEXTURE_2D_ARRAY = 0x8C1A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GenerateMipmapTarget.TextureCubeMapArray">
<summary>
Original was GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GenerateMipmapTarget.Texture2DMultisample">
<summary>
Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GenerateMipmapTarget.Texture2DMultisampleArray">
<summary>
Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.GetColorTableParameterPName">
<summary>
Used in GL.GetColorTableParameter, GL.Ext.GetColorTableParameter
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetColorTableParameterPName.ColorTableScale">
<summary>
Original was GL_COLOR_TABLE_SCALE = 0x80D6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetColorTableParameterPName.ColorTableBias">
<summary>
Original was GL_COLOR_TABLE_BIAS = 0x80D7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetColorTableParameterPName.ColorTableFormat">
<summary>
Original was GL_COLOR_TABLE_FORMAT = 0x80D8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetColorTableParameterPName.ColorTableWidth">
<summary>
Original was GL_COLOR_TABLE_WIDTH = 0x80D9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetColorTableParameterPName.ColorTableRedSize">
<summary>
Original was GL_COLOR_TABLE_RED_SIZE = 0x80DA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetColorTableParameterPName.ColorTableGreenSize">
<summary>
Original was GL_COLOR_TABLE_GREEN_SIZE = 0x80DB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetColorTableParameterPName.ColorTableBlueSize">
<summary>
Original was GL_COLOR_TABLE_BLUE_SIZE = 0x80DC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetColorTableParameterPName.ColorTableAlphaSize">
<summary>
Original was GL_COLOR_TABLE_ALPHA_SIZE = 0x80DD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetColorTableParameterPName.ColorTableLuminanceSize">
<summary>
Original was GL_COLOR_TABLE_LUMINANCE_SIZE = 0x80DE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetColorTableParameterPName.ColorTableIntensitySize">
<summary>
Original was GL_COLOR_TABLE_INTENSITY_SIZE = 0x80DF
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.GetColorTableParameterPNameSgi">
<summary>
Used in GL.Sgi.GetColorTableParameter
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetColorTableParameterPNameSgi.ColorTableScaleSgi">
<summary>
Original was GL_COLOR_TABLE_SCALE_SGI = 0x80D6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetColorTableParameterPNameSgi.ColorTableBiasSgi">
<summary>
Original was GL_COLOR_TABLE_BIAS_SGI = 0x80D7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetColorTableParameterPNameSgi.ColorTableFormatSgi">
<summary>
Original was GL_COLOR_TABLE_FORMAT_SGI = 0x80D8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetColorTableParameterPNameSgi.ColorTableWidthSgi">
<summary>
Original was GL_COLOR_TABLE_WIDTH_SGI = 0x80D9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetColorTableParameterPNameSgi.ColorTableRedSizeSgi">
<summary>
Original was GL_COLOR_TABLE_RED_SIZE_SGI = 0x80DA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetColorTableParameterPNameSgi.ColorTableGreenSizeSgi">
<summary>
Original was GL_COLOR_TABLE_GREEN_SIZE_SGI = 0x80DB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetColorTableParameterPNameSgi.ColorTableBlueSizeSgi">
<summary>
Original was GL_COLOR_TABLE_BLUE_SIZE_SGI = 0x80DC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetColorTableParameterPNameSgi.ColorTableAlphaSizeSgi">
<summary>
Original was GL_COLOR_TABLE_ALPHA_SIZE_SGI = 0x80DD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetColorTableParameterPNameSgi.ColorTableLuminanceSizeSgi">
<summary>
Original was GL_COLOR_TABLE_LUMINANCE_SIZE_SGI = 0x80DE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetColorTableParameterPNameSgi.ColorTableIntensitySizeSgi">
<summary>
Original was GL_COLOR_TABLE_INTENSITY_SIZE_SGI = 0x80DF
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.GetConvolutionParameter">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetConvolutionParameter.ConvolutionBorderModeExt">
<summary>
Original was GL_CONVOLUTION_BORDER_MODE_EXT = 0x8013
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetConvolutionParameter.ConvolutionFilterScaleExt">
<summary>
Original was GL_CONVOLUTION_FILTER_SCALE_EXT = 0x8014
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetConvolutionParameter.ConvolutionFilterBiasExt">
<summary>
Original was GL_CONVOLUTION_FILTER_BIAS_EXT = 0x8015
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetConvolutionParameter.ConvolutionFormatExt">
<summary>
Original was GL_CONVOLUTION_FORMAT_EXT = 0x8017
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetConvolutionParameter.ConvolutionWidthExt">
<summary>
Original was GL_CONVOLUTION_WIDTH_EXT = 0x8018
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetConvolutionParameter.ConvolutionHeightExt">
<summary>
Original was GL_CONVOLUTION_HEIGHT_EXT = 0x8019
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetConvolutionParameter.MaxConvolutionWidthExt">
<summary>
Original was GL_MAX_CONVOLUTION_WIDTH_EXT = 0x801A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetConvolutionParameter.MaxConvolutionHeightExt">
<summary>
Original was GL_MAX_CONVOLUTION_HEIGHT_EXT = 0x801B
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.GetConvolutionParameterPName">
<summary>
Used in GL.GetConvolutionParameter
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetConvolutionParameterPName.ConvolutionBorderMode">
<summary>
Original was GL_CONVOLUTION_BORDER_MODE = 0x8013
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetConvolutionParameterPName.ConvolutionFilterScale">
<summary>
Original was GL_CONVOLUTION_FILTER_SCALE = 0x8014
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetConvolutionParameterPName.ConvolutionFilterBias">
<summary>
Original was GL_CONVOLUTION_FILTER_BIAS = 0x8015
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetConvolutionParameterPName.ConvolutionFormat">
<summary>
Original was GL_CONVOLUTION_FORMAT = 0x8017
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetConvolutionParameterPName.ConvolutionWidth">
<summary>
Original was GL_CONVOLUTION_WIDTH = 0x8018
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetConvolutionParameterPName.ConvolutionHeight">
<summary>
Original was GL_CONVOLUTION_HEIGHT = 0x8019
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetConvolutionParameterPName.MaxConvolutionWidth">
<summary>
Original was GL_MAX_CONVOLUTION_WIDTH = 0x801A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetConvolutionParameterPName.MaxConvolutionHeight">
<summary>
Original was GL_MAX_CONVOLUTION_HEIGHT = 0x801B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetConvolutionParameterPName.ConvolutionBorderColor">
<summary>
Original was GL_CONVOLUTION_BORDER_COLOR = 0x8154
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.GetHistogramParameterPName">
<summary>
Used in GL.GetHistogramParameter
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetHistogramParameterPName.HistogramWidth">
<summary>
Original was GL_HISTOGRAM_WIDTH = 0x8026
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetHistogramParameterPName.HistogramFormat">
<summary>
Original was GL_HISTOGRAM_FORMAT = 0x8027
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetHistogramParameterPName.HistogramRedSize">
<summary>
Original was GL_HISTOGRAM_RED_SIZE = 0x8028
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetHistogramParameterPName.HistogramGreenSize">
<summary>
Original was GL_HISTOGRAM_GREEN_SIZE = 0x8029
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetHistogramParameterPName.HistogramBlueSize">
<summary>
Original was GL_HISTOGRAM_BLUE_SIZE = 0x802A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetHistogramParameterPName.HistogramAlphaSize">
<summary>
Original was GL_HISTOGRAM_ALPHA_SIZE = 0x802B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetHistogramParameterPName.HistogramLuminanceSize">
<summary>
Original was GL_HISTOGRAM_LUMINANCE_SIZE = 0x802C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetHistogramParameterPName.HistogramSink">
<summary>
Original was GL_HISTOGRAM_SINK = 0x802D
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.GetHistogramParameterPNameExt">
<summary>
Used in GL.Ext.GetHistogramParameter
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetHistogramParameterPNameExt.HistogramWidthExt">
<summary>
Original was GL_HISTOGRAM_WIDTH_EXT = 0x8026
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetHistogramParameterPNameExt.HistogramFormatExt">
<summary>
Original was GL_HISTOGRAM_FORMAT_EXT = 0x8027
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetHistogramParameterPNameExt.HistogramRedSizeExt">
<summary>
Original was GL_HISTOGRAM_RED_SIZE_EXT = 0x8028
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetHistogramParameterPNameExt.HistogramGreenSizeExt">
<summary>
Original was GL_HISTOGRAM_GREEN_SIZE_EXT = 0x8029
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetHistogramParameterPNameExt.HistogramBlueSizeExt">
<summary>
Original was GL_HISTOGRAM_BLUE_SIZE_EXT = 0x802A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetHistogramParameterPNameExt.HistogramAlphaSizeExt">
<summary>
Original was GL_HISTOGRAM_ALPHA_SIZE_EXT = 0x802B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetHistogramParameterPNameExt.HistogramLuminanceSizeExt">
<summary>
Original was GL_HISTOGRAM_LUMINANCE_SIZE_EXT = 0x802C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetHistogramParameterPNameExt.HistogramSinkExt">
<summary>
Original was GL_HISTOGRAM_SINK_EXT = 0x802D
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.GetIndexedPName">
<summary>
Used in GL.GetBoolean, GL.GetDouble and 4 other functions
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetIndexedPName.DepthRange">
<summary>
Original was GL_DEPTH_RANGE = 0x0B70
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetIndexedPName.Viewport">
<summary>
Original was GL_VIEWPORT = 0x0BA2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetIndexedPName.ScissorBox">
<summary>
Original was GL_SCISSOR_BOX = 0x0C10
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetIndexedPName.ColorWritemask">
<summary>
Original was GL_COLOR_WRITEMASK = 0x0C23
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetIndexedPName.TextureBinding1D">
<summary>
Original was GL_TEXTURE_BINDING_1D = 0x8068
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetIndexedPName.TextureBinding2D">
<summary>
Original was GL_TEXTURE_BINDING_2D = 0x8069
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetIndexedPName.TextureBinding3D">
<summary>
Original was GL_TEXTURE_BINDING_3D = 0x806A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetIndexedPName.TextureBinding">
<summary>
Original was GL_TEXTURE_BINDING = 0x82EB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetIndexedPName.TextureBindingRectangle">
<summary>
Original was GL_TEXTURE_BINDING_RECTANGLE = 0x84F6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetIndexedPName.TextureBindingCubeMap">
<summary>
Original was GL_TEXTURE_BINDING_CUBE_MAP = 0x8514
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetIndexedPName.UniformBufferBinding">
<summary>
Original was GL_UNIFORM_BUFFER_BINDING = 0x8A28
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetIndexedPName.UniformBufferStart">
<summary>
Original was GL_UNIFORM_BUFFER_START = 0x8A29
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetIndexedPName.UniformBufferSize">
<summary>
Original was GL_UNIFORM_BUFFER_SIZE = 0x8A2A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetIndexedPName.TextureBinding1DArray">
<summary>
Original was GL_TEXTURE_BINDING_1D_ARRAY = 0x8C1C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetIndexedPName.TextureBinding2DArray">
<summary>
Original was GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetIndexedPName.TextureBindingBuffer">
<summary>
Original was GL_TEXTURE_BINDING_BUFFER = 0x8C2C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetIndexedPName.TransformFeedbackBufferStart">
<summary>
Original was GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetIndexedPName.TransformFeedbackBufferSize">
<summary>
Original was GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetIndexedPName.TransformFeedbackBufferBinding">
<summary>
Original was GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetIndexedPName.SampleMaskValue">
<summary>
Original was GL_SAMPLE_MASK_VALUE = 0x8E52
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetIndexedPName.TextureBindingCubeMapArray">
<summary>
Original was GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.GetMapQuery">
<summary>
Used in GL.GetMap
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetMapQuery.Coeff">
<summary>
Original was GL_COEFF = 0x0A00
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetMapQuery.Order">
<summary>
Original was GL_ORDER = 0x0A01
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetMapQuery.Domain">
<summary>
Original was GL_DOMAIN = 0x0A02
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.GetMinmaxParameterPName">
<summary>
Used in GL.GetMinmaxParameter
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetMinmaxParameterPName.MinmaxFormat">
<summary>
Original was GL_MINMAX_FORMAT = 0x802F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetMinmaxParameterPName.MinmaxSink">
<summary>
Original was GL_MINMAX_SINK = 0x8030
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.GetMinmaxParameterPNameExt">
<summary>
Used in GL.Ext.GetMinmaxParameter
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetMinmaxParameterPNameExt.MinmaxFormat">
<summary>
Original was GL_MINMAX_FORMAT = 0x802F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetMinmaxParameterPNameExt.MinmaxFormatExt">
<summary>
Original was GL_MINMAX_FORMAT_EXT = 0x802F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetMinmaxParameterPNameExt.MinmaxSink">
<summary>
Original was GL_MINMAX_SINK = 0x8030
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetMinmaxParameterPNameExt.MinmaxSinkExt">
<summary>
Original was GL_MINMAX_SINK_EXT = 0x8030
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.GetMultisamplePName">
<summary>
Used in GL.GetMultisample
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetMultisamplePName.SamplePosition">
<summary>
Original was GL_SAMPLE_POSITION = 0x8E50
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.GetPixelMap">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPixelMap.PixelMapIToI">
<summary>
Original was GL_PIXEL_MAP_I_TO_I = 0x0C70
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPixelMap.PixelMapSToS">
<summary>
Original was GL_PIXEL_MAP_S_TO_S = 0x0C71
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPixelMap.PixelMapIToR">
<summary>
Original was GL_PIXEL_MAP_I_TO_R = 0x0C72
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPixelMap.PixelMapIToG">
<summary>
Original was GL_PIXEL_MAP_I_TO_G = 0x0C73
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPixelMap.PixelMapIToB">
<summary>
Original was GL_PIXEL_MAP_I_TO_B = 0x0C74
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPixelMap.PixelMapIToA">
<summary>
Original was GL_PIXEL_MAP_I_TO_A = 0x0C75
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPixelMap.PixelMapRToR">
<summary>
Original was GL_PIXEL_MAP_R_TO_R = 0x0C76
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPixelMap.PixelMapGToG">
<summary>
Original was GL_PIXEL_MAP_G_TO_G = 0x0C77
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPixelMap.PixelMapBToB">
<summary>
Original was GL_PIXEL_MAP_B_TO_B = 0x0C78
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPixelMap.PixelMapAToA">
<summary>
Original was GL_PIXEL_MAP_A_TO_A = 0x0C79
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.GetPName">
<summary>
Used in GL.GetBoolean, GL.GetDouble and 3 other functions
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.CurrentColor">
<summary>
Original was GL_CURRENT_COLOR = 0x0B00
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.CurrentIndex">
<summary>
Original was GL_CURRENT_INDEX = 0x0B01
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.CurrentNormal">
<summary>
Original was GL_CURRENT_NORMAL = 0x0B02
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.CurrentTextureCoords">
<summary>
Original was GL_CURRENT_TEXTURE_COORDS = 0x0B03
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.CurrentRasterColor">
<summary>
Original was GL_CURRENT_RASTER_COLOR = 0x0B04
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.CurrentRasterIndex">
<summary>
Original was GL_CURRENT_RASTER_INDEX = 0x0B05
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.CurrentRasterTextureCoords">
<summary>
Original was GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.CurrentRasterPosition">
<summary>
Original was GL_CURRENT_RASTER_POSITION = 0x0B07
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.CurrentRasterPositionValid">
<summary>
Original was GL_CURRENT_RASTER_POSITION_VALID = 0x0B08
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.CurrentRasterDistance">
<summary>
Original was GL_CURRENT_RASTER_DISTANCE = 0x0B09
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.PointSmooth">
<summary>
Original was GL_POINT_SMOOTH = 0x0B10
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.PointSize">
<summary>
Original was GL_POINT_SIZE = 0x0B11
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.PointSizeRange">
<summary>
Original was GL_POINT_SIZE_RANGE = 0x0B12
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.SmoothPointSizeRange">
<summary>
Original was GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.PointSizeGranularity">
<summary>
Original was GL_POINT_SIZE_GRANULARITY = 0x0B13
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.SmoothPointSizeGranularity">
<summary>
Original was GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.LineSmooth">
<summary>
Original was GL_LINE_SMOOTH = 0x0B20
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.LineWidth">
<summary>
Original was GL_LINE_WIDTH = 0x0B21
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.LineWidthRange">
<summary>
Original was GL_LINE_WIDTH_RANGE = 0x0B22
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.SmoothLineWidthRange">
<summary>
Original was GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.LineWidthGranularity">
<summary>
Original was GL_LINE_WIDTH_GRANULARITY = 0x0B23
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.SmoothLineWidthGranularity">
<summary>
Original was GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.LineStipple">
<summary>
Original was GL_LINE_STIPPLE = 0x0B24
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.LineStipplePattern">
<summary>
Original was GL_LINE_STIPPLE_PATTERN = 0x0B25
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.LineStippleRepeat">
<summary>
Original was GL_LINE_STIPPLE_REPEAT = 0x0B26
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.ListMode">
<summary>
Original was GL_LIST_MODE = 0x0B30
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.MaxListNesting">
<summary>
Original was GL_MAX_LIST_NESTING = 0x0B31
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.ListBase">
<summary>
Original was GL_LIST_BASE = 0x0B32
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.ListIndex">
<summary>
Original was GL_LIST_INDEX = 0x0B33
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.PolygonMode">
<summary>
Original was GL_POLYGON_MODE = 0x0B40
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.PolygonSmooth">
<summary>
Original was GL_POLYGON_SMOOTH = 0x0B41
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.PolygonStipple">
<summary>
Original was GL_POLYGON_STIPPLE = 0x0B42
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.EdgeFlag">
<summary>
Original was GL_EDGE_FLAG = 0x0B43
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.CullFace">
<summary>
Original was GL_CULL_FACE = 0x0B44
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.CullFaceMode">
<summary>
Original was GL_CULL_FACE_MODE = 0x0B45
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.FrontFace">
<summary>
Original was GL_FRONT_FACE = 0x0B46
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.Lighting">
<summary>
Original was GL_LIGHTING = 0x0B50
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.LightModelLocalViewer">
<summary>
Original was GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.LightModelTwoSide">
<summary>
Original was GL_LIGHT_MODEL_TWO_SIDE = 0x0B52
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.LightModelAmbient">
<summary>
Original was GL_LIGHT_MODEL_AMBIENT = 0x0B53
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.ShadeModel">
<summary>
Original was GL_SHADE_MODEL = 0x0B54
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.ColorMaterialFace">
<summary>
Original was GL_COLOR_MATERIAL_FACE = 0x0B55
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.ColorMaterialParameter">
<summary>
Original was GL_COLOR_MATERIAL_PARAMETER = 0x0B56
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.ColorMaterial">
<summary>
Original was GL_COLOR_MATERIAL = 0x0B57
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.Fog">
<summary>
Original was GL_FOG = 0x0B60
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.FogIndex">
<summary>
Original was GL_FOG_INDEX = 0x0B61
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.FogDensity">
<summary>
Original was GL_FOG_DENSITY = 0x0B62
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.FogStart">
<summary>
Original was GL_FOG_START = 0x0B63
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.FogEnd">
<summary>
Original was GL_FOG_END = 0x0B64
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.FogMode">
<summary>
Original was GL_FOG_MODE = 0x0B65
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.FogColor">
<summary>
Original was GL_FOG_COLOR = 0x0B66
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.DepthRange">
<summary>
Original was GL_DEPTH_RANGE = 0x0B70
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.DepthTest">
<summary>
Original was GL_DEPTH_TEST = 0x0B71
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.DepthWritemask">
<summary>
Original was GL_DEPTH_WRITEMASK = 0x0B72
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.DepthClearValue">
<summary>
Original was GL_DEPTH_CLEAR_VALUE = 0x0B73
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.DepthFunc">
<summary>
Original was GL_DEPTH_FUNC = 0x0B74
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.AccumClearValue">
<summary>
Original was GL_ACCUM_CLEAR_VALUE = 0x0B80
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.StencilTest">
<summary>
Original was GL_STENCIL_TEST = 0x0B90
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.StencilClearValue">
<summary>
Original was GL_STENCIL_CLEAR_VALUE = 0x0B91
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.StencilFunc">
<summary>
Original was GL_STENCIL_FUNC = 0x0B92
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.StencilValueMask">
<summary>
Original was GL_STENCIL_VALUE_MASK = 0x0B93
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.StencilFail">
<summary>
Original was GL_STENCIL_FAIL = 0x0B94
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.StencilPassDepthFail">
<summary>
Original was GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.StencilPassDepthPass">
<summary>
Original was GL_STENCIL_PASS_DEPTH_PASS = 0x0B96
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.StencilRef">
<summary>
Original was GL_STENCIL_REF = 0x0B97
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.StencilWritemask">
<summary>
Original was GL_STENCIL_WRITEMASK = 0x0B98
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.MatrixMode">
<summary>
Original was GL_MATRIX_MODE = 0x0BA0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.Normalize">
<summary>
Original was GL_NORMALIZE = 0x0BA1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.Viewport">
<summary>
Original was GL_VIEWPORT = 0x0BA2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.Modelview0StackDepthExt">
<summary>
Original was GL_MODELVIEW0_STACK_DEPTH_EXT = 0x0BA3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.ModelviewStackDepth">
<summary>
Original was GL_MODELVIEW_STACK_DEPTH = 0x0BA3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.ProjectionStackDepth">
<summary>
Original was GL_PROJECTION_STACK_DEPTH = 0x0BA4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.TextureStackDepth">
<summary>
Original was GL_TEXTURE_STACK_DEPTH = 0x0BA5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.Modelview0MatrixExt">
<summary>
Original was GL_MODELVIEW0_MATRIX_EXT = 0x0BA6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.ModelviewMatrix">
<summary>
Original was GL_MODELVIEW_MATRIX = 0x0BA6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.ProjectionMatrix">
<summary>
Original was GL_PROJECTION_MATRIX = 0x0BA7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.TextureMatrix">
<summary>
Original was GL_TEXTURE_MATRIX = 0x0BA8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.AttribStackDepth">
<summary>
Original was GL_ATTRIB_STACK_DEPTH = 0x0BB0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.ClientAttribStackDepth">
<summary>
Original was GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.AlphaTest">
<summary>
Original was GL_ALPHA_TEST = 0x0BC0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.AlphaTestQcom">
<summary>
Original was GL_ALPHA_TEST_QCOM = 0x0BC0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.AlphaTestFunc">
<summary>
Original was GL_ALPHA_TEST_FUNC = 0x0BC1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.AlphaTestFuncQcom">
<summary>
Original was GL_ALPHA_TEST_FUNC_QCOM = 0x0BC1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.AlphaTestRef">
<summary>
Original was GL_ALPHA_TEST_REF = 0x0BC2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.AlphaTestRefQcom">
<summary>
Original was GL_ALPHA_TEST_REF_QCOM = 0x0BC2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.Dither">
<summary>
Original was GL_DITHER = 0x0BD0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.BlendDst">
<summary>
Original was GL_BLEND_DST = 0x0BE0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.BlendSrc">
<summary>
Original was GL_BLEND_SRC = 0x0BE1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.Blend">
<summary>
Original was GL_BLEND = 0x0BE2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.LogicOpMode">
<summary>
Original was GL_LOGIC_OP_MODE = 0x0BF0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.IndexLogicOp">
<summary>
Original was GL_INDEX_LOGIC_OP = 0x0BF1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.LogicOp">
<summary>
Original was GL_LOGIC_OP = 0x0BF1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.ColorLogicOp">
<summary>
Original was GL_COLOR_LOGIC_OP = 0x0BF2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.AuxBuffers">
<summary>
Original was GL_AUX_BUFFERS = 0x0C00
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.DrawBuffer">
<summary>
Original was GL_DRAW_BUFFER = 0x0C01
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.DrawBufferExt">
<summary>
Original was GL_DRAW_BUFFER_EXT = 0x0C01
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.ReadBuffer">
<summary>
Original was GL_READ_BUFFER = 0x0C02
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.ReadBufferExt">
<summary>
Original was GL_READ_BUFFER_EXT = 0x0C02
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.ReadBufferNv">
<summary>
Original was GL_READ_BUFFER_NV = 0x0C02
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.ScissorBox">
<summary>
Original was GL_SCISSOR_BOX = 0x0C10
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.ScissorTest">
<summary>
Original was GL_SCISSOR_TEST = 0x0C11
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.IndexClearValue">
<summary>
Original was GL_INDEX_CLEAR_VALUE = 0x0C20
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.IndexWritemask">
<summary>
Original was GL_INDEX_WRITEMASK = 0x0C21
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.ColorClearValue">
<summary>
Original was GL_COLOR_CLEAR_VALUE = 0x0C22
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.ColorWritemask">
<summary>
Original was GL_COLOR_WRITEMASK = 0x0C23
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.IndexMode">
<summary>
Original was GL_INDEX_MODE = 0x0C30
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.RgbaMode">
<summary>
Original was GL_RGBA_MODE = 0x0C31
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.Doublebuffer">
<summary>
Original was GL_DOUBLEBUFFER = 0x0C32
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.Stereo">
<summary>
Original was GL_STEREO = 0x0C33
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.RenderMode">
<summary>
Original was GL_RENDER_MODE = 0x0C40
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.PerspectiveCorrectionHint">
<summary>
Original was GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.PointSmoothHint">
<summary>
Original was GL_POINT_SMOOTH_HINT = 0x0C51
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.LineSmoothHint">
<summary>
Original was GL_LINE_SMOOTH_HINT = 0x0C52
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.PolygonSmoothHint">
<summary>
Original was GL_POLYGON_SMOOTH_HINT = 0x0C53
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.FogHint">
<summary>
Original was GL_FOG_HINT = 0x0C54
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.TextureGenS">
<summary>
Original was GL_TEXTURE_GEN_S = 0x0C60
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.TextureGenT">
<summary>
Original was GL_TEXTURE_GEN_T = 0x0C61
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.TextureGenR">
<summary>
Original was GL_TEXTURE_GEN_R = 0x0C62
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.TextureGenQ">
<summary>
Original was GL_TEXTURE_GEN_Q = 0x0C63
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.PixelMapIToISize">
<summary>
Original was GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.PixelMapSToSSize">
<summary>
Original was GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.PixelMapIToRSize">
<summary>
Original was GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.PixelMapIToGSize">
<summary>
Original was GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.PixelMapIToBSize">
<summary>
Original was GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.PixelMapIToASize">
<summary>
Original was GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.PixelMapRToRSize">
<summary>
Original was GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.PixelMapGToGSize">
<summary>
Original was GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.PixelMapBToBSize">
<summary>
Original was GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.PixelMapAToASize">
<summary>
Original was GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.UnpackSwapBytes">
<summary>
Original was GL_UNPACK_SWAP_BYTES = 0x0CF0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.UnpackLsbFirst">
<summary>
Original was GL_UNPACK_LSB_FIRST = 0x0CF1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.UnpackRowLength">
<summary>
Original was GL_UNPACK_ROW_LENGTH = 0x0CF2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.UnpackSkipRows">
<summary>
Original was GL_UNPACK_SKIP_ROWS = 0x0CF3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.UnpackSkipPixels">
<summary>
Original was GL_UNPACK_SKIP_PIXELS = 0x0CF4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.UnpackAlignment">
<summary>
Original was GL_UNPACK_ALIGNMENT = 0x0CF5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.PackSwapBytes">
<summary>
Original was GL_PACK_SWAP_BYTES = 0x0D00
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.PackLsbFirst">
<summary>
Original was GL_PACK_LSB_FIRST = 0x0D01
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.PackRowLength">
<summary>
Original was GL_PACK_ROW_LENGTH = 0x0D02
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.PackSkipRows">
<summary>
Original was GL_PACK_SKIP_ROWS = 0x0D03
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.PackSkipPixels">
<summary>
Original was GL_PACK_SKIP_PIXELS = 0x0D04
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.PackAlignment">
<summary>
Original was GL_PACK_ALIGNMENT = 0x0D05
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.MapColor">
<summary>
Original was GL_MAP_COLOR = 0x0D10
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.MapStencil">
<summary>
Original was GL_MAP_STENCIL = 0x0D11
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.IndexShift">
<summary>
Original was GL_INDEX_SHIFT = 0x0D12
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.IndexOffset">
<summary>
Original was GL_INDEX_OFFSET = 0x0D13
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.RedScale">
<summary>
Original was GL_RED_SCALE = 0x0D14
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.RedBias">
<summary>
Original was GL_RED_BIAS = 0x0D15
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.ZoomX">
<summary>
Original was GL_ZOOM_X = 0x0D16
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.ZoomY">
<summary>
Original was GL_ZOOM_Y = 0x0D17
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.GreenScale">
<summary>
Original was GL_GREEN_SCALE = 0x0D18
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.GreenBias">
<summary>
Original was GL_GREEN_BIAS = 0x0D19
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.BlueScale">
<summary>
Original was GL_BLUE_SCALE = 0x0D1A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.BlueBias">
<summary>
Original was GL_BLUE_BIAS = 0x0D1B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.AlphaScale">
<summary>
Original was GL_ALPHA_SCALE = 0x0D1C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.AlphaBias">
<summary>
Original was GL_ALPHA_BIAS = 0x0D1D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.DepthScale">
<summary>
Original was GL_DEPTH_SCALE = 0x0D1E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.DepthBias">
<summary>
Original was GL_DEPTH_BIAS = 0x0D1F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.MaxEvalOrder">
<summary>
Original was GL_MAX_EVAL_ORDER = 0x0D30
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.MaxLights">
<summary>
Original was GL_MAX_LIGHTS = 0x0D31
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.MaxClipDistances">
<summary>
Original was GL_MAX_CLIP_DISTANCES = 0x0D32
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.MaxClipPlanes">
<summary>
Original was GL_MAX_CLIP_PLANES = 0x0D32
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.MaxTextureSize">
<summary>
Original was GL_MAX_TEXTURE_SIZE = 0x0D33
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.MaxPixelMapTable">
<summary>
Original was GL_MAX_PIXEL_MAP_TABLE = 0x0D34
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.MaxAttribStackDepth">
<summary>
Original was GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.MaxModelviewStackDepth">
<summary>
Original was GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.MaxNameStackDepth">
<summary>
Original was GL_MAX_NAME_STACK_DEPTH = 0x0D37
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.MaxProjectionStackDepth">
<summary>
Original was GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.MaxTextureStackDepth">
<summary>
Original was GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.MaxViewportDims">
<summary>
Original was GL_MAX_VIEWPORT_DIMS = 0x0D3A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.MaxClientAttribStackDepth">
<summary>
Original was GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.SubpixelBits">
<summary>
Original was GL_SUBPIXEL_BITS = 0x0D50
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.IndexBits">
<summary>
Original was GL_INDEX_BITS = 0x0D51
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.RedBits">
<summary>
Original was GL_RED_BITS = 0x0D52
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.GreenBits">
<summary>
Original was GL_GREEN_BITS = 0x0D53
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.BlueBits">
<summary>
Original was GL_BLUE_BITS = 0x0D54
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.AlphaBits">
<summary>
Original was GL_ALPHA_BITS = 0x0D55
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.DepthBits">
<summary>
Original was GL_DEPTH_BITS = 0x0D56
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.StencilBits">
<summary>
Original was GL_STENCIL_BITS = 0x0D57
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.AccumRedBits">
<summary>
Original was GL_ACCUM_RED_BITS = 0x0D58
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.AccumGreenBits">
<summary>
Original was GL_ACCUM_GREEN_BITS = 0x0D59
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.AccumBlueBits">
<summary>
Original was GL_ACCUM_BLUE_BITS = 0x0D5A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.AccumAlphaBits">
<summary>
Original was GL_ACCUM_ALPHA_BITS = 0x0D5B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.NameStackDepth">
<summary>
Original was GL_NAME_STACK_DEPTH = 0x0D70
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.AutoNormal">
<summary>
Original was GL_AUTO_NORMAL = 0x0D80
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.Map1Color4">
<summary>
Original was GL_MAP1_COLOR_4 = 0x0D90
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.Map1Index">
<summary>
Original was GL_MAP1_INDEX = 0x0D91
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.Map1Normal">
<summary>
Original was GL_MAP1_NORMAL = 0x0D92
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.Map1TextureCoord1">
<summary>
Original was GL_MAP1_TEXTURE_COORD_1 = 0x0D93
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.Map1TextureCoord2">
<summary>
Original was GL_MAP1_TEXTURE_COORD_2 = 0x0D94
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.Map1TextureCoord3">
<summary>
Original was GL_MAP1_TEXTURE_COORD_3 = 0x0D95
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.Map1TextureCoord4">
<summary>
Original was GL_MAP1_TEXTURE_COORD_4 = 0x0D96
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.Map1Vertex3">
<summary>
Original was GL_MAP1_VERTEX_3 = 0x0D97
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.Map1Vertex4">
<summary>
Original was GL_MAP1_VERTEX_4 = 0x0D98
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.Map2Color4">
<summary>
Original was GL_MAP2_COLOR_4 = 0x0DB0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.Map2Index">
<summary>
Original was GL_MAP2_INDEX = 0x0DB1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.Map2Normal">
<summary>
Original was GL_MAP2_NORMAL = 0x0DB2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.Map2TextureCoord1">
<summary>
Original was GL_MAP2_TEXTURE_COORD_1 = 0x0DB3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.Map2TextureCoord2">
<summary>
Original was GL_MAP2_TEXTURE_COORD_2 = 0x0DB4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.Map2TextureCoord3">
<summary>
Original was GL_MAP2_TEXTURE_COORD_3 = 0x0DB5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.Map2TextureCoord4">
<summary>
Original was GL_MAP2_TEXTURE_COORD_4 = 0x0DB6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.Map2Vertex3">
<summary>
Original was GL_MAP2_VERTEX_3 = 0x0DB7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.Map2Vertex4">
<summary>
Original was GL_MAP2_VERTEX_4 = 0x0DB8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.Map1GridDomain">
<summary>
Original was GL_MAP1_GRID_DOMAIN = 0x0DD0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.Map1GridSegments">
<summary>
Original was GL_MAP1_GRID_SEGMENTS = 0x0DD1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.Map2GridDomain">
<summary>
Original was GL_MAP2_GRID_DOMAIN = 0x0DD2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.Map2GridSegments">
<summary>
Original was GL_MAP2_GRID_SEGMENTS = 0x0DD3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.Texture1D">
<summary>
Original was GL_TEXTURE_1D = 0x0DE0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.Texture2D">
<summary>
Original was GL_TEXTURE_2D = 0x0DE1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.FeedbackBufferSize">
<summary>
Original was GL_FEEDBACK_BUFFER_SIZE = 0x0DF1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.FeedbackBufferType">
<summary>
Original was GL_FEEDBACK_BUFFER_TYPE = 0x0DF2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.SelectionBufferSize">
<summary>
Original was GL_SELECTION_BUFFER_SIZE = 0x0DF4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.PolygonOffsetUnits">
<summary>
Original was GL_POLYGON_OFFSET_UNITS = 0x2A00
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.PolygonOffsetPoint">
<summary>
Original was GL_POLYGON_OFFSET_POINT = 0x2A01
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.PolygonOffsetLine">
<summary>
Original was GL_POLYGON_OFFSET_LINE = 0x2A02
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.ClipPlane0">
<summary>
Original was GL_CLIP_PLANE0 = 0x3000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.ClipPlane1">
<summary>
Original was GL_CLIP_PLANE1 = 0x3001
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.ClipPlane2">
<summary>
Original was GL_CLIP_PLANE2 = 0x3002
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.ClipPlane3">
<summary>
Original was GL_CLIP_PLANE3 = 0x3003
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.ClipPlane4">
<summary>
Original was GL_CLIP_PLANE4 = 0x3004
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.ClipPlane5">
<summary>
Original was GL_CLIP_PLANE5 = 0x3005
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.Light0">
<summary>
Original was GL_LIGHT0 = 0x4000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.Light1">
<summary>
Original was GL_LIGHT1 = 0x4001
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.Light2">
<summary>
Original was GL_LIGHT2 = 0x4002
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.Light3">
<summary>
Original was GL_LIGHT3 = 0x4003
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.Light4">
<summary>
Original was GL_LIGHT4 = 0x4004
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.Light5">
<summary>
Original was GL_LIGHT5 = 0x4005
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.Light6">
<summary>
Original was GL_LIGHT6 = 0x4006
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.Light7">
<summary>
Original was GL_LIGHT7 = 0x4007
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.BlendColorExt">
<summary>
Original was GL_BLEND_COLOR_EXT = 0x8005
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.BlendEquationExt">
<summary>
Original was GL_BLEND_EQUATION_EXT = 0x8009
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.BlendEquationRgb">
<summary>
Original was GL_BLEND_EQUATION_RGB = 0x8009
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.PackCmykHintExt">
<summary>
Original was GL_PACK_CMYK_HINT_EXT = 0x800E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.UnpackCmykHintExt">
<summary>
Original was GL_UNPACK_CMYK_HINT_EXT = 0x800F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.Convolution1DExt">
<summary>
Original was GL_CONVOLUTION_1D_EXT = 0x8010
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.Convolution2DExt">
<summary>
Original was GL_CONVOLUTION_2D_EXT = 0x8011
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.Separable2DExt">
<summary>
Original was GL_SEPARABLE_2D_EXT = 0x8012
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.PostConvolutionRedScaleExt">
<summary>
Original was GL_POST_CONVOLUTION_RED_SCALE_EXT = 0x801C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.PostConvolutionGreenScaleExt">
<summary>
Original was GL_POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.PostConvolutionBlueScaleExt">
<summary>
Original was GL_POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.PostConvolutionAlphaScaleExt">
<summary>
Original was GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.PostConvolutionRedBiasExt">
<summary>
Original was GL_POST_CONVOLUTION_RED_BIAS_EXT = 0x8020
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.PostConvolutionGreenBiasExt">
<summary>
Original was GL_POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.PostConvolutionBlueBiasExt">
<summary>
Original was GL_POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.PostConvolutionAlphaBiasExt">
<summary>
Original was GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.HistogramExt">
<summary>
Original was GL_HISTOGRAM_EXT = 0x8024
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.MinmaxExt">
<summary>
Original was GL_MINMAX_EXT = 0x802E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.PolygonOffsetFill">
<summary>
Original was GL_POLYGON_OFFSET_FILL = 0x8037
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.PolygonOffsetFactor">
<summary>
Original was GL_POLYGON_OFFSET_FACTOR = 0x8038
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.PolygonOffsetBiasExt">
<summary>
Original was GL_POLYGON_OFFSET_BIAS_EXT = 0x8039
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.RescaleNormalExt">
<summary>
Original was GL_RESCALE_NORMAL_EXT = 0x803A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.TextureBinding1D">
<summary>
Original was GL_TEXTURE_BINDING_1D = 0x8068
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.TextureBinding2D">
<summary>
Original was GL_TEXTURE_BINDING_2D = 0x8069
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.Texture3DBindingExt">
<summary>
Original was GL_TEXTURE_3D_BINDING_EXT = 0x806A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.TextureBinding3D">
<summary>
Original was GL_TEXTURE_BINDING_3D = 0x806A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.PackSkipImagesExt">
<summary>
Original was GL_PACK_SKIP_IMAGES_EXT = 0x806B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.PackImageHeightExt">
<summary>
Original was GL_PACK_IMAGE_HEIGHT_EXT = 0x806C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.UnpackSkipImagesExt">
<summary>
Original was GL_UNPACK_SKIP_IMAGES_EXT = 0x806D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.UnpackImageHeightExt">
<summary>
Original was GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.Texture3DExt">
<summary>
Original was GL_TEXTURE_3D_EXT = 0x806F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.Max3DTextureSize">
<summary>
Original was GL_MAX_3D_TEXTURE_SIZE = 0x8073
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.Max3DTextureSizeExt">
<summary>
Original was GL_MAX_3D_TEXTURE_SIZE_EXT = 0x8073
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.VertexArray">
<summary>
Original was GL_VERTEX_ARRAY = 0x8074
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.NormalArray">
<summary>
Original was GL_NORMAL_ARRAY = 0x8075
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.ColorArray">
<summary>
Original was GL_COLOR_ARRAY = 0x8076
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.IndexArray">
<summary>
Original was GL_INDEX_ARRAY = 0x8077
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.TextureCoordArray">
<summary>
Original was GL_TEXTURE_COORD_ARRAY = 0x8078
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.EdgeFlagArray">
<summary>
Original was GL_EDGE_FLAG_ARRAY = 0x8079
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.VertexArraySize">
<summary>
Original was GL_VERTEX_ARRAY_SIZE = 0x807A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.VertexArrayType">
<summary>
Original was GL_VERTEX_ARRAY_TYPE = 0x807B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.VertexArrayStride">
<summary>
Original was GL_VERTEX_ARRAY_STRIDE = 0x807C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.VertexArrayCountExt">
<summary>
Original was GL_VERTEX_ARRAY_COUNT_EXT = 0x807D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.NormalArrayType">
<summary>
Original was GL_NORMAL_ARRAY_TYPE = 0x807E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.NormalArrayStride">
<summary>
Original was GL_NORMAL_ARRAY_STRIDE = 0x807F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.NormalArrayCountExt">
<summary>
Original was GL_NORMAL_ARRAY_COUNT_EXT = 0x8080
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.ColorArraySize">
<summary>
Original was GL_COLOR_ARRAY_SIZE = 0x8081
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.ColorArrayType">
<summary>
Original was GL_COLOR_ARRAY_TYPE = 0x8082
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.ColorArrayStride">
<summary>
Original was GL_COLOR_ARRAY_STRIDE = 0x8083
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.ColorArrayCountExt">
<summary>
Original was GL_COLOR_ARRAY_COUNT_EXT = 0x8084
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.IndexArrayType">
<summary>
Original was GL_INDEX_ARRAY_TYPE = 0x8085
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.IndexArrayStride">
<summary>
Original was GL_INDEX_ARRAY_STRIDE = 0x8086
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.IndexArrayCountExt">
<summary>
Original was GL_INDEX_ARRAY_COUNT_EXT = 0x8087
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.TextureCoordArraySize">
<summary>
Original was GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.TextureCoordArrayType">
<summary>
Original was GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.TextureCoordArrayStride">
<summary>
Original was GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.TextureCoordArrayCountExt">
<summary>
Original was GL_TEXTURE_COORD_ARRAY_COUNT_EXT = 0x808B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.EdgeFlagArrayStride">
<summary>
Original was GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.EdgeFlagArrayCountExt">
<summary>
Original was GL_EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.InterlaceSgix">
<summary>
Original was GL_INTERLACE_SGIX = 0x8094
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.DetailTexture2DBindingSgis">
<summary>
Original was GL_DETAIL_TEXTURE_2D_BINDING_SGIS = 0x8096
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.Multisample">
<summary>
Original was GL_MULTISAMPLE = 0x809D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.MultisampleSgis">
<summary>
Original was GL_MULTISAMPLE_SGIS = 0x809D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.SampleAlphaToCoverage">
<summary>
Original was GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.SampleAlphaToMaskSgis">
<summary>
Original was GL_SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.SampleAlphaToOne">
<summary>
Original was GL_SAMPLE_ALPHA_TO_ONE = 0x809F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.SampleAlphaToOneSgis">
<summary>
Original was GL_SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.SampleCoverage">
<summary>
Original was GL_SAMPLE_COVERAGE = 0x80A0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.SampleMaskSgis">
<summary>
Original was GL_SAMPLE_MASK_SGIS = 0x80A0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.SampleBuffers">
<summary>
Original was GL_SAMPLE_BUFFERS = 0x80A8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.SampleBuffersSgis">
<summary>
Original was GL_SAMPLE_BUFFERS_SGIS = 0x80A8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.Samples">
<summary>
Original was GL_SAMPLES = 0x80A9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.SamplesSgis">
<summary>
Original was GL_SAMPLES_SGIS = 0x80A9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.SampleCoverageValue">
<summary>
Original was GL_SAMPLE_COVERAGE_VALUE = 0x80AA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.SampleMaskValueSgis">
<summary>
Original was GL_SAMPLE_MASK_VALUE_SGIS = 0x80AA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.SampleCoverageInvert">
<summary>
Original was GL_SAMPLE_COVERAGE_INVERT = 0x80AB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.SampleMaskInvertSgis">
<summary>
Original was GL_SAMPLE_MASK_INVERT_SGIS = 0x80AB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.SamplePatternSgis">
<summary>
Original was GL_SAMPLE_PATTERN_SGIS = 0x80AC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.ColorMatrixSgi">
<summary>
Original was GL_COLOR_MATRIX_SGI = 0x80B1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.ColorMatrixStackDepthSgi">
<summary>
Original was GL_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.MaxColorMatrixStackDepthSgi">
<summary>
Original was GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.PostColorMatrixRedScaleSgi">
<summary>
Original was GL_POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.PostColorMatrixGreenScaleSgi">
<summary>
Original was GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.PostColorMatrixBlueScaleSgi">
<summary>
Original was GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.PostColorMatrixAlphaScaleSgi">
<summary>
Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.PostColorMatrixRedBiasSgi">
<summary>
Original was GL_POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.PostColorMatrixGreenBiasSgi">
<summary>
Original was GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.PostColorMatrixBlueBiasSgi">
<summary>
Original was GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.PostColorMatrixAlphaBiasSgi">
<summary>
Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.TextureColorTableSgi">
<summary>
Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.BlendDstRgb">
<summary>
Original was GL_BLEND_DST_RGB = 0x80C8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.BlendSrcRgb">
<summary>
Original was GL_BLEND_SRC_RGB = 0x80C9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.BlendDstAlpha">
<summary>
Original was GL_BLEND_DST_ALPHA = 0x80CA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.BlendSrcAlpha">
<summary>
Original was GL_BLEND_SRC_ALPHA = 0x80CB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.ColorTableSgi">
<summary>
Original was GL_COLOR_TABLE_SGI = 0x80D0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.PostConvolutionColorTableSgi">
<summary>
Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.PostColorMatrixColorTableSgi">
<summary>
Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.MaxElementsVertices">
<summary>
Original was GL_MAX_ELEMENTS_VERTICES = 0x80E8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.MaxElementsIndices">
<summary>
Original was GL_MAX_ELEMENTS_INDICES = 0x80E9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.PointSizeMin">
<summary>
Original was GL_POINT_SIZE_MIN = 0x8126
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.PointSizeMinSgis">
<summary>
Original was GL_POINT_SIZE_MIN_SGIS = 0x8126
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.PointSizeMax">
<summary>
Original was GL_POINT_SIZE_MAX = 0x8127
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.PointSizeMaxSgis">
<summary>
Original was GL_POINT_SIZE_MAX_SGIS = 0x8127
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.PointFadeThresholdSize">
<summary>
Original was GL_POINT_FADE_THRESHOLD_SIZE = 0x8128
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.PointFadeThresholdSizeSgis">
<summary>
Original was GL_POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.DistanceAttenuationSgis">
<summary>
Original was GL_DISTANCE_ATTENUATION_SGIS = 0x8129
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.PointDistanceAttenuation">
<summary>
Original was GL_POINT_DISTANCE_ATTENUATION = 0x8129
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.FogFuncPointsSgis">
<summary>
Original was GL_FOG_FUNC_POINTS_SGIS = 0x812B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.MaxFogFuncPointsSgis">
<summary>
Original was GL_MAX_FOG_FUNC_POINTS_SGIS = 0x812C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.PackSkipVolumesSgis">
<summary>
Original was GL_PACK_SKIP_VOLUMES_SGIS = 0x8130
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.PackImageDepthSgis">
<summary>
Original was GL_PACK_IMAGE_DEPTH_SGIS = 0x8131
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.UnpackSkipVolumesSgis">
<summary>
Original was GL_UNPACK_SKIP_VOLUMES_SGIS = 0x8132
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.UnpackImageDepthSgis">
<summary>
Original was GL_UNPACK_IMAGE_DEPTH_SGIS = 0x8133
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.Texture4DSgis">
<summary>
Original was GL_TEXTURE_4D_SGIS = 0x8134
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.Max4DTextureSizeSgis">
<summary>
Original was GL_MAX_4D_TEXTURE_SIZE_SGIS = 0x8138
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.PixelTexGenSgix">
<summary>
Original was GL_PIXEL_TEX_GEN_SGIX = 0x8139
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.PixelTileBestAlignmentSgix">
<summary>
Original was GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX = 0x813E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.PixelTileCacheIncrementSgix">
<summary>
Original was GL_PIXEL_TILE_CACHE_INCREMENT_SGIX = 0x813F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.PixelTileWidthSgix">
<summary>
Original was GL_PIXEL_TILE_WIDTH_SGIX = 0x8140
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.PixelTileHeightSgix">
<summary>
Original was GL_PIXEL_TILE_HEIGHT_SGIX = 0x8141
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.PixelTileGridWidthSgix">
<summary>
Original was GL_PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.PixelTileGridHeightSgix">
<summary>
Original was GL_PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.PixelTileGridDepthSgix">
<summary>
Original was GL_PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.PixelTileCacheSizeSgix">
<summary>
Original was GL_PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.SpriteSgix">
<summary>
Original was GL_SPRITE_SGIX = 0x8148
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.SpriteModeSgix">
<summary>
Original was GL_SPRITE_MODE_SGIX = 0x8149
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.SpriteAxisSgix">
<summary>
Original was GL_SPRITE_AXIS_SGIX = 0x814A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.SpriteTranslationSgix">
<summary>
Original was GL_SPRITE_TRANSLATION_SGIX = 0x814B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.Texture4DBindingSgis">
<summary>
Original was GL_TEXTURE_4D_BINDING_SGIS = 0x814F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.MaxClipmapDepthSgix">
<summary>
Original was GL_MAX_CLIPMAP_DEPTH_SGIX = 0x8177
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.MaxClipmapVirtualDepthSgix">
<summary>
Original was GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8178
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.PostTextureFilterBiasRangeSgix">
<summary>
Original was GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = 0x817B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.PostTextureFilterScaleRangeSgix">
<summary>
Original was GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = 0x817C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.ReferencePlaneSgix">
<summary>
Original was GL_REFERENCE_PLANE_SGIX = 0x817D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.ReferencePlaneEquationSgix">
<summary>
Original was GL_REFERENCE_PLANE_EQUATION_SGIX = 0x817E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.IrInstrument1Sgix">
<summary>
Original was GL_IR_INSTRUMENT1_SGIX = 0x817F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.InstrumentMeasurementsSgix">
<summary>
Original was GL_INSTRUMENT_MEASUREMENTS_SGIX = 0x8181
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.CalligraphicFragmentSgix">
<summary>
Original was GL_CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.FramezoomSgix">
<summary>
Original was GL_FRAMEZOOM_SGIX = 0x818B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.FramezoomFactorSgix">
<summary>
Original was GL_FRAMEZOOM_FACTOR_SGIX = 0x818C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.MaxFramezoomFactorSgix">
<summary>
Original was GL_MAX_FRAMEZOOM_FACTOR_SGIX = 0x818D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.GenerateMipmapHint">
<summary>
Original was GL_GENERATE_MIPMAP_HINT = 0x8192
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.GenerateMipmapHintSgis">
<summary>
Original was GL_GENERATE_MIPMAP_HINT_SGIS = 0x8192
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.DeformationsMaskSgix">
<summary>
Original was GL_DEFORMATIONS_MASK_SGIX = 0x8196
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.FogOffsetSgix">
<summary>
Original was GL_FOG_OFFSET_SGIX = 0x8198
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.FogOffsetValueSgix">
<summary>
Original was GL_FOG_OFFSET_VALUE_SGIX = 0x8199
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.LightModelColorControl">
<summary>
Original was GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.SharedTexturePaletteExt">
<summary>
Original was GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.MajorVersion">
<summary>
Original was GL_MAJOR_VERSION = 0x821B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.MinorVersion">
<summary>
Original was GL_MINOR_VERSION = 0x821C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.NumExtensions">
<summary>
Original was GL_NUM_EXTENSIONS = 0x821D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.ContextFlags">
<summary>
Original was GL_CONTEXT_FLAGS = 0x821E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.ResetNotificationStrategy">
<summary>
Original was GL_RESET_NOTIFICATION_STRATEGY = 0x8256
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.ProgramPipelineBinding">
<summary>
Original was GL_PROGRAM_PIPELINE_BINDING = 0x825A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.MaxViewports">
<summary>
Original was GL_MAX_VIEWPORTS = 0x825B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.ViewportSubpixelBits">
<summary>
Original was GL_VIEWPORT_SUBPIXEL_BITS = 0x825C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.ViewportBoundsRange">
<summary>
Original was GL_VIEWPORT_BOUNDS_RANGE = 0x825D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.LayerProvokingVertex">
<summary>
Original was GL_LAYER_PROVOKING_VERTEX = 0x825E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.ViewportIndexProvokingVertex">
<summary>
Original was GL_VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.MaxCullDistances">
<summary>
Original was GL_MAX_CULL_DISTANCES = 0x82F9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.MaxCombinedClipAndCullDistances">
<summary>
Original was GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES = 0x82FA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.ContextReleaseBehavior">
<summary>
Original was GL_CONTEXT_RELEASE_BEHAVIOR = 0x82FB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.ConvolutionHintSgix">
<summary>
Original was GL_CONVOLUTION_HINT_SGIX = 0x8316
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.AsyncMarkerSgix">
<summary>
Original was GL_ASYNC_MARKER_SGIX = 0x8329
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.PixelTexGenModeSgix">
<summary>
Original was GL_PIXEL_TEX_GEN_MODE_SGIX = 0x832B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.AsyncHistogramSgix">
<summary>
Original was GL_ASYNC_HISTOGRAM_SGIX = 0x832C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.MaxAsyncHistogramSgix">
<summary>
Original was GL_MAX_ASYNC_HISTOGRAM_SGIX = 0x832D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.PixelTextureSgis">
<summary>
Original was GL_PIXEL_TEXTURE_SGIS = 0x8353
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.AsyncTexImageSgix">
<summary>
Original was GL_ASYNC_TEX_IMAGE_SGIX = 0x835C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.AsyncDrawPixelsSgix">
<summary>
Original was GL_ASYNC_DRAW_PIXELS_SGIX = 0x835D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.AsyncReadPixelsSgix">
<summary>
Original was GL_ASYNC_READ_PIXELS_SGIX = 0x835E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.MaxAsyncTexImageSgix">
<summary>
Original was GL_MAX_ASYNC_TEX_IMAGE_SGIX = 0x835F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.MaxAsyncDrawPixelsSgix">
<summary>
Original was GL_MAX_ASYNC_DRAW_PIXELS_SGIX = 0x8360
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.MaxAsyncReadPixelsSgix">
<summary>
Original was GL_MAX_ASYNC_READ_PIXELS_SGIX = 0x8361
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.VertexPreclipSgix">
<summary>
Original was GL_VERTEX_PRECLIP_SGIX = 0x83EE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.VertexPreclipHintSgix">
<summary>
Original was GL_VERTEX_PRECLIP_HINT_SGIX = 0x83EF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.FragmentLightingSgix">
<summary>
Original was GL_FRAGMENT_LIGHTING_SGIX = 0x8400
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.FragmentColorMaterialSgix">
<summary>
Original was GL_FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.FragmentColorMaterialFaceSgix">
<summary>
Original was GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX = 0x8402
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.FragmentColorMaterialParameterSgix">
<summary>
Original was GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = 0x8403
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.MaxFragmentLightsSgix">
<summary>
Original was GL_MAX_FRAGMENT_LIGHTS_SGIX = 0x8404
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.MaxActiveLightsSgix">
<summary>
Original was GL_MAX_ACTIVE_LIGHTS_SGIX = 0x8405
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.LightEnvModeSgix">
<summary>
Original was GL_LIGHT_ENV_MODE_SGIX = 0x8407
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.FragmentLightModelLocalViewerSgix">
<summary>
Original was GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.FragmentLightModelTwoSideSgix">
<summary>
Original was GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.FragmentLightModelAmbientSgix">
<summary>
Original was GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.FragmentLightModelNormalInterpolationSgix">
<summary>
Original was GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.FragmentLight0Sgix">
<summary>
Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.PackResampleSgix">
<summary>
Original was GL_PACK_RESAMPLE_SGIX = 0x842C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.UnpackResampleSgix">
<summary>
Original was GL_UNPACK_RESAMPLE_SGIX = 0x842D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.CurrentFogCoord">
<summary>
Original was GL_CURRENT_FOG_COORD = 0x8453
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.FogCoordArrayType">
<summary>
Original was GL_FOG_COORD_ARRAY_TYPE = 0x8454
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.FogCoordArrayStride">
<summary>
Original was GL_FOG_COORD_ARRAY_STRIDE = 0x8455
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.ColorSum">
<summary>
Original was GL_COLOR_SUM = 0x8458
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.CurrentSecondaryColor">
<summary>
Original was GL_CURRENT_SECONDARY_COLOR = 0x8459
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.SecondaryColorArraySize">
<summary>
Original was GL_SECONDARY_COLOR_ARRAY_SIZE = 0x845A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.SecondaryColorArrayType">
<summary>
Original was GL_SECONDARY_COLOR_ARRAY_TYPE = 0x845B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.SecondaryColorArrayStride">
<summary>
Original was GL_SECONDARY_COLOR_ARRAY_STRIDE = 0x845C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.CurrentRasterSecondaryColor">
<summary>
Original was GL_CURRENT_RASTER_SECONDARY_COLOR = 0x845F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.AliasedPointSizeRange">
<summary>
Original was GL_ALIASED_POINT_SIZE_RANGE = 0x846D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.AliasedLineWidthRange">
<summary>
Original was GL_ALIASED_LINE_WIDTH_RANGE = 0x846E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.ActiveTexture">
<summary>
Original was GL_ACTIVE_TEXTURE = 0x84E0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.ClientActiveTexture">
<summary>
Original was GL_CLIENT_ACTIVE_TEXTURE = 0x84E1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.MaxTextureUnits">
<summary>
Original was GL_MAX_TEXTURE_UNITS = 0x84E2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.TransposeModelviewMatrix">
<summary>
Original was GL_TRANSPOSE_MODELVIEW_MATRIX = 0x84E3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.TransposeProjectionMatrix">
<summary>
Original was GL_TRANSPOSE_PROJECTION_MATRIX = 0x84E4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.TransposeTextureMatrix">
<summary>
Original was GL_TRANSPOSE_TEXTURE_MATRIX = 0x84E5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.TransposeColorMatrix">
<summary>
Original was GL_TRANSPOSE_COLOR_MATRIX = 0x84E6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.MaxRenderbufferSize">
<summary>
Original was GL_MAX_RENDERBUFFER_SIZE = 0x84E8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.MaxRenderbufferSizeExt">
<summary>
Original was GL_MAX_RENDERBUFFER_SIZE_EXT = 0x84E8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.TextureCompressionHint">
<summary>
Original was GL_TEXTURE_COMPRESSION_HINT = 0x84EF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.TextureBindingRectangle">
<summary>
Original was GL_TEXTURE_BINDING_RECTANGLE = 0x84F6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.MaxRectangleTextureSize">
<summary>
Original was GL_MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.MaxTextureLodBias">
<summary>
Original was GL_MAX_TEXTURE_LOD_BIAS = 0x84FD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.TextureCubeMap">
<summary>
Original was GL_TEXTURE_CUBE_MAP = 0x8513
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.TextureBindingCubeMap">
<summary>
Original was GL_TEXTURE_BINDING_CUBE_MAP = 0x8514
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.MaxCubeMapTextureSize">
<summary>
Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.PackSubsampleRateSgix">
<summary>
Original was GL_PACK_SUBSAMPLE_RATE_SGIX = 0x85A0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.UnpackSubsampleRateSgix">
<summary>
Original was GL_UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.VertexArrayBinding">
<summary>
Original was GL_VERTEX_ARRAY_BINDING = 0x85B5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.ProgramPointSize">
<summary>
Original was GL_PROGRAM_POINT_SIZE = 0x8642
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.DepthClamp">
<summary>
Original was GL_DEPTH_CLAMP = 0x864F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.NumCompressedTextureFormats">
<summary>
Original was GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.CompressedTextureFormats">
<summary>
Original was GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.NumProgramBinaryFormats">
<summary>
Original was GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.ProgramBinaryFormats">
<summary>
Original was GL_PROGRAM_BINARY_FORMATS = 0x87FF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.StencilBackFunc">
<summary>
Original was GL_STENCIL_BACK_FUNC = 0x8800
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.StencilBackFail">
<summary>
Original was GL_STENCIL_BACK_FAIL = 0x8801
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.StencilBackPassDepthFail">
<summary>
Original was GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.StencilBackPassDepthPass">
<summary>
Original was GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.RgbaFloatMode">
<summary>
Original was GL_RGBA_FLOAT_MODE = 0x8820
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.MaxDrawBuffers">
<summary>
Original was GL_MAX_DRAW_BUFFERS = 0x8824
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.DrawBuffer0">
<summary>
Original was GL_DRAW_BUFFER0 = 0x8825
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.DrawBuffer1">
<summary>
Original was GL_DRAW_BUFFER1 = 0x8826
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.DrawBuffer2">
<summary>
Original was GL_DRAW_BUFFER2 = 0x8827
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.DrawBuffer3">
<summary>
Original was GL_DRAW_BUFFER3 = 0x8828
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.DrawBuffer4">
<summary>
Original was GL_DRAW_BUFFER4 = 0x8829
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.DrawBuffer5">
<summary>
Original was GL_DRAW_BUFFER5 = 0x882A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.DrawBuffer6">
<summary>
Original was GL_DRAW_BUFFER6 = 0x882B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.DrawBuffer7">
<summary>
Original was GL_DRAW_BUFFER7 = 0x882C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.DrawBuffer8">
<summary>
Original was GL_DRAW_BUFFER8 = 0x882D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.DrawBuffer9">
<summary>
Original was GL_DRAW_BUFFER9 = 0x882E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.DrawBuffer10">
<summary>
Original was GL_DRAW_BUFFER10 = 0x882F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.DrawBuffer11">
<summary>
Original was GL_DRAW_BUFFER11 = 0x8830
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.DrawBuffer12">
<summary>
Original was GL_DRAW_BUFFER12 = 0x8831
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.DrawBuffer13">
<summary>
Original was GL_DRAW_BUFFER13 = 0x8832
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.DrawBuffer14">
<summary>
Original was GL_DRAW_BUFFER14 = 0x8833
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.DrawBuffer15">
<summary>
Original was GL_DRAW_BUFFER15 = 0x8834
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.BlendEquationAlpha">
<summary>
Original was GL_BLEND_EQUATION_ALPHA = 0x883D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.TextureCubeMapSeamless">
<summary>
Original was GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.PointSprite">
<summary>
Original was GL_POINT_SPRITE = 0x8861
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.MaxVertexAttribs">
<summary>
Original was GL_MAX_VERTEX_ATTRIBS = 0x8869
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.MaxTessControlInputComponents">
<summary>
Original was GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.MaxTessEvaluationInputComponents">
<summary>
Original was GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.MaxTextureCoords">
<summary>
Original was GL_MAX_TEXTURE_COORDS = 0x8871
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.MaxTextureImageUnits">
<summary>
Original was GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.ArrayBufferBinding">
<summary>
Original was GL_ARRAY_BUFFER_BINDING = 0x8894
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.ElementArrayBufferBinding">
<summary>
Original was GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.VertexArrayBufferBinding">
<summary>
Original was GL_VERTEX_ARRAY_BUFFER_BINDING = 0x8896
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.NormalArrayBufferBinding">
<summary>
Original was GL_NORMAL_ARRAY_BUFFER_BINDING = 0x8897
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.ColorArrayBufferBinding">
<summary>
Original was GL_COLOR_ARRAY_BUFFER_BINDING = 0x8898
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.IndexArrayBufferBinding">
<summary>
Original was GL_INDEX_ARRAY_BUFFER_BINDING = 0x8899
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.TextureCoordArrayBufferBinding">
<summary>
Original was GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.EdgeFlagArrayBufferBinding">
<summary>
Original was GL_EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.SecondaryColorArrayBufferBinding">
<summary>
Original was GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.FogCoordArrayBufferBinding">
<summary>
Original was GL_FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.WeightArrayBufferBinding">
<summary>
Original was GL_WEIGHT_ARRAY_BUFFER_BINDING = 0x889E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.VertexAttribArrayBufferBinding">
<summary>
Original was GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.PixelPackBufferBinding">
<summary>
Original was GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.PixelUnpackBufferBinding">
<summary>
Original was GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.MaxDualSourceDrawBuffers">
<summary>
Original was GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.MaxArrayTextureLayers">
<summary>
Original was GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.MinProgramTexelOffset">
<summary>
Original was GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.MaxProgramTexelOffset">
<summary>
Original was GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.SamplerBinding">
<summary>
Original was GL_SAMPLER_BINDING = 0x8919
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.ClampVertexColor">
<summary>
Original was GL_CLAMP_VERTEX_COLOR = 0x891A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.ClampFragmentColor">
<summary>
Original was GL_CLAMP_FRAGMENT_COLOR = 0x891B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.ClampReadColor">
<summary>
Original was GL_CLAMP_READ_COLOR = 0x891C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.MaxVertexUniformBlocks">
<summary>
Original was GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.MaxGeometryUniformBlocks">
<summary>
Original was GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.MaxFragmentUniformBlocks">
<summary>
Original was GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.MaxCombinedUniformBlocks">
<summary>
Original was GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.MaxUniformBufferBindings">
<summary>
Original was GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.MaxUniformBlockSize">
<summary>
Original was GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.MaxCombinedVertexUniformComponents">
<summary>
Original was GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.MaxCombinedGeometryUniformComponents">
<summary>
Original was GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.MaxCombinedFragmentUniformComponents">
<summary>
Original was GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.UniformBufferOffsetAlignment">
<summary>
Original was GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.MaxFragmentUniformComponents">
<summary>
Original was GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.MaxVertexUniformComponents">
<summary>
Original was GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.MaxVaryingComponents">
<summary>
Original was GL_MAX_VARYING_COMPONENTS = 0x8B4B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.MaxVaryingFloats">
<summary>
Original was GL_MAX_VARYING_FLOATS = 0x8B4B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.MaxVertexTextureImageUnits">
<summary>
Original was GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.MaxCombinedTextureImageUnits">
<summary>
Original was GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.FragmentShaderDerivativeHint">
<summary>
Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.CurrentProgram">
<summary>
Original was GL_CURRENT_PROGRAM = 0x8B8D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.ImplementationColorReadType">
<summary>
Original was GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.ImplementationColorReadFormat">
<summary>
Original was GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.TextureBinding1DArray">
<summary>
Original was GL_TEXTURE_BINDING_1D_ARRAY = 0x8C1C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.TextureBinding2DArray">
<summary>
Original was GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.MaxGeometryTextureImageUnits">
<summary>
Original was GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.TextureBuffer">
<summary>
Original was GL_TEXTURE_BUFFER = 0x8C2A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.MaxTextureBufferSize">
<summary>
Original was GL_MAX_TEXTURE_BUFFER_SIZE = 0x8C2B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.TextureBindingBuffer">
<summary>
Original was GL_TEXTURE_BINDING_BUFFER = 0x8C2C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.TextureBufferDataStoreBinding">
<summary>
Original was GL_TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.SampleShading">
<summary>
Original was GL_SAMPLE_SHADING = 0x8C36
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.MinSampleShadingValue">
<summary>
Original was GL_MIN_SAMPLE_SHADING_VALUE = 0x8C37
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.MaxTransformFeedbackSeparateComponents">
<summary>
Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.MaxTransformFeedbackInterleavedComponents">
<summary>
Original was GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.MaxTransformFeedbackSeparateAttribs">
<summary>
Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.StencilBackRef">
<summary>
Original was GL_STENCIL_BACK_REF = 0x8CA3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.StencilBackValueMask">
<summary>
Original was GL_STENCIL_BACK_VALUE_MASK = 0x8CA4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.StencilBackWritemask">
<summary>
Original was GL_STENCIL_BACK_WRITEMASK = 0x8CA5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.DrawFramebufferBinding">
<summary>
Original was GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.FramebufferBinding">
<summary>
Original was GL_FRAMEBUFFER_BINDING = 0x8CA6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.FramebufferBindingExt">
<summary>
Original was GL_FRAMEBUFFER_BINDING_EXT = 0x8CA6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.RenderbufferBinding">
<summary>
Original was GL_RENDERBUFFER_BINDING = 0x8CA7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.RenderbufferBindingExt">
<summary>
Original was GL_RENDERBUFFER_BINDING_EXT = 0x8CA7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.ReadFramebufferBinding">
<summary>
Original was GL_READ_FRAMEBUFFER_BINDING = 0x8CAA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.MaxColorAttachments">
<summary>
Original was GL_MAX_COLOR_ATTACHMENTS = 0x8CDF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.MaxColorAttachmentsExt">
<summary>
Original was GL_MAX_COLOR_ATTACHMENTS_EXT = 0x8CDF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.MaxSamples">
<summary>
Original was GL_MAX_SAMPLES = 0x8D57
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.FramebufferSrgb">
<summary>
Original was GL_FRAMEBUFFER_SRGB = 0x8DB9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.MaxGeometryVaryingComponents">
<summary>
Original was GL_MAX_GEOMETRY_VARYING_COMPONENTS = 0x8DDD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.MaxVertexVaryingComponents">
<summary>
Original was GL_MAX_VERTEX_VARYING_COMPONENTS = 0x8DDE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.MaxGeometryUniformComponents">
<summary>
Original was GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.MaxGeometryOutputVertices">
<summary>
Original was GL_MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.MaxGeometryTotalOutputComponents">
<summary>
Original was GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.MaxSubroutines">
<summary>
Original was GL_MAX_SUBROUTINES = 0x8DE7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.MaxSubroutineUniformLocations">
<summary>
Original was GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.ShaderBinaryFormats">
<summary>
Original was GL_SHADER_BINARY_FORMATS = 0x8DF8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.NumShaderBinaryFormats">
<summary>
Original was GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.ShaderCompiler">
<summary>
Original was GL_SHADER_COMPILER = 0x8DFA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.MaxVertexUniformVectors">
<summary>
Original was GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.MaxVaryingVectors">
<summary>
Original was GL_MAX_VARYING_VECTORS = 0x8DFC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.MaxFragmentUniformVectors">
<summary>
Original was GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.MaxCombinedTessControlUniformComponents">
<summary>
Original was GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.MaxCombinedTessEvaluationUniformComponents">
<summary>
Original was GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.TransformFeedbackBufferPaused">
<summary>
Original was GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.TransformFeedbackBufferActive">
<summary>
Original was GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.TransformFeedbackBinding">
<summary>
Original was GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.Timestamp">
<summary>
Original was GL_TIMESTAMP = 0x8E28
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.QuadsFollowProvokingVertexConvention">
<summary>
Original was GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.ProvokingVertex">
<summary>
Original was GL_PROVOKING_VERTEX = 0x8E4F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.SampleMask">
<summary>
Original was GL_SAMPLE_MASK = 0x8E51
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.MaxSampleMaskWords">
<summary>
Original was GL_MAX_SAMPLE_MASK_WORDS = 0x8E59
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.MaxGeometryShaderInvocations">
<summary>
Original was GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.MinFragmentInterpolationOffset">
<summary>
Original was GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.MaxFragmentInterpolationOffset">
<summary>
Original was GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.FragmentInterpolationOffsetBits">
<summary>
Original was GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.MinProgramTextureGatherOffset">
<summary>
Original was GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.MaxProgramTextureGatherOffset">
<summary>
Original was GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.MaxTransformFeedbackBuffers">
<summary>
Original was GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.MaxVertexStreams">
<summary>
Original was GL_MAX_VERTEX_STREAMS = 0x8E71
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.PatchVertices">
<summary>
Original was GL_PATCH_VERTICES = 0x8E72
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.PatchDefaultInnerLevel">
<summary>
Original was GL_PATCH_DEFAULT_INNER_LEVEL = 0x8E73
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.PatchDefaultOuterLevel">
<summary>
Original was GL_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.MaxPatchVertices">
<summary>
Original was GL_MAX_PATCH_VERTICES = 0x8E7D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.MaxTessGenLevel">
<summary>
Original was GL_MAX_TESS_GEN_LEVEL = 0x8E7E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.MaxTessControlUniformComponents">
<summary>
Original was GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.MaxTessEvaluationUniformComponents">
<summary>
Original was GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.MaxTessControlTextureImageUnits">
<summary>
Original was GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.MaxTessEvaluationTextureImageUnits">
<summary>
Original was GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.MaxTessControlOutputComponents">
<summary>
Original was GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.MaxTessPatchComponents">
<summary>
Original was GL_MAX_TESS_PATCH_COMPONENTS = 0x8E84
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.MaxTessControlTotalOutputComponents">
<summary>
Original was GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.MaxTessEvaluationOutputComponents">
<summary>
Original was GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.MaxTessControlUniformBlocks">
<summary>
Original was GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.MaxTessEvaluationUniformBlocks">
<summary>
Original was GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.DrawIndirectBufferBinding">
<summary>
Original was GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.MaxVertexImageUniforms">
<summary>
Original was GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.MaxTessControlImageUniforms">
<summary>
Original was GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.MaxTessEvaluationImageUniforms">
<summary>
Original was GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.MaxGeometryImageUniforms">
<summary>
Original was GL_MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.MaxFragmentImageUniforms">
<summary>
Original was GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.MaxCombinedImageUniforms">
<summary>
Original was GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.ContextRobustAccess">
<summary>
Original was GL_CONTEXT_ROBUST_ACCESS = 0x90F3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.TextureBinding2DMultisample">
<summary>
Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.TextureBinding2DMultisampleArray">
<summary>
Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.MaxColorTextureSamples">
<summary>
Original was GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.MaxDepthTextureSamples">
<summary>
Original was GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.MaxIntegerSamples">
<summary>
Original was GL_MAX_INTEGER_SAMPLES = 0x9110
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.MaxVertexOutputComponents">
<summary>
Original was GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.MaxGeometryInputComponents">
<summary>
Original was GL_MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.MaxGeometryOutputComponents">
<summary>
Original was GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.MaxFragmentInputComponents">
<summary>
Original was GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.MaxComputeImageUniforms">
<summary>
Original was GL_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.ClipOrigin">
<summary>
Original was GL_CLIP_ORIGIN = 0x935C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPName.ClipDepthMode">
<summary>
Original was GL_CLIP_DEPTH_MODE = 0x935D
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.GetPointervPName">
<summary>
Used in GL.GetPointer, GL.Ext.GetPointer
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPointervPName.FeedbackBufferPointer">
<summary>
Original was GL_FEEDBACK_BUFFER_POINTER = 0x0DF0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPointervPName.SelectionBufferPointer">
<summary>
Original was GL_SELECTION_BUFFER_POINTER = 0x0DF3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPointervPName.VertexArrayPointer">
<summary>
Original was GL_VERTEX_ARRAY_POINTER = 0x808E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPointervPName.VertexArrayPointerExt">
<summary>
Original was GL_VERTEX_ARRAY_POINTER_EXT = 0x808E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPointervPName.NormalArrayPointer">
<summary>
Original was GL_NORMAL_ARRAY_POINTER = 0x808F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPointervPName.NormalArrayPointerExt">
<summary>
Original was GL_NORMAL_ARRAY_POINTER_EXT = 0x808F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPointervPName.ColorArrayPointer">
<summary>
Original was GL_COLOR_ARRAY_POINTER = 0x8090
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPointervPName.ColorArrayPointerExt">
<summary>
Original was GL_COLOR_ARRAY_POINTER_EXT = 0x8090
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPointervPName.IndexArrayPointer">
<summary>
Original was GL_INDEX_ARRAY_POINTER = 0x8091
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPointervPName.IndexArrayPointerExt">
<summary>
Original was GL_INDEX_ARRAY_POINTER_EXT = 0x8091
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPointervPName.TextureCoordArrayPointer">
<summary>
Original was GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPointervPName.TextureCoordArrayPointerExt">
<summary>
Original was GL_TEXTURE_COORD_ARRAY_POINTER_EXT = 0x8092
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPointervPName.EdgeFlagArrayPointer">
<summary>
Original was GL_EDGE_FLAG_ARRAY_POINTER = 0x8093
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPointervPName.EdgeFlagArrayPointerExt">
<summary>
Original was GL_EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPointervPName.InstrumentBufferPointerSgix">
<summary>
Original was GL_INSTRUMENT_BUFFER_POINTER_SGIX = 0x8180
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPointervPName.FogCoordArrayPointer">
<summary>
Original was GL_FOG_COORD_ARRAY_POINTER = 0x8456
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetPointervPName.SecondaryColorArrayPointer">
<summary>
Original was GL_SECONDARY_COLOR_ARRAY_POINTER = 0x845D
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.GetProgramParameterName">
<summary>
Used in GL.GetProgram
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetProgramParameterName.ProgramBinaryRetrievableHint">
<summary>
Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetProgramParameterName.ProgramSeparable">
<summary>
Original was GL_PROGRAM_SEPARABLE = 0x8258
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetProgramParameterName.GeometryShaderInvocations">
<summary>
Original was GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetProgramParameterName.GeometryVerticesOut">
<summary>
Original was GL_GEOMETRY_VERTICES_OUT = 0x8916
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetProgramParameterName.GeometryInputType">
<summary>
Original was GL_GEOMETRY_INPUT_TYPE = 0x8917
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetProgramParameterName.GeometryOutputType">
<summary>
Original was GL_GEOMETRY_OUTPUT_TYPE = 0x8918
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetProgramParameterName.ActiveUniformBlockMaxNameLength">
<summary>
Original was GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetProgramParameterName.ActiveUniformBlocks">
<summary>
Original was GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetProgramParameterName.DeleteStatus">
<summary>
Original was GL_DELETE_STATUS = 0x8B80
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetProgramParameterName.LinkStatus">
<summary>
Original was GL_LINK_STATUS = 0x8B82
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetProgramParameterName.ValidateStatus">
<summary>
Original was GL_VALIDATE_STATUS = 0x8B83
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetProgramParameterName.InfoLogLength">
<summary>
Original was GL_INFO_LOG_LENGTH = 0x8B84
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetProgramParameterName.AttachedShaders">
<summary>
Original was GL_ATTACHED_SHADERS = 0x8B85
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetProgramParameterName.ActiveUniforms">
<summary>
Original was GL_ACTIVE_UNIFORMS = 0x8B86
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetProgramParameterName.ActiveUniformMaxLength">
<summary>
Original was GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetProgramParameterName.ActiveAttributes">
<summary>
Original was GL_ACTIVE_ATTRIBUTES = 0x8B89
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetProgramParameterName.ActiveAttributeMaxLength">
<summary>
Original was GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetProgramParameterName.TransformFeedbackVaryingMaxLength">
<summary>
Original was GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetProgramParameterName.TransformFeedbackBufferMode">
<summary>
Original was GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetProgramParameterName.TransformFeedbackVaryings">
<summary>
Original was GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetProgramParameterName.TessControlOutputVertices">
<summary>
Original was GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetProgramParameterName.TessGenMode">
<summary>
Original was GL_TESS_GEN_MODE = 0x8E76
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetProgramParameterName.TessGenSpacing">
<summary>
Original was GL_TESS_GEN_SPACING = 0x8E77
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetProgramParameterName.TessGenVertexOrder">
<summary>
Original was GL_TESS_GEN_VERTEX_ORDER = 0x8E78
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetProgramParameterName.TessGenPointMode">
<summary>
Original was GL_TESS_GEN_POINT_MODE = 0x8E79
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetProgramParameterName.MaxComputeWorkGroupSize">
<summary>
Original was GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetProgramParameterName.ActiveAtomicCounterBuffers">
<summary>
Original was GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.GetQueryObjectParam">
<summary>
Used in GL.GetQueryObject
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetQueryObjectParam.QueryTarget">
<summary>
Original was GL_QUERY_TARGET = 0x82EA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetQueryObjectParam.QueryResult">
<summary>
Original was GL_QUERY_RESULT = 0x8866
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetQueryObjectParam.QueryResultAvailable">
<summary>
Original was GL_QUERY_RESULT_AVAILABLE = 0x8867
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetQueryObjectParam.QueryResultNoWait">
<summary>
Original was GL_QUERY_RESULT_NO_WAIT = 0x9194
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.GetQueryParam">
<summary>
Used in GL.GetQueryIndexed, GL.GetQuery
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetQueryParam.QueryCounterBits">
<summary>
Original was GL_QUERY_COUNTER_BITS = 0x8864
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetQueryParam.CurrentQuery">
<summary>
Original was GL_CURRENT_QUERY = 0x8865
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.GetTextureParameter">
<summary>
Used in GL.GetTexLevelParameter, GL.GetTexParameter and 10 other functions
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetTextureParameter.TextureWidth">
<summary>
Original was GL_TEXTURE_WIDTH = 0x1000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetTextureParameter.TextureHeight">
<summary>
Original was GL_TEXTURE_HEIGHT = 0x1001
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetTextureParameter.TextureComponents">
<summary>
Original was GL_TEXTURE_COMPONENTS = 0x1003
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetTextureParameter.TextureInternalFormat">
<summary>
Original was GL_TEXTURE_INTERNAL_FORMAT = 0x1003
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetTextureParameter.TextureBorderColor">
<summary>
Original was GL_TEXTURE_BORDER_COLOR = 0x1004
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetTextureParameter.TextureBorderColorNv">
<summary>
Original was GL_TEXTURE_BORDER_COLOR_NV = 0x1004
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetTextureParameter.TextureBorder">
<summary>
Original was GL_TEXTURE_BORDER = 0x1005
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetTextureParameter.TextureTarget">
<summary>
Original was GL_TEXTURE_TARGET = 0x1006
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetTextureParameter.TextureMagFilter">
<summary>
Original was GL_TEXTURE_MAG_FILTER = 0x2800
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetTextureParameter.TextureMinFilter">
<summary>
Original was GL_TEXTURE_MIN_FILTER = 0x2801
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetTextureParameter.TextureWrapS">
<summary>
Original was GL_TEXTURE_WRAP_S = 0x2802
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetTextureParameter.TextureWrapT">
<summary>
Original was GL_TEXTURE_WRAP_T = 0x2803
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetTextureParameter.TextureRedSize">
<summary>
Original was GL_TEXTURE_RED_SIZE = 0x805C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetTextureParameter.TextureGreenSize">
<summary>
Original was GL_TEXTURE_GREEN_SIZE = 0x805D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetTextureParameter.TextureBlueSize">
<summary>
Original was GL_TEXTURE_BLUE_SIZE = 0x805E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetTextureParameter.TextureAlphaSize">
<summary>
Original was GL_TEXTURE_ALPHA_SIZE = 0x805F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetTextureParameter.TextureLuminanceSize">
<summary>
Original was GL_TEXTURE_LUMINANCE_SIZE = 0x8060
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetTextureParameter.TextureIntensitySize">
<summary>
Original was GL_TEXTURE_INTENSITY_SIZE = 0x8061
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetTextureParameter.TexturePriority">
<summary>
Original was GL_TEXTURE_PRIORITY = 0x8066
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetTextureParameter.TextureResident">
<summary>
Original was GL_TEXTURE_RESIDENT = 0x8067
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetTextureParameter.TextureDepth">
<summary>
Original was GL_TEXTURE_DEPTH = 0x8071
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetTextureParameter.TextureDepthExt">
<summary>
Original was GL_TEXTURE_DEPTH_EXT = 0x8071
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetTextureParameter.TextureWrapR">
<summary>
Original was GL_TEXTURE_WRAP_R = 0x8072
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetTextureParameter.TextureWrapRExt">
<summary>
Original was GL_TEXTURE_WRAP_R_EXT = 0x8072
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetTextureParameter.DetailTextureLevelSgis">
<summary>
Original was GL_DETAIL_TEXTURE_LEVEL_SGIS = 0x809A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetTextureParameter.DetailTextureModeSgis">
<summary>
Original was GL_DETAIL_TEXTURE_MODE_SGIS = 0x809B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetTextureParameter.DetailTextureFuncPointsSgis">
<summary>
Original was GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS = 0x809C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetTextureParameter.SharpenTextureFuncPointsSgis">
<summary>
Original was GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS = 0x80B0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetTextureParameter.ShadowAmbientSgix">
<summary>
Original was GL_SHADOW_AMBIENT_SGIX = 0x80BF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetTextureParameter.DualTextureSelectSgis">
<summary>
Original was GL_DUAL_TEXTURE_SELECT_SGIS = 0x8124
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetTextureParameter.QuadTextureSelectSgis">
<summary>
Original was GL_QUAD_TEXTURE_SELECT_SGIS = 0x8125
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetTextureParameter.Texture4DsizeSgis">
<summary>
Original was GL_TEXTURE_4DSIZE_SGIS = 0x8136
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetTextureParameter.TextureWrapQSgis">
<summary>
Original was GL_TEXTURE_WRAP_Q_SGIS = 0x8137
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetTextureParameter.TextureMinLod">
<summary>
Original was GL_TEXTURE_MIN_LOD = 0x813A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetTextureParameter.TextureMinLodSgis">
<summary>
Original was GL_TEXTURE_MIN_LOD_SGIS = 0x813A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetTextureParameter.TextureMaxLod">
<summary>
Original was GL_TEXTURE_MAX_LOD = 0x813B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetTextureParameter.TextureMaxLodSgis">
<summary>
Original was GL_TEXTURE_MAX_LOD_SGIS = 0x813B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetTextureParameter.TextureBaseLevel">
<summary>
Original was GL_TEXTURE_BASE_LEVEL = 0x813C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetTextureParameter.TextureBaseLevelSgis">
<summary>
Original was GL_TEXTURE_BASE_LEVEL_SGIS = 0x813C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetTextureParameter.TextureMaxLevel">
<summary>
Original was GL_TEXTURE_MAX_LEVEL = 0x813D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetTextureParameter.TextureMaxLevelSgis">
<summary>
Original was GL_TEXTURE_MAX_LEVEL_SGIS = 0x813D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetTextureParameter.TextureFilter4SizeSgis">
<summary>
Original was GL_TEXTURE_FILTER4_SIZE_SGIS = 0x8147
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetTextureParameter.TextureClipmapCenterSgix">
<summary>
Original was GL_TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetTextureParameter.TextureClipmapFrameSgix">
<summary>
Original was GL_TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetTextureParameter.TextureClipmapOffsetSgix">
<summary>
Original was GL_TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetTextureParameter.TextureClipmapVirtualDepthSgix">
<summary>
Original was GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetTextureParameter.TextureClipmapLodOffsetSgix">
<summary>
Original was GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetTextureParameter.TextureClipmapDepthSgix">
<summary>
Original was GL_TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetTextureParameter.PostTextureFilterBiasSgix">
<summary>
Original was GL_POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetTextureParameter.PostTextureFilterScaleSgix">
<summary>
Original was GL_POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetTextureParameter.TextureLodBiasSSgix">
<summary>
Original was GL_TEXTURE_LOD_BIAS_S_SGIX = 0x818E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetTextureParameter.TextureLodBiasTSgix">
<summary>
Original was GL_TEXTURE_LOD_BIAS_T_SGIX = 0x818F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetTextureParameter.TextureLodBiasRSgix">
<summary>
Original was GL_TEXTURE_LOD_BIAS_R_SGIX = 0x8190
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetTextureParameter.GenerateMipmap">
<summary>
Original was GL_GENERATE_MIPMAP = 0x8191
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetTextureParameter.GenerateMipmapSgis">
<summary>
Original was GL_GENERATE_MIPMAP_SGIS = 0x8191
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetTextureParameter.TextureCompareSgix">
<summary>
Original was GL_TEXTURE_COMPARE_SGIX = 0x819A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetTextureParameter.TextureCompareOperatorSgix">
<summary>
Original was GL_TEXTURE_COMPARE_OPERATOR_SGIX = 0x819B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetTextureParameter.TextureLequalRSgix">
<summary>
Original was GL_TEXTURE_LEQUAL_R_SGIX = 0x819C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetTextureParameter.TextureGequalRSgix">
<summary>
Original was GL_TEXTURE_GEQUAL_R_SGIX = 0x819D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetTextureParameter.TextureViewMinLevel">
<summary>
Original was GL_TEXTURE_VIEW_MIN_LEVEL = 0x82DB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetTextureParameter.TextureViewNumLevels">
<summary>
Original was GL_TEXTURE_VIEW_NUM_LEVELS = 0x82DC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetTextureParameter.TextureViewMinLayer">
<summary>
Original was GL_TEXTURE_VIEW_MIN_LAYER = 0x82DD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetTextureParameter.TextureViewNumLayers">
<summary>
Original was GL_TEXTURE_VIEW_NUM_LAYERS = 0x82DE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetTextureParameter.TextureImmutableLevels">
<summary>
Original was GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetTextureParameter.TextureMaxClampSSgix">
<summary>
Original was GL_TEXTURE_MAX_CLAMP_S_SGIX = 0x8369
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetTextureParameter.TextureMaxClampTSgix">
<summary>
Original was GL_TEXTURE_MAX_CLAMP_T_SGIX = 0x836A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetTextureParameter.TextureMaxClampRSgix">
<summary>
Original was GL_TEXTURE_MAX_CLAMP_R_SGIX = 0x836B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetTextureParameter.TextureCompressedImageSize">
<summary>
Original was GL_TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetTextureParameter.TextureCompressed">
<summary>
Original was GL_TEXTURE_COMPRESSED = 0x86A1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetTextureParameter.TextureDepthSize">
<summary>
Original was GL_TEXTURE_DEPTH_SIZE = 0x884A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetTextureParameter.DepthTextureMode">
<summary>
Original was GL_DEPTH_TEXTURE_MODE = 0x884B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetTextureParameter.TextureCompareMode">
<summary>
Original was GL_TEXTURE_COMPARE_MODE = 0x884C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetTextureParameter.TextureCompareFunc">
<summary>
Original was GL_TEXTURE_COMPARE_FUNC = 0x884D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetTextureParameter.TextureStencilSize">
<summary>
Original was GL_TEXTURE_STENCIL_SIZE = 0x88F1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetTextureParameter.TextureRedType">
<summary>
Original was GL_TEXTURE_RED_TYPE = 0x8C10
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetTextureParameter.TextureGreenType">
<summary>
Original was GL_TEXTURE_GREEN_TYPE = 0x8C11
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetTextureParameter.TextureBlueType">
<summary>
Original was GL_TEXTURE_BLUE_TYPE = 0x8C12
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetTextureParameter.TextureAlphaType">
<summary>
Original was GL_TEXTURE_ALPHA_TYPE = 0x8C13
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetTextureParameter.TextureLuminanceType">
<summary>
Original was GL_TEXTURE_LUMINANCE_TYPE = 0x8C14
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetTextureParameter.TextureIntensityType">
<summary>
Original was GL_TEXTURE_INTENSITY_TYPE = 0x8C15
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetTextureParameter.TextureDepthType">
<summary>
Original was GL_TEXTURE_DEPTH_TYPE = 0x8C16
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetTextureParameter.TextureSharedSize">
<summary>
Original was GL_TEXTURE_SHARED_SIZE = 0x8C3F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetTextureParameter.TextureSwizzleR">
<summary>
Original was GL_TEXTURE_SWIZZLE_R = 0x8E42
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetTextureParameter.TextureSwizzleG">
<summary>
Original was GL_TEXTURE_SWIZZLE_G = 0x8E43
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetTextureParameter.TextureSwizzleB">
<summary>
Original was GL_TEXTURE_SWIZZLE_B = 0x8E44
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetTextureParameter.TextureSwizzleA">
<summary>
Original was GL_TEXTURE_SWIZZLE_A = 0x8E45
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetTextureParameter.TextureSwizzleRgba">
<summary>
Original was GL_TEXTURE_SWIZZLE_RGBA = 0x8E46
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetTextureParameter.ImageFormatCompatibilityType">
<summary>
Original was GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetTextureParameter.TextureSamples">
<summary>
Original was GL_TEXTURE_SAMPLES = 0x9106
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetTextureParameter.TextureFixedSampleLocations">
<summary>
Original was GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.GetTextureParameter.TextureImmutableFormat">
<summary>
Original was GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.Gl3DfxMultisample">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Gl3DfxMultisample.MultisampleBit3Dfx">
<summary>
Original was GL_MULTISAMPLE_BIT_3DFX = 0x20000000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Gl3DfxMultisample.Multisample3Dfx">
<summary>
Original was GL_MULTISAMPLE_3DFX = 0x86B2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Gl3DfxMultisample.SampleBuffers3Dfx">
<summary>
Original was GL_SAMPLE_BUFFERS_3DFX = 0x86B3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Gl3DfxMultisample.Samples3Dfx">
<summary>
Original was GL_SAMPLES_3DFX = 0x86B4
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.Gl3DfxTbuffer">
<summary>
Not used directly.
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.Gl3DfxTextureCompressionFxt1">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Gl3DfxTextureCompressionFxt1.CompressedRgbFxt13Dfx">
<summary>
Original was GL_COMPRESSED_RGB_FXT1_3DFX = 0x86B0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Gl3DfxTextureCompressionFxt1.CompressedRgbaFxt13Dfx">
<summary>
Original was GL_COMPRESSED_RGBA_FXT1_3DFX = 0x86B1
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.GremedyFrameTerminator">
<summary>
Not used directly.
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.GremedyStringMarker">
<summary>
Not used directly.
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.HintMode">
<summary>
Used in GL.Hint
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.HintMode.DontCare">
<summary>
Original was GL_DONT_CARE = 0x1100
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.HintMode.Fastest">
<summary>
Original was GL_FASTEST = 0x1101
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.HintMode.Nicest">
<summary>
Original was GL_NICEST = 0x1102
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.HintTarget">
<summary>
Used in GL.Hint
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.HintTarget.PerspectiveCorrectionHint">
<summary>
Original was GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.HintTarget.PointSmoothHint">
<summary>
Original was GL_POINT_SMOOTH_HINT = 0x0C51
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.HintTarget.LineSmoothHint">
<summary>
Original was GL_LINE_SMOOTH_HINT = 0x0C52
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.HintTarget.PolygonSmoothHint">
<summary>
Original was GL_POLYGON_SMOOTH_HINT = 0x0C53
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.HintTarget.FogHint">
<summary>
Original was GL_FOG_HINT = 0x0C54
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.HintTarget.PreferDoublebufferHintPgi">
<summary>
Original was GL_PREFER_DOUBLEBUFFER_HINT_PGI = 0x1A1F8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.HintTarget.ConserveMemoryHintPgi">
<summary>
Original was GL_CONSERVE_MEMORY_HINT_PGI = 0x1A1FD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.HintTarget.ReclaimMemoryHintPgi">
<summary>
Original was GL_RECLAIM_MEMORY_HINT_PGI = 0x1A1FE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.HintTarget.NativeGraphicsBeginHintPgi">
<summary>
Original was GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI = 0x1A203
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.HintTarget.NativeGraphicsEndHintPgi">
<summary>
Original was GL_NATIVE_GRAPHICS_END_HINT_PGI = 0x1A204
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.HintTarget.AlwaysFastHintPgi">
<summary>
Original was GL_ALWAYS_FAST_HINT_PGI = 0x1A20C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.HintTarget.AlwaysSoftHintPgi">
<summary>
Original was GL_ALWAYS_SOFT_HINT_PGI = 0x1A20D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.HintTarget.AllowDrawObjHintPgi">
<summary>
Original was GL_ALLOW_DRAW_OBJ_HINT_PGI = 0x1A20E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.HintTarget.AllowDrawWinHintPgi">
<summary>
Original was GL_ALLOW_DRAW_WIN_HINT_PGI = 0x1A20F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.HintTarget.AllowDrawFrgHintPgi">
<summary>
Original was GL_ALLOW_DRAW_FRG_HINT_PGI = 0x1A210
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.HintTarget.AllowDrawMemHintPgi">
<summary>
Original was GL_ALLOW_DRAW_MEM_HINT_PGI = 0x1A211
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.HintTarget.StrictDepthfuncHintPgi">
<summary>
Original was GL_STRICT_DEPTHFUNC_HINT_PGI = 0x1A216
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.HintTarget.StrictLightingHintPgi">
<summary>
Original was GL_STRICT_LIGHTING_HINT_PGI = 0x1A217
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.HintTarget.StrictScissorHintPgi">
<summary>
Original was GL_STRICT_SCISSOR_HINT_PGI = 0x1A218
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.HintTarget.FullStippleHintPgi">
<summary>
Original was GL_FULL_STIPPLE_HINT_PGI = 0x1A219
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.HintTarget.ClipNearHintPgi">
<summary>
Original was GL_CLIP_NEAR_HINT_PGI = 0x1A220
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.HintTarget.ClipFarHintPgi">
<summary>
Original was GL_CLIP_FAR_HINT_PGI = 0x1A221
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.HintTarget.WideLineHintPgi">
<summary>
Original was GL_WIDE_LINE_HINT_PGI = 0x1A222
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.HintTarget.BackNormalsHintPgi">
<summary>
Original was GL_BACK_NORMALS_HINT_PGI = 0x1A223
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.HintTarget.VertexDataHintPgi">
<summary>
Original was GL_VERTEX_DATA_HINT_PGI = 0x1A22A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.HintTarget.VertexConsistentHintPgi">
<summary>
Original was GL_VERTEX_CONSISTENT_HINT_PGI = 0x1A22B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.HintTarget.MaterialSideHintPgi">
<summary>
Original was GL_MATERIAL_SIDE_HINT_PGI = 0x1A22C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.HintTarget.MaxVertexHintPgi">
<summary>
Original was GL_MAX_VERTEX_HINT_PGI = 0x1A22D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.HintTarget.PackCmykHintExt">
<summary>
Original was GL_PACK_CMYK_HINT_EXT = 0x800E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.HintTarget.UnpackCmykHintExt">
<summary>
Original was GL_UNPACK_CMYK_HINT_EXT = 0x800F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.HintTarget.PhongHintWin">
<summary>
Original was GL_PHONG_HINT_WIN = 0x80EB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.HintTarget.ClipVolumeClippingHintExt">
<summary>
Original was GL_CLIP_VOLUME_CLIPPING_HINT_EXT = 0x80F0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.HintTarget.TextureMultiBufferHintSgix">
<summary>
Original was GL_TEXTURE_MULTI_BUFFER_HINT_SGIX = 0x812E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.HintTarget.GenerateMipmapHint">
<summary>
Original was GL_GENERATE_MIPMAP_HINT = 0x8192
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.HintTarget.GenerateMipmapHintSgis">
<summary>
Original was GL_GENERATE_MIPMAP_HINT_SGIS = 0x8192
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.HintTarget.ProgramBinaryRetrievableHint">
<summary>
Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.HintTarget.ConvolutionHintSgix">
<summary>
Original was GL_CONVOLUTION_HINT_SGIX = 0x8316
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.HintTarget.ScalebiasHintSgix">
<summary>
Original was GL_SCALEBIAS_HINT_SGIX = 0x8322
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.HintTarget.LineQualityHintSgix">
<summary>
Original was GL_LINE_QUALITY_HINT_SGIX = 0x835B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.HintTarget.VertexPreclipSgix">
<summary>
Original was GL_VERTEX_PRECLIP_SGIX = 0x83EE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.HintTarget.VertexPreclipHintSgix">
<summary>
Original was GL_VERTEX_PRECLIP_HINT_SGIX = 0x83EF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.HintTarget.TextureCompressionHint">
<summary>
Original was GL_TEXTURE_COMPRESSION_HINT = 0x84EF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.HintTarget.TextureCompressionHintArb">
<summary>
Original was GL_TEXTURE_COMPRESSION_HINT_ARB = 0x84EF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.HintTarget.VertexArrayStorageHintApple">
<summary>
Original was GL_VERTEX_ARRAY_STORAGE_HINT_APPLE = 0x851F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.HintTarget.MultisampleFilterHintNv">
<summary>
Original was GL_MULTISAMPLE_FILTER_HINT_NV = 0x8534
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.HintTarget.TransformHintApple">
<summary>
Original was GL_TRANSFORM_HINT_APPLE = 0x85B1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.HintTarget.TextureStorageHintApple">
<summary>
Original was GL_TEXTURE_STORAGE_HINT_APPLE = 0x85BC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.HintTarget.FragmentShaderDerivativeHint">
<summary>
Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.HintTarget.FragmentShaderDerivativeHintArb">
<summary>
Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = 0x8B8B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.HintTarget.FragmentShaderDerivativeHintOes">
<summary>
Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES = 0x8B8B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.HintTarget.BinningControlHintQcom">
<summary>
Original was GL_BINNING_CONTROL_HINT_QCOM = 0x8FB0
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.HistogramTarget">
<summary>
Used in GL.GetHistogram, GL.GetHistogramParameter and 2 other functions
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.HistogramTarget.Histogram">
<summary>
Original was GL_HISTOGRAM = 0x8024
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.HistogramTarget.ProxyHistogram">
<summary>
Original was GL_PROXY_HISTOGRAM = 0x8025
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.HistogramTargetExt">
<summary>
Used in GL.Ext.GetHistogram, GL.Ext.GetHistogramParameter and 2 other functions
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.HistogramTargetExt.Histogram">
<summary>
Original was GL_HISTOGRAM = 0x8024
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.HistogramTargetExt.HistogramExt">
<summary>
Original was GL_HISTOGRAM_EXT = 0x8024
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.HistogramTargetExt.ProxyHistogram">
<summary>
Original was GL_PROXY_HISTOGRAM = 0x8025
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.HistogramTargetExt.ProxyHistogramExt">
<summary>
Original was GL_PROXY_HISTOGRAM_EXT = 0x8025
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.HpConvolutionBorderModes">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.HpConvolutionBorderModes.IgnoreBorderHp">
<summary>
Original was GL_IGNORE_BORDER_HP = 0x8150
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.HpConvolutionBorderModes.ConstantBorderHp">
<summary>
Original was GL_CONSTANT_BORDER_HP = 0x8151
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.HpConvolutionBorderModes.ReplicateBorderHp">
<summary>
Original was GL_REPLICATE_BORDER_HP = 0x8153
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.HpConvolutionBorderModes.ConvolutionBorderColorHp">
<summary>
Original was GL_CONVOLUTION_BORDER_COLOR_HP = 0x8154
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.HpImageTransform">
<summary>
Used in GL.HP.GetImageTransformParameter, GL.HP.ImageTransformParameter
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.HpImageTransform.ImageScaleXHp">
<summary>
Original was GL_IMAGE_SCALE_X_HP = 0x8155
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.HpImageTransform.ImageScaleYHp">
<summary>
Original was GL_IMAGE_SCALE_Y_HP = 0x8156
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.HpImageTransform.ImageTranslateXHp">
<summary>
Original was GL_IMAGE_TRANSLATE_X_HP = 0x8157
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.HpImageTransform.ImageTranslateYHp">
<summary>
Original was GL_IMAGE_TRANSLATE_Y_HP = 0x8158
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.HpImageTransform.ImageRotateAngleHp">
<summary>
Original was GL_IMAGE_ROTATE_ANGLE_HP = 0x8159
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.HpImageTransform.ImageRotateOriginXHp">
<summary>
Original was GL_IMAGE_ROTATE_ORIGIN_X_HP = 0x815A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.HpImageTransform.ImageRotateOriginYHp">
<summary>
Original was GL_IMAGE_ROTATE_ORIGIN_Y_HP = 0x815B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.HpImageTransform.ImageMagFilterHp">
<summary>
Original was GL_IMAGE_MAG_FILTER_HP = 0x815C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.HpImageTransform.ImageMinFilterHp">
<summary>
Original was GL_IMAGE_MIN_FILTER_HP = 0x815D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.HpImageTransform.ImageCubicWeightHp">
<summary>
Original was GL_IMAGE_CUBIC_WEIGHT_HP = 0x815E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.HpImageTransform.CubicHp">
<summary>
Original was GL_CUBIC_HP = 0x815F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.HpImageTransform.AverageHp">
<summary>
Original was GL_AVERAGE_HP = 0x8160
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.HpImageTransform.ImageTransform2DHp">
<summary>
Original was GL_IMAGE_TRANSFORM_2D_HP = 0x8161
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.HpImageTransform.PostImageTransformColorTableHp">
<summary>
Original was GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = 0x8162
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.HpImageTransform.ProxyPostImageTransformColorTableHp">
<summary>
Original was GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = 0x8163
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.HpOcclusionTest">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.HpOcclusionTest.OcclusionTestHp">
<summary>
Original was GL_OCCLUSION_TEST_HP = 0x8165
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.HpOcclusionTest.OcclusionTestResultHp">
<summary>
Original was GL_OCCLUSION_TEST_RESULT_HP = 0x8166
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.HpTextureLighting">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.HpTextureLighting.TextureLightingModeHp">
<summary>
Original was GL_TEXTURE_LIGHTING_MODE_HP = 0x8167
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.HpTextureLighting.TexturePostSpecularHp">
<summary>
Original was GL_TEXTURE_POST_SPECULAR_HP = 0x8168
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.HpTextureLighting.TexturePreSpecularHp">
<summary>
Original was GL_TEXTURE_PRE_SPECULAR_HP = 0x8169
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.IbmCullVertex">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.IbmCullVertex.CullVertexIbm">
<summary>
Original was GL_CULL_VERTEX_IBM = 103050
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.IbmMultimodeDrawArrays">
<summary>
Not used directly.
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.IbmRasterposClip">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.IbmRasterposClip.RasterPositionUnclippedIbm">
<summary>
Original was GL_RASTER_POSITION_UNCLIPPED_IBM = 0x19262
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.IbmStaticData">
<summary>
Used in GL.Ibm.FlushStaticData
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.IbmStaticData.AllStaticDataIbm">
<summary>
Original was GL_ALL_STATIC_DATA_IBM = 103060
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.IbmStaticData.StaticVertexArrayIbm">
<summary>
Original was GL_STATIC_VERTEX_ARRAY_IBM = 103061
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.IbmTextureMirroredRepeat">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.IbmTextureMirroredRepeat.MirroredRepeatIbm">
<summary>
Original was GL_MIRRORED_REPEAT_IBM = 0x8370
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.IbmVertexArrayLists">
<summary>
Used in GL.Ibm.FogCoordPointerList, GL.Ibm.SecondaryColorPointerList
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.IbmVertexArrayLists.VertexArrayListIbm">
<summary>
Original was GL_VERTEX_ARRAY_LIST_IBM = 103070
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.IbmVertexArrayLists.NormalArrayListIbm">
<summary>
Original was GL_NORMAL_ARRAY_LIST_IBM = 103071
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.IbmVertexArrayLists.ColorArrayListIbm">
<summary>
Original was GL_COLOR_ARRAY_LIST_IBM = 103072
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.IbmVertexArrayLists.IndexArrayListIbm">
<summary>
Original was GL_INDEX_ARRAY_LIST_IBM = 103073
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.IbmVertexArrayLists.TextureCoordArrayListIbm">
<summary>
Original was GL_TEXTURE_COORD_ARRAY_LIST_IBM = 103074
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.IbmVertexArrayLists.EdgeFlagArrayListIbm">
<summary>
Original was GL_EDGE_FLAG_ARRAY_LIST_IBM = 103075
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.IbmVertexArrayLists.FogCoordinateArrayListIbm">
<summary>
Original was GL_FOG_COORDINATE_ARRAY_LIST_IBM = 103076
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.IbmVertexArrayLists.SecondaryColorArrayListIbm">
<summary>
Original was GL_SECONDARY_COLOR_ARRAY_LIST_IBM = 103077
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.IbmVertexArrayLists.VertexArrayListStrideIbm">
<summary>
Original was GL_VERTEX_ARRAY_LIST_STRIDE_IBM = 103080
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.IbmVertexArrayLists.NormalArrayListStrideIbm">
<summary>
Original was GL_NORMAL_ARRAY_LIST_STRIDE_IBM = 103081
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.IbmVertexArrayLists.ColorArrayListStrideIbm">
<summary>
Original was GL_COLOR_ARRAY_LIST_STRIDE_IBM = 103082
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.IbmVertexArrayLists.IndexArrayListStrideIbm">
<summary>
Original was GL_INDEX_ARRAY_LIST_STRIDE_IBM = 103083
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.IbmVertexArrayLists.TextureCoordArrayListStrideIbm">
<summary>
Original was GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM = 103084
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.IbmVertexArrayLists.EdgeFlagArrayListStrideIbm">
<summary>
Original was GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM = 103085
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.IbmVertexArrayLists.FogCoordinateArrayListStrideIbm">
<summary>
Original was GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM = 103086
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.IbmVertexArrayLists.SecondaryColorArrayListStrideIbm">
<summary>
Original was GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM = 103087
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ImageTarget">
<summary>
Used in GL.CopyImageSubData, GL.GetInternalformat
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ImageTarget.Texture1D">
<summary>
Original was GL_TEXTURE_1D = 0x0DE0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ImageTarget.Texture2D">
<summary>
Original was GL_TEXTURE_2D = 0x0DE1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ImageTarget.Texture3D">
<summary>
Original was GL_TEXTURE_3D = 0x806F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ImageTarget.TextureRectangle">
<summary>
Original was GL_TEXTURE_RECTANGLE = 0x84F5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ImageTarget.TextureCubeMap">
<summary>
Original was GL_TEXTURE_CUBE_MAP = 0x8513
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ImageTarget.Texture1DArray">
<summary>
Original was GL_TEXTURE_1D_ARRAY = 0x8C18
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ImageTarget.Texture2DArray">
<summary>
Original was GL_TEXTURE_2D_ARRAY = 0x8C1A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ImageTarget.TextureBuffer">
<summary>
Original was GL_TEXTURE_BUFFER = 0x8C2A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ImageTarget.Renderbuffer">
<summary>
Original was GL_RENDERBUFFER = 0x8D41
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ImageTarget.TextureCubeMapArray">
<summary>
Original was GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ImageTarget.Texture2DMultisample">
<summary>
Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ImageTarget.Texture2DMultisampleArray">
<summary>
Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.IndexedEnableCap">
<summary>
Used in GL.Disable, GL.Enable and 4 other functions
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.IndexedEnableCap.Blend">
<summary>
Original was GL_BLEND = 0x0BE2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.IndexedEnableCap.ScissorTest">
<summary>
Original was GL_SCISSOR_TEST = 0x0C11
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.IndexPointerType">
<summary>
Used in GL.IndexPointer, GL.Ext.IndexPointer and 2 other functions
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.IndexPointerType.Short">
<summary>
Original was GL_SHORT = 0x1402
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.IndexPointerType.Int">
<summary>
Original was GL_INT = 0x1404
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.IndexPointerType.Float">
<summary>
Original was GL_FLOAT = 0x1406
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.IndexPointerType.Double">
<summary>
Original was GL_DOUBLE = 0x140A
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.IngrBlendFuncSeparate">
<summary>
Used in GL.Ingr.BlendFuncSeparate
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.IngrColorClamp">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.IngrColorClamp.RedMinClampIngr">
<summary>
Original was GL_RED_MIN_CLAMP_INGR = 0x8560
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.IngrColorClamp.GreenMinClampIngr">
<summary>
Original was GL_GREEN_MIN_CLAMP_INGR = 0x8561
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.IngrColorClamp.BlueMinClampIngr">
<summary>
Original was GL_BLUE_MIN_CLAMP_INGR = 0x8562
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.IngrColorClamp.AlphaMinClampIngr">
<summary>
Original was GL_ALPHA_MIN_CLAMP_INGR = 0x8563
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.IngrColorClamp.RedMaxClampIngr">
<summary>
Original was GL_RED_MAX_CLAMP_INGR = 0x8564
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.IngrColorClamp.GreenMaxClampIngr">
<summary>
Original was GL_GREEN_MAX_CLAMP_INGR = 0x8565
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.IngrColorClamp.BlueMaxClampIngr">
<summary>
Original was GL_BLUE_MAX_CLAMP_INGR = 0x8566
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.IngrColorClamp.AlphaMaxClampIngr">
<summary>
Original was GL_ALPHA_MAX_CLAMP_INGR = 0x8567
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.IngrInterlaceRead">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.IngrInterlaceRead.InterlaceReadIngr">
<summary>
Original was GL_INTERLACE_READ_INGR = 0x8568
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.IntelFragmentShaderOrdering">
<summary>
Not used directly.
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.IntelMapTexture">
<summary>
Used in GL.Intel.MapTexture2D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.IntelMapTexture.LayoutDefaultIntel">
<summary>
Original was GL_LAYOUT_DEFAULT_INTEL = 0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.IntelMapTexture.TextureMemoryLayoutIntel">
<summary>
Original was GL_TEXTURE_MEMORY_LAYOUT_INTEL = 0x83FF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.IntelMapTexture.LayoutLinearIntel">
<summary>
Original was GL_LAYOUT_LINEAR_INTEL = 1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.IntelMapTexture.LayoutLinearCpuCachedIntel">
<summary>
Original was GL_LAYOUT_LINEAR_CPU_CACHED_INTEL = 2
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.IntelParallelArrays">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.IntelParallelArrays.ParallelArraysIntel">
<summary>
Original was GL_PARALLEL_ARRAYS_INTEL = 0x83F4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.IntelParallelArrays.VertexArrayParallelPointersIntel">
<summary>
Original was GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.IntelParallelArrays.NormalArrayParallelPointersIntel">
<summary>
Original was GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.IntelParallelArrays.ColorArrayParallelPointersIntel">
<summary>
Original was GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.IntelParallelArrays.TextureCoordArrayParallelPointersIntel">
<summary>
Original was GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F8
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.IntelPerformanceQuery">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.IntelPerformanceQuery.PerfquerySingleContextIntel">
<summary>
Original was GL_PERFQUERY_SINGLE_CONTEXT_INTEL = 0x00000000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.IntelPerformanceQuery.PerfqueryGlobalContextIntel">
<summary>
Original was GL_PERFQUERY_GLOBAL_CONTEXT_INTEL = 0x00000001
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.IntelPerformanceQuery.PerfqueryDonotFlushIntel">
<summary>
Original was GL_PERFQUERY_DONOT_FLUSH_INTEL = 0x83F9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.IntelPerformanceQuery.PerfqueryFlushIntel">
<summary>
Original was GL_PERFQUERY_FLUSH_INTEL = 0x83FA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.IntelPerformanceQuery.PerfqueryWaitIntel">
<summary>
Original was GL_PERFQUERY_WAIT_INTEL = 0x83FB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.IntelPerformanceQuery.PerfqueryCounterEventIntel">
<summary>
Original was GL_PERFQUERY_COUNTER_EVENT_INTEL = 0x94F0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.IntelPerformanceQuery.PerfqueryCounterDurationNormIntel">
<summary>
Original was GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL = 0x94F1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.IntelPerformanceQuery.PerfqueryCounterDurationRawIntel">
<summary>
Original was GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL = 0x94F2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.IntelPerformanceQuery.PerfqueryCounterThroughputIntel">
<summary>
Original was GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL = 0x94F3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.IntelPerformanceQuery.PerfqueryCounterRawIntel">
<summary>
Original was GL_PERFQUERY_COUNTER_RAW_INTEL = 0x94F4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.IntelPerformanceQuery.PerfqueryCounterTimestampIntel">
<summary>
Original was GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL = 0x94F5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.IntelPerformanceQuery.PerfqueryCounterDataUint32Intel">
<summary>
Original was GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL = 0x94F8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.IntelPerformanceQuery.PerfqueryCounterDataUint64Intel">
<summary>
Original was GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL = 0x94F9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.IntelPerformanceQuery.PerfqueryCounterDataFloatIntel">
<summary>
Original was GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL = 0x94FA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.IntelPerformanceQuery.PerfqueryCounterDataDoubleIntel">
<summary>
Original was GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL = 0x94FB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.IntelPerformanceQuery.PerfqueryCounterDataBool32Intel">
<summary>
Original was GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL = 0x94FC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.IntelPerformanceQuery.PerfqueryQueryNameLengthMaxIntel">
<summary>
Original was GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL = 0x94FD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.IntelPerformanceQuery.PerfqueryCounterNameLengthMaxIntel">
<summary>
Original was GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL = 0x94FE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.IntelPerformanceQuery.PerfqueryCounterDescLengthMaxIntel">
<summary>
Original was GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL = 0x94FF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.IntelPerformanceQuery.PerfqueryGpaExtendedCountersIntel">
<summary>
Original was GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL = 0x9500
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.InterleavedArrayFormat">
<summary>
Used in GL.InterleavedArrays
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InterleavedArrayFormat.V2f">
<summary>
Original was GL_V2F = 0x2A20
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InterleavedArrayFormat.V3f">
<summary>
Original was GL_V3F = 0x2A21
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InterleavedArrayFormat.C4ubV2f">
<summary>
Original was GL_C4UB_V2F = 0x2A22
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InterleavedArrayFormat.C4ubV3f">
<summary>
Original was GL_C4UB_V3F = 0x2A23
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InterleavedArrayFormat.C3fV3f">
<summary>
Original was GL_C3F_V3F = 0x2A24
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InterleavedArrayFormat.N3fV3f">
<summary>
Original was GL_N3F_V3F = 0x2A25
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InterleavedArrayFormat.C4fN3fV3f">
<summary>
Original was GL_C4F_N3F_V3F = 0x2A26
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InterleavedArrayFormat.T2fV3f">
<summary>
Original was GL_T2F_V3F = 0x2A27
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InterleavedArrayFormat.T4fV4f">
<summary>
Original was GL_T4F_V4F = 0x2A28
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InterleavedArrayFormat.T2fC4ubV3f">
<summary>
Original was GL_T2F_C4UB_V3F = 0x2A29
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InterleavedArrayFormat.T2fC3fV3f">
<summary>
Original was GL_T2F_C3F_V3F = 0x2A2A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InterleavedArrayFormat.T2fN3fV3f">
<summary>
Original was GL_T2F_N3F_V3F = 0x2A2B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InterleavedArrayFormat.T2fC4fN3fV3f">
<summary>
Original was GL_T2F_C4F_N3F_V3F = 0x2A2C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InterleavedArrayFormat.T4fC4fN3fV4f">
<summary>
Original was GL_T4F_C4F_N3F_V4F = 0x2A2D
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.InternalFormat">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InternalFormat.R3G3B2">
<summary>
Original was GL_R3_G3_B2 = 0x2A10
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InternalFormat.Alpha4">
<summary>
Original was GL_ALPHA4 = 0x803B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InternalFormat.Alpha8">
<summary>
Original was GL_ALPHA8 = 0x803C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InternalFormat.Alpha12">
<summary>
Original was GL_ALPHA12 = 0x803D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InternalFormat.Alpha16">
<summary>
Original was GL_ALPHA16 = 0x803E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InternalFormat.Luminance4">
<summary>
Original was GL_LUMINANCE4 = 0x803F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InternalFormat.Luminance8">
<summary>
Original was GL_LUMINANCE8 = 0x8040
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InternalFormat.Luminance12">
<summary>
Original was GL_LUMINANCE12 = 0x8041
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InternalFormat.Luminance16">
<summary>
Original was GL_LUMINANCE16 = 0x8042
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InternalFormat.Luminance4Alpha4">
<summary>
Original was GL_LUMINANCE4_ALPHA4 = 0x8043
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InternalFormat.Luminance6Alpha2">
<summary>
Original was GL_LUMINANCE6_ALPHA2 = 0x8044
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InternalFormat.Luminance8Alpha8">
<summary>
Original was GL_LUMINANCE8_ALPHA8 = 0x8045
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InternalFormat.Luminance12Alpha4">
<summary>
Original was GL_LUMINANCE12_ALPHA4 = 0x8046
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InternalFormat.Luminance12Alpha12">
<summary>
Original was GL_LUMINANCE12_ALPHA12 = 0x8047
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InternalFormat.Luminance16Alpha16">
<summary>
Original was GL_LUMINANCE16_ALPHA16 = 0x8048
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InternalFormat.Intensity">
<summary>
Original was GL_INTENSITY = 0x8049
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InternalFormat.Intensity4">
<summary>
Original was GL_INTENSITY4 = 0x804A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InternalFormat.Intensity8">
<summary>
Original was GL_INTENSITY8 = 0x804B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InternalFormat.Intensity12">
<summary>
Original was GL_INTENSITY12 = 0x804C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InternalFormat.Intensity16">
<summary>
Original was GL_INTENSITY16 = 0x804D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InternalFormat.Rgb2Ext">
<summary>
Original was GL_RGB2_EXT = 0x804E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InternalFormat.Rgb4">
<summary>
Original was GL_RGB4 = 0x804F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InternalFormat.Rgb5">
<summary>
Original was GL_RGB5 = 0x8050
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InternalFormat.Rgb8">
<summary>
Original was GL_RGB8 = 0x8051
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InternalFormat.Rgb10">
<summary>
Original was GL_RGB10 = 0x8052
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InternalFormat.Rgb12">
<summary>
Original was GL_RGB12 = 0x8053
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InternalFormat.Rgb16">
<summary>
Original was GL_RGB16 = 0x8054
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InternalFormat.Rgba2">
<summary>
Original was GL_RGBA2 = 0x8055
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InternalFormat.Rgba4">
<summary>
Original was GL_RGBA4 = 0x8056
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InternalFormat.Rgb5A1">
<summary>
Original was GL_RGB5_A1 = 0x8057
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InternalFormat.Rgba8">
<summary>
Original was GL_RGBA8 = 0x8058
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InternalFormat.Rgb10A2">
<summary>
Original was GL_RGB10_A2 = 0x8059
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InternalFormat.Rgba12">
<summary>
Original was GL_RGBA12 = 0x805A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InternalFormat.Rgba16">
<summary>
Original was GL_RGBA16 = 0x805B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InternalFormat.DualAlpha4Sgis">
<summary>
Original was GL_DUAL_ALPHA4_SGIS = 0x8110
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InternalFormat.DualAlpha8Sgis">
<summary>
Original was GL_DUAL_ALPHA8_SGIS = 0x8111
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InternalFormat.DualAlpha12Sgis">
<summary>
Original was GL_DUAL_ALPHA12_SGIS = 0x8112
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InternalFormat.DualAlpha16Sgis">
<summary>
Original was GL_DUAL_ALPHA16_SGIS = 0x8113
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InternalFormat.DualLuminance4Sgis">
<summary>
Original was GL_DUAL_LUMINANCE4_SGIS = 0x8114
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InternalFormat.DualLuminance8Sgis">
<summary>
Original was GL_DUAL_LUMINANCE8_SGIS = 0x8115
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InternalFormat.DualLuminance12Sgis">
<summary>
Original was GL_DUAL_LUMINANCE12_SGIS = 0x8116
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InternalFormat.DualLuminance16Sgis">
<summary>
Original was GL_DUAL_LUMINANCE16_SGIS = 0x8117
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InternalFormat.DualIntensity4Sgis">
<summary>
Original was GL_DUAL_INTENSITY4_SGIS = 0x8118
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InternalFormat.DualIntensity8Sgis">
<summary>
Original was GL_DUAL_INTENSITY8_SGIS = 0x8119
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InternalFormat.DualIntensity12Sgis">
<summary>
Original was GL_DUAL_INTENSITY12_SGIS = 0x811A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InternalFormat.DualIntensity16Sgis">
<summary>
Original was GL_DUAL_INTENSITY16_SGIS = 0x811B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InternalFormat.DualLuminanceAlpha4Sgis">
<summary>
Original was GL_DUAL_LUMINANCE_ALPHA4_SGIS = 0x811C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InternalFormat.DualLuminanceAlpha8Sgis">
<summary>
Original was GL_DUAL_LUMINANCE_ALPHA8_SGIS = 0x811D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InternalFormat.QuadAlpha4Sgis">
<summary>
Original was GL_QUAD_ALPHA4_SGIS = 0x811E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InternalFormat.QuadAlpha8Sgis">
<summary>
Original was GL_QUAD_ALPHA8_SGIS = 0x811F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InternalFormat.QuadLuminance4Sgis">
<summary>
Original was GL_QUAD_LUMINANCE4_SGIS = 0x8120
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InternalFormat.QuadLuminance8Sgis">
<summary>
Original was GL_QUAD_LUMINANCE8_SGIS = 0x8121
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InternalFormat.QuadIntensity4Sgis">
<summary>
Original was GL_QUAD_INTENSITY4_SGIS = 0x8122
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InternalFormat.QuadIntensity8Sgis">
<summary>
Original was GL_QUAD_INTENSITY8_SGIS = 0x8123
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InternalFormat.DepthComponent16Sgix">
<summary>
Original was GL_DEPTH_COMPONENT16_SGIX = 0x81A5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InternalFormat.DepthComponent24Sgix">
<summary>
Original was GL_DEPTH_COMPONENT24_SGIX = 0x81A6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InternalFormat.DepthComponent32Sgix">
<summary>
Original was GL_DEPTH_COMPONENT32_SGIX = 0x81A7
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.InternalFormatParameter">
<summary>
Used in GL.GetInternalformat
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InternalFormatParameter.Samples">
<summary>
Original was GL_SAMPLES = 0x80A9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InternalFormatParameter.InternalformatSupported">
<summary>
Original was GL_INTERNALFORMAT_SUPPORTED = 0x826F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InternalFormatParameter.InternalformatPreferred">
<summary>
Original was GL_INTERNALFORMAT_PREFERRED = 0x8270
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InternalFormatParameter.InternalformatRedSize">
<summary>
Original was GL_INTERNALFORMAT_RED_SIZE = 0x8271
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InternalFormatParameter.InternalformatGreenSize">
<summary>
Original was GL_INTERNALFORMAT_GREEN_SIZE = 0x8272
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InternalFormatParameter.InternalformatBlueSize">
<summary>
Original was GL_INTERNALFORMAT_BLUE_SIZE = 0x8273
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InternalFormatParameter.InternalformatAlphaSize">
<summary>
Original was GL_INTERNALFORMAT_ALPHA_SIZE = 0x8274
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InternalFormatParameter.InternalformatDepthSize">
<summary>
Original was GL_INTERNALFORMAT_DEPTH_SIZE = 0x8275
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InternalFormatParameter.InternalformatStencilSize">
<summary>
Original was GL_INTERNALFORMAT_STENCIL_SIZE = 0x8276
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InternalFormatParameter.InternalformatSharedSize">
<summary>
Original was GL_INTERNALFORMAT_SHARED_SIZE = 0x8277
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InternalFormatParameter.InternalformatRedType">
<summary>
Original was GL_INTERNALFORMAT_RED_TYPE = 0x8278
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InternalFormatParameter.InternalformatGreenType">
<summary>
Original was GL_INTERNALFORMAT_GREEN_TYPE = 0x8279
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InternalFormatParameter.InternalformatBlueType">
<summary>
Original was GL_INTERNALFORMAT_BLUE_TYPE = 0x827A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InternalFormatParameter.InternalformatAlphaType">
<summary>
Original was GL_INTERNALFORMAT_ALPHA_TYPE = 0x827B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InternalFormatParameter.InternalformatDepthType">
<summary>
Original was GL_INTERNALFORMAT_DEPTH_TYPE = 0x827C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InternalFormatParameter.InternalformatStencilType">
<summary>
Original was GL_INTERNALFORMAT_STENCIL_TYPE = 0x827D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InternalFormatParameter.MaxWidth">
<summary>
Original was GL_MAX_WIDTH = 0x827E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InternalFormatParameter.MaxHeight">
<summary>
Original was GL_MAX_HEIGHT = 0x827F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InternalFormatParameter.MaxDepth">
<summary>
Original was GL_MAX_DEPTH = 0x8280
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InternalFormatParameter.MaxLayers">
<summary>
Original was GL_MAX_LAYERS = 0x8281
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InternalFormatParameter.MaxCombinedDimensions">
<summary>
Original was GL_MAX_COMBINED_DIMENSIONS = 0x8282
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InternalFormatParameter.ColorComponents">
<summary>
Original was GL_COLOR_COMPONENTS = 0x8283
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InternalFormatParameter.DepthComponents">
<summary>
Original was GL_DEPTH_COMPONENTS = 0x8284
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InternalFormatParameter.StencilComponents">
<summary>
Original was GL_STENCIL_COMPONENTS = 0x8285
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InternalFormatParameter.ColorRenderable">
<summary>
Original was GL_COLOR_RENDERABLE = 0x8286
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InternalFormatParameter.DepthRenderable">
<summary>
Original was GL_DEPTH_RENDERABLE = 0x8287
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InternalFormatParameter.StencilRenderable">
<summary>
Original was GL_STENCIL_RENDERABLE = 0x8288
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InternalFormatParameter.FramebufferRenderable">
<summary>
Original was GL_FRAMEBUFFER_RENDERABLE = 0x8289
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InternalFormatParameter.FramebufferRenderableLayered">
<summary>
Original was GL_FRAMEBUFFER_RENDERABLE_LAYERED = 0x828A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InternalFormatParameter.FramebufferBlend">
<summary>
Original was GL_FRAMEBUFFER_BLEND = 0x828B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InternalFormatParameter.ReadPixelsFormat">
<summary>
Original was GL_READ_PIXELS_FORMAT = 0x828D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InternalFormatParameter.ReadPixelsType">
<summary>
Original was GL_READ_PIXELS_TYPE = 0x828E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InternalFormatParameter.TextureImageFormat">
<summary>
Original was GL_TEXTURE_IMAGE_FORMAT = 0x828F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InternalFormatParameter.TextureImageType">
<summary>
Original was GL_TEXTURE_IMAGE_TYPE = 0x8290
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InternalFormatParameter.GetTextureImageFormat">
<summary>
Original was GL_GET_TEXTURE_IMAGE_FORMAT = 0x8291
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InternalFormatParameter.GetTextureImageType">
<summary>
Original was GL_GET_TEXTURE_IMAGE_TYPE = 0x8292
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InternalFormatParameter.Mipmap">
<summary>
Original was GL_MIPMAP = 0x8293
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InternalFormatParameter.ManualGenerateMipmap">
<summary>
Original was GL_MANUAL_GENERATE_MIPMAP = 0x8294
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InternalFormatParameter.ColorEncoding">
<summary>
Original was GL_COLOR_ENCODING = 0x8296
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InternalFormatParameter.SrgbRead">
<summary>
Original was GL_SRGB_READ = 0x8297
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InternalFormatParameter.SrgbWrite">
<summary>
Original was GL_SRGB_WRITE = 0x8298
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InternalFormatParameter.Filter">
<summary>
Original was GL_FILTER = 0x829A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InternalFormatParameter.VertexTexture">
<summary>
Original was GL_VERTEX_TEXTURE = 0x829B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InternalFormatParameter.TessControlTexture">
<summary>
Original was GL_TESS_CONTROL_TEXTURE = 0x829C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InternalFormatParameter.TessEvaluationTexture">
<summary>
Original was GL_TESS_EVALUATION_TEXTURE = 0x829D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InternalFormatParameter.GeometryTexture">
<summary>
Original was GL_GEOMETRY_TEXTURE = 0x829E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InternalFormatParameter.FragmentTexture">
<summary>
Original was GL_FRAGMENT_TEXTURE = 0x829F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InternalFormatParameter.ComputeTexture">
<summary>
Original was GL_COMPUTE_TEXTURE = 0x82A0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InternalFormatParameter.TextureShadow">
<summary>
Original was GL_TEXTURE_SHADOW = 0x82A1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InternalFormatParameter.TextureGather">
<summary>
Original was GL_TEXTURE_GATHER = 0x82A2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InternalFormatParameter.TextureGatherShadow">
<summary>
Original was GL_TEXTURE_GATHER_SHADOW = 0x82A3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InternalFormatParameter.ShaderImageLoad">
<summary>
Original was GL_SHADER_IMAGE_LOAD = 0x82A4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InternalFormatParameter.ShaderImageStore">
<summary>
Original was GL_SHADER_IMAGE_STORE = 0x82A5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InternalFormatParameter.ShaderImageAtomic">
<summary>
Original was GL_SHADER_IMAGE_ATOMIC = 0x82A6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InternalFormatParameter.ImageTexelSize">
<summary>
Original was GL_IMAGE_TEXEL_SIZE = 0x82A7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InternalFormatParameter.ImageCompatibilityClass">
<summary>
Original was GL_IMAGE_COMPATIBILITY_CLASS = 0x82A8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InternalFormatParameter.ImagePixelFormat">
<summary>
Original was GL_IMAGE_PIXEL_FORMAT = 0x82A9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InternalFormatParameter.ImagePixelType">
<summary>
Original was GL_IMAGE_PIXEL_TYPE = 0x82AA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InternalFormatParameter.SimultaneousTextureAndDepthTest">
<summary>
Original was GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = 0x82AC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InternalFormatParameter.SimultaneousTextureAndStencilTest">
<summary>
Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = 0x82AD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InternalFormatParameter.SimultaneousTextureAndStencilWrite">
<summary>
Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = 0x82AF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InternalFormatParameter.TextureCompressedBlockWidth">
<summary>
Original was GL_TEXTURE_COMPRESSED_BLOCK_WIDTH = 0x82B1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InternalFormatParameter.TextureCompressedBlockHeight">
<summary>
Original was GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT = 0x82B2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InternalFormatParameter.TextureCompressedBlockSize">
<summary>
Original was GL_TEXTURE_COMPRESSED_BLOCK_SIZE = 0x82B3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InternalFormatParameter.ClearBuffer">
<summary>
Original was GL_CLEAR_BUFFER = 0x82B4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InternalFormatParameter.TextureView">
<summary>
Original was GL_TEXTURE_VIEW = 0x82B5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InternalFormatParameter.ViewCompatibilityClass">
<summary>
Original was GL_VIEW_COMPATIBILITY_CLASS = 0x82B6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InternalFormatParameter.TextureCompressed">
<summary>
Original was GL_TEXTURE_COMPRESSED = 0x86A1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InternalFormatParameter.ImageFormatCompatibilityType">
<summary>
Original was GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InternalFormatParameter.ClearTexture">
<summary>
Original was GL_CLEAR_TEXTURE = 0x9365
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.InternalFormatParameter.NumSampleCounts">
<summary>
Original was GL_NUM_SAMPLE_COUNTS = 0x9380
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.KhrBlendEquationAdvanced">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrBlendEquationAdvanced.BlendAdvancedCoherentKhr">
<summary>
Original was GL_BLEND_ADVANCED_COHERENT_KHR = 0x9285
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrBlendEquationAdvanced.MultiplyKhr">
<summary>
Original was GL_MULTIPLY_KHR = 0x9294
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrBlendEquationAdvanced.ScreenKhr">
<summary>
Original was GL_SCREEN_KHR = 0x9295
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrBlendEquationAdvanced.OverlayKhr">
<summary>
Original was GL_OVERLAY_KHR = 0x9296
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrBlendEquationAdvanced.DarkenKhr">
<summary>
Original was GL_DARKEN_KHR = 0x9297
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrBlendEquationAdvanced.LightenKhr">
<summary>
Original was GL_LIGHTEN_KHR = 0x9298
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrBlendEquationAdvanced.ColordodgeKhr">
<summary>
Original was GL_COLORDODGE_KHR = 0x9299
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrBlendEquationAdvanced.ColorburnKhr">
<summary>
Original was GL_COLORBURN_KHR = 0x929A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrBlendEquationAdvanced.HardlightKhr">
<summary>
Original was GL_HARDLIGHT_KHR = 0x929B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrBlendEquationAdvanced.SoftlightKhr">
<summary>
Original was GL_SOFTLIGHT_KHR = 0x929C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrBlendEquationAdvanced.DifferenceKhr">
<summary>
Original was GL_DIFFERENCE_KHR = 0x929E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrBlendEquationAdvanced.ExclusionKhr">
<summary>
Original was GL_EXCLUSION_KHR = 0x92A0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrBlendEquationAdvanced.HslHueKhr">
<summary>
Original was GL_HSL_HUE_KHR = 0x92AD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrBlendEquationAdvanced.HslSaturationKhr">
<summary>
Original was GL_HSL_SATURATION_KHR = 0x92AE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrBlendEquationAdvanced.HslColorKhr">
<summary>
Original was GL_HSL_COLOR_KHR = 0x92AF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrBlendEquationAdvanced.HslLuminosityKhr">
<summary>
Original was GL_HSL_LUMINOSITY_KHR = 0x92B0
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.KhrBlendEquationAdvancedCoherent">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrBlendEquationAdvancedCoherent.BlendAdvancedCoherentKhr">
<summary>
Original was GL_BLEND_ADVANCED_COHERENT_KHR = 0x9285
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.KhrContextFlushControl">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrContextFlushControl.None">
<summary>
Original was GL_NONE = 0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrContextFlushControl.ContextReleaseBehavior">
<summary>
Original was GL_CONTEXT_RELEASE_BEHAVIOR = 0x82FB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrContextFlushControl.ContextReleaseBehaviorKhr">
<summary>
Original was GL_CONTEXT_RELEASE_BEHAVIOR_KHR = 0x82FB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrContextFlushControl.ContextReleaseBehaviorFlush">
<summary>
Original was GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x82FC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrContextFlushControl.ContextReleaseBehaviorFlushKhr">
<summary>
Original was GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR = 0x82FC
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.KhrDebug">
<summary>
Used in GL.Khr.DebugMessageControl, GL.Khr.DebugMessageInsert and 5 other functions
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrDebug.ContextFlagDebugBit">
<summary>
Original was GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrDebug.ContextFlagDebugBitKhr">
<summary>
Original was GL_CONTEXT_FLAG_DEBUG_BIT_KHR = 0x00000002
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrDebug.StackOverflow">
<summary>
Original was GL_STACK_OVERFLOW = 0x0503
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrDebug.StackOverflowKhr">
<summary>
Original was GL_STACK_OVERFLOW_KHR = 0x0503
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrDebug.StackUnderflow">
<summary>
Original was GL_STACK_UNDERFLOW = 0x0504
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrDebug.StackUnderflowKhr">
<summary>
Original was GL_STACK_UNDERFLOW_KHR = 0x0504
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrDebug.VertexArray">
<summary>
Original was GL_VERTEX_ARRAY = 0x8074
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrDebug.VertexArrayKhr">
<summary>
Original was GL_VERTEX_ARRAY_KHR = 0x8074
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrDebug.DebugOutputSynchronous">
<summary>
Original was GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrDebug.DebugOutputSynchronousKhr">
<summary>
Original was GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR = 0x8242
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrDebug.DebugNextLoggedMessageLength">
<summary>
Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrDebug.DebugNextLoggedMessageLengthKhr">
<summary>
Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR = 0x8243
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrDebug.DebugCallbackFunction">
<summary>
Original was GL_DEBUG_CALLBACK_FUNCTION = 0x8244
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrDebug.DebugCallbackFunctionKhr">
<summary>
Original was GL_DEBUG_CALLBACK_FUNCTION_KHR = 0x8244
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrDebug.DebugCallbackUserParam">
<summary>
Original was GL_DEBUG_CALLBACK_USER_PARAM = 0x8245
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrDebug.DebugCallbackUserParamKhr">
<summary>
Original was GL_DEBUG_CALLBACK_USER_PARAM_KHR = 0x8245
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrDebug.DebugSourceApi">
<summary>
Original was GL_DEBUG_SOURCE_API = 0x8246
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrDebug.DebugSourceApiKhr">
<summary>
Original was GL_DEBUG_SOURCE_API_KHR = 0x8246
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrDebug.DebugSourceWindowSystem">
<summary>
Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrDebug.DebugSourceWindowSystemKhr">
<summary>
Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR = 0x8247
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrDebug.DebugSourceShaderCompiler">
<summary>
Original was GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrDebug.DebugSourceShaderCompilerKhr">
<summary>
Original was GL_DEBUG_SOURCE_SHADER_COMPILER_KHR = 0x8248
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrDebug.DebugSourceThirdParty">
<summary>
Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrDebug.DebugSourceThirdPartyKhr">
<summary>
Original was GL_DEBUG_SOURCE_THIRD_PARTY_KHR = 0x8249
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrDebug.DebugSourceApplication">
<summary>
Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrDebug.DebugSourceApplicationKhr">
<summary>
Original was GL_DEBUG_SOURCE_APPLICATION_KHR = 0x824A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrDebug.DebugSourceOther">
<summary>
Original was GL_DEBUG_SOURCE_OTHER = 0x824B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrDebug.DebugSourceOtherKhr">
<summary>
Original was GL_DEBUG_SOURCE_OTHER_KHR = 0x824B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrDebug.DebugTypeError">
<summary>
Original was GL_DEBUG_TYPE_ERROR = 0x824C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrDebug.DebugTypeErrorKhr">
<summary>
Original was GL_DEBUG_TYPE_ERROR_KHR = 0x824C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrDebug.DebugTypeDeprecatedBehavior">
<summary>
Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrDebug.DebugTypeDeprecatedBehaviorKhr">
<summary>
Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR = 0x824D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrDebug.DebugTypeUndefinedBehavior">
<summary>
Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrDebug.DebugTypeUndefinedBehaviorKhr">
<summary>
Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR = 0x824E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrDebug.DebugTypePortability">
<summary>
Original was GL_DEBUG_TYPE_PORTABILITY = 0x824F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrDebug.DebugTypePortabilityKhr">
<summary>
Original was GL_DEBUG_TYPE_PORTABILITY_KHR = 0x824F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrDebug.DebugTypePerformance">
<summary>
Original was GL_DEBUG_TYPE_PERFORMANCE = 0x8250
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrDebug.DebugTypePerformanceKhr">
<summary>
Original was GL_DEBUG_TYPE_PERFORMANCE_KHR = 0x8250
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrDebug.DebugTypeOther">
<summary>
Original was GL_DEBUG_TYPE_OTHER = 0x8251
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrDebug.DebugTypeOtherKhr">
<summary>
Original was GL_DEBUG_TYPE_OTHER_KHR = 0x8251
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrDebug.DebugTypeMarker">
<summary>
Original was GL_DEBUG_TYPE_MARKER = 0x8268
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrDebug.DebugTypeMarkerKhr">
<summary>
Original was GL_DEBUG_TYPE_MARKER_KHR = 0x8268
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrDebug.DebugTypePushGroup">
<summary>
Original was GL_DEBUG_TYPE_PUSH_GROUP = 0x8269
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrDebug.DebugTypePushGroupKhr">
<summary>
Original was GL_DEBUG_TYPE_PUSH_GROUP_KHR = 0x8269
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrDebug.DebugTypePopGroup">
<summary>
Original was GL_DEBUG_TYPE_POP_GROUP = 0x826A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrDebug.DebugTypePopGroupKhr">
<summary>
Original was GL_DEBUG_TYPE_POP_GROUP_KHR = 0x826A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrDebug.DebugSeverityNotification">
<summary>
Original was GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrDebug.DebugSeverityNotificationKhr">
<summary>
Original was GL_DEBUG_SEVERITY_NOTIFICATION_KHR = 0x826B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrDebug.MaxDebugGroupStackDepth">
<summary>
Original was GL_MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrDebug.MaxDebugGroupStackDepthKhr">
<summary>
Original was GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR = 0x826C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrDebug.DebugGroupStackDepth">
<summary>
Original was GL_DEBUG_GROUP_STACK_DEPTH = 0x826D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrDebug.DebugGroupStackDepthKhr">
<summary>
Original was GL_DEBUG_GROUP_STACK_DEPTH_KHR = 0x826D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrDebug.Buffer">
<summary>
Original was GL_BUFFER = 0x82E0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrDebug.BufferKhr">
<summary>
Original was GL_BUFFER_KHR = 0x82E0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrDebug.Shader">
<summary>
Original was GL_SHADER = 0x82E1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrDebug.ShaderKhr">
<summary>
Original was GL_SHADER_KHR = 0x82E1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrDebug.Program">
<summary>
Original was GL_PROGRAM = 0x82E2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrDebug.ProgramKhr">
<summary>
Original was GL_PROGRAM_KHR = 0x82E2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrDebug.Query">
<summary>
Original was GL_QUERY = 0x82E3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrDebug.QueryKhr">
<summary>
Original was GL_QUERY_KHR = 0x82E3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrDebug.ProgramPipeline">
<summary>
Original was GL_PROGRAM_PIPELINE = 0x82E4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrDebug.Sampler">
<summary>
Original was GL_SAMPLER = 0x82E6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrDebug.SamplerKhr">
<summary>
Original was GL_SAMPLER_KHR = 0x82E6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrDebug.DisplayList">
<summary>
Original was GL_DISPLAY_LIST = 0x82E7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrDebug.MaxLabelLength">
<summary>
Original was GL_MAX_LABEL_LENGTH = 0x82E8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrDebug.MaxLabelLengthKhr">
<summary>
Original was GL_MAX_LABEL_LENGTH_KHR = 0x82E8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrDebug.MaxDebugMessageLength">
<summary>
Original was GL_MAX_DEBUG_MESSAGE_LENGTH = 0x9143
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrDebug.MaxDebugMessageLengthKhr">
<summary>
Original was GL_MAX_DEBUG_MESSAGE_LENGTH_KHR = 0x9143
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrDebug.MaxDebugLoggedMessages">
<summary>
Original was GL_MAX_DEBUG_LOGGED_MESSAGES = 0x9144
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrDebug.MaxDebugLoggedMessagesKhr">
<summary>
Original was GL_MAX_DEBUG_LOGGED_MESSAGES_KHR = 0x9144
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrDebug.DebugLoggedMessages">
<summary>
Original was GL_DEBUG_LOGGED_MESSAGES = 0x9145
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrDebug.DebugLoggedMessagesKhr">
<summary>
Original was GL_DEBUG_LOGGED_MESSAGES_KHR = 0x9145
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrDebug.DebugSeverityHigh">
<summary>
Original was GL_DEBUG_SEVERITY_HIGH = 0x9146
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrDebug.DebugSeverityHighKhr">
<summary>
Original was GL_DEBUG_SEVERITY_HIGH_KHR = 0x9146
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrDebug.DebugSeverityMedium">
<summary>
Original was GL_DEBUG_SEVERITY_MEDIUM = 0x9147
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrDebug.DebugSeverityMediumKhr">
<summary>
Original was GL_DEBUG_SEVERITY_MEDIUM_KHR = 0x9147
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrDebug.DebugSeverityLow">
<summary>
Original was GL_DEBUG_SEVERITY_LOW = 0x9148
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrDebug.DebugSeverityLowKhr">
<summary>
Original was GL_DEBUG_SEVERITY_LOW_KHR = 0x9148
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrDebug.DebugOutput">
<summary>
Original was GL_DEBUG_OUTPUT = 0x92E0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrDebug.DebugOutputKhr">
<summary>
Original was GL_DEBUG_OUTPUT_KHR = 0x92E0
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.KhrRobustBufferAccessBehavior">
<summary>
Not used directly.
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.KhrRobustness">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrRobustness.NoError">
<summary>
Original was GL_NO_ERROR = 0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrRobustness.ContextLost">
<summary>
Original was GL_CONTEXT_LOST = 0x0507
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrRobustness.ContextLostKhr">
<summary>
Original was GL_CONTEXT_LOST_KHR = 0x0507
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrRobustness.LoseContextOnReset">
<summary>
Original was GL_LOSE_CONTEXT_ON_RESET = 0x8252
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrRobustness.LoseContextOnResetKhr">
<summary>
Original was GL_LOSE_CONTEXT_ON_RESET_KHR = 0x8252
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrRobustness.GuiltyContextReset">
<summary>
Original was GL_GUILTY_CONTEXT_RESET = 0x8253
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrRobustness.GuiltyContextResetKhr">
<summary>
Original was GL_GUILTY_CONTEXT_RESET_KHR = 0x8253
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrRobustness.InnocentContextReset">
<summary>
Original was GL_INNOCENT_CONTEXT_RESET = 0x8254
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrRobustness.InnocentContextResetKhr">
<summary>
Original was GL_INNOCENT_CONTEXT_RESET_KHR = 0x8254
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrRobustness.UnknownContextReset">
<summary>
Original was GL_UNKNOWN_CONTEXT_RESET = 0x8255
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrRobustness.UnknownContextResetKhr">
<summary>
Original was GL_UNKNOWN_CONTEXT_RESET_KHR = 0x8255
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrRobustness.ResetNotificationStrategy">
<summary>
Original was GL_RESET_NOTIFICATION_STRATEGY = 0x8256
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrRobustness.ResetNotificationStrategyKhr">
<summary>
Original was GL_RESET_NOTIFICATION_STRATEGY_KHR = 0x8256
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrRobustness.NoResetNotification">
<summary>
Original was GL_NO_RESET_NOTIFICATION = 0x8261
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrRobustness.NoResetNotificationKhr">
<summary>
Original was GL_NO_RESET_NOTIFICATION_KHR = 0x8261
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrRobustness.ContextRobustAccess">
<summary>
Original was GL_CONTEXT_ROBUST_ACCESS = 0x90F3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrRobustness.ContextRobustAccessKhr">
<summary>
Original was GL_CONTEXT_ROBUST_ACCESS_KHR = 0x90F3
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.KhrTextureCompressionAstcHdr">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrTextureCompressionAstcHdr.CompressedRgbaAstc4X4Khr">
<summary>
Original was GL_COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrTextureCompressionAstcHdr.CompressedRgbaAstc5X4Khr">
<summary>
Original was GL_COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93B1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrTextureCompressionAstcHdr.CompressedRgbaAstc5X5Khr">
<summary>
Original was GL_COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93B2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrTextureCompressionAstcHdr.CompressedRgbaAstc6X5Khr">
<summary>
Original was GL_COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93B3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrTextureCompressionAstcHdr.CompressedRgbaAstc6X6Khr">
<summary>
Original was GL_COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93B4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrTextureCompressionAstcHdr.CompressedRgbaAstc8X5Khr">
<summary>
Original was GL_COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93B5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrTextureCompressionAstcHdr.CompressedRgbaAstc8X6Khr">
<summary>
Original was GL_COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93B6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrTextureCompressionAstcHdr.CompressedRgbaAstc8X8Khr">
<summary>
Original was GL_COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93B7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrTextureCompressionAstcHdr.CompressedRgbaAstc10X5Khr">
<summary>
Original was GL_COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrTextureCompressionAstcHdr.CompressedRgbaAstc10X6Khr">
<summary>
Original was GL_COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93B9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrTextureCompressionAstcHdr.CompressedRgbaAstc10X8Khr">
<summary>
Original was GL_COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93BA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrTextureCompressionAstcHdr.CompressedRgbaAstc10X10Khr">
<summary>
Original was GL_COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrTextureCompressionAstcHdr.CompressedRgbaAstc12X10Khr">
<summary>
Original was GL_COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93BC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrTextureCompressionAstcHdr.CompressedRgbaAstc12X12Khr">
<summary>
Original was GL_COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93BD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrTextureCompressionAstcHdr.CompressedSrgb8Alpha8Astc4X4Khr">
<summary>
Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrTextureCompressionAstcHdr.CompressedSrgb8Alpha8Astc5X4Khr">
<summary>
Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93D1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrTextureCompressionAstcHdr.CompressedSrgb8Alpha8Astc5X5Khr">
<summary>
Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93D2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrTextureCompressionAstcHdr.CompressedSrgb8Alpha8Astc6X5Khr">
<summary>
Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93D3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrTextureCompressionAstcHdr.CompressedSrgb8Alpha8Astc6X6Khr">
<summary>
Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93D4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrTextureCompressionAstcHdr.CompressedSrgb8Alpha8Astc8X5Khr">
<summary>
Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93D5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrTextureCompressionAstcHdr.CompressedSrgb8Alpha8Astc8X6Khr">
<summary>
Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93D6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrTextureCompressionAstcHdr.CompressedSrgb8Alpha8Astc8X8Khr">
<summary>
Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93D7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrTextureCompressionAstcHdr.CompressedSrgb8Alpha8Astc10X5Khr">
<summary>
Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93D8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrTextureCompressionAstcHdr.CompressedSrgb8Alpha8Astc10X6Khr">
<summary>
Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93D9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrTextureCompressionAstcHdr.CompressedSrgb8Alpha8Astc10X8Khr">
<summary>
Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93DA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrTextureCompressionAstcHdr.CompressedSrgb8Alpha8Astc10X10Khr">
<summary>
Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrTextureCompressionAstcHdr.CompressedSrgb8Alpha8Astc12X10Khr">
<summary>
Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrTextureCompressionAstcHdr.CompressedSrgb8Alpha8Astc12X12Khr">
<summary>
Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.KhrTextureCompressionAstcLdr">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrTextureCompressionAstcLdr.CompressedRgbaAstc4X4Khr">
<summary>
Original was GL_COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrTextureCompressionAstcLdr.CompressedRgbaAstc5X4Khr">
<summary>
Original was GL_COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93B1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrTextureCompressionAstcLdr.CompressedRgbaAstc5X5Khr">
<summary>
Original was GL_COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93B2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrTextureCompressionAstcLdr.CompressedRgbaAstc6X5Khr">
<summary>
Original was GL_COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93B3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrTextureCompressionAstcLdr.CompressedRgbaAstc6X6Khr">
<summary>
Original was GL_COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93B4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrTextureCompressionAstcLdr.CompressedRgbaAstc8X5Khr">
<summary>
Original was GL_COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93B5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrTextureCompressionAstcLdr.CompressedRgbaAstc8X6Khr">
<summary>
Original was GL_COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93B6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrTextureCompressionAstcLdr.CompressedRgbaAstc8X8Khr">
<summary>
Original was GL_COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93B7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrTextureCompressionAstcLdr.CompressedRgbaAstc10X5Khr">
<summary>
Original was GL_COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrTextureCompressionAstcLdr.CompressedRgbaAstc10X6Khr">
<summary>
Original was GL_COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93B9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrTextureCompressionAstcLdr.CompressedRgbaAstc10X8Khr">
<summary>
Original was GL_COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93BA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrTextureCompressionAstcLdr.CompressedRgbaAstc10X10Khr">
<summary>
Original was GL_COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrTextureCompressionAstcLdr.CompressedRgbaAstc12X10Khr">
<summary>
Original was GL_COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93BC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrTextureCompressionAstcLdr.CompressedRgbaAstc12X12Khr">
<summary>
Original was GL_COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93BD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrTextureCompressionAstcLdr.CompressedSrgb8Alpha8Astc4X4Khr">
<summary>
Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrTextureCompressionAstcLdr.CompressedSrgb8Alpha8Astc5X4Khr">
<summary>
Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93D1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrTextureCompressionAstcLdr.CompressedSrgb8Alpha8Astc5X5Khr">
<summary>
Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93D2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrTextureCompressionAstcLdr.CompressedSrgb8Alpha8Astc6X5Khr">
<summary>
Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93D3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrTextureCompressionAstcLdr.CompressedSrgb8Alpha8Astc6X6Khr">
<summary>
Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93D4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrTextureCompressionAstcLdr.CompressedSrgb8Alpha8Astc8X5Khr">
<summary>
Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93D5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrTextureCompressionAstcLdr.CompressedSrgb8Alpha8Astc8X6Khr">
<summary>
Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93D6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrTextureCompressionAstcLdr.CompressedSrgb8Alpha8Astc8X8Khr">
<summary>
Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93D7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrTextureCompressionAstcLdr.CompressedSrgb8Alpha8Astc10X5Khr">
<summary>
Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93D8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrTextureCompressionAstcLdr.CompressedSrgb8Alpha8Astc10X6Khr">
<summary>
Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93D9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrTextureCompressionAstcLdr.CompressedSrgb8Alpha8Astc10X8Khr">
<summary>
Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93DA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrTextureCompressionAstcLdr.CompressedSrgb8Alpha8Astc10X10Khr">
<summary>
Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrTextureCompressionAstcLdr.CompressedSrgb8Alpha8Astc12X10Khr">
<summary>
Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.KhrTextureCompressionAstcLdr.CompressedSrgb8Alpha8Astc12X12Khr">
<summary>
Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.LightEnvModeSgix">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.LightEnvModeSgix.Add">
<summary>
Original was GL_ADD = 0x0104
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.LightEnvModeSgix.Replace">
<summary>
Original was GL_REPLACE = 0x1E01
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.LightEnvModeSgix.Modulate">
<summary>
Original was GL_MODULATE = 0x2100
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.LightEnvParameterSgix">
<summary>
Used in GL.Sgix.LightEnv
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.LightEnvParameterSgix.LightEnvModeSgix">
<summary>
Original was GL_LIGHT_ENV_MODE_SGIX = 0x8407
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.LightModelColorControl">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.LightModelColorControl.SingleColor">
<summary>
Original was GL_SINGLE_COLOR = 0x81F9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.LightModelColorControl.SingleColorExt">
<summary>
Original was GL_SINGLE_COLOR_EXT = 0x81F9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.LightModelColorControl.SeparateSpecularColor">
<summary>
Original was GL_SEPARATE_SPECULAR_COLOR = 0x81FA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.LightModelColorControl.SeparateSpecularColorExt">
<summary>
Original was GL_SEPARATE_SPECULAR_COLOR_EXT = 0x81FA
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.LightModelParameter">
<summary>
Used in GL.LightModel
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.LightModelParameter.LightModelLocalViewer">
<summary>
Original was GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.LightModelParameter.LightModelTwoSide">
<summary>
Original was GL_LIGHT_MODEL_TWO_SIDE = 0x0B52
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.LightModelParameter.LightModelAmbient">
<summary>
Original was GL_LIGHT_MODEL_AMBIENT = 0x0B53
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.LightModelParameter.LightModelColorControl">
<summary>
Original was GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.LightModelParameter.LightModelColorControlExt">
<summary>
Original was GL_LIGHT_MODEL_COLOR_CONTROL_EXT = 0x81F8
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.LightName">
<summary>
Used in GL.GetLight, GL.Light and 1 other function
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.LightName.Light0">
<summary>
Original was GL_LIGHT0 = 0x4000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.LightName.Light1">
<summary>
Original was GL_LIGHT1 = 0x4001
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.LightName.Light2">
<summary>
Original was GL_LIGHT2 = 0x4002
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.LightName.Light3">
<summary>
Original was GL_LIGHT3 = 0x4003
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.LightName.Light4">
<summary>
Original was GL_LIGHT4 = 0x4004
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.LightName.Light5">
<summary>
Original was GL_LIGHT5 = 0x4005
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.LightName.Light6">
<summary>
Original was GL_LIGHT6 = 0x4006
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.LightName.Light7">
<summary>
Original was GL_LIGHT7 = 0x4007
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.LightName.FragmentLight0Sgix">
<summary>
Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.LightName.FragmentLight1Sgix">
<summary>
Original was GL_FRAGMENT_LIGHT1_SGIX = 0x840D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.LightName.FragmentLight2Sgix">
<summary>
Original was GL_FRAGMENT_LIGHT2_SGIX = 0x840E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.LightName.FragmentLight3Sgix">
<summary>
Original was GL_FRAGMENT_LIGHT3_SGIX = 0x840F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.LightName.FragmentLight4Sgix">
<summary>
Original was GL_FRAGMENT_LIGHT4_SGIX = 0x8410
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.LightName.FragmentLight5Sgix">
<summary>
Original was GL_FRAGMENT_LIGHT5_SGIX = 0x8411
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.LightName.FragmentLight6Sgix">
<summary>
Original was GL_FRAGMENT_LIGHT6_SGIX = 0x8412
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.LightName.FragmentLight7Sgix">
<summary>
Original was GL_FRAGMENT_LIGHT7_SGIX = 0x8413
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.LightParameter">
<summary>
Used in GL.GetLight, GL.Light and 1 other function
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.LightParameter.Ambient">
<summary>
Original was GL_AMBIENT = 0x1200
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.LightParameter.Diffuse">
<summary>
Original was GL_DIFFUSE = 0x1201
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.LightParameter.Specular">
<summary>
Original was GL_SPECULAR = 0x1202
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.LightParameter.Position">
<summary>
Original was GL_POSITION = 0x1203
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.LightParameter.SpotDirection">
<summary>
Original was GL_SPOT_DIRECTION = 0x1204
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.LightParameter.SpotExponent">
<summary>
Original was GL_SPOT_EXPONENT = 0x1205
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.LightParameter.SpotCutoff">
<summary>
Original was GL_SPOT_CUTOFF = 0x1206
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.LightParameter.ConstantAttenuation">
<summary>
Original was GL_CONSTANT_ATTENUATION = 0x1207
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.LightParameter.LinearAttenuation">
<summary>
Original was GL_LINEAR_ATTENUATION = 0x1208
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.LightParameter.QuadraticAttenuation">
<summary>
Original was GL_QUADRATIC_ATTENUATION = 0x1209
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ListMode">
<summary>
Used in GL.NewList
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ListMode.Compile">
<summary>
Original was GL_COMPILE = 0x1300
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ListMode.CompileAndExecute">
<summary>
Original was GL_COMPILE_AND_EXECUTE = 0x1301
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ListNameType">
<summary>
Used in GL.CallLists
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ListNameType.Byte">
<summary>
Original was GL_BYTE = 0x1400
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ListNameType.UnsignedByte">
<summary>
Original was GL_UNSIGNED_BYTE = 0x1401
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ListNameType.Short">
<summary>
Original was GL_SHORT = 0x1402
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ListNameType.UnsignedShort">
<summary>
Original was GL_UNSIGNED_SHORT = 0x1403
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ListNameType.Int">
<summary>
Original was GL_INT = 0x1404
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ListNameType.UnsignedInt">
<summary>
Original was GL_UNSIGNED_INT = 0x1405
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ListNameType.Float">
<summary>
Original was GL_FLOAT = 0x1406
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ListNameType.Gl2Bytes">
<summary>
Original was GL_2_BYTES = 0x1407
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ListNameType.Gl3Bytes">
<summary>
Original was GL_3_BYTES = 0x1408
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ListNameType.Gl4Bytes">
<summary>
Original was GL_4_BYTES = 0x1409
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ListParameterName">
<summary>
Used in GL.Sgix.GetListParameter, GL.Sgix.ListParameter
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ListParameterName.ListPrioritySgix">
<summary>
Original was GL_LIST_PRIORITY_SGIX = 0x8182
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.LogicOp">
<summary>
Used in GL.LogicOp
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.LogicOp.Clear">
<summary>
Original was GL_CLEAR = 0x1500
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.LogicOp.And">
<summary>
Original was GL_AND = 0x1501
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.LogicOp.AndReverse">
<summary>
Original was GL_AND_REVERSE = 0x1502
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.LogicOp.Copy">
<summary>
Original was GL_COPY = 0x1503
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.LogicOp.AndInverted">
<summary>
Original was GL_AND_INVERTED = 0x1504
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.LogicOp.Noop">
<summary>
Original was GL_NOOP = 0x1505
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.LogicOp.Xor">
<summary>
Original was GL_XOR = 0x1506
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.LogicOp.Or">
<summary>
Original was GL_OR = 0x1507
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.LogicOp.Nor">
<summary>
Original was GL_NOR = 0x1508
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.LogicOp.Equiv">
<summary>
Original was GL_EQUIV = 0x1509
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.LogicOp.Invert">
<summary>
Original was GL_INVERT = 0x150A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.LogicOp.OrReverse">
<summary>
Original was GL_OR_REVERSE = 0x150B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.LogicOp.CopyInverted">
<summary>
Original was GL_COPY_INVERTED = 0x150C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.LogicOp.OrInverted">
<summary>
Original was GL_OR_INVERTED = 0x150D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.LogicOp.Nand">
<summary>
Original was GL_NAND = 0x150E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.LogicOp.Set">
<summary>
Original was GL_SET = 0x150F
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.MapBufferUsageMask">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MapBufferUsageMask.MapReadBit">
<summary>
Original was GL_MAP_READ_BIT = 0x0001
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MapBufferUsageMask.MapReadBitExt">
<summary>
Original was GL_MAP_READ_BIT_EXT = 0x0001
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MapBufferUsageMask.MapWriteBit">
<summary>
Original was GL_MAP_WRITE_BIT = 0x0002
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MapBufferUsageMask.MapWriteBitExt">
<summary>
Original was GL_MAP_WRITE_BIT_EXT = 0x0002
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MapBufferUsageMask.MapInvalidateRangeBit">
<summary>
Original was GL_MAP_INVALIDATE_RANGE_BIT = 0x0004
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MapBufferUsageMask.MapInvalidateRangeBitExt">
<summary>
Original was GL_MAP_INVALIDATE_RANGE_BIT_EXT = 0x0004
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MapBufferUsageMask.MapInvalidateBufferBit">
<summary>
Original was GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MapBufferUsageMask.MapInvalidateBufferBitExt">
<summary>
Original was GL_MAP_INVALIDATE_BUFFER_BIT_EXT = 0x0008
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MapBufferUsageMask.MapFlushExplicitBit">
<summary>
Original was GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MapBufferUsageMask.MapFlushExplicitBitExt">
<summary>
Original was GL_MAP_FLUSH_EXPLICIT_BIT_EXT = 0x0010
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MapBufferUsageMask.MapUnsynchronizedBit">
<summary>
Original was GL_MAP_UNSYNCHRONIZED_BIT = 0x0020
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MapBufferUsageMask.MapUnsynchronizedBitExt">
<summary>
Original was GL_MAP_UNSYNCHRONIZED_BIT_EXT = 0x0020
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MapBufferUsageMask.MapPersistentBit">
<summary>
Original was GL_MAP_PERSISTENT_BIT = 0x0040
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MapBufferUsageMask.MapCoherentBit">
<summary>
Original was GL_MAP_COHERENT_BIT = 0x0080
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MapBufferUsageMask.DynamicStorageBit">
<summary>
Original was GL_DYNAMIC_STORAGE_BIT = 0x0100
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MapBufferUsageMask.ClientStorageBit">
<summary>
Original was GL_CLIENT_STORAGE_BIT = 0x0200
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.MapTarget">
<summary>
Used in GL.GetMap, GL.Map1 and 1 other function
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MapTarget.Map1Color4">
<summary>
Original was GL_MAP1_COLOR_4 = 0x0D90
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MapTarget.Map1Index">
<summary>
Original was GL_MAP1_INDEX = 0x0D91
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MapTarget.Map1Normal">
<summary>
Original was GL_MAP1_NORMAL = 0x0D92
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MapTarget.Map1TextureCoord1">
<summary>
Original was GL_MAP1_TEXTURE_COORD_1 = 0x0D93
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MapTarget.Map1TextureCoord2">
<summary>
Original was GL_MAP1_TEXTURE_COORD_2 = 0x0D94
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MapTarget.Map1TextureCoord3">
<summary>
Original was GL_MAP1_TEXTURE_COORD_3 = 0x0D95
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MapTarget.Map1TextureCoord4">
<summary>
Original was GL_MAP1_TEXTURE_COORD_4 = 0x0D96
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MapTarget.Map1Vertex3">
<summary>
Original was GL_MAP1_VERTEX_3 = 0x0D97
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MapTarget.Map1Vertex4">
<summary>
Original was GL_MAP1_VERTEX_4 = 0x0D98
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MapTarget.Map2Color4">
<summary>
Original was GL_MAP2_COLOR_4 = 0x0DB0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MapTarget.Map2Index">
<summary>
Original was GL_MAP2_INDEX = 0x0DB1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MapTarget.Map2Normal">
<summary>
Original was GL_MAP2_NORMAL = 0x0DB2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MapTarget.Map2TextureCoord1">
<summary>
Original was GL_MAP2_TEXTURE_COORD_1 = 0x0DB3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MapTarget.Map2TextureCoord2">
<summary>
Original was GL_MAP2_TEXTURE_COORD_2 = 0x0DB4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MapTarget.Map2TextureCoord3">
<summary>
Original was GL_MAP2_TEXTURE_COORD_3 = 0x0DB5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MapTarget.Map2TextureCoord4">
<summary>
Original was GL_MAP2_TEXTURE_COORD_4 = 0x0DB6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MapTarget.Map2Vertex3">
<summary>
Original was GL_MAP2_VERTEX_3 = 0x0DB7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MapTarget.Map2Vertex4">
<summary>
Original was GL_MAP2_VERTEX_4 = 0x0DB8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MapTarget.GeometryDeformationSgix">
<summary>
Original was GL_GEOMETRY_DEFORMATION_SGIX = 0x8194
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MapTarget.TextureDeformationSgix">
<summary>
Original was GL_TEXTURE_DEFORMATION_SGIX = 0x8195
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.MapTextureFormatIntel">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MapTextureFormatIntel.LayoutDefaultIntel">
<summary>
Original was GL_LAYOUT_DEFAULT_INTEL = 0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MapTextureFormatIntel.LayoutLinearIntel">
<summary>
Original was GL_LAYOUT_LINEAR_INTEL = 1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MapTextureFormatIntel.LayoutLinearCpuCachedIntel">
<summary>
Original was GL_LAYOUT_LINEAR_CPU_CACHED_INTEL = 2
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.MaterialFace">
<summary>
Used in GL.ColorMaterial, GL.GetMaterial and 8 other functions
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MaterialFace.Front">
<summary>
Original was GL_FRONT = 0x0404
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MaterialFace.Back">
<summary>
Original was GL_BACK = 0x0405
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MaterialFace.FrontAndBack">
<summary>
Original was GL_FRONT_AND_BACK = 0x0408
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.MaterialParameter">
<summary>
Used in GL.GetMaterial, GL.Material and 5 other functions
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MaterialParameter.Ambient">
<summary>
Original was GL_AMBIENT = 0x1200
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MaterialParameter.Diffuse">
<summary>
Original was GL_DIFFUSE = 0x1201
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MaterialParameter.Specular">
<summary>
Original was GL_SPECULAR = 0x1202
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MaterialParameter.Emission">
<summary>
Original was GL_EMISSION = 0x1600
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MaterialParameter.Shininess">
<summary>
Original was GL_SHININESS = 0x1601
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MaterialParameter.AmbientAndDiffuse">
<summary>
Original was GL_AMBIENT_AND_DIFFUSE = 0x1602
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MaterialParameter.ColorIndexes">
<summary>
Original was GL_COLOR_INDEXES = 0x1603
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.MatrixMode">
<summary>
Used in GL.MatrixMode, GL.Ext.MatrixFrustum and 11 other functions
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MatrixMode.Modelview">
<summary>
Original was GL_MODELVIEW = 0x1700
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MatrixMode.Modelview0Ext">
<summary>
Original was GL_MODELVIEW0_EXT = 0x1700
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MatrixMode.Projection">
<summary>
Original was GL_PROJECTION = 0x1701
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MatrixMode.Texture">
<summary>
Original was GL_TEXTURE = 0x1702
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MatrixMode.Color">
<summary>
Original was GL_COLOR = 0x1800
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.MatrixModeArb">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MatrixModeArb.Modelview">
<summary>
Original was GL_MODELVIEW = 0x1700
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MatrixModeArb.Projection">
<summary>
Original was GL_PROJECTION = 0x1701
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MatrixModeArb.Texture">
<summary>
Original was GL_TEXTURE = 0x1702
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MatrixModeArb.Color">
<summary>
Original was GL_COLOR = 0x1800
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MatrixModeArb.Matrix0">
<summary>
Original was GL_MATRIX0 = 0x88C0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MatrixModeArb.Matrix1">
<summary>
Original was GL_MATRIX1 = 0x88C1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MatrixModeArb.Matrix2">
<summary>
Original was GL_MATRIX2 = 0x88C2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MatrixModeArb.Matrix3">
<summary>
Original was GL_MATRIX3 = 0x88C3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MatrixModeArb.Matrix4">
<summary>
Original was GL_MATRIX4 = 0x88C4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MatrixModeArb.Matrix5">
<summary>
Original was GL_MATRIX5 = 0x88C5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MatrixModeArb.Matrix6">
<summary>
Original was GL_MATRIX6 = 0x88C6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MatrixModeArb.Matrix7">
<summary>
Original was GL_MATRIX7 = 0x88C7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MatrixModeArb.Matrix8">
<summary>
Original was GL_MATRIX8 = 0x88C8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MatrixModeArb.Matrix9">
<summary>
Original was GL_MATRIX9 = 0x88C9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MatrixModeArb.Matrix10">
<summary>
Original was GL_MATRIX10 = 0x88CA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MatrixModeArb.Matrix11">
<summary>
Original was GL_MATRIX11 = 0x88CB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MatrixModeArb.Matrix12">
<summary>
Original was GL_MATRIX12 = 0x88CC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MatrixModeArb.Matrix13">
<summary>
Original was GL_MATRIX13 = 0x88CD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MatrixModeArb.Matrix14">
<summary>
Original was GL_MATRIX14 = 0x88CE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MatrixModeArb.Matrix15">
<summary>
Original was GL_MATRIX15 = 0x88CF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MatrixModeArb.Matrix16">
<summary>
Original was GL_MATRIX16 = 0x88D0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MatrixModeArb.Matrix17">
<summary>
Original was GL_MATRIX17 = 0x88D1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MatrixModeArb.Matrix18">
<summary>
Original was GL_MATRIX18 = 0x88D2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MatrixModeArb.Matrix19">
<summary>
Original was GL_MATRIX19 = 0x88D3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MatrixModeArb.Matrix20">
<summary>
Original was GL_MATRIX20 = 0x88D4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MatrixModeArb.Matrix21">
<summary>
Original was GL_MATRIX21 = 0x88D5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MatrixModeArb.Matrix22">
<summary>
Original was GL_MATRIX22 = 0x88D6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MatrixModeArb.Matrix23">
<summary>
Original was GL_MATRIX23 = 0x88D7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MatrixModeArb.Matrix24">
<summary>
Original was GL_MATRIX24 = 0x88D8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MatrixModeArb.Matrix25">
<summary>
Original was GL_MATRIX25 = 0x88D9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MatrixModeArb.Matrix26">
<summary>
Original was GL_MATRIX26 = 0x88DA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MatrixModeArb.Matrix27">
<summary>
Original was GL_MATRIX27 = 0x88DB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MatrixModeArb.Matrix28">
<summary>
Original was GL_MATRIX28 = 0x88DC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MatrixModeArb.Matrix29">
<summary>
Original was GL_MATRIX29 = 0x88DD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MatrixModeArb.Matrix30">
<summary>
Original was GL_MATRIX30 = 0x88DE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MatrixModeArb.Matrix31">
<summary>
Original was GL_MATRIX31 = 0x88DF
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.MemoryBarrierFlags">
<summary>
Used in GL.MemoryBarrier
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MemoryBarrierFlags.VertexAttribArrayBarrierBit">
<summary>
Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MemoryBarrierFlags.ElementArrayBarrierBit">
<summary>
Original was GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MemoryBarrierFlags.UniformBarrierBit">
<summary>
Original was GL_UNIFORM_BARRIER_BIT = 0x00000004
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MemoryBarrierFlags.TextureFetchBarrierBit">
<summary>
Original was GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MemoryBarrierFlags.ShaderImageAccessBarrierBit">
<summary>
Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MemoryBarrierFlags.CommandBarrierBit">
<summary>
Original was GL_COMMAND_BARRIER_BIT = 0x00000040
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MemoryBarrierFlags.PixelBufferBarrierBit">
<summary>
Original was GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MemoryBarrierFlags.TextureUpdateBarrierBit">
<summary>
Original was GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MemoryBarrierFlags.BufferUpdateBarrierBit">
<summary>
Original was GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MemoryBarrierFlags.FramebufferBarrierBit">
<summary>
Original was GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MemoryBarrierFlags.TransformFeedbackBarrierBit">
<summary>
Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MemoryBarrierFlags.AtomicCounterBarrierBit">
<summary>
Original was GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MemoryBarrierFlags.ShaderStorageBarrierBit">
<summary>
Original was GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MemoryBarrierFlags.ClientMappedBufferBarrierBit">
<summary>
Original was GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MemoryBarrierFlags.QueryBufferBarrierBit">
<summary>
Original was GL_QUERY_BUFFER_BARRIER_BIT = 0x00008000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MemoryBarrierFlags.AllBarrierBits">
<summary>
Original was GL_ALL_BARRIER_BITS = 0xFFFFFFFF
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.MemoryBarrierMask">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MemoryBarrierMask.VertexAttribArrayBarrierBit">
<summary>
Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MemoryBarrierMask.VertexAttribArrayBarrierBitExt">
<summary>
Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT = 0x00000001
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MemoryBarrierMask.ElementArrayBarrierBit">
<summary>
Original was GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MemoryBarrierMask.ElementArrayBarrierBitExt">
<summary>
Original was GL_ELEMENT_ARRAY_BARRIER_BIT_EXT = 0x00000002
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MemoryBarrierMask.UniformBarrierBit">
<summary>
Original was GL_UNIFORM_BARRIER_BIT = 0x00000004
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MemoryBarrierMask.UniformBarrierBitExt">
<summary>
Original was GL_UNIFORM_BARRIER_BIT_EXT = 0x00000004
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MemoryBarrierMask.TextureFetchBarrierBit">
<summary>
Original was GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MemoryBarrierMask.TextureFetchBarrierBitExt">
<summary>
Original was GL_TEXTURE_FETCH_BARRIER_BIT_EXT = 0x00000008
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MemoryBarrierMask.ShaderGlobalAccessBarrierBitNv">
<summary>
Original was GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV = 0x00000010
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MemoryBarrierMask.ShaderImageAccessBarrierBit">
<summary>
Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MemoryBarrierMask.ShaderImageAccessBarrierBitExt">
<summary>
Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT = 0x00000020
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MemoryBarrierMask.CommandBarrierBit">
<summary>
Original was GL_COMMAND_BARRIER_BIT = 0x00000040
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MemoryBarrierMask.CommandBarrierBitExt">
<summary>
Original was GL_COMMAND_BARRIER_BIT_EXT = 0x00000040
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MemoryBarrierMask.PixelBufferBarrierBit">
<summary>
Original was GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MemoryBarrierMask.PixelBufferBarrierBitExt">
<summary>
Original was GL_PIXEL_BUFFER_BARRIER_BIT_EXT = 0x00000080
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MemoryBarrierMask.TextureUpdateBarrierBit">
<summary>
Original was GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MemoryBarrierMask.TextureUpdateBarrierBitExt">
<summary>
Original was GL_TEXTURE_UPDATE_BARRIER_BIT_EXT = 0x00000100
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MemoryBarrierMask.BufferUpdateBarrierBit">
<summary>
Original was GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MemoryBarrierMask.BufferUpdateBarrierBitExt">
<summary>
Original was GL_BUFFER_UPDATE_BARRIER_BIT_EXT = 0x00000200
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MemoryBarrierMask.FramebufferBarrierBit">
<summary>
Original was GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MemoryBarrierMask.FramebufferBarrierBitExt">
<summary>
Original was GL_FRAMEBUFFER_BARRIER_BIT_EXT = 0x00000400
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MemoryBarrierMask.TransformFeedbackBarrierBit">
<summary>
Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MemoryBarrierMask.TransformFeedbackBarrierBitExt">
<summary>
Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT = 0x00000800
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MemoryBarrierMask.AtomicCounterBarrierBit">
<summary>
Original was GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MemoryBarrierMask.AtomicCounterBarrierBitExt">
<summary>
Original was GL_ATOMIC_COUNTER_BARRIER_BIT_EXT = 0x00001000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MemoryBarrierMask.ShaderStorageBarrierBit">
<summary>
Original was GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MemoryBarrierMask.ClientMappedBufferBarrierBit">
<summary>
Original was GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MemoryBarrierMask.QueryBufferBarrierBit">
<summary>
Original was GL_QUERY_BUFFER_BARRIER_BIT = 0x00008000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MemoryBarrierMask.AllBarrierBits">
<summary>
Original was GL_ALL_BARRIER_BITS = 0xFFFFFFFF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MemoryBarrierMask.AllBarrierBitsExt">
<summary>
Original was GL_ALL_BARRIER_BITS_EXT = 0xFFFFFFFF
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.MemoryBarrierRegionFlags">
<summary>
Used in GL.MemoryBarrierByRegion
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MemoryBarrierRegionFlags.GlUniformBarrierBit">
<summary>
Original was GL_GL_UNIFORM_BARRIER_BIT = 0x00000004
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MemoryBarrierRegionFlags.GlTextureFetchBarrierBit">
<summary>
Original was GL_GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MemoryBarrierRegionFlags.GlShaderImageAccessBarrierBit">
<summary>
Original was GL_GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MemoryBarrierRegionFlags.GlFramebufferBarrierBit">
<summary>
Original was GL_GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MemoryBarrierRegionFlags.GlAtomicCounterBarrierBit">
<summary>
Original was GL_GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MemoryBarrierRegionFlags.GlAllBarrierBits">
<summary>
Original was GL_GL_ALL_BARRIER_BITS = 0xFFFFFFFF
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.MesaPackInvert">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MesaPackInvert.PackInvertMesa">
<summary>
Original was GL_PACK_INVERT_MESA = 0x8758
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.MesaResizeBuffers">
<summary>
Not used directly.
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.MesaWindowPos">
<summary>
Not used directly.
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.MesaxTextureStack">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MesaxTextureStack.Texture1DStackMesax">
<summary>
Original was GL_TEXTURE_1D_STACK_MESAX = 0x8759
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MesaxTextureStack.Texture2DStackMesax">
<summary>
Original was GL_TEXTURE_2D_STACK_MESAX = 0x875A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MesaxTextureStack.ProxyTexture1DStackMesax">
<summary>
Original was GL_PROXY_TEXTURE_1D_STACK_MESAX = 0x875B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MesaxTextureStack.ProxyTexture2DStackMesax">
<summary>
Original was GL_PROXY_TEXTURE_2D_STACK_MESAX = 0x875C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MesaxTextureStack.Texture1DStackBindingMesax">
<summary>
Original was GL_TEXTURE_1D_STACK_BINDING_MESAX = 0x875D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MesaxTextureStack.Texture2DStackBindingMesax">
<summary>
Original was GL_TEXTURE_2D_STACK_BINDING_MESAX = 0x875E
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.MesaYcbcrTexture">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MesaYcbcrTexture.UnsignedShort88Mesa">
<summary>
Original was GL_UNSIGNED_SHORT_8_8_MESA = 0x85BA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MesaYcbcrTexture.UnsignedShort88RevMesa">
<summary>
Original was GL_UNSIGNED_SHORT_8_8_REV_MESA = 0x85BB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MesaYcbcrTexture.YcbcrMesa">
<summary>
Original was GL_YCBCR_MESA = 0x8757
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.MeshMode1">
<summary>
Used in GL.EvalMesh1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MeshMode1.Point">
<summary>
Original was GL_POINT = 0x1B00
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MeshMode1.Line">
<summary>
Original was GL_LINE = 0x1B01
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.MeshMode2">
<summary>
Used in GL.EvalMesh2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MeshMode2.Point">
<summary>
Original was GL_POINT = 0x1B00
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MeshMode2.Line">
<summary>
Original was GL_LINE = 0x1B01
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MeshMode2.Fill">
<summary>
Original was GL_FILL = 0x1B02
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.MinmaxTarget">
<summary>
Used in GL.GetMinmax, GL.GetMinmaxParameter and 2 other functions
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MinmaxTarget.Minmax">
<summary>
Original was GL_MINMAX = 0x802E
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.MinmaxTargetExt">
<summary>
Used in GL.Ext.GetMinmax, GL.Ext.GetMinmaxParameter and 2 other functions
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MinmaxTargetExt.Minmax">
<summary>
Original was GL_MINMAX = 0x802E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.MinmaxTargetExt.MinmaxExt">
<summary>
Original was GL_MINMAX_EXT = 0x802E
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.NormalPointerType">
<summary>
Used in GL.NormalPointer, GL.Ext.BinormalPointer and 5 other functions
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NormalPointerType.Byte">
<summary>
Original was GL_BYTE = 0x1400
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NormalPointerType.Short">
<summary>
Original was GL_SHORT = 0x1402
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NormalPointerType.Int">
<summary>
Original was GL_INT = 0x1404
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NormalPointerType.Float">
<summary>
Original was GL_FLOAT = 0x1406
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NormalPointerType.Double">
<summary>
Original was GL_DOUBLE = 0x140A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NormalPointerType.HalfFloat">
<summary>
Original was GL_HALF_FLOAT = 0x140B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NormalPointerType.UnsignedInt2101010Rev">
<summary>
Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NormalPointerType.Int2101010Rev">
<summary>
Original was GL_INT_2_10_10_10_REV = 0x8D9F
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.NvBindlessMultiDrawIndirect">
<summary>
Used in GL.NV.MultiDrawArraysIndirectBindles, GL.NV.MultiDrawElementsIndirectBindles
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.NvBindlessMultiDrawIndirectCount">
<summary>
Used in GL.NV.MultiDrawArraysIndirectBindlessCount, GL.NV.MultiDrawElementsIndirectBindlessCount
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.NvBindlessTexture">
<summary>
Used in GL.NV.GetImageHandle, GL.NV.MakeImageHandleResident
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.NvBlendEquationAdvanced">
<summary>
Used in GL.NV.BlendParameter
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvBlendEquationAdvanced.Zero">
<summary>
Original was GL_ZERO = 0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvBlendEquationAdvanced.XorNv">
<summary>
Original was GL_XOR_NV = 0x1506
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvBlendEquationAdvanced.Invert">
<summary>
Original was GL_INVERT = 0x150A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvBlendEquationAdvanced.RedNv">
<summary>
Original was GL_RED_NV = 0x1903
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvBlendEquationAdvanced.GreenNv">
<summary>
Original was GL_GREEN_NV = 0x1904
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvBlendEquationAdvanced.BlueNv">
<summary>
Original was GL_BLUE_NV = 0x1905
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvBlendEquationAdvanced.BlendPremultipliedSrcNv">
<summary>
Original was GL_BLEND_PREMULTIPLIED_SRC_NV = 0x9280
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvBlendEquationAdvanced.BlendOverlapNv">
<summary>
Original was GL_BLEND_OVERLAP_NV = 0x9281
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvBlendEquationAdvanced.UncorrelatedNv">
<summary>
Original was GL_UNCORRELATED_NV = 0x9282
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvBlendEquationAdvanced.DisjointNv">
<summary>
Original was GL_DISJOINT_NV = 0x9283
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvBlendEquationAdvanced.ConjointNv">
<summary>
Original was GL_CONJOINT_NV = 0x9284
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvBlendEquationAdvanced.SrcNv">
<summary>
Original was GL_SRC_NV = 0x9286
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvBlendEquationAdvanced.DstNv">
<summary>
Original was GL_DST_NV = 0x9287
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvBlendEquationAdvanced.SrcOverNv">
<summary>
Original was GL_SRC_OVER_NV = 0x9288
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvBlendEquationAdvanced.DstOverNv">
<summary>
Original was GL_DST_OVER_NV = 0x9289
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvBlendEquationAdvanced.SrcInNv">
<summary>
Original was GL_SRC_IN_NV = 0x928A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvBlendEquationAdvanced.DstInNv">
<summary>
Original was GL_DST_IN_NV = 0x928B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvBlendEquationAdvanced.SrcOutNv">
<summary>
Original was GL_SRC_OUT_NV = 0x928C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvBlendEquationAdvanced.DstOutNv">
<summary>
Original was GL_DST_OUT_NV = 0x928D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvBlendEquationAdvanced.SrcAtopNv">
<summary>
Original was GL_SRC_ATOP_NV = 0x928E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvBlendEquationAdvanced.DstAtopNv">
<summary>
Original was GL_DST_ATOP_NV = 0x928F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvBlendEquationAdvanced.PlusNv">
<summary>
Original was GL_PLUS_NV = 0x9291
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvBlendEquationAdvanced.PlusDarkerNv">
<summary>
Original was GL_PLUS_DARKER_NV = 0x9292
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvBlendEquationAdvanced.MultiplyNv">
<summary>
Original was GL_MULTIPLY_NV = 0x9294
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvBlendEquationAdvanced.ScreenNv">
<summary>
Original was GL_SCREEN_NV = 0x9295
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvBlendEquationAdvanced.OverlayNv">
<summary>
Original was GL_OVERLAY_NV = 0x9296
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvBlendEquationAdvanced.DarkenNv">
<summary>
Original was GL_DARKEN_NV = 0x9297
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvBlendEquationAdvanced.LightenNv">
<summary>
Original was GL_LIGHTEN_NV = 0x9298
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvBlendEquationAdvanced.ColordodgeNv">
<summary>
Original was GL_COLORDODGE_NV = 0x9299
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvBlendEquationAdvanced.ColorburnNv">
<summary>
Original was GL_COLORBURN_NV = 0x929A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvBlendEquationAdvanced.HardlightNv">
<summary>
Original was GL_HARDLIGHT_NV = 0x929B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvBlendEquationAdvanced.SoftlightNv">
<summary>
Original was GL_SOFTLIGHT_NV = 0x929C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvBlendEquationAdvanced.DifferenceNv">
<summary>
Original was GL_DIFFERENCE_NV = 0x929E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvBlendEquationAdvanced.MinusNv">
<summary>
Original was GL_MINUS_NV = 0x929F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvBlendEquationAdvanced.ExclusionNv">
<summary>
Original was GL_EXCLUSION_NV = 0x92A0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvBlendEquationAdvanced.ContrastNv">
<summary>
Original was GL_CONTRAST_NV = 0x92A1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvBlendEquationAdvanced.InvertRgbNv">
<summary>
Original was GL_INVERT_RGB_NV = 0x92A3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvBlendEquationAdvanced.LineardodgeNv">
<summary>
Original was GL_LINEARDODGE_NV = 0x92A4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvBlendEquationAdvanced.LinearburnNv">
<summary>
Original was GL_LINEARBURN_NV = 0x92A5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvBlendEquationAdvanced.VividlightNv">
<summary>
Original was GL_VIVIDLIGHT_NV = 0x92A6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvBlendEquationAdvanced.LinearlightNv">
<summary>
Original was GL_LINEARLIGHT_NV = 0x92A7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvBlendEquationAdvanced.PinlightNv">
<summary>
Original was GL_PINLIGHT_NV = 0x92A8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvBlendEquationAdvanced.HardmixNv">
<summary>
Original was GL_HARDMIX_NV = 0x92A9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvBlendEquationAdvanced.HslHueNv">
<summary>
Original was GL_HSL_HUE_NV = 0x92AD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvBlendEquationAdvanced.HslSaturationNv">
<summary>
Original was GL_HSL_SATURATION_NV = 0x92AE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvBlendEquationAdvanced.HslColorNv">
<summary>
Original was GL_HSL_COLOR_NV = 0x92AF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvBlendEquationAdvanced.HslLuminosityNv">
<summary>
Original was GL_HSL_LUMINOSITY_NV = 0x92B0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvBlendEquationAdvanced.PlusClampedNv">
<summary>
Original was GL_PLUS_CLAMPED_NV = 0x92B1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvBlendEquationAdvanced.PlusClampedAlphaNv">
<summary>
Original was GL_PLUS_CLAMPED_ALPHA_NV = 0x92B2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvBlendEquationAdvanced.MinusClampedNv">
<summary>
Original was GL_MINUS_CLAMPED_NV = 0x92B3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvBlendEquationAdvanced.InvertOvgNv">
<summary>
Original was GL_INVERT_OVG_NV = 0x92B4
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.NvBlendEquationAdvancedCoherent">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvBlendEquationAdvancedCoherent.BlendAdvancedCoherentNv">
<summary>
Original was GL_BLEND_ADVANCED_COHERENT_NV = 0x9285
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.NvBlendSquare">
<summary>
Not used directly.
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.NvComputeProgram5">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvComputeProgram5.ComputeProgramNv">
<summary>
Original was GL_COMPUTE_PROGRAM_NV = 0x90FB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvComputeProgram5.ComputeProgramParameterBufferNv">
<summary>
Original was GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV = 0x90FC
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.NvConditionalRender">
<summary>
Used in GL.NV.BeginConditionalRender
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvConditionalRender.QueryWaitNv">
<summary>
Original was GL_QUERY_WAIT_NV = 0x8E13
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvConditionalRender.QueryNoWaitNv">
<summary>
Original was GL_QUERY_NO_WAIT_NV = 0x8E14
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvConditionalRender.QueryByRegionWaitNv">
<summary>
Original was GL_QUERY_BY_REGION_WAIT_NV = 0x8E15
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvConditionalRender.QueryByRegionNoWaitNv">
<summary>
Original was GL_QUERY_BY_REGION_NO_WAIT_NV = 0x8E16
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.NvCopyDepthToColor">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvCopyDepthToColor.DepthStencilToRgbaNv">
<summary>
Original was GL_DEPTH_STENCIL_TO_RGBA_NV = 0x886E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvCopyDepthToColor.DepthStencilToBgraNv">
<summary>
Original was GL_DEPTH_STENCIL_TO_BGRA_NV = 0x886F
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.NvCopyImage">
<summary>
Used in GL.NV.CopyImageSubData
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.NvDeepTexture3D">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvDeepTexture3D.MaxDeep3DTextureWidthHeightNv">
<summary>
Original was GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV = 0x90D0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvDeepTexture3D.MaxDeep3DTextureDepthNv">
<summary>
Original was GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV = 0x90D1
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.NvDepthBufferFloat">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvDepthBufferFloat.DepthComponent32fNv">
<summary>
Original was GL_DEPTH_COMPONENT32F_NV = 0x8DAB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvDepthBufferFloat.Depth32fStencil8Nv">
<summary>
Original was GL_DEPTH32F_STENCIL8_NV = 0x8DAC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvDepthBufferFloat.Float32UnsignedInt248RevNv">
<summary>
Original was GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV = 0x8DAD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvDepthBufferFloat.DepthBufferFloatModeNv">
<summary>
Original was GL_DEPTH_BUFFER_FLOAT_MODE_NV = 0x8DAF
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.NvDepthClamp">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvDepthClamp.DepthClampNv">
<summary>
Original was GL_DEPTH_CLAMP_NV = 0x864F
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.NvDrawTexture">
<summary>
Not used directly.
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.NvEvaluators">
<summary>
Used in GL.NV.EvalMap, GL.NV.GetMapAttribParameter and 4 other functions
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvEvaluators.Eval2DNv">
<summary>
Original was GL_EVAL_2D_NV = 0x86C0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvEvaluators.EvalTriangular2DNv">
<summary>
Original was GL_EVAL_TRIANGULAR_2D_NV = 0x86C1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvEvaluators.MapTessellationNv">
<summary>
Original was GL_MAP_TESSELLATION_NV = 0x86C2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvEvaluators.MapAttribUOrderNv">
<summary>
Original was GL_MAP_ATTRIB_U_ORDER_NV = 0x86C3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvEvaluators.MapAttribVOrderNv">
<summary>
Original was GL_MAP_ATTRIB_V_ORDER_NV = 0x86C4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvEvaluators.EvalFractionalTessellationNv">
<summary>
Original was GL_EVAL_FRACTIONAL_TESSELLATION_NV = 0x86C5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvEvaluators.EvalVertexAttrib0Nv">
<summary>
Original was GL_EVAL_VERTEX_ATTRIB0_NV = 0x86C6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvEvaluators.EvalVertexAttrib1Nv">
<summary>
Original was GL_EVAL_VERTEX_ATTRIB1_NV = 0x86C7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvEvaluators.EvalVertexAttrib2Nv">
<summary>
Original was GL_EVAL_VERTEX_ATTRIB2_NV = 0x86C8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvEvaluators.EvalVertexAttrib3Nv">
<summary>
Original was GL_EVAL_VERTEX_ATTRIB3_NV = 0x86C9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvEvaluators.EvalVertexAttrib4Nv">
<summary>
Original was GL_EVAL_VERTEX_ATTRIB4_NV = 0x86CA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvEvaluators.EvalVertexAttrib5Nv">
<summary>
Original was GL_EVAL_VERTEX_ATTRIB5_NV = 0x86CB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvEvaluators.EvalVertexAttrib6Nv">
<summary>
Original was GL_EVAL_VERTEX_ATTRIB6_NV = 0x86CC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvEvaluators.EvalVertexAttrib7Nv">
<summary>
Original was GL_EVAL_VERTEX_ATTRIB7_NV = 0x86CD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvEvaluators.EvalVertexAttrib8Nv">
<summary>
Original was GL_EVAL_VERTEX_ATTRIB8_NV = 0x86CE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvEvaluators.EvalVertexAttrib9Nv">
<summary>
Original was GL_EVAL_VERTEX_ATTRIB9_NV = 0x86CF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvEvaluators.EvalVertexAttrib10Nv">
<summary>
Original was GL_EVAL_VERTEX_ATTRIB10_NV = 0x86D0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvEvaluators.EvalVertexAttrib11Nv">
<summary>
Original was GL_EVAL_VERTEX_ATTRIB11_NV = 0x86D1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvEvaluators.EvalVertexAttrib12Nv">
<summary>
Original was GL_EVAL_VERTEX_ATTRIB12_NV = 0x86D2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvEvaluators.EvalVertexAttrib13Nv">
<summary>
Original was GL_EVAL_VERTEX_ATTRIB13_NV = 0x86D3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvEvaluators.EvalVertexAttrib14Nv">
<summary>
Original was GL_EVAL_VERTEX_ATTRIB14_NV = 0x86D4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvEvaluators.EvalVertexAttrib15Nv">
<summary>
Original was GL_EVAL_VERTEX_ATTRIB15_NV = 0x86D5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvEvaluators.MaxMapTessellationNv">
<summary>
Original was GL_MAX_MAP_TESSELLATION_NV = 0x86D6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvEvaluators.MaxRationalEvalOrderNv">
<summary>
Original was GL_MAX_RATIONAL_EVAL_ORDER_NV = 0x86D7
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.NvExplicitMultisample">
<summary>
Used in GL.NV.GetMultisample
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvExplicitMultisample.SamplePositionNv">
<summary>
Original was GL_SAMPLE_POSITION_NV = 0x8E50
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvExplicitMultisample.SampleMaskNv">
<summary>
Original was GL_SAMPLE_MASK_NV = 0x8E51
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvExplicitMultisample.SampleMaskValueNv">
<summary>
Original was GL_SAMPLE_MASK_VALUE_NV = 0x8E52
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvExplicitMultisample.TextureBindingRenderbufferNv">
<summary>
Original was GL_TEXTURE_BINDING_RENDERBUFFER_NV = 0x8E53
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvExplicitMultisample.TextureRenderbufferDataStoreBindingNv">
<summary>
Original was GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV = 0x8E54
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvExplicitMultisample.TextureRenderbufferNv">
<summary>
Original was GL_TEXTURE_RENDERBUFFER_NV = 0x8E55
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvExplicitMultisample.SamplerRenderbufferNv">
<summary>
Original was GL_SAMPLER_RENDERBUFFER_NV = 0x8E56
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvExplicitMultisample.IntSamplerRenderbufferNv">
<summary>
Original was GL_INT_SAMPLER_RENDERBUFFER_NV = 0x8E57
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvExplicitMultisample.UnsignedIntSamplerRenderbufferNv">
<summary>
Original was GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV = 0x8E58
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvExplicitMultisample.MaxSampleMaskWordsNv">
<summary>
Original was GL_MAX_SAMPLE_MASK_WORDS_NV = 0x8E59
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.NvFence">
<summary>
Used in GL.NV.GetFence, GL.NV.SetFence
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvFence.AllCompletedNv">
<summary>
Original was GL_ALL_COMPLETED_NV = 0x84F2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvFence.FenceStatusNv">
<summary>
Original was GL_FENCE_STATUS_NV = 0x84F3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvFence.FenceConditionNv">
<summary>
Original was GL_FENCE_CONDITION_NV = 0x84F4
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.NvFloatBuffer">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvFloatBuffer.FloatRNv">
<summary>
Original was GL_FLOAT_R_NV = 0x8880
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvFloatBuffer.FloatRgNv">
<summary>
Original was GL_FLOAT_RG_NV = 0x8881
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvFloatBuffer.FloatRgbNv">
<summary>
Original was GL_FLOAT_RGB_NV = 0x8882
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvFloatBuffer.FloatRgbaNv">
<summary>
Original was GL_FLOAT_RGBA_NV = 0x8883
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvFloatBuffer.FloatR16Nv">
<summary>
Original was GL_FLOAT_R16_NV = 0x8884
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvFloatBuffer.FloatR32Nv">
<summary>
Original was GL_FLOAT_R32_NV = 0x8885
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvFloatBuffer.FloatRg16Nv">
<summary>
Original was GL_FLOAT_RG16_NV = 0x8886
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvFloatBuffer.FloatRg32Nv">
<summary>
Original was GL_FLOAT_RG32_NV = 0x8887
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvFloatBuffer.FloatRgb16Nv">
<summary>
Original was GL_FLOAT_RGB16_NV = 0x8888
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvFloatBuffer.FloatRgb32Nv">
<summary>
Original was GL_FLOAT_RGB32_NV = 0x8889
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvFloatBuffer.FloatRgba16Nv">
<summary>
Original was GL_FLOAT_RGBA16_NV = 0x888A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvFloatBuffer.FloatRgba32Nv">
<summary>
Original was GL_FLOAT_RGBA32_NV = 0x888B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvFloatBuffer.TextureFloatComponentsNv">
<summary>
Original was GL_TEXTURE_FLOAT_COMPONENTS_NV = 0x888C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvFloatBuffer.FloatClearColorValueNv">
<summary>
Original was GL_FLOAT_CLEAR_COLOR_VALUE_NV = 0x888D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvFloatBuffer.FloatRgbaModeNv">
<summary>
Original was GL_FLOAT_RGBA_MODE_NV = 0x888E
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.NvFogDistance">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvFogDistance.EyePlane">
<summary>
Original was GL_EYE_PLANE = 0x2502
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvFogDistance.FogDistanceModeNv">
<summary>
Original was GL_FOG_DISTANCE_MODE_NV = 0x855A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvFogDistance.EyeRadialNv">
<summary>
Original was GL_EYE_RADIAL_NV = 0x855B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvFogDistance.EyePlaneAbsoluteNv">
<summary>
Original was GL_EYE_PLANE_ABSOLUTE_NV = 0x855C
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.NvFragmentProgram">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvFragmentProgram.MaxFragmentProgramLocalParametersNv">
<summary>
Original was GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV = 0x8868
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvFragmentProgram.FragmentProgramNv">
<summary>
Original was GL_FRAGMENT_PROGRAM_NV = 0x8870
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvFragmentProgram.MaxTextureCoordsNv">
<summary>
Original was GL_MAX_TEXTURE_COORDS_NV = 0x8871
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvFragmentProgram.MaxTextureImageUnitsNv">
<summary>
Original was GL_MAX_TEXTURE_IMAGE_UNITS_NV = 0x8872
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvFragmentProgram.FragmentProgramBindingNv">
<summary>
Original was GL_FRAGMENT_PROGRAM_BINDING_NV = 0x8873
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvFragmentProgram.ProgramErrorStringNv">
<summary>
Original was GL_PROGRAM_ERROR_STRING_NV = 0x8874
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.NvFragmentProgram2">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvFragmentProgram2.MaxProgramExecInstructionsNv">
<summary>
Original was GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV = 0x88F4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvFragmentProgram2.MaxProgramCallDepthNv">
<summary>
Original was GL_MAX_PROGRAM_CALL_DEPTH_NV = 0x88F5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvFragmentProgram2.MaxProgramIfDepthNv">
<summary>
Original was GL_MAX_PROGRAM_IF_DEPTH_NV = 0x88F6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvFragmentProgram2.MaxProgramLoopDepthNv">
<summary>
Original was GL_MAX_PROGRAM_LOOP_DEPTH_NV = 0x88F7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvFragmentProgram2.MaxProgramLoopCountNv">
<summary>
Original was GL_MAX_PROGRAM_LOOP_COUNT_NV = 0x88F8
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.NvFragmentProgram4">
<summary>
Not used directly.
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.NvFragmentProgramOption">
<summary>
Not used directly.
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.NvFramebufferMultisampleCoverage">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvFramebufferMultisampleCoverage.RenderbufferCoverageSamplesNv">
<summary>
Original was GL_RENDERBUFFER_COVERAGE_SAMPLES_NV = 0x8CAB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvFramebufferMultisampleCoverage.RenderbufferColorSamplesNv">
<summary>
Original was GL_RENDERBUFFER_COLOR_SAMPLES_NV = 0x8E10
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvFramebufferMultisampleCoverage.MaxMultisampleCoverageModesNv">
<summary>
Original was GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV = 0x8E11
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvFramebufferMultisampleCoverage.MultisampleCoverageModesNv">
<summary>
Original was GL_MULTISAMPLE_COVERAGE_MODES_NV = 0x8E12
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.NvGeometryProgram4">
<summary>
Used in GL.NV.ProgramVertexLimit
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvGeometryProgram4.LinesAdjacencyExt">
<summary>
Original was GL_LINES_ADJACENCY_EXT = 0x000A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvGeometryProgram4.LineStripAdjacencyExt">
<summary>
Original was GL_LINE_STRIP_ADJACENCY_EXT = 0x000B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvGeometryProgram4.TrianglesAdjacencyExt">
<summary>
Original was GL_TRIANGLES_ADJACENCY_EXT = 0x000C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvGeometryProgram4.TriangleStripAdjacencyExt">
<summary>
Original was GL_TRIANGLE_STRIP_ADJACENCY_EXT = 0x000D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvGeometryProgram4.ProgramPointSizeExt">
<summary>
Original was GL_PROGRAM_POINT_SIZE_EXT = 0x8642
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvGeometryProgram4.GeometryProgramNv">
<summary>
Original was GL_GEOMETRY_PROGRAM_NV = 0x8C26
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvGeometryProgram4.MaxProgramOutputVerticesNv">
<summary>
Original was GL_MAX_PROGRAM_OUTPUT_VERTICES_NV = 0x8C27
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvGeometryProgram4.MaxProgramTotalOutputComponentsNv">
<summary>
Original was GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV = 0x8C28
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvGeometryProgram4.MaxGeometryTextureImageUnitsExt">
<summary>
Original was GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT = 0x8C29
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvGeometryProgram4.FramebufferAttachmentTextureLayerExt">
<summary>
Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT = 0x8CD4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvGeometryProgram4.FramebufferAttachmentLayeredExt">
<summary>
Original was GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT = 0x8DA7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvGeometryProgram4.FramebufferIncompleteLayerTargetsExt">
<summary>
Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = 0x8DA8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvGeometryProgram4.FramebufferIncompleteLayerCountExt">
<summary>
Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT = 0x8DA9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvGeometryProgram4.GeometryVerticesOutExt">
<summary>
Original was GL_GEOMETRY_VERTICES_OUT_EXT = 0x8DDA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvGeometryProgram4.GeometryInputTypeExt">
<summary>
Original was GL_GEOMETRY_INPUT_TYPE_EXT = 0x8DDB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvGeometryProgram4.GeometryOutputTypeExt">
<summary>
Original was GL_GEOMETRY_OUTPUT_TYPE_EXT = 0x8DDC
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.NvGeometryShader4">
<summary>
Not used directly.
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.NvGpuProgram4">
<summary>
Used in GL.NV.GetProgramEnvParameterI, GL.NV.GetProgramLocalParameterI and 4 other functions
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvGpuProgram4.MinProgramTexelOffsetNv">
<summary>
Original was GL_MIN_PROGRAM_TEXEL_OFFSET_NV = 0x8904
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvGpuProgram4.MaxProgramTexelOffsetNv">
<summary>
Original was GL_MAX_PROGRAM_TEXEL_OFFSET_NV = 0x8905
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvGpuProgram4.ProgramAttribComponentsNv">
<summary>
Original was GL_PROGRAM_ATTRIB_COMPONENTS_NV = 0x8906
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvGpuProgram4.ProgramResultComponentsNv">
<summary>
Original was GL_PROGRAM_RESULT_COMPONENTS_NV = 0x8907
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvGpuProgram4.MaxProgramAttribComponentsNv">
<summary>
Original was GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV = 0x8908
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvGpuProgram4.MaxProgramResultComponentsNv">
<summary>
Original was GL_MAX_PROGRAM_RESULT_COMPONENTS_NV = 0x8909
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvGpuProgram4.MaxProgramGenericAttribsNv">
<summary>
Original was GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV = 0x8DA5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvGpuProgram4.MaxProgramGenericResultsNv">
<summary>
Original was GL_MAX_PROGRAM_GENERIC_RESULTS_NV = 0x8DA6
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.NvGpuProgram5">
<summary>
Used in GL.NV.GetProgramSubroutineParameter, GL.NV.ProgramSubroutineParameters
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvGpuProgram5.MaxGeometryProgramInvocationsNv">
<summary>
Original was GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV = 0x8E5A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvGpuProgram5.MinFragmentInterpolationOffsetNv">
<summary>
Original was GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV = 0x8E5B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvGpuProgram5.MaxFragmentInterpolationOffsetNv">
<summary>
Original was GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV = 0x8E5C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvGpuProgram5.FragmentProgramInterpolationOffsetBitsNv">
<summary>
Original was GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV = 0x8E5D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvGpuProgram5.MinProgramTextureGatherOffsetNv">
<summary>
Original was GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV = 0x8E5E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvGpuProgram5.MaxProgramTextureGatherOffsetNv">
<summary>
Original was GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV = 0x8E5F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvGpuProgram5.MaxProgramSubroutineParametersNv">
<summary>
Original was GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV = 0x8F44
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvGpuProgram5.MaxProgramSubroutineNumNv">
<summary>
Original was GL_MAX_PROGRAM_SUBROUTINE_NUM_NV = 0x8F45
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.NvGpuProgram5MemExtended">
<summary>
Not used directly.
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.NvGpuShader5">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvGpuShader5.Patches">
<summary>
Original was GL_PATCHES = 0x000E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvGpuShader5.Int64Nv">
<summary>
Original was GL_INT64_NV = 0x140E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvGpuShader5.UnsignedInt64Nv">
<summary>
Original was GL_UNSIGNED_INT64_NV = 0x140F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvGpuShader5.Int8Nv">
<summary>
Original was GL_INT8_NV = 0x8FE0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvGpuShader5.Int8Vec2Nv">
<summary>
Original was GL_INT8_VEC2_NV = 0x8FE1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvGpuShader5.Int8Vec3Nv">
<summary>
Original was GL_INT8_VEC3_NV = 0x8FE2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvGpuShader5.Int8Vec4Nv">
<summary>
Original was GL_INT8_VEC4_NV = 0x8FE3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvGpuShader5.Int16Nv">
<summary>
Original was GL_INT16_NV = 0x8FE4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvGpuShader5.Int16Vec2Nv">
<summary>
Original was GL_INT16_VEC2_NV = 0x8FE5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvGpuShader5.Int16Vec3Nv">
<summary>
Original was GL_INT16_VEC3_NV = 0x8FE6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvGpuShader5.Int16Vec4Nv">
<summary>
Original was GL_INT16_VEC4_NV = 0x8FE7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvGpuShader5.Int64Vec2Nv">
<summary>
Original was GL_INT64_VEC2_NV = 0x8FE9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvGpuShader5.Int64Vec3Nv">
<summary>
Original was GL_INT64_VEC3_NV = 0x8FEA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvGpuShader5.Int64Vec4Nv">
<summary>
Original was GL_INT64_VEC4_NV = 0x8FEB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvGpuShader5.UnsignedInt8Nv">
<summary>
Original was GL_UNSIGNED_INT8_NV = 0x8FEC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvGpuShader5.UnsignedInt8Vec2Nv">
<summary>
Original was GL_UNSIGNED_INT8_VEC2_NV = 0x8FED
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvGpuShader5.UnsignedInt8Vec3Nv">
<summary>
Original was GL_UNSIGNED_INT8_VEC3_NV = 0x8FEE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvGpuShader5.UnsignedInt8Vec4Nv">
<summary>
Original was GL_UNSIGNED_INT8_VEC4_NV = 0x8FEF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvGpuShader5.UnsignedInt16Nv">
<summary>
Original was GL_UNSIGNED_INT16_NV = 0x8FF0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvGpuShader5.UnsignedInt16Vec2Nv">
<summary>
Original was GL_UNSIGNED_INT16_VEC2_NV = 0x8FF1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvGpuShader5.UnsignedInt16Vec3Nv">
<summary>
Original was GL_UNSIGNED_INT16_VEC3_NV = 0x8FF2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvGpuShader5.UnsignedInt16Vec4Nv">
<summary>
Original was GL_UNSIGNED_INT16_VEC4_NV = 0x8FF3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvGpuShader5.UnsignedInt64Vec2Nv">
<summary>
Original was GL_UNSIGNED_INT64_VEC2_NV = 0x8FF5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvGpuShader5.UnsignedInt64Vec3Nv">
<summary>
Original was GL_UNSIGNED_INT64_VEC3_NV = 0x8FF6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvGpuShader5.UnsignedInt64Vec4Nv">
<summary>
Original was GL_UNSIGNED_INT64_VEC4_NV = 0x8FF7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvGpuShader5.Float16Nv">
<summary>
Original was GL_FLOAT16_NV = 0x8FF8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvGpuShader5.Float16Vec2Nv">
<summary>
Original was GL_FLOAT16_VEC2_NV = 0x8FF9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvGpuShader5.Float16Vec3Nv">
<summary>
Original was GL_FLOAT16_VEC3_NV = 0x8FFA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvGpuShader5.Float16Vec4Nv">
<summary>
Original was GL_FLOAT16_VEC4_NV = 0x8FFB
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.NvHalfFloat">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvHalfFloat.HalfFloatNv">
<summary>
Original was GL_HALF_FLOAT_NV = 0x140B
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.NvLightMaxExponent">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvLightMaxExponent.MaxShininessNv">
<summary>
Original was GL_MAX_SHININESS_NV = 0x8504
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvLightMaxExponent.MaxSpotExponentNv">
<summary>
Original was GL_MAX_SPOT_EXPONENT_NV = 0x8505
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.NvMultisampleCoverage">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvMultisampleCoverage.SamplesArb">
<summary>
Original was GL_SAMPLES_ARB = 0x80A9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvMultisampleCoverage.ColorSamplesNv">
<summary>
Original was GL_COLOR_SAMPLES_NV = 0x8E20
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.NvMultisampleFilterHint">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvMultisampleFilterHint.MultisampleFilterHintNv">
<summary>
Original was GL_MULTISAMPLE_FILTER_HINT_NV = 0x8534
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.NvOcclusionQuery">
<summary>
Used in GL.NV.GetOcclusionQuery
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvOcclusionQuery.PixelCounterBitsNv">
<summary>
Original was GL_PIXEL_COUNTER_BITS_NV = 0x8864
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvOcclusionQuery.CurrentOcclusionQueryIdNv">
<summary>
Original was GL_CURRENT_OCCLUSION_QUERY_ID_NV = 0x8865
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvOcclusionQuery.PixelCountNv">
<summary>
Original was GL_PIXEL_COUNT_NV = 0x8866
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvOcclusionQuery.PixelCountAvailableNv">
<summary>
Original was GL_PIXEL_COUNT_AVAILABLE_NV = 0x8867
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.NvPackedDepthStencil">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPackedDepthStencil.DepthStencilNv">
<summary>
Original was GL_DEPTH_STENCIL_NV = 0x84F9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPackedDepthStencil.UnsignedInt248Nv">
<summary>
Original was GL_UNSIGNED_INT_24_8_NV = 0x84FA
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.NvParameterBufferObject">
<summary>
Used in GL.NV.ProgramBufferParameters, GL.NV.ProgramBufferParametersI
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvParameterBufferObject.MaxProgramParameterBufferBindingsNv">
<summary>
Original was GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV = 0x8DA0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvParameterBufferObject.MaxProgramParameterBufferSizeNv">
<summary>
Original was GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV = 0x8DA1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvParameterBufferObject.VertexProgramParameterBufferNv">
<summary>
Original was GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvParameterBufferObject.GeometryProgramParameterBufferNv">
<summary>
Original was GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvParameterBufferObject.FragmentProgramParameterBufferNv">
<summary>
Original was GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA4
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.NvParameterBufferObject2">
<summary>
Not used directly.
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.NvPathRendering">
<summary>
Used in GL.NV.CoverFillPathInstanced, GL.NV.CoverFillPath and 37 other functions
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.ClosePathNv">
<summary>
Original was GL_CLOSE_PATH_NV = 0x00
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.FontXMinBoundsBitNv">
<summary>
Original was GL_FONT_X_MIN_BOUNDS_BIT_NV = 0x00010000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.FontYMinBoundsBitNv">
<summary>
Original was GL_FONT_Y_MIN_BOUNDS_BIT_NV = 0x00020000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.FontXMaxBoundsBitNv">
<summary>
Original was GL_FONT_X_MAX_BOUNDS_BIT_NV = 0x00040000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.FontYMaxBoundsBitNv">
<summary>
Original was GL_FONT_Y_MAX_BOUNDS_BIT_NV = 0x00080000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.FontUnitsPerEmBitNv">
<summary>
Original was GL_FONT_UNITS_PER_EM_BIT_NV = 0x00100000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.FontAscenderBitNv">
<summary>
Original was GL_FONT_ASCENDER_BIT_NV = 0x00200000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.FontDescenderBitNv">
<summary>
Original was GL_FONT_DESCENDER_BIT_NV = 0x00400000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.FontHeightBitNv">
<summary>
Original was GL_FONT_HEIGHT_BIT_NV = 0x00800000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.BoldBitNv">
<summary>
Original was GL_BOLD_BIT_NV = 0x01
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.GlyphWidthBitNv">
<summary>
Original was GL_GLYPH_WIDTH_BIT_NV = 0x01
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.FontMaxAdvanceWidthBitNv">
<summary>
Original was GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV = 0x01000000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.GlyphHeightBitNv">
<summary>
Original was GL_GLYPH_HEIGHT_BIT_NV = 0x02
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.ItalicBitNv">
<summary>
Original was GL_ITALIC_BIT_NV = 0x02
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.MoveToNv">
<summary>
Original was GL_MOVE_TO_NV = 0x02
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.FontMaxAdvanceHeightBitNv">
<summary>
Original was GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV = 0x02000000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.RelativeMoveToNv">
<summary>
Original was GL_RELATIVE_MOVE_TO_NV = 0x03
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.GlyphHorizontalBearingXBitNv">
<summary>
Original was GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV = 0x04
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.LineToNv">
<summary>
Original was GL_LINE_TO_NV = 0x04
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.FontUnderlinePositionBitNv">
<summary>
Original was GL_FONT_UNDERLINE_POSITION_BIT_NV = 0x04000000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.RelativeLineToNv">
<summary>
Original was GL_RELATIVE_LINE_TO_NV = 0x05
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.HorizontalLineToNv">
<summary>
Original was GL_HORIZONTAL_LINE_TO_NV = 0x06
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.RelativeHorizontalLineToNv">
<summary>
Original was GL_RELATIVE_HORIZONTAL_LINE_TO_NV = 0x07
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.GlyphHorizontalBearingYBitNv">
<summary>
Original was GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV = 0x08
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.VerticalLineToNv">
<summary>
Original was GL_VERTICAL_LINE_TO_NV = 0x08
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.FontUnderlineThicknessBitNv">
<summary>
Original was GL_FONT_UNDERLINE_THICKNESS_BIT_NV = 0x08000000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.RelativeVerticalLineToNv">
<summary>
Original was GL_RELATIVE_VERTICAL_LINE_TO_NV = 0x09
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.QuadraticCurveToNv">
<summary>
Original was GL_QUADRATIC_CURVE_TO_NV = 0x0A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.RelativeQuadraticCurveToNv">
<summary>
Original was GL_RELATIVE_QUADRATIC_CURVE_TO_NV = 0x0B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.PathModelviewStackDepthNv">
<summary>
Original was GL_PATH_MODELVIEW_STACK_DEPTH_NV = 0x0BA3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.PathProjectionStackDepthNv">
<summary>
Original was GL_PATH_PROJECTION_STACK_DEPTH_NV = 0x0BA4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.PathModelviewMatrixNv">
<summary>
Original was GL_PATH_MODELVIEW_MATRIX_NV = 0x0BA6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.PathProjectionMatrixNv">
<summary>
Original was GL_PATH_PROJECTION_MATRIX_NV = 0x0BA7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.CubicCurveToNv">
<summary>
Original was GL_CUBIC_CURVE_TO_NV = 0x0C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.RelativeCubicCurveToNv">
<summary>
Original was GL_RELATIVE_CUBIC_CURVE_TO_NV = 0x0D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.PathMaxModelviewStackDepthNv">
<summary>
Original was GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV = 0x0D36
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.PathMaxProjectionStackDepthNv">
<summary>
Original was GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV = 0x0D38
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.SmoothQuadraticCurveToNv">
<summary>
Original was GL_SMOOTH_QUADRATIC_CURVE_TO_NV = 0x0E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.RelativeSmoothQuadraticCurveToNv">
<summary>
Original was GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV = 0x0F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.GlyphHorizontalBearingAdvanceBitNv">
<summary>
Original was GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV = 0x10
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.SmoothCubicCurveToNv">
<summary>
Original was GL_SMOOTH_CUBIC_CURVE_TO_NV = 0x10
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.GlyphHasKerningBitNv">
<summary>
Original was GL_GLYPH_HAS_KERNING_BIT_NV = 0x100
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.FontHasKerningBitNv">
<summary>
Original was GL_FONT_HAS_KERNING_BIT_NV = 0x10000000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.RelativeSmoothCubicCurveToNv">
<summary>
Original was GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV = 0x11
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.SmallCcwArcToNv">
<summary>
Original was GL_SMALL_CCW_ARC_TO_NV = 0x12
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.RelativeSmallCcwArcToNv">
<summary>
Original was GL_RELATIVE_SMALL_CCW_ARC_TO_NV = 0x13
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.SmallCwArcToNv">
<summary>
Original was GL_SMALL_CW_ARC_TO_NV = 0x14
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.Gl2BytesNv">
<summary>
Original was GL_2_BYTES_NV = 0x1407
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.Gl3BytesNv">
<summary>
Original was GL_3_BYTES_NV = 0x1408
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.Gl4BytesNv">
<summary>
Original was GL_4_BYTES_NV = 0x1409
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.RelativeSmallCwArcToNv">
<summary>
Original was GL_RELATIVE_SMALL_CW_ARC_TO_NV = 0x15
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.LargeCcwArcToNv">
<summary>
Original was GL_LARGE_CCW_ARC_TO_NV = 0x16
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.RelativeLargeCcwArcToNv">
<summary>
Original was GL_RELATIVE_LARGE_CCW_ARC_TO_NV = 0x17
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.PathModelviewNv">
<summary>
Original was GL_PATH_MODELVIEW_NV = 0x1700
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.PathProjectionNv">
<summary>
Original was GL_PATH_PROJECTION_NV = 0x1701
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.LargeCwArcToNv">
<summary>
Original was GL_LARGE_CW_ARC_TO_NV = 0x18
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.RelativeLargeCwArcToNv">
<summary>
Original was GL_RELATIVE_LARGE_CW_ARC_TO_NV = 0x19
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.ConicCurveToNv">
<summary>
Original was GL_CONIC_CURVE_TO_NV = 0x1A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.RelativeConicCurveToNv">
<summary>
Original was GL_RELATIVE_CONIC_CURVE_TO_NV = 0x1B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.GlyphVerticalBearingXBitNv">
<summary>
Original was GL_GLYPH_VERTICAL_BEARING_X_BIT_NV = 0x20
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.FontNumGlyphIndicesBitNv">
<summary>
Original was GL_FONT_NUM_GLYPH_INDICES_BIT_NV = 0x20000000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.EyeLinearNv">
<summary>
Original was GL_EYE_LINEAR_NV = 0x2400
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.ObjectLinearNv">
<summary>
Original was GL_OBJECT_LINEAR_NV = 0x2401
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.GlyphVerticalBearingYBitNv">
<summary>
Original was GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV = 0x40
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.GlyphVerticalBearingAdvanceBitNv">
<summary>
Original was GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV = 0x80
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.PathTransposeModelviewMatrixNv">
<summary>
Original was GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV = 0x84E3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.PathTransposeProjectionMatrixNv">
<summary>
Original was GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV = 0x84E4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.PrimaryColorNv">
<summary>
Original was GL_PRIMARY_COLOR_NV = 0x852C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.SecondaryColorNv">
<summary>
Original was GL_SECONDARY_COLOR_NV = 0x852D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.ConstantNv">
<summary>
Original was GL_CONSTANT_NV = 0x8576
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.PrimaryColor">
<summary>
Original was GL_PRIMARY_COLOR = 0x8577
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.PathFormatSvgNv">
<summary>
Original was GL_PATH_FORMAT_SVG_NV = 0x9070
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.PathFormatPsNv">
<summary>
Original was GL_PATH_FORMAT_PS_NV = 0x9071
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.StandardFontNameNv">
<summary>
Original was GL_STANDARD_FONT_NAME_NV = 0x9072
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.SystemFontNameNv">
<summary>
Original was GL_SYSTEM_FONT_NAME_NV = 0x9073
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.FileNameNv">
<summary>
Original was GL_FILE_NAME_NV = 0x9074
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.PathStrokeWidthNv">
<summary>
Original was GL_PATH_STROKE_WIDTH_NV = 0x9075
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.PathEndCapsNv">
<summary>
Original was GL_PATH_END_CAPS_NV = 0x9076
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.PathInitialEndCapNv">
<summary>
Original was GL_PATH_INITIAL_END_CAP_NV = 0x9077
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.PathTerminalEndCapNv">
<summary>
Original was GL_PATH_TERMINAL_END_CAP_NV = 0x9078
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.PathJoinStyleNv">
<summary>
Original was GL_PATH_JOIN_STYLE_NV = 0x9079
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.PathMiterLimitNv">
<summary>
Original was GL_PATH_MITER_LIMIT_NV = 0x907A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.PathDashCapsNv">
<summary>
Original was GL_PATH_DASH_CAPS_NV = 0x907B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.PathInitialDashCapNv">
<summary>
Original was GL_PATH_INITIAL_DASH_CAP_NV = 0x907C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.PathTerminalDashCapNv">
<summary>
Original was GL_PATH_TERMINAL_DASH_CAP_NV = 0x907D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.PathDashOffsetNv">
<summary>
Original was GL_PATH_DASH_OFFSET_NV = 0x907E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.PathClientLengthNv">
<summary>
Original was GL_PATH_CLIENT_LENGTH_NV = 0x907F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.PathFillModeNv">
<summary>
Original was GL_PATH_FILL_MODE_NV = 0x9080
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.PathFillMaskNv">
<summary>
Original was GL_PATH_FILL_MASK_NV = 0x9081
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.PathFillCoverModeNv">
<summary>
Original was GL_PATH_FILL_COVER_MODE_NV = 0x9082
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.PathStrokeCoverModeNv">
<summary>
Original was GL_PATH_STROKE_COVER_MODE_NV = 0x9083
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.PathStrokeMaskNv">
<summary>
Original was GL_PATH_STROKE_MASK_NV = 0x9084
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.CountUpNv">
<summary>
Original was GL_COUNT_UP_NV = 0x9088
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.CountDownNv">
<summary>
Original was GL_COUNT_DOWN_NV = 0x9089
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.PathObjectBoundingBoxNv">
<summary>
Original was GL_PATH_OBJECT_BOUNDING_BOX_NV = 0x908A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.ConvexHullNv">
<summary>
Original was GL_CONVEX_HULL_NV = 0x908B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.BoundingBoxNv">
<summary>
Original was GL_BOUNDING_BOX_NV = 0x908D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.TranslateXNv">
<summary>
Original was GL_TRANSLATE_X_NV = 0x908E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.TranslateYNv">
<summary>
Original was GL_TRANSLATE_Y_NV = 0x908F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.Translate2DNv">
<summary>
Original was GL_TRANSLATE_2D_NV = 0x9090
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.Translate3DNv">
<summary>
Original was GL_TRANSLATE_3D_NV = 0x9091
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.Affine2DNv">
<summary>
Original was GL_AFFINE_2D_NV = 0x9092
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.Affine3DNv">
<summary>
Original was GL_AFFINE_3D_NV = 0x9094
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.TransposeAffine2DNv">
<summary>
Original was GL_TRANSPOSE_AFFINE_2D_NV = 0x9096
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.TransposeAffine3DNv">
<summary>
Original was GL_TRANSPOSE_AFFINE_3D_NV = 0x9098
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.Utf8Nv">
<summary>
Original was GL_UTF8_NV = 0x909A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.Utf16Nv">
<summary>
Original was GL_UTF16_NV = 0x909B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.BoundingBoxOfBoundingBoxesNv">
<summary>
Original was GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV = 0x909C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.PathCommandCountNv">
<summary>
Original was GL_PATH_COMMAND_COUNT_NV = 0x909D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.PathCoordCountNv">
<summary>
Original was GL_PATH_COORD_COUNT_NV = 0x909E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.PathDashArrayCountNv">
<summary>
Original was GL_PATH_DASH_ARRAY_COUNT_NV = 0x909F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.PathComputedLengthNv">
<summary>
Original was GL_PATH_COMPUTED_LENGTH_NV = 0x90A0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.PathFillBoundingBoxNv">
<summary>
Original was GL_PATH_FILL_BOUNDING_BOX_NV = 0x90A1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.PathStrokeBoundingBoxNv">
<summary>
Original was GL_PATH_STROKE_BOUNDING_BOX_NV = 0x90A2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.SquareNv">
<summary>
Original was GL_SQUARE_NV = 0x90A3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.RoundNv">
<summary>
Original was GL_ROUND_NV = 0x90A4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.TriangularNv">
<summary>
Original was GL_TRIANGULAR_NV = 0x90A5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.BevelNv">
<summary>
Original was GL_BEVEL_NV = 0x90A6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.MiterRevertNv">
<summary>
Original was GL_MITER_REVERT_NV = 0x90A7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.MiterTruncateNv">
<summary>
Original was GL_MITER_TRUNCATE_NV = 0x90A8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.SkipMissingGlyphNv">
<summary>
Original was GL_SKIP_MISSING_GLYPH_NV = 0x90A9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.UseMissingGlyphNv">
<summary>
Original was GL_USE_MISSING_GLYPH_NV = 0x90AA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.PathErrorPositionNv">
<summary>
Original was GL_PATH_ERROR_POSITION_NV = 0x90AB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.PathFogGenModeNv">
<summary>
Original was GL_PATH_FOG_GEN_MODE_NV = 0x90AC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.AccumAdjacentPairsNv">
<summary>
Original was GL_ACCUM_ADJACENT_PAIRS_NV = 0x90AD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.AdjacentPairsNv">
<summary>
Original was GL_ADJACENT_PAIRS_NV = 0x90AE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.FirstToRestNv">
<summary>
Original was GL_FIRST_TO_REST_NV = 0x90AF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.PathGenModeNv">
<summary>
Original was GL_PATH_GEN_MODE_NV = 0x90B0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.PathGenCoeffNv">
<summary>
Original was GL_PATH_GEN_COEFF_NV = 0x90B1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.PathGenColorFormatNv">
<summary>
Original was GL_PATH_GEN_COLOR_FORMAT_NV = 0x90B2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.PathGenComponentsNv">
<summary>
Original was GL_PATH_GEN_COMPONENTS_NV = 0x90B3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.PathDashOffsetResetNv">
<summary>
Original was GL_PATH_DASH_OFFSET_RESET_NV = 0x90B4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.MoveToResetsNv">
<summary>
Original was GL_MOVE_TO_RESETS_NV = 0x90B5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.MoveToContinuesNv">
<summary>
Original was GL_MOVE_TO_CONTINUES_NV = 0x90B6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.PathStencilFuncNv">
<summary>
Original was GL_PATH_STENCIL_FUNC_NV = 0x90B7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.PathStencilRefNv">
<summary>
Original was GL_PATH_STENCIL_REF_NV = 0x90B8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.PathStencilValueMaskNv">
<summary>
Original was GL_PATH_STENCIL_VALUE_MASK_NV = 0x90B9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.PathStencilDepthOffsetFactorNv">
<summary>
Original was GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV = 0x90BD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.PathStencilDepthOffsetUnitsNv">
<summary>
Original was GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV = 0x90BE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.PathCoverDepthFuncNv">
<summary>
Original was GL_PATH_COVER_DEPTH_FUNC_NV = 0x90BF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.FontGlyphsAvailableNv">
<summary>
Original was GL_FONT_GLYPHS_AVAILABLE_NV = 0x9368
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.FontTargetUnavailableNv">
<summary>
Original was GL_FONT_TARGET_UNAVAILABLE_NV = 0x9369
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.FontUnavailableNv">
<summary>
Original was GL_FONT_UNAVAILABLE_NV = 0x936A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.FontUnintelligibleNv">
<summary>
Original was GL_FONT_UNINTELLIGIBLE_NV = 0x936B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.StandardFontFormatNv">
<summary>
Original was GL_STANDARD_FONT_FORMAT_NV = 0x936C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.FragmentInputNv">
<summary>
Original was GL_FRAGMENT_INPUT_NV = 0x936D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.RoundedRectNv">
<summary>
Original was GL_ROUNDED_RECT_NV = 0xE8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.RelativeRoundedRectNv">
<summary>
Original was GL_RELATIVE_ROUNDED_RECT_NV = 0xE9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.RoundedRect2Nv">
<summary>
Original was GL_ROUNDED_RECT2_NV = 0xEA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.RelativeRoundedRect2Nv">
<summary>
Original was GL_RELATIVE_ROUNDED_RECT2_NV = 0xEB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.RoundedRect4Nv">
<summary>
Original was GL_ROUNDED_RECT4_NV = 0xEC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.RelativeRoundedRect4Nv">
<summary>
Original was GL_RELATIVE_ROUNDED_RECT4_NV = 0xED
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.RoundedRect8Nv">
<summary>
Original was GL_ROUNDED_RECT8_NV = 0xEE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.RelativeRoundedRect8Nv">
<summary>
Original was GL_RELATIVE_ROUNDED_RECT8_NV = 0xEF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.RestartPathNv">
<summary>
Original was GL_RESTART_PATH_NV = 0xF0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.DupFirstCubicCurveToNv">
<summary>
Original was GL_DUP_FIRST_CUBIC_CURVE_TO_NV = 0xF2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.DupLastCubicCurveToNv">
<summary>
Original was GL_DUP_LAST_CUBIC_CURVE_TO_NV = 0xF4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.RectNv">
<summary>
Original was GL_RECT_NV = 0xF6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.RelativeRectNv">
<summary>
Original was GL_RELATIVE_RECT_NV = 0xF7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.CircularCcwArcToNv">
<summary>
Original was GL_CIRCULAR_CCW_ARC_TO_NV = 0xF8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.CircularCwArcToNv">
<summary>
Original was GL_CIRCULAR_CW_ARC_TO_NV = 0xFA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.CircularTangentArcToNv">
<summary>
Original was GL_CIRCULAR_TANGENT_ARC_TO_NV = 0xFC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.ArcToNv">
<summary>
Original was GL_ARC_TO_NV = 0xFE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPathRendering.RelativeArcToNv">
<summary>
Original was GL_RELATIVE_ARC_TO_NV = 0xFF
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.NvPixelDataRange">
<summary>
Used in GL.NV.FlushPixelDataRange, GL.NV.PixelDataRange
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPixelDataRange.WritePixelDataRangeNv">
<summary>
Original was GL_WRITE_PIXEL_DATA_RANGE_NV = 0x8878
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPixelDataRange.ReadPixelDataRangeNv">
<summary>
Original was GL_READ_PIXEL_DATA_RANGE_NV = 0x8879
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPixelDataRange.WritePixelDataRangeLengthNv">
<summary>
Original was GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV = 0x887A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPixelDataRange.ReadPixelDataRangeLengthNv">
<summary>
Original was GL_READ_PIXEL_DATA_RANGE_LENGTH_NV = 0x887B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPixelDataRange.WritePixelDataRangePointerNv">
<summary>
Original was GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV = 0x887C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPixelDataRange.ReadPixelDataRangePointerNv">
<summary>
Original was GL_READ_PIXEL_DATA_RANGE_POINTER_NV = 0x887D
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.NvPointSprite">
<summary>
Used in GL.NV.PointParameter
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPointSprite.PointSpriteNv">
<summary>
Original was GL_POINT_SPRITE_NV = 0x8861
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPointSprite.CoordReplaceNv">
<summary>
Original was GL_COORD_REPLACE_NV = 0x8862
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPointSprite.PointSpriteRModeNv">
<summary>
Original was GL_POINT_SPRITE_R_MODE_NV = 0x8863
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.NvPresentVideo">
<summary>
Used in GL.NV.GetVideo, GL.NV.PresentFrameDualFill and 1 other function
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPresentVideo.FrameNv">
<summary>
Original was GL_FRAME_NV = 0x8E26
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPresentVideo.FieldsNv">
<summary>
Original was GL_FIELDS_NV = 0x8E27
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPresentVideo.CurrentTimeNv">
<summary>
Original was GL_CURRENT_TIME_NV = 0x8E28
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPresentVideo.NumFillStreamsNv">
<summary>
Original was GL_NUM_FILL_STREAMS_NV = 0x8E29
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPresentVideo.PresentTimeNv">
<summary>
Original was GL_PRESENT_TIME_NV = 0x8E2A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPresentVideo.PresentDurationNv">
<summary>
Original was GL_PRESENT_DURATION_NV = 0x8E2B
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.NvPrimitiveRestart">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPrimitiveRestart.PrimitiveRestartNv">
<summary>
Original was GL_PRIMITIVE_RESTART_NV = 0x8558
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvPrimitiveRestart.PrimitiveRestartIndexNv">
<summary>
Original was GL_PRIMITIVE_RESTART_INDEX_NV = 0x8559
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.NvRegisterCombiners">
<summary>
Used in GL.NV.CombinerInput, GL.NV.CombinerOutput and 5 other functions
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvRegisterCombiners.None">
<summary>
Original was GL_NONE = 0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvRegisterCombiners.Zero">
<summary>
Original was GL_ZERO = 0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvRegisterCombiners.Fog">
<summary>
Original was GL_FOG = 0x0B60
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvRegisterCombiners.Texture0Arb">
<summary>
Original was GL_TEXTURE0_ARB = 0x84C0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvRegisterCombiners.Texture1Arb">
<summary>
Original was GL_TEXTURE1_ARB = 0x84C1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvRegisterCombiners.RegisterCombinersNv">
<summary>
Original was GL_REGISTER_COMBINERS_NV = 0x8522
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvRegisterCombiners.VariableANv">
<summary>
Original was GL_VARIABLE_A_NV = 0x8523
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvRegisterCombiners.VariableBNv">
<summary>
Original was GL_VARIABLE_B_NV = 0x8524
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvRegisterCombiners.VariableCNv">
<summary>
Original was GL_VARIABLE_C_NV = 0x8525
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvRegisterCombiners.VariableDNv">
<summary>
Original was GL_VARIABLE_D_NV = 0x8526
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvRegisterCombiners.VariableENv">
<summary>
Original was GL_VARIABLE_E_NV = 0x8527
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvRegisterCombiners.VariableFNv">
<summary>
Original was GL_VARIABLE_F_NV = 0x8528
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvRegisterCombiners.VariableGNv">
<summary>
Original was GL_VARIABLE_G_NV = 0x8529
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvRegisterCombiners.ConstantColor0Nv">
<summary>
Original was GL_CONSTANT_COLOR0_NV = 0x852A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvRegisterCombiners.ConstantColor1Nv">
<summary>
Original was GL_CONSTANT_COLOR1_NV = 0x852B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvRegisterCombiners.PrimaryColorNv">
<summary>
Original was GL_PRIMARY_COLOR_NV = 0x852C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvRegisterCombiners.SecondaryColorNv">
<summary>
Original was GL_SECONDARY_COLOR_NV = 0x852D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvRegisterCombiners.Spare0Nv">
<summary>
Original was GL_SPARE0_NV = 0x852E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvRegisterCombiners.Spare1Nv">
<summary>
Original was GL_SPARE1_NV = 0x852F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvRegisterCombiners.DiscardNv">
<summary>
Original was GL_DISCARD_NV = 0x8530
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvRegisterCombiners.ETimesFNv">
<summary>
Original was GL_E_TIMES_F_NV = 0x8531
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvRegisterCombiners.Spare0PlusSecondaryColorNv">
<summary>
Original was GL_SPARE0_PLUS_SECONDARY_COLOR_NV = 0x8532
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvRegisterCombiners.UnsignedIdentityNv">
<summary>
Original was GL_UNSIGNED_IDENTITY_NV = 0x8536
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvRegisterCombiners.UnsignedInvertNv">
<summary>
Original was GL_UNSIGNED_INVERT_NV = 0x8537
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvRegisterCombiners.ExpandNormalNv">
<summary>
Original was GL_EXPAND_NORMAL_NV = 0x8538
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvRegisterCombiners.ExpandNegateNv">
<summary>
Original was GL_EXPAND_NEGATE_NV = 0x8539
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvRegisterCombiners.HalfBiasNormalNv">
<summary>
Original was GL_HALF_BIAS_NORMAL_NV = 0x853A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvRegisterCombiners.HalfBiasNegateNv">
<summary>
Original was GL_HALF_BIAS_NEGATE_NV = 0x853B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvRegisterCombiners.SignedIdentityNv">
<summary>
Original was GL_SIGNED_IDENTITY_NV = 0x853C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvRegisterCombiners.SignedNegateNv">
<summary>
Original was GL_SIGNED_NEGATE_NV = 0x853D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvRegisterCombiners.ScaleByTwoNv">
<summary>
Original was GL_SCALE_BY_TWO_NV = 0x853E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvRegisterCombiners.ScaleByFourNv">
<summary>
Original was GL_SCALE_BY_FOUR_NV = 0x853F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvRegisterCombiners.ScaleByOneHalfNv">
<summary>
Original was GL_SCALE_BY_ONE_HALF_NV = 0x8540
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvRegisterCombiners.BiasByNegativeOneHalfNv">
<summary>
Original was GL_BIAS_BY_NEGATIVE_ONE_HALF_NV = 0x8541
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvRegisterCombiners.CombinerInputNv">
<summary>
Original was GL_COMBINER_INPUT_NV = 0x8542
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvRegisterCombiners.CombinerMappingNv">
<summary>
Original was GL_COMBINER_MAPPING_NV = 0x8543
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvRegisterCombiners.CombinerComponentUsageNv">
<summary>
Original was GL_COMBINER_COMPONENT_USAGE_NV = 0x8544
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvRegisterCombiners.CombinerAbDotProductNv">
<summary>
Original was GL_COMBINER_AB_DOT_PRODUCT_NV = 0x8545
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvRegisterCombiners.CombinerCdDotProductNv">
<summary>
Original was GL_COMBINER_CD_DOT_PRODUCT_NV = 0x8546
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvRegisterCombiners.CombinerMuxSumNv">
<summary>
Original was GL_COMBINER_MUX_SUM_NV = 0x8547
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvRegisterCombiners.CombinerScaleNv">
<summary>
Original was GL_COMBINER_SCALE_NV = 0x8548
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvRegisterCombiners.CombinerBiasNv">
<summary>
Original was GL_COMBINER_BIAS_NV = 0x8549
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvRegisterCombiners.CombinerAbOutputNv">
<summary>
Original was GL_COMBINER_AB_OUTPUT_NV = 0x854A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvRegisterCombiners.CombinerCdOutputNv">
<summary>
Original was GL_COMBINER_CD_OUTPUT_NV = 0x854B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvRegisterCombiners.CombinerSumOutputNv">
<summary>
Original was GL_COMBINER_SUM_OUTPUT_NV = 0x854C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvRegisterCombiners.MaxGeneralCombinersNv">
<summary>
Original was GL_MAX_GENERAL_COMBINERS_NV = 0x854D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvRegisterCombiners.NumGeneralCombinersNv">
<summary>
Original was GL_NUM_GENERAL_COMBINERS_NV = 0x854E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvRegisterCombiners.ColorSumClampNv">
<summary>
Original was GL_COLOR_SUM_CLAMP_NV = 0x854F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvRegisterCombiners.Combiner0Nv">
<summary>
Original was GL_COMBINER0_NV = 0x8550
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvRegisterCombiners.Combiner1Nv">
<summary>
Original was GL_COMBINER1_NV = 0x8551
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvRegisterCombiners.Combiner2Nv">
<summary>
Original was GL_COMBINER2_NV = 0x8552
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvRegisterCombiners.Combiner3Nv">
<summary>
Original was GL_COMBINER3_NV = 0x8553
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvRegisterCombiners.Combiner4Nv">
<summary>
Original was GL_COMBINER4_NV = 0x8554
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvRegisterCombiners.Combiner5Nv">
<summary>
Original was GL_COMBINER5_NV = 0x8555
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvRegisterCombiners.Combiner6Nv">
<summary>
Original was GL_COMBINER6_NV = 0x8556
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvRegisterCombiners.Combiner7Nv">
<summary>
Original was GL_COMBINER7_NV = 0x8557
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.NvRegisterCombiners2">
<summary>
Used in GL.NV.CombinerStageParameter, GL.NV.GetCombinerStageParameter
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvRegisterCombiners2.PerStageConstantsNv">
<summary>
Original was GL_PER_STAGE_CONSTANTS_NV = 0x8535
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.NvShaderAtomicCounters">
<summary>
Not used directly.
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.NvShaderAtomicFloat">
<summary>
Not used directly.
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.NvShaderAtomicInt64">
<summary>
Not used directly.
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.NvShaderBufferLoad">
<summary>
Used in GL.NV.GetBufferParameter, GL.NV.GetInteger and 5 other functions
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvShaderBufferLoad.BufferGpuAddressNv">
<summary>
Original was GL_BUFFER_GPU_ADDRESS_NV = 0x8F1D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvShaderBufferLoad.GpuAddressNv">
<summary>
Original was GL_GPU_ADDRESS_NV = 0x8F34
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvShaderBufferLoad.MaxShaderBufferAddressNv">
<summary>
Original was GL_MAX_SHADER_BUFFER_ADDRESS_NV = 0x8F35
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.NvShaderBufferStore">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvShaderBufferStore.ShaderGlobalAccessBarrierBitNv">
<summary>
Original was GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV = 0x00000010
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvShaderBufferStore.WriteOnly">
<summary>
Original was GL_WRITE_ONLY = 0x88B9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvShaderBufferStore.ReadWrite">
<summary>
Original was GL_READ_WRITE = 0x88BA
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.NvShaderStorageBufferObject">
<summary>
Not used directly.
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.NvShaderThreadGroup">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvShaderThreadGroup.WarpSizeNv">
<summary>
Original was GL_WARP_SIZE_NV = 0x9339
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvShaderThreadGroup.WarpsPerSmNv">
<summary>
Original was GL_WARPS_PER_SM_NV = 0x933A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvShaderThreadGroup.SmCountNv">
<summary>
Original was GL_SM_COUNT_NV = 0x933B
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.NvShaderThreadShuffle">
<summary>
Not used directly.
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.NvTessellationProgram5">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTessellationProgram5.MaxProgramPatchAttribsNv">
<summary>
Original was GL_MAX_PROGRAM_PATCH_ATTRIBS_NV = 0x86D8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTessellationProgram5.TessControlProgramNv">
<summary>
Original was GL_TESS_CONTROL_PROGRAM_NV = 0x891E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTessellationProgram5.TessEvaluationProgramNv">
<summary>
Original was GL_TESS_EVALUATION_PROGRAM_NV = 0x891F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTessellationProgram5.TessControlProgramParameterBufferNv">
<summary>
Original was GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV = 0x8C74
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTessellationProgram5.TessEvaluationProgramParameterBufferNv">
<summary>
Original was GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV = 0x8C75
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.NvTexgenEmboss">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTexgenEmboss.EmbossLightNv">
<summary>
Original was GL_EMBOSS_LIGHT_NV = 0x855D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTexgenEmboss.EmbossConstantNv">
<summary>
Original was GL_EMBOSS_CONSTANT_NV = 0x855E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTexgenEmboss.EmbossMapNv">
<summary>
Original was GL_EMBOSS_MAP_NV = 0x855F
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.NvTexgenReflection">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTexgenReflection.NormalMapNv">
<summary>
Original was GL_NORMAL_MAP_NV = 0x8511
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTexgenReflection.ReflectionMapNv">
<summary>
Original was GL_REFLECTION_MAP_NV = 0x8512
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.NvTextureBarrier">
<summary>
Not used directly.
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.NvTextureCompressionVtc">
<summary>
Not used directly.
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.NvTextureEnvCombine4">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTextureEnvCombine4.Combine4Nv">
<summary>
Original was GL_COMBINE4_NV = 0x8503
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTextureEnvCombine4.Source3RgbNv">
<summary>
Original was GL_SOURCE3_RGB_NV = 0x8583
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTextureEnvCombine4.Source3AlphaNv">
<summary>
Original was GL_SOURCE3_ALPHA_NV = 0x858B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTextureEnvCombine4.Operand3RgbNv">
<summary>
Original was GL_OPERAND3_RGB_NV = 0x8593
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTextureEnvCombine4.Operand3AlphaNv">
<summary>
Original was GL_OPERAND3_ALPHA_NV = 0x859B
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.NvTextureExpandNormal">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTextureExpandNormal.TextureUnsignedRemapModeNv">
<summary>
Original was GL_TEXTURE_UNSIGNED_REMAP_MODE_NV = 0x888F
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.NvTextureMultisample">
<summary>
Used in GL.NV.TexImage2DMultisampleCoverage, GL.NV.TexImage3DMultisampleCoverage and 4 other functions
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTextureMultisample.TextureCoverageSamplesNv">
<summary>
Original was GL_TEXTURE_COVERAGE_SAMPLES_NV = 0x9045
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTextureMultisample.TextureColorSamplesNv">
<summary>
Original was GL_TEXTURE_COLOR_SAMPLES_NV = 0x9046
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.NvTextureRectangle">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTextureRectangle.TextureRectangleNv">
<summary>
Original was GL_TEXTURE_RECTANGLE_NV = 0x84F5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTextureRectangle.TextureBindingRectangleNv">
<summary>
Original was GL_TEXTURE_BINDING_RECTANGLE_NV = 0x84F6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTextureRectangle.ProxyTextureRectangleNv">
<summary>
Original was GL_PROXY_TEXTURE_RECTANGLE_NV = 0x84F7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTextureRectangle.MaxRectangleTextureSizeNv">
<summary>
Original was GL_MAX_RECTANGLE_TEXTURE_SIZE_NV = 0x84F8
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.NvTextureShader">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTextureShader.OffsetTextureRectangleNv">
<summary>
Original was GL_OFFSET_TEXTURE_RECTANGLE_NV = 0x864C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTextureShader.OffsetTextureRectangleScaleNv">
<summary>
Original was GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV = 0x864D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTextureShader.DotProductTextureRectangleNv">
<summary>
Original was GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV = 0x864E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTextureShader.RgbaUnsignedDotProductMappingNv">
<summary>
Original was GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV = 0x86D9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTextureShader.UnsignedIntS8S888Nv">
<summary>
Original was GL_UNSIGNED_INT_S8_S8_8_8_NV = 0x86DA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTextureShader.UnsignedInt88S8S8RevNv">
<summary>
Original was GL_UNSIGNED_INT_8_8_S8_S8_REV_NV = 0x86DB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTextureShader.DsdtMagIntensityNv">
<summary>
Original was GL_DSDT_MAG_INTENSITY_NV = 0x86DC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTextureShader.ShaderConsistentNv">
<summary>
Original was GL_SHADER_CONSISTENT_NV = 0x86DD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTextureShader.TextureShaderNv">
<summary>
Original was GL_TEXTURE_SHADER_NV = 0x86DE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTextureShader.ShaderOperationNv">
<summary>
Original was GL_SHADER_OPERATION_NV = 0x86DF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTextureShader.CullModesNv">
<summary>
Original was GL_CULL_MODES_NV = 0x86E0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTextureShader.OffsetTexture2DMatrixNv">
<summary>
Original was GL_OFFSET_TEXTURE_2D_MATRIX_NV = 0x86E1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTextureShader.OffsetTextureMatrixNv">
<summary>
Original was GL_OFFSET_TEXTURE_MATRIX_NV = 0x86E1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTextureShader.OffsetTexture2DScaleNv">
<summary>
Original was GL_OFFSET_TEXTURE_2D_SCALE_NV = 0x86E2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTextureShader.OffsetTextureScaleNv">
<summary>
Original was GL_OFFSET_TEXTURE_SCALE_NV = 0x86E2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTextureShader.OffsetTexture2DBiasNv">
<summary>
Original was GL_OFFSET_TEXTURE_2D_BIAS_NV = 0x86E3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTextureShader.OffsetTextureBiasNv">
<summary>
Original was GL_OFFSET_TEXTURE_BIAS_NV = 0x86E3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTextureShader.PreviousTextureInputNv">
<summary>
Original was GL_PREVIOUS_TEXTURE_INPUT_NV = 0x86E4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTextureShader.ConstEyeNv">
<summary>
Original was GL_CONST_EYE_NV = 0x86E5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTextureShader.PassThroughNv">
<summary>
Original was GL_PASS_THROUGH_NV = 0x86E6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTextureShader.CullFragmentNv">
<summary>
Original was GL_CULL_FRAGMENT_NV = 0x86E7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTextureShader.OffsetTexture2DNv">
<summary>
Original was GL_OFFSET_TEXTURE_2D_NV = 0x86E8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTextureShader.DependentArTexture2DNv">
<summary>
Original was GL_DEPENDENT_AR_TEXTURE_2D_NV = 0x86E9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTextureShader.DependentGbTexture2DNv">
<summary>
Original was GL_DEPENDENT_GB_TEXTURE_2D_NV = 0x86EA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTextureShader.DotProductNv">
<summary>
Original was GL_DOT_PRODUCT_NV = 0x86EC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTextureShader.DotProductDepthReplaceNv">
<summary>
Original was GL_DOT_PRODUCT_DEPTH_REPLACE_NV = 0x86ED
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTextureShader.DotProductTexture2DNv">
<summary>
Original was GL_DOT_PRODUCT_TEXTURE_2D_NV = 0x86EE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTextureShader.DotProductTextureCubeMapNv">
<summary>
Original was GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV = 0x86F0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTextureShader.DotProductDiffuseCubeMapNv">
<summary>
Original was GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV = 0x86F1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTextureShader.DotProductReflectCubeMapNv">
<summary>
Original was GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV = 0x86F2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTextureShader.DotProductConstEyeReflectCubeMapNv">
<summary>
Original was GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV = 0x86F3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTextureShader.HiloNv">
<summary>
Original was GL_HILO_NV = 0x86F4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTextureShader.DsdtNv">
<summary>
Original was GL_DSDT_NV = 0x86F5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTextureShader.DsdtMagNv">
<summary>
Original was GL_DSDT_MAG_NV = 0x86F6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTextureShader.DsdtMagVibNv">
<summary>
Original was GL_DSDT_MAG_VIB_NV = 0x86F7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTextureShader.Hilo16Nv">
<summary>
Original was GL_HILO16_NV = 0x86F8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTextureShader.SignedHiloNv">
<summary>
Original was GL_SIGNED_HILO_NV = 0x86F9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTextureShader.SignedHilo16Nv">
<summary>
Original was GL_SIGNED_HILO16_NV = 0x86FA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTextureShader.SignedRgbaNv">
<summary>
Original was GL_SIGNED_RGBA_NV = 0x86FB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTextureShader.SignedRgba8Nv">
<summary>
Original was GL_SIGNED_RGBA8_NV = 0x86FC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTextureShader.SignedRgbNv">
<summary>
Original was GL_SIGNED_RGB_NV = 0x86FE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTextureShader.SignedRgb8Nv">
<summary>
Original was GL_SIGNED_RGB8_NV = 0x86FF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTextureShader.SignedLuminanceNv">
<summary>
Original was GL_SIGNED_LUMINANCE_NV = 0x8701
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTextureShader.SignedLuminance8Nv">
<summary>
Original was GL_SIGNED_LUMINANCE8_NV = 0x8702
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTextureShader.SignedLuminanceAlphaNv">
<summary>
Original was GL_SIGNED_LUMINANCE_ALPHA_NV = 0x8703
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTextureShader.SignedLuminance8Alpha8Nv">
<summary>
Original was GL_SIGNED_LUMINANCE8_ALPHA8_NV = 0x8704
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTextureShader.SignedAlphaNv">
<summary>
Original was GL_SIGNED_ALPHA_NV = 0x8705
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTextureShader.SignedAlpha8Nv">
<summary>
Original was GL_SIGNED_ALPHA8_NV = 0x8706
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTextureShader.SignedIntensityNv">
<summary>
Original was GL_SIGNED_INTENSITY_NV = 0x8707
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTextureShader.SignedIntensity8Nv">
<summary>
Original was GL_SIGNED_INTENSITY8_NV = 0x8708
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTextureShader.Dsdt8Nv">
<summary>
Original was GL_DSDT8_NV = 0x8709
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTextureShader.Dsdt8Mag8Nv">
<summary>
Original was GL_DSDT8_MAG8_NV = 0x870A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTextureShader.Dsdt8Mag8Intensity8Nv">
<summary>
Original was GL_DSDT8_MAG8_INTENSITY8_NV = 0x870B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTextureShader.SignedRgbUnsignedAlphaNv">
<summary>
Original was GL_SIGNED_RGB_UNSIGNED_ALPHA_NV = 0x870C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTextureShader.SignedRgb8UnsignedAlpha8Nv">
<summary>
Original was GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV = 0x870D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTextureShader.HiScaleNv">
<summary>
Original was GL_HI_SCALE_NV = 0x870E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTextureShader.LoScaleNv">
<summary>
Original was GL_LO_SCALE_NV = 0x870F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTextureShader.DsScaleNv">
<summary>
Original was GL_DS_SCALE_NV = 0x8710
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTextureShader.DtScaleNv">
<summary>
Original was GL_DT_SCALE_NV = 0x8711
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTextureShader.MagnitudeScaleNv">
<summary>
Original was GL_MAGNITUDE_SCALE_NV = 0x8712
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTextureShader.VibranceScaleNv">
<summary>
Original was GL_VIBRANCE_SCALE_NV = 0x8713
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTextureShader.HiBiasNv">
<summary>
Original was GL_HI_BIAS_NV = 0x8714
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTextureShader.LoBiasNv">
<summary>
Original was GL_LO_BIAS_NV = 0x8715
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTextureShader.DsBiasNv">
<summary>
Original was GL_DS_BIAS_NV = 0x8716
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTextureShader.DtBiasNv">
<summary>
Original was GL_DT_BIAS_NV = 0x8717
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTextureShader.MagnitudeBiasNv">
<summary>
Original was GL_MAGNITUDE_BIAS_NV = 0x8718
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTextureShader.VibranceBiasNv">
<summary>
Original was GL_VIBRANCE_BIAS_NV = 0x8719
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTextureShader.TextureBorderValuesNv">
<summary>
Original was GL_TEXTURE_BORDER_VALUES_NV = 0x871A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTextureShader.TextureHiSizeNv">
<summary>
Original was GL_TEXTURE_HI_SIZE_NV = 0x871B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTextureShader.TextureLoSizeNv">
<summary>
Original was GL_TEXTURE_LO_SIZE_NV = 0x871C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTextureShader.TextureDsSizeNv">
<summary>
Original was GL_TEXTURE_DS_SIZE_NV = 0x871D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTextureShader.TextureDtSizeNv">
<summary>
Original was GL_TEXTURE_DT_SIZE_NV = 0x871E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTextureShader.TextureMagSizeNv">
<summary>
Original was GL_TEXTURE_MAG_SIZE_NV = 0x871F
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.NvTextureShader2">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTextureShader2.DotProductTexture3DNv">
<summary>
Original was GL_DOT_PRODUCT_TEXTURE_3D_NV = 0x86EF
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.NvTextureShader3">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTextureShader3.OffsetProjectiveTexture2DNv">
<summary>
Original was GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV = 0x8850
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTextureShader3.OffsetProjectiveTexture2DScaleNv">
<summary>
Original was GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV = 0x8851
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTextureShader3.OffsetProjectiveTextureRectangleNv">
<summary>
Original was GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV = 0x8852
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTextureShader3.OffsetProjectiveTextureRectangleScaleNv">
<summary>
Original was GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV = 0x8853
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTextureShader3.OffsetHiloTexture2DNv">
<summary>
Original was GL_OFFSET_HILO_TEXTURE_2D_NV = 0x8854
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTextureShader3.OffsetHiloTextureRectangleNv">
<summary>
Original was GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV = 0x8855
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTextureShader3.OffsetHiloProjectiveTexture2DNv">
<summary>
Original was GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV = 0x8856
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTextureShader3.OffsetHiloProjectiveTextureRectangleNv">
<summary>
Original was GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV = 0x8857
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTextureShader3.DependentHiloTexture2DNv">
<summary>
Original was GL_DEPENDENT_HILO_TEXTURE_2D_NV = 0x8858
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTextureShader3.DependentRgbTexture3DNv">
<summary>
Original was GL_DEPENDENT_RGB_TEXTURE_3D_NV = 0x8859
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTextureShader3.DependentRgbTextureCubeMapNv">
<summary>
Original was GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV = 0x885A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTextureShader3.DotProductPassThroughNv">
<summary>
Original was GL_DOT_PRODUCT_PASS_THROUGH_NV = 0x885B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTextureShader3.DotProductTexture1DNv">
<summary>
Original was GL_DOT_PRODUCT_TEXTURE_1D_NV = 0x885C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTextureShader3.DotProductAffineDepthReplaceNv">
<summary>
Original was GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV = 0x885D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTextureShader3.Hilo8Nv">
<summary>
Original was GL_HILO8_NV = 0x885E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTextureShader3.SignedHilo8Nv">
<summary>
Original was GL_SIGNED_HILO8_NV = 0x885F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTextureShader3.ForceBlueToOneNv">
<summary>
Original was GL_FORCE_BLUE_TO_ONE_NV = 0x8860
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.NvTransformFeedback">
<summary>
Used in GL.NV.BeginTransformFeedback, GL.NV.BindBufferBase and 6 other functions
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTransformFeedback.BackPrimaryColorNv">
<summary>
Original was GL_BACK_PRIMARY_COLOR_NV = 0x8C77
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTransformFeedback.BackSecondaryColorNv">
<summary>
Original was GL_BACK_SECONDARY_COLOR_NV = 0x8C78
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTransformFeedback.TextureCoordNv">
<summary>
Original was GL_TEXTURE_COORD_NV = 0x8C79
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTransformFeedback.ClipDistanceNv">
<summary>
Original was GL_CLIP_DISTANCE_NV = 0x8C7A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTransformFeedback.VertexIdNv">
<summary>
Original was GL_VERTEX_ID_NV = 0x8C7B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTransformFeedback.PrimitiveIdNv">
<summary>
Original was GL_PRIMITIVE_ID_NV = 0x8C7C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTransformFeedback.GenericAttribNv">
<summary>
Original was GL_GENERIC_ATTRIB_NV = 0x8C7D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTransformFeedback.TransformFeedbackAttribsNv">
<summary>
Original was GL_TRANSFORM_FEEDBACK_ATTRIBS_NV = 0x8C7E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTransformFeedback.TransformFeedbackBufferModeNv">
<summary>
Original was GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV = 0x8C7F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTransformFeedback.MaxTransformFeedbackSeparateComponentsNv">
<summary>
Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV = 0x8C80
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTransformFeedback.ActiveVaryingsNv">
<summary>
Original was GL_ACTIVE_VARYINGS_NV = 0x8C81
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTransformFeedback.ActiveVaryingMaxLengthNv">
<summary>
Original was GL_ACTIVE_VARYING_MAX_LENGTH_NV = 0x8C82
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTransformFeedback.TransformFeedbackVaryingsNv">
<summary>
Original was GL_TRANSFORM_FEEDBACK_VARYINGS_NV = 0x8C83
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTransformFeedback.TransformFeedbackBufferStartNv">
<summary>
Original was GL_TRANSFORM_FEEDBACK_BUFFER_START_NV = 0x8C84
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTransformFeedback.TransformFeedbackBufferSizeNv">
<summary>
Original was GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV = 0x8C85
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTransformFeedback.TransformFeedbackRecordNv">
<summary>
Original was GL_TRANSFORM_FEEDBACK_RECORD_NV = 0x8C86
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTransformFeedback.PrimitivesGeneratedNv">
<summary>
Original was GL_PRIMITIVES_GENERATED_NV = 0x8C87
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTransformFeedback.TransformFeedbackPrimitivesWrittenNv">
<summary>
Original was GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV = 0x8C88
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTransformFeedback.RasterizerDiscardNv">
<summary>
Original was GL_RASTERIZER_DISCARD_NV = 0x8C89
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTransformFeedback.MaxTransformFeedbackInterleavedComponentsNv">
<summary>
Original was GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV = 0x8C8A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTransformFeedback.MaxTransformFeedbackSeparateAttribsNv">
<summary>
Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV = 0x8C8B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTransformFeedback.InterleavedAttribsNv">
<summary>
Original was GL_INTERLEAVED_ATTRIBS_NV = 0x8C8C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTransformFeedback.SeparateAttribsNv">
<summary>
Original was GL_SEPARATE_ATTRIBS_NV = 0x8C8D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTransformFeedback.TransformFeedbackBufferNv">
<summary>
Original was GL_TRANSFORM_FEEDBACK_BUFFER_NV = 0x8C8E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTransformFeedback.TransformFeedbackBufferBindingNv">
<summary>
Original was GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV = 0x8C8F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTransformFeedback.LayerNv">
<summary>
Original was GL_LAYER_NV = 0x8DAA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTransformFeedback.NextBufferNv">
<summary>
Original was GL_NEXT_BUFFER_NV = -2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTransformFeedback.SkipComponents4Nv">
<summary>
Original was GL_SKIP_COMPONENTS4_NV = -3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTransformFeedback.SkipComponents3Nv">
<summary>
Original was GL_SKIP_COMPONENTS3_NV = -4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTransformFeedback.SkipComponents2Nv">
<summary>
Original was GL_SKIP_COMPONENTS2_NV = -5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTransformFeedback.SkipComponents1Nv">
<summary>
Original was GL_SKIP_COMPONENTS1_NV = -6
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.NvTransformFeedback2">
<summary>
Used in GL.NV.BindTransformFeedback, GL.NV.DrawTransformFeedback
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTransformFeedback2.TransformFeedbackNv">
<summary>
Original was GL_TRANSFORM_FEEDBACK_NV = 0x8E22
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTransformFeedback2.TransformFeedbackBufferPausedNv">
<summary>
Original was GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV = 0x8E23
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTransformFeedback2.TransformFeedbackBufferActiveNv">
<summary>
Original was GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV = 0x8E24
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvTransformFeedback2.TransformFeedbackBindingNv">
<summary>
Original was GL_TRANSFORM_FEEDBACK_BINDING_NV = 0x8E25
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.NvVdpauInterop">
<summary>
Used in GL.NV.VDPAUGetSurface, GL.NV.VDPAURegisterOutputSurface and 2 other functions
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVdpauInterop.SurfaceStateNv">
<summary>
Original was GL_SURFACE_STATE_NV = 0x86EB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVdpauInterop.SurfaceRegisteredNv">
<summary>
Original was GL_SURFACE_REGISTERED_NV = 0x86FD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVdpauInterop.SurfaceMappedNv">
<summary>
Original was GL_SURFACE_MAPPED_NV = 0x8700
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVdpauInterop.WriteDiscardNv">
<summary>
Original was GL_WRITE_DISCARD_NV = 0x88BE
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.NvVertexArrayRange">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVertexArrayRange.VertexArrayRangeNv">
<summary>
Original was GL_VERTEX_ARRAY_RANGE_NV = 0x851D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVertexArrayRange.VertexArrayRangeLengthNv">
<summary>
Original was GL_VERTEX_ARRAY_RANGE_LENGTH_NV = 0x851E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVertexArrayRange.VertexArrayRangeValidNv">
<summary>
Original was GL_VERTEX_ARRAY_RANGE_VALID_NV = 0x851F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVertexArrayRange.MaxVertexArrayRangeElementNv">
<summary>
Original was GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV = 0x8520
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVertexArrayRange.VertexArrayRangePointerNv">
<summary>
Original was GL_VERTEX_ARRAY_RANGE_POINTER_NV = 0x8521
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.NvVertexArrayRange2">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVertexArrayRange2.VertexArrayRangeWithoutFlushNv">
<summary>
Original was GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV = 0x8533
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.NvVertexAttribInteger64bit">
<summary>
Used in GL.NV.GetVertexAttrib, GL.NV.GetVertexAttribL and 1 other function
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVertexAttribInteger64bit.Int64Nv">
<summary>
Original was GL_INT64_NV = 0x140E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVertexAttribInteger64bit.UnsignedInt64Nv">
<summary>
Original was GL_UNSIGNED_INT64_NV = 0x140F
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.NvVertexBufferUnifiedMemory">
<summary>
Used in GL.NV.BufferAddressRange, GL.NV.ColorFormat and 9 other functions
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVertexBufferUnifiedMemory.VertexAttribArrayUnifiedNv">
<summary>
Original was GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV = 0x8F1E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVertexBufferUnifiedMemory.ElementArrayUnifiedNv">
<summary>
Original was GL_ELEMENT_ARRAY_UNIFIED_NV = 0x8F1F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVertexBufferUnifiedMemory.VertexAttribArrayAddressNv">
<summary>
Original was GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV = 0x8F20
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVertexBufferUnifiedMemory.VertexArrayAddressNv">
<summary>
Original was GL_VERTEX_ARRAY_ADDRESS_NV = 0x8F21
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVertexBufferUnifiedMemory.NormalArrayAddressNv">
<summary>
Original was GL_NORMAL_ARRAY_ADDRESS_NV = 0x8F22
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVertexBufferUnifiedMemory.ColorArrayAddressNv">
<summary>
Original was GL_COLOR_ARRAY_ADDRESS_NV = 0x8F23
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVertexBufferUnifiedMemory.IndexArrayAddressNv">
<summary>
Original was GL_INDEX_ARRAY_ADDRESS_NV = 0x8F24
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVertexBufferUnifiedMemory.TextureCoordArrayAddressNv">
<summary>
Original was GL_TEXTURE_COORD_ARRAY_ADDRESS_NV = 0x8F25
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVertexBufferUnifiedMemory.EdgeFlagArrayAddressNv">
<summary>
Original was GL_EDGE_FLAG_ARRAY_ADDRESS_NV = 0x8F26
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVertexBufferUnifiedMemory.SecondaryColorArrayAddressNv">
<summary>
Original was GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV = 0x8F27
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVertexBufferUnifiedMemory.FogCoordArrayAddressNv">
<summary>
Original was GL_FOG_COORD_ARRAY_ADDRESS_NV = 0x8F28
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVertexBufferUnifiedMemory.ElementArrayAddressNv">
<summary>
Original was GL_ELEMENT_ARRAY_ADDRESS_NV = 0x8F29
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVertexBufferUnifiedMemory.VertexAttribArrayLengthNv">
<summary>
Original was GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV = 0x8F2A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVertexBufferUnifiedMemory.VertexArrayLengthNv">
<summary>
Original was GL_VERTEX_ARRAY_LENGTH_NV = 0x8F2B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVertexBufferUnifiedMemory.NormalArrayLengthNv">
<summary>
Original was GL_NORMAL_ARRAY_LENGTH_NV = 0x8F2C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVertexBufferUnifiedMemory.ColorArrayLengthNv">
<summary>
Original was GL_COLOR_ARRAY_LENGTH_NV = 0x8F2D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVertexBufferUnifiedMemory.IndexArrayLengthNv">
<summary>
Original was GL_INDEX_ARRAY_LENGTH_NV = 0x8F2E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVertexBufferUnifiedMemory.TextureCoordArrayLengthNv">
<summary>
Original was GL_TEXTURE_COORD_ARRAY_LENGTH_NV = 0x8F2F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVertexBufferUnifiedMemory.EdgeFlagArrayLengthNv">
<summary>
Original was GL_EDGE_FLAG_ARRAY_LENGTH_NV = 0x8F30
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVertexBufferUnifiedMemory.SecondaryColorArrayLengthNv">
<summary>
Original was GL_SECONDARY_COLOR_ARRAY_LENGTH_NV = 0x8F31
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVertexBufferUnifiedMemory.FogCoordArrayLengthNv">
<summary>
Original was GL_FOG_COORD_ARRAY_LENGTH_NV = 0x8F32
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVertexBufferUnifiedMemory.ElementArrayLengthNv">
<summary>
Original was GL_ELEMENT_ARRAY_LENGTH_NV = 0x8F33
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVertexBufferUnifiedMemory.DrawIndirectUnifiedNv">
<summary>
Original was GL_DRAW_INDIRECT_UNIFIED_NV = 0x8F40
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVertexBufferUnifiedMemory.DrawIndirectAddressNv">
<summary>
Original was GL_DRAW_INDIRECT_ADDRESS_NV = 0x8F41
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVertexBufferUnifiedMemory.DrawIndirectLengthNv">
<summary>
Original was GL_DRAW_INDIRECT_LENGTH_NV = 0x8F42
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.NvVertexProgram">
<summary>
Used in GL.NV.GetProgram, GL.NV.GetProgramString and 3 other functions
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVertexProgram.VertexProgramNv">
<summary>
Original was GL_VERTEX_PROGRAM_NV = 0x8620
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVertexProgram.VertexStateProgramNv">
<summary>
Original was GL_VERTEX_STATE_PROGRAM_NV = 0x8621
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVertexProgram.AttribArraySizeNv">
<summary>
Original was GL_ATTRIB_ARRAY_SIZE_NV = 0x8623
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVertexProgram.AttribArrayStrideNv">
<summary>
Original was GL_ATTRIB_ARRAY_STRIDE_NV = 0x8624
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVertexProgram.AttribArrayTypeNv">
<summary>
Original was GL_ATTRIB_ARRAY_TYPE_NV = 0x8625
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVertexProgram.CurrentAttribNv">
<summary>
Original was GL_CURRENT_ATTRIB_NV = 0x8626
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVertexProgram.ProgramLengthNv">
<summary>
Original was GL_PROGRAM_LENGTH_NV = 0x8627
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVertexProgram.ProgramStringNv">
<summary>
Original was GL_PROGRAM_STRING_NV = 0x8628
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVertexProgram.ModelviewProjectionNv">
<summary>
Original was GL_MODELVIEW_PROJECTION_NV = 0x8629
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVertexProgram.IdentityNv">
<summary>
Original was GL_IDENTITY_NV = 0x862A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVertexProgram.InverseNv">
<summary>
Original was GL_INVERSE_NV = 0x862B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVertexProgram.TransposeNv">
<summary>
Original was GL_TRANSPOSE_NV = 0x862C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVertexProgram.InverseTransposeNv">
<summary>
Original was GL_INVERSE_TRANSPOSE_NV = 0x862D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVertexProgram.MaxTrackMatrixStackDepthNv">
<summary>
Original was GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV = 0x862E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVertexProgram.MaxTrackMatricesNv">
<summary>
Original was GL_MAX_TRACK_MATRICES_NV = 0x862F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVertexProgram.Matrix0Nv">
<summary>
Original was GL_MATRIX0_NV = 0x8630
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVertexProgram.Matrix1Nv">
<summary>
Original was GL_MATRIX1_NV = 0x8631
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVertexProgram.Matrix2Nv">
<summary>
Original was GL_MATRIX2_NV = 0x8632
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVertexProgram.Matrix3Nv">
<summary>
Original was GL_MATRIX3_NV = 0x8633
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVertexProgram.Matrix4Nv">
<summary>
Original was GL_MATRIX4_NV = 0x8634
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVertexProgram.Matrix5Nv">
<summary>
Original was GL_MATRIX5_NV = 0x8635
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVertexProgram.Matrix6Nv">
<summary>
Original was GL_MATRIX6_NV = 0x8636
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVertexProgram.Matrix7Nv">
<summary>
Original was GL_MATRIX7_NV = 0x8637
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVertexProgram.CurrentMatrixStackDepthNv">
<summary>
Original was GL_CURRENT_MATRIX_STACK_DEPTH_NV = 0x8640
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVertexProgram.CurrentMatrixNv">
<summary>
Original was GL_CURRENT_MATRIX_NV = 0x8641
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVertexProgram.VertexProgramPointSizeNv">
<summary>
Original was GL_VERTEX_PROGRAM_POINT_SIZE_NV = 0x8642
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVertexProgram.VertexProgramTwoSideNv">
<summary>
Original was GL_VERTEX_PROGRAM_TWO_SIDE_NV = 0x8643
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVertexProgram.ProgramParameterNv">
<summary>
Original was GL_PROGRAM_PARAMETER_NV = 0x8644
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVertexProgram.AttribArrayPointerNv">
<summary>
Original was GL_ATTRIB_ARRAY_POINTER_NV = 0x8645
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVertexProgram.ProgramTargetNv">
<summary>
Original was GL_PROGRAM_TARGET_NV = 0x8646
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVertexProgram.ProgramResidentNv">
<summary>
Original was GL_PROGRAM_RESIDENT_NV = 0x8647
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVertexProgram.TrackMatrixNv">
<summary>
Original was GL_TRACK_MATRIX_NV = 0x8648
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVertexProgram.TrackMatrixTransformNv">
<summary>
Original was GL_TRACK_MATRIX_TRANSFORM_NV = 0x8649
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVertexProgram.VertexProgramBindingNv">
<summary>
Original was GL_VERTEX_PROGRAM_BINDING_NV = 0x864A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVertexProgram.ProgramErrorPositionNv">
<summary>
Original was GL_PROGRAM_ERROR_POSITION_NV = 0x864B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVertexProgram.VertexAttribArray0Nv">
<summary>
Original was GL_VERTEX_ATTRIB_ARRAY0_NV = 0x8650
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVertexProgram.VertexAttribArray1Nv">
<summary>
Original was GL_VERTEX_ATTRIB_ARRAY1_NV = 0x8651
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVertexProgram.VertexAttribArray2Nv">
<summary>
Original was GL_VERTEX_ATTRIB_ARRAY2_NV = 0x8652
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVertexProgram.VertexAttribArray3Nv">
<summary>
Original was GL_VERTEX_ATTRIB_ARRAY3_NV = 0x8653
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVertexProgram.VertexAttribArray4Nv">
<summary>
Original was GL_VERTEX_ATTRIB_ARRAY4_NV = 0x8654
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVertexProgram.VertexAttribArray5Nv">
<summary>
Original was GL_VERTEX_ATTRIB_ARRAY5_NV = 0x8655
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVertexProgram.VertexAttribArray6Nv">
<summary>
Original was GL_VERTEX_ATTRIB_ARRAY6_NV = 0x8656
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVertexProgram.VertexAttribArray7Nv">
<summary>
Original was GL_VERTEX_ATTRIB_ARRAY7_NV = 0x8657
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVertexProgram.VertexAttribArray8Nv">
<summary>
Original was GL_VERTEX_ATTRIB_ARRAY8_NV = 0x8658
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVertexProgram.VertexAttribArray9Nv">
<summary>
Original was GL_VERTEX_ATTRIB_ARRAY9_NV = 0x8659
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVertexProgram.VertexAttribArray10Nv">
<summary>
Original was GL_VERTEX_ATTRIB_ARRAY10_NV = 0x865A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVertexProgram.VertexAttribArray11Nv">
<summary>
Original was GL_VERTEX_ATTRIB_ARRAY11_NV = 0x865B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVertexProgram.VertexAttribArray12Nv">
<summary>
Original was GL_VERTEX_ATTRIB_ARRAY12_NV = 0x865C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVertexProgram.VertexAttribArray13Nv">
<summary>
Original was GL_VERTEX_ATTRIB_ARRAY13_NV = 0x865D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVertexProgram.VertexAttribArray14Nv">
<summary>
Original was GL_VERTEX_ATTRIB_ARRAY14_NV = 0x865E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVertexProgram.VertexAttribArray15Nv">
<summary>
Original was GL_VERTEX_ATTRIB_ARRAY15_NV = 0x865F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVertexProgram.Map1VertexAttrib04Nv">
<summary>
Original was GL_MAP1_VERTEX_ATTRIB0_4_NV = 0x8660
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVertexProgram.Map1VertexAttrib14Nv">
<summary>
Original was GL_MAP1_VERTEX_ATTRIB1_4_NV = 0x8661
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVertexProgram.Map1VertexAttrib24Nv">
<summary>
Original was GL_MAP1_VERTEX_ATTRIB2_4_NV = 0x8662
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVertexProgram.Map1VertexAttrib34Nv">
<summary>
Original was GL_MAP1_VERTEX_ATTRIB3_4_NV = 0x8663
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVertexProgram.Map1VertexAttrib44Nv">
<summary>
Original was GL_MAP1_VERTEX_ATTRIB4_4_NV = 0x8664
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVertexProgram.Map1VertexAttrib54Nv">
<summary>
Original was GL_MAP1_VERTEX_ATTRIB5_4_NV = 0x8665
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVertexProgram.Map1VertexAttrib64Nv">
<summary>
Original was GL_MAP1_VERTEX_ATTRIB6_4_NV = 0x8666
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVertexProgram.Map1VertexAttrib74Nv">
<summary>
Original was GL_MAP1_VERTEX_ATTRIB7_4_NV = 0x8667
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVertexProgram.Map1VertexAttrib84Nv">
<summary>
Original was GL_MAP1_VERTEX_ATTRIB8_4_NV = 0x8668
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVertexProgram.Map1VertexAttrib94Nv">
<summary>
Original was GL_MAP1_VERTEX_ATTRIB9_4_NV = 0x8669
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVertexProgram.Map1VertexAttrib104Nv">
<summary>
Original was GL_MAP1_VERTEX_ATTRIB10_4_NV = 0x866A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVertexProgram.Map1VertexAttrib114Nv">
<summary>
Original was GL_MAP1_VERTEX_ATTRIB11_4_NV = 0x866B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVertexProgram.Map1VertexAttrib124Nv">
<summary>
Original was GL_MAP1_VERTEX_ATTRIB12_4_NV = 0x866C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVertexProgram.Map1VertexAttrib134Nv">
<summary>
Original was GL_MAP1_VERTEX_ATTRIB13_4_NV = 0x866D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVertexProgram.Map1VertexAttrib144Nv">
<summary>
Original was GL_MAP1_VERTEX_ATTRIB14_4_NV = 0x866E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVertexProgram.Map1VertexAttrib154Nv">
<summary>
Original was GL_MAP1_VERTEX_ATTRIB15_4_NV = 0x866F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVertexProgram.Map2VertexAttrib04Nv">
<summary>
Original was GL_MAP2_VERTEX_ATTRIB0_4_NV = 0x8670
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVertexProgram.Map2VertexAttrib14Nv">
<summary>
Original was GL_MAP2_VERTEX_ATTRIB1_4_NV = 0x8671
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVertexProgram.Map2VertexAttrib24Nv">
<summary>
Original was GL_MAP2_VERTEX_ATTRIB2_4_NV = 0x8672
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVertexProgram.Map2VertexAttrib34Nv">
<summary>
Original was GL_MAP2_VERTEX_ATTRIB3_4_NV = 0x8673
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVertexProgram.Map2VertexAttrib44Nv">
<summary>
Original was GL_MAP2_VERTEX_ATTRIB4_4_NV = 0x8674
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVertexProgram.Map2VertexAttrib54Nv">
<summary>
Original was GL_MAP2_VERTEX_ATTRIB5_4_NV = 0x8675
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVertexProgram.Map2VertexAttrib64Nv">
<summary>
Original was GL_MAP2_VERTEX_ATTRIB6_4_NV = 0x8676
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVertexProgram.Map2VertexAttrib74Nv">
<summary>
Original was GL_MAP2_VERTEX_ATTRIB7_4_NV = 0x8677
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVertexProgram.Map2VertexAttrib84Nv">
<summary>
Original was GL_MAP2_VERTEX_ATTRIB8_4_NV = 0x8678
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVertexProgram.Map2VertexAttrib94Nv">
<summary>
Original was GL_MAP2_VERTEX_ATTRIB9_4_NV = 0x8679
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVertexProgram.Map2VertexAttrib104Nv">
<summary>
Original was GL_MAP2_VERTEX_ATTRIB10_4_NV = 0x867A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVertexProgram.Map2VertexAttrib114Nv">
<summary>
Original was GL_MAP2_VERTEX_ATTRIB11_4_NV = 0x867B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVertexProgram.Map2VertexAttrib124Nv">
<summary>
Original was GL_MAP2_VERTEX_ATTRIB12_4_NV = 0x867C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVertexProgram.Map2VertexAttrib134Nv">
<summary>
Original was GL_MAP2_VERTEX_ATTRIB13_4_NV = 0x867D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVertexProgram.Map2VertexAttrib144Nv">
<summary>
Original was GL_MAP2_VERTEX_ATTRIB14_4_NV = 0x867E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVertexProgram.Map2VertexAttrib154Nv">
<summary>
Original was GL_MAP2_VERTEX_ATTRIB15_4_NV = 0x867F
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.NvVertexProgram11">
<summary>
Not used directly.
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.NvVertexProgram2">
<summary>
Not used directly.
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.NvVertexProgram2Option">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVertexProgram2Option.MaxProgramExecInstructionsNv">
<summary>
Original was GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV = 0x88F4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVertexProgram2Option.MaxProgramCallDepthNv">
<summary>
Original was GL_MAX_PROGRAM_CALL_DEPTH_NV = 0x88F5
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.NvVertexProgram3">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVertexProgram3.MaxVertexTextureImageUnitsArb">
<summary>
Original was GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = 0x8B4C
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.NvVertexProgram4">
<summary>
Used in GL.Ext.GetVertexAttribI, GL.Ext.VertexAttribIPointer
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVertexProgram4.VertexAttribArrayIntegerNv">
<summary>
Original was GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV = 0x88FD
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.NvVideoCapture">
<summary>
Used in GL.NV.BindVideoCaptureStreamBuffer, GL.NV.BindVideoCaptureStreamTexture and 3 other functions
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVideoCapture.VideoBufferNv">
<summary>
Original was GL_VIDEO_BUFFER_NV = 0x9020
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVideoCapture.VideoBufferBindingNv">
<summary>
Original was GL_VIDEO_BUFFER_BINDING_NV = 0x9021
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVideoCapture.FieldUpperNv">
<summary>
Original was GL_FIELD_UPPER_NV = 0x9022
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVideoCapture.FieldLowerNv">
<summary>
Original was GL_FIELD_LOWER_NV = 0x9023
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVideoCapture.NumVideoCaptureStreamsNv">
<summary>
Original was GL_NUM_VIDEO_CAPTURE_STREAMS_NV = 0x9024
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVideoCapture.NextVideoCaptureBufferStatusNv">
<summary>
Original was GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV = 0x9025
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVideoCapture.VideoCaptureTo422SupportedNv">
<summary>
Original was GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV = 0x9026
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVideoCapture.LastVideoCaptureStatusNv">
<summary>
Original was GL_LAST_VIDEO_CAPTURE_STATUS_NV = 0x9027
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVideoCapture.VideoBufferPitchNv">
<summary>
Original was GL_VIDEO_BUFFER_PITCH_NV = 0x9028
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVideoCapture.VideoColorConversionMatrixNv">
<summary>
Original was GL_VIDEO_COLOR_CONVERSION_MATRIX_NV = 0x9029
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVideoCapture.VideoColorConversionMaxNv">
<summary>
Original was GL_VIDEO_COLOR_CONVERSION_MAX_NV = 0x902A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVideoCapture.VideoColorConversionMinNv">
<summary>
Original was GL_VIDEO_COLOR_CONVERSION_MIN_NV = 0x902B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVideoCapture.VideoColorConversionOffsetNv">
<summary>
Original was GL_VIDEO_COLOR_CONVERSION_OFFSET_NV = 0x902C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVideoCapture.VideoBufferInternalFormatNv">
<summary>
Original was GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV = 0x902D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVideoCapture.PartialSuccessNv">
<summary>
Original was GL_PARTIAL_SUCCESS_NV = 0x902E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVideoCapture.SuccessNv">
<summary>
Original was GL_SUCCESS_NV = 0x902F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVideoCapture.FailureNv">
<summary>
Original was GL_FAILURE_NV = 0x9030
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVideoCapture.Ycbycr8422Nv">
<summary>
Original was GL_YCBYCR8_422_NV = 0x9031
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVideoCapture.Ycbaycr8A4224Nv">
<summary>
Original was GL_YCBAYCR8A_4224_NV = 0x9032
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVideoCapture.Z6y10z6cb10z6y10z6cr10422Nv">
<summary>
Original was GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV = 0x9033
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVideoCapture.Z6y10z6cb10z6A10z6y10z6cr10z6A104224Nv">
<summary>
Original was GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV = 0x9034
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVideoCapture.Z4y12z4cb12z4y12z4cr12422Nv">
<summary>
Original was GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV = 0x9035
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVideoCapture.Z4y12z4cb12z4A12z4y12z4cr12z4A124224Nv">
<summary>
Original was GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV = 0x9036
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVideoCapture.Z4y12z4cb12z4cr12444Nv">
<summary>
Original was GL_Z4Y12Z4CB12Z4CR12_444_NV = 0x9037
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVideoCapture.VideoCaptureFrameWidthNv">
<summary>
Original was GL_VIDEO_CAPTURE_FRAME_WIDTH_NV = 0x9038
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVideoCapture.VideoCaptureFrameHeightNv">
<summary>
Original was GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV = 0x9039
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVideoCapture.VideoCaptureFieldUpperHeightNv">
<summary>
Original was GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV = 0x903A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVideoCapture.VideoCaptureFieldLowerHeightNv">
<summary>
Original was GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV = 0x903B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvVideoCapture.VideoCaptureSurfaceOriginNv">
<summary>
Original was GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV = 0x903C
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.NvxConditionalRender">
<summary>
Not used directly.
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.NvxGpuMemoryInfo">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvxGpuMemoryInfo.GpuMemoryInfoDedicatedVidmemNvx">
<summary>
Original was GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX = 0x9047
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvxGpuMemoryInfo.GpuMemoryInfoTotalAvailableMemoryNvx">
<summary>
Original was GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX = 0x9048
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvxGpuMemoryInfo.GpuMemoryInfoCurrentAvailableVidmemNvx">
<summary>
Original was GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX = 0x9049
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvxGpuMemoryInfo.GpuMemoryInfoEvictionCountNvx">
<summary>
Original was GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX = 0x904A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.NvxGpuMemoryInfo.GpuMemoryInfoEvictedMemoryNvx">
<summary>
Original was GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX = 0x904B
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ObjectLabelIdentifier">
<summary>
Used in GL.GetObjectLabel, GL.ObjectLabel
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ObjectLabelIdentifier.Texture">
<summary>
Original was GL_TEXTURE = 0x1702
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ObjectLabelIdentifier.VertexArray">
<summary>
Original was GL_VERTEX_ARRAY = 0x8074
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ObjectLabelIdentifier.Buffer">
<summary>
Original was GL_BUFFER = 0x82E0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ObjectLabelIdentifier.Shader">
<summary>
Original was GL_SHADER = 0x82E1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ObjectLabelIdentifier.Program">
<summary>
Original was GL_PROGRAM = 0x82E2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ObjectLabelIdentifier.Query">
<summary>
Original was GL_QUERY = 0x82E3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ObjectLabelIdentifier.ProgramPipeline">
<summary>
Original was GL_PROGRAM_PIPELINE = 0x82E4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ObjectLabelIdentifier.Sampler">
<summary>
Original was GL_SAMPLER = 0x82E6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ObjectLabelIdentifier.Framebuffer">
<summary>
Original was GL_FRAMEBUFFER = 0x8D40
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ObjectLabelIdentifier.Renderbuffer">
<summary>
Original was GL_RENDERBUFFER = 0x8D41
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ObjectLabelIdentifier.TransformFeedback">
<summary>
Original was GL_TRANSFORM_FEEDBACK = 0x8E22
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.OcclusionQueryEventMaskAmd">
<summary>
Used in GL.Amd.QueryObjectParameter
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.OcclusionQueryEventMaskAmd.QueryDepthPassEventBitAmd">
<summary>
Original was GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD = 0x00000001
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.OcclusionQueryEventMaskAmd.QueryDepthFailEventBitAmd">
<summary>
Original was GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD = 0x00000002
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.OcclusionQueryEventMaskAmd.QueryStencilFailEventBitAmd">
<summary>
Original was GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD = 0x00000004
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.OcclusionQueryEventMaskAmd.QueryDepthBoundsFailEventBitAmd">
<summary>
Original was GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD = 0x00000008
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.OcclusionQueryEventMaskAmd.QueryAllEventBitsAmd">
<summary>
Original was GL_QUERY_ALL_EVENT_BITS_AMD = 0xFFFFFFFF
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.OesByteCoordinates">
<summary>
Used in GL.Oes.MultiTexCoord1, GL.Oes.MultiTexCoord2 and 2 other functions
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.OesByteCoordinates.Byte">
<summary>
Original was GL_BYTE = 0x1400
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.OesCompressedPalettedTexture">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.OesCompressedPalettedTexture.Palette4Rgb8Oes">
<summary>
Original was GL_PALETTE4_RGB8_OES = 0x8B90
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.OesCompressedPalettedTexture.Palette4Rgba8Oes">
<summary>
Original was GL_PALETTE4_RGBA8_OES = 0x8B91
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.OesCompressedPalettedTexture.Palette4R5G6B5Oes">
<summary>
Original was GL_PALETTE4_R5_G6_B5_OES = 0x8B92
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.OesCompressedPalettedTexture.Palette4Rgba4Oes">
<summary>
Original was GL_PALETTE4_RGBA4_OES = 0x8B93
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.OesCompressedPalettedTexture.Palette4Rgb5A1Oes">
<summary>
Original was GL_PALETTE4_RGB5_A1_OES = 0x8B94
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.OesCompressedPalettedTexture.Palette8Rgb8Oes">
<summary>
Original was GL_PALETTE8_RGB8_OES = 0x8B95
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.OesCompressedPalettedTexture.Palette8Rgba8Oes">
<summary>
Original was GL_PALETTE8_RGBA8_OES = 0x8B96
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.OesCompressedPalettedTexture.Palette8R5G6B5Oes">
<summary>
Original was GL_PALETTE8_R5_G6_B5_OES = 0x8B97
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.OesCompressedPalettedTexture.Palette8Rgba4Oes">
<summary>
Original was GL_PALETTE8_RGBA4_OES = 0x8B98
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.OesCompressedPalettedTexture.Palette8Rgb5A1Oes">
<summary>
Original was GL_PALETTE8_RGB5_A1_OES = 0x8B99
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.OesFixedPoint">
<summary>
Used in GL.GetPixelMapx, GL.PixelMapx and 32 other functions
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.OesFixedPoint.FixedOes">
<summary>
Original was GL_FIXED_OES = 0x140C
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.OesQueryMatrix">
<summary>
Not used directly.
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.OesReadFormat">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.OesReadFormat.ImplementationColorReadTypeOes">
<summary>
Original was GL_IMPLEMENTATION_COLOR_READ_TYPE_OES = 0x8B9A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.OesReadFormat.ImplementationColorReadFormatOes">
<summary>
Original was GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES = 0x8B9B
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.OesSinglePrecision">
<summary>
Used in GL.Oes.ClipPlane, GL.Oes.GetClipPlane
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.OmlInterlace">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.OmlInterlace.InterlaceOml">
<summary>
Original was GL_INTERLACE_OML = 0x8980
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.OmlInterlace.InterlaceReadOml">
<summary>
Original was GL_INTERLACE_READ_OML = 0x8981
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.OmlResample">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.OmlResample.PackResampleOml">
<summary>
Original was GL_PACK_RESAMPLE_OML = 0x8984
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.OmlResample.UnpackResampleOml">
<summary>
Original was GL_UNPACK_RESAMPLE_OML = 0x8985
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.OmlResample.ResampleReplicateOml">
<summary>
Original was GL_RESAMPLE_REPLICATE_OML = 0x8986
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.OmlResample.ResampleZeroFillOml">
<summary>
Original was GL_RESAMPLE_ZERO_FILL_OML = 0x8987
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.OmlResample.ResampleAverageOml">
<summary>
Original was GL_RESAMPLE_AVERAGE_OML = 0x8988
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.OmlResample.ResampleDecimateOml">
<summary>
Original was GL_RESAMPLE_DECIMATE_OML = 0x8989
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.OmlSubsample">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.OmlSubsample.FormatSubsample2424Oml">
<summary>
Original was GL_FORMAT_SUBSAMPLE_24_24_OML = 0x8982
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.OmlSubsample.FormatSubsample244244Oml">
<summary>
Original was GL_FORMAT_SUBSAMPLE_244_244_OML = 0x8983
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.PackedPointerType">
<summary>
Used in GL.ColorP3, GL.ColorP4 and 17 other functions
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PackedPointerType.UnsignedInt2101010Rev">
<summary>
Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PackedPointerType.Int2101010Rev">
<summary>
Original was GL_INT_2_10_10_10_REV = 0x8D9F
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.PatchParameterFloat">
<summary>
Used in GL.PatchParameter
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PatchParameterFloat.PatchDefaultInnerLevel">
<summary>
Original was GL_PATCH_DEFAULT_INNER_LEVEL = 0x8E73
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PatchParameterFloat.PatchDefaultOuterLevel">
<summary>
Original was GL_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.PatchParameterInt">
<summary>
Used in GL.PatchParameter
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PatchParameterInt.PatchVertices">
<summary>
Original was GL_PATCH_VERTICES = 0x8E72
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.PgiMiscHints">
<summary>
Used in GL.Pgi.Hint
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PgiMiscHints.PreferDoublebufferHintPgi">
<summary>
Original was GL_PREFER_DOUBLEBUFFER_HINT_PGI = 0x1A1F8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PgiMiscHints.ConserveMemoryHintPgi">
<summary>
Original was GL_CONSERVE_MEMORY_HINT_PGI = 0x1A1FD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PgiMiscHints.ReclaimMemoryHintPgi">
<summary>
Original was GL_RECLAIM_MEMORY_HINT_PGI = 0x1A1FE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PgiMiscHints.NativeGraphicsHandlePgi">
<summary>
Original was GL_NATIVE_GRAPHICS_HANDLE_PGI = 0x1A202
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PgiMiscHints.NativeGraphicsBeginHintPgi">
<summary>
Original was GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI = 0x1A203
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PgiMiscHints.NativeGraphicsEndHintPgi">
<summary>
Original was GL_NATIVE_GRAPHICS_END_HINT_PGI = 0x1A204
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PgiMiscHints.AlwaysFastHintPgi">
<summary>
Original was GL_ALWAYS_FAST_HINT_PGI = 0x1A20C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PgiMiscHints.AlwaysSoftHintPgi">
<summary>
Original was GL_ALWAYS_SOFT_HINT_PGI = 0x1A20D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PgiMiscHints.AllowDrawObjHintPgi">
<summary>
Original was GL_ALLOW_DRAW_OBJ_HINT_PGI = 0x1A20E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PgiMiscHints.AllowDrawWinHintPgi">
<summary>
Original was GL_ALLOW_DRAW_WIN_HINT_PGI = 0x1A20F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PgiMiscHints.AllowDrawFrgHintPgi">
<summary>
Original was GL_ALLOW_DRAW_FRG_HINT_PGI = 0x1A210
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PgiMiscHints.AllowDrawMemHintPgi">
<summary>
Original was GL_ALLOW_DRAW_MEM_HINT_PGI = 0x1A211
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PgiMiscHints.StrictDepthfuncHintPgi">
<summary>
Original was GL_STRICT_DEPTHFUNC_HINT_PGI = 0x1A216
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PgiMiscHints.StrictLightingHintPgi">
<summary>
Original was GL_STRICT_LIGHTING_HINT_PGI = 0x1A217
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PgiMiscHints.StrictScissorHintPgi">
<summary>
Original was GL_STRICT_SCISSOR_HINT_PGI = 0x1A218
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PgiMiscHints.FullStippleHintPgi">
<summary>
Original was GL_FULL_STIPPLE_HINT_PGI = 0x1A219
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PgiMiscHints.ClipNearHintPgi">
<summary>
Original was GL_CLIP_NEAR_HINT_PGI = 0x1A220
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PgiMiscHints.ClipFarHintPgi">
<summary>
Original was GL_CLIP_FAR_HINT_PGI = 0x1A221
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PgiMiscHints.WideLineHintPgi">
<summary>
Original was GL_WIDE_LINE_HINT_PGI = 0x1A222
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PgiMiscHints.BackNormalsHintPgi">
<summary>
Original was GL_BACK_NORMALS_HINT_PGI = 0x1A223
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.PgiVertexHints">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PgiVertexHints.Vertex23BitPgi">
<summary>
Original was GL_VERTEX23_BIT_PGI = 0x00000004
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PgiVertexHints.Vertex4BitPgi">
<summary>
Original was GL_VERTEX4_BIT_PGI = 0x00000008
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PgiVertexHints.Color3BitPgi">
<summary>
Original was GL_COLOR3_BIT_PGI = 0x00010000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PgiVertexHints.Color4BitPgi">
<summary>
Original was GL_COLOR4_BIT_PGI = 0x00020000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PgiVertexHints.EdgeflagBitPgi">
<summary>
Original was GL_EDGEFLAG_BIT_PGI = 0x00040000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PgiVertexHints.IndexBitPgi">
<summary>
Original was GL_INDEX_BIT_PGI = 0x00080000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PgiVertexHints.MatAmbientBitPgi">
<summary>
Original was GL_MAT_AMBIENT_BIT_PGI = 0x00100000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PgiVertexHints.MatAmbientAndDiffuseBitPgi">
<summary>
Original was GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI = 0x00200000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PgiVertexHints.MatDiffuseBitPgi">
<summary>
Original was GL_MAT_DIFFUSE_BIT_PGI = 0x00400000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PgiVertexHints.MatEmissionBitPgi">
<summary>
Original was GL_MAT_EMISSION_BIT_PGI = 0x00800000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PgiVertexHints.MatColorIndexesBitPgi">
<summary>
Original was GL_MAT_COLOR_INDEXES_BIT_PGI = 0x01000000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PgiVertexHints.MatShininessBitPgi">
<summary>
Original was GL_MAT_SHININESS_BIT_PGI = 0x02000000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PgiVertexHints.MatSpecularBitPgi">
<summary>
Original was GL_MAT_SPECULAR_BIT_PGI = 0x04000000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PgiVertexHints.NormalBitPgi">
<summary>
Original was GL_NORMAL_BIT_PGI = 0x08000000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PgiVertexHints.Texcoord1BitPgi">
<summary>
Original was GL_TEXCOORD1_BIT_PGI = 0x10000000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PgiVertexHints.VertexDataHintPgi">
<summary>
Original was GL_VERTEX_DATA_HINT_PGI = 0x1A22A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PgiVertexHints.VertexConsistentHintPgi">
<summary>
Original was GL_VERTEX_CONSISTENT_HINT_PGI = 0x1A22B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PgiVertexHints.MaterialSideHintPgi">
<summary>
Original was GL_MATERIAL_SIDE_HINT_PGI = 0x1A22C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PgiVertexHints.MaxVertexHintPgi">
<summary>
Original was GL_MAX_VERTEX_HINT_PGI = 0x1A22D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PgiVertexHints.Texcoord2BitPgi">
<summary>
Original was GL_TEXCOORD2_BIT_PGI = 0x20000000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PgiVertexHints.Texcoord3BitPgi">
<summary>
Original was GL_TEXCOORD3_BIT_PGI = 0x40000000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PgiVertexHints.Texcoord4BitPgi">
<summary>
Original was GL_TEXCOORD4_BIT_PGI = 0x80000000
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.PixelCopyType">
<summary>
Used in GL.CopyPixels
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelCopyType.Color">
<summary>
Original was GL_COLOR = 0x1800
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelCopyType.ColorExt">
<summary>
Original was GL_COLOR_EXT = 0x1800
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelCopyType.Depth">
<summary>
Original was GL_DEPTH = 0x1801
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelCopyType.DepthExt">
<summary>
Original was GL_DEPTH_EXT = 0x1801
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelCopyType.Stencil">
<summary>
Original was GL_STENCIL = 0x1802
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelCopyType.StencilExt">
<summary>
Original was GL_STENCIL_EXT = 0x1802
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.PixelFormat">
<summary>
Used in GL.Arb.CompressedTexSubImage1D, GL.Arb.CompressedTexSubImage2D and 80 other functions
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelFormat.UnsignedShort">
<summary>
Original was GL_UNSIGNED_SHORT = 0x1403
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelFormat.UnsignedInt">
<summary>
Original was GL_UNSIGNED_INT = 0x1405
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelFormat.ColorIndex">
<summary>
Original was GL_COLOR_INDEX = 0x1900
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelFormat.StencilIndex">
<summary>
Original was GL_STENCIL_INDEX = 0x1901
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelFormat.DepthComponent">
<summary>
Original was GL_DEPTH_COMPONENT = 0x1902
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelFormat.Red">
<summary>
Original was GL_RED = 0x1903
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelFormat.RedExt">
<summary>
Original was GL_RED_EXT = 0x1903
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelFormat.Green">
<summary>
Original was GL_GREEN = 0x1904
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelFormat.Blue">
<summary>
Original was GL_BLUE = 0x1905
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelFormat.Alpha">
<summary>
Original was GL_ALPHA = 0x1906
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelFormat.Rgb">
<summary>
Original was GL_RGB = 0x1907
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelFormat.Rgba">
<summary>
Original was GL_RGBA = 0x1908
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelFormat.Luminance">
<summary>
Original was GL_LUMINANCE = 0x1909
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelFormat.LuminanceAlpha">
<summary>
Original was GL_LUMINANCE_ALPHA = 0x190A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelFormat.AbgrExt">
<summary>
Original was GL_ABGR_EXT = 0x8000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelFormat.CmykExt">
<summary>
Original was GL_CMYK_EXT = 0x800C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelFormat.CmykaExt">
<summary>
Original was GL_CMYKA_EXT = 0x800D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelFormat.Bgr">
<summary>
Original was GL_BGR = 0x80E0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelFormat.Bgra">
<summary>
Original was GL_BGRA = 0x80E1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelFormat.Ycrcb422Sgix">
<summary>
Original was GL_YCRCB_422_SGIX = 0x81BB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelFormat.Ycrcb444Sgix">
<summary>
Original was GL_YCRCB_444_SGIX = 0x81BC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelFormat.Rg">
<summary>
Original was GL_RG = 0x8227
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelFormat.RgInteger">
<summary>
Original was GL_RG_INTEGER = 0x8228
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelFormat.R5G6B5IccSgix">
<summary>
Original was GL_R5_G6_B5_ICC_SGIX = 0x8466
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelFormat.R5G6B5A8IccSgix">
<summary>
Original was GL_R5_G6_B5_A8_ICC_SGIX = 0x8467
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelFormat.Alpha16IccSgix">
<summary>
Original was GL_ALPHA16_ICC_SGIX = 0x8468
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelFormat.Luminance16IccSgix">
<summary>
Original was GL_LUMINANCE16_ICC_SGIX = 0x8469
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelFormat.Luminance16Alpha8IccSgix">
<summary>
Original was GL_LUMINANCE16_ALPHA8_ICC_SGIX = 0x846B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelFormat.DepthStencil">
<summary>
Original was GL_DEPTH_STENCIL = 0x84F9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelFormat.RedInteger">
<summary>
Original was GL_RED_INTEGER = 0x8D94
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelFormat.GreenInteger">
<summary>
Original was GL_GREEN_INTEGER = 0x8D95
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelFormat.BlueInteger">
<summary>
Original was GL_BLUE_INTEGER = 0x8D96
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelFormat.AlphaInteger">
<summary>
Original was GL_ALPHA_INTEGER = 0x8D97
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelFormat.RgbInteger">
<summary>
Original was GL_RGB_INTEGER = 0x8D98
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelFormat.RgbaInteger">
<summary>
Original was GL_RGBA_INTEGER = 0x8D99
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelFormat.BgrInteger">
<summary>
Original was GL_BGR_INTEGER = 0x8D9A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelFormat.BgraInteger">
<summary>
Original was GL_BGRA_INTEGER = 0x8D9B
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.PixelInternalFormat">
<summary>
Used in GL.Arb.CompressedTexImage1D, GL.Arb.CompressedTexImage2D and 45 other functions
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.DepthComponent">
<summary>
Original was GL_DEPTH_COMPONENT = 0x1902
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.Alpha">
<summary>
Original was GL_ALPHA = 0x1906
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.Rgb">
<summary>
Original was GL_RGB = 0x1907
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.Rgba">
<summary>
Original was GL_RGBA = 0x1908
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.Luminance">
<summary>
Original was GL_LUMINANCE = 0x1909
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.LuminanceAlpha">
<summary>
Original was GL_LUMINANCE_ALPHA = 0x190A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.R3G3B2">
<summary>
Original was GL_R3_G3_B2 = 0x2A10
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.Alpha4">
<summary>
Original was GL_ALPHA4 = 0x803B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.Alpha8">
<summary>
Original was GL_ALPHA8 = 0x803C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.Alpha12">
<summary>
Original was GL_ALPHA12 = 0x803D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.Alpha16">
<summary>
Original was GL_ALPHA16 = 0x803E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.Luminance4">
<summary>
Original was GL_LUMINANCE4 = 0x803F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.Luminance8">
<summary>
Original was GL_LUMINANCE8 = 0x8040
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.Luminance12">
<summary>
Original was GL_LUMINANCE12 = 0x8041
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.Luminance16">
<summary>
Original was GL_LUMINANCE16 = 0x8042
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.Luminance4Alpha4">
<summary>
Original was GL_LUMINANCE4_ALPHA4 = 0x8043
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.Luminance6Alpha2">
<summary>
Original was GL_LUMINANCE6_ALPHA2 = 0x8044
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.Luminance8Alpha8">
<summary>
Original was GL_LUMINANCE8_ALPHA8 = 0x8045
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.Luminance12Alpha4">
<summary>
Original was GL_LUMINANCE12_ALPHA4 = 0x8046
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.Luminance12Alpha12">
<summary>
Original was GL_LUMINANCE12_ALPHA12 = 0x8047
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.Luminance16Alpha16">
<summary>
Original was GL_LUMINANCE16_ALPHA16 = 0x8048
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.Intensity">
<summary>
Original was GL_INTENSITY = 0x8049
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.Intensity4">
<summary>
Original was GL_INTENSITY4 = 0x804A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.Intensity8">
<summary>
Original was GL_INTENSITY8 = 0x804B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.Intensity12">
<summary>
Original was GL_INTENSITY12 = 0x804C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.Intensity16">
<summary>
Original was GL_INTENSITY16 = 0x804D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.Rgb2Ext">
<summary>
Original was GL_RGB2_EXT = 0x804E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.Rgb4">
<summary>
Original was GL_RGB4 = 0x804F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.Rgb5">
<summary>
Original was GL_RGB5 = 0x8050
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.Rgb8">
<summary>
Original was GL_RGB8 = 0x8051
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.Rgb10">
<summary>
Original was GL_RGB10 = 0x8052
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.Rgb12">
<summary>
Original was GL_RGB12 = 0x8053
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.Rgb16">
<summary>
Original was GL_RGB16 = 0x8054
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.Rgba2">
<summary>
Original was GL_RGBA2 = 0x8055
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.Rgba4">
<summary>
Original was GL_RGBA4 = 0x8056
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.Rgb5A1">
<summary>
Original was GL_RGB5_A1 = 0x8057
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.Rgba8">
<summary>
Original was GL_RGBA8 = 0x8058
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.Rgb10A2">
<summary>
Original was GL_RGB10_A2 = 0x8059
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.Rgba12">
<summary>
Original was GL_RGBA12 = 0x805A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.Rgba16">
<summary>
Original was GL_RGBA16 = 0x805B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.DualAlpha4Sgis">
<summary>
Original was GL_DUAL_ALPHA4_SGIS = 0x8110
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.DualAlpha8Sgis">
<summary>
Original was GL_DUAL_ALPHA8_SGIS = 0x8111
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.DualAlpha12Sgis">
<summary>
Original was GL_DUAL_ALPHA12_SGIS = 0x8112
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.DualAlpha16Sgis">
<summary>
Original was GL_DUAL_ALPHA16_SGIS = 0x8113
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.DualLuminance4Sgis">
<summary>
Original was GL_DUAL_LUMINANCE4_SGIS = 0x8114
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.DualLuminance8Sgis">
<summary>
Original was GL_DUAL_LUMINANCE8_SGIS = 0x8115
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.DualLuminance12Sgis">
<summary>
Original was GL_DUAL_LUMINANCE12_SGIS = 0x8116
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.DualLuminance16Sgis">
<summary>
Original was GL_DUAL_LUMINANCE16_SGIS = 0x8117
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.DualIntensity4Sgis">
<summary>
Original was GL_DUAL_INTENSITY4_SGIS = 0x8118
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.DualIntensity8Sgis">
<summary>
Original was GL_DUAL_INTENSITY8_SGIS = 0x8119
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.DualIntensity12Sgis">
<summary>
Original was GL_DUAL_INTENSITY12_SGIS = 0x811A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.DualIntensity16Sgis">
<summary>
Original was GL_DUAL_INTENSITY16_SGIS = 0x811B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.DualLuminanceAlpha4Sgis">
<summary>
Original was GL_DUAL_LUMINANCE_ALPHA4_SGIS = 0x811C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.DualLuminanceAlpha8Sgis">
<summary>
Original was GL_DUAL_LUMINANCE_ALPHA8_SGIS = 0x811D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.QuadAlpha4Sgis">
<summary>
Original was GL_QUAD_ALPHA4_SGIS = 0x811E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.QuadAlpha8Sgis">
<summary>
Original was GL_QUAD_ALPHA8_SGIS = 0x811F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.QuadLuminance4Sgis">
<summary>
Original was GL_QUAD_LUMINANCE4_SGIS = 0x8120
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.QuadLuminance8Sgis">
<summary>
Original was GL_QUAD_LUMINANCE8_SGIS = 0x8121
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.QuadIntensity4Sgis">
<summary>
Original was GL_QUAD_INTENSITY4_SGIS = 0x8122
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.QuadIntensity8Sgis">
<summary>
Original was GL_QUAD_INTENSITY8_SGIS = 0x8123
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.DepthComponent16">
<summary>
Original was GL_DEPTH_COMPONENT16 = 0x81a5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.DepthComponent16Sgix">
<summary>
Original was GL_DEPTH_COMPONENT16_SGIX = 0x81A5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.DepthComponent24">
<summary>
Original was GL_DEPTH_COMPONENT24 = 0x81a6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.DepthComponent24Sgix">
<summary>
Original was GL_DEPTH_COMPONENT24_SGIX = 0x81A6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.DepthComponent32">
<summary>
Original was GL_DEPTH_COMPONENT32 = 0x81a7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.DepthComponent32Sgix">
<summary>
Original was GL_DEPTH_COMPONENT32_SGIX = 0x81A7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.CompressedRed">
<summary>
Original was GL_COMPRESSED_RED = 0x8225
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.CompressedRg">
<summary>
Original was GL_COMPRESSED_RG = 0x8226
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.R8">
<summary>
Original was GL_R8 = 0x8229
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.R16">
<summary>
Original was GL_R16 = 0x822A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.Rg8">
<summary>
Original was GL_RG8 = 0x822B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.Rg16">
<summary>
Original was GL_RG16 = 0x822C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.R16f">
<summary>
Original was GL_R16F = 0x822D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.R32f">
<summary>
Original was GL_R32F = 0x822E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.Rg16f">
<summary>
Original was GL_RG16F = 0x822F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.Rg32f">
<summary>
Original was GL_RG32F = 0x8230
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.R8i">
<summary>
Original was GL_R8I = 0x8231
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.R8ui">
<summary>
Original was GL_R8UI = 0x8232
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.R16i">
<summary>
Original was GL_R16I = 0x8233
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.R16ui">
<summary>
Original was GL_R16UI = 0x8234
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.R32i">
<summary>
Original was GL_R32I = 0x8235
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.R32ui">
<summary>
Original was GL_R32UI = 0x8236
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.Rg8i">
<summary>
Original was GL_RG8I = 0x8237
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.Rg8ui">
<summary>
Original was GL_RG8UI = 0x8238
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.Rg16i">
<summary>
Original was GL_RG16I = 0x8239
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.Rg16ui">
<summary>
Original was GL_RG16UI = 0x823A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.Rg32i">
<summary>
Original was GL_RG32I = 0x823B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.Rg32ui">
<summary>
Original was GL_RG32UI = 0x823C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.CompressedRgbS3tcDxt1Ext">
<summary>
Original was GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.CompressedRgbaS3tcDxt1Ext">
<summary>
Original was GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.CompressedRgbaS3tcDxt3Ext">
<summary>
Original was GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.CompressedRgbaS3tcDxt5Ext">
<summary>
Original was GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.RgbIccSgix">
<summary>
Original was GL_RGB_ICC_SGIX = 0x8460
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.RgbaIccSgix">
<summary>
Original was GL_RGBA_ICC_SGIX = 0x8461
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.AlphaIccSgix">
<summary>
Original was GL_ALPHA_ICC_SGIX = 0x8462
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.LuminanceIccSgix">
<summary>
Original was GL_LUMINANCE_ICC_SGIX = 0x8463
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.IntensityIccSgix">
<summary>
Original was GL_INTENSITY_ICC_SGIX = 0x8464
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.LuminanceAlphaIccSgix">
<summary>
Original was GL_LUMINANCE_ALPHA_ICC_SGIX = 0x8465
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.R5G6B5IccSgix">
<summary>
Original was GL_R5_G6_B5_ICC_SGIX = 0x8466
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.R5G6B5A8IccSgix">
<summary>
Original was GL_R5_G6_B5_A8_ICC_SGIX = 0x8467
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.Alpha16IccSgix">
<summary>
Original was GL_ALPHA16_ICC_SGIX = 0x8468
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.Luminance16IccSgix">
<summary>
Original was GL_LUMINANCE16_ICC_SGIX = 0x8469
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.Intensity16IccSgix">
<summary>
Original was GL_INTENSITY16_ICC_SGIX = 0x846A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.Luminance16Alpha8IccSgix">
<summary>
Original was GL_LUMINANCE16_ALPHA8_ICC_SGIX = 0x846B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.CompressedAlpha">
<summary>
Original was GL_COMPRESSED_ALPHA = 0x84E9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.CompressedLuminance">
<summary>
Original was GL_COMPRESSED_LUMINANCE = 0x84EA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.CompressedLuminanceAlpha">
<summary>
Original was GL_COMPRESSED_LUMINANCE_ALPHA = 0x84EB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.CompressedIntensity">
<summary>
Original was GL_COMPRESSED_INTENSITY = 0x84EC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.CompressedRgb">
<summary>
Original was GL_COMPRESSED_RGB = 0x84ED
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.CompressedRgba">
<summary>
Original was GL_COMPRESSED_RGBA = 0x84EE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.DepthStencil">
<summary>
Original was GL_DEPTH_STENCIL = 0x84F9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.Rgba32f">
<summary>
Original was GL_RGBA32F = 0x8814
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.Rgb32f">
<summary>
Original was GL_RGB32F = 0x8815
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.Rgba16f">
<summary>
Original was GL_RGBA16F = 0x881A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.Rgb16f">
<summary>
Original was GL_RGB16F = 0x881B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.Depth24Stencil8">
<summary>
Original was GL_DEPTH24_STENCIL8 = 0x88F0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.R11fG11fB10f">
<summary>
Original was GL_R11F_G11F_B10F = 0x8C3A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.Rgb9E5">
<summary>
Original was GL_RGB9_E5 = 0x8C3D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.Srgb">
<summary>
Original was GL_SRGB = 0x8C40
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.Srgb8">
<summary>
Original was GL_SRGB8 = 0x8C41
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.SrgbAlpha">
<summary>
Original was GL_SRGB_ALPHA = 0x8C42
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.Srgb8Alpha8">
<summary>
Original was GL_SRGB8_ALPHA8 = 0x8C43
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.SluminanceAlpha">
<summary>
Original was GL_SLUMINANCE_ALPHA = 0x8C44
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.Sluminance8Alpha8">
<summary>
Original was GL_SLUMINANCE8_ALPHA8 = 0x8C45
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.Sluminance">
<summary>
Original was GL_SLUMINANCE = 0x8C46
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.Sluminance8">
<summary>
Original was GL_SLUMINANCE8 = 0x8C47
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.CompressedSrgb">
<summary>
Original was GL_COMPRESSED_SRGB = 0x8C48
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.CompressedSrgbAlpha">
<summary>
Original was GL_COMPRESSED_SRGB_ALPHA = 0x8C49
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.CompressedSluminance">
<summary>
Original was GL_COMPRESSED_SLUMINANCE = 0x8C4A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.CompressedSluminanceAlpha">
<summary>
Original was GL_COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.CompressedSrgbS3tcDxt1Ext">
<summary>
Original was GL_COMPRESSED_SRGB_S3TC_DXT1_EXT = 0x8C4C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.CompressedSrgbAlphaS3tcDxt1Ext">
<summary>
Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = 0x8C4D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.CompressedSrgbAlphaS3tcDxt3Ext">
<summary>
Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = 0x8C4E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.CompressedSrgbAlphaS3tcDxt5Ext">
<summary>
Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = 0x8C4F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.DepthComponent32f">
<summary>
Original was GL_DEPTH_COMPONENT32F = 0x8CAC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.Depth32fStencil8">
<summary>
Original was GL_DEPTH32F_STENCIL8 = 0x8CAD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.Rgba32ui">
<summary>
Original was GL_RGBA32UI = 0x8D70
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.Rgb32ui">
<summary>
Original was GL_RGB32UI = 0x8D71
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.Rgba16ui">
<summary>
Original was GL_RGBA16UI = 0x8D76
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.Rgb16ui">
<summary>
Original was GL_RGB16UI = 0x8D77
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.Rgba8ui">
<summary>
Original was GL_RGBA8UI = 0x8D7C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.Rgb8ui">
<summary>
Original was GL_RGB8UI = 0x8D7D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.Rgba32i">
<summary>
Original was GL_RGBA32I = 0x8D82
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.Rgb32i">
<summary>
Original was GL_RGB32I = 0x8D83
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.Rgba16i">
<summary>
Original was GL_RGBA16I = 0x8D88
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.Rgb16i">
<summary>
Original was GL_RGB16I = 0x8D89
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.Rgba8i">
<summary>
Original was GL_RGBA8I = 0x8D8E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.Rgb8i">
<summary>
Original was GL_RGB8I = 0x8D8F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.Float32UnsignedInt248Rev">
<summary>
Original was GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.CompressedRedRgtc1">
<summary>
Original was GL_COMPRESSED_RED_RGTC1 = 0x8DBB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.CompressedSignedRedRgtc1">
<summary>
Original was GL_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.CompressedRgRgtc2">
<summary>
Original was GL_COMPRESSED_RG_RGTC2 = 0x8DBD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.CompressedSignedRgRgtc2">
<summary>
Original was GL_COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.CompressedRgbaBptcUnorm">
<summary>
Original was GL_COMPRESSED_RGBA_BPTC_UNORM = 0x8E8C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.CompressedSrgbAlphaBptcUnorm">
<summary>
Original was GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM = 0x8E8D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.CompressedRgbBptcSignedFloat">
<summary>
Original was GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT = 0x8E8E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.CompressedRgbBptcUnsignedFloat">
<summary>
Original was GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT = 0x8E8F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.R8Snorm">
<summary>
Original was GL_R8_SNORM = 0x8F94
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.Rg8Snorm">
<summary>
Original was GL_RG8_SNORM = 0x8F95
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.Rgb8Snorm">
<summary>
Original was GL_RGB8_SNORM = 0x8F96
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.Rgba8Snorm">
<summary>
Original was GL_RGBA8_SNORM = 0x8F97
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.R16Snorm">
<summary>
Original was GL_R16_SNORM = 0x8F98
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.Rg16Snorm">
<summary>
Original was GL_RG16_SNORM = 0x8F99
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.Rgb16Snorm">
<summary>
Original was GL_RGB16_SNORM = 0x8F9A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.Rgba16Snorm">
<summary>
Original was GL_RGBA16_SNORM = 0x8F9B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.Rgb10A2ui">
<summary>
Original was GL_RGB10_A2UI = 0x906F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.One">
<summary>
Original was GL_ONE = 1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.Two">
<summary>
Original was GL_TWO = 2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.Three">
<summary>
Original was GL_THREE = 3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelInternalFormat.Four">
<summary>
Original was GL_FOUR = 4
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.PixelMap">
<summary>
Used in GL.GetPixelMap, GL.PixelMap
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelMap.PixelMapIToI">
<summary>
Original was GL_PIXEL_MAP_I_TO_I = 0x0C70
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelMap.PixelMapSToS">
<summary>
Original was GL_PIXEL_MAP_S_TO_S = 0x0C71
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelMap.PixelMapIToR">
<summary>
Original was GL_PIXEL_MAP_I_TO_R = 0x0C72
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelMap.PixelMapIToG">
<summary>
Original was GL_PIXEL_MAP_I_TO_G = 0x0C73
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelMap.PixelMapIToB">
<summary>
Original was GL_PIXEL_MAP_I_TO_B = 0x0C74
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelMap.PixelMapIToA">
<summary>
Original was GL_PIXEL_MAP_I_TO_A = 0x0C75
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelMap.PixelMapRToR">
<summary>
Original was GL_PIXEL_MAP_R_TO_R = 0x0C76
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelMap.PixelMapGToG">
<summary>
Original was GL_PIXEL_MAP_G_TO_G = 0x0C77
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelMap.PixelMapBToB">
<summary>
Original was GL_PIXEL_MAP_B_TO_B = 0x0C78
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelMap.PixelMapAToA">
<summary>
Original was GL_PIXEL_MAP_A_TO_A = 0x0C79
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.PixelStoreParameter">
<summary>
Used in GL.PixelStore
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelStoreParameter.UnpackSwapBytes">
<summary>
Original was GL_UNPACK_SWAP_BYTES = 0x0CF0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelStoreParameter.UnpackLsbFirst">
<summary>
Original was GL_UNPACK_LSB_FIRST = 0x0CF1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelStoreParameter.UnpackRowLength">
<summary>
Original was GL_UNPACK_ROW_LENGTH = 0x0CF2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelStoreParameter.UnpackRowLengthExt">
<summary>
Original was GL_UNPACK_ROW_LENGTH_EXT = 0x0CF2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelStoreParameter.UnpackSkipRows">
<summary>
Original was GL_UNPACK_SKIP_ROWS = 0x0CF3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelStoreParameter.UnpackSkipRowsExt">
<summary>
Original was GL_UNPACK_SKIP_ROWS_EXT = 0x0CF3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelStoreParameter.UnpackSkipPixels">
<summary>
Original was GL_UNPACK_SKIP_PIXELS = 0x0CF4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelStoreParameter.UnpackSkipPixelsExt">
<summary>
Original was GL_UNPACK_SKIP_PIXELS_EXT = 0x0CF4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelStoreParameter.UnpackAlignment">
<summary>
Original was GL_UNPACK_ALIGNMENT = 0x0CF5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelStoreParameter.PackSwapBytes">
<summary>
Original was GL_PACK_SWAP_BYTES = 0x0D00
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelStoreParameter.PackLsbFirst">
<summary>
Original was GL_PACK_LSB_FIRST = 0x0D01
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelStoreParameter.PackRowLength">
<summary>
Original was GL_PACK_ROW_LENGTH = 0x0D02
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelStoreParameter.PackSkipRows">
<summary>
Original was GL_PACK_SKIP_ROWS = 0x0D03
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelStoreParameter.PackSkipPixels">
<summary>
Original was GL_PACK_SKIP_PIXELS = 0x0D04
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelStoreParameter.PackAlignment">
<summary>
Original was GL_PACK_ALIGNMENT = 0x0D05
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelStoreParameter.PackSkipImages">
<summary>
Original was GL_PACK_SKIP_IMAGES = 0x806B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelStoreParameter.PackSkipImagesExt">
<summary>
Original was GL_PACK_SKIP_IMAGES_EXT = 0x806B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelStoreParameter.PackImageHeight">
<summary>
Original was GL_PACK_IMAGE_HEIGHT = 0x806C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelStoreParameter.PackImageHeightExt">
<summary>
Original was GL_PACK_IMAGE_HEIGHT_EXT = 0x806C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelStoreParameter.UnpackSkipImages">
<summary>
Original was GL_UNPACK_SKIP_IMAGES = 0x806D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelStoreParameter.UnpackSkipImagesExt">
<summary>
Original was GL_UNPACK_SKIP_IMAGES_EXT = 0x806D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelStoreParameter.UnpackImageHeight">
<summary>
Original was GL_UNPACK_IMAGE_HEIGHT = 0x806E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelStoreParameter.UnpackImageHeightExt">
<summary>
Original was GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelStoreParameter.PackSkipVolumesSgis">
<summary>
Original was GL_PACK_SKIP_VOLUMES_SGIS = 0x8130
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelStoreParameter.PackImageDepthSgis">
<summary>
Original was GL_PACK_IMAGE_DEPTH_SGIS = 0x8131
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelStoreParameter.UnpackSkipVolumesSgis">
<summary>
Original was GL_UNPACK_SKIP_VOLUMES_SGIS = 0x8132
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelStoreParameter.UnpackImageDepthSgis">
<summary>
Original was GL_UNPACK_IMAGE_DEPTH_SGIS = 0x8133
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelStoreParameter.PixelTileWidthSgix">
<summary>
Original was GL_PIXEL_TILE_WIDTH_SGIX = 0x8140
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelStoreParameter.PixelTileHeightSgix">
<summary>
Original was GL_PIXEL_TILE_HEIGHT_SGIX = 0x8141
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelStoreParameter.PixelTileGridWidthSgix">
<summary>
Original was GL_PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelStoreParameter.PixelTileGridHeightSgix">
<summary>
Original was GL_PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelStoreParameter.PixelTileGridDepthSgix">
<summary>
Original was GL_PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelStoreParameter.PixelTileCacheSizeSgix">
<summary>
Original was GL_PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelStoreParameter.PackResampleSgix">
<summary>
Original was GL_PACK_RESAMPLE_SGIX = 0x842C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelStoreParameter.UnpackResampleSgix">
<summary>
Original was GL_UNPACK_RESAMPLE_SGIX = 0x842D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelStoreParameter.PackSubsampleRateSgix">
<summary>
Original was GL_PACK_SUBSAMPLE_RATE_SGIX = 0x85A0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelStoreParameter.UnpackSubsampleRateSgix">
<summary>
Original was GL_UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelStoreParameter.PackResampleOml">
<summary>
Original was GL_PACK_RESAMPLE_OML = 0x8984
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelStoreParameter.UnpackResampleOml">
<summary>
Original was GL_UNPACK_RESAMPLE_OML = 0x8985
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelStoreParameter.UnpackCompressedBlockWidth">
<summary>
Original was GL_UNPACK_COMPRESSED_BLOCK_WIDTH = 0x9127
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelStoreParameter.UnpackCompressedBlockHeight">
<summary>
Original was GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = 0x9128
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelStoreParameter.UnpackCompressedBlockDepth">
<summary>
Original was GL_UNPACK_COMPRESSED_BLOCK_DEPTH = 0x9129
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelStoreParameter.UnpackCompressedBlockSize">
<summary>
Original was GL_UNPACK_COMPRESSED_BLOCK_SIZE = 0x912A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelStoreParameter.PackCompressedBlockWidth">
<summary>
Original was GL_PACK_COMPRESSED_BLOCK_WIDTH = 0x912B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelStoreParameter.PackCompressedBlockHeight">
<summary>
Original was GL_PACK_COMPRESSED_BLOCK_HEIGHT = 0x912C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelStoreParameter.PackCompressedBlockDepth">
<summary>
Original was GL_PACK_COMPRESSED_BLOCK_DEPTH = 0x912D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelStoreParameter.PackCompressedBlockSize">
<summary>
Original was GL_PACK_COMPRESSED_BLOCK_SIZE = 0x912E
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.PixelStoreResampleMode">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelStoreResampleMode.ResampleReplicateSgix">
<summary>
Original was GL_RESAMPLE_REPLICATE_SGIX = 0x842E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelStoreResampleMode.ResampleZeroFillSgix">
<summary>
Original was GL_RESAMPLE_ZERO_FILL_SGIX = 0x842F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelStoreResampleMode.ResampleDecimateSgix">
<summary>
Original was GL_RESAMPLE_DECIMATE_SGIX = 0x8430
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.PixelStoreSubsampleRate">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelStoreSubsampleRate.PixelSubsample4444Sgix">
<summary>
Original was GL_PIXEL_SUBSAMPLE_4444_SGIX = 0x85A2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelStoreSubsampleRate.PixelSubsample2424Sgix">
<summary>
Original was GL_PIXEL_SUBSAMPLE_2424_SGIX = 0x85A3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelStoreSubsampleRate.PixelSubsample4242Sgix">
<summary>
Original was GL_PIXEL_SUBSAMPLE_4242_SGIX = 0x85A4
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.PixelTexGenMode">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelTexGenMode.None">
<summary>
Original was GL_NONE = 0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelTexGenMode.Rgb">
<summary>
Original was GL_RGB = 0x1907
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelTexGenMode.Rgba">
<summary>
Original was GL_RGBA = 0x1908
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelTexGenMode.Luminance">
<summary>
Original was GL_LUMINANCE = 0x1909
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelTexGenMode.LuminanceAlpha">
<summary>
Original was GL_LUMINANCE_ALPHA = 0x190A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelTexGenMode.PixelTexGenAlphaReplaceSgix">
<summary>
Original was GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX = 0x8187
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelTexGenMode.PixelTexGenAlphaNoReplaceSgix">
<summary>
Original was GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX = 0x8188
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelTexGenMode.PixelTexGenAlphaLsSgix">
<summary>
Original was GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX = 0x8189
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelTexGenMode.PixelTexGenAlphaMsSgix">
<summary>
Original was GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX = 0x818A
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.PixelTexGenParameterNameSgis">
<summary>
Used in GL.Sgis.GetPixelTexGenParameter, GL.Sgis.PixelTexGenParameter
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelTexGenParameterNameSgis.PixelFragmentRgbSourceSgis">
<summary>
Original was GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS = 0x8354
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelTexGenParameterNameSgis.PixelFragmentAlphaSourceSgis">
<summary>
Original was GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = 0x8355
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.PixelTransferParameter">
<summary>
Used in GL.PixelTransfer
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelTransferParameter.MapColor">
<summary>
Original was GL_MAP_COLOR = 0x0D10
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelTransferParameter.MapStencil">
<summary>
Original was GL_MAP_STENCIL = 0x0D11
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelTransferParameter.IndexShift">
<summary>
Original was GL_INDEX_SHIFT = 0x0D12
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelTransferParameter.IndexOffset">
<summary>
Original was GL_INDEX_OFFSET = 0x0D13
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelTransferParameter.RedScale">
<summary>
Original was GL_RED_SCALE = 0x0D14
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelTransferParameter.RedBias">
<summary>
Original was GL_RED_BIAS = 0x0D15
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelTransferParameter.GreenScale">
<summary>
Original was GL_GREEN_SCALE = 0x0D18
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelTransferParameter.GreenBias">
<summary>
Original was GL_GREEN_BIAS = 0x0D19
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelTransferParameter.BlueScale">
<summary>
Original was GL_BLUE_SCALE = 0x0D1A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelTransferParameter.BlueBias">
<summary>
Original was GL_BLUE_BIAS = 0x0D1B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelTransferParameter.AlphaScale">
<summary>
Original was GL_ALPHA_SCALE = 0x0D1C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelTransferParameter.AlphaBias">
<summary>
Original was GL_ALPHA_BIAS = 0x0D1D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelTransferParameter.DepthScale">
<summary>
Original was GL_DEPTH_SCALE = 0x0D1E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelTransferParameter.DepthBias">
<summary>
Original was GL_DEPTH_BIAS = 0x0D1F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelTransferParameter.PostConvolutionRedScale">
<summary>
Original was GL_POST_CONVOLUTION_RED_SCALE = 0x801C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelTransferParameter.PostConvolutionRedScaleExt">
<summary>
Original was GL_POST_CONVOLUTION_RED_SCALE_EXT = 0x801C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelTransferParameter.PostConvolutionGreenScale">
<summary>
Original was GL_POST_CONVOLUTION_GREEN_SCALE = 0x801D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelTransferParameter.PostConvolutionGreenScaleExt">
<summary>
Original was GL_POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelTransferParameter.PostConvolutionBlueScale">
<summary>
Original was GL_POST_CONVOLUTION_BLUE_SCALE = 0x801E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelTransferParameter.PostConvolutionBlueScaleExt">
<summary>
Original was GL_POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelTransferParameter.PostConvolutionAlphaScale">
<summary>
Original was GL_POST_CONVOLUTION_ALPHA_SCALE = 0x801F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelTransferParameter.PostConvolutionAlphaScaleExt">
<summary>
Original was GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelTransferParameter.PostConvolutionRedBias">
<summary>
Original was GL_POST_CONVOLUTION_RED_BIAS = 0x8020
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelTransferParameter.PostConvolutionRedBiasExt">
<summary>
Original was GL_POST_CONVOLUTION_RED_BIAS_EXT = 0x8020
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelTransferParameter.PostConvolutionGreenBias">
<summary>
Original was GL_POST_CONVOLUTION_GREEN_BIAS = 0x8021
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelTransferParameter.PostConvolutionGreenBiasExt">
<summary>
Original was GL_POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelTransferParameter.PostConvolutionBlueBias">
<summary>
Original was GL_POST_CONVOLUTION_BLUE_BIAS = 0x8022
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelTransferParameter.PostConvolutionBlueBiasExt">
<summary>
Original was GL_POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelTransferParameter.PostConvolutionAlphaBias">
<summary>
Original was GL_POST_CONVOLUTION_ALPHA_BIAS = 0x8023
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelTransferParameter.PostConvolutionAlphaBiasExt">
<summary>
Original was GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelTransferParameter.PostColorMatrixRedScale">
<summary>
Original was GL_POST_COLOR_MATRIX_RED_SCALE = 0x80B4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelTransferParameter.PostColorMatrixRedScaleSgi">
<summary>
Original was GL_POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelTransferParameter.PostColorMatrixGreenScale">
<summary>
Original was GL_POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelTransferParameter.PostColorMatrixGreenScaleSgi">
<summary>
Original was GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelTransferParameter.PostColorMatrixBlueScale">
<summary>
Original was GL_POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelTransferParameter.PostColorMatrixBlueScaleSgi">
<summary>
Original was GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelTransferParameter.PostColorMatrixAlphaScale">
<summary>
Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelTransferParameter.PostColorMatrixAlphaScaleSgi">
<summary>
Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelTransferParameter.PostColorMatrixRedBias">
<summary>
Original was GL_POST_COLOR_MATRIX_RED_BIAS = 0x80B8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelTransferParameter.PostColorMatrixRedBiasSgi">
<summary>
Original was GL_POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelTransferParameter.PostColorMatrixGreenBias">
<summary>
Original was GL_POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelTransferParameter.PostColorMatrixGreenBiasSgi">
<summary>
Original was GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelTransferParameter.PostColorMatrixBlueBias">
<summary>
Original was GL_POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelTransferParameter.PostColorMatrixBlueBiasSgi">
<summary>
Original was GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelTransferParameter.PostColorMatrixAlphaBias">
<summary>
Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelTransferParameter.PostColorMatrixAlphaBiasSgi">
<summary>
Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.PixelType">
<summary>
Used in GL.Arb.ReadnPixels, GL.ClearTexImage and 61 other functions
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelType.Byte">
<summary>
Original was GL_BYTE = 0x1400
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelType.UnsignedByte">
<summary>
Original was GL_UNSIGNED_BYTE = 0x1401
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelType.Short">
<summary>
Original was GL_SHORT = 0x1402
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelType.UnsignedShort">
<summary>
Original was GL_UNSIGNED_SHORT = 0x1403
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelType.Int">
<summary>
Original was GL_INT = 0x1404
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelType.UnsignedInt">
<summary>
Original was GL_UNSIGNED_INT = 0x1405
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelType.Float">
<summary>
Original was GL_FLOAT = 0x1406
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelType.HalfFloat">
<summary>
Original was GL_HALF_FLOAT = 0x140B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelType.Bitmap">
<summary>
Original was GL_BITMAP = 0x1A00
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelType.UnsignedByte332">
<summary>
Original was GL_UNSIGNED_BYTE_3_3_2 = 0x8032
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelType.UnsignedByte332Ext">
<summary>
Original was GL_UNSIGNED_BYTE_3_3_2_EXT = 0x8032
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelType.UnsignedShort4444">
<summary>
Original was GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelType.UnsignedShort4444Ext">
<summary>
Original was GL_UNSIGNED_SHORT_4_4_4_4_EXT = 0x8033
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelType.UnsignedShort5551">
<summary>
Original was GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelType.UnsignedShort5551Ext">
<summary>
Original was GL_UNSIGNED_SHORT_5_5_5_1_EXT = 0x8034
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelType.UnsignedInt8888">
<summary>
Original was GL_UNSIGNED_INT_8_8_8_8 = 0x8035
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelType.UnsignedInt8888Ext">
<summary>
Original was GL_UNSIGNED_INT_8_8_8_8_EXT = 0x8035
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelType.UnsignedInt1010102">
<summary>
Original was GL_UNSIGNED_INT_10_10_10_2 = 0x8036
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelType.UnsignedInt1010102Ext">
<summary>
Original was GL_UNSIGNED_INT_10_10_10_2_EXT = 0x8036
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelType.UnsignedByte233Reversed">
<summary>
Original was GL_UNSIGNED_BYTE_2_3_3_REVERSED = 0x8362
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelType.UnsignedShort565">
<summary>
Original was GL_UNSIGNED_SHORT_5_6_5 = 0x8363
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelType.UnsignedShort565Reversed">
<summary>
Original was GL_UNSIGNED_SHORT_5_6_5_REVERSED = 0x8364
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelType.UnsignedShort4444Reversed">
<summary>
Original was GL_UNSIGNED_SHORT_4_4_4_4_REVERSED = 0x8365
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelType.UnsignedShort1555Reversed">
<summary>
Original was GL_UNSIGNED_SHORT_1_5_5_5_REVERSED = 0x8366
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelType.UnsignedInt8888Reversed">
<summary>
Original was GL_UNSIGNED_INT_8_8_8_8_REVERSED = 0x8367
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelType.UnsignedInt2101010Reversed">
<summary>
Original was GL_UNSIGNED_INT_2_10_10_10_REVERSED = 0x8368
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelType.UnsignedInt248">
<summary>
Original was GL_UNSIGNED_INT_24_8 = 0x84FA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelType.UnsignedInt10F11F11FRev">
<summary>
Original was GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelType.UnsignedInt5999Rev">
<summary>
Original was GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PixelType.Float32UnsignedInt248Rev">
<summary>
Original was GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.PointParameterName">
<summary>
Used in GL.PointParameter
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PointParameterName.PointSizeMin">
<summary>
Original was GL_POINT_SIZE_MIN = 0x8126
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PointParameterName.PointSizeMax">
<summary>
Original was GL_POINT_SIZE_MAX = 0x8127
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PointParameterName.PointFadeThresholdSize">
<summary>
Original was GL_POINT_FADE_THRESHOLD_SIZE = 0x8128
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PointParameterName.PointDistanceAttenuation">
<summary>
Original was GL_POINT_DISTANCE_ATTENUATION = 0x8129
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PointParameterName.PointSpriteCoordOrigin">
<summary>
Original was GL_POINT_SPRITE_COORD_ORIGIN = 0x8CA0
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.PointParameterNameSgis">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PointParameterNameSgis.PointSizeMin">
<summary>
Original was GL_POINT_SIZE_MIN = 0x8126
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PointParameterNameSgis.PointSizeMinArb">
<summary>
Original was GL_POINT_SIZE_MIN_ARB = 0x8126
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PointParameterNameSgis.PointSizeMinExt">
<summary>
Original was GL_POINT_SIZE_MIN_EXT = 0x8126
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PointParameterNameSgis.PointSizeMinSgis">
<summary>
Original was GL_POINT_SIZE_MIN_SGIS = 0x8126
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PointParameterNameSgis.PointSizeMax">
<summary>
Original was GL_POINT_SIZE_MAX = 0x8127
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PointParameterNameSgis.PointSizeMaxArb">
<summary>
Original was GL_POINT_SIZE_MAX_ARB = 0x8127
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PointParameterNameSgis.PointSizeMaxExt">
<summary>
Original was GL_POINT_SIZE_MAX_EXT = 0x8127
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PointParameterNameSgis.PointSizeMaxSgis">
<summary>
Original was GL_POINT_SIZE_MAX_SGIS = 0x8127
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PointParameterNameSgis.PointFadeThresholdSize">
<summary>
Original was GL_POINT_FADE_THRESHOLD_SIZE = 0x8128
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PointParameterNameSgis.PointFadeThresholdSizeArb">
<summary>
Original was GL_POINT_FADE_THRESHOLD_SIZE_ARB = 0x8128
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PointParameterNameSgis.PointFadeThresholdSizeExt">
<summary>
Original was GL_POINT_FADE_THRESHOLD_SIZE_EXT = 0x8128
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PointParameterNameSgis.PointFadeThresholdSizeSgis">
<summary>
Original was GL_POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PointParameterNameSgis.DistanceAttenuationExt">
<summary>
Original was GL_DISTANCE_ATTENUATION_EXT = 0x8129
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PointParameterNameSgis.DistanceAttenuationSgis">
<summary>
Original was GL_DISTANCE_ATTENUATION_SGIS = 0x8129
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PointParameterNameSgis.PointDistanceAttenuation">
<summary>
Original was GL_POINT_DISTANCE_ATTENUATION = 0x8129
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PointParameterNameSgis.PointDistanceAttenuationArb">
<summary>
Original was GL_POINT_DISTANCE_ATTENUATION_ARB = 0x8129
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.PointSpriteCoordOriginParameter">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PointSpriteCoordOriginParameter.LowerLeft">
<summary>
Original was GL_LOWER_LEFT = 0x8CA1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PointSpriteCoordOriginParameter.UpperLeft">
<summary>
Original was GL_UPPER_LEFT = 0x8CA2
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.PolygonMode">
<summary>
Used in GL.PolygonMode
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PolygonMode.Point">
<summary>
Original was GL_POINT = 0x1B00
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PolygonMode.Line">
<summary>
Original was GL_LINE = 0x1B01
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PolygonMode.Fill">
<summary>
Original was GL_FILL = 0x1B02
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.PrimitiveType">
<summary>
Used in GL.Apple.DrawElementArray, GL.Apple.DrawRangeElementArray and 39 other functions
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PrimitiveType.Points">
<summary>
Original was GL_POINTS = 0x0000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PrimitiveType.Lines">
<summary>
Original was GL_LINES = 0x0001
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PrimitiveType.LineLoop">
<summary>
Original was GL_LINE_LOOP = 0x0002
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PrimitiveType.LineStrip">
<summary>
Original was GL_LINE_STRIP = 0x0003
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PrimitiveType.Triangles">
<summary>
Original was GL_TRIANGLES = 0x0004
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PrimitiveType.TriangleStrip">
<summary>
Original was GL_TRIANGLE_STRIP = 0x0005
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PrimitiveType.TriangleFan">
<summary>
Original was GL_TRIANGLE_FAN = 0x0006
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PrimitiveType.Quads">
<summary>
Original was GL_QUADS = 0x0007
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PrimitiveType.QuadsExt">
<summary>
Original was GL_QUADS_EXT = 0x0007
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PrimitiveType.QuadStrip">
<summary>
Original was GL_QUAD_STRIP = 0x0008
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PrimitiveType.Polygon">
<summary>
Original was GL_POLYGON = 0x0009
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PrimitiveType.LinesAdjacency">
<summary>
Original was GL_LINES_ADJACENCY = 0x000A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PrimitiveType.LinesAdjacencyArb">
<summary>
Original was GL_LINES_ADJACENCY_ARB = 0x000A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PrimitiveType.LinesAdjacencyExt">
<summary>
Original was GL_LINES_ADJACENCY_EXT = 0x000A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PrimitiveType.LineStripAdjacency">
<summary>
Original was GL_LINE_STRIP_ADJACENCY = 0x000B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PrimitiveType.LineStripAdjacencyArb">
<summary>
Original was GL_LINE_STRIP_ADJACENCY_ARB = 0x000B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PrimitiveType.LineStripAdjacencyExt">
<summary>
Original was GL_LINE_STRIP_ADJACENCY_EXT = 0x000B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PrimitiveType.TrianglesAdjacency">
<summary>
Original was GL_TRIANGLES_ADJACENCY = 0x000C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PrimitiveType.TrianglesAdjacencyArb">
<summary>
Original was GL_TRIANGLES_ADJACENCY_ARB = 0x000C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PrimitiveType.TrianglesAdjacencyExt">
<summary>
Original was GL_TRIANGLES_ADJACENCY_EXT = 0x000C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PrimitiveType.TriangleStripAdjacency">
<summary>
Original was GL_TRIANGLE_STRIP_ADJACENCY = 0x000D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PrimitiveType.TriangleStripAdjacencyArb">
<summary>
Original was GL_TRIANGLE_STRIP_ADJACENCY_ARB = 0x000D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PrimitiveType.TriangleStripAdjacencyExt">
<summary>
Original was GL_TRIANGLE_STRIP_ADJACENCY_EXT = 0x000D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PrimitiveType.Patches">
<summary>
Original was GL_PATCHES = 0x000E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.PrimitiveType.PatchesExt">
<summary>
Original was GL_PATCHES_EXT = 0x000E
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ProgramInterface">
<summary>
Used in GL.GetProgramInterface, GL.GetProgramResourceIndex and 4 other functions
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ProgramInterface.TransformFeedbackBuffer">
<summary>
Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ProgramInterface.AtomicCounterBuffer">
<summary>
Original was GL_ATOMIC_COUNTER_BUFFER = 0x92C0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ProgramInterface.Uniform">
<summary>
Original was GL_UNIFORM = 0x92E1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ProgramInterface.UniformBlock">
<summary>
Original was GL_UNIFORM_BLOCK = 0x92E2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ProgramInterface.ProgramInput">
<summary>
Original was GL_PROGRAM_INPUT = 0x92E3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ProgramInterface.ProgramOutput">
<summary>
Original was GL_PROGRAM_OUTPUT = 0x92E4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ProgramInterface.BufferVariable">
<summary>
Original was GL_BUFFER_VARIABLE = 0x92E5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ProgramInterface.ShaderStorageBlock">
<summary>
Original was GL_SHADER_STORAGE_BLOCK = 0x92E6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ProgramInterface.VertexSubroutine">
<summary>
Original was GL_VERTEX_SUBROUTINE = 0x92E8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ProgramInterface.TessControlSubroutine">
<summary>
Original was GL_TESS_CONTROL_SUBROUTINE = 0x92E9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ProgramInterface.TessEvaluationSubroutine">
<summary>
Original was GL_TESS_EVALUATION_SUBROUTINE = 0x92EA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ProgramInterface.GeometrySubroutine">
<summary>
Original was GL_GEOMETRY_SUBROUTINE = 0x92EB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ProgramInterface.FragmentSubroutine">
<summary>
Original was GL_FRAGMENT_SUBROUTINE = 0x92EC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ProgramInterface.ComputeSubroutine">
<summary>
Original was GL_COMPUTE_SUBROUTINE = 0x92ED
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ProgramInterface.VertexSubroutineUniform">
<summary>
Original was GL_VERTEX_SUBROUTINE_UNIFORM = 0x92EE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ProgramInterface.TessControlSubroutineUniform">
<summary>
Original was GL_TESS_CONTROL_SUBROUTINE_UNIFORM = 0x92EF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ProgramInterface.TessEvaluationSubroutineUniform">
<summary>
Original was GL_TESS_EVALUATION_SUBROUTINE_UNIFORM = 0x92F0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ProgramInterface.GeometrySubroutineUniform">
<summary>
Original was GL_GEOMETRY_SUBROUTINE_UNIFORM = 0x92F1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ProgramInterface.FragmentSubroutineUniform">
<summary>
Original was GL_FRAGMENT_SUBROUTINE_UNIFORM = 0x92F2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ProgramInterface.ComputeSubroutineUniform">
<summary>
Original was GL_COMPUTE_SUBROUTINE_UNIFORM = 0x92F3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ProgramInterface.TransformFeedbackVarying">
<summary>
Original was GL_TRANSFORM_FEEDBACK_VARYING = 0x92F4
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ProgramInterfaceParameter">
<summary>
Used in GL.GetProgramInterface
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ProgramInterfaceParameter.ActiveResources">
<summary>
Original was GL_ACTIVE_RESOURCES = 0x92F5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ProgramInterfaceParameter.MaxNameLength">
<summary>
Original was GL_MAX_NAME_LENGTH = 0x92F6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ProgramInterfaceParameter.MaxNumActiveVariables">
<summary>
Original was GL_MAX_NUM_ACTIVE_VARIABLES = 0x92F7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ProgramInterfaceParameter.MaxNumCompatibleSubroutines">
<summary>
Original was GL_MAX_NUM_COMPATIBLE_SUBROUTINES = 0x92F8
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ProgramParameter">
<summary>
Used in GL.GetProgram
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ProgramParameter.ProgramBinaryRetrievableHint">
<summary>
Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ProgramParameter.ProgramSeparable">
<summary>
Original was GL_PROGRAM_SEPARABLE = 0x8258
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ProgramParameter.GeometryShaderInvocations">
<summary>
Original was GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ProgramParameter.GeometryVerticesOut">
<summary>
Original was GL_GEOMETRY_VERTICES_OUT = 0x8916
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ProgramParameter.GeometryInputType">
<summary>
Original was GL_GEOMETRY_INPUT_TYPE = 0x8917
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ProgramParameter.GeometryOutputType">
<summary>
Original was GL_GEOMETRY_OUTPUT_TYPE = 0x8918
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ProgramParameter.ActiveUniformBlockMaxNameLength">
<summary>
Original was GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ProgramParameter.ActiveUniformBlocks">
<summary>
Original was GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ProgramParameter.DeleteStatus">
<summary>
Original was GL_DELETE_STATUS = 0x8B80
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ProgramParameter.LinkStatus">
<summary>
Original was GL_LINK_STATUS = 0x8B82
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ProgramParameter.ValidateStatus">
<summary>
Original was GL_VALIDATE_STATUS = 0x8B83
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ProgramParameter.InfoLogLength">
<summary>
Original was GL_INFO_LOG_LENGTH = 0x8B84
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ProgramParameter.AttachedShaders">
<summary>
Original was GL_ATTACHED_SHADERS = 0x8B85
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ProgramParameter.ActiveUniforms">
<summary>
Original was GL_ACTIVE_UNIFORMS = 0x8B86
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ProgramParameter.ActiveUniformMaxLength">
<summary>
Original was GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ProgramParameter.ActiveAttributes">
<summary>
Original was GL_ACTIVE_ATTRIBUTES = 0x8B89
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ProgramParameter.ActiveAttributeMaxLength">
<summary>
Original was GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ProgramParameter.TransformFeedbackVaryingMaxLength">
<summary>
Original was GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ProgramParameter.TransformFeedbackBufferMode">
<summary>
Original was GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ProgramParameter.TransformFeedbackVaryings">
<summary>
Original was GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ProgramParameter.TessControlOutputVertices">
<summary>
Original was GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ProgramParameter.TessGenMode">
<summary>
Original was GL_TESS_GEN_MODE = 0x8E76
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ProgramParameter.TessGenSpacing">
<summary>
Original was GL_TESS_GEN_SPACING = 0x8E77
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ProgramParameter.TessGenVertexOrder">
<summary>
Original was GL_TESS_GEN_VERTEX_ORDER = 0x8E78
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ProgramParameter.TessGenPointMode">
<summary>
Original was GL_TESS_GEN_POINT_MODE = 0x8E79
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ProgramParameter.MaxComputeWorkGroupSize">
<summary>
Original was GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ProgramParameter.ActiveAtomicCounterBuffers">
<summary>
Original was GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ProgramParameterName">
<summary>
Used in GL.ProgramParameter
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ProgramParameterName.ProgramBinaryRetrievableHint">
<summary>
Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ProgramParameterName.ProgramSeparable">
<summary>
Original was GL_PROGRAM_SEPARABLE = 0x8258
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ProgramParameterPName">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ProgramParameterPName.ProgramBinaryRetrievableHint">
<summary>
Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ProgramParameterPName.ProgramSeparable">
<summary>
Original was GL_PROGRAM_SEPARABLE = 0x8258
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ProgramPipelineParameter">
<summary>
Used in GL.GetProgramPipeline
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ProgramPipelineParameter.ActiveProgram">
<summary>
Original was GL_ACTIVE_PROGRAM = 0x8259
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ProgramPipelineParameter.FragmentShader">
<summary>
Original was GL_FRAGMENT_SHADER = 0x8B30
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ProgramPipelineParameter.VertexShader">
<summary>
Original was GL_VERTEX_SHADER = 0x8B31
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ProgramPipelineParameter.ValidateStatus">
<summary>
Original was GL_VALIDATE_STATUS = 0x8B83
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ProgramPipelineParameter.InfoLogLength">
<summary>
Original was GL_INFO_LOG_LENGTH = 0x8B84
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ProgramPipelineParameter.GeometryShader">
<summary>
Original was GL_GEOMETRY_SHADER = 0x8DD9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ProgramPipelineParameter.TessEvaluationShader">
<summary>
Original was GL_TESS_EVALUATION_SHADER = 0x8E87
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ProgramPipelineParameter.TessControlShader">
<summary>
Original was GL_TESS_CONTROL_SHADER = 0x8E88
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ProgramPipelineParameter.ComputeShader">
<summary>
Original was GL_COMPUTE_SHADER = 0x91B9
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ProgramProperty">
<summary>
Used in GL.GetProgramResource, GL.Ext.GetNamedProgram
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ProgramProperty.NumCompatibleSubroutines">
<summary>
Original was GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ProgramProperty.CompatibleSubroutines">
<summary>
Original was GL_COMPATIBLE_SUBROUTINES = 0x8E4B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ProgramProperty.IsPerPatch">
<summary>
Original was GL_IS_PER_PATCH = 0x92E7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ProgramProperty.NameLength">
<summary>
Original was GL_NAME_LENGTH = 0x92F9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ProgramProperty.Type">
<summary>
Original was GL_TYPE = 0x92FA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ProgramProperty.ArraySize">
<summary>
Original was GL_ARRAY_SIZE = 0x92FB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ProgramProperty.Offset">
<summary>
Original was GL_OFFSET = 0x92FC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ProgramProperty.BlockIndex">
<summary>
Original was GL_BLOCK_INDEX = 0x92FD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ProgramProperty.ArrayStride">
<summary>
Original was GL_ARRAY_STRIDE = 0x92FE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ProgramProperty.MatrixStride">
<summary>
Original was GL_MATRIX_STRIDE = 0x92FF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ProgramProperty.IsRowMajor">
<summary>
Original was GL_IS_ROW_MAJOR = 0x9300
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ProgramProperty.AtomicCounterBufferIndex">
<summary>
Original was GL_ATOMIC_COUNTER_BUFFER_INDEX = 0x9301
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ProgramProperty.BufferBinding">
<summary>
Original was GL_BUFFER_BINDING = 0x9302
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ProgramProperty.BufferDataSize">
<summary>
Original was GL_BUFFER_DATA_SIZE = 0x9303
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ProgramProperty.NumActiveVariables">
<summary>
Original was GL_NUM_ACTIVE_VARIABLES = 0x9304
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ProgramProperty.ActiveVariables">
<summary>
Original was GL_ACTIVE_VARIABLES = 0x9305
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ProgramProperty.ReferencedByVertexShader">
<summary>
Original was GL_REFERENCED_BY_VERTEX_SHADER = 0x9306
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ProgramProperty.ReferencedByTessControlShader">
<summary>
Original was GL_REFERENCED_BY_TESS_CONTROL_SHADER = 0x9307
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ProgramProperty.ReferencedByTessEvaluationShader">
<summary>
Original was GL_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x9308
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ProgramProperty.ReferencedByGeometryShader">
<summary>
Original was GL_REFERENCED_BY_GEOMETRY_SHADER = 0x9309
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ProgramProperty.ReferencedByFragmentShader">
<summary>
Original was GL_REFERENCED_BY_FRAGMENT_SHADER = 0x930A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ProgramProperty.TopLevelArraySize">
<summary>
Original was GL_TOP_LEVEL_ARRAY_SIZE = 0x930C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ProgramProperty.TopLevelArrayStride">
<summary>
Original was GL_TOP_LEVEL_ARRAY_STRIDE = 0x930D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ProgramProperty.Location">
<summary>
Original was GL_LOCATION = 0x930E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ProgramProperty.LocationIndex">
<summary>
Original was GL_LOCATION_INDEX = 0x930F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ProgramProperty.LocationComponent">
<summary>
Original was GL_LOCATION_COMPONENT = 0x934A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ProgramProperty.TransformFeedbackBufferIndex">
<summary>
Original was GL_TRANSFORM_FEEDBACK_BUFFER_INDEX = 0x934B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ProgramProperty.TransformFeedbackBufferStride">
<summary>
Original was GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE = 0x934C
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ProgramStageMask">
<summary>
Used in GL.UseProgramStages
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ProgramStageMask.VertexShaderBit">
<summary>
Original was GL_VERTEX_SHADER_BIT = 0x00000001
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ProgramStageMask.FragmentShaderBit">
<summary>
Original was GL_FRAGMENT_SHADER_BIT = 0x00000002
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ProgramStageMask.GeometryShaderBit">
<summary>
Original was GL_GEOMETRY_SHADER_BIT = 0x00000004
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ProgramStageMask.TessControlShaderBit">
<summary>
Original was GL_TESS_CONTROL_SHADER_BIT = 0x00000008
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ProgramStageMask.TessEvaluationShaderBit">
<summary>
Original was GL_TESS_EVALUATION_SHADER_BIT = 0x00000010
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ProgramStageMask.ComputeShaderBit">
<summary>
Original was GL_COMPUTE_SHADER_BIT = 0x00000020
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ProgramStageMask.AllShaderBits">
<summary>
Original was GL_ALL_SHADER_BITS = 0xFFFFFFFF
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ProgramStageParameter">
<summary>
Used in GL.GetProgramStage
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ProgramStageParameter.ActiveSubroutines">
<summary>
Original was GL_ACTIVE_SUBROUTINES = 0x8DE5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ProgramStageParameter.ActiveSubroutineUniforms">
<summary>
Original was GL_ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ProgramStageParameter.ActiveSubroutineUniformLocations">
<summary>
Original was GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ProgramStageParameter.ActiveSubroutineMaxLength">
<summary>
Original was GL_ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ProgramStageParameter.ActiveSubroutineUniformMaxLength">
<summary>
Original was GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ProvokingVertexMode">
<summary>
Used in GL.ProvokingVertex
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ProvokingVertexMode.FirstVertexConvention">
<summary>
Original was GL_FIRST_VERTEX_CONVENTION = 0x8E4D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ProvokingVertexMode.LastVertexConvention">
<summary>
Original was GL_LAST_VERTEX_CONVENTION = 0x8E4E
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.QueryCounterTarget">
<summary>
Used in GL.QueryCounter
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.QueryCounterTarget.Timestamp">
<summary>
Original was GL_TIMESTAMP = 0x8E28
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.QueryTarget">
<summary>
Used in GL.BeginQuery, GL.BeginQueryIndexed and 5 other functions
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.QueryTarget.TimeElapsed">
<summary>
Original was GL_TIME_ELAPSED = 0x88BF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.QueryTarget.SamplesPassed">
<summary>
Original was GL_SAMPLES_PASSED = 0x8914
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.QueryTarget.AnySamplesPassed">
<summary>
Original was GL_ANY_SAMPLES_PASSED = 0x8C2F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.QueryTarget.PrimitivesGenerated">
<summary>
Original was GL_PRIMITIVES_GENERATED = 0x8C87
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.QueryTarget.TransformFeedbackPrimitivesWritten">
<summary>
Original was GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.QueryTarget.AnySamplesPassedConservative">
<summary>
Original was GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.QueryTarget.Timestamp">
<summary>
Original was GL_TIMESTAMP = 0x8E28
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ReadBufferMode">
<summary>
Used in GL.NamedFramebufferReadBuffer, GL.ReadBuffer and 1 other function
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ReadBufferMode.None">
<summary>
Original was GL_NONE = 0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ReadBufferMode.FrontLeft">
<summary>
Original was GL_FRONT_LEFT = 0x0400
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ReadBufferMode.FrontRight">
<summary>
Original was GL_FRONT_RIGHT = 0x0401
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ReadBufferMode.BackLeft">
<summary>
Original was GL_BACK_LEFT = 0x0402
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ReadBufferMode.BackRight">
<summary>
Original was GL_BACK_RIGHT = 0x0403
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ReadBufferMode.Front">
<summary>
Original was GL_FRONT = 0x0404
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ReadBufferMode.Back">
<summary>
Original was GL_BACK = 0x0405
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ReadBufferMode.Left">
<summary>
Original was GL_LEFT = 0x0406
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ReadBufferMode.Right">
<summary>
Original was GL_RIGHT = 0x0407
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ReadBufferMode.FrontAndBack">
<summary>
Original was GL_FRONT_AND_BACK = 0x0408
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ReadBufferMode.Aux0">
<summary>
Original was GL_AUX0 = 0x0409
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ReadBufferMode.Aux1">
<summary>
Original was GL_AUX1 = 0x040A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ReadBufferMode.Aux2">
<summary>
Original was GL_AUX2 = 0x040B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ReadBufferMode.Aux3">
<summary>
Original was GL_AUX3 = 0x040C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ReadBufferMode.ColorAttachment0">
<summary>
Original was GL_COLOR_ATTACHMENT0 = 0x8CE0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ReadBufferMode.ColorAttachment1">
<summary>
Original was GL_COLOR_ATTACHMENT1 = 0x8CE1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ReadBufferMode.ColorAttachment2">
<summary>
Original was GL_COLOR_ATTACHMENT2 = 0x8CE2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ReadBufferMode.ColorAttachment3">
<summary>
Original was GL_COLOR_ATTACHMENT3 = 0x8CE3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ReadBufferMode.ColorAttachment4">
<summary>
Original was GL_COLOR_ATTACHMENT4 = 0x8CE4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ReadBufferMode.ColorAttachment5">
<summary>
Original was GL_COLOR_ATTACHMENT5 = 0x8CE5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ReadBufferMode.ColorAttachment6">
<summary>
Original was GL_COLOR_ATTACHMENT6 = 0x8CE6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ReadBufferMode.ColorAttachment7">
<summary>
Original was GL_COLOR_ATTACHMENT7 = 0x8CE7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ReadBufferMode.ColorAttachment8">
<summary>
Original was GL_COLOR_ATTACHMENT8 = 0x8CE8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ReadBufferMode.ColorAttachment9">
<summary>
Original was GL_COLOR_ATTACHMENT9 = 0x8CE9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ReadBufferMode.ColorAttachment10">
<summary>
Original was GL_COLOR_ATTACHMENT10 = 0x8CEA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ReadBufferMode.ColorAttachment11">
<summary>
Original was GL_COLOR_ATTACHMENT11 = 0x8CEB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ReadBufferMode.ColorAttachment12">
<summary>
Original was GL_COLOR_ATTACHMENT12 = 0x8CEC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ReadBufferMode.ColorAttachment13">
<summary>
Original was GL_COLOR_ATTACHMENT13 = 0x8CED
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ReadBufferMode.ColorAttachment14">
<summary>
Original was GL_COLOR_ATTACHMENT14 = 0x8CEE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ReadBufferMode.ColorAttachment15">
<summary>
Original was GL_COLOR_ATTACHMENT15 = 0x8CEF
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.RenderbufferParameterName">
<summary>
Used in GL.GetNamedRenderbufferParameter, GL.GetRenderbufferParameter and 2 other functions
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.RenderbufferParameterName.RenderbufferSamples">
<summary>
Original was GL_RENDERBUFFER_SAMPLES = 0x8CAB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.RenderbufferParameterName.RenderbufferWidth">
<summary>
Original was GL_RENDERBUFFER_WIDTH = 0x8D42
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.RenderbufferParameterName.RenderbufferWidthExt">
<summary>
Original was GL_RENDERBUFFER_WIDTH_EXT = 0x8D42
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.RenderbufferParameterName.RenderbufferHeight">
<summary>
Original was GL_RENDERBUFFER_HEIGHT = 0x8D43
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.RenderbufferParameterName.RenderbufferHeightExt">
<summary>
Original was GL_RENDERBUFFER_HEIGHT_EXT = 0x8D43
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.RenderbufferParameterName.RenderbufferInternalFormat">
<summary>
Original was GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.RenderbufferParameterName.RenderbufferInternalFormatExt">
<summary>
Original was GL_RENDERBUFFER_INTERNAL_FORMAT_EXT = 0x8D44
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.RenderbufferParameterName.RenderbufferRedSize">
<summary>
Original was GL_RENDERBUFFER_RED_SIZE = 0x8D50
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.RenderbufferParameterName.RenderbufferRedSizeExt">
<summary>
Original was GL_RENDERBUFFER_RED_SIZE_EXT = 0x8D50
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.RenderbufferParameterName.RenderbufferGreenSize">
<summary>
Original was GL_RENDERBUFFER_GREEN_SIZE = 0x8D51
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.RenderbufferParameterName.RenderbufferGreenSizeExt">
<summary>
Original was GL_RENDERBUFFER_GREEN_SIZE_EXT = 0x8D51
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.RenderbufferParameterName.RenderbufferBlueSize">
<summary>
Original was GL_RENDERBUFFER_BLUE_SIZE = 0x8D52
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.RenderbufferParameterName.RenderbufferBlueSizeExt">
<summary>
Original was GL_RENDERBUFFER_BLUE_SIZE_EXT = 0x8D52
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.RenderbufferParameterName.RenderbufferAlphaSize">
<summary>
Original was GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.RenderbufferParameterName.RenderbufferAlphaSizeExt">
<summary>
Original was GL_RENDERBUFFER_ALPHA_SIZE_EXT = 0x8D53
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.RenderbufferParameterName.RenderbufferDepthSize">
<summary>
Original was GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.RenderbufferParameterName.RenderbufferDepthSizeExt">
<summary>
Original was GL_RENDERBUFFER_DEPTH_SIZE_EXT = 0x8D54
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.RenderbufferParameterName.RenderbufferStencilSize">
<summary>
Original was GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.RenderbufferParameterName.RenderbufferStencilSizeExt">
<summary>
Original was GL_RENDERBUFFER_STENCIL_SIZE_EXT = 0x8D55
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.RenderbufferStorage">
<summary>
Used in GL.NamedRenderbufferStorage, GL.NamedRenderbufferStorageMultisample and 6 other functions
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.RenderbufferStorage.DepthComponent">
<summary>
Original was GL_DEPTH_COMPONENT = 0x1902
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.RenderbufferStorage.R3G3B2">
<summary>
Original was GL_R3_G3_B2 = 0x2A10
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.RenderbufferStorage.Alpha4">
<summary>
Original was GL_ALPHA4 = 0x803B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.RenderbufferStorage.Alpha8">
<summary>
Original was GL_ALPHA8 = 0x803C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.RenderbufferStorage.Alpha12">
<summary>
Original was GL_ALPHA12 = 0x803D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.RenderbufferStorage.Alpha16">
<summary>
Original was GL_ALPHA16 = 0x803E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.RenderbufferStorage.Rgb4">
<summary>
Original was GL_RGB4 = 0x804F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.RenderbufferStorage.Rgb5">
<summary>
Original was GL_RGB5 = 0x8050
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.RenderbufferStorage.Rgb8">
<summary>
Original was GL_RGB8 = 0x8051
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.RenderbufferStorage.Rgb10">
<summary>
Original was GL_RGB10 = 0x8052
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.RenderbufferStorage.Rgb12">
<summary>
Original was GL_RGB12 = 0x8053
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.RenderbufferStorage.Rgb16">
<summary>
Original was GL_RGB16 = 0x8054
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.RenderbufferStorage.Rgba2">
<summary>
Original was GL_RGBA2 = 0x8055
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.RenderbufferStorage.Rgba4">
<summary>
Original was GL_RGBA4 = 0x8056
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.RenderbufferStorage.Rgba8">
<summary>
Original was GL_RGBA8 = 0x8058
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.RenderbufferStorage.Rgb10A2">
<summary>
Original was GL_RGB10_A2 = 0x8059
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.RenderbufferStorage.Rgba12">
<summary>
Original was GL_RGBA12 = 0x805A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.RenderbufferStorage.Rgba16">
<summary>
Original was GL_RGBA16 = 0x805B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.RenderbufferStorage.DepthComponent16">
<summary>
Original was GL_DEPTH_COMPONENT16 = 0x81a5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.RenderbufferStorage.DepthComponent24">
<summary>
Original was GL_DEPTH_COMPONENT24 = 0x81a6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.RenderbufferStorage.DepthComponent32">
<summary>
Original was GL_DEPTH_COMPONENT32 = 0x81a7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.RenderbufferStorage.R8">
<summary>
Original was GL_R8 = 0x8229
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.RenderbufferStorage.R16">
<summary>
Original was GL_R16 = 0x822A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.RenderbufferStorage.Rg8">
<summary>
Original was GL_RG8 = 0x822B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.RenderbufferStorage.Rg16">
<summary>
Original was GL_RG16 = 0x822C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.RenderbufferStorage.R16f">
<summary>
Original was GL_R16F = 0x822D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.RenderbufferStorage.R32f">
<summary>
Original was GL_R32F = 0x822E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.RenderbufferStorage.Rg16f">
<summary>
Original was GL_RG16F = 0x822F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.RenderbufferStorage.Rg32f">
<summary>
Original was GL_RG32F = 0x8230
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.RenderbufferStorage.R8i">
<summary>
Original was GL_R8I = 0x8231
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.RenderbufferStorage.R8ui">
<summary>
Original was GL_R8UI = 0x8232
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.RenderbufferStorage.R16i">
<summary>
Original was GL_R16I = 0x8233
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.RenderbufferStorage.R16ui">
<summary>
Original was GL_R16UI = 0x8234
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.RenderbufferStorage.R32i">
<summary>
Original was GL_R32I = 0x8235
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.RenderbufferStorage.R32ui">
<summary>
Original was GL_R32UI = 0x8236
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.RenderbufferStorage.Rg8i">
<summary>
Original was GL_RG8I = 0x8237
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.RenderbufferStorage.Rg8ui">
<summary>
Original was GL_RG8UI = 0x8238
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.RenderbufferStorage.Rg16i">
<summary>
Original was GL_RG16I = 0x8239
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.RenderbufferStorage.Rg16ui">
<summary>
Original was GL_RG16UI = 0x823A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.RenderbufferStorage.Rg32i">
<summary>
Original was GL_RG32I = 0x823B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.RenderbufferStorage.Rg32ui">
<summary>
Original was GL_RG32UI = 0x823C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.RenderbufferStorage.DepthStencil">
<summary>
Original was GL_DEPTH_STENCIL = 0x84F9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.RenderbufferStorage.Rgba32f">
<summary>
Original was GL_RGBA32F = 0x8814
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.RenderbufferStorage.Rgb32f">
<summary>
Original was GL_RGB32F = 0x8815
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.RenderbufferStorage.Rgba16f">
<summary>
Original was GL_RGBA16F = 0x881A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.RenderbufferStorage.Rgb16f">
<summary>
Original was GL_RGB16F = 0x881B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.RenderbufferStorage.Depth24Stencil8">
<summary>
Original was GL_DEPTH24_STENCIL8 = 0x88F0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.RenderbufferStorage.R11fG11fB10f">
<summary>
Original was GL_R11F_G11F_B10F = 0x8C3A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.RenderbufferStorage.Rgb9E5">
<summary>
Original was GL_RGB9_E5 = 0x8C3D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.RenderbufferStorage.Srgb8">
<summary>
Original was GL_SRGB8 = 0x8C41
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.RenderbufferStorage.Srgb8Alpha8">
<summary>
Original was GL_SRGB8_ALPHA8 = 0x8C43
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.RenderbufferStorage.DepthComponent32f">
<summary>
Original was GL_DEPTH_COMPONENT32F = 0x8CAC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.RenderbufferStorage.Depth32fStencil8">
<summary>
Original was GL_DEPTH32F_STENCIL8 = 0x8CAD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.RenderbufferStorage.StencilIndex1">
<summary>
Original was GL_STENCIL_INDEX1 = 0x8D46
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.RenderbufferStorage.StencilIndex1Ext">
<summary>
Original was GL_STENCIL_INDEX1_EXT = 0x8D46
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.RenderbufferStorage.StencilIndex4">
<summary>
Original was GL_STENCIL_INDEX4 = 0x8D47
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.RenderbufferStorage.StencilIndex4Ext">
<summary>
Original was GL_STENCIL_INDEX4_EXT = 0x8D47
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.RenderbufferStorage.StencilIndex8">
<summary>
Original was GL_STENCIL_INDEX8 = 0x8D48
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.RenderbufferStorage.StencilIndex8Ext">
<summary>
Original was GL_STENCIL_INDEX8_EXT = 0x8D48
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.RenderbufferStorage.StencilIndex16">
<summary>
Original was GL_STENCIL_INDEX16 = 0x8D49
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.RenderbufferStorage.StencilIndex16Ext">
<summary>
Original was GL_STENCIL_INDEX16_EXT = 0x8D49
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.RenderbufferStorage.Rgba32ui">
<summary>
Original was GL_RGBA32UI = 0x8D70
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.RenderbufferStorage.Rgb32ui">
<summary>
Original was GL_RGB32UI = 0x8D71
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.RenderbufferStorage.Rgba16ui">
<summary>
Original was GL_RGBA16UI = 0x8D76
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.RenderbufferStorage.Rgb16ui">
<summary>
Original was GL_RGB16UI = 0x8D77
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.RenderbufferStorage.Rgba8ui">
<summary>
Original was GL_RGBA8UI = 0x8D7C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.RenderbufferStorage.Rgb8ui">
<summary>
Original was GL_RGB8UI = 0x8D7D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.RenderbufferStorage.Rgba32i">
<summary>
Original was GL_RGBA32I = 0x8D82
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.RenderbufferStorage.Rgb32i">
<summary>
Original was GL_RGB32I = 0x8D83
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.RenderbufferStorage.Rgba16i">
<summary>
Original was GL_RGBA16I = 0x8D88
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.RenderbufferStorage.Rgb16i">
<summary>
Original was GL_RGB16I = 0x8D89
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.RenderbufferStorage.Rgba8i">
<summary>
Original was GL_RGBA8I = 0x8D8E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.RenderbufferStorage.Rgb8i">
<summary>
Original was GL_RGB8I = 0x8D8F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.RenderbufferStorage.Rgb10A2ui">
<summary>
Original was GL_RGB10_A2UI = 0x906F
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.RenderbufferTarget">
<summary>
Used in GL.BindRenderbuffer, GL.FramebufferRenderbuffer and 11 other functions
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.RenderbufferTarget.Renderbuffer">
<summary>
Original was GL_RENDERBUFFER = 0x8D41
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.RenderbufferTarget.RenderbufferExt">
<summary>
Original was GL_RENDERBUFFER_EXT = 0x8D41
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.RenderingMode">
<summary>
Used in GL.RenderMode
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.RenderingMode.Render">
<summary>
Original was GL_RENDER = 0x1C00
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.RenderingMode.Feedback">
<summary>
Original was GL_FEEDBACK = 0x1C01
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.RenderingMode.Select">
<summary>
Original was GL_SELECT = 0x1C02
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.RendScreenCoordinates">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.RendScreenCoordinates.ScreenCoordinatesRend">
<summary>
Original was GL_SCREEN_COORDINATES_REND = 0x8490
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.RendScreenCoordinates.InvertedScreenWRend">
<summary>
Original was GL_INVERTED_SCREEN_W_REND = 0x8491
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ResetStatus">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ResetStatus.NoError">
<summary>
Original was GL_NO_ERROR = 0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ResetStatus.GuiltyContextReset">
<summary>
Original was GL_GUILTY_CONTEXT_RESET = 0x8253
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ResetStatus.InnocentContextReset">
<summary>
Original was GL_INNOCENT_CONTEXT_RESET = 0x8254
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ResetStatus.UnknownContextReset">
<summary>
Original was GL_UNKNOWN_CONTEXT_RESET = 0x8255
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.S3S3tc">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.S3S3tc.RgbS3tc">
<summary>
Original was GL_RGB_S3TC = 0x83A0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.S3S3tc.Rgb4S3tc">
<summary>
Original was GL_RGB4_S3TC = 0x83A1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.S3S3tc.RgbaS3tc">
<summary>
Original was GL_RGBA_S3TC = 0x83A2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.S3S3tc.Rgba4S3tc">
<summary>
Original was GL_RGBA4_S3TC = 0x83A3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.S3S3tc.RgbaDxt5S3tc">
<summary>
Original was GL_RGBA_DXT5_S3TC = 0x83A4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.S3S3tc.Rgba4Dxt5S3tc">
<summary>
Original was GL_RGBA4_DXT5_S3TC = 0x83A5
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.SamplePatternSgis">
<summary>
Used in GL.Sgis.SamplePattern
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SamplePatternSgis.Gl1PassExt">
<summary>
Original was GL_1PASS_EXT = 0x80A1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SamplePatternSgis.Gl1PassSgis">
<summary>
Original was GL_1PASS_SGIS = 0x80A1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SamplePatternSgis.Gl2Pass0Ext">
<summary>
Original was GL_2PASS_0_EXT = 0x80A2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SamplePatternSgis.Gl2Pass0Sgis">
<summary>
Original was GL_2PASS_0_SGIS = 0x80A2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SamplePatternSgis.Gl2Pass1Ext">
<summary>
Original was GL_2PASS_1_EXT = 0x80A3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SamplePatternSgis.Gl2Pass1Sgis">
<summary>
Original was GL_2PASS_1_SGIS = 0x80A3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SamplePatternSgis.Gl4Pass0Ext">
<summary>
Original was GL_4PASS_0_EXT = 0x80A4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SamplePatternSgis.Gl4Pass0Sgis">
<summary>
Original was GL_4PASS_0_SGIS = 0x80A4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SamplePatternSgis.Gl4Pass1Ext">
<summary>
Original was GL_4PASS_1_EXT = 0x80A5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SamplePatternSgis.Gl4Pass1Sgis">
<summary>
Original was GL_4PASS_1_SGIS = 0x80A5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SamplePatternSgis.Gl4Pass2Ext">
<summary>
Original was GL_4PASS_2_EXT = 0x80A6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SamplePatternSgis.Gl4Pass2Sgis">
<summary>
Original was GL_4PASS_2_SGIS = 0x80A6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SamplePatternSgis.Gl4Pass3Ext">
<summary>
Original was GL_4PASS_3_EXT = 0x80A7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SamplePatternSgis.Gl4Pass3Sgis">
<summary>
Original was GL_4PASS_3_SGIS = 0x80A7
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.SamplerParameter">
<summary>
Used in GL.GetSamplerParameter, GL.SamplerParameter
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SamplerParameter.TextureBorderColor">
<summary>
Original was GL_TextureBorderColor = 0x1004
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SamplerParameter.TextureMagFilter">
<summary>
Original was GL_TextureMagFilter = 0x2800
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SamplerParameter.TextureMinFilter">
<summary>
Original was GL_TextureMinFilter = 0x2801
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SamplerParameter.TextureWrapS">
<summary>
Original was GL_TextureWrapS = 0x2802
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SamplerParameter.TextureWrapT">
<summary>
Original was GL_TextureWrapT = 0x2803
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SamplerParameter.TextureWrapR">
<summary>
Original was GL_TextureWrapR = 0x8072
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SamplerParameter.TextureMinLod">
<summary>
Original was GL_TextureMinLod = 0x813A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SamplerParameter.TextureMaxLod">
<summary>
Original was GL_TextureMaxLod = 0x813B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SamplerParameter.TextureMaxAnisotropyExt">
<summary>
Original was GL_TextureMaxAnisotropyExt = 0x84FE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SamplerParameter.TextureLodBias">
<summary>
Original was GL_TextureLodBias = 0x8501
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SamplerParameter.TextureCompareMode">
<summary>
Original was GL_TextureCompareMode = 0x884C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SamplerParameter.TextureCompareFunc">
<summary>
Original was GL_TextureCompareFunc = 0x884D
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.SamplerParameterName">
<summary>
Used in GL.GetSamplerParameter, GL.SamplerParameter and 1 other function
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SamplerParameterName.TextureBorderColor">
<summary>
Original was GL_TextureBorderColor = 0x1004
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SamplerParameterName.TextureMagFilter">
<summary>
Original was GL_TextureMagFilter = 0x2800
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SamplerParameterName.TextureMinFilter">
<summary>
Original was GL_TextureMinFilter = 0x2801
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SamplerParameterName.TextureWrapS">
<summary>
Original was GL_TextureWrapS = 0x2802
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SamplerParameterName.TextureWrapT">
<summary>
Original was GL_TextureWrapT = 0x2803
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SamplerParameterName.TextureWrapR">
<summary>
Original was GL_TextureWrapR = 0x8072
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SamplerParameterName.TextureMinLod">
<summary>
Original was GL_TextureMinLod = 0x813A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SamplerParameterName.TextureMaxLod">
<summary>
Original was GL_TextureMaxLod = 0x813B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SamplerParameterName.TextureMaxAnisotropyExt">
<summary>
Original was GL_TextureMaxAnisotropyExt = 0x84FE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SamplerParameterName.TextureLodBias">
<summary>
Original was GL_TextureLodBias = 0x8501
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SamplerParameterName.TextureCompareMode">
<summary>
Original was GL_TextureCompareMode = 0x884C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SamplerParameterName.TextureCompareFunc">
<summary>
Original was GL_TextureCompareFunc = 0x884D
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.SeparableTarget">
<summary>
Used in GL.GetSeparableFilter, GL.SeparableFilter2D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SeparableTarget.Separable2D">
<summary>
Original was GL_SEPARABLE_2D = 0x8012
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.SeparableTargetExt">
<summary>
Used in GL.Ext.GetSeparableFilter, GL.Ext.SeparableFilter2D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SeparableTargetExt.Separable2D">
<summary>
Original was GL_SEPARABLE_2D = 0x8012
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SeparableTargetExt.Separable2DExt">
<summary>
Original was GL_SEPARABLE_2D_EXT = 0x8012
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.SgiColorMatrix">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgiColorMatrix.ColorMatrixSgi">
<summary>
Original was GL_COLOR_MATRIX_SGI = 0x80B1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgiColorMatrix.ColorMatrixStackDepthSgi">
<summary>
Original was GL_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgiColorMatrix.MaxColorMatrixStackDepthSgi">
<summary>
Original was GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgiColorMatrix.PostColorMatrixRedScaleSgi">
<summary>
Original was GL_POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgiColorMatrix.PostColorMatrixGreenScaleSgi">
<summary>
Original was GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgiColorMatrix.PostColorMatrixBlueScaleSgi">
<summary>
Original was GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgiColorMatrix.PostColorMatrixAlphaScaleSgi">
<summary>
Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgiColorMatrix.PostColorMatrixRedBiasSgi">
<summary>
Original was GL_POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgiColorMatrix.PostColorMatrixGreenBiasSgi">
<summary>
Original was GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgiColorMatrix.PostColorMatrixBlueBiasSgi">
<summary>
Original was GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgiColorMatrix.PostColorMatrixAlphaBiasSgi">
<summary>
Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.SgiColorTable">
<summary>
Used in GL.Sgi.ColorTableParameter, GL.Sgi.ColorTable and 3 other functions
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgiColorTable.ColorTableSgi">
<summary>
Original was GL_COLOR_TABLE_SGI = 0x80D0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgiColorTable.PostConvolutionColorTableSgi">
<summary>
Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgiColorTable.PostColorMatrixColorTableSgi">
<summary>
Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgiColorTable.ProxyColorTableSgi">
<summary>
Original was GL_PROXY_COLOR_TABLE_SGI = 0x80D3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgiColorTable.ProxyPostConvolutionColorTableSgi">
<summary>
Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgiColorTable.ProxyPostColorMatrixColorTableSgi">
<summary>
Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgiColorTable.ColorTableScaleSgi">
<summary>
Original was GL_COLOR_TABLE_SCALE_SGI = 0x80D6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgiColorTable.ColorTableBiasSgi">
<summary>
Original was GL_COLOR_TABLE_BIAS_SGI = 0x80D7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgiColorTable.ColorTableFormatSgi">
<summary>
Original was GL_COLOR_TABLE_FORMAT_SGI = 0x80D8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgiColorTable.ColorTableWidthSgi">
<summary>
Original was GL_COLOR_TABLE_WIDTH_SGI = 0x80D9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgiColorTable.ColorTableRedSizeSgi">
<summary>
Original was GL_COLOR_TABLE_RED_SIZE_SGI = 0x80DA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgiColorTable.ColorTableGreenSizeSgi">
<summary>
Original was GL_COLOR_TABLE_GREEN_SIZE_SGI = 0x80DB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgiColorTable.ColorTableBlueSizeSgi">
<summary>
Original was GL_COLOR_TABLE_BLUE_SIZE_SGI = 0x80DC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgiColorTable.ColorTableAlphaSizeSgi">
<summary>
Original was GL_COLOR_TABLE_ALPHA_SIZE_SGI = 0x80DD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgiColorTable.ColorTableLuminanceSizeSgi">
<summary>
Original was GL_COLOR_TABLE_LUMINANCE_SIZE_SGI = 0x80DE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgiColorTable.ColorTableIntensitySizeSgi">
<summary>
Original was GL_COLOR_TABLE_INTENSITY_SIZE_SGI = 0x80DF
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.SgisDetailTexture">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgisDetailTexture.DetailTexture2DSgis">
<summary>
Original was GL_DETAIL_TEXTURE_2D_SGIS = 0x8095
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgisDetailTexture.DetailTexture2DBindingSgis">
<summary>
Original was GL_DETAIL_TEXTURE_2D_BINDING_SGIS = 0x8096
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgisDetailTexture.LinearDetailSgis">
<summary>
Original was GL_LINEAR_DETAIL_SGIS = 0x8097
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgisDetailTexture.LinearDetailAlphaSgis">
<summary>
Original was GL_LINEAR_DETAIL_ALPHA_SGIS = 0x8098
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgisDetailTexture.LinearDetailColorSgis">
<summary>
Original was GL_LINEAR_DETAIL_COLOR_SGIS = 0x8099
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgisDetailTexture.DetailTextureLevelSgis">
<summary>
Original was GL_DETAIL_TEXTURE_LEVEL_SGIS = 0x809A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgisDetailTexture.DetailTextureModeSgis">
<summary>
Original was GL_DETAIL_TEXTURE_MODE_SGIS = 0x809B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgisDetailTexture.DetailTextureFuncPointsSgis">
<summary>
Original was GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS = 0x809C
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.SgisFogFunction">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgisFogFunction.FogFuncSgis">
<summary>
Original was GL_FOG_FUNC_SGIS = 0x812A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgisFogFunction.FogFuncPointsSgis">
<summary>
Original was GL_FOG_FUNC_POINTS_SGIS = 0x812B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgisFogFunction.MaxFogFuncPointsSgis">
<summary>
Original was GL_MAX_FOG_FUNC_POINTS_SGIS = 0x812C
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.SgisGenerateMipmap">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgisGenerateMipmap.GenerateMipmapSgis">
<summary>
Original was GL_GENERATE_MIPMAP_SGIS = 0x8191
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgisGenerateMipmap.GenerateMipmapHintSgis">
<summary>
Original was GL_GENERATE_MIPMAP_HINT_SGIS = 0x8192
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.SgisMultisample">
<summary>
Used in GL.Sgis.SamplePattern
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgisMultisample.MultisampleSgis">
<summary>
Original was GL_MULTISAMPLE_SGIS = 0x809D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgisMultisample.SampleAlphaToMaskSgis">
<summary>
Original was GL_SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgisMultisample.SampleAlphaToOneSgis">
<summary>
Original was GL_SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgisMultisample.SampleMaskSgis">
<summary>
Original was GL_SAMPLE_MASK_SGIS = 0x80A0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgisMultisample.Gl1PassSgis">
<summary>
Original was GL_1PASS_SGIS = 0x80A1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgisMultisample.Gl2Pass0Sgis">
<summary>
Original was GL_2PASS_0_SGIS = 0x80A2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgisMultisample.Gl2Pass1Sgis">
<summary>
Original was GL_2PASS_1_SGIS = 0x80A3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgisMultisample.Gl4Pass0Sgis">
<summary>
Original was GL_4PASS_0_SGIS = 0x80A4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgisMultisample.Gl4Pass1Sgis">
<summary>
Original was GL_4PASS_1_SGIS = 0x80A5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgisMultisample.Gl4Pass2Sgis">
<summary>
Original was GL_4PASS_2_SGIS = 0x80A6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgisMultisample.Gl4Pass3Sgis">
<summary>
Original was GL_4PASS_3_SGIS = 0x80A7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgisMultisample.SampleBuffersSgis">
<summary>
Original was GL_SAMPLE_BUFFERS_SGIS = 0x80A8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgisMultisample.SamplesSgis">
<summary>
Original was GL_SAMPLES_SGIS = 0x80A9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgisMultisample.SampleMaskValueSgis">
<summary>
Original was GL_SAMPLE_MASK_VALUE_SGIS = 0x80AA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgisMultisample.SampleMaskInvertSgis">
<summary>
Original was GL_SAMPLE_MASK_INVERT_SGIS = 0x80AB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgisMultisample.SamplePatternSgis">
<summary>
Original was GL_SAMPLE_PATTERN_SGIS = 0x80AC
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.SgisPixelTexture">
<summary>
Used in GL.Sgis.GetPixelTexGenParameter, GL.Sgis.PixelTexGenParameter
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgisPixelTexture.PixelTextureSgis">
<summary>
Original was GL_PIXEL_TEXTURE_SGIS = 0x8353
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgisPixelTexture.PixelFragmentRgbSourceSgis">
<summary>
Original was GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS = 0x8354
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgisPixelTexture.PixelFragmentAlphaSourceSgis">
<summary>
Original was GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = 0x8355
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgisPixelTexture.PixelGroupColorSgis">
<summary>
Original was GL_PIXEL_GROUP_COLOR_SGIS = 0x8356
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.SgisPointLineTexgen">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgisPointLineTexgen.EyeDistanceToPointSgis">
<summary>
Original was GL_EYE_DISTANCE_TO_POINT_SGIS = 0x81F0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgisPointLineTexgen.ObjectDistanceToPointSgis">
<summary>
Original was GL_OBJECT_DISTANCE_TO_POINT_SGIS = 0x81F1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgisPointLineTexgen.EyeDistanceToLineSgis">
<summary>
Original was GL_EYE_DISTANCE_TO_LINE_SGIS = 0x81F2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgisPointLineTexgen.ObjectDistanceToLineSgis">
<summary>
Original was GL_OBJECT_DISTANCE_TO_LINE_SGIS = 0x81F3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgisPointLineTexgen.EyePointSgis">
<summary>
Original was GL_EYE_POINT_SGIS = 0x81F4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgisPointLineTexgen.ObjectPointSgis">
<summary>
Original was GL_OBJECT_POINT_SGIS = 0x81F5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgisPointLineTexgen.EyeLineSgis">
<summary>
Original was GL_EYE_LINE_SGIS = 0x81F6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgisPointLineTexgen.ObjectLineSgis">
<summary>
Original was GL_OBJECT_LINE_SGIS = 0x81F7
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.SgisPointParameters">
<summary>
Used in GL.Sgis.PointParameter
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgisPointParameters.PointSizeMinSgis">
<summary>
Original was GL_POINT_SIZE_MIN_SGIS = 0x8126
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgisPointParameters.PointSizeMaxSgis">
<summary>
Original was GL_POINT_SIZE_MAX_SGIS = 0x8127
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgisPointParameters.PointFadeThresholdSizeSgis">
<summary>
Original was GL_POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgisPointParameters.DistanceAttenuationSgis">
<summary>
Original was GL_DISTANCE_ATTENUATION_SGIS = 0x8129
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.SgisSharpenTexture">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgisSharpenTexture.LinearSharpenSgis">
<summary>
Original was GL_LINEAR_SHARPEN_SGIS = 0x80AD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgisSharpenTexture.LinearSharpenAlphaSgis">
<summary>
Original was GL_LINEAR_SHARPEN_ALPHA_SGIS = 0x80AE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgisSharpenTexture.LinearSharpenColorSgis">
<summary>
Original was GL_LINEAR_SHARPEN_COLOR_SGIS = 0x80AF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgisSharpenTexture.SharpenTextureFuncPointsSgis">
<summary>
Original was GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS = 0x80B0
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.SgisTexture4D">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgisTexture4D.PackSkipVolumesSgis">
<summary>
Original was GL_PACK_SKIP_VOLUMES_SGIS = 0x8130
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgisTexture4D.PackImageDepthSgis">
<summary>
Original was GL_PACK_IMAGE_DEPTH_SGIS = 0x8131
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgisTexture4D.UnpackSkipVolumesSgis">
<summary>
Original was GL_UNPACK_SKIP_VOLUMES_SGIS = 0x8132
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgisTexture4D.UnpackImageDepthSgis">
<summary>
Original was GL_UNPACK_IMAGE_DEPTH_SGIS = 0x8133
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgisTexture4D.Texture4DSgis">
<summary>
Original was GL_TEXTURE_4D_SGIS = 0x8134
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgisTexture4D.ProxyTexture4DSgis">
<summary>
Original was GL_PROXY_TEXTURE_4D_SGIS = 0x8135
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgisTexture4D.Texture4DsizeSgis">
<summary>
Original was GL_TEXTURE_4DSIZE_SGIS = 0x8136
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgisTexture4D.TextureWrapQSgis">
<summary>
Original was GL_TEXTURE_WRAP_Q_SGIS = 0x8137
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgisTexture4D.Max4DTextureSizeSgis">
<summary>
Original was GL_MAX_4D_TEXTURE_SIZE_SGIS = 0x8138
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgisTexture4D.Texture4DBindingSgis">
<summary>
Original was GL_TEXTURE_4D_BINDING_SGIS = 0x814F
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.SgisTextureBorderClamp">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgisTextureBorderClamp.ClampToBorderSgis">
<summary>
Original was GL_CLAMP_TO_BORDER_SGIS = 0x812D
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.SgisTextureColorMask">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgisTextureColorMask.TextureColorWritemaskSgis">
<summary>
Original was GL_TEXTURE_COLOR_WRITEMASK_SGIS = 0x81EF
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.SgisTextureEdgeClamp">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgisTextureEdgeClamp.ClampToEdgeSgis">
<summary>
Original was GL_CLAMP_TO_EDGE_SGIS = 0x812F
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.SgisTextureFilter4">
<summary>
Used in GL.Sgis.GetTexFilterFunc, GL.Sgis.TexFilterFunc
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgisTextureFilter4.Filter4Sgis">
<summary>
Original was GL_FILTER4_SGIS = 0x8146
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgisTextureFilter4.TextureFilter4SizeSgis">
<summary>
Original was GL_TEXTURE_FILTER4_SIZE_SGIS = 0x8147
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.SgisTextureLod">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgisTextureLod.TextureMinLodSgis">
<summary>
Original was GL_TEXTURE_MIN_LOD_SGIS = 0x813A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgisTextureLod.TextureMaxLodSgis">
<summary>
Original was GL_TEXTURE_MAX_LOD_SGIS = 0x813B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgisTextureLod.TextureBaseLevelSgis">
<summary>
Original was GL_TEXTURE_BASE_LEVEL_SGIS = 0x813C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgisTextureLod.TextureMaxLevelSgis">
<summary>
Original was GL_TEXTURE_MAX_LEVEL_SGIS = 0x813D
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.SgisTextureSelect">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgisTextureSelect.DualAlpha4Sgis">
<summary>
Original was GL_DUAL_ALPHA4_SGIS = 0x8110
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgisTextureSelect.DualAlpha8Sgis">
<summary>
Original was GL_DUAL_ALPHA8_SGIS = 0x8111
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgisTextureSelect.DualAlpha12Sgis">
<summary>
Original was GL_DUAL_ALPHA12_SGIS = 0x8112
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgisTextureSelect.DualAlpha16Sgis">
<summary>
Original was GL_DUAL_ALPHA16_SGIS = 0x8113
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgisTextureSelect.DualLuminance4Sgis">
<summary>
Original was GL_DUAL_LUMINANCE4_SGIS = 0x8114
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgisTextureSelect.DualLuminance8Sgis">
<summary>
Original was GL_DUAL_LUMINANCE8_SGIS = 0x8115
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgisTextureSelect.DualLuminance12Sgis">
<summary>
Original was GL_DUAL_LUMINANCE12_SGIS = 0x8116
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgisTextureSelect.DualLuminance16Sgis">
<summary>
Original was GL_DUAL_LUMINANCE16_SGIS = 0x8117
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgisTextureSelect.DualIntensity4Sgis">
<summary>
Original was GL_DUAL_INTENSITY4_SGIS = 0x8118
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgisTextureSelect.DualIntensity8Sgis">
<summary>
Original was GL_DUAL_INTENSITY8_SGIS = 0x8119
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgisTextureSelect.DualIntensity12Sgis">
<summary>
Original was GL_DUAL_INTENSITY12_SGIS = 0x811A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgisTextureSelect.DualIntensity16Sgis">
<summary>
Original was GL_DUAL_INTENSITY16_SGIS = 0x811B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgisTextureSelect.DualLuminanceAlpha4Sgis">
<summary>
Original was GL_DUAL_LUMINANCE_ALPHA4_SGIS = 0x811C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgisTextureSelect.DualLuminanceAlpha8Sgis">
<summary>
Original was GL_DUAL_LUMINANCE_ALPHA8_SGIS = 0x811D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgisTextureSelect.QuadAlpha4Sgis">
<summary>
Original was GL_QUAD_ALPHA4_SGIS = 0x811E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgisTextureSelect.QuadAlpha8Sgis">
<summary>
Original was GL_QUAD_ALPHA8_SGIS = 0x811F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgisTextureSelect.QuadLuminance4Sgis">
<summary>
Original was GL_QUAD_LUMINANCE4_SGIS = 0x8120
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgisTextureSelect.QuadLuminance8Sgis">
<summary>
Original was GL_QUAD_LUMINANCE8_SGIS = 0x8121
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgisTextureSelect.QuadIntensity4Sgis">
<summary>
Original was GL_QUAD_INTENSITY4_SGIS = 0x8122
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgisTextureSelect.QuadIntensity8Sgis">
<summary>
Original was GL_QUAD_INTENSITY8_SGIS = 0x8123
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgisTextureSelect.DualTextureSelectSgis">
<summary>
Original was GL_DUAL_TEXTURE_SELECT_SGIS = 0x8124
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgisTextureSelect.QuadTextureSelectSgis">
<summary>
Original was GL_QUAD_TEXTURE_SELECT_SGIS = 0x8125
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.SgiTextureColorTable">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgiTextureColorTable.TextureColorTableSgi">
<summary>
Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgiTextureColorTable.ProxyTextureColorTableSgi">
<summary>
Original was GL_PROXY_TEXTURE_COLOR_TABLE_SGI = 0x80BD
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.SgixAsync">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgixAsync.AsyncMarkerSgix">
<summary>
Original was GL_ASYNC_MARKER_SGIX = 0x8329
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.SgixAsyncHistogram">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgixAsyncHistogram.AsyncHistogramSgix">
<summary>
Original was GL_ASYNC_HISTOGRAM_SGIX = 0x832C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgixAsyncHistogram.MaxAsyncHistogramSgix">
<summary>
Original was GL_MAX_ASYNC_HISTOGRAM_SGIX = 0x832D
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.SgixAsyncPixel">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgixAsyncPixel.AsyncTexImageSgix">
<summary>
Original was GL_ASYNC_TEX_IMAGE_SGIX = 0x835C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgixAsyncPixel.AsyncDrawPixelsSgix">
<summary>
Original was GL_ASYNC_DRAW_PIXELS_SGIX = 0x835D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgixAsyncPixel.AsyncReadPixelsSgix">
<summary>
Original was GL_ASYNC_READ_PIXELS_SGIX = 0x835E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgixAsyncPixel.MaxAsyncTexImageSgix">
<summary>
Original was GL_MAX_ASYNC_TEX_IMAGE_SGIX = 0x835F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgixAsyncPixel.MaxAsyncDrawPixelsSgix">
<summary>
Original was GL_MAX_ASYNC_DRAW_PIXELS_SGIX = 0x8360
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgixAsyncPixel.MaxAsyncReadPixelsSgix">
<summary>
Original was GL_MAX_ASYNC_READ_PIXELS_SGIX = 0x8361
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.SgixBlendAlphaMinmax">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgixBlendAlphaMinmax.AlphaMinSgix">
<summary>
Original was GL_ALPHA_MIN_SGIX = 0x8320
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgixBlendAlphaMinmax.AlphaMaxSgix">
<summary>
Original was GL_ALPHA_MAX_SGIX = 0x8321
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.SgixCalligraphicFragment">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgixCalligraphicFragment.CalligraphicFragmentSgix">
<summary>
Original was GL_CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.SgixClipmap">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgixClipmap.LinearClipmapLinearSgix">
<summary>
Original was GL_LINEAR_CLIPMAP_LINEAR_SGIX = 0x8170
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgixClipmap.TextureClipmapCenterSgix">
<summary>
Original was GL_TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgixClipmap.TextureClipmapFrameSgix">
<summary>
Original was GL_TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgixClipmap.TextureClipmapOffsetSgix">
<summary>
Original was GL_TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgixClipmap.TextureClipmapVirtualDepthSgix">
<summary>
Original was GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgixClipmap.TextureClipmapLodOffsetSgix">
<summary>
Original was GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgixClipmap.TextureClipmapDepthSgix">
<summary>
Original was GL_TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgixClipmap.MaxClipmapDepthSgix">
<summary>
Original was GL_MAX_CLIPMAP_DEPTH_SGIX = 0x8177
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgixClipmap.MaxClipmapVirtualDepthSgix">
<summary>
Original was GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8178
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgixClipmap.NearestClipmapNearestSgix">
<summary>
Original was GL_NEAREST_CLIPMAP_NEAREST_SGIX = 0x844D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgixClipmap.NearestClipmapLinearSgix">
<summary>
Original was GL_NEAREST_CLIPMAP_LINEAR_SGIX = 0x844E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgixClipmap.LinearClipmapNearestSgix">
<summary>
Original was GL_LINEAR_CLIPMAP_NEAREST_SGIX = 0x844F
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.SgixConvolutionAccuracy">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgixConvolutionAccuracy.ConvolutionHintSgix">
<summary>
Original was GL_CONVOLUTION_HINT_SGIX = 0x8316
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.SgixDepthPassInstrument">
<summary>
Not used directly.
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.SgixDepthTexture">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgixDepthTexture.DepthComponent16Sgix">
<summary>
Original was GL_DEPTH_COMPONENT16_SGIX = 0x81A5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgixDepthTexture.DepthComponent24Sgix">
<summary>
Original was GL_DEPTH_COMPONENT24_SGIX = 0x81A6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgixDepthTexture.DepthComponent32Sgix">
<summary>
Original was GL_DEPTH_COMPONENT32_SGIX = 0x81A7
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.SgixFlushRaster">
<summary>
Not used directly.
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.SgixFogOffset">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgixFogOffset.FogOffsetSgix">
<summary>
Original was GL_FOG_OFFSET_SGIX = 0x8198
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgixFogOffset.FogOffsetValueSgix">
<summary>
Original was GL_FOG_OFFSET_VALUE_SGIX = 0x8199
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.SgixFragmentLighting">
<summary>
Used in GL.Sgix.FragmentLight, GL.Sgix.FragmentLightModel and 2 other functions
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgixFragmentLighting.FragmentLightingSgix">
<summary>
Original was GL_FRAGMENT_LIGHTING_SGIX = 0x8400
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgixFragmentLighting.FragmentColorMaterialSgix">
<summary>
Original was GL_FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgixFragmentLighting.FragmentColorMaterialFaceSgix">
<summary>
Original was GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX = 0x8402
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgixFragmentLighting.FragmentColorMaterialParameterSgix">
<summary>
Original was GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = 0x8403
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgixFragmentLighting.MaxFragmentLightsSgix">
<summary>
Original was GL_MAX_FRAGMENT_LIGHTS_SGIX = 0x8404
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgixFragmentLighting.MaxActiveLightsSgix">
<summary>
Original was GL_MAX_ACTIVE_LIGHTS_SGIX = 0x8405
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgixFragmentLighting.CurrentRasterNormalSgix">
<summary>
Original was GL_CURRENT_RASTER_NORMAL_SGIX = 0x8406
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgixFragmentLighting.LightEnvModeSgix">
<summary>
Original was GL_LIGHT_ENV_MODE_SGIX = 0x8407
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgixFragmentLighting.FragmentLightModelLocalViewerSgix">
<summary>
Original was GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgixFragmentLighting.FragmentLightModelTwoSideSgix">
<summary>
Original was GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgixFragmentLighting.FragmentLightModelAmbientSgix">
<summary>
Original was GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgixFragmentLighting.FragmentLightModelNormalInterpolationSgix">
<summary>
Original was GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgixFragmentLighting.FragmentLight0Sgix">
<summary>
Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgixFragmentLighting.FragmentLight1Sgix">
<summary>
Original was GL_FRAGMENT_LIGHT1_SGIX = 0x840D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgixFragmentLighting.FragmentLight2Sgix">
<summary>
Original was GL_FRAGMENT_LIGHT2_SGIX = 0x840E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgixFragmentLighting.FragmentLight3Sgix">
<summary>
Original was GL_FRAGMENT_LIGHT3_SGIX = 0x840F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgixFragmentLighting.FragmentLight4Sgix">
<summary>
Original was GL_FRAGMENT_LIGHT4_SGIX = 0x8410
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgixFragmentLighting.FragmentLight5Sgix">
<summary>
Original was GL_FRAGMENT_LIGHT5_SGIX = 0x8411
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgixFragmentLighting.FragmentLight6Sgix">
<summary>
Original was GL_FRAGMENT_LIGHT6_SGIX = 0x8412
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgixFragmentLighting.FragmentLight7Sgix">
<summary>
Original was GL_FRAGMENT_LIGHT7_SGIX = 0x8413
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.SgixFramezoom">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgixFramezoom.FramezoomSgix">
<summary>
Original was GL_FRAMEZOOM_SGIX = 0x818B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgixFramezoom.FramezoomFactorSgix">
<summary>
Original was GL_FRAMEZOOM_FACTOR_SGIX = 0x818C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgixFramezoom.MaxFramezoomFactorSgix">
<summary>
Original was GL_MAX_FRAMEZOOM_FACTOR_SGIX = 0x818D
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.SgixIccTexture">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgixIccTexture.RgbIccSgix">
<summary>
Original was GL_RGB_ICC_SGIX = 0x8460
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgixIccTexture.RgbaIccSgix">
<summary>
Original was GL_RGBA_ICC_SGIX = 0x8461
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgixIccTexture.AlphaIccSgix">
<summary>
Original was GL_ALPHA_ICC_SGIX = 0x8462
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgixIccTexture.LuminanceIccSgix">
<summary>
Original was GL_LUMINANCE_ICC_SGIX = 0x8463
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgixIccTexture.IntensityIccSgix">
<summary>
Original was GL_INTENSITY_ICC_SGIX = 0x8464
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgixIccTexture.LuminanceAlphaIccSgix">
<summary>
Original was GL_LUMINANCE_ALPHA_ICC_SGIX = 0x8465
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgixIccTexture.R5G6B5IccSgix">
<summary>
Original was GL_R5_G6_B5_ICC_SGIX = 0x8466
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgixIccTexture.R5G6B5A8IccSgix">
<summary>
Original was GL_R5_G6_B5_A8_ICC_SGIX = 0x8467
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgixIccTexture.Alpha16IccSgix">
<summary>
Original was GL_ALPHA16_ICC_SGIX = 0x8468
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgixIccTexture.Luminance16IccSgix">
<summary>
Original was GL_LUMINANCE16_ICC_SGIX = 0x8469
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgixIccTexture.Intensity16IccSgix">
<summary>
Original was GL_INTENSITY16_ICC_SGIX = 0x846A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgixIccTexture.Luminance16Alpha8IccSgix">
<summary>
Original was GL_LUMINANCE16_ALPHA8_ICC_SGIX = 0x846B
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.SgixIglooInterface">
<summary>
Used in GL.Sgix.IglooInterface
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.SgixInstruments">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgixInstruments.InstrumentBufferPointerSgix">
<summary>
Original was GL_INSTRUMENT_BUFFER_POINTER_SGIX = 0x8180
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgixInstruments.InstrumentMeasurementsSgix">
<summary>
Original was GL_INSTRUMENT_MEASUREMENTS_SGIX = 0x8181
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.SgixInterlace">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgixInterlace.InterlaceSgix">
<summary>
Original was GL_INTERLACE_SGIX = 0x8094
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.SgixIrInstrument1">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgixIrInstrument1.IrInstrument1Sgix">
<summary>
Original was GL_IR_INSTRUMENT1_SGIX = 0x817F
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.SgixListPriority">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgixListPriority.ListPrioritySgix">
<summary>
Original was GL_LIST_PRIORITY_SGIX = 0x8182
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.SgixPixelTexture">
<summary>
Used in GL.Sgix.PixelTexGen
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgixPixelTexture.PixelTexGenSgix">
<summary>
Original was GL_PIXEL_TEX_GEN_SGIX = 0x8139
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgixPixelTexture.PixelTexGenModeSgix">
<summary>
Original was GL_PIXEL_TEX_GEN_MODE_SGIX = 0x832B
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.SgixPixelTiles">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgixPixelTiles.PixelTileBestAlignmentSgix">
<summary>
Original was GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX = 0x813E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgixPixelTiles.PixelTileCacheIncrementSgix">
<summary>
Original was GL_PIXEL_TILE_CACHE_INCREMENT_SGIX = 0x813F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgixPixelTiles.PixelTileWidthSgix">
<summary>
Original was GL_PIXEL_TILE_WIDTH_SGIX = 0x8140
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgixPixelTiles.PixelTileHeightSgix">
<summary>
Original was GL_PIXEL_TILE_HEIGHT_SGIX = 0x8141
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgixPixelTiles.PixelTileGridWidthSgix">
<summary>
Original was GL_PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgixPixelTiles.PixelTileGridHeightSgix">
<summary>
Original was GL_PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgixPixelTiles.PixelTileGridDepthSgix">
<summary>
Original was GL_PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgixPixelTiles.PixelTileCacheSizeSgix">
<summary>
Original was GL_PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.SgixPolynomialFfd">
<summary>
Used in GL.Sgix.DeformationMap3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgixPolynomialFfd.TextureDeformationBitSgix">
<summary>
Original was GL_TEXTURE_DEFORMATION_BIT_SGIX = 0x00000001
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgixPolynomialFfd.GeometryDeformationBitSgix">
<summary>
Original was GL_GEOMETRY_DEFORMATION_BIT_SGIX = 0x00000002
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgixPolynomialFfd.GeometryDeformationSgix">
<summary>
Original was GL_GEOMETRY_DEFORMATION_SGIX = 0x8194
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgixPolynomialFfd.TextureDeformationSgix">
<summary>
Original was GL_TEXTURE_DEFORMATION_SGIX = 0x8195
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgixPolynomialFfd.DeformationsMaskSgix">
<summary>
Original was GL_DEFORMATIONS_MASK_SGIX = 0x8196
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgixPolynomialFfd.MaxDeformationOrderSgix">
<summary>
Original was GL_MAX_DEFORMATION_ORDER_SGIX = 0x8197
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.SgixReferencePlane">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgixReferencePlane.ReferencePlaneSgix">
<summary>
Original was GL_REFERENCE_PLANE_SGIX = 0x817D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgixReferencePlane.ReferencePlaneEquationSgix">
<summary>
Original was GL_REFERENCE_PLANE_EQUATION_SGIX = 0x817E
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.SgixResample">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgixResample.PackResampleSgix">
<summary>
Original was GL_PACK_RESAMPLE_SGIX = 0x842C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgixResample.UnpackResampleSgix">
<summary>
Original was GL_UNPACK_RESAMPLE_SGIX = 0x842D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgixResample.ResampleReplicateSgix">
<summary>
Original was GL_RESAMPLE_REPLICATE_SGIX = 0x842E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgixResample.ResampleZeroFillSgix">
<summary>
Original was GL_RESAMPLE_ZERO_FILL_SGIX = 0x842F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgixResample.ResampleDecimateSgix">
<summary>
Original was GL_RESAMPLE_DECIMATE_SGIX = 0x8430
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.SgixScalebiasHint">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgixScalebiasHint.ScalebiasHintSgix">
<summary>
Original was GL_SCALEBIAS_HINT_SGIX = 0x8322
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.SgixShadow">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgixShadow.TextureCompareSgix">
<summary>
Original was GL_TEXTURE_COMPARE_SGIX = 0x819A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgixShadow.TextureCompareOperatorSgix">
<summary>
Original was GL_TEXTURE_COMPARE_OPERATOR_SGIX = 0x819B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgixShadow.TextureLequalRSgix">
<summary>
Original was GL_TEXTURE_LEQUAL_R_SGIX = 0x819C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgixShadow.TextureGequalRSgix">
<summary>
Original was GL_TEXTURE_GEQUAL_R_SGIX = 0x819D
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.SgixShadowAmbient">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgixShadowAmbient.ShadowAmbientSgix">
<summary>
Original was GL_SHADOW_AMBIENT_SGIX = 0x80BF
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.SgixSprite">
<summary>
Used in GL.Sgix.SpriteParameter
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgixSprite.SpriteSgix">
<summary>
Original was GL_SPRITE_SGIX = 0x8148
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgixSprite.SpriteModeSgix">
<summary>
Original was GL_SPRITE_MODE_SGIX = 0x8149
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgixSprite.SpriteAxisSgix">
<summary>
Original was GL_SPRITE_AXIS_SGIX = 0x814A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgixSprite.SpriteTranslationSgix">
<summary>
Original was GL_SPRITE_TRANSLATION_SGIX = 0x814B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgixSprite.SpriteAxialSgix">
<summary>
Original was GL_SPRITE_AXIAL_SGIX = 0x814C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgixSprite.SpriteObjectAlignedSgix">
<summary>
Original was GL_SPRITE_OBJECT_ALIGNED_SGIX = 0x814D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgixSprite.SpriteEyeAlignedSgix">
<summary>
Original was GL_SPRITE_EYE_ALIGNED_SGIX = 0x814E
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.SgixSubsample">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgixSubsample.PackSubsampleRateSgix">
<summary>
Original was GL_PACK_SUBSAMPLE_RATE_SGIX = 0x85A0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgixSubsample.UnpackSubsampleRateSgix">
<summary>
Original was GL_UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgixSubsample.PixelSubsample4444Sgix">
<summary>
Original was GL_PIXEL_SUBSAMPLE_4444_SGIX = 0x85A2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgixSubsample.PixelSubsample2424Sgix">
<summary>
Original was GL_PIXEL_SUBSAMPLE_2424_SGIX = 0x85A3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgixSubsample.PixelSubsample4242Sgix">
<summary>
Original was GL_PIXEL_SUBSAMPLE_4242_SGIX = 0x85A4
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.SgixTagSampleBuffer">
<summary>
Not used directly.
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.SgixTextureAddEnv">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgixTextureAddEnv.TextureEnvBiasSgix">
<summary>
Original was GL_TEXTURE_ENV_BIAS_SGIX = 0x80BE
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.SgixTextureCoordinateClamp">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgixTextureCoordinateClamp.TextureMaxClampSSgix">
<summary>
Original was GL_TEXTURE_MAX_CLAMP_S_SGIX = 0x8369
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgixTextureCoordinateClamp.TextureMaxClampTSgix">
<summary>
Original was GL_TEXTURE_MAX_CLAMP_T_SGIX = 0x836A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgixTextureCoordinateClamp.TextureMaxClampRSgix">
<summary>
Original was GL_TEXTURE_MAX_CLAMP_R_SGIX = 0x836B
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.SgixTextureLodBias">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgixTextureLodBias.TextureLodBiasSSgix">
<summary>
Original was GL_TEXTURE_LOD_BIAS_S_SGIX = 0x818E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgixTextureLodBias.TextureLodBiasTSgix">
<summary>
Original was GL_TEXTURE_LOD_BIAS_T_SGIX = 0x818F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgixTextureLodBias.TextureLodBiasRSgix">
<summary>
Original was GL_TEXTURE_LOD_BIAS_R_SGIX = 0x8190
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.SgixTextureMultiBuffer">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgixTextureMultiBuffer.TextureMultiBufferHintSgix">
<summary>
Original was GL_TEXTURE_MULTI_BUFFER_HINT_SGIX = 0x812E
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.SgixTextureScaleBias">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgixTextureScaleBias.PostTextureFilterBiasSgix">
<summary>
Original was GL_POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgixTextureScaleBias.PostTextureFilterScaleSgix">
<summary>
Original was GL_POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgixTextureScaleBias.PostTextureFilterBiasRangeSgix">
<summary>
Original was GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = 0x817B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgixTextureScaleBias.PostTextureFilterScaleRangeSgix">
<summary>
Original was GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = 0x817C
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.SgixVertexPreclip">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgixVertexPreclip.VertexPreclipSgix">
<summary>
Original was GL_VERTEX_PRECLIP_SGIX = 0x83EE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgixVertexPreclip.VertexPreclipHintSgix">
<summary>
Original was GL_VERTEX_PRECLIP_HINT_SGIX = 0x83EF
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.SgixYcrcb">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgixYcrcb.Ycrcb422Sgix">
<summary>
Original was GL_YCRCB_422_SGIX = 0x81BB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgixYcrcb.Ycrcb444Sgix">
<summary>
Original was GL_YCRCB_444_SGIX = 0x81BC
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.SgixYcrcba">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgixYcrcba.YcrcbSgix">
<summary>
Original was GL_YCRCB_SGIX = 0x8318
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SgixYcrcba.YcrcbaSgix">
<summary>
Original was GL_YCRCBA_SGIX = 0x8319
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.SgixYcrcbSubsample">
<summary>
Not used directly.
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ShaderParameter">
<summary>
Used in GL.GetShader
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ShaderParameter.ShaderType">
<summary>
Original was GL_SHADER_TYPE = 0x8B4F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ShaderParameter.DeleteStatus">
<summary>
Original was GL_DELETE_STATUS = 0x8B80
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ShaderParameter.CompileStatus">
<summary>
Original was GL_COMPILE_STATUS = 0x8B81
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ShaderParameter.InfoLogLength">
<summary>
Original was GL_INFO_LOG_LENGTH = 0x8B84
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ShaderParameter.ShaderSourceLength">
<summary>
Original was GL_SHADER_SOURCE_LENGTH = 0x8B88
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ShaderPrecision">
<summary>
Used in GL.GetShaderPrecisionFormat
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ShaderPrecision.LowFloat">
<summary>
Original was GL_LOW_FLOAT = 0x8DF0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ShaderPrecision.MediumFloat">
<summary>
Original was GL_MEDIUM_FLOAT = 0x8DF1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ShaderPrecision.HighFloat">
<summary>
Original was GL_HIGH_FLOAT = 0x8DF2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ShaderPrecision.LowInt">
<summary>
Original was GL_LOW_INT = 0x8DF3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ShaderPrecision.MediumInt">
<summary>
Original was GL_MEDIUM_INT = 0x8DF4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ShaderPrecision.HighInt">
<summary>
Original was GL_HIGH_INT = 0x8DF5
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ShaderType">
<summary>
Used in GL.CreateShader, GL.CreateShaderProgram and 9 other functions
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ShaderType.FragmentShader">
<summary>
Original was GL_FRAGMENT_SHADER = 0x8B30
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ShaderType.VertexShader">
<summary>
Original was GL_VERTEX_SHADER = 0x8B31
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ShaderType.GeometryShader">
<summary>
Original was GL_GEOMETRY_SHADER = 0x8DD9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ShaderType.GeometryShaderExt">
<summary>
Original was GL_GEOMETRY_SHADER_EXT = 0x8DD9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ShaderType.TessEvaluationShader">
<summary>
Original was GL_TESS_EVALUATION_SHADER = 0x8E87
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ShaderType.TessControlShader">
<summary>
Original was GL_TESS_CONTROL_SHADER = 0x8E88
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ShaderType.ComputeShader">
<summary>
Original was GL_COMPUTE_SHADER = 0x91B9
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.ShadingModel">
<summary>
Used in GL.ShadeModel
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ShadingModel.Flat">
<summary>
Original was GL_FLAT = 0x1D00
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.ShadingModel.Smooth">
<summary>
Original was GL_SMOOTH = 0x1D01
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.SizedInternalFormat">
<summary>
Used in GL.BindImageTexture, GL.GetInternalformat and 21 other functions
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SizedInternalFormat.Rgba8">
<summary>
Original was GL_RGBA8 = 0x8058
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SizedInternalFormat.Rgba16">
<summary>
Original was GL_RGBA16 = 0x805B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SizedInternalFormat.R8">
<summary>
Original was GL_R8 = 0x8229
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SizedInternalFormat.R16">
<summary>
Original was GL_R16 = 0x822A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SizedInternalFormat.Rg8">
<summary>
Original was GL_RG8 = 0x822B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SizedInternalFormat.Rg16">
<summary>
Original was GL_RG16 = 0x822C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SizedInternalFormat.R16f">
<summary>
Original was GL_R16F = 0x822D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SizedInternalFormat.R32f">
<summary>
Original was GL_R32F = 0x822E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SizedInternalFormat.Rg16f">
<summary>
Original was GL_RG16F = 0x822F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SizedInternalFormat.Rg32f">
<summary>
Original was GL_RG32F = 0x8230
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SizedInternalFormat.R8i">
<summary>
Original was GL_R8I = 0x8231
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SizedInternalFormat.R8ui">
<summary>
Original was GL_R8UI = 0x8232
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SizedInternalFormat.R16i">
<summary>
Original was GL_R16I = 0x8233
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SizedInternalFormat.R16ui">
<summary>
Original was GL_R16UI = 0x8234
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SizedInternalFormat.R32i">
<summary>
Original was GL_R32I = 0x8235
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SizedInternalFormat.R32ui">
<summary>
Original was GL_R32UI = 0x8236
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SizedInternalFormat.Rg8i">
<summary>
Original was GL_RG8I = 0x8237
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SizedInternalFormat.Rg8ui">
<summary>
Original was GL_RG8UI = 0x8238
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SizedInternalFormat.Rg16i">
<summary>
Original was GL_RG16I = 0x8239
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SizedInternalFormat.Rg16ui">
<summary>
Original was GL_RG16UI = 0x823A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SizedInternalFormat.Rg32i">
<summary>
Original was GL_RG32I = 0x823B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SizedInternalFormat.Rg32ui">
<summary>
Original was GL_RG32UI = 0x823C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SizedInternalFormat.Rgba32f">
<summary>
Original was GL_RGBA32F = 0x8814
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SizedInternalFormat.Rgba16f">
<summary>
Original was GL_RGBA16F = 0x881A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SizedInternalFormat.Rgba32ui">
<summary>
Original was GL_RGBA32UI = 0x8D70
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SizedInternalFormat.Rgba16ui">
<summary>
Original was GL_RGBA16UI = 0x8D76
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SizedInternalFormat.Rgba8ui">
<summary>
Original was GL_RGBA8UI = 0x8D7C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SizedInternalFormat.Rgba32i">
<summary>
Original was GL_RGBA32I = 0x8D82
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SizedInternalFormat.Rgba16i">
<summary>
Original was GL_RGBA16I = 0x8D88
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SizedInternalFormat.Rgba8i">
<summary>
Original was GL_RGBA8I = 0x8D8E
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.StencilFace">
<summary>
Used in GL.StencilFuncSeparate, GL.StencilMaskSeparate and 1 other function
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.StencilFace.Front">
<summary>
Original was GL_FRONT = 0x0404
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.StencilFace.Back">
<summary>
Original was GL_BACK = 0x0405
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.StencilFace.FrontAndBack">
<summary>
Original was GL_FRONT_AND_BACK = 0x0408
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.StencilFunction">
<summary>
Used in GL.Ati.StencilFuncSeparate, GL.StencilFunc and 2 other functions
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.StencilFunction.Never">
<summary>
Original was GL_NEVER = 0x0200
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.StencilFunction.Less">
<summary>
Original was GL_LESS = 0x0201
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.StencilFunction.Equal">
<summary>
Original was GL_EQUAL = 0x0202
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.StencilFunction.Lequal">
<summary>
Original was GL_LEQUAL = 0x0203
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.StencilFunction.Greater">
<summary>
Original was GL_GREATER = 0x0204
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.StencilFunction.Notequal">
<summary>
Original was GL_NOTEQUAL = 0x0205
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.StencilFunction.Gequal">
<summary>
Original was GL_GEQUAL = 0x0206
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.StencilFunction.Always">
<summary>
Original was GL_ALWAYS = 0x0207
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.StencilOp">
<summary>
Used in GL.Ati.StencilOpSeparate, GL.StencilOp and 1 other function
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.StencilOp.Zero">
<summary>
Original was GL_ZERO = 0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.StencilOp.Invert">
<summary>
Original was GL_INVERT = 0x150A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.StencilOp.Keep">
<summary>
Original was GL_KEEP = 0x1E00
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.StencilOp.Replace">
<summary>
Original was GL_REPLACE = 0x1E01
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.StencilOp.Incr">
<summary>
Original was GL_INCR = 0x1E02
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.StencilOp.Decr">
<summary>
Original was GL_DECR = 0x1E03
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.StencilOp.IncrWrap">
<summary>
Original was GL_INCR_WRAP = 0x8507
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.StencilOp.DecrWrap">
<summary>
Original was GL_DECR_WRAP = 0x8508
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.StringName">
<summary>
Used in GL.GetString
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.StringName.Vendor">
<summary>
Original was GL_VENDOR = 0x1F00
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.StringName.Renderer">
<summary>
Original was GL_RENDERER = 0x1F01
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.StringName.Version">
<summary>
Original was GL_VERSION = 0x1F02
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.StringName.Extensions">
<summary>
Original was GL_EXTENSIONS = 0x1F03
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.StringName.ShadingLanguageVersion">
<summary>
Original was GL_SHADING_LANGUAGE_VERSION = 0x8B8C
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.StringNameIndexed">
<summary>
Used in GL.GetString
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.StringNameIndexed.Extensions">
<summary>
Original was GL_EXTENSIONS = 0x1F03
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.StringNameIndexed.ShadingLanguageVersion">
<summary>
Original was GL_SHADING_LANGUAGE_VERSION = 0x8B8C
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.SunConvolutionBorderModes">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SunConvolutionBorderModes.WrapBorderSun">
<summary>
Original was GL_WRAP_BORDER_SUN = 0x81D4
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.SunGlobalAlpha">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SunGlobalAlpha.GlobalAlphaSun">
<summary>
Original was GL_GLOBAL_ALPHA_SUN = 0x81D9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SunGlobalAlpha.GlobalAlphaFactorSun">
<summary>
Original was GL_GLOBAL_ALPHA_FACTOR_SUN = 0x81DA
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.SunMeshArray">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SunMeshArray.QuadMeshSun">
<summary>
Original was GL_QUAD_MESH_SUN = 0x8614
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SunMeshArray.TriangleMeshSun">
<summary>
Original was GL_TRIANGLE_MESH_SUN = 0x8615
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.SunSliceAccum">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SunSliceAccum.SliceAccumSun">
<summary>
Original was GL_SLICE_ACCUM_SUN = 0x85CC
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.SunTriangleList">
<summary>
Used in GL.Sun.ReplacementCodePointer
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SunTriangleList.RestartSun">
<summary>
Original was GL_RESTART_SUN = 0x0001
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SunTriangleList.ReplaceMiddleSun">
<summary>
Original was GL_REPLACE_MIDDLE_SUN = 0x0002
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SunTriangleList.ReplaceOldestSun">
<summary>
Original was GL_REPLACE_OLDEST_SUN = 0x0003
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SunTriangleList.TriangleListSun">
<summary>
Original was GL_TRIANGLE_LIST_SUN = 0x81D7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SunTriangleList.ReplacementCodeSun">
<summary>
Original was GL_REPLACEMENT_CODE_SUN = 0x81D8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SunTriangleList.ReplacementCodeArraySun">
<summary>
Original was GL_REPLACEMENT_CODE_ARRAY_SUN = 0x85C0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SunTriangleList.ReplacementCodeArrayTypeSun">
<summary>
Original was GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN = 0x85C1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SunTriangleList.ReplacementCodeArrayStrideSun">
<summary>
Original was GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN = 0x85C2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SunTriangleList.ReplacementCodeArrayPointerSun">
<summary>
Original was GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN = 0x85C3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SunTriangleList.R1uiV3fSun">
<summary>
Original was GL_R1UI_V3F_SUN = 0x85C4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SunTriangleList.R1uiC4ubV3fSun">
<summary>
Original was GL_R1UI_C4UB_V3F_SUN = 0x85C5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SunTriangleList.R1uiC3fV3fSun">
<summary>
Original was GL_R1UI_C3F_V3F_SUN = 0x85C6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SunTriangleList.R1uiN3fV3fSun">
<summary>
Original was GL_R1UI_N3F_V3F_SUN = 0x85C7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SunTriangleList.R1uiC4fN3fV3fSun">
<summary>
Original was GL_R1UI_C4F_N3F_V3F_SUN = 0x85C8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SunTriangleList.R1uiT2fV3fSun">
<summary>
Original was GL_R1UI_T2F_V3F_SUN = 0x85C9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SunTriangleList.R1uiT2fN3fV3fSun">
<summary>
Original was GL_R1UI_T2F_N3F_V3F_SUN = 0x85CA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SunTriangleList.R1uiT2fC4fN3fV3fSun">
<summary>
Original was GL_R1UI_T2F_C4F_N3F_V3F_SUN = 0x85CB
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.SunVertex">
<summary>
Not used directly.
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.SunxConstantData">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SunxConstantData.UnpackConstantDataSunx">
<summary>
Original was GL_UNPACK_CONSTANT_DATA_SUNX = 0x81D5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SunxConstantData.TextureConstantDataSunx">
<summary>
Original was GL_TEXTURE_CONSTANT_DATA_SUNX = 0x81D6
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.SyncCondition">
<summary>
Used in GL.FenceSync
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SyncCondition.SyncGpuCommandsComplete">
<summary>
Original was GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.SyncParameterName">
<summary>
Used in GL.GetSync
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SyncParameterName.ObjectType">
<summary>
Original was GL_OBJECT_TYPE = 0x9112
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SyncParameterName.SyncCondition">
<summary>
Original was GL_SYNC_CONDITION = 0x9113
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SyncParameterName.SyncStatus">
<summary>
Original was GL_SYNC_STATUS = 0x9114
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.SyncParameterName.SyncFlags">
<summary>
Original was GL_SYNC_FLAGS = 0x9115
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.TexCoordPointerType">
<summary>
Used in GL.TexCoordPointer, GL.Ext.MultiTexCoordPointer and 4 other functions
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TexCoordPointerType.Short">
<summary>
Original was GL_SHORT = 0x1402
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TexCoordPointerType.Int">
<summary>
Original was GL_INT = 0x1404
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TexCoordPointerType.Float">
<summary>
Original was GL_FLOAT = 0x1406
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TexCoordPointerType.Double">
<summary>
Original was GL_DOUBLE = 0x140A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TexCoordPointerType.HalfFloat">
<summary>
Original was GL_HALF_FLOAT = 0x140B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TexCoordPointerType.UnsignedInt2101010Rev">
<summary>
Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TexCoordPointerType.Int2101010Rev">
<summary>
Original was GL_INT_2_10_10_10_REV = 0x8D9F
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.TextureAccess">
<summary>
Used in GL.BindImageTexture
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureAccess.ReadOnly">
<summary>
Original was GL_READ_ONLY = 0x88B8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureAccess.WriteOnly">
<summary>
Original was GL_WRITE_ONLY = 0x88B9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureAccess.ReadWrite">
<summary>
Original was GL_READ_WRITE = 0x88BA
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.TextureBufferTarget">
<summary>
Used in GL.TexBuffer, GL.TexBufferRange
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureBufferTarget.TextureBuffer">
<summary>
Original was GL_TEXTURE_BUFFER = 0x8C2A
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.TextureCompareMode">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureCompareMode.None">
<summary>
Original was GL_NONE = 0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureCompareMode.CompareRefToTexture">
<summary>
Original was GL_COMPARE_REF_TO_TEXTURE = 0x884E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureCompareMode.CompareRToTexture">
<summary>
Original was GL_COMPARE_R_TO_TEXTURE = 0x884E
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.TextureCoordName">
<summary>
Used in GL.GetTexGen, GL.TexGend and 5 other functions
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureCoordName.S">
<summary>
Original was GL_S = 0x2000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureCoordName.T">
<summary>
Original was GL_T = 0x2001
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureCoordName.R">
<summary>
Original was GL_R = 0x2002
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureCoordName.Q">
<summary>
Original was GL_Q = 0x2003
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.TextureEnvMode">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureEnvMode.Add">
<summary>
Original was GL_ADD = 0x0104
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureEnvMode.Blend">
<summary>
Original was GL_BLEND = 0x0BE2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureEnvMode.Replace">
<summary>
Original was GL_REPLACE = 0x1E01
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureEnvMode.Modulate">
<summary>
Original was GL_MODULATE = 0x2100
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureEnvMode.Decal">
<summary>
Original was GL_DECAL = 0x2101
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureEnvMode.ReplaceExt">
<summary>
Original was GL_REPLACE_EXT = 0x8062
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureEnvMode.TextureEnvBiasSgix">
<summary>
Original was GL_TEXTURE_ENV_BIAS_SGIX = 0x80BE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureEnvMode.Combine">
<summary>
Original was GL_COMBINE = 0x8570
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.TextureEnvModeCombine">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureEnvModeCombine.Add">
<summary>
Original was GL_ADD = 0x0104
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureEnvModeCombine.Replace">
<summary>
Original was GL_REPLACE = 0x1E01
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureEnvModeCombine.Modulate">
<summary>
Original was GL_MODULATE = 0x2100
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureEnvModeCombine.Subtract">
<summary>
Original was GL_SUBTRACT = 0x84E7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureEnvModeCombine.AddSigned">
<summary>
Original was GL_ADD_SIGNED = 0x8574
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureEnvModeCombine.Interpolate">
<summary>
Original was GL_INTERPOLATE = 0x8575
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureEnvModeCombine.Dot3Rgb">
<summary>
Original was GL_DOT3_RGB = 0x86AE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureEnvModeCombine.Dot3Rgba">
<summary>
Original was GL_DOT3_RGBA = 0x86AF
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.TextureEnvModeOperandAlpha">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureEnvModeOperandAlpha.SrcAlpha">
<summary>
Original was GL_SRC_ALPHA = 0x0302
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureEnvModeOperandAlpha.OneMinusSrcAlpha">
<summary>
Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.TextureEnvModeOperandRgb">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureEnvModeOperandRgb.SrcColor">
<summary>
Original was GL_SRC_COLOR = 0x0300
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureEnvModeOperandRgb.OneMinusSrcColor">
<summary>
Original was GL_ONE_MINUS_SRC_COLOR = 0x0301
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureEnvModeOperandRgb.SrcAlpha">
<summary>
Original was GL_SRC_ALPHA = 0x0302
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureEnvModeOperandRgb.OneMinusSrcAlpha">
<summary>
Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.TextureEnvModePointSprite">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureEnvModePointSprite.False">
<summary>
Original was GL_FALSE = 0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureEnvModePointSprite.True">
<summary>
Original was GL_TRUE = 1
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.TextureEnvModeScale">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureEnvModeScale.One">
<summary>
Original was GL_ONE = 1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureEnvModeScale.Two">
<summary>
Original was GL_TWO = 2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureEnvModeScale.Four">
<summary>
Original was GL_FOUR = 4
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.TextureEnvModeSource">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureEnvModeSource.Texture">
<summary>
Original was GL_TEXTURE = 0x1702
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureEnvModeSource.Texture0">
<summary>
Original was GL_TEXTURE0 = 0x84C0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureEnvModeSource.Texture1">
<summary>
Original was GL_TEXTURE1 = 0x84C1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureEnvModeSource.Texture2">
<summary>
Original was GL_TEXTURE2 = 0x84C2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureEnvModeSource.Texture3">
<summary>
Original was GL_TEXTURE3 = 0x84C3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureEnvModeSource.Texture4">
<summary>
Original was GL_TEXTURE4 = 0x84C4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureEnvModeSource.Texture5">
<summary>
Original was GL_TEXTURE5 = 0x84C5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureEnvModeSource.Texture6">
<summary>
Original was GL_TEXTURE6 = 0x84C6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureEnvModeSource.Texture7">
<summary>
Original was GL_TEXTURE7 = 0x84C7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureEnvModeSource.Texture8">
<summary>
Original was GL_TEXTURE8 = 0x84C8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureEnvModeSource.Texture9">
<summary>
Original was GL_TEXTURE9 = 0x84C9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureEnvModeSource.Texture10">
<summary>
Original was GL_TEXTURE10 = 0x84CA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureEnvModeSource.Texture11">
<summary>
Original was GL_TEXTURE11 = 0x84CB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureEnvModeSource.Texture12">
<summary>
Original was GL_TEXTURE12 = 0x84CC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureEnvModeSource.Texture13">
<summary>
Original was GL_TEXTURE13 = 0x84CD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureEnvModeSource.Texture14">
<summary>
Original was GL_TEXTURE14 = 0x84CE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureEnvModeSource.Texture15">
<summary>
Original was GL_TEXTURE15 = 0x84CF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureEnvModeSource.Texture16">
<summary>
Original was GL_TEXTURE16 = 0x84D0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureEnvModeSource.Texture17">
<summary>
Original was GL_TEXTURE17 = 0x84D1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureEnvModeSource.Texture18">
<summary>
Original was GL_TEXTURE18 = 0x84D2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureEnvModeSource.Texture19">
<summary>
Original was GL_TEXTURE19 = 0x84D3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureEnvModeSource.Texture20">
<summary>
Original was GL_TEXTURE20 = 0x84D4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureEnvModeSource.Texture21">
<summary>
Original was GL_TEXTURE21 = 0x84D5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureEnvModeSource.Texture22">
<summary>
Original was GL_TEXTURE22 = 0x84D6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureEnvModeSource.Texture23">
<summary>
Original was GL_TEXTURE23 = 0x84D7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureEnvModeSource.Texture24">
<summary>
Original was GL_TEXTURE24 = 0x84D8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureEnvModeSource.Texture25">
<summary>
Original was GL_TEXTURE25 = 0x84D9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureEnvModeSource.Texture26">
<summary>
Original was GL_TEXTURE26 = 0x84DA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureEnvModeSource.Texture27">
<summary>
Original was GL_TEXTURE27 = 0x84DB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureEnvModeSource.Texture28">
<summary>
Original was GL_TEXTURE28 = 0x84DC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureEnvModeSource.Texture29">
<summary>
Original was GL_TEXTURE29 = 0x84DD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureEnvModeSource.Texture30">
<summary>
Original was GL_TEXTURE30 = 0x84DE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureEnvModeSource.Texture31">
<summary>
Original was GL_TEXTURE31 = 0x84DF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureEnvModeSource.Constant">
<summary>
Original was GL_CONSTANT = 0x8576
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureEnvModeSource.PrimaryColor">
<summary>
Original was GL_PRIMARY_COLOR = 0x8577
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureEnvModeSource.Previous">
<summary>
Original was GL_PREVIOUS = 0x8578
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.TextureEnvParameter">
<summary>
Used in GL.GetTexEnv, GL.TexEnv and 2 other functions
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureEnvParameter.AlphaScale">
<summary>
Original was GL_ALPHA_SCALE = 0x0D1C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureEnvParameter.TextureEnvMode">
<summary>
Original was GL_TEXTURE_ENV_MODE = 0x2200
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureEnvParameter.TextureEnvColor">
<summary>
Original was GL_TEXTURE_ENV_COLOR = 0x2201
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureEnvParameter.TextureLodBias">
<summary>
Original was GL_TEXTURE_LOD_BIAS = 0x8501
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureEnvParameter.CombineRgb">
<summary>
Original was GL_COMBINE_RGB = 0x8571
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureEnvParameter.CombineAlpha">
<summary>
Original was GL_COMBINE_ALPHA = 0x8572
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureEnvParameter.RgbScale">
<summary>
Original was GL_RGB_SCALE = 0x8573
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureEnvParameter.Source0Rgb">
<summary>
Original was GL_SOURCE0_RGB = 0x8580
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureEnvParameter.Src1Rgb">
<summary>
Original was GL_SRC1_RGB = 0x8581
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureEnvParameter.Src2Rgb">
<summary>
Original was GL_SRC2_RGB = 0x8582
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureEnvParameter.Src0Alpha">
<summary>
Original was GL_SRC0_ALPHA = 0x8588
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureEnvParameter.Src1Alpha">
<summary>
Original was GL_SRC1_ALPHA = 0x8589
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureEnvParameter.Src2Alpha">
<summary>
Original was GL_SRC2_ALPHA = 0x858A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureEnvParameter.Operand0Rgb">
<summary>
Original was GL_OPERAND0_RGB = 0x8590
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureEnvParameter.Operand1Rgb">
<summary>
Original was GL_OPERAND1_RGB = 0x8591
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureEnvParameter.Operand2Rgb">
<summary>
Original was GL_OPERAND2_RGB = 0x8592
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureEnvParameter.Operand0Alpha">
<summary>
Original was GL_OPERAND0_ALPHA = 0x8598
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureEnvParameter.Operand1Alpha">
<summary>
Original was GL_OPERAND1_ALPHA = 0x8599
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureEnvParameter.Operand2Alpha">
<summary>
Original was GL_OPERAND2_ALPHA = 0x859A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureEnvParameter.CoordReplace">
<summary>
Original was GL_COORD_REPLACE = 0x8862
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.TextureEnvTarget">
<summary>
Used in GL.GetTexEnv, GL.TexEnv and 2 other functions
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureEnvTarget.TextureEnv">
<summary>
Original was GL_TEXTURE_ENV = 0x2300
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureEnvTarget.TextureFilterControl">
<summary>
Original was GL_TEXTURE_FILTER_CONTROL = 0x8500
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureEnvTarget.PointSprite">
<summary>
Original was GL_POINT_SPRITE = 0x8861
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.TextureFilterFuncSgis">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureFilterFuncSgis.Filter4Sgis">
<summary>
Original was GL_FILTER4_SGIS = 0x8146
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.TextureGenMode">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureGenMode.EyeLinear">
<summary>
Original was GL_EYE_LINEAR = 0x2400
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureGenMode.ObjectLinear">
<summary>
Original was GL_OBJECT_LINEAR = 0x2401
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureGenMode.SphereMap">
<summary>
Original was GL_SPHERE_MAP = 0x2402
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureGenMode.EyeDistanceToPointSgis">
<summary>
Original was GL_EYE_DISTANCE_TO_POINT_SGIS = 0x81F0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureGenMode.ObjectDistanceToPointSgis">
<summary>
Original was GL_OBJECT_DISTANCE_TO_POINT_SGIS = 0x81F1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureGenMode.EyeDistanceToLineSgis">
<summary>
Original was GL_EYE_DISTANCE_TO_LINE_SGIS = 0x81F2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureGenMode.ObjectDistanceToLineSgis">
<summary>
Original was GL_OBJECT_DISTANCE_TO_LINE_SGIS = 0x81F3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureGenMode.NormalMap">
<summary>
Original was GL_NORMAL_MAP = 0x8511
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureGenMode.ReflectionMap">
<summary>
Original was GL_REFLECTION_MAP = 0x8512
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.TextureGenParameter">
<summary>
Used in GL.GetTexGen, GL.TexGend and 5 other functions
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureGenParameter.TextureGenMode">
<summary>
Original was GL_TEXTURE_GEN_MODE = 0x2500
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureGenParameter.ObjectPlane">
<summary>
Original was GL_OBJECT_PLANE = 0x2501
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureGenParameter.EyePlane">
<summary>
Original was GL_EYE_PLANE = 0x2502
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureGenParameter.EyePointSgis">
<summary>
Original was GL_EYE_POINT_SGIS = 0x81F4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureGenParameter.ObjectPointSgis">
<summary>
Original was GL_OBJECT_POINT_SGIS = 0x81F5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureGenParameter.EyeLineSgis">
<summary>
Original was GL_EYE_LINE_SGIS = 0x81F6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureGenParameter.ObjectLineSgis">
<summary>
Original was GL_OBJECT_LINE_SGIS = 0x81F7
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.TextureMagFilter">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureMagFilter.Nearest">
<summary>
Original was GL_NEAREST = 0x2600
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureMagFilter.Linear">
<summary>
Original was GL_LINEAR = 0x2601
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureMagFilter.LinearDetailSgis">
<summary>
Original was GL_LINEAR_DETAIL_SGIS = 0x8097
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureMagFilter.LinearDetailAlphaSgis">
<summary>
Original was GL_LINEAR_DETAIL_ALPHA_SGIS = 0x8098
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureMagFilter.LinearDetailColorSgis">
<summary>
Original was GL_LINEAR_DETAIL_COLOR_SGIS = 0x8099
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureMagFilter.LinearSharpenSgis">
<summary>
Original was GL_LINEAR_SHARPEN_SGIS = 0x80AD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureMagFilter.LinearSharpenAlphaSgis">
<summary>
Original was GL_LINEAR_SHARPEN_ALPHA_SGIS = 0x80AE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureMagFilter.LinearSharpenColorSgis">
<summary>
Original was GL_LINEAR_SHARPEN_COLOR_SGIS = 0x80AF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureMagFilter.Filter4Sgis">
<summary>
Original was GL_FILTER4_SGIS = 0x8146
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureMagFilter.PixelTexGenQCeilingSgix">
<summary>
Original was GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = 0x8184
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureMagFilter.PixelTexGenQRoundSgix">
<summary>
Original was GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = 0x8185
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureMagFilter.PixelTexGenQFloorSgix">
<summary>
Original was GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = 0x8186
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.TextureMinFilter">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureMinFilter.Nearest">
<summary>
Original was GL_NEAREST = 0x2600
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureMinFilter.Linear">
<summary>
Original was GL_LINEAR = 0x2601
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureMinFilter.NearestMipmapNearest">
<summary>
Original was GL_NEAREST_MIPMAP_NEAREST = 0x2700
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureMinFilter.LinearMipmapNearest">
<summary>
Original was GL_LINEAR_MIPMAP_NEAREST = 0x2701
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureMinFilter.NearestMipmapLinear">
<summary>
Original was GL_NEAREST_MIPMAP_LINEAR = 0x2702
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureMinFilter.LinearMipmapLinear">
<summary>
Original was GL_LINEAR_MIPMAP_LINEAR = 0x2703
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureMinFilter.Filter4Sgis">
<summary>
Original was GL_FILTER4_SGIS = 0x8146
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureMinFilter.LinearClipmapLinearSgix">
<summary>
Original was GL_LINEAR_CLIPMAP_LINEAR_SGIX = 0x8170
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureMinFilter.PixelTexGenQCeilingSgix">
<summary>
Original was GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = 0x8184
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureMinFilter.PixelTexGenQRoundSgix">
<summary>
Original was GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = 0x8185
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureMinFilter.PixelTexGenQFloorSgix">
<summary>
Original was GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = 0x8186
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureMinFilter.NearestClipmapNearestSgix">
<summary>
Original was GL_NEAREST_CLIPMAP_NEAREST_SGIX = 0x844D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureMinFilter.NearestClipmapLinearSgix">
<summary>
Original was GL_NEAREST_CLIPMAP_LINEAR_SGIX = 0x844E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureMinFilter.LinearClipmapNearestSgix">
<summary>
Original was GL_LINEAR_CLIPMAP_NEAREST_SGIX = 0x844F
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.TextureParameterName">
<summary>
Used in GL.TexParameter, GL.TexParameterI and 6 other functions
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureParameterName.TextureBorderColor">
<summary>
Original was GL_TEXTURE_BORDER_COLOR = 0x1004
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureParameterName.TextureMagFilter">
<summary>
Original was GL_TEXTURE_MAG_FILTER = 0x2800
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureParameterName.TextureMinFilter">
<summary>
Original was GL_TEXTURE_MIN_FILTER = 0x2801
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureParameterName.TextureWrapS">
<summary>
Original was GL_TEXTURE_WRAP_S = 0x2802
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureParameterName.TextureWrapT">
<summary>
Original was GL_TEXTURE_WRAP_T = 0x2803
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureParameterName.TexturePriority">
<summary>
Original was GL_TEXTURE_PRIORITY = 0x8066
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureParameterName.TexturePriorityExt">
<summary>
Original was GL_TEXTURE_PRIORITY_EXT = 0x8066
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureParameterName.TextureDepth">
<summary>
Original was GL_TEXTURE_DEPTH = 0x8071
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureParameterName.TextureWrapR">
<summary>
Original was GL_TEXTURE_WRAP_R = 0x8072
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureParameterName.TextureWrapRExt">
<summary>
Original was GL_TEXTURE_WRAP_R_EXT = 0x8072
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureParameterName.TextureWrapROes">
<summary>
Original was GL_TEXTURE_WRAP_R_OES = 0x8072
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureParameterName.DetailTextureLevelSgis">
<summary>
Original was GL_DETAIL_TEXTURE_LEVEL_SGIS = 0x809A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureParameterName.DetailTextureModeSgis">
<summary>
Original was GL_DETAIL_TEXTURE_MODE_SGIS = 0x809B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureParameterName.ShadowAmbientSgix">
<summary>
Original was GL_SHADOW_AMBIENT_SGIX = 0x80BF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureParameterName.TextureCompareFailValue">
<summary>
Original was GL_TEXTURE_COMPARE_FAIL_VALUE = 0x80BF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureParameterName.DualTextureSelectSgis">
<summary>
Original was GL_DUAL_TEXTURE_SELECT_SGIS = 0x8124
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureParameterName.QuadTextureSelectSgis">
<summary>
Original was GL_QUAD_TEXTURE_SELECT_SGIS = 0x8125
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureParameterName.ClampToBorder">
<summary>
Original was GL_CLAMP_TO_BORDER = 0x812D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureParameterName.ClampToEdge">
<summary>
Original was GL_CLAMP_TO_EDGE = 0x812F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureParameterName.TextureWrapQSgis">
<summary>
Original was GL_TEXTURE_WRAP_Q_SGIS = 0x8137
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureParameterName.TextureMinLod">
<summary>
Original was GL_TEXTURE_MIN_LOD = 0x813A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureParameterName.TextureMaxLod">
<summary>
Original was GL_TEXTURE_MAX_LOD = 0x813B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureParameterName.TextureBaseLevel">
<summary>
Original was GL_TEXTURE_BASE_LEVEL = 0x813C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureParameterName.TextureMaxLevel">
<summary>
Original was GL_TEXTURE_MAX_LEVEL = 0x813D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureParameterName.TextureClipmapCenterSgix">
<summary>
Original was GL_TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureParameterName.TextureClipmapFrameSgix">
<summary>
Original was GL_TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureParameterName.TextureClipmapOffsetSgix">
<summary>
Original was GL_TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureParameterName.TextureClipmapVirtualDepthSgix">
<summary>
Original was GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureParameterName.TextureClipmapLodOffsetSgix">
<summary>
Original was GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureParameterName.TextureClipmapDepthSgix">
<summary>
Original was GL_TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureParameterName.PostTextureFilterBiasSgix">
<summary>
Original was GL_POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureParameterName.PostTextureFilterScaleSgix">
<summary>
Original was GL_POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureParameterName.TextureLodBiasSSgix">
<summary>
Original was GL_TEXTURE_LOD_BIAS_S_SGIX = 0x818E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureParameterName.TextureLodBiasTSgix">
<summary>
Original was GL_TEXTURE_LOD_BIAS_T_SGIX = 0x818F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureParameterName.TextureLodBiasRSgix">
<summary>
Original was GL_TEXTURE_LOD_BIAS_R_SGIX = 0x8190
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureParameterName.GenerateMipmap">
<summary>
Original was GL_GENERATE_MIPMAP = 0x8191
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureParameterName.GenerateMipmapSgis">
<summary>
Original was GL_GENERATE_MIPMAP_SGIS = 0x8191
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureParameterName.TextureCompareSgix">
<summary>
Original was GL_TEXTURE_COMPARE_SGIX = 0x819A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureParameterName.TextureMaxClampSSgix">
<summary>
Original was GL_TEXTURE_MAX_CLAMP_S_SGIX = 0x8369
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureParameterName.TextureMaxClampTSgix">
<summary>
Original was GL_TEXTURE_MAX_CLAMP_T_SGIX = 0x836A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureParameterName.TextureMaxClampRSgix">
<summary>
Original was GL_TEXTURE_MAX_CLAMP_R_SGIX = 0x836B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureParameterName.TextureLodBias">
<summary>
Original was GL_TEXTURE_LOD_BIAS = 0x8501
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureParameterName.DepthTextureMode">
<summary>
Original was GL_DEPTH_TEXTURE_MODE = 0x884B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureParameterName.TextureCompareMode">
<summary>
Original was GL_TEXTURE_COMPARE_MODE = 0x884C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureParameterName.TextureCompareFunc">
<summary>
Original was GL_TEXTURE_COMPARE_FUNC = 0x884D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureParameterName.TextureSwizzleR">
<summary>
Original was GL_TEXTURE_SWIZZLE_R = 0x8E42
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureParameterName.TextureSwizzleG">
<summary>
Original was GL_TEXTURE_SWIZZLE_G = 0x8E43
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureParameterName.TextureSwizzleB">
<summary>
Original was GL_TEXTURE_SWIZZLE_B = 0x8E44
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureParameterName.TextureSwizzleA">
<summary>
Original was GL_TEXTURE_SWIZZLE_A = 0x8E45
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureParameterName.TextureSwizzleRgba">
<summary>
Original was GL_TEXTURE_SWIZZLE_RGBA = 0x8E46
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.TextureTarget">
<summary>
Used in GL.Arb.CompressedTexImage1D, GL.Arb.CompressedTexImage2D and 124 other functions
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureTarget.Texture1D">
<summary>
Original was GL_TEXTURE_1D = 0x0DE0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureTarget.Texture2D">
<summary>
Original was GL_TEXTURE_2D = 0x0DE1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureTarget.ProxyTexture1D">
<summary>
Original was GL_PROXY_TEXTURE_1D = 0x8063
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureTarget.ProxyTexture1DExt">
<summary>
Original was GL_PROXY_TEXTURE_1D_EXT = 0x8063
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureTarget.ProxyTexture2D">
<summary>
Original was GL_PROXY_TEXTURE_2D = 0x8064
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureTarget.ProxyTexture2DExt">
<summary>
Original was GL_PROXY_TEXTURE_2D_EXT = 0x8064
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureTarget.Texture3D">
<summary>
Original was GL_TEXTURE_3D = 0x806F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureTarget.Texture3DExt">
<summary>
Original was GL_TEXTURE_3D_EXT = 0x806F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureTarget.Texture3DOes">
<summary>
Original was GL_TEXTURE_3D_OES = 0x806F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureTarget.ProxyTexture3D">
<summary>
Original was GL_PROXY_TEXTURE_3D = 0x8070
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureTarget.ProxyTexture3DExt">
<summary>
Original was GL_PROXY_TEXTURE_3D_EXT = 0x8070
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureTarget.DetailTexture2DSgis">
<summary>
Original was GL_DETAIL_TEXTURE_2D_SGIS = 0x8095
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureTarget.Texture4DSgis">
<summary>
Original was GL_TEXTURE_4D_SGIS = 0x8134
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureTarget.ProxyTexture4DSgis">
<summary>
Original was GL_PROXY_TEXTURE_4D_SGIS = 0x8135
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureTarget.TextureMinLod">
<summary>
Original was GL_TEXTURE_MIN_LOD = 0x813A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureTarget.TextureMinLodSgis">
<summary>
Original was GL_TEXTURE_MIN_LOD_SGIS = 0x813A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureTarget.TextureMaxLod">
<summary>
Original was GL_TEXTURE_MAX_LOD = 0x813B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureTarget.TextureMaxLodSgis">
<summary>
Original was GL_TEXTURE_MAX_LOD_SGIS = 0x813B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureTarget.TextureBaseLevel">
<summary>
Original was GL_TEXTURE_BASE_LEVEL = 0x813C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureTarget.TextureBaseLevelSgis">
<summary>
Original was GL_TEXTURE_BASE_LEVEL_SGIS = 0x813C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureTarget.TextureMaxLevel">
<summary>
Original was GL_TEXTURE_MAX_LEVEL = 0x813D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureTarget.TextureMaxLevelSgis">
<summary>
Original was GL_TEXTURE_MAX_LEVEL_SGIS = 0x813D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureTarget.TextureRectangle">
<summary>
Original was GL_TEXTURE_RECTANGLE = 0x84F5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureTarget.TextureRectangleArb">
<summary>
Original was GL_TEXTURE_RECTANGLE_ARB = 0x84F5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureTarget.TextureRectangleNv">
<summary>
Original was GL_TEXTURE_RECTANGLE_NV = 0x84F5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureTarget.ProxyTextureRectangle">
<summary>
Original was GL_PROXY_TEXTURE_RECTANGLE = 0x84F7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureTarget.TextureCubeMap">
<summary>
Original was GL_TEXTURE_CUBE_MAP = 0x8513
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureTarget.TextureBindingCubeMap">
<summary>
Original was GL_TEXTURE_BINDING_CUBE_MAP = 0x8514
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureTarget.TextureCubeMapPositiveX">
<summary>
Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureTarget.TextureCubeMapNegativeX">
<summary>
Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureTarget.TextureCubeMapPositiveY">
<summary>
Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureTarget.TextureCubeMapNegativeY">
<summary>
Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureTarget.TextureCubeMapPositiveZ">
<summary>
Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureTarget.TextureCubeMapNegativeZ">
<summary>
Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureTarget.ProxyTextureCubeMap">
<summary>
Original was GL_PROXY_TEXTURE_CUBE_MAP = 0x851B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureTarget.Texture1DArray">
<summary>
Original was GL_TEXTURE_1D_ARRAY = 0x8C18
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureTarget.ProxyTexture1DArray">
<summary>
Original was GL_PROXY_TEXTURE_1D_ARRAY = 0x8C19
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureTarget.Texture2DArray">
<summary>
Original was GL_TEXTURE_2D_ARRAY = 0x8C1A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureTarget.ProxyTexture2DArray">
<summary>
Original was GL_PROXY_TEXTURE_2D_ARRAY = 0x8C1B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureTarget.TextureBuffer">
<summary>
Original was GL_TEXTURE_BUFFER = 0x8C2A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureTarget.TextureCubeMapArray">
<summary>
Original was GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureTarget.ProxyTextureCubeMapArray">
<summary>
Original was GL_PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureTarget.Texture2DMultisample">
<summary>
Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureTarget.ProxyTexture2DMultisample">
<summary>
Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureTarget.Texture2DMultisampleArray">
<summary>
Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureTarget.ProxyTexture2DMultisampleArray">
<summary>
Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.TextureTarget1d">
<summary>
Used in GL.TexStorage1D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureTarget1d.Texture1D">
<summary>
Original was GL_TEXTURE_1D = 0x0DE0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureTarget1d.ProxyTexture1D">
<summary>
Original was GL_PROXY_TEXTURE_1D = 0x8063
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.TextureTarget2d">
<summary>
Used in GL.TexStorage2D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureTarget2d.Texture2D">
<summary>
Original was GL_TEXTURE_2D = 0x0DE1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureTarget2d.ProxyTexture2D">
<summary>
Original was GL_PROXY_TEXTURE_2D = 0x8064
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureTarget2d.TextureRectangle">
<summary>
Original was GL_TEXTURE_RECTANGLE = 0x84F5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureTarget2d.ProxyTextureRectangle">
<summary>
Original was GL_PROXY_TEXTURE_RECTANGLE = 0x84F7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureTarget2d.TextureCubeMap">
<summary>
Original was GL_TEXTURE_CUBE_MAP = 0x8513
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureTarget2d.ProxyTextureCubeMap">
<summary>
Original was GL_PROXY_TEXTURE_CUBE_MAP = 0x851B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureTarget2d.Texture1DArray">
<summary>
Original was GL_TEXTURE_1D_ARRAY = 0x8C18
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureTarget2d.ProxyTexture1DArray">
<summary>
Original was GL_PROXY_TEXTURE_1D_ARRAY = 0x8C19
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.TextureTarget3d">
<summary>
Used in GL.TexStorage3D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureTarget3d.Texture3D">
<summary>
Original was GL_TEXTURE_3D = 0x806F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureTarget3d.ProxyTexture3D">
<summary>
Original was GL_PROXY_TEXTURE_3D = 0x8070
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureTarget3d.TextureCubeMap">
<summary>
Original was GL_TEXTURE_CUBE_MAP = 0x8513
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureTarget3d.ProxyTextureCubeMap">
<summary>
Original was GL_PROXY_TEXTURE_CUBE_MAP = 0x851B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureTarget3d.Texture2DArray">
<summary>
Original was GL_TEXTURE_2D_ARRAY = 0x8C1A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureTarget3d.ProxyTexture2DArray">
<summary>
Original was GL_PROXY_TEXTURE_2D_ARRAY = 0x8C1B
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.TextureTargetMultisample">
<summary>
Used in GL.TexImage2DMultisample, GL.TexImage3DMultisample
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureTargetMultisample.Texture2DMultisample">
<summary>
Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureTargetMultisample.ProxyTexture2DMultisample">
<summary>
Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureTargetMultisample.Texture2DMultisampleArray">
<summary>
Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureTargetMultisample.ProxyTexture2DMultisampleArray">
<summary>
Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.TextureTargetMultisample2d">
<summary>
Used in GL.TexStorage2DMultisample
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureTargetMultisample2d.Texture2DMultisample">
<summary>
Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureTargetMultisample2d.ProxyTexture2DMultisample">
<summary>
Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.TextureTargetMultisample3d">
<summary>
Used in GL.TexStorage3DMultisample
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureTargetMultisample3d.Texture2DMultisampleArray">
<summary>
Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureTargetMultisample3d.ProxyTexture2DMultisampleArray">
<summary>
Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.TextureUnit">
<summary>
Used in GL.Arb.ActiveTexture, GL.Arb.ClientActiveTexture and 55 other functions
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureUnit.Texture0">
<summary>
Original was GL_TEXTURE0 = 0x84C0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureUnit.Texture1">
<summary>
Original was GL_TEXTURE1 = 0x84C1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureUnit.Texture2">
<summary>
Original was GL_TEXTURE2 = 0x84C2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureUnit.Texture3">
<summary>
Original was GL_TEXTURE3 = 0x84C3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureUnit.Texture4">
<summary>
Original was GL_TEXTURE4 = 0x84C4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureUnit.Texture5">
<summary>
Original was GL_TEXTURE5 = 0x84C5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureUnit.Texture6">
<summary>
Original was GL_TEXTURE6 = 0x84C6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureUnit.Texture7">
<summary>
Original was GL_TEXTURE7 = 0x84C7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureUnit.Texture8">
<summary>
Original was GL_TEXTURE8 = 0x84C8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureUnit.Texture9">
<summary>
Original was GL_TEXTURE9 = 0x84C9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureUnit.Texture10">
<summary>
Original was GL_TEXTURE10 = 0x84CA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureUnit.Texture11">
<summary>
Original was GL_TEXTURE11 = 0x84CB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureUnit.Texture12">
<summary>
Original was GL_TEXTURE12 = 0x84CC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureUnit.Texture13">
<summary>
Original was GL_TEXTURE13 = 0x84CD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureUnit.Texture14">
<summary>
Original was GL_TEXTURE14 = 0x84CE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureUnit.Texture15">
<summary>
Original was GL_TEXTURE15 = 0x84CF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureUnit.Texture16">
<summary>
Original was GL_TEXTURE16 = 0x84D0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureUnit.Texture17">
<summary>
Original was GL_TEXTURE17 = 0x84D1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureUnit.Texture18">
<summary>
Original was GL_TEXTURE18 = 0x84D2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureUnit.Texture19">
<summary>
Original was GL_TEXTURE19 = 0x84D3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureUnit.Texture20">
<summary>
Original was GL_TEXTURE20 = 0x84D4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureUnit.Texture21">
<summary>
Original was GL_TEXTURE21 = 0x84D5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureUnit.Texture22">
<summary>
Original was GL_TEXTURE22 = 0x84D6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureUnit.Texture23">
<summary>
Original was GL_TEXTURE23 = 0x84D7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureUnit.Texture24">
<summary>
Original was GL_TEXTURE24 = 0x84D8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureUnit.Texture25">
<summary>
Original was GL_TEXTURE25 = 0x84D9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureUnit.Texture26">
<summary>
Original was GL_TEXTURE26 = 0x84DA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureUnit.Texture27">
<summary>
Original was GL_TEXTURE27 = 0x84DB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureUnit.Texture28">
<summary>
Original was GL_TEXTURE28 = 0x84DC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureUnit.Texture29">
<summary>
Original was GL_TEXTURE29 = 0x84DD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureUnit.Texture30">
<summary>
Original was GL_TEXTURE30 = 0x84DE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureUnit.Texture31">
<summary>
Original was GL_TEXTURE31 = 0x84DF
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.TextureWrapMode">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureWrapMode.Clamp">
<summary>
Original was GL_CLAMP = 0x2900
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureWrapMode.Repeat">
<summary>
Original was GL_REPEAT = 0x2901
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureWrapMode.ClampToBorder">
<summary>
Original was GL_CLAMP_TO_BORDER = 0x812D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureWrapMode.ClampToBorderArb">
<summary>
Original was GL_CLAMP_TO_BORDER_ARB = 0x812D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureWrapMode.ClampToBorderNv">
<summary>
Original was GL_CLAMP_TO_BORDER_NV = 0x812D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureWrapMode.ClampToBorderSgis">
<summary>
Original was GL_CLAMP_TO_BORDER_SGIS = 0x812D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureWrapMode.ClampToEdge">
<summary>
Original was GL_CLAMP_TO_EDGE = 0x812F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureWrapMode.ClampToEdgeSgis">
<summary>
Original was GL_CLAMP_TO_EDGE_SGIS = 0x812F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TextureWrapMode.MirroredRepeat">
<summary>
Original was GL_MIRRORED_REPEAT = 0x8370
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.TransformFeedbackIndexedParameter">
<summary>
Used in GL.GetTransformFeedback, GL.GetTransformFeedbacki64_
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TransformFeedbackIndexedParameter.TransformFeedbackBufferStart">
<summary>
Original was GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TransformFeedbackIndexedParameter.TransformFeedbackBufferSize">
<summary>
Original was GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TransformFeedbackIndexedParameter.TransformFeedbackBufferBinding">
<summary>
Original was GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.TransformFeedbackMode">
<summary>
Used in GL.TransformFeedbackVaryings
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TransformFeedbackMode.InterleavedAttribs">
<summary>
Original was GL_INTERLEAVED_ATTRIBS = 0x8C8C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TransformFeedbackMode.SeparateAttribs">
<summary>
Original was GL_SEPARATE_ATTRIBS = 0x8C8D
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.TransformFeedbackParameter">
<summary>
Used in GL.GetTransformFeedback
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TransformFeedbackParameter.TransformFeedbackPaused">
<summary>
Original was GL_TRANSFORM_FEEDBACK_PAUSED = 0x8E23
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TransformFeedbackParameter.TransformFeedbackActive">
<summary>
Original was GL_TRANSFORM_FEEDBACK_ACTIVE = 0x8E24
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.TransformFeedbackPrimitiveType">
<summary>
Used in GL.BeginTransformFeedback
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TransformFeedbackPrimitiveType.Points">
<summary>
Original was GL_POINTS = 0x0000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TransformFeedbackPrimitiveType.Lines">
<summary>
Original was GL_LINES = 0x0001
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TransformFeedbackPrimitiveType.Triangles">
<summary>
Original was GL_TRIANGLES = 0x0004
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.TransformFeedbackTarget">
<summary>
Used in GL.BindTransformFeedback
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TransformFeedbackTarget.TransformFeedback">
<summary>
Original was GL_TRANSFORM_FEEDBACK = 0x8E22
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.TransformFeedbackType">
<summary>
Used in GL.GetTransformFeedbackVarying
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TransformFeedbackType.Int">
<summary>
Original was GL_INT = 0x1404
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TransformFeedbackType.UnsignedInt">
<summary>
Original was GL_UNSIGNED_INT = 0x1405
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TransformFeedbackType.Float">
<summary>
Original was GL_FLOAT = 0x1406
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TransformFeedbackType.Double">
<summary>
Original was GL_DOUBLE = 0x140A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TransformFeedbackType.FloatVec2">
<summary>
Original was GL_FLOAT_VEC2 = 0x8B50
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TransformFeedbackType.FloatVec3">
<summary>
Original was GL_FLOAT_VEC3 = 0x8B51
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TransformFeedbackType.FloatVec4">
<summary>
Original was GL_FLOAT_VEC4 = 0x8B52
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TransformFeedbackType.IntVec2">
<summary>
Original was GL_INT_VEC2 = 0x8B53
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TransformFeedbackType.IntVec3">
<summary>
Original was GL_INT_VEC3 = 0x8B54
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TransformFeedbackType.IntVec4">
<summary>
Original was GL_INT_VEC4 = 0x8B55
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TransformFeedbackType.FloatMat2">
<summary>
Original was GL_FLOAT_MAT2 = 0x8B5A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TransformFeedbackType.FloatMat3">
<summary>
Original was GL_FLOAT_MAT3 = 0x8B5B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TransformFeedbackType.FloatMat4">
<summary>
Original was GL_FLOAT_MAT4 = 0x8B5C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TransformFeedbackType.FloatMat2x3">
<summary>
Original was GL_FLOAT_MAT2x3 = 0x8B65
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TransformFeedbackType.FloatMat2x4">
<summary>
Original was GL_FLOAT_MAT2x4 = 0x8B66
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TransformFeedbackType.FloatMat3x2">
<summary>
Original was GL_FLOAT_MAT3x2 = 0x8B67
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TransformFeedbackType.FloatMat3x4">
<summary>
Original was GL_FLOAT_MAT3x4 = 0x8B68
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TransformFeedbackType.FloatMat4x2">
<summary>
Original was GL_FLOAT_MAT4x2 = 0x8B69
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TransformFeedbackType.FloatMat4x3">
<summary>
Original was GL_FLOAT_MAT4x3 = 0x8B6A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TransformFeedbackType.UnsignedIntVec2">
<summary>
Original was GL_UNSIGNED_INT_VEC2 = 0x8DC6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TransformFeedbackType.UnsignedIntVec3">
<summary>
Original was GL_UNSIGNED_INT_VEC3 = 0x8DC7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TransformFeedbackType.UnsignedIntVec4">
<summary>
Original was GL_UNSIGNED_INT_VEC4 = 0x8DC8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TransformFeedbackType.DoubleMat2">
<summary>
Original was GL_DOUBLE_MAT2 = 0x8F46
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TransformFeedbackType.DoubleMat3">
<summary>
Original was GL_DOUBLE_MAT3 = 0x8F47
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TransformFeedbackType.DoubleMat4">
<summary>
Original was GL_DOUBLE_MAT4 = 0x8F48
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TransformFeedbackType.DoubleMat2x3">
<summary>
Original was GL_DOUBLE_MAT2x3 = 0x8F49
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TransformFeedbackType.DoubleMat2x4">
<summary>
Original was GL_DOUBLE_MAT2x4 = 0x8F4A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TransformFeedbackType.DoubleMat3x2">
<summary>
Original was GL_DOUBLE_MAT3x2 = 0x8F4B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TransformFeedbackType.DoubleMat3x4">
<summary>
Original was GL_DOUBLE_MAT3x4 = 0x8F4C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TransformFeedbackType.DoubleMat4x2">
<summary>
Original was GL_DOUBLE_MAT4x2 = 0x8F4D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TransformFeedbackType.DoubleMat4x3">
<summary>
Original was GL_DOUBLE_MAT4x3 = 0x8F4E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TransformFeedbackType.DoubleVec2">
<summary>
Original was GL_DOUBLE_VEC2 = 0x8FFC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TransformFeedbackType.DoubleVec3">
<summary>
Original was GL_DOUBLE_VEC3 = 0x8FFD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.TransformFeedbackType.DoubleVec4">
<summary>
Original was GL_DOUBLE_VEC4 = 0x8FFE
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.UseProgramStageMask">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.UseProgramStageMask.VertexShaderBit">
<summary>
Original was GL_VERTEX_SHADER_BIT = 0x00000001
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.UseProgramStageMask.VertexShaderBitExt">
<summary>
Original was GL_VERTEX_SHADER_BIT_EXT = 0x00000001
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.UseProgramStageMask.FragmentShaderBit">
<summary>
Original was GL_FRAGMENT_SHADER_BIT = 0x00000002
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.UseProgramStageMask.FragmentShaderBitExt">
<summary>
Original was GL_FRAGMENT_SHADER_BIT_EXT = 0x00000002
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.UseProgramStageMask.GeometryShaderBit">
<summary>
Original was GL_GEOMETRY_SHADER_BIT = 0x00000004
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.UseProgramStageMask.GeometryShaderBitExt">
<summary>
Original was GL_GEOMETRY_SHADER_BIT_EXT = 0x00000004
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.UseProgramStageMask.TessControlShaderBit">
<summary>
Original was GL_TESS_CONTROL_SHADER_BIT = 0x00000008
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.UseProgramStageMask.TessControlShaderBitExt">
<summary>
Original was GL_TESS_CONTROL_SHADER_BIT_EXT = 0x00000008
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.UseProgramStageMask.TessEvaluationShaderBit">
<summary>
Original was GL_TESS_EVALUATION_SHADER_BIT = 0x00000010
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.UseProgramStageMask.TessEvaluationShaderBitExt">
<summary>
Original was GL_TESS_EVALUATION_SHADER_BIT_EXT = 0x00000010
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.UseProgramStageMask.ComputeShaderBit">
<summary>
Original was GL_COMPUTE_SHADER_BIT = 0x00000020
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.UseProgramStageMask.AllShaderBits">
<summary>
Original was GL_ALL_SHADER_BITS = 0xFFFFFFFF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.UseProgramStageMask.AllShaderBitsExt">
<summary>
Original was GL_ALL_SHADER_BITS_EXT = 0xFFFFFFFF
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.Version10">
<summary>
Not used directly.
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.Version11">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.False">
<summary>
Original was GL_FALSE = 0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.NoError">
<summary>
Original was GL_NO_ERROR = 0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.None">
<summary>
Original was GL_NONE = 0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Zero">
<summary>
Original was GL_ZERO = 0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Points">
<summary>
Original was GL_POINTS = 0x0000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.ClientPixelStoreBit">
<summary>
Original was GL_CLIENT_PIXEL_STORE_BIT = 0x00000001
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.CurrentBit">
<summary>
Original was GL_CURRENT_BIT = 0x00000001
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.ClientVertexArrayBit">
<summary>
Original was GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.PointBit">
<summary>
Original was GL_POINT_BIT = 0x00000002
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.LineBit">
<summary>
Original was GL_LINE_BIT = 0x00000004
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.PolygonBit">
<summary>
Original was GL_POLYGON_BIT = 0x00000008
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.PolygonStippleBit">
<summary>
Original was GL_POLYGON_STIPPLE_BIT = 0x00000010
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.PixelModeBit">
<summary>
Original was GL_PIXEL_MODE_BIT = 0x00000020
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.LightingBit">
<summary>
Original was GL_LIGHTING_BIT = 0x00000040
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.FogBit">
<summary>
Original was GL_FOG_BIT = 0x00000080
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.DepthBufferBit">
<summary>
Original was GL_DEPTH_BUFFER_BIT = 0x00000100
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.AccumBufferBit">
<summary>
Original was GL_ACCUM_BUFFER_BIT = 0x00000200
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.StencilBufferBit">
<summary>
Original was GL_STENCIL_BUFFER_BIT = 0x00000400
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.ViewportBit">
<summary>
Original was GL_VIEWPORT_BIT = 0x00000800
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.TransformBit">
<summary>
Original was GL_TRANSFORM_BIT = 0x00001000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.EnableBit">
<summary>
Original was GL_ENABLE_BIT = 0x00002000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.ColorBufferBit">
<summary>
Original was GL_COLOR_BUFFER_BIT = 0x00004000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.HintBit">
<summary>
Original was GL_HINT_BIT = 0x00008000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Lines">
<summary>
Original was GL_LINES = 0x0001
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.EvalBit">
<summary>
Original was GL_EVAL_BIT = 0x00010000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.LineLoop">
<summary>
Original was GL_LINE_LOOP = 0x0002
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.ListBit">
<summary>
Original was GL_LIST_BIT = 0x00020000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.LineStrip">
<summary>
Original was GL_LINE_STRIP = 0x0003
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Triangles">
<summary>
Original was GL_TRIANGLES = 0x0004
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.TextureBit">
<summary>
Original was GL_TEXTURE_BIT = 0x00040000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.TriangleStrip">
<summary>
Original was GL_TRIANGLE_STRIP = 0x0005
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.TriangleFan">
<summary>
Original was GL_TRIANGLE_FAN = 0x0006
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Quads">
<summary>
Original was GL_QUADS = 0x0007
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.QuadStrip">
<summary>
Original was GL_QUAD_STRIP = 0x0008
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.ScissorBit">
<summary>
Original was GL_SCISSOR_BIT = 0x00080000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Polygon">
<summary>
Original was GL_POLYGON = 0x0009
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Accum">
<summary>
Original was GL_ACCUM = 0x0100
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Load">
<summary>
Original was GL_LOAD = 0x0101
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Return">
<summary>
Original was GL_RETURN = 0x0102
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Mult">
<summary>
Original was GL_MULT = 0x0103
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Add">
<summary>
Original was GL_ADD = 0x0104
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Never">
<summary>
Original was GL_NEVER = 0x0200
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Less">
<summary>
Original was GL_LESS = 0x0201
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Equal">
<summary>
Original was GL_EQUAL = 0x0202
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Lequal">
<summary>
Original was GL_LEQUAL = 0x0203
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Greater">
<summary>
Original was GL_GREATER = 0x0204
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Notequal">
<summary>
Original was GL_NOTEQUAL = 0x0205
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Gequal">
<summary>
Original was GL_GEQUAL = 0x0206
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Always">
<summary>
Original was GL_ALWAYS = 0x0207
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.SrcColor">
<summary>
Original was GL_SRC_COLOR = 0x0300
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.OneMinusSrcColor">
<summary>
Original was GL_ONE_MINUS_SRC_COLOR = 0x0301
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.SrcAlpha">
<summary>
Original was GL_SRC_ALPHA = 0x0302
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.OneMinusSrcAlpha">
<summary>
Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.DstAlpha">
<summary>
Original was GL_DST_ALPHA = 0x0304
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.OneMinusDstAlpha">
<summary>
Original was GL_ONE_MINUS_DST_ALPHA = 0x0305
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.DstColor">
<summary>
Original was GL_DST_COLOR = 0x0306
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.OneMinusDstColor">
<summary>
Original was GL_ONE_MINUS_DST_COLOR = 0x0307
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.SrcAlphaSaturate">
<summary>
Original was GL_SRC_ALPHA_SATURATE = 0x0308
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.FrontLeft">
<summary>
Original was GL_FRONT_LEFT = 0x0400
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.FrontRight">
<summary>
Original was GL_FRONT_RIGHT = 0x0401
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.BackLeft">
<summary>
Original was GL_BACK_LEFT = 0x0402
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.BackRight">
<summary>
Original was GL_BACK_RIGHT = 0x0403
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Front">
<summary>
Original was GL_FRONT = 0x0404
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Back">
<summary>
Original was GL_BACK = 0x0405
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Left">
<summary>
Original was GL_LEFT = 0x0406
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Right">
<summary>
Original was GL_RIGHT = 0x0407
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.FrontAndBack">
<summary>
Original was GL_FRONT_AND_BACK = 0x0408
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Aux0">
<summary>
Original was GL_AUX0 = 0x0409
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Aux1">
<summary>
Original was GL_AUX1 = 0x040A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Aux2">
<summary>
Original was GL_AUX2 = 0x040B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Aux3">
<summary>
Original was GL_AUX3 = 0x040C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.InvalidEnum">
<summary>
Original was GL_INVALID_ENUM = 0x0500
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.InvalidValue">
<summary>
Original was GL_INVALID_VALUE = 0x0501
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.InvalidOperation">
<summary>
Original was GL_INVALID_OPERATION = 0x0502
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.StackOverflow">
<summary>
Original was GL_STACK_OVERFLOW = 0x0503
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.StackUnderflow">
<summary>
Original was GL_STACK_UNDERFLOW = 0x0504
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.OutOfMemory">
<summary>
Original was GL_OUT_OF_MEMORY = 0x0505
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Gl2D">
<summary>
Original was GL_2D = 0x0600
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Gl3D">
<summary>
Original was GL_3D = 0x0601
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Gl3DColor">
<summary>
Original was GL_3D_COLOR = 0x0602
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Gl3DColorTexture">
<summary>
Original was GL_3D_COLOR_TEXTURE = 0x0603
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Gl4DColorTexture">
<summary>
Original was GL_4D_COLOR_TEXTURE = 0x0604
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.PassThroughToken">
<summary>
Original was GL_PASS_THROUGH_TOKEN = 0x0700
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.PointToken">
<summary>
Original was GL_POINT_TOKEN = 0x0701
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.LineToken">
<summary>
Original was GL_LINE_TOKEN = 0x0702
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.PolygonToken">
<summary>
Original was GL_POLYGON_TOKEN = 0x0703
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.BitmapToken">
<summary>
Original was GL_BITMAP_TOKEN = 0x0704
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.DrawPixelToken">
<summary>
Original was GL_DRAW_PIXEL_TOKEN = 0x0705
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.CopyPixelToken">
<summary>
Original was GL_COPY_PIXEL_TOKEN = 0x0706
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.LineResetToken">
<summary>
Original was GL_LINE_RESET_TOKEN = 0x0707
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Exp">
<summary>
Original was GL_EXP = 0x0800
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Exp2">
<summary>
Original was GL_EXP2 = 0x0801
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Cw">
<summary>
Original was GL_CW = 0x0900
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Ccw">
<summary>
Original was GL_CCW = 0x0901
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Coeff">
<summary>
Original was GL_COEFF = 0x0A00
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Order">
<summary>
Original was GL_ORDER = 0x0A01
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Domain">
<summary>
Original was GL_DOMAIN = 0x0A02
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.CurrentColor">
<summary>
Original was GL_CURRENT_COLOR = 0x0B00
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.CurrentIndex">
<summary>
Original was GL_CURRENT_INDEX = 0x0B01
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.CurrentNormal">
<summary>
Original was GL_CURRENT_NORMAL = 0x0B02
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.CurrentTextureCoords">
<summary>
Original was GL_CURRENT_TEXTURE_COORDS = 0x0B03
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.CurrentRasterColor">
<summary>
Original was GL_CURRENT_RASTER_COLOR = 0x0B04
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.CurrentRasterIndex">
<summary>
Original was GL_CURRENT_RASTER_INDEX = 0x0B05
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.CurrentRasterTextureCoords">
<summary>
Original was GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.CurrentRasterPosition">
<summary>
Original was GL_CURRENT_RASTER_POSITION = 0x0B07
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.CurrentRasterPositionValid">
<summary>
Original was GL_CURRENT_RASTER_POSITION_VALID = 0x0B08
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.CurrentRasterDistance">
<summary>
Original was GL_CURRENT_RASTER_DISTANCE = 0x0B09
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.PointSmooth">
<summary>
Original was GL_POINT_SMOOTH = 0x0B10
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.PointSize">
<summary>
Original was GL_POINT_SIZE = 0x0B11
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.PointSizeRange">
<summary>
Original was GL_POINT_SIZE_RANGE = 0x0B12
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.PointSizeGranularity">
<summary>
Original was GL_POINT_SIZE_GRANULARITY = 0x0B13
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.LineSmooth">
<summary>
Original was GL_LINE_SMOOTH = 0x0B20
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.LineWidth">
<summary>
Original was GL_LINE_WIDTH = 0x0B21
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.LineWidthRange">
<summary>
Original was GL_LINE_WIDTH_RANGE = 0x0B22
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.LineWidthGranularity">
<summary>
Original was GL_LINE_WIDTH_GRANULARITY = 0x0B23
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.LineStipple">
<summary>
Original was GL_LINE_STIPPLE = 0x0B24
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.LineStipplePattern">
<summary>
Original was GL_LINE_STIPPLE_PATTERN = 0x0B25
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.LineStippleRepeat">
<summary>
Original was GL_LINE_STIPPLE_REPEAT = 0x0B26
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.ListMode">
<summary>
Original was GL_LIST_MODE = 0x0B30
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.MaxListNesting">
<summary>
Original was GL_MAX_LIST_NESTING = 0x0B31
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.ListBase">
<summary>
Original was GL_LIST_BASE = 0x0B32
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.ListIndex">
<summary>
Original was GL_LIST_INDEX = 0x0B33
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.PolygonMode">
<summary>
Original was GL_POLYGON_MODE = 0x0B40
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.PolygonSmooth">
<summary>
Original was GL_POLYGON_SMOOTH = 0x0B41
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.PolygonStipple">
<summary>
Original was GL_POLYGON_STIPPLE = 0x0B42
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.EdgeFlag">
<summary>
Original was GL_EDGE_FLAG = 0x0B43
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.CullFace">
<summary>
Original was GL_CULL_FACE = 0x0B44
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.CullFaceMode">
<summary>
Original was GL_CULL_FACE_MODE = 0x0B45
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.FrontFace">
<summary>
Original was GL_FRONT_FACE = 0x0B46
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Lighting">
<summary>
Original was GL_LIGHTING = 0x0B50
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.LightModelLocalViewer">
<summary>
Original was GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.LightModelTwoSide">
<summary>
Original was GL_LIGHT_MODEL_TWO_SIDE = 0x0B52
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.LightModelAmbient">
<summary>
Original was GL_LIGHT_MODEL_AMBIENT = 0x0B53
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.ShadeModel">
<summary>
Original was GL_SHADE_MODEL = 0x0B54
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.ColorMaterialFace">
<summary>
Original was GL_COLOR_MATERIAL_FACE = 0x0B55
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.ColorMaterialParameter">
<summary>
Original was GL_COLOR_MATERIAL_PARAMETER = 0x0B56
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.ColorMaterial">
<summary>
Original was GL_COLOR_MATERIAL = 0x0B57
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Fog">
<summary>
Original was GL_FOG = 0x0B60
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.FogIndex">
<summary>
Original was GL_FOG_INDEX = 0x0B61
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.FogDensity">
<summary>
Original was GL_FOG_DENSITY = 0x0B62
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.FogStart">
<summary>
Original was GL_FOG_START = 0x0B63
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.FogEnd">
<summary>
Original was GL_FOG_END = 0x0B64
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.FogMode">
<summary>
Original was GL_FOG_MODE = 0x0B65
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.FogColor">
<summary>
Original was GL_FOG_COLOR = 0x0B66
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.DepthRange">
<summary>
Original was GL_DEPTH_RANGE = 0x0B70
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.DepthTest">
<summary>
Original was GL_DEPTH_TEST = 0x0B71
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.DepthWritemask">
<summary>
Original was GL_DEPTH_WRITEMASK = 0x0B72
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.DepthClearValue">
<summary>
Original was GL_DEPTH_CLEAR_VALUE = 0x0B73
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.DepthFunc">
<summary>
Original was GL_DEPTH_FUNC = 0x0B74
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.AccumClearValue">
<summary>
Original was GL_ACCUM_CLEAR_VALUE = 0x0B80
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.StencilTest">
<summary>
Original was GL_STENCIL_TEST = 0x0B90
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.StencilClearValue">
<summary>
Original was GL_STENCIL_CLEAR_VALUE = 0x0B91
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.StencilFunc">
<summary>
Original was GL_STENCIL_FUNC = 0x0B92
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.StencilValueMask">
<summary>
Original was GL_STENCIL_VALUE_MASK = 0x0B93
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.StencilFail">
<summary>
Original was GL_STENCIL_FAIL = 0x0B94
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.StencilPassDepthFail">
<summary>
Original was GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.StencilPassDepthPass">
<summary>
Original was GL_STENCIL_PASS_DEPTH_PASS = 0x0B96
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.StencilRef">
<summary>
Original was GL_STENCIL_REF = 0x0B97
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.StencilWritemask">
<summary>
Original was GL_STENCIL_WRITEMASK = 0x0B98
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.MatrixMode">
<summary>
Original was GL_MATRIX_MODE = 0x0BA0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Normalize">
<summary>
Original was GL_NORMALIZE = 0x0BA1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Viewport">
<summary>
Original was GL_VIEWPORT = 0x0BA2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.ModelviewStackDepth">
<summary>
Original was GL_MODELVIEW_STACK_DEPTH = 0x0BA3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.ProjectionStackDepth">
<summary>
Original was GL_PROJECTION_STACK_DEPTH = 0x0BA4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.TextureStackDepth">
<summary>
Original was GL_TEXTURE_STACK_DEPTH = 0x0BA5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.ModelviewMatrix">
<summary>
Original was GL_MODELVIEW_MATRIX = 0x0BA6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.ProjectionMatrix">
<summary>
Original was GL_PROJECTION_MATRIX = 0x0BA7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.TextureMatrix">
<summary>
Original was GL_TEXTURE_MATRIX = 0x0BA8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.AttribStackDepth">
<summary>
Original was GL_ATTRIB_STACK_DEPTH = 0x0BB0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.ClientAttribStackDepth">
<summary>
Original was GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.AlphaTest">
<summary>
Original was GL_ALPHA_TEST = 0x0BC0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.AlphaTestFunc">
<summary>
Original was GL_ALPHA_TEST_FUNC = 0x0BC1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.AlphaTestRef">
<summary>
Original was GL_ALPHA_TEST_REF = 0x0BC2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Dither">
<summary>
Original was GL_DITHER = 0x0BD0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.BlendDst">
<summary>
Original was GL_BLEND_DST = 0x0BE0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.BlendSrc">
<summary>
Original was GL_BLEND_SRC = 0x0BE1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Blend">
<summary>
Original was GL_BLEND = 0x0BE2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.LogicOpMode">
<summary>
Original was GL_LOGIC_OP_MODE = 0x0BF0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.IndexLogicOp">
<summary>
Original was GL_INDEX_LOGIC_OP = 0x0BF1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.LogicOp">
<summary>
Original was GL_LOGIC_OP = 0x0BF1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.ColorLogicOp">
<summary>
Original was GL_COLOR_LOGIC_OP = 0x0BF2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.AuxBuffers">
<summary>
Original was GL_AUX_BUFFERS = 0x0C00
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.DrawBuffer">
<summary>
Original was GL_DRAW_BUFFER = 0x0C01
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.ReadBuffer">
<summary>
Original was GL_READ_BUFFER = 0x0C02
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.ScissorBox">
<summary>
Original was GL_SCISSOR_BOX = 0x0C10
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.ScissorTest">
<summary>
Original was GL_SCISSOR_TEST = 0x0C11
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.IndexClearValue">
<summary>
Original was GL_INDEX_CLEAR_VALUE = 0x0C20
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.IndexWritemask">
<summary>
Original was GL_INDEX_WRITEMASK = 0x0C21
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.ColorClearValue">
<summary>
Original was GL_COLOR_CLEAR_VALUE = 0x0C22
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.ColorWritemask">
<summary>
Original was GL_COLOR_WRITEMASK = 0x0C23
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.IndexMode">
<summary>
Original was GL_INDEX_MODE = 0x0C30
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.RgbaMode">
<summary>
Original was GL_RGBA_MODE = 0x0C31
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Doublebuffer">
<summary>
Original was GL_DOUBLEBUFFER = 0x0C32
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Stereo">
<summary>
Original was GL_STEREO = 0x0C33
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.RenderMode">
<summary>
Original was GL_RENDER_MODE = 0x0C40
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.PerspectiveCorrectionHint">
<summary>
Original was GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.PointSmoothHint">
<summary>
Original was GL_POINT_SMOOTH_HINT = 0x0C51
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.LineSmoothHint">
<summary>
Original was GL_LINE_SMOOTH_HINT = 0x0C52
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.PolygonSmoothHint">
<summary>
Original was GL_POLYGON_SMOOTH_HINT = 0x0C53
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.FogHint">
<summary>
Original was GL_FOG_HINT = 0x0C54
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.TextureGenS">
<summary>
Original was GL_TEXTURE_GEN_S = 0x0C60
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.TextureGenT">
<summary>
Original was GL_TEXTURE_GEN_T = 0x0C61
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.TextureGenR">
<summary>
Original was GL_TEXTURE_GEN_R = 0x0C62
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.TextureGenQ">
<summary>
Original was GL_TEXTURE_GEN_Q = 0x0C63
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.PixelMapIToI">
<summary>
Original was GL_PIXEL_MAP_I_TO_I = 0x0C70
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.PixelMapSToS">
<summary>
Original was GL_PIXEL_MAP_S_TO_S = 0x0C71
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.PixelMapIToR">
<summary>
Original was GL_PIXEL_MAP_I_TO_R = 0x0C72
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.PixelMapIToG">
<summary>
Original was GL_PIXEL_MAP_I_TO_G = 0x0C73
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.PixelMapIToB">
<summary>
Original was GL_PIXEL_MAP_I_TO_B = 0x0C74
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.PixelMapIToA">
<summary>
Original was GL_PIXEL_MAP_I_TO_A = 0x0C75
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.PixelMapRToR">
<summary>
Original was GL_PIXEL_MAP_R_TO_R = 0x0C76
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.PixelMapGToG">
<summary>
Original was GL_PIXEL_MAP_G_TO_G = 0x0C77
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.PixelMapBToB">
<summary>
Original was GL_PIXEL_MAP_B_TO_B = 0x0C78
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.PixelMapAToA">
<summary>
Original was GL_PIXEL_MAP_A_TO_A = 0x0C79
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.PixelMapIToISize">
<summary>
Original was GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.PixelMapSToSSize">
<summary>
Original was GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.PixelMapIToRSize">
<summary>
Original was GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.PixelMapIToGSize">
<summary>
Original was GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.PixelMapIToBSize">
<summary>
Original was GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.PixelMapIToASize">
<summary>
Original was GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.PixelMapRToRSize">
<summary>
Original was GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.PixelMapGToGSize">
<summary>
Original was GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.PixelMapBToBSize">
<summary>
Original was GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.PixelMapAToASize">
<summary>
Original was GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.UnpackSwapBytes">
<summary>
Original was GL_UNPACK_SWAP_BYTES = 0x0CF0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.UnpackLsbFirst">
<summary>
Original was GL_UNPACK_LSB_FIRST = 0x0CF1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.UnpackRowLength">
<summary>
Original was GL_UNPACK_ROW_LENGTH = 0x0CF2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.UnpackSkipRows">
<summary>
Original was GL_UNPACK_SKIP_ROWS = 0x0CF3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.UnpackSkipPixels">
<summary>
Original was GL_UNPACK_SKIP_PIXELS = 0x0CF4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.UnpackAlignment">
<summary>
Original was GL_UNPACK_ALIGNMENT = 0x0CF5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.PackSwapBytes">
<summary>
Original was GL_PACK_SWAP_BYTES = 0x0D00
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.PackLsbFirst">
<summary>
Original was GL_PACK_LSB_FIRST = 0x0D01
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.PackRowLength">
<summary>
Original was GL_PACK_ROW_LENGTH = 0x0D02
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.PackSkipRows">
<summary>
Original was GL_PACK_SKIP_ROWS = 0x0D03
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.PackSkipPixels">
<summary>
Original was GL_PACK_SKIP_PIXELS = 0x0D04
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.PackAlignment">
<summary>
Original was GL_PACK_ALIGNMENT = 0x0D05
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.MapColor">
<summary>
Original was GL_MAP_COLOR = 0x0D10
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.MapStencil">
<summary>
Original was GL_MAP_STENCIL = 0x0D11
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.IndexShift">
<summary>
Original was GL_INDEX_SHIFT = 0x0D12
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.IndexOffset">
<summary>
Original was GL_INDEX_OFFSET = 0x0D13
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.RedScale">
<summary>
Original was GL_RED_SCALE = 0x0D14
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.RedBias">
<summary>
Original was GL_RED_BIAS = 0x0D15
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.ZoomX">
<summary>
Original was GL_ZOOM_X = 0x0D16
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.ZoomY">
<summary>
Original was GL_ZOOM_Y = 0x0D17
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.GreenScale">
<summary>
Original was GL_GREEN_SCALE = 0x0D18
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.GreenBias">
<summary>
Original was GL_GREEN_BIAS = 0x0D19
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.BlueScale">
<summary>
Original was GL_BLUE_SCALE = 0x0D1A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.BlueBias">
<summary>
Original was GL_BLUE_BIAS = 0x0D1B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.AlphaScale">
<summary>
Original was GL_ALPHA_SCALE = 0x0D1C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.AlphaBias">
<summary>
Original was GL_ALPHA_BIAS = 0x0D1D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.DepthScale">
<summary>
Original was GL_DEPTH_SCALE = 0x0D1E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.DepthBias">
<summary>
Original was GL_DEPTH_BIAS = 0x0D1F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.MaxEvalOrder">
<summary>
Original was GL_MAX_EVAL_ORDER = 0x0D30
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.MaxLights">
<summary>
Original was GL_MAX_LIGHTS = 0x0D31
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.MaxClipPlanes">
<summary>
Original was GL_MAX_CLIP_PLANES = 0x0D32
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.MaxTextureSize">
<summary>
Original was GL_MAX_TEXTURE_SIZE = 0x0D33
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.MaxPixelMapTable">
<summary>
Original was GL_MAX_PIXEL_MAP_TABLE = 0x0D34
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.MaxAttribStackDepth">
<summary>
Original was GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.MaxModelviewStackDepth">
<summary>
Original was GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.MaxNameStackDepth">
<summary>
Original was GL_MAX_NAME_STACK_DEPTH = 0x0D37
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.MaxProjectionStackDepth">
<summary>
Original was GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.MaxTextureStackDepth">
<summary>
Original was GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.MaxViewportDims">
<summary>
Original was GL_MAX_VIEWPORT_DIMS = 0x0D3A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.MaxClientAttribStackDepth">
<summary>
Original was GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.SubpixelBits">
<summary>
Original was GL_SUBPIXEL_BITS = 0x0D50
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.IndexBits">
<summary>
Original was GL_INDEX_BITS = 0x0D51
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.RedBits">
<summary>
Original was GL_RED_BITS = 0x0D52
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.GreenBits">
<summary>
Original was GL_GREEN_BITS = 0x0D53
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.BlueBits">
<summary>
Original was GL_BLUE_BITS = 0x0D54
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.AlphaBits">
<summary>
Original was GL_ALPHA_BITS = 0x0D55
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.DepthBits">
<summary>
Original was GL_DEPTH_BITS = 0x0D56
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.StencilBits">
<summary>
Original was GL_STENCIL_BITS = 0x0D57
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.AccumRedBits">
<summary>
Original was GL_ACCUM_RED_BITS = 0x0D58
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.AccumGreenBits">
<summary>
Original was GL_ACCUM_GREEN_BITS = 0x0D59
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.AccumBlueBits">
<summary>
Original was GL_ACCUM_BLUE_BITS = 0x0D5A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.AccumAlphaBits">
<summary>
Original was GL_ACCUM_ALPHA_BITS = 0x0D5B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.NameStackDepth">
<summary>
Original was GL_NAME_STACK_DEPTH = 0x0D70
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.AutoNormal">
<summary>
Original was GL_AUTO_NORMAL = 0x0D80
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Map1Color4">
<summary>
Original was GL_MAP1_COLOR_4 = 0x0D90
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Map1Index">
<summary>
Original was GL_MAP1_INDEX = 0x0D91
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Map1Normal">
<summary>
Original was GL_MAP1_NORMAL = 0x0D92
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Map1TextureCoord1">
<summary>
Original was GL_MAP1_TEXTURE_COORD_1 = 0x0D93
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Map1TextureCoord2">
<summary>
Original was GL_MAP1_TEXTURE_COORD_2 = 0x0D94
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Map1TextureCoord3">
<summary>
Original was GL_MAP1_TEXTURE_COORD_3 = 0x0D95
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Map1TextureCoord4">
<summary>
Original was GL_MAP1_TEXTURE_COORD_4 = 0x0D96
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Map1Vertex3">
<summary>
Original was GL_MAP1_VERTEX_3 = 0x0D97
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Map1Vertex4">
<summary>
Original was GL_MAP1_VERTEX_4 = 0x0D98
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Map2Color4">
<summary>
Original was GL_MAP2_COLOR_4 = 0x0DB0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Map2Index">
<summary>
Original was GL_MAP2_INDEX = 0x0DB1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Map2Normal">
<summary>
Original was GL_MAP2_NORMAL = 0x0DB2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Map2TextureCoord1">
<summary>
Original was GL_MAP2_TEXTURE_COORD_1 = 0x0DB3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Map2TextureCoord2">
<summary>
Original was GL_MAP2_TEXTURE_COORD_2 = 0x0DB4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Map2TextureCoord3">
<summary>
Original was GL_MAP2_TEXTURE_COORD_3 = 0x0DB5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Map2TextureCoord4">
<summary>
Original was GL_MAP2_TEXTURE_COORD_4 = 0x0DB6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Map2Vertex3">
<summary>
Original was GL_MAP2_VERTEX_3 = 0x0DB7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Map2Vertex4">
<summary>
Original was GL_MAP2_VERTEX_4 = 0x0DB8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Map1GridDomain">
<summary>
Original was GL_MAP1_GRID_DOMAIN = 0x0DD0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Map1GridSegments">
<summary>
Original was GL_MAP1_GRID_SEGMENTS = 0x0DD1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Map2GridDomain">
<summary>
Original was GL_MAP2_GRID_DOMAIN = 0x0DD2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Map2GridSegments">
<summary>
Original was GL_MAP2_GRID_SEGMENTS = 0x0DD3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Texture1D">
<summary>
Original was GL_TEXTURE_1D = 0x0DE0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Texture2D">
<summary>
Original was GL_TEXTURE_2D = 0x0DE1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.FeedbackBufferPointer">
<summary>
Original was GL_FEEDBACK_BUFFER_POINTER = 0x0DF0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.FeedbackBufferSize">
<summary>
Original was GL_FEEDBACK_BUFFER_SIZE = 0x0DF1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.FeedbackBufferType">
<summary>
Original was GL_FEEDBACK_BUFFER_TYPE = 0x0DF2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.SelectionBufferPointer">
<summary>
Original was GL_SELECTION_BUFFER_POINTER = 0x0DF3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.SelectionBufferSize">
<summary>
Original was GL_SELECTION_BUFFER_SIZE = 0x0DF4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.TextureWidth">
<summary>
Original was GL_TEXTURE_WIDTH = 0x1000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.TextureHeight">
<summary>
Original was GL_TEXTURE_HEIGHT = 0x1001
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.TextureComponents">
<summary>
Original was GL_TEXTURE_COMPONENTS = 0x1003
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.TextureInternalFormat">
<summary>
Original was GL_TEXTURE_INTERNAL_FORMAT = 0x1003
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.TextureBorderColor">
<summary>
Original was GL_TEXTURE_BORDER_COLOR = 0x1004
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.TextureBorder">
<summary>
Original was GL_TEXTURE_BORDER = 0x1005
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.DontCare">
<summary>
Original was GL_DONT_CARE = 0x1100
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Fastest">
<summary>
Original was GL_FASTEST = 0x1101
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Nicest">
<summary>
Original was GL_NICEST = 0x1102
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Ambient">
<summary>
Original was GL_AMBIENT = 0x1200
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Diffuse">
<summary>
Original was GL_DIFFUSE = 0x1201
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Specular">
<summary>
Original was GL_SPECULAR = 0x1202
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Position">
<summary>
Original was GL_POSITION = 0x1203
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.SpotDirection">
<summary>
Original was GL_SPOT_DIRECTION = 0x1204
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.SpotExponent">
<summary>
Original was GL_SPOT_EXPONENT = 0x1205
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.SpotCutoff">
<summary>
Original was GL_SPOT_CUTOFF = 0x1206
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.ConstantAttenuation">
<summary>
Original was GL_CONSTANT_ATTENUATION = 0x1207
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.LinearAttenuation">
<summary>
Original was GL_LINEAR_ATTENUATION = 0x1208
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.QuadraticAttenuation">
<summary>
Original was GL_QUADRATIC_ATTENUATION = 0x1209
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Compile">
<summary>
Original was GL_COMPILE = 0x1300
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.CompileAndExecute">
<summary>
Original was GL_COMPILE_AND_EXECUTE = 0x1301
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Byte">
<summary>
Original was GL_BYTE = 0x1400
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.UnsignedByte">
<summary>
Original was GL_UNSIGNED_BYTE = 0x1401
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Short">
<summary>
Original was GL_SHORT = 0x1402
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.UnsignedShort">
<summary>
Original was GL_UNSIGNED_SHORT = 0x1403
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Int">
<summary>
Original was GL_INT = 0x1404
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.UnsignedInt">
<summary>
Original was GL_UNSIGNED_INT = 0x1405
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Float">
<summary>
Original was GL_FLOAT = 0x1406
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Gl2Bytes">
<summary>
Original was GL_2_BYTES = 0x1407
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Gl3Bytes">
<summary>
Original was GL_3_BYTES = 0x1408
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Gl4Bytes">
<summary>
Original was GL_4_BYTES = 0x1409
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Double">
<summary>
Original was GL_DOUBLE = 0x140A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Clear">
<summary>
Original was GL_CLEAR = 0x1500
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.And">
<summary>
Original was GL_AND = 0x1501
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.AndReverse">
<summary>
Original was GL_AND_REVERSE = 0x1502
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Copy">
<summary>
Original was GL_COPY = 0x1503
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.AndInverted">
<summary>
Original was GL_AND_INVERTED = 0x1504
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Noop">
<summary>
Original was GL_NOOP = 0x1505
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Xor">
<summary>
Original was GL_XOR = 0x1506
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Or">
<summary>
Original was GL_OR = 0x1507
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Nor">
<summary>
Original was GL_NOR = 0x1508
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Equiv">
<summary>
Original was GL_EQUIV = 0x1509
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Invert">
<summary>
Original was GL_INVERT = 0x150A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.OrReverse">
<summary>
Original was GL_OR_REVERSE = 0x150B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.CopyInverted">
<summary>
Original was GL_COPY_INVERTED = 0x150C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.OrInverted">
<summary>
Original was GL_OR_INVERTED = 0x150D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Nand">
<summary>
Original was GL_NAND = 0x150E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Set">
<summary>
Original was GL_SET = 0x150F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Emission">
<summary>
Original was GL_EMISSION = 0x1600
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Shininess">
<summary>
Original was GL_SHININESS = 0x1601
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.AmbientAndDiffuse">
<summary>
Original was GL_AMBIENT_AND_DIFFUSE = 0x1602
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.ColorIndexes">
<summary>
Original was GL_COLOR_INDEXES = 0x1603
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Modelview">
<summary>
Original was GL_MODELVIEW = 0x1700
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Projection">
<summary>
Original was GL_PROJECTION = 0x1701
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Texture">
<summary>
Original was GL_TEXTURE = 0x1702
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Color">
<summary>
Original was GL_COLOR = 0x1800
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Depth">
<summary>
Original was GL_DEPTH = 0x1801
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Stencil">
<summary>
Original was GL_STENCIL = 0x1802
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.ColorIndex">
<summary>
Original was GL_COLOR_INDEX = 0x1900
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.StencilIndex">
<summary>
Original was GL_STENCIL_INDEX = 0x1901
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.DepthComponent">
<summary>
Original was GL_DEPTH_COMPONENT = 0x1902
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Red">
<summary>
Original was GL_RED = 0x1903
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Green">
<summary>
Original was GL_GREEN = 0x1904
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Blue">
<summary>
Original was GL_BLUE = 0x1905
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Alpha">
<summary>
Original was GL_ALPHA = 0x1906
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Rgb">
<summary>
Original was GL_RGB = 0x1907
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Rgba">
<summary>
Original was GL_RGBA = 0x1908
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Luminance">
<summary>
Original was GL_LUMINANCE = 0x1909
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.LuminanceAlpha">
<summary>
Original was GL_LUMINANCE_ALPHA = 0x190A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Bitmap">
<summary>
Original was GL_BITMAP = 0x1A00
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Point">
<summary>
Original was GL_POINT = 0x1B00
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Line">
<summary>
Original was GL_LINE = 0x1B01
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Fill">
<summary>
Original was GL_FILL = 0x1B02
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Render">
<summary>
Original was GL_RENDER = 0x1C00
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Feedback">
<summary>
Original was GL_FEEDBACK = 0x1C01
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Select">
<summary>
Original was GL_SELECT = 0x1C02
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Flat">
<summary>
Original was GL_FLAT = 0x1D00
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Smooth">
<summary>
Original was GL_SMOOTH = 0x1D01
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Keep">
<summary>
Original was GL_KEEP = 0x1E00
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Replace">
<summary>
Original was GL_REPLACE = 0x1E01
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Incr">
<summary>
Original was GL_INCR = 0x1E02
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Decr">
<summary>
Original was GL_DECR = 0x1E03
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Vendor">
<summary>
Original was GL_VENDOR = 0x1F00
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Renderer">
<summary>
Original was GL_RENDERER = 0x1F01
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Version">
<summary>
Original was GL_VERSION = 0x1F02
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Extensions">
<summary>
Original was GL_EXTENSIONS = 0x1F03
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.S">
<summary>
Original was GL_S = 0x2000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.T">
<summary>
Original was GL_T = 0x2001
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.R">
<summary>
Original was GL_R = 0x2002
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Q">
<summary>
Original was GL_Q = 0x2003
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Modulate">
<summary>
Original was GL_MODULATE = 0x2100
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Decal">
<summary>
Original was GL_DECAL = 0x2101
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.TextureEnvMode">
<summary>
Original was GL_TEXTURE_ENV_MODE = 0x2200
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.TextureEnvColor">
<summary>
Original was GL_TEXTURE_ENV_COLOR = 0x2201
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.TextureEnv">
<summary>
Original was GL_TEXTURE_ENV = 0x2300
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.EyeLinear">
<summary>
Original was GL_EYE_LINEAR = 0x2400
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.ObjectLinear">
<summary>
Original was GL_OBJECT_LINEAR = 0x2401
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.SphereMap">
<summary>
Original was GL_SPHERE_MAP = 0x2402
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.TextureGenMode">
<summary>
Original was GL_TEXTURE_GEN_MODE = 0x2500
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.ObjectPlane">
<summary>
Original was GL_OBJECT_PLANE = 0x2501
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.EyePlane">
<summary>
Original was GL_EYE_PLANE = 0x2502
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Nearest">
<summary>
Original was GL_NEAREST = 0x2600
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Linear">
<summary>
Original was GL_LINEAR = 0x2601
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.NearestMipmapNearest">
<summary>
Original was GL_NEAREST_MIPMAP_NEAREST = 0x2700
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.LinearMipmapNearest">
<summary>
Original was GL_LINEAR_MIPMAP_NEAREST = 0x2701
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.NearestMipmapLinear">
<summary>
Original was GL_NEAREST_MIPMAP_LINEAR = 0x2702
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.LinearMipmapLinear">
<summary>
Original was GL_LINEAR_MIPMAP_LINEAR = 0x2703
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.TextureMagFilter">
<summary>
Original was GL_TEXTURE_MAG_FILTER = 0x2800
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.TextureMinFilter">
<summary>
Original was GL_TEXTURE_MIN_FILTER = 0x2801
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.TextureWrapS">
<summary>
Original was GL_TEXTURE_WRAP_S = 0x2802
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.TextureWrapT">
<summary>
Original was GL_TEXTURE_WRAP_T = 0x2803
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Clamp">
<summary>
Original was GL_CLAMP = 0x2900
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Repeat">
<summary>
Original was GL_REPEAT = 0x2901
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.PolygonOffsetUnits">
<summary>
Original was GL_POLYGON_OFFSET_UNITS = 0x2A00
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.PolygonOffsetPoint">
<summary>
Original was GL_POLYGON_OFFSET_POINT = 0x2A01
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.PolygonOffsetLine">
<summary>
Original was GL_POLYGON_OFFSET_LINE = 0x2A02
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.R3G3B2">
<summary>
Original was GL_R3_G3_B2 = 0x2A10
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.V2f">
<summary>
Original was GL_V2F = 0x2A20
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.V3f">
<summary>
Original was GL_V3F = 0x2A21
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.C4ubV2f">
<summary>
Original was GL_C4UB_V2F = 0x2A22
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.C4ubV3f">
<summary>
Original was GL_C4UB_V3F = 0x2A23
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.C3fV3f">
<summary>
Original was GL_C3F_V3F = 0x2A24
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.N3fV3f">
<summary>
Original was GL_N3F_V3F = 0x2A25
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.C4fN3fV3f">
<summary>
Original was GL_C4F_N3F_V3F = 0x2A26
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.T2fV3f">
<summary>
Original was GL_T2F_V3F = 0x2A27
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.T4fV4f">
<summary>
Original was GL_T4F_V4F = 0x2A28
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.T2fC4ubV3f">
<summary>
Original was GL_T2F_C4UB_V3F = 0x2A29
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.T2fC3fV3f">
<summary>
Original was GL_T2F_C3F_V3F = 0x2A2A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.T2fN3fV3f">
<summary>
Original was GL_T2F_N3F_V3F = 0x2A2B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.T2fC4fN3fV3f">
<summary>
Original was GL_T2F_C4F_N3F_V3F = 0x2A2C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.T4fC4fN3fV4f">
<summary>
Original was GL_T4F_C4F_N3F_V4F = 0x2A2D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.ClipPlane0">
<summary>
Original was GL_CLIP_PLANE0 = 0x3000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.ClipPlane1">
<summary>
Original was GL_CLIP_PLANE1 = 0x3001
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.ClipPlane2">
<summary>
Original was GL_CLIP_PLANE2 = 0x3002
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.ClipPlane3">
<summary>
Original was GL_CLIP_PLANE3 = 0x3003
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.ClipPlane4">
<summary>
Original was GL_CLIP_PLANE4 = 0x3004
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.ClipPlane5">
<summary>
Original was GL_CLIP_PLANE5 = 0x3005
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Light0">
<summary>
Original was GL_LIGHT0 = 0x4000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Light1">
<summary>
Original was GL_LIGHT1 = 0x4001
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Light2">
<summary>
Original was GL_LIGHT2 = 0x4002
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Light3">
<summary>
Original was GL_LIGHT3 = 0x4003
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Light4">
<summary>
Original was GL_LIGHT4 = 0x4004
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Light5">
<summary>
Original was GL_LIGHT5 = 0x4005
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Light6">
<summary>
Original was GL_LIGHT6 = 0x4006
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Light7">
<summary>
Original was GL_LIGHT7 = 0x4007
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.PolygonOffsetFill">
<summary>
Original was GL_POLYGON_OFFSET_FILL = 0x8037
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.PolygonOffsetFactor">
<summary>
Original was GL_POLYGON_OFFSET_FACTOR = 0x8038
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Alpha4">
<summary>
Original was GL_ALPHA4 = 0x803B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Alpha8">
<summary>
Original was GL_ALPHA8 = 0x803C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Alpha12">
<summary>
Original was GL_ALPHA12 = 0x803D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Alpha16">
<summary>
Original was GL_ALPHA16 = 0x803E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Luminance4">
<summary>
Original was GL_LUMINANCE4 = 0x803F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Luminance8">
<summary>
Original was GL_LUMINANCE8 = 0x8040
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Luminance12">
<summary>
Original was GL_LUMINANCE12 = 0x8041
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Luminance16">
<summary>
Original was GL_LUMINANCE16 = 0x8042
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Luminance4Alpha4">
<summary>
Original was GL_LUMINANCE4_ALPHA4 = 0x8043
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Luminance6Alpha2">
<summary>
Original was GL_LUMINANCE6_ALPHA2 = 0x8044
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Luminance8Alpha8">
<summary>
Original was GL_LUMINANCE8_ALPHA8 = 0x8045
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Luminance12Alpha4">
<summary>
Original was GL_LUMINANCE12_ALPHA4 = 0x8046
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Luminance12Alpha12">
<summary>
Original was GL_LUMINANCE12_ALPHA12 = 0x8047
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Luminance16Alpha16">
<summary>
Original was GL_LUMINANCE16_ALPHA16 = 0x8048
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Intensity">
<summary>
Original was GL_INTENSITY = 0x8049
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Intensity4">
<summary>
Original was GL_INTENSITY4 = 0x804A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Intensity8">
<summary>
Original was GL_INTENSITY8 = 0x804B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Intensity12">
<summary>
Original was GL_INTENSITY12 = 0x804C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Intensity16">
<summary>
Original was GL_INTENSITY16 = 0x804D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Rgb4">
<summary>
Original was GL_RGB4 = 0x804F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Rgb5">
<summary>
Original was GL_RGB5 = 0x8050
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Rgb8">
<summary>
Original was GL_RGB8 = 0x8051
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Rgb10">
<summary>
Original was GL_RGB10 = 0x8052
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Rgb12">
<summary>
Original was GL_RGB12 = 0x8053
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Rgb16">
<summary>
Original was GL_RGB16 = 0x8054
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Rgba2">
<summary>
Original was GL_RGBA2 = 0x8055
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Rgba4">
<summary>
Original was GL_RGBA4 = 0x8056
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Rgb5A1">
<summary>
Original was GL_RGB5_A1 = 0x8057
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Rgba8">
<summary>
Original was GL_RGBA8 = 0x8058
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Rgb10A2">
<summary>
Original was GL_RGB10_A2 = 0x8059
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Rgba12">
<summary>
Original was GL_RGBA12 = 0x805A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.Rgba16">
<summary>
Original was GL_RGBA16 = 0x805B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.TextureRedSize">
<summary>
Original was GL_TEXTURE_RED_SIZE = 0x805C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.TextureGreenSize">
<summary>
Original was GL_TEXTURE_GREEN_SIZE = 0x805D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.TextureBlueSize">
<summary>
Original was GL_TEXTURE_BLUE_SIZE = 0x805E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.TextureAlphaSize">
<summary>
Original was GL_TEXTURE_ALPHA_SIZE = 0x805F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.TextureLuminanceSize">
<summary>
Original was GL_TEXTURE_LUMINANCE_SIZE = 0x8060
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.TextureIntensitySize">
<summary>
Original was GL_TEXTURE_INTENSITY_SIZE = 0x8061
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.ProxyTexture1D">
<summary>
Original was GL_PROXY_TEXTURE_1D = 0x8063
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.ProxyTexture2D">
<summary>
Original was GL_PROXY_TEXTURE_2D = 0x8064
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.TexturePriority">
<summary>
Original was GL_TEXTURE_PRIORITY = 0x8066
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.TextureResident">
<summary>
Original was GL_TEXTURE_RESIDENT = 0x8067
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.TextureBinding1D">
<summary>
Original was GL_TEXTURE_BINDING_1D = 0x8068
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.TextureBinding2D">
<summary>
Original was GL_TEXTURE_BINDING_2D = 0x8069
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.VertexArray">
<summary>
Original was GL_VERTEX_ARRAY = 0x8074
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.NormalArray">
<summary>
Original was GL_NORMAL_ARRAY = 0x8075
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.ColorArray">
<summary>
Original was GL_COLOR_ARRAY = 0x8076
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.IndexArray">
<summary>
Original was GL_INDEX_ARRAY = 0x8077
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.TextureCoordArray">
<summary>
Original was GL_TEXTURE_COORD_ARRAY = 0x8078
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.EdgeFlagArray">
<summary>
Original was GL_EDGE_FLAG_ARRAY = 0x8079
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.VertexArraySize">
<summary>
Original was GL_VERTEX_ARRAY_SIZE = 0x807A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.VertexArrayType">
<summary>
Original was GL_VERTEX_ARRAY_TYPE = 0x807B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.VertexArrayStride">
<summary>
Original was GL_VERTEX_ARRAY_STRIDE = 0x807C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.NormalArrayType">
<summary>
Original was GL_NORMAL_ARRAY_TYPE = 0x807E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.NormalArrayStride">
<summary>
Original was GL_NORMAL_ARRAY_STRIDE = 0x807F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.ColorArraySize">
<summary>
Original was GL_COLOR_ARRAY_SIZE = 0x8081
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.ColorArrayType">
<summary>
Original was GL_COLOR_ARRAY_TYPE = 0x8082
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.ColorArrayStride">
<summary>
Original was GL_COLOR_ARRAY_STRIDE = 0x8083
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.IndexArrayType">
<summary>
Original was GL_INDEX_ARRAY_TYPE = 0x8085
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.IndexArrayStride">
<summary>
Original was GL_INDEX_ARRAY_STRIDE = 0x8086
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.TextureCoordArraySize">
<summary>
Original was GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.TextureCoordArrayType">
<summary>
Original was GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.TextureCoordArrayStride">
<summary>
Original was GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.EdgeFlagArrayStride">
<summary>
Original was GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.VertexArrayPointer">
<summary>
Original was GL_VERTEX_ARRAY_POINTER = 0x808E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.NormalArrayPointer">
<summary>
Original was GL_NORMAL_ARRAY_POINTER = 0x808F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.ColorArrayPointer">
<summary>
Original was GL_COLOR_ARRAY_POINTER = 0x8090
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.IndexArrayPointer">
<summary>
Original was GL_INDEX_ARRAY_POINTER = 0x8091
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.TextureCoordArrayPointer">
<summary>
Original was GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.EdgeFlagArrayPointer">
<summary>
Original was GL_EDGE_FLAG_ARRAY_POINTER = 0x8093
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.AllAttribBits">
<summary>
Original was GL_ALL_ATTRIB_BITS = 0xFFFFFFFF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.ClientAllAttribBits">
<summary>
Original was GL_CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.One">
<summary>
Original was GL_ONE = 1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version11.True">
<summary>
Original was GL_TRUE = 1
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.Version12">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version12.SmoothPointSizeRange">
<summary>
Original was GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version12.SmoothPointSizeGranularity">
<summary>
Original was GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version12.SmoothLineWidthRange">
<summary>
Original was GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version12.SmoothLineWidthGranularity">
<summary>
Original was GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version12.UnsignedByte332">
<summary>
Original was GL_UNSIGNED_BYTE_3_3_2 = 0x8032
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version12.UnsignedShort4444">
<summary>
Original was GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version12.UnsignedShort5551">
<summary>
Original was GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version12.UnsignedInt8888">
<summary>
Original was GL_UNSIGNED_INT_8_8_8_8 = 0x8035
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version12.UnsignedInt1010102">
<summary>
Original was GL_UNSIGNED_INT_10_10_10_2 = 0x8036
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version12.RescaleNormal">
<summary>
Original was GL_RESCALE_NORMAL = 0x803A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version12.TextureBinding3D">
<summary>
Original was GL_TEXTURE_BINDING_3D = 0x806A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version12.PackSkipImages">
<summary>
Original was GL_PACK_SKIP_IMAGES = 0x806B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version12.PackImageHeight">
<summary>
Original was GL_PACK_IMAGE_HEIGHT = 0x806C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version12.UnpackSkipImages">
<summary>
Original was GL_UNPACK_SKIP_IMAGES = 0x806D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version12.UnpackImageHeight">
<summary>
Original was GL_UNPACK_IMAGE_HEIGHT = 0x806E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version12.Texture3D">
<summary>
Original was GL_TEXTURE_3D = 0x806F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version12.ProxyTexture3D">
<summary>
Original was GL_PROXY_TEXTURE_3D = 0x8070
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version12.TextureDepth">
<summary>
Original was GL_TEXTURE_DEPTH = 0x8071
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version12.TextureWrapR">
<summary>
Original was GL_TEXTURE_WRAP_R = 0x8072
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version12.Max3DTextureSize">
<summary>
Original was GL_MAX_3D_TEXTURE_SIZE = 0x8073
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version12.Bgr">
<summary>
Original was GL_BGR = 0x80E0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version12.Bgra">
<summary>
Original was GL_BGRA = 0x80E1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version12.MaxElementsVertices">
<summary>
Original was GL_MAX_ELEMENTS_VERTICES = 0x80E8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version12.MaxElementsIndices">
<summary>
Original was GL_MAX_ELEMENTS_INDICES = 0x80E9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version12.ClampToEdge">
<summary>
Original was GL_CLAMP_TO_EDGE = 0x812F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version12.TextureMinLod">
<summary>
Original was GL_TEXTURE_MIN_LOD = 0x813A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version12.TextureMaxLod">
<summary>
Original was GL_TEXTURE_MAX_LOD = 0x813B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version12.TextureBaseLevel">
<summary>
Original was GL_TEXTURE_BASE_LEVEL = 0x813C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version12.TextureMaxLevel">
<summary>
Original was GL_TEXTURE_MAX_LEVEL = 0x813D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version12.LightModelColorControl">
<summary>
Original was GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version12.SingleColor">
<summary>
Original was GL_SINGLE_COLOR = 0x81F9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version12.SeparateSpecularColor">
<summary>
Original was GL_SEPARATE_SPECULAR_COLOR = 0x81FA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version12.UnsignedByte233Rev">
<summary>
Original was GL_UNSIGNED_BYTE_2_3_3_REV = 0x8362
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version12.UnsignedShort565">
<summary>
Original was GL_UNSIGNED_SHORT_5_6_5 = 0x8363
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version12.UnsignedShort565Rev">
<summary>
Original was GL_UNSIGNED_SHORT_5_6_5_REV = 0x8364
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version12.UnsignedShort4444Rev">
<summary>
Original was GL_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version12.UnsignedShort1555Rev">
<summary>
Original was GL_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version12.UnsignedInt8888Rev">
<summary>
Original was GL_UNSIGNED_INT_8_8_8_8_REV = 0x8367
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version12.UnsignedInt2101010Rev">
<summary>
Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version12.AliasedPointSizeRange">
<summary>
Original was GL_ALIASED_POINT_SIZE_RANGE = 0x846D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version12.AliasedLineWidthRange">
<summary>
Original was GL_ALIASED_LINE_WIDTH_RANGE = 0x846E
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.Version13">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version13.MultisampleBit">
<summary>
Original was GL_MULTISAMPLE_BIT = 0x20000000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version13.Multisample">
<summary>
Original was GL_MULTISAMPLE = 0x809D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version13.SampleAlphaToCoverage">
<summary>
Original was GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version13.SampleAlphaToOne">
<summary>
Original was GL_SAMPLE_ALPHA_TO_ONE = 0x809F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version13.SampleCoverage">
<summary>
Original was GL_SAMPLE_COVERAGE = 0x80A0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version13.SampleBuffers">
<summary>
Original was GL_SAMPLE_BUFFERS = 0x80A8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version13.Samples">
<summary>
Original was GL_SAMPLES = 0x80A9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version13.SampleCoverageValue">
<summary>
Original was GL_SAMPLE_COVERAGE_VALUE = 0x80AA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version13.SampleCoverageInvert">
<summary>
Original was GL_SAMPLE_COVERAGE_INVERT = 0x80AB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version13.ClampToBorder">
<summary>
Original was GL_CLAMP_TO_BORDER = 0x812D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version13.Texture0">
<summary>
Original was GL_TEXTURE0 = 0x84C0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version13.Texture1">
<summary>
Original was GL_TEXTURE1 = 0x84C1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version13.Texture2">
<summary>
Original was GL_TEXTURE2 = 0x84C2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version13.Texture3">
<summary>
Original was GL_TEXTURE3 = 0x84C3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version13.Texture4">
<summary>
Original was GL_TEXTURE4 = 0x84C4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version13.Texture5">
<summary>
Original was GL_TEXTURE5 = 0x84C5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version13.Texture6">
<summary>
Original was GL_TEXTURE6 = 0x84C6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version13.Texture7">
<summary>
Original was GL_TEXTURE7 = 0x84C7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version13.Texture8">
<summary>
Original was GL_TEXTURE8 = 0x84C8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version13.Texture9">
<summary>
Original was GL_TEXTURE9 = 0x84C9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version13.Texture10">
<summary>
Original was GL_TEXTURE10 = 0x84CA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version13.Texture11">
<summary>
Original was GL_TEXTURE11 = 0x84CB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version13.Texture12">
<summary>
Original was GL_TEXTURE12 = 0x84CC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version13.Texture13">
<summary>
Original was GL_TEXTURE13 = 0x84CD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version13.Texture14">
<summary>
Original was GL_TEXTURE14 = 0x84CE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version13.Texture15">
<summary>
Original was GL_TEXTURE15 = 0x84CF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version13.Texture16">
<summary>
Original was GL_TEXTURE16 = 0x84D0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version13.Texture17">
<summary>
Original was GL_TEXTURE17 = 0x84D1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version13.Texture18">
<summary>
Original was GL_TEXTURE18 = 0x84D2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version13.Texture19">
<summary>
Original was GL_TEXTURE19 = 0x84D3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version13.Texture20">
<summary>
Original was GL_TEXTURE20 = 0x84D4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version13.Texture21">
<summary>
Original was GL_TEXTURE21 = 0x84D5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version13.Texture22">
<summary>
Original was GL_TEXTURE22 = 0x84D6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version13.Texture23">
<summary>
Original was GL_TEXTURE23 = 0x84D7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version13.Texture24">
<summary>
Original was GL_TEXTURE24 = 0x84D8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version13.Texture25">
<summary>
Original was GL_TEXTURE25 = 0x84D9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version13.Texture26">
<summary>
Original was GL_TEXTURE26 = 0x84DA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version13.Texture27">
<summary>
Original was GL_TEXTURE27 = 0x84DB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version13.Texture28">
<summary>
Original was GL_TEXTURE28 = 0x84DC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version13.Texture29">
<summary>
Original was GL_TEXTURE29 = 0x84DD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version13.Texture30">
<summary>
Original was GL_TEXTURE30 = 0x84DE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version13.Texture31">
<summary>
Original was GL_TEXTURE31 = 0x84DF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version13.ActiveTexture">
<summary>
Original was GL_ACTIVE_TEXTURE = 0x84E0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version13.ClientActiveTexture">
<summary>
Original was GL_CLIENT_ACTIVE_TEXTURE = 0x84E1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version13.MaxTextureUnits">
<summary>
Original was GL_MAX_TEXTURE_UNITS = 0x84E2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version13.TransposeModelviewMatrix">
<summary>
Original was GL_TRANSPOSE_MODELVIEW_MATRIX = 0x84E3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version13.TransposeProjectionMatrix">
<summary>
Original was GL_TRANSPOSE_PROJECTION_MATRIX = 0x84E4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version13.TransposeTextureMatrix">
<summary>
Original was GL_TRANSPOSE_TEXTURE_MATRIX = 0x84E5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version13.TransposeColorMatrix">
<summary>
Original was GL_TRANSPOSE_COLOR_MATRIX = 0x84E6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version13.Subtract">
<summary>
Original was GL_SUBTRACT = 0x84E7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version13.CompressedAlpha">
<summary>
Original was GL_COMPRESSED_ALPHA = 0x84E9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version13.CompressedLuminance">
<summary>
Original was GL_COMPRESSED_LUMINANCE = 0x84EA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version13.CompressedLuminanceAlpha">
<summary>
Original was GL_COMPRESSED_LUMINANCE_ALPHA = 0x84EB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version13.CompressedIntensity">
<summary>
Original was GL_COMPRESSED_INTENSITY = 0x84EC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version13.CompressedRgb">
<summary>
Original was GL_COMPRESSED_RGB = 0x84ED
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version13.CompressedRgba">
<summary>
Original was GL_COMPRESSED_RGBA = 0x84EE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version13.TextureCompressionHint">
<summary>
Original was GL_TEXTURE_COMPRESSION_HINT = 0x84EF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version13.NormalMap">
<summary>
Original was GL_NORMAL_MAP = 0x8511
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version13.ReflectionMap">
<summary>
Original was GL_REFLECTION_MAP = 0x8512
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version13.TextureCubeMap">
<summary>
Original was GL_TEXTURE_CUBE_MAP = 0x8513
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version13.TextureBindingCubeMap">
<summary>
Original was GL_TEXTURE_BINDING_CUBE_MAP = 0x8514
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version13.TextureCubeMapPositiveX">
<summary>
Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version13.TextureCubeMapNegativeX">
<summary>
Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version13.TextureCubeMapPositiveY">
<summary>
Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version13.TextureCubeMapNegativeY">
<summary>
Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version13.TextureCubeMapPositiveZ">
<summary>
Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version13.TextureCubeMapNegativeZ">
<summary>
Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version13.ProxyTextureCubeMap">
<summary>
Original was GL_PROXY_TEXTURE_CUBE_MAP = 0x851B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version13.MaxCubeMapTextureSize">
<summary>
Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version13.Combine">
<summary>
Original was GL_COMBINE = 0x8570
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version13.CombineRgb">
<summary>
Original was GL_COMBINE_RGB = 0x8571
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version13.CombineAlpha">
<summary>
Original was GL_COMBINE_ALPHA = 0x8572
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version13.RgbScale">
<summary>
Original was GL_RGB_SCALE = 0x8573
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version13.AddSigned">
<summary>
Original was GL_ADD_SIGNED = 0x8574
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version13.Interpolate">
<summary>
Original was GL_INTERPOLATE = 0x8575
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version13.Constant">
<summary>
Original was GL_CONSTANT = 0x8576
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version13.PrimaryColor">
<summary>
Original was GL_PRIMARY_COLOR = 0x8577
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version13.Previous">
<summary>
Original was GL_PREVIOUS = 0x8578
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version13.Source0Rgb">
<summary>
Original was GL_SOURCE0_RGB = 0x8580
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version13.Source1Rgb">
<summary>
Original was GL_SOURCE1_RGB = 0x8581
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version13.Source2Rgb">
<summary>
Original was GL_SOURCE2_RGB = 0x8582
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version13.Source0Alpha">
<summary>
Original was GL_SOURCE0_ALPHA = 0x8588
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version13.Source1Alpha">
<summary>
Original was GL_SOURCE1_ALPHA = 0x8589
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version13.Source2Alpha">
<summary>
Original was GL_SOURCE2_ALPHA = 0x858A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version13.Operand0Rgb">
<summary>
Original was GL_OPERAND0_RGB = 0x8590
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version13.Operand1Rgb">
<summary>
Original was GL_OPERAND1_RGB = 0x8591
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version13.Operand2Rgb">
<summary>
Original was GL_OPERAND2_RGB = 0x8592
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version13.Operand0Alpha">
<summary>
Original was GL_OPERAND0_ALPHA = 0x8598
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version13.Operand1Alpha">
<summary>
Original was GL_OPERAND1_ALPHA = 0x8599
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version13.Operand2Alpha">
<summary>
Original was GL_OPERAND2_ALPHA = 0x859A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version13.TextureCompressedImageSize">
<summary>
Original was GL_TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version13.TextureCompressed">
<summary>
Original was GL_TEXTURE_COMPRESSED = 0x86A1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version13.NumCompressedTextureFormats">
<summary>
Original was GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version13.CompressedTextureFormats">
<summary>
Original was GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version13.Dot3Rgb">
<summary>
Original was GL_DOT3_RGB = 0x86AE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version13.Dot3Rgba">
<summary>
Original was GL_DOT3_RGBA = 0x86AF
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.Version14">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version14.ConstantColor">
<summary>
Original was GL_CONSTANT_COLOR = 0x8001
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version14.OneMinusConstantColor">
<summary>
Original was GL_ONE_MINUS_CONSTANT_COLOR = 0x8002
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version14.ConstantAlpha">
<summary>
Original was GL_CONSTANT_ALPHA = 0x8003
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version14.OneMinusConstantAlpha">
<summary>
Original was GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version14.FuncAdd">
<summary>
Original was GL_FUNC_ADD = 0x8006
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version14.Min">
<summary>
Original was GL_MIN = 0x8007
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version14.Max">
<summary>
Original was GL_MAX = 0x8008
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version14.FuncSubtract">
<summary>
Original was GL_FUNC_SUBTRACT = 0x800A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version14.FuncReverseSubtract">
<summary>
Original was GL_FUNC_REVERSE_SUBTRACT = 0x800B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version14.BlendDstRgb">
<summary>
Original was GL_BLEND_DST_RGB = 0x80C8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version14.BlendSrcRgb">
<summary>
Original was GL_BLEND_SRC_RGB = 0x80C9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version14.BlendDstAlpha">
<summary>
Original was GL_BLEND_DST_ALPHA = 0x80CA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version14.BlendSrcAlpha">
<summary>
Original was GL_BLEND_SRC_ALPHA = 0x80CB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version14.PointSizeMin">
<summary>
Original was GL_POINT_SIZE_MIN = 0x8126
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version14.PointSizeMax">
<summary>
Original was GL_POINT_SIZE_MAX = 0x8127
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version14.PointFadeThresholdSize">
<summary>
Original was GL_POINT_FADE_THRESHOLD_SIZE = 0x8128
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version14.PointDistanceAttenuation">
<summary>
Original was GL_POINT_DISTANCE_ATTENUATION = 0x8129
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version14.GenerateMipmap">
<summary>
Original was GL_GENERATE_MIPMAP = 0x8191
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version14.GenerateMipmapHint">
<summary>
Original was GL_GENERATE_MIPMAP_HINT = 0x8192
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version14.DepthComponent16">
<summary>
Original was GL_DEPTH_COMPONENT16 = 0x81A5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version14.DepthComponent24">
<summary>
Original was GL_DEPTH_COMPONENT24 = 0x81A6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version14.DepthComponent32">
<summary>
Original was GL_DEPTH_COMPONENT32 = 0x81A7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version14.MirroredRepeat">
<summary>
Original was GL_MIRRORED_REPEAT = 0x8370
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version14.FogCoordinateSource">
<summary>
Original was GL_FOG_COORDINATE_SOURCE = 0x8450
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version14.FogCoordinate">
<summary>
Original was GL_FOG_COORDINATE = 0x8451
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version14.FragmentDepth">
<summary>
Original was GL_FRAGMENT_DEPTH = 0x8452
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version14.CurrentFogCoordinate">
<summary>
Original was GL_CURRENT_FOG_COORDINATE = 0x8453
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version14.FogCoordinateArrayType">
<summary>
Original was GL_FOG_COORDINATE_ARRAY_TYPE = 0x8454
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version14.FogCoordinateArrayStride">
<summary>
Original was GL_FOG_COORDINATE_ARRAY_STRIDE = 0x8455
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version14.FogCoordinateArrayPointer">
<summary>
Original was GL_FOG_COORDINATE_ARRAY_POINTER = 0x8456
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version14.FogCoordinateArray">
<summary>
Original was GL_FOG_COORDINATE_ARRAY = 0x8457
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version14.ColorSum">
<summary>
Original was GL_COLOR_SUM = 0x8458
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version14.CurrentSecondaryColor">
<summary>
Original was GL_CURRENT_SECONDARY_COLOR = 0x8459
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version14.SecondaryColorArraySize">
<summary>
Original was GL_SECONDARY_COLOR_ARRAY_SIZE = 0x845A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version14.SecondaryColorArrayType">
<summary>
Original was GL_SECONDARY_COLOR_ARRAY_TYPE = 0x845B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version14.SecondaryColorArrayStride">
<summary>
Original was GL_SECONDARY_COLOR_ARRAY_STRIDE = 0x845C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version14.SecondaryColorArrayPointer">
<summary>
Original was GL_SECONDARY_COLOR_ARRAY_POINTER = 0x845D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version14.SecondaryColorArray">
<summary>
Original was GL_SECONDARY_COLOR_ARRAY = 0x845E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version14.MaxTextureLodBias">
<summary>
Original was GL_MAX_TEXTURE_LOD_BIAS = 0x84FD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version14.TextureFilterControl">
<summary>
Original was GL_TEXTURE_FILTER_CONTROL = 0x8500
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version14.TextureLodBias">
<summary>
Original was GL_TEXTURE_LOD_BIAS = 0x8501
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version14.IncrWrap">
<summary>
Original was GL_INCR_WRAP = 0x8507
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version14.DecrWrap">
<summary>
Original was GL_DECR_WRAP = 0x8508
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version14.TextureDepthSize">
<summary>
Original was GL_TEXTURE_DEPTH_SIZE = 0x884A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version14.DepthTextureMode">
<summary>
Original was GL_DEPTH_TEXTURE_MODE = 0x884B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version14.TextureCompareMode">
<summary>
Original was GL_TEXTURE_COMPARE_MODE = 0x884C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version14.TextureCompareFunc">
<summary>
Original was GL_TEXTURE_COMPARE_FUNC = 0x884D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version14.CompareRToTexture">
<summary>
Original was GL_COMPARE_R_TO_TEXTURE = 0x884E
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.Version15">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version15.FogCoordSrc">
<summary>
Original was GL_FOG_COORD_SRC = 0x8450
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version15.FogCoord">
<summary>
Original was GL_FOG_COORD = 0x8451
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version15.CurrentFogCoord">
<summary>
Original was GL_CURRENT_FOG_COORD = 0x8453
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version15.FogCoordArrayType">
<summary>
Original was GL_FOG_COORD_ARRAY_TYPE = 0x8454
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version15.FogCoordArrayStride">
<summary>
Original was GL_FOG_COORD_ARRAY_STRIDE = 0x8455
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version15.FogCoordArrayPointer">
<summary>
Original was GL_FOG_COORD_ARRAY_POINTER = 0x8456
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version15.FogCoordArray">
<summary>
Original was GL_FOG_COORD_ARRAY = 0x8457
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version15.Src0Rgb">
<summary>
Original was GL_SRC0_RGB = 0x8580
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version15.Src1Rgb">
<summary>
Original was GL_SRC1_RGB = 0x8581
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version15.Src2Rgb">
<summary>
Original was GL_SRC2_RGB = 0x8582
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version15.Src0Alpha">
<summary>
Original was GL_SRC0_ALPHA = 0x8588
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version15.Src1Alpha">
<summary>
Original was GL_SRC1_ALPHA = 0x8589
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version15.Src2Alpha">
<summary>
Original was GL_SRC2_ALPHA = 0x858A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version15.BufferSize">
<summary>
Original was GL_BUFFER_SIZE = 0x8764
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version15.BufferUsage">
<summary>
Original was GL_BUFFER_USAGE = 0x8765
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version15.QueryCounterBits">
<summary>
Original was GL_QUERY_COUNTER_BITS = 0x8864
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version15.CurrentQuery">
<summary>
Original was GL_CURRENT_QUERY = 0x8865
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version15.QueryResult">
<summary>
Original was GL_QUERY_RESULT = 0x8866
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version15.QueryResultAvailable">
<summary>
Original was GL_QUERY_RESULT_AVAILABLE = 0x8867
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version15.ArrayBuffer">
<summary>
Original was GL_ARRAY_BUFFER = 0x8892
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version15.ElementArrayBuffer">
<summary>
Original was GL_ELEMENT_ARRAY_BUFFER = 0x8893
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version15.ArrayBufferBinding">
<summary>
Original was GL_ARRAY_BUFFER_BINDING = 0x8894
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version15.ElementArrayBufferBinding">
<summary>
Original was GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version15.VertexArrayBufferBinding">
<summary>
Original was GL_VERTEX_ARRAY_BUFFER_BINDING = 0x8896
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version15.NormalArrayBufferBinding">
<summary>
Original was GL_NORMAL_ARRAY_BUFFER_BINDING = 0x8897
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version15.ColorArrayBufferBinding">
<summary>
Original was GL_COLOR_ARRAY_BUFFER_BINDING = 0x8898
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version15.IndexArrayBufferBinding">
<summary>
Original was GL_INDEX_ARRAY_BUFFER_BINDING = 0x8899
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version15.TextureCoordArrayBufferBinding">
<summary>
Original was GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version15.EdgeFlagArrayBufferBinding">
<summary>
Original was GL_EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version15.SecondaryColorArrayBufferBinding">
<summary>
Original was GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version15.FogCoordArrayBufferBinding">
<summary>
Original was GL_FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version15.FogCoordinateArrayBufferBinding">
<summary>
Original was GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING = 0x889D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version15.WeightArrayBufferBinding">
<summary>
Original was GL_WEIGHT_ARRAY_BUFFER_BINDING = 0x889E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version15.VertexAttribArrayBufferBinding">
<summary>
Original was GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version15.ReadOnly">
<summary>
Original was GL_READ_ONLY = 0x88B8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version15.WriteOnly">
<summary>
Original was GL_WRITE_ONLY = 0x88B9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version15.ReadWrite">
<summary>
Original was GL_READ_WRITE = 0x88BA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version15.BufferAccess">
<summary>
Original was GL_BUFFER_ACCESS = 0x88BB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version15.BufferMapped">
<summary>
Original was GL_BUFFER_MAPPED = 0x88BC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version15.BufferMapPointer">
<summary>
Original was GL_BUFFER_MAP_POINTER = 0x88BD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version15.StreamDraw">
<summary>
Original was GL_STREAM_DRAW = 0x88E0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version15.StreamRead">
<summary>
Original was GL_STREAM_READ = 0x88E1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version15.StreamCopy">
<summary>
Original was GL_STREAM_COPY = 0x88E2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version15.StaticDraw">
<summary>
Original was GL_STATIC_DRAW = 0x88E4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version15.StaticRead">
<summary>
Original was GL_STATIC_READ = 0x88E5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version15.StaticCopy">
<summary>
Original was GL_STATIC_COPY = 0x88E6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version15.DynamicDraw">
<summary>
Original was GL_DYNAMIC_DRAW = 0x88E8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version15.DynamicRead">
<summary>
Original was GL_DYNAMIC_READ = 0x88E9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version15.DynamicCopy">
<summary>
Original was GL_DYNAMIC_COPY = 0x88EA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version15.SamplesPassed">
<summary>
Original was GL_SAMPLES_PASSED = 0x8914
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.Version20">
<summary>
Used in GL.StencilFuncSeparate
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version20.BlendEquationRgb">
<summary>
Original was GL_BLEND_EQUATION_RGB = 0x8009
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version20.VertexAttribArrayEnabled">
<summary>
Original was GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version20.VertexAttribArraySize">
<summary>
Original was GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version20.VertexAttribArrayStride">
<summary>
Original was GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version20.VertexAttribArrayType">
<summary>
Original was GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version20.CurrentVertexAttrib">
<summary>
Original was GL_CURRENT_VERTEX_ATTRIB = 0x8626
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version20.VertexProgramPointSize">
<summary>
Original was GL_VERTEX_PROGRAM_POINT_SIZE = 0x8642
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version20.VertexProgramTwoSide">
<summary>
Original was GL_VERTEX_PROGRAM_TWO_SIDE = 0x8643
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version20.VertexAttribArrayPointer">
<summary>
Original was GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version20.StencilBackFunc">
<summary>
Original was GL_STENCIL_BACK_FUNC = 0x8800
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version20.StencilBackFail">
<summary>
Original was GL_STENCIL_BACK_FAIL = 0x8801
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version20.StencilBackPassDepthFail">
<summary>
Original was GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version20.StencilBackPassDepthPass">
<summary>
Original was GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version20.MaxDrawBuffers">
<summary>
Original was GL_MAX_DRAW_BUFFERS = 0x8824
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version20.DrawBuffer0">
<summary>
Original was GL_DRAW_BUFFER0 = 0x8825
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version20.DrawBuffer1">
<summary>
Original was GL_DRAW_BUFFER1 = 0x8826
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version20.DrawBuffer2">
<summary>
Original was GL_DRAW_BUFFER2 = 0x8827
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version20.DrawBuffer3">
<summary>
Original was GL_DRAW_BUFFER3 = 0x8828
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version20.DrawBuffer4">
<summary>
Original was GL_DRAW_BUFFER4 = 0x8829
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version20.DrawBuffer5">
<summary>
Original was GL_DRAW_BUFFER5 = 0x882A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version20.DrawBuffer6">
<summary>
Original was GL_DRAW_BUFFER6 = 0x882B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version20.DrawBuffer7">
<summary>
Original was GL_DRAW_BUFFER7 = 0x882C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version20.DrawBuffer8">
<summary>
Original was GL_DRAW_BUFFER8 = 0x882D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version20.DrawBuffer9">
<summary>
Original was GL_DRAW_BUFFER9 = 0x882E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version20.DrawBuffer10">
<summary>
Original was GL_DRAW_BUFFER10 = 0x882F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version20.DrawBuffer11">
<summary>
Original was GL_DRAW_BUFFER11 = 0x8830
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version20.DrawBuffer12">
<summary>
Original was GL_DRAW_BUFFER12 = 0x8831
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version20.DrawBuffer13">
<summary>
Original was GL_DRAW_BUFFER13 = 0x8832
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version20.DrawBuffer14">
<summary>
Original was GL_DRAW_BUFFER14 = 0x8833
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version20.DrawBuffer15">
<summary>
Original was GL_DRAW_BUFFER15 = 0x8834
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version20.BlendEquationAlpha">
<summary>
Original was GL_BLEND_EQUATION_ALPHA = 0x883D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version20.PointSprite">
<summary>
Original was GL_POINT_SPRITE = 0x8861
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version20.CoordReplace">
<summary>
Original was GL_COORD_REPLACE = 0x8862
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version20.MaxVertexAttribs">
<summary>
Original was GL_MAX_VERTEX_ATTRIBS = 0x8869
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version20.VertexAttribArrayNormalized">
<summary>
Original was GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version20.MaxTextureCoords">
<summary>
Original was GL_MAX_TEXTURE_COORDS = 0x8871
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version20.MaxTextureImageUnits">
<summary>
Original was GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version20.FragmentShader">
<summary>
Original was GL_FRAGMENT_SHADER = 0x8B30
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version20.VertexShader">
<summary>
Original was GL_VERTEX_SHADER = 0x8B31
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version20.MaxFragmentUniformComponents">
<summary>
Original was GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version20.MaxVertexUniformComponents">
<summary>
Original was GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version20.MaxVaryingFloats">
<summary>
Original was GL_MAX_VARYING_FLOATS = 0x8B4B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version20.MaxVertexTextureImageUnits">
<summary>
Original was GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version20.MaxCombinedTextureImageUnits">
<summary>
Original was GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version20.ShaderType">
<summary>
Original was GL_SHADER_TYPE = 0x8B4F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version20.FloatVec2">
<summary>
Original was GL_FLOAT_VEC2 = 0x8B50
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version20.FloatVec3">
<summary>
Original was GL_FLOAT_VEC3 = 0x8B51
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version20.FloatVec4">
<summary>
Original was GL_FLOAT_VEC4 = 0x8B52
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version20.IntVec2">
<summary>
Original was GL_INT_VEC2 = 0x8B53
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version20.IntVec3">
<summary>
Original was GL_INT_VEC3 = 0x8B54
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version20.IntVec4">
<summary>
Original was GL_INT_VEC4 = 0x8B55
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version20.Bool">
<summary>
Original was GL_BOOL = 0x8B56
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version20.BoolVec2">
<summary>
Original was GL_BOOL_VEC2 = 0x8B57
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version20.BoolVec3">
<summary>
Original was GL_BOOL_VEC3 = 0x8B58
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version20.BoolVec4">
<summary>
Original was GL_BOOL_VEC4 = 0x8B59
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version20.FloatMat2">
<summary>
Original was GL_FLOAT_MAT2 = 0x8B5A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version20.FloatMat3">
<summary>
Original was GL_FLOAT_MAT3 = 0x8B5B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version20.FloatMat4">
<summary>
Original was GL_FLOAT_MAT4 = 0x8B5C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version20.Sampler1D">
<summary>
Original was GL_SAMPLER_1D = 0x8B5D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version20.Sampler2D">
<summary>
Original was GL_SAMPLER_2D = 0x8B5E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version20.Sampler3D">
<summary>
Original was GL_SAMPLER_3D = 0x8B5F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version20.SamplerCube">
<summary>
Original was GL_SAMPLER_CUBE = 0x8B60
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version20.Sampler1DShadow">
<summary>
Original was GL_SAMPLER_1D_SHADOW = 0x8B61
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version20.Sampler2DShadow">
<summary>
Original was GL_SAMPLER_2D_SHADOW = 0x8B62
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version20.DeleteStatus">
<summary>
Original was GL_DELETE_STATUS = 0x8B80
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version20.CompileStatus">
<summary>
Original was GL_COMPILE_STATUS = 0x8B81
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version20.LinkStatus">
<summary>
Original was GL_LINK_STATUS = 0x8B82
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version20.ValidateStatus">
<summary>
Original was GL_VALIDATE_STATUS = 0x8B83
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version20.InfoLogLength">
<summary>
Original was GL_INFO_LOG_LENGTH = 0x8B84
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version20.AttachedShaders">
<summary>
Original was GL_ATTACHED_SHADERS = 0x8B85
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version20.ActiveUniforms">
<summary>
Original was GL_ACTIVE_UNIFORMS = 0x8B86
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version20.ActiveUniformMaxLength">
<summary>
Original was GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version20.ShaderSourceLength">
<summary>
Original was GL_SHADER_SOURCE_LENGTH = 0x8B88
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version20.ActiveAttributes">
<summary>
Original was GL_ACTIVE_ATTRIBUTES = 0x8B89
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version20.ActiveAttributeMaxLength">
<summary>
Original was GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version20.FragmentShaderDerivativeHint">
<summary>
Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version20.ShadingLanguageVersion">
<summary>
Original was GL_SHADING_LANGUAGE_VERSION = 0x8B8C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version20.CurrentProgram">
<summary>
Original was GL_CURRENT_PROGRAM = 0x8B8D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version20.PointSpriteCoordOrigin">
<summary>
Original was GL_POINT_SPRITE_COORD_ORIGIN = 0x8CA0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version20.LowerLeft">
<summary>
Original was GL_LOWER_LEFT = 0x8CA1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version20.UpperLeft">
<summary>
Original was GL_UPPER_LEFT = 0x8CA2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version20.StencilBackRef">
<summary>
Original was GL_STENCIL_BACK_REF = 0x8CA3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version20.StencilBackValueMask">
<summary>
Original was GL_STENCIL_BACK_VALUE_MASK = 0x8CA4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version20.StencilBackWritemask">
<summary>
Original was GL_STENCIL_BACK_WRITEMASK = 0x8CA5
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.Version21">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version21.CurrentRasterSecondaryColor">
<summary>
Original was GL_CURRENT_RASTER_SECONDARY_COLOR = 0x845F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version21.PixelPackBuffer">
<summary>
Original was GL_PIXEL_PACK_BUFFER = 0x88EB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version21.PixelUnpackBuffer">
<summary>
Original was GL_PIXEL_UNPACK_BUFFER = 0x88EC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version21.PixelPackBufferBinding">
<summary>
Original was GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version21.PixelUnpackBufferBinding">
<summary>
Original was GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version21.FloatMat2x3">
<summary>
Original was GL_FLOAT_MAT2x3 = 0x8B65
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version21.FloatMat2x4">
<summary>
Original was GL_FLOAT_MAT2x4 = 0x8B66
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version21.FloatMat3x2">
<summary>
Original was GL_FLOAT_MAT3x2 = 0x8B67
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version21.FloatMat3x4">
<summary>
Original was GL_FLOAT_MAT3x4 = 0x8B68
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version21.FloatMat4x2">
<summary>
Original was GL_FLOAT_MAT4x2 = 0x8B69
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version21.FloatMat4x3">
<summary>
Original was GL_FLOAT_MAT4x3 = 0x8B6A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version21.Srgb">
<summary>
Original was GL_SRGB = 0x8C40
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version21.Srgb8">
<summary>
Original was GL_SRGB8 = 0x8C41
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version21.SrgbAlpha">
<summary>
Original was GL_SRGB_ALPHA = 0x8C42
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version21.Srgb8Alpha8">
<summary>
Original was GL_SRGB8_ALPHA8 = 0x8C43
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version21.SluminanceAlpha">
<summary>
Original was GL_SLUMINANCE_ALPHA = 0x8C44
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version21.Sluminance8Alpha8">
<summary>
Original was GL_SLUMINANCE8_ALPHA8 = 0x8C45
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version21.Sluminance">
<summary>
Original was GL_SLUMINANCE = 0x8C46
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version21.Sluminance8">
<summary>
Original was GL_SLUMINANCE8 = 0x8C47
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version21.CompressedSrgb">
<summary>
Original was GL_COMPRESSED_SRGB = 0x8C48
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version21.CompressedSrgbAlpha">
<summary>
Original was GL_COMPRESSED_SRGB_ALPHA = 0x8C49
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version21.CompressedSluminance">
<summary>
Original was GL_COMPRESSED_SLUMINANCE = 0x8C4A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version21.CompressedSluminanceAlpha">
<summary>
Original was GL_COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.Version30">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.ContextFlagForwardCompatibleBit">
<summary>
Original was GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.MapReadBit">
<summary>
Original was GL_MAP_READ_BIT = 0x0001
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.MapWriteBit">
<summary>
Original was GL_MAP_WRITE_BIT = 0x0002
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.MapInvalidateRangeBit">
<summary>
Original was GL_MAP_INVALIDATE_RANGE_BIT = 0x0004
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.MapInvalidateBufferBit">
<summary>
Original was GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.MapFlushExplicitBit">
<summary>
Original was GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.MapUnsynchronizedBit">
<summary>
Original was GL_MAP_UNSYNCHRONIZED_BIT = 0x0020
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.InvalidFramebufferOperation">
<summary>
Original was GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.MaxClipDistances">
<summary>
Original was GL_MAX_CLIP_DISTANCES = 0x0D32
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.HalfFloat">
<summary>
Original was GL_HALF_FLOAT = 0x140B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.ClipDistance0">
<summary>
Original was GL_CLIP_DISTANCE0 = 0x3000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.ClipDistance1">
<summary>
Original was GL_CLIP_DISTANCE1 = 0x3001
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.ClipDistance2">
<summary>
Original was GL_CLIP_DISTANCE2 = 0x3002
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.ClipDistance3">
<summary>
Original was GL_CLIP_DISTANCE3 = 0x3003
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.ClipDistance4">
<summary>
Original was GL_CLIP_DISTANCE4 = 0x3004
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.ClipDistance5">
<summary>
Original was GL_CLIP_DISTANCE5 = 0x3005
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.ClipDistance6">
<summary>
Original was GL_CLIP_DISTANCE6 = 0x3006
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.ClipDistance7">
<summary>
Original was GL_CLIP_DISTANCE7 = 0x3007
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.FramebufferAttachmentColorEncoding">
<summary>
Original was GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.FramebufferAttachmentComponentType">
<summary>
Original was GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.FramebufferAttachmentRedSize">
<summary>
Original was GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.FramebufferAttachmentGreenSize">
<summary>
Original was GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.FramebufferAttachmentBlueSize">
<summary>
Original was GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.FramebufferAttachmentAlphaSize">
<summary>
Original was GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.FramebufferAttachmentDepthSize">
<summary>
Original was GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.FramebufferAttachmentStencilSize">
<summary>
Original was GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.FramebufferDefault">
<summary>
Original was GL_FRAMEBUFFER_DEFAULT = 0x8218
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.FramebufferUndefined">
<summary>
Original was GL_FRAMEBUFFER_UNDEFINED = 0x8219
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.DepthStencilAttachment">
<summary>
Original was GL_DEPTH_STENCIL_ATTACHMENT = 0x821A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.MajorVersion">
<summary>
Original was GL_MAJOR_VERSION = 0x821B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.MinorVersion">
<summary>
Original was GL_MINOR_VERSION = 0x821C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.NumExtensions">
<summary>
Original was GL_NUM_EXTENSIONS = 0x821D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.ContextFlags">
<summary>
Original was GL_CONTEXT_FLAGS = 0x821E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.Index">
<summary>
Original was GL_INDEX = 0x8222
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.CompressedRed">
<summary>
Original was GL_COMPRESSED_RED = 0x8225
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.CompressedRg">
<summary>
Original was GL_COMPRESSED_RG = 0x8226
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.Rg">
<summary>
Original was GL_RG = 0x8227
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.RgInteger">
<summary>
Original was GL_RG_INTEGER = 0x8228
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.R8">
<summary>
Original was GL_R8 = 0x8229
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.R16">
<summary>
Original was GL_R16 = 0x822A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.Rg8">
<summary>
Original was GL_RG8 = 0x822B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.Rg16">
<summary>
Original was GL_RG16 = 0x822C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.R16f">
<summary>
Original was GL_R16F = 0x822D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.R32f">
<summary>
Original was GL_R32F = 0x822E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.Rg16f">
<summary>
Original was GL_RG16F = 0x822F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.Rg32f">
<summary>
Original was GL_RG32F = 0x8230
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.R8i">
<summary>
Original was GL_R8I = 0x8231
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.R8ui">
<summary>
Original was GL_R8UI = 0x8232
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.R16i">
<summary>
Original was GL_R16I = 0x8233
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.R16ui">
<summary>
Original was GL_R16UI = 0x8234
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.R32i">
<summary>
Original was GL_R32I = 0x8235
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.R32ui">
<summary>
Original was GL_R32UI = 0x8236
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.Rg8i">
<summary>
Original was GL_RG8I = 0x8237
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.Rg8ui">
<summary>
Original was GL_RG8UI = 0x8238
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.Rg16i">
<summary>
Original was GL_RG16I = 0x8239
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.Rg16ui">
<summary>
Original was GL_RG16UI = 0x823A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.Rg32i">
<summary>
Original was GL_RG32I = 0x823B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.Rg32ui">
<summary>
Original was GL_RG32UI = 0x823C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.MaxRenderbufferSize">
<summary>
Original was GL_MAX_RENDERBUFFER_SIZE = 0x84E8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.DepthStencil">
<summary>
Original was GL_DEPTH_STENCIL = 0x84F9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.UnsignedInt248">
<summary>
Original was GL_UNSIGNED_INT_24_8 = 0x84FA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.VertexArrayBinding">
<summary>
Original was GL_VERTEX_ARRAY_BINDING = 0x85B5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.Rgba32f">
<summary>
Original was GL_RGBA32F = 0x8814
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.Rgb32f">
<summary>
Original was GL_RGB32F = 0x8815
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.Rgba16f">
<summary>
Original was GL_RGBA16F = 0x881A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.Rgb16f">
<summary>
Original was GL_RGB16F = 0x881B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.CompareRefToTexture">
<summary>
Original was GL_COMPARE_REF_TO_TEXTURE = 0x884E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.Depth24Stencil8">
<summary>
Original was GL_DEPTH24_STENCIL8 = 0x88F0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.TextureStencilSize">
<summary>
Original was GL_TEXTURE_STENCIL_SIZE = 0x88F1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.VertexAttribArrayInteger">
<summary>
Original was GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.MaxArrayTextureLayers">
<summary>
Original was GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.MinProgramTexelOffset">
<summary>
Original was GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.MaxProgramTexelOffset">
<summary>
Original was GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.ClampVertexColor">
<summary>
Original was GL_CLAMP_VERTEX_COLOR = 0x891A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.ClampFragmentColor">
<summary>
Original was GL_CLAMP_FRAGMENT_COLOR = 0x891B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.ClampReadColor">
<summary>
Original was GL_CLAMP_READ_COLOR = 0x891C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.FixedOnly">
<summary>
Original was GL_FIXED_ONLY = 0x891D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.MaxVaryingComponents">
<summary>
Original was GL_MAX_VARYING_COMPONENTS = 0x8B4B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.TextureRedType">
<summary>
Original was GL_TEXTURE_RED_TYPE = 0x8C10
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.TextureGreenType">
<summary>
Original was GL_TEXTURE_GREEN_TYPE = 0x8C11
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.TextureBlueType">
<summary>
Original was GL_TEXTURE_BLUE_TYPE = 0x8C12
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.TextureAlphaType">
<summary>
Original was GL_TEXTURE_ALPHA_TYPE = 0x8C13
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.TextureLuminanceType">
<summary>
Original was GL_TEXTURE_LUMINANCE_TYPE = 0x8C14
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.TextureIntensityType">
<summary>
Original was GL_TEXTURE_INTENSITY_TYPE = 0x8C15
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.TextureDepthType">
<summary>
Original was GL_TEXTURE_DEPTH_TYPE = 0x8C16
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.UnsignedNormalized">
<summary>
Original was GL_UNSIGNED_NORMALIZED = 0x8C17
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.Texture1DArray">
<summary>
Original was GL_TEXTURE_1D_ARRAY = 0x8C18
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.ProxyTexture1DArray">
<summary>
Original was GL_PROXY_TEXTURE_1D_ARRAY = 0x8C19
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.Texture2DArray">
<summary>
Original was GL_TEXTURE_2D_ARRAY = 0x8C1A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.ProxyTexture2DArray">
<summary>
Original was GL_PROXY_TEXTURE_2D_ARRAY = 0x8C1B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.TextureBinding1DArray">
<summary>
Original was GL_TEXTURE_BINDING_1D_ARRAY = 0x8C1C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.TextureBinding2DArray">
<summary>
Original was GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.R11fG11fB10f">
<summary>
Original was GL_R11F_G11F_B10F = 0x8C3A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.UnsignedInt10F11F11FRev">
<summary>
Original was GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.Rgb9E5">
<summary>
Original was GL_RGB9_E5 = 0x8C3D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.UnsignedInt5999Rev">
<summary>
Original was GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.TextureSharedSize">
<summary>
Original was GL_TEXTURE_SHARED_SIZE = 0x8C3F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.TransformFeedbackVaryingMaxLength">
<summary>
Original was GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.TransformFeedbackBufferMode">
<summary>
Original was GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.MaxTransformFeedbackSeparateComponents">
<summary>
Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.TransformFeedbackVaryings">
<summary>
Original was GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.TransformFeedbackBufferStart">
<summary>
Original was GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.TransformFeedbackBufferSize">
<summary>
Original was GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.PrimitivesGenerated">
<summary>
Original was GL_PRIMITIVES_GENERATED = 0x8C87
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.TransformFeedbackPrimitivesWritten">
<summary>
Original was GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.RasterizerDiscard">
<summary>
Original was GL_RASTERIZER_DISCARD = 0x8C89
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.MaxTransformFeedbackInterleavedComponents">
<summary>
Original was GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.MaxTransformFeedbackSeparateAttribs">
<summary>
Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.InterleavedAttribs">
<summary>
Original was GL_INTERLEAVED_ATTRIBS = 0x8C8C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.SeparateAttribs">
<summary>
Original was GL_SEPARATE_ATTRIBS = 0x8C8D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.TransformFeedbackBuffer">
<summary>
Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.TransformFeedbackBufferBinding">
<summary>
Original was GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.DrawFramebufferBinding">
<summary>
Original was GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.FramebufferBinding">
<summary>
Original was GL_FRAMEBUFFER_BINDING = 0x8CA6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.RenderbufferBinding">
<summary>
Original was GL_RENDERBUFFER_BINDING = 0x8CA7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.ReadFramebuffer">
<summary>
Original was GL_READ_FRAMEBUFFER = 0x8CA8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.DrawFramebuffer">
<summary>
Original was GL_DRAW_FRAMEBUFFER = 0x8CA9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.ReadFramebufferBinding">
<summary>
Original was GL_READ_FRAMEBUFFER_BINDING = 0x8CAA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.RenderbufferSamples">
<summary>
Original was GL_RENDERBUFFER_SAMPLES = 0x8CAB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.DepthComponent32f">
<summary>
Original was GL_DEPTH_COMPONENT32F = 0x8CAC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.Depth32fStencil8">
<summary>
Original was GL_DEPTH32F_STENCIL8 = 0x8CAD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.FramebufferAttachmentObjectType">
<summary>
Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.FramebufferAttachmentObjectName">
<summary>
Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.FramebufferAttachmentTextureLevel">
<summary>
Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.FramebufferAttachmentTextureCubeMapFace">
<summary>
Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.FramebufferAttachmentTextureLayer">
<summary>
Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.FramebufferComplete">
<summary>
Original was GL_FRAMEBUFFER_COMPLETE = 0x8CD5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.FramebufferIncompleteAttachment">
<summary>
Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.FramebufferIncompleteMissingAttachment">
<summary>
Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.FramebufferIncompleteDrawBuffer">
<summary>
Original was GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.FramebufferIncompleteReadBuffer">
<summary>
Original was GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.FramebufferUnsupported">
<summary>
Original was GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.MaxColorAttachments">
<summary>
Original was GL_MAX_COLOR_ATTACHMENTS = 0x8CDF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.ColorAttachment0">
<summary>
Original was GL_COLOR_ATTACHMENT0 = 0x8CE0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.ColorAttachment1">
<summary>
Original was GL_COLOR_ATTACHMENT1 = 0x8CE1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.ColorAttachment2">
<summary>
Original was GL_COLOR_ATTACHMENT2 = 0x8CE2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.ColorAttachment3">
<summary>
Original was GL_COLOR_ATTACHMENT3 = 0x8CE3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.ColorAttachment4">
<summary>
Original was GL_COLOR_ATTACHMENT4 = 0x8CE4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.ColorAttachment5">
<summary>
Original was GL_COLOR_ATTACHMENT5 = 0x8CE5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.ColorAttachment6">
<summary>
Original was GL_COLOR_ATTACHMENT6 = 0x8CE6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.ColorAttachment7">
<summary>
Original was GL_COLOR_ATTACHMENT7 = 0x8CE7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.ColorAttachment8">
<summary>
Original was GL_COLOR_ATTACHMENT8 = 0x8CE8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.ColorAttachment9">
<summary>
Original was GL_COLOR_ATTACHMENT9 = 0x8CE9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.ColorAttachment10">
<summary>
Original was GL_COLOR_ATTACHMENT10 = 0x8CEA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.ColorAttachment11">
<summary>
Original was GL_COLOR_ATTACHMENT11 = 0x8CEB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.ColorAttachment12">
<summary>
Original was GL_COLOR_ATTACHMENT12 = 0x8CEC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.ColorAttachment13">
<summary>
Original was GL_COLOR_ATTACHMENT13 = 0x8CED
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.ColorAttachment14">
<summary>
Original was GL_COLOR_ATTACHMENT14 = 0x8CEE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.ColorAttachment15">
<summary>
Original was GL_COLOR_ATTACHMENT15 = 0x8CEF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.DepthAttachment">
<summary>
Original was GL_DEPTH_ATTACHMENT = 0x8D00
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.StencilAttachment">
<summary>
Original was GL_STENCIL_ATTACHMENT = 0x8D20
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.Framebuffer">
<summary>
Original was GL_FRAMEBUFFER = 0x8D40
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.Renderbuffer">
<summary>
Original was GL_RENDERBUFFER = 0x8D41
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.RenderbufferWidth">
<summary>
Original was GL_RENDERBUFFER_WIDTH = 0x8D42
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.RenderbufferHeight">
<summary>
Original was GL_RENDERBUFFER_HEIGHT = 0x8D43
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.RenderbufferInternalFormat">
<summary>
Original was GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.StencilIndex1">
<summary>
Original was GL_STENCIL_INDEX1 = 0x8D46
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.StencilIndex4">
<summary>
Original was GL_STENCIL_INDEX4 = 0x8D47
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.StencilIndex8">
<summary>
Original was GL_STENCIL_INDEX8 = 0x8D48
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.StencilIndex16">
<summary>
Original was GL_STENCIL_INDEX16 = 0x8D49
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.RenderbufferRedSize">
<summary>
Original was GL_RENDERBUFFER_RED_SIZE = 0x8D50
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.RenderbufferGreenSize">
<summary>
Original was GL_RENDERBUFFER_GREEN_SIZE = 0x8D51
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.RenderbufferBlueSize">
<summary>
Original was GL_RENDERBUFFER_BLUE_SIZE = 0x8D52
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.RenderbufferAlphaSize">
<summary>
Original was GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.RenderbufferDepthSize">
<summary>
Original was GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.RenderbufferStencilSize">
<summary>
Original was GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.FramebufferIncompleteMultisample">
<summary>
Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.MaxSamples">
<summary>
Original was GL_MAX_SAMPLES = 0x8D57
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.Rgba32ui">
<summary>
Original was GL_RGBA32UI = 0x8D70
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.Rgb32ui">
<summary>
Original was GL_RGB32UI = 0x8D71
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.Rgba16ui">
<summary>
Original was GL_RGBA16UI = 0x8D76
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.Rgb16ui">
<summary>
Original was GL_RGB16UI = 0x8D77
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.Rgba8ui">
<summary>
Original was GL_RGBA8UI = 0x8D7C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.Rgb8ui">
<summary>
Original was GL_RGB8UI = 0x8D7D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.Rgba32i">
<summary>
Original was GL_RGBA32I = 0x8D82
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.Rgb32i">
<summary>
Original was GL_RGB32I = 0x8D83
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.Rgba16i">
<summary>
Original was GL_RGBA16I = 0x8D88
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.Rgb16i">
<summary>
Original was GL_RGB16I = 0x8D89
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.Rgba8i">
<summary>
Original was GL_RGBA8I = 0x8D8E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.Rgb8i">
<summary>
Original was GL_RGB8I = 0x8D8F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.RedInteger">
<summary>
Original was GL_RED_INTEGER = 0x8D94
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.GreenInteger">
<summary>
Original was GL_GREEN_INTEGER = 0x8D95
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.BlueInteger">
<summary>
Original was GL_BLUE_INTEGER = 0x8D96
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.AlphaInteger">
<summary>
Original was GL_ALPHA_INTEGER = 0x8D97
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.RgbInteger">
<summary>
Original was GL_RGB_INTEGER = 0x8D98
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.RgbaInteger">
<summary>
Original was GL_RGBA_INTEGER = 0x8D99
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.BgrInteger">
<summary>
Original was GL_BGR_INTEGER = 0x8D9A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.BgraInteger">
<summary>
Original was GL_BGRA_INTEGER = 0x8D9B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.Float32UnsignedInt248Rev">
<summary>
Original was GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.FramebufferSrgb">
<summary>
Original was GL_FRAMEBUFFER_SRGB = 0x8DB9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.CompressedRedRgtc1">
<summary>
Original was GL_COMPRESSED_RED_RGTC1 = 0x8DBB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.CompressedSignedRedRgtc1">
<summary>
Original was GL_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.CompressedRgRgtc2">
<summary>
Original was GL_COMPRESSED_RG_RGTC2 = 0x8DBD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.CompressedSignedRgRgtc2">
<summary>
Original was GL_COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.Sampler1DArray">
<summary>
Original was GL_SAMPLER_1D_ARRAY = 0x8DC0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.Sampler2DArray">
<summary>
Original was GL_SAMPLER_2D_ARRAY = 0x8DC1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.Sampler1DArrayShadow">
<summary>
Original was GL_SAMPLER_1D_ARRAY_SHADOW = 0x8DC3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.Sampler2DArrayShadow">
<summary>
Original was GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.SamplerCubeShadow">
<summary>
Original was GL_SAMPLER_CUBE_SHADOW = 0x8DC5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.UnsignedIntVec2">
<summary>
Original was GL_UNSIGNED_INT_VEC2 = 0x8DC6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.UnsignedIntVec3">
<summary>
Original was GL_UNSIGNED_INT_VEC3 = 0x8DC7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.UnsignedIntVec4">
<summary>
Original was GL_UNSIGNED_INT_VEC4 = 0x8DC8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.IntSampler1D">
<summary>
Original was GL_INT_SAMPLER_1D = 0x8DC9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.IntSampler2D">
<summary>
Original was GL_INT_SAMPLER_2D = 0x8DCA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.IntSampler3D">
<summary>
Original was GL_INT_SAMPLER_3D = 0x8DCB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.IntSamplerCube">
<summary>
Original was GL_INT_SAMPLER_CUBE = 0x8DCC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.IntSampler1DArray">
<summary>
Original was GL_INT_SAMPLER_1D_ARRAY = 0x8DCE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.IntSampler2DArray">
<summary>
Original was GL_INT_SAMPLER_2D_ARRAY = 0x8DCF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.UnsignedIntSampler1D">
<summary>
Original was GL_UNSIGNED_INT_SAMPLER_1D = 0x8DD1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.UnsignedIntSampler2D">
<summary>
Original was GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.UnsignedIntSampler3D">
<summary>
Original was GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.UnsignedIntSamplerCube">
<summary>
Original was GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.UnsignedIntSampler1DArray">
<summary>
Original was GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.UnsignedIntSampler2DArray">
<summary>
Original was GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.QueryWait">
<summary>
Original was GL_QUERY_WAIT = 0x8E13
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.QueryNoWait">
<summary>
Original was GL_QUERY_NO_WAIT = 0x8E14
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.QueryByRegionWait">
<summary>
Original was GL_QUERY_BY_REGION_WAIT = 0x8E15
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.QueryByRegionNoWait">
<summary>
Original was GL_QUERY_BY_REGION_NO_WAIT = 0x8E16
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.BufferAccessFlags">
<summary>
Original was GL_BUFFER_ACCESS_FLAGS = 0x911F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.BufferMapLength">
<summary>
Original was GL_BUFFER_MAP_LENGTH = 0x9120
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version30.BufferMapOffset">
<summary>
Original was GL_BUFFER_MAP_OFFSET = 0x9121
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.Version31">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version31.TextureRectangle">
<summary>
Original was GL_TEXTURE_RECTANGLE = 0x84F5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version31.TextureBindingRectangle">
<summary>
Original was GL_TEXTURE_BINDING_RECTANGLE = 0x84F6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version31.ProxyTextureRectangle">
<summary>
Original was GL_PROXY_TEXTURE_RECTANGLE = 0x84F7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version31.MaxRectangleTextureSize">
<summary>
Original was GL_MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version31.UniformBuffer">
<summary>
Original was GL_UNIFORM_BUFFER = 0x8A11
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version31.UniformBufferBinding">
<summary>
Original was GL_UNIFORM_BUFFER_BINDING = 0x8A28
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version31.UniformBufferStart">
<summary>
Original was GL_UNIFORM_BUFFER_START = 0x8A29
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version31.UniformBufferSize">
<summary>
Original was GL_UNIFORM_BUFFER_SIZE = 0x8A2A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version31.MaxVertexUniformBlocks">
<summary>
Original was GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version31.MaxGeometryUniformBlocks">
<summary>
Original was GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version31.MaxFragmentUniformBlocks">
<summary>
Original was GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version31.MaxCombinedUniformBlocks">
<summary>
Original was GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version31.MaxUniformBufferBindings">
<summary>
Original was GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version31.MaxUniformBlockSize">
<summary>
Original was GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version31.MaxCombinedVertexUniformComponents">
<summary>
Original was GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version31.MaxCombinedGeometryUniformComponents">
<summary>
Original was GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version31.MaxCombinedFragmentUniformComponents">
<summary>
Original was GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version31.UniformBufferOffsetAlignment">
<summary>
Original was GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version31.ActiveUniformBlockMaxNameLength">
<summary>
Original was GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version31.ActiveUniformBlocks">
<summary>
Original was GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version31.UniformType">
<summary>
Original was GL_UNIFORM_TYPE = 0x8A37
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version31.UniformSize">
<summary>
Original was GL_UNIFORM_SIZE = 0x8A38
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version31.UniformNameLength">
<summary>
Original was GL_UNIFORM_NAME_LENGTH = 0x8A39
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version31.UniformBlockIndex">
<summary>
Original was GL_UNIFORM_BLOCK_INDEX = 0x8A3A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version31.UniformOffset">
<summary>
Original was GL_UNIFORM_OFFSET = 0x8A3B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version31.UniformArrayStride">
<summary>
Original was GL_UNIFORM_ARRAY_STRIDE = 0x8A3C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version31.UniformMatrixStride">
<summary>
Original was GL_UNIFORM_MATRIX_STRIDE = 0x8A3D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version31.UniformIsRowMajor">
<summary>
Original was GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version31.UniformBlockBinding">
<summary>
Original was GL_UNIFORM_BLOCK_BINDING = 0x8A3F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version31.UniformBlockDataSize">
<summary>
Original was GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version31.UniformBlockNameLength">
<summary>
Original was GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version31.UniformBlockActiveUniforms">
<summary>
Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version31.UniformBlockActiveUniformIndices">
<summary>
Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version31.UniformBlockReferencedByVertexShader">
<summary>
Original was GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version31.UniformBlockReferencedByGeometryShader">
<summary>
Original was GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version31.UniformBlockReferencedByFragmentShader">
<summary>
Original was GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version31.Sampler2DRect">
<summary>
Original was GL_SAMPLER_2D_RECT = 0x8B63
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version31.Sampler2DRectShadow">
<summary>
Original was GL_SAMPLER_2D_RECT_SHADOW = 0x8B64
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version31.TextureBuffer">
<summary>
Original was GL_TEXTURE_BUFFER = 0x8C2A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version31.MaxTextureBufferSize">
<summary>
Original was GL_MAX_TEXTURE_BUFFER_SIZE = 0x8C2B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version31.TextureBindingBuffer">
<summary>
Original was GL_TEXTURE_BINDING_BUFFER = 0x8C2C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version31.TextureBufferDataStoreBinding">
<summary>
Original was GL_TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version31.SamplerBuffer">
<summary>
Original was GL_SAMPLER_BUFFER = 0x8DC2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version31.IntSampler2DRect">
<summary>
Original was GL_INT_SAMPLER_2D_RECT = 0x8DCD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version31.IntSamplerBuffer">
<summary>
Original was GL_INT_SAMPLER_BUFFER = 0x8DD0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version31.UnsignedIntSampler2DRect">
<summary>
Original was GL_UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version31.UnsignedIntSamplerBuffer">
<summary>
Original was GL_UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version31.CopyReadBuffer">
<summary>
Original was GL_COPY_READ_BUFFER = 0x8F36
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version31.CopyWriteBuffer">
<summary>
Original was GL_COPY_WRITE_BUFFER = 0x8F37
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version31.R8Snorm">
<summary>
Original was GL_R8_SNORM = 0x8F94
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version31.Rg8Snorm">
<summary>
Original was GL_RG8_SNORM = 0x8F95
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version31.Rgb8Snorm">
<summary>
Original was GL_RGB8_SNORM = 0x8F96
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version31.Rgba8Snorm">
<summary>
Original was GL_RGBA8_SNORM = 0x8F97
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version31.R16Snorm">
<summary>
Original was GL_R16_SNORM = 0x8F98
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version31.Rg16Snorm">
<summary>
Original was GL_RG16_SNORM = 0x8F99
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version31.Rgb16Snorm">
<summary>
Original was GL_RGB16_SNORM = 0x8F9A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version31.Rgba16Snorm">
<summary>
Original was GL_RGBA16_SNORM = 0x8F9B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version31.SignedNormalized">
<summary>
Original was GL_SIGNED_NORMALIZED = 0x8F9C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version31.PrimitiveRestart">
<summary>
Original was GL_PRIMITIVE_RESTART = 0x8F9D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version31.PrimitiveRestartIndex">
<summary>
Original was GL_PRIMITIVE_RESTART_INDEX = 0x8F9E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version31.InvalidIndex">
<summary>
Original was GL_INVALID_INDEX = 0xFFFFFFFF
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.Version32">
<summary>
Used in GL.GetInteger64, GL.ProgramParameter
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version32.ContextCoreProfileBit">
<summary>
Original was GL_CONTEXT_CORE_PROFILE_BIT = 0x00000001
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version32.SyncFlushCommandsBit">
<summary>
Original was GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version32.ContextCompatibilityProfileBit">
<summary>
Original was GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version32.LinesAdjacency">
<summary>
Original was GL_LINES_ADJACENCY = 0x000A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version32.LineStripAdjacency">
<summary>
Original was GL_LINE_STRIP_ADJACENCY = 0x000B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version32.TrianglesAdjacency">
<summary>
Original was GL_TRIANGLES_ADJACENCY = 0x000C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version32.TriangleStripAdjacency">
<summary>
Original was GL_TRIANGLE_STRIP_ADJACENCY = 0x000D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version32.ProgramPointSize">
<summary>
Original was GL_PROGRAM_POINT_SIZE = 0x8642
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version32.DepthClamp">
<summary>
Original was GL_DEPTH_CLAMP = 0x864F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version32.TextureCubeMapSeamless">
<summary>
Original was GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version32.GeometryVerticesOut">
<summary>
Original was GL_GEOMETRY_VERTICES_OUT = 0x8916
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version32.GeometryInputType">
<summary>
Original was GL_GEOMETRY_INPUT_TYPE = 0x8917
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version32.GeometryOutputType">
<summary>
Original was GL_GEOMETRY_OUTPUT_TYPE = 0x8918
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version32.MaxGeometryTextureImageUnits">
<summary>
Original was GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version32.FramebufferAttachmentLayered">
<summary>
Original was GL_FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version32.FramebufferIncompleteLayerTargets">
<summary>
Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version32.GeometryShader">
<summary>
Original was GL_GEOMETRY_SHADER = 0x8DD9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version32.MaxGeometryUniformComponents">
<summary>
Original was GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version32.MaxGeometryOutputVertices">
<summary>
Original was GL_MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version32.MaxGeometryTotalOutputComponents">
<summary>
Original was GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version32.QuadsFollowProvokingVertexConvention">
<summary>
Original was GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version32.FirstVertexConvention">
<summary>
Original was GL_FIRST_VERTEX_CONVENTION = 0x8E4D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version32.LastVertexConvention">
<summary>
Original was GL_LAST_VERTEX_CONVENTION = 0x8E4E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version32.ProvokingVertex">
<summary>
Original was GL_PROVOKING_VERTEX = 0x8E4F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version32.SamplePosition">
<summary>
Original was GL_SAMPLE_POSITION = 0x8E50
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version32.SampleMask">
<summary>
Original was GL_SAMPLE_MASK = 0x8E51
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version32.SampleMaskValue">
<summary>
Original was GL_SAMPLE_MASK_VALUE = 0x8E52
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version32.MaxSampleMaskWords">
<summary>
Original was GL_MAX_SAMPLE_MASK_WORDS = 0x8E59
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version32.Texture2DMultisample">
<summary>
Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version32.ProxyTexture2DMultisample">
<summary>
Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version32.Texture2DMultisampleArray">
<summary>
Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version32.ProxyTexture2DMultisampleArray">
<summary>
Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version32.TextureBinding2DMultisample">
<summary>
Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version32.TextureBinding2DMultisampleArray">
<summary>
Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version32.TextureSamples">
<summary>
Original was GL_TEXTURE_SAMPLES = 0x9106
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version32.TextureFixedSampleLocations">
<summary>
Original was GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version32.Sampler2DMultisample">
<summary>
Original was GL_SAMPLER_2D_MULTISAMPLE = 0x9108
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version32.IntSampler2DMultisample">
<summary>
Original was GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version32.UnsignedIntSampler2DMultisample">
<summary>
Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version32.Sampler2DMultisampleArray">
<summary>
Original was GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version32.IntSampler2DMultisampleArray">
<summary>
Original was GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version32.UnsignedIntSampler2DMultisampleArray">
<summary>
Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version32.MaxColorTextureSamples">
<summary>
Original was GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version32.MaxDepthTextureSamples">
<summary>
Original was GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version32.MaxIntegerSamples">
<summary>
Original was GL_MAX_INTEGER_SAMPLES = 0x9110
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version32.MaxServerWaitTimeout">
<summary>
Original was GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version32.ObjectType">
<summary>
Original was GL_OBJECT_TYPE = 0x9112
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version32.SyncCondition">
<summary>
Original was GL_SYNC_CONDITION = 0x9113
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version32.SyncStatus">
<summary>
Original was GL_SYNC_STATUS = 0x9114
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version32.SyncFlags">
<summary>
Original was GL_SYNC_FLAGS = 0x9115
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version32.SyncFence">
<summary>
Original was GL_SYNC_FENCE = 0x9116
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version32.SyncGpuCommandsComplete">
<summary>
Original was GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version32.Unsignaled">
<summary>
Original was GL_UNSIGNALED = 0x9118
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version32.Signaled">
<summary>
Original was GL_SIGNALED = 0x9119
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version32.AlreadySignaled">
<summary>
Original was GL_ALREADY_SIGNALED = 0x911A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version32.TimeoutExpired">
<summary>
Original was GL_TIMEOUT_EXPIRED = 0x911B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version32.ConditionSatisfied">
<summary>
Original was GL_CONDITION_SATISFIED = 0x911C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version32.WaitFailed">
<summary>
Original was GL_WAIT_FAILED = 0x911D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version32.MaxVertexOutputComponents">
<summary>
Original was GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version32.MaxGeometryInputComponents">
<summary>
Original was GL_MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version32.MaxGeometryOutputComponents">
<summary>
Original was GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version32.MaxFragmentInputComponents">
<summary>
Original was GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version32.ContextProfileMask">
<summary>
Original was GL_CONTEXT_PROFILE_MASK = 0x9126
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version32.TimeoutIgnored">
<summary>
Original was GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.Version33">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version33.TimeElapsed">
<summary>
Original was GL_TIME_ELAPSED = 0x88BF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version33.Src1Color">
<summary>
Original was GL_SRC1_COLOR = 0x88F9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version33.OneMinusSrc1Color">
<summary>
Original was GL_ONE_MINUS_SRC1_COLOR = 0x88FA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version33.OneMinusSrc1Alpha">
<summary>
Original was GL_ONE_MINUS_SRC1_ALPHA = 0x88FB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version33.MaxDualSourceDrawBuffers">
<summary>
Original was GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version33.VertexAttribArrayDivisor">
<summary>
Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version33.SamplerBinding">
<summary>
Original was GL_SAMPLER_BINDING = 0x8919
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version33.AnySamplesPassed">
<summary>
Original was GL_ANY_SAMPLES_PASSED = 0x8C2F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version33.Int2101010Rev">
<summary>
Original was GL_INT_2_10_10_10_REV = 0x8D9F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version33.Timestamp">
<summary>
Original was GL_TIMESTAMP = 0x8E28
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version33.TextureSwizzleR">
<summary>
Original was GL_TEXTURE_SWIZZLE_R = 0x8E42
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version33.TextureSwizzleG">
<summary>
Original was GL_TEXTURE_SWIZZLE_G = 0x8E43
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version33.TextureSwizzleB">
<summary>
Original was GL_TEXTURE_SWIZZLE_B = 0x8E44
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version33.TextureSwizzleA">
<summary>
Original was GL_TEXTURE_SWIZZLE_A = 0x8E45
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version33.TextureSwizzleRgba">
<summary>
Original was GL_TEXTURE_SWIZZLE_RGBA = 0x8E46
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version33.Rgb10A2ui">
<summary>
Original was GL_RGB10_A2UI = 0x906F
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.Version40">
<summary>
Used in GL.BlendEquation, GL.BlendFunc and 1 other function
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version40.Quads">
<summary>
Original was GL_QUADS = 0x0007
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version40.Patches">
<summary>
Original was GL_PATCHES = 0x000E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version40.UniformBlockReferencedByTessControlShader">
<summary>
Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version40.UniformBlockReferencedByTessEvaluationShader">
<summary>
Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version40.MaxTessControlInputComponents">
<summary>
Original was GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version40.MaxTessEvaluationInputComponents">
<summary>
Original was GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version40.GeometryShaderInvocations">
<summary>
Original was GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version40.SampleShading">
<summary>
Original was GL_SAMPLE_SHADING = 0x8C36
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version40.MinSampleShadingValue">
<summary>
Original was GL_MIN_SAMPLE_SHADING_VALUE = 0x8C37
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version40.ActiveSubroutines">
<summary>
Original was GL_ACTIVE_SUBROUTINES = 0x8DE5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version40.ActiveSubroutineUniforms">
<summary>
Original was GL_ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version40.MaxSubroutines">
<summary>
Original was GL_MAX_SUBROUTINES = 0x8DE7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version40.MaxSubroutineUniformLocations">
<summary>
Original was GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version40.MaxCombinedTessControlUniformComponents">
<summary>
Original was GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version40.MaxCombinedTessEvaluationUniformComponents">
<summary>
Original was GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version40.TransformFeedback">
<summary>
Original was GL_TRANSFORM_FEEDBACK = 0x8E22
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version40.TransformFeedbackBufferPaused">
<summary>
Original was GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version40.TransformFeedbackBufferActive">
<summary>
Original was GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version40.TransformFeedbackBinding">
<summary>
Original was GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version40.ActiveSubroutineUniformLocations">
<summary>
Original was GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version40.ActiveSubroutineMaxLength">
<summary>
Original was GL_ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version40.ActiveSubroutineUniformMaxLength">
<summary>
Original was GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version40.NumCompatibleSubroutines">
<summary>
Original was GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version40.CompatibleSubroutines">
<summary>
Original was GL_COMPATIBLE_SUBROUTINES = 0x8E4B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version40.MaxGeometryShaderInvocations">
<summary>
Original was GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version40.MinFragmentInterpolationOffset">
<summary>
Original was GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version40.MaxFragmentInterpolationOffset">
<summary>
Original was GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version40.FragmentInterpolationOffsetBits">
<summary>
Original was GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version40.MinProgramTextureGatherOffset">
<summary>
Original was GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version40.MaxProgramTextureGatherOffset">
<summary>
Original was GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version40.MaxTransformFeedbackBuffers">
<summary>
Original was GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version40.MaxVertexStreams">
<summary>
Original was GL_MAX_VERTEX_STREAMS = 0x8E71
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version40.PatchVertices">
<summary>
Original was GL_PATCH_VERTICES = 0x8E72
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version40.PatchDefaultInnerLevel">
<summary>
Original was GL_PATCH_DEFAULT_INNER_LEVEL = 0x8E73
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version40.PatchDefaultOuterLevel">
<summary>
Original was GL_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version40.TessControlOutputVertices">
<summary>
Original was GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version40.TessGenMode">
<summary>
Original was GL_TESS_GEN_MODE = 0x8E76
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version40.TessGenSpacing">
<summary>
Original was GL_TESS_GEN_SPACING = 0x8E77
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version40.TessGenVertexOrder">
<summary>
Original was GL_TESS_GEN_VERTEX_ORDER = 0x8E78
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version40.TessGenPointMode">
<summary>
Original was GL_TESS_GEN_POINT_MODE = 0x8E79
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version40.Isolines">
<summary>
Original was GL_ISOLINES = 0x8E7A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version40.FractionalOdd">
<summary>
Original was GL_FRACTIONAL_ODD = 0x8E7B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version40.FractionalEven">
<summary>
Original was GL_FRACTIONAL_EVEN = 0x8E7C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version40.MaxPatchVertices">
<summary>
Original was GL_MAX_PATCH_VERTICES = 0x8E7D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version40.MaxTessGenLevel">
<summary>
Original was GL_MAX_TESS_GEN_LEVEL = 0x8E7E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version40.MaxTessControlUniformComponents">
<summary>
Original was GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version40.MaxTessEvaluationUniformComponents">
<summary>
Original was GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version40.MaxTessControlTextureImageUnits">
<summary>
Original was GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version40.MaxTessEvaluationTextureImageUnits">
<summary>
Original was GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version40.MaxTessControlOutputComponents">
<summary>
Original was GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version40.MaxTessPatchComponents">
<summary>
Original was GL_MAX_TESS_PATCH_COMPONENTS = 0x8E84
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version40.MaxTessControlTotalOutputComponents">
<summary>
Original was GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version40.MaxTessEvaluationOutputComponents">
<summary>
Original was GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version40.TessEvaluationShader">
<summary>
Original was GL_TESS_EVALUATION_SHADER = 0x8E87
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version40.TessControlShader">
<summary>
Original was GL_TESS_CONTROL_SHADER = 0x8E88
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version40.MaxTessControlUniformBlocks">
<summary>
Original was GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version40.MaxTessEvaluationUniformBlocks">
<summary>
Original was GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version40.DrawIndirectBuffer">
<summary>
Original was GL_DRAW_INDIRECT_BUFFER = 0x8F3F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version40.DrawIndirectBufferBinding">
<summary>
Original was GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version40.DoubleMat2">
<summary>
Original was GL_DOUBLE_MAT2 = 0x8F46
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version40.DoubleMat3">
<summary>
Original was GL_DOUBLE_MAT3 = 0x8F47
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version40.DoubleMat4">
<summary>
Original was GL_DOUBLE_MAT4 = 0x8F48
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version40.DoubleMat2x3">
<summary>
Original was GL_DOUBLE_MAT2x3 = 0x8F49
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version40.DoubleMat2x4">
<summary>
Original was GL_DOUBLE_MAT2x4 = 0x8F4A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version40.DoubleMat3x2">
<summary>
Original was GL_DOUBLE_MAT3x2 = 0x8F4B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version40.DoubleMat3x4">
<summary>
Original was GL_DOUBLE_MAT3x4 = 0x8F4C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version40.DoubleMat4x2">
<summary>
Original was GL_DOUBLE_MAT4x2 = 0x8F4D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version40.DoubleMat4x3">
<summary>
Original was GL_DOUBLE_MAT4x3 = 0x8F4E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version40.DoubleVec2">
<summary>
Original was GL_DOUBLE_VEC2 = 0x8FFC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version40.DoubleVec3">
<summary>
Original was GL_DOUBLE_VEC3 = 0x8FFD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version40.DoubleVec4">
<summary>
Original was GL_DOUBLE_VEC4 = 0x8FFE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version40.TextureCubeMapArray">
<summary>
Original was GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version40.TextureBindingCubeMapArray">
<summary>
Original was GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version40.ProxyTextureCubeMapArray">
<summary>
Original was GL_PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version40.SamplerCubeMapArray">
<summary>
Original was GL_SAMPLER_CUBE_MAP_ARRAY = 0x900C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version40.SamplerCubeMapArrayShadow">
<summary>
Original was GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version40.IntSamplerCubeMapArray">
<summary>
Original was GL_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version40.UnsignedIntSamplerCubeMapArray">
<summary>
Original was GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.Version41">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version41.VertexShaderBit">
<summary>
Original was GL_VERTEX_SHADER_BIT = 0x00000001
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version41.FragmentShaderBit">
<summary>
Original was GL_FRAGMENT_SHADER_BIT = 0x00000002
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version41.GeometryShaderBit">
<summary>
Original was GL_GEOMETRY_SHADER_BIT = 0x00000004
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version41.TessControlShaderBit">
<summary>
Original was GL_TESS_CONTROL_SHADER_BIT = 0x00000008
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version41.TessEvaluationShaderBit">
<summary>
Original was GL_TESS_EVALUATION_SHADER_BIT = 0x00000010
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version41.Fixed">
<summary>
Original was GL_FIXED = 0x140C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version41.ProgramBinaryRetrievableHint">
<summary>
Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version41.ProgramSeparable">
<summary>
Original was GL_PROGRAM_SEPARABLE = 0x8258
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version41.ActiveProgram">
<summary>
Original was GL_ACTIVE_PROGRAM = 0x8259
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version41.ProgramPipelineBinding">
<summary>
Original was GL_PROGRAM_PIPELINE_BINDING = 0x825A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version41.MaxViewports">
<summary>
Original was GL_MAX_VIEWPORTS = 0x825B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version41.ViewportSubpixelBits">
<summary>
Original was GL_VIEWPORT_SUBPIXEL_BITS = 0x825C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version41.ViewportBoundsRange">
<summary>
Original was GL_VIEWPORT_BOUNDS_RANGE = 0x825D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version41.LayerProvokingVertex">
<summary>
Original was GL_LAYER_PROVOKING_VERTEX = 0x825E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version41.ViewportIndexProvokingVertex">
<summary>
Original was GL_VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version41.UndefinedVertex">
<summary>
Original was GL_UNDEFINED_VERTEX = 0x8260
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version41.ProgramBinaryLength">
<summary>
Original was GL_PROGRAM_BINARY_LENGTH = 0x8741
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version41.NumProgramBinaryFormats">
<summary>
Original was GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version41.ProgramBinaryFormats">
<summary>
Original was GL_PROGRAM_BINARY_FORMATS = 0x87FF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version41.ImplementationColorReadType">
<summary>
Original was GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version41.ImplementationColorReadFormat">
<summary>
Original was GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version41.Rgb565">
<summary>
Original was GL_RGB565 = 0x8D62
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version41.LowFloat">
<summary>
Original was GL_LOW_FLOAT = 0x8DF0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version41.MediumFloat">
<summary>
Original was GL_MEDIUM_FLOAT = 0x8DF1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version41.HighFloat">
<summary>
Original was GL_HIGH_FLOAT = 0x8DF2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version41.LowInt">
<summary>
Original was GL_LOW_INT = 0x8DF3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version41.MediumInt">
<summary>
Original was GL_MEDIUM_INT = 0x8DF4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version41.HighInt">
<summary>
Original was GL_HIGH_INT = 0x8DF5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version41.ShaderBinaryFormats">
<summary>
Original was GL_SHADER_BINARY_FORMATS = 0x8DF8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version41.NumShaderBinaryFormats">
<summary>
Original was GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version41.ShaderCompiler">
<summary>
Original was GL_SHADER_COMPILER = 0x8DFA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version41.MaxVertexUniformVectors">
<summary>
Original was GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version41.MaxVaryingVectors">
<summary>
Original was GL_MAX_VARYING_VECTORS = 0x8DFC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version41.MaxFragmentUniformVectors">
<summary>
Original was GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version41.AllShaderBits">
<summary>
Original was GL_ALL_SHADER_BITS = 0xFFFFFFFF
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.Version42">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version42.VertexAttribArrayBarrierBit">
<summary>
Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version42.ElementArrayBarrierBit">
<summary>
Original was GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version42.UniformBarrierBit">
<summary>
Original was GL_UNIFORM_BARRIER_BIT = 0x00000004
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version42.TextureFetchBarrierBit">
<summary>
Original was GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version42.ShaderImageAccessBarrierBit">
<summary>
Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version42.CommandBarrierBit">
<summary>
Original was GL_COMMAND_BARRIER_BIT = 0x00000040
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version42.PixelBufferBarrierBit">
<summary>
Original was GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version42.TextureUpdateBarrierBit">
<summary>
Original was GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version42.BufferUpdateBarrierBit">
<summary>
Original was GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version42.FramebufferBarrierBit">
<summary>
Original was GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version42.TransformFeedbackBarrierBit">
<summary>
Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version42.AtomicCounterBarrierBit">
<summary>
Original was GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version42.CompressedRgbaBptcUnorm">
<summary>
Original was GL_COMPRESSED_RGBA_BPTC_UNORM = 0x8E8C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version42.CompressedSrgbAlphaBptcUnorm">
<summary>
Original was GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM = 0x8E8D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version42.CompressedRgbBptcSignedFloat">
<summary>
Original was GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT = 0x8E8E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version42.CompressedRgbBptcUnsignedFloat">
<summary>
Original was GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT = 0x8E8F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version42.MaxImageUnits">
<summary>
Original was GL_MAX_IMAGE_UNITS = 0x8F38
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version42.MaxCombinedImageUnitsAndFragmentOutputs">
<summary>
Original was GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 0x8F39
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version42.ImageBindingName">
<summary>
Original was GL_IMAGE_BINDING_NAME = 0x8F3A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version42.ImageBindingLevel">
<summary>
Original was GL_IMAGE_BINDING_LEVEL = 0x8F3B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version42.ImageBindingLayered">
<summary>
Original was GL_IMAGE_BINDING_LAYERED = 0x8F3C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version42.ImageBindingLayer">
<summary>
Original was GL_IMAGE_BINDING_LAYER = 0x8F3D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version42.ImageBindingAccess">
<summary>
Original was GL_IMAGE_BINDING_ACCESS = 0x8F3E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version42.Image1D">
<summary>
Original was GL_IMAGE_1D = 0x904C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version42.Image2D">
<summary>
Original was GL_IMAGE_2D = 0x904D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version42.Image3D">
<summary>
Original was GL_IMAGE_3D = 0x904E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version42.Image2DRect">
<summary>
Original was GL_IMAGE_2D_RECT = 0x904F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version42.ImageCube">
<summary>
Original was GL_IMAGE_CUBE = 0x9050
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version42.ImageBuffer">
<summary>
Original was GL_IMAGE_BUFFER = 0x9051
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version42.Image1DArray">
<summary>
Original was GL_IMAGE_1D_ARRAY = 0x9052
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version42.Image2DArray">
<summary>
Original was GL_IMAGE_2D_ARRAY = 0x9053
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version42.ImageCubeMapArray">
<summary>
Original was GL_IMAGE_CUBE_MAP_ARRAY = 0x9054
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version42.Image2DMultisample">
<summary>
Original was GL_IMAGE_2D_MULTISAMPLE = 0x9055
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version42.Image2DMultisampleArray">
<summary>
Original was GL_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9056
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version42.IntImage1D">
<summary>
Original was GL_INT_IMAGE_1D = 0x9057
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version42.IntImage2D">
<summary>
Original was GL_INT_IMAGE_2D = 0x9058
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version42.IntImage3D">
<summary>
Original was GL_INT_IMAGE_3D = 0x9059
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version42.IntImage2DRect">
<summary>
Original was GL_INT_IMAGE_2D_RECT = 0x905A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version42.IntImageCube">
<summary>
Original was GL_INT_IMAGE_CUBE = 0x905B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version42.IntImageBuffer">
<summary>
Original was GL_INT_IMAGE_BUFFER = 0x905C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version42.IntImage1DArray">
<summary>
Original was GL_INT_IMAGE_1D_ARRAY = 0x905D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version42.IntImage2DArray">
<summary>
Original was GL_INT_IMAGE_2D_ARRAY = 0x905E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version42.IntImageCubeMapArray">
<summary>
Original was GL_INT_IMAGE_CUBE_MAP_ARRAY = 0x905F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version42.IntImage2DMultisample">
<summary>
Original was GL_INT_IMAGE_2D_MULTISAMPLE = 0x9060
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version42.IntImage2DMultisampleArray">
<summary>
Original was GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9061
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version42.UnsignedIntImage1D">
<summary>
Original was GL_UNSIGNED_INT_IMAGE_1D = 0x9062
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version42.UnsignedIntImage2D">
<summary>
Original was GL_UNSIGNED_INT_IMAGE_2D = 0x9063
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version42.UnsignedIntImage3D">
<summary>
Original was GL_UNSIGNED_INT_IMAGE_3D = 0x9064
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version42.UnsignedIntImage2DRect">
<summary>
Original was GL_UNSIGNED_INT_IMAGE_2D_RECT = 0x9065
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version42.UnsignedIntImageCube">
<summary>
Original was GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version42.UnsignedIntImageBuffer">
<summary>
Original was GL_UNSIGNED_INT_IMAGE_BUFFER = 0x9067
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version42.UnsignedIntImage1DArray">
<summary>
Original was GL_UNSIGNED_INT_IMAGE_1D_ARRAY = 0x9068
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version42.UnsignedIntImage2DArray">
<summary>
Original was GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version42.UnsignedIntImageCubeMapArray">
<summary>
Original was GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version42.UnsignedIntImage2DMultisample">
<summary>
Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = 0x906B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version42.UnsignedIntImage2DMultisampleArray">
<summary>
Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x906C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version42.MaxImageSamples">
<summary>
Original was GL_MAX_IMAGE_SAMPLES = 0x906D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version42.ImageBindingFormat">
<summary>
Original was GL_IMAGE_BINDING_FORMAT = 0x906E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version42.MinMapBufferAlignment">
<summary>
Original was GL_MIN_MAP_BUFFER_ALIGNMENT = 0x90BC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version42.ImageFormatCompatibilityType">
<summary>
Original was GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version42.ImageFormatCompatibilityBySize">
<summary>
Original was GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version42.ImageFormatCompatibilityByClass">
<summary>
Original was GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version42.MaxVertexImageUniforms">
<summary>
Original was GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version42.MaxTessControlImageUniforms">
<summary>
Original was GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version42.MaxTessEvaluationImageUniforms">
<summary>
Original was GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version42.MaxGeometryImageUniforms">
<summary>
Original was GL_MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version42.MaxFragmentImageUniforms">
<summary>
Original was GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version42.MaxCombinedImageUniforms">
<summary>
Original was GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version42.UnpackCompressedBlockWidth">
<summary>
Original was GL_UNPACK_COMPRESSED_BLOCK_WIDTH = 0x9127
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version42.UnpackCompressedBlockHeight">
<summary>
Original was GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = 0x9128
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version42.UnpackCompressedBlockDepth">
<summary>
Original was GL_UNPACK_COMPRESSED_BLOCK_DEPTH = 0x9129
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version42.UnpackCompressedBlockSize">
<summary>
Original was GL_UNPACK_COMPRESSED_BLOCK_SIZE = 0x912A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version42.PackCompressedBlockWidth">
<summary>
Original was GL_PACK_COMPRESSED_BLOCK_WIDTH = 0x912B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version42.PackCompressedBlockHeight">
<summary>
Original was GL_PACK_COMPRESSED_BLOCK_HEIGHT = 0x912C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version42.PackCompressedBlockDepth">
<summary>
Original was GL_PACK_COMPRESSED_BLOCK_DEPTH = 0x912D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version42.PackCompressedBlockSize">
<summary>
Original was GL_PACK_COMPRESSED_BLOCK_SIZE = 0x912E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version42.TextureImmutableFormat">
<summary>
Original was GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version42.AtomicCounterBuffer">
<summary>
Original was GL_ATOMIC_COUNTER_BUFFER = 0x92C0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version42.AtomicCounterBufferBinding">
<summary>
Original was GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version42.AtomicCounterBufferStart">
<summary>
Original was GL_ATOMIC_COUNTER_BUFFER_START = 0x92C2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version42.AtomicCounterBufferSize">
<summary>
Original was GL_ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version42.AtomicCounterBufferDataSize">
<summary>
Original was GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = 0x92C4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version42.AtomicCounterBufferActiveAtomicCounters">
<summary>
Original was GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = 0x92C5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version42.AtomicCounterBufferActiveAtomicCounterIndices">
<summary>
Original was GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = 0x92C6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version42.AtomicCounterBufferReferencedByVertexShader">
<summary>
Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = 0x92C7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version42.AtomicCounterBufferReferencedByTessControlShader">
<summary>
Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = 0x92C8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version42.AtomicCounterBufferReferencedByTessEvaluationShader">
<summary>
Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x92C9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version42.AtomicCounterBufferReferencedByGeometryShader">
<summary>
Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = 0x92CA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version42.AtomicCounterBufferReferencedByFragmentShader">
<summary>
Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = 0x92CB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version42.MaxVertexAtomicCounterBuffers">
<summary>
Original was GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version42.MaxTessControlAtomicCounterBuffers">
<summary>
Original was GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 0x92CD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version42.MaxTessEvaluationAtomicCounterBuffers">
<summary>
Original was GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 0x92CE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version42.MaxGeometryAtomicCounterBuffers">
<summary>
Original was GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 0x92CF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version42.MaxFragmentAtomicCounterBuffers">
<summary>
Original was GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version42.MaxCombinedAtomicCounterBuffers">
<summary>
Original was GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version42.MaxVertexAtomicCounters">
<summary>
Original was GL_MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version42.MaxTessControlAtomicCounters">
<summary>
Original was GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = 0x92D3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version42.MaxTessEvaluationAtomicCounters">
<summary>
Original was GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 0x92D4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version42.MaxGeometryAtomicCounters">
<summary>
Original was GL_MAX_GEOMETRY_ATOMIC_COUNTERS = 0x92D5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version42.MaxFragmentAtomicCounters">
<summary>
Original was GL_MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version42.MaxCombinedAtomicCounters">
<summary>
Original was GL_MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version42.MaxAtomicCounterBufferSize">
<summary>
Original was GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version42.ActiveAtomicCounterBuffers">
<summary>
Original was GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version42.UniformAtomicCounterBufferIndex">
<summary>
Original was GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 0x92DA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version42.UnsignedIntAtomicCounter">
<summary>
Original was GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version42.MaxAtomicCounterBufferBindings">
<summary>
Original was GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version42.NumSampleCounts">
<summary>
Original was GL_NUM_SAMPLE_COUNTS = 0x9380
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version42.AllBarrierBits">
<summary>
Original was GL_ALL_BARRIER_BITS = 0xFFFFFFFF
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.Version43">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.ContextFlagDebugBit">
<summary>
Original was GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.ComputeShaderBit">
<summary>
Original was GL_COMPUTE_SHADER_BIT = 0x00000020
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.ShaderStorageBarrierBit">
<summary>
Original was GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.StackOverflow">
<summary>
Original was GL_STACK_OVERFLOW = 0x0503
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.StackUnderflow">
<summary>
Original was GL_STACK_UNDERFLOW = 0x0504
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.VertexArray">
<summary>
Original was GL_VERTEX_ARRAY = 0x8074
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.DebugOutputSynchronous">
<summary>
Original was GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.DebugNextLoggedMessageLength">
<summary>
Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.DebugCallbackFunction">
<summary>
Original was GL_DEBUG_CALLBACK_FUNCTION = 0x8244
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.DebugCallbackUserParam">
<summary>
Original was GL_DEBUG_CALLBACK_USER_PARAM = 0x8245
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.DebugSourceApi">
<summary>
Original was GL_DEBUG_SOURCE_API = 0x8246
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.DebugSourceWindowSystem">
<summary>
Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.DebugSourceShaderCompiler">
<summary>
Original was GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.DebugSourceThirdParty">
<summary>
Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.DebugSourceApplication">
<summary>
Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.DebugSourceOther">
<summary>
Original was GL_DEBUG_SOURCE_OTHER = 0x824B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.DebugTypeError">
<summary>
Original was GL_DEBUG_TYPE_ERROR = 0x824C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.DebugTypeDeprecatedBehavior">
<summary>
Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.DebugTypeUndefinedBehavior">
<summary>
Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.DebugTypePortability">
<summary>
Original was GL_DEBUG_TYPE_PORTABILITY = 0x824F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.DebugTypePerformance">
<summary>
Original was GL_DEBUG_TYPE_PERFORMANCE = 0x8250
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.DebugTypeOther">
<summary>
Original was GL_DEBUG_TYPE_OTHER = 0x8251
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.MaxComputeSharedMemorySize">
<summary>
Original was GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.MaxComputeUniformComponents">
<summary>
Original was GL_MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.MaxComputeAtomicCounterBuffers">
<summary>
Original was GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.MaxComputeAtomicCounters">
<summary>
Original was GL_MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.MaxCombinedComputeUniformComponents">
<summary>
Original was GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.ComputeWorkGroupSize">
<summary>
Original was GL_COMPUTE_WORK_GROUP_SIZE = 0x8267
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.DebugTypeMarker">
<summary>
Original was GL_DEBUG_TYPE_MARKER = 0x8268
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.DebugTypePushGroup">
<summary>
Original was GL_DEBUG_TYPE_PUSH_GROUP = 0x8269
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.DebugTypePopGroup">
<summary>
Original was GL_DEBUG_TYPE_POP_GROUP = 0x826A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.DebugSeverityNotification">
<summary>
Original was GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.MaxDebugGroupStackDepth">
<summary>
Original was GL_MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.DebugGroupStackDepth">
<summary>
Original was GL_DEBUG_GROUP_STACK_DEPTH = 0x826D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.MaxUniformLocations">
<summary>
Original was GL_MAX_UNIFORM_LOCATIONS = 0x826E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.InternalformatSupported">
<summary>
Original was GL_INTERNALFORMAT_SUPPORTED = 0x826F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.InternalformatPreferred">
<summary>
Original was GL_INTERNALFORMAT_PREFERRED = 0x8270
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.InternalformatRedSize">
<summary>
Original was GL_INTERNALFORMAT_RED_SIZE = 0x8271
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.InternalformatGreenSize">
<summary>
Original was GL_INTERNALFORMAT_GREEN_SIZE = 0x8272
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.InternalformatBlueSize">
<summary>
Original was GL_INTERNALFORMAT_BLUE_SIZE = 0x8273
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.InternalformatAlphaSize">
<summary>
Original was GL_INTERNALFORMAT_ALPHA_SIZE = 0x8274
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.InternalformatDepthSize">
<summary>
Original was GL_INTERNALFORMAT_DEPTH_SIZE = 0x8275
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.InternalformatStencilSize">
<summary>
Original was GL_INTERNALFORMAT_STENCIL_SIZE = 0x8276
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.InternalformatSharedSize">
<summary>
Original was GL_INTERNALFORMAT_SHARED_SIZE = 0x8277
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.InternalformatRedType">
<summary>
Original was GL_INTERNALFORMAT_RED_TYPE = 0x8278
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.InternalformatGreenType">
<summary>
Original was GL_INTERNALFORMAT_GREEN_TYPE = 0x8279
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.InternalformatBlueType">
<summary>
Original was GL_INTERNALFORMAT_BLUE_TYPE = 0x827A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.InternalformatAlphaType">
<summary>
Original was GL_INTERNALFORMAT_ALPHA_TYPE = 0x827B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.InternalformatDepthType">
<summary>
Original was GL_INTERNALFORMAT_DEPTH_TYPE = 0x827C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.InternalformatStencilType">
<summary>
Original was GL_INTERNALFORMAT_STENCIL_TYPE = 0x827D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.MaxWidth">
<summary>
Original was GL_MAX_WIDTH = 0x827E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.MaxHeight">
<summary>
Original was GL_MAX_HEIGHT = 0x827F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.MaxDepth">
<summary>
Original was GL_MAX_DEPTH = 0x8280
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.MaxLayers">
<summary>
Original was GL_MAX_LAYERS = 0x8281
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.MaxCombinedDimensions">
<summary>
Original was GL_MAX_COMBINED_DIMENSIONS = 0x8282
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.ColorComponents">
<summary>
Original was GL_COLOR_COMPONENTS = 0x8283
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.DepthComponents">
<summary>
Original was GL_DEPTH_COMPONENTS = 0x8284
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.StencilComponents">
<summary>
Original was GL_STENCIL_COMPONENTS = 0x8285
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.ColorRenderable">
<summary>
Original was GL_COLOR_RENDERABLE = 0x8286
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.DepthRenderable">
<summary>
Original was GL_DEPTH_RENDERABLE = 0x8287
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.StencilRenderable">
<summary>
Original was GL_STENCIL_RENDERABLE = 0x8288
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.FramebufferRenderable">
<summary>
Original was GL_FRAMEBUFFER_RENDERABLE = 0x8289
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.FramebufferRenderableLayered">
<summary>
Original was GL_FRAMEBUFFER_RENDERABLE_LAYERED = 0x828A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.FramebufferBlend">
<summary>
Original was GL_FRAMEBUFFER_BLEND = 0x828B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.ReadPixels">
<summary>
Original was GL_READ_PIXELS = 0x828C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.ReadPixelsFormat">
<summary>
Original was GL_READ_PIXELS_FORMAT = 0x828D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.ReadPixelsType">
<summary>
Original was GL_READ_PIXELS_TYPE = 0x828E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.TextureImageFormat">
<summary>
Original was GL_TEXTURE_IMAGE_FORMAT = 0x828F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.TextureImageType">
<summary>
Original was GL_TEXTURE_IMAGE_TYPE = 0x8290
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.GetTextureImageFormat">
<summary>
Original was GL_GET_TEXTURE_IMAGE_FORMAT = 0x8291
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.GetTextureImageType">
<summary>
Original was GL_GET_TEXTURE_IMAGE_TYPE = 0x8292
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.Mipmap">
<summary>
Original was GL_MIPMAP = 0x8293
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.ManualGenerateMipmap">
<summary>
Original was GL_MANUAL_GENERATE_MIPMAP = 0x8294
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.AutoGenerateMipmap">
<summary>
Original was GL_AUTO_GENERATE_MIPMAP = 0x8295
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.ColorEncoding">
<summary>
Original was GL_COLOR_ENCODING = 0x8296
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.SrgbRead">
<summary>
Original was GL_SRGB_READ = 0x8297
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.SrgbWrite">
<summary>
Original was GL_SRGB_WRITE = 0x8298
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.Filter">
<summary>
Original was GL_FILTER = 0x829A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.VertexTexture">
<summary>
Original was GL_VERTEX_TEXTURE = 0x829B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.TessControlTexture">
<summary>
Original was GL_TESS_CONTROL_TEXTURE = 0x829C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.TessEvaluationTexture">
<summary>
Original was GL_TESS_EVALUATION_TEXTURE = 0x829D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.GeometryTexture">
<summary>
Original was GL_GEOMETRY_TEXTURE = 0x829E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.FragmentTexture">
<summary>
Original was GL_FRAGMENT_TEXTURE = 0x829F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.ComputeTexture">
<summary>
Original was GL_COMPUTE_TEXTURE = 0x82A0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.TextureShadow">
<summary>
Original was GL_TEXTURE_SHADOW = 0x82A1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.TextureGather">
<summary>
Original was GL_TEXTURE_GATHER = 0x82A2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.TextureGatherShadow">
<summary>
Original was GL_TEXTURE_GATHER_SHADOW = 0x82A3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.ShaderImageLoad">
<summary>
Original was GL_SHADER_IMAGE_LOAD = 0x82A4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.ShaderImageStore">
<summary>
Original was GL_SHADER_IMAGE_STORE = 0x82A5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.ShaderImageAtomic">
<summary>
Original was GL_SHADER_IMAGE_ATOMIC = 0x82A6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.ImageTexelSize">
<summary>
Original was GL_IMAGE_TEXEL_SIZE = 0x82A7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.ImageCompatibilityClass">
<summary>
Original was GL_IMAGE_COMPATIBILITY_CLASS = 0x82A8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.ImagePixelFormat">
<summary>
Original was GL_IMAGE_PIXEL_FORMAT = 0x82A9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.ImagePixelType">
<summary>
Original was GL_IMAGE_PIXEL_TYPE = 0x82AA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.SimultaneousTextureAndDepthTest">
<summary>
Original was GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = 0x82AC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.SimultaneousTextureAndStencilTest">
<summary>
Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = 0x82AD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.SimultaneousTextureAndDepthWrite">
<summary>
Original was GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE = 0x82AE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.SimultaneousTextureAndStencilWrite">
<summary>
Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = 0x82AF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.TextureCompressedBlockWidth">
<summary>
Original was GL_TEXTURE_COMPRESSED_BLOCK_WIDTH = 0x82B1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.TextureCompressedBlockHeight">
<summary>
Original was GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT = 0x82B2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.TextureCompressedBlockSize">
<summary>
Original was GL_TEXTURE_COMPRESSED_BLOCK_SIZE = 0x82B3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.ClearBuffer">
<summary>
Original was GL_CLEAR_BUFFER = 0x82B4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.TextureView">
<summary>
Original was GL_TEXTURE_VIEW = 0x82B5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.ViewCompatibilityClass">
<summary>
Original was GL_VIEW_COMPATIBILITY_CLASS = 0x82B6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.FullSupport">
<summary>
Original was GL_FULL_SUPPORT = 0x82B7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.CaveatSupport">
<summary>
Original was GL_CAVEAT_SUPPORT = 0x82B8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.ImageClass4X32">
<summary>
Original was GL_IMAGE_CLASS_4_X_32 = 0x82B9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.ImageClass2X32">
<summary>
Original was GL_IMAGE_CLASS_2_X_32 = 0x82BA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.ImageClass1X32">
<summary>
Original was GL_IMAGE_CLASS_1_X_32 = 0x82BB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.ImageClass4X16">
<summary>
Original was GL_IMAGE_CLASS_4_X_16 = 0x82BC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.ImageClass2X16">
<summary>
Original was GL_IMAGE_CLASS_2_X_16 = 0x82BD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.ImageClass1X16">
<summary>
Original was GL_IMAGE_CLASS_1_X_16 = 0x82BE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.ImageClass4X8">
<summary>
Original was GL_IMAGE_CLASS_4_X_8 = 0x82BF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.ImageClass2X8">
<summary>
Original was GL_IMAGE_CLASS_2_X_8 = 0x82C0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.ImageClass1X8">
<summary>
Original was GL_IMAGE_CLASS_1_X_8 = 0x82C1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.ImageClass111110">
<summary>
Original was GL_IMAGE_CLASS_11_11_10 = 0x82C2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.ImageClass1010102">
<summary>
Original was GL_IMAGE_CLASS_10_10_10_2 = 0x82C3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.ViewClass128Bits">
<summary>
Original was GL_VIEW_CLASS_128_BITS = 0x82C4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.ViewClass96Bits">
<summary>
Original was GL_VIEW_CLASS_96_BITS = 0x82C5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.ViewClass64Bits">
<summary>
Original was GL_VIEW_CLASS_64_BITS = 0x82C6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.ViewClass48Bits">
<summary>
Original was GL_VIEW_CLASS_48_BITS = 0x82C7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.ViewClass32Bits">
<summary>
Original was GL_VIEW_CLASS_32_BITS = 0x82C8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.ViewClass24Bits">
<summary>
Original was GL_VIEW_CLASS_24_BITS = 0x82C9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.ViewClass16Bits">
<summary>
Original was GL_VIEW_CLASS_16_BITS = 0x82CA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.ViewClass8Bits">
<summary>
Original was GL_VIEW_CLASS_8_BITS = 0x82CB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.ViewClassS3tcDxt1Rgb">
<summary>
Original was GL_VIEW_CLASS_S3TC_DXT1_RGB = 0x82CC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.ViewClassS3tcDxt1Rgba">
<summary>
Original was GL_VIEW_CLASS_S3TC_DXT1_RGBA = 0x82CD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.ViewClassS3tcDxt3Rgba">
<summary>
Original was GL_VIEW_CLASS_S3TC_DXT3_RGBA = 0x82CE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.ViewClassS3tcDxt5Rgba">
<summary>
Original was GL_VIEW_CLASS_S3TC_DXT5_RGBA = 0x82CF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.ViewClassRgtc1Red">
<summary>
Original was GL_VIEW_CLASS_RGTC1_RED = 0x82D0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.ViewClassRgtc2Rg">
<summary>
Original was GL_VIEW_CLASS_RGTC2_RG = 0x82D1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.ViewClassBptcUnorm">
<summary>
Original was GL_VIEW_CLASS_BPTC_UNORM = 0x82D2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.ViewClassBptcFloat">
<summary>
Original was GL_VIEW_CLASS_BPTC_FLOAT = 0x82D3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.VertexAttribBinding">
<summary>
Original was GL_VERTEX_ATTRIB_BINDING = 0x82D4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.VertexAttribRelativeOffset">
<summary>
Original was GL_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.VertexBindingDivisor">
<summary>
Original was GL_VERTEX_BINDING_DIVISOR = 0x82D6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.VertexBindingOffset">
<summary>
Original was GL_VERTEX_BINDING_OFFSET = 0x82D7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.VertexBindingStride">
<summary>
Original was GL_VERTEX_BINDING_STRIDE = 0x82D8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.MaxVertexAttribRelativeOffset">
<summary>
Original was GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.MaxVertexAttribBindings">
<summary>
Original was GL_MAX_VERTEX_ATTRIB_BINDINGS = 0x82DA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.TextureViewMinLevel">
<summary>
Original was GL_TEXTURE_VIEW_MIN_LEVEL = 0x82DB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.TextureViewNumLevels">
<summary>
Original was GL_TEXTURE_VIEW_NUM_LEVELS = 0x82DC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.TextureViewMinLayer">
<summary>
Original was GL_TEXTURE_VIEW_MIN_LAYER = 0x82DD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.TextureViewNumLayers">
<summary>
Original was GL_TEXTURE_VIEW_NUM_LAYERS = 0x82DE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.TextureImmutableLevels">
<summary>
Original was GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.Buffer">
<summary>
Original was GL_BUFFER = 0x82E0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.Shader">
<summary>
Original was GL_SHADER = 0x82E1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.Program">
<summary>
Original was GL_PROGRAM = 0x82E2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.Query">
<summary>
Original was GL_QUERY = 0x82E3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.ProgramPipeline">
<summary>
Original was GL_PROGRAM_PIPELINE = 0x82E4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.Sampler">
<summary>
Original was GL_SAMPLER = 0x82E6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.DisplayList">
<summary>
Original was GL_DISPLAY_LIST = 0x82E7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.MaxLabelLength">
<summary>
Original was GL_MAX_LABEL_LENGTH = 0x82E8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.NumShadingLanguageVersions">
<summary>
Original was GL_NUM_SHADING_LANGUAGE_VERSIONS = 0x82E9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.VertexAttribArrayLong">
<summary>
Original was GL_VERTEX_ATTRIB_ARRAY_LONG = 0x874E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.PrimitiveRestartFixedIndex">
<summary>
Original was GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.AnySamplesPassedConservative">
<summary>
Original was GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.MaxElementIndex">
<summary>
Original was GL_MAX_ELEMENT_INDEX = 0x8D6B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.MaxCombinedShaderOutputResources">
<summary>
Original was GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 0x8F39
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.VertexBindingBuffer">
<summary>
Original was GL_VERTEX_BINDING_BUFFER = 0x8F4F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.ShaderStorageBuffer">
<summary>
Original was GL_SHADER_STORAGE_BUFFER = 0x90D2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.ShaderStorageBufferBinding">
<summary>
Original was GL_SHADER_STORAGE_BUFFER_BINDING = 0x90D3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.ShaderStorageBufferStart">
<summary>
Original was GL_SHADER_STORAGE_BUFFER_START = 0x90D4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.ShaderStorageBufferSize">
<summary>
Original was GL_SHADER_STORAGE_BUFFER_SIZE = 0x90D5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.MaxVertexShaderStorageBlocks">
<summary>
Original was GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.MaxGeometryShaderStorageBlocks">
<summary>
Original was GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 0x90D7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.MaxTessControlShaderStorageBlocks">
<summary>
Original was GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 0x90D8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.MaxTessEvaluationShaderStorageBlocks">
<summary>
Original was GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 0x90D9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.MaxFragmentShaderStorageBlocks">
<summary>
Original was GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.MaxComputeShaderStorageBlocks">
<summary>
Original was GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.MaxCombinedShaderStorageBlocks">
<summary>
Original was GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.MaxShaderStorageBufferBindings">
<summary>
Original was GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.MaxShaderStorageBlockSize">
<summary>
Original was GL_MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.ShaderStorageBufferOffsetAlignment">
<summary>
Original was GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.DepthStencilTextureMode">
<summary>
Original was GL_DEPTH_STENCIL_TEXTURE_MODE = 0x90EA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.MaxComputeWorkGroupInvocations">
<summary>
Original was GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS = 0x90EB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.UniformBlockReferencedByComputeShader">
<summary>
Original was GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = 0x90EC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.AtomicCounterBufferReferencedByComputeShader">
<summary>
Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = 0x90ED
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.DispatchIndirectBuffer">
<summary>
Original was GL_DISPATCH_INDIRECT_BUFFER = 0x90EE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.DispatchIndirectBufferBinding">
<summary>
Original was GL_DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.MaxDebugMessageLength">
<summary>
Original was GL_MAX_DEBUG_MESSAGE_LENGTH = 0x9143
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.MaxDebugLoggedMessages">
<summary>
Original was GL_MAX_DEBUG_LOGGED_MESSAGES = 0x9144
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.DebugLoggedMessages">
<summary>
Original was GL_DEBUG_LOGGED_MESSAGES = 0x9145
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.DebugSeverityHigh">
<summary>
Original was GL_DEBUG_SEVERITY_HIGH = 0x9146
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.DebugSeverityMedium">
<summary>
Original was GL_DEBUG_SEVERITY_MEDIUM = 0x9147
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.DebugSeverityLow">
<summary>
Original was GL_DEBUG_SEVERITY_LOW = 0x9148
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.TextureBufferOffset">
<summary>
Original was GL_TEXTURE_BUFFER_OFFSET = 0x919D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.TextureBufferSize">
<summary>
Original was GL_TEXTURE_BUFFER_SIZE = 0x919E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.TextureBufferOffsetAlignment">
<summary>
Original was GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = 0x919F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.ComputeShader">
<summary>
Original was GL_COMPUTE_SHADER = 0x91B9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.MaxComputeUniformBlocks">
<summary>
Original was GL_MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.MaxComputeTextureImageUnits">
<summary>
Original was GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.MaxComputeImageUniforms">
<summary>
Original was GL_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.MaxComputeWorkGroupCount">
<summary>
Original was GL_MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.MaxComputeWorkGroupSize">
<summary>
Original was GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.CompressedR11Eac">
<summary>
Original was GL_COMPRESSED_R11_EAC = 0x9270
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.CompressedSignedR11Eac">
<summary>
Original was GL_COMPRESSED_SIGNED_R11_EAC = 0x9271
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.CompressedRg11Eac">
<summary>
Original was GL_COMPRESSED_RG11_EAC = 0x9272
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.CompressedSignedRg11Eac">
<summary>
Original was GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.CompressedRgb8Etc2">
<summary>
Original was GL_COMPRESSED_RGB8_ETC2 = 0x9274
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.CompressedSrgb8Etc2">
<summary>
Original was GL_COMPRESSED_SRGB8_ETC2 = 0x9275
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.CompressedRgb8PunchthroughAlpha1Etc2">
<summary>
Original was GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.CompressedSrgb8PunchthroughAlpha1Etc2">
<summary>
Original was GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.CompressedRgba8Etc2Eac">
<summary>
Original was GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.CompressedSrgb8Alpha8Etc2Eac">
<summary>
Original was GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.DebugOutput">
<summary>
Original was GL_DEBUG_OUTPUT = 0x92E0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.Uniform">
<summary>
Original was GL_UNIFORM = 0x92E1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.UniformBlock">
<summary>
Original was GL_UNIFORM_BLOCK = 0x92E2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.ProgramInput">
<summary>
Original was GL_PROGRAM_INPUT = 0x92E3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.ProgramOutput">
<summary>
Original was GL_PROGRAM_OUTPUT = 0x92E4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.BufferVariable">
<summary>
Original was GL_BUFFER_VARIABLE = 0x92E5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.ShaderStorageBlock">
<summary>
Original was GL_SHADER_STORAGE_BLOCK = 0x92E6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.IsPerPatch">
<summary>
Original was GL_IS_PER_PATCH = 0x92E7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.VertexSubroutine">
<summary>
Original was GL_VERTEX_SUBROUTINE = 0x92E8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.TessControlSubroutine">
<summary>
Original was GL_TESS_CONTROL_SUBROUTINE = 0x92E9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.TessEvaluationSubroutine">
<summary>
Original was GL_TESS_EVALUATION_SUBROUTINE = 0x92EA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.GeometrySubroutine">
<summary>
Original was GL_GEOMETRY_SUBROUTINE = 0x92EB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.FragmentSubroutine">
<summary>
Original was GL_FRAGMENT_SUBROUTINE = 0x92EC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.ComputeSubroutine">
<summary>
Original was GL_COMPUTE_SUBROUTINE = 0x92ED
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.VertexSubroutineUniform">
<summary>
Original was GL_VERTEX_SUBROUTINE_UNIFORM = 0x92EE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.TessControlSubroutineUniform">
<summary>
Original was GL_TESS_CONTROL_SUBROUTINE_UNIFORM = 0x92EF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.TessEvaluationSubroutineUniform">
<summary>
Original was GL_TESS_EVALUATION_SUBROUTINE_UNIFORM = 0x92F0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.GeometrySubroutineUniform">
<summary>
Original was GL_GEOMETRY_SUBROUTINE_UNIFORM = 0x92F1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.FragmentSubroutineUniform">
<summary>
Original was GL_FRAGMENT_SUBROUTINE_UNIFORM = 0x92F2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.ComputeSubroutineUniform">
<summary>
Original was GL_COMPUTE_SUBROUTINE_UNIFORM = 0x92F3
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.TransformFeedbackVarying">
<summary>
Original was GL_TRANSFORM_FEEDBACK_VARYING = 0x92F4
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.ActiveResources">
<summary>
Original was GL_ACTIVE_RESOURCES = 0x92F5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.MaxNameLength">
<summary>
Original was GL_MAX_NAME_LENGTH = 0x92F6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.MaxNumActiveVariables">
<summary>
Original was GL_MAX_NUM_ACTIVE_VARIABLES = 0x92F7
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.MaxNumCompatibleSubroutines">
<summary>
Original was GL_MAX_NUM_COMPATIBLE_SUBROUTINES = 0x92F8
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.NameLength">
<summary>
Original was GL_NAME_LENGTH = 0x92F9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.Type">
<summary>
Original was GL_TYPE = 0x92FA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.ArraySize">
<summary>
Original was GL_ARRAY_SIZE = 0x92FB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.Offset">
<summary>
Original was GL_OFFSET = 0x92FC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.BlockIndex">
<summary>
Original was GL_BLOCK_INDEX = 0x92FD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.ArrayStride">
<summary>
Original was GL_ARRAY_STRIDE = 0x92FE
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.MatrixStride">
<summary>
Original was GL_MATRIX_STRIDE = 0x92FF
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.IsRowMajor">
<summary>
Original was GL_IS_ROW_MAJOR = 0x9300
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.AtomicCounterBufferIndex">
<summary>
Original was GL_ATOMIC_COUNTER_BUFFER_INDEX = 0x9301
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.BufferBinding">
<summary>
Original was GL_BUFFER_BINDING = 0x9302
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.BufferDataSize">
<summary>
Original was GL_BUFFER_DATA_SIZE = 0x9303
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.NumActiveVariables">
<summary>
Original was GL_NUM_ACTIVE_VARIABLES = 0x9304
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.ActiveVariables">
<summary>
Original was GL_ACTIVE_VARIABLES = 0x9305
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.ReferencedByVertexShader">
<summary>
Original was GL_REFERENCED_BY_VERTEX_SHADER = 0x9306
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.ReferencedByTessControlShader">
<summary>
Original was GL_REFERENCED_BY_TESS_CONTROL_SHADER = 0x9307
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.ReferencedByTessEvaluationShader">
<summary>
Original was GL_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x9308
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.ReferencedByGeometryShader">
<summary>
Original was GL_REFERENCED_BY_GEOMETRY_SHADER = 0x9309
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.ReferencedByFragmentShader">
<summary>
Original was GL_REFERENCED_BY_FRAGMENT_SHADER = 0x930A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.ReferencedByComputeShader">
<summary>
Original was GL_REFERENCED_BY_COMPUTE_SHADER = 0x930B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.TopLevelArraySize">
<summary>
Original was GL_TOP_LEVEL_ARRAY_SIZE = 0x930C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.TopLevelArrayStride">
<summary>
Original was GL_TOP_LEVEL_ARRAY_STRIDE = 0x930D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.Location">
<summary>
Original was GL_LOCATION = 0x930E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.LocationIndex">
<summary>
Original was GL_LOCATION_INDEX = 0x930F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.FramebufferDefaultWidth">
<summary>
Original was GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.FramebufferDefaultHeight">
<summary>
Original was GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.FramebufferDefaultLayers">
<summary>
Original was GL_FRAMEBUFFER_DEFAULT_LAYERS = 0x9312
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.FramebufferDefaultSamples">
<summary>
Original was GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.FramebufferDefaultFixedSampleLocations">
<summary>
Original was GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.MaxFramebufferWidth">
<summary>
Original was GL_MAX_FRAMEBUFFER_WIDTH = 0x9315
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.MaxFramebufferHeight">
<summary>
Original was GL_MAX_FRAMEBUFFER_HEIGHT = 0x9316
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.MaxFramebufferLayers">
<summary>
Original was GL_MAX_FRAMEBUFFER_LAYERS = 0x9317
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version43.MaxFramebufferSamples">
<summary>
Original was GL_MAX_FRAMEBUFFER_SAMPLES = 0x9318
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.Version44">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version44.ClientMappedBufferBarrierBit">
<summary>
Original was GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version44.QueryBufferBarrierBit">
<summary>
Original was GL_QUERY_BUFFER_BARRIER_BIT = 0x00008000
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version44.MapReadBit">
<summary>
Original was GL_MAP_READ_BIT = 0x0001
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version44.MapWriteBit">
<summary>
Original was GL_MAP_WRITE_BIT = 0x0002
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version44.MapPersistentBit">
<summary>
Original was GL_MAP_PERSISTENT_BIT = 0x0040
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version44.MapCoherentBit">
<summary>
Original was GL_MAP_COHERENT_BIT = 0x0080
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version44.DynamicStorageBit">
<summary>
Original was GL_DYNAMIC_STORAGE_BIT = 0x0100
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version44.ClientStorageBit">
<summary>
Original was GL_CLIENT_STORAGE_BIT = 0x0200
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version44.StencilIndex">
<summary>
Original was GL_STENCIL_INDEX = 0x1901
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version44.BufferImmutableStorage">
<summary>
Original was GL_BUFFER_IMMUTABLE_STORAGE = 0x821F
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version44.BufferStorageFlags">
<summary>
Original was GL_BUFFER_STORAGE_FLAGS = 0x8220
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version44.PrimitiveRestartForPatchesSupported">
<summary>
Original was GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED = 0x8221
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version44.MaxVertexAttribStride">
<summary>
Original was GL_MAX_VERTEX_ATTRIB_STRIDE = 0x82E5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version44.MirrorClampToEdge">
<summary>
Original was GL_MIRROR_CLAMP_TO_EDGE = 0x8743
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version44.TextureBufferBinding">
<summary>
Original was GL_TEXTURE_BUFFER_BINDING = 0x8C2A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version44.UnsignedInt10F11F11FRev">
<summary>
Original was GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version44.TransformFeedbackBuffer">
<summary>
Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version44.StencilIndex8">
<summary>
Original was GL_STENCIL_INDEX8 = 0x8D48
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version44.QueryBuffer">
<summary>
Original was GL_QUERY_BUFFER = 0x9192
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version44.QueryBufferBinding">
<summary>
Original was GL_QUERY_BUFFER_BINDING = 0x9193
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version44.QueryResultNoWait">
<summary>
Original was GL_QUERY_RESULT_NO_WAIT = 0x9194
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version44.LocationComponent">
<summary>
Original was GL_LOCATION_COMPONENT = 0x934A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version44.TransformFeedbackBufferIndex">
<summary>
Original was GL_TRANSFORM_FEEDBACK_BUFFER_INDEX = 0x934B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version44.TransformFeedbackBufferStride">
<summary>
Original was GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE = 0x934C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version44.ClearTexture">
<summary>
Original was GL_CLEAR_TEXTURE = 0x9365
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.Version45">
<summary>
Used in GL.GetnColorTable, GL.GetnCompressedTexImage and 7 other functions
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version45.NoError">
<summary>
Original was GL_NO_ERROR = 0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version45.None">
<summary>
Original was GL_NONE = 0
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version45.ContextFlagRobustAccessBit">
<summary>
Original was GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT = 0x00000004
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version45.ContextLost">
<summary>
Original was GL_CONTEXT_LOST = 0x0507
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version45.TextureTarget">
<summary>
Original was GL_TEXTURE_TARGET = 0x1006
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version45.TextureBinding1D">
<summary>
Original was GL_TEXTURE_BINDING_1D = 0x8068
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version45.TextureBinding2D">
<summary>
Original was GL_TEXTURE_BINDING_2D = 0x8069
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version45.TextureBinding3D">
<summary>
Original was GL_TEXTURE_BINDING_3D = 0x806A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version45.LoseContextOnReset">
<summary>
Original was GL_LOSE_CONTEXT_ON_RESET = 0x8252
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version45.GuiltyContextReset">
<summary>
Original was GL_GUILTY_CONTEXT_RESET = 0x8253
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version45.InnocentContextReset">
<summary>
Original was GL_INNOCENT_CONTEXT_RESET = 0x8254
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version45.UnknownContextReset">
<summary>
Original was GL_UNKNOWN_CONTEXT_RESET = 0x8255
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version45.ResetNotificationStrategy">
<summary>
Original was GL_RESET_NOTIFICATION_STRATEGY = 0x8256
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version45.NoResetNotification">
<summary>
Original was GL_NO_RESET_NOTIFICATION = 0x8261
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version45.QueryTarget">
<summary>
Original was GL_QUERY_TARGET = 0x82EA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version45.TextureBinding">
<summary>
Original was GL_TEXTURE_BINDING = 0x82EB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version45.MaxCullDistances">
<summary>
Original was GL_MAX_CULL_DISTANCES = 0x82F9
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version45.MaxCombinedClipAndCullDistances">
<summary>
Original was GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES = 0x82FA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version45.ContextReleaseBehavior">
<summary>
Original was GL_CONTEXT_RELEASE_BEHAVIOR = 0x82FB
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version45.ContextReleaseBehaviorFlush">
<summary>
Original was GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x82FC
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version45.TextureBindingRectangle">
<summary>
Original was GL_TEXTURE_BINDING_RECTANGLE = 0x84F6
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version45.TextureBindingCubeMap">
<summary>
Original was GL_TEXTURE_BINDING_CUBE_MAP = 0x8514
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version45.TextureBinding1DArray">
<summary>
Original was GL_TEXTURE_BINDING_1D_ARRAY = 0x8C1C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version45.TextureBinding2DArray">
<summary>
Original was GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version45.TextureBindingBuffer">
<summary>
Original was GL_TEXTURE_BINDING_BUFFER = 0x8C2C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version45.LowerLeft">
<summary>
Original was GL_LOWER_LEFT = 0x8CA1
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version45.UpperLeft">
<summary>
Original was GL_UPPER_LEFT = 0x8CA2
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version45.QueryWaitInverted">
<summary>
Original was GL_QUERY_WAIT_INVERTED = 0x8E17
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version45.QueryNoWaitInverted">
<summary>
Original was GL_QUERY_NO_WAIT_INVERTED = 0x8E18
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version45.QueryByRegionWaitInverted">
<summary>
Original was GL_QUERY_BY_REGION_WAIT_INVERTED = 0x8E19
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version45.QueryByRegionNoWaitInverted">
<summary>
Original was GL_QUERY_BY_REGION_NO_WAIT_INVERTED = 0x8E1A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version45.TextureBindingCubeMapArray">
<summary>
Original was GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version45.TextureBinding2DMultisample">
<summary>
Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version45.TextureBinding2DMultisampleArray">
<summary>
Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version45.ClipOrigin">
<summary>
Original was GL_CLIP_ORIGIN = 0x935C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version45.ClipDepthMode">
<summary>
Original was GL_CLIP_DEPTH_MODE = 0x935D
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version45.NegativeOneToOne">
<summary>
Original was GL_NEGATIVE_ONE_TO_ONE = 0x935E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.Version45.ZeroToOne">
<summary>
Original was GL_ZERO_TO_ONE = 0x935F
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.VertexArrayIndexed64Parameter">
<summary>
Used in GL.GetVertexArrayIndexed64
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.VertexArrayIndexed64Parameter.VertexBindingOffset">
<summary>
Original was GL_VERTEX_BINDING_OFFSET = 0x82D7
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.VertexArrayIndexedParameter">
<summary>
Used in GL.GetVertexArrayIndexed
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.VertexArrayIndexedParameter.VertexAttribRelativeOffset">
<summary>
Original was GL_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.VertexArrayIndexedParameter.VertexAttribArrayEnabled">
<summary>
Original was GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.VertexArrayIndexedParameter.VertexAttribArraySize">
<summary>
Original was GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.VertexArrayIndexedParameter.VertexAttribArrayStride">
<summary>
Original was GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.VertexArrayIndexedParameter.VertexAttribArrayType">
<summary>
Original was GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.VertexArrayIndexedParameter.VertexAttribArrayLong">
<summary>
Original was GL_VERTEX_ATTRIB_ARRAY_LONG = 0x874E
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.VertexArrayIndexedParameter.VertexAttribArrayNormalized">
<summary>
Original was GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.VertexArrayIndexedParameter.VertexAttribArrayInteger">
<summary>
Original was GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.VertexArrayIndexedParameter.VertexAttribArrayDivisor">
<summary>
Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.VertexArrayParameter">
<summary>
Used in GL.GetVertexArray
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.VertexArrayParameter.ElementArrayBufferBinding">
<summary>
Original was GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.VertexAttribDoubleType">
<summary>
Used in GL.VertexAttribLFormat, GL.VertexAttribLPointer
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.VertexAttribDoubleType.Double">
<summary>
Original was GL_DOUBLE = 0x140A
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.VertexAttribDPointerType">
<summary>
Used in GL.VertexAttribLPointer
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.VertexAttribDPointerType.Double">
<summary>
Original was GL_DOUBLE = 0x140A
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.VertexAttribIntegerType">
<summary>
Used in GL.VertexAttribIFormat, GL.VertexAttribIPointer
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.VertexAttribIntegerType.Byte">
<summary>
Original was GL_BYTE = 0x1400
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.VertexAttribIntegerType.UnsignedByte">
<summary>
Original was GL_UNSIGNED_BYTE = 0x1401
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.VertexAttribIntegerType.Short">
<summary>
Original was GL_SHORT = 0x1402
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.VertexAttribIntegerType.UnsignedShort">
<summary>
Original was GL_UNSIGNED_SHORT = 0x1403
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.VertexAttribIntegerType.Int">
<summary>
Original was GL_INT = 0x1404
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.VertexAttribIntegerType.UnsignedInt">
<summary>
Original was GL_UNSIGNED_INT = 0x1405
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.VertexAttribIPointerType">
<summary>
Used in GL.VertexAttribIPointer
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.VertexAttribIPointerType.Byte">
<summary>
Original was GL_BYTE = 0x1400
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.VertexAttribIPointerType.UnsignedByte">
<summary>
Original was GL_UNSIGNED_BYTE = 0x1401
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.VertexAttribIPointerType.Short">
<summary>
Original was GL_SHORT = 0x1402
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.VertexAttribIPointerType.UnsignedShort">
<summary>
Original was GL_UNSIGNED_SHORT = 0x1403
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.VertexAttribIPointerType.Int">
<summary>
Original was GL_INT = 0x1404
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.VertexAttribIPointerType.UnsignedInt">
<summary>
Original was GL_UNSIGNED_INT = 0x1405
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.VertexAttribParameter">
<summary>
Used in GL.GetVertexAttrib, GL.GetVertexAttribI and 1 other function
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.VertexAttribParameter.ArrayEnabled">
<summary>
Original was GL_ARRAY_ENABLED = 0x8622
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.VertexAttribParameter.ArraySize">
<summary>
Original was GL_ARRAY_SIZE = 0x8623
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.VertexAttribParameter.ArrayStride">
<summary>
Original was GL_ARRAY_STRIDE = 0x8624
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.VertexAttribParameter.ArrayType">
<summary>
Original was GL_ARRAY_TYPE = 0x8625
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.VertexAttribParameter.CurrentVertexAttrib">
<summary>
Original was GL_CURRENT_VERTEX_ATTRIB = 0x8626
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.VertexAttribParameter.ArrayNormalized">
<summary>
Original was GL_ARRAY_NORMALIZED = 0x886A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.VertexAttribParameter.VertexAttribArrayInteger">
<summary>
Original was GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.VertexAttribParameter.VertexAttribArrayDivisor">
<summary>
Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.VertexAttribParameterArb">
<summary>
Used in GL.Arb.GetVertexAttrib, GL.Arb.GetVertexAttribL and 1 other function
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.VertexAttribParameterArb.ArrayEnabled">
<summary>
Original was GL_ARRAY_ENABLED = 0x8622
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.VertexAttribParameterArb.ArraySize">
<summary>
Original was GL_ARRAY_SIZE = 0x8623
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.VertexAttribParameterArb.ArrayStride">
<summary>
Original was GL_ARRAY_STRIDE = 0x8624
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.VertexAttribParameterArb.ArrayType">
<summary>
Original was GL_ARRAY_TYPE = 0x8625
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.VertexAttribParameterArb.CurrentVertexAttrib">
<summary>
Original was GL_CURRENT_VERTEX_ATTRIB = 0x8626
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.VertexAttribParameterArb.ArrayNormalized">
<summary>
Original was GL_ARRAY_NORMALIZED = 0x886A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.VertexAttribParameterArb.ArrayDivisor">
<summary>
Original was GL_ARRAY_DIVISOR = 0x88FE
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.VertexAttribPointerParameter">
<summary>
Used in GL.GetVertexAttribPointer
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.VertexAttribPointerParameter.ArrayPointer">
<summary>
Original was GL_ARRAY_POINTER = 0x8645
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.VertexAttribPointerParameterArb">
<summary>
Used in GL.Arb.GetVertexAttribPointer
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.VertexAttribPointerParameterArb.ArrayPointer">
<summary>
Original was GL_ARRAY_POINTER = 0x8645
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.VertexAttribPointerType">
<summary>
Used in GL.Ati.VertexAttribArrayObject, GL.VertexAttribPointer and 1 other function
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.VertexAttribPointerType.Byte">
<summary>
Original was GL_BYTE = 0x1400
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.VertexAttribPointerType.UnsignedByte">
<summary>
Original was GL_UNSIGNED_BYTE = 0x1401
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.VertexAttribPointerType.Short">
<summary>
Original was GL_SHORT = 0x1402
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.VertexAttribPointerType.UnsignedShort">
<summary>
Original was GL_UNSIGNED_SHORT = 0x1403
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.VertexAttribPointerType.Int">
<summary>
Original was GL_INT = 0x1404
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.VertexAttribPointerType.UnsignedInt">
<summary>
Original was GL_UNSIGNED_INT = 0x1405
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.VertexAttribPointerType.Float">
<summary>
Original was GL_FLOAT = 0x1406
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.VertexAttribPointerType.Double">
<summary>
Original was GL_DOUBLE = 0x140A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.VertexAttribPointerType.HalfFloat">
<summary>
Original was GL_HALF_FLOAT = 0x140B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.VertexAttribPointerType.Fixed">
<summary>
Original was GL_FIXED = 0x140C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.VertexAttribPointerType.UnsignedInt2101010Rev">
<summary>
Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.VertexAttribPointerType.Int2101010Rev">
<summary>
Original was GL_INT_2_10_10_10_REV = 0x8D9F
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.VertexAttribPointerTypeArb">
<summary>
Used in GL.Arb.VertexAttribPointer
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.VertexAttribPointerTypeArb.Byte">
<summary>
Original was GL_BYTE = 0x1400
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.VertexAttribPointerTypeArb.UnsignedByte">
<summary>
Original was GL_UNSIGNED_BYTE = 0x1401
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.VertexAttribPointerTypeArb.Short">
<summary>
Original was GL_SHORT = 0x1402
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.VertexAttribPointerTypeArb.UnsignedShort">
<summary>
Original was GL_UNSIGNED_SHORT = 0x1403
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.VertexAttribPointerTypeArb.Int">
<summary>
Original was GL_INT = 0x1404
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.VertexAttribPointerTypeArb.UnsignedInt">
<summary>
Original was GL_UNSIGNED_INT = 0x1405
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.VertexAttribPointerTypeArb.Float">
<summary>
Original was GL_FLOAT = 0x1406
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.VertexAttribPointerTypeArb.Double">
<summary>
Original was GL_DOUBLE = 0x140A
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.VertexAttribType">
<summary>
Used in GL.VertexArrayAttribFormat, GL.VertexArrayAttribIFormat and 1 other function
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.VertexAttribType.Byte">
<summary>
Original was GL_BYTE = 0x1400
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.VertexAttribType.UnsignedByte">
<summary>
Original was GL_UNSIGNED_BYTE = 0x1401
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.VertexAttribType.Short">
<summary>
Original was GL_SHORT = 0x1402
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.VertexAttribType.UnsignedShort">
<summary>
Original was GL_UNSIGNED_SHORT = 0x1403
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.VertexAttribType.Int">
<summary>
Original was GL_INT = 0x1404
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.VertexAttribType.UnsignedInt">
<summary>
Original was GL_UNSIGNED_INT = 0x1405
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.VertexAttribType.Float">
<summary>
Original was GL_FLOAT = 0x1406
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.VertexAttribType.Double">
<summary>
Original was GL_DOUBLE = 0x140A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.VertexAttribType.HalfFloat">
<summary>
Original was GL_HALF_FLOAT = 0x140B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.VertexAttribType.Fixed">
<summary>
Original was GL_FIXED = 0x140C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.VertexAttribType.UnsignedInt2101010Rev">
<summary>
Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.VertexAttribType.Int2101010Rev">
<summary>
Original was GL_INT_2_10_10_10_REV = 0x8D9F
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.VertexPointerType">
<summary>
Used in GL.VertexPointer, GL.Ext.VertexArrayVertexOffset and 5 other functions
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.VertexPointerType.Short">
<summary>
Original was GL_SHORT = 0x1402
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.VertexPointerType.Int">
<summary>
Original was GL_INT = 0x1404
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.VertexPointerType.Float">
<summary>
Original was GL_FLOAT = 0x1406
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.VertexPointerType.Double">
<summary>
Original was GL_DOUBLE = 0x140A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.VertexPointerType.HalfFloat">
<summary>
Original was GL_HALF_FLOAT = 0x140B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.VertexPointerType.UnsignedInt2101010Rev">
<summary>
Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.VertexPointerType.Int2101010Rev">
<summary>
Original was GL_INT_2_10_10_10_REV = 0x8D9F
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.WaitSyncFlags">
<summary>
Used in GL.FenceSync, GL.WaitSync
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.WaitSyncFlags.None">
<summary>
Original was GL_NONE = 0
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.WaitSyncStatus">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.WaitSyncStatus.AlreadySignaled">
<summary>
Original was GL_ALREADY_SIGNALED = 0x911A
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.WaitSyncStatus.TimeoutExpired">
<summary>
Original was GL_TIMEOUT_EXPIRED = 0x911B
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.WaitSyncStatus.ConditionSatisfied">
<summary>
Original was GL_CONDITION_SATISFIED = 0x911C
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.WaitSyncStatus.WaitFailed">
<summary>
Original was GL_WAIT_FAILED = 0x911D
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.WinPhongShading">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.WinPhongShading.PhongWin">
<summary>
Original was GL_PHONG_WIN = 0x80EA
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.WinPhongShading.PhongHintWin">
<summary>
Original was GL_PHONG_HINT_WIN = 0x80EB
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.WinSpecularFog">
<summary>
Not used directly.
</summary>
</member>
<member name="F:OpenTK.Graphics.OpenGL.WinSpecularFog.FogSpecularTextureWin">
<summary>
Original was GL_FOG_SPECULAR_TEXTURE_WIN = 0x80EC
</summary>
</member>
<member name="T:OpenTK.Graphics.OpenGL.GL">
<summary>
OpenGL bindings for .NET, implementing the full OpenGL API, including extensions.
</summary>
<remarks>
<para>
This class contains all OpenGL enums and functions defined in the latest OpenGL specification.
The official .spec files can be found at: http://opengl.org/registry/.
</para>
<para> A valid OpenGL context must be created before calling any OpenGL function.</para>
<para>
Use the GL.Load and GL.LoadAll methods to prepare function entry points prior to use. To maintain
cross-platform compatibility, this must be done for both core and extension functions. The GameWindow
and the GLControl class will take care of this automatically.
</para>
<para>
You can use the GL.SupportsExtension method to check whether any given category of extension functions
exists in the current OpenGL context. Keep in mind that different OpenGL contexts may support different
extensions, and under different entry points. Always check if all required extensions are still supported
when changing visuals or pixel formats.
</para>
<para>
You may retrieve the entry point for an OpenGL function using the GL.GetDelegate method.
</para>
</remarks>
<see href="http://opengl.org/registry/"/>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GL_3dfx.TbufferMask(System.Int32)">
<summary>[requires: 3DFX_tbuffer]</summary>
<param name="mask"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GL_3dfx.TbufferMask(System.UInt32)">
<summary>[requires: 3DFX_tbuffer]</summary>
<param name="mask"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Amd.BeginPerfMonitor(System.Int32)">
<summary>[requires: AMD_performance_monitor]</summary>
<param name="monitor"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Amd.BeginPerfMonitor(System.UInt32)">
<summary>[requires: AMD_performance_monitor]</summary>
<param name="monitor"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Amd.BlendEquationIndexed(System.Int32,OpenTK.Graphics.OpenGL.AmdDrawBuffersBlend)">
<summary>[requires: AMD_draw_buffers_blend]</summary>
<param name="buf"></param>
<param name="mode"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Amd.BlendEquationIndexed(System.UInt32,OpenTK.Graphics.OpenGL.AmdDrawBuffersBlend)">
<summary>[requires: AMD_draw_buffers_blend]</summary>
<param name="buf"></param>
<param name="mode"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Amd.BlendEquationSeparateIndexed(System.Int32,OpenTK.Graphics.OpenGL.AmdDrawBuffersBlend,OpenTK.Graphics.OpenGL.AmdDrawBuffersBlend)">
<summary>[requires: AMD_draw_buffers_blend]</summary>
<param name="buf"></param>
<param name="modeRGB"></param>
<param name="modeAlpha"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Amd.BlendEquationSeparateIndexed(System.UInt32,OpenTK.Graphics.OpenGL.AmdDrawBuffersBlend,OpenTK.Graphics.OpenGL.AmdDrawBuffersBlend)">
<summary>[requires: AMD_draw_buffers_blend]</summary>
<param name="buf"></param>
<param name="modeRGB"></param>
<param name="modeAlpha"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Amd.BlendFuncIndexed(System.Int32,OpenTK.Graphics.OpenGL.AmdDrawBuffersBlend,OpenTK.Graphics.OpenGL.AmdDrawBuffersBlend)">
<summary>[requires: AMD_draw_buffers_blend]</summary>
<param name="buf"></param>
<param name="src"></param>
<param name="dst"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Amd.BlendFuncIndexed(System.UInt32,OpenTK.Graphics.OpenGL.AmdDrawBuffersBlend,OpenTK.Graphics.OpenGL.AmdDrawBuffersBlend)">
<summary>[requires: AMD_draw_buffers_blend]</summary>
<param name="buf"></param>
<param name="src"></param>
<param name="dst"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Amd.BlendFuncSeparateIndexed(System.Int32,OpenTK.Graphics.OpenGL.AmdDrawBuffersBlend,OpenTK.Graphics.OpenGL.AmdDrawBuffersBlend,OpenTK.Graphics.OpenGL.AmdDrawBuffersBlend,OpenTK.Graphics.OpenGL.AmdDrawBuffersBlend)">
<summary>[requires: AMD_draw_buffers_blend]</summary>
<param name="buf"></param>
<param name="srcRGB"></param>
<param name="dstRGB"></param>
<param name="srcAlpha"></param>
<param name="dstAlpha"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Amd.BlendFuncSeparateIndexed(System.UInt32,OpenTK.Graphics.OpenGL.AmdDrawBuffersBlend,OpenTK.Graphics.OpenGL.AmdDrawBuffersBlend,OpenTK.Graphics.OpenGL.AmdDrawBuffersBlend,OpenTK.Graphics.OpenGL.AmdDrawBuffersBlend)">
<summary>[requires: AMD_draw_buffers_blend]</summary>
<param name="buf"></param>
<param name="srcRGB"></param>
<param name="dstRGB"></param>
<param name="srcAlpha"></param>
<param name="dstAlpha"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Amd.DebugMessageCallback(OpenTK.Graphics.OpenGL.DebugProcAmd,System.IntPtr)">
<summary>[requires: AMD_debug_output]
Specify a callback to receive debugging messages from the GL
</summary>
<param name="callback">
The address of a callback function that will be called when a debug message is generated.
</param>
<param name="userParam">
A user supplied pointer that will be passed on each invocation of callback.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Amd.DebugMessageCallback``1(OpenTK.Graphics.OpenGL.DebugProcAmd,``0[])">
<summary>[requires: AMD_debug_output]
Specify a callback to receive debugging messages from the GL
</summary>
<param name="callback">
The address of a callback function that will be called when a debug message is generated.
</param>
<param name="userParam">
A user supplied pointer that will be passed on each invocation of callback.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Amd.DebugMessageCallback``1(OpenTK.Graphics.OpenGL.DebugProcAmd,``0[0:,0:])">
<summary>[requires: AMD_debug_output]
Specify a callback to receive debugging messages from the GL
</summary>
<param name="callback">
The address of a callback function that will be called when a debug message is generated.
</param>
<param name="userParam">
A user supplied pointer that will be passed on each invocation of callback.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Amd.DebugMessageCallback``1(OpenTK.Graphics.OpenGL.DebugProcAmd,``0[0:,0:,0:])">
<summary>[requires: AMD_debug_output]
Specify a callback to receive debugging messages from the GL
</summary>
<param name="callback">
The address of a callback function that will be called when a debug message is generated.
</param>
<param name="userParam">
A user supplied pointer that will be passed on each invocation of callback.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Amd.DebugMessageCallback``1(OpenTK.Graphics.OpenGL.DebugProcAmd,``0@)">
<summary>[requires: AMD_debug_output]
Specify a callback to receive debugging messages from the GL
</summary>
<param name="callback">
The address of a callback function that will be called when a debug message is generated.
</param>
<param name="userParam">
A user supplied pointer that will be passed on each invocation of callback.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Amd.DebugMessageEnable(OpenTK.Graphics.OpenGL.AmdDebugOutput,OpenTK.Graphics.OpenGL.AmdDebugOutput,System.Int32,System.Int32[],System.Boolean)">
<summary>[requires: AMD_debug_output]</summary>
<param name="category"></param>
<param name="severity"></param>
<param name="count"></param>
<param name="ids">[length: count]</param>
<param name="enabled"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Amd.DebugMessageEnable(OpenTK.Graphics.OpenGL.AmdDebugOutput,OpenTK.Graphics.OpenGL.AmdDebugOutput,System.Int32,System.Int32@,System.Boolean)">
<summary>[requires: AMD_debug_output]</summary>
<param name="category"></param>
<param name="severity"></param>
<param name="count"></param>
<param name="ids">[length: count]</param>
<param name="enabled"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Amd.DebugMessageEnable(OpenTK.Graphics.OpenGL.AmdDebugOutput,OpenTK.Graphics.OpenGL.AmdDebugOutput,System.Int32,System.Int32*,System.Boolean)">
<summary>[requires: AMD_debug_output]</summary>
<param name="category"></param>
<param name="severity"></param>
<param name="count"></param>
<param name="ids">[length: count]</param>
<param name="enabled"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Amd.DebugMessageEnable(OpenTK.Graphics.OpenGL.AmdDebugOutput,OpenTK.Graphics.OpenGL.AmdDebugOutput,System.Int32,System.UInt32[],System.Boolean)">
<summary>[requires: AMD_debug_output]</summary>
<param name="category"></param>
<param name="severity"></param>
<param name="count"></param>
<param name="ids">[length: count]</param>
<param name="enabled"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Amd.DebugMessageEnable(OpenTK.Graphics.OpenGL.AmdDebugOutput,OpenTK.Graphics.OpenGL.AmdDebugOutput,System.Int32,System.UInt32@,System.Boolean)">
<summary>[requires: AMD_debug_output]</summary>
<param name="category"></param>
<param name="severity"></param>
<param name="count"></param>
<param name="ids">[length: count]</param>
<param name="enabled"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Amd.DebugMessageEnable(OpenTK.Graphics.OpenGL.AmdDebugOutput,OpenTK.Graphics.OpenGL.AmdDebugOutput,System.Int32,System.UInt32*,System.Boolean)">
<summary>[requires: AMD_debug_output]</summary>
<param name="category"></param>
<param name="severity"></param>
<param name="count"></param>
<param name="ids">[length: count]</param>
<param name="enabled"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Amd.DebugMessageInsert(OpenTK.Graphics.OpenGL.AmdDebugOutput,OpenTK.Graphics.OpenGL.AmdDebugOutput,System.Int32,System.Int32,System.String)">
<summary>[requires: AMD_debug_output]
Inject an application-supplied message into the debug message queue
</summary>
<param name="category">
The source of the debug message to insert.
</param>
<param name="severity">
The severity of the debug messages to insert.
</param>
<param name="id">
The user-supplied identifier of the message to insert.
</param>
<param name="length">
The length string contained in the character array whose address is given by message.
</param>
<param name="buf">[length: length]
The length string contained in the character array whose address is given by message.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Amd.DebugMessageInsert(OpenTK.Graphics.OpenGL.AmdDebugOutput,OpenTK.Graphics.OpenGL.AmdDebugOutput,System.UInt32,System.Int32,System.String)">
<summary>[requires: AMD_debug_output]
Inject an application-supplied message into the debug message queue
</summary>
<param name="category">
The source of the debug message to insert.
</param>
<param name="severity">
The severity of the debug messages to insert.
</param>
<param name="id">
The user-supplied identifier of the message to insert.
</param>
<param name="length">
The length string contained in the character array whose address is given by message.
</param>
<param name="buf">[length: length]
The length string contained in the character array whose address is given by message.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Amd.DeleteNames(OpenTK.Graphics.OpenGL.AmdNameGenDelete,System.Int32,System.Int32[])">
<summary>[requires: AMD_name_gen_delete]</summary>
<param name="identifier"></param>
<param name="num"></param>
<param name="names">[length: num]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Amd.DeleteNames(OpenTK.Graphics.OpenGL.AmdNameGenDelete,System.Int32,System.Int32@)">
<summary>[requires: AMD_name_gen_delete]</summary>
<param name="identifier"></param>
<param name="num"></param>
<param name="names">[length: num]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Amd.DeleteNames(OpenTK.Graphics.OpenGL.AmdNameGenDelete,System.Int32,System.Int32*)">
<summary>[requires: AMD_name_gen_delete]</summary>
<param name="identifier"></param>
<param name="num"></param>
<param name="names">[length: num]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Amd.DeleteNames(OpenTK.Graphics.OpenGL.AmdNameGenDelete,System.UInt32,System.UInt32[])">
<summary>[requires: AMD_name_gen_delete]</summary>
<param name="identifier"></param>
<param name="num"></param>
<param name="names">[length: num]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Amd.DeleteNames(OpenTK.Graphics.OpenGL.AmdNameGenDelete,System.UInt32,System.UInt32@)">
<summary>[requires: AMD_name_gen_delete]</summary>
<param name="identifier"></param>
<param name="num"></param>
<param name="names">[length: num]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Amd.DeleteNames(OpenTK.Graphics.OpenGL.AmdNameGenDelete,System.UInt32,System.UInt32*)">
<summary>[requires: AMD_name_gen_delete]</summary>
<param name="identifier"></param>
<param name="num"></param>
<param name="names">[length: num]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Amd.DeletePerfMonitor(System.Int32)">
<summary>[requires: AMD_performance_monitor]</summary>
<param name="monitors">[length: n]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Amd.DeletePerfMonitor(System.UInt32)">
<summary>[requires: AMD_performance_monitor]</summary>
<param name="monitors">[length: n]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Amd.DeletePerfMonitors(System.Int32,System.Int32[])">
<summary>[requires: AMD_performance_monitor]</summary>
<param name="n"></param>
<param name="monitors">[length: n]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Amd.DeletePerfMonitors(System.Int32,System.Int32@)">
<summary>[requires: AMD_performance_monitor]</summary>
<param name="n"></param>
<param name="monitors">[length: n]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Amd.DeletePerfMonitors(System.Int32,System.Int32*)">
<summary>[requires: AMD_performance_monitor]</summary>
<param name="n"></param>
<param name="monitors">[length: n]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Amd.DeletePerfMonitors(System.Int32,System.UInt32[])">
<summary>[requires: AMD_performance_monitor]</summary>
<param name="n"></param>
<param name="monitors">[length: n]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Amd.DeletePerfMonitors(System.Int32,System.UInt32@)">
<summary>[requires: AMD_performance_monitor]</summary>
<param name="n"></param>
<param name="monitors">[length: n]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Amd.DeletePerfMonitors(System.Int32,System.UInt32*)">
<summary>[requires: AMD_performance_monitor]</summary>
<param name="n"></param>
<param name="monitors">[length: n]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Amd.EndPerfMonitor(System.Int32)">
<summary>[requires: AMD_performance_monitor]</summary>
<param name="monitor"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Amd.EndPerfMonitor(System.UInt32)">
<summary>[requires: AMD_performance_monitor]</summary>
<param name="monitor"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Amd.GenNames(OpenTK.Graphics.OpenGL.AmdNameGenDelete,System.Int32,System.Int32[])">
<summary>[requires: AMD_name_gen_delete]</summary>
<param name="identifier"></param>
<param name="num"></param>
<param name="names">[length: num]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Amd.GenNames(OpenTK.Graphics.OpenGL.AmdNameGenDelete,System.Int32,System.Int32@)">
<summary>[requires: AMD_name_gen_delete]</summary>
<param name="identifier"></param>
<param name="num"></param>
<param name="names">[length: num]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Amd.GenNames(OpenTK.Graphics.OpenGL.AmdNameGenDelete,System.Int32,System.Int32*)">
<summary>[requires: AMD_name_gen_delete]</summary>
<param name="identifier"></param>
<param name="num"></param>
<param name="names">[length: num]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Amd.GenNames(OpenTK.Graphics.OpenGL.AmdNameGenDelete,System.UInt32,System.UInt32[])">
<summary>[requires: AMD_name_gen_delete]</summary>
<param name="identifier"></param>
<param name="num"></param>
<param name="names">[length: num]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Amd.GenNames(OpenTK.Graphics.OpenGL.AmdNameGenDelete,System.UInt32,System.UInt32@)">
<summary>[requires: AMD_name_gen_delete]</summary>
<param name="identifier"></param>
<param name="num"></param>
<param name="names">[length: num]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Amd.GenNames(OpenTK.Graphics.OpenGL.AmdNameGenDelete,System.UInt32,System.UInt32*)">
<summary>[requires: AMD_name_gen_delete]</summary>
<param name="identifier"></param>
<param name="num"></param>
<param name="names">[length: num]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Amd.GenPerfMonitor">
<summary>[requires: AMD_performance_monitor]</summary>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Amd.GenPerfMonitors(System.Int32,System.Int32[])">
<summary>[requires: AMD_performance_monitor]</summary>
<param name="n"></param>
<param name="monitors">[length: n]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Amd.GenPerfMonitors(System.Int32,System.Int32@)">
<summary>[requires: AMD_performance_monitor]</summary>
<param name="n"></param>
<param name="monitors">[length: n]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Amd.GenPerfMonitors(System.Int32,System.Int32*)">
<summary>[requires: AMD_performance_monitor]</summary>
<param name="n"></param>
<param name="monitors">[length: n]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Amd.GenPerfMonitors(System.Int32,System.UInt32[])">
<summary>[requires: AMD_performance_monitor]</summary>
<param name="n"></param>
<param name="monitors">[length: n]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Amd.GenPerfMonitors(System.Int32,System.UInt32@)">
<summary>[requires: AMD_performance_monitor]</summary>
<param name="n"></param>
<param name="monitors">[length: n]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Amd.GenPerfMonitors(System.Int32,System.UInt32*)">
<summary>[requires: AMD_performance_monitor]</summary>
<param name="n"></param>
<param name="monitors">[length: n]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Amd.GetDebugMessageLog(System.Int32,System.Int32,OpenTK.Graphics.OpenGL.AmdDebugOutput[],System.Int32[],System.Int32[],System.Int32[],System.Text.StringBuilder)">
<summary>[requires: AMD_debug_output]
Retrieve messages from the debug message log
</summary>
<param name="count">
The number of debug messages to retrieve from the log.
</param>
<param name="bufsize">
The size of the buffer whose address is given by messageLog.
</param>
<param name="categories">[length: count]
The address of an array of variables to receive the sources of the retrieved messages.
</param>
<param name="severities">[length: count]
The address of an array of variables to receive the severites of the retrieved messages.
</param>
<param name="ids">[length: count]
The address of an array of unsigned integers to receive the ids of the retrieved messages.
</param>
<param name="lengths">[length: count]
The address of an array of variables to receive the lengths of the received messages.
</param>
<param name="message">[length: bufsize]
The address of an array of variables to receive the lengths of the received messages.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Amd.GetDebugMessageLog(System.Int32,System.Int32,OpenTK.Graphics.OpenGL.AmdDebugOutput@,System.Int32@,System.Int32@,System.Int32@,System.Text.StringBuilder)">
<summary>[requires: AMD_debug_output]
Retrieve messages from the debug message log
</summary>
<param name="count">
The number of debug messages to retrieve from the log.
</param>
<param name="bufsize">
The size of the buffer whose address is given by messageLog.
</param>
<param name="categories">[length: count]
The address of an array of variables to receive the sources of the retrieved messages.
</param>
<param name="severities">[length: count]
The address of an array of variables to receive the severites of the retrieved messages.
</param>
<param name="ids">[length: count]
The address of an array of unsigned integers to receive the ids of the retrieved messages.
</param>
<param name="lengths">[length: count]
The address of an array of variables to receive the lengths of the received messages.
</param>
<param name="message">[length: bufsize]
The address of an array of variables to receive the lengths of the received messages.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Amd.GetDebugMessageLog(System.Int32,System.Int32,OpenTK.Graphics.OpenGL.AmdDebugOutput*,System.Int32*,System.Int32*,System.Int32*,System.Text.StringBuilder)">
<summary>[requires: AMD_debug_output]
Retrieve messages from the debug message log
</summary>
<param name="count">
The number of debug messages to retrieve from the log.
</param>
<param name="bufsize">
The size of the buffer whose address is given by messageLog.
</param>
<param name="categories">[length: count]
The address of an array of variables to receive the sources of the retrieved messages.
</param>
<param name="severities">[length: count]
The address of an array of variables to receive the severites of the retrieved messages.
</param>
<param name="ids">[length: count]
The address of an array of unsigned integers to receive the ids of the retrieved messages.
</param>
<param name="lengths">[length: count]
The address of an array of variables to receive the lengths of the received messages.
</param>
<param name="message">[length: bufsize]
The address of an array of variables to receive the lengths of the received messages.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Amd.GetDebugMessageLog(System.UInt32,System.Int32,OpenTK.Graphics.OpenGL.AmdDebugOutput[],System.UInt32[],System.UInt32[],System.Int32[],System.Text.StringBuilder)">
<summary>[requires: AMD_debug_output]
Retrieve messages from the debug message log
</summary>
<param name="count">
The number of debug messages to retrieve from the log.
</param>
<param name="bufsize">
The size of the buffer whose address is given by messageLog.
</param>
<param name="categories">[length: count]
The address of an array of variables to receive the sources of the retrieved messages.
</param>
<param name="severities">[length: count]
The address of an array of variables to receive the severites of the retrieved messages.
</param>
<param name="ids">[length: count]
The address of an array of unsigned integers to receive the ids of the retrieved messages.
</param>
<param name="lengths">[length: count]
The address of an array of variables to receive the lengths of the received messages.
</param>
<param name="message">[length: bufsize]
The address of an array of variables to receive the lengths of the received messages.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Amd.GetDebugMessageLog(System.UInt32,System.Int32,OpenTK.Graphics.OpenGL.AmdDebugOutput@,System.UInt32@,System.UInt32@,System.Int32@,System.Text.StringBuilder)">
<summary>[requires: AMD_debug_output]
Retrieve messages from the debug message log
</summary>
<param name="count">
The number of debug messages to retrieve from the log.
</param>
<param name="bufsize">
The size of the buffer whose address is given by messageLog.
</param>
<param name="categories">[length: count]
The address of an array of variables to receive the sources of the retrieved messages.
</param>
<param name="severities">[length: count]
The address of an array of variables to receive the severites of the retrieved messages.
</param>
<param name="ids">[length: count]
The address of an array of unsigned integers to receive the ids of the retrieved messages.
</param>
<param name="lengths">[length: count]
The address of an array of variables to receive the lengths of the received messages.
</param>
<param name="message">[length: bufsize]
The address of an array of variables to receive the lengths of the received messages.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Amd.GetDebugMessageLog(System.UInt32,System.Int32,OpenTK.Graphics.OpenGL.AmdDebugOutput*,System.UInt32*,System.UInt32*,System.Int32*,System.Text.StringBuilder)">
<summary>[requires: AMD_debug_output]
Retrieve messages from the debug message log
</summary>
<param name="count">
The number of debug messages to retrieve from the log.
</param>
<param name="bufsize">
The size of the buffer whose address is given by messageLog.
</param>
<param name="categories">[length: count]
The address of an array of variables to receive the sources of the retrieved messages.
</param>
<param name="severities">[length: count]
The address of an array of variables to receive the severites of the retrieved messages.
</param>
<param name="ids">[length: count]
The address of an array of unsigned integers to receive the ids of the retrieved messages.
</param>
<param name="lengths">[length: count]
The address of an array of variables to receive the lengths of the received messages.
</param>
<param name="message">[length: bufsize]
The address of an array of variables to receive the lengths of the received messages.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Amd.GetPerfMonitorCounterData(System.Int32,OpenTK.Graphics.OpenGL.AmdPerformanceMonitor,System.Int32,System.Int32[],System.Int32@)">
<summary>[requires: AMD_performance_monitor]</summary>
<param name="monitor"></param>
<param name="pname"></param>
<param name="dataSize"></param>
<param name="data">[length: dataSize]</param>
<param name="bytesWritten">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Amd.GetPerfMonitorCounterData(System.Int32,OpenTK.Graphics.OpenGL.AmdPerformanceMonitor,System.Int32,System.Int32@,System.Int32@)">
<summary>[requires: AMD_performance_monitor]</summary>
<param name="monitor"></param>
<param name="pname"></param>
<param name="dataSize"></param>
<param name="data">[length: dataSize]</param>
<param name="bytesWritten">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Amd.GetPerfMonitorCounterData(System.Int32,OpenTK.Graphics.OpenGL.AmdPerformanceMonitor,System.Int32,System.Int32*,System.Int32*)">
<summary>[requires: AMD_performance_monitor]</summary>
<param name="monitor"></param>
<param name="pname"></param>
<param name="dataSize"></param>
<param name="data">[length: dataSize]</param>
<param name="bytesWritten">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Amd.GetPerfMonitorCounterData(System.UInt32,OpenTK.Graphics.OpenGL.AmdPerformanceMonitor,System.Int32,System.UInt32[],System.Int32@)">
<summary>[requires: AMD_performance_monitor]</summary>
<param name="monitor"></param>
<param name="pname"></param>
<param name="dataSize"></param>
<param name="data">[length: dataSize]</param>
<param name="bytesWritten">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Amd.GetPerfMonitorCounterData(System.UInt32,OpenTK.Graphics.OpenGL.AmdPerformanceMonitor,System.Int32,System.UInt32@,System.Int32@)">
<summary>[requires: AMD_performance_monitor]</summary>
<param name="monitor"></param>
<param name="pname"></param>
<param name="dataSize"></param>
<param name="data">[length: dataSize]</param>
<param name="bytesWritten">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Amd.GetPerfMonitorCounterData(System.UInt32,OpenTK.Graphics.OpenGL.AmdPerformanceMonitor,System.Int32,System.UInt32*,System.Int32*)">
<summary>[requires: AMD_performance_monitor]</summary>
<param name="monitor"></param>
<param name="pname"></param>
<param name="dataSize"></param>
<param name="data">[length: dataSize]</param>
<param name="bytesWritten">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Amd.GetPerfMonitorCounterInfo(System.Int32,System.Int32,OpenTK.Graphics.OpenGL.AmdPerformanceMonitor,System.IntPtr)">
<summary>[requires: AMD_performance_monitor]</summary>
<param name="group"></param>
<param name="counter"></param>
<param name="pname"></param>
<param name="data">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Amd.GetPerfMonitorCounterInfo``1(System.Int32,System.Int32,OpenTK.Graphics.OpenGL.AmdPerformanceMonitor,``0[])">
<summary>[requires: AMD_performance_monitor]</summary>
<param name="group"></param>
<param name="counter"></param>
<param name="pname"></param>
<param name="data">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Amd.GetPerfMonitorCounterInfo``1(System.Int32,System.Int32,OpenTK.Graphics.OpenGL.AmdPerformanceMonitor,``0[0:,0:])">
<summary>[requires: AMD_performance_monitor]</summary>
<param name="group"></param>
<param name="counter"></param>
<param name="pname"></param>
<param name="data">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Amd.GetPerfMonitorCounterInfo``1(System.Int32,System.Int32,OpenTK.Graphics.OpenGL.AmdPerformanceMonitor,``0[0:,0:,0:])">
<summary>[requires: AMD_performance_monitor]</summary>
<param name="group"></param>
<param name="counter"></param>
<param name="pname"></param>
<param name="data">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Amd.GetPerfMonitorCounterInfo``1(System.Int32,System.Int32,OpenTK.Graphics.OpenGL.AmdPerformanceMonitor,``0@)">
<summary>[requires: AMD_performance_monitor]</summary>
<param name="group"></param>
<param name="counter"></param>
<param name="pname"></param>
<param name="data">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Amd.GetPerfMonitorCounterInfo(System.UInt32,System.UInt32,OpenTK.Graphics.OpenGL.AmdPerformanceMonitor,System.IntPtr)">
<summary>[requires: AMD_performance_monitor]</summary>
<param name="group"></param>
<param name="counter"></param>
<param name="pname"></param>
<param name="data">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Amd.GetPerfMonitorCounterInfo``1(System.UInt32,System.UInt32,OpenTK.Graphics.OpenGL.AmdPerformanceMonitor,``0[])">
<summary>[requires: AMD_performance_monitor]</summary>
<param name="group"></param>
<param name="counter"></param>
<param name="pname"></param>
<param name="data">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Amd.GetPerfMonitorCounterInfo``1(System.UInt32,System.UInt32,OpenTK.Graphics.OpenGL.AmdPerformanceMonitor,``0[0:,0:])">
<summary>[requires: AMD_performance_monitor]</summary>
<param name="group"></param>
<param name="counter"></param>
<param name="pname"></param>
<param name="data">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Amd.GetPerfMonitorCounterInfo``1(System.UInt32,System.UInt32,OpenTK.Graphics.OpenGL.AmdPerformanceMonitor,``0[0:,0:,0:])">
<summary>[requires: AMD_performance_monitor]</summary>
<param name="group"></param>
<param name="counter"></param>
<param name="pname"></param>
<param name="data">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Amd.GetPerfMonitorCounterInfo``1(System.UInt32,System.UInt32,OpenTK.Graphics.OpenGL.AmdPerformanceMonitor,``0@)">
<summary>[requires: AMD_performance_monitor]</summary>
<param name="group"></param>
<param name="counter"></param>
<param name="pname"></param>
<param name="data">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Amd.GetPerfMonitorCounters(System.Int32,System.Int32@,System.Int32@,System.Int32,System.Int32[])">
<summary>[requires: AMD_performance_monitor]</summary>
<param name="group"></param>
<param name="numCounters">[length: 1]</param>
<param name="maxActiveCounters">[length: 1]</param>
<param name="counterSize"></param>
<param name="counters">[length: counterSize]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Amd.GetPerfMonitorCounters(System.Int32,System.Int32@,System.Int32@,System.Int32,System.Int32@)">
<summary>[requires: AMD_performance_monitor]</summary>
<param name="group"></param>
<param name="numCounters">[length: 1]</param>
<param name="maxActiveCounters">[length: 1]</param>
<param name="counterSize"></param>
<param name="counters">[length: counterSize]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Amd.GetPerfMonitorCounters(System.Int32,System.Int32*,System.Int32*,System.Int32,System.Int32*)">
<summary>[requires: AMD_performance_monitor]</summary>
<param name="group"></param>
<param name="numCounters">[length: 1]</param>
<param name="maxActiveCounters">[length: 1]</param>
<param name="counterSize"></param>
<param name="counters">[length: counterSize]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Amd.GetPerfMonitorCounters(System.UInt32,System.Int32@,System.Int32@,System.Int32,System.UInt32[])">
<summary>[requires: AMD_performance_monitor]</summary>
<param name="group"></param>
<param name="numCounters">[length: 1]</param>
<param name="maxActiveCounters">[length: 1]</param>
<param name="counterSize"></param>
<param name="counters">[length: counterSize]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Amd.GetPerfMonitorCounters(System.UInt32,System.Int32@,System.Int32@,System.Int32,System.UInt32@)">
<summary>[requires: AMD_performance_monitor]</summary>
<param name="group"></param>
<param name="numCounters">[length: 1]</param>
<param name="maxActiveCounters">[length: 1]</param>
<param name="counterSize"></param>
<param name="counters">[length: counterSize]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Amd.GetPerfMonitorCounters(System.UInt32,System.Int32*,System.Int32*,System.Int32,System.UInt32*)">
<summary>[requires: AMD_performance_monitor]</summary>
<param name="group"></param>
<param name="numCounters">[length: 1]</param>
<param name="maxActiveCounters">[length: 1]</param>
<param name="counterSize"></param>
<param name="counters">[length: counterSize]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Amd.GetPerfMonitorCounterString(System.Int32,System.Int32,System.Int32,System.Int32@,System.Text.StringBuilder)">
<summary>[requires: AMD_performance_monitor]</summary>
<param name="group"></param>
<param name="counter"></param>
<param name="bufSize"></param>
<param name="length">[length: 1]</param>
<param name="counterString">[length: bufSize]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Amd.GetPerfMonitorCounterString(System.Int32,System.Int32,System.Int32,System.Int32*,System.Text.StringBuilder)">
<summary>[requires: AMD_performance_monitor]</summary>
<param name="group"></param>
<param name="counter"></param>
<param name="bufSize"></param>
<param name="length">[length: 1]</param>
<param name="counterString">[length: bufSize]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Amd.GetPerfMonitorCounterString(System.UInt32,System.UInt32,System.Int32,System.Int32@,System.Text.StringBuilder)">
<summary>[requires: AMD_performance_monitor]</summary>
<param name="group"></param>
<param name="counter"></param>
<param name="bufSize"></param>
<param name="length">[length: 1]</param>
<param name="counterString">[length: bufSize]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Amd.GetPerfMonitorCounterString(System.UInt32,System.UInt32,System.Int32,System.Int32*,System.Text.StringBuilder)">
<summary>[requires: AMD_performance_monitor]</summary>
<param name="group"></param>
<param name="counter"></param>
<param name="bufSize"></param>
<param name="length">[length: 1]</param>
<param name="counterString">[length: bufSize]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Amd.GetPerfMonitorGroups(System.Int32@,System.Int32,System.Int32[])">
<summary>[requires: AMD_performance_monitor]</summary>
<param name="numGroups">[length: 1]</param>
<param name="groupsSize"></param>
<param name="groups">[length: groupsSize]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Amd.GetPerfMonitorGroups(System.Int32@,System.Int32,System.Int32@)">
<summary>[requires: AMD_performance_monitor]</summary>
<param name="numGroups">[length: 1]</param>
<param name="groupsSize"></param>
<param name="groups">[length: groupsSize]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Amd.GetPerfMonitorGroups(System.Int32@,System.Int32,System.UInt32[])">
<summary>[requires: AMD_performance_monitor]</summary>
<param name="numGroups">[length: 1]</param>
<param name="groupsSize"></param>
<param name="groups">[length: groupsSize]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Amd.GetPerfMonitorGroups(System.Int32@,System.Int32,System.UInt32@)">
<summary>[requires: AMD_performance_monitor]</summary>
<param name="numGroups">[length: 1]</param>
<param name="groupsSize"></param>
<param name="groups">[length: groupsSize]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Amd.GetPerfMonitorGroups(System.Int32*,System.Int32,System.Int32*)">
<summary>[requires: AMD_performance_monitor]</summary>
<param name="numGroups">[length: 1]</param>
<param name="groupsSize"></param>
<param name="groups">[length: groupsSize]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Amd.GetPerfMonitorGroups(System.Int32*,System.Int32,System.UInt32*)">
<summary>[requires: AMD_performance_monitor]</summary>
<param name="numGroups">[length: 1]</param>
<param name="groupsSize"></param>
<param name="groups">[length: groupsSize]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Amd.GetPerfMonitorGroupString(System.Int32,System.Int32,System.Int32@,System.Text.StringBuilder)">
<summary>[requires: AMD_performance_monitor]</summary>
<param name="group"></param>
<param name="bufSize"></param>
<param name="length">[length: 1]</param>
<param name="groupString">[length: bufSize]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Amd.GetPerfMonitorGroupString(System.Int32,System.Int32,System.Int32*,System.Text.StringBuilder)">
<summary>[requires: AMD_performance_monitor]</summary>
<param name="group"></param>
<param name="bufSize"></param>
<param name="length">[length: 1]</param>
<param name="groupString">[length: bufSize]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Amd.GetPerfMonitorGroupString(System.UInt32,System.Int32,System.Int32@,System.Text.StringBuilder)">
<summary>[requires: AMD_performance_monitor]</summary>
<param name="group"></param>
<param name="bufSize"></param>
<param name="length">[length: 1]</param>
<param name="groupString">[length: bufSize]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Amd.GetPerfMonitorGroupString(System.UInt32,System.Int32,System.Int32*,System.Text.StringBuilder)">
<summary>[requires: AMD_performance_monitor]</summary>
<param name="group"></param>
<param name="bufSize"></param>
<param name="length">[length: 1]</param>
<param name="groupString">[length: bufSize]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Amd.IsName(OpenTK.Graphics.OpenGL.AmdNameGenDelete,System.Int32)">
<summary>[requires: AMD_name_gen_delete]</summary>
<param name="identifier"></param>
<param name="name"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Amd.IsName(OpenTK.Graphics.OpenGL.AmdNameGenDelete,System.UInt32)">
<summary>[requires: AMD_name_gen_delete]</summary>
<param name="identifier"></param>
<param name="name"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Amd.MultiDrawArraysIndirect(OpenTK.Graphics.OpenGL.AmdMultiDrawIndirect,System.IntPtr,System.Int32,System.Int32)">
<summary>[requires: AMD_multi_draw_indirect]
Render multiple sets of primitives from array data, taking parameters from memory
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency, and Patches are accepted.
</param>
<param name="indirect">
Specifies the address of an array of structures containing the draw parameters.
</param>
<param name="primcount">
Specifies the the number of elements in the array of draw parameter structures.
</param>
<param name="stride">
Specifies the distance in basic machine units between elements of the draw parameter array.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Amd.MultiDrawArraysIndirect``1(OpenTK.Graphics.OpenGL.AmdMultiDrawIndirect,``0[],System.Int32,System.Int32)">
<summary>[requires: AMD_multi_draw_indirect]
Render multiple sets of primitives from array data, taking parameters from memory
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency, and Patches are accepted.
</param>
<param name="indirect">
Specifies the address of an array of structures containing the draw parameters.
</param>
<param name="primcount">
Specifies the the number of elements in the array of draw parameter structures.
</param>
<param name="stride">
Specifies the distance in basic machine units between elements of the draw parameter array.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Amd.MultiDrawArraysIndirect``1(OpenTK.Graphics.OpenGL.AmdMultiDrawIndirect,``0[0:,0:],System.Int32,System.Int32)">
<summary>[requires: AMD_multi_draw_indirect]
Render multiple sets of primitives from array data, taking parameters from memory
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency, and Patches are accepted.
</param>
<param name="indirect">
Specifies the address of an array of structures containing the draw parameters.
</param>
<param name="primcount">
Specifies the the number of elements in the array of draw parameter structures.
</param>
<param name="stride">
Specifies the distance in basic machine units between elements of the draw parameter array.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Amd.MultiDrawArraysIndirect``1(OpenTK.Graphics.OpenGL.AmdMultiDrawIndirect,``0[0:,0:,0:],System.Int32,System.Int32)">
<summary>[requires: AMD_multi_draw_indirect]
Render multiple sets of primitives from array data, taking parameters from memory
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency, and Patches are accepted.
</param>
<param name="indirect">
Specifies the address of an array of structures containing the draw parameters.
</param>
<param name="primcount">
Specifies the the number of elements in the array of draw parameter structures.
</param>
<param name="stride">
Specifies the distance in basic machine units between elements of the draw parameter array.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Amd.MultiDrawArraysIndirect``1(OpenTK.Graphics.OpenGL.AmdMultiDrawIndirect,``0@,System.Int32,System.Int32)">
<summary>[requires: AMD_multi_draw_indirect]
Render multiple sets of primitives from array data, taking parameters from memory
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency, and Patches are accepted.
</param>
<param name="indirect">
Specifies the address of an array of structures containing the draw parameters.
</param>
<param name="primcount">
Specifies the the number of elements in the array of draw parameter structures.
</param>
<param name="stride">
Specifies the distance in basic machine units between elements of the draw parameter array.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Amd.MultiDrawElementsIndirect(OpenTK.Graphics.OpenGL.AmdMultiDrawIndirect,OpenTK.Graphics.OpenGL.AmdMultiDrawIndirect,System.IntPtr,System.Int32,System.Int32)">
<summary>[requires: AMD_multi_draw_indirect]
Render indexed primitives from array data, taking parameters from memory
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency, and Patches are accepted.
</param>
<param name="type">
Specifies the type of data in the buffer bound to the ElementArrayBuffer binding.
</param>
<param name="indirect">
Specifies the address of a structure containing an array of draw parameters.
</param>
<param name="primcount">
Specifies the number of elements in the array addressed by indirect.
</param>
<param name="stride">
Specifies the distance in basic machine units between elements of the draw parameter array.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Amd.MultiDrawElementsIndirect``1(OpenTK.Graphics.OpenGL.AmdMultiDrawIndirect,OpenTK.Graphics.OpenGL.AmdMultiDrawIndirect,``0[],System.Int32,System.Int32)">
<summary>[requires: AMD_multi_draw_indirect]
Render indexed primitives from array data, taking parameters from memory
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency, and Patches are accepted.
</param>
<param name="type">
Specifies the type of data in the buffer bound to the ElementArrayBuffer binding.
</param>
<param name="indirect">
Specifies the address of a structure containing an array of draw parameters.
</param>
<param name="primcount">
Specifies the number of elements in the array addressed by indirect.
</param>
<param name="stride">
Specifies the distance in basic machine units between elements of the draw parameter array.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Amd.MultiDrawElementsIndirect``1(OpenTK.Graphics.OpenGL.AmdMultiDrawIndirect,OpenTK.Graphics.OpenGL.AmdMultiDrawIndirect,``0[0:,0:],System.Int32,System.Int32)">
<summary>[requires: AMD_multi_draw_indirect]
Render indexed primitives from array data, taking parameters from memory
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency, and Patches are accepted.
</param>
<param name="type">
Specifies the type of data in the buffer bound to the ElementArrayBuffer binding.
</param>
<param name="indirect">
Specifies the address of a structure containing an array of draw parameters.
</param>
<param name="primcount">
Specifies the number of elements in the array addressed by indirect.
</param>
<param name="stride">
Specifies the distance in basic machine units between elements of the draw parameter array.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Amd.MultiDrawElementsIndirect``1(OpenTK.Graphics.OpenGL.AmdMultiDrawIndirect,OpenTK.Graphics.OpenGL.AmdMultiDrawIndirect,``0[0:,0:,0:],System.Int32,System.Int32)">
<summary>[requires: AMD_multi_draw_indirect]
Render indexed primitives from array data, taking parameters from memory
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency, and Patches are accepted.
</param>
<param name="type">
Specifies the type of data in the buffer bound to the ElementArrayBuffer binding.
</param>
<param name="indirect">
Specifies the address of a structure containing an array of draw parameters.
</param>
<param name="primcount">
Specifies the number of elements in the array addressed by indirect.
</param>
<param name="stride">
Specifies the distance in basic machine units between elements of the draw parameter array.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Amd.MultiDrawElementsIndirect``1(OpenTK.Graphics.OpenGL.AmdMultiDrawIndirect,OpenTK.Graphics.OpenGL.AmdMultiDrawIndirect,``0@,System.Int32,System.Int32)">
<summary>[requires: AMD_multi_draw_indirect]
Render indexed primitives from array data, taking parameters from memory
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency, and Patches are accepted.
</param>
<param name="type">
Specifies the type of data in the buffer bound to the ElementArrayBuffer binding.
</param>
<param name="indirect">
Specifies the address of a structure containing an array of draw parameters.
</param>
<param name="primcount">
Specifies the number of elements in the array addressed by indirect.
</param>
<param name="stride">
Specifies the distance in basic machine units between elements of the draw parameter array.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Amd.QueryObjectParameter(OpenTK.Graphics.OpenGL.AmdOcclusionQueryEvent,System.Int32,OpenTK.Graphics.OpenGL.AmdOcclusionQueryEvent,OpenTK.Graphics.OpenGL.OcclusionQueryEventMaskAmd)">
<summary>[requires: AMD_occlusion_query_event]</summary>
<param name="target"></param>
<param name="id"></param>
<param name="pname"></param>
<param name="param"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Amd.QueryObjectParameter(OpenTK.Graphics.OpenGL.AmdOcclusionQueryEvent,System.UInt32,OpenTK.Graphics.OpenGL.AmdOcclusionQueryEvent,OpenTK.Graphics.OpenGL.OcclusionQueryEventMaskAmd)">
<summary>[requires: AMD_occlusion_query_event]</summary>
<param name="target"></param>
<param name="id"></param>
<param name="pname"></param>
<param name="param"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Amd.SelectPerfMonitorCounters(System.Int32,System.Boolean,System.Int32,System.Int32,System.Int32[])">
<summary>[requires: AMD_performance_monitor]</summary>
<param name="monitor"></param>
<param name="enable"></param>
<param name="group"></param>
<param name="numCounters"></param>
<param name="counterList">[length: numCounters]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Amd.SelectPerfMonitorCounters(System.Int32,System.Boolean,System.Int32,System.Int32,System.Int32@)">
<summary>[requires: AMD_performance_monitor]</summary>
<param name="monitor"></param>
<param name="enable"></param>
<param name="group"></param>
<param name="numCounters"></param>
<param name="counterList">[length: numCounters]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Amd.SelectPerfMonitorCounters(System.Int32,System.Boolean,System.Int32,System.Int32,System.Int32*)">
<summary>[requires: AMD_performance_monitor]</summary>
<param name="monitor"></param>
<param name="enable"></param>
<param name="group"></param>
<param name="numCounters"></param>
<param name="counterList">[length: numCounters]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Amd.SelectPerfMonitorCounters(System.UInt32,System.Boolean,System.UInt32,System.Int32,System.UInt32[])">
<summary>[requires: AMD_performance_monitor]</summary>
<param name="monitor"></param>
<param name="enable"></param>
<param name="group"></param>
<param name="numCounters"></param>
<param name="counterList">[length: numCounters]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Amd.SelectPerfMonitorCounters(System.UInt32,System.Boolean,System.UInt32,System.Int32,System.UInt32@)">
<summary>[requires: AMD_performance_monitor]</summary>
<param name="monitor"></param>
<param name="enable"></param>
<param name="group"></param>
<param name="numCounters"></param>
<param name="counterList">[length: numCounters]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Amd.SelectPerfMonitorCounters(System.UInt32,System.Boolean,System.UInt32,System.Int32,System.UInt32*)">
<summary>[requires: AMD_performance_monitor]</summary>
<param name="monitor"></param>
<param name="enable"></param>
<param name="group"></param>
<param name="numCounters"></param>
<param name="counterList">[length: numCounters]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Amd.SetMultisample(OpenTK.Graphics.OpenGL.AmdSamplePositions,System.Int32,System.Single[])">
<summary>[requires: AMD_sample_positions]</summary>
<param name="pname"></param>
<param name="index"></param>
<param name="val">[length: 2]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Amd.SetMultisample(OpenTK.Graphics.OpenGL.AmdSamplePositions,System.Int32,System.Single@)">
<summary>[requires: AMD_sample_positions]</summary>
<param name="pname"></param>
<param name="index"></param>
<param name="val">[length: 2]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Amd.SetMultisample(OpenTK.Graphics.OpenGL.AmdSamplePositions,System.Int32,System.Single*)">
<summary>[requires: AMD_sample_positions]</summary>
<param name="pname"></param>
<param name="index"></param>
<param name="val">[length: 2]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Amd.SetMultisample(OpenTK.Graphics.OpenGL.AmdSamplePositions,System.UInt32,System.Single[])">
<summary>[requires: AMD_sample_positions]</summary>
<param name="pname"></param>
<param name="index"></param>
<param name="val">[length: 2]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Amd.SetMultisample(OpenTK.Graphics.OpenGL.AmdSamplePositions,System.UInt32,System.Single@)">
<summary>[requires: AMD_sample_positions]</summary>
<param name="pname"></param>
<param name="index"></param>
<param name="val">[length: 2]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Amd.SetMultisample(OpenTK.Graphics.OpenGL.AmdSamplePositions,System.UInt32,System.Single*)">
<summary>[requires: AMD_sample_positions]</summary>
<param name="pname"></param>
<param name="index"></param>
<param name="val">[length: 2]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Amd.StencilOpValue(OpenTK.Graphics.OpenGL.AmdStencilOperationExtended,System.Int32)">
<summary>[requires: AMD_stencil_operation_extended]</summary>
<param name="face"></param>
<param name="value"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Amd.StencilOpValue(OpenTK.Graphics.OpenGL.AmdStencilOperationExtended,System.UInt32)">
<summary>[requires: AMD_stencil_operation_extended]</summary>
<param name="face"></param>
<param name="value"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Amd.TessellationFactor(System.Single)">
<summary>[requires: AMD_vertex_shader_tessellator]</summary>
<param name="factor"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Amd.TessellationMode(OpenTK.Graphics.OpenGL.AmdVertexShaderTesselator)">
<summary>[requires: AMD_vertex_shader_tessellator]</summary>
<param name="mode"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Amd.TessellationMode(OpenTK.Graphics.OpenGL.AmdVertexShaderTessellator)">
<summary>[requires: AMD_vertex_shader_tessellator]</summary>
<param name="mode"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Amd.TexStorageSparse(OpenTK.Graphics.OpenGL.AmdSparseTexture,OpenTK.Graphics.OpenGL.AmdSparseTexture,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: AMD_sparse_texture]</summary>
<param name="target"></param>
<param name="internalFormat"></param>
<param name="width"></param>
<param name="height"></param>
<param name="depth"></param>
<param name="layers"></param>
<param name="flags"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Amd.TexStorageSparse(OpenTK.Graphics.OpenGL.AmdSparseTexture,OpenTK.Graphics.OpenGL.AmdSparseTexture,System.Int32,System.Int32,System.Int32,System.Int32,System.UInt32)">
<summary>[requires: AMD_sparse_texture]</summary>
<param name="target"></param>
<param name="internalFormat"></param>
<param name="width"></param>
<param name="height"></param>
<param name="depth"></param>
<param name="layers"></param>
<param name="flags"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Amd.TextureStorageSparse(System.Int32,OpenTK.Graphics.OpenGL.AmdSparseTexture,OpenTK.Graphics.OpenGL.AmdSparseTexture,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: AMD_sparse_texture]</summary>
<param name="texture"></param>
<param name="target"></param>
<param name="internalFormat"></param>
<param name="width"></param>
<param name="height"></param>
<param name="depth"></param>
<param name="layers"></param>
<param name="flags"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Amd.TextureStorageSparse(System.UInt32,OpenTK.Graphics.OpenGL.AmdSparseTexture,OpenTK.Graphics.OpenGL.AmdSparseTexture,System.Int32,System.Int32,System.Int32,System.Int32,System.UInt32)">
<summary>[requires: AMD_sparse_texture]</summary>
<param name="texture"></param>
<param name="target"></param>
<param name="internalFormat"></param>
<param name="width"></param>
<param name="height"></param>
<param name="depth"></param>
<param name="layers"></param>
<param name="flags"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Amd.VertexAttribParameter(System.Int32,OpenTK.Graphics.OpenGL.AmdInterleavedElements,System.Int32)">
<summary>[requires: AMD_interleaved_elements]</summary>
<param name="index"></param>
<param name="pname"></param>
<param name="param"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Amd.VertexAttribParameter(System.UInt32,OpenTK.Graphics.OpenGL.AmdInterleavedElements,System.Int32)">
<summary>[requires: AMD_interleaved_elements]</summary>
<param name="index"></param>
<param name="pname"></param>
<param name="param"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.BindVertexArray(System.Int32)">
<summary>[requires: APPLE_vertex_array_object]
Bind a vertex array object
</summary>
<param name="array">
Specifies the name of the vertex array to bind.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.BindVertexArray(System.UInt32)">
<summary>[requires: APPLE_vertex_array_object]
Bind a vertex array object
</summary>
<param name="array">
Specifies the name of the vertex array to bind.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.BufferParameter(OpenTK.Graphics.OpenGL.BufferTarget,OpenTK.Graphics.OpenGL.BufferParameterApple,System.Int32)">
<summary>[requires: APPLE_flush_buffer_range]</summary>
<param name="target"></param>
<param name="pname"></param>
<param name="param"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.DeleteFence(System.Int32)">
<summary>[requires: APPLE_fence]</summary>
<param name="fences">[length: n]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.DeleteFence(System.UInt32)">
<summary>[requires: APPLE_fence]</summary>
<param name="fences">[length: n]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.DeleteFences(System.Int32,System.Int32[])">
<summary>[requires: APPLE_fence]</summary>
<param name="n"></param>
<param name="fences">[length: n]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.DeleteFences(System.Int32,System.Int32@)">
<summary>[requires: APPLE_fence]</summary>
<param name="n"></param>
<param name="fences">[length: n]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.DeleteFences(System.Int32,System.Int32*)">
<summary>[requires: APPLE_fence]</summary>
<param name="n"></param>
<param name="fences">[length: n]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.DeleteFences(System.Int32,System.UInt32[])">
<summary>[requires: APPLE_fence]</summary>
<param name="n"></param>
<param name="fences">[length: n]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.DeleteFences(System.Int32,System.UInt32@)">
<summary>[requires: APPLE_fence]</summary>
<param name="n"></param>
<param name="fences">[length: n]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.DeleteFences(System.Int32,System.UInt32*)">
<summary>[requires: APPLE_fence]</summary>
<param name="n"></param>
<param name="fences">[length: n]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.DeleteVertexArray(System.Int32)">
<summary>[requires: APPLE_vertex_array_object]
Delete vertex array objects
</summary>
<param name="arrays">[length: n]
Specifies the address of an array containing the n names of the objects to be deleted.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.DeleteVertexArray(System.UInt32)">
<summary>[requires: APPLE_vertex_array_object]
Delete vertex array objects
</summary>
<param name="arrays">[length: n]
Specifies the address of an array containing the n names of the objects to be deleted.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.DeleteVertexArrays(System.Int32,System.Int32[])">
<summary>[requires: APPLE_vertex_array_object]
Delete vertex array objects
</summary>
<param name="n">
Specifies the number of vertex array objects to be deleted.
</param>
<param name="arrays">[length: n]
Specifies the address of an array containing the n names of the objects to be deleted.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.DeleteVertexArrays(System.Int32,System.Int32@)">
<summary>[requires: APPLE_vertex_array_object]
Delete vertex array objects
</summary>
<param name="n">
Specifies the number of vertex array objects to be deleted.
</param>
<param name="arrays">[length: n]
Specifies the address of an array containing the n names of the objects to be deleted.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.DeleteVertexArrays(System.Int32,System.Int32*)">
<summary>[requires: APPLE_vertex_array_object]
Delete vertex array objects
</summary>
<param name="n">
Specifies the number of vertex array objects to be deleted.
</param>
<param name="arrays">[length: n]
Specifies the address of an array containing the n names of the objects to be deleted.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.DeleteVertexArrays(System.Int32,System.UInt32[])">
<summary>[requires: APPLE_vertex_array_object]
Delete vertex array objects
</summary>
<param name="n">
Specifies the number of vertex array objects to be deleted.
</param>
<param name="arrays">[length: n]
Specifies the address of an array containing the n names of the objects to be deleted.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.DeleteVertexArrays(System.Int32,System.UInt32@)">
<summary>[requires: APPLE_vertex_array_object]
Delete vertex array objects
</summary>
<param name="n">
Specifies the number of vertex array objects to be deleted.
</param>
<param name="arrays">[length: n]
Specifies the address of an array containing the n names of the objects to be deleted.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.DeleteVertexArrays(System.Int32,System.UInt32*)">
<summary>[requires: APPLE_vertex_array_object]
Delete vertex array objects
</summary>
<param name="n">
Specifies the number of vertex array objects to be deleted.
</param>
<param name="arrays">[length: n]
Specifies the address of an array containing the n names of the objects to be deleted.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.DisableVertexAttrib(System.Int32,OpenTK.Graphics.OpenGL.AppleVertexProgramEvaluators)">
<summary>[requires: APPLE_vertex_program_evaluators]</summary>
<param name="index"></param>
<param name="pname"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.DisableVertexAttrib(System.UInt32,OpenTK.Graphics.OpenGL.AppleVertexProgramEvaluators)">
<summary>[requires: APPLE_vertex_program_evaluators]</summary>
<param name="index"></param>
<param name="pname"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.DrawElementArray(OpenTK.Graphics.OpenGL.BeginMode,System.Int32,System.Int32)">
<summary>[requires: APPLE_element_array]</summary>
<param name="mode"></param>
<param name="first"></param>
<param name="count"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.DrawElementArray(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32,System.Int32)">
<summary>[requires: APPLE_element_array]</summary>
<param name="mode"></param>
<param name="first"></param>
<param name="count"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.DrawRangeElementArray(OpenTK.Graphics.OpenGL.BeginMode,System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: APPLE_element_array]</summary>
<param name="mode"></param>
<param name="start"></param>
<param name="end"></param>
<param name="first"></param>
<param name="count"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.DrawRangeElementArray(OpenTK.Graphics.OpenGL.BeginMode,System.UInt32,System.UInt32,System.Int32,System.Int32)">
<summary>[requires: APPLE_element_array]</summary>
<param name="mode"></param>
<param name="start"></param>
<param name="end"></param>
<param name="first"></param>
<param name="count"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.DrawRangeElementArray(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: APPLE_element_array]</summary>
<param name="mode"></param>
<param name="start"></param>
<param name="end"></param>
<param name="first"></param>
<param name="count"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.DrawRangeElementArray(OpenTK.Graphics.OpenGL.PrimitiveType,System.UInt32,System.UInt32,System.Int32,System.Int32)">
<summary>[requires: APPLE_element_array]</summary>
<param name="mode"></param>
<param name="start"></param>
<param name="end"></param>
<param name="first"></param>
<param name="count"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.ElementPointer(OpenTK.Graphics.OpenGL.AppleElementArray,System.IntPtr)">
<summary>[requires: APPLE_element_array]</summary>
<param name="type"></param>
<param name="pointer">[length: type]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.ElementPointer``1(OpenTK.Graphics.OpenGL.AppleElementArray,``0[])">
<summary>[requires: APPLE_element_array]</summary>
<param name="type"></param>
<param name="pointer">[length: type]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.ElementPointer``1(OpenTK.Graphics.OpenGL.AppleElementArray,``0[0:,0:])">
<summary>[requires: APPLE_element_array]</summary>
<param name="type"></param>
<param name="pointer">[length: type]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.ElementPointer``1(OpenTK.Graphics.OpenGL.AppleElementArray,``0[0:,0:,0:])">
<summary>[requires: APPLE_element_array]</summary>
<param name="type"></param>
<param name="pointer">[length: type]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.ElementPointer``1(OpenTK.Graphics.OpenGL.AppleElementArray,``0@)">
<summary>[requires: APPLE_element_array]</summary>
<param name="type"></param>
<param name="pointer">[length: type]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.EnableVertexAttrib(System.Int32,OpenTK.Graphics.OpenGL.AppleVertexProgramEvaluators)">
<summary>[requires: APPLE_vertex_program_evaluators]</summary>
<param name="index"></param>
<param name="pname"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.EnableVertexAttrib(System.UInt32,OpenTK.Graphics.OpenGL.AppleVertexProgramEvaluators)">
<summary>[requires: APPLE_vertex_program_evaluators]</summary>
<param name="index"></param>
<param name="pname"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.FinishFence(System.Int32)">
<summary>[requires: APPLE_fence]</summary>
<param name="fence"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.FinishFence(System.UInt32)">
<summary>[requires: APPLE_fence]</summary>
<param name="fence"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.FinishObject(OpenTK.Graphics.OpenGL.AppleFence,System.Int32)">
<summary>[requires: APPLE_fence]</summary>
<param name="@object"></param>
<param name="name"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.FlushMappedBufferRange(OpenTK.Graphics.OpenGL.BufferTarget,System.IntPtr,System.Int32)">
<summary>[requires: APPLE_flush_buffer_range]
Indicate modifications to a range of a mapped buffer
</summary>
<param name="target">
Specifies the target of the flush operation. target must be ArrayBuffer, CopyReadBuffer, CopyWriteBuffer, DispatchIndirectBuffer, DrawIndirectBuffer, ElementArrayBuffer, PixelPackBuffer, PixelUnpackBuffer, QueryBuffer, ShaderStorageBuffer, TextureBuffer, TransformFeedbackBuffer, or UniformBuffer.
</param>
<param name="offset">
Specifies the start of the buffer subrange, in basic machine units.
</param>
<param name="size">
Specifies the length of the buffer subrange, in basic machine units.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.FlushMappedBufferRange(OpenTK.Graphics.OpenGL.BufferTarget,System.IntPtr,System.IntPtr)">
<summary>[requires: APPLE_flush_buffer_range]
Indicate modifications to a range of a mapped buffer
</summary>
<param name="target">
Specifies the target of the flush operation. target must be ArrayBuffer, CopyReadBuffer, CopyWriteBuffer, DispatchIndirectBuffer, DrawIndirectBuffer, ElementArrayBuffer, PixelPackBuffer, PixelUnpackBuffer, QueryBuffer, ShaderStorageBuffer, TextureBuffer, TransformFeedbackBuffer, or UniformBuffer.
</param>
<param name="offset">
Specifies the start of the buffer subrange, in basic machine units.
</param>
<param name="size">
Specifies the length of the buffer subrange, in basic machine units.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.FlushVertexArrayRange(System.Int32,System.IntPtr)">
<summary>[requires: APPLE_vertex_array_range]</summary>
<param name="length"></param>
<param name="pointer">[length: length]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.FlushVertexArrayRange``1(System.Int32,``0[])">
<summary>[requires: APPLE_vertex_array_range]</summary>
<param name="length"></param>
<param name="pointer">[length: length]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.FlushVertexArrayRange``1(System.Int32,``0[0:,0:])">
<summary>[requires: APPLE_vertex_array_range]</summary>
<param name="length"></param>
<param name="pointer">[length: length]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.FlushVertexArrayRange``1(System.Int32,``0[0:,0:,0:])">
<summary>[requires: APPLE_vertex_array_range]</summary>
<param name="length"></param>
<param name="pointer">[length: length]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.FlushVertexArrayRange``1(System.Int32,``0@)">
<summary>[requires: APPLE_vertex_array_range]</summary>
<param name="length"></param>
<param name="pointer">[length: length]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.GenFence">
<summary>[requires: APPLE_fence]</summary>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.GenFences(System.Int32,System.Int32[])">
<summary>[requires: APPLE_fence]</summary>
<param name="n"></param>
<param name="fences">[length: n]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.GenFences(System.Int32,System.Int32@)">
<summary>[requires: APPLE_fence]</summary>
<param name="n"></param>
<param name="fences">[length: n]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.GenFences(System.Int32,System.Int32*)">
<summary>[requires: APPLE_fence]</summary>
<param name="n"></param>
<param name="fences">[length: n]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.GenFences(System.Int32,System.UInt32[])">
<summary>[requires: APPLE_fence]</summary>
<param name="n"></param>
<param name="fences">[length: n]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.GenFences(System.Int32,System.UInt32@)">
<summary>[requires: APPLE_fence]</summary>
<param name="n"></param>
<param name="fences">[length: n]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.GenFences(System.Int32,System.UInt32*)">
<summary>[requires: APPLE_fence]</summary>
<param name="n"></param>
<param name="fences">[length: n]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.GenVertexArray">
<summary>[requires: APPLE_vertex_array_object]
Generate vertex array object names
</summary>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.GenVertexArrays(System.Int32,System.Int32[])">
<summary>[requires: APPLE_vertex_array_object]
Generate vertex array object names
</summary>
<param name="n">
Specifies the number of vertex array object names to generate.
</param>
<param name="arrays">[length: n]
Specifies an array in which the generated vertex array object names are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.GenVertexArrays(System.Int32,System.Int32@)">
<summary>[requires: APPLE_vertex_array_object]
Generate vertex array object names
</summary>
<param name="n">
Specifies the number of vertex array object names to generate.
</param>
<param name="arrays">[length: n]
Specifies an array in which the generated vertex array object names are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.GenVertexArrays(System.Int32,System.Int32*)">
<summary>[requires: APPLE_vertex_array_object]
Generate vertex array object names
</summary>
<param name="n">
Specifies the number of vertex array object names to generate.
</param>
<param name="arrays">[length: n]
Specifies an array in which the generated vertex array object names are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.GenVertexArrays(System.Int32,System.UInt32[])">
<summary>[requires: APPLE_vertex_array_object]
Generate vertex array object names
</summary>
<param name="n">
Specifies the number of vertex array object names to generate.
</param>
<param name="arrays">[length: n]
Specifies an array in which the generated vertex array object names are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.GenVertexArrays(System.Int32,System.UInt32@)">
<summary>[requires: APPLE_vertex_array_object]
Generate vertex array object names
</summary>
<param name="n">
Specifies the number of vertex array object names to generate.
</param>
<param name="arrays">[length: n]
Specifies an array in which the generated vertex array object names are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.GenVertexArrays(System.Int32,System.UInt32*)">
<summary>[requires: APPLE_vertex_array_object]
Generate vertex array object names
</summary>
<param name="n">
Specifies the number of vertex array object names to generate.
</param>
<param name="arrays">[length: n]
Specifies an array in which the generated vertex array object names are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.GetObjectParameter(OpenTK.Graphics.OpenGL.AppleObjectPurgeable,System.Int32,OpenTK.Graphics.OpenGL.AppleObjectPurgeable,System.Int32[])">
<summary>[requires: APPLE_object_purgeable]</summary>
<param name="objectType"></param>
<param name="name"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.GetObjectParameter(OpenTK.Graphics.OpenGL.AppleObjectPurgeable,System.Int32,OpenTK.Graphics.OpenGL.AppleObjectPurgeable,System.Int32@)">
<summary>[requires: APPLE_object_purgeable]</summary>
<param name="objectType"></param>
<param name="name"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.GetObjectParameter(OpenTK.Graphics.OpenGL.AppleObjectPurgeable,System.Int32,OpenTK.Graphics.OpenGL.AppleObjectPurgeable,System.Int32*)">
<summary>[requires: APPLE_object_purgeable]</summary>
<param name="objectType"></param>
<param name="name"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.GetObjectParameter(OpenTK.Graphics.OpenGL.AppleObjectPurgeable,System.UInt32,OpenTK.Graphics.OpenGL.AppleObjectPurgeable,System.Int32[])">
<summary>[requires: APPLE_object_purgeable]</summary>
<param name="objectType"></param>
<param name="name"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.GetObjectParameter(OpenTK.Graphics.OpenGL.AppleObjectPurgeable,System.UInt32,OpenTK.Graphics.OpenGL.AppleObjectPurgeable,System.Int32@)">
<summary>[requires: APPLE_object_purgeable]</summary>
<param name="objectType"></param>
<param name="name"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.GetObjectParameter(OpenTK.Graphics.OpenGL.AppleObjectPurgeable,System.UInt32,OpenTK.Graphics.OpenGL.AppleObjectPurgeable,System.Int32*)">
<summary>[requires: APPLE_object_purgeable]</summary>
<param name="objectType"></param>
<param name="name"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.GetTexParameterPointer(OpenTK.Graphics.OpenGL.AppleTextureRange,OpenTK.Graphics.OpenGL.AppleTextureRange,System.IntPtr)">
<summary>[requires: APPLE_texture_range]</summary>
<param name="target"></param>
<param name="pname"></param>
<param name="@params">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.GetTexParameterPointer``1(OpenTK.Graphics.OpenGL.AppleTextureRange,OpenTK.Graphics.OpenGL.AppleTextureRange,``0[])">
<summary>[requires: APPLE_texture_range]</summary>
<param name="target"></param>
<param name="pname"></param>
<param name="@params">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.GetTexParameterPointer``1(OpenTK.Graphics.OpenGL.AppleTextureRange,OpenTK.Graphics.OpenGL.AppleTextureRange,``0[0:,0:])">
<summary>[requires: APPLE_texture_range]</summary>
<param name="target"></param>
<param name="pname"></param>
<param name="@params">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.GetTexParameterPointer``1(OpenTK.Graphics.OpenGL.AppleTextureRange,OpenTK.Graphics.OpenGL.AppleTextureRange,``0[0:,0:,0:])">
<summary>[requires: APPLE_texture_range]</summary>
<param name="target"></param>
<param name="pname"></param>
<param name="@params">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.GetTexParameterPointer``1(OpenTK.Graphics.OpenGL.AppleTextureRange,OpenTK.Graphics.OpenGL.AppleTextureRange,``0@)">
<summary>[requires: APPLE_texture_range]</summary>
<param name="target"></param>
<param name="pname"></param>
<param name="@params">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.IsFence(System.Int32)">
<summary>[requires: APPLE_fence]</summary>
<param name="fence"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.IsFence(System.UInt32)">
<summary>[requires: APPLE_fence]</summary>
<param name="fence"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.IsVertexArray(System.Int32)">
<summary>[requires: APPLE_vertex_array_object]
Determine if a name corresponds to a vertex array object
</summary>
<param name="array">
Specifies a value that may be the name of a vertex array object.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.IsVertexArray(System.UInt32)">
<summary>[requires: APPLE_vertex_array_object]
Determine if a name corresponds to a vertex array object
</summary>
<param name="array">
Specifies a value that may be the name of a vertex array object.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.IsVertexAttribEnabled(System.Int32,OpenTK.Graphics.OpenGL.AppleVertexProgramEvaluators)">
<summary>[requires: APPLE_vertex_program_evaluators]</summary>
<param name="index"></param>
<param name="pname"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.IsVertexAttribEnabled(System.UInt32,OpenTK.Graphics.OpenGL.AppleVertexProgramEvaluators)">
<summary>[requires: APPLE_vertex_program_evaluators]</summary>
<param name="index"></param>
<param name="pname"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.MapVertexAttrib1(System.Int32,System.Int32,System.Double,System.Double,System.Int32,System.Int32,System.Double[])">
<summary>[requires: APPLE_vertex_program_evaluators]</summary>
<param name="index"></param>
<param name="size"></param>
<param name="u1"></param>
<param name="u2"></param>
<param name="stride"></param>
<param name="order"></param>
<param name="points">[length: size,stride,order]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.MapVertexAttrib1(System.Int32,System.Int32,System.Double,System.Double,System.Int32,System.Int32,System.Double@)">
<summary>[requires: APPLE_vertex_program_evaluators]</summary>
<param name="index"></param>
<param name="size"></param>
<param name="u1"></param>
<param name="u2"></param>
<param name="stride"></param>
<param name="order"></param>
<param name="points">[length: size,stride,order]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.MapVertexAttrib1(System.Int32,System.Int32,System.Double,System.Double,System.Int32,System.Int32,System.Double*)">
<summary>[requires: APPLE_vertex_program_evaluators]</summary>
<param name="index"></param>
<param name="size"></param>
<param name="u1"></param>
<param name="u2"></param>
<param name="stride"></param>
<param name="order"></param>
<param name="points">[length: size,stride,order]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.MapVertexAttrib1(System.UInt32,System.UInt32,System.Double,System.Double,System.Int32,System.Int32,System.Double[])">
<summary>[requires: APPLE_vertex_program_evaluators]</summary>
<param name="index"></param>
<param name="size"></param>
<param name="u1"></param>
<param name="u2"></param>
<param name="stride"></param>
<param name="order"></param>
<param name="points">[length: size,stride,order]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.MapVertexAttrib1(System.UInt32,System.UInt32,System.Double,System.Double,System.Int32,System.Int32,System.Double@)">
<summary>[requires: APPLE_vertex_program_evaluators]</summary>
<param name="index"></param>
<param name="size"></param>
<param name="u1"></param>
<param name="u2"></param>
<param name="stride"></param>
<param name="order"></param>
<param name="points">[length: size,stride,order]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.MapVertexAttrib1(System.UInt32,System.UInt32,System.Double,System.Double,System.Int32,System.Int32,System.Double*)">
<summary>[requires: APPLE_vertex_program_evaluators]</summary>
<param name="index"></param>
<param name="size"></param>
<param name="u1"></param>
<param name="u2"></param>
<param name="stride"></param>
<param name="order"></param>
<param name="points">[length: size,stride,order]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.MapVertexAttrib1(System.Int32,System.Int32,System.Single,System.Single,System.Int32,System.Int32,System.Single[])">
<summary>[requires: APPLE_vertex_program_evaluators]</summary>
<param name="index"></param>
<param name="size"></param>
<param name="u1"></param>
<param name="u2"></param>
<param name="stride"></param>
<param name="order"></param>
<param name="points">[length: size,stride,order]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.MapVertexAttrib1(System.Int32,System.Int32,System.Single,System.Single,System.Int32,System.Int32,System.Single@)">
<summary>[requires: APPLE_vertex_program_evaluators]</summary>
<param name="index"></param>
<param name="size"></param>
<param name="u1"></param>
<param name="u2"></param>
<param name="stride"></param>
<param name="order"></param>
<param name="points">[length: size,stride,order]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.MapVertexAttrib1(System.Int32,System.Int32,System.Single,System.Single,System.Int32,System.Int32,System.Single*)">
<summary>[requires: APPLE_vertex_program_evaluators]</summary>
<param name="index"></param>
<param name="size"></param>
<param name="u1"></param>
<param name="u2"></param>
<param name="stride"></param>
<param name="order"></param>
<param name="points">[length: size,stride,order]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.MapVertexAttrib1(System.UInt32,System.UInt32,System.Single,System.Single,System.Int32,System.Int32,System.Single[])">
<summary>[requires: APPLE_vertex_program_evaluators]</summary>
<param name="index"></param>
<param name="size"></param>
<param name="u1"></param>
<param name="u2"></param>
<param name="stride"></param>
<param name="order"></param>
<param name="points">[length: size,stride,order]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.MapVertexAttrib1(System.UInt32,System.UInt32,System.Single,System.Single,System.Int32,System.Int32,System.Single@)">
<summary>[requires: APPLE_vertex_program_evaluators]</summary>
<param name="index"></param>
<param name="size"></param>
<param name="u1"></param>
<param name="u2"></param>
<param name="stride"></param>
<param name="order"></param>
<param name="points">[length: size,stride,order]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.MapVertexAttrib1(System.UInt32,System.UInt32,System.Single,System.Single,System.Int32,System.Int32,System.Single*)">
<summary>[requires: APPLE_vertex_program_evaluators]</summary>
<param name="index"></param>
<param name="size"></param>
<param name="u1"></param>
<param name="u2"></param>
<param name="stride"></param>
<param name="order"></param>
<param name="points">[length: size,stride,order]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.MapVertexAttrib2(System.Int32,System.Int32,System.Double,System.Double,System.Int32,System.Int32,System.Double,System.Double,System.Int32,System.Int32,System.Double[])">
<summary>[requires: APPLE_vertex_program_evaluators]</summary>
<param name="index"></param>
<param name="size"></param>
<param name="u1"></param>
<param name="u2"></param>
<param name="ustride"></param>
<param name="uorder"></param>
<param name="v1"></param>
<param name="v2"></param>
<param name="vstride"></param>
<param name="vorder"></param>
<param name="points">[length: size,ustride,uorder,vstride,vorder]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.MapVertexAttrib2(System.Int32,System.Int32,System.Double,System.Double,System.Int32,System.Int32,System.Double,System.Double,System.Int32,System.Int32,System.Double@)">
<summary>[requires: APPLE_vertex_program_evaluators]</summary>
<param name="index"></param>
<param name="size"></param>
<param name="u1"></param>
<param name="u2"></param>
<param name="ustride"></param>
<param name="uorder"></param>
<param name="v1"></param>
<param name="v2"></param>
<param name="vstride"></param>
<param name="vorder"></param>
<param name="points">[length: size,ustride,uorder,vstride,vorder]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.MapVertexAttrib2(System.Int32,System.Int32,System.Double,System.Double,System.Int32,System.Int32,System.Double,System.Double,System.Int32,System.Int32,System.Double*)">
<summary>[requires: APPLE_vertex_program_evaluators]</summary>
<param name="index"></param>
<param name="size"></param>
<param name="u1"></param>
<param name="u2"></param>
<param name="ustride"></param>
<param name="uorder"></param>
<param name="v1"></param>
<param name="v2"></param>
<param name="vstride"></param>
<param name="vorder"></param>
<param name="points">[length: size,ustride,uorder,vstride,vorder]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.MapVertexAttrib2(System.UInt32,System.UInt32,System.Double,System.Double,System.Int32,System.Int32,System.Double,System.Double,System.Int32,System.Int32,System.Double[])">
<summary>[requires: APPLE_vertex_program_evaluators]</summary>
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<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.MapVertexAttrib2(System.UInt32,System.UInt32,System.Double,System.Double,System.Int32,System.Int32,System.Double,System.Double,System.Int32,System.Int32,System.Double@)">
<summary>[requires: APPLE_vertex_program_evaluators]</summary>
<param name="index"></param>
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<param name="u1"></param>
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<param name="points">[length: size,ustride,uorder,vstride,vorder]</param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.MapVertexAttrib2(System.UInt32,System.UInt32,System.Double,System.Double,System.Int32,System.Int32,System.Double,System.Double,System.Int32,System.Int32,System.Double*)">
<summary>[requires: APPLE_vertex_program_evaluators]</summary>
<param name="index"></param>
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<param name="u1"></param>
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<param name="points">[length: size,ustride,uorder,vstride,vorder]</param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.MapVertexAttrib2(System.Int32,System.Int32,System.Single,System.Single,System.Int32,System.Int32,System.Single,System.Single,System.Int32,System.Int32,System.Single[])">
<summary>[requires: APPLE_vertex_program_evaluators]</summary>
<param name="index"></param>
<param name="size"></param>
<param name="u1"></param>
<param name="u2"></param>
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<param name="vstride"></param>
<param name="vorder"></param>
<param name="points">[length: size,ustride,uorder,vstride,vorder]</param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.MapVertexAttrib2(System.Int32,System.Int32,System.Single,System.Single,System.Int32,System.Int32,System.Single,System.Single,System.Int32,System.Int32,System.Single@)">
<summary>[requires: APPLE_vertex_program_evaluators]</summary>
<param name="index"></param>
<param name="size"></param>
<param name="u1"></param>
<param name="u2"></param>
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<param name="v1"></param>
<param name="v2"></param>
<param name="vstride"></param>
<param name="vorder"></param>
<param name="points">[length: size,ustride,uorder,vstride,vorder]</param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.MapVertexAttrib2(System.Int32,System.Int32,System.Single,System.Single,System.Int32,System.Int32,System.Single,System.Single,System.Int32,System.Int32,System.Single*)">
<summary>[requires: APPLE_vertex_program_evaluators]</summary>
<param name="index"></param>
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<param name="u1"></param>
<param name="u2"></param>
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<param name="v2"></param>
<param name="vstride"></param>
<param name="vorder"></param>
<param name="points">[length: size,ustride,uorder,vstride,vorder]</param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.MapVertexAttrib2(System.UInt32,System.UInt32,System.Single,System.Single,System.Int32,System.Int32,System.Single,System.Single,System.Int32,System.Int32,System.Single[])">
<summary>[requires: APPLE_vertex_program_evaluators]</summary>
<param name="index"></param>
<param name="size"></param>
<param name="u1"></param>
<param name="u2"></param>
<param name="ustride"></param>
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<param name="v2"></param>
<param name="vstride"></param>
<param name="vorder"></param>
<param name="points">[length: size,ustride,uorder,vstride,vorder]</param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.MapVertexAttrib2(System.UInt32,System.UInt32,System.Single,System.Single,System.Int32,System.Int32,System.Single,System.Single,System.Int32,System.Int32,System.Single@)">
<summary>[requires: APPLE_vertex_program_evaluators]</summary>
<param name="index"></param>
<param name="size"></param>
<param name="u1"></param>
<param name="u2"></param>
<param name="ustride"></param>
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<param name="v2"></param>
<param name="vstride"></param>
<param name="vorder"></param>
<param name="points">[length: size,ustride,uorder,vstride,vorder]</param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.MapVertexAttrib2(System.UInt32,System.UInt32,System.Single,System.Single,System.Int32,System.Int32,System.Single,System.Single,System.Int32,System.Int32,System.Single*)">
<summary>[requires: APPLE_vertex_program_evaluators]</summary>
<param name="index"></param>
<param name="size"></param>
<param name="u1"></param>
<param name="u2"></param>
<param name="ustride"></param>
<param name="uorder"></param>
<param name="v1"></param>
<param name="v2"></param>
<param name="vstride"></param>
<param name="vorder"></param>
<param name="points">[length: size,ustride,uorder,vstride,vorder]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.MultiDrawElementArray(OpenTK.Graphics.OpenGL.BeginMode,System.Int32[],System.Int32[],System.Int32)">
<summary>[requires: APPLE_element_array]</summary>
<param name="mode"></param>
<param name="first">[length: primcount]</param>
<param name="count">[length: primcount]</param>
<param name="primcount"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.MultiDrawElementArray(OpenTK.Graphics.OpenGL.BeginMode,System.Int32@,System.Int32@,System.Int32)">
<summary>[requires: APPLE_element_array]</summary>
<param name="mode"></param>
<param name="first">[length: primcount]</param>
<param name="count">[length: primcount]</param>
<param name="primcount"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.MultiDrawElementArray(OpenTK.Graphics.OpenGL.BeginMode,System.Int32*,System.Int32*,System.Int32)">
<summary>[requires: APPLE_element_array]</summary>
<param name="mode"></param>
<param name="first">[length: primcount]</param>
<param name="count">[length: primcount]</param>
<param name="primcount"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.MultiDrawElementArray(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32[],System.Int32[],System.Int32)">
<summary>[requires: APPLE_element_array]</summary>
<param name="mode"></param>
<param name="first">[length: primcount]</param>
<param name="count">[length: primcount]</param>
<param name="primcount"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.MultiDrawElementArray(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32@,System.Int32@,System.Int32)">
<summary>[requires: APPLE_element_array]</summary>
<param name="mode"></param>
<param name="first">[length: primcount]</param>
<param name="count">[length: primcount]</param>
<param name="primcount"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.MultiDrawElementArray(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32*,System.Int32*,System.Int32)">
<summary>[requires: APPLE_element_array]</summary>
<param name="mode"></param>
<param name="first">[length: primcount]</param>
<param name="count">[length: primcount]</param>
<param name="primcount"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.MultiDrawRangeElementArray(OpenTK.Graphics.OpenGL.BeginMode,System.Int32,System.Int32,System.Int32[],System.Int32[],System.Int32)">
<summary>[requires: APPLE_element_array]</summary>
<param name="mode"></param>
<param name="start"></param>
<param name="end"></param>
<param name="first">[length: primcount]</param>
<param name="count">[length: primcount]</param>
<param name="primcount"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.MultiDrawRangeElementArray(OpenTK.Graphics.OpenGL.BeginMode,System.Int32,System.Int32,System.Int32@,System.Int32@,System.Int32)">
<summary>[requires: APPLE_element_array]</summary>
<param name="mode"></param>
<param name="start"></param>
<param name="end"></param>
<param name="first">[length: primcount]</param>
<param name="count">[length: primcount]</param>
<param name="primcount"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.MultiDrawRangeElementArray(OpenTK.Graphics.OpenGL.BeginMode,System.Int32,System.Int32,System.Int32*,System.Int32*,System.Int32)">
<summary>[requires: APPLE_element_array]</summary>
<param name="mode"></param>
<param name="start"></param>
<param name="end"></param>
<param name="first">[length: primcount]</param>
<param name="count">[length: primcount]</param>
<param name="primcount"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.MultiDrawRangeElementArray(OpenTK.Graphics.OpenGL.BeginMode,System.UInt32,System.UInt32,System.Int32[],System.Int32[],System.Int32)">
<summary>[requires: APPLE_element_array]</summary>
<param name="mode"></param>
<param name="start"></param>
<param name="end"></param>
<param name="first">[length: primcount]</param>
<param name="count">[length: primcount]</param>
<param name="primcount"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.MultiDrawRangeElementArray(OpenTK.Graphics.OpenGL.BeginMode,System.UInt32,System.UInt32,System.Int32@,System.Int32@,System.Int32)">
<summary>[requires: APPLE_element_array]</summary>
<param name="mode"></param>
<param name="start"></param>
<param name="end"></param>
<param name="first">[length: primcount]</param>
<param name="count">[length: primcount]</param>
<param name="primcount"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.MultiDrawRangeElementArray(OpenTK.Graphics.OpenGL.BeginMode,System.UInt32,System.UInt32,System.Int32*,System.Int32*,System.Int32)">
<summary>[requires: APPLE_element_array]</summary>
<param name="mode"></param>
<param name="start"></param>
<param name="end"></param>
<param name="first">[length: primcount]</param>
<param name="count">[length: primcount]</param>
<param name="primcount"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.MultiDrawRangeElementArray(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32,System.Int32,System.Int32[],System.Int32[],System.Int32)">
<summary>[requires: APPLE_element_array]</summary>
<param name="mode"></param>
<param name="start"></param>
<param name="end"></param>
<param name="first">[length: primcount]</param>
<param name="count">[length: primcount]</param>
<param name="primcount"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.MultiDrawRangeElementArray(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32,System.Int32,System.Int32@,System.Int32@,System.Int32)">
<summary>[requires: APPLE_element_array]</summary>
<param name="mode"></param>
<param name="start"></param>
<param name="end"></param>
<param name="first">[length: primcount]</param>
<param name="count">[length: primcount]</param>
<param name="primcount"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.MultiDrawRangeElementArray(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32,System.Int32,System.Int32*,System.Int32*,System.Int32)">
<summary>[requires: APPLE_element_array]</summary>
<param name="mode"></param>
<param name="start"></param>
<param name="end"></param>
<param name="first">[length: primcount]</param>
<param name="count">[length: primcount]</param>
<param name="primcount"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.MultiDrawRangeElementArray(OpenTK.Graphics.OpenGL.PrimitiveType,System.UInt32,System.UInt32,System.Int32[],System.Int32[],System.Int32)">
<summary>[requires: APPLE_element_array]</summary>
<param name="mode"></param>
<param name="start"></param>
<param name="end"></param>
<param name="first">[length: primcount]</param>
<param name="count">[length: primcount]</param>
<param name="primcount"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.MultiDrawRangeElementArray(OpenTK.Graphics.OpenGL.PrimitiveType,System.UInt32,System.UInt32,System.Int32@,System.Int32@,System.Int32)">
<summary>[requires: APPLE_element_array]</summary>
<param name="mode"></param>
<param name="start"></param>
<param name="end"></param>
<param name="first">[length: primcount]</param>
<param name="count">[length: primcount]</param>
<param name="primcount"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.MultiDrawRangeElementArray(OpenTK.Graphics.OpenGL.PrimitiveType,System.UInt32,System.UInt32,System.Int32*,System.Int32*,System.Int32)">
<summary>[requires: APPLE_element_array]</summary>
<param name="mode"></param>
<param name="start"></param>
<param name="end"></param>
<param name="first">[length: primcount]</param>
<param name="count">[length: primcount]</param>
<param name="primcount"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.ObjectPurgeable(OpenTK.Graphics.OpenGL.AppleObjectPurgeable,System.Int32,OpenTK.Graphics.OpenGL.AppleObjectPurgeable)">
<summary>[requires: APPLE_object_purgeable]</summary>
<param name="objectType"></param>
<param name="name"></param>
<param name="option"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.ObjectPurgeable(OpenTK.Graphics.OpenGL.AppleObjectPurgeable,System.UInt32,OpenTK.Graphics.OpenGL.AppleObjectPurgeable)">
<summary>[requires: APPLE_object_purgeable]</summary>
<param name="objectType"></param>
<param name="name"></param>
<param name="option"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.ObjectUnpurgeable(OpenTK.Graphics.OpenGL.AppleObjectPurgeable,System.Int32,OpenTK.Graphics.OpenGL.AppleObjectPurgeable)">
<summary>[requires: APPLE_object_purgeable]</summary>
<param name="objectType"></param>
<param name="name"></param>
<param name="option"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.ObjectUnpurgeable(OpenTK.Graphics.OpenGL.AppleObjectPurgeable,System.UInt32,OpenTK.Graphics.OpenGL.AppleObjectPurgeable)">
<summary>[requires: APPLE_object_purgeable]</summary>
<param name="objectType"></param>
<param name="name"></param>
<param name="option"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.SetFence(System.Int32)">
<summary>[requires: APPLE_fence]</summary>
<param name="fence"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.SetFence(System.UInt32)">
<summary>[requires: APPLE_fence]</summary>
<param name="fence"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.TestFence(System.Int32)">
<summary>[requires: APPLE_fence]</summary>
<param name="fence"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.TestFence(System.UInt32)">
<summary>[requires: APPLE_fence]</summary>
<param name="fence"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.TestObject(OpenTK.Graphics.OpenGL.AppleFence,System.Int32)">
<summary>[requires: APPLE_fence]</summary>
<param name="@object"></param>
<param name="name"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.TestObject(OpenTK.Graphics.OpenGL.AppleFence,System.UInt32)">
<summary>[requires: APPLE_fence]</summary>
<param name="@object"></param>
<param name="name"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.TextureRange(OpenTK.Graphics.OpenGL.AppleTextureRange,System.Int32,System.IntPtr)">
<summary>[requires: APPLE_texture_range]</summary>
<param name="target"></param>
<param name="length"></param>
<param name="pointer">[length: length]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.TextureRange``1(OpenTK.Graphics.OpenGL.AppleTextureRange,System.Int32,``0[])">
<summary>[requires: APPLE_texture_range]</summary>
<param name="target"></param>
<param name="length"></param>
<param name="pointer">[length: length]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.TextureRange``1(OpenTK.Graphics.OpenGL.AppleTextureRange,System.Int32,``0[0:,0:])">
<summary>[requires: APPLE_texture_range]</summary>
<param name="target"></param>
<param name="length"></param>
<param name="pointer">[length: length]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.TextureRange``1(OpenTK.Graphics.OpenGL.AppleTextureRange,System.Int32,``0[0:,0:,0:])">
<summary>[requires: APPLE_texture_range]</summary>
<param name="target"></param>
<param name="length"></param>
<param name="pointer">[length: length]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.TextureRange``1(OpenTK.Graphics.OpenGL.AppleTextureRange,System.Int32,``0@)">
<summary>[requires: APPLE_texture_range]</summary>
<param name="target"></param>
<param name="length"></param>
<param name="pointer">[length: length]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.VertexArrayParameter(OpenTK.Graphics.OpenGL.AppleVertexArrayRange,System.Int32)">
<summary>[requires: APPLE_vertex_array_range]</summary>
<param name="pname"></param>
<param name="param"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.VertexArrayRange(System.Int32,System.IntPtr)">
<summary>[requires: APPLE_vertex_array_range]</summary>
<param name="length"></param>
<param name="pointer">[length: length]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.VertexArrayRange``1(System.Int32,``0[])">
<summary>[requires: APPLE_vertex_array_range]</summary>
<param name="length"></param>
<param name="pointer">[length: length]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.VertexArrayRange``1(System.Int32,``0[0:,0:])">
<summary>[requires: APPLE_vertex_array_range]</summary>
<param name="length"></param>
<param name="pointer">[length: length]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.VertexArrayRange``1(System.Int32,``0[0:,0:,0:])">
<summary>[requires: APPLE_vertex_array_range]</summary>
<param name="length"></param>
<param name="pointer">[length: length]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Apple.VertexArrayRange``1(System.Int32,``0@)">
<summary>[requires: APPLE_vertex_array_range]</summary>
<param name="length"></param>
<param name="pointer">[length: length]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.ActiveTexture(OpenTK.Graphics.OpenGL.TextureUnit)">
<summary>[requires: ARB_multitexture]
Select active texture unit
</summary>
<param name="texture">
Specifies which texture unit to make active. The number of texture units is implementation dependent, but must be at least 80. texture must be one of Texturei, where i ranges from zero to the value of MaxCombinedTextureImageUnits minus one. The initial value is Texture0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.AttachObject(System.Int32,System.Int32)">
<summary>[requires: ARB_shader_objects]</summary>
<param name="containerObj"></param>
<param name="obj"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.AttachObject(System.UInt32,System.UInt32)">
<summary>[requires: ARB_shader_objects]</summary>
<param name="containerObj"></param>
<param name="obj"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.BeginQuery(OpenTK.Graphics.OpenGL.ArbOcclusionQuery,System.Int32)">
<summary>[requires: ARB_occlusion_query]
Delimit the boundaries of a query object
</summary>
<param name="target">
Specifies the target type of query object established between glBeginQuery and the subsequent glEndQuery. The symbolic constant must be one of SamplesPassed, AnySamplesPassed, AnySamplesPassedConservative, PrimitivesGenerated, TransformFeedbackPrimitivesWritten, or TimeElapsed.
</param>
<param name="id">
Specifies the name of a query object.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.BeginQuery(OpenTK.Graphics.OpenGL.ArbOcclusionQuery,System.UInt32)">
<summary>[requires: ARB_occlusion_query]
Delimit the boundaries of a query object
</summary>
<param name="target">
Specifies the target type of query object established between glBeginQuery and the subsequent glEndQuery. The symbolic constant must be one of SamplesPassed, AnySamplesPassed, AnySamplesPassedConservative, PrimitivesGenerated, TransformFeedbackPrimitivesWritten, or TimeElapsed.
</param>
<param name="id">
Specifies the name of a query object.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.BindAttribLocation(System.Int32,System.Int32,System.String)">
<summary>[requires: ARB_vertex_shader]
Associates a generic vertex attribute index with a named attribute variable
</summary>
<param name="programObj">
Specifies the handle of the program object in which the association is to be made.
</param>
<param name="index">
Specifies the index of the generic vertex attribute to be bound.
</param>
<param name="name">
Specifies a null terminated string containing the name of the vertex shader attribute variable to which index is to be bound.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.BindAttribLocation(System.UInt32,System.UInt32,System.String)">
<summary>[requires: ARB_vertex_shader]
Associates a generic vertex attribute index with a named attribute variable
</summary>
<param name="programObj">
Specifies the handle of the program object in which the association is to be made.
</param>
<param name="index">
Specifies the index of the generic vertex attribute to be bound.
</param>
<param name="name">
Specifies a null terminated string containing the name of the vertex shader attribute variable to which index is to be bound.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.BindBuffer(OpenTK.Graphics.OpenGL.BufferTargetArb,System.Int32)">
<summary>[requires: ARB_vertex_buffer_object]
Bind a named buffer object
</summary>
<param name="target">
Specifies the target to which the buffer object is bound. The symbolic constant must be ArrayBuffer, AtomicCounterBuffer, CopyReadBuffer, CopyWriteBuffer, DrawIndirectBuffer, DispatchIndirectBuffer, ElementArrayBuffer, PixelPackBuffer, PixelUnpackBuffer, QueryBuffer, ShaderStorageBuffer, TextureBuffer, TransformFeedbackBuffer, or UniformBuffer.
</param>
<param name="buffer">
Specifies the name of a buffer object.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.BindBuffer(OpenTK.Graphics.OpenGL.BufferTargetArb,System.UInt32)">
<summary>[requires: ARB_vertex_buffer_object]
Bind a named buffer object
</summary>
<param name="target">
Specifies the target to which the buffer object is bound. The symbolic constant must be ArrayBuffer, AtomicCounterBuffer, CopyReadBuffer, CopyWriteBuffer, DrawIndirectBuffer, DispatchIndirectBuffer, ElementArrayBuffer, PixelPackBuffer, PixelUnpackBuffer, QueryBuffer, ShaderStorageBuffer, TextureBuffer, TransformFeedbackBuffer, or UniformBuffer.
</param>
<param name="buffer">
Specifies the name of a buffer object.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.BindProgram(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb,System.Int32)">
<summary>[requires: ARB_fragment_program|ARB_vertex_program]</summary>
<param name="target"></param>
<param name="program"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.BindProgram(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb,System.UInt32)">
<summary>[requires: ARB_fragment_program|ARB_vertex_program]</summary>
<param name="target"></param>
<param name="program"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.BlendEquation(System.Int32,OpenTK.Graphics.OpenGL.ArbDrawBuffersBlend)">
<summary>[requires: ARB_draw_buffers_blend]
Specify the equation used for both the RGB blend equation and the Alpha blend equation
</summary>
<param name="buf">
for glBlendEquationi, specifies the index of the draw buffer for which to set the blend equation.
</param>
<param name="mode">
specifies how source and destination colors are combined. It must be FuncAdd, FuncSubtract, FuncReverseSubtract, Min, Max.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.BlendEquation(System.Int32,OpenTK.Graphics.OpenGL.BlendEquationMode)">
<summary>[requires: ARB_draw_buffers_blend]
Specify the equation used for both the RGB blend equation and the Alpha blend equation
</summary>
<param name="buf">
for glBlendEquationi, specifies the index of the draw buffer for which to set the blend equation.
</param>
<param name="mode">
specifies how source and destination colors are combined. It must be FuncAdd, FuncSubtract, FuncReverseSubtract, Min, Max.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.BlendEquation(System.UInt32,OpenTK.Graphics.OpenGL.ArbDrawBuffersBlend)">
<summary>[requires: ARB_draw_buffers_blend]
Specify the equation used for both the RGB blend equation and the Alpha blend equation
</summary>
<param name="buf">
for glBlendEquationi, specifies the index of the draw buffer for which to set the blend equation.
</param>
<param name="mode">
specifies how source and destination colors are combined. It must be FuncAdd, FuncSubtract, FuncReverseSubtract, Min, Max.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.BlendEquation(System.UInt32,OpenTK.Graphics.OpenGL.BlendEquationMode)">
<summary>[requires: ARB_draw_buffers_blend]
Specify the equation used for both the RGB blend equation and the Alpha blend equation
</summary>
<param name="buf">
for glBlendEquationi, specifies the index of the draw buffer for which to set the blend equation.
</param>
<param name="mode">
specifies how source and destination colors are combined. It must be FuncAdd, FuncSubtract, FuncReverseSubtract, Min, Max.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.BlendEquationSeparate(System.Int32,OpenTK.Graphics.OpenGL.ArbDrawBuffersBlend,OpenTK.Graphics.OpenGL.ArbDrawBuffersBlend)">
<summary>[requires: ARB_draw_buffers_blend]
Set the RGB blend equation and the alpha blend equation separately
</summary>
<param name="buf">
for glBlendEquationSeparatei, specifies the index of the draw buffer for which to set the blend equations.
</param>
<param name="modeRGB">
specifies the RGB blend equation, how the red, green, and blue components of the source and destination colors are combined. It must be FuncAdd, FuncSubtract, FuncReverseSubtract, Min, Max.
</param>
<param name="modeAlpha">
specifies the alpha blend equation, how the alpha component of the source and destination colors are combined. It must be FuncAdd, FuncSubtract, FuncReverseSubtract, Min, Max.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.BlendEquationSeparate(System.UInt32,OpenTK.Graphics.OpenGL.ArbDrawBuffersBlend,OpenTK.Graphics.OpenGL.ArbDrawBuffersBlend)">
<summary>[requires: ARB_draw_buffers_blend]
Set the RGB blend equation and the alpha blend equation separately
</summary>
<param name="buf">
for glBlendEquationSeparatei, specifies the index of the draw buffer for which to set the blend equations.
</param>
<param name="modeRGB">
specifies the RGB blend equation, how the red, green, and blue components of the source and destination colors are combined. It must be FuncAdd, FuncSubtract, FuncReverseSubtract, Min, Max.
</param>
<param name="modeAlpha">
specifies the alpha blend equation, how the alpha component of the source and destination colors are combined. It must be FuncAdd, FuncSubtract, FuncReverseSubtract, Min, Max.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.BlendFunc(System.Int32,OpenTK.Graphics.OpenGL.ArbDrawBuffersBlend,OpenTK.Graphics.OpenGL.ArbDrawBuffersBlend)">
<summary>[requires: ARB_draw_buffers_blend]
Specify pixel arithmetic
</summary>
<param name="buf">
For glBlendFunci, specifies the index of the draw buffer for which to set the blend function.
</param>
<param name="src">
Specifies how the red, green, blue, and alpha source blending factors are computed. The initial value is One.
</param>
<param name="dst">
Specifies how the red, green, blue, and alpha destination blending factors are computed. The following symbolic constants are accepted: Zero, One, SrcColor, OneMinusSrcColor, DstColor, OneMinusDstColor, SrcAlpha, OneMinusSrcAlpha, DstAlpha, OneMinusDstAlpha. ConstantColor, OneMinusConstantColor, ConstantAlpha, and OneMinusConstantAlpha. The initial value is Zero.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.BlendFunc(System.UInt32,OpenTK.Graphics.OpenGL.ArbDrawBuffersBlend,OpenTK.Graphics.OpenGL.ArbDrawBuffersBlend)">
<summary>[requires: ARB_draw_buffers_blend]
Specify pixel arithmetic
</summary>
<param name="buf">
For glBlendFunci, specifies the index of the draw buffer for which to set the blend function.
</param>
<param name="src">
Specifies how the red, green, blue, and alpha source blending factors are computed. The initial value is One.
</param>
<param name="dst">
Specifies how the red, green, blue, and alpha destination blending factors are computed. The following symbolic constants are accepted: Zero, One, SrcColor, OneMinusSrcColor, DstColor, OneMinusDstColor, SrcAlpha, OneMinusSrcAlpha, DstAlpha, OneMinusDstAlpha. ConstantColor, OneMinusConstantColor, ConstantAlpha, and OneMinusConstantAlpha. The initial value is Zero.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.BlendFuncSeparate(System.Int32,OpenTK.Graphics.OpenGL.ArbDrawBuffersBlend,OpenTK.Graphics.OpenGL.ArbDrawBuffersBlend,OpenTK.Graphics.OpenGL.ArbDrawBuffersBlend,OpenTK.Graphics.OpenGL.ArbDrawBuffersBlend)">
<summary>[requires: ARB_draw_buffers_blend]
Specify pixel arithmetic for RGB and alpha components separately
</summary>
<param name="buf">
For glBlendFuncSeparatei, specifies the index of the draw buffer for which to set the blend functions.
</param>
<param name="srcRGB">
Specifies how the red, green, and blue blending factors are computed. The initial value is One.
</param>
<param name="dstRGB">
Specifies how the red, green, and blue destination blending factors are computed. The initial value is Zero.
</param>
<param name="srcAlpha">
Specified how the alpha source blending factor is computed. The initial value is One.
</param>
<param name="dstAlpha">
Specified how the alpha destination blending factor is computed. The initial value is Zero.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.BlendFuncSeparate(System.UInt32,OpenTK.Graphics.OpenGL.ArbDrawBuffersBlend,OpenTK.Graphics.OpenGL.ArbDrawBuffersBlend,OpenTK.Graphics.OpenGL.ArbDrawBuffersBlend,OpenTK.Graphics.OpenGL.ArbDrawBuffersBlend)">
<summary>[requires: ARB_draw_buffers_blend]
Specify pixel arithmetic for RGB and alpha components separately
</summary>
<param name="buf">
For glBlendFuncSeparatei, specifies the index of the draw buffer for which to set the blend functions.
</param>
<param name="srcRGB">
Specifies how the red, green, and blue blending factors are computed. The initial value is One.
</param>
<param name="dstRGB">
Specifies how the red, green, and blue destination blending factors are computed. The initial value is Zero.
</param>
<param name="srcAlpha">
Specified how the alpha source blending factor is computed. The initial value is One.
</param>
<param name="dstAlpha">
Specified how the alpha destination blending factor is computed. The initial value is Zero.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.BufferData(OpenTK.Graphics.OpenGL.BufferTargetArb,System.Int32,System.IntPtr,OpenTK.Graphics.OpenGL.BufferUsageArb)">
<summary>[requires: ARB_vertex_buffer_object]
Creates and initializes a buffer object's data store
</summary>
<param name="target">
Specifies the target buffer object. The symbolic constant must be ArrayBuffer, AtomicCounterBuffer, CopyReadBuffer, CopyWriteBuffer, DrawIndirectBuffer, DispatchIndirectBuffer, ElementArrayBuffer, PixelPackBuffer, PixelUnpackBuffer, QueryBuffer, ShaderStorageBuffer, TextureBuffer, TransformFeedbackBuffer, or UniformBuffer.
</param>
<param name="size">
Specifies the size in bytes of the buffer object's new data store.
</param>
<param name="data">[length: size]
Specifies a pointer to data that will be copied into the data store for initialization, or Null if no data is to be copied.
</param>
<param name="usage">
Specifies the expected usage pattern of the data store. The symbolic constant must be StreamDraw, StreamRead, StreamCopy, StaticDraw, StaticRead, StaticCopy, DynamicDraw, DynamicRead, or DynamicCopy.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.BufferData``1(OpenTK.Graphics.OpenGL.BufferTargetArb,System.Int32,``0[],OpenTK.Graphics.OpenGL.BufferUsageArb)">
<summary>[requires: ARB_vertex_buffer_object]
Creates and initializes a buffer object's data store
</summary>
<param name="target">
Specifies the target buffer object. The symbolic constant must be ArrayBuffer, AtomicCounterBuffer, CopyReadBuffer, CopyWriteBuffer, DrawIndirectBuffer, DispatchIndirectBuffer, ElementArrayBuffer, PixelPackBuffer, PixelUnpackBuffer, QueryBuffer, ShaderStorageBuffer, TextureBuffer, TransformFeedbackBuffer, or UniformBuffer.
</param>
<param name="size">
Specifies the size in bytes of the buffer object's new data store.
</param>
<param name="data">[length: size]
Specifies a pointer to data that will be copied into the data store for initialization, or Null if no data is to be copied.
</param>
<param name="usage">
Specifies the expected usage pattern of the data store. The symbolic constant must be StreamDraw, StreamRead, StreamCopy, StaticDraw, StaticRead, StaticCopy, DynamicDraw, DynamicRead, or DynamicCopy.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.BufferData``1(OpenTK.Graphics.OpenGL.BufferTargetArb,System.Int32,``0[0:,0:],OpenTK.Graphics.OpenGL.BufferUsageArb)">
<summary>[requires: ARB_vertex_buffer_object]
Creates and initializes a buffer object's data store
</summary>
<param name="target">
Specifies the target buffer object. The symbolic constant must be ArrayBuffer, AtomicCounterBuffer, CopyReadBuffer, CopyWriteBuffer, DrawIndirectBuffer, DispatchIndirectBuffer, ElementArrayBuffer, PixelPackBuffer, PixelUnpackBuffer, QueryBuffer, ShaderStorageBuffer, TextureBuffer, TransformFeedbackBuffer, or UniformBuffer.
</param>
<param name="size">
Specifies the size in bytes of the buffer object's new data store.
</param>
<param name="data">[length: size]
Specifies a pointer to data that will be copied into the data store for initialization, or Null if no data is to be copied.
</param>
<param name="usage">
Specifies the expected usage pattern of the data store. The symbolic constant must be StreamDraw, StreamRead, StreamCopy, StaticDraw, StaticRead, StaticCopy, DynamicDraw, DynamicRead, or DynamicCopy.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.BufferData``1(OpenTK.Graphics.OpenGL.BufferTargetArb,System.Int32,``0[0:,0:,0:],OpenTK.Graphics.OpenGL.BufferUsageArb)">
<summary>[requires: ARB_vertex_buffer_object]
Creates and initializes a buffer object's data store
</summary>
<param name="target">
Specifies the target buffer object. The symbolic constant must be ArrayBuffer, AtomicCounterBuffer, CopyReadBuffer, CopyWriteBuffer, DrawIndirectBuffer, DispatchIndirectBuffer, ElementArrayBuffer, PixelPackBuffer, PixelUnpackBuffer, QueryBuffer, ShaderStorageBuffer, TextureBuffer, TransformFeedbackBuffer, or UniformBuffer.
</param>
<param name="size">
Specifies the size in bytes of the buffer object's new data store.
</param>
<param name="data">[length: size]
Specifies a pointer to data that will be copied into the data store for initialization, or Null if no data is to be copied.
</param>
<param name="usage">
Specifies the expected usage pattern of the data store. The symbolic constant must be StreamDraw, StreamRead, StreamCopy, StaticDraw, StaticRead, StaticCopy, DynamicDraw, DynamicRead, or DynamicCopy.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.BufferData``1(OpenTK.Graphics.OpenGL.BufferTargetArb,System.Int32,``0@,OpenTK.Graphics.OpenGL.BufferUsageArb)">
<summary>[requires: ARB_vertex_buffer_object]
Creates and initializes a buffer object's data store
</summary>
<param name="target">
Specifies the target buffer object. The symbolic constant must be ArrayBuffer, AtomicCounterBuffer, CopyReadBuffer, CopyWriteBuffer, DrawIndirectBuffer, DispatchIndirectBuffer, ElementArrayBuffer, PixelPackBuffer, PixelUnpackBuffer, QueryBuffer, ShaderStorageBuffer, TextureBuffer, TransformFeedbackBuffer, or UniformBuffer.
</param>
<param name="size">
Specifies the size in bytes of the buffer object's new data store.
</param>
<param name="data">[length: size]
Specifies a pointer to data that will be copied into the data store for initialization, or Null if no data is to be copied.
</param>
<param name="usage">
Specifies the expected usage pattern of the data store. The symbolic constant must be StreamDraw, StreamRead, StreamCopy, StaticDraw, StaticRead, StaticCopy, DynamicDraw, DynamicRead, or DynamicCopy.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.BufferData(OpenTK.Graphics.OpenGL.BufferTargetArb,System.IntPtr,System.IntPtr,OpenTK.Graphics.OpenGL.BufferUsageArb)">
<summary>[requires: ARB_vertex_buffer_object]
Creates and initializes a buffer object's data store
</summary>
<param name="target">
Specifies the target buffer object. The symbolic constant must be ArrayBuffer, AtomicCounterBuffer, CopyReadBuffer, CopyWriteBuffer, DrawIndirectBuffer, DispatchIndirectBuffer, ElementArrayBuffer, PixelPackBuffer, PixelUnpackBuffer, QueryBuffer, ShaderStorageBuffer, TextureBuffer, TransformFeedbackBuffer, or UniformBuffer.
</param>
<param name="size">
Specifies the size in bytes of the buffer object's new data store.
</param>
<param name="data">[length: size]
Specifies a pointer to data that will be copied into the data store for initialization, or Null if no data is to be copied.
</param>
<param name="usage">
Specifies the expected usage pattern of the data store. The symbolic constant must be StreamDraw, StreamRead, StreamCopy, StaticDraw, StaticRead, StaticCopy, DynamicDraw, DynamicRead, or DynamicCopy.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.BufferData``1(OpenTK.Graphics.OpenGL.BufferTargetArb,System.IntPtr,``0[],OpenTK.Graphics.OpenGL.BufferUsageArb)">
<summary>[requires: ARB_vertex_buffer_object]
Creates and initializes a buffer object's data store
</summary>
<param name="target">
Specifies the target buffer object. The symbolic constant must be ArrayBuffer, AtomicCounterBuffer, CopyReadBuffer, CopyWriteBuffer, DrawIndirectBuffer, DispatchIndirectBuffer, ElementArrayBuffer, PixelPackBuffer, PixelUnpackBuffer, QueryBuffer, ShaderStorageBuffer, TextureBuffer, TransformFeedbackBuffer, or UniformBuffer.
</param>
<param name="size">
Specifies the size in bytes of the buffer object's new data store.
</param>
<param name="data">[length: size]
Specifies a pointer to data that will be copied into the data store for initialization, or Null if no data is to be copied.
</param>
<param name="usage">
Specifies the expected usage pattern of the data store. The symbolic constant must be StreamDraw, StreamRead, StreamCopy, StaticDraw, StaticRead, StaticCopy, DynamicDraw, DynamicRead, or DynamicCopy.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.BufferData``1(OpenTK.Graphics.OpenGL.BufferTargetArb,System.IntPtr,``0[0:,0:],OpenTK.Graphics.OpenGL.BufferUsageArb)">
<summary>[requires: ARB_vertex_buffer_object]
Creates and initializes a buffer object's data store
</summary>
<param name="target">
Specifies the target buffer object. The symbolic constant must be ArrayBuffer, AtomicCounterBuffer, CopyReadBuffer, CopyWriteBuffer, DrawIndirectBuffer, DispatchIndirectBuffer, ElementArrayBuffer, PixelPackBuffer, PixelUnpackBuffer, QueryBuffer, ShaderStorageBuffer, TextureBuffer, TransformFeedbackBuffer, or UniformBuffer.
</param>
<param name="size">
Specifies the size in bytes of the buffer object's new data store.
</param>
<param name="data">[length: size]
Specifies a pointer to data that will be copied into the data store for initialization, or Null if no data is to be copied.
</param>
<param name="usage">
Specifies the expected usage pattern of the data store. The symbolic constant must be StreamDraw, StreamRead, StreamCopy, StaticDraw, StaticRead, StaticCopy, DynamicDraw, DynamicRead, or DynamicCopy.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.BufferData``1(OpenTK.Graphics.OpenGL.BufferTargetArb,System.IntPtr,``0[0:,0:,0:],OpenTK.Graphics.OpenGL.BufferUsageArb)">
<summary>[requires: ARB_vertex_buffer_object]
Creates and initializes a buffer object's data store
</summary>
<param name="target">
Specifies the target buffer object. The symbolic constant must be ArrayBuffer, AtomicCounterBuffer, CopyReadBuffer, CopyWriteBuffer, DrawIndirectBuffer, DispatchIndirectBuffer, ElementArrayBuffer, PixelPackBuffer, PixelUnpackBuffer, QueryBuffer, ShaderStorageBuffer, TextureBuffer, TransformFeedbackBuffer, or UniformBuffer.
</param>
<param name="size">
Specifies the size in bytes of the buffer object's new data store.
</param>
<param name="data">[length: size]
Specifies a pointer to data that will be copied into the data store for initialization, or Null if no data is to be copied.
</param>
<param name="usage">
Specifies the expected usage pattern of the data store. The symbolic constant must be StreamDraw, StreamRead, StreamCopy, StaticDraw, StaticRead, StaticCopy, DynamicDraw, DynamicRead, or DynamicCopy.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.BufferData``1(OpenTK.Graphics.OpenGL.BufferTargetArb,System.IntPtr,``0@,OpenTK.Graphics.OpenGL.BufferUsageArb)">
<summary>[requires: ARB_vertex_buffer_object]
Creates and initializes a buffer object's data store
</summary>
<param name="target">
Specifies the target buffer object. The symbolic constant must be ArrayBuffer, AtomicCounterBuffer, CopyReadBuffer, CopyWriteBuffer, DrawIndirectBuffer, DispatchIndirectBuffer, ElementArrayBuffer, PixelPackBuffer, PixelUnpackBuffer, QueryBuffer, ShaderStorageBuffer, TextureBuffer, TransformFeedbackBuffer, or UniformBuffer.
</param>
<param name="size">
Specifies the size in bytes of the buffer object's new data store.
</param>
<param name="data">[length: size]
Specifies a pointer to data that will be copied into the data store for initialization, or Null if no data is to be copied.
</param>
<param name="usage">
Specifies the expected usage pattern of the data store. The symbolic constant must be StreamDraw, StreamRead, StreamCopy, StaticDraw, StaticRead, StaticCopy, DynamicDraw, DynamicRead, or DynamicCopy.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.BufferPageCommitment(OpenTK.Graphics.OpenGL.ArbSparseBuffer,System.IntPtr,System.Int32,System.Boolean)">
<summary>[requires: ARB_sparse_buffer]</summary>
<param name="target"></param>
<param name="offset"></param>
<param name="size"></param>
<param name="commit"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.BufferSubData(OpenTK.Graphics.OpenGL.BufferTargetArb,System.IntPtr,System.Int32,System.IntPtr)">
<summary>[requires: ARB_vertex_buffer_object]
Updates a subset of a buffer object's data store
</summary>
<param name="target">
Specifies the target buffer object. The symbolic constant must be ArrayBuffer, AtomicCounterBuffer, CopyReadBuffer, CopyWriteBuffer, DrawIndirectBuffer, DispatchIndirectBuffer, ElementArrayBuffer, PixelPackBuffer, PixelUnpackBuffer, QueryBuffer, ShaderStorageBuffer, TextureBuffer, TransformFeedbackBuffer, or UniformBuffer.
</param>
<param name="offset">
Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes.
</param>
<param name="size">
Specifies the size in bytes of the data store region being replaced.
</param>
<param name="data">[length: size]
Specifies a pointer to the new data that will be copied into the data store.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.BufferSubData``1(OpenTK.Graphics.OpenGL.BufferTargetArb,System.IntPtr,System.Int32,``0[])">
<summary>[requires: ARB_vertex_buffer_object]
Updates a subset of a buffer object's data store
</summary>
<param name="target">
Specifies the target buffer object. The symbolic constant must be ArrayBuffer, AtomicCounterBuffer, CopyReadBuffer, CopyWriteBuffer, DrawIndirectBuffer, DispatchIndirectBuffer, ElementArrayBuffer, PixelPackBuffer, PixelUnpackBuffer, QueryBuffer, ShaderStorageBuffer, TextureBuffer, TransformFeedbackBuffer, or UniformBuffer.
</param>
<param name="offset">
Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes.
</param>
<param name="size">
Specifies the size in bytes of the data store region being replaced.
</param>
<param name="data">[length: size]
Specifies a pointer to the new data that will be copied into the data store.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.BufferSubData``1(OpenTK.Graphics.OpenGL.BufferTargetArb,System.IntPtr,System.Int32,``0[0:,0:])">
<summary>[requires: ARB_vertex_buffer_object]
Updates a subset of a buffer object's data store
</summary>
<param name="target">
Specifies the target buffer object. The symbolic constant must be ArrayBuffer, AtomicCounterBuffer, CopyReadBuffer, CopyWriteBuffer, DrawIndirectBuffer, DispatchIndirectBuffer, ElementArrayBuffer, PixelPackBuffer, PixelUnpackBuffer, QueryBuffer, ShaderStorageBuffer, TextureBuffer, TransformFeedbackBuffer, or UniformBuffer.
</param>
<param name="offset">
Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes.
</param>
<param name="size">
Specifies the size in bytes of the data store region being replaced.
</param>
<param name="data">[length: size]
Specifies a pointer to the new data that will be copied into the data store.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.BufferSubData``1(OpenTK.Graphics.OpenGL.BufferTargetArb,System.IntPtr,System.Int32,``0[0:,0:,0:])">
<summary>[requires: ARB_vertex_buffer_object]
Updates a subset of a buffer object's data store
</summary>
<param name="target">
Specifies the target buffer object. The symbolic constant must be ArrayBuffer, AtomicCounterBuffer, CopyReadBuffer, CopyWriteBuffer, DrawIndirectBuffer, DispatchIndirectBuffer, ElementArrayBuffer, PixelPackBuffer, PixelUnpackBuffer, QueryBuffer, ShaderStorageBuffer, TextureBuffer, TransformFeedbackBuffer, or UniformBuffer.
</param>
<param name="offset">
Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes.
</param>
<param name="size">
Specifies the size in bytes of the data store region being replaced.
</param>
<param name="data">[length: size]
Specifies a pointer to the new data that will be copied into the data store.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.BufferSubData``1(OpenTK.Graphics.OpenGL.BufferTargetArb,System.IntPtr,System.Int32,``0@)">
<summary>[requires: ARB_vertex_buffer_object]
Updates a subset of a buffer object's data store
</summary>
<param name="target">
Specifies the target buffer object. The symbolic constant must be ArrayBuffer, AtomicCounterBuffer, CopyReadBuffer, CopyWriteBuffer, DrawIndirectBuffer, DispatchIndirectBuffer, ElementArrayBuffer, PixelPackBuffer, PixelUnpackBuffer, QueryBuffer, ShaderStorageBuffer, TextureBuffer, TransformFeedbackBuffer, or UniformBuffer.
</param>
<param name="offset">
Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes.
</param>
<param name="size">
Specifies the size in bytes of the data store region being replaced.
</param>
<param name="data">[length: size]
Specifies a pointer to the new data that will be copied into the data store.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.BufferSubData(OpenTK.Graphics.OpenGL.BufferTargetArb,System.IntPtr,System.IntPtr,System.IntPtr)">
<summary>[requires: ARB_vertex_buffer_object]
Updates a subset of a buffer object's data store
</summary>
<param name="target">
Specifies the target buffer object. The symbolic constant must be ArrayBuffer, AtomicCounterBuffer, CopyReadBuffer, CopyWriteBuffer, DrawIndirectBuffer, DispatchIndirectBuffer, ElementArrayBuffer, PixelPackBuffer, PixelUnpackBuffer, QueryBuffer, ShaderStorageBuffer, TextureBuffer, TransformFeedbackBuffer, or UniformBuffer.
</param>
<param name="offset">
Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes.
</param>
<param name="size">
Specifies the size in bytes of the data store region being replaced.
</param>
<param name="data">[length: size]
Specifies a pointer to the new data that will be copied into the data store.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.BufferSubData``1(OpenTK.Graphics.OpenGL.BufferTargetArb,System.IntPtr,System.IntPtr,``0[])">
<summary>[requires: ARB_vertex_buffer_object]
Updates a subset of a buffer object's data store
</summary>
<param name="target">
Specifies the target buffer object. The symbolic constant must be ArrayBuffer, AtomicCounterBuffer, CopyReadBuffer, CopyWriteBuffer, DrawIndirectBuffer, DispatchIndirectBuffer, ElementArrayBuffer, PixelPackBuffer, PixelUnpackBuffer, QueryBuffer, ShaderStorageBuffer, TextureBuffer, TransformFeedbackBuffer, or UniformBuffer.
</param>
<param name="offset">
Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes.
</param>
<param name="size">
Specifies the size in bytes of the data store region being replaced.
</param>
<param name="data">[length: size]
Specifies a pointer to the new data that will be copied into the data store.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.BufferSubData``1(OpenTK.Graphics.OpenGL.BufferTargetArb,System.IntPtr,System.IntPtr,``0[0:,0:])">
<summary>[requires: ARB_vertex_buffer_object]
Updates a subset of a buffer object's data store
</summary>
<param name="target">
Specifies the target buffer object. The symbolic constant must be ArrayBuffer, AtomicCounterBuffer, CopyReadBuffer, CopyWriteBuffer, DrawIndirectBuffer, DispatchIndirectBuffer, ElementArrayBuffer, PixelPackBuffer, PixelUnpackBuffer, QueryBuffer, ShaderStorageBuffer, TextureBuffer, TransformFeedbackBuffer, or UniformBuffer.
</param>
<param name="offset">
Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes.
</param>
<param name="size">
Specifies the size in bytes of the data store region being replaced.
</param>
<param name="data">[length: size]
Specifies a pointer to the new data that will be copied into the data store.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.BufferSubData``1(OpenTK.Graphics.OpenGL.BufferTargetArb,System.IntPtr,System.IntPtr,``0[0:,0:,0:])">
<summary>[requires: ARB_vertex_buffer_object]
Updates a subset of a buffer object's data store
</summary>
<param name="target">
Specifies the target buffer object. The symbolic constant must be ArrayBuffer, AtomicCounterBuffer, CopyReadBuffer, CopyWriteBuffer, DrawIndirectBuffer, DispatchIndirectBuffer, ElementArrayBuffer, PixelPackBuffer, PixelUnpackBuffer, QueryBuffer, ShaderStorageBuffer, TextureBuffer, TransformFeedbackBuffer, or UniformBuffer.
</param>
<param name="offset">
Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes.
</param>
<param name="size">
Specifies the size in bytes of the data store region being replaced.
</param>
<param name="data">[length: size]
Specifies a pointer to the new data that will be copied into the data store.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.BufferSubData``1(OpenTK.Graphics.OpenGL.BufferTargetArb,System.IntPtr,System.IntPtr,``0@)">
<summary>[requires: ARB_vertex_buffer_object]
Updates a subset of a buffer object's data store
</summary>
<param name="target">
Specifies the target buffer object. The symbolic constant must be ArrayBuffer, AtomicCounterBuffer, CopyReadBuffer, CopyWriteBuffer, DrawIndirectBuffer, DispatchIndirectBuffer, ElementArrayBuffer, PixelPackBuffer, PixelUnpackBuffer, QueryBuffer, ShaderStorageBuffer, TextureBuffer, TransformFeedbackBuffer, or UniformBuffer.
</param>
<param name="offset">
Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes.
</param>
<param name="size">
Specifies the size in bytes of the data store region being replaced.
</param>
<param name="data">[length: size]
Specifies a pointer to the new data that will be copied into the data store.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.ClampColor(OpenTK.Graphics.OpenGL.ArbColorBufferFloat,OpenTK.Graphics.OpenGL.ArbColorBufferFloat)">
<summary>[requires: ARB_color_buffer_float]
Specify whether data read via glReadPixels should be clamped
</summary>
<param name="target">
Target for color clamping. target must be ClampReadColor.
</param>
<param name="clamp">
Specifies whether to apply color clamping. clamp must be True or False.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.ClientActiveTexture(OpenTK.Graphics.OpenGL.TextureUnit)">
<summary>[requires: ARB_multitexture]
Select active texture unit
</summary>
<param name="texture">
Specifies which texture unit to make active. The number of texture units is implementation dependent, but must be at least two. texture must be one of Texture, where i ranges from 0 to the value of MaxTextureCoords - 1, which is an implementation-dependent value. The initial value is Texture0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.CompileShader(System.Int32)">
<summary>[requires: ARB_shader_objects]
Compiles a shader object
</summary>
<param name="shaderObj">
Specifies the shader object to be compiled.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.CompileShader(System.UInt32)">
<summary>[requires: ARB_shader_objects]
Compiles a shader object
</summary>
<param name="shaderObj">
Specifies the shader object to be compiled.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.CompileShaderInclude(System.Int32,System.Int32,System.String[],System.Int32[])">
<summary>[requires: ARB_shading_language_include]</summary>
<param name="shader"></param>
<param name="count"></param>
<param name="path">[length: count]</param>
<param name="length">[length: count]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.CompileShaderInclude(System.Int32,System.Int32,System.String[],System.Int32@)">
<summary>[requires: ARB_shading_language_include]</summary>
<param name="shader"></param>
<param name="count"></param>
<param name="path">[length: count]</param>
<param name="length">[length: count]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.CompileShaderInclude(System.Int32,System.Int32,System.String[],System.Int32*)">
<summary>[requires: ARB_shading_language_include]</summary>
<param name="shader"></param>
<param name="count"></param>
<param name="path">[length: count]</param>
<param name="length">[length: count]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.CompileShaderInclude(System.UInt32,System.Int32,System.String[],System.Int32[])">
<summary>[requires: ARB_shading_language_include]</summary>
<param name="shader"></param>
<param name="count"></param>
<param name="path">[length: count]</param>
<param name="length">[length: count]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.CompileShaderInclude(System.UInt32,System.Int32,System.String[],System.Int32@)">
<summary>[requires: ARB_shading_language_include]</summary>
<param name="shader"></param>
<param name="count"></param>
<param name="path">[length: count]</param>
<param name="length">[length: count]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.CompileShaderInclude(System.UInt32,System.Int32,System.String[],System.Int32*)">
<summary>[requires: ARB_shading_language_include]</summary>
<param name="shader"></param>
<param name="count"></param>
<param name="path">[length: count]</param>
<param name="length">[length: count]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.CompressedTexImage1D(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,System.Int32,System.Int32,System.IntPtr)">
<summary>[requires: ARB_texture_compression]
Specify a one-dimensional texture image in a compressed format
</summary>
<param name="target">
Specifies the target texture. Must be Texture1D or ProxyTexture1D.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</param>
<param name="internalformat">
Specifies the format of the compressed image data stored at address data.
</param>
<param name="width">
Specifies the width of the texture image. All implementations support texture images that are at least 64 texels wide. The height of the 1D texture image is 1.
</param>
<param name="border">
This value must be 0.
</param>
<param name="imageSize">
Specifies the number of unsigned bytes of image data starting at the address specified by data.
</param>
<param name="data">[length: imageSize]
Specifies a pointer to the compressed image data in memory.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.CompressedTexImage1D``1(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,System.Int32,System.Int32,``0[])">
<summary>[requires: ARB_texture_compression]
Specify a one-dimensional texture image in a compressed format
</summary>
<param name="target">
Specifies the target texture. Must be Texture1D or ProxyTexture1D.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</param>
<param name="internalformat">
Specifies the format of the compressed image data stored at address data.
</param>
<param name="width">
Specifies the width of the texture image. All implementations support texture images that are at least 64 texels wide. The height of the 1D texture image is 1.
</param>
<param name="border">
This value must be 0.
</param>
<param name="imageSize">
Specifies the number of unsigned bytes of image data starting at the address specified by data.
</param>
<param name="data">[length: imageSize]
Specifies a pointer to the compressed image data in memory.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.CompressedTexImage1D``1(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,System.Int32,System.Int32,``0[0:,0:])">
<summary>[requires: ARB_texture_compression]
Specify a one-dimensional texture image in a compressed format
</summary>
<param name="target">
Specifies the target texture. Must be Texture1D or ProxyTexture1D.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</param>
<param name="internalformat">
Specifies the format of the compressed image data stored at address data.
</param>
<param name="width">
Specifies the width of the texture image. All implementations support texture images that are at least 64 texels wide. The height of the 1D texture image is 1.
</param>
<param name="border">
This value must be 0.
</param>
<param name="imageSize">
Specifies the number of unsigned bytes of image data starting at the address specified by data.
</param>
<param name="data">[length: imageSize]
Specifies a pointer to the compressed image data in memory.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.CompressedTexImage1D``1(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,System.Int32,System.Int32,``0[0:,0:,0:])">
<summary>[requires: ARB_texture_compression]
Specify a one-dimensional texture image in a compressed format
</summary>
<param name="target">
Specifies the target texture. Must be Texture1D or ProxyTexture1D.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</param>
<param name="internalformat">
Specifies the format of the compressed image data stored at address data.
</param>
<param name="width">
Specifies the width of the texture image. All implementations support texture images that are at least 64 texels wide. The height of the 1D texture image is 1.
</param>
<param name="border">
This value must be 0.
</param>
<param name="imageSize">
Specifies the number of unsigned bytes of image data starting at the address specified by data.
</param>
<param name="data">[length: imageSize]
Specifies a pointer to the compressed image data in memory.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.CompressedTexImage1D``1(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,System.Int32,System.Int32,``0@)">
<summary>[requires: ARB_texture_compression]
Specify a one-dimensional texture image in a compressed format
</summary>
<param name="target">
Specifies the target texture. Must be Texture1D or ProxyTexture1D.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</param>
<param name="internalformat">
Specifies the format of the compressed image data stored at address data.
</param>
<param name="width">
Specifies the width of the texture image. All implementations support texture images that are at least 64 texels wide. The height of the 1D texture image is 1.
</param>
<param name="border">
This value must be 0.
</param>
<param name="imageSize">
Specifies the number of unsigned bytes of image data starting at the address specified by data.
</param>
<param name="data">[length: imageSize]
Specifies a pointer to the compressed image data in memory.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.CompressedTexImage2D(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,System.Int32,System.Int32,System.Int32,System.IntPtr)">
<summary>[requires: ARB_texture_compression]
Specify a two-dimensional texture image in a compressed format
</summary>
<param name="target">
Specifies the target texture. Must be Texture2D, ProxyTexture2D, Texture1DArray, ProxyTexture1DArray, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, TextureCubeMapNegativeZ, or ProxyTextureCubeMap.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</param>
<param name="internalformat">
Specifies the format of the compressed image data stored at address data.
</param>
<param name="width">
Specifies the width of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels wide.
</param>
<param name="height">
Specifies the height of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels high.
</param>
<param name="border">
This value must be 0.
</param>
<param name="imageSize">
Specifies the number of unsigned bytes of image data starting at the address specified by data.
</param>
<param name="data">[length: imageSize]
Specifies a pointer to the compressed image data in memory.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.CompressedTexImage2D``1(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,System.Int32,System.Int32,System.Int32,``0[])">
<summary>[requires: ARB_texture_compression]
Specify a two-dimensional texture image in a compressed format
</summary>
<param name="target">
Specifies the target texture. Must be Texture2D, ProxyTexture2D, Texture1DArray, ProxyTexture1DArray, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, TextureCubeMapNegativeZ, or ProxyTextureCubeMap.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</param>
<param name="internalformat">
Specifies the format of the compressed image data stored at address data.
</param>
<param name="width">
Specifies the width of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels wide.
</param>
<param name="height">
Specifies the height of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels high.
</param>
<param name="border">
This value must be 0.
</param>
<param name="imageSize">
Specifies the number of unsigned bytes of image data starting at the address specified by data.
</param>
<param name="data">[length: imageSize]
Specifies a pointer to the compressed image data in memory.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.CompressedTexImage2D``1(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,System.Int32,System.Int32,System.Int32,``0[0:,0:])">
<summary>[requires: ARB_texture_compression]
Specify a two-dimensional texture image in a compressed format
</summary>
<param name="target">
Specifies the target texture. Must be Texture2D, ProxyTexture2D, Texture1DArray, ProxyTexture1DArray, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, TextureCubeMapNegativeZ, or ProxyTextureCubeMap.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</param>
<param name="internalformat">
Specifies the format of the compressed image data stored at address data.
</param>
<param name="width">
Specifies the width of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels wide.
</param>
<param name="height">
Specifies the height of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels high.
</param>
<param name="border">
This value must be 0.
</param>
<param name="imageSize">
Specifies the number of unsigned bytes of image data starting at the address specified by data.
</param>
<param name="data">[length: imageSize]
Specifies a pointer to the compressed image data in memory.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.CompressedTexImage2D``1(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,System.Int32,System.Int32,System.Int32,``0[0:,0:,0:])">
<summary>[requires: ARB_texture_compression]
Specify a two-dimensional texture image in a compressed format
</summary>
<param name="target">
Specifies the target texture. Must be Texture2D, ProxyTexture2D, Texture1DArray, ProxyTexture1DArray, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, TextureCubeMapNegativeZ, or ProxyTextureCubeMap.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</param>
<param name="internalformat">
Specifies the format of the compressed image data stored at address data.
</param>
<param name="width">
Specifies the width of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels wide.
</param>
<param name="height">
Specifies the height of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels high.
</param>
<param name="border">
This value must be 0.
</param>
<param name="imageSize">
Specifies the number of unsigned bytes of image data starting at the address specified by data.
</param>
<param name="data">[length: imageSize]
Specifies a pointer to the compressed image data in memory.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.CompressedTexImage2D``1(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,System.Int32,System.Int32,System.Int32,``0@)">
<summary>[requires: ARB_texture_compression]
Specify a two-dimensional texture image in a compressed format
</summary>
<param name="target">
Specifies the target texture. Must be Texture2D, ProxyTexture2D, Texture1DArray, ProxyTexture1DArray, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, TextureCubeMapNegativeZ, or ProxyTextureCubeMap.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</param>
<param name="internalformat">
Specifies the format of the compressed image data stored at address data.
</param>
<param name="width">
Specifies the width of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels wide.
</param>
<param name="height">
Specifies the height of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels high.
</param>
<param name="border">
This value must be 0.
</param>
<param name="imageSize">
Specifies the number of unsigned bytes of image data starting at the address specified by data.
</param>
<param name="data">[length: imageSize]
Specifies a pointer to the compressed image data in memory.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.CompressedTexImage3D(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.IntPtr)">
<summary>[requires: ARB_texture_compression]
Specify a three-dimensional texture image in a compressed format
</summary>
<param name="target">
Specifies the target texture. Must be Texture3D, ProxyTexture3D, Texture2DArray or ProxyTexture2DArray.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</param>
<param name="internalformat">
Specifies the format of the compressed image data stored at address data.
</param>
<param name="width">
Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide.
</param>
<param name="height">
Specifies the height of the texture image. All implementations support 3D texture images that are at least 16 texels high.
</param>
<param name="depth">
Specifies the depth of the texture image. All implementations support 3D texture images that are at least 16 texels deep.
</param>
<param name="border">
This value must be 0.
</param>
<param name="imageSize">
Specifies the number of unsigned bytes of image data starting at the address specified by data.
</param>
<param name="data">[length: imageSize]
Specifies a pointer to the compressed image data in memory.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.CompressedTexImage3D``1(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,``0[])">
<summary>[requires: ARB_texture_compression]
Specify a three-dimensional texture image in a compressed format
</summary>
<param name="target">
Specifies the target texture. Must be Texture3D, ProxyTexture3D, Texture2DArray or ProxyTexture2DArray.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</param>
<param name="internalformat">
Specifies the format of the compressed image data stored at address data.
</param>
<param name="width">
Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide.
</param>
<param name="height">
Specifies the height of the texture image. All implementations support 3D texture images that are at least 16 texels high.
</param>
<param name="depth">
Specifies the depth of the texture image. All implementations support 3D texture images that are at least 16 texels deep.
</param>
<param name="border">
This value must be 0.
</param>
<param name="imageSize">
Specifies the number of unsigned bytes of image data starting at the address specified by data.
</param>
<param name="data">[length: imageSize]
Specifies a pointer to the compressed image data in memory.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.CompressedTexImage3D``1(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,``0[0:,0:])">
<summary>[requires: ARB_texture_compression]
Specify a three-dimensional texture image in a compressed format
</summary>
<param name="target">
Specifies the target texture. Must be Texture3D, ProxyTexture3D, Texture2DArray or ProxyTexture2DArray.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</param>
<param name="internalformat">
Specifies the format of the compressed image data stored at address data.
</param>
<param name="width">
Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide.
</param>
<param name="height">
Specifies the height of the texture image. All implementations support 3D texture images that are at least 16 texels high.
</param>
<param name="depth">
Specifies the depth of the texture image. All implementations support 3D texture images that are at least 16 texels deep.
</param>
<param name="border">
This value must be 0.
</param>
<param name="imageSize">
Specifies the number of unsigned bytes of image data starting at the address specified by data.
</param>
<param name="data">[length: imageSize]
Specifies a pointer to the compressed image data in memory.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.CompressedTexImage3D``1(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,``0[0:,0:,0:])">
<summary>[requires: ARB_texture_compression]
Specify a three-dimensional texture image in a compressed format
</summary>
<param name="target">
Specifies the target texture. Must be Texture3D, ProxyTexture3D, Texture2DArray or ProxyTexture2DArray.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</param>
<param name="internalformat">
Specifies the format of the compressed image data stored at address data.
</param>
<param name="width">
Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide.
</param>
<param name="height">
Specifies the height of the texture image. All implementations support 3D texture images that are at least 16 texels high.
</param>
<param name="depth">
Specifies the depth of the texture image. All implementations support 3D texture images that are at least 16 texels deep.
</param>
<param name="border">
This value must be 0.
</param>
<param name="imageSize">
Specifies the number of unsigned bytes of image data starting at the address specified by data.
</param>
<param name="data">[length: imageSize]
Specifies a pointer to the compressed image data in memory.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.CompressedTexImage3D``1(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,``0@)">
<summary>[requires: ARB_texture_compression]
Specify a three-dimensional texture image in a compressed format
</summary>
<param name="target">
Specifies the target texture. Must be Texture3D, ProxyTexture3D, Texture2DArray or ProxyTexture2DArray.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</param>
<param name="internalformat">
Specifies the format of the compressed image data stored at address data.
</param>
<param name="width">
Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide.
</param>
<param name="height">
Specifies the height of the texture image. All implementations support 3D texture images that are at least 16 texels high.
</param>
<param name="depth">
Specifies the depth of the texture image. All implementations support 3D texture images that are at least 16 texels deep.
</param>
<param name="border">
This value must be 0.
</param>
<param name="imageSize">
Specifies the number of unsigned bytes of image data starting at the address specified by data.
</param>
<param name="data">[length: imageSize]
Specifies a pointer to the compressed image data in memory.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.CompressedTexSubImage1D(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,System.Int32,System.IntPtr)">
<summary>[requires: ARB_texture_compression]
Specify a one-dimensional texture subimage in a compressed format
</summary>
<param name="target">
Specifies the target texture. Must be Texture1D.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</param>
<param name="xoffset">
Specifies a texel offset in the x direction within the texture array.
</param>
<param name="width">
Specifies the width of the texture subimage.
</param>
<param name="format">
Specifies the format of the compressed image data stored at address data.
</param>
<param name="imageSize">
Specifies the number of unsigned bytes of image data starting at the address specified by data.
</param>
<param name="data">[length: imageSize]
Specifies a pointer to the compressed image data in memory.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.CompressedTexSubImage1D``1(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,System.Int32,``0[])">
<summary>[requires: ARB_texture_compression]
Specify a one-dimensional texture subimage in a compressed format
</summary>
<param name="target">
Specifies the target texture. Must be Texture1D.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</param>
<param name="xoffset">
Specifies a texel offset in the x direction within the texture array.
</param>
<param name="width">
Specifies the width of the texture subimage.
</param>
<param name="format">
Specifies the format of the compressed image data stored at address data.
</param>
<param name="imageSize">
Specifies the number of unsigned bytes of image data starting at the address specified by data.
</param>
<param name="data">[length: imageSize]
Specifies a pointer to the compressed image data in memory.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.CompressedTexSubImage1D``1(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,System.Int32,``0[0:,0:])">
<summary>[requires: ARB_texture_compression]
Specify a one-dimensional texture subimage in a compressed format
</summary>
<param name="target">
Specifies the target texture. Must be Texture1D.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</param>
<param name="xoffset">
Specifies a texel offset in the x direction within the texture array.
</param>
<param name="width">
Specifies the width of the texture subimage.
</param>
<param name="format">
Specifies the format of the compressed image data stored at address data.
</param>
<param name="imageSize">
Specifies the number of unsigned bytes of image data starting at the address specified by data.
</param>
<param name="data">[length: imageSize]
Specifies a pointer to the compressed image data in memory.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.CompressedTexSubImage1D``1(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,System.Int32,``0[0:,0:,0:])">
<summary>[requires: ARB_texture_compression]
Specify a one-dimensional texture subimage in a compressed format
</summary>
<param name="target">
Specifies the target texture. Must be Texture1D.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</param>
<param name="xoffset">
Specifies a texel offset in the x direction within the texture array.
</param>
<param name="width">
Specifies the width of the texture subimage.
</param>
<param name="format">
Specifies the format of the compressed image data stored at address data.
</param>
<param name="imageSize">
Specifies the number of unsigned bytes of image data starting at the address specified by data.
</param>
<param name="data">[length: imageSize]
Specifies a pointer to the compressed image data in memory.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.CompressedTexSubImage1D``1(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,System.Int32,``0@)">
<summary>[requires: ARB_texture_compression]
Specify a one-dimensional texture subimage in a compressed format
</summary>
<param name="target">
Specifies the target texture. Must be Texture1D.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</param>
<param name="xoffset">
Specifies a texel offset in the x direction within the texture array.
</param>
<param name="width">
Specifies the width of the texture subimage.
</param>
<param name="format">
Specifies the format of the compressed image data stored at address data.
</param>
<param name="imageSize">
Specifies the number of unsigned bytes of image data starting at the address specified by data.
</param>
<param name="data">[length: imageSize]
Specifies a pointer to the compressed image data in memory.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.CompressedTexSubImage2D(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,System.Int32,System.IntPtr)">
<summary>[requires: ARB_texture_compression]
Specify a two-dimensional texture subimage in a compressed format
</summary>
<param name="target">
Specifies the target texture. Must be Texture2D, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, or TextureCubeMapNegativeZ.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</param>
<param name="xoffset">
Specifies a texel offset in the x direction within the texture array.
</param>
<param name="yoffset">
Specifies a texel offset in the y direction within the texture array.
</param>
<param name="width">
Specifies the width of the texture subimage.
</param>
<param name="height">
Specifies the height of the texture subimage.
</param>
<param name="format">
Specifies the format of the compressed image data stored at address data.
</param>
<param name="imageSize">
Specifies the number of unsigned bytes of image data starting at the address specified by data.
</param>
<param name="data">[length: imageSize]
Specifies a pointer to the compressed image data in memory.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.CompressedTexSubImage2D``1(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,System.Int32,``0[])">
<summary>[requires: ARB_texture_compression]
Specify a two-dimensional texture subimage in a compressed format
</summary>
<param name="target">
Specifies the target texture. Must be Texture2D, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, or TextureCubeMapNegativeZ.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</param>
<param name="xoffset">
Specifies a texel offset in the x direction within the texture array.
</param>
<param name="yoffset">
Specifies a texel offset in the y direction within the texture array.
</param>
<param name="width">
Specifies the width of the texture subimage.
</param>
<param name="height">
Specifies the height of the texture subimage.
</param>
<param name="format">
Specifies the format of the compressed image data stored at address data.
</param>
<param name="imageSize">
Specifies the number of unsigned bytes of image data starting at the address specified by data.
</param>
<param name="data">[length: imageSize]
Specifies a pointer to the compressed image data in memory.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.CompressedTexSubImage2D``1(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,System.Int32,``0[0:,0:])">
<summary>[requires: ARB_texture_compression]
Specify a two-dimensional texture subimage in a compressed format
</summary>
<param name="target">
Specifies the target texture. Must be Texture2D, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, or TextureCubeMapNegativeZ.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</param>
<param name="xoffset">
Specifies a texel offset in the x direction within the texture array.
</param>
<param name="yoffset">
Specifies a texel offset in the y direction within the texture array.
</param>
<param name="width">
Specifies the width of the texture subimage.
</param>
<param name="height">
Specifies the height of the texture subimage.
</param>
<param name="format">
Specifies the format of the compressed image data stored at address data.
</param>
<param name="imageSize">
Specifies the number of unsigned bytes of image data starting at the address specified by data.
</param>
<param name="data">[length: imageSize]
Specifies a pointer to the compressed image data in memory.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.CompressedTexSubImage2D``1(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,System.Int32,``0[0:,0:,0:])">
<summary>[requires: ARB_texture_compression]
Specify a two-dimensional texture subimage in a compressed format
</summary>
<param name="target">
Specifies the target texture. Must be Texture2D, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, or TextureCubeMapNegativeZ.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</param>
<param name="xoffset">
Specifies a texel offset in the x direction within the texture array.
</param>
<param name="yoffset">
Specifies a texel offset in the y direction within the texture array.
</param>
<param name="width">
Specifies the width of the texture subimage.
</param>
<param name="height">
Specifies the height of the texture subimage.
</param>
<param name="format">
Specifies the format of the compressed image data stored at address data.
</param>
<param name="imageSize">
Specifies the number of unsigned bytes of image data starting at the address specified by data.
</param>
<param name="data">[length: imageSize]
Specifies a pointer to the compressed image data in memory.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.CompressedTexSubImage2D``1(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,System.Int32,``0@)">
<summary>[requires: ARB_texture_compression]
Specify a two-dimensional texture subimage in a compressed format
</summary>
<param name="target">
Specifies the target texture. Must be Texture2D, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, or TextureCubeMapNegativeZ.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</param>
<param name="xoffset">
Specifies a texel offset in the x direction within the texture array.
</param>
<param name="yoffset">
Specifies a texel offset in the y direction within the texture array.
</param>
<param name="width">
Specifies the width of the texture subimage.
</param>
<param name="height">
Specifies the height of the texture subimage.
</param>
<param name="format">
Specifies the format of the compressed image data stored at address data.
</param>
<param name="imageSize">
Specifies the number of unsigned bytes of image data starting at the address specified by data.
</param>
<param name="data">[length: imageSize]
Specifies a pointer to the compressed image data in memory.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.CompressedTexSubImage3D(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,System.Int32,System.IntPtr)">
<summary>[requires: ARB_texture_compression]
Specify a three-dimensional texture subimage in a compressed format
</summary>
<param name="target">
Specifies the target texture. Must be Texture3D.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</param>
<param name="xoffset">
Specifies a texel offset in the x direction within the texture array.
</param>
<param name="yoffset">
Specifies a texel offset in the y direction within the texture array.
</param>
<param name="zoffset">
Specifies the width of the texture subimage.
</param>
<param name="width">
Specifies the width of the texture subimage.
</param>
<param name="height">
Specifies the height of the texture subimage.
</param>
<param name="depth">
Specifies the depth of the texture subimage.
</param>
<param name="format">
Specifies the format of the compressed image data stored at address data.
</param>
<param name="imageSize">
Specifies the number of unsigned bytes of image data starting at the address specified by data.
</param>
<param name="data">[length: imageSize]
Specifies a pointer to the compressed image data in memory.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.CompressedTexSubImage3D``1(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,System.Int32,``0[])">
<summary>[requires: ARB_texture_compression]
Specify a three-dimensional texture subimage in a compressed format
</summary>
<param name="target">
Specifies the target texture. Must be Texture3D.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</param>
<param name="xoffset">
Specifies a texel offset in the x direction within the texture array.
</param>
<param name="yoffset">
Specifies a texel offset in the y direction within the texture array.
</param>
<param name="zoffset">
Specifies the width of the texture subimage.
</param>
<param name="width">
Specifies the width of the texture subimage.
</param>
<param name="height">
Specifies the height of the texture subimage.
</param>
<param name="depth">
Specifies the depth of the texture subimage.
</param>
<param name="format">
Specifies the format of the compressed image data stored at address data.
</param>
<param name="imageSize">
Specifies the number of unsigned bytes of image data starting at the address specified by data.
</param>
<param name="data">[length: imageSize]
Specifies a pointer to the compressed image data in memory.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.CompressedTexSubImage3D``1(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,System.Int32,``0[0:,0:])">
<summary>[requires: ARB_texture_compression]
Specify a three-dimensional texture subimage in a compressed format
</summary>
<param name="target">
Specifies the target texture. Must be Texture3D.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</param>
<param name="xoffset">
Specifies a texel offset in the x direction within the texture array.
</param>
<param name="yoffset">
Specifies a texel offset in the y direction within the texture array.
</param>
<param name="zoffset">
Specifies the width of the texture subimage.
</param>
<param name="width">
Specifies the width of the texture subimage.
</param>
<param name="height">
Specifies the height of the texture subimage.
</param>
<param name="depth">
Specifies the depth of the texture subimage.
</param>
<param name="format">
Specifies the format of the compressed image data stored at address data.
</param>
<param name="imageSize">
Specifies the number of unsigned bytes of image data starting at the address specified by data.
</param>
<param name="data">[length: imageSize]
Specifies a pointer to the compressed image data in memory.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.CompressedTexSubImage3D``1(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,System.Int32,``0[0:,0:,0:])">
<summary>[requires: ARB_texture_compression]
Specify a three-dimensional texture subimage in a compressed format
</summary>
<param name="target">
Specifies the target texture. Must be Texture3D.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</param>
<param name="xoffset">
Specifies a texel offset in the x direction within the texture array.
</param>
<param name="yoffset">
Specifies a texel offset in the y direction within the texture array.
</param>
<param name="zoffset">
Specifies the width of the texture subimage.
</param>
<param name="width">
Specifies the width of the texture subimage.
</param>
<param name="height">
Specifies the height of the texture subimage.
</param>
<param name="depth">
Specifies the depth of the texture subimage.
</param>
<param name="format">
Specifies the format of the compressed image data stored at address data.
</param>
<param name="imageSize">
Specifies the number of unsigned bytes of image data starting at the address specified by data.
</param>
<param name="data">[length: imageSize]
Specifies a pointer to the compressed image data in memory.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.CompressedTexSubImage3D``1(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,System.Int32,``0@)">
<summary>[requires: ARB_texture_compression]
Specify a three-dimensional texture subimage in a compressed format
</summary>
<param name="target">
Specifies the target texture. Must be Texture3D.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</param>
<param name="xoffset">
Specifies a texel offset in the x direction within the texture array.
</param>
<param name="yoffset">
Specifies a texel offset in the y direction within the texture array.
</param>
<param name="zoffset">
Specifies the width of the texture subimage.
</param>
<param name="width">
Specifies the width of the texture subimage.
</param>
<param name="height">
Specifies the height of the texture subimage.
</param>
<param name="depth">
Specifies the depth of the texture subimage.
</param>
<param name="format">
Specifies the format of the compressed image data stored at address data.
</param>
<param name="imageSize">
Specifies the number of unsigned bytes of image data starting at the address specified by data.
</param>
<param name="data">[length: imageSize]
Specifies a pointer to the compressed image data in memory.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.CreateProgramObject">
<summary>[requires: ARB_shader_objects]</summary>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.CreateShaderObject(OpenTK.Graphics.OpenGL.ArbShaderObjects)">
<summary>[requires: ARB_shader_objects]</summary>
<param name="shaderType"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.CreateSyncFromCLevent(System.IntPtr[],System.IntPtr[],System.Int32)">
<summary>[requires: ARB_cl_event]</summary>
<param name="context"></param>
<param name="@event"></param>
<param name="flags"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.CreateSyncFromCLevent(System.IntPtr[],System.IntPtr[],System.UInt32)">
<summary>[requires: ARB_cl_event]</summary>
<param name="context"></param>
<param name="@event"></param>
<param name="flags"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.CreateSyncFromCLevent(System.IntPtr@,System.IntPtr@,System.Int32)">
<summary>[requires: ARB_cl_event]</summary>
<param name="context"></param>
<param name="@event"></param>
<param name="flags"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.CreateSyncFromCLevent(System.IntPtr@,System.IntPtr@,System.UInt32)">
<summary>[requires: ARB_cl_event]</summary>
<param name="context"></param>
<param name="@event"></param>
<param name="flags"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.CreateSyncFromCLevent(System.IntPtr*,System.IntPtr*,System.Int32)">
<summary>[requires: ARB_cl_event]</summary>
<param name="context"></param>
<param name="@event"></param>
<param name="flags"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.CreateSyncFromCLevent(System.IntPtr*,System.IntPtr*,System.UInt32)">
<summary>[requires: ARB_cl_event]</summary>
<param name="context"></param>
<param name="@event"></param>
<param name="flags"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.CurrentPaletteMatrix(System.Int32)">
<summary>[requires: ARB_matrix_palette]</summary>
<param name="index"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.DebugMessageCallback(OpenTK.Graphics.OpenGL.DebugProcArb,System.IntPtr)">
<summary>[requires: ARB_debug_output]
Specify a callback to receive debugging messages from the GL
</summary>
<param name="callback">
The address of a callback function that will be called when a debug message is generated.
</param>
<param name="userParam">[length: callback]
A user supplied pointer that will be passed on each invocation of callback.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.DebugMessageCallback``1(OpenTK.Graphics.OpenGL.DebugProcArb,``0[])">
<summary>[requires: ARB_debug_output]
Specify a callback to receive debugging messages from the GL
</summary>
<param name="callback">
The address of a callback function that will be called when a debug message is generated.
</param>
<param name="userParam">[length: callback]
A user supplied pointer that will be passed on each invocation of callback.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.DebugMessageCallback``1(OpenTK.Graphics.OpenGL.DebugProcArb,``0[0:,0:])">
<summary>[requires: ARB_debug_output]
Specify a callback to receive debugging messages from the GL
</summary>
<param name="callback">
The address of a callback function that will be called when a debug message is generated.
</param>
<param name="userParam">[length: callback]
A user supplied pointer that will be passed on each invocation of callback.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.DebugMessageCallback``1(OpenTK.Graphics.OpenGL.DebugProcArb,``0[0:,0:,0:])">
<summary>[requires: ARB_debug_output]
Specify a callback to receive debugging messages from the GL
</summary>
<param name="callback">
The address of a callback function that will be called when a debug message is generated.
</param>
<param name="userParam">[length: callback]
A user supplied pointer that will be passed on each invocation of callback.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.DebugMessageCallback``1(OpenTK.Graphics.OpenGL.DebugProcArb,``0@)">
<summary>[requires: ARB_debug_output]
Specify a callback to receive debugging messages from the GL
</summary>
<param name="callback">
The address of a callback function that will be called when a debug message is generated.
</param>
<param name="userParam">[length: callback]
A user supplied pointer that will be passed on each invocation of callback.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.DebugMessageControl(OpenTK.Graphics.OpenGL.ArbDebugOutput,OpenTK.Graphics.OpenGL.ArbDebugOutput,OpenTK.Graphics.OpenGL.ArbDebugOutput,System.Int32,System.Int32[],System.Boolean)">
<summary>[requires: ARB_debug_output]
Control the reporting of debug messages in a debug context
</summary>
<param name="source">
The source of debug messages to enable or disable.
</param>
<param name="type">
The type of debug messages to enable or disable.
</param>
<param name="severity">
The severity of debug messages to enable or disable.
</param>
<param name="count">
The length of the array ids.
</param>
<param name="ids">[length: count]
The address of an array of unsigned integers contianing the ids of the messages to enable or disable.
</param>
<param name="enabled">
A Boolean flag determining whether the selected messages should be enabled or disabled.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.DebugMessageControl(OpenTK.Graphics.OpenGL.ArbDebugOutput,OpenTK.Graphics.OpenGL.ArbDebugOutput,OpenTK.Graphics.OpenGL.ArbDebugOutput,System.Int32,System.Int32@,System.Boolean)">
<summary>[requires: ARB_debug_output]
Control the reporting of debug messages in a debug context
</summary>
<param name="source">
The source of debug messages to enable or disable.
</param>
<param name="type">
The type of debug messages to enable or disable.
</param>
<param name="severity">
The severity of debug messages to enable or disable.
</param>
<param name="count">
The length of the array ids.
</param>
<param name="ids">[length: count]
The address of an array of unsigned integers contianing the ids of the messages to enable or disable.
</param>
<param name="enabled">
A Boolean flag determining whether the selected messages should be enabled or disabled.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.DebugMessageControl(OpenTK.Graphics.OpenGL.ArbDebugOutput,OpenTK.Graphics.OpenGL.ArbDebugOutput,OpenTK.Graphics.OpenGL.ArbDebugOutput,System.Int32,System.Int32*,System.Boolean)">
<summary>[requires: ARB_debug_output]
Control the reporting of debug messages in a debug context
</summary>
<param name="source">
The source of debug messages to enable or disable.
</param>
<param name="type">
The type of debug messages to enable or disable.
</param>
<param name="severity">
The severity of debug messages to enable or disable.
</param>
<param name="count">
The length of the array ids.
</param>
<param name="ids">[length: count]
The address of an array of unsigned integers contianing the ids of the messages to enable or disable.
</param>
<param name="enabled">
A Boolean flag determining whether the selected messages should be enabled or disabled.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.DebugMessageControl(OpenTK.Graphics.OpenGL.ArbDebugOutput,OpenTK.Graphics.OpenGL.ArbDebugOutput,OpenTK.Graphics.OpenGL.ArbDebugOutput,System.Int32,System.UInt32[],System.Boolean)">
<summary>[requires: ARB_debug_output]
Control the reporting of debug messages in a debug context
</summary>
<param name="source">
The source of debug messages to enable or disable.
</param>
<param name="type">
The type of debug messages to enable or disable.
</param>
<param name="severity">
The severity of debug messages to enable or disable.
</param>
<param name="count">
The length of the array ids.
</param>
<param name="ids">[length: count]
The address of an array of unsigned integers contianing the ids of the messages to enable or disable.
</param>
<param name="enabled">
A Boolean flag determining whether the selected messages should be enabled or disabled.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.DebugMessageControl(OpenTK.Graphics.OpenGL.ArbDebugOutput,OpenTK.Graphics.OpenGL.ArbDebugOutput,OpenTK.Graphics.OpenGL.ArbDebugOutput,System.Int32,System.UInt32@,System.Boolean)">
<summary>[requires: ARB_debug_output]
Control the reporting of debug messages in a debug context
</summary>
<param name="source">
The source of debug messages to enable or disable.
</param>
<param name="type">
The type of debug messages to enable or disable.
</param>
<param name="severity">
The severity of debug messages to enable or disable.
</param>
<param name="count">
The length of the array ids.
</param>
<param name="ids">[length: count]
The address of an array of unsigned integers contianing the ids of the messages to enable or disable.
</param>
<param name="enabled">
A Boolean flag determining whether the selected messages should be enabled or disabled.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.DebugMessageControl(OpenTK.Graphics.OpenGL.ArbDebugOutput,OpenTK.Graphics.OpenGL.ArbDebugOutput,OpenTK.Graphics.OpenGL.ArbDebugOutput,System.Int32,System.UInt32*,System.Boolean)">
<summary>[requires: ARB_debug_output]
Control the reporting of debug messages in a debug context
</summary>
<param name="source">
The source of debug messages to enable or disable.
</param>
<param name="type">
The type of debug messages to enable or disable.
</param>
<param name="severity">
The severity of debug messages to enable or disable.
</param>
<param name="count">
The length of the array ids.
</param>
<param name="ids">[length: count]
The address of an array of unsigned integers contianing the ids of the messages to enable or disable.
</param>
<param name="enabled">
A Boolean flag determining whether the selected messages should be enabled or disabled.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.DebugMessageInsert(OpenTK.Graphics.OpenGL.ArbDebugOutput,OpenTK.Graphics.OpenGL.ArbDebugOutput,System.Int32,OpenTK.Graphics.OpenGL.ArbDebugOutput,System.Int32,System.String)">
<summary>[requires: ARB_debug_output]
Inject an application-supplied message into the debug message queue
</summary>
<param name="source">
The source of the debug message to insert.
</param>
<param name="type">
The type of the debug message insert.
</param>
<param name="id">
The user-supplied identifier of the message to insert.
</param>
<param name="severity">
The severity of the debug messages to insert.
</param>
<param name="length">
The length string contained in the character array whose address is given by message.
</param>
<param name="buf">[length: length]
The address of a character array containing the message to insert.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.DebugMessageInsert(OpenTK.Graphics.OpenGL.ArbDebugOutput,OpenTK.Graphics.OpenGL.ArbDebugOutput,System.UInt32,OpenTK.Graphics.OpenGL.ArbDebugOutput,System.Int32,System.String)">
<summary>[requires: ARB_debug_output]
Inject an application-supplied message into the debug message queue
</summary>
<param name="source">
The source of the debug message to insert.
</param>
<param name="type">
The type of the debug message insert.
</param>
<param name="id">
The user-supplied identifier of the message to insert.
</param>
<param name="severity">
The severity of the debug messages to insert.
</param>
<param name="length">
The length string contained in the character array whose address is given by message.
</param>
<param name="buf">[length: length]
The address of a character array containing the message to insert.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.DeleteBuffer(System.Int32)">
<summary>[requires: ARB_vertex_buffer_object]
Delete named buffer objects
</summary>
<param name="buffers">[length: n]
Specifies an array of buffer objects to be deleted.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.DeleteBuffer(System.UInt32)">
<summary>[requires: ARB_vertex_buffer_object]
Delete named buffer objects
</summary>
<param name="buffers">[length: n]
Specifies an array of buffer objects to be deleted.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.DeleteBuffers(System.Int32,System.Int32[])">
<summary>[requires: ARB_vertex_buffer_object]
Delete named buffer objects
</summary>
<param name="n">
Specifies the number of buffer objects to be deleted.
</param>
<param name="buffers">[length: n]
Specifies an array of buffer objects to be deleted.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.DeleteBuffers(System.Int32,System.Int32@)">
<summary>[requires: ARB_vertex_buffer_object]
Delete named buffer objects
</summary>
<param name="n">
Specifies the number of buffer objects to be deleted.
</param>
<param name="buffers">[length: n]
Specifies an array of buffer objects to be deleted.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.DeleteBuffers(System.Int32,System.Int32*)">
<summary>[requires: ARB_vertex_buffer_object]
Delete named buffer objects
</summary>
<param name="n">
Specifies the number of buffer objects to be deleted.
</param>
<param name="buffers">[length: n]
Specifies an array of buffer objects to be deleted.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.DeleteBuffers(System.Int32,System.UInt32[])">
<summary>[requires: ARB_vertex_buffer_object]
Delete named buffer objects
</summary>
<param name="n">
Specifies the number of buffer objects to be deleted.
</param>
<param name="buffers">[length: n]
Specifies an array of buffer objects to be deleted.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.DeleteBuffers(System.Int32,System.UInt32@)">
<summary>[requires: ARB_vertex_buffer_object]
Delete named buffer objects
</summary>
<param name="n">
Specifies the number of buffer objects to be deleted.
</param>
<param name="buffers">[length: n]
Specifies an array of buffer objects to be deleted.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.DeleteBuffers(System.Int32,System.UInt32*)">
<summary>[requires: ARB_vertex_buffer_object]
Delete named buffer objects
</summary>
<param name="n">
Specifies the number of buffer objects to be deleted.
</param>
<param name="buffers">[length: n]
Specifies an array of buffer objects to be deleted.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.DeleteNamedString(System.Int32,System.String)">
<summary>[requires: ARB_shading_language_include]</summary>
<param name="namelen"></param>
<param name="name">[length: namelen]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.DeleteObject(System.Int32)">
<summary>[requires: ARB_shader_objects]</summary>
<param name="obj"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.DeleteObject(System.UInt32)">
<summary>[requires: ARB_shader_objects]</summary>
<param name="obj"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.DeleteProgram(System.Int32)">
<summary>[requires: ARB_fragment_program|ARB_vertex_program]
Deletes a program object
</summary>
<param name="programs">[length: n]
Specifies the program object to be deleted.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.DeleteProgram(System.UInt32)">
<summary>[requires: ARB_fragment_program|ARB_vertex_program]
Deletes a program object
</summary>
<param name="programs">[length: n]
Specifies the program object to be deleted.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.DeleteProgram(System.Int32,System.Int32[])">
<summary>[requires: ARB_fragment_program|ARB_vertex_program]
Deletes a program object
</summary>
<param name="n">
Specifies the program object to be deleted.
</param>
<param name="programs">[length: n]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.DeleteProgram(System.Int32,System.Int32@)">
<summary>[requires: ARB_fragment_program|ARB_vertex_program]
Deletes a program object
</summary>
<param name="n">
Specifies the program object to be deleted.
</param>
<param name="programs">[length: n]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.DeleteProgram(System.Int32,System.Int32*)">
<summary>[requires: ARB_fragment_program|ARB_vertex_program]
Deletes a program object
</summary>
<param name="n">
Specifies the program object to be deleted.
</param>
<param name="programs">[length: n]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.DeleteProgram(System.Int32,System.UInt32[])">
<summary>[requires: ARB_fragment_program|ARB_vertex_program]
Deletes a program object
</summary>
<param name="n">
Specifies the program object to be deleted.
</param>
<param name="programs">[length: n]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.DeleteProgram(System.Int32,System.UInt32@)">
<summary>[requires: ARB_fragment_program|ARB_vertex_program]
Deletes a program object
</summary>
<param name="n">
Specifies the program object to be deleted.
</param>
<param name="programs">[length: n]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.DeleteProgram(System.Int32,System.UInt32*)">
<summary>[requires: ARB_fragment_program|ARB_vertex_program]
Deletes a program object
</summary>
<param name="n">
Specifies the program object to be deleted.
</param>
<param name="programs">[length: n]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.DeleteQuery(System.Int32)">
<summary>[requires: ARB_occlusion_query]
Delete named query objects
</summary>
<param name="ids">[length: n]
Specifies an array of query objects to be deleted.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.DeleteQuery(System.UInt32)">
<summary>[requires: ARB_occlusion_query]
Delete named query objects
</summary>
<param name="ids">[length: n]
Specifies an array of query objects to be deleted.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.DeleteQueries(System.Int32,System.Int32[])">
<summary>[requires: ARB_occlusion_query]
Delete named query objects
</summary>
<param name="n">
Specifies the number of query objects to be deleted.
</param>
<param name="ids">[length: n]
Specifies an array of query objects to be deleted.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.DeleteQueries(System.Int32,System.Int32@)">
<summary>[requires: ARB_occlusion_query]
Delete named query objects
</summary>
<param name="n">
Specifies the number of query objects to be deleted.
</param>
<param name="ids">[length: n]
Specifies an array of query objects to be deleted.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.DeleteQueries(System.Int32,System.Int32*)">
<summary>[requires: ARB_occlusion_query]
Delete named query objects
</summary>
<param name="n">
Specifies the number of query objects to be deleted.
</param>
<param name="ids">[length: n]
Specifies an array of query objects to be deleted.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.DeleteQueries(System.Int32,System.UInt32[])">
<summary>[requires: ARB_occlusion_query]
Delete named query objects
</summary>
<param name="n">
Specifies the number of query objects to be deleted.
</param>
<param name="ids">[length: n]
Specifies an array of query objects to be deleted.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.DeleteQueries(System.Int32,System.UInt32@)">
<summary>[requires: ARB_occlusion_query]
Delete named query objects
</summary>
<param name="n">
Specifies the number of query objects to be deleted.
</param>
<param name="ids">[length: n]
Specifies an array of query objects to be deleted.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.DeleteQueries(System.Int32,System.UInt32*)">
<summary>[requires: ARB_occlusion_query]
Delete named query objects
</summary>
<param name="n">
Specifies the number of query objects to be deleted.
</param>
<param name="ids">[length: n]
Specifies an array of query objects to be deleted.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.DetachObject(System.Int32,System.Int32)">
<summary>[requires: ARB_shader_objects]</summary>
<param name="containerObj"></param>
<param name="attachedObj"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.DetachObject(System.UInt32,System.UInt32)">
<summary>[requires: ARB_shader_objects]</summary>
<param name="containerObj"></param>
<param name="attachedObj"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.DisableVertexAttribArray(System.Int32)">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]</summary>
<param name="index"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.DisableVertexAttribArray(System.UInt32)">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]</summary>
<param name="index"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.DispatchComputeGroupSize(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: ARB_compute_variable_group_size]</summary>
<param name="num_groups_x"></param>
<param name="num_groups_y"></param>
<param name="num_groups_z"></param>
<param name="group_size_x"></param>
<param name="group_size_y"></param>
<param name="group_size_z"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.DispatchComputeGroupSize(System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.UInt32)">
<summary>[requires: ARB_compute_variable_group_size]</summary>
<param name="num_groups_x"></param>
<param name="num_groups_y"></param>
<param name="num_groups_z"></param>
<param name="group_size_x"></param>
<param name="group_size_y"></param>
<param name="group_size_z"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.DrawArraysInstanced(OpenTK.Graphics.OpenGL.BeginMode,System.Int32,System.Int32,System.Int32)">
<summary>[requires: ARB_draw_instanced]
Draw multiple instances of a range of elements
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, TriangleStrip, TriangleFan, TrianglesLinesAdjacency, LineStripAdjacency, TrianglesAdjacency, TriangleStripAdjacency and Patches are accepted.
</param>
<param name="first">
Specifies the starting index in the enabled arrays.
</param>
<param name="count">
Specifies the number of indices to be rendered.
</param>
<param name="primcount">
Specifies the number of instances of the specified range of indices to be rendered.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.DrawArraysInstanced(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32,System.Int32,System.Int32)">
<summary>[requires: ARB_draw_instanced]
Draw multiple instances of a range of elements
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, TriangleStrip, TriangleFan, TrianglesLinesAdjacency, LineStripAdjacency, TrianglesAdjacency, TriangleStripAdjacency and Patches are accepted.
</param>
<param name="first">
Specifies the starting index in the enabled arrays.
</param>
<param name="count">
Specifies the number of indices to be rendered.
</param>
<param name="primcount">
Specifies the number of instances of the specified range of indices to be rendered.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.DrawBuffers(System.Int32,OpenTK.Graphics.OpenGL.ArbDrawBuffers[])">
<summary>[requires: ARB_draw_buffers]
Specifies a list of color buffers to be drawn into
</summary>
<param name="n">
Specifies the number of buffers in bufs.
</param>
<param name="bufs">[length: n]
Points to an array of symbolic constants specifying the buffers into which fragment colors or data values will be written.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.DrawBuffers(System.Int32,OpenTK.Graphics.OpenGL.ArbDrawBuffers@)">
<summary>[requires: ARB_draw_buffers]
Specifies a list of color buffers to be drawn into
</summary>
<param name="n">
Specifies the number of buffers in bufs.
</param>
<param name="bufs">[length: n]
Points to an array of symbolic constants specifying the buffers into which fragment colors or data values will be written.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.DrawBuffers(System.Int32,OpenTK.Graphics.OpenGL.ArbDrawBuffers*)">
<summary>[requires: ARB_draw_buffers]
Specifies a list of color buffers to be drawn into
</summary>
<param name="n">
Specifies the number of buffers in bufs.
</param>
<param name="bufs">[length: n]
Points to an array of symbolic constants specifying the buffers into which fragment colors or data values will be written.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.DrawElementsInstanced(OpenTK.Graphics.OpenGL.BeginMode,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,System.IntPtr,System.Int32)">
<summary>[requires: ARB_draw_instanced]
Draw multiple instances of a set of elements
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="primcount">
Specifies the number of instances of the specified range of indices to be rendered.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.DrawElementsInstanced``1(OpenTK.Graphics.OpenGL.BeginMode,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,``0[],System.Int32)">
<summary>[requires: ARB_draw_instanced]
Draw multiple instances of a set of elements
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="primcount">
Specifies the number of instances of the specified range of indices to be rendered.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.DrawElementsInstanced``1(OpenTK.Graphics.OpenGL.BeginMode,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,``0[0:,0:],System.Int32)">
<summary>[requires: ARB_draw_instanced]
Draw multiple instances of a set of elements
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="primcount">
Specifies the number of instances of the specified range of indices to be rendered.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.DrawElementsInstanced``1(OpenTK.Graphics.OpenGL.BeginMode,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,``0[0:,0:,0:],System.Int32)">
<summary>[requires: ARB_draw_instanced]
Draw multiple instances of a set of elements
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="primcount">
Specifies the number of instances of the specified range of indices to be rendered.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.DrawElementsInstanced``1(OpenTK.Graphics.OpenGL.BeginMode,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,``0@,System.Int32)">
<summary>[requires: ARB_draw_instanced]
Draw multiple instances of a set of elements
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="primcount">
Specifies the number of instances of the specified range of indices to be rendered.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.DrawElementsInstanced(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,System.IntPtr,System.Int32)">
<summary>[requires: ARB_draw_instanced]
Draw multiple instances of a set of elements
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="primcount">
Specifies the number of instances of the specified range of indices to be rendered.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.DrawElementsInstanced``1(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,``0[],System.Int32)">
<summary>[requires: ARB_draw_instanced]
Draw multiple instances of a set of elements
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="primcount">
Specifies the number of instances of the specified range of indices to be rendered.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.DrawElementsInstanced``1(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,``0[0:,0:],System.Int32)">
<summary>[requires: ARB_draw_instanced]
Draw multiple instances of a set of elements
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="primcount">
Specifies the number of instances of the specified range of indices to be rendered.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.DrawElementsInstanced``1(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,``0[0:,0:,0:],System.Int32)">
<summary>[requires: ARB_draw_instanced]
Draw multiple instances of a set of elements
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="primcount">
Specifies the number of instances of the specified range of indices to be rendered.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.DrawElementsInstanced``1(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,``0@,System.Int32)">
<summary>[requires: ARB_draw_instanced]
Draw multiple instances of a set of elements
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="primcount">
Specifies the number of instances of the specified range of indices to be rendered.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.EnableVertexAttribArray(System.Int32)">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Enable or disable a generic vertex attribute array
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be enabled or disabled.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.EnableVertexAttribArray(System.UInt32)">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Enable or disable a generic vertex attribute array
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be enabled or disabled.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.EndQuery(OpenTK.Graphics.OpenGL.ArbOcclusionQuery)">
<summary>[requires: ARB_occlusion_query]</summary>
<param name="target"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.FramebufferTexture(OpenTK.Graphics.OpenGL.FramebufferTarget,OpenTK.Graphics.OpenGL.FramebufferAttachment,System.Int32,System.Int32)">
<summary>[requires: ARB_geometry_shader4]
Attach a level of a texture object as a logical buffer to the currently bound framebuffer object
</summary>
<param name="target">
Specifies the framebuffer target. target must be DrawFramebuffer, ReadFramebuffer, or Framebuffer. Framebuffer is equivalent to DrawFramebuffer.
</param>
<param name="attachment">
Specifies the attachment point of the framebuffer. attachment must be ColorAttachmenti, DepthAttachment, StencilAttachment or DepthStencilAttachment.
</param>
<param name="texture">
Specifies the texture object to attach to the framebuffer attachment point named by attachment.
</param>
<param name="level">
Specifies the mipmap level of texture to attach.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.FramebufferTexture(OpenTK.Graphics.OpenGL.FramebufferTarget,OpenTK.Graphics.OpenGL.FramebufferAttachment,System.UInt32,System.Int32)">
<summary>[requires: ARB_geometry_shader4]
Attach a level of a texture object as a logical buffer to the currently bound framebuffer object
</summary>
<param name="target">
Specifies the framebuffer target. target must be DrawFramebuffer, ReadFramebuffer, or Framebuffer. Framebuffer is equivalent to DrawFramebuffer.
</param>
<param name="attachment">
Specifies the attachment point of the framebuffer. attachment must be ColorAttachmenti, DepthAttachment, StencilAttachment or DepthStencilAttachment.
</param>
<param name="texture">
Specifies the texture object to attach to the framebuffer attachment point named by attachment.
</param>
<param name="level">
Specifies the mipmap level of texture to attach.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.FramebufferTextureFace(OpenTK.Graphics.OpenGL.FramebufferTarget,OpenTK.Graphics.OpenGL.FramebufferAttachment,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.TextureTarget)">
<summary>[requires: ARB_geometry_shader4]</summary>
<param name="target"></param>
<param name="attachment"></param>
<param name="texture"></param>
<param name="level"></param>
<param name="face"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.FramebufferTextureFace(OpenTK.Graphics.OpenGL.FramebufferTarget,OpenTK.Graphics.OpenGL.FramebufferAttachment,System.UInt32,System.Int32,OpenTK.Graphics.OpenGL.TextureTarget)">
<summary>[requires: ARB_geometry_shader4]</summary>
<param name="target"></param>
<param name="attachment"></param>
<param name="texture"></param>
<param name="level"></param>
<param name="face"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.FramebufferTextureLayer(OpenTK.Graphics.OpenGL.FramebufferTarget,OpenTK.Graphics.OpenGL.FramebufferAttachment,System.Int32,System.Int32,System.Int32)">
<summary>[requires: ARB_geometry_shader4]
Attach a single layer of a texture to a framebuffer
</summary>
<param name="target">
Specifies the framebuffer target. target must be DrawFramebuffer, ReadFramebuffer, or Framebuffer. Framebuffer is equivalent to DrawFramebuffer.
</param>
<param name="attachment">
Specifies the attachment point of the framebuffer. attachment must be ColorAttachmenti, DepthAttachment, StencilAttachment or DepthStencilAttachment.
</param>
<param name="texture">
Specifies the texture object to attach to the framebuffer attachment point named by attachment.
</param>
<param name="level">
Specifies the mipmap level of texture to attach.
</param>
<param name="layer">
Specifies the layer of texture to attach.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.FramebufferTextureLayer(OpenTK.Graphics.OpenGL.FramebufferTarget,OpenTK.Graphics.OpenGL.FramebufferAttachment,System.UInt32,System.Int32,System.Int32)">
<summary>[requires: ARB_geometry_shader4]
Attach a single layer of a texture to a framebuffer
</summary>
<param name="target">
Specifies the framebuffer target. target must be DrawFramebuffer, ReadFramebuffer, or Framebuffer. Framebuffer is equivalent to DrawFramebuffer.
</param>
<param name="attachment">
Specifies the attachment point of the framebuffer. attachment must be ColorAttachmenti, DepthAttachment, StencilAttachment or DepthStencilAttachment.
</param>
<param name="texture">
Specifies the texture object to attach to the framebuffer attachment point named by attachment.
</param>
<param name="level">
Specifies the mipmap level of texture to attach.
</param>
<param name="layer">
Specifies the layer of texture to attach.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GenBuffer">
<summary>[requires: ARB_vertex_buffer_object]
Generate buffer object names
</summary>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GenBuffers(System.Int32,System.Int32[])">
<summary>[requires: ARB_vertex_buffer_object]
Generate buffer object names
</summary>
<param name="n">
Specifies the number of buffer object names to be generated.
</param>
<param name="buffers">[length: n]
Specifies an array in which the generated buffer object names are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GenBuffers(System.Int32,System.Int32@)">
<summary>[requires: ARB_vertex_buffer_object]
Generate buffer object names
</summary>
<param name="n">
Specifies the number of buffer object names to be generated.
</param>
<param name="buffers">[length: n]
Specifies an array in which the generated buffer object names are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GenBuffers(System.Int32,System.Int32*)">
<summary>[requires: ARB_vertex_buffer_object]
Generate buffer object names
</summary>
<param name="n">
Specifies the number of buffer object names to be generated.
</param>
<param name="buffers">[length: n]
Specifies an array in which the generated buffer object names are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GenBuffers(System.Int32,System.UInt32[])">
<summary>[requires: ARB_vertex_buffer_object]
Generate buffer object names
</summary>
<param name="n">
Specifies the number of buffer object names to be generated.
</param>
<param name="buffers">[length: n]
Specifies an array in which the generated buffer object names are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GenBuffers(System.Int32,System.UInt32@)">
<summary>[requires: ARB_vertex_buffer_object]
Generate buffer object names
</summary>
<param name="n">
Specifies the number of buffer object names to be generated.
</param>
<param name="buffers">[length: n]
Specifies an array in which the generated buffer object names are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GenBuffers(System.Int32,System.UInt32*)">
<summary>[requires: ARB_vertex_buffer_object]
Generate buffer object names
</summary>
<param name="n">
Specifies the number of buffer object names to be generated.
</param>
<param name="buffers">[length: n]
Specifies an array in which the generated buffer object names are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GenProgram">
<summary>[requires: ARB_fragment_program|ARB_vertex_program]</summary>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GenProgram(System.Int32,System.Int32[])">
<summary>[requires: ARB_fragment_program|ARB_vertex_program]</summary>
<param name="n"></param>
<param name="programs">[length: n]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GenProgram(System.Int32,System.Int32@)">
<summary>[requires: ARB_fragment_program|ARB_vertex_program]</summary>
<param name="n"></param>
<param name="programs">[length: n]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GenProgram(System.Int32,System.Int32*)">
<summary>[requires: ARB_fragment_program|ARB_vertex_program]</summary>
<param name="n"></param>
<param name="programs">[length: n]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GenProgram(System.Int32,System.UInt32[])">
<summary>[requires: ARB_fragment_program|ARB_vertex_program]</summary>
<param name="n"></param>
<param name="programs">[length: n]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GenProgram(System.Int32,System.UInt32@)">
<summary>[requires: ARB_fragment_program|ARB_vertex_program]</summary>
<param name="n"></param>
<param name="programs">[length: n]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GenProgram(System.Int32,System.UInt32*)">
<summary>[requires: ARB_fragment_program|ARB_vertex_program]</summary>
<param name="n"></param>
<param name="programs">[length: n]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GenQuery">
<summary>[requires: ARB_occlusion_query]
Generate query object names
</summary>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GenQueries(System.Int32,System.Int32[])">
<summary>[requires: ARB_occlusion_query]
Generate query object names
</summary>
<param name="n">
Specifies the number of query object names to be generated.
</param>
<param name="ids">[length: n]
Specifies an array in which the generated query object names are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GenQueries(System.Int32,System.Int32@)">
<summary>[requires: ARB_occlusion_query]
Generate query object names
</summary>
<param name="n">
Specifies the number of query object names to be generated.
</param>
<param name="ids">[length: n]
Specifies an array in which the generated query object names are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GenQueries(System.Int32,System.Int32*)">
<summary>[requires: ARB_occlusion_query]
Generate query object names
</summary>
<param name="n">
Specifies the number of query object names to be generated.
</param>
<param name="ids">[length: n]
Specifies an array in which the generated query object names are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GenQueries(System.Int32,System.UInt32[])">
<summary>[requires: ARB_occlusion_query]
Generate query object names
</summary>
<param name="n">
Specifies the number of query object names to be generated.
</param>
<param name="ids">[length: n]
Specifies an array in which the generated query object names are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GenQueries(System.Int32,System.UInt32@)">
<summary>[requires: ARB_occlusion_query]
Generate query object names
</summary>
<param name="n">
Specifies the number of query object names to be generated.
</param>
<param name="ids">[length: n]
Specifies an array in which the generated query object names are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GenQueries(System.Int32,System.UInt32*)">
<summary>[requires: ARB_occlusion_query]
Generate query object names
</summary>
<param name="n">
Specifies the number of query object names to be generated.
</param>
<param name="ids">[length: n]
Specifies an array in which the generated query object names are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetActiveAttrib(System.Int32,System.Int32,System.Int32,System.Int32@,System.Int32@,OpenTK.Graphics.OpenGL.ArbVertexShader@,System.Text.StringBuilder)">
<summary>[requires: ARB_vertex_shader]
Returns information about an active attribute variable for the specified program object
</summary>
<param name="programObj">
Specifies the program object to be queried.
</param>
<param name="index">
Specifies the index of the attribute variable to be queried.
</param>
<param name="maxLength">
Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name.
</param>
<param name="length">[length: 1]
Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than Null is passed.
</param>
<param name="size">[length: 1]
Returns the size of the attribute variable.
</param>
<param name="type">[length: 1]
Returns the data type of the attribute variable.
</param>
<param name="name">[length: maxLength]
Returns a null terminated string containing the name of the attribute variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetActiveAttrib(System.Int32,System.Int32,System.Int32,System.Int32*,System.Int32*,OpenTK.Graphics.OpenGL.ArbVertexShader*,System.Text.StringBuilder)">
<summary>[requires: ARB_vertex_shader]
Returns information about an active attribute variable for the specified program object
</summary>
<param name="programObj">
Specifies the program object to be queried.
</param>
<param name="index">
Specifies the index of the attribute variable to be queried.
</param>
<param name="maxLength">
Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name.
</param>
<param name="length">[length: 1]
Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than Null is passed.
</param>
<param name="size">[length: 1]
Returns the size of the attribute variable.
</param>
<param name="type">[length: 1]
Returns the data type of the attribute variable.
</param>
<param name="name">[length: maxLength]
Returns a null terminated string containing the name of the attribute variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetActiveAttrib(System.UInt32,System.UInt32,System.Int32,System.Int32@,System.Int32@,OpenTK.Graphics.OpenGL.ArbVertexShader@,System.Text.StringBuilder)">
<summary>[requires: ARB_vertex_shader]
Returns information about an active attribute variable for the specified program object
</summary>
<param name="programObj">
Specifies the program object to be queried.
</param>
<param name="index">
Specifies the index of the attribute variable to be queried.
</param>
<param name="maxLength">
Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name.
</param>
<param name="length">[length: 1]
Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than Null is passed.
</param>
<param name="size">[length: 1]
Returns the size of the attribute variable.
</param>
<param name="type">[length: 1]
Returns the data type of the attribute variable.
</param>
<param name="name">[length: maxLength]
Returns a null terminated string containing the name of the attribute variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetActiveAttrib(System.UInt32,System.UInt32,System.Int32,System.Int32*,System.Int32*,OpenTK.Graphics.OpenGL.ArbVertexShader*,System.Text.StringBuilder)">
<summary>[requires: ARB_vertex_shader]
Returns information about an active attribute variable for the specified program object
</summary>
<param name="programObj">
Specifies the program object to be queried.
</param>
<param name="index">
Specifies the index of the attribute variable to be queried.
</param>
<param name="maxLength">
Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name.
</param>
<param name="length">[length: 1]
Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than Null is passed.
</param>
<param name="size">[length: 1]
Returns the size of the attribute variable.
</param>
<param name="type">[length: 1]
Returns the data type of the attribute variable.
</param>
<param name="name">[length: maxLength]
Returns a null terminated string containing the name of the attribute variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetActiveUniform(System.Int32,System.Int32,System.Int32,System.Int32@,System.Int32@,OpenTK.Graphics.OpenGL.ArbShaderObjects@,System.Text.StringBuilder)">
<summary>[requires: ARB_shader_objects]
Returns information about an active uniform variable for the specified program object
</summary>
<param name="programObj">
Specifies the program object to be queried.
</param>
<param name="index">
Specifies the index of the uniform variable to be queried.
</param>
<param name="maxLength">
Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name.
</param>
<param name="length">[length: 1]
Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than Null is passed.
</param>
<param name="size">[length: 1]
Returns the size of the uniform variable.
</param>
<param name="type">[length: 1]
Returns the data type of the uniform variable.
</param>
<param name="name">[length: maxLength]
Returns a null terminated string containing the name of the uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetActiveUniform(System.Int32,System.Int32,System.Int32,System.Int32*,System.Int32*,OpenTK.Graphics.OpenGL.ArbShaderObjects*,System.Text.StringBuilder)">
<summary>[requires: ARB_shader_objects]
Returns information about an active uniform variable for the specified program object
</summary>
<param name="programObj">
Specifies the program object to be queried.
</param>
<param name="index">
Specifies the index of the uniform variable to be queried.
</param>
<param name="maxLength">
Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name.
</param>
<param name="length">[length: 1]
Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than Null is passed.
</param>
<param name="size">[length: 1]
Returns the size of the uniform variable.
</param>
<param name="type">[length: 1]
Returns the data type of the uniform variable.
</param>
<param name="name">[length: maxLength]
Returns a null terminated string containing the name of the uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetActiveUniform(System.UInt32,System.UInt32,System.Int32,System.Int32@,System.Int32@,OpenTK.Graphics.OpenGL.ArbShaderObjects@,System.Text.StringBuilder)">
<summary>[requires: ARB_shader_objects]
Returns information about an active uniform variable for the specified program object
</summary>
<param name="programObj">
Specifies the program object to be queried.
</param>
<param name="index">
Specifies the index of the uniform variable to be queried.
</param>
<param name="maxLength">
Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name.
</param>
<param name="length">[length: 1]
Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than Null is passed.
</param>
<param name="size">[length: 1]
Returns the size of the uniform variable.
</param>
<param name="type">[length: 1]
Returns the data type of the uniform variable.
</param>
<param name="name">[length: maxLength]
Returns a null terminated string containing the name of the uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetActiveUniform(System.UInt32,System.UInt32,System.Int32,System.Int32*,System.Int32*,OpenTK.Graphics.OpenGL.ArbShaderObjects*,System.Text.StringBuilder)">
<summary>[requires: ARB_shader_objects]
Returns information about an active uniform variable for the specified program object
</summary>
<param name="programObj">
Specifies the program object to be queried.
</param>
<param name="index">
Specifies the index of the uniform variable to be queried.
</param>
<param name="maxLength">
Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name.
</param>
<param name="length">[length: 1]
Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than Null is passed.
</param>
<param name="size">[length: 1]
Returns the size of the uniform variable.
</param>
<param name="type">[length: 1]
Returns the data type of the uniform variable.
</param>
<param name="name">[length: maxLength]
Returns a null terminated string containing the name of the uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetAttachedObjects(System.Int32,System.Int32,System.Int32@,System.Int32[])">
<summary>[requires: ARB_shader_objects]</summary>
<param name="containerObj"></param>
<param name="maxCount"></param>
<param name="count">[length: 1]</param>
<param name="obj">[length: maxCount]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetAttachedObjects(System.Int32,System.Int32,System.Int32@,System.Int32@)">
<summary>[requires: ARB_shader_objects]</summary>
<param name="containerObj"></param>
<param name="maxCount"></param>
<param name="count">[length: 1]</param>
<param name="obj">[length: maxCount]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetAttachedObjects(System.Int32,System.Int32,System.Int32*,System.Int32*)">
<summary>[requires: ARB_shader_objects]</summary>
<param name="containerObj"></param>
<param name="maxCount"></param>
<param name="count">[length: 1]</param>
<param name="obj">[length: maxCount]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetAttachedObjects(System.UInt32,System.Int32,System.Int32@,System.UInt32[])">
<summary>[requires: ARB_shader_objects]</summary>
<param name="containerObj"></param>
<param name="maxCount"></param>
<param name="count">[length: 1]</param>
<param name="obj">[length: maxCount]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetAttachedObjects(System.UInt32,System.Int32,System.Int32@,System.UInt32@)">
<summary>[requires: ARB_shader_objects]</summary>
<param name="containerObj"></param>
<param name="maxCount"></param>
<param name="count">[length: 1]</param>
<param name="obj">[length: maxCount]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetAttachedObjects(System.UInt32,System.Int32,System.Int32*,System.UInt32*)">
<summary>[requires: ARB_shader_objects]</summary>
<param name="containerObj"></param>
<param name="maxCount"></param>
<param name="count">[length: 1]</param>
<param name="obj">[length: maxCount]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetAttribLocation(System.Int32,System.String)">
<summary>[requires: ARB_vertex_shader]
Returns the location of an attribute variable
</summary>
<param name="programObj">
Specifies the program object to be queried.
</param>
<param name="name">
Points to a null terminated string containing the name of the attribute variable whose location is to be queried.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetAttribLocation(System.UInt32,System.String)">
<summary>[requires: ARB_vertex_shader]
Returns the location of an attribute variable
</summary>
<param name="programObj">
Specifies the program object to be queried.
</param>
<param name="name">
Points to a null terminated string containing the name of the attribute variable whose location is to be queried.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetBufferParameter(OpenTK.Graphics.OpenGL.ArbVertexBufferObject,OpenTK.Graphics.OpenGL.BufferParameterNameArb,System.Int32[])">
<summary>[requires: ARB_vertex_buffer_object]
Return parameters of a buffer object
</summary>
<param name="target">
Specifies the target buffer object. The symbolic constant must be ArrayBuffer, AtomicCounterBuffer, CopyReadBuffer, CopyWriteBuffer, DrawIndirectBuffer, DispatchIndirectBuffer, ElementArrayBuffer, PixelPackBuffer, PixelUnpackBuffer, QueryBuffer, ShaderStorageBuffer, TextureBuffer, TransformFeedbackBuffer, or UniformBuffer.
</param>
<param name="pname">
Specifies the symbolic name of a buffer object parameter. Accepted values are BufferAccess, BufferMapped, BufferSize, or BufferUsage.
</param>
<param name="@params">[length: pname]
Returns the requested parameter.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetBufferParameter(OpenTK.Graphics.OpenGL.ArbVertexBufferObject,OpenTK.Graphics.OpenGL.BufferParameterNameArb,System.Int32@)">
<summary>[requires: ARB_vertex_buffer_object]
Return parameters of a buffer object
</summary>
<param name="target">
Specifies the target buffer object. The symbolic constant must be ArrayBuffer, AtomicCounterBuffer, CopyReadBuffer, CopyWriteBuffer, DrawIndirectBuffer, DispatchIndirectBuffer, ElementArrayBuffer, PixelPackBuffer, PixelUnpackBuffer, QueryBuffer, ShaderStorageBuffer, TextureBuffer, TransformFeedbackBuffer, or UniformBuffer.
</param>
<param name="pname">
Specifies the symbolic name of a buffer object parameter. Accepted values are BufferAccess, BufferMapped, BufferSize, or BufferUsage.
</param>
<param name="@params">[length: pname]
Returns the requested parameter.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetBufferParameter(OpenTK.Graphics.OpenGL.ArbVertexBufferObject,OpenTK.Graphics.OpenGL.BufferParameterNameArb,System.Int32*)">
<summary>[requires: ARB_vertex_buffer_object]
Return parameters of a buffer object
</summary>
<param name="target">
Specifies the target buffer object. The symbolic constant must be ArrayBuffer, AtomicCounterBuffer, CopyReadBuffer, CopyWriteBuffer, DrawIndirectBuffer, DispatchIndirectBuffer, ElementArrayBuffer, PixelPackBuffer, PixelUnpackBuffer, QueryBuffer, ShaderStorageBuffer, TextureBuffer, TransformFeedbackBuffer, or UniformBuffer.
</param>
<param name="pname">
Specifies the symbolic name of a buffer object parameter. Accepted values are BufferAccess, BufferMapped, BufferSize, or BufferUsage.
</param>
<param name="@params">[length: pname]
Returns the requested parameter.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetBufferParameter(OpenTK.Graphics.OpenGL.BufferTargetArb,OpenTK.Graphics.OpenGL.BufferParameterNameArb,System.Int32[])">
<summary>[requires: ARB_vertex_buffer_object]
Return parameters of a buffer object
</summary>
<param name="target">
Specifies the target buffer object. The symbolic constant must be ArrayBuffer, AtomicCounterBuffer, CopyReadBuffer, CopyWriteBuffer, DrawIndirectBuffer, DispatchIndirectBuffer, ElementArrayBuffer, PixelPackBuffer, PixelUnpackBuffer, QueryBuffer, ShaderStorageBuffer, TextureBuffer, TransformFeedbackBuffer, or UniformBuffer.
</param>
<param name="pname">
Specifies the symbolic name of a buffer object parameter. Accepted values are BufferAccess, BufferMapped, BufferSize, or BufferUsage.
</param>
<param name="@params">[length: pname]
Returns the requested parameter.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetBufferParameter(OpenTK.Graphics.OpenGL.BufferTargetArb,OpenTK.Graphics.OpenGL.BufferParameterNameArb,System.Int32@)">
<summary>[requires: ARB_vertex_buffer_object]
Return parameters of a buffer object
</summary>
<param name="target">
Specifies the target buffer object. The symbolic constant must be ArrayBuffer, AtomicCounterBuffer, CopyReadBuffer, CopyWriteBuffer, DrawIndirectBuffer, DispatchIndirectBuffer, ElementArrayBuffer, PixelPackBuffer, PixelUnpackBuffer, QueryBuffer, ShaderStorageBuffer, TextureBuffer, TransformFeedbackBuffer, or UniformBuffer.
</param>
<param name="pname">
Specifies the symbolic name of a buffer object parameter. Accepted values are BufferAccess, BufferMapped, BufferSize, or BufferUsage.
</param>
<param name="@params">[length: pname]
Returns the requested parameter.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetBufferParameter(OpenTK.Graphics.OpenGL.BufferTargetArb,OpenTK.Graphics.OpenGL.BufferParameterNameArb,System.Int32*)">
<summary>[requires: ARB_vertex_buffer_object]
Return parameters of a buffer object
</summary>
<param name="target">
Specifies the target buffer object. The symbolic constant must be ArrayBuffer, AtomicCounterBuffer, CopyReadBuffer, CopyWriteBuffer, DrawIndirectBuffer, DispatchIndirectBuffer, ElementArrayBuffer, PixelPackBuffer, PixelUnpackBuffer, QueryBuffer, ShaderStorageBuffer, TextureBuffer, TransformFeedbackBuffer, or UniformBuffer.
</param>
<param name="pname">
Specifies the symbolic name of a buffer object parameter. Accepted values are BufferAccess, BufferMapped, BufferSize, or BufferUsage.
</param>
<param name="@params">[length: pname]
Returns the requested parameter.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetBufferPointer(OpenTK.Graphics.OpenGL.ArbVertexBufferObject,OpenTK.Graphics.OpenGL.BufferPointerNameArb,System.IntPtr)">
<summary>[requires: ARB_vertex_buffer_object]</summary>
<param name="target"></param>
<param name="pname"></param>
<param name="@params">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetBufferPointer``1(OpenTK.Graphics.OpenGL.ArbVertexBufferObject,OpenTK.Graphics.OpenGL.BufferPointerNameArb,``0[])">
<summary>[requires: ARB_vertex_buffer_object]</summary>
<param name="target"></param>
<param name="pname"></param>
<param name="@params">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetBufferPointer``1(OpenTK.Graphics.OpenGL.ArbVertexBufferObject,OpenTK.Graphics.OpenGL.BufferPointerNameArb,``0[0:,0:])">
<summary>[requires: ARB_vertex_buffer_object]</summary>
<param name="target"></param>
<param name="pname"></param>
<param name="@params">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetBufferPointer``1(OpenTK.Graphics.OpenGL.ArbVertexBufferObject,OpenTK.Graphics.OpenGL.BufferPointerNameArb,``0[0:,0:,0:])">
<summary>[requires: ARB_vertex_buffer_object]</summary>
<param name="target"></param>
<param name="pname"></param>
<param name="@params">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetBufferPointer``1(OpenTK.Graphics.OpenGL.ArbVertexBufferObject,OpenTK.Graphics.OpenGL.BufferPointerNameArb,``0@)">
<summary>[requires: ARB_vertex_buffer_object]</summary>
<param name="target"></param>
<param name="pname"></param>
<param name="@params">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetBufferPointer(OpenTK.Graphics.OpenGL.BufferTargetArb,OpenTK.Graphics.OpenGL.BufferPointerNameArb,System.IntPtr)">
<summary>[requires: ARB_vertex_buffer_object]</summary>
<param name="target"></param>
<param name="pname"></param>
<param name="@params">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetBufferPointer``1(OpenTK.Graphics.OpenGL.BufferTargetArb,OpenTK.Graphics.OpenGL.BufferPointerNameArb,``0[])">
<summary>[requires: ARB_vertex_buffer_object]</summary>
<param name="target"></param>
<param name="pname"></param>
<param name="@params">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetBufferPointer``1(OpenTK.Graphics.OpenGL.BufferTargetArb,OpenTK.Graphics.OpenGL.BufferPointerNameArb,``0[0:,0:])">
<summary>[requires: ARB_vertex_buffer_object]</summary>
<param name="target"></param>
<param name="pname"></param>
<param name="@params">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetBufferPointer``1(OpenTK.Graphics.OpenGL.BufferTargetArb,OpenTK.Graphics.OpenGL.BufferPointerNameArb,``0[0:,0:,0:])">
<summary>[requires: ARB_vertex_buffer_object]</summary>
<param name="target"></param>
<param name="pname"></param>
<param name="@params">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetBufferPointer``1(OpenTK.Graphics.OpenGL.BufferTargetArb,OpenTK.Graphics.OpenGL.BufferPointerNameArb,``0@)">
<summary>[requires: ARB_vertex_buffer_object]</summary>
<param name="target"></param>
<param name="pname"></param>
<param name="@params">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetBufferSubData(OpenTK.Graphics.OpenGL.BufferTargetArb,System.IntPtr,System.Int32,System.IntPtr)">
<summary>[requires: ARB_vertex_buffer_object]
Returns a subset of a buffer object's data store
</summary>
<param name="target">
Specifies the target buffer object. The symbolic constant must be ArrayBuffer, AtomicCounterBuffer, CopyReadBuffer, CopyWriteBuffer, DrawIndirectBuffer, DispatchIndirectBuffer, ElementArrayBuffer, PixelPackBuffer, PixelUnpackBuffer, QueryResultBuffer, TextureBuffer, TransformFeedbackBuffer, or UniformBuffer.
</param>
<param name="offset">
Specifies the offset into the buffer object's data store from which data will be returned, measured in bytes.
</param>
<param name="size">
Specifies the size in bytes of the data store region being returned.
</param>
<param name="data">[length: size]
Specifies a pointer to the location where buffer object data is returned.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetBufferSubData``1(OpenTK.Graphics.OpenGL.BufferTargetArb,System.IntPtr,System.Int32,``0[])">
<summary>[requires: ARB_vertex_buffer_object]
Returns a subset of a buffer object's data store
</summary>
<param name="target">
Specifies the target buffer object. The symbolic constant must be ArrayBuffer, AtomicCounterBuffer, CopyReadBuffer, CopyWriteBuffer, DrawIndirectBuffer, DispatchIndirectBuffer, ElementArrayBuffer, PixelPackBuffer, PixelUnpackBuffer, QueryResultBuffer, TextureBuffer, TransformFeedbackBuffer, or UniformBuffer.
</param>
<param name="offset">
Specifies the offset into the buffer object's data store from which data will be returned, measured in bytes.
</param>
<param name="size">
Specifies the size in bytes of the data store region being returned.
</param>
<param name="data">[length: size]
Specifies a pointer to the location where buffer object data is returned.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetBufferSubData``1(OpenTK.Graphics.OpenGL.BufferTargetArb,System.IntPtr,System.Int32,``0[0:,0:])">
<summary>[requires: ARB_vertex_buffer_object]
Returns a subset of a buffer object's data store
</summary>
<param name="target">
Specifies the target buffer object. The symbolic constant must be ArrayBuffer, AtomicCounterBuffer, CopyReadBuffer, CopyWriteBuffer, DrawIndirectBuffer, DispatchIndirectBuffer, ElementArrayBuffer, PixelPackBuffer, PixelUnpackBuffer, QueryResultBuffer, TextureBuffer, TransformFeedbackBuffer, or UniformBuffer.
</param>
<param name="offset">
Specifies the offset into the buffer object's data store from which data will be returned, measured in bytes.
</param>
<param name="size">
Specifies the size in bytes of the data store region being returned.
</param>
<param name="data">[length: size]
Specifies a pointer to the location where buffer object data is returned.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetBufferSubData``1(OpenTK.Graphics.OpenGL.BufferTargetArb,System.IntPtr,System.Int32,``0[0:,0:,0:])">
<summary>[requires: ARB_vertex_buffer_object]
Returns a subset of a buffer object's data store
</summary>
<param name="target">
Specifies the target buffer object. The symbolic constant must be ArrayBuffer, AtomicCounterBuffer, CopyReadBuffer, CopyWriteBuffer, DrawIndirectBuffer, DispatchIndirectBuffer, ElementArrayBuffer, PixelPackBuffer, PixelUnpackBuffer, QueryResultBuffer, TextureBuffer, TransformFeedbackBuffer, or UniformBuffer.
</param>
<param name="offset">
Specifies the offset into the buffer object's data store from which data will be returned, measured in bytes.
</param>
<param name="size">
Specifies the size in bytes of the data store region being returned.
</param>
<param name="data">[length: size]
Specifies a pointer to the location where buffer object data is returned.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetBufferSubData``1(OpenTK.Graphics.OpenGL.BufferTargetArb,System.IntPtr,System.Int32,``0@)">
<summary>[requires: ARB_vertex_buffer_object]
Returns a subset of a buffer object's data store
</summary>
<param name="target">
Specifies the target buffer object. The symbolic constant must be ArrayBuffer, AtomicCounterBuffer, CopyReadBuffer, CopyWriteBuffer, DrawIndirectBuffer, DispatchIndirectBuffer, ElementArrayBuffer, PixelPackBuffer, PixelUnpackBuffer, QueryResultBuffer, TextureBuffer, TransformFeedbackBuffer, or UniformBuffer.
</param>
<param name="offset">
Specifies the offset into the buffer object's data store from which data will be returned, measured in bytes.
</param>
<param name="size">
Specifies the size in bytes of the data store region being returned.
</param>
<param name="data">[length: size]
Specifies a pointer to the location where buffer object data is returned.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetBufferSubData(OpenTK.Graphics.OpenGL.BufferTargetArb,System.IntPtr,System.IntPtr,System.IntPtr)">
<summary>[requires: ARB_vertex_buffer_object]
Returns a subset of a buffer object's data store
</summary>
<param name="target">
Specifies the target buffer object. The symbolic constant must be ArrayBuffer, AtomicCounterBuffer, CopyReadBuffer, CopyWriteBuffer, DrawIndirectBuffer, DispatchIndirectBuffer, ElementArrayBuffer, PixelPackBuffer, PixelUnpackBuffer, QueryResultBuffer, TextureBuffer, TransformFeedbackBuffer, or UniformBuffer.
</param>
<param name="offset">
Specifies the offset into the buffer object's data store from which data will be returned, measured in bytes.
</param>
<param name="size">
Specifies the size in bytes of the data store region being returned.
</param>
<param name="data">[length: size]
Specifies a pointer to the location where buffer object data is returned.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetBufferSubData``1(OpenTK.Graphics.OpenGL.BufferTargetArb,System.IntPtr,System.IntPtr,``0[])">
<summary>[requires: ARB_vertex_buffer_object]
Returns a subset of a buffer object's data store
</summary>
<param name="target">
Specifies the target buffer object. The symbolic constant must be ArrayBuffer, AtomicCounterBuffer, CopyReadBuffer, CopyWriteBuffer, DrawIndirectBuffer, DispatchIndirectBuffer, ElementArrayBuffer, PixelPackBuffer, PixelUnpackBuffer, QueryResultBuffer, TextureBuffer, TransformFeedbackBuffer, or UniformBuffer.
</param>
<param name="offset">
Specifies the offset into the buffer object's data store from which data will be returned, measured in bytes.
</param>
<param name="size">
Specifies the size in bytes of the data store region being returned.
</param>
<param name="data">[length: size]
Specifies a pointer to the location where buffer object data is returned.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetBufferSubData``1(OpenTK.Graphics.OpenGL.BufferTargetArb,System.IntPtr,System.IntPtr,``0[0:,0:])">
<summary>[requires: ARB_vertex_buffer_object]
Returns a subset of a buffer object's data store
</summary>
<param name="target">
Specifies the target buffer object. The symbolic constant must be ArrayBuffer, AtomicCounterBuffer, CopyReadBuffer, CopyWriteBuffer, DrawIndirectBuffer, DispatchIndirectBuffer, ElementArrayBuffer, PixelPackBuffer, PixelUnpackBuffer, QueryResultBuffer, TextureBuffer, TransformFeedbackBuffer, or UniformBuffer.
</param>
<param name="offset">
Specifies the offset into the buffer object's data store from which data will be returned, measured in bytes.
</param>
<param name="size">
Specifies the size in bytes of the data store region being returned.
</param>
<param name="data">[length: size]
Specifies a pointer to the location where buffer object data is returned.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetBufferSubData``1(OpenTK.Graphics.OpenGL.BufferTargetArb,System.IntPtr,System.IntPtr,``0[0:,0:,0:])">
<summary>[requires: ARB_vertex_buffer_object]
Returns a subset of a buffer object's data store
</summary>
<param name="target">
Specifies the target buffer object. The symbolic constant must be ArrayBuffer, AtomicCounterBuffer, CopyReadBuffer, CopyWriteBuffer, DrawIndirectBuffer, DispatchIndirectBuffer, ElementArrayBuffer, PixelPackBuffer, PixelUnpackBuffer, QueryResultBuffer, TextureBuffer, TransformFeedbackBuffer, or UniformBuffer.
</param>
<param name="offset">
Specifies the offset into the buffer object's data store from which data will be returned, measured in bytes.
</param>
<param name="size">
Specifies the size in bytes of the data store region being returned.
</param>
<param name="data">[length: size]
Specifies a pointer to the location where buffer object data is returned.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetBufferSubData``1(OpenTK.Graphics.OpenGL.BufferTargetArb,System.IntPtr,System.IntPtr,``0@)">
<summary>[requires: ARB_vertex_buffer_object]
Returns a subset of a buffer object's data store
</summary>
<param name="target">
Specifies the target buffer object. The symbolic constant must be ArrayBuffer, AtomicCounterBuffer, CopyReadBuffer, CopyWriteBuffer, DrawIndirectBuffer, DispatchIndirectBuffer, ElementArrayBuffer, PixelPackBuffer, PixelUnpackBuffer, QueryResultBuffer, TextureBuffer, TransformFeedbackBuffer, or UniformBuffer.
</param>
<param name="offset">
Specifies the offset into the buffer object's data store from which data will be returned, measured in bytes.
</param>
<param name="size">
Specifies the size in bytes of the data store region being returned.
</param>
<param name="data">[length: size]
Specifies a pointer to the location where buffer object data is returned.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetCompressedTexImage(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,System.IntPtr)">
<summary>[requires: ARB_texture_compression]
Return a compressed texture image
</summary>
<param name="target">
Specifies which texture is to be obtained. Texture1D, Texture2D, Texture3D, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, and TextureCubeMapNegativeZ are accepted.
</param>
<param name="level">
Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image.
</param>
<param name="img">[length: target,level]
Returns the compressed texture image.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetCompressedTexImage``1(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,``0[])">
<summary>[requires: ARB_texture_compression]
Return a compressed texture image
</summary>
<param name="target">
Specifies which texture is to be obtained. Texture1D, Texture2D, Texture3D, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, and TextureCubeMapNegativeZ are accepted.
</param>
<param name="level">
Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image.
</param>
<param name="img">[length: target,level]
Returns the compressed texture image.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetCompressedTexImage``1(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,``0[0:,0:])">
<summary>[requires: ARB_texture_compression]
Return a compressed texture image
</summary>
<param name="target">
Specifies which texture is to be obtained. Texture1D, Texture2D, Texture3D, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, and TextureCubeMapNegativeZ are accepted.
</param>
<param name="level">
Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image.
</param>
<param name="img">[length: target,level]
Returns the compressed texture image.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetCompressedTexImage``1(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,``0[0:,0:,0:])">
<summary>[requires: ARB_texture_compression]
Return a compressed texture image
</summary>
<param name="target">
Specifies which texture is to be obtained. Texture1D, Texture2D, Texture3D, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, and TextureCubeMapNegativeZ are accepted.
</param>
<param name="level">
Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image.
</param>
<param name="img">[length: target,level]
Returns the compressed texture image.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetCompressedTexImage``1(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,``0@)">
<summary>[requires: ARB_texture_compression]
Return a compressed texture image
</summary>
<param name="target">
Specifies which texture is to be obtained. Texture1D, Texture2D, Texture3D, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, and TextureCubeMapNegativeZ are accepted.
</param>
<param name="level">
Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image.
</param>
<param name="img">[length: target,level]
Returns the compressed texture image.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetDebugMessageLog(System.Int32,System.Int32,OpenTK.Graphics.OpenGL.ArbDebugOutput[],OpenTK.Graphics.OpenGL.ArbDebugOutput[],System.Int32[],OpenTK.Graphics.OpenGL.ArbDebugOutput[],System.Int32[],System.Text.StringBuilder)">
<summary>[requires: ARB_debug_output]
Retrieve messages from the debug message log
</summary>
<param name="count">
The number of debug messages to retrieve from the log.
</param>
<param name="bufSize">
The size of the buffer whose address is given by messageLog.
</param>
<param name="sources">[length: count]
The address of an array of variables to receive the sources of the retrieved messages.
</param>
<param name="types">[length: count]
The address of an array of variables to receive the types of the retrieved messages.
</param>
<param name="ids">[length: count]
The address of an array of unsigned integers to receive the ids of the retrieved messages.
</param>
<param name="severities">[length: count]
The address of an array of variables to receive the severites of the retrieved messages.
</param>
<param name="lengths">[length: count]
The address of an array of variables to receive the lengths of the received messages.
</param>
<param name="messageLog">[length: bufSize]
The address of an array of characters that will receive the messages.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetDebugMessageLog(System.Int32,System.Int32,OpenTK.Graphics.OpenGL.ArbDebugOutput@,OpenTK.Graphics.OpenGL.ArbDebugOutput@,System.Int32@,OpenTK.Graphics.OpenGL.ArbDebugOutput@,System.Int32@,System.Text.StringBuilder)">
<summary>[requires: ARB_debug_output]
Retrieve messages from the debug message log
</summary>
<param name="count">
The number of debug messages to retrieve from the log.
</param>
<param name="bufSize">
The size of the buffer whose address is given by messageLog.
</param>
<param name="sources">[length: count]
The address of an array of variables to receive the sources of the retrieved messages.
</param>
<param name="types">[length: count]
The address of an array of variables to receive the types of the retrieved messages.
</param>
<param name="ids">[length: count]
The address of an array of unsigned integers to receive the ids of the retrieved messages.
</param>
<param name="severities">[length: count]
The address of an array of variables to receive the severites of the retrieved messages.
</param>
<param name="lengths">[length: count]
The address of an array of variables to receive the lengths of the received messages.
</param>
<param name="messageLog">[length: bufSize]
The address of an array of characters that will receive the messages.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetDebugMessageLog(System.Int32,System.Int32,OpenTK.Graphics.OpenGL.ArbDebugOutput*,OpenTK.Graphics.OpenGL.ArbDebugOutput*,System.Int32*,OpenTK.Graphics.OpenGL.ArbDebugOutput*,System.Int32*,System.Text.StringBuilder)">
<summary>[requires: ARB_debug_output]
Retrieve messages from the debug message log
</summary>
<param name="count">
The number of debug messages to retrieve from the log.
</param>
<param name="bufSize">
The size of the buffer whose address is given by messageLog.
</param>
<param name="sources">[length: count]
The address of an array of variables to receive the sources of the retrieved messages.
</param>
<param name="types">[length: count]
The address of an array of variables to receive the types of the retrieved messages.
</param>
<param name="ids">[length: count]
The address of an array of unsigned integers to receive the ids of the retrieved messages.
</param>
<param name="severities">[length: count]
The address of an array of variables to receive the severites of the retrieved messages.
</param>
<param name="lengths">[length: count]
The address of an array of variables to receive the lengths of the received messages.
</param>
<param name="messageLog">[length: bufSize]
The address of an array of characters that will receive the messages.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetDebugMessageLog(System.UInt32,System.Int32,OpenTK.Graphics.OpenGL.ArbDebugOutput[],OpenTK.Graphics.OpenGL.ArbDebugOutput[],System.UInt32[],OpenTK.Graphics.OpenGL.ArbDebugOutput[],System.Int32[],System.Text.StringBuilder)">
<summary>[requires: ARB_debug_output]
Retrieve messages from the debug message log
</summary>
<param name="count">
The number of debug messages to retrieve from the log.
</param>
<param name="bufSize">
The size of the buffer whose address is given by messageLog.
</param>
<param name="sources">[length: count]
The address of an array of variables to receive the sources of the retrieved messages.
</param>
<param name="types">[length: count]
The address of an array of variables to receive the types of the retrieved messages.
</param>
<param name="ids">[length: count]
The address of an array of unsigned integers to receive the ids of the retrieved messages.
</param>
<param name="severities">[length: count]
The address of an array of variables to receive the severites of the retrieved messages.
</param>
<param name="lengths">[length: count]
The address of an array of variables to receive the lengths of the received messages.
</param>
<param name="messageLog">[length: bufSize]
The address of an array of characters that will receive the messages.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetDebugMessageLog(System.UInt32,System.Int32,OpenTK.Graphics.OpenGL.ArbDebugOutput@,OpenTK.Graphics.OpenGL.ArbDebugOutput@,System.UInt32@,OpenTK.Graphics.OpenGL.ArbDebugOutput@,System.Int32@,System.Text.StringBuilder)">
<summary>[requires: ARB_debug_output]
Retrieve messages from the debug message log
</summary>
<param name="count">
The number of debug messages to retrieve from the log.
</param>
<param name="bufSize">
The size of the buffer whose address is given by messageLog.
</param>
<param name="sources">[length: count]
The address of an array of variables to receive the sources of the retrieved messages.
</param>
<param name="types">[length: count]
The address of an array of variables to receive the types of the retrieved messages.
</param>
<param name="ids">[length: count]
The address of an array of unsigned integers to receive the ids of the retrieved messages.
</param>
<param name="severities">[length: count]
The address of an array of variables to receive the severites of the retrieved messages.
</param>
<param name="lengths">[length: count]
The address of an array of variables to receive the lengths of the received messages.
</param>
<param name="messageLog">[length: bufSize]
The address of an array of characters that will receive the messages.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetDebugMessageLog(System.UInt32,System.Int32,OpenTK.Graphics.OpenGL.ArbDebugOutput*,OpenTK.Graphics.OpenGL.ArbDebugOutput*,System.UInt32*,OpenTK.Graphics.OpenGL.ArbDebugOutput*,System.Int32*,System.Text.StringBuilder)">
<summary>[requires: ARB_debug_output]
Retrieve messages from the debug message log
</summary>
<param name="count">
The number of debug messages to retrieve from the log.
</param>
<param name="bufSize">
The size of the buffer whose address is given by messageLog.
</param>
<param name="sources">[length: count]
The address of an array of variables to receive the sources of the retrieved messages.
</param>
<param name="types">[length: count]
The address of an array of variables to receive the types of the retrieved messages.
</param>
<param name="ids">[length: count]
The address of an array of unsigned integers to receive the ids of the retrieved messages.
</param>
<param name="severities">[length: count]
The address of an array of variables to receive the severites of the retrieved messages.
</param>
<param name="lengths">[length: count]
The address of an array of variables to receive the lengths of the received messages.
</param>
<param name="messageLog">[length: bufSize]
The address of an array of characters that will receive the messages.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetGraphicsResetStatus">
<summary>[requires: ARB_robustness]</summary>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetHandle(OpenTK.Graphics.OpenGL.ArbShaderObjects)">
<summary>[requires: ARB_shader_objects]</summary>
<param name="pname"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetImageHandle(System.Int32,System.Int32,System.Boolean,System.Int32,OpenTK.Graphics.OpenGL.ArbBindlessTexture)">
<summary>[requires: ARB_bindless_texture]</summary>
<param name="texture"></param>
<param name="level"></param>
<param name="layered"></param>
<param name="layer"></param>
<param name="format"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetImageHandle(System.UInt32,System.Int32,System.Boolean,System.Int32,OpenTK.Graphics.OpenGL.ArbBindlessTexture)">
<summary>[requires: ARB_bindless_texture]</summary>
<param name="texture"></param>
<param name="level"></param>
<param name="layered"></param>
<param name="layer"></param>
<param name="format"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetInfoLog(System.Int32,System.Int32,System.Int32@,System.Text.StringBuilder)">
<summary>[requires: ARB_shader_objects]</summary>
<param name="obj"></param>
<param name="maxLength"></param>
<param name="length">[length: 1]</param>
<param name="infoLog">[length: maxLength]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetInfoLog(System.Int32,System.Int32,System.Int32*,System.Text.StringBuilder)">
<summary>[requires: ARB_shader_objects]</summary>
<param name="obj"></param>
<param name="maxLength"></param>
<param name="length">[length: 1]</param>
<param name="infoLog">[length: maxLength]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetInfoLog(System.UInt32,System.Int32,System.Int32@,System.Text.StringBuilder)">
<summary>[requires: ARB_shader_objects]</summary>
<param name="obj"></param>
<param name="maxLength"></param>
<param name="length">[length: 1]</param>
<param name="infoLog">[length: maxLength]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetInfoLog(System.UInt32,System.Int32,System.Int32*,System.Text.StringBuilder)">
<summary>[requires: ARB_shader_objects]</summary>
<param name="obj"></param>
<param name="maxLength"></param>
<param name="length">[length: 1]</param>
<param name="infoLog">[length: maxLength]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetNamedString(System.Int32,System.String,System.Int32,System.Int32@,System.Text.StringBuilder)">
<summary>[requires: ARB_shading_language_include]</summary>
<param name="namelen"></param>
<param name="name">[length: namelen]</param>
<param name="bufSize"></param>
<param name="stringlen">[length: 1]</param>
<param name="@string">[length: bufSize]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetNamedString(System.Int32,System.String,System.Int32,System.Int32*,System.Text.StringBuilder)">
<summary>[requires: ARB_shading_language_include]</summary>
<param name="namelen"></param>
<param name="name">[length: namelen]</param>
<param name="bufSize"></param>
<param name="stringlen">[length: 1]</param>
<param name="@string">[length: bufSize]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetNamedString(System.Int32,System.String,OpenTK.Graphics.OpenGL.ArbShadingLanguageInclude,System.Int32[])">
<summary>[requires: ARB_shading_language_include]</summary>
<param name="namelen"></param>
<param name="name">[length: namelen]</param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetNamedString(System.Int32,System.String,OpenTK.Graphics.OpenGL.ArbShadingLanguageInclude,System.Int32@)">
<summary>[requires: ARB_shading_language_include]</summary>
<param name="namelen"></param>
<param name="name">[length: namelen]</param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetNamedString(System.Int32,System.String,OpenTK.Graphics.OpenGL.ArbShadingLanguageInclude,System.Int32*)">
<summary>[requires: ARB_shading_language_include]</summary>
<param name="namelen"></param>
<param name="name">[length: namelen]</param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetnColorTable(OpenTK.Graphics.OpenGL.ArbRobustness,OpenTK.Graphics.OpenGL.ArbRobustness,OpenTK.Graphics.OpenGL.ArbRobustness,System.Int32,System.IntPtr)">
<summary>[requires: ARB_robustness]</summary>
<param name="target"></param>
<param name="format"></param>
<param name="type"></param>
<param name="bufSize"></param>
<param name="table">[length: bufSize]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetnColorTable``1(OpenTK.Graphics.OpenGL.ArbRobustness,OpenTK.Graphics.OpenGL.ArbRobustness,OpenTK.Graphics.OpenGL.ArbRobustness,System.Int32,``0[])">
<summary>[requires: ARB_robustness]</summary>
<param name="target"></param>
<param name="format"></param>
<param name="type"></param>
<param name="bufSize"></param>
<param name="table">[length: bufSize]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetnColorTable``1(OpenTK.Graphics.OpenGL.ArbRobustness,OpenTK.Graphics.OpenGL.ArbRobustness,OpenTK.Graphics.OpenGL.ArbRobustness,System.Int32,``0[0:,0:])">
<summary>[requires: ARB_robustness]</summary>
<param name="target"></param>
<param name="format"></param>
<param name="type"></param>
<param name="bufSize"></param>
<param name="table">[length: bufSize]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetnColorTable``1(OpenTK.Graphics.OpenGL.ArbRobustness,OpenTK.Graphics.OpenGL.ArbRobustness,OpenTK.Graphics.OpenGL.ArbRobustness,System.Int32,``0[0:,0:,0:])">
<summary>[requires: ARB_robustness]</summary>
<param name="target"></param>
<param name="format"></param>
<param name="type"></param>
<param name="bufSize"></param>
<param name="table">[length: bufSize]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetnColorTable``1(OpenTK.Graphics.OpenGL.ArbRobustness,OpenTK.Graphics.OpenGL.ArbRobustness,OpenTK.Graphics.OpenGL.ArbRobustness,System.Int32,``0@)">
<summary>[requires: ARB_robustness]</summary>
<param name="target"></param>
<param name="format"></param>
<param name="type"></param>
<param name="bufSize"></param>
<param name="table">[length: bufSize]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetnCompressedTexImage(OpenTK.Graphics.OpenGL.ArbRobustness,System.Int32,System.Int32,System.IntPtr)">
<summary>[requires: ARB_robustness]</summary>
<param name="target"></param>
<param name="lod"></param>
<param name="bufSize"></param>
<param name="img">[length: bufSize]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetnCompressedTexImage``1(OpenTK.Graphics.OpenGL.ArbRobustness,System.Int32,System.Int32,``0[])">
<summary>[requires: ARB_robustness]</summary>
<param name="target"></param>
<param name="lod"></param>
<param name="bufSize"></param>
<param name="img">[length: bufSize]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetnCompressedTexImage``1(OpenTK.Graphics.OpenGL.ArbRobustness,System.Int32,System.Int32,``0[0:,0:])">
<summary>[requires: ARB_robustness]</summary>
<param name="target"></param>
<param name="lod"></param>
<param name="bufSize"></param>
<param name="img">[length: bufSize]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetnCompressedTexImage``1(OpenTK.Graphics.OpenGL.ArbRobustness,System.Int32,System.Int32,``0[0:,0:,0:])">
<summary>[requires: ARB_robustness]</summary>
<param name="target"></param>
<param name="lod"></param>
<param name="bufSize"></param>
<param name="img">[length: bufSize]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetnCompressedTexImage``1(OpenTK.Graphics.OpenGL.ArbRobustness,System.Int32,System.Int32,``0@)">
<summary>[requires: ARB_robustness]</summary>
<param name="target"></param>
<param name="lod"></param>
<param name="bufSize"></param>
<param name="img">[length: bufSize]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetnConvolutionFilter(OpenTK.Graphics.OpenGL.ArbRobustness,OpenTK.Graphics.OpenGL.ArbRobustness,OpenTK.Graphics.OpenGL.ArbRobustness,System.Int32,System.IntPtr)">
<summary>[requires: ARB_robustness]</summary>
<param name="target"></param>
<param name="format"></param>
<param name="type"></param>
<param name="bufSize"></param>
<param name="image">[length: bufSize]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetnConvolutionFilter``1(OpenTK.Graphics.OpenGL.ArbRobustness,OpenTK.Graphics.OpenGL.ArbRobustness,OpenTK.Graphics.OpenGL.ArbRobustness,System.Int32,``0[])">
<summary>[requires: ARB_robustness]</summary>
<param name="target"></param>
<param name="format"></param>
<param name="type"></param>
<param name="bufSize"></param>
<param name="image">[length: bufSize]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetnConvolutionFilter``1(OpenTK.Graphics.OpenGL.ArbRobustness,OpenTK.Graphics.OpenGL.ArbRobustness,OpenTK.Graphics.OpenGL.ArbRobustness,System.Int32,``0[0:,0:])">
<summary>[requires: ARB_robustness]</summary>
<param name="target"></param>
<param name="format"></param>
<param name="type"></param>
<param name="bufSize"></param>
<param name="image">[length: bufSize]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetnConvolutionFilter``1(OpenTK.Graphics.OpenGL.ArbRobustness,OpenTK.Graphics.OpenGL.ArbRobustness,OpenTK.Graphics.OpenGL.ArbRobustness,System.Int32,``0[0:,0:,0:])">
<summary>[requires: ARB_robustness]</summary>
<param name="target"></param>
<param name="format"></param>
<param name="type"></param>
<param name="bufSize"></param>
<param name="image">[length: bufSize]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetnConvolutionFilter``1(OpenTK.Graphics.OpenGL.ArbRobustness,OpenTK.Graphics.OpenGL.ArbRobustness,OpenTK.Graphics.OpenGL.ArbRobustness,System.Int32,``0@)">
<summary>[requires: ARB_robustness]</summary>
<param name="target"></param>
<param name="format"></param>
<param name="type"></param>
<param name="bufSize"></param>
<param name="image">[length: bufSize]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetnHistogram(OpenTK.Graphics.OpenGL.ArbRobustness,System.Boolean,OpenTK.Graphics.OpenGL.ArbRobustness,OpenTK.Graphics.OpenGL.ArbRobustness,System.Int32,System.IntPtr)">
<summary>[requires: ARB_robustness]</summary>
<param name="target"></param>
<param name="reset"></param>
<param name="format"></param>
<param name="type"></param>
<param name="bufSize"></param>
<param name="values">[length: bufSize]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetnHistogram``1(OpenTK.Graphics.OpenGL.ArbRobustness,System.Boolean,OpenTK.Graphics.OpenGL.ArbRobustness,OpenTK.Graphics.OpenGL.ArbRobustness,System.Int32,``0[])">
<summary>[requires: ARB_robustness]</summary>
<param name="target"></param>
<param name="reset"></param>
<param name="format"></param>
<param name="type"></param>
<param name="bufSize"></param>
<param name="values">[length: bufSize]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetnHistogram``1(OpenTK.Graphics.OpenGL.ArbRobustness,System.Boolean,OpenTK.Graphics.OpenGL.ArbRobustness,OpenTK.Graphics.OpenGL.ArbRobustness,System.Int32,``0[0:,0:])">
<summary>[requires: ARB_robustness]</summary>
<param name="target"></param>
<param name="reset"></param>
<param name="format"></param>
<param name="type"></param>
<param name="bufSize"></param>
<param name="values">[length: bufSize]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetnHistogram``1(OpenTK.Graphics.OpenGL.ArbRobustness,System.Boolean,OpenTK.Graphics.OpenGL.ArbRobustness,OpenTK.Graphics.OpenGL.ArbRobustness,System.Int32,``0[0:,0:,0:])">
<summary>[requires: ARB_robustness]</summary>
<param name="target"></param>
<param name="reset"></param>
<param name="format"></param>
<param name="type"></param>
<param name="bufSize"></param>
<param name="values">[length: bufSize]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetnHistogram``1(OpenTK.Graphics.OpenGL.ArbRobustness,System.Boolean,OpenTK.Graphics.OpenGL.ArbRobustness,OpenTK.Graphics.OpenGL.ArbRobustness,System.Int32,``0@)">
<summary>[requires: ARB_robustness]</summary>
<param name="target"></param>
<param name="reset"></param>
<param name="format"></param>
<param name="type"></param>
<param name="bufSize"></param>
<param name="values">[length: bufSize]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetnMap(OpenTK.Graphics.OpenGL.ArbRobustness,OpenTK.Graphics.OpenGL.ArbRobustness,System.Int32,System.Double[])">
<summary>[requires: ARB_robustness]</summary>
<param name="target"></param>
<param name="query"></param>
<param name="bufSize"></param>
<param name="v">[length: bufSize]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetnMap(OpenTK.Graphics.OpenGL.ArbRobustness,OpenTK.Graphics.OpenGL.ArbRobustness,System.Int32,System.Double@)">
<summary>[requires: ARB_robustness]</summary>
<param name="target"></param>
<param name="query"></param>
<param name="bufSize"></param>
<param name="v">[length: bufSize]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetnMap(OpenTK.Graphics.OpenGL.ArbRobustness,OpenTK.Graphics.OpenGL.ArbRobustness,System.Int32,System.Double*)">
<summary>[requires: ARB_robustness]</summary>
<param name="target"></param>
<param name="query"></param>
<param name="bufSize"></param>
<param name="v">[length: bufSize]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetnMap(OpenTK.Graphics.OpenGL.ArbRobustness,OpenTK.Graphics.OpenGL.ArbRobustness,System.Int32,System.Single[])">
<summary>[requires: ARB_robustness]</summary>
<param name="target"></param>
<param name="query"></param>
<param name="bufSize"></param>
<param name="v">[length: bufSize]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetnMap(OpenTK.Graphics.OpenGL.ArbRobustness,OpenTK.Graphics.OpenGL.ArbRobustness,System.Int32,System.Single@)">
<summary>[requires: ARB_robustness]</summary>
<param name="target"></param>
<param name="query"></param>
<param name="bufSize"></param>
<param name="v">[length: bufSize]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetnMap(OpenTK.Graphics.OpenGL.ArbRobustness,OpenTK.Graphics.OpenGL.ArbRobustness,System.Int32,System.Single*)">
<summary>[requires: ARB_robustness]</summary>
<param name="target"></param>
<param name="query"></param>
<param name="bufSize"></param>
<param name="v">[length: bufSize]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetnMap(OpenTK.Graphics.OpenGL.ArbRobustness,OpenTK.Graphics.OpenGL.ArbRobustness,System.Int32,System.Int32[])">
<summary>[requires: ARB_robustness]</summary>
<param name="target"></param>
<param name="query"></param>
<param name="bufSize"></param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetObjectParameter(System.UInt32,OpenTK.Graphics.OpenGL.ArbShaderObjects,System.Single*)">
<summary>[requires: ARB_shader_objects]</summary>
<param name="obj"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetObjectParameter(System.Int32,OpenTK.Graphics.OpenGL.ArbShaderObjects,System.Int32[])">
<summary>[requires: ARB_shader_objects]</summary>
<param name="obj"></param>
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<param name="@params">[length: pname]</param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetObjectParameter(System.Int32,OpenTK.Graphics.OpenGL.ArbShaderObjects,System.Int32@)">
<summary>[requires: ARB_shader_objects]</summary>
<param name="obj"></param>
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<param name="@params">[length: pname]</param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetObjectParameter(System.Int32,OpenTK.Graphics.OpenGL.ArbShaderObjects,System.Int32*)">
<summary>[requires: ARB_shader_objects]</summary>
<param name="obj"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetObjectParameter(System.UInt32,OpenTK.Graphics.OpenGL.ArbShaderObjects,System.Int32[])">
<summary>[requires: ARB_shader_objects]</summary>
<param name="obj"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetObjectParameter(System.UInt32,OpenTK.Graphics.OpenGL.ArbShaderObjects,System.Int32@)">
<summary>[requires: ARB_shader_objects]</summary>
<param name="obj"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetObjectParameter(System.UInt32,OpenTK.Graphics.OpenGL.ArbShaderObjects,System.Int32*)">
<summary>[requires: ARB_shader_objects]</summary>
<param name="obj"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetProgramEnvParameter(OpenTK.Graphics.OpenGL.All,System.Int32,System.Double[])">
<summary>[requires: ARB_fragment_program|ARB_vertex_program]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="@params">[length: 4]</param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetProgramEnvParameter(OpenTK.Graphics.OpenGL.All,System.Int32,System.Double@)">
<summary>[requires: ARB_fragment_program|ARB_vertex_program]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="@params">[length: 4]</param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetProgramEnvParameter(OpenTK.Graphics.OpenGL.All,System.Int32,System.Double*)">
<summary>[requires: ARB_fragment_program|ARB_vertex_program]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="@params">[length: 4]</param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetProgramEnvParameter(OpenTK.Graphics.OpenGL.All,System.UInt32,System.Double[])">
<summary>[requires: ARB_fragment_program|ARB_vertex_program]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="@params">[length: 4]</param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetProgramEnvParameter(OpenTK.Graphics.OpenGL.All,System.UInt32,System.Double@)">
<summary>[requires: ARB_fragment_program|ARB_vertex_program]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="@params">[length: 4]</param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetProgramEnvParameter(OpenTK.Graphics.OpenGL.All,System.UInt32,System.Double*)">
<summary>[requires: ARB_fragment_program|ARB_vertex_program]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="@params">[length: 4]</param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetProgramEnvParameter(OpenTK.Graphics.OpenGL.ArbVertexProgram,System.Int32,System.Double[])">
<summary>[requires: ARB_fragment_program|ARB_vertex_program]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="@params">[length: 4]</param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetProgramEnvParameter(OpenTK.Graphics.OpenGL.ArbVertexProgram,System.Int32,System.Double@)">
<summary>[requires: ARB_fragment_program|ARB_vertex_program]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="@params">[length: 4]</param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetProgramEnvParameter(OpenTK.Graphics.OpenGL.ArbVertexProgram,System.Int32,System.Double*)">
<summary>[requires: ARB_fragment_program|ARB_vertex_program]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="@params">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetProgramEnvParameter(OpenTK.Graphics.OpenGL.ArbVertexProgram,System.UInt32,System.Double[])">
<summary>[requires: ARB_fragment_program|ARB_vertex_program]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="@params">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetProgramEnvParameter(OpenTK.Graphics.OpenGL.ArbVertexProgram,System.UInt32,System.Double@)">
<summary>[requires: ARB_fragment_program|ARB_vertex_program]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="@params">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetProgramEnvParameter(OpenTK.Graphics.OpenGL.ArbVertexProgram,System.UInt32,System.Double*)">
<summary>[requires: ARB_fragment_program|ARB_vertex_program]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="@params">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetProgramEnvParameter(OpenTK.Graphics.OpenGL.All,System.Int32,System.Single[])">
<summary>[requires: ARB_fragment_program|ARB_vertex_program]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="@params">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetProgramEnvParameter(OpenTK.Graphics.OpenGL.All,System.Int32,System.Single@)">
<summary>[requires: ARB_fragment_program|ARB_vertex_program]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="@params">[length: 4]</param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetProgramEnvParameter(OpenTK.Graphics.OpenGL.All,System.Int32,System.Single*)">
<summary>[requires: ARB_fragment_program|ARB_vertex_program]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="@params">[length: 4]</param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetProgramEnvParameter(OpenTK.Graphics.OpenGL.All,System.UInt32,System.Single[])">
<summary>[requires: ARB_fragment_program|ARB_vertex_program]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="@params">[length: 4]</param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetProgramEnvParameter(OpenTK.Graphics.OpenGL.All,System.UInt32,System.Single@)">
<summary>[requires: ARB_fragment_program|ARB_vertex_program]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="@params">[length: 4]</param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetProgramEnvParameter(OpenTK.Graphics.OpenGL.All,System.UInt32,System.Single*)">
<summary>[requires: ARB_fragment_program|ARB_vertex_program]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="@params">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetProgramEnvParameter(OpenTK.Graphics.OpenGL.ArbVertexProgram,System.Int32,System.Single[])">
<summary>[requires: ARB_fragment_program|ARB_vertex_program]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="@params">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetProgramEnvParameter(OpenTK.Graphics.OpenGL.ArbVertexProgram,System.Int32,System.Single@)">
<summary>[requires: ARB_fragment_program|ARB_vertex_program]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="@params">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetProgramEnvParameter(OpenTK.Graphics.OpenGL.ArbVertexProgram,System.Int32,System.Single*)">
<summary>[requires: ARB_fragment_program|ARB_vertex_program]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="@params">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetProgramEnvParameter(OpenTK.Graphics.OpenGL.ArbVertexProgram,System.UInt32,System.Single[])">
<summary>[requires: ARB_fragment_program|ARB_vertex_program]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="@params">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetProgramEnvParameter(OpenTK.Graphics.OpenGL.ArbVertexProgram,System.UInt32,System.Single@)">
<summary>[requires: ARB_fragment_program|ARB_vertex_program]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="@params">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetProgramEnvParameter(OpenTK.Graphics.OpenGL.ArbVertexProgram,System.UInt32,System.Single*)">
<summary>[requires: ARB_fragment_program|ARB_vertex_program]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="@params">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetProgram(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb,OpenTK.Graphics.OpenGL.AssemblyProgramParameterArb,System.Int32@)">
<summary>[requires: ARB_fragment_program|ARB_vertex_program]
Returns a parameter from a program object
</summary>
<param name="target">
Specifies the program object to be queried.
</param>
<param name="pname">
Specifies the object parameter. Accepted symbolic names are DeleteStatus, LinkStatus, ValidateStatus, InfoLogLength, AttachedShaders, ActiveAtomicCounterBuffers, ActiveAttributes, ActiveAttributeMaxLength, ActiveUniforms, ActiveUniformBlocks, ActiveUniformBlockMaxNameLength, ActiveUniformMaxLength, ComputeWorkGroupSizeProgramBinaryLength, TransformFeedbackBufferMode, TransformFeedbackVaryings, TransformFeedbackVaryingMaxLength, GeometryVerticesOut, GeometryInputType, and GeometryOutputType.
</param>
<param name="@params">[length: 1]
Returns the requested object parameter.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetProgram(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb,OpenTK.Graphics.OpenGL.AssemblyProgramParameterArb,System.Int32*)">
<summary>[requires: ARB_fragment_program|ARB_vertex_program]
Returns a parameter from a program object
</summary>
<param name="target">
Specifies the program object to be queried.
</param>
<param name="pname">
Specifies the object parameter. Accepted symbolic names are DeleteStatus, LinkStatus, ValidateStatus, InfoLogLength, AttachedShaders, ActiveAtomicCounterBuffers, ActiveAttributes, ActiveAttributeMaxLength, ActiveUniforms, ActiveUniformBlocks, ActiveUniformBlockMaxNameLength, ActiveUniformMaxLength, ComputeWorkGroupSizeProgramBinaryLength, TransformFeedbackBufferMode, TransformFeedbackVaryings, TransformFeedbackVaryingMaxLength, GeometryVerticesOut, GeometryInputType, and GeometryOutputType.
</param>
<param name="@params">[length: 1]
Returns the requested object parameter.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetProgramLocalParameter(OpenTK.Graphics.OpenGL.All,System.Int32,System.Double[])">
<summary>[requires: ARB_fragment_program|ARB_vertex_program]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="@params">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetProgramLocalParameter(OpenTK.Graphics.OpenGL.All,System.Int32,System.Double@)">
<summary>[requires: ARB_fragment_program|ARB_vertex_program]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="@params">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetProgramLocalParameter(OpenTK.Graphics.OpenGL.All,System.Int32,System.Double*)">
<summary>[requires: ARB_fragment_program|ARB_vertex_program]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="@params">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetProgramLocalParameter(OpenTK.Graphics.OpenGL.All,System.UInt32,System.Double[])">
<summary>[requires: ARB_fragment_program|ARB_vertex_program]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="@params">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetProgramLocalParameter(OpenTK.Graphics.OpenGL.All,System.UInt32,System.Double@)">
<summary>[requires: ARB_fragment_program|ARB_vertex_program]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="@params">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetProgramLocalParameter(OpenTK.Graphics.OpenGL.All,System.UInt32,System.Double*)">
<summary>[requires: ARB_fragment_program|ARB_vertex_program]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="@params">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetProgramLocalParameter(OpenTK.Graphics.OpenGL.ArbVertexProgram,System.Int32,System.Double[])">
<summary>[requires: ARB_fragment_program|ARB_vertex_program]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="@params">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetProgramLocalParameter(OpenTK.Graphics.OpenGL.ArbVertexProgram,System.Int32,System.Double@)">
<summary>[requires: ARB_fragment_program|ARB_vertex_program]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="@params">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetProgramLocalParameter(OpenTK.Graphics.OpenGL.ArbVertexProgram,System.Int32,System.Double*)">
<summary>[requires: ARB_fragment_program|ARB_vertex_program]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="@params">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetProgramLocalParameter(OpenTK.Graphics.OpenGL.ArbVertexProgram,System.UInt32,System.Double[])">
<summary>[requires: ARB_fragment_program|ARB_vertex_program]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="@params">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetProgramLocalParameter(OpenTK.Graphics.OpenGL.ArbVertexProgram,System.UInt32,System.Double@)">
<summary>[requires: ARB_fragment_program|ARB_vertex_program]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="@params">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetProgramLocalParameter(OpenTK.Graphics.OpenGL.ArbVertexProgram,System.UInt32,System.Double*)">
<summary>[requires: ARB_fragment_program|ARB_vertex_program]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="@params">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetProgramLocalParameter(OpenTK.Graphics.OpenGL.All,System.Int32,System.Single[])">
<summary>[requires: ARB_fragment_program|ARB_vertex_program]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="@params">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetProgramLocalParameter(OpenTK.Graphics.OpenGL.All,System.Int32,System.Single@)">
<summary>[requires: ARB_fragment_program|ARB_vertex_program]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="@params">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetProgramLocalParameter(OpenTK.Graphics.OpenGL.All,System.Int32,System.Single*)">
<summary>[requires: ARB_fragment_program|ARB_vertex_program]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="@params">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetProgramLocalParameter(OpenTK.Graphics.OpenGL.All,System.UInt32,System.Single[])">
<summary>[requires: ARB_fragment_program|ARB_vertex_program]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="@params">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetProgramLocalParameter(OpenTK.Graphics.OpenGL.All,System.UInt32,System.Single@)">
<summary>[requires: ARB_fragment_program|ARB_vertex_program]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="@params">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetProgramLocalParameter(OpenTK.Graphics.OpenGL.All,System.UInt32,System.Single*)">
<summary>[requires: ARB_fragment_program|ARB_vertex_program]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="@params">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetProgramLocalParameter(OpenTK.Graphics.OpenGL.ArbVertexProgram,System.Int32,System.Single[])">
<summary>[requires: ARB_fragment_program|ARB_vertex_program]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="@params">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetProgramLocalParameter(OpenTK.Graphics.OpenGL.ArbVertexProgram,System.Int32,System.Single@)">
<summary>[requires: ARB_fragment_program|ARB_vertex_program]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="@params">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetProgramLocalParameter(OpenTK.Graphics.OpenGL.ArbVertexProgram,System.Int32,System.Single*)">
<summary>[requires: ARB_fragment_program|ARB_vertex_program]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="@params">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetProgramLocalParameter(OpenTK.Graphics.OpenGL.ArbVertexProgram,System.UInt32,System.Single[])">
<summary>[requires: ARB_fragment_program|ARB_vertex_program]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="@params">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetProgramLocalParameter(OpenTK.Graphics.OpenGL.ArbVertexProgram,System.UInt32,System.Single@)">
<summary>[requires: ARB_fragment_program|ARB_vertex_program]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="@params">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetProgramLocalParameter(OpenTK.Graphics.OpenGL.ArbVertexProgram,System.UInt32,System.Single*)">
<summary>[requires: ARB_fragment_program|ARB_vertex_program]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="@params">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetProgramString(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb,OpenTK.Graphics.OpenGL.AssemblyProgramParameterArb,System.IntPtr)">
<summary>[requires: ARB_fragment_program|ARB_vertex_program]</summary>
<param name="target"></param>
<param name="pname"></param>
<param name="@string">[length: target,pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetProgramString``1(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb,OpenTK.Graphics.OpenGL.AssemblyProgramParameterArb,``0[])">
<summary>[requires: ARB_fragment_program|ARB_vertex_program]</summary>
<param name="target"></param>
<param name="pname"></param>
<param name="@string">[length: target,pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetProgramString``1(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb,OpenTK.Graphics.OpenGL.AssemblyProgramParameterArb,``0[0:,0:])">
<summary>[requires: ARB_fragment_program|ARB_vertex_program]</summary>
<param name="target"></param>
<param name="pname"></param>
<param name="@string">[length: target,pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetProgramString``1(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb,OpenTK.Graphics.OpenGL.AssemblyProgramParameterArb,``0[0:,0:,0:])">
<summary>[requires: ARB_fragment_program|ARB_vertex_program]</summary>
<param name="target"></param>
<param name="pname"></param>
<param name="@string">[length: target,pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetProgramString``1(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb,OpenTK.Graphics.OpenGL.AssemblyProgramParameterArb,``0@)">
<summary>[requires: ARB_fragment_program|ARB_vertex_program]</summary>
<param name="target"></param>
<param name="pname"></param>
<param name="@string">[length: target,pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetQuery(OpenTK.Graphics.OpenGL.ArbOcclusionQuery,OpenTK.Graphics.OpenGL.ArbOcclusionQuery,System.Int32[])">
<summary>[requires: ARB_occlusion_query]</summary>
<param name="target"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetQuery(OpenTK.Graphics.OpenGL.ArbOcclusionQuery,OpenTK.Graphics.OpenGL.ArbOcclusionQuery,System.Int32@)">
<summary>[requires: ARB_occlusion_query]</summary>
<param name="target"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetQuery(OpenTK.Graphics.OpenGL.ArbOcclusionQuery,OpenTK.Graphics.OpenGL.ArbOcclusionQuery,System.Int32*)">
<summary>[requires: ARB_occlusion_query]</summary>
<param name="target"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetQueryObject(System.Int32,OpenTK.Graphics.OpenGL.ArbOcclusionQuery,System.Int32[])">
<summary>[requires: ARB_occlusion_query]
Return parameters of a query object
</summary>
<param name="id">
Specifies the name of a query object.
</param>
<param name="pname">
Specifies the symbolic name of a query object parameter. Accepted values are QueryResult or QueryResultAvailable.
</param>
<param name="@params">[length: pname]
If a buffer is bound to the QueryResultBuffer target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to QueryResultBuffer, then params is treated as an address in client memory of a variable to receive the resulting data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetQueryObject(System.Int32,OpenTK.Graphics.OpenGL.ArbOcclusionQuery,System.Int32@)">
<summary>[requires: ARB_occlusion_query]
Return parameters of a query object
</summary>
<param name="id">
Specifies the name of a query object.
</param>
<param name="pname">
Specifies the symbolic name of a query object parameter. Accepted values are QueryResult or QueryResultAvailable.
</param>
<param name="@params">[length: pname]
If a buffer is bound to the QueryResultBuffer target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to QueryResultBuffer, then params is treated as an address in client memory of a variable to receive the resulting data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetQueryObject(System.Int32,OpenTK.Graphics.OpenGL.ArbOcclusionQuery,System.Int32*)">
<summary>[requires: ARB_occlusion_query]
Return parameters of a query object
</summary>
<param name="id">
Specifies the name of a query object.
</param>
<param name="pname">
Specifies the symbolic name of a query object parameter. Accepted values are QueryResult or QueryResultAvailable.
</param>
<param name="@params">[length: pname]
If a buffer is bound to the QueryResultBuffer target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to QueryResultBuffer, then params is treated as an address in client memory of a variable to receive the resulting data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetQueryObject(System.UInt32,OpenTK.Graphics.OpenGL.ArbOcclusionQuery,System.Int32[])">
<summary>[requires: ARB_occlusion_query]
Return parameters of a query object
</summary>
<param name="id">
Specifies the name of a query object.
</param>
<param name="pname">
Specifies the symbolic name of a query object parameter. Accepted values are QueryResult or QueryResultAvailable.
</param>
<param name="@params">[length: pname]
If a buffer is bound to the QueryResultBuffer target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to QueryResultBuffer, then params is treated as an address in client memory of a variable to receive the resulting data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetQueryObject(System.UInt32,OpenTK.Graphics.OpenGL.ArbOcclusionQuery,System.Int32@)">
<summary>[requires: ARB_occlusion_query]
Return parameters of a query object
</summary>
<param name="id">
Specifies the name of a query object.
</param>
<param name="pname">
Specifies the symbolic name of a query object parameter. Accepted values are QueryResult or QueryResultAvailable.
</param>
<param name="@params">[length: pname]
If a buffer is bound to the QueryResultBuffer target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to QueryResultBuffer, then params is treated as an address in client memory of a variable to receive the resulting data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetQueryObject(System.UInt32,OpenTK.Graphics.OpenGL.ArbOcclusionQuery,System.Int32*)">
<summary>[requires: ARB_occlusion_query]
Return parameters of a query object
</summary>
<param name="id">
Specifies the name of a query object.
</param>
<param name="pname">
Specifies the symbolic name of a query object parameter. Accepted values are QueryResult or QueryResultAvailable.
</param>
<param name="@params">[length: pname]
If a buffer is bound to the QueryResultBuffer target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to QueryResultBuffer, then params is treated as an address in client memory of a variable to receive the resulting data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetQueryObject(System.UInt32,OpenTK.Graphics.OpenGL.ArbOcclusionQuery,System.UInt32[])">
<summary>[requires: ARB_occlusion_query]
Return parameters of a query object
</summary>
<param name="id">
Specifies the name of a query object.
</param>
<param name="pname">
Specifies the symbolic name of a query object parameter. Accepted values are QueryResult or QueryResultAvailable.
</param>
<param name="@params">[length: pname]
If a buffer is bound to the QueryResultBuffer target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to QueryResultBuffer, then params is treated as an address in client memory of a variable to receive the resulting data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetQueryObject(System.UInt32,OpenTK.Graphics.OpenGL.ArbOcclusionQuery,System.UInt32@)">
<summary>[requires: ARB_occlusion_query]
Return parameters of a query object
</summary>
<param name="id">
Specifies the name of a query object.
</param>
<param name="pname">
Specifies the symbolic name of a query object parameter. Accepted values are QueryResult or QueryResultAvailable.
</param>
<param name="@params">[length: pname]
If a buffer is bound to the QueryResultBuffer target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to QueryResultBuffer, then params is treated as an address in client memory of a variable to receive the resulting data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetQueryObject(System.UInt32,OpenTK.Graphics.OpenGL.ArbOcclusionQuery,System.UInt32*)">
<summary>[requires: ARB_occlusion_query]
Return parameters of a query object
</summary>
<param name="id">
Specifies the name of a query object.
</param>
<param name="pname">
Specifies the symbolic name of a query object parameter. Accepted values are QueryResult or QueryResultAvailable.
</param>
<param name="@params">[length: pname]
If a buffer is bound to the QueryResultBuffer target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to QueryResultBuffer, then params is treated as an address in client memory of a variable to receive the resulting data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetShaderSource(System.Int32,System.Int32,System.Int32@,System.Text.StringBuilder)">
<summary>[requires: ARB_shader_objects]
Returns the source code string from a shader object
</summary>
<param name="obj">
Specifies the shader object to be queried.
</param>
<param name="maxLength">
Specifies the size of the character buffer for storing the returned source code string.
</param>
<param name="length">[length: 1]
Returns the length of the string returned in source (excluding the null terminator).
</param>
<param name="source">[length: maxLength]
Specifies an array of characters that is used to return the source code string.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetShaderSource(System.Int32,System.Int32,System.Int32*,System.Text.StringBuilder)">
<summary>[requires: ARB_shader_objects]
Returns the source code string from a shader object
</summary>
<param name="obj">
Specifies the shader object to be queried.
</param>
<param name="maxLength">
Specifies the size of the character buffer for storing the returned source code string.
</param>
<param name="length">[length: 1]
Returns the length of the string returned in source (excluding the null terminator).
</param>
<param name="source">[length: maxLength]
Specifies an array of characters that is used to return the source code string.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetShaderSource(System.UInt32,System.Int32,System.Int32@,System.Text.StringBuilder)">
<summary>[requires: ARB_shader_objects]
Returns the source code string from a shader object
</summary>
<param name="obj">
Specifies the shader object to be queried.
</param>
<param name="maxLength">
Specifies the size of the character buffer for storing the returned source code string.
</param>
<param name="length">[length: 1]
Returns the length of the string returned in source (excluding the null terminator).
</param>
<param name="source">[length: maxLength]
Specifies an array of characters that is used to return the source code string.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetShaderSource(System.UInt32,System.Int32,System.Int32*,System.Text.StringBuilder)">
<summary>[requires: ARB_shader_objects]
Returns the source code string from a shader object
</summary>
<param name="obj">
Specifies the shader object to be queried.
</param>
<param name="maxLength">
Specifies the size of the character buffer for storing the returned source code string.
</param>
<param name="length">[length: 1]
Returns the length of the string returned in source (excluding the null terminator).
</param>
<param name="source">[length: maxLength]
Specifies an array of characters that is used to return the source code string.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetTextureHandle(System.Int32)">
<summary>[requires: ARB_bindless_texture]</summary>
<param name="texture"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetTextureHandle(System.UInt32)">
<summary>[requires: ARB_bindless_texture]</summary>
<param name="texture"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetTextureSamplerHandle(System.Int32,System.Int32)">
<summary>[requires: ARB_bindless_texture]</summary>
<param name="texture"></param>
<param name="sampler"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetTextureSamplerHandle(System.UInt32,System.UInt32)">
<summary>[requires: ARB_bindless_texture]</summary>
<param name="texture"></param>
<param name="sampler"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetUniform(System.Int32,System.Int32,System.Single[])">
<summary>[requires: ARB_shader_objects]
Returns the value of a uniform variable
</summary>
<param name="programObj">
Specifies the program object to be queried.
</param>
<param name="location">
Specifies the location of the uniform variable to be queried.
</param>
<param name="@params">[length: programObj,location]
Returns the value of the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetUniform(System.Int32,System.Int32,System.Single@)">
<summary>[requires: ARB_shader_objects]
Returns the value of a uniform variable
</summary>
<param name="programObj">
Specifies the program object to be queried.
</param>
<param name="location">
Specifies the location of the uniform variable to be queried.
</param>
<param name="@params">[length: programObj,location]
Returns the value of the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetUniform(System.Int32,System.Int32,System.Single*)">
<summary>[requires: ARB_shader_objects]
Returns the value of a uniform variable
</summary>
<param name="programObj">
Specifies the program object to be queried.
</param>
<param name="location">
Specifies the location of the uniform variable to be queried.
</param>
<param name="@params">[length: programObj,location]
Returns the value of the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetUniform(System.UInt32,System.Int32,System.Single[])">
<summary>[requires: ARB_shader_objects]
Returns the value of a uniform variable
</summary>
<param name="programObj">
Specifies the program object to be queried.
</param>
<param name="location">
Specifies the location of the uniform variable to be queried.
</param>
<param name="@params">[length: programObj,location]
Returns the value of the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetUniform(System.UInt32,System.Int32,System.Single@)">
<summary>[requires: ARB_shader_objects]
Returns the value of a uniform variable
</summary>
<param name="programObj">
Specifies the program object to be queried.
</param>
<param name="location">
Specifies the location of the uniform variable to be queried.
</param>
<param name="@params">[length: programObj,location]
Returns the value of the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetUniform(System.UInt32,System.Int32,System.Single*)">
<summary>[requires: ARB_shader_objects]
Returns the value of a uniform variable
</summary>
<param name="programObj">
Specifies the program object to be queried.
</param>
<param name="location">
Specifies the location of the uniform variable to be queried.
</param>
<param name="@params">[length: programObj,location]
Returns the value of the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetUniform(System.Int32,System.Int32,System.Int32[])">
<summary>[requires: ARB_shader_objects]
Returns the value of a uniform variable
</summary>
<param name="programObj">
Specifies the program object to be queried.
</param>
<param name="location">
Specifies the location of the uniform variable to be queried.
</param>
<param name="@params">[length: programObj,location]
Returns the value of the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetUniform(System.Int32,System.Int32,System.Int32@)">
<summary>[requires: ARB_shader_objects]
Returns the value of a uniform variable
</summary>
<param name="programObj">
Specifies the program object to be queried.
</param>
<param name="location">
Specifies the location of the uniform variable to be queried.
</param>
<param name="@params">[length: programObj,location]
Returns the value of the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetUniform(System.Int32,System.Int32,System.Int32*)">
<summary>[requires: ARB_shader_objects]
Returns the value of a uniform variable
</summary>
<param name="programObj">
Specifies the program object to be queried.
</param>
<param name="location">
Specifies the location of the uniform variable to be queried.
</param>
<param name="@params">[length: programObj,location]
Returns the value of the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetUniform(System.UInt32,System.Int32,System.Int32[])">
<summary>[requires: ARB_shader_objects]
Returns the value of a uniform variable
</summary>
<param name="programObj">
Specifies the program object to be queried.
</param>
<param name="location">
Specifies the location of the uniform variable to be queried.
</param>
<param name="@params">[length: programObj,location]
Returns the value of the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetUniform(System.UInt32,System.Int32,System.Int32@)">
<summary>[requires: ARB_shader_objects]
Returns the value of a uniform variable
</summary>
<param name="programObj">
Specifies the program object to be queried.
</param>
<param name="location">
Specifies the location of the uniform variable to be queried.
</param>
<param name="@params">[length: programObj,location]
Returns the value of the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetUniform(System.UInt32,System.Int32,System.Int32*)">
<summary>[requires: ARB_shader_objects]
Returns the value of a uniform variable
</summary>
<param name="programObj">
Specifies the program object to be queried.
</param>
<param name="location">
Specifies the location of the uniform variable to be queried.
</param>
<param name="@params">[length: programObj,location]
Returns the value of the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetUniformLocation(System.Int32,System.String)">
<summary>[requires: ARB_shader_objects]
Returns the location of a uniform variable
</summary>
<param name="programObj">
Specifies the program object to be queried.
</param>
<param name="name">
Points to a null terminated string containing the name of the uniform variable whose location is to be queried.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetUniformLocation(System.UInt32,System.String)">
<summary>[requires: ARB_shader_objects]
Returns the location of a uniform variable
</summary>
<param name="programObj">
Specifies the program object to be queried.
</param>
<param name="name">
Points to a null terminated string containing the name of the uniform variable whose location is to be queried.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetVertexAttrib(System.Int32,OpenTK.Graphics.OpenGL.VertexAttribParameterArb,System.Double[])">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Return a generic vertex attribute parameter
</summary>
<param name="index">
Specifies the generic vertex attribute parameter to be queried.
</param>
<param name="pname">
Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are VertexAttribArrayBufferBinding, VertexAttribArrayEnabled, VertexAttribArraySize, VertexAttribArrayStride, VertexAttribArrayType, VertexAttribArrayNormalized, VertexAttribArrayInteger, VertexAttribArrayDivisor, or CurrentVertexAttrib.
</param>
<param name="@params">[length: 4]
Returns the requested data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetVertexAttrib(System.Int32,OpenTK.Graphics.OpenGL.VertexAttribParameterArb,System.Double@)">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Return a generic vertex attribute parameter
</summary>
<param name="index">
Specifies the generic vertex attribute parameter to be queried.
</param>
<param name="pname">
Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are VertexAttribArrayBufferBinding, VertexAttribArrayEnabled, VertexAttribArraySize, VertexAttribArrayStride, VertexAttribArrayType, VertexAttribArrayNormalized, VertexAttribArrayInteger, VertexAttribArrayDivisor, or CurrentVertexAttrib.
</param>
<param name="@params">[length: 4]
Returns the requested data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetVertexAttrib(System.Int32,OpenTK.Graphics.OpenGL.VertexAttribParameterArb,System.Double*)">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Return a generic vertex attribute parameter
</summary>
<param name="index">
Specifies the generic vertex attribute parameter to be queried.
</param>
<param name="pname">
Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are VertexAttribArrayBufferBinding, VertexAttribArrayEnabled, VertexAttribArraySize, VertexAttribArrayStride, VertexAttribArrayType, VertexAttribArrayNormalized, VertexAttribArrayInteger, VertexAttribArrayDivisor, or CurrentVertexAttrib.
</param>
<param name="@params">[length: 4]
Returns the requested data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetVertexAttrib(System.UInt32,OpenTK.Graphics.OpenGL.VertexAttribParameterArb,System.Double[])">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Return a generic vertex attribute parameter
</summary>
<param name="index">
Specifies the generic vertex attribute parameter to be queried.
</param>
<param name="pname">
Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are VertexAttribArrayBufferBinding, VertexAttribArrayEnabled, VertexAttribArraySize, VertexAttribArrayStride, VertexAttribArrayType, VertexAttribArrayNormalized, VertexAttribArrayInteger, VertexAttribArrayDivisor, or CurrentVertexAttrib.
</param>
<param name="@params">[length: 4]
Returns the requested data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetVertexAttrib(System.UInt32,OpenTK.Graphics.OpenGL.VertexAttribParameterArb,System.Double@)">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Return a generic vertex attribute parameter
</summary>
<param name="index">
Specifies the generic vertex attribute parameter to be queried.
</param>
<param name="pname">
Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are VertexAttribArrayBufferBinding, VertexAttribArrayEnabled, VertexAttribArraySize, VertexAttribArrayStride, VertexAttribArrayType, VertexAttribArrayNormalized, VertexAttribArrayInteger, VertexAttribArrayDivisor, or CurrentVertexAttrib.
</param>
<param name="@params">[length: 4]
Returns the requested data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetVertexAttrib(System.UInt32,OpenTK.Graphics.OpenGL.VertexAttribParameterArb,System.Double*)">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Return a generic vertex attribute parameter
</summary>
<param name="index">
Specifies the generic vertex attribute parameter to be queried.
</param>
<param name="pname">
Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are VertexAttribArrayBufferBinding, VertexAttribArrayEnabled, VertexAttribArraySize, VertexAttribArrayStride, VertexAttribArrayType, VertexAttribArrayNormalized, VertexAttribArrayInteger, VertexAttribArrayDivisor, or CurrentVertexAttrib.
</param>
<param name="@params">[length: 4]
Returns the requested data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetVertexAttrib(System.Int32,OpenTK.Graphics.OpenGL.VertexAttribParameterArb,System.Single[])">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Return a generic vertex attribute parameter
</summary>
<param name="index">
Specifies the generic vertex attribute parameter to be queried.
</param>
<param name="pname">
Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are VertexAttribArrayBufferBinding, VertexAttribArrayEnabled, VertexAttribArraySize, VertexAttribArrayStride, VertexAttribArrayType, VertexAttribArrayNormalized, VertexAttribArrayInteger, VertexAttribArrayDivisor, or CurrentVertexAttrib.
</param>
<param name="@params">[length: 4]
Returns the requested data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetVertexAttrib(System.Int32,OpenTK.Graphics.OpenGL.VertexAttribParameterArb,System.Single@)">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Return a generic vertex attribute parameter
</summary>
<param name="index">
Specifies the generic vertex attribute parameter to be queried.
</param>
<param name="pname">
Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are VertexAttribArrayBufferBinding, VertexAttribArrayEnabled, VertexAttribArraySize, VertexAttribArrayStride, VertexAttribArrayType, VertexAttribArrayNormalized, VertexAttribArrayInteger, VertexAttribArrayDivisor, or CurrentVertexAttrib.
</param>
<param name="@params">[length: 4]
Returns the requested data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetVertexAttrib(System.Int32,OpenTK.Graphics.OpenGL.VertexAttribParameterArb,System.Single*)">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Return a generic vertex attribute parameter
</summary>
<param name="index">
Specifies the generic vertex attribute parameter to be queried.
</param>
<param name="pname">
Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are VertexAttribArrayBufferBinding, VertexAttribArrayEnabled, VertexAttribArraySize, VertexAttribArrayStride, VertexAttribArrayType, VertexAttribArrayNormalized, VertexAttribArrayInteger, VertexAttribArrayDivisor, or CurrentVertexAttrib.
</param>
<param name="@params">[length: 4]
Returns the requested data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetVertexAttrib(System.UInt32,OpenTK.Graphics.OpenGL.VertexAttribParameterArb,System.Single[])">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Return a generic vertex attribute parameter
</summary>
<param name="index">
Specifies the generic vertex attribute parameter to be queried.
</param>
<param name="pname">
Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are VertexAttribArrayBufferBinding, VertexAttribArrayEnabled, VertexAttribArraySize, VertexAttribArrayStride, VertexAttribArrayType, VertexAttribArrayNormalized, VertexAttribArrayInteger, VertexAttribArrayDivisor, or CurrentVertexAttrib.
</param>
<param name="@params">[length: 4]
Returns the requested data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetVertexAttrib(System.UInt32,OpenTK.Graphics.OpenGL.VertexAttribParameterArb,System.Single@)">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Return a generic vertex attribute parameter
</summary>
<param name="index">
Specifies the generic vertex attribute parameter to be queried.
</param>
<param name="pname">
Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are VertexAttribArrayBufferBinding, VertexAttribArrayEnabled, VertexAttribArraySize, VertexAttribArrayStride, VertexAttribArrayType, VertexAttribArrayNormalized, VertexAttribArrayInteger, VertexAttribArrayDivisor, or CurrentVertexAttrib.
</param>
<param name="@params">[length: 4]
Returns the requested data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetVertexAttrib(System.UInt32,OpenTK.Graphics.OpenGL.VertexAttribParameterArb,System.Single*)">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Return a generic vertex attribute parameter
</summary>
<param name="index">
Specifies the generic vertex attribute parameter to be queried.
</param>
<param name="pname">
Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are VertexAttribArrayBufferBinding, VertexAttribArrayEnabled, VertexAttribArraySize, VertexAttribArrayStride, VertexAttribArrayType, VertexAttribArrayNormalized, VertexAttribArrayInteger, VertexAttribArrayDivisor, or CurrentVertexAttrib.
</param>
<param name="@params">[length: 4]
Returns the requested data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetVertexAttrib(System.Int32,OpenTK.Graphics.OpenGL.VertexAttribParameterArb,System.Int32[])">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Return a generic vertex attribute parameter
</summary>
<param name="index">
Specifies the generic vertex attribute parameter to be queried.
</param>
<param name="pname">
Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are VertexAttribArrayBufferBinding, VertexAttribArrayEnabled, VertexAttribArraySize, VertexAttribArrayStride, VertexAttribArrayType, VertexAttribArrayNormalized, VertexAttribArrayInteger, VertexAttribArrayDivisor, or CurrentVertexAttrib.
</param>
<param name="@params">[length: 4]
Returns the requested data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetVertexAttrib(System.Int32,OpenTK.Graphics.OpenGL.VertexAttribParameterArb,System.Int32@)">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Return a generic vertex attribute parameter
</summary>
<param name="index">
Specifies the generic vertex attribute parameter to be queried.
</param>
<param name="pname">
Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are VertexAttribArrayBufferBinding, VertexAttribArrayEnabled, VertexAttribArraySize, VertexAttribArrayStride, VertexAttribArrayType, VertexAttribArrayNormalized, VertexAttribArrayInteger, VertexAttribArrayDivisor, or CurrentVertexAttrib.
</param>
<param name="@params">[length: 4]
Returns the requested data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetVertexAttrib(System.Int32,OpenTK.Graphics.OpenGL.VertexAttribParameterArb,System.Int32*)">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Return a generic vertex attribute parameter
</summary>
<param name="index">
Specifies the generic vertex attribute parameter to be queried.
</param>
<param name="pname">
Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are VertexAttribArrayBufferBinding, VertexAttribArrayEnabled, VertexAttribArraySize, VertexAttribArrayStride, VertexAttribArrayType, VertexAttribArrayNormalized, VertexAttribArrayInteger, VertexAttribArrayDivisor, or CurrentVertexAttrib.
</param>
<param name="@params">[length: 4]
Returns the requested data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetVertexAttrib(System.UInt32,OpenTK.Graphics.OpenGL.VertexAttribParameterArb,System.Int32[])">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Return a generic vertex attribute parameter
</summary>
<param name="index">
Specifies the generic vertex attribute parameter to be queried.
</param>
<param name="pname">
Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are VertexAttribArrayBufferBinding, VertexAttribArrayEnabled, VertexAttribArraySize, VertexAttribArrayStride, VertexAttribArrayType, VertexAttribArrayNormalized, VertexAttribArrayInteger, VertexAttribArrayDivisor, or CurrentVertexAttrib.
</param>
<param name="@params">[length: 4]
Returns the requested data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetVertexAttrib(System.UInt32,OpenTK.Graphics.OpenGL.VertexAttribParameterArb,System.Int32@)">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Return a generic vertex attribute parameter
</summary>
<param name="index">
Specifies the generic vertex attribute parameter to be queried.
</param>
<param name="pname">
Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are VertexAttribArrayBufferBinding, VertexAttribArrayEnabled, VertexAttribArraySize, VertexAttribArrayStride, VertexAttribArrayType, VertexAttribArrayNormalized, VertexAttribArrayInteger, VertexAttribArrayDivisor, or CurrentVertexAttrib.
</param>
<param name="@params">[length: 4]
Returns the requested data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetVertexAttrib(System.UInt32,OpenTK.Graphics.OpenGL.VertexAttribParameterArb,System.Int32*)">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Return a generic vertex attribute parameter
</summary>
<param name="index">
Specifies the generic vertex attribute parameter to be queried.
</param>
<param name="pname">
Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are VertexAttribArrayBufferBinding, VertexAttribArrayEnabled, VertexAttribArraySize, VertexAttribArrayStride, VertexAttribArrayType, VertexAttribArrayNormalized, VertexAttribArrayInteger, VertexAttribArrayDivisor, or CurrentVertexAttrib.
</param>
<param name="@params">[length: 4]
Returns the requested data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetVertexAttribL(System.Int32,OpenTK.Graphics.OpenGL.VertexAttribParameterArb,System.Int64[])">
<summary>[requires: ARB_bindless_texture]</summary>
<param name="index"></param>
<param name="pname"></param>
<param name="@params"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetVertexAttribL(System.Int32,OpenTK.Graphics.OpenGL.VertexAttribParameterArb,System.Int64@)">
<summary>[requires: ARB_bindless_texture]</summary>
<param name="index"></param>
<param name="pname"></param>
<param name="@params"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetVertexAttribL(System.Int32,OpenTK.Graphics.OpenGL.VertexAttribParameterArb,System.Int64*)">
<summary>[requires: ARB_bindless_texture]</summary>
<param name="index"></param>
<param name="pname"></param>
<param name="@params"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetVertexAttribL(System.UInt32,OpenTK.Graphics.OpenGL.VertexAttribParameterArb,System.UInt64[])">
<summary>[requires: ARB_bindless_texture]</summary>
<param name="index"></param>
<param name="pname"></param>
<param name="@params"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetVertexAttribL(System.UInt32,OpenTK.Graphics.OpenGL.VertexAttribParameterArb,System.UInt64@)">
<summary>[requires: ARB_bindless_texture]</summary>
<param name="index"></param>
<param name="pname"></param>
<param name="@params"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetVertexAttribL(System.UInt32,OpenTK.Graphics.OpenGL.VertexAttribParameterArb,System.UInt64*)">
<summary>[requires: ARB_bindless_texture]</summary>
<param name="index"></param>
<param name="pname"></param>
<param name="@params"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetVertexAttribPointer(System.Int32,OpenTK.Graphics.OpenGL.VertexAttribPointerParameterArb,System.IntPtr)">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]</summary>
<param name="index"></param>
<param name="pname"></param>
<param name="pointer">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetVertexAttribPointer``1(System.Int32,OpenTK.Graphics.OpenGL.VertexAttribPointerParameterArb,``0[])">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]</summary>
<param name="index"></param>
<param name="pname"></param>
<param name="pointer">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetVertexAttribPointer``1(System.Int32,OpenTK.Graphics.OpenGL.VertexAttribPointerParameterArb,``0[0:,0:])">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]</summary>
<param name="index"></param>
<param name="pname"></param>
<param name="pointer">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetVertexAttribPointer``1(System.Int32,OpenTK.Graphics.OpenGL.VertexAttribPointerParameterArb,``0[0:,0:,0:])">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]</summary>
<param name="index"></param>
<param name="pname"></param>
<param name="pointer">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetVertexAttribPointer``1(System.Int32,OpenTK.Graphics.OpenGL.VertexAttribPointerParameterArb,``0@)">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]</summary>
<param name="index"></param>
<param name="pname"></param>
<param name="pointer">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetVertexAttribPointer(System.UInt32,OpenTK.Graphics.OpenGL.VertexAttribPointerParameterArb,System.IntPtr)">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]</summary>
<param name="index"></param>
<param name="pname"></param>
<param name="pointer">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetVertexAttribPointer``1(System.UInt32,OpenTK.Graphics.OpenGL.VertexAttribPointerParameterArb,``0[])">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]</summary>
<param name="index"></param>
<param name="pname"></param>
<param name="pointer">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetVertexAttribPointer``1(System.UInt32,OpenTK.Graphics.OpenGL.VertexAttribPointerParameterArb,``0[0:,0:])">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]</summary>
<param name="index"></param>
<param name="pname"></param>
<param name="pointer">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetVertexAttribPointer``1(System.UInt32,OpenTK.Graphics.OpenGL.VertexAttribPointerParameterArb,``0[0:,0:,0:])">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]</summary>
<param name="index"></param>
<param name="pname"></param>
<param name="pointer">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.GetVertexAttribPointer``1(System.UInt32,OpenTK.Graphics.OpenGL.VertexAttribPointerParameterArb,``0@)">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]</summary>
<param name="index"></param>
<param name="pname"></param>
<param name="pointer">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.IsBuffer(System.Int32)">
<summary>[requires: ARB_vertex_buffer_object]
Determine if a name corresponds to a buffer object
</summary>
<param name="buffer">
Specifies a value that may be the name of a buffer object.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.IsBuffer(System.UInt32)">
<summary>[requires: ARB_vertex_buffer_object]
Determine if a name corresponds to a buffer object
</summary>
<param name="buffer">
Specifies a value that may be the name of a buffer object.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.IsImageHandleResident(System.Int64)">
<summary>[requires: ARB_bindless_texture]</summary>
<param name="handle"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.IsImageHandleResident(System.UInt64)">
<summary>[requires: ARB_bindless_texture]</summary>
<param name="handle"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.IsNamedString(System.Int32,System.String)">
<summary>[requires: ARB_shading_language_include]</summary>
<param name="namelen"></param>
<param name="name">[length: namelen]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.IsProgram(System.Int32)">
<summary>[requires: ARB_fragment_program|ARB_vertex_program]
Determines if a name corresponds to a program object
</summary>
<param name="program">
Specifies a potential program object.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.IsProgram(System.UInt32)">
<summary>[requires: ARB_fragment_program|ARB_vertex_program]
Determines if a name corresponds to a program object
</summary>
<param name="program">
Specifies a potential program object.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.IsQuery(System.Int32)">
<summary>[requires: ARB_occlusion_query]
Determine if a name corresponds to a query object
</summary>
<param name="id">
Specifies a value that may be the name of a query object.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.IsQuery(System.UInt32)">
<summary>[requires: ARB_occlusion_query]
Determine if a name corresponds to a query object
</summary>
<param name="id">
Specifies a value that may be the name of a query object.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.IsTextureHandleResident(System.Int64)">
<summary>[requires: ARB_bindless_texture]</summary>
<param name="handle"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.IsTextureHandleResident(System.UInt64)">
<summary>[requires: ARB_bindless_texture]</summary>
<param name="handle"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.LinkProgram(System.Int32)">
<summary>[requires: ARB_shader_objects]
Links a program object
</summary>
<param name="programObj">
Specifies the handle of the program object to be linked.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.LinkProgram(System.UInt32)">
<summary>[requires: ARB_shader_objects]
Links a program object
</summary>
<param name="programObj">
Specifies the handle of the program object to be linked.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.LoadTransposeMatrix(System.Double[])">
<summary>[requires: ARB_transpose_matrix]
Replace the current matrix with the specified row-major ordered matrix
</summary>
<param name="m">[length: 16]
Specifies a pointer to 16 consecutive values, which are used as the elements of a 4 times 4 row-major matrix.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.LoadTransposeMatrix(System.Double@)">
<summary>[requires: ARB_transpose_matrix]
Replace the current matrix with the specified row-major ordered matrix
</summary>
<param name="m">[length: 16]
Specifies a pointer to 16 consecutive values, which are used as the elements of a 4 times 4 row-major matrix.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.LoadTransposeMatrix(System.Double*)">
<summary>[requires: ARB_transpose_matrix]
Replace the current matrix with the specified row-major ordered matrix
</summary>
<param name="m">[length: 16]
Specifies a pointer to 16 consecutive values, which are used as the elements of a 4 times 4 row-major matrix.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.LoadTransposeMatrix(System.Single[])">
<summary>[requires: ARB_transpose_matrix]
Replace the current matrix with the specified row-major ordered matrix
</summary>
<param name="m">[length: 16]
Specifies a pointer to 16 consecutive values, which are used as the elements of a 4 times 4 row-major matrix.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.LoadTransposeMatrix(System.Single@)">
<summary>[requires: ARB_transpose_matrix]
Replace the current matrix with the specified row-major ordered matrix
</summary>
<param name="m">[length: 16]
Specifies a pointer to 16 consecutive values, which are used as the elements of a 4 times 4 row-major matrix.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.LoadTransposeMatrix(System.Single*)">
<summary>[requires: ARB_transpose_matrix]
Replace the current matrix with the specified row-major ordered matrix
</summary>
<param name="m">[length: 16]
Specifies a pointer to 16 consecutive values, which are used as the elements of a 4 times 4 row-major matrix.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.MakeImageHandleNonResident(System.Int64)">
<summary>[requires: ARB_bindless_texture]</summary>
<param name="handle"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.MakeImageHandleNonResident(System.UInt64)">
<summary>[requires: ARB_bindless_texture]</summary>
<param name="handle"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.MakeImageHandleResident(System.Int64,OpenTK.Graphics.OpenGL.ArbBindlessTexture)">
<summary>[requires: ARB_bindless_texture]</summary>
<param name="handle"></param>
<param name="access"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.MakeImageHandleResident(System.UInt64,OpenTK.Graphics.OpenGL.ArbBindlessTexture)">
<summary>[requires: ARB_bindless_texture]</summary>
<param name="handle"></param>
<param name="access"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.MakeTextureHandleNonResident(System.Int64)">
<summary>[requires: ARB_bindless_texture]</summary>
<param name="handle"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.MakeTextureHandleNonResident(System.UInt64)">
<summary>[requires: ARB_bindless_texture]</summary>
<param name="handle"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.MakeTextureHandleResident(System.Int64)">
<summary>[requires: ARB_bindless_texture]</summary>
<param name="handle"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.MakeTextureHandleResident(System.UInt64)">
<summary>[requires: ARB_bindless_texture]</summary>
<param name="handle"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.MapBuffer(OpenTK.Graphics.OpenGL.BufferTargetArb,OpenTK.Graphics.OpenGL.ArbVertexBufferObject)">
<summary>[requires: ARB_vertex_buffer_object]
Map a buffer object's data store
</summary>
<param name="target">
Specifies the target buffer object being mapped. The symbolic constant must be ArrayBuffer, AtomicCounterBuffer, CopyReadBuffer, CopyWriteBuffer, DrawIndirectBuffer, DispatchIndirectBuffer, ElementArrayBuffer, PixelPackBuffer, PixelUnpackBuffer, QueryBuffer, ShaderStorageBuffer, TextureBuffer, TransformFeedbackBuffer or UniformBuffer.
</param>
<param name="access">
For glMapBuffer only, specifies the access policy, indicating whether it will be possible to read from, write to, or both read from and write to the buffer object's mapped data store. The symbolic constant must be ReadOnly, WriteOnly, or ReadWrite.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.MapBuffer(OpenTK.Graphics.OpenGL.BufferTargetArb,OpenTK.Graphics.OpenGL.BufferAccessArb)">
<summary>[requires: ARB_vertex_buffer_object]
Map a buffer object's data store
</summary>
<param name="target">
Specifies the target buffer object being mapped. The symbolic constant must be ArrayBuffer, AtomicCounterBuffer, CopyReadBuffer, CopyWriteBuffer, DrawIndirectBuffer, DispatchIndirectBuffer, ElementArrayBuffer, PixelPackBuffer, PixelUnpackBuffer, QueryBuffer, ShaderStorageBuffer, TextureBuffer, TransformFeedbackBuffer or UniformBuffer.
</param>
<param name="access">
For glMapBuffer only, specifies the access policy, indicating whether it will be possible to read from, write to, or both read from and write to the buffer object's mapped data store. The symbolic constant must be ReadOnly, WriteOnly, or ReadWrite.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.MatrixIndexPointer(System.Int32,OpenTK.Graphics.OpenGL.ArbMatrixPalette,System.Int32,System.IntPtr)">
<summary>[requires: ARB_matrix_palette]</summary>
<param name="size"></param>
<param name="type"></param>
<param name="stride"></param>
<param name="pointer">[length: size,type,stride]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.MatrixIndexPointer``1(System.Int32,OpenTK.Graphics.OpenGL.ArbMatrixPalette,System.Int32,``0[])">
<summary>[requires: ARB_matrix_palette]</summary>
<param name="size"></param>
<param name="type"></param>
<param name="stride"></param>
<param name="pointer">[length: size,type,stride]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.MatrixIndexPointer``1(System.Int32,OpenTK.Graphics.OpenGL.ArbMatrixPalette,System.Int32,``0[0:,0:])">
<summary>[requires: ARB_matrix_palette]</summary>
<param name="size"></param>
<param name="type"></param>
<param name="stride"></param>
<param name="pointer">[length: size,type,stride]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.MatrixIndexPointer``1(System.Int32,OpenTK.Graphics.OpenGL.ArbMatrixPalette,System.Int32,``0[0:,0:,0:])">
<summary>[requires: ARB_matrix_palette]</summary>
<param name="size"></param>
<param name="type"></param>
<param name="stride"></param>
<param name="pointer">[length: size,type,stride]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.MatrixIndexPointer``1(System.Int32,OpenTK.Graphics.OpenGL.ArbMatrixPalette,System.Int32,``0@)">
<summary>[requires: ARB_matrix_palette]</summary>
<param name="size"></param>
<param name="type"></param>
<param name="stride"></param>
<param name="pointer">[length: size,type,stride]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.MatrixIndex(System.Int32,System.Byte[])">
<summary>[requires: ARB_matrix_palette]</summary>
<param name="size"></param>
<param name="indices">[length: size]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.MatrixIndex(System.Int32,System.Byte@)">
<summary>[requires: ARB_matrix_palette]</summary>
<param name="size"></param>
<param name="indices">[length: size]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.MatrixIndex(System.Int32,System.Byte*)">
<summary>[requires: ARB_matrix_palette]</summary>
<param name="size"></param>
<param name="indices">[length: size]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.MatrixIndex(System.Int32,System.Int32[])">
<summary>[requires: ARB_matrix_palette]</summary>
<param name="size"></param>
<param name="indices">[length: size]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.MatrixIndex(System.Int32,System.Int32@)">
<summary>[requires: ARB_matrix_palette]</summary>
<param name="size"></param>
<param name="indices">[length: size]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.MatrixIndex(System.Int32,System.Int32*)">
<summary>[requires: ARB_matrix_palette]</summary>
<param name="size"></param>
<param name="indices">[length: size]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.MatrixIndex(System.Int32,System.UInt32[])">
<summary>[requires: ARB_matrix_palette]</summary>
<param name="size"></param>
<param name="indices">[length: size]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.MatrixIndex(System.Int32,System.UInt32@)">
<summary>[requires: ARB_matrix_palette]</summary>
<param name="size"></param>
<param name="indices">[length: size]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.MatrixIndex(System.Int32,System.UInt32*)">
<summary>[requires: ARB_matrix_palette]</summary>
<param name="size"></param>
<param name="indices">[length: size]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.MatrixIndex(System.Int32,System.Int16[])">
<summary>[requires: ARB_matrix_palette]</summary>
<param name="size"></param>
<param name="indices">[length: size]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.MatrixIndex(System.Int32,System.Int16@)">
<summary>[requires: ARB_matrix_palette]</summary>
<param name="size"></param>
<param name="indices">[length: size]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.MatrixIndex(System.Int32,System.Int16*)">
<summary>[requires: ARB_matrix_palette]</summary>
<param name="size"></param>
<param name="indices">[length: size]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.MatrixIndex(System.Int32,System.UInt16[])">
<summary>[requires: ARB_matrix_palette]</summary>
<param name="size"></param>
<param name="indices">[length: size]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.MatrixIndex(System.Int32,System.UInt16@)">
<summary>[requires: ARB_matrix_palette]</summary>
<param name="size"></param>
<param name="indices">[length: size]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.MatrixIndex(System.Int32,System.UInt16*)">
<summary>[requires: ARB_matrix_palette]</summary>
<param name="size"></param>
<param name="indices">[length: size]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.MinSampleShading(System.Single)">
<summary>[requires: ARB_sample_shading]
Specifies minimum rate at which sample shaing takes place
</summary>
<param name="value">
Specifies the rate at which samples are shaded within each covered pixel.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.MultiDrawArraysIndirectCount(OpenTK.Graphics.OpenGL.ArbIndirectParameters,System.IntPtr,System.IntPtr,System.Int32,System.Int32)">
<summary>[requires: ARB_indirect_parameters]</summary>
<param name="mode"></param>
<param name="indirect"></param>
<param name="drawcount"></param>
<param name="maxdrawcount"></param>
<param name="stride"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.MultiDrawElementsIndirectCount(OpenTK.Graphics.OpenGL.ArbIndirectParameters,OpenTK.Graphics.OpenGL.ArbIndirectParameters,System.IntPtr,System.IntPtr,System.Int32,System.Int32)">
<summary>[requires: ARB_indirect_parameters]</summary>
<param name="mode"></param>
<param name="type"></param>
<param name="indirect"></param>
<param name="drawcount"></param>
<param name="maxdrawcount"></param>
<param name="stride"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.MultiTexCoord1(OpenTK.Graphics.OpenGL.TextureUnit,System.Double)">
<summary>[requires: ARB_multitexture]
Set the current texture coordinates
</summary>
<param name="target">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="s">
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.MultiTexCoord1(OpenTK.Graphics.OpenGL.TextureUnit,System.Double*)">
<summary>[requires: ARB_multitexture]
Set the current texture coordinates
</summary>
<param name="target">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="v">[length: 1]
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.MultiTexCoord1(OpenTK.Graphics.OpenGL.TextureUnit,System.Single)">
<summary>[requires: ARB_multitexture]
Set the current texture coordinates
</summary>
<param name="target">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="s">
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.MultiTexCoord1(OpenTK.Graphics.OpenGL.TextureUnit,System.Single*)">
<summary>[requires: ARB_multitexture]
Set the current texture coordinates
</summary>
<param name="target">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="v">[length: 1]
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.MultiTexCoord1(OpenTK.Graphics.OpenGL.TextureUnit,System.Int32)">
<summary>[requires: ARB_multitexture]
Set the current texture coordinates
</summary>
<param name="target">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="s">
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.MultiTexCoord1(OpenTK.Graphics.OpenGL.TextureUnit,System.Int32*)">
<summary>[requires: ARB_multitexture]
Set the current texture coordinates
</summary>
<param name="target">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="v">[length: 1]
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.MultiTexCoord1(OpenTK.Graphics.OpenGL.TextureUnit,System.Int16)">
<summary>[requires: ARB_multitexture]
Set the current texture coordinates
</summary>
<param name="target">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="s">
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.MultiTexCoord1(OpenTK.Graphics.OpenGL.TextureUnit,System.Int16*)">
<summary>[requires: ARB_multitexture]
Set the current texture coordinates
</summary>
<param name="target">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="v">[length: 1]
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.MultiTexCoord2(OpenTK.Graphics.OpenGL.TextureUnit,System.Double,System.Double)">
<summary>[requires: ARB_multitexture]
Set the current texture coordinates
</summary>
<param name="target">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="s">
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
<param name="t">
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.MultiTexCoord2(OpenTK.Graphics.OpenGL.TextureUnit,System.Double[])">
<summary>[requires: ARB_multitexture]
Set the current texture coordinates
</summary>
<param name="target">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="v">[length: 2]
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.MultiTexCoord2(OpenTK.Graphics.OpenGL.TextureUnit,System.Double@)">
<summary>[requires: ARB_multitexture]
Set the current texture coordinates
</summary>
<param name="target">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="v">[length: 2]
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.MultiTexCoord2(OpenTK.Graphics.OpenGL.TextureUnit,System.Double*)">
<summary>[requires: ARB_multitexture]
Set the current texture coordinates
</summary>
<param name="target">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="v">[length: 2]
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.MultiTexCoord2(OpenTK.Graphics.OpenGL.TextureUnit,System.Single,System.Single)">
<summary>[requires: ARB_multitexture]
Set the current texture coordinates
</summary>
<param name="target">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="s">
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
<param name="t">
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.MultiTexCoord2(OpenTK.Graphics.OpenGL.TextureUnit,System.Single[])">
<summary>[requires: ARB_multitexture]
Set the current texture coordinates
</summary>
<param name="target">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="v">[length: 2]
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.MultiTexCoord2(OpenTK.Graphics.OpenGL.TextureUnit,System.Single@)">
<summary>[requires: ARB_multitexture]
Set the current texture coordinates
</summary>
<param name="target">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="v">[length: 2]
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.MultiTexCoord2(OpenTK.Graphics.OpenGL.TextureUnit,System.Single*)">
<summary>[requires: ARB_multitexture]
Set the current texture coordinates
</summary>
<param name="target">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="v">[length: 2]
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.MultiTexCoord2(OpenTK.Graphics.OpenGL.TextureUnit,System.Int32,System.Int32)">
<summary>[requires: ARB_multitexture]
Set the current texture coordinates
</summary>
<param name="target">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="s">
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
<param name="t">
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.MultiTexCoord2(OpenTK.Graphics.OpenGL.TextureUnit,System.Int32[])">
<summary>[requires: ARB_multitexture]
Set the current texture coordinates
</summary>
<param name="target">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="v">[length: 2]
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.MultiTexCoord2(OpenTK.Graphics.OpenGL.TextureUnit,System.Int32@)">
<summary>[requires: ARB_multitexture]
Set the current texture coordinates
</summary>
<param name="target">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="v">[length: 2]
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.MultiTexCoord2(OpenTK.Graphics.OpenGL.TextureUnit,System.Int32*)">
<summary>[requires: ARB_multitexture]
Set the current texture coordinates
</summary>
<param name="target">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="v">[length: 2]
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.MultiTexCoord2(OpenTK.Graphics.OpenGL.TextureUnit,System.Int16,System.Int16)">
<summary>[requires: ARB_multitexture]
Set the current texture coordinates
</summary>
<param name="target">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="s">
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
<param name="t">
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.MultiTexCoord2(OpenTK.Graphics.OpenGL.TextureUnit,System.Int16[])">
<summary>[requires: ARB_multitexture]
Set the current texture coordinates
</summary>
<param name="target">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="v">[length: 2]
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.MultiTexCoord2(OpenTK.Graphics.OpenGL.TextureUnit,System.Int16@)">
<summary>[requires: ARB_multitexture]
Set the current texture coordinates
</summary>
<param name="target">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="v">[length: 2]
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.MultiTexCoord2(OpenTK.Graphics.OpenGL.TextureUnit,System.Int16*)">
<summary>[requires: ARB_multitexture]
Set the current texture coordinates
</summary>
<param name="target">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="v">[length: 2]
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.MultiTexCoord3(OpenTK.Graphics.OpenGL.TextureUnit,System.Double,System.Double,System.Double)">
<summary>[requires: ARB_multitexture]
Set the current texture coordinates
</summary>
<param name="target">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="s">
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
<param name="t">
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
<param name="r">
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.MultiTexCoord3(OpenTK.Graphics.OpenGL.TextureUnit,System.Double[])">
<summary>[requires: ARB_multitexture]
Set the current texture coordinates
</summary>
<param name="target">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="v">[length: 3]
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.MultiTexCoord3(OpenTK.Graphics.OpenGL.TextureUnit,System.Double@)">
<summary>[requires: ARB_multitexture]
Set the current texture coordinates
</summary>
<param name="target">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="v">[length: 3]
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.MultiTexCoord3(OpenTK.Graphics.OpenGL.TextureUnit,System.Double*)">
<summary>[requires: ARB_multitexture]
Set the current texture coordinates
</summary>
<param name="target">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="v">[length: 3]
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.MultiTexCoord3(OpenTK.Graphics.OpenGL.TextureUnit,System.Single,System.Single,System.Single)">
<summary>[requires: ARB_multitexture]
Set the current texture coordinates
</summary>
<param name="target">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="s">
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
<param name="t">
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
<param name="r">
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.MultiTexCoord3(OpenTK.Graphics.OpenGL.TextureUnit,System.Single[])">
<summary>[requires: ARB_multitexture]
Set the current texture coordinates
</summary>
<param name="target">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="v">[length: 3]
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.MultiTexCoord3(OpenTK.Graphics.OpenGL.TextureUnit,System.Single@)">
<summary>[requires: ARB_multitexture]
Set the current texture coordinates
</summary>
<param name="target">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="v">[length: 3]
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.MultiTexCoord3(OpenTK.Graphics.OpenGL.TextureUnit,System.Single*)">
<summary>[requires: ARB_multitexture]
Set the current texture coordinates
</summary>
<param name="target">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="v">[length: 3]
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.MultiTexCoord3(OpenTK.Graphics.OpenGL.TextureUnit,System.Int32,System.Int32,System.Int32)">
<summary>[requires: ARB_multitexture]
Set the current texture coordinates
</summary>
<param name="target">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="s">
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
<param name="t">
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
<param name="r">
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.MultiTexCoord3(OpenTK.Graphics.OpenGL.TextureUnit,System.Int32[])">
<summary>[requires: ARB_multitexture]
Set the current texture coordinates
</summary>
<param name="target">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="v">[length: 3]
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.MultiTexCoord3(OpenTK.Graphics.OpenGL.TextureUnit,System.Int32@)">
<summary>[requires: ARB_multitexture]
Set the current texture coordinates
</summary>
<param name="target">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="v">[length: 3]
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.MultiTexCoord3(OpenTK.Graphics.OpenGL.TextureUnit,System.Int32*)">
<summary>[requires: ARB_multitexture]
Set the current texture coordinates
</summary>
<param name="target">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="v">[length: 3]
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.MultiTexCoord3(OpenTK.Graphics.OpenGL.TextureUnit,System.Int16,System.Int16,System.Int16)">
<summary>[requires: ARB_multitexture]
Set the current texture coordinates
</summary>
<param name="target">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="s">
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
<param name="t">
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
<param name="r">
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.MultiTexCoord3(OpenTK.Graphics.OpenGL.TextureUnit,System.Int16[])">
<summary>[requires: ARB_multitexture]
Set the current texture coordinates
</summary>
<param name="target">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="v">[length: 3]
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.MultiTexCoord3(OpenTK.Graphics.OpenGL.TextureUnit,System.Int16@)">
<summary>[requires: ARB_multitexture]
Set the current texture coordinates
</summary>
<param name="target">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="v">[length: 3]
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.MultiTexCoord3(OpenTK.Graphics.OpenGL.TextureUnit,System.Int16*)">
<summary>[requires: ARB_multitexture]
Set the current texture coordinates
</summary>
<param name="target">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="v">[length: 3]
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.MultiTexCoord4(OpenTK.Graphics.OpenGL.TextureUnit,System.Double,System.Double,System.Double,System.Double)">
<summary>[requires: ARB_multitexture]
Set the current texture coordinates
</summary>
<param name="target">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="s">
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
<param name="t">
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
<param name="r">
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
<param name="q">
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.MultiTexCoord4(OpenTK.Graphics.OpenGL.TextureUnit,System.Double[])">
<summary>[requires: ARB_multitexture]
Set the current texture coordinates
</summary>
<param name="target">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="v">[length: 4]
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.MultiTexCoord4(OpenTK.Graphics.OpenGL.TextureUnit,System.Double@)">
<summary>[requires: ARB_multitexture]
Set the current texture coordinates
</summary>
<param name="target">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="v">[length: 4]
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.MultiTexCoord4(OpenTK.Graphics.OpenGL.TextureUnit,System.Double*)">
<summary>[requires: ARB_multitexture]
Set the current texture coordinates
</summary>
<param name="target">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="v">[length: 4]
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.MultiTexCoord4(OpenTK.Graphics.OpenGL.TextureUnit,System.Single,System.Single,System.Single,System.Single)">
<summary>[requires: ARB_multitexture]
Set the current texture coordinates
</summary>
<param name="target">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="s">
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
<param name="t">
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
<param name="r">
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
<param name="q">
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.MultiTexCoord4(OpenTK.Graphics.OpenGL.TextureUnit,System.Single[])">
<summary>[requires: ARB_multitexture]
Set the current texture coordinates
</summary>
<param name="target">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="v">[length: 4]
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.MultiTexCoord4(OpenTK.Graphics.OpenGL.TextureUnit,System.Single@)">
<summary>[requires: ARB_multitexture]
Set the current texture coordinates
</summary>
<param name="target">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="v">[length: 4]
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.MultiTexCoord4(OpenTK.Graphics.OpenGL.TextureUnit,System.Single*)">
<summary>[requires: ARB_multitexture]
Set the current texture coordinates
</summary>
<param name="target">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="v">[length: 4]
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.MultiTexCoord4(OpenTK.Graphics.OpenGL.TextureUnit,System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: ARB_multitexture]
Set the current texture coordinates
</summary>
<param name="target">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="s">
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
<param name="t">
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
<param name="r">
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
<param name="q">
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.MultiTexCoord4(OpenTK.Graphics.OpenGL.TextureUnit,System.Int32[])">
<summary>[requires: ARB_multitexture]
Set the current texture coordinates
</summary>
<param name="target">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="v">[length: 4]
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.MultiTexCoord4(OpenTK.Graphics.OpenGL.TextureUnit,System.Int32@)">
<summary>[requires: ARB_multitexture]
Set the current texture coordinates
</summary>
<param name="target">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="v">[length: 4]
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.MultiTexCoord4(OpenTK.Graphics.OpenGL.TextureUnit,System.Int32*)">
<summary>[requires: ARB_multitexture]
Set the current texture coordinates
</summary>
<param name="target">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="v">[length: 4]
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.MultiTexCoord4(OpenTK.Graphics.OpenGL.TextureUnit,System.Int16,System.Int16,System.Int16,System.Int16)">
<summary>[requires: ARB_multitexture]
Set the current texture coordinates
</summary>
<param name="target">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="s">
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
<param name="t">
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
<param name="r">
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
<param name="q">
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.MultiTexCoord4(OpenTK.Graphics.OpenGL.TextureUnit,System.Int16[])">
<summary>[requires: ARB_multitexture]
Set the current texture coordinates
</summary>
<param name="target">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="v">[length: 4]
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.MultiTexCoord4(OpenTK.Graphics.OpenGL.TextureUnit,System.Int16@)">
<summary>[requires: ARB_multitexture]
Set the current texture coordinates
</summary>
<param name="target">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="v">[length: 4]
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.MultiTexCoord4(OpenTK.Graphics.OpenGL.TextureUnit,System.Int16*)">
<summary>[requires: ARB_multitexture]
Set the current texture coordinates
</summary>
<param name="target">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="v">[length: 4]
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.MultTransposeMatrix(System.Double[])">
<summary>[requires: ARB_transpose_matrix]
Multiply the current matrix with the specified row-major ordered matrix
</summary>
<param name="m">[length: 16]
Points to 16 consecutive values that are used as the elements of a 4 times 4 row-major matrix.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.MultTransposeMatrix(System.Double@)">
<summary>[requires: ARB_transpose_matrix]
Multiply the current matrix with the specified row-major ordered matrix
</summary>
<param name="m">[length: 16]
Points to 16 consecutive values that are used as the elements of a 4 times 4 row-major matrix.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.MultTransposeMatrix(System.Double*)">
<summary>[requires: ARB_transpose_matrix]
Multiply the current matrix with the specified row-major ordered matrix
</summary>
<param name="m">[length: 16]
Points to 16 consecutive values that are used as the elements of a 4 times 4 row-major matrix.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.MultTransposeMatrix(System.Single[])">
<summary>[requires: ARB_transpose_matrix]
Multiply the current matrix with the specified row-major ordered matrix
</summary>
<param name="m">[length: 16]
Points to 16 consecutive values that are used as the elements of a 4 times 4 row-major matrix.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.MultTransposeMatrix(System.Single@)">
<summary>[requires: ARB_transpose_matrix]
Multiply the current matrix with the specified row-major ordered matrix
</summary>
<param name="m">[length: 16]
Points to 16 consecutive values that are used as the elements of a 4 times 4 row-major matrix.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.MultTransposeMatrix(System.Single*)">
<summary>[requires: ARB_transpose_matrix]
Multiply the current matrix with the specified row-major ordered matrix
</summary>
<param name="m">[length: 16]
Points to 16 consecutive values that are used as the elements of a 4 times 4 row-major matrix.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.NamedBufferPageCommitment(System.Int32,System.IntPtr,System.Int32,System.Boolean)">
<summary>[requires: ARB_sparse_buffer]</summary>
<param name="buffer"></param>
<param name="offset"></param>
<param name="size"></param>
<param name="commit"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.NamedBufferPageCommitment(System.UInt32,System.IntPtr,System.Int32,System.Boolean)">
<summary>[requires: ARB_sparse_buffer]</summary>
<param name="buffer"></param>
<param name="offset"></param>
<param name="size"></param>
<param name="commit"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.NamedString(OpenTK.Graphics.OpenGL.ArbShadingLanguageInclude,System.Int32,System.String,System.Int32,System.String)">
<summary>[requires: ARB_shading_language_include]</summary>
<param name="type"></param>
<param name="namelen"></param>
<param name="name">[length: namelen]</param>
<param name="stringlen"></param>
<param name="@string">[length: stringlen]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.PointParameter(OpenTK.Graphics.OpenGL.ArbPointParameters,System.Single)">
<summary>[requires: ARB_point_parameters]
Specify point parameters
</summary>
<param name="pname">
Specifies a single-valued point parameter. PointFadeThresholdSize, and PointSpriteCoordOrigin are accepted.
</param>
<param name="param">
For glPointParameterf and glPointParameteri, specifies the value that pname will be set to.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.PointParameter(OpenTK.Graphics.OpenGL.ArbPointParameters,System.Single[])">
<summary>[requires: ARB_point_parameters]
Specify point parameters
</summary>
<param name="pname">
Specifies a single-valued point parameter. PointFadeThresholdSize, and PointSpriteCoordOrigin are accepted.
</param>
<param name="@params">[length: pname]
For glPointParameterf and glPointParameteri, specifies the value that pname will be set to.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.PointParameter(OpenTK.Graphics.OpenGL.ArbPointParameters,System.Single*)">
<summary>[requires: ARB_point_parameters]
Specify point parameters
</summary>
<param name="pname">
Specifies a single-valued point parameter. PointFadeThresholdSize, and PointSpriteCoordOrigin are accepted.
</param>
<param name="@params">[length: pname]
For glPointParameterf and glPointParameteri, specifies the value that pname will be set to.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.ProgramEnvParameter4(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb,System.Int32,System.Double,System.Double,System.Double,System.Double)">
<summary>[requires: ARB_fragment_program|ARB_vertex_program]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="x"></param>
<param name="y"></param>
<param name="z"></param>
<param name="w"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.ProgramEnvParameter4(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb,System.UInt32,System.Double,System.Double,System.Double,System.Double)">
<summary>[requires: ARB_fragment_program|ARB_vertex_program]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="x"></param>
<param name="y"></param>
<param name="z"></param>
<param name="w"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.ProgramEnvParameter4(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb,System.Int32,System.Double[])">
<summary>[requires: ARB_fragment_program|ARB_vertex_program]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="@params">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.ProgramEnvParameter4(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb,System.Int32,System.Double@)">
<summary>[requires: ARB_fragment_program|ARB_vertex_program]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="@params">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.ProgramEnvParameter4(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb,System.Int32,System.Double*)">
<summary>[requires: ARB_fragment_program|ARB_vertex_program]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="@params">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.ProgramEnvParameter4(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb,System.UInt32,System.Double[])">
<summary>[requires: ARB_fragment_program|ARB_vertex_program]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="@params">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.ProgramEnvParameter4(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb,System.UInt32,System.Double@)">
<summary>[requires: ARB_fragment_program|ARB_vertex_program]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="@params">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.ProgramEnvParameter4(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb,System.UInt32,System.Double*)">
<summary>[requires: ARB_fragment_program|ARB_vertex_program]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="@params">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.ProgramEnvParameter4(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb,System.Int32,System.Single,System.Single,System.Single,System.Single)">
<summary>[requires: ARB_fragment_program|ARB_vertex_program]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="x"></param>
<param name="y"></param>
<param name="z"></param>
<param name="w"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.ProgramEnvParameter4(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb,System.UInt32,System.Single,System.Single,System.Single,System.Single)">
<summary>[requires: ARB_fragment_program|ARB_vertex_program]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="x"></param>
<param name="y"></param>
<param name="z"></param>
<param name="w"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.ProgramEnvParameter4(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb,System.Int32,System.Single[])">
<summary>[requires: ARB_fragment_program|ARB_vertex_program]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="@params">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.ProgramEnvParameter4(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb,System.Int32,System.Single@)">
<summary>[requires: ARB_fragment_program|ARB_vertex_program]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="@params">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.ProgramEnvParameter4(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb,System.Int32,System.Single*)">
<summary>[requires: ARB_fragment_program|ARB_vertex_program]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="@params">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.ProgramEnvParameter4(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb,System.UInt32,System.Single[])">
<summary>[requires: ARB_fragment_program|ARB_vertex_program]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="@params">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.ProgramEnvParameter4(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb,System.UInt32,System.Single@)">
<summary>[requires: ARB_fragment_program|ARB_vertex_program]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="@params">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.ProgramEnvParameter4(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb,System.UInt32,System.Single*)">
<summary>[requires: ARB_fragment_program|ARB_vertex_program]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="@params">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.ProgramLocalParameter4(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb,System.Int32,System.Double,System.Double,System.Double,System.Double)">
<summary>[requires: ARB_fragment_program|ARB_vertex_program]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="x"></param>
<param name="y"></param>
<param name="z"></param>
<param name="w"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.ProgramLocalParameter4(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb,System.UInt32,System.Double,System.Double,System.Double,System.Double)">
<summary>[requires: ARB_fragment_program|ARB_vertex_program]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="x"></param>
<param name="y"></param>
<param name="z"></param>
<param name="w"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.ProgramLocalParameter4(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb,System.Int32,System.Double[])">
<summary>[requires: ARB_fragment_program|ARB_vertex_program]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="@params">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.ProgramLocalParameter4(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb,System.Int32,System.Double@)">
<summary>[requires: ARB_fragment_program|ARB_vertex_program]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="@params">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.ProgramLocalParameter4(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb,System.Int32,System.Double*)">
<summary>[requires: ARB_fragment_program|ARB_vertex_program]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="@params">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.ProgramLocalParameter4(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb,System.UInt32,System.Double[])">
<summary>[requires: ARB_fragment_program|ARB_vertex_program]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="@params">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.ProgramLocalParameter4(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb,System.UInt32,System.Double@)">
<summary>[requires: ARB_fragment_program|ARB_vertex_program]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="@params">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.ProgramLocalParameter4(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb,System.UInt32,System.Double*)">
<summary>[requires: ARB_fragment_program|ARB_vertex_program]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="@params">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.ProgramLocalParameter4(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb,System.Int32,System.Single,System.Single,System.Single,System.Single)">
<summary>[requires: ARB_fragment_program|ARB_vertex_program]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="x"></param>
<param name="y"></param>
<param name="z"></param>
<param name="w"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.ProgramLocalParameter4(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb,System.UInt32,System.Single,System.Single,System.Single,System.Single)">
<summary>[requires: ARB_fragment_program|ARB_vertex_program]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="x"></param>
<param name="y"></param>
<param name="z"></param>
<param name="w"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.ProgramLocalParameter4(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb,System.Int32,System.Single[])">
<summary>[requires: ARB_fragment_program|ARB_vertex_program]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="@params">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.ProgramLocalParameter4(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb,System.Int32,System.Single@)">
<summary>[requires: ARB_fragment_program|ARB_vertex_program]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="@params">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.ProgramLocalParameter4(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb,System.Int32,System.Single*)">
<summary>[requires: ARB_fragment_program|ARB_vertex_program]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="@params">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.ProgramLocalParameter4(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb,System.UInt32,System.Single[])">
<summary>[requires: ARB_fragment_program|ARB_vertex_program]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="@params">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.ProgramLocalParameter4(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb,System.UInt32,System.Single@)">
<summary>[requires: ARB_fragment_program|ARB_vertex_program]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="@params">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.ProgramLocalParameter4(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb,System.UInt32,System.Single*)">
<summary>[requires: ARB_fragment_program|ARB_vertex_program]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="@params">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.ProgramParameter(System.Int32,OpenTK.Graphics.OpenGL.AssemblyProgramParameterArb,System.Int32)">
<summary>[requires: ARB_geometry_shader4]
Specify a parameter for a program object
</summary>
<param name="program">
Specifies the name of a program object whose parameter to modify.
</param>
<param name="pname">
Specifies the name of the parameter to modify.
</param>
<param name="value">
Specifies the new value of the parameter specified by pname for program.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.ProgramParameter(System.UInt32,OpenTK.Graphics.OpenGL.AssemblyProgramParameterArb,System.Int32)">
<summary>[requires: ARB_geometry_shader4]
Specify a parameter for a program object
</summary>
<param name="program">
Specifies the name of a program object whose parameter to modify.
</param>
<param name="pname">
Specifies the name of the parameter to modify.
</param>
<param name="value">
Specifies the new value of the parameter specified by pname for program.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.ProgramString(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb,OpenTK.Graphics.OpenGL.All,System.Int32,System.IntPtr)">
<summary>[requires: ARB_fragment_program|ARB_vertex_program]</summary>
<param name="target"></param>
<param name="format"></param>
<param name="len"></param>
<param name="@string">[length: len]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.ProgramString``1(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb,OpenTK.Graphics.OpenGL.All,System.Int32,``0[])">
<summary>[requires: ARB_fragment_program|ARB_vertex_program]</summary>
<param name="target"></param>
<param name="format"></param>
<param name="len"></param>
<param name="@string">[length: len]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.ProgramString``1(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb,OpenTK.Graphics.OpenGL.All,System.Int32,``0[0:,0:])">
<summary>[requires: ARB_fragment_program|ARB_vertex_program]</summary>
<param name="target"></param>
<param name="format"></param>
<param name="len"></param>
<param name="@string">[length: len]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.ProgramString``1(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb,OpenTK.Graphics.OpenGL.All,System.Int32,``0[0:,0:,0:])">
<summary>[requires: ARB_fragment_program|ARB_vertex_program]</summary>
<param name="target"></param>
<param name="format"></param>
<param name="len"></param>
<param name="@string">[length: len]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.ProgramString``1(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb,OpenTK.Graphics.OpenGL.All,System.Int32,``0@)">
<summary>[requires: ARB_fragment_program|ARB_vertex_program]</summary>
<param name="target"></param>
<param name="format"></param>
<param name="len"></param>
<param name="@string">[length: len]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.ProgramString(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb,OpenTK.Graphics.OpenGL.ArbVertexProgram,System.Int32,System.IntPtr)">
<summary>[requires: ARB_fragment_program|ARB_vertex_program]</summary>
<param name="target"></param>
<param name="format"></param>
<param name="len"></param>
<param name="@string">[length: len]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.ProgramString``1(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb,OpenTK.Graphics.OpenGL.ArbVertexProgram,System.Int32,``0[])">
<summary>[requires: ARB_fragment_program|ARB_vertex_program]</summary>
<param name="target"></param>
<param name="format"></param>
<param name="len"></param>
<param name="@string">[length: len]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.ProgramString``1(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb,OpenTK.Graphics.OpenGL.ArbVertexProgram,System.Int32,``0[0:,0:])">
<summary>[requires: ARB_fragment_program|ARB_vertex_program]</summary>
<param name="target"></param>
<param name="format"></param>
<param name="len"></param>
<param name="@string">[length: len]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.ProgramString``1(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb,OpenTK.Graphics.OpenGL.ArbVertexProgram,System.Int32,``0[0:,0:,0:])">
<summary>[requires: ARB_fragment_program|ARB_vertex_program]</summary>
<param name="target"></param>
<param name="format"></param>
<param name="len"></param>
<param name="@string">[length: len]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.ProgramString``1(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb,OpenTK.Graphics.OpenGL.ArbVertexProgram,System.Int32,``0@)">
<summary>[requires: ARB_fragment_program|ARB_vertex_program]</summary>
<param name="target"></param>
<param name="format"></param>
<param name="len"></param>
<param name="@string">[length: len]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.ProgramUniformHandle(System.Int32,System.Int32,System.Int64)">
<summary>[requires: ARB_bindless_texture]</summary>
<param name="program"></param>
<param name="location"></param>
<param name="value"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.ProgramUniformHandle(System.UInt32,System.Int32,System.UInt64)">
<summary>[requires: ARB_bindless_texture]</summary>
<param name="program"></param>
<param name="location"></param>
<param name="value"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.ProgramUniformHandle(System.Int32,System.Int32,System.Int32,System.Int64[])">
<summary>[requires: ARB_bindless_texture]</summary>
<param name="program"></param>
<param name="location"></param>
<param name="count"></param>
<param name="values">[length: count]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.ProgramUniformHandle(System.Int32,System.Int32,System.Int32,System.Int64@)">
<summary>[requires: ARB_bindless_texture]</summary>
<param name="program"></param>
<param name="location"></param>
<param name="count"></param>
<param name="values">[length: count]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.ProgramUniformHandle(System.Int32,System.Int32,System.Int32,System.Int64*)">
<summary>[requires: ARB_bindless_texture]</summary>
<param name="program"></param>
<param name="location"></param>
<param name="count"></param>
<param name="values">[length: count]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.ProgramUniformHandle(System.UInt32,System.Int32,System.Int32,System.UInt64[])">
<summary>[requires: ARB_bindless_texture]</summary>
<param name="program"></param>
<param name="location"></param>
<param name="count"></param>
<param name="values">[length: count]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.ProgramUniformHandle(System.UInt32,System.Int32,System.Int32,System.UInt64@)">
<summary>[requires: ARB_bindless_texture]</summary>
<param name="program"></param>
<param name="location"></param>
<param name="count"></param>
<param name="values">[length: count]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.ProgramUniformHandle(System.UInt32,System.Int32,System.Int32,System.UInt64*)">
<summary>[requires: ARB_bindless_texture]</summary>
<param name="program"></param>
<param name="location"></param>
<param name="count"></param>
<param name="values">[length: count]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.ReadnPixels(System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.ArbRobustness,OpenTK.Graphics.OpenGL.ArbRobustness,System.Int32,System.IntPtr)">
<summary>[requires: ARB_robustness]</summary>
<param name="x"></param>
<param name="y"></param>
<param name="width"></param>
<param name="height"></param>
<param name="format"></param>
<param name="type"></param>
<param name="bufSize"></param>
<param name="data">[length: bufSize]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.ReadnPixels``1(System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.ArbRobustness,OpenTK.Graphics.OpenGL.ArbRobustness,System.Int32,``0[])">
<summary>[requires: ARB_robustness]</summary>
<param name="x"></param>
<param name="y"></param>
<param name="width"></param>
<param name="height"></param>
<param name="format"></param>
<param name="type"></param>
<param name="bufSize"></param>
<param name="data">[length: bufSize]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.ReadnPixels``1(System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.ArbRobustness,OpenTK.Graphics.OpenGL.ArbRobustness,System.Int32,``0[0:,0:])">
<summary>[requires: ARB_robustness]</summary>
<param name="x"></param>
<param name="y"></param>
<param name="width"></param>
<param name="height"></param>
<param name="format"></param>
<param name="type"></param>
<param name="bufSize"></param>
<param name="data">[length: bufSize]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.ReadnPixels``1(System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.ArbRobustness,OpenTK.Graphics.OpenGL.ArbRobustness,System.Int32,``0[0:,0:,0:])">
<summary>[requires: ARB_robustness]</summary>
<param name="x"></param>
<param name="y"></param>
<param name="width"></param>
<param name="height"></param>
<param name="format"></param>
<param name="type"></param>
<param name="bufSize"></param>
<param name="data">[length: bufSize]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.ReadnPixels``1(System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.ArbRobustness,OpenTK.Graphics.OpenGL.ArbRobustness,System.Int32,``0@)">
<summary>[requires: ARB_robustness]</summary>
<param name="x"></param>
<param name="y"></param>
<param name="width"></param>
<param name="height"></param>
<param name="format"></param>
<param name="type"></param>
<param name="bufSize"></param>
<param name="data">[length: bufSize]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.ReadnPixels(System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,System.Int32,System.IntPtr)">
<summary>[requires: ARB_robustness]</summary>
<param name="x"></param>
<param name="y"></param>
<param name="width"></param>
<param name="height"></param>
<param name="format"></param>
<param name="type"></param>
<param name="bufSize"></param>
<param name="data">[length: bufSize]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.ReadnPixels``1(System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,System.Int32,``0[])">
<summary>[requires: ARB_robustness]</summary>
<param name="x"></param>
<param name="y"></param>
<param name="width"></param>
<param name="height"></param>
<param name="format"></param>
<param name="type"></param>
<param name="bufSize"></param>
<param name="data">[length: bufSize]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.ReadnPixels``1(System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,System.Int32,``0[0:,0:])">
<summary>[requires: ARB_robustness]</summary>
<param name="x"></param>
<param name="y"></param>
<param name="width"></param>
<param name="height"></param>
<param name="format"></param>
<param name="type"></param>
<param name="bufSize"></param>
<param name="data">[length: bufSize]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.ReadnPixels``1(System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,System.Int32,``0[0:,0:,0:])">
<summary>[requires: ARB_robustness]</summary>
<param name="x"></param>
<param name="y"></param>
<param name="width"></param>
<param name="height"></param>
<param name="format"></param>
<param name="type"></param>
<param name="bufSize"></param>
<param name="data">[length: bufSize]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.ReadnPixels``1(System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,System.Int32,``0@)">
<summary>[requires: ARB_robustness]</summary>
<param name="x"></param>
<param name="y"></param>
<param name="width"></param>
<param name="height"></param>
<param name="format"></param>
<param name="type"></param>
<param name="bufSize"></param>
<param name="data">[length: bufSize]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.SampleCoverage(System.Single,System.Boolean)">
<summary>[requires: ARB_multisample]
Specify multisample coverage parameters
</summary>
<param name="value">
Specify a single floating-point sample coverage value. The value is clamped to the range [0 ,1]. The initial value is 1.0.
</param>
<param name="invert">
Specify a single boolean value representing if the coverage masks should be inverted. True and False are accepted. The initial value is False.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.ShaderSource(System.Int32,System.Int32,System.String[],System.Int32[])">
<summary>[requires: ARB_shader_objects]
Replaces the source code in a shader object
</summary>
<param name="shaderObj">
Specifies the handle of the shader object whose source code is to be replaced.
</param>
<param name="count">
Specifies the number of elements in the string and length arrays.
</param>
<param name="@string">[length: count]
Specifies an array of pointers to strings containing the source code to be loaded into the shader.
</param>
<param name="length">[length: count]
Specifies an array of string lengths.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.ShaderSource(System.Int32,System.Int32,System.String[],System.Int32@)">
<summary>[requires: ARB_shader_objects]
Replaces the source code in a shader object
</summary>
<param name="shaderObj">
Specifies the handle of the shader object whose source code is to be replaced.
</param>
<param name="count">
Specifies the number of elements in the string and length arrays.
</param>
<param name="@string">[length: count]
Specifies an array of pointers to strings containing the source code to be loaded into the shader.
</param>
<param name="length">[length: count]
Specifies an array of string lengths.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.ShaderSource(System.Int32,System.Int32,System.String[],System.Int32*)">
<summary>[requires: ARB_shader_objects]
Replaces the source code in a shader object
</summary>
<param name="shaderObj">
Specifies the handle of the shader object whose source code is to be replaced.
</param>
<param name="count">
Specifies the number of elements in the string and length arrays.
</param>
<param name="@string">[length: count]
Specifies an array of pointers to strings containing the source code to be loaded into the shader.
</param>
<param name="length">[length: count]
Specifies an array of string lengths.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.ShaderSource(System.UInt32,System.Int32,System.String[],System.Int32[])">
<summary>[requires: ARB_shader_objects]
Replaces the source code in a shader object
</summary>
<param name="shaderObj">
Specifies the handle of the shader object whose source code is to be replaced.
</param>
<param name="count">
Specifies the number of elements in the string and length arrays.
</param>
<param name="@string">[length: count]
Specifies an array of pointers to strings containing the source code to be loaded into the shader.
</param>
<param name="length">[length: count]
Specifies an array of string lengths.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.ShaderSource(System.UInt32,System.Int32,System.String[],System.Int32@)">
<summary>[requires: ARB_shader_objects]
Replaces the source code in a shader object
</summary>
<param name="shaderObj">
Specifies the handle of the shader object whose source code is to be replaced.
</param>
<param name="count">
Specifies the number of elements in the string and length arrays.
</param>
<param name="@string">[length: count]
Specifies an array of pointers to strings containing the source code to be loaded into the shader.
</param>
<param name="length">[length: count]
Specifies an array of string lengths.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.ShaderSource(System.UInt32,System.Int32,System.String[],System.Int32*)">
<summary>[requires: ARB_shader_objects]
Replaces the source code in a shader object
</summary>
<param name="shaderObj">
Specifies the handle of the shader object whose source code is to be replaced.
</param>
<param name="count">
Specifies the number of elements in the string and length arrays.
</param>
<param name="@string">[length: count]
Specifies an array of pointers to strings containing the source code to be loaded into the shader.
</param>
<param name="length">[length: count]
Specifies an array of string lengths.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.TexBuffer(OpenTK.Graphics.OpenGL.TextureTarget,OpenTK.Graphics.OpenGL.ArbTextureBufferObject,System.Int32)">
<summary>[requires: ARB_texture_buffer_object]
Attach the storage for a buffer object to the active buffer texture
</summary>
<param name="target">
Specifies the target of the operation and must be TextureBuffer.
</param>
<param name="internalformat">
Specifies the internal format of the data in the store belonging to buffer.
</param>
<param name="buffer">
Specifies the name of the buffer object whose storage to attach to the active buffer texture.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.TexBuffer(OpenTK.Graphics.OpenGL.TextureTarget,OpenTK.Graphics.OpenGL.ArbTextureBufferObject,System.UInt32)">
<summary>[requires: ARB_texture_buffer_object]
Attach the storage for a buffer object to the active buffer texture
</summary>
<param name="target">
Specifies the target of the operation and must be TextureBuffer.
</param>
<param name="internalformat">
Specifies the internal format of the data in the store belonging to buffer.
</param>
<param name="buffer">
Specifies the name of the buffer object whose storage to attach to the active buffer texture.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.TexPageCommitment(OpenTK.Graphics.OpenGL.ArbSparseTexture,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Boolean)">
<summary>[requires: ARB_sparse_texture]</summary>
<param name="target"></param>
<param name="level"></param>
<param name="xoffset"></param>
<param name="yoffset"></param>
<param name="zoffset"></param>
<param name="width"></param>
<param name="height"></param>
<param name="depth"></param>
<param name="resident"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.Uniform1(System.Int32,System.Single)">
<summary>[requires: ARB_shader_objects]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="v0">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.Uniform1(System.Int32,System.Int32,System.Single[])">
<summary>[requires: ARB_shader_objects]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*1]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.Uniform1(System.Int32,System.Int32,System.Single@)">
<summary>[requires: ARB_shader_objects]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*1]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.Uniform1(System.Int32,System.Int32,System.Single*)">
<summary>[requires: ARB_shader_objects]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*1]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.Uniform1(System.Int32,System.Int32)">
<summary>[requires: ARB_shader_objects]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="v0">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.Uniform1(System.Int32,System.Int32,System.Int32[])">
<summary>[requires: ARB_shader_objects]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*1]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.Uniform1(System.Int32,System.Int32,System.Int32@)">
<summary>[requires: ARB_shader_objects]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*1]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.Uniform1(System.Int32,System.Int32,System.Int32*)">
<summary>[requires: ARB_shader_objects]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*1]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.Uniform2(System.Int32,System.Single,System.Single)">
<summary>[requires: ARB_shader_objects]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="v0">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
<param name="v1">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.Uniform2(System.Int32,System.Int32,System.Single[])">
<summary>[requires: ARB_shader_objects]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*2]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.Uniform2(System.Int32,System.Int32,System.Single@)">
<summary>[requires: ARB_shader_objects]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*2]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.Uniform2(System.Int32,System.Int32,System.Single*)">
<summary>[requires: ARB_shader_objects]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*2]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.Uniform2(System.Int32,System.Int32,System.Int32)">
<summary>[requires: ARB_shader_objects]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="v0">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
<param name="v1">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.Uniform2(System.Int32,System.Int32,System.Int32[])">
<summary>[requires: ARB_shader_objects]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*2]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.Uniform2(System.Int32,System.Int32,System.Int32*)">
<summary>[requires: ARB_shader_objects]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*2]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.Uniform3(System.Int32,System.Single,System.Single,System.Single)">
<summary>[requires: ARB_shader_objects]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="v0">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
<param name="v1">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
<param name="v2">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.Uniform3(System.Int32,System.Int32,System.Single[])">
<summary>[requires: ARB_shader_objects]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*3]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.Uniform3(System.Int32,System.Int32,System.Single@)">
<summary>[requires: ARB_shader_objects]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*3]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.Uniform3(System.Int32,System.Int32,System.Single*)">
<summary>[requires: ARB_shader_objects]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*3]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.Uniform3(System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: ARB_shader_objects]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="v0">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
<param name="v1">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
<param name="v2">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.Uniform3(System.Int32,System.Int32,System.Int32[])">
<summary>[requires: ARB_shader_objects]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*3]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.Uniform3(System.Int32,System.Int32,System.Int32@)">
<summary>[requires: ARB_shader_objects]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*3]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.Uniform3(System.Int32,System.Int32,System.Int32*)">
<summary>[requires: ARB_shader_objects]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*3]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.Uniform4(System.Int32,System.Single,System.Single,System.Single,System.Single)">
<summary>[requires: ARB_shader_objects]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="v0">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
<param name="v1">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
<param name="v2">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
<param name="v3">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.Uniform4(System.Int32,System.Int32,System.Single[])">
<summary>[requires: ARB_shader_objects]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*4]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.Uniform4(System.Int32,System.Int32,System.Single@)">
<summary>[requires: ARB_shader_objects]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*4]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.Uniform4(System.Int32,System.Int32,System.Single*)">
<summary>[requires: ARB_shader_objects]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*4]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.Uniform4(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: ARB_shader_objects]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="v0">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
<param name="v1">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
<param name="v2">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
<param name="v3">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.Uniform4(System.Int32,System.Int32,System.Int32[])">
<summary>[requires: ARB_shader_objects]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*4]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.Uniform4(System.Int32,System.Int32,System.Int32@)">
<summary>[requires: ARB_shader_objects]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*4]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.Uniform4(System.Int32,System.Int32,System.Int32*)">
<summary>[requires: ARB_shader_objects]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*4]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.UniformHandle(System.Int32,System.Int64)">
<summary>[requires: ARB_bindless_texture]</summary>
<param name="location"></param>
<param name="value"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.UniformHandle(System.Int32,System.UInt64)">
<summary>[requires: ARB_bindless_texture]</summary>
<param name="location"></param>
<param name="value"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.UniformHandle(System.Int32,System.Int32,System.Int64[])">
<summary>[requires: ARB_bindless_texture]</summary>
<param name="location"></param>
<param name="count"></param>
<param name="value">[length: count]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.UniformHandle(System.Int32,System.Int32,System.Int64@)">
<summary>[requires: ARB_bindless_texture]</summary>
<param name="location"></param>
<param name="count"></param>
<param name="value">[length: count]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.UniformHandle(System.Int32,System.Int32,System.Int64*)">
<summary>[requires: ARB_bindless_texture]</summary>
<param name="location"></param>
<param name="count"></param>
<param name="value">[length: count]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.UniformHandle(System.Int32,System.Int32,System.UInt64[])">
<summary>[requires: ARB_bindless_texture]</summary>
<param name="location"></param>
<param name="count"></param>
<param name="value">[length: count]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.UniformHandle(System.Int32,System.Int32,System.UInt64@)">
<summary>[requires: ARB_bindless_texture]</summary>
<param name="location"></param>
<param name="count"></param>
<param name="value">[length: count]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.UniformHandle(System.Int32,System.Int32,System.UInt64*)">
<summary>[requires: ARB_bindless_texture]</summary>
<param name="location"></param>
<param name="count"></param>
<param name="value">[length: count]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.UniformMatrix2(System.Int32,System.Int32,System.Boolean,System.Single[])">
<summary>[requires: ARB_shader_objects]</summary>
<param name="location"></param>
<param name="count"></param>
<param name="transpose"></param>
<param name="value">[length: count*4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.UniformMatrix2(System.Int32,System.Int32,System.Boolean,System.Single@)">
<summary>[requires: ARB_shader_objects]</summary>
<param name="location"></param>
<param name="count"></param>
<param name="transpose"></param>
<param name="value">[length: count*4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.UniformMatrix2(System.Int32,System.Int32,System.Boolean,System.Single*)">
<summary>[requires: ARB_shader_objects]</summary>
<param name="location"></param>
<param name="count"></param>
<param name="transpose"></param>
<param name="value">[length: count*4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.UniformMatrix3(System.Int32,System.Int32,System.Boolean,System.Single[])">
<summary>[requires: ARB_shader_objects]</summary>
<param name="location"></param>
<param name="count"></param>
<param name="transpose"></param>
<param name="value">[length: count*9]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.UniformMatrix3(System.Int32,System.Int32,System.Boolean,System.Single@)">
<summary>[requires: ARB_shader_objects]</summary>
<param name="location"></param>
<param name="count"></param>
<param name="transpose"></param>
<param name="value">[length: count*9]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.UniformMatrix3(System.Int32,System.Int32,System.Boolean,System.Single*)">
<summary>[requires: ARB_shader_objects]</summary>
<param name="location"></param>
<param name="count"></param>
<param name="transpose"></param>
<param name="value">[length: count*9]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.UniformMatrix4(System.Int32,System.Int32,System.Boolean,System.Single[])">
<summary>[requires: ARB_shader_objects]</summary>
<param name="location"></param>
<param name="count"></param>
<param name="transpose"></param>
<param name="value">[length: count*16]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.UniformMatrix4(System.Int32,System.Int32,System.Boolean,System.Single@)">
<summary>[requires: ARB_shader_objects]</summary>
<param name="location"></param>
<param name="count"></param>
<param name="transpose"></param>
<param name="value">[length: count*16]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.UniformMatrix4(System.Int32,System.Int32,System.Boolean,System.Single*)">
<summary>[requires: ARB_shader_objects]</summary>
<param name="location"></param>
<param name="count"></param>
<param name="transpose"></param>
<param name="value">[length: count*16]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.UnmapBuffer(OpenTK.Graphics.OpenGL.BufferTargetArb)">
<summary>[requires: ARB_vertex_buffer_object]</summary>
<param name="target"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.UseProgramObject(System.Int32)">
<summary>[requires: ARB_shader_objects]</summary>
<param name="programObj"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.UseProgramObject(System.UInt32)">
<summary>[requires: ARB_shader_objects]</summary>
<param name="programObj"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.ValidateProgram(System.Int32)">
<summary>[requires: ARB_shader_objects]
Validates a program object
</summary>
<param name="programObj">
Specifies the handle of the program object to be validated.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.ValidateProgram(System.UInt32)">
<summary>[requires: ARB_shader_objects]
Validates a program object
</summary>
<param name="programObj">
Specifies the handle of the program object to be validated.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib1(System.Int32,System.Double)">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="x">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib1(System.UInt32,System.Double)">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="x">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib1(System.Int32,System.Double*)">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 1]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib1(System.UInt32,System.Double*)">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 1]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib1(System.Int32,System.Single)">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="x">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib1(System.UInt32,System.Single)">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="x">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib1(System.Int32,System.Single*)">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 1]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib1(System.UInt32,System.Single*)">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 1]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib1(System.Int32,System.Int16)">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="x">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib1(System.UInt32,System.Int16)">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="x">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib1(System.Int32,System.Int16*)">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 1]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib1(System.UInt32,System.Int16*)">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 1]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib2(System.Int32,System.Double,System.Double)">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="x">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
<param name="y">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib2(System.UInt32,System.Double,System.Double)">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="x">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
<param name="y">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib2(System.Int32,System.Double[])">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 2]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib2(System.Int32,System.Double@)">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 2]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib2(System.Int32,System.Double*)">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 2]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib2(System.UInt32,System.Double[])">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 2]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib2(System.UInt32,System.Double@)">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 2]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib2(System.UInt32,System.Double*)">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 2]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib2(System.Int32,System.Single,System.Single)">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="x">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
<param name="y">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib2(System.UInt32,System.Single,System.Single)">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="x">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
<param name="y">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib2(System.Int32,System.Single[])">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 2]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib2(System.Int32,System.Single@)">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 2]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib2(System.Int32,System.Single*)">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 2]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib2(System.UInt32,System.Single[])">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 2]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib2(System.UInt32,System.Single@)">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 2]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib2(System.UInt32,System.Single*)">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 2]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib2(System.Int32,System.Int16,System.Int16)">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="x">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
<param name="y">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib2(System.UInt32,System.Int16,System.Int16)">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="x">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
<param name="y">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib2(System.Int32,System.Int16[])">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 2]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib2(System.Int32,System.Int16@)">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 2]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib2(System.Int32,System.Int16*)">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 2]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib2(System.UInt32,System.Int16[])">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 2]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib2(System.UInt32,System.Int16@)">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 2]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib2(System.UInt32,System.Int16*)">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 2]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib3(System.Int32,System.Double,System.Double,System.Double)">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="x">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
<param name="y">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
<param name="z">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib3(System.UInt32,System.Double,System.Double,System.Double)">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="x">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
<param name="y">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
<param name="z">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib3(System.Int32,System.Double[])">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 3]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib3(System.Int32,System.Double@)">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 3]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib3(System.Int32,System.Double*)">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 3]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib3(System.UInt32,System.Double[])">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 3]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib3(System.UInt32,System.Double@)">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 3]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib3(System.UInt32,System.Double*)">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 3]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib3(System.Int32,System.Single,System.Single,System.Single)">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="x">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
<param name="y">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
<param name="z">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib3(System.UInt32,System.Single,System.Single,System.Single)">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="x">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
<param name="y">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
<param name="z">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib3(System.Int32,System.Single[])">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 3]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib3(System.Int32,System.Single@)">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 3]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib3(System.Int32,System.Single*)">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 3]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib3(System.UInt32,System.Single[])">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 3]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib3(System.UInt32,System.Single@)">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 3]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib3(System.UInt32,System.Single*)">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 3]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib3(System.Int32,System.Int16,System.Int16,System.Int16)">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="x">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
<param name="y">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
<param name="z">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib3(System.UInt32,System.Int16,System.Int16,System.Int16)">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="x">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
<param name="y">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
<param name="z">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib3(System.Int32,System.Int16[])">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 3]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib3(System.Int32,System.Int16@)">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 3]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib3(System.Int32,System.Int16*)">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 3]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib3(System.UInt32,System.Int16[])">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 3]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib3(System.UInt32,System.Int16@)">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 3]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib3(System.UInt32,System.Int16*)">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 3]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib4(System.UInt32,System.SByte[])">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 4]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib4(System.UInt32,System.SByte@)">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 4]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib4(System.UInt32,System.SByte*)">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 4]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib4(System.Int32,System.Double,System.Double,System.Double,System.Double)">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="x">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
<param name="y">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
<param name="z">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
<param name="w">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib4(System.UInt32,System.Double,System.Double,System.Double,System.Double)">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="x">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
<param name="y">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
<param name="z">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
<param name="w">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib4(System.Int32,System.Double[])">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 4]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib4(System.Int32,System.Double@)">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 4]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib4(System.Int32,System.Double*)">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 4]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib4(System.UInt32,System.Double[])">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 4]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib4(System.UInt32,System.Double@)">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 4]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib4(System.UInt32,System.Double*)">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 4]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib4(System.Int32,System.Single,System.Single,System.Single,System.Single)">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="x">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
<param name="y">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
<param name="z">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
<param name="w">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib4(System.UInt32,System.Single,System.Single,System.Single,System.Single)">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="x">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
<param name="y">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
<param name="z">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
<param name="w">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib4(System.Int32,System.Single[])">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 4]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib4(System.Int32,System.Single@)">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 4]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib4(System.Int32,System.Single*)">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 4]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib4(System.UInt32,System.Single[])">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 4]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib4(System.UInt32,System.Single@)">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 4]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib4(System.UInt32,System.Single*)">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 4]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib4(System.Int32,System.Int32[])">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 4]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib4(System.Int32,System.Int32@)">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 4]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib4(System.Int32,System.Int32*)">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 4]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib4(System.UInt32,System.Int32[])">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 4]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib4(System.UInt32,System.Int32@)">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 4]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib4(System.UInt32,System.Int32*)">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 4]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib4N(System.UInt32,System.SByte[])">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]</summary>
<param name="index"></param>
<param name="v">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib4N(System.UInt32,System.SByte@)">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]</summary>
<param name="index"></param>
<param name="v">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib4N(System.UInt32,System.SByte*)">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]</summary>
<param name="index"></param>
<param name="v">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib4N(System.Int32,System.Int32[])">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]</summary>
<param name="index"></param>
<param name="v">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib4N(System.Int32,System.Int32@)">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]</summary>
<param name="index"></param>
<param name="v">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib4N(System.Int32,System.Int32*)">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]</summary>
<param name="index"></param>
<param name="v">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib4N(System.UInt32,System.Int32[])">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]</summary>
<param name="index"></param>
<param name="v">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib4N(System.UInt32,System.Int32@)">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]</summary>
<param name="index"></param>
<param name="v">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib4N(System.UInt32,System.Int32*)">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]</summary>
<param name="index"></param>
<param name="v">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib4N(System.Int32,System.Int16[])">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]</summary>
<param name="index"></param>
<param name="v">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib4N(System.Int32,System.Int16@)">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]</summary>
<param name="index"></param>
<param name="v">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib4N(System.Int32,System.Int16*)">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]</summary>
<param name="index"></param>
<param name="v">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib4N(System.UInt32,System.Int16[])">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]</summary>
<param name="index"></param>
<param name="v">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib4N(System.UInt32,System.Int16@)">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]</summary>
<param name="index"></param>
<param name="v">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib4N(System.UInt32,System.Int16*)">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]</summary>
<param name="index"></param>
<param name="v">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib4N(System.Int32,System.Byte,System.Byte,System.Byte,System.Byte)">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]</summary>
<param name="index"></param>
<param name="x"></param>
<param name="y"></param>
<param name="z"></param>
<param name="w"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib4N(System.UInt32,System.Byte,System.Byte,System.Byte,System.Byte)">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]</summary>
<param name="index"></param>
<param name="x"></param>
<param name="y"></param>
<param name="z"></param>
<param name="w"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib4N(System.Int32,System.Byte[])">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]</summary>
<param name="index"></param>
<param name="v">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib4N(System.Int32,System.Byte@)">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]</summary>
<param name="index"></param>
<param name="v">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib4N(System.Int32,System.Byte*)">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]</summary>
<param name="index"></param>
<param name="v">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib4N(System.UInt32,System.Byte[])">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]</summary>
<param name="index"></param>
<param name="v">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib4N(System.UInt32,System.Byte@)">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]</summary>
<param name="index"></param>
<param name="v">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib4N(System.UInt32,System.Byte*)">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]</summary>
<param name="index"></param>
<param name="v">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib4N(System.UInt32,System.UInt32[])">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]</summary>
<param name="index"></param>
<param name="v">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib4N(System.UInt32,System.UInt32@)">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]</summary>
<param name="index"></param>
<param name="v">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib4N(System.UInt32,System.UInt32*)">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]</summary>
<param name="index"></param>
<param name="v">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib4N(System.UInt32,System.UInt16[])">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]</summary>
<param name="index"></param>
<param name="v">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib4N(System.UInt32,System.UInt16@)">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]</summary>
<param name="index"></param>
<param name="v">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib4N(System.UInt32,System.UInt16*)">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]</summary>
<param name="index"></param>
<param name="v">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib4(System.Int32,System.Int16,System.Int16,System.Int16,System.Int16)">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="x">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
<param name="y">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
<param name="z">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
<param name="w">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib4(System.UInt32,System.Int16,System.Int16,System.Int16,System.Int16)">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="x">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
<param name="y">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
<param name="z">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
<param name="w">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib4(System.Int32,System.Int16[])">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 4]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib4(System.Int32,System.Int16@)">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 4]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib4(System.Int32,System.Int16*)">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 4]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib4(System.UInt32,System.Int16[])">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 4]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib4(System.UInt32,System.Int16@)">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 4]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib4(System.UInt32,System.Int16*)">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 4]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib4(System.Int32,System.Byte[])">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 4]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib4(System.Int32,System.Byte@)">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 4]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib4(System.Int32,System.Byte*)">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 4]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib4(System.UInt32,System.Byte[])">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 4]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib4(System.UInt32,System.Byte@)">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 4]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib4(System.UInt32,System.Byte*)">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 4]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib4(System.UInt32,System.UInt32[])">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 4]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib4(System.UInt32,System.UInt32@)">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 4]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib4(System.UInt32,System.UInt32*)">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 4]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib4(System.UInt32,System.UInt16[])">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 4]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib4(System.UInt32,System.UInt16@)">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 4]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttrib4(System.UInt32,System.UInt16*)">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 4]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttribDivisor(System.Int32,System.Int32)">
<summary>[requires: ARB_instanced_arrays]
Modify the rate at which generic vertex attributes advance during instanced rendering
</summary>
<param name="index">
Specify the index of the generic vertex attribute.
</param>
<param name="divisor">
Specify the number of instances that will pass between updates of the generic attribute at slot index.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttribDivisor(System.UInt32,System.UInt32)">
<summary>[requires: ARB_instanced_arrays]
Modify the rate at which generic vertex attributes advance during instanced rendering
</summary>
<param name="index">
Specify the index of the generic vertex attribute.
</param>
<param name="divisor">
Specify the number of instances that will pass between updates of the generic attribute at slot index.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttribL1(System.Int32,System.Int64)">
<summary>[requires: ARB_bindless_texture]</summary>
<param name="index"></param>
<param name="x"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttribL1(System.UInt32,System.UInt64)">
<summary>[requires: ARB_bindless_texture]</summary>
<param name="index"></param>
<param name="x"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttribL1(System.Int32,System.Int64[])">
<summary>[requires: ARB_bindless_texture]</summary>
<param name="index"></param>
<param name="v"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttribL1(System.Int32,System.Int64*)">
<summary>[requires: ARB_bindless_texture]</summary>
<param name="index"></param>
<param name="v"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttribL1(System.UInt32,System.UInt64[])">
<summary>[requires: ARB_bindless_texture]</summary>
<param name="index"></param>
<param name="v"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttribL1(System.UInt32,System.UInt64*)">
<summary>[requires: ARB_bindless_texture]</summary>
<param name="index"></param>
<param name="v"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttribPointer(System.Int32,System.Int32,OpenTK.Graphics.OpenGL.VertexAttribPointerTypeArb,System.Boolean,System.Int32,System.IntPtr)">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Define an array of generic vertex attribute data
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="size">
Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant Bgra is accepted by glVertexAttribPointer. The initial value is 4.
</param>
<param name="type">
Specifies the data type of each component in the array. The symbolic constants Byte, UnsignedByte, Short, UnsignedShort, Int, and UnsignedInt are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally HalfFloat, Float, Double, Fixed, Int2101010Rev, UnsignedInt2101010Rev and UnsignedInt10F11F11FRev are accepted by glVertexAttribPointer. Double is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is Float.
</param>
<param name="normalized">
For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (True) or converted directly as fixed-point values (False) when they are accessed.
</param>
<param name="stride">
Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0.
</param>
<param name="pointer">[length: size,type,stride]
Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the ArrayBuffer target. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttribPointer``1(System.Int32,System.Int32,OpenTK.Graphics.OpenGL.VertexAttribPointerTypeArb,System.Boolean,System.Int32,``0[])">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Define an array of generic vertex attribute data
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="size">
Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant Bgra is accepted by glVertexAttribPointer. The initial value is 4.
</param>
<param name="type">
Specifies the data type of each component in the array. The symbolic constants Byte, UnsignedByte, Short, UnsignedShort, Int, and UnsignedInt are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally HalfFloat, Float, Double, Fixed, Int2101010Rev, UnsignedInt2101010Rev and UnsignedInt10F11F11FRev are accepted by glVertexAttribPointer. Double is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is Float.
</param>
<param name="normalized">
For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (True) or converted directly as fixed-point values (False) when they are accessed.
</param>
<param name="stride">
Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0.
</param>
<param name="pointer">[length: size,type,stride]
Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the ArrayBuffer target. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttribPointer``1(System.Int32,System.Int32,OpenTK.Graphics.OpenGL.VertexAttribPointerTypeArb,System.Boolean,System.Int32,``0[0:,0:])">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Define an array of generic vertex attribute data
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="size">
Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant Bgra is accepted by glVertexAttribPointer. The initial value is 4.
</param>
<param name="type">
Specifies the data type of each component in the array. The symbolic constants Byte, UnsignedByte, Short, UnsignedShort, Int, and UnsignedInt are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally HalfFloat, Float, Double, Fixed, Int2101010Rev, UnsignedInt2101010Rev and UnsignedInt10F11F11FRev are accepted by glVertexAttribPointer. Double is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is Float.
</param>
<param name="normalized">
For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (True) or converted directly as fixed-point values (False) when they are accessed.
</param>
<param name="stride">
Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0.
</param>
<param name="pointer">[length: size,type,stride]
Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the ArrayBuffer target. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttribPointer``1(System.Int32,System.Int32,OpenTK.Graphics.OpenGL.VertexAttribPointerTypeArb,System.Boolean,System.Int32,``0[0:,0:,0:])">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Define an array of generic vertex attribute data
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="size">
Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant Bgra is accepted by glVertexAttribPointer. The initial value is 4.
</param>
<param name="type">
Specifies the data type of each component in the array. The symbolic constants Byte, UnsignedByte, Short, UnsignedShort, Int, and UnsignedInt are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally HalfFloat, Float, Double, Fixed, Int2101010Rev, UnsignedInt2101010Rev and UnsignedInt10F11F11FRev are accepted by glVertexAttribPointer. Double is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is Float.
</param>
<param name="normalized">
For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (True) or converted directly as fixed-point values (False) when they are accessed.
</param>
<param name="stride">
Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0.
</param>
<param name="pointer">[length: size,type,stride]
Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the ArrayBuffer target. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttribPointer``1(System.Int32,System.Int32,OpenTK.Graphics.OpenGL.VertexAttribPointerTypeArb,System.Boolean,System.Int32,``0@)">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Define an array of generic vertex attribute data
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="size">
Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant Bgra is accepted by glVertexAttribPointer. The initial value is 4.
</param>
<param name="type">
Specifies the data type of each component in the array. The symbolic constants Byte, UnsignedByte, Short, UnsignedShort, Int, and UnsignedInt are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally HalfFloat, Float, Double, Fixed, Int2101010Rev, UnsignedInt2101010Rev and UnsignedInt10F11F11FRev are accepted by glVertexAttribPointer. Double is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is Float.
</param>
<param name="normalized">
For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (True) or converted directly as fixed-point values (False) when they are accessed.
</param>
<param name="stride">
Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0.
</param>
<param name="pointer">[length: size,type,stride]
Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the ArrayBuffer target. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttribPointer(System.UInt32,System.Int32,OpenTK.Graphics.OpenGL.VertexAttribPointerTypeArb,System.Boolean,System.Int32,System.IntPtr)">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Define an array of generic vertex attribute data
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="size">
Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant Bgra is accepted by glVertexAttribPointer. The initial value is 4.
</param>
<param name="type">
Specifies the data type of each component in the array. The symbolic constants Byte, UnsignedByte, Short, UnsignedShort, Int, and UnsignedInt are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally HalfFloat, Float, Double, Fixed, Int2101010Rev, UnsignedInt2101010Rev and UnsignedInt10F11F11FRev are accepted by glVertexAttribPointer. Double is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is Float.
</param>
<param name="normalized">
For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (True) or converted directly as fixed-point values (False) when they are accessed.
</param>
<param name="stride">
Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0.
</param>
<param name="pointer">[length: size,type,stride]
Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the ArrayBuffer target. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttribPointer``1(System.UInt32,System.Int32,OpenTK.Graphics.OpenGL.VertexAttribPointerTypeArb,System.Boolean,System.Int32,``0[])">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Define an array of generic vertex attribute data
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="size">
Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant Bgra is accepted by glVertexAttribPointer. The initial value is 4.
</param>
<param name="type">
Specifies the data type of each component in the array. The symbolic constants Byte, UnsignedByte, Short, UnsignedShort, Int, and UnsignedInt are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally HalfFloat, Float, Double, Fixed, Int2101010Rev, UnsignedInt2101010Rev and UnsignedInt10F11F11FRev are accepted by glVertexAttribPointer. Double is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is Float.
</param>
<param name="normalized">
For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (True) or converted directly as fixed-point values (False) when they are accessed.
</param>
<param name="stride">
Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0.
</param>
<param name="pointer">[length: size,type,stride]
Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the ArrayBuffer target. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttribPointer``1(System.UInt32,System.Int32,OpenTK.Graphics.OpenGL.VertexAttribPointerTypeArb,System.Boolean,System.Int32,``0[0:,0:])">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Define an array of generic vertex attribute data
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="size">
Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant Bgra is accepted by glVertexAttribPointer. The initial value is 4.
</param>
<param name="type">
Specifies the data type of each component in the array. The symbolic constants Byte, UnsignedByte, Short, UnsignedShort, Int, and UnsignedInt are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally HalfFloat, Float, Double, Fixed, Int2101010Rev, UnsignedInt2101010Rev and UnsignedInt10F11F11FRev are accepted by glVertexAttribPointer. Double is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is Float.
</param>
<param name="normalized">
For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (True) or converted directly as fixed-point values (False) when they are accessed.
</param>
<param name="stride">
Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0.
</param>
<param name="pointer">[length: size,type,stride]
Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the ArrayBuffer target. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttribPointer``1(System.UInt32,System.Int32,OpenTK.Graphics.OpenGL.VertexAttribPointerTypeArb,System.Boolean,System.Int32,``0[0:,0:,0:])">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Define an array of generic vertex attribute data
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="size">
Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant Bgra is accepted by glVertexAttribPointer. The initial value is 4.
</param>
<param name="type">
Specifies the data type of each component in the array. The symbolic constants Byte, UnsignedByte, Short, UnsignedShort, Int, and UnsignedInt are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally HalfFloat, Float, Double, Fixed, Int2101010Rev, UnsignedInt2101010Rev and UnsignedInt10F11F11FRev are accepted by glVertexAttribPointer. Double is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is Float.
</param>
<param name="normalized">
For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (True) or converted directly as fixed-point values (False) when they are accessed.
</param>
<param name="stride">
Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0.
</param>
<param name="pointer">[length: size,type,stride]
Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the ArrayBuffer target. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexAttribPointer``1(System.UInt32,System.Int32,OpenTK.Graphics.OpenGL.VertexAttribPointerTypeArb,System.Boolean,System.Int32,``0@)">
<summary>[requires: ARB_vertex_program|ARB_vertex_shader]
Define an array of generic vertex attribute data
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="size">
Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant Bgra is accepted by glVertexAttribPointer. The initial value is 4.
</param>
<param name="type">
Specifies the data type of each component in the array. The symbolic constants Byte, UnsignedByte, Short, UnsignedShort, Int, and UnsignedInt are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally HalfFloat, Float, Double, Fixed, Int2101010Rev, UnsignedInt2101010Rev and UnsignedInt10F11F11FRev are accepted by glVertexAttribPointer. Double is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is Float.
</param>
<param name="normalized">
For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (True) or converted directly as fixed-point values (False) when they are accessed.
</param>
<param name="stride">
Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0.
</param>
<param name="pointer">[length: size,type,stride]
Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the ArrayBuffer target. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.VertexBlend(System.Int32)">
<summary>[requires: ARB_vertex_blend]</summary>
<param name="count"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.Weight(System.Int32,System.SByte[])">
<summary>[requires: ARB_vertex_blend]</summary>
<param name="size"></param>
<param name="weights">[length: size]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.Weight(System.Int32,System.SByte@)">
<summary>[requires: ARB_vertex_blend]</summary>
<param name="size"></param>
<param name="weights">[length: size]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.Weight(System.Int32,System.SByte*)">
<summary>[requires: ARB_vertex_blend]</summary>
<param name="size"></param>
<param name="weights">[length: size]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.Weight(System.Int32,System.Double[])">
<summary>[requires: ARB_vertex_blend]</summary>
<param name="size"></param>
<param name="weights">[length: size]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.Weight(System.Int32,System.Double@)">
<summary>[requires: ARB_vertex_blend]</summary>
<param name="size"></param>
<param name="weights">[length: size]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.Weight(System.Int32,System.Double*)">
<summary>[requires: ARB_vertex_blend]</summary>
<param name="size"></param>
<param name="weights">[length: size]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.Weight(System.Int32,System.Single[])">
<summary>[requires: ARB_vertex_blend]</summary>
<param name="size"></param>
<param name="weights">[length: size]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.Weight(System.Int32,System.Single@)">
<summary>[requires: ARB_vertex_blend]</summary>
<param name="size"></param>
<param name="weights">[length: size]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.Weight(System.Int32,System.Single*)">
<summary>[requires: ARB_vertex_blend]</summary>
<param name="size"></param>
<param name="weights">[length: size]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.Weight(System.Int32,System.Int32[])">
<summary>[requires: ARB_vertex_blend]</summary>
<param name="size"></param>
<param name="weights">[length: size]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.Weight(System.Int32,System.Int32@)">
<summary>[requires: ARB_vertex_blend]</summary>
<param name="size"></param>
<param name="weights">[length: size]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.Weight(System.Int32,System.Int32*)">
<summary>[requires: ARB_vertex_blend]</summary>
<param name="size"></param>
<param name="weights">[length: size]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.WeightPointer(System.Int32,OpenTK.Graphics.OpenGL.ArbVertexBlend,System.Int32,System.IntPtr)">
<summary>[requires: ARB_vertex_blend]</summary>
<param name="size"></param>
<param name="type"></param>
<param name="stride"></param>
<param name="pointer">[length: type,stride]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.WeightPointer``1(System.Int32,OpenTK.Graphics.OpenGL.ArbVertexBlend,System.Int32,``0[])">
<summary>[requires: ARB_vertex_blend]</summary>
<param name="size"></param>
<param name="type"></param>
<param name="stride"></param>
<param name="pointer">[length: type,stride]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.WeightPointer``1(System.Int32,OpenTK.Graphics.OpenGL.ArbVertexBlend,System.Int32,``0[0:,0:])">
<summary>[requires: ARB_vertex_blend]</summary>
<param name="size"></param>
<param name="type"></param>
<param name="stride"></param>
<param name="pointer">[length: type,stride]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.WeightPointer``1(System.Int32,OpenTK.Graphics.OpenGL.ArbVertexBlend,System.Int32,``0[0:,0:,0:])">
<summary>[requires: ARB_vertex_blend]</summary>
<param name="size"></param>
<param name="type"></param>
<param name="stride"></param>
<param name="pointer">[length: type,stride]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.WeightPointer``1(System.Int32,OpenTK.Graphics.OpenGL.ArbVertexBlend,System.Int32,``0@)">
<summary>[requires: ARB_vertex_blend]</summary>
<param name="size"></param>
<param name="type"></param>
<param name="stride"></param>
<param name="pointer">[length: type,stride]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.Weight(System.Int32,System.Int16[])">
<summary>[requires: ARB_vertex_blend]</summary>
<param name="size"></param>
<param name="weights">[length: size]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.Weight(System.Int32,System.Int16@)">
<summary>[requires: ARB_vertex_blend]</summary>
<param name="size"></param>
<param name="weights">[length: size]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.Weight(System.Int32,System.Int16*)">
<summary>[requires: ARB_vertex_blend]</summary>
<param name="size"></param>
<param name="weights">[length: size]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.Weight(System.Int32,System.Byte[])">
<summary>[requires: ARB_vertex_blend]</summary>
<param name="size"></param>
<param name="weights">[length: size]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.Weight(System.Int32,System.Byte@)">
<summary>[requires: ARB_vertex_blend]</summary>
<param name="size"></param>
<param name="weights">[length: size]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.Weight(System.Int32,System.Byte*)">
<summary>[requires: ARB_vertex_blend]</summary>
<param name="size"></param>
<param name="weights">[length: size]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.Weight(System.Int32,System.UInt32[])">
<summary>[requires: ARB_vertex_blend]</summary>
<param name="size"></param>
<param name="weights">[length: size]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.Weight(System.Int32,System.UInt32@)">
<summary>[requires: ARB_vertex_blend]</summary>
<param name="size"></param>
<param name="weights">[length: size]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.Weight(System.Int32,System.UInt32*)">
<summary>[requires: ARB_vertex_blend]</summary>
<param name="size"></param>
<param name="weights">[length: size]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.Weight(System.Int32,System.UInt16[])">
<summary>[requires: ARB_vertex_blend]</summary>
<param name="size"></param>
<param name="weights">[length: size]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.Weight(System.Int32,System.UInt16@)">
<summary>[requires: ARB_vertex_blend]</summary>
<param name="size"></param>
<param name="weights">[length: size]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.Weight(System.Int32,System.UInt16*)">
<summary>[requires: ARB_vertex_blend]</summary>
<param name="size"></param>
<param name="weights">[length: size]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.WindowPos2(System.Double,System.Double)">
<summary>[requires: ARB_window_pos]
Specify the raster position in window coordinates for pixel operations
</summary>
<param name="x">
Specify the , , coordinates for the raster position.
</param>
<param name="y">
Specify the , , coordinates for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.WindowPos2(System.Double[])">
<summary>[requires: ARB_window_pos]
Specify the raster position in window coordinates for pixel operations
</summary>
<param name="v">[length: 2]
Specify the , , coordinates for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.WindowPos2(System.Double@)">
<summary>[requires: ARB_window_pos]
Specify the raster position in window coordinates for pixel operations
</summary>
<param name="v">[length: 2]
Specify the , , coordinates for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.WindowPos2(System.Double*)">
<summary>[requires: ARB_window_pos]
Specify the raster position in window coordinates for pixel operations
</summary>
<param name="v">[length: 2]
Specify the , , coordinates for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.WindowPos2(System.Single,System.Single)">
<summary>[requires: ARB_window_pos]
Specify the raster position in window coordinates for pixel operations
</summary>
<param name="x">
Specify the , , coordinates for the raster position.
</param>
<param name="y">
Specify the , , coordinates for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.WindowPos2(System.Single[])">
<summary>[requires: ARB_window_pos]
Specify the raster position in window coordinates for pixel operations
</summary>
<param name="v">[length: 2]
Specify the , , coordinates for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.WindowPos2(System.Single@)">
<summary>[requires: ARB_window_pos]
Specify the raster position in window coordinates for pixel operations
</summary>
<param name="v">[length: 2]
Specify the , , coordinates for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.WindowPos2(System.Single*)">
<summary>[requires: ARB_window_pos]
Specify the raster position in window coordinates for pixel operations
</summary>
<param name="v">[length: 2]
Specify the , , coordinates for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.WindowPos2(System.Int32,System.Int32)">
<summary>[requires: ARB_window_pos]
Specify the raster position in window coordinates for pixel operations
</summary>
<param name="x">
Specify the , , coordinates for the raster position.
</param>
<param name="y">
Specify the , , coordinates for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.WindowPos2(System.Int32[])">
<summary>[requires: ARB_window_pos]
Specify the raster position in window coordinates for pixel operations
</summary>
<param name="v">[length: 2]
Specify the , , coordinates for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.WindowPos2(System.Int32@)">
<summary>[requires: ARB_window_pos]
Specify the raster position in window coordinates for pixel operations
</summary>
<param name="v">[length: 2]
Specify the , , coordinates for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.WindowPos2(System.Int32*)">
<summary>[requires: ARB_window_pos]
Specify the raster position in window coordinates for pixel operations
</summary>
<param name="v">[length: 2]
Specify the , , coordinates for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.WindowPos2(System.Int16,System.Int16)">
<summary>[requires: ARB_window_pos]
Specify the raster position in window coordinates for pixel operations
</summary>
<param name="x">
Specify the , , coordinates for the raster position.
</param>
<param name="y">
Specify the , , coordinates for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.WindowPos2(System.Int16[])">
<summary>[requires: ARB_window_pos]
Specify the raster position in window coordinates for pixel operations
</summary>
<param name="v">[length: 2]
Specify the , , coordinates for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.WindowPos2(System.Int16@)">
<summary>[requires: ARB_window_pos]
Specify the raster position in window coordinates for pixel operations
</summary>
<param name="v">[length: 2]
Specify the , , coordinates for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.WindowPos2(System.Int16*)">
<summary>[requires: ARB_window_pos]
Specify the raster position in window coordinates for pixel operations
</summary>
<param name="v">[length: 2]
Specify the , , coordinates for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.WindowPos3(System.Double,System.Double,System.Double)">
<summary>[requires: ARB_window_pos]
Specify the raster position in window coordinates for pixel operations
</summary>
<param name="x">
Specify the , , coordinates for the raster position.
</param>
<param name="y">
Specify the , , coordinates for the raster position.
</param>
<param name="z">
Specify the , , coordinates for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.WindowPos3(System.Double[])">
<summary>[requires: ARB_window_pos]
Specify the raster position in window coordinates for pixel operations
</summary>
<param name="v">[length: 3]
Specify the , , coordinates for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.WindowPos3(System.Double@)">
<summary>[requires: ARB_window_pos]
Specify the raster position in window coordinates for pixel operations
</summary>
<param name="v">[length: 3]
Specify the , , coordinates for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.WindowPos3(System.Double*)">
<summary>[requires: ARB_window_pos]
Specify the raster position in window coordinates for pixel operations
</summary>
<param name="v">[length: 3]
Specify the , , coordinates for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.WindowPos3(System.Single,System.Single,System.Single)">
<summary>[requires: ARB_window_pos]
Specify the raster position in window coordinates for pixel operations
</summary>
<param name="x">
Specify the , , coordinates for the raster position.
</param>
<param name="y">
Specify the , , coordinates for the raster position.
</param>
<param name="z">
Specify the , , coordinates for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.WindowPos3(System.Single[])">
<summary>[requires: ARB_window_pos]
Specify the raster position in window coordinates for pixel operations
</summary>
<param name="v">[length: 3]
Specify the , , coordinates for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.WindowPos3(System.Single@)">
<summary>[requires: ARB_window_pos]
Specify the raster position in window coordinates for pixel operations
</summary>
<param name="v">[length: 3]
Specify the , , coordinates for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.WindowPos3(System.Single*)">
<summary>[requires: ARB_window_pos]
Specify the raster position in window coordinates for pixel operations
</summary>
<param name="v">[length: 3]
Specify the , , coordinates for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.WindowPos3(System.Int32,System.Int32,System.Int32)">
<summary>[requires: ARB_window_pos]
Specify the raster position in window coordinates for pixel operations
</summary>
<param name="x">
Specify the , , coordinates for the raster position.
</param>
<param name="y">
Specify the , , coordinates for the raster position.
</param>
<param name="z">
Specify the , , coordinates for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.WindowPos3(System.Int32[])">
<summary>[requires: ARB_window_pos]
Specify the raster position in window coordinates for pixel operations
</summary>
<param name="v">[length: 3]
Specify the , , coordinates for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.WindowPos3(System.Int32@)">
<summary>[requires: ARB_window_pos]
Specify the raster position in window coordinates for pixel operations
</summary>
<param name="v">[length: 3]
Specify the , , coordinates for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.WindowPos3(System.Int32*)">
<summary>[requires: ARB_window_pos]
Specify the raster position in window coordinates for pixel operations
</summary>
<param name="v">[length: 3]
Specify the , , coordinates for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.WindowPos3(System.Int16,System.Int16,System.Int16)">
<summary>[requires: ARB_window_pos]
Specify the raster position in window coordinates for pixel operations
</summary>
<param name="x">
Specify the , , coordinates for the raster position.
</param>
<param name="y">
Specify the , , coordinates for the raster position.
</param>
<param name="z">
Specify the , , coordinates for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.WindowPos3(System.Int16[])">
<summary>[requires: ARB_window_pos]
Specify the raster position in window coordinates for pixel operations
</summary>
<param name="v">[length: 3]
Specify the , , coordinates for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.WindowPos3(System.Int16@)">
<summary>[requires: ARB_window_pos]
Specify the raster position in window coordinates for pixel operations
</summary>
<param name="v">[length: 3]
Specify the , , coordinates for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Arb.WindowPos3(System.Int16*)">
<summary>[requires: ARB_window_pos]
Specify the raster position in window coordinates for pixel operations
</summary>
<param name="v">[length: 3]
Specify the , , coordinates for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.AlphaFragmentOp1(OpenTK.Graphics.OpenGL.AtiFragmentShader,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: ATI_fragment_shader]</summary>
<param name="op"></param>
<param name="dst"></param>
<param name="dstMod"></param>
<param name="arg1"></param>
<param name="arg1Rep"></param>
<param name="arg1Mod"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.AlphaFragmentOp1(OpenTK.Graphics.OpenGL.AtiFragmentShader,System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.UInt32)">
<summary>[requires: ATI_fragment_shader]</summary>
<param name="op"></param>
<param name="dst"></param>
<param name="dstMod"></param>
<param name="arg1"></param>
<param name="arg1Rep"></param>
<param name="arg1Mod"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.AlphaFragmentOp2(OpenTK.Graphics.OpenGL.AtiFragmentShader,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: ATI_fragment_shader]</summary>
<param name="op"></param>
<param name="dst"></param>
<param name="dstMod"></param>
<param name="arg1"></param>
<param name="arg1Rep"></param>
<param name="arg1Mod"></param>
<param name="arg2"></param>
<param name="arg2Rep"></param>
<param name="arg2Mod"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.AlphaFragmentOp2(OpenTK.Graphics.OpenGL.AtiFragmentShader,System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.UInt32)">
<summary>[requires: ATI_fragment_shader]</summary>
<param name="op"></param>
<param name="dst"></param>
<param name="dstMod"></param>
<param name="arg1"></param>
<param name="arg1Rep"></param>
<param name="arg1Mod"></param>
<param name="arg2"></param>
<param name="arg2Rep"></param>
<param name="arg2Mod"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.AlphaFragmentOp3(OpenTK.Graphics.OpenGL.AtiFragmentShader,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: ATI_fragment_shader]</summary>
<param name="op"></param>
<param name="dst"></param>
<param name="dstMod"></param>
<param name="arg1"></param>
<param name="arg1Rep"></param>
<param name="arg1Mod"></param>
<param name="arg2"></param>
<param name="arg2Rep"></param>
<param name="arg2Mod"></param>
<param name="arg3"></param>
<param name="arg3Rep"></param>
<param name="arg3Mod"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.AlphaFragmentOp3(OpenTK.Graphics.OpenGL.AtiFragmentShader,System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.UInt32)">
<summary>[requires: ATI_fragment_shader]</summary>
<param name="op"></param>
<param name="dst"></param>
<param name="dstMod"></param>
<param name="arg1"></param>
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<param name="arg1Mod"></param>
<param name="arg2"></param>
<param name="arg2Rep"></param>
<param name="arg2Mod"></param>
<param name="arg3"></param>
<param name="arg3Rep"></param>
<param name="arg3Mod"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.ArrayObject(OpenTK.Graphics.OpenGL.EnableCap,System.Int32,OpenTK.Graphics.OpenGL.AtiVertexArrayObject,System.Int32,System.Int32,System.Int32)">
<summary>[requires: ATI_vertex_array_object]</summary>
<param name="array"></param>
<param name="size"></param>
<param name="type"></param>
<param name="stride"></param>
<param name="buffer"></param>
<param name="offset"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.ArrayObject(OpenTK.Graphics.OpenGL.EnableCap,System.Int32,OpenTK.Graphics.OpenGL.AtiVertexArrayObject,System.Int32,System.UInt32,System.UInt32)">
<summary>[requires: ATI_vertex_array_object]</summary>
<param name="array"></param>
<param name="size"></param>
<param name="type"></param>
<param name="stride"></param>
<param name="buffer"></param>
<param name="offset"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.BeginFragmentShader">
<summary>[requires: ATI_fragment_shader]</summary>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.BindFragmentShader(System.Int32)">
<summary>[requires: ATI_fragment_shader]</summary>
<param name="id"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.BindFragmentShader(System.UInt32)">
<summary>[requires: ATI_fragment_shader]</summary>
<param name="id"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.ClientActiveVertexStream(OpenTK.Graphics.OpenGL.AtiVertexStreams)">
<summary>[requires: ATI_vertex_streams]</summary>
<param name="stream"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.ColorFragmentOp1(OpenTK.Graphics.OpenGL.AtiFragmentShader,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: ATI_fragment_shader]</summary>
<param name="op"></param>
<param name="dst"></param>
<param name="dstMask"></param>
<param name="dstMod"></param>
<param name="arg1"></param>
<param name="arg1Rep"></param>
<param name="arg1Mod"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.ColorFragmentOp1(OpenTK.Graphics.OpenGL.AtiFragmentShader,System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.UInt32)">
<summary>[requires: ATI_fragment_shader]</summary>
<param name="op"></param>
<param name="dst"></param>
<param name="dstMask"></param>
<param name="dstMod"></param>
<param name="arg1"></param>
<param name="arg1Rep"></param>
<param name="arg1Mod"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.ColorFragmentOp2(OpenTK.Graphics.OpenGL.AtiFragmentShader,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: ATI_fragment_shader]</summary>
<param name="op"></param>
<param name="dst"></param>
<param name="dstMask"></param>
<param name="dstMod"></param>
<param name="arg1"></param>
<param name="arg1Rep"></param>
<param name="arg1Mod"></param>
<param name="arg2"></param>
<param name="arg2Rep"></param>
<param name="arg2Mod"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.ColorFragmentOp2(OpenTK.Graphics.OpenGL.AtiFragmentShader,System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.UInt32)">
<summary>[requires: ATI_fragment_shader]</summary>
<param name="op"></param>
<param name="dst"></param>
<param name="dstMask"></param>
<param name="dstMod"></param>
<param name="arg1"></param>
<param name="arg1Rep"></param>
<param name="arg1Mod"></param>
<param name="arg2"></param>
<param name="arg2Rep"></param>
<param name="arg2Mod"></param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.ColorFragmentOp3(OpenTK.Graphics.OpenGL.AtiFragmentShader,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: ATI_fragment_shader]</summary>
<param name="op"></param>
<param name="dst"></param>
<param name="dstMask"></param>
<param name="dstMod"></param>
<param name="arg1"></param>
<param name="arg1Rep"></param>
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<param name="arg2"></param>
<param name="arg2Rep"></param>
<param name="arg2Mod"></param>
<param name="arg3"></param>
<param name="arg3Rep"></param>
<param name="arg3Mod"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.ColorFragmentOp3(OpenTK.Graphics.OpenGL.AtiFragmentShader,System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.UInt32)">
<summary>[requires: ATI_fragment_shader]</summary>
<param name="op"></param>
<param name="dst"></param>
<param name="dstMask"></param>
<param name="dstMod"></param>
<param name="arg1"></param>
<param name="arg1Rep"></param>
<param name="arg1Mod"></param>
<param name="arg2"></param>
<param name="arg2Rep"></param>
<param name="arg2Mod"></param>
<param name="arg3"></param>
<param name="arg3Rep"></param>
<param name="arg3Mod"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.DeleteFragmentShader(System.Int32)">
<summary>[requires: ATI_fragment_shader]</summary>
<param name="id"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.DeleteFragmentShader(System.UInt32)">
<summary>[requires: ATI_fragment_shader]</summary>
<param name="id"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.DrawBuffers(System.Int32,OpenTK.Graphics.OpenGL.AtiDrawBuffers[])">
<summary>[requires: ATI_draw_buffers]
Specifies a list of color buffers to be drawn into
</summary>
<param name="n">
Specifies the number of buffers in bufs.
</param>
<param name="bufs">[length: n]
Points to an array of symbolic constants specifying the buffers into which fragment colors or data values will be written.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.DrawBuffers(System.Int32,OpenTK.Graphics.OpenGL.AtiDrawBuffers@)">
<summary>[requires: ATI_draw_buffers]
Specifies a list of color buffers to be drawn into
</summary>
<param name="n">
Specifies the number of buffers in bufs.
</param>
<param name="bufs">[length: n]
Points to an array of symbolic constants specifying the buffers into which fragment colors or data values will be written.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.DrawBuffers(System.Int32,OpenTK.Graphics.OpenGL.AtiDrawBuffers*)">
<summary>[requires: ATI_draw_buffers]
Specifies a list of color buffers to be drawn into
</summary>
<param name="n">
Specifies the number of buffers in bufs.
</param>
<param name="bufs">[length: n]
Points to an array of symbolic constants specifying the buffers into which fragment colors or data values will be written.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.DrawElementArray(OpenTK.Graphics.OpenGL.BeginMode,System.Int32)">
<summary>[requires: ATI_element_array]</summary>
<param name="mode"></param>
<param name="count"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.DrawElementArray(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32)">
<summary>[requires: ATI_element_array]</summary>
<param name="mode"></param>
<param name="count"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.DrawRangeElementArray(OpenTK.Graphics.OpenGL.BeginMode,System.Int32,System.Int32,System.Int32)">
<summary>[requires: ATI_element_array]</summary>
<param name="mode"></param>
<param name="start"></param>
<param name="end"></param>
<param name="count"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.DrawRangeElementArray(OpenTK.Graphics.OpenGL.BeginMode,System.UInt32,System.UInt32,System.Int32)">
<summary>[requires: ATI_element_array]</summary>
<param name="mode"></param>
<param name="start"></param>
<param name="end"></param>
<param name="count"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.DrawRangeElementArray(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32,System.Int32,System.Int32)">
<summary>[requires: ATI_element_array]</summary>
<param name="mode"></param>
<param name="start"></param>
<param name="end"></param>
<param name="count"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.DrawRangeElementArray(OpenTK.Graphics.OpenGL.PrimitiveType,System.UInt32,System.UInt32,System.Int32)">
<summary>[requires: ATI_element_array]</summary>
<param name="mode"></param>
<param name="start"></param>
<param name="end"></param>
<param name="count"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.ElementPointer(OpenTK.Graphics.OpenGL.AtiElementArray,System.IntPtr)">
<summary>[requires: ATI_element_array]</summary>
<param name="type"></param>
<param name="pointer">[length: type]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.ElementPointer``1(OpenTK.Graphics.OpenGL.AtiElementArray,``0[])">
<summary>[requires: ATI_element_array]</summary>
<param name="type"></param>
<param name="pointer">[length: type]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.ElementPointer``1(OpenTK.Graphics.OpenGL.AtiElementArray,``0[0:,0:])">
<summary>[requires: ATI_element_array]</summary>
<param name="type"></param>
<param name="pointer">[length: type]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.ElementPointer``1(OpenTK.Graphics.OpenGL.AtiElementArray,``0[0:,0:,0:])">
<summary>[requires: ATI_element_array]</summary>
<param name="type"></param>
<param name="pointer">[length: type]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.ElementPointer``1(OpenTK.Graphics.OpenGL.AtiElementArray,``0@)">
<summary>[requires: ATI_element_array]</summary>
<param name="type"></param>
<param name="pointer">[length: type]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.EndFragmentShader">
<summary>[requires: ATI_fragment_shader]</summary>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.FreeObjectBuffer(System.Int32)">
<summary>[requires: ATI_vertex_array_object]</summary>
<param name="buffer"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.FreeObjectBuffer(System.UInt32)">
<summary>[requires: ATI_vertex_array_object]</summary>
<param name="buffer"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.GenFragmentShaders(System.Int32)">
<summary>[requires: ATI_fragment_shader]</summary>
<param name="range"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.GenFragmentShaders(System.UInt32)">
<summary>[requires: ATI_fragment_shader]</summary>
<param name="range"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.GetArrayObject(OpenTK.Graphics.OpenGL.EnableCap,OpenTK.Graphics.OpenGL.AtiVertexArrayObject,System.Single@)">
<summary>[requires: ATI_vertex_array_object]</summary>
<param name="array"></param>
<param name="pname"></param>
<param name="@params">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.GetArrayObject(OpenTK.Graphics.OpenGL.EnableCap,OpenTK.Graphics.OpenGL.AtiVertexArrayObject,System.Single*)">
<summary>[requires: ATI_vertex_array_object]</summary>
<param name="array"></param>
<param name="pname"></param>
<param name="@params">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.GetArrayObject(OpenTK.Graphics.OpenGL.EnableCap,OpenTK.Graphics.OpenGL.AtiVertexArrayObject,System.Int32@)">
<summary>[requires: ATI_vertex_array_object]</summary>
<param name="array"></param>
<param name="pname"></param>
<param name="@params">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.GetArrayObject(OpenTK.Graphics.OpenGL.EnableCap,OpenTK.Graphics.OpenGL.AtiVertexArrayObject,System.Int32*)">
<summary>[requires: ATI_vertex_array_object]</summary>
<param name="array"></param>
<param name="pname"></param>
<param name="@params">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.GetObjectBuffer(System.Int32,OpenTK.Graphics.OpenGL.AtiVertexArrayObject,System.Single@)">
<summary>[requires: ATI_vertex_array_object]</summary>
<param name="buffer"></param>
<param name="pname"></param>
<param name="@params">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.GetObjectBuffer(System.Int32,OpenTK.Graphics.OpenGL.AtiVertexArrayObject,System.Single*)">
<summary>[requires: ATI_vertex_array_object]</summary>
<param name="buffer"></param>
<param name="pname"></param>
<param name="@params">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.GetObjectBuffer(System.UInt32,OpenTK.Graphics.OpenGL.AtiVertexArrayObject,System.Single@)">
<summary>[requires: ATI_vertex_array_object]</summary>
<param name="buffer"></param>
<param name="pname"></param>
<param name="@params">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.GetObjectBuffer(System.UInt32,OpenTK.Graphics.OpenGL.AtiVertexArrayObject,System.Single*)">
<summary>[requires: ATI_vertex_array_object]</summary>
<param name="buffer"></param>
<param name="pname"></param>
<param name="@params">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.GetObjectBuffer(System.Int32,OpenTK.Graphics.OpenGL.AtiVertexArrayObject,System.Int32@)">
<summary>[requires: ATI_vertex_array_object]</summary>
<param name="buffer"></param>
<param name="pname"></param>
<param name="@params">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.GetObjectBuffer(System.Int32,OpenTK.Graphics.OpenGL.AtiVertexArrayObject,System.Int32*)">
<summary>[requires: ATI_vertex_array_object]</summary>
<param name="buffer"></param>
<param name="pname"></param>
<param name="@params">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.GetObjectBuffer(System.UInt32,OpenTK.Graphics.OpenGL.AtiVertexArrayObject,System.Int32@)">
<summary>[requires: ATI_vertex_array_object]</summary>
<param name="buffer"></param>
<param name="pname"></param>
<param name="@params">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.GetObjectBuffer(System.UInt32,OpenTK.Graphics.OpenGL.AtiVertexArrayObject,System.Int32*)">
<summary>[requires: ATI_vertex_array_object]</summary>
<param name="buffer"></param>
<param name="pname"></param>
<param name="@params">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.GetTexBumpParameter(OpenTK.Graphics.OpenGL.AtiEnvmapBumpmap)">
<summary>[requires: ATI_envmap_bumpmap]</summary>
<param name="pname"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.GetTexBumpParameter(OpenTK.Graphics.OpenGL.AtiEnvmapBumpmap,System.Single[])">
<summary>[requires: ATI_envmap_bumpmap]</summary>
<param name="pname"></param>
<param name="param">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.GetTexBumpParameter(OpenTK.Graphics.OpenGL.AtiEnvmapBumpmap,System.Single@)">
<summary>[requires: ATI_envmap_bumpmap]</summary>
<param name="pname"></param>
<param name="param">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.GetTexBumpParameter(OpenTK.Graphics.OpenGL.AtiEnvmapBumpmap,System.Single*)">
<summary>[requires: ATI_envmap_bumpmap]</summary>
<param name="pname"></param>
<param name="param">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.GetTexBumpParameter(OpenTK.Graphics.OpenGL.AtiEnvmapBumpmap,System.Int32[])">
<summary>[requires: ATI_envmap_bumpmap]</summary>
<param name="pname"></param>
<param name="param">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.GetTexBumpParameter(OpenTK.Graphics.OpenGL.AtiEnvmapBumpmap,System.Int32@)">
<summary>[requires: ATI_envmap_bumpmap]</summary>
<param name="pname"></param>
<param name="param">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.GetTexBumpParameter(OpenTK.Graphics.OpenGL.AtiEnvmapBumpmap,System.Int32*)">
<summary>[requires: ATI_envmap_bumpmap]</summary>
<param name="pname"></param>
<param name="param">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.GetVariantArrayObject(System.Int32,OpenTK.Graphics.OpenGL.AtiVertexArrayObject,System.Single@)">
<summary>[requires: ATI_vertex_array_object]</summary>
<param name="id"></param>
<param name="pname"></param>
<param name="@params">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.GetVariantArrayObject(System.Int32,OpenTK.Graphics.OpenGL.AtiVertexArrayObject,System.Single*)">
<summary>[requires: ATI_vertex_array_object]</summary>
<param name="id"></param>
<param name="pname"></param>
<param name="@params">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.GetVariantArrayObject(System.UInt32,OpenTK.Graphics.OpenGL.AtiVertexArrayObject,System.Single@)">
<summary>[requires: ATI_vertex_array_object]</summary>
<param name="id"></param>
<param name="pname"></param>
<param name="@params">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.GetVariantArrayObject(System.UInt32,OpenTK.Graphics.OpenGL.AtiVertexArrayObject,System.Single*)">
<summary>[requires: ATI_vertex_array_object]</summary>
<param name="id"></param>
<param name="pname"></param>
<param name="@params">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.GetVariantArrayObject(System.Int32,OpenTK.Graphics.OpenGL.AtiVertexArrayObject,System.Int32@)">
<summary>[requires: ATI_vertex_array_object]</summary>
<param name="id"></param>
<param name="pname"></param>
<param name="@params">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.GetVariantArrayObject(System.Int32,OpenTK.Graphics.OpenGL.AtiVertexArrayObject,System.Int32*)">
<summary>[requires: ATI_vertex_array_object]</summary>
<param name="id"></param>
<param name="pname"></param>
<param name="@params">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.GetVariantArrayObject(System.UInt32,OpenTK.Graphics.OpenGL.AtiVertexArrayObject,System.Int32@)">
<summary>[requires: ATI_vertex_array_object]</summary>
<param name="id"></param>
<param name="pname"></param>
<param name="@params">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.GetVariantArrayObject(System.UInt32,OpenTK.Graphics.OpenGL.AtiVertexArrayObject,System.Int32*)">
<summary>[requires: ATI_vertex_array_object]</summary>
<param name="id"></param>
<param name="pname"></param>
<param name="@params">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.GetVertexAttribArrayObject(System.Int32,OpenTK.Graphics.OpenGL.AtiVertexAttribArrayObject,System.Single[])">
<summary>[requires: ATI_vertex_attrib_array_object]</summary>
<param name="index"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.GetVertexAttribArrayObject(System.Int32,OpenTK.Graphics.OpenGL.AtiVertexAttribArrayObject,System.Single@)">
<summary>[requires: ATI_vertex_attrib_array_object]</summary>
<param name="index"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.GetVertexAttribArrayObject(System.Int32,OpenTK.Graphics.OpenGL.AtiVertexAttribArrayObject,System.Single*)">
<summary>[requires: ATI_vertex_attrib_array_object]</summary>
<param name="index"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.GetVertexAttribArrayObject(System.UInt32,OpenTK.Graphics.OpenGL.AtiVertexAttribArrayObject,System.Single[])">
<summary>[requires: ATI_vertex_attrib_array_object]</summary>
<param name="index"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.GetVertexAttribArrayObject(System.UInt32,OpenTK.Graphics.OpenGL.AtiVertexAttribArrayObject,System.Single@)">
<summary>[requires: ATI_vertex_attrib_array_object]</summary>
<param name="index"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.GetVertexAttribArrayObject(System.UInt32,OpenTK.Graphics.OpenGL.AtiVertexAttribArrayObject,System.Single*)">
<summary>[requires: ATI_vertex_attrib_array_object]</summary>
<param name="index"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.GetVertexAttribArrayObject(System.Int32,OpenTK.Graphics.OpenGL.AtiVertexAttribArrayObject,System.Int32[])">
<summary>[requires: ATI_vertex_attrib_array_object]</summary>
<param name="index"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.GetVertexAttribArrayObject(System.Int32,OpenTK.Graphics.OpenGL.AtiVertexAttribArrayObject,System.Int32@)">
<summary>[requires: ATI_vertex_attrib_array_object]</summary>
<param name="index"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.GetVertexAttribArrayObject(System.Int32,OpenTK.Graphics.OpenGL.AtiVertexAttribArrayObject,System.Int32*)">
<summary>[requires: ATI_vertex_attrib_array_object]</summary>
<param name="index"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.GetVertexAttribArrayObject(System.UInt32,OpenTK.Graphics.OpenGL.AtiVertexAttribArrayObject,System.Int32[])">
<summary>[requires: ATI_vertex_attrib_array_object]</summary>
<param name="index"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.GetVertexAttribArrayObject(System.UInt32,OpenTK.Graphics.OpenGL.AtiVertexAttribArrayObject,System.Int32@)">
<summary>[requires: ATI_vertex_attrib_array_object]</summary>
<param name="index"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.GetVertexAttribArrayObject(System.UInt32,OpenTK.Graphics.OpenGL.AtiVertexAttribArrayObject,System.Int32*)">
<summary>[requires: ATI_vertex_attrib_array_object]</summary>
<param name="index"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.IsObjectBuffer(System.Int32)">
<summary>[requires: ATI_vertex_array_object]</summary>
<param name="buffer"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.IsObjectBuffer(System.UInt32)">
<summary>[requires: ATI_vertex_array_object]</summary>
<param name="buffer"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.MapObjectBuffer(System.Int32)">
<summary>[requires: ATI_map_object_buffer]</summary>
<param name="buffer"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.MapObjectBuffer(System.UInt32)">
<summary>[requires: ATI_map_object_buffer]</summary>
<param name="buffer"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.NewObjectBuffer(System.Int32,System.IntPtr,OpenTK.Graphics.OpenGL.AtiVertexArrayObject)">
<summary>[requires: ATI_vertex_array_object]</summary>
<param name="size"></param>
<param name="pointer">[length: size]</param>
<param name="usage"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.NewObjectBuffer``1(System.Int32,``0[],OpenTK.Graphics.OpenGL.AtiVertexArrayObject)">
<summary>[requires: ATI_vertex_array_object]</summary>
<param name="size"></param>
<param name="pointer">[length: size]</param>
<param name="usage"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.NewObjectBuffer``1(System.Int32,``0[0:,0:],OpenTK.Graphics.OpenGL.AtiVertexArrayObject)">
<summary>[requires: ATI_vertex_array_object]</summary>
<param name="size"></param>
<param name="pointer">[length: size]</param>
<param name="usage"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.NewObjectBuffer``1(System.Int32,``0[0:,0:,0:],OpenTK.Graphics.OpenGL.AtiVertexArrayObject)">
<summary>[requires: ATI_vertex_array_object]</summary>
<param name="size"></param>
<param name="pointer">[length: size]</param>
<param name="usage"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.NewObjectBuffer``1(System.Int32,``0@,OpenTK.Graphics.OpenGL.AtiVertexArrayObject)">
<summary>[requires: ATI_vertex_array_object]</summary>
<param name="size"></param>
<param name="pointer">[length: size]</param>
<param name="usage"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.NormalStream3(OpenTK.Graphics.OpenGL.AtiVertexStreams,System.Byte,System.Byte,System.Byte)">
<summary>[requires: ATI_vertex_streams]</summary>
<param name="stream"></param>
<param name="nx"></param>
<param name="ny"></param>
<param name="nz"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.NormalStream3(OpenTK.Graphics.OpenGL.AtiVertexStreams,System.SByte,System.SByte,System.SByte)">
<summary>[requires: ATI_vertex_streams]</summary>
<param name="stream"></param>
<param name="nx"></param>
<param name="ny"></param>
<param name="nz"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.NormalStream3(OpenTK.Graphics.OpenGL.AtiVertexStreams,System.Byte[])">
<summary>[requires: ATI_vertex_streams]</summary>
<param name="stream"></param>
<param name="coords">[length: 3]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.NormalStream3(OpenTK.Graphics.OpenGL.AtiVertexStreams,System.Byte@)">
<summary>[requires: ATI_vertex_streams]</summary>
<param name="stream"></param>
<param name="coords">[length: 3]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.NormalStream3(OpenTK.Graphics.OpenGL.AtiVertexStreams,System.Byte*)">
<summary>[requires: ATI_vertex_streams]</summary>
<param name="stream"></param>
<param name="coords">[length: 3]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.NormalStream3(OpenTK.Graphics.OpenGL.AtiVertexStreams,System.SByte[])">
<summary>[requires: ATI_vertex_streams]</summary>
<param name="stream"></param>
<param name="coords">[length: 3]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.NormalStream3(OpenTK.Graphics.OpenGL.AtiVertexStreams,System.SByte@)">
<summary>[requires: ATI_vertex_streams]</summary>
<param name="stream"></param>
<param name="coords">[length: 3]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.NormalStream3(OpenTK.Graphics.OpenGL.AtiVertexStreams,System.SByte*)">
<summary>[requires: ATI_vertex_streams]</summary>
<param name="stream"></param>
<param name="coords">[length: 3]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.NormalStream3(OpenTK.Graphics.OpenGL.AtiVertexStreams,System.Double,System.Double,System.Double)">
<summary>[requires: ATI_vertex_streams]</summary>
<param name="stream"></param>
<param name="nx"></param>
<param name="ny"></param>
<param name="nz"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.NormalStream3(OpenTK.Graphics.OpenGL.AtiVertexStreams,System.Double[])">
<summary>[requires: ATI_vertex_streams]</summary>
<param name="stream"></param>
<param name="coords">[length: 3]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.NormalStream3(OpenTK.Graphics.OpenGL.AtiVertexStreams,System.Double@)">
<summary>[requires: ATI_vertex_streams]</summary>
<param name="stream"></param>
<param name="coords">[length: 3]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.NormalStream3(OpenTK.Graphics.OpenGL.AtiVertexStreams,System.Double*)">
<summary>[requires: ATI_vertex_streams]</summary>
<param name="stream"></param>
<param name="coords">[length: 3]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.NormalStream3(OpenTK.Graphics.OpenGL.AtiVertexStreams,System.Single,System.Single,System.Single)">
<summary>[requires: ATI_vertex_streams]</summary>
<param name="stream"></param>
<param name="nx"></param>
<param name="ny"></param>
<param name="nz"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.NormalStream3(OpenTK.Graphics.OpenGL.AtiVertexStreams,System.Single[])">
<summary>[requires: ATI_vertex_streams]</summary>
<param name="stream"></param>
<param name="coords">[length: 3]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.NormalStream3(OpenTK.Graphics.OpenGL.AtiVertexStreams,System.Single@)">
<summary>[requires: ATI_vertex_streams]</summary>
<param name="stream"></param>
<param name="coords">[length: 3]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.NormalStream3(OpenTK.Graphics.OpenGL.AtiVertexStreams,System.Single*)">
<summary>[requires: ATI_vertex_streams]</summary>
<param name="stream"></param>
<param name="coords">[length: 3]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.NormalStream3(OpenTK.Graphics.OpenGL.AtiVertexStreams,System.Int32,System.Int32,System.Int32)">
<summary>[requires: ATI_vertex_streams]</summary>
<param name="stream"></param>
<param name="nx"></param>
<param name="ny"></param>
<param name="nz"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.NormalStream3(OpenTK.Graphics.OpenGL.AtiVertexStreams,System.Int32[])">
<summary>[requires: ATI_vertex_streams]</summary>
<param name="stream"></param>
<param name="coords">[length: 3]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.NormalStream3(OpenTK.Graphics.OpenGL.AtiVertexStreams,System.Int32@)">
<summary>[requires: ATI_vertex_streams]</summary>
<param name="stream"></param>
<param name="coords">[length: 3]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.NormalStream3(OpenTK.Graphics.OpenGL.AtiVertexStreams,System.Int32*)">
<summary>[requires: ATI_vertex_streams]</summary>
<param name="stream"></param>
<param name="coords">[length: 3]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.NormalStream3(OpenTK.Graphics.OpenGL.AtiVertexStreams,System.Int16,System.Int16,System.Int16)">
<summary>[requires: ATI_vertex_streams]</summary>
<param name="stream"></param>
<param name="nx"></param>
<param name="ny"></param>
<param name="nz"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.NormalStream3(OpenTK.Graphics.OpenGL.AtiVertexStreams,System.Int16[])">
<summary>[requires: ATI_vertex_streams]</summary>
<param name="stream"></param>
<param name="coords">[length: 3]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.NormalStream3(OpenTK.Graphics.OpenGL.AtiVertexStreams,System.Int16@)">
<summary>[requires: ATI_vertex_streams]</summary>
<param name="stream"></param>
<param name="coords">[length: 3]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.NormalStream3(OpenTK.Graphics.OpenGL.AtiVertexStreams,System.Int16*)">
<summary>[requires: ATI_vertex_streams]</summary>
<param name="stream"></param>
<param name="coords">[length: 3]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.PassTexCoord(System.Int32,System.Int32,OpenTK.Graphics.OpenGL.AtiFragmentShader)">
<summary>[requires: ATI_fragment_shader]</summary>
<param name="dst"></param>
<param name="coord"></param>
<param name="swizzle"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.PassTexCoord(System.UInt32,System.UInt32,OpenTK.Graphics.OpenGL.AtiFragmentShader)">
<summary>[requires: ATI_fragment_shader]</summary>
<param name="dst"></param>
<param name="coord"></param>
<param name="swizzle"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.PNTriangles(OpenTK.Graphics.OpenGL.AtiPnTriangles,System.Single)">
<summary>[requires: ATI_pn_triangles]</summary>
<param name="pname"></param>
<param name="param"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.PNTriangles(OpenTK.Graphics.OpenGL.AtiPnTriangles,System.Int32)">
<summary>[requires: ATI_pn_triangles]</summary>
<param name="pname"></param>
<param name="param"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.SampleMap(System.Int32,System.Int32,OpenTK.Graphics.OpenGL.AtiFragmentShader)">
<summary>[requires: ATI_fragment_shader]</summary>
<param name="dst"></param>
<param name="interp"></param>
<param name="swizzle"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.SampleMap(System.UInt32,System.UInt32,OpenTK.Graphics.OpenGL.AtiFragmentShader)">
<summary>[requires: ATI_fragment_shader]</summary>
<param name="dst"></param>
<param name="interp"></param>
<param name="swizzle"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.SetFragmentShaderConstant(System.Int32,System.Single[])">
<summary>[requires: ATI_fragment_shader]</summary>
<param name="dst"></param>
<param name="value">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.SetFragmentShaderConstant(System.Int32,System.Single@)">
<summary>[requires: ATI_fragment_shader]</summary>
<param name="dst"></param>
<param name="value">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.SetFragmentShaderConstant(System.Int32,System.Single*)">
<summary>[requires: ATI_fragment_shader]</summary>
<param name="dst"></param>
<param name="value">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.SetFragmentShaderConstant(System.UInt32,System.Single[])">
<summary>[requires: ATI_fragment_shader]</summary>
<param name="dst"></param>
<param name="value">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.SetFragmentShaderConstant(System.UInt32,System.Single@)">
<summary>[requires: ATI_fragment_shader]</summary>
<param name="dst"></param>
<param name="value">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.SetFragmentShaderConstant(System.UInt32,System.Single*)">
<summary>[requires: ATI_fragment_shader]</summary>
<param name="dst"></param>
<param name="value">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.StencilFuncSeparate(OpenTK.Graphics.OpenGL.StencilFunction,OpenTK.Graphics.OpenGL.StencilFunction,System.Int32,System.Int32)">
<summary>[requires: ATI_separate_stencil]
Set front and/or back function and reference value for stencil testing
</summary>
<param name="frontfunc">
Specifies whether front and/or back stencil state is updated. Three symbolic constants are valid: Front, Back, and FrontAndBack.
</param>
<param name="backfunc">
Specifies the test function. Eight symbolic constants are valid: Never, Less, Lequal, Greater, Gequal, Equal, Notequal, and Always. The initial value is Always.
</param>
<param name="@ref">
Specifies the reference value for the stencil test. ref is clamped to the range [0, 2 sup n - 1], where is the number of bitplanes in the stencil buffer. The initial value is 0.
</param>
<param name="mask">
Specifies a mask that is ANDed with both the reference value and the stored stencil value when the test is done. The initial value is all 1's.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.StencilFuncSeparate(OpenTK.Graphics.OpenGL.StencilFunction,OpenTK.Graphics.OpenGL.StencilFunction,System.Int32,System.UInt32)">
<summary>[requires: ATI_separate_stencil]
Set front and/or back function and reference value for stencil testing
</summary>
<param name="frontfunc">
Specifies whether front and/or back stencil state is updated. Three symbolic constants are valid: Front, Back, and FrontAndBack.
</param>
<param name="backfunc">
Specifies the test function. Eight symbolic constants are valid: Never, Less, Lequal, Greater, Gequal, Equal, Notequal, and Always. The initial value is Always.
</param>
<param name="@ref">
Specifies the reference value for the stencil test. ref is clamped to the range [0, 2 sup n - 1], where is the number of bitplanes in the stencil buffer. The initial value is 0.
</param>
<param name="mask">
Specifies a mask that is ANDed with both the reference value and the stored stencil value when the test is done. The initial value is all 1's.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.StencilOpSeparate(OpenTK.Graphics.OpenGL.AtiSeparateStencil,OpenTK.Graphics.OpenGL.StencilOp,OpenTK.Graphics.OpenGL.StencilOp,OpenTK.Graphics.OpenGL.StencilOp)">
<summary>[requires: ATI_separate_stencil]
Set front and/or back stencil test actions
</summary>
<param name="face">
Specifies whether front and/or back stencil state is updated. Three symbolic constants are valid: Front, Back, and FrontAndBack.
</param>
<param name="sfail">
Specifies the action to take when the stencil test fails. Eight symbolic constants are accepted: Keep, Zero, Replace, Incr, IncrWrap, Decr, DecrWrap, and Invert. The initial value is Keep.
</param>
<param name="dpfail">
Specifies the stencil action when the stencil test passes, but the depth test fails. dpfail accepts the same symbolic constants as sfail. The initial value is Keep.
</param>
<param name="dppass">
Specifies the stencil action when both the stencil test and the depth test pass, or when the stencil test passes and either there is no depth buffer or depth testing is not enabled. dppass accepts the same symbolic constants as sfail. The initial value is Keep.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.TexBumpParameter(OpenTK.Graphics.OpenGL.AtiEnvmapBumpmap,System.Single[])">
<summary>[requires: ATI_envmap_bumpmap]</summary>
<param name="pname"></param>
<param name="param">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.TexBumpParameter(OpenTK.Graphics.OpenGL.AtiEnvmapBumpmap,System.Single@)">
<summary>[requires: ATI_envmap_bumpmap]</summary>
<param name="pname"></param>
<param name="param">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.TexBumpParameter(OpenTK.Graphics.OpenGL.AtiEnvmapBumpmap,System.Single*)">
<summary>[requires: ATI_envmap_bumpmap]</summary>
<param name="pname"></param>
<param name="param">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.TexBumpParameter(OpenTK.Graphics.OpenGL.AtiEnvmapBumpmap,System.Int32[])">
<summary>[requires: ATI_envmap_bumpmap]</summary>
<param name="pname"></param>
<param name="param">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.TexBumpParameter(OpenTK.Graphics.OpenGL.AtiEnvmapBumpmap,System.Int32@)">
<summary>[requires: ATI_envmap_bumpmap]</summary>
<param name="pname"></param>
<param name="param">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.TexBumpParameter(OpenTK.Graphics.OpenGL.AtiEnvmapBumpmap,System.Int32*)">
<summary>[requires: ATI_envmap_bumpmap]</summary>
<param name="pname"></param>
<param name="param">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ati.UnmapObjectBuffer(System.Int32)">
<summary>[requires: ATI_map_object_buffer]</summary>
<param name="buffer"></param>
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<param name="coords">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Accum(OpenTK.Graphics.OpenGL.AccumOp,System.Single)">
<summary>[requires: v1.0][deprecated: v3.2]
Operate on the accumulation buffer
</summary>
<param name="op">
Specifies the accumulation buffer operation. Symbolic constants Accum, Load, Add, Mult, and Return are accepted.
</param>
<param name="value">
Specifies a floating-point value used in the accumulation buffer operation. op determines how value is used.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ActiveShaderProgram(System.Int32,System.Int32)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Set the active program object for a program pipeline object
</summary>
<param name="pipeline">
Specifies the program pipeline object to set the active program object for.
</param>
<param name="program">
Specifies the program object to set as the active program pipeline object pipeline.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ActiveShaderProgram(System.UInt32,System.UInt32)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Set the active program object for a program pipeline object
</summary>
<param name="pipeline">
Specifies the program pipeline object to set the active program object for.
</param>
<param name="program">
Specifies the program object to set as the active program pipeline object pipeline.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ActiveTexture(OpenTK.Graphics.OpenGL.TextureUnit)">
<summary>[requires: v1.3]
Select active texture unit
</summary>
<param name="texture">
Specifies which texture unit to make active. The number of texture units is implementation dependent, but must be at least 80. texture must be one of Texturei, where i ranges from zero to the value of MaxCombinedTextureImageUnits minus one. The initial value is Texture0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.AlphaFunc(OpenTK.Graphics.OpenGL.AlphaFunction,System.Single)">
<summary>[requires: v1.0][deprecated: v3.2]
Specify the alpha test function
</summary>
<param name="func">
Specifies the alpha comparison function. Symbolic constants Never, Less, Equal, Lequal, Greater, Notequal, Gequal, and Always are accepted. The initial value is Always.
</param>
<param name="@ref">
Specifies the reference value that incoming alpha values are compared to. This value is clamped to the range [0,1], where 0 represents the lowest possible alpha value and 1 the highest possible value. The initial reference value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.AreTexturesResident(System.Int32,System.Int32[],System.Boolean[])">
<summary>[requires: v1.1][deprecated: v3.2]
Determine if textures are loaded in texture memory
</summary>
<param name="n">
Specifies the number of textures to be queried.
</param>
<param name="textures">[length: n]
Specifies an array containing the names of the textures to be queried.
</param>
<param name="residences">[length: n]
Specifies an array in which the texture residence status is returned. The residence status of a texture named by an element of textures is returned in the corresponding element of residences.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.AreTexturesResident(System.Int32,System.Int32@,System.Boolean@)">
<summary>[requires: v1.1][deprecated: v3.2]
Determine if textures are loaded in texture memory
</summary>
<param name="n">
Specifies the number of textures to be queried.
</param>
<param name="textures">[length: n]
Specifies an array containing the names of the textures to be queried.
</param>
<param name="residences">[length: n]
Specifies an array in which the texture residence status is returned. The residence status of a texture named by an element of textures is returned in the corresponding element of residences.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.AreTexturesResident(System.Int32,System.Int32*,System.Boolean*)">
<summary>[requires: v1.1][deprecated: v3.2]
Determine if textures are loaded in texture memory
</summary>
<param name="n">
Specifies the number of textures to be queried.
</param>
<param name="textures">[length: n]
Specifies an array containing the names of the textures to be queried.
</param>
<param name="residences">[length: n]
Specifies an array in which the texture residence status is returned. The residence status of a texture named by an element of textures is returned in the corresponding element of residences.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.AreTexturesResident(System.Int32,System.UInt32[],System.Boolean[])">
<summary>[requires: v1.1][deprecated: v3.2]
Determine if textures are loaded in texture memory
</summary>
<param name="n">
Specifies the number of textures to be queried.
</param>
<param name="textures">[length: n]
Specifies an array containing the names of the textures to be queried.
</param>
<param name="residences">[length: n]
Specifies an array in which the texture residence status is returned. The residence status of a texture named by an element of textures is returned in the corresponding element of residences.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.AreTexturesResident(System.Int32,System.UInt32@,System.Boolean@)">
<summary>[requires: v1.1][deprecated: v3.2]
Determine if textures are loaded in texture memory
</summary>
<param name="n">
Specifies the number of textures to be queried.
</param>
<param name="textures">[length: n]
Specifies an array containing the names of the textures to be queried.
</param>
<param name="residences">[length: n]
Specifies an array in which the texture residence status is returned. The residence status of a texture named by an element of textures is returned in the corresponding element of residences.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.AreTexturesResident(System.Int32,System.UInt32*,System.Boolean*)">
<summary>[requires: v1.1][deprecated: v3.2]
Determine if textures are loaded in texture memory
</summary>
<param name="n">
Specifies the number of textures to be queried.
</param>
<param name="textures">[length: n]
Specifies an array containing the names of the textures to be queried.
</param>
<param name="residences">[length: n]
Specifies an array in which the texture residence status is returned. The residence status of a texture named by an element of textures is returned in the corresponding element of residences.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ArrayElement(System.Int32)">
<summary>[requires: v1.1][deprecated: v3.2]
Render a vertex using the specified vertex array element
</summary>
<param name="i">
Specifies an index into the enabled vertex data arrays.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.AttachShader(System.Int32,System.Int32)">
<summary>[requires: v2.0]
Attaches a shader object to a program object
</summary>
<param name="program">
Specifies the program object to which a shader object will be attached.
</param>
<param name="shader">
Specifies the shader object that is to be attached.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.AttachShader(System.UInt32,System.UInt32)">
<summary>[requires: v2.0]
Attaches a shader object to a program object
</summary>
<param name="program">
Specifies the program object to which a shader object will be attached.
</param>
<param name="shader">
Specifies the shader object that is to be attached.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Begin(OpenTK.Graphics.OpenGL.BeginMode)">
<summary>[requires: v1.0][deprecated: v3.2]
Delimit the vertices of a primitive or a group of like primitives
</summary>
<param name="mode">
Specifies the primitive or primitives that will be created from vertices presented between glBegin and the subsequent glEnd. Ten symbolic constants are accepted: Points, Lines, LineStrip, LineLoop, Triangles, TriangleStrip, TriangleFan, Quads, QuadStrip, and Polygon.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Begin(OpenTK.Graphics.OpenGL.PrimitiveType)">
<summary>[requires: v1.0][deprecated: v3.2]
Delimit the vertices of a primitive or a group of like primitives
</summary>
<param name="mode">
Specifies the primitive or primitives that will be created from vertices presented between glBegin and the subsequent glEnd. Ten symbolic constants are accepted: Points, Lines, LineStrip, LineLoop, Triangles, TriangleStrip, TriangleFan, Quads, QuadStrip, and Polygon.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BeginConditionalRender(System.Int32,OpenTK.Graphics.OpenGL.ConditionalRenderType)">
<summary>[requires: v3.0]
Start conditional rendering
</summary>
<param name="id">
Specifies the name of an occlusion query object whose results are used to determine if the rendering commands are discarded.
</param>
<param name="mode">
Specifies how glBeginConditionalRender interprets the results of the occlusion query.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BeginConditionalRender(System.UInt32,OpenTK.Graphics.OpenGL.ConditionalRenderType)">
<summary>[requires: v3.0]
Start conditional rendering
</summary>
<param name="id">
Specifies the name of an occlusion query object whose results are used to determine if the rendering commands are discarded.
</param>
<param name="mode">
Specifies how glBeginConditionalRender interprets the results of the occlusion query.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BeginQuery(OpenTK.Graphics.OpenGL.QueryTarget,System.Int32)">
<summary>[requires: v1.5]
Delimit the boundaries of a query object
</summary>
<param name="target">
Specifies the target type of query object established between glBeginQuery and the subsequent glEndQuery. The symbolic constant must be one of SamplesPassed, AnySamplesPassed, AnySamplesPassedConservative, PrimitivesGenerated, TransformFeedbackPrimitivesWritten, or TimeElapsed.
</param>
<param name="id">
Specifies the name of a query object.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BeginQuery(OpenTK.Graphics.OpenGL.QueryTarget,System.UInt32)">
<summary>[requires: v1.5]
Delimit the boundaries of a query object
</summary>
<param name="target">
Specifies the target type of query object established between glBeginQuery and the subsequent glEndQuery. The symbolic constant must be one of SamplesPassed, AnySamplesPassed, AnySamplesPassedConservative, PrimitivesGenerated, TransformFeedbackPrimitivesWritten, or TimeElapsed.
</param>
<param name="id">
Specifies the name of a query object.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BeginQueryIndexed(OpenTK.Graphics.OpenGL.QueryTarget,System.Int32,System.Int32)">
<summary>[requires: v4.0 or ARB_transform_feedback3|VERSION_4_0]
Delimit the boundaries of a query object on an indexed target
</summary>
<param name="target">
Specifies the target type of query object established between glBeginQueryIndexed and the subsequent glEndQueryIndexed. The symbolic constant must be one of SamplesPassed, AnySamplesPassed, PrimitivesGenerated, TransformFeedbackPrimitivesWritten, or TimeElapsed.
</param>
<param name="index">
Specifies the index of the query target upon which to begin the query.
</param>
<param name="id">
Specifies the name of a query object.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BeginQueryIndexed(OpenTK.Graphics.OpenGL.QueryTarget,System.UInt32,System.UInt32)">
<summary>[requires: v4.0 or ARB_transform_feedback3|VERSION_4_0]
Delimit the boundaries of a query object on an indexed target
</summary>
<param name="target">
Specifies the target type of query object established between glBeginQueryIndexed and the subsequent glEndQueryIndexed. The symbolic constant must be one of SamplesPassed, AnySamplesPassed, PrimitivesGenerated, TransformFeedbackPrimitivesWritten, or TimeElapsed.
</param>
<param name="index">
Specifies the index of the query target upon which to begin the query.
</param>
<param name="id">
Specifies the name of a query object.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BeginTransformFeedback(OpenTK.Graphics.OpenGL.BeginFeedbackMode)">
<summary>[requires: v3.0]
Start transform feedback operation
</summary>
<param name="primitiveMode">
Specify the output type of the primitives that will be recorded into the buffer objects that are bound for transform feedback.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BeginTransformFeedback(OpenTK.Graphics.OpenGL.TransformFeedbackPrimitiveType)">
<summary>[requires: v3.0]
Start transform feedback operation
</summary>
<param name="primitiveMode">
Specify the output type of the primitives that will be recorded into the buffer objects that are bound for transform feedback.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BindAttribLocation(System.Int32,System.Int32,System.String)">
<summary>[requires: v2.0]
Associates a generic vertex attribute index with a named attribute variable
</summary>
<param name="program">
Specifies the handle of the program object in which the association is to be made.
</param>
<param name="index">
Specifies the index of the generic vertex attribute to be bound.
</param>
<param name="name">
Specifies a null terminated string containing the name of the vertex shader attribute variable to which index is to be bound.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BindAttribLocation(System.UInt32,System.UInt32,System.String)">
<summary>[requires: v2.0]
Associates a generic vertex attribute index with a named attribute variable
</summary>
<param name="program">
Specifies the handle of the program object in which the association is to be made.
</param>
<param name="index">
Specifies the index of the generic vertex attribute to be bound.
</param>
<param name="name">
Specifies a null terminated string containing the name of the vertex shader attribute variable to which index is to be bound.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BindBuffer(OpenTK.Graphics.OpenGL.BufferTarget,System.Int32)">
<summary>[requires: v1.5]
Bind a named buffer object
</summary>
<param name="target">
Specifies the target to which the buffer object is bound. The symbolic constant must be ArrayBuffer, AtomicCounterBuffer, CopyReadBuffer, CopyWriteBuffer, DrawIndirectBuffer, DispatchIndirectBuffer, ElementArrayBuffer, PixelPackBuffer, PixelUnpackBuffer, QueryBuffer, ShaderStorageBuffer, TextureBuffer, TransformFeedbackBuffer, or UniformBuffer.
</param>
<param name="buffer">
Specifies the name of a buffer object.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BindBuffer(OpenTK.Graphics.OpenGL.BufferTarget,System.UInt32)">
<summary>[requires: v1.5]
Bind a named buffer object
</summary>
<param name="target">
Specifies the target to which the buffer object is bound. The symbolic constant must be ArrayBuffer, AtomicCounterBuffer, CopyReadBuffer, CopyWriteBuffer, DrawIndirectBuffer, DispatchIndirectBuffer, ElementArrayBuffer, PixelPackBuffer, PixelUnpackBuffer, QueryBuffer, ShaderStorageBuffer, TextureBuffer, TransformFeedbackBuffer, or UniformBuffer.
</param>
<param name="buffer">
Specifies the name of a buffer object.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BindBufferBase(OpenTK.Graphics.OpenGL.BufferRangeTarget,System.Int32,System.Int32)">
<summary>[requires: v3.0]
Bind a buffer object to an indexed buffer target
</summary>
<param name="target">
Specify the target of the bind operation. target must be one of AtomicCounterBuffer, TransformFeedbackBuffer, UniformBuffer or ShaderStorageBuffer.
</param>
<param name="index">
Specify the index of the binding point within the array specified by target.
</param>
<param name="buffer">
The name of a buffer object to bind to the specified binding point.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BindBufferBase(OpenTK.Graphics.OpenGL.BufferRangeTarget,System.UInt32,System.UInt32)">
<summary>[requires: v3.0]
Bind a buffer object to an indexed buffer target
</summary>
<param name="target">
Specify the target of the bind operation. target must be one of AtomicCounterBuffer, TransformFeedbackBuffer, UniformBuffer or ShaderStorageBuffer.
</param>
<param name="index">
Specify the index of the binding point within the array specified by target.
</param>
<param name="buffer">
The name of a buffer object to bind to the specified binding point.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BindBufferBase(OpenTK.Graphics.OpenGL.BufferTarget,System.Int32,System.Int32)">
<summary>[requires: v3.0]
Bind a buffer object to an indexed buffer target
</summary>
<param name="target">
Specify the target of the bind operation. target must be one of AtomicCounterBuffer, TransformFeedbackBuffer, UniformBuffer or ShaderStorageBuffer.
</param>
<param name="index">
Specify the index of the binding point within the array specified by target.
</param>
<param name="buffer">
The name of a buffer object to bind to the specified binding point.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BindBufferBase(OpenTK.Graphics.OpenGL.BufferTarget,System.UInt32,System.UInt32)">
<summary>[requires: v3.0]
Bind a buffer object to an indexed buffer target
</summary>
<param name="target">
Specify the target of the bind operation. target must be one of AtomicCounterBuffer, TransformFeedbackBuffer, UniformBuffer or ShaderStorageBuffer.
</param>
<param name="index">
Specify the index of the binding point within the array specified by target.
</param>
<param name="buffer">
The name of a buffer object to bind to the specified binding point.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BindBufferRange(OpenTK.Graphics.OpenGL.BufferRangeTarget,System.Int32,System.Int32,System.IntPtr,System.Int32)">
<summary>[requires: v3.0]
Bind a range within a buffer object to an indexed buffer target
</summary>
<param name="target">
Specify the target of the bind operation. target must be one of AtomicCounterBuffer, TransformFeedbackBuffer, UniformBuffer, or ShaderStorageBuffer.
</param>
<param name="index">
Specify the index of the binding point within the array specified by target.
</param>
<param name="buffer">
The name of a buffer object to bind to the specified binding point.
</param>
<param name="offset">
The starting offset in basic machine units into the buffer object buffer.
</param>
<param name="size">
The amount of data in machine units that can be read from the buffet object while used as an indexed target.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BindBufferRange(OpenTK.Graphics.OpenGL.BufferRangeTarget,System.Int32,System.Int32,System.IntPtr,System.IntPtr)">
<summary>[requires: v3.0]
Bind a range within a buffer object to an indexed buffer target
</summary>
<param name="target">
Specify the target of the bind operation. target must be one of AtomicCounterBuffer, TransformFeedbackBuffer, UniformBuffer, or ShaderStorageBuffer.
</param>
<param name="index">
Specify the index of the binding point within the array specified by target.
</param>
<param name="buffer">
The name of a buffer object to bind to the specified binding point.
</param>
<param name="offset">
The starting offset in basic machine units into the buffer object buffer.
</param>
<param name="size">
The amount of data in machine units that can be read from the buffet object while used as an indexed target.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BindBufferRange(OpenTK.Graphics.OpenGL.BufferRangeTarget,System.UInt32,System.UInt32,System.IntPtr,System.Int32)">
<summary>[requires: v3.0]
Bind a range within a buffer object to an indexed buffer target
</summary>
<param name="target">
Specify the target of the bind operation. target must be one of AtomicCounterBuffer, TransformFeedbackBuffer, UniformBuffer, or ShaderStorageBuffer.
</param>
<param name="index">
Specify the index of the binding point within the array specified by target.
</param>
<param name="buffer">
The name of a buffer object to bind to the specified binding point.
</param>
<param name="offset">
The starting offset in basic machine units into the buffer object buffer.
</param>
<param name="size">
The amount of data in machine units that can be read from the buffet object while used as an indexed target.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BindBufferRange(OpenTK.Graphics.OpenGL.BufferRangeTarget,System.UInt32,System.UInt32,System.IntPtr,System.IntPtr)">
<summary>[requires: v3.0]
Bind a range within a buffer object to an indexed buffer target
</summary>
<param name="target">
Specify the target of the bind operation. target must be one of AtomicCounterBuffer, TransformFeedbackBuffer, UniformBuffer, or ShaderStorageBuffer.
</param>
<param name="index">
Specify the index of the binding point within the array specified by target.
</param>
<param name="buffer">
The name of a buffer object to bind to the specified binding point.
</param>
<param name="offset">
The starting offset in basic machine units into the buffer object buffer.
</param>
<param name="size">
The amount of data in machine units that can be read from the buffet object while used as an indexed target.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BindBufferRange(OpenTK.Graphics.OpenGL.BufferTarget,System.Int32,System.Int32,System.IntPtr,System.Int32)">
<summary>[requires: v3.0]
Bind a range within a buffer object to an indexed buffer target
</summary>
<param name="target">
Specify the target of the bind operation. target must be one of AtomicCounterBuffer, TransformFeedbackBuffer, UniformBuffer, or ShaderStorageBuffer.
</param>
<param name="index">
Specify the index of the binding point within the array specified by target.
</param>
<param name="buffer">
The name of a buffer object to bind to the specified binding point.
</param>
<param name="offset">
The starting offset in basic machine units into the buffer object buffer.
</param>
<param name="size">
The amount of data in machine units that can be read from the buffet object while used as an indexed target.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BindBufferRange(OpenTK.Graphics.OpenGL.BufferTarget,System.Int32,System.Int32,System.IntPtr,System.IntPtr)">
<summary>[requires: v3.0]
Bind a range within a buffer object to an indexed buffer target
</summary>
<param name="target">
Specify the target of the bind operation. target must be one of AtomicCounterBuffer, TransformFeedbackBuffer, UniformBuffer, or ShaderStorageBuffer.
</param>
<param name="index">
Specify the index of the binding point within the array specified by target.
</param>
<param name="buffer">
The name of a buffer object to bind to the specified binding point.
</param>
<param name="offset">
The starting offset in basic machine units into the buffer object buffer.
</param>
<param name="size">
The amount of data in machine units that can be read from the buffet object while used as an indexed target.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BindBufferRange(OpenTK.Graphics.OpenGL.BufferTarget,System.UInt32,System.UInt32,System.IntPtr,System.Int32)">
<summary>[requires: v3.0]
Bind a range within a buffer object to an indexed buffer target
</summary>
<param name="target">
Specify the target of the bind operation. target must be one of AtomicCounterBuffer, TransformFeedbackBuffer, UniformBuffer, or ShaderStorageBuffer.
</param>
<param name="index">
Specify the index of the binding point within the array specified by target.
</param>
<param name="buffer">
The name of a buffer object to bind to the specified binding point.
</param>
<param name="offset">
The starting offset in basic machine units into the buffer object buffer.
</param>
<param name="size">
The amount of data in machine units that can be read from the buffet object while used as an indexed target.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BindBufferRange(OpenTK.Graphics.OpenGL.BufferTarget,System.UInt32,System.UInt32,System.IntPtr,System.IntPtr)">
<summary>[requires: v3.0]
Bind a range within a buffer object to an indexed buffer target
</summary>
<param name="target">
Specify the target of the bind operation. target must be one of AtomicCounterBuffer, TransformFeedbackBuffer, UniformBuffer, or ShaderStorageBuffer.
</param>
<param name="index">
Specify the index of the binding point within the array specified by target.
</param>
<param name="buffer">
The name of a buffer object to bind to the specified binding point.
</param>
<param name="offset">
The starting offset in basic machine units into the buffer object buffer.
</param>
<param name="size">
The amount of data in machine units that can be read from the buffet object while used as an indexed target.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BindBuffersBase(OpenTK.Graphics.OpenGL.BufferRangeTarget,System.Int32,System.Int32,System.Int32[])">
<summary>[requires: v4.4 or ARB_multi_bind|VERSION_4_4]
Bind one or more buffer objects to a sequence of indexed buffer targets
</summary>
<param name="target">
Specify the target of the bind operation. target must be one of AtomicCounterBuffer, TransformFeedbackBuffer, UniformBuffer or ShaderStorageBuffer.
</param>
<param name="first">
Specify the index of the first binding point within the array specified by target.
</param>
<param name="count">
Specify the number of contiguous binding points to which to bind buffers.
</param>
<param name="buffers">[length: count]
A pointer to an array of names of buffer objects to bind to the targets on the specified binding point, or Null.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BindBuffersBase(OpenTK.Graphics.OpenGL.BufferRangeTarget,System.Int32,System.Int32,System.Int32@)">
<summary>[requires: v4.4 or ARB_multi_bind|VERSION_4_4]
Bind one or more buffer objects to a sequence of indexed buffer targets
</summary>
<param name="target">
Specify the target of the bind operation. target must be one of AtomicCounterBuffer, TransformFeedbackBuffer, UniformBuffer or ShaderStorageBuffer.
</param>
<param name="first">
Specify the index of the first binding point within the array specified by target.
</param>
<param name="count">
Specify the number of contiguous binding points to which to bind buffers.
</param>
<param name="buffers">[length: count]
A pointer to an array of names of buffer objects to bind to the targets on the specified binding point, or Null.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BindBuffersBase(OpenTK.Graphics.OpenGL.BufferRangeTarget,System.Int32,System.Int32,System.Int32*)">
<summary>[requires: v4.4 or ARB_multi_bind|VERSION_4_4]
Bind one or more buffer objects to a sequence of indexed buffer targets
</summary>
<param name="target">
Specify the target of the bind operation. target must be one of AtomicCounterBuffer, TransformFeedbackBuffer, UniformBuffer or ShaderStorageBuffer.
</param>
<param name="first">
Specify the index of the first binding point within the array specified by target.
</param>
<param name="count">
Specify the number of contiguous binding points to which to bind buffers.
</param>
<param name="buffers">[length: count]
A pointer to an array of names of buffer objects to bind to the targets on the specified binding point, or Null.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BindBuffersBase(OpenTK.Graphics.OpenGL.BufferRangeTarget,System.UInt32,System.Int32,System.UInt32[])">
<summary>[requires: v4.4 or ARB_multi_bind|VERSION_4_4]
Bind one or more buffer objects to a sequence of indexed buffer targets
</summary>
<param name="target">
Specify the target of the bind operation. target must be one of AtomicCounterBuffer, TransformFeedbackBuffer, UniformBuffer or ShaderStorageBuffer.
</param>
<param name="first">
Specify the index of the first binding point within the array specified by target.
</param>
<param name="count">
Specify the number of contiguous binding points to which to bind buffers.
</param>
<param name="buffers">[length: count]
A pointer to an array of names of buffer objects to bind to the targets on the specified binding point, or Null.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BindBuffersBase(OpenTK.Graphics.OpenGL.BufferRangeTarget,System.UInt32,System.Int32,System.UInt32@)">
<summary>[requires: v4.4 or ARB_multi_bind|VERSION_4_4]
Bind one or more buffer objects to a sequence of indexed buffer targets
</summary>
<param name="target">
Specify the target of the bind operation. target must be one of AtomicCounterBuffer, TransformFeedbackBuffer, UniformBuffer or ShaderStorageBuffer.
</param>
<param name="first">
Specify the index of the first binding point within the array specified by target.
</param>
<param name="count">
Specify the number of contiguous binding points to which to bind buffers.
</param>
<param name="buffers">[length: count]
A pointer to an array of names of buffer objects to bind to the targets on the specified binding point, or Null.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BindBuffersBase(OpenTK.Graphics.OpenGL.BufferRangeTarget,System.UInt32,System.Int32,System.UInt32*)">
<summary>[requires: v4.4 or ARB_multi_bind|VERSION_4_4]
Bind one or more buffer objects to a sequence of indexed buffer targets
</summary>
<param name="target">
Specify the target of the bind operation. target must be one of AtomicCounterBuffer, TransformFeedbackBuffer, UniformBuffer or ShaderStorageBuffer.
</param>
<param name="first">
Specify the index of the first binding point within the array specified by target.
</param>
<param name="count">
Specify the number of contiguous binding points to which to bind buffers.
</param>
<param name="buffers">[length: count]
A pointer to an array of names of buffer objects to bind to the targets on the specified binding point, or Null.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BindBuffersRange(OpenTK.Graphics.OpenGL.BufferRangeTarget,System.Int32,System.Int32,System.Int32[],System.IntPtr[],System.IntPtr[])">
<summary>[requires: v4.4 or ARB_multi_bind|VERSION_4_4]
Bind ranges of one or more buffer objects to a sequence of indexed buffer targets
</summary>
<param name="target">
Specify the target of the bind operation. target must be one of AtomicCounterBuffer, TransformFeedbackBuffer, UniformBuffer or ShaderStorageBuffer.
</param>
<param name="first">
Specify the index of the first binding point within the array specified by target.
</param>
<param name="count">
Specify the number of contiguous binding points to which to bind buffers.
</param>
<param name="buffers">[length: count]
A pointer to an array of names of buffer objects to bind to the targets on the specified binding point, or Null.
</param>
<param name="offsets">[length: count]</param>
<param name="sizes">[length: count]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BindBuffersRange(OpenTK.Graphics.OpenGL.BufferRangeTarget,System.Int32,System.Int32,System.Int32@,System.IntPtr@,System.IntPtr@)">
<summary>[requires: v4.4 or ARB_multi_bind|VERSION_4_4]
Bind ranges of one or more buffer objects to a sequence of indexed buffer targets
</summary>
<param name="target">
Specify the target of the bind operation. target must be one of AtomicCounterBuffer, TransformFeedbackBuffer, UniformBuffer or ShaderStorageBuffer.
</param>
<param name="first">
Specify the index of the first binding point within the array specified by target.
</param>
<param name="count">
Specify the number of contiguous binding points to which to bind buffers.
</param>
<param name="buffers">[length: count]
A pointer to an array of names of buffer objects to bind to the targets on the specified binding point, or Null.
</param>
<param name="offsets">[length: count]</param>
<param name="sizes">[length: count]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BindBuffersRange(OpenTK.Graphics.OpenGL.BufferRangeTarget,System.Int32,System.Int32,System.Int32*,System.IntPtr*,System.IntPtr*)">
<summary>[requires: v4.4 or ARB_multi_bind|VERSION_4_4]
Bind ranges of one or more buffer objects to a sequence of indexed buffer targets
</summary>
<param name="target">
Specify the target of the bind operation. target must be one of AtomicCounterBuffer, TransformFeedbackBuffer, UniformBuffer or ShaderStorageBuffer.
</param>
<param name="first">
Specify the index of the first binding point within the array specified by target.
</param>
<param name="count">
Specify the number of contiguous binding points to which to bind buffers.
</param>
<param name="buffers">[length: count]
A pointer to an array of names of buffer objects to bind to the targets on the specified binding point, or Null.
</param>
<param name="offsets">[length: count]</param>
<param name="sizes">[length: count]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BindBuffersRange(OpenTK.Graphics.OpenGL.BufferRangeTarget,System.UInt32,System.Int32,System.UInt32[],System.IntPtr[],System.IntPtr[])">
<summary>[requires: v4.4 or ARB_multi_bind|VERSION_4_4]
Bind ranges of one or more buffer objects to a sequence of indexed buffer targets
</summary>
<param name="target">
Specify the target of the bind operation. target must be one of AtomicCounterBuffer, TransformFeedbackBuffer, UniformBuffer or ShaderStorageBuffer.
</param>
<param name="first">
Specify the index of the first binding point within the array specified by target.
</param>
<param name="count">
Specify the number of contiguous binding points to which to bind buffers.
</param>
<param name="buffers">[length: count]
A pointer to an array of names of buffer objects to bind to the targets on the specified binding point, or Null.
</param>
<param name="offsets">[length: count]</param>
<param name="sizes">[length: count]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BindBuffersRange(OpenTK.Graphics.OpenGL.BufferRangeTarget,System.UInt32,System.Int32,System.UInt32@,System.IntPtr@,System.IntPtr@)">
<summary>[requires: v4.4 or ARB_multi_bind|VERSION_4_4]
Bind ranges of one or more buffer objects to a sequence of indexed buffer targets
</summary>
<param name="target">
Specify the target of the bind operation. target must be one of AtomicCounterBuffer, TransformFeedbackBuffer, UniformBuffer or ShaderStorageBuffer.
</param>
<param name="first">
Specify the index of the first binding point within the array specified by target.
</param>
<param name="count">
Specify the number of contiguous binding points to which to bind buffers.
</param>
<param name="buffers">[length: count]
A pointer to an array of names of buffer objects to bind to the targets on the specified binding point, or Null.
</param>
<param name="offsets">[length: count]</param>
<param name="sizes">[length: count]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BindBuffersRange(OpenTK.Graphics.OpenGL.BufferRangeTarget,System.UInt32,System.Int32,System.UInt32*,System.IntPtr*,System.IntPtr*)">
<summary>[requires: v4.4 or ARB_multi_bind|VERSION_4_4]
Bind ranges of one or more buffer objects to a sequence of indexed buffer targets
</summary>
<param name="target">
Specify the target of the bind operation. target must be one of AtomicCounterBuffer, TransformFeedbackBuffer, UniformBuffer or ShaderStorageBuffer.
</param>
<param name="first">
Specify the index of the first binding point within the array specified by target.
</param>
<param name="count">
Specify the number of contiguous binding points to which to bind buffers.
</param>
<param name="buffers">[length: count]
A pointer to an array of names of buffer objects to bind to the targets on the specified binding point, or Null.
</param>
<param name="offsets">[length: count]</param>
<param name="sizes">[length: count]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BindFragDataLocation(System.Int32,System.Int32,System.String)">
<summary>[requires: v3.0]
Bind a user-defined varying out variable to a fragment shader color number
</summary>
<param name="program">
The name of the program containing varying out variable whose binding to modify
</param>
<param name="color">
The color number to bind the user-defined varying out variable to
</param>
<param name="name">[length: name]
The name of the user-defined varying out variable whose binding to modify
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BindFragDataLocation(System.UInt32,System.UInt32,System.String)">
<summary>[requires: v3.0]
Bind a user-defined varying out variable to a fragment shader color number
</summary>
<param name="program">
The name of the program containing varying out variable whose binding to modify
</param>
<param name="color">
The color number to bind the user-defined varying out variable to
</param>
<param name="name">[length: name]
The name of the user-defined varying out variable whose binding to modify
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BindFragDataLocationIndexed(System.Int32,System.Int32,System.Int32,System.String)">
<summary>[requires: v3.3 or ARB_blend_func_extended|VERSION_3_3]
Bind a user-defined varying out variable to a fragment shader color number and index
</summary>
<param name="program">
The name of the program containing varying out variable whose binding to modify
</param>
<param name="colorNumber">
The color number to bind the user-defined varying out variable to
</param>
<param name="index">
The index of the color input to bind the user-defined varying out variable to
</param>
<param name="name">
The name of the user-defined varying out variable whose binding to modify
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BindFragDataLocationIndexed(System.UInt32,System.UInt32,System.UInt32,System.String)">
<summary>[requires: v3.3 or ARB_blend_func_extended|VERSION_3_3]
Bind a user-defined varying out variable to a fragment shader color number and index
</summary>
<param name="program">
The name of the program containing varying out variable whose binding to modify
</param>
<param name="colorNumber">
The color number to bind the user-defined varying out variable to
</param>
<param name="index">
The index of the color input to bind the user-defined varying out variable to
</param>
<param name="name">
The name of the user-defined varying out variable whose binding to modify
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BindFramebuffer(OpenTK.Graphics.OpenGL.FramebufferTarget,System.Int32)">
<summary>[requires: v3.0 or ARB_framebuffer_object|VERSION_3_0]
Bind a framebuffer to a framebuffer target
</summary>
<param name="target">
Specifies the framebuffer target of the binding operation.
</param>
<param name="framebuffer">
Specifies the name of the framebuffer object to bind.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BindFramebuffer(OpenTK.Graphics.OpenGL.FramebufferTarget,System.UInt32)">
<summary>[requires: v3.0 or ARB_framebuffer_object|VERSION_3_0]
Bind a framebuffer to a framebuffer target
</summary>
<param name="target">
Specifies the framebuffer target of the binding operation.
</param>
<param name="framebuffer">
Specifies the name of the framebuffer object to bind.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BindImageTexture(System.Int32,System.Int32,System.Int32,System.Boolean,System.Int32,OpenTK.Graphics.OpenGL.TextureAccess,OpenTK.Graphics.OpenGL.SizedInternalFormat)">
<summary>[requires: v4.2 or ARB_shader_image_load_store|VERSION_4_2]
Bind a level of a texture to an image unit
</summary>
<param name="unit">
Specifies the index of the image unit to which to bind the texture
</param>
<param name="texture">
Specifies the name of the texture to bind to the image unit.
</param>
<param name="level">
Specifies the level of the texture that is to be bound.
</param>
<param name="layered">
Specifies whether a layered texture binding is to be established.
</param>
<param name="layer">
If layered is False, specifies the layer of texture to be bound to the image unit. Ignored otherwise.
</param>
<param name="access">
Specifies a token indicating the type of access that will be performed on the image.
</param>
<param name="format">
Specifies the format that the elements of the image will be treated as for the purposes of formatted stores.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BindImageTexture(System.UInt32,System.UInt32,System.Int32,System.Boolean,System.Int32,OpenTK.Graphics.OpenGL.TextureAccess,OpenTK.Graphics.OpenGL.SizedInternalFormat)">
<summary>[requires: v4.2 or ARB_shader_image_load_store|VERSION_4_2]
Bind a level of a texture to an image unit
</summary>
<param name="unit">
Specifies the index of the image unit to which to bind the texture
</param>
<param name="texture">
Specifies the name of the texture to bind to the image unit.
</param>
<param name="level">
Specifies the level of the texture that is to be bound.
</param>
<param name="layered">
Specifies whether a layered texture binding is to be established.
</param>
<param name="layer">
If layered is False, specifies the layer of texture to be bound to the image unit. Ignored otherwise.
</param>
<param name="access">
Specifies a token indicating the type of access that will be performed on the image.
</param>
<param name="format">
Specifies the format that the elements of the image will be treated as for the purposes of formatted stores.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BindImageTextures(System.Int32,System.Int32,System.Int32[])">
<summary>[requires: v4.4 or ARB_multi_bind|VERSION_4_4]
Bind one or more named texture images to a sequence of consecutive image units
</summary>
<param name="first">
Specifies the first image unit to which a texture is to be bound.
</param>
<param name="count">
Specifies the number of textures to bind.
</param>
<param name="textures">[length: count]
Specifies the address of an array of names of existing texture objects.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BindImageTextures(System.Int32,System.Int32,System.Int32@)">
<summary>[requires: v4.4 or ARB_multi_bind|VERSION_4_4]
Bind one or more named texture images to a sequence of consecutive image units
</summary>
<param name="first">
Specifies the first image unit to which a texture is to be bound.
</param>
<param name="count">
Specifies the number of textures to bind.
</param>
<param name="textures">[length: count]
Specifies the address of an array of names of existing texture objects.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BindImageTextures(System.Int32,System.Int32,System.Int32*)">
<summary>[requires: v4.4 or ARB_multi_bind|VERSION_4_4]
Bind one or more named texture images to a sequence of consecutive image units
</summary>
<param name="first">
Specifies the first image unit to which a texture is to be bound.
</param>
<param name="count">
Specifies the number of textures to bind.
</param>
<param name="textures">[length: count]
Specifies the address of an array of names of existing texture objects.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BindImageTextures(System.UInt32,System.Int32,System.UInt32[])">
<summary>[requires: v4.4 or ARB_multi_bind|VERSION_4_4]
Bind one or more named texture images to a sequence of consecutive image units
</summary>
<param name="first">
Specifies the first image unit to which a texture is to be bound.
</param>
<param name="count">
Specifies the number of textures to bind.
</param>
<param name="textures">[length: count]
Specifies the address of an array of names of existing texture objects.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BindImageTextures(System.UInt32,System.Int32,System.UInt32@)">
<summary>[requires: v4.4 or ARB_multi_bind|VERSION_4_4]
Bind one or more named texture images to a sequence of consecutive image units
</summary>
<param name="first">
Specifies the first image unit to which a texture is to be bound.
</param>
<param name="count">
Specifies the number of textures to bind.
</param>
<param name="textures">[length: count]
Specifies the address of an array of names of existing texture objects.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BindImageTextures(System.UInt32,System.Int32,System.UInt32*)">
<summary>[requires: v4.4 or ARB_multi_bind|VERSION_4_4]
Bind one or more named texture images to a sequence of consecutive image units
</summary>
<param name="first">
Specifies the first image unit to which a texture is to be bound.
</param>
<param name="count">
Specifies the number of textures to bind.
</param>
<param name="textures">[length: count]
Specifies the address of an array of names of existing texture objects.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BindProgramPipeline(System.Int32)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Bind a program pipeline to the current context
</summary>
<param name="pipeline">
Specifies the name of the pipeline object to bind to the context.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BindProgramPipeline(System.UInt32)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Bind a program pipeline to the current context
</summary>
<param name="pipeline">
Specifies the name of the pipeline object to bind to the context.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BindRenderbuffer(OpenTK.Graphics.OpenGL.RenderbufferTarget,System.Int32)">
<summary>[requires: v3.0 or ARB_framebuffer_object|VERSION_3_0]
Bind a renderbuffer to a renderbuffer target
</summary>
<param name="target">
Specifies the renderbuffer target of the binding operation. target must be Renderbuffer.
</param>
<param name="renderbuffer">
Specifies the name of the renderbuffer object to bind.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BindRenderbuffer(OpenTK.Graphics.OpenGL.RenderbufferTarget,System.UInt32)">
<summary>[requires: v3.0 or ARB_framebuffer_object|VERSION_3_0]
Bind a renderbuffer to a renderbuffer target
</summary>
<param name="target">
Specifies the renderbuffer target of the binding operation. target must be Renderbuffer.
</param>
<param name="renderbuffer">
Specifies the name of the renderbuffer object to bind.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BindSampler(System.Int32,System.Int32)">
<summary>[requires: v3.3 or ARB_sampler_objects|VERSION_3_3]
Bind a named sampler to a texturing target
</summary>
<param name="unit">
Specifies the index of the texture unit to which the sampler is bound.
</param>
<param name="sampler">
Specifies the name of a sampler.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BindSampler(System.UInt32,System.UInt32)">
<summary>[requires: v3.3 or ARB_sampler_objects|VERSION_3_3]
Bind a named sampler to a texturing target
</summary>
<param name="unit">
Specifies the index of the texture unit to which the sampler is bound.
</param>
<param name="sampler">
Specifies the name of a sampler.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BindSamplers(System.Int32,System.Int32,System.Int32[])">
<summary>[requires: v4.4 or ARB_multi_bind|VERSION_4_4]
Bind one or more named sampler objects to a sequence of consecutive sampler units
</summary>
<param name="first">
Specifies the first sampler unit to which a sampler object is to be bound.
</param>
<param name="count">
Specifies the number of samplers to bind.
</param>
<param name="samplers">[length: count]
Specifies the address of an array of names of existing sampler objects.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BindSamplers(System.Int32,System.Int32,System.Int32@)">
<summary>[requires: v4.4 or ARB_multi_bind|VERSION_4_4]
Bind one or more named sampler objects to a sequence of consecutive sampler units
</summary>
<param name="first">
Specifies the first sampler unit to which a sampler object is to be bound.
</param>
<param name="count">
Specifies the number of samplers to bind.
</param>
<param name="samplers">[length: count]
Specifies the address of an array of names of existing sampler objects.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BindSamplers(System.Int32,System.Int32,System.Int32*)">
<summary>[requires: v4.4 or ARB_multi_bind|VERSION_4_4]
Bind one or more named sampler objects to a sequence of consecutive sampler units
</summary>
<param name="first">
Specifies the first sampler unit to which a sampler object is to be bound.
</param>
<param name="count">
Specifies the number of samplers to bind.
</param>
<param name="samplers">[length: count]
Specifies the address of an array of names of existing sampler objects.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BindSamplers(System.UInt32,System.Int32,System.UInt32[])">
<summary>[requires: v4.4 or ARB_multi_bind|VERSION_4_4]
Bind one or more named sampler objects to a sequence of consecutive sampler units
</summary>
<param name="first">
Specifies the first sampler unit to which a sampler object is to be bound.
</param>
<param name="count">
Specifies the number of samplers to bind.
</param>
<param name="samplers">[length: count]
Specifies the address of an array of names of existing sampler objects.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BindSamplers(System.UInt32,System.Int32,System.UInt32@)">
<summary>[requires: v4.4 or ARB_multi_bind|VERSION_4_4]
Bind one or more named sampler objects to a sequence of consecutive sampler units
</summary>
<param name="first">
Specifies the first sampler unit to which a sampler object is to be bound.
</param>
<param name="count">
Specifies the number of samplers to bind.
</param>
<param name="samplers">[length: count]
Specifies the address of an array of names of existing sampler objects.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BindSamplers(System.UInt32,System.Int32,System.UInt32*)">
<summary>[requires: v4.4 or ARB_multi_bind|VERSION_4_4]
Bind one or more named sampler objects to a sequence of consecutive sampler units
</summary>
<param name="first">
Specifies the first sampler unit to which a sampler object is to be bound.
</param>
<param name="count">
Specifies the number of samplers to bind.
</param>
<param name="samplers">[length: count]
Specifies the address of an array of names of existing sampler objects.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BindTexture(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32)">
<summary>[requires: v1.1]
Bind a named texture to a texturing target
</summary>
<param name="target">
Specifies the target to which the texture is bound. Must be one of Texture1D, Texture2D, Texture3D, Texture1DArray, Texture2DArray, TextureRectangle, TextureCubeMap, TextureCubeMapArray, TextureBuffer, Texture2DMultisample or Texture2DMultisampleArray.
</param>
<param name="texture">
Specifies the name of a texture.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BindTexture(OpenTK.Graphics.OpenGL.TextureTarget,System.UInt32)">
<summary>[requires: v1.1]
Bind a named texture to a texturing target
</summary>
<param name="target">
Specifies the target to which the texture is bound. Must be one of Texture1D, Texture2D, Texture3D, Texture1DArray, Texture2DArray, TextureRectangle, TextureCubeMap, TextureCubeMapArray, TextureBuffer, Texture2DMultisample or Texture2DMultisampleArray.
</param>
<param name="texture">
Specifies the name of a texture.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BindTextures(System.Int32,System.Int32,System.Int32[])">
<summary>[requires: v4.4 or ARB_multi_bind|VERSION_4_4]
Bind one or more named textures to a sequence of consecutive texture units
</summary>
<param name="first">
Specifies the first texture unit to which a texture is to be bound.
</param>
<param name="count">
Specifies the number of textures to bind.
</param>
<param name="textures">[length: count]
Specifies the address of an array of names of existing texture objects.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BindTextures(System.Int32,System.Int32,System.Int32@)">
<summary>[requires: v4.4 or ARB_multi_bind|VERSION_4_4]
Bind one or more named textures to a sequence of consecutive texture units
</summary>
<param name="first">
Specifies the first texture unit to which a texture is to be bound.
</param>
<param name="count">
Specifies the number of textures to bind.
</param>
<param name="textures">[length: count]
Specifies the address of an array of names of existing texture objects.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BindTextures(System.Int32,System.Int32,System.Int32*)">
<summary>[requires: v4.4 or ARB_multi_bind|VERSION_4_4]
Bind one or more named textures to a sequence of consecutive texture units
</summary>
<param name="first">
Specifies the first texture unit to which a texture is to be bound.
</param>
<param name="count">
Specifies the number of textures to bind.
</param>
<param name="textures">[length: count]
Specifies the address of an array of names of existing texture objects.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BindTextures(System.UInt32,System.Int32,System.UInt32[])">
<summary>[requires: v4.4 or ARB_multi_bind|VERSION_4_4]
Bind one or more named textures to a sequence of consecutive texture units
</summary>
<param name="first">
Specifies the first texture unit to which a texture is to be bound.
</param>
<param name="count">
Specifies the number of textures to bind.
</param>
<param name="textures">[length: count]
Specifies the address of an array of names of existing texture objects.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BindTextures(System.UInt32,System.Int32,System.UInt32@)">
<summary>[requires: v4.4 or ARB_multi_bind|VERSION_4_4]
Bind one or more named textures to a sequence of consecutive texture units
</summary>
<param name="first">
Specifies the first texture unit to which a texture is to be bound.
</param>
<param name="count">
Specifies the number of textures to bind.
</param>
<param name="textures">[length: count]
Specifies the address of an array of names of existing texture objects.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BindTextures(System.UInt32,System.Int32,System.UInt32*)">
<summary>[requires: v4.4 or ARB_multi_bind|VERSION_4_4]
Bind one or more named textures to a sequence of consecutive texture units
</summary>
<param name="first">
Specifies the first texture unit to which a texture is to be bound.
</param>
<param name="count">
Specifies the number of textures to bind.
</param>
<param name="textures">[length: count]
Specifies the address of an array of names of existing texture objects.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BindTextureUnit(System.Int32,System.Int32)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="unit"></param>
<param name="texture"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BindTextureUnit(System.UInt32,System.UInt32)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="unit"></param>
<param name="texture"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BindTransformFeedback(OpenTK.Graphics.OpenGL.TransformFeedbackTarget,System.Int32)">
<summary>[requires: v4.0 or ARB_transform_feedback2|VERSION_4_0]
Bind a transform feedback object
</summary>
<param name="target">
Specifies the target to which to bind the transform feedback object id. target must be TransformFeedback.
</param>
<param name="id">
Specifies the name of a transform feedback object reserved by glGenTransformFeedbacks.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BindTransformFeedback(OpenTK.Graphics.OpenGL.TransformFeedbackTarget,System.UInt32)">
<summary>[requires: v4.0 or ARB_transform_feedback2|VERSION_4_0]
Bind a transform feedback object
</summary>
<param name="target">
Specifies the target to which to bind the transform feedback object id. target must be TransformFeedback.
</param>
<param name="id">
Specifies the name of a transform feedback object reserved by glGenTransformFeedbacks.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BindVertexArray(System.Int32)">
<summary>[requires: v3.0 or ARB_vertex_array_object|VERSION_3_0]
Bind a vertex array object
</summary>
<param name="array">
Specifies the name of the vertex array to bind.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BindVertexArray(System.UInt32)">
<summary>[requires: v3.0 or ARB_vertex_array_object|VERSION_3_0]
Bind a vertex array object
</summary>
<param name="array">
Specifies the name of the vertex array to bind.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BindVertexBuffer(System.Int32,System.Int32,System.IntPtr,System.Int32)">
<summary>[requires: v4.3 or ARB_vertex_attrib_binding|VERSION_4_3]
Bind a buffer to a vertex buffer bind point
</summary>
<param name="bindingindex">
The index of the vertex buffer binding point to which to bind the buffer.
</param>
<param name="buffer">
The name of an existing buffer to bind to the vertex buffer binding point.
</param>
<param name="offset">
The offset of the first element of the buffer.
</param>
<param name="stride">
The distance between elements within the buffer.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BindVertexBuffer(System.UInt32,System.UInt32,System.IntPtr,System.Int32)">
<summary>[requires: v4.3 or ARB_vertex_attrib_binding|VERSION_4_3]
Bind a buffer to a vertex buffer bind point
</summary>
<param name="bindingindex">
The index of the vertex buffer binding point to which to bind the buffer.
</param>
<param name="buffer">
The name of an existing buffer to bind to the vertex buffer binding point.
</param>
<param name="offset">
The offset of the first element of the buffer.
</param>
<param name="stride">
The distance between elements within the buffer.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BindVertexBuffers(System.Int32,System.Int32,System.Int32[],System.IntPtr[],System.Int32[])">
<summary>[requires: v4.4 or ARB_multi_bind|VERSION_4_4]
Bind one or more named buffer objects to a sequence of consecutive vertex buffer binding points
</summary>
<param name="first">
Specifies the first vertex buffer binding point to which a buffer object is to be bound.
</param>
<param name="count">
Specifies the number of buffers to bind.
</param>
<param name="buffers">[length: count]
Specifies the address of an array of names of existing buffer objects.
</param>
<param name="offsets">[length: count]
Specifies the address of an array of offsets to associate with the binding points.
</param>
<param name="strides">[length: count]
Specifies the address of an array of strides to associate with the binding points.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BindVertexBuffers(System.Int32,System.Int32,System.Int32@,System.IntPtr@,System.Int32@)">
<summary>[requires: v4.4 or ARB_multi_bind|VERSION_4_4]
Bind one or more named buffer objects to a sequence of consecutive vertex buffer binding points
</summary>
<param name="first">
Specifies the first vertex buffer binding point to which a buffer object is to be bound.
</param>
<param name="count">
Specifies the number of buffers to bind.
</param>
<param name="buffers">[length: count]
Specifies the address of an array of names of existing buffer objects.
</param>
<param name="offsets">[length: count]
Specifies the address of an array of offsets to associate with the binding points.
</param>
<param name="strides">[length: count]
Specifies the address of an array of strides to associate with the binding points.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BindVertexBuffers(System.Int32,System.Int32,System.Int32*,System.IntPtr*,System.Int32*)">
<summary>[requires: v4.4 or ARB_multi_bind|VERSION_4_4]
Bind one or more named buffer objects to a sequence of consecutive vertex buffer binding points
</summary>
<param name="first">
Specifies the first vertex buffer binding point to which a buffer object is to be bound.
</param>
<param name="count">
Specifies the number of buffers to bind.
</param>
<param name="buffers">[length: count]
Specifies the address of an array of names of existing buffer objects.
</param>
<param name="offsets">[length: count]
Specifies the address of an array of offsets to associate with the binding points.
</param>
<param name="strides">[length: count]
Specifies the address of an array of strides to associate with the binding points.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BindVertexBuffers(System.UInt32,System.Int32,System.UInt32[],System.IntPtr[],System.Int32[])">
<summary>[requires: v4.4 or ARB_multi_bind|VERSION_4_4]
Bind one or more named buffer objects to a sequence of consecutive vertex buffer binding points
</summary>
<param name="first">
Specifies the first vertex buffer binding point to which a buffer object is to be bound.
</param>
<param name="count">
Specifies the number of buffers to bind.
</param>
<param name="buffers">[length: count]
Specifies the address of an array of names of existing buffer objects.
</param>
<param name="offsets">[length: count]
Specifies the address of an array of offsets to associate with the binding points.
</param>
<param name="strides">[length: count]
Specifies the address of an array of strides to associate with the binding points.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BindVertexBuffers(System.UInt32,System.Int32,System.UInt32@,System.IntPtr@,System.Int32@)">
<summary>[requires: v4.4 or ARB_multi_bind|VERSION_4_4]
Bind one or more named buffer objects to a sequence of consecutive vertex buffer binding points
</summary>
<param name="first">
Specifies the first vertex buffer binding point to which a buffer object is to be bound.
</param>
<param name="count">
Specifies the number of buffers to bind.
</param>
<param name="buffers">[length: count]
Specifies the address of an array of names of existing buffer objects.
</param>
<param name="offsets">[length: count]
Specifies the address of an array of offsets to associate with the binding points.
</param>
<param name="strides">[length: count]
Specifies the address of an array of strides to associate with the binding points.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BindVertexBuffers(System.UInt32,System.Int32,System.UInt32*,System.IntPtr*,System.Int32*)">
<summary>[requires: v4.4 or ARB_multi_bind|VERSION_4_4]
Bind one or more named buffer objects to a sequence of consecutive vertex buffer binding points
</summary>
<param name="first">
Specifies the first vertex buffer binding point to which a buffer object is to be bound.
</param>
<param name="count">
Specifies the number of buffers to bind.
</param>
<param name="buffers">[length: count]
Specifies the address of an array of names of existing buffer objects.
</param>
<param name="offsets">[length: count]
Specifies the address of an array of offsets to associate with the binding points.
</param>
<param name="strides">[length: count]
Specifies the address of an array of strides to associate with the binding points.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Bitmap(System.Int32,System.Int32,System.Single,System.Single,System.Single,System.Single,System.Byte[])">
<summary>[requires: v1.0][deprecated: v3.2]
Draw a bitmap
</summary>
<param name="width">
Specify the pixel width and height of the bitmap image.
</param>
<param name="height">
Specify the pixel width and height of the bitmap image.
</param>
<param name="xorig">
Specify the location of the origin in the bitmap image. The origin is measured from the lower left corner of the bitmap, with right and up being the positive axes.
</param>
<param name="yorig">
Specify the location of the origin in the bitmap image. The origin is measured from the lower left corner of the bitmap, with right and up being the positive axes.
</param>
<param name="xmove">
Specify the x and y offsets to be added to the current raster position after the bitmap is drawn.
</param>
<param name="ymove">
Specify the x and y offsets to be added to the current raster position after the bitmap is drawn.
</param>
<param name="bitmap">[length: width,height]
Specifies the address of the bitmap image.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Bitmap(System.Int32,System.Int32,System.Single,System.Single,System.Single,System.Single,System.Byte@)">
<summary>[requires: v1.0][deprecated: v3.2]
Draw a bitmap
</summary>
<param name="width">
Specify the pixel width and height of the bitmap image.
</param>
<param name="height">
Specify the pixel width and height of the bitmap image.
</param>
<param name="xorig">
Specify the location of the origin in the bitmap image. The origin is measured from the lower left corner of the bitmap, with right and up being the positive axes.
</param>
<param name="yorig">
Specify the location of the origin in the bitmap image. The origin is measured from the lower left corner of the bitmap, with right and up being the positive axes.
</param>
<param name="xmove">
Specify the x and y offsets to be added to the current raster position after the bitmap is drawn.
</param>
<param name="ymove">
Specify the x and y offsets to be added to the current raster position after the bitmap is drawn.
</param>
<param name="bitmap">[length: width,height]
Specifies the address of the bitmap image.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Bitmap(System.Int32,System.Int32,System.Single,System.Single,System.Single,System.Single,System.Byte*)">
<summary>[requires: v1.0][deprecated: v3.2]
Draw a bitmap
</summary>
<param name="width">
Specify the pixel width and height of the bitmap image.
</param>
<param name="height">
Specify the pixel width and height of the bitmap image.
</param>
<param name="xorig">
Specify the location of the origin in the bitmap image. The origin is measured from the lower left corner of the bitmap, with right and up being the positive axes.
</param>
<param name="yorig">
Specify the location of the origin in the bitmap image. The origin is measured from the lower left corner of the bitmap, with right and up being the positive axes.
</param>
<param name="xmove">
Specify the x and y offsets to be added to the current raster position after the bitmap is drawn.
</param>
<param name="ymove">
Specify the x and y offsets to be added to the current raster position after the bitmap is drawn.
</param>
<param name="bitmap">[length: width,height]
Specifies the address of the bitmap image.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BlendColor(System.Single,System.Single,System.Single,System.Single)">
<summary>[requires: v1.4 or ARB_imaging|VERSION_1_4]
Set the blend color
</summary>
<param name="red">
specify the components of BlendColor
</param>
<param name="green">
specify the components of BlendColor
</param>
<param name="blue">
specify the components of BlendColor
</param>
<param name="alpha">
specify the components of BlendColor
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BlendEquation(OpenTK.Graphics.OpenGL.ArbDrawBuffersBlend)">
<summary>[requires: v1.4 or ARB_imaging|VERSION_1_4]
Specify the equation used for both the RGB blend equation and the Alpha blend equation
</summary>
<param name="mode">
specifies how source and destination colors are combined. It must be FuncAdd, FuncSubtract, FuncReverseSubtract, Min, Max.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BlendEquation(OpenTK.Graphics.OpenGL.BlendEquationMode)">
<summary>[requires: v1.4 or ARB_imaging|VERSION_1_4]
Specify the equation used for both the RGB blend equation and the Alpha blend equation
</summary>
<param name="mode">
specifies how source and destination colors are combined. It must be FuncAdd, FuncSubtract, FuncReverseSubtract, Min, Max.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BlendEquation(OpenTK.Graphics.OpenGL.Version40)">
<summary>[requires: v1.4 or ARB_imaging|VERSION_1_4]
Specify the equation used for both the RGB blend equation and the Alpha blend equation
</summary>
<param name="mode">
specifies how source and destination colors are combined. It must be FuncAdd, FuncSubtract, FuncReverseSubtract, Min, Max.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BlendEquation(System.Int32,OpenTK.Graphics.OpenGL.ArbDrawBuffersBlend)">
<summary>[requires: v4.0]
Specify the equation used for both the RGB blend equation and the Alpha blend equation
</summary>
<param name="buf">
for glBlendEquationi, specifies the index of the draw buffer for which to set the blend equation.
</param>
<param name="mode">
specifies how source and destination colors are combined. It must be FuncAdd, FuncSubtract, FuncReverseSubtract, Min, Max.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BlendEquation(System.Int32,OpenTK.Graphics.OpenGL.BlendEquationMode)">
<summary>[requires: v4.0]
Specify the equation used for both the RGB blend equation and the Alpha blend equation
</summary>
<param name="buf">
for glBlendEquationi, specifies the index of the draw buffer for which to set the blend equation.
</param>
<param name="mode">
specifies how source and destination colors are combined. It must be FuncAdd, FuncSubtract, FuncReverseSubtract, Min, Max.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BlendEquation(System.Int32,OpenTK.Graphics.OpenGL.Version40)">
<summary>[requires: v4.0]
Specify the equation used for both the RGB blend equation and the Alpha blend equation
</summary>
<param name="buf">
for glBlendEquationi, specifies the index of the draw buffer for which to set the blend equation.
</param>
<param name="mode">
specifies how source and destination colors are combined. It must be FuncAdd, FuncSubtract, FuncReverseSubtract, Min, Max.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BlendEquation(System.UInt32,OpenTK.Graphics.OpenGL.ArbDrawBuffersBlend)">
<summary>[requires: v4.0]
Specify the equation used for both the RGB blend equation and the Alpha blend equation
</summary>
<param name="buf">
for glBlendEquationi, specifies the index of the draw buffer for which to set the blend equation.
</param>
<param name="mode">
specifies how source and destination colors are combined. It must be FuncAdd, FuncSubtract, FuncReverseSubtract, Min, Max.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BlendEquation(System.UInt32,OpenTK.Graphics.OpenGL.BlendEquationMode)">
<summary>[requires: v4.0]
Specify the equation used for both the RGB blend equation and the Alpha blend equation
</summary>
<param name="buf">
for glBlendEquationi, specifies the index of the draw buffer for which to set the blend equation.
</param>
<param name="mode">
specifies how source and destination colors are combined. It must be FuncAdd, FuncSubtract, FuncReverseSubtract, Min, Max.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BlendEquation(System.UInt32,OpenTK.Graphics.OpenGL.Version40)">
<summary>[requires: v4.0]
Specify the equation used for both the RGB blend equation and the Alpha blend equation
</summary>
<param name="buf">
for glBlendEquationi, specifies the index of the draw buffer for which to set the blend equation.
</param>
<param name="mode">
specifies how source and destination colors are combined. It must be FuncAdd, FuncSubtract, FuncReverseSubtract, Min, Max.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BlendEquationSeparate(OpenTK.Graphics.OpenGL.BlendEquationMode,OpenTK.Graphics.OpenGL.BlendEquationMode)">
<summary>[requires: v2.0]
Set the RGB blend equation and the alpha blend equation separately
</summary>
<param name="modeRGB">
specifies the RGB blend equation, how the red, green, and blue components of the source and destination colors are combined. It must be FuncAdd, FuncSubtract, FuncReverseSubtract, Min, Max.
</param>
<param name="modeAlpha">
specifies the alpha blend equation, how the alpha component of the source and destination colors are combined. It must be FuncAdd, FuncSubtract, FuncReverseSubtract, Min, Max.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BlendEquationSeparate(System.Int32,OpenTK.Graphics.OpenGL.BlendEquationMode,OpenTK.Graphics.OpenGL.BlendEquationMode)">
<summary>[requires: v4.0]
Set the RGB blend equation and the alpha blend equation separately
</summary>
<param name="buf">
for glBlendEquationSeparatei, specifies the index of the draw buffer for which to set the blend equations.
</param>
<param name="modeRGB">
specifies the RGB blend equation, how the red, green, and blue components of the source and destination colors are combined. It must be FuncAdd, FuncSubtract, FuncReverseSubtract, Min, Max.
</param>
<param name="modeAlpha">
specifies the alpha blend equation, how the alpha component of the source and destination colors are combined. It must be FuncAdd, FuncSubtract, FuncReverseSubtract, Min, Max.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BlendEquationSeparate(System.UInt32,OpenTK.Graphics.OpenGL.BlendEquationMode,OpenTK.Graphics.OpenGL.BlendEquationMode)">
<summary>[requires: v4.0]
Set the RGB blend equation and the alpha blend equation separately
</summary>
<param name="buf">
for glBlendEquationSeparatei, specifies the index of the draw buffer for which to set the blend equations.
</param>
<param name="modeRGB">
specifies the RGB blend equation, how the red, green, and blue components of the source and destination colors are combined. It must be FuncAdd, FuncSubtract, FuncReverseSubtract, Min, Max.
</param>
<param name="modeAlpha">
specifies the alpha blend equation, how the alpha component of the source and destination colors are combined. It must be FuncAdd, FuncSubtract, FuncReverseSubtract, Min, Max.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BlendFunc(OpenTK.Graphics.OpenGL.BlendingFactorSrc,OpenTK.Graphics.OpenGL.BlendingFactorDest)">
<summary>[requires: v1.0]
Specify pixel arithmetic
</summary>
<param name="sfactor">
Specifies how the red, green, blue, and alpha source blending factors are computed. The initial value is One.
</param>
<param name="dfactor">
Specifies how the red, green, blue, and alpha destination blending factors are computed. The following symbolic constants are accepted: Zero, One, SrcColor, OneMinusSrcColor, DstColor, OneMinusDstColor, SrcAlpha, OneMinusSrcAlpha, DstAlpha, OneMinusDstAlpha. ConstantColor, OneMinusConstantColor, ConstantAlpha, and OneMinusConstantAlpha. The initial value is Zero.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BlendFunc(OpenTK.Graphics.OpenGL.BlendingFactorSrc,OpenTK.Graphics.OpenGL.Version40)">
<summary>[requires: v1.0]
Specify pixel arithmetic
</summary>
<param name="sfactor">
Specifies how the red, green, blue, and alpha source blending factors are computed. The initial value is One.
</param>
<param name="dfactor">
Specifies how the red, green, blue, and alpha destination blending factors are computed. The following symbolic constants are accepted: Zero, One, SrcColor, OneMinusSrcColor, DstColor, OneMinusDstColor, SrcAlpha, OneMinusSrcAlpha, DstAlpha, OneMinusDstAlpha. ConstantColor, OneMinusConstantColor, ConstantAlpha, and OneMinusConstantAlpha. The initial value is Zero.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BlendFunc(System.Int32,OpenTK.Graphics.OpenGL.ArbDrawBuffersBlend,OpenTK.Graphics.OpenGL.ArbDrawBuffersBlend)">
<summary>[requires: v4.0]
Specify pixel arithmetic
</summary>
<param name="buf">
For glBlendFunci, specifies the index of the draw buffer for which to set the blend function.
</param>
<param name="src">
Specifies how the red, green, blue, and alpha source blending factors are computed. The initial value is One.
</param>
<param name="dst">
Specifies how the red, green, blue, and alpha destination blending factors are computed. The following symbolic constants are accepted: Zero, One, SrcColor, OneMinusSrcColor, DstColor, OneMinusDstColor, SrcAlpha, OneMinusSrcAlpha, DstAlpha, OneMinusDstAlpha. ConstantColor, OneMinusConstantColor, ConstantAlpha, and OneMinusConstantAlpha. The initial value is Zero.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BlendFunc(System.Int32,OpenTK.Graphics.OpenGL.BlendingFactorSrc,OpenTK.Graphics.OpenGL.BlendingFactorDest)">
<summary>[requires: v4.0]
Specify pixel arithmetic
</summary>
<param name="buf">
For glBlendFunci, specifies the index of the draw buffer for which to set the blend function.
</param>
<param name="src">
Specifies how the red, green, blue, and alpha source blending factors are computed. The initial value is One.
</param>
<param name="dst">
Specifies how the red, green, blue, and alpha destination blending factors are computed. The following symbolic constants are accepted: Zero, One, SrcColor, OneMinusSrcColor, DstColor, OneMinusDstColor, SrcAlpha, OneMinusSrcAlpha, DstAlpha, OneMinusDstAlpha. ConstantColor, OneMinusConstantColor, ConstantAlpha, and OneMinusConstantAlpha. The initial value is Zero.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BlendFunc(System.Int32,OpenTK.Graphics.OpenGL.Version40,OpenTK.Graphics.OpenGL.Version40)">
<summary>[requires: v4.0]
Specify pixel arithmetic
</summary>
<param name="buf">
For glBlendFunci, specifies the index of the draw buffer for which to set the blend function.
</param>
<param name="src">
Specifies how the red, green, blue, and alpha source blending factors are computed. The initial value is One.
</param>
<param name="dst">
Specifies how the red, green, blue, and alpha destination blending factors are computed. The following symbolic constants are accepted: Zero, One, SrcColor, OneMinusSrcColor, DstColor, OneMinusDstColor, SrcAlpha, OneMinusSrcAlpha, DstAlpha, OneMinusDstAlpha. ConstantColor, OneMinusConstantColor, ConstantAlpha, and OneMinusConstantAlpha. The initial value is Zero.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BlendFunc(System.UInt32,OpenTK.Graphics.OpenGL.ArbDrawBuffersBlend,OpenTK.Graphics.OpenGL.ArbDrawBuffersBlend)">
<summary>[requires: v4.0]
Specify pixel arithmetic
</summary>
<param name="buf">
For glBlendFunci, specifies the index of the draw buffer for which to set the blend function.
</param>
<param name="src">
Specifies how the red, green, blue, and alpha source blending factors are computed. The initial value is One.
</param>
<param name="dst">
Specifies how the red, green, blue, and alpha destination blending factors are computed. The following symbolic constants are accepted: Zero, One, SrcColor, OneMinusSrcColor, DstColor, OneMinusDstColor, SrcAlpha, OneMinusSrcAlpha, DstAlpha, OneMinusDstAlpha. ConstantColor, OneMinusConstantColor, ConstantAlpha, and OneMinusConstantAlpha. The initial value is Zero.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BlendFunc(System.UInt32,OpenTK.Graphics.OpenGL.BlendingFactorSrc,OpenTK.Graphics.OpenGL.BlendingFactorDest)">
<summary>[requires: v4.0]
Specify pixel arithmetic
</summary>
<param name="buf">
For glBlendFunci, specifies the index of the draw buffer for which to set the blend function.
</param>
<param name="src">
Specifies how the red, green, blue, and alpha source blending factors are computed. The initial value is One.
</param>
<param name="dst">
Specifies how the red, green, blue, and alpha destination blending factors are computed. The following symbolic constants are accepted: Zero, One, SrcColor, OneMinusSrcColor, DstColor, OneMinusDstColor, SrcAlpha, OneMinusSrcAlpha, DstAlpha, OneMinusDstAlpha. ConstantColor, OneMinusConstantColor, ConstantAlpha, and OneMinusConstantAlpha. The initial value is Zero.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BlendFunc(System.UInt32,OpenTK.Graphics.OpenGL.Version40,OpenTK.Graphics.OpenGL.Version40)">
<summary>[requires: v4.0]
Specify pixel arithmetic
</summary>
<param name="buf">
For glBlendFunci, specifies the index of the draw buffer for which to set the blend function.
</param>
<param name="src">
Specifies how the red, green, blue, and alpha source blending factors are computed. The initial value is One.
</param>
<param name="dst">
Specifies how the red, green, blue, and alpha destination blending factors are computed. The following symbolic constants are accepted: Zero, One, SrcColor, OneMinusSrcColor, DstColor, OneMinusDstColor, SrcAlpha, OneMinusSrcAlpha, DstAlpha, OneMinusDstAlpha. ConstantColor, OneMinusConstantColor, ConstantAlpha, and OneMinusConstantAlpha. The initial value is Zero.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BlendFuncSeparate(OpenTK.Graphics.OpenGL.ArbDrawBuffersBlend,OpenTK.Graphics.OpenGL.ArbDrawBuffersBlend,OpenTK.Graphics.OpenGL.ArbDrawBuffersBlend,OpenTK.Graphics.OpenGL.ArbDrawBuffersBlend)">
<summary>[requires: v1.4]
Specify pixel arithmetic for RGB and alpha components separately
</summary>
<param name="sfactorRGB">
For glBlendFuncSeparatei, specifies the index of the draw buffer for which to set the blend functions.
</param>
<param name="dfactorRGB">
Specifies how the red, green, and blue blending factors are computed. The initial value is One.
</param>
<param name="sfactorAlpha">
Specifies how the red, green, and blue destination blending factors are computed. The initial value is Zero.
</param>
<param name="dfactorAlpha">
Specified how the alpha source blending factor is computed. The initial value is One.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BlendFuncSeparate(OpenTK.Graphics.OpenGL.BlendingFactorSrc,OpenTK.Graphics.OpenGL.BlendingFactorDest,OpenTK.Graphics.OpenGL.BlendingFactorSrc,OpenTK.Graphics.OpenGL.BlendingFactorDest)">
<summary>[requires: v1.4]
Specify pixel arithmetic for RGB and alpha components separately
</summary>
<param name="sfactorRGB">
For glBlendFuncSeparatei, specifies the index of the draw buffer for which to set the blend functions.
</param>
<param name="dfactorRGB">
Specifies how the red, green, and blue blending factors are computed. The initial value is One.
</param>
<param name="sfactorAlpha">
Specifies how the red, green, and blue destination blending factors are computed. The initial value is Zero.
</param>
<param name="dfactorAlpha">
Specified how the alpha source blending factor is computed. The initial value is One.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BlendFuncSeparate(System.Int32,OpenTK.Graphics.OpenGL.ArbDrawBuffersBlend,OpenTK.Graphics.OpenGL.ArbDrawBuffersBlend,OpenTK.Graphics.OpenGL.ArbDrawBuffersBlend,OpenTK.Graphics.OpenGL.ArbDrawBuffersBlend)">
<summary>[requires: v4.0]
Specify pixel arithmetic for RGB and alpha components separately
</summary>
<param name="buf">
For glBlendFuncSeparatei, specifies the index of the draw buffer for which to set the blend functions.
</param>
<param name="srcRGB">
Specifies how the red, green, and blue blending factors are computed. The initial value is One.
</param>
<param name="dstRGB">
Specifies how the red, green, and blue destination blending factors are computed. The initial value is Zero.
</param>
<param name="srcAlpha">
Specified how the alpha source blending factor is computed. The initial value is One.
</param>
<param name="dstAlpha">
Specified how the alpha destination blending factor is computed. The initial value is Zero.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BlendFuncSeparate(System.Int32,OpenTK.Graphics.OpenGL.BlendingFactorSrc,OpenTK.Graphics.OpenGL.BlendingFactorDest,OpenTK.Graphics.OpenGL.BlendingFactorSrc,OpenTK.Graphics.OpenGL.BlendingFactorDest)">
<summary>[requires: v4.0]
Specify pixel arithmetic for RGB and alpha components separately
</summary>
<param name="buf">
For glBlendFuncSeparatei, specifies the index of the draw buffer for which to set the blend functions.
</param>
<param name="srcRGB">
Specifies how the red, green, and blue blending factors are computed. The initial value is One.
</param>
<param name="dstRGB">
Specifies how the red, green, and blue destination blending factors are computed. The initial value is Zero.
</param>
<param name="srcAlpha">
Specified how the alpha source blending factor is computed. The initial value is One.
</param>
<param name="dstAlpha">
Specified how the alpha destination blending factor is computed. The initial value is Zero.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BlendFuncSeparate(System.Int32,OpenTK.Graphics.OpenGL.Version40,OpenTK.Graphics.OpenGL.Version40,OpenTK.Graphics.OpenGL.Version40,OpenTK.Graphics.OpenGL.Version40)">
<summary>[requires: v4.0]
Specify pixel arithmetic for RGB and alpha components separately
</summary>
<param name="buf">
For glBlendFuncSeparatei, specifies the index of the draw buffer for which to set the blend functions.
</param>
<param name="srcRGB">
Specifies how the red, green, and blue blending factors are computed. The initial value is One.
</param>
<param name="dstRGB">
Specifies how the red, green, and blue destination blending factors are computed. The initial value is Zero.
</param>
<param name="srcAlpha">
Specified how the alpha source blending factor is computed. The initial value is One.
</param>
<param name="dstAlpha">
Specified how the alpha destination blending factor is computed. The initial value is Zero.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BlendFuncSeparate(System.UInt32,OpenTK.Graphics.OpenGL.ArbDrawBuffersBlend,OpenTK.Graphics.OpenGL.ArbDrawBuffersBlend,OpenTK.Graphics.OpenGL.ArbDrawBuffersBlend,OpenTK.Graphics.OpenGL.ArbDrawBuffersBlend)">
<summary>[requires: v4.0]
Specify pixel arithmetic for RGB and alpha components separately
</summary>
<param name="buf">
For glBlendFuncSeparatei, specifies the index of the draw buffer for which to set the blend functions.
</param>
<param name="srcRGB">
Specifies how the red, green, and blue blending factors are computed. The initial value is One.
</param>
<param name="dstRGB">
Specifies how the red, green, and blue destination blending factors are computed. The initial value is Zero.
</param>
<param name="srcAlpha">
Specified how the alpha source blending factor is computed. The initial value is One.
</param>
<param name="dstAlpha">
Specified how the alpha destination blending factor is computed. The initial value is Zero.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BlendFuncSeparate(System.UInt32,OpenTK.Graphics.OpenGL.BlendingFactorSrc,OpenTK.Graphics.OpenGL.BlendingFactorDest,OpenTK.Graphics.OpenGL.BlendingFactorSrc,OpenTK.Graphics.OpenGL.BlendingFactorDest)">
<summary>[requires: v4.0]
Specify pixel arithmetic for RGB and alpha components separately
</summary>
<param name="buf">
For glBlendFuncSeparatei, specifies the index of the draw buffer for which to set the blend functions.
</param>
<param name="srcRGB">
Specifies how the red, green, and blue blending factors are computed. The initial value is One.
</param>
<param name="dstRGB">
Specifies how the red, green, and blue destination blending factors are computed. The initial value is Zero.
</param>
<param name="srcAlpha">
Specified how the alpha source blending factor is computed. The initial value is One.
</param>
<param name="dstAlpha">
Specified how the alpha destination blending factor is computed. The initial value is Zero.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BlendFuncSeparate(System.UInt32,OpenTK.Graphics.OpenGL.Version40,OpenTK.Graphics.OpenGL.Version40,OpenTK.Graphics.OpenGL.Version40,OpenTK.Graphics.OpenGL.Version40)">
<summary>[requires: v4.0]
Specify pixel arithmetic for RGB and alpha components separately
</summary>
<param name="buf">
For glBlendFuncSeparatei, specifies the index of the draw buffer for which to set the blend functions.
</param>
<param name="srcRGB">
Specifies how the red, green, and blue blending factors are computed. The initial value is One.
</param>
<param name="dstRGB">
Specifies how the red, green, and blue destination blending factors are computed. The initial value is Zero.
</param>
<param name="srcAlpha">
Specified how the alpha source blending factor is computed. The initial value is One.
</param>
<param name="dstAlpha">
Specified how the alpha destination blending factor is computed. The initial value is Zero.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BlitFramebuffer(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.ClearBufferMask,OpenTK.Graphics.OpenGL.BlitFramebufferFilter)">
<summary>[requires: v3.0 or ARB_framebuffer_object|VERSION_3_0]
Copy a block of pixels from the read framebuffer to the draw framebuffer
</summary>
<param name="srcX0">
Specify the bounds of the source rectangle within the read buffer of the read framebuffer.
</param>
<param name="srcY0">
Specify the bounds of the source rectangle within the read buffer of the read framebuffer.
</param>
<param name="srcX1">
Specify the bounds of the source rectangle within the read buffer of the read framebuffer.
</param>
<param name="srcY1">
Specify the bounds of the source rectangle within the read buffer of the read framebuffer.
</param>
<param name="dstX0">
Specify the bounds of the destination rectangle within the write buffer of the write framebuffer.
</param>
<param name="dstY0">
Specify the bounds of the destination rectangle within the write buffer of the write framebuffer.
</param>
<param name="dstX1">
Specify the bounds of the destination rectangle within the write buffer of the write framebuffer.
</param>
<param name="dstY1">
Specify the bounds of the destination rectangle within the write buffer of the write framebuffer.
</param>
<param name="mask">
The bitwise OR of the flags indicating which buffers are to be copied. The allowed flags are ColorBufferBit, DepthBufferBit and StencilBufferBit.
</param>
<param name="filter">
Specifies the interpolation to be applied if the image is stretched. Must be Nearest or Linear.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BlitNamedFramebuffer(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.ClearBufferMask,OpenTK.Graphics.OpenGL.BlitFramebufferFilter)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="readFramebuffer"></param>
<param name="drawFramebuffer"></param>
<param name="srcX0"></param>
<param name="srcY0"></param>
<param name="srcX1"></param>
<param name="srcY1"></param>
<param name="dstX0"></param>
<param name="dstY0"></param>
<param name="dstX1"></param>
<param name="dstY1"></param>
<param name="mask"></param>
<param name="filter"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BlitNamedFramebuffer(System.UInt32,System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.ClearBufferMask,OpenTK.Graphics.OpenGL.BlitFramebufferFilter)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="readFramebuffer"></param>
<param name="drawFramebuffer"></param>
<param name="srcX0"></param>
<param name="srcY0"></param>
<param name="srcX1"></param>
<param name="srcY1"></param>
<param name="dstX0"></param>
<param name="dstY0"></param>
<param name="dstX1"></param>
<param name="dstY1"></param>
<param name="mask"></param>
<param name="filter"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BufferData(OpenTK.Graphics.OpenGL.BufferTarget,System.Int32,System.IntPtr,OpenTK.Graphics.OpenGL.BufferUsageHint)">
<summary>[requires: v1.5]
Creates and initializes a buffer object's data store
</summary>
<param name="target">
Specifies the target buffer object. The symbolic constant must be ArrayBuffer, AtomicCounterBuffer, CopyReadBuffer, CopyWriteBuffer, DrawIndirectBuffer, DispatchIndirectBuffer, ElementArrayBuffer, PixelPackBuffer, PixelUnpackBuffer, QueryBuffer, ShaderStorageBuffer, TextureBuffer, TransformFeedbackBuffer, or UniformBuffer.
</param>
<param name="size">
Specifies the size in bytes of the buffer object's new data store.
</param>
<param name="data">[length: size]
Specifies a pointer to data that will be copied into the data store for initialization, or Null if no data is to be copied.
</param>
<param name="usage">
Specifies the expected usage pattern of the data store. The symbolic constant must be StreamDraw, StreamRead, StreamCopy, StaticDraw, StaticRead, StaticCopy, DynamicDraw, DynamicRead, or DynamicCopy.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BufferData``1(OpenTK.Graphics.OpenGL.BufferTarget,System.Int32,``0[],OpenTK.Graphics.OpenGL.BufferUsageHint)">
<summary>[requires: v1.5]
Creates and initializes a buffer object's data store
</summary>
<param name="target">
Specifies the target buffer object. The symbolic constant must be ArrayBuffer, AtomicCounterBuffer, CopyReadBuffer, CopyWriteBuffer, DrawIndirectBuffer, DispatchIndirectBuffer, ElementArrayBuffer, PixelPackBuffer, PixelUnpackBuffer, QueryBuffer, ShaderStorageBuffer, TextureBuffer, TransformFeedbackBuffer, or UniformBuffer.
</param>
<param name="size">
Specifies the size in bytes of the buffer object's new data store.
</param>
<param name="data">[length: size]
Specifies a pointer to data that will be copied into the data store for initialization, or Null if no data is to be copied.
</param>
<param name="usage">
Specifies the expected usage pattern of the data store. The symbolic constant must be StreamDraw, StreamRead, StreamCopy, StaticDraw, StaticRead, StaticCopy, DynamicDraw, DynamicRead, or DynamicCopy.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BufferData``1(OpenTK.Graphics.OpenGL.BufferTarget,System.Int32,``0[0:,0:],OpenTK.Graphics.OpenGL.BufferUsageHint)">
<summary>[requires: v1.5]
Creates and initializes a buffer object's data store
</summary>
<param name="target">
Specifies the target buffer object. The symbolic constant must be ArrayBuffer, AtomicCounterBuffer, CopyReadBuffer, CopyWriteBuffer, DrawIndirectBuffer, DispatchIndirectBuffer, ElementArrayBuffer, PixelPackBuffer, PixelUnpackBuffer, QueryBuffer, ShaderStorageBuffer, TextureBuffer, TransformFeedbackBuffer, or UniformBuffer.
</param>
<param name="size">
Specifies the size in bytes of the buffer object's new data store.
</param>
<param name="data">[length: size]
Specifies a pointer to data that will be copied into the data store for initialization, or Null if no data is to be copied.
</param>
<param name="usage">
Specifies the expected usage pattern of the data store. The symbolic constant must be StreamDraw, StreamRead, StreamCopy, StaticDraw, StaticRead, StaticCopy, DynamicDraw, DynamicRead, or DynamicCopy.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BufferData``1(OpenTK.Graphics.OpenGL.BufferTarget,System.Int32,``0[0:,0:,0:],OpenTK.Graphics.OpenGL.BufferUsageHint)">
<summary>[requires: v1.5]
Creates and initializes a buffer object's data store
</summary>
<param name="target">
Specifies the target buffer object. The symbolic constant must be ArrayBuffer, AtomicCounterBuffer, CopyReadBuffer, CopyWriteBuffer, DrawIndirectBuffer, DispatchIndirectBuffer, ElementArrayBuffer, PixelPackBuffer, PixelUnpackBuffer, QueryBuffer, ShaderStorageBuffer, TextureBuffer, TransformFeedbackBuffer, or UniformBuffer.
</param>
<param name="size">
Specifies the size in bytes of the buffer object's new data store.
</param>
<param name="data">[length: size]
Specifies a pointer to data that will be copied into the data store for initialization, or Null if no data is to be copied.
</param>
<param name="usage">
Specifies the expected usage pattern of the data store. The symbolic constant must be StreamDraw, StreamRead, StreamCopy, StaticDraw, StaticRead, StaticCopy, DynamicDraw, DynamicRead, or DynamicCopy.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BufferData``1(OpenTK.Graphics.OpenGL.BufferTarget,System.Int32,``0@,OpenTK.Graphics.OpenGL.BufferUsageHint)">
<summary>[requires: v1.5]
Creates and initializes a buffer object's data store
</summary>
<param name="target">
Specifies the target buffer object. The symbolic constant must be ArrayBuffer, AtomicCounterBuffer, CopyReadBuffer, CopyWriteBuffer, DrawIndirectBuffer, DispatchIndirectBuffer, ElementArrayBuffer, PixelPackBuffer, PixelUnpackBuffer, QueryBuffer, ShaderStorageBuffer, TextureBuffer, TransformFeedbackBuffer, or UniformBuffer.
</param>
<param name="size">
Specifies the size in bytes of the buffer object's new data store.
</param>
<param name="data">[length: size]
Specifies a pointer to data that will be copied into the data store for initialization, or Null if no data is to be copied.
</param>
<param name="usage">
Specifies the expected usage pattern of the data store. The symbolic constant must be StreamDraw, StreamRead, StreamCopy, StaticDraw, StaticRead, StaticCopy, DynamicDraw, DynamicRead, or DynamicCopy.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BufferData(OpenTK.Graphics.OpenGL.BufferTarget,System.IntPtr,System.IntPtr,OpenTK.Graphics.OpenGL.BufferUsageHint)">
<summary>[requires: v1.5]
Creates and initializes a buffer object's data store
</summary>
<param name="target">
Specifies the target buffer object. The symbolic constant must be ArrayBuffer, AtomicCounterBuffer, CopyReadBuffer, CopyWriteBuffer, DrawIndirectBuffer, DispatchIndirectBuffer, ElementArrayBuffer, PixelPackBuffer, PixelUnpackBuffer, QueryBuffer, ShaderStorageBuffer, TextureBuffer, TransformFeedbackBuffer, or UniformBuffer.
</param>
<param name="size">
Specifies the size in bytes of the buffer object's new data store.
</param>
<param name="data">[length: size]
Specifies a pointer to data that will be copied into the data store for initialization, or Null if no data is to be copied.
</param>
<param name="usage">
Specifies the expected usage pattern of the data store. The symbolic constant must be StreamDraw, StreamRead, StreamCopy, StaticDraw, StaticRead, StaticCopy, DynamicDraw, DynamicRead, or DynamicCopy.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BufferData``1(OpenTK.Graphics.OpenGL.BufferTarget,System.IntPtr,``0[],OpenTK.Graphics.OpenGL.BufferUsageHint)">
<summary>[requires: v1.5]
Creates and initializes a buffer object's data store
</summary>
<param name="target">
Specifies the target buffer object. The symbolic constant must be ArrayBuffer, AtomicCounterBuffer, CopyReadBuffer, CopyWriteBuffer, DrawIndirectBuffer, DispatchIndirectBuffer, ElementArrayBuffer, PixelPackBuffer, PixelUnpackBuffer, QueryBuffer, ShaderStorageBuffer, TextureBuffer, TransformFeedbackBuffer, or UniformBuffer.
</param>
<param name="size">
Specifies the size in bytes of the buffer object's new data store.
</param>
<param name="data">[length: size]
Specifies a pointer to data that will be copied into the data store for initialization, or Null if no data is to be copied.
</param>
<param name="usage">
Specifies the expected usage pattern of the data store. The symbolic constant must be StreamDraw, StreamRead, StreamCopy, StaticDraw, StaticRead, StaticCopy, DynamicDraw, DynamicRead, or DynamicCopy.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BufferData``1(OpenTK.Graphics.OpenGL.BufferTarget,System.IntPtr,``0[0:,0:],OpenTK.Graphics.OpenGL.BufferUsageHint)">
<summary>[requires: v1.5]
Creates and initializes a buffer object's data store
</summary>
<param name="target">
Specifies the target buffer object. The symbolic constant must be ArrayBuffer, AtomicCounterBuffer, CopyReadBuffer, CopyWriteBuffer, DrawIndirectBuffer, DispatchIndirectBuffer, ElementArrayBuffer, PixelPackBuffer, PixelUnpackBuffer, QueryBuffer, ShaderStorageBuffer, TextureBuffer, TransformFeedbackBuffer, or UniformBuffer.
</param>
<param name="size">
Specifies the size in bytes of the buffer object's new data store.
</param>
<param name="data">[length: size]
Specifies a pointer to data that will be copied into the data store for initialization, or Null if no data is to be copied.
</param>
<param name="usage">
Specifies the expected usage pattern of the data store. The symbolic constant must be StreamDraw, StreamRead, StreamCopy, StaticDraw, StaticRead, StaticCopy, DynamicDraw, DynamicRead, or DynamicCopy.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BufferData``1(OpenTK.Graphics.OpenGL.BufferTarget,System.IntPtr,``0[0:,0:,0:],OpenTK.Graphics.OpenGL.BufferUsageHint)">
<summary>[requires: v1.5]
Creates and initializes a buffer object's data store
</summary>
<param name="target">
Specifies the target buffer object. The symbolic constant must be ArrayBuffer, AtomicCounterBuffer, CopyReadBuffer, CopyWriteBuffer, DrawIndirectBuffer, DispatchIndirectBuffer, ElementArrayBuffer, PixelPackBuffer, PixelUnpackBuffer, QueryBuffer, ShaderStorageBuffer, TextureBuffer, TransformFeedbackBuffer, or UniformBuffer.
</param>
<param name="size">
Specifies the size in bytes of the buffer object's new data store.
</param>
<param name="data">[length: size]
Specifies a pointer to data that will be copied into the data store for initialization, or Null if no data is to be copied.
</param>
<param name="usage">
Specifies the expected usage pattern of the data store. The symbolic constant must be StreamDraw, StreamRead, StreamCopy, StaticDraw, StaticRead, StaticCopy, DynamicDraw, DynamicRead, or DynamicCopy.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BufferData``1(OpenTK.Graphics.OpenGL.BufferTarget,System.IntPtr,``0@,OpenTK.Graphics.OpenGL.BufferUsageHint)">
<summary>[requires: v1.5]
Creates and initializes a buffer object's data store
</summary>
<param name="target">
Specifies the target buffer object. The symbolic constant must be ArrayBuffer, AtomicCounterBuffer, CopyReadBuffer, CopyWriteBuffer, DrawIndirectBuffer, DispatchIndirectBuffer, ElementArrayBuffer, PixelPackBuffer, PixelUnpackBuffer, QueryBuffer, ShaderStorageBuffer, TextureBuffer, TransformFeedbackBuffer, or UniformBuffer.
</param>
<param name="size">
Specifies the size in bytes of the buffer object's new data store.
</param>
<param name="data">[length: size]
Specifies a pointer to data that will be copied into the data store for initialization, or Null if no data is to be copied.
</param>
<param name="usage">
Specifies the expected usage pattern of the data store. The symbolic constant must be StreamDraw, StreamRead, StreamCopy, StaticDraw, StaticRead, StaticCopy, DynamicDraw, DynamicRead, or DynamicCopy.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BufferStorage(OpenTK.Graphics.OpenGL.BufferTarget,System.Int32,System.IntPtr,OpenTK.Graphics.OpenGL.BufferStorageFlags)">
<summary>[requires: v4.4 or ARB_buffer_storage|VERSION_4_4]
Creates and initializes a buffer object's immutable data store
</summary>
<param name="target">
Specifies the target buffer object. The symbolic constant must be ArrayBuffer, AtomicCounterBuffer, CopyReadBuffer, CopyWriteBuffer, DrawIndirectBuffer, DispatchIndirectBuffer, ElementArrayBuffer, PixelPackBuffer, PixelUnpackBuffer, QueryBuffer, ShaderStorageBuffer, TextureBuffer, TransformFeedbackBuffer, or UniformBuffer.
</param>
<param name="size">
Specifies the size in bytes of the buffer object's new data store.
</param>
<param name="data">[length: size]
Specifies a pointer to data that will be copied into the data store for initialization, or Null if no data is to be copied.
</param>
<param name="flags">
Specifies the intended usage of the buffer's data store. Must be a bitwise combination of the following flags. DynamicStorageBit, MapReadBitMapWriteBit, MapPersistentBit, MapCoherentBit, and ClientStorageBit.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BufferStorage``1(OpenTK.Graphics.OpenGL.BufferTarget,System.Int32,``0[],OpenTK.Graphics.OpenGL.BufferStorageFlags)">
<summary>[requires: v4.4 or ARB_buffer_storage|VERSION_4_4]
Creates and initializes a buffer object's immutable data store
</summary>
<param name="target">
Specifies the target buffer object. The symbolic constant must be ArrayBuffer, AtomicCounterBuffer, CopyReadBuffer, CopyWriteBuffer, DrawIndirectBuffer, DispatchIndirectBuffer, ElementArrayBuffer, PixelPackBuffer, PixelUnpackBuffer, QueryBuffer, ShaderStorageBuffer, TextureBuffer, TransformFeedbackBuffer, or UniformBuffer.
</param>
<param name="size">
Specifies the size in bytes of the buffer object's new data store.
</param>
<param name="data">[length: size]
Specifies a pointer to data that will be copied into the data store for initialization, or Null if no data is to be copied.
</param>
<param name="flags">
Specifies the intended usage of the buffer's data store. Must be a bitwise combination of the following flags. DynamicStorageBit, MapReadBitMapWriteBit, MapPersistentBit, MapCoherentBit, and ClientStorageBit.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BufferStorage``1(OpenTK.Graphics.OpenGL.BufferTarget,System.Int32,``0[0:,0:],OpenTK.Graphics.OpenGL.BufferStorageFlags)">
<summary>[requires: v4.4 or ARB_buffer_storage|VERSION_4_4]
Creates and initializes a buffer object's immutable data store
</summary>
<param name="target">
Specifies the target buffer object. The symbolic constant must be ArrayBuffer, AtomicCounterBuffer, CopyReadBuffer, CopyWriteBuffer, DrawIndirectBuffer, DispatchIndirectBuffer, ElementArrayBuffer, PixelPackBuffer, PixelUnpackBuffer, QueryBuffer, ShaderStorageBuffer, TextureBuffer, TransformFeedbackBuffer, or UniformBuffer.
</param>
<param name="size">
Specifies the size in bytes of the buffer object's new data store.
</param>
<param name="data">[length: size]
Specifies a pointer to data that will be copied into the data store for initialization, or Null if no data is to be copied.
</param>
<param name="flags">
Specifies the intended usage of the buffer's data store. Must be a bitwise combination of the following flags. DynamicStorageBit, MapReadBitMapWriteBit, MapPersistentBit, MapCoherentBit, and ClientStorageBit.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BufferStorage``1(OpenTK.Graphics.OpenGL.BufferTarget,System.Int32,``0[0:,0:,0:],OpenTK.Graphics.OpenGL.BufferStorageFlags)">
<summary>[requires: v4.4 or ARB_buffer_storage|VERSION_4_4]
Creates and initializes a buffer object's immutable data store
</summary>
<param name="target">
Specifies the target buffer object. The symbolic constant must be ArrayBuffer, AtomicCounterBuffer, CopyReadBuffer, CopyWriteBuffer, DrawIndirectBuffer, DispatchIndirectBuffer, ElementArrayBuffer, PixelPackBuffer, PixelUnpackBuffer, QueryBuffer, ShaderStorageBuffer, TextureBuffer, TransformFeedbackBuffer, or UniformBuffer.
</param>
<param name="size">
Specifies the size in bytes of the buffer object's new data store.
</param>
<param name="data">[length: size]
Specifies a pointer to data that will be copied into the data store for initialization, or Null if no data is to be copied.
</param>
<param name="flags">
Specifies the intended usage of the buffer's data store. Must be a bitwise combination of the following flags. DynamicStorageBit, MapReadBitMapWriteBit, MapPersistentBit, MapCoherentBit, and ClientStorageBit.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BufferStorage``1(OpenTK.Graphics.OpenGL.BufferTarget,System.Int32,``0@,OpenTK.Graphics.OpenGL.BufferStorageFlags)">
<summary>[requires: v4.4 or ARB_buffer_storage|VERSION_4_4]
Creates and initializes a buffer object's immutable data store
</summary>
<param name="target">
Specifies the target buffer object. The symbolic constant must be ArrayBuffer, AtomicCounterBuffer, CopyReadBuffer, CopyWriteBuffer, DrawIndirectBuffer, DispatchIndirectBuffer, ElementArrayBuffer, PixelPackBuffer, PixelUnpackBuffer, QueryBuffer, ShaderStorageBuffer, TextureBuffer, TransformFeedbackBuffer, or UniformBuffer.
</param>
<param name="size">
Specifies the size in bytes of the buffer object's new data store.
</param>
<param name="data">[length: size]
Specifies a pointer to data that will be copied into the data store for initialization, or Null if no data is to be copied.
</param>
<param name="flags">
Specifies the intended usage of the buffer's data store. Must be a bitwise combination of the following flags. DynamicStorageBit, MapReadBitMapWriteBit, MapPersistentBit, MapCoherentBit, and ClientStorageBit.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BufferStorage(OpenTK.Graphics.OpenGL.BufferTarget,System.IntPtr,System.IntPtr,OpenTK.Graphics.OpenGL.BufferStorageFlags)">
<summary>[requires: v4.4 or ARB_buffer_storage|VERSION_4_4]
Creates and initializes a buffer object's immutable data store
</summary>
<param name="target">
Specifies the target buffer object. The symbolic constant must be ArrayBuffer, AtomicCounterBuffer, CopyReadBuffer, CopyWriteBuffer, DrawIndirectBuffer, DispatchIndirectBuffer, ElementArrayBuffer, PixelPackBuffer, PixelUnpackBuffer, QueryBuffer, ShaderStorageBuffer, TextureBuffer, TransformFeedbackBuffer, or UniformBuffer.
</param>
<param name="size">
Specifies the size in bytes of the buffer object's new data store.
</param>
<param name="data">[length: size]
Specifies a pointer to data that will be copied into the data store for initialization, or Null if no data is to be copied.
</param>
<param name="flags">
Specifies the intended usage of the buffer's data store. Must be a bitwise combination of the following flags. DynamicStorageBit, MapReadBitMapWriteBit, MapPersistentBit, MapCoherentBit, and ClientStorageBit.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BufferStorage``1(OpenTK.Graphics.OpenGL.BufferTarget,System.IntPtr,``0[],OpenTK.Graphics.OpenGL.BufferStorageFlags)">
<summary>[requires: v4.4 or ARB_buffer_storage|VERSION_4_4]
Creates and initializes a buffer object's immutable data store
</summary>
<param name="target">
Specifies the target buffer object. The symbolic constant must be ArrayBuffer, AtomicCounterBuffer, CopyReadBuffer, CopyWriteBuffer, DrawIndirectBuffer, DispatchIndirectBuffer, ElementArrayBuffer, PixelPackBuffer, PixelUnpackBuffer, QueryBuffer, ShaderStorageBuffer, TextureBuffer, TransformFeedbackBuffer, or UniformBuffer.
</param>
<param name="size">
Specifies the size in bytes of the buffer object's new data store.
</param>
<param name="data">[length: size]
Specifies a pointer to data that will be copied into the data store for initialization, or Null if no data is to be copied.
</param>
<param name="flags">
Specifies the intended usage of the buffer's data store. Must be a bitwise combination of the following flags. DynamicStorageBit, MapReadBitMapWriteBit, MapPersistentBit, MapCoherentBit, and ClientStorageBit.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BufferStorage``1(OpenTK.Graphics.OpenGL.BufferTarget,System.IntPtr,``0[0:,0:],OpenTK.Graphics.OpenGL.BufferStorageFlags)">
<summary>[requires: v4.4 or ARB_buffer_storage|VERSION_4_4]
Creates and initializes a buffer object's immutable data store
</summary>
<param name="target">
Specifies the target buffer object. The symbolic constant must be ArrayBuffer, AtomicCounterBuffer, CopyReadBuffer, CopyWriteBuffer, DrawIndirectBuffer, DispatchIndirectBuffer, ElementArrayBuffer, PixelPackBuffer, PixelUnpackBuffer, QueryBuffer, ShaderStorageBuffer, TextureBuffer, TransformFeedbackBuffer, or UniformBuffer.
</param>
<param name="size">
Specifies the size in bytes of the buffer object's new data store.
</param>
<param name="data">[length: size]
Specifies a pointer to data that will be copied into the data store for initialization, or Null if no data is to be copied.
</param>
<param name="flags">
Specifies the intended usage of the buffer's data store. Must be a bitwise combination of the following flags. DynamicStorageBit, MapReadBitMapWriteBit, MapPersistentBit, MapCoherentBit, and ClientStorageBit.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BufferStorage``1(OpenTK.Graphics.OpenGL.BufferTarget,System.IntPtr,``0[0:,0:,0:],OpenTK.Graphics.OpenGL.BufferStorageFlags)">
<summary>[requires: v4.4 or ARB_buffer_storage|VERSION_4_4]
Creates and initializes a buffer object's immutable data store
</summary>
<param name="target">
Specifies the target buffer object. The symbolic constant must be ArrayBuffer, AtomicCounterBuffer, CopyReadBuffer, CopyWriteBuffer, DrawIndirectBuffer, DispatchIndirectBuffer, ElementArrayBuffer, PixelPackBuffer, PixelUnpackBuffer, QueryBuffer, ShaderStorageBuffer, TextureBuffer, TransformFeedbackBuffer, or UniformBuffer.
</param>
<param name="size">
Specifies the size in bytes of the buffer object's new data store.
</param>
<param name="data">[length: size]
Specifies a pointer to data that will be copied into the data store for initialization, or Null if no data is to be copied.
</param>
<param name="flags">
Specifies the intended usage of the buffer's data store. Must be a bitwise combination of the following flags. DynamicStorageBit, MapReadBitMapWriteBit, MapPersistentBit, MapCoherentBit, and ClientStorageBit.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BufferStorage``1(OpenTK.Graphics.OpenGL.BufferTarget,System.IntPtr,``0@,OpenTK.Graphics.OpenGL.BufferStorageFlags)">
<summary>[requires: v4.4 or ARB_buffer_storage|VERSION_4_4]
Creates and initializes a buffer object's immutable data store
</summary>
<param name="target">
Specifies the target buffer object. The symbolic constant must be ArrayBuffer, AtomicCounterBuffer, CopyReadBuffer, CopyWriteBuffer, DrawIndirectBuffer, DispatchIndirectBuffer, ElementArrayBuffer, PixelPackBuffer, PixelUnpackBuffer, QueryBuffer, ShaderStorageBuffer, TextureBuffer, TransformFeedbackBuffer, or UniformBuffer.
</param>
<param name="size">
Specifies the size in bytes of the buffer object's new data store.
</param>
<param name="data">[length: size]
Specifies a pointer to data that will be copied into the data store for initialization, or Null if no data is to be copied.
</param>
<param name="flags">
Specifies the intended usage of the buffer's data store. Must be a bitwise combination of the following flags. DynamicStorageBit, MapReadBitMapWriteBit, MapPersistentBit, MapCoherentBit, and ClientStorageBit.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BufferSubData(OpenTK.Graphics.OpenGL.BufferTarget,System.IntPtr,System.Int32,System.IntPtr)">
<summary>[requires: v1.5]
Updates a subset of a buffer object's data store
</summary>
<param name="target">
Specifies the target buffer object. The symbolic constant must be ArrayBuffer, AtomicCounterBuffer, CopyReadBuffer, CopyWriteBuffer, DrawIndirectBuffer, DispatchIndirectBuffer, ElementArrayBuffer, PixelPackBuffer, PixelUnpackBuffer, QueryBuffer, ShaderStorageBuffer, TextureBuffer, TransformFeedbackBuffer, or UniformBuffer.
</param>
<param name="offset">
Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes.
</param>
<param name="size">
Specifies the size in bytes of the data store region being replaced.
</param>
<param name="data">[length: size]
Specifies a pointer to the new data that will be copied into the data store.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BufferSubData``1(OpenTK.Graphics.OpenGL.BufferTarget,System.IntPtr,System.Int32,``0[])">
<summary>[requires: v1.5]
Updates a subset of a buffer object's data store
</summary>
<param name="target">
Specifies the target buffer object. The symbolic constant must be ArrayBuffer, AtomicCounterBuffer, CopyReadBuffer, CopyWriteBuffer, DrawIndirectBuffer, DispatchIndirectBuffer, ElementArrayBuffer, PixelPackBuffer, PixelUnpackBuffer, QueryBuffer, ShaderStorageBuffer, TextureBuffer, TransformFeedbackBuffer, or UniformBuffer.
</param>
<param name="offset">
Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes.
</param>
<param name="size">
Specifies the size in bytes of the data store region being replaced.
</param>
<param name="data">[length: size]
Specifies a pointer to the new data that will be copied into the data store.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BufferSubData``1(OpenTK.Graphics.OpenGL.BufferTarget,System.IntPtr,System.Int32,``0[0:,0:])">
<summary>[requires: v1.5]
Updates a subset of a buffer object's data store
</summary>
<param name="target">
Specifies the target buffer object. The symbolic constant must be ArrayBuffer, AtomicCounterBuffer, CopyReadBuffer, CopyWriteBuffer, DrawIndirectBuffer, DispatchIndirectBuffer, ElementArrayBuffer, PixelPackBuffer, PixelUnpackBuffer, QueryBuffer, ShaderStorageBuffer, TextureBuffer, TransformFeedbackBuffer, or UniformBuffer.
</param>
<param name="offset">
Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes.
</param>
<param name="size">
Specifies the size in bytes of the data store region being replaced.
</param>
<param name="data">[length: size]
Specifies a pointer to the new data that will be copied into the data store.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BufferSubData``1(OpenTK.Graphics.OpenGL.BufferTarget,System.IntPtr,System.Int32,``0[0:,0:,0:])">
<summary>[requires: v1.5]
Updates a subset of a buffer object's data store
</summary>
<param name="target">
Specifies the target buffer object. The symbolic constant must be ArrayBuffer, AtomicCounterBuffer, CopyReadBuffer, CopyWriteBuffer, DrawIndirectBuffer, DispatchIndirectBuffer, ElementArrayBuffer, PixelPackBuffer, PixelUnpackBuffer, QueryBuffer, ShaderStorageBuffer, TextureBuffer, TransformFeedbackBuffer, or UniformBuffer.
</param>
<param name="offset">
Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes.
</param>
<param name="size">
Specifies the size in bytes of the data store region being replaced.
</param>
<param name="data">[length: size]
Specifies a pointer to the new data that will be copied into the data store.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BufferSubData``1(OpenTK.Graphics.OpenGL.BufferTarget,System.IntPtr,System.Int32,``0@)">
<summary>[requires: v1.5]
Updates a subset of a buffer object's data store
</summary>
<param name="target">
Specifies the target buffer object. The symbolic constant must be ArrayBuffer, AtomicCounterBuffer, CopyReadBuffer, CopyWriteBuffer, DrawIndirectBuffer, DispatchIndirectBuffer, ElementArrayBuffer, PixelPackBuffer, PixelUnpackBuffer, QueryBuffer, ShaderStorageBuffer, TextureBuffer, TransformFeedbackBuffer, or UniformBuffer.
</param>
<param name="offset">
Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes.
</param>
<param name="size">
Specifies the size in bytes of the data store region being replaced.
</param>
<param name="data">[length: size]
Specifies a pointer to the new data that will be copied into the data store.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BufferSubData(OpenTK.Graphics.OpenGL.BufferTarget,System.IntPtr,System.IntPtr,System.IntPtr)">
<summary>[requires: v1.5]
Updates a subset of a buffer object's data store
</summary>
<param name="target">
Specifies the target buffer object. The symbolic constant must be ArrayBuffer, AtomicCounterBuffer, CopyReadBuffer, CopyWriteBuffer, DrawIndirectBuffer, DispatchIndirectBuffer, ElementArrayBuffer, PixelPackBuffer, PixelUnpackBuffer, QueryBuffer, ShaderStorageBuffer, TextureBuffer, TransformFeedbackBuffer, or UniformBuffer.
</param>
<param name="offset">
Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes.
</param>
<param name="size">
Specifies the size in bytes of the data store region being replaced.
</param>
<param name="data">[length: size]
Specifies a pointer to the new data that will be copied into the data store.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BufferSubData``1(OpenTK.Graphics.OpenGL.BufferTarget,System.IntPtr,System.IntPtr,``0[])">
<summary>[requires: v1.5]
Updates a subset of a buffer object's data store
</summary>
<param name="target">
Specifies the target buffer object. The symbolic constant must be ArrayBuffer, AtomicCounterBuffer, CopyReadBuffer, CopyWriteBuffer, DrawIndirectBuffer, DispatchIndirectBuffer, ElementArrayBuffer, PixelPackBuffer, PixelUnpackBuffer, QueryBuffer, ShaderStorageBuffer, TextureBuffer, TransformFeedbackBuffer, or UniformBuffer.
</param>
<param name="offset">
Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes.
</param>
<param name="size">
Specifies the size in bytes of the data store region being replaced.
</param>
<param name="data">[length: size]
Specifies a pointer to the new data that will be copied into the data store.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BufferSubData``1(OpenTK.Graphics.OpenGL.BufferTarget,System.IntPtr,System.IntPtr,``0[0:,0:])">
<summary>[requires: v1.5]
Updates a subset of a buffer object's data store
</summary>
<param name="target">
Specifies the target buffer object. The symbolic constant must be ArrayBuffer, AtomicCounterBuffer, CopyReadBuffer, CopyWriteBuffer, DrawIndirectBuffer, DispatchIndirectBuffer, ElementArrayBuffer, PixelPackBuffer, PixelUnpackBuffer, QueryBuffer, ShaderStorageBuffer, TextureBuffer, TransformFeedbackBuffer, or UniformBuffer.
</param>
<param name="offset">
Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes.
</param>
<param name="size">
Specifies the size in bytes of the data store region being replaced.
</param>
<param name="data">[length: size]
Specifies a pointer to the new data that will be copied into the data store.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BufferSubData``1(OpenTK.Graphics.OpenGL.BufferTarget,System.IntPtr,System.IntPtr,``0[0:,0:,0:])">
<summary>[requires: v1.5]
Updates a subset of a buffer object's data store
</summary>
<param name="target">
Specifies the target buffer object. The symbolic constant must be ArrayBuffer, AtomicCounterBuffer, CopyReadBuffer, CopyWriteBuffer, DrawIndirectBuffer, DispatchIndirectBuffer, ElementArrayBuffer, PixelPackBuffer, PixelUnpackBuffer, QueryBuffer, ShaderStorageBuffer, TextureBuffer, TransformFeedbackBuffer, or UniformBuffer.
</param>
<param name="offset">
Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes.
</param>
<param name="size">
Specifies the size in bytes of the data store region being replaced.
</param>
<param name="data">[length: size]
Specifies a pointer to the new data that will be copied into the data store.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.BufferSubData``1(OpenTK.Graphics.OpenGL.BufferTarget,System.IntPtr,System.IntPtr,``0@)">
<summary>[requires: v1.5]
Updates a subset of a buffer object's data store
</summary>
<param name="target">
Specifies the target buffer object. The symbolic constant must be ArrayBuffer, AtomicCounterBuffer, CopyReadBuffer, CopyWriteBuffer, DrawIndirectBuffer, DispatchIndirectBuffer, ElementArrayBuffer, PixelPackBuffer, PixelUnpackBuffer, QueryBuffer, ShaderStorageBuffer, TextureBuffer, TransformFeedbackBuffer, or UniformBuffer.
</param>
<param name="offset">
Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes.
</param>
<param name="size">
Specifies the size in bytes of the data store region being replaced.
</param>
<param name="data">[length: size]
Specifies a pointer to the new data that will be copied into the data store.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.CallList(System.Int32)">
<summary>[requires: v1.0][deprecated: v3.2]
Execute a display list
</summary>
<param name="list">
Specifies the integer name of the display list to be executed.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.CallList(System.UInt32)">
<summary>[requires: v1.0][deprecated: v3.2]
Execute a display list
</summary>
<param name="list">
Specifies the integer name of the display list to be executed.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.CallLists(System.Int32,OpenTK.Graphics.OpenGL.ListNameType,System.IntPtr)">
<summary>[requires: v1.0][deprecated: v3.2]
Execute a list of display lists
</summary>
<param name="n">
Specifies the number of display lists to be executed.
</param>
<param name="type">
Specifies the type of values in lists. Symbolic constants Byte, UnsignedByte, Short, UnsignedShort, Int, UnsignedInt, Float, Gl2Bytes, Gl3Bytes, and Gl4Bytes are accepted.
</param>
<param name="lists">[length: n,type]
Specifies the address of an array of name offsets in the display list. The pointer type is void because the offsets can be bytes, shorts, ints, or floats, depending on the value of type.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.CallLists``1(System.Int32,OpenTK.Graphics.OpenGL.ListNameType,``0[])">
<summary>[requires: v1.0][deprecated: v3.2]
Execute a list of display lists
</summary>
<param name="n">
Specifies the number of display lists to be executed.
</param>
<param name="type">
Specifies the type of values in lists. Symbolic constants Byte, UnsignedByte, Short, UnsignedShort, Int, UnsignedInt, Float, Gl2Bytes, Gl3Bytes, and Gl4Bytes are accepted.
</param>
<param name="lists">[length: n,type]
Specifies the address of an array of name offsets in the display list. The pointer type is void because the offsets can be bytes, shorts, ints, or floats, depending on the value of type.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.CallLists``1(System.Int32,OpenTK.Graphics.OpenGL.ListNameType,``0[0:,0:])">
<summary>[requires: v1.0][deprecated: v3.2]
Execute a list of display lists
</summary>
<param name="n">
Specifies the number of display lists to be executed.
</param>
<param name="type">
Specifies the type of values in lists. Symbolic constants Byte, UnsignedByte, Short, UnsignedShort, Int, UnsignedInt, Float, Gl2Bytes, Gl3Bytes, and Gl4Bytes are accepted.
</param>
<param name="lists">[length: n,type]
Specifies the address of an array of name offsets in the display list. The pointer type is void because the offsets can be bytes, shorts, ints, or floats, depending on the value of type.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.CallLists``1(System.Int32,OpenTK.Graphics.OpenGL.ListNameType,``0[0:,0:,0:])">
<summary>[requires: v1.0][deprecated: v3.2]
Execute a list of display lists
</summary>
<param name="n">
Specifies the number of display lists to be executed.
</param>
<param name="type">
Specifies the type of values in lists. Symbolic constants Byte, UnsignedByte, Short, UnsignedShort, Int, UnsignedInt, Float, Gl2Bytes, Gl3Bytes, and Gl4Bytes are accepted.
</param>
<param name="lists">[length: n,type]
Specifies the address of an array of name offsets in the display list. The pointer type is void because the offsets can be bytes, shorts, ints, or floats, depending on the value of type.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.CallLists``1(System.Int32,OpenTK.Graphics.OpenGL.ListNameType,``0@)">
<summary>[requires: v1.0][deprecated: v3.2]
Execute a list of display lists
</summary>
<param name="n">
Specifies the number of display lists to be executed.
</param>
<param name="type">
Specifies the type of values in lists. Symbolic constants Byte, UnsignedByte, Short, UnsignedShort, Int, UnsignedInt, Float, Gl2Bytes, Gl3Bytes, and Gl4Bytes are accepted.
</param>
<param name="lists">[length: n,type]
Specifies the address of an array of name offsets in the display list. The pointer type is void because the offsets can be bytes, shorts, ints, or floats, depending on the value of type.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.CheckFramebufferStatus(OpenTK.Graphics.OpenGL.FramebufferTarget)">
<summary>[requires: v3.0 or ARB_framebuffer_object|VERSION_3_0]
Check the completeness status of a framebuffer
</summary>
<param name="target">
Specify the target of the framebuffer completeness check.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.CheckNamedFramebufferStatus(System.Int32,OpenTK.Graphics.OpenGL.FramebufferTarget)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="framebuffer"></param>
<param name="target"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.CheckNamedFramebufferStatus(System.UInt32,OpenTK.Graphics.OpenGL.FramebufferTarget)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="framebuffer"></param>
<param name="target"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ClampColor(OpenTK.Graphics.OpenGL.ClampColorTarget,OpenTK.Graphics.OpenGL.ClampColorMode)">
<summary>[requires: v3.0]
Specify whether data read via glReadPixels should be clamped
</summary>
<param name="target">
Target for color clamping. target must be ClampReadColor.
</param>
<param name="clamp">
Specifies whether to apply color clamping. clamp must be True or False.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Clear(OpenTK.Graphics.OpenGL.ClearBufferMask)">
<summary>[requires: v1.0]
Clear buffers to preset values
</summary>
<param name="mask">
Bitwise OR of masks that indicate the buffers to be cleared. The three masks are ColorBufferBit, DepthBufferBit, and StencilBufferBit.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ClearAccum(System.Single,System.Single,System.Single,System.Single)">
<summary>[requires: v1.0][deprecated: v3.2]
Specify clear values for the accumulation buffer
</summary>
<param name="red">
Specify the red, green, blue, and alpha values used when the accumulation buffer is cleared. The initial values are all 0.
</param>
<param name="green">
Specify the red, green, blue, and alpha values used when the accumulation buffer is cleared. The initial values are all 0.
</param>
<param name="blue">
Specify the red, green, blue, and alpha values used when the accumulation buffer is cleared. The initial values are all 0.
</param>
<param name="alpha">
Specify the red, green, blue, and alpha values used when the accumulation buffer is cleared. The initial values are all 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ClearBufferData(OpenTK.Graphics.OpenGL.BufferTarget,OpenTK.Graphics.OpenGL.PixelInternalFormat,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.All,System.IntPtr)">
<summary>[requires: v4.3 or ARB_clear_buffer_object|VERSION_4_3]
Fill a buffer object's data store with a fixed value
</summary>
<param name="target">
Specify the target of the operation. target must be one of the global buffer binding targets.
</param>
<param name="internalformat">
The internal format with which the data will be stored in the buffer object.
</param>
<param name="format">
The format of the data in memory addressed by data.
</param>
<param name="type">
The type of the data in memory addressed by data.
</param>
<param name="data">[length: format,type]
The address of a memory location storing the data to be replicated into the buffer's data store.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ClearBufferData``1(OpenTK.Graphics.OpenGL.BufferTarget,OpenTK.Graphics.OpenGL.PixelInternalFormat,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.All,``0[])">
<summary>[requires: v4.3 or ARB_clear_buffer_object|VERSION_4_3]
Fill a buffer object's data store with a fixed value
</summary>
<param name="target">
Specify the target of the operation. target must be one of the global buffer binding targets.
</param>
<param name="internalformat">
The internal format with which the data will be stored in the buffer object.
</param>
<param name="format">
The format of the data in memory addressed by data.
</param>
<param name="type">
The type of the data in memory addressed by data.
</param>
<param name="data">[length: format,type]
The address of a memory location storing the data to be replicated into the buffer's data store.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ClearBufferData``1(OpenTK.Graphics.OpenGL.BufferTarget,OpenTK.Graphics.OpenGL.PixelInternalFormat,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.All,``0[0:,0:])">
<summary>[requires: v4.3 or ARB_clear_buffer_object|VERSION_4_3]
Fill a buffer object's data store with a fixed value
</summary>
<param name="target">
Specify the target of the operation. target must be one of the global buffer binding targets.
</param>
<param name="internalformat">
The internal format with which the data will be stored in the buffer object.
</param>
<param name="format">
The format of the data in memory addressed by data.
</param>
<param name="type">
The type of the data in memory addressed by data.
</param>
<param name="data">[length: format,type]
The address of a memory location storing the data to be replicated into the buffer's data store.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ClearBufferData``1(OpenTK.Graphics.OpenGL.BufferTarget,OpenTK.Graphics.OpenGL.PixelInternalFormat,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.All,``0[0:,0:,0:])">
<summary>[requires: v4.3 or ARB_clear_buffer_object|VERSION_4_3]
Fill a buffer object's data store with a fixed value
</summary>
<param name="target">
Specify the target of the operation. target must be one of the global buffer binding targets.
</param>
<param name="internalformat">
The internal format with which the data will be stored in the buffer object.
</param>
<param name="format">
The format of the data in memory addressed by data.
</param>
<param name="type">
The type of the data in memory addressed by data.
</param>
<param name="data">[length: format,type]
The address of a memory location storing the data to be replicated into the buffer's data store.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ClearBufferData``1(OpenTK.Graphics.OpenGL.BufferTarget,OpenTK.Graphics.OpenGL.PixelInternalFormat,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.All,``0@)">
<summary>[requires: v4.3 or ARB_clear_buffer_object|VERSION_4_3]
Fill a buffer object's data store with a fixed value
</summary>
<param name="target">
Specify the target of the operation. target must be one of the global buffer binding targets.
</param>
<param name="internalformat">
The internal format with which the data will be stored in the buffer object.
</param>
<param name="format">
The format of the data in memory addressed by data.
</param>
<param name="type">
The type of the data in memory addressed by data.
</param>
<param name="data">[length: format,type]
The address of a memory location storing the data to be replicated into the buffer's data store.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ClearBuffer(OpenTK.Graphics.OpenGL.ClearBuffer,System.Int32,System.Single,System.Int32)">
<summary>[requires: v3.0]
Clear individual buffers of the currently bound draw framebuffer
</summary>
<param name="buffer">
Specify the buffer to clear.
</param>
<param name="drawbuffer">
Specify a particular draw buffer to clear.
</param>
<param name="depth">
The value to clear a depth render buffer to.
</param>
<param name="stencil">
The value to clear a stencil render buffer to.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ClearBuffer(OpenTK.Graphics.OpenGL.ClearBufferCombined,System.Int32,System.Single,System.Int32)">
<summary>[requires: v3.0]
Clear individual buffers of the currently bound draw framebuffer
</summary>
<param name="buffer">
Specify the buffer to clear.
</param>
<param name="drawbuffer">
Specify a particular draw buffer to clear.
</param>
<param name="depth">
The value to clear a depth render buffer to.
</param>
<param name="stencil">
The value to clear a stencil render buffer to.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ClearBuffer(OpenTK.Graphics.OpenGL.ClearBuffer,System.Int32,System.Single[])">
<summary>[requires: v3.0]
Clear individual buffers of the currently bound draw framebuffer
</summary>
<param name="buffer">
Specify the buffer to clear.
</param>
<param name="drawbuffer">
Specify a particular draw buffer to clear.
</param>
<param name="value">[length: buffer]
For color buffers, a pointer to a four-element vector specifying R, G, B and A values to clear the buffer to. For depth buffers, a pointer to a single depth value to clear the buffer to. For stencil buffers, a pointer to a single stencil value to clear the buffer to.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ClearBuffer(OpenTK.Graphics.OpenGL.ClearBuffer,System.Int32,System.Single@)">
<summary>[requires: v3.0]
Clear individual buffers of the currently bound draw framebuffer
</summary>
<param name="buffer">
Specify the buffer to clear.
</param>
<param name="drawbuffer">
Specify a particular draw buffer to clear.
</param>
<param name="value">[length: buffer]
For color buffers, a pointer to a four-element vector specifying R, G, B and A values to clear the buffer to. For depth buffers, a pointer to a single depth value to clear the buffer to. For stencil buffers, a pointer to a single stencil value to clear the buffer to.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ClearBuffer(OpenTK.Graphics.OpenGL.ClearBuffer,System.Int32,System.Single*)">
<summary>[requires: v3.0]
Clear individual buffers of the currently bound draw framebuffer
</summary>
<param name="buffer">
Specify the buffer to clear.
</param>
<param name="drawbuffer">
Specify a particular draw buffer to clear.
</param>
<param name="value">[length: buffer]
For color buffers, a pointer to a four-element vector specifying R, G, B and A values to clear the buffer to. For depth buffers, a pointer to a single depth value to clear the buffer to. For stencil buffers, a pointer to a single stencil value to clear the buffer to.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ClearBuffer(OpenTK.Graphics.OpenGL.ClearBuffer,System.Int32,System.Int32[])">
<summary>[requires: v3.0]
Clear individual buffers of the currently bound draw framebuffer
</summary>
<param name="buffer">
Specify the buffer to clear.
</param>
<param name="drawbuffer">
Specify a particular draw buffer to clear.
</param>
<param name="value">[length: buffer]
For color buffers, a pointer to a four-element vector specifying R, G, B and A values to clear the buffer to. For depth buffers, a pointer to a single depth value to clear the buffer to. For stencil buffers, a pointer to a single stencil value to clear the buffer to.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ClearBuffer(OpenTK.Graphics.OpenGL.ClearBuffer,System.Int32,System.Int32@)">
<summary>[requires: v3.0]
Clear individual buffers of the currently bound draw framebuffer
</summary>
<param name="buffer">
Specify the buffer to clear.
</param>
<param name="drawbuffer">
Specify a particular draw buffer to clear.
</param>
<param name="value">[length: buffer]
For color buffers, a pointer to a four-element vector specifying R, G, B and A values to clear the buffer to. For depth buffers, a pointer to a single depth value to clear the buffer to. For stencil buffers, a pointer to a single stencil value to clear the buffer to.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ClearBuffer(OpenTK.Graphics.OpenGL.ClearBuffer,System.Int32,System.Int32*)">
<summary>[requires: v3.0]
Clear individual buffers of the currently bound draw framebuffer
</summary>
<param name="buffer">
Specify the buffer to clear.
</param>
<param name="drawbuffer">
Specify a particular draw buffer to clear.
</param>
<param name="value">[length: buffer]
For color buffers, a pointer to a four-element vector specifying R, G, B and A values to clear the buffer to. For depth buffers, a pointer to a single depth value to clear the buffer to. For stencil buffers, a pointer to a single stencil value to clear the buffer to.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ClearBufferSubData(OpenTK.Graphics.OpenGL.BufferTarget,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.IntPtr,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.All,System.IntPtr)">
<summary>[requires: v4.3 or ARB_clear_buffer_object|VERSION_4_3]
Fill all or part of buffer object's data store with a fixed value
</summary>
<param name="target">
Specify the target of the operation. target must be one of the global buffer binding targets.
</param>
<param name="internalformat">
The internal format with which the data will be stored in the buffer object.
</param>
<param name="offset">
The offset, in basic machine units into the buffer object's data store at which to start filling.
</param>
<param name="size">
The size, in basic machine units of the range of the data store to fill.
</param>
<param name="format">
The format of the data in memory addressed by data.
</param>
<param name="type">
The type of the data in memory addressed by data.
</param>
<param name="data">[length: format,type]
The address of a memory location storing the data to be replicated into the buffer's data store.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ClearBufferSubData``1(OpenTK.Graphics.OpenGL.BufferTarget,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.IntPtr,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.All,``0[])">
<summary>[requires: v4.3 or ARB_clear_buffer_object|VERSION_4_3]
Fill all or part of buffer object's data store with a fixed value
</summary>
<param name="target">
Specify the target of the operation. target must be one of the global buffer binding targets.
</param>
<param name="internalformat">
The internal format with which the data will be stored in the buffer object.
</param>
<param name="offset">
The offset, in basic machine units into the buffer object's data store at which to start filling.
</param>
<param name="size">
The size, in basic machine units of the range of the data store to fill.
</param>
<param name="format">
The format of the data in memory addressed by data.
</param>
<param name="type">
The type of the data in memory addressed by data.
</param>
<param name="data">[length: format,type]
The address of a memory location storing the data to be replicated into the buffer's data store.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ClearBufferSubData``1(OpenTK.Graphics.OpenGL.BufferTarget,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.IntPtr,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.All,``0[0:,0:])">
<summary>[requires: v4.3 or ARB_clear_buffer_object|VERSION_4_3]
Fill all or part of buffer object's data store with a fixed value
</summary>
<param name="target">
Specify the target of the operation. target must be one of the global buffer binding targets.
</param>
<param name="internalformat">
The internal format with which the data will be stored in the buffer object.
</param>
<param name="offset">
The offset, in basic machine units into the buffer object's data store at which to start filling.
</param>
<param name="size">
The size, in basic machine units of the range of the data store to fill.
</param>
<param name="format">
The format of the data in memory addressed by data.
</param>
<param name="type">
The type of the data in memory addressed by data.
</param>
<param name="data">[length: format,type]
The address of a memory location storing the data to be replicated into the buffer's data store.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ClearBufferSubData``1(OpenTK.Graphics.OpenGL.BufferTarget,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.IntPtr,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.All,``0[0:,0:,0:])">
<summary>[requires: v4.3 or ARB_clear_buffer_object|VERSION_4_3]
Fill all or part of buffer object's data store with a fixed value
</summary>
<param name="target">
Specify the target of the operation. target must be one of the global buffer binding targets.
</param>
<param name="internalformat">
The internal format with which the data will be stored in the buffer object.
</param>
<param name="offset">
The offset, in basic machine units into the buffer object's data store at which to start filling.
</param>
<param name="size">
The size, in basic machine units of the range of the data store to fill.
</param>
<param name="format">
The format of the data in memory addressed by data.
</param>
<param name="type">
The type of the data in memory addressed by data.
</param>
<param name="data">[length: format,type]
The address of a memory location storing the data to be replicated into the buffer's data store.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ClearBufferSubData``1(OpenTK.Graphics.OpenGL.BufferTarget,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.IntPtr,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.All,``0@)">
<summary>[requires: v4.3 or ARB_clear_buffer_object|VERSION_4_3]
Fill all or part of buffer object's data store with a fixed value
</summary>
<param name="target">
Specify the target of the operation. target must be one of the global buffer binding targets.
</param>
<param name="internalformat">
The internal format with which the data will be stored in the buffer object.
</param>
<param name="offset">
The offset, in basic machine units into the buffer object's data store at which to start filling.
</param>
<param name="size">
The size, in basic machine units of the range of the data store to fill.
</param>
<param name="format">
The format of the data in memory addressed by data.
</param>
<param name="type">
The type of the data in memory addressed by data.
</param>
<param name="data">[length: format,type]
The address of a memory location storing the data to be replicated into the buffer's data store.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ClearBufferSubData(OpenTK.Graphics.OpenGL.BufferTarget,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.IntPtr,System.IntPtr,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.All,System.IntPtr)">
<summary>[requires: v4.3 or ARB_clear_buffer_object|VERSION_4_3]
Fill all or part of buffer object's data store with a fixed value
</summary>
<param name="target">
Specify the target of the operation. target must be one of the global buffer binding targets.
</param>
<param name="internalformat">
The internal format with which the data will be stored in the buffer object.
</param>
<param name="offset">
The offset, in basic machine units into the buffer object's data store at which to start filling.
</param>
<param name="size">
The size, in basic machine units of the range of the data store to fill.
</param>
<param name="format">
The format of the data in memory addressed by data.
</param>
<param name="type">
The type of the data in memory addressed by data.
</param>
<param name="data">[length: format,type]
The address of a memory location storing the data to be replicated into the buffer's data store.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ClearBufferSubData``1(OpenTK.Graphics.OpenGL.BufferTarget,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.IntPtr,System.IntPtr,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.All,``0[])">
<summary>[requires: v4.3 or ARB_clear_buffer_object|VERSION_4_3]
Fill all or part of buffer object's data store with a fixed value
</summary>
<param name="target">
Specify the target of the operation. target must be one of the global buffer binding targets.
</param>
<param name="internalformat">
The internal format with which the data will be stored in the buffer object.
</param>
<param name="offset">
The offset, in basic machine units into the buffer object's data store at which to start filling.
</param>
<param name="size">
The size, in basic machine units of the range of the data store to fill.
</param>
<param name="format">
The format of the data in memory addressed by data.
</param>
<param name="type">
The type of the data in memory addressed by data.
</param>
<param name="data">[length: format,type]
The address of a memory location storing the data to be replicated into the buffer's data store.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ClearBufferSubData``1(OpenTK.Graphics.OpenGL.BufferTarget,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.IntPtr,System.IntPtr,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.All,``0[0:,0:])">
<summary>[requires: v4.3 or ARB_clear_buffer_object|VERSION_4_3]
Fill all or part of buffer object's data store with a fixed value
</summary>
<param name="target">
Specify the target of the operation. target must be one of the global buffer binding targets.
</param>
<param name="internalformat">
The internal format with which the data will be stored in the buffer object.
</param>
<param name="offset">
The offset, in basic machine units into the buffer object's data store at which to start filling.
</param>
<param name="size">
The size, in basic machine units of the range of the data store to fill.
</param>
<param name="format">
The format of the data in memory addressed by data.
</param>
<param name="type">
The type of the data in memory addressed by data.
</param>
<param name="data">[length: format,type]
The address of a memory location storing the data to be replicated into the buffer's data store.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ClearBufferSubData``1(OpenTK.Graphics.OpenGL.BufferTarget,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.IntPtr,System.IntPtr,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.All,``0[0:,0:,0:])">
<summary>[requires: v4.3 or ARB_clear_buffer_object|VERSION_4_3]
Fill all or part of buffer object's data store with a fixed value
</summary>
<param name="target">
Specify the target of the operation. target must be one of the global buffer binding targets.
</param>
<param name="internalformat">
The internal format with which the data will be stored in the buffer object.
</param>
<param name="offset">
The offset, in basic machine units into the buffer object's data store at which to start filling.
</param>
<param name="size">
The size, in basic machine units of the range of the data store to fill.
</param>
<param name="format">
The format of the data in memory addressed by data.
</param>
<param name="type">
The type of the data in memory addressed by data.
</param>
<param name="data">[length: format,type]
The address of a memory location storing the data to be replicated into the buffer's data store.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ClearBufferSubData``1(OpenTK.Graphics.OpenGL.BufferTarget,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.IntPtr,System.IntPtr,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.All,``0@)">
<summary>[requires: v4.3 or ARB_clear_buffer_object|VERSION_4_3]
Fill all or part of buffer object's data store with a fixed value
</summary>
<param name="target">
Specify the target of the operation. target must be one of the global buffer binding targets.
</param>
<param name="internalformat">
The internal format with which the data will be stored in the buffer object.
</param>
<param name="offset">
The offset, in basic machine units into the buffer object's data store at which to start filling.
</param>
<param name="size">
The size, in basic machine units of the range of the data store to fill.
</param>
<param name="format">
The format of the data in memory addressed by data.
</param>
<param name="type">
The type of the data in memory addressed by data.
</param>
<param name="data">[length: format,type]
The address of a memory location storing the data to be replicated into the buffer's data store.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ClearBuffer(OpenTK.Graphics.OpenGL.ClearBuffer,System.Int32,System.UInt32[])">
<summary>[requires: v3.0]
Clear individual buffers of the currently bound draw framebuffer
</summary>
<param name="buffer">
Specify the buffer to clear.
</param>
<param name="drawbuffer">
Specify a particular draw buffer to clear.
</param>
<param name="value">[length: buffer]
For color buffers, a pointer to a four-element vector specifying R, G, B and A values to clear the buffer to. For depth buffers, a pointer to a single depth value to clear the buffer to. For stencil buffers, a pointer to a single stencil value to clear the buffer to.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ClearBuffer(OpenTK.Graphics.OpenGL.ClearBuffer,System.Int32,System.UInt32@)">
<summary>[requires: v3.0]
Clear individual buffers of the currently bound draw framebuffer
</summary>
<param name="buffer">
Specify the buffer to clear.
</param>
<param name="drawbuffer">
Specify a particular draw buffer to clear.
</param>
<param name="value">[length: buffer]
For color buffers, a pointer to a four-element vector specifying R, G, B and A values to clear the buffer to. For depth buffers, a pointer to a single depth value to clear the buffer to. For stencil buffers, a pointer to a single stencil value to clear the buffer to.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ClearBuffer(OpenTK.Graphics.OpenGL.ClearBuffer,System.Int32,System.UInt32*)">
<summary>[requires: v3.0]
Clear individual buffers of the currently bound draw framebuffer
</summary>
<param name="buffer">
Specify the buffer to clear.
</param>
<param name="drawbuffer">
Specify a particular draw buffer to clear.
</param>
<param name="value">[length: buffer]
For color buffers, a pointer to a four-element vector specifying R, G, B and A values to clear the buffer to. For depth buffers, a pointer to a single depth value to clear the buffer to. For stencil buffers, a pointer to a single stencil value to clear the buffer to.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ClearColor(System.Single,System.Single,System.Single,System.Single)">
<summary>[requires: v1.0]
Specify clear values for the color buffers
</summary>
<param name="red">
Specify the red, green, blue, and alpha values used when the color buffers are cleared. The initial values are all 0.
</param>
<param name="green">
Specify the red, green, blue, and alpha values used when the color buffers are cleared. The initial values are all 0.
</param>
<param name="blue">
Specify the red, green, blue, and alpha values used when the color buffers are cleared. The initial values are all 0.
</param>
<param name="alpha">
Specify the red, green, blue, and alpha values used when the color buffers are cleared. The initial values are all 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ClearDepth(System.Double)">
<summary>[requires: v1.0]
Specify the clear value for the depth buffer
</summary>
<param name="depth">
Specifies the depth value used when the depth buffer is cleared. The initial value is 1.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ClearDepth(System.Single)">
<summary>[requires: v4.1 or ARB_ES2_compatibility|VERSION_4_1]
Specify the clear value for the depth buffer
</summary>
<param name="d">
Specifies the depth value used when the depth buffer is cleared. The initial value is 1.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ClearIndex(System.Single)">
<summary>[requires: v1.0][deprecated: v3.2]
Specify the clear value for the color index buffers
</summary>
<param name="c">
Specifies the index used when the color index buffers are cleared. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ClearNamedBufferData(System.Int32,OpenTK.Graphics.OpenGL.PixelInternalFormat,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.All,System.IntPtr)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="buffer"></param>
<param name="internalformat"></param>
<param name="format"></param>
<param name="type"></param>
<param name="data"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ClearNamedBufferData``1(System.Int32,OpenTK.Graphics.OpenGL.PixelInternalFormat,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.All,``0[])">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="buffer"></param>
<param name="internalformat"></param>
<param name="format"></param>
<param name="type"></param>
<param name="data"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ClearNamedBufferData``1(System.Int32,OpenTK.Graphics.OpenGL.PixelInternalFormat,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.All,``0[0:,0:])">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="buffer"></param>
<param name="internalformat"></param>
<param name="format"></param>
<param name="type"></param>
<param name="data"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ClearNamedBufferData``1(System.Int32,OpenTK.Graphics.OpenGL.PixelInternalFormat,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.All,``0[0:,0:,0:])">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="buffer"></param>
<param name="internalformat"></param>
<param name="format"></param>
<param name="type"></param>
<param name="data"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ClearNamedBufferData``1(System.Int32,OpenTK.Graphics.OpenGL.PixelInternalFormat,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.All,``0@)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="buffer"></param>
<param name="internalformat"></param>
<param name="format"></param>
<param name="type"></param>
<param name="data"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ClearNamedBufferData(System.UInt32,OpenTK.Graphics.OpenGL.PixelInternalFormat,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.All,System.IntPtr)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="buffer"></param>
<param name="internalformat"></param>
<param name="format"></param>
<param name="type"></param>
<param name="data"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ClearNamedBufferData``1(System.UInt32,OpenTK.Graphics.OpenGL.PixelInternalFormat,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.All,``0[])">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="buffer"></param>
<param name="internalformat"></param>
<param name="format"></param>
<param name="type"></param>
<param name="data"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ClearNamedBufferData``1(System.UInt32,OpenTK.Graphics.OpenGL.PixelInternalFormat,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.All,``0[0:,0:])">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="buffer"></param>
<param name="internalformat"></param>
<param name="format"></param>
<param name="type"></param>
<param name="data"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ClearNamedBufferData``1(System.UInt32,OpenTK.Graphics.OpenGL.PixelInternalFormat,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.All,``0[0:,0:,0:])">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="buffer"></param>
<param name="internalformat"></param>
<param name="format"></param>
<param name="type"></param>
<param name="data"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ClearNamedBufferData``1(System.UInt32,OpenTK.Graphics.OpenGL.PixelInternalFormat,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.All,``0@)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
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<member name="M:OpenTK.Graphics.OpenGL.GL.ClearNamedBufferSubData(System.Int32,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.IntPtr,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.All,System.IntPtr)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
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<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
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<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
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<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
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<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
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<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
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<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
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<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
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<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
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<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
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<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
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<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
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<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
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<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
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<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="framebuffer"></param>
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<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
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<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
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<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
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<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
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<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
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<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
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<member name="M:OpenTK.Graphics.OpenGL.GL.ClearStencil(System.Int32)">
<summary>[requires: v1.0]
Specify the clear value for the stencil buffer
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<param name="s">
Specifies the index used when the stencil buffer is cleared. The initial value is 0.
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<member name="M:OpenTK.Graphics.OpenGL.GL.ClearTexImage(System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,System.IntPtr)">
<summary>[requires: v4.4 or ARB_clear_texture|VERSION_4_4]
Fills all a texture image with a constant value
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The name of an existing texture object containing the image to be cleared.
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The level of texture containing the region to be cleared.
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The format of the data whose address in memory is given by data.
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The type of the data whose address in memory is given by data.
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The address in memory of the data to be used to clear the specified region.
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<summary>[requires: v4.4 or ARB_clear_texture|VERSION_4_4]
Fills all a texture image with a constant value
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<param name="texture">
The name of an existing texture object containing the image to be cleared.
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<param name="level">
The level of texture containing the region to be cleared.
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<param name="format">
The format of the data whose address in memory is given by data.
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<param name="type">
The type of the data whose address in memory is given by data.
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The address in memory of the data to be used to clear the specified region.
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<summary>[requires: v4.4 or ARB_clear_texture|VERSION_4_4]
Fills all a texture image with a constant value
</summary>
<param name="texture">
The name of an existing texture object containing the image to be cleared.
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<param name="level">
The level of texture containing the region to be cleared.
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<param name="format">
The format of the data whose address in memory is given by data.
</param>
<param name="type">
The type of the data whose address in memory is given by data.
</param>
<param name="data">[length: format,type]
The address in memory of the data to be used to clear the specified region.
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<member name="M:OpenTK.Graphics.OpenGL.GL.ClearTexImage``1(System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[0:,0:,0:])">
<summary>[requires: v4.4 or ARB_clear_texture|VERSION_4_4]
Fills all a texture image with a constant value
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<param name="texture">
The name of an existing texture object containing the image to be cleared.
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<param name="level">
The level of texture containing the region to be cleared.
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<param name="format">
The format of the data whose address in memory is given by data.
</param>
<param name="type">
The type of the data whose address in memory is given by data.
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<param name="data">[length: format,type]
The address in memory of the data to be used to clear the specified region.
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<summary>[requires: v4.4 or ARB_clear_texture|VERSION_4_4]
Fills all a texture image with a constant value
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<param name="texture">
The name of an existing texture object containing the image to be cleared.
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<param name="level">
The level of texture containing the region to be cleared.
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<param name="format">
The format of the data whose address in memory is given by data.
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<param name="type">
The type of the data whose address in memory is given by data.
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<param name="data">[length: format,type]
The address in memory of the data to be used to clear the specified region.
</param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.ClearTexImage(System.UInt32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,System.IntPtr)">
<summary>[requires: v4.4 or ARB_clear_texture|VERSION_4_4]
Fills all a texture image with a constant value
</summary>
<param name="texture">
The name of an existing texture object containing the image to be cleared.
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<param name="level">
The level of texture containing the region to be cleared.
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<param name="format">
The format of the data whose address in memory is given by data.
</param>
<param name="type">
The type of the data whose address in memory is given by data.
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<param name="data">[length: format,type]
The address in memory of the data to be used to clear the specified region.
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<summary>[requires: v4.4 or ARB_clear_texture|VERSION_4_4]
Fills all a texture image with a constant value
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<param name="texture">
The name of an existing texture object containing the image to be cleared.
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<param name="level">
The level of texture containing the region to be cleared.
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<param name="format">
The format of the data whose address in memory is given by data.
</param>
<param name="type">
The type of the data whose address in memory is given by data.
</param>
<param name="data">[length: format,type]
The address in memory of the data to be used to clear the specified region.
</param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.ClearTexImage``1(System.UInt32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[0:,0:])">
<summary>[requires: v4.4 or ARB_clear_texture|VERSION_4_4]
Fills all a texture image with a constant value
</summary>
<param name="texture">
The name of an existing texture object containing the image to be cleared.
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<param name="level">
The level of texture containing the region to be cleared.
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<param name="format">
The format of the data whose address in memory is given by data.
</param>
<param name="type">
The type of the data whose address in memory is given by data.
</param>
<param name="data">[length: format,type]
The address in memory of the data to be used to clear the specified region.
</param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.ClearTexImage``1(System.UInt32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[0:,0:,0:])">
<summary>[requires: v4.4 or ARB_clear_texture|VERSION_4_4]
Fills all a texture image with a constant value
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<param name="texture">
The name of an existing texture object containing the image to be cleared.
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<param name="level">
The level of texture containing the region to be cleared.
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<param name="format">
The format of the data whose address in memory is given by data.
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<param name="type">
The type of the data whose address in memory is given by data.
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The address in memory of the data to be used to clear the specified region.
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<summary>[requires: v4.4 or ARB_clear_texture|VERSION_4_4]
Fills all a texture image with a constant value
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<param name="texture">
The name of an existing texture object containing the image to be cleared.
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<param name="level">
The level of texture containing the region to be cleared.
</param>
<param name="format">
The format of the data whose address in memory is given by data.
</param>
<param name="type">
The type of the data whose address in memory is given by data.
</param>
<param name="data">[length: format,type]
The address in memory of the data to be used to clear the specified region.
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<member name="M:OpenTK.Graphics.OpenGL.GL.ClearTexSubImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,System.IntPtr)">
<summary>[requires: v4.4 or ARB_clear_texture|VERSION_4_4]
Fills all or part of a texture image with a constant value
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<param name="texture">
The name of an existing texture object containing the image to be cleared.
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<param name="level">
The level of texture containing the region to be cleared.
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<param name="xoffset">
The coordinate of the left edge of the region to be cleared.
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<param name="yoffset">
The coordinate of the lower edge of the region to be cleared.
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<param name="zoffset">
The coordinate of the front of the region to be cleared.
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<param name="width">
The width of the region to be cleared.
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<param name="height">
The height of the region to be cleared.
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<param name="depth">
The depth of the region to be cleared.
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<param name="format">
The format of the data whose address in memory is given by data.
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<param name="type">
The type of the data whose address in memory is given by data.
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<param name="data">[length: format,type]
The address in memory of the data to be used to clear the specified region.
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<member name="M:OpenTK.Graphics.OpenGL.GL.ClearTexSubImage``1(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[])">
<summary>[requires: v4.4 or ARB_clear_texture|VERSION_4_4]
Fills all or part of a texture image with a constant value
</summary>
<param name="texture">
The name of an existing texture object containing the image to be cleared.
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<param name="level">
The level of texture containing the region to be cleared.
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<param name="xoffset">
The coordinate of the left edge of the region to be cleared.
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<param name="yoffset">
The coordinate of the lower edge of the region to be cleared.
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<param name="zoffset">
The coordinate of the front of the region to be cleared.
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<param name="width">
The width of the region to be cleared.
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<param name="height">
The height of the region to be cleared.
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<param name="depth">
The depth of the region to be cleared.
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<param name="format">
The format of the data whose address in memory is given by data.
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<param name="type">
The type of the data whose address in memory is given by data.
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<param name="data">[length: format,type]
The address in memory of the data to be used to clear the specified region.
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<member name="M:OpenTK.Graphics.OpenGL.GL.ClearTexSubImage``1(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[0:,0:])">
<summary>[requires: v4.4 or ARB_clear_texture|VERSION_4_4]
Fills all or part of a texture image with a constant value
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<param name="texture">
The name of an existing texture object containing the image to be cleared.
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<param name="level">
The level of texture containing the region to be cleared.
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<param name="xoffset">
The coordinate of the left edge of the region to be cleared.
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<param name="yoffset">
The coordinate of the lower edge of the region to be cleared.
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<param name="zoffset">
The coordinate of the front of the region to be cleared.
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<param name="width">
The width of the region to be cleared.
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<param name="height">
The height of the region to be cleared.
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<param name="depth">
The depth of the region to be cleared.
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<param name="format">
The format of the data whose address in memory is given by data.
</param>
<param name="type">
The type of the data whose address in memory is given by data.
</param>
<param name="data">[length: format,type]
The address in memory of the data to be used to clear the specified region.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ClearTexSubImage``1(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[0:,0:,0:])">
<summary>[requires: v4.4 or ARB_clear_texture|VERSION_4_4]
Fills all or part of a texture image with a constant value
</summary>
<param name="texture">
The name of an existing texture object containing the image to be cleared.
</param>
<param name="level">
The level of texture containing the region to be cleared.
</param>
<param name="xoffset">
The coordinate of the left edge of the region to be cleared.
</param>
<param name="yoffset">
The coordinate of the lower edge of the region to be cleared.
</param>
<param name="zoffset">
The coordinate of the front of the region to be cleared.
</param>
<param name="width">
The width of the region to be cleared.
</param>
<param name="height">
The height of the region to be cleared.
</param>
<param name="depth">
The depth of the region to be cleared.
</param>
<param name="format">
The format of the data whose address in memory is given by data.
</param>
<param name="type">
The type of the data whose address in memory is given by data.
</param>
<param name="data">[length: format,type]
The address in memory of the data to be used to clear the specified region.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ClearTexSubImage``1(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0@)">
<summary>[requires: v4.4 or ARB_clear_texture|VERSION_4_4]
Fills all or part of a texture image with a constant value
</summary>
<param name="texture">
The name of an existing texture object containing the image to be cleared.
</param>
<param name="level">
The level of texture containing the region to be cleared.
</param>
<param name="xoffset">
The coordinate of the left edge of the region to be cleared.
</param>
<param name="yoffset">
The coordinate of the lower edge of the region to be cleared.
</param>
<param name="zoffset">
The coordinate of the front of the region to be cleared.
</param>
<param name="width">
The width of the region to be cleared.
</param>
<param name="height">
The height of the region to be cleared.
</param>
<param name="depth">
The depth of the region to be cleared.
</param>
<param name="format">
The format of the data whose address in memory is given by data.
</param>
<param name="type">
The type of the data whose address in memory is given by data.
</param>
<param name="data">[length: format,type]
The address in memory of the data to be used to clear the specified region.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ClearTexSubImage(System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,System.IntPtr)">
<summary>[requires: v4.4 or ARB_clear_texture|VERSION_4_4]
Fills all or part of a texture image with a constant value
</summary>
<param name="texture">
The name of an existing texture object containing the image to be cleared.
</param>
<param name="level">
The level of texture containing the region to be cleared.
</param>
<param name="xoffset">
The coordinate of the left edge of the region to be cleared.
</param>
<param name="yoffset">
The coordinate of the lower edge of the region to be cleared.
</param>
<param name="zoffset">
The coordinate of the front of the region to be cleared.
</param>
<param name="width">
The width of the region to be cleared.
</param>
<param name="height">
The height of the region to be cleared.
</param>
<param name="depth">
The depth of the region to be cleared.
</param>
<param name="format">
The format of the data whose address in memory is given by data.
</param>
<param name="type">
The type of the data whose address in memory is given by data.
</param>
<param name="data">[length: format,type]
The address in memory of the data to be used to clear the specified region.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ClearTexSubImage``1(System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[])">
<summary>[requires: v4.4 or ARB_clear_texture|VERSION_4_4]
Fills all or part of a texture image with a constant value
</summary>
<param name="texture">
The name of an existing texture object containing the image to be cleared.
</param>
<param name="level">
The level of texture containing the region to be cleared.
</param>
<param name="xoffset">
The coordinate of the left edge of the region to be cleared.
</param>
<param name="yoffset">
The coordinate of the lower edge of the region to be cleared.
</param>
<param name="zoffset">
The coordinate of the front of the region to be cleared.
</param>
<param name="width">
The width of the region to be cleared.
</param>
<param name="height">
The height of the region to be cleared.
</param>
<param name="depth">
The depth of the region to be cleared.
</param>
<param name="format">
The format of the data whose address in memory is given by data.
</param>
<param name="type">
The type of the data whose address in memory is given by data.
</param>
<param name="data">[length: format,type]
The address in memory of the data to be used to clear the specified region.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ClearTexSubImage``1(System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[0:,0:])">
<summary>[requires: v4.4 or ARB_clear_texture|VERSION_4_4]
Fills all or part of a texture image with a constant value
</summary>
<param name="texture">
The name of an existing texture object containing the image to be cleared.
</param>
<param name="level">
The level of texture containing the region to be cleared.
</param>
<param name="xoffset">
The coordinate of the left edge of the region to be cleared.
</param>
<param name="yoffset">
The coordinate of the lower edge of the region to be cleared.
</param>
<param name="zoffset">
The coordinate of the front of the region to be cleared.
</param>
<param name="width">
The width of the region to be cleared.
</param>
<param name="height">
The height of the region to be cleared.
</param>
<param name="depth">
The depth of the region to be cleared.
</param>
<param name="format">
The format of the data whose address in memory is given by data.
</param>
<param name="type">
The type of the data whose address in memory is given by data.
</param>
<param name="data">[length: format,type]
The address in memory of the data to be used to clear the specified region.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ClearTexSubImage``1(System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[0:,0:,0:])">
<summary>[requires: v4.4 or ARB_clear_texture|VERSION_4_4]
Fills all or part of a texture image with a constant value
</summary>
<param name="texture">
The name of an existing texture object containing the image to be cleared.
</param>
<param name="level">
The level of texture containing the region to be cleared.
</param>
<param name="xoffset">
The coordinate of the left edge of the region to be cleared.
</param>
<param name="yoffset">
The coordinate of the lower edge of the region to be cleared.
</param>
<param name="zoffset">
The coordinate of the front of the region to be cleared.
</param>
<param name="width">
The width of the region to be cleared.
</param>
<param name="height">
The height of the region to be cleared.
</param>
<param name="depth">
The depth of the region to be cleared.
</param>
<param name="format">
The format of the data whose address in memory is given by data.
</param>
<param name="type">
The type of the data whose address in memory is given by data.
</param>
<param name="data">[length: format,type]
The address in memory of the data to be used to clear the specified region.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ClearTexSubImage``1(System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0@)">
<summary>[requires: v4.4 or ARB_clear_texture|VERSION_4_4]
Fills all or part of a texture image with a constant value
</summary>
<param name="texture">
The name of an existing texture object containing the image to be cleared.
</param>
<param name="level">
The level of texture containing the region to be cleared.
</param>
<param name="xoffset">
The coordinate of the left edge of the region to be cleared.
</param>
<param name="yoffset">
The coordinate of the lower edge of the region to be cleared.
</param>
<param name="zoffset">
The coordinate of the front of the region to be cleared.
</param>
<param name="width">
The width of the region to be cleared.
</param>
<param name="height">
The height of the region to be cleared.
</param>
<param name="depth">
The depth of the region to be cleared.
</param>
<param name="format">
The format of the data whose address in memory is given by data.
</param>
<param name="type">
The type of the data whose address in memory is given by data.
</param>
<param name="data">[length: format,type]
The address in memory of the data to be used to clear the specified region.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ClientActiveTexture(OpenTK.Graphics.OpenGL.TextureUnit)">
<summary>[requires: v1.3][deprecated: v3.2]
Select active texture unit
</summary>
<param name="texture">
Specifies which texture unit to make active. The number of texture units is implementation dependent, but must be at least two. texture must be one of Texture, where i ranges from 0 to the value of MaxTextureCoords - 1, which is an implementation-dependent value. The initial value is Texture0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ClientWaitSync(System.IntPtr,OpenTK.Graphics.OpenGL.ClientWaitSyncFlags,System.Int64)">
<summary>[requires: v3.2 or ARB_sync|VERSION_3_2]
Block and wait for a sync object to become signaled
</summary>
<param name="sync">
The sync object whose status to wait on.
</param>
<param name="flags">
A bitfield controlling the command flushing behavior. flags may be SyncFlushCommandsBit.
</param>
<param name="timeout">
The timeout, specified in nanoseconds, for which the implementation should wait for sync to become signaled.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ClientWaitSync(System.IntPtr,OpenTK.Graphics.OpenGL.ClientWaitSyncFlags,System.UInt64)">
<summary>[requires: v3.2 or ARB_sync|VERSION_3_2]
Block and wait for a sync object to become signaled
</summary>
<param name="sync">
The sync object whose status to wait on.
</param>
<param name="flags">
A bitfield controlling the command flushing behavior. flags may be SyncFlushCommandsBit.
</param>
<param name="timeout">
The timeout, specified in nanoseconds, for which the implementation should wait for sync to become signaled.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ClientWaitSync(System.IntPtr,System.Int32,System.Int64)">
<summary>[requires: v3.2 or ARB_sync|VERSION_3_2]
Block and wait for a sync object to become signaled
</summary>
<param name="sync">
The sync object whose status to wait on.
</param>
<param name="flags">
A bitfield controlling the command flushing behavior. flags may be SyncFlushCommandsBit.
</param>
<param name="timeout">
The timeout, specified in nanoseconds, for which the implementation should wait for sync to become signaled.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ClientWaitSync(System.IntPtr,System.Int32,System.UInt64)">
<summary>[requires: v3.2 or ARB_sync|VERSION_3_2]
Block and wait for a sync object to become signaled
</summary>
<param name="sync">
The sync object whose status to wait on.
</param>
<param name="flags">
A bitfield controlling the command flushing behavior. flags may be SyncFlushCommandsBit.
</param>
<param name="timeout">
The timeout, specified in nanoseconds, for which the implementation should wait for sync to become signaled.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ClientWaitSync(System.IntPtr,System.UInt32,System.UInt64)">
<summary>[requires: v3.2 or ARB_sync|VERSION_3_2]
Block and wait for a sync object to become signaled
</summary>
<param name="sync">
The sync object whose status to wait on.
</param>
<param name="flags">
A bitfield controlling the command flushing behavior. flags may be SyncFlushCommandsBit.
</param>
<param name="timeout">
The timeout, specified in nanoseconds, for which the implementation should wait for sync to become signaled.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ClipControl(OpenTK.Graphics.OpenGL.ClipOrigin,OpenTK.Graphics.OpenGL.ClipDepthMode)">
<summary>[requires: v4.5 or ARB_clip_control|VERSION_4_5]</summary>
<param name="origin"></param>
<param name="depth"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ClipPlane(OpenTK.Graphics.OpenGL.ClipPlaneName,System.Double[])">
<summary>[requires: v1.0][deprecated: v3.2]
Specify a plane against which all geometry is clipped
</summary>
<param name="plane">
Specifies which clipping plane is being positioned. Symbolic names of the form ClipPlanei, where i is an integer between 0 and MaxClipPlanes - 1, are accepted.
</param>
<param name="equation">[length: 4]
Specifies the address of an array of four double-precision floating-point values. These values are interpreted as a plane equation.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ClipPlane(OpenTK.Graphics.OpenGL.ClipPlaneName,System.Double@)">
<summary>[requires: v1.0][deprecated: v3.2]
Specify a plane against which all geometry is clipped
</summary>
<param name="plane">
Specifies which clipping plane is being positioned. Symbolic names of the form ClipPlanei, where i is an integer between 0 and MaxClipPlanes - 1, are accepted.
</param>
<param name="equation">[length: 4]
Specifies the address of an array of four double-precision floating-point values. These values are interpreted as a plane equation.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ClipPlane(OpenTK.Graphics.OpenGL.ClipPlaneName,System.Double*)">
<summary>[requires: v1.0][deprecated: v3.2]
Specify a plane against which all geometry is clipped
</summary>
<param name="plane">
Specifies which clipping plane is being positioned. Symbolic names of the form ClipPlanei, where i is an integer between 0 and MaxClipPlanes - 1, are accepted.
</param>
<param name="equation">[length: 4]
Specifies the address of an array of four double-precision floating-point values. These values are interpreted as a plane equation.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Color3(System.SByte,System.SByte,System.SByte)">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current color
</summary>
<param name="red">
Specify new red, green, and blue values for the current color.
</param>
<param name="green">
Specify new red, green, and blue values for the current color.
</param>
<param name="blue">
Specify new red, green, and blue values for the current color.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Color3(System.SByte[])">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current color
</summary>
<param name="v">[length: 3]
Specify new red, green, and blue values for the current color.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Color3(System.SByte@)">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current color
</summary>
<param name="v">[length: 3]
Specify new red, green, and blue values for the current color.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Color3(System.SByte*)">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current color
</summary>
<param name="v">[length: 3]
Specify new red, green, and blue values for the current color.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Color3(System.Double,System.Double,System.Double)">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current color
</summary>
<param name="red">
Specify new red, green, and blue values for the current color.
</param>
<param name="green">
Specify new red, green, and blue values for the current color.
</param>
<param name="blue">
Specify new red, green, and blue values for the current color.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Color3(System.Double[])">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current color
</summary>
<param name="v">[length: 3]
Specify new red, green, and blue values for the current color.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Color3(System.Double@)">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current color
</summary>
<param name="v">[length: 3]
Specify new red, green, and blue values for the current color.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Color3(System.Double*)">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current color
</summary>
<param name="v">[length: 3]
Specify new red, green, and blue values for the current color.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Color3(System.Single,System.Single,System.Single)">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current color
</summary>
<param name="red">
Specify new red, green, and blue values for the current color.
</param>
<param name="green">
Specify new red, green, and blue values for the current color.
</param>
<param name="blue">
Specify new red, green, and blue values for the current color.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Color3(System.Single[])">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current color
</summary>
<param name="v">[length: 3]
Specify new red, green, and blue values for the current color.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Color3(System.Single@)">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current color
</summary>
<param name="v">[length: 3]
Specify new red, green, and blue values for the current color.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Color3(System.Single*)">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current color
</summary>
<param name="v">[length: 3]
Specify new red, green, and blue values for the current color.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Color3(System.Int32,System.Int32,System.Int32)">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current color
</summary>
<param name="red">
Specify new red, green, and blue values for the current color.
</param>
<param name="green">
Specify new red, green, and blue values for the current color.
</param>
<param name="blue">
Specify new red, green, and blue values for the current color.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Color3(System.Int32[])">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current color
</summary>
<param name="v">[length: 3]
Specify new red, green, and blue values for the current color.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Color3(System.Int32@)">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current color
</summary>
<param name="v">[length: 3]
Specify new red, green, and blue values for the current color.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Color3(System.Int32*)">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current color
</summary>
<param name="v">[length: 3]
Specify new red, green, and blue values for the current color.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Color3(System.Int16,System.Int16,System.Int16)">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current color
</summary>
<param name="red">
Specify new red, green, and blue values for the current color.
</param>
<param name="green">
Specify new red, green, and blue values for the current color.
</param>
<param name="blue">
Specify new red, green, and blue values for the current color.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Color3(System.Int16[])">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current color
</summary>
<param name="v">[length: 3]
Specify new red, green, and blue values for the current color.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Color3(System.Int16@)">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current color
</summary>
<param name="v">[length: 3]
Specify new red, green, and blue values for the current color.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Color3(System.Int16*)">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current color
</summary>
<param name="v">[length: 3]
Specify new red, green, and blue values for the current color.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Color3(System.Byte,System.Byte,System.Byte)">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current color
</summary>
<param name="red">
Specify new red, green, and blue values for the current color.
</param>
<param name="green">
Specify new red, green, and blue values for the current color.
</param>
<param name="blue">
Specify new red, green, and blue values for the current color.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Color3(System.Byte[])">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current color
</summary>
<param name="v">[length: 3]
Specify new red, green, and blue values for the current color.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Color3(System.Byte@)">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current color
</summary>
<param name="v">[length: 3]
Specify new red, green, and blue values for the current color.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Color3(System.Byte*)">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current color
</summary>
<param name="v">[length: 3]
Specify new red, green, and blue values for the current color.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Color3(System.UInt32,System.UInt32,System.UInt32)">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current color
</summary>
<param name="red">
Specify new red, green, and blue values for the current color.
</param>
<param name="green">
Specify new red, green, and blue values for the current color.
</param>
<param name="blue">
Specify new red, green, and blue values for the current color.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Color3(System.UInt32[])">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current color
</summary>
<param name="v">[length: 3]
Specify new red, green, and blue values for the current color.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Color3(System.UInt32@)">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current color
</summary>
<param name="v">[length: 3]
Specify new red, green, and blue values for the current color.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Color3(System.UInt32*)">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current color
</summary>
<param name="v">[length: 3]
Specify new red, green, and blue values for the current color.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Color3(System.UInt16,System.UInt16,System.UInt16)">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current color
</summary>
<param name="red">
Specify new red, green, and blue values for the current color.
</param>
<param name="green">
Specify new red, green, and blue values for the current color.
</param>
<param name="blue">
Specify new red, green, and blue values for the current color.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Color3(System.UInt16[])">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current color
</summary>
<param name="v">[length: 3]
Specify new red, green, and blue values for the current color.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Color3(System.UInt16@)">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current color
</summary>
<param name="v">[length: 3]
Specify new red, green, and blue values for the current color.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Color3(System.UInt16*)">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current color
</summary>
<param name="v">[length: 3]
Specify new red, green, and blue values for the current color.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Color4(System.SByte,System.SByte,System.SByte,System.SByte)">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current color
</summary>
<param name="red">
Specify new red, green, and blue values for the current color.
</param>
<param name="green">
Specify new red, green, and blue values for the current color.
</param>
<param name="blue">
Specify new red, green, and blue values for the current color.
</param>
<param name="alpha">
Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Color4(System.SByte[])">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current color
</summary>
<param name="v">[length: 4]
Specify new red, green, and blue values for the current color.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Color4(System.SByte@)">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current color
</summary>
<param name="v">[length: 4]
Specify new red, green, and blue values for the current color.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Color4(System.SByte*)">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current color
</summary>
<param name="v">[length: 4]
Specify new red, green, and blue values for the current color.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Color4(System.Double,System.Double,System.Double,System.Double)">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current color
</summary>
<param name="red">
Specify new red, green, and blue values for the current color.
</param>
<param name="green">
Specify new red, green, and blue values for the current color.
</param>
<param name="blue">
Specify new red, green, and blue values for the current color.
</param>
<param name="alpha">
Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Color4(System.Double[])">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current color
</summary>
<param name="v">[length: 4]
Specify new red, green, and blue values for the current color.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Color4(System.Double@)">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current color
</summary>
<param name="v">[length: 4]
Specify new red, green, and blue values for the current color.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Color4(System.Double*)">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current color
</summary>
<param name="v">[length: 4]
Specify new red, green, and blue values for the current color.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Color4(System.Single,System.Single,System.Single,System.Single)">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current color
</summary>
<param name="red">
Specify new red, green, and blue values for the current color.
</param>
<param name="green">
Specify new red, green, and blue values for the current color.
</param>
<param name="blue">
Specify new red, green, and blue values for the current color.
</param>
<param name="alpha">
Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Color4(System.Single[])">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current color
</summary>
<param name="v">[length: 4]
Specify new red, green, and blue values for the current color.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Color4(System.Single@)">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current color
</summary>
<param name="v">[length: 4]
Specify new red, green, and blue values for the current color.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Color4(System.Single*)">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current color
</summary>
<param name="v">[length: 4]
Specify new red, green, and blue values for the current color.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Color4(System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current color
</summary>
<param name="red">
Specify new red, green, and blue values for the current color.
</param>
<param name="green">
Specify new red, green, and blue values for the current color.
</param>
<param name="blue">
Specify new red, green, and blue values for the current color.
</param>
<param name="alpha">
Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Color4(System.Int32[])">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current color
</summary>
<param name="v">[length: 4]
Specify new red, green, and blue values for the current color.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Color4(System.Int32@)">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current color
</summary>
<param name="v">[length: 4]
Specify new red, green, and blue values for the current color.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Color4(System.Int32*)">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current color
</summary>
<param name="v">[length: 4]
Specify new red, green, and blue values for the current color.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Color4(System.Int16,System.Int16,System.Int16,System.Int16)">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current color
</summary>
<param name="red">
Specify new red, green, and blue values for the current color.
</param>
<param name="green">
Specify new red, green, and blue values for the current color.
</param>
<param name="blue">
Specify new red, green, and blue values for the current color.
</param>
<param name="alpha">
Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Color4(System.Int16[])">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current color
</summary>
<param name="v">[length: 4]
Specify new red, green, and blue values for the current color.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Color4(System.Int16@)">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current color
</summary>
<param name="v">[length: 4]
Specify new red, green, and blue values for the current color.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Color4(System.Int16*)">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current color
</summary>
<param name="v">[length: 4]
Specify new red, green, and blue values for the current color.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Color4(System.Byte,System.Byte,System.Byte,System.Byte)">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current color
</summary>
<param name="red">
Specify new red, green, and blue values for the current color.
</param>
<param name="green">
Specify new red, green, and blue values for the current color.
</param>
<param name="blue">
Specify new red, green, and blue values for the current color.
</param>
<param name="alpha">
Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Color4(System.Byte[])">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current color
</summary>
<param name="v">[length: 4]
Specify new red, green, and blue values for the current color.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Color4(System.Byte@)">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current color
</summary>
<param name="v">[length: 4]
Specify new red, green, and blue values for the current color.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Color4(System.Byte*)">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current color
</summary>
<param name="v">[length: 4]
Specify new red, green, and blue values for the current color.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Color4(System.UInt32,System.UInt32,System.UInt32,System.UInt32)">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current color
</summary>
<param name="red">
Specify new red, green, and blue values for the current color.
</param>
<param name="green">
Specify new red, green, and blue values for the current color.
</param>
<param name="blue">
Specify new red, green, and blue values for the current color.
</param>
<param name="alpha">
Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Color4(System.UInt32[])">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current color
</summary>
<param name="v">[length: 4]
Specify new red, green, and blue values for the current color.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Color4(System.UInt32@)">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current color
</summary>
<param name="v">[length: 4]
Specify new red, green, and blue values for the current color.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Color4(System.UInt32*)">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current color
</summary>
<param name="v">[length: 4]
Specify new red, green, and blue values for the current color.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Color4(System.UInt16,System.UInt16,System.UInt16,System.UInt16)">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current color
</summary>
<param name="red">
Specify new red, green, and blue values for the current color.
</param>
<param name="green">
Specify new red, green, and blue values for the current color.
</param>
<param name="blue">
Specify new red, green, and blue values for the current color.
</param>
<param name="alpha">
Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Color4(System.UInt16[])">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current color
</summary>
<param name="v">[length: 4]
Specify new red, green, and blue values for the current color.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Color4(System.UInt16@)">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current color
</summary>
<param name="v">[length: 4]
Specify new red, green, and blue values for the current color.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Color4(System.UInt16*)">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current color
</summary>
<param name="v">[length: 4]
Specify new red, green, and blue values for the current color.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ColorMask(System.Boolean,System.Boolean,System.Boolean,System.Boolean)">
<summary>[requires: v1.0]
Enable and disable writing of frame buffer color components
</summary>
<param name="red">
Specify whether red, green, blue, and alpha are to be written into the frame buffer. The initial values are all True, indicating that the color components are written.
</param>
<param name="green">
Specify whether red, green, blue, and alpha are to be written into the frame buffer. The initial values are all True, indicating that the color components are written.
</param>
<param name="blue">
Specify whether red, green, blue, and alpha are to be written into the frame buffer. The initial values are all True, indicating that the color components are written.
</param>
<param name="alpha">
Specify whether red, green, blue, and alpha are to be written into the frame buffer. The initial values are all True, indicating that the color components are written.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ColorMask(System.Int32,System.Boolean,System.Boolean,System.Boolean,System.Boolean)">
<summary>[requires: v3.0]
Enable and disable writing of frame buffer color components
</summary>
<param name="index">
For glColorMaski, specifies the index of the draw buffer whose color mask to set.
</param>
<param name="r">
Specify whether red, green, blue, and alpha are to be written into the frame buffer. The initial values are all True, indicating that the color components are written.
</param>
<param name="g">
Specify whether red, green, blue, and alpha are to be written into the frame buffer. The initial values are all True, indicating that the color components are written.
</param>
<param name="b">
Specify whether red, green, blue, and alpha are to be written into the frame buffer. The initial values are all True, indicating that the color components are written.
</param>
<param name="a">
Specify whether red, green, blue, and alpha are to be written into the frame buffer. The initial values are all True, indicating that the color components are written.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ColorMask(System.UInt32,System.Boolean,System.Boolean,System.Boolean,System.Boolean)">
<summary>[requires: v3.0]
Enable and disable writing of frame buffer color components
</summary>
<param name="index">
For glColorMaski, specifies the index of the draw buffer whose color mask to set.
</param>
<param name="r">
Specify whether red, green, blue, and alpha are to be written into the frame buffer. The initial values are all True, indicating that the color components are written.
</param>
<param name="g">
Specify whether red, green, blue, and alpha are to be written into the frame buffer. The initial values are all True, indicating that the color components are written.
</param>
<param name="b">
Specify whether red, green, blue, and alpha are to be written into the frame buffer. The initial values are all True, indicating that the color components are written.
</param>
<param name="a">
Specify whether red, green, blue, and alpha are to be written into the frame buffer. The initial values are all True, indicating that the color components are written.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ColorMaterial(OpenTK.Graphics.OpenGL.MaterialFace,OpenTK.Graphics.OpenGL.ColorMaterialParameter)">
<summary>[requires: v1.0][deprecated: v3.2]
Cause a material color to track the current color
</summary>
<param name="face">
Specifies whether front, back, or both front and back material parameters should track the current color. Accepted values are Front, Back, and FrontAndBack. The initial value is FrontAndBack.
</param>
<param name="mode">
Specifies which of several material parameters track the current color. Accepted values are Emission, Ambient, Diffuse, Specular, and AmbientAndDiffuse. The initial value is AmbientAndDiffuse.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ColorP3(OpenTK.Graphics.OpenGL.PackedPointerType,System.Int32)">
<summary>[requires: v3.3 or ARB_vertex_type_2_10_10_10_rev|VERSION_3_3]</summary>
<param name="type"></param>
<param name="color"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ColorP3(OpenTK.Graphics.OpenGL.PackedPointerType,System.UInt32)">
<summary>[requires: v3.3 or ARB_vertex_type_2_10_10_10_rev|VERSION_3_3]</summary>
<param name="type"></param>
<param name="color"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ColorP3(OpenTK.Graphics.OpenGL.PackedPointerType,System.Int32*)">
<summary>[requires: v3.3 or ARB_vertex_type_2_10_10_10_rev|VERSION_3_3]</summary>
<param name="type"></param>
<param name="color">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ColorP3(OpenTK.Graphics.OpenGL.PackedPointerType,System.UInt32*)">
<summary>[requires: v3.3 or ARB_vertex_type_2_10_10_10_rev|VERSION_3_3]</summary>
<param name="type"></param>
<param name="color">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ColorP4(OpenTK.Graphics.OpenGL.PackedPointerType,System.Int32)">
<summary>[requires: v3.3 or ARB_vertex_type_2_10_10_10_rev|VERSION_3_3]</summary>
<param name="type"></param>
<param name="color"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ColorP4(OpenTK.Graphics.OpenGL.PackedPointerType,System.UInt32)">
<summary>[requires: v3.3 or ARB_vertex_type_2_10_10_10_rev|VERSION_3_3]</summary>
<param name="type"></param>
<param name="color"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ColorP4(OpenTK.Graphics.OpenGL.PackedPointerType,System.Int32*)">
<summary>[requires: v3.3 or ARB_vertex_type_2_10_10_10_rev|VERSION_3_3]</summary>
<param name="type"></param>
<param name="color">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ColorP4(OpenTK.Graphics.OpenGL.PackedPointerType,System.UInt32*)">
<summary>[requires: v3.3 or ARB_vertex_type_2_10_10_10_rev|VERSION_3_3]</summary>
<param name="type"></param>
<param name="color">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ColorPointer(System.Int32,OpenTK.Graphics.OpenGL.ColorPointerType,System.Int32,System.IntPtr)">
<summary>[requires: v1.1][deprecated: v3.2]
Define an array of colors
</summary>
<param name="size">
Specifies the number of components per color. Must be 3 or 4. The initial value is 4.
</param>
<param name="type">
Specifies the data type of each color component in the array. Symbolic constants Byte, UnsignedByte, Short, UnsignedShort, Int, UnsignedInt, Float, and Double are accepted. The initial value is Float.
</param>
<param name="stride">
Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0.
</param>
<param name="pointer">[length: size,type,stride]
Specifies a pointer to the first component of the first color element in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ColorPointer``1(System.Int32,OpenTK.Graphics.OpenGL.ColorPointerType,System.Int32,``0[])">
<summary>[requires: v1.1][deprecated: v3.2]
Define an array of colors
</summary>
<param name="size">
Specifies the number of components per color. Must be 3 or 4. The initial value is 4.
</param>
<param name="type">
Specifies the data type of each color component in the array. Symbolic constants Byte, UnsignedByte, Short, UnsignedShort, Int, UnsignedInt, Float, and Double are accepted. The initial value is Float.
</param>
<param name="stride">
Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0.
</param>
<param name="pointer">[length: size,type,stride]
Specifies a pointer to the first component of the first color element in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ColorPointer``1(System.Int32,OpenTK.Graphics.OpenGL.ColorPointerType,System.Int32,``0[0:,0:])">
<summary>[requires: v1.1][deprecated: v3.2]
Define an array of colors
</summary>
<param name="size">
Specifies the number of components per color. Must be 3 or 4. The initial value is 4.
</param>
<param name="type">
Specifies the data type of each color component in the array. Symbolic constants Byte, UnsignedByte, Short, UnsignedShort, Int, UnsignedInt, Float, and Double are accepted. The initial value is Float.
</param>
<param name="stride">
Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0.
</param>
<param name="pointer">[length: size,type,stride]
Specifies a pointer to the first component of the first color element in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ColorPointer``1(System.Int32,OpenTK.Graphics.OpenGL.ColorPointerType,System.Int32,``0[0:,0:,0:])">
<summary>[requires: v1.1][deprecated: v3.2]
Define an array of colors
</summary>
<param name="size">
Specifies the number of components per color. Must be 3 or 4. The initial value is 4.
</param>
<param name="type">
Specifies the data type of each color component in the array. Symbolic constants Byte, UnsignedByte, Short, UnsignedShort, Int, UnsignedInt, Float, and Double are accepted. The initial value is Float.
</param>
<param name="stride">
Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0.
</param>
<param name="pointer">[length: size,type,stride]
Specifies a pointer to the first component of the first color element in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ColorPointer``1(System.Int32,OpenTK.Graphics.OpenGL.ColorPointerType,System.Int32,``0@)">
<summary>[requires: v1.1][deprecated: v3.2]
Define an array of colors
</summary>
<param name="size">
Specifies the number of components per color. Must be 3 or 4. The initial value is 4.
</param>
<param name="type">
Specifies the data type of each color component in the array. Symbolic constants Byte, UnsignedByte, Short, UnsignedShort, Int, UnsignedInt, Float, and Double are accepted. The initial value is Float.
</param>
<param name="stride">
Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0.
</param>
<param name="pointer">[length: size,type,stride]
Specifies a pointer to the first component of the first color element in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ColorSubTable(OpenTK.Graphics.OpenGL.ColorTableTarget,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,System.IntPtr)">
<summary>
Respecify a portion of a color table
</summary>
<param name="target">
Must be one of ColorTable, PostConvolutionColorTable, or PostColorMatrixColorTable.
</param>
<param name="start">
The starting index of the portion of the color table to be replaced.
</param>
<param name="count">
The number of table entries to replace.
</param>
<param name="format">
The format of the pixel data in data. The allowable values are Red, Green, Blue, Alpha, Luminance, LuminanceAlpha, Rgb, Bgr, Rgba, and Bgra.
</param>
<param name="type">
The type of the pixel data in data. The allowable values are UnsignedByte, Byte, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev.
</param>
<param name="data">[length: format,type,count]
Pointer to a one-dimensional array of pixel data that is processed to replace the specified region of the color table.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ColorSubTable``1(OpenTK.Graphics.OpenGL.ColorTableTarget,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[])">
<summary>
Respecify a portion of a color table
</summary>
<param name="target">
Must be one of ColorTable, PostConvolutionColorTable, or PostColorMatrixColorTable.
</param>
<param name="start">
The starting index of the portion of the color table to be replaced.
</param>
<param name="count">
The number of table entries to replace.
</param>
<param name="format">
The format of the pixel data in data. The allowable values are Red, Green, Blue, Alpha, Luminance, LuminanceAlpha, Rgb, Bgr, Rgba, and Bgra.
</param>
<param name="type">
The type of the pixel data in data. The allowable values are UnsignedByte, Byte, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev.
</param>
<param name="data">[length: format,type,count]
Pointer to a one-dimensional array of pixel data that is processed to replace the specified region of the color table.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ColorSubTable``1(OpenTK.Graphics.OpenGL.ColorTableTarget,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[0:,0:])">
<summary>
Respecify a portion of a color table
</summary>
<param name="target">
Must be one of ColorTable, PostConvolutionColorTable, or PostColorMatrixColorTable.
</param>
<param name="start">
The starting index of the portion of the color table to be replaced.
</param>
<param name="count">
The number of table entries to replace.
</param>
<param name="format">
The format of the pixel data in data. The allowable values are Red, Green, Blue, Alpha, Luminance, LuminanceAlpha, Rgb, Bgr, Rgba, and Bgra.
</param>
<param name="type">
The type of the pixel data in data. The allowable values are UnsignedByte, Byte, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev.
</param>
<param name="data">[length: format,type,count]
Pointer to a one-dimensional array of pixel data that is processed to replace the specified region of the color table.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ColorSubTable``1(OpenTK.Graphics.OpenGL.ColorTableTarget,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[0:,0:,0:])">
<summary>
Respecify a portion of a color table
</summary>
<param name="target">
Must be one of ColorTable, PostConvolutionColorTable, or PostColorMatrixColorTable.
</param>
<param name="start">
The starting index of the portion of the color table to be replaced.
</param>
<param name="count">
The number of table entries to replace.
</param>
<param name="format">
The format of the pixel data in data. The allowable values are Red, Green, Blue, Alpha, Luminance, LuminanceAlpha, Rgb, Bgr, Rgba, and Bgra.
</param>
<param name="type">
The type of the pixel data in data. The allowable values are UnsignedByte, Byte, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev.
</param>
<param name="data">[length: format,type,count]
Pointer to a one-dimensional array of pixel data that is processed to replace the specified region of the color table.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ColorSubTable``1(OpenTK.Graphics.OpenGL.ColorTableTarget,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0@)">
<summary>
Respecify a portion of a color table
</summary>
<param name="target">
Must be one of ColorTable, PostConvolutionColorTable, or PostColorMatrixColorTable.
</param>
<param name="start">
The starting index of the portion of the color table to be replaced.
</param>
<param name="count">
The number of table entries to replace.
</param>
<param name="format">
The format of the pixel data in data. The allowable values are Red, Green, Blue, Alpha, Luminance, LuminanceAlpha, Rgb, Bgr, Rgba, and Bgra.
</param>
<param name="type">
The type of the pixel data in data. The allowable values are UnsignedByte, Byte, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev.
</param>
<param name="data">[length: format,type,count]
Pointer to a one-dimensional array of pixel data that is processed to replace the specified region of the color table.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ColorTable(OpenTK.Graphics.OpenGL.ColorTableTarget,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,System.IntPtr)">
<summary>
Define a color lookup table
</summary>
<param name="target">
Must be one of ColorTable, PostConvolutionColorTable, PostColorMatrixColorTable, ProxyColorTable, ProxyPostConvolutionColorTable, or ProxyPostColorMatrixColorTable.
</param>
<param name="internalformat">
The internal format of the color table. The allowable values are Alpha, Alpha4, Alpha8, Alpha12, Alpha16, Luminance, Luminance4, Luminance8, Luminance12, Luminance16, LuminanceAlpha, Luminance4Alpha4, Luminance6Alpha2, Luminance8Alpha8, Luminance12Alpha4, Luminance12Alpha12, Luminance16Alpha16, Intensity, Intensity4, Intensity8, Intensity12, Intensity16, R3G3B2, Rgb, Rgb4, Rgb5, Rgb8, Rgb10, Rgb12, Rgb16, Rgba, Rgba2, Rgba4, Rgb5A1, Rgba8, Rgb10A2, Rgba12, and Rgba16.
</param>
<param name="width">
The number of entries in the color lookup table specified by data.
</param>
<param name="format">
The format of the pixel data in data. The allowable values are Red, Green, Blue, Alpha, Luminance, LuminanceAlpha, Rgb, Bgr, Rgba, and Bgra.
</param>
<param name="type">
The type of the pixel data in data. The allowable values are UnsignedByte, Byte, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev.
</param>
<param name="table">[length: format,type,width]
Pointer to a one-dimensional array of pixel data that is processed to build the color table.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ColorTable``1(OpenTK.Graphics.OpenGL.ColorTableTarget,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[])">
<summary>
Define a color lookup table
</summary>
<param name="target">
Must be one of ColorTable, PostConvolutionColorTable, PostColorMatrixColorTable, ProxyColorTable, ProxyPostConvolutionColorTable, or ProxyPostColorMatrixColorTable.
</param>
<param name="internalformat">
The internal format of the color table. The allowable values are Alpha, Alpha4, Alpha8, Alpha12, Alpha16, Luminance, Luminance4, Luminance8, Luminance12, Luminance16, LuminanceAlpha, Luminance4Alpha4, Luminance6Alpha2, Luminance8Alpha8, Luminance12Alpha4, Luminance12Alpha12, Luminance16Alpha16, Intensity, Intensity4, Intensity8, Intensity12, Intensity16, R3G3B2, Rgb, Rgb4, Rgb5, Rgb8, Rgb10, Rgb12, Rgb16, Rgba, Rgba2, Rgba4, Rgb5A1, Rgba8, Rgb10A2, Rgba12, and Rgba16.
</param>
<param name="width">
The number of entries in the color lookup table specified by data.
</param>
<param name="format">
The format of the pixel data in data. The allowable values are Red, Green, Blue, Alpha, Luminance, LuminanceAlpha, Rgb, Bgr, Rgba, and Bgra.
</param>
<param name="type">
The type of the pixel data in data. The allowable values are UnsignedByte, Byte, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev.
</param>
<param name="table">[length: format,type,width]
Pointer to a one-dimensional array of pixel data that is processed to build the color table.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ColorTable``1(OpenTK.Graphics.OpenGL.ColorTableTarget,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[0:,0:])">
<summary>
Define a color lookup table
</summary>
<param name="target">
Must be one of ColorTable, PostConvolutionColorTable, PostColorMatrixColorTable, ProxyColorTable, ProxyPostConvolutionColorTable, or ProxyPostColorMatrixColorTable.
</param>
<param name="internalformat">
The internal format of the color table. The allowable values are Alpha, Alpha4, Alpha8, Alpha12, Alpha16, Luminance, Luminance4, Luminance8, Luminance12, Luminance16, LuminanceAlpha, Luminance4Alpha4, Luminance6Alpha2, Luminance8Alpha8, Luminance12Alpha4, Luminance12Alpha12, Luminance16Alpha16, Intensity, Intensity4, Intensity8, Intensity12, Intensity16, R3G3B2, Rgb, Rgb4, Rgb5, Rgb8, Rgb10, Rgb12, Rgb16, Rgba, Rgba2, Rgba4, Rgb5A1, Rgba8, Rgb10A2, Rgba12, and Rgba16.
</param>
<param name="width">
The number of entries in the color lookup table specified by data.
</param>
<param name="format">
The format of the pixel data in data. The allowable values are Red, Green, Blue, Alpha, Luminance, LuminanceAlpha, Rgb, Bgr, Rgba, and Bgra.
</param>
<param name="type">
The type of the pixel data in data. The allowable values are UnsignedByte, Byte, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev.
</param>
<param name="table">[length: format,type,width]
Pointer to a one-dimensional array of pixel data that is processed to build the color table.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ColorTable``1(OpenTK.Graphics.OpenGL.ColorTableTarget,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[0:,0:,0:])">
<summary>
Define a color lookup table
</summary>
<param name="target">
Must be one of ColorTable, PostConvolutionColorTable, PostColorMatrixColorTable, ProxyColorTable, ProxyPostConvolutionColorTable, or ProxyPostColorMatrixColorTable.
</param>
<param name="internalformat">
The internal format of the color table. The allowable values are Alpha, Alpha4, Alpha8, Alpha12, Alpha16, Luminance, Luminance4, Luminance8, Luminance12, Luminance16, LuminanceAlpha, Luminance4Alpha4, Luminance6Alpha2, Luminance8Alpha8, Luminance12Alpha4, Luminance12Alpha12, Luminance16Alpha16, Intensity, Intensity4, Intensity8, Intensity12, Intensity16, R3G3B2, Rgb, Rgb4, Rgb5, Rgb8, Rgb10, Rgb12, Rgb16, Rgba, Rgba2, Rgba4, Rgb5A1, Rgba8, Rgb10A2, Rgba12, and Rgba16.
</param>
<param name="width">
The number of entries in the color lookup table specified by data.
</param>
<param name="format">
The format of the pixel data in data. The allowable values are Red, Green, Blue, Alpha, Luminance, LuminanceAlpha, Rgb, Bgr, Rgba, and Bgra.
</param>
<param name="type">
The type of the pixel data in data. The allowable values are UnsignedByte, Byte, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev.
</param>
<param name="table">[length: format,type,width]
Pointer to a one-dimensional array of pixel data that is processed to build the color table.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ColorTable``1(OpenTK.Graphics.OpenGL.ColorTableTarget,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0@)">
<summary>
Define a color lookup table
</summary>
<param name="target">
Must be one of ColorTable, PostConvolutionColorTable, PostColorMatrixColorTable, ProxyColorTable, ProxyPostConvolutionColorTable, or ProxyPostColorMatrixColorTable.
</param>
<param name="internalformat">
The internal format of the color table. The allowable values are Alpha, Alpha4, Alpha8, Alpha12, Alpha16, Luminance, Luminance4, Luminance8, Luminance12, Luminance16, LuminanceAlpha, Luminance4Alpha4, Luminance6Alpha2, Luminance8Alpha8, Luminance12Alpha4, Luminance12Alpha12, Luminance16Alpha16, Intensity, Intensity4, Intensity8, Intensity12, Intensity16, R3G3B2, Rgb, Rgb4, Rgb5, Rgb8, Rgb10, Rgb12, Rgb16, Rgba, Rgba2, Rgba4, Rgb5A1, Rgba8, Rgb10A2, Rgba12, and Rgba16.
</param>
<param name="width">
The number of entries in the color lookup table specified by data.
</param>
<param name="format">
The format of the pixel data in data. The allowable values are Red, Green, Blue, Alpha, Luminance, LuminanceAlpha, Rgb, Bgr, Rgba, and Bgra.
</param>
<param name="type">
The type of the pixel data in data. The allowable values are UnsignedByte, Byte, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev.
</param>
<param name="table">[length: format,type,width]
Pointer to a one-dimensional array of pixel data that is processed to build the color table.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ColorTableParameter(OpenTK.Graphics.OpenGL.ColorTableTarget,OpenTK.Graphics.OpenGL.ColorTableParameterPName,System.Single[])">
<summary>
Set color lookup table parameters
</summary>
<param name="target">
The target color table. Must be ColorTable, PostConvolutionColorTable, or PostColorMatrixColorTable.
</param>
<param name="pname">
The symbolic name of a texture color lookup table parameter. Must be one of ColorTableScale or ColorTableBias.
</param>
<param name="@params">[length: pname]
A pointer to an array where the values of the parameters are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ColorTableParameter(OpenTK.Graphics.OpenGL.ColorTableTarget,OpenTK.Graphics.OpenGL.ColorTableParameterPName,System.Single@)">
<summary>
Set color lookup table parameters
</summary>
<param name="target">
The target color table. Must be ColorTable, PostConvolutionColorTable, or PostColorMatrixColorTable.
</param>
<param name="pname">
The symbolic name of a texture color lookup table parameter. Must be one of ColorTableScale or ColorTableBias.
</param>
<param name="@params">[length: pname]
A pointer to an array where the values of the parameters are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ColorTableParameter(OpenTK.Graphics.OpenGL.ColorTableTarget,OpenTK.Graphics.OpenGL.ColorTableParameterPName,System.Single*)">
<summary>
Set color lookup table parameters
</summary>
<param name="target">
The target color table. Must be ColorTable, PostConvolutionColorTable, or PostColorMatrixColorTable.
</param>
<param name="pname">
The symbolic name of a texture color lookup table parameter. Must be one of ColorTableScale or ColorTableBias.
</param>
<param name="@params">[length: pname]
A pointer to an array where the values of the parameters are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ColorTableParameter(OpenTK.Graphics.OpenGL.ColorTableTarget,OpenTK.Graphics.OpenGL.ColorTableParameterPName,System.Int32[])">
<summary>
Set color lookup table parameters
</summary>
<param name="target">
The target color table. Must be ColorTable, PostConvolutionColorTable, or PostColorMatrixColorTable.
</param>
<param name="pname">
The symbolic name of a texture color lookup table parameter. Must be one of ColorTableScale or ColorTableBias.
</param>
<param name="@params">[length: pname]
A pointer to an array where the values of the parameters are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ColorTableParameter(OpenTK.Graphics.OpenGL.ColorTableTarget,OpenTK.Graphics.OpenGL.ColorTableParameterPName,System.Int32@)">
<summary>
Set color lookup table parameters
</summary>
<param name="target">
The target color table. Must be ColorTable, PostConvolutionColorTable, or PostColorMatrixColorTable.
</param>
<param name="pname">
The symbolic name of a texture color lookup table parameter. Must be one of ColorTableScale or ColorTableBias.
</param>
<param name="@params">[length: pname]
A pointer to an array where the values of the parameters are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ColorTableParameter(OpenTK.Graphics.OpenGL.ColorTableTarget,OpenTK.Graphics.OpenGL.ColorTableParameterPName,System.Int32*)">
<summary>
Set color lookup table parameters
</summary>
<param name="target">
The target color table. Must be ColorTable, PostConvolutionColorTable, or PostColorMatrixColorTable.
</param>
<param name="pname">
The symbolic name of a texture color lookup table parameter. Must be one of ColorTableScale or ColorTableBias.
</param>
<param name="@params">[length: pname]
A pointer to an array where the values of the parameters are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.CompileShader(System.Int32)">
<summary>[requires: v2.0]
Compiles a shader object
</summary>
<param name="shader">
Specifies the shader object to be compiled.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.CompileShader(System.UInt32)">
<summary>[requires: v2.0]
Compiles a shader object
</summary>
<param name="shader">
Specifies the shader object to be compiled.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.CompressedTexImage1D(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,System.Int32,System.Int32,System.IntPtr)">
<summary>[requires: v1.3]
Specify a one-dimensional texture image in a compressed format
</summary>
<param name="target">
Specifies the target texture. Must be Texture1D or ProxyTexture1D.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</param>
<param name="internalformat">
Specifies the format of the compressed image data stored at address data.
</param>
<param name="width">
Specifies the width of the texture image. All implementations support texture images that are at least 64 texels wide. The height of the 1D texture image is 1.
</param>
<param name="border">
This value must be 0.
</param>
<param name="imageSize">
Specifies the number of unsigned bytes of image data starting at the address specified by data.
</param>
<param name="data">[length: imageSize]
Specifies a pointer to the compressed image data in memory.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.CompressedTexImage1D``1(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,System.Int32,System.Int32,``0[])">
<summary>[requires: v1.3]
Specify a one-dimensional texture image in a compressed format
</summary>
<param name="target">
Specifies the target texture. Must be Texture1D or ProxyTexture1D.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</param>
<param name="internalformat">
Specifies the format of the compressed image data stored at address data.
</param>
<param name="width">
Specifies the width of the texture image. All implementations support texture images that are at least 64 texels wide. The height of the 1D texture image is 1.
</param>
<param name="border">
This value must be 0.
</param>
<param name="imageSize">
Specifies the number of unsigned bytes of image data starting at the address specified by data.
</param>
<param name="data">[length: imageSize]
Specifies a pointer to the compressed image data in memory.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.CompressedTexImage1D``1(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,System.Int32,System.Int32,``0[0:,0:])">
<summary>[requires: v1.3]
Specify a one-dimensional texture image in a compressed format
</summary>
<param name="target">
Specifies the target texture. Must be Texture1D or ProxyTexture1D.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</param>
<param name="internalformat">
Specifies the format of the compressed image data stored at address data.
</param>
<param name="width">
Specifies the width of the texture image. All implementations support texture images that are at least 64 texels wide. The height of the 1D texture image is 1.
</param>
<param name="border">
This value must be 0.
</param>
<param name="imageSize">
Specifies the number of unsigned bytes of image data starting at the address specified by data.
</param>
<param name="data">[length: imageSize]
Specifies a pointer to the compressed image data in memory.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.CompressedTexImage1D``1(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,System.Int32,System.Int32,``0[0:,0:,0:])">
<summary>[requires: v1.3]
Specify a one-dimensional texture image in a compressed format
</summary>
<param name="target">
Specifies the target texture. Must be Texture1D or ProxyTexture1D.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</param>
<param name="internalformat">
Specifies the format of the compressed image data stored at address data.
</param>
<param name="width">
Specifies the width of the texture image. All implementations support texture images that are at least 64 texels wide. The height of the 1D texture image is 1.
</param>
<param name="border">
This value must be 0.
</param>
<param name="imageSize">
Specifies the number of unsigned bytes of image data starting at the address specified by data.
</param>
<param name="data">[length: imageSize]
Specifies a pointer to the compressed image data in memory.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.CompressedTexImage1D``1(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,System.Int32,System.Int32,``0@)">
<summary>[requires: v1.3]
Specify a one-dimensional texture image in a compressed format
</summary>
<param name="target">
Specifies the target texture. Must be Texture1D or ProxyTexture1D.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</param>
<param name="internalformat">
Specifies the format of the compressed image data stored at address data.
</param>
<param name="width">
Specifies the width of the texture image. All implementations support texture images that are at least 64 texels wide. The height of the 1D texture image is 1.
</param>
<param name="border">
This value must be 0.
</param>
<param name="imageSize">
Specifies the number of unsigned bytes of image data starting at the address specified by data.
</param>
<param name="data">[length: imageSize]
Specifies a pointer to the compressed image data in memory.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.CompressedTexImage2D(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,System.Int32,System.Int32,System.Int32,System.IntPtr)">
<summary>[requires: v1.3]
Specify a two-dimensional texture image in a compressed format
</summary>
<param name="target">
Specifies the target texture. Must be Texture2D, ProxyTexture2D, Texture1DArray, ProxyTexture1DArray, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, TextureCubeMapNegativeZ, or ProxyTextureCubeMap.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</param>
<param name="internalformat">
Specifies the format of the compressed image data stored at address data.
</param>
<param name="width">
Specifies the width of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels wide.
</param>
<param name="height">
Specifies the height of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels high.
</param>
<param name="border">
This value must be 0.
</param>
<param name="imageSize">
Specifies the number of unsigned bytes of image data starting at the address specified by data.
</param>
<param name="data">[length: imageSize]
Specifies a pointer to the compressed image data in memory.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.CompressedTexImage2D``1(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,System.Int32,System.Int32,System.Int32,``0[])">
<summary>[requires: v1.3]
Specify a two-dimensional texture image in a compressed format
</summary>
<param name="target">
Specifies the target texture. Must be Texture2D, ProxyTexture2D, Texture1DArray, ProxyTexture1DArray, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, TextureCubeMapNegativeZ, or ProxyTextureCubeMap.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</param>
<param name="internalformat">
Specifies the format of the compressed image data stored at address data.
</param>
<param name="width">
Specifies the width of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels wide.
</param>
<param name="height">
Specifies the height of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels high.
</param>
<param name="border">
This value must be 0.
</param>
<param name="imageSize">
Specifies the number of unsigned bytes of image data starting at the address specified by data.
</param>
<param name="data">[length: imageSize]
Specifies a pointer to the compressed image data in memory.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.CompressedTexImage2D``1(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,System.Int32,System.Int32,System.Int32,``0[0:,0:])">
<summary>[requires: v1.3]
Specify a two-dimensional texture image in a compressed format
</summary>
<param name="target">
Specifies the target texture. Must be Texture2D, ProxyTexture2D, Texture1DArray, ProxyTexture1DArray, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, TextureCubeMapNegativeZ, or ProxyTextureCubeMap.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</param>
<param name="internalformat">
Specifies the format of the compressed image data stored at address data.
</param>
<param name="width">
Specifies the width of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels wide.
</param>
<param name="height">
Specifies the height of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels high.
</param>
<param name="border">
This value must be 0.
</param>
<param name="imageSize">
Specifies the number of unsigned bytes of image data starting at the address specified by data.
</param>
<param name="data">[length: imageSize]
Specifies a pointer to the compressed image data in memory.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.CompressedTexImage2D``1(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,System.Int32,System.Int32,System.Int32,``0[0:,0:,0:])">
<summary>[requires: v1.3]
Specify a two-dimensional texture image in a compressed format
</summary>
<param name="target">
Specifies the target texture. Must be Texture2D, ProxyTexture2D, Texture1DArray, ProxyTexture1DArray, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, TextureCubeMapNegativeZ, or ProxyTextureCubeMap.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</param>
<param name="internalformat">
Specifies the format of the compressed image data stored at address data.
</param>
<param name="width">
Specifies the width of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels wide.
</param>
<param name="height">
Specifies the height of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels high.
</param>
<param name="border">
This value must be 0.
</param>
<param name="imageSize">
Specifies the number of unsigned bytes of image data starting at the address specified by data.
</param>
<param name="data">[length: imageSize]
Specifies a pointer to the compressed image data in memory.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.CompressedTexImage2D``1(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,System.Int32,System.Int32,System.Int32,``0@)">
<summary>[requires: v1.3]
Specify a two-dimensional texture image in a compressed format
</summary>
<param name="target">
Specifies the target texture. Must be Texture2D, ProxyTexture2D, Texture1DArray, ProxyTexture1DArray, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, TextureCubeMapNegativeZ, or ProxyTextureCubeMap.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</param>
<param name="internalformat">
Specifies the format of the compressed image data stored at address data.
</param>
<param name="width">
Specifies the width of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels wide.
</param>
<param name="height">
Specifies the height of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels high.
</param>
<param name="border">
This value must be 0.
</param>
<param name="imageSize">
Specifies the number of unsigned bytes of image data starting at the address specified by data.
</param>
<param name="data">[length: imageSize]
Specifies a pointer to the compressed image data in memory.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.CompressedTexImage3D(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.IntPtr)">
<summary>[requires: v1.3]
Specify a three-dimensional texture image in a compressed format
</summary>
<param name="target">
Specifies the target texture. Must be Texture3D, ProxyTexture3D, Texture2DArray or ProxyTexture2DArray.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</param>
<param name="internalformat">
Specifies the format of the compressed image data stored at address data.
</param>
<param name="width">
Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide.
</param>
<param name="height">
Specifies the height of the texture image. All implementations support 3D texture images that are at least 16 texels high.
</param>
<param name="depth">
Specifies the depth of the texture image. All implementations support 3D texture images that are at least 16 texels deep.
</param>
<param name="border">
This value must be 0.
</param>
<param name="imageSize">
Specifies the number of unsigned bytes of image data starting at the address specified by data.
</param>
<param name="data">[length: imageSize]
Specifies a pointer to the compressed image data in memory.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.CompressedTexImage3D``1(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,``0[])">
<summary>[requires: v1.3]
Specify a three-dimensional texture image in a compressed format
</summary>
<param name="target">
Specifies the target texture. Must be Texture3D, ProxyTexture3D, Texture2DArray or ProxyTexture2DArray.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</param>
<param name="internalformat">
Specifies the format of the compressed image data stored at address data.
</param>
<param name="width">
Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide.
</param>
<param name="height">
Specifies the height of the texture image. All implementations support 3D texture images that are at least 16 texels high.
</param>
<param name="depth">
Specifies the depth of the texture image. All implementations support 3D texture images that are at least 16 texels deep.
</param>
<param name="border">
This value must be 0.
</param>
<param name="imageSize">
Specifies the number of unsigned bytes of image data starting at the address specified by data.
</param>
<param name="data">[length: imageSize]
Specifies a pointer to the compressed image data in memory.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.CompressedTexImage3D``1(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,``0[0:,0:])">
<summary>[requires: v1.3]
Specify a three-dimensional texture image in a compressed format
</summary>
<param name="target">
Specifies the target texture. Must be Texture3D, ProxyTexture3D, Texture2DArray or ProxyTexture2DArray.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</param>
<param name="internalformat">
Specifies the format of the compressed image data stored at address data.
</param>
<param name="width">
Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide.
</param>
<param name="height">
Specifies the height of the texture image. All implementations support 3D texture images that are at least 16 texels high.
</param>
<param name="depth">
Specifies the depth of the texture image. All implementations support 3D texture images that are at least 16 texels deep.
</param>
<param name="border">
This value must be 0.
</param>
<param name="imageSize">
Specifies the number of unsigned bytes of image data starting at the address specified by data.
</param>
<param name="data">[length: imageSize]
Specifies a pointer to the compressed image data in memory.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.CompressedTexImage3D``1(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,``0[0:,0:,0:])">
<summary>[requires: v1.3]
Specify a three-dimensional texture image in a compressed format
</summary>
<param name="target">
Specifies the target texture. Must be Texture3D, ProxyTexture3D, Texture2DArray or ProxyTexture2DArray.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</param>
<param name="internalformat">
Specifies the format of the compressed image data stored at address data.
</param>
<param name="width">
Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide.
</param>
<param name="height">
Specifies the height of the texture image. All implementations support 3D texture images that are at least 16 texels high.
</param>
<param name="depth">
Specifies the depth of the texture image. All implementations support 3D texture images that are at least 16 texels deep.
</param>
<param name="border">
This value must be 0.
</param>
<param name="imageSize">
Specifies the number of unsigned bytes of image data starting at the address specified by data.
</param>
<param name="data">[length: imageSize]
Specifies a pointer to the compressed image data in memory.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.CompressedTexImage3D``1(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,``0@)">
<summary>[requires: v1.3]
Specify a three-dimensional texture image in a compressed format
</summary>
<param name="target">
Specifies the target texture. Must be Texture3D, ProxyTexture3D, Texture2DArray or ProxyTexture2DArray.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</param>
<param name="internalformat">
Specifies the format of the compressed image data stored at address data.
</param>
<param name="width">
Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide.
</param>
<param name="height">
Specifies the height of the texture image. All implementations support 3D texture images that are at least 16 texels high.
</param>
<param name="depth">
Specifies the depth of the texture image. All implementations support 3D texture images that are at least 16 texels deep.
</param>
<param name="border">
This value must be 0.
</param>
<param name="imageSize">
Specifies the number of unsigned bytes of image data starting at the address specified by data.
</param>
<param name="data">[length: imageSize]
Specifies a pointer to the compressed image data in memory.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.CompressedTexSubImage1D(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,System.Int32,System.IntPtr)">
<summary>[requires: v1.3]
Specify a one-dimensional texture subimage in a compressed format
</summary>
<param name="target">
Specifies the target texture. Must be Texture1D.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</param>
<param name="xoffset">
Specifies a texel offset in the x direction within the texture array.
</param>
<param name="width">
Specifies the width of the texture subimage.
</param>
<param name="format">
Specifies the format of the compressed image data stored at address data.
</param>
<param name="imageSize">
Specifies the number of unsigned bytes of image data starting at the address specified by data.
</param>
<param name="data">[length: imageSize]
Specifies a pointer to the compressed image data in memory.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.CompressedTexSubImage1D``1(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,System.Int32,``0[])">
<summary>[requires: v1.3]
Specify a one-dimensional texture subimage in a compressed format
</summary>
<param name="target">
Specifies the target texture. Must be Texture1D.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</param>
<param name="xoffset">
Specifies a texel offset in the x direction within the texture array.
</param>
<param name="width">
Specifies the width of the texture subimage.
</param>
<param name="format">
Specifies the format of the compressed image data stored at address data.
</param>
<param name="imageSize">
Specifies the number of unsigned bytes of image data starting at the address specified by data.
</param>
<param name="data">[length: imageSize]
Specifies a pointer to the compressed image data in memory.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.CompressedTexSubImage1D``1(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,System.Int32,``0[0:,0:])">
<summary>[requires: v1.3]
Specify a one-dimensional texture subimage in a compressed format
</summary>
<param name="target">
Specifies the target texture. Must be Texture1D.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</param>
<param name="xoffset">
Specifies a texel offset in the x direction within the texture array.
</param>
<param name="width">
Specifies the width of the texture subimage.
</param>
<param name="format">
Specifies the format of the compressed image data stored at address data.
</param>
<param name="imageSize">
Specifies the number of unsigned bytes of image data starting at the address specified by data.
</param>
<param name="data">[length: imageSize]
Specifies a pointer to the compressed image data in memory.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.CompressedTexSubImage1D``1(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,System.Int32,``0[0:,0:,0:])">
<summary>[requires: v1.3]
Specify a one-dimensional texture subimage in a compressed format
</summary>
<param name="target">
Specifies the target texture. Must be Texture1D.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</param>
<param name="xoffset">
Specifies a texel offset in the x direction within the texture array.
</param>
<param name="width">
Specifies the width of the texture subimage.
</param>
<param name="format">
Specifies the format of the compressed image data stored at address data.
</param>
<param name="imageSize">
Specifies the number of unsigned bytes of image data starting at the address specified by data.
</param>
<param name="data">[length: imageSize]
Specifies a pointer to the compressed image data in memory.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.CompressedTexSubImage1D``1(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,System.Int32,``0@)">
<summary>[requires: v1.3]
Specify a one-dimensional texture subimage in a compressed format
</summary>
<param name="target">
Specifies the target texture. Must be Texture1D.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</param>
<param name="xoffset">
Specifies a texel offset in the x direction within the texture array.
</param>
<param name="width">
Specifies the width of the texture subimage.
</param>
<param name="format">
Specifies the format of the compressed image data stored at address data.
</param>
<param name="imageSize">
Specifies the number of unsigned bytes of image data starting at the address specified by data.
</param>
<param name="data">[length: imageSize]
Specifies a pointer to the compressed image data in memory.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.CompressedTexSubImage2D(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,System.Int32,System.IntPtr)">
<summary>[requires: v1.3]
Specify a two-dimensional texture subimage in a compressed format
</summary>
<param name="target">
Specifies the target texture. Must be Texture2D, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, or TextureCubeMapNegativeZ.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</param>
<param name="xoffset">
Specifies a texel offset in the x direction within the texture array.
</param>
<param name="yoffset">
Specifies a texel offset in the y direction within the texture array.
</param>
<param name="width">
Specifies the width of the texture subimage.
</param>
<param name="height">
Specifies the height of the texture subimage.
</param>
<param name="format">
Specifies the format of the compressed image data stored at address data.
</param>
<param name="imageSize">
Specifies the number of unsigned bytes of image data starting at the address specified by data.
</param>
<param name="data">[length: imageSize]
Specifies a pointer to the compressed image data in memory.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.CompressedTexSubImage2D``1(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,System.Int32,``0[])">
<summary>[requires: v1.3]
Specify a two-dimensional texture subimage in a compressed format
</summary>
<param name="target">
Specifies the target texture. Must be Texture2D, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, or TextureCubeMapNegativeZ.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</param>
<param name="xoffset">
Specifies a texel offset in the x direction within the texture array.
</param>
<param name="yoffset">
Specifies a texel offset in the y direction within the texture array.
</param>
<param name="width">
Specifies the width of the texture subimage.
</param>
<param name="height">
Specifies the height of the texture subimage.
</param>
<param name="format">
Specifies the format of the compressed image data stored at address data.
</param>
<param name="imageSize">
Specifies the number of unsigned bytes of image data starting at the address specified by data.
</param>
<param name="data">[length: imageSize]
Specifies a pointer to the compressed image data in memory.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.CompressedTexSubImage2D``1(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,System.Int32,``0[0:,0:])">
<summary>[requires: v1.3]
Specify a two-dimensional texture subimage in a compressed format
</summary>
<param name="target">
Specifies the target texture. Must be Texture2D, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, or TextureCubeMapNegativeZ.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</param>
<param name="xoffset">
Specifies a texel offset in the x direction within the texture array.
</param>
<param name="yoffset">
Specifies a texel offset in the y direction within the texture array.
</param>
<param name="width">
Specifies the width of the texture subimage.
</param>
<param name="height">
Specifies the height of the texture subimage.
</param>
<param name="format">
Specifies the format of the compressed image data stored at address data.
</param>
<param name="imageSize">
Specifies the number of unsigned bytes of image data starting at the address specified by data.
</param>
<param name="data">[length: imageSize]
Specifies a pointer to the compressed image data in memory.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.CompressedTexSubImage2D``1(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,System.Int32,``0[0:,0:,0:])">
<summary>[requires: v1.3]
Specify a two-dimensional texture subimage in a compressed format
</summary>
<param name="target">
Specifies the target texture. Must be Texture2D, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, or TextureCubeMapNegativeZ.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</param>
<param name="xoffset">
Specifies a texel offset in the x direction within the texture array.
</param>
<param name="yoffset">
Specifies a texel offset in the y direction within the texture array.
</param>
<param name="width">
Specifies the width of the texture subimage.
</param>
<param name="height">
Specifies the height of the texture subimage.
</param>
<param name="format">
Specifies the format of the compressed image data stored at address data.
</param>
<param name="imageSize">
Specifies the number of unsigned bytes of image data starting at the address specified by data.
</param>
<param name="data">[length: imageSize]
Specifies a pointer to the compressed image data in memory.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.CompressedTexSubImage2D``1(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,System.Int32,``0@)">
<summary>[requires: v1.3]
Specify a two-dimensional texture subimage in a compressed format
</summary>
<param name="target">
Specifies the target texture. Must be Texture2D, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, or TextureCubeMapNegativeZ.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</param>
<param name="xoffset">
Specifies a texel offset in the x direction within the texture array.
</param>
<param name="yoffset">
Specifies a texel offset in the y direction within the texture array.
</param>
<param name="width">
Specifies the width of the texture subimage.
</param>
<param name="height">
Specifies the height of the texture subimage.
</param>
<param name="format">
Specifies the format of the compressed image data stored at address data.
</param>
<param name="imageSize">
Specifies the number of unsigned bytes of image data starting at the address specified by data.
</param>
<param name="data">[length: imageSize]
Specifies a pointer to the compressed image data in memory.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.CompressedTexSubImage3D(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,System.Int32,System.IntPtr)">
<summary>[requires: v1.3]
Specify a three-dimensional texture subimage in a compressed format
</summary>
<param name="target">
Specifies the target texture. Must be Texture3D.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</param>
<param name="xoffset">
Specifies a texel offset in the x direction within the texture array.
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Specifies a texel offset in the y direction within the texture array.
</param>
<param name="zoffset">
Specifies the width of the texture subimage.
</param>
<param name="width">
Specifies the width of the texture subimage.
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<param name="height">
Specifies the height of the texture subimage.
</param>
<param name="depth">
Specifies the depth of the texture subimage.
</param>
<param name="format">
Specifies the format of the compressed image data stored at address data.
</param>
<param name="imageSize">
Specifies the number of unsigned bytes of image data starting at the address specified by data.
</param>
<param name="data">[length: imageSize]
Specifies a pointer to the compressed image data in memory.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.CompressedTexSubImage3D``1(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,System.Int32,``0[])">
<summary>[requires: v1.3]
Specify a three-dimensional texture subimage in a compressed format
</summary>
<param name="target">
Specifies the target texture. Must be Texture3D.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</param>
<param name="xoffset">
Specifies a texel offset in the x direction within the texture array.
</param>
<param name="yoffset">
Specifies a texel offset in the y direction within the texture array.
</param>
<param name="zoffset">
Specifies the width of the texture subimage.
</param>
<param name="width">
Specifies the width of the texture subimage.
</param>
<param name="height">
Specifies the height of the texture subimage.
</param>
<param name="depth">
Specifies the depth of the texture subimage.
</param>
<param name="format">
Specifies the format of the compressed image data stored at address data.
</param>
<param name="imageSize">
Specifies the number of unsigned bytes of image data starting at the address specified by data.
</param>
<param name="data">[length: imageSize]
Specifies a pointer to the compressed image data in memory.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.CompressedTexSubImage3D``1(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,System.Int32,``0[0:,0:])">
<summary>[requires: v1.3]
Specify a three-dimensional texture subimage in a compressed format
</summary>
<param name="target">
Specifies the target texture. Must be Texture3D.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</param>
<param name="xoffset">
Specifies a texel offset in the x direction within the texture array.
</param>
<param name="yoffset">
Specifies a texel offset in the y direction within the texture array.
</param>
<param name="zoffset">
Specifies the width of the texture subimage.
</param>
<param name="width">
Specifies the width of the texture subimage.
</param>
<param name="height">
Specifies the height of the texture subimage.
</param>
<param name="depth">
Specifies the depth of the texture subimage.
</param>
<param name="format">
Specifies the format of the compressed image data stored at address data.
</param>
<param name="imageSize">
Specifies the number of unsigned bytes of image data starting at the address specified by data.
</param>
<param name="data">[length: imageSize]
Specifies a pointer to the compressed image data in memory.
</param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.CompressedTexSubImage3D``1(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,System.Int32,``0[0:,0:,0:])">
<summary>[requires: v1.3]
Specify a three-dimensional texture subimage in a compressed format
</summary>
<param name="target">
Specifies the target texture. Must be Texture3D.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</param>
<param name="xoffset">
Specifies a texel offset in the x direction within the texture array.
</param>
<param name="yoffset">
Specifies a texel offset in the y direction within the texture array.
</param>
<param name="zoffset">
Specifies the width of the texture subimage.
</param>
<param name="width">
Specifies the width of the texture subimage.
</param>
<param name="height">
Specifies the height of the texture subimage.
</param>
<param name="depth">
Specifies the depth of the texture subimage.
</param>
<param name="format">
Specifies the format of the compressed image data stored at address data.
</param>
<param name="imageSize">
Specifies the number of unsigned bytes of image data starting at the address specified by data.
</param>
<param name="data">[length: imageSize]
Specifies a pointer to the compressed image data in memory.
</param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.CompressedTexSubImage3D``1(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,System.Int32,``0@)">
<summary>[requires: v1.3]
Specify a three-dimensional texture subimage in a compressed format
</summary>
<param name="target">
Specifies the target texture. Must be Texture3D.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</param>
<param name="xoffset">
Specifies a texel offset in the x direction within the texture array.
</param>
<param name="yoffset">
Specifies a texel offset in the y direction within the texture array.
</param>
<param name="zoffset">
Specifies the width of the texture subimage.
</param>
<param name="width">
Specifies the width of the texture subimage.
</param>
<param name="height">
Specifies the height of the texture subimage.
</param>
<param name="depth">
Specifies the depth of the texture subimage.
</param>
<param name="format">
Specifies the format of the compressed image data stored at address data.
</param>
<param name="imageSize">
Specifies the number of unsigned bytes of image data starting at the address specified by data.
</param>
<param name="data">[length: imageSize]
Specifies a pointer to the compressed image data in memory.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.CompressedTextureSubImage1D(System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,System.Int32,System.IntPtr)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
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<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
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<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
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<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
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<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
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<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
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<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
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<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
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<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
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<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
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<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
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<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
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<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
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</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.CompressedTextureSubImage3D``1(System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,System.Int32,``0[0:,0:])">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="texture"></param>
<param name="level"></param>
<param name="xoffset"></param>
<param name="yoffset"></param>
<param name="zoffset"></param>
<param name="width"></param>
<param name="height"></param>
<param name="depth"></param>
<param name="format"></param>
<param name="imageSize"></param>
<param name="data"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.CompressedTextureSubImage3D``1(System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,System.Int32,``0[0:,0:,0:])">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="texture"></param>
<param name="level"></param>
<param name="xoffset"></param>
<param name="yoffset"></param>
<param name="zoffset"></param>
<param name="width"></param>
<param name="height"></param>
<param name="depth"></param>
<param name="format"></param>
<param name="imageSize"></param>
<param name="data"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.CompressedTextureSubImage3D``1(System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,System.Int32,``0@)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="texture"></param>
<param name="level"></param>
<param name="xoffset"></param>
<param name="yoffset"></param>
<param name="zoffset"></param>
<param name="width"></param>
<param name="height"></param>
<param name="depth"></param>
<param name="format"></param>
<param name="imageSize"></param>
<param name="data"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ConvolutionFilter1D(OpenTK.Graphics.OpenGL.ConvolutionTarget,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,System.IntPtr)">
<summary>
Define a one-dimensional convolution filter
</summary>
<param name="target">
Must be Convolution1D.
</param>
<param name="internalformat">
The internal format of the convolution filter kernel. The allowable values are Alpha, Alpha4, Alpha8, Alpha12, Alpha16, Luminance, Luminance4, Luminance8, Luminance12, Luminance16, LuminanceAlpha, Luminance4Alpha4, Luminance6Alpha2, Luminance8Alpha8, Luminance12Alpha4, Luminance12Alpha12, Luminance16Alpha16, Intensity, Intensity4, Intensity8, Intensity12, Intensity16, R3G3B2, Rgb, Rgb4, Rgb5, Rgb8, Rgb10, Rgb12, Rgb16, Rgba, Rgba2, Rgba4, Rgb5A1, Rgba8, Rgb10A2, Rgba12, or Rgba16.
</param>
<param name="width">
The width of the pixel array referenced by data.
</param>
<param name="format">
The format of the pixel data in data. The allowable values are Alpha, Luminance, LuminanceAlpha, Intensity, Rgb, and Rgba.
</param>
<param name="type">
The type of the pixel data in data. Symbolic constants UnsignedByte, Byte, Bitmap, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev are accepted.
</param>
<param name="image">[length: format,type,width]
Pointer to a one-dimensional array of pixel data that is processed to build the convolution filter kernel.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ConvolutionFilter1D``1(OpenTK.Graphics.OpenGL.ConvolutionTarget,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[])">
<summary>
Define a one-dimensional convolution filter
</summary>
<param name="target">
Must be Convolution1D.
</param>
<param name="internalformat">
The internal format of the convolution filter kernel. The allowable values are Alpha, Alpha4, Alpha8, Alpha12, Alpha16, Luminance, Luminance4, Luminance8, Luminance12, Luminance16, LuminanceAlpha, Luminance4Alpha4, Luminance6Alpha2, Luminance8Alpha8, Luminance12Alpha4, Luminance12Alpha12, Luminance16Alpha16, Intensity, Intensity4, Intensity8, Intensity12, Intensity16, R3G3B2, Rgb, Rgb4, Rgb5, Rgb8, Rgb10, Rgb12, Rgb16, Rgba, Rgba2, Rgba4, Rgb5A1, Rgba8, Rgb10A2, Rgba12, or Rgba16.
</param>
<param name="width">
The width of the pixel array referenced by data.
</param>
<param name="format">
The format of the pixel data in data. The allowable values are Alpha, Luminance, LuminanceAlpha, Intensity, Rgb, and Rgba.
</param>
<param name="type">
The type of the pixel data in data. Symbolic constants UnsignedByte, Byte, Bitmap, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev are accepted.
</param>
<param name="image">[length: format,type,width]
Pointer to a one-dimensional array of pixel data that is processed to build the convolution filter kernel.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ConvolutionFilter1D``1(OpenTK.Graphics.OpenGL.ConvolutionTarget,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[0:,0:])">
<summary>
Define a one-dimensional convolution filter
</summary>
<param name="target">
Must be Convolution1D.
</param>
<param name="internalformat">
The internal format of the convolution filter kernel. The allowable values are Alpha, Alpha4, Alpha8, Alpha12, Alpha16, Luminance, Luminance4, Luminance8, Luminance12, Luminance16, LuminanceAlpha, Luminance4Alpha4, Luminance6Alpha2, Luminance8Alpha8, Luminance12Alpha4, Luminance12Alpha12, Luminance16Alpha16, Intensity, Intensity4, Intensity8, Intensity12, Intensity16, R3G3B2, Rgb, Rgb4, Rgb5, Rgb8, Rgb10, Rgb12, Rgb16, Rgba, Rgba2, Rgba4, Rgb5A1, Rgba8, Rgb10A2, Rgba12, or Rgba16.
</param>
<param name="width">
The width of the pixel array referenced by data.
</param>
<param name="format">
The format of the pixel data in data. The allowable values are Alpha, Luminance, LuminanceAlpha, Intensity, Rgb, and Rgba.
</param>
<param name="type">
The type of the pixel data in data. Symbolic constants UnsignedByte, Byte, Bitmap, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev are accepted.
</param>
<param name="image">[length: format,type,width]
Pointer to a one-dimensional array of pixel data that is processed to build the convolution filter kernel.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ConvolutionFilter1D``1(OpenTK.Graphics.OpenGL.ConvolutionTarget,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[0:,0:,0:])">
<summary>
Define a one-dimensional convolution filter
</summary>
<param name="target">
Must be Convolution1D.
</param>
<param name="internalformat">
The internal format of the convolution filter kernel. The allowable values are Alpha, Alpha4, Alpha8, Alpha12, Alpha16, Luminance, Luminance4, Luminance8, Luminance12, Luminance16, LuminanceAlpha, Luminance4Alpha4, Luminance6Alpha2, Luminance8Alpha8, Luminance12Alpha4, Luminance12Alpha12, Luminance16Alpha16, Intensity, Intensity4, Intensity8, Intensity12, Intensity16, R3G3B2, Rgb, Rgb4, Rgb5, Rgb8, Rgb10, Rgb12, Rgb16, Rgba, Rgba2, Rgba4, Rgb5A1, Rgba8, Rgb10A2, Rgba12, or Rgba16.
</param>
<param name="width">
The width of the pixel array referenced by data.
</param>
<param name="format">
The format of the pixel data in data. The allowable values are Alpha, Luminance, LuminanceAlpha, Intensity, Rgb, and Rgba.
</param>
<param name="type">
The type of the pixel data in data. Symbolic constants UnsignedByte, Byte, Bitmap, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev are accepted.
</param>
<param name="image">[length: format,type,width]
Pointer to a one-dimensional array of pixel data that is processed to build the convolution filter kernel.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ConvolutionFilter1D``1(OpenTK.Graphics.OpenGL.ConvolutionTarget,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0@)">
<summary>
Define a one-dimensional convolution filter
</summary>
<param name="target">
Must be Convolution1D.
</param>
<param name="internalformat">
The internal format of the convolution filter kernel. The allowable values are Alpha, Alpha4, Alpha8, Alpha12, Alpha16, Luminance, Luminance4, Luminance8, Luminance12, Luminance16, LuminanceAlpha, Luminance4Alpha4, Luminance6Alpha2, Luminance8Alpha8, Luminance12Alpha4, Luminance12Alpha12, Luminance16Alpha16, Intensity, Intensity4, Intensity8, Intensity12, Intensity16, R3G3B2, Rgb, Rgb4, Rgb5, Rgb8, Rgb10, Rgb12, Rgb16, Rgba, Rgba2, Rgba4, Rgb5A1, Rgba8, Rgb10A2, Rgba12, or Rgba16.
</param>
<param name="width">
The width of the pixel array referenced by data.
</param>
<param name="format">
The format of the pixel data in data. The allowable values are Alpha, Luminance, LuminanceAlpha, Intensity, Rgb, and Rgba.
</param>
<param name="type">
The type of the pixel data in data. Symbolic constants UnsignedByte, Byte, Bitmap, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev are accepted.
</param>
<param name="image">[length: format,type,width]
Pointer to a one-dimensional array of pixel data that is processed to build the convolution filter kernel.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ConvolutionFilter2D(OpenTK.Graphics.OpenGL.ConvolutionTarget,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,System.IntPtr)">
<summary>
Define a two-dimensional convolution filter
</summary>
<param name="target">
Must be Convolution2D.
</param>
<param name="internalformat">
The internal format of the convolution filter kernel. The allowable values are Alpha, Alpha4, Alpha8, Alpha12, Alpha16, Luminance, Luminance4, Luminance8, Luminance12, Luminance16, LuminanceAlpha, Luminance4Alpha4, Luminance6Alpha2, Luminance8Alpha8, Luminance12Alpha4, Luminance12Alpha12, Luminance16Alpha16, Intensity, Intensity4, Intensity8, Intensity12, Intensity16, R3G3B2, Rgb, Rgb4, Rgb5, Rgb8, Rgb10, Rgb12, Rgb16, Rgba, Rgba2, Rgba4, Rgb5A1, Rgba8, Rgb10A2, Rgba12, or Rgba16.
</param>
<param name="width">
The width of the pixel array referenced by data.
</param>
<param name="height">
The height of the pixel array referenced by data.
</param>
<param name="format">
The format of the pixel data in data. The allowable values are Red, Green, Blue, Alpha, Rgb, Bgr, Rgba, Bgra, Luminance, and LuminanceAlpha.
</param>
<param name="type">
The type of the pixel data in data. Symbolic constants UnsignedByte, Byte, Bitmap, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev are accepted.
</param>
<param name="image">[length: format,type,width,height]
Pointer to a two-dimensional array of pixel data that is processed to build the convolution filter kernel.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ConvolutionFilter2D``1(OpenTK.Graphics.OpenGL.ConvolutionTarget,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[])">
<summary>
Define a two-dimensional convolution filter
</summary>
<param name="target">
Must be Convolution2D.
</param>
<param name="internalformat">
The internal format of the convolution filter kernel. The allowable values are Alpha, Alpha4, Alpha8, Alpha12, Alpha16, Luminance, Luminance4, Luminance8, Luminance12, Luminance16, LuminanceAlpha, Luminance4Alpha4, Luminance6Alpha2, Luminance8Alpha8, Luminance12Alpha4, Luminance12Alpha12, Luminance16Alpha16, Intensity, Intensity4, Intensity8, Intensity12, Intensity16, R3G3B2, Rgb, Rgb4, Rgb5, Rgb8, Rgb10, Rgb12, Rgb16, Rgba, Rgba2, Rgba4, Rgb5A1, Rgba8, Rgb10A2, Rgba12, or Rgba16.
</param>
<param name="width">
The width of the pixel array referenced by data.
</param>
<param name="height">
The height of the pixel array referenced by data.
</param>
<param name="format">
The format of the pixel data in data. The allowable values are Red, Green, Blue, Alpha, Rgb, Bgr, Rgba, Bgra, Luminance, and LuminanceAlpha.
</param>
<param name="type">
The type of the pixel data in data. Symbolic constants UnsignedByte, Byte, Bitmap, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev are accepted.
</param>
<param name="image">[length: format,type,width,height]
Pointer to a two-dimensional array of pixel data that is processed to build the convolution filter kernel.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ConvolutionFilter2D``1(OpenTK.Graphics.OpenGL.ConvolutionTarget,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[0:,0:])">
<summary>
Define a two-dimensional convolution filter
</summary>
<param name="target">
Must be Convolution2D.
</param>
<param name="internalformat">
The internal format of the convolution filter kernel. The allowable values are Alpha, Alpha4, Alpha8, Alpha12, Alpha16, Luminance, Luminance4, Luminance8, Luminance12, Luminance16, LuminanceAlpha, Luminance4Alpha4, Luminance6Alpha2, Luminance8Alpha8, Luminance12Alpha4, Luminance12Alpha12, Luminance16Alpha16, Intensity, Intensity4, Intensity8, Intensity12, Intensity16, R3G3B2, Rgb, Rgb4, Rgb5, Rgb8, Rgb10, Rgb12, Rgb16, Rgba, Rgba2, Rgba4, Rgb5A1, Rgba8, Rgb10A2, Rgba12, or Rgba16.
</param>
<param name="width">
The width of the pixel array referenced by data.
</param>
<param name="height">
The height of the pixel array referenced by data.
</param>
<param name="format">
The format of the pixel data in data. The allowable values are Red, Green, Blue, Alpha, Rgb, Bgr, Rgba, Bgra, Luminance, and LuminanceAlpha.
</param>
<param name="type">
The type of the pixel data in data. Symbolic constants UnsignedByte, Byte, Bitmap, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev are accepted.
</param>
<param name="image">[length: format,type,width,height]
Pointer to a two-dimensional array of pixel data that is processed to build the convolution filter kernel.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ConvolutionFilter2D``1(OpenTK.Graphics.OpenGL.ConvolutionTarget,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[0:,0:,0:])">
<summary>
Define a two-dimensional convolution filter
</summary>
<param name="target">
Must be Convolution2D.
</param>
<param name="internalformat">
The internal format of the convolution filter kernel. The allowable values are Alpha, Alpha4, Alpha8, Alpha12, Alpha16, Luminance, Luminance4, Luminance8, Luminance12, Luminance16, LuminanceAlpha, Luminance4Alpha4, Luminance6Alpha2, Luminance8Alpha8, Luminance12Alpha4, Luminance12Alpha12, Luminance16Alpha16, Intensity, Intensity4, Intensity8, Intensity12, Intensity16, R3G3B2, Rgb, Rgb4, Rgb5, Rgb8, Rgb10, Rgb12, Rgb16, Rgba, Rgba2, Rgba4, Rgb5A1, Rgba8, Rgb10A2, Rgba12, or Rgba16.
</param>
<param name="width">
The width of the pixel array referenced by data.
</param>
<param name="height">
The height of the pixel array referenced by data.
</param>
<param name="format">
The format of the pixel data in data. The allowable values are Red, Green, Blue, Alpha, Rgb, Bgr, Rgba, Bgra, Luminance, and LuminanceAlpha.
</param>
<param name="type">
The type of the pixel data in data. Symbolic constants UnsignedByte, Byte, Bitmap, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev are accepted.
</param>
<param name="image">[length: format,type,width,height]
Pointer to a two-dimensional array of pixel data that is processed to build the convolution filter kernel.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ConvolutionFilter2D``1(OpenTK.Graphics.OpenGL.ConvolutionTarget,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0@)">
<summary>
Define a two-dimensional convolution filter
</summary>
<param name="target">
Must be Convolution2D.
</param>
<param name="internalformat">
The internal format of the convolution filter kernel. The allowable values are Alpha, Alpha4, Alpha8, Alpha12, Alpha16, Luminance, Luminance4, Luminance8, Luminance12, Luminance16, LuminanceAlpha, Luminance4Alpha4, Luminance6Alpha2, Luminance8Alpha8, Luminance12Alpha4, Luminance12Alpha12, Luminance16Alpha16, Intensity, Intensity4, Intensity8, Intensity12, Intensity16, R3G3B2, Rgb, Rgb4, Rgb5, Rgb8, Rgb10, Rgb12, Rgb16, Rgba, Rgba2, Rgba4, Rgb5A1, Rgba8, Rgb10A2, Rgba12, or Rgba16.
</param>
<param name="width">
The width of the pixel array referenced by data.
</param>
<param name="height">
The height of the pixel array referenced by data.
</param>
<param name="format">
The format of the pixel data in data. The allowable values are Red, Green, Blue, Alpha, Rgb, Bgr, Rgba, Bgra, Luminance, and LuminanceAlpha.
</param>
<param name="type">
The type of the pixel data in data. Symbolic constants UnsignedByte, Byte, Bitmap, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev are accepted.
</param>
<param name="image">[length: format,type,width,height]
Pointer to a two-dimensional array of pixel data that is processed to build the convolution filter kernel.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ConvolutionParameter(OpenTK.Graphics.OpenGL.ConvolutionTarget,OpenTK.Graphics.OpenGL.ConvolutionParameter,System.Single)">
<summary>
Set convolution parameters
</summary>
<param name="target">
The target for the convolution parameter. Must be one of Convolution1D, Convolution2D, or Separable2D.
</param>
<param name="pname">
The parameter to be set. Must be ConvolutionBorderMode.
</param>
<param name="@params">
The parameter value. Must be one of Reduce, ConstantBorder, ReplicateBorder.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ConvolutionParameter(OpenTK.Graphics.OpenGL.ConvolutionTarget,OpenTK.Graphics.OpenGL.ConvolutionParameter,System.Single[])">
<summary>
Set convolution parameters
</summary>
<param name="target">
The target for the convolution parameter. Must be one of Convolution1D, Convolution2D, or Separable2D.
</param>
<param name="pname">
The parameter to be set. Must be ConvolutionBorderMode.
</param>
<param name="@params">[length: pname]
The parameter value. Must be one of Reduce, ConstantBorder, ReplicateBorder.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ConvolutionParameter(OpenTK.Graphics.OpenGL.ConvolutionTarget,OpenTK.Graphics.OpenGL.ConvolutionParameter,System.Single*)">
<summary>
Set convolution parameters
</summary>
<param name="target">
The target for the convolution parameter. Must be one of Convolution1D, Convolution2D, or Separable2D.
</param>
<param name="pname">
The parameter to be set. Must be ConvolutionBorderMode.
</param>
<param name="@params">[length: pname]
The parameter value. Must be one of Reduce, ConstantBorder, ReplicateBorder.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ConvolutionParameter(OpenTK.Graphics.OpenGL.ConvolutionTarget,OpenTK.Graphics.OpenGL.ConvolutionParameter,System.Int32)">
<summary>
Set convolution parameters
</summary>
<param name="target">
The target for the convolution parameter. Must be one of Convolution1D, Convolution2D, or Separable2D.
</param>
<param name="pname">
The parameter to be set. Must be ConvolutionBorderMode.
</param>
<param name="@params">
The parameter value. Must be one of Reduce, ConstantBorder, ReplicateBorder.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ConvolutionParameter(OpenTK.Graphics.OpenGL.ConvolutionTarget,OpenTK.Graphics.OpenGL.ConvolutionParameter,System.Int32[])">
<summary>
Set convolution parameters
</summary>
<param name="target">
The target for the convolution parameter. Must be one of Convolution1D, Convolution2D, or Separable2D.
</param>
<param name="pname">
The parameter to be set. Must be ConvolutionBorderMode.
</param>
<param name="@params">[length: pname]
The parameter value. Must be one of Reduce, ConstantBorder, ReplicateBorder.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ConvolutionParameter(OpenTK.Graphics.OpenGL.ConvolutionTarget,OpenTK.Graphics.OpenGL.ConvolutionParameter,System.Int32*)">
<summary>
Set convolution parameters
</summary>
<param name="target">
The target for the convolution parameter. Must be one of Convolution1D, Convolution2D, or Separable2D.
</param>
<param name="pname">
The parameter to be set. Must be ConvolutionBorderMode.
</param>
<param name="@params">[length: pname]
The parameter value. Must be one of Reduce, ConstantBorder, ReplicateBorder.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.CopyBufferSubData(OpenTK.Graphics.OpenGL.BufferTarget,OpenTK.Graphics.OpenGL.BufferTarget,System.IntPtr,System.IntPtr,System.Int32)">
<summary>[requires: v3.1 or ARB_copy_buffer|VERSION_3_1]
Copy part of the data store of a buffer object to the data store of another buffer object
</summary>
<param name="readTarget">
Specifies the target from whose data store data should be read.
</param>
<param name="writeTarget">
Specifies the target to whose data store data should be written.
</param>
<param name="readOffset">
Specifies the offset, in basic machine units, within the data store of readtarget from which data should be read.
</param>
<param name="writeOffset">
Specifies the offset, in basic machine units, within the data store of writetarget to which data should be written.
</param>
<param name="size">
Specifies the size, in basic machine units, of the data to be copied from readtarget to writetarget.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.CopyBufferSubData(OpenTK.Graphics.OpenGL.BufferTarget,OpenTK.Graphics.OpenGL.BufferTarget,System.IntPtr,System.IntPtr,System.IntPtr)">
<summary>[requires: v3.1 or ARB_copy_buffer|VERSION_3_1]
Copy part of the data store of a buffer object to the data store of another buffer object
</summary>
<param name="readTarget">
Specifies the target from whose data store data should be read.
</param>
<param name="writeTarget">
Specifies the target to whose data store data should be written.
</param>
<param name="readOffset">
Specifies the offset, in basic machine units, within the data store of readtarget from which data should be read.
</param>
<param name="writeOffset">
Specifies the offset, in basic machine units, within the data store of writetarget to which data should be written.
</param>
<param name="size">
Specifies the size, in basic machine units, of the data to be copied from readtarget to writetarget.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.CopyColorSubTable(OpenTK.Graphics.OpenGL.ColorTableTarget,System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>
Respecify a portion of a color table
</summary>
<param name="target">
Must be one of ColorTable, PostConvolutionColorTable, or PostColorMatrixColorTable.
</param>
<param name="start">
The starting index of the portion of the color table to be replaced.
</param>
<param name="x">
The window coordinates of the left corner of the row of pixels to be copied.
</param>
<param name="y">
The window coordinates of the left corner of the row of pixels to be copied.
</param>
<param name="width">
The number of table entries to replace.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.CopyColorTable(OpenTK.Graphics.OpenGL.ColorTableTarget,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,System.Int32,System.Int32)">
<summary>
Copy pixels into a color table
</summary>
<param name="target">
The color table target. Must be ColorTable, PostConvolutionColorTable, or PostColorMatrixColorTable.
</param>
<param name="internalformat">
The internal storage format of the texture image. Must be one of the following symbolic constants: Alpha, Alpha4, Alpha8, Alpha12, Alpha16, Luminance, Luminance4, Luminance8, Luminance12, Luminance16, LuminanceAlpha, Luminance4Alpha4, Luminance6Alpha2, Luminance8Alpha8, Luminance12Alpha4, Luminance12Alpha12, Luminance16Alpha16, Intensity, Intensity4, Intensity8, Intensity12, Intensity16, R3G3B2, Rgb, Rgb4, Rgb5, Rgb8, Rgb10, Rgb12, Rgb16, Rgba, Rgba2, Rgba4, Rgb5A1, Rgba8, Rgb10A2, Rgba12, or Rgba16.
</param>
<param name="x">
The x coordinate of the lower-left corner of the pixel rectangle to be transferred to the color table.
</param>
<param name="y">
The y coordinate of the lower-left corner of the pixel rectangle to be transferred to the color table.
</param>
<param name="width">
The width of the pixel rectangle.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.CopyConvolutionFilter1D(OpenTK.Graphics.OpenGL.ConvolutionTarget,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,System.Int32,System.Int32)">
<summary>
Copy pixels into a one-dimensional convolution filter
</summary>
<param name="target">
Must be Convolution1D.
</param>
<param name="internalformat">
The internal format of the convolution filter kernel. The allowable values are Alpha, Alpha4, Alpha8, Alpha12, Alpha16, Luminance, Luminance4, Luminance8, Luminance12, Luminance16, LuminanceAlpha, Luminance4Alpha4, Luminance6Alpha2, Luminance8Alpha8, Luminance12Alpha4, Luminance12Alpha12, Luminance16Alpha16, Intensity, Intensity4, Intensity8, Intensity12, Intensity16, R3G3B2, Rgb, Rgb4, Rgb5, Rgb8, Rgb10, Rgb12, Rgb16, Rgba, Rgba2, Rgba4, Rgb5A1, Rgba8, Rgb10A2, Rgba12, or Rgba16.
</param>
<param name="x">
The window space coordinates of the lower-left coordinate of the pixel array to copy.
</param>
<param name="y">
The window space coordinates of the lower-left coordinate of the pixel array to copy.
</param>
<param name="width">
The width of the pixel array to copy.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.CopyConvolutionFilter2D(OpenTK.Graphics.OpenGL.ConvolutionTarget,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>
Copy pixels into a two-dimensional convolution filter
</summary>
<param name="target">
Must be Convolution2D.
</param>
<param name="internalformat">
The internal format of the convolution filter kernel. The allowable values are Alpha, Alpha4, Alpha8, Alpha12, Alpha16, Luminance, Luminance4, Luminance8, Luminance12, Luminance16, LuminanceAlpha, Luminance4Alpha4, Luminance6Alpha2, Luminance8Alpha8, Luminance12Alpha4, Luminance12Alpha12, Luminance16Alpha16, Intensity, Intensity4, Intensity8, Intensity12, Intensity16, R3G3B2, Rgb, Rgb4, Rgb5, Rgb8, Rgb10, Rgb12, Rgb16, Rgba, Rgba2, Rgba4, Rgb5A1, Rgba8, Rgb10A2, Rgba12, or Rgba16.
</param>
<param name="x">
The window space coordinates of the lower-left coordinate of the pixel array to copy.
</param>
<param name="y">
The window space coordinates of the lower-left coordinate of the pixel array to copy.
</param>
<param name="width">
The width of the pixel array to copy.
</param>
<param name="height">
The height of the pixel array to copy.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.CopyImageSubData(System.Int32,OpenTK.Graphics.OpenGL.ImageTarget,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.ImageTarget,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: v4.3 or ARB_copy_image|VERSION_4_3]
Perform a raw data copy between two images
</summary>
<param name="srcName">
The name of a texture or renderbuffer object from which to copy.
</param>
<param name="srcTarget">
The target representing the namespace of the source name srcName.
</param>
<param name="srcLevel">
The mipmap level to read from the source.
</param>
<param name="srcX">
The X coordinate of the left edge of the souce region to copy.
</param>
<param name="srcY">
The Y coordinate of the top edge of the souce region to copy.
</param>
<param name="srcZ">
The Z coordinate of the near edge of the souce region to copy.
</param>
<param name="dstName">
The name of a texture or renderbuffer object to which to copy.
</param>
<param name="dstTarget">
The target representing the namespace of the destination name dstName.
</param>
<param name="dstLevel">
The X coordinate of the left edge of the destination region.
</param>
<param name="dstX">
The X coordinate of the left edge of the destination region.
</param>
<param name="dstY">
The Y coordinate of the top edge of the destination region.
</param>
<param name="dstZ">
The Z coordinate of the near edge of the destination region.
</param>
<param name="srcWidth">
The width of the region to be copied.
</param>
<param name="srcHeight">
The height of the region to be copied.
</param>
<param name="srcDepth">
The depth of the region to be copied.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.CopyImageSubData(System.UInt32,OpenTK.Graphics.OpenGL.ImageTarget,System.Int32,System.Int32,System.Int32,System.Int32,System.UInt32,OpenTK.Graphics.OpenGL.ImageTarget,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: v4.3 or ARB_copy_image|VERSION_4_3]
Perform a raw data copy between two images
</summary>
<param name="srcName">
The name of a texture or renderbuffer object from which to copy.
</param>
<param name="srcTarget">
The target representing the namespace of the source name srcName.
</param>
<param name="srcLevel">
The mipmap level to read from the source.
</param>
<param name="srcX">
The X coordinate of the left edge of the souce region to copy.
</param>
<param name="srcY">
The Y coordinate of the top edge of the souce region to copy.
</param>
<param name="srcZ">
The Z coordinate of the near edge of the souce region to copy.
</param>
<param name="dstName">
The name of a texture or renderbuffer object to which to copy.
</param>
<param name="dstTarget">
The target representing the namespace of the destination name dstName.
</param>
<param name="dstLevel">
The X coordinate of the left edge of the destination region.
</param>
<param name="dstX">
The X coordinate of the left edge of the destination region.
</param>
<param name="dstY">
The Y coordinate of the top edge of the destination region.
</param>
<param name="dstZ">
The Z coordinate of the near edge of the destination region.
</param>
<param name="srcWidth">
The width of the region to be copied.
</param>
<param name="srcHeight">
The height of the region to be copied.
</param>
<param name="srcDepth">
The depth of the region to be copied.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.CopyNamedBufferSubData(System.Int32,System.Int32,System.IntPtr,System.IntPtr,System.Int32)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="readBuffer"></param>
<param name="writeBuffer"></param>
<param name="readOffset"></param>
<param name="writeOffset"></param>
<param name="size"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.CopyNamedBufferSubData(System.UInt32,System.UInt32,System.IntPtr,System.IntPtr,System.Int32)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="readBuffer"></param>
<param name="writeBuffer"></param>
<param name="readOffset"></param>
<param name="writeOffset"></param>
<param name="size"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.CopyPixels(System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelCopyType)">
<summary>[requires: v1.0][deprecated: v3.2]
Copy pixels in the frame buffer
</summary>
<param name="x">
Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied.
</param>
<param name="y">
Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied.
</param>
<param name="width">
Specify the dimensions of the rectangular region of pixels to be copied. Both must be nonnegative.
</param>
<param name="height">
Specify the dimensions of the rectangular region of pixels to be copied. Both must be nonnegative.
</param>
<param name="type">
Specifies whether color values, depth values, or stencil values are to be copied. Symbolic constants Color, Depth, and Stencil are accepted.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.CopyTexImage1D(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: v1.1]
Copy pixels into a 1D texture image
</summary>
<param name="target">
Specifies the target texture. Must be Texture1D.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</param>
<param name="internalformat">
Specifies the internal format of the texture. Must be one of the following symbolic constants: CompressedRed, CompressedRg, CompressedRgb, CompressedRgba. CompressedSrgb, CompressedSrgbAlpha. DepthComponent, DepthComponent16, DepthComponent24, DepthComponent32, StencilIndex8, Red, Rg, Rgb, R3G3B2, Rgb4, Rgb5, Rgb8, Rgb10, Rgb12, Rgb16, Rgba, Rgba2, Rgba4, Rgb5A1, Rgba8, Rgb10A2, Rgba12, Rgba16, Srgb, Srgb8, SrgbAlpha, or Srgb8Alpha8.
</param>
<param name="x">
Specify the window coordinates of the left corner of the row of pixels to be copied.
</param>
<param name="y">
Specify the window coordinates of the left corner of the row of pixels to be copied.
</param>
<param name="width">
Specifies the width of the texture image. The height of the texture image is 1.
</param>
<param name="border">
Must be 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.CopyTexImage2D(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: v1.1]
Copy pixels into a 2D texture image
</summary>
<param name="target">
Specifies the target texture. Must be Texture2D, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, or TextureCubeMapNegativeZ.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</param>
<param name="internalformat">
Specifies the internal format of the texture. Must be one of the following symbolic constants: CompressedRed, CompressedRg, CompressedRgb, CompressedRgba. CompressedSrgb, CompressedSrgbAlpha. DepthComponent, DepthComponent16, DepthComponent24, DepthComponent32, StencilIndex8, Red, Rg, Rgb, R3G3B2, Rgb4, Rgb5, Rgb8, Rgb10, Rgb12, Rgb16, Rgba, Rgba2, Rgba4, Rgb5A1, Rgba8, Rgb10A2, Rgba12, Rgba16, Srgb, Srgb8, SrgbAlpha, or Srgb8Alpha8.
</param>
<param name="x">
Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied.
</param>
<param name="y">
Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied.
</param>
<param name="width">
Specifies the width of the texture image.
</param>
<param name="height">
Specifies the height of the texture image.
</param>
<param name="border">
Must be 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.CopyTexSubImage1D(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: v1.1]
Copy a one-dimensional texture subimage
</summary>
<param name="target">
Specifies the target texture. Must be Texture1D.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</param>
<param name="xoffset">
Specifies the texel offset within the texture array.
</param>
<param name="x">
Specify the window coordinates of the left corner of the row of pixels to be copied.
</param>
<param name="y">
Specify the window coordinates of the left corner of the row of pixels to be copied.
</param>
<param name="width">
Specifies the width of the texture subimage.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.CopyTexSubImage2D(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: v1.1]
Copy a two-dimensional texture subimage
</summary>
<param name="target">
Specifies the target texture. Must be Texture2D, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, TextureCubeMapNegativeZ, or Texture1DArray.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</param>
<param name="xoffset">
Specifies a texel offset in the x direction within the texture array.
</param>
<param name="yoffset">
Specifies a texel offset in the y direction within the texture array.
</param>
<param name="x">
Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied.
</param>
<param name="y">
Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied.
</param>
<param name="width">
Specifies the width of the texture subimage.
</param>
<param name="height">
Specifies the height of the texture subimage.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.CopyTexSubImage3D(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: v1.2]
Copy a three-dimensional texture subimage
</summary>
<param name="target">
Specifies the target texture. Must be Texture3D or Texture2DArray.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</param>
<param name="xoffset">
Specifies a texel offset in the x direction within the texture array.
</param>
<param name="yoffset">
Specifies a texel offset in the y direction within the texture array.
</param>
<param name="zoffset">
Specifies a texel offset in the z direction within the texture array.
</param>
<param name="x">
Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied.
</param>
<param name="y">
Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied.
</param>
<param name="width">
Specifies the width of the texture subimage.
</param>
<param name="height">
Specifies the height of the texture subimage.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.CopyTextureSubImage1D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="texture"></param>
<param name="level"></param>
<param name="xoffset"></param>
<param name="x"></param>
<param name="y"></param>
<param name="width"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.CopyTextureSubImage1D(System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="texture"></param>
<param name="level"></param>
<param name="xoffset"></param>
<param name="x"></param>
<param name="y"></param>
<param name="width"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.CopyTextureSubImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="texture"></param>
<param name="level"></param>
<param name="xoffset"></param>
<param name="yoffset"></param>
<param name="x"></param>
<param name="y"></param>
<param name="width"></param>
<param name="height"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.CopyTextureSubImage2D(System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="texture"></param>
<param name="level"></param>
<param name="xoffset"></param>
<param name="yoffset"></param>
<param name="x"></param>
<param name="y"></param>
<param name="width"></param>
<param name="height"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.CopyTextureSubImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="texture"></param>
<param name="level"></param>
<param name="xoffset"></param>
<param name="yoffset"></param>
<param name="zoffset"></param>
<param name="x"></param>
<param name="y"></param>
<param name="width"></param>
<param name="height"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.CopyTextureSubImage3D(System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="texture"></param>
<param name="level"></param>
<param name="xoffset"></param>
<param name="yoffset"></param>
<param name="zoffset"></param>
<param name="x"></param>
<param name="y"></param>
<param name="width"></param>
<param name="height"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.CreateBuffers(System.Int32,System.Int32[])">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="n"></param>
<param name="buffers"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.CreateBuffers(System.Int32,System.Int32@)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="n"></param>
<param name="buffers"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.CreateBuffers(System.Int32,System.Int32*)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="n"></param>
<param name="buffers"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.CreateBuffers(System.Int32,System.UInt32[])">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="n"></param>
<param name="buffers"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.CreateBuffers(System.Int32,System.UInt32@)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="n"></param>
<param name="buffers"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.CreateBuffers(System.Int32,System.UInt32*)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="n"></param>
<param name="buffers"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.CreateFramebuffers(System.Int32,System.Int32[])">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="n"></param>
<param name="framebuffers"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.CreateFramebuffers(System.Int32,System.Int32@)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="n"></param>
<param name="framebuffers"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.CreateFramebuffers(System.Int32,System.Int32*)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="n"></param>
<param name="framebuffers"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.CreateFramebuffers(System.Int32,System.UInt32[])">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="n"></param>
<param name="framebuffers"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.CreateFramebuffers(System.Int32,System.UInt32@)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="n"></param>
<param name="framebuffers"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.CreateFramebuffers(System.Int32,System.UInt32*)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="n"></param>
<param name="framebuffers"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.CreateProgram">
<summary>[requires: v2.0]
Creates a program object
</summary>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.CreateProgramPipelines(System.Int32,System.Int32[])">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="n"></param>
<param name="pipelines"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.CreateProgramPipelines(System.Int32,System.Int32@)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="n"></param>
<param name="pipelines"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.CreateProgramPipelines(System.Int32,System.Int32*)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="n"></param>
<param name="pipelines"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.CreateProgramPipelines(System.Int32,System.UInt32[])">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="n"></param>
<param name="pipelines"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.CreateProgramPipelines(System.Int32,System.UInt32@)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="n"></param>
<param name="pipelines"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.CreateProgramPipelines(System.Int32,System.UInt32*)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="n"></param>
<param name="pipelines"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.CreateQueries(OpenTK.Graphics.OpenGL.QueryTarget,System.Int32,System.Int32[])">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="target"></param>
<param name="n"></param>
<param name="ids"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.CreateQueries(OpenTK.Graphics.OpenGL.QueryTarget,System.Int32,System.Int32@)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="target"></param>
<param name="n"></param>
<param name="ids"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.CreateQueries(OpenTK.Graphics.OpenGL.QueryTarget,System.Int32,System.Int32*)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="target"></param>
<param name="n"></param>
<param name="ids"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.CreateQueries(OpenTK.Graphics.OpenGL.QueryTarget,System.Int32,System.UInt32[])">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="target"></param>
<param name="n"></param>
<param name="ids"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.CreateQueries(OpenTK.Graphics.OpenGL.QueryTarget,System.Int32,System.UInt32@)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="target"></param>
<param name="n"></param>
<param name="ids"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.CreateQueries(OpenTK.Graphics.OpenGL.QueryTarget,System.Int32,System.UInt32*)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="target"></param>
<param name="n"></param>
<param name="ids"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.CreateRenderbuffers(System.Int32,System.Int32[])">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="n"></param>
<param name="renderbuffers"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.CreateRenderbuffers(System.Int32,System.Int32@)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="n"></param>
<param name="renderbuffers"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.CreateRenderbuffers(System.Int32,System.Int32*)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="n"></param>
<param name="renderbuffers"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.CreateRenderbuffers(System.Int32,System.UInt32[])">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="n"></param>
<param name="renderbuffers"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.CreateRenderbuffers(System.Int32,System.UInt32@)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="n"></param>
<param name="renderbuffers"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.CreateRenderbuffers(System.Int32,System.UInt32*)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="n"></param>
<param name="renderbuffers"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.CreateSamplers(System.Int32,System.Int32[])">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="n"></param>
<param name="samplers"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.CreateSamplers(System.Int32,System.Int32@)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="n"></param>
<param name="samplers"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.CreateSamplers(System.Int32,System.Int32*)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="n"></param>
<param name="samplers"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.CreateSamplers(System.Int32,System.UInt32[])">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="n"></param>
<param name="samplers"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.CreateSamplers(System.Int32,System.UInt32@)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="n"></param>
<param name="samplers"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.CreateSamplers(System.Int32,System.UInt32*)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="n"></param>
<param name="samplers"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.CreateShader(OpenTK.Graphics.OpenGL.ShaderType)">
<summary>[requires: v2.0]
Creates a shader object
</summary>
<param name="type">
Specifies the type of shader to be created. Must be one of ComputeShader, VertexShader, TessControlShader, TessEvaluationShader, GeometryShader, or FragmentShader.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.CreateShaderProgram(OpenTK.Graphics.OpenGL.ShaderType,System.Int32,System.String[])">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Create a stand-alone program from an array of null-terminated source code strings
</summary>
<param name="type">
Specifies the type of shader to create.
</param>
<param name="count">
Specifies the number of source code strings in the array strings.
</param>
<param name="strings">[length: count]
Specifies the address of an array of pointers to source code strings from which to create the program object.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.CreateTextures(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,System.Int32[])">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="target"></param>
<param name="n"></param>
<param name="textures"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.CreateTextures(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,System.Int32@)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="target"></param>
<param name="n"></param>
<param name="textures"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.CreateTextures(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,System.Int32*)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="target"></param>
<param name="n"></param>
<param name="textures"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.CreateTextures(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,System.UInt32[])">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="target"></param>
<param name="n"></param>
<param name="textures"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.CreateTextures(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,System.UInt32@)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="target"></param>
<param name="n"></param>
<param name="textures"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.CreateTextures(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,System.UInt32*)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="target"></param>
<param name="n"></param>
<param name="textures"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.CreateTransformFeedbacks(System.Int32,System.Int32[])">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="n"></param>
<param name="ids"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.CreateTransformFeedbacks(System.Int32,System.Int32@)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="n"></param>
<param name="ids"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.CreateTransformFeedbacks(System.Int32,System.Int32*)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="n"></param>
<param name="ids"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.CreateTransformFeedbacks(System.Int32,System.UInt32[])">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="n"></param>
<param name="ids"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.CreateTransformFeedbacks(System.Int32,System.UInt32@)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="n"></param>
<param name="ids"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.CreateTransformFeedbacks(System.Int32,System.UInt32*)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="n"></param>
<param name="ids"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.CreateVertexArrays(System.Int32,System.Int32[])">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="n"></param>
<param name="arrays"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.CreateVertexArrays(System.Int32,System.Int32@)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="n"></param>
<param name="arrays"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.CreateVertexArrays(System.Int32,System.Int32*)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="n"></param>
<param name="arrays"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.CreateVertexArrays(System.Int32,System.UInt32[])">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="n"></param>
<param name="arrays"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.CreateVertexArrays(System.Int32,System.UInt32@)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="n"></param>
<param name="arrays"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.CreateVertexArrays(System.Int32,System.UInt32*)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="n"></param>
<param name="arrays"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.CullFace(OpenTK.Graphics.OpenGL.CullFaceMode)">
<summary>[requires: v1.0]
Specify whether front- or back-facing facets can be culled
</summary>
<param name="mode">
Specifies whether front- or back-facing facets are candidates for culling. Symbolic constants Front, Back, and FrontAndBack are accepted. The initial value is Back.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DebugMessageCallback(OpenTK.Graphics.OpenGL.DebugProc,System.IntPtr)">
<summary>[requires: v4.3 or KHR_debug|VERSION_4_3]
Specify a callback to receive debugging messages from the GL
</summary>
<param name="callback">
The address of a callback function that will be called when a debug message is generated.
</param>
<param name="userParam">
A user supplied pointer that will be passed on each invocation of callback.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DebugMessageCallback``1(OpenTK.Graphics.OpenGL.DebugProc,``0[])">
<summary>[requires: v4.3 or KHR_debug|VERSION_4_3]
Specify a callback to receive debugging messages from the GL
</summary>
<param name="callback">
The address of a callback function that will be called when a debug message is generated.
</param>
<param name="userParam">
A user supplied pointer that will be passed on each invocation of callback.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DebugMessageCallback``1(OpenTK.Graphics.OpenGL.DebugProc,``0[0:,0:])">
<summary>[requires: v4.3 or KHR_debug|VERSION_4_3]
Specify a callback to receive debugging messages from the GL
</summary>
<param name="callback">
The address of a callback function that will be called when a debug message is generated.
</param>
<param name="userParam">
A user supplied pointer that will be passed on each invocation of callback.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DebugMessageCallback``1(OpenTK.Graphics.OpenGL.DebugProc,``0[0:,0:,0:])">
<summary>[requires: v4.3 or KHR_debug|VERSION_4_3]
Specify a callback to receive debugging messages from the GL
</summary>
<param name="callback">
The address of a callback function that will be called when a debug message is generated.
</param>
<param name="userParam">
A user supplied pointer that will be passed on each invocation of callback.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DebugMessageCallback``1(OpenTK.Graphics.OpenGL.DebugProc,``0@)">
<summary>[requires: v4.3 or KHR_debug|VERSION_4_3]
Specify a callback to receive debugging messages from the GL
</summary>
<param name="callback">
The address of a callback function that will be called when a debug message is generated.
</param>
<param name="userParam">
A user supplied pointer that will be passed on each invocation of callback.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DebugMessageControl(OpenTK.Graphics.OpenGL.DebugSourceControl,OpenTK.Graphics.OpenGL.DebugTypeControl,OpenTK.Graphics.OpenGL.DebugSeverityControl,System.Int32,System.Int32[],System.Boolean)">
<summary>[requires: v4.3 or KHR_debug|VERSION_4_3]
Control the reporting of debug messages in a debug context
</summary>
<param name="source">
The source of debug messages to enable or disable.
</param>
<param name="type">
The type of debug messages to enable or disable.
</param>
<param name="severity">
The severity of debug messages to enable or disable.
</param>
<param name="count">
The length of the array ids.
</param>
<param name="ids">[length: count]
The address of an array of unsigned integers contianing the ids of the messages to enable or disable.
</param>
<param name="enabled">
A Boolean flag determining whether the selected messages should be enabled or disabled.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DebugMessageControl(OpenTK.Graphics.OpenGL.DebugSourceControl,OpenTK.Graphics.OpenGL.DebugTypeControl,OpenTK.Graphics.OpenGL.DebugSeverityControl,System.Int32,System.Int32@,System.Boolean)">
<summary>[requires: v4.3 or KHR_debug|VERSION_4_3]
Control the reporting of debug messages in a debug context
</summary>
<param name="source">
The source of debug messages to enable or disable.
</param>
<param name="type">
The type of debug messages to enable or disable.
</param>
<param name="severity">
The severity of debug messages to enable or disable.
</param>
<param name="count">
The length of the array ids.
</param>
<param name="ids">[length: count]
The address of an array of unsigned integers contianing the ids of the messages to enable or disable.
</param>
<param name="enabled">
A Boolean flag determining whether the selected messages should be enabled or disabled.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DebugMessageControl(OpenTK.Graphics.OpenGL.DebugSourceControl,OpenTK.Graphics.OpenGL.DebugTypeControl,OpenTK.Graphics.OpenGL.DebugSeverityControl,System.Int32,System.Int32*,System.Boolean)">
<summary>[requires: v4.3 or KHR_debug|VERSION_4_3]
Control the reporting of debug messages in a debug context
</summary>
<param name="source">
The source of debug messages to enable or disable.
</param>
<param name="type">
The type of debug messages to enable or disable.
</param>
<param name="severity">
The severity of debug messages to enable or disable.
</param>
<param name="count">
The length of the array ids.
</param>
<param name="ids">[length: count]
The address of an array of unsigned integers contianing the ids of the messages to enable or disable.
</param>
<param name="enabled">
A Boolean flag determining whether the selected messages should be enabled or disabled.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DebugMessageControl(OpenTK.Graphics.OpenGL.DebugSourceControl,OpenTK.Graphics.OpenGL.DebugTypeControl,OpenTK.Graphics.OpenGL.DebugSeverityControl,System.Int32,System.UInt32[],System.Boolean)">
<summary>[requires: v4.3 or KHR_debug|VERSION_4_3]
Control the reporting of debug messages in a debug context
</summary>
<param name="source">
The source of debug messages to enable or disable.
</param>
<param name="type">
The type of debug messages to enable or disable.
</param>
<param name="severity">
The severity of debug messages to enable or disable.
</param>
<param name="count">
The length of the array ids.
</param>
<param name="ids">[length: count]
The address of an array of unsigned integers contianing the ids of the messages to enable or disable.
</param>
<param name="enabled">
A Boolean flag determining whether the selected messages should be enabled or disabled.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DebugMessageControl(OpenTK.Graphics.OpenGL.DebugSourceControl,OpenTK.Graphics.OpenGL.DebugTypeControl,OpenTK.Graphics.OpenGL.DebugSeverityControl,System.Int32,System.UInt32@,System.Boolean)">
<summary>[requires: v4.3 or KHR_debug|VERSION_4_3]
Control the reporting of debug messages in a debug context
</summary>
<param name="source">
The source of debug messages to enable or disable.
</param>
<param name="type">
The type of debug messages to enable or disable.
</param>
<param name="severity">
The severity of debug messages to enable or disable.
</param>
<param name="count">
The length of the array ids.
</param>
<param name="ids">[length: count]
The address of an array of unsigned integers contianing the ids of the messages to enable or disable.
</param>
<param name="enabled">
A Boolean flag determining whether the selected messages should be enabled or disabled.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DebugMessageControl(OpenTK.Graphics.OpenGL.DebugSourceControl,OpenTK.Graphics.OpenGL.DebugTypeControl,OpenTK.Graphics.OpenGL.DebugSeverityControl,System.Int32,System.UInt32*,System.Boolean)">
<summary>[requires: v4.3 or KHR_debug|VERSION_4_3]
Control the reporting of debug messages in a debug context
</summary>
<param name="source">
The source of debug messages to enable or disable.
</param>
<param name="type">
The type of debug messages to enable or disable.
</param>
<param name="severity">
The severity of debug messages to enable or disable.
</param>
<param name="count">
The length of the array ids.
</param>
<param name="ids">[length: count]
The address of an array of unsigned integers contianing the ids of the messages to enable or disable.
</param>
<param name="enabled">
A Boolean flag determining whether the selected messages should be enabled or disabled.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DebugMessageInsert(OpenTK.Graphics.OpenGL.DebugSourceExternal,OpenTK.Graphics.OpenGL.DebugType,System.Int32,OpenTK.Graphics.OpenGL.DebugSeverity,System.Int32,System.String)">
<summary>[requires: v4.3 or KHR_debug|VERSION_4_3]
Inject an application-supplied message into the debug message queue
</summary>
<param name="source">
The source of the debug message to insert.
</param>
<param name="type">
The type of the debug message insert.
</param>
<param name="id">
The user-supplied identifier of the message to insert.
</param>
<param name="severity">
The severity of the debug messages to insert.
</param>
<param name="length">
The length string contained in the character array whose address is given by message.
</param>
<param name="buf">[length: buf,length]
The address of a character array containing the message to insert.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DebugMessageInsert(OpenTK.Graphics.OpenGL.DebugSourceExternal,OpenTK.Graphics.OpenGL.DebugType,System.UInt32,OpenTK.Graphics.OpenGL.DebugSeverity,System.Int32,System.String)">
<summary>[requires: v4.3 or KHR_debug|VERSION_4_3]
Inject an application-supplied message into the debug message queue
</summary>
<param name="source">
The source of the debug message to insert.
</param>
<param name="type">
The type of the debug message insert.
</param>
<param name="id">
The user-supplied identifier of the message to insert.
</param>
<param name="severity">
The severity of the debug messages to insert.
</param>
<param name="length">
The length string contained in the character array whose address is given by message.
</param>
<param name="buf">[length: buf,length]
The address of a character array containing the message to insert.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DeleteBuffer(System.Int32)">
<summary>[requires: v1.5]
Delete named buffer objects
</summary>
<param name="buffers">[length: n]
Specifies an array of buffer objects to be deleted.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DeleteBuffer(System.UInt32)">
<summary>[requires: v1.5]
Delete named buffer objects
</summary>
<param name="buffers">[length: n]
Specifies an array of buffer objects to be deleted.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DeleteBuffers(System.Int32,System.Int32[])">
<summary>[requires: v1.5]
Delete named buffer objects
</summary>
<param name="n">
Specifies the number of buffer objects to be deleted.
</param>
<param name="buffers">[length: n]
Specifies an array of buffer objects to be deleted.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DeleteBuffers(System.Int32,System.Int32@)">
<summary>[requires: v1.5]
Delete named buffer objects
</summary>
<param name="n">
Specifies the number of buffer objects to be deleted.
</param>
<param name="buffers">[length: n]
Specifies an array of buffer objects to be deleted.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DeleteBuffers(System.Int32,System.Int32*)">
<summary>[requires: v1.5]
Delete named buffer objects
</summary>
<param name="n">
Specifies the number of buffer objects to be deleted.
</param>
<param name="buffers">[length: n]
Specifies an array of buffer objects to be deleted.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DeleteBuffers(System.Int32,System.UInt32[])">
<summary>[requires: v1.5]
Delete named buffer objects
</summary>
<param name="n">
Specifies the number of buffer objects to be deleted.
</param>
<param name="buffers">[length: n]
Specifies an array of buffer objects to be deleted.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DeleteBuffers(System.Int32,System.UInt32@)">
<summary>[requires: v1.5]
Delete named buffer objects
</summary>
<param name="n">
Specifies the number of buffer objects to be deleted.
</param>
<param name="buffers">[length: n]
Specifies an array of buffer objects to be deleted.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DeleteBuffers(System.Int32,System.UInt32*)">
<summary>[requires: v1.5]
Delete named buffer objects
</summary>
<param name="n">
Specifies the number of buffer objects to be deleted.
</param>
<param name="buffers">[length: n]
Specifies an array of buffer objects to be deleted.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DeleteFramebuffer(System.Int32)">
<summary>[requires: v3.0 or ARB_framebuffer_object|VERSION_3_0]
Delete framebuffer objects
</summary>
<param name="framebuffers">[length: n]
A pointer to an array containing n framebuffer objects to be deleted.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DeleteFramebuffer(System.UInt32)">
<summary>[requires: v3.0 or ARB_framebuffer_object|VERSION_3_0]
Delete framebuffer objects
</summary>
<param name="framebuffers">[length: n]
A pointer to an array containing n framebuffer objects to be deleted.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DeleteFramebuffers(System.Int32,System.Int32[])">
<summary>[requires: v3.0 or ARB_framebuffer_object|VERSION_3_0]
Delete framebuffer objects
</summary>
<param name="n">
Specifies the number of framebuffer objects to be deleted.
</param>
<param name="framebuffers">[length: n]
A pointer to an array containing n framebuffer objects to be deleted.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DeleteFramebuffers(System.Int32,System.Int32@)">
<summary>[requires: v3.0 or ARB_framebuffer_object|VERSION_3_0]
Delete framebuffer objects
</summary>
<param name="n">
Specifies the number of framebuffer objects to be deleted.
</param>
<param name="framebuffers">[length: n]
A pointer to an array containing n framebuffer objects to be deleted.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DeleteFramebuffers(System.Int32,System.Int32*)">
<summary>[requires: v3.0 or ARB_framebuffer_object|VERSION_3_0]
Delete framebuffer objects
</summary>
<param name="n">
Specifies the number of framebuffer objects to be deleted.
</param>
<param name="framebuffers">[length: n]
A pointer to an array containing n framebuffer objects to be deleted.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DeleteFramebuffers(System.Int32,System.UInt32[])">
<summary>[requires: v3.0 or ARB_framebuffer_object|VERSION_3_0]
Delete framebuffer objects
</summary>
<param name="n">
Specifies the number of framebuffer objects to be deleted.
</param>
<param name="framebuffers">[length: n]
A pointer to an array containing n framebuffer objects to be deleted.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DeleteFramebuffers(System.Int32,System.UInt32@)">
<summary>[requires: v3.0 or ARB_framebuffer_object|VERSION_3_0]
Delete framebuffer objects
</summary>
<param name="n">
Specifies the number of framebuffer objects to be deleted.
</param>
<param name="framebuffers">[length: n]
A pointer to an array containing n framebuffer objects to be deleted.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DeleteFramebuffers(System.Int32,System.UInt32*)">
<summary>[requires: v3.0 or ARB_framebuffer_object|VERSION_3_0]
Delete framebuffer objects
</summary>
<param name="n">
Specifies the number of framebuffer objects to be deleted.
</param>
<param name="framebuffers">[length: n]
A pointer to an array containing n framebuffer objects to be deleted.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DeleteLists(System.Int32,System.Int32)">
<summary>[requires: v1.0][deprecated: v3.2]
Delete a contiguous group of display lists
</summary>
<param name="list">
Specifies the integer name of the first display list to delete.
</param>
<param name="range">
Specifies the number of display lists to delete.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DeleteLists(System.UInt32,System.Int32)">
<summary>[requires: v1.0][deprecated: v3.2]
Delete a contiguous group of display lists
</summary>
<param name="list">
Specifies the integer name of the first display list to delete.
</param>
<param name="range">
Specifies the number of display lists to delete.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DeleteProgram(System.Int32)">
<summary>[requires: v2.0]
Deletes a program object
</summary>
<param name="program">
Specifies the program object to be deleted.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DeleteProgram(System.UInt32)">
<summary>[requires: v2.0]
Deletes a program object
</summary>
<param name="program">
Specifies the program object to be deleted.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DeleteProgramPipeline(System.Int32)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Delete program pipeline objects
</summary>
<param name="pipelines">[length: n]
Specifies an array of names of program pipeline objects to delete.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DeleteProgramPipeline(System.UInt32)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Delete program pipeline objects
</summary>
<param name="pipelines">[length: n]
Specifies an array of names of program pipeline objects to delete.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DeleteProgramPipelines(System.Int32,System.Int32[])">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Delete program pipeline objects
</summary>
<param name="n">
Specifies the number of program pipeline objects to delete.
</param>
<param name="pipelines">[length: n]
Specifies an array of names of program pipeline objects to delete.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DeleteProgramPipelines(System.Int32,System.Int32@)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Delete program pipeline objects
</summary>
<param name="n">
Specifies the number of program pipeline objects to delete.
</param>
<param name="pipelines">[length: n]
Specifies an array of names of program pipeline objects to delete.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DeleteProgramPipelines(System.Int32,System.Int32*)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Delete program pipeline objects
</summary>
<param name="n">
Specifies the number of program pipeline objects to delete.
</param>
<param name="pipelines">[length: n]
Specifies an array of names of program pipeline objects to delete.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DeleteProgramPipelines(System.Int32,System.UInt32[])">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Delete program pipeline objects
</summary>
<param name="n">
Specifies the number of program pipeline objects to delete.
</param>
<param name="pipelines">[length: n]
Specifies an array of names of program pipeline objects to delete.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DeleteProgramPipelines(System.Int32,System.UInt32@)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Delete program pipeline objects
</summary>
<param name="n">
Specifies the number of program pipeline objects to delete.
</param>
<param name="pipelines">[length: n]
Specifies an array of names of program pipeline objects to delete.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DeleteProgramPipelines(System.Int32,System.UInt32*)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Delete program pipeline objects
</summary>
<param name="n">
Specifies the number of program pipeline objects to delete.
</param>
<param name="pipelines">[length: n]
Specifies an array of names of program pipeline objects to delete.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DeleteQuery(System.Int32)">
<summary>[requires: v1.5]
Delete named query objects
</summary>
<param name="ids">[length: n]
Specifies an array of query objects to be deleted.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DeleteQuery(System.UInt32)">
<summary>[requires: v1.5]
Delete named query objects
</summary>
<param name="ids">[length: n]
Specifies an array of query objects to be deleted.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DeleteQueries(System.Int32,System.Int32[])">
<summary>[requires: v1.5]
Delete named query objects
</summary>
<param name="n">
Specifies the number of query objects to be deleted.
</param>
<param name="ids">[length: n]
Specifies an array of query objects to be deleted.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DeleteQueries(System.Int32,System.Int32@)">
<summary>[requires: v1.5]
Delete named query objects
</summary>
<param name="n">
Specifies the number of query objects to be deleted.
</param>
<param name="ids">[length: n]
Specifies an array of query objects to be deleted.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DeleteQueries(System.Int32,System.Int32*)">
<summary>[requires: v1.5]
Delete named query objects
</summary>
<param name="n">
Specifies the number of query objects to be deleted.
</param>
<param name="ids">[length: n]
Specifies an array of query objects to be deleted.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DeleteQueries(System.Int32,System.UInt32[])">
<summary>[requires: v1.5]
Delete named query objects
</summary>
<param name="n">
Specifies the number of query objects to be deleted.
</param>
<param name="ids">[length: n]
Specifies an array of query objects to be deleted.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DeleteQueries(System.Int32,System.UInt32@)">
<summary>[requires: v1.5]
Delete named query objects
</summary>
<param name="n">
Specifies the number of query objects to be deleted.
</param>
<param name="ids">[length: n]
Specifies an array of query objects to be deleted.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DeleteQueries(System.Int32,System.UInt32*)">
<summary>[requires: v1.5]
Delete named query objects
</summary>
<param name="n">
Specifies the number of query objects to be deleted.
</param>
<param name="ids">[length: n]
Specifies an array of query objects to be deleted.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DeleteRenderbuffer(System.Int32)">
<summary>[requires: v3.0 or ARB_framebuffer_object|VERSION_3_0]
Delete renderbuffer objects
</summary>
<param name="renderbuffers">[length: n]
A pointer to an array containing n renderbuffer objects to be deleted.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DeleteRenderbuffer(System.UInt32)">
<summary>[requires: v3.0 or ARB_framebuffer_object|VERSION_3_0]
Delete renderbuffer objects
</summary>
<param name="renderbuffers">[length: n]
A pointer to an array containing n renderbuffer objects to be deleted.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DeleteRenderbuffers(System.Int32,System.Int32[])">
<summary>[requires: v3.0 or ARB_framebuffer_object|VERSION_3_0]
Delete renderbuffer objects
</summary>
<param name="n">
Specifies the number of renderbuffer objects to be deleted.
</param>
<param name="renderbuffers">[length: n]
A pointer to an array containing n renderbuffer objects to be deleted.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DeleteRenderbuffers(System.Int32,System.Int32@)">
<summary>[requires: v3.0 or ARB_framebuffer_object|VERSION_3_0]
Delete renderbuffer objects
</summary>
<param name="n">
Specifies the number of renderbuffer objects to be deleted.
</param>
<param name="renderbuffers">[length: n]
A pointer to an array containing n renderbuffer objects to be deleted.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DeleteRenderbuffers(System.Int32,System.Int32*)">
<summary>[requires: v3.0 or ARB_framebuffer_object|VERSION_3_0]
Delete renderbuffer objects
</summary>
<param name="n">
Specifies the number of renderbuffer objects to be deleted.
</param>
<param name="renderbuffers">[length: n]
A pointer to an array containing n renderbuffer objects to be deleted.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DeleteRenderbuffers(System.Int32,System.UInt32[])">
<summary>[requires: v3.0 or ARB_framebuffer_object|VERSION_3_0]
Delete renderbuffer objects
</summary>
<param name="n">
Specifies the number of renderbuffer objects to be deleted.
</param>
<param name="renderbuffers">[length: n]
A pointer to an array containing n renderbuffer objects to be deleted.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DeleteRenderbuffers(System.Int32,System.UInt32@)">
<summary>[requires: v3.0 or ARB_framebuffer_object|VERSION_3_0]
Delete renderbuffer objects
</summary>
<param name="n">
Specifies the number of renderbuffer objects to be deleted.
</param>
<param name="renderbuffers">[length: n]
A pointer to an array containing n renderbuffer objects to be deleted.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DeleteRenderbuffers(System.Int32,System.UInt32*)">
<summary>[requires: v3.0 or ARB_framebuffer_object|VERSION_3_0]
Delete renderbuffer objects
</summary>
<param name="n">
Specifies the number of renderbuffer objects to be deleted.
</param>
<param name="renderbuffers">[length: n]
A pointer to an array containing n renderbuffer objects to be deleted.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DeleteSampler(System.Int32)">
<summary>[requires: v3.3 or ARB_sampler_objects|VERSION_3_3]
Delete named sampler objects
</summary>
<param name="samplers">[length: count]
Specifies an array of sampler objects to be deleted.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DeleteSampler(System.UInt32)">
<summary>[requires: v3.3 or ARB_sampler_objects|VERSION_3_3]
Delete named sampler objects
</summary>
<param name="samplers">[length: count]
Specifies an array of sampler objects to be deleted.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DeleteSamplers(System.Int32,System.Int32[])">
<summary>[requires: v3.3 or ARB_sampler_objects|VERSION_3_3]
Delete named sampler objects
</summary>
<param name="count">
Specifies the number of sampler objects to be deleted.
</param>
<param name="samplers">[length: count]
Specifies an array of sampler objects to be deleted.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DeleteSamplers(System.Int32,System.Int32@)">
<summary>[requires: v3.3 or ARB_sampler_objects|VERSION_3_3]
Delete named sampler objects
</summary>
<param name="count">
Specifies the number of sampler objects to be deleted.
</param>
<param name="samplers">[length: count]
Specifies an array of sampler objects to be deleted.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DeleteSamplers(System.Int32,System.Int32*)">
<summary>[requires: v3.3 or ARB_sampler_objects|VERSION_3_3]
Delete named sampler objects
</summary>
<param name="count">
Specifies the number of sampler objects to be deleted.
</param>
<param name="samplers">[length: count]
Specifies an array of sampler objects to be deleted.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DeleteSamplers(System.Int32,System.UInt32[])">
<summary>[requires: v3.3 or ARB_sampler_objects|VERSION_3_3]
Delete named sampler objects
</summary>
<param name="count">
Specifies the number of sampler objects to be deleted.
</param>
<param name="samplers">[length: count]
Specifies an array of sampler objects to be deleted.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DeleteSamplers(System.Int32,System.UInt32@)">
<summary>[requires: v3.3 or ARB_sampler_objects|VERSION_3_3]
Delete named sampler objects
</summary>
<param name="count">
Specifies the number of sampler objects to be deleted.
</param>
<param name="samplers">[length: count]
Specifies an array of sampler objects to be deleted.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DeleteSamplers(System.Int32,System.UInt32*)">
<summary>[requires: v3.3 or ARB_sampler_objects|VERSION_3_3]
Delete named sampler objects
</summary>
<param name="count">
Specifies the number of sampler objects to be deleted.
</param>
<param name="samplers">[length: count]
Specifies an array of sampler objects to be deleted.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DeleteShader(System.Int32)">
<summary>[requires: v2.0]
Deletes a shader object
</summary>
<param name="shader">
Specifies the shader object to be deleted.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DeleteShader(System.UInt32)">
<summary>[requires: v2.0]
Deletes a shader object
</summary>
<param name="shader">
Specifies the shader object to be deleted.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DeleteSync(System.IntPtr)">
<summary>[requires: v3.2 or ARB_sync|VERSION_3_2]
Delete a sync object
</summary>
<param name="sync">
The sync object to be deleted.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DeleteTexture(System.Int32)">
<summary>[requires: v1.1]
Delete named textures
</summary>
<param name="textures">[length: n]
Specifies an array of textures to be deleted.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DeleteTexture(System.UInt32)">
<summary>[requires: v1.1]
Delete named textures
</summary>
<param name="textures">[length: n]
Specifies an array of textures to be deleted.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DeleteTextures(System.Int32,System.Int32[])">
<summary>[requires: v1.1]
Delete named textures
</summary>
<param name="n">
Specifies the number of textures to be deleted.
</param>
<param name="textures">[length: n]
Specifies an array of textures to be deleted.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DeleteTextures(System.Int32,System.Int32@)">
<summary>[requires: v1.1]
Delete named textures
</summary>
<param name="n">
Specifies the number of textures to be deleted.
</param>
<param name="textures">[length: n]
Specifies an array of textures to be deleted.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DeleteTextures(System.Int32,System.Int32*)">
<summary>[requires: v1.1]
Delete named textures
</summary>
<param name="n">
Specifies the number of textures to be deleted.
</param>
<param name="textures">[length: n]
Specifies an array of textures to be deleted.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DeleteTextures(System.Int32,System.UInt32[])">
<summary>[requires: v1.1]
Delete named textures
</summary>
<param name="n">
Specifies the number of textures to be deleted.
</param>
<param name="textures">[length: n]
Specifies an array of textures to be deleted.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DeleteTextures(System.Int32,System.UInt32@)">
<summary>[requires: v1.1]
Delete named textures
</summary>
<param name="n">
Specifies the number of textures to be deleted.
</param>
<param name="textures">[length: n]
Specifies an array of textures to be deleted.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DeleteTextures(System.Int32,System.UInt32*)">
<summary>[requires: v1.1]
Delete named textures
</summary>
<param name="n">
Specifies the number of textures to be deleted.
</param>
<param name="textures">[length: n]
Specifies an array of textures to be deleted.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DeleteTransformFeedback(System.Int32)">
<summary>[requires: v4.0 or ARB_transform_feedback2|VERSION_4_0]
Delete transform feedback objects
</summary>
<param name="ids">[length: n]
Specifies an array of names of transform feedback objects to delete.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DeleteTransformFeedback(System.UInt32)">
<summary>[requires: v4.0 or ARB_transform_feedback2|VERSION_4_0]
Delete transform feedback objects
</summary>
<param name="ids">[length: n]
Specifies an array of names of transform feedback objects to delete.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DeleteTransformFeedbacks(System.Int32,System.Int32[])">
<summary>[requires: v4.0 or ARB_transform_feedback2|VERSION_4_0]
Delete transform feedback objects
</summary>
<param name="n">
Specifies the number of transform feedback objects to delete.
</param>
<param name="ids">[length: n]
Specifies an array of names of transform feedback objects to delete.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DeleteTransformFeedbacks(System.Int32,System.Int32@)">
<summary>[requires: v4.0 or ARB_transform_feedback2|VERSION_4_0]
Delete transform feedback objects
</summary>
<param name="n">
Specifies the number of transform feedback objects to delete.
</param>
<param name="ids">[length: n]
Specifies an array of names of transform feedback objects to delete.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DeleteTransformFeedbacks(System.Int32,System.Int32*)">
<summary>[requires: v4.0 or ARB_transform_feedback2|VERSION_4_0]
Delete transform feedback objects
</summary>
<param name="n">
Specifies the number of transform feedback objects to delete.
</param>
<param name="ids">[length: n]
Specifies an array of names of transform feedback objects to delete.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DeleteTransformFeedbacks(System.Int32,System.UInt32[])">
<summary>[requires: v4.0 or ARB_transform_feedback2|VERSION_4_0]
Delete transform feedback objects
</summary>
<param name="n">
Specifies the number of transform feedback objects to delete.
</param>
<param name="ids">[length: n]
Specifies an array of names of transform feedback objects to delete.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DeleteTransformFeedbacks(System.Int32,System.UInt32@)">
<summary>[requires: v4.0 or ARB_transform_feedback2|VERSION_4_0]
Delete transform feedback objects
</summary>
<param name="n">
Specifies the number of transform feedback objects to delete.
</param>
<param name="ids">[length: n]
Specifies an array of names of transform feedback objects to delete.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DeleteTransformFeedbacks(System.Int32,System.UInt32*)">
<summary>[requires: v4.0 or ARB_transform_feedback2|VERSION_4_0]
Delete transform feedback objects
</summary>
<param name="n">
Specifies the number of transform feedback objects to delete.
</param>
<param name="ids">[length: n]
Specifies an array of names of transform feedback objects to delete.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DeleteVertexArray(System.Int32)">
<summary>[requires: v3.0 or ARB_vertex_array_object|VERSION_3_0]
Delete vertex array objects
</summary>
<param name="arrays">[length: n]
Specifies the address of an array containing the n names of the objects to be deleted.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DeleteVertexArray(System.UInt32)">
<summary>[requires: v3.0 or ARB_vertex_array_object|VERSION_3_0]
Delete vertex array objects
</summary>
<param name="arrays">[length: n]
Specifies the address of an array containing the n names of the objects to be deleted.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DeleteVertexArrays(System.Int32,System.Int32[])">
<summary>[requires: v3.0 or ARB_vertex_array_object|VERSION_3_0]
Delete vertex array objects
</summary>
<param name="n">
Specifies the number of vertex array objects to be deleted.
</param>
<param name="arrays">[length: n]
Specifies the address of an array containing the n names of the objects to be deleted.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DeleteVertexArrays(System.Int32,System.Int32@)">
<summary>[requires: v3.0 or ARB_vertex_array_object|VERSION_3_0]
Delete vertex array objects
</summary>
<param name="n">
Specifies the number of vertex array objects to be deleted.
</param>
<param name="arrays">[length: n]
Specifies the address of an array containing the n names of the objects to be deleted.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DeleteVertexArrays(System.Int32,System.Int32*)">
<summary>[requires: v3.0 or ARB_vertex_array_object|VERSION_3_0]
Delete vertex array objects
</summary>
<param name="n">
Specifies the number of vertex array objects to be deleted.
</param>
<param name="arrays">[length: n]
Specifies the address of an array containing the n names of the objects to be deleted.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DeleteVertexArrays(System.Int32,System.UInt32[])">
<summary>[requires: v3.0 or ARB_vertex_array_object|VERSION_3_0]
Delete vertex array objects
</summary>
<param name="n">
Specifies the number of vertex array objects to be deleted.
</param>
<param name="arrays">[length: n]
Specifies the address of an array containing the n names of the objects to be deleted.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DeleteVertexArrays(System.Int32,System.UInt32@)">
<summary>[requires: v3.0 or ARB_vertex_array_object|VERSION_3_0]
Delete vertex array objects
</summary>
<param name="n">
Specifies the number of vertex array objects to be deleted.
</param>
<param name="arrays">[length: n]
Specifies the address of an array containing the n names of the objects to be deleted.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DeleteVertexArrays(System.Int32,System.UInt32*)">
<summary>[requires: v3.0 or ARB_vertex_array_object|VERSION_3_0]
Delete vertex array objects
</summary>
<param name="n">
Specifies the number of vertex array objects to be deleted.
</param>
<param name="arrays">[length: n]
Specifies the address of an array containing the n names of the objects to be deleted.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DepthFunc(OpenTK.Graphics.OpenGL.DepthFunction)">
<summary>[requires: v1.0]
Specify the value used for depth buffer comparisons
</summary>
<param name="func">
Specifies the depth comparison function. Symbolic constants Never, Less, Equal, Lequal, Greater, Notequal, Gequal, and Always are accepted. The initial value is Less.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DepthMask(System.Boolean)">
<summary>[requires: v1.0]
Enable or disable writing into the depth buffer
</summary>
<param name="flag">
Specifies whether the depth buffer is enabled for writing. If flag is False, depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer writing is enabled.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DepthRange(System.Double,System.Double)">
<summary>[requires: v1.0]
Specify mapping of depth values from normalized device coordinates to window coordinates
</summary>
<param name="near">
Specifies the mapping of the near clipping plane to window coordinates. The initial value is 0.
</param>
<param name="far">
Specifies the mapping of the far clipping plane to window coordinates. The initial value is 1.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DepthRangeArray(System.Int32,System.Int32,System.Double[])">
<summary>[requires: v4.1 or ARB_viewport_array|VERSION_4_1]
Specify mapping of depth values from normalized device coordinates to window coordinates for a specified set of viewports
</summary>
<param name="first">
Specifies the index of the first viewport whose depth range to update.
</param>
<param name="count">
Specifies the number of viewports whose depth range to update.
</param>
<param name="v">[length: count]
Specifies the address of an array containing the near and far values for the depth range of each modified viewport.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DepthRangeArray(System.Int32,System.Int32,System.Double@)">
<summary>[requires: v4.1 or ARB_viewport_array|VERSION_4_1]
Specify mapping of depth values from normalized device coordinates to window coordinates for a specified set of viewports
</summary>
<param name="first">
Specifies the index of the first viewport whose depth range to update.
</param>
<param name="count">
Specifies the number of viewports whose depth range to update.
</param>
<param name="v">[length: count]
Specifies the address of an array containing the near and far values for the depth range of each modified viewport.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DepthRangeArray(System.Int32,System.Int32,System.Double*)">
<summary>[requires: v4.1 or ARB_viewport_array|VERSION_4_1]
Specify mapping of depth values from normalized device coordinates to window coordinates for a specified set of viewports
</summary>
<param name="first">
Specifies the index of the first viewport whose depth range to update.
</param>
<param name="count">
Specifies the number of viewports whose depth range to update.
</param>
<param name="v">[length: count]
Specifies the address of an array containing the near and far values for the depth range of each modified viewport.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DepthRangeArray(System.UInt32,System.Int32,System.Double[])">
<summary>[requires: v4.1 or ARB_viewport_array|VERSION_4_1]
Specify mapping of depth values from normalized device coordinates to window coordinates for a specified set of viewports
</summary>
<param name="first">
Specifies the index of the first viewport whose depth range to update.
</param>
<param name="count">
Specifies the number of viewports whose depth range to update.
</param>
<param name="v">[length: count]
Specifies the address of an array containing the near and far values for the depth range of each modified viewport.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DepthRangeArray(System.UInt32,System.Int32,System.Double@)">
<summary>[requires: v4.1 or ARB_viewport_array|VERSION_4_1]
Specify mapping of depth values from normalized device coordinates to window coordinates for a specified set of viewports
</summary>
<param name="first">
Specifies the index of the first viewport whose depth range to update.
</param>
<param name="count">
Specifies the number of viewports whose depth range to update.
</param>
<param name="v">[length: count]
Specifies the address of an array containing the near and far values for the depth range of each modified viewport.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DepthRangeArray(System.UInt32,System.Int32,System.Double*)">
<summary>[requires: v4.1 or ARB_viewport_array|VERSION_4_1]
Specify mapping of depth values from normalized device coordinates to window coordinates for a specified set of viewports
</summary>
<param name="first">
Specifies the index of the first viewport whose depth range to update.
</param>
<param name="count">
Specifies the number of viewports whose depth range to update.
</param>
<param name="v">[length: count]
Specifies the address of an array containing the near and far values for the depth range of each modified viewport.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DepthRange(System.Single,System.Single)">
<summary>[requires: v4.1 or ARB_ES2_compatibility|VERSION_4_1]
Specify mapping of depth values from normalized device coordinates to window coordinates
</summary>
<param name="n">
Specifies the mapping of the near clipping plane to window coordinates. The initial value is 0.
</param>
<param name="f">
Specifies the mapping of the far clipping plane to window coordinates. The initial value is 1.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DepthRangeIndexed(System.Int32,System.Double,System.Double)">
<summary>[requires: v4.1 or ARB_viewport_array|VERSION_4_1]
Specify mapping of depth values from normalized device coordinates to window coordinates for a specified viewport
</summary>
<param name="index">
Specifies the index of the viewport whose depth range to update.
</param>
<param name="n">
Specifies the mapping of the near clipping plane to window coordinates. The initial value is 0.
</param>
<param name="f">
Specifies the mapping of the far clipping plane to window coordinates. The initial value is 1.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DepthRangeIndexed(System.UInt32,System.Double,System.Double)">
<summary>[requires: v4.1 or ARB_viewport_array|VERSION_4_1]
Specify mapping of depth values from normalized device coordinates to window coordinates for a specified viewport
</summary>
<param name="index">
Specifies the index of the viewport whose depth range to update.
</param>
<param name="n">
Specifies the mapping of the near clipping plane to window coordinates. The initial value is 0.
</param>
<param name="f">
Specifies the mapping of the far clipping plane to window coordinates. The initial value is 1.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DetachShader(System.Int32,System.Int32)">
<summary>[requires: v2.0]
Detaches a shader object from a program object to which it is attached
</summary>
<param name="program">
Specifies the program object from which to detach the shader object.
</param>
<param name="shader">
Specifies the shader object to be detached.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DetachShader(System.UInt32,System.UInt32)">
<summary>[requires: v2.0]
Detaches a shader object from a program object to which it is attached
</summary>
<param name="program">
Specifies the program object from which to detach the shader object.
</param>
<param name="shader">
Specifies the shader object to be detached.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Disable(OpenTK.Graphics.OpenGL.EnableCap)">
<summary>[requires: v1.0]</summary>
<param name="cap"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DisableClientState(OpenTK.Graphics.OpenGL.ArrayCap)">
<summary>[requires: v1.1][deprecated: v3.2]</summary>
<param name="array"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Disable(OpenTK.Graphics.OpenGL.IndexedEnableCap,System.Int32)">
<summary>[requires: v3.0]</summary>
<param name="target"></param>
<param name="index"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Disable(OpenTK.Graphics.OpenGL.IndexedEnableCap,System.UInt32)">
<summary>[requires: v3.0]</summary>
<param name="target"></param>
<param name="index"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DisableVertexArrayAttrib(System.Int32,System.Int32)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="vaobj"></param>
<param name="index"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DisableVertexArrayAttrib(System.UInt32,System.UInt32)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="vaobj"></param>
<param name="index"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DisableVertexAttribArray(System.Int32)">
<summary>[requires: v2.0]</summary>
<param name="index"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DisableVertexAttribArray(System.UInt32)">
<summary>[requires: v2.0]</summary>
<param name="index"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DispatchCompute(System.Int32,System.Int32,System.Int32)">
<summary>[requires: v4.3 or ARB_compute_shader|VERSION_4_3]
Launch one or more compute work groups
</summary>
<param name="num_groups_x">
The number of work groups to be launched in the X dimension.
</param>
<param name="num_groups_y">
The number of work groups to be launched in the Y dimension.
</param>
<param name="num_groups_z">
The number of work groups to be launched in the Z dimension.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DispatchCompute(System.UInt32,System.UInt32,System.UInt32)">
<summary>[requires: v4.3 or ARB_compute_shader|VERSION_4_3]
Launch one or more compute work groups
</summary>
<param name="num_groups_x">
The number of work groups to be launched in the X dimension.
</param>
<param name="num_groups_y">
The number of work groups to be launched in the Y dimension.
</param>
<param name="num_groups_z">
The number of work groups to be launched in the Z dimension.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DispatchComputeIndirect(System.IntPtr)">
<summary>[requires: v4.3 or ARB_compute_shader|VERSION_4_3]
Launch one or more compute work groups using parameters stored in a buffer
</summary>
<param name="indirect">
The offset into the buffer object currently bound to the DispatchIndirectBuffer buffer target at which the dispatch parameters are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawArrays(OpenTK.Graphics.OpenGL.BeginMode,System.Int32,System.Int32)">
<summary>[requires: v1.1]
Render primitives from array data
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="first">
Specifies the starting index in the enabled arrays.
</param>
<param name="count">
Specifies the number of indices to be rendered.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawArrays(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32,System.Int32)">
<summary>[requires: v1.1]
Render primitives from array data
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="first">
Specifies the starting index in the enabled arrays.
</param>
<param name="count">
Specifies the number of indices to be rendered.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawArraysIndirect(OpenTK.Graphics.OpenGL.ArbDrawIndirect,System.IntPtr)">
<summary>[requires: v4.0 or ARB_draw_indirect|VERSION_4_0]
Render primitives from array data, taking parameters from memory
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency, and Patches are accepted.
</param>
<param name="indirect">
Specifies the address of a structure containing the draw parameters.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawArraysIndirect``1(OpenTK.Graphics.OpenGL.ArbDrawIndirect,``0[])">
<summary>[requires: v4.0 or ARB_draw_indirect|VERSION_4_0]
Render primitives from array data, taking parameters from memory
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency, and Patches are accepted.
</param>
<param name="indirect">
Specifies the address of a structure containing the draw parameters.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawArraysIndirect``1(OpenTK.Graphics.OpenGL.ArbDrawIndirect,``0[0:,0:])">
<summary>[requires: v4.0 or ARB_draw_indirect|VERSION_4_0]
Render primitives from array data, taking parameters from memory
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency, and Patches are accepted.
</param>
<param name="indirect">
Specifies the address of a structure containing the draw parameters.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawArraysIndirect``1(OpenTK.Graphics.OpenGL.ArbDrawIndirect,``0[0:,0:,0:])">
<summary>[requires: v4.0 or ARB_draw_indirect|VERSION_4_0]
Render primitives from array data, taking parameters from memory
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency, and Patches are accepted.
</param>
<param name="indirect">
Specifies the address of a structure containing the draw parameters.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawArraysIndirect``1(OpenTK.Graphics.OpenGL.ArbDrawIndirect,``0@)">
<summary>[requires: v4.0 or ARB_draw_indirect|VERSION_4_0]
Render primitives from array data, taking parameters from memory
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency, and Patches are accepted.
</param>
<param name="indirect">
Specifies the address of a structure containing the draw parameters.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawArraysIndirect(OpenTK.Graphics.OpenGL.PrimitiveType,System.IntPtr)">
<summary>[requires: v4.0 or ARB_draw_indirect|VERSION_4_0]
Render primitives from array data, taking parameters from memory
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency, and Patches are accepted.
</param>
<param name="indirect">
Specifies the address of a structure containing the draw parameters.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawArraysIndirect``1(OpenTK.Graphics.OpenGL.PrimitiveType,``0[])">
<summary>[requires: v4.0 or ARB_draw_indirect|VERSION_4_0]
Render primitives from array data, taking parameters from memory
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency, and Patches are accepted.
</param>
<param name="indirect">
Specifies the address of a structure containing the draw parameters.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawArraysIndirect``1(OpenTK.Graphics.OpenGL.PrimitiveType,``0[0:,0:])">
<summary>[requires: v4.0 or ARB_draw_indirect|VERSION_4_0]
Render primitives from array data, taking parameters from memory
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency, and Patches are accepted.
</param>
<param name="indirect">
Specifies the address of a structure containing the draw parameters.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawArraysIndirect``1(OpenTK.Graphics.OpenGL.PrimitiveType,``0[0:,0:,0:])">
<summary>[requires: v4.0 or ARB_draw_indirect|VERSION_4_0]
Render primitives from array data, taking parameters from memory
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency, and Patches are accepted.
</param>
<param name="indirect">
Specifies the address of a structure containing the draw parameters.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawArraysIndirect``1(OpenTK.Graphics.OpenGL.PrimitiveType,``0@)">
<summary>[requires: v4.0 or ARB_draw_indirect|VERSION_4_0]
Render primitives from array data, taking parameters from memory
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency, and Patches are accepted.
</param>
<param name="indirect">
Specifies the address of a structure containing the draw parameters.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawArraysInstanced(OpenTK.Graphics.OpenGL.BeginMode,System.Int32,System.Int32,System.Int32)">
<summary>[requires: v3.1]
Draw multiple instances of a range of elements
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, TriangleStrip, TriangleFan, TrianglesLinesAdjacency, LineStripAdjacency, TrianglesAdjacency, TriangleStripAdjacency and Patches are accepted.
</param>
<param name="first">
Specifies the starting index in the enabled arrays.
</param>
<param name="count">
Specifies the number of indices to be rendered.
</param>
<param name="instancecount">
Specifies the number of instances of the specified range of indices to be rendered.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawArraysInstanced(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32,System.Int32,System.Int32)">
<summary>[requires: v3.1]
Draw multiple instances of a range of elements
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, TriangleStrip, TriangleFan, TrianglesLinesAdjacency, LineStripAdjacency, TrianglesAdjacency, TriangleStripAdjacency and Patches are accepted.
</param>
<param name="first">
Specifies the starting index in the enabled arrays.
</param>
<param name="count">
Specifies the number of indices to be rendered.
</param>
<param name="instancecount">
Specifies the number of instances of the specified range of indices to be rendered.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawArraysInstancedBaseInstance(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: v4.2 or ARB_base_instance|VERSION_4_2]
Draw multiple instances of a range of elements with offset applied to instanced attributes
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, TriangleStrip, TriangleFan, TrianglesLinesAdjacency, LineStripAdjacency, TrianglesAdjacency, TriangleStripAdjacency and Patches are accepted.
</param>
<param name="first">
Specifies the starting index in the enabled arrays.
</param>
<param name="count">
Specifies the number of indices to be rendered.
</param>
<param name="instancecount">
Specifies the number of instances of the specified range of indices to be rendered.
</param>
<param name="baseinstance">
Specifies the base instance for use in fetching instanced vertex attributes.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawArraysInstancedBaseInstance(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32,System.Int32,System.Int32,System.UInt32)">
<summary>[requires: v4.2 or ARB_base_instance|VERSION_4_2]
Draw multiple instances of a range of elements with offset applied to instanced attributes
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, TriangleStrip, TriangleFan, TrianglesLinesAdjacency, LineStripAdjacency, TrianglesAdjacency, TriangleStripAdjacency and Patches are accepted.
</param>
<param name="first">
Specifies the starting index in the enabled arrays.
</param>
<param name="count">
Specifies the number of indices to be rendered.
</param>
<param name="instancecount">
Specifies the number of instances of the specified range of indices to be rendered.
</param>
<param name="baseinstance">
Specifies the base instance for use in fetching instanced vertex attributes.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawBuffer(OpenTK.Graphics.OpenGL.DrawBufferMode)">
<summary>[requires: v1.0]
Specify which color buffers are to be drawn into
</summary>
<param name="buf">
Specifies up to four color buffers to be drawn into. Symbolic constants None, FrontLeft, FrontRight, BackLeft, BackRight, Front, Back, Left, Right, and FrontAndBack are accepted. The initial value is Front for single-buffered contexts, and Back for double-buffered contexts.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawBuffers(System.Int32,OpenTK.Graphics.OpenGL.DrawBuffersEnum[])">
<summary>[requires: v2.0]
Specifies a list of color buffers to be drawn into
</summary>
<param name="n">
Specifies the number of buffers in bufs.
</param>
<param name="bufs">[length: n]
Points to an array of symbolic constants specifying the buffers into which fragment colors or data values will be written.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawBuffers(System.Int32,OpenTK.Graphics.OpenGL.DrawBuffersEnum@)">
<summary>[requires: v2.0]
Specifies a list of color buffers to be drawn into
</summary>
<param name="n">
Specifies the number of buffers in bufs.
</param>
<param name="bufs">[length: n]
Points to an array of symbolic constants specifying the buffers into which fragment colors or data values will be written.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawBuffers(System.Int32,OpenTK.Graphics.OpenGL.DrawBuffersEnum*)">
<summary>[requires: v2.0]
Specifies a list of color buffers to be drawn into
</summary>
<param name="n">
Specifies the number of buffers in bufs.
</param>
<param name="bufs">[length: n]
Points to an array of symbolic constants specifying the buffers into which fragment colors or data values will be written.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawElements(OpenTK.Graphics.OpenGL.BeginMode,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,System.Int32)">
<summary>[requires: v1.1]
Render primitives from array data
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawElements(OpenTK.Graphics.OpenGL.BeginMode,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,System.IntPtr)">
<summary>[requires: v1.1]
Render primitives from array data
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawElements``1(OpenTK.Graphics.OpenGL.BeginMode,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,``0[])">
<summary>[requires: v1.1]
Render primitives from array data
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawElements``1(OpenTK.Graphics.OpenGL.BeginMode,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,``0[0:,0:])">
<summary>[requires: v1.1]
Render primitives from array data
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawElements``1(OpenTK.Graphics.OpenGL.BeginMode,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,``0[0:,0:,0:])">
<summary>[requires: v1.1]
Render primitives from array data
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawElements``1(OpenTK.Graphics.OpenGL.BeginMode,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,``0@)">
<summary>[requires: v1.1]
Render primitives from array data
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawElements(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,System.Int32)">
<summary>[requires: v1.1]
Render primitives from array data
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawElements(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,System.IntPtr)">
<summary>[requires: v1.1]
Render primitives from array data
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawElements``1(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,``0[])">
<summary>[requires: v1.1]
Render primitives from array data
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawElements``1(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,``0[0:,0:])">
<summary>[requires: v1.1]
Render primitives from array data
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawElements``1(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,``0[0:,0:,0:])">
<summary>[requires: v1.1]
Render primitives from array data
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawElements``1(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,``0@)">
<summary>[requires: v1.1]
Render primitives from array data
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawElementsBaseVertex(OpenTK.Graphics.OpenGL.BeginMode,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,System.IntPtr,System.Int32)">
<summary>[requires: v3.2 or ARB_draw_elements_base_vertex|VERSION_3_2]
Render primitives from array data with a per-element offset
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, TriangleStrip, TriangleFan, Triangles, LinesAdjacency, LineStripAdjacency, TrianglesAdjacency, TriangleStripAdjacency and Patches are accepted.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="basevertex">
Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawElementsBaseVertex``1(OpenTK.Graphics.OpenGL.BeginMode,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,``0[],System.Int32)">
<summary>[requires: v3.2 or ARB_draw_elements_base_vertex|VERSION_3_2]
Render primitives from array data with a per-element offset
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, TriangleStrip, TriangleFan, Triangles, LinesAdjacency, LineStripAdjacency, TrianglesAdjacency, TriangleStripAdjacency and Patches are accepted.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="basevertex">
Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawElementsBaseVertex``1(OpenTK.Graphics.OpenGL.BeginMode,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,``0[0:,0:],System.Int32)">
<summary>[requires: v3.2 or ARB_draw_elements_base_vertex|VERSION_3_2]
Render primitives from array data with a per-element offset
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, TriangleStrip, TriangleFan, Triangles, LinesAdjacency, LineStripAdjacency, TrianglesAdjacency, TriangleStripAdjacency and Patches are accepted.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="basevertex">
Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawElementsBaseVertex``1(OpenTK.Graphics.OpenGL.BeginMode,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,``0[0:,0:,0:],System.Int32)">
<summary>[requires: v3.2 or ARB_draw_elements_base_vertex|VERSION_3_2]
Render primitives from array data with a per-element offset
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, TriangleStrip, TriangleFan, Triangles, LinesAdjacency, LineStripAdjacency, TrianglesAdjacency, TriangleStripAdjacency and Patches are accepted.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="basevertex">
Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawElementsBaseVertex``1(OpenTK.Graphics.OpenGL.BeginMode,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,``0@,System.Int32)">
<summary>[requires: v3.2 or ARB_draw_elements_base_vertex|VERSION_3_2]
Render primitives from array data with a per-element offset
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, TriangleStrip, TriangleFan, Triangles, LinesAdjacency, LineStripAdjacency, TrianglesAdjacency, TriangleStripAdjacency and Patches are accepted.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="basevertex">
Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawElementsBaseVertex(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,System.IntPtr,System.Int32)">
<summary>[requires: v3.2 or ARB_draw_elements_base_vertex|VERSION_3_2]
Render primitives from array data with a per-element offset
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, TriangleStrip, TriangleFan, Triangles, LinesAdjacency, LineStripAdjacency, TrianglesAdjacency, TriangleStripAdjacency and Patches are accepted.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="basevertex">
Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawElementsBaseVertex``1(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,``0[],System.Int32)">
<summary>[requires: v3.2 or ARB_draw_elements_base_vertex|VERSION_3_2]
Render primitives from array data with a per-element offset
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, TriangleStrip, TriangleFan, Triangles, LinesAdjacency, LineStripAdjacency, TrianglesAdjacency, TriangleStripAdjacency and Patches are accepted.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="basevertex">
Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawElementsBaseVertex``1(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,``0[0:,0:],System.Int32)">
<summary>[requires: v3.2 or ARB_draw_elements_base_vertex|VERSION_3_2]
Render primitives from array data with a per-element offset
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, TriangleStrip, TriangleFan, Triangles, LinesAdjacency, LineStripAdjacency, TrianglesAdjacency, TriangleStripAdjacency and Patches are accepted.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="basevertex">
Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawElementsBaseVertex``1(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,``0[0:,0:,0:],System.Int32)">
<summary>[requires: v3.2 or ARB_draw_elements_base_vertex|VERSION_3_2]
Render primitives from array data with a per-element offset
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, TriangleStrip, TriangleFan, Triangles, LinesAdjacency, LineStripAdjacency, TrianglesAdjacency, TriangleStripAdjacency and Patches are accepted.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="basevertex">
Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawElementsBaseVertex``1(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,``0@,System.Int32)">
<summary>[requires: v3.2 or ARB_draw_elements_base_vertex|VERSION_3_2]
Render primitives from array data with a per-element offset
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, TriangleStrip, TriangleFan, Triangles, LinesAdjacency, LineStripAdjacency, TrianglesAdjacency, TriangleStripAdjacency and Patches are accepted.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="basevertex">
Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawElementsIndirect(OpenTK.Graphics.OpenGL.ArbDrawIndirect,OpenTK.Graphics.OpenGL.ArbDrawIndirect,System.IntPtr)">
<summary>[requires: v4.0 or ARB_draw_indirect|VERSION_4_0]
Render indexed primitives from array data, taking parameters from memory
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency, and Patches are accepted.
</param>
<param name="type">
Specifies the type of data in the buffer bound to the ElementArrayBuffer binding.
</param>
<param name="indirect">
Specifies the address of a structure containing the draw parameters.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawElementsIndirect``1(OpenTK.Graphics.OpenGL.ArbDrawIndirect,OpenTK.Graphics.OpenGL.ArbDrawIndirect,``0[])">
<summary>[requires: v4.0 or ARB_draw_indirect|VERSION_4_0]
Render indexed primitives from array data, taking parameters from memory
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency, and Patches are accepted.
</param>
<param name="type">
Specifies the type of data in the buffer bound to the ElementArrayBuffer binding.
</param>
<param name="indirect">
Specifies the address of a structure containing the draw parameters.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawElementsIndirect``1(OpenTK.Graphics.OpenGL.ArbDrawIndirect,OpenTK.Graphics.OpenGL.ArbDrawIndirect,``0[0:,0:])">
<summary>[requires: v4.0 or ARB_draw_indirect|VERSION_4_0]
Render indexed primitives from array data, taking parameters from memory
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency, and Patches are accepted.
</param>
<param name="type">
Specifies the type of data in the buffer bound to the ElementArrayBuffer binding.
</param>
<param name="indirect">
Specifies the address of a structure containing the draw parameters.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawElementsIndirect``1(OpenTK.Graphics.OpenGL.ArbDrawIndirect,OpenTK.Graphics.OpenGL.ArbDrawIndirect,``0[0:,0:,0:])">
<summary>[requires: v4.0 or ARB_draw_indirect|VERSION_4_0]
Render indexed primitives from array data, taking parameters from memory
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency, and Patches are accepted.
</param>
<param name="type">
Specifies the type of data in the buffer bound to the ElementArrayBuffer binding.
</param>
<param name="indirect">
Specifies the address of a structure containing the draw parameters.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawElementsIndirect``1(OpenTK.Graphics.OpenGL.ArbDrawIndirect,OpenTK.Graphics.OpenGL.ArbDrawIndirect,``0@)">
<summary>[requires: v4.0 or ARB_draw_indirect|VERSION_4_0]
Render indexed primitives from array data, taking parameters from memory
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency, and Patches are accepted.
</param>
<param name="type">
Specifies the type of data in the buffer bound to the ElementArrayBuffer binding.
</param>
<param name="indirect">
Specifies the address of a structure containing the draw parameters.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawElementsIndirect(OpenTK.Graphics.OpenGL.PrimitiveType,OpenTK.Graphics.OpenGL.All,System.IntPtr)">
<summary>[requires: v4.0 or ARB_draw_indirect|VERSION_4_0]
Render indexed primitives from array data, taking parameters from memory
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency, and Patches are accepted.
</param>
<param name="type">
Specifies the type of data in the buffer bound to the ElementArrayBuffer binding.
</param>
<param name="indirect">
Specifies the address of a structure containing the draw parameters.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawElementsIndirect``1(OpenTK.Graphics.OpenGL.PrimitiveType,OpenTK.Graphics.OpenGL.All,``0[])">
<summary>[requires: v4.0 or ARB_draw_indirect|VERSION_4_0]
Render indexed primitives from array data, taking parameters from memory
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency, and Patches are accepted.
</param>
<param name="type">
Specifies the type of data in the buffer bound to the ElementArrayBuffer binding.
</param>
<param name="indirect">
Specifies the address of a structure containing the draw parameters.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawElementsIndirect``1(OpenTK.Graphics.OpenGL.PrimitiveType,OpenTK.Graphics.OpenGL.All,``0[0:,0:])">
<summary>[requires: v4.0 or ARB_draw_indirect|VERSION_4_0]
Render indexed primitives from array data, taking parameters from memory
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency, and Patches are accepted.
</param>
<param name="type">
Specifies the type of data in the buffer bound to the ElementArrayBuffer binding.
</param>
<param name="indirect">
Specifies the address of a structure containing the draw parameters.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawElementsIndirect``1(OpenTK.Graphics.OpenGL.PrimitiveType,OpenTK.Graphics.OpenGL.All,``0[0:,0:,0:])">
<summary>[requires: v4.0 or ARB_draw_indirect|VERSION_4_0]
Render indexed primitives from array data, taking parameters from memory
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency, and Patches are accepted.
</param>
<param name="type">
Specifies the type of data in the buffer bound to the ElementArrayBuffer binding.
</param>
<param name="indirect">
Specifies the address of a structure containing the draw parameters.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawElementsIndirect``1(OpenTK.Graphics.OpenGL.PrimitiveType,OpenTK.Graphics.OpenGL.All,``0@)">
<summary>[requires: v4.0 or ARB_draw_indirect|VERSION_4_0]
Render indexed primitives from array data, taking parameters from memory
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency, and Patches are accepted.
</param>
<param name="type">
Specifies the type of data in the buffer bound to the ElementArrayBuffer binding.
</param>
<param name="indirect">
Specifies the address of a structure containing the draw parameters.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawElementsInstanced(OpenTK.Graphics.OpenGL.BeginMode,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,System.IntPtr,System.Int32)">
<summary>[requires: v3.1]
Draw multiple instances of a set of elements
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="instancecount">
Specifies the number of instances of the specified range of indices to be rendered.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawElementsInstanced``1(OpenTK.Graphics.OpenGL.BeginMode,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,``0[],System.Int32)">
<summary>[requires: v3.1]
Draw multiple instances of a set of elements
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="instancecount">
Specifies the number of instances of the specified range of indices to be rendered.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawElementsInstanced``1(OpenTK.Graphics.OpenGL.BeginMode,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,``0[0:,0:],System.Int32)">
<summary>[requires: v3.1]
Draw multiple instances of a set of elements
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="instancecount">
Specifies the number of instances of the specified range of indices to be rendered.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawElementsInstanced``1(OpenTK.Graphics.OpenGL.BeginMode,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,``0[0:,0:,0:],System.Int32)">
<summary>[requires: v3.1]
Draw multiple instances of a set of elements
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="instancecount">
Specifies the number of instances of the specified range of indices to be rendered.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawElementsInstanced``1(OpenTK.Graphics.OpenGL.BeginMode,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,``0@,System.Int32)">
<summary>[requires: v3.1]
Draw multiple instances of a set of elements
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="instancecount">
Specifies the number of instances of the specified range of indices to be rendered.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawElementsInstanced(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,System.IntPtr,System.Int32)">
<summary>[requires: v3.1]
Draw multiple instances of a set of elements
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="instancecount">
Specifies the number of instances of the specified range of indices to be rendered.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawElementsInstanced``1(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,``0[],System.Int32)">
<summary>[requires: v3.1]
Draw multiple instances of a set of elements
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="instancecount">
Specifies the number of instances of the specified range of indices to be rendered.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawElementsInstanced``1(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,``0[0:,0:],System.Int32)">
<summary>[requires: v3.1]
Draw multiple instances of a set of elements
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="instancecount">
Specifies the number of instances of the specified range of indices to be rendered.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawElementsInstanced``1(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,``0[0:,0:,0:],System.Int32)">
<summary>[requires: v3.1]
Draw multiple instances of a set of elements
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="instancecount">
Specifies the number of instances of the specified range of indices to be rendered.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawElementsInstanced``1(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,``0@,System.Int32)">
<summary>[requires: v3.1]
Draw multiple instances of a set of elements
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="instancecount">
Specifies the number of instances of the specified range of indices to be rendered.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawElementsInstancedBaseInstance(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,System.IntPtr,System.Int32,System.Int32)">
<summary>[requires: v4.2 or ARB_base_instance|VERSION_4_2]
Draw multiple instances of a set of elements with offset applied to instanced attributes
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="instancecount">
Specifies the number of instances of the specified range of indices to be rendered.
</param>
<param name="baseinstance">
Specifies the base instance for use in fetching instanced vertex attributes.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawElementsInstancedBaseInstance(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,System.IntPtr,System.Int32,System.UInt32)">
<summary>[requires: v4.2 or ARB_base_instance|VERSION_4_2]
Draw multiple instances of a set of elements with offset applied to instanced attributes
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="instancecount">
Specifies the number of instances of the specified range of indices to be rendered.
</param>
<param name="baseinstance">
Specifies the base instance for use in fetching instanced vertex attributes.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawElementsInstancedBaseInstance``1(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,``0[],System.Int32,System.Int32)">
<summary>[requires: v4.2 or ARB_base_instance|VERSION_4_2]
Draw multiple instances of a set of elements with offset applied to instanced attributes
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="instancecount">
Specifies the number of instances of the specified range of indices to be rendered.
</param>
<param name="baseinstance">
Specifies the base instance for use in fetching instanced vertex attributes.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawElementsInstancedBaseInstance``1(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,``0[],System.Int32,System.UInt32)">
<summary>[requires: v4.2 or ARB_base_instance|VERSION_4_2]
Draw multiple instances of a set of elements with offset applied to instanced attributes
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="instancecount">
Specifies the number of instances of the specified range of indices to be rendered.
</param>
<param name="baseinstance">
Specifies the base instance for use in fetching instanced vertex attributes.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawElementsInstancedBaseInstance``1(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,``0[0:,0:],System.Int32,System.Int32)">
<summary>[requires: v4.2 or ARB_base_instance|VERSION_4_2]
Draw multiple instances of a set of elements with offset applied to instanced attributes
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="instancecount">
Specifies the number of instances of the specified range of indices to be rendered.
</param>
<param name="baseinstance">
Specifies the base instance for use in fetching instanced vertex attributes.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawElementsInstancedBaseInstance``1(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,``0[0:,0:],System.Int32,System.UInt32)">
<summary>[requires: v4.2 or ARB_base_instance|VERSION_4_2]
Draw multiple instances of a set of elements with offset applied to instanced attributes
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="instancecount">
Specifies the number of instances of the specified range of indices to be rendered.
</param>
<param name="baseinstance">
Specifies the base instance for use in fetching instanced vertex attributes.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawElementsInstancedBaseInstance``1(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,``0[0:,0:,0:],System.Int32,System.Int32)">
<summary>[requires: v4.2 or ARB_base_instance|VERSION_4_2]
Draw multiple instances of a set of elements with offset applied to instanced attributes
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="instancecount">
Specifies the number of instances of the specified range of indices to be rendered.
</param>
<param name="baseinstance">
Specifies the base instance for use in fetching instanced vertex attributes.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawElementsInstancedBaseInstance``1(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,``0[0:,0:,0:],System.Int32,System.UInt32)">
<summary>[requires: v4.2 or ARB_base_instance|VERSION_4_2]
Draw multiple instances of a set of elements with offset applied to instanced attributes
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="instancecount">
Specifies the number of instances of the specified range of indices to be rendered.
</param>
<param name="baseinstance">
Specifies the base instance for use in fetching instanced vertex attributes.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawElementsInstancedBaseInstance``1(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,``0@,System.Int32,System.Int32)">
<summary>[requires: v4.2 or ARB_base_instance|VERSION_4_2]
Draw multiple instances of a set of elements with offset applied to instanced attributes
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="instancecount">
Specifies the number of instances of the specified range of indices to be rendered.
</param>
<param name="baseinstance">
Specifies the base instance for use in fetching instanced vertex attributes.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawElementsInstancedBaseInstance``1(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,``0@,System.Int32,System.UInt32)">
<summary>[requires: v4.2 or ARB_base_instance|VERSION_4_2]
Draw multiple instances of a set of elements with offset applied to instanced attributes
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="instancecount">
Specifies the number of instances of the specified range of indices to be rendered.
</param>
<param name="baseinstance">
Specifies the base instance for use in fetching instanced vertex attributes.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawElementsInstancedBaseVertex(OpenTK.Graphics.OpenGL.BeginMode,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,System.IntPtr,System.Int32,System.Int32)">
<summary>[requires: v3.2 or ARB_draw_elements_base_vertex|VERSION_3_2]
Render multiple instances of a set of primitives from array data with a per-element offset
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, TriangleStrip, TriangleFan, Triangles, LinesAdjacency, LineStripAdjacency, TrianglesAdjacency, TriangleStripAdjacency and Patches are accepted.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="instancecount">
Specifies the number of instances of the indexed geometry that should be drawn.
</param>
<param name="basevertex">
Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawElementsInstancedBaseVertex``1(OpenTK.Graphics.OpenGL.BeginMode,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,``0[],System.Int32,System.Int32)">
<summary>[requires: v3.2 or ARB_draw_elements_base_vertex|VERSION_3_2]
Render multiple instances of a set of primitives from array data with a per-element offset
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, TriangleStrip, TriangleFan, Triangles, LinesAdjacency, LineStripAdjacency, TrianglesAdjacency, TriangleStripAdjacency and Patches are accepted.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="instancecount">
Specifies the number of instances of the indexed geometry that should be drawn.
</param>
<param name="basevertex">
Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawElementsInstancedBaseVertex``1(OpenTK.Graphics.OpenGL.BeginMode,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,``0[0:,0:],System.Int32,System.Int32)">
<summary>[requires: v3.2 or ARB_draw_elements_base_vertex|VERSION_3_2]
Render multiple instances of a set of primitives from array data with a per-element offset
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, TriangleStrip, TriangleFan, Triangles, LinesAdjacency, LineStripAdjacency, TrianglesAdjacency, TriangleStripAdjacency and Patches are accepted.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="instancecount">
Specifies the number of instances of the indexed geometry that should be drawn.
</param>
<param name="basevertex">
Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawElementsInstancedBaseVertex``1(OpenTK.Graphics.OpenGL.BeginMode,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,``0[0:,0:,0:],System.Int32,System.Int32)">
<summary>[requires: v3.2 or ARB_draw_elements_base_vertex|VERSION_3_2]
Render multiple instances of a set of primitives from array data with a per-element offset
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, TriangleStrip, TriangleFan, Triangles, LinesAdjacency, LineStripAdjacency, TrianglesAdjacency, TriangleStripAdjacency and Patches are accepted.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="instancecount">
Specifies the number of instances of the indexed geometry that should be drawn.
</param>
<param name="basevertex">
Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawElementsInstancedBaseVertex``1(OpenTK.Graphics.OpenGL.BeginMode,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,``0@,System.Int32,System.Int32)">
<summary>[requires: v3.2 or ARB_draw_elements_base_vertex|VERSION_3_2]
Render multiple instances of a set of primitives from array data with a per-element offset
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, TriangleStrip, TriangleFan, Triangles, LinesAdjacency, LineStripAdjacency, TrianglesAdjacency, TriangleStripAdjacency and Patches are accepted.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="instancecount">
Specifies the number of instances of the indexed geometry that should be drawn.
</param>
<param name="basevertex">
Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawElementsInstancedBaseVertex(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,System.IntPtr,System.Int32,System.Int32)">
<summary>[requires: v3.2 or ARB_draw_elements_base_vertex|VERSION_3_2]
Render multiple instances of a set of primitives from array data with a per-element offset
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, TriangleStrip, TriangleFan, Triangles, LinesAdjacency, LineStripAdjacency, TrianglesAdjacency, TriangleStripAdjacency and Patches are accepted.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="instancecount">
Specifies the number of instances of the indexed geometry that should be drawn.
</param>
<param name="basevertex">
Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawElementsInstancedBaseVertex``1(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,``0[],System.Int32,System.Int32)">
<summary>[requires: v3.2 or ARB_draw_elements_base_vertex|VERSION_3_2]
Render multiple instances of a set of primitives from array data with a per-element offset
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, TriangleStrip, TriangleFan, Triangles, LinesAdjacency, LineStripAdjacency, TrianglesAdjacency, TriangleStripAdjacency and Patches are accepted.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="instancecount">
Specifies the number of instances of the indexed geometry that should be drawn.
</param>
<param name="basevertex">
Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawElementsInstancedBaseVertex``1(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,``0[0:,0:],System.Int32,System.Int32)">
<summary>[requires: v3.2 or ARB_draw_elements_base_vertex|VERSION_3_2]
Render multiple instances of a set of primitives from array data with a per-element offset
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, TriangleStrip, TriangleFan, Triangles, LinesAdjacency, LineStripAdjacency, TrianglesAdjacency, TriangleStripAdjacency and Patches are accepted.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="instancecount">
Specifies the number of instances of the indexed geometry that should be drawn.
</param>
<param name="basevertex">
Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawElementsInstancedBaseVertex``1(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,``0[0:,0:,0:],System.Int32,System.Int32)">
<summary>[requires: v3.2 or ARB_draw_elements_base_vertex|VERSION_3_2]
Render multiple instances of a set of primitives from array data with a per-element offset
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, TriangleStrip, TriangleFan, Triangles, LinesAdjacency, LineStripAdjacency, TrianglesAdjacency, TriangleStripAdjacency and Patches are accepted.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="instancecount">
Specifies the number of instances of the indexed geometry that should be drawn.
</param>
<param name="basevertex">
Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawElementsInstancedBaseVertex``1(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,``0@,System.Int32,System.Int32)">
<summary>[requires: v3.2 or ARB_draw_elements_base_vertex|VERSION_3_2]
Render multiple instances of a set of primitives from array data with a per-element offset
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, TriangleStrip, TriangleFan, Triangles, LinesAdjacency, LineStripAdjacency, TrianglesAdjacency, TriangleStripAdjacency and Patches are accepted.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="instancecount">
Specifies the number of instances of the indexed geometry that should be drawn.
</param>
<param name="basevertex">
Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawElementsInstancedBaseVertexBaseInstance(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,System.IntPtr,System.Int32,System.Int32,System.Int32)">
<summary>[requires: v4.2 or ARB_base_instance|VERSION_4_2]
Render multiple instances of a set of primitives from array data with a per-element offset
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, TriangleStrip, TriangleFan, Triangles, LinesAdjacency, LineStripAdjacency, TrianglesAdjacency, TriangleStripAdjacency and Patches are accepted.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="instancecount">
Specifies the number of instances of the indexed geometry that should be drawn.
</param>
<param name="basevertex">
Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays.
</param>
<param name="baseinstance">
Specifies the base instance for use in fetching instanced vertex attributes.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawElementsInstancedBaseVertexBaseInstance(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,System.IntPtr,System.Int32,System.Int32,System.UInt32)">
<summary>[requires: v4.2 or ARB_base_instance|VERSION_4_2]
Render multiple instances of a set of primitives from array data with a per-element offset
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, TriangleStrip, TriangleFan, Triangles, LinesAdjacency, LineStripAdjacency, TrianglesAdjacency, TriangleStripAdjacency and Patches are accepted.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="instancecount">
Specifies the number of instances of the indexed geometry that should be drawn.
</param>
<param name="basevertex">
Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays.
</param>
<param name="baseinstance">
Specifies the base instance for use in fetching instanced vertex attributes.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawElementsInstancedBaseVertexBaseInstance``1(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,``0[],System.Int32,System.Int32,System.Int32)">
<summary>[requires: v4.2 or ARB_base_instance|VERSION_4_2]
Render multiple instances of a set of primitives from array data with a per-element offset
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, TriangleStrip, TriangleFan, Triangles, LinesAdjacency, LineStripAdjacency, TrianglesAdjacency, TriangleStripAdjacency and Patches are accepted.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="instancecount">
Specifies the number of instances of the indexed geometry that should be drawn.
</param>
<param name="basevertex">
Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays.
</param>
<param name="baseinstance">
Specifies the base instance for use in fetching instanced vertex attributes.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawElementsInstancedBaseVertexBaseInstance``1(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,``0[],System.Int32,System.Int32,System.UInt32)">
<summary>[requires: v4.2 or ARB_base_instance|VERSION_4_2]
Render multiple instances of a set of primitives from array data with a per-element offset
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, TriangleStrip, TriangleFan, Triangles, LinesAdjacency, LineStripAdjacency, TrianglesAdjacency, TriangleStripAdjacency and Patches are accepted.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="instancecount">
Specifies the number of instances of the indexed geometry that should be drawn.
</param>
<param name="basevertex">
Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays.
</param>
<param name="baseinstance">
Specifies the base instance for use in fetching instanced vertex attributes.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawElementsInstancedBaseVertexBaseInstance``1(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,``0[0:,0:],System.Int32,System.Int32,System.Int32)">
<summary>[requires: v4.2 or ARB_base_instance|VERSION_4_2]
Render multiple instances of a set of primitives from array data with a per-element offset
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, TriangleStrip, TriangleFan, Triangles, LinesAdjacency, LineStripAdjacency, TrianglesAdjacency, TriangleStripAdjacency and Patches are accepted.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="instancecount">
Specifies the number of instances of the indexed geometry that should be drawn.
</param>
<param name="basevertex">
Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays.
</param>
<param name="baseinstance">
Specifies the base instance for use in fetching instanced vertex attributes.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawElementsInstancedBaseVertexBaseInstance``1(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,``0[0:,0:],System.Int32,System.Int32,System.UInt32)">
<summary>[requires: v4.2 or ARB_base_instance|VERSION_4_2]
Render multiple instances of a set of primitives from array data with a per-element offset
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, TriangleStrip, TriangleFan, Triangles, LinesAdjacency, LineStripAdjacency, TrianglesAdjacency, TriangleStripAdjacency and Patches are accepted.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="instancecount">
Specifies the number of instances of the indexed geometry that should be drawn.
</param>
<param name="basevertex">
Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays.
</param>
<param name="baseinstance">
Specifies the base instance for use in fetching instanced vertex attributes.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawElementsInstancedBaseVertexBaseInstance``1(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,``0[0:,0:,0:],System.Int32,System.Int32,System.Int32)">
<summary>[requires: v4.2 or ARB_base_instance|VERSION_4_2]
Render multiple instances of a set of primitives from array data with a per-element offset
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, TriangleStrip, TriangleFan, Triangles, LinesAdjacency, LineStripAdjacency, TrianglesAdjacency, TriangleStripAdjacency and Patches are accepted.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="instancecount">
Specifies the number of instances of the indexed geometry that should be drawn.
</param>
<param name="basevertex">
Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays.
</param>
<param name="baseinstance">
Specifies the base instance for use in fetching instanced vertex attributes.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawElementsInstancedBaseVertexBaseInstance``1(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,``0[0:,0:,0:],System.Int32,System.Int32,System.UInt32)">
<summary>[requires: v4.2 or ARB_base_instance|VERSION_4_2]
Render multiple instances of a set of primitives from array data with a per-element offset
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, TriangleStrip, TriangleFan, Triangles, LinesAdjacency, LineStripAdjacency, TrianglesAdjacency, TriangleStripAdjacency and Patches are accepted.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="instancecount">
Specifies the number of instances of the indexed geometry that should be drawn.
</param>
<param name="basevertex">
Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays.
</param>
<param name="baseinstance">
Specifies the base instance for use in fetching instanced vertex attributes.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawElementsInstancedBaseVertexBaseInstance``1(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,``0@,System.Int32,System.Int32,System.Int32)">
<summary>[requires: v4.2 or ARB_base_instance|VERSION_4_2]
Render multiple instances of a set of primitives from array data with a per-element offset
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, TriangleStrip, TriangleFan, Triangles, LinesAdjacency, LineStripAdjacency, TrianglesAdjacency, TriangleStripAdjacency and Patches are accepted.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="instancecount">
Specifies the number of instances of the indexed geometry that should be drawn.
</param>
<param name="basevertex">
Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays.
</param>
<param name="baseinstance">
Specifies the base instance for use in fetching instanced vertex attributes.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawElementsInstancedBaseVertexBaseInstance``1(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,``0@,System.Int32,System.Int32,System.UInt32)">
<summary>[requires: v4.2 or ARB_base_instance|VERSION_4_2]
Render multiple instances of a set of primitives from array data with a per-element offset
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, TriangleStrip, TriangleFan, Triangles, LinesAdjacency, LineStripAdjacency, TrianglesAdjacency, TriangleStripAdjacency and Patches are accepted.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="instancecount">
Specifies the number of instances of the indexed geometry that should be drawn.
</param>
<param name="basevertex">
Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays.
</param>
<param name="baseinstance">
Specifies the base instance for use in fetching instanced vertex attributes.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawPixels(System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,System.IntPtr)">
<summary>[requires: v1.0][deprecated: v3.2]
Write a block of pixels to the frame buffer
</summary>
<param name="width">
Specify the dimensions of the pixel rectangle to be written into the frame buffer.
</param>
<param name="height">
Specify the dimensions of the pixel rectangle to be written into the frame buffer.
</param>
<param name="format">
Specifies the format of the pixel data. Symbolic constants ColorIndex, StencilIndex, DepthComponent, Rgb, Bgr, Rgba, Bgra, Red, Green, Blue, Alpha, Luminance, and LuminanceAlpha are accepted.
</param>
<param name="type">
Specifies the data type for data. Symbolic constants UnsignedByte, Byte, Bitmap, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev are accepted.
</param>
<param name="pixels">[length: format,type,width,height]
Specifies a pointer to the pixel data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawPixels``1(System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[])">
<summary>[requires: v1.0][deprecated: v3.2]
Write a block of pixels to the frame buffer
</summary>
<param name="width">
Specify the dimensions of the pixel rectangle to be written into the frame buffer.
</param>
<param name="height">
Specify the dimensions of the pixel rectangle to be written into the frame buffer.
</param>
<param name="format">
Specifies the format of the pixel data. Symbolic constants ColorIndex, StencilIndex, DepthComponent, Rgb, Bgr, Rgba, Bgra, Red, Green, Blue, Alpha, Luminance, and LuminanceAlpha are accepted.
</param>
<param name="type">
Specifies the data type for data. Symbolic constants UnsignedByte, Byte, Bitmap, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev are accepted.
</param>
<param name="pixels">[length: format,type,width,height]
Specifies a pointer to the pixel data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawPixels``1(System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[0:,0:])">
<summary>[requires: v1.0][deprecated: v3.2]
Write a block of pixels to the frame buffer
</summary>
<param name="width">
Specify the dimensions of the pixel rectangle to be written into the frame buffer.
</param>
<param name="height">
Specify the dimensions of the pixel rectangle to be written into the frame buffer.
</param>
<param name="format">
Specifies the format of the pixel data. Symbolic constants ColorIndex, StencilIndex, DepthComponent, Rgb, Bgr, Rgba, Bgra, Red, Green, Blue, Alpha, Luminance, and LuminanceAlpha are accepted.
</param>
<param name="type">
Specifies the data type for data. Symbolic constants UnsignedByte, Byte, Bitmap, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev are accepted.
</param>
<param name="pixels">[length: format,type,width,height]
Specifies a pointer to the pixel data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawPixels``1(System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[0:,0:,0:])">
<summary>[requires: v1.0][deprecated: v3.2]
Write a block of pixels to the frame buffer
</summary>
<param name="width">
Specify the dimensions of the pixel rectangle to be written into the frame buffer.
</param>
<param name="height">
Specify the dimensions of the pixel rectangle to be written into the frame buffer.
</param>
<param name="format">
Specifies the format of the pixel data. Symbolic constants ColorIndex, StencilIndex, DepthComponent, Rgb, Bgr, Rgba, Bgra, Red, Green, Blue, Alpha, Luminance, and LuminanceAlpha are accepted.
</param>
<param name="type">
Specifies the data type for data. Symbolic constants UnsignedByte, Byte, Bitmap, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev are accepted.
</param>
<param name="pixels">[length: format,type,width,height]
Specifies a pointer to the pixel data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawPixels``1(System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0@)">
<summary>[requires: v1.0][deprecated: v3.2]
Write a block of pixels to the frame buffer
</summary>
<param name="width">
Specify the dimensions of the pixel rectangle to be written into the frame buffer.
</param>
<param name="height">
Specify the dimensions of the pixel rectangle to be written into the frame buffer.
</param>
<param name="format">
Specifies the format of the pixel data. Symbolic constants ColorIndex, StencilIndex, DepthComponent, Rgb, Bgr, Rgba, Bgra, Red, Green, Blue, Alpha, Luminance, and LuminanceAlpha are accepted.
</param>
<param name="type">
Specifies the data type for data. Symbolic constants UnsignedByte, Byte, Bitmap, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev are accepted.
</param>
<param name="pixels">[length: format,type,width,height]
Specifies a pointer to the pixel data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawRangeElements(OpenTK.Graphics.OpenGL.BeginMode,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,System.IntPtr)">
<summary>[requires: v1.2]
Render primitives from array data
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="start">
Specifies the minimum array index contained in indices.
</param>
<param name="end">
Specifies the maximum array index contained in indices.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawRangeElements``1(OpenTK.Graphics.OpenGL.BeginMode,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,``0[])">
<summary>[requires: v1.2]
Render primitives from array data
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="start">
Specifies the minimum array index contained in indices.
</param>
<param name="end">
Specifies the maximum array index contained in indices.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawRangeElements``1(OpenTK.Graphics.OpenGL.BeginMode,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,``0[0:,0:])">
<summary>[requires: v1.2]
Render primitives from array data
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="start">
Specifies the minimum array index contained in indices.
</param>
<param name="end">
Specifies the maximum array index contained in indices.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawRangeElements``1(OpenTK.Graphics.OpenGL.BeginMode,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,``0[0:,0:,0:])">
<summary>[requires: v1.2]
Render primitives from array data
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="start">
Specifies the minimum array index contained in indices.
</param>
<param name="end">
Specifies the maximum array index contained in indices.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawRangeElements``1(OpenTK.Graphics.OpenGL.BeginMode,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,``0@)">
<summary>[requires: v1.2]
Render primitives from array data
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="start">
Specifies the minimum array index contained in indices.
</param>
<param name="end">
Specifies the maximum array index contained in indices.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawRangeElements(OpenTK.Graphics.OpenGL.BeginMode,System.UInt32,System.UInt32,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,System.IntPtr)">
<summary>[requires: v1.2]
Render primitives from array data
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="start">
Specifies the minimum array index contained in indices.
</param>
<param name="end">
Specifies the maximum array index contained in indices.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawRangeElements``1(OpenTK.Graphics.OpenGL.BeginMode,System.UInt32,System.UInt32,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,``0[])">
<summary>[requires: v1.2]
Render primitives from array data
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="start">
Specifies the minimum array index contained in indices.
</param>
<param name="end">
Specifies the maximum array index contained in indices.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawRangeElements``1(OpenTK.Graphics.OpenGL.BeginMode,System.UInt32,System.UInt32,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,``0[0:,0:])">
<summary>[requires: v1.2]
Render primitives from array data
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="start">
Specifies the minimum array index contained in indices.
</param>
<param name="end">
Specifies the maximum array index contained in indices.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawRangeElements``1(OpenTK.Graphics.OpenGL.BeginMode,System.UInt32,System.UInt32,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,``0[0:,0:,0:])">
<summary>[requires: v1.2]
Render primitives from array data
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="start">
Specifies the minimum array index contained in indices.
</param>
<param name="end">
Specifies the maximum array index contained in indices.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawRangeElements``1(OpenTK.Graphics.OpenGL.BeginMode,System.UInt32,System.UInt32,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,``0@)">
<summary>[requires: v1.2]
Render primitives from array data
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="start">
Specifies the minimum array index contained in indices.
</param>
<param name="end">
Specifies the maximum array index contained in indices.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawRangeElements(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,System.IntPtr)">
<summary>[requires: v1.2]
Render primitives from array data
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="start">
Specifies the minimum array index contained in indices.
</param>
<param name="end">
Specifies the maximum array index contained in indices.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawRangeElements``1(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,``0[])">
<summary>[requires: v1.2]
Render primitives from array data
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="start">
Specifies the minimum array index contained in indices.
</param>
<param name="end">
Specifies the maximum array index contained in indices.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawRangeElements``1(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,``0[0:,0:])">
<summary>[requires: v1.2]
Render primitives from array data
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="start">
Specifies the minimum array index contained in indices.
</param>
<param name="end">
Specifies the maximum array index contained in indices.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawRangeElements``1(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,``0[0:,0:,0:])">
<summary>[requires: v1.2]
Render primitives from array data
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="start">
Specifies the minimum array index contained in indices.
</param>
<param name="end">
Specifies the maximum array index contained in indices.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawRangeElements``1(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,``0@)">
<summary>[requires: v1.2]
Render primitives from array data
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="start">
Specifies the minimum array index contained in indices.
</param>
<param name="end">
Specifies the maximum array index contained in indices.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawRangeElements(OpenTK.Graphics.OpenGL.PrimitiveType,System.UInt32,System.UInt32,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,System.IntPtr)">
<summary>[requires: v1.2]
Render primitives from array data
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="start">
Specifies the minimum array index contained in indices.
</param>
<param name="end">
Specifies the maximum array index contained in indices.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawRangeElements``1(OpenTK.Graphics.OpenGL.PrimitiveType,System.UInt32,System.UInt32,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,``0[])">
<summary>[requires: v1.2]
Render primitives from array data
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="start">
Specifies the minimum array index contained in indices.
</param>
<param name="end">
Specifies the maximum array index contained in indices.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawRangeElements``1(OpenTK.Graphics.OpenGL.PrimitiveType,System.UInt32,System.UInt32,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,``0[0:,0:])">
<summary>[requires: v1.2]
Render primitives from array data
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="start">
Specifies the minimum array index contained in indices.
</param>
<param name="end">
Specifies the maximum array index contained in indices.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawRangeElements``1(OpenTK.Graphics.OpenGL.PrimitiveType,System.UInt32,System.UInt32,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,``0[0:,0:,0:])">
<summary>[requires: v1.2]
Render primitives from array data
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="start">
Specifies the minimum array index contained in indices.
</param>
<param name="end">
Specifies the maximum array index contained in indices.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawRangeElements``1(OpenTK.Graphics.OpenGL.PrimitiveType,System.UInt32,System.UInt32,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,``0@)">
<summary>[requires: v1.2]
Render primitives from array data
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="start">
Specifies the minimum array index contained in indices.
</param>
<param name="end">
Specifies the maximum array index contained in indices.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawRangeElementsBaseVertex(OpenTK.Graphics.OpenGL.BeginMode,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,System.IntPtr,System.Int32)">
<summary>[requires: v3.2 or ARB_draw_elements_base_vertex|VERSION_3_2]
Render primitives from array data with a per-element offset
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, TriangleStrip, TriangleFan, Triangles, LinesAdjacency, LineStripAdjacency, TrianglesAdjacency, TriangleStripAdjacency and Patches are accepted.
</param>
<param name="start">
Specifies the minimum array index contained in indices.
</param>
<param name="end">
Specifies the maximum array index contained in indices.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="basevertex">
Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawRangeElementsBaseVertex``1(OpenTK.Graphics.OpenGL.BeginMode,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,``0[],System.Int32)">
<summary>[requires: v3.2 or ARB_draw_elements_base_vertex|VERSION_3_2]
Render primitives from array data with a per-element offset
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, TriangleStrip, TriangleFan, Triangles, LinesAdjacency, LineStripAdjacency, TrianglesAdjacency, TriangleStripAdjacency and Patches are accepted.
</param>
<param name="start">
Specifies the minimum array index contained in indices.
</param>
<param name="end">
Specifies the maximum array index contained in indices.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="basevertex">
Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawRangeElementsBaseVertex``1(OpenTK.Graphics.OpenGL.BeginMode,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,``0[0:,0:],System.Int32)">
<summary>[requires: v3.2 or ARB_draw_elements_base_vertex|VERSION_3_2]
Render primitives from array data with a per-element offset
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, TriangleStrip, TriangleFan, Triangles, LinesAdjacency, LineStripAdjacency, TrianglesAdjacency, TriangleStripAdjacency and Patches are accepted.
</param>
<param name="start">
Specifies the minimum array index contained in indices.
</param>
<param name="end">
Specifies the maximum array index contained in indices.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="basevertex">
Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawRangeElementsBaseVertex``1(OpenTK.Graphics.OpenGL.BeginMode,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,``0[0:,0:,0:],System.Int32)">
<summary>[requires: v3.2 or ARB_draw_elements_base_vertex|VERSION_3_2]
Render primitives from array data with a per-element offset
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, TriangleStrip, TriangleFan, Triangles, LinesAdjacency, LineStripAdjacency, TrianglesAdjacency, TriangleStripAdjacency and Patches are accepted.
</param>
<param name="start">
Specifies the minimum array index contained in indices.
</param>
<param name="end">
Specifies the maximum array index contained in indices.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="basevertex">
Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawRangeElementsBaseVertex``1(OpenTK.Graphics.OpenGL.BeginMode,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,``0@,System.Int32)">
<summary>[requires: v3.2 or ARB_draw_elements_base_vertex|VERSION_3_2]
Render primitives from array data with a per-element offset
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, TriangleStrip, TriangleFan, Triangles, LinesAdjacency, LineStripAdjacency, TrianglesAdjacency, TriangleStripAdjacency and Patches are accepted.
</param>
<param name="start">
Specifies the minimum array index contained in indices.
</param>
<param name="end">
Specifies the maximum array index contained in indices.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="basevertex">
Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawRangeElementsBaseVertex(OpenTK.Graphics.OpenGL.BeginMode,System.UInt32,System.UInt32,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,System.IntPtr,System.Int32)">
<summary>[requires: v3.2 or ARB_draw_elements_base_vertex|VERSION_3_2]
Render primitives from array data with a per-element offset
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, TriangleStrip, TriangleFan, Triangles, LinesAdjacency, LineStripAdjacency, TrianglesAdjacency, TriangleStripAdjacency and Patches are accepted.
</param>
<param name="start">
Specifies the minimum array index contained in indices.
</param>
<param name="end">
Specifies the maximum array index contained in indices.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="basevertex">
Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawRangeElementsBaseVertex``1(OpenTK.Graphics.OpenGL.BeginMode,System.UInt32,System.UInt32,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,``0[],System.Int32)">
<summary>[requires: v3.2 or ARB_draw_elements_base_vertex|VERSION_3_2]
Render primitives from array data with a per-element offset
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, TriangleStrip, TriangleFan, Triangles, LinesAdjacency, LineStripAdjacency, TrianglesAdjacency, TriangleStripAdjacency and Patches are accepted.
</param>
<param name="start">
Specifies the minimum array index contained in indices.
</param>
<param name="end">
Specifies the maximum array index contained in indices.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="basevertex">
Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawRangeElementsBaseVertex``1(OpenTK.Graphics.OpenGL.BeginMode,System.UInt32,System.UInt32,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,``0[0:,0:],System.Int32)">
<summary>[requires: v3.2 or ARB_draw_elements_base_vertex|VERSION_3_2]
Render primitives from array data with a per-element offset
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, TriangleStrip, TriangleFan, Triangles, LinesAdjacency, LineStripAdjacency, TrianglesAdjacency, TriangleStripAdjacency and Patches are accepted.
</param>
<param name="start">
Specifies the minimum array index contained in indices.
</param>
<param name="end">
Specifies the maximum array index contained in indices.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="basevertex">
Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawRangeElementsBaseVertex``1(OpenTK.Graphics.OpenGL.BeginMode,System.UInt32,System.UInt32,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,``0[0:,0:,0:],System.Int32)">
<summary>[requires: v3.2 or ARB_draw_elements_base_vertex|VERSION_3_2]
Render primitives from array data with a per-element offset
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, TriangleStrip, TriangleFan, Triangles, LinesAdjacency, LineStripAdjacency, TrianglesAdjacency, TriangleStripAdjacency and Patches are accepted.
</param>
<param name="start">
Specifies the minimum array index contained in indices.
</param>
<param name="end">
Specifies the maximum array index contained in indices.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="basevertex">
Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawRangeElementsBaseVertex``1(OpenTK.Graphics.OpenGL.BeginMode,System.UInt32,System.UInt32,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,``0@,System.Int32)">
<summary>[requires: v3.2 or ARB_draw_elements_base_vertex|VERSION_3_2]
Render primitives from array data with a per-element offset
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, TriangleStrip, TriangleFan, Triangles, LinesAdjacency, LineStripAdjacency, TrianglesAdjacency, TriangleStripAdjacency and Patches are accepted.
</param>
<param name="start">
Specifies the minimum array index contained in indices.
</param>
<param name="end">
Specifies the maximum array index contained in indices.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="basevertex">
Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawRangeElementsBaseVertex(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,System.IntPtr,System.Int32)">
<summary>[requires: v3.2 or ARB_draw_elements_base_vertex|VERSION_3_2]
Render primitives from array data with a per-element offset
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, TriangleStrip, TriangleFan, Triangles, LinesAdjacency, LineStripAdjacency, TrianglesAdjacency, TriangleStripAdjacency and Patches are accepted.
</param>
<param name="start">
Specifies the minimum array index contained in indices.
</param>
<param name="end">
Specifies the maximum array index contained in indices.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="basevertex">
Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawRangeElementsBaseVertex``1(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,``0[],System.Int32)">
<summary>[requires: v3.2 or ARB_draw_elements_base_vertex|VERSION_3_2]
Render primitives from array data with a per-element offset
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, TriangleStrip, TriangleFan, Triangles, LinesAdjacency, LineStripAdjacency, TrianglesAdjacency, TriangleStripAdjacency and Patches are accepted.
</param>
<param name="start">
Specifies the minimum array index contained in indices.
</param>
<param name="end">
Specifies the maximum array index contained in indices.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="basevertex">
Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawRangeElementsBaseVertex``1(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,``0[0:,0:],System.Int32)">
<summary>[requires: v3.2 or ARB_draw_elements_base_vertex|VERSION_3_2]
Render primitives from array data with a per-element offset
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, TriangleStrip, TriangleFan, Triangles, LinesAdjacency, LineStripAdjacency, TrianglesAdjacency, TriangleStripAdjacency and Patches are accepted.
</param>
<param name="start">
Specifies the minimum array index contained in indices.
</param>
<param name="end">
Specifies the maximum array index contained in indices.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="basevertex">
Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawRangeElementsBaseVertex``1(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,``0[0:,0:,0:],System.Int32)">
<summary>[requires: v3.2 or ARB_draw_elements_base_vertex|VERSION_3_2]
Render primitives from array data with a per-element offset
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, TriangleStrip, TriangleFan, Triangles, LinesAdjacency, LineStripAdjacency, TrianglesAdjacency, TriangleStripAdjacency and Patches are accepted.
</param>
<param name="start">
Specifies the minimum array index contained in indices.
</param>
<param name="end">
Specifies the maximum array index contained in indices.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="basevertex">
Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawRangeElementsBaseVertex``1(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,``0@,System.Int32)">
<summary>[requires: v3.2 or ARB_draw_elements_base_vertex|VERSION_3_2]
Render primitives from array data with a per-element offset
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, TriangleStrip, TriangleFan, Triangles, LinesAdjacency, LineStripAdjacency, TrianglesAdjacency, TriangleStripAdjacency and Patches are accepted.
</param>
<param name="start">
Specifies the minimum array index contained in indices.
</param>
<param name="end">
Specifies the maximum array index contained in indices.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="basevertex">
Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawRangeElementsBaseVertex(OpenTK.Graphics.OpenGL.PrimitiveType,System.UInt32,System.UInt32,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,System.IntPtr,System.Int32)">
<summary>[requires: v3.2 or ARB_draw_elements_base_vertex|VERSION_3_2]
Render primitives from array data with a per-element offset
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, TriangleStrip, TriangleFan, Triangles, LinesAdjacency, LineStripAdjacency, TrianglesAdjacency, TriangleStripAdjacency and Patches are accepted.
</param>
<param name="start">
Specifies the minimum array index contained in indices.
</param>
<param name="end">
Specifies the maximum array index contained in indices.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="basevertex">
Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawRangeElementsBaseVertex``1(OpenTK.Graphics.OpenGL.PrimitiveType,System.UInt32,System.UInt32,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,``0[],System.Int32)">
<summary>[requires: v3.2 or ARB_draw_elements_base_vertex|VERSION_3_2]
Render primitives from array data with a per-element offset
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, TriangleStrip, TriangleFan, Triangles, LinesAdjacency, LineStripAdjacency, TrianglesAdjacency, TriangleStripAdjacency and Patches are accepted.
</param>
<param name="start">
Specifies the minimum array index contained in indices.
</param>
<param name="end">
Specifies the maximum array index contained in indices.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="basevertex">
Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawRangeElementsBaseVertex``1(OpenTK.Graphics.OpenGL.PrimitiveType,System.UInt32,System.UInt32,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,``0[0:,0:],System.Int32)">
<summary>[requires: v3.2 or ARB_draw_elements_base_vertex|VERSION_3_2]
Render primitives from array data with a per-element offset
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, TriangleStrip, TriangleFan, Triangles, LinesAdjacency, LineStripAdjacency, TrianglesAdjacency, TriangleStripAdjacency and Patches are accepted.
</param>
<param name="start">
Specifies the minimum array index contained in indices.
</param>
<param name="end">
Specifies the maximum array index contained in indices.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="basevertex">
Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawRangeElementsBaseVertex``1(OpenTK.Graphics.OpenGL.PrimitiveType,System.UInt32,System.UInt32,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,``0[0:,0:,0:],System.Int32)">
<summary>[requires: v3.2 or ARB_draw_elements_base_vertex|VERSION_3_2]
Render primitives from array data with a per-element offset
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, TriangleStrip, TriangleFan, Triangles, LinesAdjacency, LineStripAdjacency, TrianglesAdjacency, TriangleStripAdjacency and Patches are accepted.
</param>
<param name="start">
Specifies the minimum array index contained in indices.
</param>
<param name="end">
Specifies the maximum array index contained in indices.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="basevertex">
Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawRangeElementsBaseVertex``1(OpenTK.Graphics.OpenGL.PrimitiveType,System.UInt32,System.UInt32,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,``0@,System.Int32)">
<summary>[requires: v3.2 or ARB_draw_elements_base_vertex|VERSION_3_2]
Render primitives from array data with a per-element offset
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, TriangleStrip, TriangleFan, Triangles, LinesAdjacency, LineStripAdjacency, TrianglesAdjacency, TriangleStripAdjacency and Patches are accepted.
</param>
<param name="start">
Specifies the minimum array index contained in indices.
</param>
<param name="end">
Specifies the maximum array index contained in indices.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="basevertex">
Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawTransformFeedback(OpenTK.Graphics.OpenGL.BeginMode,System.Int32)">
<summary>[requires: v4.0 or ARB_transform_feedback2|VERSION_4_0]
Render primitives using a count derived from a transform feedback object
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency, and Patches are accepted.
</param>
<param name="id">
Specifies the name of a transform feedback object from which to retrieve a primitive count.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawTransformFeedback(OpenTK.Graphics.OpenGL.BeginMode,System.UInt32)">
<summary>[requires: v4.0 or ARB_transform_feedback2|VERSION_4_0]
Render primitives using a count derived from a transform feedback object
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency, and Patches are accepted.
</param>
<param name="id">
Specifies the name of a transform feedback object from which to retrieve a primitive count.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawTransformFeedback(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32)">
<summary>[requires: v4.0 or ARB_transform_feedback2|VERSION_4_0]
Render primitives using a count derived from a transform feedback object
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency, and Patches are accepted.
</param>
<param name="id">
Specifies the name of a transform feedback object from which to retrieve a primitive count.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawTransformFeedback(OpenTK.Graphics.OpenGL.PrimitiveType,System.UInt32)">
<summary>[requires: v4.0 or ARB_transform_feedback2|VERSION_4_0]
Render primitives using a count derived from a transform feedback object
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency, and Patches are accepted.
</param>
<param name="id">
Specifies the name of a transform feedback object from which to retrieve a primitive count.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawTransformFeedbackInstanced(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32,System.Int32)">
<summary>[requires: v4.2 or ARB_transform_feedback_instanced|VERSION_4_2]
Render multiple instances of primitives using a count derived from a transform feedback object
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency, and Patches are accepted.
</param>
<param name="id">
Specifies the name of a transform feedback object from which to retrieve a primitive count.
</param>
<param name="instancecount">
Specifies the number of instances of the geometry to render.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawTransformFeedbackInstanced(OpenTK.Graphics.OpenGL.PrimitiveType,System.UInt32,System.Int32)">
<summary>[requires: v4.2 or ARB_transform_feedback_instanced|VERSION_4_2]
Render multiple instances of primitives using a count derived from a transform feedback object
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency, and Patches are accepted.
</param>
<param name="id">
Specifies the name of a transform feedback object from which to retrieve a primitive count.
</param>
<param name="instancecount">
Specifies the number of instances of the geometry to render.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawTransformFeedbackStream(OpenTK.Graphics.OpenGL.BeginMode,System.Int32,System.Int32)">
<summary>[requires: v4.0 or ARB_transform_feedback3|VERSION_4_0]
Render primitives using a count derived from a specifed stream of a transform feedback object
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency, and Patches are accepted.
</param>
<param name="id">
Specifies the name of a transform feedback object from which to retrieve a primitive count.
</param>
<param name="stream">
Specifies the index of the transform feedback stream from which to retrieve a primitive count.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawTransformFeedbackStream(OpenTK.Graphics.OpenGL.BeginMode,System.UInt32,System.UInt32)">
<summary>[requires: v4.0 or ARB_transform_feedback3|VERSION_4_0]
Render primitives using a count derived from a specifed stream of a transform feedback object
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency, and Patches are accepted.
</param>
<param name="id">
Specifies the name of a transform feedback object from which to retrieve a primitive count.
</param>
<param name="stream">
Specifies the index of the transform feedback stream from which to retrieve a primitive count.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawTransformFeedbackStream(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32,System.Int32)">
<summary>[requires: v4.0 or ARB_transform_feedback3|VERSION_4_0]
Render primitives using a count derived from a specifed stream of a transform feedback object
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency, and Patches are accepted.
</param>
<param name="id">
Specifies the name of a transform feedback object from which to retrieve a primitive count.
</param>
<param name="stream">
Specifies the index of the transform feedback stream from which to retrieve a primitive count.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawTransformFeedbackStream(OpenTK.Graphics.OpenGL.PrimitiveType,System.UInt32,System.UInt32)">
<summary>[requires: v4.0 or ARB_transform_feedback3|VERSION_4_0]
Render primitives using a count derived from a specifed stream of a transform feedback object
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency, and Patches are accepted.
</param>
<param name="id">
Specifies the name of a transform feedback object from which to retrieve a primitive count.
</param>
<param name="stream">
Specifies the index of the transform feedback stream from which to retrieve a primitive count.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawTransformFeedbackStreamInstanced(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32,System.Int32,System.Int32)">
<summary>[requires: v4.2 or ARB_transform_feedback_instanced|VERSION_4_2]
Render multiple instances of primitives using a count derived from a specifed stream of a transform feedback object
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency, and Patches are accepted.
</param>
<param name="id">
Specifies the name of a transform feedback object from which to retrieve a primitive count.
</param>
<param name="stream">
Specifies the index of the transform feedback stream from which to retrieve a primitive count.
</param>
<param name="instancecount">
Specifies the number of instances of the geometry to render.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.DrawTransformFeedbackStreamInstanced(OpenTK.Graphics.OpenGL.PrimitiveType,System.UInt32,System.UInt32,System.Int32)">
<summary>[requires: v4.2 or ARB_transform_feedback_instanced|VERSION_4_2]
Render multiple instances of primitives using a count derived from a specifed stream of a transform feedback object
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency, and Patches are accepted.
</param>
<param name="id">
Specifies the name of a transform feedback object from which to retrieve a primitive count.
</param>
<param name="stream">
Specifies the index of the transform feedback stream from which to retrieve a primitive count.
</param>
<param name="instancecount">
Specifies the number of instances of the geometry to render.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.EdgeFlag(System.Boolean)">
<summary>[requires: v1.0][deprecated: v3.2]
Flag edges as either boundary or nonboundary
</summary>
<param name="flag">
Specifies the current edge flag value, either True or False. The initial value is True.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.EdgeFlagPointer(System.Int32,System.IntPtr)">
<summary>[requires: v1.1][deprecated: v3.2]
Define an array of edge flags
</summary>
<param name="stride">
Specifies the byte offset between consecutive edge flags. If stride is 0, the edge flags are understood to be tightly packed in the array. The initial value is 0.
</param>
<param name="pointer">[length: stride]
Specifies a pointer to the first edge flag in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.EdgeFlagPointer``1(System.Int32,``0[])">
<summary>[requires: v1.1][deprecated: v3.2]
Define an array of edge flags
</summary>
<param name="stride">
Specifies the byte offset between consecutive edge flags. If stride is 0, the edge flags are understood to be tightly packed in the array. The initial value is 0.
</param>
<param name="pointer">[length: stride]
Specifies a pointer to the first edge flag in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.EdgeFlagPointer``1(System.Int32,``0[0:,0:])">
<summary>[requires: v1.1][deprecated: v3.2]
Define an array of edge flags
</summary>
<param name="stride">
Specifies the byte offset between consecutive edge flags. If stride is 0, the edge flags are understood to be tightly packed in the array. The initial value is 0.
</param>
<param name="pointer">[length: stride]
Specifies a pointer to the first edge flag in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.EdgeFlagPointer``1(System.Int32,``0[0:,0:,0:])">
<summary>[requires: v1.1][deprecated: v3.2]
Define an array of edge flags
</summary>
<param name="stride">
Specifies the byte offset between consecutive edge flags. If stride is 0, the edge flags are understood to be tightly packed in the array. The initial value is 0.
</param>
<param name="pointer">[length: stride]
Specifies a pointer to the first edge flag in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.EdgeFlagPointer``1(System.Int32,``0@)">
<summary>[requires: v1.1][deprecated: v3.2]
Define an array of edge flags
</summary>
<param name="stride">
Specifies the byte offset between consecutive edge flags. If stride is 0, the edge flags are understood to be tightly packed in the array. The initial value is 0.
</param>
<param name="pointer">[length: stride]
Specifies a pointer to the first edge flag in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.EdgeFlag(System.Boolean[])">
<summary>[requires: v1.0][deprecated: v3.2]
Flag edges as either boundary or nonboundary
</summary>
<param name="flag">[length: 1]
Specifies the current edge flag value, either True or False. The initial value is True.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.EdgeFlag(System.Boolean*)">
<summary>[requires: v1.0][deprecated: v3.2]
Flag edges as either boundary or nonboundary
</summary>
<param name="flag">[length: 1]
Specifies the current edge flag value, either True or False. The initial value is True.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Enable(OpenTK.Graphics.OpenGL.EnableCap)">
<summary>[requires: v1.0]
Enable or disable server-side GL capabilities
</summary>
<param name="cap">
Specifies a symbolic constant indicating a GL capability.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.EnableClientState(OpenTK.Graphics.OpenGL.ArrayCap)">
<summary>[requires: v1.1][deprecated: v3.2]
Enable or disable client-side capability
</summary>
<param name="array">
Specifies the capability to enable. Symbolic constants ColorArray, EdgeFlagArray, FogCoordArray, IndexArray, NormalArray, SecondaryColorArray, TextureCoordArray, and VertexArray are accepted.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Enable(OpenTK.Graphics.OpenGL.IndexedEnableCap,System.Int32)">
<summary>[requires: v3.0]
Enable or disable server-side GL capabilities
</summary>
<param name="target">
Specifies a symbolic constant indicating a GL capability.
</param>
<param name="index">
Specifies the index of the switch to disable (for glEnablei and glDisablei only).
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Enable(OpenTK.Graphics.OpenGL.IndexedEnableCap,System.UInt32)">
<summary>[requires: v3.0]
Enable or disable server-side GL capabilities
</summary>
<param name="target">
Specifies a symbolic constant indicating a GL capability.
</param>
<param name="index">
Specifies the index of the switch to disable (for glEnablei and glDisablei only).
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.EnableVertexArrayAttrib(System.Int32,System.Int32)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="vaobj"></param>
<param name="index"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.EnableVertexArrayAttrib(System.UInt32,System.UInt32)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="vaobj"></param>
<param name="index"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.EnableVertexAttribArray(System.Int32)">
<summary>[requires: v2.0]
Enable or disable a generic vertex attribute array
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be enabled or disabled.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.EnableVertexAttribArray(System.UInt32)">
<summary>[requires: v2.0]
Enable or disable a generic vertex attribute array
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be enabled or disabled.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.End">
<summary>[requires: v1.0][deprecated: v3.2]</summary>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.EndConditionalRender">
<summary>[requires: v3.0]</summary>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.EndList">
<summary>[requires: v1.0][deprecated: v3.2]</summary>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.EndQuery(OpenTK.Graphics.OpenGL.QueryTarget)">
<summary>[requires: v1.5]</summary>
<param name="target"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.EndQueryIndexed(OpenTK.Graphics.OpenGL.QueryTarget,System.Int32)">
<summary>[requires: v4.0 or ARB_transform_feedback3|VERSION_4_0]</summary>
<param name="target"></param>
<param name="index"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.EndQueryIndexed(OpenTK.Graphics.OpenGL.QueryTarget,System.UInt32)">
<summary>[requires: v4.0 or ARB_transform_feedback3|VERSION_4_0]</summary>
<param name="target"></param>
<param name="index"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.EndTransformFeedback">
<summary>[requires: v3.0]</summary>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.EvalCoord1(System.Double)">
<summary>[requires: v1.0][deprecated: v3.2]
Evaluate enabled one- and two-dimensional maps
</summary>
<param name="u">
Specifies a value that is the domain coordinate to the basis function defined in a previous glMap1 or glMap2 command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.EvalCoord1(System.Double*)">
<summary>[requires: v1.0][deprecated: v3.2]
Evaluate enabled one- and two-dimensional maps
</summary>
<param name="u">[length: 1]
Specifies a value that is the domain coordinate to the basis function defined in a previous glMap1 or glMap2 command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.EvalCoord1(System.Single)">
<summary>[requires: v1.0][deprecated: v3.2]
Evaluate enabled one- and two-dimensional maps
</summary>
<param name="u">
Specifies a value that is the domain coordinate to the basis function defined in a previous glMap1 or glMap2 command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.EvalCoord1(System.Single*)">
<summary>[requires: v1.0][deprecated: v3.2]
Evaluate enabled one- and two-dimensional maps
</summary>
<param name="u">[length: 1]
Specifies a value that is the domain coordinate to the basis function defined in a previous glMap1 or glMap2 command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.EvalCoord2(System.Double,System.Double)">
<summary>[requires: v1.0][deprecated: v3.2]
Evaluate enabled one- and two-dimensional maps
</summary>
<param name="u">
Specifies a value that is the domain coordinate to the basis function defined in a previous glMap1 or glMap2 command.
</param>
<param name="v">
Specifies a value that is the domain coordinate to the basis function defined in a previous glMap2 command. This argument is not present in a glEvalCoord1 command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.EvalCoord2(System.Double[])">
<summary>[requires: v1.0][deprecated: v3.2]
Evaluate enabled one- and two-dimensional maps
</summary>
<param name="u">[length: 2]
Specifies a value that is the domain coordinate to the basis function defined in a previous glMap1 or glMap2 command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.EvalCoord2(System.Double@)">
<summary>[requires: v1.0][deprecated: v3.2]
Evaluate enabled one- and two-dimensional maps
</summary>
<param name="u">[length: 2]
Specifies a value that is the domain coordinate to the basis function defined in a previous glMap1 or glMap2 command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.EvalCoord2(System.Double*)">
<summary>[requires: v1.0][deprecated: v3.2]
Evaluate enabled one- and two-dimensional maps
</summary>
<param name="u">[length: 2]
Specifies a value that is the domain coordinate to the basis function defined in a previous glMap1 or glMap2 command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.EvalCoord2(System.Single,System.Single)">
<summary>[requires: v1.0][deprecated: v3.2]
Evaluate enabled one- and two-dimensional maps
</summary>
<param name="u">
Specifies a value that is the domain coordinate to the basis function defined in a previous glMap1 or glMap2 command.
</param>
<param name="v">
Specifies a value that is the domain coordinate to the basis function defined in a previous glMap2 command. This argument is not present in a glEvalCoord1 command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.EvalCoord2(System.Single[])">
<summary>[requires: v1.0][deprecated: v3.2]
Evaluate enabled one- and two-dimensional maps
</summary>
<param name="u">[length: 2]
Specifies a value that is the domain coordinate to the basis function defined in a previous glMap1 or glMap2 command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.EvalCoord2(System.Single@)">
<summary>[requires: v1.0][deprecated: v3.2]
Evaluate enabled one- and two-dimensional maps
</summary>
<param name="u">[length: 2]
Specifies a value that is the domain coordinate to the basis function defined in a previous glMap1 or glMap2 command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.EvalCoord2(System.Single*)">
<summary>[requires: v1.0][deprecated: v3.2]
Evaluate enabled one- and two-dimensional maps
</summary>
<param name="u">[length: 2]
Specifies a value that is the domain coordinate to the basis function defined in a previous glMap1 or glMap2 command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.EvalMesh1(OpenTK.Graphics.OpenGL.MeshMode1,System.Int32,System.Int32)">
<summary>[requires: v1.0][deprecated: v3.2]
Compute a one- or two-dimensional grid of points or lines
</summary>
<param name="mode">
In glEvalMesh1, specifies whether to compute a one-dimensional mesh of points or lines. Symbolic constants Point and Line are accepted.
</param>
<param name="i1">
Specify the first and last integer values for grid domain variable .
</param>
<param name="i2">
Specify the first and last integer values for grid domain variable .
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.EvalMesh2(OpenTK.Graphics.OpenGL.MeshMode2,System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: v1.0][deprecated: v3.2]
Compute a one- or two-dimensional grid of points or lines
</summary>
<param name="mode">
In glEvalMesh1, specifies whether to compute a one-dimensional mesh of points or lines. Symbolic constants Point and Line are accepted.
</param>
<param name="i1">
Specify the first and last integer values for grid domain variable .
</param>
<param name="i2">
Specify the first and last integer values for grid domain variable .
</param>
<param name="j1"></param>
<param name="j2"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.EvalPoint1(System.Int32)">
<summary>[requires: v1.0][deprecated: v3.2]
Generate and evaluate a single point in a mesh
</summary>
<param name="i">
Specifies the integer value for grid domain variable .
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.EvalPoint2(System.Int32,System.Int32)">
<summary>[requires: v1.0][deprecated: v3.2]
Generate and evaluate a single point in a mesh
</summary>
<param name="i">
Specifies the integer value for grid domain variable .
</param>
<param name="j">
Specifies the integer value for grid domain variable (glEvalPoint2 only).
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.FeedbackBuffer(System.Int32,OpenTK.Graphics.OpenGL.FeedbackType,System.Single[])">
<summary>[requires: v1.0][deprecated: v3.2]
Controls feedback mode
</summary>
<param name="size">
Specifies the maximum number of values that can be written into buffer.
</param>
<param name="type">
Specifies a symbolic constant that describes the information that will be returned for each vertex. Gl2D, Gl3D, Gl3DColor, Gl3DColorTexture, and Gl4DColorTexture are accepted.
</param>
<param name="buffer">[length: size]
Returns the feedback data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.FeedbackBuffer(System.Int32,OpenTK.Graphics.OpenGL.FeedbackType,System.Single@)">
<summary>[requires: v1.0][deprecated: v3.2]
Controls feedback mode
</summary>
<param name="size">
Specifies the maximum number of values that can be written into buffer.
</param>
<param name="type">
Specifies a symbolic constant that describes the information that will be returned for each vertex. Gl2D, Gl3D, Gl3DColor, Gl3DColorTexture, and Gl4DColorTexture are accepted.
</param>
<param name="buffer">[length: size]
Returns the feedback data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.FeedbackBuffer(System.Int32,OpenTK.Graphics.OpenGL.FeedbackType,System.Single*)">
<summary>[requires: v1.0][deprecated: v3.2]
Controls feedback mode
</summary>
<param name="size">
Specifies the maximum number of values that can be written into buffer.
</param>
<param name="type">
Specifies a symbolic constant that describes the information that will be returned for each vertex. Gl2D, Gl3D, Gl3DColor, Gl3DColorTexture, and Gl4DColorTexture are accepted.
</param>
<param name="buffer">[length: size]
Returns the feedback data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.FenceSync(OpenTK.Graphics.OpenGL.ArbSync,System.Int32)">
<summary>[requires: v3.2 or ARB_sync|VERSION_3_2]
Create a new sync object and insert it into the GL command stream
</summary>
<param name="condition">
Specifies the condition that must be met to set the sync object's state to signaled. condition must be SyncGpuCommandsComplete.
</param>
<param name="flags">
Specifies a bitwise combination of flags controlling the behavior of the sync object. No flags are presently defined for this operation and flags must be zero.flags is a placeholder for anticipated future extensions of fence sync object capabilities.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.FenceSync(OpenTK.Graphics.OpenGL.ArbSync,System.UInt32)">
<summary>[requires: v3.2 or ARB_sync|VERSION_3_2]
Create a new sync object and insert it into the GL command stream
</summary>
<param name="condition">
Specifies the condition that must be met to set the sync object's state to signaled. condition must be SyncGpuCommandsComplete.
</param>
<param name="flags">
Specifies a bitwise combination of flags controlling the behavior of the sync object. No flags are presently defined for this operation and flags must be zero.flags is a placeholder for anticipated future extensions of fence sync object capabilities.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.FenceSync(OpenTK.Graphics.OpenGL.SyncCondition,OpenTK.Graphics.OpenGL.WaitSyncFlags)">
<summary>[requires: v3.2 or ARB_sync|VERSION_3_2]
Create a new sync object and insert it into the GL command stream
</summary>
<param name="condition">
Specifies the condition that must be met to set the sync object's state to signaled. condition must be SyncGpuCommandsComplete.
</param>
<param name="flags">
Specifies a bitwise combination of flags controlling the behavior of the sync object. No flags are presently defined for this operation and flags must be zero.flags is a placeholder for anticipated future extensions of fence sync object capabilities.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Finish">
<summary>[requires: v1.0]
Block until all GL execution is complete
</summary>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Flush">
<summary>[requires: v1.0]
Force execution of GL commands in finite time
</summary>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.FlushMappedBufferRange(OpenTK.Graphics.OpenGL.BufferTarget,System.IntPtr,System.Int32)">
<summary>[requires: v3.0 or ARB_map_buffer_range|VERSION_3_0]
Indicate modifications to a range of a mapped buffer
</summary>
<param name="target">
Specifies the target of the flush operation. target must be ArrayBuffer, CopyReadBuffer, CopyWriteBuffer, DispatchIndirectBuffer, DrawIndirectBuffer, ElementArrayBuffer, PixelPackBuffer, PixelUnpackBuffer, QueryBuffer, ShaderStorageBuffer, TextureBuffer, TransformFeedbackBuffer, or UniformBuffer.
</param>
<param name="offset">
Specifies the start of the buffer subrange, in basic machine units.
</param>
<param name="length">
Specifies the length of the buffer subrange, in basic machine units.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.FlushMappedBufferRange(OpenTK.Graphics.OpenGL.BufferTarget,System.IntPtr,System.IntPtr)">
<summary>[requires: v3.0 or ARB_map_buffer_range|VERSION_3_0]
Indicate modifications to a range of a mapped buffer
</summary>
<param name="target">
Specifies the target of the flush operation. target must be ArrayBuffer, CopyReadBuffer, CopyWriteBuffer, DispatchIndirectBuffer, DrawIndirectBuffer, ElementArrayBuffer, PixelPackBuffer, PixelUnpackBuffer, QueryBuffer, ShaderStorageBuffer, TextureBuffer, TransformFeedbackBuffer, or UniformBuffer.
</param>
<param name="offset">
Specifies the start of the buffer subrange, in basic machine units.
</param>
<param name="length">
Specifies the length of the buffer subrange, in basic machine units.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.FlushMappedNamedBufferRange(System.Int32,System.IntPtr,System.Int32)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="buffer"></param>
<param name="offset"></param>
<param name="length"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.FlushMappedNamedBufferRange(System.UInt32,System.IntPtr,System.Int32)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="buffer"></param>
<param name="offset"></param>
<param name="length"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.FogCoord(System.Double)">
<summary>[requires: v1.4][deprecated: v3.2]
Set the current fog coordinates
</summary>
<param name="coord">
Specify the fog distance.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.FogCoord(System.Double*)">
<summary>[requires: v1.4][deprecated: v3.2]
Set the current fog coordinates
</summary>
<param name="coord">[length: 1]
Specify the fog distance.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.FogCoord(System.Single)">
<summary>[requires: v1.4][deprecated: v3.2]
Set the current fog coordinates
</summary>
<param name="coord">
Specify the fog distance.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.FogCoord(System.Single*)">
<summary>[requires: v1.4][deprecated: v3.2]
Set the current fog coordinates
</summary>
<param name="coord">[length: 1]
Specify the fog distance.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.FogCoordPointer(OpenTK.Graphics.OpenGL.FogPointerType,System.Int32,System.IntPtr)">
<summary>[requires: v1.4][deprecated: v3.2]
Define an array of fog coordinates
</summary>
<param name="type">
Specifies the data type of each fog coordinate. Symbolic constants Float, or Double are accepted. The initial value is Float.
</param>
<param name="stride">
Specifies the byte offset between consecutive fog coordinates. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0.
</param>
<param name="pointer">[length: type,stride]
Specifies a pointer to the first coordinate of the first fog coordinate in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.FogCoordPointer``1(OpenTK.Graphics.OpenGL.FogPointerType,System.Int32,``0[])">
<summary>[requires: v1.4][deprecated: v3.2]
Define an array of fog coordinates
</summary>
<param name="type">
Specifies the data type of each fog coordinate. Symbolic constants Float, or Double are accepted. The initial value is Float.
</param>
<param name="stride">
Specifies the byte offset between consecutive fog coordinates. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0.
</param>
<param name="pointer">[length: type,stride]
Specifies a pointer to the first coordinate of the first fog coordinate in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.FogCoordPointer``1(OpenTK.Graphics.OpenGL.FogPointerType,System.Int32,``0[0:,0:])">
<summary>[requires: v1.4][deprecated: v3.2]
Define an array of fog coordinates
</summary>
<param name="type">
Specifies the data type of each fog coordinate. Symbolic constants Float, or Double are accepted. The initial value is Float.
</param>
<param name="stride">
Specifies the byte offset between consecutive fog coordinates. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0.
</param>
<param name="pointer">[length: type,stride]
Specifies a pointer to the first coordinate of the first fog coordinate in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.FogCoordPointer``1(OpenTK.Graphics.OpenGL.FogPointerType,System.Int32,``0[0:,0:,0:])">
<summary>[requires: v1.4][deprecated: v3.2]
Define an array of fog coordinates
</summary>
<param name="type">
Specifies the data type of each fog coordinate. Symbolic constants Float, or Double are accepted. The initial value is Float.
</param>
<param name="stride">
Specifies the byte offset between consecutive fog coordinates. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0.
</param>
<param name="pointer">[length: type,stride]
Specifies a pointer to the first coordinate of the first fog coordinate in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.FogCoordPointer``1(OpenTK.Graphics.OpenGL.FogPointerType,System.Int32,``0@)">
<summary>[requires: v1.4][deprecated: v3.2]
Define an array of fog coordinates
</summary>
<param name="type">
Specifies the data type of each fog coordinate. Symbolic constants Float, or Double are accepted. The initial value is Float.
</param>
<param name="stride">
Specifies the byte offset between consecutive fog coordinates. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0.
</param>
<param name="pointer">[length: type,stride]
Specifies a pointer to the first coordinate of the first fog coordinate in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Fog(OpenTK.Graphics.OpenGL.FogParameter,System.Single)">
<summary>[requires: v1.0][deprecated: v3.2]
Specify fog parameters
</summary>
<param name="pname">
Specifies a single-valued fog parameter. FogMode, FogDensity, FogStart, FogEnd, FogIndex, and FogCoordSrc are accepted.
</param>
<param name="param">
Specifies the value that pname will be set to.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Fog(OpenTK.Graphics.OpenGL.FogParameter,System.Single[])">
<summary>[requires: v1.0][deprecated: v3.2]
Specify fog parameters
</summary>
<param name="pname">
Specifies a single-valued fog parameter. FogMode, FogDensity, FogStart, FogEnd, FogIndex, and FogCoordSrc are accepted.
</param>
<param name="@params">[length: pname]
Specifies the value that pname will be set to.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Fog(OpenTK.Graphics.OpenGL.FogParameter,System.Single*)">
<summary>[requires: v1.0][deprecated: v3.2]
Specify fog parameters
</summary>
<param name="pname">
Specifies a single-valued fog parameter. FogMode, FogDensity, FogStart, FogEnd, FogIndex, and FogCoordSrc are accepted.
</param>
<param name="@params">[length: pname]
Specifies the value that pname will be set to.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Fog(OpenTK.Graphics.OpenGL.FogParameter,System.Int32)">
<summary>[requires: v1.0][deprecated: v3.2]
Specify fog parameters
</summary>
<param name="pname">
Specifies a single-valued fog parameter. FogMode, FogDensity, FogStart, FogEnd, FogIndex, and FogCoordSrc are accepted.
</param>
<param name="param">
Specifies the value that pname will be set to.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Fog(OpenTK.Graphics.OpenGL.FogParameter,System.Int32[])">
<summary>[requires: v1.0][deprecated: v3.2]
Specify fog parameters
</summary>
<param name="pname">
Specifies a single-valued fog parameter. FogMode, FogDensity, FogStart, FogEnd, FogIndex, and FogCoordSrc are accepted.
</param>
<param name="@params">[length: pname]
Specifies the value that pname will be set to.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Fog(OpenTK.Graphics.OpenGL.FogParameter,System.Int32*)">
<summary>[requires: v1.0][deprecated: v3.2]
Specify fog parameters
</summary>
<param name="pname">
Specifies a single-valued fog parameter. FogMode, FogDensity, FogStart, FogEnd, FogIndex, and FogCoordSrc are accepted.
</param>
<param name="@params">[length: pname]
Specifies the value that pname will be set to.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.FramebufferParameter(OpenTK.Graphics.OpenGL.FramebufferTarget,OpenTK.Graphics.OpenGL.FramebufferDefaultParameter,System.Int32)">
<summary>[requires: v4.3 or ARB_framebuffer_no_attachments|VERSION_4_3]
Set a named parameter of a framebuffer
</summary>
<param name="target">
The target of the operation, which must be ReadFramebuffer, DrawFramebuffer or Framebuffer.
</param>
<param name="pname">
A token indicating the parameter to be modified.
</param>
<param name="param">
The new value for the parameter named pname.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.FramebufferRenderbuffer(OpenTK.Graphics.OpenGL.FramebufferTarget,OpenTK.Graphics.OpenGL.FramebufferAttachment,OpenTK.Graphics.OpenGL.RenderbufferTarget,System.Int32)">
<summary>[requires: v3.0 or ARB_framebuffer_object|VERSION_3_0]
Attach a renderbuffer as a logical buffer to the currently bound framebuffer object
</summary>
<param name="target">
Specifies the framebuffer target. target must be DrawFramebuffer, ReadFramebuffer, or Framebuffer. Framebuffer is equivalent to DrawFramebuffer.
</param>
<param name="attachment">
Specifies the attachment point of the framebuffer.
</param>
<param name="renderbuffertarget">
Specifies the renderbuffer target and must be Renderbuffer.
</param>
<param name="renderbuffer">
Specifies the name of an existing renderbuffer object of type renderbuffertarget to attach.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.FramebufferRenderbuffer(OpenTK.Graphics.OpenGL.FramebufferTarget,OpenTK.Graphics.OpenGL.FramebufferAttachment,OpenTK.Graphics.OpenGL.RenderbufferTarget,System.UInt32)">
<summary>[requires: v3.0 or ARB_framebuffer_object|VERSION_3_0]
Attach a renderbuffer as a logical buffer to the currently bound framebuffer object
</summary>
<param name="target">
Specifies the framebuffer target. target must be DrawFramebuffer, ReadFramebuffer, or Framebuffer. Framebuffer is equivalent to DrawFramebuffer.
</param>
<param name="attachment">
Specifies the attachment point of the framebuffer.
</param>
<param name="renderbuffertarget">
Specifies the renderbuffer target and must be Renderbuffer.
</param>
<param name="renderbuffer">
Specifies the name of an existing renderbuffer object of type renderbuffertarget to attach.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.FramebufferTexture(OpenTK.Graphics.OpenGL.FramebufferTarget,OpenTK.Graphics.OpenGL.FramebufferAttachment,System.Int32,System.Int32)">
<summary>[requires: v3.2]
Attach a level of a texture object as a logical buffer to the currently bound framebuffer object
</summary>
<param name="target">
Specifies the framebuffer target. target must be DrawFramebuffer, ReadFramebuffer, or Framebuffer. Framebuffer is equivalent to DrawFramebuffer.
</param>
<param name="attachment">
Specifies the attachment point of the framebuffer. attachment must be ColorAttachmenti, DepthAttachment, StencilAttachment or DepthStencilAttachment.
</param>
<param name="texture">
Specifies the texture object to attach to the framebuffer attachment point named by attachment.
</param>
<param name="level">
Specifies the mipmap level of texture to attach.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.FramebufferTexture(OpenTK.Graphics.OpenGL.FramebufferTarget,OpenTK.Graphics.OpenGL.FramebufferAttachment,System.UInt32,System.Int32)">
<summary>[requires: v3.2]
Attach a level of a texture object as a logical buffer to the currently bound framebuffer object
</summary>
<param name="target">
Specifies the framebuffer target. target must be DrawFramebuffer, ReadFramebuffer, or Framebuffer. Framebuffer is equivalent to DrawFramebuffer.
</param>
<param name="attachment">
Specifies the attachment point of the framebuffer. attachment must be ColorAttachmenti, DepthAttachment, StencilAttachment or DepthStencilAttachment.
</param>
<param name="texture">
Specifies the texture object to attach to the framebuffer attachment point named by attachment.
</param>
<param name="level">
Specifies the mipmap level of texture to attach.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.FramebufferTexture1D(OpenTK.Graphics.OpenGL.FramebufferTarget,OpenTK.Graphics.OpenGL.FramebufferAttachment,OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,System.Int32)">
<summary>[requires: v3.0 or ARB_framebuffer_object|VERSION_3_0]</summary>
<param name="target"></param>
<param name="attachment"></param>
<param name="textarget"></param>
<param name="texture"></param>
<param name="level"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.FramebufferTexture1D(OpenTK.Graphics.OpenGL.FramebufferTarget,OpenTK.Graphics.OpenGL.FramebufferAttachment,OpenTK.Graphics.OpenGL.TextureTarget,System.UInt32,System.Int32)">
<summary>[requires: v3.0 or ARB_framebuffer_object|VERSION_3_0]</summary>
<param name="target"></param>
<param name="attachment"></param>
<param name="textarget"></param>
<param name="texture"></param>
<param name="level"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.FramebufferTexture2D(OpenTK.Graphics.OpenGL.FramebufferTarget,OpenTK.Graphics.OpenGL.FramebufferAttachment,OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,System.Int32)">
<summary>[requires: v3.0 or ARB_framebuffer_object|VERSION_3_0]</summary>
<param name="target"></param>
<param name="attachment"></param>
<param name="textarget"></param>
<param name="texture"></param>
<param name="level"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.FramebufferTexture2D(OpenTK.Graphics.OpenGL.FramebufferTarget,OpenTK.Graphics.OpenGL.FramebufferAttachment,OpenTK.Graphics.OpenGL.TextureTarget,System.UInt32,System.Int32)">
<summary>[requires: v3.0 or ARB_framebuffer_object|VERSION_3_0]</summary>
<param name="target"></param>
<param name="attachment"></param>
<param name="textarget"></param>
<param name="texture"></param>
<param name="level"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.FramebufferTexture3D(OpenTK.Graphics.OpenGL.FramebufferTarget,OpenTK.Graphics.OpenGL.FramebufferAttachment,OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,System.Int32,System.Int32)">
<summary>[requires: v3.0 or ARB_framebuffer_object|VERSION_3_0]</summary>
<param name="target"></param>
<param name="attachment"></param>
<param name="textarget"></param>
<param name="texture"></param>
<param name="level"></param>
<param name="zoffset"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.FramebufferTexture3D(OpenTK.Graphics.OpenGL.FramebufferTarget,OpenTK.Graphics.OpenGL.FramebufferAttachment,OpenTK.Graphics.OpenGL.TextureTarget,System.UInt32,System.Int32,System.Int32)">
<summary>[requires: v3.0 or ARB_framebuffer_object|VERSION_3_0]</summary>
<param name="target"></param>
<param name="attachment"></param>
<param name="textarget"></param>
<param name="texture"></param>
<param name="level"></param>
<param name="zoffset"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.FramebufferTextureLayer(OpenTK.Graphics.OpenGL.FramebufferTarget,OpenTK.Graphics.OpenGL.FramebufferAttachment,System.Int32,System.Int32,System.Int32)">
<summary>[requires: v3.0 or ARB_framebuffer_object|VERSION_3_0]
Attach a single layer of a texture to a framebuffer
</summary>
<param name="target">
Specifies the framebuffer target. target must be DrawFramebuffer, ReadFramebuffer, or Framebuffer. Framebuffer is equivalent to DrawFramebuffer.
</param>
<param name="attachment">
Specifies the attachment point of the framebuffer. attachment must be ColorAttachmenti, DepthAttachment, StencilAttachment or DepthStencilAttachment.
</param>
<param name="texture">
Specifies the texture object to attach to the framebuffer attachment point named by attachment.
</param>
<param name="level">
Specifies the mipmap level of texture to attach.
</param>
<param name="layer">
Specifies the layer of texture to attach.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.FramebufferTextureLayer(OpenTK.Graphics.OpenGL.FramebufferTarget,OpenTK.Graphics.OpenGL.FramebufferAttachment,System.UInt32,System.Int32,System.Int32)">
<summary>[requires: v3.0 or ARB_framebuffer_object|VERSION_3_0]
Attach a single layer of a texture to a framebuffer
</summary>
<param name="target">
Specifies the framebuffer target. target must be DrawFramebuffer, ReadFramebuffer, or Framebuffer. Framebuffer is equivalent to DrawFramebuffer.
</param>
<param name="attachment">
Specifies the attachment point of the framebuffer. attachment must be ColorAttachmenti, DepthAttachment, StencilAttachment or DepthStencilAttachment.
</param>
<param name="texture">
Specifies the texture object to attach to the framebuffer attachment point named by attachment.
</param>
<param name="level">
Specifies the mipmap level of texture to attach.
</param>
<param name="layer">
Specifies the layer of texture to attach.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.FrontFace(OpenTK.Graphics.OpenGL.FrontFaceDirection)">
<summary>[requires: v1.0]
Define front- and back-facing polygons
</summary>
<param name="mode">
Specifies the orientation of front-facing polygons. Cw and Ccw are accepted. The initial value is Ccw.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Frustum(System.Double,System.Double,System.Double,System.Double,System.Double,System.Double)">
<summary>[requires: v1.0][deprecated: v3.2]
Multiply the current matrix by a perspective matrix
</summary>
<param name="left">
Specify the coordinates for the left and right vertical clipping planes.
</param>
<param name="right">
Specify the coordinates for the left and right vertical clipping planes.
</param>
<param name="bottom">
Specify the coordinates for the bottom and top horizontal clipping planes.
</param>
<param name="top">
Specify the coordinates for the bottom and top horizontal clipping planes.
</param>
<param name="zNear">
Specify the distances to the near and far depth clipping planes. Both distances must be positive.
</param>
<param name="zFar">
Specify the distances to the near and far depth clipping planes. Both distances must be positive.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GenBuffer">
<summary>[requires: v1.5]
Generate buffer object names
</summary>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GenBuffers(System.Int32,System.Int32[])">
<summary>[requires: v1.5]
Generate buffer object names
</summary>
<param name="n">
Specifies the number of buffer object names to be generated.
</param>
<param name="buffers">[length: n]
Specifies an array in which the generated buffer object names are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GenBuffers(System.Int32,System.Int32@)">
<summary>[requires: v1.5]
Generate buffer object names
</summary>
<param name="n">
Specifies the number of buffer object names to be generated.
</param>
<param name="buffers">[length: n]
Specifies an array in which the generated buffer object names are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GenBuffers(System.Int32,System.Int32*)">
<summary>[requires: v1.5]
Generate buffer object names
</summary>
<param name="n">
Specifies the number of buffer object names to be generated.
</param>
<param name="buffers">[length: n]
Specifies an array in which the generated buffer object names are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GenBuffers(System.Int32,System.UInt32[])">
<summary>[requires: v1.5]
Generate buffer object names
</summary>
<param name="n">
Specifies the number of buffer object names to be generated.
</param>
<param name="buffers">[length: n]
Specifies an array in which the generated buffer object names are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GenBuffers(System.Int32,System.UInt32@)">
<summary>[requires: v1.5]
Generate buffer object names
</summary>
<param name="n">
Specifies the number of buffer object names to be generated.
</param>
<param name="buffers">[length: n]
Specifies an array in which the generated buffer object names are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GenBuffers(System.Int32,System.UInt32*)">
<summary>[requires: v1.5]
Generate buffer object names
</summary>
<param name="n">
Specifies the number of buffer object names to be generated.
</param>
<param name="buffers">[length: n]
Specifies an array in which the generated buffer object names are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GenerateMipmap(OpenTK.Graphics.OpenGL.GenerateMipmapTarget)">
<summary>[requires: v3.0 or ARB_framebuffer_object|VERSION_3_0]
Generate mipmaps for a specified texture target
</summary>
<param name="target">
Specifies the target to which the texture whose mimaps to generate is bound. target must be Texture1D, Texture2D, Texture3D, Texture1DArray, Texture2DArray or TextureCubeMap.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GenerateTextureMipmap(System.Int32)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="texture"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GenerateTextureMipmap(System.UInt32)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="texture"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GenFramebuffer">
<summary>[requires: v3.0 or ARB_framebuffer_object|VERSION_3_0]
Generate framebuffer object names
</summary>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GenFramebuffers(System.Int32,System.Int32[])">
<summary>[requires: v3.0 or ARB_framebuffer_object|VERSION_3_0]
Generate framebuffer object names
</summary>
<param name="n">
Specifies the number of framebuffer object names to generate.
</param>
<param name="framebuffers">[length: n]
Specifies an array in which the generated framebuffer object names are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GenFramebuffers(System.Int32,System.Int32@)">
<summary>[requires: v3.0 or ARB_framebuffer_object|VERSION_3_0]
Generate framebuffer object names
</summary>
<param name="n">
Specifies the number of framebuffer object names to generate.
</param>
<param name="framebuffers">[length: n]
Specifies an array in which the generated framebuffer object names are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GenFramebuffers(System.Int32,System.Int32*)">
<summary>[requires: v3.0 or ARB_framebuffer_object|VERSION_3_0]
Generate framebuffer object names
</summary>
<param name="n">
Specifies the number of framebuffer object names to generate.
</param>
<param name="framebuffers">[length: n]
Specifies an array in which the generated framebuffer object names are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GenFramebuffers(System.Int32,System.UInt32[])">
<summary>[requires: v3.0 or ARB_framebuffer_object|VERSION_3_0]
Generate framebuffer object names
</summary>
<param name="n">
Specifies the number of framebuffer object names to generate.
</param>
<param name="framebuffers">[length: n]
Specifies an array in which the generated framebuffer object names are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GenFramebuffers(System.Int32,System.UInt32@)">
<summary>[requires: v3.0 or ARB_framebuffer_object|VERSION_3_0]
Generate framebuffer object names
</summary>
<param name="n">
Specifies the number of framebuffer object names to generate.
</param>
<param name="framebuffers">[length: n]
Specifies an array in which the generated framebuffer object names are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GenFramebuffers(System.Int32,System.UInt32*)">
<summary>[requires: v3.0 or ARB_framebuffer_object|VERSION_3_0]
Generate framebuffer object names
</summary>
<param name="n">
Specifies the number of framebuffer object names to generate.
</param>
<param name="framebuffers">[length: n]
Specifies an array in which the generated framebuffer object names are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GenLists(System.Int32)">
<summary>[requires: v1.0][deprecated: v3.2]
Generate a contiguous set of empty display lists
</summary>
<param name="range">
Specifies the number of contiguous empty display lists to be generated.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GenProgramPipeline">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Reserve program pipeline object names
</summary>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GenProgramPipelines(System.Int32,System.Int32[])">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Reserve program pipeline object names
</summary>
<param name="n">
Specifies the number of program pipeline object names to reserve.
</param>
<param name="pipelines">[length: n]
Specifies an array of into which the reserved names will be written.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GenProgramPipelines(System.Int32,System.Int32@)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Reserve program pipeline object names
</summary>
<param name="n">
Specifies the number of program pipeline object names to reserve.
</param>
<param name="pipelines">[length: n]
Specifies an array of into which the reserved names will be written.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GenProgramPipelines(System.Int32,System.Int32*)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Reserve program pipeline object names
</summary>
<param name="n">
Specifies the number of program pipeline object names to reserve.
</param>
<param name="pipelines">[length: n]
Specifies an array of into which the reserved names will be written.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GenProgramPipelines(System.Int32,System.UInt32[])">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Reserve program pipeline object names
</summary>
<param name="n">
Specifies the number of program pipeline object names to reserve.
</param>
<param name="pipelines">[length: n]
Specifies an array of into which the reserved names will be written.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GenProgramPipelines(System.Int32,System.UInt32@)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Reserve program pipeline object names
</summary>
<param name="n">
Specifies the number of program pipeline object names to reserve.
</param>
<param name="pipelines">[length: n]
Specifies an array of into which the reserved names will be written.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GenProgramPipelines(System.Int32,System.UInt32*)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Reserve program pipeline object names
</summary>
<param name="n">
Specifies the number of program pipeline object names to reserve.
</param>
<param name="pipelines">[length: n]
Specifies an array of into which the reserved names will be written.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GenQuery">
<summary>[requires: v1.5]
Generate query object names
</summary>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GenQueries(System.Int32,System.Int32[])">
<summary>[requires: v1.5]
Generate query object names
</summary>
<param name="n">
Specifies the number of query object names to be generated.
</param>
<param name="ids">[length: n]
Specifies an array in which the generated query object names are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GenQueries(System.Int32,System.Int32@)">
<summary>[requires: v1.5]
Generate query object names
</summary>
<param name="n">
Specifies the number of query object names to be generated.
</param>
<param name="ids">[length: n]
Specifies an array in which the generated query object names are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GenQueries(System.Int32,System.Int32*)">
<summary>[requires: v1.5]
Generate query object names
</summary>
<param name="n">
Specifies the number of query object names to be generated.
</param>
<param name="ids">[length: n]
Specifies an array in which the generated query object names are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GenQueries(System.Int32,System.UInt32[])">
<summary>[requires: v1.5]
Generate query object names
</summary>
<param name="n">
Specifies the number of query object names to be generated.
</param>
<param name="ids">[length: n]
Specifies an array in which the generated query object names are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GenQueries(System.Int32,System.UInt32@)">
<summary>[requires: v1.5]
Generate query object names
</summary>
<param name="n">
Specifies the number of query object names to be generated.
</param>
<param name="ids">[length: n]
Specifies an array in which the generated query object names are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GenQueries(System.Int32,System.UInt32*)">
<summary>[requires: v1.5]
Generate query object names
</summary>
<param name="n">
Specifies the number of query object names to be generated.
</param>
<param name="ids">[length: n]
Specifies an array in which the generated query object names are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GenRenderbuffer">
<summary>[requires: v3.0 or ARB_framebuffer_object|VERSION_3_0]
Generate renderbuffer object names
</summary>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GenRenderbuffers(System.Int32,System.Int32[])">
<summary>[requires: v3.0 or ARB_framebuffer_object|VERSION_3_0]
Generate renderbuffer object names
</summary>
<param name="n">
Specifies the number of renderbuffer object names to generate.
</param>
<param name="renderbuffers">[length: n]
Specifies an array in which the generated renderbuffer object names are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GenRenderbuffers(System.Int32,System.Int32@)">
<summary>[requires: v3.0 or ARB_framebuffer_object|VERSION_3_0]
Generate renderbuffer object names
</summary>
<param name="n">
Specifies the number of renderbuffer object names to generate.
</param>
<param name="renderbuffers">[length: n]
Specifies an array in which the generated renderbuffer object names are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GenRenderbuffers(System.Int32,System.Int32*)">
<summary>[requires: v3.0 or ARB_framebuffer_object|VERSION_3_0]
Generate renderbuffer object names
</summary>
<param name="n">
Specifies the number of renderbuffer object names to generate.
</param>
<param name="renderbuffers">[length: n]
Specifies an array in which the generated renderbuffer object names are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GenRenderbuffers(System.Int32,System.UInt32[])">
<summary>[requires: v3.0 or ARB_framebuffer_object|VERSION_3_0]
Generate renderbuffer object names
</summary>
<param name="n">
Specifies the number of renderbuffer object names to generate.
</param>
<param name="renderbuffers">[length: n]
Specifies an array in which the generated renderbuffer object names are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GenRenderbuffers(System.Int32,System.UInt32@)">
<summary>[requires: v3.0 or ARB_framebuffer_object|VERSION_3_0]
Generate renderbuffer object names
</summary>
<param name="n">
Specifies the number of renderbuffer object names to generate.
</param>
<param name="renderbuffers">[length: n]
Specifies an array in which the generated renderbuffer object names are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GenRenderbuffers(System.Int32,System.UInt32*)">
<summary>[requires: v3.0 or ARB_framebuffer_object|VERSION_3_0]
Generate renderbuffer object names
</summary>
<param name="n">
Specifies the number of renderbuffer object names to generate.
</param>
<param name="renderbuffers">[length: n]
Specifies an array in which the generated renderbuffer object names are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GenSampler">
<summary>[requires: v3.3 or ARB_sampler_objects|VERSION_3_3]
Generate sampler object names
</summary>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GenSamplers(System.Int32,System.Int32[])">
<summary>[requires: v3.3 or ARB_sampler_objects|VERSION_3_3]
Generate sampler object names
</summary>
<param name="count">
Specifies the number of sampler object names to generate.
</param>
<param name="samplers">[length: count]
Specifies an array in which the generated sampler object names are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GenSamplers(System.Int32,System.Int32@)">
<summary>[requires: v3.3 or ARB_sampler_objects|VERSION_3_3]
Generate sampler object names
</summary>
<param name="count">
Specifies the number of sampler object names to generate.
</param>
<param name="samplers">[length: count]
Specifies an array in which the generated sampler object names are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GenSamplers(System.Int32,System.Int32*)">
<summary>[requires: v3.3 or ARB_sampler_objects|VERSION_3_3]
Generate sampler object names
</summary>
<param name="count">
Specifies the number of sampler object names to generate.
</param>
<param name="samplers">[length: count]
Specifies an array in which the generated sampler object names are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GenSamplers(System.Int32,System.UInt32[])">
<summary>[requires: v3.3 or ARB_sampler_objects|VERSION_3_3]
Generate sampler object names
</summary>
<param name="count">
Specifies the number of sampler object names to generate.
</param>
<param name="samplers">[length: count]
Specifies an array in which the generated sampler object names are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GenSamplers(System.Int32,System.UInt32@)">
<summary>[requires: v3.3 or ARB_sampler_objects|VERSION_3_3]
Generate sampler object names
</summary>
<param name="count">
Specifies the number of sampler object names to generate.
</param>
<param name="samplers">[length: count]
Specifies an array in which the generated sampler object names are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GenSamplers(System.Int32,System.UInt32*)">
<summary>[requires: v3.3 or ARB_sampler_objects|VERSION_3_3]
Generate sampler object names
</summary>
<param name="count">
Specifies the number of sampler object names to generate.
</param>
<param name="samplers">[length: count]
Specifies an array in which the generated sampler object names are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GenTexture">
<summary>[requires: v1.1]
Generate texture names
</summary>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GenTextures(System.Int32,System.Int32[])">
<summary>[requires: v1.1]
Generate texture names
</summary>
<param name="n">
Specifies the number of texture names to be generated.
</param>
<param name="textures">[length: n]
Specifies an array in which the generated texture names are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GenTextures(System.Int32,System.Int32@)">
<summary>[requires: v1.1]
Generate texture names
</summary>
<param name="n">
Specifies the number of texture names to be generated.
</param>
<param name="textures">[length: n]
Specifies an array in which the generated texture names are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GenTextures(System.Int32,System.Int32*)">
<summary>[requires: v1.1]
Generate texture names
</summary>
<param name="n">
Specifies the number of texture names to be generated.
</param>
<param name="textures">[length: n]
Specifies an array in which the generated texture names are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GenTextures(System.Int32,System.UInt32[])">
<summary>[requires: v1.1]
Generate texture names
</summary>
<param name="n">
Specifies the number of texture names to be generated.
</param>
<param name="textures">[length: n]
Specifies an array in which the generated texture names are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GenTextures(System.Int32,System.UInt32@)">
<summary>[requires: v1.1]
Generate texture names
</summary>
<param name="n">
Specifies the number of texture names to be generated.
</param>
<param name="textures">[length: n]
Specifies an array in which the generated texture names are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GenTextures(System.Int32,System.UInt32*)">
<summary>[requires: v1.1]
Generate texture names
</summary>
<param name="n">
Specifies the number of texture names to be generated.
</param>
<param name="textures">[length: n]
Specifies an array in which the generated texture names are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GenTransformFeedback">
<summary>[requires: v4.0 or ARB_transform_feedback2|VERSION_4_0]
Reserve transform feedback object names
</summary>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GenTransformFeedbacks(System.Int32,System.Int32[])">
<summary>[requires: v4.0 or ARB_transform_feedback2|VERSION_4_0]
Reserve transform feedback object names
</summary>
<param name="n">
Specifies the number of transform feedback object names to reserve.
</param>
<param name="ids">[length: n]
Specifies an array of into which the reserved names will be written.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GenTransformFeedbacks(System.Int32,System.Int32@)">
<summary>[requires: v4.0 or ARB_transform_feedback2|VERSION_4_0]
Reserve transform feedback object names
</summary>
<param name="n">
Specifies the number of transform feedback object names to reserve.
</param>
<param name="ids">[length: n]
Specifies an array of into which the reserved names will be written.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GenTransformFeedbacks(System.Int32,System.Int32*)">
<summary>[requires: v4.0 or ARB_transform_feedback2|VERSION_4_0]
Reserve transform feedback object names
</summary>
<param name="n">
Specifies the number of transform feedback object names to reserve.
</param>
<param name="ids">[length: n]
Specifies an array of into which the reserved names will be written.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GenTransformFeedbacks(System.Int32,System.UInt32[])">
<summary>[requires: v4.0 or ARB_transform_feedback2|VERSION_4_0]
Reserve transform feedback object names
</summary>
<param name="n">
Specifies the number of transform feedback object names to reserve.
</param>
<param name="ids">[length: n]
Specifies an array of into which the reserved names will be written.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GenTransformFeedbacks(System.Int32,System.UInt32@)">
<summary>[requires: v4.0 or ARB_transform_feedback2|VERSION_4_0]
Reserve transform feedback object names
</summary>
<param name="n">
Specifies the number of transform feedback object names to reserve.
</param>
<param name="ids">[length: n]
Specifies an array of into which the reserved names will be written.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GenTransformFeedbacks(System.Int32,System.UInt32*)">
<summary>[requires: v4.0 or ARB_transform_feedback2|VERSION_4_0]
Reserve transform feedback object names
</summary>
<param name="n">
Specifies the number of transform feedback object names to reserve.
</param>
<param name="ids">[length: n]
Specifies an array of into which the reserved names will be written.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GenVertexArray">
<summary>[requires: v3.0 or ARB_vertex_array_object|VERSION_3_0]
Generate vertex array object names
</summary>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GenVertexArrays(System.Int32,System.Int32[])">
<summary>[requires: v3.0 or ARB_vertex_array_object|VERSION_3_0]
Generate vertex array object names
</summary>
<param name="n">
Specifies the number of vertex array object names to generate.
</param>
<param name="arrays">[length: n]
Specifies an array in which the generated vertex array object names are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GenVertexArrays(System.Int32,System.Int32@)">
<summary>[requires: v3.0 or ARB_vertex_array_object|VERSION_3_0]
Generate vertex array object names
</summary>
<param name="n">
Specifies the number of vertex array object names to generate.
</param>
<param name="arrays">[length: n]
Specifies an array in which the generated vertex array object names are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GenVertexArrays(System.Int32,System.Int32*)">
<summary>[requires: v3.0 or ARB_vertex_array_object|VERSION_3_0]
Generate vertex array object names
</summary>
<param name="n">
Specifies the number of vertex array object names to generate.
</param>
<param name="arrays">[length: n]
Specifies an array in which the generated vertex array object names are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GenVertexArrays(System.Int32,System.UInt32[])">
<summary>[requires: v3.0 or ARB_vertex_array_object|VERSION_3_0]
Generate vertex array object names
</summary>
<param name="n">
Specifies the number of vertex array object names to generate.
</param>
<param name="arrays">[length: n]
Specifies an array in which the generated vertex array object names are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GenVertexArrays(System.Int32,System.UInt32@)">
<summary>[requires: v3.0 or ARB_vertex_array_object|VERSION_3_0]
Generate vertex array object names
</summary>
<param name="n">
Specifies the number of vertex array object names to generate.
</param>
<param name="arrays">[length: n]
Specifies an array in which the generated vertex array object names are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GenVertexArrays(System.Int32,System.UInt32*)">
<summary>[requires: v3.0 or ARB_vertex_array_object|VERSION_3_0]
Generate vertex array object names
</summary>
<param name="n">
Specifies the number of vertex array object names to generate.
</param>
<param name="arrays">[length: n]
Specifies an array in which the generated vertex array object names are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetActiveAtomicCounterBuffer(System.Int32,System.Int32,OpenTK.Graphics.OpenGL.AtomicCounterBufferParameter,System.Int32[])">
<summary>[requires: v4.2 or ARB_shader_atomic_counters|VERSION_4_2]
Retrieve information about the set of active atomic counter buffers for a program
</summary>
<param name="program">
The name of a program object from which to retrieve information.
</param>
<param name="bufferIndex">
Specifies index of an active atomic counter buffer.
</param>
<param name="pname">
Specifies which parameter of the atomic counter buffer to retrieve.
</param>
<param name="@params">[length: pname]
Specifies the address of a variable into which to write the retrieved information.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetActiveAtomicCounterBuffer(System.Int32,System.Int32,OpenTK.Graphics.OpenGL.AtomicCounterBufferParameter,System.Int32@)">
<summary>[requires: v4.2 or ARB_shader_atomic_counters|VERSION_4_2]
Retrieve information about the set of active atomic counter buffers for a program
</summary>
<param name="program">
The name of a program object from which to retrieve information.
</param>
<param name="bufferIndex">
Specifies index of an active atomic counter buffer.
</param>
<param name="pname">
Specifies which parameter of the atomic counter buffer to retrieve.
</param>
<param name="@params">[length: pname]
Specifies the address of a variable into which to write the retrieved information.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetActiveAtomicCounterBuffer(System.Int32,System.Int32,OpenTK.Graphics.OpenGL.AtomicCounterBufferParameter,System.Int32*)">
<summary>[requires: v4.2 or ARB_shader_atomic_counters|VERSION_4_2]
Retrieve information about the set of active atomic counter buffers for a program
</summary>
<param name="program">
The name of a program object from which to retrieve information.
</param>
<param name="bufferIndex">
Specifies index of an active atomic counter buffer.
</param>
<param name="pname">
Specifies which parameter of the atomic counter buffer to retrieve.
</param>
<param name="@params">[length: pname]
Specifies the address of a variable into which to write the retrieved information.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetActiveAtomicCounterBuffer(System.UInt32,System.UInt32,OpenTK.Graphics.OpenGL.AtomicCounterBufferParameter,System.Int32[])">
<summary>[requires: v4.2 or ARB_shader_atomic_counters|VERSION_4_2]
Retrieve information about the set of active atomic counter buffers for a program
</summary>
<param name="program">
The name of a program object from which to retrieve information.
</param>
<param name="bufferIndex">
Specifies index of an active atomic counter buffer.
</param>
<param name="pname">
Specifies which parameter of the atomic counter buffer to retrieve.
</param>
<param name="@params">[length: pname]
Specifies the address of a variable into which to write the retrieved information.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetActiveAtomicCounterBuffer(System.UInt32,System.UInt32,OpenTK.Graphics.OpenGL.AtomicCounterBufferParameter,System.Int32@)">
<summary>[requires: v4.2 or ARB_shader_atomic_counters|VERSION_4_2]
Retrieve information about the set of active atomic counter buffers for a program
</summary>
<param name="program">
The name of a program object from which to retrieve information.
</param>
<param name="bufferIndex">
Specifies index of an active atomic counter buffer.
</param>
<param name="pname">
Specifies which parameter of the atomic counter buffer to retrieve.
</param>
<param name="@params">[length: pname]
Specifies the address of a variable into which to write the retrieved information.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetActiveAtomicCounterBuffer(System.UInt32,System.UInt32,OpenTK.Graphics.OpenGL.AtomicCounterBufferParameter,System.Int32*)">
<summary>[requires: v4.2 or ARB_shader_atomic_counters|VERSION_4_2]
Retrieve information about the set of active atomic counter buffers for a program
</summary>
<param name="program">
The name of a program object from which to retrieve information.
</param>
<param name="bufferIndex">
Specifies index of an active atomic counter buffer.
</param>
<param name="pname">
Specifies which parameter of the atomic counter buffer to retrieve.
</param>
<param name="@params">[length: pname]
Specifies the address of a variable into which to write the retrieved information.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetActiveAttrib(System.Int32,System.Int32,System.Int32,System.Int32@,System.Int32@,OpenTK.Graphics.OpenGL.ActiveAttribType@,System.Text.StringBuilder)">
<summary>[requires: v2.0]
Returns information about an active attribute variable for the specified program object
</summary>
<param name="program">
Specifies the program object to be queried.
</param>
<param name="index">
Specifies the index of the attribute variable to be queried.
</param>
<param name="bufSize">
Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name.
</param>
<param name="length">[length: 1]
Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than Null is passed.
</param>
<param name="size">[length: 1]
Returns the size of the attribute variable.
</param>
<param name="type">[length: 1]
Returns the data type of the attribute variable.
</param>
<param name="name">[length: bufSize]
Returns a null terminated string containing the name of the attribute variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetActiveAttrib(System.Int32,System.Int32,System.Int32,System.Int32*,System.Int32*,OpenTK.Graphics.OpenGL.ActiveAttribType*,System.Text.StringBuilder)">
<summary>[requires: v2.0]
Returns information about an active attribute variable for the specified program object
</summary>
<param name="program">
Specifies the program object to be queried.
</param>
<param name="index">
Specifies the index of the attribute variable to be queried.
</param>
<param name="bufSize">
Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name.
</param>
<param name="length">[length: 1]
Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than Null is passed.
</param>
<param name="size">[length: 1]
Returns the size of the attribute variable.
</param>
<param name="type">[length: 1]
Returns the data type of the attribute variable.
</param>
<param name="name">[length: bufSize]
Returns a null terminated string containing the name of the attribute variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetActiveAttrib(System.UInt32,System.UInt32,System.Int32,System.Int32@,System.Int32@,OpenTK.Graphics.OpenGL.ActiveAttribType@,System.Text.StringBuilder)">
<summary>[requires: v2.0]
Returns information about an active attribute variable for the specified program object
</summary>
<param name="program">
Specifies the program object to be queried.
</param>
<param name="index">
Specifies the index of the attribute variable to be queried.
</param>
<param name="bufSize">
Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name.
</param>
<param name="length">[length: 1]
Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than Null is passed.
</param>
<param name="size">[length: 1]
Returns the size of the attribute variable.
</param>
<param name="type">[length: 1]
Returns the data type of the attribute variable.
</param>
<param name="name">[length: bufSize]
Returns a null terminated string containing the name of the attribute variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetActiveAttrib(System.UInt32,System.UInt32,System.Int32,System.Int32*,System.Int32*,OpenTK.Graphics.OpenGL.ActiveAttribType*,System.Text.StringBuilder)">
<summary>[requires: v2.0]
Returns information about an active attribute variable for the specified program object
</summary>
<param name="program">
Specifies the program object to be queried.
</param>
<param name="index">
Specifies the index of the attribute variable to be queried.
</param>
<param name="bufSize">
Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name.
</param>
<param name="length">[length: 1]
Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than Null is passed.
</param>
<param name="size">[length: 1]
Returns the size of the attribute variable.
</param>
<param name="type">[length: 1]
Returns the data type of the attribute variable.
</param>
<param name="name">[length: bufSize]
Returns a null terminated string containing the name of the attribute variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetActiveSubroutineName(System.Int32,OpenTK.Graphics.OpenGL.ShaderType,System.Int32,System.Int32,System.Int32@,System.Text.StringBuilder)">
<summary>[requires: v4.0 or ARB_shader_subroutine|VERSION_4_0]
Query the name of an active shader subroutine
</summary>
<param name="program">
Specifies the name of the program containing the subroutine.
</param>
<param name="shadertype">
Specifies the shader stage from which to query the subroutine name.
</param>
<param name="index">
Specifies the index of the shader subroutine uniform.
</param>
<param name="bufsize">
Specifies the size of the buffer whose address is given in name.
</param>
<param name="length">[length: 1]
Specifies the address of a variable which is to receive the length of the shader subroutine uniform name.
</param>
<param name="name">[length: bufsize]
Specifies the address of an array into which the name of the shader subroutine uniform will be written.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetActiveSubroutineName(System.Int32,OpenTK.Graphics.OpenGL.ShaderType,System.Int32,System.Int32,System.Int32*,System.Text.StringBuilder)">
<summary>[requires: v4.0 or ARB_shader_subroutine|VERSION_4_0]
Query the name of an active shader subroutine
</summary>
<param name="program">
Specifies the name of the program containing the subroutine.
</param>
<param name="shadertype">
Specifies the shader stage from which to query the subroutine name.
</param>
<param name="index">
Specifies the index of the shader subroutine uniform.
</param>
<param name="bufsize">
Specifies the size of the buffer whose address is given in name.
</param>
<param name="length">[length: 1]
Specifies the address of a variable which is to receive the length of the shader subroutine uniform name.
</param>
<param name="name">[length: bufsize]
Specifies the address of an array into which the name of the shader subroutine uniform will be written.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetActiveSubroutineName(System.UInt32,OpenTK.Graphics.OpenGL.ShaderType,System.UInt32,System.Int32,System.Int32@,System.Text.StringBuilder)">
<summary>[requires: v4.0 or ARB_shader_subroutine|VERSION_4_0]
Query the name of an active shader subroutine
</summary>
<param name="program">
Specifies the name of the program containing the subroutine.
</param>
<param name="shadertype">
Specifies the shader stage from which to query the subroutine name.
</param>
<param name="index">
Specifies the index of the shader subroutine uniform.
</param>
<param name="bufsize">
Specifies the size of the buffer whose address is given in name.
</param>
<param name="length">[length: 1]
Specifies the address of a variable which is to receive the length of the shader subroutine uniform name.
</param>
<param name="name">[length: bufsize]
Specifies the address of an array into which the name of the shader subroutine uniform will be written.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetActiveSubroutineName(System.UInt32,OpenTK.Graphics.OpenGL.ShaderType,System.UInt32,System.Int32,System.Int32*,System.Text.StringBuilder)">
<summary>[requires: v4.0 or ARB_shader_subroutine|VERSION_4_0]
Query the name of an active shader subroutine
</summary>
<param name="program">
Specifies the name of the program containing the subroutine.
</param>
<param name="shadertype">
Specifies the shader stage from which to query the subroutine name.
</param>
<param name="index">
Specifies the index of the shader subroutine uniform.
</param>
<param name="bufsize">
Specifies the size of the buffer whose address is given in name.
</param>
<param name="length">[length: 1]
Specifies the address of a variable which is to receive the length of the shader subroutine uniform name.
</param>
<param name="name">[length: bufsize]
Specifies the address of an array into which the name of the shader subroutine uniform will be written.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetActiveSubroutineUniform(System.Int32,OpenTK.Graphics.OpenGL.ShaderType,System.Int32,OpenTK.Graphics.OpenGL.ActiveSubroutineUniformParameter,System.Int32[])">
<summary>[requires: v4.0 or ARB_shader_subroutine|VERSION_4_0]
Query a property of an active shader subroutine uniform
</summary>
<param name="program">
Specifies the name of the program containing the subroutine.
</param>
<param name="shadertype">
Specifies the shader stage from which to query for the subroutine parameter. shadertype must be one of VertexShader, TessControlShader, TessEvaluationShader, GeometryShader or FragmentShader.
</param>
<param name="index">
Specifies the index of the shader subroutine uniform.
</param>
<param name="pname">
Specifies the parameter of the shader subroutine uniform to query. pname must be NumCompatibleSubroutines, CompatibleSubroutines, UniformSize or UniformNameLength.
</param>
<param name="values">[length: pname]
Specifies the address of a into which the queried value or values will be placed.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetActiveSubroutineUniform(System.Int32,OpenTK.Graphics.OpenGL.ShaderType,System.Int32,OpenTK.Graphics.OpenGL.ActiveSubroutineUniformParameter,System.Int32@)">
<summary>[requires: v4.0 or ARB_shader_subroutine|VERSION_4_0]
Query a property of an active shader subroutine uniform
</summary>
<param name="program">
Specifies the name of the program containing the subroutine.
</param>
<param name="shadertype">
Specifies the shader stage from which to query for the subroutine parameter. shadertype must be one of VertexShader, TessControlShader, TessEvaluationShader, GeometryShader or FragmentShader.
</param>
<param name="index">
Specifies the index of the shader subroutine uniform.
</param>
<param name="pname">
Specifies the parameter of the shader subroutine uniform to query. pname must be NumCompatibleSubroutines, CompatibleSubroutines, UniformSize or UniformNameLength.
</param>
<param name="values">[length: pname]
Specifies the address of a into which the queried value or values will be placed.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetActiveSubroutineUniform(System.Int32,OpenTK.Graphics.OpenGL.ShaderType,System.Int32,OpenTK.Graphics.OpenGL.ActiveSubroutineUniformParameter,System.Int32*)">
<summary>[requires: v4.0 or ARB_shader_subroutine|VERSION_4_0]
Query a property of an active shader subroutine uniform
</summary>
<param name="program">
Specifies the name of the program containing the subroutine.
</param>
<param name="shadertype">
Specifies the shader stage from which to query for the subroutine parameter. shadertype must be one of VertexShader, TessControlShader, TessEvaluationShader, GeometryShader or FragmentShader.
</param>
<param name="index">
Specifies the index of the shader subroutine uniform.
</param>
<param name="pname">
Specifies the parameter of the shader subroutine uniform to query. pname must be NumCompatibleSubroutines, CompatibleSubroutines, UniformSize or UniformNameLength.
</param>
<param name="values">[length: pname]
Specifies the address of a into which the queried value or values will be placed.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetActiveSubroutineUniform(System.UInt32,OpenTK.Graphics.OpenGL.ShaderType,System.UInt32,OpenTK.Graphics.OpenGL.ActiveSubroutineUniformParameter,System.Int32[])">
<summary>[requires: v4.0 or ARB_shader_subroutine|VERSION_4_0]
Query a property of an active shader subroutine uniform
</summary>
<param name="program">
Specifies the name of the program containing the subroutine.
</param>
<param name="shadertype">
Specifies the shader stage from which to query for the subroutine parameter. shadertype must be one of VertexShader, TessControlShader, TessEvaluationShader, GeometryShader or FragmentShader.
</param>
<param name="index">
Specifies the index of the shader subroutine uniform.
</param>
<param name="pname">
Specifies the parameter of the shader subroutine uniform to query. pname must be NumCompatibleSubroutines, CompatibleSubroutines, UniformSize or UniformNameLength.
</param>
<param name="values">[length: pname]
Specifies the address of a into which the queried value or values will be placed.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetActiveSubroutineUniform(System.UInt32,OpenTK.Graphics.OpenGL.ShaderType,System.UInt32,OpenTK.Graphics.OpenGL.ActiveSubroutineUniformParameter,System.Int32@)">
<summary>[requires: v4.0 or ARB_shader_subroutine|VERSION_4_0]
Query a property of an active shader subroutine uniform
</summary>
<param name="program">
Specifies the name of the program containing the subroutine.
</param>
<param name="shadertype">
Specifies the shader stage from which to query for the subroutine parameter. shadertype must be one of VertexShader, TessControlShader, TessEvaluationShader, GeometryShader or FragmentShader.
</param>
<param name="index">
Specifies the index of the shader subroutine uniform.
</param>
<param name="pname">
Specifies the parameter of the shader subroutine uniform to query. pname must be NumCompatibleSubroutines, CompatibleSubroutines, UniformSize or UniformNameLength.
</param>
<param name="values">[length: pname]
Specifies the address of a into which the queried value or values will be placed.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetActiveSubroutineUniform(System.UInt32,OpenTK.Graphics.OpenGL.ShaderType,System.UInt32,OpenTK.Graphics.OpenGL.ActiveSubroutineUniformParameter,System.Int32*)">
<summary>[requires: v4.0 or ARB_shader_subroutine|VERSION_4_0]
Query a property of an active shader subroutine uniform
</summary>
<param name="program">
Specifies the name of the program containing the subroutine.
</param>
<param name="shadertype">
Specifies the shader stage from which to query for the subroutine parameter. shadertype must be one of VertexShader, TessControlShader, TessEvaluationShader, GeometryShader or FragmentShader.
</param>
<param name="index">
Specifies the index of the shader subroutine uniform.
</param>
<param name="pname">
Specifies the parameter of the shader subroutine uniform to query. pname must be NumCompatibleSubroutines, CompatibleSubroutines, UniformSize or UniformNameLength.
</param>
<param name="values">[length: pname]
Specifies the address of a into which the queried value or values will be placed.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetActiveSubroutineUniformName(System.Int32,OpenTK.Graphics.OpenGL.ShaderType,System.Int32,System.Int32,System.Int32@,System.Text.StringBuilder)">
<summary>[requires: v4.0 or ARB_shader_subroutine|VERSION_4_0]
Query the name of an active shader subroutine uniform
</summary>
<param name="program">
Specifies the name of the program containing the subroutine.
</param>
<param name="shadertype">
Specifies the shader stage from which to query for the subroutine parameter. shadertype must be one of VertexShader, TessControlShader, TessEvaluationShader, GeometryShader or FragmentShader.
</param>
<param name="index">
Specifies the index of the shader subroutine uniform.
</param>
<param name="bufsize">
Specifies the size of the buffer whose address is given in name.
</param>
<param name="length">[length: 1]
Specifies the address of a variable into which is written the number of characters copied into name.
</param>
<param name="name">[length: bufsize]
Specifies the address of a buffer that will receive the name of the specified shader subroutine uniform.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetActiveSubroutineUniformName(System.Int32,OpenTK.Graphics.OpenGL.ShaderType,System.Int32,System.Int32,System.Int32*,System.Text.StringBuilder)">
<summary>[requires: v4.0 or ARB_shader_subroutine|VERSION_4_0]
Query the name of an active shader subroutine uniform
</summary>
<param name="program">
Specifies the name of the program containing the subroutine.
</param>
<param name="shadertype">
Specifies the shader stage from which to query for the subroutine parameter. shadertype must be one of VertexShader, TessControlShader, TessEvaluationShader, GeometryShader or FragmentShader.
</param>
<param name="index">
Specifies the index of the shader subroutine uniform.
</param>
<param name="bufsize">
Specifies the size of the buffer whose address is given in name.
</param>
<param name="length">[length: 1]
Specifies the address of a variable into which is written the number of characters copied into name.
</param>
<param name="name">[length: bufsize]
Specifies the address of a buffer that will receive the name of the specified shader subroutine uniform.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetActiveSubroutineUniformName(System.UInt32,OpenTK.Graphics.OpenGL.ShaderType,System.UInt32,System.Int32,System.Int32@,System.Text.StringBuilder)">
<summary>[requires: v4.0 or ARB_shader_subroutine|VERSION_4_0]
Query the name of an active shader subroutine uniform
</summary>
<param name="program">
Specifies the name of the program containing the subroutine.
</param>
<param name="shadertype">
Specifies the shader stage from which to query for the subroutine parameter. shadertype must be one of VertexShader, TessControlShader, TessEvaluationShader, GeometryShader or FragmentShader.
</param>
<param name="index">
Specifies the index of the shader subroutine uniform.
</param>
<param name="bufsize">
Specifies the size of the buffer whose address is given in name.
</param>
<param name="length">[length: 1]
Specifies the address of a variable into which is written the number of characters copied into name.
</param>
<param name="name">[length: bufsize]
Specifies the address of a buffer that will receive the name of the specified shader subroutine uniform.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetActiveSubroutineUniformName(System.UInt32,OpenTK.Graphics.OpenGL.ShaderType,System.UInt32,System.Int32,System.Int32*,System.Text.StringBuilder)">
<summary>[requires: v4.0 or ARB_shader_subroutine|VERSION_4_0]
Query the name of an active shader subroutine uniform
</summary>
<param name="program">
Specifies the name of the program containing the subroutine.
</param>
<param name="shadertype">
Specifies the shader stage from which to query for the subroutine parameter. shadertype must be one of VertexShader, TessControlShader, TessEvaluationShader, GeometryShader or FragmentShader.
</param>
<param name="index">
Specifies the index of the shader subroutine uniform.
</param>
<param name="bufsize">
Specifies the size of the buffer whose address is given in name.
</param>
<param name="length">[length: 1]
Specifies the address of a variable into which is written the number of characters copied into name.
</param>
<param name="name">[length: bufsize]
Specifies the address of a buffer that will receive the name of the specified shader subroutine uniform.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetActiveUniform(System.Int32,System.Int32,System.Int32,System.Int32@,System.Int32@,OpenTK.Graphics.OpenGL.ActiveUniformType@,System.Text.StringBuilder)">
<summary>[requires: v2.0]
Returns information about an active uniform variable for the specified program object
</summary>
<param name="program">
Specifies the program object to be queried.
</param>
<param name="index">
Specifies the index of the uniform variable to be queried.
</param>
<param name="bufSize">
Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name.
</param>
<param name="length">[length: 1]
Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than Null is passed.
</param>
<param name="size">[length: 1]
Returns the size of the uniform variable.
</param>
<param name="type">[length: 1]
Returns the data type of the uniform variable.
</param>
<param name="name">[length: bufSize]
Returns a null terminated string containing the name of the uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetActiveUniform(System.Int32,System.Int32,System.Int32,System.Int32*,System.Int32*,OpenTK.Graphics.OpenGL.ActiveUniformType*,System.Text.StringBuilder)">
<summary>[requires: v2.0]
Returns information about an active uniform variable for the specified program object
</summary>
<param name="program">
Specifies the program object to be queried.
</param>
<param name="index">
Specifies the index of the uniform variable to be queried.
</param>
<param name="bufSize">
Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name.
</param>
<param name="length">[length: 1]
Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than Null is passed.
</param>
<param name="size">[length: 1]
Returns the size of the uniform variable.
</param>
<param name="type">[length: 1]
Returns the data type of the uniform variable.
</param>
<param name="name">[length: bufSize]
Returns a null terminated string containing the name of the uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetActiveUniform(System.UInt32,System.UInt32,System.Int32,System.Int32@,System.Int32@,OpenTK.Graphics.OpenGL.ActiveUniformType@,System.Text.StringBuilder)">
<summary>[requires: v2.0]
Returns information about an active uniform variable for the specified program object
</summary>
<param name="program">
Specifies the program object to be queried.
</param>
<param name="index">
Specifies the index of the uniform variable to be queried.
</param>
<param name="bufSize">
Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name.
</param>
<param name="length">[length: 1]
Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than Null is passed.
</param>
<param name="size">[length: 1]
Returns the size of the uniform variable.
</param>
<param name="type">[length: 1]
Returns the data type of the uniform variable.
</param>
<param name="name">[length: bufSize]
Returns a null terminated string containing the name of the uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetActiveUniform(System.UInt32,System.UInt32,System.Int32,System.Int32*,System.Int32*,OpenTK.Graphics.OpenGL.ActiveUniformType*,System.Text.StringBuilder)">
<summary>[requires: v2.0]
Returns information about an active uniform variable for the specified program object
</summary>
<param name="program">
Specifies the program object to be queried.
</param>
<param name="index">
Specifies the index of the uniform variable to be queried.
</param>
<param name="bufSize">
Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name.
</param>
<param name="length">[length: 1]
Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than Null is passed.
</param>
<param name="size">[length: 1]
Returns the size of the uniform variable.
</param>
<param name="type">[length: 1]
Returns the data type of the uniform variable.
</param>
<param name="name">[length: bufSize]
Returns a null terminated string containing the name of the uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetActiveUniformBlock(System.Int32,System.Int32,OpenTK.Graphics.OpenGL.ActiveUniformBlockParameter,System.Int32[])">
<summary>[requires: v3.1 or ARB_uniform_buffer_object|VERSION_3_1]
Query information about an active uniform block
</summary>
<param name="program">
Specifies the name of a program containing the uniform block.
</param>
<param name="uniformBlockIndex">
Specifies the index of the uniform block within program.
</param>
<param name="pname">
Specifies the name of the parameter to query.
</param>
<param name="@params">[length: program,uniformBlockIndex,pname]
Specifies the address of a variable to receive the result of the query.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetActiveUniformBlock(System.Int32,System.Int32,OpenTK.Graphics.OpenGL.ActiveUniformBlockParameter,System.Int32@)">
<summary>[requires: v3.1 or ARB_uniform_buffer_object|VERSION_3_1]
Query information about an active uniform block
</summary>
<param name="program">
Specifies the name of a program containing the uniform block.
</param>
<param name="uniformBlockIndex">
Specifies the index of the uniform block within program.
</param>
<param name="pname">
Specifies the name of the parameter to query.
</param>
<param name="@params">[length: program,uniformBlockIndex,pname]
Specifies the address of a variable to receive the result of the query.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetActiveUniformBlock(System.Int32,System.Int32,OpenTK.Graphics.OpenGL.ActiveUniformBlockParameter,System.Int32*)">
<summary>[requires: v3.1 or ARB_uniform_buffer_object|VERSION_3_1]
Query information about an active uniform block
</summary>
<param name="program">
Specifies the name of a program containing the uniform block.
</param>
<param name="uniformBlockIndex">
Specifies the index of the uniform block within program.
</param>
<param name="pname">
Specifies the name of the parameter to query.
</param>
<param name="@params">[length: program,uniformBlockIndex,pname]
Specifies the address of a variable to receive the result of the query.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetActiveUniformBlock(System.UInt32,System.UInt32,OpenTK.Graphics.OpenGL.ActiveUniformBlockParameter,System.Int32[])">
<summary>[requires: v3.1 or ARB_uniform_buffer_object|VERSION_3_1]
Query information about an active uniform block
</summary>
<param name="program">
Specifies the name of a program containing the uniform block.
</param>
<param name="uniformBlockIndex">
Specifies the index of the uniform block within program.
</param>
<param name="pname">
Specifies the name of the parameter to query.
</param>
<param name="@params">[length: program,uniformBlockIndex,pname]
Specifies the address of a variable to receive the result of the query.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetActiveUniformBlock(System.UInt32,System.UInt32,OpenTK.Graphics.OpenGL.ActiveUniformBlockParameter,System.Int32@)">
<summary>[requires: v3.1 or ARB_uniform_buffer_object|VERSION_3_1]
Query information about an active uniform block
</summary>
<param name="program">
Specifies the name of a program containing the uniform block.
</param>
<param name="uniformBlockIndex">
Specifies the index of the uniform block within program.
</param>
<param name="pname">
Specifies the name of the parameter to query.
</param>
<param name="@params">[length: program,uniformBlockIndex,pname]
Specifies the address of a variable to receive the result of the query.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetActiveUniformBlock(System.UInt32,System.UInt32,OpenTK.Graphics.OpenGL.ActiveUniformBlockParameter,System.Int32*)">
<summary>[requires: v3.1 or ARB_uniform_buffer_object|VERSION_3_1]
Query information about an active uniform block
</summary>
<param name="program">
Specifies the name of a program containing the uniform block.
</param>
<param name="uniformBlockIndex">
Specifies the index of the uniform block within program.
</param>
<param name="pname">
Specifies the name of the parameter to query.
</param>
<param name="@params">[length: program,uniformBlockIndex,pname]
Specifies the address of a variable to receive the result of the query.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetActiveUniformBlockName(System.Int32,System.Int32,System.Int32,System.Int32@,System.Text.StringBuilder)">
<summary>[requires: v3.1 or ARB_uniform_buffer_object|VERSION_3_1]
Retrieve the name of an active uniform block
</summary>
<param name="program">
Specifies the name of a program containing the uniform block.
</param>
<param name="uniformBlockIndex">
Specifies the index of the uniform block within program.
</param>
<param name="bufSize">
Specifies the size of the buffer addressed by uniformBlockName.
</param>
<param name="length">[length: 1]
Specifies the address of a variable to receive the number of characters that were written to uniformBlockName.
</param>
<param name="uniformBlockName">[length: bufSize]
Specifies the address an array of characters to receive the name of the uniform block at uniformBlockIndex.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetActiveUniformBlockName(System.Int32,System.Int32,System.Int32,System.Int32*,System.Text.StringBuilder)">
<summary>[requires: v3.1 or ARB_uniform_buffer_object|VERSION_3_1]
Retrieve the name of an active uniform block
</summary>
<param name="program">
Specifies the name of a program containing the uniform block.
</param>
<param name="uniformBlockIndex">
Specifies the index of the uniform block within program.
</param>
<param name="bufSize">
Specifies the size of the buffer addressed by uniformBlockName.
</param>
<param name="length">[length: 1]
Specifies the address of a variable to receive the number of characters that were written to uniformBlockName.
</param>
<param name="uniformBlockName">[length: bufSize]
Specifies the address an array of characters to receive the name of the uniform block at uniformBlockIndex.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetActiveUniformBlockName(System.UInt32,System.UInt32,System.Int32,System.Int32@,System.Text.StringBuilder)">
<summary>[requires: v3.1 or ARB_uniform_buffer_object|VERSION_3_1]
Retrieve the name of an active uniform block
</summary>
<param name="program">
Specifies the name of a program containing the uniform block.
</param>
<param name="uniformBlockIndex">
Specifies the index of the uniform block within program.
</param>
<param name="bufSize">
Specifies the size of the buffer addressed by uniformBlockName.
</param>
<param name="length">[length: 1]
Specifies the address of a variable to receive the number of characters that were written to uniformBlockName.
</param>
<param name="uniformBlockName">[length: bufSize]
Specifies the address an array of characters to receive the name of the uniform block at uniformBlockIndex.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetActiveUniformBlockName(System.UInt32,System.UInt32,System.Int32,System.Int32*,System.Text.StringBuilder)">
<summary>[requires: v3.1 or ARB_uniform_buffer_object|VERSION_3_1]
Retrieve the name of an active uniform block
</summary>
<param name="program">
Specifies the name of a program containing the uniform block.
</param>
<param name="uniformBlockIndex">
Specifies the index of the uniform block within program.
</param>
<param name="bufSize">
Specifies the size of the buffer addressed by uniformBlockName.
</param>
<param name="length">[length: 1]
Specifies the address of a variable to receive the number of characters that were written to uniformBlockName.
</param>
<param name="uniformBlockName">[length: bufSize]
Specifies the address an array of characters to receive the name of the uniform block at uniformBlockIndex.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetActiveUniformName(System.Int32,System.Int32,System.Int32,System.Int32@,System.Text.StringBuilder)">
<summary>[requires: v3.1 or ARB_uniform_buffer_object|VERSION_3_1]
Query the name of an active uniform
</summary>
<param name="program">
Specifies the program containing the active uniform index uniformIndex.
</param>
<param name="uniformIndex">
Specifies the index of the active uniform whose name to query.
</param>
<param name="bufSize">
Specifies the size of the buffer, in units of GLchar, of the buffer whose address is specified in uniformName.
</param>
<param name="length">[length: 1]
Specifies the address of a variable that will receive the number of characters that were or would have been written to the buffer addressed by uniformName.
</param>
<param name="uniformName">[length: bufSize]
Specifies the address of a buffer into which the GL will place the name of the active uniform at uniformIndex within program.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetActiveUniformName(System.Int32,System.Int32,System.Int32,System.Int32*,System.Text.StringBuilder)">
<summary>[requires: v3.1 or ARB_uniform_buffer_object|VERSION_3_1]
Query the name of an active uniform
</summary>
<param name="program">
Specifies the program containing the active uniform index uniformIndex.
</param>
<param name="uniformIndex">
Specifies the index of the active uniform whose name to query.
</param>
<param name="bufSize">
Specifies the size of the buffer, in units of GLchar, of the buffer whose address is specified in uniformName.
</param>
<param name="length">[length: 1]
Specifies the address of a variable that will receive the number of characters that were or would have been written to the buffer addressed by uniformName.
</param>
<param name="uniformName">[length: bufSize]
Specifies the address of a buffer into which the GL will place the name of the active uniform at uniformIndex within program.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetActiveUniformName(System.UInt32,System.UInt32,System.Int32,System.Int32@,System.Text.StringBuilder)">
<summary>[requires: v3.1 or ARB_uniform_buffer_object|VERSION_3_1]
Query the name of an active uniform
</summary>
<param name="program">
Specifies the program containing the active uniform index uniformIndex.
</param>
<param name="uniformIndex">
Specifies the index of the active uniform whose name to query.
</param>
<param name="bufSize">
Specifies the size of the buffer, in units of GLchar, of the buffer whose address is specified in uniformName.
</param>
<param name="length">[length: 1]
Specifies the address of a variable that will receive the number of characters that were or would have been written to the buffer addressed by uniformName.
</param>
<param name="uniformName">[length: bufSize]
Specifies the address of a buffer into which the GL will place the name of the active uniform at uniformIndex within program.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetActiveUniformName(System.UInt32,System.UInt32,System.Int32,System.Int32*,System.Text.StringBuilder)">
<summary>[requires: v3.1 or ARB_uniform_buffer_object|VERSION_3_1]
Query the name of an active uniform
</summary>
<param name="program">
Specifies the program containing the active uniform index uniformIndex.
</param>
<param name="uniformIndex">
Specifies the index of the active uniform whose name to query.
</param>
<param name="bufSize">
Specifies the size of the buffer, in units of GLchar, of the buffer whose address is specified in uniformName.
</param>
<param name="length">[length: 1]
Specifies the address of a variable that will receive the number of characters that were or would have been written to the buffer addressed by uniformName.
</param>
<param name="uniformName">[length: bufSize]
Specifies the address of a buffer into which the GL will place the name of the active uniform at uniformIndex within program.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetActiveUniforms(System.Int32,System.Int32,System.Int32[],OpenTK.Graphics.OpenGL.ActiveUniformParameter,System.Int32[])">
<summary>[requires: v3.1 or ARB_uniform_buffer_object|VERSION_3_1]
Returns information about several active uniform variables for the specified program object
</summary>
<param name="program">
Specifies the program object to be queried.
</param>
<param name="uniformCount">
Specifies both the number of elements in the array of indices uniformIndices and the number of parameters written to params upon successful return.
</param>
<param name="uniformIndices">[length: uniformCount]
Specifies the address of an array of uniformCount integers containing the indices of uniforms within program whose parameter pname should be queried.
</param>
<param name="pname">
Specifies the property of each uniform in uniformIndices that should be written into the corresponding element of params.
</param>
<param name="@params">[length: uniformCount,pname]
Specifies the address of an array of uniformCount integers which are to receive the value of pname for each uniform in uniformIndices.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetActiveUniforms(System.Int32,System.Int32,System.Int32@,OpenTK.Graphics.OpenGL.ActiveUniformParameter,System.Int32@)">
<summary>[requires: v3.1 or ARB_uniform_buffer_object|VERSION_3_1]
Returns information about several active uniform variables for the specified program object
</summary>
<param name="program">
Specifies the program object to be queried.
</param>
<param name="uniformCount">
Specifies both the number of elements in the array of indices uniformIndices and the number of parameters written to params upon successful return.
</param>
<param name="uniformIndices">[length: uniformCount]
Specifies the address of an array of uniformCount integers containing the indices of uniforms within program whose parameter pname should be queried.
</param>
<param name="pname">
Specifies the property of each uniform in uniformIndices that should be written into the corresponding element of params.
</param>
<param name="@params">[length: uniformCount,pname]
Specifies the address of an array of uniformCount integers which are to receive the value of pname for each uniform in uniformIndices.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetActiveUniforms(System.Int32,System.Int32,System.Int32*,OpenTK.Graphics.OpenGL.ActiveUniformParameter,System.Int32*)">
<summary>[requires: v3.1 or ARB_uniform_buffer_object|VERSION_3_1]
Returns information about several active uniform variables for the specified program object
</summary>
<param name="program">
Specifies the program object to be queried.
</param>
<param name="uniformCount">
Specifies both the number of elements in the array of indices uniformIndices and the number of parameters written to params upon successful return.
</param>
<param name="uniformIndices">[length: uniformCount]
Specifies the address of an array of uniformCount integers containing the indices of uniforms within program whose parameter pname should be queried.
</param>
<param name="pname">
Specifies the property of each uniform in uniformIndices that should be written into the corresponding element of params.
</param>
<param name="@params">[length: uniformCount,pname]
Specifies the address of an array of uniformCount integers which are to receive the value of pname for each uniform in uniformIndices.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetActiveUniforms(System.UInt32,System.Int32,System.UInt32[],OpenTK.Graphics.OpenGL.ActiveUniformParameter,System.Int32[])">
<summary>[requires: v3.1 or ARB_uniform_buffer_object|VERSION_3_1]
Returns information about several active uniform variables for the specified program object
</summary>
<param name="program">
Specifies the program object to be queried.
</param>
<param name="uniformCount">
Specifies both the number of elements in the array of indices uniformIndices and the number of parameters written to params upon successful return.
</param>
<param name="uniformIndices">[length: uniformCount]
Specifies the address of an array of uniformCount integers containing the indices of uniforms within program whose parameter pname should be queried.
</param>
<param name="pname">
Specifies the property of each uniform in uniformIndices that should be written into the corresponding element of params.
</param>
<param name="@params">[length: uniformCount,pname]
Specifies the address of an array of uniformCount integers which are to receive the value of pname for each uniform in uniformIndices.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetActiveUniforms(System.UInt32,System.Int32,System.UInt32@,OpenTK.Graphics.OpenGL.ActiveUniformParameter,System.Int32@)">
<summary>[requires: v3.1 or ARB_uniform_buffer_object|VERSION_3_1]
Returns information about several active uniform variables for the specified program object
</summary>
<param name="program">
Specifies the program object to be queried.
</param>
<param name="uniformCount">
Specifies both the number of elements in the array of indices uniformIndices and the number of parameters written to params upon successful return.
</param>
<param name="uniformIndices">[length: uniformCount]
Specifies the address of an array of uniformCount integers containing the indices of uniforms within program whose parameter pname should be queried.
</param>
<param name="pname">
Specifies the property of each uniform in uniformIndices that should be written into the corresponding element of params.
</param>
<param name="@params">[length: uniformCount,pname]
Specifies the address of an array of uniformCount integers which are to receive the value of pname for each uniform in uniformIndices.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetActiveUniforms(System.UInt32,System.Int32,System.UInt32*,OpenTK.Graphics.OpenGL.ActiveUniformParameter,System.Int32*)">
<summary>[requires: v3.1 or ARB_uniform_buffer_object|VERSION_3_1]
Returns information about several active uniform variables for the specified program object
</summary>
<param name="program">
Specifies the program object to be queried.
</param>
<param name="uniformCount">
Specifies both the number of elements in the array of indices uniformIndices and the number of parameters written to params upon successful return.
</param>
<param name="uniformIndices">[length: uniformCount]
Specifies the address of an array of uniformCount integers containing the indices of uniforms within program whose parameter pname should be queried.
</param>
<param name="pname">
Specifies the property of each uniform in uniformIndices that should be written into the corresponding element of params.
</param>
<param name="@params">[length: uniformCount,pname]
Specifies the address of an array of uniformCount integers which are to receive the value of pname for each uniform in uniformIndices.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetAttachedShaders(System.Int32,System.Int32,System.Int32@,System.Int32[])">
<summary>[requires: v2.0]
Returns the handles of the shader objects attached to a program object
</summary>
<param name="program">
Specifies the program object to be queried.
</param>
<param name="maxCount">
Specifies the size of the array for storing the returned object names.
</param>
<param name="count">[length: 1]
Returns the number of names actually returned in shaders.
</param>
<param name="shaders">[length: maxCount]
Specifies an array that is used to return the names of attached shader objects.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetAttachedShaders(System.Int32,System.Int32,System.Int32@,System.Int32@)">
<summary>[requires: v2.0]
Returns the handles of the shader objects attached to a program object
</summary>
<param name="program">
Specifies the program object to be queried.
</param>
<param name="maxCount">
Specifies the size of the array for storing the returned object names.
</param>
<param name="count">[length: 1]
Returns the number of names actually returned in shaders.
</param>
<param name="shaders">[length: maxCount]
Specifies an array that is used to return the names of attached shader objects.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetAttachedShaders(System.Int32,System.Int32,System.Int32*,System.Int32*)">
<summary>[requires: v2.0]
Returns the handles of the shader objects attached to a program object
</summary>
<param name="program">
Specifies the program object to be queried.
</param>
<param name="maxCount">
Specifies the size of the array for storing the returned object names.
</param>
<param name="count">[length: 1]
Returns the number of names actually returned in shaders.
</param>
<param name="shaders">[length: maxCount]
Specifies an array that is used to return the names of attached shader objects.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetAttachedShaders(System.UInt32,System.Int32,System.Int32@,System.UInt32[])">
<summary>[requires: v2.0]
Returns the handles of the shader objects attached to a program object
</summary>
<param name="program">
Specifies the program object to be queried.
</param>
<param name="maxCount">
Specifies the size of the array for storing the returned object names.
</param>
<param name="count">[length: 1]
Returns the number of names actually returned in shaders.
</param>
<param name="shaders">[length: maxCount]
Specifies an array that is used to return the names of attached shader objects.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetAttachedShaders(System.UInt32,System.Int32,System.Int32@,System.UInt32@)">
<summary>[requires: v2.0]
Returns the handles of the shader objects attached to a program object
</summary>
<param name="program">
Specifies the program object to be queried.
</param>
<param name="maxCount">
Specifies the size of the array for storing the returned object names.
</param>
<param name="count">[length: 1]
Returns the number of names actually returned in shaders.
</param>
<param name="shaders">[length: maxCount]
Specifies an array that is used to return the names of attached shader objects.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetAttachedShaders(System.UInt32,System.Int32,System.Int32*,System.UInt32*)">
<summary>[requires: v2.0]
Returns the handles of the shader objects attached to a program object
</summary>
<param name="program">
Specifies the program object to be queried.
</param>
<param name="maxCount">
Specifies the size of the array for storing the returned object names.
</param>
<param name="count">[length: 1]
Returns the number of names actually returned in shaders.
</param>
<param name="shaders">[length: maxCount]
Specifies an array that is used to return the names of attached shader objects.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetAttribLocation(System.Int32,System.String)">
<summary>[requires: v2.0]
Returns the location of an attribute variable
</summary>
<param name="program">
Specifies the program object to be queried.
</param>
<param name="name">
Points to a null terminated string containing the name of the attribute variable whose location is to be queried.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetAttribLocation(System.UInt32,System.String)">
<summary>[requires: v2.0]
Returns the location of an attribute variable
</summary>
<param name="program">
Specifies the program object to be queried.
</param>
<param name="name">
Points to a null terminated string containing the name of the attribute variable whose location is to be queried.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetBoolean(OpenTK.Graphics.OpenGL.GetIndexedPName,System.Int32,System.Boolean[])">
<summary>[requires: v3.0]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="data">[length: target]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetBoolean(OpenTK.Graphics.OpenGL.GetIndexedPName,System.Int32,System.Boolean@)">
<summary>[requires: v3.0]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="data">[length: target]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetBoolean(OpenTK.Graphics.OpenGL.GetIndexedPName,System.Int32,System.Boolean*)">
<summary>[requires: v3.0]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="data">[length: target]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetBoolean(OpenTK.Graphics.OpenGL.GetIndexedPName,System.UInt32,System.Boolean[])">
<summary>[requires: v3.0]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="data">[length: target]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetBoolean(OpenTK.Graphics.OpenGL.GetIndexedPName,System.UInt32,System.Boolean@)">
<summary>[requires: v3.0]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="data">[length: target]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetBoolean(OpenTK.Graphics.OpenGL.GetIndexedPName,System.UInt32,System.Boolean*)">
<summary>[requires: v3.0]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="data">[length: target]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetBoolean(OpenTK.Graphics.OpenGL.GetPName)">
<summary>[requires: v1.0]</summary>
<param name="pname"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetBoolean(OpenTK.Graphics.OpenGL.GetPName,System.Boolean[])">
<summary>[requires: v1.0]</summary>
<param name="pname"></param>
<param name="data">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetBoolean(OpenTK.Graphics.OpenGL.GetPName,System.Boolean@)">
<summary>[requires: v1.0]</summary>
<param name="pname"></param>
<param name="data">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetBoolean(OpenTK.Graphics.OpenGL.GetPName,System.Boolean*)">
<summary>[requires: v1.0]</summary>
<param name="pname"></param>
<param name="data">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetBufferParameter(OpenTK.Graphics.OpenGL.BufferTarget,OpenTK.Graphics.OpenGL.BufferParameterName,System.Int64[])">
<summary>[requires: v3.2]
Return parameters of a buffer object
</summary>
<param name="target">
Specifies the target buffer object. The symbolic constant must be ArrayBuffer, AtomicCounterBuffer, CopyReadBuffer, CopyWriteBuffer, DrawIndirectBuffer, DispatchIndirectBuffer, ElementArrayBuffer, PixelPackBuffer, PixelUnpackBuffer, QueryBuffer, ShaderStorageBuffer, TextureBuffer, TransformFeedbackBuffer, or UniformBuffer.
</param>
<param name="pname">
Specifies the symbolic name of a buffer object parameter. Accepted values are BufferAccess, BufferMapped, BufferSize, or BufferUsage.
</param>
<param name="@params">[length: pname]
Returns the requested parameter.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetBufferParameter(OpenTK.Graphics.OpenGL.BufferTarget,OpenTK.Graphics.OpenGL.BufferParameterName,System.Int64@)">
<summary>[requires: v3.2]
Return parameters of a buffer object
</summary>
<param name="target">
Specifies the target buffer object. The symbolic constant must be ArrayBuffer, AtomicCounterBuffer, CopyReadBuffer, CopyWriteBuffer, DrawIndirectBuffer, DispatchIndirectBuffer, ElementArrayBuffer, PixelPackBuffer, PixelUnpackBuffer, QueryBuffer, ShaderStorageBuffer, TextureBuffer, TransformFeedbackBuffer, or UniformBuffer.
</param>
<param name="pname">
Specifies the symbolic name of a buffer object parameter. Accepted values are BufferAccess, BufferMapped, BufferSize, or BufferUsage.
</param>
<param name="@params">[length: pname]
Returns the requested parameter.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetBufferParameter(OpenTK.Graphics.OpenGL.BufferTarget,OpenTK.Graphics.OpenGL.BufferParameterName,System.Int64*)">
<summary>[requires: v3.2]
Return parameters of a buffer object
</summary>
<param name="target">
Specifies the target buffer object. The symbolic constant must be ArrayBuffer, AtomicCounterBuffer, CopyReadBuffer, CopyWriteBuffer, DrawIndirectBuffer, DispatchIndirectBuffer, ElementArrayBuffer, PixelPackBuffer, PixelUnpackBuffer, QueryBuffer, ShaderStorageBuffer, TextureBuffer, TransformFeedbackBuffer, or UniformBuffer.
</param>
<param name="pname">
Specifies the symbolic name of a buffer object parameter. Accepted values are BufferAccess, BufferMapped, BufferSize, or BufferUsage.
</param>
<param name="@params">[length: pname]
Returns the requested parameter.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetBufferParameter(OpenTK.Graphics.OpenGL.BufferTarget,OpenTK.Graphics.OpenGL.BufferParameterName,System.Int32[])">
<summary>[requires: v1.5]
Return parameters of a buffer object
</summary>
<param name="target">
Specifies the target buffer object. The symbolic constant must be ArrayBuffer, ElementArrayBuffer, PixelPackBuffer, or PixelUnpackBuffer.
</param>
<param name="pname">
Specifies the symbolic name of a buffer object parameter. Accepted values are BufferAccess, BufferMapped, BufferSize, or BufferUsage.
</param>
<param name="@params">[length: pname]
Returns the requested parameter.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetBufferParameter(OpenTK.Graphics.OpenGL.BufferTarget,OpenTK.Graphics.OpenGL.BufferParameterName,System.Int32@)">
<summary>[requires: v1.5]
Return parameters of a buffer object
</summary>
<param name="target">
Specifies the target buffer object. The symbolic constant must be ArrayBuffer, ElementArrayBuffer, PixelPackBuffer, or PixelUnpackBuffer.
</param>
<param name="pname">
Specifies the symbolic name of a buffer object parameter. Accepted values are BufferAccess, BufferMapped, BufferSize, or BufferUsage.
</param>
<param name="@params">[length: pname]
Returns the requested parameter.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetBufferParameter(OpenTK.Graphics.OpenGL.BufferTarget,OpenTK.Graphics.OpenGL.BufferParameterName,System.Int32*)">
<summary>[requires: v1.5]
Return parameters of a buffer object
</summary>
<param name="target">
Specifies the target buffer object. The symbolic constant must be ArrayBuffer, ElementArrayBuffer, PixelPackBuffer, or PixelUnpackBuffer.
</param>
<param name="pname">
Specifies the symbolic name of a buffer object parameter. Accepted values are BufferAccess, BufferMapped, BufferSize, or BufferUsage.
</param>
<param name="@params">[length: pname]
Returns the requested parameter.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetBufferPointer(OpenTK.Graphics.OpenGL.BufferTarget,OpenTK.Graphics.OpenGL.BufferPointer,System.IntPtr)">
<summary>[requires: v1.5]
Return the pointer to a mapped buffer object's data store
</summary>
<param name="target">
Specifies the target buffer object. The symbolic constant must be ArrayBuffer, AtomicCounterBuffer, CopyReadBuffer, CopyWriteBuffer, DrawIndirectBuffer, DispatchIndirectBuffer, ElementArrayBuffer, PixelPackBuffer, PixelUnpackBuffer, QueryBuffer, ShaderStorageBuffer, TextureBuffer, TransformFeedbackBuffer, or UniformBuffer.
</param>
<param name="pname">
Specifies the pointer to be returned. The symbolic constant must be BufferMapPointer.
</param>
<param name="@params">[length: 1]
Returns the pointer value specified by pname.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetBufferPointer``1(OpenTK.Graphics.OpenGL.BufferTarget,OpenTK.Graphics.OpenGL.BufferPointer,``0[])">
<summary>[requires: v1.5]
Return the pointer to a mapped buffer object's data store
</summary>
<param name="target">
Specifies the target buffer object. The symbolic constant must be ArrayBuffer, AtomicCounterBuffer, CopyReadBuffer, CopyWriteBuffer, DrawIndirectBuffer, DispatchIndirectBuffer, ElementArrayBuffer, PixelPackBuffer, PixelUnpackBuffer, QueryBuffer, ShaderStorageBuffer, TextureBuffer, TransformFeedbackBuffer, or UniformBuffer.
</param>
<param name="pname">
Specifies the pointer to be returned. The symbolic constant must be BufferMapPointer.
</param>
<param name="@params">[length: 1]
Returns the pointer value specified by pname.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetBufferPointer``1(OpenTK.Graphics.OpenGL.BufferTarget,OpenTK.Graphics.OpenGL.BufferPointer,``0[0:,0:])">
<summary>[requires: v1.5]
Return the pointer to a mapped buffer object's data store
</summary>
<param name="target">
Specifies the target buffer object. The symbolic constant must be ArrayBuffer, AtomicCounterBuffer, CopyReadBuffer, CopyWriteBuffer, DrawIndirectBuffer, DispatchIndirectBuffer, ElementArrayBuffer, PixelPackBuffer, PixelUnpackBuffer, QueryBuffer, ShaderStorageBuffer, TextureBuffer, TransformFeedbackBuffer, or UniformBuffer.
</param>
<param name="pname">
Specifies the pointer to be returned. The symbolic constant must be BufferMapPointer.
</param>
<param name="@params">[length: 1]
Returns the pointer value specified by pname.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetBufferPointer``1(OpenTK.Graphics.OpenGL.BufferTarget,OpenTK.Graphics.OpenGL.BufferPointer,``0[0:,0:,0:])">
<summary>[requires: v1.5]
Return the pointer to a mapped buffer object's data store
</summary>
<param name="target">
Specifies the target buffer object. The symbolic constant must be ArrayBuffer, AtomicCounterBuffer, CopyReadBuffer, CopyWriteBuffer, DrawIndirectBuffer, DispatchIndirectBuffer, ElementArrayBuffer, PixelPackBuffer, PixelUnpackBuffer, QueryBuffer, ShaderStorageBuffer, TextureBuffer, TransformFeedbackBuffer, or UniformBuffer.
</param>
<param name="pname">
Specifies the pointer to be returned. The symbolic constant must be BufferMapPointer.
</param>
<param name="@params">[length: 1]
Returns the pointer value specified by pname.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetBufferPointer``1(OpenTK.Graphics.OpenGL.BufferTarget,OpenTK.Graphics.OpenGL.BufferPointer,``0@)">
<summary>[requires: v1.5]
Return the pointer to a mapped buffer object's data store
</summary>
<param name="target">
Specifies the target buffer object. The symbolic constant must be ArrayBuffer, AtomicCounterBuffer, CopyReadBuffer, CopyWriteBuffer, DrawIndirectBuffer, DispatchIndirectBuffer, ElementArrayBuffer, PixelPackBuffer, PixelUnpackBuffer, QueryBuffer, ShaderStorageBuffer, TextureBuffer, TransformFeedbackBuffer, or UniformBuffer.
</param>
<param name="pname">
Specifies the pointer to be returned. The symbolic constant must be BufferMapPointer.
</param>
<param name="@params">[length: 1]
Returns the pointer value specified by pname.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetBufferSubData(OpenTK.Graphics.OpenGL.BufferTarget,System.IntPtr,System.Int32,System.IntPtr)">
<summary>[requires: v1.5]
Returns a subset of a buffer object's data store
</summary>
<param name="target">
Specifies the target buffer object. The symbolic constant must be ArrayBuffer, AtomicCounterBuffer, CopyReadBuffer, CopyWriteBuffer, DrawIndirectBuffer, DispatchIndirectBuffer, ElementArrayBuffer, PixelPackBuffer, PixelUnpackBuffer, QueryResultBuffer, TextureBuffer, TransformFeedbackBuffer, or UniformBuffer.
</param>
<param name="offset">
Specifies the offset into the buffer object's data store from which data will be returned, measured in bytes.
</param>
<param name="size">
Specifies the size in bytes of the data store region being returned.
</param>
<param name="data">[length: size]
Specifies a pointer to the location where buffer object data is returned.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetBufferSubData``1(OpenTK.Graphics.OpenGL.BufferTarget,System.IntPtr,System.Int32,``0[])">
<summary>[requires: v1.5]
Returns a subset of a buffer object's data store
</summary>
<param name="target">
Specifies the target buffer object. The symbolic constant must be ArrayBuffer, AtomicCounterBuffer, CopyReadBuffer, CopyWriteBuffer, DrawIndirectBuffer, DispatchIndirectBuffer, ElementArrayBuffer, PixelPackBuffer, PixelUnpackBuffer, QueryResultBuffer, TextureBuffer, TransformFeedbackBuffer, or UniformBuffer.
</param>
<param name="offset">
Specifies the offset into the buffer object's data store from which data will be returned, measured in bytes.
</param>
<param name="size">
Specifies the size in bytes of the data store region being returned.
</param>
<param name="data">[length: size]
Specifies a pointer to the location where buffer object data is returned.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetBufferSubData``1(OpenTK.Graphics.OpenGL.BufferTarget,System.IntPtr,System.Int32,``0[0:,0:])">
<summary>[requires: v1.5]
Returns a subset of a buffer object's data store
</summary>
<param name="target">
Specifies the target buffer object. The symbolic constant must be ArrayBuffer, AtomicCounterBuffer, CopyReadBuffer, CopyWriteBuffer, DrawIndirectBuffer, DispatchIndirectBuffer, ElementArrayBuffer, PixelPackBuffer, PixelUnpackBuffer, QueryResultBuffer, TextureBuffer, TransformFeedbackBuffer, or UniformBuffer.
</param>
<param name="offset">
Specifies the offset into the buffer object's data store from which data will be returned, measured in bytes.
</param>
<param name="size">
Specifies the size in bytes of the data store region being returned.
</param>
<param name="data">[length: size]
Specifies a pointer to the location where buffer object data is returned.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetBufferSubData``1(OpenTK.Graphics.OpenGL.BufferTarget,System.IntPtr,System.Int32,``0[0:,0:,0:])">
<summary>[requires: v1.5]
Returns a subset of a buffer object's data store
</summary>
<param name="target">
Specifies the target buffer object. The symbolic constant must be ArrayBuffer, AtomicCounterBuffer, CopyReadBuffer, CopyWriteBuffer, DrawIndirectBuffer, DispatchIndirectBuffer, ElementArrayBuffer, PixelPackBuffer, PixelUnpackBuffer, QueryResultBuffer, TextureBuffer, TransformFeedbackBuffer, or UniformBuffer.
</param>
<param name="offset">
Specifies the offset into the buffer object's data store from which data will be returned, measured in bytes.
</param>
<param name="size">
Specifies the size in bytes of the data store region being returned.
</param>
<param name="data">[length: size]
Specifies a pointer to the location where buffer object data is returned.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetBufferSubData``1(OpenTK.Graphics.OpenGL.BufferTarget,System.IntPtr,System.Int32,``0@)">
<summary>[requires: v1.5]
Returns a subset of a buffer object's data store
</summary>
<param name="target">
Specifies the target buffer object. The symbolic constant must be ArrayBuffer, AtomicCounterBuffer, CopyReadBuffer, CopyWriteBuffer, DrawIndirectBuffer, DispatchIndirectBuffer, ElementArrayBuffer, PixelPackBuffer, PixelUnpackBuffer, QueryResultBuffer, TextureBuffer, TransformFeedbackBuffer, or UniformBuffer.
</param>
<param name="offset">
Specifies the offset into the buffer object's data store from which data will be returned, measured in bytes.
</param>
<param name="size">
Specifies the size in bytes of the data store region being returned.
</param>
<param name="data">[length: size]
Specifies a pointer to the location where buffer object data is returned.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetBufferSubData(OpenTK.Graphics.OpenGL.BufferTarget,System.IntPtr,System.IntPtr,System.IntPtr)">
<summary>[requires: v1.5]
Returns a subset of a buffer object's data store
</summary>
<param name="target">
Specifies the target buffer object. The symbolic constant must be ArrayBuffer, AtomicCounterBuffer, CopyReadBuffer, CopyWriteBuffer, DrawIndirectBuffer, DispatchIndirectBuffer, ElementArrayBuffer, PixelPackBuffer, PixelUnpackBuffer, QueryResultBuffer, TextureBuffer, TransformFeedbackBuffer, or UniformBuffer.
</param>
<param name="offset">
Specifies the offset into the buffer object's data store from which data will be returned, measured in bytes.
</param>
<param name="size">
Specifies the size in bytes of the data store region being returned.
</param>
<param name="data">[length: size]
Specifies a pointer to the location where buffer object data is returned.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetBufferSubData``1(OpenTK.Graphics.OpenGL.BufferTarget,System.IntPtr,System.IntPtr,``0[])">
<summary>[requires: v1.5]
Returns a subset of a buffer object's data store
</summary>
<param name="target">
Specifies the target buffer object. The symbolic constant must be ArrayBuffer, AtomicCounterBuffer, CopyReadBuffer, CopyWriteBuffer, DrawIndirectBuffer, DispatchIndirectBuffer, ElementArrayBuffer, PixelPackBuffer, PixelUnpackBuffer, QueryResultBuffer, TextureBuffer, TransformFeedbackBuffer, or UniformBuffer.
</param>
<param name="offset">
Specifies the offset into the buffer object's data store from which data will be returned, measured in bytes.
</param>
<param name="size">
Specifies the size in bytes of the data store region being returned.
</param>
<param name="data">[length: size]
Specifies a pointer to the location where buffer object data is returned.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetBufferSubData``1(OpenTK.Graphics.OpenGL.BufferTarget,System.IntPtr,System.IntPtr,``0[0:,0:])">
<summary>[requires: v1.5]
Returns a subset of a buffer object's data store
</summary>
<param name="target">
Specifies the target buffer object. The symbolic constant must be ArrayBuffer, AtomicCounterBuffer, CopyReadBuffer, CopyWriteBuffer, DrawIndirectBuffer, DispatchIndirectBuffer, ElementArrayBuffer, PixelPackBuffer, PixelUnpackBuffer, QueryResultBuffer, TextureBuffer, TransformFeedbackBuffer, or UniformBuffer.
</param>
<param name="offset">
Specifies the offset into the buffer object's data store from which data will be returned, measured in bytes.
</param>
<param name="size">
Specifies the size in bytes of the data store region being returned.
</param>
<param name="data">[length: size]
Specifies a pointer to the location where buffer object data is returned.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetBufferSubData``1(OpenTK.Graphics.OpenGL.BufferTarget,System.IntPtr,System.IntPtr,``0[0:,0:,0:])">
<summary>[requires: v1.5]
Returns a subset of a buffer object's data store
</summary>
<param name="target">
Specifies the target buffer object. The symbolic constant must be ArrayBuffer, AtomicCounterBuffer, CopyReadBuffer, CopyWriteBuffer, DrawIndirectBuffer, DispatchIndirectBuffer, ElementArrayBuffer, PixelPackBuffer, PixelUnpackBuffer, QueryResultBuffer, TextureBuffer, TransformFeedbackBuffer, or UniformBuffer.
</param>
<param name="offset">
Specifies the offset into the buffer object's data store from which data will be returned, measured in bytes.
</param>
<param name="size">
Specifies the size in bytes of the data store region being returned.
</param>
<param name="data">[length: size]
Specifies a pointer to the location where buffer object data is returned.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetBufferSubData``1(OpenTK.Graphics.OpenGL.BufferTarget,System.IntPtr,System.IntPtr,``0@)">
<summary>[requires: v1.5]
Returns a subset of a buffer object's data store
</summary>
<param name="target">
Specifies the target buffer object. The symbolic constant must be ArrayBuffer, AtomicCounterBuffer, CopyReadBuffer, CopyWriteBuffer, DrawIndirectBuffer, DispatchIndirectBuffer, ElementArrayBuffer, PixelPackBuffer, PixelUnpackBuffer, QueryResultBuffer, TextureBuffer, TransformFeedbackBuffer, or UniformBuffer.
</param>
<param name="offset">
Specifies the offset into the buffer object's data store from which data will be returned, measured in bytes.
</param>
<param name="size">
Specifies the size in bytes of the data store region being returned.
</param>
<param name="data">[length: size]
Specifies a pointer to the location where buffer object data is returned.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetClipPlane(OpenTK.Graphics.OpenGL.ClipPlaneName,System.Double[])">
<summary>[requires: v1.0][deprecated: v3.2]
Return the coefficients of the specified clipping plane
</summary>
<param name="plane">
Specifies a clipping plane. The number of clipping planes depends on the implementation, but at least six clipping planes are supported. They are identified by symbolic names of the form ClipPlane where i ranges from 0 to the value of MaxClipPlanes - 1.
</param>
<param name="equation">[length: 4]
Returns four double-precision values that are the coefficients of the plane equation of plane in eye coordinates. The initial value is (0, 0, 0, 0).
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetClipPlane(OpenTK.Graphics.OpenGL.ClipPlaneName,System.Double@)">
<summary>[requires: v1.0][deprecated: v3.2]
Return the coefficients of the specified clipping plane
</summary>
<param name="plane">
Specifies a clipping plane. The number of clipping planes depends on the implementation, but at least six clipping planes are supported. They are identified by symbolic names of the form ClipPlane where i ranges from 0 to the value of MaxClipPlanes - 1.
</param>
<param name="equation">[length: 4]
Returns four double-precision values that are the coefficients of the plane equation of plane in eye coordinates. The initial value is (0, 0, 0, 0).
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetClipPlane(OpenTK.Graphics.OpenGL.ClipPlaneName,System.Double*)">
<summary>[requires: v1.0][deprecated: v3.2]
Return the coefficients of the specified clipping plane
</summary>
<param name="plane">
Specifies a clipping plane. The number of clipping planes depends on the implementation, but at least six clipping planes are supported. They are identified by symbolic names of the form ClipPlane where i ranges from 0 to the value of MaxClipPlanes - 1.
</param>
<param name="equation">[length: 4]
Returns four double-precision values that are the coefficients of the plane equation of plane in eye coordinates. The initial value is (0, 0, 0, 0).
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetColorTable(OpenTK.Graphics.OpenGL.ColorTableTarget,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,System.IntPtr)">
<summary>
Retrieve contents of a color lookup table
</summary>
<param name="target">
Must be ColorTable, PostConvolutionColorTable, or PostColorMatrixColorTable.
</param>
<param name="format">
The format of the pixel data in table. The possible values are Red, Green, Blue, Alpha, Luminance, LuminanceAlpha, Rgb, Bgr, Rgba, and Bgra.
</param>
<param name="type">
The type of the pixel data in table. Symbolic constants UnsignedByte, Byte, Bitmap, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev are accepted.
</param>
<param name="table">[length: target,format,type]
Pointer to a one-dimensional array of pixel data containing the contents of the color table.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetColorTable``1(OpenTK.Graphics.OpenGL.ColorTableTarget,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[])">
<summary>
Retrieve contents of a color lookup table
</summary>
<param name="target">
Must be ColorTable, PostConvolutionColorTable, or PostColorMatrixColorTable.
</param>
<param name="format">
The format of the pixel data in table. The possible values are Red, Green, Blue, Alpha, Luminance, LuminanceAlpha, Rgb, Bgr, Rgba, and Bgra.
</param>
<param name="type">
The type of the pixel data in table. Symbolic constants UnsignedByte, Byte, Bitmap, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev are accepted.
</param>
<param name="table">[length: target,format,type]
Pointer to a one-dimensional array of pixel data containing the contents of the color table.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetColorTable``1(OpenTK.Graphics.OpenGL.ColorTableTarget,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[0:,0:])">
<summary>
Retrieve contents of a color lookup table
</summary>
<param name="target">
Must be ColorTable, PostConvolutionColorTable, or PostColorMatrixColorTable.
</param>
<param name="format">
The format of the pixel data in table. The possible values are Red, Green, Blue, Alpha, Luminance, LuminanceAlpha, Rgb, Bgr, Rgba, and Bgra.
</param>
<param name="type">
The type of the pixel data in table. Symbolic constants UnsignedByte, Byte, Bitmap, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev are accepted.
</param>
<param name="table">[length: target,format,type]
Pointer to a one-dimensional array of pixel data containing the contents of the color table.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetColorTable``1(OpenTK.Graphics.OpenGL.ColorTableTarget,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[0:,0:,0:])">
<summary>
Retrieve contents of a color lookup table
</summary>
<param name="target">
Must be ColorTable, PostConvolutionColorTable, or PostColorMatrixColorTable.
</param>
<param name="format">
The format of the pixel data in table. The possible values are Red, Green, Blue, Alpha, Luminance, LuminanceAlpha, Rgb, Bgr, Rgba, and Bgra.
</param>
<param name="type">
The type of the pixel data in table. Symbolic constants UnsignedByte, Byte, Bitmap, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev are accepted.
</param>
<param name="table">[length: target,format,type]
Pointer to a one-dimensional array of pixel data containing the contents of the color table.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetColorTable``1(OpenTK.Graphics.OpenGL.ColorTableTarget,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0@)">
<summary>
Retrieve contents of a color lookup table
</summary>
<param name="target">
Must be ColorTable, PostConvolutionColorTable, or PostColorMatrixColorTable.
</param>
<param name="format">
The format of the pixel data in table. The possible values are Red, Green, Blue, Alpha, Luminance, LuminanceAlpha, Rgb, Bgr, Rgba, and Bgra.
</param>
<param name="type">
The type of the pixel data in table. Symbolic constants UnsignedByte, Byte, Bitmap, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev are accepted.
</param>
<param name="table">[length: target,format,type]
Pointer to a one-dimensional array of pixel data containing the contents of the color table.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetColorTableParameter(OpenTK.Graphics.OpenGL.ColorTableTarget,OpenTK.Graphics.OpenGL.GetColorTableParameterPName,System.Single[])">
<summary>
Get color lookup table parameters
</summary>
<param name="target">
The target color table. Must be ColorTable, PostConvolutionColorTable, PostColorMatrixColorTable, ProxyColorTable, ProxyPostConvolutionColorTable, or ProxyPostColorMatrixColorTable.
</param>
<param name="pname">
The symbolic name of a color lookup table parameter. Must be one of ColorTableBias, ColorTableScale, ColorTableFormat, ColorTableWidth, ColorTableRedSize, ColorTableGreenSize, ColorTableBlueSize, ColorTableAlphaSize, ColorTableLuminanceSize, or ColorTableIntensitySize.
</param>
<param name="@params">[length: pname]
A pointer to an array where the values of the parameter will be stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetColorTableParameter(OpenTK.Graphics.OpenGL.ColorTableTarget,OpenTK.Graphics.OpenGL.GetColorTableParameterPName,System.Single@)">
<summary>
Get color lookup table parameters
</summary>
<param name="target">
The target color table. Must be ColorTable, PostConvolutionColorTable, PostColorMatrixColorTable, ProxyColorTable, ProxyPostConvolutionColorTable, or ProxyPostColorMatrixColorTable.
</param>
<param name="pname">
The symbolic name of a color lookup table parameter. Must be one of ColorTableBias, ColorTableScale, ColorTableFormat, ColorTableWidth, ColorTableRedSize, ColorTableGreenSize, ColorTableBlueSize, ColorTableAlphaSize, ColorTableLuminanceSize, or ColorTableIntensitySize.
</param>
<param name="@params">[length: pname]
A pointer to an array where the values of the parameter will be stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetColorTableParameter(OpenTK.Graphics.OpenGL.ColorTableTarget,OpenTK.Graphics.OpenGL.GetColorTableParameterPName,System.Single*)">
<summary>
Get color lookup table parameters
</summary>
<param name="target">
The target color table. Must be ColorTable, PostConvolutionColorTable, PostColorMatrixColorTable, ProxyColorTable, ProxyPostConvolutionColorTable, or ProxyPostColorMatrixColorTable.
</param>
<param name="pname">
The symbolic name of a color lookup table parameter. Must be one of ColorTableBias, ColorTableScale, ColorTableFormat, ColorTableWidth, ColorTableRedSize, ColorTableGreenSize, ColorTableBlueSize, ColorTableAlphaSize, ColorTableLuminanceSize, or ColorTableIntensitySize.
</param>
<param name="@params">[length: pname]
A pointer to an array where the values of the parameter will be stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetColorTableParameter(OpenTK.Graphics.OpenGL.ColorTableTarget,OpenTK.Graphics.OpenGL.GetColorTableParameterPName,System.Int32[])">
<summary>
Get color lookup table parameters
</summary>
<param name="target">
The target color table. Must be ColorTable, PostConvolutionColorTable, PostColorMatrixColorTable, ProxyColorTable, ProxyPostConvolutionColorTable, or ProxyPostColorMatrixColorTable.
</param>
<param name="pname">
The symbolic name of a color lookup table parameter. Must be one of ColorTableBias, ColorTableScale, ColorTableFormat, ColorTableWidth, ColorTableRedSize, ColorTableGreenSize, ColorTableBlueSize, ColorTableAlphaSize, ColorTableLuminanceSize, or ColorTableIntensitySize.
</param>
<param name="@params">[length: pname]
A pointer to an array where the values of the parameter will be stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetColorTableParameter(OpenTK.Graphics.OpenGL.ColorTableTarget,OpenTK.Graphics.OpenGL.GetColorTableParameterPName,System.Int32@)">
<summary>
Get color lookup table parameters
</summary>
<param name="target">
The target color table. Must be ColorTable, PostConvolutionColorTable, PostColorMatrixColorTable, ProxyColorTable, ProxyPostConvolutionColorTable, or ProxyPostColorMatrixColorTable.
</param>
<param name="pname">
The symbolic name of a color lookup table parameter. Must be one of ColorTableBias, ColorTableScale, ColorTableFormat, ColorTableWidth, ColorTableRedSize, ColorTableGreenSize, ColorTableBlueSize, ColorTableAlphaSize, ColorTableLuminanceSize, or ColorTableIntensitySize.
</param>
<param name="@params">[length: pname]
A pointer to an array where the values of the parameter will be stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetColorTableParameter(OpenTK.Graphics.OpenGL.ColorTableTarget,OpenTK.Graphics.OpenGL.GetColorTableParameterPName,System.Int32*)">
<summary>
Get color lookup table parameters
</summary>
<param name="target">
The target color table. Must be ColorTable, PostConvolutionColorTable, PostColorMatrixColorTable, ProxyColorTable, ProxyPostConvolutionColorTable, or ProxyPostColorMatrixColorTable.
</param>
<param name="pname">
The symbolic name of a color lookup table parameter. Must be one of ColorTableBias, ColorTableScale, ColorTableFormat, ColorTableWidth, ColorTableRedSize, ColorTableGreenSize, ColorTableBlueSize, ColorTableAlphaSize, ColorTableLuminanceSize, or ColorTableIntensitySize.
</param>
<param name="@params">[length: pname]
A pointer to an array where the values of the parameter will be stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetCompressedTexImage(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,System.IntPtr)">
<summary>[requires: v1.3]
Return a compressed texture image
</summary>
<param name="target">
Specifies which texture is to be obtained. Texture1D, Texture2D, Texture3D, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, and TextureCubeMapNegativeZ are accepted.
</param>
<param name="level">
Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image.
</param>
<param name="img">[length: target,level]
Returns the compressed texture image.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetCompressedTexImage``1(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,``0[])">
<summary>[requires: v1.3]
Return a compressed texture image
</summary>
<param name="target">
Specifies which texture is to be obtained. Texture1D, Texture2D, Texture3D, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, and TextureCubeMapNegativeZ are accepted.
</param>
<param name="level">
Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image.
</param>
<param name="img">[length: target,level]
Returns the compressed texture image.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetCompressedTexImage``1(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,``0[0:,0:])">
<summary>[requires: v1.3]
Return a compressed texture image
</summary>
<param name="target">
Specifies which texture is to be obtained. Texture1D, Texture2D, Texture3D, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, and TextureCubeMapNegativeZ are accepted.
</param>
<param name="level">
Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image.
</param>
<param name="img">[length: target,level]
Returns the compressed texture image.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetCompressedTexImage``1(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,``0[0:,0:,0:])">
<summary>[requires: v1.3]
Return a compressed texture image
</summary>
<param name="target">
Specifies which texture is to be obtained. Texture1D, Texture2D, Texture3D, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, and TextureCubeMapNegativeZ are accepted.
</param>
<param name="level">
Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image.
</param>
<param name="img">[length: target,level]
Returns the compressed texture image.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetCompressedTexImage``1(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,``0@)">
<summary>[requires: v1.3]
Return a compressed texture image
</summary>
<param name="target">
Specifies which texture is to be obtained. Texture1D, Texture2D, Texture3D, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, and TextureCubeMapNegativeZ are accepted.
</param>
<param name="level">
Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image.
</param>
<param name="img">[length: target,level]
Returns the compressed texture image.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetCompressedTextureImage(System.Int32,System.Int32,System.Int32,System.IntPtr)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="texture"></param>
<param name="level"></param>
<param name="bufSize"></param>
<param name="pixels"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetCompressedTextureImage``1(System.Int32,System.Int32,System.Int32,``0[])">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="texture"></param>
<param name="level"></param>
<param name="bufSize"></param>
<param name="pixels"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetCompressedTextureImage``1(System.Int32,System.Int32,System.Int32,``0[0:,0:])">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="texture"></param>
<param name="level"></param>
<param name="bufSize"></param>
<param name="pixels"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetCompressedTextureImage``1(System.Int32,System.Int32,System.Int32,``0[0:,0:,0:])">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="texture"></param>
<param name="level"></param>
<param name="bufSize"></param>
<param name="pixels"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetCompressedTextureImage``1(System.Int32,System.Int32,System.Int32,``0@)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="texture"></param>
<param name="level"></param>
<param name="bufSize"></param>
<param name="pixels"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetCompressedTextureImage(System.UInt32,System.Int32,System.Int32,System.IntPtr)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="texture"></param>
<param name="level"></param>
<param name="bufSize"></param>
<param name="pixels"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetCompressedTextureImage``1(System.UInt32,System.Int32,System.Int32,``0[])">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="texture"></param>
<param name="level"></param>
<param name="bufSize"></param>
<param name="pixels"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetCompressedTextureImage``1(System.UInt32,System.Int32,System.Int32,``0[0:,0:])">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="texture"></param>
<param name="level"></param>
<param name="bufSize"></param>
<param name="pixels"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetCompressedTextureImage``1(System.UInt32,System.Int32,System.Int32,``0[0:,0:,0:])">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="texture"></param>
<param name="level"></param>
<param name="bufSize"></param>
<param name="pixels"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetCompressedTextureImage``1(System.UInt32,System.Int32,System.Int32,``0@)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="texture"></param>
<param name="level"></param>
<param name="bufSize"></param>
<param name="pixels"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetCompressedTextureSubImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.IntPtr)">
<summary>[requires: v4.5 or ARB_get_texture_sub_image|VERSION_4_5]</summary>
<param name="texture"></param>
<param name="level"></param>
<param name="xoffset"></param>
<param name="yoffset"></param>
<param name="zoffset"></param>
<param name="width"></param>
<param name="height"></param>
<param name="depth"></param>
<param name="bufSize"></param>
<param name="pixels"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetCompressedTextureSubImage``1(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,``0[])">
<summary>[requires: v4.5 or ARB_get_texture_sub_image|VERSION_4_5]</summary>
<param name="texture"></param>
<param name="level"></param>
<param name="xoffset"></param>
<param name="yoffset"></param>
<param name="zoffset"></param>
<param name="width"></param>
<param name="height"></param>
<param name="depth"></param>
<param name="bufSize"></param>
<param name="pixels"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetCompressedTextureSubImage``1(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,``0[0:,0:])">
<summary>[requires: v4.5 or ARB_get_texture_sub_image|VERSION_4_5]</summary>
<param name="texture"></param>
<param name="level"></param>
<param name="xoffset"></param>
<param name="yoffset"></param>
<param name="zoffset"></param>
<param name="width"></param>
<param name="height"></param>
<param name="depth"></param>
<param name="bufSize"></param>
<param name="pixels"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetCompressedTextureSubImage``1(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,``0[0:,0:,0:])">
<summary>[requires: v4.5 or ARB_get_texture_sub_image|VERSION_4_5]</summary>
<param name="texture"></param>
<param name="level"></param>
<param name="xoffset"></param>
<param name="yoffset"></param>
<param name="zoffset"></param>
<param name="width"></param>
<param name="height"></param>
<param name="depth"></param>
<param name="bufSize"></param>
<param name="pixels"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetCompressedTextureSubImage``1(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,``0@)">
<summary>[requires: v4.5 or ARB_get_texture_sub_image|VERSION_4_5]</summary>
<param name="texture"></param>
<param name="level"></param>
<param name="xoffset"></param>
<param name="yoffset"></param>
<param name="zoffset"></param>
<param name="width"></param>
<param name="height"></param>
<param name="depth"></param>
<param name="bufSize"></param>
<param name="pixels"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetCompressedTextureSubImage(System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.IntPtr)">
<summary>[requires: v4.5 or ARB_get_texture_sub_image|VERSION_4_5]</summary>
<param name="texture"></param>
<param name="level"></param>
<param name="xoffset"></param>
<param name="yoffset"></param>
<param name="zoffset"></param>
<param name="width"></param>
<param name="height"></param>
<param name="depth"></param>
<param name="bufSize"></param>
<param name="pixels"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetCompressedTextureSubImage``1(System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,``0[])">
<summary>[requires: v4.5 or ARB_get_texture_sub_image|VERSION_4_5]</summary>
<param name="texture"></param>
<param name="level"></param>
<param name="xoffset"></param>
<param name="yoffset"></param>
<param name="zoffset"></param>
<param name="width"></param>
<param name="height"></param>
<param name="depth"></param>
<param name="bufSize"></param>
<param name="pixels"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetCompressedTextureSubImage``1(System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,``0[0:,0:])">
<summary>[requires: v4.5 or ARB_get_texture_sub_image|VERSION_4_5]</summary>
<param name="texture"></param>
<param name="level"></param>
<param name="xoffset"></param>
<param name="yoffset"></param>
<param name="zoffset"></param>
<param name="width"></param>
<param name="height"></param>
<param name="depth"></param>
<param name="bufSize"></param>
<param name="pixels"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetCompressedTextureSubImage``1(System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,``0[0:,0:,0:])">
<summary>[requires: v4.5 or ARB_get_texture_sub_image|VERSION_4_5]</summary>
<param name="texture"></param>
<param name="level"></param>
<param name="xoffset"></param>
<param name="yoffset"></param>
<param name="zoffset"></param>
<param name="width"></param>
<param name="height"></param>
<param name="depth"></param>
<param name="bufSize"></param>
<param name="pixels"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetCompressedTextureSubImage``1(System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,``0@)">
<summary>[requires: v4.5 or ARB_get_texture_sub_image|VERSION_4_5]</summary>
<param name="texture"></param>
<param name="level"></param>
<param name="xoffset"></param>
<param name="yoffset"></param>
<param name="zoffset"></param>
<param name="width"></param>
<param name="height"></param>
<param name="depth"></param>
<param name="bufSize"></param>
<param name="pixels"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetConvolutionFilter(OpenTK.Graphics.OpenGL.ConvolutionTarget,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,System.IntPtr)">
<summary>
Get current 1D or 2D convolution filter kernel
</summary>
<param name="target">
The filter to be retrieved. Must be one of Convolution1D or Convolution2D.
</param>
<param name="format">
Format of the output image. Must be one of Red, Green, Blue, Alpha, Rgb, Bgr, Rgba, Bgra, Luminance, or LuminanceAlpha.
</param>
<param name="type">
Data type of components in the output image. Symbolic constants UnsignedByte, Byte, Bitmap, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev are accepted.
</param>
<param name="image">[length: target,format,type]
Pointer to storage for the output image.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetConvolutionFilter``1(OpenTK.Graphics.OpenGL.ConvolutionTarget,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[])">
<summary>
Get current 1D or 2D convolution filter kernel
</summary>
<param name="target">
The filter to be retrieved. Must be one of Convolution1D or Convolution2D.
</param>
<param name="format">
Format of the output image. Must be one of Red, Green, Blue, Alpha, Rgb, Bgr, Rgba, Bgra, Luminance, or LuminanceAlpha.
</param>
<param name="type">
Data type of components in the output image. Symbolic constants UnsignedByte, Byte, Bitmap, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev are accepted.
</param>
<param name="image">[length: target,format,type]
Pointer to storage for the output image.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetConvolutionFilter``1(OpenTK.Graphics.OpenGL.ConvolutionTarget,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[0:,0:])">
<summary>
Get current 1D or 2D convolution filter kernel
</summary>
<param name="target">
The filter to be retrieved. Must be one of Convolution1D or Convolution2D.
</param>
<param name="format">
Format of the output image. Must be one of Red, Green, Blue, Alpha, Rgb, Bgr, Rgba, Bgra, Luminance, or LuminanceAlpha.
</param>
<param name="type">
Data type of components in the output image. Symbolic constants UnsignedByte, Byte, Bitmap, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev are accepted.
</param>
<param name="image">[length: target,format,type]
Pointer to storage for the output image.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetConvolutionFilter``1(OpenTK.Graphics.OpenGL.ConvolutionTarget,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[0:,0:,0:])">
<summary>
Get current 1D or 2D convolution filter kernel
</summary>
<param name="target">
The filter to be retrieved. Must be one of Convolution1D or Convolution2D.
</param>
<param name="format">
Format of the output image. Must be one of Red, Green, Blue, Alpha, Rgb, Bgr, Rgba, Bgra, Luminance, or LuminanceAlpha.
</param>
<param name="type">
Data type of components in the output image. Symbolic constants UnsignedByte, Byte, Bitmap, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev are accepted.
</param>
<param name="image">[length: target,format,type]
Pointer to storage for the output image.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetConvolutionFilter``1(OpenTK.Graphics.OpenGL.ConvolutionTarget,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0@)">
<summary>
Get current 1D or 2D convolution filter kernel
</summary>
<param name="target">
The filter to be retrieved. Must be one of Convolution1D or Convolution2D.
</param>
<param name="format">
Format of the output image. Must be one of Red, Green, Blue, Alpha, Rgb, Bgr, Rgba, Bgra, Luminance, or LuminanceAlpha.
</param>
<param name="type">
Data type of components in the output image. Symbolic constants UnsignedByte, Byte, Bitmap, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev are accepted.
</param>
<param name="image">[length: target,format,type]
Pointer to storage for the output image.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetConvolutionParameter(OpenTK.Graphics.OpenGL.ConvolutionTarget,OpenTK.Graphics.OpenGL.GetConvolutionParameterPName,System.Single[])">
<summary>
Get convolution parameters
</summary>
<param name="target">
The filter whose parameters are to be retrieved. Must be one of Convolution1D, Convolution2D, or Separable2D.
</param>
<param name="pname">
The parameter to be retrieved. Must be one of ConvolutionBorderMode, ConvolutionBorderColor, ConvolutionFilterScale, ConvolutionFilterBias, ConvolutionFormat, ConvolutionWidth, ConvolutionHeight, MaxConvolutionWidth, or MaxConvolutionHeight.
</param>
<param name="@params">[length: pname]
Pointer to storage for the parameters to be retrieved.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetConvolutionParameter(OpenTK.Graphics.OpenGL.ConvolutionTarget,OpenTK.Graphics.OpenGL.GetConvolutionParameterPName,System.Single@)">
<summary>
Get convolution parameters
</summary>
<param name="target">
The filter whose parameters are to be retrieved. Must be one of Convolution1D, Convolution2D, or Separable2D.
</param>
<param name="pname">
The parameter to be retrieved. Must be one of ConvolutionBorderMode, ConvolutionBorderColor, ConvolutionFilterScale, ConvolutionFilterBias, ConvolutionFormat, ConvolutionWidth, ConvolutionHeight, MaxConvolutionWidth, or MaxConvolutionHeight.
</param>
<param name="@params">[length: pname]
Pointer to storage for the parameters to be retrieved.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetConvolutionParameter(OpenTK.Graphics.OpenGL.ConvolutionTarget,OpenTK.Graphics.OpenGL.GetConvolutionParameterPName,System.Single*)">
<summary>
Get convolution parameters
</summary>
<param name="target">
The filter whose parameters are to be retrieved. Must be one of Convolution1D, Convolution2D, or Separable2D.
</param>
<param name="pname">
The parameter to be retrieved. Must be one of ConvolutionBorderMode, ConvolutionBorderColor, ConvolutionFilterScale, ConvolutionFilterBias, ConvolutionFormat, ConvolutionWidth, ConvolutionHeight, MaxConvolutionWidth, or MaxConvolutionHeight.
</param>
<param name="@params">[length: pname]
Pointer to storage for the parameters to be retrieved.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetConvolutionParameter(OpenTK.Graphics.OpenGL.ConvolutionTarget,OpenTK.Graphics.OpenGL.GetConvolutionParameterPName,System.Int32[])">
<summary>
Get convolution parameters
</summary>
<param name="target">
The filter whose parameters are to be retrieved. Must be one of Convolution1D, Convolution2D, or Separable2D.
</param>
<param name="pname">
The parameter to be retrieved. Must be one of ConvolutionBorderMode, ConvolutionBorderColor, ConvolutionFilterScale, ConvolutionFilterBias, ConvolutionFormat, ConvolutionWidth, ConvolutionHeight, MaxConvolutionWidth, or MaxConvolutionHeight.
</param>
<param name="@params">[length: pname]
Pointer to storage for the parameters to be retrieved.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetConvolutionParameter(OpenTK.Graphics.OpenGL.ConvolutionTarget,OpenTK.Graphics.OpenGL.GetConvolutionParameterPName,System.Int32@)">
<summary>
Get convolution parameters
</summary>
<param name="target">
The filter whose parameters are to be retrieved. Must be one of Convolution1D, Convolution2D, or Separable2D.
</param>
<param name="pname">
The parameter to be retrieved. Must be one of ConvolutionBorderMode, ConvolutionBorderColor, ConvolutionFilterScale, ConvolutionFilterBias, ConvolutionFormat, ConvolutionWidth, ConvolutionHeight, MaxConvolutionWidth, or MaxConvolutionHeight.
</param>
<param name="@params">[length: pname]
Pointer to storage for the parameters to be retrieved.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetConvolutionParameter(OpenTK.Graphics.OpenGL.ConvolutionTarget,OpenTK.Graphics.OpenGL.GetConvolutionParameterPName,System.Int32*)">
<summary>
Get convolution parameters
</summary>
<param name="target">
The filter whose parameters are to be retrieved. Must be one of Convolution1D, Convolution2D, or Separable2D.
</param>
<param name="pname">
The parameter to be retrieved. Must be one of ConvolutionBorderMode, ConvolutionBorderColor, ConvolutionFilterScale, ConvolutionFilterBias, ConvolutionFormat, ConvolutionWidth, ConvolutionHeight, MaxConvolutionWidth, or MaxConvolutionHeight.
</param>
<param name="@params">[length: pname]
Pointer to storage for the parameters to be retrieved.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetDebugMessageLog(System.Int32,System.Int32,OpenTK.Graphics.OpenGL.DebugSource[],OpenTK.Graphics.OpenGL.DebugType[],System.Int32[],OpenTK.Graphics.OpenGL.DebugSeverity[],System.Int32[],System.Text.StringBuilder)">
<summary>[requires: v4.3 or KHR_debug|VERSION_4_3]
Retrieve messages from the debug message log
</summary>
<param name="count">
The number of debug messages to retrieve from the log.
</param>
<param name="bufSize">
The size of the buffer whose address is given by messageLog.
</param>
<param name="sources">[length: count]
The address of an array of variables to receive the sources of the retrieved messages.
</param>
<param name="types">[length: count]
The address of an array of variables to receive the types of the retrieved messages.
</param>
<param name="ids">[length: count]
The address of an array of unsigned integers to receive the ids of the retrieved messages.
</param>
<param name="severities">[length: count]
The address of an array of variables to receive the severites of the retrieved messages.
</param>
<param name="lengths">[length: count]
The address of an array of variables to receive the lengths of the received messages.
</param>
<param name="messageLog">[length: bufSize]
The address of an array of characters that will receive the messages.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetDebugMessageLog(System.Int32,System.Int32,OpenTK.Graphics.OpenGL.DebugSource@,OpenTK.Graphics.OpenGL.DebugType@,System.Int32@,OpenTK.Graphics.OpenGL.DebugSeverity@,System.Int32@,System.Text.StringBuilder)">
<summary>[requires: v4.3 or KHR_debug|VERSION_4_3]
Retrieve messages from the debug message log
</summary>
<param name="count">
The number of debug messages to retrieve from the log.
</param>
<param name="bufSize">
The size of the buffer whose address is given by messageLog.
</param>
<param name="sources">[length: count]
The address of an array of variables to receive the sources of the retrieved messages.
</param>
<param name="types">[length: count]
The address of an array of variables to receive the types of the retrieved messages.
</param>
<param name="ids">[length: count]
The address of an array of unsigned integers to receive the ids of the retrieved messages.
</param>
<param name="severities">[length: count]
The address of an array of variables to receive the severites of the retrieved messages.
</param>
<param name="lengths">[length: count]
The address of an array of variables to receive the lengths of the received messages.
</param>
<param name="messageLog">[length: bufSize]
The address of an array of characters that will receive the messages.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetDebugMessageLog(System.Int32,System.Int32,OpenTK.Graphics.OpenGL.DebugSource*,OpenTK.Graphics.OpenGL.DebugType*,System.Int32*,OpenTK.Graphics.OpenGL.DebugSeverity*,System.Int32*,System.Text.StringBuilder)">
<summary>[requires: v4.3 or KHR_debug|VERSION_4_3]
Retrieve messages from the debug message log
</summary>
<param name="count">
The number of debug messages to retrieve from the log.
</param>
<param name="bufSize">
The size of the buffer whose address is given by messageLog.
</param>
<param name="sources">[length: count]
The address of an array of variables to receive the sources of the retrieved messages.
</param>
<param name="types">[length: count]
The address of an array of variables to receive the types of the retrieved messages.
</param>
<param name="ids">[length: count]
The address of an array of unsigned integers to receive the ids of the retrieved messages.
</param>
<param name="severities">[length: count]
The address of an array of variables to receive the severites of the retrieved messages.
</param>
<param name="lengths">[length: count]
The address of an array of variables to receive the lengths of the received messages.
</param>
<param name="messageLog">[length: bufSize]
The address of an array of characters that will receive the messages.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetDebugMessageLog(System.UInt32,System.Int32,OpenTK.Graphics.OpenGL.DebugSource[],OpenTK.Graphics.OpenGL.DebugType[],System.UInt32[],OpenTK.Graphics.OpenGL.DebugSeverity[],System.Int32[],System.Text.StringBuilder)">
<summary>[requires: v4.3 or KHR_debug|VERSION_4_3]
Retrieve messages from the debug message log
</summary>
<param name="count">
The number of debug messages to retrieve from the log.
</param>
<param name="bufSize">
The size of the buffer whose address is given by messageLog.
</param>
<param name="sources">[length: count]
The address of an array of variables to receive the sources of the retrieved messages.
</param>
<param name="types">[length: count]
The address of an array of variables to receive the types of the retrieved messages.
</param>
<param name="ids">[length: count]
The address of an array of unsigned integers to receive the ids of the retrieved messages.
</param>
<param name="severities">[length: count]
The address of an array of variables to receive the severites of the retrieved messages.
</param>
<param name="lengths">[length: count]
The address of an array of variables to receive the lengths of the received messages.
</param>
<param name="messageLog">[length: bufSize]
The address of an array of characters that will receive the messages.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetDebugMessageLog(System.UInt32,System.Int32,OpenTK.Graphics.OpenGL.DebugSource@,OpenTK.Graphics.OpenGL.DebugType@,System.UInt32@,OpenTK.Graphics.OpenGL.DebugSeverity@,System.Int32@,System.Text.StringBuilder)">
<summary>[requires: v4.3 or KHR_debug|VERSION_4_3]
Retrieve messages from the debug message log
</summary>
<param name="count">
The number of debug messages to retrieve from the log.
</param>
<param name="bufSize">
The size of the buffer whose address is given by messageLog.
</param>
<param name="sources">[length: count]
The address of an array of variables to receive the sources of the retrieved messages.
</param>
<param name="types">[length: count]
The address of an array of variables to receive the types of the retrieved messages.
</param>
<param name="ids">[length: count]
The address of an array of unsigned integers to receive the ids of the retrieved messages.
</param>
<param name="severities">[length: count]
The address of an array of variables to receive the severites of the retrieved messages.
</param>
<param name="lengths">[length: count]
The address of an array of variables to receive the lengths of the received messages.
</param>
<param name="messageLog">[length: bufSize]
The address of an array of characters that will receive the messages.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetDebugMessageLog(System.UInt32,System.Int32,OpenTK.Graphics.OpenGL.DebugSource*,OpenTK.Graphics.OpenGL.DebugType*,System.UInt32*,OpenTK.Graphics.OpenGL.DebugSeverity*,System.Int32*,System.Text.StringBuilder)">
<summary>[requires: v4.3 or KHR_debug|VERSION_4_3]
Retrieve messages from the debug message log
</summary>
<param name="count">
The number of debug messages to retrieve from the log.
</param>
<param name="bufSize">
The size of the buffer whose address is given by messageLog.
</param>
<param name="sources">[length: count]
The address of an array of variables to receive the sources of the retrieved messages.
</param>
<param name="types">[length: count]
The address of an array of variables to receive the types of the retrieved messages.
</param>
<param name="ids">[length: count]
The address of an array of unsigned integers to receive the ids of the retrieved messages.
</param>
<param name="severities">[length: count]
The address of an array of variables to receive the severites of the retrieved messages.
</param>
<param name="lengths">[length: count]
The address of an array of variables to receive the lengths of the received messages.
</param>
<param name="messageLog">[length: bufSize]
The address of an array of characters that will receive the messages.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetDouble(OpenTK.Graphics.OpenGL.GetIndexedPName,System.Int32,System.Double[])">
<summary>[requires: v4.1 or ARB_viewport_array|VERSION_4_1]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="data">[length: target]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetDouble(OpenTK.Graphics.OpenGL.GetIndexedPName,System.Int32,System.Double@)">
<summary>[requires: v4.1 or ARB_viewport_array|VERSION_4_1]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="data">[length: target]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetDouble(OpenTK.Graphics.OpenGL.GetIndexedPName,System.Int32,System.Double*)">
<summary>[requires: v4.1 or ARB_viewport_array|VERSION_4_1]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="data">[length: target]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetDouble(OpenTK.Graphics.OpenGL.GetIndexedPName,System.UInt32,System.Double[])">
<summary>[requires: v4.1 or ARB_viewport_array|VERSION_4_1]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="data">[length: target]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetDouble(OpenTK.Graphics.OpenGL.GetIndexedPName,System.UInt32,System.Double@)">
<summary>[requires: v4.1 or ARB_viewport_array|VERSION_4_1]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="data">[length: target]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetDouble(OpenTK.Graphics.OpenGL.GetIndexedPName,System.UInt32,System.Double*)">
<summary>[requires: v4.1 or ARB_viewport_array|VERSION_4_1]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="data">[length: target]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetDouble(OpenTK.Graphics.OpenGL.GetPName)">
<summary>[requires: v1.0]</summary>
<param name="pname"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetDouble(OpenTK.Graphics.OpenGL.GetPName,System.Double[])">
<summary>[requires: v1.0]</summary>
<param name="pname"></param>
<param name="data">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetDouble(OpenTK.Graphics.OpenGL.GetPName,System.Double@)">
<summary>[requires: v1.0]</summary>
<param name="pname"></param>
<param name="data">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetDouble(OpenTK.Graphics.OpenGL.GetPName,System.Double*)">
<summary>[requires: v1.0]</summary>
<param name="pname"></param>
<param name="data">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetError">
<summary>[requires: v1.0]
Return error information
</summary>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetFloat(OpenTK.Graphics.OpenGL.GetIndexedPName,System.Int32,System.Single[])">
<summary>[requires: v4.1 or ARB_viewport_array|VERSION_4_1]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="data">[length: target]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetFloat(OpenTK.Graphics.OpenGL.GetIndexedPName,System.Int32,System.Single@)">
<summary>[requires: v4.1 or ARB_viewport_array|VERSION_4_1]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="data">[length: target]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetFloat(OpenTK.Graphics.OpenGL.GetIndexedPName,System.Int32,System.Single*)">
<summary>[requires: v4.1 or ARB_viewport_array|VERSION_4_1]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="data">[length: target]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetFloat(OpenTK.Graphics.OpenGL.GetIndexedPName,System.UInt32,System.Single[])">
<summary>[requires: v4.1 or ARB_viewport_array|VERSION_4_1]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="data">[length: target]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetFloat(OpenTK.Graphics.OpenGL.GetIndexedPName,System.UInt32,System.Single@)">
<summary>[requires: v4.1 or ARB_viewport_array|VERSION_4_1]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="data">[length: target]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetFloat(OpenTK.Graphics.OpenGL.GetIndexedPName,System.UInt32,System.Single*)">
<summary>[requires: v4.1 or ARB_viewport_array|VERSION_4_1]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="data">[length: target]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetFloat(OpenTK.Graphics.OpenGL.GetPName)">
<summary>[requires: v1.0]</summary>
<param name="pname"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetFloat(OpenTK.Graphics.OpenGL.GetPName,System.Single[])">
<summary>[requires: v1.0]</summary>
<param name="pname"></param>
<param name="data">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetFloat(OpenTK.Graphics.OpenGL.GetPName,System.Single@)">
<summary>[requires: v1.0]</summary>
<param name="pname"></param>
<param name="data">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetFloat(OpenTK.Graphics.OpenGL.GetPName,System.Single*)">
<summary>[requires: v1.0]</summary>
<param name="pname"></param>
<param name="data">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetFragDataIndex(System.Int32,System.String)">
<summary>[requires: v3.3 or ARB_blend_func_extended|VERSION_3_3]
Query the bindings of color indices to user-defined varying out variables
</summary>
<param name="program">
The name of the program containing varying out variable whose binding to query
</param>
<param name="name">
The name of the user-defined varying out variable whose index to query
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetFragDataIndex(System.UInt32,System.String)">
<summary>[requires: v3.3 or ARB_blend_func_extended|VERSION_3_3]
Query the bindings of color indices to user-defined varying out variables
</summary>
<param name="program">
The name of the program containing varying out variable whose binding to query
</param>
<param name="name">
The name of the user-defined varying out variable whose index to query
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetFragDataLocation(System.Int32,System.String)">
<summary>[requires: v3.0]
Query the bindings of color numbers to user-defined varying out variables
</summary>
<param name="program">
The name of the program containing varying out variable whose binding to query
</param>
<param name="name">[length: name]
The name of the user-defined varying out variable whose binding to query
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetFragDataLocation(System.UInt32,System.String)">
<summary>[requires: v3.0]
Query the bindings of color numbers to user-defined varying out variables
</summary>
<param name="program">
The name of the program containing varying out variable whose binding to query
</param>
<param name="name">[length: name]
The name of the user-defined varying out variable whose binding to query
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetFramebufferAttachmentParameter(OpenTK.Graphics.OpenGL.FramebufferTarget,OpenTK.Graphics.OpenGL.FramebufferAttachment,OpenTK.Graphics.OpenGL.FramebufferParameterName,System.Int32[])">
<summary>[requires: v3.0 or ARB_framebuffer_object|VERSION_3_0]
Retrieve information about attachments of a bound framebuffer object
</summary>
<param name="target">
Specifies the target of the query operation.
</param>
<param name="attachment">
Specifies the attachment within target
</param>
<param name="pname">
Specifies the parameter of attachment to query.
</param>
<param name="@params">[length: pname]
Specifies the address of a variable receive the value of pname for attachment.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetFramebufferAttachmentParameter(OpenTK.Graphics.OpenGL.FramebufferTarget,OpenTK.Graphics.OpenGL.FramebufferAttachment,OpenTK.Graphics.OpenGL.FramebufferParameterName,System.Int32@)">
<summary>[requires: v3.0 or ARB_framebuffer_object|VERSION_3_0]
Retrieve information about attachments of a bound framebuffer object
</summary>
<param name="target">
Specifies the target of the query operation.
</param>
<param name="attachment">
Specifies the attachment within target
</param>
<param name="pname">
Specifies the parameter of attachment to query.
</param>
<param name="@params">[length: pname]
Specifies the address of a variable receive the value of pname for attachment.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetFramebufferAttachmentParameter(OpenTK.Graphics.OpenGL.FramebufferTarget,OpenTK.Graphics.OpenGL.FramebufferAttachment,OpenTK.Graphics.OpenGL.FramebufferParameterName,System.Int32*)">
<summary>[requires: v3.0 or ARB_framebuffer_object|VERSION_3_0]
Retrieve information about attachments of a bound framebuffer object
</summary>
<param name="target">
Specifies the target of the query operation.
</param>
<param name="attachment">
Specifies the attachment within target
</param>
<param name="pname">
Specifies the parameter of attachment to query.
</param>
<param name="@params">[length: pname]
Specifies the address of a variable receive the value of pname for attachment.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetFramebufferParameter(OpenTK.Graphics.OpenGL.FramebufferTarget,OpenTK.Graphics.OpenGL.FramebufferDefaultParameter,System.Int32[])">
<summary>[requires: v4.3 or ARB_framebuffer_no_attachments|VERSION_4_3]
Retrieve a named parameter from a framebuffer
</summary>
<param name="target">
The target of the operation, which must be ReadFramebuffer, DrawFramebuffer or Framebuffer.
</param>
<param name="pname">
A token indicating the parameter to be retrieved.
</param>
<param name="@params">[length: pname]
The address of a variable to receive the value of the parameter named pname.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetFramebufferParameter(OpenTK.Graphics.OpenGL.FramebufferTarget,OpenTK.Graphics.OpenGL.FramebufferDefaultParameter,System.Int32@)">
<summary>[requires: v4.3 or ARB_framebuffer_no_attachments|VERSION_4_3]
Retrieve a named parameter from a framebuffer
</summary>
<param name="target">
The target of the operation, which must be ReadFramebuffer, DrawFramebuffer or Framebuffer.
</param>
<param name="pname">
A token indicating the parameter to be retrieved.
</param>
<param name="@params">[length: pname]
The address of a variable to receive the value of the parameter named pname.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetFramebufferParameter(OpenTK.Graphics.OpenGL.FramebufferTarget,OpenTK.Graphics.OpenGL.FramebufferDefaultParameter,System.Int32*)">
<summary>[requires: v4.3 or ARB_framebuffer_no_attachments|VERSION_4_3]
Retrieve a named parameter from a framebuffer
</summary>
<param name="target">
The target of the operation, which must be ReadFramebuffer, DrawFramebuffer or Framebuffer.
</param>
<param name="pname">
A token indicating the parameter to be retrieved.
</param>
<param name="@params">[length: pname]
The address of a variable to receive the value of the parameter named pname.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetGraphicsResetStatus">
<summary>[requires: v4.5 or KHR_robustness|VERSION_4_5]</summary>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetHistogram(OpenTK.Graphics.OpenGL.HistogramTarget,System.Boolean,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,System.IntPtr)">
<summary>
Get histogram table
</summary>
<param name="target">
Must be Histogram.
</param>
<param name="reset">
If True, each component counter that is actually returned is reset to zero. (Other counters are unaffected.) If False, none of the counters in the histogram table is modified.
</param>
<param name="format">
The format of values to be returned in values. Must be one of Red, Green, Blue, Alpha, Rgb, Bgr, Rgba, Bgra, Luminance, or LuminanceAlpha.
</param>
<param name="type">
The type of values to be returned in values. Symbolic constants UnsignedByte, Byte, Bitmap, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev are accepted.
</param>
<param name="values">[length: target,format,type]
A pointer to storage for the returned histogram table.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetHistogram``1(OpenTK.Graphics.OpenGL.HistogramTarget,System.Boolean,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[])">
<summary>
Get histogram table
</summary>
<param name="target">
Must be Histogram.
</param>
<param name="reset">
If True, each component counter that is actually returned is reset to zero. (Other counters are unaffected.) If False, none of the counters in the histogram table is modified.
</param>
<param name="format">
The format of values to be returned in values. Must be one of Red, Green, Blue, Alpha, Rgb, Bgr, Rgba, Bgra, Luminance, or LuminanceAlpha.
</param>
<param name="type">
The type of values to be returned in values. Symbolic constants UnsignedByte, Byte, Bitmap, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev are accepted.
</param>
<param name="values">[length: target,format,type]
A pointer to storage for the returned histogram table.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetHistogram``1(OpenTK.Graphics.OpenGL.HistogramTarget,System.Boolean,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[0:,0:])">
<summary>
Get histogram table
</summary>
<param name="target">
Must be Histogram.
</param>
<param name="reset">
If True, each component counter that is actually returned is reset to zero. (Other counters are unaffected.) If False, none of the counters in the histogram table is modified.
</param>
<param name="format">
The format of values to be returned in values. Must be one of Red, Green, Blue, Alpha, Rgb, Bgr, Rgba, Bgra, Luminance, or LuminanceAlpha.
</param>
<param name="type">
The type of values to be returned in values. Symbolic constants UnsignedByte, Byte, Bitmap, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev are accepted.
</param>
<param name="values">[length: target,format,type]
A pointer to storage for the returned histogram table.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetHistogram``1(OpenTK.Graphics.OpenGL.HistogramTarget,System.Boolean,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[0:,0:,0:])">
<summary>
Get histogram table
</summary>
<param name="target">
Must be Histogram.
</param>
<param name="reset">
If True, each component counter that is actually returned is reset to zero. (Other counters are unaffected.) If False, none of the counters in the histogram table is modified.
</param>
<param name="format">
The format of values to be returned in values. Must be one of Red, Green, Blue, Alpha, Rgb, Bgr, Rgba, Bgra, Luminance, or LuminanceAlpha.
</param>
<param name="type">
The type of values to be returned in values. Symbolic constants UnsignedByte, Byte, Bitmap, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev are accepted.
</param>
<param name="values">[length: target,format,type]
A pointer to storage for the returned histogram table.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetHistogram``1(OpenTK.Graphics.OpenGL.HistogramTarget,System.Boolean,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0@)">
<summary>
Get histogram table
</summary>
<param name="target">
Must be Histogram.
</param>
<param name="reset">
If True, each component counter that is actually returned is reset to zero. (Other counters are unaffected.) If False, none of the counters in the histogram table is modified.
</param>
<param name="format">
The format of values to be returned in values. Must be one of Red, Green, Blue, Alpha, Rgb, Bgr, Rgba, Bgra, Luminance, or LuminanceAlpha.
</param>
<param name="type">
The type of values to be returned in values. Symbolic constants UnsignedByte, Byte, Bitmap, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev are accepted.
</param>
<param name="values">[length: target,format,type]
A pointer to storage for the returned histogram table.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetHistogramParameter(OpenTK.Graphics.OpenGL.HistogramTarget,OpenTK.Graphics.OpenGL.GetHistogramParameterPName,System.Single[])">
<summary>
Get histogram parameters
</summary>
<param name="target">
Must be one of Histogram or ProxyHistogram.
</param>
<param name="pname">
The name of the parameter to be retrieved. Must be one of HistogramWidth, HistogramFormat, HistogramRedSize, HistogramGreenSize, HistogramBlueSize, HistogramAlphaSize, HistogramLuminanceSize, or HistogramSink.
</param>
<param name="@params">[length: pname]
Pointer to storage for the returned values.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetHistogramParameter(OpenTK.Graphics.OpenGL.HistogramTarget,OpenTK.Graphics.OpenGL.GetHistogramParameterPName,System.Single@)">
<summary>
Get histogram parameters
</summary>
<param name="target">
Must be one of Histogram or ProxyHistogram.
</param>
<param name="pname">
The name of the parameter to be retrieved. Must be one of HistogramWidth, HistogramFormat, HistogramRedSize, HistogramGreenSize, HistogramBlueSize, HistogramAlphaSize, HistogramLuminanceSize, or HistogramSink.
</param>
<param name="@params">[length: pname]
Pointer to storage for the returned values.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetHistogramParameter(OpenTK.Graphics.OpenGL.HistogramTarget,OpenTK.Graphics.OpenGL.GetHistogramParameterPName,System.Single*)">
<summary>
Get histogram parameters
</summary>
<param name="target">
Must be one of Histogram or ProxyHistogram.
</param>
<param name="pname">
The name of the parameter to be retrieved. Must be one of HistogramWidth, HistogramFormat, HistogramRedSize, HistogramGreenSize, HistogramBlueSize, HistogramAlphaSize, HistogramLuminanceSize, or HistogramSink.
</param>
<param name="@params">[length: pname]
Pointer to storage for the returned values.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetHistogramParameter(OpenTK.Graphics.OpenGL.HistogramTarget,OpenTK.Graphics.OpenGL.GetHistogramParameterPName,System.Int32[])">
<summary>
Get histogram parameters
</summary>
<param name="target">
Must be one of Histogram or ProxyHistogram.
</param>
<param name="pname">
The name of the parameter to be retrieved. Must be one of HistogramWidth, HistogramFormat, HistogramRedSize, HistogramGreenSize, HistogramBlueSize, HistogramAlphaSize, HistogramLuminanceSize, or HistogramSink.
</param>
<param name="@params">[length: pname]
Pointer to storage for the returned values.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetHistogramParameter(OpenTK.Graphics.OpenGL.HistogramTarget,OpenTK.Graphics.OpenGL.GetHistogramParameterPName,System.Int32@)">
<summary>
Get histogram parameters
</summary>
<param name="target">
Must be one of Histogram or ProxyHistogram.
</param>
<param name="pname">
The name of the parameter to be retrieved. Must be one of HistogramWidth, HistogramFormat, HistogramRedSize, HistogramGreenSize, HistogramBlueSize, HistogramAlphaSize, HistogramLuminanceSize, or HistogramSink.
</param>
<param name="@params">[length: pname]
Pointer to storage for the returned values.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetHistogramParameter(OpenTK.Graphics.OpenGL.HistogramTarget,OpenTK.Graphics.OpenGL.GetHistogramParameterPName,System.Int32*)">
<summary>
Get histogram parameters
</summary>
<param name="target">
Must be one of Histogram or ProxyHistogram.
</param>
<param name="pname">
The name of the parameter to be retrieved. Must be one of HistogramWidth, HistogramFormat, HistogramRedSize, HistogramGreenSize, HistogramBlueSize, HistogramAlphaSize, HistogramLuminanceSize, or HistogramSink.
</param>
<param name="@params">[length: pname]
Pointer to storage for the returned values.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetInteger64(OpenTK.Graphics.OpenGL.GetIndexedPName,System.Int32,System.Int64[])">
<summary>[requires: v3.2]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="data">[length: target]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetInteger64(OpenTK.Graphics.OpenGL.GetIndexedPName,System.Int32,System.Int64@)">
<summary>[requires: v3.2]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="data">[length: target]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetInteger64(OpenTK.Graphics.OpenGL.GetIndexedPName,System.Int32,System.Int64*)">
<summary>[requires: v3.2]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="data">[length: target]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetInteger64(OpenTK.Graphics.OpenGL.GetIndexedPName,System.UInt32,System.Int64[])">
<summary>[requires: v3.2]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="data">[length: target]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetInteger64(OpenTK.Graphics.OpenGL.GetIndexedPName,System.UInt32,System.Int64@)">
<summary>[requires: v3.2]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="data">[length: target]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetInteger64(OpenTK.Graphics.OpenGL.GetIndexedPName,System.UInt32,System.Int64*)">
<summary>[requires: v3.2]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="data">[length: target]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetInteger64(OpenTK.Graphics.OpenGL.Version32,System.Int32,System.Int64[])">
<summary>[requires: v3.2]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="data">[length: target]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetInteger64(OpenTK.Graphics.OpenGL.Version32,System.Int32,System.Int64@)">
<summary>[requires: v3.2]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="data">[length: target]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetInteger64(OpenTK.Graphics.OpenGL.Version32,System.Int32,System.Int64*)">
<summary>[requires: v3.2]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="data">[length: target]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetInteger64(OpenTK.Graphics.OpenGL.Version32,System.UInt32,System.Int64[])">
<summary>[requires: v3.2]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="data">[length: target]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetInteger64(OpenTK.Graphics.OpenGL.Version32,System.UInt32,System.Int64@)">
<summary>[requires: v3.2]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="data">[length: target]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetInteger64(OpenTK.Graphics.OpenGL.Version32,System.UInt32,System.Int64*)">
<summary>[requires: v3.2]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="data">[length: target]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetInteger64(OpenTK.Graphics.OpenGL.ArbSync)">
<summary>[requires: v3.2 or ARB_sync|VERSION_3_2]</summary>
<param name="pname"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetInteger64(OpenTK.Graphics.OpenGL.GetPName)">
<summary>[requires: v3.2 or ARB_sync|VERSION_3_2]</summary>
<param name="pname"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetInteger64(OpenTK.Graphics.OpenGL.ArbSync,System.Int64[])">
<summary>[requires: v3.2 or ARB_sync|VERSION_3_2]</summary>
<param name="pname"></param>
<param name="data">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetInteger64(OpenTK.Graphics.OpenGL.ArbSync,System.Int64@)">
<summary>[requires: v3.2 or ARB_sync|VERSION_3_2]</summary>
<param name="pname"></param>
<param name="data">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetInteger64(OpenTK.Graphics.OpenGL.ArbSync,System.Int64*)">
<summary>[requires: v3.2 or ARB_sync|VERSION_3_2]</summary>
<param name="pname"></param>
<param name="data">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetInteger64(OpenTK.Graphics.OpenGL.GetPName,System.Int64[])">
<summary>[requires: v3.2 or ARB_sync|VERSION_3_2]</summary>
<param name="pname"></param>
<param name="data">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetInteger64(OpenTK.Graphics.OpenGL.GetPName,System.Int64@)">
<summary>[requires: v3.2 or ARB_sync|VERSION_3_2]</summary>
<param name="pname"></param>
<param name="data">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetInteger64(OpenTK.Graphics.OpenGL.GetPName,System.Int64*)">
<summary>[requires: v3.2 or ARB_sync|VERSION_3_2]</summary>
<param name="pname"></param>
<param name="data">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetInteger(OpenTK.Graphics.OpenGL.GetIndexedPName,System.Int32,System.Int32[])">
<summary>[requires: v3.0]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="data">[length: target]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetInteger(OpenTK.Graphics.OpenGL.GetIndexedPName,System.Int32,System.Int32@)">
<summary>[requires: v3.0]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="data">[length: target]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetInteger(OpenTK.Graphics.OpenGL.GetIndexedPName,System.Int32,System.Int32*)">
<summary>[requires: v3.0]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="data">[length: target]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetInteger(OpenTK.Graphics.OpenGL.GetIndexedPName,System.UInt32,System.Int32[])">
<summary>[requires: v3.0]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="data">[length: target]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetInteger(OpenTK.Graphics.OpenGL.GetIndexedPName,System.UInt32,System.Int32@)">
<summary>[requires: v3.0]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="data">[length: target]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetInteger(OpenTK.Graphics.OpenGL.GetIndexedPName,System.UInt32,System.Int32*)">
<summary>[requires: v3.0]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="data">[length: target]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetInteger(OpenTK.Graphics.OpenGL.GetPName)">
<summary>[requires: v1.0]</summary>
<param name="pname"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetInteger(OpenTK.Graphics.OpenGL.GetPName,System.Int32[])">
<summary>[requires: v1.0]</summary>
<param name="pname"></param>
<param name="data">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetInteger(OpenTK.Graphics.OpenGL.GetPName,System.Int32@)">
<summary>[requires: v1.0]</summary>
<param name="pname"></param>
<param name="data">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetInteger(OpenTK.Graphics.OpenGL.GetPName,System.Int32*)">
<summary>[requires: v1.0]</summary>
<param name="pname"></param>
<param name="data">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetInternalformat(OpenTK.Graphics.OpenGL.ImageTarget,OpenTK.Graphics.OpenGL.SizedInternalFormat,OpenTK.Graphics.OpenGL.InternalFormatParameter,System.Int32,System.Int64[])">
<summary>[requires: v4.3 or ARB_internalformat_query2|VERSION_4_3]
Retrieve information about implementation-dependent support for internal formats
</summary>
<param name="target">
Indicates the usage of the internal format. target must be Texture1D, Texture1DArray, Texture2D, Texture2DArray, Texture3D, TextureCubeMap, TextureCubeMapArray, TextureRectangle, TextureBuffer, Renderbuffer, Texture2DMultisample or Texture2DMultisampleArray.
</param>
<param name="internalformat">
Specifies the internal format about which to retrieve information.
</param>
<param name="pname">
Specifies the type of information to query.
</param>
<param name="bufSize">
Specifies the maximum number of basic machine units that may be written to params by the function.
</param>
<param name="@params">[length: bufSize]
Specifies the address of a variable into which to write the retrieved information.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetInternalformat(OpenTK.Graphics.OpenGL.ImageTarget,OpenTK.Graphics.OpenGL.SizedInternalFormat,OpenTK.Graphics.OpenGL.InternalFormatParameter,System.Int32,System.Int64@)">
<summary>[requires: v4.3 or ARB_internalformat_query2|VERSION_4_3]
Retrieve information about implementation-dependent support for internal formats
</summary>
<param name="target">
Indicates the usage of the internal format. target must be Texture1D, Texture1DArray, Texture2D, Texture2DArray, Texture3D, TextureCubeMap, TextureCubeMapArray, TextureRectangle, TextureBuffer, Renderbuffer, Texture2DMultisample or Texture2DMultisampleArray.
</param>
<param name="internalformat">
Specifies the internal format about which to retrieve information.
</param>
<param name="pname">
Specifies the type of information to query.
</param>
<param name="bufSize">
Specifies the maximum number of basic machine units that may be written to params by the function.
</param>
<param name="@params">[length: bufSize]
Specifies the address of a variable into which to write the retrieved information.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetInternalformat(OpenTK.Graphics.OpenGL.ImageTarget,OpenTK.Graphics.OpenGL.SizedInternalFormat,OpenTK.Graphics.OpenGL.InternalFormatParameter,System.Int32,System.Int64*)">
<summary>[requires: v4.3 or ARB_internalformat_query2|VERSION_4_3]
Retrieve information about implementation-dependent support for internal formats
</summary>
<param name="target">
Indicates the usage of the internal format. target must be Texture1D, Texture1DArray, Texture2D, Texture2DArray, Texture3D, TextureCubeMap, TextureCubeMapArray, TextureRectangle, TextureBuffer, Renderbuffer, Texture2DMultisample or Texture2DMultisampleArray.
</param>
<param name="internalformat">
Specifies the internal format about which to retrieve information.
</param>
<param name="pname">
Specifies the type of information to query.
</param>
<param name="bufSize">
Specifies the maximum number of basic machine units that may be written to params by the function.
</param>
<param name="@params">[length: bufSize]
Specifies the address of a variable into which to write the retrieved information.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetInternalformat(OpenTK.Graphics.OpenGL.ImageTarget,OpenTK.Graphics.OpenGL.SizedInternalFormat,OpenTK.Graphics.OpenGL.InternalFormatParameter,System.Int32,System.Int32[])">
<summary>[requires: v4.2 or ARB_internalformat_query|VERSION_4_2]
Retrieve information about implementation-dependent support for internal formats
</summary>
<param name="target">
Indicates the usage of the internal format. target must be Texture1D, Texture1DArray, Texture2D, Texture2DArray, Texture3D, TextureCubeMap, TextureCubeMapArray, TextureRectangle, TextureBuffer, Renderbuffer, Texture2DMultisample or Texture2DMultisampleArray.
</param>
<param name="internalformat">
Specifies the internal format about which to retrieve information.
</param>
<param name="pname">
Specifies the type of information to query.
</param>
<param name="bufSize">
Specifies the maximum number of basic machine units that may be written to params by the function.
</param>
<param name="@params">[length: bufSize]
Specifies the address of a variable into which to write the retrieved information.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetInternalformat(OpenTK.Graphics.OpenGL.ImageTarget,OpenTK.Graphics.OpenGL.SizedInternalFormat,OpenTK.Graphics.OpenGL.InternalFormatParameter,System.Int32,System.Int32@)">
<summary>[requires: v4.2 or ARB_internalformat_query|VERSION_4_2]
Retrieve information about implementation-dependent support for internal formats
</summary>
<param name="target">
Indicates the usage of the internal format. target must be Texture1D, Texture1DArray, Texture2D, Texture2DArray, Texture3D, TextureCubeMap, TextureCubeMapArray, TextureRectangle, TextureBuffer, Renderbuffer, Texture2DMultisample or Texture2DMultisampleArray.
</param>
<param name="internalformat">
Specifies the internal format about which to retrieve information.
</param>
<param name="pname">
Specifies the type of information to query.
</param>
<param name="bufSize">
Specifies the maximum number of basic machine units that may be written to params by the function.
</param>
<param name="@params">[length: bufSize]
Specifies the address of a variable into which to write the retrieved information.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetInternalformat(OpenTK.Graphics.OpenGL.ImageTarget,OpenTK.Graphics.OpenGL.SizedInternalFormat,OpenTK.Graphics.OpenGL.InternalFormatParameter,System.Int32,System.Int32*)">
<summary>[requires: v4.2 or ARB_internalformat_query|VERSION_4_2]
Retrieve information about implementation-dependent support for internal formats
</summary>
<param name="target">
Indicates the usage of the internal format. target must be Texture1D, Texture1DArray, Texture2D, Texture2DArray, Texture3D, TextureCubeMap, TextureCubeMapArray, TextureRectangle, TextureBuffer, Renderbuffer, Texture2DMultisample or Texture2DMultisampleArray.
</param>
<param name="internalformat">
Specifies the internal format about which to retrieve information.
</param>
<param name="pname">
Specifies the type of information to query.
</param>
<param name="bufSize">
Specifies the maximum number of basic machine units that may be written to params by the function.
</param>
<param name="@params">[length: bufSize]
Specifies the address of a variable into which to write the retrieved information.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetLight(OpenTK.Graphics.OpenGL.LightName,OpenTK.Graphics.OpenGL.LightParameter,System.Single[])">
<summary>[requires: v1.0][deprecated: v3.2]
Return light source parameter values
</summary>
<param name="light">
Specifies a light source. The number of possible lights depends on the implementation, but at least eight lights are supported. They are identified by symbolic names of the form Light where ranges from 0 to the value of MaxLights - 1.
</param>
<param name="pname">
Specifies a light source parameter for light. Accepted symbolic names are Ambient, Diffuse, Specular, Position, SpotDirection, SpotExponent, SpotCutoff, ConstantAttenuation, LinearAttenuation, and QuadraticAttenuation.
</param>
<param name="@params">[length: pname]
Returns the requested data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetLight(OpenTK.Graphics.OpenGL.LightName,OpenTK.Graphics.OpenGL.LightParameter,System.Single@)">
<summary>[requires: v1.0][deprecated: v3.2]
Return light source parameter values
</summary>
<param name="light">
Specifies a light source. The number of possible lights depends on the implementation, but at least eight lights are supported. They are identified by symbolic names of the form Light where ranges from 0 to the value of MaxLights - 1.
</param>
<param name="pname">
Specifies a light source parameter for light. Accepted symbolic names are Ambient, Diffuse, Specular, Position, SpotDirection, SpotExponent, SpotCutoff, ConstantAttenuation, LinearAttenuation, and QuadraticAttenuation.
</param>
<param name="@params">[length: pname]
Returns the requested data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetLight(OpenTK.Graphics.OpenGL.LightName,OpenTK.Graphics.OpenGL.LightParameter,System.Single*)">
<summary>[requires: v1.0][deprecated: v3.2]
Return light source parameter values
</summary>
<param name="light">
Specifies a light source. The number of possible lights depends on the implementation, but at least eight lights are supported. They are identified by symbolic names of the form Light where ranges from 0 to the value of MaxLights - 1.
</param>
<param name="pname">
Specifies a light source parameter for light. Accepted symbolic names are Ambient, Diffuse, Specular, Position, SpotDirection, SpotExponent, SpotCutoff, ConstantAttenuation, LinearAttenuation, and QuadraticAttenuation.
</param>
<param name="@params">[length: pname]
Returns the requested data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetLight(OpenTK.Graphics.OpenGL.LightName,OpenTK.Graphics.OpenGL.LightParameter,System.Int32[])">
<summary>[requires: v1.0][deprecated: v3.2]
Return light source parameter values
</summary>
<param name="light">
Specifies a light source. The number of possible lights depends on the implementation, but at least eight lights are supported. They are identified by symbolic names of the form Light where ranges from 0 to the value of MaxLights - 1.
</param>
<param name="pname">
Specifies a light source parameter for light. Accepted symbolic names are Ambient, Diffuse, Specular, Position, SpotDirection, SpotExponent, SpotCutoff, ConstantAttenuation, LinearAttenuation, and QuadraticAttenuation.
</param>
<param name="@params">[length: pname]
Returns the requested data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetLight(OpenTK.Graphics.OpenGL.LightName,OpenTK.Graphics.OpenGL.LightParameter,System.Int32@)">
<summary>[requires: v1.0][deprecated: v3.2]
Return light source parameter values
</summary>
<param name="light">
Specifies a light source. The number of possible lights depends on the implementation, but at least eight lights are supported. They are identified by symbolic names of the form Light where ranges from 0 to the value of MaxLights - 1.
</param>
<param name="pname">
Specifies a light source parameter for light. Accepted symbolic names are Ambient, Diffuse, Specular, Position, SpotDirection, SpotExponent, SpotCutoff, ConstantAttenuation, LinearAttenuation, and QuadraticAttenuation.
</param>
<param name="@params">[length: pname]
Returns the requested data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetLight(OpenTK.Graphics.OpenGL.LightName,OpenTK.Graphics.OpenGL.LightParameter,System.Int32*)">
<summary>[requires: v1.0][deprecated: v3.2]
Return light source parameter values
</summary>
<param name="light">
Specifies a light source. The number of possible lights depends on the implementation, but at least eight lights are supported. They are identified by symbolic names of the form Light where ranges from 0 to the value of MaxLights - 1.
</param>
<param name="pname">
Specifies a light source parameter for light. Accepted symbolic names are Ambient, Diffuse, Specular, Position, SpotDirection, SpotExponent, SpotCutoff, ConstantAttenuation, LinearAttenuation, and QuadraticAttenuation.
</param>
<param name="@params">[length: pname]
Returns the requested data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetMap(OpenTK.Graphics.OpenGL.MapTarget,OpenTK.Graphics.OpenGL.GetMapQuery,System.Double[])">
<summary>[requires: v1.0][deprecated: v3.2]
Return evaluator parameters
</summary>
<param name="target">
Specifies the symbolic name of a map. Accepted values are Map1Color4, Map1Index, Map1Normal, Map1TextureCoord1, Map1TextureCoord2, Map1TextureCoord3, Map1TextureCoord4, Map1Vertex3, Map1Vertex4, Map2Color4, Map2Index, Map2Normal, Map2TextureCoord1, Map2TextureCoord2, Map2TextureCoord3, Map2TextureCoord4, Map2Vertex3, and Map2Vertex4.
</param>
<param name="query">
Specifies which parameter to return. Symbolic names Coeff, Order, and Domain are accepted.
</param>
<param name="v">[length: target,query]
Returns the requested data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetMap(OpenTK.Graphics.OpenGL.MapTarget,OpenTK.Graphics.OpenGL.GetMapQuery,System.Double@)">
<summary>[requires: v1.0][deprecated: v3.2]
Return evaluator parameters
</summary>
<param name="target">
Specifies the symbolic name of a map. Accepted values are Map1Color4, Map1Index, Map1Normal, Map1TextureCoord1, Map1TextureCoord2, Map1TextureCoord3, Map1TextureCoord4, Map1Vertex3, Map1Vertex4, Map2Color4, Map2Index, Map2Normal, Map2TextureCoord1, Map2TextureCoord2, Map2TextureCoord3, Map2TextureCoord4, Map2Vertex3, and Map2Vertex4.
</param>
<param name="query">
Specifies which parameter to return. Symbolic names Coeff, Order, and Domain are accepted.
</param>
<param name="v">[length: target,query]
Returns the requested data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetMap(OpenTK.Graphics.OpenGL.MapTarget,OpenTK.Graphics.OpenGL.GetMapQuery,System.Double*)">
<summary>[requires: v1.0][deprecated: v3.2]
Return evaluator parameters
</summary>
<param name="target">
Specifies the symbolic name of a map. Accepted values are Map1Color4, Map1Index, Map1Normal, Map1TextureCoord1, Map1TextureCoord2, Map1TextureCoord3, Map1TextureCoord4, Map1Vertex3, Map1Vertex4, Map2Color4, Map2Index, Map2Normal, Map2TextureCoord1, Map2TextureCoord2, Map2TextureCoord3, Map2TextureCoord4, Map2Vertex3, and Map2Vertex4.
</param>
<param name="query">
Specifies which parameter to return. Symbolic names Coeff, Order, and Domain are accepted.
</param>
<param name="v">[length: target,query]
Returns the requested data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetMap(OpenTK.Graphics.OpenGL.MapTarget,OpenTK.Graphics.OpenGL.GetMapQuery,System.Single[])">
<summary>[requires: v1.0][deprecated: v3.2]
Return evaluator parameters
</summary>
<param name="target">
Specifies the symbolic name of a map. Accepted values are Map1Color4, Map1Index, Map1Normal, Map1TextureCoord1, Map1TextureCoord2, Map1TextureCoord3, Map1TextureCoord4, Map1Vertex3, Map1Vertex4, Map2Color4, Map2Index, Map2Normal, Map2TextureCoord1, Map2TextureCoord2, Map2TextureCoord3, Map2TextureCoord4, Map2Vertex3, and Map2Vertex4.
</param>
<param name="query">
Specifies which parameter to return. Symbolic names Coeff, Order, and Domain are accepted.
</param>
<param name="v">[length: target,query]
Returns the requested data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetMap(OpenTK.Graphics.OpenGL.MapTarget,OpenTK.Graphics.OpenGL.GetMapQuery,System.Single@)">
<summary>[requires: v1.0][deprecated: v3.2]
Return evaluator parameters
</summary>
<param name="target">
Specifies the symbolic name of a map. Accepted values are Map1Color4, Map1Index, Map1Normal, Map1TextureCoord1, Map1TextureCoord2, Map1TextureCoord3, Map1TextureCoord4, Map1Vertex3, Map1Vertex4, Map2Color4, Map2Index, Map2Normal, Map2TextureCoord1, Map2TextureCoord2, Map2TextureCoord3, Map2TextureCoord4, Map2Vertex3, and Map2Vertex4.
</param>
<param name="query">
Specifies which parameter to return. Symbolic names Coeff, Order, and Domain are accepted.
</param>
<param name="v">[length: target,query]
Returns the requested data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetMap(OpenTK.Graphics.OpenGL.MapTarget,OpenTK.Graphics.OpenGL.GetMapQuery,System.Single*)">
<summary>[requires: v1.0][deprecated: v3.2]
Return evaluator parameters
</summary>
<param name="target">
Specifies the symbolic name of a map. Accepted values are Map1Color4, Map1Index, Map1Normal, Map1TextureCoord1, Map1TextureCoord2, Map1TextureCoord3, Map1TextureCoord4, Map1Vertex3, Map1Vertex4, Map2Color4, Map2Index, Map2Normal, Map2TextureCoord1, Map2TextureCoord2, Map2TextureCoord3, Map2TextureCoord4, Map2Vertex3, and Map2Vertex4.
</param>
<param name="query">
Specifies which parameter to return. Symbolic names Coeff, Order, and Domain are accepted.
</param>
<param name="v">[length: target,query]
Returns the requested data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetMap(OpenTK.Graphics.OpenGL.MapTarget,OpenTK.Graphics.OpenGL.GetMapQuery,System.Int32[])">
<summary>[requires: v1.0][deprecated: v3.2]
Return evaluator parameters
</summary>
<param name="target">
Specifies the symbolic name of a map. Accepted values are Map1Color4, Map1Index, Map1Normal, Map1TextureCoord1, Map1TextureCoord2, Map1TextureCoord3, Map1TextureCoord4, Map1Vertex3, Map1Vertex4, Map2Color4, Map2Index, Map2Normal, Map2TextureCoord1, Map2TextureCoord2, Map2TextureCoord3, Map2TextureCoord4, Map2Vertex3, and Map2Vertex4.
</param>
<param name="query">
Specifies which parameter to return. Symbolic names Coeff, Order, and Domain are accepted.
</param>
<param name="v">[length: target,query]
Returns the requested data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetMap(OpenTK.Graphics.OpenGL.MapTarget,OpenTK.Graphics.OpenGL.GetMapQuery,System.Int32@)">
<summary>[requires: v1.0][deprecated: v3.2]
Return evaluator parameters
</summary>
<param name="target">
Specifies the symbolic name of a map. Accepted values are Map1Color4, Map1Index, Map1Normal, Map1TextureCoord1, Map1TextureCoord2, Map1TextureCoord3, Map1TextureCoord4, Map1Vertex3, Map1Vertex4, Map2Color4, Map2Index, Map2Normal, Map2TextureCoord1, Map2TextureCoord2, Map2TextureCoord3, Map2TextureCoord4, Map2Vertex3, and Map2Vertex4.
</param>
<param name="query">
Specifies which parameter to return. Symbolic names Coeff, Order, and Domain are accepted.
</param>
<param name="v">[length: target,query]
Returns the requested data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetMap(OpenTK.Graphics.OpenGL.MapTarget,OpenTK.Graphics.OpenGL.GetMapQuery,System.Int32*)">
<summary>[requires: v1.0][deprecated: v3.2]
Return evaluator parameters
</summary>
<param name="target">
Specifies the symbolic name of a map. Accepted values are Map1Color4, Map1Index, Map1Normal, Map1TextureCoord1, Map1TextureCoord2, Map1TextureCoord3, Map1TextureCoord4, Map1Vertex3, Map1Vertex4, Map2Color4, Map2Index, Map2Normal, Map2TextureCoord1, Map2TextureCoord2, Map2TextureCoord3, Map2TextureCoord4, Map2Vertex3, and Map2Vertex4.
</param>
<param name="query">
Specifies which parameter to return. Symbolic names Coeff, Order, and Domain are accepted.
</param>
<param name="v">[length: target,query]
Returns the requested data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetMaterial(OpenTK.Graphics.OpenGL.MaterialFace,OpenTK.Graphics.OpenGL.MaterialParameter,System.Single[])">
<summary>[requires: v1.0][deprecated: v3.2]
Return material parameters
</summary>
<param name="face">
Specifies which of the two materials is being queried. Front or Back are accepted, representing the front and back materials, respectively.
</param>
<param name="pname">
Specifies the material parameter to return. Ambient, Diffuse, Specular, Emission, Shininess, and ColorIndexes are accepted.
</param>
<param name="@params">[length: pname]
Returns the requested data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetMaterial(OpenTK.Graphics.OpenGL.MaterialFace,OpenTK.Graphics.OpenGL.MaterialParameter,System.Single@)">
<summary>[requires: v1.0][deprecated: v3.2]
Return material parameters
</summary>
<param name="face">
Specifies which of the two materials is being queried. Front or Back are accepted, representing the front and back materials, respectively.
</param>
<param name="pname">
Specifies the material parameter to return. Ambient, Diffuse, Specular, Emission, Shininess, and ColorIndexes are accepted.
</param>
<param name="@params">[length: pname]
Returns the requested data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetMaterial(OpenTK.Graphics.OpenGL.MaterialFace,OpenTK.Graphics.OpenGL.MaterialParameter,System.Single*)">
<summary>[requires: v1.0][deprecated: v3.2]
Return material parameters
</summary>
<param name="face">
Specifies which of the two materials is being queried. Front or Back are accepted, representing the front and back materials, respectively.
</param>
<param name="pname">
Specifies the material parameter to return. Ambient, Diffuse, Specular, Emission, Shininess, and ColorIndexes are accepted.
</param>
<param name="@params">[length: pname]
Returns the requested data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetMaterial(OpenTK.Graphics.OpenGL.MaterialFace,OpenTK.Graphics.OpenGL.MaterialParameter,System.Int32[])">
<summary>[requires: v1.0][deprecated: v3.2]
Return material parameters
</summary>
<param name="face">
Specifies which of the two materials is being queried. Front or Back are accepted, representing the front and back materials, respectively.
</param>
<param name="pname">
Specifies the material parameter to return. Ambient, Diffuse, Specular, Emission, Shininess, and ColorIndexes are accepted.
</param>
<param name="@params">[length: pname]
Returns the requested data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetMaterial(OpenTK.Graphics.OpenGL.MaterialFace,OpenTK.Graphics.OpenGL.MaterialParameter,System.Int32@)">
<summary>[requires: v1.0][deprecated: v3.2]
Return material parameters
</summary>
<param name="face">
Specifies which of the two materials is being queried. Front or Back are accepted, representing the front and back materials, respectively.
</param>
<param name="pname">
Specifies the material parameter to return. Ambient, Diffuse, Specular, Emission, Shininess, and ColorIndexes are accepted.
</param>
<param name="@params">[length: pname]
Returns the requested data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetMaterial(OpenTK.Graphics.OpenGL.MaterialFace,OpenTK.Graphics.OpenGL.MaterialParameter,System.Int32*)">
<summary>[requires: v1.0][deprecated: v3.2]
Return material parameters
</summary>
<param name="face">
Specifies which of the two materials is being queried. Front or Back are accepted, representing the front and back materials, respectively.
</param>
<param name="pname">
Specifies the material parameter to return. Ambient, Diffuse, Specular, Emission, Shininess, and ColorIndexes are accepted.
</param>
<param name="@params">[length: pname]
Returns the requested data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetMinmax(OpenTK.Graphics.OpenGL.MinmaxTarget,System.Boolean,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,System.IntPtr)">
<summary>
Get minimum and maximum pixel values
</summary>
<param name="target">
Must be Minmax.
</param>
<param name="reset">
If True, all entries in the minmax table that are actually returned are reset to their initial values. (Other entries are unaltered.) If False, the minmax table is unaltered.
</param>
<param name="format">
The format of the data to be returned in values. Must be one of Red, Green, Blue, Alpha, Rgb, Bgr, Rgba, Bgra, Luminance, or LuminanceAlpha.
</param>
<param name="type">
The type of the data to be returned in values. Symbolic constants UnsignedByte, Byte, Bitmap, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev are accepted.
</param>
<param name="values">[length: target,format,type]
A pointer to storage for the returned values.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetMinmax``1(OpenTK.Graphics.OpenGL.MinmaxTarget,System.Boolean,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[])">
<summary>
Get minimum and maximum pixel values
</summary>
<param name="target">
Must be Minmax.
</param>
<param name="reset">
If True, all entries in the minmax table that are actually returned are reset to their initial values. (Other entries are unaltered.) If False, the minmax table is unaltered.
</param>
<param name="format">
The format of the data to be returned in values. Must be one of Red, Green, Blue, Alpha, Rgb, Bgr, Rgba, Bgra, Luminance, or LuminanceAlpha.
</param>
<param name="type">
The type of the data to be returned in values. Symbolic constants UnsignedByte, Byte, Bitmap, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev are accepted.
</param>
<param name="values">[length: target,format,type]
A pointer to storage for the returned values.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetMinmax``1(OpenTK.Graphics.OpenGL.MinmaxTarget,System.Boolean,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[0:,0:])">
<summary>
Get minimum and maximum pixel values
</summary>
<param name="target">
Must be Minmax.
</param>
<param name="reset">
If True, all entries in the minmax table that are actually returned are reset to their initial values. (Other entries are unaltered.) If False, the minmax table is unaltered.
</param>
<param name="format">
The format of the data to be returned in values. Must be one of Red, Green, Blue, Alpha, Rgb, Bgr, Rgba, Bgra, Luminance, or LuminanceAlpha.
</param>
<param name="type">
The type of the data to be returned in values. Symbolic constants UnsignedByte, Byte, Bitmap, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev are accepted.
</param>
<param name="values">[length: target,format,type]
A pointer to storage for the returned values.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetMinmax``1(OpenTK.Graphics.OpenGL.MinmaxTarget,System.Boolean,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[0:,0:,0:])">
<summary>
Get minimum and maximum pixel values
</summary>
<param name="target">
Must be Minmax.
</param>
<param name="reset">
If True, all entries in the minmax table that are actually returned are reset to their initial values. (Other entries are unaltered.) If False, the minmax table is unaltered.
</param>
<param name="format">
The format of the data to be returned in values. Must be one of Red, Green, Blue, Alpha, Rgb, Bgr, Rgba, Bgra, Luminance, or LuminanceAlpha.
</param>
<param name="type">
The type of the data to be returned in values. Symbolic constants UnsignedByte, Byte, Bitmap, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev are accepted.
</param>
<param name="values">[length: target,format,type]
A pointer to storage for the returned values.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetMinmax``1(OpenTK.Graphics.OpenGL.MinmaxTarget,System.Boolean,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0@)">
<summary>
Get minimum and maximum pixel values
</summary>
<param name="target">
Must be Minmax.
</param>
<param name="reset">
If True, all entries in the minmax table that are actually returned are reset to their initial values. (Other entries are unaltered.) If False, the minmax table is unaltered.
</param>
<param name="format">
The format of the data to be returned in values. Must be one of Red, Green, Blue, Alpha, Rgb, Bgr, Rgba, Bgra, Luminance, or LuminanceAlpha.
</param>
<param name="type">
The type of the data to be returned in values. Symbolic constants UnsignedByte, Byte, Bitmap, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev are accepted.
</param>
<param name="values">[length: target,format,type]
A pointer to storage for the returned values.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetMinmaxParameter(OpenTK.Graphics.OpenGL.MinmaxTarget,OpenTK.Graphics.OpenGL.GetMinmaxParameterPName,System.Single[])">
<summary>
Get minmax parameters
</summary>
<param name="target">
Must be Minmax.
</param>
<param name="pname">
The parameter to be retrieved. Must be one of MinmaxFormat or MinmaxSink.
</param>
<param name="@params">[length: pname]
A pointer to storage for the retrieved parameters.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetMinmaxParameter(OpenTK.Graphics.OpenGL.MinmaxTarget,OpenTK.Graphics.OpenGL.GetMinmaxParameterPName,System.Single@)">
<summary>
Get minmax parameters
</summary>
<param name="target">
Must be Minmax.
</param>
<param name="pname">
The parameter to be retrieved. Must be one of MinmaxFormat or MinmaxSink.
</param>
<param name="@params">[length: pname]
A pointer to storage for the retrieved parameters.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetMinmaxParameter(OpenTK.Graphics.OpenGL.MinmaxTarget,OpenTK.Graphics.OpenGL.GetMinmaxParameterPName,System.Single*)">
<summary>
Get minmax parameters
</summary>
<param name="target">
Must be Minmax.
</param>
<param name="pname">
The parameter to be retrieved. Must be one of MinmaxFormat or MinmaxSink.
</param>
<param name="@params">[length: pname]
A pointer to storage for the retrieved parameters.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetMinmaxParameter(OpenTK.Graphics.OpenGL.MinmaxTarget,OpenTK.Graphics.OpenGL.GetMinmaxParameterPName,System.Int32[])">
<summary>
Get minmax parameters
</summary>
<param name="target">
Must be Minmax.
</param>
<param name="pname">
The parameter to be retrieved. Must be one of MinmaxFormat or MinmaxSink.
</param>
<param name="@params">[length: pname]
A pointer to storage for the retrieved parameters.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetMinmaxParameter(OpenTK.Graphics.OpenGL.MinmaxTarget,OpenTK.Graphics.OpenGL.GetMinmaxParameterPName,System.Int32@)">
<summary>
Get minmax parameters
</summary>
<param name="target">
Must be Minmax.
</param>
<param name="pname">
The parameter to be retrieved. Must be one of MinmaxFormat or MinmaxSink.
</param>
<param name="@params">[length: pname]
A pointer to storage for the retrieved parameters.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetMinmaxParameter(OpenTK.Graphics.OpenGL.MinmaxTarget,OpenTK.Graphics.OpenGL.GetMinmaxParameterPName,System.Int32*)">
<summary>
Get minmax parameters
</summary>
<param name="target">
Must be Minmax.
</param>
<param name="pname">
The parameter to be retrieved. Must be one of MinmaxFormat or MinmaxSink.
</param>
<param name="@params">[length: pname]
A pointer to storage for the retrieved parameters.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetMultisample(OpenTK.Graphics.OpenGL.GetMultisamplePName,System.Int32,System.Single[])">
<summary>[requires: v3.2 or ARB_texture_multisample|VERSION_3_2]
Retrieve the location of a sample
</summary>
<param name="pname">
Specifies the sample parameter name. pname must be SamplePosition.
</param>
<param name="index">
Specifies the index of the sample whose position to query.
</param>
<param name="val">[length: pname]
Specifies the address of an array to receive the position of the sample.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetMultisample(OpenTK.Graphics.OpenGL.GetMultisamplePName,System.Int32,System.Single@)">
<summary>[requires: v3.2 or ARB_texture_multisample|VERSION_3_2]
Retrieve the location of a sample
</summary>
<param name="pname">
Specifies the sample parameter name. pname must be SamplePosition.
</param>
<param name="index">
Specifies the index of the sample whose position to query.
</param>
<param name="val">[length: pname]
Specifies the address of an array to receive the position of the sample.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetMultisample(OpenTK.Graphics.OpenGL.GetMultisamplePName,System.Int32,System.Single*)">
<summary>[requires: v3.2 or ARB_texture_multisample|VERSION_3_2]
Retrieve the location of a sample
</summary>
<param name="pname">
Specifies the sample parameter name. pname must be SamplePosition.
</param>
<param name="index">
Specifies the index of the sample whose position to query.
</param>
<param name="val">[length: pname]
Specifies the address of an array to receive the position of the sample.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetMultisample(OpenTK.Graphics.OpenGL.GetMultisamplePName,System.UInt32,System.Single[])">
<summary>[requires: v3.2 or ARB_texture_multisample|VERSION_3_2]
Retrieve the location of a sample
</summary>
<param name="pname">
Specifies the sample parameter name. pname must be SamplePosition.
</param>
<param name="index">
Specifies the index of the sample whose position to query.
</param>
<param name="val">[length: pname]
Specifies the address of an array to receive the position of the sample.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetMultisample(OpenTK.Graphics.OpenGL.GetMultisamplePName,System.UInt32,System.Single@)">
<summary>[requires: v3.2 or ARB_texture_multisample|VERSION_3_2]
Retrieve the location of a sample
</summary>
<param name="pname">
Specifies the sample parameter name. pname must be SamplePosition.
</param>
<param name="index">
Specifies the index of the sample whose position to query.
</param>
<param name="val">[length: pname]
Specifies the address of an array to receive the position of the sample.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetMultisample(OpenTK.Graphics.OpenGL.GetMultisamplePName,System.UInt32,System.Single*)">
<summary>[requires: v3.2 or ARB_texture_multisample|VERSION_3_2]
Retrieve the location of a sample
</summary>
<param name="pname">
Specifies the sample parameter name. pname must be SamplePosition.
</param>
<param name="index">
Specifies the index of the sample whose position to query.
</param>
<param name="val">[length: pname]
Specifies the address of an array to receive the position of the sample.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetNamedBufferParameter(System.Int32,OpenTK.Graphics.OpenGL.BufferParameterName,System.Int64[])">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="buffer"></param>
<param name="pname"></param>
<param name="@params"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetNamedBufferParameter(System.Int32,OpenTK.Graphics.OpenGL.BufferParameterName,System.Int64@)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="buffer"></param>
<param name="pname"></param>
<param name="@params"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetNamedBufferParameter(System.Int32,OpenTK.Graphics.OpenGL.BufferParameterName,System.Int64*)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="buffer"></param>
<param name="pname"></param>
<param name="@params"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetNamedBufferParameter(System.UInt32,OpenTK.Graphics.OpenGL.BufferParameterName,System.Int64[])">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="buffer"></param>
<param name="pname"></param>
<param name="@params"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetNamedBufferParameter(System.UInt32,OpenTK.Graphics.OpenGL.BufferParameterName,System.Int64@)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="buffer"></param>
<param name="pname"></param>
<param name="@params"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetNamedBufferParameter(System.UInt32,OpenTK.Graphics.OpenGL.BufferParameterName,System.Int64*)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="buffer"></param>
<param name="pname"></param>
<param name="@params"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetNamedBufferParameter(System.Int32,OpenTK.Graphics.OpenGL.BufferParameterName,System.Int32[])">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="buffer"></param>
<param name="pname"></param>
<param name="@params"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetNamedBufferParameter(System.Int32,OpenTK.Graphics.OpenGL.BufferParameterName,System.Int32@)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="buffer"></param>
<param name="pname"></param>
<param name="@params"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetNamedBufferParameter(System.Int32,OpenTK.Graphics.OpenGL.BufferParameterName,System.Int32*)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="buffer"></param>
<param name="pname"></param>
<param name="@params"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetNamedBufferParameter(System.UInt32,OpenTK.Graphics.OpenGL.BufferParameterName,System.Int32[])">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="buffer"></param>
<param name="pname"></param>
<param name="@params"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetNamedBufferParameter(System.UInt32,OpenTK.Graphics.OpenGL.BufferParameterName,System.Int32@)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="buffer"></param>
<param name="pname"></param>
<param name="@params"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetNamedBufferParameter(System.UInt32,OpenTK.Graphics.OpenGL.BufferParameterName,System.Int32*)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="buffer"></param>
<param name="pname"></param>
<param name="@params"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetNamedBufferPointer(System.Int32,OpenTK.Graphics.OpenGL.BufferPointer,System.IntPtr)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="buffer"></param>
<param name="pname"></param>
<param name="@params"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetNamedBufferPointer``1(System.Int32,OpenTK.Graphics.OpenGL.BufferPointer,``0[])">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="buffer"></param>
<param name="pname"></param>
<param name="@params"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetNamedBufferPointer``1(System.Int32,OpenTK.Graphics.OpenGL.BufferPointer,``0[0:,0:])">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="buffer"></param>
<param name="pname"></param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.GetnMinmax``1(OpenTK.Graphics.OpenGL.Version45,System.Boolean,OpenTK.Graphics.OpenGL.Version45,OpenTK.Graphics.OpenGL.Version45,System.Int32,``0@)">
<summary>[requires: v4.5]</summary>
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<member name="M:OpenTK.Graphics.OpenGL.GL.GetnPixelMap(OpenTK.Graphics.OpenGL.Version45,System.Int32,System.Single[])">
<summary>[requires: v4.5]</summary>
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<summary>[requires: v4.5]</summary>
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<summary>[requires: v4.5]</summary>
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<summary>[requires: v4.5]</summary>
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<summary>[requires: v4.5]</summary>
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<summary>[requires: v4.5]</summary>
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<summary>[requires: v4.5]</summary>
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<summary>[requires: v4.5]</summary>
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<summary>[requires: v4.5]</summary>
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<summary>[requires: v4.5]</summary>
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<summary>[requires: v4.5]</summary>
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<summary>[requires: v4.5]</summary>
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<summary>[requires: v4.5]</summary>
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<summary>[requires: v4.5]</summary>
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<summary>[requires: v4.5]</summary>
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<member name="M:OpenTK.Graphics.OpenGL.GL.GetnPolygonStipple">
<summary>[requires: v4.5]</summary>
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<member name="M:OpenTK.Graphics.OpenGL.GL.GetnPolygonStipple(System.Int32,System.Byte[])">
<summary>[requires: v4.5]</summary>
<param name="bufSize"></param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.GetnPolygonStipple(System.Int32,System.Byte@)">
<summary>[requires: v4.5]</summary>
<param name="bufSize"></param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.GetnPolygonStipple(System.Int32,System.Byte*)">
<summary>[requires: v4.5]</summary>
<param name="bufSize"></param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.GetnSeparableFilter(OpenTK.Graphics.OpenGL.Version45,OpenTK.Graphics.OpenGL.Version45,OpenTK.Graphics.OpenGL.Version45,System.Int32,System.IntPtr,System.Int32,System.IntPtr,System.IntPtr)">
<summary>[requires: v4.5]</summary>
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<summary>[requires: v4.5]</summary>
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<member name="M:OpenTK.Graphics.OpenGL.GL.GetnTexImage(OpenTK.Graphics.OpenGL.Version45,System.Int32,OpenTK.Graphics.OpenGL.Version45,OpenTK.Graphics.OpenGL.Version45,System.Int32,System.IntPtr)">
<summary>[requires: v4.5]</summary>
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<member name="M:OpenTK.Graphics.OpenGL.GL.GetnTexImage``1(OpenTK.Graphics.OpenGL.Version45,System.Int32,OpenTK.Graphics.OpenGL.Version45,OpenTK.Graphics.OpenGL.Version45,System.Int32,``0[])">
<summary>[requires: v4.5]</summary>
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<member name="M:OpenTK.Graphics.OpenGL.GL.GetnTexImage``1(OpenTK.Graphics.OpenGL.Version45,System.Int32,OpenTK.Graphics.OpenGL.Version45,OpenTK.Graphics.OpenGL.Version45,System.Int32,``0[0:,0:])">
<summary>[requires: v4.5]</summary>
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<member name="M:OpenTK.Graphics.OpenGL.GL.GetnTexImage``1(OpenTK.Graphics.OpenGL.Version45,System.Int32,OpenTK.Graphics.OpenGL.Version45,OpenTK.Graphics.OpenGL.Version45,System.Int32,``0[0:,0:,0:])">
<summary>[requires: v4.5]</summary>
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<member name="M:OpenTK.Graphics.OpenGL.GL.GetnTexImage``1(OpenTK.Graphics.OpenGL.Version45,System.Int32,OpenTK.Graphics.OpenGL.Version45,OpenTK.Graphics.OpenGL.Version45,System.Int32,``0@)">
<summary>[requires: v4.5]</summary>
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<member name="M:OpenTK.Graphics.OpenGL.GL.GetnUniform(System.Int32,System.Int32,System.Int32,System.Double[])">
<summary>[requires: v4.5]</summary>
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<summary>[requires: v4.5]</summary>
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<member name="M:OpenTK.Graphics.OpenGL.GL.GetnUniform(System.UInt32,System.Int32,System.Int32,System.Double[])">
<summary>[requires: v4.5]</summary>
<param name="program"></param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.GetnUniform(System.UInt32,System.Int32,System.Int32,System.Double@)">
<summary>[requires: v4.5]</summary>
<param name="program"></param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.GetnUniform(System.UInt32,System.Int32,System.Int32,System.Double*)">
<summary>[requires: v4.5]</summary>
<param name="program"></param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.GetnUniform(System.Int32,System.Int32,System.Int32,System.Single[])">
<summary>[requires: v4.5 or KHR_robustness|VERSION_4_5]</summary>
<param name="program"></param>
<param name="location"></param>
<param name="bufSize"></param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.GetnUniform(System.Int32,System.Int32,System.Int32,System.Single@)">
<summary>[requires: v4.5 or KHR_robustness|VERSION_4_5]</summary>
<param name="program"></param>
<param name="location"></param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.GetnUniform(System.Int32,System.Int32,System.Int32,System.Single*)">
<summary>[requires: v4.5 or KHR_robustness|VERSION_4_5]</summary>
<param name="program"></param>
<param name="location"></param>
<param name="bufSize"></param>
<param name="@params"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetnUniform(System.UInt32,System.Int32,System.Int32,System.Single[])">
<summary>[requires: v4.5 or KHR_robustness|VERSION_4_5]</summary>
<param name="program"></param>
<param name="location"></param>
<param name="bufSize"></param>
<param name="@params"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetnUniform(System.UInt32,System.Int32,System.Int32,System.Single@)">
<summary>[requires: v4.5 or KHR_robustness|VERSION_4_5]</summary>
<param name="program"></param>
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<param name="bufSize"></param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.GetnUniform(System.UInt32,System.Int32,System.Int32,System.Single*)">
<summary>[requires: v4.5 or KHR_robustness|VERSION_4_5]</summary>
<param name="program"></param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.GetnUniform(System.Int32,System.Int32,System.Int32,System.Int32[])">
<summary>[requires: v4.5 or KHR_robustness|VERSION_4_5]</summary>
<param name="program"></param>
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<param name="bufSize"></param>
<param name="@params"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetnUniform(System.Int32,System.Int32,System.Int32,System.Int32@)">
<summary>[requires: v4.5 or KHR_robustness|VERSION_4_5]</summary>
<param name="program"></param>
<param name="location"></param>
<param name="bufSize"></param>
<param name="@params"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetnUniform(System.Int32,System.Int32,System.Int32,System.Int32*)">
<summary>[requires: v4.5 or KHR_robustness|VERSION_4_5]</summary>
<param name="program"></param>
<param name="location"></param>
<param name="bufSize"></param>
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</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetnUniform(System.UInt32,System.Int32,System.Int32,System.Int32[])">
<summary>[requires: v4.5 or KHR_robustness|VERSION_4_5]</summary>
<param name="program"></param>
<param name="location"></param>
<param name="bufSize"></param>
<param name="@params"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetnUniform(System.UInt32,System.Int32,System.Int32,System.Int32@)">
<summary>[requires: v4.5 or KHR_robustness|VERSION_4_5]</summary>
<param name="program"></param>
<param name="location"></param>
<param name="bufSize"></param>
<param name="@params"></param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.GetnUniform(System.UInt32,System.Int32,System.Int32,System.Int32*)">
<summary>[requires: v4.5 or KHR_robustness|VERSION_4_5]</summary>
<param name="program"></param>
<param name="location"></param>
<param name="bufSize"></param>
<param name="@params"></param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.GetnUniform(System.UInt32,System.Int32,System.Int32,System.UInt32[])">
<summary>[requires: v4.5 or KHR_robustness|VERSION_4_5]</summary>
<param name="program"></param>
<param name="location"></param>
<param name="bufSize"></param>
<param name="@params"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetnUniform(System.UInt32,System.Int32,System.Int32,System.UInt32@)">
<summary>[requires: v4.5 or KHR_robustness|VERSION_4_5]</summary>
<param name="program"></param>
<param name="location"></param>
<param name="bufSize"></param>
<param name="@params"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetnUniform(System.UInt32,System.Int32,System.Int32,System.UInt32*)">
<summary>[requires: v4.5 or KHR_robustness|VERSION_4_5]</summary>
<param name="program"></param>
<param name="location"></param>
<param name="bufSize"></param>
<param name="@params"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetObjectLabel(OpenTK.Graphics.OpenGL.ObjectLabelIdentifier,System.Int32,System.Int32,System.Int32[],System.Text.StringBuilder)">
<summary>[requires: v4.3 or KHR_debug|VERSION_4_3]
Retrieve the label of a named object identified within a namespace
</summary>
<param name="identifier">
The namespace from which the name of the object is allocated.
</param>
<param name="name">
The name of the object whose label to retrieve.
</param>
<param name="bufSize">
The length of the buffer whose address is in label.
</param>
<param name="length">[length: 1]
The address of a variable to receive the length of the object label.
</param>
<param name="label">[length: bufSize]
The address of a string that will receive the object label.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetObjectLabel(OpenTK.Graphics.OpenGL.ObjectLabelIdentifier,System.Int32,System.Int32,System.Int32@,System.Text.StringBuilder)">
<summary>[requires: v4.3 or KHR_debug|VERSION_4_3]
Retrieve the label of a named object identified within a namespace
</summary>
<param name="identifier">
The namespace from which the name of the object is allocated.
</param>
<param name="name">
The name of the object whose label to retrieve.
</param>
<param name="bufSize">
The length of the buffer whose address is in label.
</param>
<param name="length">[length: 1]
The address of a variable to receive the length of the object label.
</param>
<param name="label">[length: bufSize]
The address of a string that will receive the object label.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetObjectLabel(OpenTK.Graphics.OpenGL.ObjectLabelIdentifier,System.Int32,System.Int32,System.Int32*,System.Text.StringBuilder)">
<summary>[requires: v4.3 or KHR_debug|VERSION_4_3]
Retrieve the label of a named object identified within a namespace
</summary>
<param name="identifier">
The namespace from which the name of the object is allocated.
</param>
<param name="name">
The name of the object whose label to retrieve.
</param>
<param name="bufSize">
The length of the buffer whose address is in label.
</param>
<param name="length">[length: 1]
The address of a variable to receive the length of the object label.
</param>
<param name="label">[length: bufSize]
The address of a string that will receive the object label.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetObjectLabel(OpenTK.Graphics.OpenGL.ObjectLabelIdentifier,System.UInt32,System.Int32,System.Int32[],System.Text.StringBuilder)">
<summary>[requires: v4.3 or KHR_debug|VERSION_4_3]
Retrieve the label of a named object identified within a namespace
</summary>
<param name="identifier">
The namespace from which the name of the object is allocated.
</param>
<param name="name">
The name of the object whose label to retrieve.
</param>
<param name="bufSize">
The length of the buffer whose address is in label.
</param>
<param name="length">[length: 1]
The address of a variable to receive the length of the object label.
</param>
<param name="label">[length: bufSize]
The address of a string that will receive the object label.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetObjectLabel(OpenTK.Graphics.OpenGL.ObjectLabelIdentifier,System.UInt32,System.Int32,System.Int32@,System.Text.StringBuilder)">
<summary>[requires: v4.3 or KHR_debug|VERSION_4_3]
Retrieve the label of a named object identified within a namespace
</summary>
<param name="identifier">
The namespace from which the name of the object is allocated.
</param>
<param name="name">
The name of the object whose label to retrieve.
</param>
<param name="bufSize">
The length of the buffer whose address is in label.
</param>
<param name="length">[length: 1]
The address of a variable to receive the length of the object label.
</param>
<param name="label">[length: bufSize]
The address of a string that will receive the object label.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetObjectLabel(OpenTK.Graphics.OpenGL.ObjectLabelIdentifier,System.UInt32,System.Int32,System.Int32*,System.Text.StringBuilder)">
<summary>[requires: v4.3 or KHR_debug|VERSION_4_3]
Retrieve the label of a named object identified within a namespace
</summary>
<param name="identifier">
The namespace from which the name of the object is allocated.
</param>
<param name="name">
The name of the object whose label to retrieve.
</param>
<param name="bufSize">
The length of the buffer whose address is in label.
</param>
<param name="length">[length: 1]
The address of a variable to receive the length of the object label.
</param>
<param name="label">[length: bufSize]
The address of a string that will receive the object label.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetObjectPtrLabel(System.IntPtr,System.Int32,System.Int32[],System.Text.StringBuilder)">
<summary>[requires: v4.3 or KHR_debug|VERSION_4_3]
Retrieve the label of a sync object identified by a pointer
</summary>
<param name="ptr">
The name of the sync object whose label to retrieve.
</param>
<param name="bufSize">
The length of the buffer whose address is in label.
</param>
<param name="length">[length: 1]
The address of a variable to receive the length of the object label.
</param>
<param name="label">[length: bufSize]
The address of a string that will receive the object label.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetObjectPtrLabel(System.IntPtr,System.Int32,System.Int32@,System.Text.StringBuilder)">
<summary>[requires: v4.3 or KHR_debug|VERSION_4_3]
Retrieve the label of a sync object identified by a pointer
</summary>
<param name="ptr">
The name of the sync object whose label to retrieve.
</param>
<param name="bufSize">
The length of the buffer whose address is in label.
</param>
<param name="length">[length: 1]
The address of a variable to receive the length of the object label.
</param>
<param name="label">[length: bufSize]
The address of a string that will receive the object label.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetObjectPtrLabel(System.IntPtr,System.Int32,System.Int32*,System.Text.StringBuilder)">
<summary>[requires: v4.3 or KHR_debug|VERSION_4_3]
Retrieve the label of a sync object identified by a pointer
</summary>
<param name="ptr">
The name of the sync object whose label to retrieve.
</param>
<param name="bufSize">
The length of the buffer whose address is in label.
</param>
<param name="length">[length: 1]
The address of a variable to receive the length of the object label.
</param>
<param name="label">[length: bufSize]
The address of a string that will receive the object label.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetObjectPtrLabel``1(``0[],System.Int32,System.Int32[],System.Text.StringBuilder)">
<summary>[requires: v4.3 or KHR_debug|VERSION_4_3]
Retrieve the label of a sync object identified by a pointer
</summary>
<param name="ptr">
The name of the sync object whose label to retrieve.
</param>
<param name="bufSize">
The length of the buffer whose address is in label.
</param>
<param name="length">[length: 1]
The address of a variable to receive the length of the object label.
</param>
<param name="label">[length: bufSize]
The address of a string that will receive the object label.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetObjectPtrLabel``1(``0[],System.Int32,System.Int32@,System.Text.StringBuilder)">
<summary>[requires: v4.3 or KHR_debug|VERSION_4_3]
Retrieve the label of a sync object identified by a pointer
</summary>
<param name="ptr">
The name of the sync object whose label to retrieve.
</param>
<param name="bufSize">
The length of the buffer whose address is in label.
</param>
<param name="length">[length: 1]
The address of a variable to receive the length of the object label.
</param>
<param name="label">[length: bufSize]
The address of a string that will receive the object label.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetObjectPtrLabel``1(``0[],System.Int32,System.Int32*,System.Text.StringBuilder)">
<summary>[requires: v4.3 or KHR_debug|VERSION_4_3]
Retrieve the label of a sync object identified by a pointer
</summary>
<param name="ptr">
The name of the sync object whose label to retrieve.
</param>
<param name="bufSize">
The length of the buffer whose address is in label.
</param>
<param name="length">[length: 1]
The address of a variable to receive the length of the object label.
</param>
<param name="label">[length: bufSize]
The address of a string that will receive the object label.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetObjectPtrLabel``1(``0[0:,0:],System.Int32,System.Int32[],System.Text.StringBuilder)">
<summary>[requires: v4.3 or KHR_debug|VERSION_4_3]
Retrieve the label of a sync object identified by a pointer
</summary>
<param name="ptr">
The name of the sync object whose label to retrieve.
</param>
<param name="bufSize">
The length of the buffer whose address is in label.
</param>
<param name="length">[length: 1]
The address of a variable to receive the length of the object label.
</param>
<param name="label">[length: bufSize]
The address of a string that will receive the object label.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetObjectPtrLabel``1(``0[0:,0:],System.Int32,System.Int32@,System.Text.StringBuilder)">
<summary>[requires: v4.3 or KHR_debug|VERSION_4_3]
Retrieve the label of a sync object identified by a pointer
</summary>
<param name="ptr">
The name of the sync object whose label to retrieve.
</param>
<param name="bufSize">
The length of the buffer whose address is in label.
</param>
<param name="length">[length: 1]
The address of a variable to receive the length of the object label.
</param>
<param name="label">[length: bufSize]
The address of a string that will receive the object label.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetObjectPtrLabel``1(``0[0:,0:],System.Int32,System.Int32*,System.Text.StringBuilder)">
<summary>[requires: v4.3 or KHR_debug|VERSION_4_3]
Retrieve the label of a sync object identified by a pointer
</summary>
<param name="ptr">
The name of the sync object whose label to retrieve.
</param>
<param name="bufSize">
The length of the buffer whose address is in label.
</param>
<param name="length">[length: 1]
The address of a variable to receive the length of the object label.
</param>
<param name="label">[length: bufSize]
The address of a string that will receive the object label.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetObjectPtrLabel``1(``0[0:,0:,0:],System.Int32,System.Int32[],System.Text.StringBuilder)">
<summary>[requires: v4.3 or KHR_debug|VERSION_4_3]
Retrieve the label of a sync object identified by a pointer
</summary>
<param name="ptr">
The name of the sync object whose label to retrieve.
</param>
<param name="bufSize">
The length of the buffer whose address is in label.
</param>
<param name="length">[length: 1]
The address of a variable to receive the length of the object label.
</param>
<param name="label">[length: bufSize]
The address of a string that will receive the object label.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetObjectPtrLabel``1(``0[0:,0:,0:],System.Int32,System.Int32@,System.Text.StringBuilder)">
<summary>[requires: v4.3 or KHR_debug|VERSION_4_3]
Retrieve the label of a sync object identified by a pointer
</summary>
<param name="ptr">
The name of the sync object whose label to retrieve.
</param>
<param name="bufSize">
The length of the buffer whose address is in label.
</param>
<param name="length">[length: 1]
The address of a variable to receive the length of the object label.
</param>
<param name="label">[length: bufSize]
The address of a string that will receive the object label.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetObjectPtrLabel``1(``0[0:,0:,0:],System.Int32,System.Int32*,System.Text.StringBuilder)">
<summary>[requires: v4.3 or KHR_debug|VERSION_4_3]
Retrieve the label of a sync object identified by a pointer
</summary>
<param name="ptr">
The name of the sync object whose label to retrieve.
</param>
<param name="bufSize">
The length of the buffer whose address is in label.
</param>
<param name="length">[length: 1]
The address of a variable to receive the length of the object label.
</param>
<param name="label">[length: bufSize]
The address of a string that will receive the object label.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetObjectPtrLabel``1(``0@,System.Int32,System.Int32[],System.Text.StringBuilder)">
<summary>[requires: v4.3 or KHR_debug|VERSION_4_3]
Retrieve the label of a sync object identified by a pointer
</summary>
<param name="ptr">
The name of the sync object whose label to retrieve.
</param>
<param name="bufSize">
The length of the buffer whose address is in label.
</param>
<param name="length">[length: 1]
The address of a variable to receive the length of the object label.
</param>
<param name="label">[length: bufSize]
The address of a string that will receive the object label.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetObjectPtrLabel``1(``0@,System.Int32,System.Int32@,System.Text.StringBuilder)">
<summary>[requires: v4.3 or KHR_debug|VERSION_4_3]
Retrieve the label of a sync object identified by a pointer
</summary>
<param name="ptr">
The name of the sync object whose label to retrieve.
</param>
<param name="bufSize">
The length of the buffer whose address is in label.
</param>
<param name="length">[length: 1]
The address of a variable to receive the length of the object label.
</param>
<param name="label">[length: bufSize]
The address of a string that will receive the object label.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetObjectPtrLabel``1(``0@,System.Int32,System.Int32*,System.Text.StringBuilder)">
<summary>[requires: v4.3 or KHR_debug|VERSION_4_3]
Retrieve the label of a sync object identified by a pointer
</summary>
<param name="ptr">
The name of the sync object whose label to retrieve.
</param>
<param name="bufSize">
The length of the buffer whose address is in label.
</param>
<param name="length">[length: 1]
The address of a variable to receive the length of the object label.
</param>
<param name="label">[length: bufSize]
The address of a string that will receive the object label.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetPixelMap(OpenTK.Graphics.OpenGL.PixelMap)">
<summary>[requires: v1.0][deprecated: v3.2]
Return the specified pixel map
</summary>
<param name="map">
Specifies the name of the pixel map to return. Accepted values are PixelMapIToI, PixelMapSToS, PixelMapIToR, PixelMapIToG, PixelMapIToB, PixelMapIToA, PixelMapRToR, PixelMapGToG, PixelMapBToB, and PixelMapAToA.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetPixelMap(OpenTK.Graphics.OpenGL.PixelMap,System.Single[])">
<summary>[requires: v1.0][deprecated: v3.2]
Return the specified pixel map
</summary>
<param name="map">
Specifies the name of the pixel map to return. Accepted values are PixelMapIToI, PixelMapSToS, PixelMapIToR, PixelMapIToG, PixelMapIToB, PixelMapIToA, PixelMapRToR, PixelMapGToG, PixelMapBToB, and PixelMapAToA.
</param>
<param name="values">[length: map]
Returns the pixel map contents.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetPixelMap(OpenTK.Graphics.OpenGL.PixelMap,System.Single@)">
<summary>[requires: v1.0][deprecated: v3.2]
Return the specified pixel map
</summary>
<param name="map">
Specifies the name of the pixel map to return. Accepted values are PixelMapIToI, PixelMapSToS, PixelMapIToR, PixelMapIToG, PixelMapIToB, PixelMapIToA, PixelMapRToR, PixelMapGToG, PixelMapBToB, and PixelMapAToA.
</param>
<param name="values">[length: map]
Returns the pixel map contents.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetPixelMap(OpenTK.Graphics.OpenGL.PixelMap,System.Single*)">
<summary>[requires: v1.0][deprecated: v3.2]
Return the specified pixel map
</summary>
<param name="map">
Specifies the name of the pixel map to return. Accepted values are PixelMapIToI, PixelMapSToS, PixelMapIToR, PixelMapIToG, PixelMapIToB, PixelMapIToA, PixelMapRToR, PixelMapGToG, PixelMapBToB, and PixelMapAToA.
</param>
<param name="values">[length: map]
Returns the pixel map contents.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetPixelMap(OpenTK.Graphics.OpenGL.PixelMap,System.Int32[])">
<summary>[requires: v1.0][deprecated: v3.2]
Return the specified pixel map
</summary>
<param name="map">
Specifies the name of the pixel map to return. Accepted values are PixelMapIToI, PixelMapSToS, PixelMapIToR, PixelMapIToG, PixelMapIToB, PixelMapIToA, PixelMapRToR, PixelMapGToG, PixelMapBToB, and PixelMapAToA.
</param>
<param name="values">[length: map]
Returns the pixel map contents.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetPixelMap(OpenTK.Graphics.OpenGL.PixelMap,System.Int32@)">
<summary>[requires: v1.0][deprecated: v3.2]
Return the specified pixel map
</summary>
<param name="map">
Specifies the name of the pixel map to return. Accepted values are PixelMapIToI, PixelMapSToS, PixelMapIToR, PixelMapIToG, PixelMapIToB, PixelMapIToA, PixelMapRToR, PixelMapGToG, PixelMapBToB, and PixelMapAToA.
</param>
<param name="values">[length: map]
Returns the pixel map contents.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetPixelMap(OpenTK.Graphics.OpenGL.PixelMap,System.Int32*)">
<summary>[requires: v1.0][deprecated: v3.2]
Return the specified pixel map
</summary>
<param name="map">
Specifies the name of the pixel map to return. Accepted values are PixelMapIToI, PixelMapSToS, PixelMapIToR, PixelMapIToG, PixelMapIToB, PixelMapIToA, PixelMapRToR, PixelMapGToG, PixelMapBToB, and PixelMapAToA.
</param>
<param name="values">[length: map]
Returns the pixel map contents.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetPixelMap(OpenTK.Graphics.OpenGL.PixelMap,System.UInt32[])">
<summary>[requires: v1.0][deprecated: v3.2]
Return the specified pixel map
</summary>
<param name="map">
Specifies the name of the pixel map to return. Accepted values are PixelMapIToI, PixelMapSToS, PixelMapIToR, PixelMapIToG, PixelMapIToB, PixelMapIToA, PixelMapRToR, PixelMapGToG, PixelMapBToB, and PixelMapAToA.
</param>
<param name="values">[length: map]
Returns the pixel map contents.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetPixelMap(OpenTK.Graphics.OpenGL.PixelMap,System.UInt32@)">
<summary>[requires: v1.0][deprecated: v3.2]
Return the specified pixel map
</summary>
<param name="map">
Specifies the name of the pixel map to return. Accepted values are PixelMapIToI, PixelMapSToS, PixelMapIToR, PixelMapIToG, PixelMapIToB, PixelMapIToA, PixelMapRToR, PixelMapGToG, PixelMapBToB, and PixelMapAToA.
</param>
<param name="values">[length: map]
Returns the pixel map contents.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetPixelMap(OpenTK.Graphics.OpenGL.PixelMap,System.UInt32*)">
<summary>[requires: v1.0][deprecated: v3.2]
Return the specified pixel map
</summary>
<param name="map">
Specifies the name of the pixel map to return. Accepted values are PixelMapIToI, PixelMapSToS, PixelMapIToR, PixelMapIToG, PixelMapIToB, PixelMapIToA, PixelMapRToR, PixelMapGToG, PixelMapBToB, and PixelMapAToA.
</param>
<param name="values">[length: map]
Returns the pixel map contents.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetPixelMap(OpenTK.Graphics.OpenGL.PixelMap,System.Int16[])">
<summary>[requires: v1.0][deprecated: v3.2]
Return the specified pixel map
</summary>
<param name="map">
Specifies the name of the pixel map to return. Accepted values are PixelMapIToI, PixelMapSToS, PixelMapIToR, PixelMapIToG, PixelMapIToB, PixelMapIToA, PixelMapRToR, PixelMapGToG, PixelMapBToB, and PixelMapAToA.
</param>
<param name="values">[length: map]
Returns the pixel map contents.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetPixelMap(OpenTK.Graphics.OpenGL.PixelMap,System.Int16@)">
<summary>[requires: v1.0][deprecated: v3.2]
Return the specified pixel map
</summary>
<param name="map">
Specifies the name of the pixel map to return. Accepted values are PixelMapIToI, PixelMapSToS, PixelMapIToR, PixelMapIToG, PixelMapIToB, PixelMapIToA, PixelMapRToR, PixelMapGToG, PixelMapBToB, and PixelMapAToA.
</param>
<param name="values">[length: map]
Returns the pixel map contents.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetPixelMap(OpenTK.Graphics.OpenGL.PixelMap,System.Int16*)">
<summary>[requires: v1.0][deprecated: v3.2]
Return the specified pixel map
</summary>
<param name="map">
Specifies the name of the pixel map to return. Accepted values are PixelMapIToI, PixelMapSToS, PixelMapIToR, PixelMapIToG, PixelMapIToB, PixelMapIToA, PixelMapRToR, PixelMapGToG, PixelMapBToB, and PixelMapAToA.
</param>
<param name="values">[length: map]
Returns the pixel map contents.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetPixelMap(OpenTK.Graphics.OpenGL.PixelMap,System.UInt16[])">
<summary>[requires: v1.0][deprecated: v3.2]
Return the specified pixel map
</summary>
<param name="map">
Specifies the name of the pixel map to return. Accepted values are PixelMapIToI, PixelMapSToS, PixelMapIToR, PixelMapIToG, PixelMapIToB, PixelMapIToA, PixelMapRToR, PixelMapGToG, PixelMapBToB, and PixelMapAToA.
</param>
<param name="values">[length: map]
Returns the pixel map contents.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetPixelMap(OpenTK.Graphics.OpenGL.PixelMap,System.UInt16@)">
<summary>[requires: v1.0][deprecated: v3.2]
Return the specified pixel map
</summary>
<param name="map">
Specifies the name of the pixel map to return. Accepted values are PixelMapIToI, PixelMapSToS, PixelMapIToR, PixelMapIToG, PixelMapIToB, PixelMapIToA, PixelMapRToR, PixelMapGToG, PixelMapBToB, and PixelMapAToA.
</param>
<param name="values">[length: map]
Returns the pixel map contents.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetPixelMap(OpenTK.Graphics.OpenGL.PixelMap,System.UInt16*)">
<summary>[requires: v1.0][deprecated: v3.2]
Return the specified pixel map
</summary>
<param name="map">
Specifies the name of the pixel map to return. Accepted values are PixelMapIToI, PixelMapSToS, PixelMapIToR, PixelMapIToG, PixelMapIToB, PixelMapIToA, PixelMapRToR, PixelMapGToG, PixelMapBToB, and PixelMapAToA.
</param>
<param name="values">[length: map]
Returns the pixel map contents.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetPixelMapx(OpenTK.Graphics.OpenGL.OesFixedPoint,System.Int32,System.Int32[])">
<summary></summary>
<param name="map"></param>
<param name="size"></param>
<param name="values">[length: size]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetPixelMapx(OpenTK.Graphics.OpenGL.OesFixedPoint,System.Int32,System.Int32@)">
<summary></summary>
<param name="map"></param>
<param name="size"></param>
<param name="values">[length: size]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetPixelMapx(OpenTK.Graphics.OpenGL.OesFixedPoint,System.Int32,System.Int32*)">
<summary></summary>
<param name="map"></param>
<param name="size"></param>
<param name="values">[length: size]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetPointer(OpenTK.Graphics.OpenGL.GetPointervPName,System.IntPtr)">
<summary>[requires: v1.1 or KHR_debug|VERSION_1_1|VERSION_4_3|VERSION_4_3]
Return the address of the specified pointer
</summary>
<param name="pname">
Specifies the array or buffer pointer to be returned. Symbolic constants ColorArrayPointer, EdgeFlagArrayPointer, FogCoordArrayPointer, FeedbackBufferPointer, IndexArrayPointer, NormalArrayPointer, SecondaryColorArrayPointer, SelectionBufferPointer, TextureCoordArrayPointer, or VertexArrayPointer are accepted.
</param>
<param name="@params">[length: 1]
Returns the pointer value specified by pname.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetPointer``1(OpenTK.Graphics.OpenGL.GetPointervPName,``0[])">
<summary>[requires: v1.1 or KHR_debug|VERSION_1_1|VERSION_4_3|VERSION_4_3]
Return the address of the specified pointer
</summary>
<param name="pname">
Specifies the array or buffer pointer to be returned. Symbolic constants ColorArrayPointer, EdgeFlagArrayPointer, FogCoordArrayPointer, FeedbackBufferPointer, IndexArrayPointer, NormalArrayPointer, SecondaryColorArrayPointer, SelectionBufferPointer, TextureCoordArrayPointer, or VertexArrayPointer are accepted.
</param>
<param name="@params">[length: 1]
Returns the pointer value specified by pname.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetPointer``1(OpenTK.Graphics.OpenGL.GetPointervPName,``0[0:,0:])">
<summary>[requires: v1.1 or KHR_debug|VERSION_1_1|VERSION_4_3|VERSION_4_3]
Return the address of the specified pointer
</summary>
<param name="pname">
Specifies the array or buffer pointer to be returned. Symbolic constants ColorArrayPointer, EdgeFlagArrayPointer, FogCoordArrayPointer, FeedbackBufferPointer, IndexArrayPointer, NormalArrayPointer, SecondaryColorArrayPointer, SelectionBufferPointer, TextureCoordArrayPointer, or VertexArrayPointer are accepted.
</param>
<param name="@params">[length: 1]
Returns the pointer value specified by pname.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetPointer``1(OpenTK.Graphics.OpenGL.GetPointervPName,``0[0:,0:,0:])">
<summary>[requires: v1.1 or KHR_debug|VERSION_1_1|VERSION_4_3|VERSION_4_3]
Return the address of the specified pointer
</summary>
<param name="pname">
Specifies the array or buffer pointer to be returned. Symbolic constants ColorArrayPointer, EdgeFlagArrayPointer, FogCoordArrayPointer, FeedbackBufferPointer, IndexArrayPointer, NormalArrayPointer, SecondaryColorArrayPointer, SelectionBufferPointer, TextureCoordArrayPointer, or VertexArrayPointer are accepted.
</param>
<param name="@params">[length: 1]
Returns the pointer value specified by pname.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetPointer``1(OpenTK.Graphics.OpenGL.GetPointervPName,``0@)">
<summary>[requires: v1.1 or KHR_debug|VERSION_1_1|VERSION_4_3|VERSION_4_3]
Return the address of the specified pointer
</summary>
<param name="pname">
Specifies the array or buffer pointer to be returned. Symbolic constants ColorArrayPointer, EdgeFlagArrayPointer, FogCoordArrayPointer, FeedbackBufferPointer, IndexArrayPointer, NormalArrayPointer, SecondaryColorArrayPointer, SelectionBufferPointer, TextureCoordArrayPointer, or VertexArrayPointer are accepted.
</param>
<param name="@params">[length: 1]
Returns the pointer value specified by pname.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetPolygonStipple">
<summary>[requires: v1.0][deprecated: v3.2]
Return the polygon stipple pattern
</summary>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetPolygonStipple(System.Byte[])">
<summary>[requires: v1.0][deprecated: v3.2]
Return the polygon stipple pattern
</summary>
<param name="mask">
Returns the stipple pattern. The initial value is all 1's.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetPolygonStipple(System.Byte@)">
<summary>[requires: v1.0][deprecated: v3.2]
Return the polygon stipple pattern
</summary>
<param name="mask">
Returns the stipple pattern. The initial value is all 1's.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetPolygonStipple(System.Byte*)">
<summary>[requires: v1.0][deprecated: v3.2]
Return the polygon stipple pattern
</summary>
<param name="mask">
Returns the stipple pattern. The initial value is all 1's.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetProgramBinary(System.Int32,System.Int32,System.Int32@,OpenTK.Graphics.OpenGL.BinaryFormat@,System.IntPtr)">
<summary>[requires: v4.1 or ARB_get_program_binary|VERSION_4_1]
Return a binary representation of a program object's compiled and linked executable source
</summary>
<param name="program">
Specifies the name of a program object whose binary representation to retrieve.
</param>
<param name="bufSize">
Specifies the size of the buffer whose address is given by binary.
</param>
<param name="length">[length: 1]
Specifies the address of a variable to receive the number of bytes written into binary.
</param>
<param name="binaryFormat">[length: 1]
Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL.
</param>
<param name="binary">[length: bufSize]
Specifies the address an array into which the GL will return program's binary representation.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetProgramBinary``1(System.Int32,System.Int32,System.Int32@,OpenTK.Graphics.OpenGL.BinaryFormat@,``0[])">
<summary>[requires: v4.1 or ARB_get_program_binary|VERSION_4_1]
Return a binary representation of a program object's compiled and linked executable source
</summary>
<param name="program">
Specifies the name of a program object whose binary representation to retrieve.
</param>
<param name="bufSize">
Specifies the size of the buffer whose address is given by binary.
</param>
<param name="length">[length: 1]
Specifies the address of a variable to receive the number of bytes written into binary.
</param>
<param name="binaryFormat">[length: 1]
Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL.
</param>
<param name="binary">[length: bufSize]
Specifies the address an array into which the GL will return program's binary representation.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetProgramBinary``1(System.Int32,System.Int32,System.Int32@,OpenTK.Graphics.OpenGL.BinaryFormat@,``0[0:,0:])">
<summary>[requires: v4.1 or ARB_get_program_binary|VERSION_4_1]
Return a binary representation of a program object's compiled and linked executable source
</summary>
<param name="program">
Specifies the name of a program object whose binary representation to retrieve.
</param>
<param name="bufSize">
Specifies the size of the buffer whose address is given by binary.
</param>
<param name="length">[length: 1]
Specifies the address of a variable to receive the number of bytes written into binary.
</param>
<param name="binaryFormat">[length: 1]
Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL.
</param>
<param name="binary">[length: bufSize]
Specifies the address an array into which the GL will return program's binary representation.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetProgramBinary``1(System.Int32,System.Int32,System.Int32@,OpenTK.Graphics.OpenGL.BinaryFormat@,``0[0:,0:,0:])">
<summary>[requires: v4.1 or ARB_get_program_binary|VERSION_4_1]
Return a binary representation of a program object's compiled and linked executable source
</summary>
<param name="program">
Specifies the name of a program object whose binary representation to retrieve.
</param>
<param name="bufSize">
Specifies the size of the buffer whose address is given by binary.
</param>
<param name="length">[length: 1]
Specifies the address of a variable to receive the number of bytes written into binary.
</param>
<param name="binaryFormat">[length: 1]
Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL.
</param>
<param name="binary">[length: bufSize]
Specifies the address an array into which the GL will return program's binary representation.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetProgramBinary``1(System.Int32,System.Int32,System.Int32@,OpenTK.Graphics.OpenGL.BinaryFormat@,``0@)">
<summary>[requires: v4.1 or ARB_get_program_binary|VERSION_4_1]
Return a binary representation of a program object's compiled and linked executable source
</summary>
<param name="program">
Specifies the name of a program object whose binary representation to retrieve.
</param>
<param name="bufSize">
Specifies the size of the buffer whose address is given by binary.
</param>
<param name="length">[length: 1]
Specifies the address of a variable to receive the number of bytes written into binary.
</param>
<param name="binaryFormat">[length: 1]
Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL.
</param>
<param name="binary">[length: bufSize]
Specifies the address an array into which the GL will return program's binary representation.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetProgramBinary(System.Int32,System.Int32,System.Int32*,OpenTK.Graphics.OpenGL.BinaryFormat*,System.IntPtr)">
<summary>[requires: v4.1 or ARB_get_program_binary|VERSION_4_1]
Return a binary representation of a program object's compiled and linked executable source
</summary>
<param name="program">
Specifies the name of a program object whose binary representation to retrieve.
</param>
<param name="bufSize">
Specifies the size of the buffer whose address is given by binary.
</param>
<param name="length">[length: 1]
Specifies the address of a variable to receive the number of bytes written into binary.
</param>
<param name="binaryFormat">[length: 1]
Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL.
</param>
<param name="binary">[length: bufSize]
Specifies the address an array into which the GL will return program's binary representation.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetProgramBinary``1(System.Int32,System.Int32,System.Int32*,OpenTK.Graphics.OpenGL.BinaryFormat*,``0[])">
<summary>[requires: v4.1 or ARB_get_program_binary|VERSION_4_1]
Return a binary representation of a program object's compiled and linked executable source
</summary>
<param name="program">
Specifies the name of a program object whose binary representation to retrieve.
</param>
<param name="bufSize">
Specifies the size of the buffer whose address is given by binary.
</param>
<param name="length">[length: 1]
Specifies the address of a variable to receive the number of bytes written into binary.
</param>
<param name="binaryFormat">[length: 1]
Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL.
</param>
<param name="binary">[length: bufSize]
Specifies the address an array into which the GL will return program's binary representation.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetProgramBinary``1(System.Int32,System.Int32,System.Int32*,OpenTK.Graphics.OpenGL.BinaryFormat*,``0[0:,0:])">
<summary>[requires: v4.1 or ARB_get_program_binary|VERSION_4_1]
Return a binary representation of a program object's compiled and linked executable source
</summary>
<param name="program">
Specifies the name of a program object whose binary representation to retrieve.
</param>
<param name="bufSize">
Specifies the size of the buffer whose address is given by binary.
</param>
<param name="length">[length: 1]
Specifies the address of a variable to receive the number of bytes written into binary.
</param>
<param name="binaryFormat">[length: 1]
Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL.
</param>
<param name="binary">[length: bufSize]
Specifies the address an array into which the GL will return program's binary representation.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetProgramBinary``1(System.Int32,System.Int32,System.Int32*,OpenTK.Graphics.OpenGL.BinaryFormat*,``0[0:,0:,0:])">
<summary>[requires: v4.1 or ARB_get_program_binary|VERSION_4_1]
Return a binary representation of a program object's compiled and linked executable source
</summary>
<param name="program">
Specifies the name of a program object whose binary representation to retrieve.
</param>
<param name="bufSize">
Specifies the size of the buffer whose address is given by binary.
</param>
<param name="length">[length: 1]
Specifies the address of a variable to receive the number of bytes written into binary.
</param>
<param name="binaryFormat">[length: 1]
Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL.
</param>
<param name="binary">[length: bufSize]
Specifies the address an array into which the GL will return program's binary representation.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetProgramBinary``1(System.Int32,System.Int32,System.Int32*,OpenTK.Graphics.OpenGL.BinaryFormat*,``0@)">
<summary>[requires: v4.1 or ARB_get_program_binary|VERSION_4_1]
Return a binary representation of a program object's compiled and linked executable source
</summary>
<param name="program">
Specifies the name of a program object whose binary representation to retrieve.
</param>
<param name="bufSize">
Specifies the size of the buffer whose address is given by binary.
</param>
<param name="length">[length: 1]
Specifies the address of a variable to receive the number of bytes written into binary.
</param>
<param name="binaryFormat">[length: 1]
Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL.
</param>
<param name="binary">[length: bufSize]
Specifies the address an array into which the GL will return program's binary representation.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetProgramBinary(System.UInt32,System.Int32,System.Int32@,OpenTK.Graphics.OpenGL.BinaryFormat@,System.IntPtr)">
<summary>[requires: v4.1 or ARB_get_program_binary|VERSION_4_1]
Return a binary representation of a program object's compiled and linked executable source
</summary>
<param name="program">
Specifies the name of a program object whose binary representation to retrieve.
</param>
<param name="bufSize">
Specifies the size of the buffer whose address is given by binary.
</param>
<param name="length">[length: 1]
Specifies the address of a variable to receive the number of bytes written into binary.
</param>
<param name="binaryFormat">[length: 1]
Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL.
</param>
<param name="binary">[length: bufSize]
Specifies the address an array into which the GL will return program's binary representation.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetProgramBinary``1(System.UInt32,System.Int32,System.Int32@,OpenTK.Graphics.OpenGL.BinaryFormat@,``0[])">
<summary>[requires: v4.1 or ARB_get_program_binary|VERSION_4_1]
Return a binary representation of a program object's compiled and linked executable source
</summary>
<param name="program">
Specifies the name of a program object whose binary representation to retrieve.
</param>
<param name="bufSize">
Specifies the size of the buffer whose address is given by binary.
</param>
<param name="length">[length: 1]
Specifies the address of a variable to receive the number of bytes written into binary.
</param>
<param name="binaryFormat">[length: 1]
Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL.
</param>
<param name="binary">[length: bufSize]
Specifies the address an array into which the GL will return program's binary representation.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetProgramBinary``1(System.UInt32,System.Int32,System.Int32@,OpenTK.Graphics.OpenGL.BinaryFormat@,``0[0:,0:])">
<summary>[requires: v4.1 or ARB_get_program_binary|VERSION_4_1]
Return a binary representation of a program object's compiled and linked executable source
</summary>
<param name="program">
Specifies the name of a program object whose binary representation to retrieve.
</param>
<param name="bufSize">
Specifies the size of the buffer whose address is given by binary.
</param>
<param name="length">[length: 1]
Specifies the address of a variable to receive the number of bytes written into binary.
</param>
<param name="binaryFormat">[length: 1]
Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL.
</param>
<param name="binary">[length: bufSize]
Specifies the address an array into which the GL will return program's binary representation.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetProgramBinary``1(System.UInt32,System.Int32,System.Int32@,OpenTK.Graphics.OpenGL.BinaryFormat@,``0[0:,0:,0:])">
<summary>[requires: v4.1 or ARB_get_program_binary|VERSION_4_1]
Return a binary representation of a program object's compiled and linked executable source
</summary>
<param name="program">
Specifies the name of a program object whose binary representation to retrieve.
</param>
<param name="bufSize">
Specifies the size of the buffer whose address is given by binary.
</param>
<param name="length">[length: 1]
Specifies the address of a variable to receive the number of bytes written into binary.
</param>
<param name="binaryFormat">[length: 1]
Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL.
</param>
<param name="binary">[length: bufSize]
Specifies the address an array into which the GL will return program's binary representation.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetProgramBinary``1(System.UInt32,System.Int32,System.Int32@,OpenTK.Graphics.OpenGL.BinaryFormat@,``0@)">
<summary>[requires: v4.1 or ARB_get_program_binary|VERSION_4_1]
Return a binary representation of a program object's compiled and linked executable source
</summary>
<param name="program">
Specifies the name of a program object whose binary representation to retrieve.
</param>
<param name="bufSize">
Specifies the size of the buffer whose address is given by binary.
</param>
<param name="length">[length: 1]
Specifies the address of a variable to receive the number of bytes written into binary.
</param>
<param name="binaryFormat">[length: 1]
Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL.
</param>
<param name="binary">[length: bufSize]
Specifies the address an array into which the GL will return program's binary representation.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetProgramBinary(System.UInt32,System.Int32,System.Int32*,OpenTK.Graphics.OpenGL.BinaryFormat*,System.IntPtr)">
<summary>[requires: v4.1 or ARB_get_program_binary|VERSION_4_1]
Return a binary representation of a program object's compiled and linked executable source
</summary>
<param name="program">
Specifies the name of a program object whose binary representation to retrieve.
</param>
<param name="bufSize">
Specifies the size of the buffer whose address is given by binary.
</param>
<param name="length">[length: 1]
Specifies the address of a variable to receive the number of bytes written into binary.
</param>
<param name="binaryFormat">[length: 1]
Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL.
</param>
<param name="binary">[length: bufSize]
Specifies the address an array into which the GL will return program's binary representation.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetProgramBinary``1(System.UInt32,System.Int32,System.Int32*,OpenTK.Graphics.OpenGL.BinaryFormat*,``0[])">
<summary>[requires: v4.1 or ARB_get_program_binary|VERSION_4_1]
Return a binary representation of a program object's compiled and linked executable source
</summary>
<param name="program">
Specifies the name of a program object whose binary representation to retrieve.
</param>
<param name="bufSize">
Specifies the size of the buffer whose address is given by binary.
</param>
<param name="length">[length: 1]
Specifies the address of a variable to receive the number of bytes written into binary.
</param>
<param name="binaryFormat">[length: 1]
Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL.
</param>
<param name="binary">[length: bufSize]
Specifies the address an array into which the GL will return program's binary representation.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetProgramBinary``1(System.UInt32,System.Int32,System.Int32*,OpenTK.Graphics.OpenGL.BinaryFormat*,``0[0:,0:])">
<summary>[requires: v4.1 or ARB_get_program_binary|VERSION_4_1]
Return a binary representation of a program object's compiled and linked executable source
</summary>
<param name="program">
Specifies the name of a program object whose binary representation to retrieve.
</param>
<param name="bufSize">
Specifies the size of the buffer whose address is given by binary.
</param>
<param name="length">[length: 1]
Specifies the address of a variable to receive the number of bytes written into binary.
</param>
<param name="binaryFormat">[length: 1]
Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL.
</param>
<param name="binary">[length: bufSize]
Specifies the address an array into which the GL will return program's binary representation.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetProgramBinary``1(System.UInt32,System.Int32,System.Int32*,OpenTK.Graphics.OpenGL.BinaryFormat*,``0[0:,0:,0:])">
<summary>[requires: v4.1 or ARB_get_program_binary|VERSION_4_1]
Return a binary representation of a program object's compiled and linked executable source
</summary>
<param name="program">
Specifies the name of a program object whose binary representation to retrieve.
</param>
<param name="bufSize">
Specifies the size of the buffer whose address is given by binary.
</param>
<param name="length">[length: 1]
Specifies the address of a variable to receive the number of bytes written into binary.
</param>
<param name="binaryFormat">[length: 1]
Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL.
</param>
<param name="binary">[length: bufSize]
Specifies the address an array into which the GL will return program's binary representation.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetProgramBinary``1(System.UInt32,System.Int32,System.Int32*,OpenTK.Graphics.OpenGL.BinaryFormat*,``0@)">
<summary>[requires: v4.1 or ARB_get_program_binary|VERSION_4_1]
Return a binary representation of a program object's compiled and linked executable source
</summary>
<param name="program">
Specifies the name of a program object whose binary representation to retrieve.
</param>
<param name="bufSize">
Specifies the size of the buffer whose address is given by binary.
</param>
<param name="length">[length: 1]
Specifies the address of a variable to receive the number of bytes written into binary.
</param>
<param name="binaryFormat">[length: 1]
Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL.
</param>
<param name="binary">[length: bufSize]
Specifies the address an array into which the GL will return program's binary representation.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetProgramInfoLog(System.Int32,System.Int32,System.Int32@,System.Text.StringBuilder)">
<summary>[requires: v2.0]
Returns the information log for a program object
</summary>
<param name="program">
Specifies the program object whose information log is to be queried.
</param>
<param name="bufSize">
Specifies the size of the character buffer for storing the returned information log.
</param>
<param name="length">[length: 1]
Returns the length of the string returned in infoLog (excluding the null terminator).
</param>
<param name="infoLog">[length: bufSize]
Specifies an array of characters that is used to return the information log.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetProgramInfoLog(System.Int32,System.Int32,System.Int32*,System.Text.StringBuilder)">
<summary>[requires: v2.0]
Returns the information log for a program object
</summary>
<param name="program">
Specifies the program object whose information log is to be queried.
</param>
<param name="bufSize">
Specifies the size of the character buffer for storing the returned information log.
</param>
<param name="length">[length: 1]
Returns the length of the string returned in infoLog (excluding the null terminator).
</param>
<param name="infoLog">[length: bufSize]
Specifies an array of characters that is used to return the information log.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetProgramInfoLog(System.UInt32,System.Int32,System.Int32@,System.Text.StringBuilder)">
<summary>[requires: v2.0]
Returns the information log for a program object
</summary>
<param name="program">
Specifies the program object whose information log is to be queried.
</param>
<param name="bufSize">
Specifies the size of the character buffer for storing the returned information log.
</param>
<param name="length">[length: 1]
Returns the length of the string returned in infoLog (excluding the null terminator).
</param>
<param name="infoLog">[length: bufSize]
Specifies an array of characters that is used to return the information log.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetProgramInfoLog(System.UInt32,System.Int32,System.Int32*,System.Text.StringBuilder)">
<summary>[requires: v2.0]
Returns the information log for a program object
</summary>
<param name="program">
Specifies the program object whose information log is to be queried.
</param>
<param name="bufSize">
Specifies the size of the character buffer for storing the returned information log.
</param>
<param name="length">[length: 1]
Returns the length of the string returned in infoLog (excluding the null terminator).
</param>
<param name="infoLog">[length: bufSize]
Specifies an array of characters that is used to return the information log.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetProgramInterface(System.Int32,OpenTK.Graphics.OpenGL.ProgramInterface,OpenTK.Graphics.OpenGL.ProgramInterfaceParameter,System.Int32[])">
<summary>[requires: v4.3 or ARB_program_interface_query|VERSION_4_3]
Query a property of an interface in a program
</summary>
<param name="program">
The name of a program object whose interface to query.
</param>
<param name="programInterface">
A token identifying the interface within program to query.
</param>
<param name="pname">
The name of the parameter within programInterface to query.
</param>
<param name="@params">[length: pname]
The address of a variable to retrieve the value of pname for the program interface.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetProgramInterface(System.Int32,OpenTK.Graphics.OpenGL.ProgramInterface,OpenTK.Graphics.OpenGL.ProgramInterfaceParameter,System.Int32@)">
<summary>[requires: v4.3 or ARB_program_interface_query|VERSION_4_3]
Query a property of an interface in a program
</summary>
<param name="program">
The name of a program object whose interface to query.
</param>
<param name="programInterface">
A token identifying the interface within program to query.
</param>
<param name="pname">
The name of the parameter within programInterface to query.
</param>
<param name="@params">[length: pname]
The address of a variable to retrieve the value of pname for the program interface.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetProgramInterface(System.Int32,OpenTK.Graphics.OpenGL.ProgramInterface,OpenTK.Graphics.OpenGL.ProgramInterfaceParameter,System.Int32*)">
<summary>[requires: v4.3 or ARB_program_interface_query|VERSION_4_3]
Query a property of an interface in a program
</summary>
<param name="program">
The name of a program object whose interface to query.
</param>
<param name="programInterface">
A token identifying the interface within program to query.
</param>
<param name="pname">
The name of the parameter within programInterface to query.
</param>
<param name="@params">[length: pname]
The address of a variable to retrieve the value of pname for the program interface.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetProgramInterface(System.UInt32,OpenTK.Graphics.OpenGL.ProgramInterface,OpenTK.Graphics.OpenGL.ProgramInterfaceParameter,System.Int32[])">
<summary>[requires: v4.3 or ARB_program_interface_query|VERSION_4_3]
Query a property of an interface in a program
</summary>
<param name="program">
The name of a program object whose interface to query.
</param>
<param name="programInterface">
A token identifying the interface within program to query.
</param>
<param name="pname">
The name of the parameter within programInterface to query.
</param>
<param name="@params">[length: pname]
The address of a variable to retrieve the value of pname for the program interface.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetProgramInterface(System.UInt32,OpenTK.Graphics.OpenGL.ProgramInterface,OpenTK.Graphics.OpenGL.ProgramInterfaceParameter,System.Int32@)">
<summary>[requires: v4.3 or ARB_program_interface_query|VERSION_4_3]
Query a property of an interface in a program
</summary>
<param name="program">
The name of a program object whose interface to query.
</param>
<param name="programInterface">
A token identifying the interface within program to query.
</param>
<param name="pname">
The name of the parameter within programInterface to query.
</param>
<param name="@params">[length: pname]
The address of a variable to retrieve the value of pname for the program interface.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetProgramInterface(System.UInt32,OpenTK.Graphics.OpenGL.ProgramInterface,OpenTK.Graphics.OpenGL.ProgramInterfaceParameter,System.Int32*)">
<summary>[requires: v4.3 or ARB_program_interface_query|VERSION_4_3]
Query a property of an interface in a program
</summary>
<param name="program">
The name of a program object whose interface to query.
</param>
<param name="programInterface">
A token identifying the interface within program to query.
</param>
<param name="pname">
The name of the parameter within programInterface to query.
</param>
<param name="@params">[length: pname]
The address of a variable to retrieve the value of pname for the program interface.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetProgram(System.Int32,OpenTK.Graphics.OpenGL.GetProgramParameterName,System.Int32[])">
<summary>[requires: v2.0]
Returns a parameter from a program object
</summary>
<param name="program">
Specifies the program object to be queried.
</param>
<param name="pname">
Specifies the object parameter. Accepted symbolic names are DeleteStatus, LinkStatus, ValidateStatus, InfoLogLength, AttachedShaders, ActiveAtomicCounterBuffers, ActiveAttributes, ActiveAttributeMaxLength, ActiveUniforms, ActiveUniformBlocks, ActiveUniformBlockMaxNameLength, ActiveUniformMaxLength, ComputeWorkGroupSizeProgramBinaryLength, TransformFeedbackBufferMode, TransformFeedbackVaryings, TransformFeedbackVaryingMaxLength, GeometryVerticesOut, GeometryInputType, and GeometryOutputType.
</param>
<param name="@params">[length: pname]
Returns the requested object parameter.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetProgram(System.Int32,OpenTK.Graphics.OpenGL.GetProgramParameterName,System.Int32@)">
<summary>[requires: v2.0]
Returns a parameter from a program object
</summary>
<param name="program">
Specifies the program object to be queried.
</param>
<param name="pname">
Specifies the object parameter. Accepted symbolic names are DeleteStatus, LinkStatus, ValidateStatus, InfoLogLength, AttachedShaders, ActiveAtomicCounterBuffers, ActiveAttributes, ActiveAttributeMaxLength, ActiveUniforms, ActiveUniformBlocks, ActiveUniformBlockMaxNameLength, ActiveUniformMaxLength, ComputeWorkGroupSizeProgramBinaryLength, TransformFeedbackBufferMode, TransformFeedbackVaryings, TransformFeedbackVaryingMaxLength, GeometryVerticesOut, GeometryInputType, and GeometryOutputType.
</param>
<param name="@params">[length: pname]
Returns the requested object parameter.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetProgram(System.Int32,OpenTK.Graphics.OpenGL.GetProgramParameterName,System.Int32*)">
<summary>[requires: v2.0]
Returns a parameter from a program object
</summary>
<param name="program">
Specifies the program object to be queried.
</param>
<param name="pname">
Specifies the object parameter. Accepted symbolic names are DeleteStatus, LinkStatus, ValidateStatus, InfoLogLength, AttachedShaders, ActiveAtomicCounterBuffers, ActiveAttributes, ActiveAttributeMaxLength, ActiveUniforms, ActiveUniformBlocks, ActiveUniformBlockMaxNameLength, ActiveUniformMaxLength, ComputeWorkGroupSizeProgramBinaryLength, TransformFeedbackBufferMode, TransformFeedbackVaryings, TransformFeedbackVaryingMaxLength, GeometryVerticesOut, GeometryInputType, and GeometryOutputType.
</param>
<param name="@params">[length: pname]
Returns the requested object parameter.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetProgram(System.Int32,OpenTK.Graphics.OpenGL.ProgramParameter,System.Int32[])">
<summary>[requires: v2.0]
Returns a parameter from a program object
</summary>
<param name="program">
Specifies the program object to be queried.
</param>
<param name="pname">
Specifies the object parameter. Accepted symbolic names are DeleteStatus, LinkStatus, ValidateStatus, InfoLogLength, AttachedShaders, ActiveAtomicCounterBuffers, ActiveAttributes, ActiveAttributeMaxLength, ActiveUniforms, ActiveUniformBlocks, ActiveUniformBlockMaxNameLength, ActiveUniformMaxLength, ComputeWorkGroupSizeProgramBinaryLength, TransformFeedbackBufferMode, TransformFeedbackVaryings, TransformFeedbackVaryingMaxLength, GeometryVerticesOut, GeometryInputType, and GeometryOutputType.
</param>
<param name="@params">[length: pname]
Returns the requested object parameter.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetProgram(System.Int32,OpenTK.Graphics.OpenGL.ProgramParameter,System.Int32@)">
<summary>[requires: v2.0]
Returns a parameter from a program object
</summary>
<param name="program">
Specifies the program object to be queried.
</param>
<param name="pname">
Specifies the object parameter. Accepted symbolic names are DeleteStatus, LinkStatus, ValidateStatus, InfoLogLength, AttachedShaders, ActiveAtomicCounterBuffers, ActiveAttributes, ActiveAttributeMaxLength, ActiveUniforms, ActiveUniformBlocks, ActiveUniformBlockMaxNameLength, ActiveUniformMaxLength, ComputeWorkGroupSizeProgramBinaryLength, TransformFeedbackBufferMode, TransformFeedbackVaryings, TransformFeedbackVaryingMaxLength, GeometryVerticesOut, GeometryInputType, and GeometryOutputType.
</param>
<param name="@params">[length: pname]
Returns the requested object parameter.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetProgram(System.Int32,OpenTK.Graphics.OpenGL.ProgramParameter,System.Int32*)">
<summary>[requires: v2.0]
Returns a parameter from a program object
</summary>
<param name="program">
Specifies the program object to be queried.
</param>
<param name="pname">
Specifies the object parameter. Accepted symbolic names are DeleteStatus, LinkStatus, ValidateStatus, InfoLogLength, AttachedShaders, ActiveAtomicCounterBuffers, ActiveAttributes, ActiveAttributeMaxLength, ActiveUniforms, ActiveUniformBlocks, ActiveUniformBlockMaxNameLength, ActiveUniformMaxLength, ComputeWorkGroupSizeProgramBinaryLength, TransformFeedbackBufferMode, TransformFeedbackVaryings, TransformFeedbackVaryingMaxLength, GeometryVerticesOut, GeometryInputType, and GeometryOutputType.
</param>
<param name="@params">[length: pname]
Returns the requested object parameter.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetProgram(System.UInt32,OpenTK.Graphics.OpenGL.GetProgramParameterName,System.Int32[])">
<summary>[requires: v2.0]
Returns a parameter from a program object
</summary>
<param name="program">
Specifies the program object to be queried.
</param>
<param name="pname">
Specifies the object parameter. Accepted symbolic names are DeleteStatus, LinkStatus, ValidateStatus, InfoLogLength, AttachedShaders, ActiveAtomicCounterBuffers, ActiveAttributes, ActiveAttributeMaxLength, ActiveUniforms, ActiveUniformBlocks, ActiveUniformBlockMaxNameLength, ActiveUniformMaxLength, ComputeWorkGroupSizeProgramBinaryLength, TransformFeedbackBufferMode, TransformFeedbackVaryings, TransformFeedbackVaryingMaxLength, GeometryVerticesOut, GeometryInputType, and GeometryOutputType.
</param>
<param name="@params">[length: pname]
Returns the requested object parameter.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetProgram(System.UInt32,OpenTK.Graphics.OpenGL.GetProgramParameterName,System.Int32@)">
<summary>[requires: v2.0]
Returns a parameter from a program object
</summary>
<param name="program">
Specifies the program object to be queried.
</param>
<param name="pname">
Specifies the object parameter. Accepted symbolic names are DeleteStatus, LinkStatus, ValidateStatus, InfoLogLength, AttachedShaders, ActiveAtomicCounterBuffers, ActiveAttributes, ActiveAttributeMaxLength, ActiveUniforms, ActiveUniformBlocks, ActiveUniformBlockMaxNameLength, ActiveUniformMaxLength, ComputeWorkGroupSizeProgramBinaryLength, TransformFeedbackBufferMode, TransformFeedbackVaryings, TransformFeedbackVaryingMaxLength, GeometryVerticesOut, GeometryInputType, and GeometryOutputType.
</param>
<param name="@params">[length: pname]
Returns the requested object parameter.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetProgram(System.UInt32,OpenTK.Graphics.OpenGL.GetProgramParameterName,System.Int32*)">
<summary>[requires: v2.0]
Returns a parameter from a program object
</summary>
<param name="program">
Specifies the program object to be queried.
</param>
<param name="pname">
Specifies the object parameter. Accepted symbolic names are DeleteStatus, LinkStatus, ValidateStatus, InfoLogLength, AttachedShaders, ActiveAtomicCounterBuffers, ActiveAttributes, ActiveAttributeMaxLength, ActiveUniforms, ActiveUniformBlocks, ActiveUniformBlockMaxNameLength, ActiveUniformMaxLength, ComputeWorkGroupSizeProgramBinaryLength, TransformFeedbackBufferMode, TransformFeedbackVaryings, TransformFeedbackVaryingMaxLength, GeometryVerticesOut, GeometryInputType, and GeometryOutputType.
</param>
<param name="@params">[length: pname]
Returns the requested object parameter.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetProgram(System.UInt32,OpenTK.Graphics.OpenGL.ProgramParameter,System.Int32[])">
<summary>[requires: v2.0]
Returns a parameter from a program object
</summary>
<param name="program">
Specifies the program object to be queried.
</param>
<param name="pname">
Specifies the object parameter. Accepted symbolic names are DeleteStatus, LinkStatus, ValidateStatus, InfoLogLength, AttachedShaders, ActiveAtomicCounterBuffers, ActiveAttributes, ActiveAttributeMaxLength, ActiveUniforms, ActiveUniformBlocks, ActiveUniformBlockMaxNameLength, ActiveUniformMaxLength, ComputeWorkGroupSizeProgramBinaryLength, TransformFeedbackBufferMode, TransformFeedbackVaryings, TransformFeedbackVaryingMaxLength, GeometryVerticesOut, GeometryInputType, and GeometryOutputType.
</param>
<param name="@params">[length: pname]
Returns the requested object parameter.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetProgram(System.UInt32,OpenTK.Graphics.OpenGL.ProgramParameter,System.Int32@)">
<summary>[requires: v2.0]
Returns a parameter from a program object
</summary>
<param name="program">
Specifies the program object to be queried.
</param>
<param name="pname">
Specifies the object parameter. Accepted symbolic names are DeleteStatus, LinkStatus, ValidateStatus, InfoLogLength, AttachedShaders, ActiveAtomicCounterBuffers, ActiveAttributes, ActiveAttributeMaxLength, ActiveUniforms, ActiveUniformBlocks, ActiveUniformBlockMaxNameLength, ActiveUniformMaxLength, ComputeWorkGroupSizeProgramBinaryLength, TransformFeedbackBufferMode, TransformFeedbackVaryings, TransformFeedbackVaryingMaxLength, GeometryVerticesOut, GeometryInputType, and GeometryOutputType.
</param>
<param name="@params">[length: pname]
Returns the requested object parameter.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetProgram(System.UInt32,OpenTK.Graphics.OpenGL.ProgramParameter,System.Int32*)">
<summary>[requires: v2.0]
Returns a parameter from a program object
</summary>
<param name="program">
Specifies the program object to be queried.
</param>
<param name="pname">
Specifies the object parameter. Accepted symbolic names are DeleteStatus, LinkStatus, ValidateStatus, InfoLogLength, AttachedShaders, ActiveAtomicCounterBuffers, ActiveAttributes, ActiveAttributeMaxLength, ActiveUniforms, ActiveUniformBlocks, ActiveUniformBlockMaxNameLength, ActiveUniformMaxLength, ComputeWorkGroupSizeProgramBinaryLength, TransformFeedbackBufferMode, TransformFeedbackVaryings, TransformFeedbackVaryingMaxLength, GeometryVerticesOut, GeometryInputType, and GeometryOutputType.
</param>
<param name="@params">[length: pname]
Returns the requested object parameter.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetProgramPipelineInfoLog(System.Int32,System.Int32,System.Int32[],System.Text.StringBuilder)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Retrieve the info log string from a program pipeline object
</summary>
<param name="pipeline">
Specifies the name of a program pipeline object from which to retrieve the info log.
</param>
<param name="bufSize">
Specifies the maximum number of characters, including the null terminator, that may be written into infoLog.
</param>
<param name="length">[length: 1]
Specifies the address of a variable into which will be written the number of characters written into infoLog.
</param>
<param name="infoLog">[length: bufSize]
Specifies the address of an array of characters into which will be written the info log for pipeline.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetProgramPipelineInfoLog(System.Int32,System.Int32,System.Int32@,System.Text.StringBuilder)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Retrieve the info log string from a program pipeline object
</summary>
<param name="pipeline">
Specifies the name of a program pipeline object from which to retrieve the info log.
</param>
<param name="bufSize">
Specifies the maximum number of characters, including the null terminator, that may be written into infoLog.
</param>
<param name="length">[length: 1]
Specifies the address of a variable into which will be written the number of characters written into infoLog.
</param>
<param name="infoLog">[length: bufSize]
Specifies the address of an array of characters into which will be written the info log for pipeline.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetProgramPipelineInfoLog(System.Int32,System.Int32,System.Int32*,System.Text.StringBuilder)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Retrieve the info log string from a program pipeline object
</summary>
<param name="pipeline">
Specifies the name of a program pipeline object from which to retrieve the info log.
</param>
<param name="bufSize">
Specifies the maximum number of characters, including the null terminator, that may be written into infoLog.
</param>
<param name="length">[length: 1]
Specifies the address of a variable into which will be written the number of characters written into infoLog.
</param>
<param name="infoLog">[length: bufSize]
Specifies the address of an array of characters into which will be written the info log for pipeline.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetProgramPipelineInfoLog(System.UInt32,System.Int32,System.Int32[],System.Text.StringBuilder)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Retrieve the info log string from a program pipeline object
</summary>
<param name="pipeline">
Specifies the name of a program pipeline object from which to retrieve the info log.
</param>
<param name="bufSize">
Specifies the maximum number of characters, including the null terminator, that may be written into infoLog.
</param>
<param name="length">[length: 1]
Specifies the address of a variable into which will be written the number of characters written into infoLog.
</param>
<param name="infoLog">[length: bufSize]
Specifies the address of an array of characters into which will be written the info log for pipeline.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetProgramPipelineInfoLog(System.UInt32,System.Int32,System.Int32@,System.Text.StringBuilder)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Retrieve the info log string from a program pipeline object
</summary>
<param name="pipeline">
Specifies the name of a program pipeline object from which to retrieve the info log.
</param>
<param name="bufSize">
Specifies the maximum number of characters, including the null terminator, that may be written into infoLog.
</param>
<param name="length">[length: 1]
Specifies the address of a variable into which will be written the number of characters written into infoLog.
</param>
<param name="infoLog">[length: bufSize]
Specifies the address of an array of characters into which will be written the info log for pipeline.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetProgramPipelineInfoLog(System.UInt32,System.Int32,System.Int32*,System.Text.StringBuilder)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Retrieve the info log string from a program pipeline object
</summary>
<param name="pipeline">
Specifies the name of a program pipeline object from which to retrieve the info log.
</param>
<param name="bufSize">
Specifies the maximum number of characters, including the null terminator, that may be written into infoLog.
</param>
<param name="length">[length: 1]
Specifies the address of a variable into which will be written the number of characters written into infoLog.
</param>
<param name="infoLog">[length: bufSize]
Specifies the address of an array of characters into which will be written the info log for pipeline.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetProgramPipeline(System.Int32,OpenTK.Graphics.OpenGL.ProgramPipelineParameter,System.Int32[])">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Retrieve properties of a program pipeline object
</summary>
<param name="pipeline">
Specifies the name of a program pipeline object whose parameter retrieve.
</param>
<param name="pname">
Specifies the name of the parameter to retrieve.
</param>
<param name="@params">[length: pname]
Specifies the address of a variable into which will be written the value or values of pname for pipeline.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetProgramPipeline(System.Int32,OpenTK.Graphics.OpenGL.ProgramPipelineParameter,System.Int32@)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Retrieve properties of a program pipeline object
</summary>
<param name="pipeline">
Specifies the name of a program pipeline object whose parameter retrieve.
</param>
<param name="pname">
Specifies the name of the parameter to retrieve.
</param>
<param name="@params">[length: pname]
Specifies the address of a variable into which will be written the value or values of pname for pipeline.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetProgramPipeline(System.Int32,OpenTK.Graphics.OpenGL.ProgramPipelineParameter,System.Int32*)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Retrieve properties of a program pipeline object
</summary>
<param name="pipeline">
Specifies the name of a program pipeline object whose parameter retrieve.
</param>
<param name="pname">
Specifies the name of the parameter to retrieve.
</param>
<param name="@params">[length: pname]
Specifies the address of a variable into which will be written the value or values of pname for pipeline.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetProgramPipeline(System.UInt32,OpenTK.Graphics.OpenGL.ProgramPipelineParameter,System.Int32[])">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Retrieve properties of a program pipeline object
</summary>
<param name="pipeline">
Specifies the name of a program pipeline object whose parameter retrieve.
</param>
<param name="pname">
Specifies the name of the parameter to retrieve.
</param>
<param name="@params">[length: pname]
Specifies the address of a variable into which will be written the value or values of pname for pipeline.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetProgramPipeline(System.UInt32,OpenTK.Graphics.OpenGL.ProgramPipelineParameter,System.Int32@)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Retrieve properties of a program pipeline object
</summary>
<param name="pipeline">
Specifies the name of a program pipeline object whose parameter retrieve.
</param>
<param name="pname">
Specifies the name of the parameter to retrieve.
</param>
<param name="@params">[length: pname]
Specifies the address of a variable into which will be written the value or values of pname for pipeline.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetProgramPipeline(System.UInt32,OpenTK.Graphics.OpenGL.ProgramPipelineParameter,System.Int32*)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Retrieve properties of a program pipeline object
</summary>
<param name="pipeline">
Specifies the name of a program pipeline object whose parameter retrieve.
</param>
<param name="pname">
Specifies the name of the parameter to retrieve.
</param>
<param name="@params">[length: pname]
Specifies the address of a variable into which will be written the value or values of pname for pipeline.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetProgramResourceIndex(System.Int32,OpenTK.Graphics.OpenGL.ProgramInterface,System.String)">
<summary>[requires: v4.3 or ARB_program_interface_query|VERSION_4_3]
Query the index of a named resource within a program
</summary>
<param name="program">
The name of a program object whose resources to query.
</param>
<param name="programInterface">
A token identifying the interface within program containing the resource named name.
</param>
<param name="name">[length: name]
The name of the resource to query the index of.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetProgramResourceIndex(System.UInt32,OpenTK.Graphics.OpenGL.ProgramInterface,System.String)">
<summary>[requires: v4.3 or ARB_program_interface_query|VERSION_4_3]
Query the index of a named resource within a program
</summary>
<param name="program">
The name of a program object whose resources to query.
</param>
<param name="programInterface">
A token identifying the interface within program containing the resource named name.
</param>
<param name="name">[length: name]
The name of the resource to query the index of.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetProgramResource(System.Int32,OpenTK.Graphics.OpenGL.ProgramInterface,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.ProgramProperty[],System.Int32,System.Int32[],System.Int32[])">
<summary>[requires: v4.3 or ARB_program_interface_query|VERSION_4_3]
Retrieve values for multiple properties of a single active resource within a program object
</summary>
<param name="program">
The name of a program object whose resources to query.
</param>
<param name="programInterface">
A token identifying the interface within program containing the resource named name.
</param>
<param name="index"></param>
<param name="propCount"></param>
<param name="props">[length: propCount]</param>
<param name="bufSize"></param>
<param name="length">[length: 1]</param>
<param name="@params">[length: bufSize]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetProgramResource(System.Int32,OpenTK.Graphics.OpenGL.ProgramInterface,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.ProgramProperty[],System.Int32,System.Int32@,System.Int32[])">
<summary>[requires: v4.3 or ARB_program_interface_query|VERSION_4_3]
Retrieve values for multiple properties of a single active resource within a program object
</summary>
<param name="program">
The name of a program object whose resources to query.
</param>
<param name="programInterface">
A token identifying the interface within program containing the resource named name.
</param>
<param name="index"></param>
<param name="propCount"></param>
<param name="props">[length: propCount]</param>
<param name="bufSize"></param>
<param name="length">[length: 1]</param>
<param name="@params">[length: bufSize]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetProgramResource(System.Int32,OpenTK.Graphics.OpenGL.ProgramInterface,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.ProgramProperty@,System.Int32,System.Int32@,System.Int32@)">
<summary>[requires: v4.3 or ARB_program_interface_query|VERSION_4_3]
Retrieve values for multiple properties of a single active resource within a program object
</summary>
<param name="program">
The name of a program object whose resources to query.
</param>
<param name="programInterface">
A token identifying the interface within program containing the resource named name.
</param>
<param name="index"></param>
<param name="propCount"></param>
<param name="props">[length: propCount]</param>
<param name="bufSize"></param>
<param name="length">[length: 1]</param>
<param name="@params">[length: bufSize]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetProgramResource(System.Int32,OpenTK.Graphics.OpenGL.ProgramInterface,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.ProgramProperty*,System.Int32,System.Int32*,System.Int32*)">
<summary>[requires: v4.3 or ARB_program_interface_query|VERSION_4_3]
Retrieve values for multiple properties of a single active resource within a program object
</summary>
<param name="program">
The name of a program object whose resources to query.
</param>
<param name="programInterface">
A token identifying the interface within program containing the resource named name.
</param>
<param name="index"></param>
<param name="propCount"></param>
<param name="props">[length: propCount]</param>
<param name="bufSize"></param>
<param name="length">[length: 1]</param>
<param name="@params">[length: bufSize]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetProgramResource(System.UInt32,OpenTK.Graphics.OpenGL.ProgramInterface,System.UInt32,System.Int32,OpenTK.Graphics.OpenGL.ProgramProperty[],System.Int32,System.Int32[],System.Int32[])">
<summary>[requires: v4.3 or ARB_program_interface_query|VERSION_4_3]
Retrieve values for multiple properties of a single active resource within a program object
</summary>
<param name="program">
The name of a program object whose resources to query.
</param>
<param name="programInterface">
A token identifying the interface within program containing the resource named name.
</param>
<param name="index"></param>
<param name="propCount"></param>
<param name="props">[length: propCount]</param>
<param name="bufSize"></param>
<param name="length">[length: 1]</param>
<param name="@params">[length: bufSize]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetProgramResource(System.UInt32,OpenTK.Graphics.OpenGL.ProgramInterface,System.UInt32,System.Int32,OpenTK.Graphics.OpenGL.ProgramProperty[],System.Int32,System.Int32@,System.Int32[])">
<summary>[requires: v4.3 or ARB_program_interface_query|VERSION_4_3]
Retrieve values for multiple properties of a single active resource within a program object
</summary>
<param name="program">
The name of a program object whose resources to query.
</param>
<param name="programInterface">
A token identifying the interface within program containing the resource named name.
</param>
<param name="index"></param>
<param name="propCount"></param>
<param name="props">[length: propCount]</param>
<param name="bufSize"></param>
<param name="length">[length: 1]</param>
<param name="@params">[length: bufSize]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetProgramResource(System.UInt32,OpenTK.Graphics.OpenGL.ProgramInterface,System.UInt32,System.Int32,OpenTK.Graphics.OpenGL.ProgramProperty@,System.Int32,System.Int32@,System.Int32@)">
<summary>[requires: v4.3 or ARB_program_interface_query|VERSION_4_3]
Retrieve values for multiple properties of a single active resource within a program object
</summary>
<param name="program">
The name of a program object whose resources to query.
</param>
<param name="programInterface">
A token identifying the interface within program containing the resource named name.
</param>
<param name="index"></param>
<param name="propCount"></param>
<param name="props">[length: propCount]</param>
<param name="bufSize"></param>
<param name="length">[length: 1]</param>
<param name="@params">[length: bufSize]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetProgramResource(System.UInt32,OpenTK.Graphics.OpenGL.ProgramInterface,System.UInt32,System.Int32,OpenTK.Graphics.OpenGL.ProgramProperty*,System.Int32,System.Int32*,System.Int32*)">
<summary>[requires: v4.3 or ARB_program_interface_query|VERSION_4_3]
Retrieve values for multiple properties of a single active resource within a program object
</summary>
<param name="program">
The name of a program object whose resources to query.
</param>
<param name="programInterface">
A token identifying the interface within program containing the resource named name.
</param>
<param name="index"></param>
<param name="propCount"></param>
<param name="props">[length: propCount]</param>
<param name="bufSize"></param>
<param name="length">[length: 1]</param>
<param name="@params">[length: bufSize]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetProgramResourceLocation(System.Int32,OpenTK.Graphics.OpenGL.ProgramInterface,System.String)">
<summary>[requires: v4.3 or ARB_program_interface_query|VERSION_4_3]
Query the location of a named resource within a program
</summary>
<param name="program">
The name of a program object whose resources to query.
</param>
<param name="programInterface">
A token identifying the interface within program containing the resource named name.
</param>
<param name="name">[length: name]
The name of the resource to query the location of.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetProgramResourceLocation(System.UInt32,OpenTK.Graphics.OpenGL.ProgramInterface,System.String)">
<summary>[requires: v4.3 or ARB_program_interface_query|VERSION_4_3]
Query the location of a named resource within a program
</summary>
<param name="program">
The name of a program object whose resources to query.
</param>
<param name="programInterface">
A token identifying the interface within program containing the resource named name.
</param>
<param name="name">[length: name]
The name of the resource to query the location of.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetProgramResourceLocationIndex(System.Int32,OpenTK.Graphics.OpenGL.ProgramInterface,System.String)">
<summary>[requires: v4.3 or ARB_program_interface_query|VERSION_4_3]
Query the fragment color index of a named variable within a program
</summary>
<param name="program">
The name of a program object whose resources to query.
</param>
<param name="programInterface">
A token identifying the interface within program containing the resource named name.
</param>
<param name="name">[length: name]
The name of the resource to query the location of.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetProgramResourceLocationIndex(System.UInt32,OpenTK.Graphics.OpenGL.ProgramInterface,System.String)">
<summary>[requires: v4.3 or ARB_program_interface_query|VERSION_4_3]
Query the fragment color index of a named variable within a program
</summary>
<param name="program">
The name of a program object whose resources to query.
</param>
<param name="programInterface">
A token identifying the interface within program containing the resource named name.
</param>
<param name="name">[length: name]
The name of the resource to query the location of.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetProgramResourceName(System.Int32,OpenTK.Graphics.OpenGL.ProgramInterface,System.Int32,System.Int32,System.Int32[],System.Text.StringBuilder)">
<summary>[requires: v4.3 or ARB_program_interface_query|VERSION_4_3]
Query the name of an indexed resource within a program
</summary>
<param name="program">
The name of a program object whose resources to query.
</param>
<param name="programInterface">
A token identifying the interface within program containing the indexed resource.
</param>
<param name="index">
The index of the resource within programInterface of program.
</param>
<param name="bufSize">
The size of the character array whose address is given by name.
</param>
<param name="length">[length: 1]
The address of a variable which will receive the length of the resource name.
</param>
<param name="name">[length: bufSize]
The address of a character array into which will be written the name of the resource.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetProgramResourceName(System.Int32,OpenTK.Graphics.OpenGL.ProgramInterface,System.Int32,System.Int32,System.Int32@,System.Text.StringBuilder)">
<summary>[requires: v4.3 or ARB_program_interface_query|VERSION_4_3]
Query the name of an indexed resource within a program
</summary>
<param name="program">
The name of a program object whose resources to query.
</param>
<param name="programInterface">
A token identifying the interface within program containing the indexed resource.
</param>
<param name="index">
The index of the resource within programInterface of program.
</param>
<param name="bufSize">
The size of the character array whose address is given by name.
</param>
<param name="length">[length: 1]
The address of a variable which will receive the length of the resource name.
</param>
<param name="name">[length: bufSize]
The address of a character array into which will be written the name of the resource.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetProgramResourceName(System.Int32,OpenTK.Graphics.OpenGL.ProgramInterface,System.Int32,System.Int32,System.Int32*,System.Text.StringBuilder)">
<summary>[requires: v4.3 or ARB_program_interface_query|VERSION_4_3]
Query the name of an indexed resource within a program
</summary>
<param name="program">
The name of a program object whose resources to query.
</param>
<param name="programInterface">
A token identifying the interface within program containing the indexed resource.
</param>
<param name="index">
The index of the resource within programInterface of program.
</param>
<param name="bufSize">
The size of the character array whose address is given by name.
</param>
<param name="length">[length: 1]
The address of a variable which will receive the length of the resource name.
</param>
<param name="name">[length: bufSize]
The address of a character array into which will be written the name of the resource.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetProgramResourceName(System.UInt32,OpenTK.Graphics.OpenGL.ProgramInterface,System.UInt32,System.Int32,System.Int32[],System.Text.StringBuilder)">
<summary>[requires: v4.3 or ARB_program_interface_query|VERSION_4_3]
Query the name of an indexed resource within a program
</summary>
<param name="program">
The name of a program object whose resources to query.
</param>
<param name="programInterface">
A token identifying the interface within program containing the indexed resource.
</param>
<param name="index">
The index of the resource within programInterface of program.
</param>
<param name="bufSize">
The size of the character array whose address is given by name.
</param>
<param name="length">[length: 1]
The address of a variable which will receive the length of the resource name.
</param>
<param name="name">[length: bufSize]
The address of a character array into which will be written the name of the resource.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetProgramResourceName(System.UInt32,OpenTK.Graphics.OpenGL.ProgramInterface,System.UInt32,System.Int32,System.Int32@,System.Text.StringBuilder)">
<summary>[requires: v4.3 or ARB_program_interface_query|VERSION_4_3]
Query the name of an indexed resource within a program
</summary>
<param name="program">
The name of a program object whose resources to query.
</param>
<param name="programInterface">
A token identifying the interface within program containing the indexed resource.
</param>
<param name="index">
The index of the resource within programInterface of program.
</param>
<param name="bufSize">
The size of the character array whose address is given by name.
</param>
<param name="length">[length: 1]
The address of a variable which will receive the length of the resource name.
</param>
<param name="name">[length: bufSize]
The address of a character array into which will be written the name of the resource.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetProgramResourceName(System.UInt32,OpenTK.Graphics.OpenGL.ProgramInterface,System.UInt32,System.Int32,System.Int32*,System.Text.StringBuilder)">
<summary>[requires: v4.3 or ARB_program_interface_query|VERSION_4_3]
Query the name of an indexed resource within a program
</summary>
<param name="program">
The name of a program object whose resources to query.
</param>
<param name="programInterface">
A token identifying the interface within program containing the indexed resource.
</param>
<param name="index">
The index of the resource within programInterface of program.
</param>
<param name="bufSize">
The size of the character array whose address is given by name.
</param>
<param name="length">[length: 1]
The address of a variable which will receive the length of the resource name.
</param>
<param name="name">[length: bufSize]
The address of a character array into which will be written the name of the resource.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetProgramStage(System.Int32,OpenTK.Graphics.OpenGL.ShaderType,OpenTK.Graphics.OpenGL.ProgramStageParameter,System.Int32@)">
<summary>[requires: v4.0 or ARB_shader_subroutine|VERSION_4_0]
Retrieve properties of a program object corresponding to a specified shader stage
</summary>
<param name="program">
Specifies the name of the program containing shader stage.
</param>
<param name="shadertype">
Specifies the shader stage from which to query for the subroutine parameter. shadertype must be one of VertexShader, TessControlShader, TessEvaluationShader, GeometryShader or FragmentShader.
</param>
<param name="pname">
Specifies the parameter of the shader to query. pname must be ActiveSubroutineUniforms, ActiveSubroutineUniformLocations, ActiveSubroutines, ActiveSubroutineUniformMaxLength, or ActiveSubroutineMaxLength.
</param>
<param name="values">[length: 1]
Specifies the address of a variable into which the queried value or values will be placed.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetProgramStage(System.Int32,OpenTK.Graphics.OpenGL.ShaderType,OpenTK.Graphics.OpenGL.ProgramStageParameter,System.Int32*)">
<summary>[requires: v4.0 or ARB_shader_subroutine|VERSION_4_0]
Retrieve properties of a program object corresponding to a specified shader stage
</summary>
<param name="program">
Specifies the name of the program containing shader stage.
</param>
<param name="shadertype">
Specifies the shader stage from which to query for the subroutine parameter. shadertype must be one of VertexShader, TessControlShader, TessEvaluationShader, GeometryShader or FragmentShader.
</param>
<param name="pname">
Specifies the parameter of the shader to query. pname must be ActiveSubroutineUniforms, ActiveSubroutineUniformLocations, ActiveSubroutines, ActiveSubroutineUniformMaxLength, or ActiveSubroutineMaxLength.
</param>
<param name="values">[length: 1]
Specifies the address of a variable into which the queried value or values will be placed.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetProgramStage(System.UInt32,OpenTK.Graphics.OpenGL.ShaderType,OpenTK.Graphics.OpenGL.ProgramStageParameter,System.Int32@)">
<summary>[requires: v4.0 or ARB_shader_subroutine|VERSION_4_0]
Retrieve properties of a program object corresponding to a specified shader stage
</summary>
<param name="program">
Specifies the name of the program containing shader stage.
</param>
<param name="shadertype">
Specifies the shader stage from which to query for the subroutine parameter. shadertype must be one of VertexShader, TessControlShader, TessEvaluationShader, GeometryShader or FragmentShader.
</param>
<param name="pname">
Specifies the parameter of the shader to query. pname must be ActiveSubroutineUniforms, ActiveSubroutineUniformLocations, ActiveSubroutines, ActiveSubroutineUniformMaxLength, or ActiveSubroutineMaxLength.
</param>
<param name="values">[length: 1]
Specifies the address of a variable into which the queried value or values will be placed.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetProgramStage(System.UInt32,OpenTK.Graphics.OpenGL.ShaderType,OpenTK.Graphics.OpenGL.ProgramStageParameter,System.Int32*)">
<summary>[requires: v4.0 or ARB_shader_subroutine|VERSION_4_0]
Retrieve properties of a program object corresponding to a specified shader stage
</summary>
<param name="program">
Specifies the name of the program containing shader stage.
</param>
<param name="shadertype">
Specifies the shader stage from which to query for the subroutine parameter. shadertype must be one of VertexShader, TessControlShader, TessEvaluationShader, GeometryShader or FragmentShader.
</param>
<param name="pname">
Specifies the parameter of the shader to query. pname must be ActiveSubroutineUniforms, ActiveSubroutineUniformLocations, ActiveSubroutines, ActiveSubroutineUniformMaxLength, or ActiveSubroutineMaxLength.
</param>
<param name="values">[length: 1]
Specifies the address of a variable into which the queried value or values will be placed.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetQueryIndexed(OpenTK.Graphics.OpenGL.QueryTarget,System.Int32,OpenTK.Graphics.OpenGL.GetQueryParam,System.Int32[])">
<summary>[requires: v4.0 or ARB_transform_feedback3|VERSION_4_0]
Return parameters of an indexed query object target
</summary>
<param name="target">
Specifies a query object target. Must be SamplesPassed, AnySamplesPassed, AnySamplesPassedConservativePrimitivesGenerated, TransformFeedbackPrimitivesWritten, TimeElapsed, or Timestamp.
</param>
<param name="index">
Specifies the index of the query object target.
</param>
<param name="pname">
Specifies the symbolic name of a query object target parameter. Accepted values are CurrentQuery or QueryCounterBits.
</param>
<param name="@params">[length: pname]
Returns the requested data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetQueryIndexed(OpenTK.Graphics.OpenGL.QueryTarget,System.Int32,OpenTK.Graphics.OpenGL.GetQueryParam,System.Int32@)">
<summary>[requires: v4.0 or ARB_transform_feedback3|VERSION_4_0]
Return parameters of an indexed query object target
</summary>
<param name="target">
Specifies a query object target. Must be SamplesPassed, AnySamplesPassed, AnySamplesPassedConservativePrimitivesGenerated, TransformFeedbackPrimitivesWritten, TimeElapsed, or Timestamp.
</param>
<param name="index">
Specifies the index of the query object target.
</param>
<param name="pname">
Specifies the symbolic name of a query object target parameter. Accepted values are CurrentQuery or QueryCounterBits.
</param>
<param name="@params">[length: pname]
Returns the requested data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetQueryIndexed(OpenTK.Graphics.OpenGL.QueryTarget,System.Int32,OpenTK.Graphics.OpenGL.GetQueryParam,System.Int32*)">
<summary>[requires: v4.0 or ARB_transform_feedback3|VERSION_4_0]
Return parameters of an indexed query object target
</summary>
<param name="target">
Specifies a query object target. Must be SamplesPassed, AnySamplesPassed, AnySamplesPassedConservativePrimitivesGenerated, TransformFeedbackPrimitivesWritten, TimeElapsed, or Timestamp.
</param>
<param name="index">
Specifies the index of the query object target.
</param>
<param name="pname">
Specifies the symbolic name of a query object target parameter. Accepted values are CurrentQuery or QueryCounterBits.
</param>
<param name="@params">[length: pname]
Returns the requested data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetQueryIndexed(OpenTK.Graphics.OpenGL.QueryTarget,System.UInt32,OpenTK.Graphics.OpenGL.GetQueryParam,System.Int32[])">
<summary>[requires: v4.0 or ARB_transform_feedback3|VERSION_4_0]
Return parameters of an indexed query object target
</summary>
<param name="target">
Specifies a query object target. Must be SamplesPassed, AnySamplesPassed, AnySamplesPassedConservativePrimitivesGenerated, TransformFeedbackPrimitivesWritten, TimeElapsed, or Timestamp.
</param>
<param name="index">
Specifies the index of the query object target.
</param>
<param name="pname">
Specifies the symbolic name of a query object target parameter. Accepted values are CurrentQuery or QueryCounterBits.
</param>
<param name="@params">[length: pname]
Returns the requested data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetQueryIndexed(OpenTK.Graphics.OpenGL.QueryTarget,System.UInt32,OpenTK.Graphics.OpenGL.GetQueryParam,System.Int32@)">
<summary>[requires: v4.0 or ARB_transform_feedback3|VERSION_4_0]
Return parameters of an indexed query object target
</summary>
<param name="target">
Specifies a query object target. Must be SamplesPassed, AnySamplesPassed, AnySamplesPassedConservativePrimitivesGenerated, TransformFeedbackPrimitivesWritten, TimeElapsed, or Timestamp.
</param>
<param name="index">
Specifies the index of the query object target.
</param>
<param name="pname">
Specifies the symbolic name of a query object target parameter. Accepted values are CurrentQuery or QueryCounterBits.
</param>
<param name="@params">[length: pname]
Returns the requested data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetQueryIndexed(OpenTK.Graphics.OpenGL.QueryTarget,System.UInt32,OpenTK.Graphics.OpenGL.GetQueryParam,System.Int32*)">
<summary>[requires: v4.0 or ARB_transform_feedback3|VERSION_4_0]
Return parameters of an indexed query object target
</summary>
<param name="target">
Specifies a query object target. Must be SamplesPassed, AnySamplesPassed, AnySamplesPassedConservativePrimitivesGenerated, TransformFeedbackPrimitivesWritten, TimeElapsed, or Timestamp.
</param>
<param name="index">
Specifies the index of the query object target.
</param>
<param name="pname">
Specifies the symbolic name of a query object target parameter. Accepted values are CurrentQuery or QueryCounterBits.
</param>
<param name="@params">[length: pname]
Returns the requested data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetQuery(OpenTK.Graphics.OpenGL.QueryTarget,OpenTK.Graphics.OpenGL.GetQueryParam,System.Int32[])">
<summary>[requires: v1.5]
Return parameters of a query object target
</summary>
<param name="target">
Specifies a query object target. Must be SamplesPassed, AnySamplesPassed, AnySamplesPassedConservativePrimitivesGenerated, TransformFeedbackPrimitivesWritten, TimeElapsed, or Timestamp.
</param>
<param name="pname">
Specifies the symbolic name of a query object target parameter. Accepted values are CurrentQuery or QueryCounterBits.
</param>
<param name="@params">[length: pname]
Returns the requested data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetQuery(OpenTK.Graphics.OpenGL.QueryTarget,OpenTK.Graphics.OpenGL.GetQueryParam,System.Int32@)">
<summary>[requires: v1.5]
Return parameters of a query object target
</summary>
<param name="target">
Specifies a query object target. Must be SamplesPassed, AnySamplesPassed, AnySamplesPassedConservativePrimitivesGenerated, TransformFeedbackPrimitivesWritten, TimeElapsed, or Timestamp.
</param>
<param name="pname">
Specifies the symbolic name of a query object target parameter. Accepted values are CurrentQuery or QueryCounterBits.
</param>
<param name="@params">[length: pname]
Returns the requested data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetQuery(OpenTK.Graphics.OpenGL.QueryTarget,OpenTK.Graphics.OpenGL.GetQueryParam,System.Int32*)">
<summary>[requires: v1.5]
Return parameters of a query object target
</summary>
<param name="target">
Specifies a query object target. Must be SamplesPassed, AnySamplesPassed, AnySamplesPassedConservativePrimitivesGenerated, TransformFeedbackPrimitivesWritten, TimeElapsed, or Timestamp.
</param>
<param name="pname">
Specifies the symbolic name of a query object target parameter. Accepted values are CurrentQuery or QueryCounterBits.
</param>
<param name="@params">[length: pname]
Returns the requested data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetQueryObject(System.Int32,OpenTK.Graphics.OpenGL.GetQueryObjectParam,System.Int64[])">
<summary>[requires: v3.3 or ARB_timer_query|VERSION_3_3]
Return parameters of a query object
</summary>
<param name="id">
Specifies the name of a query object.
</param>
<param name="pname">
Specifies the symbolic name of a query object parameter. Accepted values are QueryResult or QueryResultAvailable.
</param>
<param name="@params">[length: pname]
If a buffer is bound to the QueryResultBuffer target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to QueryResultBuffer, then params is treated as an address in client memory of a variable to receive the resulting data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetQueryObject(System.Int32,OpenTK.Graphics.OpenGL.GetQueryObjectParam,System.Int64@)">
<summary>[requires: v3.3 or ARB_timer_query|VERSION_3_3]
Return parameters of a query object
</summary>
<param name="id">
Specifies the name of a query object.
</param>
<param name="pname">
Specifies the symbolic name of a query object parameter. Accepted values are QueryResult or QueryResultAvailable.
</param>
<param name="@params">[length: pname]
If a buffer is bound to the QueryResultBuffer target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to QueryResultBuffer, then params is treated as an address in client memory of a variable to receive the resulting data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetQueryObject(System.Int32,OpenTK.Graphics.OpenGL.GetQueryObjectParam,System.Int64*)">
<summary>[requires: v3.3 or ARB_timer_query|VERSION_3_3]
Return parameters of a query object
</summary>
<param name="id">
Specifies the name of a query object.
</param>
<param name="pname">
Specifies the symbolic name of a query object parameter. Accepted values are QueryResult or QueryResultAvailable.
</param>
<param name="@params">[length: pname]
If a buffer is bound to the QueryResultBuffer target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to QueryResultBuffer, then params is treated as an address in client memory of a variable to receive the resulting data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetQueryObject(System.UInt32,OpenTK.Graphics.OpenGL.GetQueryObjectParam,System.Int64[])">
<summary>[requires: v3.3 or ARB_timer_query|VERSION_3_3]
Return parameters of a query object
</summary>
<param name="id">
Specifies the name of a query object.
</param>
<param name="pname">
Specifies the symbolic name of a query object parameter. Accepted values are QueryResult or QueryResultAvailable.
</param>
<param name="@params">[length: pname]
If a buffer is bound to the QueryResultBuffer target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to QueryResultBuffer, then params is treated as an address in client memory of a variable to receive the resulting data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetQueryObject(System.UInt32,OpenTK.Graphics.OpenGL.GetQueryObjectParam,System.Int64@)">
<summary>[requires: v3.3 or ARB_timer_query|VERSION_3_3]
Return parameters of a query object
</summary>
<param name="id">
Specifies the name of a query object.
</param>
<param name="pname">
Specifies the symbolic name of a query object parameter. Accepted values are QueryResult or QueryResultAvailable.
</param>
<param name="@params">[length: pname]
If a buffer is bound to the QueryResultBuffer target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to QueryResultBuffer, then params is treated as an address in client memory of a variable to receive the resulting data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetQueryObject(System.UInt32,OpenTK.Graphics.OpenGL.GetQueryObjectParam,System.Int64*)">
<summary>[requires: v3.3 or ARB_timer_query|VERSION_3_3]
Return parameters of a query object
</summary>
<param name="id">
Specifies the name of a query object.
</param>
<param name="pname">
Specifies the symbolic name of a query object parameter. Accepted values are QueryResult or QueryResultAvailable.
</param>
<param name="@params">[length: pname]
If a buffer is bound to the QueryResultBuffer target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to QueryResultBuffer, then params is treated as an address in client memory of a variable to receive the resulting data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetQueryObject(System.Int32,OpenTK.Graphics.OpenGL.GetQueryObjectParam,System.Int32[])">
<summary>[requires: v1.5]
Return parameters of a query object
</summary>
<param name="id">
Specifies the name of a query object.
</param>
<param name="pname">
Specifies the symbolic name of a query object parameter. Accepted values are QueryResult or QueryResultAvailable.
</param>
<param name="@params">[length: pname]
If a buffer is bound to the QueryResultBuffer target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to QueryResultBuffer, then params is treated as an address in client memory of a variable to receive the resulting data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetQueryObject(System.Int32,OpenTK.Graphics.OpenGL.GetQueryObjectParam,System.Int32@)">
<summary>[requires: v1.5]
Return parameters of a query object
</summary>
<param name="id">
Specifies the name of a query object.
</param>
<param name="pname">
Specifies the symbolic name of a query object parameter. Accepted values are QueryResult or QueryResultAvailable.
</param>
<param name="@params">[length: pname]
If a buffer is bound to the QueryResultBuffer target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to QueryResultBuffer, then params is treated as an address in client memory of a variable to receive the resulting data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetQueryObject(System.Int32,OpenTK.Graphics.OpenGL.GetQueryObjectParam,System.Int32*)">
<summary>[requires: v1.5]
Return parameters of a query object
</summary>
<param name="id">
Specifies the name of a query object.
</param>
<param name="pname">
Specifies the symbolic name of a query object parameter. Accepted values are QueryResult or QueryResultAvailable.
</param>
<param name="@params">[length: pname]
If a buffer is bound to the QueryResultBuffer target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to QueryResultBuffer, then params is treated as an address in client memory of a variable to receive the resulting data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetQueryObject(System.UInt32,OpenTK.Graphics.OpenGL.GetQueryObjectParam,System.Int32[])">
<summary>[requires: v1.5]
Return parameters of a query object
</summary>
<param name="id">
Specifies the name of a query object.
</param>
<param name="pname">
Specifies the symbolic name of a query object parameter. Accepted values are QueryResult or QueryResultAvailable.
</param>
<param name="@params">[length: pname]
If a buffer is bound to the QueryResultBuffer target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to QueryResultBuffer, then params is treated as an address in client memory of a variable to receive the resulting data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetQueryObject(System.UInt32,OpenTK.Graphics.OpenGL.GetQueryObjectParam,System.Int32@)">
<summary>[requires: v1.5]
Return parameters of a query object
</summary>
<param name="id">
Specifies the name of a query object.
</param>
<param name="pname">
Specifies the symbolic name of a query object parameter. Accepted values are QueryResult or QueryResultAvailable.
</param>
<param name="@params">[length: pname]
If a buffer is bound to the QueryResultBuffer target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to QueryResultBuffer, then params is treated as an address in client memory of a variable to receive the resulting data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetQueryObject(System.UInt32,OpenTK.Graphics.OpenGL.GetQueryObjectParam,System.Int32*)">
<summary>[requires: v1.5]
Return parameters of a query object
</summary>
<param name="id">
Specifies the name of a query object.
</param>
<param name="pname">
Specifies the symbolic name of a query object parameter. Accepted values are QueryResult or QueryResultAvailable.
</param>
<param name="@params">[length: pname]
If a buffer is bound to the QueryResultBuffer target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to QueryResultBuffer, then params is treated as an address in client memory of a variable to receive the resulting data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetQueryObject(System.UInt32,OpenTK.Graphics.OpenGL.GetQueryObjectParam,System.UInt64[])">
<summary>[requires: v3.3 or ARB_timer_query|VERSION_3_3]
Return parameters of a query object
</summary>
<param name="id">
Specifies the name of a query object.
</param>
<param name="pname">
Specifies the symbolic name of a query object parameter. Accepted values are QueryResult or QueryResultAvailable.
</param>
<param name="@params">[length: pname]
If a buffer is bound to the QueryResultBuffer target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to QueryResultBuffer, then params is treated as an address in client memory of a variable to receive the resulting data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetQueryObject(System.UInt32,OpenTK.Graphics.OpenGL.GetQueryObjectParam,System.UInt64@)">
<summary>[requires: v3.3 or ARB_timer_query|VERSION_3_3]
Return parameters of a query object
</summary>
<param name="id">
Specifies the name of a query object.
</param>
<param name="pname">
Specifies the symbolic name of a query object parameter. Accepted values are QueryResult or QueryResultAvailable.
</param>
<param name="@params">[length: pname]
If a buffer is bound to the QueryResultBuffer target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to QueryResultBuffer, then params is treated as an address in client memory of a variable to receive the resulting data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetQueryObject(System.UInt32,OpenTK.Graphics.OpenGL.GetQueryObjectParam,System.UInt64*)">
<summary>[requires: v3.3 or ARB_timer_query|VERSION_3_3]
Return parameters of a query object
</summary>
<param name="id">
Specifies the name of a query object.
</param>
<param name="pname">
Specifies the symbolic name of a query object parameter. Accepted values are QueryResult or QueryResultAvailable.
</param>
<param name="@params">[length: pname]
If a buffer is bound to the QueryResultBuffer target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to QueryResultBuffer, then params is treated as an address in client memory of a variable to receive the resulting data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetQueryObject(System.UInt32,OpenTK.Graphics.OpenGL.GetQueryObjectParam,System.UInt32[])">
<summary>[requires: v1.5]
Return parameters of a query object
</summary>
<param name="id">
Specifies the name of a query object.
</param>
<param name="pname">
Specifies the symbolic name of a query object parameter. Accepted values are QueryResult or QueryResultAvailable.
</param>
<param name="@params">[length: pname]
If a buffer is bound to the QueryResultBuffer target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to QueryResultBuffer, then params is treated as an address in client memory of a variable to receive the resulting data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetQueryObject(System.UInt32,OpenTK.Graphics.OpenGL.GetQueryObjectParam,System.UInt32@)">
<summary>[requires: v1.5]
Return parameters of a query object
</summary>
<param name="id">
Specifies the name of a query object.
</param>
<param name="pname">
Specifies the symbolic name of a query object parameter. Accepted values are QueryResult or QueryResultAvailable.
</param>
<param name="@params">[length: pname]
If a buffer is bound to the QueryResultBuffer target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to QueryResultBuffer, then params is treated as an address in client memory of a variable to receive the resulting data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetQueryObject(System.UInt32,OpenTK.Graphics.OpenGL.GetQueryObjectParam,System.UInt32*)">
<summary>[requires: v1.5]
Return parameters of a query object
</summary>
<param name="id">
Specifies the name of a query object.
</param>
<param name="pname">
Specifies the symbolic name of a query object parameter. Accepted values are QueryResult or QueryResultAvailable.
</param>
<param name="@params">[length: pname]
If a buffer is bound to the QueryResultBuffer target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to QueryResultBuffer, then params is treated as an address in client memory of a variable to receive the resulting data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetRenderbufferParameter(OpenTK.Graphics.OpenGL.RenderbufferTarget,OpenTK.Graphics.OpenGL.RenderbufferParameterName,System.Int32[])">
<summary>[requires: v3.0 or ARB_framebuffer_object|VERSION_3_0]
Retrieve information about a bound renderbuffer object
</summary>
<param name="target">
Specifies the target of the query operation. target must be Renderbuffer.
</param>
<param name="pname">
Specifies the parameter whose value to retrieve from the renderbuffer bound to target.
</param>
<param name="@params">[length: pname]
Specifies the address of an array to receive the value of the queried parameter.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetRenderbufferParameter(OpenTK.Graphics.OpenGL.RenderbufferTarget,OpenTK.Graphics.OpenGL.RenderbufferParameterName,System.Int32@)">
<summary>[requires: v3.0 or ARB_framebuffer_object|VERSION_3_0]
Retrieve information about a bound renderbuffer object
</summary>
<param name="target">
Specifies the target of the query operation. target must be Renderbuffer.
</param>
<param name="pname">
Specifies the parameter whose value to retrieve from the renderbuffer bound to target.
</param>
<param name="@params">[length: pname]
Specifies the address of an array to receive the value of the queried parameter.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetRenderbufferParameter(OpenTK.Graphics.OpenGL.RenderbufferTarget,OpenTK.Graphics.OpenGL.RenderbufferParameterName,System.Int32*)">
<summary>[requires: v3.0 or ARB_framebuffer_object|VERSION_3_0]
Retrieve information about a bound renderbuffer object
</summary>
<param name="target">
Specifies the target of the query operation. target must be Renderbuffer.
</param>
<param name="pname">
Specifies the parameter whose value to retrieve from the renderbuffer bound to target.
</param>
<param name="@params">[length: pname]
Specifies the address of an array to receive the value of the queried parameter.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetSamplerParameter(System.Int32,OpenTK.Graphics.OpenGL.SamplerParameter,System.Single[])">
<summary>[requires: v3.3 or ARB_sampler_objects|VERSION_3_3]
Return sampler parameter values
</summary>
<param name="sampler">
Specifies name of the sampler object from which to retrieve parameters.
</param>
<param name="pname">
Specifies the symbolic name of a sampler parameter. TextureMagFilter, TextureMinFilter, TextureMinLod, TextureMaxLod, TextureLodBias, TextureWrapS, TextureWrapT, TextureWrapR, TextureBorderColor, TextureCompareMode, and TextureCompareFunc are accepted.
</param>
<param name="@params">[length: pname]
Returns the sampler parameters.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetSamplerParameter(System.Int32,OpenTK.Graphics.OpenGL.SamplerParameter,System.Single@)">
<summary>[requires: v3.3 or ARB_sampler_objects|VERSION_3_3]
Return sampler parameter values
</summary>
<param name="sampler">
Specifies name of the sampler object from which to retrieve parameters.
</param>
<param name="pname">
Specifies the symbolic name of a sampler parameter. TextureMagFilter, TextureMinFilter, TextureMinLod, TextureMaxLod, TextureLodBias, TextureWrapS, TextureWrapT, TextureWrapR, TextureBorderColor, TextureCompareMode, and TextureCompareFunc are accepted.
</param>
<param name="@params">[length: pname]
Returns the sampler parameters.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetSamplerParameter(System.Int32,OpenTK.Graphics.OpenGL.SamplerParameter,System.Single*)">
<summary>[requires: v3.3 or ARB_sampler_objects|VERSION_3_3]
Return sampler parameter values
</summary>
<param name="sampler">
Specifies name of the sampler object from which to retrieve parameters.
</param>
<param name="pname">
Specifies the symbolic name of a sampler parameter. TextureMagFilter, TextureMinFilter, TextureMinLod, TextureMaxLod, TextureLodBias, TextureWrapS, TextureWrapT, TextureWrapR, TextureBorderColor, TextureCompareMode, and TextureCompareFunc are accepted.
</param>
<param name="@params">[length: pname]
Returns the sampler parameters.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetSamplerParameter(System.Int32,OpenTK.Graphics.OpenGL.SamplerParameterName,System.Single[])">
<summary>[requires: v3.3 or ARB_sampler_objects|VERSION_3_3]
Return sampler parameter values
</summary>
<param name="sampler">
Specifies name of the sampler object from which to retrieve parameters.
</param>
<param name="pname">
Specifies the symbolic name of a sampler parameter. TextureMagFilter, TextureMinFilter, TextureMinLod, TextureMaxLod, TextureLodBias, TextureWrapS, TextureWrapT, TextureWrapR, TextureBorderColor, TextureCompareMode, and TextureCompareFunc are accepted.
</param>
<param name="@params">[length: pname]
Returns the sampler parameters.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetSamplerParameter(System.Int32,OpenTK.Graphics.OpenGL.SamplerParameterName,System.Single@)">
<summary>[requires: v3.3 or ARB_sampler_objects|VERSION_3_3]
Return sampler parameter values
</summary>
<param name="sampler">
Specifies name of the sampler object from which to retrieve parameters.
</param>
<param name="pname">
Specifies the symbolic name of a sampler parameter. TextureMagFilter, TextureMinFilter, TextureMinLod, TextureMaxLod, TextureLodBias, TextureWrapS, TextureWrapT, TextureWrapR, TextureBorderColor, TextureCompareMode, and TextureCompareFunc are accepted.
</param>
<param name="@params">[length: pname]
Returns the sampler parameters.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetSamplerParameter(System.Int32,OpenTK.Graphics.OpenGL.SamplerParameterName,System.Single*)">
<summary>[requires: v3.3 or ARB_sampler_objects|VERSION_3_3]
Return sampler parameter values
</summary>
<param name="sampler">
Specifies name of the sampler object from which to retrieve parameters.
</param>
<param name="pname">
Specifies the symbolic name of a sampler parameter. TextureMagFilter, TextureMinFilter, TextureMinLod, TextureMaxLod, TextureLodBias, TextureWrapS, TextureWrapT, TextureWrapR, TextureBorderColor, TextureCompareMode, and TextureCompareFunc are accepted.
</param>
<param name="@params">[length: pname]
Returns the sampler parameters.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetSamplerParameter(System.UInt32,OpenTK.Graphics.OpenGL.SamplerParameter,System.Single[])">
<summary>[requires: v3.3 or ARB_sampler_objects|VERSION_3_3]
Return sampler parameter values
</summary>
<param name="sampler">
Specifies name of the sampler object from which to retrieve parameters.
</param>
<param name="pname">
Specifies the symbolic name of a sampler parameter. TextureMagFilter, TextureMinFilter, TextureMinLod, TextureMaxLod, TextureLodBias, TextureWrapS, TextureWrapT, TextureWrapR, TextureBorderColor, TextureCompareMode, and TextureCompareFunc are accepted.
</param>
<param name="@params">[length: pname]
Returns the sampler parameters.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetSamplerParameter(System.UInt32,OpenTK.Graphics.OpenGL.SamplerParameter,System.Single@)">
<summary>[requires: v3.3 or ARB_sampler_objects|VERSION_3_3]
Return sampler parameter values
</summary>
<param name="sampler">
Specifies name of the sampler object from which to retrieve parameters.
</param>
<param name="pname">
Specifies the symbolic name of a sampler parameter. TextureMagFilter, TextureMinFilter, TextureMinLod, TextureMaxLod, TextureLodBias, TextureWrapS, TextureWrapT, TextureWrapR, TextureBorderColor, TextureCompareMode, and TextureCompareFunc are accepted.
</param>
<param name="@params">[length: pname]
Returns the sampler parameters.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetSamplerParameter(System.UInt32,OpenTK.Graphics.OpenGL.SamplerParameter,System.Single*)">
<summary>[requires: v3.3 or ARB_sampler_objects|VERSION_3_3]
Return sampler parameter values
</summary>
<param name="sampler">
Specifies name of the sampler object from which to retrieve parameters.
</param>
<param name="pname">
Specifies the symbolic name of a sampler parameter. TextureMagFilter, TextureMinFilter, TextureMinLod, TextureMaxLod, TextureLodBias, TextureWrapS, TextureWrapT, TextureWrapR, TextureBorderColor, TextureCompareMode, and TextureCompareFunc are accepted.
</param>
<param name="@params">[length: pname]
Returns the sampler parameters.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetSamplerParameter(System.UInt32,OpenTK.Graphics.OpenGL.SamplerParameterName,System.Single[])">
<summary>[requires: v3.3 or ARB_sampler_objects|VERSION_3_3]
Return sampler parameter values
</summary>
<param name="sampler">
Specifies name of the sampler object from which to retrieve parameters.
</param>
<param name="pname">
Specifies the symbolic name of a sampler parameter. TextureMagFilter, TextureMinFilter, TextureMinLod, TextureMaxLod, TextureLodBias, TextureWrapS, TextureWrapT, TextureWrapR, TextureBorderColor, TextureCompareMode, and TextureCompareFunc are accepted.
</param>
<param name="@params">[length: pname]
Returns the sampler parameters.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetSamplerParameter(System.UInt32,OpenTK.Graphics.OpenGL.SamplerParameterName,System.Single@)">
<summary>[requires: v3.3 or ARB_sampler_objects|VERSION_3_3]
Return sampler parameter values
</summary>
<param name="sampler">
Specifies name of the sampler object from which to retrieve parameters.
</param>
<param name="pname">
Specifies the symbolic name of a sampler parameter. TextureMagFilter, TextureMinFilter, TextureMinLod, TextureMaxLod, TextureLodBias, TextureWrapS, TextureWrapT, TextureWrapR, TextureBorderColor, TextureCompareMode, and TextureCompareFunc are accepted.
</param>
<param name="@params">[length: pname]
Returns the sampler parameters.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetSamplerParameter(System.UInt32,OpenTK.Graphics.OpenGL.SamplerParameterName,System.Single*)">
<summary>[requires: v3.3 or ARB_sampler_objects|VERSION_3_3]
Return sampler parameter values
</summary>
<param name="sampler">
Specifies name of the sampler object from which to retrieve parameters.
</param>
<param name="pname">
Specifies the symbolic name of a sampler parameter. TextureMagFilter, TextureMinFilter, TextureMinLod, TextureMaxLod, TextureLodBias, TextureWrapS, TextureWrapT, TextureWrapR, TextureBorderColor, TextureCompareMode, and TextureCompareFunc are accepted.
</param>
<param name="@params">[length: pname]
Returns the sampler parameters.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetSamplerParameterI(System.Int32,OpenTK.Graphics.OpenGL.All,System.Int32[])">
<summary>[requires: v3.3 or ARB_sampler_objects|VERSION_3_3]</summary>
<param name="sampler"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetSamplerParameterI(System.Int32,OpenTK.Graphics.OpenGL.All,System.Int32@)">
<summary>[requires: v3.3 or ARB_sampler_objects|VERSION_3_3]</summary>
<param name="sampler"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetSamplerParameterI(System.Int32,OpenTK.Graphics.OpenGL.All,System.Int32*)">
<summary>[requires: v3.3 or ARB_sampler_objects|VERSION_3_3]</summary>
<param name="sampler"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetSamplerParameterI(System.Int32,OpenTK.Graphics.OpenGL.ArbSamplerObjects,System.Int32[])">
<summary>[requires: v3.3 or ARB_sampler_objects|VERSION_3_3]</summary>
<param name="sampler"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetSamplerParameterI(System.Int32,OpenTK.Graphics.OpenGL.ArbSamplerObjects,System.Int32@)">
<summary>[requires: v3.3 or ARB_sampler_objects|VERSION_3_3]</summary>
<param name="sampler"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetSamplerParameterI(System.Int32,OpenTK.Graphics.OpenGL.ArbSamplerObjects,System.Int32*)">
<summary>[requires: v3.3 or ARB_sampler_objects|VERSION_3_3]</summary>
<param name="sampler"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetSamplerParameterI(System.UInt32,OpenTK.Graphics.OpenGL.All,System.Int32[])">
<summary>[requires: v3.3 or ARB_sampler_objects|VERSION_3_3]</summary>
<param name="sampler"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetSamplerParameterI(System.UInt32,OpenTK.Graphics.OpenGL.All,System.Int32@)">
<summary>[requires: v3.3 or ARB_sampler_objects|VERSION_3_3]</summary>
<param name="sampler"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetSamplerParameterI(System.UInt32,OpenTK.Graphics.OpenGL.All,System.Int32*)">
<summary>[requires: v3.3 or ARB_sampler_objects|VERSION_3_3]</summary>
<param name="sampler"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetSamplerParameterI(System.UInt32,OpenTK.Graphics.OpenGL.ArbSamplerObjects,System.Int32[])">
<summary>[requires: v3.3 or ARB_sampler_objects|VERSION_3_3]</summary>
<param name="sampler"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetSamplerParameterI(System.UInt32,OpenTK.Graphics.OpenGL.ArbSamplerObjects,System.Int32@)">
<summary>[requires: v3.3 or ARB_sampler_objects|VERSION_3_3]</summary>
<param name="sampler"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetSamplerParameterI(System.UInt32,OpenTK.Graphics.OpenGL.ArbSamplerObjects,System.Int32*)">
<summary>[requires: v3.3 or ARB_sampler_objects|VERSION_3_3]</summary>
<param name="sampler"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetSamplerParameterI(System.UInt32,OpenTK.Graphics.OpenGL.All,System.UInt32[])">
<summary>[requires: v3.3 or ARB_sampler_objects|VERSION_3_3]</summary>
<param name="sampler"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetSamplerParameterI(System.UInt32,OpenTK.Graphics.OpenGL.All,System.UInt32@)">
<summary>[requires: v3.3 or ARB_sampler_objects|VERSION_3_3]</summary>
<param name="sampler"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetSamplerParameterI(System.UInt32,OpenTK.Graphics.OpenGL.All,System.UInt32*)">
<summary>[requires: v3.3 or ARB_sampler_objects|VERSION_3_3]</summary>
<param name="sampler"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetSamplerParameterI(System.UInt32,OpenTK.Graphics.OpenGL.ArbSamplerObjects,System.UInt32[])">
<summary>[requires: v3.3 or ARB_sampler_objects|VERSION_3_3]</summary>
<param name="sampler"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetSamplerParameterI(System.UInt32,OpenTK.Graphics.OpenGL.ArbSamplerObjects,System.UInt32@)">
<summary>[requires: v3.3 or ARB_sampler_objects|VERSION_3_3]</summary>
<param name="sampler"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetSamplerParameterI(System.UInt32,OpenTK.Graphics.OpenGL.ArbSamplerObjects,System.UInt32*)">
<summary>[requires: v3.3 or ARB_sampler_objects|VERSION_3_3]</summary>
<param name="sampler"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetSamplerParameter(System.Int32,OpenTK.Graphics.OpenGL.SamplerParameter,System.Int32[])">
<summary>[requires: v3.3 or ARB_sampler_objects|VERSION_3_3]
Return sampler parameter values
</summary>
<param name="sampler">
Specifies name of the sampler object from which to retrieve parameters.
</param>
<param name="pname">
Specifies the symbolic name of a sampler parameter. TextureMagFilter, TextureMinFilter, TextureMinLod, TextureMaxLod, TextureLodBias, TextureWrapS, TextureWrapT, TextureWrapR, TextureBorderColor, TextureCompareMode, and TextureCompareFunc are accepted.
</param>
<param name="@params">[length: pname]
Returns the sampler parameters.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetSamplerParameter(System.Int32,OpenTK.Graphics.OpenGL.SamplerParameter,System.Int32@)">
<summary>[requires: v3.3 or ARB_sampler_objects|VERSION_3_3]
Return sampler parameter values
</summary>
<param name="sampler">
Specifies name of the sampler object from which to retrieve parameters.
</param>
<param name="pname">
Specifies the symbolic name of a sampler parameter. TextureMagFilter, TextureMinFilter, TextureMinLod, TextureMaxLod, TextureLodBias, TextureWrapS, TextureWrapT, TextureWrapR, TextureBorderColor, TextureCompareMode, and TextureCompareFunc are accepted.
</param>
<param name="@params">[length: pname]
Returns the sampler parameters.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetSamplerParameter(System.Int32,OpenTK.Graphics.OpenGL.SamplerParameter,System.Int32*)">
<summary>[requires: v3.3 or ARB_sampler_objects|VERSION_3_3]
Return sampler parameter values
</summary>
<param name="sampler">
Specifies name of the sampler object from which to retrieve parameters.
</param>
<param name="pname">
Specifies the symbolic name of a sampler parameter. TextureMagFilter, TextureMinFilter, TextureMinLod, TextureMaxLod, TextureLodBias, TextureWrapS, TextureWrapT, TextureWrapR, TextureBorderColor, TextureCompareMode, and TextureCompareFunc are accepted.
</param>
<param name="@params">[length: pname]
Returns the sampler parameters.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetSamplerParameter(System.Int32,OpenTK.Graphics.OpenGL.SamplerParameterName,System.Int32[])">
<summary>[requires: v3.3 or ARB_sampler_objects|VERSION_3_3]
Return sampler parameter values
</summary>
<param name="sampler">
Specifies name of the sampler object from which to retrieve parameters.
</param>
<param name="pname">
Specifies the symbolic name of a sampler parameter. TextureMagFilter, TextureMinFilter, TextureMinLod, TextureMaxLod, TextureLodBias, TextureWrapS, TextureWrapT, TextureWrapR, TextureBorderColor, TextureCompareMode, and TextureCompareFunc are accepted.
</param>
<param name="@params">[length: pname]
Returns the sampler parameters.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetSamplerParameter(System.Int32,OpenTK.Graphics.OpenGL.SamplerParameterName,System.Int32@)">
<summary>[requires: v3.3 or ARB_sampler_objects|VERSION_3_3]
Return sampler parameter values
</summary>
<param name="sampler">
Specifies name of the sampler object from which to retrieve parameters.
</param>
<param name="pname">
Specifies the symbolic name of a sampler parameter. TextureMagFilter, TextureMinFilter, TextureMinLod, TextureMaxLod, TextureLodBias, TextureWrapS, TextureWrapT, TextureWrapR, TextureBorderColor, TextureCompareMode, and TextureCompareFunc are accepted.
</param>
<param name="@params">[length: pname]
Returns the sampler parameters.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetSamplerParameter(System.Int32,OpenTK.Graphics.OpenGL.SamplerParameterName,System.Int32*)">
<summary>[requires: v3.3 or ARB_sampler_objects|VERSION_3_3]
Return sampler parameter values
</summary>
<param name="sampler">
Specifies name of the sampler object from which to retrieve parameters.
</param>
<param name="pname">
Specifies the symbolic name of a sampler parameter. TextureMagFilter, TextureMinFilter, TextureMinLod, TextureMaxLod, TextureLodBias, TextureWrapS, TextureWrapT, TextureWrapR, TextureBorderColor, TextureCompareMode, and TextureCompareFunc are accepted.
</param>
<param name="@params">[length: pname]
Returns the sampler parameters.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetSamplerParameter(System.UInt32,OpenTK.Graphics.OpenGL.SamplerParameter,System.Int32[])">
<summary>[requires: v3.3 or ARB_sampler_objects|VERSION_3_3]
Return sampler parameter values
</summary>
<param name="sampler">
Specifies name of the sampler object from which to retrieve parameters.
</param>
<param name="pname">
Specifies the symbolic name of a sampler parameter. TextureMagFilter, TextureMinFilter, TextureMinLod, TextureMaxLod, TextureLodBias, TextureWrapS, TextureWrapT, TextureWrapR, TextureBorderColor, TextureCompareMode, and TextureCompareFunc are accepted.
</param>
<param name="@params">[length: pname]
Returns the sampler parameters.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetSamplerParameter(System.UInt32,OpenTK.Graphics.OpenGL.SamplerParameter,System.Int32@)">
<summary>[requires: v3.3 or ARB_sampler_objects|VERSION_3_3]
Return sampler parameter values
</summary>
<param name="sampler">
Specifies name of the sampler object from which to retrieve parameters.
</param>
<param name="pname">
Specifies the symbolic name of a sampler parameter. TextureMagFilter, TextureMinFilter, TextureMinLod, TextureMaxLod, TextureLodBias, TextureWrapS, TextureWrapT, TextureWrapR, TextureBorderColor, TextureCompareMode, and TextureCompareFunc are accepted.
</param>
<param name="@params">[length: pname]
Returns the sampler parameters.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetSamplerParameter(System.UInt32,OpenTK.Graphics.OpenGL.SamplerParameter,System.Int32*)">
<summary>[requires: v3.3 or ARB_sampler_objects|VERSION_3_3]
Return sampler parameter values
</summary>
<param name="sampler">
Specifies name of the sampler object from which to retrieve parameters.
</param>
<param name="pname">
Specifies the symbolic name of a sampler parameter. TextureMagFilter, TextureMinFilter, TextureMinLod, TextureMaxLod, TextureLodBias, TextureWrapS, TextureWrapT, TextureWrapR, TextureBorderColor, TextureCompareMode, and TextureCompareFunc are accepted.
</param>
<param name="@params">[length: pname]
Returns the sampler parameters.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetSamplerParameter(System.UInt32,OpenTK.Graphics.OpenGL.SamplerParameterName,System.Int32[])">
<summary>[requires: v3.3 or ARB_sampler_objects|VERSION_3_3]
Return sampler parameter values
</summary>
<param name="sampler">
Specifies name of the sampler object from which to retrieve parameters.
</param>
<param name="pname">
Specifies the symbolic name of a sampler parameter. TextureMagFilter, TextureMinFilter, TextureMinLod, TextureMaxLod, TextureLodBias, TextureWrapS, TextureWrapT, TextureWrapR, TextureBorderColor, TextureCompareMode, and TextureCompareFunc are accepted.
</param>
<param name="@params">[length: pname]
Returns the sampler parameters.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetSamplerParameter(System.UInt32,OpenTK.Graphics.OpenGL.SamplerParameterName,System.Int32@)">
<summary>[requires: v3.3 or ARB_sampler_objects|VERSION_3_3]
Return sampler parameter values
</summary>
<param name="sampler">
Specifies name of the sampler object from which to retrieve parameters.
</param>
<param name="pname">
Specifies the symbolic name of a sampler parameter. TextureMagFilter, TextureMinFilter, TextureMinLod, TextureMaxLod, TextureLodBias, TextureWrapS, TextureWrapT, TextureWrapR, TextureBorderColor, TextureCompareMode, and TextureCompareFunc are accepted.
</param>
<param name="@params">[length: pname]
Returns the sampler parameters.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetSamplerParameter(System.UInt32,OpenTK.Graphics.OpenGL.SamplerParameterName,System.Int32*)">
<summary>[requires: v3.3 or ARB_sampler_objects|VERSION_3_3]
Return sampler parameter values
</summary>
<param name="sampler">
Specifies name of the sampler object from which to retrieve parameters.
</param>
<param name="pname">
Specifies the symbolic name of a sampler parameter. TextureMagFilter, TextureMinFilter, TextureMinLod, TextureMaxLod, TextureLodBias, TextureWrapS, TextureWrapT, TextureWrapR, TextureBorderColor, TextureCompareMode, and TextureCompareFunc are accepted.
</param>
<param name="@params">[length: pname]
Returns the sampler parameters.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetSeparableFilter(OpenTK.Graphics.OpenGL.SeparableTarget,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,System.IntPtr,System.IntPtr,System.IntPtr)">
<summary>
Get separable convolution filter kernel images
</summary>
<param name="target">
The separable filter to be retrieved. Must be Separable2D.
</param>
<param name="format">
Format of the output images. Must be one of Red, Green, Blue, Alpha, Rgb, BgrRgba, Bgra, Luminance, or LuminanceAlpha.
</param>
<param name="type">
Data type of components in the output images. Symbolic constants UnsignedByte, Byte, Bitmap, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev are accepted.
</param>
<param name="row">[length: target,format,type]
Pointer to storage for the row filter image.
</param>
<param name="column">[length: target,format,type]
Pointer to storage for the column filter image.
</param>
<param name="span">[length: target,format,type]
Pointer to storage for the span filter image (currently unused).
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetSeparableFilter``3(OpenTK.Graphics.OpenGL.SeparableTarget,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[],``1[],``2[])">
<summary>
Get separable convolution filter kernel images
</summary>
<param name="target">
The separable filter to be retrieved. Must be Separable2D.
</param>
<param name="format">
Format of the output images. Must be one of Red, Green, Blue, Alpha, Rgb, BgrRgba, Bgra, Luminance, or LuminanceAlpha.
</param>
<param name="type">
Data type of components in the output images. Symbolic constants UnsignedByte, Byte, Bitmap, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev are accepted.
</param>
<param name="row">[length: target,format,type]
Pointer to storage for the row filter image.
</param>
<param name="column">[length: target,format,type]
Pointer to storage for the column filter image.
</param>
<param name="span">[length: target,format,type]
Pointer to storage for the span filter image (currently unused).
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetSeparableFilter``3(OpenTK.Graphics.OpenGL.SeparableTarget,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[0:,0:],``1[0:,0:],``2[0:,0:])">
<summary>
Get separable convolution filter kernel images
</summary>
<param name="target">
The separable filter to be retrieved. Must be Separable2D.
</param>
<param name="format">
Format of the output images. Must be one of Red, Green, Blue, Alpha, Rgb, BgrRgba, Bgra, Luminance, or LuminanceAlpha.
</param>
<param name="type">
Data type of components in the output images. Symbolic constants UnsignedByte, Byte, Bitmap, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev are accepted.
</param>
<param name="row">[length: target,format,type]
Pointer to storage for the row filter image.
</param>
<param name="column">[length: target,format,type]
Pointer to storage for the column filter image.
</param>
<param name="span">[length: target,format,type]
Pointer to storage for the span filter image (currently unused).
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetSeparableFilter``3(OpenTK.Graphics.OpenGL.SeparableTarget,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[0:,0:,0:],``1[0:,0:,0:],``2[0:,0:,0:])">
<summary>
Get separable convolution filter kernel images
</summary>
<param name="target">
The separable filter to be retrieved. Must be Separable2D.
</param>
<param name="format">
Format of the output images. Must be one of Red, Green, Blue, Alpha, Rgb, BgrRgba, Bgra, Luminance, or LuminanceAlpha.
</param>
<param name="type">
Data type of components in the output images. Symbolic constants UnsignedByte, Byte, Bitmap, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev are accepted.
</param>
<param name="row">[length: target,format,type]
Pointer to storage for the row filter image.
</param>
<param name="column">[length: target,format,type]
Pointer to storage for the column filter image.
</param>
<param name="span">[length: target,format,type]
Pointer to storage for the span filter image (currently unused).
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetSeparableFilter``3(OpenTK.Graphics.OpenGL.SeparableTarget,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0@,``1@,``2@)">
<summary>
Get separable convolution filter kernel images
</summary>
<param name="target">
The separable filter to be retrieved. Must be Separable2D.
</param>
<param name="format">
Format of the output images. Must be one of Red, Green, Blue, Alpha, Rgb, BgrRgba, Bgra, Luminance, or LuminanceAlpha.
</param>
<param name="type">
Data type of components in the output images. Symbolic constants UnsignedByte, Byte, Bitmap, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev are accepted.
</param>
<param name="row">[length: target,format,type]
Pointer to storage for the row filter image.
</param>
<param name="column">[length: target,format,type]
Pointer to storage for the column filter image.
</param>
<param name="span">[length: target,format,type]
Pointer to storage for the span filter image (currently unused).
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetShaderInfoLog(System.Int32,System.Int32,System.Int32@,System.Text.StringBuilder)">
<summary>[requires: v2.0]
Returns the information log for a shader object
</summary>
<param name="shader">
Specifies the shader object whose information log is to be queried.
</param>
<param name="bufSize">
Specifies the size of the character buffer for storing the returned information log.
</param>
<param name="length">[length: 1]
Returns the length of the string returned in infoLog (excluding the null terminator).
</param>
<param name="infoLog">[length: bufSize]
Specifies an array of characters that is used to return the information log.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetShaderInfoLog(System.Int32,System.Int32,System.Int32*,System.Text.StringBuilder)">
<summary>[requires: v2.0]
Returns the information log for a shader object
</summary>
<param name="shader">
Specifies the shader object whose information log is to be queried.
</param>
<param name="bufSize">
Specifies the size of the character buffer for storing the returned information log.
</param>
<param name="length">[length: 1]
Returns the length of the string returned in infoLog (excluding the null terminator).
</param>
<param name="infoLog">[length: bufSize]
Specifies an array of characters that is used to return the information log.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetShaderInfoLog(System.UInt32,System.Int32,System.Int32@,System.Text.StringBuilder)">
<summary>[requires: v2.0]
Returns the information log for a shader object
</summary>
<param name="shader">
Specifies the shader object whose information log is to be queried.
</param>
<param name="bufSize">
Specifies the size of the character buffer for storing the returned information log.
</param>
<param name="length">[length: 1]
Returns the length of the string returned in infoLog (excluding the null terminator).
</param>
<param name="infoLog">[length: bufSize]
Specifies an array of characters that is used to return the information log.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetShaderInfoLog(System.UInt32,System.Int32,System.Int32*,System.Text.StringBuilder)">
<summary>[requires: v2.0]
Returns the information log for a shader object
</summary>
<param name="shader">
Specifies the shader object whose information log is to be queried.
</param>
<param name="bufSize">
Specifies the size of the character buffer for storing the returned information log.
</param>
<param name="length">[length: 1]
Returns the length of the string returned in infoLog (excluding the null terminator).
</param>
<param name="infoLog">[length: bufSize]
Specifies an array of characters that is used to return the information log.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetShader(System.Int32,OpenTK.Graphics.OpenGL.ShaderParameter,System.Int32[])">
<summary>[requires: v2.0]
Returns a parameter from a shader object
</summary>
<param name="shader">
Specifies the shader object to be queried.
</param>
<param name="pname">
Specifies the object parameter. Accepted symbolic names are ShaderType, DeleteStatus, CompileStatus, InfoLogLength, ShaderSourceLength.
</param>
<param name="@params">[length: pname]
Returns the requested object parameter.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetShader(System.Int32,OpenTK.Graphics.OpenGL.ShaderParameter,System.Int32@)">
<summary>[requires: v2.0]
Returns a parameter from a shader object
</summary>
<param name="shader">
Specifies the shader object to be queried.
</param>
<param name="pname">
Specifies the object parameter. Accepted symbolic names are ShaderType, DeleteStatus, CompileStatus, InfoLogLength, ShaderSourceLength.
</param>
<param name="@params">[length: pname]
Returns the requested object parameter.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetShader(System.Int32,OpenTK.Graphics.OpenGL.ShaderParameter,System.Int32*)">
<summary>[requires: v2.0]
Returns a parameter from a shader object
</summary>
<param name="shader">
Specifies the shader object to be queried.
</param>
<param name="pname">
Specifies the object parameter. Accepted symbolic names are ShaderType, DeleteStatus, CompileStatus, InfoLogLength, ShaderSourceLength.
</param>
<param name="@params">[length: pname]
Returns the requested object parameter.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetShader(System.UInt32,OpenTK.Graphics.OpenGL.ShaderParameter,System.Int32[])">
<summary>[requires: v2.0]
Returns a parameter from a shader object
</summary>
<param name="shader">
Specifies the shader object to be queried.
</param>
<param name="pname">
Specifies the object parameter. Accepted symbolic names are ShaderType, DeleteStatus, CompileStatus, InfoLogLength, ShaderSourceLength.
</param>
<param name="@params">[length: pname]
Returns the requested object parameter.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetShader(System.UInt32,OpenTK.Graphics.OpenGL.ShaderParameter,System.Int32@)">
<summary>[requires: v2.0]
Returns a parameter from a shader object
</summary>
<param name="shader">
Specifies the shader object to be queried.
</param>
<param name="pname">
Specifies the object parameter. Accepted symbolic names are ShaderType, DeleteStatus, CompileStatus, InfoLogLength, ShaderSourceLength.
</param>
<param name="@params">[length: pname]
Returns the requested object parameter.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetShader(System.UInt32,OpenTK.Graphics.OpenGL.ShaderParameter,System.Int32*)">
<summary>[requires: v2.0]
Returns a parameter from a shader object
</summary>
<param name="shader">
Specifies the shader object to be queried.
</param>
<param name="pname">
Specifies the object parameter. Accepted symbolic names are ShaderType, DeleteStatus, CompileStatus, InfoLogLength, ShaderSourceLength.
</param>
<param name="@params">[length: pname]
Returns the requested object parameter.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetShaderPrecisionFormat(OpenTK.Graphics.OpenGL.ShaderType,OpenTK.Graphics.OpenGL.ShaderPrecision,System.Int32[],System.Int32[])">
<summary>[requires: v4.1 or ARB_ES2_compatibility|VERSION_4_1]
Retrieve the range and precision for numeric formats supported by the shader compiler
</summary>
<param name="shadertype">
Specifies the type of shader whose precision to query. shaderType must be VertexShader or FragmentShader.
</param>
<param name="precisiontype">
Specifies the numeric format whose precision and range to query.
</param>
<param name="range">[length: 2]
Specifies the address of array of two integers into which encodings of the implementation's numeric range are returned.
</param>
<param name="precision">[length: 2]
Specifies the address of an integer into which the numeric precision of the implementation is written.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetShaderPrecisionFormat(OpenTK.Graphics.OpenGL.ShaderType,OpenTK.Graphics.OpenGL.ShaderPrecision,System.Int32@,System.Int32@)">
<summary>[requires: v4.1 or ARB_ES2_compatibility|VERSION_4_1]
Retrieve the range and precision for numeric formats supported by the shader compiler
</summary>
<param name="shadertype">
Specifies the type of shader whose precision to query. shaderType must be VertexShader or FragmentShader.
</param>
<param name="precisiontype">
Specifies the numeric format whose precision and range to query.
</param>
<param name="range">[length: 2]
Specifies the address of array of two integers into which encodings of the implementation's numeric range are returned.
</param>
<param name="precision">[length: 2]
Specifies the address of an integer into which the numeric precision of the implementation is written.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetShaderPrecisionFormat(OpenTK.Graphics.OpenGL.ShaderType,OpenTK.Graphics.OpenGL.ShaderPrecision,System.Int32*,System.Int32*)">
<summary>[requires: v4.1 or ARB_ES2_compatibility|VERSION_4_1]
Retrieve the range and precision for numeric formats supported by the shader compiler
</summary>
<param name="shadertype">
Specifies the type of shader whose precision to query. shaderType must be VertexShader or FragmentShader.
</param>
<param name="precisiontype">
Specifies the numeric format whose precision and range to query.
</param>
<param name="range">[length: 2]
Specifies the address of array of two integers into which encodings of the implementation's numeric range are returned.
</param>
<param name="precision">[length: 2]
Specifies the address of an integer into which the numeric precision of the implementation is written.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetShaderSource(System.Int32,System.Int32,System.Int32@,System.Text.StringBuilder)">
<summary>[requires: v2.0]
Returns the source code string from a shader object
</summary>
<param name="shader">
Specifies the shader object to be queried.
</param>
<param name="bufSize">
Specifies the size of the character buffer for storing the returned source code string.
</param>
<param name="length">[length: 1]
Returns the length of the string returned in source (excluding the null terminator).
</param>
<param name="source">[length: bufSize]
Specifies an array of characters that is used to return the source code string.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetShaderSource(System.Int32,System.Int32,System.Int32*,System.Text.StringBuilder)">
<summary>[requires: v2.0]
Returns the source code string from a shader object
</summary>
<param name="shader">
Specifies the shader object to be queried.
</param>
<param name="bufSize">
Specifies the size of the character buffer for storing the returned source code string.
</param>
<param name="length">[length: 1]
Returns the length of the string returned in source (excluding the null terminator).
</param>
<param name="source">[length: bufSize]
Specifies an array of characters that is used to return the source code string.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetShaderSource(System.UInt32,System.Int32,System.Int32@,System.Text.StringBuilder)">
<summary>[requires: v2.0]
Returns the source code string from a shader object
</summary>
<param name="shader">
Specifies the shader object to be queried.
</param>
<param name="bufSize">
Specifies the size of the character buffer for storing the returned source code string.
</param>
<param name="length">[length: 1]
Returns the length of the string returned in source (excluding the null terminator).
</param>
<param name="source">[length: bufSize]
Specifies an array of characters that is used to return the source code string.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetShaderSource(System.UInt32,System.Int32,System.Int32*,System.Text.StringBuilder)">
<summary>[requires: v2.0]
Returns the source code string from a shader object
</summary>
<param name="shader">
Specifies the shader object to be queried.
</param>
<param name="bufSize">
Specifies the size of the character buffer for storing the returned source code string.
</param>
<param name="length">[length: 1]
Returns the length of the string returned in source (excluding the null terminator).
</param>
<param name="source">[length: bufSize]
Specifies an array of characters that is used to return the source code string.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetString(OpenTK.Graphics.OpenGL.StringName)">
<summary>[requires: v1.0]
Return a string describing the current GL connection
</summary>
<param name="name">
Specifies a symbolic constant, one of Vendor, Renderer, Version, or ShadingLanguageVersion. Additionally, glGetStringi accepts the Extensions token.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetString(OpenTK.Graphics.OpenGL.StringName,System.Int32)">
<summary>[requires: v3.0]
Return a string describing the current GL connection
</summary>
<param name="name">
Specifies a symbolic constant, one of Vendor, Renderer, Version, or ShadingLanguageVersion. Additionally, glGetStringi accepts the Extensions token.
</param>
<param name="index">
For glGetStringi, specifies the index of the string to return.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetString(OpenTK.Graphics.OpenGL.StringName,System.UInt32)">
<summary>[requires: v3.0]
Return a string describing the current GL connection
</summary>
<param name="name">
Specifies a symbolic constant, one of Vendor, Renderer, Version, or ShadingLanguageVersion. Additionally, glGetStringi accepts the Extensions token.
</param>
<param name="index">
For glGetStringi, specifies the index of the string to return.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetString(OpenTK.Graphics.OpenGL.StringNameIndexed,System.Int32)">
<summary>[requires: v3.0]
Return a string describing the current GL connection
</summary>
<param name="name">
Specifies a symbolic constant, one of Vendor, Renderer, Version, or ShadingLanguageVersion. Additionally, glGetStringi accepts the Extensions token.
</param>
<param name="index">
For glGetStringi, specifies the index of the string to return.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetString(OpenTK.Graphics.OpenGL.StringNameIndexed,System.UInt32)">
<summary>[requires: v3.0]
Return a string describing the current GL connection
</summary>
<param name="name">
Specifies a symbolic constant, one of Vendor, Renderer, Version, or ShadingLanguageVersion. Additionally, glGetStringi accepts the Extensions token.
</param>
<param name="index">
For glGetStringi, specifies the index of the string to return.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetSubroutineIndex(System.Int32,OpenTK.Graphics.OpenGL.ShaderType,System.String)">
<summary>[requires: v4.0 or ARB_shader_subroutine|VERSION_4_0]
Retrieve the index of a subroutine uniform of a given shader stage within a program
</summary>
<param name="program">
Specifies the name of the program containing shader stage.
</param>
<param name="shadertype">
Specifies the shader stage from which to query for subroutine uniform index. shadertype must be one of VertexShader, TessControlShader, TessEvaluationShader, GeometryShader or FragmentShader.
</param>
<param name="name">
Specifies the name of the subroutine uniform whose index to query.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetSubroutineIndex(System.UInt32,OpenTK.Graphics.OpenGL.ShaderType,System.String)">
<summary>[requires: v4.0 or ARB_shader_subroutine|VERSION_4_0]
Retrieve the index of a subroutine uniform of a given shader stage within a program
</summary>
<param name="program">
Specifies the name of the program containing shader stage.
</param>
<param name="shadertype">
Specifies the shader stage from which to query for subroutine uniform index. shadertype must be one of VertexShader, TessControlShader, TessEvaluationShader, GeometryShader or FragmentShader.
</param>
<param name="name">
Specifies the name of the subroutine uniform whose index to query.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetSubroutineUniformLocation(System.Int32,OpenTK.Graphics.OpenGL.ShaderType,System.String)">
<summary>[requires: v4.0 or ARB_shader_subroutine|VERSION_4_0]
Retrieve the location of a subroutine uniform of a given shader stage within a program
</summary>
<param name="program">
Specifies the name of the program containing shader stage.
</param>
<param name="shadertype">
Specifies the shader stage from which to query for subroutine uniform index. shadertype must be one of VertexShader, TessControlShader, TessEvaluationShader, GeometryShader or FragmentShader.
</param>
<param name="name">
Specifies the name of the subroutine uniform whose index to query.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetSubroutineUniformLocation(System.UInt32,OpenTK.Graphics.OpenGL.ShaderType,System.String)">
<summary>[requires: v4.0 or ARB_shader_subroutine|VERSION_4_0]
Retrieve the location of a subroutine uniform of a given shader stage within a program
</summary>
<param name="program">
Specifies the name of the program containing shader stage.
</param>
<param name="shadertype">
Specifies the shader stage from which to query for subroutine uniform index. shadertype must be one of VertexShader, TessControlShader, TessEvaluationShader, GeometryShader or FragmentShader.
</param>
<param name="name">
Specifies the name of the subroutine uniform whose index to query.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetSync(System.IntPtr,OpenTK.Graphics.OpenGL.ArbSync,System.Int32,System.Int32@,System.Int32[])">
<summary>[requires: v3.2 or ARB_sync|VERSION_3_2]
Query the properties of a sync object
</summary>
<param name="sync">
Specifies the sync object whose properties to query.
</param>
<param name="pname">
Specifies the parameter whose value to retrieve from the sync object specified in sync.
</param>
<param name="bufSize">
Specifies the size of the buffer whose address is given in values.
</param>
<param name="length">[length: 1]
Specifies the address of an variable to receive the number of integers placed in values.
</param>
<param name="values">[length: bufSize]
Specifies the address of an array to receive the values of the queried parameter.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetSync(System.IntPtr,OpenTK.Graphics.OpenGL.ArbSync,System.Int32,System.Int32@,System.Int32@)">
<summary>[requires: v3.2 or ARB_sync|VERSION_3_2]
Query the properties of a sync object
</summary>
<param name="sync">
Specifies the sync object whose properties to query.
</param>
<param name="pname">
Specifies the parameter whose value to retrieve from the sync object specified in sync.
</param>
<param name="bufSize">
Specifies the size of the buffer whose address is given in values.
</param>
<param name="length">[length: 1]
Specifies the address of an variable to receive the number of integers placed in values.
</param>
<param name="values">[length: bufSize]
Specifies the address of an array to receive the values of the queried parameter.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetSync(System.IntPtr,OpenTK.Graphics.OpenGL.ArbSync,System.Int32,System.Int32*,System.Int32*)">
<summary>[requires: v3.2 or ARB_sync|VERSION_3_2]
Query the properties of a sync object
</summary>
<param name="sync">
Specifies the sync object whose properties to query.
</param>
<param name="pname">
Specifies the parameter whose value to retrieve from the sync object specified in sync.
</param>
<param name="bufSize">
Specifies the size of the buffer whose address is given in values.
</param>
<param name="length">[length: 1]
Specifies the address of an variable to receive the number of integers placed in values.
</param>
<param name="values">[length: bufSize]
Specifies the address of an array to receive the values of the queried parameter.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetSync(System.IntPtr,OpenTK.Graphics.OpenGL.SyncParameterName,System.Int32,System.Int32@,System.Int32[])">
<summary>[requires: v3.2 or ARB_sync|VERSION_3_2]
Query the properties of a sync object
</summary>
<param name="sync">
Specifies the sync object whose properties to query.
</param>
<param name="pname">
Specifies the parameter whose value to retrieve from the sync object specified in sync.
</param>
<param name="bufSize">
Specifies the size of the buffer whose address is given in values.
</param>
<param name="length">[length: 1]
Specifies the address of an variable to receive the number of integers placed in values.
</param>
<param name="values">[length: bufSize]
Specifies the address of an array to receive the values of the queried parameter.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetSync(System.IntPtr,OpenTK.Graphics.OpenGL.SyncParameterName,System.Int32,System.Int32@,System.Int32@)">
<summary>[requires: v3.2 or ARB_sync|VERSION_3_2]
Query the properties of a sync object
</summary>
<param name="sync">
Specifies the sync object whose properties to query.
</param>
<param name="pname">
Specifies the parameter whose value to retrieve from the sync object specified in sync.
</param>
<param name="bufSize">
Specifies the size of the buffer whose address is given in values.
</param>
<param name="length">[length: 1]
Specifies the address of an variable to receive the number of integers placed in values.
</param>
<param name="values">[length: bufSize]
Specifies the address of an array to receive the values of the queried parameter.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetSync(System.IntPtr,OpenTK.Graphics.OpenGL.SyncParameterName,System.Int32,System.Int32*,System.Int32*)">
<summary>[requires: v3.2 or ARB_sync|VERSION_3_2]
Query the properties of a sync object
</summary>
<param name="sync">
Specifies the sync object whose properties to query.
</param>
<param name="pname">
Specifies the parameter whose value to retrieve from the sync object specified in sync.
</param>
<param name="bufSize">
Specifies the size of the buffer whose address is given in values.
</param>
<param name="length">[length: 1]
Specifies the address of an variable to receive the number of integers placed in values.
</param>
<param name="values">[length: bufSize]
Specifies the address of an array to receive the values of the queried parameter.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetTexEnv(OpenTK.Graphics.OpenGL.TextureEnvTarget,OpenTK.Graphics.OpenGL.TextureEnvParameter,System.Single[])">
<summary>[requires: v1.0][deprecated: v3.2]
Return texture environment parameters
</summary>
<param name="target">
Specifies a texture environment. May be TextureEnv, TextureFilterControl, or PointSprite.
</param>
<param name="pname">
Specifies the symbolic name of a texture environment parameter. Accepted values are TextureEnvMode, TextureEnvColor, TextureLodBias, CombineRgb, CombineAlpha, Src0Rgb, Src1Rgb, Src2Rgb, Src0Alpha, Src1Alpha, Src2Alpha, Operand0Rgb, Operand1Rgb, Operand2Rgb, Operand0Alpha, Operand1Alpha, Operand2Alpha, RgbScale, AlphaScale, or CoordReplace.
</param>
<param name="@params">[length: pname]
Returns the requested data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetTexEnv(OpenTK.Graphics.OpenGL.TextureEnvTarget,OpenTK.Graphics.OpenGL.TextureEnvParameter,System.Single@)">
<summary>[requires: v1.0][deprecated: v3.2]
Return texture environment parameters
</summary>
<param name="target">
Specifies a texture environment. May be TextureEnv, TextureFilterControl, or PointSprite.
</param>
<param name="pname">
Specifies the symbolic name of a texture environment parameter. Accepted values are TextureEnvMode, TextureEnvColor, TextureLodBias, CombineRgb, CombineAlpha, Src0Rgb, Src1Rgb, Src2Rgb, Src0Alpha, Src1Alpha, Src2Alpha, Operand0Rgb, Operand1Rgb, Operand2Rgb, Operand0Alpha, Operand1Alpha, Operand2Alpha, RgbScale, AlphaScale, or CoordReplace.
</param>
<param name="@params">[length: pname]
Returns the requested data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetTexEnv(OpenTK.Graphics.OpenGL.TextureEnvTarget,OpenTK.Graphics.OpenGL.TextureEnvParameter,System.Single*)">
<summary>[requires: v1.0][deprecated: v3.2]
Return texture environment parameters
</summary>
<param name="target">
Specifies a texture environment. May be TextureEnv, TextureFilterControl, or PointSprite.
</param>
<param name="pname">
Specifies the symbolic name of a texture environment parameter. Accepted values are TextureEnvMode, TextureEnvColor, TextureLodBias, CombineRgb, CombineAlpha, Src0Rgb, Src1Rgb, Src2Rgb, Src0Alpha, Src1Alpha, Src2Alpha, Operand0Rgb, Operand1Rgb, Operand2Rgb, Operand0Alpha, Operand1Alpha, Operand2Alpha, RgbScale, AlphaScale, or CoordReplace.
</param>
<param name="@params">[length: pname]
Returns the requested data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetTexEnv(OpenTK.Graphics.OpenGL.TextureEnvTarget,OpenTK.Graphics.OpenGL.TextureEnvParameter,System.Int32[])">
<summary>[requires: v1.0][deprecated: v3.2]
Return texture environment parameters
</summary>
<param name="target">
Specifies a texture environment. May be TextureEnv, TextureFilterControl, or PointSprite.
</param>
<param name="pname">
Specifies the symbolic name of a texture environment parameter. Accepted values are TextureEnvMode, TextureEnvColor, TextureLodBias, CombineRgb, CombineAlpha, Src0Rgb, Src1Rgb, Src2Rgb, Src0Alpha, Src1Alpha, Src2Alpha, Operand0Rgb, Operand1Rgb, Operand2Rgb, Operand0Alpha, Operand1Alpha, Operand2Alpha, RgbScale, AlphaScale, or CoordReplace.
</param>
<param name="@params">[length: pname]
Returns the requested data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetTexEnv(OpenTK.Graphics.OpenGL.TextureEnvTarget,OpenTK.Graphics.OpenGL.TextureEnvParameter,System.Int32@)">
<summary>[requires: v1.0][deprecated: v3.2]
Return texture environment parameters
</summary>
<param name="target">
Specifies a texture environment. May be TextureEnv, TextureFilterControl, or PointSprite.
</param>
<param name="pname">
Specifies the symbolic name of a texture environment parameter. Accepted values are TextureEnvMode, TextureEnvColor, TextureLodBias, CombineRgb, CombineAlpha, Src0Rgb, Src1Rgb, Src2Rgb, Src0Alpha, Src1Alpha, Src2Alpha, Operand0Rgb, Operand1Rgb, Operand2Rgb, Operand0Alpha, Operand1Alpha, Operand2Alpha, RgbScale, AlphaScale, or CoordReplace.
</param>
<param name="@params">[length: pname]
Returns the requested data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetTexEnv(OpenTK.Graphics.OpenGL.TextureEnvTarget,OpenTK.Graphics.OpenGL.TextureEnvParameter,System.Int32*)">
<summary>[requires: v1.0][deprecated: v3.2]
Return texture environment parameters
</summary>
<param name="target">
Specifies a texture environment. May be TextureEnv, TextureFilterControl, or PointSprite.
</param>
<param name="pname">
Specifies the symbolic name of a texture environment parameter. Accepted values are TextureEnvMode, TextureEnvColor, TextureLodBias, CombineRgb, CombineAlpha, Src0Rgb, Src1Rgb, Src2Rgb, Src0Alpha, Src1Alpha, Src2Alpha, Operand0Rgb, Operand1Rgb, Operand2Rgb, Operand0Alpha, Operand1Alpha, Operand2Alpha, RgbScale, AlphaScale, or CoordReplace.
</param>
<param name="@params">[length: pname]
Returns the requested data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetTexGen(OpenTK.Graphics.OpenGL.TextureCoordName,OpenTK.Graphics.OpenGL.TextureGenParameter,System.Double[])">
<summary>[requires: v1.0][deprecated: v3.2]
Return texture coordinate generation parameters
</summary>
<param name="coord">
Specifies a texture coordinate. Must be S, T, R, or Q.
</param>
<param name="pname">
Specifies the symbolic name of the value(s) to be returned. Must be either TextureGenMode or the name of one of the texture generation plane equations: ObjectPlane or EyePlane.
</param>
<param name="@params">[length: pname]
Returns the requested data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetTexGen(OpenTK.Graphics.OpenGL.TextureCoordName,OpenTK.Graphics.OpenGL.TextureGenParameter,System.Double@)">
<summary>[requires: v1.0][deprecated: v3.2]
Return texture coordinate generation parameters
</summary>
<param name="coord">
Specifies a texture coordinate. Must be S, T, R, or Q.
</param>
<param name="pname">
Specifies the symbolic name of the value(s) to be returned. Must be either TextureGenMode or the name of one of the texture generation plane equations: ObjectPlane or EyePlane.
</param>
<param name="@params">[length: pname]
Returns the requested data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetTexGen(OpenTK.Graphics.OpenGL.TextureCoordName,OpenTK.Graphics.OpenGL.TextureGenParameter,System.Double*)">
<summary>[requires: v1.0][deprecated: v3.2]
Return texture coordinate generation parameters
</summary>
<param name="coord">
Specifies a texture coordinate. Must be S, T, R, or Q.
</param>
<param name="pname">
Specifies the symbolic name of the value(s) to be returned. Must be either TextureGenMode or the name of one of the texture generation plane equations: ObjectPlane or EyePlane.
</param>
<param name="@params">[length: pname]
Returns the requested data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetTexGen(OpenTK.Graphics.OpenGL.TextureCoordName,OpenTK.Graphics.OpenGL.TextureGenParameter,System.Single[])">
<summary>[requires: v1.0][deprecated: v3.2]
Return texture coordinate generation parameters
</summary>
<param name="coord">
Specifies a texture coordinate. Must be S, T, R, or Q.
</param>
<param name="pname">
Specifies the symbolic name of the value(s) to be returned. Must be either TextureGenMode or the name of one of the texture generation plane equations: ObjectPlane or EyePlane.
</param>
<param name="@params">[length: pname]
Returns the requested data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetTexGen(OpenTK.Graphics.OpenGL.TextureCoordName,OpenTK.Graphics.OpenGL.TextureGenParameter,System.Single@)">
<summary>[requires: v1.0][deprecated: v3.2]
Return texture coordinate generation parameters
</summary>
<param name="coord">
Specifies a texture coordinate. Must be S, T, R, or Q.
</param>
<param name="pname">
Specifies the symbolic name of the value(s) to be returned. Must be either TextureGenMode or the name of one of the texture generation plane equations: ObjectPlane or EyePlane.
</param>
<param name="@params">[length: pname]
Returns the requested data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetTexGen(OpenTK.Graphics.OpenGL.TextureCoordName,OpenTK.Graphics.OpenGL.TextureGenParameter,System.Single*)">
<summary>[requires: v1.0][deprecated: v3.2]
Return texture coordinate generation parameters
</summary>
<param name="coord">
Specifies a texture coordinate. Must be S, T, R, or Q.
</param>
<param name="pname">
Specifies the symbolic name of the value(s) to be returned. Must be either TextureGenMode or the name of one of the texture generation plane equations: ObjectPlane or EyePlane.
</param>
<param name="@params">[length: pname]
Returns the requested data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetTexGen(OpenTK.Graphics.OpenGL.TextureCoordName,OpenTK.Graphics.OpenGL.TextureGenParameter,System.Int32[])">
<summary>[requires: v1.0][deprecated: v3.2]
Return texture coordinate generation parameters
</summary>
<param name="coord">
Specifies a texture coordinate. Must be S, T, R, or Q.
</param>
<param name="pname">
Specifies the symbolic name of the value(s) to be returned. Must be either TextureGenMode or the name of one of the texture generation plane equations: ObjectPlane or EyePlane.
</param>
<param name="@params">[length: pname]
Returns the requested data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetTexGen(OpenTK.Graphics.OpenGL.TextureCoordName,OpenTK.Graphics.OpenGL.TextureGenParameter,System.Int32@)">
<summary>[requires: v1.0][deprecated: v3.2]
Return texture coordinate generation parameters
</summary>
<param name="coord">
Specifies a texture coordinate. Must be S, T, R, or Q.
</param>
<param name="pname">
Specifies the symbolic name of the value(s) to be returned. Must be either TextureGenMode or the name of one of the texture generation plane equations: ObjectPlane or EyePlane.
</param>
<param name="@params">[length: pname]
Returns the requested data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetTexGen(OpenTK.Graphics.OpenGL.TextureCoordName,OpenTK.Graphics.OpenGL.TextureGenParameter,System.Int32*)">
<summary>[requires: v1.0][deprecated: v3.2]
Return texture coordinate generation parameters
</summary>
<param name="coord">
Specifies a texture coordinate. Must be S, T, R, or Q.
</param>
<param name="pname">
Specifies the symbolic name of the value(s) to be returned. Must be either TextureGenMode or the name of one of the texture generation plane equations: ObjectPlane or EyePlane.
</param>
<param name="@params">[length: pname]
Returns the requested data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetTexImage(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,System.IntPtr)">
<summary>[requires: v1.0]
Return a texture image
</summary>
<param name="target">
Specifies which texture is to be obtained. Texture1D, Texture2D, Texture3D, Texture1DArray, Texture2DArray, TextureRectangle, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, and TextureCubeMapNegativeZ are accepted.
</param>
<param name="level">
Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image.
</param>
<param name="format">
Specifies a pixel format for the returned data. The supported formats are StencilIndex, DepthComponent, DepthStencil, Red, Green, Blue, Rg, Rgb, Rgba, Bgr, Bgra, RedInteger, GreenInteger, BlueInteger, RgInteger, RgbInteger, RgbaInteger, BgrInteger, BgraInteger.
</param>
<param name="type">
Specifies a pixel type for the returned data. The supported types are UnsignedByte, Byte, UnsignedShort, Short, UnsignedInt, Int, HalfFloat, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, UnsignedInt2101010Rev, UnsignedInt248, UnsignedInt10F11F11FRev, UnsignedInt5999Rev, and Float32UnsignedInt248Rev.
</param>
<param name="pixels">[length: target,level,format,type]
Returns the texture image. Should be a pointer to an array of the type specified by type.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetTexImage``1(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[])">
<summary>[requires: v1.0]
Return a texture image
</summary>
<param name="target">
Specifies which texture is to be obtained. Texture1D, Texture2D, Texture3D, Texture1DArray, Texture2DArray, TextureRectangle, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, and TextureCubeMapNegativeZ are accepted.
</param>
<param name="level">
Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image.
</param>
<param name="format">
Specifies a pixel format for the returned data. The supported formats are StencilIndex, DepthComponent, DepthStencil, Red, Green, Blue, Rg, Rgb, Rgba, Bgr, Bgra, RedInteger, GreenInteger, BlueInteger, RgInteger, RgbInteger, RgbaInteger, BgrInteger, BgraInteger.
</param>
<param name="type">
Specifies a pixel type for the returned data. The supported types are UnsignedByte, Byte, UnsignedShort, Short, UnsignedInt, Int, HalfFloat, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, UnsignedInt2101010Rev, UnsignedInt248, UnsignedInt10F11F11FRev, UnsignedInt5999Rev, and Float32UnsignedInt248Rev.
</param>
<param name="pixels">[length: target,level,format,type]
Returns the texture image. Should be a pointer to an array of the type specified by type.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetTexImage``1(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[0:,0:])">
<summary>[requires: v1.0]
Return a texture image
</summary>
<param name="target">
Specifies which texture is to be obtained. Texture1D, Texture2D, Texture3D, Texture1DArray, Texture2DArray, TextureRectangle, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, and TextureCubeMapNegativeZ are accepted.
</param>
<param name="level">
Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image.
</param>
<param name="format">
Specifies a pixel format for the returned data. The supported formats are StencilIndex, DepthComponent, DepthStencil, Red, Green, Blue, Rg, Rgb, Rgba, Bgr, Bgra, RedInteger, GreenInteger, BlueInteger, RgInteger, RgbInteger, RgbaInteger, BgrInteger, BgraInteger.
</param>
<param name="type">
Specifies a pixel type for the returned data. The supported types are UnsignedByte, Byte, UnsignedShort, Short, UnsignedInt, Int, HalfFloat, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, UnsignedInt2101010Rev, UnsignedInt248, UnsignedInt10F11F11FRev, UnsignedInt5999Rev, and Float32UnsignedInt248Rev.
</param>
<param name="pixels">[length: target,level,format,type]
Returns the texture image. Should be a pointer to an array of the type specified by type.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetTexImage``1(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[0:,0:,0:])">
<summary>[requires: v1.0]
Return a texture image
</summary>
<param name="target">
Specifies which texture is to be obtained. Texture1D, Texture2D, Texture3D, Texture1DArray, Texture2DArray, TextureRectangle, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, and TextureCubeMapNegativeZ are accepted.
</param>
<param name="level">
Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image.
</param>
<param name="format">
Specifies a pixel format for the returned data. The supported formats are StencilIndex, DepthComponent, DepthStencil, Red, Green, Blue, Rg, Rgb, Rgba, Bgr, Bgra, RedInteger, GreenInteger, BlueInteger, RgInteger, RgbInteger, RgbaInteger, BgrInteger, BgraInteger.
</param>
<param name="type">
Specifies a pixel type for the returned data. The supported types are UnsignedByte, Byte, UnsignedShort, Short, UnsignedInt, Int, HalfFloat, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, UnsignedInt2101010Rev, UnsignedInt248, UnsignedInt10F11F11FRev, UnsignedInt5999Rev, and Float32UnsignedInt248Rev.
</param>
<param name="pixels">[length: target,level,format,type]
Returns the texture image. Should be a pointer to an array of the type specified by type.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetTexImage``1(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0@)">
<summary>[requires: v1.0]
Return a texture image
</summary>
<param name="target">
Specifies which texture is to be obtained. Texture1D, Texture2D, Texture3D, Texture1DArray, Texture2DArray, TextureRectangle, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, and TextureCubeMapNegativeZ are accepted.
</param>
<param name="level">
Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image.
</param>
<param name="format">
Specifies a pixel format for the returned data. The supported formats are StencilIndex, DepthComponent, DepthStencil, Red, Green, Blue, Rg, Rgb, Rgba, Bgr, Bgra, RedInteger, GreenInteger, BlueInteger, RgInteger, RgbInteger, RgbaInteger, BgrInteger, BgraInteger.
</param>
<param name="type">
Specifies a pixel type for the returned data. The supported types are UnsignedByte, Byte, UnsignedShort, Short, UnsignedInt, Int, HalfFloat, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, UnsignedInt2101010Rev, UnsignedInt248, UnsignedInt10F11F11FRev, UnsignedInt5999Rev, and Float32UnsignedInt248Rev.
</param>
<param name="pixels">[length: target,level,format,type]
Returns the texture image. Should be a pointer to an array of the type specified by type.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetTexLevelParameter(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,OpenTK.Graphics.OpenGL.GetTextureParameter,System.Single[])">
<summary>[requires: v1.0]
Return texture parameter values for a specific level of detail
</summary>
<param name="target">
Specifies the symbolic name of the target texture, one of Texture1D, Texture2D, Texture3D, Texture1DArray, Texture2DArray, TextureRectangle, Texture2DMultisample, Texture2DMultisampleArray, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, TextureCubeMapNegativeZ, ProxyTexture1D, ProxyTexture2D, ProxyTexture3D, ProxyTexture1DArray, ProxyTexture2DArray, ProxyTextureRectangle, ProxyTexture2DMultisample, ProxyTexture2DMultisampleArray, ProxyTextureCubeMap, or TextureBuffer.
</param>
<param name="level">
Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image.
</param>
<param name="pname">
Specifies the symbolic name of a texture parameter. TextureWidth, TextureHeight, TextureDepth, TextureInternalFormat, TextureRedSize, TextureGreenSize, TextureBlueSize, TextureAlphaSize, TextureDepthSize, TextureCompressed, TextureCompressedImageSize, and TextureBufferOffset are accepted.
</param>
<param name="@params">[length: pname]
Returns the requested data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetTexLevelParameter(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,OpenTK.Graphics.OpenGL.GetTextureParameter,System.Single@)">
<summary>[requires: v1.0]
Return texture parameter values for a specific level of detail
</summary>
<param name="target">
Specifies the symbolic name of the target texture, one of Texture1D, Texture2D, Texture3D, Texture1DArray, Texture2DArray, TextureRectangle, Texture2DMultisample, Texture2DMultisampleArray, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, TextureCubeMapNegativeZ, ProxyTexture1D, ProxyTexture2D, ProxyTexture3D, ProxyTexture1DArray, ProxyTexture2DArray, ProxyTextureRectangle, ProxyTexture2DMultisample, ProxyTexture2DMultisampleArray, ProxyTextureCubeMap, or TextureBuffer.
</param>
<param name="level">
Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image.
</param>
<param name="pname">
Specifies the symbolic name of a texture parameter. TextureWidth, TextureHeight, TextureDepth, TextureInternalFormat, TextureRedSize, TextureGreenSize, TextureBlueSize, TextureAlphaSize, TextureDepthSize, TextureCompressed, TextureCompressedImageSize, and TextureBufferOffset are accepted.
</param>
<param name="@params">[length: pname]
Returns the requested data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetTexLevelParameter(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,OpenTK.Graphics.OpenGL.GetTextureParameter,System.Single*)">
<summary>[requires: v1.0]
Return texture parameter values for a specific level of detail
</summary>
<param name="target">
Specifies the symbolic name of the target texture, one of Texture1D, Texture2D, Texture3D, Texture1DArray, Texture2DArray, TextureRectangle, Texture2DMultisample, Texture2DMultisampleArray, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, TextureCubeMapNegativeZ, ProxyTexture1D, ProxyTexture2D, ProxyTexture3D, ProxyTexture1DArray, ProxyTexture2DArray, ProxyTextureRectangle, ProxyTexture2DMultisample, ProxyTexture2DMultisampleArray, ProxyTextureCubeMap, or TextureBuffer.
</param>
<param name="level">
Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image.
</param>
<param name="pname">
Specifies the symbolic name of a texture parameter. TextureWidth, TextureHeight, TextureDepth, TextureInternalFormat, TextureRedSize, TextureGreenSize, TextureBlueSize, TextureAlphaSize, TextureDepthSize, TextureCompressed, TextureCompressedImageSize, and TextureBufferOffset are accepted.
</param>
<param name="@params">[length: pname]
Returns the requested data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetTexLevelParameter(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,OpenTK.Graphics.OpenGL.GetTextureParameter,System.Int32[])">
<summary>[requires: v1.0]
Return texture parameter values for a specific level of detail
</summary>
<param name="target">
Specifies the symbolic name of the target texture, one of Texture1D, Texture2D, Texture3D, Texture1DArray, Texture2DArray, TextureRectangle, Texture2DMultisample, Texture2DMultisampleArray, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, TextureCubeMapNegativeZ, ProxyTexture1D, ProxyTexture2D, ProxyTexture3D, ProxyTexture1DArray, ProxyTexture2DArray, ProxyTextureRectangle, ProxyTexture2DMultisample, ProxyTexture2DMultisampleArray, ProxyTextureCubeMap, or TextureBuffer.
</param>
<param name="level">
Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image.
</param>
<param name="pname">
Specifies the symbolic name of a texture parameter. TextureWidth, TextureHeight, TextureDepth, TextureInternalFormat, TextureRedSize, TextureGreenSize, TextureBlueSize, TextureAlphaSize, TextureDepthSize, TextureCompressed, TextureCompressedImageSize, and TextureBufferOffset are accepted.
</param>
<param name="@params">[length: pname]
Returns the requested data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetTexLevelParameter(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,OpenTK.Graphics.OpenGL.GetTextureParameter,System.Int32@)">
<summary>[requires: v1.0]
Return texture parameter values for a specific level of detail
</summary>
<param name="target">
Specifies the symbolic name of the target texture, one of Texture1D, Texture2D, Texture3D, Texture1DArray, Texture2DArray, TextureRectangle, Texture2DMultisample, Texture2DMultisampleArray, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, TextureCubeMapNegativeZ, ProxyTexture1D, ProxyTexture2D, ProxyTexture3D, ProxyTexture1DArray, ProxyTexture2DArray, ProxyTextureRectangle, ProxyTexture2DMultisample, ProxyTexture2DMultisampleArray, ProxyTextureCubeMap, or TextureBuffer.
</param>
<param name="level">
Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image.
</param>
<param name="pname">
Specifies the symbolic name of a texture parameter. TextureWidth, TextureHeight, TextureDepth, TextureInternalFormat, TextureRedSize, TextureGreenSize, TextureBlueSize, TextureAlphaSize, TextureDepthSize, TextureCompressed, TextureCompressedImageSize, and TextureBufferOffset are accepted.
</param>
<param name="@params">[length: pname]
Returns the requested data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetTexLevelParameter(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,OpenTK.Graphics.OpenGL.GetTextureParameter,System.Int32*)">
<summary>[requires: v1.0]
Return texture parameter values for a specific level of detail
</summary>
<param name="target">
Specifies the symbolic name of the target texture, one of Texture1D, Texture2D, Texture3D, Texture1DArray, Texture2DArray, TextureRectangle, Texture2DMultisample, Texture2DMultisampleArray, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, TextureCubeMapNegativeZ, ProxyTexture1D, ProxyTexture2D, ProxyTexture3D, ProxyTexture1DArray, ProxyTexture2DArray, ProxyTextureRectangle, ProxyTexture2DMultisample, ProxyTexture2DMultisampleArray, ProxyTextureCubeMap, or TextureBuffer.
</param>
<param name="level">
Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image.
</param>
<param name="pname">
Specifies the symbolic name of a texture parameter. TextureWidth, TextureHeight, TextureDepth, TextureInternalFormat, TextureRedSize, TextureGreenSize, TextureBlueSize, TextureAlphaSize, TextureDepthSize, TextureCompressed, TextureCompressedImageSize, and TextureBufferOffset are accepted.
</param>
<param name="@params">[length: pname]
Returns the requested data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetTexParameter(OpenTK.Graphics.OpenGL.TextureTarget,OpenTK.Graphics.OpenGL.GetTextureParameter,System.Single[])">
<summary>[requires: v1.0]
Return texture parameter values
</summary>
<param name="target">
Specifies the symbolic name of the target texture. Texture1D, Texture2D, Texture1DArray, Texture2DArray, Texture3D, TextureRectangle, TextureCubeMap, and TextureCubeMapArray are accepted.
</param>
<param name="pname">
Specifies the symbolic name of a texture parameter. DepthStencilTextureMode, TextureBaseLevel, TextureBorderColor, TextureCompareMode, TextureCompareFunc, TextureImmutableFormat, TextureImmutableLevels, TextureLodBias, TextureMagFilter, TextureMaxLevel, TextureMaxLod, TextureMinFilter, TextureMinLod, TextureSwizzleR, TextureSwizzleG, TextureSwizzleB, TextureSwizzleA, TextureSwizzleRgba, TextureViewMinLayer, TextureViewMinLevel, TextureViewNumLayers, TextureViewNumLevels, TextureWrapS, TextureWrapT, and TextureWrapR are accepted.
</param>
<param name="@params">[length: pname]
Returns the texture parameters.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetTexParameter(OpenTK.Graphics.OpenGL.TextureTarget,OpenTK.Graphics.OpenGL.GetTextureParameter,System.Single@)">
<summary>[requires: v1.0]
Return texture parameter values
</summary>
<param name="target">
Specifies the symbolic name of the target texture. Texture1D, Texture2D, Texture1DArray, Texture2DArray, Texture3D, TextureRectangle, TextureCubeMap, and TextureCubeMapArray are accepted.
</param>
<param name="pname">
Specifies the symbolic name of a texture parameter. DepthStencilTextureMode, TextureBaseLevel, TextureBorderColor, TextureCompareMode, TextureCompareFunc, TextureImmutableFormat, TextureImmutableLevels, TextureLodBias, TextureMagFilter, TextureMaxLevel, TextureMaxLod, TextureMinFilter, TextureMinLod, TextureSwizzleR, TextureSwizzleG, TextureSwizzleB, TextureSwizzleA, TextureSwizzleRgba, TextureViewMinLayer, TextureViewMinLevel, TextureViewNumLayers, TextureViewNumLevels, TextureWrapS, TextureWrapT, and TextureWrapR are accepted.
</param>
<param name="@params">[length: pname]
Returns the texture parameters.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetTexParameter(OpenTK.Graphics.OpenGL.TextureTarget,OpenTK.Graphics.OpenGL.GetTextureParameter,System.Single*)">
<summary>[requires: v1.0]
Return texture parameter values
</summary>
<param name="target">
Specifies the symbolic name of the target texture. Texture1D, Texture2D, Texture1DArray, Texture2DArray, Texture3D, TextureRectangle, TextureCubeMap, and TextureCubeMapArray are accepted.
</param>
<param name="pname">
Specifies the symbolic name of a texture parameter. DepthStencilTextureMode, TextureBaseLevel, TextureBorderColor, TextureCompareMode, TextureCompareFunc, TextureImmutableFormat, TextureImmutableLevels, TextureLodBias, TextureMagFilter, TextureMaxLevel, TextureMaxLod, TextureMinFilter, TextureMinLod, TextureSwizzleR, TextureSwizzleG, TextureSwizzleB, TextureSwizzleA, TextureSwizzleRgba, TextureViewMinLayer, TextureViewMinLevel, TextureViewNumLayers, TextureViewNumLevels, TextureWrapS, TextureWrapT, and TextureWrapR are accepted.
</param>
<param name="@params">[length: pname]
Returns the texture parameters.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetTexParameterI(OpenTK.Graphics.OpenGL.TextureTarget,OpenTK.Graphics.OpenGL.GetTextureParameter,System.Int32[])">
<summary>[requires: v3.0]</summary>
<param name="target"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetTexParameterI(OpenTK.Graphics.OpenGL.TextureTarget,OpenTK.Graphics.OpenGL.GetTextureParameter,System.Int32@)">
<summary>[requires: v3.0]</summary>
<param name="target"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetTexParameterI(OpenTK.Graphics.OpenGL.TextureTarget,OpenTK.Graphics.OpenGL.GetTextureParameter,System.Int32*)">
<summary>[requires: v3.0]</summary>
<param name="target"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetTexParameterI(OpenTK.Graphics.OpenGL.TextureTarget,OpenTK.Graphics.OpenGL.GetTextureParameter,System.UInt32[])">
<summary>[requires: v3.0]</summary>
<param name="target"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetTexParameterI(OpenTK.Graphics.OpenGL.TextureTarget,OpenTK.Graphics.OpenGL.GetTextureParameter,System.UInt32@)">
<summary>[requires: v3.0]</summary>
<param name="target"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetTexParameterI(OpenTK.Graphics.OpenGL.TextureTarget,OpenTK.Graphics.OpenGL.GetTextureParameter,System.UInt32*)">
<summary>[requires: v3.0]</summary>
<param name="target"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetTexParameter(OpenTK.Graphics.OpenGL.TextureTarget,OpenTK.Graphics.OpenGL.GetTextureParameter,System.Int32[])">
<summary>[requires: v1.0]
Return texture parameter values
</summary>
<param name="target">
Specifies the symbolic name of the target texture. Texture1D, Texture2D, Texture1DArray, Texture2DArray, Texture3D, TextureRectangle, TextureCubeMap, and TextureCubeMapArray are accepted.
</param>
<param name="pname">
Specifies the symbolic name of a texture parameter. DepthStencilTextureMode, TextureBaseLevel, TextureBorderColor, TextureCompareMode, TextureCompareFunc, TextureImmutableFormat, TextureImmutableLevels, TextureLodBias, TextureMagFilter, TextureMaxLevel, TextureMaxLod, TextureMinFilter, TextureMinLod, TextureSwizzleR, TextureSwizzleG, TextureSwizzleB, TextureSwizzleA, TextureSwizzleRgba, TextureViewMinLayer, TextureViewMinLevel, TextureViewNumLayers, TextureViewNumLevels, TextureWrapS, TextureWrapT, and TextureWrapR are accepted.
</param>
<param name="@params">[length: pname]
Returns the texture parameters.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetTexParameter(OpenTK.Graphics.OpenGL.TextureTarget,OpenTK.Graphics.OpenGL.GetTextureParameter,System.Int32@)">
<summary>[requires: v1.0]
Return texture parameter values
</summary>
<param name="target">
Specifies the symbolic name of the target texture. Texture1D, Texture2D, Texture1DArray, Texture2DArray, Texture3D, TextureRectangle, TextureCubeMap, and TextureCubeMapArray are accepted.
</param>
<param name="pname">
Specifies the symbolic name of a texture parameter. DepthStencilTextureMode, TextureBaseLevel, TextureBorderColor, TextureCompareMode, TextureCompareFunc, TextureImmutableFormat, TextureImmutableLevels, TextureLodBias, TextureMagFilter, TextureMaxLevel, TextureMaxLod, TextureMinFilter, TextureMinLod, TextureSwizzleR, TextureSwizzleG, TextureSwizzleB, TextureSwizzleA, TextureSwizzleRgba, TextureViewMinLayer, TextureViewMinLevel, TextureViewNumLayers, TextureViewNumLevels, TextureWrapS, TextureWrapT, and TextureWrapR are accepted.
</param>
<param name="@params">[length: pname]
Returns the texture parameters.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetTexParameter(OpenTK.Graphics.OpenGL.TextureTarget,OpenTK.Graphics.OpenGL.GetTextureParameter,System.Int32*)">
<summary>[requires: v1.0]
Return texture parameter values
</summary>
<param name="target">
Specifies the symbolic name of the target texture. Texture1D, Texture2D, Texture1DArray, Texture2DArray, Texture3D, TextureRectangle, TextureCubeMap, and TextureCubeMapArray are accepted.
</param>
<param name="pname">
Specifies the symbolic name of a texture parameter. DepthStencilTextureMode, TextureBaseLevel, TextureBorderColor, TextureCompareMode, TextureCompareFunc, TextureImmutableFormat, TextureImmutableLevels, TextureLodBias, TextureMagFilter, TextureMaxLevel, TextureMaxLod, TextureMinFilter, TextureMinLod, TextureSwizzleR, TextureSwizzleG, TextureSwizzleB, TextureSwizzleA, TextureSwizzleRgba, TextureViewMinLayer, TextureViewMinLevel, TextureViewNumLayers, TextureViewNumLevels, TextureWrapS, TextureWrapT, and TextureWrapR are accepted.
</param>
<param name="@params">[length: pname]
Returns the texture parameters.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetTextureImage(System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,System.Int32,System.IntPtr)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="texture"></param>
<param name="level"></param>
<param name="format"></param>
<param name="type"></param>
<param name="bufSize"></param>
<param name="pixels"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetTextureImage``1(System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,System.Int32,``0[])">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="texture"></param>
<param name="level"></param>
<param name="format"></param>
<param name="type"></param>
<param name="bufSize"></param>
<param name="pixels"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetTextureImage``1(System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,System.Int32,``0[0:,0:])">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="texture"></param>
<param name="level"></param>
<param name="format"></param>
<param name="type"></param>
<param name="bufSize"></param>
<param name="pixels"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetTextureImage``1(System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,System.Int32,``0[0:,0:,0:])">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="texture"></param>
<param name="level"></param>
<param name="format"></param>
<param name="type"></param>
<param name="bufSize"></param>
<param name="pixels"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetTextureImage``1(System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,System.Int32,``0@)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="texture"></param>
<param name="level"></param>
<param name="format"></param>
<param name="type"></param>
<param name="bufSize"></param>
<param name="pixels"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetTextureImage(System.UInt32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,System.Int32,System.IntPtr)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="texture"></param>
<param name="level"></param>
<param name="format"></param>
<param name="type"></param>
<param name="bufSize"></param>
<param name="pixels"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetTextureImage``1(System.UInt32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,System.Int32,``0[])">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="texture"></param>
<param name="level"></param>
<param name="format"></param>
<param name="type"></param>
<param name="bufSize"></param>
<param name="pixels"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetTextureImage``1(System.UInt32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,System.Int32,``0[0:,0:])">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="texture"></param>
<param name="level"></param>
<param name="format"></param>
<param name="type"></param>
<param name="bufSize"></param>
<param name="pixels"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetTextureImage``1(System.UInt32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,System.Int32,``0[0:,0:,0:])">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="texture"></param>
<param name="level"></param>
<param name="format"></param>
<param name="type"></param>
<param name="bufSize"></param>
<param name="pixels"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetTextureImage``1(System.UInt32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,System.Int32,``0@)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="texture"></param>
<param name="level"></param>
<param name="format"></param>
<param name="type"></param>
<param name="bufSize"></param>
<param name="pixels"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetTextureLevelParameter(System.Int32,System.Int32,OpenTK.Graphics.OpenGL.GetTextureParameter,System.Single[])">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="texture"></param>
<param name="level"></param>
<param name="pname"></param>
<param name="@params"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetTextureLevelParameter(System.Int32,System.Int32,OpenTK.Graphics.OpenGL.GetTextureParameter,System.Single@)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="texture"></param>
<param name="level"></param>
<param name="pname"></param>
<param name="@params"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetTextureLevelParameter(System.Int32,System.Int32,OpenTK.Graphics.OpenGL.GetTextureParameter,System.Single*)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="texture"></param>
<param name="level"></param>
<param name="pname"></param>
<param name="@params"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetTextureLevelParameter(System.UInt32,System.Int32,OpenTK.Graphics.OpenGL.GetTextureParameter,System.Single[])">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="texture"></param>
<param name="level"></param>
<param name="pname"></param>
<param name="@params"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetTextureLevelParameter(System.UInt32,System.Int32,OpenTK.Graphics.OpenGL.GetTextureParameter,System.Single@)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="texture"></param>
<param name="level"></param>
<param name="pname"></param>
<param name="@params"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetTextureLevelParameter(System.UInt32,System.Int32,OpenTK.Graphics.OpenGL.GetTextureParameter,System.Single*)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="texture"></param>
<param name="level"></param>
<param name="pname"></param>
<param name="@params"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetTextureLevelParameter(System.Int32,System.Int32,OpenTK.Graphics.OpenGL.GetTextureParameter,System.Int32[])">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="texture"></param>
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<summary>[requires: v3.0]
Retrieve information about varying variables selected for transform feedback
</summary>
<param name="program">
The name of the target program object.
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<param name="index">
The index of the varying variable whose information to retrieve.
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<param name="bufSize">
The maximum number of characters, including the null terminator, that may be written into name.
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<param name="length">[length: 1]
The address of a variable which will receive the number of characters written into name, excluding the null-terminator. If length is Null no length is returned.
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<param name="size">[length: 1]
The address of a variable that will receive the size of the varying.
</param>
<param name="type">[length: 1]
The address of a variable that will recieve the type of the varying.
</param>
<param name="name">[length: bufSize]
The address of a buffer into which will be written the name of the varying.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetTransformFeedbackVarying(System.Int32,System.Int32,System.Int32,System.Int32@,System.Int32@,OpenTK.Graphics.OpenGL.TransformFeedbackType@,System.Text.StringBuilder)">
<summary>[requires: v3.0]
Retrieve information about varying variables selected for transform feedback
</summary>
<param name="program">
The name of the target program object.
</param>
<param name="index">
The index of the varying variable whose information to retrieve.
</param>
<param name="bufSize">
The maximum number of characters, including the null terminator, that may be written into name.
</param>
<param name="length">[length: 1]
The address of a variable which will receive the number of characters written into name, excluding the null-terminator. If length is Null no length is returned.
</param>
<param name="size">[length: 1]
The address of a variable that will receive the size of the varying.
</param>
<param name="type">[length: 1]
The address of a variable that will recieve the type of the varying.
</param>
<param name="name">[length: bufSize]
The address of a buffer into which will be written the name of the varying.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetTransformFeedbackVarying(System.Int32,System.Int32,System.Int32,System.Int32*,System.Int32*,OpenTK.Graphics.OpenGL.ActiveAttribType*,System.Text.StringBuilder)">
<summary>[requires: v3.0]
Retrieve information about varying variables selected for transform feedback
</summary>
<param name="program">
The name of the target program object.
</param>
<param name="index">
The index of the varying variable whose information to retrieve.
</param>
<param name="bufSize">
The maximum number of characters, including the null terminator, that may be written into name.
</param>
<param name="length">[length: 1]
The address of a variable which will receive the number of characters written into name, excluding the null-terminator. If length is Null no length is returned.
</param>
<param name="size">[length: 1]
The address of a variable that will receive the size of the varying.
</param>
<param name="type">[length: 1]
The address of a variable that will recieve the type of the varying.
</param>
<param name="name">[length: bufSize]
The address of a buffer into which will be written the name of the varying.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetTransformFeedbackVarying(System.Int32,System.Int32,System.Int32,System.Int32*,System.Int32*,OpenTK.Graphics.OpenGL.TransformFeedbackType*,System.Text.StringBuilder)">
<summary>[requires: v3.0]
Retrieve information about varying variables selected for transform feedback
</summary>
<param name="program">
The name of the target program object.
</param>
<param name="index">
The index of the varying variable whose information to retrieve.
</param>
<param name="bufSize">
The maximum number of characters, including the null terminator, that may be written into name.
</param>
<param name="length">[length: 1]
The address of a variable which will receive the number of characters written into name, excluding the null-terminator. If length is Null no length is returned.
</param>
<param name="size">[length: 1]
The address of a variable that will receive the size of the varying.
</param>
<param name="type">[length: 1]
The address of a variable that will recieve the type of the varying.
</param>
<param name="name">[length: bufSize]
The address of a buffer into which will be written the name of the varying.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetTransformFeedbackVarying(System.UInt32,System.UInt32,System.Int32,System.Int32@,System.Int32@,OpenTK.Graphics.OpenGL.ActiveAttribType@,System.Text.StringBuilder)">
<summary>[requires: v3.0]
Retrieve information about varying variables selected for transform feedback
</summary>
<param name="program">
The name of the target program object.
</param>
<param name="index">
The index of the varying variable whose information to retrieve.
</param>
<param name="bufSize">
The maximum number of characters, including the null terminator, that may be written into name.
</param>
<param name="length">[length: 1]
The address of a variable which will receive the number of characters written into name, excluding the null-terminator. If length is Null no length is returned.
</param>
<param name="size">[length: 1]
The address of a variable that will receive the size of the varying.
</param>
<param name="type">[length: 1]
The address of a variable that will recieve the type of the varying.
</param>
<param name="name">[length: bufSize]
The address of a buffer into which will be written the name of the varying.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetTransformFeedbackVarying(System.UInt32,System.UInt32,System.Int32,System.Int32@,System.Int32@,OpenTK.Graphics.OpenGL.TransformFeedbackType@,System.Text.StringBuilder)">
<summary>[requires: v3.0]
Retrieve information about varying variables selected for transform feedback
</summary>
<param name="program">
The name of the target program object.
</param>
<param name="index">
The index of the varying variable whose information to retrieve.
</param>
<param name="bufSize">
The maximum number of characters, including the null terminator, that may be written into name.
</param>
<param name="length">[length: 1]
The address of a variable which will receive the number of characters written into name, excluding the null-terminator. If length is Null no length is returned.
</param>
<param name="size">[length: 1]
The address of a variable that will receive the size of the varying.
</param>
<param name="type">[length: 1]
The address of a variable that will recieve the type of the varying.
</param>
<param name="name">[length: bufSize]
The address of a buffer into which will be written the name of the varying.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetTransformFeedbackVarying(System.UInt32,System.UInt32,System.Int32,System.Int32*,System.Int32*,OpenTK.Graphics.OpenGL.ActiveAttribType*,System.Text.StringBuilder)">
<summary>[requires: v3.0]
Retrieve information about varying variables selected for transform feedback
</summary>
<param name="program">
The name of the target program object.
</param>
<param name="index">
The index of the varying variable whose information to retrieve.
</param>
<param name="bufSize">
The maximum number of characters, including the null terminator, that may be written into name.
</param>
<param name="length">[length: 1]
The address of a variable which will receive the number of characters written into name, excluding the null-terminator. If length is Null no length is returned.
</param>
<param name="size">[length: 1]
The address of a variable that will receive the size of the varying.
</param>
<param name="type">[length: 1]
The address of a variable that will recieve the type of the varying.
</param>
<param name="name">[length: bufSize]
The address of a buffer into which will be written the name of the varying.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetTransformFeedbackVarying(System.UInt32,System.UInt32,System.Int32,System.Int32*,System.Int32*,OpenTK.Graphics.OpenGL.TransformFeedbackType*,System.Text.StringBuilder)">
<summary>[requires: v3.0]
Retrieve information about varying variables selected for transform feedback
</summary>
<param name="program">
The name of the target program object.
</param>
<param name="index">
The index of the varying variable whose information to retrieve.
</param>
<param name="bufSize">
The maximum number of characters, including the null terminator, that may be written into name.
</param>
<param name="length">[length: 1]
The address of a variable which will receive the number of characters written into name, excluding the null-terminator. If length is Null no length is returned.
</param>
<param name="size">[length: 1]
The address of a variable that will receive the size of the varying.
</param>
<param name="type">[length: 1]
The address of a variable that will recieve the type of the varying.
</param>
<param name="name">[length: bufSize]
The address of a buffer into which will be written the name of the varying.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetUniformBlockIndex(System.Int32,System.String)">
<summary>[requires: v3.1 or ARB_uniform_buffer_object|VERSION_3_1]
Retrieve the index of a named uniform block
</summary>
<param name="program">
Specifies the name of a program containing the uniform block.
</param>
<param name="uniformBlockName">
Specifies the address an array of characters to containing the name of the uniform block whose index to retrieve.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetUniformBlockIndex(System.UInt32,System.String)">
<summary>[requires: v3.1 or ARB_uniform_buffer_object|VERSION_3_1]
Retrieve the index of a named uniform block
</summary>
<param name="program">
Specifies the name of a program containing the uniform block.
</param>
<param name="uniformBlockName">
Specifies the address an array of characters to containing the name of the uniform block whose index to retrieve.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetUniform(System.Int32,System.Int32,System.Double[])">
<summary>[requires: v4.0 or ARB_gpu_shader_fp64|VERSION_4_0]
Returns the value of a uniform variable
</summary>
<param name="program">
Specifies the program object to be queried.
</param>
<param name="location">
Specifies the location of the uniform variable to be queried.
</param>
<param name="@params">[length: program,location]
Returns the value of the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetUniform(System.Int32,System.Int32,System.Double@)">
<summary>[requires: v4.0 or ARB_gpu_shader_fp64|VERSION_4_0]
Returns the value of a uniform variable
</summary>
<param name="program">
Specifies the program object to be queried.
</param>
<param name="location">
Specifies the location of the uniform variable to be queried.
</param>
<param name="@params">[length: program,location]
Returns the value of the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetUniform(System.Int32,System.Int32,System.Double*)">
<summary>[requires: v4.0 or ARB_gpu_shader_fp64|VERSION_4_0]
Returns the value of a uniform variable
</summary>
<param name="program">
Specifies the program object to be queried.
</param>
<param name="location">
Specifies the location of the uniform variable to be queried.
</param>
<param name="@params">[length: program,location]
Returns the value of the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetUniform(System.UInt32,System.Int32,System.Double[])">
<summary>[requires: v4.0 or ARB_gpu_shader_fp64|VERSION_4_0]
Returns the value of a uniform variable
</summary>
<param name="program">
Specifies the program object to be queried.
</param>
<param name="location">
Specifies the location of the uniform variable to be queried.
</param>
<param name="@params">[length: program,location]
Returns the value of the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetUniform(System.UInt32,System.Int32,System.Double@)">
<summary>[requires: v4.0 or ARB_gpu_shader_fp64|VERSION_4_0]
Returns the value of a uniform variable
</summary>
<param name="program">
Specifies the program object to be queried.
</param>
<param name="location">
Specifies the location of the uniform variable to be queried.
</param>
<param name="@params">[length: program,location]
Returns the value of the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetUniform(System.UInt32,System.Int32,System.Double*)">
<summary>[requires: v4.0 or ARB_gpu_shader_fp64|VERSION_4_0]
Returns the value of a uniform variable
</summary>
<param name="program">
Specifies the program object to be queried.
</param>
<param name="location">
Specifies the location of the uniform variable to be queried.
</param>
<param name="@params">[length: program,location]
Returns the value of the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetUniform(System.Int32,System.Int32,System.Single[])">
<summary>[requires: v2.0]
Returns the value of a uniform variable
</summary>
<param name="program">
Specifies the program object to be queried.
</param>
<param name="location">
Specifies the location of the uniform variable to be queried.
</param>
<param name="@params">[length: program,location]
Returns the value of the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetUniform(System.Int32,System.Int32,System.Single@)">
<summary>[requires: v2.0]
Returns the value of a uniform variable
</summary>
<param name="program">
Specifies the program object to be queried.
</param>
<param name="location">
Specifies the location of the uniform variable to be queried.
</param>
<param name="@params">[length: program,location]
Returns the value of the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetUniform(System.Int32,System.Int32,System.Single*)">
<summary>[requires: v2.0]
Returns the value of a uniform variable
</summary>
<param name="program">
Specifies the program object to be queried.
</param>
<param name="location">
Specifies the location of the uniform variable to be queried.
</param>
<param name="@params">[length: program,location]
Returns the value of the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetUniform(System.UInt32,System.Int32,System.Single[])">
<summary>[requires: v2.0]
Returns the value of a uniform variable
</summary>
<param name="program">
Specifies the program object to be queried.
</param>
<param name="location">
Specifies the location of the uniform variable to be queried.
</param>
<param name="@params">[length: program,location]
Returns the value of the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetUniform(System.UInt32,System.Int32,System.Single@)">
<summary>[requires: v2.0]
Returns the value of a uniform variable
</summary>
<param name="program">
Specifies the program object to be queried.
</param>
<param name="location">
Specifies the location of the uniform variable to be queried.
</param>
<param name="@params">[length: program,location]
Returns the value of the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetUniform(System.UInt32,System.Int32,System.Single*)">
<summary>[requires: v2.0]
Returns the value of a uniform variable
</summary>
<param name="program">
Specifies the program object to be queried.
</param>
<param name="location">
Specifies the location of the uniform variable to be queried.
</param>
<param name="@params">[length: program,location]
Returns the value of the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetUniformIndices(System.Int32,System.Int32,System.String[],System.Int32[])">
<summary>[requires: v3.1 or ARB_uniform_buffer_object|VERSION_3_1]
Retrieve the index of a named uniform block
</summary>
<param name="program">
Specifies the name of a program containing uniforms whose indices to query.
</param>
<param name="uniformCount">
Specifies the number of uniforms whose indices to query.
</param>
<param name="uniformNames">[length: uniformCount]
Specifies the address of an array of pointers to buffers containing the names of the queried uniforms.
</param>
<param name="uniformIndices">[length: uniformCount]
Specifies the address of an array that will receive the indices of the uniforms.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetUniformIndices(System.Int32,System.Int32,System.String[],System.Int32@)">
<summary>[requires: v3.1 or ARB_uniform_buffer_object|VERSION_3_1]
Retrieve the index of a named uniform block
</summary>
<param name="program">
Specifies the name of a program containing uniforms whose indices to query.
</param>
<param name="uniformCount">
Specifies the number of uniforms whose indices to query.
</param>
<param name="uniformNames">[length: uniformCount]
Specifies the address of an array of pointers to buffers containing the names of the queried uniforms.
</param>
<param name="uniformIndices">[length: uniformCount]
Specifies the address of an array that will receive the indices of the uniforms.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetUniformIndices(System.Int32,System.Int32,System.String[],System.Int32*)">
<summary>[requires: v3.1 or ARB_uniform_buffer_object|VERSION_3_1]
Retrieve the index of a named uniform block
</summary>
<param name="program">
Specifies the name of a program containing uniforms whose indices to query.
</param>
<param name="uniformCount">
Specifies the number of uniforms whose indices to query.
</param>
<param name="uniformNames">[length: uniformCount]
Specifies the address of an array of pointers to buffers containing the names of the queried uniforms.
</param>
<param name="uniformIndices">[length: uniformCount]
Specifies the address of an array that will receive the indices of the uniforms.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetUniformIndices(System.UInt32,System.Int32,System.String[],System.UInt32[])">
<summary>[requires: v3.1 or ARB_uniform_buffer_object|VERSION_3_1]
Retrieve the index of a named uniform block
</summary>
<param name="program">
Specifies the name of a program containing uniforms whose indices to query.
</param>
<param name="uniformCount">
Specifies the number of uniforms whose indices to query.
</param>
<param name="uniformNames">[length: uniformCount]
Specifies the address of an array of pointers to buffers containing the names of the queried uniforms.
</param>
<param name="uniformIndices">[length: uniformCount]
Specifies the address of an array that will receive the indices of the uniforms.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetUniformIndices(System.UInt32,System.Int32,System.String[],System.UInt32@)">
<summary>[requires: v3.1 or ARB_uniform_buffer_object|VERSION_3_1]
Retrieve the index of a named uniform block
</summary>
<param name="program">
Specifies the name of a program containing uniforms whose indices to query.
</param>
<param name="uniformCount">
Specifies the number of uniforms whose indices to query.
</param>
<param name="uniformNames">[length: uniformCount]
Specifies the address of an array of pointers to buffers containing the names of the queried uniforms.
</param>
<param name="uniformIndices">[length: uniformCount]
Specifies the address of an array that will receive the indices of the uniforms.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetUniformIndices(System.UInt32,System.Int32,System.String[],System.UInt32*)">
<summary>[requires: v3.1 or ARB_uniform_buffer_object|VERSION_3_1]
Retrieve the index of a named uniform block
</summary>
<param name="program">
Specifies the name of a program containing uniforms whose indices to query.
</param>
<param name="uniformCount">
Specifies the number of uniforms whose indices to query.
</param>
<param name="uniformNames">[length: uniformCount]
Specifies the address of an array of pointers to buffers containing the names of the queried uniforms.
</param>
<param name="uniformIndices">[length: uniformCount]
Specifies the address of an array that will receive the indices of the uniforms.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetUniform(System.Int32,System.Int32,System.Int32[])">
<summary>[requires: v2.0]
Returns the value of a uniform variable
</summary>
<param name="program">
Specifies the program object to be queried.
</param>
<param name="location">
Specifies the location of the uniform variable to be queried.
</param>
<param name="@params">[length: program,location]
Returns the value of the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetUniform(System.Int32,System.Int32,System.Int32@)">
<summary>[requires: v2.0]
Returns the value of a uniform variable
</summary>
<param name="program">
Specifies the program object to be queried.
</param>
<param name="location">
Specifies the location of the uniform variable to be queried.
</param>
<param name="@params">[length: program,location]
Returns the value of the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetUniform(System.Int32,System.Int32,System.Int32*)">
<summary>[requires: v2.0]
Returns the value of a uniform variable
</summary>
<param name="program">
Specifies the program object to be queried.
</param>
<param name="location">
Specifies the location of the uniform variable to be queried.
</param>
<param name="@params">[length: program,location]
Returns the value of the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetUniform(System.UInt32,System.Int32,System.Int32[])">
<summary>[requires: v2.0]
Returns the value of a uniform variable
</summary>
<param name="program">
Specifies the program object to be queried.
</param>
<param name="location">
Specifies the location of the uniform variable to be queried.
</param>
<param name="@params">[length: program,location]
Returns the value of the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetUniform(System.UInt32,System.Int32,System.Int32@)">
<summary>[requires: v2.0]
Returns the value of a uniform variable
</summary>
<param name="program">
Specifies the program object to be queried.
</param>
<param name="location">
Specifies the location of the uniform variable to be queried.
</param>
<param name="@params">[length: program,location]
Returns the value of the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetUniform(System.UInt32,System.Int32,System.Int32*)">
<summary>[requires: v2.0]
Returns the value of a uniform variable
</summary>
<param name="program">
Specifies the program object to be queried.
</param>
<param name="location">
Specifies the location of the uniform variable to be queried.
</param>
<param name="@params">[length: program,location]
Returns the value of the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetUniformLocation(System.Int32,System.String)">
<summary>[requires: v2.0]
Returns the location of a uniform variable
</summary>
<param name="program">
Specifies the program object to be queried.
</param>
<param name="name">
Points to a null terminated string containing the name of the uniform variable whose location is to be queried.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetUniformLocation(System.UInt32,System.String)">
<summary>[requires: v2.0]
Returns the location of a uniform variable
</summary>
<param name="program">
Specifies the program object to be queried.
</param>
<param name="name">
Points to a null terminated string containing the name of the uniform variable whose location is to be queried.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetUniformSubroutine(OpenTK.Graphics.OpenGL.ShaderType,System.Int32,System.Int32@)">
<summary>[requires: v4.0 or ARB_shader_subroutine|VERSION_4_0]
Retrieve the value of a subroutine uniform of a given shader stage of the current program
</summary>
<param name="shadertype">
Specifies the shader stage from which to query for subroutine uniform index. shadertype must be one of VertexShader, TessControlShader, TessEvaluationShader, GeometryShader or FragmentShader.
</param>
<param name="location">
Specifies the location of the subroutine uniform.
</param>
<param name="@params">[length: 1]
Specifies the address of a variable to receive the value or values of the subroutine uniform.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetUniformSubroutine(OpenTK.Graphics.OpenGL.ShaderType,System.Int32,System.Int32*)">
<summary>[requires: v4.0 or ARB_shader_subroutine|VERSION_4_0]
Retrieve the value of a subroutine uniform of a given shader stage of the current program
</summary>
<param name="shadertype">
Specifies the shader stage from which to query for subroutine uniform index. shadertype must be one of VertexShader, TessControlShader, TessEvaluationShader, GeometryShader or FragmentShader.
</param>
<param name="location">
Specifies the location of the subroutine uniform.
</param>
<param name="@params">[length: 1]
Specifies the address of a variable to receive the value or values of the subroutine uniform.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetUniformSubroutine(OpenTK.Graphics.OpenGL.ShaderType,System.Int32,System.UInt32@)">
<summary>[requires: v4.0 or ARB_shader_subroutine|VERSION_4_0]
Retrieve the value of a subroutine uniform of a given shader stage of the current program
</summary>
<param name="shadertype">
Specifies the shader stage from which to query for subroutine uniform index. shadertype must be one of VertexShader, TessControlShader, TessEvaluationShader, GeometryShader or FragmentShader.
</param>
<param name="location">
Specifies the location of the subroutine uniform.
</param>
<param name="@params">[length: 1]
Specifies the address of a variable to receive the value or values of the subroutine uniform.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetUniformSubroutine(OpenTK.Graphics.OpenGL.ShaderType,System.Int32,System.UInt32*)">
<summary>[requires: v4.0 or ARB_shader_subroutine|VERSION_4_0]
Retrieve the value of a subroutine uniform of a given shader stage of the current program
</summary>
<param name="shadertype">
Specifies the shader stage from which to query for subroutine uniform index. shadertype must be one of VertexShader, TessControlShader, TessEvaluationShader, GeometryShader or FragmentShader.
</param>
<param name="location">
Specifies the location of the subroutine uniform.
</param>
<param name="@params">[length: 1]
Specifies the address of a variable to receive the value or values of the subroutine uniform.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetUniform(System.UInt32,System.Int32,System.UInt32[])">
<summary>[requires: v3.0]
Returns the value of a uniform variable
</summary>
<param name="program">
Specifies the program object to be queried.
</param>
<param name="location">
Specifies the location of the uniform variable to be queried.
</param>
<param name="@params">[length: program,location]
Returns the value of the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetUniform(System.UInt32,System.Int32,System.UInt32@)">
<summary>[requires: v3.0]
Returns the value of a uniform variable
</summary>
<param name="program">
Specifies the program object to be queried.
</param>
<param name="location">
Specifies the location of the uniform variable to be queried.
</param>
<param name="@params">[length: program,location]
Returns the value of the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetUniform(System.UInt32,System.Int32,System.UInt32*)">
<summary>[requires: v3.0]
Returns the value of a uniform variable
</summary>
<param name="program">
Specifies the program object to be queried.
</param>
<param name="location">
Specifies the location of the uniform variable to be queried.
</param>
<param name="@params">[length: program,location]
Returns the value of the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetVertexArrayIndexed64(System.Int32,System.Int32,OpenTK.Graphics.OpenGL.VertexArrayIndexed64Parameter,System.Int64[])">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="vaobj"></param>
<param name="index"></param>
<param name="pname"></param>
<param name="param"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetVertexArrayIndexed64(System.Int32,System.Int32,OpenTK.Graphics.OpenGL.VertexArrayIndexed64Parameter,System.Int64@)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="vaobj"></param>
<param name="index"></param>
<param name="pname"></param>
<param name="param"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetVertexArrayIndexed64(System.Int32,System.Int32,OpenTK.Graphics.OpenGL.VertexArrayIndexed64Parameter,System.Int64*)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="vaobj"></param>
<param name="index"></param>
<param name="pname"></param>
<param name="param"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetVertexArrayIndexed64(System.UInt32,System.UInt32,OpenTK.Graphics.OpenGL.VertexArrayIndexed64Parameter,System.Int64[])">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="vaobj"></param>
<param name="index"></param>
<param name="pname"></param>
<param name="param"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetVertexArrayIndexed64(System.UInt32,System.UInt32,OpenTK.Graphics.OpenGL.VertexArrayIndexed64Parameter,System.Int64@)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="vaobj"></param>
<param name="index"></param>
<param name="pname"></param>
<param name="param"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetVertexArrayIndexed64(System.UInt32,System.UInt32,OpenTK.Graphics.OpenGL.VertexArrayIndexed64Parameter,System.Int64*)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="vaobj"></param>
<param name="index"></param>
<param name="pname"></param>
<param name="param"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetVertexArrayIndexed(System.Int32,System.Int32,OpenTK.Graphics.OpenGL.VertexArrayIndexedParameter,System.Int32[])">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="vaobj"></param>
<param name="index"></param>
<param name="pname"></param>
<param name="param"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetVertexArrayIndexed(System.Int32,System.Int32,OpenTK.Graphics.OpenGL.VertexArrayIndexedParameter,System.Int32@)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="vaobj"></param>
<param name="index"></param>
<param name="pname"></param>
<param name="param"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetVertexArrayIndexed(System.Int32,System.Int32,OpenTK.Graphics.OpenGL.VertexArrayIndexedParameter,System.Int32*)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="vaobj"></param>
<param name="index"></param>
<param name="pname"></param>
<param name="param"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetVertexArrayIndexed(System.UInt32,System.UInt32,OpenTK.Graphics.OpenGL.VertexArrayIndexedParameter,System.Int32[])">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="vaobj"></param>
<param name="index"></param>
<param name="pname"></param>
<param name="param"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetVertexArrayIndexed(System.UInt32,System.UInt32,OpenTK.Graphics.OpenGL.VertexArrayIndexedParameter,System.Int32@)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="vaobj"></param>
<param name="index"></param>
<param name="pname"></param>
<param name="param"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetVertexArrayIndexed(System.UInt32,System.UInt32,OpenTK.Graphics.OpenGL.VertexArrayIndexedParameter,System.Int32*)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="vaobj"></param>
<param name="index"></param>
<param name="pname"></param>
<param name="param"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetVertexArray(System.Int32,OpenTK.Graphics.OpenGL.VertexArrayParameter,System.Int32[])">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="vaobj"></param>
<param name="pname"></param>
<param name="param"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetVertexArray(System.Int32,OpenTK.Graphics.OpenGL.VertexArrayParameter,System.Int32@)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="vaobj"></param>
<param name="pname"></param>
<param name="param"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetVertexArray(System.Int32,OpenTK.Graphics.OpenGL.VertexArrayParameter,System.Int32*)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="vaobj"></param>
<param name="pname"></param>
<param name="param"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetVertexArray(System.UInt32,OpenTK.Graphics.OpenGL.VertexArrayParameter,System.Int32[])">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="vaobj"></param>
<param name="pname"></param>
<param name="param"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetVertexArray(System.UInt32,OpenTK.Graphics.OpenGL.VertexArrayParameter,System.Int32@)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="vaobj"></param>
<param name="pname"></param>
<param name="param"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetVertexArray(System.UInt32,OpenTK.Graphics.OpenGL.VertexArrayParameter,System.Int32*)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="vaobj"></param>
<param name="pname"></param>
<param name="param"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetVertexAttrib(System.Int32,OpenTK.Graphics.OpenGL.VertexAttribParameter,System.Double[])">
<summary>[requires: v2.0]
Return a generic vertex attribute parameter
</summary>
<param name="index">
Specifies the generic vertex attribute parameter to be queried.
</param>
<param name="pname">
Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are VertexAttribArrayBufferBinding, VertexAttribArrayEnabled, VertexAttribArraySize, VertexAttribArrayStride, VertexAttribArrayType, VertexAttribArrayNormalized, VertexAttribArrayInteger, VertexAttribArrayDivisor, or CurrentVertexAttrib.
</param>
<param name="@params">[length: 4]
Returns the requested data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetVertexAttrib(System.Int32,OpenTK.Graphics.OpenGL.VertexAttribParameter,System.Double@)">
<summary>[requires: v2.0]
Return a generic vertex attribute parameter
</summary>
<param name="index">
Specifies the generic vertex attribute parameter to be queried.
</param>
<param name="pname">
Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are VertexAttribArrayBufferBinding, VertexAttribArrayEnabled, VertexAttribArraySize, VertexAttribArrayStride, VertexAttribArrayType, VertexAttribArrayNormalized, VertexAttribArrayInteger, VertexAttribArrayDivisor, or CurrentVertexAttrib.
</param>
<param name="@params">[length: 4]
Returns the requested data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetVertexAttrib(System.Int32,OpenTK.Graphics.OpenGL.VertexAttribParameter,System.Double*)">
<summary>[requires: v2.0]
Return a generic vertex attribute parameter
</summary>
<param name="index">
Specifies the generic vertex attribute parameter to be queried.
</param>
<param name="pname">
Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are VertexAttribArrayBufferBinding, VertexAttribArrayEnabled, VertexAttribArraySize, VertexAttribArrayStride, VertexAttribArrayType, VertexAttribArrayNormalized, VertexAttribArrayInteger, VertexAttribArrayDivisor, or CurrentVertexAttrib.
</param>
<param name="@params">[length: 4]
Returns the requested data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetVertexAttrib(System.UInt32,OpenTK.Graphics.OpenGL.VertexAttribParameter,System.Double[])">
<summary>[requires: v2.0]
Return a generic vertex attribute parameter
</summary>
<param name="index">
Specifies the generic vertex attribute parameter to be queried.
</param>
<param name="pname">
Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are VertexAttribArrayBufferBinding, VertexAttribArrayEnabled, VertexAttribArraySize, VertexAttribArrayStride, VertexAttribArrayType, VertexAttribArrayNormalized, VertexAttribArrayInteger, VertexAttribArrayDivisor, or CurrentVertexAttrib.
</param>
<param name="@params">[length: 4]
Returns the requested data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetVertexAttrib(System.UInt32,OpenTK.Graphics.OpenGL.VertexAttribParameter,System.Double@)">
<summary>[requires: v2.0]
Return a generic vertex attribute parameter
</summary>
<param name="index">
Specifies the generic vertex attribute parameter to be queried.
</param>
<param name="pname">
Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are VertexAttribArrayBufferBinding, VertexAttribArrayEnabled, VertexAttribArraySize, VertexAttribArrayStride, VertexAttribArrayType, VertexAttribArrayNormalized, VertexAttribArrayInteger, VertexAttribArrayDivisor, or CurrentVertexAttrib.
</param>
<param name="@params">[length: 4]
Returns the requested data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetVertexAttrib(System.UInt32,OpenTK.Graphics.OpenGL.VertexAttribParameter,System.Double*)">
<summary>[requires: v2.0]
Return a generic vertex attribute parameter
</summary>
<param name="index">
Specifies the generic vertex attribute parameter to be queried.
</param>
<param name="pname">
Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are VertexAttribArrayBufferBinding, VertexAttribArrayEnabled, VertexAttribArraySize, VertexAttribArrayStride, VertexAttribArrayType, VertexAttribArrayNormalized, VertexAttribArrayInteger, VertexAttribArrayDivisor, or CurrentVertexAttrib.
</param>
<param name="@params">[length: 4]
Returns the requested data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetVertexAttrib(System.Int32,OpenTK.Graphics.OpenGL.VertexAttribParameter,System.Single[])">
<summary>[requires: v2.0]
Return a generic vertex attribute parameter
</summary>
<param name="index">
Specifies the generic vertex attribute parameter to be queried.
</param>
<param name="pname">
Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are VertexAttribArrayBufferBinding, VertexAttribArrayEnabled, VertexAttribArraySize, VertexAttribArrayStride, VertexAttribArrayType, VertexAttribArrayNormalized, VertexAttribArrayInteger, VertexAttribArrayDivisor, or CurrentVertexAttrib.
</param>
<param name="@params">[length: 4]
Returns the requested data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetVertexAttrib(System.Int32,OpenTK.Graphics.OpenGL.VertexAttribParameter,System.Single@)">
<summary>[requires: v2.0]
Return a generic vertex attribute parameter
</summary>
<param name="index">
Specifies the generic vertex attribute parameter to be queried.
</param>
<param name="pname">
Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are VertexAttribArrayBufferBinding, VertexAttribArrayEnabled, VertexAttribArraySize, VertexAttribArrayStride, VertexAttribArrayType, VertexAttribArrayNormalized, VertexAttribArrayInteger, VertexAttribArrayDivisor, or CurrentVertexAttrib.
</param>
<param name="@params">[length: 4]
Returns the requested data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetVertexAttrib(System.Int32,OpenTK.Graphics.OpenGL.VertexAttribParameter,System.Single*)">
<summary>[requires: v2.0]
Return a generic vertex attribute parameter
</summary>
<param name="index">
Specifies the generic vertex attribute parameter to be queried.
</param>
<param name="pname">
Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are VertexAttribArrayBufferBinding, VertexAttribArrayEnabled, VertexAttribArraySize, VertexAttribArrayStride, VertexAttribArrayType, VertexAttribArrayNormalized, VertexAttribArrayInteger, VertexAttribArrayDivisor, or CurrentVertexAttrib.
</param>
<param name="@params">[length: 4]
Returns the requested data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetVertexAttrib(System.UInt32,OpenTK.Graphics.OpenGL.VertexAttribParameter,System.Single[])">
<summary>[requires: v2.0]
Return a generic vertex attribute parameter
</summary>
<param name="index">
Specifies the generic vertex attribute parameter to be queried.
</param>
<param name="pname">
Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are VertexAttribArrayBufferBinding, VertexAttribArrayEnabled, VertexAttribArraySize, VertexAttribArrayStride, VertexAttribArrayType, VertexAttribArrayNormalized, VertexAttribArrayInteger, VertexAttribArrayDivisor, or CurrentVertexAttrib.
</param>
<param name="@params">[length: 4]
Returns the requested data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetVertexAttrib(System.UInt32,OpenTK.Graphics.OpenGL.VertexAttribParameter,System.Single@)">
<summary>[requires: v2.0]
Return a generic vertex attribute parameter
</summary>
<param name="index">
Specifies the generic vertex attribute parameter to be queried.
</param>
<param name="pname">
Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are VertexAttribArrayBufferBinding, VertexAttribArrayEnabled, VertexAttribArraySize, VertexAttribArrayStride, VertexAttribArrayType, VertexAttribArrayNormalized, VertexAttribArrayInteger, VertexAttribArrayDivisor, or CurrentVertexAttrib.
</param>
<param name="@params">[length: 4]
Returns the requested data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetVertexAttrib(System.UInt32,OpenTK.Graphics.OpenGL.VertexAttribParameter,System.Single*)">
<summary>[requires: v2.0]
Return a generic vertex attribute parameter
</summary>
<param name="index">
Specifies the generic vertex attribute parameter to be queried.
</param>
<param name="pname">
Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are VertexAttribArrayBufferBinding, VertexAttribArrayEnabled, VertexAttribArraySize, VertexAttribArrayStride, VertexAttribArrayType, VertexAttribArrayNormalized, VertexAttribArrayInteger, VertexAttribArrayDivisor, or CurrentVertexAttrib.
</param>
<param name="@params">[length: 4]
Returns the requested data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetVertexAttribI(System.Int32,OpenTK.Graphics.OpenGL.VertexAttribParameter,System.Int32@)">
<summary>[requires: v3.0]</summary>
<param name="index"></param>
<param name="pname"></param>
<param name="@params">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetVertexAttribI(System.Int32,OpenTK.Graphics.OpenGL.VertexAttribParameter,System.Int32*)">
<summary>[requires: v3.0]</summary>
<param name="index"></param>
<param name="pname"></param>
<param name="@params">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetVertexAttribI(System.UInt32,OpenTK.Graphics.OpenGL.VertexAttribParameter,System.Int32@)">
<summary>[requires: v3.0]</summary>
<param name="index"></param>
<param name="pname"></param>
<param name="@params">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetVertexAttribI(System.UInt32,OpenTK.Graphics.OpenGL.VertexAttribParameter,System.Int32*)">
<summary>[requires: v3.0]</summary>
<param name="index"></param>
<param name="pname"></param>
<param name="@params">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetVertexAttribI(System.UInt32,OpenTK.Graphics.OpenGL.VertexAttribParameter,System.UInt32@)">
<summary>[requires: v3.0]</summary>
<param name="index"></param>
<param name="pname"></param>
<param name="@params">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetVertexAttribI(System.UInt32,OpenTK.Graphics.OpenGL.VertexAttribParameter,System.UInt32*)">
<summary>[requires: v3.0]</summary>
<param name="index"></param>
<param name="pname"></param>
<param name="@params">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetVertexAttrib(System.Int32,OpenTK.Graphics.OpenGL.VertexAttribParameter,System.Int32[])">
<summary>[requires: v2.0]
Return a generic vertex attribute parameter
</summary>
<param name="index">
Specifies the generic vertex attribute parameter to be queried.
</param>
<param name="pname">
Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are VertexAttribArrayBufferBinding, VertexAttribArrayEnabled, VertexAttribArraySize, VertexAttribArrayStride, VertexAttribArrayType, VertexAttribArrayNormalized, VertexAttribArrayInteger, VertexAttribArrayDivisor, or CurrentVertexAttrib.
</param>
<param name="@params">[length: 4]
Returns the requested data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetVertexAttrib(System.Int32,OpenTK.Graphics.OpenGL.VertexAttribParameter,System.Int32@)">
<summary>[requires: v2.0]
Return a generic vertex attribute parameter
</summary>
<param name="index">
Specifies the generic vertex attribute parameter to be queried.
</param>
<param name="pname">
Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are VertexAttribArrayBufferBinding, VertexAttribArrayEnabled, VertexAttribArraySize, VertexAttribArrayStride, VertexAttribArrayType, VertexAttribArrayNormalized, VertexAttribArrayInteger, VertexAttribArrayDivisor, or CurrentVertexAttrib.
</param>
<param name="@params">[length: 4]
Returns the requested data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetVertexAttrib(System.Int32,OpenTK.Graphics.OpenGL.VertexAttribParameter,System.Int32*)">
<summary>[requires: v2.0]
Return a generic vertex attribute parameter
</summary>
<param name="index">
Specifies the generic vertex attribute parameter to be queried.
</param>
<param name="pname">
Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are VertexAttribArrayBufferBinding, VertexAttribArrayEnabled, VertexAttribArraySize, VertexAttribArrayStride, VertexAttribArrayType, VertexAttribArrayNormalized, VertexAttribArrayInteger, VertexAttribArrayDivisor, or CurrentVertexAttrib.
</param>
<param name="@params">[length: 4]
Returns the requested data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetVertexAttrib(System.UInt32,OpenTK.Graphics.OpenGL.VertexAttribParameter,System.Int32[])">
<summary>[requires: v2.0]
Return a generic vertex attribute parameter
</summary>
<param name="index">
Specifies the generic vertex attribute parameter to be queried.
</param>
<param name="pname">
Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are VertexAttribArrayBufferBinding, VertexAttribArrayEnabled, VertexAttribArraySize, VertexAttribArrayStride, VertexAttribArrayType, VertexAttribArrayNormalized, VertexAttribArrayInteger, VertexAttribArrayDivisor, or CurrentVertexAttrib.
</param>
<param name="@params">[length: 4]
Returns the requested data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetVertexAttrib(System.UInt32,OpenTK.Graphics.OpenGL.VertexAttribParameter,System.Int32@)">
<summary>[requires: v2.0]
Return a generic vertex attribute parameter
</summary>
<param name="index">
Specifies the generic vertex attribute parameter to be queried.
</param>
<param name="pname">
Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are VertexAttribArrayBufferBinding, VertexAttribArrayEnabled, VertexAttribArraySize, VertexAttribArrayStride, VertexAttribArrayType, VertexAttribArrayNormalized, VertexAttribArrayInteger, VertexAttribArrayDivisor, or CurrentVertexAttrib.
</param>
<param name="@params">[length: 4]
Returns the requested data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetVertexAttrib(System.UInt32,OpenTK.Graphics.OpenGL.VertexAttribParameter,System.Int32*)">
<summary>[requires: v2.0]
Return a generic vertex attribute parameter
</summary>
<param name="index">
Specifies the generic vertex attribute parameter to be queried.
</param>
<param name="pname">
Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are VertexAttribArrayBufferBinding, VertexAttribArrayEnabled, VertexAttribArraySize, VertexAttribArrayStride, VertexAttribArrayType, VertexAttribArrayNormalized, VertexAttribArrayInteger, VertexAttribArrayDivisor, or CurrentVertexAttrib.
</param>
<param name="@params">[length: 4]
Returns the requested data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetVertexAttribL(System.Int32,OpenTK.Graphics.OpenGL.VertexAttribParameter,System.Double[])">
<summary>[requires: v4.1 or ARB_vertex_attrib_64bit|VERSION_4_1]</summary>
<param name="index"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetVertexAttribL(System.Int32,OpenTK.Graphics.OpenGL.VertexAttribParameter,System.Double@)">
<summary>[requires: v4.1 or ARB_vertex_attrib_64bit|VERSION_4_1]</summary>
<param name="index"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetVertexAttribL(System.Int32,OpenTK.Graphics.OpenGL.VertexAttribParameter,System.Double*)">
<summary>[requires: v4.1 or ARB_vertex_attrib_64bit|VERSION_4_1]</summary>
<param name="index"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetVertexAttribL(System.UInt32,OpenTK.Graphics.OpenGL.VertexAttribParameter,System.Double[])">
<summary>[requires: v4.1 or ARB_vertex_attrib_64bit|VERSION_4_1]</summary>
<param name="index"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetVertexAttribL(System.UInt32,OpenTK.Graphics.OpenGL.VertexAttribParameter,System.Double@)">
<summary>[requires: v4.1 or ARB_vertex_attrib_64bit|VERSION_4_1]</summary>
<param name="index"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetVertexAttribL(System.UInt32,OpenTK.Graphics.OpenGL.VertexAttribParameter,System.Double*)">
<summary>[requires: v4.1 or ARB_vertex_attrib_64bit|VERSION_4_1]</summary>
<param name="index"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetVertexAttribPointer(System.Int32,OpenTK.Graphics.OpenGL.VertexAttribPointerParameter,System.IntPtr)">
<summary>[requires: v2.0]
Return the address of the specified generic vertex attribute pointer
</summary>
<param name="index">
Specifies the generic vertex attribute parameter to be returned.
</param>
<param name="pname">
Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be VertexAttribArrayPointer.
</param>
<param name="pointer">[length: 1]
Returns the pointer value.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetVertexAttribPointer``1(System.Int32,OpenTK.Graphics.OpenGL.VertexAttribPointerParameter,``0[])">
<summary>[requires: v2.0]
Return the address of the specified generic vertex attribute pointer
</summary>
<param name="index">
Specifies the generic vertex attribute parameter to be returned.
</param>
<param name="pname">
Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be VertexAttribArrayPointer.
</param>
<param name="pointer">[length: 1]
Returns the pointer value.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetVertexAttribPointer``1(System.Int32,OpenTK.Graphics.OpenGL.VertexAttribPointerParameter,``0[0:,0:])">
<summary>[requires: v2.0]
Return the address of the specified generic vertex attribute pointer
</summary>
<param name="index">
Specifies the generic vertex attribute parameter to be returned.
</param>
<param name="pname">
Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be VertexAttribArrayPointer.
</param>
<param name="pointer">[length: 1]
Returns the pointer value.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetVertexAttribPointer``1(System.Int32,OpenTK.Graphics.OpenGL.VertexAttribPointerParameter,``0[0:,0:,0:])">
<summary>[requires: v2.0]
Return the address of the specified generic vertex attribute pointer
</summary>
<param name="index">
Specifies the generic vertex attribute parameter to be returned.
</param>
<param name="pname">
Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be VertexAttribArrayPointer.
</param>
<param name="pointer">[length: 1]
Returns the pointer value.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetVertexAttribPointer``1(System.Int32,OpenTK.Graphics.OpenGL.VertexAttribPointerParameter,``0@)">
<summary>[requires: v2.0]
Return the address of the specified generic vertex attribute pointer
</summary>
<param name="index">
Specifies the generic vertex attribute parameter to be returned.
</param>
<param name="pname">
Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be VertexAttribArrayPointer.
</param>
<param name="pointer">[length: 1]
Returns the pointer value.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetVertexAttribPointer(System.UInt32,OpenTK.Graphics.OpenGL.VertexAttribPointerParameter,System.IntPtr)">
<summary>[requires: v2.0]
Return the address of the specified generic vertex attribute pointer
</summary>
<param name="index">
Specifies the generic vertex attribute parameter to be returned.
</param>
<param name="pname">
Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be VertexAttribArrayPointer.
</param>
<param name="pointer">[length: 1]
Returns the pointer value.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetVertexAttribPointer``1(System.UInt32,OpenTK.Graphics.OpenGL.VertexAttribPointerParameter,``0[])">
<summary>[requires: v2.0]
Return the address of the specified generic vertex attribute pointer
</summary>
<param name="index">
Specifies the generic vertex attribute parameter to be returned.
</param>
<param name="pname">
Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be VertexAttribArrayPointer.
</param>
<param name="pointer">[length: 1]
Returns the pointer value.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetVertexAttribPointer``1(System.UInt32,OpenTK.Graphics.OpenGL.VertexAttribPointerParameter,``0[0:,0:])">
<summary>[requires: v2.0]
Return the address of the specified generic vertex attribute pointer
</summary>
<param name="index">
Specifies the generic vertex attribute parameter to be returned.
</param>
<param name="pname">
Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be VertexAttribArrayPointer.
</param>
<param name="pointer">[length: 1]
Returns the pointer value.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetVertexAttribPointer``1(System.UInt32,OpenTK.Graphics.OpenGL.VertexAttribPointerParameter,``0[0:,0:,0:])">
<summary>[requires: v2.0]
Return the address of the specified generic vertex attribute pointer
</summary>
<param name="index">
Specifies the generic vertex attribute parameter to be returned.
</param>
<param name="pname">
Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be VertexAttribArrayPointer.
</param>
<param name="pointer">[length: 1]
Returns the pointer value.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetVertexAttribPointer``1(System.UInt32,OpenTK.Graphics.OpenGL.VertexAttribPointerParameter,``0@)">
<summary>[requires: v2.0]
Return the address of the specified generic vertex attribute pointer
</summary>
<param name="index">
Specifies the generic vertex attribute parameter to be returned.
</param>
<param name="pname">
Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be VertexAttribArrayPointer.
</param>
<param name="pointer">[length: 1]
Returns the pointer value.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Hint(OpenTK.Graphics.OpenGL.HintTarget,OpenTK.Graphics.OpenGL.HintMode)">
<summary>[requires: v1.0]
Specify implementation-specific hints
</summary>
<param name="target">
Specifies a symbolic constant indicating the behavior to be controlled. LineSmoothHint, PolygonSmoothHint, TextureCompressionHint, and FragmentShaderDerivativeHint are accepted.
</param>
<param name="mode">
Specifies a symbolic constant indicating the desired behavior. Fastest, Nicest, and DontCare are accepted.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Histogram(OpenTK.Graphics.OpenGL.HistogramTarget,System.Int32,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Boolean)">
<summary>
Define histogram table
</summary>
<param name="target">
The histogram whose parameters are to be set. Must be one of Histogram or ProxyHistogram.
</param>
<param name="width">
The number of entries in the histogram table. Must be a power of 2.
</param>
<param name="internalformat">
The format of entries in the histogram table. Must be one of Alpha, Alpha4, Alpha8, Alpha12, Alpha16, Luminance, Luminance4, Luminance8, Luminance12, Luminance16, LuminanceAlpha, Luminance4Alpha4, Luminance6Alpha2, Luminance8Alpha8, Luminance12Alpha4, Luminance12Alpha12, Luminance16Alpha16, R3G3B2, Rgb, Rgb4, Rgb5, Rgb8, Rgb10, Rgb12, Rgb16, Rgba, Rgba2, Rgba4, Rgb5A1, Rgba8, Rgb10A2, Rgba12, or Rgba16.
</param>
<param name="sink">
If True, pixels will be consumed by the histogramming process and no drawing or texture loading will take place. If False, pixels will proceed to the minmax process after histogramming.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Index(System.Double)">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current color index
</summary>
<param name="c">
Specifies the new value for the current color index.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Index(System.Double*)">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current color index
</summary>
<param name="c">[length: 1]
Specifies the new value for the current color index.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Index(System.Single)">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current color index
</summary>
<param name="c">
Specifies the new value for the current color index.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Index(System.Single*)">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current color index
</summary>
<param name="c">[length: 1]
Specifies the new value for the current color index.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Index(System.Int32)">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current color index
</summary>
<param name="c">
Specifies the new value for the current color index.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Index(System.Int32*)">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current color index
</summary>
<param name="c">[length: 1]
Specifies the new value for the current color index.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.IndexMask(System.Int32)">
<summary>[requires: v1.0][deprecated: v3.2]
Control the writing of individual bits in the color index buffers
</summary>
<param name="mask">
Specifies a bit mask to enable and disable the writing of individual bits in the color index buffers. Initially, the mask is all 1's.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.IndexMask(System.UInt32)">
<summary>[requires: v1.0][deprecated: v3.2]
Control the writing of individual bits in the color index buffers
</summary>
<param name="mask">
Specifies a bit mask to enable and disable the writing of individual bits in the color index buffers. Initially, the mask is all 1's.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.IndexPointer(OpenTK.Graphics.OpenGL.IndexPointerType,System.Int32,System.IntPtr)">
<summary>[requires: v1.1][deprecated: v3.2]
Define an array of color indexes
</summary>
<param name="type">
Specifies the data type of each color index in the array. Symbolic constants UnsignedByte, Short, Int, Float, and Double are accepted. The initial value is Float.
</param>
<param name="stride">
Specifies the byte offset between consecutive color indexes. If stride is 0, the color indexes are understood to be tightly packed in the array. The initial value is 0.
</param>
<param name="pointer">[length: type,stride]
Specifies a pointer to the first index in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.IndexPointer``1(OpenTK.Graphics.OpenGL.IndexPointerType,System.Int32,``0[])">
<summary>[requires: v1.1][deprecated: v3.2]
Define an array of color indexes
</summary>
<param name="type">
Specifies the data type of each color index in the array. Symbolic constants UnsignedByte, Short, Int, Float, and Double are accepted. The initial value is Float.
</param>
<param name="stride">
Specifies the byte offset between consecutive color indexes. If stride is 0, the color indexes are understood to be tightly packed in the array. The initial value is 0.
</param>
<param name="pointer">[length: type,stride]
Specifies a pointer to the first index in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.IndexPointer``1(OpenTK.Graphics.OpenGL.IndexPointerType,System.Int32,``0[0:,0:])">
<summary>[requires: v1.1][deprecated: v3.2]
Define an array of color indexes
</summary>
<param name="type">
Specifies the data type of each color index in the array. Symbolic constants UnsignedByte, Short, Int, Float, and Double are accepted. The initial value is Float.
</param>
<param name="stride">
Specifies the byte offset between consecutive color indexes. If stride is 0, the color indexes are understood to be tightly packed in the array. The initial value is 0.
</param>
<param name="pointer">[length: type,stride]
Specifies a pointer to the first index in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.IndexPointer``1(OpenTK.Graphics.OpenGL.IndexPointerType,System.Int32,``0[0:,0:,0:])">
<summary>[requires: v1.1][deprecated: v3.2]
Define an array of color indexes
</summary>
<param name="type">
Specifies the data type of each color index in the array. Symbolic constants UnsignedByte, Short, Int, Float, and Double are accepted. The initial value is Float.
</param>
<param name="stride">
Specifies the byte offset between consecutive color indexes. If stride is 0, the color indexes are understood to be tightly packed in the array. The initial value is 0.
</param>
<param name="pointer">[length: type,stride]
Specifies a pointer to the first index in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.IndexPointer``1(OpenTK.Graphics.OpenGL.IndexPointerType,System.Int32,``0@)">
<summary>[requires: v1.1][deprecated: v3.2]
Define an array of color indexes
</summary>
<param name="type">
Specifies the data type of each color index in the array. Symbolic constants UnsignedByte, Short, Int, Float, and Double are accepted. The initial value is Float.
</param>
<param name="stride">
Specifies the byte offset between consecutive color indexes. If stride is 0, the color indexes are understood to be tightly packed in the array. The initial value is 0.
</param>
<param name="pointer">[length: type,stride]
Specifies a pointer to the first index in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Index(System.Int16)">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current color index
</summary>
<param name="c">
Specifies the new value for the current color index.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Index(System.Int16*)">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current color index
</summary>
<param name="c">[length: 1]
Specifies the new value for the current color index.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Index(System.Byte)">
<summary>[requires: v1.1][deprecated: v3.2]
Set the current color index
</summary>
<param name="c">
Specifies the new value for the current color index.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Index(System.Byte*)">
<summary>[requires: v1.1][deprecated: v3.2]
Set the current color index
</summary>
<param name="c">[length: 1]
Specifies the new value for the current color index.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.InitNames">
<summary>[requires: v1.0][deprecated: v3.2]
Initialize the name stack
</summary>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.InterleavedArrays(OpenTK.Graphics.OpenGL.InterleavedArrayFormat,System.Int32,System.IntPtr)">
<summary>[requires: v1.1][deprecated: v3.2]
Simultaneously specify and enable several interleaved arrays
</summary>
<param name="format">
Specifies the type of array to enable. Symbolic constants V2f, V3f, C4ubV2f, C4ubV3f, C3fV3f, N3fV3f, C4fN3fV3f, T2fV3f, T4fV4f, T2fC4ubV3f, T2fC3fV3f, T2fN3fV3f, T2fC4fN3fV3f, and T4fC4fN3fV4f are accepted.
</param>
<param name="stride">
Specifies the offset in bytes between each aggregate array element.
</param>
<param name="pointer">[length: format,stride]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.InterleavedArrays``1(OpenTK.Graphics.OpenGL.InterleavedArrayFormat,System.Int32,``0[])">
<summary>[requires: v1.1][deprecated: v3.2]
Simultaneously specify and enable several interleaved arrays
</summary>
<param name="format">
Specifies the type of array to enable. Symbolic constants V2f, V3f, C4ubV2f, C4ubV3f, C3fV3f, N3fV3f, C4fN3fV3f, T2fV3f, T4fV4f, T2fC4ubV3f, T2fC3fV3f, T2fN3fV3f, T2fC4fN3fV3f, and T4fC4fN3fV4f are accepted.
</param>
<param name="stride">
Specifies the offset in bytes between each aggregate array element.
</param>
<param name="pointer">[length: format,stride]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.InterleavedArrays``1(OpenTK.Graphics.OpenGL.InterleavedArrayFormat,System.Int32,``0[0:,0:])">
<summary>[requires: v1.1][deprecated: v3.2]
Simultaneously specify and enable several interleaved arrays
</summary>
<param name="format">
Specifies the type of array to enable. Symbolic constants V2f, V3f, C4ubV2f, C4ubV3f, C3fV3f, N3fV3f, C4fN3fV3f, T2fV3f, T4fV4f, T2fC4ubV3f, T2fC3fV3f, T2fN3fV3f, T2fC4fN3fV3f, and T4fC4fN3fV4f are accepted.
</param>
<param name="stride">
Specifies the offset in bytes between each aggregate array element.
</param>
<param name="pointer">[length: format,stride]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.InterleavedArrays``1(OpenTK.Graphics.OpenGL.InterleavedArrayFormat,System.Int32,``0[0:,0:,0:])">
<summary>[requires: v1.1][deprecated: v3.2]
Simultaneously specify and enable several interleaved arrays
</summary>
<param name="format">
Specifies the type of array to enable. Symbolic constants V2f, V3f, C4ubV2f, C4ubV3f, C3fV3f, N3fV3f, C4fN3fV3f, T2fV3f, T4fV4f, T2fC4ubV3f, T2fC3fV3f, T2fN3fV3f, T2fC4fN3fV3f, and T4fC4fN3fV4f are accepted.
</param>
<param name="stride">
Specifies the offset in bytes between each aggregate array element.
</param>
<param name="pointer">[length: format,stride]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.InterleavedArrays``1(OpenTK.Graphics.OpenGL.InterleavedArrayFormat,System.Int32,``0@)">
<summary>[requires: v1.1][deprecated: v3.2]
Simultaneously specify and enable several interleaved arrays
</summary>
<param name="format">
Specifies the type of array to enable. Symbolic constants V2f, V3f, C4ubV2f, C4ubV3f, C3fV3f, N3fV3f, C4fN3fV3f, T2fV3f, T4fV4f, T2fC4ubV3f, T2fC3fV3f, T2fN3fV3f, T2fC4fN3fV3f, and T4fC4fN3fV4f are accepted.
</param>
<param name="stride">
Specifies the offset in bytes between each aggregate array element.
</param>
<param name="pointer">[length: format,stride]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.InvalidateBufferData(System.Int32)">
<summary>[requires: v4.3 or ARB_invalidate_subdata|VERSION_4_3]
Invalidate the content of a buffer object's data store
</summary>
<param name="buffer">
The name of a buffer object whose data store to invalidate.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.InvalidateBufferData(System.UInt32)">
<summary>[requires: v4.3 or ARB_invalidate_subdata|VERSION_4_3]
Invalidate the content of a buffer object's data store
</summary>
<param name="buffer">
The name of a buffer object whose data store to invalidate.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.InvalidateBufferSubData(System.Int32,System.IntPtr,System.Int32)">
<summary>[requires: v4.3 or ARB_invalidate_subdata|VERSION_4_3]
Invalidate a region of a buffer object's data store
</summary>
<param name="buffer">
The name of a buffer object, a subrange of whose data store to invalidate.
</param>
<param name="offset">
The offset within the buffer's data store of the start of the range to be invalidated.
</param>
<param name="length">
The length of the range within the buffer's data store to be invalidated.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.InvalidateBufferSubData(System.Int32,System.IntPtr,System.IntPtr)">
<summary>[requires: v4.3 or ARB_invalidate_subdata|VERSION_4_3]
Invalidate a region of a buffer object's data store
</summary>
<param name="buffer">
The name of a buffer object, a subrange of whose data store to invalidate.
</param>
<param name="offset">
The offset within the buffer's data store of the start of the range to be invalidated.
</param>
<param name="length">
The length of the range within the buffer's data store to be invalidated.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.InvalidateBufferSubData(System.UInt32,System.IntPtr,System.Int32)">
<summary>[requires: v4.3 or ARB_invalidate_subdata|VERSION_4_3]
Invalidate a region of a buffer object's data store
</summary>
<param name="buffer">
The name of a buffer object, a subrange of whose data store to invalidate.
</param>
<param name="offset">
The offset within the buffer's data store of the start of the range to be invalidated.
</param>
<param name="length">
The length of the range within the buffer's data store to be invalidated.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.InvalidateBufferSubData(System.UInt32,System.IntPtr,System.IntPtr)">
<summary>[requires: v4.3 or ARB_invalidate_subdata|VERSION_4_3]
Invalidate a region of a buffer object's data store
</summary>
<param name="buffer">
The name of a buffer object, a subrange of whose data store to invalidate.
</param>
<param name="offset">
The offset within the buffer's data store of the start of the range to be invalidated.
</param>
<param name="length">
The length of the range within the buffer's data store to be invalidated.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.InvalidateFramebuffer(OpenTK.Graphics.OpenGL.FramebufferTarget,System.Int32,OpenTK.Graphics.OpenGL.FramebufferAttachment[])">
<summary>[requires: v4.3 or ARB_invalidate_subdata|VERSION_4_3]
Invalidate the content some or all of a framebuffer object's attachments
</summary>
<param name="target">
The target to which the framebuffer is attached. target must be Framebuffer, DrawFramebuffer, or ReadFramebuffer.
</param>
<param name="numAttachments">
The number of entries in the attachments array.
</param>
<param name="attachments">[length: numAttachments]
The address of an array identifying the attachments to be invalidated.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.InvalidateFramebuffer(OpenTK.Graphics.OpenGL.FramebufferTarget,System.Int32,OpenTK.Graphics.OpenGL.FramebufferAttachment@)">
<summary>[requires: v4.3 or ARB_invalidate_subdata|VERSION_4_3]
Invalidate the content some or all of a framebuffer object's attachments
</summary>
<param name="target">
The target to which the framebuffer is attached. target must be Framebuffer, DrawFramebuffer, or ReadFramebuffer.
</param>
<param name="numAttachments">
The number of entries in the attachments array.
</param>
<param name="attachments">[length: numAttachments]
The address of an array identifying the attachments to be invalidated.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.InvalidateFramebuffer(OpenTK.Graphics.OpenGL.FramebufferTarget,System.Int32,OpenTK.Graphics.OpenGL.FramebufferAttachment*)">
<summary>[requires: v4.3 or ARB_invalidate_subdata|VERSION_4_3]
Invalidate the content some or all of a framebuffer object's attachments
</summary>
<param name="target">
The target to which the framebuffer is attached. target must be Framebuffer, DrawFramebuffer, or ReadFramebuffer.
</param>
<param name="numAttachments">
The number of entries in the attachments array.
</param>
<param name="attachments">[length: numAttachments]
The address of an array identifying the attachments to be invalidated.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.InvalidateNamedFramebufferData(System.Int32,System.Int32,OpenTK.Graphics.OpenGL.FramebufferAttachment[])">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="framebuffer"></param>
<param name="numAttachments"></param>
<param name="attachments"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.InvalidateNamedFramebufferData(System.Int32,System.Int32,OpenTK.Graphics.OpenGL.FramebufferAttachment@)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="framebuffer"></param>
<param name="numAttachments"></param>
<param name="attachments"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.InvalidateNamedFramebufferData(System.Int32,System.Int32,OpenTK.Graphics.OpenGL.FramebufferAttachment*)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="framebuffer"></param>
<param name="numAttachments"></param>
<param name="attachments"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.InvalidateNamedFramebufferData(System.UInt32,System.Int32,OpenTK.Graphics.OpenGL.FramebufferAttachment[])">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="framebuffer"></param>
<param name="numAttachments"></param>
<param name="attachments"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.InvalidateNamedFramebufferData(System.UInt32,System.Int32,OpenTK.Graphics.OpenGL.FramebufferAttachment@)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="framebuffer"></param>
<param name="numAttachments"></param>
<param name="attachments"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.InvalidateNamedFramebufferData(System.UInt32,System.Int32,OpenTK.Graphics.OpenGL.FramebufferAttachment*)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="framebuffer"></param>
<param name="numAttachments"></param>
<param name="attachments"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.InvalidateNamedFramebufferSubData(System.Int32,System.Int32,OpenTK.Graphics.OpenGL.FramebufferAttachment[],System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="framebuffer"></param>
<param name="numAttachments"></param>
<param name="attachments"></param>
<param name="x"></param>
<param name="y"></param>
<param name="width"></param>
<param name="height"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.InvalidateNamedFramebufferSubData(System.Int32,System.Int32,OpenTK.Graphics.OpenGL.FramebufferAttachment@,System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="framebuffer"></param>
<param name="numAttachments"></param>
<param name="attachments"></param>
<param name="x"></param>
<param name="y"></param>
<param name="width"></param>
<param name="height"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.InvalidateNamedFramebufferSubData(System.Int32,System.Int32,OpenTK.Graphics.OpenGL.FramebufferAttachment*,System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="framebuffer"></param>
<param name="numAttachments"></param>
<param name="attachments"></param>
<param name="x"></param>
<param name="y"></param>
<param name="width"></param>
<param name="height"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.InvalidateNamedFramebufferSubData(System.UInt32,System.Int32,OpenTK.Graphics.OpenGL.FramebufferAttachment[],System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="framebuffer"></param>
<param name="numAttachments"></param>
<param name="attachments"></param>
<param name="x"></param>
<param name="y"></param>
<param name="width"></param>
<param name="height"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.InvalidateNamedFramebufferSubData(System.UInt32,System.Int32,OpenTK.Graphics.OpenGL.FramebufferAttachment@,System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="framebuffer"></param>
<param name="numAttachments"></param>
<param name="attachments"></param>
<param name="x"></param>
<param name="y"></param>
<param name="width"></param>
<param name="height"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.InvalidateNamedFramebufferSubData(System.UInt32,System.Int32,OpenTK.Graphics.OpenGL.FramebufferAttachment*,System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="framebuffer"></param>
<param name="numAttachments"></param>
<param name="attachments"></param>
<param name="x"></param>
<param name="y"></param>
<param name="width"></param>
<param name="height"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.InvalidateSubFramebuffer(OpenTK.Graphics.OpenGL.FramebufferTarget,System.Int32,OpenTK.Graphics.OpenGL.FramebufferAttachment[],System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: v4.3 or ARB_invalidate_subdata|VERSION_4_3]
Invalidate the content of a region of some or all of a framebuffer object's attachments
</summary>
<param name="target">
The target to which the framebuffer is attached. target must be Framebuffer, DrawFramebuffer, or ReadFramebuffer.
</param>
<param name="numAttachments">
The number of entries in the attachments array.
</param>
<param name="attachments">[length: numAttachments]
The address of an array identifying the attachments to be invalidated.
</param>
<param name="x">
The X offset of the region to be invalidated.
</param>
<param name="y">
The Y offset of the region to be invalidated.
</param>
<param name="width">
The width of the region to be invalidated.
</param>
<param name="height">
The height of the region to be invalidated.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.InvalidateSubFramebuffer(OpenTK.Graphics.OpenGL.FramebufferTarget,System.Int32,OpenTK.Graphics.OpenGL.FramebufferAttachment@,System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: v4.3 or ARB_invalidate_subdata|VERSION_4_3]
Invalidate the content of a region of some or all of a framebuffer object's attachments
</summary>
<param name="target">
The target to which the framebuffer is attached. target must be Framebuffer, DrawFramebuffer, or ReadFramebuffer.
</param>
<param name="numAttachments">
The number of entries in the attachments array.
</param>
<param name="attachments">[length: numAttachments]
The address of an array identifying the attachments to be invalidated.
</param>
<param name="x">
The X offset of the region to be invalidated.
</param>
<param name="y">
The Y offset of the region to be invalidated.
</param>
<param name="width">
The width of the region to be invalidated.
</param>
<param name="height">
The height of the region to be invalidated.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.InvalidateSubFramebuffer(OpenTK.Graphics.OpenGL.FramebufferTarget,System.Int32,OpenTK.Graphics.OpenGL.FramebufferAttachment*,System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: v4.3 or ARB_invalidate_subdata|VERSION_4_3]
Invalidate the content of a region of some or all of a framebuffer object's attachments
</summary>
<param name="target">
The target to which the framebuffer is attached. target must be Framebuffer, DrawFramebuffer, or ReadFramebuffer.
</param>
<param name="numAttachments">
The number of entries in the attachments array.
</param>
<param name="attachments">[length: numAttachments]
The address of an array identifying the attachments to be invalidated.
</param>
<param name="x">
The X offset of the region to be invalidated.
</param>
<param name="y">
The Y offset of the region to be invalidated.
</param>
<param name="width">
The width of the region to be invalidated.
</param>
<param name="height">
The height of the region to be invalidated.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.InvalidateTexImage(System.Int32,System.Int32)">
<summary>[requires: v4.3 or ARB_invalidate_subdata|VERSION_4_3]
Invalidate the entirety a texture image
</summary>
<param name="texture">
The name of a texture object to invalidate.
</param>
<param name="level">
The level of detail of the texture object to invalidate.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.InvalidateTexImage(System.UInt32,System.Int32)">
<summary>[requires: v4.3 or ARB_invalidate_subdata|VERSION_4_3]
Invalidate the entirety a texture image
</summary>
<param name="texture">
The name of a texture object to invalidate.
</param>
<param name="level">
The level of detail of the texture object to invalidate.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.InvalidateTexSubImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: v4.3 or ARB_invalidate_subdata|VERSION_4_3]
Invalidate a region of a texture image
</summary>
<param name="texture">
The name of a texture object a subregion of which to invalidate.
</param>
<param name="level">
The level of detail of the texture object within which the region resides.
</param>
<param name="xoffset">
The X offset of the region to be invalidated.
</param>
<param name="yoffset">
The Y offset of the region to be invalidated.
</param>
<param name="zoffset">
The Z offset of the region to be invalidated.
</param>
<param name="width">
The width of the region to be invalidated.
</param>
<param name="height">
The height of the region to be invalidated.
</param>
<param name="depth">
The depth of the region to be invalidated.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.InvalidateTexSubImage(System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: v4.3 or ARB_invalidate_subdata|VERSION_4_3]
Invalidate a region of a texture image
</summary>
<param name="texture">
The name of a texture object a subregion of which to invalidate.
</param>
<param name="level">
The level of detail of the texture object within which the region resides.
</param>
<param name="xoffset">
The X offset of the region to be invalidated.
</param>
<param name="yoffset">
The Y offset of the region to be invalidated.
</param>
<param name="zoffset">
The Z offset of the region to be invalidated.
</param>
<param name="width">
The width of the region to be invalidated.
</param>
<param name="height">
The height of the region to be invalidated.
</param>
<param name="depth">
The depth of the region to be invalidated.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.IsBuffer(System.Int32)">
<summary>[requires: v1.5]
Determine if a name corresponds to a buffer object
</summary>
<param name="buffer">
Specifies a value that may be the name of a buffer object.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.IsBuffer(System.UInt32)">
<summary>[requires: v1.5]
Determine if a name corresponds to a buffer object
</summary>
<param name="buffer">
Specifies a value that may be the name of a buffer object.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.IsEnabled(OpenTK.Graphics.OpenGL.EnableCap)">
<summary>[requires: v1.0]
Test whether a capability is enabled
</summary>
<param name="cap">
Specifies a symbolic constant indicating a GL capability.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.IsEnabled(OpenTK.Graphics.OpenGL.IndexedEnableCap,System.Int32)">
<summary>[requires: v3.0]
Test whether a capability is enabled
</summary>
<param name="target">
Specifies a symbolic constant indicating a GL capability.
</param>
<param name="index">
Specifies the index of the capability.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.IsEnabled(OpenTK.Graphics.OpenGL.IndexedEnableCap,System.UInt32)">
<summary>[requires: v3.0]
Test whether a capability is enabled
</summary>
<param name="target">
Specifies a symbolic constant indicating a GL capability.
</param>
<param name="index">
Specifies the index of the capability.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.IsFramebuffer(System.Int32)">
<summary>[requires: v3.0 or ARB_framebuffer_object|VERSION_3_0]
Determine if a name corresponds to a framebuffer object
</summary>
<param name="framebuffer">
Specifies a value that may be the name of a framebuffer object.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.IsFramebuffer(System.UInt32)">
<summary>[requires: v3.0 or ARB_framebuffer_object|VERSION_3_0]
Determine if a name corresponds to a framebuffer object
</summary>
<param name="framebuffer">
Specifies a value that may be the name of a framebuffer object.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.IsList(System.Int32)">
<summary>[requires: v1.0][deprecated: v3.2]
Determine if a name corresponds to a display list
</summary>
<param name="list">
Specifies a potential display list name.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.IsList(System.UInt32)">
<summary>[requires: v1.0][deprecated: v3.2]
Determine if a name corresponds to a display list
</summary>
<param name="list">
Specifies a potential display list name.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.IsProgram(System.Int32)">
<summary>[requires: v2.0]
Determines if a name corresponds to a program object
</summary>
<param name="program">
Specifies a potential program object.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.IsProgram(System.UInt32)">
<summary>[requires: v2.0]
Determines if a name corresponds to a program object
</summary>
<param name="program">
Specifies a potential program object.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.IsProgramPipeline(System.Int32)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Determine if a name corresponds to a program pipeline object
</summary>
<param name="pipeline">
Specifies a value that may be the name of a program pipeline object.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.IsProgramPipeline(System.UInt32)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Determine if a name corresponds to a program pipeline object
</summary>
<param name="pipeline">
Specifies a value that may be the name of a program pipeline object.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.IsQuery(System.Int32)">
<summary>[requires: v1.5]
Determine if a name corresponds to a query object
</summary>
<param name="id">
Specifies a value that may be the name of a query object.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.IsQuery(System.UInt32)">
<summary>[requires: v1.5]
Determine if a name corresponds to a query object
</summary>
<param name="id">
Specifies a value that may be the name of a query object.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.IsRenderbuffer(System.Int32)">
<summary>[requires: v3.0 or ARB_framebuffer_object|VERSION_3_0]
Determine if a name corresponds to a renderbuffer object
</summary>
<param name="renderbuffer">
Specifies a value that may be the name of a renderbuffer object.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.IsRenderbuffer(System.UInt32)">
<summary>[requires: v3.0 or ARB_framebuffer_object|VERSION_3_0]
Determine if a name corresponds to a renderbuffer object
</summary>
<param name="renderbuffer">
Specifies a value that may be the name of a renderbuffer object.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.IsSampler(System.Int32)">
<summary>[requires: v3.3 or ARB_sampler_objects|VERSION_3_3]
Determine if a name corresponds to a sampler object
</summary>
<param name="sampler">
Specifies a value that may be the name of a sampler object.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.IsSampler(System.UInt32)">
<summary>[requires: v3.3 or ARB_sampler_objects|VERSION_3_3]
Determine if a name corresponds to a sampler object
</summary>
<param name="sampler">
Specifies a value that may be the name of a sampler object.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.IsShader(System.Int32)">
<summary>[requires: v2.0]
Determines if a name corresponds to a shader object
</summary>
<param name="shader">
Specifies a potential shader object.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.IsShader(System.UInt32)">
<summary>[requires: v2.0]
Determines if a name corresponds to a shader object
</summary>
<param name="shader">
Specifies a potential shader object.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.IsSync(System.IntPtr)">
<summary>[requires: v3.2 or ARB_sync|VERSION_3_2]
Determine if a name corresponds to a sync object
</summary>
<param name="sync">
Specifies a value that may be the name of a sync object.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.IsTexture(System.Int32)">
<summary>[requires: v1.1]
Determine if a name corresponds to a texture
</summary>
<param name="texture">
Specifies a value that may be the name of a texture.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.IsTexture(System.UInt32)">
<summary>[requires: v1.1]
Determine if a name corresponds to a texture
</summary>
<param name="texture">
Specifies a value that may be the name of a texture.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.IsTransformFeedback(System.Int32)">
<summary>[requires: v4.0 or ARB_transform_feedback2|VERSION_4_0]
Determine if a name corresponds to a transform feedback object
</summary>
<param name="id">
Specifies a value that may be the name of a transform feedback object.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.IsTransformFeedback(System.UInt32)">
<summary>[requires: v4.0 or ARB_transform_feedback2|VERSION_4_0]
Determine if a name corresponds to a transform feedback object
</summary>
<param name="id">
Specifies a value that may be the name of a transform feedback object.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.IsVertexArray(System.Int32)">
<summary>[requires: v3.0 or ARB_vertex_array_object|VERSION_3_0]
Determine if a name corresponds to a vertex array object
</summary>
<param name="array">
Specifies a value that may be the name of a vertex array object.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.IsVertexArray(System.UInt32)">
<summary>[requires: v3.0 or ARB_vertex_array_object|VERSION_3_0]
Determine if a name corresponds to a vertex array object
</summary>
<param name="array">
Specifies a value that may be the name of a vertex array object.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Light(OpenTK.Graphics.OpenGL.LightName,OpenTK.Graphics.OpenGL.LightParameter,System.Single)">
<summary>[requires: v1.0][deprecated: v3.2]
Set light source parameters
</summary>
<param name="light">
Specifies a light. The number of lights depends on the implementation, but at least eight lights are supported. They are identified by symbolic names of the form Light , where i ranges from 0 to the value of MaxLights - 1.
</param>
<param name="pname">
Specifies a single-valued light source parameter for light. SpotExponent, SpotCutoff, ConstantAttenuation, LinearAttenuation, and QuadraticAttenuation are accepted.
</param>
<param name="param">
Specifies the value that parameter pname of light source light will be set to.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Light(OpenTK.Graphics.OpenGL.LightName,OpenTK.Graphics.OpenGL.LightParameter,System.Single[])">
<summary>[requires: v1.0][deprecated: v3.2]
Set light source parameters
</summary>
<param name="light">
Specifies a light. The number of lights depends on the implementation, but at least eight lights are supported. They are identified by symbolic names of the form Light , where i ranges from 0 to the value of MaxLights - 1.
</param>
<param name="pname">
Specifies a single-valued light source parameter for light. SpotExponent, SpotCutoff, ConstantAttenuation, LinearAttenuation, and QuadraticAttenuation are accepted.
</param>
<param name="@params">[length: pname]
Specifies the value that parameter pname of light source light will be set to.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Light(OpenTK.Graphics.OpenGL.LightName,OpenTK.Graphics.OpenGL.LightParameter,System.Single*)">
<summary>[requires: v1.0][deprecated: v3.2]
Set light source parameters
</summary>
<param name="light">
Specifies a light. The number of lights depends on the implementation, but at least eight lights are supported. They are identified by symbolic names of the form Light , where i ranges from 0 to the value of MaxLights - 1.
</param>
<param name="pname">
Specifies a single-valued light source parameter for light. SpotExponent, SpotCutoff, ConstantAttenuation, LinearAttenuation, and QuadraticAttenuation are accepted.
</param>
<param name="@params">[length: pname]
Specifies the value that parameter pname of light source light will be set to.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Light(OpenTK.Graphics.OpenGL.LightName,OpenTK.Graphics.OpenGL.LightParameter,System.Int32)">
<summary>[requires: v1.0][deprecated: v3.2]
Set light source parameters
</summary>
<param name="light">
Specifies a light. The number of lights depends on the implementation, but at least eight lights are supported. They are identified by symbolic names of the form Light , where i ranges from 0 to the value of MaxLights - 1.
</param>
<param name="pname">
Specifies a single-valued light source parameter for light. SpotExponent, SpotCutoff, ConstantAttenuation, LinearAttenuation, and QuadraticAttenuation are accepted.
</param>
<param name="param">
Specifies the value that parameter pname of light source light will be set to.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Light(OpenTK.Graphics.OpenGL.LightName,OpenTK.Graphics.OpenGL.LightParameter,System.Int32[])">
<summary>[requires: v1.0][deprecated: v3.2]
Set light source parameters
</summary>
<param name="light">
Specifies a light. The number of lights depends on the implementation, but at least eight lights are supported. They are identified by symbolic names of the form Light , where i ranges from 0 to the value of MaxLights - 1.
</param>
<param name="pname">
Specifies a single-valued light source parameter for light. SpotExponent, SpotCutoff, ConstantAttenuation, LinearAttenuation, and QuadraticAttenuation are accepted.
</param>
<param name="@params">[length: pname]
Specifies the value that parameter pname of light source light will be set to.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Light(OpenTK.Graphics.OpenGL.LightName,OpenTK.Graphics.OpenGL.LightParameter,System.Int32*)">
<summary>[requires: v1.0][deprecated: v3.2]
Set light source parameters
</summary>
<param name="light">
Specifies a light. The number of lights depends on the implementation, but at least eight lights are supported. They are identified by symbolic names of the form Light , where i ranges from 0 to the value of MaxLights - 1.
</param>
<param name="pname">
Specifies a single-valued light source parameter for light. SpotExponent, SpotCutoff, ConstantAttenuation, LinearAttenuation, and QuadraticAttenuation are accepted.
</param>
<param name="@params">[length: pname]
Specifies the value that parameter pname of light source light will be set to.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.LightModel(OpenTK.Graphics.OpenGL.LightModelParameter,System.Single)">
<summary>[requires: v1.0][deprecated: v3.2]
Set the lighting model parameters
</summary>
<param name="pname">
Specifies a single-valued lighting model parameter. LightModelLocalViewer, LightModelColorControl, and LightModelTwoSide are accepted.
</param>
<param name="param">
Specifies the value that param will be set to.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.LightModel(OpenTK.Graphics.OpenGL.LightModelParameter,System.Single[])">
<summary>[requires: v1.0][deprecated: v3.2]
Set the lighting model parameters
</summary>
<param name="pname">
Specifies a single-valued lighting model parameter. LightModelLocalViewer, LightModelColorControl, and LightModelTwoSide are accepted.
</param>
<param name="@params">[length: pname]
Specifies the value that param will be set to.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.LightModel(OpenTK.Graphics.OpenGL.LightModelParameter,System.Single*)">
<summary>[requires: v1.0][deprecated: v3.2]
Set the lighting model parameters
</summary>
<param name="pname">
Specifies a single-valued lighting model parameter. LightModelLocalViewer, LightModelColorControl, and LightModelTwoSide are accepted.
</param>
<param name="@params">[length: pname]
Specifies the value that param will be set to.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.LightModel(OpenTK.Graphics.OpenGL.LightModelParameter,System.Int32)">
<summary>[requires: v1.0][deprecated: v3.2]
Set the lighting model parameters
</summary>
<param name="pname">
Specifies a single-valued lighting model parameter. LightModelLocalViewer, LightModelColorControl, and LightModelTwoSide are accepted.
</param>
<param name="param">
Specifies the value that param will be set to.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.LightModel(OpenTK.Graphics.OpenGL.LightModelParameter,System.Int32[])">
<summary>[requires: v1.0][deprecated: v3.2]
Set the lighting model parameters
</summary>
<param name="pname">
Specifies a single-valued lighting model parameter. LightModelLocalViewer, LightModelColorControl, and LightModelTwoSide are accepted.
</param>
<param name="@params">[length: pname]
Specifies the value that param will be set to.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.LightModel(OpenTK.Graphics.OpenGL.LightModelParameter,System.Int32*)">
<summary>[requires: v1.0][deprecated: v3.2]
Set the lighting model parameters
</summary>
<param name="pname">
Specifies a single-valued lighting model parameter. LightModelLocalViewer, LightModelColorControl, and LightModelTwoSide are accepted.
</param>
<param name="@params">[length: pname]
Specifies the value that param will be set to.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.LineStipple(System.Int32,System.Int16)">
<summary>[requires: v1.0][deprecated: v3.2]
Specify the line stipple pattern
</summary>
<param name="factor">
Specifies a multiplier for each bit in the line stipple pattern. If factor is 3, for example, each bit in the pattern is used three times before the next bit in the pattern is used. factor is clamped to the range [1, 256] and defaults to 1.
</param>
<param name="pattern">
Specifies a 16-bit integer whose bit pattern determines which fragments of a line will be drawn when the line is rasterized. Bit zero is used first; the default pattern is all 1's.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.LineStipple(System.Int32,System.UInt16)">
<summary>[requires: v1.0][deprecated: v3.2]
Specify the line stipple pattern
</summary>
<param name="factor">
Specifies a multiplier for each bit in the line stipple pattern. If factor is 3, for example, each bit in the pattern is used three times before the next bit in the pattern is used. factor is clamped to the range [1, 256] and defaults to 1.
</param>
<param name="pattern">
Specifies a 16-bit integer whose bit pattern determines which fragments of a line will be drawn when the line is rasterized. Bit zero is used first; the default pattern is all 1's.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.LineWidth(System.Single)">
<summary>[requires: v1.0]
Specify the width of rasterized lines
</summary>
<param name="width">
Specifies the width of rasterized lines. The initial value is 1.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.LinkProgram(System.Int32)">
<summary>[requires: v2.0]
Links a program object
</summary>
<param name="program">
Specifies the handle of the program object to be linked.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.LinkProgram(System.UInt32)">
<summary>[requires: v2.0]
Links a program object
</summary>
<param name="program">
Specifies the handle of the program object to be linked.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ListBase(System.Int32)">
<summary>[requires: v1.0][deprecated: v3.2]
Set the display-list base for glCallLists
</summary>
<param name="@base">
Specifies an integer offset that will be added to glCallLists offsets to generate display-list names. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ListBase(System.UInt32)">
<summary>[requires: v1.0][deprecated: v3.2]
Set the display-list base for glCallLists
</summary>
<param name="@base">
Specifies an integer offset that will be added to glCallLists offsets to generate display-list names. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.LoadIdentity">
<summary>[requires: v1.0][deprecated: v3.2]
Replace the current matrix with the identity matrix
</summary>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.LoadMatrix(System.Double[])">
<summary>[requires: v1.0][deprecated: v3.2]
Replace the current matrix with the specified matrix
</summary>
<param name="m">[length: 16]
Specifies a pointer to 16 consecutive values, which are used as the elements of a 4 times 4 column-major matrix.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.LoadMatrix(System.Double@)">
<summary>[requires: v1.0][deprecated: v3.2]
Replace the current matrix with the specified matrix
</summary>
<param name="m">[length: 16]
Specifies a pointer to 16 consecutive values, which are used as the elements of a 4 times 4 column-major matrix.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.LoadMatrix(System.Double*)">
<summary>[requires: v1.0][deprecated: v3.2]
Replace the current matrix with the specified matrix
</summary>
<param name="m">[length: 16]
Specifies a pointer to 16 consecutive values, which are used as the elements of a 4 times 4 column-major matrix.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.LoadMatrix(System.Single[])">
<summary>[requires: v1.0][deprecated: v3.2]
Replace the current matrix with the specified matrix
</summary>
<param name="m">[length: 16]
Specifies a pointer to 16 consecutive values, which are used as the elements of a 4 times 4 column-major matrix.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.LoadMatrix(System.Single@)">
<summary>[requires: v1.0][deprecated: v3.2]
Replace the current matrix with the specified matrix
</summary>
<param name="m">[length: 16]
Specifies a pointer to 16 consecutive values, which are used as the elements of a 4 times 4 column-major matrix.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.LoadMatrix(System.Single*)">
<summary>[requires: v1.0][deprecated: v3.2]
Replace the current matrix with the specified matrix
</summary>
<param name="m">[length: 16]
Specifies a pointer to 16 consecutive values, which are used as the elements of a 4 times 4 column-major matrix.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.LoadName(System.Int32)">
<summary>[requires: v1.0][deprecated: v3.2]
Load a name onto the name stack
</summary>
<param name="name">
Specifies a name that will replace the top value on the name stack.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.LoadName(System.UInt32)">
<summary>[requires: v1.0][deprecated: v3.2]
Load a name onto the name stack
</summary>
<param name="name">
Specifies a name that will replace the top value on the name stack.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.LoadTransposeMatrix(System.Double[])">
<summary>[requires: v1.3][deprecated: v3.2]
Replace the current matrix with the specified row-major ordered matrix
</summary>
<param name="m">[length: 16]
Specifies a pointer to 16 consecutive values, which are used as the elements of a 4 times 4 row-major matrix.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.LoadTransposeMatrix(System.Double@)">
<summary>[requires: v1.3][deprecated: v3.2]
Replace the current matrix with the specified row-major ordered matrix
</summary>
<param name="m">[length: 16]
Specifies a pointer to 16 consecutive values, which are used as the elements of a 4 times 4 row-major matrix.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.LoadTransposeMatrix(System.Double*)">
<summary>[requires: v1.3][deprecated: v3.2]
Replace the current matrix with the specified row-major ordered matrix
</summary>
<param name="m">[length: 16]
Specifies a pointer to 16 consecutive values, which are used as the elements of a 4 times 4 row-major matrix.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.LoadTransposeMatrix(System.Single[])">
<summary>[requires: v1.3][deprecated: v3.2]
Replace the current matrix with the specified row-major ordered matrix
</summary>
<param name="m">[length: 16]
Specifies a pointer to 16 consecutive values, which are used as the elements of a 4 times 4 row-major matrix.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.LoadTransposeMatrix(System.Single@)">
<summary>[requires: v1.3][deprecated: v3.2]
Replace the current matrix with the specified row-major ordered matrix
</summary>
<param name="m">[length: 16]
Specifies a pointer to 16 consecutive values, which are used as the elements of a 4 times 4 row-major matrix.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.LoadTransposeMatrix(System.Single*)">
<summary>[requires: v1.3][deprecated: v3.2]
Replace the current matrix with the specified row-major ordered matrix
</summary>
<param name="m">[length: 16]
Specifies a pointer to 16 consecutive values, which are used as the elements of a 4 times 4 row-major matrix.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.LogicOp(OpenTK.Graphics.OpenGL.LogicOp)">
<summary>[requires: v1.0]
Specify a logical pixel operation for rendering
</summary>
<param name="opcode">
Specifies a symbolic constant that selects a logical operation. The following symbols are accepted: Clear, Set, Copy, CopyInverted, Noop, Invert, And, Nand, Or, Nor, Xor, Equiv, AndReverse, AndInverted, OrReverse, and OrInverted. The initial value is Copy.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Map1(OpenTK.Graphics.OpenGL.MapTarget,System.Double,System.Double,System.Int32,System.Int32,System.Double[])">
<summary>[requires: v1.0][deprecated: v3.2]
Define a one-dimensional evaluator
</summary>
<param name="target">
Specifies the kind of values that are generated by the evaluator. Symbolic constants Map1Vertex3, Map1Vertex4, Map1Index, Map1Color4, Map1Normal, Map1TextureCoord1, Map1TextureCoord2, Map1TextureCoord3, and Map1TextureCoord4 are accepted.
</param>
<param name="u1">
Specify a linear mapping of , as presented to glEvalCoord1, to u hat, the variable that is evaluated by the equations specified by this command.
</param>
<param name="u2">
Specify a linear mapping of , as presented to glEvalCoord1, to u hat, the variable that is evaluated by the equations specified by this command.
</param>
<param name="stride">
Specifies the number of floats or doubles between the beginning of one control point and the beginning of the next one in the data structure referenced in points. This allows control points to be embedded in arbitrary data structures. The only constraint is that the values for a particular control point must occupy contiguous memory locations.
</param>
<param name="order">
Specifies the number of control points. Must be positive.
</param>
<param name="points">[length: target,stride,order]
Specifies a pointer to the array of control points.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Map1(OpenTK.Graphics.OpenGL.MapTarget,System.Double,System.Double,System.Int32,System.Int32,System.Double@)">
<summary>[requires: v1.0][deprecated: v3.2]
Define a one-dimensional evaluator
</summary>
<param name="target">
Specifies the kind of values that are generated by the evaluator. Symbolic constants Map1Vertex3, Map1Vertex4, Map1Index, Map1Color4, Map1Normal, Map1TextureCoord1, Map1TextureCoord2, Map1TextureCoord3, and Map1TextureCoord4 are accepted.
</param>
<param name="u1">
Specify a linear mapping of , as presented to glEvalCoord1, to u hat, the variable that is evaluated by the equations specified by this command.
</param>
<param name="u2">
Specify a linear mapping of , as presented to glEvalCoord1, to u hat, the variable that is evaluated by the equations specified by this command.
</param>
<param name="stride">
Specifies the number of floats or doubles between the beginning of one control point and the beginning of the next one in the data structure referenced in points. This allows control points to be embedded in arbitrary data structures. The only constraint is that the values for a particular control point must occupy contiguous memory locations.
</param>
<param name="order">
Specifies the number of control points. Must be positive.
</param>
<param name="points">[length: target,stride,order]
Specifies a pointer to the array of control points.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Map1(OpenTK.Graphics.OpenGL.MapTarget,System.Double,System.Double,System.Int32,System.Int32,System.Double*)">
<summary>[requires: v1.0][deprecated: v3.2]
Define a one-dimensional evaluator
</summary>
<param name="target">
Specifies the kind of values that are generated by the evaluator. Symbolic constants Map1Vertex3, Map1Vertex4, Map1Index, Map1Color4, Map1Normal, Map1TextureCoord1, Map1TextureCoord2, Map1TextureCoord3, and Map1TextureCoord4 are accepted.
</param>
<param name="u1">
Specify a linear mapping of , as presented to glEvalCoord1, to u hat, the variable that is evaluated by the equations specified by this command.
</param>
<param name="u2">
Specify a linear mapping of , as presented to glEvalCoord1, to u hat, the variable that is evaluated by the equations specified by this command.
</param>
<param name="stride">
Specifies the number of floats or doubles between the beginning of one control point and the beginning of the next one in the data structure referenced in points. This allows control points to be embedded in arbitrary data structures. The only constraint is that the values for a particular control point must occupy contiguous memory locations.
</param>
<param name="order">
Specifies the number of control points. Must be positive.
</param>
<param name="points">[length: target,stride,order]
Specifies a pointer to the array of control points.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Map1(OpenTK.Graphics.OpenGL.MapTarget,System.Single,System.Single,System.Int32,System.Int32,System.Single[])">
<summary>[requires: v1.0][deprecated: v3.2]
Define a one-dimensional evaluator
</summary>
<param name="target">
Specifies the kind of values that are generated by the evaluator. Symbolic constants Map1Vertex3, Map1Vertex4, Map1Index, Map1Color4, Map1Normal, Map1TextureCoord1, Map1TextureCoord2, Map1TextureCoord3, and Map1TextureCoord4 are accepted.
</param>
<param name="u1">
Specify a linear mapping of , as presented to glEvalCoord1, to u hat, the variable that is evaluated by the equations specified by this command.
</param>
<param name="u2">
Specify a linear mapping of , as presented to glEvalCoord1, to u hat, the variable that is evaluated by the equations specified by this command.
</param>
<param name="stride">
Specifies the number of floats or doubles between the beginning of one control point and the beginning of the next one in the data structure referenced in points. This allows control points to be embedded in arbitrary data structures. The only constraint is that the values for a particular control point must occupy contiguous memory locations.
</param>
<param name="order">
Specifies the number of control points. Must be positive.
</param>
<param name="points">[length: target,stride,order]
Specifies a pointer to the array of control points.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Map1(OpenTK.Graphics.OpenGL.MapTarget,System.Single,System.Single,System.Int32,System.Int32,System.Single@)">
<summary>[requires: v1.0][deprecated: v3.2]
Define a one-dimensional evaluator
</summary>
<param name="target">
Specifies the kind of values that are generated by the evaluator. Symbolic constants Map1Vertex3, Map1Vertex4, Map1Index, Map1Color4, Map1Normal, Map1TextureCoord1, Map1TextureCoord2, Map1TextureCoord3, and Map1TextureCoord4 are accepted.
</param>
<param name="u1">
Specify a linear mapping of , as presented to glEvalCoord1, to u hat, the variable that is evaluated by the equations specified by this command.
</param>
<param name="u2">
Specify a linear mapping of , as presented to glEvalCoord1, to u hat, the variable that is evaluated by the equations specified by this command.
</param>
<param name="stride">
Specifies the number of floats or doubles between the beginning of one control point and the beginning of the next one in the data structure referenced in points. This allows control points to be embedded in arbitrary data structures. The only constraint is that the values for a particular control point must occupy contiguous memory locations.
</param>
<param name="order">
Specifies the number of control points. Must be positive.
</param>
<param name="points">[length: target,stride,order]
Specifies a pointer to the array of control points.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Map1(OpenTK.Graphics.OpenGL.MapTarget,System.Single,System.Single,System.Int32,System.Int32,System.Single*)">
<summary>[requires: v1.0][deprecated: v3.2]
Define a one-dimensional evaluator
</summary>
<param name="target">
Specifies the kind of values that are generated by the evaluator. Symbolic constants Map1Vertex3, Map1Vertex4, Map1Index, Map1Color4, Map1Normal, Map1TextureCoord1, Map1TextureCoord2, Map1TextureCoord3, and Map1TextureCoord4 are accepted.
</param>
<param name="u1">
Specify a linear mapping of , as presented to glEvalCoord1, to u hat, the variable that is evaluated by the equations specified by this command.
</param>
<param name="u2">
Specify a linear mapping of , as presented to glEvalCoord1, to u hat, the variable that is evaluated by the equations specified by this command.
</param>
<param name="stride">
Specifies the number of floats or doubles between the beginning of one control point and the beginning of the next one in the data structure referenced in points. This allows control points to be embedded in arbitrary data structures. The only constraint is that the values for a particular control point must occupy contiguous memory locations.
</param>
<param name="order">
Specifies the number of control points. Must be positive.
</param>
<param name="points">[length: target,stride,order]
Specifies a pointer to the array of control points.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Map2(OpenTK.Graphics.OpenGL.MapTarget,System.Double,System.Double,System.Int32,System.Int32,System.Double,System.Double,System.Int32,System.Int32,System.Double[])">
<summary>[requires: v1.0][deprecated: v3.2]
Define a two-dimensional evaluator
</summary>
<param name="target">
Specifies the kind of values that are generated by the evaluator. Symbolic constants Map2Vertex3, Map2Vertex4, Map2Index, Map2Color4, Map2Normal, Map2TextureCoord1, Map2TextureCoord2, Map2TextureCoord3, and Map2TextureCoord4 are accepted.
</param>
<param name="u1">
Specify a linear mapping of , as presented to glEvalCoord2, to u hat, one of the two variables that are evaluated by the equations specified by this command. Initially, u1 is 0 and u2 is 1.
</param>
<param name="u2">
Specify a linear mapping of , as presented to glEvalCoord2, to u hat, one of the two variables that are evaluated by the equations specified by this command. Initially, u1 is 0 and u2 is 1.
</param>
<param name="ustride">
Specifies the number of floats or doubles between the beginning of control point R sub ij and the beginning of control point R sub { (i+1) j }, where and are the and control point indices, respectively. This allows control points to be embedded in arbitrary data structures. The only constraint is that the values for a particular control point must occupy contiguous memory locations. The initial value of ustride is 0.
</param>
<param name="uorder">
Specifies the dimension of the control point array in the axis. Must be positive. The initial value is 1.
</param>
<param name="v1">
Specify a linear mapping of , as presented to glEvalCoord2, to v hat, one of the two variables that are evaluated by the equations specified by this command. Initially, v1 is 0 and v2 is 1.
</param>
<param name="v2">
Specify a linear mapping of , as presented to glEvalCoord2, to v hat, one of the two variables that are evaluated by the equations specified by this command. Initially, v1 is 0 and v2 is 1.
</param>
<param name="vstride">
Specifies the number of floats or doubles between the beginning of control point R sub ij and the beginning of control point R sub { i (j+1) }, where and are the and control point indices, respectively. This allows control points to be embedded in arbitrary data structures. The only constraint is that the values for a particular control point must occupy contiguous memory locations. The initial value of vstride is 0.
</param>
<param name="vorder">
Specifies the dimension of the control point array in the axis. Must be positive. The initial value is 1.
</param>
<param name="points">[length: target,ustride,uorder,vstride,vorder]
Specifies a pointer to the array of control points.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Map2(OpenTK.Graphics.OpenGL.MapTarget,System.Double,System.Double,System.Int32,System.Int32,System.Double,System.Double,System.Int32,System.Int32,System.Double@)">
<summary>[requires: v1.0][deprecated: v3.2]
Define a two-dimensional evaluator
</summary>
<param name="target">
Specifies the kind of values that are generated by the evaluator. Symbolic constants Map2Vertex3, Map2Vertex4, Map2Index, Map2Color4, Map2Normal, Map2TextureCoord1, Map2TextureCoord2, Map2TextureCoord3, and Map2TextureCoord4 are accepted.
</param>
<param name="u1">
Specify a linear mapping of , as presented to glEvalCoord2, to u hat, one of the two variables that are evaluated by the equations specified by this command. Initially, u1 is 0 and u2 is 1.
</param>
<param name="u2">
Specify a linear mapping of , as presented to glEvalCoord2, to u hat, one of the two variables that are evaluated by the equations specified by this command. Initially, u1 is 0 and u2 is 1.
</param>
<param name="ustride">
Specifies the number of floats or doubles between the beginning of control point R sub ij and the beginning of control point R sub { (i+1) j }, where and are the and control point indices, respectively. This allows control points to be embedded in arbitrary data structures. The only constraint is that the values for a particular control point must occupy contiguous memory locations. The initial value of ustride is 0.
</param>
<param name="uorder">
Specifies the dimension of the control point array in the axis. Must be positive. The initial value is 1.
</param>
<param name="v1">
Specify a linear mapping of , as presented to glEvalCoord2, to v hat, one of the two variables that are evaluated by the equations specified by this command. Initially, v1 is 0 and v2 is 1.
</param>
<param name="v2">
Specify a linear mapping of , as presented to glEvalCoord2, to v hat, one of the two variables that are evaluated by the equations specified by this command. Initially, v1 is 0 and v2 is 1.
</param>
<param name="vstride">
Specifies the number of floats or doubles between the beginning of control point R sub ij and the beginning of control point R sub { i (j+1) }, where and are the and control point indices, respectively. This allows control points to be embedded in arbitrary data structures. The only constraint is that the values for a particular control point must occupy contiguous memory locations. The initial value of vstride is 0.
</param>
<param name="vorder">
Specifies the dimension of the control point array in the axis. Must be positive. The initial value is 1.
</param>
<param name="points">[length: target,ustride,uorder,vstride,vorder]
Specifies a pointer to the array of control points.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Map2(OpenTK.Graphics.OpenGL.MapTarget,System.Double,System.Double,System.Int32,System.Int32,System.Double,System.Double,System.Int32,System.Int32,System.Double*)">
<summary>[requires: v1.0][deprecated: v3.2]
Define a two-dimensional evaluator
</summary>
<param name="target">
Specifies the kind of values that are generated by the evaluator. Symbolic constants Map2Vertex3, Map2Vertex4, Map2Index, Map2Color4, Map2Normal, Map2TextureCoord1, Map2TextureCoord2, Map2TextureCoord3, and Map2TextureCoord4 are accepted.
</param>
<param name="u1">
Specify a linear mapping of , as presented to glEvalCoord2, to u hat, one of the two variables that are evaluated by the equations specified by this command. Initially, u1 is 0 and u2 is 1.
</param>
<param name="u2">
Specify a linear mapping of , as presented to glEvalCoord2, to u hat, one of the two variables that are evaluated by the equations specified by this command. Initially, u1 is 0 and u2 is 1.
</param>
<param name="ustride">
Specifies the number of floats or doubles between the beginning of control point R sub ij and the beginning of control point R sub { (i+1) j }, where and are the and control point indices, respectively. This allows control points to be embedded in arbitrary data structures. The only constraint is that the values for a particular control point must occupy contiguous memory locations. The initial value of ustride is 0.
</param>
<param name="uorder">
Specifies the dimension of the control point array in the axis. Must be positive. The initial value is 1.
</param>
<param name="v1">
Specify a linear mapping of , as presented to glEvalCoord2, to v hat, one of the two variables that are evaluated by the equations specified by this command. Initially, v1 is 0 and v2 is 1.
</param>
<param name="v2">
Specify a linear mapping of , as presented to glEvalCoord2, to v hat, one of the two variables that are evaluated by the equations specified by this command. Initially, v1 is 0 and v2 is 1.
</param>
<param name="vstride">
Specifies the number of floats or doubles between the beginning of control point R sub ij and the beginning of control point R sub { i (j+1) }, where and are the and control point indices, respectively. This allows control points to be embedded in arbitrary data structures. The only constraint is that the values for a particular control point must occupy contiguous memory locations. The initial value of vstride is 0.
</param>
<param name="vorder">
Specifies the dimension of the control point array in the axis. Must be positive. The initial value is 1.
</param>
<param name="points">[length: target,ustride,uorder,vstride,vorder]
Specifies a pointer to the array of control points.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Map2(OpenTK.Graphics.OpenGL.MapTarget,System.Single,System.Single,System.Int32,System.Int32,System.Single,System.Single,System.Int32,System.Int32,System.Single[])">
<summary>[requires: v1.0][deprecated: v3.2]
Define a two-dimensional evaluator
</summary>
<param name="target">
Specifies the kind of values that are generated by the evaluator. Symbolic constants Map2Vertex3, Map2Vertex4, Map2Index, Map2Color4, Map2Normal, Map2TextureCoord1, Map2TextureCoord2, Map2TextureCoord3, and Map2TextureCoord4 are accepted.
</param>
<param name="u1">
Specify a linear mapping of , as presented to glEvalCoord2, to u hat, one of the two variables that are evaluated by the equations specified by this command. Initially, u1 is 0 and u2 is 1.
</param>
<param name="u2">
Specify a linear mapping of , as presented to glEvalCoord2, to u hat, one of the two variables that are evaluated by the equations specified by this command. Initially, u1 is 0 and u2 is 1.
</param>
<param name="ustride">
Specifies the number of floats or doubles between the beginning of control point R sub ij and the beginning of control point R sub { (i+1) j }, where and are the and control point indices, respectively. This allows control points to be embedded in arbitrary data structures. The only constraint is that the values for a particular control point must occupy contiguous memory locations. The initial value of ustride is 0.
</param>
<param name="uorder">
Specifies the dimension of the control point array in the axis. Must be positive. The initial value is 1.
</param>
<param name="v1">
Specify a linear mapping of , as presented to glEvalCoord2, to v hat, one of the two variables that are evaluated by the equations specified by this command. Initially, v1 is 0 and v2 is 1.
</param>
<param name="v2">
Specify a linear mapping of , as presented to glEvalCoord2, to v hat, one of the two variables that are evaluated by the equations specified by this command. Initially, v1 is 0 and v2 is 1.
</param>
<param name="vstride">
Specifies the number of floats or doubles between the beginning of control point R sub ij and the beginning of control point R sub { i (j+1) }, where and are the and control point indices, respectively. This allows control points to be embedded in arbitrary data structures. The only constraint is that the values for a particular control point must occupy contiguous memory locations. The initial value of vstride is 0.
</param>
<param name="vorder">
Specifies the dimension of the control point array in the axis. Must be positive. The initial value is 1.
</param>
<param name="points">[length: target,ustride,uorder,vstride,vorder]
Specifies a pointer to the array of control points.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Map2(OpenTK.Graphics.OpenGL.MapTarget,System.Single,System.Single,System.Int32,System.Int32,System.Single,System.Single,System.Int32,System.Int32,System.Single@)">
<summary>[requires: v1.0][deprecated: v3.2]
Define a two-dimensional evaluator
</summary>
<param name="target">
Specifies the kind of values that are generated by the evaluator. Symbolic constants Map2Vertex3, Map2Vertex4, Map2Index, Map2Color4, Map2Normal, Map2TextureCoord1, Map2TextureCoord2, Map2TextureCoord3, and Map2TextureCoord4 are accepted.
</param>
<param name="u1">
Specify a linear mapping of , as presented to glEvalCoord2, to u hat, one of the two variables that are evaluated by the equations specified by this command. Initially, u1 is 0 and u2 is 1.
</param>
<param name="u2">
Specify a linear mapping of , as presented to glEvalCoord2, to u hat, one of the two variables that are evaluated by the equations specified by this command. Initially, u1 is 0 and u2 is 1.
</param>
<param name="ustride">
Specifies the number of floats or doubles between the beginning of control point R sub ij and the beginning of control point R sub { (i+1) j }, where and are the and control point indices, respectively. This allows control points to be embedded in arbitrary data structures. The only constraint is that the values for a particular control point must occupy contiguous memory locations. The initial value of ustride is 0.
</param>
<param name="uorder">
Specifies the dimension of the control point array in the axis. Must be positive. The initial value is 1.
</param>
<param name="v1">
Specify a linear mapping of , as presented to glEvalCoord2, to v hat, one of the two variables that are evaluated by the equations specified by this command. Initially, v1 is 0 and v2 is 1.
</param>
<param name="v2">
Specify a linear mapping of , as presented to glEvalCoord2, to v hat, one of the two variables that are evaluated by the equations specified by this command. Initially, v1 is 0 and v2 is 1.
</param>
<param name="vstride">
Specifies the number of floats or doubles between the beginning of control point R sub ij and the beginning of control point R sub { i (j+1) }, where and are the and control point indices, respectively. This allows control points to be embedded in arbitrary data structures. The only constraint is that the values for a particular control point must occupy contiguous memory locations. The initial value of vstride is 0.
</param>
<param name="vorder">
Specifies the dimension of the control point array in the axis. Must be positive. The initial value is 1.
</param>
<param name="points">[length: target,ustride,uorder,vstride,vorder]
Specifies a pointer to the array of control points.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Map2(OpenTK.Graphics.OpenGL.MapTarget,System.Single,System.Single,System.Int32,System.Int32,System.Single,System.Single,System.Int32,System.Int32,System.Single*)">
<summary>[requires: v1.0][deprecated: v3.2]
Define a two-dimensional evaluator
</summary>
<param name="target">
Specifies the kind of values that are generated by the evaluator. Symbolic constants Map2Vertex3, Map2Vertex4, Map2Index, Map2Color4, Map2Normal, Map2TextureCoord1, Map2TextureCoord2, Map2TextureCoord3, and Map2TextureCoord4 are accepted.
</param>
<param name="u1">
Specify a linear mapping of , as presented to glEvalCoord2, to u hat, one of the two variables that are evaluated by the equations specified by this command. Initially, u1 is 0 and u2 is 1.
</param>
<param name="u2">
Specify a linear mapping of , as presented to glEvalCoord2, to u hat, one of the two variables that are evaluated by the equations specified by this command. Initially, u1 is 0 and u2 is 1.
</param>
<param name="ustride">
Specifies the number of floats or doubles between the beginning of control point R sub ij and the beginning of control point R sub { (i+1) j }, where and are the and control point indices, respectively. This allows control points to be embedded in arbitrary data structures. The only constraint is that the values for a particular control point must occupy contiguous memory locations. The initial value of ustride is 0.
</param>
<param name="uorder">
Specifies the dimension of the control point array in the axis. Must be positive. The initial value is 1.
</param>
<param name="v1">
Specify a linear mapping of , as presented to glEvalCoord2, to v hat, one of the two variables that are evaluated by the equations specified by this command. Initially, v1 is 0 and v2 is 1.
</param>
<param name="v2">
Specify a linear mapping of , as presented to glEvalCoord2, to v hat, one of the two variables that are evaluated by the equations specified by this command. Initially, v1 is 0 and v2 is 1.
</param>
<param name="vstride">
Specifies the number of floats or doubles between the beginning of control point R sub ij and the beginning of control point R sub { i (j+1) }, where and are the and control point indices, respectively. This allows control points to be embedded in arbitrary data structures. The only constraint is that the values for a particular control point must occupy contiguous memory locations. The initial value of vstride is 0.
</param>
<param name="vorder">
Specifies the dimension of the control point array in the axis. Must be positive. The initial value is 1.
</param>
<param name="points">[length: target,ustride,uorder,vstride,vorder]
Specifies a pointer to the array of control points.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MapBuffer(OpenTK.Graphics.OpenGL.BufferTarget,OpenTK.Graphics.OpenGL.BufferAccess)">
<summary>[requires: v1.5]
Map a buffer object's data store
</summary>
<param name="target">
Specifies the target buffer object being mapped. The symbolic constant must be ArrayBuffer, AtomicCounterBuffer, CopyReadBuffer, CopyWriteBuffer, DrawIndirectBuffer, DispatchIndirectBuffer, ElementArrayBuffer, PixelPackBuffer, PixelUnpackBuffer, QueryBuffer, ShaderStorageBuffer, TextureBuffer, TransformFeedbackBuffer or UniformBuffer.
</param>
<param name="access">
For glMapBuffer only, specifies the access policy, indicating whether it will be possible to read from, write to, or both read from and write to the buffer object's mapped data store. The symbolic constant must be ReadOnly, WriteOnly, or ReadWrite.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MapBufferRange(OpenTK.Graphics.OpenGL.BufferTarget,System.IntPtr,System.Int32,OpenTK.Graphics.OpenGL.BufferAccessMask)">
<summary>[requires: v3.0 or ARB_map_buffer_range|VERSION_3_0]
Map a section of a buffer object's data store
</summary>
<param name="target">
Specifies a binding to which the target buffer is bound.
</param>
<param name="offset">
Specifies a the starting offset within the buffer of the range to be mapped.
</param>
<param name="length">
Specifies a length of the range to be mapped.
</param>
<param name="access">
Specifies a combination of access flags indicating the desired access to the range.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MapBufferRange(OpenTK.Graphics.OpenGL.BufferTarget,System.IntPtr,System.IntPtr,OpenTK.Graphics.OpenGL.BufferAccessMask)">
<summary>[requires: v3.0 or ARB_map_buffer_range|VERSION_3_0]
Map a section of a buffer object's data store
</summary>
<param name="target">
Specifies a binding to which the target buffer is bound.
</param>
<param name="offset">
Specifies a the starting offset within the buffer of the range to be mapped.
</param>
<param name="length">
Specifies a length of the range to be mapped.
</param>
<param name="access">
Specifies a combination of access flags indicating the desired access to the range.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MapGrid1(System.Int32,System.Double,System.Double)">
<summary>[requires: v1.0][deprecated: v3.2]
Define a one- or two-dimensional mesh
</summary>
<param name="un">
Specifies the number of partitions in the grid range interval [u1, u2]. Must be positive.
</param>
<param name="u1">
Specify the mappings for integer grid domain values i = 0 and i = un.
</param>
<param name="u2">
Specify the mappings for integer grid domain values i = 0 and i = un.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MapGrid1(System.Int32,System.Single,System.Single)">
<summary>[requires: v1.0][deprecated: v3.2]
Define a one- or two-dimensional mesh
</summary>
<param name="un">
Specifies the number of partitions in the grid range interval [u1, u2]. Must be positive.
</param>
<param name="u1">
Specify the mappings for integer grid domain values i = 0 and i = un.
</param>
<param name="u2">
Specify the mappings for integer grid domain values i = 0 and i = un.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MapGrid2(System.Int32,System.Double,System.Double,System.Int32,System.Double,System.Double)">
<summary>[requires: v1.0][deprecated: v3.2]
Define a one- or two-dimensional mesh
</summary>
<param name="un">
Specifies the number of partitions in the grid range interval [u1, u2]. Must be positive.
</param>
<param name="u1">
Specify the mappings for integer grid domain values i = 0 and i = un.
</param>
<param name="u2">
Specify the mappings for integer grid domain values i = 0 and i = un.
</param>
<param name="vn">
Specifies the number of partitions in the grid range interval [v1, v2] (glMapGrid2 only).
</param>
<param name="v1">
Specify the mappings for integer grid domain values j = 0 and j = vn (glMapGrid2 only).
</param>
<param name="v2">
Specify the mappings for integer grid domain values j = 0 and j = vn (glMapGrid2 only).
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MapGrid2(System.Int32,System.Single,System.Single,System.Int32,System.Single,System.Single)">
<summary>[requires: v1.0][deprecated: v3.2]
Define a one- or two-dimensional mesh
</summary>
<param name="un">
Specifies the number of partitions in the grid range interval [u1, u2]. Must be positive.
</param>
<param name="u1">
Specify the mappings for integer grid domain values i = 0 and i = un.
</param>
<param name="u2">
Specify the mappings for integer grid domain values i = 0 and i = un.
</param>
<param name="vn">
Specifies the number of partitions in the grid range interval [v1, v2] (glMapGrid2 only).
</param>
<param name="v1">
Specify the mappings for integer grid domain values j = 0 and j = vn (glMapGrid2 only).
</param>
<param name="v2">
Specify the mappings for integer grid domain values j = 0 and j = vn (glMapGrid2 only).
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MapNamedBuffer(System.Int32,OpenTK.Graphics.OpenGL.BufferAccess)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="buffer"></param>
<param name="access"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MapNamedBuffer(System.UInt32,OpenTK.Graphics.OpenGL.BufferAccess)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="buffer"></param>
<param name="access"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MapNamedBufferRange(System.Int32,System.IntPtr,System.Int32,OpenTK.Graphics.OpenGL.BufferAccessMask)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="buffer"></param>
<param name="offset"></param>
<param name="length"></param>
<param name="access"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MapNamedBufferRange(System.UInt32,System.IntPtr,System.Int32,OpenTK.Graphics.OpenGL.BufferAccessMask)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="buffer"></param>
<param name="offset"></param>
<param name="length"></param>
<param name="access"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Material(OpenTK.Graphics.OpenGL.MaterialFace,OpenTK.Graphics.OpenGL.MaterialParameter,System.Single)">
<summary>[requires: v1.0][deprecated: v3.2]
Specify material parameters for the lighting model
</summary>
<param name="face">
Specifies which face or faces are being updated. Must be one of Front, Back, or FrontAndBack.
</param>
<param name="pname">
Specifies the single-valued material parameter of the face or faces that is being updated. Must be Shininess.
</param>
<param name="param">
Specifies the value that parameter Shininess will be set to.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Material(OpenTK.Graphics.OpenGL.MaterialFace,OpenTK.Graphics.OpenGL.MaterialParameter,System.Single[])">
<summary>[requires: v1.0][deprecated: v3.2]
Specify material parameters for the lighting model
</summary>
<param name="face">
Specifies which face or faces are being updated. Must be one of Front, Back, or FrontAndBack.
</param>
<param name="pname">
Specifies the single-valued material parameter of the face or faces that is being updated. Must be Shininess.
</param>
<param name="@params">[length: pname]
Specifies the value that parameter Shininess will be set to.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Material(OpenTK.Graphics.OpenGL.MaterialFace,OpenTK.Graphics.OpenGL.MaterialParameter,System.Single*)">
<summary>[requires: v1.0][deprecated: v3.2]
Specify material parameters for the lighting model
</summary>
<param name="face">
Specifies which face or faces are being updated. Must be one of Front, Back, or FrontAndBack.
</param>
<param name="pname">
Specifies the single-valued material parameter of the face or faces that is being updated. Must be Shininess.
</param>
<param name="@params">[length: pname]
Specifies the value that parameter Shininess will be set to.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Material(OpenTK.Graphics.OpenGL.MaterialFace,OpenTK.Graphics.OpenGL.MaterialParameter,System.Int32)">
<summary>[requires: v1.0][deprecated: v3.2]
Specify material parameters for the lighting model
</summary>
<param name="face">
Specifies which face or faces are being updated. Must be one of Front, Back, or FrontAndBack.
</param>
<param name="pname">
Specifies the single-valued material parameter of the face or faces that is being updated. Must be Shininess.
</param>
<param name="param">
Specifies the value that parameter Shininess will be set to.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Material(OpenTK.Graphics.OpenGL.MaterialFace,OpenTK.Graphics.OpenGL.MaterialParameter,System.Int32[])">
<summary>[requires: v1.0][deprecated: v3.2]
Specify material parameters for the lighting model
</summary>
<param name="face">
Specifies which face or faces are being updated. Must be one of Front, Back, or FrontAndBack.
</param>
<param name="pname">
Specifies the single-valued material parameter of the face or faces that is being updated. Must be Shininess.
</param>
<param name="@params">[length: pname]
Specifies the value that parameter Shininess will be set to.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Material(OpenTK.Graphics.OpenGL.MaterialFace,OpenTK.Graphics.OpenGL.MaterialParameter,System.Int32*)">
<summary>[requires: v1.0][deprecated: v3.2]
Specify material parameters for the lighting model
</summary>
<param name="face">
Specifies which face or faces are being updated. Must be one of Front, Back, or FrontAndBack.
</param>
<param name="pname">
Specifies the single-valued material parameter of the face or faces that is being updated. Must be Shininess.
</param>
<param name="@params">[length: pname]
Specifies the value that parameter Shininess will be set to.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MatrixMode(OpenTK.Graphics.OpenGL.MatrixMode)">
<summary>[requires: v1.0][deprecated: v3.2]
Specify which matrix is the current matrix
</summary>
<param name="mode">
Specifies which matrix stack is the target for subsequent matrix operations. Three values are accepted: Modelview, Projection, and Texture. The initial value is Modelview. Additionally, if the ARB_imaging extension is supported, Color is also accepted.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MemoryBarrier(OpenTK.Graphics.OpenGL.MemoryBarrierFlags)">
<summary>[requires: v4.2 or ARB_shader_image_load_store|VERSION_4_2]
Defines a barrier ordering memory transactions
</summary>
<param name="barriers">
Specifies the barriers to insert. Must be a bitwise combination of VertexAttribArrayBarrierBit, ElementArrayBarrierBit, UniformBarrierBit, TextureFetchBarrierBit, ShaderImageAccessBarrierBit, CommandBarrierBit, PixelBufferBarrierBit, TextureUpdateBarrierBit, BufferUpdateBarrierBit, FramebufferBarrierBit, TransformFeedbackBarrierBit, AtomicCounterBarrierBit, or ShaderStorageBarrierBit. If the special value AllBarrierBits is specified, all supported barriers will be inserted.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MemoryBarrierByRegion(OpenTK.Graphics.OpenGL.MemoryBarrierRegionFlags)">
<summary>[requires: v4.5 or ARB_ES3_1_compatibility|VERSION_4_5]</summary>
<param name="barriers"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Minmax(OpenTK.Graphics.OpenGL.MinmaxTarget,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Boolean)">
<summary>
Define minmax table
</summary>
<param name="target">
The minmax table whose parameters are to be set. Must be Minmax.
</param>
<param name="internalformat">
The format of entries in the minmax table. Must be one of Alpha, Alpha4, Alpha8, Alpha12, Alpha16, Luminance, Luminance4, Luminance8, Luminance12, Luminance16, LuminanceAlpha, Luminance4Alpha4, Luminance6Alpha2, Luminance8Alpha8, Luminance12Alpha4, Luminance12Alpha12, Luminance16Alpha16, R3G3B2, Rgb, Rgb4, Rgb5, Rgb8, Rgb10, Rgb12, Rgb16, Rgba, Rgba2, Rgba4, Rgb5A1, Rgba8, Rgb10A2, Rgba12, or Rgba16.
</param>
<param name="sink">
If True, pixels will be consumed by the minmax process and no drawing or texture loading will take place. If False, pixels will proceed to the final conversion process after minmax.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MinSampleShading(System.Single)">
<summary>[requires: v4.0]
Specifies minimum rate at which sample shaing takes place
</summary>
<param name="value">
Specifies the rate at which samples are shaded within each covered pixel.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiDrawArrays(OpenTK.Graphics.OpenGL.BeginMode,System.Int32[],System.Int32[],System.Int32)">
<summary>[requires: v1.4]
Render multiple sets of primitives from array data
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="first">[length: count]
Points to an array of starting indices in the enabled arrays.
</param>
<param name="count">[length: drawcount]
Points to an array of the number of indices to be rendered.
</param>
<param name="drawcount">
Specifies the size of the first and count
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiDrawArrays(OpenTK.Graphics.OpenGL.BeginMode,System.Int32@,System.Int32@,System.Int32)">
<summary>[requires: v1.4]
Render multiple sets of primitives from array data
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="first">[length: count]
Points to an array of starting indices in the enabled arrays.
</param>
<param name="count">[length: drawcount]
Points to an array of the number of indices to be rendered.
</param>
<param name="drawcount">
Specifies the size of the first and count
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiDrawArrays(OpenTK.Graphics.OpenGL.BeginMode,System.Int32*,System.Int32*,System.Int32)">
<summary>[requires: v1.4]
Render multiple sets of primitives from array data
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="first">[length: count]
Points to an array of starting indices in the enabled arrays.
</param>
<param name="count">[length: drawcount]
Points to an array of the number of indices to be rendered.
</param>
<param name="drawcount">
Specifies the size of the first and count
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiDrawArrays(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32[],System.Int32[],System.Int32)">
<summary>[requires: v1.4]
Render multiple sets of primitives from array data
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="first">[length: count]
Points to an array of starting indices in the enabled arrays.
</param>
<param name="count">[length: drawcount]
Points to an array of the number of indices to be rendered.
</param>
<param name="drawcount">
Specifies the size of the first and count
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiDrawArrays(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32@,System.Int32@,System.Int32)">
<summary>[requires: v1.4]
Render multiple sets of primitives from array data
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="first">[length: count]
Points to an array of starting indices in the enabled arrays.
</param>
<param name="count">[length: drawcount]
Points to an array of the number of indices to be rendered.
</param>
<param name="drawcount">
Specifies the size of the first and count
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiDrawArrays(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32*,System.Int32*,System.Int32)">
<summary>[requires: v1.4]
Render multiple sets of primitives from array data
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="first">[length: count]
Points to an array of starting indices in the enabled arrays.
</param>
<param name="count">[length: drawcount]
Points to an array of the number of indices to be rendered.
</param>
<param name="drawcount">
Specifies the size of the first and count
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiDrawArraysIndirect(OpenTK.Graphics.OpenGL.PrimitiveType,System.IntPtr,System.Int32,System.Int32)">
<summary>[requires: v4.3 or ARB_multi_draw_indirect|VERSION_4_3]
Render multiple sets of primitives from array data, taking parameters from memory
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency, and Patches are accepted.
</param>
<param name="indirect">[length: drawcount,stride]
Specifies the address of an array of structures containing the draw parameters.
</param>
<param name="drawcount">
Specifies the the number of elements in the array of draw parameter structures.
</param>
<param name="stride">
Specifies the distance in basic machine units between elements of the draw parameter array.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiDrawArraysIndirect``1(OpenTK.Graphics.OpenGL.PrimitiveType,``0[],System.Int32,System.Int32)">
<summary>[requires: v4.3 or ARB_multi_draw_indirect|VERSION_4_3]
Render multiple sets of primitives from array data, taking parameters from memory
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency, and Patches are accepted.
</param>
<param name="indirect">[length: drawcount,stride]
Specifies the address of an array of structures containing the draw parameters.
</param>
<param name="drawcount">
Specifies the the number of elements in the array of draw parameter structures.
</param>
<param name="stride">
Specifies the distance in basic machine units between elements of the draw parameter array.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiDrawArraysIndirect``1(OpenTK.Graphics.OpenGL.PrimitiveType,``0[0:,0:],System.Int32,System.Int32)">
<summary>[requires: v4.3 or ARB_multi_draw_indirect|VERSION_4_3]
Render multiple sets of primitives from array data, taking parameters from memory
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency, and Patches are accepted.
</param>
<param name="indirect">[length: drawcount,stride]
Specifies the address of an array of structures containing the draw parameters.
</param>
<param name="drawcount">
Specifies the the number of elements in the array of draw parameter structures.
</param>
<param name="stride">
Specifies the distance in basic machine units between elements of the draw parameter array.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiDrawArraysIndirect``1(OpenTK.Graphics.OpenGL.PrimitiveType,``0[0:,0:,0:],System.Int32,System.Int32)">
<summary>[requires: v4.3 or ARB_multi_draw_indirect|VERSION_4_3]
Render multiple sets of primitives from array data, taking parameters from memory
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency, and Patches are accepted.
</param>
<param name="indirect">[length: drawcount,stride]
Specifies the address of an array of structures containing the draw parameters.
</param>
<param name="drawcount">
Specifies the the number of elements in the array of draw parameter structures.
</param>
<param name="stride">
Specifies the distance in basic machine units between elements of the draw parameter array.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiDrawArraysIndirect``1(OpenTK.Graphics.OpenGL.PrimitiveType,``0@,System.Int32,System.Int32)">
<summary>[requires: v4.3 or ARB_multi_draw_indirect|VERSION_4_3]
Render multiple sets of primitives from array data, taking parameters from memory
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency, and Patches are accepted.
</param>
<param name="indirect">[length: drawcount,stride]
Specifies the address of an array of structures containing the draw parameters.
</param>
<param name="drawcount">
Specifies the the number of elements in the array of draw parameter structures.
</param>
<param name="stride">
Specifies the distance in basic machine units between elements of the draw parameter array.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiDrawElements(OpenTK.Graphics.OpenGL.BeginMode,System.Int32[],OpenTK.Graphics.OpenGL.DrawElementsType,System.IntPtr,System.Int32)">
<summary>[requires: v1.4]
Render multiple sets of primitives by specifying indices of array data elements
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">[length: drawcount]
Points to an array of the elements counts.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: drawcount]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="drawcount">
Specifies the size of the count and indices arrays.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiDrawElements``1(OpenTK.Graphics.OpenGL.BeginMode,System.Int32[],OpenTK.Graphics.OpenGL.DrawElementsType,``0[],System.Int32)">
<summary>[requires: v1.4]
Render multiple sets of primitives by specifying indices of array data elements
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">[length: drawcount]
Points to an array of the elements counts.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: drawcount]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="drawcount">
Specifies the size of the count and indices arrays.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiDrawElements``1(OpenTK.Graphics.OpenGL.BeginMode,System.Int32[],OpenTK.Graphics.OpenGL.DrawElementsType,``0[0:,0:],System.Int32)">
<summary>[requires: v1.4]
Render multiple sets of primitives by specifying indices of array data elements
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">[length: drawcount]
Points to an array of the elements counts.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: drawcount]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="drawcount">
Specifies the size of the count and indices arrays.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiDrawElements``1(OpenTK.Graphics.OpenGL.BeginMode,System.Int32[],OpenTK.Graphics.OpenGL.DrawElementsType,``0[0:,0:,0:],System.Int32)">
<summary>[requires: v1.4]
Render multiple sets of primitives by specifying indices of array data elements
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">[length: drawcount]
Points to an array of the elements counts.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: drawcount]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="drawcount">
Specifies the size of the count and indices arrays.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiDrawElements``1(OpenTK.Graphics.OpenGL.BeginMode,System.Int32[],OpenTK.Graphics.OpenGL.DrawElementsType,``0@,System.Int32)">
<summary>[requires: v1.4]
Render multiple sets of primitives by specifying indices of array data elements
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">[length: drawcount]
Points to an array of the elements counts.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: drawcount]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="drawcount">
Specifies the size of the count and indices arrays.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiDrawElements(OpenTK.Graphics.OpenGL.BeginMode,System.Int32@,OpenTK.Graphics.OpenGL.DrawElementsType,System.IntPtr,System.Int32)">
<summary>[requires: v1.4]
Render multiple sets of primitives by specifying indices of array data elements
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">[length: drawcount]
Points to an array of the elements counts.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: drawcount]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="drawcount">
Specifies the size of the count and indices arrays.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiDrawElements``1(OpenTK.Graphics.OpenGL.BeginMode,System.Int32@,OpenTK.Graphics.OpenGL.DrawElementsType,``0[],System.Int32)">
<summary>[requires: v1.4]
Render multiple sets of primitives by specifying indices of array data elements
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">[length: drawcount]
Points to an array of the elements counts.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: drawcount]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="drawcount">
Specifies the size of the count and indices arrays.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiDrawElements``1(OpenTK.Graphics.OpenGL.BeginMode,System.Int32@,OpenTK.Graphics.OpenGL.DrawElementsType,``0[0:,0:],System.Int32)">
<summary>[requires: v1.4]
Render multiple sets of primitives by specifying indices of array data elements
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">[length: drawcount]
Points to an array of the elements counts.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: drawcount]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="drawcount">
Specifies the size of the count and indices arrays.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiDrawElements``1(OpenTK.Graphics.OpenGL.BeginMode,System.Int32@,OpenTK.Graphics.OpenGL.DrawElementsType,``0[0:,0:,0:],System.Int32)">
<summary>[requires: v1.4]
Render multiple sets of primitives by specifying indices of array data elements
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">[length: drawcount]
Points to an array of the elements counts.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: drawcount]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="drawcount">
Specifies the size of the count and indices arrays.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiDrawElements``1(OpenTK.Graphics.OpenGL.BeginMode,System.Int32@,OpenTK.Graphics.OpenGL.DrawElementsType,``0@,System.Int32)">
<summary>[requires: v1.4]
Render multiple sets of primitives by specifying indices of array data elements
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">[length: drawcount]
Points to an array of the elements counts.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: drawcount]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="drawcount">
Specifies the size of the count and indices arrays.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiDrawElements(OpenTK.Graphics.OpenGL.BeginMode,System.Int32*,OpenTK.Graphics.OpenGL.DrawElementsType,System.IntPtr,System.Int32)">
<summary>[requires: v1.4]
Render multiple sets of primitives by specifying indices of array data elements
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">[length: drawcount]
Points to an array of the elements counts.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: drawcount]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="drawcount">
Specifies the size of the count and indices arrays.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiDrawElements``1(OpenTK.Graphics.OpenGL.BeginMode,System.Int32*,OpenTK.Graphics.OpenGL.DrawElementsType,``0[],System.Int32)">
<summary>[requires: v1.4]
Render multiple sets of primitives by specifying indices of array data elements
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">[length: drawcount]
Points to an array of the elements counts.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: drawcount]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="drawcount">
Specifies the size of the count and indices arrays.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiDrawElements``1(OpenTK.Graphics.OpenGL.BeginMode,System.Int32*,OpenTK.Graphics.OpenGL.DrawElementsType,``0[0:,0:],System.Int32)">
<summary>[requires: v1.4]
Render multiple sets of primitives by specifying indices of array data elements
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">[length: drawcount]
Points to an array of the elements counts.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: drawcount]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="drawcount">
Specifies the size of the count and indices arrays.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiDrawElements``1(OpenTK.Graphics.OpenGL.BeginMode,System.Int32*,OpenTK.Graphics.OpenGL.DrawElementsType,``0[0:,0:,0:],System.Int32)">
<summary>[requires: v1.4]
Render multiple sets of primitives by specifying indices of array data elements
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">[length: drawcount]
Points to an array of the elements counts.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: drawcount]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="drawcount">
Specifies the size of the count and indices arrays.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiDrawElements``1(OpenTK.Graphics.OpenGL.BeginMode,System.Int32*,OpenTK.Graphics.OpenGL.DrawElementsType,``0@,System.Int32)">
<summary>[requires: v1.4]
Render multiple sets of primitives by specifying indices of array data elements
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">[length: drawcount]
Points to an array of the elements counts.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: drawcount]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="drawcount">
Specifies the size of the count and indices arrays.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiDrawElements(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32[],OpenTK.Graphics.OpenGL.DrawElementsType,System.IntPtr,System.Int32)">
<summary>[requires: v1.4]
Render multiple sets of primitives by specifying indices of array data elements
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">[length: drawcount]
Points to an array of the elements counts.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: drawcount]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="drawcount">
Specifies the size of the count and indices arrays.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiDrawElements``1(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32[],OpenTK.Graphics.OpenGL.DrawElementsType,``0[],System.Int32)">
<summary>[requires: v1.4]
Render multiple sets of primitives by specifying indices of array data elements
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">[length: drawcount]
Points to an array of the elements counts.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: drawcount]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="drawcount">
Specifies the size of the count and indices arrays.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiDrawElements``1(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32[],OpenTK.Graphics.OpenGL.DrawElementsType,``0[0:,0:],System.Int32)">
<summary>[requires: v1.4]
Render multiple sets of primitives by specifying indices of array data elements
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">[length: drawcount]
Points to an array of the elements counts.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: drawcount]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="drawcount">
Specifies the size of the count and indices arrays.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiDrawElements``1(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32[],OpenTK.Graphics.OpenGL.DrawElementsType,``0[0:,0:,0:],System.Int32)">
<summary>[requires: v1.4]
Render multiple sets of primitives by specifying indices of array data elements
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">[length: drawcount]
Points to an array of the elements counts.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: drawcount]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="drawcount">
Specifies the size of the count and indices arrays.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiDrawElements``1(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32[],OpenTK.Graphics.OpenGL.DrawElementsType,``0@,System.Int32)">
<summary>[requires: v1.4]
Render multiple sets of primitives by specifying indices of array data elements
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">[length: drawcount]
Points to an array of the elements counts.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: drawcount]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="drawcount">
Specifies the size of the count and indices arrays.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiDrawElements(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32@,OpenTK.Graphics.OpenGL.DrawElementsType,System.IntPtr,System.Int32)">
<summary>[requires: v1.4]
Render multiple sets of primitives by specifying indices of array data elements
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">[length: drawcount]
Points to an array of the elements counts.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: drawcount]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="drawcount">
Specifies the size of the count and indices arrays.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiDrawElements``1(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32@,OpenTK.Graphics.OpenGL.DrawElementsType,``0[],System.Int32)">
<summary>[requires: v1.4]
Render multiple sets of primitives by specifying indices of array data elements
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">[length: drawcount]
Points to an array of the elements counts.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: drawcount]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="drawcount">
Specifies the size of the count and indices arrays.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiDrawElements``1(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32@,OpenTK.Graphics.OpenGL.DrawElementsType,``0[0:,0:],System.Int32)">
<summary>[requires: v1.4]
Render multiple sets of primitives by specifying indices of array data elements
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">[length: drawcount]
Points to an array of the elements counts.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: drawcount]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="drawcount">
Specifies the size of the count and indices arrays.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiDrawElements``1(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32@,OpenTK.Graphics.OpenGL.DrawElementsType,``0[0:,0:,0:],System.Int32)">
<summary>[requires: v1.4]
Render multiple sets of primitives by specifying indices of array data elements
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">[length: drawcount]
Points to an array of the elements counts.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: drawcount]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="drawcount">
Specifies the size of the count and indices arrays.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiDrawElements``1(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32@,OpenTK.Graphics.OpenGL.DrawElementsType,``0@,System.Int32)">
<summary>[requires: v1.4]
Render multiple sets of primitives by specifying indices of array data elements
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">[length: drawcount]
Points to an array of the elements counts.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: drawcount]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="drawcount">
Specifies the size of the count and indices arrays.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiDrawElements(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32*,OpenTK.Graphics.OpenGL.DrawElementsType,System.IntPtr,System.Int32)">
<summary>[requires: v1.4]
Render multiple sets of primitives by specifying indices of array data elements
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">[length: drawcount]
Points to an array of the elements counts.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: drawcount]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="drawcount">
Specifies the size of the count and indices arrays.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiDrawElements``1(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32*,OpenTK.Graphics.OpenGL.DrawElementsType,``0[],System.Int32)">
<summary>[requires: v1.4]
Render multiple sets of primitives by specifying indices of array data elements
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">[length: drawcount]
Points to an array of the elements counts.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: drawcount]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="drawcount">
Specifies the size of the count and indices arrays.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiDrawElements``1(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32*,OpenTK.Graphics.OpenGL.DrawElementsType,``0[0:,0:],System.Int32)">
<summary>[requires: v1.4]
Render multiple sets of primitives by specifying indices of array data elements
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">[length: drawcount]
Points to an array of the elements counts.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: drawcount]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="drawcount">
Specifies the size of the count and indices arrays.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiDrawElements``1(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32*,OpenTK.Graphics.OpenGL.DrawElementsType,``0[0:,0:,0:],System.Int32)">
<summary>[requires: v1.4]
Render multiple sets of primitives by specifying indices of array data elements
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">[length: drawcount]
Points to an array of the elements counts.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: drawcount]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="drawcount">
Specifies the size of the count and indices arrays.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiDrawElements``1(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32*,OpenTK.Graphics.OpenGL.DrawElementsType,``0@,System.Int32)">
<summary>[requires: v1.4]
Render multiple sets of primitives by specifying indices of array data elements
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">[length: drawcount]
Points to an array of the elements counts.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: drawcount]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="drawcount">
Specifies the size of the count and indices arrays.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiDrawElementsBaseVertex(OpenTK.Graphics.OpenGL.BeginMode,System.Int32[],OpenTK.Graphics.OpenGL.DrawElementsType,System.IntPtr,System.Int32,System.Int32[])">
<summary>[requires: v3.2 or ARB_draw_elements_base_vertex|VERSION_3_2]
Render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">[length: drawcount]
Points to an array of the elements counts.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: drawcount]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="drawcount">
Specifies the size of the count, indices and basevertex arrays.
</param>
<param name="basevertex">[length: drawcount]
Specifies a pointer to the location where the base vertices are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiDrawElementsBaseVertex``1(OpenTK.Graphics.OpenGL.BeginMode,System.Int32[],OpenTK.Graphics.OpenGL.DrawElementsType,``0[],System.Int32,System.Int32[])">
<summary>[requires: v3.2 or ARB_draw_elements_base_vertex|VERSION_3_2]
Render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">[length: drawcount]
Points to an array of the elements counts.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: drawcount]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="drawcount">
Specifies the size of the count, indices and basevertex arrays.
</param>
<param name="basevertex">[length: drawcount]
Specifies a pointer to the location where the base vertices are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiDrawElementsBaseVertex``1(OpenTK.Graphics.OpenGL.BeginMode,System.Int32[],OpenTK.Graphics.OpenGL.DrawElementsType,``0[0:,0:],System.Int32,System.Int32[])">
<summary>[requires: v3.2 or ARB_draw_elements_base_vertex|VERSION_3_2]
Render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">[length: drawcount]
Points to an array of the elements counts.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: drawcount]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="drawcount">
Specifies the size of the count, indices and basevertex arrays.
</param>
<param name="basevertex">[length: drawcount]
Specifies a pointer to the location where the base vertices are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiDrawElementsBaseVertex``1(OpenTK.Graphics.OpenGL.BeginMode,System.Int32[],OpenTK.Graphics.OpenGL.DrawElementsType,``0[0:,0:,0:],System.Int32,System.Int32[])">
<summary>[requires: v3.2 or ARB_draw_elements_base_vertex|VERSION_3_2]
Render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">[length: drawcount]
Points to an array of the elements counts.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: drawcount]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="drawcount">
Specifies the size of the count, indices and basevertex arrays.
</param>
<param name="basevertex">[length: drawcount]
Specifies a pointer to the location where the base vertices are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiDrawElementsBaseVertex``1(OpenTK.Graphics.OpenGL.BeginMode,System.Int32[],OpenTK.Graphics.OpenGL.DrawElementsType,``0@,System.Int32,System.Int32[])">
<summary>[requires: v3.2 or ARB_draw_elements_base_vertex|VERSION_3_2]
Render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">[length: drawcount]
Points to an array of the elements counts.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: drawcount]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="drawcount">
Specifies the size of the count, indices and basevertex arrays.
</param>
<param name="basevertex">[length: drawcount]
Specifies a pointer to the location where the base vertices are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiDrawElementsBaseVertex(OpenTK.Graphics.OpenGL.BeginMode,System.Int32@,OpenTK.Graphics.OpenGL.DrawElementsType,System.IntPtr,System.Int32,System.Int32@)">
<summary>[requires: v3.2 or ARB_draw_elements_base_vertex|VERSION_3_2]
Render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">[length: drawcount]
Points to an array of the elements counts.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: drawcount]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="drawcount">
Specifies the size of the count, indices and basevertex arrays.
</param>
<param name="basevertex">[length: drawcount]
Specifies a pointer to the location where the base vertices are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiDrawElementsBaseVertex``1(OpenTK.Graphics.OpenGL.BeginMode,System.Int32@,OpenTK.Graphics.OpenGL.DrawElementsType,``0[],System.Int32,System.Int32@)">
<summary>[requires: v3.2 or ARB_draw_elements_base_vertex|VERSION_3_2]
Render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">[length: drawcount]
Points to an array of the elements counts.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: drawcount]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="drawcount">
Specifies the size of the count, indices and basevertex arrays.
</param>
<param name="basevertex">[length: drawcount]
Specifies a pointer to the location where the base vertices are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiDrawElementsBaseVertex``1(OpenTK.Graphics.OpenGL.BeginMode,System.Int32@,OpenTK.Graphics.OpenGL.DrawElementsType,``0[0:,0:],System.Int32,System.Int32@)">
<summary>[requires: v3.2 or ARB_draw_elements_base_vertex|VERSION_3_2]
Render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">[length: drawcount]
Points to an array of the elements counts.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: drawcount]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="drawcount">
Specifies the size of the count, indices and basevertex arrays.
</param>
<param name="basevertex">[length: drawcount]
Specifies a pointer to the location where the base vertices are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiDrawElementsBaseVertex``1(OpenTK.Graphics.OpenGL.BeginMode,System.Int32@,OpenTK.Graphics.OpenGL.DrawElementsType,``0[0:,0:,0:],System.Int32,System.Int32@)">
<summary>[requires: v3.2 or ARB_draw_elements_base_vertex|VERSION_3_2]
Render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">[length: drawcount]
Points to an array of the elements counts.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: drawcount]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="drawcount">
Specifies the size of the count, indices and basevertex arrays.
</param>
<param name="basevertex">[length: drawcount]
Specifies a pointer to the location where the base vertices are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiDrawElementsBaseVertex``1(OpenTK.Graphics.OpenGL.BeginMode,System.Int32@,OpenTK.Graphics.OpenGL.DrawElementsType,``0@,System.Int32,System.Int32@)">
<summary>[requires: v3.2 or ARB_draw_elements_base_vertex|VERSION_3_2]
Render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">[length: drawcount]
Points to an array of the elements counts.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: drawcount]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="drawcount">
Specifies the size of the count, indices and basevertex arrays.
</param>
<param name="basevertex">[length: drawcount]
Specifies a pointer to the location where the base vertices are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiDrawElementsBaseVertex(OpenTK.Graphics.OpenGL.BeginMode,System.Int32*,OpenTK.Graphics.OpenGL.DrawElementsType,System.IntPtr,System.Int32,System.Int32*)">
<summary>[requires: v3.2 or ARB_draw_elements_base_vertex|VERSION_3_2]
Render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">[length: drawcount]
Points to an array of the elements counts.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: drawcount]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="drawcount">
Specifies the size of the count, indices and basevertex arrays.
</param>
<param name="basevertex">[length: drawcount]
Specifies a pointer to the location where the base vertices are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiDrawElementsBaseVertex``1(OpenTK.Graphics.OpenGL.BeginMode,System.Int32*,OpenTK.Graphics.OpenGL.DrawElementsType,``0[],System.Int32,System.Int32*)">
<summary>[requires: v3.2 or ARB_draw_elements_base_vertex|VERSION_3_2]
Render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">[length: drawcount]
Points to an array of the elements counts.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: drawcount]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="drawcount">
Specifies the size of the count, indices and basevertex arrays.
</param>
<param name="basevertex">[length: drawcount]
Specifies a pointer to the location where the base vertices are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiDrawElementsBaseVertex``1(OpenTK.Graphics.OpenGL.BeginMode,System.Int32*,OpenTK.Graphics.OpenGL.DrawElementsType,``0[0:,0:],System.Int32,System.Int32*)">
<summary>[requires: v3.2 or ARB_draw_elements_base_vertex|VERSION_3_2]
Render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">[length: drawcount]
Points to an array of the elements counts.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: drawcount]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="drawcount">
Specifies the size of the count, indices and basevertex arrays.
</param>
<param name="basevertex">[length: drawcount]
Specifies a pointer to the location where the base vertices are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiDrawElementsBaseVertex``1(OpenTK.Graphics.OpenGL.BeginMode,System.Int32*,OpenTK.Graphics.OpenGL.DrawElementsType,``0[0:,0:,0:],System.Int32,System.Int32*)">
<summary>[requires: v3.2 or ARB_draw_elements_base_vertex|VERSION_3_2]
Render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">[length: drawcount]
Points to an array of the elements counts.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: drawcount]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="drawcount">
Specifies the size of the count, indices and basevertex arrays.
</param>
<param name="basevertex">[length: drawcount]
Specifies a pointer to the location where the base vertices are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiDrawElementsBaseVertex``1(OpenTK.Graphics.OpenGL.BeginMode,System.Int32*,OpenTK.Graphics.OpenGL.DrawElementsType,``0@,System.Int32,System.Int32*)">
<summary>[requires: v3.2 or ARB_draw_elements_base_vertex|VERSION_3_2]
Render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">[length: drawcount]
Points to an array of the elements counts.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: drawcount]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="drawcount">
Specifies the size of the count, indices and basevertex arrays.
</param>
<param name="basevertex">[length: drawcount]
Specifies a pointer to the location where the base vertices are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiDrawElementsBaseVertex(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32[],OpenTK.Graphics.OpenGL.DrawElementsType,System.IntPtr,System.Int32,System.Int32[])">
<summary>[requires: v3.2 or ARB_draw_elements_base_vertex|VERSION_3_2]
Render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">[length: drawcount]
Points to an array of the elements counts.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: drawcount]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="drawcount">
Specifies the size of the count, indices and basevertex arrays.
</param>
<param name="basevertex">[length: drawcount]
Specifies a pointer to the location where the base vertices are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiDrawElementsBaseVertex``1(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32[],OpenTK.Graphics.OpenGL.DrawElementsType,``0[],System.Int32,System.Int32[])">
<summary>[requires: v3.2 or ARB_draw_elements_base_vertex|VERSION_3_2]
Render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">[length: drawcount]
Points to an array of the elements counts.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: drawcount]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="drawcount">
Specifies the size of the count, indices and basevertex arrays.
</param>
<param name="basevertex">[length: drawcount]
Specifies a pointer to the location where the base vertices are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiDrawElementsBaseVertex``1(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32[],OpenTK.Graphics.OpenGL.DrawElementsType,``0[0:,0:],System.Int32,System.Int32[])">
<summary>[requires: v3.2 or ARB_draw_elements_base_vertex|VERSION_3_2]
Render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">[length: drawcount]
Points to an array of the elements counts.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: drawcount]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="drawcount">
Specifies the size of the count, indices and basevertex arrays.
</param>
<param name="basevertex">[length: drawcount]
Specifies a pointer to the location where the base vertices are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiDrawElementsBaseVertex``1(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32[],OpenTK.Graphics.OpenGL.DrawElementsType,``0[0:,0:,0:],System.Int32,System.Int32[])">
<summary>[requires: v3.2 or ARB_draw_elements_base_vertex|VERSION_3_2]
Render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">[length: drawcount]
Points to an array of the elements counts.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: drawcount]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="drawcount">
Specifies the size of the count, indices and basevertex arrays.
</param>
<param name="basevertex">[length: drawcount]
Specifies a pointer to the location where the base vertices are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiDrawElementsBaseVertex``1(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32[],OpenTK.Graphics.OpenGL.DrawElementsType,``0@,System.Int32,System.Int32[])">
<summary>[requires: v3.2 or ARB_draw_elements_base_vertex|VERSION_3_2]
Render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">[length: drawcount]
Points to an array of the elements counts.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: drawcount]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="drawcount">
Specifies the size of the count, indices and basevertex arrays.
</param>
<param name="basevertex">[length: drawcount]
Specifies a pointer to the location where the base vertices are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiDrawElementsBaseVertex(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32@,OpenTK.Graphics.OpenGL.DrawElementsType,System.IntPtr,System.Int32,System.Int32@)">
<summary>[requires: v3.2 or ARB_draw_elements_base_vertex|VERSION_3_2]
Render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">[length: drawcount]
Points to an array of the elements counts.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: drawcount]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="drawcount">
Specifies the size of the count, indices and basevertex arrays.
</param>
<param name="basevertex">[length: drawcount]
Specifies a pointer to the location where the base vertices are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiDrawElementsBaseVertex``1(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32@,OpenTK.Graphics.OpenGL.DrawElementsType,``0[],System.Int32,System.Int32@)">
<summary>[requires: v3.2 or ARB_draw_elements_base_vertex|VERSION_3_2]
Render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">[length: drawcount]
Points to an array of the elements counts.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: drawcount]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="drawcount">
Specifies the size of the count, indices and basevertex arrays.
</param>
<param name="basevertex">[length: drawcount]
Specifies a pointer to the location where the base vertices are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiDrawElementsBaseVertex``1(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32@,OpenTK.Graphics.OpenGL.DrawElementsType,``0[0:,0:],System.Int32,System.Int32@)">
<summary>[requires: v3.2 or ARB_draw_elements_base_vertex|VERSION_3_2]
Render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">[length: drawcount]
Points to an array of the elements counts.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: drawcount]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="drawcount">
Specifies the size of the count, indices and basevertex arrays.
</param>
<param name="basevertex">[length: drawcount]
Specifies a pointer to the location where the base vertices are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiDrawElementsBaseVertex``1(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32@,OpenTK.Graphics.OpenGL.DrawElementsType,``0[0:,0:,0:],System.Int32,System.Int32@)">
<summary>[requires: v3.2 or ARB_draw_elements_base_vertex|VERSION_3_2]
Render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">[length: drawcount]
Points to an array of the elements counts.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: drawcount]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="drawcount">
Specifies the size of the count, indices and basevertex arrays.
</param>
<param name="basevertex">[length: drawcount]
Specifies a pointer to the location where the base vertices are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiDrawElementsBaseVertex``1(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32@,OpenTK.Graphics.OpenGL.DrawElementsType,``0@,System.Int32,System.Int32@)">
<summary>[requires: v3.2 or ARB_draw_elements_base_vertex|VERSION_3_2]
Render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">[length: drawcount]
Points to an array of the elements counts.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: drawcount]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="drawcount">
Specifies the size of the count, indices and basevertex arrays.
</param>
<param name="basevertex">[length: drawcount]
Specifies a pointer to the location where the base vertices are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiDrawElementsBaseVertex(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32*,OpenTK.Graphics.OpenGL.DrawElementsType,System.IntPtr,System.Int32,System.Int32*)">
<summary>[requires: v3.2 or ARB_draw_elements_base_vertex|VERSION_3_2]
Render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">[length: drawcount]
Points to an array of the elements counts.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: drawcount]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="drawcount">
Specifies the size of the count, indices and basevertex arrays.
</param>
<param name="basevertex">[length: drawcount]
Specifies a pointer to the location where the base vertices are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiDrawElementsBaseVertex``1(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32*,OpenTK.Graphics.OpenGL.DrawElementsType,``0[],System.Int32,System.Int32*)">
<summary>[requires: v3.2 or ARB_draw_elements_base_vertex|VERSION_3_2]
Render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">[length: drawcount]
Points to an array of the elements counts.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: drawcount]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="drawcount">
Specifies the size of the count, indices and basevertex arrays.
</param>
<param name="basevertex">[length: drawcount]
Specifies a pointer to the location where the base vertices are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiDrawElementsBaseVertex``1(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32*,OpenTK.Graphics.OpenGL.DrawElementsType,``0[0:,0:],System.Int32,System.Int32*)">
<summary>[requires: v3.2 or ARB_draw_elements_base_vertex|VERSION_3_2]
Render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">[length: drawcount]
Points to an array of the elements counts.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: drawcount]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="drawcount">
Specifies the size of the count, indices and basevertex arrays.
</param>
<param name="basevertex">[length: drawcount]
Specifies a pointer to the location where the base vertices are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiDrawElementsBaseVertex``1(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32*,OpenTK.Graphics.OpenGL.DrawElementsType,``0[0:,0:,0:],System.Int32,System.Int32*)">
<summary>[requires: v3.2 or ARB_draw_elements_base_vertex|VERSION_3_2]
Render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">[length: drawcount]
Points to an array of the elements counts.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: drawcount]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="drawcount">
Specifies the size of the count, indices and basevertex arrays.
</param>
<param name="basevertex">[length: drawcount]
Specifies a pointer to the location where the base vertices are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiDrawElementsBaseVertex``1(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32*,OpenTK.Graphics.OpenGL.DrawElementsType,``0@,System.Int32,System.Int32*)">
<summary>[requires: v3.2 or ARB_draw_elements_base_vertex|VERSION_3_2]
Render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">[length: drawcount]
Points to an array of the elements counts.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: drawcount]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="drawcount">
Specifies the size of the count, indices and basevertex arrays.
</param>
<param name="basevertex">[length: drawcount]
Specifies a pointer to the location where the base vertices are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiDrawElementsIndirect(OpenTK.Graphics.OpenGL.PrimitiveType,OpenTK.Graphics.OpenGL.DrawElementsType,System.IntPtr,System.Int32,System.Int32)">
<summary>[requires: v4.3 or ARB_multi_draw_indirect|VERSION_4_3]
Render indexed primitives from array data, taking parameters from memory
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency, and Patches are accepted.
</param>
<param name="type">
Specifies the type of data in the buffer bound to the ElementArrayBuffer binding.
</param>
<param name="indirect">[length: drawcount,stride]
Specifies the address of a structure containing an array of draw parameters.
</param>
<param name="drawcount">
Specifies the number of elements in the array addressed by indirect.
</param>
<param name="stride">
Specifies the distance in basic machine units between elements of the draw parameter array.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiDrawElementsIndirect``1(OpenTK.Graphics.OpenGL.PrimitiveType,OpenTK.Graphics.OpenGL.DrawElementsType,``0[],System.Int32,System.Int32)">
<summary>[requires: v4.3 or ARB_multi_draw_indirect|VERSION_4_3]
Render indexed primitives from array data, taking parameters from memory
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency, and Patches are accepted.
</param>
<param name="type">
Specifies the type of data in the buffer bound to the ElementArrayBuffer binding.
</param>
<param name="indirect">[length: drawcount,stride]
Specifies the address of a structure containing an array of draw parameters.
</param>
<param name="drawcount">
Specifies the number of elements in the array addressed by indirect.
</param>
<param name="stride">
Specifies the distance in basic machine units between elements of the draw parameter array.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiDrawElementsIndirect``1(OpenTK.Graphics.OpenGL.PrimitiveType,OpenTK.Graphics.OpenGL.DrawElementsType,``0[0:,0:],System.Int32,System.Int32)">
<summary>[requires: v4.3 or ARB_multi_draw_indirect|VERSION_4_3]
Render indexed primitives from array data, taking parameters from memory
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency, and Patches are accepted.
</param>
<param name="type">
Specifies the type of data in the buffer bound to the ElementArrayBuffer binding.
</param>
<param name="indirect">[length: drawcount,stride]
Specifies the address of a structure containing an array of draw parameters.
</param>
<param name="drawcount">
Specifies the number of elements in the array addressed by indirect.
</param>
<param name="stride">
Specifies the distance in basic machine units between elements of the draw parameter array.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiDrawElementsIndirect``1(OpenTK.Graphics.OpenGL.PrimitiveType,OpenTK.Graphics.OpenGL.DrawElementsType,``0[0:,0:,0:],System.Int32,System.Int32)">
<summary>[requires: v4.3 or ARB_multi_draw_indirect|VERSION_4_3]
Render indexed primitives from array data, taking parameters from memory
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency, and Patches are accepted.
</param>
<param name="type">
Specifies the type of data in the buffer bound to the ElementArrayBuffer binding.
</param>
<param name="indirect">[length: drawcount,stride]
Specifies the address of a structure containing an array of draw parameters.
</param>
<param name="drawcount">
Specifies the number of elements in the array addressed by indirect.
</param>
<param name="stride">
Specifies the distance in basic machine units between elements of the draw parameter array.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiDrawElementsIndirect``1(OpenTK.Graphics.OpenGL.PrimitiveType,OpenTK.Graphics.OpenGL.DrawElementsType,``0@,System.Int32,System.Int32)">
<summary>[requires: v4.3 or ARB_multi_draw_indirect|VERSION_4_3]
Render indexed primitives from array data, taking parameters from memory
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency, and Patches are accepted.
</param>
<param name="type">
Specifies the type of data in the buffer bound to the ElementArrayBuffer binding.
</param>
<param name="indirect">[length: drawcount,stride]
Specifies the address of a structure containing an array of draw parameters.
</param>
<param name="drawcount">
Specifies the number of elements in the array addressed by indirect.
</param>
<param name="stride">
Specifies the distance in basic machine units between elements of the draw parameter array.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiTexCoord1(OpenTK.Graphics.OpenGL.TextureUnit,System.Double)">
<summary>[requires: v1.3][deprecated: v3.2]
Set the current texture coordinates
</summary>
<param name="target">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="s">
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiTexCoord1(OpenTK.Graphics.OpenGL.TextureUnit,System.Double*)">
<summary>[requires: v1.3][deprecated: v3.2]
Set the current texture coordinates
</summary>
<param name="target">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="v">[length: 1]
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiTexCoord1(OpenTK.Graphics.OpenGL.TextureUnit,System.Single)">
<summary>[requires: v1.3][deprecated: v3.2]
Set the current texture coordinates
</summary>
<param name="target">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="s">
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiTexCoord1(OpenTK.Graphics.OpenGL.TextureUnit,System.Single*)">
<summary>[requires: v1.3][deprecated: v3.2]
Set the current texture coordinates
</summary>
<param name="target">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="v">[length: 1]
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiTexCoord1(OpenTK.Graphics.OpenGL.TextureUnit,System.Int32)">
<summary>[requires: v1.3][deprecated: v3.2]
Set the current texture coordinates
</summary>
<param name="target">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="s">
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiTexCoord1(OpenTK.Graphics.OpenGL.TextureUnit,System.Int32*)">
<summary>[requires: v1.3][deprecated: v3.2]
Set the current texture coordinates
</summary>
<param name="target">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="v">[length: 1]
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiTexCoord1(OpenTK.Graphics.OpenGL.TextureUnit,System.Int16)">
<summary>[requires: v1.3][deprecated: v3.2]
Set the current texture coordinates
</summary>
<param name="target">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="s">
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiTexCoord1(OpenTK.Graphics.OpenGL.TextureUnit,System.Int16*)">
<summary>[requires: v1.3][deprecated: v3.2]
Set the current texture coordinates
</summary>
<param name="target">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="v">[length: 1]
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiTexCoord2(OpenTK.Graphics.OpenGL.TextureUnit,System.Double,System.Double)">
<summary>[requires: v1.3][deprecated: v3.2]
Set the current texture coordinates
</summary>
<param name="target">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="s">
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
<param name="t">
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiTexCoord2(OpenTK.Graphics.OpenGL.TextureUnit,System.Double[])">
<summary>[requires: v1.3][deprecated: v3.2]
Set the current texture coordinates
</summary>
<param name="target">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="v">[length: 2]
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiTexCoord2(OpenTK.Graphics.OpenGL.TextureUnit,System.Double@)">
<summary>[requires: v1.3][deprecated: v3.2]
Set the current texture coordinates
</summary>
<param name="target">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="v">[length: 2]
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiTexCoord2(OpenTK.Graphics.OpenGL.TextureUnit,System.Double*)">
<summary>[requires: v1.3][deprecated: v3.2]
Set the current texture coordinates
</summary>
<param name="target">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="v">[length: 2]
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiTexCoord2(OpenTK.Graphics.OpenGL.TextureUnit,System.Single,System.Single)">
<summary>[requires: v1.3][deprecated: v3.2]
Set the current texture coordinates
</summary>
<param name="target">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="s">
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
<param name="t">
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiTexCoord2(OpenTK.Graphics.OpenGL.TextureUnit,System.Single[])">
<summary>[requires: v1.3][deprecated: v3.2]
Set the current texture coordinates
</summary>
<param name="target">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="v">[length: 2]
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiTexCoord2(OpenTK.Graphics.OpenGL.TextureUnit,System.Single@)">
<summary>[requires: v1.3][deprecated: v3.2]
Set the current texture coordinates
</summary>
<param name="target">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="v">[length: 2]
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiTexCoord2(OpenTK.Graphics.OpenGL.TextureUnit,System.Single*)">
<summary>[requires: v1.3][deprecated: v3.2]
Set the current texture coordinates
</summary>
<param name="target">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="v">[length: 2]
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiTexCoord2(OpenTK.Graphics.OpenGL.TextureUnit,System.Int32,System.Int32)">
<summary>[requires: v1.3][deprecated: v3.2]
Set the current texture coordinates
</summary>
<param name="target">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="s">
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
<param name="t">
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiTexCoord2(OpenTK.Graphics.OpenGL.TextureUnit,System.Int32[])">
<summary>[requires: v1.3][deprecated: v3.2]
Set the current texture coordinates
</summary>
<param name="target">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="v">[length: 2]
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiTexCoord2(OpenTK.Graphics.OpenGL.TextureUnit,System.Int32@)">
<summary>[requires: v1.3][deprecated: v3.2]
Set the current texture coordinates
</summary>
<param name="target">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="v">[length: 2]
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiTexCoord2(OpenTK.Graphics.OpenGL.TextureUnit,System.Int32*)">
<summary>[requires: v1.3][deprecated: v3.2]
Set the current texture coordinates
</summary>
<param name="target">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="v">[length: 2]
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiTexCoord2(OpenTK.Graphics.OpenGL.TextureUnit,System.Int16,System.Int16)">
<summary>[requires: v1.3][deprecated: v3.2]
Set the current texture coordinates
</summary>
<param name="target">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="s">
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
<param name="t">
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiTexCoord2(OpenTK.Graphics.OpenGL.TextureUnit,System.Int16[])">
<summary>[requires: v1.3][deprecated: v3.2]
Set the current texture coordinates
</summary>
<param name="target">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="v">[length: 2]
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiTexCoord2(OpenTK.Graphics.OpenGL.TextureUnit,System.Int16@)">
<summary>[requires: v1.3][deprecated: v3.2]
Set the current texture coordinates
</summary>
<param name="target">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="v">[length: 2]
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiTexCoord2(OpenTK.Graphics.OpenGL.TextureUnit,System.Int16*)">
<summary>[requires: v1.3][deprecated: v3.2]
Set the current texture coordinates
</summary>
<param name="target">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="v">[length: 2]
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiTexCoord3(OpenTK.Graphics.OpenGL.TextureUnit,System.Double,System.Double,System.Double)">
<summary>[requires: v1.3][deprecated: v3.2]
Set the current texture coordinates
</summary>
<param name="target">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="s">
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
<param name="t">
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
<param name="r">
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiTexCoord3(OpenTK.Graphics.OpenGL.TextureUnit,System.Double[])">
<summary>[requires: v1.3][deprecated: v3.2]
Set the current texture coordinates
</summary>
<param name="target">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="v">[length: 3]
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiTexCoord3(OpenTK.Graphics.OpenGL.TextureUnit,System.Double@)">
<summary>[requires: v1.3][deprecated: v3.2]
Set the current texture coordinates
</summary>
<param name="target">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="v">[length: 3]
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiTexCoord3(OpenTK.Graphics.OpenGL.TextureUnit,System.Double*)">
<summary>[requires: v1.3][deprecated: v3.2]
Set the current texture coordinates
</summary>
<param name="target">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="v">[length: 3]
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiTexCoord3(OpenTK.Graphics.OpenGL.TextureUnit,System.Single,System.Single,System.Single)">
<summary>[requires: v1.3][deprecated: v3.2]
Set the current texture coordinates
</summary>
<param name="target">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="s">
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
<param name="t">
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
<param name="r">
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiTexCoord3(OpenTK.Graphics.OpenGL.TextureUnit,System.Single[])">
<summary>[requires: v1.3][deprecated: v3.2]
Set the current texture coordinates
</summary>
<param name="target">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="v">[length: 3]
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiTexCoord3(OpenTK.Graphics.OpenGL.TextureUnit,System.Single@)">
<summary>[requires: v1.3][deprecated: v3.2]
Set the current texture coordinates
</summary>
<param name="target">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="v">[length: 3]
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiTexCoord3(OpenTK.Graphics.OpenGL.TextureUnit,System.Single*)">
<summary>[requires: v1.3][deprecated: v3.2]
Set the current texture coordinates
</summary>
<param name="target">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="v">[length: 3]
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiTexCoord3(OpenTK.Graphics.OpenGL.TextureUnit,System.Int32,System.Int32,System.Int32)">
<summary>[requires: v1.3][deprecated: v3.2]
Set the current texture coordinates
</summary>
<param name="target">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="s">
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
<param name="t">
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
<param name="r">
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiTexCoord3(OpenTK.Graphics.OpenGL.TextureUnit,System.Int32[])">
<summary>[requires: v1.3][deprecated: v3.2]
Set the current texture coordinates
</summary>
<param name="target">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="v">[length: 3]
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiTexCoord3(OpenTK.Graphics.OpenGL.TextureUnit,System.Int32@)">
<summary>[requires: v1.3][deprecated: v3.2]
Set the current texture coordinates
</summary>
<param name="target">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="v">[length: 3]
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiTexCoord3(OpenTK.Graphics.OpenGL.TextureUnit,System.Int32*)">
<summary>[requires: v1.3][deprecated: v3.2]
Set the current texture coordinates
</summary>
<param name="target">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="v">[length: 3]
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiTexCoord3(OpenTK.Graphics.OpenGL.TextureUnit,System.Int16,System.Int16,System.Int16)">
<summary>[requires: v1.3][deprecated: v3.2]
Set the current texture coordinates
</summary>
<param name="target">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="s">
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
<param name="t">
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
<param name="r">
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiTexCoord3(OpenTK.Graphics.OpenGL.TextureUnit,System.Int16[])">
<summary>[requires: v1.3][deprecated: v3.2]
Set the current texture coordinates
</summary>
<param name="target">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="v">[length: 3]
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiTexCoord3(OpenTK.Graphics.OpenGL.TextureUnit,System.Int16@)">
<summary>[requires: v1.3][deprecated: v3.2]
Set the current texture coordinates
</summary>
<param name="target">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="v">[length: 3]
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiTexCoord3(OpenTK.Graphics.OpenGL.TextureUnit,System.Int16*)">
<summary>[requires: v1.3][deprecated: v3.2]
Set the current texture coordinates
</summary>
<param name="target">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="v">[length: 3]
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiTexCoord4(OpenTK.Graphics.OpenGL.TextureUnit,System.Double,System.Double,System.Double,System.Double)">
<summary>[requires: v1.3][deprecated: v3.2]
Set the current texture coordinates
</summary>
<param name="target">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="s">
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
<param name="t">
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
<param name="r">
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
<param name="q">
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiTexCoord4(OpenTK.Graphics.OpenGL.TextureUnit,System.Double[])">
<summary>[requires: v1.3][deprecated: v3.2]
Set the current texture coordinates
</summary>
<param name="target">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="v">[length: 4]
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiTexCoord4(OpenTK.Graphics.OpenGL.TextureUnit,System.Double@)">
<summary>[requires: v1.3][deprecated: v3.2]
Set the current texture coordinates
</summary>
<param name="target">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="v">[length: 4]
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiTexCoord4(OpenTK.Graphics.OpenGL.TextureUnit,System.Double*)">
<summary>[requires: v1.3][deprecated: v3.2]
Set the current texture coordinates
</summary>
<param name="target">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="v">[length: 4]
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiTexCoord4(OpenTK.Graphics.OpenGL.TextureUnit,System.Single,System.Single,System.Single,System.Single)">
<summary>[requires: v1.3][deprecated: v3.2]
Set the current texture coordinates
</summary>
<param name="target">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="s">
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
<param name="t">
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
<param name="r">
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
<param name="q">
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiTexCoord4(OpenTK.Graphics.OpenGL.TextureUnit,System.Single[])">
<summary>[requires: v1.3][deprecated: v3.2]
Set the current texture coordinates
</summary>
<param name="target">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="v">[length: 4]
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiTexCoord4(OpenTK.Graphics.OpenGL.TextureUnit,System.Single@)">
<summary>[requires: v1.3][deprecated: v3.2]
Set the current texture coordinates
</summary>
<param name="target">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="v">[length: 4]
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiTexCoord4(OpenTK.Graphics.OpenGL.TextureUnit,System.Single*)">
<summary>[requires: v1.3][deprecated: v3.2]
Set the current texture coordinates
</summary>
<param name="target">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="v">[length: 4]
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiTexCoord4(OpenTK.Graphics.OpenGL.TextureUnit,System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: v1.3][deprecated: v3.2]
Set the current texture coordinates
</summary>
<param name="target">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="s">
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
<param name="t">
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
<param name="r">
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
<param name="q">
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiTexCoord4(OpenTK.Graphics.OpenGL.TextureUnit,System.Int32[])">
<summary>[requires: v1.3][deprecated: v3.2]
Set the current texture coordinates
</summary>
<param name="target">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="v">[length: 4]
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiTexCoord4(OpenTK.Graphics.OpenGL.TextureUnit,System.Int32@)">
<summary>[requires: v1.3][deprecated: v3.2]
Set the current texture coordinates
</summary>
<param name="target">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="v">[length: 4]
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiTexCoord4(OpenTK.Graphics.OpenGL.TextureUnit,System.Int32*)">
<summary>[requires: v1.3][deprecated: v3.2]
Set the current texture coordinates
</summary>
<param name="target">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="v">[length: 4]
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiTexCoord4(OpenTK.Graphics.OpenGL.TextureUnit,System.Int16,System.Int16,System.Int16,System.Int16)">
<summary>[requires: v1.3][deprecated: v3.2]
Set the current texture coordinates
</summary>
<param name="target">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="s">
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
<param name="t">
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
<param name="r">
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
<param name="q">
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiTexCoord4(OpenTK.Graphics.OpenGL.TextureUnit,System.Int16[])">
<summary>[requires: v1.3][deprecated: v3.2]
Set the current texture coordinates
</summary>
<param name="target">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="v">[length: 4]
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiTexCoord4(OpenTK.Graphics.OpenGL.TextureUnit,System.Int16@)">
<summary>[requires: v1.3][deprecated: v3.2]
Set the current texture coordinates
</summary>
<param name="target">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="v">[length: 4]
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiTexCoord4(OpenTK.Graphics.OpenGL.TextureUnit,System.Int16*)">
<summary>[requires: v1.3][deprecated: v3.2]
Set the current texture coordinates
</summary>
<param name="target">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="v">[length: 4]
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiTexCoordP1(OpenTK.Graphics.OpenGL.TextureUnit,OpenTK.Graphics.OpenGL.PackedPointerType,System.Int32)">
<summary>[requires: v3.3 or ARB_vertex_type_2_10_10_10_rev|VERSION_3_3]</summary>
<param name="texture"></param>
<param name="type"></param>
<param name="coords"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiTexCoordP1(OpenTK.Graphics.OpenGL.TextureUnit,OpenTK.Graphics.OpenGL.PackedPointerType,System.UInt32)">
<summary>[requires: v3.3 or ARB_vertex_type_2_10_10_10_rev|VERSION_3_3]</summary>
<param name="texture"></param>
<param name="type"></param>
<param name="coords"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiTexCoordP1(OpenTK.Graphics.OpenGL.TextureUnit,OpenTK.Graphics.OpenGL.PackedPointerType,System.Int32*)">
<summary>[requires: v3.3 or ARB_vertex_type_2_10_10_10_rev|VERSION_3_3]</summary>
<param name="texture"></param>
<param name="type"></param>
<param name="coords">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiTexCoordP1(OpenTK.Graphics.OpenGL.TextureUnit,OpenTK.Graphics.OpenGL.PackedPointerType,System.UInt32*)">
<summary>[requires: v3.3 or ARB_vertex_type_2_10_10_10_rev|VERSION_3_3]</summary>
<param name="texture"></param>
<param name="type"></param>
<param name="coords">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiTexCoordP2(OpenTK.Graphics.OpenGL.TextureUnit,OpenTK.Graphics.OpenGL.PackedPointerType,System.Int32)">
<summary>[requires: v3.3 or ARB_vertex_type_2_10_10_10_rev|VERSION_3_3]</summary>
<param name="texture"></param>
<param name="type"></param>
<param name="coords"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiTexCoordP2(OpenTK.Graphics.OpenGL.TextureUnit,OpenTK.Graphics.OpenGL.PackedPointerType,System.UInt32)">
<summary>[requires: v3.3 or ARB_vertex_type_2_10_10_10_rev|VERSION_3_3]</summary>
<param name="texture"></param>
<param name="type"></param>
<param name="coords"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiTexCoordP2(OpenTK.Graphics.OpenGL.TextureUnit,OpenTK.Graphics.OpenGL.PackedPointerType,System.Int32*)">
<summary>[requires: v3.3 or ARB_vertex_type_2_10_10_10_rev|VERSION_3_3]</summary>
<param name="texture"></param>
<param name="type"></param>
<param name="coords">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiTexCoordP2(OpenTK.Graphics.OpenGL.TextureUnit,OpenTK.Graphics.OpenGL.PackedPointerType,System.UInt32*)">
<summary>[requires: v3.3 or ARB_vertex_type_2_10_10_10_rev|VERSION_3_3]</summary>
<param name="texture"></param>
<param name="type"></param>
<param name="coords">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiTexCoordP3(OpenTK.Graphics.OpenGL.TextureUnit,OpenTK.Graphics.OpenGL.PackedPointerType,System.Int32)">
<summary>[requires: v3.3 or ARB_vertex_type_2_10_10_10_rev|VERSION_3_3]</summary>
<param name="texture"></param>
<param name="type"></param>
<param name="coords"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiTexCoordP3(OpenTK.Graphics.OpenGL.TextureUnit,OpenTK.Graphics.OpenGL.PackedPointerType,System.UInt32)">
<summary>[requires: v3.3 or ARB_vertex_type_2_10_10_10_rev|VERSION_3_3]</summary>
<param name="texture"></param>
<param name="type"></param>
<param name="coords"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiTexCoordP3(OpenTK.Graphics.OpenGL.TextureUnit,OpenTK.Graphics.OpenGL.PackedPointerType,System.Int32*)">
<summary>[requires: v3.3 or ARB_vertex_type_2_10_10_10_rev|VERSION_3_3]</summary>
<param name="texture"></param>
<param name="type"></param>
<param name="coords">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiTexCoordP3(OpenTK.Graphics.OpenGL.TextureUnit,OpenTK.Graphics.OpenGL.PackedPointerType,System.UInt32*)">
<summary>[requires: v3.3 or ARB_vertex_type_2_10_10_10_rev|VERSION_3_3]</summary>
<param name="texture"></param>
<param name="type"></param>
<param name="coords">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiTexCoordP4(OpenTK.Graphics.OpenGL.TextureUnit,OpenTK.Graphics.OpenGL.PackedPointerType,System.Int32)">
<summary>[requires: v3.3 or ARB_vertex_type_2_10_10_10_rev|VERSION_3_3]</summary>
<param name="texture"></param>
<param name="type"></param>
<param name="coords"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiTexCoordP4(OpenTK.Graphics.OpenGL.TextureUnit,OpenTK.Graphics.OpenGL.PackedPointerType,System.UInt32)">
<summary>[requires: v3.3 or ARB_vertex_type_2_10_10_10_rev|VERSION_3_3]</summary>
<param name="texture"></param>
<param name="type"></param>
<param name="coords"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiTexCoordP4(OpenTK.Graphics.OpenGL.TextureUnit,OpenTK.Graphics.OpenGL.PackedPointerType,System.Int32*)">
<summary>[requires: v3.3 or ARB_vertex_type_2_10_10_10_rev|VERSION_3_3]</summary>
<param name="texture"></param>
<param name="type"></param>
<param name="coords">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultiTexCoordP4(OpenTK.Graphics.OpenGL.TextureUnit,OpenTK.Graphics.OpenGL.PackedPointerType,System.UInt32*)">
<summary>[requires: v3.3 or ARB_vertex_type_2_10_10_10_rev|VERSION_3_3]</summary>
<param name="texture"></param>
<param name="type"></param>
<param name="coords">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultMatrix(System.Double[])">
<summary>[requires: v1.0][deprecated: v3.2]
Multiply the current matrix with the specified matrix
</summary>
<param name="m">[length: 16]
Points to 16 consecutive values that are used as the elements of a 4 times 4 column-major matrix.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultMatrix(System.Double@)">
<summary>[requires: v1.0][deprecated: v3.2]
Multiply the current matrix with the specified matrix
</summary>
<param name="m">[length: 16]
Points to 16 consecutive values that are used as the elements of a 4 times 4 column-major matrix.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultMatrix(System.Double*)">
<summary>[requires: v1.0][deprecated: v3.2]
Multiply the current matrix with the specified matrix
</summary>
<param name="m">[length: 16]
Points to 16 consecutive values that are used as the elements of a 4 times 4 column-major matrix.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultMatrix(System.Single[])">
<summary>[requires: v1.0][deprecated: v3.2]
Multiply the current matrix with the specified matrix
</summary>
<param name="m">[length: 16]
Points to 16 consecutive values that are used as the elements of a 4 times 4 column-major matrix.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultMatrix(System.Single@)">
<summary>[requires: v1.0][deprecated: v3.2]
Multiply the current matrix with the specified matrix
</summary>
<param name="m">[length: 16]
Points to 16 consecutive values that are used as the elements of a 4 times 4 column-major matrix.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultMatrix(System.Single*)">
<summary>[requires: v1.0][deprecated: v3.2]
Multiply the current matrix with the specified matrix
</summary>
<param name="m">[length: 16]
Points to 16 consecutive values that are used as the elements of a 4 times 4 column-major matrix.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultTransposeMatrix(System.Double[])">
<summary>[requires: v1.3][deprecated: v3.2]
Multiply the current matrix with the specified row-major ordered matrix
</summary>
<param name="m">[length: 16]
Points to 16 consecutive values that are used as the elements of a 4 times 4 row-major matrix.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultTransposeMatrix(System.Double@)">
<summary>[requires: v1.3][deprecated: v3.2]
Multiply the current matrix with the specified row-major ordered matrix
</summary>
<param name="m">[length: 16]
Points to 16 consecutive values that are used as the elements of a 4 times 4 row-major matrix.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultTransposeMatrix(System.Double*)">
<summary>[requires: v1.3][deprecated: v3.2]
Multiply the current matrix with the specified row-major ordered matrix
</summary>
<param name="m">[length: 16]
Points to 16 consecutive values that are used as the elements of a 4 times 4 row-major matrix.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultTransposeMatrix(System.Single[])">
<summary>[requires: v1.3][deprecated: v3.2]
Multiply the current matrix with the specified row-major ordered matrix
</summary>
<param name="m">[length: 16]
Points to 16 consecutive values that are used as the elements of a 4 times 4 row-major matrix.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultTransposeMatrix(System.Single@)">
<summary>[requires: v1.3][deprecated: v3.2]
Multiply the current matrix with the specified row-major ordered matrix
</summary>
<param name="m">[length: 16]
Points to 16 consecutive values that are used as the elements of a 4 times 4 row-major matrix.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.MultTransposeMatrix(System.Single*)">
<summary>[requires: v1.3][deprecated: v3.2]
Multiply the current matrix with the specified row-major ordered matrix
</summary>
<param name="m">[length: 16]
Points to 16 consecutive values that are used as the elements of a 4 times 4 row-major matrix.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NamedBufferData(System.Int32,System.Int32,System.IntPtr,OpenTK.Graphics.OpenGL.BufferUsageHint)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="buffer"></param>
<param name="size"></param>
<param name="data"></param>
<param name="usage"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NamedBufferData``1(System.Int32,System.Int32,``0[],OpenTK.Graphics.OpenGL.BufferUsageHint)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="buffer"></param>
<param name="size"></param>
<param name="data"></param>
<param name="usage"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NamedBufferData``1(System.Int32,System.Int32,``0[0:,0:],OpenTK.Graphics.OpenGL.BufferUsageHint)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="buffer"></param>
<param name="size"></param>
<param name="data"></param>
<param name="usage"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NamedBufferData``1(System.Int32,System.Int32,``0[0:,0:,0:],OpenTK.Graphics.OpenGL.BufferUsageHint)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="buffer"></param>
<param name="size"></param>
<param name="data"></param>
<param name="usage"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NamedBufferData``1(System.Int32,System.Int32,``0@,OpenTK.Graphics.OpenGL.BufferUsageHint)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="buffer"></param>
<param name="size"></param>
<param name="data"></param>
<param name="usage"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NamedBufferData(System.UInt32,System.Int32,System.IntPtr,OpenTK.Graphics.OpenGL.BufferUsageHint)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="buffer"></param>
<param name="size"></param>
<param name="data"></param>
<param name="usage"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NamedBufferData``1(System.UInt32,System.Int32,``0[],OpenTK.Graphics.OpenGL.BufferUsageHint)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="buffer"></param>
<param name="size"></param>
<param name="data"></param>
<param name="usage"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NamedBufferData``1(System.UInt32,System.Int32,``0[0:,0:],OpenTK.Graphics.OpenGL.BufferUsageHint)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="buffer"></param>
<param name="size"></param>
<param name="data"></param>
<param name="usage"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NamedBufferData``1(System.UInt32,System.Int32,``0[0:,0:,0:],OpenTK.Graphics.OpenGL.BufferUsageHint)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="buffer"></param>
<param name="size"></param>
<param name="data"></param>
<param name="usage"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NamedBufferData``1(System.UInt32,System.Int32,``0@,OpenTK.Graphics.OpenGL.BufferUsageHint)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="buffer"></param>
<param name="size"></param>
<param name="data"></param>
<param name="usage"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NamedBufferStorage(System.Int32,System.Int32,System.IntPtr,OpenTK.Graphics.OpenGL.BufferStorageFlags)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="buffer"></param>
<param name="size"></param>
<param name="data"></param>
<param name="flags"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NamedBufferStorage``1(System.Int32,System.Int32,``0[],OpenTK.Graphics.OpenGL.BufferStorageFlags)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="buffer"></param>
<param name="size"></param>
<param name="data"></param>
<param name="flags"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NamedBufferStorage``1(System.Int32,System.Int32,``0[0:,0:],OpenTK.Graphics.OpenGL.BufferStorageFlags)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="buffer"></param>
<param name="size"></param>
<param name="data"></param>
<param name="flags"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NamedBufferStorage``1(System.Int32,System.Int32,``0[0:,0:,0:],OpenTK.Graphics.OpenGL.BufferStorageFlags)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="buffer"></param>
<param name="size"></param>
<param name="data"></param>
<param name="flags"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NamedBufferStorage``1(System.Int32,System.Int32,``0@,OpenTK.Graphics.OpenGL.BufferStorageFlags)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="buffer"></param>
<param name="size"></param>
<param name="data"></param>
<param name="flags"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NamedBufferStorage(System.UInt32,System.Int32,System.IntPtr,OpenTK.Graphics.OpenGL.BufferStorageFlags)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="buffer"></param>
<param name="size"></param>
<param name="data"></param>
<param name="flags"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NamedBufferStorage``1(System.UInt32,System.Int32,``0[],OpenTK.Graphics.OpenGL.BufferStorageFlags)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="buffer"></param>
<param name="size"></param>
<param name="data"></param>
<param name="flags"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NamedBufferStorage``1(System.UInt32,System.Int32,``0[0:,0:],OpenTK.Graphics.OpenGL.BufferStorageFlags)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="buffer"></param>
<param name="size"></param>
<param name="data"></param>
<param name="flags"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NamedBufferStorage``1(System.UInt32,System.Int32,``0[0:,0:,0:],OpenTK.Graphics.OpenGL.BufferStorageFlags)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="buffer"></param>
<param name="size"></param>
<param name="data"></param>
<param name="flags"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NamedBufferStorage``1(System.UInt32,System.Int32,``0@,OpenTK.Graphics.OpenGL.BufferStorageFlags)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="buffer"></param>
<param name="size"></param>
<param name="data"></param>
<param name="flags"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NamedBufferSubData(System.Int32,System.IntPtr,System.Int32,System.IntPtr)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="buffer"></param>
<param name="offset"></param>
<param name="size"></param>
<param name="data"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NamedBufferSubData``1(System.Int32,System.IntPtr,System.Int32,``0[])">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="buffer"></param>
<param name="offset"></param>
<param name="size"></param>
<param name="data"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NamedBufferSubData``1(System.Int32,System.IntPtr,System.Int32,``0[0:,0:])">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="buffer"></param>
<param name="offset"></param>
<param name="size"></param>
<param name="data"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NamedBufferSubData``1(System.Int32,System.IntPtr,System.Int32,``0[0:,0:,0:])">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="buffer"></param>
<param name="offset"></param>
<param name="size"></param>
<param name="data"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NamedBufferSubData``1(System.Int32,System.IntPtr,System.Int32,``0@)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="buffer"></param>
<param name="offset"></param>
<param name="size"></param>
<param name="data"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NamedBufferSubData(System.UInt32,System.IntPtr,System.Int32,System.IntPtr)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="buffer"></param>
<param name="offset"></param>
<param name="size"></param>
<param name="data"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NamedBufferSubData``1(System.UInt32,System.IntPtr,System.Int32,``0[])">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="buffer"></param>
<param name="offset"></param>
<param name="size"></param>
<param name="data"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NamedBufferSubData``1(System.UInt32,System.IntPtr,System.Int32,``0[0:,0:])">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="buffer"></param>
<param name="offset"></param>
<param name="size"></param>
<param name="data"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NamedBufferSubData``1(System.UInt32,System.IntPtr,System.Int32,``0[0:,0:,0:])">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="buffer"></param>
<param name="offset"></param>
<param name="size"></param>
<param name="data"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NamedBufferSubData``1(System.UInt32,System.IntPtr,System.Int32,``0@)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="buffer"></param>
<param name="offset"></param>
<param name="size"></param>
<param name="data"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NamedFramebufferDrawBuffer(System.Int32,OpenTK.Graphics.OpenGL.DrawBufferMode)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="framebuffer"></param>
<param name="buf"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NamedFramebufferDrawBuffer(System.UInt32,OpenTK.Graphics.OpenGL.DrawBufferMode)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="framebuffer"></param>
<param name="buf"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NamedFramebufferDrawBuffers(System.Int32,System.Int32,OpenTK.Graphics.OpenGL.DrawBuffersEnum[])">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="framebuffer"></param>
<param name="n"></param>
<param name="bufs"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NamedFramebufferDrawBuffers(System.Int32,System.Int32,OpenTK.Graphics.OpenGL.DrawBuffersEnum@)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="framebuffer"></param>
<param name="n"></param>
<param name="bufs"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NamedFramebufferDrawBuffers(System.Int32,System.Int32,OpenTK.Graphics.OpenGL.DrawBuffersEnum*)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="framebuffer"></param>
<param name="n"></param>
<param name="bufs"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NamedFramebufferDrawBuffers(System.UInt32,System.Int32,OpenTK.Graphics.OpenGL.DrawBuffersEnum[])">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="framebuffer"></param>
<param name="n"></param>
<param name="bufs"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NamedFramebufferDrawBuffers(System.UInt32,System.Int32,OpenTK.Graphics.OpenGL.DrawBuffersEnum@)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="framebuffer"></param>
<param name="n"></param>
<param name="bufs"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NamedFramebufferDrawBuffers(System.UInt32,System.Int32,OpenTK.Graphics.OpenGL.DrawBuffersEnum*)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="framebuffer"></param>
<param name="n"></param>
<param name="bufs"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NamedFramebufferParameter(System.Int32,OpenTK.Graphics.OpenGL.FramebufferDefaultParameter,System.Int32)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="framebuffer"></param>
<param name="pname"></param>
<param name="param"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NamedFramebufferParameter(System.UInt32,OpenTK.Graphics.OpenGL.FramebufferDefaultParameter,System.Int32)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="framebuffer"></param>
<param name="pname"></param>
<param name="param"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NamedFramebufferReadBuffer(System.Int32,OpenTK.Graphics.OpenGL.ReadBufferMode)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="framebuffer"></param>
<param name="src"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NamedFramebufferReadBuffer(System.UInt32,OpenTK.Graphics.OpenGL.ReadBufferMode)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="framebuffer"></param>
<param name="src"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NamedFramebufferRenderbuffer(System.Int32,OpenTK.Graphics.OpenGL.FramebufferAttachment,OpenTK.Graphics.OpenGL.RenderbufferTarget,System.Int32)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="framebuffer"></param>
<param name="attachment"></param>
<param name="renderbuffertarget"></param>
<param name="renderbuffer"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NamedFramebufferRenderbuffer(System.UInt32,OpenTK.Graphics.OpenGL.FramebufferAttachment,OpenTK.Graphics.OpenGL.RenderbufferTarget,System.UInt32)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="framebuffer"></param>
<param name="attachment"></param>
<param name="renderbuffertarget"></param>
<param name="renderbuffer"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NamedFramebufferTexture(System.Int32,OpenTK.Graphics.OpenGL.FramebufferAttachment,System.Int32,System.Int32)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="framebuffer"></param>
<param name="attachment"></param>
<param name="texture"></param>
<param name="level"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NamedFramebufferTexture(System.UInt32,OpenTK.Graphics.OpenGL.FramebufferAttachment,System.UInt32,System.Int32)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="framebuffer"></param>
<param name="attachment"></param>
<param name="texture"></param>
<param name="level"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NamedFramebufferTextureLayer(System.Int32,OpenTK.Graphics.OpenGL.FramebufferAttachment,System.Int32,System.Int32,System.Int32)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="framebuffer"></param>
<param name="attachment"></param>
<param name="texture"></param>
<param name="level"></param>
<param name="layer"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NamedFramebufferTextureLayer(System.UInt32,OpenTK.Graphics.OpenGL.FramebufferAttachment,System.UInt32,System.Int32,System.Int32)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="framebuffer"></param>
<param name="attachment"></param>
<param name="texture"></param>
<param name="level"></param>
<param name="layer"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NamedRenderbufferStorage(System.Int32,OpenTK.Graphics.OpenGL.RenderbufferStorage,System.Int32,System.Int32)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="renderbuffer"></param>
<param name="internalformat"></param>
<param name="width"></param>
<param name="height"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NamedRenderbufferStorage(System.UInt32,OpenTK.Graphics.OpenGL.RenderbufferStorage,System.Int32,System.Int32)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="renderbuffer"></param>
<param name="internalformat"></param>
<param name="width"></param>
<param name="height"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NamedRenderbufferStorageMultisample(System.Int32,System.Int32,OpenTK.Graphics.OpenGL.RenderbufferStorage,System.Int32,System.Int32)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="renderbuffer"></param>
<param name="samples"></param>
<param name="internalformat"></param>
<param name="width"></param>
<param name="height"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NamedRenderbufferStorageMultisample(System.UInt32,System.Int32,OpenTK.Graphics.OpenGL.RenderbufferStorage,System.Int32,System.Int32)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="renderbuffer"></param>
<param name="samples"></param>
<param name="internalformat"></param>
<param name="width"></param>
<param name="height"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NewList(System.Int32,OpenTK.Graphics.OpenGL.ListMode)">
<summary>[requires: v1.0][deprecated: v3.2]
Create or replace a display list
</summary>
<param name="list">
Specifies the display-list name.
</param>
<param name="mode">
Specifies the compilation mode, which can be Compile or CompileAndExecute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NewList(System.UInt32,OpenTK.Graphics.OpenGL.ListMode)">
<summary>[requires: v1.0][deprecated: v3.2]
Create or replace a display list
</summary>
<param name="list">
Specifies the display-list name.
</param>
<param name="mode">
Specifies the compilation mode, which can be Compile or CompileAndExecute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Normal3(System.Byte,System.Byte,System.Byte)">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current normal vector
</summary>
<param name="nx">
Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1).
</param>
<param name="ny">
Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1).
</param>
<param name="nz">
Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1).
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Normal3(System.SByte,System.SByte,System.SByte)">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current normal vector
</summary>
<param name="nx">
Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1).
</param>
<param name="ny">
Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1).
</param>
<param name="nz">
Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1).
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Normal3(System.Byte[])">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current normal vector
</summary>
<param name="v">[length: 3]
Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1).
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Normal3(System.Byte@)">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current normal vector
</summary>
<param name="v">[length: 3]
Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1).
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Normal3(System.Byte*)">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current normal vector
</summary>
<param name="v">[length: 3]
Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1).
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Normal3(System.SByte[])">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current normal vector
</summary>
<param name="v">[length: 3]
Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1).
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Normal3(System.SByte@)">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current normal vector
</summary>
<param name="v">[length: 3]
Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1).
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Normal3(System.SByte*)">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current normal vector
</summary>
<param name="v">[length: 3]
Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1).
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Normal3(System.Double,System.Double,System.Double)">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current normal vector
</summary>
<param name="nx">
Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1).
</param>
<param name="ny">
Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1).
</param>
<param name="nz">
Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1).
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Normal3(System.Double[])">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current normal vector
</summary>
<param name="v">[length: 3]
Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1).
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Normal3(System.Double@)">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current normal vector
</summary>
<param name="v">[length: 3]
Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1).
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Normal3(System.Double*)">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current normal vector
</summary>
<param name="v">[length: 3]
Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1).
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Normal3(System.Single,System.Single,System.Single)">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current normal vector
</summary>
<param name="nx">
Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1).
</param>
<param name="ny">
Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1).
</param>
<param name="nz">
Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1).
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Normal3(System.Single[])">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current normal vector
</summary>
<param name="v">[length: 3]
Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1).
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Normal3(System.Single@)">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current normal vector
</summary>
<param name="v">[length: 3]
Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1).
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Normal3(System.Single*)">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current normal vector
</summary>
<param name="v">[length: 3]
Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1).
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Normal3(System.Int32,System.Int32,System.Int32)">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current normal vector
</summary>
<param name="nx">
Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1).
</param>
<param name="ny">
Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1).
</param>
<param name="nz">
Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1).
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Normal3(System.Int32[])">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current normal vector
</summary>
<param name="v">[length: 3]
Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1).
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Normal3(System.Int32@)">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current normal vector
</summary>
<param name="v">[length: 3]
Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1).
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Normal3(System.Int32*)">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current normal vector
</summary>
<param name="v">[length: 3]
Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1).
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Normal3(System.Int16,System.Int16,System.Int16)">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current normal vector
</summary>
<param name="nx">
Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1).
</param>
<param name="ny">
Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1).
</param>
<param name="nz">
Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1).
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Normal3(System.Int16[])">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current normal vector
</summary>
<param name="v">[length: 3]
Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1).
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Normal3(System.Int16@)">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current normal vector
</summary>
<param name="v">[length: 3]
Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1).
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Normal3(System.Int16*)">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current normal vector
</summary>
<param name="v">[length: 3]
Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1).
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NormalP3(OpenTK.Graphics.OpenGL.PackedPointerType,System.Int32)">
<summary>[requires: v3.3 or ARB_vertex_type_2_10_10_10_rev|VERSION_3_3]</summary>
<param name="type"></param>
<param name="coords"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NormalP3(OpenTK.Graphics.OpenGL.PackedPointerType,System.UInt32)">
<summary>[requires: v3.3 or ARB_vertex_type_2_10_10_10_rev|VERSION_3_3]</summary>
<param name="type"></param>
<param name="coords"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NormalP3(OpenTK.Graphics.OpenGL.PackedPointerType,System.Int32*)">
<summary>[requires: v3.3 or ARB_vertex_type_2_10_10_10_rev|VERSION_3_3]</summary>
<param name="type"></param>
<param name="coords">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NormalP3(OpenTK.Graphics.OpenGL.PackedPointerType,System.UInt32*)">
<summary>[requires: v3.3 or ARB_vertex_type_2_10_10_10_rev|VERSION_3_3]</summary>
<param name="type"></param>
<param name="coords">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NormalPointer(OpenTK.Graphics.OpenGL.NormalPointerType,System.Int32,System.IntPtr)">
<summary>[requires: v1.1][deprecated: v3.2]
Define an array of normals
</summary>
<param name="type">
Specifies the data type of each coordinate in the array. Symbolic constants Byte, Short, Int, Float, and Double are accepted. The initial value is Float.
</param>
<param name="stride">
Specifies the byte offset between consecutive normals. If stride is 0, the normals are understood to be tightly packed in the array. The initial value is 0.
</param>
<param name="pointer">[length: type,stride]
Specifies a pointer to the first coordinate of the first normal in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NormalPointer``1(OpenTK.Graphics.OpenGL.NormalPointerType,System.Int32,``0[])">
<summary>[requires: v1.1][deprecated: v3.2]
Define an array of normals
</summary>
<param name="type">
Specifies the data type of each coordinate in the array. Symbolic constants Byte, Short, Int, Float, and Double are accepted. The initial value is Float.
</param>
<param name="stride">
Specifies the byte offset between consecutive normals. If stride is 0, the normals are understood to be tightly packed in the array. The initial value is 0.
</param>
<param name="pointer">[length: type,stride]
Specifies a pointer to the first coordinate of the first normal in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NormalPointer``1(OpenTK.Graphics.OpenGL.NormalPointerType,System.Int32,``0[0:,0:])">
<summary>[requires: v1.1][deprecated: v3.2]
Define an array of normals
</summary>
<param name="type">
Specifies the data type of each coordinate in the array. Symbolic constants Byte, Short, Int, Float, and Double are accepted. The initial value is Float.
</param>
<param name="stride">
Specifies the byte offset between consecutive normals. If stride is 0, the normals are understood to be tightly packed in the array. The initial value is 0.
</param>
<param name="pointer">[length: type,stride]
Specifies a pointer to the first coordinate of the first normal in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NormalPointer``1(OpenTK.Graphics.OpenGL.NormalPointerType,System.Int32,``0[0:,0:,0:])">
<summary>[requires: v1.1][deprecated: v3.2]
Define an array of normals
</summary>
<param name="type">
Specifies the data type of each coordinate in the array. Symbolic constants Byte, Short, Int, Float, and Double are accepted. The initial value is Float.
</param>
<param name="stride">
Specifies the byte offset between consecutive normals. If stride is 0, the normals are understood to be tightly packed in the array. The initial value is 0.
</param>
<param name="pointer">[length: type,stride]
Specifies a pointer to the first coordinate of the first normal in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NormalPointer``1(OpenTK.Graphics.OpenGL.NormalPointerType,System.Int32,``0@)">
<summary>[requires: v1.1][deprecated: v3.2]
Define an array of normals
</summary>
<param name="type">
Specifies the data type of each coordinate in the array. Symbolic constants Byte, Short, Int, Float, and Double are accepted. The initial value is Float.
</param>
<param name="stride">
Specifies the byte offset between consecutive normals. If stride is 0, the normals are understood to be tightly packed in the array. The initial value is 0.
</param>
<param name="pointer">[length: type,stride]
Specifies a pointer to the first coordinate of the first normal in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ObjectLabel(OpenTK.Graphics.OpenGL.ObjectLabelIdentifier,System.Int32,System.Int32,System.String)">
<summary>[requires: v4.3 or KHR_debug|VERSION_4_3]
Label a named object identified within a namespace
</summary>
<param name="identifier">
The namespace from which the name of the object is allocated.
</param>
<param name="name">
The name of the object to label.
</param>
<param name="length">
The length of the label to be used for the object.
</param>
<param name="label">[length: label,length]
The address of a string containing the label to assign to the object.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ObjectLabel(OpenTK.Graphics.OpenGL.ObjectLabelIdentifier,System.UInt32,System.Int32,System.String)">
<summary>[requires: v4.3 or KHR_debug|VERSION_4_3]
Label a named object identified within a namespace
</summary>
<param name="identifier">
The namespace from which the name of the object is allocated.
</param>
<param name="name">
The name of the object to label.
</param>
<param name="length">
The length of the label to be used for the object.
</param>
<param name="label">[length: label,length]
The address of a string containing the label to assign to the object.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ObjectPtrLabel(System.IntPtr,System.Int32,System.String)">
<summary>[requires: v4.3 or KHR_debug|VERSION_4_3]
Label a a sync object identified by a pointer
</summary>
<param name="ptr">
A pointer identifying a sync object.
</param>
<param name="length">
The length of the label to be used for the object.
</param>
<param name="label">[length: label,length]
The address of a string containing the label to assign to the object.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ObjectPtrLabel``1(``0[],System.Int32,System.String)">
<summary>[requires: v4.3 or KHR_debug|VERSION_4_3]
Label a a sync object identified by a pointer
</summary>
<param name="ptr">
A pointer identifying a sync object.
</param>
<param name="length">
The length of the label to be used for the object.
</param>
<param name="label">[length: label,length]
The address of a string containing the label to assign to the object.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ObjectPtrLabel``1(``0[0:,0:],System.Int32,System.String)">
<summary>[requires: v4.3 or KHR_debug|VERSION_4_3]
Label a a sync object identified by a pointer
</summary>
<param name="ptr">
A pointer identifying a sync object.
</param>
<param name="length">
The length of the label to be used for the object.
</param>
<param name="label">[length: label,length]
The address of a string containing the label to assign to the object.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ObjectPtrLabel``1(``0[0:,0:,0:],System.Int32,System.String)">
<summary>[requires: v4.3 or KHR_debug|VERSION_4_3]
Label a a sync object identified by a pointer
</summary>
<param name="ptr">
A pointer identifying a sync object.
</param>
<param name="length">
The length of the label to be used for the object.
</param>
<param name="label">[length: label,length]
The address of a string containing the label to assign to the object.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ObjectPtrLabel``1(``0@,System.Int32,System.String)">
<summary>[requires: v4.3 or KHR_debug|VERSION_4_3]
Label a a sync object identified by a pointer
</summary>
<param name="ptr">
A pointer identifying a sync object.
</param>
<param name="length">
The length of the label to be used for the object.
</param>
<param name="label">[length: label,length]
The address of a string containing the label to assign to the object.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ortho(System.Double,System.Double,System.Double,System.Double,System.Double,System.Double)">
<summary>[requires: v1.0][deprecated: v3.2]
Multiply the current matrix with an orthographic matrix
</summary>
<param name="left">
Specify the coordinates for the left and right vertical clipping planes.
</param>
<param name="right">
Specify the coordinates for the left and right vertical clipping planes.
</param>
<param name="bottom">
Specify the coordinates for the bottom and top horizontal clipping planes.
</param>
<param name="top">
Specify the coordinates for the bottom and top horizontal clipping planes.
</param>
<param name="zNear">
Specify the distances to the nearer and farther depth clipping planes. These values are negative if the plane is to be behind the viewer.
</param>
<param name="zFar">
Specify the distances to the nearer and farther depth clipping planes. These values are negative if the plane is to be behind the viewer.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.PassThrough(System.Single)">
<summary>[requires: v1.0][deprecated: v3.2]
Place a marker in the feedback buffer
</summary>
<param name="token">
Specifies a marker value to be placed in the feedback buffer following a PassThroughToken.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.PatchParameter(OpenTK.Graphics.OpenGL.PatchParameterFloat,System.Single[])">
<summary>[requires: v4.0 or ARB_tessellation_shader|VERSION_4_0]
Specifies the parameters for patch primitives
</summary>
<param name="pname">
Specifies the name of the parameter to set. The symbolc constants PatchVertices, PatchDefaultOuterLevel, and PatchDefaultInnerLevel are accepted.
</param>
<param name="values">[length: pname]
Specifies the address of an array containing the new values for the parameter given by pname.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.PatchParameter(OpenTK.Graphics.OpenGL.PatchParameterFloat,System.Single@)">
<summary>[requires: v4.0 or ARB_tessellation_shader|VERSION_4_0]
Specifies the parameters for patch primitives
</summary>
<param name="pname">
Specifies the name of the parameter to set. The symbolc constants PatchVertices, PatchDefaultOuterLevel, and PatchDefaultInnerLevel are accepted.
</param>
<param name="values">[length: pname]
Specifies the address of an array containing the new values for the parameter given by pname.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.PatchParameter(OpenTK.Graphics.OpenGL.PatchParameterFloat,System.Single*)">
<summary>[requires: v4.0 or ARB_tessellation_shader|VERSION_4_0]
Specifies the parameters for patch primitives
</summary>
<param name="pname">
Specifies the name of the parameter to set. The symbolc constants PatchVertices, PatchDefaultOuterLevel, and PatchDefaultInnerLevel are accepted.
</param>
<param name="values">[length: pname]
Specifies the address of an array containing the new values for the parameter given by pname.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.PatchParameter(OpenTK.Graphics.OpenGL.PatchParameterInt,System.Int32)">
<summary>[requires: v4.0 or ARB_tessellation_shader|VERSION_4_0]
Specifies the parameters for patch primitives
</summary>
<param name="pname">
Specifies the name of the parameter to set. The symbolc constants PatchVertices, PatchDefaultOuterLevel, and PatchDefaultInnerLevel are accepted.
</param>
<param name="value">
Specifies the new value for the parameter given by pname.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.PauseTransformFeedback">
<summary>[requires: v4.0 or ARB_transform_feedback2|VERSION_4_0]
Pause transform feedback operations
</summary>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.PixelMap(OpenTK.Graphics.OpenGL.PixelMap,System.Int32,System.Single[])">
<summary>[requires: v1.0][deprecated: v3.2]
Set up pixel transfer maps
</summary>
<param name="map">
Specifies a symbolic map name. Must be one of the following: PixelMapIToI, PixelMapSToS, PixelMapIToR, PixelMapIToG, PixelMapIToB, PixelMapIToA, PixelMapRToR, PixelMapGToG, PixelMapBToB, or PixelMapAToA.
</param>
<param name="mapsize">
Specifies the size of the map being defined.
</param>
<param name="values">[length: mapsize]
Specifies an array of mapsize values.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.PixelMap(OpenTK.Graphics.OpenGL.PixelMap,System.Int32,System.Single@)">
<summary>[requires: v1.0][deprecated: v3.2]
Set up pixel transfer maps
</summary>
<param name="map">
Specifies a symbolic map name. Must be one of the following: PixelMapIToI, PixelMapSToS, PixelMapIToR, PixelMapIToG, PixelMapIToB, PixelMapIToA, PixelMapRToR, PixelMapGToG, PixelMapBToB, or PixelMapAToA.
</param>
<param name="mapsize">
Specifies the size of the map being defined.
</param>
<param name="values">[length: mapsize]
Specifies an array of mapsize values.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.PixelMap(OpenTK.Graphics.OpenGL.PixelMap,System.Int32,System.Single*)">
<summary>[requires: v1.0][deprecated: v3.2]
Set up pixel transfer maps
</summary>
<param name="map">
Specifies a symbolic map name. Must be one of the following: PixelMapIToI, PixelMapSToS, PixelMapIToR, PixelMapIToG, PixelMapIToB, PixelMapIToA, PixelMapRToR, PixelMapGToG, PixelMapBToB, or PixelMapAToA.
</param>
<param name="mapsize">
Specifies the size of the map being defined.
</param>
<param name="values">[length: mapsize]
Specifies an array of mapsize values.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.PixelMap(OpenTK.Graphics.OpenGL.PixelMap,System.Int32,System.Int32[])">
<summary>[requires: v1.0][deprecated: v3.2]
Set up pixel transfer maps
</summary>
<param name="map">
Specifies a symbolic map name. Must be one of the following: PixelMapIToI, PixelMapSToS, PixelMapIToR, PixelMapIToG, PixelMapIToB, PixelMapIToA, PixelMapRToR, PixelMapGToG, PixelMapBToB, or PixelMapAToA.
</param>
<param name="mapsize">
Specifies the size of the map being defined.
</param>
<param name="values">[length: mapsize]
Specifies an array of mapsize values.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.PixelMap(OpenTK.Graphics.OpenGL.PixelMap,System.Int32,System.Int32@)">
<summary>[requires: v1.0][deprecated: v3.2]
Set up pixel transfer maps
</summary>
<param name="map">
Specifies a symbolic map name. Must be one of the following: PixelMapIToI, PixelMapSToS, PixelMapIToR, PixelMapIToG, PixelMapIToB, PixelMapIToA, PixelMapRToR, PixelMapGToG, PixelMapBToB, or PixelMapAToA.
</param>
<param name="mapsize">
Specifies the size of the map being defined.
</param>
<param name="values">[length: mapsize]
Specifies an array of mapsize values.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.PixelMap(OpenTK.Graphics.OpenGL.PixelMap,System.Int32,System.Int32*)">
<summary>[requires: v1.0][deprecated: v3.2]
Set up pixel transfer maps
</summary>
<param name="map">
Specifies a symbolic map name. Must be one of the following: PixelMapIToI, PixelMapSToS, PixelMapIToR, PixelMapIToG, PixelMapIToB, PixelMapIToA, PixelMapRToR, PixelMapGToG, PixelMapBToB, or PixelMapAToA.
</param>
<param name="mapsize">
Specifies the size of the map being defined.
</param>
<param name="values">[length: mapsize]
Specifies an array of mapsize values.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.PixelMap(OpenTK.Graphics.OpenGL.PixelMap,System.Int32,System.UInt32[])">
<summary>[requires: v1.0][deprecated: v3.2]
Set up pixel transfer maps
</summary>
<param name="map">
Specifies a symbolic map name. Must be one of the following: PixelMapIToI, PixelMapSToS, PixelMapIToR, PixelMapIToG, PixelMapIToB, PixelMapIToA, PixelMapRToR, PixelMapGToG, PixelMapBToB, or PixelMapAToA.
</param>
<param name="mapsize">
Specifies the size of the map being defined.
</param>
<param name="values">[length: mapsize]
Specifies an array of mapsize values.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.PixelMap(OpenTK.Graphics.OpenGL.PixelMap,System.Int32,System.UInt32@)">
<summary>[requires: v1.0][deprecated: v3.2]
Set up pixel transfer maps
</summary>
<param name="map">
Specifies a symbolic map name. Must be one of the following: PixelMapIToI, PixelMapSToS, PixelMapIToR, PixelMapIToG, PixelMapIToB, PixelMapIToA, PixelMapRToR, PixelMapGToG, PixelMapBToB, or PixelMapAToA.
</param>
<param name="mapsize">
Specifies the size of the map being defined.
</param>
<param name="values">[length: mapsize]
Specifies an array of mapsize values.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.PixelMap(OpenTK.Graphics.OpenGL.PixelMap,System.Int32,System.UInt32*)">
<summary>[requires: v1.0][deprecated: v3.2]
Set up pixel transfer maps
</summary>
<param name="map">
Specifies a symbolic map name. Must be one of the following: PixelMapIToI, PixelMapSToS, PixelMapIToR, PixelMapIToG, PixelMapIToB, PixelMapIToA, PixelMapRToR, PixelMapGToG, PixelMapBToB, or PixelMapAToA.
</param>
<param name="mapsize">
Specifies the size of the map being defined.
</param>
<param name="values">[length: mapsize]
Specifies an array of mapsize values.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.PixelMap(OpenTK.Graphics.OpenGL.PixelMap,System.Int32,System.Int16[])">
<summary>[requires: v1.0][deprecated: v3.2]
Set up pixel transfer maps
</summary>
<param name="map">
Specifies a symbolic map name. Must be one of the following: PixelMapIToI, PixelMapSToS, PixelMapIToR, PixelMapIToG, PixelMapIToB, PixelMapIToA, PixelMapRToR, PixelMapGToG, PixelMapBToB, or PixelMapAToA.
</param>
<param name="mapsize">
Specifies the size of the map being defined.
</param>
<param name="values">[length: mapsize]
Specifies an array of mapsize values.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.PixelMap(OpenTK.Graphics.OpenGL.PixelMap,System.Int32,System.Int16@)">
<summary>[requires: v1.0][deprecated: v3.2]
Set up pixel transfer maps
</summary>
<param name="map">
Specifies a symbolic map name. Must be one of the following: PixelMapIToI, PixelMapSToS, PixelMapIToR, PixelMapIToG, PixelMapIToB, PixelMapIToA, PixelMapRToR, PixelMapGToG, PixelMapBToB, or PixelMapAToA.
</param>
<param name="mapsize">
Specifies the size of the map being defined.
</param>
<param name="values">[length: mapsize]
Specifies an array of mapsize values.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.PixelMap(OpenTK.Graphics.OpenGL.PixelMap,System.Int32,System.Int16*)">
<summary>[requires: v1.0][deprecated: v3.2]
Set up pixel transfer maps
</summary>
<param name="map">
Specifies a symbolic map name. Must be one of the following: PixelMapIToI, PixelMapSToS, PixelMapIToR, PixelMapIToG, PixelMapIToB, PixelMapIToA, PixelMapRToR, PixelMapGToG, PixelMapBToB, or PixelMapAToA.
</param>
<param name="mapsize">
Specifies the size of the map being defined.
</param>
<param name="values">[length: mapsize]
Specifies an array of mapsize values.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.PixelMap(OpenTK.Graphics.OpenGL.PixelMap,System.Int32,System.UInt16[])">
<summary>[requires: v1.0][deprecated: v3.2]
Set up pixel transfer maps
</summary>
<param name="map">
Specifies a symbolic map name. Must be one of the following: PixelMapIToI, PixelMapSToS, PixelMapIToR, PixelMapIToG, PixelMapIToB, PixelMapIToA, PixelMapRToR, PixelMapGToG, PixelMapBToB, or PixelMapAToA.
</param>
<param name="mapsize">
Specifies the size of the map being defined.
</param>
<param name="values">[length: mapsize]
Specifies an array of mapsize values.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.PixelMap(OpenTK.Graphics.OpenGL.PixelMap,System.Int32,System.UInt16@)">
<summary>[requires: v1.0][deprecated: v3.2]
Set up pixel transfer maps
</summary>
<param name="map">
Specifies a symbolic map name. Must be one of the following: PixelMapIToI, PixelMapSToS, PixelMapIToR, PixelMapIToG, PixelMapIToB, PixelMapIToA, PixelMapRToR, PixelMapGToG, PixelMapBToB, or PixelMapAToA.
</param>
<param name="mapsize">
Specifies the size of the map being defined.
</param>
<param name="values">[length: mapsize]
Specifies an array of mapsize values.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.PixelMap(OpenTK.Graphics.OpenGL.PixelMap,System.Int32,System.UInt16*)">
<summary>[requires: v1.0][deprecated: v3.2]
Set up pixel transfer maps
</summary>
<param name="map">
Specifies a symbolic map name. Must be one of the following: PixelMapIToI, PixelMapSToS, PixelMapIToR, PixelMapIToG, PixelMapIToB, PixelMapIToA, PixelMapRToR, PixelMapGToG, PixelMapBToB, or PixelMapAToA.
</param>
<param name="mapsize">
Specifies the size of the map being defined.
</param>
<param name="values">[length: mapsize]
Specifies an array of mapsize values.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.PixelMapx(OpenTK.Graphics.OpenGL.OesFixedPoint,System.Int32,System.Int32[])">
<summary></summary>
<param name="map"></param>
<param name="size"></param>
<param name="values">[length: size]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.PixelMapx(OpenTK.Graphics.OpenGL.OesFixedPoint,System.Int32,System.Int32@)">
<summary></summary>
<param name="map"></param>
<param name="size"></param>
<param name="values">[length: size]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.PixelMapx(OpenTK.Graphics.OpenGL.OesFixedPoint,System.Int32,System.Int32*)">
<summary></summary>
<param name="map"></param>
<param name="size"></param>
<param name="values">[length: size]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.PixelStore(OpenTK.Graphics.OpenGL.PixelStoreParameter,System.Single)">
<summary>[requires: v1.0]
Set pixel storage modes
</summary>
<param name="pname">
Specifies the symbolic name of the parameter to be set. Six values affect the packing of pixel data into memory: PackSwapBytes, PackLsbFirst, PackRowLength, PackImageHeight, PackSkipPixels, PackSkipRows, PackSkipImages, and PackAlignment. Six more affect the unpacking of pixel data from memory: UnpackSwapBytes, UnpackLsbFirst, UnpackRowLength, UnpackImageHeight, UnpackSkipPixels, UnpackSkipRows, UnpackSkipImages, and UnpackAlignment.
</param>
<param name="param">
Specifies the value that pname is set to.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.PixelStore(OpenTK.Graphics.OpenGL.PixelStoreParameter,System.Int32)">
<summary>[requires: v1.0]
Set pixel storage modes
</summary>
<param name="pname">
Specifies the symbolic name of the parameter to be set. Six values affect the packing of pixel data into memory: PackSwapBytes, PackLsbFirst, PackRowLength, PackImageHeight, PackSkipPixels, PackSkipRows, PackSkipImages, and PackAlignment. Six more affect the unpacking of pixel data from memory: UnpackSwapBytes, UnpackLsbFirst, UnpackRowLength, UnpackImageHeight, UnpackSkipPixels, UnpackSkipRows, UnpackSkipImages, and UnpackAlignment.
</param>
<param name="param">
Specifies the value that pname is set to.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.PixelStorex(OpenTK.Graphics.OpenGL.OesFixedPoint,System.Int32)">
<summary></summary>
<param name="pname"></param>
<param name="param"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.PixelTransfer(OpenTK.Graphics.OpenGL.PixelTransferParameter,System.Single)">
<summary>[requires: v1.0][deprecated: v3.2]
Set pixel transfer modes
</summary>
<param name="pname">
Specifies the symbolic name of the pixel transfer parameter to be set. Must be one of the following: MapColor, MapStencil, IndexShift, IndexOffset, RedScale, RedBias, GreenScale, GreenBias, BlueScale, BlueBias, AlphaScale, AlphaBias, DepthScale, or DepthBias. Additionally, if the ARB_imaging extension is supported, the following symbolic names are accepted: PostColorMatrixRedScale, PostColorMatrixGreenScale, PostColorMatrixBlueScale, PostColorMatrixAlphaScale, PostColorMatrixRedBias, PostColorMatrixGreenBias, PostColorMatrixBlueBias, PostColorMatrixAlphaBias, PostConvolutionRedScale, PostConvolutionGreenScale, PostConvolutionBlueScale, PostConvolutionAlphaScale, PostConvolutionRedBias, PostConvolutionGreenBias, PostConvolutionBlueBias, and PostConvolutionAlphaBias.
</param>
<param name="param">
Specifies the value that pname is set to.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.PixelTransfer(OpenTK.Graphics.OpenGL.PixelTransferParameter,System.Int32)">
<summary>[requires: v1.0][deprecated: v3.2]
Set pixel transfer modes
</summary>
<param name="pname">
Specifies the symbolic name of the pixel transfer parameter to be set. Must be one of the following: MapColor, MapStencil, IndexShift, IndexOffset, RedScale, RedBias, GreenScale, GreenBias, BlueScale, BlueBias, AlphaScale, AlphaBias, DepthScale, or DepthBias. Additionally, if the ARB_imaging extension is supported, the following symbolic names are accepted: PostColorMatrixRedScale, PostColorMatrixGreenScale, PostColorMatrixBlueScale, PostColorMatrixAlphaScale, PostColorMatrixRedBias, PostColorMatrixGreenBias, PostColorMatrixBlueBias, PostColorMatrixAlphaBias, PostConvolutionRedScale, PostConvolutionGreenScale, PostConvolutionBlueScale, PostConvolutionAlphaScale, PostConvolutionRedBias, PostConvolutionGreenBias, PostConvolutionBlueBias, and PostConvolutionAlphaBias.
</param>
<param name="param">
Specifies the value that pname is set to.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.PixelZoom(System.Single,System.Single)">
<summary>[requires: v1.0][deprecated: v3.2]
Specify the pixel zoom factors
</summary>
<param name="xfactor">
Specify the and zoom factors for pixel write operations.
</param>
<param name="yfactor">
Specify the and zoom factors for pixel write operations.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.PointParameter(OpenTK.Graphics.OpenGL.PointParameterName,System.Single)">
<summary>[requires: v1.4]
Specify point parameters
</summary>
<param name="pname">
Specifies a single-valued point parameter. PointFadeThresholdSize, and PointSpriteCoordOrigin are accepted.
</param>
<param name="param">
For glPointParameterf and glPointParameteri, specifies the value that pname will be set to.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.PointParameter(OpenTK.Graphics.OpenGL.PointParameterName,System.Single[])">
<summary>[requires: v1.4]
Specify point parameters
</summary>
<param name="pname">
Specifies a single-valued point parameter. PointFadeThresholdSize, and PointSpriteCoordOrigin are accepted.
</param>
<param name="@params">[length: pname]
For glPointParameterf and glPointParameteri, specifies the value that pname will be set to.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.PointParameter(OpenTK.Graphics.OpenGL.PointParameterName,System.Single*)">
<summary>[requires: v1.4]
Specify point parameters
</summary>
<param name="pname">
Specifies a single-valued point parameter. PointFadeThresholdSize, and PointSpriteCoordOrigin are accepted.
</param>
<param name="@params">[length: pname]
For glPointParameterf and glPointParameteri, specifies the value that pname will be set to.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.PointParameter(OpenTK.Graphics.OpenGL.PointParameterName,System.Int32)">
<summary>[requires: v1.4]
Specify point parameters
</summary>
<param name="pname">
Specifies a single-valued point parameter. PointFadeThresholdSize, and PointSpriteCoordOrigin are accepted.
</param>
<param name="param">
For glPointParameterf and glPointParameteri, specifies the value that pname will be set to.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.PointParameter(OpenTK.Graphics.OpenGL.PointParameterName,System.Int32[])">
<summary>[requires: v1.4]
Specify point parameters
</summary>
<param name="pname">
Specifies a single-valued point parameter. PointFadeThresholdSize, and PointSpriteCoordOrigin are accepted.
</param>
<param name="@params">[length: pname]
For glPointParameterf and glPointParameteri, specifies the value that pname will be set to.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.PointParameter(OpenTK.Graphics.OpenGL.PointParameterName,System.Int32*)">
<summary>[requires: v1.4]
Specify point parameters
</summary>
<param name="pname">
Specifies a single-valued point parameter. PointFadeThresholdSize, and PointSpriteCoordOrigin are accepted.
</param>
<param name="@params">[length: pname]
For glPointParameterf and glPointParameteri, specifies the value that pname will be set to.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.PointSize(System.Single)">
<summary>[requires: v1.0]
Specify the diameter of rasterized points
</summary>
<param name="size">
Specifies the diameter of rasterized points. The initial value is 1.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.PolygonMode(OpenTK.Graphics.OpenGL.MaterialFace,OpenTK.Graphics.OpenGL.PolygonMode)">
<summary>[requires: v1.0]
Select a polygon rasterization mode
</summary>
<param name="face">
Specifies the polygons that mode applies to. Must be FrontAndBack for front- and back-facing polygons.
</param>
<param name="mode">
Specifies how polygons will be rasterized. Accepted values are Point, Line, and Fill. The initial value is Fill for both front- and back-facing polygons.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.PolygonOffset(System.Single,System.Single)">
<summary>[requires: v1.1]
Set the scale and units used to calculate depth values
</summary>
<param name="factor">
Specifies a scale factor that is used to create a variable depth offset for each polygon. The initial value is 0.
</param>
<param name="units">
Is multiplied by an implementation-specific value to create a constant depth offset. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.PolygonStipple(System.Byte[])">
<summary>[requires: v1.0][deprecated: v3.2]
Set the polygon stippling pattern
</summary>
<param name="mask">
Specifies a pointer to a 32 times 32 stipple pattern that will be unpacked from memory in the same way that glDrawPixels unpacks pixels.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.PolygonStipple(System.Byte@)">
<summary>[requires: v1.0][deprecated: v3.2]
Set the polygon stippling pattern
</summary>
<param name="mask">
Specifies a pointer to a 32 times 32 stipple pattern that will be unpacked from memory in the same way that glDrawPixels unpacks pixels.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.PolygonStipple(System.Byte*)">
<summary>[requires: v1.0][deprecated: v3.2]
Set the polygon stippling pattern
</summary>
<param name="mask">
Specifies a pointer to a 32 times 32 stipple pattern that will be unpacked from memory in the same way that glDrawPixels unpacks pixels.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.PopAttrib">
<summary>[requires: v1.0][deprecated: v3.2]</summary>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.PopClientAttrib">
<summary>[requires: v1.1][deprecated: v3.2]</summary>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.PopDebugGroup">
<summary>[requires: v4.3 or KHR_debug|VERSION_4_3]
Pop the active debug group
</summary>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.PopMatrix">
<summary>[requires: v1.0][deprecated: v3.2]</summary>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.PopName">
<summary>[requires: v1.0][deprecated: v3.2]</summary>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.PrimitiveRestartIndex(System.Int32)">
<summary>[requires: v3.1]
Specify the primitive restart index
</summary>
<param name="index">
Specifies the value to be interpreted as the primitive restart index.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.PrimitiveRestartIndex(System.UInt32)">
<summary>[requires: v3.1]
Specify the primitive restart index
</summary>
<param name="index">
Specifies the value to be interpreted as the primitive restart index.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.PrioritizeTextures(System.Int32,System.Int32[],System.Single[])">
<summary>[requires: v1.1][deprecated: v3.2]
Set texture residence priority
</summary>
<param name="n">
Specifies the number of textures to be prioritized.
</param>
<param name="textures">[length: n]
Specifies an array containing the names of the textures to be prioritized.
</param>
<param name="priorities">[length: n]
Specifies an array containing the texture priorities. A priority given in an element of priorities applies to the texture named by the corresponding element of textures.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.PrioritizeTextures(System.Int32,System.Int32@,System.Single@)">
<summary>[requires: v1.1][deprecated: v3.2]
Set texture residence priority
</summary>
<param name="n">
Specifies the number of textures to be prioritized.
</param>
<param name="textures">[length: n]
Specifies an array containing the names of the textures to be prioritized.
</param>
<param name="priorities">[length: n]
Specifies an array containing the texture priorities. A priority given in an element of priorities applies to the texture named by the corresponding element of textures.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.PrioritizeTextures(System.Int32,System.Int32*,System.Single*)">
<summary>[requires: v1.1][deprecated: v3.2]
Set texture residence priority
</summary>
<param name="n">
Specifies the number of textures to be prioritized.
</param>
<param name="textures">[length: n]
Specifies an array containing the names of the textures to be prioritized.
</param>
<param name="priorities">[length: n]
Specifies an array containing the texture priorities. A priority given in an element of priorities applies to the texture named by the corresponding element of textures.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.PrioritizeTextures(System.Int32,System.UInt32[],System.Single[])">
<summary>[requires: v1.1][deprecated: v3.2]
Set texture residence priority
</summary>
<param name="n">
Specifies the number of textures to be prioritized.
</param>
<param name="textures">[length: n]
Specifies an array containing the names of the textures to be prioritized.
</param>
<param name="priorities">[length: n]
Specifies an array containing the texture priorities. A priority given in an element of priorities applies to the texture named by the corresponding element of textures.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.PrioritizeTextures(System.Int32,System.UInt32@,System.Single@)">
<summary>[requires: v1.1][deprecated: v3.2]
Set texture residence priority
</summary>
<param name="n">
Specifies the number of textures to be prioritized.
</param>
<param name="textures">[length: n]
Specifies an array containing the names of the textures to be prioritized.
</param>
<param name="priorities">[length: n]
Specifies an array containing the texture priorities. A priority given in an element of priorities applies to the texture named by the corresponding element of textures.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.PrioritizeTextures(System.Int32,System.UInt32*,System.Single*)">
<summary>[requires: v1.1][deprecated: v3.2]
Set texture residence priority
</summary>
<param name="n">
Specifies the number of textures to be prioritized.
</param>
<param name="textures">[length: n]
Specifies an array containing the names of the textures to be prioritized.
</param>
<param name="priorities">[length: n]
Specifies an array containing the texture priorities. A priority given in an element of priorities applies to the texture named by the corresponding element of textures.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramBinary(System.Int32,OpenTK.Graphics.OpenGL.BinaryFormat,System.IntPtr,System.Int32)">
<summary>[requires: v4.1 or ARB_get_program_binary|VERSION_4_1]
Load a program object with a program binary
</summary>
<param name="program">
Specifies the name of a program object into which to load a program binary.
</param>
<param name="binaryFormat">
Specifies the format of the binary data in binary.
</param>
<param name="binary">[length: length]
Specifies the address an array containing the binary to be loaded into program.
</param>
<param name="length">
Specifies the number of bytes contained in binary.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramBinary``1(System.Int32,OpenTK.Graphics.OpenGL.BinaryFormat,``0[],System.Int32)">
<summary>[requires: v4.1 or ARB_get_program_binary|VERSION_4_1]
Load a program object with a program binary
</summary>
<param name="program">
Specifies the name of a program object into which to load a program binary.
</param>
<param name="binaryFormat">
Specifies the format of the binary data in binary.
</param>
<param name="binary">[length: length]
Specifies the address an array containing the binary to be loaded into program.
</param>
<param name="length">
Specifies the number of bytes contained in binary.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramBinary``1(System.Int32,OpenTK.Graphics.OpenGL.BinaryFormat,``0[0:,0:],System.Int32)">
<summary>[requires: v4.1 or ARB_get_program_binary|VERSION_4_1]
Load a program object with a program binary
</summary>
<param name="program">
Specifies the name of a program object into which to load a program binary.
</param>
<param name="binaryFormat">
Specifies the format of the binary data in binary.
</param>
<param name="binary">[length: length]
Specifies the address an array containing the binary to be loaded into program.
</param>
<param name="length">
Specifies the number of bytes contained in binary.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramBinary``1(System.Int32,OpenTK.Graphics.OpenGL.BinaryFormat,``0[0:,0:,0:],System.Int32)">
<summary>[requires: v4.1 or ARB_get_program_binary|VERSION_4_1]
Load a program object with a program binary
</summary>
<param name="program">
Specifies the name of a program object into which to load a program binary.
</param>
<param name="binaryFormat">
Specifies the format of the binary data in binary.
</param>
<param name="binary">[length: length]
Specifies the address an array containing the binary to be loaded into program.
</param>
<param name="length">
Specifies the number of bytes contained in binary.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramBinary``1(System.Int32,OpenTK.Graphics.OpenGL.BinaryFormat,``0@,System.Int32)">
<summary>[requires: v4.1 or ARB_get_program_binary|VERSION_4_1]
Load a program object with a program binary
</summary>
<param name="program">
Specifies the name of a program object into which to load a program binary.
</param>
<param name="binaryFormat">
Specifies the format of the binary data in binary.
</param>
<param name="binary">[length: length]
Specifies the address an array containing the binary to be loaded into program.
</param>
<param name="length">
Specifies the number of bytes contained in binary.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramBinary(System.UInt32,OpenTK.Graphics.OpenGL.BinaryFormat,System.IntPtr,System.Int32)">
<summary>[requires: v4.1 or ARB_get_program_binary|VERSION_4_1]
Load a program object with a program binary
</summary>
<param name="program">
Specifies the name of a program object into which to load a program binary.
</param>
<param name="binaryFormat">
Specifies the format of the binary data in binary.
</param>
<param name="binary">[length: length]
Specifies the address an array containing the binary to be loaded into program.
</param>
<param name="length">
Specifies the number of bytes contained in binary.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramBinary``1(System.UInt32,OpenTK.Graphics.OpenGL.BinaryFormat,``0[],System.Int32)">
<summary>[requires: v4.1 or ARB_get_program_binary|VERSION_4_1]
Load a program object with a program binary
</summary>
<param name="program">
Specifies the name of a program object into which to load a program binary.
</param>
<param name="binaryFormat">
Specifies the format of the binary data in binary.
</param>
<param name="binary">[length: length]
Specifies the address an array containing the binary to be loaded into program.
</param>
<param name="length">
Specifies the number of bytes contained in binary.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramBinary``1(System.UInt32,OpenTK.Graphics.OpenGL.BinaryFormat,``0[0:,0:],System.Int32)">
<summary>[requires: v4.1 or ARB_get_program_binary|VERSION_4_1]
Load a program object with a program binary
</summary>
<param name="program">
Specifies the name of a program object into which to load a program binary.
</param>
<param name="binaryFormat">
Specifies the format of the binary data in binary.
</param>
<param name="binary">[length: length]
Specifies the address an array containing the binary to be loaded into program.
</param>
<param name="length">
Specifies the number of bytes contained in binary.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramBinary``1(System.UInt32,OpenTK.Graphics.OpenGL.BinaryFormat,``0[0:,0:,0:],System.Int32)">
<summary>[requires: v4.1 or ARB_get_program_binary|VERSION_4_1]
Load a program object with a program binary
</summary>
<param name="program">
Specifies the name of a program object into which to load a program binary.
</param>
<param name="binaryFormat">
Specifies the format of the binary data in binary.
</param>
<param name="binary">[length: length]
Specifies the address an array containing the binary to be loaded into program.
</param>
<param name="length">
Specifies the number of bytes contained in binary.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramBinary``1(System.UInt32,OpenTK.Graphics.OpenGL.BinaryFormat,``0@,System.Int32)">
<summary>[requires: v4.1 or ARB_get_program_binary|VERSION_4_1]
Load a program object with a program binary
</summary>
<param name="program">
Specifies the name of a program object into which to load a program binary.
</param>
<param name="binaryFormat">
Specifies the format of the binary data in binary.
</param>
<param name="binary">[length: length]
Specifies the address an array containing the binary to be loaded into program.
</param>
<param name="length">
Specifies the number of bytes contained in binary.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramParameter(System.Int32,OpenTK.Graphics.OpenGL.AssemblyProgramParameterArb,System.Int32)">
<summary>[requires: v4.1 or ARB_get_program_binary|VERSION_4_1]
Specify a parameter for a program object
</summary>
<param name="program">
Specifies the name of a program object whose parameter to modify.
</param>
<param name="pname">
Specifies the name of the parameter to modify.
</param>
<param name="value">
Specifies the new value of the parameter specified by pname for program.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramParameter(System.Int32,OpenTK.Graphics.OpenGL.ProgramParameterName,System.Int32)">
<summary>[requires: v4.1 or ARB_get_program_binary|VERSION_4_1]
Specify a parameter for a program object
</summary>
<param name="program">
Specifies the name of a program object whose parameter to modify.
</param>
<param name="pname">
Specifies the name of the parameter to modify.
</param>
<param name="value">
Specifies the new value of the parameter specified by pname for program.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramParameter(System.Int32,OpenTK.Graphics.OpenGL.Version32,System.Int32)">
<summary>[requires: v4.1 or ARB_get_program_binary|VERSION_4_1]
Specify a parameter for a program object
</summary>
<param name="program">
Specifies the name of a program object whose parameter to modify.
</param>
<param name="pname">
Specifies the name of the parameter to modify.
</param>
<param name="value">
Specifies the new value of the parameter specified by pname for program.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramParameter(System.UInt32,OpenTK.Graphics.OpenGL.AssemblyProgramParameterArb,System.Int32)">
<summary>[requires: v4.1 or ARB_get_program_binary|VERSION_4_1]
Specify a parameter for a program object
</summary>
<param name="program">
Specifies the name of a program object whose parameter to modify.
</param>
<param name="pname">
Specifies the name of the parameter to modify.
</param>
<param name="value">
Specifies the new value of the parameter specified by pname for program.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramParameter(System.UInt32,OpenTK.Graphics.OpenGL.ProgramParameterName,System.Int32)">
<summary>[requires: v4.1 or ARB_get_program_binary|VERSION_4_1]
Specify a parameter for a program object
</summary>
<param name="program">
Specifies the name of a program object whose parameter to modify.
</param>
<param name="pname">
Specifies the name of the parameter to modify.
</param>
<param name="value">
Specifies the new value of the parameter specified by pname for program.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramParameter(System.UInt32,OpenTK.Graphics.OpenGL.Version32,System.Int32)">
<summary>[requires: v4.1 or ARB_get_program_binary|VERSION_4_1]
Specify a parameter for a program object
</summary>
<param name="program">
Specifies the name of a program object whose parameter to modify.
</param>
<param name="pname">
Specifies the name of the parameter to modify.
</param>
<param name="value">
Specifies the new value of the parameter specified by pname for program.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniform1(System.Int32,System.Int32,System.Double)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="v0">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniform1(System.UInt32,System.Int32,System.Double)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="v0">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniform1(System.Int32,System.Int32,System.Int32,System.Double@)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: 1]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniform1(System.Int32,System.Int32,System.Int32,System.Double*)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: 1]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniform1(System.UInt32,System.Int32,System.Int32,System.Double@)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: 1]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniform1(System.UInt32,System.Int32,System.Int32,System.Double*)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: 1]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniform1(System.Int32,System.Int32,System.Single)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="v0">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniform1(System.UInt32,System.Int32,System.Single)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="v0">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniform1(System.Int32,System.Int32,System.Int32,System.Single@)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: 1]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniform1(System.Int32,System.Int32,System.Int32,System.Single*)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: 1]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniform1(System.UInt32,System.Int32,System.Int32,System.Single@)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: 1]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniform1(System.UInt32,System.Int32,System.Int32,System.Single*)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: 1]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniform1(System.Int32,System.Int32,System.Int32)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="v0">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniform1(System.UInt32,System.Int32,System.Int32)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="v0">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniform1(System.Int32,System.Int32,System.Int32,System.Int32@)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: 1]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniform1(System.Int32,System.Int32,System.Int32,System.Int32*)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: 1]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniform1(System.UInt32,System.Int32,System.Int32,System.Int32@)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: 1]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniform1(System.UInt32,System.Int32,System.Int32,System.Int32*)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: 1]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniform1(System.UInt32,System.Int32,System.UInt32)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="v0">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniform1(System.UInt32,System.Int32,System.Int32,System.UInt32@)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: 1]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniform1(System.UInt32,System.Int32,System.Int32,System.UInt32*)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: 1]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniform2(System.Int32,System.Int32,System.Double,System.Double)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="v0">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
<param name="v1">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniform2(System.UInt32,System.Int32,System.Double,System.Double)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="v0">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
<param name="v1">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniform2(System.Int32,System.Int32,System.Int32,System.Double[])">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: 2]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniform2(System.Int32,System.Int32,System.Int32,System.Double@)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: 2]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniform2(System.Int32,System.Int32,System.Int32,System.Double*)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: 2]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniform2(System.UInt32,System.Int32,System.Int32,System.Double[])">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: 2]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniform2(System.UInt32,System.Int32,System.Int32,System.Double@)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: 2]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniform2(System.UInt32,System.Int32,System.Int32,System.Double*)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: 2]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniform2(System.Int32,System.Int32,System.Single,System.Single)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="v0">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
<param name="v1">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniform2(System.UInt32,System.Int32,System.Single,System.Single)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="v0">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
<param name="v1">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniform2(System.Int32,System.Int32,System.Int32,System.Single[])">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: 2]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniform2(System.Int32,System.Int32,System.Int32,System.Single@)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: 2]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniform2(System.Int32,System.Int32,System.Int32,System.Single*)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: 2]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniform2(System.UInt32,System.Int32,System.Int32,System.Single[])">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: 2]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniform2(System.UInt32,System.Int32,System.Int32,System.Single@)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: 2]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniform2(System.UInt32,System.Int32,System.Int32,System.Single*)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: 2]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniform2(System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="v0">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
<param name="v1">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniform2(System.UInt32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="v0">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
<param name="v1">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniform2(System.Int32,System.Int32,System.Int32,System.Int32[])">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: 2]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniform2(System.Int32,System.Int32,System.Int32,System.Int32*)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: 2]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniform2(System.UInt32,System.Int32,System.Int32,System.Int32[])">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: 2]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniform2(System.UInt32,System.Int32,System.Int32,System.Int32*)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: 2]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniform2(System.UInt32,System.Int32,System.UInt32,System.UInt32)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="v0">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
<param name="v1">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniform2(System.UInt32,System.Int32,System.Int32,System.UInt32[])">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: 2]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniform2(System.UInt32,System.Int32,System.Int32,System.UInt32@)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: 2]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniform2(System.UInt32,System.Int32,System.Int32,System.UInt32*)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: 2]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniform3(System.Int32,System.Int32,System.Double,System.Double,System.Double)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="v0">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
<param name="v1">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
<param name="v2">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniform3(System.UInt32,System.Int32,System.Double,System.Double,System.Double)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="v0">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
<param name="v1">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
<param name="v2">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniform3(System.Int32,System.Int32,System.Int32,System.Double[])">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: 3]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniform3(System.Int32,System.Int32,System.Int32,System.Double@)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: 3]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniform3(System.Int32,System.Int32,System.Int32,System.Double*)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: 3]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniform3(System.UInt32,System.Int32,System.Int32,System.Double[])">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: 3]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniform3(System.UInt32,System.Int32,System.Int32,System.Double@)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: 3]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniform3(System.UInt32,System.Int32,System.Int32,System.Double*)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: 3]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniform3(System.Int32,System.Int32,System.Single,System.Single,System.Single)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="v0">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
<param name="v1">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
<param name="v2">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniform3(System.UInt32,System.Int32,System.Single,System.Single,System.Single)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="v0">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
<param name="v1">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
<param name="v2">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniform3(System.Int32,System.Int32,System.Int32,System.Single[])">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: 3]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniform3(System.Int32,System.Int32,System.Int32,System.Single@)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: 3]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniform3(System.Int32,System.Int32,System.Int32,System.Single*)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: 3]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniform3(System.UInt32,System.Int32,System.Int32,System.Single[])">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: 3]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniform3(System.UInt32,System.Int32,System.Int32,System.Single@)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: 3]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniform3(System.UInt32,System.Int32,System.Int32,System.Single*)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: 3]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniform3(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="v0">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
<param name="v1">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
<param name="v2">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniform3(System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="v0">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
<param name="v1">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
<param name="v2">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniform3(System.Int32,System.Int32,System.Int32,System.Int32[])">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: 3]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniform3(System.Int32,System.Int32,System.Int32,System.Int32@)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: 3]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniform3(System.Int32,System.Int32,System.Int32,System.Int32*)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: 3]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniform3(System.UInt32,System.Int32,System.Int32,System.Int32[])">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: 3]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniform3(System.UInt32,System.Int32,System.Int32,System.Int32@)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: 3]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniform3(System.UInt32,System.Int32,System.Int32,System.Int32*)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: 3]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniform3(System.UInt32,System.Int32,System.UInt32,System.UInt32,System.UInt32)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="v0">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
<param name="v1">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
<param name="v2">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniform3(System.UInt32,System.Int32,System.Int32,System.UInt32[])">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: 3]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniform3(System.UInt32,System.Int32,System.Int32,System.UInt32@)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: 3]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniform3(System.UInt32,System.Int32,System.Int32,System.UInt32*)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: 3]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniform4(System.Int32,System.Int32,System.Double,System.Double,System.Double,System.Double)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="v0">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
<param name="v1">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
<param name="v2">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
<param name="v3">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniform4(System.UInt32,System.Int32,System.Double,System.Double,System.Double,System.Double)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="v0">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
<param name="v1">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
<param name="v2">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
<param name="v3">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniform4(System.Int32,System.Int32,System.Int32,System.Double[])">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: 4]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniform4(System.Int32,System.Int32,System.Int32,System.Double@)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: 4]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniform4(System.Int32,System.Int32,System.Int32,System.Double*)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: 4]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniform4(System.UInt32,System.Int32,System.Int32,System.Double[])">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: 4]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniform4(System.UInt32,System.Int32,System.Int32,System.Double@)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: 4]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniform4(System.UInt32,System.Int32,System.Int32,System.Double*)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: 4]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniform4(System.Int32,System.Int32,System.Single,System.Single,System.Single,System.Single)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="v0">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
<param name="v1">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
<param name="v2">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
<param name="v3">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniform4(System.UInt32,System.Int32,System.Single,System.Single,System.Single,System.Single)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="v0">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
<param name="v1">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
<param name="v2">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
<param name="v3">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniform4(System.Int32,System.Int32,System.Int32,System.Single[])">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: 4]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniform4(System.Int32,System.Int32,System.Int32,System.Single@)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: 4]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniform4(System.Int32,System.Int32,System.Int32,System.Single*)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: 4]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniform4(System.UInt32,System.Int32,System.Int32,System.Single[])">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: 4]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniform4(System.UInt32,System.Int32,System.Int32,System.Single@)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: 4]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniform4(System.UInt32,System.Int32,System.Int32,System.Single*)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: 4]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniform4(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="v0">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
<param name="v1">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
<param name="v2">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
<param name="v3">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniform4(System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="v0">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
<param name="v1">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
<param name="v2">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
<param name="v3">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniform4(System.Int32,System.Int32,System.Int32,System.Int32[])">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: 4]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniform4(System.Int32,System.Int32,System.Int32,System.Int32@)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: 4]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniform4(System.Int32,System.Int32,System.Int32,System.Int32*)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: 4]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniform4(System.UInt32,System.Int32,System.Int32,System.Int32[])">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: 4]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniform4(System.UInt32,System.Int32,System.Int32,System.Int32@)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: 4]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniform4(System.UInt32,System.Int32,System.Int32,System.Int32*)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: 4]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniform4(System.UInt32,System.Int32,System.UInt32,System.UInt32,System.UInt32,System.UInt32)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="v0">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
<param name="v1">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
<param name="v2">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
<param name="v3">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniform4(System.UInt32,System.Int32,System.Int32,System.UInt32[])">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: 4]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniform4(System.UInt32,System.Int32,System.Int32,System.UInt32@)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: 4]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniform4(System.UInt32,System.Int32,System.Int32,System.UInt32*)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: 4]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniformMatrix2(System.Int32,System.Int32,System.Int32,System.Boolean,System.Double[])">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]</summary>
<param name="program"></param>
<param name="location"></param>
<param name="count"></param>
<param name="transpose"></param>
<param name="value">[length: 2]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniformMatrix2(System.Int32,System.Int32,System.Int32,System.Boolean,System.Double@)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]</summary>
<param name="program"></param>
<param name="location"></param>
<param name="count"></param>
<param name="transpose"></param>
<param name="value">[length: 2]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniformMatrix2(System.Int32,System.Int32,System.Int32,System.Boolean,System.Double*)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]</summary>
<param name="program"></param>
<param name="location"></param>
<param name="count"></param>
<param name="transpose"></param>
<param name="value">[length: 2]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniformMatrix2(System.UInt32,System.Int32,System.Int32,System.Boolean,System.Double[])">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]</summary>
<param name="program"></param>
<param name="location"></param>
<param name="count"></param>
<param name="transpose"></param>
<param name="value">[length: 2]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniformMatrix2(System.UInt32,System.Int32,System.Int32,System.Boolean,System.Double@)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]</summary>
<param name="program"></param>
<param name="location"></param>
<param name="count"></param>
<param name="transpose"></param>
<param name="value">[length: 2]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniformMatrix2(System.UInt32,System.Int32,System.Int32,System.Boolean,System.Double*)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]</summary>
<param name="program"></param>
<param name="location"></param>
<param name="count"></param>
<param name="transpose"></param>
<param name="value">[length: 2]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniformMatrix2(System.Int32,System.Int32,System.Int32,System.Boolean,System.Single[])">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]</summary>
<param name="program"></param>
<param name="location"></param>
<param name="count"></param>
<param name="transpose"></param>
<param name="value">[length: 2]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniformMatrix2(System.Int32,System.Int32,System.Int32,System.Boolean,System.Single@)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]</summary>
<param name="program"></param>
<param name="location"></param>
<param name="count"></param>
<param name="transpose"></param>
<param name="value">[length: 2]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniformMatrix2(System.Int32,System.Int32,System.Int32,System.Boolean,System.Single*)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]</summary>
<param name="program"></param>
<param name="location"></param>
<param name="count"></param>
<param name="transpose"></param>
<param name="value">[length: 2]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniformMatrix2(System.UInt32,System.Int32,System.Int32,System.Boolean,System.Single[])">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]</summary>
<param name="program"></param>
<param name="location"></param>
<param name="count"></param>
<param name="transpose"></param>
<param name="value">[length: 2]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniformMatrix2(System.UInt32,System.Int32,System.Int32,System.Boolean,System.Single@)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]</summary>
<param name="program"></param>
<param name="location"></param>
<param name="count"></param>
<param name="transpose"></param>
<param name="value">[length: 2]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniformMatrix2(System.UInt32,System.Int32,System.Int32,System.Boolean,System.Single*)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]</summary>
<param name="program"></param>
<param name="location"></param>
<param name="count"></param>
<param name="transpose"></param>
<param name="value">[length: 2]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniformMatrix2x3(System.Int32,System.Int32,System.Int32,System.Boolean,System.Double[])">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]</summary>
<param name="program"></param>
<param name="location"></param>
<param name="count"></param>
<param name="transpose"></param>
<param name="value">[length: count]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniformMatrix2x3(System.Int32,System.Int32,System.Int32,System.Boolean,System.Double@)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]</summary>
<param name="program"></param>
<param name="location"></param>
<param name="count"></param>
<param name="transpose"></param>
<param name="value">[length: count]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniformMatrix2x3(System.Int32,System.Int32,System.Int32,System.Boolean,System.Double*)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]</summary>
<param name="program"></param>
<param name="location"></param>
<param name="count"></param>
<param name="transpose"></param>
<param name="value">[length: count]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniformMatrix2x3(System.UInt32,System.Int32,System.Int32,System.Boolean,System.Double[])">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]</summary>
<param name="program"></param>
<param name="location"></param>
<param name="count"></param>
<param name="transpose"></param>
<param name="value">[length: count]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniformMatrix2x3(System.UInt32,System.Int32,System.Int32,System.Boolean,System.Double@)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]</summary>
<param name="program"></param>
<param name="location"></param>
<param name="count"></param>
<param name="transpose"></param>
<param name="value">[length: count]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniformMatrix2x3(System.UInt32,System.Int32,System.Int32,System.Boolean,System.Double*)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]</summary>
<param name="program"></param>
<param name="location"></param>
<param name="count"></param>
<param name="transpose"></param>
<param name="value">[length: count]</param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniformMatrix2x3(System.Int32,System.Int32,System.Int32,System.Boolean,System.Single[])">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]</summary>
<param name="program"></param>
<param name="location"></param>
<param name="count"></param>
<param name="transpose"></param>
<param name="value">[length: count]</param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniformMatrix2x3(System.Int32,System.Int32,System.Int32,System.Boolean,System.Single@)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]</summary>
<param name="program"></param>
<param name="location"></param>
<param name="count"></param>
<param name="transpose"></param>
<param name="value">[length: count]</param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniformMatrix2x3(System.Int32,System.Int32,System.Int32,System.Boolean,System.Single*)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]</summary>
<param name="program"></param>
<param name="location"></param>
<param name="count"></param>
<param name="transpose"></param>
<param name="value">[length: count]</param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniformMatrix2x3(System.UInt32,System.Int32,System.Int32,System.Boolean,System.Single[])">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]</summary>
<param name="program"></param>
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<param name="count"></param>
<param name="transpose"></param>
<param name="value">[length: count]</param>
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<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]</summary>
<param name="program"></param>
<param name="location"></param>
<param name="count"></param>
<param name="transpose"></param>
<param name="value">[length: 4]</param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniformMatrix4(System.Int32,System.Int32,System.Int32,System.Boolean,System.Single*)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]</summary>
<param name="program"></param>
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<param name="count"></param>
<param name="transpose"></param>
<param name="value">[length: 4]</param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniformMatrix4(System.UInt32,System.Int32,System.Int32,System.Boolean,System.Single[])">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]</summary>
<param name="program"></param>
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<param name="count"></param>
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<param name="value">[length: 4]</param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniformMatrix4(System.UInt32,System.Int32,System.Int32,System.Boolean,System.Single@)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]</summary>
<param name="program"></param>
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<param name="count"></param>
<param name="transpose"></param>
<param name="value">[length: 4]</param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniformMatrix4(System.UInt32,System.Int32,System.Int32,System.Boolean,System.Single*)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]</summary>
<param name="program"></param>
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<param name="count"></param>
<param name="transpose"></param>
<param name="value">[length: 4]</param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniformMatrix4x2(System.Int32,System.Int32,System.Int32,System.Boolean,System.Double[])">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]</summary>
<param name="program"></param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniformMatrix4x2(System.Int32,System.Int32,System.Int32,System.Boolean,System.Double@)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]</summary>
<param name="program"></param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniformMatrix4x2(System.Int32,System.Int32,System.Int32,System.Boolean,System.Double*)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]</summary>
<param name="program"></param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniformMatrix4x2(System.UInt32,System.Int32,System.Int32,System.Boolean,System.Double[])">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]</summary>
<param name="program"></param>
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<param name="count"></param>
<param name="transpose"></param>
<param name="value">[length: count]</param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniformMatrix4x2(System.UInt32,System.Int32,System.Int32,System.Boolean,System.Double@)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]</summary>
<param name="program"></param>
<param name="location"></param>
<param name="count"></param>
<param name="transpose"></param>
<param name="value">[length: count]</param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniformMatrix4x2(System.UInt32,System.Int32,System.Int32,System.Boolean,System.Double*)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]</summary>
<param name="program"></param>
<param name="location"></param>
<param name="count"></param>
<param name="transpose"></param>
<param name="value">[length: count]</param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniformMatrix4x2(System.Int32,System.Int32,System.Int32,System.Boolean,System.Single[])">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]</summary>
<param name="program"></param>
<param name="location"></param>
<param name="count"></param>
<param name="transpose"></param>
<param name="value">[length: count]</param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniformMatrix4x2(System.Int32,System.Int32,System.Int32,System.Boolean,System.Single@)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]</summary>
<param name="program"></param>
<param name="location"></param>
<param name="count"></param>
<param name="transpose"></param>
<param name="value">[length: count]</param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniformMatrix4x2(System.Int32,System.Int32,System.Int32,System.Boolean,System.Single*)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]</summary>
<param name="program"></param>
<param name="location"></param>
<param name="count"></param>
<param name="transpose"></param>
<param name="value">[length: count]</param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniformMatrix4x2(System.UInt32,System.Int32,System.Int32,System.Boolean,System.Single[])">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]</summary>
<param name="program"></param>
<param name="location"></param>
<param name="count"></param>
<param name="transpose"></param>
<param name="value">[length: count]</param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniformMatrix4x2(System.UInt32,System.Int32,System.Int32,System.Boolean,System.Single@)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]</summary>
<param name="program"></param>
<param name="location"></param>
<param name="count"></param>
<param name="transpose"></param>
<param name="value">[length: count]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniformMatrix4x2(System.UInt32,System.Int32,System.Int32,System.Boolean,System.Single*)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]</summary>
<param name="program"></param>
<param name="location"></param>
<param name="count"></param>
<param name="transpose"></param>
<param name="value">[length: count]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniformMatrix4x3(System.Int32,System.Int32,System.Int32,System.Boolean,System.Double[])">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]</summary>
<param name="program"></param>
<param name="location"></param>
<param name="count"></param>
<param name="transpose"></param>
<param name="value">[length: count]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniformMatrix4x3(System.Int32,System.Int32,System.Int32,System.Boolean,System.Double@)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]</summary>
<param name="program"></param>
<param name="location"></param>
<param name="count"></param>
<param name="transpose"></param>
<param name="value">[length: count]</param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniformMatrix4x3(System.Int32,System.Int32,System.Int32,System.Boolean,System.Double*)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]</summary>
<param name="program"></param>
<param name="location"></param>
<param name="count"></param>
<param name="transpose"></param>
<param name="value">[length: count]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniformMatrix4x3(System.UInt32,System.Int32,System.Int32,System.Boolean,System.Double[])">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]</summary>
<param name="program"></param>
<param name="location"></param>
<param name="count"></param>
<param name="transpose"></param>
<param name="value">[length: count]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniformMatrix4x3(System.UInt32,System.Int32,System.Int32,System.Boolean,System.Double@)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]</summary>
<param name="program"></param>
<param name="location"></param>
<param name="count"></param>
<param name="transpose"></param>
<param name="value">[length: count]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniformMatrix4x3(System.UInt32,System.Int32,System.Int32,System.Boolean,System.Double*)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]</summary>
<param name="program"></param>
<param name="location"></param>
<param name="count"></param>
<param name="transpose"></param>
<param name="value">[length: count]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniformMatrix4x3(System.Int32,System.Int32,System.Int32,System.Boolean,System.Single[])">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]</summary>
<param name="program"></param>
<param name="location"></param>
<param name="count"></param>
<param name="transpose"></param>
<param name="value">[length: count]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniformMatrix4x3(System.Int32,System.Int32,System.Int32,System.Boolean,System.Single@)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]</summary>
<param name="program"></param>
<param name="location"></param>
<param name="count"></param>
<param name="transpose"></param>
<param name="value">[length: count]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniformMatrix4x3(System.Int32,System.Int32,System.Int32,System.Boolean,System.Single*)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]</summary>
<param name="program"></param>
<param name="location"></param>
<param name="count"></param>
<param name="transpose"></param>
<param name="value">[length: count]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniformMatrix4x3(System.UInt32,System.Int32,System.Int32,System.Boolean,System.Single[])">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]</summary>
<param name="program"></param>
<param name="location"></param>
<param name="count"></param>
<param name="transpose"></param>
<param name="value">[length: count]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniformMatrix4x3(System.UInt32,System.Int32,System.Int32,System.Boolean,System.Single@)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]</summary>
<param name="program"></param>
<param name="location"></param>
<param name="count"></param>
<param name="transpose"></param>
<param name="value">[length: count]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProgramUniformMatrix4x3(System.UInt32,System.Int32,System.Int32,System.Boolean,System.Single*)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]</summary>
<param name="program"></param>
<param name="location"></param>
<param name="count"></param>
<param name="transpose"></param>
<param name="value">[length: count]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ProvokingVertex(OpenTK.Graphics.OpenGL.ProvokingVertexMode)">
<summary>[requires: v3.2 or ARB_provoking_vertex|VERSION_3_2]
Specifiy the vertex to be used as the source of data for flat shaded varyings
</summary>
<param name="mode">
Specifies the vertex to be used as the source of data for flat shaded varyings.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.PushAttrib(OpenTK.Graphics.OpenGL.AttribMask)">
<summary>[requires: v1.0][deprecated: v3.2]
Push and pop the server attribute stack
</summary>
<param name="mask">
Specifies a mask that indicates which attributes to save. Values for mask are listed below.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.PushClientAttrib(OpenTK.Graphics.OpenGL.ClientAttribMask)">
<summary>[requires: v1.1][deprecated: v3.2]
Push and pop the client attribute stack
</summary>
<param name="mask">
Specifies a mask that indicates which attributes to save. Values for mask are listed below.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.PushDebugGroup(OpenTK.Graphics.OpenGL.DebugSourceExternal,System.Int32,System.Int32,System.String)">
<summary>[requires: v4.3 or KHR_debug|VERSION_4_3]
Push a named debug group into the command stream
</summary>
<param name="source">
The source of the debug message.
</param>
<param name="id">
The identifier of the message.
</param>
<param name="length">
The length of the message to be sent to the debug output stream.
</param>
<param name="message">[length: message,length]
The a string containing the message to be sent to the debug output stream.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.PushDebugGroup(OpenTK.Graphics.OpenGL.DebugSourceExternal,System.UInt32,System.Int32,System.String)">
<summary>[requires: v4.3 or KHR_debug|VERSION_4_3]
Push a named debug group into the command stream
</summary>
<param name="source">
The source of the debug message.
</param>
<param name="id">
The identifier of the message.
</param>
<param name="length">
The length of the message to be sent to the debug output stream.
</param>
<param name="message">[length: message,length]
The a string containing the message to be sent to the debug output stream.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.PushMatrix">
<summary>[requires: v1.0][deprecated: v3.2]
Push and pop the current matrix stack
</summary>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.PushName(System.Int32)">
<summary>[requires: v1.0][deprecated: v3.2]
Push and pop the name stack
</summary>
<param name="name">
Specifies a name that will be pushed onto the name stack.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.PushName(System.UInt32)">
<summary>[requires: v1.0][deprecated: v3.2]
Push and pop the name stack
</summary>
<param name="name">
Specifies a name that will be pushed onto the name stack.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.QueryCounter(System.Int32,OpenTK.Graphics.OpenGL.QueryCounterTarget)">
<summary>[requires: v3.3 or ARB_timer_query|VERSION_3_3]
Record the GL time into a query object after all previous commands have reached the GL server but have not yet necessarily executed.
</summary>
<param name="id">
Specify the name of a query object into which to record the GL time.
</param>
<param name="target">
Specify the counter to query. target must be Timestamp.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.QueryCounter(System.UInt32,OpenTK.Graphics.OpenGL.QueryCounterTarget)">
<summary>[requires: v3.3 or ARB_timer_query|VERSION_3_3]
Record the GL time into a query object after all previous commands have reached the GL server but have not yet necessarily executed.
</summary>
<param name="id">
Specify the name of a query object into which to record the GL time.
</param>
<param name="target">
Specify the counter to query. target must be Timestamp.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.RasterPos2(System.Double,System.Double)">
<summary>[requires: v1.0][deprecated: v3.2]
Specify the raster position for pixel operations
</summary>
<param name="x">
Specify the , , , and object coordinates (if present) for the raster position.
</param>
<param name="y">
Specify the , , , and object coordinates (if present) for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.RasterPos2(System.Double[])">
<summary>[requires: v1.0][deprecated: v3.2]
Specify the raster position for pixel operations
</summary>
<param name="v">[length: 2]
Specify the , , , and object coordinates (if present) for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.RasterPos2(System.Double@)">
<summary>[requires: v1.0][deprecated: v3.2]
Specify the raster position for pixel operations
</summary>
<param name="v">[length: 2]
Specify the , , , and object coordinates (if present) for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.RasterPos2(System.Double*)">
<summary>[requires: v1.0][deprecated: v3.2]
Specify the raster position for pixel operations
</summary>
<param name="v">[length: 2]
Specify the , , , and object coordinates (if present) for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.RasterPos2(System.Single,System.Single)">
<summary>[requires: v1.0][deprecated: v3.2]
Specify the raster position for pixel operations
</summary>
<param name="x">
Specify the , , , and object coordinates (if present) for the raster position.
</param>
<param name="y">
Specify the , , , and object coordinates (if present) for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.RasterPos2(System.Single[])">
<summary>[requires: v1.0][deprecated: v3.2]
Specify the raster position for pixel operations
</summary>
<param name="v">[length: 2]
Specify the , , , and object coordinates (if present) for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.RasterPos2(System.Single@)">
<summary>[requires: v1.0][deprecated: v3.2]
Specify the raster position for pixel operations
</summary>
<param name="v">[length: 2]
Specify the , , , and object coordinates (if present) for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.RasterPos2(System.Single*)">
<summary>[requires: v1.0][deprecated: v3.2]
Specify the raster position for pixel operations
</summary>
<param name="v">[length: 2]
Specify the , , , and object coordinates (if present) for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.RasterPos2(System.Int32,System.Int32)">
<summary>[requires: v1.0][deprecated: v3.2]
Specify the raster position for pixel operations
</summary>
<param name="x">
Specify the , , , and object coordinates (if present) for the raster position.
</param>
<param name="y">
Specify the , , , and object coordinates (if present) for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.RasterPos2(System.Int32[])">
<summary>[requires: v1.0][deprecated: v3.2]
Specify the raster position for pixel operations
</summary>
<param name="v">[length: 2]
Specify the , , , and object coordinates (if present) for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.RasterPos2(System.Int32@)">
<summary>[requires: v1.0][deprecated: v3.2]
Specify the raster position for pixel operations
</summary>
<param name="v">[length: 2]
Specify the , , , and object coordinates (if present) for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.RasterPos2(System.Int32*)">
<summary>[requires: v1.0][deprecated: v3.2]
Specify the raster position for pixel operations
</summary>
<param name="v">[length: 2]
Specify the , , , and object coordinates (if present) for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.RasterPos2(System.Int16,System.Int16)">
<summary>[requires: v1.0][deprecated: v3.2]
Specify the raster position for pixel operations
</summary>
<param name="x">
Specify the , , , and object coordinates (if present) for the raster position.
</param>
<param name="y">
Specify the , , , and object coordinates (if present) for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.RasterPos2(System.Int16[])">
<summary>[requires: v1.0][deprecated: v3.2]
Specify the raster position for pixel operations
</summary>
<param name="v">[length: 2]
Specify the , , , and object coordinates (if present) for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.RasterPos2(System.Int16@)">
<summary>[requires: v1.0][deprecated: v3.2]
Specify the raster position for pixel operations
</summary>
<param name="v">[length: 2]
Specify the , , , and object coordinates (if present) for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.RasterPos2(System.Int16*)">
<summary>[requires: v1.0][deprecated: v3.2]
Specify the raster position for pixel operations
</summary>
<param name="v">[length: 2]
Specify the , , , and object coordinates (if present) for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.RasterPos3(System.Double,System.Double,System.Double)">
<summary>[requires: v1.0][deprecated: v3.2]
Specify the raster position for pixel operations
</summary>
<param name="x">
Specify the , , , and object coordinates (if present) for the raster position.
</param>
<param name="y">
Specify the , , , and object coordinates (if present) for the raster position.
</param>
<param name="z">
Specify the , , , and object coordinates (if present) for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.RasterPos3(System.Double[])">
<summary>[requires: v1.0][deprecated: v3.2]
Specify the raster position for pixel operations
</summary>
<param name="v">[length: 3]
Specify the , , , and object coordinates (if present) for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.RasterPos3(System.Double@)">
<summary>[requires: v1.0][deprecated: v3.2]
Specify the raster position for pixel operations
</summary>
<param name="v">[length: 3]
Specify the , , , and object coordinates (if present) for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.RasterPos3(System.Double*)">
<summary>[requires: v1.0][deprecated: v3.2]
Specify the raster position for pixel operations
</summary>
<param name="v">[length: 3]
Specify the , , , and object coordinates (if present) for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.RasterPos3(System.Single,System.Single,System.Single)">
<summary>[requires: v1.0][deprecated: v3.2]
Specify the raster position for pixel operations
</summary>
<param name="x">
Specify the , , , and object coordinates (if present) for the raster position.
</param>
<param name="y">
Specify the , , , and object coordinates (if present) for the raster position.
</param>
<param name="z">
Specify the , , , and object coordinates (if present) for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.RasterPos3(System.Single[])">
<summary>[requires: v1.0][deprecated: v3.2]
Specify the raster position for pixel operations
</summary>
<param name="v">[length: 3]
Specify the , , , and object coordinates (if present) for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.RasterPos3(System.Single@)">
<summary>[requires: v1.0][deprecated: v3.2]
Specify the raster position for pixel operations
</summary>
<param name="v">[length: 3]
Specify the , , , and object coordinates (if present) for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.RasterPos3(System.Single*)">
<summary>[requires: v1.0][deprecated: v3.2]
Specify the raster position for pixel operations
</summary>
<param name="v">[length: 3]
Specify the , , , and object coordinates (if present) for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.RasterPos3(System.Int32,System.Int32,System.Int32)">
<summary>[requires: v1.0][deprecated: v3.2]
Specify the raster position for pixel operations
</summary>
<param name="x">
Specify the , , , and object coordinates (if present) for the raster position.
</param>
<param name="y">
Specify the , , , and object coordinates (if present) for the raster position.
</param>
<param name="z">
Specify the , , , and object coordinates (if present) for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.RasterPos3(System.Int32[])">
<summary>[requires: v1.0][deprecated: v3.2]
Specify the raster position for pixel operations
</summary>
<param name="v">[length: 3]
Specify the , , , and object coordinates (if present) for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.RasterPos3(System.Int32@)">
<summary>[requires: v1.0][deprecated: v3.2]
Specify the raster position for pixel operations
</summary>
<param name="v">[length: 3]
Specify the , , , and object coordinates (if present) for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.RasterPos3(System.Int32*)">
<summary>[requires: v1.0][deprecated: v3.2]
Specify the raster position for pixel operations
</summary>
<param name="v">[length: 3]
Specify the , , , and object coordinates (if present) for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.RasterPos3(System.Int16,System.Int16,System.Int16)">
<summary>[requires: v1.0][deprecated: v3.2]
Specify the raster position for pixel operations
</summary>
<param name="x">
Specify the , , , and object coordinates (if present) for the raster position.
</param>
<param name="y">
Specify the , , , and object coordinates (if present) for the raster position.
</param>
<param name="z">
Specify the , , , and object coordinates (if present) for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.RasterPos3(System.Int16[])">
<summary>[requires: v1.0][deprecated: v3.2]
Specify the raster position for pixel operations
</summary>
<param name="v">[length: 3]
Specify the , , , and object coordinates (if present) for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.RasterPos3(System.Int16@)">
<summary>[requires: v1.0][deprecated: v3.2]
Specify the raster position for pixel operations
</summary>
<param name="v">[length: 3]
Specify the , , , and object coordinates (if present) for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.RasterPos3(System.Int16*)">
<summary>[requires: v1.0][deprecated: v3.2]
Specify the raster position for pixel operations
</summary>
<param name="v">[length: 3]
Specify the , , , and object coordinates (if present) for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.RasterPos4(System.Double,System.Double,System.Double,System.Double)">
<summary>[requires: v1.0][deprecated: v3.2]
Specify the raster position for pixel operations
</summary>
<param name="x">
Specify the , , , and object coordinates (if present) for the raster position.
</param>
<param name="y">
Specify the , , , and object coordinates (if present) for the raster position.
</param>
<param name="z">
Specify the , , , and object coordinates (if present) for the raster position.
</param>
<param name="w">
Specify the , , , and object coordinates (if present) for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.RasterPos4(System.Double[])">
<summary>[requires: v1.0][deprecated: v3.2]
Specify the raster position for pixel operations
</summary>
<param name="v">[length: 4]
Specify the , , , and object coordinates (if present) for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.RasterPos4(System.Double@)">
<summary>[requires: v1.0][deprecated: v3.2]
Specify the raster position for pixel operations
</summary>
<param name="v">[length: 4]
Specify the , , , and object coordinates (if present) for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.RasterPos4(System.Double*)">
<summary>[requires: v1.0][deprecated: v3.2]
Specify the raster position for pixel operations
</summary>
<param name="v">[length: 4]
Specify the , , , and object coordinates (if present) for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.RasterPos4(System.Single,System.Single,System.Single,System.Single)">
<summary>[requires: v1.0][deprecated: v3.2]
Specify the raster position for pixel operations
</summary>
<param name="x">
Specify the , , , and object coordinates (if present) for the raster position.
</param>
<param name="y">
Specify the , , , and object coordinates (if present) for the raster position.
</param>
<param name="z">
Specify the , , , and object coordinates (if present) for the raster position.
</param>
<param name="w">
Specify the , , , and object coordinates (if present) for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.RasterPos4(System.Single[])">
<summary>[requires: v1.0][deprecated: v3.2]
Specify the raster position for pixel operations
</summary>
<param name="v">[length: 4]
Specify the , , , and object coordinates (if present) for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.RasterPos4(System.Single@)">
<summary>[requires: v1.0][deprecated: v3.2]
Specify the raster position for pixel operations
</summary>
<param name="v">[length: 4]
Specify the , , , and object coordinates (if present) for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.RasterPos4(System.Single*)">
<summary>[requires: v1.0][deprecated: v3.2]
Specify the raster position for pixel operations
</summary>
<param name="v">[length: 4]
Specify the , , , and object coordinates (if present) for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.RasterPos4(System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: v1.0][deprecated: v3.2]
Specify the raster position for pixel operations
</summary>
<param name="x">
Specify the , , , and object coordinates (if present) for the raster position.
</param>
<param name="y">
Specify the , , , and object coordinates (if present) for the raster position.
</param>
<param name="z">
Specify the , , , and object coordinates (if present) for the raster position.
</param>
<param name="w">
Specify the , , , and object coordinates (if present) for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.RasterPos4(System.Int32[])">
<summary>[requires: v1.0][deprecated: v3.2]
Specify the raster position for pixel operations
</summary>
<param name="v">[length: 4]
Specify the , , , and object coordinates (if present) for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.RasterPos4(System.Int32@)">
<summary>[requires: v1.0][deprecated: v3.2]
Specify the raster position for pixel operations
</summary>
<param name="v">[length: 4]
Specify the , , , and object coordinates (if present) for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.RasterPos4(System.Int32*)">
<summary>[requires: v1.0][deprecated: v3.2]
Specify the raster position for pixel operations
</summary>
<param name="v">[length: 4]
Specify the , , , and object coordinates (if present) for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.RasterPos4(System.Int16,System.Int16,System.Int16,System.Int16)">
<summary>[requires: v1.0][deprecated: v3.2]
Specify the raster position for pixel operations
</summary>
<param name="x">
Specify the , , , and object coordinates (if present) for the raster position.
</param>
<param name="y">
Specify the , , , and object coordinates (if present) for the raster position.
</param>
<param name="z">
Specify the , , , and object coordinates (if present) for the raster position.
</param>
<param name="w">
Specify the , , , and object coordinates (if present) for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.RasterPos4(System.Int16[])">
<summary>[requires: v1.0][deprecated: v3.2]
Specify the raster position for pixel operations
</summary>
<param name="v">[length: 4]
Specify the , , , and object coordinates (if present) for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.RasterPos4(System.Int16@)">
<summary>[requires: v1.0][deprecated: v3.2]
Specify the raster position for pixel operations
</summary>
<param name="v">[length: 4]
Specify the , , , and object coordinates (if present) for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.RasterPos4(System.Int16*)">
<summary>[requires: v1.0][deprecated: v3.2]
Specify the raster position for pixel operations
</summary>
<param name="v">[length: 4]
Specify the , , , and object coordinates (if present) for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ReadBuffer(OpenTK.Graphics.OpenGL.ReadBufferMode)">
<summary>[requires: v1.0]
Select a color buffer source for pixels
</summary>
<param name="src">
Specifies a color buffer. Accepted values are FrontLeft, FrontRight, BackLeft, BackRight, Front, Back, Left, Right, and the constants ColorAttachmenti.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ReadnPixels(System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,System.Int32,System.IntPtr)">
<summary>[requires: v4.5 or KHR_robustness|VERSION_4_5]</summary>
<param name="x"></param>
<param name="y"></param>
<param name="width"></param>
<param name="height"></param>
<param name="format"></param>
<param name="type"></param>
<param name="bufSize"></param>
<param name="data"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ReadnPixels``1(System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,System.Int32,``0[])">
<summary>[requires: v4.5 or KHR_robustness|VERSION_4_5]</summary>
<param name="x"></param>
<param name="y"></param>
<param name="width"></param>
<param name="height"></param>
<param name="format"></param>
<param name="type"></param>
<param name="bufSize"></param>
<param name="data"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ReadnPixels``1(System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,System.Int32,``0[0:,0:])">
<summary>[requires: v4.5 or KHR_robustness|VERSION_4_5]</summary>
<param name="x"></param>
<param name="y"></param>
<param name="width"></param>
<param name="height"></param>
<param name="format"></param>
<param name="type"></param>
<param name="bufSize"></param>
<param name="data"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ReadnPixels``1(System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,System.Int32,``0[0:,0:,0:])">
<summary>[requires: v4.5 or KHR_robustness|VERSION_4_5]</summary>
<param name="x"></param>
<param name="y"></param>
<param name="width"></param>
<param name="height"></param>
<param name="format"></param>
<param name="type"></param>
<param name="bufSize"></param>
<param name="data"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ReadnPixels``1(System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,System.Int32,``0@)">
<summary>[requires: v4.5 or KHR_robustness|VERSION_4_5]</summary>
<param name="x"></param>
<param name="y"></param>
<param name="width"></param>
<param name="height"></param>
<param name="format"></param>
<param name="type"></param>
<param name="bufSize"></param>
<param name="data"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ReadPixels(System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,System.IntPtr)">
<summary>[requires: v1.0]
Read a block of pixels from the frame buffer
</summary>
<param name="x">
Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels.
</param>
<param name="y">
Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels.
</param>
<param name="width">
Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel.
</param>
<param name="height">
Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel.
</param>
<param name="format">
Specifies the format of the pixel data. The following symbolic values are accepted: StencilIndex, DepthComponent, DepthStencil, Red, Green, Blue, Rgb, Bgr, Rgba, and Bgra.
</param>
<param name="type">
Specifies the data type of the pixel data. Must be one of UnsignedByte, Byte, UnsignedShort, Short, UnsignedInt, Int, HalfFloat, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, UnsignedInt2101010Rev, UnsignedInt248, UnsignedInt10F11F11FRev, UnsignedInt5999Rev, or Float32UnsignedInt248Rev.
</param>
<param name="pixels">[length: format,type,width,height]
Returns the pixel data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ReadPixels``1(System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[])">
<summary>[requires: v1.0]
Read a block of pixels from the frame buffer
</summary>
<param name="x">
Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels.
</param>
<param name="y">
Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels.
</param>
<param name="width">
Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel.
</param>
<param name="height">
Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel.
</param>
<param name="format">
Specifies the format of the pixel data. The following symbolic values are accepted: StencilIndex, DepthComponent, DepthStencil, Red, Green, Blue, Rgb, Bgr, Rgba, and Bgra.
</param>
<param name="type">
Specifies the data type of the pixel data. Must be one of UnsignedByte, Byte, UnsignedShort, Short, UnsignedInt, Int, HalfFloat, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, UnsignedInt2101010Rev, UnsignedInt248, UnsignedInt10F11F11FRev, UnsignedInt5999Rev, or Float32UnsignedInt248Rev.
</param>
<param name="pixels">[length: format,type,width,height]
Returns the pixel data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ReadPixels``1(System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[0:,0:])">
<summary>[requires: v1.0]
Read a block of pixels from the frame buffer
</summary>
<param name="x">
Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels.
</param>
<param name="y">
Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels.
</param>
<param name="width">
Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel.
</param>
<param name="height">
Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel.
</param>
<param name="format">
Specifies the format of the pixel data. The following symbolic values are accepted: StencilIndex, DepthComponent, DepthStencil, Red, Green, Blue, Rgb, Bgr, Rgba, and Bgra.
</param>
<param name="type">
Specifies the data type of the pixel data. Must be one of UnsignedByte, Byte, UnsignedShort, Short, UnsignedInt, Int, HalfFloat, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, UnsignedInt2101010Rev, UnsignedInt248, UnsignedInt10F11F11FRev, UnsignedInt5999Rev, or Float32UnsignedInt248Rev.
</param>
<param name="pixels">[length: format,type,width,height]
Returns the pixel data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ReadPixels``1(System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[0:,0:,0:])">
<summary>[requires: v1.0]
Read a block of pixels from the frame buffer
</summary>
<param name="x">
Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels.
</param>
<param name="y">
Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels.
</param>
<param name="width">
Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel.
</param>
<param name="height">
Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel.
</param>
<param name="format">
Specifies the format of the pixel data. The following symbolic values are accepted: StencilIndex, DepthComponent, DepthStencil, Red, Green, Blue, Rgb, Bgr, Rgba, and Bgra.
</param>
<param name="type">
Specifies the data type of the pixel data. Must be one of UnsignedByte, Byte, UnsignedShort, Short, UnsignedInt, Int, HalfFloat, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, UnsignedInt2101010Rev, UnsignedInt248, UnsignedInt10F11F11FRev, UnsignedInt5999Rev, or Float32UnsignedInt248Rev.
</param>
<param name="pixels">[length: format,type,width,height]
Returns the pixel data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ReadPixels``1(System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0@)">
<summary>[requires: v1.0]
Read a block of pixels from the frame buffer
</summary>
<param name="x">
Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels.
</param>
<param name="y">
Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels.
</param>
<param name="width">
Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel.
</param>
<param name="height">
Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel.
</param>
<param name="format">
Specifies the format of the pixel data. The following symbolic values are accepted: StencilIndex, DepthComponent, DepthStencil, Red, Green, Blue, Rgb, Bgr, Rgba, and Bgra.
</param>
<param name="type">
Specifies the data type of the pixel data. Must be one of UnsignedByte, Byte, UnsignedShort, Short, UnsignedInt, Int, HalfFloat, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, UnsignedInt2101010Rev, UnsignedInt248, UnsignedInt10F11F11FRev, UnsignedInt5999Rev, or Float32UnsignedInt248Rev.
</param>
<param name="pixels">[length: format,type,width,height]
Returns the pixel data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Rect(System.Double,System.Double,System.Double,System.Double)">
<summary>[requires: v1.0][deprecated: v3.2]
Draw a rectangle
</summary>
<param name="x1">
Specify one vertex of a rectangle.
</param>
<param name="y1">
Specify one vertex of a rectangle.
</param>
<param name="x2">
Specify the opposite vertex of the rectangle.
</param>
<param name="y2">
Specify the opposite vertex of the rectangle.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Rect(System.Double[],System.Double[])">
<summary>[requires: v1.0][deprecated: v3.2]
Draw a rectangle
</summary>
<param name="v1">[length: 2]
Specify one vertex of a rectangle.
</param>
<param name="v2">[length: 2]
Specify one vertex of a rectangle.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Rect(System.Double@,System.Double@)">
<summary>[requires: v1.0][deprecated: v3.2]
Draw a rectangle
</summary>
<param name="v1">[length: 2]
Specify one vertex of a rectangle.
</param>
<param name="v2">[length: 2]
Specify one vertex of a rectangle.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Rect(System.Double*,System.Double*)">
<summary>[requires: v1.0][deprecated: v3.2]
Draw a rectangle
</summary>
<param name="v1">[length: 2]
Specify one vertex of a rectangle.
</param>
<param name="v2">[length: 2]
Specify one vertex of a rectangle.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Rect(System.Single,System.Single,System.Single,System.Single)">
<summary>[requires: v1.0][deprecated: v3.2]
Draw a rectangle
</summary>
<param name="x1">
Specify one vertex of a rectangle.
</param>
<param name="y1">
Specify one vertex of a rectangle.
</param>
<param name="x2">
Specify the opposite vertex of the rectangle.
</param>
<param name="y2">
Specify the opposite vertex of the rectangle.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Rect(System.Single[],System.Single[])">
<summary>[requires: v1.0][deprecated: v3.2]
Draw a rectangle
</summary>
<param name="v1">[length: 2]
Specify one vertex of a rectangle.
</param>
<param name="v2">[length: 2]
Specify one vertex of a rectangle.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Rect(System.Single@,System.Single@)">
<summary>[requires: v1.0][deprecated: v3.2]
Draw a rectangle
</summary>
<param name="v1">[length: 2]
Specify one vertex of a rectangle.
</param>
<param name="v2">[length: 2]
Specify one vertex of a rectangle.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Rect(System.Single*,System.Single*)">
<summary>[requires: v1.0][deprecated: v3.2]
Draw a rectangle
</summary>
<param name="v1">[length: 2]
Specify one vertex of a rectangle.
</param>
<param name="v2">[length: 2]
Specify one vertex of a rectangle.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Rect(System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: v1.0][deprecated: v3.2]
Draw a rectangle
</summary>
<param name="x1">
Specify one vertex of a rectangle.
</param>
<param name="y1">
Specify one vertex of a rectangle.
</param>
<param name="x2">
Specify the opposite vertex of the rectangle.
</param>
<param name="y2">
Specify the opposite vertex of the rectangle.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Rect(System.Int32[],System.Int32[])">
<summary>[requires: v1.0][deprecated: v3.2]
Draw a rectangle
</summary>
<param name="v1">[length: 2]
Specify one vertex of a rectangle.
</param>
<param name="v2">[length: 2]
Specify one vertex of a rectangle.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Rect(System.Int32@,System.Int32@)">
<summary>[requires: v1.0][deprecated: v3.2]
Draw a rectangle
</summary>
<param name="v1">[length: 2]
Specify one vertex of a rectangle.
</param>
<param name="v2">[length: 2]
Specify one vertex of a rectangle.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Rect(System.Int32*,System.Int32*)">
<summary>[requires: v1.0][deprecated: v3.2]
Draw a rectangle
</summary>
<param name="v1">[length: 2]
Specify one vertex of a rectangle.
</param>
<param name="v2">[length: 2]
Specify one vertex of a rectangle.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Rects(System.Int16,System.Int16,System.Int16,System.Int16)">
<summary>[requires: v1.0][deprecated: v3.2]</summary>
<param name="x1"></param>
<param name="y1"></param>
<param name="x2"></param>
<param name="y2"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Rect(System.Int16[],System.Int16[])">
<summary>[requires: v1.0][deprecated: v3.2]
Draw a rectangle
</summary>
<param name="v1">[length: 2]
Specify one vertex of a rectangle.
</param>
<param name="v2">[length: 2]
Specify one vertex of a rectangle.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Rect(System.Int16@,System.Int16@)">
<summary>[requires: v1.0][deprecated: v3.2]
Draw a rectangle
</summary>
<param name="v1">[length: 2]
Specify one vertex of a rectangle.
</param>
<param name="v2">[length: 2]
Specify one vertex of a rectangle.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Rect(System.Int16*,System.Int16*)">
<summary>[requires: v1.0][deprecated: v3.2]
Draw a rectangle
</summary>
<param name="v1">[length: 2]
Specify one vertex of a rectangle.
</param>
<param name="v2">[length: 2]
Specify one vertex of a rectangle.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ReleaseShaderCompiler">
<summary>[requires: v4.1 or ARB_ES2_compatibility|VERSION_4_1]
Release resources consumed by the implementation's shader compiler
</summary>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.RenderbufferStorage(OpenTK.Graphics.OpenGL.RenderbufferTarget,OpenTK.Graphics.OpenGL.RenderbufferStorage,System.Int32,System.Int32)">
<summary>[requires: v3.0 or ARB_framebuffer_object|VERSION_3_0]
Establish data storage, format and dimensions of a renderbuffer object's image
</summary>
<param name="target">
Specifies a binding to which the target of the allocation and must be Renderbuffer.
</param>
<param name="internalformat">
Specifies the internal format to use for the renderbuffer object's image.
</param>
<param name="width">
Specifies the width of the renderbuffer, in pixels.
</param>
<param name="height">
Specifies the height of the renderbuffer, in pixels.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.RenderbufferStorageMultisample(OpenTK.Graphics.OpenGL.RenderbufferTarget,System.Int32,OpenTK.Graphics.OpenGL.RenderbufferStorage,System.Int32,System.Int32)">
<summary>[requires: v3.0 or ARB_framebuffer_object|VERSION_3_0]
Establish data storage, format, dimensions and sample count of a renderbuffer object's image
</summary>
<param name="target">
Specifies a binding to which the target of the allocation and must be Renderbuffer.
</param>
<param name="samples">
Specifies the number of samples to be used for the renderbuffer object's storage.
</param>
<param name="internalformat">
Specifies the internal format to use for the renderbuffer object's image.
</param>
<param name="width">
Specifies the width of the renderbuffer, in pixels.
</param>
<param name="height">
Specifies the height of the renderbuffer, in pixels.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.RenderMode(OpenTK.Graphics.OpenGL.RenderingMode)">
<summary>[requires: v1.0][deprecated: v3.2]
Set rasterization mode
</summary>
<param name="mode">
Specifies the rasterization mode. Three values are accepted: Render, Select, and Feedback. The initial value is Render.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ResetHistogram(OpenTK.Graphics.OpenGL.HistogramTarget)">
<summary>
Reset histogram table entries to zero
</summary>
<param name="target">
Must be Histogram.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ResetMinmax(OpenTK.Graphics.OpenGL.MinmaxTarget)">
<summary>
Reset minmax table entries to initial values
</summary>
<param name="target">
Must be Minmax.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ResumeTransformFeedback">
<summary>[requires: v4.0 or ARB_transform_feedback2|VERSION_4_0]
Resume transform feedback operations
</summary>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Rotate(System.Double,System.Double,System.Double,System.Double)">
<summary>[requires: v1.0][deprecated: v3.2]
Multiply the current matrix by a rotation matrix
</summary>
<param name="angle">
Specifies the angle of rotation, in degrees.
</param>
<param name="x">
Specify the x, y, and z coordinates of a vector, respectively.
</param>
<param name="y">
Specify the x, y, and z coordinates of a vector, respectively.
</param>
<param name="z">
Specify the x, y, and z coordinates of a vector, respectively.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Rotate(System.Single,System.Single,System.Single,System.Single)">
<summary>[requires: v1.0][deprecated: v3.2]
Multiply the current matrix by a rotation matrix
</summary>
<param name="angle">
Specifies the angle of rotation, in degrees.
</param>
<param name="x">
Specify the x, y, and z coordinates of a vector, respectively.
</param>
<param name="y">
Specify the x, y, and z coordinates of a vector, respectively.
</param>
<param name="z">
Specify the x, y, and z coordinates of a vector, respectively.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.SampleCoverage(System.Single,System.Boolean)">
<summary>[requires: v1.3]
Specify multisample coverage parameters
</summary>
<param name="value">
Specify a single floating-point sample coverage value. The value is clamped to the range [0 ,1]. The initial value is 1.0.
</param>
<param name="invert">
Specify a single boolean value representing if the coverage masks should be inverted. True and False are accepted. The initial value is False.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.SampleMask(System.Int32,System.Int32)">
<summary>[requires: v3.2 or ARB_texture_multisample|VERSION_3_2]
Set the value of a sub-word of the sample mask
</summary>
<param name="maskNumber">
Specifies which 32-bit sub-word of the sample mask to update.
</param>
<param name="mask">
Specifies the new value of the mask sub-word.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.SampleMask(System.UInt32,System.UInt32)">
<summary>[requires: v3.2 or ARB_texture_multisample|VERSION_3_2]
Set the value of a sub-word of the sample mask
</summary>
<param name="maskNumber">
Specifies which 32-bit sub-word of the sample mask to update.
</param>
<param name="mask">
Specifies the new value of the mask sub-word.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.SamplerParameter(System.Int32,OpenTK.Graphics.OpenGL.SamplerParameter,System.Single)">
<summary>[requires: v3.3 or ARB_sampler_objects|VERSION_3_3]
Set sampler parameters
</summary>
<param name="sampler">
Specifies the sampler object whose parameter to modify.
</param>
<param name="pname">
Specifies the symbolic name of a sampler parameter. pname can be one of the following: TextureWrapS, TextureWrapT, TextureWrapR, TextureMinFilter, TextureMagFilter, TextureBorderColor, TextureMinLod, TextureMaxLod, TextureLodBiasTextureCompareMode, or TextureCompareFunc.
</param>
<param name="param">
For the scalar commands, specifies the value of pname.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.SamplerParameter(System.Int32,OpenTK.Graphics.OpenGL.SamplerParameterName,System.Single)">
<summary>[requires: v3.3 or ARB_sampler_objects|VERSION_3_3]
Set sampler parameters
</summary>
<param name="sampler">
Specifies the sampler object whose parameter to modify.
</param>
<param name="pname">
Specifies the symbolic name of a sampler parameter. pname can be one of the following: TextureWrapS, TextureWrapT, TextureWrapR, TextureMinFilter, TextureMagFilter, TextureBorderColor, TextureMinLod, TextureMaxLod, TextureLodBiasTextureCompareMode, or TextureCompareFunc.
</param>
<param name="param">
For the scalar commands, specifies the value of pname.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.SamplerParameter(System.UInt32,OpenTK.Graphics.OpenGL.SamplerParameter,System.Single)">
<summary>[requires: v3.3 or ARB_sampler_objects|VERSION_3_3]
Set sampler parameters
</summary>
<param name="sampler">
Specifies the sampler object whose parameter to modify.
</param>
<param name="pname">
Specifies the symbolic name of a sampler parameter. pname can be one of the following: TextureWrapS, TextureWrapT, TextureWrapR, TextureMinFilter, TextureMagFilter, TextureBorderColor, TextureMinLod, TextureMaxLod, TextureLodBiasTextureCompareMode, or TextureCompareFunc.
</param>
<param name="param">
For the scalar commands, specifies the value of pname.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.SamplerParameter(System.UInt32,OpenTK.Graphics.OpenGL.SamplerParameterName,System.Single)">
<summary>[requires: v3.3 or ARB_sampler_objects|VERSION_3_3]
Set sampler parameters
</summary>
<param name="sampler">
Specifies the sampler object whose parameter to modify.
</param>
<param name="pname">
Specifies the symbolic name of a sampler parameter. pname can be one of the following: TextureWrapS, TextureWrapT, TextureWrapR, TextureMinFilter, TextureMagFilter, TextureBorderColor, TextureMinLod, TextureMaxLod, TextureLodBiasTextureCompareMode, or TextureCompareFunc.
</param>
<param name="param">
For the scalar commands, specifies the value of pname.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.SamplerParameter(System.Int32,OpenTK.Graphics.OpenGL.SamplerParameter,System.Single[])">
<summary>[requires: v3.3 or ARB_sampler_objects|VERSION_3_3]
Set sampler parameters
</summary>
<param name="sampler">
Specifies the sampler object whose parameter to modify.
</param>
<param name="pname">
Specifies the symbolic name of a sampler parameter. pname can be one of the following: TextureWrapS, TextureWrapT, TextureWrapR, TextureMinFilter, TextureMagFilter, TextureBorderColor, TextureMinLod, TextureMaxLod, TextureLodBiasTextureCompareMode, or TextureCompareFunc.
</param>
<param name="param">[length: pname]
For the scalar commands, specifies the value of pname.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.SamplerParameter(System.Int32,OpenTK.Graphics.OpenGL.SamplerParameter,System.Single*)">
<summary>[requires: v3.3 or ARB_sampler_objects|VERSION_3_3]
Set sampler parameters
</summary>
<param name="sampler">
Specifies the sampler object whose parameter to modify.
</param>
<param name="pname">
Specifies the symbolic name of a sampler parameter. pname can be one of the following: TextureWrapS, TextureWrapT, TextureWrapR, TextureMinFilter, TextureMagFilter, TextureBorderColor, TextureMinLod, TextureMaxLod, TextureLodBiasTextureCompareMode, or TextureCompareFunc.
</param>
<param name="param">[length: pname]
For the scalar commands, specifies the value of pname.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.SamplerParameter(System.Int32,OpenTK.Graphics.OpenGL.SamplerParameterName,System.Single[])">
<summary>[requires: v3.3 or ARB_sampler_objects|VERSION_3_3]
Set sampler parameters
</summary>
<param name="sampler">
Specifies the sampler object whose parameter to modify.
</param>
<param name="pname">
Specifies the symbolic name of a sampler parameter. pname can be one of the following: TextureWrapS, TextureWrapT, TextureWrapR, TextureMinFilter, TextureMagFilter, TextureBorderColor, TextureMinLod, TextureMaxLod, TextureLodBiasTextureCompareMode, or TextureCompareFunc.
</param>
<param name="param">[length: pname]
For the scalar commands, specifies the value of pname.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.SamplerParameter(System.Int32,OpenTK.Graphics.OpenGL.SamplerParameterName,System.Single*)">
<summary>[requires: v3.3 or ARB_sampler_objects|VERSION_3_3]
Set sampler parameters
</summary>
<param name="sampler">
Specifies the sampler object whose parameter to modify.
</param>
<param name="pname">
Specifies the symbolic name of a sampler parameter. pname can be one of the following: TextureWrapS, TextureWrapT, TextureWrapR, TextureMinFilter, TextureMagFilter, TextureBorderColor, TextureMinLod, TextureMaxLod, TextureLodBiasTextureCompareMode, or TextureCompareFunc.
</param>
<param name="param">[length: pname]
For the scalar commands, specifies the value of pname.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.SamplerParameter(System.UInt32,OpenTK.Graphics.OpenGL.SamplerParameter,System.Single[])">
<summary>[requires: v3.3 or ARB_sampler_objects|VERSION_3_3]
Set sampler parameters
</summary>
<param name="sampler">
Specifies the sampler object whose parameter to modify.
</param>
<param name="pname">
Specifies the symbolic name of a sampler parameter. pname can be one of the following: TextureWrapS, TextureWrapT, TextureWrapR, TextureMinFilter, TextureMagFilter, TextureBorderColor, TextureMinLod, TextureMaxLod, TextureLodBiasTextureCompareMode, or TextureCompareFunc.
</param>
<param name="param">[length: pname]
For the scalar commands, specifies the value of pname.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.SamplerParameter(System.UInt32,OpenTK.Graphics.OpenGL.SamplerParameter,System.Single*)">
<summary>[requires: v3.3 or ARB_sampler_objects|VERSION_3_3]
Set sampler parameters
</summary>
<param name="sampler">
Specifies the sampler object whose parameter to modify.
</param>
<param name="pname">
Specifies the symbolic name of a sampler parameter. pname can be one of the following: TextureWrapS, TextureWrapT, TextureWrapR, TextureMinFilter, TextureMagFilter, TextureBorderColor, TextureMinLod, TextureMaxLod, TextureLodBiasTextureCompareMode, or TextureCompareFunc.
</param>
<param name="param">[length: pname]
For the scalar commands, specifies the value of pname.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.SamplerParameter(System.UInt32,OpenTK.Graphics.OpenGL.SamplerParameterName,System.Single[])">
<summary>[requires: v3.3 or ARB_sampler_objects|VERSION_3_3]
Set sampler parameters
</summary>
<param name="sampler">
Specifies the sampler object whose parameter to modify.
</param>
<param name="pname">
Specifies the symbolic name of a sampler parameter. pname can be one of the following: TextureWrapS, TextureWrapT, TextureWrapR, TextureMinFilter, TextureMagFilter, TextureBorderColor, TextureMinLod, TextureMaxLod, TextureLodBiasTextureCompareMode, or TextureCompareFunc.
</param>
<param name="param">[length: pname]
For the scalar commands, specifies the value of pname.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.SamplerParameter(System.UInt32,OpenTK.Graphics.OpenGL.SamplerParameterName,System.Single*)">
<summary>[requires: v3.3 or ARB_sampler_objects|VERSION_3_3]
Set sampler parameters
</summary>
<param name="sampler">
Specifies the sampler object whose parameter to modify.
</param>
<param name="pname">
Specifies the symbolic name of a sampler parameter. pname can be one of the following: TextureWrapS, TextureWrapT, TextureWrapR, TextureMinFilter, TextureMagFilter, TextureBorderColor, TextureMinLod, TextureMaxLod, TextureLodBiasTextureCompareMode, or TextureCompareFunc.
</param>
<param name="param">[length: pname]
For the scalar commands, specifies the value of pname.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.SamplerParameter(System.Int32,OpenTK.Graphics.OpenGL.SamplerParameter,System.Int32)">
<summary>[requires: v3.3 or ARB_sampler_objects|VERSION_3_3]
Set sampler parameters
</summary>
<param name="sampler">
Specifies the sampler object whose parameter to modify.
</param>
<param name="pname">
Specifies the symbolic name of a sampler parameter. pname can be one of the following: TextureWrapS, TextureWrapT, TextureWrapR, TextureMinFilter, TextureMagFilter, TextureBorderColor, TextureMinLod, TextureMaxLod, TextureLodBiasTextureCompareMode, or TextureCompareFunc.
</param>
<param name="param">
For the scalar commands, specifies the value of pname.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.SamplerParameter(System.Int32,OpenTK.Graphics.OpenGL.SamplerParameterName,System.Int32)">
<summary>[requires: v3.3 or ARB_sampler_objects|VERSION_3_3]
Set sampler parameters
</summary>
<param name="sampler">
Specifies the sampler object whose parameter to modify.
</param>
<param name="pname">
Specifies the symbolic name of a sampler parameter. pname can be one of the following: TextureWrapS, TextureWrapT, TextureWrapR, TextureMinFilter, TextureMagFilter, TextureBorderColor, TextureMinLod, TextureMaxLod, TextureLodBiasTextureCompareMode, or TextureCompareFunc.
</param>
<param name="param">
For the scalar commands, specifies the value of pname.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.SamplerParameter(System.UInt32,OpenTK.Graphics.OpenGL.SamplerParameter,System.Int32)">
<summary>[requires: v3.3 or ARB_sampler_objects|VERSION_3_3]
Set sampler parameters
</summary>
<param name="sampler">
Specifies the sampler object whose parameter to modify.
</param>
<param name="pname">
Specifies the symbolic name of a sampler parameter. pname can be one of the following: TextureWrapS, TextureWrapT, TextureWrapR, TextureMinFilter, TextureMagFilter, TextureBorderColor, TextureMinLod, TextureMaxLod, TextureLodBiasTextureCompareMode, or TextureCompareFunc.
</param>
<param name="param">
For the scalar commands, specifies the value of pname.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.SamplerParameter(System.UInt32,OpenTK.Graphics.OpenGL.SamplerParameterName,System.Int32)">
<summary>[requires: v3.3 or ARB_sampler_objects|VERSION_3_3]
Set sampler parameters
</summary>
<param name="sampler">
Specifies the sampler object whose parameter to modify.
</param>
<param name="pname">
Specifies the symbolic name of a sampler parameter. pname can be one of the following: TextureWrapS, TextureWrapT, TextureWrapR, TextureMinFilter, TextureMagFilter, TextureBorderColor, TextureMinLod, TextureMaxLod, TextureLodBiasTextureCompareMode, or TextureCompareFunc.
</param>
<param name="param">
For the scalar commands, specifies the value of pname.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.SamplerParameterI(System.Int32,OpenTK.Graphics.OpenGL.ArbSamplerObjects,System.Int32[])">
<summary>[requires: v3.3 or ARB_sampler_objects|VERSION_3_3]</summary>
<param name="sampler"></param>
<param name="pname"></param>
<param name="param">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.SamplerParameterI(System.Int32,OpenTK.Graphics.OpenGL.ArbSamplerObjects,System.Int32@)">
<summary>[requires: v3.3 or ARB_sampler_objects|VERSION_3_3]</summary>
<param name="sampler"></param>
<param name="pname"></param>
<param name="param">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.SamplerParameterI(System.Int32,OpenTK.Graphics.OpenGL.ArbSamplerObjects,System.Int32*)">
<summary>[requires: v3.3 or ARB_sampler_objects|VERSION_3_3]</summary>
<param name="sampler"></param>
<param name="pname"></param>
<param name="param">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.SamplerParameterI(System.Int32,OpenTK.Graphics.OpenGL.SamplerParameterName,System.Int32[])">
<summary>[requires: v3.3 or ARB_sampler_objects|VERSION_3_3]</summary>
<param name="sampler"></param>
<param name="pname"></param>
<param name="param">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.SamplerParameterI(System.Int32,OpenTK.Graphics.OpenGL.SamplerParameterName,System.Int32@)">
<summary>[requires: v3.3 or ARB_sampler_objects|VERSION_3_3]</summary>
<param name="sampler"></param>
<param name="pname"></param>
<param name="param">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.SamplerParameterI(System.Int32,OpenTK.Graphics.OpenGL.SamplerParameterName,System.Int32*)">
<summary>[requires: v3.3 or ARB_sampler_objects|VERSION_3_3]</summary>
<param name="sampler"></param>
<param name="pname"></param>
<param name="param">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.SamplerParameterI(System.UInt32,OpenTK.Graphics.OpenGL.ArbSamplerObjects,System.Int32[])">
<summary>[requires: v3.3 or ARB_sampler_objects|VERSION_3_3]</summary>
<param name="sampler"></param>
<param name="pname"></param>
<param name="param">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.SamplerParameterI(System.UInt32,OpenTK.Graphics.OpenGL.ArbSamplerObjects,System.Int32@)">
<summary>[requires: v3.3 or ARB_sampler_objects|VERSION_3_3]</summary>
<param name="sampler"></param>
<param name="pname"></param>
<param name="param">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.SamplerParameterI(System.UInt32,OpenTK.Graphics.OpenGL.ArbSamplerObjects,System.Int32*)">
<summary>[requires: v3.3 or ARB_sampler_objects|VERSION_3_3]</summary>
<param name="sampler"></param>
<param name="pname"></param>
<param name="param">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.SamplerParameterI(System.UInt32,OpenTK.Graphics.OpenGL.SamplerParameterName,System.Int32[])">
<summary>[requires: v3.3 or ARB_sampler_objects|VERSION_3_3]</summary>
<param name="sampler"></param>
<param name="pname"></param>
<param name="param">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.SamplerParameterI(System.UInt32,OpenTK.Graphics.OpenGL.SamplerParameterName,System.Int32@)">
<summary>[requires: v3.3 or ARB_sampler_objects|VERSION_3_3]</summary>
<param name="sampler"></param>
<param name="pname"></param>
<param name="param">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.SamplerParameterI(System.UInt32,OpenTK.Graphics.OpenGL.SamplerParameterName,System.Int32*)">
<summary>[requires: v3.3 or ARB_sampler_objects|VERSION_3_3]</summary>
<param name="sampler"></param>
<param name="pname"></param>
<param name="param">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.SamplerParameterI(System.UInt32,OpenTK.Graphics.OpenGL.ArbSamplerObjects,System.UInt32[])">
<summary>[requires: v3.3 or ARB_sampler_objects|VERSION_3_3]</summary>
<param name="sampler"></param>
<param name="pname"></param>
<param name="param">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.SamplerParameterI(System.UInt32,OpenTK.Graphics.OpenGL.ArbSamplerObjects,System.UInt32@)">
<summary>[requires: v3.3 or ARB_sampler_objects|VERSION_3_3]</summary>
<param name="sampler"></param>
<param name="pname"></param>
<param name="param">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.SamplerParameterI(System.UInt32,OpenTK.Graphics.OpenGL.ArbSamplerObjects,System.UInt32*)">
<summary>[requires: v3.3 or ARB_sampler_objects|VERSION_3_3]</summary>
<param name="sampler"></param>
<param name="pname"></param>
<param name="param">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.SamplerParameterI(System.UInt32,OpenTK.Graphics.OpenGL.SamplerParameterName,System.UInt32[])">
<summary>[requires: v3.3 or ARB_sampler_objects|VERSION_3_3]</summary>
<param name="sampler"></param>
<param name="pname"></param>
<param name="param">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.SamplerParameterI(System.UInt32,OpenTK.Graphics.OpenGL.SamplerParameterName,System.UInt32@)">
<summary>[requires: v3.3 or ARB_sampler_objects|VERSION_3_3]</summary>
<param name="sampler"></param>
<param name="pname"></param>
<param name="param">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.SamplerParameterI(System.UInt32,OpenTK.Graphics.OpenGL.SamplerParameterName,System.UInt32*)">
<summary>[requires: v3.3 or ARB_sampler_objects|VERSION_3_3]</summary>
<param name="sampler"></param>
<param name="pname"></param>
<param name="param">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.SamplerParameter(System.Int32,OpenTK.Graphics.OpenGL.SamplerParameter,System.Int32[])">
<summary>[requires: v3.3 or ARB_sampler_objects|VERSION_3_3]
Set sampler parameters
</summary>
<param name="sampler">
Specifies the sampler object whose parameter to modify.
</param>
<param name="pname">
Specifies the symbolic name of a sampler parameter. pname can be one of the following: TextureWrapS, TextureWrapT, TextureWrapR, TextureMinFilter, TextureMagFilter, TextureBorderColor, TextureMinLod, TextureMaxLod, TextureLodBiasTextureCompareMode, or TextureCompareFunc.
</param>
<param name="param">[length: pname]
For the scalar commands, specifies the value of pname.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.SamplerParameter(System.Int32,OpenTK.Graphics.OpenGL.SamplerParameter,System.Int32*)">
<summary>[requires: v3.3 or ARB_sampler_objects|VERSION_3_3]
Set sampler parameters
</summary>
<param name="sampler">
Specifies the sampler object whose parameter to modify.
</param>
<param name="pname">
Specifies the symbolic name of a sampler parameter. pname can be one of the following: TextureWrapS, TextureWrapT, TextureWrapR, TextureMinFilter, TextureMagFilter, TextureBorderColor, TextureMinLod, TextureMaxLod, TextureLodBiasTextureCompareMode, or TextureCompareFunc.
</param>
<param name="param">[length: pname]
For the scalar commands, specifies the value of pname.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.SamplerParameter(System.Int32,OpenTK.Graphics.OpenGL.SamplerParameterName,System.Int32[])">
<summary>[requires: v3.3 or ARB_sampler_objects|VERSION_3_3]
Set sampler parameters
</summary>
<param name="sampler">
Specifies the sampler object whose parameter to modify.
</param>
<param name="pname">
Specifies the symbolic name of a sampler parameter. pname can be one of the following: TextureWrapS, TextureWrapT, TextureWrapR, TextureMinFilter, TextureMagFilter, TextureBorderColor, TextureMinLod, TextureMaxLod, TextureLodBiasTextureCompareMode, or TextureCompareFunc.
</param>
<param name="param">[length: pname]
For the scalar commands, specifies the value of pname.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.SamplerParameter(System.Int32,OpenTK.Graphics.OpenGL.SamplerParameterName,System.Int32*)">
<summary>[requires: v3.3 or ARB_sampler_objects|VERSION_3_3]
Set sampler parameters
</summary>
<param name="sampler">
Specifies the sampler object whose parameter to modify.
</param>
<param name="pname">
Specifies the symbolic name of a sampler parameter. pname can be one of the following: TextureWrapS, TextureWrapT, TextureWrapR, TextureMinFilter, TextureMagFilter, TextureBorderColor, TextureMinLod, TextureMaxLod, TextureLodBiasTextureCompareMode, or TextureCompareFunc.
</param>
<param name="param">[length: pname]
For the scalar commands, specifies the value of pname.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.SamplerParameter(System.UInt32,OpenTK.Graphics.OpenGL.SamplerParameter,System.Int32[])">
<summary>[requires: v3.3 or ARB_sampler_objects|VERSION_3_3]
Set sampler parameters
</summary>
<param name="sampler">
Specifies the sampler object whose parameter to modify.
</param>
<param name="pname">
Specifies the symbolic name of a sampler parameter. pname can be one of the following: TextureWrapS, TextureWrapT, TextureWrapR, TextureMinFilter, TextureMagFilter, TextureBorderColor, TextureMinLod, TextureMaxLod, TextureLodBiasTextureCompareMode, or TextureCompareFunc.
</param>
<param name="param">[length: pname]
For the scalar commands, specifies the value of pname.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.SamplerParameter(System.UInt32,OpenTK.Graphics.OpenGL.SamplerParameter,System.Int32*)">
<summary>[requires: v3.3 or ARB_sampler_objects|VERSION_3_3]
Set sampler parameters
</summary>
<param name="sampler">
Specifies the sampler object whose parameter to modify.
</param>
<param name="pname">
Specifies the symbolic name of a sampler parameter. pname can be one of the following: TextureWrapS, TextureWrapT, TextureWrapR, TextureMinFilter, TextureMagFilter, TextureBorderColor, TextureMinLod, TextureMaxLod, TextureLodBiasTextureCompareMode, or TextureCompareFunc.
</param>
<param name="param">[length: pname]
For the scalar commands, specifies the value of pname.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.SamplerParameter(System.UInt32,OpenTK.Graphics.OpenGL.SamplerParameterName,System.Int32[])">
<summary>[requires: v3.3 or ARB_sampler_objects|VERSION_3_3]
Set sampler parameters
</summary>
<param name="sampler">
Specifies the sampler object whose parameter to modify.
</param>
<param name="pname">
Specifies the symbolic name of a sampler parameter. pname can be one of the following: TextureWrapS, TextureWrapT, TextureWrapR, TextureMinFilter, TextureMagFilter, TextureBorderColor, TextureMinLod, TextureMaxLod, TextureLodBiasTextureCompareMode, or TextureCompareFunc.
</param>
<param name="param">[length: pname]
For the scalar commands, specifies the value of pname.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.SamplerParameter(System.UInt32,OpenTK.Graphics.OpenGL.SamplerParameterName,System.Int32*)">
<summary>[requires: v3.3 or ARB_sampler_objects|VERSION_3_3]
Set sampler parameters
</summary>
<param name="sampler">
Specifies the sampler object whose parameter to modify.
</param>
<param name="pname">
Specifies the symbolic name of a sampler parameter. pname can be one of the following: TextureWrapS, TextureWrapT, TextureWrapR, TextureMinFilter, TextureMagFilter, TextureBorderColor, TextureMinLod, TextureMaxLod, TextureLodBiasTextureCompareMode, or TextureCompareFunc.
</param>
<param name="param">[length: pname]
For the scalar commands, specifies the value of pname.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Scale(System.Double,System.Double,System.Double)">
<summary>[requires: v1.0][deprecated: v3.2]
Multiply the current matrix by a general scaling matrix
</summary>
<param name="x">
Specify scale factors along the x, y, and z axes, respectively.
</param>
<param name="y">
Specify scale factors along the x, y, and z axes, respectively.
</param>
<param name="z">
Specify scale factors along the x, y, and z axes, respectively.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Scale(System.Single,System.Single,System.Single)">
<summary>[requires: v1.0][deprecated: v3.2]
Multiply the current matrix by a general scaling matrix
</summary>
<param name="x">
Specify scale factors along the x, y, and z axes, respectively.
</param>
<param name="y">
Specify scale factors along the x, y, and z axes, respectively.
</param>
<param name="z">
Specify scale factors along the x, y, and z axes, respectively.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Scissor(System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: v1.0]
Define the scissor box
</summary>
<param name="x">
Specify the lower left corner of the scissor box. Initially (0, 0).
</param>
<param name="y">
Specify the lower left corner of the scissor box. Initially (0, 0).
</param>
<param name="width">
Specify the width and height of the scissor box. When a GL context is first attached to a window, width and height are set to the dimensions of that window.
</param>
<param name="height">
Specify the width and height of the scissor box. When a GL context is first attached to a window, width and height are set to the dimensions of that window.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ScissorArray(System.Int32,System.Int32,System.Int32[])">
<summary>[requires: v4.1 or ARB_viewport_array|VERSION_4_1]
Define the scissor box for multiple viewports
</summary>
<param name="first">
Specifies the index of the first viewport whose scissor box to modify.
</param>
<param name="count">
Specifies the number of scissor boxes to modify.
</param>
<param name="v">[length: count]
Specifies the address of an array containing the left, bottom, width and height of each scissor box, in that order.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ScissorArray(System.Int32,System.Int32,System.Int32@)">
<summary>[requires: v4.1 or ARB_viewport_array|VERSION_4_1]
Define the scissor box for multiple viewports
</summary>
<param name="first">
Specifies the index of the first viewport whose scissor box to modify.
</param>
<param name="count">
Specifies the number of scissor boxes to modify.
</param>
<param name="v">[length: count]
Specifies the address of an array containing the left, bottom, width and height of each scissor box, in that order.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ScissorArray(System.Int32,System.Int32,System.Int32*)">
<summary>[requires: v4.1 or ARB_viewport_array|VERSION_4_1]
Define the scissor box for multiple viewports
</summary>
<param name="first">
Specifies the index of the first viewport whose scissor box to modify.
</param>
<param name="count">
Specifies the number of scissor boxes to modify.
</param>
<param name="v">[length: count]
Specifies the address of an array containing the left, bottom, width and height of each scissor box, in that order.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ScissorArray(System.UInt32,System.Int32,System.Int32[])">
<summary>[requires: v4.1 or ARB_viewport_array|VERSION_4_1]
Define the scissor box for multiple viewports
</summary>
<param name="first">
Specifies the index of the first viewport whose scissor box to modify.
</param>
<param name="count">
Specifies the number of scissor boxes to modify.
</param>
<param name="v">[length: count]
Specifies the address of an array containing the left, bottom, width and height of each scissor box, in that order.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ScissorArray(System.UInt32,System.Int32,System.Int32@)">
<summary>[requires: v4.1 or ARB_viewport_array|VERSION_4_1]
Define the scissor box for multiple viewports
</summary>
<param name="first">
Specifies the index of the first viewport whose scissor box to modify.
</param>
<param name="count">
Specifies the number of scissor boxes to modify.
</param>
<param name="v">[length: count]
Specifies the address of an array containing the left, bottom, width and height of each scissor box, in that order.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ScissorArray(System.UInt32,System.Int32,System.Int32*)">
<summary>[requires: v4.1 or ARB_viewport_array|VERSION_4_1]
Define the scissor box for multiple viewports
</summary>
<param name="first">
Specifies the index of the first viewport whose scissor box to modify.
</param>
<param name="count">
Specifies the number of scissor boxes to modify.
</param>
<param name="v">[length: count]
Specifies the address of an array containing the left, bottom, width and height of each scissor box, in that order.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ScissorIndexed(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: v4.1 or ARB_viewport_array|VERSION_4_1]
Define the scissor box for a specific viewport
</summary>
<param name="index">
Specifies the index of the viewport whose scissor box to modify.
</param>
<param name="left">
Specify the coordinate of the bottom left corner of the scissor box, in pixels.
</param>
<param name="bottom">
Specify the coordinate of the bottom left corner of the scissor box, in pixels.
</param>
<param name="width">
Specify ths dimensions of the scissor box, in pixels.
</param>
<param name="height">
Specify ths dimensions of the scissor box, in pixels.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ScissorIndexed(System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: v4.1 or ARB_viewport_array|VERSION_4_1]
Define the scissor box for a specific viewport
</summary>
<param name="index">
Specifies the index of the viewport whose scissor box to modify.
</param>
<param name="left">
Specify the coordinate of the bottom left corner of the scissor box, in pixels.
</param>
<param name="bottom">
Specify the coordinate of the bottom left corner of the scissor box, in pixels.
</param>
<param name="width">
Specify ths dimensions of the scissor box, in pixels.
</param>
<param name="height">
Specify ths dimensions of the scissor box, in pixels.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ScissorIndexed(System.Int32,System.Int32[])">
<summary>[requires: v4.1 or ARB_viewport_array|VERSION_4_1]
Define the scissor box for a specific viewport
</summary>
<param name="index">
Specifies the index of the viewport whose scissor box to modify.
</param>
<param name="v">[length: 4]
For glScissorIndexedv, specifies the address of an array containing the left, bottom, width and height of each scissor box, in that order.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ScissorIndexed(System.Int32,System.Int32@)">
<summary>[requires: v4.1 or ARB_viewport_array|VERSION_4_1]
Define the scissor box for a specific viewport
</summary>
<param name="index">
Specifies the index of the viewport whose scissor box to modify.
</param>
<param name="v">[length: 4]
For glScissorIndexedv, specifies the address of an array containing the left, bottom, width and height of each scissor box, in that order.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ScissorIndexed(System.Int32,System.Int32*)">
<summary>[requires: v4.1 or ARB_viewport_array|VERSION_4_1]
Define the scissor box for a specific viewport
</summary>
<param name="index">
Specifies the index of the viewport whose scissor box to modify.
</param>
<param name="v">[length: 4]
For glScissorIndexedv, specifies the address of an array containing the left, bottom, width and height of each scissor box, in that order.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ScissorIndexed(System.UInt32,System.Int32[])">
<summary>[requires: v4.1 or ARB_viewport_array|VERSION_4_1]
Define the scissor box for a specific viewport
</summary>
<param name="index">
Specifies the index of the viewport whose scissor box to modify.
</param>
<param name="v">[length: 4]
For glScissorIndexedv, specifies the address of an array containing the left, bottom, width and height of each scissor box, in that order.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ScissorIndexed(System.UInt32,System.Int32@)">
<summary>[requires: v4.1 or ARB_viewport_array|VERSION_4_1]
Define the scissor box for a specific viewport
</summary>
<param name="index">
Specifies the index of the viewport whose scissor box to modify.
</param>
<param name="v">[length: 4]
For glScissorIndexedv, specifies the address of an array containing the left, bottom, width and height of each scissor box, in that order.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ScissorIndexed(System.UInt32,System.Int32*)">
<summary>[requires: v4.1 or ARB_viewport_array|VERSION_4_1]
Define the scissor box for a specific viewport
</summary>
<param name="index">
Specifies the index of the viewport whose scissor box to modify.
</param>
<param name="v">[length: 4]
For glScissorIndexedv, specifies the address of an array containing the left, bottom, width and height of each scissor box, in that order.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.SecondaryColor3(System.SByte,System.SByte,System.SByte)">
<summary>[requires: v1.4][deprecated: v3.2]
Set the current secondary color
</summary>
<param name="red">
Specify new red, green, and blue values for the current secondary color.
</param>
<param name="green">
Specify new red, green, and blue values for the current secondary color.
</param>
<param name="blue">
Specify new red, green, and blue values for the current secondary color.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.SecondaryColor3(System.SByte[])">
<summary>[requires: v1.4][deprecated: v3.2]
Set the current secondary color
</summary>
<param name="v">[length: 3]
Specify new red, green, and blue values for the current secondary color.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.SecondaryColor3(System.SByte@)">
<summary>[requires: v1.4][deprecated: v3.2]
Set the current secondary color
</summary>
<param name="v">[length: 3]
Specify new red, green, and blue values for the current secondary color.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.SecondaryColor3(System.SByte*)">
<summary>[requires: v1.4][deprecated: v3.2]
Set the current secondary color
</summary>
<param name="v">[length: 3]
Specify new red, green, and blue values for the current secondary color.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.SecondaryColor3(System.Double,System.Double,System.Double)">
<summary>[requires: v1.4][deprecated: v3.2]
Set the current secondary color
</summary>
<param name="red">
Specify new red, green, and blue values for the current secondary color.
</param>
<param name="green">
Specify new red, green, and blue values for the current secondary color.
</param>
<param name="blue">
Specify new red, green, and blue values for the current secondary color.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.SecondaryColor3(System.Double[])">
<summary>[requires: v1.4][deprecated: v3.2]
Set the current secondary color
</summary>
<param name="v">[length: 3]
Specify new red, green, and blue values for the current secondary color.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.SecondaryColor3(System.Double@)">
<summary>[requires: v1.4][deprecated: v3.2]
Set the current secondary color
</summary>
<param name="v">[length: 3]
Specify new red, green, and blue values for the current secondary color.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.SecondaryColor3(System.Double*)">
<summary>[requires: v1.4][deprecated: v3.2]
Set the current secondary color
</summary>
<param name="v">[length: 3]
Specify new red, green, and blue values for the current secondary color.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.SecondaryColor3(System.Single,System.Single,System.Single)">
<summary>[requires: v1.4][deprecated: v3.2]
Set the current secondary color
</summary>
<param name="red">
Specify new red, green, and blue values for the current secondary color.
</param>
<param name="green">
Specify new red, green, and blue values for the current secondary color.
</param>
<param name="blue">
Specify new red, green, and blue values for the current secondary color.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.SecondaryColor3(System.Single[])">
<summary>[requires: v1.4][deprecated: v3.2]
Set the current secondary color
</summary>
<param name="v">[length: 3]
Specify new red, green, and blue values for the current secondary color.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.SecondaryColor3(System.Single@)">
<summary>[requires: v1.4][deprecated: v3.2]
Set the current secondary color
</summary>
<param name="v">[length: 3]
Specify new red, green, and blue values for the current secondary color.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.SecondaryColor3(System.Single*)">
<summary>[requires: v1.4][deprecated: v3.2]
Set the current secondary color
</summary>
<param name="v">[length: 3]
Specify new red, green, and blue values for the current secondary color.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.SecondaryColor3(System.Int32,System.Int32,System.Int32)">
<summary>[requires: v1.4][deprecated: v3.2]
Set the current secondary color
</summary>
<param name="red">
Specify new red, green, and blue values for the current secondary color.
</param>
<param name="green">
Specify new red, green, and blue values for the current secondary color.
</param>
<param name="blue">
Specify new red, green, and blue values for the current secondary color.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.SecondaryColor3(System.Int32[])">
<summary>[requires: v1.4][deprecated: v3.2]
Set the current secondary color
</summary>
<param name="v">[length: 3]
Specify new red, green, and blue values for the current secondary color.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.SecondaryColor3(System.Int32@)">
<summary>[requires: v1.4][deprecated: v3.2]
Set the current secondary color
</summary>
<param name="v">[length: 3]
Specify new red, green, and blue values for the current secondary color.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.SecondaryColor3(System.Int32*)">
<summary>[requires: v1.4][deprecated: v3.2]
Set the current secondary color
</summary>
<param name="v">[length: 3]
Specify new red, green, and blue values for the current secondary color.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.SecondaryColor3(System.Int16,System.Int16,System.Int16)">
<summary>[requires: v1.4][deprecated: v3.2]
Set the current secondary color
</summary>
<param name="red">
Specify new red, green, and blue values for the current secondary color.
</param>
<param name="green">
Specify new red, green, and blue values for the current secondary color.
</param>
<param name="blue">
Specify new red, green, and blue values for the current secondary color.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.SecondaryColor3(System.Int16[])">
<summary>[requires: v1.4][deprecated: v3.2]
Set the current secondary color
</summary>
<param name="v">[length: 3]
Specify new red, green, and blue values for the current secondary color.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.SecondaryColor3(System.Int16@)">
<summary>[requires: v1.4][deprecated: v3.2]
Set the current secondary color
</summary>
<param name="v">[length: 3]
Specify new red, green, and blue values for the current secondary color.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.SecondaryColor3(System.Int16*)">
<summary>[requires: v1.4][deprecated: v3.2]
Set the current secondary color
</summary>
<param name="v">[length: 3]
Specify new red, green, and blue values for the current secondary color.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.SecondaryColor3(System.Byte,System.Byte,System.Byte)">
<summary>[requires: v1.4][deprecated: v3.2]
Set the current secondary color
</summary>
<param name="red">
Specify new red, green, and blue values for the current secondary color.
</param>
<param name="green">
Specify new red, green, and blue values for the current secondary color.
</param>
<param name="blue">
Specify new red, green, and blue values for the current secondary color.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.SecondaryColor3(System.Byte[])">
<summary>[requires: v1.4][deprecated: v3.2]
Set the current secondary color
</summary>
<param name="v">[length: 3]
Specify new red, green, and blue values for the current secondary color.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.SecondaryColor3(System.Byte@)">
<summary>[requires: v1.4][deprecated: v3.2]
Set the current secondary color
</summary>
<param name="v">[length: 3]
Specify new red, green, and blue values for the current secondary color.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.SecondaryColor3(System.Byte*)">
<summary>[requires: v1.4][deprecated: v3.2]
Set the current secondary color
</summary>
<param name="v">[length: 3]
Specify new red, green, and blue values for the current secondary color.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.SecondaryColor3(System.UInt32,System.UInt32,System.UInt32)">
<summary>[requires: v1.4][deprecated: v3.2]
Set the current secondary color
</summary>
<param name="red">
Specify new red, green, and blue values for the current secondary color.
</param>
<param name="green">
Specify new red, green, and blue values for the current secondary color.
</param>
<param name="blue">
Specify new red, green, and blue values for the current secondary color.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.SecondaryColor3(System.UInt32[])">
<summary>[requires: v1.4][deprecated: v3.2]
Set the current secondary color
</summary>
<param name="v">[length: 3]
Specify new red, green, and blue values for the current secondary color.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.SecondaryColor3(System.UInt32@)">
<summary>[requires: v1.4][deprecated: v3.2]
Set the current secondary color
</summary>
<param name="v">[length: 3]
Specify new red, green, and blue values for the current secondary color.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.SecondaryColor3(System.UInt32*)">
<summary>[requires: v1.4][deprecated: v3.2]
Set the current secondary color
</summary>
<param name="v">[length: 3]
Specify new red, green, and blue values for the current secondary color.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.SecondaryColor3(System.UInt16,System.UInt16,System.UInt16)">
<summary>[requires: v1.4][deprecated: v3.2]
Set the current secondary color
</summary>
<param name="red">
Specify new red, green, and blue values for the current secondary color.
</param>
<param name="green">
Specify new red, green, and blue values for the current secondary color.
</param>
<param name="blue">
Specify new red, green, and blue values for the current secondary color.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.SecondaryColor3(System.UInt16[])">
<summary>[requires: v1.4][deprecated: v3.2]
Set the current secondary color
</summary>
<param name="v">[length: 3]
Specify new red, green, and blue values for the current secondary color.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.SecondaryColor3(System.UInt16@)">
<summary>[requires: v1.4][deprecated: v3.2]
Set the current secondary color
</summary>
<param name="v">[length: 3]
Specify new red, green, and blue values for the current secondary color.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.SecondaryColor3(System.UInt16*)">
<summary>[requires: v1.4][deprecated: v3.2]
Set the current secondary color
</summary>
<param name="v">[length: 3]
Specify new red, green, and blue values for the current secondary color.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.SecondaryColorP3(OpenTK.Graphics.OpenGL.PackedPointerType,System.Int32)">
<summary>[requires: v3.3 or ARB_vertex_type_2_10_10_10_rev|VERSION_3_3]</summary>
<param name="type"></param>
<param name="color"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.SecondaryColorP3(OpenTK.Graphics.OpenGL.PackedPointerType,System.UInt32)">
<summary>[requires: v3.3 or ARB_vertex_type_2_10_10_10_rev|VERSION_3_3]</summary>
<param name="type"></param>
<param name="color"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.SecondaryColorP3(OpenTK.Graphics.OpenGL.PackedPointerType,System.Int32*)">
<summary>[requires: v3.3 or ARB_vertex_type_2_10_10_10_rev|VERSION_3_3]</summary>
<param name="type"></param>
<param name="color">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.SecondaryColorP3(OpenTK.Graphics.OpenGL.PackedPointerType,System.UInt32*)">
<summary>[requires: v3.3 or ARB_vertex_type_2_10_10_10_rev|VERSION_3_3]</summary>
<param name="type"></param>
<param name="color">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.SecondaryColorPointer(System.Int32,OpenTK.Graphics.OpenGL.ColorPointerType,System.Int32,System.IntPtr)">
<summary>[requires: v1.4][deprecated: v3.2]
Define an array of secondary colors
</summary>
<param name="size">
Specifies the number of components per color. Must be 3.
</param>
<param name="type">
Specifies the data type of each color component in the array. Symbolic constants Byte, UnsignedByte, Short, UnsignedShort, Int, UnsignedInt, Float, or Double are accepted. The initial value is Float.
</param>
<param name="stride">
Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0.
</param>
<param name="pointer">[length: size,type,stride]
Specifies a pointer to the first component of the first color element in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.SecondaryColorPointer``1(System.Int32,OpenTK.Graphics.OpenGL.ColorPointerType,System.Int32,``0[])">
<summary>[requires: v1.4][deprecated: v3.2]
Define an array of secondary colors
</summary>
<param name="size">
Specifies the number of components per color. Must be 3.
</param>
<param name="type">
Specifies the data type of each color component in the array. Symbolic constants Byte, UnsignedByte, Short, UnsignedShort, Int, UnsignedInt, Float, or Double are accepted. The initial value is Float.
</param>
<param name="stride">
Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0.
</param>
<param name="pointer">[length: size,type,stride]
Specifies a pointer to the first component of the first color element in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.SecondaryColorPointer``1(System.Int32,OpenTK.Graphics.OpenGL.ColorPointerType,System.Int32,``0[0:,0:])">
<summary>[requires: v1.4][deprecated: v3.2]
Define an array of secondary colors
</summary>
<param name="size">
Specifies the number of components per color. Must be 3.
</param>
<param name="type">
Specifies the data type of each color component in the array. Symbolic constants Byte, UnsignedByte, Short, UnsignedShort, Int, UnsignedInt, Float, or Double are accepted. The initial value is Float.
</param>
<param name="stride">
Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0.
</param>
<param name="pointer">[length: size,type,stride]
Specifies a pointer to the first component of the first color element in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.SecondaryColorPointer``1(System.Int32,OpenTK.Graphics.OpenGL.ColorPointerType,System.Int32,``0[0:,0:,0:])">
<summary>[requires: v1.4][deprecated: v3.2]
Define an array of secondary colors
</summary>
<param name="size">
Specifies the number of components per color. Must be 3.
</param>
<param name="type">
Specifies the data type of each color component in the array. Symbolic constants Byte, UnsignedByte, Short, UnsignedShort, Int, UnsignedInt, Float, or Double are accepted. The initial value is Float.
</param>
<param name="stride">
Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0.
</param>
<param name="pointer">[length: size,type,stride]
Specifies a pointer to the first component of the first color element in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.SecondaryColorPointer``1(System.Int32,OpenTK.Graphics.OpenGL.ColorPointerType,System.Int32,``0@)">
<summary>[requires: v1.4][deprecated: v3.2]
Define an array of secondary colors
</summary>
<param name="size">
Specifies the number of components per color. Must be 3.
</param>
<param name="type">
Specifies the data type of each color component in the array. Symbolic constants Byte, UnsignedByte, Short, UnsignedShort, Int, UnsignedInt, Float, or Double are accepted. The initial value is Float.
</param>
<param name="stride">
Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0.
</param>
<param name="pointer">[length: size,type,stride]
Specifies a pointer to the first component of the first color element in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.SelectBuffer(System.Int32,System.Int32[])">
<summary>[requires: v1.0][deprecated: v3.2]
Establish a buffer for selection mode values
</summary>
<param name="size">
Specifies the size of buffer.
</param>
<param name="buffer">[length: size]
Returns the selection data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.SelectBuffer(System.Int32,System.Int32@)">
<summary>[requires: v1.0][deprecated: v3.2]
Establish a buffer for selection mode values
</summary>
<param name="size">
Specifies the size of buffer.
</param>
<param name="buffer">[length: size]
Returns the selection data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.SelectBuffer(System.Int32,System.Int32*)">
<summary>[requires: v1.0][deprecated: v3.2]
Establish a buffer for selection mode values
</summary>
<param name="size">
Specifies the size of buffer.
</param>
<param name="buffer">[length: size]
Returns the selection data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.SelectBuffer(System.Int32,System.UInt32[])">
<summary>[requires: v1.0][deprecated: v3.2]
Establish a buffer for selection mode values
</summary>
<param name="size">
Specifies the size of buffer.
</param>
<param name="buffer">[length: size]
Returns the selection data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.SelectBuffer(System.Int32,System.UInt32@)">
<summary>[requires: v1.0][deprecated: v3.2]
Establish a buffer for selection mode values
</summary>
<param name="size">
Specifies the size of buffer.
</param>
<param name="buffer">[length: size]
Returns the selection data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.SelectBuffer(System.Int32,System.UInt32*)">
<summary>[requires: v1.0][deprecated: v3.2]
Establish a buffer for selection mode values
</summary>
<param name="size">
Specifies the size of buffer.
</param>
<param name="buffer">[length: size]
Returns the selection data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.SeparableFilter2D(OpenTK.Graphics.OpenGL.SeparableTarget,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,System.IntPtr,System.IntPtr)">
<summary>
Define a separable two-dimensional convolution filter
</summary>
<param name="target">
Must be Separable2D.
</param>
<param name="internalformat">
The internal format of the convolution filter kernel. The allowable values are Alpha, Alpha4, Alpha8, Alpha12, Alpha16, Luminance, Luminance4, Luminance8, Luminance12, Luminance16, LuminanceAlpha, Luminance4Alpha4, Luminance6Alpha2, Luminance8Alpha8, Luminance12Alpha4, Luminance12Alpha12, Luminance16Alpha16, Intensity, Intensity4, Intensity8, Intensity12, Intensity16, R3G3B2, Rgb, Rgb4, Rgb5, Rgb8, Rgb10, Rgb12, Rgb16, Rgba, Rgba2, Rgba4, Rgb5A1, Rgba8, Rgb10A2, Rgba12, or Rgba16.
</param>
<param name="width">
The number of elements in the pixel array referenced by row. (This is the width of the separable filter kernel.)
</param>
<param name="height">
The number of elements in the pixel array referenced by column. (This is the height of the separable filter kernel.)
</param>
<param name="format">
The format of the pixel data in row and column. The allowable values are Red, Green, Blue, Alpha, Rgb, Bgr, Rgba, Bgra, Intensity, Luminance, and LuminanceAlpha.
</param>
<param name="type">
The type of the pixel data in row and column. Symbolic constants UnsignedByte, Byte, Bitmap, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev are accepted.
</param>
<param name="row">[length: target,format,type,width]
Pointer to a one-dimensional array of pixel data that is processed to build the row filter kernel.
</param>
<param name="column">[length: target,format,type,height]
Pointer to a one-dimensional array of pixel data that is processed to build the column filter kernel.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.SeparableFilter2D``2(OpenTK.Graphics.OpenGL.SeparableTarget,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[],``1[])">
<summary>
Define a separable two-dimensional convolution filter
</summary>
<param name="target">
Must be Separable2D.
</param>
<param name="internalformat">
The internal format of the convolution filter kernel. The allowable values are Alpha, Alpha4, Alpha8, Alpha12, Alpha16, Luminance, Luminance4, Luminance8, Luminance12, Luminance16, LuminanceAlpha, Luminance4Alpha4, Luminance6Alpha2, Luminance8Alpha8, Luminance12Alpha4, Luminance12Alpha12, Luminance16Alpha16, Intensity, Intensity4, Intensity8, Intensity12, Intensity16, R3G3B2, Rgb, Rgb4, Rgb5, Rgb8, Rgb10, Rgb12, Rgb16, Rgba, Rgba2, Rgba4, Rgb5A1, Rgba8, Rgb10A2, Rgba12, or Rgba16.
</param>
<param name="width">
The number of elements in the pixel array referenced by row. (This is the width of the separable filter kernel.)
</param>
<param name="height">
The number of elements in the pixel array referenced by column. (This is the height of the separable filter kernel.)
</param>
<param name="format">
The format of the pixel data in row and column. The allowable values are Red, Green, Blue, Alpha, Rgb, Bgr, Rgba, Bgra, Intensity, Luminance, and LuminanceAlpha.
</param>
<param name="type">
The type of the pixel data in row and column. Symbolic constants UnsignedByte, Byte, Bitmap, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev are accepted.
</param>
<param name="row">[length: target,format,type,width]
Pointer to a one-dimensional array of pixel data that is processed to build the row filter kernel.
</param>
<param name="column">[length: target,format,type,height]
Pointer to a one-dimensional array of pixel data that is processed to build the column filter kernel.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.SeparableFilter2D``2(OpenTK.Graphics.OpenGL.SeparableTarget,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[0:,0:],``1[0:,0:])">
<summary>
Define a separable two-dimensional convolution filter
</summary>
<param name="target">
Must be Separable2D.
</param>
<param name="internalformat">
The internal format of the convolution filter kernel. The allowable values are Alpha, Alpha4, Alpha8, Alpha12, Alpha16, Luminance, Luminance4, Luminance8, Luminance12, Luminance16, LuminanceAlpha, Luminance4Alpha4, Luminance6Alpha2, Luminance8Alpha8, Luminance12Alpha4, Luminance12Alpha12, Luminance16Alpha16, Intensity, Intensity4, Intensity8, Intensity12, Intensity16, R3G3B2, Rgb, Rgb4, Rgb5, Rgb8, Rgb10, Rgb12, Rgb16, Rgba, Rgba2, Rgba4, Rgb5A1, Rgba8, Rgb10A2, Rgba12, or Rgba16.
</param>
<param name="width">
The number of elements in the pixel array referenced by row. (This is the width of the separable filter kernel.)
</param>
<param name="height">
The number of elements in the pixel array referenced by column. (This is the height of the separable filter kernel.)
</param>
<param name="format">
The format of the pixel data in row and column. The allowable values are Red, Green, Blue, Alpha, Rgb, Bgr, Rgba, Bgra, Intensity, Luminance, and LuminanceAlpha.
</param>
<param name="type">
The type of the pixel data in row and column. Symbolic constants UnsignedByte, Byte, Bitmap, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev are accepted.
</param>
<param name="row">[length: target,format,type,width]
Pointer to a one-dimensional array of pixel data that is processed to build the row filter kernel.
</param>
<param name="column">[length: target,format,type,height]
Pointer to a one-dimensional array of pixel data that is processed to build the column filter kernel.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.SeparableFilter2D``2(OpenTK.Graphics.OpenGL.SeparableTarget,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[0:,0:,0:],``1[0:,0:,0:])">
<summary>
Define a separable two-dimensional convolution filter
</summary>
<param name="target">
Must be Separable2D.
</param>
<param name="internalformat">
The internal format of the convolution filter kernel. The allowable values are Alpha, Alpha4, Alpha8, Alpha12, Alpha16, Luminance, Luminance4, Luminance8, Luminance12, Luminance16, LuminanceAlpha, Luminance4Alpha4, Luminance6Alpha2, Luminance8Alpha8, Luminance12Alpha4, Luminance12Alpha12, Luminance16Alpha16, Intensity, Intensity4, Intensity8, Intensity12, Intensity16, R3G3B2, Rgb, Rgb4, Rgb5, Rgb8, Rgb10, Rgb12, Rgb16, Rgba, Rgba2, Rgba4, Rgb5A1, Rgba8, Rgb10A2, Rgba12, or Rgba16.
</param>
<param name="width">
The number of elements in the pixel array referenced by row. (This is the width of the separable filter kernel.)
</param>
<param name="height">
The number of elements in the pixel array referenced by column. (This is the height of the separable filter kernel.)
</param>
<param name="format">
The format of the pixel data in row and column. The allowable values are Red, Green, Blue, Alpha, Rgb, Bgr, Rgba, Bgra, Intensity, Luminance, and LuminanceAlpha.
</param>
<param name="type">
The type of the pixel data in row and column. Symbolic constants UnsignedByte, Byte, Bitmap, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev are accepted.
</param>
<param name="row">[length: target,format,type,width]
Pointer to a one-dimensional array of pixel data that is processed to build the row filter kernel.
</param>
<param name="column">[length: target,format,type,height]
Pointer to a one-dimensional array of pixel data that is processed to build the column filter kernel.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.SeparableFilter2D``2(OpenTK.Graphics.OpenGL.SeparableTarget,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0@,``1@)">
<summary>
Define a separable two-dimensional convolution filter
</summary>
<param name="target">
Must be Separable2D.
</param>
<param name="internalformat">
The internal format of the convolution filter kernel. The allowable values are Alpha, Alpha4, Alpha8, Alpha12, Alpha16, Luminance, Luminance4, Luminance8, Luminance12, Luminance16, LuminanceAlpha, Luminance4Alpha4, Luminance6Alpha2, Luminance8Alpha8, Luminance12Alpha4, Luminance12Alpha12, Luminance16Alpha16, Intensity, Intensity4, Intensity8, Intensity12, Intensity16, R3G3B2, Rgb, Rgb4, Rgb5, Rgb8, Rgb10, Rgb12, Rgb16, Rgba, Rgba2, Rgba4, Rgb5A1, Rgba8, Rgb10A2, Rgba12, or Rgba16.
</param>
<param name="width">
The number of elements in the pixel array referenced by row. (This is the width of the separable filter kernel.)
</param>
<param name="height">
The number of elements in the pixel array referenced by column. (This is the height of the separable filter kernel.)
</param>
<param name="format">
The format of the pixel data in row and column. The allowable values are Red, Green, Blue, Alpha, Rgb, Bgr, Rgba, Bgra, Intensity, Luminance, and LuminanceAlpha.
</param>
<param name="type">
The type of the pixel data in row and column. Symbolic constants UnsignedByte, Byte, Bitmap, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev are accepted.
</param>
<param name="row">[length: target,format,type,width]
Pointer to a one-dimensional array of pixel data that is processed to build the row filter kernel.
</param>
<param name="column">[length: target,format,type,height]
Pointer to a one-dimensional array of pixel data that is processed to build the column filter kernel.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ShadeModel(OpenTK.Graphics.OpenGL.ShadingModel)">
<summary>[requires: v1.0][deprecated: v3.2]
Select flat or smooth shading
</summary>
<param name="mode">
Specifies a symbolic value representing a shading technique. Accepted values are Flat and Smooth. The initial value is Smooth.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ShaderBinary(System.Int32,System.Int32[],OpenTK.Graphics.OpenGL.BinaryFormat,System.IntPtr,System.Int32)">
<summary>[requires: v4.1 or ARB_ES2_compatibility|VERSION_4_1]
Load pre-compiled shader binaries
</summary>
<param name="count">
Specifies the number of shader object handles contained in shaders.
</param>
<param name="shaders">[length: count]
Specifies the address of an array of shader handles into which to load pre-compiled shader binaries.
</param>
<param name="binaryformat">
Specifies the format of the shader binaries contained in binary.
</param>
<param name="binary">[length: length]
Specifies the address of an array of bytes containing pre-compiled binary shader code.
</param>
<param name="length">
Specifies the length of the array whose address is given in binary.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ShaderBinary``1(System.Int32,System.Int32[],OpenTK.Graphics.OpenGL.BinaryFormat,``0[],System.Int32)">
<summary>[requires: v4.1 or ARB_ES2_compatibility|VERSION_4_1]
Load pre-compiled shader binaries
</summary>
<param name="count">
Specifies the number of shader object handles contained in shaders.
</param>
<param name="shaders">[length: count]
Specifies the address of an array of shader handles into which to load pre-compiled shader binaries.
</param>
<param name="binaryformat">
Specifies the format of the shader binaries contained in binary.
</param>
<param name="binary">[length: length]
Specifies the address of an array of bytes containing pre-compiled binary shader code.
</param>
<param name="length">
Specifies the length of the array whose address is given in binary.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ShaderBinary``1(System.Int32,System.Int32[],OpenTK.Graphics.OpenGL.BinaryFormat,``0[0:,0:],System.Int32)">
<summary>[requires: v4.1 or ARB_ES2_compatibility|VERSION_4_1]
Load pre-compiled shader binaries
</summary>
<param name="count">
Specifies the number of shader object handles contained in shaders.
</param>
<param name="shaders">[length: count]
Specifies the address of an array of shader handles into which to load pre-compiled shader binaries.
</param>
<param name="binaryformat">
Specifies the format of the shader binaries contained in binary.
</param>
<param name="binary">[length: length]
Specifies the address of an array of bytes containing pre-compiled binary shader code.
</param>
<param name="length">
Specifies the length of the array whose address is given in binary.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ShaderBinary``1(System.Int32,System.Int32[],OpenTK.Graphics.OpenGL.BinaryFormat,``0[0:,0:,0:],System.Int32)">
<summary>[requires: v4.1 or ARB_ES2_compatibility|VERSION_4_1]
Load pre-compiled shader binaries
</summary>
<param name="count">
Specifies the number of shader object handles contained in shaders.
</param>
<param name="shaders">[length: count]
Specifies the address of an array of shader handles into which to load pre-compiled shader binaries.
</param>
<param name="binaryformat">
Specifies the format of the shader binaries contained in binary.
</param>
<param name="binary">[length: length]
Specifies the address of an array of bytes containing pre-compiled binary shader code.
</param>
<param name="length">
Specifies the length of the array whose address is given in binary.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ShaderBinary``1(System.Int32,System.Int32[],OpenTK.Graphics.OpenGL.BinaryFormat,``0@,System.Int32)">
<summary>[requires: v4.1 or ARB_ES2_compatibility|VERSION_4_1]
Load pre-compiled shader binaries
</summary>
<param name="count">
Specifies the number of shader object handles contained in shaders.
</param>
<param name="shaders">[length: count]
Specifies the address of an array of shader handles into which to load pre-compiled shader binaries.
</param>
<param name="binaryformat">
Specifies the format of the shader binaries contained in binary.
</param>
<param name="binary">[length: length]
Specifies the address of an array of bytes containing pre-compiled binary shader code.
</param>
<param name="length">
Specifies the length of the array whose address is given in binary.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ShaderBinary(System.Int32,System.Int32@,OpenTK.Graphics.OpenGL.BinaryFormat,System.IntPtr,System.Int32)">
<summary>[requires: v4.1 or ARB_ES2_compatibility|VERSION_4_1]
Load pre-compiled shader binaries
</summary>
<param name="count">
Specifies the number of shader object handles contained in shaders.
</param>
<param name="shaders">[length: count]
Specifies the address of an array of shader handles into which to load pre-compiled shader binaries.
</param>
<param name="binaryformat">
Specifies the format of the shader binaries contained in binary.
</param>
<param name="binary">[length: length]
Specifies the address of an array of bytes containing pre-compiled binary shader code.
</param>
<param name="length">
Specifies the length of the array whose address is given in binary.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ShaderBinary``1(System.Int32,System.Int32@,OpenTK.Graphics.OpenGL.BinaryFormat,``0[],System.Int32)">
<summary>[requires: v4.1 or ARB_ES2_compatibility|VERSION_4_1]
Load pre-compiled shader binaries
</summary>
<param name="count">
Specifies the number of shader object handles contained in shaders.
</param>
<param name="shaders">[length: count]
Specifies the address of an array of shader handles into which to load pre-compiled shader binaries.
</param>
<param name="binaryformat">
Specifies the format of the shader binaries contained in binary.
</param>
<param name="binary">[length: length]
Specifies the address of an array of bytes containing pre-compiled binary shader code.
</param>
<param name="length">
Specifies the length of the array whose address is given in binary.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ShaderBinary``1(System.Int32,System.Int32@,OpenTK.Graphics.OpenGL.BinaryFormat,``0[0:,0:],System.Int32)">
<summary>[requires: v4.1 or ARB_ES2_compatibility|VERSION_4_1]
Load pre-compiled shader binaries
</summary>
<param name="count">
Specifies the number of shader object handles contained in shaders.
</param>
<param name="shaders">[length: count]
Specifies the address of an array of shader handles into which to load pre-compiled shader binaries.
</param>
<param name="binaryformat">
Specifies the format of the shader binaries contained in binary.
</param>
<param name="binary">[length: length]
Specifies the address of an array of bytes containing pre-compiled binary shader code.
</param>
<param name="length">
Specifies the length of the array whose address is given in binary.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ShaderBinary``1(System.Int32,System.Int32@,OpenTK.Graphics.OpenGL.BinaryFormat,``0[0:,0:,0:],System.Int32)">
<summary>[requires: v4.1 or ARB_ES2_compatibility|VERSION_4_1]
Load pre-compiled shader binaries
</summary>
<param name="count">
Specifies the number of shader object handles contained in shaders.
</param>
<param name="shaders">[length: count]
Specifies the address of an array of shader handles into which to load pre-compiled shader binaries.
</param>
<param name="binaryformat">
Specifies the format of the shader binaries contained in binary.
</param>
<param name="binary">[length: length]
Specifies the address of an array of bytes containing pre-compiled binary shader code.
</param>
<param name="length">
Specifies the length of the array whose address is given in binary.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ShaderBinary``1(System.Int32,System.Int32@,OpenTK.Graphics.OpenGL.BinaryFormat,``0@,System.Int32)">
<summary>[requires: v4.1 or ARB_ES2_compatibility|VERSION_4_1]
Load pre-compiled shader binaries
</summary>
<param name="count">
Specifies the number of shader object handles contained in shaders.
</param>
<param name="shaders">[length: count]
Specifies the address of an array of shader handles into which to load pre-compiled shader binaries.
</param>
<param name="binaryformat">
Specifies the format of the shader binaries contained in binary.
</param>
<param name="binary">[length: length]
Specifies the address of an array of bytes containing pre-compiled binary shader code.
</param>
<param name="length">
Specifies the length of the array whose address is given in binary.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ShaderBinary(System.Int32,System.Int32*,OpenTK.Graphics.OpenGL.BinaryFormat,System.IntPtr,System.Int32)">
<summary>[requires: v4.1 or ARB_ES2_compatibility|VERSION_4_1]
Load pre-compiled shader binaries
</summary>
<param name="count">
Specifies the number of shader object handles contained in shaders.
</param>
<param name="shaders">[length: count]
Specifies the address of an array of shader handles into which to load pre-compiled shader binaries.
</param>
<param name="binaryformat">
Specifies the format of the shader binaries contained in binary.
</param>
<param name="binary">[length: length]
Specifies the address of an array of bytes containing pre-compiled binary shader code.
</param>
<param name="length">
Specifies the length of the array whose address is given in binary.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ShaderBinary``1(System.Int32,System.Int32*,OpenTK.Graphics.OpenGL.BinaryFormat,``0[],System.Int32)">
<summary>[requires: v4.1 or ARB_ES2_compatibility|VERSION_4_1]
Load pre-compiled shader binaries
</summary>
<param name="count">
Specifies the number of shader object handles contained in shaders.
</param>
<param name="shaders">[length: count]
Specifies the address of an array of shader handles into which to load pre-compiled shader binaries.
</param>
<param name="binaryformat">
Specifies the format of the shader binaries contained in binary.
</param>
<param name="binary">[length: length]
Specifies the address of an array of bytes containing pre-compiled binary shader code.
</param>
<param name="length">
Specifies the length of the array whose address is given in binary.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ShaderBinary``1(System.Int32,System.Int32*,OpenTK.Graphics.OpenGL.BinaryFormat,``0[0:,0:],System.Int32)">
<summary>[requires: v4.1 or ARB_ES2_compatibility|VERSION_4_1]
Load pre-compiled shader binaries
</summary>
<param name="count">
Specifies the number of shader object handles contained in shaders.
</param>
<param name="shaders">[length: count]
Specifies the address of an array of shader handles into which to load pre-compiled shader binaries.
</param>
<param name="binaryformat">
Specifies the format of the shader binaries contained in binary.
</param>
<param name="binary">[length: length]
Specifies the address of an array of bytes containing pre-compiled binary shader code.
</param>
<param name="length">
Specifies the length of the array whose address is given in binary.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ShaderBinary``1(System.Int32,System.Int32*,OpenTK.Graphics.OpenGL.BinaryFormat,``0[0:,0:,0:],System.Int32)">
<summary>[requires: v4.1 or ARB_ES2_compatibility|VERSION_4_1]
Load pre-compiled shader binaries
</summary>
<param name="count">
Specifies the number of shader object handles contained in shaders.
</param>
<param name="shaders">[length: count]
Specifies the address of an array of shader handles into which to load pre-compiled shader binaries.
</param>
<param name="binaryformat">
Specifies the format of the shader binaries contained in binary.
</param>
<param name="binary">[length: length]
Specifies the address of an array of bytes containing pre-compiled binary shader code.
</param>
<param name="length">
Specifies the length of the array whose address is given in binary.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ShaderBinary``1(System.Int32,System.Int32*,OpenTK.Graphics.OpenGL.BinaryFormat,``0@,System.Int32)">
<summary>[requires: v4.1 or ARB_ES2_compatibility|VERSION_4_1]
Load pre-compiled shader binaries
</summary>
<param name="count">
Specifies the number of shader object handles contained in shaders.
</param>
<param name="shaders">[length: count]
Specifies the address of an array of shader handles into which to load pre-compiled shader binaries.
</param>
<param name="binaryformat">
Specifies the format of the shader binaries contained in binary.
</param>
<param name="binary">[length: length]
Specifies the address of an array of bytes containing pre-compiled binary shader code.
</param>
<param name="length">
Specifies the length of the array whose address is given in binary.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ShaderBinary(System.Int32,System.UInt32[],OpenTK.Graphics.OpenGL.BinaryFormat,System.IntPtr,System.Int32)">
<summary>[requires: v4.1 or ARB_ES2_compatibility|VERSION_4_1]
Load pre-compiled shader binaries
</summary>
<param name="count">
Specifies the number of shader object handles contained in shaders.
</param>
<param name="shaders">[length: count]
Specifies the address of an array of shader handles into which to load pre-compiled shader binaries.
</param>
<param name="binaryformat">
Specifies the format of the shader binaries contained in binary.
</param>
<param name="binary">[length: length]
Specifies the address of an array of bytes containing pre-compiled binary shader code.
</param>
<param name="length">
Specifies the length of the array whose address is given in binary.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ShaderBinary``1(System.Int32,System.UInt32[],OpenTK.Graphics.OpenGL.BinaryFormat,``0[],System.Int32)">
<summary>[requires: v4.1 or ARB_ES2_compatibility|VERSION_4_1]
Load pre-compiled shader binaries
</summary>
<param name="count">
Specifies the number of shader object handles contained in shaders.
</param>
<param name="shaders">[length: count]
Specifies the address of an array of shader handles into which to load pre-compiled shader binaries.
</param>
<param name="binaryformat">
Specifies the format of the shader binaries contained in binary.
</param>
<param name="binary">[length: length]
Specifies the address of an array of bytes containing pre-compiled binary shader code.
</param>
<param name="length">
Specifies the length of the array whose address is given in binary.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ShaderBinary``1(System.Int32,System.UInt32[],OpenTK.Graphics.OpenGL.BinaryFormat,``0[0:,0:],System.Int32)">
<summary>[requires: v4.1 or ARB_ES2_compatibility|VERSION_4_1]
Load pre-compiled shader binaries
</summary>
<param name="count">
Specifies the number of shader object handles contained in shaders.
</param>
<param name="shaders">[length: count]
Specifies the address of an array of shader handles into which to load pre-compiled shader binaries.
</param>
<param name="binaryformat">
Specifies the format of the shader binaries contained in binary.
</param>
<param name="binary">[length: length]
Specifies the address of an array of bytes containing pre-compiled binary shader code.
</param>
<param name="length">
Specifies the length of the array whose address is given in binary.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ShaderBinary``1(System.Int32,System.UInt32[],OpenTK.Graphics.OpenGL.BinaryFormat,``0[0:,0:,0:],System.Int32)">
<summary>[requires: v4.1 or ARB_ES2_compatibility|VERSION_4_1]
Load pre-compiled shader binaries
</summary>
<param name="count">
Specifies the number of shader object handles contained in shaders.
</param>
<param name="shaders">[length: count]
Specifies the address of an array of shader handles into which to load pre-compiled shader binaries.
</param>
<param name="binaryformat">
Specifies the format of the shader binaries contained in binary.
</param>
<param name="binary">[length: length]
Specifies the address of an array of bytes containing pre-compiled binary shader code.
</param>
<param name="length">
Specifies the length of the array whose address is given in binary.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ShaderBinary``1(System.Int32,System.UInt32[],OpenTK.Graphics.OpenGL.BinaryFormat,``0@,System.Int32)">
<summary>[requires: v4.1 or ARB_ES2_compatibility|VERSION_4_1]
Load pre-compiled shader binaries
</summary>
<param name="count">
Specifies the number of shader object handles contained in shaders.
</param>
<param name="shaders">[length: count]
Specifies the address of an array of shader handles into which to load pre-compiled shader binaries.
</param>
<param name="binaryformat">
Specifies the format of the shader binaries contained in binary.
</param>
<param name="binary">[length: length]
Specifies the address of an array of bytes containing pre-compiled binary shader code.
</param>
<param name="length">
Specifies the length of the array whose address is given in binary.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ShaderBinary(System.Int32,System.UInt32@,OpenTK.Graphics.OpenGL.BinaryFormat,System.IntPtr,System.Int32)">
<summary>[requires: v4.1 or ARB_ES2_compatibility|VERSION_4_1]
Load pre-compiled shader binaries
</summary>
<param name="count">
Specifies the number of shader object handles contained in shaders.
</param>
<param name="shaders">[length: count]
Specifies the address of an array of shader handles into which to load pre-compiled shader binaries.
</param>
<param name="binaryformat">
Specifies the format of the shader binaries contained in binary.
</param>
<param name="binary">[length: length]
Specifies the address of an array of bytes containing pre-compiled binary shader code.
</param>
<param name="length">
Specifies the length of the array whose address is given in binary.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ShaderBinary``1(System.Int32,System.UInt32@,OpenTK.Graphics.OpenGL.BinaryFormat,``0[],System.Int32)">
<summary>[requires: v4.1 or ARB_ES2_compatibility|VERSION_4_1]
Load pre-compiled shader binaries
</summary>
<param name="count">
Specifies the number of shader object handles contained in shaders.
</param>
<param name="shaders">[length: count]
Specifies the address of an array of shader handles into which to load pre-compiled shader binaries.
</param>
<param name="binaryformat">
Specifies the format of the shader binaries contained in binary.
</param>
<param name="binary">[length: length]
Specifies the address of an array of bytes containing pre-compiled binary shader code.
</param>
<param name="length">
Specifies the length of the array whose address is given in binary.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ShaderBinary``1(System.Int32,System.UInt32@,OpenTK.Graphics.OpenGL.BinaryFormat,``0[0:,0:],System.Int32)">
<summary>[requires: v4.1 or ARB_ES2_compatibility|VERSION_4_1]
Load pre-compiled shader binaries
</summary>
<param name="count">
Specifies the number of shader object handles contained in shaders.
</param>
<param name="shaders">[length: count]
Specifies the address of an array of shader handles into which to load pre-compiled shader binaries.
</param>
<param name="binaryformat">
Specifies the format of the shader binaries contained in binary.
</param>
<param name="binary">[length: length]
Specifies the address of an array of bytes containing pre-compiled binary shader code.
</param>
<param name="length">
Specifies the length of the array whose address is given in binary.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ShaderBinary``1(System.Int32,System.UInt32@,OpenTK.Graphics.OpenGL.BinaryFormat,``0[0:,0:,0:],System.Int32)">
<summary>[requires: v4.1 or ARB_ES2_compatibility|VERSION_4_1]
Load pre-compiled shader binaries
</summary>
<param name="count">
Specifies the number of shader object handles contained in shaders.
</param>
<param name="shaders">[length: count]
Specifies the address of an array of shader handles into which to load pre-compiled shader binaries.
</param>
<param name="binaryformat">
Specifies the format of the shader binaries contained in binary.
</param>
<param name="binary">[length: length]
Specifies the address of an array of bytes containing pre-compiled binary shader code.
</param>
<param name="length">
Specifies the length of the array whose address is given in binary.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ShaderBinary``1(System.Int32,System.UInt32@,OpenTK.Graphics.OpenGL.BinaryFormat,``0@,System.Int32)">
<summary>[requires: v4.1 or ARB_ES2_compatibility|VERSION_4_1]
Load pre-compiled shader binaries
</summary>
<param name="count">
Specifies the number of shader object handles contained in shaders.
</param>
<param name="shaders">[length: count]
Specifies the address of an array of shader handles into which to load pre-compiled shader binaries.
</param>
<param name="binaryformat">
Specifies the format of the shader binaries contained in binary.
</param>
<param name="binary">[length: length]
Specifies the address of an array of bytes containing pre-compiled binary shader code.
</param>
<param name="length">
Specifies the length of the array whose address is given in binary.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ShaderBinary(System.Int32,System.UInt32*,OpenTK.Graphics.OpenGL.BinaryFormat,System.IntPtr,System.Int32)">
<summary>[requires: v4.1 or ARB_ES2_compatibility|VERSION_4_1]
Load pre-compiled shader binaries
</summary>
<param name="count">
Specifies the number of shader object handles contained in shaders.
</param>
<param name="shaders">[length: count]
Specifies the address of an array of shader handles into which to load pre-compiled shader binaries.
</param>
<param name="binaryformat">
Specifies the format of the shader binaries contained in binary.
</param>
<param name="binary">[length: length]
Specifies the address of an array of bytes containing pre-compiled binary shader code.
</param>
<param name="length">
Specifies the length of the array whose address is given in binary.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ShaderBinary``1(System.Int32,System.UInt32*,OpenTK.Graphics.OpenGL.BinaryFormat,``0[],System.Int32)">
<summary>[requires: v4.1 or ARB_ES2_compatibility|VERSION_4_1]
Load pre-compiled shader binaries
</summary>
<param name="count">
Specifies the number of shader object handles contained in shaders.
</param>
<param name="shaders">[length: count]
Specifies the address of an array of shader handles into which to load pre-compiled shader binaries.
</param>
<param name="binaryformat">
Specifies the format of the shader binaries contained in binary.
</param>
<param name="binary">[length: length]
Specifies the address of an array of bytes containing pre-compiled binary shader code.
</param>
<param name="length">
Specifies the length of the array whose address is given in binary.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ShaderBinary``1(System.Int32,System.UInt32*,OpenTK.Graphics.OpenGL.BinaryFormat,``0[0:,0:],System.Int32)">
<summary>[requires: v4.1 or ARB_ES2_compatibility|VERSION_4_1]
Load pre-compiled shader binaries
</summary>
<param name="count">
Specifies the number of shader object handles contained in shaders.
</param>
<param name="shaders">[length: count]
Specifies the address of an array of shader handles into which to load pre-compiled shader binaries.
</param>
<param name="binaryformat">
Specifies the format of the shader binaries contained in binary.
</param>
<param name="binary">[length: length]
Specifies the address of an array of bytes containing pre-compiled binary shader code.
</param>
<param name="length">
Specifies the length of the array whose address is given in binary.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ShaderBinary``1(System.Int32,System.UInt32*,OpenTK.Graphics.OpenGL.BinaryFormat,``0[0:,0:,0:],System.Int32)">
<summary>[requires: v4.1 or ARB_ES2_compatibility|VERSION_4_1]
Load pre-compiled shader binaries
</summary>
<param name="count">
Specifies the number of shader object handles contained in shaders.
</param>
<param name="shaders">[length: count]
Specifies the address of an array of shader handles into which to load pre-compiled shader binaries.
</param>
<param name="binaryformat">
Specifies the format of the shader binaries contained in binary.
</param>
<param name="binary">[length: length]
Specifies the address of an array of bytes containing pre-compiled binary shader code.
</param>
<param name="length">
Specifies the length of the array whose address is given in binary.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ShaderBinary``1(System.Int32,System.UInt32*,OpenTK.Graphics.OpenGL.BinaryFormat,``0@,System.Int32)">
<summary>[requires: v4.1 or ARB_ES2_compatibility|VERSION_4_1]
Load pre-compiled shader binaries
</summary>
<param name="count">
Specifies the number of shader object handles contained in shaders.
</param>
<param name="shaders">[length: count]
Specifies the address of an array of shader handles into which to load pre-compiled shader binaries.
</param>
<param name="binaryformat">
Specifies the format of the shader binaries contained in binary.
</param>
<param name="binary">[length: length]
Specifies the address of an array of bytes containing pre-compiled binary shader code.
</param>
<param name="length">
Specifies the length of the array whose address is given in binary.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ShaderSource(System.Int32,System.Int32,System.String[],System.Int32[])">
<summary>[requires: v2.0]
Replaces the source code in a shader object
</summary>
<param name="shader">
Specifies the handle of the shader object whose source code is to be replaced.
</param>
<param name="count">
Specifies the number of elements in the string and length arrays.
</param>
<param name="@string">[length: count]
Specifies an array of pointers to strings containing the source code to be loaded into the shader.
</param>
<param name="length">[length: count]
Specifies an array of string lengths.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ShaderSource(System.Int32,System.Int32,System.String[],System.Int32@)">
<summary>[requires: v2.0]
Replaces the source code in a shader object
</summary>
<param name="shader">
Specifies the handle of the shader object whose source code is to be replaced.
</param>
<param name="count">
Specifies the number of elements in the string and length arrays.
</param>
<param name="@string">[length: count]
Specifies an array of pointers to strings containing the source code to be loaded into the shader.
</param>
<param name="length">[length: count]
Specifies an array of string lengths.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ShaderSource(System.Int32,System.Int32,System.String[],System.Int32*)">
<summary>[requires: v2.0]
Replaces the source code in a shader object
</summary>
<param name="shader">
Specifies the handle of the shader object whose source code is to be replaced.
</param>
<param name="count">
Specifies the number of elements in the string and length arrays.
</param>
<param name="@string">[length: count]
Specifies an array of pointers to strings containing the source code to be loaded into the shader.
</param>
<param name="length">[length: count]
Specifies an array of string lengths.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ShaderSource(System.UInt32,System.Int32,System.String[],System.Int32[])">
<summary>[requires: v2.0]
Replaces the source code in a shader object
</summary>
<param name="shader">
Specifies the handle of the shader object whose source code is to be replaced.
</param>
<param name="count">
Specifies the number of elements in the string and length arrays.
</param>
<param name="@string">[length: count]
Specifies an array of pointers to strings containing the source code to be loaded into the shader.
</param>
<param name="length">[length: count]
Specifies an array of string lengths.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ShaderSource(System.UInt32,System.Int32,System.String[],System.Int32@)">
<summary>[requires: v2.0]
Replaces the source code in a shader object
</summary>
<param name="shader">
Specifies the handle of the shader object whose source code is to be replaced.
</param>
<param name="count">
Specifies the number of elements in the string and length arrays.
</param>
<param name="@string">[length: count]
Specifies an array of pointers to strings containing the source code to be loaded into the shader.
</param>
<param name="length">[length: count]
Specifies an array of string lengths.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ShaderSource(System.UInt32,System.Int32,System.String[],System.Int32*)">
<summary>[requires: v2.0]
Replaces the source code in a shader object
</summary>
<param name="shader">
Specifies the handle of the shader object whose source code is to be replaced.
</param>
<param name="count">
Specifies the number of elements in the string and length arrays.
</param>
<param name="@string">[length: count]
Specifies an array of pointers to strings containing the source code to be loaded into the shader.
</param>
<param name="length">[length: count]
Specifies an array of string lengths.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ShaderStorageBlockBinding(System.Int32,System.Int32,System.Int32)">
<summary>[requires: v4.3 or ARB_shader_storage_buffer_object|VERSION_4_3]
Change an active shader storage block binding
</summary>
<param name="program">
The name of the program containing the block whose binding to change.
</param>
<param name="storageBlockIndex">
The index storage block within the program.
</param>
<param name="storageBlockBinding">
The index storage block binding to associate with the specified storage block.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ShaderStorageBlockBinding(System.UInt32,System.UInt32,System.UInt32)">
<summary>[requires: v4.3 or ARB_shader_storage_buffer_object|VERSION_4_3]
Change an active shader storage block binding
</summary>
<param name="program">
The name of the program containing the block whose binding to change.
</param>
<param name="storageBlockIndex">
The index storage block within the program.
</param>
<param name="storageBlockBinding">
The index storage block binding to associate with the specified storage block.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.StencilFunc(OpenTK.Graphics.OpenGL.StencilFunction,System.Int32,System.Int32)">
<summary>[requires: v1.0]
Set front and back function and reference value for stencil testing
</summary>
<param name="func">
Specifies the test function. Eight symbolic constants are valid: Never, Less, Lequal, Greater, Gequal, Equal, Notequal, and Always. The initial value is Always.
</param>
<param name="@ref">
Specifies the reference value for the stencil test. ref is clamped to the range [0, 2 sup n - 1], where is the number of bitplanes in the stencil buffer. The initial value is 0.
</param>
<param name="mask">
Specifies a mask that is ANDed with both the reference value and the stored stencil value when the test is done. The initial value is all 1's.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.StencilFunc(OpenTK.Graphics.OpenGL.StencilFunction,System.Int32,System.UInt32)">
<summary>[requires: v1.0]
Set front and back function and reference value for stencil testing
</summary>
<param name="func">
Specifies the test function. Eight symbolic constants are valid: Never, Less, Lequal, Greater, Gequal, Equal, Notequal, and Always. The initial value is Always.
</param>
<param name="@ref">
Specifies the reference value for the stencil test. ref is clamped to the range [0, 2 sup n - 1], where is the number of bitplanes in the stencil buffer. The initial value is 0.
</param>
<param name="mask">
Specifies a mask that is ANDed with both the reference value and the stored stencil value when the test is done. The initial value is all 1's.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.StencilFuncSeparate(OpenTK.Graphics.OpenGL.StencilFace,OpenTK.Graphics.OpenGL.StencilFunction,System.Int32,System.Int32)">
<summary>[requires: v2.0]
Set front and/or back function and reference value for stencil testing
</summary>
<param name="face">
Specifies whether front and/or back stencil state is updated. Three symbolic constants are valid: Front, Back, and FrontAndBack.
</param>
<param name="func">
Specifies the test function. Eight symbolic constants are valid: Never, Less, Lequal, Greater, Gequal, Equal, Notequal, and Always. The initial value is Always.
</param>
<param name="@ref">
Specifies the reference value for the stencil test. ref is clamped to the range [0, 2 sup n - 1], where is the number of bitplanes in the stencil buffer. The initial value is 0.
</param>
<param name="mask">
Specifies a mask that is ANDed with both the reference value and the stored stencil value when the test is done. The initial value is all 1's.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.StencilFuncSeparate(OpenTK.Graphics.OpenGL.StencilFace,OpenTK.Graphics.OpenGL.StencilFunction,System.Int32,System.UInt32)">
<summary>[requires: v2.0]
Set front and/or back function and reference value for stencil testing
</summary>
<param name="face">
Specifies whether front and/or back stencil state is updated. Three symbolic constants are valid: Front, Back, and FrontAndBack.
</param>
<param name="func">
Specifies the test function. Eight symbolic constants are valid: Never, Less, Lequal, Greater, Gequal, Equal, Notequal, and Always. The initial value is Always.
</param>
<param name="@ref">
Specifies the reference value for the stencil test. ref is clamped to the range [0, 2 sup n - 1], where is the number of bitplanes in the stencil buffer. The initial value is 0.
</param>
<param name="mask">
Specifies a mask that is ANDed with both the reference value and the stored stencil value when the test is done. The initial value is all 1's.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.StencilFuncSeparate(OpenTK.Graphics.OpenGL.Version20,OpenTK.Graphics.OpenGL.StencilFunction,System.Int32,System.Int32)">
<summary>[requires: v2.0]
Set front and/or back function and reference value for stencil testing
</summary>
<param name="face">
Specifies whether front and/or back stencil state is updated. Three symbolic constants are valid: Front, Back, and FrontAndBack.
</param>
<param name="func">
Specifies the test function. Eight symbolic constants are valid: Never, Less, Lequal, Greater, Gequal, Equal, Notequal, and Always. The initial value is Always.
</param>
<param name="@ref">
Specifies the reference value for the stencil test. ref is clamped to the range [0, 2 sup n - 1], where is the number of bitplanes in the stencil buffer. The initial value is 0.
</param>
<param name="mask">
Specifies a mask that is ANDed with both the reference value and the stored stencil value when the test is done. The initial value is all 1's.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.StencilFuncSeparate(OpenTK.Graphics.OpenGL.Version20,OpenTK.Graphics.OpenGL.StencilFunction,System.Int32,System.UInt32)">
<summary>[requires: v2.0]
Set front and/or back function and reference value for stencil testing
</summary>
<param name="face">
Specifies whether front and/or back stencil state is updated. Three symbolic constants are valid: Front, Back, and FrontAndBack.
</param>
<param name="func">
Specifies the test function. Eight symbolic constants are valid: Never, Less, Lequal, Greater, Gequal, Equal, Notequal, and Always. The initial value is Always.
</param>
<param name="@ref">
Specifies the reference value for the stencil test. ref is clamped to the range [0, 2 sup n - 1], where is the number of bitplanes in the stencil buffer. The initial value is 0.
</param>
<param name="mask">
Specifies a mask that is ANDed with both the reference value and the stored stencil value when the test is done. The initial value is all 1's.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.StencilMask(System.Int32)">
<summary>[requires: v1.0]
Control the front and back writing of individual bits in the stencil planes
</summary>
<param name="mask">
Specifies a bit mask to enable and disable writing of individual bits in the stencil planes. Initially, the mask is all 1's.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.StencilMask(System.UInt32)">
<summary>[requires: v1.0]
Control the front and back writing of individual bits in the stencil planes
</summary>
<param name="mask">
Specifies a bit mask to enable and disable writing of individual bits in the stencil planes. Initially, the mask is all 1's.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.StencilMaskSeparate(OpenTK.Graphics.OpenGL.StencilFace,System.Int32)">
<summary>[requires: v2.0]
Control the front and/or back writing of individual bits in the stencil planes
</summary>
<param name="face">
Specifies whether the front and/or back stencil writemask is updated. Three symbolic constants are valid: Front, Back, and FrontAndBack.
</param>
<param name="mask">
Specifies a bit mask to enable and disable writing of individual bits in the stencil planes. Initially, the mask is all 1's.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.StencilMaskSeparate(OpenTK.Graphics.OpenGL.StencilFace,System.UInt32)">
<summary>[requires: v2.0]
Control the front and/or back writing of individual bits in the stencil planes
</summary>
<param name="face">
Specifies whether the front and/or back stencil writemask is updated. Three symbolic constants are valid: Front, Back, and FrontAndBack.
</param>
<param name="mask">
Specifies a bit mask to enable and disable writing of individual bits in the stencil planes. Initially, the mask is all 1's.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.StencilOp(OpenTK.Graphics.OpenGL.StencilOp,OpenTK.Graphics.OpenGL.StencilOp,OpenTK.Graphics.OpenGL.StencilOp)">
<summary>[requires: v1.0]
Set front and back stencil test actions
</summary>
<param name="fail">
Specifies the action to take when the stencil test fails. Eight symbolic constants are accepted: Keep, Zero, Replace, Incr, IncrWrap, Decr, DecrWrap, and Invert. The initial value is Keep.
</param>
<param name="zfail">
Specifies the stencil action when the stencil test passes, but the depth test fails. dpfail accepts the same symbolic constants as sfail. The initial value is Keep.
</param>
<param name="zpass">
Specifies the stencil action when both the stencil test and the depth test pass, or when the stencil test passes and either there is no depth buffer or depth testing is not enabled. dppass accepts the same symbolic constants as sfail. The initial value is Keep.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.StencilOpSeparate(OpenTK.Graphics.OpenGL.StencilFace,OpenTK.Graphics.OpenGL.StencilOp,OpenTK.Graphics.OpenGL.StencilOp,OpenTK.Graphics.OpenGL.StencilOp)">
<summary>[requires: v2.0]
Set front and/or back stencil test actions
</summary>
<param name="face">
Specifies whether front and/or back stencil state is updated. Three symbolic constants are valid: Front, Back, and FrontAndBack.
</param>
<param name="sfail">
Specifies the action to take when the stencil test fails. Eight symbolic constants are accepted: Keep, Zero, Replace, Incr, IncrWrap, Decr, DecrWrap, and Invert. The initial value is Keep.
</param>
<param name="dpfail">
Specifies the stencil action when the stencil test passes, but the depth test fails. dpfail accepts the same symbolic constants as sfail. The initial value is Keep.
</param>
<param name="dppass">
Specifies the stencil action when both the stencil test and the depth test pass, or when the stencil test passes and either there is no depth buffer or depth testing is not enabled. dppass accepts the same symbolic constants as sfail. The initial value is Keep.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexBuffer(OpenTK.Graphics.OpenGL.TextureBufferTarget,OpenTK.Graphics.OpenGL.SizedInternalFormat,System.Int32)">
<summary>[requires: v3.1]
Attach the storage for a buffer object to the active buffer texture
</summary>
<param name="target">
Specifies the target of the operation and must be TextureBuffer.
</param>
<param name="internalformat">
Specifies the internal format of the data in the store belonging to buffer.
</param>
<param name="buffer">
Specifies the name of the buffer object whose storage to attach to the active buffer texture.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexBuffer(OpenTK.Graphics.OpenGL.TextureBufferTarget,OpenTK.Graphics.OpenGL.SizedInternalFormat,System.UInt32)">
<summary>[requires: v3.1]
Attach the storage for a buffer object to the active buffer texture
</summary>
<param name="target">
Specifies the target of the operation and must be TextureBuffer.
</param>
<param name="internalformat">
Specifies the internal format of the data in the store belonging to buffer.
</param>
<param name="buffer">
Specifies the name of the buffer object whose storage to attach to the active buffer texture.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexBufferRange(OpenTK.Graphics.OpenGL.TextureBufferTarget,OpenTK.Graphics.OpenGL.SizedInternalFormat,System.Int32,System.IntPtr,System.Int32)">
<summary>[requires: v4.3 or ARB_texture_buffer_range|VERSION_4_3]
Bind a range of a buffer's data store to a buffer texture
</summary>
<param name="target">
Specifies the target of the operation and must be TextureBuffer.
</param>
<param name="internalformat">
Specifies the internal format of the data in the store belonging to buffer.
</param>
<param name="buffer">
Specifies the name of the buffer object whose storage to attach to the active buffer texture.
</param>
<param name="offset">
Specifies the offset of the start of the range of the buffer's data store to attach.
</param>
<param name="size">
Specifies the size of the range of the buffer's data store to attach.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexBufferRange(OpenTK.Graphics.OpenGL.TextureBufferTarget,OpenTK.Graphics.OpenGL.SizedInternalFormat,System.Int32,System.IntPtr,System.IntPtr)">
<summary>[requires: v4.3 or ARB_texture_buffer_range|VERSION_4_3]
Bind a range of a buffer's data store to a buffer texture
</summary>
<param name="target">
Specifies the target of the operation and must be TextureBuffer.
</param>
<param name="internalformat">
Specifies the internal format of the data in the store belonging to buffer.
</param>
<param name="buffer">
Specifies the name of the buffer object whose storage to attach to the active buffer texture.
</param>
<param name="offset">
Specifies the offset of the start of the range of the buffer's data store to attach.
</param>
<param name="size">
Specifies the size of the range of the buffer's data store to attach.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexBufferRange(OpenTK.Graphics.OpenGL.TextureBufferTarget,OpenTK.Graphics.OpenGL.SizedInternalFormat,System.UInt32,System.IntPtr,System.Int32)">
<summary>[requires: v4.3 or ARB_texture_buffer_range|VERSION_4_3]
Bind a range of a buffer's data store to a buffer texture
</summary>
<param name="target">
Specifies the target of the operation and must be TextureBuffer.
</param>
<param name="internalformat">
Specifies the internal format of the data in the store belonging to buffer.
</param>
<param name="buffer">
Specifies the name of the buffer object whose storage to attach to the active buffer texture.
</param>
<param name="offset">
Specifies the offset of the start of the range of the buffer's data store to attach.
</param>
<param name="size">
Specifies the size of the range of the buffer's data store to attach.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexBufferRange(OpenTK.Graphics.OpenGL.TextureBufferTarget,OpenTK.Graphics.OpenGL.SizedInternalFormat,System.UInt32,System.IntPtr,System.IntPtr)">
<summary>[requires: v4.3 or ARB_texture_buffer_range|VERSION_4_3]
Bind a range of a buffer's data store to a buffer texture
</summary>
<param name="target">
Specifies the target of the operation and must be TextureBuffer.
</param>
<param name="internalformat">
Specifies the internal format of the data in the store belonging to buffer.
</param>
<param name="buffer">
Specifies the name of the buffer object whose storage to attach to the active buffer texture.
</param>
<param name="offset">
Specifies the offset of the start of the range of the buffer's data store to attach.
</param>
<param name="size">
Specifies the size of the range of the buffer's data store to attach.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexCoord1(System.Double)">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current texture coordinates
</summary>
<param name="s">
Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexCoord1(System.Double*)">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current texture coordinates
</summary>
<param name="v">[length: 1]
Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexCoord1(System.Single)">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current texture coordinates
</summary>
<param name="s">
Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexCoord1(System.Single*)">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current texture coordinates
</summary>
<param name="v">[length: 1]
Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexCoord1(System.Int32)">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current texture coordinates
</summary>
<param name="s">
Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexCoord1(System.Int32*)">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current texture coordinates
</summary>
<param name="v">[length: 1]
Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexCoord1(System.Int16)">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current texture coordinates
</summary>
<param name="s">
Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexCoord1(System.Int16*)">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current texture coordinates
</summary>
<param name="v">[length: 1]
Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexCoord2(System.Double,System.Double)">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current texture coordinates
</summary>
<param name="s">
Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
</param>
<param name="t">
Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexCoord2(System.Double[])">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current texture coordinates
</summary>
<param name="v">[length: 2]
Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexCoord2(System.Double@)">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current texture coordinates
</summary>
<param name="v">[length: 2]
Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexCoord2(System.Double*)">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current texture coordinates
</summary>
<param name="v">[length: 2]
Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexCoord2(System.Single,System.Single)">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current texture coordinates
</summary>
<param name="s">
Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
</param>
<param name="t">
Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexCoord2(System.Single[])">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current texture coordinates
</summary>
<param name="v">[length: 2]
Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexCoord2(System.Single@)">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current texture coordinates
</summary>
<param name="v">[length: 2]
Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexCoord2(System.Single*)">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current texture coordinates
</summary>
<param name="v">[length: 2]
Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexCoord2(System.Int32,System.Int32)">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current texture coordinates
</summary>
<param name="s">
Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
</param>
<param name="t">
Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexCoord2(System.Int32[])">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current texture coordinates
</summary>
<param name="v">[length: 2]
Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexCoord2(System.Int32@)">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current texture coordinates
</summary>
<param name="v">[length: 2]
Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexCoord2(System.Int32*)">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current texture coordinates
</summary>
<param name="v">[length: 2]
Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexCoord2(System.Int16,System.Int16)">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current texture coordinates
</summary>
<param name="s">
Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
</param>
<param name="t">
Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexCoord2(System.Int16[])">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current texture coordinates
</summary>
<param name="v">[length: 2]
Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexCoord2(System.Int16@)">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current texture coordinates
</summary>
<param name="v">[length: 2]
Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexCoord2(System.Int16*)">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current texture coordinates
</summary>
<param name="v">[length: 2]
Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexCoord3(System.Double,System.Double,System.Double)">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current texture coordinates
</summary>
<param name="s">
Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
</param>
<param name="t">
Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
</param>
<param name="r">
Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexCoord3(System.Double[])">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current texture coordinates
</summary>
<param name="v">[length: 3]
Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexCoord3(System.Double@)">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current texture coordinates
</summary>
<param name="v">[length: 3]
Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexCoord3(System.Double*)">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current texture coordinates
</summary>
<param name="v">[length: 3]
Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexCoord3(System.Single,System.Single,System.Single)">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current texture coordinates
</summary>
<param name="s">
Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
</param>
<param name="t">
Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
</param>
<param name="r">
Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexCoord3(System.Single[])">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current texture coordinates
</summary>
<param name="v">[length: 3]
Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexCoord3(System.Single@)">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current texture coordinates
</summary>
<param name="v">[length: 3]
Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexCoord3(System.Single*)">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current texture coordinates
</summary>
<param name="v">[length: 3]
Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexCoord3(System.Int32,System.Int32,System.Int32)">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current texture coordinates
</summary>
<param name="s">
Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
</param>
<param name="t">
Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
</param>
<param name="r">
Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexCoord3(System.Int32[])">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current texture coordinates
</summary>
<param name="v">[length: 3]
Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexCoord3(System.Int32@)">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current texture coordinates
</summary>
<param name="v">[length: 3]
Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexCoord3(System.Int32*)">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current texture coordinates
</summary>
<param name="v">[length: 3]
Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexCoord3(System.Int16,System.Int16,System.Int16)">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current texture coordinates
</summary>
<param name="s">
Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
</param>
<param name="t">
Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
</param>
<param name="r">
Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexCoord3(System.Int16[])">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current texture coordinates
</summary>
<param name="v">[length: 3]
Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexCoord3(System.Int16@)">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current texture coordinates
</summary>
<param name="v">[length: 3]
Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexCoord3(System.Int16*)">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current texture coordinates
</summary>
<param name="v">[length: 3]
Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexCoord4(System.Double,System.Double,System.Double,System.Double)">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current texture coordinates
</summary>
<param name="s">
Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
</param>
<param name="t">
Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
</param>
<param name="r">
Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
</param>
<param name="q">
Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexCoord4(System.Double[])">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current texture coordinates
</summary>
<param name="v">[length: 4]
Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexCoord4(System.Double@)">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current texture coordinates
</summary>
<param name="v">[length: 4]
Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexCoord4(System.Double*)">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current texture coordinates
</summary>
<param name="v">[length: 4]
Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexCoord4(System.Single,System.Single,System.Single,System.Single)">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current texture coordinates
</summary>
<param name="s">
Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
</param>
<param name="t">
Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
</param>
<param name="r">
Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
</param>
<param name="q">
Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexCoord4(System.Single[])">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current texture coordinates
</summary>
<param name="v">[length: 4]
Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexCoord4(System.Single@)">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current texture coordinates
</summary>
<param name="v">[length: 4]
Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexCoord4(System.Single*)">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current texture coordinates
</summary>
<param name="v">[length: 4]
Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexCoord4(System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current texture coordinates
</summary>
<param name="s">
Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
</param>
<param name="t">
Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
</param>
<param name="r">
Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
</param>
<param name="q">
Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexCoord4(System.Int32[])">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current texture coordinates
</summary>
<param name="v">[length: 4]
Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexCoord4(System.Int32@)">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current texture coordinates
</summary>
<param name="v">[length: 4]
Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexCoord4(System.Int32*)">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current texture coordinates
</summary>
<param name="v">[length: 4]
Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexCoord4(System.Int16,System.Int16,System.Int16,System.Int16)">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current texture coordinates
</summary>
<param name="s">
Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
</param>
<param name="t">
Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
</param>
<param name="r">
Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
</param>
<param name="q">
Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexCoord4(System.Int16[])">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current texture coordinates
</summary>
<param name="v">[length: 4]
Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexCoord4(System.Int16@)">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current texture coordinates
</summary>
<param name="v">[length: 4]
Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexCoord4(System.Int16*)">
<summary>[requires: v1.0][deprecated: v3.2]
Set the current texture coordinates
</summary>
<param name="v">[length: 4]
Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexCoordP1(OpenTK.Graphics.OpenGL.PackedPointerType,System.Int32)">
<summary>[requires: v3.3 or ARB_vertex_type_2_10_10_10_rev|VERSION_3_3]</summary>
<param name="type"></param>
<param name="coords"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexCoordP1(OpenTK.Graphics.OpenGL.PackedPointerType,System.UInt32)">
<summary>[requires: v3.3 or ARB_vertex_type_2_10_10_10_rev|VERSION_3_3]</summary>
<param name="type"></param>
<param name="coords"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexCoordP1(OpenTK.Graphics.OpenGL.PackedPointerType,System.Int32*)">
<summary>[requires: v3.3 or ARB_vertex_type_2_10_10_10_rev|VERSION_3_3]</summary>
<param name="type"></param>
<param name="coords">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexCoordP1(OpenTK.Graphics.OpenGL.PackedPointerType,System.UInt32*)">
<summary>[requires: v3.3 or ARB_vertex_type_2_10_10_10_rev|VERSION_3_3]</summary>
<param name="type"></param>
<param name="coords">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexCoordP2(OpenTK.Graphics.OpenGL.PackedPointerType,System.Int32)">
<summary>[requires: v3.3 or ARB_vertex_type_2_10_10_10_rev|VERSION_3_3]</summary>
<param name="type"></param>
<param name="coords"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexCoordP2(OpenTK.Graphics.OpenGL.PackedPointerType,System.UInt32)">
<summary>[requires: v3.3 or ARB_vertex_type_2_10_10_10_rev|VERSION_3_3]</summary>
<param name="type"></param>
<param name="coords"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexCoordP2(OpenTK.Graphics.OpenGL.PackedPointerType,System.Int32*)">
<summary>[requires: v3.3 or ARB_vertex_type_2_10_10_10_rev|VERSION_3_3]</summary>
<param name="type"></param>
<param name="coords">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexCoordP2(OpenTK.Graphics.OpenGL.PackedPointerType,System.UInt32*)">
<summary>[requires: v3.3 or ARB_vertex_type_2_10_10_10_rev|VERSION_3_3]</summary>
<param name="type"></param>
<param name="coords">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexCoordP3(OpenTK.Graphics.OpenGL.PackedPointerType,System.Int32)">
<summary>[requires: v3.3 or ARB_vertex_type_2_10_10_10_rev|VERSION_3_3]</summary>
<param name="type"></param>
<param name="coords"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexCoordP3(OpenTK.Graphics.OpenGL.PackedPointerType,System.UInt32)">
<summary>[requires: v3.3 or ARB_vertex_type_2_10_10_10_rev|VERSION_3_3]</summary>
<param name="type"></param>
<param name="coords"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexCoordP3(OpenTK.Graphics.OpenGL.PackedPointerType,System.Int32*)">
<summary>[requires: v3.3 or ARB_vertex_type_2_10_10_10_rev|VERSION_3_3]</summary>
<param name="type"></param>
<param name="coords">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexCoordP3(OpenTK.Graphics.OpenGL.PackedPointerType,System.UInt32*)">
<summary>[requires: v3.3 or ARB_vertex_type_2_10_10_10_rev|VERSION_3_3]</summary>
<param name="type"></param>
<param name="coords">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexCoordP4(OpenTK.Graphics.OpenGL.PackedPointerType,System.Int32)">
<summary>[requires: v3.3 or ARB_vertex_type_2_10_10_10_rev|VERSION_3_3]</summary>
<param name="type"></param>
<param name="coords"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexCoordP4(OpenTK.Graphics.OpenGL.PackedPointerType,System.UInt32)">
<summary>[requires: v3.3 or ARB_vertex_type_2_10_10_10_rev|VERSION_3_3]</summary>
<param name="type"></param>
<param name="coords"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexCoordP4(OpenTK.Graphics.OpenGL.PackedPointerType,System.Int32*)">
<summary>[requires: v3.3 or ARB_vertex_type_2_10_10_10_rev|VERSION_3_3]</summary>
<param name="type"></param>
<param name="coords">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexCoordP4(OpenTK.Graphics.OpenGL.PackedPointerType,System.UInt32*)">
<summary>[requires: v3.3 or ARB_vertex_type_2_10_10_10_rev|VERSION_3_3]</summary>
<param name="type"></param>
<param name="coords">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexCoordPointer(System.Int32,OpenTK.Graphics.OpenGL.TexCoordPointerType,System.Int32,System.IntPtr)">
<summary>[requires: v1.1][deprecated: v3.2]
Define an array of texture coordinates
</summary>
<param name="size">
Specifies the number of coordinates per array element. Must be 1, 2, 3, or 4. The initial value is 4.
</param>
<param name="type">
Specifies the data type of each texture coordinate. Symbolic constants Short, Int, Float, or Double are accepted. The initial value is Float.
</param>
<param name="stride">
Specifies the byte offset between consecutive texture coordinate sets. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0.
</param>
<param name="pointer">[length: size,type,stride]
Specifies a pointer to the first coordinate of the first texture coordinate set in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexCoordPointer``1(System.Int32,OpenTK.Graphics.OpenGL.TexCoordPointerType,System.Int32,``0[])">
<summary>[requires: v1.1][deprecated: v3.2]
Define an array of texture coordinates
</summary>
<param name="size">
Specifies the number of coordinates per array element. Must be 1, 2, 3, or 4. The initial value is 4.
</param>
<param name="type">
Specifies the data type of each texture coordinate. Symbolic constants Short, Int, Float, or Double are accepted. The initial value is Float.
</param>
<param name="stride">
Specifies the byte offset between consecutive texture coordinate sets. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0.
</param>
<param name="pointer">[length: size,type,stride]
Specifies a pointer to the first coordinate of the first texture coordinate set in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexCoordPointer``1(System.Int32,OpenTK.Graphics.OpenGL.TexCoordPointerType,System.Int32,``0[0:,0:])">
<summary>[requires: v1.1][deprecated: v3.2]
Define an array of texture coordinates
</summary>
<param name="size">
Specifies the number of coordinates per array element. Must be 1, 2, 3, or 4. The initial value is 4.
</param>
<param name="type">
Specifies the data type of each texture coordinate. Symbolic constants Short, Int, Float, or Double are accepted. The initial value is Float.
</param>
<param name="stride">
Specifies the byte offset between consecutive texture coordinate sets. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0.
</param>
<param name="pointer">[length: size,type,stride]
Specifies a pointer to the first coordinate of the first texture coordinate set in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexCoordPointer``1(System.Int32,OpenTK.Graphics.OpenGL.TexCoordPointerType,System.Int32,``0[0:,0:,0:])">
<summary>[requires: v1.1][deprecated: v3.2]
Define an array of texture coordinates
</summary>
<param name="size">
Specifies the number of coordinates per array element. Must be 1, 2, 3, or 4. The initial value is 4.
</param>
<param name="type">
Specifies the data type of each texture coordinate. Symbolic constants Short, Int, Float, or Double are accepted. The initial value is Float.
</param>
<param name="stride">
Specifies the byte offset between consecutive texture coordinate sets. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0.
</param>
<param name="pointer">[length: size,type,stride]
Specifies a pointer to the first coordinate of the first texture coordinate set in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexCoordPointer``1(System.Int32,OpenTK.Graphics.OpenGL.TexCoordPointerType,System.Int32,``0@)">
<summary>[requires: v1.1][deprecated: v3.2]
Define an array of texture coordinates
</summary>
<param name="size">
Specifies the number of coordinates per array element. Must be 1, 2, 3, or 4. The initial value is 4.
</param>
<param name="type">
Specifies the data type of each texture coordinate. Symbolic constants Short, Int, Float, or Double are accepted. The initial value is Float.
</param>
<param name="stride">
Specifies the byte offset between consecutive texture coordinate sets. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0.
</param>
<param name="pointer">[length: size,type,stride]
Specifies a pointer to the first coordinate of the first texture coordinate set in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexEnv(OpenTK.Graphics.OpenGL.TextureEnvTarget,OpenTK.Graphics.OpenGL.TextureEnvParameter,System.Single)">
<summary>[requires: v1.0][deprecated: v3.2]
Set texture environment parameters
</summary>
<param name="target">
Specifies a texture environment. May be TextureEnv, TextureFilterControl or PointSprite.
</param>
<param name="pname">
Specifies the symbolic name of a single-valued texture environment parameter. May be either TextureEnvMode, TextureLodBias, CombineRgb, CombineAlpha, Src0Rgb, Src1Rgb, Src2Rgb, Src0Alpha, Src1Alpha, Src2Alpha, Operand0Rgb, Operand1Rgb, Operand2Rgb, Operand0Alpha, Operand1Alpha, Operand2Alpha, RgbScale, AlphaScale, or CoordReplace.
</param>
<param name="param">
Specifies a single symbolic constant, one of Add, AddSigned, Interpolate, Modulate, Decal, Blend, Replace, Subtract, Combine, Texture, Constant, PrimaryColor, Previous, SrcColor, OneMinusSrcColor, SrcAlpha, OneMinusSrcAlpha, a single boolean value for the point sprite texture coordinate replacement, a single floating-point value for the texture level-of-detail bias, or 1.0, 2.0, or 4.0 when specifying the RgbScale or AlphaScale.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexEnv(OpenTK.Graphics.OpenGL.TextureEnvTarget,OpenTK.Graphics.OpenGL.TextureEnvParameter,System.Single[])">
<summary>[requires: v1.0][deprecated: v3.2]
Set texture environment parameters
</summary>
<param name="target">
Specifies a texture environment. May be TextureEnv, TextureFilterControl or PointSprite.
</param>
<param name="pname">
Specifies the symbolic name of a single-valued texture environment parameter. May be either TextureEnvMode, TextureLodBias, CombineRgb, CombineAlpha, Src0Rgb, Src1Rgb, Src2Rgb, Src0Alpha, Src1Alpha, Src2Alpha, Operand0Rgb, Operand1Rgb, Operand2Rgb, Operand0Alpha, Operand1Alpha, Operand2Alpha, RgbScale, AlphaScale, or CoordReplace.
</param>
<param name="@params">[length: pname]
Specifies a single symbolic constant, one of Add, AddSigned, Interpolate, Modulate, Decal, Blend, Replace, Subtract, Combine, Texture, Constant, PrimaryColor, Previous, SrcColor, OneMinusSrcColor, SrcAlpha, OneMinusSrcAlpha, a single boolean value for the point sprite texture coordinate replacement, a single floating-point value for the texture level-of-detail bias, or 1.0, 2.0, or 4.0 when specifying the RgbScale or AlphaScale.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexEnv(OpenTK.Graphics.OpenGL.TextureEnvTarget,OpenTK.Graphics.OpenGL.TextureEnvParameter,System.Single*)">
<summary>[requires: v1.0][deprecated: v3.2]
Set texture environment parameters
</summary>
<param name="target">
Specifies a texture environment. May be TextureEnv, TextureFilterControl or PointSprite.
</param>
<param name="pname">
Specifies the symbolic name of a single-valued texture environment parameter. May be either TextureEnvMode, TextureLodBias, CombineRgb, CombineAlpha, Src0Rgb, Src1Rgb, Src2Rgb, Src0Alpha, Src1Alpha, Src2Alpha, Operand0Rgb, Operand1Rgb, Operand2Rgb, Operand0Alpha, Operand1Alpha, Operand2Alpha, RgbScale, AlphaScale, or CoordReplace.
</param>
<param name="@params">[length: pname]
Specifies a single symbolic constant, one of Add, AddSigned, Interpolate, Modulate, Decal, Blend, Replace, Subtract, Combine, Texture, Constant, PrimaryColor, Previous, SrcColor, OneMinusSrcColor, SrcAlpha, OneMinusSrcAlpha, a single boolean value for the point sprite texture coordinate replacement, a single floating-point value for the texture level-of-detail bias, or 1.0, 2.0, or 4.0 when specifying the RgbScale or AlphaScale.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexEnv(OpenTK.Graphics.OpenGL.TextureEnvTarget,OpenTK.Graphics.OpenGL.TextureEnvParameter,System.Int32)">
<summary>[requires: v1.0][deprecated: v3.2]
Set texture environment parameters
</summary>
<param name="target">
Specifies a texture environment. May be TextureEnv, TextureFilterControl or PointSprite.
</param>
<param name="pname">
Specifies the symbolic name of a single-valued texture environment parameter. May be either TextureEnvMode, TextureLodBias, CombineRgb, CombineAlpha, Src0Rgb, Src1Rgb, Src2Rgb, Src0Alpha, Src1Alpha, Src2Alpha, Operand0Rgb, Operand1Rgb, Operand2Rgb, Operand0Alpha, Operand1Alpha, Operand2Alpha, RgbScale, AlphaScale, or CoordReplace.
</param>
<param name="param">
Specifies a single symbolic constant, one of Add, AddSigned, Interpolate, Modulate, Decal, Blend, Replace, Subtract, Combine, Texture, Constant, PrimaryColor, Previous, SrcColor, OneMinusSrcColor, SrcAlpha, OneMinusSrcAlpha, a single boolean value for the point sprite texture coordinate replacement, a single floating-point value for the texture level-of-detail bias, or 1.0, 2.0, or 4.0 when specifying the RgbScale or AlphaScale.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexEnv(OpenTK.Graphics.OpenGL.TextureEnvTarget,OpenTK.Graphics.OpenGL.TextureEnvParameter,System.Int32[])">
<summary>[requires: v1.0][deprecated: v3.2]
Set texture environment parameters
</summary>
<param name="target">
Specifies a texture environment. May be TextureEnv, TextureFilterControl or PointSprite.
</param>
<param name="pname">
Specifies the symbolic name of a single-valued texture environment parameter. May be either TextureEnvMode, TextureLodBias, CombineRgb, CombineAlpha, Src0Rgb, Src1Rgb, Src2Rgb, Src0Alpha, Src1Alpha, Src2Alpha, Operand0Rgb, Operand1Rgb, Operand2Rgb, Operand0Alpha, Operand1Alpha, Operand2Alpha, RgbScale, AlphaScale, or CoordReplace.
</param>
<param name="@params">[length: pname]
Specifies a single symbolic constant, one of Add, AddSigned, Interpolate, Modulate, Decal, Blend, Replace, Subtract, Combine, Texture, Constant, PrimaryColor, Previous, SrcColor, OneMinusSrcColor, SrcAlpha, OneMinusSrcAlpha, a single boolean value for the point sprite texture coordinate replacement, a single floating-point value for the texture level-of-detail bias, or 1.0, 2.0, or 4.0 when specifying the RgbScale or AlphaScale.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexEnv(OpenTK.Graphics.OpenGL.TextureEnvTarget,OpenTK.Graphics.OpenGL.TextureEnvParameter,System.Int32*)">
<summary>[requires: v1.0][deprecated: v3.2]
Set texture environment parameters
</summary>
<param name="target">
Specifies a texture environment. May be TextureEnv, TextureFilterControl or PointSprite.
</param>
<param name="pname">
Specifies the symbolic name of a single-valued texture environment parameter. May be either TextureEnvMode, TextureLodBias, CombineRgb, CombineAlpha, Src0Rgb, Src1Rgb, Src2Rgb, Src0Alpha, Src1Alpha, Src2Alpha, Operand0Rgb, Operand1Rgb, Operand2Rgb, Operand0Alpha, Operand1Alpha, Operand2Alpha, RgbScale, AlphaScale, or CoordReplace.
</param>
<param name="@params">[length: pname]
Specifies a single symbolic constant, one of Add, AddSigned, Interpolate, Modulate, Decal, Blend, Replace, Subtract, Combine, Texture, Constant, PrimaryColor, Previous, SrcColor, OneMinusSrcColor, SrcAlpha, OneMinusSrcAlpha, a single boolean value for the point sprite texture coordinate replacement, a single floating-point value for the texture level-of-detail bias, or 1.0, 2.0, or 4.0 when specifying the RgbScale or AlphaScale.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexGend(OpenTK.Graphics.OpenGL.TextureCoordName,OpenTK.Graphics.OpenGL.TextureGenParameter,System.Double)">
<summary>[requires: v1.0][deprecated: v3.2]</summary>
<param name="coord"></param>
<param name="pname"></param>
<param name="param"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexGen(OpenTK.Graphics.OpenGL.TextureCoordName,OpenTK.Graphics.OpenGL.TextureGenParameter,System.Double[])">
<summary>[requires: v1.0][deprecated: v3.2]
Control the generation of texture coordinates
</summary>
<param name="coord">
Specifies a texture coordinate. Must be one of S, T, R, or Q.
</param>
<param name="pname">
Specifies the symbolic name of the texture-coordinate generation function. Must be TextureGenMode.
</param>
<param name="@params">[length: pname]
Specifies a single-valued texture generation parameter, one of ObjectLinear, EyeLinear, SphereMap, NormalMap, or ReflectionMap.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexGen(OpenTK.Graphics.OpenGL.TextureCoordName,OpenTK.Graphics.OpenGL.TextureGenParameter,System.Double@)">
<summary>[requires: v1.0][deprecated: v3.2]
Control the generation of texture coordinates
</summary>
<param name="coord">
Specifies a texture coordinate. Must be one of S, T, R, or Q.
</param>
<param name="pname">
Specifies the symbolic name of the texture-coordinate generation function. Must be TextureGenMode.
</param>
<param name="@params">[length: pname]
Specifies a single-valued texture generation parameter, one of ObjectLinear, EyeLinear, SphereMap, NormalMap, or ReflectionMap.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexGen(OpenTK.Graphics.OpenGL.TextureCoordName,OpenTK.Graphics.OpenGL.TextureGenParameter,System.Double*)">
<summary>[requires: v1.0][deprecated: v3.2]
Control the generation of texture coordinates
</summary>
<param name="coord">
Specifies a texture coordinate. Must be one of S, T, R, or Q.
</param>
<param name="pname">
Specifies the symbolic name of the texture-coordinate generation function. Must be TextureGenMode.
</param>
<param name="@params">[length: pname]
Specifies a single-valued texture generation parameter, one of ObjectLinear, EyeLinear, SphereMap, NormalMap, or ReflectionMap.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexGen(OpenTK.Graphics.OpenGL.TextureCoordName,OpenTK.Graphics.OpenGL.TextureGenParameter,System.Single)">
<summary>[requires: v1.0][deprecated: v3.2]
Control the generation of texture coordinates
</summary>
<param name="coord">
Specifies a texture coordinate. Must be one of S, T, R, or Q.
</param>
<param name="pname">
Specifies the symbolic name of the texture-coordinate generation function. Must be TextureGenMode.
</param>
<param name="param">
Specifies a single-valued texture generation parameter, one of ObjectLinear, EyeLinear, SphereMap, NormalMap, or ReflectionMap.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexGen(OpenTK.Graphics.OpenGL.TextureCoordName,OpenTK.Graphics.OpenGL.TextureGenParameter,System.Single[])">
<summary>[requires: v1.0][deprecated: v3.2]
Control the generation of texture coordinates
</summary>
<param name="coord">
Specifies a texture coordinate. Must be one of S, T, R, or Q.
</param>
<param name="pname">
Specifies the symbolic name of the texture-coordinate generation function. Must be TextureGenMode.
</param>
<param name="@params">[length: pname]
Specifies a single-valued texture generation parameter, one of ObjectLinear, EyeLinear, SphereMap, NormalMap, or ReflectionMap.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexGen(OpenTK.Graphics.OpenGL.TextureCoordName,OpenTK.Graphics.OpenGL.TextureGenParameter,System.Single*)">
<summary>[requires: v1.0][deprecated: v3.2]
Control the generation of texture coordinates
</summary>
<param name="coord">
Specifies a texture coordinate. Must be one of S, T, R, or Q.
</param>
<param name="pname">
Specifies the symbolic name of the texture-coordinate generation function. Must be TextureGenMode.
</param>
<param name="@params">[length: pname]
Specifies a single-valued texture generation parameter, one of ObjectLinear, EyeLinear, SphereMap, NormalMap, or ReflectionMap.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexGen(OpenTK.Graphics.OpenGL.TextureCoordName,OpenTK.Graphics.OpenGL.TextureGenParameter,System.Int32)">
<summary>[requires: v1.0][deprecated: v3.2]
Control the generation of texture coordinates
</summary>
<param name="coord">
Specifies a texture coordinate. Must be one of S, T, R, or Q.
</param>
<param name="pname">
Specifies the symbolic name of the texture-coordinate generation function. Must be TextureGenMode.
</param>
<param name="param">
Specifies a single-valued texture generation parameter, one of ObjectLinear, EyeLinear, SphereMap, NormalMap, or ReflectionMap.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexGen(OpenTK.Graphics.OpenGL.TextureCoordName,OpenTK.Graphics.OpenGL.TextureGenParameter,System.Int32[])">
<summary>[requires: v1.0][deprecated: v3.2]
Control the generation of texture coordinates
</summary>
<param name="coord">
Specifies a texture coordinate. Must be one of S, T, R, or Q.
</param>
<param name="pname">
Specifies the symbolic name of the texture-coordinate generation function. Must be TextureGenMode.
</param>
<param name="@params">[length: pname]
Specifies a single-valued texture generation parameter, one of ObjectLinear, EyeLinear, SphereMap, NormalMap, or ReflectionMap.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexGen(OpenTK.Graphics.OpenGL.TextureCoordName,OpenTK.Graphics.OpenGL.TextureGenParameter,System.Int32*)">
<summary>[requires: v1.0][deprecated: v3.2]
Control the generation of texture coordinates
</summary>
<param name="coord">
Specifies a texture coordinate. Must be one of S, T, R, or Q.
</param>
<param name="pname">
Specifies the symbolic name of the texture-coordinate generation function. Must be TextureGenMode.
</param>
<param name="@params">[length: pname]
Specifies a single-valued texture generation parameter, one of ObjectLinear, EyeLinear, SphereMap, NormalMap, or ReflectionMap.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexImage1D(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,System.IntPtr)">
<summary>[requires: v1.0]
Specify a one-dimensional texture image
</summary>
<param name="target">
Specifies the target texture. Must be Texture1D or ProxyTexture1D.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</param>
<param name="internalformat">
Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below.
</param>
<param name="width">
Specifies the width of the texture image. All implementations support texture images that are at least 1024 texels wide. The height of the 1D texture image is 1.
</param>
<param name="border">
This value must be 0.
</param>
<param name="format">
Specifies the format of the pixel data. The following symbolic values are accepted: Red, Rg, Rgb, Bgr, Rgba, Bgra, RedInteger, RgInteger, RgbInteger, BgrInteger, RgbaInteger, BgraInteger, StencilIndex, DepthComponent, DepthStencil.
</param>
<param name="type">
Specifies the data type of the pixel data. The following symbolic values are accepted: UnsignedByte, Byte, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev.
</param>
<param name="pixels">[length: format,type,width]
Specifies a pointer to the image data in memory.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexImage1D``1(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[])">
<summary>[requires: v1.0]
Specify a one-dimensional texture image
</summary>
<param name="target">
Specifies the target texture. Must be Texture1D or ProxyTexture1D.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</param>
<param name="internalformat">
Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below.
</param>
<param name="width">
Specifies the width of the texture image. All implementations support texture images that are at least 1024 texels wide. The height of the 1D texture image is 1.
</param>
<param name="border">
This value must be 0.
</param>
<param name="format">
Specifies the format of the pixel data. The following symbolic values are accepted: Red, Rg, Rgb, Bgr, Rgba, Bgra, RedInteger, RgInteger, RgbInteger, BgrInteger, RgbaInteger, BgraInteger, StencilIndex, DepthComponent, DepthStencil.
</param>
<param name="type">
Specifies the data type of the pixel data. The following symbolic values are accepted: UnsignedByte, Byte, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev.
</param>
<param name="pixels">[length: format,type,width]
Specifies a pointer to the image data in memory.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexImage1D``1(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[0:,0:])">
<summary>[requires: v1.0]
Specify a one-dimensional texture image
</summary>
<param name="target">
Specifies the target texture. Must be Texture1D or ProxyTexture1D.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</param>
<param name="internalformat">
Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below.
</param>
<param name="width">
Specifies the width of the texture image. All implementations support texture images that are at least 1024 texels wide. The height of the 1D texture image is 1.
</param>
<param name="border">
This value must be 0.
</param>
<param name="format">
Specifies the format of the pixel data. The following symbolic values are accepted: Red, Rg, Rgb, Bgr, Rgba, Bgra, RedInteger, RgInteger, RgbInteger, BgrInteger, RgbaInteger, BgraInteger, StencilIndex, DepthComponent, DepthStencil.
</param>
<param name="type">
Specifies the data type of the pixel data. The following symbolic values are accepted: UnsignedByte, Byte, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev.
</param>
<param name="pixels">[length: format,type,width]
Specifies a pointer to the image data in memory.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexImage1D``1(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[0:,0:,0:])">
<summary>[requires: v1.0]
Specify a one-dimensional texture image
</summary>
<param name="target">
Specifies the target texture. Must be Texture1D or ProxyTexture1D.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</param>
<param name="internalformat">
Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below.
</param>
<param name="width">
Specifies the width of the texture image. All implementations support texture images that are at least 1024 texels wide. The height of the 1D texture image is 1.
</param>
<param name="border">
This value must be 0.
</param>
<param name="format">
Specifies the format of the pixel data. The following symbolic values are accepted: Red, Rg, Rgb, Bgr, Rgba, Bgra, RedInteger, RgInteger, RgbInteger, BgrInteger, RgbaInteger, BgraInteger, StencilIndex, DepthComponent, DepthStencil.
</param>
<param name="type">
Specifies the data type of the pixel data. The following symbolic values are accepted: UnsignedByte, Byte, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev.
</param>
<param name="pixels">[length: format,type,width]
Specifies a pointer to the image data in memory.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexImage1D``1(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0@)">
<summary>[requires: v1.0]
Specify a one-dimensional texture image
</summary>
<param name="target">
Specifies the target texture. Must be Texture1D or ProxyTexture1D.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</param>
<param name="internalformat">
Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below.
</param>
<param name="width">
Specifies the width of the texture image. All implementations support texture images that are at least 1024 texels wide. The height of the 1D texture image is 1.
</param>
<param name="border">
This value must be 0.
</param>
<param name="format">
Specifies the format of the pixel data. The following symbolic values are accepted: Red, Rg, Rgb, Bgr, Rgba, Bgra, RedInteger, RgInteger, RgbInteger, BgrInteger, RgbaInteger, BgraInteger, StencilIndex, DepthComponent, DepthStencil.
</param>
<param name="type">
Specifies the data type of the pixel data. The following symbolic values are accepted: UnsignedByte, Byte, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev.
</param>
<param name="pixels">[length: format,type,width]
Specifies a pointer to the image data in memory.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexImage2D(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,System.IntPtr)">
<summary>[requires: v1.0]
Specify a two-dimensional texture image
</summary>
<param name="target">
Specifies the target texture. Must be Texture2D, ProxyTexture2D, Texture1DArray, ProxyTexture1DArray, TextureRectangle, ProxyTextureRectangle, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, TextureCubeMapNegativeZ, or ProxyTextureCubeMap.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. If target is TextureRectangle or ProxyTextureRectangle, level must be 0.
</param>
<param name="internalformat">
Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below.
</param>
<param name="width">
Specifies the width of the texture image. All implementations support texture images that are at least 1024 texels wide.
</param>
<param name="height">
Specifies the height of the texture image, or the number of layers in a texture array, in the case of the Texture1DArray and ProxyTexture1DArray targets. All implementations support 2D texture images that are at least 1024 texels high, and texture arrays that are at least 256 layers deep.
</param>
<param name="border">
This value must be 0.
</param>
<param name="format">
Specifies the format of the pixel data. The following symbolic values are accepted: Red, Rg, Rgb, Bgr, Rgba, Bgra, RedInteger, RgInteger, RgbInteger, BgrInteger, RgbaInteger, BgraInteger, StencilIndex, DepthComponent, DepthStencil.
</param>
<param name="type">
Specifies the data type of the pixel data. The following symbolic values are accepted: UnsignedByte, Byte, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev.
</param>
<param name="pixels">[length: format,type,width,height]
Specifies a pointer to the image data in memory.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexImage2D``1(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[])">
<summary>[requires: v1.0]
Specify a two-dimensional texture image
</summary>
<param name="target">
Specifies the target texture. Must be Texture2D, ProxyTexture2D, Texture1DArray, ProxyTexture1DArray, TextureRectangle, ProxyTextureRectangle, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, TextureCubeMapNegativeZ, or ProxyTextureCubeMap.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. If target is TextureRectangle or ProxyTextureRectangle, level must be 0.
</param>
<param name="internalformat">
Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below.
</param>
<param name="width">
Specifies the width of the texture image. All implementations support texture images that are at least 1024 texels wide.
</param>
<param name="height">
Specifies the height of the texture image, or the number of layers in a texture array, in the case of the Texture1DArray and ProxyTexture1DArray targets. All implementations support 2D texture images that are at least 1024 texels high, and texture arrays that are at least 256 layers deep.
</param>
<param name="border">
This value must be 0.
</param>
<param name="format">
Specifies the format of the pixel data. The following symbolic values are accepted: Red, Rg, Rgb, Bgr, Rgba, Bgra, RedInteger, RgInteger, RgbInteger, BgrInteger, RgbaInteger, BgraInteger, StencilIndex, DepthComponent, DepthStencil.
</param>
<param name="type">
Specifies the data type of the pixel data. The following symbolic values are accepted: UnsignedByte, Byte, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev.
</param>
<param name="pixels">[length: format,type,width,height]
Specifies a pointer to the image data in memory.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexImage2D``1(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[0:,0:])">
<summary>[requires: v1.0]
Specify a two-dimensional texture image
</summary>
<param name="target">
Specifies the target texture. Must be Texture2D, ProxyTexture2D, Texture1DArray, ProxyTexture1DArray, TextureRectangle, ProxyTextureRectangle, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, TextureCubeMapNegativeZ, or ProxyTextureCubeMap.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. If target is TextureRectangle or ProxyTextureRectangle, level must be 0.
</param>
<param name="internalformat">
Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below.
</param>
<param name="width">
Specifies the width of the texture image. All implementations support texture images that are at least 1024 texels wide.
</param>
<param name="height">
Specifies the height of the texture image, or the number of layers in a texture array, in the case of the Texture1DArray and ProxyTexture1DArray targets. All implementations support 2D texture images that are at least 1024 texels high, and texture arrays that are at least 256 layers deep.
</param>
<param name="border">
This value must be 0.
</param>
<param name="format">
Specifies the format of the pixel data. The following symbolic values are accepted: Red, Rg, Rgb, Bgr, Rgba, Bgra, RedInteger, RgInteger, RgbInteger, BgrInteger, RgbaInteger, BgraInteger, StencilIndex, DepthComponent, DepthStencil.
</param>
<param name="type">
Specifies the data type of the pixel data. The following symbolic values are accepted: UnsignedByte, Byte, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev.
</param>
<param name="pixels">[length: format,type,width,height]
Specifies a pointer to the image data in memory.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexImage2D``1(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[0:,0:,0:])">
<summary>[requires: v1.0]
Specify a two-dimensional texture image
</summary>
<param name="target">
Specifies the target texture. Must be Texture2D, ProxyTexture2D, Texture1DArray, ProxyTexture1DArray, TextureRectangle, ProxyTextureRectangle, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, TextureCubeMapNegativeZ, or ProxyTextureCubeMap.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. If target is TextureRectangle or ProxyTextureRectangle, level must be 0.
</param>
<param name="internalformat">
Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below.
</param>
<param name="width">
Specifies the width of the texture image. All implementations support texture images that are at least 1024 texels wide.
</param>
<param name="height">
Specifies the height of the texture image, or the number of layers in a texture array, in the case of the Texture1DArray and ProxyTexture1DArray targets. All implementations support 2D texture images that are at least 1024 texels high, and texture arrays that are at least 256 layers deep.
</param>
<param name="border">
This value must be 0.
</param>
<param name="format">
Specifies the format of the pixel data. The following symbolic values are accepted: Red, Rg, Rgb, Bgr, Rgba, Bgra, RedInteger, RgInteger, RgbInteger, BgrInteger, RgbaInteger, BgraInteger, StencilIndex, DepthComponent, DepthStencil.
</param>
<param name="type">
Specifies the data type of the pixel data. The following symbolic values are accepted: UnsignedByte, Byte, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev.
</param>
<param name="pixels">[length: format,type,width,height]
Specifies a pointer to the image data in memory.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexImage2D``1(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0@)">
<summary>[requires: v1.0]
Specify a two-dimensional texture image
</summary>
<param name="target">
Specifies the target texture. Must be Texture2D, ProxyTexture2D, Texture1DArray, ProxyTexture1DArray, TextureRectangle, ProxyTextureRectangle, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, TextureCubeMapNegativeZ, or ProxyTextureCubeMap.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. If target is TextureRectangle or ProxyTextureRectangle, level must be 0.
</param>
<param name="internalformat">
Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below.
</param>
<param name="width">
Specifies the width of the texture image. All implementations support texture images that are at least 1024 texels wide.
</param>
<param name="height">
Specifies the height of the texture image, or the number of layers in a texture array, in the case of the Texture1DArray and ProxyTexture1DArray targets. All implementations support 2D texture images that are at least 1024 texels high, and texture arrays that are at least 256 layers deep.
</param>
<param name="border">
This value must be 0.
</param>
<param name="format">
Specifies the format of the pixel data. The following symbolic values are accepted: Red, Rg, Rgb, Bgr, Rgba, Bgra, RedInteger, RgInteger, RgbInteger, BgrInteger, RgbaInteger, BgraInteger, StencilIndex, DepthComponent, DepthStencil.
</param>
<param name="type">
Specifies the data type of the pixel data. The following symbolic values are accepted: UnsignedByte, Byte, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev.
</param>
<param name="pixels">[length: format,type,width,height]
Specifies a pointer to the image data in memory.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexImage2DMultisample(OpenTK.Graphics.OpenGL.TextureTargetMultisample,System.Int32,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,System.Int32,System.Boolean)">
<summary>[requires: v3.2 or ARB_texture_multisample|VERSION_3_2]
Establish the data storage, format, dimensions, and number of samples of a multisample texture's image
</summary>
<param name="target">
Specifies the target of the operation. target must be Texture2DMultisample or ProxyTexture2DMultisample.
</param>
<param name="samples">
The number of samples in the multisample texture's image.
</param>
<param name="internalformat">
The internal format to be used to store the multisample texture's image. internalformat must specify a color-renderable, depth-renderable, or stencil-renderable format.
</param>
<param name="width">
The width of the multisample texture's image, in texels.
</param>
<param name="height">
The height of the multisample texture's image, in texels.
</param>
<param name="fixedsamplelocations">
Specifies whether the image will use identical sample locations and the same number of samples for all texels in the image, and the sample locations will not depend on the internal format or size of the image.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexImage3D(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,System.IntPtr)">
<summary>[requires: v1.2]
Specify a three-dimensional texture image
</summary>
<param name="target">
Specifies the target texture. Must be one of Texture3D, ProxyTexture3D, Texture2DArray or ProxyTexture2DArray.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level is the n sup th mipmap reduction image.
</param>
<param name="internalformat">
Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below.
</param>
<param name="width">
Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide.
</param>
<param name="height">
Specifies the height of the texture image. All implementations support 3D texture images that are at least 256 texels high.
</param>
<param name="depth">
Specifies the depth of the texture image, or the number of layers in a texture array. All implementations support 3D texture images that are at least 256 texels deep, and texture arrays that are at least 256 layers deep.
</param>
<param name="border">
This value must be 0.
</param>
<param name="format">
Specifies the format of the pixel data. The following symbolic values are accepted: Red, Rg, Rgb, Bgr, Rgba, Bgra, RedInteger, RgInteger, RgbInteger, BgrInteger, RgbaInteger, BgraInteger, StencilIndex, DepthComponent, DepthStencil.
</param>
<param name="type">
Specifies the data type of the pixel data. The following symbolic values are accepted: UnsignedByte, Byte, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev.
</param>
<param name="pixels">[length: format,type,width,height,depth]
Specifies a pointer to the image data in memory.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexImage3D``1(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[])">
<summary>[requires: v1.2]
Specify a three-dimensional texture image
</summary>
<param name="target">
Specifies the target texture. Must be one of Texture3D, ProxyTexture3D, Texture2DArray or ProxyTexture2DArray.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level is the n sup th mipmap reduction image.
</param>
<param name="internalformat">
Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below.
</param>
<param name="width">
Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide.
</param>
<param name="height">
Specifies the height of the texture image. All implementations support 3D texture images that are at least 256 texels high.
</param>
<param name="depth">
Specifies the depth of the texture image, or the number of layers in a texture array. All implementations support 3D texture images that are at least 256 texels deep, and texture arrays that are at least 256 layers deep.
</param>
<param name="border">
This value must be 0.
</param>
<param name="format">
Specifies the format of the pixel data. The following symbolic values are accepted: Red, Rg, Rgb, Bgr, Rgba, Bgra, RedInteger, RgInteger, RgbInteger, BgrInteger, RgbaInteger, BgraInteger, StencilIndex, DepthComponent, DepthStencil.
</param>
<param name="type">
Specifies the data type of the pixel data. The following symbolic values are accepted: UnsignedByte, Byte, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev.
</param>
<param name="pixels">[length: format,type,width,height,depth]
Specifies a pointer to the image data in memory.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexImage3D``1(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[0:,0:])">
<summary>[requires: v1.2]
Specify a three-dimensional texture image
</summary>
<param name="target">
Specifies the target texture. Must be one of Texture3D, ProxyTexture3D, Texture2DArray or ProxyTexture2DArray.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level is the n sup th mipmap reduction image.
</param>
<param name="internalformat">
Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below.
</param>
<param name="width">
Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide.
</param>
<param name="height">
Specifies the height of the texture image. All implementations support 3D texture images that are at least 256 texels high.
</param>
<param name="depth">
Specifies the depth of the texture image, or the number of layers in a texture array. All implementations support 3D texture images that are at least 256 texels deep, and texture arrays that are at least 256 layers deep.
</param>
<param name="border">
This value must be 0.
</param>
<param name="format">
Specifies the format of the pixel data. The following symbolic values are accepted: Red, Rg, Rgb, Bgr, Rgba, Bgra, RedInteger, RgInteger, RgbInteger, BgrInteger, RgbaInteger, BgraInteger, StencilIndex, DepthComponent, DepthStencil.
</param>
<param name="type">
Specifies the data type of the pixel data. The following symbolic values are accepted: UnsignedByte, Byte, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev.
</param>
<param name="pixels">[length: format,type,width,height,depth]
Specifies a pointer to the image data in memory.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexImage3D``1(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[0:,0:,0:])">
<summary>[requires: v1.2]
Specify a three-dimensional texture image
</summary>
<param name="target">
Specifies the target texture. Must be one of Texture3D, ProxyTexture3D, Texture2DArray or ProxyTexture2DArray.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level is the n sup th mipmap reduction image.
</param>
<param name="internalformat">
Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below.
</param>
<param name="width">
Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide.
</param>
<param name="height">
Specifies the height of the texture image. All implementations support 3D texture images that are at least 256 texels high.
</param>
<param name="depth">
Specifies the depth of the texture image, or the number of layers in a texture array. All implementations support 3D texture images that are at least 256 texels deep, and texture arrays that are at least 256 layers deep.
</param>
<param name="border">
This value must be 0.
</param>
<param name="format">
Specifies the format of the pixel data. The following symbolic values are accepted: Red, Rg, Rgb, Bgr, Rgba, Bgra, RedInteger, RgInteger, RgbInteger, BgrInteger, RgbaInteger, BgraInteger, StencilIndex, DepthComponent, DepthStencil.
</param>
<param name="type">
Specifies the data type of the pixel data. The following symbolic values are accepted: UnsignedByte, Byte, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev.
</param>
<param name="pixels">[length: format,type,width,height,depth]
Specifies a pointer to the image data in memory.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexImage3D``1(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0@)">
<summary>[requires: v1.2]
Specify a three-dimensional texture image
</summary>
<param name="target">
Specifies the target texture. Must be one of Texture3D, ProxyTexture3D, Texture2DArray or ProxyTexture2DArray.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level is the n sup th mipmap reduction image.
</param>
<param name="internalformat">
Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below.
</param>
<param name="width">
Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide.
</param>
<param name="height">
Specifies the height of the texture image. All implementations support 3D texture images that are at least 256 texels high.
</param>
<param name="depth">
Specifies the depth of the texture image, or the number of layers in a texture array. All implementations support 3D texture images that are at least 256 texels deep, and texture arrays that are at least 256 layers deep.
</param>
<param name="border">
This value must be 0.
</param>
<param name="format">
Specifies the format of the pixel data. The following symbolic values are accepted: Red, Rg, Rgb, Bgr, Rgba, Bgra, RedInteger, RgInteger, RgbInteger, BgrInteger, RgbaInteger, BgraInteger, StencilIndex, DepthComponent, DepthStencil.
</param>
<param name="type">
Specifies the data type of the pixel data. The following symbolic values are accepted: UnsignedByte, Byte, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev.
</param>
<param name="pixels">[length: format,type,width,height,depth]
Specifies a pointer to the image data in memory.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexImage3DMultisample(OpenTK.Graphics.OpenGL.TextureTargetMultisample,System.Int32,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,System.Int32,System.Int32,System.Boolean)">
<summary>[requires: v3.2 or ARB_texture_multisample|VERSION_3_2]
Establish the data storage, format, dimensions, and number of samples of a multisample texture's image
</summary>
<param name="target">
Specifies the target of the operation. target must be Texture2DMultisampleArray or ProxyTexture2DMultisampleArray.
</param>
<param name="samples">
The number of samples in the multisample texture's image.
</param>
<param name="internalformat">
The internal format to be used to store the multisample texture's image. internalformat must specify a color-renderable, depth-renderable, or stencil-renderable format.
</param>
<param name="width">
The width of the multisample texture's image, in texels.
</param>
<param name="height">
The height of the multisample texture's image, in texels.
</param>
<param name="depth">
Specifies whether the image will use identical sample locations and the same number of samples for all texels in the image, and the sample locations will not depend on the internal format or size of the image.
</param>
<param name="fixedsamplelocations">
Specifies whether the image will use identical sample locations and the same number of samples for all texels in the image, and the sample locations will not depend on the internal format or size of the image.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexParameter(OpenTK.Graphics.OpenGL.TextureTarget,OpenTK.Graphics.OpenGL.TextureParameterName,System.Single)">
<summary>[requires: v1.0]
Set texture parameters
</summary>
<param name="target">
Specifies the target texture, which must be either Texture1D, Texture2D, Texture3D, Texture1DArray, Texture2DArray, TextureRectangle, or TextureCubeMap.
</param>
<param name="pname">
Specifies the symbolic name of a single-valued texture parameter. pname can be one of the following: DepthStencilTextureMode, TextureBaseLevel, TextureCompareFunc, TextureCompareMode, TextureLodBias, TextureMinFilter, TextureMagFilter, TextureMinLod, TextureMaxLod, TextureMaxLevel, TextureSwizzleR, TextureSwizzleG, TextureSwizzleB, TextureSwizzleA, TextureWrapS, TextureWrapT, or TextureWrapR. For the vector commands (glTexParameter*v), pname can also be one of TextureBorderColor or TextureSwizzleRgba.
</param>
<param name="param">
For the scalar commands, specifies the value of pname.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexParameter(OpenTK.Graphics.OpenGL.TextureTarget,OpenTK.Graphics.OpenGL.TextureParameterName,System.Single[])">
<summary>[requires: v1.0]
Set texture parameters
</summary>
<param name="target">
Specifies the target texture, which must be either Texture1D, Texture2D, Texture3D, Texture1DArray, Texture2DArray, TextureRectangle, or TextureCubeMap.
</param>
<param name="pname">
Specifies the symbolic name of a single-valued texture parameter. pname can be one of the following: DepthStencilTextureMode, TextureBaseLevel, TextureCompareFunc, TextureCompareMode, TextureLodBias, TextureMinFilter, TextureMagFilter, TextureMinLod, TextureMaxLod, TextureMaxLevel, TextureSwizzleR, TextureSwizzleG, TextureSwizzleB, TextureSwizzleA, TextureWrapS, TextureWrapT, or TextureWrapR. For the vector commands (glTexParameter*v), pname can also be one of TextureBorderColor or TextureSwizzleRgba.
</param>
<param name="@params">[length: pname]
For the scalar commands, specifies the value of pname.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexParameter(OpenTK.Graphics.OpenGL.TextureTarget,OpenTK.Graphics.OpenGL.TextureParameterName,System.Single*)">
<summary>[requires: v1.0]
Set texture parameters
</summary>
<param name="target">
Specifies the target texture, which must be either Texture1D, Texture2D, Texture3D, Texture1DArray, Texture2DArray, TextureRectangle, or TextureCubeMap.
</param>
<param name="pname">
Specifies the symbolic name of a single-valued texture parameter. pname can be one of the following: DepthStencilTextureMode, TextureBaseLevel, TextureCompareFunc, TextureCompareMode, TextureLodBias, TextureMinFilter, TextureMagFilter, TextureMinLod, TextureMaxLod, TextureMaxLevel, TextureSwizzleR, TextureSwizzleG, TextureSwizzleB, TextureSwizzleA, TextureWrapS, TextureWrapT, or TextureWrapR. For the vector commands (glTexParameter*v), pname can also be one of TextureBorderColor or TextureSwizzleRgba.
</param>
<param name="@params">[length: pname]
For the scalar commands, specifies the value of pname.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexParameter(OpenTK.Graphics.OpenGL.TextureTarget,OpenTK.Graphics.OpenGL.TextureParameterName,System.Int32)">
<summary>[requires: v1.0]
Set texture parameters
</summary>
<param name="target">
Specifies the target texture, which must be either Texture1D, Texture2D, Texture3D, Texture1DArray, Texture2DArray, TextureRectangle, or TextureCubeMap.
</param>
<param name="pname">
Specifies the symbolic name of a single-valued texture parameter. pname can be one of the following: DepthStencilTextureMode, TextureBaseLevel, TextureCompareFunc, TextureCompareMode, TextureLodBias, TextureMinFilter, TextureMagFilter, TextureMinLod, TextureMaxLod, TextureMaxLevel, TextureSwizzleR, TextureSwizzleG, TextureSwizzleB, TextureSwizzleA, TextureWrapS, TextureWrapT, or TextureWrapR. For the vector commands (glTexParameter*v), pname can also be one of TextureBorderColor or TextureSwizzleRgba.
</param>
<param name="param">
For the scalar commands, specifies the value of pname.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexParameterI(OpenTK.Graphics.OpenGL.TextureTarget,OpenTK.Graphics.OpenGL.TextureParameterName,System.Int32[])">
<summary>[requires: v3.0]</summary>
<param name="target"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexParameterI(OpenTK.Graphics.OpenGL.TextureTarget,OpenTK.Graphics.OpenGL.TextureParameterName,System.Int32@)">
<summary>[requires: v3.0]</summary>
<param name="target"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexParameterI(OpenTK.Graphics.OpenGL.TextureTarget,OpenTK.Graphics.OpenGL.TextureParameterName,System.Int32*)">
<summary>[requires: v3.0]</summary>
<param name="target"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexParameterI(OpenTK.Graphics.OpenGL.TextureTarget,OpenTK.Graphics.OpenGL.TextureParameterName,System.UInt32[])">
<summary>[requires: v3.0]</summary>
<param name="target"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexParameterI(OpenTK.Graphics.OpenGL.TextureTarget,OpenTK.Graphics.OpenGL.TextureParameterName,System.UInt32@)">
<summary>[requires: v3.0]</summary>
<param name="target"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexParameterI(OpenTK.Graphics.OpenGL.TextureTarget,OpenTK.Graphics.OpenGL.TextureParameterName,System.UInt32*)">
<summary>[requires: v3.0]</summary>
<param name="target"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexParameter(OpenTK.Graphics.OpenGL.TextureTarget,OpenTK.Graphics.OpenGL.TextureParameterName,System.Int32[])">
<summary>[requires: v1.0]
Set texture parameters
</summary>
<param name="target">
Specifies the target texture, which must be either Texture1D, Texture2D, Texture3D, Texture1DArray, Texture2DArray, TextureRectangle, or TextureCubeMap.
</param>
<param name="pname">
Specifies the symbolic name of a single-valued texture parameter. pname can be one of the following: DepthStencilTextureMode, TextureBaseLevel, TextureCompareFunc, TextureCompareMode, TextureLodBias, TextureMinFilter, TextureMagFilter, TextureMinLod, TextureMaxLod, TextureMaxLevel, TextureSwizzleR, TextureSwizzleG, TextureSwizzleB, TextureSwizzleA, TextureWrapS, TextureWrapT, or TextureWrapR. For the vector commands (glTexParameter*v), pname can also be one of TextureBorderColor or TextureSwizzleRgba.
</param>
<param name="@params">[length: pname]
For the scalar commands, specifies the value of pname.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexParameter(OpenTK.Graphics.OpenGL.TextureTarget,OpenTK.Graphics.OpenGL.TextureParameterName,System.Int32*)">
<summary>[requires: v1.0]
Set texture parameters
</summary>
<param name="target">
Specifies the target texture, which must be either Texture1D, Texture2D, Texture3D, Texture1DArray, Texture2DArray, TextureRectangle, or TextureCubeMap.
</param>
<param name="pname">
Specifies the symbolic name of a single-valued texture parameter. pname can be one of the following: DepthStencilTextureMode, TextureBaseLevel, TextureCompareFunc, TextureCompareMode, TextureLodBias, TextureMinFilter, TextureMagFilter, TextureMinLod, TextureMaxLod, TextureMaxLevel, TextureSwizzleR, TextureSwizzleG, TextureSwizzleB, TextureSwizzleA, TextureWrapS, TextureWrapT, or TextureWrapR. For the vector commands (glTexParameter*v), pname can also be one of TextureBorderColor or TextureSwizzleRgba.
</param>
<param name="@params">[length: pname]
For the scalar commands, specifies the value of pname.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexStorage1D(OpenTK.Graphics.OpenGL.TextureTarget1d,System.Int32,OpenTK.Graphics.OpenGL.SizedInternalFormat,System.Int32)">
<summary>[requires: v4.2 or ARB_texture_storage|VERSION_4_2]
Simultaneously specify storage for all levels of a one-dimensional texture
</summary>
<param name="target">
Specify the target of the operation. target must be either Texture1D or ProxyTexture1D.
</param>
<param name="levels">
Specify the number of texture levels.
</param>
<param name="internalformat">
Specifies the sized internal format to be used to store texture image data.
</param>
<param name="width">
Specifies the width of the texture, in texels.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexStorage2D(OpenTK.Graphics.OpenGL.TextureTarget2d,System.Int32,OpenTK.Graphics.OpenGL.SizedInternalFormat,System.Int32,System.Int32)">
<summary>[requires: v4.2 or ARB_texture_storage|VERSION_4_2]
Simultaneously specify storage for all levels of a two-dimensional or one-dimensional array texture
</summary>
<param name="target">
Specify the target of the operation. target must be one of Texture2D, ProxyTexture2D, Texture1DArray, ProxyTexture1DArray, TextureRectangle, ProxyTextureRectangle, or ProxyTextureCubeMap.
</param>
<param name="levels">
Specify the number of texture levels.
</param>
<param name="internalformat">
Specifies the sized internal format to be used to store texture image data.
</param>
<param name="width">
Specifies the width of the texture, in texels.
</param>
<param name="height">
Specifies the height of the texture, in texels.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexStorage2DMultisample(OpenTK.Graphics.OpenGL.TextureTargetMultisample2d,System.Int32,OpenTK.Graphics.OpenGL.SizedInternalFormat,System.Int32,System.Int32,System.Boolean)">
<summary>[requires: v4.3 or ARB_texture_storage_multisample|VERSION_4_3]
Specify storage for a two-dimensional multisample texture
</summary>
<param name="target">
Specify the target of the operation. target must be Texture2DMultisample or ProxyTexture2DMultisample.
</param>
<param name="samples">
Specify the number of samples in the texture.
</param>
<param name="internalformat">
Specifies the sized internal format to be used to store texture image data.
</param>
<param name="width">
Specifies the width of the texture, in texels.
</param>
<param name="height">
Specifies the height of the texture, in texels.
</param>
<param name="fixedsamplelocations">
Specifies whether the image will use identical sample locations and the same number of samples for all texels in the image, and the sample locations will not depend on the internal format or size of the image.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexStorage3D(OpenTK.Graphics.OpenGL.TextureTarget3d,System.Int32,OpenTK.Graphics.OpenGL.SizedInternalFormat,System.Int32,System.Int32,System.Int32)">
<summary>[requires: v4.2 or ARB_texture_storage|VERSION_4_2]
Simultaneously specify storage for all levels of a three-dimensional, two-dimensional array or cube-map array texture
</summary>
<param name="target">
Specify the target of the operation. target must be one of Texture3D, ProxyTexture3D, Texture2DArray, ProxyTexture2DArray, TextureCubeArray, or ProxyTextureCubeArray.
</param>
<param name="levels">
Specify the number of texture levels.
</param>
<param name="internalformat">
Specifies the sized internal format to be used to store texture image data.
</param>
<param name="width">
Specifies the width of the texture, in texels.
</param>
<param name="height">
Specifies the height of the texture, in texels.
</param>
<param name="depth">
Specifies the depth of the texture, in texels.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexStorage3DMultisample(OpenTK.Graphics.OpenGL.TextureTargetMultisample3d,System.Int32,OpenTK.Graphics.OpenGL.SizedInternalFormat,System.Int32,System.Int32,System.Int32,System.Boolean)">
<summary>[requires: v4.3 or ARB_texture_storage_multisample|VERSION_4_3]
Specify storage for a two-dimensional multisample array texture
</summary>
<param name="target">
Specify the target of the operation. target must be Texture2DMultisampleArray or ProxyTexture2DMultisampleMultisample.
</param>
<param name="samples">
Specify the number of samples in the texture.
</param>
<param name="internalformat">
Specifies the sized internal format to be used to store texture image data.
</param>
<param name="width">
Specifies the width of the texture, in texels.
</param>
<param name="height">
Specifies the height of the texture, in texels.
</param>
<param name="depth">
Specifies the depth of the texture, in layers.
</param>
<param name="fixedsamplelocations">
Specifies whether the image will use identical sample locations and the same number of samples for all texels in the image, and the sample locations will not depend on the internal format or size of the image.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexSubImage1D(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,System.IntPtr)">
<summary>[requires: v1.1]
Specify a one-dimensional texture subimage
</summary>
<param name="target">
Specifies the target texture. Must be Texture1D.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</param>
<param name="xoffset">
Specifies a texel offset in the x direction within the texture array.
</param>
<param name="width">
Specifies the width of the texture subimage.
</param>
<param name="format">
Specifies the format of the pixel data. The following symbolic values are accepted: Red, Rg, Rgb, Bgr, Rgba, DepthComponent, and StencilIndex.
</param>
<param name="type">
Specifies the data type of the pixel data. The following symbolic values are accepted: UnsignedByte, Byte, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev.
</param>
<param name="pixels">[length: format,type,width]
Specifies a pointer to the image data in memory.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexSubImage1D``1(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[])">
<summary>[requires: v1.1]
Specify a one-dimensional texture subimage
</summary>
<param name="target">
Specifies the target texture. Must be Texture1D.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</param>
<param name="xoffset">
Specifies a texel offset in the x direction within the texture array.
</param>
<param name="width">
Specifies the width of the texture subimage.
</param>
<param name="format">
Specifies the format of the pixel data. The following symbolic values are accepted: Red, Rg, Rgb, Bgr, Rgba, DepthComponent, and StencilIndex.
</param>
<param name="type">
Specifies the data type of the pixel data. The following symbolic values are accepted: UnsignedByte, Byte, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev.
</param>
<param name="pixels">[length: format,type,width]
Specifies a pointer to the image data in memory.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexSubImage1D``1(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[0:,0:])">
<summary>[requires: v1.1]
Specify a one-dimensional texture subimage
</summary>
<param name="target">
Specifies the target texture. Must be Texture1D.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</param>
<param name="xoffset">
Specifies a texel offset in the x direction within the texture array.
</param>
<param name="width">
Specifies the width of the texture subimage.
</param>
<param name="format">
Specifies the format of the pixel data. The following symbolic values are accepted: Red, Rg, Rgb, Bgr, Rgba, DepthComponent, and StencilIndex.
</param>
<param name="type">
Specifies the data type of the pixel data. The following symbolic values are accepted: UnsignedByte, Byte, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev.
</param>
<param name="pixels">[length: format,type,width]
Specifies a pointer to the image data in memory.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexSubImage1D``1(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[0:,0:,0:])">
<summary>[requires: v1.1]
Specify a one-dimensional texture subimage
</summary>
<param name="target">
Specifies the target texture. Must be Texture1D.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</param>
<param name="xoffset">
Specifies a texel offset in the x direction within the texture array.
</param>
<param name="width">
Specifies the width of the texture subimage.
</param>
<param name="format">
Specifies the format of the pixel data. The following symbolic values are accepted: Red, Rg, Rgb, Bgr, Rgba, DepthComponent, and StencilIndex.
</param>
<param name="type">
Specifies the data type of the pixel data. The following symbolic values are accepted: UnsignedByte, Byte, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev.
</param>
<param name="pixels">[length: format,type,width]
Specifies a pointer to the image data in memory.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexSubImage1D``1(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0@)">
<summary>[requires: v1.1]
Specify a one-dimensional texture subimage
</summary>
<param name="target">
Specifies the target texture. Must be Texture1D.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</param>
<param name="xoffset">
Specifies a texel offset in the x direction within the texture array.
</param>
<param name="width">
Specifies the width of the texture subimage.
</param>
<param name="format">
Specifies the format of the pixel data. The following symbolic values are accepted: Red, Rg, Rgb, Bgr, Rgba, DepthComponent, and StencilIndex.
</param>
<param name="type">
Specifies the data type of the pixel data. The following symbolic values are accepted: UnsignedByte, Byte, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev.
</param>
<param name="pixels">[length: format,type,width]
Specifies a pointer to the image data in memory.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexSubImage2D(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,System.IntPtr)">
<summary>[requires: v1.1]
Specify a two-dimensional texture subimage
</summary>
<param name="target">
Specifies the target texture. Must be Texture2D, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, TextureCubeMapNegativeZ, or Texture1DArray.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</param>
<param name="xoffset">
Specifies a texel offset in the x direction within the texture array.
</param>
<param name="yoffset">
Specifies a texel offset in the y direction within the texture array.
</param>
<param name="width">
Specifies the width of the texture subimage.
</param>
<param name="height">
Specifies the height of the texture subimage.
</param>
<param name="format">
Specifies the format of the pixel data. The following symbolic values are accepted: Red, Rg, Rgb, Bgr, Rgba, Bgra, DepthComponent, and StencilIndex.
</param>
<param name="type">
Specifies the data type of the pixel data. The following symbolic values are accepted: UnsignedByte, Byte, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev.
</param>
<param name="pixels">[length: format,type,width,height]
Specifies a pointer to the image data in memory.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexSubImage2D``1(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[])">
<summary>[requires: v1.1]
Specify a two-dimensional texture subimage
</summary>
<param name="target">
Specifies the target texture. Must be Texture2D, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, TextureCubeMapNegativeZ, or Texture1DArray.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</param>
<param name="xoffset">
Specifies a texel offset in the x direction within the texture array.
</param>
<param name="yoffset">
Specifies a texel offset in the y direction within the texture array.
</param>
<param name="width">
Specifies the width of the texture subimage.
</param>
<param name="height">
Specifies the height of the texture subimage.
</param>
<param name="format">
Specifies the format of the pixel data. The following symbolic values are accepted: Red, Rg, Rgb, Bgr, Rgba, Bgra, DepthComponent, and StencilIndex.
</param>
<param name="type">
Specifies the data type of the pixel data. The following symbolic values are accepted: UnsignedByte, Byte, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev.
</param>
<param name="pixels">[length: format,type,width,height]
Specifies a pointer to the image data in memory.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexSubImage2D``1(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[0:,0:])">
<summary>[requires: v1.1]
Specify a two-dimensional texture subimage
</summary>
<param name="target">
Specifies the target texture. Must be Texture2D, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, TextureCubeMapNegativeZ, or Texture1DArray.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</param>
<param name="xoffset">
Specifies a texel offset in the x direction within the texture array.
</param>
<param name="yoffset">
Specifies a texel offset in the y direction within the texture array.
</param>
<param name="width">
Specifies the width of the texture subimage.
</param>
<param name="height">
Specifies the height of the texture subimage.
</param>
<param name="format">
Specifies the format of the pixel data. The following symbolic values are accepted: Red, Rg, Rgb, Bgr, Rgba, Bgra, DepthComponent, and StencilIndex.
</param>
<param name="type">
Specifies the data type of the pixel data. The following symbolic values are accepted: UnsignedByte, Byte, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev.
</param>
<param name="pixels">[length: format,type,width,height]
Specifies a pointer to the image data in memory.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexSubImage2D``1(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[0:,0:,0:])">
<summary>[requires: v1.1]
Specify a two-dimensional texture subimage
</summary>
<param name="target">
Specifies the target texture. Must be Texture2D, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, TextureCubeMapNegativeZ, or Texture1DArray.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</param>
<param name="xoffset">
Specifies a texel offset in the x direction within the texture array.
</param>
<param name="yoffset">
Specifies a texel offset in the y direction within the texture array.
</param>
<param name="width">
Specifies the width of the texture subimage.
</param>
<param name="height">
Specifies the height of the texture subimage.
</param>
<param name="format">
Specifies the format of the pixel data. The following symbolic values are accepted: Red, Rg, Rgb, Bgr, Rgba, Bgra, DepthComponent, and StencilIndex.
</param>
<param name="type">
Specifies the data type of the pixel data. The following symbolic values are accepted: UnsignedByte, Byte, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev.
</param>
<param name="pixels">[length: format,type,width,height]
Specifies a pointer to the image data in memory.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexSubImage2D``1(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0@)">
<summary>[requires: v1.1]
Specify a two-dimensional texture subimage
</summary>
<param name="target">
Specifies the target texture. Must be Texture2D, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, TextureCubeMapNegativeZ, or Texture1DArray.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</param>
<param name="xoffset">
Specifies a texel offset in the x direction within the texture array.
</param>
<param name="yoffset">
Specifies a texel offset in the y direction within the texture array.
</param>
<param name="width">
Specifies the width of the texture subimage.
</param>
<param name="height">
Specifies the height of the texture subimage.
</param>
<param name="format">
Specifies the format of the pixel data. The following symbolic values are accepted: Red, Rg, Rgb, Bgr, Rgba, Bgra, DepthComponent, and StencilIndex.
</param>
<param name="type">
Specifies the data type of the pixel data. The following symbolic values are accepted: UnsignedByte, Byte, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev.
</param>
<param name="pixels">[length: format,type,width,height]
Specifies a pointer to the image data in memory.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexSubImage3D(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,System.IntPtr)">
<summary>[requires: v1.2]
Specify a three-dimensional texture subimage
</summary>
<param name="target">
Specifies the target texture. Must be Texture3D or Texture2DArray.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</param>
<param name="xoffset">
Specifies a texel offset in the x direction within the texture array.
</param>
<param name="yoffset">
Specifies a texel offset in the y direction within the texture array.
</param>
<param name="zoffset">
Specifies a texel offset in the z direction within the texture array.
</param>
<param name="width">
Specifies the width of the texture subimage.
</param>
<param name="height">
Specifies the height of the texture subimage.
</param>
<param name="depth">
Specifies the depth of the texture subimage.
</param>
<param name="format">
Specifies the format of the pixel data. The following symbolic values are accepted: Red, Rg, Rgb, Bgr, Rgba, DepthComponent, and StencilIndex.
</param>
<param name="type">
Specifies the data type of the pixel data. The following symbolic values are accepted: UnsignedByte, Byte, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev.
</param>
<param name="pixels">[length: format,type,width,height,depth]
Specifies a pointer to the image data in memory.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexSubImage3D``1(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[])">
<summary>[requires: v1.2]
Specify a three-dimensional texture subimage
</summary>
<param name="target">
Specifies the target texture. Must be Texture3D or Texture2DArray.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</param>
<param name="xoffset">
Specifies a texel offset in the x direction within the texture array.
</param>
<param name="yoffset">
Specifies a texel offset in the y direction within the texture array.
</param>
<param name="zoffset">
Specifies a texel offset in the z direction within the texture array.
</param>
<param name="width">
Specifies the width of the texture subimage.
</param>
<param name="height">
Specifies the height of the texture subimage.
</param>
<param name="depth">
Specifies the depth of the texture subimage.
</param>
<param name="format">
Specifies the format of the pixel data. The following symbolic values are accepted: Red, Rg, Rgb, Bgr, Rgba, DepthComponent, and StencilIndex.
</param>
<param name="type">
Specifies the data type of the pixel data. The following symbolic values are accepted: UnsignedByte, Byte, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev.
</param>
<param name="pixels">[length: format,type,width,height,depth]
Specifies a pointer to the image data in memory.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexSubImage3D``1(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[0:,0:])">
<summary>[requires: v1.2]
Specify a three-dimensional texture subimage
</summary>
<param name="target">
Specifies the target texture. Must be Texture3D or Texture2DArray.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</param>
<param name="xoffset">
Specifies a texel offset in the x direction within the texture array.
</param>
<param name="yoffset">
Specifies a texel offset in the y direction within the texture array.
</param>
<param name="zoffset">
Specifies a texel offset in the z direction within the texture array.
</param>
<param name="width">
Specifies the width of the texture subimage.
</param>
<param name="height">
Specifies the height of the texture subimage.
</param>
<param name="depth">
Specifies the depth of the texture subimage.
</param>
<param name="format">
Specifies the format of the pixel data. The following symbolic values are accepted: Red, Rg, Rgb, Bgr, Rgba, DepthComponent, and StencilIndex.
</param>
<param name="type">
Specifies the data type of the pixel data. The following symbolic values are accepted: UnsignedByte, Byte, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev.
</param>
<param name="pixels">[length: format,type,width,height,depth]
Specifies a pointer to the image data in memory.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexSubImage3D``1(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[0:,0:,0:])">
<summary>[requires: v1.2]
Specify a three-dimensional texture subimage
</summary>
<param name="target">
Specifies the target texture. Must be Texture3D or Texture2DArray.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</param>
<param name="xoffset">
Specifies a texel offset in the x direction within the texture array.
</param>
<param name="yoffset">
Specifies a texel offset in the y direction within the texture array.
</param>
<param name="zoffset">
Specifies a texel offset in the z direction within the texture array.
</param>
<param name="width">
Specifies the width of the texture subimage.
</param>
<param name="height">
Specifies the height of the texture subimage.
</param>
<param name="depth">
Specifies the depth of the texture subimage.
</param>
<param name="format">
Specifies the format of the pixel data. The following symbolic values are accepted: Red, Rg, Rgb, Bgr, Rgba, DepthComponent, and StencilIndex.
</param>
<param name="type">
Specifies the data type of the pixel data. The following symbolic values are accepted: UnsignedByte, Byte, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev.
</param>
<param name="pixels">[length: format,type,width,height,depth]
Specifies a pointer to the image data in memory.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TexSubImage3D``1(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0@)">
<summary>[requires: v1.2]
Specify a three-dimensional texture subimage
</summary>
<param name="target">
Specifies the target texture. Must be Texture3D or Texture2DArray.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</param>
<param name="xoffset">
Specifies a texel offset in the x direction within the texture array.
</param>
<param name="yoffset">
Specifies a texel offset in the y direction within the texture array.
</param>
<param name="zoffset">
Specifies a texel offset in the z direction within the texture array.
</param>
<param name="width">
Specifies the width of the texture subimage.
</param>
<param name="height">
Specifies the height of the texture subimage.
</param>
<param name="depth">
Specifies the depth of the texture subimage.
</param>
<param name="format">
Specifies the format of the pixel data. The following symbolic values are accepted: Red, Rg, Rgb, Bgr, Rgba, DepthComponent, and StencilIndex.
</param>
<param name="type">
Specifies the data type of the pixel data. The following symbolic values are accepted: UnsignedByte, Byte, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev.
</param>
<param name="pixels">[length: format,type,width,height,depth]
Specifies a pointer to the image data in memory.
</param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.TextureBarrier">
<summary>[requires: v4.5 or ARB_texture_barrier|VERSION_4_5]</summary>
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<member name="M:OpenTK.Graphics.OpenGL.GL.TextureBuffer(System.Int32,OpenTK.Graphics.OpenGL.SizedInternalFormat,System.Int32)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="texture"></param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.TextureBuffer(System.UInt32,OpenTK.Graphics.OpenGL.SizedInternalFormat,System.UInt32)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
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<member name="M:OpenTK.Graphics.OpenGL.GL.TextureBufferRange(System.Int32,OpenTK.Graphics.OpenGL.SizedInternalFormat,System.Int32,System.IntPtr,System.Int32)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
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<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="texture"></param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.TextureParameter(System.Int32,OpenTK.Graphics.OpenGL.TextureParameterName,System.Single)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="texture"></param>
<param name="pname"></param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.TextureParameter(System.UInt32,OpenTK.Graphics.OpenGL.TextureParameterName,System.Single)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="texture"></param>
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<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="texture"></param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.TextureParameter(System.Int32,OpenTK.Graphics.OpenGL.TextureParameterName,System.Single*)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
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<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="texture"></param>
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<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
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<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="texture"></param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.TextureParameter(System.UInt32,OpenTK.Graphics.OpenGL.TextureParameterName,System.Int32)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="texture"></param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.TextureParameterI(System.Int32,OpenTK.Graphics.OpenGL.All,System.Int32[])">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="texture"></param>
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<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="texture"></param>
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<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="texture"></param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.TextureParameterI(System.UInt32,OpenTK.Graphics.OpenGL.All,System.Int32[])">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="texture"></param>
<param name="pname"></param>
<param name="@params"></param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.TextureParameterI(System.UInt32,OpenTK.Graphics.OpenGL.All,System.Int32@)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="texture"></param>
<param name="pname"></param>
<param name="@params"></param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.TextureParameterI(System.UInt32,OpenTK.Graphics.OpenGL.All,System.Int32*)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="texture"></param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.TextureParameterI(System.UInt32,OpenTK.Graphics.OpenGL.All,System.UInt32[])">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="texture"></param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.TextureParameterI(System.UInt32,OpenTK.Graphics.OpenGL.All,System.UInt32@)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="texture"></param>
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<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
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<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
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<member name="M:OpenTK.Graphics.OpenGL.GL.TextureStorage1D(System.Int32,System.Int32,OpenTK.Graphics.OpenGL.SizedInternalFormat,System.Int32)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="texture"></param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.TextureSubImage1D``1(System.UInt32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[0:,0:])">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
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<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
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<member name="M:OpenTK.Graphics.OpenGL.GL.TextureSubImage1D``1(System.UInt32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0@)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
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<member name="M:OpenTK.Graphics.OpenGL.GL.TextureSubImage2D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,System.IntPtr)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
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<member name="M:OpenTK.Graphics.OpenGL.GL.TextureSubImage2D``1(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[])">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="texture"></param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.TextureSubImage2D``1(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[0:,0:])">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="texture"></param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.TextureSubImage2D``1(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[0:,0:,0:])">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="texture"></param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.TextureSubImage2D``1(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0@)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="texture"></param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.TextureSubImage2D(System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,System.IntPtr)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="texture"></param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.TextureSubImage2D``1(System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[])">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="texture"></param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.TextureSubImage2D``1(System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[0:,0:])">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="texture"></param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.TextureSubImage2D``1(System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[0:,0:,0:])">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="texture"></param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.TextureSubImage2D``1(System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0@)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="texture"></param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.TextureSubImage3D(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,System.IntPtr)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="texture"></param>
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<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
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<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="texture"></param>
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<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="texture"></param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.TextureSubImage3D``1(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0@)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="texture"></param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.TextureSubImage3D(System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,System.IntPtr)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
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<member name="M:OpenTK.Graphics.OpenGL.GL.TextureSubImage3D``1(System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[])">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="texture"></param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.TextureSubImage3D``1(System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[0:,0:])">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="texture"></param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.TextureSubImage3D``1(System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[0:,0:,0:])">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="texture"></param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.TextureSubImage3D``1(System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0@)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="texture"></param>
<param name="level"></param>
<param name="xoffset"></param>
<param name="yoffset"></param>
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<param name="height"></param>
<param name="depth"></param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.TextureView(System.Int32,OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: v4.3 or ARB_texture_view|VERSION_4_3]
Initialize a texture as a data alias of another texture's data store
</summary>
<param name="texture">
Specifies the texture object to be initialized as a view.
</param>
<param name="target">
Specifies the target to be used for the newly initialized texture.
</param>
<param name="origtexture">
Specifies the name of a texture object of which to make a view.
</param>
<param name="internalformat">
Specifies the internal format for the newly created view.
</param>
<param name="minlevel">
Specifies lowest level of detail of the view.
</param>
<param name="numlevels">
Specifies the number of levels of detail to include in the view.
</param>
<param name="minlayer">
Specifies the index of the first layer to include in the view.
</param>
<param name="numlayers">
Specifies the number of layers to include in the view.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TextureView(System.UInt32,OpenTK.Graphics.OpenGL.TextureTarget,System.UInt32,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.UInt32,System.UInt32,System.UInt32,System.UInt32)">
<summary>[requires: v4.3 or ARB_texture_view|VERSION_4_3]
Initialize a texture as a data alias of another texture's data store
</summary>
<param name="texture">
Specifies the texture object to be initialized as a view.
</param>
<param name="target">
Specifies the target to be used for the newly initialized texture.
</param>
<param name="origtexture">
Specifies the name of a texture object of which to make a view.
</param>
<param name="internalformat">
Specifies the internal format for the newly created view.
</param>
<param name="minlevel">
Specifies lowest level of detail of the view.
</param>
<param name="numlevels">
Specifies the number of levels of detail to include in the view.
</param>
<param name="minlayer">
Specifies the index of the first layer to include in the view.
</param>
<param name="numlayers">
Specifies the number of layers to include in the view.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TransformFeedbackBufferBase(System.Int32,System.Int32,System.Int32)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="xfb"></param>
<param name="index"></param>
<param name="buffer"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TransformFeedbackBufferBase(System.UInt32,System.UInt32,System.UInt32)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="xfb"></param>
<param name="index"></param>
<param name="buffer"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TransformFeedbackBufferRange(System.Int32,System.Int32,System.Int32,System.IntPtr,System.Int32)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="xfb"></param>
<param name="index"></param>
<param name="buffer"></param>
<param name="offset"></param>
<param name="size"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TransformFeedbackBufferRange(System.UInt32,System.UInt32,System.UInt32,System.IntPtr,System.Int32)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="xfb"></param>
<param name="index"></param>
<param name="buffer"></param>
<param name="offset"></param>
<param name="size"></param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.TransformFeedbackVaryings(System.Int32,System.Int32,System.String[],OpenTK.Graphics.OpenGL.TransformFeedbackMode)">
<summary>[requires: v3.0]
Specify values to record in transform feedback buffers
</summary>
<param name="program">
The name of the target program object.
</param>
<param name="count">
The number of varying variables used for transform feedback.
</param>
<param name="varyings">[length: count]
An array of count zero-terminated strings specifying the names of the varying variables to use for transform feedback.
</param>
<param name="bufferMode">
Identifies the mode used to capture the varying variables when transform feedback is active. bufferMode must be InterleavedAttribs or SeparateAttribs.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.TransformFeedbackVaryings(System.UInt32,System.Int32,System.String[],OpenTK.Graphics.OpenGL.TransformFeedbackMode)">
<summary>[requires: v3.0]
Specify values to record in transform feedback buffers
</summary>
<param name="program">
The name of the target program object.
</param>
<param name="count">
The number of varying variables used for transform feedback.
</param>
<param name="varyings">[length: count]
An array of count zero-terminated strings specifying the names of the varying variables to use for transform feedback.
</param>
<param name="bufferMode">
Identifies the mode used to capture the varying variables when transform feedback is active. bufferMode must be InterleavedAttribs or SeparateAttribs.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Translate(System.Double,System.Double,System.Double)">
<summary>[requires: v1.0][deprecated: v3.2]
Multiply the current matrix by a translation matrix
</summary>
<param name="x">
Specify the x, y, and z coordinates of a translation vector.
</param>
<param name="y">
Specify the x, y, and z coordinates of a translation vector.
</param>
<param name="z">
Specify the x, y, and z coordinates of a translation vector.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Translate(System.Single,System.Single,System.Single)">
<summary>[requires: v1.0][deprecated: v3.2]
Multiply the current matrix by a translation matrix
</summary>
<param name="x">
Specify the x, y, and z coordinates of a translation vector.
</param>
<param name="y">
Specify the x, y, and z coordinates of a translation vector.
</param>
<param name="z">
Specify the x, y, and z coordinates of a translation vector.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Uniform1(System.Int32,System.Double)">
<summary>[requires: v4.0 or ARB_gpu_shader_fp64|VERSION_4_0]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="x">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Uniform1(System.Int32,System.Int32,System.Double[])">
<summary>[requires: v4.0 or ARB_gpu_shader_fp64|VERSION_4_0]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*1]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Uniform1(System.Int32,System.Int32,System.Double@)">
<summary>[requires: v4.0 or ARB_gpu_shader_fp64|VERSION_4_0]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*1]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Uniform1(System.Int32,System.Int32,System.Double*)">
<summary>[requires: v4.0 or ARB_gpu_shader_fp64|VERSION_4_0]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*1]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Uniform1(System.Int32,System.Single)">
<summary>[requires: v2.0]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="v0">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Uniform1(System.Int32,System.Int32,System.Single[])">
<summary>[requires: v2.0]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*1]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Uniform1(System.Int32,System.Int32,System.Single@)">
<summary>[requires: v2.0]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*1]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Uniform1(System.Int32,System.Int32,System.Single*)">
<summary>[requires: v2.0]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*1]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Uniform1(System.Int32,System.Int32)">
<summary>[requires: v2.0]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="v0">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Uniform1(System.Int32,System.Int32,System.Int32[])">
<summary>[requires: v2.0]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*1]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Uniform1(System.Int32,System.Int32,System.Int32@)">
<summary>[requires: v2.0]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*1]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Uniform1(System.Int32,System.Int32,System.Int32*)">
<summary>[requires: v2.0]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*1]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Uniform1(System.Int32,System.UInt32)">
<summary>[requires: v3.0]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="v0">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Uniform1(System.Int32,System.Int32,System.UInt32[])">
<summary>[requires: v3.0]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*1]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Uniform1(System.Int32,System.Int32,System.UInt32@)">
<summary>[requires: v3.0]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*1]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Uniform1(System.Int32,System.Int32,System.UInt32*)">
<summary>[requires: v3.0]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*1]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Uniform2(System.Int32,System.Double,System.Double)">
<summary>[requires: v4.0 or ARB_gpu_shader_fp64|VERSION_4_0]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="x">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="y">
For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Uniform2(System.Int32,System.Int32,System.Double[])">
<summary>[requires: v4.0 or ARB_gpu_shader_fp64|VERSION_4_0]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*2]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Uniform2(System.Int32,System.Int32,System.Double@)">
<summary>[requires: v4.0 or ARB_gpu_shader_fp64|VERSION_4_0]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*2]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Uniform2(System.Int32,System.Int32,System.Double*)">
<summary>[requires: v4.0 or ARB_gpu_shader_fp64|VERSION_4_0]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*2]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Uniform2(System.Int32,System.Single,System.Single)">
<summary>[requires: v2.0]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="v0">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
<param name="v1">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Uniform2(System.Int32,System.Int32,System.Single[])">
<summary>[requires: v2.0]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*2]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Uniform2(System.Int32,System.Int32,System.Single@)">
<summary>[requires: v2.0]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*2]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Uniform2(System.Int32,System.Int32,System.Single*)">
<summary>[requires: v2.0]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*2]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Uniform2(System.Int32,System.Int32,System.Int32)">
<summary>[requires: v2.0]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="v0">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
<param name="v1">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Uniform2(System.Int32,System.Int32,System.Int32[])">
<summary>[requires: v2.0]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*2]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Uniform2(System.Int32,System.Int32,System.Int32*)">
<summary>[requires: v2.0]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*2]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Uniform2(System.Int32,System.UInt32,System.UInt32)">
<summary>[requires: v3.0]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="v0">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
<param name="v1">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Uniform2(System.Int32,System.Int32,System.UInt32[])">
<summary>[requires: v3.0]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*2]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Uniform2(System.Int32,System.Int32,System.UInt32@)">
<summary>[requires: v3.0]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*2]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Uniform2(System.Int32,System.Int32,System.UInt32*)">
<summary>[requires: v3.0]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*2]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Uniform3(System.Int32,System.Double,System.Double,System.Double)">
<summary>[requires: v4.0 or ARB_gpu_shader_fp64|VERSION_4_0]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="x">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="y">
For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
</param>
<param name="z">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Uniform3(System.Int32,System.Int32,System.Double[])">
<summary>[requires: v4.0 or ARB_gpu_shader_fp64|VERSION_4_0]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*3]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Uniform3(System.Int32,System.Int32,System.Double@)">
<summary>[requires: v4.0 or ARB_gpu_shader_fp64|VERSION_4_0]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*3]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Uniform3(System.Int32,System.Int32,System.Double*)">
<summary>[requires: v4.0 or ARB_gpu_shader_fp64|VERSION_4_0]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*3]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Uniform3(System.Int32,System.Single,System.Single,System.Single)">
<summary>[requires: v2.0]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="v0">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
<param name="v1">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
<param name="v2">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Uniform3(System.Int32,System.Int32,System.Single[])">
<summary>[requires: v2.0]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*3]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Uniform3(System.Int32,System.Int32,System.Single@)">
<summary>[requires: v2.0]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*3]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Uniform3(System.Int32,System.Int32,System.Single*)">
<summary>[requires: v2.0]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*3]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Uniform3(System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: v2.0]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="v0">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
<param name="v1">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
<param name="v2">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Uniform3(System.Int32,System.Int32,System.Int32[])">
<summary>[requires: v2.0]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*3]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Uniform3(System.Int32,System.Int32,System.Int32@)">
<summary>[requires: v2.0]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*3]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Uniform3(System.Int32,System.Int32,System.Int32*)">
<summary>[requires: v2.0]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*3]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Uniform3(System.Int32,System.UInt32,System.UInt32,System.UInt32)">
<summary>[requires: v3.0]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="v0">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
<param name="v1">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
<param name="v2">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Uniform3(System.Int32,System.Int32,System.UInt32[])">
<summary>[requires: v3.0]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*3]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Uniform3(System.Int32,System.Int32,System.UInt32@)">
<summary>[requires: v3.0]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*3]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Uniform3(System.Int32,System.Int32,System.UInt32*)">
<summary>[requires: v3.0]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*3]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Uniform4(System.Int32,System.Double,System.Double,System.Double,System.Double)">
<summary>[requires: v4.0 or ARB_gpu_shader_fp64|VERSION_4_0]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="x">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="y">
For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
</param>
<param name="z">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
<param name="w">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Uniform4(System.Int32,System.Int32,System.Double[])">
<summary>[requires: v4.0 or ARB_gpu_shader_fp64|VERSION_4_0]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*4]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Uniform4(System.Int32,System.Int32,System.Double@)">
<summary>[requires: v4.0 or ARB_gpu_shader_fp64|VERSION_4_0]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*4]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Uniform4(System.Int32,System.Int32,System.Double*)">
<summary>[requires: v4.0 or ARB_gpu_shader_fp64|VERSION_4_0]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*4]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Uniform4(System.Int32,System.Single,System.Single,System.Single,System.Single)">
<summary>[requires: v2.0]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="v0">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
<param name="v1">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
<param name="v2">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
<param name="v3">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Uniform4(System.Int32,System.Int32,System.Single[])">
<summary>[requires: v2.0]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*4]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Uniform4(System.Int32,System.Int32,System.Single@)">
<summary>[requires: v2.0]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*4]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Uniform4(System.Int32,System.Int32,System.Single*)">
<summary>[requires: v2.0]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*4]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Uniform4(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: v2.0]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="v0">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
<param name="v1">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
<param name="v2">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
<param name="v3">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Uniform4(System.Int32,System.Int32,System.Int32[])">
<summary>[requires: v2.0]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*4]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Uniform4(System.Int32,System.Int32,System.Int32@)">
<summary>[requires: v2.0]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*4]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Uniform4(System.Int32,System.Int32,System.Int32*)">
<summary>[requires: v2.0]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*4]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Uniform4(System.Int32,System.UInt32,System.UInt32,System.UInt32,System.UInt32)">
<summary>[requires: v3.0]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="v0">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
<param name="v1">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
<param name="v2">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
<param name="v3">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Uniform4(System.Int32,System.Int32,System.UInt32[])">
<summary>[requires: v3.0]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*4]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Uniform4(System.Int32,System.Int32,System.UInt32@)">
<summary>[requires: v3.0]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*4]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Uniform4(System.Int32,System.Int32,System.UInt32*)">
<summary>[requires: v3.0]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*4]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.UniformBlockBinding(System.Int32,System.Int32,System.Int32)">
<summary>[requires: v3.1 or ARB_uniform_buffer_object|VERSION_3_1]
Assign a binding point to an active uniform block
</summary>
<param name="program">
The name of a program object containing the active uniform block whose binding to assign.
</param>
<param name="uniformBlockIndex">
The index of the active uniform block within program whose binding to assign.
</param>
<param name="uniformBlockBinding">
Specifies the binding point to which to bind the uniform block with index uniformBlockIndex within program.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.UniformBlockBinding(System.UInt32,System.UInt32,System.UInt32)">
<summary>[requires: v3.1 or ARB_uniform_buffer_object|VERSION_3_1]
Assign a binding point to an active uniform block
</summary>
<param name="program">
The name of a program object containing the active uniform block whose binding to assign.
</param>
<param name="uniformBlockIndex">
The index of the active uniform block within program whose binding to assign.
</param>
<param name="uniformBlockBinding">
Specifies the binding point to which to bind the uniform block with index uniformBlockIndex within program.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.UniformMatrix2(System.Int32,System.Int32,System.Boolean,System.Double[])">
<summary>[requires: v4.0 or ARB_gpu_shader_fp64|VERSION_4_0]</summary>
<param name="location"></param>
<param name="count"></param>
<param name="transpose"></param>
<param name="value">[length: count*4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.UniformMatrix2(System.Int32,System.Int32,System.Boolean,System.Double@)">
<summary>[requires: v4.0 or ARB_gpu_shader_fp64|VERSION_4_0]</summary>
<param name="location"></param>
<param name="count"></param>
<param name="transpose"></param>
<param name="value">[length: count*4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.UniformMatrix2(System.Int32,System.Int32,System.Boolean,System.Double*)">
<summary>[requires: v4.0 or ARB_gpu_shader_fp64|VERSION_4_0]</summary>
<param name="location"></param>
<param name="count"></param>
<param name="transpose"></param>
<param name="value">[length: count*4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.UniformMatrix2(System.Int32,System.Int32,System.Boolean,System.Single[])">
<summary>[requires: v2.0]</summary>
<param name="location"></param>
<param name="count"></param>
<param name="transpose"></param>
<param name="value">[length: count*4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.UniformMatrix2(System.Int32,System.Int32,System.Boolean,System.Single@)">
<summary>[requires: v2.0]</summary>
<param name="location"></param>
<param name="count"></param>
<param name="transpose"></param>
<param name="value">[length: count*4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.UniformMatrix2(System.Int32,System.Int32,System.Boolean,System.Single*)">
<summary>[requires: v2.0]</summary>
<param name="location"></param>
<param name="count"></param>
<param name="transpose"></param>
<param name="value">[length: count*4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.UniformMatrix2x3(System.Int32,System.Int32,System.Boolean,System.Double[])">
<summary>[requires: v4.0 or ARB_gpu_shader_fp64|VERSION_4_0]</summary>
<param name="location"></param>
<param name="count"></param>
<param name="transpose"></param>
<param name="value">[length: count*6]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.UniformMatrix2x3(System.Int32,System.Int32,System.Boolean,System.Double@)">
<summary>[requires: v4.0 or ARB_gpu_shader_fp64|VERSION_4_0]</summary>
<param name="location"></param>
<param name="count"></param>
<param name="transpose"></param>
<param name="value">[length: count*6]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.UniformMatrix2x3(System.Int32,System.Int32,System.Boolean,System.Double*)">
<summary>[requires: v4.0 or ARB_gpu_shader_fp64|VERSION_4_0]</summary>
<param name="location"></param>
<param name="count"></param>
<param name="transpose"></param>
<param name="value">[length: count*6]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.UniformMatrix2x3(System.Int32,System.Int32,System.Boolean,System.Single[])">
<summary>[requires: v2.1]</summary>
<param name="location"></param>
<param name="count"></param>
<param name="transpose"></param>
<param name="value">[length: count*6]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.UniformMatrix2x3(System.Int32,System.Int32,System.Boolean,System.Single@)">
<summary>[requires: v2.1]</summary>
<param name="location"></param>
<param name="count"></param>
<param name="transpose"></param>
<param name="value">[length: count*6]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.UniformMatrix2x3(System.Int32,System.Int32,System.Boolean,System.Single*)">
<summary>[requires: v2.1]</summary>
<param name="location"></param>
<param name="count"></param>
<param name="transpose"></param>
<param name="value">[length: count*6]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.UniformMatrix2x4(System.Int32,System.Int32,System.Boolean,System.Double[])">
<summary>[requires: v4.0 or ARB_gpu_shader_fp64|VERSION_4_0]</summary>
<param name="location"></param>
<param name="count"></param>
<param name="transpose"></param>
<param name="value">[length: count*8]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.UniformMatrix2x4(System.Int32,System.Int32,System.Boolean,System.Double@)">
<summary>[requires: v4.0 or ARB_gpu_shader_fp64|VERSION_4_0]</summary>
<param name="location"></param>
<param name="count"></param>
<param name="transpose"></param>
<param name="value">[length: count*8]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.UniformMatrix2x4(System.Int32,System.Int32,System.Boolean,System.Double*)">
<summary>[requires: v4.0 or ARB_gpu_shader_fp64|VERSION_4_0]</summary>
<param name="location"></param>
<param name="count"></param>
<param name="transpose"></param>
<param name="value">[length: count*8]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.UniformMatrix2x4(System.Int32,System.Int32,System.Boolean,System.Single[])">
<summary>[requires: v2.1]</summary>
<param name="location"></param>
<param name="count"></param>
<param name="transpose"></param>
<param name="value">[length: count*8]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.UniformMatrix2x4(System.Int32,System.Int32,System.Boolean,System.Single@)">
<summary>[requires: v2.1]</summary>
<param name="location"></param>
<param name="count"></param>
<param name="transpose"></param>
<param name="value">[length: count*8]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.UniformMatrix2x4(System.Int32,System.Int32,System.Boolean,System.Single*)">
<summary>[requires: v2.1]</summary>
<param name="location"></param>
<param name="count"></param>
<param name="transpose"></param>
<param name="value">[length: count*8]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.UniformMatrix3(System.Int32,System.Int32,System.Boolean,System.Double[])">
<summary>[requires: v4.0 or ARB_gpu_shader_fp64|VERSION_4_0]</summary>
<param name="location"></param>
<param name="count"></param>
<param name="transpose"></param>
<param name="value">[length: count*9]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.UniformMatrix3(System.Int32,System.Int32,System.Boolean,System.Double@)">
<summary>[requires: v4.0 or ARB_gpu_shader_fp64|VERSION_4_0]</summary>
<param name="location"></param>
<param name="count"></param>
<param name="transpose"></param>
<param name="value">[length: count*9]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.UniformMatrix3(System.Int32,System.Int32,System.Boolean,System.Double*)">
<summary>[requires: v4.0 or ARB_gpu_shader_fp64|VERSION_4_0]</summary>
<param name="location"></param>
<param name="count"></param>
<param name="transpose"></param>
<param name="value">[length: count*9]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.UniformMatrix3(System.Int32,System.Int32,System.Boolean,System.Single[])">
<summary>[requires: v2.0]</summary>
<param name="location"></param>
<param name="count"></param>
<param name="transpose"></param>
<param name="value">[length: count*9]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.UniformMatrix3(System.Int32,System.Int32,System.Boolean,System.Single@)">
<summary>[requires: v2.0]</summary>
<param name="location"></param>
<param name="count"></param>
<param name="transpose"></param>
<param name="value">[length: count*9]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.UniformMatrix3(System.Int32,System.Int32,System.Boolean,System.Single*)">
<summary>[requires: v2.0]</summary>
<param name="location"></param>
<param name="count"></param>
<param name="transpose"></param>
<param name="value">[length: count*9]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.UniformMatrix3x2(System.Int32,System.Int32,System.Boolean,System.Double[])">
<summary>[requires: v4.0 or ARB_gpu_shader_fp64|VERSION_4_0]</summary>
<param name="location"></param>
<param name="count"></param>
<param name="transpose"></param>
<param name="value">[length: count*6]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.UniformMatrix3x2(System.Int32,System.Int32,System.Boolean,System.Double@)">
<summary>[requires: v4.0 or ARB_gpu_shader_fp64|VERSION_4_0]</summary>
<param name="location"></param>
<param name="count"></param>
<param name="transpose"></param>
<param name="value">[length: count*6]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.UniformMatrix3x2(System.Int32,System.Int32,System.Boolean,System.Double*)">
<summary>[requires: v4.0 or ARB_gpu_shader_fp64|VERSION_4_0]</summary>
<param name="location"></param>
<param name="count"></param>
<param name="transpose"></param>
<param name="value">[length: count*6]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.UniformMatrix3x2(System.Int32,System.Int32,System.Boolean,System.Single[])">
<summary>[requires: v2.1]</summary>
<param name="location"></param>
<param name="count"></param>
<param name="transpose"></param>
<param name="value">[length: count*6]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.UniformMatrix3x2(System.Int32,System.Int32,System.Boolean,System.Single@)">
<summary>[requires: v2.1]</summary>
<param name="location"></param>
<param name="count"></param>
<param name="transpose"></param>
<param name="value">[length: count*6]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.UniformMatrix3x2(System.Int32,System.Int32,System.Boolean,System.Single*)">
<summary>[requires: v2.1]</summary>
<param name="location"></param>
<param name="count"></param>
<param name="transpose"></param>
<param name="value">[length: count*6]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.UniformMatrix3x4(System.Int32,System.Int32,System.Boolean,System.Double[])">
<summary>[requires: v4.0 or ARB_gpu_shader_fp64|VERSION_4_0]</summary>
<param name="location"></param>
<param name="count"></param>
<param name="transpose"></param>
<param name="value">[length: count*12]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.UniformMatrix3x4(System.Int32,System.Int32,System.Boolean,System.Double@)">
<summary>[requires: v4.0 or ARB_gpu_shader_fp64|VERSION_4_0]</summary>
<param name="location"></param>
<param name="count"></param>
<param name="transpose"></param>
<param name="value">[length: count*12]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.UniformMatrix3x4(System.Int32,System.Int32,System.Boolean,System.Double*)">
<summary>[requires: v4.0 or ARB_gpu_shader_fp64|VERSION_4_0]</summary>
<param name="location"></param>
<param name="count"></param>
<param name="transpose"></param>
<param name="value">[length: count*12]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.UniformMatrix3x4(System.Int32,System.Int32,System.Boolean,System.Single[])">
<summary>[requires: v2.1]</summary>
<param name="location"></param>
<param name="count"></param>
<param name="transpose"></param>
<param name="value">[length: count*12]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.UniformMatrix3x4(System.Int32,System.Int32,System.Boolean,System.Single@)">
<summary>[requires: v2.1]</summary>
<param name="location"></param>
<param name="count"></param>
<param name="transpose"></param>
<param name="value">[length: count*12]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.UniformMatrix3x4(System.Int32,System.Int32,System.Boolean,System.Single*)">
<summary>[requires: v2.1]</summary>
<param name="location"></param>
<param name="count"></param>
<param name="transpose"></param>
<param name="value">[length: count*12]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.UniformMatrix4(System.Int32,System.Int32,System.Boolean,System.Double[])">
<summary>[requires: v4.0 or ARB_gpu_shader_fp64|VERSION_4_0]</summary>
<param name="location"></param>
<param name="count"></param>
<param name="transpose"></param>
<param name="value">[length: count*16]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.UniformMatrix4(System.Int32,System.Int32,System.Boolean,System.Double@)">
<summary>[requires: v4.0 or ARB_gpu_shader_fp64|VERSION_4_0]</summary>
<param name="location"></param>
<param name="count"></param>
<param name="transpose"></param>
<param name="value">[length: count*16]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.UniformMatrix4(System.Int32,System.Int32,System.Boolean,System.Double*)">
<summary>[requires: v4.0 or ARB_gpu_shader_fp64|VERSION_4_0]</summary>
<param name="location"></param>
<param name="count"></param>
<param name="transpose"></param>
<param name="value">[length: count*16]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.UniformMatrix4(System.Int32,System.Int32,System.Boolean,System.Single[])">
<summary>[requires: v2.0]</summary>
<param name="location"></param>
<param name="count"></param>
<param name="transpose"></param>
<param name="value">[length: count*16]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.UniformMatrix4(System.Int32,System.Int32,System.Boolean,System.Single@)">
<summary>[requires: v2.0]</summary>
<param name="location"></param>
<param name="count"></param>
<param name="transpose"></param>
<param name="value">[length: count*16]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.UniformMatrix4(System.Int32,System.Int32,System.Boolean,System.Single*)">
<summary>[requires: v2.0]</summary>
<param name="location"></param>
<param name="count"></param>
<param name="transpose"></param>
<param name="value">[length: count*16]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.UniformMatrix4x2(System.Int32,System.Int32,System.Boolean,System.Double[])">
<summary>[requires: v4.0 or ARB_gpu_shader_fp64|VERSION_4_0]</summary>
<param name="location"></param>
<param name="count"></param>
<param name="transpose"></param>
<param name="value">[length: count*8]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.UniformMatrix4x2(System.Int32,System.Int32,System.Boolean,System.Double@)">
<summary>[requires: v4.0 or ARB_gpu_shader_fp64|VERSION_4_0]</summary>
<param name="location"></param>
<param name="count"></param>
<param name="transpose"></param>
<param name="value">[length: count*8]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.UniformMatrix4x2(System.Int32,System.Int32,System.Boolean,System.Double*)">
<summary>[requires: v4.0 or ARB_gpu_shader_fp64|VERSION_4_0]</summary>
<param name="location"></param>
<param name="count"></param>
<param name="transpose"></param>
<param name="value">[length: count*8]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.UniformMatrix4x2(System.Int32,System.Int32,System.Boolean,System.Single[])">
<summary>[requires: v2.1]</summary>
<param name="location"></param>
<param name="count"></param>
<param name="transpose"></param>
<param name="value">[length: count*8]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.UniformMatrix4x2(System.Int32,System.Int32,System.Boolean,System.Single@)">
<summary>[requires: v2.1]</summary>
<param name="location"></param>
<param name="count"></param>
<param name="transpose"></param>
<param name="value">[length: count*8]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.UniformMatrix4x2(System.Int32,System.Int32,System.Boolean,System.Single*)">
<summary>[requires: v2.1]</summary>
<param name="location"></param>
<param name="count"></param>
<param name="transpose"></param>
<param name="value">[length: count*8]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.UniformMatrix4x3(System.Int32,System.Int32,System.Boolean,System.Double[])">
<summary>[requires: v4.0 or ARB_gpu_shader_fp64|VERSION_4_0]</summary>
<param name="location"></param>
<param name="count"></param>
<param name="transpose"></param>
<param name="value">[length: count*12]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.UniformMatrix4x3(System.Int32,System.Int32,System.Boolean,System.Double@)">
<summary>[requires: v4.0 or ARB_gpu_shader_fp64|VERSION_4_0]</summary>
<param name="location"></param>
<param name="count"></param>
<param name="transpose"></param>
<param name="value">[length: count*12]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.UniformMatrix4x3(System.Int32,System.Int32,System.Boolean,System.Double*)">
<summary>[requires: v4.0 or ARB_gpu_shader_fp64|VERSION_4_0]</summary>
<param name="location"></param>
<param name="count"></param>
<param name="transpose"></param>
<param name="value">[length: count*12]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.UniformMatrix4x3(System.Int32,System.Int32,System.Boolean,System.Single[])">
<summary>[requires: v2.1]</summary>
<param name="location"></param>
<param name="count"></param>
<param name="transpose"></param>
<param name="value">[length: count*12]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.UniformMatrix4x3(System.Int32,System.Int32,System.Boolean,System.Single@)">
<summary>[requires: v2.1]</summary>
<param name="location"></param>
<param name="count"></param>
<param name="transpose"></param>
<param name="value">[length: count*12]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.UniformMatrix4x3(System.Int32,System.Int32,System.Boolean,System.Single*)">
<summary>[requires: v2.1]</summary>
<param name="location"></param>
<param name="count"></param>
<param name="transpose"></param>
<param name="value">[length: count*12]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.UniformSubroutines(OpenTK.Graphics.OpenGL.ShaderType,System.Int32,System.Int32[])">
<summary>[requires: v4.0 or ARB_shader_subroutine|VERSION_4_0]
Load active subroutine uniforms
</summary>
<param name="shadertype">
Specifies the shader stage from which to query for subroutine uniform index. shadertype must be one of VertexShader, TessControlShader, TessEvaluationShader, GeometryShader or FragmentShader.
</param>
<param name="count">
Specifies the number of uniform indices stored in indices.
</param>
<param name="indices">[length: count]
Specifies the address of an array holding the indices to load into the shader subroutine variables.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.UniformSubroutines(OpenTK.Graphics.OpenGL.ShaderType,System.Int32,System.Int32@)">
<summary>[requires: v4.0 or ARB_shader_subroutine|VERSION_4_0]
Load active subroutine uniforms
</summary>
<param name="shadertype">
Specifies the shader stage from which to query for subroutine uniform index. shadertype must be one of VertexShader, TessControlShader, TessEvaluationShader, GeometryShader or FragmentShader.
</param>
<param name="count">
Specifies the number of uniform indices stored in indices.
</param>
<param name="indices">[length: count]
Specifies the address of an array holding the indices to load into the shader subroutine variables.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.UniformSubroutines(OpenTK.Graphics.OpenGL.ShaderType,System.Int32,System.Int32*)">
<summary>[requires: v4.0 or ARB_shader_subroutine|VERSION_4_0]
Load active subroutine uniforms
</summary>
<param name="shadertype">
Specifies the shader stage from which to query for subroutine uniform index. shadertype must be one of VertexShader, TessControlShader, TessEvaluationShader, GeometryShader or FragmentShader.
</param>
<param name="count">
Specifies the number of uniform indices stored in indices.
</param>
<param name="indices">[length: count]
Specifies the address of an array holding the indices to load into the shader subroutine variables.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.UniformSubroutines(OpenTK.Graphics.OpenGL.ShaderType,System.Int32,System.UInt32[])">
<summary>[requires: v4.0 or ARB_shader_subroutine|VERSION_4_0]
Load active subroutine uniforms
</summary>
<param name="shadertype">
Specifies the shader stage from which to query for subroutine uniform index. shadertype must be one of VertexShader, TessControlShader, TessEvaluationShader, GeometryShader or FragmentShader.
</param>
<param name="count">
Specifies the number of uniform indices stored in indices.
</param>
<param name="indices">[length: count]
Specifies the address of an array holding the indices to load into the shader subroutine variables.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.UniformSubroutines(OpenTK.Graphics.OpenGL.ShaderType,System.Int32,System.UInt32@)">
<summary>[requires: v4.0 or ARB_shader_subroutine|VERSION_4_0]
Load active subroutine uniforms
</summary>
<param name="shadertype">
Specifies the shader stage from which to query for subroutine uniform index. shadertype must be one of VertexShader, TessControlShader, TessEvaluationShader, GeometryShader or FragmentShader.
</param>
<param name="count">
Specifies the number of uniform indices stored in indices.
</param>
<param name="indices">[length: count]
Specifies the address of an array holding the indices to load into the shader subroutine variables.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.UniformSubroutines(OpenTK.Graphics.OpenGL.ShaderType,System.Int32,System.UInt32*)">
<summary>[requires: v4.0 or ARB_shader_subroutine|VERSION_4_0]
Load active subroutine uniforms
</summary>
<param name="shadertype">
Specifies the shader stage from which to query for subroutine uniform index. shadertype must be one of VertexShader, TessControlShader, TessEvaluationShader, GeometryShader or FragmentShader.
</param>
<param name="count">
Specifies the number of uniform indices stored in indices.
</param>
<param name="indices">[length: count]
Specifies the address of an array holding the indices to load into the shader subroutine variables.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.UnmapBuffer(OpenTK.Graphics.OpenGL.BufferTarget)">
<summary>[requires: v1.5]</summary>
<param name="target"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.UnmapNamedBuffer(System.Int32)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="buffer"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.UnmapNamedBuffer(System.UInt32)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="buffer"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.UseProgram(System.Int32)">
<summary>[requires: v2.0]
Installs a program object as part of current rendering state
</summary>
<param name="program">
Specifies the handle of the program object whose executables are to be used as part of current rendering state.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.UseProgram(System.UInt32)">
<summary>[requires: v2.0]
Installs a program object as part of current rendering state
</summary>
<param name="program">
Specifies the handle of the program object whose executables are to be used as part of current rendering state.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.UseProgramStages(System.Int32,OpenTK.Graphics.OpenGL.ProgramStageMask,System.Int32)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Bind stages of a program object to a program pipeline
</summary>
<param name="pipeline">
Specifies the program pipeline object to which to bind stages from program.
</param>
<param name="stages">
Specifies a set of program stages to bind to the program pipeline object.
</param>
<param name="program">
Specifies the program object containing the shader executables to use in pipeline.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.UseProgramStages(System.UInt32,OpenTK.Graphics.OpenGL.ProgramStageMask,System.UInt32)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Bind stages of a program object to a program pipeline
</summary>
<param name="pipeline">
Specifies the program pipeline object to which to bind stages from program.
</param>
<param name="stages">
Specifies a set of program stages to bind to the program pipeline object.
</param>
<param name="program">
Specifies the program object containing the shader executables to use in pipeline.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ValidateProgram(System.Int32)">
<summary>[requires: v2.0]
Validates a program object
</summary>
<param name="program">
Specifies the handle of the program object to be validated.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ValidateProgram(System.UInt32)">
<summary>[requires: v2.0]
Validates a program object
</summary>
<param name="program">
Specifies the handle of the program object to be validated.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ValidateProgramPipeline(System.Int32)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Validate a program pipeline object against current GL state
</summary>
<param name="pipeline">
Specifies the name of a program pipeline object to validate.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ValidateProgramPipeline(System.UInt32)">
<summary>[requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1]
Validate a program pipeline object against current GL state
</summary>
<param name="pipeline">
Specifies the name of a program pipeline object to validate.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Vertex2(System.Double,System.Double)">
<summary>[requires: v1.0][deprecated: v3.2]
Specify a vertex
</summary>
<param name="x">
Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
</param>
<param name="y">
Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Vertex2(System.Double[])">
<summary>[requires: v1.0][deprecated: v3.2]
Specify a vertex
</summary>
<param name="v">[length: 2]
Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Vertex2(System.Double@)">
<summary>[requires: v1.0][deprecated: v3.2]
Specify a vertex
</summary>
<param name="v">[length: 2]
Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Vertex2(System.Double*)">
<summary>[requires: v1.0][deprecated: v3.2]
Specify a vertex
</summary>
<param name="v">[length: 2]
Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Vertex2(System.Single,System.Single)">
<summary>[requires: v1.0][deprecated: v3.2]
Specify a vertex
</summary>
<param name="x">
Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
</param>
<param name="y">
Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Vertex2(System.Single[])">
<summary>[requires: v1.0][deprecated: v3.2]
Specify a vertex
</summary>
<param name="v">[length: 2]
Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Vertex2(System.Single@)">
<summary>[requires: v1.0][deprecated: v3.2]
Specify a vertex
</summary>
<param name="v">[length: 2]
Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Vertex2(System.Single*)">
<summary>[requires: v1.0][deprecated: v3.2]
Specify a vertex
</summary>
<param name="v">[length: 2]
Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Vertex2(System.Int32,System.Int32)">
<summary>[requires: v1.0][deprecated: v3.2]
Specify a vertex
</summary>
<param name="x">
Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
</param>
<param name="y">
Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Vertex2(System.Int32[])">
<summary>[requires: v1.0][deprecated: v3.2]
Specify a vertex
</summary>
<param name="v">[length: 2]
Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Vertex2(System.Int32@)">
<summary>[requires: v1.0][deprecated: v3.2]
Specify a vertex
</summary>
<param name="v">[length: 2]
Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Vertex2(System.Int32*)">
<summary>[requires: v1.0][deprecated: v3.2]
Specify a vertex
</summary>
<param name="v">[length: 2]
Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Vertex2(System.Int16,System.Int16)">
<summary>[requires: v1.0][deprecated: v3.2]
Specify a vertex
</summary>
<param name="x">
Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
</param>
<param name="y">
Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Vertex2(System.Int16[])">
<summary>[requires: v1.0][deprecated: v3.2]
Specify a vertex
</summary>
<param name="v">[length: 2]
Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Vertex2(System.Int16@)">
<summary>[requires: v1.0][deprecated: v3.2]
Specify a vertex
</summary>
<param name="v">[length: 2]
Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Vertex2(System.Int16*)">
<summary>[requires: v1.0][deprecated: v3.2]
Specify a vertex
</summary>
<param name="v">[length: 2]
Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Vertex3(System.Double,System.Double,System.Double)">
<summary>[requires: v1.0][deprecated: v3.2]
Specify a vertex
</summary>
<param name="x">
Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
</param>
<param name="y">
Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
</param>
<param name="z">
Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Vertex3(System.Double[])">
<summary>[requires: v1.0][deprecated: v3.2]
Specify a vertex
</summary>
<param name="v">[length: 3]
Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Vertex3(System.Double@)">
<summary>[requires: v1.0][deprecated: v3.2]
Specify a vertex
</summary>
<param name="v">[length: 3]
Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Vertex3(System.Double*)">
<summary>[requires: v1.0][deprecated: v3.2]
Specify a vertex
</summary>
<param name="v">[length: 3]
Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Vertex3(System.Single,System.Single,System.Single)">
<summary>[requires: v1.0][deprecated: v3.2]
Specify a vertex
</summary>
<param name="x">
Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
</param>
<param name="y">
Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
</param>
<param name="z">
Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Vertex3(System.Single[])">
<summary>[requires: v1.0][deprecated: v3.2]
Specify a vertex
</summary>
<param name="v">[length: 3]
Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Vertex3(System.Single@)">
<summary>[requires: v1.0][deprecated: v3.2]
Specify a vertex
</summary>
<param name="v">[length: 3]
Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Vertex3(System.Single*)">
<summary>[requires: v1.0][deprecated: v3.2]
Specify a vertex
</summary>
<param name="v">[length: 3]
Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Vertex3(System.Int32,System.Int32,System.Int32)">
<summary>[requires: v1.0][deprecated: v3.2]
Specify a vertex
</summary>
<param name="x">
Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
</param>
<param name="y">
Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
</param>
<param name="z">
Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Vertex3(System.Int32[])">
<summary>[requires: v1.0][deprecated: v3.2]
Specify a vertex
</summary>
<param name="v">[length: 3]
Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Vertex3(System.Int32@)">
<summary>[requires: v1.0][deprecated: v3.2]
Specify a vertex
</summary>
<param name="v">[length: 3]
Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Vertex3(System.Int32*)">
<summary>[requires: v1.0][deprecated: v3.2]
Specify a vertex
</summary>
<param name="v">[length: 3]
Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Vertex3(System.Int16,System.Int16,System.Int16)">
<summary>[requires: v1.0][deprecated: v3.2]
Specify a vertex
</summary>
<param name="x">
Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
</param>
<param name="y">
Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
</param>
<param name="z">
Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Vertex3(System.Int16[])">
<summary>[requires: v1.0][deprecated: v3.2]
Specify a vertex
</summary>
<param name="v">[length: 3]
Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Vertex3(System.Int16@)">
<summary>[requires: v1.0][deprecated: v3.2]
Specify a vertex
</summary>
<param name="v">[length: 3]
Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Vertex3(System.Int16*)">
<summary>[requires: v1.0][deprecated: v3.2]
Specify a vertex
</summary>
<param name="v">[length: 3]
Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Vertex4(System.Double,System.Double,System.Double,System.Double)">
<summary>[requires: v1.0][deprecated: v3.2]
Specify a vertex
</summary>
<param name="x">
Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
</param>
<param name="y">
Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
</param>
<param name="z">
Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
</param>
<param name="w">
Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Vertex4(System.Double[])">
<summary>[requires: v1.0][deprecated: v3.2]
Specify a vertex
</summary>
<param name="v">[length: 4]
Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Vertex4(System.Double@)">
<summary>[requires: v1.0][deprecated: v3.2]
Specify a vertex
</summary>
<param name="v">[length: 4]
Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Vertex4(System.Double*)">
<summary>[requires: v1.0][deprecated: v3.2]
Specify a vertex
</summary>
<param name="v">[length: 4]
Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Vertex4(System.Single,System.Single,System.Single,System.Single)">
<summary>[requires: v1.0][deprecated: v3.2]
Specify a vertex
</summary>
<param name="x">
Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
</param>
<param name="y">
Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
</param>
<param name="z">
Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
</param>
<param name="w">
Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Vertex4(System.Single[])">
<summary>[requires: v1.0][deprecated: v3.2]
Specify a vertex
</summary>
<param name="v">[length: 4]
Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Vertex4(System.Single@)">
<summary>[requires: v1.0][deprecated: v3.2]
Specify a vertex
</summary>
<param name="v">[length: 4]
Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Vertex4(System.Single*)">
<summary>[requires: v1.0][deprecated: v3.2]
Specify a vertex
</summary>
<param name="v">[length: 4]
Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Vertex4(System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: v1.0][deprecated: v3.2]
Specify a vertex
</summary>
<param name="x">
Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
</param>
<param name="y">
Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
</param>
<param name="z">
Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
</param>
<param name="w">
Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Vertex4(System.Int32[])">
<summary>[requires: v1.0][deprecated: v3.2]
Specify a vertex
</summary>
<param name="v">[length: 4]
Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Vertex4(System.Int32@)">
<summary>[requires: v1.0][deprecated: v3.2]
Specify a vertex
</summary>
<param name="v">[length: 4]
Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Vertex4(System.Int32*)">
<summary>[requires: v1.0][deprecated: v3.2]
Specify a vertex
</summary>
<param name="v">[length: 4]
Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Vertex4(System.Int16,System.Int16,System.Int16,System.Int16)">
<summary>[requires: v1.0][deprecated: v3.2]
Specify a vertex
</summary>
<param name="x">
Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
</param>
<param name="y">
Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
</param>
<param name="z">
Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
</param>
<param name="w">
Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Vertex4(System.Int16[])">
<summary>[requires: v1.0][deprecated: v3.2]
Specify a vertex
</summary>
<param name="v">[length: 4]
Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Vertex4(System.Int16@)">
<summary>[requires: v1.0][deprecated: v3.2]
Specify a vertex
</summary>
<param name="v">[length: 4]
Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Vertex4(System.Int16*)">
<summary>[requires: v1.0][deprecated: v3.2]
Specify a vertex
</summary>
<param name="v">[length: 4]
Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexArrayAttribBinding(System.Int32,System.Int32,System.Int32)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="vaobj"></param>
<param name="attribindex"></param>
<param name="bindingindex"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexArrayAttribBinding(System.UInt32,System.UInt32,System.UInt32)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="vaobj"></param>
<param name="attribindex"></param>
<param name="bindingindex"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexArrayAttribFormat(System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.VertexAttribType,System.Boolean,System.Int32)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="vaobj"></param>
<param name="attribindex"></param>
<param name="size"></param>
<param name="type"></param>
<param name="normalized"></param>
<param name="relativeoffset"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexArrayAttribFormat(System.UInt32,System.UInt32,System.Int32,OpenTK.Graphics.OpenGL.VertexAttribType,System.Boolean,System.UInt32)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="vaobj"></param>
<param name="attribindex"></param>
<param name="size"></param>
<param name="type"></param>
<param name="normalized"></param>
<param name="relativeoffset"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexArrayAttribIFormat(System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.VertexAttribType,System.Int32)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="vaobj"></param>
<param name="attribindex"></param>
<param name="size"></param>
<param name="type"></param>
<param name="relativeoffset"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexArrayAttribIFormat(System.UInt32,System.UInt32,System.Int32,OpenTK.Graphics.OpenGL.VertexAttribType,System.UInt32)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="vaobj"></param>
<param name="attribindex"></param>
<param name="size"></param>
<param name="type"></param>
<param name="relativeoffset"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexArrayAttribLFormat(System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.All,System.Int32)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="vaobj"></param>
<param name="attribindex"></param>
<param name="size"></param>
<param name="type"></param>
<param name="relativeoffset"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexArrayAttribLFormat(System.UInt32,System.UInt32,System.Int32,OpenTK.Graphics.OpenGL.All,System.UInt32)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="vaobj"></param>
<param name="attribindex"></param>
<param name="size"></param>
<param name="type"></param>
<param name="relativeoffset"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexArrayBindingDivisor(System.Int32,System.Int32,System.Int32)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="vaobj"></param>
<param name="bindingindex"></param>
<param name="divisor"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexArrayBindingDivisor(System.UInt32,System.UInt32,System.UInt32)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="vaobj"></param>
<param name="bindingindex"></param>
<param name="divisor"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexArrayElementBuffer(System.Int32,System.Int32)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="vaobj"></param>
<param name="buffer"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexArrayElementBuffer(System.UInt32,System.UInt32)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="vaobj"></param>
<param name="buffer"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexArrayVertexBuffer(System.Int32,System.Int32,System.Int32,System.IntPtr,System.Int32)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="vaobj"></param>
<param name="bindingindex"></param>
<param name="buffer"></param>
<param name="offset"></param>
<param name="stride"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexArrayVertexBuffer(System.UInt32,System.UInt32,System.UInt32,System.IntPtr,System.Int32)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="vaobj"></param>
<param name="bindingindex"></param>
<param name="buffer"></param>
<param name="offset"></param>
<param name="stride"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexArrayVertexBuffers(System.Int32,System.Int32,System.Int32,System.Int32[],System.IntPtr[],System.Int32[])">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="vaobj"></param>
<param name="first"></param>
<param name="count"></param>
<param name="buffers"></param>
<param name="offsets"></param>
<param name="strides"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexArrayVertexBuffers(System.Int32,System.Int32,System.Int32,System.Int32@,System.IntPtr@,System.Int32@)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="vaobj"></param>
<param name="first"></param>
<param name="count"></param>
<param name="buffers"></param>
<param name="offsets"></param>
<param name="strides"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexArrayVertexBuffers(System.Int32,System.Int32,System.Int32,System.Int32*,System.IntPtr*,System.Int32*)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="vaobj"></param>
<param name="first"></param>
<param name="count"></param>
<param name="buffers"></param>
<param name="offsets"></param>
<param name="strides"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexArrayVertexBuffers(System.UInt32,System.UInt32,System.Int32,System.UInt32[],System.IntPtr[],System.Int32[])">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="vaobj"></param>
<param name="first"></param>
<param name="count"></param>
<param name="buffers"></param>
<param name="offsets"></param>
<param name="strides"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexArrayVertexBuffers(System.UInt32,System.UInt32,System.Int32,System.UInt32@,System.IntPtr@,System.Int32@)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="vaobj"></param>
<param name="first"></param>
<param name="count"></param>
<param name="buffers"></param>
<param name="offsets"></param>
<param name="strides"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexArrayVertexBuffers(System.UInt32,System.UInt32,System.Int32,System.UInt32*,System.IntPtr*,System.Int32*)">
<summary>[requires: v4.5 or ARB_direct_state_access|VERSION_4_5]</summary>
<param name="vaobj"></param>
<param name="first"></param>
<param name="count"></param>
<param name="buffers"></param>
<param name="offsets"></param>
<param name="strides"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib1(System.Int32,System.Double)">
<summary>[requires: v2.0]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="x">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib1(System.UInt32,System.Double)">
<summary>[requires: v2.0]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="x">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib1(System.Int32,System.Double*)">
<summary>[requires: v2.0]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 1]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib1(System.UInt32,System.Double*)">
<summary>[requires: v2.0]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 1]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib1(System.Int32,System.Single)">
<summary>[requires: v2.0]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="x">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib1(System.UInt32,System.Single)">
<summary>[requires: v2.0]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="x">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib1(System.Int32,System.Single*)">
<summary>[requires: v2.0]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 1]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib1(System.UInt32,System.Single*)">
<summary>[requires: v2.0]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 1]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib1(System.Int32,System.Int16)">
<summary>[requires: v2.0]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="x">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib1(System.UInt32,System.Int16)">
<summary>[requires: v2.0]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="x">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib1(System.Int32,System.Int16*)">
<summary>[requires: v2.0]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 1]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib1(System.UInt32,System.Int16*)">
<summary>[requires: v2.0]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 1]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib2(System.Int32,System.Double,System.Double)">
<summary>[requires: v2.0]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="x">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
<param name="y">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib2(System.UInt32,System.Double,System.Double)">
<summary>[requires: v2.0]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="x">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
<param name="y">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib2(System.Int32,System.Double[])">
<summary>[requires: v2.0]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 2]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib2(System.Int32,System.Double@)">
<summary>[requires: v2.0]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 2]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib2(System.Int32,System.Double*)">
<summary>[requires: v2.0]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 2]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib2(System.UInt32,System.Double[])">
<summary>[requires: v2.0]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 2]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib2(System.UInt32,System.Double@)">
<summary>[requires: v2.0]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 2]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib2(System.UInt32,System.Double*)">
<summary>[requires: v2.0]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 2]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib2(System.Int32,System.Single,System.Single)">
<summary>[requires: v2.0]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="x">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
<param name="y">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib2(System.UInt32,System.Single,System.Single)">
<summary>[requires: v2.0]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="x">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
<param name="y">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib2(System.Int32,System.Single[])">
<summary>[requires: v2.0]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 2]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib2(System.Int32,System.Single@)">
<summary>[requires: v2.0]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 2]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib2(System.Int32,System.Single*)">
<summary>[requires: v2.0]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 2]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib2(System.UInt32,System.Single[])">
<summary>[requires: v2.0]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 2]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib2(System.UInt32,System.Single@)">
<summary>[requires: v2.0]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 2]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib2(System.UInt32,System.Single*)">
<summary>[requires: v2.0]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 2]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib2(System.Int32,System.Int16,System.Int16)">
<summary>[requires: v2.0]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="x">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
<param name="y">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib2(System.UInt32,System.Int16,System.Int16)">
<summary>[requires: v2.0]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="x">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
<param name="y">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib2(System.Int32,System.Int16[])">
<summary>[requires: v2.0]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 2]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib2(System.Int32,System.Int16@)">
<summary>[requires: v2.0]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 2]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib2(System.Int32,System.Int16*)">
<summary>[requires: v2.0]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 2]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib2(System.UInt32,System.Int16[])">
<summary>[requires: v2.0]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 2]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib2(System.UInt32,System.Int16@)">
<summary>[requires: v2.0]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 2]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib2(System.UInt32,System.Int16*)">
<summary>[requires: v2.0]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 2]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib3(System.Int32,System.Double,System.Double,System.Double)">
<summary>[requires: v2.0]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="x">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
<param name="y">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
<param name="z">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib3(System.UInt32,System.Double,System.Double,System.Double)">
<summary>[requires: v2.0]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="x">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
<param name="y">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
<param name="z">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib3(System.Int32,System.Double[])">
<summary>[requires: v2.0]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 3]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib3(System.Int32,System.Double@)">
<summary>[requires: v2.0]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 3]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib3(System.Int32,System.Double*)">
<summary>[requires: v2.0]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 3]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib3(System.UInt32,System.Double[])">
<summary>[requires: v2.0]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 3]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib3(System.UInt32,System.Double@)">
<summary>[requires: v2.0]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 3]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib3(System.UInt32,System.Double*)">
<summary>[requires: v2.0]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 3]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib3(System.Int32,System.Single,System.Single,System.Single)">
<summary>[requires: v2.0]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="x">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
<param name="y">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
<param name="z">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib3(System.UInt32,System.Single,System.Single,System.Single)">
<summary>[requires: v2.0]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="x">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
<param name="y">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
<param name="z">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib3(System.Int32,System.Single[])">
<summary>[requires: v2.0]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 3]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib3(System.Int32,System.Single@)">
<summary>[requires: v2.0]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 3]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib3(System.Int32,System.Single*)">
<summary>[requires: v2.0]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 3]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib3(System.UInt32,System.Single[])">
<summary>[requires: v2.0]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 3]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib3(System.UInt32,System.Single@)">
<summary>[requires: v2.0]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 3]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib3(System.UInt32,System.Single*)">
<summary>[requires: v2.0]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 3]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib3(System.Int32,System.Int16,System.Int16,System.Int16)">
<summary>[requires: v2.0]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="x">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
<param name="y">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
<param name="z">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib3(System.UInt32,System.Int16,System.Int16,System.Int16)">
<summary>[requires: v2.0]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="x">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
<param name="y">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
<param name="z">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib3(System.Int32,System.Int16[])">
<summary>[requires: v2.0]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 3]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib3(System.Int32,System.Int16@)">
<summary>[requires: v2.0]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 3]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib3(System.Int32,System.Int16*)">
<summary>[requires: v2.0]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 3]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib3(System.UInt32,System.Int16[])">
<summary>[requires: v2.0]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 3]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib3(System.UInt32,System.Int16@)">
<summary>[requires: v2.0]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 3]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib3(System.UInt32,System.Int16*)">
<summary>[requires: v2.0]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 3]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib4(System.UInt32,System.SByte[])">
<summary>[requires: v2.0]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 4]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib4(System.UInt32,System.SByte@)">
<summary>[requires: v2.0]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 4]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib4(System.UInt32,System.SByte*)">
<summary>[requires: v2.0]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 4]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib4(System.Int32,System.Double,System.Double,System.Double,System.Double)">
<summary>[requires: v2.0]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="x">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
<param name="y">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
<param name="z">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
<param name="w">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib4(System.UInt32,System.Double,System.Double,System.Double,System.Double)">
<summary>[requires: v2.0]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="x">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
<param name="y">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
<param name="z">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
<param name="w">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib4(System.Int32,System.Double[])">
<summary>[requires: v2.0]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 4]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib4(System.Int32,System.Double@)">
<summary>[requires: v2.0]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 4]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib4(System.Int32,System.Double*)">
<summary>[requires: v2.0]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 4]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib4(System.UInt32,System.Double[])">
<summary>[requires: v2.0]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 4]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib4(System.UInt32,System.Double@)">
<summary>[requires: v2.0]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 4]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib4(System.UInt32,System.Double*)">
<summary>[requires: v2.0]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 4]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib4(System.Int32,System.Single,System.Single,System.Single,System.Single)">
<summary>[requires: v2.0]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="x">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
<param name="y">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
<param name="z">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
<param name="w">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib4(System.UInt32,System.Single,System.Single,System.Single,System.Single)">
<summary>[requires: v2.0]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="x">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
<param name="y">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
<param name="z">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
<param name="w">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib4(System.Int32,System.Single[])">
<summary>[requires: v2.0]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 4]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib4(System.Int32,System.Single@)">
<summary>[requires: v2.0]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 4]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib4(System.Int32,System.Single*)">
<summary>[requires: v2.0]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 4]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib4(System.UInt32,System.Single[])">
<summary>[requires: v2.0]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 4]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib4(System.UInt32,System.Single@)">
<summary>[requires: v2.0]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 4]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib4(System.UInt32,System.Single*)">
<summary>[requires: v2.0]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 4]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib4(System.Int32,System.Int32[])">
<summary>[requires: v2.0]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 4]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib4(System.Int32,System.Int32@)">
<summary>[requires: v2.0]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 4]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib4(System.Int32,System.Int32*)">
<summary>[requires: v2.0]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 4]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib4(System.UInt32,System.Int32[])">
<summary>[requires: v2.0]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 4]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib4(System.UInt32,System.Int32@)">
<summary>[requires: v2.0]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 4]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib4(System.UInt32,System.Int32*)">
<summary>[requires: v2.0]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 4]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib4N(System.UInt32,System.SByte[])">
<summary>[requires: v2.0]</summary>
<param name="index"></param>
<param name="v">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib4N(System.UInt32,System.SByte@)">
<summary>[requires: v2.0]</summary>
<param name="index"></param>
<param name="v">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib4N(System.UInt32,System.SByte*)">
<summary>[requires: v2.0]</summary>
<param name="index"></param>
<param name="v">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib4N(System.Int32,System.Int32[])">
<summary>[requires: v2.0]</summary>
<param name="index"></param>
<param name="v">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib4N(System.Int32,System.Int32@)">
<summary>[requires: v2.0]</summary>
<param name="index"></param>
<param name="v">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib4N(System.Int32,System.Int32*)">
<summary>[requires: v2.0]</summary>
<param name="index"></param>
<param name="v">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib4N(System.UInt32,System.Int32[])">
<summary>[requires: v2.0]</summary>
<param name="index"></param>
<param name="v">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib4N(System.UInt32,System.Int32@)">
<summary>[requires: v2.0]</summary>
<param name="index"></param>
<param name="v">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib4N(System.UInt32,System.Int32*)">
<summary>[requires: v2.0]</summary>
<param name="index"></param>
<param name="v">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib4N(System.Int32,System.Int16[])">
<summary>[requires: v2.0]</summary>
<param name="index"></param>
<param name="v">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib4N(System.Int32,System.Int16@)">
<summary>[requires: v2.0]</summary>
<param name="index"></param>
<param name="v">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib4N(System.Int32,System.Int16*)">
<summary>[requires: v2.0]</summary>
<param name="index"></param>
<param name="v">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib4N(System.UInt32,System.Int16[])">
<summary>[requires: v2.0]</summary>
<param name="index"></param>
<param name="v">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib4N(System.UInt32,System.Int16@)">
<summary>[requires: v2.0]</summary>
<param name="index"></param>
<param name="v">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib4N(System.UInt32,System.Int16*)">
<summary>[requires: v2.0]</summary>
<param name="index"></param>
<param name="v">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib4N(System.Int32,System.Byte,System.Byte,System.Byte,System.Byte)">
<summary>[requires: v2.0]</summary>
<param name="index"></param>
<param name="x"></param>
<param name="y"></param>
<param name="z"></param>
<param name="w"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib4N(System.UInt32,System.Byte,System.Byte,System.Byte,System.Byte)">
<summary>[requires: v2.0]</summary>
<param name="index"></param>
<param name="x"></param>
<param name="y"></param>
<param name="z"></param>
<param name="w"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib4N(System.Int32,System.Byte[])">
<summary>[requires: v2.0]</summary>
<param name="index"></param>
<param name="v">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib4N(System.Int32,System.Byte@)">
<summary>[requires: v2.0]</summary>
<param name="index"></param>
<param name="v">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib4N(System.Int32,System.Byte*)">
<summary>[requires: v2.0]</summary>
<param name="index"></param>
<param name="v">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib4N(System.UInt32,System.Byte[])">
<summary>[requires: v2.0]</summary>
<param name="index"></param>
<param name="v">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib4N(System.UInt32,System.Byte@)">
<summary>[requires: v2.0]</summary>
<param name="index"></param>
<param name="v">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib4N(System.UInt32,System.Byte*)">
<summary>[requires: v2.0]</summary>
<param name="index"></param>
<param name="v">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib4N(System.UInt32,System.UInt32[])">
<summary>[requires: v2.0]</summary>
<param name="index"></param>
<param name="v">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib4N(System.UInt32,System.UInt32@)">
<summary>[requires: v2.0]</summary>
<param name="index"></param>
<param name="v">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib4N(System.UInt32,System.UInt32*)">
<summary>[requires: v2.0]</summary>
<param name="index"></param>
<param name="v">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib4N(System.UInt32,System.UInt16[])">
<summary>[requires: v2.0]</summary>
<param name="index"></param>
<param name="v">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib4N(System.UInt32,System.UInt16@)">
<summary>[requires: v2.0]</summary>
<param name="index"></param>
<param name="v">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib4N(System.UInt32,System.UInt16*)">
<summary>[requires: v2.0]</summary>
<param name="index"></param>
<param name="v">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib4(System.Int32,System.Int16,System.Int16,System.Int16,System.Int16)">
<summary>[requires: v2.0]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="x">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
<param name="y">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
<param name="z">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
<param name="w">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib4(System.UInt32,System.Int16,System.Int16,System.Int16,System.Int16)">
<summary>[requires: v2.0]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="x">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
<param name="y">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
<param name="z">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
<param name="w">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib4(System.Int32,System.Int16[])">
<summary>[requires: v2.0]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 4]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib4(System.Int32,System.Int16@)">
<summary>[requires: v2.0]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 4]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib4(System.Int32,System.Int16*)">
<summary>[requires: v2.0]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 4]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib4(System.UInt32,System.Int16[])">
<summary>[requires: v2.0]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 4]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib4(System.UInt32,System.Int16@)">
<summary>[requires: v2.0]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 4]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib4(System.UInt32,System.Int16*)">
<summary>[requires: v2.0]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 4]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib4(System.Int32,System.Byte[])">
<summary>[requires: v2.0]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 4]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib4(System.Int32,System.Byte@)">
<summary>[requires: v2.0]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 4]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib4(System.Int32,System.Byte*)">
<summary>[requires: v2.0]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 4]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib4(System.UInt32,System.Byte[])">
<summary>[requires: v2.0]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 4]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib4(System.UInt32,System.Byte@)">
<summary>[requires: v2.0]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 4]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib4(System.UInt32,System.Byte*)">
<summary>[requires: v2.0]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 4]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib4(System.UInt32,System.UInt32[])">
<summary>[requires: v2.0]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 4]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib4(System.UInt32,System.UInt32@)">
<summary>[requires: v2.0]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 4]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib4(System.UInt32,System.UInt32*)">
<summary>[requires: v2.0]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 4]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib4(System.UInt32,System.UInt16[])">
<summary>[requires: v2.0]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 4]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib4(System.UInt32,System.UInt16@)">
<summary>[requires: v2.0]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 4]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttrib4(System.UInt32,System.UInt16*)">
<summary>[requires: v2.0]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 4]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttribBinding(System.Int32,System.Int32)">
<summary>[requires: v4.3 or ARB_vertex_attrib_binding|VERSION_4_3]
Associate a vertex attribute and a vertex buffer binding
</summary>
<param name="attribindex">
The index of the attribute to associate with a vertex buffer binding.
</param>
<param name="bindingindex">
The index of the vertex buffer binding with which to associate the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttribBinding(System.UInt32,System.UInt32)">
<summary>[requires: v4.3 or ARB_vertex_attrib_binding|VERSION_4_3]
Associate a vertex attribute and a vertex buffer binding
</summary>
<param name="attribindex">
The index of the attribute to associate with a vertex buffer binding.
</param>
<param name="bindingindex">
The index of the vertex buffer binding with which to associate the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttribDivisor(System.Int32,System.Int32)">
<summary>[requires: v3.3]
Modify the rate at which generic vertex attributes advance during instanced rendering
</summary>
<param name="index">
Specify the index of the generic vertex attribute.
</param>
<param name="divisor">
Specify the number of instances that will pass between updates of the generic attribute at slot index.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttribDivisor(System.UInt32,System.UInt32)">
<summary>[requires: v3.3]
Modify the rate at which generic vertex attributes advance during instanced rendering
</summary>
<param name="index">
Specify the index of the generic vertex attribute.
</param>
<param name="divisor">
Specify the number of instances that will pass between updates of the generic attribute at slot index.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttribFormat(System.Int32,System.Int32,OpenTK.Graphics.OpenGL.VertexAttribType,System.Boolean,System.Int32)">
<summary>[requires: v4.3 or ARB_vertex_attrib_binding|VERSION_4_3]
Specify the organization of vertex arrays
</summary>
<param name="attribindex">
The generic vertex attribute array being described.
</param>
<param name="size">
The number of values per vertex that are stored in the array.
</param>
<param name="type">
The type of the data stored in the array.
</param>
<param name="normalized">
The distance between elements within the buffer.
</param>
<param name="relativeoffset">
The distance between elements within the buffer.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttribFormat(System.UInt32,System.Int32,OpenTK.Graphics.OpenGL.VertexAttribType,System.Boolean,System.UInt32)">
<summary>[requires: v4.3 or ARB_vertex_attrib_binding|VERSION_4_3]
Specify the organization of vertex arrays
</summary>
<param name="attribindex">
The generic vertex attribute array being described.
</param>
<param name="size">
The number of values per vertex that are stored in the array.
</param>
<param name="type">
The type of the data stored in the array.
</param>
<param name="normalized">
The distance between elements within the buffer.
</param>
<param name="relativeoffset">
The distance between elements within the buffer.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttribI1(System.Int32,System.Int32)">
<summary>[requires: v3.0]</summary>
<param name="index"></param>
<param name="x"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttribI1(System.UInt32,System.Int32)">
<summary>[requires: v3.0]</summary>
<param name="index"></param>
<param name="x"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttribI1(System.Int32,System.Int32*)">
<summary>[requires: v3.0]</summary>
<param name="index"></param>
<param name="v">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttribI1(System.UInt32,System.Int32*)">
<summary>[requires: v3.0]</summary>
<param name="index"></param>
<param name="v">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttribI1(System.UInt32,System.UInt32)">
<summary>[requires: v3.0]</summary>
<param name="index"></param>
<param name="x"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttribI1(System.UInt32,System.UInt32*)">
<summary>[requires: v3.0]</summary>
<param name="index"></param>
<param name="v">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttribI2(System.Int32,System.Int32,System.Int32)">
<summary>[requires: v3.0]</summary>
<param name="index"></param>
<param name="x"></param>
<param name="y"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttribI2(System.UInt32,System.Int32,System.Int32)">
<summary>[requires: v3.0]</summary>
<param name="index"></param>
<param name="x"></param>
<param name="y"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttribI2(System.Int32,System.Int32[])">
<summary>[requires: v3.0]</summary>
<param name="index"></param>
<param name="v">[length: 2]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttribI2(System.Int32,System.Int32@)">
<summary>[requires: v3.0]</summary>
<param name="index"></param>
<param name="v">[length: 2]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttribI2(System.Int32,System.Int32*)">
<summary>[requires: v3.0]</summary>
<param name="index"></param>
<param name="v">[length: 2]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttribI2(System.UInt32,System.Int32[])">
<summary>[requires: v3.0]</summary>
<param name="index"></param>
<param name="v">[length: 2]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttribI2(System.UInt32,System.Int32@)">
<summary>[requires: v3.0]</summary>
<param name="index"></param>
<param name="v">[length: 2]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttribI2(System.UInt32,System.Int32*)">
<summary>[requires: v3.0]</summary>
<param name="index"></param>
<param name="v">[length: 2]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttribI2(System.UInt32,System.UInt32,System.UInt32)">
<summary>[requires: v3.0]</summary>
<param name="index"></param>
<param name="x"></param>
<param name="y"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttribI2(System.UInt32,System.UInt32[])">
<summary>[requires: v3.0]</summary>
<param name="index"></param>
<param name="v">[length: 2]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttribI2(System.UInt32,System.UInt32@)">
<summary>[requires: v3.0]</summary>
<param name="index"></param>
<param name="v">[length: 2]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttribI2(System.UInt32,System.UInt32*)">
<summary>[requires: v3.0]</summary>
<param name="index"></param>
<param name="v">[length: 2]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttribI3(System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: v3.0]</summary>
<param name="index"></param>
<param name="x"></param>
<param name="y"></param>
<param name="z"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttribI3(System.UInt32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: v3.0]</summary>
<param name="index"></param>
<param name="x"></param>
<param name="y"></param>
<param name="z"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttribI3(System.Int32,System.Int32[])">
<summary>[requires: v3.0]</summary>
<param name="index"></param>
<param name="v">[length: 3]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttribI3(System.Int32,System.Int32@)">
<summary>[requires: v3.0]</summary>
<param name="index"></param>
<param name="v">[length: 3]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttribI3(System.Int32,System.Int32*)">
<summary>[requires: v3.0]</summary>
<param name="index"></param>
<param name="v">[length: 3]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttribI3(System.UInt32,System.Int32[])">
<summary>[requires: v3.0]</summary>
<param name="index"></param>
<param name="v">[length: 3]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttribI3(System.UInt32,System.Int32@)">
<summary>[requires: v3.0]</summary>
<param name="index"></param>
<param name="v">[length: 3]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttribI3(System.UInt32,System.Int32*)">
<summary>[requires: v3.0]</summary>
<param name="index"></param>
<param name="v">[length: 3]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttribI3(System.UInt32,System.UInt32,System.UInt32,System.UInt32)">
<summary>[requires: v3.0]</summary>
<param name="index"></param>
<param name="x"></param>
<param name="y"></param>
<param name="z"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttribI3(System.UInt32,System.UInt32[])">
<summary>[requires: v3.0]</summary>
<param name="index"></param>
<param name="v">[length: 3]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttribI3(System.UInt32,System.UInt32@)">
<summary>[requires: v3.0]</summary>
<param name="index"></param>
<param name="v">[length: 3]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttribI3(System.UInt32,System.UInt32*)">
<summary>[requires: v3.0]</summary>
<param name="index"></param>
<param name="v">[length: 3]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttribI4(System.UInt32,System.SByte[])">
<summary>[requires: v3.0]</summary>
<param name="index"></param>
<param name="v">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttribI4(System.UInt32,System.SByte@)">
<summary>[requires: v3.0]</summary>
<param name="index"></param>
<param name="v">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttribI4(System.UInt32,System.SByte*)">
<summary>[requires: v3.0]</summary>
<param name="index"></param>
<param name="v">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttribI4(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: v3.0]</summary>
<param name="index"></param>
<param name="x"></param>
<param name="y"></param>
<param name="z"></param>
<param name="w"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttribI4(System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: v3.0]</summary>
<param name="index"></param>
<param name="x"></param>
<param name="y"></param>
<param name="z"></param>
<param name="w"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttribI4(System.Int32,System.Int32[])">
<summary>[requires: v3.0]</summary>
<param name="index"></param>
<param name="v">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttribI4(System.Int32,System.Int32@)">
<summary>[requires: v3.0]</summary>
<param name="index"></param>
<param name="v">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttribI4(System.Int32,System.Int32*)">
<summary>[requires: v3.0]</summary>
<param name="index"></param>
<param name="v">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttribI4(System.UInt32,System.Int32[])">
<summary>[requires: v3.0]</summary>
<param name="index"></param>
<param name="v">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttribI4(System.UInt32,System.Int32@)">
<summary>[requires: v3.0]</summary>
<param name="index"></param>
<param name="v">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttribI4(System.UInt32,System.Int32*)">
<summary>[requires: v3.0]</summary>
<param name="index"></param>
<param name="v">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttribI4(System.Int32,System.Int16[])">
<summary>[requires: v3.0]</summary>
<param name="index"></param>
<param name="v">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttribI4(System.Int32,System.Int16@)">
<summary>[requires: v3.0]</summary>
<param name="index"></param>
<param name="v">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttribI4(System.Int32,System.Int16*)">
<summary>[requires: v3.0]</summary>
<param name="index"></param>
<param name="v">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttribI4(System.UInt32,System.Int16[])">
<summary>[requires: v3.0]</summary>
<param name="index"></param>
<param name="v">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttribI4(System.UInt32,System.Int16@)">
<summary>[requires: v3.0]</summary>
<param name="index"></param>
<param name="v">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttribI4(System.UInt32,System.Int16*)">
<summary>[requires: v3.0]</summary>
<param name="index"></param>
<param name="v">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttribI4(System.Int32,System.Byte[])">
<summary>[requires: v3.0]</summary>
<param name="index"></param>
<param name="v">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttribI4(System.Int32,System.Byte@)">
<summary>[requires: v3.0]</summary>
<param name="index"></param>
<param name="v">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttribI4(System.Int32,System.Byte*)">
<summary>[requires: v3.0]</summary>
<param name="index"></param>
<param name="v">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttribI4(System.UInt32,System.Byte[])">
<summary>[requires: v3.0]</summary>
<param name="index"></param>
<param name="v">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttribI4(System.UInt32,System.Byte@)">
<summary>[requires: v3.0]</summary>
<param name="index"></param>
<param name="v">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttribI4(System.UInt32,System.Byte*)">
<summary>[requires: v3.0]</summary>
<param name="index"></param>
<param name="v">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttribI4(System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.UInt32)">
<summary>[requires: v3.0]</summary>
<param name="index"></param>
<param name="x"></param>
<param name="y"></param>
<param name="z"></param>
<param name="w"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttribI4(System.UInt32,System.UInt32[])">
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<summary>[requires: v4.1 or ARB_vertex_attrib_64bit|VERSION_4_1]</summary>
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<summary>[requires: v4.1 or ARB_vertex_attrib_64bit|VERSION_4_1]</summary>
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<summary>[requires: v4.1 or ARB_vertex_attrib_64bit|VERSION_4_1]</summary>
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<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttribLPointer``1(System.UInt32,System.Int32,OpenTK.Graphics.OpenGL.VertexAttribDPointerType,System.Int32,``0[0:,0:,0:])">
<summary>[requires: v4.1 or ARB_vertex_attrib_64bit|VERSION_4_1]</summary>
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<summary>[requires: v4.1 or ARB_vertex_attrib_64bit|VERSION_4_1]</summary>
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<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttribP1(System.Int32,OpenTK.Graphics.OpenGL.PackedPointerType,System.Boolean,System.Int32)">
<summary>[requires: v3.3 or ARB_vertex_type_2_10_10_10_rev|VERSION_3_3]</summary>
<param name="index"></param>
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<param name="normalized"></param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttribP1(System.UInt32,OpenTK.Graphics.OpenGL.PackedPointerType,System.Boolean,System.UInt32)">
<summary>[requires: v3.3 or ARB_vertex_type_2_10_10_10_rev|VERSION_3_3]</summary>
<param name="index"></param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttribP1(System.Int32,OpenTK.Graphics.OpenGL.PackedPointerType,System.Boolean,System.Int32*)">
<summary>[requires: v3.3 or ARB_vertex_type_2_10_10_10_rev|VERSION_3_3]</summary>
<param name="index"></param>
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<param name="value">[length: 1]</param>
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<summary>[requires: v3.3 or ARB_vertex_type_2_10_10_10_rev|VERSION_3_3]</summary>
<param name="index"></param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttribP2(System.Int32,OpenTK.Graphics.OpenGL.PackedPointerType,System.Boolean,System.Int32)">
<summary>[requires: v3.3 or ARB_vertex_type_2_10_10_10_rev|VERSION_3_3]</summary>
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<summary>[requires: v3.3 or ARB_vertex_type_2_10_10_10_rev|VERSION_3_3]</summary>
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<summary>[requires: v3.3 or ARB_vertex_type_2_10_10_10_rev|VERSION_3_3]</summary>
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<summary>[requires: v3.3 or ARB_vertex_type_2_10_10_10_rev|VERSION_3_3]</summary>
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<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttribP3(System.UInt32,OpenTK.Graphics.OpenGL.PackedPointerType,System.Boolean,System.UInt32*)">
<summary>[requires: v3.3 or ARB_vertex_type_2_10_10_10_rev|VERSION_3_3]</summary>
<param name="index"></param>
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<param name="normalized"></param>
<param name="value">[length: 1]</param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttribP4(System.Int32,OpenTK.Graphics.OpenGL.PackedPointerType,System.Boolean,System.Int32)">
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<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttribP4(System.UInt32,OpenTK.Graphics.OpenGL.PackedPointerType,System.Boolean,System.UInt32)">
<summary>[requires: v3.3 or ARB_vertex_type_2_10_10_10_rev|VERSION_3_3]</summary>
<param name="index"></param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttribP4(System.Int32,OpenTK.Graphics.OpenGL.PackedPointerType,System.Boolean,System.Int32*)">
<summary>[requires: v3.3 or ARB_vertex_type_2_10_10_10_rev|VERSION_3_3]</summary>
<param name="index"></param>
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<param name="normalized"></param>
<param name="value">[length: 1]</param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttribP4(System.UInt32,OpenTK.Graphics.OpenGL.PackedPointerType,System.Boolean,System.UInt32*)">
<summary>[requires: v3.3 or ARB_vertex_type_2_10_10_10_rev|VERSION_3_3]</summary>
<param name="index"></param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttribPointer(System.Int32,System.Int32,OpenTK.Graphics.OpenGL.VertexAttribPointerType,System.Boolean,System.Int32,System.IntPtr)">
<summary>[requires: v2.0]
Define an array of generic vertex attribute data
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="size">
Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant Bgra is accepted by glVertexAttribPointer. The initial value is 4.
</param>
<param name="type">
Specifies the data type of each component in the array. The symbolic constants Byte, UnsignedByte, Short, UnsignedShort, Int, and UnsignedInt are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally HalfFloat, Float, Double, Fixed, Int2101010Rev, UnsignedInt2101010Rev and UnsignedInt10F11F11FRev are accepted by glVertexAttribPointer. Double is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is Float.
</param>
<param name="normalized">
For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (True) or converted directly as fixed-point values (False) when they are accessed.
</param>
<param name="stride">
Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0.
</param>
<param name="pointer">[length: size,type,stride]
Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the ArrayBuffer target. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttribPointer``1(System.Int32,System.Int32,OpenTK.Graphics.OpenGL.VertexAttribPointerType,System.Boolean,System.Int32,``0[])">
<summary>[requires: v2.0]
Define an array of generic vertex attribute data
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="size">
Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant Bgra is accepted by glVertexAttribPointer. The initial value is 4.
</param>
<param name="type">
Specifies the data type of each component in the array. The symbolic constants Byte, UnsignedByte, Short, UnsignedShort, Int, and UnsignedInt are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally HalfFloat, Float, Double, Fixed, Int2101010Rev, UnsignedInt2101010Rev and UnsignedInt10F11F11FRev are accepted by glVertexAttribPointer. Double is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is Float.
</param>
<param name="normalized">
For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (True) or converted directly as fixed-point values (False) when they are accessed.
</param>
<param name="stride">
Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0.
</param>
<param name="pointer">[length: size,type,stride]
Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the ArrayBuffer target. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttribPointer``1(System.Int32,System.Int32,OpenTK.Graphics.OpenGL.VertexAttribPointerType,System.Boolean,System.Int32,``0[0:,0:])">
<summary>[requires: v2.0]
Define an array of generic vertex attribute data
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="size">
Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant Bgra is accepted by glVertexAttribPointer. The initial value is 4.
</param>
<param name="type">
Specifies the data type of each component in the array. The symbolic constants Byte, UnsignedByte, Short, UnsignedShort, Int, and UnsignedInt are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally HalfFloat, Float, Double, Fixed, Int2101010Rev, UnsignedInt2101010Rev and UnsignedInt10F11F11FRev are accepted by glVertexAttribPointer. Double is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is Float.
</param>
<param name="normalized">
For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (True) or converted directly as fixed-point values (False) when they are accessed.
</param>
<param name="stride">
Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0.
</param>
<param name="pointer">[length: size,type,stride]
Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the ArrayBuffer target. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttribPointer``1(System.Int32,System.Int32,OpenTK.Graphics.OpenGL.VertexAttribPointerType,System.Boolean,System.Int32,``0[0:,0:,0:])">
<summary>[requires: v2.0]
Define an array of generic vertex attribute data
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="size">
Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant Bgra is accepted by glVertexAttribPointer. The initial value is 4.
</param>
<param name="type">
Specifies the data type of each component in the array. The symbolic constants Byte, UnsignedByte, Short, UnsignedShort, Int, and UnsignedInt are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally HalfFloat, Float, Double, Fixed, Int2101010Rev, UnsignedInt2101010Rev and UnsignedInt10F11F11FRev are accepted by glVertexAttribPointer. Double is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is Float.
</param>
<param name="normalized">
For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (True) or converted directly as fixed-point values (False) when they are accessed.
</param>
<param name="stride">
Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0.
</param>
<param name="pointer">[length: size,type,stride]
Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the ArrayBuffer target. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttribPointer``1(System.Int32,System.Int32,OpenTK.Graphics.OpenGL.VertexAttribPointerType,System.Boolean,System.Int32,``0@)">
<summary>[requires: v2.0]
Define an array of generic vertex attribute data
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="size">
Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant Bgra is accepted by glVertexAttribPointer. The initial value is 4.
</param>
<param name="type">
Specifies the data type of each component in the array. The symbolic constants Byte, UnsignedByte, Short, UnsignedShort, Int, and UnsignedInt are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally HalfFloat, Float, Double, Fixed, Int2101010Rev, UnsignedInt2101010Rev and UnsignedInt10F11F11FRev are accepted by glVertexAttribPointer. Double is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is Float.
</param>
<param name="normalized">
For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (True) or converted directly as fixed-point values (False) when they are accessed.
</param>
<param name="stride">
Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0.
</param>
<param name="pointer">[length: size,type,stride]
Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the ArrayBuffer target. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttribPointer(System.UInt32,System.Int32,OpenTK.Graphics.OpenGL.VertexAttribPointerType,System.Boolean,System.Int32,System.IntPtr)">
<summary>[requires: v2.0]
Define an array of generic vertex attribute data
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="size">
Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant Bgra is accepted by glVertexAttribPointer. The initial value is 4.
</param>
<param name="type">
Specifies the data type of each component in the array. The symbolic constants Byte, UnsignedByte, Short, UnsignedShort, Int, and UnsignedInt are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally HalfFloat, Float, Double, Fixed, Int2101010Rev, UnsignedInt2101010Rev and UnsignedInt10F11F11FRev are accepted by glVertexAttribPointer. Double is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is Float.
</param>
<param name="normalized">
For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (True) or converted directly as fixed-point values (False) when they are accessed.
</param>
<param name="stride">
Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0.
</param>
<param name="pointer">[length: size,type,stride]
Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the ArrayBuffer target. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttribPointer``1(System.UInt32,System.Int32,OpenTK.Graphics.OpenGL.VertexAttribPointerType,System.Boolean,System.Int32,``0[])">
<summary>[requires: v2.0]
Define an array of generic vertex attribute data
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="size">
Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant Bgra is accepted by glVertexAttribPointer. The initial value is 4.
</param>
<param name="type">
Specifies the data type of each component in the array. The symbolic constants Byte, UnsignedByte, Short, UnsignedShort, Int, and UnsignedInt are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally HalfFloat, Float, Double, Fixed, Int2101010Rev, UnsignedInt2101010Rev and UnsignedInt10F11F11FRev are accepted by glVertexAttribPointer. Double is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is Float.
</param>
<param name="normalized">
For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (True) or converted directly as fixed-point values (False) when they are accessed.
</param>
<param name="stride">
Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0.
</param>
<param name="pointer">[length: size,type,stride]
Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the ArrayBuffer target. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttribPointer``1(System.UInt32,System.Int32,OpenTK.Graphics.OpenGL.VertexAttribPointerType,System.Boolean,System.Int32,``0[0:,0:])">
<summary>[requires: v2.0]
Define an array of generic vertex attribute data
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="size">
Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant Bgra is accepted by glVertexAttribPointer. The initial value is 4.
</param>
<param name="type">
Specifies the data type of each component in the array. The symbolic constants Byte, UnsignedByte, Short, UnsignedShort, Int, and UnsignedInt are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally HalfFloat, Float, Double, Fixed, Int2101010Rev, UnsignedInt2101010Rev and UnsignedInt10F11F11FRev are accepted by glVertexAttribPointer. Double is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is Float.
</param>
<param name="normalized">
For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (True) or converted directly as fixed-point values (False) when they are accessed.
</param>
<param name="stride">
Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0.
</param>
<param name="pointer">[length: size,type,stride]
Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the ArrayBuffer target. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttribPointer``1(System.UInt32,System.Int32,OpenTK.Graphics.OpenGL.VertexAttribPointerType,System.Boolean,System.Int32,``0[0:,0:,0:])">
<summary>[requires: v2.0]
Define an array of generic vertex attribute data
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="size">
Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant Bgra is accepted by glVertexAttribPointer. The initial value is 4.
</param>
<param name="type">
Specifies the data type of each component in the array. The symbolic constants Byte, UnsignedByte, Short, UnsignedShort, Int, and UnsignedInt are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally HalfFloat, Float, Double, Fixed, Int2101010Rev, UnsignedInt2101010Rev and UnsignedInt10F11F11FRev are accepted by glVertexAttribPointer. Double is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is Float.
</param>
<param name="normalized">
For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (True) or converted directly as fixed-point values (False) when they are accessed.
</param>
<param name="stride">
Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0.
</param>
<param name="pointer">[length: size,type,stride]
Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the ArrayBuffer target. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexAttribPointer``1(System.UInt32,System.Int32,OpenTK.Graphics.OpenGL.VertexAttribPointerType,System.Boolean,System.Int32,``0@)">
<summary>[requires: v2.0]
Define an array of generic vertex attribute data
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="size">
Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant Bgra is accepted by glVertexAttribPointer. The initial value is 4.
</param>
<param name="type">
Specifies the data type of each component in the array. The symbolic constants Byte, UnsignedByte, Short, UnsignedShort, Int, and UnsignedInt are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally HalfFloat, Float, Double, Fixed, Int2101010Rev, UnsignedInt2101010Rev and UnsignedInt10F11F11FRev are accepted by glVertexAttribPointer. Double is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is Float.
</param>
<param name="normalized">
For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (True) or converted directly as fixed-point values (False) when they are accessed.
</param>
<param name="stride">
Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0.
</param>
<param name="pointer">[length: size,type,stride]
Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the ArrayBuffer target. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexBindingDivisor(System.Int32,System.Int32)">
<summary>[requires: v4.3 or ARB_vertex_attrib_binding|VERSION_4_3]
Modify the rate at which generic vertex attributes advance
</summary>
<param name="bindingindex">
The index of the binding whose divisor to modify.
</param>
<param name="divisor">
The new value for the instance step rate to apply.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexBindingDivisor(System.UInt32,System.UInt32)">
<summary>[requires: v4.3 or ARB_vertex_attrib_binding|VERSION_4_3]
Modify the rate at which generic vertex attributes advance
</summary>
<param name="bindingindex">
The index of the binding whose divisor to modify.
</param>
<param name="divisor">
The new value for the instance step rate to apply.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexP2(OpenTK.Graphics.OpenGL.PackedPointerType,System.Int32)">
<summary>[requires: v3.3 or ARB_vertex_type_2_10_10_10_rev|VERSION_3_3]</summary>
<param name="type"></param>
<param name="value"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexP2(OpenTK.Graphics.OpenGL.PackedPointerType,System.UInt32)">
<summary>[requires: v3.3 or ARB_vertex_type_2_10_10_10_rev|VERSION_3_3]</summary>
<param name="type"></param>
<param name="value"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexP2(OpenTK.Graphics.OpenGL.PackedPointerType,System.Int32*)">
<summary>[requires: v3.3 or ARB_vertex_type_2_10_10_10_rev|VERSION_3_3]</summary>
<param name="type"></param>
<param name="value">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexP2(OpenTK.Graphics.OpenGL.PackedPointerType,System.UInt32*)">
<summary>[requires: v3.3 or ARB_vertex_type_2_10_10_10_rev|VERSION_3_3]</summary>
<param name="type"></param>
<param name="value">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexP3(OpenTK.Graphics.OpenGL.PackedPointerType,System.Int32)">
<summary>[requires: v3.3 or ARB_vertex_type_2_10_10_10_rev|VERSION_3_3]</summary>
<param name="type"></param>
<param name="value"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexP3(OpenTK.Graphics.OpenGL.PackedPointerType,System.UInt32)">
<summary>[requires: v3.3 or ARB_vertex_type_2_10_10_10_rev|VERSION_3_3]</summary>
<param name="type"></param>
<param name="value"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexP3(OpenTK.Graphics.OpenGL.PackedPointerType,System.Int32*)">
<summary>[requires: v3.3 or ARB_vertex_type_2_10_10_10_rev|VERSION_3_3]</summary>
<param name="type"></param>
<param name="value">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexP3(OpenTK.Graphics.OpenGL.PackedPointerType,System.UInt32*)">
<summary>[requires: v3.3 or ARB_vertex_type_2_10_10_10_rev|VERSION_3_3]</summary>
<param name="type"></param>
<param name="value">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexP4(OpenTK.Graphics.OpenGL.PackedPointerType,System.Int32)">
<summary>[requires: v3.3 or ARB_vertex_type_2_10_10_10_rev|VERSION_3_3]</summary>
<param name="type"></param>
<param name="value"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexP4(OpenTK.Graphics.OpenGL.PackedPointerType,System.UInt32)">
<summary>[requires: v3.3 or ARB_vertex_type_2_10_10_10_rev|VERSION_3_3]</summary>
<param name="type"></param>
<param name="value"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexP4(OpenTK.Graphics.OpenGL.PackedPointerType,System.Int32*)">
<summary>[requires: v3.3 or ARB_vertex_type_2_10_10_10_rev|VERSION_3_3]</summary>
<param name="type"></param>
<param name="value">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexP4(OpenTK.Graphics.OpenGL.PackedPointerType,System.UInt32*)">
<summary>[requires: v3.3 or ARB_vertex_type_2_10_10_10_rev|VERSION_3_3]</summary>
<param name="type"></param>
<param name="value">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexPointer(System.Int32,OpenTK.Graphics.OpenGL.VertexPointerType,System.Int32,System.IntPtr)">
<summary>[requires: v1.1][deprecated: v3.2]
Define an array of vertex data
</summary>
<param name="size">
Specifies the number of coordinates per vertex. Must be 2, 3, or 4. The initial value is 4.
</param>
<param name="type">
Specifies the data type of each coordinate in the array. Symbolic constants Short, Int, Float, or Double are accepted. The initial value is Float.
</param>
<param name="stride">
Specifies the byte offset between consecutive vertices. If stride is 0, the vertices are understood to be tightly packed in the array. The initial value is 0.
</param>
<param name="pointer">[length: size,type,stride]
Specifies a pointer to the first coordinate of the first vertex in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexPointer``1(System.Int32,OpenTK.Graphics.OpenGL.VertexPointerType,System.Int32,``0[])">
<summary>[requires: v1.1][deprecated: v3.2]
Define an array of vertex data
</summary>
<param name="size">
Specifies the number of coordinates per vertex. Must be 2, 3, or 4. The initial value is 4.
</param>
<param name="type">
Specifies the data type of each coordinate in the array. Symbolic constants Short, Int, Float, or Double are accepted. The initial value is Float.
</param>
<param name="stride">
Specifies the byte offset between consecutive vertices. If stride is 0, the vertices are understood to be tightly packed in the array. The initial value is 0.
</param>
<param name="pointer">[length: size,type,stride]
Specifies a pointer to the first coordinate of the first vertex in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexPointer``1(System.Int32,OpenTK.Graphics.OpenGL.VertexPointerType,System.Int32,``0[0:,0:])">
<summary>[requires: v1.1][deprecated: v3.2]
Define an array of vertex data
</summary>
<param name="size">
Specifies the number of coordinates per vertex. Must be 2, 3, or 4. The initial value is 4.
</param>
<param name="type">
Specifies the data type of each coordinate in the array. Symbolic constants Short, Int, Float, or Double are accepted. The initial value is Float.
</param>
<param name="stride">
Specifies the byte offset between consecutive vertices. If stride is 0, the vertices are understood to be tightly packed in the array. The initial value is 0.
</param>
<param name="pointer">[length: size,type,stride]
Specifies a pointer to the first coordinate of the first vertex in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexPointer``1(System.Int32,OpenTK.Graphics.OpenGL.VertexPointerType,System.Int32,``0[0:,0:,0:])">
<summary>[requires: v1.1][deprecated: v3.2]
Define an array of vertex data
</summary>
<param name="size">
Specifies the number of coordinates per vertex. Must be 2, 3, or 4. The initial value is 4.
</param>
<param name="type">
Specifies the data type of each coordinate in the array. Symbolic constants Short, Int, Float, or Double are accepted. The initial value is Float.
</param>
<param name="stride">
Specifies the byte offset between consecutive vertices. If stride is 0, the vertices are understood to be tightly packed in the array. The initial value is 0.
</param>
<param name="pointer">[length: size,type,stride]
Specifies a pointer to the first coordinate of the first vertex in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.VertexPointer``1(System.Int32,OpenTK.Graphics.OpenGL.VertexPointerType,System.Int32,``0@)">
<summary>[requires: v1.1][deprecated: v3.2]
Define an array of vertex data
</summary>
<param name="size">
Specifies the number of coordinates per vertex. Must be 2, 3, or 4. The initial value is 4.
</param>
<param name="type">
Specifies the data type of each coordinate in the array. Symbolic constants Short, Int, Float, or Double are accepted. The initial value is Float.
</param>
<param name="stride">
Specifies the byte offset between consecutive vertices. If stride is 0, the vertices are understood to be tightly packed in the array. The initial value is 0.
</param>
<param name="pointer">[length: size,type,stride]
Specifies a pointer to the first coordinate of the first vertex in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Viewport(System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: v1.0]
Set the viewport
</summary>
<param name="x">
Specify the lower left corner of the viewport rectangle, in pixels. The initial value is (0,0).
</param>
<param name="y">
Specify the lower left corner of the viewport rectangle, in pixels. The initial value is (0,0).
</param>
<param name="width">
Specify the width and height of the viewport. When a GL context is first attached to a window, width and height are set to the dimensions of that window.
</param>
<param name="height">
Specify the width and height of the viewport. When a GL context is first attached to a window, width and height are set to the dimensions of that window.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ViewportArray(System.Int32,System.Int32,System.Single[])">
<summary>[requires: v4.1 or ARB_viewport_array|VERSION_4_1]
Set multiple viewports
</summary>
<param name="first">
Specify the first viewport to set.
</param>
<param name="count">
Specify the number of viewports to set.
</param>
<param name="v">[length: count]
Specify the address of an array containing the viewport parameters.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ViewportArray(System.Int32,System.Int32,System.Single@)">
<summary>[requires: v4.1 or ARB_viewport_array|VERSION_4_1]
Set multiple viewports
</summary>
<param name="first">
Specify the first viewport to set.
</param>
<param name="count">
Specify the number of viewports to set.
</param>
<param name="v">[length: count]
Specify the address of an array containing the viewport parameters.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ViewportArray(System.Int32,System.Int32,System.Single*)">
<summary>[requires: v4.1 or ARB_viewport_array|VERSION_4_1]
Set multiple viewports
</summary>
<param name="first">
Specify the first viewport to set.
</param>
<param name="count">
Specify the number of viewports to set.
</param>
<param name="v">[length: count]
Specify the address of an array containing the viewport parameters.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ViewportArray(System.UInt32,System.Int32,System.Single[])">
<summary>[requires: v4.1 or ARB_viewport_array|VERSION_4_1]
Set multiple viewports
</summary>
<param name="first">
Specify the first viewport to set.
</param>
<param name="count">
Specify the number of viewports to set.
</param>
<param name="v">[length: count]
Specify the address of an array containing the viewport parameters.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ViewportArray(System.UInt32,System.Int32,System.Single@)">
<summary>[requires: v4.1 or ARB_viewport_array|VERSION_4_1]
Set multiple viewports
</summary>
<param name="first">
Specify the first viewport to set.
</param>
<param name="count">
Specify the number of viewports to set.
</param>
<param name="v">[length: count]
Specify the address of an array containing the viewport parameters.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ViewportArray(System.UInt32,System.Int32,System.Single*)">
<summary>[requires: v4.1 or ARB_viewport_array|VERSION_4_1]
Set multiple viewports
</summary>
<param name="first">
Specify the first viewport to set.
</param>
<param name="count">
Specify the number of viewports to set.
</param>
<param name="v">[length: count]
Specify the address of an array containing the viewport parameters.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ViewportIndexed(System.Int32,System.Single,System.Single,System.Single,System.Single)">
<summary>[requires: v4.1 or ARB_viewport_array|VERSION_4_1]
Set a specified viewport
</summary>
<param name="index">
Specify the first viewport to set.
</param>
<param name="x">
For glViewportIndexedf, specifies the lower left corner of the viewport rectangle, in pixels. The initial value is (0,0).
</param>
<param name="y">
For glViewportIndexedf, specifies the lower left corner of the viewport rectangle, in pixels. The initial value is (0,0).
</param>
<param name="w">
For glViewportIndexedf, specifies the width and height of the viewport. When a GL context is first attached to a window, width and height are set to the dimensions of that window.
</param>
<param name="h">
For glViewportIndexedf, specifies the width and height of the viewport. When a GL context is first attached to a window, width and height are set to the dimensions of that window.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ViewportIndexed(System.UInt32,System.Single,System.Single,System.Single,System.Single)">
<summary>[requires: v4.1 or ARB_viewport_array|VERSION_4_1]
Set a specified viewport
</summary>
<param name="index">
Specify the first viewport to set.
</param>
<param name="x">
For glViewportIndexedf, specifies the lower left corner of the viewport rectangle, in pixels. The initial value is (0,0).
</param>
<param name="y">
For glViewportIndexedf, specifies the lower left corner of the viewport rectangle, in pixels. The initial value is (0,0).
</param>
<param name="w">
For glViewportIndexedf, specifies the width and height of the viewport. When a GL context is first attached to a window, width and height are set to the dimensions of that window.
</param>
<param name="h">
For glViewportIndexedf, specifies the width and height of the viewport. When a GL context is first attached to a window, width and height are set to the dimensions of that window.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ViewportIndexed(System.Int32,System.Single[])">
<summary>[requires: v4.1 or ARB_viewport_array|VERSION_4_1]
Set a specified viewport
</summary>
<param name="index">
Specify the first viewport to set.
</param>
<param name="v">[length: 4]
For glViewportIndexedfv, specifies the address of an array containing the viewport parameters.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ViewportIndexed(System.Int32,System.Single@)">
<summary>[requires: v4.1 or ARB_viewport_array|VERSION_4_1]
Set a specified viewport
</summary>
<param name="index">
Specify the first viewport to set.
</param>
<param name="v">[length: 4]
For glViewportIndexedfv, specifies the address of an array containing the viewport parameters.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ViewportIndexed(System.Int32,System.Single*)">
<summary>[requires: v4.1 or ARB_viewport_array|VERSION_4_1]
Set a specified viewport
</summary>
<param name="index">
Specify the first viewport to set.
</param>
<param name="v">[length: 4]
For glViewportIndexedfv, specifies the address of an array containing the viewport parameters.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ViewportIndexed(System.UInt32,System.Single[])">
<summary>[requires: v4.1 or ARB_viewport_array|VERSION_4_1]
Set a specified viewport
</summary>
<param name="index">
Specify the first viewport to set.
</param>
<param name="v">[length: 4]
For glViewportIndexedfv, specifies the address of an array containing the viewport parameters.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ViewportIndexed(System.UInt32,System.Single@)">
<summary>[requires: v4.1 or ARB_viewport_array|VERSION_4_1]
Set a specified viewport
</summary>
<param name="index">
Specify the first viewport to set.
</param>
<param name="v">[length: 4]
For glViewportIndexedfv, specifies the address of an array containing the viewport parameters.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.ViewportIndexed(System.UInt32,System.Single*)">
<summary>[requires: v4.1 or ARB_viewport_array|VERSION_4_1]
Set a specified viewport
</summary>
<param name="index">
Specify the first viewport to set.
</param>
<param name="v">[length: 4]
For glViewportIndexedfv, specifies the address of an array containing the viewport parameters.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.WaitSync(System.IntPtr,System.Int32,System.Int64)">
<summary>[requires: v3.2 or ARB_sync|VERSION_3_2]
Instruct the GL server to block until the specified sync object becomes signaled
</summary>
<param name="sync">
Specifies the sync object whose status to wait on.
</param>
<param name="flags">
A bitfield controlling the command flushing behavior. flags may be zero.
</param>
<param name="timeout">
Specifies the timeout that the server should wait before continuing. timeout must be TimeoutIgnored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.WaitSync(System.IntPtr,System.Int32,System.UInt64)">
<summary>[requires: v3.2 or ARB_sync|VERSION_3_2]
Instruct the GL server to block until the specified sync object becomes signaled
</summary>
<param name="sync">
Specifies the sync object whose status to wait on.
</param>
<param name="flags">
A bitfield controlling the command flushing behavior. flags may be zero.
</param>
<param name="timeout">
Specifies the timeout that the server should wait before continuing. timeout must be TimeoutIgnored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.WaitSync(System.IntPtr,System.UInt32,System.UInt64)">
<summary>[requires: v3.2 or ARB_sync|VERSION_3_2]
Instruct the GL server to block until the specified sync object becomes signaled
</summary>
<param name="sync">
Specifies the sync object whose status to wait on.
</param>
<param name="flags">
A bitfield controlling the command flushing behavior. flags may be zero.
</param>
<param name="timeout">
Specifies the timeout that the server should wait before continuing. timeout must be TimeoutIgnored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.WaitSync(System.IntPtr,OpenTK.Graphics.OpenGL.WaitSyncFlags,System.Int64)">
<summary>[requires: v3.2 or ARB_sync|VERSION_3_2]
Instruct the GL server to block until the specified sync object becomes signaled
</summary>
<param name="sync">
Specifies the sync object whose status to wait on.
</param>
<param name="flags">
A bitfield controlling the command flushing behavior. flags may be zero.
</param>
<param name="timeout">
Specifies the timeout that the server should wait before continuing. timeout must be TimeoutIgnored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.WaitSync(System.IntPtr,OpenTK.Graphics.OpenGL.WaitSyncFlags,System.UInt64)">
<summary>[requires: v3.2 or ARB_sync|VERSION_3_2]
Instruct the GL server to block until the specified sync object becomes signaled
</summary>
<param name="sync">
Specifies the sync object whose status to wait on.
</param>
<param name="flags">
A bitfield controlling the command flushing behavior. flags may be zero.
</param>
<param name="timeout">
Specifies the timeout that the server should wait before continuing. timeout must be TimeoutIgnored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.WindowPos2(System.Double,System.Double)">
<summary>[requires: v1.4][deprecated: v3.2]
Specify the raster position in window coordinates for pixel operations
</summary>
<param name="x">
Specify the , , coordinates for the raster position.
</param>
<param name="y">
Specify the , , coordinates for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.WindowPos2(System.Double[])">
<summary>[requires: v1.4][deprecated: v3.2]
Specify the raster position in window coordinates for pixel operations
</summary>
<param name="v">[length: 2]
Specify the , , coordinates for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.WindowPos2(System.Double@)">
<summary>[requires: v1.4][deprecated: v3.2]
Specify the raster position in window coordinates for pixel operations
</summary>
<param name="v">[length: 2]
Specify the , , coordinates for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.WindowPos2(System.Double*)">
<summary>[requires: v1.4][deprecated: v3.2]
Specify the raster position in window coordinates for pixel operations
</summary>
<param name="v">[length: 2]
Specify the , , coordinates for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.WindowPos2(System.Single,System.Single)">
<summary>[requires: v1.4][deprecated: v3.2]
Specify the raster position in window coordinates for pixel operations
</summary>
<param name="x">
Specify the , , coordinates for the raster position.
</param>
<param name="y">
Specify the , , coordinates for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.WindowPos2(System.Single[])">
<summary>[requires: v1.4][deprecated: v3.2]
Specify the raster position in window coordinates for pixel operations
</summary>
<param name="v">[length: 2]
Specify the , , coordinates for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.WindowPos2(System.Single@)">
<summary>[requires: v1.4][deprecated: v3.2]
Specify the raster position in window coordinates for pixel operations
</summary>
<param name="v">[length: 2]
Specify the , , coordinates for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.WindowPos2(System.Single*)">
<summary>[requires: v1.4][deprecated: v3.2]
Specify the raster position in window coordinates for pixel operations
</summary>
<param name="v">[length: 2]
Specify the , , coordinates for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.WindowPos2(System.Int32,System.Int32)">
<summary>[requires: v1.4][deprecated: v3.2]
Specify the raster position in window coordinates for pixel operations
</summary>
<param name="x">
Specify the , , coordinates for the raster position.
</param>
<param name="y">
Specify the , , coordinates for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.WindowPos2(System.Int32[])">
<summary>[requires: v1.4][deprecated: v3.2]
Specify the raster position in window coordinates for pixel operations
</summary>
<param name="v">[length: 2]
Specify the , , coordinates for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.WindowPos2(System.Int32@)">
<summary>[requires: v1.4][deprecated: v3.2]
Specify the raster position in window coordinates for pixel operations
</summary>
<param name="v">[length: 2]
Specify the , , coordinates for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.WindowPos2(System.Int32*)">
<summary>[requires: v1.4][deprecated: v3.2]
Specify the raster position in window coordinates for pixel operations
</summary>
<param name="v">[length: 2]
Specify the , , coordinates for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.WindowPos2(System.Int16,System.Int16)">
<summary>[requires: v1.4][deprecated: v3.2]
Specify the raster position in window coordinates for pixel operations
</summary>
<param name="x">
Specify the , , coordinates for the raster position.
</param>
<param name="y">
Specify the , , coordinates for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.WindowPos2(System.Int16[])">
<summary>[requires: v1.4][deprecated: v3.2]
Specify the raster position in window coordinates for pixel operations
</summary>
<param name="v">[length: 2]
Specify the , , coordinates for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.WindowPos2(System.Int16@)">
<summary>[requires: v1.4][deprecated: v3.2]
Specify the raster position in window coordinates for pixel operations
</summary>
<param name="v">[length: 2]
Specify the , , coordinates for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.WindowPos2(System.Int16*)">
<summary>[requires: v1.4][deprecated: v3.2]
Specify the raster position in window coordinates for pixel operations
</summary>
<param name="v">[length: 2]
Specify the , , coordinates for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.WindowPos3(System.Double,System.Double,System.Double)">
<summary>[requires: v1.4][deprecated: v3.2]
Specify the raster position in window coordinates for pixel operations
</summary>
<param name="x">
Specify the , , coordinates for the raster position.
</param>
<param name="y">
Specify the , , coordinates for the raster position.
</param>
<param name="z">
Specify the , , coordinates for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.WindowPos3(System.Double[])">
<summary>[requires: v1.4][deprecated: v3.2]
Specify the raster position in window coordinates for pixel operations
</summary>
<param name="v">[length: 3]
Specify the , , coordinates for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.WindowPos3(System.Double@)">
<summary>[requires: v1.4][deprecated: v3.2]
Specify the raster position in window coordinates for pixel operations
</summary>
<param name="v">[length: 3]
Specify the , , coordinates for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.WindowPos3(System.Double*)">
<summary>[requires: v1.4][deprecated: v3.2]
Specify the raster position in window coordinates for pixel operations
</summary>
<param name="v">[length: 3]
Specify the , , coordinates for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.WindowPos3(System.Single,System.Single,System.Single)">
<summary>[requires: v1.4][deprecated: v3.2]
Specify the raster position in window coordinates for pixel operations
</summary>
<param name="x">
Specify the , , coordinates for the raster position.
</param>
<param name="y">
Specify the , , coordinates for the raster position.
</param>
<param name="z">
Specify the , , coordinates for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.WindowPos3(System.Single[])">
<summary>[requires: v1.4][deprecated: v3.2]
Specify the raster position in window coordinates for pixel operations
</summary>
<param name="v">[length: 3]
Specify the , , coordinates for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.WindowPos3(System.Single@)">
<summary>[requires: v1.4][deprecated: v3.2]
Specify the raster position in window coordinates for pixel operations
</summary>
<param name="v">[length: 3]
Specify the , , coordinates for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.WindowPos3(System.Single*)">
<summary>[requires: v1.4][deprecated: v3.2]
Specify the raster position in window coordinates for pixel operations
</summary>
<param name="v">[length: 3]
Specify the , , coordinates for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.WindowPos3(System.Int32,System.Int32,System.Int32)">
<summary>[requires: v1.4][deprecated: v3.2]
Specify the raster position in window coordinates for pixel operations
</summary>
<param name="x">
Specify the , , coordinates for the raster position.
</param>
<param name="y">
Specify the , , coordinates for the raster position.
</param>
<param name="z">
Specify the , , coordinates for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.WindowPos3(System.Int32[])">
<summary>[requires: v1.4][deprecated: v3.2]
Specify the raster position in window coordinates for pixel operations
</summary>
<param name="v">[length: 3]
Specify the , , coordinates for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.WindowPos3(System.Int32@)">
<summary>[requires: v1.4][deprecated: v3.2]
Specify the raster position in window coordinates for pixel operations
</summary>
<param name="v">[length: 3]
Specify the , , coordinates for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.WindowPos3(System.Int32*)">
<summary>[requires: v1.4][deprecated: v3.2]
Specify the raster position in window coordinates for pixel operations
</summary>
<param name="v">[length: 3]
Specify the , , coordinates for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.WindowPos3(System.Int16,System.Int16,System.Int16)">
<summary>[requires: v1.4][deprecated: v3.2]
Specify the raster position in window coordinates for pixel operations
</summary>
<param name="x">
Specify the , , coordinates for the raster position.
</param>
<param name="y">
Specify the , , coordinates for the raster position.
</param>
<param name="z">
Specify the , , coordinates for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.WindowPos3(System.Int16[])">
<summary>[requires: v1.4][deprecated: v3.2]
Specify the raster position in window coordinates for pixel operations
</summary>
<param name="v">[length: 3]
Specify the , , coordinates for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.WindowPos3(System.Int16@)">
<summary>[requires: v1.4][deprecated: v3.2]
Specify the raster position in window coordinates for pixel operations
</summary>
<param name="v">[length: 3]
Specify the , , coordinates for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.WindowPos3(System.Int16*)">
<summary>[requires: v1.4][deprecated: v3.2]
Specify the raster position in window coordinates for pixel operations
</summary>
<param name="v">[length: 3]
Specify the , , coordinates for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ActiveProgram(System.Int32)">
<summary>[requires: EXT_separate_shader_objects]</summary>
<param name="program"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ActiveProgram(System.UInt32)">
<summary>[requires: EXT_separate_shader_objects]</summary>
<param name="program"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ActiveShaderProgram(System.Int32,System.Int32)">
<summary>[requires: EXT_separate_shader_objects]
Set the active program object for a program pipeline object
</summary>
<param name="pipeline">
Specifies the program pipeline object to set the active program object for.
</param>
<param name="program">
Specifies the program object to set as the active program pipeline object pipeline.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ActiveShaderProgram(System.UInt32,System.UInt32)">
<summary>[requires: EXT_separate_shader_objects]
Set the active program object for a program pipeline object
</summary>
<param name="pipeline">
Specifies the program pipeline object to set the active program object for.
</param>
<param name="program">
Specifies the program object to set as the active program pipeline object pipeline.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ActiveStencilFace(OpenTK.Graphics.OpenGL.ExtStencilTwoSide)">
<summary>[requires: EXT_stencil_two_side]</summary>
<param name="face"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ApplyTexture(OpenTK.Graphics.OpenGL.ExtLightTexture)">
<summary>[requires: EXT_light_texture]</summary>
<param name="mode"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.AreTexturesResident(System.Int32,System.Int32[],System.Boolean[])">
<summary>[requires: EXT_texture_object]
Determine if textures are loaded in texture memory
</summary>
<param name="n">
Specifies the number of textures to be queried.
</param>
<param name="textures">[length: n]
Specifies an array containing the names of the textures to be queried.
</param>
<param name="residences">[length: n]
Specifies an array in which the texture residence status is returned. The residence status of a texture named by an element of textures is returned in the corresponding element of residences.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.AreTexturesResident(System.Int32,System.Int32@,System.Boolean@)">
<summary>[requires: EXT_texture_object]
Determine if textures are loaded in texture memory
</summary>
<param name="n">
Specifies the number of textures to be queried.
</param>
<param name="textures">[length: n]
Specifies an array containing the names of the textures to be queried.
</param>
<param name="residences">[length: n]
Specifies an array in which the texture residence status is returned. The residence status of a texture named by an element of textures is returned in the corresponding element of residences.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.AreTexturesResident(System.Int32,System.Int32*,System.Boolean*)">
<summary>[requires: EXT_texture_object]
Determine if textures are loaded in texture memory
</summary>
<param name="n">
Specifies the number of textures to be queried.
</param>
<param name="textures">[length: n]
Specifies an array containing the names of the textures to be queried.
</param>
<param name="residences">[length: n]
Specifies an array in which the texture residence status is returned. The residence status of a texture named by an element of textures is returned in the corresponding element of residences.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.AreTexturesResident(System.Int32,System.UInt32[],System.Boolean[])">
<summary>[requires: EXT_texture_object]
Determine if textures are loaded in texture memory
</summary>
<param name="n">
Specifies the number of textures to be queried.
</param>
<param name="textures">[length: n]
Specifies an array containing the names of the textures to be queried.
</param>
<param name="residences">[length: n]
Specifies an array in which the texture residence status is returned. The residence status of a texture named by an element of textures is returned in the corresponding element of residences.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.AreTexturesResident(System.Int32,System.UInt32@,System.Boolean@)">
<summary>[requires: EXT_texture_object]
Determine if textures are loaded in texture memory
</summary>
<param name="n">
Specifies the number of textures to be queried.
</param>
<param name="textures">[length: n]
Specifies an array containing the names of the textures to be queried.
</param>
<param name="residences">[length: n]
Specifies an array in which the texture residence status is returned. The residence status of a texture named by an element of textures is returned in the corresponding element of residences.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.AreTexturesResident(System.Int32,System.UInt32*,System.Boolean*)">
<summary>[requires: EXT_texture_object]
Determine if textures are loaded in texture memory
</summary>
<param name="n">
Specifies the number of textures to be queried.
</param>
<param name="textures">[length: n]
Specifies an array containing the names of the textures to be queried.
</param>
<param name="residences">[length: n]
Specifies an array in which the texture residence status is returned. The residence status of a texture named by an element of textures is returned in the corresponding element of residences.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ArrayElement(System.Int32)">
<summary>[requires: EXT_vertex_array]
Render a vertex using the specified vertex array element
</summary>
<param name="i">
Specifies an index into the enabled vertex data arrays.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.BeginTransformFeedback(OpenTK.Graphics.OpenGL.ExtTransformFeedback)">
<summary>[requires: EXT_transform_feedback]
Start transform feedback operation
</summary>
<param name="primitiveMode">
Specify the output type of the primitives that will be recorded into the buffer objects that are bound for transform feedback.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.BeginVertexShader">
<summary>[requires: EXT_vertex_shader]</summary>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.BindBufferBase(OpenTK.Graphics.OpenGL.ExtTransformFeedback,System.Int32,System.Int32)">
<summary>[requires: EXT_transform_feedback]
Bind a buffer object to an indexed buffer target
</summary>
<param name="target">
Specify the target of the bind operation. target must be one of AtomicCounterBuffer, TransformFeedbackBuffer, UniformBuffer or ShaderStorageBuffer.
</param>
<param name="index">
Specify the index of the binding point within the array specified by target.
</param>
<param name="buffer">
The name of a buffer object to bind to the specified binding point.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.BindBufferBase(OpenTK.Graphics.OpenGL.ExtTransformFeedback,System.UInt32,System.UInt32)">
<summary>[requires: EXT_transform_feedback]
Bind a buffer object to an indexed buffer target
</summary>
<param name="target">
Specify the target of the bind operation. target must be one of AtomicCounterBuffer, TransformFeedbackBuffer, UniformBuffer or ShaderStorageBuffer.
</param>
<param name="index">
Specify the index of the binding point within the array specified by target.
</param>
<param name="buffer">
The name of a buffer object to bind to the specified binding point.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.BindBufferOffset(OpenTK.Graphics.OpenGL.ExtTransformFeedback,System.Int32,System.Int32,System.IntPtr)">
<summary>[requires: EXT_transform_feedback]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="buffer"></param>
<param name="offset"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.BindBufferOffset(OpenTK.Graphics.OpenGL.ExtTransformFeedback,System.UInt32,System.UInt32,System.IntPtr)">
<summary>[requires: EXT_transform_feedback]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="buffer"></param>
<param name="offset"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.BindBufferRange(OpenTK.Graphics.OpenGL.ExtTransformFeedback,System.Int32,System.Int32,System.IntPtr,System.Int32)">
<summary>[requires: EXT_transform_feedback]
Bind a range within a buffer object to an indexed buffer target
</summary>
<param name="target">
Specify the target of the bind operation. target must be one of AtomicCounterBuffer, TransformFeedbackBuffer, UniformBuffer, or ShaderStorageBuffer.
</param>
<param name="index">
Specify the index of the binding point within the array specified by target.
</param>
<param name="buffer">
The name of a buffer object to bind to the specified binding point.
</param>
<param name="offset">
The starting offset in basic machine units into the buffer object buffer.
</param>
<param name="size">
The amount of data in machine units that can be read from the buffet object while used as an indexed target.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.BindBufferRange(OpenTK.Graphics.OpenGL.ExtTransformFeedback,System.Int32,System.Int32,System.IntPtr,System.IntPtr)">
<summary>[requires: EXT_transform_feedback]
Bind a range within a buffer object to an indexed buffer target
</summary>
<param name="target">
Specify the target of the bind operation. target must be one of AtomicCounterBuffer, TransformFeedbackBuffer, UniformBuffer, or ShaderStorageBuffer.
</param>
<param name="index">
Specify the index of the binding point within the array specified by target.
</param>
<param name="buffer">
The name of a buffer object to bind to the specified binding point.
</param>
<param name="offset">
The starting offset in basic machine units into the buffer object buffer.
</param>
<param name="size">
The amount of data in machine units that can be read from the buffet object while used as an indexed target.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.BindBufferRange(OpenTK.Graphics.OpenGL.ExtTransformFeedback,System.UInt32,System.UInt32,System.IntPtr,System.Int32)">
<summary>[requires: EXT_transform_feedback]
Bind a range within a buffer object to an indexed buffer target
</summary>
<param name="target">
Specify the target of the bind operation. target must be one of AtomicCounterBuffer, TransformFeedbackBuffer, UniformBuffer, or ShaderStorageBuffer.
</param>
<param name="index">
Specify the index of the binding point within the array specified by target.
</param>
<param name="buffer">
The name of a buffer object to bind to the specified binding point.
</param>
<param name="offset">
The starting offset in basic machine units into the buffer object buffer.
</param>
<param name="size">
The amount of data in machine units that can be read from the buffet object while used as an indexed target.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.BindBufferRange(OpenTK.Graphics.OpenGL.ExtTransformFeedback,System.UInt32,System.UInt32,System.IntPtr,System.IntPtr)">
<summary>[requires: EXT_transform_feedback]
Bind a range within a buffer object to an indexed buffer target
</summary>
<param name="target">
Specify the target of the bind operation. target must be one of AtomicCounterBuffer, TransformFeedbackBuffer, UniformBuffer, or ShaderStorageBuffer.
</param>
<param name="index">
Specify the index of the binding point within the array specified by target.
</param>
<param name="buffer">
The name of a buffer object to bind to the specified binding point.
</param>
<param name="offset">
The starting offset in basic machine units into the buffer object buffer.
</param>
<param name="size">
The amount of data in machine units that can be read from the buffet object while used as an indexed target.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.BindFragDataLocation(System.Int32,System.Int32,System.String)">
<summary>[requires: EXT_gpu_shader4]
Bind a user-defined varying out variable to a fragment shader color number
</summary>
<param name="program">
The name of the program containing varying out variable whose binding to modify
</param>
<param name="color">
The color number to bind the user-defined varying out variable to
</param>
<param name="name">[length: name]
The name of the user-defined varying out variable whose binding to modify
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.BindFragDataLocation(System.UInt32,System.UInt32,System.String)">
<summary>[requires: EXT_gpu_shader4]
Bind a user-defined varying out variable to a fragment shader color number
</summary>
<param name="program">
The name of the program containing varying out variable whose binding to modify
</param>
<param name="color">
The color number to bind the user-defined varying out variable to
</param>
<param name="name">[length: name]
The name of the user-defined varying out variable whose binding to modify
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.BindFramebuffer(OpenTK.Graphics.OpenGL.FramebufferTarget,System.Int32)">
<summary>[requires: EXT_framebuffer_object]
Bind a framebuffer to a framebuffer target
</summary>
<param name="target">
Specifies the framebuffer target of the binding operation.
</param>
<param name="framebuffer">
Specifies the name of the framebuffer object to bind.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.BindFramebuffer(OpenTK.Graphics.OpenGL.FramebufferTarget,System.UInt32)">
<summary>[requires: EXT_framebuffer_object]
Bind a framebuffer to a framebuffer target
</summary>
<param name="target">
Specifies the framebuffer target of the binding operation.
</param>
<param name="framebuffer">
Specifies the name of the framebuffer object to bind.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.BindImageTexture(System.Int32,System.Int32,System.Int32,System.Boolean,System.Int32,OpenTK.Graphics.OpenGL.ExtShaderImageLoadStore,System.Int32)">
<summary>[requires: EXT_shader_image_load_store]
Bind a level of a texture to an image unit
</summary>
<param name="index">
Specifies the index of the image unit to which to bind the texture
</param>
<param name="texture">
Specifies the name of the texture to bind to the image unit.
</param>
<param name="level">
Specifies the level of the texture that is to be bound.
</param>
<param name="layered">
Specifies whether a layered texture binding is to be established.
</param>
<param name="layer">
If layered is False, specifies the layer of texture to be bound to the image unit. Ignored otherwise.
</param>
<param name="access">
Specifies a token indicating the type of access that will be performed on the image.
</param>
<param name="format">
Specifies the format that the elements of the image will be treated as for the purposes of formatted stores.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.BindImageTexture(System.UInt32,System.UInt32,System.Int32,System.Boolean,System.Int32,OpenTK.Graphics.OpenGL.ExtShaderImageLoadStore,System.Int32)">
<summary>[requires: EXT_shader_image_load_store]
Bind a level of a texture to an image unit
</summary>
<param name="index">
Specifies the index of the image unit to which to bind the texture
</param>
<param name="texture">
Specifies the name of the texture to bind to the image unit.
</param>
<param name="level">
Specifies the level of the texture that is to be bound.
</param>
<param name="layered">
Specifies whether a layered texture binding is to be established.
</param>
<param name="layer">
If layered is False, specifies the layer of texture to be bound to the image unit. Ignored otherwise.
</param>
<param name="access">
Specifies a token indicating the type of access that will be performed on the image.
</param>
<param name="format">
Specifies the format that the elements of the image will be treated as for the purposes of formatted stores.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.BindLightParameter(OpenTK.Graphics.OpenGL.LightName,OpenTK.Graphics.OpenGL.LightParameter)">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="light"></param>
<param name="value"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.BindMaterialParameter(OpenTK.Graphics.OpenGL.MaterialFace,OpenTK.Graphics.OpenGL.MaterialParameter)">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="face"></param>
<param name="value"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.BindMultiTexture(OpenTK.Graphics.OpenGL.TextureUnit,OpenTK.Graphics.OpenGL.TextureTarget,System.Int32)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="texunit"></param>
<param name="target"></param>
<param name="texture"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.BindMultiTexture(OpenTK.Graphics.OpenGL.TextureUnit,OpenTK.Graphics.OpenGL.TextureTarget,System.UInt32)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="texunit"></param>
<param name="target"></param>
<param name="texture"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.BindParameter(OpenTK.Graphics.OpenGL.ExtVertexShader)">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="value"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.BindProgramPipeline(System.Int32)">
<summary>[requires: EXT_separate_shader_objects]
Bind a program pipeline to the current context
</summary>
<param name="pipeline">
Specifies the name of the pipeline object to bind to the context.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.BindProgramPipeline(System.UInt32)">
<summary>[requires: EXT_separate_shader_objects]
Bind a program pipeline to the current context
</summary>
<param name="pipeline">
Specifies the name of the pipeline object to bind to the context.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.BindRenderbuffer(OpenTK.Graphics.OpenGL.RenderbufferTarget,System.Int32)">
<summary>[requires: EXT_framebuffer_object]
Bind a renderbuffer to a renderbuffer target
</summary>
<param name="target">
Specifies the renderbuffer target of the binding operation. target must be Renderbuffer.
</param>
<param name="renderbuffer">
Specifies the name of the renderbuffer object to bind.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.BindRenderbuffer(OpenTK.Graphics.OpenGL.RenderbufferTarget,System.UInt32)">
<summary>[requires: EXT_framebuffer_object]
Bind a renderbuffer to a renderbuffer target
</summary>
<param name="target">
Specifies the renderbuffer target of the binding operation. target must be Renderbuffer.
</param>
<param name="renderbuffer">
Specifies the name of the renderbuffer object to bind.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.BindTexGenParameter(OpenTK.Graphics.OpenGL.TextureUnit,OpenTK.Graphics.OpenGL.TextureCoordName,OpenTK.Graphics.OpenGL.TextureGenParameter)">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="unit"></param>
<param name="coord"></param>
<param name="value"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.BindTexture(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32)">
<summary>[requires: EXT_texture_object]
Bind a named texture to a texturing target
</summary>
<param name="target">
Specifies the target to which the texture is bound. Must be one of Texture1D, Texture2D, Texture3D, Texture1DArray, Texture2DArray, TextureRectangle, TextureCubeMap, TextureCubeMapArray, TextureBuffer, Texture2DMultisample or Texture2DMultisampleArray.
</param>
<param name="texture">
Specifies the name of a texture.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.BindTexture(OpenTK.Graphics.OpenGL.TextureTarget,System.UInt32)">
<summary>[requires: EXT_texture_object]
Bind a named texture to a texturing target
</summary>
<param name="target">
Specifies the target to which the texture is bound. Must be one of Texture1D, Texture2D, Texture3D, Texture1DArray, Texture2DArray, TextureRectangle, TextureCubeMap, TextureCubeMapArray, TextureBuffer, Texture2DMultisample or Texture2DMultisampleArray.
</param>
<param name="texture">
Specifies the name of a texture.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.BindTextureUnitParameter(OpenTK.Graphics.OpenGL.TextureUnit,OpenTK.Graphics.OpenGL.ExtVertexShader)">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="unit"></param>
<param name="value"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.BindVertexShader(System.Int32)">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="id"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.BindVertexShader(System.UInt32)">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="id"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.Binormal3(System.Byte,System.Byte,System.Byte)">
<summary>[requires: EXT_coordinate_frame]</summary>
<param name="bx"></param>
<param name="by"></param>
<param name="bz"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.Binormal3(System.SByte,System.SByte,System.SByte)">
<summary>[requires: EXT_coordinate_frame]</summary>
<param name="bx"></param>
<param name="by"></param>
<param name="bz"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.Binormal3(System.Byte[])">
<summary>[requires: EXT_coordinate_frame]</summary>
<param name="v">[length: 3]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.Binormal3(System.Byte@)">
<summary>[requires: EXT_coordinate_frame]</summary>
<param name="v">[length: 3]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.Binormal3(System.Byte*)">
<summary>[requires: EXT_coordinate_frame]</summary>
<param name="v">[length: 3]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.Binormal3(System.SByte[])">
<summary>[requires: EXT_coordinate_frame]</summary>
<param name="v">[length: 3]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.Binormal3(System.SByte@)">
<summary>[requires: EXT_coordinate_frame]</summary>
<param name="v">[length: 3]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.Binormal3(System.SByte*)">
<summary>[requires: EXT_coordinate_frame]</summary>
<param name="v">[length: 3]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.Binormal3(System.Double,System.Double,System.Double)">
<summary>[requires: EXT_coordinate_frame]</summary>
<param name="bx"></param>
<param name="by"></param>
<param name="bz"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.Binormal3(System.Double[])">
<summary>[requires: EXT_coordinate_frame]</summary>
<param name="v">[length: 3]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.Binormal3(System.Double@)">
<summary>[requires: EXT_coordinate_frame]</summary>
<param name="v">[length: 3]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.Binormal3(System.Double*)">
<summary>[requires: EXT_coordinate_frame]</summary>
<param name="v">[length: 3]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.Binormal3(System.Single,System.Single,System.Single)">
<summary>[requires: EXT_coordinate_frame]</summary>
<param name="bx"></param>
<param name="by"></param>
<param name="bz"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.Binormal3(System.Single[])">
<summary>[requires: EXT_coordinate_frame]</summary>
<param name="v">[length: 3]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.Binormal3(System.Single@)">
<summary>[requires: EXT_coordinate_frame]</summary>
<param name="v">[length: 3]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.Binormal3(System.Single*)">
<summary>[requires: EXT_coordinate_frame]</summary>
<param name="v">[length: 3]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.Binormal3(System.Int32,System.Int32,System.Int32)">
<summary>[requires: EXT_coordinate_frame]</summary>
<param name="bx"></param>
<param name="by"></param>
<param name="bz"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.Binormal3(System.Int32[])">
<summary>[requires: EXT_coordinate_frame]</summary>
<param name="v">[length: 3]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.Binormal3(System.Int32@)">
<summary>[requires: EXT_coordinate_frame]</summary>
<param name="v">[length: 3]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.Binormal3(System.Int32*)">
<summary>[requires: EXT_coordinate_frame]</summary>
<param name="v">[length: 3]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.Binormal3(System.Int16,System.Int16,System.Int16)">
<summary>[requires: EXT_coordinate_frame]</summary>
<param name="bx"></param>
<param name="by"></param>
<param name="bz"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.Binormal3(System.Int16[])">
<summary>[requires: EXT_coordinate_frame]</summary>
<param name="v">[length: 3]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.Binormal3(System.Int16@)">
<summary>[requires: EXT_coordinate_frame]</summary>
<param name="v">[length: 3]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.Binormal3(System.Int16*)">
<summary>[requires: EXT_coordinate_frame]</summary>
<param name="v">[length: 3]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.BinormalPointer(OpenTK.Graphics.OpenGL.NormalPointerType,System.Int32,System.IntPtr)">
<summary>[requires: EXT_coordinate_frame]</summary>
<param name="type"></param>
<param name="stride"></param>
<param name="pointer">[length: type,stride]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.BinormalPointer``1(OpenTK.Graphics.OpenGL.NormalPointerType,System.Int32,``0[])">
<summary>[requires: EXT_coordinate_frame]</summary>
<param name="type"></param>
<param name="stride"></param>
<param name="pointer">[length: type,stride]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.BinormalPointer``1(OpenTK.Graphics.OpenGL.NormalPointerType,System.Int32,``0[0:,0:])">
<summary>[requires: EXT_coordinate_frame]</summary>
<param name="type"></param>
<param name="stride"></param>
<param name="pointer">[length: type,stride]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.BinormalPointer``1(OpenTK.Graphics.OpenGL.NormalPointerType,System.Int32,``0[0:,0:,0:])">
<summary>[requires: EXT_coordinate_frame]</summary>
<param name="type"></param>
<param name="stride"></param>
<param name="pointer">[length: type,stride]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.BinormalPointer``1(OpenTK.Graphics.OpenGL.NormalPointerType,System.Int32,``0@)">
<summary>[requires: EXT_coordinate_frame]</summary>
<param name="type"></param>
<param name="stride"></param>
<param name="pointer">[length: type,stride]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.BlendColor(System.Single,System.Single,System.Single,System.Single)">
<summary>[requires: EXT_blend_color]
Set the blend color
</summary>
<param name="red">
specify the components of BlendColor
</param>
<param name="green">
specify the components of BlendColor
</param>
<param name="blue">
specify the components of BlendColor
</param>
<param name="alpha">
specify the components of BlendColor
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.BlendEquation(OpenTK.Graphics.OpenGL.BlendEquationMode)">
<summary>[requires: EXT_blend_minmax]
Specify the equation used for both the RGB blend equation and the Alpha blend equation
</summary>
<param name="mode">
specifies how source and destination colors are combined. It must be FuncAdd, FuncSubtract, FuncReverseSubtract, Min, Max.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.BlendEquation(OpenTK.Graphics.OpenGL.ExtBlendMinmax)">
<summary>[requires: EXT_blend_minmax]
Specify the equation used for both the RGB blend equation and the Alpha blend equation
</summary>
<param name="mode">
specifies how source and destination colors are combined. It must be FuncAdd, FuncSubtract, FuncReverseSubtract, Min, Max.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.BlendEquationSeparate(OpenTK.Graphics.OpenGL.BlendEquationModeExt,OpenTK.Graphics.OpenGL.BlendEquationModeExt)">
<summary>[requires: EXT_blend_equation_separate]
Set the RGB blend equation and the alpha blend equation separately
</summary>
<param name="modeRGB">
specifies the RGB blend equation, how the red, green, and blue components of the source and destination colors are combined. It must be FuncAdd, FuncSubtract, FuncReverseSubtract, Min, Max.
</param>
<param name="modeAlpha">
specifies the alpha blend equation, how the alpha component of the source and destination colors are combined. It must be FuncAdd, FuncSubtract, FuncReverseSubtract, Min, Max.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.BlendEquationSeparate(OpenTK.Graphics.OpenGL.ExtBlendEquationSeparate,OpenTK.Graphics.OpenGL.ExtBlendEquationSeparate)">
<summary>[requires: EXT_blend_equation_separate]
Set the RGB blend equation and the alpha blend equation separately
</summary>
<param name="modeRGB">
specifies the RGB blend equation, how the red, green, and blue components of the source and destination colors are combined. It must be FuncAdd, FuncSubtract, FuncReverseSubtract, Min, Max.
</param>
<param name="modeAlpha">
specifies the alpha blend equation, how the alpha component of the source and destination colors are combined. It must be FuncAdd, FuncSubtract, FuncReverseSubtract, Min, Max.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.BlendFuncSeparate(OpenTK.Graphics.OpenGL.ExtBlendFuncSeparate,OpenTK.Graphics.OpenGL.ExtBlendFuncSeparate,OpenTK.Graphics.OpenGL.ExtBlendFuncSeparate,OpenTK.Graphics.OpenGL.ExtBlendFuncSeparate)">
<summary>[requires: EXT_blend_func_separate]
Specify pixel arithmetic for RGB and alpha components separately
</summary>
<param name="sfactorRGB">
For glBlendFuncSeparatei, specifies the index of the draw buffer for which to set the blend functions.
</param>
<param name="dfactorRGB">
Specifies how the red, green, and blue blending factors are computed. The initial value is One.
</param>
<param name="sfactorAlpha">
Specifies how the red, green, and blue destination blending factors are computed. The initial value is Zero.
</param>
<param name="dfactorAlpha">
Specified how the alpha source blending factor is computed. The initial value is One.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.BlitFramebuffer(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.ClearBufferMask,OpenTK.Graphics.OpenGL.BlitFramebufferFilter)">
<summary>[requires: EXT_framebuffer_blit]
Copy a block of pixels from the read framebuffer to the draw framebuffer
</summary>
<param name="srcX0">
Specify the bounds of the source rectangle within the read buffer of the read framebuffer.
</param>
<param name="srcY0">
Specify the bounds of the source rectangle within the read buffer of the read framebuffer.
</param>
<param name="srcX1">
Specify the bounds of the source rectangle within the read buffer of the read framebuffer.
</param>
<param name="srcY1">
Specify the bounds of the source rectangle within the read buffer of the read framebuffer.
</param>
<param name="dstX0">
Specify the bounds of the destination rectangle within the write buffer of the write framebuffer.
</param>
<param name="dstY0">
Specify the bounds of the destination rectangle within the write buffer of the write framebuffer.
</param>
<param name="dstX1">
Specify the bounds of the destination rectangle within the write buffer of the write framebuffer.
</param>
<param name="dstY1">
Specify the bounds of the destination rectangle within the write buffer of the write framebuffer.
</param>
<param name="mask">
The bitwise OR of the flags indicating which buffers are to be copied. The allowed flags are ColorBufferBit, DepthBufferBit and StencilBufferBit.
</param>
<param name="filter">
Specifies the interpolation to be applied if the image is stretched. Must be Nearest or Linear.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.BlitFramebuffer(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.ClearBufferMask,OpenTK.Graphics.OpenGL.ExtFramebufferBlit)">
<summary>[requires: EXT_framebuffer_blit]
Copy a block of pixels from the read framebuffer to the draw framebuffer
</summary>
<param name="srcX0">
Specify the bounds of the source rectangle within the read buffer of the read framebuffer.
</param>
<param name="srcY0">
Specify the bounds of the source rectangle within the read buffer of the read framebuffer.
</param>
<param name="srcX1">
Specify the bounds of the source rectangle within the read buffer of the read framebuffer.
</param>
<param name="srcY1">
Specify the bounds of the source rectangle within the read buffer of the read framebuffer.
</param>
<param name="dstX0">
Specify the bounds of the destination rectangle within the write buffer of the write framebuffer.
</param>
<param name="dstY0">
Specify the bounds of the destination rectangle within the write buffer of the write framebuffer.
</param>
<param name="dstX1">
Specify the bounds of the destination rectangle within the write buffer of the write framebuffer.
</param>
<param name="dstY1">
Specify the bounds of the destination rectangle within the write buffer of the write framebuffer.
</param>
<param name="mask">
The bitwise OR of the flags indicating which buffers are to be copied. The allowed flags are ColorBufferBit, DepthBufferBit and StencilBufferBit.
</param>
<param name="filter">
Specifies the interpolation to be applied if the image is stretched. Must be Nearest or Linear.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.CheckFramebufferStatus(OpenTK.Graphics.OpenGL.FramebufferTarget)">
<summary>[requires: EXT_framebuffer_object]
Check the completeness status of a framebuffer
</summary>
<param name="target">
Specify the target of the framebuffer completeness check.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.CheckNamedFramebufferStatus(System.Int32,OpenTK.Graphics.OpenGL.FramebufferTarget)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="framebuffer"></param>
<param name="target"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.CheckNamedFramebufferStatus(System.UInt32,OpenTK.Graphics.OpenGL.FramebufferTarget)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="framebuffer"></param>
<param name="target"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ClearColorI(System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: EXT_texture_integer]</summary>
<param name="red"></param>
<param name="green"></param>
<param name="blue"></param>
<param name="alpha"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ClearColorI(System.UInt32,System.UInt32,System.UInt32,System.UInt32)">
<summary>[requires: EXT_texture_integer]</summary>
<param name="red"></param>
<param name="green"></param>
<param name="blue"></param>
<param name="alpha"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ClearNamedBufferData(System.Int32,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,System.IntPtr)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="buffer"></param>
<param name="internalformat"></param>
<param name="format"></param>
<param name="type"></param>
<param name="data">[length: format,type]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ClearNamedBufferData``1(System.Int32,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[])">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="buffer"></param>
<param name="internalformat"></param>
<param name="format"></param>
<param name="type"></param>
<param name="data">[length: format,type]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ClearNamedBufferData``1(System.Int32,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[0:,0:])">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="buffer"></param>
<param name="internalformat"></param>
<param name="format"></param>
<param name="type"></param>
<param name="data">[length: format,type]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ClearNamedBufferData``1(System.Int32,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[0:,0:,0:])">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="buffer"></param>
<param name="internalformat"></param>
<param name="format"></param>
<param name="type"></param>
<param name="data">[length: format,type]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ClearNamedBufferData``1(System.Int32,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0@)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="buffer"></param>
<param name="internalformat"></param>
<param name="format"></param>
<param name="type"></param>
<param name="data">[length: format,type]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ClearNamedBufferData(System.Int32,OpenTK.Graphics.OpenGL.PixelInternalFormat,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,System.IntPtr)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="buffer"></param>
<param name="internalformat"></param>
<param name="format"></param>
<param name="type"></param>
<param name="data">[length: format,type]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ClearNamedBufferData``1(System.Int32,OpenTK.Graphics.OpenGL.PixelInternalFormat,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[])">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="buffer"></param>
<param name="internalformat"></param>
<param name="format"></param>
<param name="type"></param>
<param name="data">[length: format,type]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ClearNamedBufferData``1(System.Int32,OpenTK.Graphics.OpenGL.PixelInternalFormat,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[0:,0:])">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="buffer"></param>
<param name="internalformat"></param>
<param name="format"></param>
<param name="type"></param>
<param name="data">[length: format,type]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ClearNamedBufferData``1(System.Int32,OpenTK.Graphics.OpenGL.PixelInternalFormat,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[0:,0:,0:])">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="buffer"></param>
<param name="internalformat"></param>
<param name="format"></param>
<param name="type"></param>
<param name="data">[length: format,type]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ClearNamedBufferData``1(System.Int32,OpenTK.Graphics.OpenGL.PixelInternalFormat,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0@)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="buffer"></param>
<param name="internalformat"></param>
<param name="format"></param>
<param name="type"></param>
<param name="data">[length: format,type]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ClearNamedBufferData(System.UInt32,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,System.IntPtr)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="buffer"></param>
<param name="internalformat"></param>
<param name="format"></param>
<param name="type"></param>
<param name="data">[length: format,type]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ClearNamedBufferData``1(System.UInt32,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[])">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="buffer"></param>
<param name="internalformat"></param>
<param name="format"></param>
<param name="type"></param>
<param name="data">[length: format,type]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ClearNamedBufferData``1(System.UInt32,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[0:,0:])">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="buffer"></param>
<param name="internalformat"></param>
<param name="format"></param>
<param name="type"></param>
<param name="data">[length: format,type]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ClearNamedBufferData``1(System.UInt32,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[0:,0:,0:])">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="buffer"></param>
<param name="internalformat"></param>
<param name="format"></param>
<param name="type"></param>
<param name="data">[length: format,type]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ClearNamedBufferData``1(System.UInt32,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0@)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="buffer"></param>
<param name="internalformat"></param>
<param name="format"></param>
<param name="type"></param>
<param name="data">[length: format,type]</param>
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<param name="type"></param>
<param name="data">[length: format,type]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ClearNamedBufferSubData(System.UInt32,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,System.IntPtr,System.IntPtr,System.Int32,OpenTK.Graphics.OpenGL.PixelType,System.IntPtr)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="buffer"></param>
<param name="internalformat"></param>
<param name="offset"></param>
<param name="size"></param>
<param name="format"></param>
<param name="type"></param>
<param name="data">[length: format,type]</param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ClearNamedBufferSubData``1(System.UInt32,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,System.IntPtr,System.IntPtr,System.Int32,OpenTK.Graphics.OpenGL.PixelType,``0[])">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="buffer"></param>
<param name="internalformat"></param>
<param name="offset"></param>
<param name="size"></param>
<param name="format"></param>
<param name="type"></param>
<param name="data">[length: format,type]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ClearNamedBufferSubData``1(System.UInt32,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,System.IntPtr,System.IntPtr,System.Int32,OpenTK.Graphics.OpenGL.PixelType,``0[0:,0:])">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="buffer"></param>
<param name="internalformat"></param>
<param name="offset"></param>
<param name="size"></param>
<param name="format"></param>
<param name="type"></param>
<param name="data">[length: format,type]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ClearNamedBufferSubData``1(System.UInt32,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,System.IntPtr,System.IntPtr,System.Int32,OpenTK.Graphics.OpenGL.PixelType,``0[0:,0:,0:])">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="buffer"></param>
<param name="internalformat"></param>
<param name="offset"></param>
<param name="size"></param>
<param name="format"></param>
<param name="type"></param>
<param name="data">[length: format,type]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ClearNamedBufferSubData``1(System.UInt32,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,System.IntPtr,System.IntPtr,System.Int32,OpenTK.Graphics.OpenGL.PixelType,``0@)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="buffer"></param>
<param name="internalformat"></param>
<param name="offset"></param>
<param name="size"></param>
<param name="format"></param>
<param name="type"></param>
<param name="data">[length: format,type]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ClearNamedBufferSubData(System.UInt32,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,System.IntPtr,System.IntPtr,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,System.IntPtr)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="buffer"></param>
<param name="internalformat"></param>
<param name="offset"></param>
<param name="size"></param>
<param name="format"></param>
<param name="type"></param>
<param name="data">[length: format,type]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ClearNamedBufferSubData``1(System.UInt32,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,System.IntPtr,System.IntPtr,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[])">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="buffer"></param>
<param name="internalformat"></param>
<param name="offset"></param>
<param name="size"></param>
<param name="format"></param>
<param name="type"></param>
<param name="data">[length: format,type]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ClearNamedBufferSubData``1(System.UInt32,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,System.IntPtr,System.IntPtr,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[0:,0:])">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="buffer"></param>
<param name="internalformat"></param>
<param name="offset"></param>
<param name="size"></param>
<param name="format"></param>
<param name="type"></param>
<param name="data">[length: format,type]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ClearNamedBufferSubData``1(System.UInt32,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,System.IntPtr,System.IntPtr,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[0:,0:,0:])">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="buffer"></param>
<param name="internalformat"></param>
<param name="offset"></param>
<param name="size"></param>
<param name="format"></param>
<param name="type"></param>
<param name="data">[length: format,type]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ClearNamedBufferSubData``1(System.UInt32,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,System.IntPtr,System.IntPtr,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0@)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="buffer"></param>
<param name="internalformat"></param>
<param name="offset"></param>
<param name="size"></param>
<param name="format"></param>
<param name="type"></param>
<param name="data">[length: format,type]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ClearNamedBufferSubData(System.UInt32,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,System.IntPtr)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="buffer"></param>
<param name="internalformat"></param>
<param name="offset"></param>
<param name="size"></param>
<param name="format"></param>
<param name="type"></param>
<param name="data">[length: format,type]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ClearNamedBufferSubData``1(System.UInt32,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[])">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="buffer"></param>
<param name="internalformat"></param>
<param name="offset"></param>
<param name="size"></param>
<param name="format"></param>
<param name="type"></param>
<param name="data">[length: format,type]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ClearNamedBufferSubData``1(System.UInt32,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[0:,0:])">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="buffer"></param>
<param name="internalformat"></param>
<param name="offset"></param>
<param name="size"></param>
<param name="format"></param>
<param name="type"></param>
<param name="data">[length: format,type]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ClearNamedBufferSubData``1(System.UInt32,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[0:,0:,0:])">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="buffer"></param>
<param name="internalformat"></param>
<param name="offset"></param>
<param name="size"></param>
<param name="format"></param>
<param name="type"></param>
<param name="data">[length: format,type]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ClearNamedBufferSubData``1(System.UInt32,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0@)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="buffer"></param>
<param name="internalformat"></param>
<param name="offset"></param>
<param name="size"></param>
<param name="format"></param>
<param name="type"></param>
<param name="data">[length: format,type]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ClearNamedBufferSubData(System.UInt32,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.IntPtr,System.IntPtr,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,System.IntPtr)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="buffer"></param>
<param name="internalformat"></param>
<param name="offset"></param>
<param name="size"></param>
<param name="format"></param>
<param name="type"></param>
<param name="data">[length: format,type]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ClearNamedBufferSubData``1(System.UInt32,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.IntPtr,System.IntPtr,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[])">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="buffer"></param>
<param name="internalformat"></param>
<param name="offset"></param>
<param name="size"></param>
<param name="format"></param>
<param name="type"></param>
<param name="data">[length: format,type]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ClearNamedBufferSubData``1(System.UInt32,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.IntPtr,System.IntPtr,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[0:,0:])">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="buffer"></param>
<param name="internalformat"></param>
<param name="offset"></param>
<param name="size"></param>
<param name="format"></param>
<param name="type"></param>
<param name="data">[length: format,type]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ClearNamedBufferSubData``1(System.UInt32,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.IntPtr,System.IntPtr,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[0:,0:,0:])">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="buffer"></param>
<param name="internalformat"></param>
<param name="offset"></param>
<param name="size"></param>
<param name="format"></param>
<param name="type"></param>
<param name="data">[length: format,type]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ClearNamedBufferSubData``1(System.UInt32,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.IntPtr,System.IntPtr,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0@)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="buffer"></param>
<param name="internalformat"></param>
<param name="offset"></param>
<param name="size"></param>
<param name="format"></param>
<param name="type"></param>
<param name="data">[length: format,type]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ClientAttribDefault(OpenTK.Graphics.OpenGL.ClientAttribMask)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="mask"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ColorMaskIndexed(System.Int32,System.Boolean,System.Boolean,System.Boolean,System.Boolean)">
<summary>[requires: EXT_draw_buffers2]</summary>
<param name="index"></param>
<param name="r"></param>
<param name="g"></param>
<param name="b"></param>
<param name="a"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ColorMaskIndexed(System.UInt32,System.Boolean,System.Boolean,System.Boolean,System.Boolean)">
<summary>[requires: EXT_draw_buffers2]</summary>
<param name="index"></param>
<param name="r"></param>
<param name="g"></param>
<param name="b"></param>
<param name="a"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ColorPointer(System.Int32,OpenTK.Graphics.OpenGL.ColorPointerType,System.Int32,System.Int32,System.IntPtr)">
<summary>[requires: EXT_vertex_array]
Define an array of colors
</summary>
<param name="size">
Specifies the number of components per color. Must be 3 or 4. The initial value is 4.
</param>
<param name="type">
Specifies the data type of each color component in the array. Symbolic constants Byte, UnsignedByte, Short, UnsignedShort, Int, UnsignedInt, Float, and Double are accepted. The initial value is Float.
</param>
<param name="stride">
Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0.
</param>
<param name="count">
Specifies a pointer to the first component of the first color element in the array. The initial value is 0.
</param>
<param name="pointer">[length: size,type,stride,count]
Specifies a pointer to the first component of the first color element in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ColorPointer``1(System.Int32,OpenTK.Graphics.OpenGL.ColorPointerType,System.Int32,System.Int32,``0[])">
<summary>[requires: EXT_vertex_array]
Define an array of colors
</summary>
<param name="size">
Specifies the number of components per color. Must be 3 or 4. The initial value is 4.
</param>
<param name="type">
Specifies the data type of each color component in the array. Symbolic constants Byte, UnsignedByte, Short, UnsignedShort, Int, UnsignedInt, Float, and Double are accepted. The initial value is Float.
</param>
<param name="stride">
Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0.
</param>
<param name="count">
Specifies a pointer to the first component of the first color element in the array. The initial value is 0.
</param>
<param name="pointer">[length: size,type,stride,count]
Specifies a pointer to the first component of the first color element in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ColorPointer``1(System.Int32,OpenTK.Graphics.OpenGL.ColorPointerType,System.Int32,System.Int32,``0[0:,0:])">
<summary>[requires: EXT_vertex_array]
Define an array of colors
</summary>
<param name="size">
Specifies the number of components per color. Must be 3 or 4. The initial value is 4.
</param>
<param name="type">
Specifies the data type of each color component in the array. Symbolic constants Byte, UnsignedByte, Short, UnsignedShort, Int, UnsignedInt, Float, and Double are accepted. The initial value is Float.
</param>
<param name="stride">
Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0.
</param>
<param name="count">
Specifies a pointer to the first component of the first color element in the array. The initial value is 0.
</param>
<param name="pointer">[length: size,type,stride,count]
Specifies a pointer to the first component of the first color element in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ColorPointer``1(System.Int32,OpenTK.Graphics.OpenGL.ColorPointerType,System.Int32,System.Int32,``0[0:,0:,0:])">
<summary>[requires: EXT_vertex_array]
Define an array of colors
</summary>
<param name="size">
Specifies the number of components per color. Must be 3 or 4. The initial value is 4.
</param>
<param name="type">
Specifies the data type of each color component in the array. Symbolic constants Byte, UnsignedByte, Short, UnsignedShort, Int, UnsignedInt, Float, and Double are accepted. The initial value is Float.
</param>
<param name="stride">
Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0.
</param>
<param name="count">
Specifies a pointer to the first component of the first color element in the array. The initial value is 0.
</param>
<param name="pointer">[length: size,type,stride,count]
Specifies a pointer to the first component of the first color element in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ColorPointer``1(System.Int32,OpenTK.Graphics.OpenGL.ColorPointerType,System.Int32,System.Int32,``0@)">
<summary>[requires: EXT_vertex_array]
Define an array of colors
</summary>
<param name="size">
Specifies the number of components per color. Must be 3 or 4. The initial value is 4.
</param>
<param name="type">
Specifies the data type of each color component in the array. Symbolic constants Byte, UnsignedByte, Short, UnsignedShort, Int, UnsignedInt, Float, and Double are accepted. The initial value is Float.
</param>
<param name="stride">
Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0.
</param>
<param name="count">
Specifies a pointer to the first component of the first color element in the array. The initial value is 0.
</param>
<param name="pointer">[length: size,type,stride,count]
Specifies a pointer to the first component of the first color element in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ColorSubTable(OpenTK.Graphics.OpenGL.ColorTableTarget,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,System.IntPtr)">
<summary>[requires: EXT_color_subtable]
Respecify a portion of a color table
</summary>
<param name="target">
Must be one of ColorTable, PostConvolutionColorTable, or PostColorMatrixColorTable.
</param>
<param name="start">
The starting index of the portion of the color table to be replaced.
</param>
<param name="count">
The number of table entries to replace.
</param>
<param name="format">
The format of the pixel data in data. The allowable values are Red, Green, Blue, Alpha, Luminance, LuminanceAlpha, Rgb, Bgr, Rgba, and Bgra.
</param>
<param name="type">
The type of the pixel data in data. The allowable values are UnsignedByte, Byte, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev.
</param>
<param name="data">[length: format,type,count]
Pointer to a one-dimensional array of pixel data that is processed to replace the specified region of the color table.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ColorSubTable``1(OpenTK.Graphics.OpenGL.ColorTableTarget,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[])">
<summary>[requires: EXT_color_subtable]
Respecify a portion of a color table
</summary>
<param name="target">
Must be one of ColorTable, PostConvolutionColorTable, or PostColorMatrixColorTable.
</param>
<param name="start">
The starting index of the portion of the color table to be replaced.
</param>
<param name="count">
The number of table entries to replace.
</param>
<param name="format">
The format of the pixel data in data. The allowable values are Red, Green, Blue, Alpha, Luminance, LuminanceAlpha, Rgb, Bgr, Rgba, and Bgra.
</param>
<param name="type">
The type of the pixel data in data. The allowable values are UnsignedByte, Byte, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev.
</param>
<param name="data">[length: format,type,count]
Pointer to a one-dimensional array of pixel data that is processed to replace the specified region of the color table.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ColorSubTable``1(OpenTK.Graphics.OpenGL.ColorTableTarget,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[0:,0:])">
<summary>[requires: EXT_color_subtable]
Respecify a portion of a color table
</summary>
<param name="target">
Must be one of ColorTable, PostConvolutionColorTable, or PostColorMatrixColorTable.
</param>
<param name="start">
The starting index of the portion of the color table to be replaced.
</param>
<param name="count">
The number of table entries to replace.
</param>
<param name="format">
The format of the pixel data in data. The allowable values are Red, Green, Blue, Alpha, Luminance, LuminanceAlpha, Rgb, Bgr, Rgba, and Bgra.
</param>
<param name="type">
The type of the pixel data in data. The allowable values are UnsignedByte, Byte, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev.
</param>
<param name="data">[length: format,type,count]
Pointer to a one-dimensional array of pixel data that is processed to replace the specified region of the color table.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ColorSubTable``1(OpenTK.Graphics.OpenGL.ColorTableTarget,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[0:,0:,0:])">
<summary>[requires: EXT_color_subtable]
Respecify a portion of a color table
</summary>
<param name="target">
Must be one of ColorTable, PostConvolutionColorTable, or PostColorMatrixColorTable.
</param>
<param name="start">
The starting index of the portion of the color table to be replaced.
</param>
<param name="count">
The number of table entries to replace.
</param>
<param name="format">
The format of the pixel data in data. The allowable values are Red, Green, Blue, Alpha, Luminance, LuminanceAlpha, Rgb, Bgr, Rgba, and Bgra.
</param>
<param name="type">
The type of the pixel data in data. The allowable values are UnsignedByte, Byte, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev.
</param>
<param name="data">[length: format,type,count]
Pointer to a one-dimensional array of pixel data that is processed to replace the specified region of the color table.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ColorSubTable``1(OpenTK.Graphics.OpenGL.ColorTableTarget,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0@)">
<summary>[requires: EXT_color_subtable]
Respecify a portion of a color table
</summary>
<param name="target">
Must be one of ColorTable, PostConvolutionColorTable, or PostColorMatrixColorTable.
</param>
<param name="start">
The starting index of the portion of the color table to be replaced.
</param>
<param name="count">
The number of table entries to replace.
</param>
<param name="format">
The format of the pixel data in data. The allowable values are Red, Green, Blue, Alpha, Luminance, LuminanceAlpha, Rgb, Bgr, Rgba, and Bgra.
</param>
<param name="type">
The type of the pixel data in data. The allowable values are UnsignedByte, Byte, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev.
</param>
<param name="data">[length: format,type,count]
Pointer to a one-dimensional array of pixel data that is processed to replace the specified region of the color table.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ColorTable(OpenTK.Graphics.OpenGL.ColorTableTarget,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,System.IntPtr)">
<summary>[requires: EXT_paletted_texture]
Define a color lookup table
</summary>
<param name="target">
Must be one of ColorTable, PostConvolutionColorTable, PostColorMatrixColorTable, ProxyColorTable, ProxyPostConvolutionColorTable, or ProxyPostColorMatrixColorTable.
</param>
<param name="internalFormat">
The internal format of the color table. The allowable values are Alpha, Alpha4, Alpha8, Alpha12, Alpha16, Luminance, Luminance4, Luminance8, Luminance12, Luminance16, LuminanceAlpha, Luminance4Alpha4, Luminance6Alpha2, Luminance8Alpha8, Luminance12Alpha4, Luminance12Alpha12, Luminance16Alpha16, Intensity, Intensity4, Intensity8, Intensity12, Intensity16, R3G3B2, Rgb, Rgb4, Rgb5, Rgb8, Rgb10, Rgb12, Rgb16, Rgba, Rgba2, Rgba4, Rgb5A1, Rgba8, Rgb10A2, Rgba12, and Rgba16.
</param>
<param name="width">
The number of entries in the color lookup table specified by data.
</param>
<param name="format">
The format of the pixel data in data. The allowable values are Red, Green, Blue, Alpha, Luminance, LuminanceAlpha, Rgb, Bgr, Rgba, and Bgra.
</param>
<param name="type">
The type of the pixel data in data. The allowable values are UnsignedByte, Byte, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev.
</param>
<param name="table">[length: format,type,width]
Pointer to a one-dimensional array of pixel data that is processed to build the color table.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ColorTable``1(OpenTK.Graphics.OpenGL.ColorTableTarget,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[])">
<summary>[requires: EXT_paletted_texture]
Define a color lookup table
</summary>
<param name="target">
Must be one of ColorTable, PostConvolutionColorTable, PostColorMatrixColorTable, ProxyColorTable, ProxyPostConvolutionColorTable, or ProxyPostColorMatrixColorTable.
</param>
<param name="internalFormat">
The internal format of the color table. The allowable values are Alpha, Alpha4, Alpha8, Alpha12, Alpha16, Luminance, Luminance4, Luminance8, Luminance12, Luminance16, LuminanceAlpha, Luminance4Alpha4, Luminance6Alpha2, Luminance8Alpha8, Luminance12Alpha4, Luminance12Alpha12, Luminance16Alpha16, Intensity, Intensity4, Intensity8, Intensity12, Intensity16, R3G3B2, Rgb, Rgb4, Rgb5, Rgb8, Rgb10, Rgb12, Rgb16, Rgba, Rgba2, Rgba4, Rgb5A1, Rgba8, Rgb10A2, Rgba12, and Rgba16.
</param>
<param name="width">
The number of entries in the color lookup table specified by data.
</param>
<param name="format">
The format of the pixel data in data. The allowable values are Red, Green, Blue, Alpha, Luminance, LuminanceAlpha, Rgb, Bgr, Rgba, and Bgra.
</param>
<param name="type">
The type of the pixel data in data. The allowable values are UnsignedByte, Byte, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev.
</param>
<param name="table">[length: format,type,width]
Pointer to a one-dimensional array of pixel data that is processed to build the color table.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ColorTable``1(OpenTK.Graphics.OpenGL.ColorTableTarget,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[0:,0:])">
<summary>[requires: EXT_paletted_texture]
Define a color lookup table
</summary>
<param name="target">
Must be one of ColorTable, PostConvolutionColorTable, PostColorMatrixColorTable, ProxyColorTable, ProxyPostConvolutionColorTable, or ProxyPostColorMatrixColorTable.
</param>
<param name="internalFormat">
The internal format of the color table. The allowable values are Alpha, Alpha4, Alpha8, Alpha12, Alpha16, Luminance, Luminance4, Luminance8, Luminance12, Luminance16, LuminanceAlpha, Luminance4Alpha4, Luminance6Alpha2, Luminance8Alpha8, Luminance12Alpha4, Luminance12Alpha12, Luminance16Alpha16, Intensity, Intensity4, Intensity8, Intensity12, Intensity16, R3G3B2, Rgb, Rgb4, Rgb5, Rgb8, Rgb10, Rgb12, Rgb16, Rgba, Rgba2, Rgba4, Rgb5A1, Rgba8, Rgb10A2, Rgba12, and Rgba16.
</param>
<param name="width">
The number of entries in the color lookup table specified by data.
</param>
<param name="format">
The format of the pixel data in data. The allowable values are Red, Green, Blue, Alpha, Luminance, LuminanceAlpha, Rgb, Bgr, Rgba, and Bgra.
</param>
<param name="type">
The type of the pixel data in data. The allowable values are UnsignedByte, Byte, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev.
</param>
<param name="table">[length: format,type,width]
Pointer to a one-dimensional array of pixel data that is processed to build the color table.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ColorTable``1(OpenTK.Graphics.OpenGL.ColorTableTarget,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[0:,0:,0:])">
<summary>[requires: EXT_paletted_texture]
Define a color lookup table
</summary>
<param name="target">
Must be one of ColorTable, PostConvolutionColorTable, PostColorMatrixColorTable, ProxyColorTable, ProxyPostConvolutionColorTable, or ProxyPostColorMatrixColorTable.
</param>
<param name="internalFormat">
The internal format of the color table. The allowable values are Alpha, Alpha4, Alpha8, Alpha12, Alpha16, Luminance, Luminance4, Luminance8, Luminance12, Luminance16, LuminanceAlpha, Luminance4Alpha4, Luminance6Alpha2, Luminance8Alpha8, Luminance12Alpha4, Luminance12Alpha12, Luminance16Alpha16, Intensity, Intensity4, Intensity8, Intensity12, Intensity16, R3G3B2, Rgb, Rgb4, Rgb5, Rgb8, Rgb10, Rgb12, Rgb16, Rgba, Rgba2, Rgba4, Rgb5A1, Rgba8, Rgb10A2, Rgba12, and Rgba16.
</param>
<param name="width">
The number of entries in the color lookup table specified by data.
</param>
<param name="format">
The format of the pixel data in data. The allowable values are Red, Green, Blue, Alpha, Luminance, LuminanceAlpha, Rgb, Bgr, Rgba, and Bgra.
</param>
<param name="type">
The type of the pixel data in data. The allowable values are UnsignedByte, Byte, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev.
</param>
<param name="table">[length: format,type,width]
Pointer to a one-dimensional array of pixel data that is processed to build the color table.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ColorTable``1(OpenTK.Graphics.OpenGL.ColorTableTarget,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0@)">
<summary>[requires: EXT_paletted_texture]
Define a color lookup table
</summary>
<param name="target">
Must be one of ColorTable, PostConvolutionColorTable, PostColorMatrixColorTable, ProxyColorTable, ProxyPostConvolutionColorTable, or ProxyPostColorMatrixColorTable.
</param>
<param name="internalFormat">
The internal format of the color table. The allowable values are Alpha, Alpha4, Alpha8, Alpha12, Alpha16, Luminance, Luminance4, Luminance8, Luminance12, Luminance16, LuminanceAlpha, Luminance4Alpha4, Luminance6Alpha2, Luminance8Alpha8, Luminance12Alpha4, Luminance12Alpha12, Luminance16Alpha16, Intensity, Intensity4, Intensity8, Intensity12, Intensity16, R3G3B2, Rgb, Rgb4, Rgb5, Rgb8, Rgb10, Rgb12, Rgb16, Rgba, Rgba2, Rgba4, Rgb5A1, Rgba8, Rgb10A2, Rgba12, and Rgba16.
</param>
<param name="width">
The number of entries in the color lookup table specified by data.
</param>
<param name="format">
The format of the pixel data in data. The allowable values are Red, Green, Blue, Alpha, Luminance, LuminanceAlpha, Rgb, Bgr, Rgba, and Bgra.
</param>
<param name="type">
The type of the pixel data in data. The allowable values are UnsignedByte, Byte, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev.
</param>
<param name="table">[length: format,type,width]
Pointer to a one-dimensional array of pixel data that is processed to build the color table.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.CompressedMultiTexImage1D(OpenTK.Graphics.OpenGL.TextureUnit,OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,System.Int32,System.Int32,System.Int32,System.IntPtr)">
<summary>[requires: EXT_direct_state_access]</summary>
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<param name="bits">[length: imageSize]</param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.CompressedMultiTexImage1D``1(OpenTK.Graphics.OpenGL.TextureUnit,OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,System.Int32,System.Int32,System.Int32,``0[])">
<summary>[requires: EXT_direct_state_access]</summary>
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<param name="imageSize"></param>
<param name="bits">[length: imageSize]</param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.CompressedMultiTexImage1D``1(OpenTK.Graphics.OpenGL.TextureUnit,OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,System.Int32,System.Int32,System.Int32,``0[0:,0:])">
<summary>[requires: EXT_direct_state_access]</summary>
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<param name="imageSize"></param>
<param name="bits">[length: imageSize]</param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.CompressedMultiTexImage1D``1(OpenTK.Graphics.OpenGL.TextureUnit,OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,System.Int32,System.Int32,System.Int32,``0[0:,0:,0:])">
<summary>[requires: EXT_direct_state_access]</summary>
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<param name="bits">[length: imageSize]</param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.CompressedMultiTexImage1D``1(OpenTK.Graphics.OpenGL.TextureUnit,OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,System.Int32,System.Int32,System.Int32,``0@)">
<summary>[requires: EXT_direct_state_access]</summary>
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<param name="imageSize"></param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.CompressedMultiTexImage2D(OpenTK.Graphics.OpenGL.TextureUnit,OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,System.Int32,System.Int32,System.Int32,System.Int32,System.IntPtr)">
<summary>[requires: EXT_direct_state_access]</summary>
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<param name="bits">[length: imageSize]</param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.CompressedMultiTexImage2D``1(OpenTK.Graphics.OpenGL.TextureUnit,OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,System.Int32,System.Int32,System.Int32,System.Int32,``0[])">
<summary>[requires: EXT_direct_state_access]</summary>
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<param name="imageSize"></param>
<param name="bits">[length: imageSize]</param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.CompressedMultiTexImage2D``1(OpenTK.Graphics.OpenGL.TextureUnit,OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,System.Int32,System.Int32,System.Int32,System.Int32,``0[0:,0:])">
<summary>[requires: EXT_direct_state_access]</summary>
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<param name="imageSize"></param>
<param name="bits">[length: imageSize]</param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.CompressedMultiTexImage2D``1(OpenTK.Graphics.OpenGL.TextureUnit,OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,System.Int32,System.Int32,System.Int32,System.Int32,``0[0:,0:,0:])">
<summary>[requires: EXT_direct_state_access]</summary>
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<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.CompressedMultiTexImage2D``1(OpenTK.Graphics.OpenGL.TextureUnit,OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,System.Int32,System.Int32,System.Int32,System.Int32,``0@)">
<summary>[requires: EXT_direct_state_access]</summary>
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<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.CompressedMultiTexImage3D(OpenTK.Graphics.OpenGL.TextureUnit,OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.IntPtr)">
<summary>[requires: EXT_direct_state_access]</summary>
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<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.CompressedMultiTexImage3D``1(OpenTK.Graphics.OpenGL.TextureUnit,OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,``0[])">
<summary>[requires: EXT_direct_state_access]</summary>
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<summary>[requires: EXT_direct_state_access]</summary>
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<summary>[requires: EXT_direct_state_access]</summary>
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<summary>[requires: EXT_direct_state_access]</summary>
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<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.CompressedTextureSubImage3D``1(System.Int32,OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,System.Int32,``0[0:,0:,0:])">
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<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.CompressedTextureSubImage3D``1(System.UInt32,OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,System.Int32,``0@)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="texture"></param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ConvolutionFilter1D(OpenTK.Graphics.OpenGL.ConvolutionTargetExt,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,System.IntPtr)">
<summary>[requires: EXT_convolution]
Define a one-dimensional convolution filter
</summary>
<param name="target">
Must be Convolution1D.
</param>
<param name="internalformat">
The internal format of the convolution filter kernel. The allowable values are Alpha, Alpha4, Alpha8, Alpha12, Alpha16, Luminance, Luminance4, Luminance8, Luminance12, Luminance16, LuminanceAlpha, Luminance4Alpha4, Luminance6Alpha2, Luminance8Alpha8, Luminance12Alpha4, Luminance12Alpha12, Luminance16Alpha16, Intensity, Intensity4, Intensity8, Intensity12, Intensity16, R3G3B2, Rgb, Rgb4, Rgb5, Rgb8, Rgb10, Rgb12, Rgb16, Rgba, Rgba2, Rgba4, Rgb5A1, Rgba8, Rgb10A2, Rgba12, or Rgba16.
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<param name="width">
The width of the pixel array referenced by data.
</param>
<param name="format">
The format of the pixel data in data. The allowable values are Alpha, Luminance, LuminanceAlpha, Intensity, Rgb, and Rgba.
</param>
<param name="type">
The type of the pixel data in data. Symbolic constants UnsignedByte, Byte, Bitmap, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev are accepted.
</param>
<param name="image">[length: format,type,width]
Pointer to a one-dimensional array of pixel data that is processed to build the convolution filter kernel.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ConvolutionFilter1D``1(OpenTK.Graphics.OpenGL.ConvolutionTargetExt,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[])">
<summary>[requires: EXT_convolution]
Define a one-dimensional convolution filter
</summary>
<param name="target">
Must be Convolution1D.
</param>
<param name="internalformat">
The internal format of the convolution filter kernel. The allowable values are Alpha, Alpha4, Alpha8, Alpha12, Alpha16, Luminance, Luminance4, Luminance8, Luminance12, Luminance16, LuminanceAlpha, Luminance4Alpha4, Luminance6Alpha2, Luminance8Alpha8, Luminance12Alpha4, Luminance12Alpha12, Luminance16Alpha16, Intensity, Intensity4, Intensity8, Intensity12, Intensity16, R3G3B2, Rgb, Rgb4, Rgb5, Rgb8, Rgb10, Rgb12, Rgb16, Rgba, Rgba2, Rgba4, Rgb5A1, Rgba8, Rgb10A2, Rgba12, or Rgba16.
</param>
<param name="width">
The width of the pixel array referenced by data.
</param>
<param name="format">
The format of the pixel data in data. The allowable values are Alpha, Luminance, LuminanceAlpha, Intensity, Rgb, and Rgba.
</param>
<param name="type">
The type of the pixel data in data. Symbolic constants UnsignedByte, Byte, Bitmap, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev are accepted.
</param>
<param name="image">[length: format,type,width]
Pointer to a one-dimensional array of pixel data that is processed to build the convolution filter kernel.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ConvolutionFilter1D``1(OpenTK.Graphics.OpenGL.ConvolutionTargetExt,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[0:,0:])">
<summary>[requires: EXT_convolution]
Define a one-dimensional convolution filter
</summary>
<param name="target">
Must be Convolution1D.
</param>
<param name="internalformat">
The internal format of the convolution filter kernel. The allowable values are Alpha, Alpha4, Alpha8, Alpha12, Alpha16, Luminance, Luminance4, Luminance8, Luminance12, Luminance16, LuminanceAlpha, Luminance4Alpha4, Luminance6Alpha2, Luminance8Alpha8, Luminance12Alpha4, Luminance12Alpha12, Luminance16Alpha16, Intensity, Intensity4, Intensity8, Intensity12, Intensity16, R3G3B2, Rgb, Rgb4, Rgb5, Rgb8, Rgb10, Rgb12, Rgb16, Rgba, Rgba2, Rgba4, Rgb5A1, Rgba8, Rgb10A2, Rgba12, or Rgba16.
</param>
<param name="width">
The width of the pixel array referenced by data.
</param>
<param name="format">
The format of the pixel data in data. The allowable values are Alpha, Luminance, LuminanceAlpha, Intensity, Rgb, and Rgba.
</param>
<param name="type">
The type of the pixel data in data. Symbolic constants UnsignedByte, Byte, Bitmap, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev are accepted.
</param>
<param name="image">[length: format,type,width]
Pointer to a one-dimensional array of pixel data that is processed to build the convolution filter kernel.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ConvolutionFilter1D``1(OpenTK.Graphics.OpenGL.ConvolutionTargetExt,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[0:,0:,0:])">
<summary>[requires: EXT_convolution]
Define a one-dimensional convolution filter
</summary>
<param name="target">
Must be Convolution1D.
</param>
<param name="internalformat">
The internal format of the convolution filter kernel. The allowable values are Alpha, Alpha4, Alpha8, Alpha12, Alpha16, Luminance, Luminance4, Luminance8, Luminance12, Luminance16, LuminanceAlpha, Luminance4Alpha4, Luminance6Alpha2, Luminance8Alpha8, Luminance12Alpha4, Luminance12Alpha12, Luminance16Alpha16, Intensity, Intensity4, Intensity8, Intensity12, Intensity16, R3G3B2, Rgb, Rgb4, Rgb5, Rgb8, Rgb10, Rgb12, Rgb16, Rgba, Rgba2, Rgba4, Rgb5A1, Rgba8, Rgb10A2, Rgba12, or Rgba16.
</param>
<param name="width">
The width of the pixel array referenced by data.
</param>
<param name="format">
The format of the pixel data in data. The allowable values are Alpha, Luminance, LuminanceAlpha, Intensity, Rgb, and Rgba.
</param>
<param name="type">
The type of the pixel data in data. Symbolic constants UnsignedByte, Byte, Bitmap, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev are accepted.
</param>
<param name="image">[length: format,type,width]
Pointer to a one-dimensional array of pixel data that is processed to build the convolution filter kernel.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ConvolutionFilter1D``1(OpenTK.Graphics.OpenGL.ConvolutionTargetExt,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0@)">
<summary>[requires: EXT_convolution]
Define a one-dimensional convolution filter
</summary>
<param name="target">
Must be Convolution1D.
</param>
<param name="internalformat">
The internal format of the convolution filter kernel. The allowable values are Alpha, Alpha4, Alpha8, Alpha12, Alpha16, Luminance, Luminance4, Luminance8, Luminance12, Luminance16, LuminanceAlpha, Luminance4Alpha4, Luminance6Alpha2, Luminance8Alpha8, Luminance12Alpha4, Luminance12Alpha12, Luminance16Alpha16, Intensity, Intensity4, Intensity8, Intensity12, Intensity16, R3G3B2, Rgb, Rgb4, Rgb5, Rgb8, Rgb10, Rgb12, Rgb16, Rgba, Rgba2, Rgba4, Rgb5A1, Rgba8, Rgb10A2, Rgba12, or Rgba16.
</param>
<param name="width">
The width of the pixel array referenced by data.
</param>
<param name="format">
The format of the pixel data in data. The allowable values are Alpha, Luminance, LuminanceAlpha, Intensity, Rgb, and Rgba.
</param>
<param name="type">
The type of the pixel data in data. Symbolic constants UnsignedByte, Byte, Bitmap, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev are accepted.
</param>
<param name="image">[length: format,type,width]
Pointer to a one-dimensional array of pixel data that is processed to build the convolution filter kernel.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ConvolutionFilter1D(OpenTK.Graphics.OpenGL.ExtConvolution,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,System.IntPtr)">
<summary>[requires: EXT_convolution]
Define a one-dimensional convolution filter
</summary>
<param name="target">
Must be Convolution1D.
</param>
<param name="internalformat">
The internal format of the convolution filter kernel. The allowable values are Alpha, Alpha4, Alpha8, Alpha12, Alpha16, Luminance, Luminance4, Luminance8, Luminance12, Luminance16, LuminanceAlpha, Luminance4Alpha4, Luminance6Alpha2, Luminance8Alpha8, Luminance12Alpha4, Luminance12Alpha12, Luminance16Alpha16, Intensity, Intensity4, Intensity8, Intensity12, Intensity16, R3G3B2, Rgb, Rgb4, Rgb5, Rgb8, Rgb10, Rgb12, Rgb16, Rgba, Rgba2, Rgba4, Rgb5A1, Rgba8, Rgb10A2, Rgba12, or Rgba16.
</param>
<param name="width">
The width of the pixel array referenced by data.
</param>
<param name="format">
The format of the pixel data in data. The allowable values are Alpha, Luminance, LuminanceAlpha, Intensity, Rgb, and Rgba.
</param>
<param name="type">
The type of the pixel data in data. Symbolic constants UnsignedByte, Byte, Bitmap, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev are accepted.
</param>
<param name="image">[length: format,type,width]
Pointer to a one-dimensional array of pixel data that is processed to build the convolution filter kernel.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ConvolutionFilter1D``1(OpenTK.Graphics.OpenGL.ExtConvolution,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[])">
<summary>[requires: EXT_convolution]
Define a one-dimensional convolution filter
</summary>
<param name="target">
Must be Convolution1D.
</param>
<param name="internalformat">
The internal format of the convolution filter kernel. The allowable values are Alpha, Alpha4, Alpha8, Alpha12, Alpha16, Luminance, Luminance4, Luminance8, Luminance12, Luminance16, LuminanceAlpha, Luminance4Alpha4, Luminance6Alpha2, Luminance8Alpha8, Luminance12Alpha4, Luminance12Alpha12, Luminance16Alpha16, Intensity, Intensity4, Intensity8, Intensity12, Intensity16, R3G3B2, Rgb, Rgb4, Rgb5, Rgb8, Rgb10, Rgb12, Rgb16, Rgba, Rgba2, Rgba4, Rgb5A1, Rgba8, Rgb10A2, Rgba12, or Rgba16.
</param>
<param name="width">
The width of the pixel array referenced by data.
</param>
<param name="format">
The format of the pixel data in data. The allowable values are Alpha, Luminance, LuminanceAlpha, Intensity, Rgb, and Rgba.
</param>
<param name="type">
The type of the pixel data in data. Symbolic constants UnsignedByte, Byte, Bitmap, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev are accepted.
</param>
<param name="image">[length: format,type,width]
Pointer to a one-dimensional array of pixel data that is processed to build the convolution filter kernel.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ConvolutionFilter1D``1(OpenTK.Graphics.OpenGL.ExtConvolution,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[0:,0:])">
<summary>[requires: EXT_convolution]
Define a one-dimensional convolution filter
</summary>
<param name="target">
Must be Convolution1D.
</param>
<param name="internalformat">
The internal format of the convolution filter kernel. The allowable values are Alpha, Alpha4, Alpha8, Alpha12, Alpha16, Luminance, Luminance4, Luminance8, Luminance12, Luminance16, LuminanceAlpha, Luminance4Alpha4, Luminance6Alpha2, Luminance8Alpha8, Luminance12Alpha4, Luminance12Alpha12, Luminance16Alpha16, Intensity, Intensity4, Intensity8, Intensity12, Intensity16, R3G3B2, Rgb, Rgb4, Rgb5, Rgb8, Rgb10, Rgb12, Rgb16, Rgba, Rgba2, Rgba4, Rgb5A1, Rgba8, Rgb10A2, Rgba12, or Rgba16.
</param>
<param name="width">
The width of the pixel array referenced by data.
</param>
<param name="format">
The format of the pixel data in data. The allowable values are Alpha, Luminance, LuminanceAlpha, Intensity, Rgb, and Rgba.
</param>
<param name="type">
The type of the pixel data in data. Symbolic constants UnsignedByte, Byte, Bitmap, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev are accepted.
</param>
<param name="image">[length: format,type,width]
Pointer to a one-dimensional array of pixel data that is processed to build the convolution filter kernel.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ConvolutionFilter1D``1(OpenTK.Graphics.OpenGL.ExtConvolution,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[0:,0:,0:])">
<summary>[requires: EXT_convolution]
Define a one-dimensional convolution filter
</summary>
<param name="target">
Must be Convolution1D.
</param>
<param name="internalformat">
The internal format of the convolution filter kernel. The allowable values are Alpha, Alpha4, Alpha8, Alpha12, Alpha16, Luminance, Luminance4, Luminance8, Luminance12, Luminance16, LuminanceAlpha, Luminance4Alpha4, Luminance6Alpha2, Luminance8Alpha8, Luminance12Alpha4, Luminance12Alpha12, Luminance16Alpha16, Intensity, Intensity4, Intensity8, Intensity12, Intensity16, R3G3B2, Rgb, Rgb4, Rgb5, Rgb8, Rgb10, Rgb12, Rgb16, Rgba, Rgba2, Rgba4, Rgb5A1, Rgba8, Rgb10A2, Rgba12, or Rgba16.
</param>
<param name="width">
The width of the pixel array referenced by data.
</param>
<param name="format">
The format of the pixel data in data. The allowable values are Alpha, Luminance, LuminanceAlpha, Intensity, Rgb, and Rgba.
</param>
<param name="type">
The type of the pixel data in data. Symbolic constants UnsignedByte, Byte, Bitmap, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev are accepted.
</param>
<param name="image">[length: format,type,width]
Pointer to a one-dimensional array of pixel data that is processed to build the convolution filter kernel.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ConvolutionFilter1D``1(OpenTK.Graphics.OpenGL.ExtConvolution,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0@)">
<summary>[requires: EXT_convolution]
Define a one-dimensional convolution filter
</summary>
<param name="target">
Must be Convolution1D.
</param>
<param name="internalformat">
The internal format of the convolution filter kernel. The allowable values are Alpha, Alpha4, Alpha8, Alpha12, Alpha16, Luminance, Luminance4, Luminance8, Luminance12, Luminance16, LuminanceAlpha, Luminance4Alpha4, Luminance6Alpha2, Luminance8Alpha8, Luminance12Alpha4, Luminance12Alpha12, Luminance16Alpha16, Intensity, Intensity4, Intensity8, Intensity12, Intensity16, R3G3B2, Rgb, Rgb4, Rgb5, Rgb8, Rgb10, Rgb12, Rgb16, Rgba, Rgba2, Rgba4, Rgb5A1, Rgba8, Rgb10A2, Rgba12, or Rgba16.
</param>
<param name="width">
The width of the pixel array referenced by data.
</param>
<param name="format">
The format of the pixel data in data. The allowable values are Alpha, Luminance, LuminanceAlpha, Intensity, Rgb, and Rgba.
</param>
<param name="type">
The type of the pixel data in data. Symbolic constants UnsignedByte, Byte, Bitmap, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev are accepted.
</param>
<param name="image">[length: format,type,width]
Pointer to a one-dimensional array of pixel data that is processed to build the convolution filter kernel.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ConvolutionFilter2D(OpenTK.Graphics.OpenGL.ConvolutionTargetExt,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,System.IntPtr)">
<summary>[requires: EXT_convolution]
Define a two-dimensional convolution filter
</summary>
<param name="target">
Must be Convolution2D.
</param>
<param name="internalformat">
The internal format of the convolution filter kernel. The allowable values are Alpha, Alpha4, Alpha8, Alpha12, Alpha16, Luminance, Luminance4, Luminance8, Luminance12, Luminance16, LuminanceAlpha, Luminance4Alpha4, Luminance6Alpha2, Luminance8Alpha8, Luminance12Alpha4, Luminance12Alpha12, Luminance16Alpha16, Intensity, Intensity4, Intensity8, Intensity12, Intensity16, R3G3B2, Rgb, Rgb4, Rgb5, Rgb8, Rgb10, Rgb12, Rgb16, Rgba, Rgba2, Rgba4, Rgb5A1, Rgba8, Rgb10A2, Rgba12, or Rgba16.
</param>
<param name="width">
The width of the pixel array referenced by data.
</param>
<param name="height">
The height of the pixel array referenced by data.
</param>
<param name="format">
The format of the pixel data in data. The allowable values are Red, Green, Blue, Alpha, Rgb, Bgr, Rgba, Bgra, Luminance, and LuminanceAlpha.
</param>
<param name="type">
The type of the pixel data in data. Symbolic constants UnsignedByte, Byte, Bitmap, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev are accepted.
</param>
<param name="image">[length: format,type,width,height]
Pointer to a two-dimensional array of pixel data that is processed to build the convolution filter kernel.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ConvolutionFilter2D``1(OpenTK.Graphics.OpenGL.ConvolutionTargetExt,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[])">
<summary>[requires: EXT_convolution]
Define a two-dimensional convolution filter
</summary>
<param name="target">
Must be Convolution2D.
</param>
<param name="internalformat">
The internal format of the convolution filter kernel. The allowable values are Alpha, Alpha4, Alpha8, Alpha12, Alpha16, Luminance, Luminance4, Luminance8, Luminance12, Luminance16, LuminanceAlpha, Luminance4Alpha4, Luminance6Alpha2, Luminance8Alpha8, Luminance12Alpha4, Luminance12Alpha12, Luminance16Alpha16, Intensity, Intensity4, Intensity8, Intensity12, Intensity16, R3G3B2, Rgb, Rgb4, Rgb5, Rgb8, Rgb10, Rgb12, Rgb16, Rgba, Rgba2, Rgba4, Rgb5A1, Rgba8, Rgb10A2, Rgba12, or Rgba16.
</param>
<param name="width">
The width of the pixel array referenced by data.
</param>
<param name="height">
The height of the pixel array referenced by data.
</param>
<param name="format">
The format of the pixel data in data. The allowable values are Red, Green, Blue, Alpha, Rgb, Bgr, Rgba, Bgra, Luminance, and LuminanceAlpha.
</param>
<param name="type">
The type of the pixel data in data. Symbolic constants UnsignedByte, Byte, Bitmap, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev are accepted.
</param>
<param name="image">[length: format,type,width,height]
Pointer to a two-dimensional array of pixel data that is processed to build the convolution filter kernel.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ConvolutionFilter2D``1(OpenTK.Graphics.OpenGL.ConvolutionTargetExt,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[0:,0:])">
<summary>[requires: EXT_convolution]
Define a two-dimensional convolution filter
</summary>
<param name="target">
Must be Convolution2D.
</param>
<param name="internalformat">
The internal format of the convolution filter kernel. The allowable values are Alpha, Alpha4, Alpha8, Alpha12, Alpha16, Luminance, Luminance4, Luminance8, Luminance12, Luminance16, LuminanceAlpha, Luminance4Alpha4, Luminance6Alpha2, Luminance8Alpha8, Luminance12Alpha4, Luminance12Alpha12, Luminance16Alpha16, Intensity, Intensity4, Intensity8, Intensity12, Intensity16, R3G3B2, Rgb, Rgb4, Rgb5, Rgb8, Rgb10, Rgb12, Rgb16, Rgba, Rgba2, Rgba4, Rgb5A1, Rgba8, Rgb10A2, Rgba12, or Rgba16.
</param>
<param name="width">
The width of the pixel array referenced by data.
</param>
<param name="height">
The height of the pixel array referenced by data.
</param>
<param name="format">
The format of the pixel data in data. The allowable values are Red, Green, Blue, Alpha, Rgb, Bgr, Rgba, Bgra, Luminance, and LuminanceAlpha.
</param>
<param name="type">
The type of the pixel data in data. Symbolic constants UnsignedByte, Byte, Bitmap, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev are accepted.
</param>
<param name="image">[length: format,type,width,height]
Pointer to a two-dimensional array of pixel data that is processed to build the convolution filter kernel.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ConvolutionFilter2D``1(OpenTK.Graphics.OpenGL.ConvolutionTargetExt,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[0:,0:,0:])">
<summary>[requires: EXT_convolution]
Define a two-dimensional convolution filter
</summary>
<param name="target">
Must be Convolution2D.
</param>
<param name="internalformat">
The internal format of the convolution filter kernel. The allowable values are Alpha, Alpha4, Alpha8, Alpha12, Alpha16, Luminance, Luminance4, Luminance8, Luminance12, Luminance16, LuminanceAlpha, Luminance4Alpha4, Luminance6Alpha2, Luminance8Alpha8, Luminance12Alpha4, Luminance12Alpha12, Luminance16Alpha16, Intensity, Intensity4, Intensity8, Intensity12, Intensity16, R3G3B2, Rgb, Rgb4, Rgb5, Rgb8, Rgb10, Rgb12, Rgb16, Rgba, Rgba2, Rgba4, Rgb5A1, Rgba8, Rgb10A2, Rgba12, or Rgba16.
</param>
<param name="width">
The width of the pixel array referenced by data.
</param>
<param name="height">
The height of the pixel array referenced by data.
</param>
<param name="format">
The format of the pixel data in data. The allowable values are Red, Green, Blue, Alpha, Rgb, Bgr, Rgba, Bgra, Luminance, and LuminanceAlpha.
</param>
<param name="type">
The type of the pixel data in data. Symbolic constants UnsignedByte, Byte, Bitmap, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev are accepted.
</param>
<param name="image">[length: format,type,width,height]
Pointer to a two-dimensional array of pixel data that is processed to build the convolution filter kernel.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ConvolutionFilter2D``1(OpenTK.Graphics.OpenGL.ConvolutionTargetExt,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0@)">
<summary>[requires: EXT_convolution]
Define a two-dimensional convolution filter
</summary>
<param name="target">
Must be Convolution2D.
</param>
<param name="internalformat">
The internal format of the convolution filter kernel. The allowable values are Alpha, Alpha4, Alpha8, Alpha12, Alpha16, Luminance, Luminance4, Luminance8, Luminance12, Luminance16, LuminanceAlpha, Luminance4Alpha4, Luminance6Alpha2, Luminance8Alpha8, Luminance12Alpha4, Luminance12Alpha12, Luminance16Alpha16, Intensity, Intensity4, Intensity8, Intensity12, Intensity16, R3G3B2, Rgb, Rgb4, Rgb5, Rgb8, Rgb10, Rgb12, Rgb16, Rgba, Rgba2, Rgba4, Rgb5A1, Rgba8, Rgb10A2, Rgba12, or Rgba16.
</param>
<param name="width">
The width of the pixel array referenced by data.
</param>
<param name="height">
The height of the pixel array referenced by data.
</param>
<param name="format">
The format of the pixel data in data. The allowable values are Red, Green, Blue, Alpha, Rgb, Bgr, Rgba, Bgra, Luminance, and LuminanceAlpha.
</param>
<param name="type">
The type of the pixel data in data. Symbolic constants UnsignedByte, Byte, Bitmap, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev are accepted.
</param>
<param name="image">[length: format,type,width,height]
Pointer to a two-dimensional array of pixel data that is processed to build the convolution filter kernel.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ConvolutionFilter2D(OpenTK.Graphics.OpenGL.ExtConvolution,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,System.IntPtr)">
<summary>[requires: EXT_convolution]
Define a two-dimensional convolution filter
</summary>
<param name="target">
Must be Convolution2D.
</param>
<param name="internalformat">
The internal format of the convolution filter kernel. The allowable values are Alpha, Alpha4, Alpha8, Alpha12, Alpha16, Luminance, Luminance4, Luminance8, Luminance12, Luminance16, LuminanceAlpha, Luminance4Alpha4, Luminance6Alpha2, Luminance8Alpha8, Luminance12Alpha4, Luminance12Alpha12, Luminance16Alpha16, Intensity, Intensity4, Intensity8, Intensity12, Intensity16, R3G3B2, Rgb, Rgb4, Rgb5, Rgb8, Rgb10, Rgb12, Rgb16, Rgba, Rgba2, Rgba4, Rgb5A1, Rgba8, Rgb10A2, Rgba12, or Rgba16.
</param>
<param name="width">
The width of the pixel array referenced by data.
</param>
<param name="height">
The height of the pixel array referenced by data.
</param>
<param name="format">
The format of the pixel data in data. The allowable values are Red, Green, Blue, Alpha, Rgb, Bgr, Rgba, Bgra, Luminance, and LuminanceAlpha.
</param>
<param name="type">
The type of the pixel data in data. Symbolic constants UnsignedByte, Byte, Bitmap, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev are accepted.
</param>
<param name="image">[length: format,type,width,height]
Pointer to a two-dimensional array of pixel data that is processed to build the convolution filter kernel.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ConvolutionFilter2D``1(OpenTK.Graphics.OpenGL.ExtConvolution,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[])">
<summary>[requires: EXT_convolution]
Define a two-dimensional convolution filter
</summary>
<param name="target">
Must be Convolution2D.
</param>
<param name="internalformat">
The internal format of the convolution filter kernel. The allowable values are Alpha, Alpha4, Alpha8, Alpha12, Alpha16, Luminance, Luminance4, Luminance8, Luminance12, Luminance16, LuminanceAlpha, Luminance4Alpha4, Luminance6Alpha2, Luminance8Alpha8, Luminance12Alpha4, Luminance12Alpha12, Luminance16Alpha16, Intensity, Intensity4, Intensity8, Intensity12, Intensity16, R3G3B2, Rgb, Rgb4, Rgb5, Rgb8, Rgb10, Rgb12, Rgb16, Rgba, Rgba2, Rgba4, Rgb5A1, Rgba8, Rgb10A2, Rgba12, or Rgba16.
</param>
<param name="width">
The width of the pixel array referenced by data.
</param>
<param name="height">
The height of the pixel array referenced by data.
</param>
<param name="format">
The format of the pixel data in data. The allowable values are Red, Green, Blue, Alpha, Rgb, Bgr, Rgba, Bgra, Luminance, and LuminanceAlpha.
</param>
<param name="type">
The type of the pixel data in data. Symbolic constants UnsignedByte, Byte, Bitmap, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev are accepted.
</param>
<param name="image">[length: format,type,width,height]
Pointer to a two-dimensional array of pixel data that is processed to build the convolution filter kernel.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ConvolutionFilter2D``1(OpenTK.Graphics.OpenGL.ExtConvolution,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[0:,0:])">
<summary>[requires: EXT_convolution]
Define a two-dimensional convolution filter
</summary>
<param name="target">
Must be Convolution2D.
</param>
<param name="internalformat">
The internal format of the convolution filter kernel. The allowable values are Alpha, Alpha4, Alpha8, Alpha12, Alpha16, Luminance, Luminance4, Luminance8, Luminance12, Luminance16, LuminanceAlpha, Luminance4Alpha4, Luminance6Alpha2, Luminance8Alpha8, Luminance12Alpha4, Luminance12Alpha12, Luminance16Alpha16, Intensity, Intensity4, Intensity8, Intensity12, Intensity16, R3G3B2, Rgb, Rgb4, Rgb5, Rgb8, Rgb10, Rgb12, Rgb16, Rgba, Rgba2, Rgba4, Rgb5A1, Rgba8, Rgb10A2, Rgba12, or Rgba16.
</param>
<param name="width">
The width of the pixel array referenced by data.
</param>
<param name="height">
The height of the pixel array referenced by data.
</param>
<param name="format">
The format of the pixel data in data. The allowable values are Red, Green, Blue, Alpha, Rgb, Bgr, Rgba, Bgra, Luminance, and LuminanceAlpha.
</param>
<param name="type">
The type of the pixel data in data. Symbolic constants UnsignedByte, Byte, Bitmap, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev are accepted.
</param>
<param name="image">[length: format,type,width,height]
Pointer to a two-dimensional array of pixel data that is processed to build the convolution filter kernel.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ConvolutionFilter2D``1(OpenTK.Graphics.OpenGL.ExtConvolution,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[0:,0:,0:])">
<summary>[requires: EXT_convolution]
Define a two-dimensional convolution filter
</summary>
<param name="target">
Must be Convolution2D.
</param>
<param name="internalformat">
The internal format of the convolution filter kernel. The allowable values are Alpha, Alpha4, Alpha8, Alpha12, Alpha16, Luminance, Luminance4, Luminance8, Luminance12, Luminance16, LuminanceAlpha, Luminance4Alpha4, Luminance6Alpha2, Luminance8Alpha8, Luminance12Alpha4, Luminance12Alpha12, Luminance16Alpha16, Intensity, Intensity4, Intensity8, Intensity12, Intensity16, R3G3B2, Rgb, Rgb4, Rgb5, Rgb8, Rgb10, Rgb12, Rgb16, Rgba, Rgba2, Rgba4, Rgb5A1, Rgba8, Rgb10A2, Rgba12, or Rgba16.
</param>
<param name="width">
The width of the pixel array referenced by data.
</param>
<param name="height">
The height of the pixel array referenced by data.
</param>
<param name="format">
The format of the pixel data in data. The allowable values are Red, Green, Blue, Alpha, Rgb, Bgr, Rgba, Bgra, Luminance, and LuminanceAlpha.
</param>
<param name="type">
The type of the pixel data in data. Symbolic constants UnsignedByte, Byte, Bitmap, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev are accepted.
</param>
<param name="image">[length: format,type,width,height]
Pointer to a two-dimensional array of pixel data that is processed to build the convolution filter kernel.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ConvolutionFilter2D``1(OpenTK.Graphics.OpenGL.ExtConvolution,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0@)">
<summary>[requires: EXT_convolution]
Define a two-dimensional convolution filter
</summary>
<param name="target">
Must be Convolution2D.
</param>
<param name="internalformat">
The internal format of the convolution filter kernel. The allowable values are Alpha, Alpha4, Alpha8, Alpha12, Alpha16, Luminance, Luminance4, Luminance8, Luminance12, Luminance16, LuminanceAlpha, Luminance4Alpha4, Luminance6Alpha2, Luminance8Alpha8, Luminance12Alpha4, Luminance12Alpha12, Luminance16Alpha16, Intensity, Intensity4, Intensity8, Intensity12, Intensity16, R3G3B2, Rgb, Rgb4, Rgb5, Rgb8, Rgb10, Rgb12, Rgb16, Rgba, Rgba2, Rgba4, Rgb5A1, Rgba8, Rgb10A2, Rgba12, or Rgba16.
</param>
<param name="width">
The width of the pixel array referenced by data.
</param>
<param name="height">
The height of the pixel array referenced by data.
</param>
<param name="format">
The format of the pixel data in data. The allowable values are Red, Green, Blue, Alpha, Rgb, Bgr, Rgba, Bgra, Luminance, and LuminanceAlpha.
</param>
<param name="type">
The type of the pixel data in data. Symbolic constants UnsignedByte, Byte, Bitmap, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev are accepted.
</param>
<param name="image">[length: format,type,width,height]
Pointer to a two-dimensional array of pixel data that is processed to build the convolution filter kernel.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ConvolutionParameter(OpenTK.Graphics.OpenGL.ConvolutionTargetExt,OpenTK.Graphics.OpenGL.ConvolutionParameterExt,System.Single)">
<summary>[requires: EXT_convolution]
Set convolution parameters
</summary>
<param name="target">
The target for the convolution parameter. Must be one of Convolution1D, Convolution2D, or Separable2D.
</param>
<param name="pname">
The parameter to be set. Must be ConvolutionBorderMode.
</param>
<param name="@params">
The parameter value. Must be one of Reduce, ConstantBorder, ReplicateBorder.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ConvolutionParameter(OpenTK.Graphics.OpenGL.ExtConvolution,OpenTK.Graphics.OpenGL.ExtConvolution,System.Single)">
<summary>[requires: EXT_convolution]
Set convolution parameters
</summary>
<param name="target">
The target for the convolution parameter. Must be one of Convolution1D, Convolution2D, or Separable2D.
</param>
<param name="pname">
The parameter to be set. Must be ConvolutionBorderMode.
</param>
<param name="@params">
The parameter value. Must be one of Reduce, ConstantBorder, ReplicateBorder.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ConvolutionParameter(OpenTK.Graphics.OpenGL.ConvolutionTargetExt,OpenTK.Graphics.OpenGL.ConvolutionParameterExt,System.Single[])">
<summary>[requires: EXT_convolution]
Set convolution parameters
</summary>
<param name="target">
The target for the convolution parameter. Must be one of Convolution1D, Convolution2D, or Separable2D.
</param>
<param name="pname">
The parameter to be set. Must be ConvolutionBorderMode.
</param>
<param name="@params">[length: pname]
The parameter value. Must be one of Reduce, ConstantBorder, ReplicateBorder.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ConvolutionParameter(OpenTK.Graphics.OpenGL.ConvolutionTargetExt,OpenTK.Graphics.OpenGL.ConvolutionParameterExt,System.Single*)">
<summary>[requires: EXT_convolution]
Set convolution parameters
</summary>
<param name="target">
The target for the convolution parameter. Must be one of Convolution1D, Convolution2D, or Separable2D.
</param>
<param name="pname">
The parameter to be set. Must be ConvolutionBorderMode.
</param>
<param name="@params">[length: pname]
The parameter value. Must be one of Reduce, ConstantBorder, ReplicateBorder.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ConvolutionParameter(OpenTK.Graphics.OpenGL.ExtConvolution,OpenTK.Graphics.OpenGL.ExtConvolution,System.Single[])">
<summary>[requires: EXT_convolution]
Set convolution parameters
</summary>
<param name="target">
The target for the convolution parameter. Must be one of Convolution1D, Convolution2D, or Separable2D.
</param>
<param name="pname">
The parameter to be set. Must be ConvolutionBorderMode.
</param>
<param name="@params">[length: pname]
The parameter value. Must be one of Reduce, ConstantBorder, ReplicateBorder.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ConvolutionParameter(OpenTK.Graphics.OpenGL.ExtConvolution,OpenTK.Graphics.OpenGL.ExtConvolution,System.Single*)">
<summary>[requires: EXT_convolution]
Set convolution parameters
</summary>
<param name="target">
The target for the convolution parameter. Must be one of Convolution1D, Convolution2D, or Separable2D.
</param>
<param name="pname">
The parameter to be set. Must be ConvolutionBorderMode.
</param>
<param name="@params">[length: pname]
The parameter value. Must be one of Reduce, ConstantBorder, ReplicateBorder.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ConvolutionParameter(OpenTK.Graphics.OpenGL.ConvolutionTargetExt,OpenTK.Graphics.OpenGL.ConvolutionParameterExt,System.Int32)">
<summary>[requires: EXT_convolution]
Set convolution parameters
</summary>
<param name="target">
The target for the convolution parameter. Must be one of Convolution1D, Convolution2D, or Separable2D.
</param>
<param name="pname">
The parameter to be set. Must be ConvolutionBorderMode.
</param>
<param name="@params">
The parameter value. Must be one of Reduce, ConstantBorder, ReplicateBorder.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ConvolutionParameter(OpenTK.Graphics.OpenGL.ExtConvolution,OpenTK.Graphics.OpenGL.ExtConvolution,System.Int32)">
<summary>[requires: EXT_convolution]
Set convolution parameters
</summary>
<param name="target">
The target for the convolution parameter. Must be one of Convolution1D, Convolution2D, or Separable2D.
</param>
<param name="pname">
The parameter to be set. Must be ConvolutionBorderMode.
</param>
<param name="@params">
The parameter value. Must be one of Reduce, ConstantBorder, ReplicateBorder.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ConvolutionParameter(OpenTK.Graphics.OpenGL.ConvolutionTargetExt,OpenTK.Graphics.OpenGL.ConvolutionParameterExt,System.Int32[])">
<summary>[requires: EXT_convolution]
Set convolution parameters
</summary>
<param name="target">
The target for the convolution parameter. Must be one of Convolution1D, Convolution2D, or Separable2D.
</param>
<param name="pname">
The parameter to be set. Must be ConvolutionBorderMode.
</param>
<param name="@params">[length: pname]
The parameter value. Must be one of Reduce, ConstantBorder, ReplicateBorder.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ConvolutionParameter(OpenTK.Graphics.OpenGL.ConvolutionTargetExt,OpenTK.Graphics.OpenGL.ConvolutionParameterExt,System.Int32*)">
<summary>[requires: EXT_convolution]
Set convolution parameters
</summary>
<param name="target">
The target for the convolution parameter. Must be one of Convolution1D, Convolution2D, or Separable2D.
</param>
<param name="pname">
The parameter to be set. Must be ConvolutionBorderMode.
</param>
<param name="@params">[length: pname]
The parameter value. Must be one of Reduce, ConstantBorder, ReplicateBorder.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ConvolutionParameter(OpenTK.Graphics.OpenGL.ExtConvolution,OpenTK.Graphics.OpenGL.ExtConvolution,System.Int32[])">
<summary>[requires: EXT_convolution]
Set convolution parameters
</summary>
<param name="target">
The target for the convolution parameter. Must be one of Convolution1D, Convolution2D, or Separable2D.
</param>
<param name="pname">
The parameter to be set. Must be ConvolutionBorderMode.
</param>
<param name="@params">[length: pname]
The parameter value. Must be one of Reduce, ConstantBorder, ReplicateBorder.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ConvolutionParameter(OpenTK.Graphics.OpenGL.ExtConvolution,OpenTK.Graphics.OpenGL.ExtConvolution,System.Int32*)">
<summary>[requires: EXT_convolution]
Set convolution parameters
</summary>
<param name="target">
The target for the convolution parameter. Must be one of Convolution1D, Convolution2D, or Separable2D.
</param>
<param name="pname">
The parameter to be set. Must be ConvolutionBorderMode.
</param>
<param name="@params">[length: pname]
The parameter value. Must be one of Reduce, ConstantBorder, ReplicateBorder.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.CopyColorSubTable(OpenTK.Graphics.OpenGL.ColorTableTarget,System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: EXT_color_subtable]
Respecify a portion of a color table
</summary>
<param name="target">
Must be one of ColorTable, PostConvolutionColorTable, or PostColorMatrixColorTable.
</param>
<param name="start">
The starting index of the portion of the color table to be replaced.
</param>
<param name="x">
The window coordinates of the left corner of the row of pixels to be copied.
</param>
<param name="y">
The window coordinates of the left corner of the row of pixels to be copied.
</param>
<param name="width">
The number of table entries to replace.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.CopyConvolutionFilter1D(OpenTK.Graphics.OpenGL.ConvolutionTargetExt,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,System.Int32,System.Int32)">
<summary>[requires: EXT_convolution]
Copy pixels into a one-dimensional convolution filter
</summary>
<param name="target">
Must be Convolution1D.
</param>
<param name="internalformat">
The internal format of the convolution filter kernel. The allowable values are Alpha, Alpha4, Alpha8, Alpha12, Alpha16, Luminance, Luminance4, Luminance8, Luminance12, Luminance16, LuminanceAlpha, Luminance4Alpha4, Luminance6Alpha2, Luminance8Alpha8, Luminance12Alpha4, Luminance12Alpha12, Luminance16Alpha16, Intensity, Intensity4, Intensity8, Intensity12, Intensity16, R3G3B2, Rgb, Rgb4, Rgb5, Rgb8, Rgb10, Rgb12, Rgb16, Rgba, Rgba2, Rgba4, Rgb5A1, Rgba8, Rgb10A2, Rgba12, or Rgba16.
</param>
<param name="x">
The window space coordinates of the lower-left coordinate of the pixel array to copy.
</param>
<param name="y">
The window space coordinates of the lower-left coordinate of the pixel array to copy.
</param>
<param name="width">
The width of the pixel array to copy.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.CopyConvolutionFilter1D(OpenTK.Graphics.OpenGL.ExtConvolution,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,System.Int32,System.Int32)">
<summary>[requires: EXT_convolution]
Copy pixels into a one-dimensional convolution filter
</summary>
<param name="target">
Must be Convolution1D.
</param>
<param name="internalformat">
The internal format of the convolution filter kernel. The allowable values are Alpha, Alpha4, Alpha8, Alpha12, Alpha16, Luminance, Luminance4, Luminance8, Luminance12, Luminance16, LuminanceAlpha, Luminance4Alpha4, Luminance6Alpha2, Luminance8Alpha8, Luminance12Alpha4, Luminance12Alpha12, Luminance16Alpha16, Intensity, Intensity4, Intensity8, Intensity12, Intensity16, R3G3B2, Rgb, Rgb4, Rgb5, Rgb8, Rgb10, Rgb12, Rgb16, Rgba, Rgba2, Rgba4, Rgb5A1, Rgba8, Rgb10A2, Rgba12, or Rgba16.
</param>
<param name="x">
The window space coordinates of the lower-left coordinate of the pixel array to copy.
</param>
<param name="y">
The window space coordinates of the lower-left coordinate of the pixel array to copy.
</param>
<param name="width">
The width of the pixel array to copy.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.CopyConvolutionFilter2D(OpenTK.Graphics.OpenGL.ConvolutionTargetExt,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: EXT_convolution]
Copy pixels into a two-dimensional convolution filter
</summary>
<param name="target">
Must be Convolution2D.
</param>
<param name="internalformat">
The internal format of the convolution filter kernel. The allowable values are Alpha, Alpha4, Alpha8, Alpha12, Alpha16, Luminance, Luminance4, Luminance8, Luminance12, Luminance16, LuminanceAlpha, Luminance4Alpha4, Luminance6Alpha2, Luminance8Alpha8, Luminance12Alpha4, Luminance12Alpha12, Luminance16Alpha16, Intensity, Intensity4, Intensity8, Intensity12, Intensity16, R3G3B2, Rgb, Rgb4, Rgb5, Rgb8, Rgb10, Rgb12, Rgb16, Rgba, Rgba2, Rgba4, Rgb5A1, Rgba8, Rgb10A2, Rgba12, or Rgba16.
</param>
<param name="x">
The window space coordinates of the lower-left coordinate of the pixel array to copy.
</param>
<param name="y">
The window space coordinates of the lower-left coordinate of the pixel array to copy.
</param>
<param name="width">
The width of the pixel array to copy.
</param>
<param name="height">
The height of the pixel array to copy.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.CopyConvolutionFilter2D(OpenTK.Graphics.OpenGL.ExtConvolution,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: EXT_convolution]
Copy pixels into a two-dimensional convolution filter
</summary>
<param name="target">
Must be Convolution2D.
</param>
<param name="internalformat">
The internal format of the convolution filter kernel. The allowable values are Alpha, Alpha4, Alpha8, Alpha12, Alpha16, Luminance, Luminance4, Luminance8, Luminance12, Luminance16, LuminanceAlpha, Luminance4Alpha4, Luminance6Alpha2, Luminance8Alpha8, Luminance12Alpha4, Luminance12Alpha12, Luminance16Alpha16, Intensity, Intensity4, Intensity8, Intensity12, Intensity16, R3G3B2, Rgb, Rgb4, Rgb5, Rgb8, Rgb10, Rgb12, Rgb16, Rgba, Rgba2, Rgba4, Rgb5A1, Rgba8, Rgb10A2, Rgba12, or Rgba16.
</param>
<param name="x">
The window space coordinates of the lower-left coordinate of the pixel array to copy.
</param>
<param name="y">
The window space coordinates of the lower-left coordinate of the pixel array to copy.
</param>
<param name="width">
The width of the pixel array to copy.
</param>
<param name="height">
The height of the pixel array to copy.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.CopyMultiTexImage1D(OpenTK.Graphics.OpenGL.TextureUnit,OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="texunit"></param>
<param name="target"></param>
<param name="level"></param>
<param name="internalformat"></param>
<param name="x"></param>
<param name="y"></param>
<param name="width"></param>
<param name="border"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.CopyMultiTexImage2D(OpenTK.Graphics.OpenGL.TextureUnit,OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="texunit"></param>
<param name="target"></param>
<param name="level"></param>
<param name="internalformat"></param>
<param name="x"></param>
<param name="y"></param>
<param name="width"></param>
<param name="height"></param>
<param name="border"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.CopyMultiTexSubImage1D(OpenTK.Graphics.OpenGL.TextureUnit,OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="texunit"></param>
<param name="target"></param>
<param name="level"></param>
<param name="xoffset"></param>
<param name="x"></param>
<param name="y"></param>
<param name="width"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.CopyMultiTexSubImage2D(OpenTK.Graphics.OpenGL.TextureUnit,OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="texunit"></param>
<param name="target"></param>
<param name="level"></param>
<param name="xoffset"></param>
<param name="yoffset"></param>
<param name="x"></param>
<param name="y"></param>
<param name="width"></param>
<param name="height"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.CopyMultiTexSubImage3D(OpenTK.Graphics.OpenGL.TextureUnit,OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="texunit"></param>
<param name="target"></param>
<param name="level"></param>
<param name="xoffset"></param>
<param name="yoffset"></param>
<param name="zoffset"></param>
<param name="x"></param>
<param name="y"></param>
<param name="width"></param>
<param name="height"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.CopyTexImage1D(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: EXT_copy_texture]
Copy pixels into a 1D texture image
</summary>
<param name="target">
Specifies the target texture. Must be Texture1D.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</param>
<param name="internalformat">
Specifies the internal format of the texture. Must be one of the following symbolic constants: CompressedRed, CompressedRg, CompressedRgb, CompressedRgba. CompressedSrgb, CompressedSrgbAlpha. DepthComponent, DepthComponent16, DepthComponent24, DepthComponent32, StencilIndex8, Red, Rg, Rgb, R3G3B2, Rgb4, Rgb5, Rgb8, Rgb10, Rgb12, Rgb16, Rgba, Rgba2, Rgba4, Rgb5A1, Rgba8, Rgb10A2, Rgba12, Rgba16, Srgb, Srgb8, SrgbAlpha, or Srgb8Alpha8.
</param>
<param name="x">
Specify the window coordinates of the left corner of the row of pixels to be copied.
</param>
<param name="y">
Specify the window coordinates of the left corner of the row of pixels to be copied.
</param>
<param name="width">
Specifies the width of the texture image. The height of the texture image is 1.
</param>
<param name="border">
Must be 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.CopyTexImage2D(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: EXT_copy_texture]
Copy pixels into a 2D texture image
</summary>
<param name="target">
Specifies the target texture. Must be Texture2D, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, or TextureCubeMapNegativeZ.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</param>
<param name="internalformat">
Specifies the internal format of the texture. Must be one of the following symbolic constants: CompressedRed, CompressedRg, CompressedRgb, CompressedRgba. CompressedSrgb, CompressedSrgbAlpha. DepthComponent, DepthComponent16, DepthComponent24, DepthComponent32, StencilIndex8, Red, Rg, Rgb, R3G3B2, Rgb4, Rgb5, Rgb8, Rgb10, Rgb12, Rgb16, Rgba, Rgba2, Rgba4, Rgb5A1, Rgba8, Rgb10A2, Rgba12, Rgba16, Srgb, Srgb8, SrgbAlpha, or Srgb8Alpha8.
</param>
<param name="x">
Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied.
</param>
<param name="y">
Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied.
</param>
<param name="width">
Specifies the width of the texture image.
</param>
<param name="height">
Specifies the height of the texture image.
</param>
<param name="border">
Must be 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.CopyTexSubImage1D(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: EXT_copy_texture]
Copy a one-dimensional texture subimage
</summary>
<param name="target">
Specifies the target texture. Must be Texture1D.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</param>
<param name="xoffset">
Specifies the texel offset within the texture array.
</param>
<param name="x">
Specify the window coordinates of the left corner of the row of pixels to be copied.
</param>
<param name="y">
Specify the window coordinates of the left corner of the row of pixels to be copied.
</param>
<param name="width">
Specifies the width of the texture subimage.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.CopyTexSubImage2D(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: EXT_copy_texture]
Copy a two-dimensional texture subimage
</summary>
<param name="target">
Specifies the target texture. Must be Texture2D, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, TextureCubeMapNegativeZ, or Texture1DArray.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</param>
<param name="xoffset">
Specifies a texel offset in the x direction within the texture array.
</param>
<param name="yoffset">
Specifies a texel offset in the y direction within the texture array.
</param>
<param name="x">
Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied.
</param>
<param name="y">
Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied.
</param>
<param name="width">
Specifies the width of the texture subimage.
</param>
<param name="height">
Specifies the height of the texture subimage.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.CopyTexSubImage3D(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: EXT_copy_texture]
Copy a three-dimensional texture subimage
</summary>
<param name="target">
Specifies the target texture. Must be Texture3D or Texture2DArray.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</param>
<param name="xoffset">
Specifies a texel offset in the x direction within the texture array.
</param>
<param name="yoffset">
Specifies a texel offset in the y direction within the texture array.
</param>
<param name="zoffset">
Specifies a texel offset in the z direction within the texture array.
</param>
<param name="x">
Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied.
</param>
<param name="y">
Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied.
</param>
<param name="width">
Specifies the width of the texture subimage.
</param>
<param name="height">
Specifies the height of the texture subimage.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.CopyTextureImage1D(System.Int32,OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="texture"></param>
<param name="target"></param>
<param name="level"></param>
<param name="internalformat"></param>
<param name="x"></param>
<param name="y"></param>
<param name="width"></param>
<param name="border"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.CopyTextureImage1D(System.UInt32,OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="texture"></param>
<param name="target"></param>
<param name="level"></param>
<param name="internalformat"></param>
<param name="x"></param>
<param name="y"></param>
<param name="width"></param>
<param name="border"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.CopyTextureImage2D(System.Int32,OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="texture"></param>
<param name="target"></param>
<param name="level"></param>
<param name="internalformat"></param>
<param name="x"></param>
<param name="y"></param>
<param name="width"></param>
<param name="height"></param>
<param name="border"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.CopyTextureImage2D(System.UInt32,OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="texture"></param>
<param name="target"></param>
<param name="level"></param>
<param name="internalformat"></param>
<param name="x"></param>
<param name="y"></param>
<param name="width"></param>
<param name="height"></param>
<param name="border"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.CopyTextureSubImage1D(System.Int32,OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="texture"></param>
<param name="target"></param>
<param name="level"></param>
<param name="xoffset"></param>
<param name="x"></param>
<param name="y"></param>
<param name="width"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.CopyTextureSubImage1D(System.UInt32,OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="texture"></param>
<param name="target"></param>
<param name="level"></param>
<param name="xoffset"></param>
<param name="x"></param>
<param name="y"></param>
<param name="width"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.CopyTextureSubImage2D(System.Int32,OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="texture"></param>
<param name="target"></param>
<param name="level"></param>
<param name="xoffset"></param>
<param name="yoffset"></param>
<param name="x"></param>
<param name="y"></param>
<param name="width"></param>
<param name="height"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.CopyTextureSubImage2D(System.UInt32,OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="texture"></param>
<param name="target"></param>
<param name="level"></param>
<param name="xoffset"></param>
<param name="yoffset"></param>
<param name="x"></param>
<param name="y"></param>
<param name="width"></param>
<param name="height"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.CopyTextureSubImage3D(System.Int32,OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="texture"></param>
<param name="target"></param>
<param name="level"></param>
<param name="xoffset"></param>
<param name="yoffset"></param>
<param name="zoffset"></param>
<param name="x"></param>
<param name="y"></param>
<param name="width"></param>
<param name="height"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.CopyTextureSubImage3D(System.UInt32,OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="texture"></param>
<param name="target"></param>
<param name="level"></param>
<param name="xoffset"></param>
<param name="yoffset"></param>
<param name="zoffset"></param>
<param name="x"></param>
<param name="y"></param>
<param name="width"></param>
<param name="height"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.CreateShaderProgram(OpenTK.Graphics.OpenGL.ExtSeparateShaderObjects,System.String)">
<summary>[requires: EXT_separate_shader_objects]
Create a stand-alone program from an array of null-terminated source code strings
</summary>
<param name="type">
Specifies the type of shader to create.
</param>
<param name="@string">
Specifies the number of source code strings in the array strings.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.CreateShaderProgram(OpenTK.Graphics.OpenGL.ExtSeparateShaderObjects,System.Int32,System.String[])">
<summary>[requires: EXT_separate_shader_objects]
Create a stand-alone program from an array of null-terminated source code strings
</summary>
<param name="type">
Specifies the type of shader to create.
</param>
<param name="count">
Specifies the number of source code strings in the array strings.
</param>
<param name="strings">[length: count]
Specifies the address of an array of pointers to source code strings from which to create the program object.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.CullParameter(OpenTK.Graphics.OpenGL.ExtCullVertex,System.Double[])">
<summary>[requires: EXT_cull_vertex]</summary>
<param name="pname"></param>
<param name="@params">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.CullParameter(OpenTK.Graphics.OpenGL.ExtCullVertex,System.Double@)">
<summary>[requires: EXT_cull_vertex]</summary>
<param name="pname"></param>
<param name="@params">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.CullParameter(OpenTK.Graphics.OpenGL.ExtCullVertex,System.Double*)">
<summary>[requires: EXT_cull_vertex]</summary>
<param name="pname"></param>
<param name="@params">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.CullParameter(OpenTK.Graphics.OpenGL.ExtCullVertex,System.Single[])">
<summary>[requires: EXT_cull_vertex]</summary>
<param name="pname"></param>
<param name="@params">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.CullParameter(OpenTK.Graphics.OpenGL.ExtCullVertex,System.Single@)">
<summary>[requires: EXT_cull_vertex]</summary>
<param name="pname"></param>
<param name="@params">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.CullParameter(OpenTK.Graphics.OpenGL.ExtCullVertex,System.Single*)">
<summary>[requires: EXT_cull_vertex]</summary>
<param name="pname"></param>
<param name="@params">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.DeleteFramebuffer(System.Int32)">
<summary>[requires: EXT_framebuffer_object]
Delete framebuffer objects
</summary>
<param name="framebuffers">[length: n]
A pointer to an array containing n framebuffer objects to be deleted.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.DeleteFramebuffer(System.UInt32)">
<summary>[requires: EXT_framebuffer_object]
Delete framebuffer objects
</summary>
<param name="framebuffers">[length: n]
A pointer to an array containing n framebuffer objects to be deleted.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.DeleteFramebuffers(System.Int32,System.Int32[])">
<summary>[requires: EXT_framebuffer_object]
Delete framebuffer objects
</summary>
<param name="n">
Specifies the number of framebuffer objects to be deleted.
</param>
<param name="framebuffers">[length: n]
A pointer to an array containing n framebuffer objects to be deleted.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.DeleteFramebuffers(System.Int32,System.Int32@)">
<summary>[requires: EXT_framebuffer_object]
Delete framebuffer objects
</summary>
<param name="n">
Specifies the number of framebuffer objects to be deleted.
</param>
<param name="framebuffers">[length: n]
A pointer to an array containing n framebuffer objects to be deleted.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.DeleteFramebuffers(System.Int32,System.Int32*)">
<summary>[requires: EXT_framebuffer_object]
Delete framebuffer objects
</summary>
<param name="n">
Specifies the number of framebuffer objects to be deleted.
</param>
<param name="framebuffers">[length: n]
A pointer to an array containing n framebuffer objects to be deleted.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.DeleteFramebuffers(System.Int32,System.UInt32[])">
<summary>[requires: EXT_framebuffer_object]
Delete framebuffer objects
</summary>
<param name="n">
Specifies the number of framebuffer objects to be deleted.
</param>
<param name="framebuffers">[length: n]
A pointer to an array containing n framebuffer objects to be deleted.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.DeleteFramebuffers(System.Int32,System.UInt32@)">
<summary>[requires: EXT_framebuffer_object]
Delete framebuffer objects
</summary>
<param name="n">
Specifies the number of framebuffer objects to be deleted.
</param>
<param name="framebuffers">[length: n]
A pointer to an array containing n framebuffer objects to be deleted.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.DeleteFramebuffers(System.Int32,System.UInt32*)">
<summary>[requires: EXT_framebuffer_object]
Delete framebuffer objects
</summary>
<param name="n">
Specifies the number of framebuffer objects to be deleted.
</param>
<param name="framebuffers">[length: n]
A pointer to an array containing n framebuffer objects to be deleted.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.DeleteProgramPipeline(System.Int32)">
<summary>[requires: EXT_separate_shader_objects]
Delete program pipeline objects
</summary>
<param name="pipelines">[length: n]
Specifies an array of names of program pipeline objects to delete.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.DeleteProgramPipeline(System.UInt32)">
<summary>[requires: EXT_separate_shader_objects]
Delete program pipeline objects
</summary>
<param name="pipelines">[length: n]
Specifies an array of names of program pipeline objects to delete.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.DeleteProgramPipelines(System.Int32,System.Int32[])">
<summary>[requires: EXT_separate_shader_objects]
Delete program pipeline objects
</summary>
<param name="n">
Specifies the number of program pipeline objects to delete.
</param>
<param name="pipelines">[length: n]
Specifies an array of names of program pipeline objects to delete.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.DeleteProgramPipelines(System.Int32,System.Int32@)">
<summary>[requires: EXT_separate_shader_objects]
Delete program pipeline objects
</summary>
<param name="n">
Specifies the number of program pipeline objects to delete.
</param>
<param name="pipelines">[length: n]
Specifies an array of names of program pipeline objects to delete.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.DeleteProgramPipelines(System.Int32,System.Int32*)">
<summary>[requires: EXT_separate_shader_objects]
Delete program pipeline objects
</summary>
<param name="n">
Specifies the number of program pipeline objects to delete.
</param>
<param name="pipelines">[length: n]
Specifies an array of names of program pipeline objects to delete.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.DeleteProgramPipelines(System.Int32,System.UInt32[])">
<summary>[requires: EXT_separate_shader_objects]
Delete program pipeline objects
</summary>
<param name="n">
Specifies the number of program pipeline objects to delete.
</param>
<param name="pipelines">[length: n]
Specifies an array of names of program pipeline objects to delete.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.DeleteProgramPipelines(System.Int32,System.UInt32@)">
<summary>[requires: EXT_separate_shader_objects]
Delete program pipeline objects
</summary>
<param name="n">
Specifies the number of program pipeline objects to delete.
</param>
<param name="pipelines">[length: n]
Specifies an array of names of program pipeline objects to delete.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.DeleteProgramPipelines(System.Int32,System.UInt32*)">
<summary>[requires: EXT_separate_shader_objects]
Delete program pipeline objects
</summary>
<param name="n">
Specifies the number of program pipeline objects to delete.
</param>
<param name="pipelines">[length: n]
Specifies an array of names of program pipeline objects to delete.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.DeleteRenderbuffer(System.Int32)">
<summary>[requires: EXT_framebuffer_object]
Delete renderbuffer objects
</summary>
<param name="renderbuffers">[length: n]
A pointer to an array containing n renderbuffer objects to be deleted.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.DeleteRenderbuffer(System.UInt32)">
<summary>[requires: EXT_framebuffer_object]
Delete renderbuffer objects
</summary>
<param name="renderbuffers">[length: n]
A pointer to an array containing n renderbuffer objects to be deleted.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.DeleteRenderbuffers(System.Int32,System.Int32[])">
<summary>[requires: EXT_framebuffer_object]
Delete renderbuffer objects
</summary>
<param name="n">
Specifies the number of renderbuffer objects to be deleted.
</param>
<param name="renderbuffers">[length: n]
A pointer to an array containing n renderbuffer objects to be deleted.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.DeleteRenderbuffers(System.Int32,System.Int32@)">
<summary>[requires: EXT_framebuffer_object]
Delete renderbuffer objects
</summary>
<param name="n">
Specifies the number of renderbuffer objects to be deleted.
</param>
<param name="renderbuffers">[length: n]
A pointer to an array containing n renderbuffer objects to be deleted.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.DeleteRenderbuffers(System.Int32,System.Int32*)">
<summary>[requires: EXT_framebuffer_object]
Delete renderbuffer objects
</summary>
<param name="n">
Specifies the number of renderbuffer objects to be deleted.
</param>
<param name="renderbuffers">[length: n]
A pointer to an array containing n renderbuffer objects to be deleted.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.DeleteRenderbuffers(System.Int32,System.UInt32[])">
<summary>[requires: EXT_framebuffer_object]
Delete renderbuffer objects
</summary>
<param name="n">
Specifies the number of renderbuffer objects to be deleted.
</param>
<param name="renderbuffers">[length: n]
A pointer to an array containing n renderbuffer objects to be deleted.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.DeleteRenderbuffers(System.Int32,System.UInt32@)">
<summary>[requires: EXT_framebuffer_object]
Delete renderbuffer objects
</summary>
<param name="n">
Specifies the number of renderbuffer objects to be deleted.
</param>
<param name="renderbuffers">[length: n]
A pointer to an array containing n renderbuffer objects to be deleted.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.DeleteRenderbuffers(System.Int32,System.UInt32*)">
<summary>[requires: EXT_framebuffer_object]
Delete renderbuffer objects
</summary>
<param name="n">
Specifies the number of renderbuffer objects to be deleted.
</param>
<param name="renderbuffers">[length: n]
A pointer to an array containing n renderbuffer objects to be deleted.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.DeleteTexture(System.Int32)">
<summary>[requires: EXT_texture_object]
Delete named textures
</summary>
<param name="textures">[length: n]
Specifies an array of textures to be deleted.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.DeleteTexture(System.UInt32)">
<summary>[requires: EXT_texture_object]
Delete named textures
</summary>
<param name="textures">[length: n]
Specifies an array of textures to be deleted.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.DeleteTextures(System.Int32,System.Int32[])">
<summary>[requires: EXT_texture_object]
Delete named textures
</summary>
<param name="n">
Specifies the number of textures to be deleted.
</param>
<param name="textures">[length: n]
Specifies an array of textures to be deleted.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.DeleteTextures(System.Int32,System.Int32@)">
<summary>[requires: EXT_texture_object]
Delete named textures
</summary>
<param name="n">
Specifies the number of textures to be deleted.
</param>
<param name="textures">[length: n]
Specifies an array of textures to be deleted.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.DeleteTextures(System.Int32,System.Int32*)">
<summary>[requires: EXT_texture_object]
Delete named textures
</summary>
<param name="n">
Specifies the number of textures to be deleted.
</param>
<param name="textures">[length: n]
Specifies an array of textures to be deleted.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.DeleteTextures(System.Int32,System.UInt32[])">
<summary>[requires: EXT_texture_object]
Delete named textures
</summary>
<param name="n">
Specifies the number of textures to be deleted.
</param>
<param name="textures">[length: n]
Specifies an array of textures to be deleted.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.DeleteTextures(System.Int32,System.UInt32@)">
<summary>[requires: EXT_texture_object]
Delete named textures
</summary>
<param name="n">
Specifies the number of textures to be deleted.
</param>
<param name="textures">[length: n]
Specifies an array of textures to be deleted.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.DeleteTextures(System.Int32,System.UInt32*)">
<summary>[requires: EXT_texture_object]
Delete named textures
</summary>
<param name="n">
Specifies the number of textures to be deleted.
</param>
<param name="textures">[length: n]
Specifies an array of textures to be deleted.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.DeleteVertexShader(System.Int32)">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="id"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.DeleteVertexShader(System.UInt32)">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="id"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.DepthBounds(System.Double,System.Double)">
<summary>[requires: EXT_depth_bounds_test]</summary>
<param name="zmin"></param>
<param name="zmax"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.DisableClientState(OpenTK.Graphics.OpenGL.ArrayCap,System.Int32)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="array"></param>
<param name="index"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.DisableClientState(OpenTK.Graphics.OpenGL.ArrayCap,System.UInt32)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="array"></param>
<param name="index"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.DisableClientStateIndexed(OpenTK.Graphics.OpenGL.ArrayCap,System.Int32)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="array"></param>
<param name="index"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.DisableClientStateIndexed(OpenTK.Graphics.OpenGL.ArrayCap,System.UInt32)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="array"></param>
<param name="index"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.DisableClientStateIndexed(OpenTK.Graphics.OpenGL.EnableCap,System.Int32)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="array"></param>
<param name="index"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.DisableClientStateIndexed(OpenTK.Graphics.OpenGL.EnableCap,System.UInt32)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="array"></param>
<param name="index"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.DisableIndexed(OpenTK.Graphics.OpenGL.ExtDrawBuffers2,System.Int32)">
<summary>[requires: EXT_direct_state_access|EXT_draw_buffers2]</summary>
<param name="target"></param>
<param name="index"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.DisableIndexed(OpenTK.Graphics.OpenGL.ExtDrawBuffers2,System.UInt32)">
<summary>[requires: EXT_direct_state_access|EXT_draw_buffers2]</summary>
<param name="target"></param>
<param name="index"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.DisableIndexed(OpenTK.Graphics.OpenGL.IndexedEnableCap,System.Int32)">
<summary>[requires: EXT_direct_state_access|EXT_draw_buffers2]</summary>
<param name="target"></param>
<param name="index"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.DisableIndexed(OpenTK.Graphics.OpenGL.IndexedEnableCap,System.UInt32)">
<summary>[requires: EXT_direct_state_access|EXT_draw_buffers2]</summary>
<param name="target"></param>
<param name="index"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.DisableVariantClientState(System.Int32)">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="id"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.DisableVariantClientState(System.UInt32)">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="id"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.DisableVertexArrayAttrib(System.Int32,System.Int32)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="vaobj"></param>
<param name="index"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.DisableVertexArrayAttrib(System.UInt32,System.UInt32)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="vaobj"></param>
<param name="index"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.DisableVertexArray(System.Int32,OpenTK.Graphics.OpenGL.EnableCap)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="vaobj"></param>
<param name="array"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.DisableVertexArray(System.UInt32,OpenTK.Graphics.OpenGL.EnableCap)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="vaobj"></param>
<param name="array"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.DrawArrays(OpenTK.Graphics.OpenGL.BeginMode,System.Int32,System.Int32)">
<summary>[requires: EXT_vertex_array]
Render primitives from array data
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="first">
Specifies the starting index in the enabled arrays.
</param>
<param name="count">
Specifies the number of indices to be rendered.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.DrawArrays(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32,System.Int32)">
<summary>[requires: EXT_vertex_array]
Render primitives from array data
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="first">
Specifies the starting index in the enabled arrays.
</param>
<param name="count">
Specifies the number of indices to be rendered.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.DrawArraysInstanced(OpenTK.Graphics.OpenGL.BeginMode,System.Int32,System.Int32,System.Int32)">
<summary>[requires: EXT_draw_instanced]
Draw multiple instances of a range of elements
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, TriangleStrip, TriangleFan, TrianglesLinesAdjacency, LineStripAdjacency, TrianglesAdjacency, TriangleStripAdjacency and Patches are accepted.
</param>
<param name="start">
Specifies the starting index in the enabled arrays.
</param>
<param name="count">
Specifies the number of indices to be rendered.
</param>
<param name="primcount">
Specifies the number of instances of the specified range of indices to be rendered.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.DrawArraysInstanced(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32,System.Int32,System.Int32)">
<summary>[requires: EXT_draw_instanced]
Draw multiple instances of a range of elements
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, TriangleStrip, TriangleFan, TrianglesLinesAdjacency, LineStripAdjacency, TrianglesAdjacency, TriangleStripAdjacency and Patches are accepted.
</param>
<param name="start">
Specifies the starting index in the enabled arrays.
</param>
<param name="count">
Specifies the number of indices to be rendered.
</param>
<param name="primcount">
Specifies the number of instances of the specified range of indices to be rendered.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.DrawElementsInstanced(OpenTK.Graphics.OpenGL.BeginMode,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,System.IntPtr,System.Int32)">
<summary>[requires: EXT_draw_instanced]
Draw multiple instances of a set of elements
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="primcount">
Specifies the number of instances of the specified range of indices to be rendered.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.DrawElementsInstanced``1(OpenTK.Graphics.OpenGL.BeginMode,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,``0[],System.Int32)">
<summary>[requires: EXT_draw_instanced]
Draw multiple instances of a set of elements
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="primcount">
Specifies the number of instances of the specified range of indices to be rendered.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.DrawElementsInstanced``1(OpenTK.Graphics.OpenGL.BeginMode,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,``0[0:,0:],System.Int32)">
<summary>[requires: EXT_draw_instanced]
Draw multiple instances of a set of elements
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="primcount">
Specifies the number of instances of the specified range of indices to be rendered.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.DrawElementsInstanced``1(OpenTK.Graphics.OpenGL.BeginMode,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,``0[0:,0:,0:],System.Int32)">
<summary>[requires: EXT_draw_instanced]
Draw multiple instances of a set of elements
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="primcount">
Specifies the number of instances of the specified range of indices to be rendered.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.DrawElementsInstanced``1(OpenTK.Graphics.OpenGL.BeginMode,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,``0@,System.Int32)">
<summary>[requires: EXT_draw_instanced]
Draw multiple instances of a set of elements
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="primcount">
Specifies the number of instances of the specified range of indices to be rendered.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.DrawElementsInstanced(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,System.IntPtr,System.Int32)">
<summary>[requires: EXT_draw_instanced]
Draw multiple instances of a set of elements
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="primcount">
Specifies the number of instances of the specified range of indices to be rendered.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.DrawElementsInstanced``1(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,``0[],System.Int32)">
<summary>[requires: EXT_draw_instanced]
Draw multiple instances of a set of elements
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="primcount">
Specifies the number of instances of the specified range of indices to be rendered.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.DrawElementsInstanced``1(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,``0[0:,0:],System.Int32)">
<summary>[requires: EXT_draw_instanced]
Draw multiple instances of a set of elements
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="primcount">
Specifies the number of instances of the specified range of indices to be rendered.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.DrawElementsInstanced``1(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,``0[0:,0:,0:],System.Int32)">
<summary>[requires: EXT_draw_instanced]
Draw multiple instances of a set of elements
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="primcount">
Specifies the number of instances of the specified range of indices to be rendered.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.DrawElementsInstanced``1(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,``0@,System.Int32)">
<summary>[requires: EXT_draw_instanced]
Draw multiple instances of a set of elements
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="primcount">
Specifies the number of instances of the specified range of indices to be rendered.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.DrawRangeElements(OpenTK.Graphics.OpenGL.BeginMode,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,System.IntPtr)">
<summary>[requires: EXT_draw_range_elements]
Render primitives from array data
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="start">
Specifies the minimum array index contained in indices.
</param>
<param name="end">
Specifies the maximum array index contained in indices.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.DrawRangeElements``1(OpenTK.Graphics.OpenGL.BeginMode,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,``0[])">
<summary>[requires: EXT_draw_range_elements]
Render primitives from array data
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="start">
Specifies the minimum array index contained in indices.
</param>
<param name="end">
Specifies the maximum array index contained in indices.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.DrawRangeElements``1(OpenTK.Graphics.OpenGL.BeginMode,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,``0[0:,0:])">
<summary>[requires: EXT_draw_range_elements]
Render primitives from array data
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="start">
Specifies the minimum array index contained in indices.
</param>
<param name="end">
Specifies the maximum array index contained in indices.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.DrawRangeElements``1(OpenTK.Graphics.OpenGL.BeginMode,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,``0[0:,0:,0:])">
<summary>[requires: EXT_draw_range_elements]
Render primitives from array data
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="start">
Specifies the minimum array index contained in indices.
</param>
<param name="end">
Specifies the maximum array index contained in indices.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.DrawRangeElements``1(OpenTK.Graphics.OpenGL.BeginMode,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,``0@)">
<summary>[requires: EXT_draw_range_elements]
Render primitives from array data
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="start">
Specifies the minimum array index contained in indices.
</param>
<param name="end">
Specifies the maximum array index contained in indices.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.DrawRangeElements(OpenTK.Graphics.OpenGL.BeginMode,System.UInt32,System.UInt32,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,System.IntPtr)">
<summary>[requires: EXT_draw_range_elements]
Render primitives from array data
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="start">
Specifies the minimum array index contained in indices.
</param>
<param name="end">
Specifies the maximum array index contained in indices.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.DrawRangeElements``1(OpenTK.Graphics.OpenGL.BeginMode,System.UInt32,System.UInt32,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,``0[])">
<summary>[requires: EXT_draw_range_elements]
Render primitives from array data
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="start">
Specifies the minimum array index contained in indices.
</param>
<param name="end">
Specifies the maximum array index contained in indices.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.DrawRangeElements``1(OpenTK.Graphics.OpenGL.BeginMode,System.UInt32,System.UInt32,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,``0[0:,0:])">
<summary>[requires: EXT_draw_range_elements]
Render primitives from array data
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="start">
Specifies the minimum array index contained in indices.
</param>
<param name="end">
Specifies the maximum array index contained in indices.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.DrawRangeElements``1(OpenTK.Graphics.OpenGL.BeginMode,System.UInt32,System.UInt32,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,``0[0:,0:,0:])">
<summary>[requires: EXT_draw_range_elements]
Render primitives from array data
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="start">
Specifies the minimum array index contained in indices.
</param>
<param name="end">
Specifies the maximum array index contained in indices.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.DrawRangeElements``1(OpenTK.Graphics.OpenGL.BeginMode,System.UInt32,System.UInt32,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,``0@)">
<summary>[requires: EXT_draw_range_elements]
Render primitives from array data
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="start">
Specifies the minimum array index contained in indices.
</param>
<param name="end">
Specifies the maximum array index contained in indices.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.DrawRangeElements(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,System.IntPtr)">
<summary>[requires: EXT_draw_range_elements]
Render primitives from array data
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="start">
Specifies the minimum array index contained in indices.
</param>
<param name="end">
Specifies the maximum array index contained in indices.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.DrawRangeElements``1(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,``0[])">
<summary>[requires: EXT_draw_range_elements]
Render primitives from array data
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="start">
Specifies the minimum array index contained in indices.
</param>
<param name="end">
Specifies the maximum array index contained in indices.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.DrawRangeElements``1(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,``0[0:,0:])">
<summary>[requires: EXT_draw_range_elements]
Render primitives from array data
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="start">
Specifies the minimum array index contained in indices.
</param>
<param name="end">
Specifies the maximum array index contained in indices.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.DrawRangeElements``1(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,``0[0:,0:,0:])">
<summary>[requires: EXT_draw_range_elements]
Render primitives from array data
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="start">
Specifies the minimum array index contained in indices.
</param>
<param name="end">
Specifies the maximum array index contained in indices.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.DrawRangeElements``1(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,``0@)">
<summary>[requires: EXT_draw_range_elements]
Render primitives from array data
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="start">
Specifies the minimum array index contained in indices.
</param>
<param name="end">
Specifies the maximum array index contained in indices.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.DrawRangeElements(OpenTK.Graphics.OpenGL.PrimitiveType,System.UInt32,System.UInt32,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,System.IntPtr)">
<summary>[requires: EXT_draw_range_elements]
Render primitives from array data
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="start">
Specifies the minimum array index contained in indices.
</param>
<param name="end">
Specifies the maximum array index contained in indices.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.DrawRangeElements``1(OpenTK.Graphics.OpenGL.PrimitiveType,System.UInt32,System.UInt32,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,``0[])">
<summary>[requires: EXT_draw_range_elements]
Render primitives from array data
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="start">
Specifies the minimum array index contained in indices.
</param>
<param name="end">
Specifies the maximum array index contained in indices.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.DrawRangeElements``1(OpenTK.Graphics.OpenGL.PrimitiveType,System.UInt32,System.UInt32,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,``0[0:,0:])">
<summary>[requires: EXT_draw_range_elements]
Render primitives from array data
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="start">
Specifies the minimum array index contained in indices.
</param>
<param name="end">
Specifies the maximum array index contained in indices.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.DrawRangeElements``1(OpenTK.Graphics.OpenGL.PrimitiveType,System.UInt32,System.UInt32,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,``0[0:,0:,0:])">
<summary>[requires: EXT_draw_range_elements]
Render primitives from array data
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="start">
Specifies the minimum array index contained in indices.
</param>
<param name="end">
Specifies the maximum array index contained in indices.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.DrawRangeElements``1(OpenTK.Graphics.OpenGL.PrimitiveType,System.UInt32,System.UInt32,System.Int32,OpenTK.Graphics.OpenGL.DrawElementsType,``0@)">
<summary>[requires: EXT_draw_range_elements]
Render primitives from array data
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="start">
Specifies the minimum array index contained in indices.
</param>
<param name="end">
Specifies the maximum array index contained in indices.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.EdgeFlagPointer(System.Int32,System.Int32,System.Boolean[])">
<summary>[requires: EXT_vertex_array]
Define an array of edge flags
</summary>
<param name="stride">
Specifies the byte offset between consecutive edge flags. If stride is 0, the edge flags are understood to be tightly packed in the array. The initial value is 0.
</param>
<param name="count">
Specifies a pointer to the first edge flag in the array. The initial value is 0.
</param>
<param name="pointer">[length: stride,count]
Specifies a pointer to the first edge flag in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.EdgeFlagPointer(System.Int32,System.Int32,System.Boolean@)">
<summary>[requires: EXT_vertex_array]
Define an array of edge flags
</summary>
<param name="stride">
Specifies the byte offset between consecutive edge flags. If stride is 0, the edge flags are understood to be tightly packed in the array. The initial value is 0.
</param>
<param name="count">
Specifies a pointer to the first edge flag in the array. The initial value is 0.
</param>
<param name="pointer">[length: stride,count]
Specifies a pointer to the first edge flag in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.EdgeFlagPointer(System.Int32,System.Int32,System.Boolean*)">
<summary>[requires: EXT_vertex_array]
Define an array of edge flags
</summary>
<param name="stride">
Specifies the byte offset between consecutive edge flags. If stride is 0, the edge flags are understood to be tightly packed in the array. The initial value is 0.
</param>
<param name="count">
Specifies a pointer to the first edge flag in the array. The initial value is 0.
</param>
<param name="pointer">[length: stride,count]
Specifies a pointer to the first edge flag in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.EnableClientState(OpenTK.Graphics.OpenGL.ArrayCap,System.Int32)">
<summary>[requires: EXT_direct_state_access]
Enable or disable client-side capability
</summary>
<param name="array">
Specifies the capability to enable. Symbolic constants ColorArray, EdgeFlagArray, FogCoordArray, IndexArray, NormalArray, SecondaryColorArray, TextureCoordArray, and VertexArray are accepted.
</param>
<param name="index"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.EnableClientState(OpenTK.Graphics.OpenGL.ArrayCap,System.UInt32)">
<summary>[requires: EXT_direct_state_access]
Enable or disable client-side capability
</summary>
<param name="array">
Specifies the capability to enable. Symbolic constants ColorArray, EdgeFlagArray, FogCoordArray, IndexArray, NormalArray, SecondaryColorArray, TextureCoordArray, and VertexArray are accepted.
</param>
<param name="index"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.EnableClientStateIndexed(OpenTK.Graphics.OpenGL.ArrayCap,System.Int32)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="array"></param>
<param name="index"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.EnableClientStateIndexed(OpenTK.Graphics.OpenGL.ArrayCap,System.UInt32)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="array"></param>
<param name="index"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.EnableClientStateIndexed(OpenTK.Graphics.OpenGL.EnableCap,System.Int32)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="array"></param>
<param name="index"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.EnableClientStateIndexed(OpenTK.Graphics.OpenGL.EnableCap,System.UInt32)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="array"></param>
<param name="index"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.EnableIndexed(OpenTK.Graphics.OpenGL.ExtDrawBuffers2,System.Int32)">
<summary>[requires: EXT_direct_state_access|EXT_draw_buffers2]</summary>
<param name="target"></param>
<param name="index"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.EnableIndexed(OpenTK.Graphics.OpenGL.ExtDrawBuffers2,System.UInt32)">
<summary>[requires: EXT_direct_state_access|EXT_draw_buffers2]</summary>
<param name="target"></param>
<param name="index"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.EnableIndexed(OpenTK.Graphics.OpenGL.IndexedEnableCap,System.Int32)">
<summary>[requires: EXT_direct_state_access|EXT_draw_buffers2]</summary>
<param name="target"></param>
<param name="index"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.EnableIndexed(OpenTK.Graphics.OpenGL.IndexedEnableCap,System.UInt32)">
<summary>[requires: EXT_direct_state_access|EXT_draw_buffers2]</summary>
<param name="target"></param>
<param name="index"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.EnableVariantClientState(System.Int32)">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="id"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.EnableVariantClientState(System.UInt32)">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="id"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.EnableVertexArrayAttrib(System.Int32,System.Int32)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="vaobj"></param>
<param name="index"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.EnableVertexArrayAttrib(System.UInt32,System.UInt32)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="vaobj"></param>
<param name="index"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.EnableVertexArray(System.Int32,OpenTK.Graphics.OpenGL.EnableCap)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="vaobj"></param>
<param name="array"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.EnableVertexArray(System.UInt32,OpenTK.Graphics.OpenGL.EnableCap)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="vaobj"></param>
<param name="array"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.EndTransformFeedback">
<summary>[requires: EXT_transform_feedback]</summary>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.EndVertexShader">
<summary>[requires: EXT_vertex_shader]</summary>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ExtractComponent(System.Int32,System.Int32,System.Int32)">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="res"></param>
<param name="src"></param>
<param name="num"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ExtractComponent(System.UInt32,System.UInt32,System.UInt32)">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="res"></param>
<param name="src"></param>
<param name="num"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.FlushMappedNamedBufferRange(System.Int32,System.IntPtr,System.Int32)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="buffer"></param>
<param name="offset"></param>
<param name="length"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.FlushMappedNamedBufferRange(System.Int32,System.IntPtr,System.IntPtr)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="buffer"></param>
<param name="offset"></param>
<param name="length"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.FlushMappedNamedBufferRange(System.UInt32,System.IntPtr,System.Int32)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="buffer"></param>
<param name="offset"></param>
<param name="length"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.FlushMappedNamedBufferRange(System.UInt32,System.IntPtr,System.IntPtr)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="buffer"></param>
<param name="offset"></param>
<param name="length"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.FogCoord(System.Double)">
<summary>[requires: EXT_fog_coord]
Set the current fog coordinates
</summary>
<param name="coord">
Specify the fog distance.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.FogCoord(System.Double*)">
<summary>[requires: EXT_fog_coord]
Set the current fog coordinates
</summary>
<param name="coord">[length: 1]
Specify the fog distance.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.FogCoord(System.Single)">
<summary>[requires: EXT_fog_coord]
Set the current fog coordinates
</summary>
<param name="coord">
Specify the fog distance.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.FogCoord(System.Single*)">
<summary>[requires: EXT_fog_coord]
Set the current fog coordinates
</summary>
<param name="coord">[length: 1]
Specify the fog distance.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.FogCoordPointer(OpenTK.Graphics.OpenGL.ExtFogCoord,System.Int32,System.IntPtr)">
<summary>[requires: EXT_fog_coord]
Define an array of fog coordinates
</summary>
<param name="type">
Specifies the data type of each fog coordinate. Symbolic constants Float, or Double are accepted. The initial value is Float.
</param>
<param name="stride">
Specifies the byte offset between consecutive fog coordinates. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0.
</param>
<param name="pointer">[length: type,stride]
Specifies a pointer to the first coordinate of the first fog coordinate in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.FogCoordPointer``1(OpenTK.Graphics.OpenGL.ExtFogCoord,System.Int32,``0[])">
<summary>[requires: EXT_fog_coord]
Define an array of fog coordinates
</summary>
<param name="type">
Specifies the data type of each fog coordinate. Symbolic constants Float, or Double are accepted. The initial value is Float.
</param>
<param name="stride">
Specifies the byte offset between consecutive fog coordinates. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0.
</param>
<param name="pointer">[length: type,stride]
Specifies a pointer to the first coordinate of the first fog coordinate in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.FogCoordPointer``1(OpenTK.Graphics.OpenGL.ExtFogCoord,System.Int32,``0[0:,0:])">
<summary>[requires: EXT_fog_coord]
Define an array of fog coordinates
</summary>
<param name="type">
Specifies the data type of each fog coordinate. Symbolic constants Float, or Double are accepted. The initial value is Float.
</param>
<param name="stride">
Specifies the byte offset between consecutive fog coordinates. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0.
</param>
<param name="pointer">[length: type,stride]
Specifies a pointer to the first coordinate of the first fog coordinate in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.FogCoordPointer``1(OpenTK.Graphics.OpenGL.ExtFogCoord,System.Int32,``0[0:,0:,0:])">
<summary>[requires: EXT_fog_coord]
Define an array of fog coordinates
</summary>
<param name="type">
Specifies the data type of each fog coordinate. Symbolic constants Float, or Double are accepted. The initial value is Float.
</param>
<param name="stride">
Specifies the byte offset between consecutive fog coordinates. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0.
</param>
<param name="pointer">[length: type,stride]
Specifies a pointer to the first coordinate of the first fog coordinate in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.FogCoordPointer``1(OpenTK.Graphics.OpenGL.ExtFogCoord,System.Int32,``0@)">
<summary>[requires: EXT_fog_coord]
Define an array of fog coordinates
</summary>
<param name="type">
Specifies the data type of each fog coordinate. Symbolic constants Float, or Double are accepted. The initial value is Float.
</param>
<param name="stride">
Specifies the byte offset between consecutive fog coordinates. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0.
</param>
<param name="pointer">[length: type,stride]
Specifies a pointer to the first coordinate of the first fog coordinate in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.FogCoordPointer(OpenTK.Graphics.OpenGL.FogPointerTypeExt,System.Int32,System.IntPtr)">
<summary>[requires: EXT_fog_coord]
Define an array of fog coordinates
</summary>
<param name="type">
Specifies the data type of each fog coordinate. Symbolic constants Float, or Double are accepted. The initial value is Float.
</param>
<param name="stride">
Specifies the byte offset between consecutive fog coordinates. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0.
</param>
<param name="pointer">[length: type,stride]
Specifies a pointer to the first coordinate of the first fog coordinate in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.FogCoordPointer``1(OpenTK.Graphics.OpenGL.FogPointerTypeExt,System.Int32,``0[])">
<summary>[requires: EXT_fog_coord]
Define an array of fog coordinates
</summary>
<param name="type">
Specifies the data type of each fog coordinate. Symbolic constants Float, or Double are accepted. The initial value is Float.
</param>
<param name="stride">
Specifies the byte offset between consecutive fog coordinates. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0.
</param>
<param name="pointer">[length: type,stride]
Specifies a pointer to the first coordinate of the first fog coordinate in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.FogCoordPointer``1(OpenTK.Graphics.OpenGL.FogPointerTypeExt,System.Int32,``0[0:,0:])">
<summary>[requires: EXT_fog_coord]
Define an array of fog coordinates
</summary>
<param name="type">
Specifies the data type of each fog coordinate. Symbolic constants Float, or Double are accepted. The initial value is Float.
</param>
<param name="stride">
Specifies the byte offset between consecutive fog coordinates. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0.
</param>
<param name="pointer">[length: type,stride]
Specifies a pointer to the first coordinate of the first fog coordinate in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.FogCoordPointer``1(OpenTK.Graphics.OpenGL.FogPointerTypeExt,System.Int32,``0[0:,0:,0:])">
<summary>[requires: EXT_fog_coord]
Define an array of fog coordinates
</summary>
<param name="type">
Specifies the data type of each fog coordinate. Symbolic constants Float, or Double are accepted. The initial value is Float.
</param>
<param name="stride">
Specifies the byte offset between consecutive fog coordinates. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0.
</param>
<param name="pointer">[length: type,stride]
Specifies a pointer to the first coordinate of the first fog coordinate in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.FogCoordPointer``1(OpenTK.Graphics.OpenGL.FogPointerTypeExt,System.Int32,``0@)">
<summary>[requires: EXT_fog_coord]
Define an array of fog coordinates
</summary>
<param name="type">
Specifies the data type of each fog coordinate. Symbolic constants Float, or Double are accepted. The initial value is Float.
</param>
<param name="stride">
Specifies the byte offset between consecutive fog coordinates. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0.
</param>
<param name="pointer">[length: type,stride]
Specifies a pointer to the first coordinate of the first fog coordinate in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.FramebufferDrawBuffer(System.Int32,OpenTK.Graphics.OpenGL.DrawBufferMode)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="framebuffer"></param>
<param name="mode"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.FramebufferDrawBuffer(System.UInt32,OpenTK.Graphics.OpenGL.DrawBufferMode)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="framebuffer"></param>
<param name="mode"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.FramebufferDrawBuffers(System.Int32,System.Int32,OpenTK.Graphics.OpenGL.DrawBufferMode[])">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="framebuffer"></param>
<param name="n"></param>
<param name="bufs">[length: n]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.FramebufferDrawBuffers(System.Int32,System.Int32,OpenTK.Graphics.OpenGL.DrawBufferMode@)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="framebuffer"></param>
<param name="n"></param>
<param name="bufs">[length: n]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.FramebufferDrawBuffers(System.Int32,System.Int32,OpenTK.Graphics.OpenGL.DrawBufferMode*)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="framebuffer"></param>
<param name="n"></param>
<param name="bufs">[length: n]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.FramebufferDrawBuffers(System.UInt32,System.Int32,OpenTK.Graphics.OpenGL.DrawBufferMode[])">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="framebuffer"></param>
<param name="n"></param>
<param name="bufs">[length: n]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.FramebufferDrawBuffers(System.UInt32,System.Int32,OpenTK.Graphics.OpenGL.DrawBufferMode@)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="framebuffer"></param>
<param name="n"></param>
<param name="bufs">[length: n]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.FramebufferDrawBuffers(System.UInt32,System.Int32,OpenTK.Graphics.OpenGL.DrawBufferMode*)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="framebuffer"></param>
<param name="n"></param>
<param name="bufs">[length: n]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.FramebufferReadBuffer(System.Int32,OpenTK.Graphics.OpenGL.ReadBufferMode)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="framebuffer"></param>
<param name="mode"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.FramebufferReadBuffer(System.UInt32,OpenTK.Graphics.OpenGL.ReadBufferMode)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="framebuffer"></param>
<param name="mode"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.FramebufferRenderbuffer(OpenTK.Graphics.OpenGL.FramebufferTarget,OpenTK.Graphics.OpenGL.FramebufferAttachment,OpenTK.Graphics.OpenGL.RenderbufferTarget,System.Int32)">
<summary>[requires: EXT_framebuffer_object]
Attach a renderbuffer as a logical buffer to the currently bound framebuffer object
</summary>
<param name="target">
Specifies the framebuffer target. target must be DrawFramebuffer, ReadFramebuffer, or Framebuffer. Framebuffer is equivalent to DrawFramebuffer.
</param>
<param name="attachment">
Specifies the attachment point of the framebuffer.
</param>
<param name="renderbuffertarget">
Specifies the renderbuffer target and must be Renderbuffer.
</param>
<param name="renderbuffer">
Specifies the name of an existing renderbuffer object of type renderbuffertarget to attach.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.FramebufferRenderbuffer(OpenTK.Graphics.OpenGL.FramebufferTarget,OpenTK.Graphics.OpenGL.FramebufferAttachment,OpenTK.Graphics.OpenGL.RenderbufferTarget,System.UInt32)">
<summary>[requires: EXT_framebuffer_object]
Attach a renderbuffer as a logical buffer to the currently bound framebuffer object
</summary>
<param name="target">
Specifies the framebuffer target. target must be DrawFramebuffer, ReadFramebuffer, or Framebuffer. Framebuffer is equivalent to DrawFramebuffer.
</param>
<param name="attachment">
Specifies the attachment point of the framebuffer.
</param>
<param name="renderbuffertarget">
Specifies the renderbuffer target and must be Renderbuffer.
</param>
<param name="renderbuffer">
Specifies the name of an existing renderbuffer object of type renderbuffertarget to attach.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.FramebufferTexture1D(OpenTK.Graphics.OpenGL.FramebufferTarget,OpenTK.Graphics.OpenGL.FramebufferAttachment,OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,System.Int32)">
<summary>[requires: EXT_framebuffer_object]</summary>
<param name="target"></param>
<param name="attachment"></param>
<param name="textarget"></param>
<param name="texture"></param>
<param name="level"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.FramebufferTexture1D(OpenTK.Graphics.OpenGL.FramebufferTarget,OpenTK.Graphics.OpenGL.FramebufferAttachment,OpenTK.Graphics.OpenGL.TextureTarget,System.UInt32,System.Int32)">
<summary>[requires: EXT_framebuffer_object]</summary>
<param name="target"></param>
<param name="attachment"></param>
<param name="textarget"></param>
<param name="texture"></param>
<param name="level"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.FramebufferTexture2D(OpenTK.Graphics.OpenGL.FramebufferTarget,OpenTK.Graphics.OpenGL.FramebufferAttachment,OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,System.Int32)">
<summary>[requires: EXT_framebuffer_object]</summary>
<param name="target"></param>
<param name="attachment"></param>
<param name="textarget"></param>
<param name="texture"></param>
<param name="level"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.FramebufferTexture2D(OpenTK.Graphics.OpenGL.FramebufferTarget,OpenTK.Graphics.OpenGL.FramebufferAttachment,OpenTK.Graphics.OpenGL.TextureTarget,System.UInt32,System.Int32)">
<summary>[requires: EXT_framebuffer_object]</summary>
<param name="target"></param>
<param name="attachment"></param>
<param name="textarget"></param>
<param name="texture"></param>
<param name="level"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.FramebufferTexture3D(OpenTK.Graphics.OpenGL.FramebufferTarget,OpenTK.Graphics.OpenGL.FramebufferAttachment,OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,System.Int32,System.Int32)">
<summary>[requires: EXT_framebuffer_object]</summary>
<param name="target"></param>
<param name="attachment"></param>
<param name="textarget"></param>
<param name="texture"></param>
<param name="level"></param>
<param name="zoffset"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.FramebufferTexture3D(OpenTK.Graphics.OpenGL.FramebufferTarget,OpenTK.Graphics.OpenGL.FramebufferAttachment,OpenTK.Graphics.OpenGL.TextureTarget,System.UInt32,System.Int32,System.Int32)">
<summary>[requires: EXT_framebuffer_object]</summary>
<param name="target"></param>
<param name="attachment"></param>
<param name="textarget"></param>
<param name="texture"></param>
<param name="level"></param>
<param name="zoffset"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.FramebufferTexture(OpenTK.Graphics.OpenGL.FramebufferTarget,OpenTK.Graphics.OpenGL.FramebufferAttachment,System.Int32,System.Int32)">
<summary>[requires: NV_geometry_program4]
Attach a level of a texture object as a logical buffer to the currently bound framebuffer object
</summary>
<param name="target">
Specifies the framebuffer target. target must be DrawFramebuffer, ReadFramebuffer, or Framebuffer. Framebuffer is equivalent to DrawFramebuffer.
</param>
<param name="attachment">
Specifies the attachment point of the framebuffer. attachment must be ColorAttachmenti, DepthAttachment, StencilAttachment or DepthStencilAttachment.
</param>
<param name="texture">
Specifies the texture object to attach to the framebuffer attachment point named by attachment.
</param>
<param name="level">
Specifies the mipmap level of texture to attach.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.FramebufferTexture(OpenTK.Graphics.OpenGL.FramebufferTarget,OpenTK.Graphics.OpenGL.FramebufferAttachment,System.UInt32,System.Int32)">
<summary>[requires: NV_geometry_program4]
Attach a level of a texture object as a logical buffer to the currently bound framebuffer object
</summary>
<param name="target">
Specifies the framebuffer target. target must be DrawFramebuffer, ReadFramebuffer, or Framebuffer. Framebuffer is equivalent to DrawFramebuffer.
</param>
<param name="attachment">
Specifies the attachment point of the framebuffer. attachment must be ColorAttachmenti, DepthAttachment, StencilAttachment or DepthStencilAttachment.
</param>
<param name="texture">
Specifies the texture object to attach to the framebuffer attachment point named by attachment.
</param>
<param name="level">
Specifies the mipmap level of texture to attach.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.FramebufferTextureFace(OpenTK.Graphics.OpenGL.FramebufferTarget,OpenTK.Graphics.OpenGL.FramebufferAttachment,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.TextureTarget)">
<summary>[requires: NV_geometry_program4]</summary>
<param name="target"></param>
<param name="attachment"></param>
<param name="texture"></param>
<param name="level"></param>
<param name="face"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.FramebufferTextureFace(OpenTK.Graphics.OpenGL.FramebufferTarget,OpenTK.Graphics.OpenGL.FramebufferAttachment,System.UInt32,System.Int32,OpenTK.Graphics.OpenGL.TextureTarget)">
<summary>[requires: NV_geometry_program4]</summary>
<param name="target"></param>
<param name="attachment"></param>
<param name="texture"></param>
<param name="level"></param>
<param name="face"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.FramebufferTextureLayer(OpenTK.Graphics.OpenGL.FramebufferTarget,OpenTK.Graphics.OpenGL.FramebufferAttachment,System.Int32,System.Int32,System.Int32)">
<summary>[requires: EXT_texture_array|NV_geometry_program4]
Attach a single layer of a texture to a framebuffer
</summary>
<param name="target">
Specifies the framebuffer target. target must be DrawFramebuffer, ReadFramebuffer, or Framebuffer. Framebuffer is equivalent to DrawFramebuffer.
</param>
<param name="attachment">
Specifies the attachment point of the framebuffer. attachment must be ColorAttachmenti, DepthAttachment, StencilAttachment or DepthStencilAttachment.
</param>
<param name="texture">
Specifies the texture object to attach to the framebuffer attachment point named by attachment.
</param>
<param name="level">
Specifies the mipmap level of texture to attach.
</param>
<param name="layer">
Specifies the layer of texture to attach.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.FramebufferTextureLayer(OpenTK.Graphics.OpenGL.FramebufferTarget,OpenTK.Graphics.OpenGL.FramebufferAttachment,System.UInt32,System.Int32,System.Int32)">
<summary>[requires: EXT_texture_array|NV_geometry_program4]
Attach a single layer of a texture to a framebuffer
</summary>
<param name="target">
Specifies the framebuffer target. target must be DrawFramebuffer, ReadFramebuffer, or Framebuffer. Framebuffer is equivalent to DrawFramebuffer.
</param>
<param name="attachment">
Specifies the attachment point of the framebuffer. attachment must be ColorAttachmenti, DepthAttachment, StencilAttachment or DepthStencilAttachment.
</param>
<param name="texture">
Specifies the texture object to attach to the framebuffer attachment point named by attachment.
</param>
<param name="level">
Specifies the mipmap level of texture to attach.
</param>
<param name="layer">
Specifies the layer of texture to attach.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GenerateMipmap(OpenTK.Graphics.OpenGL.GenerateMipmapTarget)">
<summary>[requires: EXT_framebuffer_object]
Generate mipmaps for a specified texture target
</summary>
<param name="target">
Specifies the target to which the texture whose mimaps to generate is bound. target must be Texture1D, Texture2D, Texture3D, Texture1DArray, Texture2DArray or TextureCubeMap.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GenerateMultiTexMipmap(OpenTK.Graphics.OpenGL.TextureUnit,OpenTK.Graphics.OpenGL.TextureTarget)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="texunit"></param>
<param name="target"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GenerateTextureMipmap(System.Int32,OpenTK.Graphics.OpenGL.TextureTarget)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="texture"></param>
<param name="target"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GenerateTextureMipmap(System.UInt32,OpenTK.Graphics.OpenGL.TextureTarget)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="texture"></param>
<param name="target"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GenFramebuffer">
<summary>[requires: EXT_framebuffer_object]
Generate framebuffer object names
</summary>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GenFramebuffers(System.Int32,System.Int32[])">
<summary>[requires: EXT_framebuffer_object]
Generate framebuffer object names
</summary>
<param name="n">
Specifies the number of framebuffer object names to generate.
</param>
<param name="framebuffers">[length: n]
Specifies an array in which the generated framebuffer object names are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GenFramebuffers(System.Int32,System.Int32@)">
<summary>[requires: EXT_framebuffer_object]
Generate framebuffer object names
</summary>
<param name="n">
Specifies the number of framebuffer object names to generate.
</param>
<param name="framebuffers">[length: n]
Specifies an array in which the generated framebuffer object names are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GenFramebuffers(System.Int32,System.Int32*)">
<summary>[requires: EXT_framebuffer_object]
Generate framebuffer object names
</summary>
<param name="n">
Specifies the number of framebuffer object names to generate.
</param>
<param name="framebuffers">[length: n]
Specifies an array in which the generated framebuffer object names are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GenFramebuffers(System.Int32,System.UInt32[])">
<summary>[requires: EXT_framebuffer_object]
Generate framebuffer object names
</summary>
<param name="n">
Specifies the number of framebuffer object names to generate.
</param>
<param name="framebuffers">[length: n]
Specifies an array in which the generated framebuffer object names are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GenFramebuffers(System.Int32,System.UInt32@)">
<summary>[requires: EXT_framebuffer_object]
Generate framebuffer object names
</summary>
<param name="n">
Specifies the number of framebuffer object names to generate.
</param>
<param name="framebuffers">[length: n]
Specifies an array in which the generated framebuffer object names are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GenFramebuffers(System.Int32,System.UInt32*)">
<summary>[requires: EXT_framebuffer_object]
Generate framebuffer object names
</summary>
<param name="n">
Specifies the number of framebuffer object names to generate.
</param>
<param name="framebuffers">[length: n]
Specifies an array in which the generated framebuffer object names are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GenProgramPipeline">
<summary>[requires: EXT_separate_shader_objects]
Reserve program pipeline object names
</summary>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GenProgramPipelines(System.Int32,System.Int32[])">
<summary>[requires: EXT_separate_shader_objects]
Reserve program pipeline object names
</summary>
<param name="n">
Specifies the number of program pipeline object names to reserve.
</param>
<param name="pipelines">[length: n]
Specifies an array of into which the reserved names will be written.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GenProgramPipelines(System.Int32,System.Int32@)">
<summary>[requires: EXT_separate_shader_objects]
Reserve program pipeline object names
</summary>
<param name="n">
Specifies the number of program pipeline object names to reserve.
</param>
<param name="pipelines">[length: n]
Specifies an array of into which the reserved names will be written.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GenProgramPipelines(System.Int32,System.Int32*)">
<summary>[requires: EXT_separate_shader_objects]
Reserve program pipeline object names
</summary>
<param name="n">
Specifies the number of program pipeline object names to reserve.
</param>
<param name="pipelines">[length: n]
Specifies an array of into which the reserved names will be written.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GenProgramPipelines(System.Int32,System.UInt32[])">
<summary>[requires: EXT_separate_shader_objects]
Reserve program pipeline object names
</summary>
<param name="n">
Specifies the number of program pipeline object names to reserve.
</param>
<param name="pipelines">[length: n]
Specifies an array of into which the reserved names will be written.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GenProgramPipelines(System.Int32,System.UInt32@)">
<summary>[requires: EXT_separate_shader_objects]
Reserve program pipeline object names
</summary>
<param name="n">
Specifies the number of program pipeline object names to reserve.
</param>
<param name="pipelines">[length: n]
Specifies an array of into which the reserved names will be written.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GenProgramPipelines(System.Int32,System.UInt32*)">
<summary>[requires: EXT_separate_shader_objects]
Reserve program pipeline object names
</summary>
<param name="n">
Specifies the number of program pipeline object names to reserve.
</param>
<param name="pipelines">[length: n]
Specifies an array of into which the reserved names will be written.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GenRenderbuffer">
<summary>[requires: EXT_framebuffer_object]
Generate renderbuffer object names
</summary>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GenRenderbuffers(System.Int32,System.Int32[])">
<summary>[requires: EXT_framebuffer_object]
Generate renderbuffer object names
</summary>
<param name="n">
Specifies the number of renderbuffer object names to generate.
</param>
<param name="renderbuffers">[length: n]
Specifies an array in which the generated renderbuffer object names are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GenRenderbuffers(System.Int32,System.Int32@)">
<summary>[requires: EXT_framebuffer_object]
Generate renderbuffer object names
</summary>
<param name="n">
Specifies the number of renderbuffer object names to generate.
</param>
<param name="renderbuffers">[length: n]
Specifies an array in which the generated renderbuffer object names are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GenRenderbuffers(System.Int32,System.Int32*)">
<summary>[requires: EXT_framebuffer_object]
Generate renderbuffer object names
</summary>
<param name="n">
Specifies the number of renderbuffer object names to generate.
</param>
<param name="renderbuffers">[length: n]
Specifies an array in which the generated renderbuffer object names are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GenRenderbuffers(System.Int32,System.UInt32[])">
<summary>[requires: EXT_framebuffer_object]
Generate renderbuffer object names
</summary>
<param name="n">
Specifies the number of renderbuffer object names to generate.
</param>
<param name="renderbuffers">[length: n]
Specifies an array in which the generated renderbuffer object names are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GenRenderbuffers(System.Int32,System.UInt32@)">
<summary>[requires: EXT_framebuffer_object]
Generate renderbuffer object names
</summary>
<param name="n">
Specifies the number of renderbuffer object names to generate.
</param>
<param name="renderbuffers">[length: n]
Specifies an array in which the generated renderbuffer object names are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GenRenderbuffers(System.Int32,System.UInt32*)">
<summary>[requires: EXT_framebuffer_object]
Generate renderbuffer object names
</summary>
<param name="n">
Specifies the number of renderbuffer object names to generate.
</param>
<param name="renderbuffers">[length: n]
Specifies an array in which the generated renderbuffer object names are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GenSymbol(OpenTK.Graphics.OpenGL.ExtVertexShader,OpenTK.Graphics.OpenGL.ExtVertexShader,OpenTK.Graphics.OpenGL.ExtVertexShader,System.Int32)">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="datatype"></param>
<param name="storagetype"></param>
<param name="range"></param>
<param name="components"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GenSymbol(OpenTK.Graphics.OpenGL.ExtVertexShader,OpenTK.Graphics.OpenGL.ExtVertexShader,OpenTK.Graphics.OpenGL.ExtVertexShader,System.UInt32)">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="datatype"></param>
<param name="storagetype"></param>
<param name="range"></param>
<param name="components"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GenTexture">
<summary>[requires: EXT_texture_object]
Generate texture names
</summary>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GenTextures(System.Int32,System.Int32[])">
<summary>[requires: EXT_texture_object]
Generate texture names
</summary>
<param name="n">
Specifies the number of texture names to be generated.
</param>
<param name="textures">[length: n]
Specifies an array in which the generated texture names are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GenTextures(System.Int32,System.Int32@)">
<summary>[requires: EXT_texture_object]
Generate texture names
</summary>
<param name="n">
Specifies the number of texture names to be generated.
</param>
<param name="textures">[length: n]
Specifies an array in which the generated texture names are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GenTextures(System.Int32,System.Int32*)">
<summary>[requires: EXT_texture_object]
Generate texture names
</summary>
<param name="n">
Specifies the number of texture names to be generated.
</param>
<param name="textures">[length: n]
Specifies an array in which the generated texture names are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GenTextures(System.Int32,System.UInt32[])">
<summary>[requires: EXT_texture_object]
Generate texture names
</summary>
<param name="n">
Specifies the number of texture names to be generated.
</param>
<param name="textures">[length: n]
Specifies an array in which the generated texture names are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GenTextures(System.Int32,System.UInt32@)">
<summary>[requires: EXT_texture_object]
Generate texture names
</summary>
<param name="n">
Specifies the number of texture names to be generated.
</param>
<param name="textures">[length: n]
Specifies an array in which the generated texture names are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GenTextures(System.Int32,System.UInt32*)">
<summary>[requires: EXT_texture_object]
Generate texture names
</summary>
<param name="n">
Specifies the number of texture names to be generated.
</param>
<param name="textures">[length: n]
Specifies an array in which the generated texture names are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GenVertexShaders(System.Int32)">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="range"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GenVertexShaders(System.UInt32)">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="range"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetBooleanIndexed(OpenTK.Graphics.OpenGL.All,System.Int32,System.Boolean[])">
<summary>[requires: EXT_direct_state_access|EXT_draw_buffers2]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="data">[length: target]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetBooleanIndexed(OpenTK.Graphics.OpenGL.All,System.Int32,System.Boolean@)">
<summary>[requires: EXT_direct_state_access|EXT_draw_buffers2]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="data">[length: target]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetBooleanIndexed(OpenTK.Graphics.OpenGL.All,System.Int32,System.Boolean*)">
<summary>[requires: EXT_direct_state_access|EXT_draw_buffers2]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="data">[length: target]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetBooleanIndexed(OpenTK.Graphics.OpenGL.All,System.UInt32,System.Boolean[])">
<summary>[requires: EXT_direct_state_access|EXT_draw_buffers2]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="data">[length: target]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetBooleanIndexed(OpenTK.Graphics.OpenGL.All,System.UInt32,System.Boolean@)">
<summary>[requires: EXT_direct_state_access|EXT_draw_buffers2]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="data">[length: target]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetBooleanIndexed(OpenTK.Graphics.OpenGL.All,System.UInt32,System.Boolean*)">
<summary>[requires: EXT_direct_state_access|EXT_draw_buffers2]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="data">[length: target]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetBooleanIndexed(OpenTK.Graphics.OpenGL.ExtDrawBuffers2,System.Int32,System.Boolean[])">
<summary>[requires: EXT_direct_state_access|EXT_draw_buffers2]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="data">[length: target]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetBooleanIndexed(OpenTK.Graphics.OpenGL.ExtDrawBuffers2,System.Int32,System.Boolean@)">
<summary>[requires: EXT_direct_state_access|EXT_draw_buffers2]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="data">[length: target]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetBooleanIndexed(OpenTK.Graphics.OpenGL.ExtDrawBuffers2,System.Int32,System.Boolean*)">
<summary>[requires: EXT_direct_state_access|EXT_draw_buffers2]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="data">[length: target]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetBooleanIndexed(OpenTK.Graphics.OpenGL.ExtDrawBuffers2,System.UInt32,System.Boolean[])">
<summary>[requires: EXT_direct_state_access|EXT_draw_buffers2]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="data">[length: target]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetBooleanIndexed(OpenTK.Graphics.OpenGL.ExtDrawBuffers2,System.UInt32,System.Boolean@)">
<summary>[requires: EXT_direct_state_access|EXT_draw_buffers2]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="data">[length: target]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetBooleanIndexed(OpenTK.Graphics.OpenGL.ExtDrawBuffers2,System.UInt32,System.Boolean*)">
<summary>[requires: EXT_direct_state_access|EXT_draw_buffers2]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="data">[length: target]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetColorTable(OpenTK.Graphics.OpenGL.ColorTableTarget,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,System.IntPtr)">
<summary>[requires: EXT_paletted_texture]
Retrieve contents of a color lookup table
</summary>
<param name="target">
Must be ColorTable, PostConvolutionColorTable, or PostColorMatrixColorTable.
</param>
<param name="format">
The format of the pixel data in table. The possible values are Red, Green, Blue, Alpha, Luminance, LuminanceAlpha, Rgb, Bgr, Rgba, and Bgra.
</param>
<param name="type">
The type of the pixel data in table. Symbolic constants UnsignedByte, Byte, Bitmap, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev are accepted.
</param>
<param name="data">[length: target,format,type]
Pointer to a one-dimensional array of pixel data containing the contents of the color table.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetColorTable``1(OpenTK.Graphics.OpenGL.ColorTableTarget,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[])">
<summary>[requires: EXT_paletted_texture]
Retrieve contents of a color lookup table
</summary>
<param name="target">
Must be ColorTable, PostConvolutionColorTable, or PostColorMatrixColorTable.
</param>
<param name="format">
The format of the pixel data in table. The possible values are Red, Green, Blue, Alpha, Luminance, LuminanceAlpha, Rgb, Bgr, Rgba, and Bgra.
</param>
<param name="type">
The type of the pixel data in table. Symbolic constants UnsignedByte, Byte, Bitmap, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev are accepted.
</param>
<param name="data">[length: target,format,type]
Pointer to a one-dimensional array of pixel data containing the contents of the color table.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetColorTable``1(OpenTK.Graphics.OpenGL.ColorTableTarget,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[0:,0:])">
<summary>[requires: EXT_paletted_texture]
Retrieve contents of a color lookup table
</summary>
<param name="target">
Must be ColorTable, PostConvolutionColorTable, or PostColorMatrixColorTable.
</param>
<param name="format">
The format of the pixel data in table. The possible values are Red, Green, Blue, Alpha, Luminance, LuminanceAlpha, Rgb, Bgr, Rgba, and Bgra.
</param>
<param name="type">
The type of the pixel data in table. Symbolic constants UnsignedByte, Byte, Bitmap, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev are accepted.
</param>
<param name="data">[length: target,format,type]
Pointer to a one-dimensional array of pixel data containing the contents of the color table.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetColorTable``1(OpenTK.Graphics.OpenGL.ColorTableTarget,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[0:,0:,0:])">
<summary>[requires: EXT_paletted_texture]
Retrieve contents of a color lookup table
</summary>
<param name="target">
Must be ColorTable, PostConvolutionColorTable, or PostColorMatrixColorTable.
</param>
<param name="format">
The format of the pixel data in table. The possible values are Red, Green, Blue, Alpha, Luminance, LuminanceAlpha, Rgb, Bgr, Rgba, and Bgra.
</param>
<param name="type">
The type of the pixel data in table. Symbolic constants UnsignedByte, Byte, Bitmap, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev are accepted.
</param>
<param name="data">[length: target,format,type]
Pointer to a one-dimensional array of pixel data containing the contents of the color table.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetColorTable``1(OpenTK.Graphics.OpenGL.ColorTableTarget,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0@)">
<summary>[requires: EXT_paletted_texture]
Retrieve contents of a color lookup table
</summary>
<param name="target">
Must be ColorTable, PostConvolutionColorTable, or PostColorMatrixColorTable.
</param>
<param name="format">
The format of the pixel data in table. The possible values are Red, Green, Blue, Alpha, Luminance, LuminanceAlpha, Rgb, Bgr, Rgba, and Bgra.
</param>
<param name="type">
The type of the pixel data in table. Symbolic constants UnsignedByte, Byte, Bitmap, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev are accepted.
</param>
<param name="data">[length: target,format,type]
Pointer to a one-dimensional array of pixel data containing the contents of the color table.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetColorTableParameter(OpenTK.Graphics.OpenGL.ColorTableTarget,OpenTK.Graphics.OpenGL.GetColorTableParameterPName,System.Single[])">
<summary>[requires: EXT_paletted_texture]
Get color lookup table parameters
</summary>
<param name="target">
The target color table. Must be ColorTable, PostConvolutionColorTable, PostColorMatrixColorTable, ProxyColorTable, ProxyPostConvolutionColorTable, or ProxyPostColorMatrixColorTable.
</param>
<param name="pname">
The symbolic name of a color lookup table parameter. Must be one of ColorTableBias, ColorTableScale, ColorTableFormat, ColorTableWidth, ColorTableRedSize, ColorTableGreenSize, ColorTableBlueSize, ColorTableAlphaSize, ColorTableLuminanceSize, or ColorTableIntensitySize.
</param>
<param name="@params">[length: pname]
A pointer to an array where the values of the parameter will be stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetColorTableParameter(OpenTK.Graphics.OpenGL.ColorTableTarget,OpenTK.Graphics.OpenGL.GetColorTableParameterPName,System.Single@)">
<summary>[requires: EXT_paletted_texture]
Get color lookup table parameters
</summary>
<param name="target">
The target color table. Must be ColorTable, PostConvolutionColorTable, PostColorMatrixColorTable, ProxyColorTable, ProxyPostConvolutionColorTable, or ProxyPostColorMatrixColorTable.
</param>
<param name="pname">
The symbolic name of a color lookup table parameter. Must be one of ColorTableBias, ColorTableScale, ColorTableFormat, ColorTableWidth, ColorTableRedSize, ColorTableGreenSize, ColorTableBlueSize, ColorTableAlphaSize, ColorTableLuminanceSize, or ColorTableIntensitySize.
</param>
<param name="@params">[length: pname]
A pointer to an array where the values of the parameter will be stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetColorTableParameter(OpenTK.Graphics.OpenGL.ColorTableTarget,OpenTK.Graphics.OpenGL.GetColorTableParameterPName,System.Single*)">
<summary>[requires: EXT_paletted_texture]
Get color lookup table parameters
</summary>
<param name="target">
The target color table. Must be ColorTable, PostConvolutionColorTable, PostColorMatrixColorTable, ProxyColorTable, ProxyPostConvolutionColorTable, or ProxyPostColorMatrixColorTable.
</param>
<param name="pname">
The symbolic name of a color lookup table parameter. Must be one of ColorTableBias, ColorTableScale, ColorTableFormat, ColorTableWidth, ColorTableRedSize, ColorTableGreenSize, ColorTableBlueSize, ColorTableAlphaSize, ColorTableLuminanceSize, or ColorTableIntensitySize.
</param>
<param name="@params">[length: pname]
A pointer to an array where the values of the parameter will be stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetColorTableParameter(OpenTK.Graphics.OpenGL.ColorTableTarget,OpenTK.Graphics.OpenGL.GetColorTableParameterPName,System.Int32[])">
<summary>[requires: EXT_paletted_texture]
Get color lookup table parameters
</summary>
<param name="target">
The target color table. Must be ColorTable, PostConvolutionColorTable, PostColorMatrixColorTable, ProxyColorTable, ProxyPostConvolutionColorTable, or ProxyPostColorMatrixColorTable.
</param>
<param name="pname">
The symbolic name of a color lookup table parameter. Must be one of ColorTableBias, ColorTableScale, ColorTableFormat, ColorTableWidth, ColorTableRedSize, ColorTableGreenSize, ColorTableBlueSize, ColorTableAlphaSize, ColorTableLuminanceSize, or ColorTableIntensitySize.
</param>
<param name="@params">[length: pname]
A pointer to an array where the values of the parameter will be stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetColorTableParameter(OpenTK.Graphics.OpenGL.ColorTableTarget,OpenTK.Graphics.OpenGL.GetColorTableParameterPName,System.Int32@)">
<summary>[requires: EXT_paletted_texture]
Get color lookup table parameters
</summary>
<param name="target">
The target color table. Must be ColorTable, PostConvolutionColorTable, PostColorMatrixColorTable, ProxyColorTable, ProxyPostConvolutionColorTable, or ProxyPostColorMatrixColorTable.
</param>
<param name="pname">
The symbolic name of a color lookup table parameter. Must be one of ColorTableBias, ColorTableScale, ColorTableFormat, ColorTableWidth, ColorTableRedSize, ColorTableGreenSize, ColorTableBlueSize, ColorTableAlphaSize, ColorTableLuminanceSize, or ColorTableIntensitySize.
</param>
<param name="@params">[length: pname]
A pointer to an array where the values of the parameter will be stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetColorTableParameter(OpenTK.Graphics.OpenGL.ColorTableTarget,OpenTK.Graphics.OpenGL.GetColorTableParameterPName,System.Int32*)">
<summary>[requires: EXT_paletted_texture]
Get color lookup table parameters
</summary>
<param name="target">
The target color table. Must be ColorTable, PostConvolutionColorTable, PostColorMatrixColorTable, ProxyColorTable, ProxyPostConvolutionColorTable, or ProxyPostColorMatrixColorTable.
</param>
<param name="pname">
The symbolic name of a color lookup table parameter. Must be one of ColorTableBias, ColorTableScale, ColorTableFormat, ColorTableWidth, ColorTableRedSize, ColorTableGreenSize, ColorTableBlueSize, ColorTableAlphaSize, ColorTableLuminanceSize, or ColorTableIntensitySize.
</param>
<param name="@params">[length: pname]
A pointer to an array where the values of the parameter will be stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetCompressedMultiTexImage(OpenTK.Graphics.OpenGL.TextureUnit,OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,System.IntPtr)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="texunit"></param>
<param name="target"></param>
<param name="lod"></param>
<param name="img">[length: target,lod]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetCompressedMultiTexImage``1(OpenTK.Graphics.OpenGL.TextureUnit,OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,``0[])">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="texunit"></param>
<param name="target"></param>
<param name="lod"></param>
<param name="img">[length: target,lod]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetCompressedMultiTexImage``1(OpenTK.Graphics.OpenGL.TextureUnit,OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,``0[0:,0:])">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="texunit"></param>
<param name="target"></param>
<param name="lod"></param>
<param name="img">[length: target,lod]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetCompressedMultiTexImage``1(OpenTK.Graphics.OpenGL.TextureUnit,OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,``0[0:,0:,0:])">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="texunit"></param>
<param name="target"></param>
<param name="lod"></param>
<param name="img">[length: target,lod]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetCompressedMultiTexImage``1(OpenTK.Graphics.OpenGL.TextureUnit,OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,``0@)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="texunit"></param>
<param name="target"></param>
<param name="lod"></param>
<param name="img">[length: target,lod]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetCompressedTextureImage(System.Int32,OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,System.IntPtr)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="texture"></param>
<param name="target"></param>
<param name="lod"></param>
<param name="img">[length: target,lod]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetCompressedTextureImage``1(System.Int32,OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,``0[])">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="texture"></param>
<param name="target"></param>
<param name="lod"></param>
<param name="img">[length: target,lod]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetCompressedTextureImage``1(System.Int32,OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,``0[0:,0:])">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="texture"></param>
<param name="target"></param>
<param name="lod"></param>
<param name="img">[length: target,lod]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetCompressedTextureImage``1(System.Int32,OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,``0[0:,0:,0:])">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="texture"></param>
<param name="target"></param>
<param name="lod"></param>
<param name="img">[length: target,lod]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetCompressedTextureImage``1(System.Int32,OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,``0@)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="texture"></param>
<param name="target"></param>
<param name="lod"></param>
<param name="img">[length: target,lod]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetCompressedTextureImage(System.UInt32,OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,System.IntPtr)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="texture"></param>
<param name="target"></param>
<param name="lod"></param>
<param name="img">[length: target,lod]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetCompressedTextureImage``1(System.UInt32,OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,``0[])">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="texture"></param>
<param name="target"></param>
<param name="lod"></param>
<param name="img">[length: target,lod]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetCompressedTextureImage``1(System.UInt32,OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,``0[0:,0:])">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="texture"></param>
<param name="target"></param>
<param name="lod"></param>
<param name="img">[length: target,lod]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetCompressedTextureImage``1(System.UInt32,OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,``0[0:,0:,0:])">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="texture"></param>
<param name="target"></param>
<param name="lod"></param>
<param name="img">[length: target,lod]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetCompressedTextureImage``1(System.UInt32,OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,``0@)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="texture"></param>
<param name="target"></param>
<param name="lod"></param>
<param name="img">[length: target,lod]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetConvolutionFilter(OpenTK.Graphics.OpenGL.ConvolutionTargetExt,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,System.IntPtr)">
<summary>[requires: EXT_convolution]
Get current 1D or 2D convolution filter kernel
</summary>
<param name="target">
The filter to be retrieved. Must be one of Convolution1D or Convolution2D.
</param>
<param name="format">
Format of the output image. Must be one of Red, Green, Blue, Alpha, Rgb, Bgr, Rgba, Bgra, Luminance, or LuminanceAlpha.
</param>
<param name="type">
Data type of components in the output image. Symbolic constants UnsignedByte, Byte, Bitmap, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev are accepted.
</param>
<param name="image">[length: target,format,type]
Pointer to storage for the output image.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetConvolutionFilter``1(OpenTK.Graphics.OpenGL.ConvolutionTargetExt,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[])">
<summary>[requires: EXT_convolution]
Get current 1D or 2D convolution filter kernel
</summary>
<param name="target">
The filter to be retrieved. Must be one of Convolution1D or Convolution2D.
</param>
<param name="format">
Format of the output image. Must be one of Red, Green, Blue, Alpha, Rgb, Bgr, Rgba, Bgra, Luminance, or LuminanceAlpha.
</param>
<param name="type">
Data type of components in the output image. Symbolic constants UnsignedByte, Byte, Bitmap, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev are accepted.
</param>
<param name="image">[length: target,format,type]
Pointer to storage for the output image.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetConvolutionFilter``1(OpenTK.Graphics.OpenGL.ConvolutionTargetExt,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[0:,0:])">
<summary>[requires: EXT_convolution]
Get current 1D or 2D convolution filter kernel
</summary>
<param name="target">
The filter to be retrieved. Must be one of Convolution1D or Convolution2D.
</param>
<param name="format">
Format of the output image. Must be one of Red, Green, Blue, Alpha, Rgb, Bgr, Rgba, Bgra, Luminance, or LuminanceAlpha.
</param>
<param name="type">
Data type of components in the output image. Symbolic constants UnsignedByte, Byte, Bitmap, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev are accepted.
</param>
<param name="image">[length: target,format,type]
Pointer to storage for the output image.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetConvolutionFilter``1(OpenTK.Graphics.OpenGL.ConvolutionTargetExt,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[0:,0:,0:])">
<summary>[requires: EXT_convolution]
Get current 1D or 2D convolution filter kernel
</summary>
<param name="target">
The filter to be retrieved. Must be one of Convolution1D or Convolution2D.
</param>
<param name="format">
Format of the output image. Must be one of Red, Green, Blue, Alpha, Rgb, Bgr, Rgba, Bgra, Luminance, or LuminanceAlpha.
</param>
<param name="type">
Data type of components in the output image. Symbolic constants UnsignedByte, Byte, Bitmap, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev are accepted.
</param>
<param name="image">[length: target,format,type]
Pointer to storage for the output image.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetConvolutionFilter``1(OpenTK.Graphics.OpenGL.ConvolutionTargetExt,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0@)">
<summary>[requires: EXT_convolution]
Get current 1D or 2D convolution filter kernel
</summary>
<param name="target">
The filter to be retrieved. Must be one of Convolution1D or Convolution2D.
</param>
<param name="format">
Format of the output image. Must be one of Red, Green, Blue, Alpha, Rgb, Bgr, Rgba, Bgra, Luminance, or LuminanceAlpha.
</param>
<param name="type">
Data type of components in the output image. Symbolic constants UnsignedByte, Byte, Bitmap, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev are accepted.
</param>
<param name="image">[length: target,format,type]
Pointer to storage for the output image.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetConvolutionFilter(OpenTK.Graphics.OpenGL.ExtConvolution,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,System.IntPtr)">
<summary>[requires: EXT_convolution]
Get current 1D or 2D convolution filter kernel
</summary>
<param name="target">
The filter to be retrieved. Must be one of Convolution1D or Convolution2D.
</param>
<param name="format">
Format of the output image. Must be one of Red, Green, Blue, Alpha, Rgb, Bgr, Rgba, Bgra, Luminance, or LuminanceAlpha.
</param>
<param name="type">
Data type of components in the output image. Symbolic constants UnsignedByte, Byte, Bitmap, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev are accepted.
</param>
<param name="image">[length: target,format,type]
Pointer to storage for the output image.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetConvolutionFilter``1(OpenTK.Graphics.OpenGL.ExtConvolution,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[])">
<summary>[requires: EXT_convolution]
Get current 1D or 2D convolution filter kernel
</summary>
<param name="target">
The filter to be retrieved. Must be one of Convolution1D or Convolution2D.
</param>
<param name="format">
Format of the output image. Must be one of Red, Green, Blue, Alpha, Rgb, Bgr, Rgba, Bgra, Luminance, or LuminanceAlpha.
</param>
<param name="type">
Data type of components in the output image. Symbolic constants UnsignedByte, Byte, Bitmap, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev are accepted.
</param>
<param name="image">[length: target,format,type]
Pointer to storage for the output image.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetConvolutionFilter``1(OpenTK.Graphics.OpenGL.ExtConvolution,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[0:,0:])">
<summary>[requires: EXT_convolution]
Get current 1D or 2D convolution filter kernel
</summary>
<param name="target">
The filter to be retrieved. Must be one of Convolution1D or Convolution2D.
</param>
<param name="format">
Format of the output image. Must be one of Red, Green, Blue, Alpha, Rgb, Bgr, Rgba, Bgra, Luminance, or LuminanceAlpha.
</param>
<param name="type">
Data type of components in the output image. Symbolic constants UnsignedByte, Byte, Bitmap, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev are accepted.
</param>
<param name="image">[length: target,format,type]
Pointer to storage for the output image.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetConvolutionFilter``1(OpenTK.Graphics.OpenGL.ExtConvolution,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[0:,0:,0:])">
<summary>[requires: EXT_convolution]
Get current 1D or 2D convolution filter kernel
</summary>
<param name="target">
The filter to be retrieved. Must be one of Convolution1D or Convolution2D.
</param>
<param name="format">
Format of the output image. Must be one of Red, Green, Blue, Alpha, Rgb, Bgr, Rgba, Bgra, Luminance, or LuminanceAlpha.
</param>
<param name="type">
Data type of components in the output image. Symbolic constants UnsignedByte, Byte, Bitmap, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev are accepted.
</param>
<param name="image">[length: target,format,type]
Pointer to storage for the output image.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetConvolutionFilter``1(OpenTK.Graphics.OpenGL.ExtConvolution,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0@)">
<summary>[requires: EXT_convolution]
Get current 1D or 2D convolution filter kernel
</summary>
<param name="target">
The filter to be retrieved. Must be one of Convolution1D or Convolution2D.
</param>
<param name="format">
Format of the output image. Must be one of Red, Green, Blue, Alpha, Rgb, Bgr, Rgba, Bgra, Luminance, or LuminanceAlpha.
</param>
<param name="type">
Data type of components in the output image. Symbolic constants UnsignedByte, Byte, Bitmap, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev are accepted.
</param>
<param name="image">[length: target,format,type]
Pointer to storage for the output image.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetConvolutionParameter(OpenTK.Graphics.OpenGL.ConvolutionTargetExt,OpenTK.Graphics.OpenGL.ConvolutionParameterExt,System.Single[])">
<summary>[requires: EXT_convolution]
Get convolution parameters
</summary>
<param name="target">
The filter whose parameters are to be retrieved. Must be one of Convolution1D, Convolution2D, or Separable2D.
</param>
<param name="pname">
The parameter to be retrieved. Must be one of ConvolutionBorderMode, ConvolutionBorderColor, ConvolutionFilterScale, ConvolutionFilterBias, ConvolutionFormat, ConvolutionWidth, ConvolutionHeight, MaxConvolutionWidth, or MaxConvolutionHeight.
</param>
<param name="@params">[length: pname]
Pointer to storage for the parameters to be retrieved.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetConvolutionParameter(OpenTK.Graphics.OpenGL.ConvolutionTargetExt,OpenTK.Graphics.OpenGL.ConvolutionParameterExt,System.Single@)">
<summary>[requires: EXT_convolution]
Get convolution parameters
</summary>
<param name="target">
The filter whose parameters are to be retrieved. Must be one of Convolution1D, Convolution2D, or Separable2D.
</param>
<param name="pname">
The parameter to be retrieved. Must be one of ConvolutionBorderMode, ConvolutionBorderColor, ConvolutionFilterScale, ConvolutionFilterBias, ConvolutionFormat, ConvolutionWidth, ConvolutionHeight, MaxConvolutionWidth, or MaxConvolutionHeight.
</param>
<param name="@params">[length: pname]
Pointer to storage for the parameters to be retrieved.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetConvolutionParameter(OpenTK.Graphics.OpenGL.ConvolutionTargetExt,OpenTK.Graphics.OpenGL.ConvolutionParameterExt,System.Single*)">
<summary>[requires: EXT_convolution]
Get convolution parameters
</summary>
<param name="target">
The filter whose parameters are to be retrieved. Must be one of Convolution1D, Convolution2D, or Separable2D.
</param>
<param name="pname">
The parameter to be retrieved. Must be one of ConvolutionBorderMode, ConvolutionBorderColor, ConvolutionFilterScale, ConvolutionFilterBias, ConvolutionFormat, ConvolutionWidth, ConvolutionHeight, MaxConvolutionWidth, or MaxConvolutionHeight.
</param>
<param name="@params">[length: pname]
Pointer to storage for the parameters to be retrieved.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetConvolutionParameter(OpenTK.Graphics.OpenGL.ExtConvolution,OpenTK.Graphics.OpenGL.ExtConvolution,System.Single[])">
<summary>[requires: EXT_convolution]
Get convolution parameters
</summary>
<param name="target">
The filter whose parameters are to be retrieved. Must be one of Convolution1D, Convolution2D, or Separable2D.
</param>
<param name="pname">
The parameter to be retrieved. Must be one of ConvolutionBorderMode, ConvolutionBorderColor, ConvolutionFilterScale, ConvolutionFilterBias, ConvolutionFormat, ConvolutionWidth, ConvolutionHeight, MaxConvolutionWidth, or MaxConvolutionHeight.
</param>
<param name="@params">[length: pname]
Pointer to storage for the parameters to be retrieved.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetConvolutionParameter(OpenTK.Graphics.OpenGL.ExtConvolution,OpenTK.Graphics.OpenGL.ExtConvolution,System.Single@)">
<summary>[requires: EXT_convolution]
Get convolution parameters
</summary>
<param name="target">
The filter whose parameters are to be retrieved. Must be one of Convolution1D, Convolution2D, or Separable2D.
</param>
<param name="pname">
The parameter to be retrieved. Must be one of ConvolutionBorderMode, ConvolutionBorderColor, ConvolutionFilterScale, ConvolutionFilterBias, ConvolutionFormat, ConvolutionWidth, ConvolutionHeight, MaxConvolutionWidth, or MaxConvolutionHeight.
</param>
<param name="@params">[length: pname]
Pointer to storage for the parameters to be retrieved.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetConvolutionParameter(OpenTK.Graphics.OpenGL.ExtConvolution,OpenTK.Graphics.OpenGL.ExtConvolution,System.Single*)">
<summary>[requires: EXT_convolution]
Get convolution parameters
</summary>
<param name="target">
The filter whose parameters are to be retrieved. Must be one of Convolution1D, Convolution2D, or Separable2D.
</param>
<param name="pname">
The parameter to be retrieved. Must be one of ConvolutionBorderMode, ConvolutionBorderColor, ConvolutionFilterScale, ConvolutionFilterBias, ConvolutionFormat, ConvolutionWidth, ConvolutionHeight, MaxConvolutionWidth, or MaxConvolutionHeight.
</param>
<param name="@params">[length: pname]
Pointer to storage for the parameters to be retrieved.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetConvolutionParameter(OpenTK.Graphics.OpenGL.ConvolutionTargetExt,OpenTK.Graphics.OpenGL.ConvolutionParameterExt,System.Int32[])">
<summary>[requires: EXT_convolution]
Get convolution parameters
</summary>
<param name="target">
The filter whose parameters are to be retrieved. Must be one of Convolution1D, Convolution2D, or Separable2D.
</param>
<param name="pname">
The parameter to be retrieved. Must be one of ConvolutionBorderMode, ConvolutionBorderColor, ConvolutionFilterScale, ConvolutionFilterBias, ConvolutionFormat, ConvolutionWidth, ConvolutionHeight, MaxConvolutionWidth, or MaxConvolutionHeight.
</param>
<param name="@params">[length: pname]
Pointer to storage for the parameters to be retrieved.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetConvolutionParameter(OpenTK.Graphics.OpenGL.ConvolutionTargetExt,OpenTK.Graphics.OpenGL.ConvolutionParameterExt,System.Int32@)">
<summary>[requires: EXT_convolution]
Get convolution parameters
</summary>
<param name="target">
The filter whose parameters are to be retrieved. Must be one of Convolution1D, Convolution2D, or Separable2D.
</param>
<param name="pname">
The parameter to be retrieved. Must be one of ConvolutionBorderMode, ConvolutionBorderColor, ConvolutionFilterScale, ConvolutionFilterBias, ConvolutionFormat, ConvolutionWidth, ConvolutionHeight, MaxConvolutionWidth, or MaxConvolutionHeight.
</param>
<param name="@params">[length: pname]
Pointer to storage for the parameters to be retrieved.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetConvolutionParameter(OpenTK.Graphics.OpenGL.ConvolutionTargetExt,OpenTK.Graphics.OpenGL.ConvolutionParameterExt,System.Int32*)">
<summary>[requires: EXT_convolution]
Get convolution parameters
</summary>
<param name="target">
The filter whose parameters are to be retrieved. Must be one of Convolution1D, Convolution2D, or Separable2D.
</param>
<param name="pname">
The parameter to be retrieved. Must be one of ConvolutionBorderMode, ConvolutionBorderColor, ConvolutionFilterScale, ConvolutionFilterBias, ConvolutionFormat, ConvolutionWidth, ConvolutionHeight, MaxConvolutionWidth, or MaxConvolutionHeight.
</param>
<param name="@params">[length: pname]
Pointer to storage for the parameters to be retrieved.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetConvolutionParameter(OpenTK.Graphics.OpenGL.ExtConvolution,OpenTK.Graphics.OpenGL.ExtConvolution,System.Int32[])">
<summary>[requires: EXT_convolution]
Get convolution parameters
</summary>
<param name="target">
The filter whose parameters are to be retrieved. Must be one of Convolution1D, Convolution2D, or Separable2D.
</param>
<param name="pname">
The parameter to be retrieved. Must be one of ConvolutionBorderMode, ConvolutionBorderColor, ConvolutionFilterScale, ConvolutionFilterBias, ConvolutionFormat, ConvolutionWidth, ConvolutionHeight, MaxConvolutionWidth, or MaxConvolutionHeight.
</param>
<param name="@params">[length: pname]
Pointer to storage for the parameters to be retrieved.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetConvolutionParameter(OpenTK.Graphics.OpenGL.ExtConvolution,OpenTK.Graphics.OpenGL.ExtConvolution,System.Int32@)">
<summary>[requires: EXT_convolution]
Get convolution parameters
</summary>
<param name="target">
The filter whose parameters are to be retrieved. Must be one of Convolution1D, Convolution2D, or Separable2D.
</param>
<param name="pname">
The parameter to be retrieved. Must be one of ConvolutionBorderMode, ConvolutionBorderColor, ConvolutionFilterScale, ConvolutionFilterBias, ConvolutionFormat, ConvolutionWidth, ConvolutionHeight, MaxConvolutionWidth, or MaxConvolutionHeight.
</param>
<param name="@params">[length: pname]
Pointer to storage for the parameters to be retrieved.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetConvolutionParameter(OpenTK.Graphics.OpenGL.ExtConvolution,OpenTK.Graphics.OpenGL.ExtConvolution,System.Int32*)">
<summary>[requires: EXT_convolution]
Get convolution parameters
</summary>
<param name="target">
The filter whose parameters are to be retrieved. Must be one of Convolution1D, Convolution2D, or Separable2D.
</param>
<param name="pname">
The parameter to be retrieved. Must be one of ConvolutionBorderMode, ConvolutionBorderColor, ConvolutionFilterScale, ConvolutionFilterBias, ConvolutionFormat, ConvolutionWidth, ConvolutionHeight, MaxConvolutionWidth, or MaxConvolutionHeight.
</param>
<param name="@params">[length: pname]
Pointer to storage for the parameters to be retrieved.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetDouble(OpenTK.Graphics.OpenGL.ExtDirectStateAccess,System.Int32,System.Double[])">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="pname"></param>
<param name="index"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetDouble(OpenTK.Graphics.OpenGL.ExtDirectStateAccess,System.Int32,System.Double@)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="pname"></param>
<param name="index"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetDouble(OpenTK.Graphics.OpenGL.ExtDirectStateAccess,System.Int32,System.Double*)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="pname"></param>
<param name="index"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetDouble(OpenTK.Graphics.OpenGL.ExtDirectStateAccess,System.UInt32,System.Double[])">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="pname"></param>
<param name="index"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetDouble(OpenTK.Graphics.OpenGL.ExtDirectStateAccess,System.UInt32,System.Double@)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="pname"></param>
<param name="index"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetDouble(OpenTK.Graphics.OpenGL.ExtDirectStateAccess,System.UInt32,System.Double*)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="pname"></param>
<param name="index"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetDoubleIndexed(OpenTK.Graphics.OpenGL.ExtDirectStateAccess,System.Int32,System.Double[])">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="data">[length: target]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetDoubleIndexed(OpenTK.Graphics.OpenGL.ExtDirectStateAccess,System.Int32,System.Double@)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="data">[length: target]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetDoubleIndexed(OpenTK.Graphics.OpenGL.ExtDirectStateAccess,System.Int32,System.Double*)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="data">[length: target]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetDoubleIndexed(OpenTK.Graphics.OpenGL.ExtDirectStateAccess,System.UInt32,System.Double[])">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="data">[length: target]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetDoubleIndexed(OpenTK.Graphics.OpenGL.ExtDirectStateAccess,System.UInt32,System.Double@)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="data">[length: target]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetDoubleIndexed(OpenTK.Graphics.OpenGL.ExtDirectStateAccess,System.UInt32,System.Double*)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="data">[length: target]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetFloat(OpenTK.Graphics.OpenGL.ExtDirectStateAccess,System.Int32,System.Single[])">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="pname"></param>
<param name="index"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetFloat(OpenTK.Graphics.OpenGL.ExtDirectStateAccess,System.Int32,System.Single@)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="pname"></param>
<param name="index"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetFloat(OpenTK.Graphics.OpenGL.ExtDirectStateAccess,System.Int32,System.Single*)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="pname"></param>
<param name="index"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetFloat(OpenTK.Graphics.OpenGL.ExtDirectStateAccess,System.UInt32,System.Single[])">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="pname"></param>
<param name="index"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetFloat(OpenTK.Graphics.OpenGL.ExtDirectStateAccess,System.UInt32,System.Single@)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="pname"></param>
<param name="index"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetFloat(OpenTK.Graphics.OpenGL.ExtDirectStateAccess,System.UInt32,System.Single*)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="pname"></param>
<param name="index"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetFloatIndexed(OpenTK.Graphics.OpenGL.ExtDirectStateAccess,System.Int32,System.Single[])">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="data">[length: target]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetFloatIndexed(OpenTK.Graphics.OpenGL.ExtDirectStateAccess,System.Int32,System.Single@)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="data">[length: target]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetFloatIndexed(OpenTK.Graphics.OpenGL.ExtDirectStateAccess,System.Int32,System.Single*)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="data">[length: target]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetFloatIndexed(OpenTK.Graphics.OpenGL.ExtDirectStateAccess,System.UInt32,System.Single[])">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="data">[length: target]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetFloatIndexed(OpenTK.Graphics.OpenGL.ExtDirectStateAccess,System.UInt32,System.Single@)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="data">[length: target]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetFloatIndexed(OpenTK.Graphics.OpenGL.ExtDirectStateAccess,System.UInt32,System.Single*)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="data">[length: target]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetFragDataLocation(System.Int32,System.String)">
<summary>[requires: EXT_gpu_shader4]
Query the bindings of color numbers to user-defined varying out variables
</summary>
<param name="program">
The name of the program containing varying out variable whose binding to query
</param>
<param name="name">[length: name]
The name of the user-defined varying out variable whose binding to query
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetFragDataLocation(System.UInt32,System.String)">
<summary>[requires: EXT_gpu_shader4]
Query the bindings of color numbers to user-defined varying out variables
</summary>
<param name="program">
The name of the program containing varying out variable whose binding to query
</param>
<param name="name">[length: name]
The name of the user-defined varying out variable whose binding to query
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetFramebufferAttachmentParameter(OpenTK.Graphics.OpenGL.FramebufferTarget,OpenTK.Graphics.OpenGL.FramebufferAttachment,OpenTK.Graphics.OpenGL.FramebufferParameterName,System.Int32[])">
<summary>[requires: EXT_framebuffer_object]
Retrieve information about attachments of a bound framebuffer object
</summary>
<param name="target">
Specifies the target of the query operation.
</param>
<param name="attachment">
Specifies the attachment within target
</param>
<param name="pname">
Specifies the parameter of attachment to query.
</param>
<param name="@params">[length: pname]
Specifies the address of a variable receive the value of pname for attachment.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetFramebufferAttachmentParameter(OpenTK.Graphics.OpenGL.FramebufferTarget,OpenTK.Graphics.OpenGL.FramebufferAttachment,OpenTK.Graphics.OpenGL.FramebufferParameterName,System.Int32@)">
<summary>[requires: EXT_framebuffer_object]
Retrieve information about attachments of a bound framebuffer object
</summary>
<param name="target">
Specifies the target of the query operation.
</param>
<param name="attachment">
Specifies the attachment within target
</param>
<param name="pname">
Specifies the parameter of attachment to query.
</param>
<param name="@params">[length: pname]
Specifies the address of a variable receive the value of pname for attachment.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetFramebufferAttachmentParameter(OpenTK.Graphics.OpenGL.FramebufferTarget,OpenTK.Graphics.OpenGL.FramebufferAttachment,OpenTK.Graphics.OpenGL.FramebufferParameterName,System.Int32*)">
<summary>[requires: EXT_framebuffer_object]
Retrieve information about attachments of a bound framebuffer object
</summary>
<param name="target">
Specifies the target of the query operation.
</param>
<param name="attachment">
Specifies the attachment within target
</param>
<param name="pname">
Specifies the parameter of attachment to query.
</param>
<param name="@params">[length: pname]
Specifies the address of a variable receive the value of pname for attachment.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetFramebufferParameter(System.Int32,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,System.Int32[])">
<summary>[requires: EXT_direct_state_access]
Retrieve a named parameter from a framebuffer
</summary>
<param name="framebuffer">
The target of the operation, which must be ReadFramebuffer, DrawFramebuffer or Framebuffer.
</param>
<param name="pname">
A token indicating the parameter to be retrieved.
</param>
<param name="@params">[length: pname]
The address of a variable to receive the value of the parameter named pname.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetFramebufferParameter(System.Int32,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,System.Int32@)">
<summary>[requires: EXT_direct_state_access]
Retrieve a named parameter from a framebuffer
</summary>
<param name="framebuffer">
The target of the operation, which must be ReadFramebuffer, DrawFramebuffer or Framebuffer.
</param>
<param name="pname">
A token indicating the parameter to be retrieved.
</param>
<param name="@params">[length: pname]
The address of a variable to receive the value of the parameter named pname.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetFramebufferParameter(System.Int32,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,System.Int32*)">
<summary>[requires: EXT_direct_state_access]
Retrieve a named parameter from a framebuffer
</summary>
<param name="framebuffer">
The target of the operation, which must be ReadFramebuffer, DrawFramebuffer or Framebuffer.
</param>
<param name="pname">
A token indicating the parameter to be retrieved.
</param>
<param name="@params">[length: pname]
The address of a variable to receive the value of the parameter named pname.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetFramebufferParameter(System.UInt32,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,System.Int32[])">
<summary>[requires: EXT_direct_state_access]
Retrieve a named parameter from a framebuffer
</summary>
<param name="framebuffer">
The target of the operation, which must be ReadFramebuffer, DrawFramebuffer or Framebuffer.
</param>
<param name="pname">
A token indicating the parameter to be retrieved.
</param>
<param name="@params">[length: pname]
The address of a variable to receive the value of the parameter named pname.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetFramebufferParameter(System.UInt32,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,System.Int32@)">
<summary>[requires: EXT_direct_state_access]
Retrieve a named parameter from a framebuffer
</summary>
<param name="framebuffer">
The target of the operation, which must be ReadFramebuffer, DrawFramebuffer or Framebuffer.
</param>
<param name="pname">
A token indicating the parameter to be retrieved.
</param>
<param name="@params">[length: pname]
The address of a variable to receive the value of the parameter named pname.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetFramebufferParameter(System.UInt32,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,System.Int32*)">
<summary>[requires: EXT_direct_state_access]
Retrieve a named parameter from a framebuffer
</summary>
<param name="framebuffer">
The target of the operation, which must be ReadFramebuffer, DrawFramebuffer or Framebuffer.
</param>
<param name="pname">
A token indicating the parameter to be retrieved.
</param>
<param name="@params">[length: pname]
The address of a variable to receive the value of the parameter named pname.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetHistogram(OpenTK.Graphics.OpenGL.ExtHistogram,System.Boolean,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,System.IntPtr)">
<summary>[requires: EXT_histogram]
Get histogram table
</summary>
<param name="target">
Must be Histogram.
</param>
<param name="reset">
If True, each component counter that is actually returned is reset to zero. (Other counters are unaffected.) If False, none of the counters in the histogram table is modified.
</param>
<param name="format">
The format of values to be returned in values. Must be one of Red, Green, Blue, Alpha, Rgb, Bgr, Rgba, Bgra, Luminance, or LuminanceAlpha.
</param>
<param name="type">
The type of values to be returned in values. Symbolic constants UnsignedByte, Byte, Bitmap, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev are accepted.
</param>
<param name="values">[length: target,format,type]
A pointer to storage for the returned histogram table.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetHistogram``1(OpenTK.Graphics.OpenGL.ExtHistogram,System.Boolean,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[])">
<summary>[requires: EXT_histogram]
Get histogram table
</summary>
<param name="target">
Must be Histogram.
</param>
<param name="reset">
If True, each component counter that is actually returned is reset to zero. (Other counters are unaffected.) If False, none of the counters in the histogram table is modified.
</param>
<param name="format">
The format of values to be returned in values. Must be one of Red, Green, Blue, Alpha, Rgb, Bgr, Rgba, Bgra, Luminance, or LuminanceAlpha.
</param>
<param name="type">
The type of values to be returned in values. Symbolic constants UnsignedByte, Byte, Bitmap, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev are accepted.
</param>
<param name="values">[length: target,format,type]
A pointer to storage for the returned histogram table.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetHistogram``1(OpenTK.Graphics.OpenGL.ExtHistogram,System.Boolean,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[0:,0:])">
<summary>[requires: EXT_histogram]
Get histogram table
</summary>
<param name="target">
Must be Histogram.
</param>
<param name="reset">
If True, each component counter that is actually returned is reset to zero. (Other counters are unaffected.) If False, none of the counters in the histogram table is modified.
</param>
<param name="format">
The format of values to be returned in values. Must be one of Red, Green, Blue, Alpha, Rgb, Bgr, Rgba, Bgra, Luminance, or LuminanceAlpha.
</param>
<param name="type">
The type of values to be returned in values. Symbolic constants UnsignedByte, Byte, Bitmap, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev are accepted.
</param>
<param name="values">[length: target,format,type]
A pointer to storage for the returned histogram table.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetHistogram``1(OpenTK.Graphics.OpenGL.ExtHistogram,System.Boolean,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[0:,0:,0:])">
<summary>[requires: EXT_histogram]
Get histogram table
</summary>
<param name="target">
Must be Histogram.
</param>
<param name="reset">
If True, each component counter that is actually returned is reset to zero. (Other counters are unaffected.) If False, none of the counters in the histogram table is modified.
</param>
<param name="format">
The format of values to be returned in values. Must be one of Red, Green, Blue, Alpha, Rgb, Bgr, Rgba, Bgra, Luminance, or LuminanceAlpha.
</param>
<param name="type">
The type of values to be returned in values. Symbolic constants UnsignedByte, Byte, Bitmap, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev are accepted.
</param>
<param name="values">[length: target,format,type]
A pointer to storage for the returned histogram table.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetHistogram``1(OpenTK.Graphics.OpenGL.ExtHistogram,System.Boolean,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0@)">
<summary>[requires: EXT_histogram]
Get histogram table
</summary>
<param name="target">
Must be Histogram.
</param>
<param name="reset">
If True, each component counter that is actually returned is reset to zero. (Other counters are unaffected.) If False, none of the counters in the histogram table is modified.
</param>
<param name="format">
The format of values to be returned in values. Must be one of Red, Green, Blue, Alpha, Rgb, Bgr, Rgba, Bgra, Luminance, or LuminanceAlpha.
</param>
<param name="type">
The type of values to be returned in values. Symbolic constants UnsignedByte, Byte, Bitmap, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev are accepted.
</param>
<param name="values">[length: target,format,type]
A pointer to storage for the returned histogram table.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetHistogram(OpenTK.Graphics.OpenGL.HistogramTargetExt,System.Boolean,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,System.IntPtr)">
<summary>[requires: EXT_histogram]
Get histogram table
</summary>
<param name="target">
Must be Histogram.
</param>
<param name="reset">
If True, each component counter that is actually returned is reset to zero. (Other counters are unaffected.) If False, none of the counters in the histogram table is modified.
</param>
<param name="format">
The format of values to be returned in values. Must be one of Red, Green, Blue, Alpha, Rgb, Bgr, Rgba, Bgra, Luminance, or LuminanceAlpha.
</param>
<param name="type">
The type of values to be returned in values. Symbolic constants UnsignedByte, Byte, Bitmap, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev are accepted.
</param>
<param name="values">[length: target,format,type]
A pointer to storage for the returned histogram table.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetHistogram``1(OpenTK.Graphics.OpenGL.HistogramTargetExt,System.Boolean,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[])">
<summary>[requires: EXT_histogram]
Get histogram table
</summary>
<param name="target">
Must be Histogram.
</param>
<param name="reset">
If True, each component counter that is actually returned is reset to zero. (Other counters are unaffected.) If False, none of the counters in the histogram table is modified.
</param>
<param name="format">
The format of values to be returned in values. Must be one of Red, Green, Blue, Alpha, Rgb, Bgr, Rgba, Bgra, Luminance, or LuminanceAlpha.
</param>
<param name="type">
The type of values to be returned in values. Symbolic constants UnsignedByte, Byte, Bitmap, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev are accepted.
</param>
<param name="values">[length: target,format,type]
A pointer to storage for the returned histogram table.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetHistogram``1(OpenTK.Graphics.OpenGL.HistogramTargetExt,System.Boolean,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[0:,0:])">
<summary>[requires: EXT_histogram]
Get histogram table
</summary>
<param name="target">
Must be Histogram.
</param>
<param name="reset">
If True, each component counter that is actually returned is reset to zero. (Other counters are unaffected.) If False, none of the counters in the histogram table is modified.
</param>
<param name="format">
The format of values to be returned in values. Must be one of Red, Green, Blue, Alpha, Rgb, Bgr, Rgba, Bgra, Luminance, or LuminanceAlpha.
</param>
<param name="type">
The type of values to be returned in values. Symbolic constants UnsignedByte, Byte, Bitmap, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev are accepted.
</param>
<param name="values">[length: target,format,type]
A pointer to storage for the returned histogram table.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetHistogram``1(OpenTK.Graphics.OpenGL.HistogramTargetExt,System.Boolean,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[0:,0:,0:])">
<summary>[requires: EXT_histogram]
Get histogram table
</summary>
<param name="target">
Must be Histogram.
</param>
<param name="reset">
If True, each component counter that is actually returned is reset to zero. (Other counters are unaffected.) If False, none of the counters in the histogram table is modified.
</param>
<param name="format">
The format of values to be returned in values. Must be one of Red, Green, Blue, Alpha, Rgb, Bgr, Rgba, Bgra, Luminance, or LuminanceAlpha.
</param>
<param name="type">
The type of values to be returned in values. Symbolic constants UnsignedByte, Byte, Bitmap, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev are accepted.
</param>
<param name="values">[length: target,format,type]
A pointer to storage for the returned histogram table.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetHistogram``1(OpenTK.Graphics.OpenGL.HistogramTargetExt,System.Boolean,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0@)">
<summary>[requires: EXT_histogram]
Get histogram table
</summary>
<param name="target">
Must be Histogram.
</param>
<param name="reset">
If True, each component counter that is actually returned is reset to zero. (Other counters are unaffected.) If False, none of the counters in the histogram table is modified.
</param>
<param name="format">
The format of values to be returned in values. Must be one of Red, Green, Blue, Alpha, Rgb, Bgr, Rgba, Bgra, Luminance, or LuminanceAlpha.
</param>
<param name="type">
The type of values to be returned in values. Symbolic constants UnsignedByte, Byte, Bitmap, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev are accepted.
</param>
<param name="values">[length: target,format,type]
A pointer to storage for the returned histogram table.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetHistogramParameter(OpenTK.Graphics.OpenGL.ExtHistogram,OpenTK.Graphics.OpenGL.ExtHistogram,System.Single[])">
<summary>[requires: EXT_histogram]
Get histogram parameters
</summary>
<param name="target">
Must be one of Histogram or ProxyHistogram.
</param>
<param name="pname">
The name of the parameter to be retrieved. Must be one of HistogramWidth, HistogramFormat, HistogramRedSize, HistogramGreenSize, HistogramBlueSize, HistogramAlphaSize, HistogramLuminanceSize, or HistogramSink.
</param>
<param name="@params">[length: pname]
Pointer to storage for the returned values.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetHistogramParameter(OpenTK.Graphics.OpenGL.ExtHistogram,OpenTK.Graphics.OpenGL.ExtHistogram,System.Single@)">
<summary>[requires: EXT_histogram]
Get histogram parameters
</summary>
<param name="target">
Must be one of Histogram or ProxyHistogram.
</param>
<param name="pname">
The name of the parameter to be retrieved. Must be one of HistogramWidth, HistogramFormat, HistogramRedSize, HistogramGreenSize, HistogramBlueSize, HistogramAlphaSize, HistogramLuminanceSize, or HistogramSink.
</param>
<param name="@params">[length: pname]
Pointer to storage for the returned values.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetHistogramParameter(OpenTK.Graphics.OpenGL.ExtHistogram,OpenTK.Graphics.OpenGL.ExtHistogram,System.Single*)">
<summary>[requires: EXT_histogram]
Get histogram parameters
</summary>
<param name="target">
Must be one of Histogram or ProxyHistogram.
</param>
<param name="pname">
The name of the parameter to be retrieved. Must be one of HistogramWidth, HistogramFormat, HistogramRedSize, HistogramGreenSize, HistogramBlueSize, HistogramAlphaSize, HistogramLuminanceSize, or HistogramSink.
</param>
<param name="@params">[length: pname]
Pointer to storage for the returned values.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetHistogramParameter(OpenTK.Graphics.OpenGL.HistogramTargetExt,OpenTK.Graphics.OpenGL.GetHistogramParameterPNameExt,System.Single[])">
<summary>[requires: EXT_histogram]
Get histogram parameters
</summary>
<param name="target">
Must be one of Histogram or ProxyHistogram.
</param>
<param name="pname">
The name of the parameter to be retrieved. Must be one of HistogramWidth, HistogramFormat, HistogramRedSize, HistogramGreenSize, HistogramBlueSize, HistogramAlphaSize, HistogramLuminanceSize, or HistogramSink.
</param>
<param name="@params">[length: pname]
Pointer to storage for the returned values.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetHistogramParameter(OpenTK.Graphics.OpenGL.HistogramTargetExt,OpenTK.Graphics.OpenGL.GetHistogramParameterPNameExt,System.Single@)">
<summary>[requires: EXT_histogram]
Get histogram parameters
</summary>
<param name="target">
Must be one of Histogram or ProxyHistogram.
</param>
<param name="pname">
The name of the parameter to be retrieved. Must be one of HistogramWidth, HistogramFormat, HistogramRedSize, HistogramGreenSize, HistogramBlueSize, HistogramAlphaSize, HistogramLuminanceSize, or HistogramSink.
</param>
<param name="@params">[length: pname]
Pointer to storage for the returned values.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetHistogramParameter(OpenTK.Graphics.OpenGL.HistogramTargetExt,OpenTK.Graphics.OpenGL.GetHistogramParameterPNameExt,System.Single*)">
<summary>[requires: EXT_histogram]
Get histogram parameters
</summary>
<param name="target">
Must be one of Histogram or ProxyHistogram.
</param>
<param name="pname">
The name of the parameter to be retrieved. Must be one of HistogramWidth, HistogramFormat, HistogramRedSize, HistogramGreenSize, HistogramBlueSize, HistogramAlphaSize, HistogramLuminanceSize, or HistogramSink.
</param>
<param name="@params">[length: pname]
Pointer to storage for the returned values.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetHistogramParameter(OpenTK.Graphics.OpenGL.ExtHistogram,OpenTK.Graphics.OpenGL.ExtHistogram,System.Int32[])">
<summary>[requires: EXT_histogram]
Get histogram parameters
</summary>
<param name="target">
Must be one of Histogram or ProxyHistogram.
</param>
<param name="pname">
The name of the parameter to be retrieved. Must be one of HistogramWidth, HistogramFormat, HistogramRedSize, HistogramGreenSize, HistogramBlueSize, HistogramAlphaSize, HistogramLuminanceSize, or HistogramSink.
</param>
<param name="@params">[length: pname]
Pointer to storage for the returned values.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetHistogramParameter(OpenTK.Graphics.OpenGL.ExtHistogram,OpenTK.Graphics.OpenGL.ExtHistogram,System.Int32@)">
<summary>[requires: EXT_histogram]
Get histogram parameters
</summary>
<param name="target">
Must be one of Histogram or ProxyHistogram.
</param>
<param name="pname">
The name of the parameter to be retrieved. Must be one of HistogramWidth, HistogramFormat, HistogramRedSize, HistogramGreenSize, HistogramBlueSize, HistogramAlphaSize, HistogramLuminanceSize, or HistogramSink.
</param>
<param name="@params">[length: pname]
Pointer to storage for the returned values.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetHistogramParameter(OpenTK.Graphics.OpenGL.ExtHistogram,OpenTK.Graphics.OpenGL.ExtHistogram,System.Int32*)">
<summary>[requires: EXT_histogram]
Get histogram parameters
</summary>
<param name="target">
Must be one of Histogram or ProxyHistogram.
</param>
<param name="pname">
The name of the parameter to be retrieved. Must be one of HistogramWidth, HistogramFormat, HistogramRedSize, HistogramGreenSize, HistogramBlueSize, HistogramAlphaSize, HistogramLuminanceSize, or HistogramSink.
</param>
<param name="@params">[length: pname]
Pointer to storage for the returned values.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetHistogramParameter(OpenTK.Graphics.OpenGL.HistogramTargetExt,OpenTK.Graphics.OpenGL.GetHistogramParameterPNameExt,System.Int32[])">
<summary>[requires: EXT_histogram]
Get histogram parameters
</summary>
<param name="target">
Must be one of Histogram or ProxyHistogram.
</param>
<param name="pname">
The name of the parameter to be retrieved. Must be one of HistogramWidth, HistogramFormat, HistogramRedSize, HistogramGreenSize, HistogramBlueSize, HistogramAlphaSize, HistogramLuminanceSize, or HistogramSink.
</param>
<param name="@params">[length: pname]
Pointer to storage for the returned values.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetHistogramParameter(OpenTK.Graphics.OpenGL.HistogramTargetExt,OpenTK.Graphics.OpenGL.GetHistogramParameterPNameExt,System.Int32@)">
<summary>[requires: EXT_histogram]
Get histogram parameters
</summary>
<param name="target">
Must be one of Histogram or ProxyHistogram.
</param>
<param name="pname">
The name of the parameter to be retrieved. Must be one of HistogramWidth, HistogramFormat, HistogramRedSize, HistogramGreenSize, HistogramBlueSize, HistogramAlphaSize, HistogramLuminanceSize, or HistogramSink.
</param>
<param name="@params">[length: pname]
Pointer to storage for the returned values.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetHistogramParameter(OpenTK.Graphics.OpenGL.HistogramTargetExt,OpenTK.Graphics.OpenGL.GetHistogramParameterPNameExt,System.Int32*)">
<summary>[requires: EXT_histogram]
Get histogram parameters
</summary>
<param name="target">
Must be one of Histogram or ProxyHistogram.
</param>
<param name="pname">
The name of the parameter to be retrieved. Must be one of HistogramWidth, HistogramFormat, HistogramRedSize, HistogramGreenSize, HistogramBlueSize, HistogramAlphaSize, HistogramLuminanceSize, or HistogramSink.
</param>
<param name="@params">[length: pname]
Pointer to storage for the returned values.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetIntegerIndexed(OpenTK.Graphics.OpenGL.ExtDrawBuffers2,System.Int32,System.Int32[])">
<summary>[requires: EXT_direct_state_access|EXT_draw_buffers2]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="data">[length: target]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetIntegerIndexed(OpenTK.Graphics.OpenGL.ExtDrawBuffers2,System.Int32,System.Int32@)">
<summary>[requires: EXT_direct_state_access|EXT_draw_buffers2]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="data">[length: target]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetIntegerIndexed(OpenTK.Graphics.OpenGL.ExtDrawBuffers2,System.Int32,System.Int32*)">
<summary>[requires: EXT_direct_state_access|EXT_draw_buffers2]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="data">[length: target]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetIntegerIndexed(OpenTK.Graphics.OpenGL.ExtDrawBuffers2,System.UInt32,System.Int32[])">
<summary>[requires: EXT_direct_state_access|EXT_draw_buffers2]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="data">[length: target]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetIntegerIndexed(OpenTK.Graphics.OpenGL.ExtDrawBuffers2,System.UInt32,System.Int32@)">
<summary>[requires: EXT_direct_state_access|EXT_draw_buffers2]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="data">[length: target]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetIntegerIndexed(OpenTK.Graphics.OpenGL.ExtDrawBuffers2,System.UInt32,System.Int32*)">
<summary>[requires: EXT_direct_state_access|EXT_draw_buffers2]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="data">[length: target]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetIntegerIndexed(OpenTK.Graphics.OpenGL.GetIndexedPName,System.Int32,System.Int32[])">
<summary>[requires: EXT_direct_state_access|EXT_draw_buffers2]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="data">[length: target]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetIntegerIndexed(OpenTK.Graphics.OpenGL.GetIndexedPName,System.Int32,System.Int32@)">
<summary>[requires: EXT_direct_state_access|EXT_draw_buffers2]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="data">[length: target]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetIntegerIndexed(OpenTK.Graphics.OpenGL.GetIndexedPName,System.Int32,System.Int32*)">
<summary>[requires: EXT_direct_state_access|EXT_draw_buffers2]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="data">[length: target]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetIntegerIndexed(OpenTK.Graphics.OpenGL.GetIndexedPName,System.UInt32,System.Int32[])">
<summary>[requires: EXT_direct_state_access|EXT_draw_buffers2]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="data">[length: target]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetIntegerIndexed(OpenTK.Graphics.OpenGL.GetIndexedPName,System.UInt32,System.Int32@)">
<summary>[requires: EXT_direct_state_access|EXT_draw_buffers2]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="data">[length: target]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetIntegerIndexed(OpenTK.Graphics.OpenGL.GetIndexedPName,System.UInt32,System.Int32*)">
<summary>[requires: EXT_direct_state_access|EXT_draw_buffers2]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="data">[length: target]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetInvariantBoolean(System.Int32,OpenTK.Graphics.OpenGL.ExtVertexShader,System.Boolean[])">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="id"></param>
<param name="value"></param>
<param name="data">[length: id]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetInvariantBoolean(System.Int32,OpenTK.Graphics.OpenGL.ExtVertexShader,System.Boolean@)">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="id"></param>
<param name="value"></param>
<param name="data">[length: id]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetInvariantBoolean(System.Int32,OpenTK.Graphics.OpenGL.ExtVertexShader,System.Boolean*)">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="id"></param>
<param name="value"></param>
<param name="data">[length: id]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetInvariantBoolean(System.UInt32,OpenTK.Graphics.OpenGL.ExtVertexShader,System.Boolean[])">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="id"></param>
<param name="value"></param>
<param name="data">[length: id]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetInvariantBoolean(System.UInt32,OpenTK.Graphics.OpenGL.ExtVertexShader,System.Boolean@)">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="id"></param>
<param name="value"></param>
<param name="data">[length: id]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetInvariantBoolean(System.UInt32,OpenTK.Graphics.OpenGL.ExtVertexShader,System.Boolean*)">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="id"></param>
<param name="value"></param>
<param name="data">[length: id]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetInvariantFloat(System.Int32,OpenTK.Graphics.OpenGL.ExtVertexShader,System.Single[])">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="id"></param>
<param name="value"></param>
<param name="data">[length: id]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetInvariantFloat(System.Int32,OpenTK.Graphics.OpenGL.ExtVertexShader,System.Single@)">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="id"></param>
<param name="value"></param>
<param name="data">[length: id]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetInvariantFloat(System.Int32,OpenTK.Graphics.OpenGL.ExtVertexShader,System.Single*)">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="id"></param>
<param name="value"></param>
<param name="data">[length: id]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetInvariantFloat(System.UInt32,OpenTK.Graphics.OpenGL.ExtVertexShader,System.Single[])">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="id"></param>
<param name="value"></param>
<param name="data">[length: id]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetInvariantFloat(System.UInt32,OpenTK.Graphics.OpenGL.ExtVertexShader,System.Single@)">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="id"></param>
<param name="value"></param>
<param name="data">[length: id]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetInvariantFloat(System.UInt32,OpenTK.Graphics.OpenGL.ExtVertexShader,System.Single*)">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="id"></param>
<param name="value"></param>
<param name="data">[length: id]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetInvariantInteger(System.Int32,OpenTK.Graphics.OpenGL.ExtVertexShader,System.Int32[])">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="id"></param>
<param name="value"></param>
<param name="data">[length: id]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetInvariantInteger(System.Int32,OpenTK.Graphics.OpenGL.ExtVertexShader,System.Int32@)">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="id"></param>
<param name="value"></param>
<param name="data">[length: id]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetInvariantInteger(System.Int32,OpenTK.Graphics.OpenGL.ExtVertexShader,System.Int32*)">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="id"></param>
<param name="value"></param>
<param name="data">[length: id]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetInvariantInteger(System.UInt32,OpenTK.Graphics.OpenGL.ExtVertexShader,System.Int32[])">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="id"></param>
<param name="value"></param>
<param name="data">[length: id]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetInvariantInteger(System.UInt32,OpenTK.Graphics.OpenGL.ExtVertexShader,System.Int32@)">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="id"></param>
<param name="value"></param>
<param name="data">[length: id]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetInvariantInteger(System.UInt32,OpenTK.Graphics.OpenGL.ExtVertexShader,System.Int32*)">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="id"></param>
<param name="value"></param>
<param name="data">[length: id]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetLocalConstantBoolean(System.Int32,OpenTK.Graphics.OpenGL.ExtVertexShader,System.Boolean[])">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="id"></param>
<param name="value"></param>
<param name="data">[length: id]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetLocalConstantBoolean(System.Int32,OpenTK.Graphics.OpenGL.ExtVertexShader,System.Boolean@)">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="id"></param>
<param name="value"></param>
<param name="data">[length: id]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetLocalConstantBoolean(System.Int32,OpenTK.Graphics.OpenGL.ExtVertexShader,System.Boolean*)">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="id"></param>
<param name="value"></param>
<param name="data">[length: id]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetLocalConstantBoolean(System.UInt32,OpenTK.Graphics.OpenGL.ExtVertexShader,System.Boolean[])">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="id"></param>
<param name="value"></param>
<param name="data">[length: id]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetLocalConstantBoolean(System.UInt32,OpenTK.Graphics.OpenGL.ExtVertexShader,System.Boolean@)">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="id"></param>
<param name="value"></param>
<param name="data">[length: id]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetLocalConstantBoolean(System.UInt32,OpenTK.Graphics.OpenGL.ExtVertexShader,System.Boolean*)">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="id"></param>
<param name="value"></param>
<param name="data">[length: id]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetLocalConstantFloat(System.Int32,OpenTK.Graphics.OpenGL.ExtVertexShader,System.Single[])">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="id"></param>
<param name="value"></param>
<param name="data">[length: id]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetLocalConstantFloat(System.Int32,OpenTK.Graphics.OpenGL.ExtVertexShader,System.Single@)">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="id"></param>
<param name="value"></param>
<param name="data">[length: id]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetLocalConstantFloat(System.Int32,OpenTK.Graphics.OpenGL.ExtVertexShader,System.Single*)">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="id"></param>
<param name="value"></param>
<param name="data">[length: id]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetLocalConstantFloat(System.UInt32,OpenTK.Graphics.OpenGL.ExtVertexShader,System.Single[])">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="id"></param>
<param name="value"></param>
<param name="data">[length: id]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetLocalConstantFloat(System.UInt32,OpenTK.Graphics.OpenGL.ExtVertexShader,System.Single@)">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="id"></param>
<param name="value"></param>
<param name="data">[length: id]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetLocalConstantFloat(System.UInt32,OpenTK.Graphics.OpenGL.ExtVertexShader,System.Single*)">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="id"></param>
<param name="value"></param>
<param name="data">[length: id]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetLocalConstantInteger(System.Int32,OpenTK.Graphics.OpenGL.ExtVertexShader,System.Int32[])">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="id"></param>
<param name="value"></param>
<param name="data">[length: id]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetLocalConstantInteger(System.Int32,OpenTK.Graphics.OpenGL.ExtVertexShader,System.Int32@)">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="id"></param>
<param name="value"></param>
<param name="data">[length: id]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetLocalConstantInteger(System.Int32,OpenTK.Graphics.OpenGL.ExtVertexShader,System.Int32*)">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="id"></param>
<param name="value"></param>
<param name="data">[length: id]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetLocalConstantInteger(System.UInt32,OpenTK.Graphics.OpenGL.ExtVertexShader,System.Int32[])">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="id"></param>
<param name="value"></param>
<param name="data">[length: id]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetLocalConstantInteger(System.UInt32,OpenTK.Graphics.OpenGL.ExtVertexShader,System.Int32@)">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="id"></param>
<param name="value"></param>
<param name="data">[length: id]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetLocalConstantInteger(System.UInt32,OpenTK.Graphics.OpenGL.ExtVertexShader,System.Int32*)">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="id"></param>
<param name="value"></param>
<param name="data">[length: id]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetMinmax(OpenTK.Graphics.OpenGL.ExtHistogram,System.Boolean,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,System.IntPtr)">
<summary>[requires: EXT_histogram]
Get minimum and maximum pixel values
</summary>
<param name="target">
Must be Minmax.
</param>
<param name="reset">
If True, all entries in the minmax table that are actually returned are reset to their initial values. (Other entries are unaltered.) If False, the minmax table is unaltered.
</param>
<param name="format">
The format of the data to be returned in values. Must be one of Red, Green, Blue, Alpha, Rgb, Bgr, Rgba, Bgra, Luminance, or LuminanceAlpha.
</param>
<param name="type">
The type of the data to be returned in values. Symbolic constants UnsignedByte, Byte, Bitmap, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev are accepted.
</param>
<param name="values">[length: target,format,type]
A pointer to storage for the returned values.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetMinmax``1(OpenTK.Graphics.OpenGL.ExtHistogram,System.Boolean,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[])">
<summary>[requires: EXT_histogram]
Get minimum and maximum pixel values
</summary>
<param name="target">
Must be Minmax.
</param>
<param name="reset">
If True, all entries in the minmax table that are actually returned are reset to their initial values. (Other entries are unaltered.) If False, the minmax table is unaltered.
</param>
<param name="format">
The format of the data to be returned in values. Must be one of Red, Green, Blue, Alpha, Rgb, Bgr, Rgba, Bgra, Luminance, or LuminanceAlpha.
</param>
<param name="type">
The type of the data to be returned in values. Symbolic constants UnsignedByte, Byte, Bitmap, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev are accepted.
</param>
<param name="values">[length: target,format,type]
A pointer to storage for the returned values.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetMinmax``1(OpenTK.Graphics.OpenGL.ExtHistogram,System.Boolean,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[0:,0:])">
<summary>[requires: EXT_histogram]
Get minimum and maximum pixel values
</summary>
<param name="target">
Must be Minmax.
</param>
<param name="reset">
If True, all entries in the minmax table that are actually returned are reset to their initial values. (Other entries are unaltered.) If False, the minmax table is unaltered.
</param>
<param name="format">
The format of the data to be returned in values. Must be one of Red, Green, Blue, Alpha, Rgb, Bgr, Rgba, Bgra, Luminance, or LuminanceAlpha.
</param>
<param name="type">
The type of the data to be returned in values. Symbolic constants UnsignedByte, Byte, Bitmap, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev are accepted.
</param>
<param name="values">[length: target,format,type]
A pointer to storage for the returned values.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetMinmax``1(OpenTK.Graphics.OpenGL.ExtHistogram,System.Boolean,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[0:,0:,0:])">
<summary>[requires: EXT_histogram]
Get minimum and maximum pixel values
</summary>
<param name="target">
Must be Minmax.
</param>
<param name="reset">
If True, all entries in the minmax table that are actually returned are reset to their initial values. (Other entries are unaltered.) If False, the minmax table is unaltered.
</param>
<param name="format">
The format of the data to be returned in values. Must be one of Red, Green, Blue, Alpha, Rgb, Bgr, Rgba, Bgra, Luminance, or LuminanceAlpha.
</param>
<param name="type">
The type of the data to be returned in values. Symbolic constants UnsignedByte, Byte, Bitmap, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev are accepted.
</param>
<param name="values">[length: target,format,type]
A pointer to storage for the returned values.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetMinmax``1(OpenTK.Graphics.OpenGL.ExtHistogram,System.Boolean,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0@)">
<summary>[requires: EXT_histogram]
Get minimum and maximum pixel values
</summary>
<param name="target">
Must be Minmax.
</param>
<param name="reset">
If True, all entries in the minmax table that are actually returned are reset to their initial values. (Other entries are unaltered.) If False, the minmax table is unaltered.
</param>
<param name="format">
The format of the data to be returned in values. Must be one of Red, Green, Blue, Alpha, Rgb, Bgr, Rgba, Bgra, Luminance, or LuminanceAlpha.
</param>
<param name="type">
The type of the data to be returned in values. Symbolic constants UnsignedByte, Byte, Bitmap, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev are accepted.
</param>
<param name="values">[length: target,format,type]
A pointer to storage for the returned values.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetMinmax(OpenTK.Graphics.OpenGL.MinmaxTargetExt,System.Boolean,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,System.IntPtr)">
<summary>[requires: EXT_histogram]
Get minimum and maximum pixel values
</summary>
<param name="target">
Must be Minmax.
</param>
<param name="reset">
If True, all entries in the minmax table that are actually returned are reset to their initial values. (Other entries are unaltered.) If False, the minmax table is unaltered.
</param>
<param name="format">
The format of the data to be returned in values. Must be one of Red, Green, Blue, Alpha, Rgb, Bgr, Rgba, Bgra, Luminance, or LuminanceAlpha.
</param>
<param name="type">
The type of the data to be returned in values. Symbolic constants UnsignedByte, Byte, Bitmap, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev are accepted.
</param>
<param name="values">[length: target,format,type]
A pointer to storage for the returned values.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetMinmax``1(OpenTK.Graphics.OpenGL.MinmaxTargetExt,System.Boolean,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[])">
<summary>[requires: EXT_histogram]
Get minimum and maximum pixel values
</summary>
<param name="target">
Must be Minmax.
</param>
<param name="reset">
If True, all entries in the minmax table that are actually returned are reset to their initial values. (Other entries are unaltered.) If False, the minmax table is unaltered.
</param>
<param name="format">
The format of the data to be returned in values. Must be one of Red, Green, Blue, Alpha, Rgb, Bgr, Rgba, Bgra, Luminance, or LuminanceAlpha.
</param>
<param name="type">
The type of the data to be returned in values. Symbolic constants UnsignedByte, Byte, Bitmap, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev are accepted.
</param>
<param name="values">[length: target,format,type]
A pointer to storage for the returned values.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetMinmax``1(OpenTK.Graphics.OpenGL.MinmaxTargetExt,System.Boolean,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[0:,0:])">
<summary>[requires: EXT_histogram]
Get minimum and maximum pixel values
</summary>
<param name="target">
Must be Minmax.
</param>
<param name="reset">
If True, all entries in the minmax table that are actually returned are reset to their initial values. (Other entries are unaltered.) If False, the minmax table is unaltered.
</param>
<param name="format">
The format of the data to be returned in values. Must be one of Red, Green, Blue, Alpha, Rgb, Bgr, Rgba, Bgra, Luminance, or LuminanceAlpha.
</param>
<param name="type">
The type of the data to be returned in values. Symbolic constants UnsignedByte, Byte, Bitmap, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev are accepted.
</param>
<param name="values">[length: target,format,type]
A pointer to storage for the returned values.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetMinmax``1(OpenTK.Graphics.OpenGL.MinmaxTargetExt,System.Boolean,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[0:,0:,0:])">
<summary>[requires: EXT_histogram]
Get minimum and maximum pixel values
</summary>
<param name="target">
Must be Minmax.
</param>
<param name="reset">
If True, all entries in the minmax table that are actually returned are reset to their initial values. (Other entries are unaltered.) If False, the minmax table is unaltered.
</param>
<param name="format">
The format of the data to be returned in values. Must be one of Red, Green, Blue, Alpha, Rgb, Bgr, Rgba, Bgra, Luminance, or LuminanceAlpha.
</param>
<param name="type">
The type of the data to be returned in values. Symbolic constants UnsignedByte, Byte, Bitmap, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev are accepted.
</param>
<param name="values">[length: target,format,type]
A pointer to storage for the returned values.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetMinmax``1(OpenTK.Graphics.OpenGL.MinmaxTargetExt,System.Boolean,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0@)">
<summary>[requires: EXT_histogram]
Get minimum and maximum pixel values
</summary>
<param name="target">
Must be Minmax.
</param>
<param name="reset">
If True, all entries in the minmax table that are actually returned are reset to their initial values. (Other entries are unaltered.) If False, the minmax table is unaltered.
</param>
<param name="format">
The format of the data to be returned in values. Must be one of Red, Green, Blue, Alpha, Rgb, Bgr, Rgba, Bgra, Luminance, or LuminanceAlpha.
</param>
<param name="type">
The type of the data to be returned in values. Symbolic constants UnsignedByte, Byte, Bitmap, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev are accepted.
</param>
<param name="values">[length: target,format,type]
A pointer to storage for the returned values.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetMinmaxParameter(OpenTK.Graphics.OpenGL.ExtHistogram,OpenTK.Graphics.OpenGL.ExtHistogram,System.Single[])">
<summary>[requires: EXT_histogram]
Get minmax parameters
</summary>
<param name="target">
Must be Minmax.
</param>
<param name="pname">
The parameter to be retrieved. Must be one of MinmaxFormat or MinmaxSink.
</param>
<param name="@params">[length: pname]
A pointer to storage for the retrieved parameters.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetMinmaxParameter(OpenTK.Graphics.OpenGL.ExtHistogram,OpenTK.Graphics.OpenGL.ExtHistogram,System.Single@)">
<summary>[requires: EXT_histogram]
Get minmax parameters
</summary>
<param name="target">
Must be Minmax.
</param>
<param name="pname">
The parameter to be retrieved. Must be one of MinmaxFormat or MinmaxSink.
</param>
<param name="@params">[length: pname]
A pointer to storage for the retrieved parameters.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetMinmaxParameter(OpenTK.Graphics.OpenGL.ExtHistogram,OpenTK.Graphics.OpenGL.ExtHistogram,System.Single*)">
<summary>[requires: EXT_histogram]
Get minmax parameters
</summary>
<param name="target">
Must be Minmax.
</param>
<param name="pname">
The parameter to be retrieved. Must be one of MinmaxFormat or MinmaxSink.
</param>
<param name="@params">[length: pname]
A pointer to storage for the retrieved parameters.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetMinmaxParameter(OpenTK.Graphics.OpenGL.MinmaxTargetExt,OpenTK.Graphics.OpenGL.GetMinmaxParameterPNameExt,System.Single[])">
<summary>[requires: EXT_histogram]
Get minmax parameters
</summary>
<param name="target">
Must be Minmax.
</param>
<param name="pname">
The parameter to be retrieved. Must be one of MinmaxFormat or MinmaxSink.
</param>
<param name="@params">[length: pname]
A pointer to storage for the retrieved parameters.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetMinmaxParameter(OpenTK.Graphics.OpenGL.MinmaxTargetExt,OpenTK.Graphics.OpenGL.GetMinmaxParameterPNameExt,System.Single@)">
<summary>[requires: EXT_histogram]
Get minmax parameters
</summary>
<param name="target">
Must be Minmax.
</param>
<param name="pname">
The parameter to be retrieved. Must be one of MinmaxFormat or MinmaxSink.
</param>
<param name="@params">[length: pname]
A pointer to storage for the retrieved parameters.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetMinmaxParameter(OpenTK.Graphics.OpenGL.MinmaxTargetExt,OpenTK.Graphics.OpenGL.GetMinmaxParameterPNameExt,System.Single*)">
<summary>[requires: EXT_histogram]
Get minmax parameters
</summary>
<param name="target">
Must be Minmax.
</param>
<param name="pname">
The parameter to be retrieved. Must be one of MinmaxFormat or MinmaxSink.
</param>
<param name="@params">[length: pname]
A pointer to storage for the retrieved parameters.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetMinmaxParameter(OpenTK.Graphics.OpenGL.ExtHistogram,OpenTK.Graphics.OpenGL.ExtHistogram,System.Int32[])">
<summary>[requires: EXT_histogram]
Get minmax parameters
</summary>
<param name="target">
Must be Minmax.
</param>
<param name="pname">
The parameter to be retrieved. Must be one of MinmaxFormat or MinmaxSink.
</param>
<param name="@params">[length: pname]
A pointer to storage for the retrieved parameters.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetMinmaxParameter(OpenTK.Graphics.OpenGL.ExtHistogram,OpenTK.Graphics.OpenGL.ExtHistogram,System.Int32@)">
<summary>[requires: EXT_histogram]
Get minmax parameters
</summary>
<param name="target">
Must be Minmax.
</param>
<param name="pname">
The parameter to be retrieved. Must be one of MinmaxFormat or MinmaxSink.
</param>
<param name="@params">[length: pname]
A pointer to storage for the retrieved parameters.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetMinmaxParameter(OpenTK.Graphics.OpenGL.ExtHistogram,OpenTK.Graphics.OpenGL.ExtHistogram,System.Int32*)">
<summary>[requires: EXT_histogram]
Get minmax parameters
</summary>
<param name="target">
Must be Minmax.
</param>
<param name="pname">
The parameter to be retrieved. Must be one of MinmaxFormat or MinmaxSink.
</param>
<param name="@params">[length: pname]
A pointer to storage for the retrieved parameters.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetMinmaxParameter(OpenTK.Graphics.OpenGL.MinmaxTargetExt,OpenTK.Graphics.OpenGL.GetMinmaxParameterPNameExt,System.Int32[])">
<summary>[requires: EXT_histogram]
Get minmax parameters
</summary>
<param name="target">
Must be Minmax.
</param>
<param name="pname">
The parameter to be retrieved. Must be one of MinmaxFormat or MinmaxSink.
</param>
<param name="@params">[length: pname]
A pointer to storage for the retrieved parameters.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetMinmaxParameter(OpenTK.Graphics.OpenGL.MinmaxTargetExt,OpenTK.Graphics.OpenGL.GetMinmaxParameterPNameExt,System.Int32@)">
<summary>[requires: EXT_histogram]
Get minmax parameters
</summary>
<param name="target">
Must be Minmax.
</param>
<param name="pname">
The parameter to be retrieved. Must be one of MinmaxFormat or MinmaxSink.
</param>
<param name="@params">[length: pname]
A pointer to storage for the retrieved parameters.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetMinmaxParameter(OpenTK.Graphics.OpenGL.MinmaxTargetExt,OpenTK.Graphics.OpenGL.GetMinmaxParameterPNameExt,System.Int32*)">
<summary>[requires: EXT_histogram]
Get minmax parameters
</summary>
<param name="target">
Must be Minmax.
</param>
<param name="pname">
The parameter to be retrieved. Must be one of MinmaxFormat or MinmaxSink.
</param>
<param name="@params">[length: pname]
A pointer to storage for the retrieved parameters.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetMultiTexEnv(OpenTK.Graphics.OpenGL.TextureUnit,OpenTK.Graphics.OpenGL.TextureEnvTarget,OpenTK.Graphics.OpenGL.TextureEnvParameter,System.Single[])">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="texunit"></param>
<param name="target"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetMultiTexEnv(OpenTK.Graphics.OpenGL.TextureUnit,OpenTK.Graphics.OpenGL.TextureEnvTarget,OpenTK.Graphics.OpenGL.TextureEnvParameter,System.Single@)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="texunit"></param>
<param name="target"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetMultiTexEnv(OpenTK.Graphics.OpenGL.TextureUnit,OpenTK.Graphics.OpenGL.TextureEnvTarget,OpenTK.Graphics.OpenGL.TextureEnvParameter,System.Single*)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="texunit"></param>
<param name="target"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetMultiTexEnv(OpenTK.Graphics.OpenGL.TextureUnit,OpenTK.Graphics.OpenGL.TextureEnvTarget,OpenTK.Graphics.OpenGL.TextureEnvParameter,System.Int32[])">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="texunit"></param>
<param name="target"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetMultiTexEnv(OpenTK.Graphics.OpenGL.TextureUnit,OpenTK.Graphics.OpenGL.TextureEnvTarget,OpenTK.Graphics.OpenGL.TextureEnvParameter,System.Int32@)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="texunit"></param>
<param name="target"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetMultiTexEnv(OpenTK.Graphics.OpenGL.TextureUnit,OpenTK.Graphics.OpenGL.TextureEnvTarget,OpenTK.Graphics.OpenGL.TextureEnvParameter,System.Int32*)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="texunit"></param>
<param name="target"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetMultiTexGen(OpenTK.Graphics.OpenGL.TextureUnit,OpenTK.Graphics.OpenGL.TextureCoordName,OpenTK.Graphics.OpenGL.TextureGenParameter,System.Double[])">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="texunit"></param>
<param name="coord"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetMultiTexGen(OpenTK.Graphics.OpenGL.TextureUnit,OpenTK.Graphics.OpenGL.TextureCoordName,OpenTK.Graphics.OpenGL.TextureGenParameter,System.Double@)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="texunit"></param>
<param name="coord"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetMultiTexGen(OpenTK.Graphics.OpenGL.TextureUnit,OpenTK.Graphics.OpenGL.TextureCoordName,OpenTK.Graphics.OpenGL.TextureGenParameter,System.Double*)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="texunit"></param>
<param name="coord"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetMultiTexGen(OpenTK.Graphics.OpenGL.TextureUnit,OpenTK.Graphics.OpenGL.TextureCoordName,OpenTK.Graphics.OpenGL.TextureGenParameter,System.Single[])">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="texunit"></param>
<param name="coord"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetMultiTexGen(OpenTK.Graphics.OpenGL.TextureUnit,OpenTK.Graphics.OpenGL.TextureCoordName,OpenTK.Graphics.OpenGL.TextureGenParameter,System.Single@)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="texunit"></param>
<param name="coord"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetMultiTexGen(OpenTK.Graphics.OpenGL.TextureUnit,OpenTK.Graphics.OpenGL.TextureCoordName,OpenTK.Graphics.OpenGL.TextureGenParameter,System.Single*)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="texunit"></param>
<param name="coord"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetMultiTexGen(OpenTK.Graphics.OpenGL.TextureUnit,OpenTK.Graphics.OpenGL.TextureCoordName,OpenTK.Graphics.OpenGL.TextureGenParameter,System.Int32[])">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="texunit"></param>
<param name="coord"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetMultiTexGen(OpenTK.Graphics.OpenGL.TextureUnit,OpenTK.Graphics.OpenGL.TextureCoordName,OpenTK.Graphics.OpenGL.TextureGenParameter,System.Int32@)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="texunit"></param>
<param name="coord"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetMultiTexGen(OpenTK.Graphics.OpenGL.TextureUnit,OpenTK.Graphics.OpenGL.TextureCoordName,OpenTK.Graphics.OpenGL.TextureGenParameter,System.Int32*)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="texunit"></param>
<param name="coord"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetMultiTexImage(OpenTK.Graphics.OpenGL.TextureUnit,OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,System.IntPtr)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="texunit"></param>
<param name="target"></param>
<param name="level"></param>
<param name="format"></param>
<param name="type"></param>
<param name="pixels">[length: target,level,format,type]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetMultiTexImage``1(OpenTK.Graphics.OpenGL.TextureUnit,OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[])">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="texunit"></param>
<param name="target"></param>
<param name="level"></param>
<param name="format"></param>
<param name="type"></param>
<param name="pixels">[length: target,level,format,type]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetMultiTexImage``1(OpenTK.Graphics.OpenGL.TextureUnit,OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[0:,0:])">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="texunit"></param>
<param name="target"></param>
<param name="level"></param>
<param name="format"></param>
<param name="type"></param>
<param name="pixels">[length: target,level,format,type]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetMultiTexImage``1(OpenTK.Graphics.OpenGL.TextureUnit,OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[0:,0:,0:])">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="texunit"></param>
<param name="target"></param>
<param name="level"></param>
<param name="format"></param>
<param name="type"></param>
<param name="pixels">[length: target,level,format,type]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetMultiTexImage``1(OpenTK.Graphics.OpenGL.TextureUnit,OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0@)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="texunit"></param>
<param name="target"></param>
<param name="level"></param>
<param name="format"></param>
<param name="type"></param>
<param name="pixels">[length: target,level,format,type]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetMultiTexLevelParameter(OpenTK.Graphics.OpenGL.TextureUnit,OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,OpenTK.Graphics.OpenGL.GetTextureParameter,System.Single[])">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="texunit"></param>
<param name="target"></param>
<param name="level"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetMultiTexLevelParameter(OpenTK.Graphics.OpenGL.TextureUnit,OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,OpenTK.Graphics.OpenGL.GetTextureParameter,System.Single@)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="texunit"></param>
<param name="target"></param>
<param name="level"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
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<summary>[requires: EXT_direct_state_access]</summary>
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<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetNamedProgram(System.Int32,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,System.Int32@)">
<summary>[requires: EXT_direct_state_access]</summary>
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<summary>[requires: EXT_direct_state_access]</summary>
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<summary>[requires: EXT_direct_state_access]</summary>
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<summary>[requires: EXT_direct_state_access]</summary>
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<summary>[requires: EXT_direct_state_access]</summary>
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<summary>[requires: EXT_direct_state_access]</summary>
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<summary>[requires: EXT_direct_state_access]</summary>
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<summary>[requires: EXT_direct_state_access]</summary>
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<summary>[requires: EXT_direct_state_access]</summary>
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<summary>[requires: EXT_direct_state_access]</summary>
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<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetNamedProgramString(System.Int32,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,System.IntPtr)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="program"></param>
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<param name="pname"></param>
<param name="@string">[length: program,pname]</param>
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<summary>[requires: EXT_direct_state_access]</summary>
<param name="program"></param>
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<param name="@string">[length: program,pname]</param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetNamedProgramString``1(System.Int32,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,``0[0:,0:])">
<summary>[requires: EXT_direct_state_access]</summary>
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<param name="@string">[length: program,pname]</param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetNamedProgramString``1(System.Int32,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,``0[0:,0:,0:])">
<summary>[requires: EXT_direct_state_access]</summary>
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<summary>[requires: EXT_direct_state_access]</summary>
<param name="program"></param>
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<summary>[requires: EXT_direct_state_access]</summary>
<param name="program"></param>
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<param name="@string">[length: program,pname]</param>
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<summary>[requires: EXT_direct_state_access]</summary>
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<summary>[requires: EXT_direct_state_access]</summary>
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<summary>[requires: EXT_direct_state_access]</summary>
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<summary>[requires: EXT_direct_state_access]</summary>
<param name="program"></param>
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<param name="pname"></param>
<param name="@string">[length: program,pname]</param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetNamedRenderbufferParameter(System.Int32,OpenTK.Graphics.OpenGL.RenderbufferParameterName,System.Int32[])">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="renderbuffer"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetNamedRenderbufferParameter(System.Int32,OpenTK.Graphics.OpenGL.RenderbufferParameterName,System.Int32@)">
<summary>[requires: EXT_direct_state_access]</summary>
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<summary>[requires: EXT_direct_state_access]</summary>
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<summary>[requires: EXT_direct_state_access]</summary>
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<summary>[requires: EXT_direct_state_access]</summary>
<param name="renderbuffer"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetObjectLabel(OpenTK.Graphics.OpenGL.ExtDebugLabel,System.Int32,System.Int32,System.Int32[],System.Text.StringBuilder)">
<summary>[requires: EXT_debug_label]
Retrieve the label of a named object identified within a namespace
</summary>
<param name="type">
The namespace from which the name of the object is allocated.
</param>
<param name="@object">
The name of the object whose label to retrieve.
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<param name="bufSize">
The length of the buffer whose address is in label.
</param>
<param name="length">[length: 1]
The address of a variable to receive the length of the object label.
</param>
<param name="label">[length: bufSize]
The address of a string that will receive the object label.
</param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetObjectLabel(OpenTK.Graphics.OpenGL.ExtDebugLabel,System.Int32,System.Int32,System.Int32@,System.Text.StringBuilder)">
<summary>[requires: EXT_debug_label]
Retrieve the label of a named object identified within a namespace
</summary>
<param name="type">
The namespace from which the name of the object is allocated.
</param>
<param name="@object">
The name of the object whose label to retrieve.
</param>
<param name="bufSize">
The length of the buffer whose address is in label.
</param>
<param name="length">[length: 1]
The address of a variable to receive the length of the object label.
</param>
<param name="label">[length: bufSize]
The address of a string that will receive the object label.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetObjectLabel(OpenTK.Graphics.OpenGL.ExtDebugLabel,System.Int32,System.Int32,System.Int32*,System.Text.StringBuilder)">
<summary>[requires: EXT_debug_label]
Retrieve the label of a named object identified within a namespace
</summary>
<param name="type">
The namespace from which the name of the object is allocated.
</param>
<param name="@object">
The name of the object whose label to retrieve.
</param>
<param name="bufSize">
The length of the buffer whose address is in label.
</param>
<param name="length">[length: 1]
The address of a variable to receive the length of the object label.
</param>
<param name="label">[length: bufSize]
The address of a string that will receive the object label.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetObjectLabel(OpenTK.Graphics.OpenGL.ExtDebugLabel,System.UInt32,System.Int32,System.Int32[],System.Text.StringBuilder)">
<summary>[requires: EXT_debug_label]
Retrieve the label of a named object identified within a namespace
</summary>
<param name="type">
The namespace from which the name of the object is allocated.
</param>
<param name="@object">
The name of the object whose label to retrieve.
</param>
<param name="bufSize">
The length of the buffer whose address is in label.
</param>
<param name="length">[length: 1]
The address of a variable to receive the length of the object label.
</param>
<param name="label">[length: bufSize]
The address of a string that will receive the object label.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetObjectLabel(OpenTK.Graphics.OpenGL.ExtDebugLabel,System.UInt32,System.Int32,System.Int32@,System.Text.StringBuilder)">
<summary>[requires: EXT_debug_label]
Retrieve the label of a named object identified within a namespace
</summary>
<param name="type">
The namespace from which the name of the object is allocated.
</param>
<param name="@object">
The name of the object whose label to retrieve.
</param>
<param name="bufSize">
The length of the buffer whose address is in label.
</param>
<param name="length">[length: 1]
The address of a variable to receive the length of the object label.
</param>
<param name="label">[length: bufSize]
The address of a string that will receive the object label.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetObjectLabel(OpenTK.Graphics.OpenGL.ExtDebugLabel,System.UInt32,System.Int32,System.Int32*,System.Text.StringBuilder)">
<summary>[requires: EXT_debug_label]
Retrieve the label of a named object identified within a namespace
</summary>
<param name="type">
The namespace from which the name of the object is allocated.
</param>
<param name="@object">
The name of the object whose label to retrieve.
</param>
<param name="bufSize">
The length of the buffer whose address is in label.
</param>
<param name="length">[length: 1]
The address of a variable to receive the length of the object label.
</param>
<param name="label">[length: bufSize]
The address of a string that will receive the object label.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetPixelTransformParameter(OpenTK.Graphics.OpenGL.ExtPixelTransform,OpenTK.Graphics.OpenGL.ExtPixelTransform,System.Single[])">
<summary>[requires: EXT_pixel_transform]</summary>
<param name="target"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetPixelTransformParameter(OpenTK.Graphics.OpenGL.ExtPixelTransform,OpenTK.Graphics.OpenGL.ExtPixelTransform,System.Single@)">
<summary>[requires: EXT_pixel_transform]</summary>
<param name="target"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetPixelTransformParameter(OpenTK.Graphics.OpenGL.ExtPixelTransform,OpenTK.Graphics.OpenGL.ExtPixelTransform,System.Single*)">
<summary>[requires: EXT_pixel_transform]</summary>
<param name="target"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetPixelTransformParameter(OpenTK.Graphics.OpenGL.ExtPixelTransform,OpenTK.Graphics.OpenGL.ExtPixelTransform,System.Int32[])">
<summary>[requires: EXT_pixel_transform]</summary>
<param name="target"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetPixelTransformParameter(OpenTK.Graphics.OpenGL.ExtPixelTransform,OpenTK.Graphics.OpenGL.ExtPixelTransform,System.Int32@)">
<summary>[requires: EXT_pixel_transform]</summary>
<param name="target"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetPixelTransformParameter(OpenTK.Graphics.OpenGL.ExtPixelTransform,OpenTK.Graphics.OpenGL.ExtPixelTransform,System.Int32*)">
<summary>[requires: EXT_pixel_transform]</summary>
<param name="target"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetPointer(OpenTK.Graphics.OpenGL.ExtDirectStateAccess,System.Int32,System.IntPtr)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="pname"></param>
<param name="index"></param>
<param name="@params">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetPointer``1(OpenTK.Graphics.OpenGL.ExtDirectStateAccess,System.Int32,``0[])">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="pname"></param>
<param name="index"></param>
<param name="@params">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetPointer``1(OpenTK.Graphics.OpenGL.ExtDirectStateAccess,System.Int32,``0[0:,0:])">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="pname"></param>
<param name="index"></param>
<param name="@params">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetPointer``1(OpenTK.Graphics.OpenGL.ExtDirectStateAccess,System.Int32,``0[0:,0:,0:])">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="pname"></param>
<param name="index"></param>
<param name="@params">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetPointer``1(OpenTK.Graphics.OpenGL.ExtDirectStateAccess,System.Int32,``0@)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="pname"></param>
<param name="index"></param>
<param name="@params">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetPointer(OpenTK.Graphics.OpenGL.ExtDirectStateAccess,System.UInt32,System.IntPtr)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="pname"></param>
<param name="index"></param>
<param name="@params">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetPointer``1(OpenTK.Graphics.OpenGL.ExtDirectStateAccess,System.UInt32,``0[])">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="pname"></param>
<param name="index"></param>
<param name="@params">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetPointer``1(OpenTK.Graphics.OpenGL.ExtDirectStateAccess,System.UInt32,``0[0:,0:])">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="pname"></param>
<param name="index"></param>
<param name="@params">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetPointer``1(OpenTK.Graphics.OpenGL.ExtDirectStateAccess,System.UInt32,``0[0:,0:,0:])">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="pname"></param>
<param name="index"></param>
<param name="@params">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetPointer``1(OpenTK.Graphics.OpenGL.ExtDirectStateAccess,System.UInt32,``0@)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="pname"></param>
<param name="index"></param>
<param name="@params">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetPointerIndexed(OpenTK.Graphics.OpenGL.ExtDirectStateAccess,System.Int32,System.IntPtr)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="data">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetPointerIndexed``1(OpenTK.Graphics.OpenGL.ExtDirectStateAccess,System.Int32,``0[])">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="data">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetPointerIndexed``1(OpenTK.Graphics.OpenGL.ExtDirectStateAccess,System.Int32,``0[0:,0:])">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="data">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetPointerIndexed``1(OpenTK.Graphics.OpenGL.ExtDirectStateAccess,System.Int32,``0[0:,0:,0:])">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="data">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetPointerIndexed``1(OpenTK.Graphics.OpenGL.ExtDirectStateAccess,System.Int32,``0@)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="data">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetPointerIndexed(OpenTK.Graphics.OpenGL.ExtDirectStateAccess,System.UInt32,System.IntPtr)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="data">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetPointerIndexed``1(OpenTK.Graphics.OpenGL.ExtDirectStateAccess,System.UInt32,``0[])">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="data">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetPointerIndexed``1(OpenTK.Graphics.OpenGL.ExtDirectStateAccess,System.UInt32,``0[0:,0:])">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="data">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetPointerIndexed``1(OpenTK.Graphics.OpenGL.ExtDirectStateAccess,System.UInt32,``0[0:,0:,0:])">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="data">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetPointerIndexed``1(OpenTK.Graphics.OpenGL.ExtDirectStateAccess,System.UInt32,``0@)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="data">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetPointer(OpenTK.Graphics.OpenGL.GetPointervPName,System.IntPtr)">
<summary>[requires: EXT_vertex_array]</summary>
<param name="pname"></param>
<param name="@params">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetPointer``1(OpenTK.Graphics.OpenGL.GetPointervPName,``0[])">
<summary>[requires: EXT_vertex_array]</summary>
<param name="pname"></param>
<param name="@params">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetPointer``1(OpenTK.Graphics.OpenGL.GetPointervPName,``0[0:,0:])">
<summary>[requires: EXT_vertex_array]</summary>
<param name="pname"></param>
<param name="@params">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetPointer``1(OpenTK.Graphics.OpenGL.GetPointervPName,``0[0:,0:,0:])">
<summary>[requires: EXT_vertex_array]</summary>
<param name="pname"></param>
<param name="@params">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetPointer``1(OpenTK.Graphics.OpenGL.GetPointervPName,``0@)">
<summary>[requires: EXT_vertex_array]</summary>
<param name="pname"></param>
<param name="@params">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetProgramPipelineInfoLog(System.Int32,System.Int32,System.Int32[],System.Text.StringBuilder)">
<summary>[requires: EXT_separate_shader_objects]
Retrieve the info log string from a program pipeline object
</summary>
<param name="pipeline">
Specifies the name of a program pipeline object from which to retrieve the info log.
</param>
<param name="bufSize">
Specifies the maximum number of characters, including the null terminator, that may be written into infoLog.
</param>
<param name="length">[length: 1]
Specifies the address of a variable into which will be written the number of characters written into infoLog.
</param>
<param name="infoLog">[length: bufSize]
Specifies the address of an array of characters into which will be written the info log for pipeline.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetProgramPipelineInfoLog(System.Int32,System.Int32,System.Int32@,System.Text.StringBuilder)">
<summary>[requires: EXT_separate_shader_objects]
Retrieve the info log string from a program pipeline object
</summary>
<param name="pipeline">
Specifies the name of a program pipeline object from which to retrieve the info log.
</param>
<param name="bufSize">
Specifies the maximum number of characters, including the null terminator, that may be written into infoLog.
</param>
<param name="length">[length: 1]
Specifies the address of a variable into which will be written the number of characters written into infoLog.
</param>
<param name="infoLog">[length: bufSize]
Specifies the address of an array of characters into which will be written the info log for pipeline.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetProgramPipelineInfoLog(System.Int32,System.Int32,System.Int32*,System.Text.StringBuilder)">
<summary>[requires: EXT_separate_shader_objects]
Retrieve the info log string from a program pipeline object
</summary>
<param name="pipeline">
Specifies the name of a program pipeline object from which to retrieve the info log.
</param>
<param name="bufSize">
Specifies the maximum number of characters, including the null terminator, that may be written into infoLog.
</param>
<param name="length">[length: 1]
Specifies the address of a variable into which will be written the number of characters written into infoLog.
</param>
<param name="infoLog">[length: bufSize]
Specifies the address of an array of characters into which will be written the info log for pipeline.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetProgramPipelineInfoLog(System.UInt32,System.Int32,System.Int32[],System.Text.StringBuilder)">
<summary>[requires: EXT_separate_shader_objects]
Retrieve the info log string from a program pipeline object
</summary>
<param name="pipeline">
Specifies the name of a program pipeline object from which to retrieve the info log.
</param>
<param name="bufSize">
Specifies the maximum number of characters, including the null terminator, that may be written into infoLog.
</param>
<param name="length">[length: 1]
Specifies the address of a variable into which will be written the number of characters written into infoLog.
</param>
<param name="infoLog">[length: bufSize]
Specifies the address of an array of characters into which will be written the info log for pipeline.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetProgramPipelineInfoLog(System.UInt32,System.Int32,System.Int32@,System.Text.StringBuilder)">
<summary>[requires: EXT_separate_shader_objects]
Retrieve the info log string from a program pipeline object
</summary>
<param name="pipeline">
Specifies the name of a program pipeline object from which to retrieve the info log.
</param>
<param name="bufSize">
Specifies the maximum number of characters, including the null terminator, that may be written into infoLog.
</param>
<param name="length">[length: 1]
Specifies the address of a variable into which will be written the number of characters written into infoLog.
</param>
<param name="infoLog">[length: bufSize]
Specifies the address of an array of characters into which will be written the info log for pipeline.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetProgramPipelineInfoLog(System.UInt32,System.Int32,System.Int32*,System.Text.StringBuilder)">
<summary>[requires: EXT_separate_shader_objects]
Retrieve the info log string from a program pipeline object
</summary>
<param name="pipeline">
Specifies the name of a program pipeline object from which to retrieve the info log.
</param>
<param name="bufSize">
Specifies the maximum number of characters, including the null terminator, that may be written into infoLog.
</param>
<param name="length">[length: 1]
Specifies the address of a variable into which will be written the number of characters written into infoLog.
</param>
<param name="infoLog">[length: bufSize]
Specifies the address of an array of characters into which will be written the info log for pipeline.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetProgramPipeline(System.Int32,OpenTK.Graphics.OpenGL.ExtSeparateShaderObjects,System.Int32[])">
<summary>[requires: EXT_separate_shader_objects]
Retrieve properties of a program pipeline object
</summary>
<param name="pipeline">
Specifies the name of a program pipeline object whose parameter retrieve.
</param>
<param name="pname">
Specifies the name of the parameter to retrieve.
</param>
<param name="@params">
Specifies the address of a variable into which will be written the value or values of pname for pipeline.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetProgramPipeline(System.Int32,OpenTK.Graphics.OpenGL.ExtSeparateShaderObjects,System.Int32@)">
<summary>[requires: EXT_separate_shader_objects]
Retrieve properties of a program pipeline object
</summary>
<param name="pipeline">
Specifies the name of a program pipeline object whose parameter retrieve.
</param>
<param name="pname">
Specifies the name of the parameter to retrieve.
</param>
<param name="@params">
Specifies the address of a variable into which will be written the value or values of pname for pipeline.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetProgramPipeline(System.Int32,OpenTK.Graphics.OpenGL.ExtSeparateShaderObjects,System.Int32*)">
<summary>[requires: EXT_separate_shader_objects]
Retrieve properties of a program pipeline object
</summary>
<param name="pipeline">
Specifies the name of a program pipeline object whose parameter retrieve.
</param>
<param name="pname">
Specifies the name of the parameter to retrieve.
</param>
<param name="@params">
Specifies the address of a variable into which will be written the value or values of pname for pipeline.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetProgramPipeline(System.UInt32,OpenTK.Graphics.OpenGL.ExtSeparateShaderObjects,System.Int32[])">
<summary>[requires: EXT_separate_shader_objects]
Retrieve properties of a program pipeline object
</summary>
<param name="pipeline">
Specifies the name of a program pipeline object whose parameter retrieve.
</param>
<param name="pname">
Specifies the name of the parameter to retrieve.
</param>
<param name="@params">
Specifies the address of a variable into which will be written the value or values of pname for pipeline.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetProgramPipeline(System.UInt32,OpenTK.Graphics.OpenGL.ExtSeparateShaderObjects,System.Int32@)">
<summary>[requires: EXT_separate_shader_objects]
Retrieve properties of a program pipeline object
</summary>
<param name="pipeline">
Specifies the name of a program pipeline object whose parameter retrieve.
</param>
<param name="pname">
Specifies the name of the parameter to retrieve.
</param>
<param name="@params">
Specifies the address of a variable into which will be written the value or values of pname for pipeline.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetProgramPipeline(System.UInt32,OpenTK.Graphics.OpenGL.ExtSeparateShaderObjects,System.Int32*)">
<summary>[requires: EXT_separate_shader_objects]
Retrieve properties of a program pipeline object
</summary>
<param name="pipeline">
Specifies the name of a program pipeline object whose parameter retrieve.
</param>
<param name="pname">
Specifies the name of the parameter to retrieve.
</param>
<param name="@params">
Specifies the address of a variable into which will be written the value or values of pname for pipeline.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetQueryObject(System.Int32,OpenTK.Graphics.OpenGL.ExtTimerQuery,System.Int64[])">
<summary>[requires: EXT_timer_query]
Return parameters of a query object
</summary>
<param name="id">
Specifies the name of a query object.
</param>
<param name="pname">
Specifies the symbolic name of a query object parameter. Accepted values are QueryResult or QueryResultAvailable.
</param>
<param name="@params">[length: pname]
If a buffer is bound to the QueryResultBuffer target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to QueryResultBuffer, then params is treated as an address in client memory of a variable to receive the resulting data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetQueryObject(System.Int32,OpenTK.Graphics.OpenGL.ExtTimerQuery,System.Int64@)">
<summary>[requires: EXT_timer_query]
Return parameters of a query object
</summary>
<param name="id">
Specifies the name of a query object.
</param>
<param name="pname">
Specifies the symbolic name of a query object parameter. Accepted values are QueryResult or QueryResultAvailable.
</param>
<param name="@params">[length: pname]
If a buffer is bound to the QueryResultBuffer target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to QueryResultBuffer, then params is treated as an address in client memory of a variable to receive the resulting data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetQueryObject(System.Int32,OpenTK.Graphics.OpenGL.ExtTimerQuery,System.Int64*)">
<summary>[requires: EXT_timer_query]
Return parameters of a query object
</summary>
<param name="id">
Specifies the name of a query object.
</param>
<param name="pname">
Specifies the symbolic name of a query object parameter. Accepted values are QueryResult or QueryResultAvailable.
</param>
<param name="@params">[length: pname]
If a buffer is bound to the QueryResultBuffer target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to QueryResultBuffer, then params is treated as an address in client memory of a variable to receive the resulting data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetQueryObject(System.UInt32,OpenTK.Graphics.OpenGL.ExtTimerQuery,System.Int64[])">
<summary>[requires: EXT_timer_query]
Return parameters of a query object
</summary>
<param name="id">
Specifies the name of a query object.
</param>
<param name="pname">
Specifies the symbolic name of a query object parameter. Accepted values are QueryResult or QueryResultAvailable.
</param>
<param name="@params">[length: pname]
If a buffer is bound to the QueryResultBuffer target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to QueryResultBuffer, then params is treated as an address in client memory of a variable to receive the resulting data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetQueryObject(System.UInt32,OpenTK.Graphics.OpenGL.ExtTimerQuery,System.Int64@)">
<summary>[requires: EXT_timer_query]
Return parameters of a query object
</summary>
<param name="id">
Specifies the name of a query object.
</param>
<param name="pname">
Specifies the symbolic name of a query object parameter. Accepted values are QueryResult or QueryResultAvailable.
</param>
<param name="@params">[length: pname]
If a buffer is bound to the QueryResultBuffer target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to QueryResultBuffer, then params is treated as an address in client memory of a variable to receive the resulting data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetQueryObject(System.UInt32,OpenTK.Graphics.OpenGL.ExtTimerQuery,System.Int64*)">
<summary>[requires: EXT_timer_query]
Return parameters of a query object
</summary>
<param name="id">
Specifies the name of a query object.
</param>
<param name="pname">
Specifies the symbolic name of a query object parameter. Accepted values are QueryResult or QueryResultAvailable.
</param>
<param name="@params">[length: pname]
If a buffer is bound to the QueryResultBuffer target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to QueryResultBuffer, then params is treated as an address in client memory of a variable to receive the resulting data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetQueryObject(System.UInt32,OpenTK.Graphics.OpenGL.ExtTimerQuery,System.UInt64[])">
<summary>[requires: EXT_timer_query]
Return parameters of a query object
</summary>
<param name="id">
Specifies the name of a query object.
</param>
<param name="pname">
Specifies the symbolic name of a query object parameter. Accepted values are QueryResult or QueryResultAvailable.
</param>
<param name="@params">[length: pname]
If a buffer is bound to the QueryResultBuffer target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to QueryResultBuffer, then params is treated as an address in client memory of a variable to receive the resulting data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetQueryObject(System.UInt32,OpenTK.Graphics.OpenGL.ExtTimerQuery,System.UInt64@)">
<summary>[requires: EXT_timer_query]
Return parameters of a query object
</summary>
<param name="id">
Specifies the name of a query object.
</param>
<param name="pname">
Specifies the symbolic name of a query object parameter. Accepted values are QueryResult or QueryResultAvailable.
</param>
<param name="@params">[length: pname]
If a buffer is bound to the QueryResultBuffer target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to QueryResultBuffer, then params is treated as an address in client memory of a variable to receive the resulting data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetQueryObject(System.UInt32,OpenTK.Graphics.OpenGL.ExtTimerQuery,System.UInt64*)">
<summary>[requires: EXT_timer_query]
Return parameters of a query object
</summary>
<param name="id">
Specifies the name of a query object.
</param>
<param name="pname">
Specifies the symbolic name of a query object parameter. Accepted values are QueryResult or QueryResultAvailable.
</param>
<param name="@params">[length: pname]
If a buffer is bound to the QueryResultBuffer target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to QueryResultBuffer, then params is treated as an address in client memory of a variable to receive the resulting data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetRenderbufferParameter(OpenTK.Graphics.OpenGL.RenderbufferTarget,OpenTK.Graphics.OpenGL.RenderbufferParameterName,System.Int32[])">
<summary>[requires: EXT_framebuffer_object]
Retrieve information about a bound renderbuffer object
</summary>
<param name="target">
Specifies the target of the query operation. target must be Renderbuffer.
</param>
<param name="pname">
Specifies the parameter whose value to retrieve from the renderbuffer bound to target.
</param>
<param name="@params">[length: pname]
Specifies the address of an array to receive the value of the queried parameter.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetRenderbufferParameter(OpenTK.Graphics.OpenGL.RenderbufferTarget,OpenTK.Graphics.OpenGL.RenderbufferParameterName,System.Int32@)">
<summary>[requires: EXT_framebuffer_object]
Retrieve information about a bound renderbuffer object
</summary>
<param name="target">
Specifies the target of the query operation. target must be Renderbuffer.
</param>
<param name="pname">
Specifies the parameter whose value to retrieve from the renderbuffer bound to target.
</param>
<param name="@params">[length: pname]
Specifies the address of an array to receive the value of the queried parameter.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetRenderbufferParameter(OpenTK.Graphics.OpenGL.RenderbufferTarget,OpenTK.Graphics.OpenGL.RenderbufferParameterName,System.Int32*)">
<summary>[requires: EXT_framebuffer_object]
Retrieve information about a bound renderbuffer object
</summary>
<param name="target">
Specifies the target of the query operation. target must be Renderbuffer.
</param>
<param name="pname">
Specifies the parameter whose value to retrieve from the renderbuffer bound to target.
</param>
<param name="@params">[length: pname]
Specifies the address of an array to receive the value of the queried parameter.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetSeparableFilter(OpenTK.Graphics.OpenGL.SeparableTargetExt,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,System.IntPtr,System.IntPtr,System.IntPtr)">
<summary>[requires: EXT_convolution]
Get separable convolution filter kernel images
</summary>
<param name="target">
The separable filter to be retrieved. Must be Separable2D.
</param>
<param name="format">
Format of the output images. Must be one of Red, Green, Blue, Alpha, Rgb, BgrRgba, Bgra, Luminance, or LuminanceAlpha.
</param>
<param name="type">
Data type of components in the output images. Symbolic constants UnsignedByte, Byte, Bitmap, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev are accepted.
</param>
<param name="row">[length: target,format,type]
Pointer to storage for the row filter image.
</param>
<param name="column">[length: target,format,type]
Pointer to storage for the column filter image.
</param>
<param name="span">[length: target,format,type]
Pointer to storage for the span filter image (currently unused).
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetSeparableFilter``3(OpenTK.Graphics.OpenGL.SeparableTargetExt,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[],``1[],``2[])">
<summary>[requires: EXT_convolution]
Get separable convolution filter kernel images
</summary>
<param name="target">
The separable filter to be retrieved. Must be Separable2D.
</param>
<param name="format">
Format of the output images. Must be one of Red, Green, Blue, Alpha, Rgb, BgrRgba, Bgra, Luminance, or LuminanceAlpha.
</param>
<param name="type">
Data type of components in the output images. Symbolic constants UnsignedByte, Byte, Bitmap, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev are accepted.
</param>
<param name="row">[length: target,format,type]
Pointer to storage for the row filter image.
</param>
<param name="column">[length: target,format,type]
Pointer to storage for the column filter image.
</param>
<param name="span">[length: target,format,type]
Pointer to storage for the span filter image (currently unused).
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetSeparableFilter``3(OpenTK.Graphics.OpenGL.SeparableTargetExt,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[0:,0:],``1[0:,0:],``2[0:,0:])">
<summary>[requires: EXT_convolution]
Get separable convolution filter kernel images
</summary>
<param name="target">
The separable filter to be retrieved. Must be Separable2D.
</param>
<param name="format">
Format of the output images. Must be one of Red, Green, Blue, Alpha, Rgb, BgrRgba, Bgra, Luminance, or LuminanceAlpha.
</param>
<param name="type">
Data type of components in the output images. Symbolic constants UnsignedByte, Byte, Bitmap, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev are accepted.
</param>
<param name="row">[length: target,format,type]
Pointer to storage for the row filter image.
</param>
<param name="column">[length: target,format,type]
Pointer to storage for the column filter image.
</param>
<param name="span">[length: target,format,type]
Pointer to storage for the span filter image (currently unused).
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetSeparableFilter``3(OpenTK.Graphics.OpenGL.SeparableTargetExt,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[0:,0:,0:],``1[0:,0:,0:],``2[0:,0:,0:])">
<summary>[requires: EXT_convolution]
Get separable convolution filter kernel images
</summary>
<param name="target">
The separable filter to be retrieved. Must be Separable2D.
</param>
<param name="format">
Format of the output images. Must be one of Red, Green, Blue, Alpha, Rgb, BgrRgba, Bgra, Luminance, or LuminanceAlpha.
</param>
<param name="type">
Data type of components in the output images. Symbolic constants UnsignedByte, Byte, Bitmap, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev are accepted.
</param>
<param name="row">[length: target,format,type]
Pointer to storage for the row filter image.
</param>
<param name="column">[length: target,format,type]
Pointer to storage for the column filter image.
</param>
<param name="span">[length: target,format,type]
Pointer to storage for the span filter image (currently unused).
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetSeparableFilter``3(OpenTK.Graphics.OpenGL.SeparableTargetExt,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0@,``1@,``2@)">
<summary>[requires: EXT_convolution]
Get separable convolution filter kernel images
</summary>
<param name="target">
The separable filter to be retrieved. Must be Separable2D.
</param>
<param name="format">
Format of the output images. Must be one of Red, Green, Blue, Alpha, Rgb, BgrRgba, Bgra, Luminance, or LuminanceAlpha.
</param>
<param name="type">
Data type of components in the output images. Symbolic constants UnsignedByte, Byte, Bitmap, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev are accepted.
</param>
<param name="row">[length: target,format,type]
Pointer to storage for the row filter image.
</param>
<param name="column">[length: target,format,type]
Pointer to storage for the column filter image.
</param>
<param name="span">[length: target,format,type]
Pointer to storage for the span filter image (currently unused).
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetTexParameterI(OpenTK.Graphics.OpenGL.TextureTarget,OpenTK.Graphics.OpenGL.GetTextureParameter,System.Int32[])">
<summary>[requires: EXT_texture_integer]</summary>
<param name="target"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetTexParameterI(OpenTK.Graphics.OpenGL.TextureTarget,OpenTK.Graphics.OpenGL.GetTextureParameter,System.Int32@)">
<summary>[requires: EXT_texture_integer]</summary>
<param name="target"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetTexParameterI(OpenTK.Graphics.OpenGL.TextureTarget,OpenTK.Graphics.OpenGL.GetTextureParameter,System.Int32*)">
<summary>[requires: EXT_texture_integer]</summary>
<param name="target"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetTexParameterI(OpenTK.Graphics.OpenGL.TextureTarget,OpenTK.Graphics.OpenGL.GetTextureParameter,System.UInt32[])">
<summary>[requires: EXT_texture_integer]</summary>
<param name="target"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetTexParameterI(OpenTK.Graphics.OpenGL.TextureTarget,OpenTK.Graphics.OpenGL.GetTextureParameter,System.UInt32@)">
<summary>[requires: EXT_texture_integer]</summary>
<param name="target"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetTexParameterI(OpenTK.Graphics.OpenGL.TextureTarget,OpenTK.Graphics.OpenGL.GetTextureParameter,System.UInt32*)">
<summary>[requires: EXT_texture_integer]</summary>
<param name="target"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetTextureImage(System.Int32,OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,System.IntPtr)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="texture"></param>
<param name="target"></param>
<param name="level"></param>
<param name="format"></param>
<param name="type"></param>
<param name="pixels">[length: target,level,format,type]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetTextureImage``1(System.Int32,OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[])">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="texture"></param>
<param name="target"></param>
<param name="level"></param>
<param name="format"></param>
<param name="type"></param>
<param name="pixels">[length: target,level,format,type]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetTextureImage``1(System.Int32,OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[0:,0:])">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="texture"></param>
<param name="target"></param>
<param name="level"></param>
<param name="format"></param>
<param name="type"></param>
<param name="pixels">[length: target,level,format,type]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetTextureImage``1(System.Int32,OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[0:,0:,0:])">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="texture"></param>
<param name="target"></param>
<param name="level"></param>
<param name="format"></param>
<param name="type"></param>
<param name="pixels">[length: target,level,format,type]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetTextureImage``1(System.Int32,OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0@)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="texture"></param>
<param name="target"></param>
<param name="level"></param>
<param name="format"></param>
<param name="type"></param>
<param name="pixels">[length: target,level,format,type]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetTextureImage(System.UInt32,OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,System.IntPtr)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="texture"></param>
<param name="target"></param>
<param name="level"></param>
<param name="format"></param>
<param name="type"></param>
<param name="pixels">[length: target,level,format,type]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetTextureImage``1(System.UInt32,OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[])">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="texture"></param>
<param name="target"></param>
<param name="level"></param>
<param name="format"></param>
<param name="type"></param>
<param name="pixels">[length: target,level,format,type]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetTextureImage``1(System.UInt32,OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[0:,0:])">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="texture"></param>
<param name="target"></param>
<param name="level"></param>
<param name="format"></param>
<param name="type"></param>
<param name="pixels">[length: target,level,format,type]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetTextureImage``1(System.UInt32,OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[0:,0:,0:])">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="texture"></param>
<param name="target"></param>
<param name="level"></param>
<param name="format"></param>
<param name="type"></param>
<param name="pixels">[length: target,level,format,type]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetTextureImage``1(System.UInt32,OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0@)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="texture"></param>
<param name="target"></param>
<param name="level"></param>
<param name="format"></param>
<param name="type"></param>
<param name="pixels">[length: target,level,format,type]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetTextureLevelParameter(System.Int32,OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,OpenTK.Graphics.OpenGL.GetTextureParameter,System.Single[])">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="texture"></param>
<param name="target"></param>
<param name="level"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetTextureLevelParameter(System.Int32,OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,OpenTK.Graphics.OpenGL.GetTextureParameter,System.Single@)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="texture"></param>
<param name="target"></param>
<param name="level"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetTextureLevelParameter(System.Int32,OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,OpenTK.Graphics.OpenGL.GetTextureParameter,System.Single*)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="texture"></param>
<param name="target"></param>
<param name="level"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetTextureLevelParameter(System.UInt32,OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,OpenTK.Graphics.OpenGL.GetTextureParameter,System.Single[])">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="texture"></param>
<param name="target"></param>
<param name="level"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetTextureLevelParameter(System.UInt32,OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,OpenTK.Graphics.OpenGL.GetTextureParameter,System.Single@)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="texture"></param>
<param name="target"></param>
<param name="level"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetTextureLevelParameter(System.UInt32,OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,OpenTK.Graphics.OpenGL.GetTextureParameter,System.Single*)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="texture"></param>
<param name="target"></param>
<param name="level"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetTextureLevelParameter(System.Int32,OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,OpenTK.Graphics.OpenGL.GetTextureParameter,System.Int32[])">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="texture"></param>
<param name="target"></param>
<param name="level"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetTextureLevelParameter(System.Int32,OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,OpenTK.Graphics.OpenGL.GetTextureParameter,System.Int32@)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="texture"></param>
<param name="target"></param>
<param name="level"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetTextureLevelParameter(System.Int32,OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,OpenTK.Graphics.OpenGL.GetTextureParameter,System.Int32*)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="texture"></param>
<param name="target"></param>
<param name="level"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetTextureLevelParameter(System.UInt32,OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,OpenTK.Graphics.OpenGL.GetTextureParameter,System.Int32[])">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="texture"></param>
<param name="target"></param>
<param name="level"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetTextureLevelParameter(System.UInt32,OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,OpenTK.Graphics.OpenGL.GetTextureParameter,System.Int32@)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="texture"></param>
<param name="target"></param>
<param name="level"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetTextureLevelParameter(System.UInt32,OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,OpenTK.Graphics.OpenGL.GetTextureParameter,System.Int32*)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="texture"></param>
<param name="target"></param>
<param name="level"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetTextureParameter(System.Int32,OpenTK.Graphics.OpenGL.TextureTarget,OpenTK.Graphics.OpenGL.GetTextureParameter,System.Single[])">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="texture"></param>
<param name="target"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetTextureParameter(System.Int32,OpenTK.Graphics.OpenGL.TextureTarget,OpenTK.Graphics.OpenGL.GetTextureParameter,System.Single@)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="texture"></param>
<param name="target"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetTextureParameter(System.Int32,OpenTK.Graphics.OpenGL.TextureTarget,OpenTK.Graphics.OpenGL.GetTextureParameter,System.Single*)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="texture"></param>
<param name="target"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetTextureParameter(System.UInt32,OpenTK.Graphics.OpenGL.TextureTarget,OpenTK.Graphics.OpenGL.GetTextureParameter,System.Single[])">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="texture"></param>
<param name="target"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetTextureParameter(System.UInt32,OpenTK.Graphics.OpenGL.TextureTarget,OpenTK.Graphics.OpenGL.GetTextureParameter,System.Single@)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="texture"></param>
<param name="target"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetTextureParameter(System.UInt32,OpenTK.Graphics.OpenGL.TextureTarget,OpenTK.Graphics.OpenGL.GetTextureParameter,System.Single*)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="texture"></param>
<param name="target"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetTextureParameterI(System.Int32,OpenTK.Graphics.OpenGL.TextureTarget,OpenTK.Graphics.OpenGL.GetTextureParameter,System.Int32[])">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="texture"></param>
<param name="target"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetTextureParameterI(System.Int32,OpenTK.Graphics.OpenGL.TextureTarget,OpenTK.Graphics.OpenGL.GetTextureParameter,System.Int32@)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="texture"></param>
<param name="target"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetTextureParameterI(System.Int32,OpenTK.Graphics.OpenGL.TextureTarget,OpenTK.Graphics.OpenGL.GetTextureParameter,System.Int32*)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="texture"></param>
<param name="target"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetTextureParameterI(System.UInt32,OpenTK.Graphics.OpenGL.TextureTarget,OpenTK.Graphics.OpenGL.GetTextureParameter,System.Int32[])">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="texture"></param>
<param name="target"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetTextureParameterI(System.UInt32,OpenTK.Graphics.OpenGL.TextureTarget,OpenTK.Graphics.OpenGL.GetTextureParameter,System.Int32@)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="texture"></param>
<param name="target"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetTextureParameterI(System.UInt32,OpenTK.Graphics.OpenGL.TextureTarget,OpenTK.Graphics.OpenGL.GetTextureParameter,System.Int32*)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="texture"></param>
<param name="target"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetTextureParameterI(System.UInt32,OpenTK.Graphics.OpenGL.TextureTarget,OpenTK.Graphics.OpenGL.GetTextureParameter,System.UInt32[])">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="texture"></param>
<param name="target"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetTextureParameterI(System.UInt32,OpenTK.Graphics.OpenGL.TextureTarget,OpenTK.Graphics.OpenGL.GetTextureParameter,System.UInt32@)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="texture"></param>
<param name="target"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetTextureParameterI(System.UInt32,OpenTK.Graphics.OpenGL.TextureTarget,OpenTK.Graphics.OpenGL.GetTextureParameter,System.UInt32*)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="texture"></param>
<param name="target"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetTextureParameter(System.Int32,OpenTK.Graphics.OpenGL.TextureTarget,OpenTK.Graphics.OpenGL.GetTextureParameter,System.Int32[])">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="texture"></param>
<param name="target"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetTextureParameter(System.Int32,OpenTK.Graphics.OpenGL.TextureTarget,OpenTK.Graphics.OpenGL.GetTextureParameter,System.Int32@)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="texture"></param>
<param name="target"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetTextureParameter(System.Int32,OpenTK.Graphics.OpenGL.TextureTarget,OpenTK.Graphics.OpenGL.GetTextureParameter,System.Int32*)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="texture"></param>
<param name="target"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetTextureParameter(System.UInt32,OpenTK.Graphics.OpenGL.TextureTarget,OpenTK.Graphics.OpenGL.GetTextureParameter,System.Int32[])">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="texture"></param>
<param name="target"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetTextureParameter(System.UInt32,OpenTK.Graphics.OpenGL.TextureTarget,OpenTK.Graphics.OpenGL.GetTextureParameter,System.Int32@)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="texture"></param>
<param name="target"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetTextureParameter(System.UInt32,OpenTK.Graphics.OpenGL.TextureTarget,OpenTK.Graphics.OpenGL.GetTextureParameter,System.Int32*)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="texture"></param>
<param name="target"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetTransformFeedbackVarying(System.Int32,System.Int32,System.Int32,System.Int32@,System.Int32@,OpenTK.Graphics.OpenGL.ActiveAttribType@,System.Text.StringBuilder)">
<summary>[requires: EXT_transform_feedback]
Retrieve information about varying variables selected for transform feedback
</summary>
<param name="program">
The name of the target program object.
</param>
<param name="index">
The index of the varying variable whose information to retrieve.
</param>
<param name="bufSize">
The maximum number of characters, including the null terminator, that may be written into name.
</param>
<param name="length">[length: 1]
The address of a variable which will receive the number of characters written into name, excluding the null-terminator. If length is Null no length is returned.
</param>
<param name="size">[length: 1]
The address of a variable that will receive the size of the varying.
</param>
<param name="type">[length: 1]
The address of a variable that will recieve the type of the varying.
</param>
<param name="name">[length: bufSize]
The address of a buffer into which will be written the name of the varying.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetTransformFeedbackVarying(System.Int32,System.Int32,System.Int32,System.Int32@,System.Int32@,OpenTK.Graphics.OpenGL.ExtTransformFeedback@,System.Text.StringBuilder)">
<summary>[requires: EXT_transform_feedback]
Retrieve information about varying variables selected for transform feedback
</summary>
<param name="program">
The name of the target program object.
</param>
<param name="index">
The index of the varying variable whose information to retrieve.
</param>
<param name="bufSize">
The maximum number of characters, including the null terminator, that may be written into name.
</param>
<param name="length">[length: 1]
The address of a variable which will receive the number of characters written into name, excluding the null-terminator. If length is Null no length is returned.
</param>
<param name="size">[length: 1]
The address of a variable that will receive the size of the varying.
</param>
<param name="type">[length: 1]
The address of a variable that will recieve the type of the varying.
</param>
<param name="name">[length: bufSize]
The address of a buffer into which will be written the name of the varying.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetTransformFeedbackVarying(System.Int32,System.Int32,System.Int32,System.Int32*,System.Int32*,OpenTK.Graphics.OpenGL.ActiveAttribType*,System.Text.StringBuilder)">
<summary>[requires: EXT_transform_feedback]
Retrieve information about varying variables selected for transform feedback
</summary>
<param name="program">
The name of the target program object.
</param>
<param name="index">
The index of the varying variable whose information to retrieve.
</param>
<param name="bufSize">
The maximum number of characters, including the null terminator, that may be written into name.
</param>
<param name="length">[length: 1]
The address of a variable which will receive the number of characters written into name, excluding the null-terminator. If length is Null no length is returned.
</param>
<param name="size">[length: 1]
The address of a variable that will receive the size of the varying.
</param>
<param name="type">[length: 1]
The address of a variable that will recieve the type of the varying.
</param>
<param name="name">[length: bufSize]
The address of a buffer into which will be written the name of the varying.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetTransformFeedbackVarying(System.Int32,System.Int32,System.Int32,System.Int32*,System.Int32*,OpenTK.Graphics.OpenGL.ExtTransformFeedback*,System.Text.StringBuilder)">
<summary>[requires: EXT_transform_feedback]
Retrieve information about varying variables selected for transform feedback
</summary>
<param name="program">
The name of the target program object.
</param>
<param name="index">
The index of the varying variable whose information to retrieve.
</param>
<param name="bufSize">
The maximum number of characters, including the null terminator, that may be written into name.
</param>
<param name="length">[length: 1]
The address of a variable which will receive the number of characters written into name, excluding the null-terminator. If length is Null no length is returned.
</param>
<param name="size">[length: 1]
The address of a variable that will receive the size of the varying.
</param>
<param name="type">[length: 1]
The address of a variable that will recieve the type of the varying.
</param>
<param name="name">[length: bufSize]
The address of a buffer into which will be written the name of the varying.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetTransformFeedbackVarying(System.UInt32,System.UInt32,System.Int32,System.Int32@,System.Int32@,OpenTK.Graphics.OpenGL.ActiveAttribType@,System.Text.StringBuilder)">
<summary>[requires: EXT_transform_feedback]
Retrieve information about varying variables selected for transform feedback
</summary>
<param name="program">
The name of the target program object.
</param>
<param name="index">
The index of the varying variable whose information to retrieve.
</param>
<param name="bufSize">
The maximum number of characters, including the null terminator, that may be written into name.
</param>
<param name="length">[length: 1]
The address of a variable which will receive the number of characters written into name, excluding the null-terminator. If length is Null no length is returned.
</param>
<param name="size">[length: 1]
The address of a variable that will receive the size of the varying.
</param>
<param name="type">[length: 1]
The address of a variable that will recieve the type of the varying.
</param>
<param name="name">[length: bufSize]
The address of a buffer into which will be written the name of the varying.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetTransformFeedbackVarying(System.UInt32,System.UInt32,System.Int32,System.Int32@,System.Int32@,OpenTK.Graphics.OpenGL.ExtTransformFeedback@,System.Text.StringBuilder)">
<summary>[requires: EXT_transform_feedback]
Retrieve information about varying variables selected for transform feedback
</summary>
<param name="program">
The name of the target program object.
</param>
<param name="index">
The index of the varying variable whose information to retrieve.
</param>
<param name="bufSize">
The maximum number of characters, including the null terminator, that may be written into name.
</param>
<param name="length">[length: 1]
The address of a variable which will receive the number of characters written into name, excluding the null-terminator. If length is Null no length is returned.
</param>
<param name="size">[length: 1]
The address of a variable that will receive the size of the varying.
</param>
<param name="type">[length: 1]
The address of a variable that will recieve the type of the varying.
</param>
<param name="name">[length: bufSize]
The address of a buffer into which will be written the name of the varying.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetTransformFeedbackVarying(System.UInt32,System.UInt32,System.Int32,System.Int32*,System.Int32*,OpenTK.Graphics.OpenGL.ActiveAttribType*,System.Text.StringBuilder)">
<summary>[requires: EXT_transform_feedback]
Retrieve information about varying variables selected for transform feedback
</summary>
<param name="program">
The name of the target program object.
</param>
<param name="index">
The index of the varying variable whose information to retrieve.
</param>
<param name="bufSize">
The maximum number of characters, including the null terminator, that may be written into name.
</param>
<param name="length">[length: 1]
The address of a variable which will receive the number of characters written into name, excluding the null-terminator. If length is Null no length is returned.
</param>
<param name="size">[length: 1]
The address of a variable that will receive the size of the varying.
</param>
<param name="type">[length: 1]
The address of a variable that will recieve the type of the varying.
</param>
<param name="name">[length: bufSize]
The address of a buffer into which will be written the name of the varying.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetTransformFeedbackVarying(System.UInt32,System.UInt32,System.Int32,System.Int32*,System.Int32*,OpenTK.Graphics.OpenGL.ExtTransformFeedback*,System.Text.StringBuilder)">
<summary>[requires: EXT_transform_feedback]
Retrieve information about varying variables selected for transform feedback
</summary>
<param name="program">
The name of the target program object.
</param>
<param name="index">
The index of the varying variable whose information to retrieve.
</param>
<param name="bufSize">
The maximum number of characters, including the null terminator, that may be written into name.
</param>
<param name="length">[length: 1]
The address of a variable which will receive the number of characters written into name, excluding the null-terminator. If length is Null no length is returned.
</param>
<param name="size">[length: 1]
The address of a variable that will receive the size of the varying.
</param>
<param name="type">[length: 1]
The address of a variable that will recieve the type of the varying.
</param>
<param name="name">[length: bufSize]
The address of a buffer into which will be written the name of the varying.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetUniformBufferSize(System.Int32,System.Int32)">
<summary>[requires: EXT_bindable_uniform]</summary>
<param name="program"></param>
<param name="location"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetUniformBufferSize(System.UInt32,System.Int32)">
<summary>[requires: EXT_bindable_uniform]</summary>
<param name="program"></param>
<param name="location"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetUniformOffset(System.Int32,System.Int32)">
<summary>[requires: EXT_bindable_uniform]</summary>
<param name="program"></param>
<param name="location"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetUniformOffset(System.UInt32,System.Int32)">
<summary>[requires: EXT_bindable_uniform]</summary>
<param name="program"></param>
<param name="location"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetUniform(System.Int32,System.Int32,System.Int32[])">
<summary>[requires: EXT_gpu_shader4]
Returns the value of a uniform variable
</summary>
<param name="program">
Specifies the program object to be queried.
</param>
<param name="location">
Specifies the location of the uniform variable to be queried.
</param>
<param name="@params">[length: program,location]
Returns the value of the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetUniform(System.Int32,System.Int32,System.Int32@)">
<summary>[requires: EXT_gpu_shader4]
Returns the value of a uniform variable
</summary>
<param name="program">
Specifies the program object to be queried.
</param>
<param name="location">
Specifies the location of the uniform variable to be queried.
</param>
<param name="@params">[length: program,location]
Returns the value of the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetUniform(System.Int32,System.Int32,System.Int32*)">
<summary>[requires: EXT_gpu_shader4]
Returns the value of a uniform variable
</summary>
<param name="program">
Specifies the program object to be queried.
</param>
<param name="location">
Specifies the location of the uniform variable to be queried.
</param>
<param name="@params">[length: program,location]
Returns the value of the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetUniform(System.UInt32,System.Int32,System.UInt32[])">
<summary>[requires: EXT_gpu_shader4]
Returns the value of a uniform variable
</summary>
<param name="program">
Specifies the program object to be queried.
</param>
<param name="location">
Specifies the location of the uniform variable to be queried.
</param>
<param name="@params">[length: program,location]
Returns the value of the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetUniform(System.UInt32,System.Int32,System.UInt32@)">
<summary>[requires: EXT_gpu_shader4]
Returns the value of a uniform variable
</summary>
<param name="program">
Specifies the program object to be queried.
</param>
<param name="location">
Specifies the location of the uniform variable to be queried.
</param>
<param name="@params">[length: program,location]
Returns the value of the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetUniform(System.UInt32,System.Int32,System.UInt32*)">
<summary>[requires: EXT_gpu_shader4]
Returns the value of a uniform variable
</summary>
<param name="program">
Specifies the program object to be queried.
</param>
<param name="location">
Specifies the location of the uniform variable to be queried.
</param>
<param name="@params">[length: program,location]
Returns the value of the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetVariantBoolean(System.Int32,OpenTK.Graphics.OpenGL.ExtVertexShader,System.Boolean[])">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="id"></param>
<param name="value"></param>
<param name="data">[length: id]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetVariantBoolean(System.Int32,OpenTK.Graphics.OpenGL.ExtVertexShader,System.Boolean@)">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="id"></param>
<param name="value"></param>
<param name="data">[length: id]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetVariantBoolean(System.Int32,OpenTK.Graphics.OpenGL.ExtVertexShader,System.Boolean*)">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="id"></param>
<param name="value"></param>
<param name="data">[length: id]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetVariantBoolean(System.UInt32,OpenTK.Graphics.OpenGL.ExtVertexShader,System.Boolean[])">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="id"></param>
<param name="value"></param>
<param name="data">[length: id]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetVariantBoolean(System.UInt32,OpenTK.Graphics.OpenGL.ExtVertexShader,System.Boolean@)">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="id"></param>
<param name="value"></param>
<param name="data">[length: id]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetVariantBoolean(System.UInt32,OpenTK.Graphics.OpenGL.ExtVertexShader,System.Boolean*)">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="id"></param>
<param name="value"></param>
<param name="data">[length: id]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetVariantFloat(System.Int32,OpenTK.Graphics.OpenGL.ExtVertexShader,System.Single[])">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="id"></param>
<param name="value"></param>
<param name="data">[length: id]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetVariantFloat(System.Int32,OpenTK.Graphics.OpenGL.ExtVertexShader,System.Single@)">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="id"></param>
<param name="value"></param>
<param name="data">[length: id]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetVariantFloat(System.Int32,OpenTK.Graphics.OpenGL.ExtVertexShader,System.Single*)">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="id"></param>
<param name="value"></param>
<param name="data">[length: id]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetVariantFloat(System.UInt32,OpenTK.Graphics.OpenGL.ExtVertexShader,System.Single[])">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="id"></param>
<param name="value"></param>
<param name="data">[length: id]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetVariantFloat(System.UInt32,OpenTK.Graphics.OpenGL.ExtVertexShader,System.Single@)">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="id"></param>
<param name="value"></param>
<param name="data">[length: id]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetVariantFloat(System.UInt32,OpenTK.Graphics.OpenGL.ExtVertexShader,System.Single*)">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="id"></param>
<param name="value"></param>
<param name="data">[length: id]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetVariantInteger(System.Int32,OpenTK.Graphics.OpenGL.ExtVertexShader,System.Int32[])">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="id"></param>
<param name="value"></param>
<param name="data">[length: id]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetVariantInteger(System.Int32,OpenTK.Graphics.OpenGL.ExtVertexShader,System.Int32@)">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="id"></param>
<param name="value"></param>
<param name="data">[length: id]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetVariantInteger(System.Int32,OpenTK.Graphics.OpenGL.ExtVertexShader,System.Int32*)">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="id"></param>
<param name="value"></param>
<param name="data">[length: id]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetVariantInteger(System.UInt32,OpenTK.Graphics.OpenGL.ExtVertexShader,System.Int32[])">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="id"></param>
<param name="value"></param>
<param name="data">[length: id]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetVariantInteger(System.UInt32,OpenTK.Graphics.OpenGL.ExtVertexShader,System.Int32@)">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="id"></param>
<param name="value"></param>
<param name="data">[length: id]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetVariantInteger(System.UInt32,OpenTK.Graphics.OpenGL.ExtVertexShader,System.Int32*)">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="id"></param>
<param name="value"></param>
<param name="data">[length: id]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetVariantPointer(System.Int32,OpenTK.Graphics.OpenGL.ExtVertexShader,System.IntPtr)">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="id"></param>
<param name="value"></param>
<param name="data">[length: id]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetVariantPointer``1(System.Int32,OpenTK.Graphics.OpenGL.ExtVertexShader,``0[])">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="id"></param>
<param name="value"></param>
<param name="data">[length: id]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetVariantPointer``1(System.Int32,OpenTK.Graphics.OpenGL.ExtVertexShader,``0[0:,0:])">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="id"></param>
<param name="value"></param>
<param name="data">[length: id]</param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetVariantPointer``1(System.Int32,OpenTK.Graphics.OpenGL.ExtVertexShader,``0[0:,0:,0:])">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="id"></param>
<param name="value"></param>
<param name="data">[length: id]</param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetVariantPointer``1(System.Int32,OpenTK.Graphics.OpenGL.ExtVertexShader,``0@)">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="id"></param>
<param name="value"></param>
<param name="data">[length: id]</param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetVariantPointer(System.UInt32,OpenTK.Graphics.OpenGL.ExtVertexShader,System.IntPtr)">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="id"></param>
<param name="value"></param>
<param name="data">[length: id]</param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetVariantPointer``1(System.UInt32,OpenTK.Graphics.OpenGL.ExtVertexShader,``0[])">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="id"></param>
<param name="value"></param>
<param name="data">[length: id]</param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetVariantPointer``1(System.UInt32,OpenTK.Graphics.OpenGL.ExtVertexShader,``0[0:,0:])">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="id"></param>
<param name="value"></param>
<param name="data">[length: id]</param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetVariantPointer``1(System.UInt32,OpenTK.Graphics.OpenGL.ExtVertexShader,``0[0:,0:,0:])">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="id"></param>
<param name="value"></param>
<param name="data">[length: id]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetVariantPointer``1(System.UInt32,OpenTK.Graphics.OpenGL.ExtVertexShader,``0@)">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="id"></param>
<param name="value"></param>
<param name="data">[length: id]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetVertexArrayInteger(System.Int32,System.Int32,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,System.Int32[])">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="vaobj"></param>
<param name="index"></param>
<param name="pname"></param>
<param name="param"></param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetVertexArrayInteger(System.Int32,System.Int32,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,System.Int32@)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="vaobj"></param>
<param name="index"></param>
<param name="pname"></param>
<param name="param"></param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetVertexArrayInteger(System.Int32,System.Int32,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,System.Int32*)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="vaobj"></param>
<param name="index"></param>
<param name="pname"></param>
<param name="param"></param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetVertexArrayInteger(System.UInt32,System.UInt32,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,System.Int32[])">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="vaobj"></param>
<param name="index"></param>
<param name="pname"></param>
<param name="param"></param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetVertexArrayInteger(System.UInt32,System.UInt32,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,System.Int32@)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="vaobj"></param>
<param name="index"></param>
<param name="pname"></param>
<param name="param"></param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetVertexArrayInteger(System.UInt32,System.UInt32,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,System.Int32*)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="vaobj"></param>
<param name="index"></param>
<param name="pname"></param>
<param name="param"></param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetVertexArrayInteger(System.Int32,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,System.Int32[])">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="vaobj"></param>
<param name="pname"></param>
<param name="param"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetVertexArrayInteger(System.Int32,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,System.Int32@)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="vaobj"></param>
<param name="pname"></param>
<param name="param"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetVertexArrayInteger(System.Int32,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,System.Int32*)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="vaobj"></param>
<param name="pname"></param>
<param name="param"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetVertexArrayInteger(System.UInt32,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,System.Int32[])">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="vaobj"></param>
<param name="pname"></param>
<param name="param"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetVertexArrayInteger(System.UInt32,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,System.Int32@)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="vaobj"></param>
<param name="pname"></param>
<param name="param"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetVertexArrayInteger(System.UInt32,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,System.Int32*)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="vaobj"></param>
<param name="pname"></param>
<param name="param"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetVertexArrayPointer(System.Int32,System.Int32,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,System.IntPtr)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="vaobj"></param>
<param name="index"></param>
<param name="pname"></param>
<param name="param"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetVertexArrayPointer``1(System.Int32,System.Int32,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,``0[])">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="vaobj"></param>
<param name="index"></param>
<param name="pname"></param>
<param name="param"></param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetVertexArrayPointer``1(System.Int32,System.Int32,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,``0[0:,0:])">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="vaobj"></param>
<param name="index"></param>
<param name="pname"></param>
<param name="param"></param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetVertexArrayPointer``1(System.Int32,System.Int32,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,``0[0:,0:,0:])">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="vaobj"></param>
<param name="index"></param>
<param name="pname"></param>
<param name="param"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetVertexArrayPointer``1(System.Int32,System.Int32,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,``0@)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="vaobj"></param>
<param name="index"></param>
<param name="pname"></param>
<param name="param"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetVertexArrayPointer(System.UInt32,System.UInt32,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,System.IntPtr)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="vaobj"></param>
<param name="index"></param>
<param name="pname"></param>
<param name="param"></param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetVertexArrayPointer``1(System.UInt32,System.UInt32,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,``0[])">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="vaobj"></param>
<param name="index"></param>
<param name="pname"></param>
<param name="param"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetVertexArrayPointer``1(System.UInt32,System.UInt32,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,``0[0:,0:])">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="vaobj"></param>
<param name="index"></param>
<param name="pname"></param>
<param name="param"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetVertexArrayPointer``1(System.UInt32,System.UInt32,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,``0[0:,0:,0:])">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="vaobj"></param>
<param name="index"></param>
<param name="pname"></param>
<param name="param"></param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetVertexArrayPointer``1(System.UInt32,System.UInt32,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,``0@)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="vaobj"></param>
<param name="index"></param>
<param name="pname"></param>
<param name="param"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetVertexArrayPointer(System.Int32,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,System.IntPtr)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="vaobj"></param>
<param name="pname"></param>
<param name="param">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetVertexArrayPointer``1(System.Int32,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,``0[])">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="vaobj"></param>
<param name="pname"></param>
<param name="param">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetVertexArrayPointer``1(System.Int32,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,``0[0:,0:])">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="vaobj"></param>
<param name="pname"></param>
<param name="param">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetVertexArrayPointer``1(System.Int32,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,``0[0:,0:,0:])">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="vaobj"></param>
<param name="pname"></param>
<param name="param">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetVertexArrayPointer``1(System.Int32,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,``0@)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="vaobj"></param>
<param name="pname"></param>
<param name="param">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetVertexArrayPointer(System.UInt32,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,System.IntPtr)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="vaobj"></param>
<param name="pname"></param>
<param name="param">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetVertexArrayPointer``1(System.UInt32,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,``0[])">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="vaobj"></param>
<param name="pname"></param>
<param name="param">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetVertexArrayPointer``1(System.UInt32,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,``0[0:,0:])">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="vaobj"></param>
<param name="pname"></param>
<param name="param">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetVertexArrayPointer``1(System.UInt32,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,``0[0:,0:,0:])">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="vaobj"></param>
<param name="pname"></param>
<param name="param">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetVertexArrayPointer``1(System.UInt32,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,``0@)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="vaobj"></param>
<param name="pname"></param>
<param name="param">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetVertexAttribI(System.Int32,OpenTK.Graphics.OpenGL.NvVertexProgram4,System.Int32@)">
<summary>[requires: NV_vertex_program4]</summary>
<param name="index"></param>
<param name="pname"></param>
<param name="@params">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetVertexAttribI(System.Int32,OpenTK.Graphics.OpenGL.NvVertexProgram4,System.Int32*)">
<summary>[requires: NV_vertex_program4]</summary>
<param name="index"></param>
<param name="pname"></param>
<param name="@params">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetVertexAttribI(System.UInt32,OpenTK.Graphics.OpenGL.NvVertexProgram4,System.Int32@)">
<summary>[requires: NV_vertex_program4]</summary>
<param name="index"></param>
<param name="pname"></param>
<param name="@params">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetVertexAttribI(System.UInt32,OpenTK.Graphics.OpenGL.NvVertexProgram4,System.Int32*)">
<summary>[requires: NV_vertex_program4]</summary>
<param name="index"></param>
<param name="pname"></param>
<param name="@params">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetVertexAttribI(System.UInt32,OpenTK.Graphics.OpenGL.NvVertexProgram4,System.UInt32@)">
<summary>[requires: NV_vertex_program4]</summary>
<param name="index"></param>
<param name="pname"></param>
<param name="@params">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetVertexAttribI(System.UInt32,OpenTK.Graphics.OpenGL.NvVertexProgram4,System.UInt32*)">
<summary>[requires: NV_vertex_program4]</summary>
<param name="index"></param>
<param name="pname"></param>
<param name="@params">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetVertexAttribL(System.Int32,OpenTK.Graphics.OpenGL.ExtVertexAttrib64bit,System.Double[])">
<summary>[requires: EXT_vertex_attrib_64bit]</summary>
<param name="index"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetVertexAttribL(System.Int32,OpenTK.Graphics.OpenGL.ExtVertexAttrib64bit,System.Double@)">
<summary>[requires: EXT_vertex_attrib_64bit]</summary>
<param name="index"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetVertexAttribL(System.Int32,OpenTK.Graphics.OpenGL.ExtVertexAttrib64bit,System.Double*)">
<summary>[requires: EXT_vertex_attrib_64bit]</summary>
<param name="index"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetVertexAttribL(System.UInt32,OpenTK.Graphics.OpenGL.ExtVertexAttrib64bit,System.Double[])">
<summary>[requires: EXT_vertex_attrib_64bit]</summary>
<param name="index"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetVertexAttribL(System.UInt32,OpenTK.Graphics.OpenGL.ExtVertexAttrib64bit,System.Double@)">
<summary>[requires: EXT_vertex_attrib_64bit]</summary>
<param name="index"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetVertexAttribL(System.UInt32,OpenTK.Graphics.OpenGL.ExtVertexAttrib64bit,System.Double*)">
<summary>[requires: EXT_vertex_attrib_64bit]</summary>
<param name="index"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.Histogram(OpenTK.Graphics.OpenGL.ExtHistogram,System.Int32,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Boolean)">
<summary>[requires: EXT_histogram]
Define histogram table
</summary>
<param name="target">
The histogram whose parameters are to be set. Must be one of Histogram or ProxyHistogram.
</param>
<param name="width">
The number of entries in the histogram table. Must be a power of 2.
</param>
<param name="internalformat">
The format of entries in the histogram table. Must be one of Alpha, Alpha4, Alpha8, Alpha12, Alpha16, Luminance, Luminance4, Luminance8, Luminance12, Luminance16, LuminanceAlpha, Luminance4Alpha4, Luminance6Alpha2, Luminance8Alpha8, Luminance12Alpha4, Luminance12Alpha12, Luminance16Alpha16, R3G3B2, Rgb, Rgb4, Rgb5, Rgb8, Rgb10, Rgb12, Rgb16, Rgba, Rgba2, Rgba4, Rgb5A1, Rgba8, Rgb10A2, Rgba12, or Rgba16.
</param>
<param name="sink">
If True, pixels will be consumed by the histogramming process and no drawing or texture loading will take place. If False, pixels will proceed to the minmax process after histogramming.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.Histogram(OpenTK.Graphics.OpenGL.HistogramTargetExt,System.Int32,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Boolean)">
<summary>[requires: EXT_histogram]
Define histogram table
</summary>
<param name="target">
The histogram whose parameters are to be set. Must be one of Histogram or ProxyHistogram.
</param>
<param name="width">
The number of entries in the histogram table. Must be a power of 2.
</param>
<param name="internalformat">
The format of entries in the histogram table. Must be one of Alpha, Alpha4, Alpha8, Alpha12, Alpha16, Luminance, Luminance4, Luminance8, Luminance12, Luminance16, LuminanceAlpha, Luminance4Alpha4, Luminance6Alpha2, Luminance8Alpha8, Luminance12Alpha4, Luminance12Alpha12, Luminance16Alpha16, R3G3B2, Rgb, Rgb4, Rgb5, Rgb8, Rgb10, Rgb12, Rgb16, Rgba, Rgba2, Rgba4, Rgb5A1, Rgba8, Rgb10A2, Rgba12, or Rgba16.
</param>
<param name="sink">
If True, pixels will be consumed by the histogramming process and no drawing or texture loading will take place. If False, pixels will proceed to the minmax process after histogramming.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ImportSync(OpenTK.Graphics.OpenGL.ExtX11SyncObject,System.IntPtr,System.Int32)">
<summary>[requires: EXT_x11_sync_object]</summary>
<param name="external_sync_type"></param>
<param name="external_sync"></param>
<param name="flags"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ImportSync(OpenTK.Graphics.OpenGL.ExtX11SyncObject,System.IntPtr,System.UInt32)">
<summary>[requires: EXT_x11_sync_object]</summary>
<param name="external_sync_type"></param>
<param name="external_sync"></param>
<param name="flags"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.IndexFunc(OpenTK.Graphics.OpenGL.ExtIndexFunc,System.Single)">
<summary>[requires: EXT_index_func]</summary>
<param name="func"></param>
<param name="@ref"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.IndexMaterial(OpenTK.Graphics.OpenGL.MaterialFace,OpenTK.Graphics.OpenGL.ExtIndexMaterial)">
<summary>[requires: EXT_index_material]</summary>
<param name="face"></param>
<param name="mode"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.IndexPointer(OpenTK.Graphics.OpenGL.IndexPointerType,System.Int32,System.Int32,System.IntPtr)">
<summary>[requires: EXT_vertex_array]
Define an array of color indexes
</summary>
<param name="type">
Specifies the data type of each color index in the array. Symbolic constants UnsignedByte, Short, Int, Float, and Double are accepted. The initial value is Float.
</param>
<param name="stride">
Specifies the byte offset between consecutive color indexes. If stride is 0, the color indexes are understood to be tightly packed in the array. The initial value is 0.
</param>
<param name="count">
Specifies a pointer to the first index in the array. The initial value is 0.
</param>
<param name="pointer">[length: type,stride,count]
Specifies a pointer to the first index in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.IndexPointer``1(OpenTK.Graphics.OpenGL.IndexPointerType,System.Int32,System.Int32,``0[])">
<summary>[requires: EXT_vertex_array]
Define an array of color indexes
</summary>
<param name="type">
Specifies the data type of each color index in the array. Symbolic constants UnsignedByte, Short, Int, Float, and Double are accepted. The initial value is Float.
</param>
<param name="stride">
Specifies the byte offset between consecutive color indexes. If stride is 0, the color indexes are understood to be tightly packed in the array. The initial value is 0.
</param>
<param name="count">
Specifies a pointer to the first index in the array. The initial value is 0.
</param>
<param name="pointer">[length: type,stride,count]
Specifies a pointer to the first index in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.IndexPointer``1(OpenTK.Graphics.OpenGL.IndexPointerType,System.Int32,System.Int32,``0[0:,0:])">
<summary>[requires: EXT_vertex_array]
Define an array of color indexes
</summary>
<param name="type">
Specifies the data type of each color index in the array. Symbolic constants UnsignedByte, Short, Int, Float, and Double are accepted. The initial value is Float.
</param>
<param name="stride">
Specifies the byte offset between consecutive color indexes. If stride is 0, the color indexes are understood to be tightly packed in the array. The initial value is 0.
</param>
<param name="count">
Specifies a pointer to the first index in the array. The initial value is 0.
</param>
<param name="pointer">[length: type,stride,count]
Specifies a pointer to the first index in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.IndexPointer``1(OpenTK.Graphics.OpenGL.IndexPointerType,System.Int32,System.Int32,``0[0:,0:,0:])">
<summary>[requires: EXT_vertex_array]
Define an array of color indexes
</summary>
<param name="type">
Specifies the data type of each color index in the array. Symbolic constants UnsignedByte, Short, Int, Float, and Double are accepted. The initial value is Float.
</param>
<param name="stride">
Specifies the byte offset between consecutive color indexes. If stride is 0, the color indexes are understood to be tightly packed in the array. The initial value is 0.
</param>
<param name="count">
Specifies a pointer to the first index in the array. The initial value is 0.
</param>
<param name="pointer">[length: type,stride,count]
Specifies a pointer to the first index in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.IndexPointer``1(OpenTK.Graphics.OpenGL.IndexPointerType,System.Int32,System.Int32,``0@)">
<summary>[requires: EXT_vertex_array]
Define an array of color indexes
</summary>
<param name="type">
Specifies the data type of each color index in the array. Symbolic constants UnsignedByte, Short, Int, Float, and Double are accepted. The initial value is Float.
</param>
<param name="stride">
Specifies the byte offset between consecutive color indexes. If stride is 0, the color indexes are understood to be tightly packed in the array. The initial value is 0.
</param>
<param name="count">
Specifies a pointer to the first index in the array. The initial value is 0.
</param>
<param name="pointer">[length: type,stride,count]
Specifies a pointer to the first index in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.InsertComponent(System.Int32,System.Int32,System.Int32)">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="res"></param>
<param name="src"></param>
<param name="num"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.InsertComponent(System.UInt32,System.UInt32,System.UInt32)">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="res"></param>
<param name="src"></param>
<param name="num"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.InsertEventMarker(System.Int32,System.String)">
<summary>[requires: EXT_debug_marker]</summary>
<param name="length"></param>
<param name="marker"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.IsEnabledIndexed(OpenTK.Graphics.OpenGL.ExtDrawBuffers2,System.Int32)">
<summary>[requires: EXT_direct_state_access|EXT_draw_buffers2]</summary>
<param name="target"></param>
<param name="index"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.IsEnabledIndexed(OpenTK.Graphics.OpenGL.ExtDrawBuffers2,System.UInt32)">
<summary>[requires: EXT_direct_state_access|EXT_draw_buffers2]</summary>
<param name="target"></param>
<param name="index"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.IsEnabledIndexed(OpenTK.Graphics.OpenGL.IndexedEnableCap,System.Int32)">
<summary>[requires: EXT_direct_state_access|EXT_draw_buffers2]</summary>
<param name="target"></param>
<param name="index"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.IsEnabledIndexed(OpenTK.Graphics.OpenGL.IndexedEnableCap,System.UInt32)">
<summary>[requires: EXT_direct_state_access|EXT_draw_buffers2]</summary>
<param name="target"></param>
<param name="index"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.IsFramebuffer(System.Int32)">
<summary>[requires: EXT_framebuffer_object]
Determine if a name corresponds to a framebuffer object
</summary>
<param name="framebuffer">
Specifies a value that may be the name of a framebuffer object.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.IsFramebuffer(System.UInt32)">
<summary>[requires: EXT_framebuffer_object]
Determine if a name corresponds to a framebuffer object
</summary>
<param name="framebuffer">
Specifies a value that may be the name of a framebuffer object.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.IsProgramPipeline(System.Int32)">
<summary>[requires: EXT_separate_shader_objects]
Determine if a name corresponds to a program pipeline object
</summary>
<param name="pipeline">
Specifies a value that may be the name of a program pipeline object.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.IsProgramPipeline(System.UInt32)">
<summary>[requires: EXT_separate_shader_objects]
Determine if a name corresponds to a program pipeline object
</summary>
<param name="pipeline">
Specifies a value that may be the name of a program pipeline object.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.IsRenderbuffer(System.Int32)">
<summary>[requires: EXT_framebuffer_object]
Determine if a name corresponds to a renderbuffer object
</summary>
<param name="renderbuffer">
Specifies a value that may be the name of a renderbuffer object.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.IsRenderbuffer(System.UInt32)">
<summary>[requires: EXT_framebuffer_object]
Determine if a name corresponds to a renderbuffer object
</summary>
<param name="renderbuffer">
Specifies a value that may be the name of a renderbuffer object.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.IsTexture(System.Int32)">
<summary>[requires: EXT_texture_object]
Determine if a name corresponds to a texture
</summary>
<param name="texture">
Specifies a value that may be the name of a texture.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.IsTexture(System.UInt32)">
<summary>[requires: EXT_texture_object]
Determine if a name corresponds to a texture
</summary>
<param name="texture">
Specifies a value that may be the name of a texture.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.IsVariantEnabled(System.Int32,OpenTK.Graphics.OpenGL.ExtVertexShader)">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="id"></param>
<param name="cap"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.IsVariantEnabled(System.UInt32,OpenTK.Graphics.OpenGL.ExtVertexShader)">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="id"></param>
<param name="cap"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.LabelObject(OpenTK.Graphics.OpenGL.ExtDebugLabel,System.Int32,System.Int32,System.String)">
<summary>[requires: EXT_debug_label]</summary>
<param name="type"></param>
<param name="@object"></param>
<param name="length"></param>
<param name="label"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.LabelObject(OpenTK.Graphics.OpenGL.ExtDebugLabel,System.UInt32,System.Int32,System.String)">
<summary>[requires: EXT_debug_label]</summary>
<param name="type"></param>
<param name="@object"></param>
<param name="length"></param>
<param name="label"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.LockArrays(System.Int32,System.Int32)">
<summary>[requires: EXT_compiled_vertex_array]</summary>
<param name="first"></param>
<param name="count"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.MapNamedBuffer(System.Int32,OpenTK.Graphics.OpenGL.BufferAccess)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="buffer"></param>
<param name="access"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.MapNamedBuffer(System.Int32,OpenTK.Graphics.OpenGL.ExtDirectStateAccess)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="buffer"></param>
<param name="access"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.MapNamedBuffer(System.UInt32,OpenTK.Graphics.OpenGL.BufferAccess)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="buffer"></param>
<param name="access"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.MapNamedBuffer(System.UInt32,OpenTK.Graphics.OpenGL.ExtDirectStateAccess)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="buffer"></param>
<param name="access"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.MapNamedBufferRange(System.Int32,System.IntPtr,System.Int32,OpenTK.Graphics.OpenGL.BufferAccessMask)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="buffer"></param>
<param name="offset"></param>
<param name="length"></param>
<param name="access"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.MapNamedBufferRange(System.Int32,System.IntPtr,System.IntPtr,OpenTK.Graphics.OpenGL.BufferAccessMask)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="buffer"></param>
<param name="offset"></param>
<param name="length"></param>
<param name="access"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.MapNamedBufferRange(System.UInt32,System.IntPtr,System.Int32,OpenTK.Graphics.OpenGL.BufferAccessMask)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="buffer"></param>
<param name="offset"></param>
<param name="length"></param>
<param name="access"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.MapNamedBufferRange(System.UInt32,System.IntPtr,System.IntPtr,OpenTK.Graphics.OpenGL.BufferAccessMask)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="buffer"></param>
<param name="offset"></param>
<param name="length"></param>
<param name="access"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.MatrixFrustum(OpenTK.Graphics.OpenGL.MatrixMode,System.Double,System.Double,System.Double,System.Double,System.Double,System.Double)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="mode"></param>
<param name="left"></param>
<param name="right"></param>
<param name="bottom"></param>
<param name="top"></param>
<param name="zNear"></param>
<param name="zFar"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.MatrixLoad(OpenTK.Graphics.OpenGL.MatrixMode,System.Double[])">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="mode"></param>
<param name="m">[length: 16]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.MatrixLoad(OpenTK.Graphics.OpenGL.MatrixMode,System.Double@)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="mode"></param>
<param name="m">[length: 16]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.MatrixLoad(OpenTK.Graphics.OpenGL.MatrixMode,System.Double*)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="mode"></param>
<param name="m">[length: 16]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.MatrixLoad(OpenTK.Graphics.OpenGL.MatrixMode,System.Single[])">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="mode"></param>
<param name="m">[length: 16]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.MatrixLoad(OpenTK.Graphics.OpenGL.MatrixMode,System.Single@)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="mode"></param>
<param name="m">[length: 16]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.MatrixLoad(OpenTK.Graphics.OpenGL.MatrixMode,System.Single*)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="mode"></param>
<param name="m">[length: 16]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.MatrixLoadIdentity(OpenTK.Graphics.OpenGL.MatrixMode)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="mode"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.MatrixLoadTranspose(OpenTK.Graphics.OpenGL.MatrixMode,System.Double[])">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="mode"></param>
<param name="m">[length: 16]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.MatrixLoadTranspose(OpenTK.Graphics.OpenGL.MatrixMode,System.Double@)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="mode"></param>
<param name="m">[length: 16]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.MatrixLoadTranspose(OpenTK.Graphics.OpenGL.MatrixMode,System.Double*)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="mode"></param>
<param name="m">[length: 16]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.MatrixLoadTranspose(OpenTK.Graphics.OpenGL.MatrixMode,System.Single[])">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="mode"></param>
<param name="m">[length: 16]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.MatrixLoadTranspose(OpenTK.Graphics.OpenGL.MatrixMode,System.Single@)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="mode"></param>
<param name="m">[length: 16]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.MatrixLoadTranspose(OpenTK.Graphics.OpenGL.MatrixMode,System.Single*)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="mode"></param>
<param name="m">[length: 16]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.MatrixMult(OpenTK.Graphics.OpenGL.MatrixMode,System.Double[])">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="mode"></param>
<param name="m">[length: 16]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.MatrixMult(OpenTK.Graphics.OpenGL.MatrixMode,System.Double@)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="mode"></param>
<param name="m">[length: 16]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.MatrixMult(OpenTK.Graphics.OpenGL.MatrixMode,System.Double*)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="mode"></param>
<param name="m">[length: 16]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.MatrixMult(OpenTK.Graphics.OpenGL.MatrixMode,System.Single[])">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="mode"></param>
<param name="m">[length: 16]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.MatrixMult(OpenTK.Graphics.OpenGL.MatrixMode,System.Single@)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="mode"></param>
<param name="m">[length: 16]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.MatrixMult(OpenTK.Graphics.OpenGL.MatrixMode,System.Single*)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="mode"></param>
<param name="m">[length: 16]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.MatrixMultTranspose(OpenTK.Graphics.OpenGL.MatrixMode,System.Double[])">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="mode"></param>
<param name="m">[length: 16]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.MatrixMultTranspose(OpenTK.Graphics.OpenGL.MatrixMode,System.Double@)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="mode"></param>
<param name="m">[length: 16]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.MatrixMultTranspose(OpenTK.Graphics.OpenGL.MatrixMode,System.Double*)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="mode"></param>
<param name="m">[length: 16]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.MatrixMultTranspose(OpenTK.Graphics.OpenGL.MatrixMode,System.Single[])">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="mode"></param>
<param name="m">[length: 16]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.MatrixMultTranspose(OpenTK.Graphics.OpenGL.MatrixMode,System.Single@)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="mode"></param>
<param name="m">[length: 16]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.MatrixMultTranspose(OpenTK.Graphics.OpenGL.MatrixMode,System.Single*)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="mode"></param>
<param name="m">[length: 16]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.MatrixOrtho(OpenTK.Graphics.OpenGL.MatrixMode,System.Double,System.Double,System.Double,System.Double,System.Double,System.Double)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="mode"></param>
<param name="left"></param>
<param name="right"></param>
<param name="bottom"></param>
<param name="top"></param>
<param name="zNear"></param>
<param name="zFar"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.MatrixPop(OpenTK.Graphics.OpenGL.MatrixMode)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="mode"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.MatrixPush(OpenTK.Graphics.OpenGL.MatrixMode)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="mode"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.MatrixRotate(OpenTK.Graphics.OpenGL.MatrixMode,System.Double,System.Double,System.Double,System.Double)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="mode"></param>
<param name="angle"></param>
<param name="x"></param>
<param name="y"></param>
<param name="z"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.MatrixRotate(OpenTK.Graphics.OpenGL.MatrixMode,System.Single,System.Single,System.Single,System.Single)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="mode"></param>
<param name="angle"></param>
<param name="x"></param>
<param name="y"></param>
<param name="z"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.MatrixScale(OpenTK.Graphics.OpenGL.MatrixMode,System.Double,System.Double,System.Double)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="mode"></param>
<param name="x"></param>
<param name="y"></param>
<param name="z"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.MatrixScale(OpenTK.Graphics.OpenGL.MatrixMode,System.Single,System.Single,System.Single)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="mode"></param>
<param name="x"></param>
<param name="y"></param>
<param name="z"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.MatrixTranslate(OpenTK.Graphics.OpenGL.MatrixMode,System.Double,System.Double,System.Double)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="mode"></param>
<param name="x"></param>
<param name="y"></param>
<param name="z"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.MatrixTranslate(OpenTK.Graphics.OpenGL.MatrixMode,System.Single,System.Single,System.Single)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="mode"></param>
<param name="x"></param>
<param name="y"></param>
<param name="z"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.MemoryBarrier(System.Int32)">
<summary>[requires: EXT_shader_image_load_store]
Defines a barrier ordering memory transactions
</summary>
<param name="barriers">
Specifies the barriers to insert. Must be a bitwise combination of VertexAttribArrayBarrierBit, ElementArrayBarrierBit, UniformBarrierBit, TextureFetchBarrierBit, ShaderImageAccessBarrierBit, CommandBarrierBit, PixelBufferBarrierBit, TextureUpdateBarrierBit, BufferUpdateBarrierBit, FramebufferBarrierBit, TransformFeedbackBarrierBit, AtomicCounterBarrierBit, or ShaderStorageBarrierBit. If the special value AllBarrierBits is specified, all supported barriers will be inserted.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.MemoryBarrier(System.UInt32)">
<summary>[requires: EXT_shader_image_load_store]
Defines a barrier ordering memory transactions
</summary>
<param name="barriers">
Specifies the barriers to insert. Must be a bitwise combination of VertexAttribArrayBarrierBit, ElementArrayBarrierBit, UniformBarrierBit, TextureFetchBarrierBit, ShaderImageAccessBarrierBit, CommandBarrierBit, PixelBufferBarrierBit, TextureUpdateBarrierBit, BufferUpdateBarrierBit, FramebufferBarrierBit, TransformFeedbackBarrierBit, AtomicCounterBarrierBit, or ShaderStorageBarrierBit. If the special value AllBarrierBits is specified, all supported barriers will be inserted.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.Minmax(OpenTK.Graphics.OpenGL.ExtHistogram,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Boolean)">
<summary>[requires: EXT_histogram]
Define minmax table
</summary>
<param name="target">
The minmax table whose parameters are to be set. Must be Minmax.
</param>
<param name="internalformat">
The format of entries in the minmax table. Must be one of Alpha, Alpha4, Alpha8, Alpha12, Alpha16, Luminance, Luminance4, Luminance8, Luminance12, Luminance16, LuminanceAlpha, Luminance4Alpha4, Luminance6Alpha2, Luminance8Alpha8, Luminance12Alpha4, Luminance12Alpha12, Luminance16Alpha16, R3G3B2, Rgb, Rgb4, Rgb5, Rgb8, Rgb10, Rgb12, Rgb16, Rgba, Rgba2, Rgba4, Rgb5A1, Rgba8, Rgb10A2, Rgba12, or Rgba16.
</param>
<param name="sink">
If True, pixels will be consumed by the minmax process and no drawing or texture loading will take place. If False, pixels will proceed to the final conversion process after minmax.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.Minmax(OpenTK.Graphics.OpenGL.MinmaxTargetExt,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Boolean)">
<summary>[requires: EXT_histogram]
Define minmax table
</summary>
<param name="target">
The minmax table whose parameters are to be set. Must be Minmax.
</param>
<param name="internalformat">
The format of entries in the minmax table. Must be one of Alpha, Alpha4, Alpha8, Alpha12, Alpha16, Luminance, Luminance4, Luminance8, Luminance12, Luminance16, LuminanceAlpha, Luminance4Alpha4, Luminance6Alpha2, Luminance8Alpha8, Luminance12Alpha4, Luminance12Alpha12, Luminance16Alpha16, R3G3B2, Rgb, Rgb4, Rgb5, Rgb8, Rgb10, Rgb12, Rgb16, Rgba, Rgba2, Rgba4, Rgb5A1, Rgba8, Rgb10A2, Rgba12, or Rgba16.
</param>
<param name="sink">
If True, pixels will be consumed by the minmax process and no drawing or texture loading will take place. If False, pixels will proceed to the final conversion process after minmax.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.MultiDrawArrays(OpenTK.Graphics.OpenGL.BeginMode,System.Int32[],System.Int32[],System.Int32)">
<summary>[requires: EXT_multi_draw_arrays]
Render multiple sets of primitives from array data
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="first">[length: primcount]
Points to an array of starting indices in the enabled arrays.
</param>
<param name="count">[length: primcount]
Points to an array of the number of indices to be rendered.
</param>
<param name="primcount">
Specifies the size of the first and count
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.MultiDrawArrays(OpenTK.Graphics.OpenGL.BeginMode,System.Int32@,System.Int32@,System.Int32)">
<summary>[requires: EXT_multi_draw_arrays]
Render multiple sets of primitives from array data
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="first">[length: primcount]
Points to an array of starting indices in the enabled arrays.
</param>
<param name="count">[length: primcount]
Points to an array of the number of indices to be rendered.
</param>
<param name="primcount">
Specifies the size of the first and count
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.MultiDrawArrays(OpenTK.Graphics.OpenGL.BeginMode,System.Int32*,System.Int32*,System.Int32)">
<summary>[requires: EXT_multi_draw_arrays]
Render multiple sets of primitives from array data
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="first">[length: primcount]
Points to an array of starting indices in the enabled arrays.
</param>
<param name="count">[length: primcount]
Points to an array of the number of indices to be rendered.
</param>
<param name="primcount">
Specifies the size of the first and count
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.MultiDrawArrays(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32[],System.Int32[],System.Int32)">
<summary>[requires: EXT_multi_draw_arrays]
Render multiple sets of primitives from array data
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="first">[length: primcount]
Points to an array of starting indices in the enabled arrays.
</param>
<param name="count">[length: primcount]
Points to an array of the number of indices to be rendered.
</param>
<param name="primcount">
Specifies the size of the first and count
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.MultiDrawArrays(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32@,System.Int32@,System.Int32)">
<summary>[requires: EXT_multi_draw_arrays]
Render multiple sets of primitives from array data
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="first">[length: primcount]
Points to an array of starting indices in the enabled arrays.
</param>
<param name="count">[length: primcount]
Points to an array of the number of indices to be rendered.
</param>
<param name="primcount">
Specifies the size of the first and count
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.MultiDrawArrays(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32*,System.Int32*,System.Int32)">
<summary>[requires: EXT_multi_draw_arrays]
Render multiple sets of primitives from array data
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="first">[length: primcount]
Points to an array of starting indices in the enabled arrays.
</param>
<param name="count">[length: primcount]
Points to an array of the number of indices to be rendered.
</param>
<param name="primcount">
Specifies the size of the first and count
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.MultiDrawElements(OpenTK.Graphics.OpenGL.BeginMode,System.Int32[],OpenTK.Graphics.OpenGL.DrawElementsType,System.IntPtr,System.Int32)">
<summary>[requires: EXT_multi_draw_arrays]
Render multiple sets of primitives by specifying indices of array data elements
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">[length: primcount]
Points to an array of the elements counts.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: primcount]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="primcount">
Specifies the size of the count and indices arrays.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.MultiDrawElements``1(OpenTK.Graphics.OpenGL.BeginMode,System.Int32[],OpenTK.Graphics.OpenGL.DrawElementsType,``0[],System.Int32)">
<summary>[requires: EXT_multi_draw_arrays]
Render multiple sets of primitives by specifying indices of array data elements
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">[length: primcount]
Points to an array of the elements counts.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: primcount]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="primcount">
Specifies the size of the count and indices arrays.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.MultiDrawElements``1(OpenTK.Graphics.OpenGL.BeginMode,System.Int32[],OpenTK.Graphics.OpenGL.DrawElementsType,``0[0:,0:],System.Int32)">
<summary>[requires: EXT_multi_draw_arrays]
Render multiple sets of primitives by specifying indices of array data elements
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">[length: primcount]
Points to an array of the elements counts.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: primcount]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="primcount">
Specifies the size of the count and indices arrays.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.MultiDrawElements``1(OpenTK.Graphics.OpenGL.BeginMode,System.Int32[],OpenTK.Graphics.OpenGL.DrawElementsType,``0[0:,0:,0:],System.Int32)">
<summary>[requires: EXT_multi_draw_arrays]
Render multiple sets of primitives by specifying indices of array data elements
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">[length: primcount]
Points to an array of the elements counts.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: primcount]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="primcount">
Specifies the size of the count and indices arrays.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.MultiDrawElements``1(OpenTK.Graphics.OpenGL.BeginMode,System.Int32[],OpenTK.Graphics.OpenGL.DrawElementsType,``0@,System.Int32)">
<summary>[requires: EXT_multi_draw_arrays]
Render multiple sets of primitives by specifying indices of array data elements
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">[length: primcount]
Points to an array of the elements counts.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: primcount]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="primcount">
Specifies the size of the count and indices arrays.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.MultiDrawElements(OpenTK.Graphics.OpenGL.BeginMode,System.Int32@,OpenTK.Graphics.OpenGL.DrawElementsType,System.IntPtr,System.Int32)">
<summary>[requires: EXT_multi_draw_arrays]
Render multiple sets of primitives by specifying indices of array data elements
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">[length: primcount]
Points to an array of the elements counts.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: primcount]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="primcount">
Specifies the size of the count and indices arrays.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.MultiDrawElements``1(OpenTK.Graphics.OpenGL.BeginMode,System.Int32@,OpenTK.Graphics.OpenGL.DrawElementsType,``0[],System.Int32)">
<summary>[requires: EXT_multi_draw_arrays]
Render multiple sets of primitives by specifying indices of array data elements
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">[length: primcount]
Points to an array of the elements counts.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: primcount]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="primcount">
Specifies the size of the count and indices arrays.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.MultiDrawElements``1(OpenTK.Graphics.OpenGL.BeginMode,System.Int32@,OpenTK.Graphics.OpenGL.DrawElementsType,``0[0:,0:],System.Int32)">
<summary>[requires: EXT_multi_draw_arrays]
Render multiple sets of primitives by specifying indices of array data elements
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">[length: primcount]
Points to an array of the elements counts.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: primcount]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="primcount">
Specifies the size of the count and indices arrays.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.MultiDrawElements``1(OpenTK.Graphics.OpenGL.BeginMode,System.Int32@,OpenTK.Graphics.OpenGL.DrawElementsType,``0[0:,0:,0:],System.Int32)">
<summary>[requires: EXT_multi_draw_arrays]
Render multiple sets of primitives by specifying indices of array data elements
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">[length: primcount]
Points to an array of the elements counts.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: primcount]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="primcount">
Specifies the size of the count and indices arrays.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.MultiDrawElements``1(OpenTK.Graphics.OpenGL.BeginMode,System.Int32@,OpenTK.Graphics.OpenGL.DrawElementsType,``0@,System.Int32)">
<summary>[requires: EXT_multi_draw_arrays]
Render multiple sets of primitives by specifying indices of array data elements
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">[length: primcount]
Points to an array of the elements counts.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: primcount]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="primcount">
Specifies the size of the count and indices arrays.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.MultiDrawElements(OpenTK.Graphics.OpenGL.BeginMode,System.Int32*,OpenTK.Graphics.OpenGL.DrawElementsType,System.IntPtr,System.Int32)">
<summary>[requires: EXT_multi_draw_arrays]
Render multiple sets of primitives by specifying indices of array data elements
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">[length: primcount]
Points to an array of the elements counts.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: primcount]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="primcount">
Specifies the size of the count and indices arrays.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.MultiDrawElements``1(OpenTK.Graphics.OpenGL.BeginMode,System.Int32*,OpenTK.Graphics.OpenGL.DrawElementsType,``0[],System.Int32)">
<summary>[requires: EXT_multi_draw_arrays]
Render multiple sets of primitives by specifying indices of array data elements
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">[length: primcount]
Points to an array of the elements counts.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: primcount]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="primcount">
Specifies the size of the count and indices arrays.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.MultiDrawElements``1(OpenTK.Graphics.OpenGL.BeginMode,System.Int32*,OpenTK.Graphics.OpenGL.DrawElementsType,``0[0:,0:],System.Int32)">
<summary>[requires: EXT_multi_draw_arrays]
Render multiple sets of primitives by specifying indices of array data elements
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">[length: primcount]
Points to an array of the elements counts.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: primcount]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="primcount">
Specifies the size of the count and indices arrays.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.MultiDrawElements``1(OpenTK.Graphics.OpenGL.BeginMode,System.Int32*,OpenTK.Graphics.OpenGL.DrawElementsType,``0[0:,0:,0:],System.Int32)">
<summary>[requires: EXT_multi_draw_arrays]
Render multiple sets of primitives by specifying indices of array data elements
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">[length: primcount]
Points to an array of the elements counts.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: primcount]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="primcount">
Specifies the size of the count and indices arrays.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.MultiDrawElements``1(OpenTK.Graphics.OpenGL.BeginMode,System.Int32*,OpenTK.Graphics.OpenGL.DrawElementsType,``0@,System.Int32)">
<summary>[requires: EXT_multi_draw_arrays]
Render multiple sets of primitives by specifying indices of array data elements
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">[length: primcount]
Points to an array of the elements counts.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: primcount]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="primcount">
Specifies the size of the count and indices arrays.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.MultiDrawElements(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32[],OpenTK.Graphics.OpenGL.DrawElementsType,System.IntPtr,System.Int32)">
<summary>[requires: EXT_multi_draw_arrays]
Render multiple sets of primitives by specifying indices of array data elements
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">[length: primcount]
Points to an array of the elements counts.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: primcount]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="primcount">
Specifies the size of the count and indices arrays.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.MultiDrawElements``1(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32[],OpenTK.Graphics.OpenGL.DrawElementsType,``0[],System.Int32)">
<summary>[requires: EXT_multi_draw_arrays]
Render multiple sets of primitives by specifying indices of array data elements
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">[length: primcount]
Points to an array of the elements counts.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: primcount]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="primcount">
Specifies the size of the count and indices arrays.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.MultiDrawElements``1(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32[],OpenTK.Graphics.OpenGL.DrawElementsType,``0[0:,0:],System.Int32)">
<summary>[requires: EXT_multi_draw_arrays]
Render multiple sets of primitives by specifying indices of array data elements
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">[length: primcount]
Points to an array of the elements counts.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: primcount]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="primcount">
Specifies the size of the count and indices arrays.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.MultiDrawElements``1(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32[],OpenTK.Graphics.OpenGL.DrawElementsType,``0[0:,0:,0:],System.Int32)">
<summary>[requires: EXT_multi_draw_arrays]
Render multiple sets of primitives by specifying indices of array data elements
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">[length: primcount]
Points to an array of the elements counts.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: primcount]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="primcount">
Specifies the size of the count and indices arrays.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.MultiDrawElements``1(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32[],OpenTK.Graphics.OpenGL.DrawElementsType,``0@,System.Int32)">
<summary>[requires: EXT_multi_draw_arrays]
Render multiple sets of primitives by specifying indices of array data elements
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">[length: primcount]
Points to an array of the elements counts.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: primcount]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="primcount">
Specifies the size of the count and indices arrays.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.MultiDrawElements(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32@,OpenTK.Graphics.OpenGL.DrawElementsType,System.IntPtr,System.Int32)">
<summary>[requires: EXT_multi_draw_arrays]
Render multiple sets of primitives by specifying indices of array data elements
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">[length: primcount]
Points to an array of the elements counts.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: primcount]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="primcount">
Specifies the size of the count and indices arrays.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.MultiDrawElements``1(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32@,OpenTK.Graphics.OpenGL.DrawElementsType,``0[],System.Int32)">
<summary>[requires: EXT_multi_draw_arrays]
Render multiple sets of primitives by specifying indices of array data elements
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">[length: primcount]
Points to an array of the elements counts.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: primcount]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="primcount">
Specifies the size of the count and indices arrays.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.MultiDrawElements``1(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32@,OpenTK.Graphics.OpenGL.DrawElementsType,``0[0:,0:],System.Int32)">
<summary>[requires: EXT_multi_draw_arrays]
Render multiple sets of primitives by specifying indices of array data elements
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">[length: primcount]
Points to an array of the elements counts.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: primcount]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="primcount">
Specifies the size of the count and indices arrays.
</param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.MultiDrawElements``1(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32@,OpenTK.Graphics.OpenGL.DrawElementsType,``0[0:,0:,0:],System.Int32)">
<summary>[requires: EXT_multi_draw_arrays]
Render multiple sets of primitives by specifying indices of array data elements
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">[length: primcount]
Points to an array of the elements counts.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: primcount]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="primcount">
Specifies the size of the count and indices arrays.
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<summary>[requires: EXT_multi_draw_arrays]
Render multiple sets of primitives by specifying indices of array data elements
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">[length: primcount]
Points to an array of the elements counts.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: primcount]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="primcount">
Specifies the size of the count and indices arrays.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.MultiDrawElements(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32*,OpenTK.Graphics.OpenGL.DrawElementsType,System.IntPtr,System.Int32)">
<summary>[requires: EXT_multi_draw_arrays]
Render multiple sets of primitives by specifying indices of array data elements
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">[length: primcount]
Points to an array of the elements counts.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: primcount]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="primcount">
Specifies the size of the count and indices arrays.
</param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.MultiDrawElements``1(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32*,OpenTK.Graphics.OpenGL.DrawElementsType,``0[],System.Int32)">
<summary>[requires: EXT_multi_draw_arrays]
Render multiple sets of primitives by specifying indices of array data elements
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">[length: primcount]
Points to an array of the elements counts.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: primcount]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="primcount">
Specifies the size of the count and indices arrays.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.MultiDrawElements``1(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32*,OpenTK.Graphics.OpenGL.DrawElementsType,``0[0:,0:],System.Int32)">
<summary>[requires: EXT_multi_draw_arrays]
Render multiple sets of primitives by specifying indices of array data elements
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">[length: primcount]
Points to an array of the elements counts.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: primcount]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="primcount">
Specifies the size of the count and indices arrays.
</param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.MultiDrawElements``1(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32*,OpenTK.Graphics.OpenGL.DrawElementsType,``0[0:,0:,0:],System.Int32)">
<summary>[requires: EXT_multi_draw_arrays]
Render multiple sets of primitives by specifying indices of array data elements
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">[length: primcount]
Points to an array of the elements counts.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: primcount]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="primcount">
Specifies the size of the count and indices arrays.
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<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.MultiDrawElements``1(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32*,OpenTK.Graphics.OpenGL.DrawElementsType,``0@,System.Int32)">
<summary>[requires: EXT_multi_draw_arrays]
Render multiple sets of primitives by specifying indices of array data elements
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency and Patches are accepted.
</param>
<param name="count">[length: primcount]
Points to an array of the elements counts.
</param>
<param name="type">
Specifies the type of the values in indices. Must be one of UnsignedByte, UnsignedShort, or UnsignedInt.
</param>
<param name="indices">[length: primcount]
Specifies a pointer to the location where the indices are stored.
</param>
<param name="primcount">
Specifies the size of the count and indices arrays.
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<summary>[requires: EXT_direct_state_access]</summary>
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<summary>[requires: EXT_direct_state_access]</summary>
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<summary>[requires: EXT_direct_state_access]</summary>
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<summary>[requires: EXT_direct_state_access]</summary>
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<summary>[requires: EXT_direct_state_access]</summary>
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<summary>[requires: EXT_direct_state_access]</summary>
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<summary>[requires: EXT_direct_state_access]</summary>
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<summary>[requires: EXT_direct_state_access]</summary>
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<summary>[requires: EXT_direct_state_access]</summary>
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<summary>[requires: EXT_direct_state_access]</summary>
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<summary>[requires: EXT_direct_state_access]</summary>
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<summary>[requires: EXT_direct_state_access]</summary>
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<summary>[requires: EXT_direct_state_access]</summary>
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<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.MultiTexGen(OpenTK.Graphics.OpenGL.TextureUnit,OpenTK.Graphics.OpenGL.TextureCoordName,OpenTK.Graphics.OpenGL.TextureGenParameter,System.Double*)">
<summary>[requires: EXT_direct_state_access]</summary>
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<summary>[requires: EXT_direct_state_access]</summary>
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<summary>[requires: EXT_direct_state_access]</summary>
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<summary>[requires: EXT_direct_state_access]</summary>
<param name="program"></param>
<param name="target"></param>
<param name="index"></param>
<param name="count"></param>
<param name="@params">[length: count*4]</param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.NamedProgramLocalParameters4(System.UInt32,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,System.UInt32,System.Int32,System.Single@)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="program"></param>
<param name="target"></param>
<param name="index"></param>
<param name="count"></param>
<param name="@params">[length: count*4]</param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.NamedProgramLocalParameters4(System.UInt32,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,System.UInt32,System.Int32,System.Single*)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="program"></param>
<param name="target"></param>
<param name="index"></param>
<param name="count"></param>
<param name="@params">[length: count*4]</param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.NamedProgramLocalParametersI4(System.Int32,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,System.Int32,System.Int32,System.Int32[])">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="program"></param>
<param name="target"></param>
<param name="index"></param>
<param name="count"></param>
<param name="@params">[length: count*4]</param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.NamedProgramLocalParametersI4(System.Int32,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,System.Int32,System.Int32,System.Int32@)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="program"></param>
<param name="target"></param>
<param name="index"></param>
<param name="count"></param>
<param name="@params">[length: count*4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.NamedProgramLocalParametersI4(System.Int32,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,System.Int32,System.Int32,System.Int32*)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="program"></param>
<param name="target"></param>
<param name="index"></param>
<param name="count"></param>
<param name="@params">[length: count*4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.NamedProgramLocalParametersI4(System.UInt32,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,System.UInt32,System.Int32,System.Int32[])">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="program"></param>
<param name="target"></param>
<param name="index"></param>
<param name="count"></param>
<param name="@params">[length: count*4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.NamedProgramLocalParametersI4(System.UInt32,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,System.UInt32,System.Int32,System.Int32@)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="program"></param>
<param name="target"></param>
<param name="index"></param>
<param name="count"></param>
<param name="@params">[length: count*4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.NamedProgramLocalParametersI4(System.UInt32,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,System.UInt32,System.Int32,System.Int32*)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="program"></param>
<param name="target"></param>
<param name="index"></param>
<param name="count"></param>
<param name="@params">[length: count*4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.NamedProgramLocalParametersI4(System.UInt32,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,System.UInt32,System.Int32,System.UInt32[])">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="program"></param>
<param name="target"></param>
<param name="index"></param>
<param name="count"></param>
<param name="@params">[length: count*4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.NamedProgramLocalParametersI4(System.UInt32,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,System.UInt32,System.Int32,System.UInt32@)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="program"></param>
<param name="target"></param>
<param name="index"></param>
<param name="count"></param>
<param name="@params">[length: count*4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.NamedProgramLocalParametersI4(System.UInt32,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,System.UInt32,System.Int32,System.UInt32*)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="program"></param>
<param name="target"></param>
<param name="index"></param>
<param name="count"></param>
<param name="@params">[length: count*4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.NamedProgramString(System.Int32,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,System.Int32,System.IntPtr)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="program"></param>
<param name="target"></param>
<param name="format"></param>
<param name="len"></param>
<param name="@string">[length: len]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.NamedProgramString``1(System.Int32,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,System.Int32,``0[])">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="program"></param>
<param name="target"></param>
<param name="format"></param>
<param name="len"></param>
<param name="@string">[length: len]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.NamedProgramString``1(System.Int32,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,System.Int32,``0[0:,0:])">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="program"></param>
<param name="target"></param>
<param name="format"></param>
<param name="len"></param>
<param name="@string">[length: len]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.NamedProgramString``1(System.Int32,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,System.Int32,``0[0:,0:,0:])">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="program"></param>
<param name="target"></param>
<param name="format"></param>
<param name="len"></param>
<param name="@string">[length: len]</param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.NamedProgramString``1(System.Int32,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,System.Int32,``0@)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="program"></param>
<param name="target"></param>
<param name="format"></param>
<param name="len"></param>
<param name="@string">[length: len]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.NamedProgramString(System.UInt32,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,System.Int32,System.IntPtr)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="program"></param>
<param name="target"></param>
<param name="format"></param>
<param name="len"></param>
<param name="@string">[length: len]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.NamedProgramString``1(System.UInt32,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,System.Int32,``0[])">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="program"></param>
<param name="target"></param>
<param name="format"></param>
<param name="len"></param>
<param name="@string">[length: len]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.NamedProgramString``1(System.UInt32,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,System.Int32,``0[0:,0:])">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="program"></param>
<param name="target"></param>
<param name="format"></param>
<param name="len"></param>
<param name="@string">[length: len]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.NamedProgramString``1(System.UInt32,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,System.Int32,``0[0:,0:,0:])">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="program"></param>
<param name="target"></param>
<param name="format"></param>
<param name="len"></param>
<param name="@string">[length: len]</param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.NamedProgramString``1(System.UInt32,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,System.Int32,``0@)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="program"></param>
<param name="target"></param>
<param name="format"></param>
<param name="len"></param>
<param name="@string">[length: len]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.NamedRenderbufferStorage(System.Int32,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,System.Int32,System.Int32)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="renderbuffer"></param>
<param name="internalformat"></param>
<param name="width"></param>
<param name="height"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.NamedRenderbufferStorage(System.Int32,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,System.Int32)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="renderbuffer"></param>
<param name="internalformat"></param>
<param name="width"></param>
<param name="height"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.NamedRenderbufferStorage(System.Int32,OpenTK.Graphics.OpenGL.RenderbufferStorage,System.Int32,System.Int32)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="renderbuffer"></param>
<param name="internalformat"></param>
<param name="width"></param>
<param name="height"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.NamedRenderbufferStorage(System.UInt32,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,System.Int32,System.Int32)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="renderbuffer"></param>
<param name="internalformat"></param>
<param name="width"></param>
<param name="height"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.NamedRenderbufferStorage(System.UInt32,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,System.Int32)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="renderbuffer"></param>
<param name="internalformat"></param>
<param name="width"></param>
<param name="height"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.NamedRenderbufferStorage(System.UInt32,OpenTK.Graphics.OpenGL.RenderbufferStorage,System.Int32,System.Int32)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="renderbuffer"></param>
<param name="internalformat"></param>
<param name="width"></param>
<param name="height"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.NamedRenderbufferStorageMultisampleCoverage(System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,System.Int32)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="renderbuffer"></param>
<param name="coverageSamples"></param>
<param name="colorSamples"></param>
<param name="internalformat"></param>
<param name="width"></param>
<param name="height"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.NamedRenderbufferStorageMultisampleCoverage(System.UInt32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,System.Int32)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="renderbuffer"></param>
<param name="coverageSamples"></param>
<param name="colorSamples"></param>
<param name="internalformat"></param>
<param name="width"></param>
<param name="height"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.NamedRenderbufferStorageMultisample(System.Int32,System.Int32,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,System.Int32,System.Int32)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="renderbuffer"></param>
<param name="samples"></param>
<param name="internalformat"></param>
<param name="width"></param>
<param name="height"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.NamedRenderbufferStorageMultisample(System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,System.Int32)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="renderbuffer"></param>
<param name="samples"></param>
<param name="internalformat"></param>
<param name="width"></param>
<param name="height"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.NamedRenderbufferStorageMultisample(System.Int32,System.Int32,OpenTK.Graphics.OpenGL.RenderbufferStorage,System.Int32,System.Int32)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="renderbuffer"></param>
<param name="samples"></param>
<param name="internalformat"></param>
<param name="width"></param>
<param name="height"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.NamedRenderbufferStorageMultisample(System.UInt32,System.Int32,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,System.Int32,System.Int32)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="renderbuffer"></param>
<param name="samples"></param>
<param name="internalformat"></param>
<param name="width"></param>
<param name="height"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.NamedRenderbufferStorageMultisample(System.UInt32,System.Int32,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,System.Int32)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="renderbuffer"></param>
<param name="samples"></param>
<param name="internalformat"></param>
<param name="width"></param>
<param name="height"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.NamedRenderbufferStorageMultisample(System.UInt32,System.Int32,OpenTK.Graphics.OpenGL.RenderbufferStorage,System.Int32,System.Int32)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="renderbuffer"></param>
<param name="samples"></param>
<param name="internalformat"></param>
<param name="width"></param>
<param name="height"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.NormalPointer(OpenTK.Graphics.OpenGL.NormalPointerType,System.Int32,System.Int32,System.IntPtr)">
<summary>[requires: EXT_vertex_array]
Define an array of normals
</summary>
<param name="type">
Specifies the data type of each coordinate in the array. Symbolic constants Byte, Short, Int, Float, and Double are accepted. The initial value is Float.
</param>
<param name="stride">
Specifies the byte offset between consecutive normals. If stride is 0, the normals are understood to be tightly packed in the array. The initial value is 0.
</param>
<param name="count">
Specifies a pointer to the first coordinate of the first normal in the array. The initial value is 0.
</param>
<param name="pointer">[length: type,stride,count]
Specifies a pointer to the first coordinate of the first normal in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.NormalPointer``1(OpenTK.Graphics.OpenGL.NormalPointerType,System.Int32,System.Int32,``0[])">
<summary>[requires: EXT_vertex_array]
Define an array of normals
</summary>
<param name="type">
Specifies the data type of each coordinate in the array. Symbolic constants Byte, Short, Int, Float, and Double are accepted. The initial value is Float.
</param>
<param name="stride">
Specifies the byte offset between consecutive normals. If stride is 0, the normals are understood to be tightly packed in the array. The initial value is 0.
</param>
<param name="count">
Specifies a pointer to the first coordinate of the first normal in the array. The initial value is 0.
</param>
<param name="pointer">[length: type,stride,count]
Specifies a pointer to the first coordinate of the first normal in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.NormalPointer``1(OpenTK.Graphics.OpenGL.NormalPointerType,System.Int32,System.Int32,``0[0:,0:])">
<summary>[requires: EXT_vertex_array]
Define an array of normals
</summary>
<param name="type">
Specifies the data type of each coordinate in the array. Symbolic constants Byte, Short, Int, Float, and Double are accepted. The initial value is Float.
</param>
<param name="stride">
Specifies the byte offset between consecutive normals. If stride is 0, the normals are understood to be tightly packed in the array. The initial value is 0.
</param>
<param name="count">
Specifies a pointer to the first coordinate of the first normal in the array. The initial value is 0.
</param>
<param name="pointer">[length: type,stride,count]
Specifies a pointer to the first coordinate of the first normal in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.NormalPointer``1(OpenTK.Graphics.OpenGL.NormalPointerType,System.Int32,System.Int32,``0[0:,0:,0:])">
<summary>[requires: EXT_vertex_array]
Define an array of normals
</summary>
<param name="type">
Specifies the data type of each coordinate in the array. Symbolic constants Byte, Short, Int, Float, and Double are accepted. The initial value is Float.
</param>
<param name="stride">
Specifies the byte offset between consecutive normals. If stride is 0, the normals are understood to be tightly packed in the array. The initial value is 0.
</param>
<param name="count">
Specifies a pointer to the first coordinate of the first normal in the array. The initial value is 0.
</param>
<param name="pointer">[length: type,stride,count]
Specifies a pointer to the first coordinate of the first normal in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.NormalPointer``1(OpenTK.Graphics.OpenGL.NormalPointerType,System.Int32,System.Int32,``0@)">
<summary>[requires: EXT_vertex_array]
Define an array of normals
</summary>
<param name="type">
Specifies the data type of each coordinate in the array. Symbolic constants Byte, Short, Int, Float, and Double are accepted. The initial value is Float.
</param>
<param name="stride">
Specifies the byte offset between consecutive normals. If stride is 0, the normals are understood to be tightly packed in the array. The initial value is 0.
</param>
<param name="count">
Specifies a pointer to the first coordinate of the first normal in the array. The initial value is 0.
</param>
<param name="pointer">[length: type,stride,count]
Specifies a pointer to the first coordinate of the first normal in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.PixelTransformParameter(OpenTK.Graphics.OpenGL.ExtPixelTransform,OpenTK.Graphics.OpenGL.ExtPixelTransform,System.Single)">
<summary>[requires: EXT_pixel_transform]</summary>
<param name="target"></param>
<param name="pname"></param>
<param name="param"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.PixelTransformParameter(OpenTK.Graphics.OpenGL.ExtPixelTransform,OpenTK.Graphics.OpenGL.ExtPixelTransform,System.Single*)">
<summary>[requires: EXT_pixel_transform]</summary>
<param name="target"></param>
<param name="pname"></param>
<param name="@params">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.PixelTransformParameter(OpenTK.Graphics.OpenGL.ExtPixelTransform,OpenTK.Graphics.OpenGL.ExtPixelTransform,System.Int32)">
<summary>[requires: EXT_pixel_transform]</summary>
<param name="target"></param>
<param name="pname"></param>
<param name="param"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.PixelTransformParameter(OpenTK.Graphics.OpenGL.ExtPixelTransform,OpenTK.Graphics.OpenGL.ExtPixelTransform,System.Int32*)">
<summary>[requires: EXT_pixel_transform]</summary>
<param name="target"></param>
<param name="pname"></param>
<param name="@params">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.PointParameter(OpenTK.Graphics.OpenGL.ExtPointParameters,System.Single)">
<summary>[requires: EXT_point_parameters]
Specify point parameters
</summary>
<param name="pname">
Specifies a single-valued point parameter. PointFadeThresholdSize, and PointSpriteCoordOrigin are accepted.
</param>
<param name="param">
For glPointParameterf and glPointParameteri, specifies the value that pname will be set to.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.PointParameter(OpenTK.Graphics.OpenGL.ExtPointParameters,System.Single[])">
<summary>[requires: EXT_point_parameters]
Specify point parameters
</summary>
<param name="pname">
Specifies a single-valued point parameter. PointFadeThresholdSize, and PointSpriteCoordOrigin are accepted.
</param>
<param name="@params">[length: pname]
For glPointParameterf and glPointParameteri, specifies the value that pname will be set to.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.PointParameter(OpenTK.Graphics.OpenGL.ExtPointParameters,System.Single*)">
<summary>[requires: EXT_point_parameters]
Specify point parameters
</summary>
<param name="pname">
Specifies a single-valued point parameter. PointFadeThresholdSize, and PointSpriteCoordOrigin are accepted.
</param>
<param name="@params">[length: pname]
For glPointParameterf and glPointParameteri, specifies the value that pname will be set to.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.PolygonOffset(System.Single,System.Single)">
<summary>[requires: EXT_polygon_offset]
Set the scale and units used to calculate depth values
</summary>
<param name="factor">
Specifies a scale factor that is used to create a variable depth offset for each polygon. The initial value is 0.
</param>
<param name="bias">
Is multiplied by an implementation-specific value to create a constant depth offset. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.PopGroupMarker">
<summary>[requires: EXT_debug_marker]</summary>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.PrioritizeTextures(System.Int32,System.Int32[],System.Single[])">
<summary>[requires: EXT_texture_object]
Set texture residence priority
</summary>
<param name="n">
Specifies the number of textures to be prioritized.
</param>
<param name="textures">[length: n]
Specifies an array containing the names of the textures to be prioritized.
</param>
<param name="priorities">[length: n]
Specifies an array containing the texture priorities. A priority given in an element of priorities applies to the texture named by the corresponding element of textures.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.PrioritizeTextures(System.Int32,System.Int32@,System.Single@)">
<summary>[requires: EXT_texture_object]
Set texture residence priority
</summary>
<param name="n">
Specifies the number of textures to be prioritized.
</param>
<param name="textures">[length: n]
Specifies an array containing the names of the textures to be prioritized.
</param>
<param name="priorities">[length: n]
Specifies an array containing the texture priorities. A priority given in an element of priorities applies to the texture named by the corresponding element of textures.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.PrioritizeTextures(System.Int32,System.Int32*,System.Single*)">
<summary>[requires: EXT_texture_object]
Set texture residence priority
</summary>
<param name="n">
Specifies the number of textures to be prioritized.
</param>
<param name="textures">[length: n]
Specifies an array containing the names of the textures to be prioritized.
</param>
<param name="priorities">[length: n]
Specifies an array containing the texture priorities. A priority given in an element of priorities applies to the texture named by the corresponding element of textures.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.PrioritizeTextures(System.Int32,System.UInt32[],System.Single[])">
<summary>[requires: EXT_texture_object]
Set texture residence priority
</summary>
<param name="n">
Specifies the number of textures to be prioritized.
</param>
<param name="textures">[length: n]
Specifies an array containing the names of the textures to be prioritized.
</param>
<param name="priorities">[length: n]
Specifies an array containing the texture priorities. A priority given in an element of priorities applies to the texture named by the corresponding element of textures.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.PrioritizeTextures(System.Int32,System.UInt32@,System.Single@)">
<summary>[requires: EXT_texture_object]
Set texture residence priority
</summary>
<param name="n">
Specifies the number of textures to be prioritized.
</param>
<param name="textures">[length: n]
Specifies an array containing the names of the textures to be prioritized.
</param>
<param name="priorities">[length: n]
Specifies an array containing the texture priorities. A priority given in an element of priorities applies to the texture named by the corresponding element of textures.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.PrioritizeTextures(System.Int32,System.UInt32*,System.Single*)">
<summary>[requires: EXT_texture_object]
Set texture residence priority
</summary>
<param name="n">
Specifies the number of textures to be prioritized.
</param>
<param name="textures">[length: n]
Specifies an array containing the names of the textures to be prioritized.
</param>
<param name="priorities">[length: n]
Specifies an array containing the texture priorities. A priority given in an element of priorities applies to the texture named by the corresponding element of textures.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ProgramEnvParameters4(OpenTK.Graphics.OpenGL.ExtGpuProgramParameters,System.Int32,System.Int32,System.Single[])">
<summary>[requires: EXT_gpu_program_parameters]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="count"></param>
<param name="@params">[length: count*4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ProgramEnvParameters4(OpenTK.Graphics.OpenGL.ExtGpuProgramParameters,System.Int32,System.Int32,System.Single@)">
<summary>[requires: EXT_gpu_program_parameters]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="count"></param>
<param name="@params">[length: count*4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ProgramEnvParameters4(OpenTK.Graphics.OpenGL.ExtGpuProgramParameters,System.Int32,System.Int32,System.Single*)">
<summary>[requires: EXT_gpu_program_parameters]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="count"></param>
<param name="@params">[length: count*4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ProgramEnvParameters4(OpenTK.Graphics.OpenGL.ExtGpuProgramParameters,System.UInt32,System.Int32,System.Single[])">
<summary>[requires: EXT_gpu_program_parameters]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="count"></param>
<param name="@params">[length: count*4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ProgramEnvParameters4(OpenTK.Graphics.OpenGL.ExtGpuProgramParameters,System.UInt32,System.Int32,System.Single@)">
<summary>[requires: EXT_gpu_program_parameters]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="count"></param>
<param name="@params">[length: count*4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ProgramEnvParameters4(OpenTK.Graphics.OpenGL.ExtGpuProgramParameters,System.UInt32,System.Int32,System.Single*)">
<summary>[requires: EXT_gpu_program_parameters]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="count"></param>
<param name="@params">[length: count*4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ProgramLocalParameters4(OpenTK.Graphics.OpenGL.ExtGpuProgramParameters,System.Int32,System.Int32,System.Single[])">
<summary>[requires: EXT_gpu_program_parameters]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="count"></param>
<param name="@params">[length: count*4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ProgramLocalParameters4(OpenTK.Graphics.OpenGL.ExtGpuProgramParameters,System.Int32,System.Int32,System.Single@)">
<summary>[requires: EXT_gpu_program_parameters]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="count"></param>
<param name="@params">[length: count*4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ProgramLocalParameters4(OpenTK.Graphics.OpenGL.ExtGpuProgramParameters,System.Int32,System.Int32,System.Single*)">
<summary>[requires: EXT_gpu_program_parameters]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="count"></param>
<param name="@params">[length: count*4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ProgramLocalParameters4(OpenTK.Graphics.OpenGL.ExtGpuProgramParameters,System.UInt32,System.Int32,System.Single[])">
<summary>[requires: EXT_gpu_program_parameters]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="count"></param>
<param name="@params">[length: count*4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ProgramLocalParameters4(OpenTK.Graphics.OpenGL.ExtGpuProgramParameters,System.UInt32,System.Int32,System.Single@)">
<summary>[requires: EXT_gpu_program_parameters]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="count"></param>
<param name="@params">[length: count*4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ProgramLocalParameters4(OpenTK.Graphics.OpenGL.ExtGpuProgramParameters,System.UInt32,System.Int32,System.Single*)">
<summary>[requires: EXT_gpu_program_parameters]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="count"></param>
<param name="@params">[length: count*4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ProgramParameter(System.Int32,OpenTK.Graphics.OpenGL.AssemblyProgramParameterArb,System.Int32)">
<summary>[requires: EXT_geometry_shader4|EXT_separate_shader_objects]
Specify a parameter for a program object
</summary>
<param name="program">
Specifies the name of a program object whose parameter to modify.
</param>
<param name="pname">
Specifies the name of the parameter to modify.
</param>
<param name="value">
Specifies the new value of the parameter specified by pname for program.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ProgramParameter(System.UInt32,OpenTK.Graphics.OpenGL.AssemblyProgramParameterArb,System.Int32)">
<summary>[requires: EXT_geometry_shader4|EXT_separate_shader_objects]
Specify a parameter for a program object
</summary>
<param name="program">
Specifies the name of a program object whose parameter to modify.
</param>
<param name="pname">
Specifies the name of the parameter to modify.
</param>
<param name="value">
Specifies the new value of the parameter specified by pname for program.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ProgramUniform1(System.Int32,System.Int32,System.Double)">
<summary>[requires: EXT_direct_state_access]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="x">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ProgramUniform1(System.UInt32,System.Int32,System.Double)">
<summary>[requires: EXT_direct_state_access]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="x">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ProgramUniform1(System.Int32,System.Int32,System.Int32,System.Double[])">
<summary>[requires: EXT_direct_state_access]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ProgramUniform1(System.Int32,System.Int32,System.Int32,System.Double@)">
<summary>[requires: EXT_direct_state_access]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ProgramUniform1(System.Int32,System.Int32,System.Int32,System.Double*)">
<summary>[requires: EXT_direct_state_access]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ProgramUniform1(System.UInt32,System.Int32,System.Int32,System.Double[])">
<summary>[requires: EXT_direct_state_access]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ProgramUniform1(System.UInt32,System.Int32,System.Int32,System.Double@)">
<summary>[requires: EXT_direct_state_access]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ProgramUniform1(System.UInt32,System.Int32,System.Int32,System.Double*)">
<summary>[requires: EXT_direct_state_access]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ProgramUniform1(System.Int32,System.Int32,System.Single)">
<summary>[requires: EXT_direct_state_access|EXT_separate_shader_objects]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="v0">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ProgramUniform1(System.UInt32,System.Int32,System.Single)">
<summary>[requires: EXT_direct_state_access|EXT_separate_shader_objects]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="v0">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ProgramUniform1(System.Int32,System.Int32,System.Int32,System.Single[])">
<summary>[requires: EXT_direct_state_access|EXT_separate_shader_objects]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ProgramUniform1(System.Int32,System.Int32,System.Int32,System.Single@)">
<summary>[requires: EXT_direct_state_access|EXT_separate_shader_objects]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ProgramUniform1(System.Int32,System.Int32,System.Int32,System.Single*)">
<summary>[requires: EXT_direct_state_access|EXT_separate_shader_objects]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ProgramUniform1(System.UInt32,System.Int32,System.Int32,System.Single[])">
<summary>[requires: EXT_direct_state_access|EXT_separate_shader_objects]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ProgramUniform1(System.UInt32,System.Int32,System.Int32,System.Single@)">
<summary>[requires: EXT_direct_state_access|EXT_separate_shader_objects]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ProgramUniform1(System.UInt32,System.Int32,System.Int32,System.Single*)">
<summary>[requires: EXT_direct_state_access|EXT_separate_shader_objects]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ProgramUniform1(System.Int32,System.Int32,System.Int32)">
<summary>[requires: EXT_direct_state_access|EXT_separate_shader_objects]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="v0">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ProgramUniform1(System.UInt32,System.Int32,System.Int32)">
<summary>[requires: EXT_direct_state_access|EXT_separate_shader_objects]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="v0">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ProgramUniform1(System.Int32,System.Int32,System.Int32,System.Int32[])">
<summary>[requires: EXT_direct_state_access|EXT_separate_shader_objects]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ProgramUniform1(System.Int32,System.Int32,System.Int32,System.Int32@)">
<summary>[requires: EXT_direct_state_access|EXT_separate_shader_objects]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ProgramUniform1(System.Int32,System.Int32,System.Int32,System.Int32*)">
<summary>[requires: EXT_direct_state_access|EXT_separate_shader_objects]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ProgramUniform1(System.UInt32,System.Int32,System.Int32,System.Int32[])">
<summary>[requires: EXT_direct_state_access|EXT_separate_shader_objects]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ProgramUniform1(System.UInt32,System.Int32,System.Int32,System.Int32@)">
<summary>[requires: EXT_direct_state_access|EXT_separate_shader_objects]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ProgramUniform1(System.UInt32,System.Int32,System.Int32,System.Int32*)">
<summary>[requires: EXT_direct_state_access|EXT_separate_shader_objects]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ProgramUniform1(System.UInt32,System.Int32,System.UInt32)">
<summary>[requires: EXT_direct_state_access|EXT_separate_shader_objects]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="v0">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ProgramUniform1(System.UInt32,System.Int32,System.Int32,System.UInt32[])">
<summary>[requires: EXT_direct_state_access|EXT_separate_shader_objects]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ProgramUniform1(System.UInt32,System.Int32,System.Int32,System.UInt32@)">
<summary>[requires: EXT_direct_state_access|EXT_separate_shader_objects]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ProgramUniform1(System.UInt32,System.Int32,System.Int32,System.UInt32*)">
<summary>[requires: EXT_direct_state_access|EXT_separate_shader_objects]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ProgramUniform2(System.Int32,System.Int32,System.Double,System.Double)">
<summary>[requires: EXT_direct_state_access]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="x">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="y">
For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ProgramUniform2(System.UInt32,System.Int32,System.Double,System.Double)">
<summary>[requires: EXT_direct_state_access]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="x">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="y">
For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ProgramUniform2(System.Int32,System.Int32,System.Int32,System.Double[])">
<summary>[requires: EXT_direct_state_access]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ProgramUniform2(System.Int32,System.Int32,System.Int32,System.Double@)">
<summary>[requires: EXT_direct_state_access]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ProgramUniform2(System.Int32,System.Int32,System.Int32,System.Double*)">
<summary>[requires: EXT_direct_state_access]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ProgramUniform2(System.UInt32,System.Int32,System.Int32,System.Double[])">
<summary>[requires: EXT_direct_state_access]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ProgramUniform2(System.UInt32,System.Int32,System.Int32,System.Double@)">
<summary>[requires: EXT_direct_state_access]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ProgramUniform2(System.UInt32,System.Int32,System.Int32,System.Double*)">
<summary>[requires: EXT_direct_state_access]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ProgramUniform2(System.Int32,System.Int32,System.Single,System.Single)">
<summary>[requires: EXT_direct_state_access|EXT_separate_shader_objects]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="v0">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
<param name="v1">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ProgramUniform2(System.UInt32,System.Int32,System.Single,System.Single)">
<summary>[requires: EXT_direct_state_access|EXT_separate_shader_objects]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="v0">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
<param name="v1">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ProgramUniform2(System.Int32,System.Int32,System.Int32,System.Single[])">
<summary>[requires: EXT_direct_state_access|EXT_separate_shader_objects]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*2]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ProgramUniform2(System.Int32,System.Int32,System.Int32,System.Single@)">
<summary>[requires: EXT_direct_state_access|EXT_separate_shader_objects]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*2]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ProgramUniform2(System.Int32,System.Int32,System.Int32,System.Single*)">
<summary>[requires: EXT_direct_state_access|EXT_separate_shader_objects]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*2]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ProgramUniform2(System.UInt32,System.Int32,System.Int32,System.Single[])">
<summary>[requires: EXT_direct_state_access|EXT_separate_shader_objects]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*2]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ProgramUniform2(System.UInt32,System.Int32,System.Int32,System.Single@)">
<summary>[requires: EXT_direct_state_access|EXT_separate_shader_objects]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*2]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ProgramUniform2(System.UInt32,System.Int32,System.Int32,System.Single*)">
<summary>[requires: EXT_direct_state_access|EXT_separate_shader_objects]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*2]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ProgramUniform2(System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: EXT_direct_state_access|EXT_separate_shader_objects]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="v0">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
<param name="v1">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ProgramUniform2(System.UInt32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: EXT_direct_state_access|EXT_separate_shader_objects]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="v0">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
<param name="v1">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ProgramUniform2(System.Int32,System.Int32,System.Int32,System.Int32[])">
<summary>[requires: EXT_direct_state_access|EXT_separate_shader_objects]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*2]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ProgramUniform2(System.Int32,System.Int32,System.Int32,System.Int32*)">
<summary>[requires: EXT_direct_state_access|EXT_separate_shader_objects]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*2]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ProgramUniform2(System.UInt32,System.Int32,System.Int32,System.Int32[])">
<summary>[requires: EXT_direct_state_access|EXT_separate_shader_objects]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*2]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ProgramUniform2(System.UInt32,System.Int32,System.Int32,System.Int32*)">
<summary>[requires: EXT_direct_state_access|EXT_separate_shader_objects]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*2]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ProgramUniform2(System.UInt32,System.Int32,System.UInt32,System.UInt32)">
<summary>[requires: EXT_direct_state_access|EXT_separate_shader_objects]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="v0">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
<param name="v1">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ProgramUniform2(System.UInt32,System.Int32,System.Int32,System.UInt32[])">
<summary>[requires: EXT_direct_state_access|EXT_separate_shader_objects]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*2]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ProgramUniform2(System.UInt32,System.Int32,System.Int32,System.UInt32@)">
<summary>[requires: EXT_direct_state_access|EXT_separate_shader_objects]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*2]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ProgramUniform2(System.UInt32,System.Int32,System.Int32,System.UInt32*)">
<summary>[requires: EXT_direct_state_access|EXT_separate_shader_objects]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*2]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ProgramUniform3(System.Int32,System.Int32,System.Double,System.Double,System.Double)">
<summary>[requires: EXT_direct_state_access]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="x">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="y">
For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
</param>
<param name="z">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ProgramUniform3(System.UInt32,System.Int32,System.Double,System.Double,System.Double)">
<summary>[requires: EXT_direct_state_access]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="x">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="y">
For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
</param>
<param name="z">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ProgramUniform3(System.Int32,System.Int32,System.Int32,System.Double[])">
<summary>[requires: EXT_direct_state_access]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ProgramUniform3(System.Int32,System.Int32,System.Int32,System.Double@)">
<summary>[requires: EXT_direct_state_access]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ProgramUniform3(System.Int32,System.Int32,System.Int32,System.Double*)">
<summary>[requires: EXT_direct_state_access]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ProgramUniform3(System.UInt32,System.Int32,System.Int32,System.Double[])">
<summary>[requires: EXT_direct_state_access]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ProgramUniform3(System.UInt32,System.Int32,System.Int32,System.Double@)">
<summary>[requires: EXT_direct_state_access]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ProgramUniform3(System.UInt32,System.Int32,System.Int32,System.Double*)">
<summary>[requires: EXT_direct_state_access]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ProgramUniform3(System.Int32,System.Int32,System.Single,System.Single,System.Single)">
<summary>[requires: EXT_direct_state_access|EXT_separate_shader_objects]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="v0">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
<param name="v1">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
<param name="v2">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ProgramUniform3(System.UInt32,System.Int32,System.Single,System.Single,System.Single)">
<summary>[requires: EXT_direct_state_access|EXT_separate_shader_objects]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="v0">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
<param name="v1">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
<param name="v2">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ProgramUniform3(System.Int32,System.Int32,System.Int32,System.Single[])">
<summary>[requires: EXT_direct_state_access|EXT_separate_shader_objects]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*3]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ProgramUniform3(System.Int32,System.Int32,System.Int32,System.Single@)">
<summary>[requires: EXT_direct_state_access|EXT_separate_shader_objects]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*3]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ProgramUniform3(System.Int32,System.Int32,System.Int32,System.Single*)">
<summary>[requires: EXT_direct_state_access|EXT_separate_shader_objects]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*3]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ProgramUniform3(System.UInt32,System.Int32,System.Int32,System.Single[])">
<summary>[requires: EXT_direct_state_access|EXT_separate_shader_objects]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*3]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ProgramUniform3(System.UInt32,System.Int32,System.Int32,System.Single@)">
<summary>[requires: EXT_direct_state_access|EXT_separate_shader_objects]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*3]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ProgramUniform3(System.UInt32,System.Int32,System.Int32,System.Single*)">
<summary>[requires: EXT_direct_state_access|EXT_separate_shader_objects]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*3]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ProgramUniform3(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: EXT_direct_state_access|EXT_separate_shader_objects]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="v0">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
<param name="v1">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
<param name="v2">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ProgramUniform3(System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: EXT_direct_state_access|EXT_separate_shader_objects]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="v0">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
<param name="v1">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
<param name="v2">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ProgramUniform3(System.Int32,System.Int32,System.Int32,System.Int32[])">
<summary>[requires: EXT_direct_state_access|EXT_separate_shader_objects]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*3]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ProgramUniform3(System.Int32,System.Int32,System.Int32,System.Int32@)">
<summary>[requires: EXT_direct_state_access|EXT_separate_shader_objects]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*3]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ProgramUniform3(System.Int32,System.Int32,System.Int32,System.Int32*)">
<summary>[requires: EXT_direct_state_access|EXT_separate_shader_objects]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*3]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ProgramUniform3(System.UInt32,System.Int32,System.Int32,System.Int32[])">
<summary>[requires: EXT_direct_state_access|EXT_separate_shader_objects]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*3]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ProgramUniform3(System.UInt32,System.Int32,System.Int32,System.Int32@)">
<summary>[requires: EXT_direct_state_access|EXT_separate_shader_objects]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*3]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ProgramUniform3(System.UInt32,System.Int32,System.Int32,System.Int32*)">
<summary>[requires: EXT_direct_state_access|EXT_separate_shader_objects]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*3]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ProgramUniform3(System.UInt32,System.Int32,System.UInt32,System.UInt32,System.UInt32)">
<summary>[requires: EXT_direct_state_access|EXT_separate_shader_objects]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="v0">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
<param name="v1">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
<param name="v2">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ProgramUniform3(System.UInt32,System.Int32,System.Int32,System.UInt32[])">
<summary>[requires: EXT_direct_state_access|EXT_separate_shader_objects]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*3]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ProgramUniform3(System.UInt32,System.Int32,System.Int32,System.UInt32@)">
<summary>[requires: EXT_direct_state_access|EXT_separate_shader_objects]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*3]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ProgramUniform3(System.UInt32,System.Int32,System.Int32,System.UInt32*)">
<summary>[requires: EXT_direct_state_access|EXT_separate_shader_objects]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*3]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ProgramUniform4(System.Int32,System.Int32,System.Double,System.Double,System.Double,System.Double)">
<summary>[requires: EXT_direct_state_access]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="x">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="y">
For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
</param>
<param name="z">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
<param name="w">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ProgramUniform4(System.UInt32,System.Int32,System.Double,System.Double,System.Double,System.Double)">
<summary>[requires: EXT_direct_state_access]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="x">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="y">
For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
</param>
<param name="z">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
<param name="w">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ProgramUniform4(System.Int32,System.Int32,System.Int32,System.Double[])">
<summary>[requires: EXT_direct_state_access]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ProgramUniform4(System.Int32,System.Int32,System.Int32,System.Double@)">
<summary>[requires: EXT_direct_state_access]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ProgramUniform4(System.Int32,System.Int32,System.Int32,System.Double*)">
<summary>[requires: EXT_direct_state_access]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ProgramUniform4(System.UInt32,System.Int32,System.Int32,System.Double[])">
<summary>[requires: EXT_direct_state_access]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ProgramUniform4(System.UInt32,System.Int32,System.Int32,System.Double@)">
<summary>[requires: EXT_direct_state_access]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ProgramUniform4(System.UInt32,System.Int32,System.Int32,System.Double*)">
<summary>[requires: EXT_direct_state_access]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ProgramUniform4(System.Int32,System.Int32,System.Single,System.Single,System.Single,System.Single)">
<summary>[requires: EXT_direct_state_access|EXT_separate_shader_objects]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="v0">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
<param name="v1">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
<param name="v2">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
<param name="v3">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ProgramUniform4(System.UInt32,System.Int32,System.Single,System.Single,System.Single,System.Single)">
<summary>[requires: EXT_direct_state_access|EXT_separate_shader_objects]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="v0">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
<param name="v1">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
<param name="v2">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
<param name="v3">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ProgramUniform4(System.Int32,System.Int32,System.Int32,System.Single[])">
<summary>[requires: EXT_direct_state_access|EXT_separate_shader_objects]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*4]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ProgramUniform4(System.Int32,System.Int32,System.Int32,System.Single@)">
<summary>[requires: EXT_direct_state_access|EXT_separate_shader_objects]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*4]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ProgramUniform4(System.Int32,System.Int32,System.Int32,System.Single*)">
<summary>[requires: EXT_direct_state_access|EXT_separate_shader_objects]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*4]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ProgramUniform4(System.UInt32,System.Int32,System.Int32,System.Single[])">
<summary>[requires: EXT_direct_state_access|EXT_separate_shader_objects]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*4]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ProgramUniform4(System.UInt32,System.Int32,System.Int32,System.Single@)">
<summary>[requires: EXT_direct_state_access|EXT_separate_shader_objects]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*4]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ProgramUniform4(System.UInt32,System.Int32,System.Int32,System.Single*)">
<summary>[requires: EXT_direct_state_access|EXT_separate_shader_objects]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*4]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ProgramUniform4(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: EXT_direct_state_access|EXT_separate_shader_objects]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="v0">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
<param name="v1">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
<param name="v2">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
<param name="v3">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ProgramUniform4(System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: EXT_direct_state_access|EXT_separate_shader_objects]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="v0">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
<param name="v1">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
<param name="v2">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
<param name="v3">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ProgramUniform4(System.Int32,System.Int32,System.Int32,System.Int32[])">
<summary>[requires: EXT_direct_state_access|EXT_separate_shader_objects]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*4]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ProgramUniform4(System.Int32,System.Int32,System.Int32,System.Int32@)">
<summary>[requires: EXT_direct_state_access|EXT_separate_shader_objects]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*4]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ProgramUniform4(System.Int32,System.Int32,System.Int32,System.Int32*)">
<summary>[requires: EXT_direct_state_access|EXT_separate_shader_objects]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*4]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ProgramUniform4(System.UInt32,System.Int32,System.Int32,System.Int32[])">
<summary>[requires: EXT_direct_state_access|EXT_separate_shader_objects]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*4]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ProgramUniform4(System.UInt32,System.Int32,System.Int32,System.Int32@)">
<summary>[requires: EXT_direct_state_access|EXT_separate_shader_objects]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*4]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ProgramUniform4(System.UInt32,System.Int32,System.Int32,System.Int32*)">
<summary>[requires: EXT_direct_state_access|EXT_separate_shader_objects]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*4]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ProgramUniform4(System.UInt32,System.Int32,System.UInt32,System.UInt32,System.UInt32,System.UInt32)">
<summary>[requires: EXT_direct_state_access|EXT_separate_shader_objects]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="v0">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
<param name="v1">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
<param name="v2">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
<param name="v3">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ProgramUniform4(System.UInt32,System.Int32,System.Int32,System.UInt32[])">
<summary>[requires: EXT_direct_state_access|EXT_separate_shader_objects]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*4]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ProgramUniform4(System.UInt32,System.Int32,System.Int32,System.UInt32@)">
<summary>[requires: EXT_direct_state_access|EXT_separate_shader_objects]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*4]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
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<summary>[requires: EXT_direct_state_access|EXT_separate_shader_objects]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*4]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
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<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ProgramUniformMatrix2(System.Int32,System.Int32,System.Int32,System.Boolean,System.Double[])">
<summary>[requires: EXT_direct_state_access]</summary>
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<summary>[requires: EXT_direct_state_access|EXT_separate_shader_objects]</summary>
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<summary>[requires: EXT_direct_state_access|EXT_separate_shader_objects]</summary>
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<summary>[requires: EXT_direct_state_access]</summary>
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<param name="location"></param>
<param name="count"></param>
<param name="transpose"></param>
<param name="value">[length: count*12]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ProgramUniformMatrix4x3(System.Int32,System.Int32,System.Int32,System.Boolean,System.Single*)">
<summary>[requires: EXT_direct_state_access|EXT_separate_shader_objects]</summary>
<param name="program"></param>
<param name="location"></param>
<param name="count"></param>
<param name="transpose"></param>
<param name="value">[length: count*12]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ProgramUniformMatrix4x3(System.UInt32,System.Int32,System.Int32,System.Boolean,System.Single[])">
<summary>[requires: EXT_direct_state_access|EXT_separate_shader_objects]</summary>
<param name="program"></param>
<param name="location"></param>
<param name="count"></param>
<param name="transpose"></param>
<param name="value">[length: count*12]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ProgramUniformMatrix4x3(System.UInt32,System.Int32,System.Int32,System.Boolean,System.Single@)">
<summary>[requires: EXT_direct_state_access|EXT_separate_shader_objects]</summary>
<param name="program"></param>
<param name="location"></param>
<param name="count"></param>
<param name="transpose"></param>
<param name="value">[length: count*12]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ProgramUniformMatrix4x3(System.UInt32,System.Int32,System.Int32,System.Boolean,System.Single*)">
<summary>[requires: EXT_direct_state_access|EXT_separate_shader_objects]</summary>
<param name="program"></param>
<param name="location"></param>
<param name="count"></param>
<param name="transpose"></param>
<param name="value">[length: count*12]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ProvokingVertex(OpenTK.Graphics.OpenGL.ExtProvokingVertex)">
<summary>[requires: EXT_provoking_vertex]
Specifiy the vertex to be used as the source of data for flat shaded varyings
</summary>
<param name="mode">
Specifies the vertex to be used as the source of data for flat shaded varyings.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.PushClientAttribDefault(OpenTK.Graphics.OpenGL.ClientAttribMask)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="mask"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.PushGroupMarker(System.Int32,System.String)">
<summary>[requires: EXT_debug_marker]</summary>
<param name="length"></param>
<param name="marker"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.RenderbufferStorage(OpenTK.Graphics.OpenGL.RenderbufferTarget,OpenTK.Graphics.OpenGL.RenderbufferStorage,System.Int32,System.Int32)">
<summary>[requires: EXT_framebuffer_object]
Establish data storage, format and dimensions of a renderbuffer object's image
</summary>
<param name="target">
Specifies a binding to which the target of the allocation and must be Renderbuffer.
</param>
<param name="internalformat">
Specifies the internal format to use for the renderbuffer object's image.
</param>
<param name="width">
Specifies the width of the renderbuffer, in pixels.
</param>
<param name="height">
Specifies the height of the renderbuffer, in pixels.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.RenderbufferStorageMultisample(OpenTK.Graphics.OpenGL.ExtFramebufferMultisample,System.Int32,OpenTK.Graphics.OpenGL.ExtFramebufferMultisample,System.Int32,System.Int32)">
<summary>[requires: EXT_framebuffer_multisample]
Establish data storage, format, dimensions and sample count of a renderbuffer object's image
</summary>
<param name="target">
Specifies a binding to which the target of the allocation and must be Renderbuffer.
</param>
<param name="samples">
Specifies the number of samples to be used for the renderbuffer object's storage.
</param>
<param name="internalformat">
Specifies the internal format to use for the renderbuffer object's image.
</param>
<param name="width">
Specifies the width of the renderbuffer, in pixels.
</param>
<param name="height">
Specifies the height of the renderbuffer, in pixels.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.RenderbufferStorageMultisample(OpenTK.Graphics.OpenGL.RenderbufferTarget,System.Int32,OpenTK.Graphics.OpenGL.RenderbufferStorage,System.Int32,System.Int32)">
<summary>[requires: EXT_framebuffer_multisample]
Establish data storage, format, dimensions and sample count of a renderbuffer object's image
</summary>
<param name="target">
Specifies a binding to which the target of the allocation and must be Renderbuffer.
</param>
<param name="samples">
Specifies the number of samples to be used for the renderbuffer object's storage.
</param>
<param name="internalformat">
Specifies the internal format to use for the renderbuffer object's image.
</param>
<param name="width">
Specifies the width of the renderbuffer, in pixels.
</param>
<param name="height">
Specifies the height of the renderbuffer, in pixels.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ResetHistogram(OpenTK.Graphics.OpenGL.ExtHistogram)">
<summary>[requires: EXT_histogram]
Reset histogram table entries to zero
</summary>
<param name="target">
Must be Histogram.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ResetHistogram(OpenTK.Graphics.OpenGL.HistogramTargetExt)">
<summary>[requires: EXT_histogram]
Reset histogram table entries to zero
</summary>
<param name="target">
Must be Histogram.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ResetMinmax(OpenTK.Graphics.OpenGL.ExtHistogram)">
<summary>[requires: EXT_histogram]
Reset minmax table entries to initial values
</summary>
<param name="target">
Must be Minmax.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ResetMinmax(OpenTK.Graphics.OpenGL.MinmaxTargetExt)">
<summary>[requires: EXT_histogram]
Reset minmax table entries to initial values
</summary>
<param name="target">
Must be Minmax.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.SampleMask(System.Single,System.Boolean)">
<summary>[requires: EXT_multisample]</summary>
<param name="value"></param>
<param name="invert"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.SamplePattern(OpenTK.Graphics.OpenGL.ExtMultisample)">
<summary>[requires: EXT_multisample]</summary>
<param name="pattern"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.SecondaryColor3(System.SByte,System.SByte,System.SByte)">
<summary>[requires: EXT_secondary_color]
Set the current secondary color
</summary>
<param name="red">
Specify new red, green, and blue values for the current secondary color.
</param>
<param name="green">
Specify new red, green, and blue values for the current secondary color.
</param>
<param name="blue">
Specify new red, green, and blue values for the current secondary color.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.SecondaryColor3(System.SByte[])">
<summary>[requires: EXT_secondary_color]
Set the current secondary color
</summary>
<param name="v">[length: 3]
Specify new red, green, and blue values for the current secondary color.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.SecondaryColor3(System.SByte@)">
<summary>[requires: EXT_secondary_color]
Set the current secondary color
</summary>
<param name="v">[length: 3]
Specify new red, green, and blue values for the current secondary color.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.SecondaryColor3(System.SByte*)">
<summary>[requires: EXT_secondary_color]
Set the current secondary color
</summary>
<param name="v">[length: 3]
Specify new red, green, and blue values for the current secondary color.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.SecondaryColor3(System.Double,System.Double,System.Double)">
<summary>[requires: EXT_secondary_color]
Set the current secondary color
</summary>
<param name="red">
Specify new red, green, and blue values for the current secondary color.
</param>
<param name="green">
Specify new red, green, and blue values for the current secondary color.
</param>
<param name="blue">
Specify new red, green, and blue values for the current secondary color.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.SecondaryColor3(System.Double[])">
<summary>[requires: EXT_secondary_color]
Set the current secondary color
</summary>
<param name="v">[length: 3]
Specify new red, green, and blue values for the current secondary color.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.SecondaryColor3(System.Double@)">
<summary>[requires: EXT_secondary_color]
Set the current secondary color
</summary>
<param name="v">[length: 3]
Specify new red, green, and blue values for the current secondary color.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.SecondaryColor3(System.Double*)">
<summary>[requires: EXT_secondary_color]
Set the current secondary color
</summary>
<param name="v">[length: 3]
Specify new red, green, and blue values for the current secondary color.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.SecondaryColor3(System.Single,System.Single,System.Single)">
<summary>[requires: EXT_secondary_color]
Set the current secondary color
</summary>
<param name="red">
Specify new red, green, and blue values for the current secondary color.
</param>
<param name="green">
Specify new red, green, and blue values for the current secondary color.
</param>
<param name="blue">
Specify new red, green, and blue values for the current secondary color.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.SecondaryColor3(System.Single[])">
<summary>[requires: EXT_secondary_color]
Set the current secondary color
</summary>
<param name="v">[length: 3]
Specify new red, green, and blue values for the current secondary color.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.SecondaryColor3(System.Single@)">
<summary>[requires: EXT_secondary_color]
Set the current secondary color
</summary>
<param name="v">[length: 3]
Specify new red, green, and blue values for the current secondary color.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.SecondaryColor3(System.Single*)">
<summary>[requires: EXT_secondary_color]
Set the current secondary color
</summary>
<param name="v">[length: 3]
Specify new red, green, and blue values for the current secondary color.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.SecondaryColor3(System.Int32,System.Int32,System.Int32)">
<summary>[requires: EXT_secondary_color]
Set the current secondary color
</summary>
<param name="red">
Specify new red, green, and blue values for the current secondary color.
</param>
<param name="green">
Specify new red, green, and blue values for the current secondary color.
</param>
<param name="blue">
Specify new red, green, and blue values for the current secondary color.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.SecondaryColor3(System.Int32[])">
<summary>[requires: EXT_secondary_color]
Set the current secondary color
</summary>
<param name="v">[length: 3]
Specify new red, green, and blue values for the current secondary color.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.SecondaryColor3(System.Int32@)">
<summary>[requires: EXT_secondary_color]
Set the current secondary color
</summary>
<param name="v">[length: 3]
Specify new red, green, and blue values for the current secondary color.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.SecondaryColor3(System.Int32*)">
<summary>[requires: EXT_secondary_color]
Set the current secondary color
</summary>
<param name="v">[length: 3]
Specify new red, green, and blue values for the current secondary color.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.SecondaryColor3(System.Int16,System.Int16,System.Int16)">
<summary>[requires: EXT_secondary_color]
Set the current secondary color
</summary>
<param name="red">
Specify new red, green, and blue values for the current secondary color.
</param>
<param name="green">
Specify new red, green, and blue values for the current secondary color.
</param>
<param name="blue">
Specify new red, green, and blue values for the current secondary color.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.SecondaryColor3(System.Int16[])">
<summary>[requires: EXT_secondary_color]
Set the current secondary color
</summary>
<param name="v">[length: 3]
Specify new red, green, and blue values for the current secondary color.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.SecondaryColor3(System.Int16@)">
<summary>[requires: EXT_secondary_color]
Set the current secondary color
</summary>
<param name="v">[length: 3]
Specify new red, green, and blue values for the current secondary color.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.SecondaryColor3(System.Int16*)">
<summary>[requires: EXT_secondary_color]
Set the current secondary color
</summary>
<param name="v">[length: 3]
Specify new red, green, and blue values for the current secondary color.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.SecondaryColor3(System.Byte,System.Byte,System.Byte)">
<summary>[requires: EXT_secondary_color]
Set the current secondary color
</summary>
<param name="red">
Specify new red, green, and blue values for the current secondary color.
</param>
<param name="green">
Specify new red, green, and blue values for the current secondary color.
</param>
<param name="blue">
Specify new red, green, and blue values for the current secondary color.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.SecondaryColor3(System.Byte[])">
<summary>[requires: EXT_secondary_color]
Set the current secondary color
</summary>
<param name="v">[length: 3]
Specify new red, green, and blue values for the current secondary color.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.SecondaryColor3(System.Byte@)">
<summary>[requires: EXT_secondary_color]
Set the current secondary color
</summary>
<param name="v">[length: 3]
Specify new red, green, and blue values for the current secondary color.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.SecondaryColor3(System.Byte*)">
<summary>[requires: EXT_secondary_color]
Set the current secondary color
</summary>
<param name="v">[length: 3]
Specify new red, green, and blue values for the current secondary color.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.SecondaryColor3(System.UInt32,System.UInt32,System.UInt32)">
<summary>[requires: EXT_secondary_color]
Set the current secondary color
</summary>
<param name="red">
Specify new red, green, and blue values for the current secondary color.
</param>
<param name="green">
Specify new red, green, and blue values for the current secondary color.
</param>
<param name="blue">
Specify new red, green, and blue values for the current secondary color.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.SecondaryColor3(System.UInt32[])">
<summary>[requires: EXT_secondary_color]
Set the current secondary color
</summary>
<param name="v">[length: 3]
Specify new red, green, and blue values for the current secondary color.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.SecondaryColor3(System.UInt32@)">
<summary>[requires: EXT_secondary_color]
Set the current secondary color
</summary>
<param name="v">[length: 3]
Specify new red, green, and blue values for the current secondary color.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.SecondaryColor3(System.UInt32*)">
<summary>[requires: EXT_secondary_color]
Set the current secondary color
</summary>
<param name="v">[length: 3]
Specify new red, green, and blue values for the current secondary color.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.SecondaryColor3(System.UInt16,System.UInt16,System.UInt16)">
<summary>[requires: EXT_secondary_color]
Set the current secondary color
</summary>
<param name="red">
Specify new red, green, and blue values for the current secondary color.
</param>
<param name="green">
Specify new red, green, and blue values for the current secondary color.
</param>
<param name="blue">
Specify new red, green, and blue values for the current secondary color.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.SecondaryColor3(System.UInt16[])">
<summary>[requires: EXT_secondary_color]
Set the current secondary color
</summary>
<param name="v">[length: 3]
Specify new red, green, and blue values for the current secondary color.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.SecondaryColor3(System.UInt16@)">
<summary>[requires: EXT_secondary_color]
Set the current secondary color
</summary>
<param name="v">[length: 3]
Specify new red, green, and blue values for the current secondary color.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.SecondaryColor3(System.UInt16*)">
<summary>[requires: EXT_secondary_color]
Set the current secondary color
</summary>
<param name="v">[length: 3]
Specify new red, green, and blue values for the current secondary color.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.SecondaryColorPointer(System.Int32,OpenTK.Graphics.OpenGL.ColorPointerType,System.Int32,System.IntPtr)">
<summary>[requires: EXT_secondary_color]
Define an array of secondary colors
</summary>
<param name="size">
Specifies the number of components per color. Must be 3.
</param>
<param name="type">
Specifies the data type of each color component in the array. Symbolic constants Byte, UnsignedByte, Short, UnsignedShort, Int, UnsignedInt, Float, or Double are accepted. The initial value is Float.
</param>
<param name="stride">
Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0.
</param>
<param name="pointer">[length: size,type,stride]
Specifies a pointer to the first component of the first color element in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.SecondaryColorPointer``1(System.Int32,OpenTK.Graphics.OpenGL.ColorPointerType,System.Int32,``0[])">
<summary>[requires: EXT_secondary_color]
Define an array of secondary colors
</summary>
<param name="size">
Specifies the number of components per color. Must be 3.
</param>
<param name="type">
Specifies the data type of each color component in the array. Symbolic constants Byte, UnsignedByte, Short, UnsignedShort, Int, UnsignedInt, Float, or Double are accepted. The initial value is Float.
</param>
<param name="stride">
Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0.
</param>
<param name="pointer">[length: size,type,stride]
Specifies a pointer to the first component of the first color element in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.SecondaryColorPointer``1(System.Int32,OpenTK.Graphics.OpenGL.ColorPointerType,System.Int32,``0[0:,0:])">
<summary>[requires: EXT_secondary_color]
Define an array of secondary colors
</summary>
<param name="size">
Specifies the number of components per color. Must be 3.
</param>
<param name="type">
Specifies the data type of each color component in the array. Symbolic constants Byte, UnsignedByte, Short, UnsignedShort, Int, UnsignedInt, Float, or Double are accepted. The initial value is Float.
</param>
<param name="stride">
Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0.
</param>
<param name="pointer">[length: size,type,stride]
Specifies a pointer to the first component of the first color element in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.SecondaryColorPointer``1(System.Int32,OpenTK.Graphics.OpenGL.ColorPointerType,System.Int32,``0[0:,0:,0:])">
<summary>[requires: EXT_secondary_color]
Define an array of secondary colors
</summary>
<param name="size">
Specifies the number of components per color. Must be 3.
</param>
<param name="type">
Specifies the data type of each color component in the array. Symbolic constants Byte, UnsignedByte, Short, UnsignedShort, Int, UnsignedInt, Float, or Double are accepted. The initial value is Float.
</param>
<param name="stride">
Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0.
</param>
<param name="pointer">[length: size,type,stride]
Specifies a pointer to the first component of the first color element in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.SecondaryColorPointer``1(System.Int32,OpenTK.Graphics.OpenGL.ColorPointerType,System.Int32,``0@)">
<summary>[requires: EXT_secondary_color]
Define an array of secondary colors
</summary>
<param name="size">
Specifies the number of components per color. Must be 3.
</param>
<param name="type">
Specifies the data type of each color component in the array. Symbolic constants Byte, UnsignedByte, Short, UnsignedShort, Int, UnsignedInt, Float, or Double are accepted. The initial value is Float.
</param>
<param name="stride">
Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0.
</param>
<param name="pointer">[length: size,type,stride]
Specifies a pointer to the first component of the first color element in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.SeparableFilter2D(OpenTK.Graphics.OpenGL.SeparableTargetExt,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,System.IntPtr,System.IntPtr)">
<summary>[requires: EXT_convolution]
Define a separable two-dimensional convolution filter
</summary>
<param name="target">
Must be Separable2D.
</param>
<param name="internalformat">
The internal format of the convolution filter kernel. The allowable values are Alpha, Alpha4, Alpha8, Alpha12, Alpha16, Luminance, Luminance4, Luminance8, Luminance12, Luminance16, LuminanceAlpha, Luminance4Alpha4, Luminance6Alpha2, Luminance8Alpha8, Luminance12Alpha4, Luminance12Alpha12, Luminance16Alpha16, Intensity, Intensity4, Intensity8, Intensity12, Intensity16, R3G3B2, Rgb, Rgb4, Rgb5, Rgb8, Rgb10, Rgb12, Rgb16, Rgba, Rgba2, Rgba4, Rgb5A1, Rgba8, Rgb10A2, Rgba12, or Rgba16.
</param>
<param name="width">
The number of elements in the pixel array referenced by row. (This is the width of the separable filter kernel.)
</param>
<param name="height">
The number of elements in the pixel array referenced by column. (This is the height of the separable filter kernel.)
</param>
<param name="format">
The format of the pixel data in row and column. The allowable values are Red, Green, Blue, Alpha, Rgb, Bgr, Rgba, Bgra, Intensity, Luminance, and LuminanceAlpha.
</param>
<param name="type">
The type of the pixel data in row and column. Symbolic constants UnsignedByte, Byte, Bitmap, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev are accepted.
</param>
<param name="row">[length: target,format,type,width]
Pointer to a one-dimensional array of pixel data that is processed to build the row filter kernel.
</param>
<param name="column">[length: target,format,type,height]
Pointer to a one-dimensional array of pixel data that is processed to build the column filter kernel.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.SeparableFilter2D``2(OpenTK.Graphics.OpenGL.SeparableTargetExt,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[],``1[])">
<summary>[requires: EXT_convolution]
Define a separable two-dimensional convolution filter
</summary>
<param name="target">
Must be Separable2D.
</param>
<param name="internalformat">
The internal format of the convolution filter kernel. The allowable values are Alpha, Alpha4, Alpha8, Alpha12, Alpha16, Luminance, Luminance4, Luminance8, Luminance12, Luminance16, LuminanceAlpha, Luminance4Alpha4, Luminance6Alpha2, Luminance8Alpha8, Luminance12Alpha4, Luminance12Alpha12, Luminance16Alpha16, Intensity, Intensity4, Intensity8, Intensity12, Intensity16, R3G3B2, Rgb, Rgb4, Rgb5, Rgb8, Rgb10, Rgb12, Rgb16, Rgba, Rgba2, Rgba4, Rgb5A1, Rgba8, Rgb10A2, Rgba12, or Rgba16.
</param>
<param name="width">
The number of elements in the pixel array referenced by row. (This is the width of the separable filter kernel.)
</param>
<param name="height">
The number of elements in the pixel array referenced by column. (This is the height of the separable filter kernel.)
</param>
<param name="format">
The format of the pixel data in row and column. The allowable values are Red, Green, Blue, Alpha, Rgb, Bgr, Rgba, Bgra, Intensity, Luminance, and LuminanceAlpha.
</param>
<param name="type">
The type of the pixel data in row and column. Symbolic constants UnsignedByte, Byte, Bitmap, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev are accepted.
</param>
<param name="row">[length: target,format,type,width]
Pointer to a one-dimensional array of pixel data that is processed to build the row filter kernel.
</param>
<param name="column">[length: target,format,type,height]
Pointer to a one-dimensional array of pixel data that is processed to build the column filter kernel.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.SeparableFilter2D``2(OpenTK.Graphics.OpenGL.SeparableTargetExt,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[0:,0:],``1[0:,0:])">
<summary>[requires: EXT_convolution]
Define a separable two-dimensional convolution filter
</summary>
<param name="target">
Must be Separable2D.
</param>
<param name="internalformat">
The internal format of the convolution filter kernel. The allowable values are Alpha, Alpha4, Alpha8, Alpha12, Alpha16, Luminance, Luminance4, Luminance8, Luminance12, Luminance16, LuminanceAlpha, Luminance4Alpha4, Luminance6Alpha2, Luminance8Alpha8, Luminance12Alpha4, Luminance12Alpha12, Luminance16Alpha16, Intensity, Intensity4, Intensity8, Intensity12, Intensity16, R3G3B2, Rgb, Rgb4, Rgb5, Rgb8, Rgb10, Rgb12, Rgb16, Rgba, Rgba2, Rgba4, Rgb5A1, Rgba8, Rgb10A2, Rgba12, or Rgba16.
</param>
<param name="width">
The number of elements in the pixel array referenced by row. (This is the width of the separable filter kernel.)
</param>
<param name="height">
The number of elements in the pixel array referenced by column. (This is the height of the separable filter kernel.)
</param>
<param name="format">
The format of the pixel data in row and column. The allowable values are Red, Green, Blue, Alpha, Rgb, Bgr, Rgba, Bgra, Intensity, Luminance, and LuminanceAlpha.
</param>
<param name="type">
The type of the pixel data in row and column. Symbolic constants UnsignedByte, Byte, Bitmap, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev are accepted.
</param>
<param name="row">[length: target,format,type,width]
Pointer to a one-dimensional array of pixel data that is processed to build the row filter kernel.
</param>
<param name="column">[length: target,format,type,height]
Pointer to a one-dimensional array of pixel data that is processed to build the column filter kernel.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.SeparableFilter2D``2(OpenTK.Graphics.OpenGL.SeparableTargetExt,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[0:,0:,0:],``1[0:,0:,0:])">
<summary>[requires: EXT_convolution]
Define a separable two-dimensional convolution filter
</summary>
<param name="target">
Must be Separable2D.
</param>
<param name="internalformat">
The internal format of the convolution filter kernel. The allowable values are Alpha, Alpha4, Alpha8, Alpha12, Alpha16, Luminance, Luminance4, Luminance8, Luminance12, Luminance16, LuminanceAlpha, Luminance4Alpha4, Luminance6Alpha2, Luminance8Alpha8, Luminance12Alpha4, Luminance12Alpha12, Luminance16Alpha16, Intensity, Intensity4, Intensity8, Intensity12, Intensity16, R3G3B2, Rgb, Rgb4, Rgb5, Rgb8, Rgb10, Rgb12, Rgb16, Rgba, Rgba2, Rgba4, Rgb5A1, Rgba8, Rgb10A2, Rgba12, or Rgba16.
</param>
<param name="width">
The number of elements in the pixel array referenced by row. (This is the width of the separable filter kernel.)
</param>
<param name="height">
The number of elements in the pixel array referenced by column. (This is the height of the separable filter kernel.)
</param>
<param name="format">
The format of the pixel data in row and column. The allowable values are Red, Green, Blue, Alpha, Rgb, Bgr, Rgba, Bgra, Intensity, Luminance, and LuminanceAlpha.
</param>
<param name="type">
The type of the pixel data in row and column. Symbolic constants UnsignedByte, Byte, Bitmap, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev are accepted.
</param>
<param name="row">[length: target,format,type,width]
Pointer to a one-dimensional array of pixel data that is processed to build the row filter kernel.
</param>
<param name="column">[length: target,format,type,height]
Pointer to a one-dimensional array of pixel data that is processed to build the column filter kernel.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.SeparableFilter2D``2(OpenTK.Graphics.OpenGL.SeparableTargetExt,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0@,``1@)">
<summary>[requires: EXT_convolution]
Define a separable two-dimensional convolution filter
</summary>
<param name="target">
Must be Separable2D.
</param>
<param name="internalformat">
The internal format of the convolution filter kernel. The allowable values are Alpha, Alpha4, Alpha8, Alpha12, Alpha16, Luminance, Luminance4, Luminance8, Luminance12, Luminance16, LuminanceAlpha, Luminance4Alpha4, Luminance6Alpha2, Luminance8Alpha8, Luminance12Alpha4, Luminance12Alpha12, Luminance16Alpha16, Intensity, Intensity4, Intensity8, Intensity12, Intensity16, R3G3B2, Rgb, Rgb4, Rgb5, Rgb8, Rgb10, Rgb12, Rgb16, Rgba, Rgba2, Rgba4, Rgb5A1, Rgba8, Rgb10A2, Rgba12, or Rgba16.
</param>
<param name="width">
The number of elements in the pixel array referenced by row. (This is the width of the separable filter kernel.)
</param>
<param name="height">
The number of elements in the pixel array referenced by column. (This is the height of the separable filter kernel.)
</param>
<param name="format">
The format of the pixel data in row and column. The allowable values are Red, Green, Blue, Alpha, Rgb, Bgr, Rgba, Bgra, Intensity, Luminance, and LuminanceAlpha.
</param>
<param name="type">
The type of the pixel data in row and column. Symbolic constants UnsignedByte, Byte, Bitmap, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev are accepted.
</param>
<param name="row">[length: target,format,type,width]
Pointer to a one-dimensional array of pixel data that is processed to build the row filter kernel.
</param>
<param name="column">[length: target,format,type,height]
Pointer to a one-dimensional array of pixel data that is processed to build the column filter kernel.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.SetInvariant(System.Int32,OpenTK.Graphics.OpenGL.ExtVertexShader,System.IntPtr)">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="id"></param>
<param name="type"></param>
<param name="addr">[length: id,type]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.SetInvariant``1(System.Int32,OpenTK.Graphics.OpenGL.ExtVertexShader,``0[])">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="id"></param>
<param name="type"></param>
<param name="addr">[length: id,type]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.SetInvariant``1(System.Int32,OpenTK.Graphics.OpenGL.ExtVertexShader,``0[0:,0:])">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="id"></param>
<param name="type"></param>
<param name="addr">[length: id,type]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.SetInvariant``1(System.Int32,OpenTK.Graphics.OpenGL.ExtVertexShader,``0[0:,0:,0:])">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="id"></param>
<param name="type"></param>
<param name="addr">[length: id,type]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.SetInvariant``1(System.Int32,OpenTK.Graphics.OpenGL.ExtVertexShader,``0@)">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="id"></param>
<param name="type"></param>
<param name="addr">[length: id,type]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.SetInvariant(System.UInt32,OpenTK.Graphics.OpenGL.ExtVertexShader,System.IntPtr)">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="id"></param>
<param name="type"></param>
<param name="addr">[length: id,type]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.SetInvariant``1(System.UInt32,OpenTK.Graphics.OpenGL.ExtVertexShader,``0[])">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="id"></param>
<param name="type"></param>
<param name="addr">[length: id,type]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.SetInvariant``1(System.UInt32,OpenTK.Graphics.OpenGL.ExtVertexShader,``0[0:,0:])">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="id"></param>
<param name="type"></param>
<param name="addr">[length: id,type]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.SetInvariant``1(System.UInt32,OpenTK.Graphics.OpenGL.ExtVertexShader,``0[0:,0:,0:])">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="id"></param>
<param name="type"></param>
<param name="addr">[length: id,type]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.SetInvariant``1(System.UInt32,OpenTK.Graphics.OpenGL.ExtVertexShader,``0@)">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="id"></param>
<param name="type"></param>
<param name="addr">[length: id,type]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.SetLocalConstant(System.Int32,OpenTK.Graphics.OpenGL.ExtVertexShader,System.IntPtr)">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="id"></param>
<param name="type"></param>
<param name="addr">[length: id,type]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.SetLocalConstant``1(System.Int32,OpenTK.Graphics.OpenGL.ExtVertexShader,``0[])">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="id"></param>
<param name="type"></param>
<param name="addr">[length: id,type]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.SetLocalConstant``1(System.Int32,OpenTK.Graphics.OpenGL.ExtVertexShader,``0[0:,0:])">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="id"></param>
<param name="type"></param>
<param name="addr">[length: id,type]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.SetLocalConstant``1(System.Int32,OpenTK.Graphics.OpenGL.ExtVertexShader,``0[0:,0:,0:])">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="id"></param>
<param name="type"></param>
<param name="addr">[length: id,type]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.SetLocalConstant``1(System.Int32,OpenTK.Graphics.OpenGL.ExtVertexShader,``0@)">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="id"></param>
<param name="type"></param>
<param name="addr">[length: id,type]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.SetLocalConstant(System.UInt32,OpenTK.Graphics.OpenGL.ExtVertexShader,System.IntPtr)">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="id"></param>
<param name="type"></param>
<param name="addr">[length: id,type]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.SetLocalConstant``1(System.UInt32,OpenTK.Graphics.OpenGL.ExtVertexShader,``0[])">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="id"></param>
<param name="type"></param>
<param name="addr">[length: id,type]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.SetLocalConstant``1(System.UInt32,OpenTK.Graphics.OpenGL.ExtVertexShader,``0[0:,0:])">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="id"></param>
<param name="type"></param>
<param name="addr">[length: id,type]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.SetLocalConstant``1(System.UInt32,OpenTK.Graphics.OpenGL.ExtVertexShader,``0[0:,0:,0:])">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="id"></param>
<param name="type"></param>
<param name="addr">[length: id,type]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.SetLocalConstant``1(System.UInt32,OpenTK.Graphics.OpenGL.ExtVertexShader,``0@)">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="id"></param>
<param name="type"></param>
<param name="addr">[length: id,type]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ShaderOp1(OpenTK.Graphics.OpenGL.ExtVertexShader,System.Int32,System.Int32)">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="op"></param>
<param name="res"></param>
<param name="arg1"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ShaderOp1(OpenTK.Graphics.OpenGL.ExtVertexShader,System.UInt32,System.UInt32)">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="op"></param>
<param name="res"></param>
<param name="arg1"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ShaderOp2(OpenTK.Graphics.OpenGL.ExtVertexShader,System.Int32,System.Int32,System.Int32)">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="op"></param>
<param name="res"></param>
<param name="arg1"></param>
<param name="arg2"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ShaderOp2(OpenTK.Graphics.OpenGL.ExtVertexShader,System.UInt32,System.UInt32,System.UInt32)">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="op"></param>
<param name="res"></param>
<param name="arg1"></param>
<param name="arg2"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ShaderOp3(OpenTK.Graphics.OpenGL.ExtVertexShader,System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="op"></param>
<param name="res"></param>
<param name="arg1"></param>
<param name="arg2"></param>
<param name="arg3"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ShaderOp3(OpenTK.Graphics.OpenGL.ExtVertexShader,System.UInt32,System.UInt32,System.UInt32,System.UInt32)">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="op"></param>
<param name="res"></param>
<param name="arg1"></param>
<param name="arg2"></param>
<param name="arg3"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.StencilClearTag(System.Int32,System.Int32)">
<summary>[requires: EXT_stencil_clear_tag]</summary>
<param name="stencilTagBits"></param>
<param name="stencilClearTag"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.StencilClearTag(System.Int32,System.UInt32)">
<summary>[requires: EXT_stencil_clear_tag]</summary>
<param name="stencilTagBits"></param>
<param name="stencilClearTag"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.Swizzle(System.Int32,System.Int32,OpenTK.Graphics.OpenGL.ExtVertexShader,OpenTK.Graphics.OpenGL.ExtVertexShader,OpenTK.Graphics.OpenGL.ExtVertexShader,OpenTK.Graphics.OpenGL.ExtVertexShader)">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="res"></param>
<param name="@in"></param>
<param name="outX"></param>
<param name="outY"></param>
<param name="outZ"></param>
<param name="outW"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.Swizzle(System.UInt32,System.UInt32,OpenTK.Graphics.OpenGL.ExtVertexShader,OpenTK.Graphics.OpenGL.ExtVertexShader,OpenTK.Graphics.OpenGL.ExtVertexShader,OpenTK.Graphics.OpenGL.ExtVertexShader)">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="res"></param>
<param name="@in"></param>
<param name="outX"></param>
<param name="outY"></param>
<param name="outZ"></param>
<param name="outW"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.Tangent3(System.Byte,System.Byte,System.Byte)">
<summary>[requires: EXT_coordinate_frame]</summary>
<param name="tx"></param>
<param name="ty"></param>
<param name="tz"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.Tangent3(System.SByte,System.SByte,System.SByte)">
<summary>[requires: EXT_coordinate_frame]</summary>
<param name="tx"></param>
<param name="ty"></param>
<param name="tz"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.Tangent3(System.Byte[])">
<summary>[requires: EXT_coordinate_frame]</summary>
<param name="v">[length: 3]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.Tangent3(System.Byte@)">
<summary>[requires: EXT_coordinate_frame]</summary>
<param name="v">[length: 3]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.Tangent3(System.Byte*)">
<summary>[requires: EXT_coordinate_frame]</summary>
<param name="v">[length: 3]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.Tangent3(System.SByte[])">
<summary>[requires: EXT_coordinate_frame]</summary>
<param name="v">[length: 3]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.Tangent3(System.SByte@)">
<summary>[requires: EXT_coordinate_frame]</summary>
<param name="v">[length: 3]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.Tangent3(System.SByte*)">
<summary>[requires: EXT_coordinate_frame]</summary>
<param name="v">[length: 3]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.Tangent3(System.Double,System.Double,System.Double)">
<summary>[requires: EXT_coordinate_frame]</summary>
<param name="tx"></param>
<param name="ty"></param>
<param name="tz"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.Tangent3(System.Double[])">
<summary>[requires: EXT_coordinate_frame]</summary>
<param name="v">[length: 3]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.Tangent3(System.Double@)">
<summary>[requires: EXT_coordinate_frame]</summary>
<param name="v">[length: 3]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.Tangent3(System.Double*)">
<summary>[requires: EXT_coordinate_frame]</summary>
<param name="v">[length: 3]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.Tangent3(System.Single,System.Single,System.Single)">
<summary>[requires: EXT_coordinate_frame]</summary>
<param name="tx"></param>
<param name="ty"></param>
<param name="tz"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.Tangent3(System.Single[])">
<summary>[requires: EXT_coordinate_frame]</summary>
<param name="v">[length: 3]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.Tangent3(System.Single@)">
<summary>[requires: EXT_coordinate_frame]</summary>
<param name="v">[length: 3]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.Tangent3(System.Single*)">
<summary>[requires: EXT_coordinate_frame]</summary>
<param name="v">[length: 3]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.Tangent3(System.Int32,System.Int32,System.Int32)">
<summary>[requires: EXT_coordinate_frame]</summary>
<param name="tx"></param>
<param name="ty"></param>
<param name="tz"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.Tangent3(System.Int32[])">
<summary>[requires: EXT_coordinate_frame]</summary>
<param name="v">[length: 3]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.Tangent3(System.Int32@)">
<summary>[requires: EXT_coordinate_frame]</summary>
<param name="v">[length: 3]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.Tangent3(System.Int32*)">
<summary>[requires: EXT_coordinate_frame]</summary>
<param name="v">[length: 3]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.Tangent3(System.Int16,System.Int16,System.Int16)">
<summary>[requires: EXT_coordinate_frame]</summary>
<param name="tx"></param>
<param name="ty"></param>
<param name="tz"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.Tangent3(System.Int16[])">
<summary>[requires: EXT_coordinate_frame]</summary>
<param name="v">[length: 3]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.Tangent3(System.Int16@)">
<summary>[requires: EXT_coordinate_frame]</summary>
<param name="v">[length: 3]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.Tangent3(System.Int16*)">
<summary>[requires: EXT_coordinate_frame]</summary>
<param name="v">[length: 3]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.TangentPointer(OpenTK.Graphics.OpenGL.NormalPointerType,System.Int32,System.IntPtr)">
<summary>[requires: EXT_coordinate_frame]</summary>
<param name="type"></param>
<param name="stride"></param>
<param name="pointer">[length: type,stride]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.TangentPointer``1(OpenTK.Graphics.OpenGL.NormalPointerType,System.Int32,``0[])">
<summary>[requires: EXT_coordinate_frame]</summary>
<param name="type"></param>
<param name="stride"></param>
<param name="pointer">[length: type,stride]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.TangentPointer``1(OpenTK.Graphics.OpenGL.NormalPointerType,System.Int32,``0[0:,0:])">
<summary>[requires: EXT_coordinate_frame]</summary>
<param name="type"></param>
<param name="stride"></param>
<param name="pointer">[length: type,stride]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.TangentPointer``1(OpenTK.Graphics.OpenGL.NormalPointerType,System.Int32,``0[0:,0:,0:])">
<summary>[requires: EXT_coordinate_frame]</summary>
<param name="type"></param>
<param name="stride"></param>
<param name="pointer">[length: type,stride]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.TangentPointer``1(OpenTK.Graphics.OpenGL.NormalPointerType,System.Int32,``0@)">
<summary>[requires: EXT_coordinate_frame]</summary>
<param name="type"></param>
<param name="stride"></param>
<param name="pointer">[length: type,stride]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.TexBuffer(OpenTK.Graphics.OpenGL.TextureTarget,OpenTK.Graphics.OpenGL.ExtTextureBufferObject,System.Int32)">
<summary>[requires: EXT_texture_buffer_object]
Attach the storage for a buffer object to the active buffer texture
</summary>
<param name="target">
Specifies the target of the operation and must be TextureBuffer.
</param>
<param name="internalformat">
Specifies the internal format of the data in the store belonging to buffer.
</param>
<param name="buffer">
Specifies the name of the buffer object whose storage to attach to the active buffer texture.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.TexBuffer(OpenTK.Graphics.OpenGL.TextureTarget,OpenTK.Graphics.OpenGL.ExtTextureBufferObject,System.UInt32)">
<summary>[requires: EXT_texture_buffer_object]
Attach the storage for a buffer object to the active buffer texture
</summary>
<param name="target">
Specifies the target of the operation and must be TextureBuffer.
</param>
<param name="internalformat">
Specifies the internal format of the data in the store belonging to buffer.
</param>
<param name="buffer">
Specifies the name of the buffer object whose storage to attach to the active buffer texture.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.TexCoordPointer(System.Int32,OpenTK.Graphics.OpenGL.TexCoordPointerType,System.Int32,System.Int32,System.IntPtr)">
<summary>[requires: EXT_vertex_array]
Define an array of texture coordinates
</summary>
<param name="size">
Specifies the number of coordinates per array element. Must be 1, 2, 3, or 4. The initial value is 4.
</param>
<param name="type">
Specifies the data type of each texture coordinate. Symbolic constants Short, Int, Float, or Double are accepted. The initial value is Float.
</param>
<param name="stride">
Specifies the byte offset between consecutive texture coordinate sets. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0.
</param>
<param name="count">
Specifies a pointer to the first coordinate of the first texture coordinate set in the array. The initial value is 0.
</param>
<param name="pointer">[length: size,type,stride,count]
Specifies a pointer to the first coordinate of the first texture coordinate set in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.TexCoordPointer``1(System.Int32,OpenTK.Graphics.OpenGL.TexCoordPointerType,System.Int32,System.Int32,``0[])">
<summary>[requires: EXT_vertex_array]
Define an array of texture coordinates
</summary>
<param name="size">
Specifies the number of coordinates per array element. Must be 1, 2, 3, or 4. The initial value is 4.
</param>
<param name="type">
Specifies the data type of each texture coordinate. Symbolic constants Short, Int, Float, or Double are accepted. The initial value is Float.
</param>
<param name="stride">
Specifies the byte offset between consecutive texture coordinate sets. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0.
</param>
<param name="count">
Specifies a pointer to the first coordinate of the first texture coordinate set in the array. The initial value is 0.
</param>
<param name="pointer">[length: size,type,stride,count]
Specifies a pointer to the first coordinate of the first texture coordinate set in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.TexCoordPointer``1(System.Int32,OpenTK.Graphics.OpenGL.TexCoordPointerType,System.Int32,System.Int32,``0[0:,0:])">
<summary>[requires: EXT_vertex_array]
Define an array of texture coordinates
</summary>
<param name="size">
Specifies the number of coordinates per array element. Must be 1, 2, 3, or 4. The initial value is 4.
</param>
<param name="type">
Specifies the data type of each texture coordinate. Symbolic constants Short, Int, Float, or Double are accepted. The initial value is Float.
</param>
<param name="stride">
Specifies the byte offset between consecutive texture coordinate sets. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0.
</param>
<param name="count">
Specifies a pointer to the first coordinate of the first texture coordinate set in the array. The initial value is 0.
</param>
<param name="pointer">[length: size,type,stride,count]
Specifies a pointer to the first coordinate of the first texture coordinate set in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.TexCoordPointer``1(System.Int32,OpenTK.Graphics.OpenGL.TexCoordPointerType,System.Int32,System.Int32,``0[0:,0:,0:])">
<summary>[requires: EXT_vertex_array]
Define an array of texture coordinates
</summary>
<param name="size">
Specifies the number of coordinates per array element. Must be 1, 2, 3, or 4. The initial value is 4.
</param>
<param name="type">
Specifies the data type of each texture coordinate. Symbolic constants Short, Int, Float, or Double are accepted. The initial value is Float.
</param>
<param name="stride">
Specifies the byte offset between consecutive texture coordinate sets. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0.
</param>
<param name="count">
Specifies a pointer to the first coordinate of the first texture coordinate set in the array. The initial value is 0.
</param>
<param name="pointer">[length: size,type,stride,count]
Specifies a pointer to the first coordinate of the first texture coordinate set in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.TexCoordPointer``1(System.Int32,OpenTK.Graphics.OpenGL.TexCoordPointerType,System.Int32,System.Int32,``0@)">
<summary>[requires: EXT_vertex_array]
Define an array of texture coordinates
</summary>
<param name="size">
Specifies the number of coordinates per array element. Must be 1, 2, 3, or 4. The initial value is 4.
</param>
<param name="type">
Specifies the data type of each texture coordinate. Symbolic constants Short, Int, Float, or Double are accepted. The initial value is Float.
</param>
<param name="stride">
Specifies the byte offset between consecutive texture coordinate sets. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0.
</param>
<param name="count">
Specifies a pointer to the first coordinate of the first texture coordinate set in the array. The initial value is 0.
</param>
<param name="pointer">[length: size,type,stride,count]
Specifies a pointer to the first coordinate of the first texture coordinate set in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.TexImage3D(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,System.IntPtr)">
<summary>[requires: EXT_texture3D]
Specify a three-dimensional texture image
</summary>
<param name="target">
Specifies the target texture. Must be one of Texture3D, ProxyTexture3D, Texture2DArray or ProxyTexture2DArray.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level is the n sup th mipmap reduction image.
</param>
<param name="internalformat">
Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below.
</param>
<param name="width">
Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide.
</param>
<param name="height">
Specifies the height of the texture image. All implementations support 3D texture images that are at least 256 texels high.
</param>
<param name="depth">
Specifies the depth of the texture image, or the number of layers in a texture array. All implementations support 3D texture images that are at least 256 texels deep, and texture arrays that are at least 256 layers deep.
</param>
<param name="border">
This value must be 0.
</param>
<param name="format">
Specifies the format of the pixel data. The following symbolic values are accepted: Red, Rg, Rgb, Bgr, Rgba, Bgra, RedInteger, RgInteger, RgbInteger, BgrInteger, RgbaInteger, BgraInteger, StencilIndex, DepthComponent, DepthStencil.
</param>
<param name="type">
Specifies the data type of the pixel data. The following symbolic values are accepted: UnsignedByte, Byte, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev.
</param>
<param name="pixels">[length: format,type,width,height,depth]
Specifies a pointer to the image data in memory.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.TexImage3D``1(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[])">
<summary>[requires: EXT_texture3D]
Specify a three-dimensional texture image
</summary>
<param name="target">
Specifies the target texture. Must be one of Texture3D, ProxyTexture3D, Texture2DArray or ProxyTexture2DArray.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level is the n sup th mipmap reduction image.
</param>
<param name="internalformat">
Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below.
</param>
<param name="width">
Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide.
</param>
<param name="height">
Specifies the height of the texture image. All implementations support 3D texture images that are at least 256 texels high.
</param>
<param name="depth">
Specifies the depth of the texture image, or the number of layers in a texture array. All implementations support 3D texture images that are at least 256 texels deep, and texture arrays that are at least 256 layers deep.
</param>
<param name="border">
This value must be 0.
</param>
<param name="format">
Specifies the format of the pixel data. The following symbolic values are accepted: Red, Rg, Rgb, Bgr, Rgba, Bgra, RedInteger, RgInteger, RgbInteger, BgrInteger, RgbaInteger, BgraInteger, StencilIndex, DepthComponent, DepthStencil.
</param>
<param name="type">
Specifies the data type of the pixel data. The following symbolic values are accepted: UnsignedByte, Byte, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev.
</param>
<param name="pixels">[length: format,type,width,height,depth]
Specifies a pointer to the image data in memory.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.TexImage3D``1(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[0:,0:])">
<summary>[requires: EXT_texture3D]
Specify a three-dimensional texture image
</summary>
<param name="target">
Specifies the target texture. Must be one of Texture3D, ProxyTexture3D, Texture2DArray or ProxyTexture2DArray.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level is the n sup th mipmap reduction image.
</param>
<param name="internalformat">
Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below.
</param>
<param name="width">
Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide.
</param>
<param name="height">
Specifies the height of the texture image. All implementations support 3D texture images that are at least 256 texels high.
</param>
<param name="depth">
Specifies the depth of the texture image, or the number of layers in a texture array. All implementations support 3D texture images that are at least 256 texels deep, and texture arrays that are at least 256 layers deep.
</param>
<param name="border">
This value must be 0.
</param>
<param name="format">
Specifies the format of the pixel data. The following symbolic values are accepted: Red, Rg, Rgb, Bgr, Rgba, Bgra, RedInteger, RgInteger, RgbInteger, BgrInteger, RgbaInteger, BgraInteger, StencilIndex, DepthComponent, DepthStencil.
</param>
<param name="type">
Specifies the data type of the pixel data. The following symbolic values are accepted: UnsignedByte, Byte, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev.
</param>
<param name="pixels">[length: format,type,width,height,depth]
Specifies a pointer to the image data in memory.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.TexImage3D``1(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[0:,0:,0:])">
<summary>[requires: EXT_texture3D]
Specify a three-dimensional texture image
</summary>
<param name="target">
Specifies the target texture. Must be one of Texture3D, ProxyTexture3D, Texture2DArray or ProxyTexture2DArray.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level is the n sup th mipmap reduction image.
</param>
<param name="internalformat">
Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below.
</param>
<param name="width">
Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide.
</param>
<param name="height">
Specifies the height of the texture image. All implementations support 3D texture images that are at least 256 texels high.
</param>
<param name="depth">
Specifies the depth of the texture image, or the number of layers in a texture array. All implementations support 3D texture images that are at least 256 texels deep, and texture arrays that are at least 256 layers deep.
</param>
<param name="border">
This value must be 0.
</param>
<param name="format">
Specifies the format of the pixel data. The following symbolic values are accepted: Red, Rg, Rgb, Bgr, Rgba, Bgra, RedInteger, RgInteger, RgbInteger, BgrInteger, RgbaInteger, BgraInteger, StencilIndex, DepthComponent, DepthStencil.
</param>
<param name="type">
Specifies the data type of the pixel data. The following symbolic values are accepted: UnsignedByte, Byte, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev.
</param>
<param name="pixels">[length: format,type,width,height,depth]
Specifies a pointer to the image data in memory.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.TexImage3D``1(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0@)">
<summary>[requires: EXT_texture3D]
Specify a three-dimensional texture image
</summary>
<param name="target">
Specifies the target texture. Must be one of Texture3D, ProxyTexture3D, Texture2DArray or ProxyTexture2DArray.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level is the n sup th mipmap reduction image.
</param>
<param name="internalformat">
Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below.
</param>
<param name="width">
Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide.
</param>
<param name="height">
Specifies the height of the texture image. All implementations support 3D texture images that are at least 256 texels high.
</param>
<param name="depth">
Specifies the depth of the texture image, or the number of layers in a texture array. All implementations support 3D texture images that are at least 256 texels deep, and texture arrays that are at least 256 layers deep.
</param>
<param name="border">
This value must be 0.
</param>
<param name="format">
Specifies the format of the pixel data. The following symbolic values are accepted: Red, Rg, Rgb, Bgr, Rgba, Bgra, RedInteger, RgInteger, RgbInteger, BgrInteger, RgbaInteger, BgraInteger, StencilIndex, DepthComponent, DepthStencil.
</param>
<param name="type">
Specifies the data type of the pixel data. The following symbolic values are accepted: UnsignedByte, Byte, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev.
</param>
<param name="pixels">[length: format,type,width,height,depth]
Specifies a pointer to the image data in memory.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.TexParameterI(OpenTK.Graphics.OpenGL.TextureTarget,OpenTK.Graphics.OpenGL.TextureParameterName,System.Int32[])">
<summary>[requires: EXT_texture_integer]</summary>
<param name="target"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.TexParameterI(OpenTK.Graphics.OpenGL.TextureTarget,OpenTK.Graphics.OpenGL.TextureParameterName,System.Int32@)">
<summary>[requires: EXT_texture_integer]</summary>
<param name="target"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.TexParameterI(OpenTK.Graphics.OpenGL.TextureTarget,OpenTK.Graphics.OpenGL.TextureParameterName,System.Int32*)">
<summary>[requires: EXT_texture_integer]</summary>
<param name="target"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.TexParameterI(OpenTK.Graphics.OpenGL.TextureTarget,OpenTK.Graphics.OpenGL.TextureParameterName,System.UInt32[])">
<summary>[requires: EXT_texture_integer]</summary>
<param name="target"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.TexParameterI(OpenTK.Graphics.OpenGL.TextureTarget,OpenTK.Graphics.OpenGL.TextureParameterName,System.UInt32@)">
<summary>[requires: EXT_texture_integer]</summary>
<param name="target"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.TexParameterI(OpenTK.Graphics.OpenGL.TextureTarget,OpenTK.Graphics.OpenGL.TextureParameterName,System.UInt32*)">
<summary>[requires: EXT_texture_integer]</summary>
<param name="target"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.TexSubImage1D(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,System.IntPtr)">
<summary>[requires: EXT_subtexture]
Specify a one-dimensional texture subimage
</summary>
<param name="target">
Specifies the target texture. Must be Texture1D.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</param>
<param name="xoffset">
Specifies a texel offset in the x direction within the texture array.
</param>
<param name="width">
Specifies the width of the texture subimage.
</param>
<param name="format">
Specifies the format of the pixel data. The following symbolic values are accepted: Red, Rg, Rgb, Bgr, Rgba, DepthComponent, and StencilIndex.
</param>
<param name="type">
Specifies the data type of the pixel data. The following symbolic values are accepted: UnsignedByte, Byte, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev.
</param>
<param name="pixels">[length: format,type,width]
Specifies a pointer to the image data in memory.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.TexSubImage1D``1(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[])">
<summary>[requires: EXT_subtexture]
Specify a one-dimensional texture subimage
</summary>
<param name="target">
Specifies the target texture. Must be Texture1D.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</param>
<param name="xoffset">
Specifies a texel offset in the x direction within the texture array.
</param>
<param name="width">
Specifies the width of the texture subimage.
</param>
<param name="format">
Specifies the format of the pixel data. The following symbolic values are accepted: Red, Rg, Rgb, Bgr, Rgba, DepthComponent, and StencilIndex.
</param>
<param name="type">
Specifies the data type of the pixel data. The following symbolic values are accepted: UnsignedByte, Byte, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev.
</param>
<param name="pixels">[length: format,type,width]
Specifies a pointer to the image data in memory.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.TexSubImage1D``1(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[0:,0:])">
<summary>[requires: EXT_subtexture]
Specify a one-dimensional texture subimage
</summary>
<param name="target">
Specifies the target texture. Must be Texture1D.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</param>
<param name="xoffset">
Specifies a texel offset in the x direction within the texture array.
</param>
<param name="width">
Specifies the width of the texture subimage.
</param>
<param name="format">
Specifies the format of the pixel data. The following symbolic values are accepted: Red, Rg, Rgb, Bgr, Rgba, DepthComponent, and StencilIndex.
</param>
<param name="type">
Specifies the data type of the pixel data. The following symbolic values are accepted: UnsignedByte, Byte, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev.
</param>
<param name="pixels">[length: format,type,width]
Specifies a pointer to the image data in memory.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.TexSubImage1D``1(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[0:,0:,0:])">
<summary>[requires: EXT_subtexture]
Specify a one-dimensional texture subimage
</summary>
<param name="target">
Specifies the target texture. Must be Texture1D.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</param>
<param name="xoffset">
Specifies a texel offset in the x direction within the texture array.
</param>
<param name="width">
Specifies the width of the texture subimage.
</param>
<param name="format">
Specifies the format of the pixel data. The following symbolic values are accepted: Red, Rg, Rgb, Bgr, Rgba, DepthComponent, and StencilIndex.
</param>
<param name="type">
Specifies the data type of the pixel data. The following symbolic values are accepted: UnsignedByte, Byte, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev.
</param>
<param name="pixels">[length: format,type,width]
Specifies a pointer to the image data in memory.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.TexSubImage1D``1(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0@)">
<summary>[requires: EXT_subtexture]
Specify a one-dimensional texture subimage
</summary>
<param name="target">
Specifies the target texture. Must be Texture1D.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</param>
<param name="xoffset">
Specifies a texel offset in the x direction within the texture array.
</param>
<param name="width">
Specifies the width of the texture subimage.
</param>
<param name="format">
Specifies the format of the pixel data. The following symbolic values are accepted: Red, Rg, Rgb, Bgr, Rgba, DepthComponent, and StencilIndex.
</param>
<param name="type">
Specifies the data type of the pixel data. The following symbolic values are accepted: UnsignedByte, Byte, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev.
</param>
<param name="pixels">[length: format,type,width]
Specifies a pointer to the image data in memory.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.TexSubImage2D(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,System.IntPtr)">
<summary>[requires: EXT_subtexture]
Specify a two-dimensional texture subimage
</summary>
<param name="target">
Specifies the target texture. Must be Texture2D, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, TextureCubeMapNegativeZ, or Texture1DArray.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</param>
<param name="xoffset">
Specifies a texel offset in the x direction within the texture array.
</param>
<param name="yoffset">
Specifies a texel offset in the y direction within the texture array.
</param>
<param name="width">
Specifies the width of the texture subimage.
</param>
<param name="height">
Specifies the height of the texture subimage.
</param>
<param name="format">
Specifies the format of the pixel data. The following symbolic values are accepted: Red, Rg, Rgb, Bgr, Rgba, Bgra, DepthComponent, and StencilIndex.
</param>
<param name="type">
Specifies the data type of the pixel data. The following symbolic values are accepted: UnsignedByte, Byte, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev.
</param>
<param name="pixels">[length: format,type,width,height]
Specifies a pointer to the image data in memory.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.TexSubImage2D``1(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[])">
<summary>[requires: EXT_subtexture]
Specify a two-dimensional texture subimage
</summary>
<param name="target">
Specifies the target texture. Must be Texture2D, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, TextureCubeMapNegativeZ, or Texture1DArray.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</param>
<param name="xoffset">
Specifies a texel offset in the x direction within the texture array.
</param>
<param name="yoffset">
Specifies a texel offset in the y direction within the texture array.
</param>
<param name="width">
Specifies the width of the texture subimage.
</param>
<param name="height">
Specifies the height of the texture subimage.
</param>
<param name="format">
Specifies the format of the pixel data. The following symbolic values are accepted: Red, Rg, Rgb, Bgr, Rgba, Bgra, DepthComponent, and StencilIndex.
</param>
<param name="type">
Specifies the data type of the pixel data. The following symbolic values are accepted: UnsignedByte, Byte, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev.
</param>
<param name="pixels">[length: format,type,width,height]
Specifies a pointer to the image data in memory.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.TexSubImage2D``1(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[0:,0:])">
<summary>[requires: EXT_subtexture]
Specify a two-dimensional texture subimage
</summary>
<param name="target">
Specifies the target texture. Must be Texture2D, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, TextureCubeMapNegativeZ, or Texture1DArray.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</param>
<param name="xoffset">
Specifies a texel offset in the x direction within the texture array.
</param>
<param name="yoffset">
Specifies a texel offset in the y direction within the texture array.
</param>
<param name="width">
Specifies the width of the texture subimage.
</param>
<param name="height">
Specifies the height of the texture subimage.
</param>
<param name="format">
Specifies the format of the pixel data. The following symbolic values are accepted: Red, Rg, Rgb, Bgr, Rgba, Bgra, DepthComponent, and StencilIndex.
</param>
<param name="type">
Specifies the data type of the pixel data. The following symbolic values are accepted: UnsignedByte, Byte, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev.
</param>
<param name="pixels">[length: format,type,width,height]
Specifies a pointer to the image data in memory.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.TexSubImage2D``1(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[0:,0:,0:])">
<summary>[requires: EXT_subtexture]
Specify a two-dimensional texture subimage
</summary>
<param name="target">
Specifies the target texture. Must be Texture2D, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, TextureCubeMapNegativeZ, or Texture1DArray.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</param>
<param name="xoffset">
Specifies a texel offset in the x direction within the texture array.
</param>
<param name="yoffset">
Specifies a texel offset in the y direction within the texture array.
</param>
<param name="width">
Specifies the width of the texture subimage.
</param>
<param name="height">
Specifies the height of the texture subimage.
</param>
<param name="format">
Specifies the format of the pixel data. The following symbolic values are accepted: Red, Rg, Rgb, Bgr, Rgba, Bgra, DepthComponent, and StencilIndex.
</param>
<param name="type">
Specifies the data type of the pixel data. The following symbolic values are accepted: UnsignedByte, Byte, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev.
</param>
<param name="pixels">[length: format,type,width,height]
Specifies a pointer to the image data in memory.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.TexSubImage2D``1(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0@)">
<summary>[requires: EXT_subtexture]
Specify a two-dimensional texture subimage
</summary>
<param name="target">
Specifies the target texture. Must be Texture2D, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, TextureCubeMapNegativeZ, or Texture1DArray.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</param>
<param name="xoffset">
Specifies a texel offset in the x direction within the texture array.
</param>
<param name="yoffset">
Specifies a texel offset in the y direction within the texture array.
</param>
<param name="width">
Specifies the width of the texture subimage.
</param>
<param name="height">
Specifies the height of the texture subimage.
</param>
<param name="format">
Specifies the format of the pixel data. The following symbolic values are accepted: Red, Rg, Rgb, Bgr, Rgba, Bgra, DepthComponent, and StencilIndex.
</param>
<param name="type">
Specifies the data type of the pixel data. The following symbolic values are accepted: UnsignedByte, Byte, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev.
</param>
<param name="pixels">[length: format,type,width,height]
Specifies a pointer to the image data in memory.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.TexSubImage3D(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,System.IntPtr)">
<summary>[requires: EXT_texture3D]
Specify a three-dimensional texture subimage
</summary>
<param name="target">
Specifies the target texture. Must be Texture3D or Texture2DArray.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</param>
<param name="xoffset">
Specifies a texel offset in the x direction within the texture array.
</param>
<param name="yoffset">
Specifies a texel offset in the y direction within the texture array.
</param>
<param name="zoffset">
Specifies a texel offset in the z direction within the texture array.
</param>
<param name="width">
Specifies the width of the texture subimage.
</param>
<param name="height">
Specifies the height of the texture subimage.
</param>
<param name="depth">
Specifies the depth of the texture subimage.
</param>
<param name="format">
Specifies the format of the pixel data. The following symbolic values are accepted: Red, Rg, Rgb, Bgr, Rgba, DepthComponent, and StencilIndex.
</param>
<param name="type">
Specifies the data type of the pixel data. The following symbolic values are accepted: UnsignedByte, Byte, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev.
</param>
<param name="pixels">[length: format,type,width,height,depth]
Specifies a pointer to the image data in memory.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.TexSubImage3D``1(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[])">
<summary>[requires: EXT_texture3D]
Specify a three-dimensional texture subimage
</summary>
<param name="target">
Specifies the target texture. Must be Texture3D or Texture2DArray.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</param>
<param name="xoffset">
Specifies a texel offset in the x direction within the texture array.
</param>
<param name="yoffset">
Specifies a texel offset in the y direction within the texture array.
</param>
<param name="zoffset">
Specifies a texel offset in the z direction within the texture array.
</param>
<param name="width">
Specifies the width of the texture subimage.
</param>
<param name="height">
Specifies the height of the texture subimage.
</param>
<param name="depth">
Specifies the depth of the texture subimage.
</param>
<param name="format">
Specifies the format of the pixel data. The following symbolic values are accepted: Red, Rg, Rgb, Bgr, Rgba, DepthComponent, and StencilIndex.
</param>
<param name="type">
Specifies the data type of the pixel data. The following symbolic values are accepted: UnsignedByte, Byte, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev.
</param>
<param name="pixels">[length: format,type,width,height,depth]
Specifies a pointer to the image data in memory.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.TexSubImage3D``1(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[0:,0:])">
<summary>[requires: EXT_texture3D]
Specify a three-dimensional texture subimage
</summary>
<param name="target">
Specifies the target texture. Must be Texture3D or Texture2DArray.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</param>
<param name="xoffset">
Specifies a texel offset in the x direction within the texture array.
</param>
<param name="yoffset">
Specifies a texel offset in the y direction within the texture array.
</param>
<param name="zoffset">
Specifies a texel offset in the z direction within the texture array.
</param>
<param name="width">
Specifies the width of the texture subimage.
</param>
<param name="height">
Specifies the height of the texture subimage.
</param>
<param name="depth">
Specifies the depth of the texture subimage.
</param>
<param name="format">
Specifies the format of the pixel data. The following symbolic values are accepted: Red, Rg, Rgb, Bgr, Rgba, DepthComponent, and StencilIndex.
</param>
<param name="type">
Specifies the data type of the pixel data. The following symbolic values are accepted: UnsignedByte, Byte, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev.
</param>
<param name="pixels">[length: format,type,width,height,depth]
Specifies a pointer to the image data in memory.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.TexSubImage3D``1(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[0:,0:,0:])">
<summary>[requires: EXT_texture3D]
Specify a three-dimensional texture subimage
</summary>
<param name="target">
Specifies the target texture. Must be Texture3D or Texture2DArray.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</param>
<param name="xoffset">
Specifies a texel offset in the x direction within the texture array.
</param>
<param name="yoffset">
Specifies a texel offset in the y direction within the texture array.
</param>
<param name="zoffset">
Specifies a texel offset in the z direction within the texture array.
</param>
<param name="width">
Specifies the width of the texture subimage.
</param>
<param name="height">
Specifies the height of the texture subimage.
</param>
<param name="depth">
Specifies the depth of the texture subimage.
</param>
<param name="format">
Specifies the format of the pixel data. The following symbolic values are accepted: Red, Rg, Rgb, Bgr, Rgba, DepthComponent, and StencilIndex.
</param>
<param name="type">
Specifies the data type of the pixel data. The following symbolic values are accepted: UnsignedByte, Byte, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev.
</param>
<param name="pixels">[length: format,type,width,height,depth]
Specifies a pointer to the image data in memory.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.TexSubImage3D``1(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0@)">
<summary>[requires: EXT_texture3D]
Specify a three-dimensional texture subimage
</summary>
<param name="target">
Specifies the target texture. Must be Texture3D or Texture2DArray.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</param>
<param name="xoffset">
Specifies a texel offset in the x direction within the texture array.
</param>
<param name="yoffset">
Specifies a texel offset in the y direction within the texture array.
</param>
<param name="zoffset">
Specifies a texel offset in the z direction within the texture array.
</param>
<param name="width">
Specifies the width of the texture subimage.
</param>
<param name="height">
Specifies the height of the texture subimage.
</param>
<param name="depth">
Specifies the depth of the texture subimage.
</param>
<param name="format">
Specifies the format of the pixel data. The following symbolic values are accepted: Red, Rg, Rgb, Bgr, Rgba, DepthComponent, and StencilIndex.
</param>
<param name="type">
Specifies the data type of the pixel data. The following symbolic values are accepted: UnsignedByte, Byte, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev.
</param>
<param name="pixels">[length: format,type,width,height,depth]
Specifies a pointer to the image data in memory.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.TextureBuffer(System.Int32,OpenTK.Graphics.OpenGL.TextureTarget,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,System.Int32)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="texture"></param>
<param name="target"></param>
<param name="internalformat"></param>
<param name="buffer"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.TextureBuffer(System.Int32,OpenTK.Graphics.OpenGL.TextureTarget,OpenTK.Graphics.OpenGL.SizedInternalFormat,System.Int32)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="texture"></param>
<param name="target"></param>
<param name="internalformat"></param>
<param name="buffer"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.TextureBuffer(System.UInt32,OpenTK.Graphics.OpenGL.TextureTarget,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,System.UInt32)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="texture"></param>
<param name="target"></param>
<param name="internalformat"></param>
<param name="buffer"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.TextureBuffer(System.UInt32,OpenTK.Graphics.OpenGL.TextureTarget,OpenTK.Graphics.OpenGL.SizedInternalFormat,System.UInt32)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="texture"></param>
<param name="target"></param>
<param name="internalformat"></param>
<param name="buffer"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.TextureBufferRange(System.Int32,OpenTK.Graphics.OpenGL.TextureTarget,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,System.Int32,System.IntPtr,System.Int32)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="texture"></param>
<param name="target"></param>
<param name="internalformat"></param>
<param name="buffer"></param>
<param name="offset"></param>
<param name="size"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.TextureBufferRange(System.Int32,OpenTK.Graphics.OpenGL.TextureTarget,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,System.Int32,System.IntPtr,System.IntPtr)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="texture"></param>
<param name="target"></param>
<param name="internalformat"></param>
<param name="buffer"></param>
<param name="offset"></param>
<param name="size"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.TextureBufferRange(System.Int32,OpenTK.Graphics.OpenGL.TextureTarget,OpenTK.Graphics.OpenGL.SizedInternalFormat,System.Int32,System.IntPtr,System.Int32)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="texture"></param>
<param name="target"></param>
<param name="internalformat"></param>
<param name="buffer"></param>
<param name="offset"></param>
<param name="size"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.TextureBufferRange(System.Int32,OpenTK.Graphics.OpenGL.TextureTarget,OpenTK.Graphics.OpenGL.SizedInternalFormat,System.Int32,System.IntPtr,System.IntPtr)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="texture"></param>
<param name="target"></param>
<param name="internalformat"></param>
<param name="buffer"></param>
<param name="offset"></param>
<param name="size"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.TextureBufferRange(System.UInt32,OpenTK.Graphics.OpenGL.TextureTarget,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,System.UInt32,System.IntPtr,System.Int32)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="texture"></param>
<param name="target"></param>
<param name="internalformat"></param>
<param name="buffer"></param>
<param name="offset"></param>
<param name="size"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.TextureBufferRange(System.UInt32,OpenTK.Graphics.OpenGL.TextureTarget,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,System.UInt32,System.IntPtr,System.IntPtr)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="texture"></param>
<param name="target"></param>
<param name="internalformat"></param>
<param name="buffer"></param>
<param name="offset"></param>
<param name="size"></param>
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<param name="pixels">[length: format,type,width,height]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.TextureSubImage2D``1(System.Int32,OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0@)">
<summary>[requires: EXT_direct_state_access]</summary>
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<param name="pixels">[length: format,type,width,height]</param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.TextureSubImage2D(System.UInt32,OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,System.IntPtr)">
<summary>[requires: EXT_direct_state_access]</summary>
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<param name="pixels">[length: format,type,width,height]</param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.TextureSubImage2D``1(System.UInt32,OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[])">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="texture"></param>
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<param name="pixels">[length: format,type,width,height]</param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.TextureSubImage2D``1(System.UInt32,OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[0:,0:])">
<summary>[requires: EXT_direct_state_access]</summary>
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<param name="pixels">[length: format,type,width,height]</param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.TextureSubImage2D``1(System.UInt32,OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[0:,0:,0:])">
<summary>[requires: EXT_direct_state_access]</summary>
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<param name="pixels">[length: format,type,width,height]</param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.TextureSubImage2D``1(System.UInt32,OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0@)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="texture"></param>
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<param name="type"></param>
<param name="pixels">[length: format,type,width,height]</param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.TextureSubImage3D(System.Int32,OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,System.IntPtr)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="texture"></param>
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<param name="pixels">[length: format,type,width,height,depth]</param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.TextureSubImage3D``1(System.Int32,OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[])">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="texture"></param>
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<param name="type"></param>
<param name="pixels">[length: format,type,width,height,depth]</param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.TextureSubImage3D``1(System.Int32,OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[0:,0:])">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="texture"></param>
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<param name="xoffset"></param>
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<param name="type"></param>
<param name="pixels">[length: format,type,width,height,depth]</param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.TextureSubImage3D``1(System.Int32,OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[0:,0:,0:])">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="texture"></param>
<param name="target"></param>
<param name="level"></param>
<param name="xoffset"></param>
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<param name="format"></param>
<param name="type"></param>
<param name="pixels">[length: format,type,width,height,depth]</param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.TextureSubImage3D``1(System.Int32,OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0@)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="texture"></param>
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<param name="type"></param>
<param name="pixels">[length: format,type,width,height,depth]</param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.TextureSubImage3D(System.UInt32,OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,System.IntPtr)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="texture"></param>
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<param name="xoffset"></param>
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<param name="depth"></param>
<param name="format"></param>
<param name="type"></param>
<param name="pixels">[length: format,type,width,height,depth]</param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.TextureSubImage3D``1(System.UInt32,OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[])">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="texture"></param>
<param name="target"></param>
<param name="level"></param>
<param name="xoffset"></param>
<param name="yoffset"></param>
<param name="zoffset"></param>
<param name="width"></param>
<param name="height"></param>
<param name="depth"></param>
<param name="format"></param>
<param name="type"></param>
<param name="pixels">[length: format,type,width,height,depth]</param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.TextureSubImage3D``1(System.UInt32,OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[0:,0:])">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="texture"></param>
<param name="target"></param>
<param name="level"></param>
<param name="xoffset"></param>
<param name="yoffset"></param>
<param name="zoffset"></param>
<param name="width"></param>
<param name="height"></param>
<param name="depth"></param>
<param name="format"></param>
<param name="type"></param>
<param name="pixels">[length: format,type,width,height,depth]</param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.TextureSubImage3D``1(System.UInt32,OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[0:,0:,0:])">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="texture"></param>
<param name="target"></param>
<param name="level"></param>
<param name="xoffset"></param>
<param name="yoffset"></param>
<param name="zoffset"></param>
<param name="width"></param>
<param name="height"></param>
<param name="depth"></param>
<param name="format"></param>
<param name="type"></param>
<param name="pixels">[length: format,type,width,height,depth]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.TextureSubImage3D``1(System.UInt32,OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0@)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="texture"></param>
<param name="target"></param>
<param name="level"></param>
<param name="xoffset"></param>
<param name="yoffset"></param>
<param name="zoffset"></param>
<param name="width"></param>
<param name="height"></param>
<param name="depth"></param>
<param name="format"></param>
<param name="type"></param>
<param name="pixels">[length: format,type,width,height,depth]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.TransformFeedbackVaryings(System.Int32,System.Int32,System.String[],OpenTK.Graphics.OpenGL.ExtTransformFeedback)">
<summary>[requires: EXT_transform_feedback]
Specify values to record in transform feedback buffers
</summary>
<param name="program">
The name of the target program object.
</param>
<param name="count">
The number of varying variables used for transform feedback.
</param>
<param name="varyings">[length: count]
An array of count zero-terminated strings specifying the names of the varying variables to use for transform feedback.
</param>
<param name="bufferMode">
Identifies the mode used to capture the varying variables when transform feedback is active. bufferMode must be InterleavedAttribs or SeparateAttribs.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.TransformFeedbackVaryings(System.UInt32,System.Int32,System.String[],OpenTK.Graphics.OpenGL.ExtTransformFeedback)">
<summary>[requires: EXT_transform_feedback]
Specify values to record in transform feedback buffers
</summary>
<param name="program">
The name of the target program object.
</param>
<param name="count">
The number of varying variables used for transform feedback.
</param>
<param name="varyings">[length: count]
An array of count zero-terminated strings specifying the names of the varying variables to use for transform feedback.
</param>
<param name="bufferMode">
Identifies the mode used to capture the varying variables when transform feedback is active. bufferMode must be InterleavedAttribs or SeparateAttribs.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.Uniform1(System.Int32,System.Int32)">
<summary>[requires: EXT_gpu_shader4]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="v0">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.Uniform1(System.Int32,System.UInt32)">
<summary>[requires: EXT_gpu_shader4]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="v0">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.Uniform1(System.Int32,System.Int32,System.Int32[])">
<summary>[requires: EXT_gpu_shader4]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*1]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.Uniform1(System.Int32,System.Int32,System.Int32@)">
<summary>[requires: EXT_gpu_shader4]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*1]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.Uniform1(System.Int32,System.Int32,System.Int32*)">
<summary>[requires: EXT_gpu_shader4]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*1]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.Uniform1(System.Int32,System.Int32,System.UInt32[])">
<summary>[requires: EXT_gpu_shader4]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*1]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.Uniform1(System.Int32,System.Int32,System.UInt32@)">
<summary>[requires: EXT_gpu_shader4]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*1]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.Uniform1(System.Int32,System.Int32,System.UInt32*)">
<summary>[requires: EXT_gpu_shader4]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*1]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.Uniform2(System.Int32,System.Int32,System.Int32)">
<summary>[requires: EXT_gpu_shader4]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="v0">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
<param name="v1">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.Uniform2(System.Int32,System.UInt32,System.UInt32)">
<summary>[requires: EXT_gpu_shader4]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="v0">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
<param name="v1">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.Uniform2(System.Int32,System.Int32,System.Int32[])">
<summary>[requires: EXT_gpu_shader4]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*2]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.Uniform2(System.Int32,System.Int32,System.Int32*)">
<summary>[requires: EXT_gpu_shader4]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*2]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.Uniform2(System.Int32,System.Int32,System.UInt32[])">
<summary>[requires: EXT_gpu_shader4]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*2]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.Uniform2(System.Int32,System.Int32,System.UInt32@)">
<summary>[requires: EXT_gpu_shader4]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*2]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.Uniform2(System.Int32,System.Int32,System.UInt32*)">
<summary>[requires: EXT_gpu_shader4]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*2]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.Uniform3(System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: EXT_gpu_shader4]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="v0">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
<param name="v1">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
<param name="v2">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.Uniform3(System.Int32,System.UInt32,System.UInt32,System.UInt32)">
<summary>[requires: EXT_gpu_shader4]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="v0">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
<param name="v1">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
<param name="v2">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.Uniform3(System.Int32,System.Int32,System.Int32[])">
<summary>[requires: EXT_gpu_shader4]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*3]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.Uniform3(System.Int32,System.Int32,System.Int32@)">
<summary>[requires: EXT_gpu_shader4]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*3]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.Uniform3(System.Int32,System.Int32,System.Int32*)">
<summary>[requires: EXT_gpu_shader4]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*3]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.Uniform3(System.Int32,System.Int32,System.UInt32[])">
<summary>[requires: EXT_gpu_shader4]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*3]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.Uniform3(System.Int32,System.Int32,System.UInt32@)">
<summary>[requires: EXT_gpu_shader4]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*3]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.Uniform3(System.Int32,System.Int32,System.UInt32*)">
<summary>[requires: EXT_gpu_shader4]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*3]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.Uniform4(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: EXT_gpu_shader4]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="v0">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
<param name="v1">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
<param name="v2">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
<param name="v3">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.Uniform4(System.Int32,System.UInt32,System.UInt32,System.UInt32,System.UInt32)">
<summary>[requires: EXT_gpu_shader4]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="v0">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
<param name="v1">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
<param name="v2">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
<param name="v3">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.Uniform4(System.Int32,System.Int32,System.Int32[])">
<summary>[requires: EXT_gpu_shader4]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*4]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.Uniform4(System.Int32,System.Int32,System.Int32@)">
<summary>[requires: EXT_gpu_shader4]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*4]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.Uniform4(System.Int32,System.Int32,System.Int32*)">
<summary>[requires: EXT_gpu_shader4]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*4]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.Uniform4(System.Int32,System.Int32,System.UInt32[])">
<summary>[requires: EXT_gpu_shader4]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*4]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.Uniform4(System.Int32,System.Int32,System.UInt32@)">
<summary>[requires: EXT_gpu_shader4]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*4]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.Uniform4(System.Int32,System.Int32,System.UInt32*)">
<summary>[requires: EXT_gpu_shader4]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*4]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.UniformBuffer(System.Int32,System.Int32,System.Int32)">
<summary>[requires: EXT_bindable_uniform]</summary>
<param name="program"></param>
<param name="location"></param>
<param name="buffer"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.UniformBuffer(System.UInt32,System.Int32,System.UInt32)">
<summary>[requires: EXT_bindable_uniform]</summary>
<param name="program"></param>
<param name="location"></param>
<param name="buffer"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.UnlockArrays">
<summary>[requires: EXT_compiled_vertex_array]</summary>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.UnmapNamedBuffer(System.Int32)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="buffer"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.UnmapNamedBuffer(System.UInt32)">
<summary>[requires: EXT_direct_state_access]</summary>
<param name="buffer"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.UseProgramStages(System.Int32,System.Int32,System.Int32)">
<summary>[requires: EXT_separate_shader_objects]
Bind stages of a program object to a program pipeline
</summary>
<param name="pipeline">
Specifies the program pipeline object to which to bind stages from program.
</param>
<param name="stages">
Specifies a set of program stages to bind to the program pipeline object.
</param>
<param name="program">
Specifies the program object containing the shader executables to use in pipeline.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.UseProgramStages(System.UInt32,System.UInt32,System.UInt32)">
<summary>[requires: EXT_separate_shader_objects]
Bind stages of a program object to a program pipeline
</summary>
<param name="pipeline">
Specifies the program pipeline object to which to bind stages from program.
</param>
<param name="stages">
Specifies a set of program stages to bind to the program pipeline object.
</param>
<param name="program">
Specifies the program object containing the shader executables to use in pipeline.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.UseShaderProgram(OpenTK.Graphics.OpenGL.ExtSeparateShaderObjects,System.Int32)">
<summary>[requires: EXT_separate_shader_objects]</summary>
<param name="type"></param>
<param name="program"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.UseShaderProgram(OpenTK.Graphics.OpenGL.ExtSeparateShaderObjects,System.UInt32)">
<summary>[requires: EXT_separate_shader_objects]</summary>
<param name="type"></param>
<param name="program"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ValidateProgramPipeline(System.Int32)">
<summary>[requires: EXT_separate_shader_objects]
Validate a program pipeline object against current GL state
</summary>
<param name="pipeline">
Specifies the name of a program pipeline object to validate.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ValidateProgramPipeline(System.UInt32)">
<summary>[requires: EXT_separate_shader_objects]
Validate a program pipeline object against current GL state
</summary>
<param name="pipeline">
Specifies the name of a program pipeline object to validate.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.Variant(System.UInt32,System.SByte[])">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="id"></param>
<param name="addr">[length: id]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.Variant(System.UInt32,System.SByte@)">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="id"></param>
<param name="addr">[length: id]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.Variant(System.UInt32,System.SByte*)">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="id"></param>
<param name="addr">[length: id]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.Variant(System.Int32,System.Double[])">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="id"></param>
<param name="addr">[length: id]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.Variant(System.Int32,System.Double@)">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="id"></param>
<param name="addr">[length: id]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.Variant(System.Int32,System.Double*)">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="id"></param>
<param name="addr">[length: id]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.Variant(System.UInt32,System.Double[])">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="id"></param>
<param name="addr">[length: id]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.Variant(System.UInt32,System.Double@)">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="id"></param>
<param name="addr">[length: id]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.Variant(System.UInt32,System.Double*)">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="id"></param>
<param name="addr">[length: id]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.Variant(System.Int32,System.Single[])">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="id"></param>
<param name="addr">[length: id]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.Variant(System.Int32,System.Single@)">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="id"></param>
<param name="addr">[length: id]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.Variant(System.Int32,System.Single*)">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="id"></param>
<param name="addr">[length: id]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.Variant(System.UInt32,System.Single[])">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="id"></param>
<param name="addr">[length: id]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.Variant(System.UInt32,System.Single@)">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="id"></param>
<param name="addr">[length: id]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.Variant(System.UInt32,System.Single*)">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="id"></param>
<param name="addr">[length: id]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.Variant(System.Int32,System.Int32[])">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="id"></param>
<param name="addr">[length: id]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.Variant(System.Int32,System.Int32@)">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="id"></param>
<param name="addr">[length: id]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.Variant(System.Int32,System.Int32*)">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="id"></param>
<param name="addr">[length: id]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.Variant(System.UInt32,System.Int32[])">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="id"></param>
<param name="addr">[length: id]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.Variant(System.UInt32,System.Int32@)">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="id"></param>
<param name="addr">[length: id]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.Variant(System.UInt32,System.Int32*)">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="id"></param>
<param name="addr">[length: id]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.VariantPointer(System.Int32,OpenTK.Graphics.OpenGL.ExtVertexShader,System.Int32,System.IntPtr)">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="id"></param>
<param name="type"></param>
<param name="stride"></param>
<param name="addr">[length: id,type,stride]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.VariantPointer``1(System.Int32,OpenTK.Graphics.OpenGL.ExtVertexShader,System.Int32,``0[])">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="id"></param>
<param name="type"></param>
<param name="stride"></param>
<param name="addr">[length: id,type,stride]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.VariantPointer``1(System.Int32,OpenTK.Graphics.OpenGL.ExtVertexShader,System.Int32,``0[0:,0:])">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="id"></param>
<param name="type"></param>
<param name="stride"></param>
<param name="addr">[length: id,type,stride]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.VariantPointer``1(System.Int32,OpenTK.Graphics.OpenGL.ExtVertexShader,System.Int32,``0[0:,0:,0:])">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="id"></param>
<param name="type"></param>
<param name="stride"></param>
<param name="addr">[length: id,type,stride]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.VariantPointer``1(System.Int32,OpenTK.Graphics.OpenGL.ExtVertexShader,System.Int32,``0@)">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="id"></param>
<param name="type"></param>
<param name="stride"></param>
<param name="addr">[length: id,type,stride]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.VariantPointer(System.UInt32,OpenTK.Graphics.OpenGL.ExtVertexShader,System.UInt32,System.IntPtr)">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="id"></param>
<param name="type"></param>
<param name="stride"></param>
<param name="addr">[length: id,type,stride]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.VariantPointer``1(System.UInt32,OpenTK.Graphics.OpenGL.ExtVertexShader,System.UInt32,``0[])">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="id"></param>
<param name="type"></param>
<param name="stride"></param>
<param name="addr">[length: id,type,stride]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.VariantPointer``1(System.UInt32,OpenTK.Graphics.OpenGL.ExtVertexShader,System.UInt32,``0[0:,0:])">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="id"></param>
<param name="type"></param>
<param name="stride"></param>
<param name="addr">[length: id,type,stride]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.VariantPointer``1(System.UInt32,OpenTK.Graphics.OpenGL.ExtVertexShader,System.UInt32,``0[0:,0:,0:])">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="id"></param>
<param name="type"></param>
<param name="stride"></param>
<param name="addr">[length: id,type,stride]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.VariantPointer``1(System.UInt32,OpenTK.Graphics.OpenGL.ExtVertexShader,System.UInt32,``0@)">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="id"></param>
<param name="type"></param>
<param name="stride"></param>
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<summary>[requires: EXT_vertex_attrib_64bit]</summary>
<param name="index"></param>
<param name="v">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.VertexAttribL4(System.UInt32,System.Double*)">
<summary>[requires: EXT_vertex_attrib_64bit]</summary>
<param name="index"></param>
<param name="v">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.VertexAttribLPointer(System.Int32,System.Int32,OpenTK.Graphics.OpenGL.ExtVertexAttrib64bit,System.Int32,System.IntPtr)">
<summary>[requires: EXT_vertex_attrib_64bit]</summary>
<param name="index"></param>
<param name="size"></param>
<param name="type"></param>
<param name="stride"></param>
<param name="pointer">[length: size]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.VertexAttribLPointer``1(System.Int32,System.Int32,OpenTK.Graphics.OpenGL.ExtVertexAttrib64bit,System.Int32,``0[])">
<summary>[requires: EXT_vertex_attrib_64bit]</summary>
<param name="index"></param>
<param name="size"></param>
<param name="type"></param>
<param name="stride"></param>
<param name="pointer">[length: size]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.VertexAttribLPointer``1(System.Int32,System.Int32,OpenTK.Graphics.OpenGL.ExtVertexAttrib64bit,System.Int32,``0[0:,0:])">
<summary>[requires: EXT_vertex_attrib_64bit]</summary>
<param name="index"></param>
<param name="size"></param>
<param name="type"></param>
<param name="stride"></param>
<param name="pointer">[length: size]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.VertexAttribLPointer``1(System.Int32,System.Int32,OpenTK.Graphics.OpenGL.ExtVertexAttrib64bit,System.Int32,``0[0:,0:,0:])">
<summary>[requires: EXT_vertex_attrib_64bit]</summary>
<param name="index"></param>
<param name="size"></param>
<param name="type"></param>
<param name="stride"></param>
<param name="pointer">[length: size]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.VertexAttribLPointer``1(System.Int32,System.Int32,OpenTK.Graphics.OpenGL.ExtVertexAttrib64bit,System.Int32,``0@)">
<summary>[requires: EXT_vertex_attrib_64bit]</summary>
<param name="index"></param>
<param name="size"></param>
<param name="type"></param>
<param name="stride"></param>
<param name="pointer">[length: size]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.VertexAttribLPointer(System.UInt32,System.Int32,OpenTK.Graphics.OpenGL.ExtVertexAttrib64bit,System.Int32,System.IntPtr)">
<summary>[requires: EXT_vertex_attrib_64bit]</summary>
<param name="index"></param>
<param name="size"></param>
<param name="type"></param>
<param name="stride"></param>
<param name="pointer">[length: size]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.VertexAttribLPointer``1(System.UInt32,System.Int32,OpenTK.Graphics.OpenGL.ExtVertexAttrib64bit,System.Int32,``0[])">
<summary>[requires: EXT_vertex_attrib_64bit]</summary>
<param name="index"></param>
<param name="size"></param>
<param name="type"></param>
<param name="stride"></param>
<param name="pointer">[length: size]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.VertexAttribLPointer``1(System.UInt32,System.Int32,OpenTK.Graphics.OpenGL.ExtVertexAttrib64bit,System.Int32,``0[0:,0:])">
<summary>[requires: EXT_vertex_attrib_64bit]</summary>
<param name="index"></param>
<param name="size"></param>
<param name="type"></param>
<param name="stride"></param>
<param name="pointer">[length: size]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.VertexAttribLPointer``1(System.UInt32,System.Int32,OpenTK.Graphics.OpenGL.ExtVertexAttrib64bit,System.Int32,``0[0:,0:,0:])">
<summary>[requires: EXT_vertex_attrib_64bit]</summary>
<param name="index"></param>
<param name="size"></param>
<param name="type"></param>
<param name="stride"></param>
<param name="pointer">[length: size]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.VertexAttribLPointer``1(System.UInt32,System.Int32,OpenTK.Graphics.OpenGL.ExtVertexAttrib64bit,System.Int32,``0@)">
<summary>[requires: EXT_vertex_attrib_64bit]</summary>
<param name="index"></param>
<param name="size"></param>
<param name="type"></param>
<param name="stride"></param>
<param name="pointer">[length: size]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.VertexPointer(System.Int32,OpenTK.Graphics.OpenGL.VertexPointerType,System.Int32,System.Int32,System.IntPtr)">
<summary>[requires: EXT_vertex_array]
Define an array of vertex data
</summary>
<param name="size">
Specifies the number of coordinates per vertex. Must be 2, 3, or 4. The initial value is 4.
</param>
<param name="type">
Specifies the data type of each coordinate in the array. Symbolic constants Short, Int, Float, or Double are accepted. The initial value is Float.
</param>
<param name="stride">
Specifies the byte offset between consecutive vertices. If stride is 0, the vertices are understood to be tightly packed in the array. The initial value is 0.
</param>
<param name="count">
Specifies a pointer to the first coordinate of the first vertex in the array. The initial value is 0.
</param>
<param name="pointer">[length: size,type,stride,count]
Specifies a pointer to the first coordinate of the first vertex in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.VertexPointer``1(System.Int32,OpenTK.Graphics.OpenGL.VertexPointerType,System.Int32,System.Int32,``0[])">
<summary>[requires: EXT_vertex_array]
Define an array of vertex data
</summary>
<param name="size">
Specifies the number of coordinates per vertex. Must be 2, 3, or 4. The initial value is 4.
</param>
<param name="type">
Specifies the data type of each coordinate in the array. Symbolic constants Short, Int, Float, or Double are accepted. The initial value is Float.
</param>
<param name="stride">
Specifies the byte offset between consecutive vertices. If stride is 0, the vertices are understood to be tightly packed in the array. The initial value is 0.
</param>
<param name="count">
Specifies a pointer to the first coordinate of the first vertex in the array. The initial value is 0.
</param>
<param name="pointer">[length: size,type,stride,count]
Specifies a pointer to the first coordinate of the first vertex in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.VertexPointer``1(System.Int32,OpenTK.Graphics.OpenGL.VertexPointerType,System.Int32,System.Int32,``0[0:,0:])">
<summary>[requires: EXT_vertex_array]
Define an array of vertex data
</summary>
<param name="size">
Specifies the number of coordinates per vertex. Must be 2, 3, or 4. The initial value is 4.
</param>
<param name="type">
Specifies the data type of each coordinate in the array. Symbolic constants Short, Int, Float, or Double are accepted. The initial value is Float.
</param>
<param name="stride">
Specifies the byte offset between consecutive vertices. If stride is 0, the vertices are understood to be tightly packed in the array. The initial value is 0.
</param>
<param name="count">
Specifies a pointer to the first coordinate of the first vertex in the array. The initial value is 0.
</param>
<param name="pointer">[length: size,type,stride,count]
Specifies a pointer to the first coordinate of the first vertex in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.VertexPointer``1(System.Int32,OpenTK.Graphics.OpenGL.VertexPointerType,System.Int32,System.Int32,``0[0:,0:,0:])">
<summary>[requires: EXT_vertex_array]
Define an array of vertex data
</summary>
<param name="size">
Specifies the number of coordinates per vertex. Must be 2, 3, or 4. The initial value is 4.
</param>
<param name="type">
Specifies the data type of each coordinate in the array. Symbolic constants Short, Int, Float, or Double are accepted. The initial value is Float.
</param>
<param name="stride">
Specifies the byte offset between consecutive vertices. If stride is 0, the vertices are understood to be tightly packed in the array. The initial value is 0.
</param>
<param name="count">
Specifies a pointer to the first coordinate of the first vertex in the array. The initial value is 0.
</param>
<param name="pointer">[length: size,type,stride,count]
Specifies a pointer to the first coordinate of the first vertex in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.VertexPointer``1(System.Int32,OpenTK.Graphics.OpenGL.VertexPointerType,System.Int32,System.Int32,``0@)">
<summary>[requires: EXT_vertex_array]
Define an array of vertex data
</summary>
<param name="size">
Specifies the number of coordinates per vertex. Must be 2, 3, or 4. The initial value is 4.
</param>
<param name="type">
Specifies the data type of each coordinate in the array. Symbolic constants Short, Int, Float, or Double are accepted. The initial value is Float.
</param>
<param name="stride">
Specifies the byte offset between consecutive vertices. If stride is 0, the vertices are understood to be tightly packed in the array. The initial value is 0.
</param>
<param name="count">
Specifies a pointer to the first coordinate of the first vertex in the array. The initial value is 0.
</param>
<param name="pointer">[length: size,type,stride,count]
Specifies a pointer to the first coordinate of the first vertex in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.VertexWeight(System.Single)">
<summary>[requires: EXT_vertex_weighting]</summary>
<param name="weight"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.VertexWeight(System.Single*)">
<summary>[requires: EXT_vertex_weighting]</summary>
<param name="weight">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.VertexWeightPointer(System.Int32,OpenTK.Graphics.OpenGL.ExtVertexWeighting,System.Int32,System.IntPtr)">
<summary>[requires: EXT_vertex_weighting]</summary>
<param name="size"></param>
<param name="type"></param>
<param name="stride"></param>
<param name="pointer">[length: type,stride]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.VertexWeightPointer``1(System.Int32,OpenTK.Graphics.OpenGL.ExtVertexWeighting,System.Int32,``0[])">
<summary>[requires: EXT_vertex_weighting]</summary>
<param name="size"></param>
<param name="type"></param>
<param name="stride"></param>
<param name="pointer">[length: type,stride]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.VertexWeightPointer``1(System.Int32,OpenTK.Graphics.OpenGL.ExtVertexWeighting,System.Int32,``0[0:,0:])">
<summary>[requires: EXT_vertex_weighting]</summary>
<param name="size"></param>
<param name="type"></param>
<param name="stride"></param>
<param name="pointer">[length: type,stride]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.VertexWeightPointer``1(System.Int32,OpenTK.Graphics.OpenGL.ExtVertexWeighting,System.Int32,``0[0:,0:,0:])">
<summary>[requires: EXT_vertex_weighting]</summary>
<param name="size"></param>
<param name="type"></param>
<param name="stride"></param>
<param name="pointer">[length: type,stride]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.VertexWeightPointer``1(System.Int32,OpenTK.Graphics.OpenGL.ExtVertexWeighting,System.Int32,``0@)">
<summary>[requires: EXT_vertex_weighting]</summary>
<param name="size"></param>
<param name="type"></param>
<param name="stride"></param>
<param name="pointer">[length: type,stride]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.WriteMask(System.Int32,System.Int32,OpenTK.Graphics.OpenGL.ExtVertexShader,OpenTK.Graphics.OpenGL.ExtVertexShader,OpenTK.Graphics.OpenGL.ExtVertexShader,OpenTK.Graphics.OpenGL.ExtVertexShader)">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="res"></param>
<param name="@in"></param>
<param name="outX"></param>
<param name="outY"></param>
<param name="outZ"></param>
<param name="outW"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.WriteMask(System.UInt32,System.UInt32,OpenTK.Graphics.OpenGL.ExtVertexShader,OpenTK.Graphics.OpenGL.ExtVertexShader,OpenTK.Graphics.OpenGL.ExtVertexShader,OpenTK.Graphics.OpenGL.ExtVertexShader)">
<summary>[requires: EXT_vertex_shader]</summary>
<param name="res"></param>
<param name="@in"></param>
<param name="outX"></param>
<param name="outY"></param>
<param name="outZ"></param>
<param name="outW"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ClearNamedBufferSubData(System.Int32,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,System.IntPtr,System.IntPtr,System.IntPtr)">
<summary>[requires: EXT_direct_state_access]</summary>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ClearNamedBufferSubData``1(System.Int32,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,System.IntPtr,System.IntPtr,``0[])">
<summary>[requires: EXT_direct_state_access]</summary>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ClearNamedBufferSubData``1(System.Int32,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,System.IntPtr,System.IntPtr,``0[0:,0:])">
<summary>[requires: EXT_direct_state_access]</summary>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ClearNamedBufferSubData``1(System.Int32,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,System.IntPtr,System.IntPtr,``0[0:,0:,0:])">
<summary>[requires: EXT_direct_state_access]</summary>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ClearNamedBufferSubData``1(System.Int32,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,System.IntPtr,System.IntPtr,``0@)">
<summary>[requires: EXT_direct_state_access]</summary>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ClearNamedBufferSubData(System.UInt32,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,System.IntPtr,System.IntPtr,System.IntPtr)">
<summary>[requires: EXT_direct_state_access]</summary>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ClearNamedBufferSubData``1(System.UInt32,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,System.IntPtr,System.IntPtr,``0[])">
<summary>[requires: EXT_direct_state_access]</summary>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ClearNamedBufferSubData``1(System.UInt32,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,System.IntPtr,System.IntPtr,``0[0:,0:])">
<summary>[requires: EXT_direct_state_access]</summary>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ClearNamedBufferSubData``1(System.UInt32,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,System.IntPtr,System.IntPtr,``0[0:,0:,0:])">
<summary>[requires: EXT_direct_state_access]</summary>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.ClearNamedBufferSubData``1(System.UInt32,OpenTK.Graphics.OpenGL.ExtDirectStateAccess,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,System.IntPtr,System.IntPtr,``0@)">
<summary>[requires: EXT_direct_state_access]</summary>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetSeparableFilter(OpenTK.Graphics.OpenGL.ExtConvolution,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,System.IntPtr,System.IntPtr,System.IntPtr)">
<summary>
Get separable convolution filter kernel images
</summary>
<param name="target">
<para>
The separable filter to be retrieved. Must be GL_SEPARABLE_2D.
</para>
</param>
<param name="format">
<para>
Format of the output images. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA.
</para>
</param>
<param name="type">
<para>
Data type of components in the output images. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
</para>
</param>
<param name="row">
<para>
Pointer to storage for the row filter image.
</para>
</param>
<param name="column">
<para>
Pointer to storage for the column filter image.
</para>
</param>
<param name="span">
<para>
Pointer to storage for the span filter image (currently unused).
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetSeparableFilter``3(OpenTK.Graphics.OpenGL.ExtConvolution,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0@,``1@,``2@)">
<summary>
Get separable convolution filter kernel images
</summary>
<param name="target">
<para>
The separable filter to be retrieved. Must be GL_SEPARABLE_2D.
</para>
</param>
<param name="format">
<para>
Format of the output images. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA.
</para>
</param>
<param name="type">
<para>
Data type of components in the output images. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
</para>
</param>
<param name="row">
<para>
Pointer to storage for the row filter image.
</para>
</param>
<param name="column">
<para>
Pointer to storage for the column filter image.
</para>
</param>
<param name="span">
<para>
Pointer to storage for the span filter image (currently unused).
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetSeparableFilter``3(OpenTK.Graphics.OpenGL.ExtConvolution,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[],``1[],``2[])">
<summary>
Get separable convolution filter kernel images
</summary>
<param name="target">
<para>
The separable filter to be retrieved. Must be GL_SEPARABLE_2D.
</para>
</param>
<param name="format">
<para>
Format of the output images. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA.
</para>
</param>
<param name="type">
<para>
Data type of components in the output images. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
</para>
</param>
<param name="row">
<para>
Pointer to storage for the row filter image.
</para>
</param>
<param name="column">
<para>
Pointer to storage for the column filter image.
</para>
</param>
<param name="span">
<para>
Pointer to storage for the span filter image (currently unused).
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetSeparableFilter``3(OpenTK.Graphics.OpenGL.ExtConvolution,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[0:,0:],``1[0:,0:],``2[0:,0:])">
<summary>
Get separable convolution filter kernel images
</summary>
<param name="target">
<para>
The separable filter to be retrieved. Must be GL_SEPARABLE_2D.
</para>
</param>
<param name="format">
<para>
Format of the output images. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA.
</para>
</param>
<param name="type">
<para>
Data type of components in the output images. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
</para>
</param>
<param name="row">
<para>
Pointer to storage for the row filter image.
</para>
</param>
<param name="column">
<para>
Pointer to storage for the column filter image.
</para>
</param>
<param name="span">
<para>
Pointer to storage for the span filter image (currently unused).
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetSeparableFilter``3(OpenTK.Graphics.OpenGL.ExtConvolution,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[0:,0:,0:],``1[0:,0:,0:],``2[0:,0:,0:])">
<summary>
Get separable convolution filter kernel images
</summary>
<param name="target">
<para>
The separable filter to be retrieved. Must be GL_SEPARABLE_2D.
</para>
</param>
<param name="format">
<para>
Format of the output images. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA.
</para>
</param>
<param name="type">
<para>
Data type of components in the output images. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
</para>
</param>
<param name="row">
<para>
Pointer to storage for the row filter image.
</para>
</param>
<param name="column">
<para>
Pointer to storage for the column filter image.
</para>
</param>
<param name="span">
<para>
Pointer to storage for the span filter image (currently unused).
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetSeparableFilter``1(OpenTK.Graphics.OpenGL.ExtConvolution,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,System.IntPtr,System.IntPtr,``0[])">
<summary>
Get separable convolution filter kernel images
</summary>
<param name="target">
<para>
The separable filter to be retrieved. Must be GL_SEPARABLE_2D.
</para>
</param>
<param name="format">
<para>
Format of the output images. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA.
</para>
</param>
<param name="type">
<para>
Data type of components in the output images. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
</para>
</param>
<param name="row">
<para>
Pointer to storage for the row filter image.
</para>
</param>
<param name="column">
<para>
Pointer to storage for the column filter image.
</para>
</param>
<param name="span">
<para>
Pointer to storage for the span filter image (currently unused).
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetSeparableFilter``1(OpenTK.Graphics.OpenGL.ExtConvolution,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,System.IntPtr,System.IntPtr,``0[0:,0:])">
<summary>
Get separable convolution filter kernel images
</summary>
<param name="target">
<para>
The separable filter to be retrieved. Must be GL_SEPARABLE_2D.
</para>
</param>
<param name="format">
<para>
Format of the output images. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA.
</para>
</param>
<param name="type">
<para>
Data type of components in the output images. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
</para>
</param>
<param name="row">
<para>
Pointer to storage for the row filter image.
</para>
</param>
<param name="column">
<para>
Pointer to storage for the column filter image.
</para>
</param>
<param name="span">
<para>
Pointer to storage for the span filter image (currently unused).
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetSeparableFilter``1(OpenTK.Graphics.OpenGL.ExtConvolution,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,System.IntPtr,System.IntPtr,``0[0:,0:,0:])">
<summary>
Get separable convolution filter kernel images
</summary>
<param name="target">
<para>
The separable filter to be retrieved. Must be GL_SEPARABLE_2D.
</para>
</param>
<param name="format">
<para>
Format of the output images. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA.
</para>
</param>
<param name="type">
<para>
Data type of components in the output images. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
</para>
</param>
<param name="row">
<para>
Pointer to storage for the row filter image.
</para>
</param>
<param name="column">
<para>
Pointer to storage for the column filter image.
</para>
</param>
<param name="span">
<para>
Pointer to storage for the span filter image (currently unused).
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetSeparableFilter``1(OpenTK.Graphics.OpenGL.ExtConvolution,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,System.IntPtr,System.IntPtr,``0@)">
<summary>
Get separable convolution filter kernel images
</summary>
<param name="target">
<para>
The separable filter to be retrieved. Must be GL_SEPARABLE_2D.
</para>
</param>
<param name="format">
<para>
Format of the output images. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA.
</para>
</param>
<param name="type">
<para>
Data type of components in the output images. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
</para>
</param>
<param name="row">
<para>
Pointer to storage for the row filter image.
</para>
</param>
<param name="column">
<para>
Pointer to storage for the column filter image.
</para>
</param>
<param name="span">
<para>
Pointer to storage for the span filter image (currently unused).
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetSeparableFilter``2(OpenTK.Graphics.OpenGL.ExtConvolution,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,System.IntPtr,``0[],``1[0:,0:,0:])">
<summary>
Get separable convolution filter kernel images
</summary>
<param name="target">
<para>
The separable filter to be retrieved. Must be GL_SEPARABLE_2D.
</para>
</param>
<param name="format">
<para>
Format of the output images. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA.
</para>
</param>
<param name="type">
<para>
Data type of components in the output images. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
</para>
</param>
<param name="row">
<para>
Pointer to storage for the row filter image.
</para>
</param>
<param name="column">
<para>
Pointer to storage for the column filter image.
</para>
</param>
<param name="span">
<para>
Pointer to storage for the span filter image (currently unused).
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetSeparableFilter``2(OpenTK.Graphics.OpenGL.ExtConvolution,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,System.IntPtr,``0[0:,0:],``1[0:,0:,0:])">
<summary>
Get separable convolution filter kernel images
</summary>
<param name="target">
<para>
The separable filter to be retrieved. Must be GL_SEPARABLE_2D.
</para>
</param>
<param name="format">
<para>
Format of the output images. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA.
</para>
</param>
<param name="type">
<para>
Data type of components in the output images. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
</para>
</param>
<param name="row">
<para>
Pointer to storage for the row filter image.
</para>
</param>
<param name="column">
<para>
Pointer to storage for the column filter image.
</para>
</param>
<param name="span">
<para>
Pointer to storage for the span filter image (currently unused).
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetSeparableFilter``2(OpenTK.Graphics.OpenGL.ExtConvolution,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,System.IntPtr,``0[0:,0:,0:],``1[0:,0:,0:])">
<summary>
Get separable convolution filter kernel images
</summary>
<param name="target">
<para>
The separable filter to be retrieved. Must be GL_SEPARABLE_2D.
</para>
</param>
<param name="format">
<para>
Format of the output images. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA.
</para>
</param>
<param name="type">
<para>
Data type of components in the output images. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
</para>
</param>
<param name="row">
<para>
Pointer to storage for the row filter image.
</para>
</param>
<param name="column">
<para>
Pointer to storage for the column filter image.
</para>
</param>
<param name="span">
<para>
Pointer to storage for the span filter image (currently unused).
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetSeparableFilter``2(OpenTK.Graphics.OpenGL.ExtConvolution,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,System.IntPtr,``0@,``1[0:,0:,0:])">
<summary>
Get separable convolution filter kernel images
</summary>
<param name="target">
<para>
The separable filter to be retrieved. Must be GL_SEPARABLE_2D.
</para>
</param>
<param name="format">
<para>
Format of the output images. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA.
</para>
</param>
<param name="type">
<para>
Data type of components in the output images. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
</para>
</param>
<param name="row">
<para>
Pointer to storage for the row filter image.
</para>
</param>
<param name="column">
<para>
Pointer to storage for the column filter image.
</para>
</param>
<param name="span">
<para>
Pointer to storage for the span filter image (currently unused).
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetSeparableFilter``3(OpenTK.Graphics.OpenGL.ExtConvolution,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[],``1[0:,0:,0:],``2[0:,0:,0:])">
<summary>
Get separable convolution filter kernel images
</summary>
<param name="target">
<para>
The separable filter to be retrieved. Must be GL_SEPARABLE_2D.
</para>
</param>
<param name="format">
<para>
Format of the output images. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA.
</para>
</param>
<param name="type">
<para>
Data type of components in the output images. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
</para>
</param>
<param name="row">
<para>
Pointer to storage for the row filter image.
</para>
</param>
<param name="column">
<para>
Pointer to storage for the column filter image.
</para>
</param>
<param name="span">
<para>
Pointer to storage for the span filter image (currently unused).
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetSeparableFilter``3(OpenTK.Graphics.OpenGL.ExtConvolution,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[0:,0:],``1[0:,0:,0:],``2[0:,0:,0:])">
<summary>
Get separable convolution filter kernel images
</summary>
<param name="target">
<para>
The separable filter to be retrieved. Must be GL_SEPARABLE_2D.
</para>
</param>
<param name="format">
<para>
Format of the output images. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA.
</para>
</param>
<param name="type">
<para>
Data type of components in the output images. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
</para>
</param>
<param name="row">
<para>
Pointer to storage for the row filter image.
</para>
</param>
<param name="column">
<para>
Pointer to storage for the column filter image.
</para>
</param>
<param name="span">
<para>
Pointer to storage for the span filter image (currently unused).
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.GetSeparableFilter``3(OpenTK.Graphics.OpenGL.ExtConvolution,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0@,``1[0:,0:,0:],``2[0:,0:,0:])">
<summary>
Get separable convolution filter kernel images
</summary>
<param name="target">
<para>
The separable filter to be retrieved. Must be GL_SEPARABLE_2D.
</para>
</param>
<param name="format">
<para>
Format of the output images. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA.
</para>
</param>
<param name="type">
<para>
Data type of components in the output images. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
</para>
</param>
<param name="row">
<para>
Pointer to storage for the row filter image.
</para>
</param>
<param name="column">
<para>
Pointer to storage for the column filter image.
</para>
</param>
<param name="span">
<para>
Pointer to storage for the span filter image (currently unused).
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.SeparableFilter2D(OpenTK.Graphics.OpenGL.ExtConvolution,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,System.IntPtr,System.IntPtr)">
<summary>
Define a separable two-dimensional convolution filter
</summary>
<param name="target">
<para>
Must be GL_SEPARABLE_2D.
</para>
</param>
<param name="internalformat">
<para>
The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16.
</para>
</param>
<param name="width">
<para>
The number of elements in the pixel array referenced by row. (This is the width of the separable filter kernel.)
</para>
</param>
<param name="height">
<para>
The number of elements in the pixel array referenced by column. (This is the height of the separable filter kernel.)
</para>
</param>
<param name="format">
<para>
The format of the pixel data in row and column. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_INTENSITY, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
</para>
</param>
<param name="type">
<para>
The type of the pixel data in row and column. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
</para>
</param>
<param name="row">
<para>
Pointer to a one-dimensional array of pixel data that is processed to build the row filter kernel.
</para>
</param>
<param name="column">
<para>
Pointer to a one-dimensional array of pixel data that is processed to build the column filter kernel.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.SeparableFilter2D``2(OpenTK.Graphics.OpenGL.ExtConvolution,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0@,``1@)">
<summary>
Define a separable two-dimensional convolution filter
</summary>
<param name="target">
<para>
Must be GL_SEPARABLE_2D.
</para>
</param>
<param name="internalformat">
<para>
The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16.
</para>
</param>
<param name="width">
<para>
The number of elements in the pixel array referenced by row. (This is the width of the separable filter kernel.)
</para>
</param>
<param name="height">
<para>
The number of elements in the pixel array referenced by column. (This is the height of the separable filter kernel.)
</para>
</param>
<param name="format">
<para>
The format of the pixel data in row and column. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_INTENSITY, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
</para>
</param>
<param name="type">
<para>
The type of the pixel data in row and column. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
</para>
</param>
<param name="row">
<para>
Pointer to a one-dimensional array of pixel data that is processed to build the row filter kernel.
</para>
</param>
<param name="column">
<para>
Pointer to a one-dimensional array of pixel data that is processed to build the column filter kernel.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.SeparableFilter2D``2(OpenTK.Graphics.OpenGL.ExtConvolution,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[],``1[])">
<summary>
Define a separable two-dimensional convolution filter
</summary>
<param name="target">
<para>
Must be GL_SEPARABLE_2D.
</para>
</param>
<param name="internalformat">
<para>
The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16.
</para>
</param>
<param name="width">
<para>
The number of elements in the pixel array referenced by row. (This is the width of the separable filter kernel.)
</para>
</param>
<param name="height">
<para>
The number of elements in the pixel array referenced by column. (This is the height of the separable filter kernel.)
</para>
</param>
<param name="format">
<para>
The format of the pixel data in row and column. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_INTENSITY, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
</para>
</param>
<param name="type">
<para>
The type of the pixel data in row and column. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
</para>
</param>
<param name="row">
<para>
Pointer to a one-dimensional array of pixel data that is processed to build the row filter kernel.
</para>
</param>
<param name="column">
<para>
Pointer to a one-dimensional array of pixel data that is processed to build the column filter kernel.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.SeparableFilter2D``2(OpenTK.Graphics.OpenGL.ExtConvolution,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[0:,0:],``1[0:,0:])">
<summary>
Define a separable two-dimensional convolution filter
</summary>
<param name="target">
<para>
Must be GL_SEPARABLE_2D.
</para>
</param>
<param name="internalformat">
<para>
The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16.
</para>
</param>
<param name="width">
<para>
The number of elements in the pixel array referenced by row. (This is the width of the separable filter kernel.)
</para>
</param>
<param name="height">
<para>
The number of elements in the pixel array referenced by column. (This is the height of the separable filter kernel.)
</para>
</param>
<param name="format">
<para>
The format of the pixel data in row and column. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_INTENSITY, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
</para>
</param>
<param name="type">
<para>
The type of the pixel data in row and column. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
</para>
</param>
<param name="row">
<para>
Pointer to a one-dimensional array of pixel data that is processed to build the row filter kernel.
</para>
</param>
<param name="column">
<para>
Pointer to a one-dimensional array of pixel data that is processed to build the column filter kernel.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.SeparableFilter2D``2(OpenTK.Graphics.OpenGL.ExtConvolution,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[0:,0:,0:],``1[0:,0:,0:])">
<summary>
Define a separable two-dimensional convolution filter
</summary>
<param name="target">
<para>
Must be GL_SEPARABLE_2D.
</para>
</param>
<param name="internalformat">
<para>
The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16.
</para>
</param>
<param name="width">
<para>
The number of elements in the pixel array referenced by row. (This is the width of the separable filter kernel.)
</para>
</param>
<param name="height">
<para>
The number of elements in the pixel array referenced by column. (This is the height of the separable filter kernel.)
</para>
</param>
<param name="format">
<para>
The format of the pixel data in row and column. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_INTENSITY, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
</para>
</param>
<param name="type">
<para>
The type of the pixel data in row and column. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
</para>
</param>
<param name="row">
<para>
Pointer to a one-dimensional array of pixel data that is processed to build the row filter kernel.
</para>
</param>
<param name="column">
<para>
Pointer to a one-dimensional array of pixel data that is processed to build the column filter kernel.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.SeparableFilter2D``1(OpenTK.Graphics.OpenGL.ExtConvolution,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,System.IntPtr,``0[])">
<summary>
Define a separable two-dimensional convolution filter
</summary>
<param name="target">
<para>
Must be GL_SEPARABLE_2D.
</para>
</param>
<param name="internalformat">
<para>
The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16.
</para>
</param>
<param name="width">
<para>
The number of elements in the pixel array referenced by row. (This is the width of the separable filter kernel.)
</para>
</param>
<param name="height">
<para>
The number of elements in the pixel array referenced by column. (This is the height of the separable filter kernel.)
</para>
</param>
<param name="format">
<para>
The format of the pixel data in row and column. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_INTENSITY, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
</para>
</param>
<param name="type">
<para>
The type of the pixel data in row and column. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
</para>
</param>
<param name="row">
<para>
Pointer to a one-dimensional array of pixel data that is processed to build the row filter kernel.
</para>
</param>
<param name="column">
<para>
Pointer to a one-dimensional array of pixel data that is processed to build the column filter kernel.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.SeparableFilter2D``1(OpenTK.Graphics.OpenGL.ExtConvolution,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,System.IntPtr,``0[0:,0:])">
<summary>
Define a separable two-dimensional convolution filter
</summary>
<param name="target">
<para>
Must be GL_SEPARABLE_2D.
</para>
</param>
<param name="internalformat">
<para>
The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16.
</para>
</param>
<param name="width">
<para>
The number of elements in the pixel array referenced by row. (This is the width of the separable filter kernel.)
</para>
</param>
<param name="height">
<para>
The number of elements in the pixel array referenced by column. (This is the height of the separable filter kernel.)
</para>
</param>
<param name="format">
<para>
The format of the pixel data in row and column. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_INTENSITY, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
</para>
</param>
<param name="type">
<para>
The type of the pixel data in row and column. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
</para>
</param>
<param name="row">
<para>
Pointer to a one-dimensional array of pixel data that is processed to build the row filter kernel.
</para>
</param>
<param name="column">
<para>
Pointer to a one-dimensional array of pixel data that is processed to build the column filter kernel.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.SeparableFilter2D``1(OpenTK.Graphics.OpenGL.ExtConvolution,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,System.IntPtr,``0[0:,0:,0:])">
<summary>
Define a separable two-dimensional convolution filter
</summary>
<param name="target">
<para>
Must be GL_SEPARABLE_2D.
</para>
</param>
<param name="internalformat">
<para>
The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16.
</para>
</param>
<param name="width">
<para>
The number of elements in the pixel array referenced by row. (This is the width of the separable filter kernel.)
</para>
</param>
<param name="height">
<para>
The number of elements in the pixel array referenced by column. (This is the height of the separable filter kernel.)
</para>
</param>
<param name="format">
<para>
The format of the pixel data in row and column. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_INTENSITY, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
</para>
</param>
<param name="type">
<para>
The type of the pixel data in row and column. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
</para>
</param>
<param name="row">
<para>
Pointer to a one-dimensional array of pixel data that is processed to build the row filter kernel.
</para>
</param>
<param name="column">
<para>
Pointer to a one-dimensional array of pixel data that is processed to build the column filter kernel.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.SeparableFilter2D``1(OpenTK.Graphics.OpenGL.ExtConvolution,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,System.IntPtr,``0@)">
<summary>
Define a separable two-dimensional convolution filter
</summary>
<param name="target">
<para>
Must be GL_SEPARABLE_2D.
</para>
</param>
<param name="internalformat">
<para>
The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16.
</para>
</param>
<param name="width">
<para>
The number of elements in the pixel array referenced by row. (This is the width of the separable filter kernel.)
</para>
</param>
<param name="height">
<para>
The number of elements in the pixel array referenced by column. (This is the height of the separable filter kernel.)
</para>
</param>
<param name="format">
<para>
The format of the pixel data in row and column. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_INTENSITY, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
</para>
</param>
<param name="type">
<para>
The type of the pixel data in row and column. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
</para>
</param>
<param name="row">
<para>
Pointer to a one-dimensional array of pixel data that is processed to build the row filter kernel.
</para>
</param>
<param name="column">
<para>
Pointer to a one-dimensional array of pixel data that is processed to build the column filter kernel.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.SeparableFilter2D``2(OpenTK.Graphics.OpenGL.ExtConvolution,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[],``1[0:,0:,0:])">
<summary>
Define a separable two-dimensional convolution filter
</summary>
<param name="target">
<para>
Must be GL_SEPARABLE_2D.
</para>
</param>
<param name="internalformat">
<para>
The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16.
</para>
</param>
<param name="width">
<para>
The number of elements in the pixel array referenced by row. (This is the width of the separable filter kernel.)
</para>
</param>
<param name="height">
<para>
The number of elements in the pixel array referenced by column. (This is the height of the separable filter kernel.)
</para>
</param>
<param name="format">
<para>
The format of the pixel data in row and column. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_INTENSITY, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
</para>
</param>
<param name="type">
<para>
The type of the pixel data in row and column. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
</para>
</param>
<param name="row">
<para>
Pointer to a one-dimensional array of pixel data that is processed to build the row filter kernel.
</para>
</param>
<param name="column">
<para>
Pointer to a one-dimensional array of pixel data that is processed to build the column filter kernel.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ext.SeparableFilter2D``2(OpenTK.Graphics.OpenGL.ExtConvolution,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[0:,0:],``1[0:,0:,0:])">
<summary>
Define a separable two-dimensional convolution filter
</summary>
<param name="target">
<para>
Must be GL_SEPARABLE_2D.
</para>
</param>
<param name="internalformat">
<para>
The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16.
</para>
</param>
<param name="width">
<para>
The number of elements in the pixel array referenced by row. (This is the width of the separable filter kernel.)
</para>
</param>
<param name="height">
<para>
The number of elements in the pixel array referenced by column. (This is the height of the separable filter kernel.)
</para>
</param>
<param name="format">
<para>
The format of the pixel data in row and column. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_INTENSITY, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
</para>
</param>
<param name="type">
<para>
The type of the pixel data in row and column. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
</para>
</param>
<param name="row">
<para>
Pointer to a one-dimensional array of pixel data that is processed to build the row filter kernel.
</para>
</param>
<param name="column">
<para>
Pointer to a one-dimensional array of pixel data that is processed to build the column filter kernel.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Gremedy.FrameTerminator">
<summary>[requires: GREMEDY_frame_terminator]</summary>
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<summary>[requires: GREMEDY_string_marker]</summary>
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<param name="@string">[length: len]</param>
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<param name="@string">[length: len]</param>
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<param name="@string">[length: len]</param>
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<param name="@string">[length: len]</param>
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<summary>[requires: HP_image_transform]</summary>
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<summary>[requires: HP_image_transform]</summary>
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<summary>[requires: HP_image_transform]</summary>
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<param name="pname"></param>
<param name="@params">[length: pname]</param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.HP.GetImageTransformParameter(OpenTK.Graphics.OpenGL.HpImageTransform,OpenTK.Graphics.OpenGL.HpImageTransform,System.Int32[])">
<summary>[requires: HP_image_transform]</summary>
<param name="target"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.HP.GetImageTransformParameter(OpenTK.Graphics.OpenGL.HpImageTransform,OpenTK.Graphics.OpenGL.HpImageTransform,System.Int32@)">
<summary>[requires: HP_image_transform]</summary>
<param name="target"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.HP.GetImageTransformParameter(OpenTK.Graphics.OpenGL.HpImageTransform,OpenTK.Graphics.OpenGL.HpImageTransform,System.Int32*)">
<summary>[requires: HP_image_transform]</summary>
<param name="target"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.HP.ImageTransformParameter(OpenTK.Graphics.OpenGL.HpImageTransform,OpenTK.Graphics.OpenGL.HpImageTransform,System.Single)">
<summary>[requires: HP_image_transform]</summary>
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<param name="param"></param>
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<summary>[requires: HP_image_transform]</summary>
<param name="target"></param>
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<param name="@params">[length: pname]</param>
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<summary>[requires: HP_image_transform]</summary>
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<param name="@params">[length: pname]</param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.HP.ImageTransformParameter(OpenTK.Graphics.OpenGL.HpImageTransform,OpenTK.Graphics.OpenGL.HpImageTransform,System.Int32)">
<summary>[requires: HP_image_transform]</summary>
<param name="target"></param>
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<param name="param"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.HP.ImageTransformParameter(OpenTK.Graphics.OpenGL.HpImageTransform,OpenTK.Graphics.OpenGL.HpImageTransform,System.Int32[])">
<summary>[requires: HP_image_transform]</summary>
<param name="target"></param>
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<param name="@params">[length: pname]</param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.HP.ImageTransformParameter(OpenTK.Graphics.OpenGL.HpImageTransform,OpenTK.Graphics.OpenGL.HpImageTransform,System.Int32*)">
<summary>[requires: HP_image_transform]</summary>
<param name="target"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.Ibm.ColorPointerList(System.Int32,OpenTK.Graphics.OpenGL.ColorPointerType,System.Int32,System.IntPtr,System.Int32)">
<summary>[requires: IBM_vertex_array_lists]</summary>
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<param name="pointer">[length: size,type,stride]</param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.Ibm.ColorPointerList``1(System.Int32,OpenTK.Graphics.OpenGL.ColorPointerType,System.Int32,``0[],System.Int32)">
<summary>[requires: IBM_vertex_array_lists]</summary>
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<param name="pointer">[length: size,type,stride]</param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.Ibm.ColorPointerList``1(System.Int32,OpenTK.Graphics.OpenGL.ColorPointerType,System.Int32,``0[0:,0:],System.Int32)">
<summary>[requires: IBM_vertex_array_lists]</summary>
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<summary>[requires: IBM_vertex_array_lists]</summary>
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<param name="pointer">[length: size,type,stride]</param>
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<summary>[requires: IBM_vertex_array_lists]</summary>
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<summary>[requires: IBM_vertex_array_lists]</summary>
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<param name="pointer">[length: stride]</param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.Ibm.EdgeFlagPointerList(System.Int32,System.Boolean*@,System.Int32)">
<summary>[requires: IBM_vertex_array_lists]</summary>
<param name="stride"></param>
<param name="pointer">[length: stride]</param>
<param name="ptrstride"></param>
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<summary>[requires: IBM_vertex_array_lists]</summary>
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<member name="M:OpenTK.Graphics.OpenGL.GL.Ibm.FlushStaticData(OpenTK.Graphics.OpenGL.IbmStaticData)">
<summary>[requires: IBM_static_data]</summary>
<param name="target"></param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.Ibm.FogCoordPointerList(OpenTK.Graphics.OpenGL.FogPointerType,System.Int32,System.IntPtr,System.Int32)">
<summary>[requires: IBM_vertex_array_lists]</summary>
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<summary>[requires: IBM_vertex_array_lists]</summary>
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<summary>[requires: IBM_multimode_draw_arrays]</summary>
<param name="mode">[length: primcount]</param>
<param name="first">[length: primcount]</param>
<param name="count">[length: primcount]</param>
<param name="primcount"></param>
<param name="modestride"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ibm.MultiModeDrawArrays(OpenTK.Graphics.OpenGL.PrimitiveType*,System.Int32*,System.Int32*,System.Int32,System.Int32)">
<summary>[requires: IBM_multimode_draw_arrays]</summary>
<param name="mode">[length: primcount]</param>
<param name="first">[length: primcount]</param>
<param name="count">[length: primcount]</param>
<param name="primcount"></param>
<param name="modestride"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ibm.MultiModeDrawElements(OpenTK.Graphics.OpenGL.PrimitiveType[],System.Int32[],OpenTK.Graphics.OpenGL.DrawElementsType,System.IntPtr,System.Int32,System.Int32)">
<summary>[requires: IBM_multimode_draw_arrays]</summary>
<param name="mode">[length: primcount]</param>
<param name="count">[length: primcount]</param>
<param name="type"></param>
<param name="indices">[length: primcount]</param>
<param name="primcount"></param>
<param name="modestride"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ibm.MultiModeDrawElements``1(OpenTK.Graphics.OpenGL.PrimitiveType[],System.Int32[],OpenTK.Graphics.OpenGL.DrawElementsType,``0[],System.Int32,System.Int32)">
<summary>[requires: IBM_multimode_draw_arrays]</summary>
<param name="mode">[length: primcount]</param>
<param name="count">[length: primcount]</param>
<param name="type"></param>
<param name="indices">[length: primcount]</param>
<param name="primcount"></param>
<param name="modestride"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ibm.MultiModeDrawElements``1(OpenTK.Graphics.OpenGL.PrimitiveType[],System.Int32[],OpenTK.Graphics.OpenGL.DrawElementsType,``0[0:,0:],System.Int32,System.Int32)">
<summary>[requires: IBM_multimode_draw_arrays]</summary>
<param name="mode">[length: primcount]</param>
<param name="count">[length: primcount]</param>
<param name="type"></param>
<param name="indices">[length: primcount]</param>
<param name="primcount"></param>
<param name="modestride"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ibm.MultiModeDrawElements``1(OpenTK.Graphics.OpenGL.PrimitiveType[],System.Int32[],OpenTK.Graphics.OpenGL.DrawElementsType,``0[0:,0:,0:],System.Int32,System.Int32)">
<summary>[requires: IBM_multimode_draw_arrays]</summary>
<param name="mode">[length: primcount]</param>
<param name="count">[length: primcount]</param>
<param name="type"></param>
<param name="indices">[length: primcount]</param>
<param name="primcount"></param>
<param name="modestride"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ibm.MultiModeDrawElements``1(OpenTK.Graphics.OpenGL.PrimitiveType[],System.Int32[],OpenTK.Graphics.OpenGL.DrawElementsType,``0@,System.Int32,System.Int32)">
<summary>[requires: IBM_multimode_draw_arrays]</summary>
<param name="mode">[length: primcount]</param>
<param name="count">[length: primcount]</param>
<param name="type"></param>
<param name="indices">[length: primcount]</param>
<param name="primcount"></param>
<param name="modestride"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ibm.MultiModeDrawElements(OpenTK.Graphics.OpenGL.PrimitiveType@,System.Int32@,OpenTK.Graphics.OpenGL.DrawElementsType,System.IntPtr,System.Int32,System.Int32)">
<summary>[requires: IBM_multimode_draw_arrays]</summary>
<param name="mode">[length: primcount]</param>
<param name="count">[length: primcount]</param>
<param name="type"></param>
<param name="indices">[length: primcount]</param>
<param name="primcount"></param>
<param name="modestride"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ibm.MultiModeDrawElements``1(OpenTK.Graphics.OpenGL.PrimitiveType@,System.Int32@,OpenTK.Graphics.OpenGL.DrawElementsType,``0[],System.Int32,System.Int32)">
<summary>[requires: IBM_multimode_draw_arrays]</summary>
<param name="mode">[length: primcount]</param>
<param name="count">[length: primcount]</param>
<param name="type"></param>
<param name="indices">[length: primcount]</param>
<param name="primcount"></param>
<param name="modestride"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ibm.MultiModeDrawElements``1(OpenTK.Graphics.OpenGL.PrimitiveType@,System.Int32@,OpenTK.Graphics.OpenGL.DrawElementsType,``0[0:,0:],System.Int32,System.Int32)">
<summary>[requires: IBM_multimode_draw_arrays]</summary>
<param name="mode">[length: primcount]</param>
<param name="count">[length: primcount]</param>
<param name="type"></param>
<param name="indices">[length: primcount]</param>
<param name="primcount"></param>
<param name="modestride"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ibm.MultiModeDrawElements``1(OpenTK.Graphics.OpenGL.PrimitiveType@,System.Int32@,OpenTK.Graphics.OpenGL.DrawElementsType,``0[0:,0:,0:],System.Int32,System.Int32)">
<summary>[requires: IBM_multimode_draw_arrays]</summary>
<param name="mode">[length: primcount]</param>
<param name="count">[length: primcount]</param>
<param name="type"></param>
<param name="indices">[length: primcount]</param>
<param name="primcount"></param>
<param name="modestride"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ibm.MultiModeDrawElements``1(OpenTK.Graphics.OpenGL.PrimitiveType@,System.Int32@,OpenTK.Graphics.OpenGL.DrawElementsType,``0@,System.Int32,System.Int32)">
<summary>[requires: IBM_multimode_draw_arrays]</summary>
<param name="mode">[length: primcount]</param>
<param name="count">[length: primcount]</param>
<param name="type"></param>
<param name="indices">[length: primcount]</param>
<param name="primcount"></param>
<param name="modestride"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ibm.MultiModeDrawElements(OpenTK.Graphics.OpenGL.PrimitiveType*,System.Int32*,OpenTK.Graphics.OpenGL.DrawElementsType,System.IntPtr,System.Int32,System.Int32)">
<summary>[requires: IBM_multimode_draw_arrays]</summary>
<param name="mode">[length: primcount]</param>
<param name="count">[length: primcount]</param>
<param name="type"></param>
<param name="indices">[length: primcount]</param>
<param name="primcount"></param>
<param name="modestride"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ibm.MultiModeDrawElements``1(OpenTK.Graphics.OpenGL.PrimitiveType*,System.Int32*,OpenTK.Graphics.OpenGL.DrawElementsType,``0[],System.Int32,System.Int32)">
<summary>[requires: IBM_multimode_draw_arrays]</summary>
<param name="mode">[length: primcount]</param>
<param name="count">[length: primcount]</param>
<param name="type"></param>
<param name="indices">[length: primcount]</param>
<param name="primcount"></param>
<param name="modestride"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ibm.MultiModeDrawElements``1(OpenTK.Graphics.OpenGL.PrimitiveType*,System.Int32*,OpenTK.Graphics.OpenGL.DrawElementsType,``0[0:,0:],System.Int32,System.Int32)">
<summary>[requires: IBM_multimode_draw_arrays]</summary>
<param name="mode">[length: primcount]</param>
<param name="count">[length: primcount]</param>
<param name="type"></param>
<param name="indices">[length: primcount]</param>
<param name="primcount"></param>
<param name="modestride"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ibm.MultiModeDrawElements``1(OpenTK.Graphics.OpenGL.PrimitiveType*,System.Int32*,OpenTK.Graphics.OpenGL.DrawElementsType,``0[0:,0:,0:],System.Int32,System.Int32)">
<summary>[requires: IBM_multimode_draw_arrays]</summary>
<param name="mode">[length: primcount]</param>
<param name="count">[length: primcount]</param>
<param name="type"></param>
<param name="indices">[length: primcount]</param>
<param name="primcount"></param>
<param name="modestride"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ibm.MultiModeDrawElements``1(OpenTK.Graphics.OpenGL.PrimitiveType*,System.Int32*,OpenTK.Graphics.OpenGL.DrawElementsType,``0@,System.Int32,System.Int32)">
<summary>[requires: IBM_multimode_draw_arrays]</summary>
<param name="mode">[length: primcount]</param>
<param name="count">[length: primcount]</param>
<param name="type"></param>
<param name="indices">[length: primcount]</param>
<param name="primcount"></param>
<param name="modestride"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ibm.NormalPointerList(OpenTK.Graphics.OpenGL.NormalPointerType,System.Int32,System.IntPtr,System.Int32)">
<summary>[requires: IBM_vertex_array_lists]</summary>
<param name="type"></param>
<param name="stride"></param>
<param name="pointer">[length: type,stride]</param>
<param name="ptrstride"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ibm.NormalPointerList``1(OpenTK.Graphics.OpenGL.NormalPointerType,System.Int32,``0[],System.Int32)">
<summary>[requires: IBM_vertex_array_lists]</summary>
<param name="type"></param>
<param name="stride"></param>
<param name="pointer">[length: type,stride]</param>
<param name="ptrstride"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ibm.NormalPointerList``1(OpenTK.Graphics.OpenGL.NormalPointerType,System.Int32,``0[0:,0:],System.Int32)">
<summary>[requires: IBM_vertex_array_lists]</summary>
<param name="type"></param>
<param name="stride"></param>
<param name="pointer">[length: type,stride]</param>
<param name="ptrstride"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ibm.NormalPointerList``1(OpenTK.Graphics.OpenGL.NormalPointerType,System.Int32,``0[0:,0:,0:],System.Int32)">
<summary>[requires: IBM_vertex_array_lists]</summary>
<param name="type"></param>
<param name="stride"></param>
<param name="pointer">[length: type,stride]</param>
<param name="ptrstride"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ibm.NormalPointerList``1(OpenTK.Graphics.OpenGL.NormalPointerType,System.Int32,``0@,System.Int32)">
<summary>[requires: IBM_vertex_array_lists]</summary>
<param name="type"></param>
<param name="stride"></param>
<param name="pointer">[length: type,stride]</param>
<param name="ptrstride"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ibm.SecondaryColorPointerList(System.Int32,OpenTK.Graphics.OpenGL.IbmVertexArrayLists,System.Int32,System.IntPtr,System.Int32)">
<summary>[requires: IBM_vertex_array_lists]</summary>
<param name="size"></param>
<param name="type"></param>
<param name="stride"></param>
<param name="pointer">[length: size,type,stride]</param>
<param name="ptrstride"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ibm.SecondaryColorPointerList``1(System.Int32,OpenTK.Graphics.OpenGL.IbmVertexArrayLists,System.Int32,``0[],System.Int32)">
<summary>[requires: IBM_vertex_array_lists]</summary>
<param name="size"></param>
<param name="type"></param>
<param name="stride"></param>
<param name="pointer">[length: size,type,stride]</param>
<param name="ptrstride"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ibm.SecondaryColorPointerList``1(System.Int32,OpenTK.Graphics.OpenGL.IbmVertexArrayLists,System.Int32,``0[0:,0:],System.Int32)">
<summary>[requires: IBM_vertex_array_lists]</summary>
<param name="size"></param>
<param name="type"></param>
<param name="stride"></param>
<param name="pointer">[length: size,type,stride]</param>
<param name="ptrstride"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ibm.SecondaryColorPointerList``1(System.Int32,OpenTK.Graphics.OpenGL.IbmVertexArrayLists,System.Int32,``0[0:,0:,0:],System.Int32)">
<summary>[requires: IBM_vertex_array_lists]</summary>
<param name="size"></param>
<param name="type"></param>
<param name="stride"></param>
<param name="pointer">[length: size,type,stride]</param>
<param name="ptrstride"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ibm.SecondaryColorPointerList``1(System.Int32,OpenTK.Graphics.OpenGL.IbmVertexArrayLists,System.Int32,``0@,System.Int32)">
<summary>[requires: IBM_vertex_array_lists]</summary>
<param name="size"></param>
<param name="type"></param>
<param name="stride"></param>
<param name="pointer">[length: size,type,stride]</param>
<param name="ptrstride"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ibm.TexCoordPointerList(System.Int32,OpenTK.Graphics.OpenGL.TexCoordPointerType,System.Int32,System.IntPtr,System.Int32)">
<summary>[requires: IBM_vertex_array_lists]</summary>
<param name="size"></param>
<param name="type"></param>
<param name="stride"></param>
<param name="pointer">[length: size,type,stride]</param>
<param name="ptrstride"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ibm.TexCoordPointerList``1(System.Int32,OpenTK.Graphics.OpenGL.TexCoordPointerType,System.Int32,``0[],System.Int32)">
<summary>[requires: IBM_vertex_array_lists]</summary>
<param name="size"></param>
<param name="type"></param>
<param name="stride"></param>
<param name="pointer">[length: size,type,stride]</param>
<param name="ptrstride"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ibm.TexCoordPointerList``1(System.Int32,OpenTK.Graphics.OpenGL.TexCoordPointerType,System.Int32,``0[0:,0:],System.Int32)">
<summary>[requires: IBM_vertex_array_lists]</summary>
<param name="size"></param>
<param name="type"></param>
<param name="stride"></param>
<param name="pointer">[length: size,type,stride]</param>
<param name="ptrstride"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ibm.TexCoordPointerList``1(System.Int32,OpenTK.Graphics.OpenGL.TexCoordPointerType,System.Int32,``0[0:,0:,0:],System.Int32)">
<summary>[requires: IBM_vertex_array_lists]</summary>
<param name="size"></param>
<param name="type"></param>
<param name="stride"></param>
<param name="pointer">[length: size,type,stride]</param>
<param name="ptrstride"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ibm.TexCoordPointerList``1(System.Int32,OpenTK.Graphics.OpenGL.TexCoordPointerType,System.Int32,``0@,System.Int32)">
<summary>[requires: IBM_vertex_array_lists]</summary>
<param name="size"></param>
<param name="type"></param>
<param name="stride"></param>
<param name="pointer">[length: size,type,stride]</param>
<param name="ptrstride"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ibm.VertexPointerList(System.Int32,OpenTK.Graphics.OpenGL.VertexPointerType,System.Int32,System.IntPtr,System.Int32)">
<summary>[requires: IBM_vertex_array_lists]</summary>
<param name="size"></param>
<param name="type"></param>
<param name="stride"></param>
<param name="pointer">[length: size,type,stride]</param>
<param name="ptrstride"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ibm.VertexPointerList``1(System.Int32,OpenTK.Graphics.OpenGL.VertexPointerType,System.Int32,``0[],System.Int32)">
<summary>[requires: IBM_vertex_array_lists]</summary>
<param name="size"></param>
<param name="type"></param>
<param name="stride"></param>
<param name="pointer">[length: size,type,stride]</param>
<param name="ptrstride"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ibm.VertexPointerList``1(System.Int32,OpenTK.Graphics.OpenGL.VertexPointerType,System.Int32,``0[0:,0:],System.Int32)">
<summary>[requires: IBM_vertex_array_lists]</summary>
<param name="size"></param>
<param name="type"></param>
<param name="stride"></param>
<param name="pointer">[length: size,type,stride]</param>
<param name="ptrstride"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ibm.VertexPointerList``1(System.Int32,OpenTK.Graphics.OpenGL.VertexPointerType,System.Int32,``0[0:,0:,0:],System.Int32)">
<summary>[requires: IBM_vertex_array_lists]</summary>
<param name="size"></param>
<param name="type"></param>
<param name="stride"></param>
<param name="pointer">[length: size,type,stride]</param>
<param name="ptrstride"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ibm.VertexPointerList``1(System.Int32,OpenTK.Graphics.OpenGL.VertexPointerType,System.Int32,``0@,System.Int32)">
<summary>[requires: IBM_vertex_array_lists]</summary>
<param name="size"></param>
<param name="type"></param>
<param name="stride"></param>
<param name="pointer">[length: size,type,stride]</param>
<param name="ptrstride"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ingr.BlendFuncSeparate(OpenTK.Graphics.OpenGL.All,OpenTK.Graphics.OpenGL.All,OpenTK.Graphics.OpenGL.All,OpenTK.Graphics.OpenGL.All)">
<summary>[requires: INGR_blend_func_separate]
Specify pixel arithmetic for RGB and alpha components separately
</summary>
<param name="sfactorRGB">
For glBlendFuncSeparatei, specifies the index of the draw buffer for which to set the blend functions.
</param>
<param name="dfactorRGB">
Specifies how the red, green, and blue blending factors are computed. The initial value is One.
</param>
<param name="sfactorAlpha">
Specifies how the red, green, and blue destination blending factors are computed. The initial value is Zero.
</param>
<param name="dfactorAlpha">
Specified how the alpha source blending factor is computed. The initial value is One.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Ingr.BlendFuncSeparate(OpenTK.Graphics.OpenGL.IngrBlendFuncSeparate,OpenTK.Graphics.OpenGL.IngrBlendFuncSeparate,OpenTK.Graphics.OpenGL.IngrBlendFuncSeparate,OpenTK.Graphics.OpenGL.IngrBlendFuncSeparate)">
<summary>[requires: INGR_blend_func_separate]
Specify pixel arithmetic for RGB and alpha components separately
</summary>
<param name="sfactorRGB">
For glBlendFuncSeparatei, specifies the index of the draw buffer for which to set the blend functions.
</param>
<param name="dfactorRGB">
Specifies how the red, green, and blue blending factors are computed. The initial value is One.
</param>
<param name="sfactorAlpha">
Specifies how the red, green, and blue destination blending factors are computed. The initial value is Zero.
</param>
<param name="dfactorAlpha">
Specified how the alpha source blending factor is computed. The initial value is One.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Intel.BeginPerfQuery(System.Int32)">
<summary>[requires: INTEL_performance_query]</summary>
<param name="queryHandle"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Intel.BeginPerfQuery(System.UInt32)">
<summary>[requires: INTEL_performance_query]</summary>
<param name="queryHandle"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Intel.ColorPointer(System.Int32,OpenTK.Graphics.OpenGL.VertexPointerType,System.IntPtr)">
<summary>[requires: INTEL_parallel_arrays]
Define an array of colors
</summary>
<param name="size">
Specifies the number of components per color. Must be 3 or 4. The initial value is 4.
</param>
<param name="type">
Specifies the data type of each color component in the array. Symbolic constants Byte, UnsignedByte, Short, UnsignedShort, Int, UnsignedInt, Float, and Double are accepted. The initial value is Float.
</param>
<param name="pointer">[length: 4]
Specifies a pointer to the first component of the first color element in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Intel.ColorPointer``1(System.Int32,OpenTK.Graphics.OpenGL.VertexPointerType,``0[])">
<summary>[requires: INTEL_parallel_arrays]
Define an array of colors
</summary>
<param name="size">
Specifies the number of components per color. Must be 3 or 4. The initial value is 4.
</param>
<param name="type">
Specifies the data type of each color component in the array. Symbolic constants Byte, UnsignedByte, Short, UnsignedShort, Int, UnsignedInt, Float, and Double are accepted. The initial value is Float.
</param>
<param name="pointer">[length: 4]
Specifies a pointer to the first component of the first color element in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Intel.ColorPointer``1(System.Int32,OpenTK.Graphics.OpenGL.VertexPointerType,``0[0:,0:])">
<summary>[requires: INTEL_parallel_arrays]
Define an array of colors
</summary>
<param name="size">
Specifies the number of components per color. Must be 3 or 4. The initial value is 4.
</param>
<param name="type">
Specifies the data type of each color component in the array. Symbolic constants Byte, UnsignedByte, Short, UnsignedShort, Int, UnsignedInt, Float, and Double are accepted. The initial value is Float.
</param>
<param name="pointer">[length: 4]
Specifies a pointer to the first component of the first color element in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Intel.ColorPointer``1(System.Int32,OpenTK.Graphics.OpenGL.VertexPointerType,``0[0:,0:,0:])">
<summary>[requires: INTEL_parallel_arrays]
Define an array of colors
</summary>
<param name="size">
Specifies the number of components per color. Must be 3 or 4. The initial value is 4.
</param>
<param name="type">
Specifies the data type of each color component in the array. Symbolic constants Byte, UnsignedByte, Short, UnsignedShort, Int, UnsignedInt, Float, and Double are accepted. The initial value is Float.
</param>
<param name="pointer">[length: 4]
Specifies a pointer to the first component of the first color element in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Intel.ColorPointer``1(System.Int32,OpenTK.Graphics.OpenGL.VertexPointerType,``0@)">
<summary>[requires: INTEL_parallel_arrays]
Define an array of colors
</summary>
<param name="size">
Specifies the number of components per color. Must be 3 or 4. The initial value is 4.
</param>
<param name="type">
Specifies the data type of each color component in the array. Symbolic constants Byte, UnsignedByte, Short, UnsignedShort, Int, UnsignedInt, Float, and Double are accepted. The initial value is Float.
</param>
<param name="pointer">[length: 4]
Specifies a pointer to the first component of the first color element in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Intel.CreatePerfQuery(System.Int32,System.Int32[])">
<summary>[requires: INTEL_performance_query]</summary>
<param name="queryId"></param>
<param name="queryHandle"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Intel.CreatePerfQuery(System.Int32,System.Int32@)">
<summary>[requires: INTEL_performance_query]</summary>
<param name="queryId"></param>
<param name="queryHandle"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Intel.CreatePerfQuery(System.Int32,System.Int32*)">
<summary>[requires: INTEL_performance_query]</summary>
<param name="queryId"></param>
<param name="queryHandle"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Intel.CreatePerfQuery(System.UInt32,System.UInt32[])">
<summary>[requires: INTEL_performance_query]</summary>
<param name="queryId"></param>
<param name="queryHandle"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Intel.CreatePerfQuery(System.UInt32,System.UInt32@)">
<summary>[requires: INTEL_performance_query]</summary>
<param name="queryId"></param>
<param name="queryHandle"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Intel.CreatePerfQuery(System.UInt32,System.UInt32*)">
<summary>[requires: INTEL_performance_query]</summary>
<param name="queryId"></param>
<param name="queryHandle"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Intel.DeletePerfQuery(System.Int32)">
<summary>[requires: INTEL_performance_query]</summary>
<param name="queryHandle"></param>
</member>
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</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Intel.GetPerfQueryInfo(System.UInt32,System.UInt32,System.Text.StringBuilder,System.UInt32*,System.UInt32*,System.UInt32*,System.UInt32*)">
<summary>[requires: INTEL_performance_query]</summary>
<param name="queryId"></param>
<param name="queryNameLength"></param>
<param name="queryName"></param>
<param name="dataSize"></param>
<param name="noCounters"></param>
<param name="noInstances"></param>
<param name="capsMask"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Intel.MapTexture2D(System.Int32,System.Int32,System.Int32,System.Int32@,OpenTK.Graphics.OpenGL.IntelMapTexture@)">
<summary>[requires: INTEL_map_texture]</summary>
<param name="texture"></param>
<param name="level"></param>
<param name="access"></param>
<param name="stride">[length: 1]</param>
<param name="layout">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Intel.MapTexture2D(System.Int32,System.Int32,System.Int32,System.Int32*,OpenTK.Graphics.OpenGL.IntelMapTexture*)">
<summary>[requires: INTEL_map_texture]</summary>
<param name="texture"></param>
<param name="level"></param>
<param name="access"></param>
<param name="stride">[length: 1]</param>
<param name="layout">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Intel.MapTexture2D(System.UInt32,System.Int32,System.UInt32,System.Int32@,OpenTK.Graphics.OpenGL.IntelMapTexture@)">
<summary>[requires: INTEL_map_texture]</summary>
<param name="texture"></param>
<param name="level"></param>
<param name="access"></param>
<param name="stride">[length: 1]</param>
<param name="layout">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Intel.MapTexture2D(System.UInt32,System.Int32,System.UInt32,System.Int32*,OpenTK.Graphics.OpenGL.IntelMapTexture*)">
<summary>[requires: INTEL_map_texture]</summary>
<param name="texture"></param>
<param name="level"></param>
<param name="access"></param>
<param name="stride">[length: 1]</param>
<param name="layout">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Intel.NormalPointer(OpenTK.Graphics.OpenGL.NormalPointerType,System.IntPtr)">
<summary>[requires: INTEL_parallel_arrays]
Define an array of normals
</summary>
<param name="type">
Specifies the data type of each coordinate in the array. Symbolic constants Byte, Short, Int, Float, and Double are accepted. The initial value is Float.
</param>
<param name="pointer">[length: 4]
Specifies a pointer to the first coordinate of the first normal in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Intel.NormalPointer``1(OpenTK.Graphics.OpenGL.NormalPointerType,``0[])">
<summary>[requires: INTEL_parallel_arrays]
Define an array of normals
</summary>
<param name="type">
Specifies the data type of each coordinate in the array. Symbolic constants Byte, Short, Int, Float, and Double are accepted. The initial value is Float.
</param>
<param name="pointer">[length: 4]
Specifies a pointer to the first coordinate of the first normal in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Intel.NormalPointer``1(OpenTK.Graphics.OpenGL.NormalPointerType,``0[0:,0:])">
<summary>[requires: INTEL_parallel_arrays]
Define an array of normals
</summary>
<param name="type">
Specifies the data type of each coordinate in the array. Symbolic constants Byte, Short, Int, Float, and Double are accepted. The initial value is Float.
</param>
<param name="pointer">[length: 4]
Specifies a pointer to the first coordinate of the first normal in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Intel.NormalPointer``1(OpenTK.Graphics.OpenGL.NormalPointerType,``0[0:,0:,0:])">
<summary>[requires: INTEL_parallel_arrays]
Define an array of normals
</summary>
<param name="type">
Specifies the data type of each coordinate in the array. Symbolic constants Byte, Short, Int, Float, and Double are accepted. The initial value is Float.
</param>
<param name="pointer">[length: 4]
Specifies a pointer to the first coordinate of the first normal in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Intel.NormalPointer``1(OpenTK.Graphics.OpenGL.NormalPointerType,``0@)">
<summary>[requires: INTEL_parallel_arrays]
Define an array of normals
</summary>
<param name="type">
Specifies the data type of each coordinate in the array. Symbolic constants Byte, Short, Int, Float, and Double are accepted. The initial value is Float.
</param>
<param name="pointer">[length: 4]
Specifies a pointer to the first coordinate of the first normal in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Intel.SyncTexture(System.Int32)">
<summary>[requires: INTEL_map_texture]</summary>
<param name="texture"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Intel.SyncTexture(System.UInt32)">
<summary>[requires: INTEL_map_texture]</summary>
<param name="texture"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Intel.TexCoordPointer(System.Int32,OpenTK.Graphics.OpenGL.VertexPointerType,System.IntPtr)">
<summary>[requires: INTEL_parallel_arrays]
Define an array of texture coordinates
</summary>
<param name="size">
Specifies the number of coordinates per array element. Must be 1, 2, 3, or 4. The initial value is 4.
</param>
<param name="type">
Specifies the data type of each texture coordinate. Symbolic constants Short, Int, Float, or Double are accepted. The initial value is Float.
</param>
<param name="pointer">[length: 4]
Specifies a pointer to the first coordinate of the first texture coordinate set in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Intel.TexCoordPointer``1(System.Int32,OpenTK.Graphics.OpenGL.VertexPointerType,``0[])">
<summary>[requires: INTEL_parallel_arrays]
Define an array of texture coordinates
</summary>
<param name="size">
Specifies the number of coordinates per array element. Must be 1, 2, 3, or 4. The initial value is 4.
</param>
<param name="type">
Specifies the data type of each texture coordinate. Symbolic constants Short, Int, Float, or Double are accepted. The initial value is Float.
</param>
<param name="pointer">[length: 4]
Specifies a pointer to the first coordinate of the first texture coordinate set in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Intel.TexCoordPointer``1(System.Int32,OpenTK.Graphics.OpenGL.VertexPointerType,``0[0:,0:])">
<summary>[requires: INTEL_parallel_arrays]
Define an array of texture coordinates
</summary>
<param name="size">
Specifies the number of coordinates per array element. Must be 1, 2, 3, or 4. The initial value is 4.
</param>
<param name="type">
Specifies the data type of each texture coordinate. Symbolic constants Short, Int, Float, or Double are accepted. The initial value is Float.
</param>
<param name="pointer">[length: 4]
Specifies a pointer to the first coordinate of the first texture coordinate set in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Intel.TexCoordPointer``1(System.Int32,OpenTK.Graphics.OpenGL.VertexPointerType,``0[0:,0:,0:])">
<summary>[requires: INTEL_parallel_arrays]
Define an array of texture coordinates
</summary>
<param name="size">
Specifies the number of coordinates per array element. Must be 1, 2, 3, or 4. The initial value is 4.
</param>
<param name="type">
Specifies the data type of each texture coordinate. Symbolic constants Short, Int, Float, or Double are accepted. The initial value is Float.
</param>
<param name="pointer">[length: 4]
Specifies a pointer to the first coordinate of the first texture coordinate set in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Intel.TexCoordPointer``1(System.Int32,OpenTK.Graphics.OpenGL.VertexPointerType,``0@)">
<summary>[requires: INTEL_parallel_arrays]
Define an array of texture coordinates
</summary>
<param name="size">
Specifies the number of coordinates per array element. Must be 1, 2, 3, or 4. The initial value is 4.
</param>
<param name="type">
Specifies the data type of each texture coordinate. Symbolic constants Short, Int, Float, or Double are accepted. The initial value is Float.
</param>
<param name="pointer">[length: 4]
Specifies a pointer to the first coordinate of the first texture coordinate set in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Intel.UnmapTexture2D(System.Int32,System.Int32)">
<summary>[requires: INTEL_map_texture]</summary>
<param name="texture"></param>
<param name="level"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Intel.UnmapTexture2D(System.UInt32,System.Int32)">
<summary>[requires: INTEL_map_texture]</summary>
<param name="texture"></param>
<param name="level"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Intel.VertexPointer(System.Int32,OpenTK.Graphics.OpenGL.VertexPointerType,System.IntPtr)">
<summary>[requires: INTEL_parallel_arrays]
Define an array of vertex data
</summary>
<param name="size">
Specifies the number of coordinates per vertex. Must be 2, 3, or 4. The initial value is 4.
</param>
<param name="type">
Specifies the data type of each coordinate in the array. Symbolic constants Short, Int, Float, or Double are accepted. The initial value is Float.
</param>
<param name="pointer">[length: 4]
Specifies a pointer to the first coordinate of the first vertex in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Intel.VertexPointer``1(System.Int32,OpenTK.Graphics.OpenGL.VertexPointerType,``0[])">
<summary>[requires: INTEL_parallel_arrays]
Define an array of vertex data
</summary>
<param name="size">
Specifies the number of coordinates per vertex. Must be 2, 3, or 4. The initial value is 4.
</param>
<param name="type">
Specifies the data type of each coordinate in the array. Symbolic constants Short, Int, Float, or Double are accepted. The initial value is Float.
</param>
<param name="pointer">[length: 4]
Specifies a pointer to the first coordinate of the first vertex in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Intel.VertexPointer``1(System.Int32,OpenTK.Graphics.OpenGL.VertexPointerType,``0[0:,0:])">
<summary>[requires: INTEL_parallel_arrays]
Define an array of vertex data
</summary>
<param name="size">
Specifies the number of coordinates per vertex. Must be 2, 3, or 4. The initial value is 4.
</param>
<param name="type">
Specifies the data type of each coordinate in the array. Symbolic constants Short, Int, Float, or Double are accepted. The initial value is Float.
</param>
<param name="pointer">[length: 4]
Specifies a pointer to the first coordinate of the first vertex in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Intel.VertexPointer``1(System.Int32,OpenTK.Graphics.OpenGL.VertexPointerType,``0[0:,0:,0:])">
<summary>[requires: INTEL_parallel_arrays]
Define an array of vertex data
</summary>
<param name="size">
Specifies the number of coordinates per vertex. Must be 2, 3, or 4. The initial value is 4.
</param>
<param name="type">
Specifies the data type of each coordinate in the array. Symbolic constants Short, Int, Float, or Double are accepted. The initial value is Float.
</param>
<param name="pointer">[length: 4]
Specifies a pointer to the first coordinate of the first vertex in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Intel.VertexPointer``1(System.Int32,OpenTK.Graphics.OpenGL.VertexPointerType,``0@)">
<summary>[requires: INTEL_parallel_arrays]
Define an array of vertex data
</summary>
<param name="size">
Specifies the number of coordinates per vertex. Must be 2, 3, or 4. The initial value is 4.
</param>
<param name="type">
Specifies the data type of each coordinate in the array. Symbolic constants Short, Int, Float, or Double are accepted. The initial value is Float.
</param>
<param name="pointer">[length: 4]
Specifies a pointer to the first coordinate of the first vertex in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Khr.BlendBarrier">
<summary>[requires: KHR_blend_equation_advanced]</summary>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Khr.DebugMessageCallback(OpenTK.Graphics.OpenGL.DebugProcKhr,System.IntPtr)">
<summary>[requires: KHR_debug]
Specify a callback to receive debugging messages from the GL
</summary>
<param name="callback">
The address of a callback function that will be called when a debug message is generated.
</param>
<param name="userParam">
A user supplied pointer that will be passed on each invocation of callback.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Khr.DebugMessageCallback``1(OpenTK.Graphics.OpenGL.DebugProcKhr,``0[])">
<summary>[requires: KHR_debug]
Specify a callback to receive debugging messages from the GL
</summary>
<param name="callback">
The address of a callback function that will be called when a debug message is generated.
</param>
<param name="userParam">
A user supplied pointer that will be passed on each invocation of callback.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Khr.DebugMessageCallback``1(OpenTK.Graphics.OpenGL.DebugProcKhr,``0[0:,0:])">
<summary>[requires: KHR_debug]
Specify a callback to receive debugging messages from the GL
</summary>
<param name="callback">
The address of a callback function that will be called when a debug message is generated.
</param>
<param name="userParam">
A user supplied pointer that will be passed on each invocation of callback.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Khr.DebugMessageCallback``1(OpenTK.Graphics.OpenGL.DebugProcKhr,``0[0:,0:,0:])">
<summary>[requires: KHR_debug]
Specify a callback to receive debugging messages from the GL
</summary>
<param name="callback">
The address of a callback function that will be called when a debug message is generated.
</param>
<param name="userParam">
A user supplied pointer that will be passed on each invocation of callback.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Khr.DebugMessageCallback``1(OpenTK.Graphics.OpenGL.DebugProcKhr,``0@)">
<summary>[requires: KHR_debug]
Specify a callback to receive debugging messages from the GL
</summary>
<param name="callback">
The address of a callback function that will be called when a debug message is generated.
</param>
<param name="userParam">
A user supplied pointer that will be passed on each invocation of callback.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Khr.DebugMessageControl(OpenTK.Graphics.OpenGL.KhrDebug,OpenTK.Graphics.OpenGL.KhrDebug,OpenTK.Graphics.OpenGL.KhrDebug,System.Int32,System.Int32[],System.Boolean)">
<summary>[requires: KHR_debug]
Control the reporting of debug messages in a debug context
</summary>
<param name="source">
The source of debug messages to enable or disable.
</param>
<param name="type">
The type of debug messages to enable or disable.
</param>
<param name="severity">
The severity of debug messages to enable or disable.
</param>
<param name="count">
The length of the array ids.
</param>
<param name="ids">
The address of an array of unsigned integers contianing the ids of the messages to enable or disable.
</param>
<param name="enabled">
A Boolean flag determining whether the selected messages should be enabled or disabled.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Khr.DebugMessageControl(OpenTK.Graphics.OpenGL.KhrDebug,OpenTK.Graphics.OpenGL.KhrDebug,OpenTK.Graphics.OpenGL.KhrDebug,System.Int32,System.Int32@,System.Boolean)">
<summary>[requires: KHR_debug]
Control the reporting of debug messages in a debug context
</summary>
<param name="source">
The source of debug messages to enable or disable.
</param>
<param name="type">
The type of debug messages to enable or disable.
</param>
<param name="severity">
The severity of debug messages to enable or disable.
</param>
<param name="count">
The length of the array ids.
</param>
<param name="ids">
The address of an array of unsigned integers contianing the ids of the messages to enable or disable.
</param>
<param name="enabled">
A Boolean flag determining whether the selected messages should be enabled or disabled.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Khr.DebugMessageControl(OpenTK.Graphics.OpenGL.KhrDebug,OpenTK.Graphics.OpenGL.KhrDebug,OpenTK.Graphics.OpenGL.KhrDebug,System.Int32,System.Int32*,System.Boolean)">
<summary>[requires: KHR_debug]
Control the reporting of debug messages in a debug context
</summary>
<param name="source">
The source of debug messages to enable or disable.
</param>
<param name="type">
The type of debug messages to enable or disable.
</param>
<param name="severity">
The severity of debug messages to enable or disable.
</param>
<param name="count">
The length of the array ids.
</param>
<param name="ids">
The address of an array of unsigned integers contianing the ids of the messages to enable or disable.
</param>
<param name="enabled">
A Boolean flag determining whether the selected messages should be enabled or disabled.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Khr.DebugMessageControl(OpenTK.Graphics.OpenGL.KhrDebug,OpenTK.Graphics.OpenGL.KhrDebug,OpenTK.Graphics.OpenGL.KhrDebug,System.Int32,System.UInt32[],System.Boolean)">
<summary>[requires: KHR_debug]
Control the reporting of debug messages in a debug context
</summary>
<param name="source">
The source of debug messages to enable or disable.
</param>
<param name="type">
The type of debug messages to enable or disable.
</param>
<param name="severity">
The severity of debug messages to enable or disable.
</param>
<param name="count">
The length of the array ids.
</param>
<param name="ids">
The address of an array of unsigned integers contianing the ids of the messages to enable or disable.
</param>
<param name="enabled">
A Boolean flag determining whether the selected messages should be enabled or disabled.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Khr.DebugMessageControl(OpenTK.Graphics.OpenGL.KhrDebug,OpenTK.Graphics.OpenGL.KhrDebug,OpenTK.Graphics.OpenGL.KhrDebug,System.Int32,System.UInt32@,System.Boolean)">
<summary>[requires: KHR_debug]
Control the reporting of debug messages in a debug context
</summary>
<param name="source">
The source of debug messages to enable or disable.
</param>
<param name="type">
The type of debug messages to enable or disable.
</param>
<param name="severity">
The severity of debug messages to enable or disable.
</param>
<param name="count">
The length of the array ids.
</param>
<param name="ids">
The address of an array of unsigned integers contianing the ids of the messages to enable or disable.
</param>
<param name="enabled">
A Boolean flag determining whether the selected messages should be enabled or disabled.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Khr.DebugMessageControl(OpenTK.Graphics.OpenGL.KhrDebug,OpenTK.Graphics.OpenGL.KhrDebug,OpenTK.Graphics.OpenGL.KhrDebug,System.Int32,System.UInt32*,System.Boolean)">
<summary>[requires: KHR_debug]
Control the reporting of debug messages in a debug context
</summary>
<param name="source">
The source of debug messages to enable or disable.
</param>
<param name="type">
The type of debug messages to enable or disable.
</param>
<param name="severity">
The severity of debug messages to enable or disable.
</param>
<param name="count">
The length of the array ids.
</param>
<param name="ids">
The address of an array of unsigned integers contianing the ids of the messages to enable or disable.
</param>
<param name="enabled">
A Boolean flag determining whether the selected messages should be enabled or disabled.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Khr.DebugMessageInsert(OpenTK.Graphics.OpenGL.KhrDebug,OpenTK.Graphics.OpenGL.KhrDebug,System.Int32,OpenTK.Graphics.OpenGL.KhrDebug,System.Int32,System.String)">
<summary>[requires: KHR_debug]
Inject an application-supplied message into the debug message queue
</summary>
<param name="source">
The source of the debug message to insert.
</param>
<param name="type">
The type of the debug message insert.
</param>
<param name="id">
The user-supplied identifier of the message to insert.
</param>
<param name="severity">
The severity of the debug messages to insert.
</param>
<param name="length">
The length string contained in the character array whose address is given by message.
</param>
<param name="buf">
The address of a character array containing the message to insert.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Khr.DebugMessageInsert(OpenTK.Graphics.OpenGL.KhrDebug,OpenTK.Graphics.OpenGL.KhrDebug,System.UInt32,OpenTK.Graphics.OpenGL.KhrDebug,System.Int32,System.String)">
<summary>[requires: KHR_debug]
Inject an application-supplied message into the debug message queue
</summary>
<param name="source">
The source of the debug message to insert.
</param>
<param name="type">
The type of the debug message insert.
</param>
<param name="id">
The user-supplied identifier of the message to insert.
</param>
<param name="severity">
The severity of the debug messages to insert.
</param>
<param name="length">
The length string contained in the character array whose address is given by message.
</param>
<param name="buf">
The address of a character array containing the message to insert.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Khr.GetDebugMessageLog(System.Int32,System.Int32,OpenTK.Graphics.OpenGL.KhrDebug[],OpenTK.Graphics.OpenGL.KhrDebug[],System.Int32[],OpenTK.Graphics.OpenGL.KhrDebug[],System.Int32[],System.Text.StringBuilder)">
<summary>[requires: KHR_debug]
Retrieve messages from the debug message log
</summary>
<param name="count">
The number of debug messages to retrieve from the log.
</param>
<param name="bufSize">
The size of the buffer whose address is given by messageLog.
</param>
<param name="sources">[length: count]
The address of an array of variables to receive the sources of the retrieved messages.
</param>
<param name="types">[length: count]
The address of an array of variables to receive the types of the retrieved messages.
</param>
<param name="ids">[length: count]
The address of an array of unsigned integers to receive the ids of the retrieved messages.
</param>
<param name="severities">[length: count]
The address of an array of variables to receive the severites of the retrieved messages.
</param>
<param name="lengths">[length: count]
The address of an array of variables to receive the lengths of the received messages.
</param>
<param name="messageLog">[length: bufSize]
The address of an array of characters that will receive the messages.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Khr.GetDebugMessageLog(System.Int32,System.Int32,OpenTK.Graphics.OpenGL.KhrDebug@,OpenTK.Graphics.OpenGL.KhrDebug@,System.Int32@,OpenTK.Graphics.OpenGL.KhrDebug@,System.Int32@,System.Text.StringBuilder)">
<summary>[requires: KHR_debug]
Retrieve messages from the debug message log
</summary>
<param name="count">
The number of debug messages to retrieve from the log.
</param>
<param name="bufSize">
The size of the buffer whose address is given by messageLog.
</param>
<param name="sources">[length: count]
The address of an array of variables to receive the sources of the retrieved messages.
</param>
<param name="types">[length: count]
The address of an array of variables to receive the types of the retrieved messages.
</param>
<param name="ids">[length: count]
The address of an array of unsigned integers to receive the ids of the retrieved messages.
</param>
<param name="severities">[length: count]
The address of an array of variables to receive the severites of the retrieved messages.
</param>
<param name="lengths">[length: count]
The address of an array of variables to receive the lengths of the received messages.
</param>
<param name="messageLog">[length: bufSize]
The address of an array of characters that will receive the messages.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Khr.GetDebugMessageLog(System.Int32,System.Int32,OpenTK.Graphics.OpenGL.KhrDebug*,OpenTK.Graphics.OpenGL.KhrDebug*,System.Int32*,OpenTK.Graphics.OpenGL.KhrDebug*,System.Int32*,System.Text.StringBuilder)">
<summary>[requires: KHR_debug]
Retrieve messages from the debug message log
</summary>
<param name="count">
The number of debug messages to retrieve from the log.
</param>
<param name="bufSize">
The size of the buffer whose address is given by messageLog.
</param>
<param name="sources">[length: count]
The address of an array of variables to receive the sources of the retrieved messages.
</param>
<param name="types">[length: count]
The address of an array of variables to receive the types of the retrieved messages.
</param>
<param name="ids">[length: count]
The address of an array of unsigned integers to receive the ids of the retrieved messages.
</param>
<param name="severities">[length: count]
The address of an array of variables to receive the severites of the retrieved messages.
</param>
<param name="lengths">[length: count]
The address of an array of variables to receive the lengths of the received messages.
</param>
<param name="messageLog">[length: bufSize]
The address of an array of characters that will receive the messages.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Khr.GetDebugMessageLog(System.UInt32,System.Int32,OpenTK.Graphics.OpenGL.KhrDebug[],OpenTK.Graphics.OpenGL.KhrDebug[],System.UInt32[],OpenTK.Graphics.OpenGL.KhrDebug[],System.Int32[],System.Text.StringBuilder)">
<summary>[requires: KHR_debug]
Retrieve messages from the debug message log
</summary>
<param name="count">
The number of debug messages to retrieve from the log.
</param>
<param name="bufSize">
The size of the buffer whose address is given by messageLog.
</param>
<param name="sources">[length: count]
The address of an array of variables to receive the sources of the retrieved messages.
</param>
<param name="types">[length: count]
The address of an array of variables to receive the types of the retrieved messages.
</param>
<param name="ids">[length: count]
The address of an array of unsigned integers to receive the ids of the retrieved messages.
</param>
<param name="severities">[length: count]
The address of an array of variables to receive the severites of the retrieved messages.
</param>
<param name="lengths">[length: count]
The address of an array of variables to receive the lengths of the received messages.
</param>
<param name="messageLog">[length: bufSize]
The address of an array of characters that will receive the messages.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Khr.GetDebugMessageLog(System.UInt32,System.Int32,OpenTK.Graphics.OpenGL.KhrDebug@,OpenTK.Graphics.OpenGL.KhrDebug@,System.UInt32@,OpenTK.Graphics.OpenGL.KhrDebug@,System.Int32@,System.Text.StringBuilder)">
<summary>[requires: KHR_debug]
Retrieve messages from the debug message log
</summary>
<param name="count">
The number of debug messages to retrieve from the log.
</param>
<param name="bufSize">
The size of the buffer whose address is given by messageLog.
</param>
<param name="sources">[length: count]
The address of an array of variables to receive the sources of the retrieved messages.
</param>
<param name="types">[length: count]
The address of an array of variables to receive the types of the retrieved messages.
</param>
<param name="ids">[length: count]
The address of an array of unsigned integers to receive the ids of the retrieved messages.
</param>
<param name="severities">[length: count]
The address of an array of variables to receive the severites of the retrieved messages.
</param>
<param name="lengths">[length: count]
The address of an array of variables to receive the lengths of the received messages.
</param>
<param name="messageLog">[length: bufSize]
The address of an array of characters that will receive the messages.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Khr.GetDebugMessageLog(System.UInt32,System.Int32,OpenTK.Graphics.OpenGL.KhrDebug*,OpenTK.Graphics.OpenGL.KhrDebug*,System.UInt32*,OpenTK.Graphics.OpenGL.KhrDebug*,System.Int32*,System.Text.StringBuilder)">
<summary>[requires: KHR_debug]
Retrieve messages from the debug message log
</summary>
<param name="count">
The number of debug messages to retrieve from the log.
</param>
<param name="bufSize">
The size of the buffer whose address is given by messageLog.
</param>
<param name="sources">[length: count]
The address of an array of variables to receive the sources of the retrieved messages.
</param>
<param name="types">[length: count]
The address of an array of variables to receive the types of the retrieved messages.
</param>
<param name="ids">[length: count]
The address of an array of unsigned integers to receive the ids of the retrieved messages.
</param>
<param name="severities">[length: count]
The address of an array of variables to receive the severites of the retrieved messages.
</param>
<param name="lengths">[length: count]
The address of an array of variables to receive the lengths of the received messages.
</param>
<param name="messageLog">[length: bufSize]
The address of an array of characters that will receive the messages.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Khr.GetGraphicsResetStatus">
<summary>[requires: KHR_robustness]</summary>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Khr.GetnUniform(System.Int32,System.Int32,System.Int32,System.Single[])">
<summary>[requires: KHR_robustness]</summary>
<param name="program"></param>
<param name="location"></param>
<param name="bufSize"></param>
<param name="@params"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Khr.GetnUniform(System.Int32,System.Int32,System.Int32,System.Single@)">
<summary>[requires: KHR_robustness]</summary>
<param name="program"></param>
<param name="location"></param>
<param name="bufSize"></param>
<param name="@params"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Khr.GetnUniform(System.Int32,System.Int32,System.Int32,System.Single*)">
<summary>[requires: KHR_robustness]</summary>
<param name="program"></param>
<param name="location"></param>
<param name="bufSize"></param>
<param name="@params"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Khr.GetnUniform(System.UInt32,System.Int32,System.Int32,System.Single[])">
<summary>[requires: KHR_robustness]</summary>
<param name="program"></param>
<param name="location"></param>
<param name="bufSize"></param>
<param name="@params"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Khr.GetnUniform(System.UInt32,System.Int32,System.Int32,System.Single@)">
<summary>[requires: KHR_robustness]</summary>
<param name="program"></param>
<param name="location"></param>
<param name="bufSize"></param>
<param name="@params"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Khr.GetnUniform(System.UInt32,System.Int32,System.Int32,System.Single*)">
<summary>[requires: KHR_robustness]</summary>
<param name="program"></param>
<param name="location"></param>
<param name="bufSize"></param>
<param name="@params"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Khr.GetnUniform(System.Int32,System.Int32,System.Int32,System.Int32[])">
<summary>[requires: KHR_robustness]</summary>
<param name="program"></param>
<param name="location"></param>
<param name="bufSize"></param>
<param name="@params"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Khr.GetnUniform(System.Int32,System.Int32,System.Int32,System.Int32@)">
<summary>[requires: KHR_robustness]</summary>
<param name="program"></param>
<param name="location"></param>
<param name="bufSize"></param>
<param name="@params"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Khr.GetnUniform(System.Int32,System.Int32,System.Int32,System.Int32*)">
<summary>[requires: KHR_robustness]</summary>
<param name="program"></param>
<param name="location"></param>
<param name="bufSize"></param>
<param name="@params"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Khr.GetnUniform(System.UInt32,System.Int32,System.Int32,System.Int32[])">
<summary>[requires: KHR_robustness]</summary>
<param name="program"></param>
<param name="location"></param>
<param name="bufSize"></param>
<param name="@params"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Khr.GetnUniform(System.UInt32,System.Int32,System.Int32,System.Int32@)">
<summary>[requires: KHR_robustness]</summary>
<param name="program"></param>
<param name="location"></param>
<param name="bufSize"></param>
<param name="@params"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Khr.GetnUniform(System.UInt32,System.Int32,System.Int32,System.Int32*)">
<summary>[requires: KHR_robustness]</summary>
<param name="program"></param>
<param name="location"></param>
<param name="bufSize"></param>
<param name="@params"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Khr.GetnUniform(System.UInt32,System.Int32,System.Int32,System.UInt32[])">
<summary>[requires: KHR_robustness]</summary>
<param name="program"></param>
<param name="location"></param>
<param name="bufSize"></param>
<param name="@params"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Khr.GetnUniform(System.UInt32,System.Int32,System.Int32,System.UInt32@)">
<summary>[requires: KHR_robustness]</summary>
<param name="program"></param>
<param name="location"></param>
<param name="bufSize"></param>
<param name="@params"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Khr.GetnUniform(System.UInt32,System.Int32,System.Int32,System.UInt32*)">
<summary>[requires: KHR_robustness]</summary>
<param name="program"></param>
<param name="location"></param>
<param name="bufSize"></param>
<param name="@params"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Khr.GetObjectLabel(OpenTK.Graphics.OpenGL.KhrDebug,System.Int32,System.Int32,System.Int32[],System.Text.StringBuilder)">
<summary>[requires: KHR_debug]
Retrieve the label of a named object identified within a namespace
</summary>
<param name="identifier">
The namespace from which the name of the object is allocated.
</param>
<param name="name">
The name of the object whose label to retrieve.
</param>
<param name="bufSize">
The length of the buffer whose address is in label.
</param>
<param name="length">
The address of a variable to receive the length of the object label.
</param>
<param name="label">[length: bufSize]
The address of a string that will receive the object label.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Khr.GetObjectLabel(OpenTK.Graphics.OpenGL.KhrDebug,System.Int32,System.Int32,System.Int32@,System.Text.StringBuilder)">
<summary>[requires: KHR_debug]
Retrieve the label of a named object identified within a namespace
</summary>
<param name="identifier">
The namespace from which the name of the object is allocated.
</param>
<param name="name">
The name of the object whose label to retrieve.
</param>
<param name="bufSize">
The length of the buffer whose address is in label.
</param>
<param name="length">
The address of a variable to receive the length of the object label.
</param>
<param name="label">[length: bufSize]
The address of a string that will receive the object label.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Khr.GetObjectLabel(OpenTK.Graphics.OpenGL.KhrDebug,System.Int32,System.Int32,System.Int32*,System.Text.StringBuilder)">
<summary>[requires: KHR_debug]
Retrieve the label of a named object identified within a namespace
</summary>
<param name="identifier">
The namespace from which the name of the object is allocated.
</param>
<param name="name">
The name of the object whose label to retrieve.
</param>
<param name="bufSize">
The length of the buffer whose address is in label.
</param>
<param name="length">
The address of a variable to receive the length of the object label.
</param>
<param name="label">[length: bufSize]
The address of a string that will receive the object label.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Khr.GetObjectLabel(OpenTK.Graphics.OpenGL.KhrDebug,System.UInt32,System.Int32,System.Int32[],System.Text.StringBuilder)">
<summary>[requires: KHR_debug]
Retrieve the label of a named object identified within a namespace
</summary>
<param name="identifier">
The namespace from which the name of the object is allocated.
</param>
<param name="name">
The name of the object whose label to retrieve.
</param>
<param name="bufSize">
The length of the buffer whose address is in label.
</param>
<param name="length">
The address of a variable to receive the length of the object label.
</param>
<param name="label">[length: bufSize]
The address of a string that will receive the object label.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Khr.GetObjectLabel(OpenTK.Graphics.OpenGL.KhrDebug,System.UInt32,System.Int32,System.Int32@,System.Text.StringBuilder)">
<summary>[requires: KHR_debug]
Retrieve the label of a named object identified within a namespace
</summary>
<param name="identifier">
The namespace from which the name of the object is allocated.
</param>
<param name="name">
The name of the object whose label to retrieve.
</param>
<param name="bufSize">
The length of the buffer whose address is in label.
</param>
<param name="length">
The address of a variable to receive the length of the object label.
</param>
<param name="label">[length: bufSize]
The address of a string that will receive the object label.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Khr.GetObjectLabel(OpenTK.Graphics.OpenGL.KhrDebug,System.UInt32,System.Int32,System.Int32*,System.Text.StringBuilder)">
<summary>[requires: KHR_debug]
Retrieve the label of a named object identified within a namespace
</summary>
<param name="identifier">
The namespace from which the name of the object is allocated.
</param>
<param name="name">
The name of the object whose label to retrieve.
</param>
<param name="bufSize">
The length of the buffer whose address is in label.
</param>
<param name="length">
The address of a variable to receive the length of the object label.
</param>
<param name="label">[length: bufSize]
The address of a string that will receive the object label.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Khr.GetObjectPtrLabel(System.IntPtr,System.Int32,System.Int32[],System.Text.StringBuilder)">
<summary>[requires: KHR_debug]
Retrieve the label of a sync object identified by a pointer
</summary>
<param name="ptr">
The name of the sync object whose label to retrieve.
</param>
<param name="bufSize">
The length of the buffer whose address is in label.
</param>
<param name="length">[length: 1]
The address of a variable to receive the length of the object label.
</param>
<param name="label">[length: bufSize]
The address of a string that will receive the object label.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Khr.GetObjectPtrLabel(System.IntPtr,System.Int32,System.Int32@,System.Text.StringBuilder)">
<summary>[requires: KHR_debug]
Retrieve the label of a sync object identified by a pointer
</summary>
<param name="ptr">
The name of the sync object whose label to retrieve.
</param>
<param name="bufSize">
The length of the buffer whose address is in label.
</param>
<param name="length">[length: 1]
The address of a variable to receive the length of the object label.
</param>
<param name="label">[length: bufSize]
The address of a string that will receive the object label.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Khr.GetObjectPtrLabel(System.IntPtr,System.Int32,System.Int32*,System.Text.StringBuilder)">
<summary>[requires: KHR_debug]
Retrieve the label of a sync object identified by a pointer
</summary>
<param name="ptr">
The name of the sync object whose label to retrieve.
</param>
<param name="bufSize">
The length of the buffer whose address is in label.
</param>
<param name="length">[length: 1]
The address of a variable to receive the length of the object label.
</param>
<param name="label">[length: bufSize]
The address of a string that will receive the object label.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Khr.GetObjectPtrLabel``1(``0[],System.Int32,System.Int32[],System.Text.StringBuilder)">
<summary>[requires: KHR_debug]
Retrieve the label of a sync object identified by a pointer
</summary>
<param name="ptr">
The name of the sync object whose label to retrieve.
</param>
<param name="bufSize">
The length of the buffer whose address is in label.
</param>
<param name="length">[length: 1]
The address of a variable to receive the length of the object label.
</param>
<param name="label">[length: bufSize]
The address of a string that will receive the object label.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Khr.GetObjectPtrLabel``1(``0[],System.Int32,System.Int32@,System.Text.StringBuilder)">
<summary>[requires: KHR_debug]
Retrieve the label of a sync object identified by a pointer
</summary>
<param name="ptr">
The name of the sync object whose label to retrieve.
</param>
<param name="bufSize">
The length of the buffer whose address is in label.
</param>
<param name="length">[length: 1]
The address of a variable to receive the length of the object label.
</param>
<param name="label">[length: bufSize]
The address of a string that will receive the object label.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Khr.GetObjectPtrLabel``1(``0[],System.Int32,System.Int32*,System.Text.StringBuilder)">
<summary>[requires: KHR_debug]
Retrieve the label of a sync object identified by a pointer
</summary>
<param name="ptr">
The name of the sync object whose label to retrieve.
</param>
<param name="bufSize">
The length of the buffer whose address is in label.
</param>
<param name="length">[length: 1]
The address of a variable to receive the length of the object label.
</param>
<param name="label">[length: bufSize]
The address of a string that will receive the object label.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Khr.GetObjectPtrLabel``1(``0[0:,0:],System.Int32,System.Int32[],System.Text.StringBuilder)">
<summary>[requires: KHR_debug]
Retrieve the label of a sync object identified by a pointer
</summary>
<param name="ptr">
The name of the sync object whose label to retrieve.
</param>
<param name="bufSize">
The length of the buffer whose address is in label.
</param>
<param name="length">[length: 1]
The address of a variable to receive the length of the object label.
</param>
<param name="label">[length: bufSize]
The address of a string that will receive the object label.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Khr.GetObjectPtrLabel``1(``0[0:,0:],System.Int32,System.Int32@,System.Text.StringBuilder)">
<summary>[requires: KHR_debug]
Retrieve the label of a sync object identified by a pointer
</summary>
<param name="ptr">
The name of the sync object whose label to retrieve.
</param>
<param name="bufSize">
The length of the buffer whose address is in label.
</param>
<param name="length">[length: 1]
The address of a variable to receive the length of the object label.
</param>
<param name="label">[length: bufSize]
The address of a string that will receive the object label.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Khr.GetObjectPtrLabel``1(``0[0:,0:],System.Int32,System.Int32*,System.Text.StringBuilder)">
<summary>[requires: KHR_debug]
Retrieve the label of a sync object identified by a pointer
</summary>
<param name="ptr">
The name of the sync object whose label to retrieve.
</param>
<param name="bufSize">
The length of the buffer whose address is in label.
</param>
<param name="length">[length: 1]
The address of a variable to receive the length of the object label.
</param>
<param name="label">[length: bufSize]
The address of a string that will receive the object label.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Khr.GetObjectPtrLabel``1(``0[0:,0:,0:],System.Int32,System.Int32[],System.Text.StringBuilder)">
<summary>[requires: KHR_debug]
Retrieve the label of a sync object identified by a pointer
</summary>
<param name="ptr">
The name of the sync object whose label to retrieve.
</param>
<param name="bufSize">
The length of the buffer whose address is in label.
</param>
<param name="length">[length: 1]
The address of a variable to receive the length of the object label.
</param>
<param name="label">[length: bufSize]
The address of a string that will receive the object label.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Khr.GetObjectPtrLabel``1(``0[0:,0:,0:],System.Int32,System.Int32@,System.Text.StringBuilder)">
<summary>[requires: KHR_debug]
Retrieve the label of a sync object identified by a pointer
</summary>
<param name="ptr">
The name of the sync object whose label to retrieve.
</param>
<param name="bufSize">
The length of the buffer whose address is in label.
</param>
<param name="length">[length: 1]
The address of a variable to receive the length of the object label.
</param>
<param name="label">[length: bufSize]
The address of a string that will receive the object label.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Khr.GetObjectPtrLabel``1(``0[0:,0:,0:],System.Int32,System.Int32*,System.Text.StringBuilder)">
<summary>[requires: KHR_debug]
Retrieve the label of a sync object identified by a pointer
</summary>
<param name="ptr">
The name of the sync object whose label to retrieve.
</param>
<param name="bufSize">
The length of the buffer whose address is in label.
</param>
<param name="length">[length: 1]
The address of a variable to receive the length of the object label.
</param>
<param name="label">[length: bufSize]
The address of a string that will receive the object label.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Khr.GetObjectPtrLabel``1(``0@,System.Int32,System.Int32[],System.Text.StringBuilder)">
<summary>[requires: KHR_debug]
Retrieve the label of a sync object identified by a pointer
</summary>
<param name="ptr">
The name of the sync object whose label to retrieve.
</param>
<param name="bufSize">
The length of the buffer whose address is in label.
</param>
<param name="length">[length: 1]
The address of a variable to receive the length of the object label.
</param>
<param name="label">[length: bufSize]
The address of a string that will receive the object label.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Khr.GetObjectPtrLabel``1(``0@,System.Int32,System.Int32@,System.Text.StringBuilder)">
<summary>[requires: KHR_debug]
Retrieve the label of a sync object identified by a pointer
</summary>
<param name="ptr">
The name of the sync object whose label to retrieve.
</param>
<param name="bufSize">
The length of the buffer whose address is in label.
</param>
<param name="length">[length: 1]
The address of a variable to receive the length of the object label.
</param>
<param name="label">[length: bufSize]
The address of a string that will receive the object label.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Khr.GetObjectPtrLabel``1(``0@,System.Int32,System.Int32*,System.Text.StringBuilder)">
<summary>[requires: KHR_debug]
Retrieve the label of a sync object identified by a pointer
</summary>
<param name="ptr">
The name of the sync object whose label to retrieve.
</param>
<param name="bufSize">
The length of the buffer whose address is in label.
</param>
<param name="length">[length: 1]
The address of a variable to receive the length of the object label.
</param>
<param name="label">[length: bufSize]
The address of a string that will receive the object label.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Khr.GetPointer(OpenTK.Graphics.OpenGL.KhrDebug,System.IntPtr)">
<summary>[requires: KHR_debug]</summary>
<param name="pname"></param>
<param name="@params"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Khr.GetPointer``1(OpenTK.Graphics.OpenGL.KhrDebug,``0[])">
<summary>[requires: KHR_debug]</summary>
<param name="pname"></param>
<param name="@params"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Khr.GetPointer``1(OpenTK.Graphics.OpenGL.KhrDebug,``0[0:,0:])">
<summary>[requires: KHR_debug]</summary>
<param name="pname"></param>
<param name="@params"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Khr.GetPointer``1(OpenTK.Graphics.OpenGL.KhrDebug,``0[0:,0:,0:])">
<summary>[requires: KHR_debug]</summary>
<param name="pname"></param>
<param name="@params"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Khr.GetPointer``1(OpenTK.Graphics.OpenGL.KhrDebug,``0@)">
<summary>[requires: KHR_debug]</summary>
<param name="pname"></param>
<param name="@params"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Khr.ObjectLabel(OpenTK.Graphics.OpenGL.KhrDebug,System.Int32,System.Int32,System.String)">
<summary>[requires: KHR_debug]
Label a named object identified within a namespace
</summary>
<param name="identifier">
The namespace from which the name of the object is allocated.
</param>
<param name="name">
The name of the object to label.
</param>
<param name="length">
The length of the label to be used for the object.
</param>
<param name="label">
The address of a string containing the label to assign to the object.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Khr.ObjectLabel(OpenTK.Graphics.OpenGL.KhrDebug,System.UInt32,System.Int32,System.String)">
<summary>[requires: KHR_debug]
Label a named object identified within a namespace
</summary>
<param name="identifier">
The namespace from which the name of the object is allocated.
</param>
<param name="name">
The name of the object to label.
</param>
<param name="length">
The length of the label to be used for the object.
</param>
<param name="label">
The address of a string containing the label to assign to the object.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Khr.ObjectPtrLabel(System.IntPtr,System.Int32,System.String)">
<summary>[requires: KHR_debug]
Label a a sync object identified by a pointer
</summary>
<param name="ptr">
A pointer identifying a sync object.
</param>
<param name="length">
The length of the label to be used for the object.
</param>
<param name="label">
The address of a string containing the label to assign to the object.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Khr.ObjectPtrLabel``1(``0[],System.Int32,System.String)">
<summary>[requires: KHR_debug]
Label a a sync object identified by a pointer
</summary>
<param name="ptr">
A pointer identifying a sync object.
</param>
<param name="length">
The length of the label to be used for the object.
</param>
<param name="label">
The address of a string containing the label to assign to the object.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Khr.ObjectPtrLabel``1(``0[0:,0:],System.Int32,System.String)">
<summary>[requires: KHR_debug]
Label a a sync object identified by a pointer
</summary>
<param name="ptr">
A pointer identifying a sync object.
</param>
<param name="length">
The length of the label to be used for the object.
</param>
<param name="label">
The address of a string containing the label to assign to the object.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Khr.ObjectPtrLabel``1(``0[0:,0:,0:],System.Int32,System.String)">
<summary>[requires: KHR_debug]
Label a a sync object identified by a pointer
</summary>
<param name="ptr">
A pointer identifying a sync object.
</param>
<param name="length">
The length of the label to be used for the object.
</param>
<param name="label">
The address of a string containing the label to assign to the object.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Khr.ObjectPtrLabel``1(``0@,System.Int32,System.String)">
<summary>[requires: KHR_debug]
Label a a sync object identified by a pointer
</summary>
<param name="ptr">
A pointer identifying a sync object.
</param>
<param name="length">
The length of the label to be used for the object.
</param>
<param name="label">
The address of a string containing the label to assign to the object.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Khr.PopDebugGroup">
<summary>[requires: KHR_debug]
Pop the active debug group
</summary>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Khr.PushDebugGroup(OpenTK.Graphics.OpenGL.KhrDebug,System.Int32,System.Int32,System.String)">
<summary>[requires: KHR_debug]
Push a named debug group into the command stream
</summary>
<param name="source">
The source of the debug message.
</param>
<param name="id">
The identifier of the message.
</param>
<param name="length">
The length of the message to be sent to the debug output stream.
</param>
<param name="message">
The a string containing the message to be sent to the debug output stream.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Khr.PushDebugGroup(OpenTK.Graphics.OpenGL.KhrDebug,System.UInt32,System.Int32,System.String)">
<summary>[requires: KHR_debug]
Push a named debug group into the command stream
</summary>
<param name="source">
The source of the debug message.
</param>
<param name="id">
The identifier of the message.
</param>
<param name="length">
The length of the message to be sent to the debug output stream.
</param>
<param name="message">
The a string containing the message to be sent to the debug output stream.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Khr.ReadnPixels(System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,System.Int32,System.IntPtr)">
<summary>[requires: KHR_robustness]</summary>
<param name="x"></param>
<param name="y"></param>
<param name="width"></param>
<param name="height"></param>
<param name="format"></param>
<param name="type"></param>
<param name="bufSize"></param>
<param name="data">[length: bufSize]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Khr.ReadnPixels``1(System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,System.Int32,``0[])">
<summary>[requires: KHR_robustness]</summary>
<param name="x"></param>
<param name="y"></param>
<param name="width"></param>
<param name="height"></param>
<param name="format"></param>
<param name="type"></param>
<param name="bufSize"></param>
<param name="data">[length: bufSize]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Khr.ReadnPixels``1(System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,System.Int32,``0[0:,0:])">
<summary>[requires: KHR_robustness]</summary>
<param name="x"></param>
<param name="y"></param>
<param name="width"></param>
<param name="height"></param>
<param name="format"></param>
<param name="type"></param>
<param name="bufSize"></param>
<param name="data">[length: bufSize]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Khr.ReadnPixels``1(System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,System.Int32,``0[0:,0:,0:])">
<summary>[requires: KHR_robustness]</summary>
<param name="x"></param>
<param name="y"></param>
<param name="width"></param>
<param name="height"></param>
<param name="format"></param>
<param name="type"></param>
<param name="bufSize"></param>
<param name="data">[length: bufSize]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Khr.ReadnPixels``1(System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,System.Int32,``0@)">
<summary>[requires: KHR_robustness]</summary>
<param name="x"></param>
<param name="y"></param>
<param name="width"></param>
<param name="height"></param>
<param name="format"></param>
<param name="type"></param>
<param name="bufSize"></param>
<param name="data">[length: bufSize]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Mesa.ResizeBuffers">
<summary>[requires: MESA_resize_buffers]</summary>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Mesa.WindowPos2(System.Double,System.Double)">
<summary>[requires: MESA_window_pos]
Specify the raster position in window coordinates for pixel operations
</summary>
<param name="x">
Specify the , , coordinates for the raster position.
</param>
<param name="y">
Specify the , , coordinates for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Mesa.WindowPos2(System.Double[])">
<summary>[requires: MESA_window_pos]
Specify the raster position in window coordinates for pixel operations
</summary>
<param name="v">[length: 2]
Specify the , , coordinates for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Mesa.WindowPos2(System.Double@)">
<summary>[requires: MESA_window_pos]
Specify the raster position in window coordinates for pixel operations
</summary>
<param name="v">[length: 2]
Specify the , , coordinates for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Mesa.WindowPos2(System.Double*)">
<summary>[requires: MESA_window_pos]
Specify the raster position in window coordinates for pixel operations
</summary>
<param name="v">[length: 2]
Specify the , , coordinates for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Mesa.WindowPos2(System.Single,System.Single)">
<summary>[requires: MESA_window_pos]
Specify the raster position in window coordinates for pixel operations
</summary>
<param name="x">
Specify the , , coordinates for the raster position.
</param>
<param name="y">
Specify the , , coordinates for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Mesa.WindowPos2(System.Single[])">
<summary>[requires: MESA_window_pos]
Specify the raster position in window coordinates for pixel operations
</summary>
<param name="v">[length: 2]
Specify the , , coordinates for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Mesa.WindowPos2(System.Single@)">
<summary>[requires: MESA_window_pos]
Specify the raster position in window coordinates for pixel operations
</summary>
<param name="v">[length: 2]
Specify the , , coordinates for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Mesa.WindowPos2(System.Single*)">
<summary>[requires: MESA_window_pos]
Specify the raster position in window coordinates for pixel operations
</summary>
<param name="v">[length: 2]
Specify the , , coordinates for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Mesa.WindowPos2(System.Int32,System.Int32)">
<summary>[requires: MESA_window_pos]
Specify the raster position in window coordinates for pixel operations
</summary>
<param name="x">
Specify the , , coordinates for the raster position.
</param>
<param name="y">
Specify the , , coordinates for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Mesa.WindowPos2(System.Int32[])">
<summary>[requires: MESA_window_pos]
Specify the raster position in window coordinates for pixel operations
</summary>
<param name="v">[length: 2]
Specify the , , coordinates for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Mesa.WindowPos2(System.Int32@)">
<summary>[requires: MESA_window_pos]
Specify the raster position in window coordinates for pixel operations
</summary>
<param name="v">[length: 2]
Specify the , , coordinates for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Mesa.WindowPos2(System.Int32*)">
<summary>[requires: MESA_window_pos]
Specify the raster position in window coordinates for pixel operations
</summary>
<param name="v">[length: 2]
Specify the , , coordinates for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Mesa.WindowPos2(System.Int16,System.Int16)">
<summary>[requires: MESA_window_pos]
Specify the raster position in window coordinates for pixel operations
</summary>
<param name="x">
Specify the , , coordinates for the raster position.
</param>
<param name="y">
Specify the , , coordinates for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Mesa.WindowPos2(System.Int16[])">
<summary>[requires: MESA_window_pos]
Specify the raster position in window coordinates for pixel operations
</summary>
<param name="v">[length: 2]
Specify the , , coordinates for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Mesa.WindowPos2(System.Int16@)">
<summary>[requires: MESA_window_pos]
Specify the raster position in window coordinates for pixel operations
</summary>
<param name="v">[length: 2]
Specify the , , coordinates for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Mesa.WindowPos2(System.Int16*)">
<summary>[requires: MESA_window_pos]
Specify the raster position in window coordinates for pixel operations
</summary>
<param name="v">[length: 2]
Specify the , , coordinates for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Mesa.WindowPos3(System.Double,System.Double,System.Double)">
<summary>[requires: MESA_window_pos]
Specify the raster position in window coordinates for pixel operations
</summary>
<param name="x">
Specify the , , coordinates for the raster position.
</param>
<param name="y">
Specify the , , coordinates for the raster position.
</param>
<param name="z">
Specify the , , coordinates for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Mesa.WindowPos3(System.Double[])">
<summary>[requires: MESA_window_pos]
Specify the raster position in window coordinates for pixel operations
</summary>
<param name="v">[length: 3]
Specify the , , coordinates for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Mesa.WindowPos3(System.Double@)">
<summary>[requires: MESA_window_pos]
Specify the raster position in window coordinates for pixel operations
</summary>
<param name="v">[length: 3]
Specify the , , coordinates for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Mesa.WindowPos3(System.Double*)">
<summary>[requires: MESA_window_pos]
Specify the raster position in window coordinates for pixel operations
</summary>
<param name="v">[length: 3]
Specify the , , coordinates for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Mesa.WindowPos3(System.Single,System.Single,System.Single)">
<summary>[requires: MESA_window_pos]
Specify the raster position in window coordinates for pixel operations
</summary>
<param name="x">
Specify the , , coordinates for the raster position.
</param>
<param name="y">
Specify the , , coordinates for the raster position.
</param>
<param name="z">
Specify the , , coordinates for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Mesa.WindowPos3(System.Single[])">
<summary>[requires: MESA_window_pos]
Specify the raster position in window coordinates for pixel operations
</summary>
<param name="v">[length: 3]
Specify the , , coordinates for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Mesa.WindowPos3(System.Single@)">
<summary>[requires: MESA_window_pos]
Specify the raster position in window coordinates for pixel operations
</summary>
<param name="v">[length: 3]
Specify the , , coordinates for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Mesa.WindowPos3(System.Single*)">
<summary>[requires: MESA_window_pos]
Specify the raster position in window coordinates for pixel operations
</summary>
<param name="v">[length: 3]
Specify the , , coordinates for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Mesa.WindowPos3(System.Int32,System.Int32,System.Int32)">
<summary>[requires: MESA_window_pos]
Specify the raster position in window coordinates for pixel operations
</summary>
<param name="x">
Specify the , , coordinates for the raster position.
</param>
<param name="y">
Specify the , , coordinates for the raster position.
</param>
<param name="z">
Specify the , , coordinates for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Mesa.WindowPos3(System.Int32[])">
<summary>[requires: MESA_window_pos]
Specify the raster position in window coordinates for pixel operations
</summary>
<param name="v">[length: 3]
Specify the , , coordinates for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Mesa.WindowPos3(System.Int32@)">
<summary>[requires: MESA_window_pos]
Specify the raster position in window coordinates for pixel operations
</summary>
<param name="v">[length: 3]
Specify the , , coordinates for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Mesa.WindowPos3(System.Int32*)">
<summary>[requires: MESA_window_pos]
Specify the raster position in window coordinates for pixel operations
</summary>
<param name="v">[length: 3]
Specify the , , coordinates for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Mesa.WindowPos3(System.Int16,System.Int16,System.Int16)">
<summary>[requires: MESA_window_pos]
Specify the raster position in window coordinates for pixel operations
</summary>
<param name="x">
Specify the , , coordinates for the raster position.
</param>
<param name="y">
Specify the , , coordinates for the raster position.
</param>
<param name="z">
Specify the , , coordinates for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Mesa.WindowPos3(System.Int16[])">
<summary>[requires: MESA_window_pos]
Specify the raster position in window coordinates for pixel operations
</summary>
<param name="v">[length: 3]
Specify the , , coordinates for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Mesa.WindowPos3(System.Int16@)">
<summary>[requires: MESA_window_pos]
Specify the raster position in window coordinates for pixel operations
</summary>
<param name="v">[length: 3]
Specify the , , coordinates for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Mesa.WindowPos3(System.Int16*)">
<summary>[requires: MESA_window_pos]
Specify the raster position in window coordinates for pixel operations
</summary>
<param name="v">[length: 3]
Specify the , , coordinates for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Mesa.WindowPos4(System.Double,System.Double,System.Double,System.Double)">
<summary>[requires: MESA_window_pos]
Specify the raster position in window coordinates for pixel operations
</summary>
<param name="x">
Specify the , , coordinates for the raster position.
</param>
<param name="y">
Specify the , , coordinates for the raster position.
</param>
<param name="z">
Specify the , , coordinates for the raster position.
</param>
<param name="w"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Mesa.WindowPos4(System.Double[])">
<summary>[requires: MESA_window_pos]
Specify the raster position in window coordinates for pixel operations
</summary>
<param name="v">[length: 4]
Specify the , , coordinates for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Mesa.WindowPos4(System.Double@)">
<summary>[requires: MESA_window_pos]
Specify the raster position in window coordinates for pixel operations
</summary>
<param name="v">[length: 4]
Specify the , , coordinates for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Mesa.WindowPos4(System.Double*)">
<summary>[requires: MESA_window_pos]
Specify the raster position in window coordinates for pixel operations
</summary>
<param name="v">[length: 4]
Specify the , , coordinates for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Mesa.WindowPos4(System.Single,System.Single,System.Single,System.Single)">
<summary>[requires: MESA_window_pos]
Specify the raster position in window coordinates for pixel operations
</summary>
<param name="x">
Specify the , , coordinates for the raster position.
</param>
<param name="y">
Specify the , , coordinates for the raster position.
</param>
<param name="z">
Specify the , , coordinates for the raster position.
</param>
<param name="w"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Mesa.WindowPos4(System.Single[])">
<summary>[requires: MESA_window_pos]
Specify the raster position in window coordinates for pixel operations
</summary>
<param name="v">[length: 4]
Specify the , , coordinates for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Mesa.WindowPos4(System.Single@)">
<summary>[requires: MESA_window_pos]
Specify the raster position in window coordinates for pixel operations
</summary>
<param name="v">[length: 4]
Specify the , , coordinates for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Mesa.WindowPos4(System.Single*)">
<summary>[requires: MESA_window_pos]
Specify the raster position in window coordinates for pixel operations
</summary>
<param name="v">[length: 4]
Specify the , , coordinates for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Mesa.WindowPos4(System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: MESA_window_pos]
Specify the raster position in window coordinates for pixel operations
</summary>
<param name="x">
Specify the , , coordinates for the raster position.
</param>
<param name="y">
Specify the , , coordinates for the raster position.
</param>
<param name="z">
Specify the , , coordinates for the raster position.
</param>
<param name="w"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Mesa.WindowPos4(System.Int32[])">
<summary>[requires: MESA_window_pos]
Specify the raster position in window coordinates for pixel operations
</summary>
<param name="v">[length: 4]
Specify the , , coordinates for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Mesa.WindowPos4(System.Int32@)">
<summary>[requires: MESA_window_pos]
Specify the raster position in window coordinates for pixel operations
</summary>
<param name="v">[length: 4]
Specify the , , coordinates for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Mesa.WindowPos4(System.Int32*)">
<summary>[requires: MESA_window_pos]
Specify the raster position in window coordinates for pixel operations
</summary>
<param name="v">[length: 4]
Specify the , , coordinates for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Mesa.WindowPos4(System.Int16,System.Int16,System.Int16,System.Int16)">
<summary>[requires: MESA_window_pos]
Specify the raster position in window coordinates for pixel operations
</summary>
<param name="x">
Specify the , , coordinates for the raster position.
</param>
<param name="y">
Specify the , , coordinates for the raster position.
</param>
<param name="z">
Specify the , , coordinates for the raster position.
</param>
<param name="w"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Mesa.WindowPos4(System.Int16[])">
<summary>[requires: MESA_window_pos]
Specify the raster position in window coordinates for pixel operations
</summary>
<param name="v">[length: 4]
Specify the , , coordinates for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Mesa.WindowPos4(System.Int16@)">
<summary>[requires: MESA_window_pos]
Specify the raster position in window coordinates for pixel operations
</summary>
<param name="v">[length: 4]
Specify the , , coordinates for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Mesa.WindowPos4(System.Int16*)">
<summary>[requires: MESA_window_pos]
Specify the raster position in window coordinates for pixel operations
</summary>
<param name="v">[length: 4]
Specify the , , coordinates for the raster position.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ActiveVarying(System.Int32,System.String)">
<summary>[requires: NV_transform_feedback]</summary>
<param name="program"></param>
<param name="name">[length: name]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ActiveVarying(System.UInt32,System.String)">
<summary>[requires: NV_transform_feedback]</summary>
<param name="program"></param>
<param name="name">[length: name]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.AreProgramsResident(System.Int32,System.Int32[],System.Boolean[])">
<summary>[requires: NV_vertex_program]</summary>
<param name="n"></param>
<param name="programs">[length: n]</param>
<param name="residences">[length: n]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.AreProgramsResident(System.Int32,System.Int32@,System.Boolean@)">
<summary>[requires: NV_vertex_program]</summary>
<param name="n"></param>
<param name="programs">[length: n]</param>
<param name="residences">[length: n]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.AreProgramsResident(System.Int32,System.Int32*,System.Boolean*)">
<summary>[requires: NV_vertex_program]</summary>
<param name="n"></param>
<param name="programs">[length: n]</param>
<param name="residences">[length: n]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.AreProgramsResident(System.Int32,System.UInt32[],System.Boolean[])">
<summary>[requires: NV_vertex_program]</summary>
<param name="n"></param>
<param name="programs">[length: n]</param>
<param name="residences">[length: n]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.AreProgramsResident(System.Int32,System.UInt32@,System.Boolean@)">
<summary>[requires: NV_vertex_program]</summary>
<param name="n"></param>
<param name="programs">[length: n]</param>
<param name="residences">[length: n]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.AreProgramsResident(System.Int32,System.UInt32*,System.Boolean*)">
<summary>[requires: NV_vertex_program]</summary>
<param name="n"></param>
<param name="programs">[length: n]</param>
<param name="residences">[length: n]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.BeginConditionalRender(System.Int32,OpenTK.Graphics.OpenGL.NvConditionalRender)">
<summary>[requires: NV_conditional_render]
Start conditional rendering
</summary>
<param name="id">
Specifies the name of an occlusion query object whose results are used to determine if the rendering commands are discarded.
</param>
<param name="mode">
Specifies how glBeginConditionalRender interprets the results of the occlusion query.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.BeginConditionalRender(System.UInt32,OpenTK.Graphics.OpenGL.NvConditionalRender)">
<summary>[requires: NV_conditional_render]
Start conditional rendering
</summary>
<param name="id">
Specifies the name of an occlusion query object whose results are used to determine if the rendering commands are discarded.
</param>
<param name="mode">
Specifies how glBeginConditionalRender interprets the results of the occlusion query.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.BeginOcclusionQuery(System.Int32)">
<summary>[requires: NV_occlusion_query]</summary>
<param name="id"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.BeginOcclusionQuery(System.UInt32)">
<summary>[requires: NV_occlusion_query]</summary>
<param name="id"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.BeginTransformFeedback(OpenTK.Graphics.OpenGL.NvTransformFeedback)">
<summary>[requires: NV_transform_feedback]
Start transform feedback operation
</summary>
<param name="primitiveMode">
Specify the output type of the primitives that will be recorded into the buffer objects that are bound for transform feedback.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.BeginVideoCapture(System.Int32)">
<summary>[requires: NV_video_capture]</summary>
<param name="video_capture_slot"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.BeginVideoCapture(System.UInt32)">
<summary>[requires: NV_video_capture]</summary>
<param name="video_capture_slot"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.BindBufferBase(OpenTK.Graphics.OpenGL.NvTransformFeedback,System.Int32,System.Int32)">
<summary>[requires: NV_transform_feedback]
Bind a buffer object to an indexed buffer target
</summary>
<param name="target">
Specify the target of the bind operation. target must be one of AtomicCounterBuffer, TransformFeedbackBuffer, UniformBuffer or ShaderStorageBuffer.
</param>
<param name="index">
Specify the index of the binding point within the array specified by target.
</param>
<param name="buffer">
The name of a buffer object to bind to the specified binding point.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.BindBufferBase(OpenTK.Graphics.OpenGL.NvTransformFeedback,System.UInt32,System.UInt32)">
<summary>[requires: NV_transform_feedback]
Bind a buffer object to an indexed buffer target
</summary>
<param name="target">
Specify the target of the bind operation. target must be one of AtomicCounterBuffer, TransformFeedbackBuffer, UniformBuffer or ShaderStorageBuffer.
</param>
<param name="index">
Specify the index of the binding point within the array specified by target.
</param>
<param name="buffer">
The name of a buffer object to bind to the specified binding point.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.BindBufferOffset(OpenTK.Graphics.OpenGL.NvTransformFeedback,System.Int32,System.Int32,System.IntPtr)">
<summary>[requires: NV_transform_feedback]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="buffer"></param>
<param name="offset"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.BindBufferOffset(OpenTK.Graphics.OpenGL.NvTransformFeedback,System.UInt32,System.UInt32,System.IntPtr)">
<summary>[requires: NV_transform_feedback]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="buffer"></param>
<param name="offset"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.BindBufferRange(OpenTK.Graphics.OpenGL.NvTransformFeedback,System.Int32,System.Int32,System.IntPtr,System.Int32)">
<summary>[requires: NV_transform_feedback]
Bind a range within a buffer object to an indexed buffer target
</summary>
<param name="target">
Specify the target of the bind operation. target must be one of AtomicCounterBuffer, TransformFeedbackBuffer, UniformBuffer, or ShaderStorageBuffer.
</param>
<param name="index">
Specify the index of the binding point within the array specified by target.
</param>
<param name="buffer">
The name of a buffer object to bind to the specified binding point.
</param>
<param name="offset">
The starting offset in basic machine units into the buffer object buffer.
</param>
<param name="size">
The amount of data in machine units that can be read from the buffet object while used as an indexed target.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.BindBufferRange(OpenTK.Graphics.OpenGL.NvTransformFeedback,System.Int32,System.Int32,System.IntPtr,System.IntPtr)">
<summary>[requires: NV_transform_feedback]
Bind a range within a buffer object to an indexed buffer target
</summary>
<param name="target">
Specify the target of the bind operation. target must be one of AtomicCounterBuffer, TransformFeedbackBuffer, UniformBuffer, or ShaderStorageBuffer.
</param>
<param name="index">
Specify the index of the binding point within the array specified by target.
</param>
<param name="buffer">
The name of a buffer object to bind to the specified binding point.
</param>
<param name="offset">
The starting offset in basic machine units into the buffer object buffer.
</param>
<param name="size">
The amount of data in machine units that can be read from the buffet object while used as an indexed target.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.BindBufferRange(OpenTK.Graphics.OpenGL.NvTransformFeedback,System.UInt32,System.UInt32,System.IntPtr,System.Int32)">
<summary>[requires: NV_transform_feedback]
Bind a range within a buffer object to an indexed buffer target
</summary>
<param name="target">
Specify the target of the bind operation. target must be one of AtomicCounterBuffer, TransformFeedbackBuffer, UniformBuffer, or ShaderStorageBuffer.
</param>
<param name="index">
Specify the index of the binding point within the array specified by target.
</param>
<param name="buffer">
The name of a buffer object to bind to the specified binding point.
</param>
<param name="offset">
The starting offset in basic machine units into the buffer object buffer.
</param>
<param name="size">
The amount of data in machine units that can be read from the buffet object while used as an indexed target.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.BindBufferRange(OpenTK.Graphics.OpenGL.NvTransformFeedback,System.UInt32,System.UInt32,System.IntPtr,System.IntPtr)">
<summary>[requires: NV_transform_feedback]
Bind a range within a buffer object to an indexed buffer target
</summary>
<param name="target">
Specify the target of the bind operation. target must be one of AtomicCounterBuffer, TransformFeedbackBuffer, UniformBuffer, or ShaderStorageBuffer.
</param>
<param name="index">
Specify the index of the binding point within the array specified by target.
</param>
<param name="buffer">
The name of a buffer object to bind to the specified binding point.
</param>
<param name="offset">
The starting offset in basic machine units into the buffer object buffer.
</param>
<param name="size">
The amount of data in machine units that can be read from the buffet object while used as an indexed target.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.BindProgram(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb,System.Int32)">
<summary>[requires: NV_vertex_program]</summary>
<param name="target"></param>
<param name="id"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.BindProgram(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb,System.UInt32)">
<summary>[requires: NV_vertex_program]</summary>
<param name="target"></param>
<param name="id"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.BindTransformFeedback(OpenTK.Graphics.OpenGL.BufferTargetArb,System.Int32)">
<summary>[requires: NV_transform_feedback2]
Bind a transform feedback object
</summary>
<param name="target">
Specifies the target to which to bind the transform feedback object id. target must be TransformFeedback.
</param>
<param name="id">
Specifies the name of a transform feedback object reserved by glGenTransformFeedbacks.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.BindTransformFeedback(OpenTK.Graphics.OpenGL.BufferTargetArb,System.UInt32)">
<summary>[requires: NV_transform_feedback2]
Bind a transform feedback object
</summary>
<param name="target">
Specifies the target to which to bind the transform feedback object id. target must be TransformFeedback.
</param>
<param name="id">
Specifies the name of a transform feedback object reserved by glGenTransformFeedbacks.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.BindTransformFeedback(OpenTK.Graphics.OpenGL.NvTransformFeedback2,System.Int32)">
<summary>[requires: NV_transform_feedback2]
Bind a transform feedback object
</summary>
<param name="target">
Specifies the target to which to bind the transform feedback object id. target must be TransformFeedback.
</param>
<param name="id">
Specifies the name of a transform feedback object reserved by glGenTransformFeedbacks.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.BindTransformFeedback(OpenTK.Graphics.OpenGL.NvTransformFeedback2,System.UInt32)">
<summary>[requires: NV_transform_feedback2]
Bind a transform feedback object
</summary>
<param name="target">
Specifies the target to which to bind the transform feedback object id. target must be TransformFeedback.
</param>
<param name="id">
Specifies the name of a transform feedback object reserved by glGenTransformFeedbacks.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.BindVideoCaptureStreamBuffer(System.Int32,System.Int32,OpenTK.Graphics.OpenGL.NvVideoCapture,System.IntPtr)">
<summary>[requires: NV_video_capture]</summary>
<param name="video_capture_slot"></param>
<param name="stream"></param>
<param name="frame_region"></param>
<param name="offset"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.BindVideoCaptureStreamBuffer(System.UInt32,System.UInt32,OpenTK.Graphics.OpenGL.NvVideoCapture,System.IntPtr)">
<summary>[requires: NV_video_capture]</summary>
<param name="video_capture_slot"></param>
<param name="stream"></param>
<param name="frame_region"></param>
<param name="offset"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.BindVideoCaptureStreamTexture(System.Int32,System.Int32,OpenTK.Graphics.OpenGL.NvVideoCapture,OpenTK.Graphics.OpenGL.NvVideoCapture,System.Int32)">
<summary>[requires: NV_video_capture]</summary>
<param name="video_capture_slot"></param>
<param name="stream"></param>
<param name="frame_region"></param>
<param name="target"></param>
<param name="texture"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.BindVideoCaptureStreamTexture(System.UInt32,System.UInt32,OpenTK.Graphics.OpenGL.NvVideoCapture,OpenTK.Graphics.OpenGL.NvVideoCapture,System.UInt32)">
<summary>[requires: NV_video_capture]</summary>
<param name="video_capture_slot"></param>
<param name="stream"></param>
<param name="frame_region"></param>
<param name="target"></param>
<param name="texture"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.BlendBarrier">
<summary>[requires: NV_blend_equation_advanced]</summary>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.BlendParameter(OpenTK.Graphics.OpenGL.NvBlendEquationAdvanced,System.Int32)">
<summary>[requires: NV_blend_equation_advanced]</summary>
<param name="pname"></param>
<param name="value"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.BufferAddressRange(OpenTK.Graphics.OpenGL.NvVertexBufferUnifiedMemory,System.Int32,System.Int64,System.Int32)">
<summary>[requires: NV_vertex_buffer_unified_memory]</summary>
<param name="pname"></param>
<param name="index"></param>
<param name="address"></param>
<param name="length"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.BufferAddressRange(OpenTK.Graphics.OpenGL.NvVertexBufferUnifiedMemory,System.Int32,System.Int64,System.IntPtr)">
<summary>[requires: NV_vertex_buffer_unified_memory]</summary>
<param name="pname"></param>
<param name="index"></param>
<param name="address"></param>
<param name="length"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.BufferAddressRange(OpenTK.Graphics.OpenGL.NvVertexBufferUnifiedMemory,System.UInt32,System.UInt64,System.Int32)">
<summary>[requires: NV_vertex_buffer_unified_memory]</summary>
<param name="pname"></param>
<param name="index"></param>
<param name="address"></param>
<param name="length"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.BufferAddressRange(OpenTK.Graphics.OpenGL.NvVertexBufferUnifiedMemory,System.UInt32,System.UInt64,System.IntPtr)">
<summary>[requires: NV_vertex_buffer_unified_memory]</summary>
<param name="pname"></param>
<param name="index"></param>
<param name="address"></param>
<param name="length"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ClearDepth(System.Double)">
<summary>[requires: NV_depth_buffer_float]
Specify the clear value for the depth buffer
</summary>
<param name="depth">
Specifies the depth value used when the depth buffer is cleared. The initial value is 1.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.Color3h(OpenTK.Half,OpenTK.Half,OpenTK.Half)">
<summary>[requires: NV_half_float]</summary>
<param name="red"></param>
<param name="green"></param>
<param name="blue"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.Color3h(OpenTK.Half[])">
<summary>[requires: NV_half_float]</summary>
<param name="v">[length: 3]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.Color3h(OpenTK.Half@)">
<summary>[requires: NV_half_float]</summary>
<param name="v">[length: 3]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.Color3h(OpenTK.Half*)">
<summary>[requires: NV_half_float]</summary>
<param name="v">[length: 3]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.Color4h(OpenTK.Half,OpenTK.Half,OpenTK.Half,OpenTK.Half)">
<summary>[requires: NV_half_float]</summary>
<param name="red"></param>
<param name="green"></param>
<param name="blue"></param>
<param name="alpha"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.Color4h(OpenTK.Half[])">
<summary>[requires: NV_half_float]</summary>
<param name="v">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.Color4h(OpenTK.Half@)">
<summary>[requires: NV_half_float]</summary>
<param name="v">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.Color4h(OpenTK.Half*)">
<summary>[requires: NV_half_float]</summary>
<param name="v">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ColorFormat(System.Int32,OpenTK.Graphics.OpenGL.NvVertexBufferUnifiedMemory,System.Int32)">
<summary>[requires: NV_vertex_buffer_unified_memory]</summary>
<param name="size"></param>
<param name="type"></param>
<param name="stride"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.CombinerInput(OpenTK.Graphics.OpenGL.NvRegisterCombiners,OpenTK.Graphics.OpenGL.NvRegisterCombiners,OpenTK.Graphics.OpenGL.NvRegisterCombiners,OpenTK.Graphics.OpenGL.NvRegisterCombiners,OpenTK.Graphics.OpenGL.NvRegisterCombiners,OpenTK.Graphics.OpenGL.NvRegisterCombiners)">
<summary>[requires: NV_register_combiners]</summary>
<param name="stage"></param>
<param name="portion"></param>
<param name="variable"></param>
<param name="input"></param>
<param name="mapping"></param>
<param name="componentUsage"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.CombinerOutput(OpenTK.Graphics.OpenGL.NvRegisterCombiners,OpenTK.Graphics.OpenGL.NvRegisterCombiners,OpenTK.Graphics.OpenGL.NvRegisterCombiners,OpenTK.Graphics.OpenGL.NvRegisterCombiners,OpenTK.Graphics.OpenGL.NvRegisterCombiners,OpenTK.Graphics.OpenGL.NvRegisterCombiners,OpenTK.Graphics.OpenGL.NvRegisterCombiners,System.Boolean,System.Boolean,System.Boolean)">
<summary>[requires: NV_register_combiners]</summary>
<param name="stage"></param>
<param name="portion"></param>
<param name="abOutput"></param>
<param name="cdOutput"></param>
<param name="sumOutput"></param>
<param name="scale"></param>
<param name="bias"></param>
<param name="abDotProduct"></param>
<param name="cdDotProduct"></param>
<param name="muxSum"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.CombinerParameter(OpenTK.Graphics.OpenGL.NvRegisterCombiners,System.Single)">
<summary>[requires: NV_register_combiners]</summary>
<param name="pname"></param>
<param name="param"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.CombinerParameter(OpenTK.Graphics.OpenGL.NvRegisterCombiners,System.Single[])">
<summary>[requires: NV_register_combiners]</summary>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.CombinerParameter(OpenTK.Graphics.OpenGL.NvRegisterCombiners,System.Single*)">
<summary>[requires: NV_register_combiners]</summary>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.CombinerParameter(OpenTK.Graphics.OpenGL.NvRegisterCombiners,System.Int32)">
<summary>[requires: NV_register_combiners]</summary>
<param name="pname"></param>
<param name="param"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.CombinerParameter(OpenTK.Graphics.OpenGL.NvRegisterCombiners,System.Int32[])">
<summary>[requires: NV_register_combiners]</summary>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.CombinerParameter(OpenTK.Graphics.OpenGL.NvRegisterCombiners,System.Int32*)">
<summary>[requires: NV_register_combiners]</summary>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.CombinerStageParameter(OpenTK.Graphics.OpenGL.NvRegisterCombiners2,OpenTK.Graphics.OpenGL.NvRegisterCombiners2,System.Single[])">
<summary>[requires: NV_register_combiners2]</summary>
<param name="stage"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.CombinerStageParameter(OpenTK.Graphics.OpenGL.NvRegisterCombiners2,OpenTK.Graphics.OpenGL.NvRegisterCombiners2,System.Single@)">
<summary>[requires: NV_register_combiners2]</summary>
<param name="stage"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.CombinerStageParameter(OpenTK.Graphics.OpenGL.NvRegisterCombiners2,OpenTK.Graphics.OpenGL.NvRegisterCombiners2,System.Single*)">
<summary>[requires: NV_register_combiners2]</summary>
<param name="stage"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.CopyImageSubData(System.Int32,OpenTK.Graphics.OpenGL.NvCopyImage,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.NvCopyImage,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: NV_copy_image]
Perform a raw data copy between two images
</summary>
<param name="srcName">
The name of a texture or renderbuffer object from which to copy.
</param>
<param name="srcTarget">
The target representing the namespace of the source name srcName.
</param>
<param name="srcLevel">
The mipmap level to read from the source.
</param>
<param name="srcX">
The X coordinate of the left edge of the souce region to copy.
</param>
<param name="srcY">
The Y coordinate of the top edge of the souce region to copy.
</param>
<param name="srcZ">
The Z coordinate of the near edge of the souce region to copy.
</param>
<param name="dstName">
The name of a texture or renderbuffer object to which to copy.
</param>
<param name="dstTarget">
The target representing the namespace of the destination name dstName.
</param>
<param name="dstLevel">
The X coordinate of the left edge of the destination region.
</param>
<param name="dstX">
The X coordinate of the left edge of the destination region.
</param>
<param name="dstY">
The Y coordinate of the top edge of the destination region.
</param>
<param name="dstZ">
The Z coordinate of the near edge of the destination region.
</param>
<param name="width">
The height of the region to be copied.
</param>
<param name="height">
The depth of the region to be copied.
</param>
<param name="depth"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.CopyImageSubData(System.UInt32,OpenTK.Graphics.OpenGL.NvCopyImage,System.Int32,System.Int32,System.Int32,System.Int32,System.UInt32,OpenTK.Graphics.OpenGL.NvCopyImage,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: NV_copy_image]
Perform a raw data copy between two images
</summary>
<param name="srcName">
The name of a texture or renderbuffer object from which to copy.
</param>
<param name="srcTarget">
The target representing the namespace of the source name srcName.
</param>
<param name="srcLevel">
The mipmap level to read from the source.
</param>
<param name="srcX">
The X coordinate of the left edge of the souce region to copy.
</param>
<param name="srcY">
The Y coordinate of the top edge of the souce region to copy.
</param>
<param name="srcZ">
The Z coordinate of the near edge of the souce region to copy.
</param>
<param name="dstName">
The name of a texture or renderbuffer object to which to copy.
</param>
<param name="dstTarget">
The target representing the namespace of the destination name dstName.
</param>
<param name="dstLevel">
The X coordinate of the left edge of the destination region.
</param>
<param name="dstX">
The X coordinate of the left edge of the destination region.
</param>
<param name="dstY">
The Y coordinate of the top edge of the destination region.
</param>
<param name="dstZ">
The Z coordinate of the near edge of the destination region.
</param>
<param name="width">
The height of the region to be copied.
</param>
<param name="height">
The depth of the region to be copied.
</param>
<param name="depth"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.CopyPath(System.Int32,System.Int32)">
<summary>[requires: NV_path_rendering]</summary>
<param name="resultPath"></param>
<param name="srcPath"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.CopyPath(System.UInt32,System.UInt32)">
<summary>[requires: NV_path_rendering]</summary>
<param name="resultPath"></param>
<param name="srcPath"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.CoverFillPathInstanced(System.Int32,OpenTK.Graphics.OpenGL.NvPathRendering,System.IntPtr,System.Int32,OpenTK.Graphics.OpenGL.NvPathRendering,OpenTK.Graphics.OpenGL.NvPathRendering,System.Single[])">
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<summary>[requires: NV_path_rendering]</summary>
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<summary>[requires: NV_path_rendering]</summary>
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<member name="M:OpenTK.Graphics.OpenGL.GL.NV.CoverStrokePathInstanced``1(System.Int32,OpenTK.Graphics.OpenGL.NvPathRendering,``0[],System.UInt32,OpenTK.Graphics.OpenGL.NvPathRendering,OpenTK.Graphics.OpenGL.NvPathRendering,System.Single@)">
<summary>[requires: NV_path_rendering]</summary>
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<member name="M:OpenTK.Graphics.OpenGL.GL.NV.CoverStrokePathInstanced``1(System.Int32,OpenTK.Graphics.OpenGL.NvPathRendering,``0[],System.UInt32,OpenTK.Graphics.OpenGL.NvPathRendering,OpenTK.Graphics.OpenGL.NvPathRendering,System.Single*)">
<summary>[requires: NV_path_rendering]</summary>
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<summary>[requires: NV_path_rendering]</summary>
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<member name="M:OpenTK.Graphics.OpenGL.GL.NV.CoverStrokePathInstanced``1(System.Int32,OpenTK.Graphics.OpenGL.NvPathRendering,``0[0:,0:],System.Int32,OpenTK.Graphics.OpenGL.NvPathRendering,OpenTK.Graphics.OpenGL.NvPathRendering,System.Single@)">
<summary>[requires: NV_path_rendering]</summary>
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<summary>[requires: NV_path_rendering]</summary>
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<summary>[requires: NV_path_rendering]</summary>
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<summary>[requires: NV_path_rendering]</summary>
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<summary>[requires: NV_path_rendering]</summary>
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<summary>[requires: NV_path_rendering]</summary>
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<member name="M:OpenTK.Graphics.OpenGL.GL.NV.CoverStrokePathInstanced``1(System.Int32,OpenTK.Graphics.OpenGL.NvPathRendering,``0[0:,0:,0:],System.Int32,OpenTK.Graphics.OpenGL.NvPathRendering,OpenTK.Graphics.OpenGL.NvPathRendering,System.Single@)">
<summary>[requires: NV_path_rendering]</summary>
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<member name="M:OpenTK.Graphics.OpenGL.GL.NV.CoverStrokePathInstanced``1(System.Int32,OpenTK.Graphics.OpenGL.NvPathRendering,``0[0:,0:,0:],System.Int32,OpenTK.Graphics.OpenGL.NvPathRendering,OpenTK.Graphics.OpenGL.NvPathRendering,System.Single*)">
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<member name="M:OpenTK.Graphics.OpenGL.GL.NV.CoverStrokePathInstanced``1(System.Int32,OpenTK.Graphics.OpenGL.NvPathRendering,``0[0:,0:,0:],System.UInt32,OpenTK.Graphics.OpenGL.NvPathRendering,OpenTK.Graphics.OpenGL.NvPathRendering,System.Single[])">
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<member name="M:OpenTK.Graphics.OpenGL.GL.NV.CoverStrokePathInstanced``1(System.Int32,OpenTK.Graphics.OpenGL.NvPathRendering,``0@,System.Int32,OpenTK.Graphics.OpenGL.NvPathRendering,OpenTK.Graphics.OpenGL.NvPathRendering,System.Single[])">
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<member name="M:OpenTK.Graphics.OpenGL.GL.NV.CoverStrokePathInstanced``1(System.Int32,OpenTK.Graphics.OpenGL.NvPathRendering,``0@,System.UInt32,OpenTK.Graphics.OpenGL.NvPathRendering,OpenTK.Graphics.OpenGL.NvPathRendering,System.Single*)">
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<summary>[requires: NV_path_rendering]</summary>
<param name="path"></param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.NV.CoverStrokePath(System.UInt32,OpenTK.Graphics.OpenGL.NvPathRendering)">
<summary>[requires: NV_path_rendering]</summary>
<param name="path"></param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.NV.DeleteFence(System.Int32)">
<summary>[requires: NV_fence]</summary>
<param name="fences">[length: n]</param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.NV.DeleteFence(System.UInt32)">
<summary>[requires: NV_fence]</summary>
<param name="fences">[length: n]</param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.NV.DeleteFences(System.Int32,System.Int32[])">
<summary>[requires: NV_fence]</summary>
<param name="n"></param>
<param name="fences">[length: n]</param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.NV.DeleteFences(System.Int32,System.Int32@)">
<summary>[requires: NV_fence]</summary>
<param name="n"></param>
<param name="fences">[length: n]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.DeleteFences(System.Int32,System.Int32*)">
<summary>[requires: NV_fence]</summary>
<param name="n"></param>
<param name="fences">[length: n]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.DeleteFences(System.Int32,System.UInt32[])">
<summary>[requires: NV_fence]</summary>
<param name="n"></param>
<param name="fences">[length: n]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.DeleteFences(System.Int32,System.UInt32@)">
<summary>[requires: NV_fence]</summary>
<param name="n"></param>
<param name="fences">[length: n]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.DeleteFences(System.Int32,System.UInt32*)">
<summary>[requires: NV_fence]</summary>
<param name="n"></param>
<param name="fences">[length: n]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.DeleteOcclusionQuery(System.Int32)">
<summary>[requires: NV_occlusion_query]</summary>
<param name="ids">[length: n]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.DeleteOcclusionQuery(System.UInt32)">
<summary>[requires: NV_occlusion_query]</summary>
<param name="ids">[length: n]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.DeleteOcclusionQueries(System.Int32,System.Int32[])">
<summary>[requires: NV_occlusion_query]</summary>
<param name="n"></param>
<param name="ids">[length: n]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.DeleteOcclusionQueries(System.Int32,System.Int32@)">
<summary>[requires: NV_occlusion_query]</summary>
<param name="n"></param>
<param name="ids">[length: n]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.DeleteOcclusionQueries(System.Int32,System.Int32*)">
<summary>[requires: NV_occlusion_query]</summary>
<param name="n"></param>
<param name="ids">[length: n]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.DeleteOcclusionQueries(System.Int32,System.UInt32[])">
<summary>[requires: NV_occlusion_query]</summary>
<param name="n"></param>
<param name="ids">[length: n]</param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.NV.DeleteOcclusionQueries(System.Int32,System.UInt32@)">
<summary>[requires: NV_occlusion_query]</summary>
<param name="n"></param>
<param name="ids">[length: n]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.DeleteOcclusionQueries(System.Int32,System.UInt32*)">
<summary>[requires: NV_occlusion_query]</summary>
<param name="n"></param>
<param name="ids">[length: n]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.DeletePath(System.Int32,System.Int32)">
<summary>[requires: NV_path_rendering]</summary>
<param name="path"></param>
<param name="range"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.DeletePath(System.UInt32,System.Int32)">
<summary>[requires: NV_path_rendering]</summary>
<param name="path"></param>
<param name="range"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.DeleteProgram(System.Int32)">
<summary>[requires: NV_vertex_program]
Deletes a program object
</summary>
<param name="programs">[length: n]
Specifies the program object to be deleted.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.DeleteProgram(System.UInt32)">
<summary>[requires: NV_vertex_program]
Deletes a program object
</summary>
<param name="programs">[length: n]
Specifies the program object to be deleted.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.DeleteProgram(System.Int32,System.Int32[])">
<summary>[requires: NV_vertex_program]
Deletes a program object
</summary>
<param name="n">
Specifies the program object to be deleted.
</param>
<param name="programs">[length: n]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.DeleteProgram(System.Int32,System.Int32@)">
<summary>[requires: NV_vertex_program]
Deletes a program object
</summary>
<param name="n">
Specifies the program object to be deleted.
</param>
<param name="programs">[length: n]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.DeleteProgram(System.Int32,System.Int32*)">
<summary>[requires: NV_vertex_program]
Deletes a program object
</summary>
<param name="n">
Specifies the program object to be deleted.
</param>
<param name="programs">[length: n]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.DeleteProgram(System.Int32,System.UInt32[])">
<summary>[requires: NV_vertex_program]
Deletes a program object
</summary>
<param name="n">
Specifies the program object to be deleted.
</param>
<param name="programs">[length: n]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.DeleteProgram(System.Int32,System.UInt32@)">
<summary>[requires: NV_vertex_program]
Deletes a program object
</summary>
<param name="n">
Specifies the program object to be deleted.
</param>
<param name="programs">[length: n]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.DeleteProgram(System.Int32,System.UInt32*)">
<summary>[requires: NV_vertex_program]
Deletes a program object
</summary>
<param name="n">
Specifies the program object to be deleted.
</param>
<param name="programs">[length: n]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.DeleteTransformFeedback(System.Int32)">
<summary>[requires: NV_transform_feedback2]
Delete transform feedback objects
</summary>
<param name="ids">[length: n]
Specifies an array of names of transform feedback objects to delete.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.DeleteTransformFeedback(System.UInt32)">
<summary>[requires: NV_transform_feedback2]
Delete transform feedback objects
</summary>
<param name="ids">[length: n]
Specifies an array of names of transform feedback objects to delete.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.DeleteTransformFeedbacks(System.Int32,System.Int32[])">
<summary>[requires: NV_transform_feedback2]
Delete transform feedback objects
</summary>
<param name="n">
Specifies the number of transform feedback objects to delete.
</param>
<param name="ids">[length: n]
Specifies an array of names of transform feedback objects to delete.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.DeleteTransformFeedbacks(System.Int32,System.Int32@)">
<summary>[requires: NV_transform_feedback2]
Delete transform feedback objects
</summary>
<param name="n">
Specifies the number of transform feedback objects to delete.
</param>
<param name="ids">[length: n]
Specifies an array of names of transform feedback objects to delete.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.DeleteTransformFeedbacks(System.Int32,System.Int32*)">
<summary>[requires: NV_transform_feedback2]
Delete transform feedback objects
</summary>
<param name="n">
Specifies the number of transform feedback objects to delete.
</param>
<param name="ids">[length: n]
Specifies an array of names of transform feedback objects to delete.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.DeleteTransformFeedbacks(System.Int32,System.UInt32[])">
<summary>[requires: NV_transform_feedback2]
Delete transform feedback objects
</summary>
<param name="n">
Specifies the number of transform feedback objects to delete.
</param>
<param name="ids">[length: n]
Specifies an array of names of transform feedback objects to delete.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.DeleteTransformFeedbacks(System.Int32,System.UInt32@)">
<summary>[requires: NV_transform_feedback2]
Delete transform feedback objects
</summary>
<param name="n">
Specifies the number of transform feedback objects to delete.
</param>
<param name="ids">[length: n]
Specifies an array of names of transform feedback objects to delete.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.DeleteTransformFeedbacks(System.Int32,System.UInt32*)">
<summary>[requires: NV_transform_feedback2]
Delete transform feedback objects
</summary>
<param name="n">
Specifies the number of transform feedback objects to delete.
</param>
<param name="ids">[length: n]
Specifies an array of names of transform feedback objects to delete.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.DepthBounds(System.Double,System.Double)">
<summary>[requires: NV_depth_buffer_float]</summary>
<param name="zmin"></param>
<param name="zmax"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.DepthRange(System.Double,System.Double)">
<summary>[requires: NV_depth_buffer_float]
Specify mapping of depth values from normalized device coordinates to window coordinates
</summary>
<param name="zNear">
Specifies the mapping of the near clipping plane to window coordinates. The initial value is 0.
</param>
<param name="zFar">
Specifies the mapping of the far clipping plane to window coordinates. The initial value is 1.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.DrawTexture(System.Int32,System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
<summary>[requires: NV_draw_texture]</summary>
<param name="texture"></param>
<param name="sampler"></param>
<param name="x0"></param>
<param name="y0"></param>
<param name="x1"></param>
<param name="y1"></param>
<param name="z"></param>
<param name="s0"></param>
<param name="t0"></param>
<param name="s1"></param>
<param name="t1"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.DrawTexture(System.UInt32,System.UInt32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
<summary>[requires: NV_draw_texture]</summary>
<param name="texture"></param>
<param name="sampler"></param>
<param name="x0"></param>
<param name="y0"></param>
<param name="x1"></param>
<param name="y1"></param>
<param name="z"></param>
<param name="s0"></param>
<param name="t0"></param>
<param name="s1"></param>
<param name="t1"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.DrawTransformFeedback(OpenTK.Graphics.OpenGL.NvTransformFeedback2,System.Int32)">
<summary>[requires: NV_transform_feedback2]
Render primitives using a count derived from a transform feedback object
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency, and Patches are accepted.
</param>
<param name="id">
Specifies the name of a transform feedback object from which to retrieve a primitive count.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.DrawTransformFeedback(OpenTK.Graphics.OpenGL.NvTransformFeedback2,System.UInt32)">
<summary>[requires: NV_transform_feedback2]
Render primitives using a count derived from a transform feedback object
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency, and Patches are accepted.
</param>
<param name="id">
Specifies the name of a transform feedback object from which to retrieve a primitive count.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.DrawTransformFeedback(OpenTK.Graphics.OpenGL.PrimitiveType,System.Int32)">
<summary>[requires: NV_transform_feedback2]
Render primitives using a count derived from a transform feedback object
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency, and Patches are accepted.
</param>
<param name="id">
Specifies the name of a transform feedback object from which to retrieve a primitive count.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.DrawTransformFeedback(OpenTK.Graphics.OpenGL.PrimitiveType,System.UInt32)">
<summary>[requires: NV_transform_feedback2]
Render primitives using a count derived from a transform feedback object
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, LineStripAdjacency, LinesAdjacency, TriangleStrip, TriangleFan, Triangles, TriangleStripAdjacency, TrianglesAdjacency, and Patches are accepted.
</param>
<param name="id">
Specifies the name of a transform feedback object from which to retrieve a primitive count.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.EdgeFlagFormat(System.Int32)">
<summary>[requires: NV_vertex_buffer_unified_memory]</summary>
<param name="stride"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.EndConditionalRender">
<summary>[requires: NV_conditional_render]</summary>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.EndOcclusionQuery">
<summary>[requires: NV_occlusion_query]</summary>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.EndTransformFeedback">
<summary>[requires: NV_transform_feedback]</summary>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.EndVideoCapture(System.Int32)">
<summary>[requires: NV_video_capture]</summary>
<param name="video_capture_slot"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.EndVideoCapture(System.UInt32)">
<summary>[requires: NV_video_capture]</summary>
<param name="video_capture_slot"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.EvalMap(OpenTK.Graphics.OpenGL.NvEvaluators,OpenTK.Graphics.OpenGL.NvEvaluators)">
<summary>[requires: NV_evaluators]</summary>
<param name="target"></param>
<param name="mode"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ExecuteProgram(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb,System.Int32,System.Single[])">
<summary>[requires: NV_vertex_program]</summary>
<param name="target"></param>
<param name="id"></param>
<param name="@params">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ExecuteProgram(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb,System.Int32,System.Single@)">
<summary>[requires: NV_vertex_program]</summary>
<param name="target"></param>
<param name="id"></param>
<param name="@params">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ExecuteProgram(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb,System.Int32,System.Single*)">
<summary>[requires: NV_vertex_program]</summary>
<param name="target"></param>
<param name="id"></param>
<param name="@params">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ExecuteProgram(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb,System.UInt32,System.Single[])">
<summary>[requires: NV_vertex_program]</summary>
<param name="target"></param>
<param name="id"></param>
<param name="@params">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ExecuteProgram(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb,System.UInt32,System.Single@)">
<summary>[requires: NV_vertex_program]</summary>
<param name="target"></param>
<param name="id"></param>
<param name="@params">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ExecuteProgram(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb,System.UInt32,System.Single*)">
<summary>[requires: NV_vertex_program]</summary>
<param name="target"></param>
<param name="id"></param>
<param name="@params">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.FinalCombinerInput(OpenTK.Graphics.OpenGL.NvRegisterCombiners,OpenTK.Graphics.OpenGL.NvRegisterCombiners,OpenTK.Graphics.OpenGL.NvRegisterCombiners,OpenTK.Graphics.OpenGL.NvRegisterCombiners)">
<summary>[requires: NV_register_combiners]</summary>
<param name="variable"></param>
<param name="input"></param>
<param name="mapping"></param>
<param name="componentUsage"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.FinishFence(System.Int32)">
<summary>[requires: NV_fence]</summary>
<param name="fence"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.FinishFence(System.UInt32)">
<summary>[requires: NV_fence]</summary>
<param name="fence"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.FlushPixelDataRange(OpenTK.Graphics.OpenGL.NvPixelDataRange)">
<summary>[requires: NV_pixel_data_range]</summary>
<param name="target"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.FlushVertexArrayRange">
<summary>[requires: NV_vertex_array_range]</summary>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.FogCoordFormat(OpenTK.Graphics.OpenGL.NvVertexBufferUnifiedMemory,System.Int32)">
<summary>[requires: NV_vertex_buffer_unified_memory]</summary>
<param name="type"></param>
<param name="stride"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.FogCoordh(OpenTK.Half)">
<summary>[requires: NV_half_float]</summary>
<param name="fog"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.FogCoordh(OpenTK.Half*)">
<summary>[requires: NV_half_float]</summary>
<param name="fog">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GenFence">
<summary>[requires: NV_fence]</summary>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GenFences(System.Int32,System.Int32[])">
<summary>[requires: NV_fence]</summary>
<param name="n"></param>
<param name="fences">[length: n]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GenFences(System.Int32,System.Int32@)">
<summary>[requires: NV_fence]</summary>
<param name="n"></param>
<param name="fences">[length: n]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GenFences(System.Int32,System.Int32*)">
<summary>[requires: NV_fence]</summary>
<param name="n"></param>
<param name="fences">[length: n]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GenFences(System.Int32,System.UInt32[])">
<summary>[requires: NV_fence]</summary>
<param name="n"></param>
<param name="fences">[length: n]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GenFences(System.Int32,System.UInt32@)">
<summary>[requires: NV_fence]</summary>
<param name="n"></param>
<param name="fences">[length: n]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GenFences(System.Int32,System.UInt32*)">
<summary>[requires: NV_fence]</summary>
<param name="n"></param>
<param name="fences">[length: n]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GenOcclusionQuery">
<summary>[requires: NV_occlusion_query]</summary>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GenOcclusionQueries(System.Int32,System.Int32[])">
<summary>[requires: NV_occlusion_query]</summary>
<param name="n"></param>
<param name="ids">[length: n]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GenOcclusionQueries(System.Int32,System.Int32@)">
<summary>[requires: NV_occlusion_query]</summary>
<param name="n"></param>
<param name="ids">[length: n]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GenOcclusionQueries(System.Int32,System.Int32*)">
<summary>[requires: NV_occlusion_query]</summary>
<param name="n"></param>
<param name="ids">[length: n]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GenOcclusionQueries(System.Int32,System.UInt32[])">
<summary>[requires: NV_occlusion_query]</summary>
<param name="n"></param>
<param name="ids">[length: n]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GenOcclusionQueries(System.Int32,System.UInt32@)">
<summary>[requires: NV_occlusion_query]</summary>
<param name="n"></param>
<param name="ids">[length: n]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GenOcclusionQueries(System.Int32,System.UInt32*)">
<summary>[requires: NV_occlusion_query]</summary>
<param name="n"></param>
<param name="ids">[length: n]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GenPath(System.Int32)">
<summary>[requires: NV_path_rendering]</summary>
<param name="range"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GenProgram">
<summary>[requires: NV_vertex_program]</summary>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GenProgram(System.Int32,System.Int32[])">
<summary>[requires: NV_vertex_program]</summary>
<param name="n"></param>
<param name="programs">[length: n]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GenProgram(System.Int32,System.Int32@)">
<summary>[requires: NV_vertex_program]</summary>
<param name="n"></param>
<param name="programs">[length: n]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GenProgram(System.Int32,System.Int32*)">
<summary>[requires: NV_vertex_program]</summary>
<param name="n"></param>
<param name="programs">[length: n]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GenProgram(System.Int32,System.UInt32[])">
<summary>[requires: NV_vertex_program]</summary>
<param name="n"></param>
<param name="programs">[length: n]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GenProgram(System.Int32,System.UInt32@)">
<summary>[requires: NV_vertex_program]</summary>
<param name="n"></param>
<param name="programs">[length: n]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GenProgram(System.Int32,System.UInt32*)">
<summary>[requires: NV_vertex_program]</summary>
<param name="n"></param>
<param name="programs">[length: n]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GenTransformFeedback">
<summary>[requires: NV_transform_feedback2]
Reserve transform feedback object names
</summary>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GenTransformFeedbacks(System.Int32,System.Int32[])">
<summary>[requires: NV_transform_feedback2]
Reserve transform feedback object names
</summary>
<param name="n">
Specifies the number of transform feedback object names to reserve.
</param>
<param name="ids">[length: n]
Specifies an array of into which the reserved names will be written.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GenTransformFeedbacks(System.Int32,System.Int32@)">
<summary>[requires: NV_transform_feedback2]
Reserve transform feedback object names
</summary>
<param name="n">
Specifies the number of transform feedback object names to reserve.
</param>
<param name="ids">[length: n]
Specifies an array of into which the reserved names will be written.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GenTransformFeedbacks(System.Int32,System.Int32*)">
<summary>[requires: NV_transform_feedback2]
Reserve transform feedback object names
</summary>
<param name="n">
Specifies the number of transform feedback object names to reserve.
</param>
<param name="ids">[length: n]
Specifies an array of into which the reserved names will be written.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GenTransformFeedbacks(System.Int32,System.UInt32[])">
<summary>[requires: NV_transform_feedback2]
Reserve transform feedback object names
</summary>
<param name="n">
Specifies the number of transform feedback object names to reserve.
</param>
<param name="ids">[length: n]
Specifies an array of into which the reserved names will be written.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GenTransformFeedbacks(System.Int32,System.UInt32@)">
<summary>[requires: NV_transform_feedback2]
Reserve transform feedback object names
</summary>
<param name="n">
Specifies the number of transform feedback object names to reserve.
</param>
<param name="ids">[length: n]
Specifies an array of into which the reserved names will be written.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GenTransformFeedbacks(System.Int32,System.UInt32*)">
<summary>[requires: NV_transform_feedback2]
Reserve transform feedback object names
</summary>
<param name="n">
Specifies the number of transform feedback object names to reserve.
</param>
<param name="ids">[length: n]
Specifies an array of into which the reserved names will be written.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetActiveVarying(System.Int32,System.Int32,System.Int32,System.Int32@,System.Int32@,OpenTK.Graphics.OpenGL.NvTransformFeedback@,System.Text.StringBuilder)">
<summary>[requires: NV_transform_feedback]</summary>
<param name="program"></param>
<param name="index"></param>
<param name="bufSize"></param>
<param name="length">[length: 1]</param>
<param name="size">[length: 1]</param>
<param name="type">[length: 1]</param>
<param name="name">[length: program,index,bufSize]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetActiveVarying(System.Int32,System.Int32,System.Int32,System.Int32*,System.Int32*,OpenTK.Graphics.OpenGL.NvTransformFeedback*,System.Text.StringBuilder)">
<summary>[requires: NV_transform_feedback]</summary>
<param name="program"></param>
<param name="index"></param>
<param name="bufSize"></param>
<param name="length">[length: 1]</param>
<param name="size">[length: 1]</param>
<param name="type">[length: 1]</param>
<param name="name">[length: program,index,bufSize]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetActiveVarying(System.UInt32,System.UInt32,System.Int32,System.Int32@,System.Int32@,OpenTK.Graphics.OpenGL.NvTransformFeedback@,System.Text.StringBuilder)">
<summary>[requires: NV_transform_feedback]</summary>
<param name="program"></param>
<param name="index"></param>
<param name="bufSize"></param>
<param name="length">[length: 1]</param>
<param name="size">[length: 1]</param>
<param name="type">[length: 1]</param>
<param name="name">[length: program,index,bufSize]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetActiveVarying(System.UInt32,System.UInt32,System.Int32,System.Int32*,System.Int32*,OpenTK.Graphics.OpenGL.NvTransformFeedback*,System.Text.StringBuilder)">
<summary>[requires: NV_transform_feedback]</summary>
<param name="program"></param>
<param name="index"></param>
<param name="bufSize"></param>
<param name="length">[length: 1]</param>
<param name="size">[length: 1]</param>
<param name="type">[length: 1]</param>
<param name="name">[length: program,index,bufSize]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetBufferParameter(OpenTK.Graphics.OpenGL.NvShaderBufferLoad,OpenTK.Graphics.OpenGL.NvShaderBufferLoad,System.Int64[])">
<summary>[requires: NV_shader_buffer_load]
Return parameters of a buffer object
</summary>
<param name="target">
Specifies the target buffer object. The symbolic constant must be ArrayBuffer, AtomicCounterBuffer, CopyReadBuffer, CopyWriteBuffer, DrawIndirectBuffer, DispatchIndirectBuffer, ElementArrayBuffer, PixelPackBuffer, PixelUnpackBuffer, QueryBuffer, ShaderStorageBuffer, TextureBuffer, TransformFeedbackBuffer, or UniformBuffer.
</param>
<param name="pname">
Specifies the symbolic name of a buffer object parameter. Accepted values are BufferAccess, BufferMapped, BufferSize, or BufferUsage.
</param>
<param name="@params">[length: pname]
Returns the requested parameter.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetBufferParameter(OpenTK.Graphics.OpenGL.NvShaderBufferLoad,OpenTK.Graphics.OpenGL.NvShaderBufferLoad,System.Int64@)">
<summary>[requires: NV_shader_buffer_load]
Return parameters of a buffer object
</summary>
<param name="target">
Specifies the target buffer object. The symbolic constant must be ArrayBuffer, AtomicCounterBuffer, CopyReadBuffer, CopyWriteBuffer, DrawIndirectBuffer, DispatchIndirectBuffer, ElementArrayBuffer, PixelPackBuffer, PixelUnpackBuffer, QueryBuffer, ShaderStorageBuffer, TextureBuffer, TransformFeedbackBuffer, or UniformBuffer.
</param>
<param name="pname">
Specifies the symbolic name of a buffer object parameter. Accepted values are BufferAccess, BufferMapped, BufferSize, or BufferUsage.
</param>
<param name="@params">[length: pname]
Returns the requested parameter.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetBufferParameter(OpenTK.Graphics.OpenGL.NvShaderBufferLoad,OpenTK.Graphics.OpenGL.NvShaderBufferLoad,System.Int64*)">
<summary>[requires: NV_shader_buffer_load]
Return parameters of a buffer object
</summary>
<param name="target">
Specifies the target buffer object. The symbolic constant must be ArrayBuffer, AtomicCounterBuffer, CopyReadBuffer, CopyWriteBuffer, DrawIndirectBuffer, DispatchIndirectBuffer, ElementArrayBuffer, PixelPackBuffer, PixelUnpackBuffer, QueryBuffer, ShaderStorageBuffer, TextureBuffer, TransformFeedbackBuffer, or UniformBuffer.
</param>
<param name="pname">
Specifies the symbolic name of a buffer object parameter. Accepted values are BufferAccess, BufferMapped, BufferSize, or BufferUsage.
</param>
<param name="@params">[length: pname]
Returns the requested parameter.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetBufferParameter(OpenTK.Graphics.OpenGL.NvShaderBufferLoad,OpenTK.Graphics.OpenGL.NvShaderBufferLoad,System.UInt64[])">
<summary>[requires: NV_shader_buffer_load]
Return parameters of a buffer object
</summary>
<param name="target">
Specifies the target buffer object. The symbolic constant must be ArrayBuffer, AtomicCounterBuffer, CopyReadBuffer, CopyWriteBuffer, DrawIndirectBuffer, DispatchIndirectBuffer, ElementArrayBuffer, PixelPackBuffer, PixelUnpackBuffer, QueryBuffer, ShaderStorageBuffer, TextureBuffer, TransformFeedbackBuffer, or UniformBuffer.
</param>
<param name="pname">
Specifies the symbolic name of a buffer object parameter. Accepted values are BufferAccess, BufferMapped, BufferSize, or BufferUsage.
</param>
<param name="@params">[length: pname]
Returns the requested parameter.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetBufferParameter(OpenTK.Graphics.OpenGL.NvShaderBufferLoad,OpenTK.Graphics.OpenGL.NvShaderBufferLoad,System.UInt64@)">
<summary>[requires: NV_shader_buffer_load]
Return parameters of a buffer object
</summary>
<param name="target">
Specifies the target buffer object. The symbolic constant must be ArrayBuffer, AtomicCounterBuffer, CopyReadBuffer, CopyWriteBuffer, DrawIndirectBuffer, DispatchIndirectBuffer, ElementArrayBuffer, PixelPackBuffer, PixelUnpackBuffer, QueryBuffer, ShaderStorageBuffer, TextureBuffer, TransformFeedbackBuffer, or UniformBuffer.
</param>
<param name="pname">
Specifies the symbolic name of a buffer object parameter. Accepted values are BufferAccess, BufferMapped, BufferSize, or BufferUsage.
</param>
<param name="@params">[length: pname]
Returns the requested parameter.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetBufferParameter(OpenTK.Graphics.OpenGL.NvShaderBufferLoad,OpenTK.Graphics.OpenGL.NvShaderBufferLoad,System.UInt64*)">
<summary>[requires: NV_shader_buffer_load]
Return parameters of a buffer object
</summary>
<param name="target">
Specifies the target buffer object. The symbolic constant must be ArrayBuffer, AtomicCounterBuffer, CopyReadBuffer, CopyWriteBuffer, DrawIndirectBuffer, DispatchIndirectBuffer, ElementArrayBuffer, PixelPackBuffer, PixelUnpackBuffer, QueryBuffer, ShaderStorageBuffer, TextureBuffer, TransformFeedbackBuffer, or UniformBuffer.
</param>
<param name="pname">
Specifies the symbolic name of a buffer object parameter. Accepted values are BufferAccess, BufferMapped, BufferSize, or BufferUsage.
</param>
<param name="@params">[length: pname]
Returns the requested parameter.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetCombinerInputParameter(OpenTK.Graphics.OpenGL.NvRegisterCombiners,OpenTK.Graphics.OpenGL.NvRegisterCombiners,OpenTK.Graphics.OpenGL.NvRegisterCombiners,OpenTK.Graphics.OpenGL.NvRegisterCombiners,System.Single[])">
<summary>[requires: NV_register_combiners]</summary>
<param name="stage"></param>
<param name="portion"></param>
<param name="variable"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetCombinerInputParameter(OpenTK.Graphics.OpenGL.NvRegisterCombiners,OpenTK.Graphics.OpenGL.NvRegisterCombiners,OpenTK.Graphics.OpenGL.NvRegisterCombiners,OpenTK.Graphics.OpenGL.NvRegisterCombiners,System.Single@)">
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<param name="points">[length: target]</param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetMapControlPoints``1(OpenTK.Graphics.OpenGL.NvEvaluators,System.UInt32,OpenTK.Graphics.OpenGL.NvEvaluators,System.Int32,System.Int32,System.Boolean,``0[0:,0:,0:])">
<summary>[requires: NV_evaluators]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="type"></param>
<param name="ustride"></param>
<param name="vstride"></param>
<param name="packed"></param>
<param name="points">[length: target]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetMapControlPoints``1(OpenTK.Graphics.OpenGL.NvEvaluators,System.UInt32,OpenTK.Graphics.OpenGL.NvEvaluators,System.Int32,System.Int32,System.Boolean,``0@)">
<summary>[requires: NV_evaluators]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="type"></param>
<param name="ustride"></param>
<param name="vstride"></param>
<param name="packed"></param>
<param name="points">[length: target]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetMapParameter(OpenTK.Graphics.OpenGL.NvEvaluators,OpenTK.Graphics.OpenGL.NvEvaluators,System.Single[])">
<summary>[requires: NV_evaluators]</summary>
<param name="target"></param>
<param name="pname"></param>
<param name="@params">[length: target,pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetMapParameter(OpenTK.Graphics.OpenGL.NvEvaluators,OpenTK.Graphics.OpenGL.NvEvaluators,System.Single@)">
<summary>[requires: NV_evaluators]</summary>
<param name="target"></param>
<param name="pname"></param>
<param name="@params">[length: target,pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetMapParameter(OpenTK.Graphics.OpenGL.NvEvaluators,OpenTK.Graphics.OpenGL.NvEvaluators,System.Single*)">
<summary>[requires: NV_evaluators]</summary>
<param name="target"></param>
<param name="pname"></param>
<param name="@params">[length: target,pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetMapParameter(OpenTK.Graphics.OpenGL.NvEvaluators,OpenTK.Graphics.OpenGL.NvEvaluators,System.Int32[])">
<summary>[requires: NV_evaluators]</summary>
<param name="target"></param>
<param name="pname"></param>
<param name="@params">[length: target,pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetMapParameter(OpenTK.Graphics.OpenGL.NvEvaluators,OpenTK.Graphics.OpenGL.NvEvaluators,System.Int32@)">
<summary>[requires: NV_evaluators]</summary>
<param name="target"></param>
<param name="pname"></param>
<param name="@params">[length: target,pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetMapParameter(OpenTK.Graphics.OpenGL.NvEvaluators,OpenTK.Graphics.OpenGL.NvEvaluators,System.Int32*)">
<summary>[requires: NV_evaluators]</summary>
<param name="target"></param>
<param name="pname"></param>
<param name="@params">[length: target,pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetMultisample(OpenTK.Graphics.OpenGL.NvExplicitMultisample,System.Int32,System.Single[])">
<summary>[requires: NV_explicit_multisample]
Retrieve the location of a sample
</summary>
<param name="pname">
Specifies the sample parameter name. pname must be SamplePosition.
</param>
<param name="index">
Specifies the index of the sample whose position to query.
</param>
<param name="val">[length: 2]
Specifies the address of an array to receive the position of the sample.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetMultisample(OpenTK.Graphics.OpenGL.NvExplicitMultisample,System.Int32,System.Single@)">
<summary>[requires: NV_explicit_multisample]
Retrieve the location of a sample
</summary>
<param name="pname">
Specifies the sample parameter name. pname must be SamplePosition.
</param>
<param name="index">
Specifies the index of the sample whose position to query.
</param>
<param name="val">[length: 2]
Specifies the address of an array to receive the position of the sample.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetMultisample(OpenTK.Graphics.OpenGL.NvExplicitMultisample,System.Int32,System.Single*)">
<summary>[requires: NV_explicit_multisample]
Retrieve the location of a sample
</summary>
<param name="pname">
Specifies the sample parameter name. pname must be SamplePosition.
</param>
<param name="index">
Specifies the index of the sample whose position to query.
</param>
<param name="val">[length: 2]
Specifies the address of an array to receive the position of the sample.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetMultisample(OpenTK.Graphics.OpenGL.NvExplicitMultisample,System.UInt32,System.Single[])">
<summary>[requires: NV_explicit_multisample]
Retrieve the location of a sample
</summary>
<param name="pname">
Specifies the sample parameter name. pname must be SamplePosition.
</param>
<param name="index">
Specifies the index of the sample whose position to query.
</param>
<param name="val">[length: 2]
Specifies the address of an array to receive the position of the sample.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetMultisample(OpenTK.Graphics.OpenGL.NvExplicitMultisample,System.UInt32,System.Single@)">
<summary>[requires: NV_explicit_multisample]
Retrieve the location of a sample
</summary>
<param name="pname">
Specifies the sample parameter name. pname must be SamplePosition.
</param>
<param name="index">
Specifies the index of the sample whose position to query.
</param>
<param name="val">[length: 2]
Specifies the address of an array to receive the position of the sample.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetMultisample(OpenTK.Graphics.OpenGL.NvExplicitMultisample,System.UInt32,System.Single*)">
<summary>[requires: NV_explicit_multisample]
Retrieve the location of a sample
</summary>
<param name="pname">
Specifies the sample parameter name. pname must be SamplePosition.
</param>
<param name="index">
Specifies the index of the sample whose position to query.
</param>
<param name="val">[length: 2]
Specifies the address of an array to receive the position of the sample.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetNamedBufferParameter(System.Int32,OpenTK.Graphics.OpenGL.BufferParameterName,System.Int64[])">
<summary>[requires: NV_shader_buffer_load]</summary>
<param name="buffer"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetNamedBufferParameter(System.Int32,OpenTK.Graphics.OpenGL.BufferParameterName,System.Int64@)">
<summary>[requires: NV_shader_buffer_load]</summary>
<param name="buffer"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetNamedBufferParameter(System.Int32,OpenTK.Graphics.OpenGL.BufferParameterName,System.Int64*)">
<summary>[requires: NV_shader_buffer_load]</summary>
<param name="buffer"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetNamedBufferParameter(System.Int32,OpenTK.Graphics.OpenGL.NvShaderBufferLoad,System.Int64[])">
<summary>[requires: NV_shader_buffer_load]</summary>
<param name="buffer"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetNamedBufferParameter(System.Int32,OpenTK.Graphics.OpenGL.NvShaderBufferLoad,System.Int64@)">
<summary>[requires: NV_shader_buffer_load]</summary>
<param name="buffer"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetNamedBufferParameter(System.Int32,OpenTK.Graphics.OpenGL.NvShaderBufferLoad,System.Int64*)">
<summary>[requires: NV_shader_buffer_load]</summary>
<param name="buffer"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetNamedBufferParameter(System.UInt32,OpenTK.Graphics.OpenGL.BufferParameterName,System.UInt64[])">
<summary>[requires: NV_shader_buffer_load]</summary>
<param name="buffer"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetNamedBufferParameter(System.UInt32,OpenTK.Graphics.OpenGL.BufferParameterName,System.UInt64@)">
<summary>[requires: NV_shader_buffer_load]</summary>
<param name="buffer"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetNamedBufferParameter(System.UInt32,OpenTK.Graphics.OpenGL.BufferParameterName,System.UInt64*)">
<summary>[requires: NV_shader_buffer_load]</summary>
<param name="buffer"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetNamedBufferParameter(System.UInt32,OpenTK.Graphics.OpenGL.NvShaderBufferLoad,System.UInt64[])">
<summary>[requires: NV_shader_buffer_load]</summary>
<param name="buffer"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetNamedBufferParameter(System.UInt32,OpenTK.Graphics.OpenGL.NvShaderBufferLoad,System.UInt64@)">
<summary>[requires: NV_shader_buffer_load]</summary>
<param name="buffer"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetNamedBufferParameter(System.UInt32,OpenTK.Graphics.OpenGL.NvShaderBufferLoad,System.UInt64*)">
<summary>[requires: NV_shader_buffer_load]</summary>
<param name="buffer"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetOcclusionQuery(System.Int32,OpenTK.Graphics.OpenGL.NvOcclusionQuery,System.Int32[])">
<summary>[requires: NV_occlusion_query]</summary>
<param name="id"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetOcclusionQuery(System.Int32,OpenTK.Graphics.OpenGL.NvOcclusionQuery,System.Int32@)">
<summary>[requires: NV_occlusion_query]</summary>
<param name="id"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetOcclusionQuery(System.Int32,OpenTK.Graphics.OpenGL.NvOcclusionQuery,System.Int32*)">
<summary>[requires: NV_occlusion_query]</summary>
<param name="id"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetOcclusionQuery(System.UInt32,OpenTK.Graphics.OpenGL.NvOcclusionQuery,System.Int32[])">
<summary>[requires: NV_occlusion_query]</summary>
<param name="id"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetOcclusionQuery(System.UInt32,OpenTK.Graphics.OpenGL.NvOcclusionQuery,System.Int32@)">
<summary>[requires: NV_occlusion_query]</summary>
<param name="id"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetOcclusionQuery(System.UInt32,OpenTK.Graphics.OpenGL.NvOcclusionQuery,System.Int32*)">
<summary>[requires: NV_occlusion_query]</summary>
<param name="id"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetOcclusionQuery(System.UInt32,OpenTK.Graphics.OpenGL.NvOcclusionQuery,System.UInt32[])">
<summary>[requires: NV_occlusion_query]</summary>
<param name="id"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetOcclusionQuery(System.UInt32,OpenTK.Graphics.OpenGL.NvOcclusionQuery,System.UInt32@)">
<summary>[requires: NV_occlusion_query]</summary>
<param name="id"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetOcclusionQuery(System.UInt32,OpenTK.Graphics.OpenGL.NvOcclusionQuery,System.UInt32*)">
<summary>[requires: NV_occlusion_query]</summary>
<param name="id"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetPathColorGen(OpenTK.Graphics.OpenGL.NvPathRendering,OpenTK.Graphics.OpenGL.NvPathRendering,System.Single[])">
<summary>[requires: NV_path_rendering]</summary>
<param name="color"></param>
<param name="pname"></param>
<param name="value">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetPathColorGen(OpenTK.Graphics.OpenGL.NvPathRendering,OpenTK.Graphics.OpenGL.NvPathRendering,System.Single@)">
<summary>[requires: NV_path_rendering]</summary>
<param name="color"></param>
<param name="pname"></param>
<param name="value">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetPathColorGen(OpenTK.Graphics.OpenGL.NvPathRendering,OpenTK.Graphics.OpenGL.NvPathRendering,System.Single*)">
<summary>[requires: NV_path_rendering]</summary>
<param name="color"></param>
<param name="pname"></param>
<param name="value">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetPathColorGen(OpenTK.Graphics.OpenGL.NvPathRendering,OpenTK.Graphics.OpenGL.NvPathRendering,System.Int32[])">
<summary>[requires: NV_path_rendering]</summary>
<param name="color"></param>
<param name="pname"></param>
<param name="value">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetPathColorGen(OpenTK.Graphics.OpenGL.NvPathRendering,OpenTK.Graphics.OpenGL.NvPathRendering,System.Int32@)">
<summary>[requires: NV_path_rendering]</summary>
<param name="color"></param>
<param name="pname"></param>
<param name="value">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetPathColorGen(OpenTK.Graphics.OpenGL.NvPathRendering,OpenTK.Graphics.OpenGL.NvPathRendering,System.Int32*)">
<summary>[requires: NV_path_rendering]</summary>
<param name="color"></param>
<param name="pname"></param>
<param name="value">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetPathCommand(System.Int32)">
<summary>[requires: NV_path_rendering]</summary>
<param name="path"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetPathCommand(System.UInt32)">
<summary>[requires: NV_path_rendering]</summary>
<param name="path"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetPathCommands(System.Int32,System.Byte[])">
<summary>[requires: NV_path_rendering]</summary>
<param name="path"></param>
<param name="commands">[length: path]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetPathCommands(System.Int32,System.Byte@)">
<summary>[requires: NV_path_rendering]</summary>
<param name="path"></param>
<param name="commands">[length: path]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetPathCommands(System.Int32,System.Byte*)">
<summary>[requires: NV_path_rendering]</summary>
<param name="path"></param>
<param name="commands">[length: path]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetPathCommands(System.UInt32,System.Byte[])">
<summary>[requires: NV_path_rendering]</summary>
<param name="path"></param>
<param name="commands">[length: path]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetPathCommands(System.UInt32,System.Byte@)">
<summary>[requires: NV_path_rendering]</summary>
<param name="path"></param>
<param name="commands">[length: path]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetPathCommands(System.UInt32,System.Byte*)">
<summary>[requires: NV_path_rendering]</summary>
<param name="path"></param>
<param name="commands">[length: path]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetPathCoord(System.Int32)">
<summary>[requires: NV_path_rendering]</summary>
<param name="path"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetPathCoord(System.UInt32)">
<summary>[requires: NV_path_rendering]</summary>
<param name="path"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetPathCoords(System.Int32,System.Single[])">
<summary>[requires: NV_path_rendering]</summary>
<param name="path"></param>
<param name="coords">[length: path]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetPathCoords(System.Int32,System.Single@)">
<summary>[requires: NV_path_rendering]</summary>
<param name="path"></param>
<param name="coords">[length: path]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetPathCoords(System.Int32,System.Single*)">
<summary>[requires: NV_path_rendering]</summary>
<param name="path"></param>
<param name="coords">[length: path]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetPathCoords(System.UInt32,System.Single[])">
<summary>[requires: NV_path_rendering]</summary>
<param name="path"></param>
<param name="coords">[length: path]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetPathCoords(System.UInt32,System.Single@)">
<summary>[requires: NV_path_rendering]</summary>
<param name="path"></param>
<param name="coords">[length: path]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetPathCoords(System.UInt32,System.Single*)">
<summary>[requires: NV_path_rendering]</summary>
<param name="path"></param>
<param name="coords">[length: path]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetPathDashArray(System.Int32)">
<summary>[requires: NV_path_rendering]</summary>
<param name="path"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetPathDashArray(System.UInt32)">
<summary>[requires: NV_path_rendering]</summary>
<param name="path"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetPathDashArray(System.Int32,System.Single[])">
<summary>[requires: NV_path_rendering]</summary>
<param name="path"></param>
<param name="dashArray">[length: path]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetPathDashArray(System.Int32,System.Single@)">
<summary>[requires: NV_path_rendering]</summary>
<param name="path"></param>
<param name="dashArray">[length: path]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetPathDashArray(System.Int32,System.Single*)">
<summary>[requires: NV_path_rendering]</summary>
<param name="path"></param>
<param name="dashArray">[length: path]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetPathDashArray(System.UInt32,System.Single[])">
<summary>[requires: NV_path_rendering]</summary>
<param name="path"></param>
<param name="dashArray">[length: path]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetPathDashArray(System.UInt32,System.Single@)">
<summary>[requires: NV_path_rendering]</summary>
<param name="path"></param>
<param name="dashArray">[length: path]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetPathDashArray(System.UInt32,System.Single*)">
<summary>[requires: NV_path_rendering]</summary>
<param name="path"></param>
<param name="dashArray">[length: path]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetPathLength(System.Int32,System.Int32,System.Int32)">
<summary>[requires: NV_path_rendering]</summary>
<param name="path"></param>
<param name="startSegment"></param>
<param name="numSegments"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetPathLength(System.UInt32,System.Int32,System.Int32)">
<summary>[requires: NV_path_rendering]</summary>
<param name="path"></param>
<param name="startSegment"></param>
<param name="numSegments"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetPathMetricRange(System.Int32,System.Int32,System.Int32,System.Int32,System.Single[])">
<summary>[requires: NV_path_rendering]</summary>
<param name="metricQueryMask"></param>
<param name="firstPathName"></param>
<param name="numPaths"></param>
<param name="stride"></param>
<param name="metrics">[length: metricQueryMask,numPaths,stride]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetPathMetricRange(System.Int32,System.Int32,System.Int32,System.Int32,System.Single@)">
<summary>[requires: NV_path_rendering]</summary>
<param name="metricQueryMask"></param>
<param name="firstPathName"></param>
<param name="numPaths"></param>
<param name="stride"></param>
<param name="metrics">[length: metricQueryMask,numPaths,stride]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetPathMetricRange(System.Int32,System.Int32,System.Int32,System.Int32,System.Single*)">
<summary>[requires: NV_path_rendering]</summary>
<param name="metricQueryMask"></param>
<param name="firstPathName"></param>
<param name="numPaths"></param>
<param name="stride"></param>
<param name="metrics">[length: metricQueryMask,numPaths,stride]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetPathMetricRange(System.UInt32,System.UInt32,System.Int32,System.Int32,System.Single[])">
<summary>[requires: NV_path_rendering]</summary>
<param name="metricQueryMask"></param>
<param name="firstPathName"></param>
<param name="numPaths"></param>
<param name="stride"></param>
<param name="metrics">[length: metricQueryMask,numPaths,stride]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetPathMetricRange(System.UInt32,System.UInt32,System.Int32,System.Int32,System.Single@)">
<summary>[requires: NV_path_rendering]</summary>
<param name="metricQueryMask"></param>
<param name="firstPathName"></param>
<param name="numPaths"></param>
<param name="stride"></param>
<param name="metrics">[length: metricQueryMask,numPaths,stride]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetPathMetricRange(System.UInt32,System.UInt32,System.Int32,System.Int32,System.Single*)">
<summary>[requires: NV_path_rendering]</summary>
<param name="metricQueryMask"></param>
<param name="firstPathName"></param>
<param name="numPaths"></param>
<param name="stride"></param>
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<param name="@params">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetProgram(System.Int32,OpenTK.Graphics.OpenGL.NvVertexProgram,System.Int32[])">
<summary>[requires: NV_vertex_program]
Returns a parameter from a program object
</summary>
<param name="id">
Specifies the program object to be queried.
</param>
<param name="pname">
Specifies the object parameter. Accepted symbolic names are DeleteStatus, LinkStatus, ValidateStatus, InfoLogLength, AttachedShaders, ActiveAtomicCounterBuffers, ActiveAttributes, ActiveAttributeMaxLength, ActiveUniforms, ActiveUniformBlocks, ActiveUniformBlockMaxNameLength, ActiveUniformMaxLength, ComputeWorkGroupSizeProgramBinaryLength, TransformFeedbackBufferMode, TransformFeedbackVaryings, TransformFeedbackVaryingMaxLength, GeometryVerticesOut, GeometryInputType, and GeometryOutputType.
</param>
<param name="@params">[length: 4]
Returns the requested object parameter.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetProgram(System.Int32,OpenTK.Graphics.OpenGL.NvVertexProgram,System.Int32@)">
<summary>[requires: NV_vertex_program]
Returns a parameter from a program object
</summary>
<param name="id">
Specifies the program object to be queried.
</param>
<param name="pname">
Specifies the object parameter. Accepted symbolic names are DeleteStatus, LinkStatus, ValidateStatus, InfoLogLength, AttachedShaders, ActiveAtomicCounterBuffers, ActiveAttributes, ActiveAttributeMaxLength, ActiveUniforms, ActiveUniformBlocks, ActiveUniformBlockMaxNameLength, ActiveUniformMaxLength, ComputeWorkGroupSizeProgramBinaryLength, TransformFeedbackBufferMode, TransformFeedbackVaryings, TransformFeedbackVaryingMaxLength, GeometryVerticesOut, GeometryInputType, and GeometryOutputType.
</param>
<param name="@params">[length: 4]
Returns the requested object parameter.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetProgram(System.Int32,OpenTK.Graphics.OpenGL.NvVertexProgram,System.Int32*)">
<summary>[requires: NV_vertex_program]
Returns a parameter from a program object
</summary>
<param name="id">
Specifies the program object to be queried.
</param>
<param name="pname">
Specifies the object parameter. Accepted symbolic names are DeleteStatus, LinkStatus, ValidateStatus, InfoLogLength, AttachedShaders, ActiveAtomicCounterBuffers, ActiveAttributes, ActiveAttributeMaxLength, ActiveUniforms, ActiveUniformBlocks, ActiveUniformBlockMaxNameLength, ActiveUniformMaxLength, ComputeWorkGroupSizeProgramBinaryLength, TransformFeedbackBufferMode, TransformFeedbackVaryings, TransformFeedbackVaryingMaxLength, GeometryVerticesOut, GeometryInputType, and GeometryOutputType.
</param>
<param name="@params">[length: 4]
Returns the requested object parameter.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetProgram(System.UInt32,OpenTK.Graphics.OpenGL.NvVertexProgram,System.Int32[])">
<summary>[requires: NV_vertex_program]
Returns a parameter from a program object
</summary>
<param name="id">
Specifies the program object to be queried.
</param>
<param name="pname">
Specifies the object parameter. Accepted symbolic names are DeleteStatus, LinkStatus, ValidateStatus, InfoLogLength, AttachedShaders, ActiveAtomicCounterBuffers, ActiveAttributes, ActiveAttributeMaxLength, ActiveUniforms, ActiveUniformBlocks, ActiveUniformBlockMaxNameLength, ActiveUniformMaxLength, ComputeWorkGroupSizeProgramBinaryLength, TransformFeedbackBufferMode, TransformFeedbackVaryings, TransformFeedbackVaryingMaxLength, GeometryVerticesOut, GeometryInputType, and GeometryOutputType.
</param>
<param name="@params">[length: 4]
Returns the requested object parameter.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetProgram(System.UInt32,OpenTK.Graphics.OpenGL.NvVertexProgram,System.Int32@)">
<summary>[requires: NV_vertex_program]
Returns a parameter from a program object
</summary>
<param name="id">
Specifies the program object to be queried.
</param>
<param name="pname">
Specifies the object parameter. Accepted symbolic names are DeleteStatus, LinkStatus, ValidateStatus, InfoLogLength, AttachedShaders, ActiveAtomicCounterBuffers, ActiveAttributes, ActiveAttributeMaxLength, ActiveUniforms, ActiveUniformBlocks, ActiveUniformBlockMaxNameLength, ActiveUniformMaxLength, ComputeWorkGroupSizeProgramBinaryLength, TransformFeedbackBufferMode, TransformFeedbackVaryings, TransformFeedbackVaryingMaxLength, GeometryVerticesOut, GeometryInputType, and GeometryOutputType.
</param>
<param name="@params">[length: 4]
Returns the requested object parameter.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetProgram(System.UInt32,OpenTK.Graphics.OpenGL.NvVertexProgram,System.Int32*)">
<summary>[requires: NV_vertex_program]
Returns a parameter from a program object
</summary>
<param name="id">
Specifies the program object to be queried.
</param>
<param name="pname">
Specifies the object parameter. Accepted symbolic names are DeleteStatus, LinkStatus, ValidateStatus, InfoLogLength, AttachedShaders, ActiveAtomicCounterBuffers, ActiveAttributes, ActiveAttributeMaxLength, ActiveUniforms, ActiveUniformBlocks, ActiveUniformBlockMaxNameLength, ActiveUniformMaxLength, ComputeWorkGroupSizeProgramBinaryLength, TransformFeedbackBufferMode, TransformFeedbackVaryings, TransformFeedbackVaryingMaxLength, GeometryVerticesOut, GeometryInputType, and GeometryOutputType.
</param>
<param name="@params">[length: 4]
Returns the requested object parameter.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetProgramLocalParameterI(OpenTK.Graphics.OpenGL.NvGpuProgram4,System.Int32,System.Int32[])">
<summary>[requires: NV_gpu_program4]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="@params">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetProgramLocalParameterI(OpenTK.Graphics.OpenGL.NvGpuProgram4,System.Int32,System.Int32@)">
<summary>[requires: NV_gpu_program4]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="@params">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetProgramLocalParameterI(OpenTK.Graphics.OpenGL.NvGpuProgram4,System.Int32,System.Int32*)">
<summary>[requires: NV_gpu_program4]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="@params">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetProgramLocalParameterI(OpenTK.Graphics.OpenGL.NvGpuProgram4,System.UInt32,System.Int32[])">
<summary>[requires: NV_gpu_program4]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="@params">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetProgramLocalParameterI(OpenTK.Graphics.OpenGL.NvGpuProgram4,System.UInt32,System.Int32@)">
<summary>[requires: NV_gpu_program4]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="@params">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetProgramLocalParameterI(OpenTK.Graphics.OpenGL.NvGpuProgram4,System.UInt32,System.Int32*)">
<summary>[requires: NV_gpu_program4]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="@params">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetProgramLocalParameterI(OpenTK.Graphics.OpenGL.NvGpuProgram4,System.UInt32,System.UInt32[])">
<summary>[requires: NV_gpu_program4]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="@params">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetProgramLocalParameterI(OpenTK.Graphics.OpenGL.NvGpuProgram4,System.UInt32,System.UInt32@)">
<summary>[requires: NV_gpu_program4]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="@params">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetProgramLocalParameterI(OpenTK.Graphics.OpenGL.NvGpuProgram4,System.UInt32,System.UInt32*)">
<summary>[requires: NV_gpu_program4]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="@params">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetProgramNamedParameter(System.Int32,System.Int32,System.Byte@,System.Double[])">
<summary>[requires: NV_fragment_program]</summary>
<param name="id"></param>
<param name="len"></param>
<param name="name">[length: 1]</param>
<param name="@params">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetProgramNamedParameter(System.Int32,System.Int32,System.Byte@,System.Double@)">
<summary>[requires: NV_fragment_program]</summary>
<param name="id"></param>
<param name="len"></param>
<param name="name">[length: 1]</param>
<param name="@params">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetProgramNamedParameter(System.Int32,System.Int32,System.Byte*,System.Double*)">
<summary>[requires: NV_fragment_program]</summary>
<param name="id"></param>
<param name="len"></param>
<param name="name">[length: 1]</param>
<param name="@params">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetProgramNamedParameter(System.UInt32,System.Int32,System.Byte@,System.Double[])">
<summary>[requires: NV_fragment_program]</summary>
<param name="id"></param>
<param name="len"></param>
<param name="name">[length: 1]</param>
<param name="@params">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetProgramNamedParameter(System.UInt32,System.Int32,System.Byte@,System.Double@)">
<summary>[requires: NV_fragment_program]</summary>
<param name="id"></param>
<param name="len"></param>
<param name="name">[length: 1]</param>
<param name="@params">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetProgramNamedParameter(System.UInt32,System.Int32,System.Byte*,System.Double*)">
<summary>[requires: NV_fragment_program]</summary>
<param name="id"></param>
<param name="len"></param>
<param name="name">[length: 1]</param>
<param name="@params">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetProgramNamedParameter(System.Int32,System.Int32,System.Byte@,System.Single[])">
<summary>[requires: NV_fragment_program]</summary>
<param name="id"></param>
<param name="len"></param>
<param name="name">[length: 1]</param>
<param name="@params">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetProgramNamedParameter(System.Int32,System.Int32,System.Byte@,System.Single@)">
<summary>[requires: NV_fragment_program]</summary>
<param name="id"></param>
<param name="len"></param>
<param name="name">[length: 1]</param>
<param name="@params">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetProgramNamedParameter(System.Int32,System.Int32,System.Byte*,System.Single*)">
<summary>[requires: NV_fragment_program]</summary>
<param name="id"></param>
<param name="len"></param>
<param name="name">[length: 1]</param>
<param name="@params">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetProgramNamedParameter(System.UInt32,System.Int32,System.Byte@,System.Single[])">
<summary>[requires: NV_fragment_program]</summary>
<param name="id"></param>
<param name="len"></param>
<param name="name">[length: 1]</param>
<param name="@params">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetProgramNamedParameter(System.UInt32,System.Int32,System.Byte@,System.Single@)">
<summary>[requires: NV_fragment_program]</summary>
<param name="id"></param>
<param name="len"></param>
<param name="name">[length: 1]</param>
<param name="@params">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetProgramNamedParameter(System.UInt32,System.Int32,System.Byte*,System.Single*)">
<summary>[requires: NV_fragment_program]</summary>
<param name="id"></param>
<param name="len"></param>
<param name="name">[length: 1]</param>
<param name="@params">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetProgramParameter(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb,System.Int32,OpenTK.Graphics.OpenGL.AssemblyProgramParameterArb,System.Double[])">
<summary>[requires: NV_vertex_program]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="pname"></param>
<param name="@params">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetProgramParameter(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb,System.Int32,OpenTK.Graphics.OpenGL.AssemblyProgramParameterArb,System.Double@)">
<summary>[requires: NV_vertex_program]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="pname"></param>
<param name="@params">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetProgramParameter(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb,System.Int32,OpenTK.Graphics.OpenGL.AssemblyProgramParameterArb,System.Double*)">
<summary>[requires: NV_vertex_program]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="pname"></param>
<param name="@params">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetProgramParameter(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb,System.UInt32,OpenTK.Graphics.OpenGL.AssemblyProgramParameterArb,System.Double[])">
<summary>[requires: NV_vertex_program]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="pname"></param>
<param name="@params">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetProgramParameter(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb,System.UInt32,OpenTK.Graphics.OpenGL.AssemblyProgramParameterArb,System.Double@)">
<summary>[requires: NV_vertex_program]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="pname"></param>
<param name="@params">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetProgramParameter(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb,System.UInt32,OpenTK.Graphics.OpenGL.AssemblyProgramParameterArb,System.Double*)">
<summary>[requires: NV_vertex_program]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="pname"></param>
<param name="@params">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetProgramParameter(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb,System.Int32,OpenTK.Graphics.OpenGL.AssemblyProgramParameterArb,System.Single[])">
<summary>[requires: NV_vertex_program]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="pname"></param>
<param name="@params">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetProgramParameter(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb,System.Int32,OpenTK.Graphics.OpenGL.AssemblyProgramParameterArb,System.Single@)">
<summary>[requires: NV_vertex_program]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="pname"></param>
<param name="@params">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetProgramParameter(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb,System.Int32,OpenTK.Graphics.OpenGL.AssemblyProgramParameterArb,System.Single*)">
<summary>[requires: NV_vertex_program]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="pname"></param>
<param name="@params">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetProgramParameter(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb,System.UInt32,OpenTK.Graphics.OpenGL.AssemblyProgramParameterArb,System.Single[])">
<summary>[requires: NV_vertex_program]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="pname"></param>
<param name="@params">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetProgramParameter(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb,System.UInt32,OpenTK.Graphics.OpenGL.AssemblyProgramParameterArb,System.Single@)">
<summary>[requires: NV_vertex_program]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="pname"></param>
<param name="@params">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetProgramParameter(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb,System.UInt32,OpenTK.Graphics.OpenGL.AssemblyProgramParameterArb,System.Single*)">
<summary>[requires: NV_vertex_program]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="pname"></param>
<param name="@params">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetProgramResource(System.Int32,OpenTK.Graphics.OpenGL.NvPathRendering,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.NvPathRendering[],System.Int32,System.Int32[],System.Single[])">
<summary>[requires: NV_path_rendering]
Retrieve values for multiple properties of a single active resource within a program object
</summary>
<param name="program">
The name of a program object whose resources to query.
</param>
<param name="programInterface">
A token identifying the interface within program containing the resource named name.
</param>
<param name="index"></param>
<param name="propCount"></param>
<param name="props"></param>
<param name="bufSize"></param>
<param name="length"></param>
<param name="@params"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetProgramResource(System.Int32,OpenTK.Graphics.OpenGL.NvPathRendering,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.NvPathRendering@,System.Int32,System.Int32@,System.Single@)">
<summary>[requires: NV_path_rendering]
Retrieve values for multiple properties of a single active resource within a program object
</summary>
<param name="program">
The name of a program object whose resources to query.
</param>
<param name="programInterface">
A token identifying the interface within program containing the resource named name.
</param>
<param name="index"></param>
<param name="propCount"></param>
<param name="props"></param>
<param name="bufSize"></param>
<param name="length"></param>
<param name="@params"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetProgramResource(System.Int32,OpenTK.Graphics.OpenGL.NvPathRendering,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.NvPathRendering*,System.Int32,System.Int32*,System.Single*)">
<summary>[requires: NV_path_rendering]
Retrieve values for multiple properties of a single active resource within a program object
</summary>
<param name="program">
The name of a program object whose resources to query.
</param>
<param name="programInterface">
A token identifying the interface within program containing the resource named name.
</param>
<param name="index"></param>
<param name="propCount"></param>
<param name="props"></param>
<param name="bufSize"></param>
<param name="length"></param>
<param name="@params"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetProgramResource(System.UInt32,OpenTK.Graphics.OpenGL.NvPathRendering,System.UInt32,System.Int32,OpenTK.Graphics.OpenGL.NvPathRendering[],System.Int32,System.Int32[],System.Single[])">
<summary>[requires: NV_path_rendering]
Retrieve values for multiple properties of a single active resource within a program object
</summary>
<param name="program">
The name of a program object whose resources to query.
</param>
<param name="programInterface">
A token identifying the interface within program containing the resource named name.
</param>
<param name="index"></param>
<param name="propCount"></param>
<param name="props"></param>
<param name="bufSize"></param>
<param name="length"></param>
<param name="@params"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetProgramResource(System.UInt32,OpenTK.Graphics.OpenGL.NvPathRendering,System.UInt32,System.Int32,OpenTK.Graphics.OpenGL.NvPathRendering@,System.Int32,System.Int32@,System.Single@)">
<summary>[requires: NV_path_rendering]
Retrieve values for multiple properties of a single active resource within a program object
</summary>
<param name="program">
The name of a program object whose resources to query.
</param>
<param name="programInterface">
A token identifying the interface within program containing the resource named name.
</param>
<param name="index"></param>
<param name="propCount"></param>
<param name="props"></param>
<param name="bufSize"></param>
<param name="length"></param>
<param name="@params"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetProgramResource(System.UInt32,OpenTK.Graphics.OpenGL.NvPathRendering,System.UInt32,System.Int32,OpenTK.Graphics.OpenGL.NvPathRendering*,System.Int32,System.Int32*,System.Single*)">
<summary>[requires: NV_path_rendering]
Retrieve values for multiple properties of a single active resource within a program object
</summary>
<param name="program">
The name of a program object whose resources to query.
</param>
<param name="programInterface">
A token identifying the interface within program containing the resource named name.
</param>
<param name="index"></param>
<param name="propCount"></param>
<param name="props"></param>
<param name="bufSize"></param>
<param name="length"></param>
<param name="@params"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetProgramString(System.Int32,OpenTK.Graphics.OpenGL.NvVertexProgram,System.Byte[])">
<summary>[requires: NV_vertex_program]</summary>
<param name="id"></param>
<param name="pname"></param>
<param name="program">[length: id,pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetProgramString(System.Int32,OpenTK.Graphics.OpenGL.NvVertexProgram,System.Byte@)">
<summary>[requires: NV_vertex_program]</summary>
<param name="id"></param>
<param name="pname"></param>
<param name="program">[length: id,pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetProgramString(System.Int32,OpenTK.Graphics.OpenGL.NvVertexProgram,System.Byte*)">
<summary>[requires: NV_vertex_program]</summary>
<param name="id"></param>
<param name="pname"></param>
<param name="program">[length: id,pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetProgramString(System.UInt32,OpenTK.Graphics.OpenGL.NvVertexProgram,System.Byte[])">
<summary>[requires: NV_vertex_program]</summary>
<param name="id"></param>
<param name="pname"></param>
<param name="program">[length: id,pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetProgramString(System.UInt32,OpenTK.Graphics.OpenGL.NvVertexProgram,System.Byte@)">
<summary>[requires: NV_vertex_program]</summary>
<param name="id"></param>
<param name="pname"></param>
<param name="program">[length: id,pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetProgramString(System.UInt32,OpenTK.Graphics.OpenGL.NvVertexProgram,System.Byte*)">
<summary>[requires: NV_vertex_program]</summary>
<param name="id"></param>
<param name="pname"></param>
<param name="program">[length: id,pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetProgramSubroutineParameter(OpenTK.Graphics.OpenGL.NvGpuProgram5,System.Int32,System.Int32[])">
<summary>[requires: NV_gpu_program5]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="param">[length: target]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetProgramSubroutineParameter(OpenTK.Graphics.OpenGL.NvGpuProgram5,System.Int32,System.Int32@)">
<summary>[requires: NV_gpu_program5]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="param">[length: target]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetProgramSubroutineParameter(OpenTK.Graphics.OpenGL.NvGpuProgram5,System.Int32,System.Int32*)">
<summary>[requires: NV_gpu_program5]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="param">[length: target]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetProgramSubroutineParameter(OpenTK.Graphics.OpenGL.NvGpuProgram5,System.UInt32,System.UInt32[])">
<summary>[requires: NV_gpu_program5]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="param">[length: target]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetProgramSubroutineParameter(OpenTK.Graphics.OpenGL.NvGpuProgram5,System.UInt32,System.UInt32@)">
<summary>[requires: NV_gpu_program5]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="param">[length: target]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetProgramSubroutineParameter(OpenTK.Graphics.OpenGL.NvGpuProgram5,System.UInt32,System.UInt32*)">
<summary>[requires: NV_gpu_program5]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="param">[length: target]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetTextureHandle(System.Int32)">
<summary>[requires: NV_bindless_texture]</summary>
<param name="texture"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetTextureHandle(System.UInt32)">
<summary>[requires: NV_bindless_texture]</summary>
<param name="texture"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetTextureSamplerHandle(System.Int32,System.Int32)">
<summary>[requires: NV_bindless_texture]</summary>
<param name="texture"></param>
<param name="sampler"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetTextureSamplerHandle(System.UInt32,System.UInt32)">
<summary>[requires: NV_bindless_texture]</summary>
<param name="texture"></param>
<param name="sampler"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetTrackMatrix(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb,System.Int32,OpenTK.Graphics.OpenGL.AssemblyProgramParameterArb,System.Int32@)">
<summary>[requires: NV_vertex_program]</summary>
<param name="target"></param>
<param name="address"></param>
<param name="pname"></param>
<param name="@params">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetTrackMatrix(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb,System.Int32,OpenTK.Graphics.OpenGL.AssemblyProgramParameterArb,System.Int32*)">
<summary>[requires: NV_vertex_program]</summary>
<param name="target"></param>
<param name="address"></param>
<param name="pname"></param>
<param name="@params">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetTrackMatrix(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb,System.UInt32,OpenTK.Graphics.OpenGL.AssemblyProgramParameterArb,System.Int32@)">
<summary>[requires: NV_vertex_program]</summary>
<param name="target"></param>
<param name="address"></param>
<param name="pname"></param>
<param name="@params">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetTrackMatrix(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb,System.UInt32,OpenTK.Graphics.OpenGL.AssemblyProgramParameterArb,System.Int32*)">
<summary>[requires: NV_vertex_program]</summary>
<param name="target"></param>
<param name="address"></param>
<param name="pname"></param>
<param name="@params">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetTransformFeedbackVarying(System.Int32,System.Int32,System.Int32@)">
<summary>[requires: NV_transform_feedback]
Retrieve information about varying variables selected for transform feedback
</summary>
<param name="program">
The name of the target program object.
</param>
<param name="index">
The index of the varying variable whose information to retrieve.
</param>
<param name="location">[length: 1]
The maximum number of characters, including the null terminator, that may be written into name.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetTransformFeedbackVarying(System.Int32,System.Int32,System.Int32*)">
<summary>[requires: NV_transform_feedback]
Retrieve information about varying variables selected for transform feedback
</summary>
<param name="program">
The name of the target program object.
</param>
<param name="index">
The index of the varying variable whose information to retrieve.
</param>
<param name="location">[length: 1]
The maximum number of characters, including the null terminator, that may be written into name.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetTransformFeedbackVarying(System.UInt32,System.UInt32,System.Int32@)">
<summary>[requires: NV_transform_feedback]
Retrieve information about varying variables selected for transform feedback
</summary>
<param name="program">
The name of the target program object.
</param>
<param name="index">
The index of the varying variable whose information to retrieve.
</param>
<param name="location">[length: 1]
The maximum number of characters, including the null terminator, that may be written into name.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetTransformFeedbackVarying(System.UInt32,System.UInt32,System.Int32*)">
<summary>[requires: NV_transform_feedback]
Retrieve information about varying variables selected for transform feedback
</summary>
<param name="program">
The name of the target program object.
</param>
<param name="index">
The index of the varying variable whose information to retrieve.
</param>
<param name="location">[length: 1]
The maximum number of characters, including the null terminator, that may be written into name.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetUniform(System.Int32,System.Int32,System.Int64[])">
<summary>[requires: AMD_gpu_shader_int64|NV_gpu_shader5]
Returns the value of a uniform variable
</summary>
<param name="program">
Specifies the program object to be queried.
</param>
<param name="location">
Specifies the location of the uniform variable to be queried.
</param>
<param name="@params">[length: program,location]
Returns the value of the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetUniform(System.Int32,System.Int32,System.Int64@)">
<summary>[requires: AMD_gpu_shader_int64|NV_gpu_shader5]
Returns the value of a uniform variable
</summary>
<param name="program">
Specifies the program object to be queried.
</param>
<param name="location">
Specifies the location of the uniform variable to be queried.
</param>
<param name="@params">[length: program,location]
Returns the value of the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetUniform(System.Int32,System.Int32,System.Int64*)">
<summary>[requires: AMD_gpu_shader_int64|NV_gpu_shader5]
Returns the value of a uniform variable
</summary>
<param name="program">
Specifies the program object to be queried.
</param>
<param name="location">
Specifies the location of the uniform variable to be queried.
</param>
<param name="@params">[length: program,location]
Returns the value of the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetUniform(System.UInt32,System.Int32,System.Int64[])">
<summary>[requires: AMD_gpu_shader_int64|NV_gpu_shader5]
Returns the value of a uniform variable
</summary>
<param name="program">
Specifies the program object to be queried.
</param>
<param name="location">
Specifies the location of the uniform variable to be queried.
</param>
<param name="@params">[length: program,location]
Returns the value of the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetUniform(System.UInt32,System.Int32,System.Int64@)">
<summary>[requires: AMD_gpu_shader_int64|NV_gpu_shader5]
Returns the value of a uniform variable
</summary>
<param name="program">
Specifies the program object to be queried.
</param>
<param name="location">
Specifies the location of the uniform variable to be queried.
</param>
<param name="@params">[length: program,location]
Returns the value of the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetUniform(System.UInt32,System.Int32,System.Int64*)">
<summary>[requires: AMD_gpu_shader_int64|NV_gpu_shader5]
Returns the value of a uniform variable
</summary>
<param name="program">
Specifies the program object to be queried.
</param>
<param name="location">
Specifies the location of the uniform variable to be queried.
</param>
<param name="@params">[length: program,location]
Returns the value of the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetUniform(System.UInt32,System.Int32,System.UInt64[])">
<summary>[requires: AMD_gpu_shader_int64|NV_shader_buffer_load]
Returns the value of a uniform variable
</summary>
<param name="program">
Specifies the program object to be queried.
</param>
<param name="location">
Specifies the location of the uniform variable to be queried.
</param>
<param name="@params">[length: program,location]
Returns the value of the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetUniform(System.UInt32,System.Int32,System.UInt64@)">
<summary>[requires: AMD_gpu_shader_int64|NV_shader_buffer_load]
Returns the value of a uniform variable
</summary>
<param name="program">
Specifies the program object to be queried.
</param>
<param name="location">
Specifies the location of the uniform variable to be queried.
</param>
<param name="@params">[length: program,location]
Returns the value of the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetUniform(System.UInt32,System.Int32,System.UInt64*)">
<summary>[requires: AMD_gpu_shader_int64|NV_shader_buffer_load]
Returns the value of a uniform variable
</summary>
<param name="program">
Specifies the program object to be queried.
</param>
<param name="location">
Specifies the location of the uniform variable to be queried.
</param>
<param name="@params">[length: program,location]
Returns the value of the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetVaryingLocation(System.Int32,System.String)">
<summary>[requires: NV_transform_feedback]</summary>
<param name="program"></param>
<param name="name">[length: name]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetVaryingLocation(System.UInt32,System.String)">
<summary>[requires: NV_transform_feedback]</summary>
<param name="program"></param>
<param name="name">[length: name]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetVertexAttrib(System.Int32,OpenTK.Graphics.OpenGL.NvVertexAttribInteger64bit,System.Double@)">
<summary>[requires: NV_vertex_program]
Return a generic vertex attribute parameter
</summary>
<param name="index">
Specifies the generic vertex attribute parameter to be queried.
</param>
<param name="pname">
Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are VertexAttribArrayBufferBinding, VertexAttribArrayEnabled, VertexAttribArraySize, VertexAttribArrayStride, VertexAttribArrayType, VertexAttribArrayNormalized, VertexAttribArrayInteger, VertexAttribArrayDivisor, or CurrentVertexAttrib.
</param>
<param name="@params">[length: 1]
Returns the requested data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetVertexAttrib(System.Int32,OpenTK.Graphics.OpenGL.NvVertexAttribInteger64bit,System.Double*)">
<summary>[requires: NV_vertex_program]
Return a generic vertex attribute parameter
</summary>
<param name="index">
Specifies the generic vertex attribute parameter to be queried.
</param>
<param name="pname">
Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are VertexAttribArrayBufferBinding, VertexAttribArrayEnabled, VertexAttribArraySize, VertexAttribArrayStride, VertexAttribArrayType, VertexAttribArrayNormalized, VertexAttribArrayInteger, VertexAttribArrayDivisor, or CurrentVertexAttrib.
</param>
<param name="@params">[length: 1]
Returns the requested data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetVertexAttrib(System.Int32,OpenTK.Graphics.OpenGL.NvVertexProgram,System.Double@)">
<summary>[requires: NV_vertex_program]
Return a generic vertex attribute parameter
</summary>
<param name="index">
Specifies the generic vertex attribute parameter to be queried.
</param>
<param name="pname">
Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are VertexAttribArrayBufferBinding, VertexAttribArrayEnabled, VertexAttribArraySize, VertexAttribArrayStride, VertexAttribArrayType, VertexAttribArrayNormalized, VertexAttribArrayInteger, VertexAttribArrayDivisor, or CurrentVertexAttrib.
</param>
<param name="@params">[length: 1]
Returns the requested data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetVertexAttrib(System.Int32,OpenTK.Graphics.OpenGL.NvVertexProgram,System.Double*)">
<summary>[requires: NV_vertex_program]
Return a generic vertex attribute parameter
</summary>
<param name="index">
Specifies the generic vertex attribute parameter to be queried.
</param>
<param name="pname">
Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are VertexAttribArrayBufferBinding, VertexAttribArrayEnabled, VertexAttribArraySize, VertexAttribArrayStride, VertexAttribArrayType, VertexAttribArrayNormalized, VertexAttribArrayInteger, VertexAttribArrayDivisor, or CurrentVertexAttrib.
</param>
<param name="@params">[length: 1]
Returns the requested data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetVertexAttrib(System.UInt32,OpenTK.Graphics.OpenGL.NvVertexAttribInteger64bit,System.Double@)">
<summary>[requires: NV_vertex_program]
Return a generic vertex attribute parameter
</summary>
<param name="index">
Specifies the generic vertex attribute parameter to be queried.
</param>
<param name="pname">
Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are VertexAttribArrayBufferBinding, VertexAttribArrayEnabled, VertexAttribArraySize, VertexAttribArrayStride, VertexAttribArrayType, VertexAttribArrayNormalized, VertexAttribArrayInteger, VertexAttribArrayDivisor, or CurrentVertexAttrib.
</param>
<param name="@params">[length: 1]
Returns the requested data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetVertexAttrib(System.UInt32,OpenTK.Graphics.OpenGL.NvVertexAttribInteger64bit,System.Double*)">
<summary>[requires: NV_vertex_program]
Return a generic vertex attribute parameter
</summary>
<param name="index">
Specifies the generic vertex attribute parameter to be queried.
</param>
<param name="pname">
Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are VertexAttribArrayBufferBinding, VertexAttribArrayEnabled, VertexAttribArraySize, VertexAttribArrayStride, VertexAttribArrayType, VertexAttribArrayNormalized, VertexAttribArrayInteger, VertexAttribArrayDivisor, or CurrentVertexAttrib.
</param>
<param name="@params">[length: 1]
Returns the requested data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetVertexAttrib(System.UInt32,OpenTK.Graphics.OpenGL.NvVertexProgram,System.Double@)">
<summary>[requires: NV_vertex_program]
Return a generic vertex attribute parameter
</summary>
<param name="index">
Specifies the generic vertex attribute parameter to be queried.
</param>
<param name="pname">
Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are VertexAttribArrayBufferBinding, VertexAttribArrayEnabled, VertexAttribArraySize, VertexAttribArrayStride, VertexAttribArrayType, VertexAttribArrayNormalized, VertexAttribArrayInteger, VertexAttribArrayDivisor, or CurrentVertexAttrib.
</param>
<param name="@params">[length: 1]
Returns the requested data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetVertexAttrib(System.UInt32,OpenTK.Graphics.OpenGL.NvVertexProgram,System.Double*)">
<summary>[requires: NV_vertex_program]
Return a generic vertex attribute parameter
</summary>
<param name="index">
Specifies the generic vertex attribute parameter to be queried.
</param>
<param name="pname">
Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are VertexAttribArrayBufferBinding, VertexAttribArrayEnabled, VertexAttribArraySize, VertexAttribArrayStride, VertexAttribArrayType, VertexAttribArrayNormalized, VertexAttribArrayInteger, VertexAttribArrayDivisor, or CurrentVertexAttrib.
</param>
<param name="@params">[length: 1]
Returns the requested data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetVertexAttrib(System.Int32,OpenTK.Graphics.OpenGL.NvVertexAttribInteger64bit,System.Single@)">
<summary>[requires: NV_vertex_program]
Return a generic vertex attribute parameter
</summary>
<param name="index">
Specifies the generic vertex attribute parameter to be queried.
</param>
<param name="pname">
Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are VertexAttribArrayBufferBinding, VertexAttribArrayEnabled, VertexAttribArraySize, VertexAttribArrayStride, VertexAttribArrayType, VertexAttribArrayNormalized, VertexAttribArrayInteger, VertexAttribArrayDivisor, or CurrentVertexAttrib.
</param>
<param name="@params">[length: 1]
Returns the requested data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetVertexAttrib(System.Int32,OpenTK.Graphics.OpenGL.NvVertexAttribInteger64bit,System.Single*)">
<summary>[requires: NV_vertex_program]
Return a generic vertex attribute parameter
</summary>
<param name="index">
Specifies the generic vertex attribute parameter to be queried.
</param>
<param name="pname">
Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are VertexAttribArrayBufferBinding, VertexAttribArrayEnabled, VertexAttribArraySize, VertexAttribArrayStride, VertexAttribArrayType, VertexAttribArrayNormalized, VertexAttribArrayInteger, VertexAttribArrayDivisor, or CurrentVertexAttrib.
</param>
<param name="@params">[length: 1]
Returns the requested data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetVertexAttrib(System.Int32,OpenTK.Graphics.OpenGL.NvVertexProgram,System.Single@)">
<summary>[requires: NV_vertex_program]
Return a generic vertex attribute parameter
</summary>
<param name="index">
Specifies the generic vertex attribute parameter to be queried.
</param>
<param name="pname">
Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are VertexAttribArrayBufferBinding, VertexAttribArrayEnabled, VertexAttribArraySize, VertexAttribArrayStride, VertexAttribArrayType, VertexAttribArrayNormalized, VertexAttribArrayInteger, VertexAttribArrayDivisor, or CurrentVertexAttrib.
</param>
<param name="@params">[length: 1]
Returns the requested data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetVertexAttrib(System.Int32,OpenTK.Graphics.OpenGL.NvVertexProgram,System.Single*)">
<summary>[requires: NV_vertex_program]
Return a generic vertex attribute parameter
</summary>
<param name="index">
Specifies the generic vertex attribute parameter to be queried.
</param>
<param name="pname">
Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are VertexAttribArrayBufferBinding, VertexAttribArrayEnabled, VertexAttribArraySize, VertexAttribArrayStride, VertexAttribArrayType, VertexAttribArrayNormalized, VertexAttribArrayInteger, VertexAttribArrayDivisor, or CurrentVertexAttrib.
</param>
<param name="@params">[length: 1]
Returns the requested data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetVertexAttrib(System.UInt32,OpenTK.Graphics.OpenGL.NvVertexAttribInteger64bit,System.Single@)">
<summary>[requires: NV_vertex_program]
Return a generic vertex attribute parameter
</summary>
<param name="index">
Specifies the generic vertex attribute parameter to be queried.
</param>
<param name="pname">
Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are VertexAttribArrayBufferBinding, VertexAttribArrayEnabled, VertexAttribArraySize, VertexAttribArrayStride, VertexAttribArrayType, VertexAttribArrayNormalized, VertexAttribArrayInteger, VertexAttribArrayDivisor, or CurrentVertexAttrib.
</param>
<param name="@params">[length: 1]
Returns the requested data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetVertexAttrib(System.UInt32,OpenTK.Graphics.OpenGL.NvVertexAttribInteger64bit,System.Single*)">
<summary>[requires: NV_vertex_program]
Return a generic vertex attribute parameter
</summary>
<param name="index">
Specifies the generic vertex attribute parameter to be queried.
</param>
<param name="pname">
Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are VertexAttribArrayBufferBinding, VertexAttribArrayEnabled, VertexAttribArraySize, VertexAttribArrayStride, VertexAttribArrayType, VertexAttribArrayNormalized, VertexAttribArrayInteger, VertexAttribArrayDivisor, or CurrentVertexAttrib.
</param>
<param name="@params">[length: 1]
Returns the requested data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetVertexAttrib(System.UInt32,OpenTK.Graphics.OpenGL.NvVertexProgram,System.Single@)">
<summary>[requires: NV_vertex_program]
Return a generic vertex attribute parameter
</summary>
<param name="index">
Specifies the generic vertex attribute parameter to be queried.
</param>
<param name="pname">
Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are VertexAttribArrayBufferBinding, VertexAttribArrayEnabled, VertexAttribArraySize, VertexAttribArrayStride, VertexAttribArrayType, VertexAttribArrayNormalized, VertexAttribArrayInteger, VertexAttribArrayDivisor, or CurrentVertexAttrib.
</param>
<param name="@params">[length: 1]
Returns the requested data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetVertexAttrib(System.UInt32,OpenTK.Graphics.OpenGL.NvVertexProgram,System.Single*)">
<summary>[requires: NV_vertex_program]
Return a generic vertex attribute parameter
</summary>
<param name="index">
Specifies the generic vertex attribute parameter to be queried.
</param>
<param name="pname">
Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are VertexAttribArrayBufferBinding, VertexAttribArrayEnabled, VertexAttribArraySize, VertexAttribArrayStride, VertexAttribArrayType, VertexAttribArrayNormalized, VertexAttribArrayInteger, VertexAttribArrayDivisor, or CurrentVertexAttrib.
</param>
<param name="@params">[length: 1]
Returns the requested data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetVertexAttrib(System.Int32,OpenTK.Graphics.OpenGL.NvVertexAttribInteger64bit,System.Int32@)">
<summary>[requires: NV_vertex_program]
Return a generic vertex attribute parameter
</summary>
<param name="index">
Specifies the generic vertex attribute parameter to be queried.
</param>
<param name="pname">
Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are VertexAttribArrayBufferBinding, VertexAttribArrayEnabled, VertexAttribArraySize, VertexAttribArrayStride, VertexAttribArrayType, VertexAttribArrayNormalized, VertexAttribArrayInteger, VertexAttribArrayDivisor, or CurrentVertexAttrib.
</param>
<param name="@params">[length: 1]
Returns the requested data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetVertexAttrib(System.Int32,OpenTK.Graphics.OpenGL.NvVertexAttribInteger64bit,System.Int32*)">
<summary>[requires: NV_vertex_program]
Return a generic vertex attribute parameter
</summary>
<param name="index">
Specifies the generic vertex attribute parameter to be queried.
</param>
<param name="pname">
Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are VertexAttribArrayBufferBinding, VertexAttribArrayEnabled, VertexAttribArraySize, VertexAttribArrayStride, VertexAttribArrayType, VertexAttribArrayNormalized, VertexAttribArrayInteger, VertexAttribArrayDivisor, or CurrentVertexAttrib.
</param>
<param name="@params">[length: 1]
Returns the requested data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetVertexAttrib(System.Int32,OpenTK.Graphics.OpenGL.NvVertexProgram,System.Int32@)">
<summary>[requires: NV_vertex_program]
Return a generic vertex attribute parameter
</summary>
<param name="index">
Specifies the generic vertex attribute parameter to be queried.
</param>
<param name="pname">
Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are VertexAttribArrayBufferBinding, VertexAttribArrayEnabled, VertexAttribArraySize, VertexAttribArrayStride, VertexAttribArrayType, VertexAttribArrayNormalized, VertexAttribArrayInteger, VertexAttribArrayDivisor, or CurrentVertexAttrib.
</param>
<param name="@params">[length: 1]
Returns the requested data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetVertexAttrib(System.Int32,OpenTK.Graphics.OpenGL.NvVertexProgram,System.Int32*)">
<summary>[requires: NV_vertex_program]
Return a generic vertex attribute parameter
</summary>
<param name="index">
Specifies the generic vertex attribute parameter to be queried.
</param>
<param name="pname">
Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are VertexAttribArrayBufferBinding, VertexAttribArrayEnabled, VertexAttribArraySize, VertexAttribArrayStride, VertexAttribArrayType, VertexAttribArrayNormalized, VertexAttribArrayInteger, VertexAttribArrayDivisor, or CurrentVertexAttrib.
</param>
<param name="@params">[length: 1]
Returns the requested data.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetVertexAttrib(System.UInt32,OpenTK.Graphics.OpenGL.NvVertexAttribInteger64bit,System.Int32@)">
<summary>[requires: NV_vertex_program]
Return a generic vertex attribute parameter
</summary>
<param name="index">
Specifies the generic vertex attribute parameter to be queried.
</param>
<param name="pname">
Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are VertexAttribArrayBufferBinding, VertexAttribArrayEnabled, VertexAttribArraySize, VertexAttribArrayStride, VertexAttribArrayType, VertexAttribArrayNormalized, VertexAttribArrayInteger, VertexAttribArrayDivisor, or CurrentVertexAttrib.
</param>
<param name="@params">[length: 1]
Returns the requested data.
</param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetVertexAttrib(System.UInt32,OpenTK.Graphics.OpenGL.NvVertexAttribInteger64bit,System.Int32*)">
<summary>[requires: NV_vertex_program]
Return a generic vertex attribute parameter
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<param name="index">
Specifies the generic vertex attribute parameter to be queried.
</param>
<param name="pname">
Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are VertexAttribArrayBufferBinding, VertexAttribArrayEnabled, VertexAttribArraySize, VertexAttribArrayStride, VertexAttribArrayType, VertexAttribArrayNormalized, VertexAttribArrayInteger, VertexAttribArrayDivisor, or CurrentVertexAttrib.
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<param name="@params">[length: 1]
Returns the requested data.
</param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetVertexAttrib(System.UInt32,OpenTK.Graphics.OpenGL.NvVertexProgram,System.Int32@)">
<summary>[requires: NV_vertex_program]
Return a generic vertex attribute parameter
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<param name="index">
Specifies the generic vertex attribute parameter to be queried.
</param>
<param name="pname">
Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are VertexAttribArrayBufferBinding, VertexAttribArrayEnabled, VertexAttribArraySize, VertexAttribArrayStride, VertexAttribArrayType, VertexAttribArrayNormalized, VertexAttribArrayInteger, VertexAttribArrayDivisor, or CurrentVertexAttrib.
</param>
<param name="@params">[length: 1]
Returns the requested data.
</param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetVertexAttrib(System.UInt32,OpenTK.Graphics.OpenGL.NvVertexProgram,System.Int32*)">
<summary>[requires: NV_vertex_program]
Return a generic vertex attribute parameter
</summary>
<param name="index">
Specifies the generic vertex attribute parameter to be queried.
</param>
<param name="pname">
Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are VertexAttribArrayBufferBinding, VertexAttribArrayEnabled, VertexAttribArraySize, VertexAttribArrayStride, VertexAttribArrayType, VertexAttribArrayNormalized, VertexAttribArrayInteger, VertexAttribArrayDivisor, or CurrentVertexAttrib.
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<param name="@params">[length: 1]
Returns the requested data.
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<param name="@params">[length: pname]</param>
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<summary>[requires: NV_vertex_attrib_integer_64bit]</summary>
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<param name="@params">[length: pname]</param>
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<summary>[requires: NV_vertex_attrib_integer_64bit]</summary>
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<param name="@params">[length: pname]</param>
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<summary>[requires: NV_vertex_attrib_integer_64bit]</summary>
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<param name="@params">[length: pname]</param>
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<param name="@params">[length: pname]</param>
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<summary>[requires: NV_vertex_attrib_integer_64bit]</summary>
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<param name="@params">[length: pname]</param>
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<summary>[requires: NV_vertex_attrib_integer_64bit]</summary>
<param name="index"></param>
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<summary>[requires: NV_vertex_program]</summary>
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<param name="pname"></param>
<param name="pointer">[length: 1]</param>
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<summary>[requires: NV_vertex_program]</summary>
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<param name="pname"></param>
<param name="pointer">[length: 1]</param>
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<summary>[requires: NV_vertex_program]</summary>
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<param name="pname"></param>
<param name="pointer">[length: 1]</param>
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<summary>[requires: NV_vertex_program]</summary>
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<param name="pname"></param>
<param name="pointer">[length: 1]</param>
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<param name="pointer">[length: 1]</param>
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<param name="pname"></param>
<param name="pointer">[length: 1]</param>
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<summary>[requires: NV_vertex_program]</summary>
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<param name="pname"></param>
<param name="pointer">[length: 1]</param>
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<summary>[requires: NV_vertex_program]</summary>
<param name="index"></param>
<param name="pname"></param>
<param name="pointer">[length: 1]</param>
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<summary>[requires: NV_vertex_program]</summary>
<param name="index"></param>
<param name="pname"></param>
<param name="pointer">[length: 1]</param>
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<summary>[requires: NV_vertex_program]</summary>
<param name="index"></param>
<param name="pname"></param>
<param name="pointer">[length: 1]</param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetVideoCapture(System.Int32,OpenTK.Graphics.OpenGL.NvVideoCapture,System.Int32[])">
<summary>[requires: NV_video_capture]</summary>
<param name="video_capture_slot"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetVideoCapture(System.Int32,OpenTK.Graphics.OpenGL.NvVideoCapture,System.Int32@)">
<summary>[requires: NV_video_capture]</summary>
<param name="video_capture_slot"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.NV.GetVideoCapture(System.Int32,OpenTK.Graphics.OpenGL.NvVideoCapture,System.Int32*)">
<summary>[requires: NV_video_capture]</summary>
<param name="video_capture_slot"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
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<summary>[requires: NV_video_capture]</summary>
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<param name="@params">[length: pname]</param>
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<param name="target"></param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.NV.IsFence(System.Int32)">
<summary>[requires: NV_fence]</summary>
<param name="fence"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.IsFence(System.UInt32)">
<summary>[requires: NV_fence]</summary>
<param name="fence"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.IsImageHandleResident(System.Int64)">
<summary>[requires: NV_bindless_texture]</summary>
<param name="handle"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.IsImageHandleResident(System.UInt64)">
<summary>[requires: NV_bindless_texture]</summary>
<param name="handle"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.IsNamedBufferResident(System.Int32)">
<summary>[requires: NV_shader_buffer_load]</summary>
<param name="buffer"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.IsNamedBufferResident(System.UInt32)">
<summary>[requires: NV_shader_buffer_load]</summary>
<param name="buffer"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.IsOcclusionQuery(System.Int32)">
<summary>[requires: NV_occlusion_query]</summary>
<param name="id"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.IsOcclusionQuery(System.UInt32)">
<summary>[requires: NV_occlusion_query]</summary>
<param name="id"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.IsPath(System.Int32)">
<summary>[requires: NV_path_rendering]</summary>
<param name="path"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.IsPath(System.UInt32)">
<summary>[requires: NV_path_rendering]</summary>
<param name="path"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.IsPointInFillPath(System.Int32,System.Int32,System.Single,System.Single)">
<summary>[requires: NV_path_rendering]</summary>
<param name="path"></param>
<param name="mask"></param>
<param name="x"></param>
<param name="y"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.IsPointInFillPath(System.UInt32,System.UInt32,System.Single,System.Single)">
<summary>[requires: NV_path_rendering]</summary>
<param name="path"></param>
<param name="mask"></param>
<param name="x"></param>
<param name="y"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.IsPointInStrokePath(System.Int32,System.Single,System.Single)">
<summary>[requires: NV_path_rendering]</summary>
<param name="path"></param>
<param name="x"></param>
<param name="y"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.IsPointInStrokePath(System.UInt32,System.Single,System.Single)">
<summary>[requires: NV_path_rendering]</summary>
<param name="path"></param>
<param name="x"></param>
<param name="y"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.IsProgram(System.Int32)">
<summary>[requires: NV_vertex_program]
Determines if a name corresponds to a program object
</summary>
<param name="id">
Specifies a potential program object.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.IsProgram(System.UInt32)">
<summary>[requires: NV_vertex_program]
Determines if a name corresponds to a program object
</summary>
<param name="id">
Specifies a potential program object.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.IsTextureHandleResident(System.Int64)">
<summary>[requires: NV_bindless_texture]</summary>
<param name="handle"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.IsTextureHandleResident(System.UInt64)">
<summary>[requires: NV_bindless_texture]</summary>
<param name="handle"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.IsTransformFeedback(System.Int32)">
<summary>[requires: NV_transform_feedback2]
Determine if a name corresponds to a transform feedback object
</summary>
<param name="id">
Specifies a value that may be the name of a transform feedback object.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.IsTransformFeedback(System.UInt32)">
<summary>[requires: NV_transform_feedback2]
Determine if a name corresponds to a transform feedback object
</summary>
<param name="id">
Specifies a value that may be the name of a transform feedback object.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.LoadProgram(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb,System.Int32,System.Int32,System.Byte[])">
<summary>[requires: NV_vertex_program]</summary>
<param name="target"></param>
<param name="id"></param>
<param name="len"></param>
<param name="program">[length: len]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.LoadProgram(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb,System.Int32,System.Int32,System.Byte@)">
<summary>[requires: NV_vertex_program]</summary>
<param name="target"></param>
<param name="id"></param>
<param name="len"></param>
<param name="program">[length: len]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.LoadProgram(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb,System.Int32,System.Int32,System.Byte*)">
<summary>[requires: NV_vertex_program]</summary>
<param name="target"></param>
<param name="id"></param>
<param name="len"></param>
<param name="program">[length: len]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.LoadProgram(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb,System.UInt32,System.Int32,System.Byte[])">
<summary>[requires: NV_vertex_program]</summary>
<param name="target"></param>
<param name="id"></param>
<param name="len"></param>
<param name="program">[length: len]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.LoadProgram(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb,System.UInt32,System.Int32,System.Byte@)">
<summary>[requires: NV_vertex_program]</summary>
<param name="target"></param>
<param name="id"></param>
<param name="len"></param>
<param name="program">[length: len]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.LoadProgram(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb,System.UInt32,System.Int32,System.Byte*)">
<summary>[requires: NV_vertex_program]</summary>
<param name="target"></param>
<param name="id"></param>
<param name="len"></param>
<param name="program">[length: len]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.MakeBufferNonResident(OpenTK.Graphics.OpenGL.NvShaderBufferLoad)">
<summary>[requires: NV_shader_buffer_load]</summary>
<param name="target"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.MakeBufferResident(OpenTK.Graphics.OpenGL.NvShaderBufferLoad,OpenTK.Graphics.OpenGL.NvShaderBufferLoad)">
<summary>[requires: NV_shader_buffer_load]</summary>
<param name="target"></param>
<param name="access"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.MakeImageHandleNonResident(System.Int64)">
<summary>[requires: NV_bindless_texture]</summary>
<param name="handle"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.MakeImageHandleNonResident(System.UInt64)">
<summary>[requires: NV_bindless_texture]</summary>
<param name="handle"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.MakeImageHandleResident(System.Int64,OpenTK.Graphics.OpenGL.NvBindlessTexture)">
<summary>[requires: NV_bindless_texture]</summary>
<param name="handle"></param>
<param name="access"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.MakeImageHandleResident(System.UInt64,OpenTK.Graphics.OpenGL.NvBindlessTexture)">
<summary>[requires: NV_bindless_texture]</summary>
<param name="handle"></param>
<param name="access"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.MakeNamedBufferNonResident(System.Int32)">
<summary>[requires: NV_shader_buffer_load]</summary>
<param name="buffer"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.MakeNamedBufferNonResident(System.UInt32)">
<summary>[requires: NV_shader_buffer_load]</summary>
<param name="buffer"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.MakeNamedBufferResident(System.Int32,OpenTK.Graphics.OpenGL.NvShaderBufferLoad)">
<summary>[requires: NV_shader_buffer_load]</summary>
<param name="buffer"></param>
<param name="access"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.MakeNamedBufferResident(System.UInt32,OpenTK.Graphics.OpenGL.NvShaderBufferLoad)">
<summary>[requires: NV_shader_buffer_load]</summary>
<param name="buffer"></param>
<param name="access"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.MakeTextureHandleNonResident(System.Int64)">
<summary>[requires: NV_bindless_texture]</summary>
<param name="handle"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.MakeTextureHandleNonResident(System.UInt64)">
<summary>[requires: NV_bindless_texture]</summary>
<param name="handle"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.MakeTextureHandleResident(System.Int64)">
<summary>[requires: NV_bindless_texture]</summary>
<param name="handle"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.MakeTextureHandleResident(System.UInt64)">
<summary>[requires: NV_bindless_texture]</summary>
<param name="handle"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.MapControlPoints(OpenTK.Graphics.OpenGL.NvEvaluators,System.Int32,OpenTK.Graphics.OpenGL.NvEvaluators,System.Int32,System.Int32,System.Int32,System.Int32,System.Boolean,System.IntPtr)">
<summary>[requires: NV_evaluators]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="type"></param>
<param name="ustride"></param>
<param name="vstride"></param>
<param name="uorder"></param>
<param name="vorder"></param>
<param name="packed"></param>
<param name="points">[length: target,uorder,vorder]</param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.NV.MapControlPoints``1(OpenTK.Graphics.OpenGL.NvEvaluators,System.Int32,OpenTK.Graphics.OpenGL.NvEvaluators,System.Int32,System.Int32,System.Int32,System.Int32,System.Boolean,``0[])">
<summary>[requires: NV_evaluators]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="type"></param>
<param name="ustride"></param>
<param name="vstride"></param>
<param name="uorder"></param>
<param name="vorder"></param>
<param name="packed"></param>
<param name="points">[length: target,uorder,vorder]</param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.NV.MapControlPoints``1(OpenTK.Graphics.OpenGL.NvEvaluators,System.Int32,OpenTK.Graphics.OpenGL.NvEvaluators,System.Int32,System.Int32,System.Int32,System.Int32,System.Boolean,``0[0:,0:])">
<summary>[requires: NV_evaluators]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="type"></param>
<param name="ustride"></param>
<param name="vstride"></param>
<param name="uorder"></param>
<param name="vorder"></param>
<param name="packed"></param>
<param name="points">[length: target,uorder,vorder]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.MapControlPoints``1(OpenTK.Graphics.OpenGL.NvEvaluators,System.Int32,OpenTK.Graphics.OpenGL.NvEvaluators,System.Int32,System.Int32,System.Int32,System.Int32,System.Boolean,``0[0:,0:,0:])">
<summary>[requires: NV_evaluators]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="type"></param>
<param name="ustride"></param>
<param name="vstride"></param>
<param name="uorder"></param>
<param name="vorder"></param>
<param name="packed"></param>
<param name="points">[length: target,uorder,vorder]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.MapControlPoints``1(OpenTK.Graphics.OpenGL.NvEvaluators,System.Int32,OpenTK.Graphics.OpenGL.NvEvaluators,System.Int32,System.Int32,System.Int32,System.Int32,System.Boolean,``0@)">
<summary>[requires: NV_evaluators]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="type"></param>
<param name="ustride"></param>
<param name="vstride"></param>
<param name="uorder"></param>
<param name="vorder"></param>
<param name="packed"></param>
<param name="points">[length: target,uorder,vorder]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.MapControlPoints(OpenTK.Graphics.OpenGL.NvEvaluators,System.UInt32,OpenTK.Graphics.OpenGL.NvEvaluators,System.Int32,System.Int32,System.Int32,System.Int32,System.Boolean,System.IntPtr)">
<summary>[requires: NV_evaluators]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="type"></param>
<param name="ustride"></param>
<param name="vstride"></param>
<param name="uorder"></param>
<param name="vorder"></param>
<param name="packed"></param>
<param name="points">[length: target,uorder,vorder]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.MapControlPoints``1(OpenTK.Graphics.OpenGL.NvEvaluators,System.UInt32,OpenTK.Graphics.OpenGL.NvEvaluators,System.Int32,System.Int32,System.Int32,System.Int32,System.Boolean,``0[])">
<summary>[requires: NV_evaluators]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="type"></param>
<param name="ustride"></param>
<param name="vstride"></param>
<param name="uorder"></param>
<param name="vorder"></param>
<param name="packed"></param>
<param name="points">[length: target,uorder,vorder]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.MapControlPoints``1(OpenTK.Graphics.OpenGL.NvEvaluators,System.UInt32,OpenTK.Graphics.OpenGL.NvEvaluators,System.Int32,System.Int32,System.Int32,System.Int32,System.Boolean,``0[0:,0:])">
<summary>[requires: NV_evaluators]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="type"></param>
<param name="ustride"></param>
<param name="vstride"></param>
<param name="uorder"></param>
<param name="vorder"></param>
<param name="packed"></param>
<param name="points">[length: target,uorder,vorder]</param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.NV.MapControlPoints``1(OpenTK.Graphics.OpenGL.NvEvaluators,System.UInt32,OpenTK.Graphics.OpenGL.NvEvaluators,System.Int32,System.Int32,System.Int32,System.Int32,System.Boolean,``0[0:,0:,0:])">
<summary>[requires: NV_evaluators]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="type"></param>
<param name="ustride"></param>
<param name="vstride"></param>
<param name="uorder"></param>
<param name="vorder"></param>
<param name="packed"></param>
<param name="points">[length: target,uorder,vorder]</param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.NV.MapControlPoints``1(OpenTK.Graphics.OpenGL.NvEvaluators,System.UInt32,OpenTK.Graphics.OpenGL.NvEvaluators,System.Int32,System.Int32,System.Int32,System.Int32,System.Boolean,``0@)">
<summary>[requires: NV_evaluators]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="type"></param>
<param name="ustride"></param>
<param name="vstride"></param>
<param name="uorder"></param>
<param name="vorder"></param>
<param name="packed"></param>
<param name="points">[length: target,uorder,vorder]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.MapParameter(OpenTK.Graphics.OpenGL.NvEvaluators,OpenTK.Graphics.OpenGL.NvEvaluators,System.Single[])">
<summary>[requires: NV_evaluators]</summary>
<param name="target"></param>
<param name="pname"></param>
<param name="@params">[length: target,pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.MapParameter(OpenTK.Graphics.OpenGL.NvEvaluators,OpenTK.Graphics.OpenGL.NvEvaluators,System.Single@)">
<summary>[requires: NV_evaluators]</summary>
<param name="target"></param>
<param name="pname"></param>
<param name="@params">[length: target,pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.MapParameter(OpenTK.Graphics.OpenGL.NvEvaluators,OpenTK.Graphics.OpenGL.NvEvaluators,System.Single*)">
<summary>[requires: NV_evaluators]</summary>
<param name="target"></param>
<param name="pname"></param>
<param name="@params">[length: target,pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.MapParameter(OpenTK.Graphics.OpenGL.NvEvaluators,OpenTK.Graphics.OpenGL.NvEvaluators,System.Int32[])">
<summary>[requires: NV_evaluators]</summary>
<param name="target"></param>
<param name="pname"></param>
<param name="@params">[length: target,pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.MapParameter(OpenTK.Graphics.OpenGL.NvEvaluators,OpenTK.Graphics.OpenGL.NvEvaluators,System.Int32@)">
<summary>[requires: NV_evaluators]</summary>
<param name="target"></param>
<param name="pname"></param>
<param name="@params">[length: target,pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.MapParameter(OpenTK.Graphics.OpenGL.NvEvaluators,OpenTK.Graphics.OpenGL.NvEvaluators,System.Int32*)">
<summary>[requires: NV_evaluators]</summary>
<param name="target"></param>
<param name="pname"></param>
<param name="@params">[length: target,pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.MatrixLoad3x2(OpenTK.Graphics.OpenGL.NvPathRendering,System.Single[])">
<summary>[requires: NV_path_rendering]</summary>
<param name="matrixMode"></param>
<param name="m"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.MatrixLoad3x2(OpenTK.Graphics.OpenGL.NvPathRendering,System.Single@)">
<summary>[requires: NV_path_rendering]</summary>
<param name="matrixMode"></param>
<param name="m"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.MatrixLoad3x2(OpenTK.Graphics.OpenGL.NvPathRendering,System.Single*)">
<summary>[requires: NV_path_rendering]</summary>
<param name="matrixMode"></param>
<param name="m"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.MatrixLoad3x3(OpenTK.Graphics.OpenGL.NvPathRendering,System.Single[])">
<summary>[requires: NV_path_rendering]</summary>
<param name="matrixMode"></param>
<param name="m"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.MatrixLoad3x3(OpenTK.Graphics.OpenGL.NvPathRendering,System.Single@)">
<summary>[requires: NV_path_rendering]</summary>
<param name="matrixMode"></param>
<param name="m"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.MatrixLoad3x3(OpenTK.Graphics.OpenGL.NvPathRendering,System.Single*)">
<summary>[requires: NV_path_rendering]</summary>
<param name="matrixMode"></param>
<param name="m"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.MatrixLoadTranspose3x3(OpenTK.Graphics.OpenGL.NvPathRendering,System.Single[])">
<summary>[requires: NV_path_rendering]</summary>
<param name="matrixMode"></param>
<param name="m"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.MatrixLoadTranspose3x3(OpenTK.Graphics.OpenGL.NvPathRendering,System.Single@)">
<summary>[requires: NV_path_rendering]</summary>
<param name="matrixMode"></param>
<param name="m"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.MatrixLoadTranspose3x3(OpenTK.Graphics.OpenGL.NvPathRendering,System.Single*)">
<summary>[requires: NV_path_rendering]</summary>
<param name="matrixMode"></param>
<param name="m"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.MatrixMult3x2(OpenTK.Graphics.OpenGL.NvPathRendering,System.Single[])">
<summary>[requires: NV_path_rendering]</summary>
<param name="matrixMode"></param>
<param name="m"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.MatrixMult3x2(OpenTK.Graphics.OpenGL.NvPathRendering,System.Single@)">
<summary>[requires: NV_path_rendering]</summary>
<param name="matrixMode"></param>
<param name="m"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.MatrixMult3x2(OpenTK.Graphics.OpenGL.NvPathRendering,System.Single*)">
<summary>[requires: NV_path_rendering]</summary>
<param name="matrixMode"></param>
<param name="m"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.MatrixMult3x3(OpenTK.Graphics.OpenGL.NvPathRendering,System.Single[])">
<summary>[requires: NV_path_rendering]</summary>
<param name="matrixMode"></param>
<param name="m"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.MatrixMult3x3(OpenTK.Graphics.OpenGL.NvPathRendering,System.Single@)">
<summary>[requires: NV_path_rendering]</summary>
<param name="matrixMode"></param>
<param name="m"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.MatrixMult3x3(OpenTK.Graphics.OpenGL.NvPathRendering,System.Single*)">
<summary>[requires: NV_path_rendering]</summary>
<param name="matrixMode"></param>
<param name="m"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.MatrixMultTranspose3x3(OpenTK.Graphics.OpenGL.NvPathRendering,System.Single[])">
<summary>[requires: NV_path_rendering]</summary>
<param name="matrixMode"></param>
<param name="m"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.MatrixMultTranspose3x3(OpenTK.Graphics.OpenGL.NvPathRendering,System.Single@)">
<summary>[requires: NV_path_rendering]</summary>
<param name="matrixMode"></param>
<param name="m"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.MatrixMultTranspose3x3(OpenTK.Graphics.OpenGL.NvPathRendering,System.Single*)">
<summary>[requires: NV_path_rendering]</summary>
<param name="matrixMode"></param>
<param name="m"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.MultiDrawArraysIndirectBindlessCount(OpenTK.Graphics.OpenGL.NvBindlessMultiDrawIndirectCount,System.IntPtr,System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: NV_bindless_multi_draw_indirect_count]</summary>
<param name="mode"></param>
<param name="indirect"></param>
<param name="drawCount"></param>
<param name="maxDrawCount"></param>
<param name="stride"></param>
<param name="vertexBufferCount"></param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.NV.MultiDrawArraysIndirectBindlessCount``1(OpenTK.Graphics.OpenGL.NvBindlessMultiDrawIndirectCount,``0[],System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: NV_bindless_multi_draw_indirect_count]</summary>
<param name="mode"></param>
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<param name="coords">[length: numCoords,coordType]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.PathSubCommands``1(System.UInt32,System.Int32,System.Int32,System.Int32,System.Byte@,System.Int32,OpenTK.Graphics.OpenGL.NvPathRendering,``0[0:,0:])">
<summary>[requires: NV_path_rendering]</summary>
<param name="path"></param>
<param name="commandStart"></param>
<param name="commandsToDelete"></param>
<param name="numCommands"></param>
<param name="commands">[length: numCommands]</param>
<param name="numCoords"></param>
<param name="coordType"></param>
<param name="coords">[length: numCoords,coordType]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.PathSubCommands``1(System.UInt32,System.Int32,System.Int32,System.Int32,System.Byte@,System.Int32,OpenTK.Graphics.OpenGL.NvPathRendering,``0[0:,0:,0:])">
<summary>[requires: NV_path_rendering]</summary>
<param name="path"></param>
<param name="commandStart"></param>
<param name="commandsToDelete"></param>
<param name="numCommands"></param>
<param name="commands">[length: numCommands]</param>
<param name="numCoords"></param>
<param name="coordType"></param>
<param name="coords">[length: numCoords,coordType]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.PathSubCommands``1(System.UInt32,System.Int32,System.Int32,System.Int32,System.Byte@,System.Int32,OpenTK.Graphics.OpenGL.NvPathRendering,``0@)">
<summary>[requires: NV_path_rendering]</summary>
<param name="path"></param>
<param name="commandStart"></param>
<param name="commandsToDelete"></param>
<param name="numCommands"></param>
<param name="commands">[length: numCommands]</param>
<param name="numCoords"></param>
<param name="coordType"></param>
<param name="coords">[length: numCoords,coordType]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.PathSubCommands(System.UInt32,System.Int32,System.Int32,System.Int32,System.Byte*,System.Int32,OpenTK.Graphics.OpenGL.NvPathRendering,System.IntPtr)">
<summary>[requires: NV_path_rendering]</summary>
<param name="path"></param>
<param name="commandStart"></param>
<param name="commandsToDelete"></param>
<param name="numCommands"></param>
<param name="commands">[length: numCommands]</param>
<param name="numCoords"></param>
<param name="coordType"></param>
<param name="coords">[length: numCoords,coordType]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.PathSubCommands``1(System.UInt32,System.Int32,System.Int32,System.Int32,System.Byte*,System.Int32,OpenTK.Graphics.OpenGL.NvPathRendering,``0[])">
<summary>[requires: NV_path_rendering]</summary>
<param name="path"></param>
<param name="commandStart"></param>
<param name="commandsToDelete"></param>
<param name="numCommands"></param>
<param name="commands">[length: numCommands]</param>
<param name="numCoords"></param>
<param name="coordType"></param>
<param name="coords">[length: numCoords,coordType]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.PathSubCommands``1(System.UInt32,System.Int32,System.Int32,System.Int32,System.Byte*,System.Int32,OpenTK.Graphics.OpenGL.NvPathRendering,``0[0:,0:])">
<summary>[requires: NV_path_rendering]</summary>
<param name="path"></param>
<param name="commandStart"></param>
<param name="commandsToDelete"></param>
<param name="numCommands"></param>
<param name="commands">[length: numCommands]</param>
<param name="numCoords"></param>
<param name="coordType"></param>
<param name="coords">[length: numCoords,coordType]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.PathSubCommands``1(System.UInt32,System.Int32,System.Int32,System.Int32,System.Byte*,System.Int32,OpenTK.Graphics.OpenGL.NvPathRendering,``0[0:,0:,0:])">
<summary>[requires: NV_path_rendering]</summary>
<param name="path"></param>
<param name="commandStart"></param>
<param name="commandsToDelete"></param>
<param name="numCommands"></param>
<param name="commands">[length: numCommands]</param>
<param name="numCoords"></param>
<param name="coordType"></param>
<param name="coords">[length: numCoords,coordType]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.PathSubCommands``1(System.UInt32,System.Int32,System.Int32,System.Int32,System.Byte*,System.Int32,OpenTK.Graphics.OpenGL.NvPathRendering,``0@)">
<summary>[requires: NV_path_rendering]</summary>
<param name="path"></param>
<param name="commandStart"></param>
<param name="commandsToDelete"></param>
<param name="numCommands"></param>
<param name="commands">[length: numCommands]</param>
<param name="numCoords"></param>
<param name="coordType"></param>
<param name="coords">[length: numCoords,coordType]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.PathSubCoords(System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.NvPathRendering,System.IntPtr)">
<summary>[requires: NV_path_rendering]</summary>
<param name="path"></param>
<param name="coordStart"></param>
<param name="numCoords"></param>
<param name="coordType"></param>
<param name="coords">[length: numCoords,coordType]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.PathSubCoords``1(System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.NvPathRendering,``0[])">
<summary>[requires: NV_path_rendering]</summary>
<param name="path"></param>
<param name="coordStart"></param>
<param name="numCoords"></param>
<param name="coordType"></param>
<param name="coords">[length: numCoords,coordType]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.PathSubCoords``1(System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.NvPathRendering,``0[0:,0:])">
<summary>[requires: NV_path_rendering]</summary>
<param name="path"></param>
<param name="coordStart"></param>
<param name="numCoords"></param>
<param name="coordType"></param>
<param name="coords">[length: numCoords,coordType]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.PathSubCoords``1(System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.NvPathRendering,``0[0:,0:,0:])">
<summary>[requires: NV_path_rendering]</summary>
<param name="path"></param>
<param name="coordStart"></param>
<param name="numCoords"></param>
<param name="coordType"></param>
<param name="coords">[length: numCoords,coordType]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.PathSubCoords``1(System.Int32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.NvPathRendering,``0@)">
<summary>[requires: NV_path_rendering]</summary>
<param name="path"></param>
<param name="coordStart"></param>
<param name="numCoords"></param>
<param name="coordType"></param>
<param name="coords">[length: numCoords,coordType]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.PathSubCoords(System.UInt32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.NvPathRendering,System.IntPtr)">
<summary>[requires: NV_path_rendering]</summary>
<param name="path"></param>
<param name="coordStart"></param>
<param name="numCoords"></param>
<param name="coordType"></param>
<param name="coords">[length: numCoords,coordType]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.PathSubCoords``1(System.UInt32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.NvPathRendering,``0[])">
<summary>[requires: NV_path_rendering]</summary>
<param name="path"></param>
<param name="coordStart"></param>
<param name="numCoords"></param>
<param name="coordType"></param>
<param name="coords">[length: numCoords,coordType]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.PathSubCoords``1(System.UInt32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.NvPathRendering,``0[0:,0:])">
<summary>[requires: NV_path_rendering]</summary>
<param name="path"></param>
<param name="coordStart"></param>
<param name="numCoords"></param>
<param name="coordType"></param>
<param name="coords">[length: numCoords,coordType]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.PathSubCoords``1(System.UInt32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.NvPathRendering,``0[0:,0:,0:])">
<summary>[requires: NV_path_rendering]</summary>
<param name="path"></param>
<param name="coordStart"></param>
<param name="numCoords"></param>
<param name="coordType"></param>
<param name="coords">[length: numCoords,coordType]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.PathSubCoords``1(System.UInt32,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.NvPathRendering,``0@)">
<summary>[requires: NV_path_rendering]</summary>
<param name="path"></param>
<param name="coordStart"></param>
<param name="numCoords"></param>
<param name="coordType"></param>
<param name="coords">[length: numCoords,coordType]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.PathTexGen(OpenTK.Graphics.OpenGL.NvPathRendering,OpenTK.Graphics.OpenGL.NvPathRendering,System.Int32,System.Single[])">
<summary>[requires: NV_path_rendering]</summary>
<param name="texCoordSet"></param>
<param name="genMode"></param>
<param name="components"></param>
<param name="coeffs">[length: genMode,components]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.PathTexGen(OpenTK.Graphics.OpenGL.NvPathRendering,OpenTK.Graphics.OpenGL.NvPathRendering,System.Int32,System.Single@)">
<summary>[requires: NV_path_rendering]</summary>
<param name="texCoordSet"></param>
<param name="genMode"></param>
<param name="components"></param>
<param name="coeffs">[length: genMode,components]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.PathTexGen(OpenTK.Graphics.OpenGL.NvPathRendering,OpenTK.Graphics.OpenGL.NvPathRendering,System.Int32,System.Single*)">
<summary>[requires: NV_path_rendering]</summary>
<param name="texCoordSet"></param>
<param name="genMode"></param>
<param name="components"></param>
<param name="coeffs">[length: genMode,components]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.PauseTransformFeedback">
<summary>[requires: NV_transform_feedback2]
Pause transform feedback operations
</summary>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.PixelDataRange(OpenTK.Graphics.OpenGL.NvPixelDataRange,System.Int32,System.IntPtr)">
<summary>[requires: NV_pixel_data_range]</summary>
<param name="target"></param>
<param name="length"></param>
<param name="pointer">[length: length]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.PixelDataRange``1(OpenTK.Graphics.OpenGL.NvPixelDataRange,System.Int32,``0[])">
<summary>[requires: NV_pixel_data_range]</summary>
<param name="target"></param>
<param name="length"></param>
<param name="pointer">[length: length]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.PixelDataRange``1(OpenTK.Graphics.OpenGL.NvPixelDataRange,System.Int32,``0[0:,0:])">
<summary>[requires: NV_pixel_data_range]</summary>
<param name="target"></param>
<param name="length"></param>
<param name="pointer">[length: length]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.PixelDataRange``1(OpenTK.Graphics.OpenGL.NvPixelDataRange,System.Int32,``0[0:,0:,0:])">
<summary>[requires: NV_pixel_data_range]</summary>
<param name="target"></param>
<param name="length"></param>
<param name="pointer">[length: length]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.PixelDataRange``1(OpenTK.Graphics.OpenGL.NvPixelDataRange,System.Int32,``0@)">
<summary>[requires: NV_pixel_data_range]</summary>
<param name="target"></param>
<param name="length"></param>
<param name="pointer">[length: length]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.PointAlongPath(System.Int32,System.Int32,System.Int32,System.Single,System.Single@,System.Single@,System.Single@,System.Single@)">
<summary>[requires: NV_path_rendering]</summary>
<param name="path"></param>
<param name="startSegment"></param>
<param name="numSegments"></param>
<param name="distance"></param>
<param name="x">[length: 1]</param>
<param name="y">[length: 1]</param>
<param name="tangentX">[length: 1]</param>
<param name="tangentY">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.PointAlongPath(System.Int32,System.Int32,System.Int32,System.Single,System.Single*,System.Single*,System.Single*,System.Single*)">
<summary>[requires: NV_path_rendering]</summary>
<param name="path"></param>
<param name="startSegment"></param>
<param name="numSegments"></param>
<param name="distance"></param>
<param name="x">[length: 1]</param>
<param name="y">[length: 1]</param>
<param name="tangentX">[length: 1]</param>
<param name="tangentY">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.PointAlongPath(System.UInt32,System.Int32,System.Int32,System.Single,System.Single@,System.Single@,System.Single@,System.Single@)">
<summary>[requires: NV_path_rendering]</summary>
<param name="path"></param>
<param name="startSegment"></param>
<param name="numSegments"></param>
<param name="distance"></param>
<param name="x">[length: 1]</param>
<param name="y">[length: 1]</param>
<param name="tangentX">[length: 1]</param>
<param name="tangentY">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.PointAlongPath(System.UInt32,System.Int32,System.Int32,System.Single,System.Single*,System.Single*,System.Single*,System.Single*)">
<summary>[requires: NV_path_rendering]</summary>
<param name="path"></param>
<param name="startSegment"></param>
<param name="numSegments"></param>
<param name="distance"></param>
<param name="x">[length: 1]</param>
<param name="y">[length: 1]</param>
<param name="tangentX">[length: 1]</param>
<param name="tangentY">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.PointParameter(OpenTK.Graphics.OpenGL.NvPointSprite,System.Int32)">
<summary>[requires: NV_point_sprite]
Specify point parameters
</summary>
<param name="pname">
Specifies a single-valued point parameter. PointFadeThresholdSize, and PointSpriteCoordOrigin are accepted.
</param>
<param name="param">
For glPointParameterf and glPointParameteri, specifies the value that pname will be set to.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.PointParameter(OpenTK.Graphics.OpenGL.NvPointSprite,System.Int32[])">
<summary>[requires: NV_point_sprite]
Specify point parameters
</summary>
<param name="pname">
Specifies a single-valued point parameter. PointFadeThresholdSize, and PointSpriteCoordOrigin are accepted.
</param>
<param name="@params">[length: pname]
For glPointParameterf and glPointParameteri, specifies the value that pname will be set to.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.PointParameter(OpenTK.Graphics.OpenGL.NvPointSprite,System.Int32*)">
<summary>[requires: NV_point_sprite]
Specify point parameters
</summary>
<param name="pname">
Specifies a single-valued point parameter. PointFadeThresholdSize, and PointSpriteCoordOrigin are accepted.
</param>
<param name="@params">[length: pname]
For glPointParameterf and glPointParameteri, specifies the value that pname will be set to.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.PresentFrameDualFill(System.Int32,System.Int64,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.NvPresentVideo,OpenTK.Graphics.OpenGL.NvPresentVideo,System.Int32,OpenTK.Graphics.OpenGL.NvPresentVideo,System.Int32,OpenTK.Graphics.OpenGL.NvPresentVideo,System.Int32,OpenTK.Graphics.OpenGL.NvPresentVideo,System.Int32)">
<summary>[requires: NV_present_video]</summary>
<param name="video_slot"></param>
<param name="minPresentTime"></param>
<param name="beginPresentTimeId"></param>
<param name="presentDurationId"></param>
<param name="type"></param>
<param name="target0"></param>
<param name="fill0"></param>
<param name="target1"></param>
<param name="fill1"></param>
<param name="target2"></param>
<param name="fill2"></param>
<param name="target3"></param>
<param name="fill3"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.PresentFrameDualFill(System.UInt32,System.UInt64,System.UInt32,System.UInt32,OpenTK.Graphics.OpenGL.NvPresentVideo,OpenTK.Graphics.OpenGL.NvPresentVideo,System.UInt32,OpenTK.Graphics.OpenGL.NvPresentVideo,System.UInt32,OpenTK.Graphics.OpenGL.NvPresentVideo,System.UInt32,OpenTK.Graphics.OpenGL.NvPresentVideo,System.UInt32)">
<summary>[requires: NV_present_video]</summary>
<param name="video_slot"></param>
<param name="minPresentTime"></param>
<param name="beginPresentTimeId"></param>
<param name="presentDurationId"></param>
<param name="type"></param>
<param name="target0"></param>
<param name="fill0"></param>
<param name="target1"></param>
<param name="fill1"></param>
<param name="target2"></param>
<param name="fill2"></param>
<param name="target3"></param>
<param name="fill3"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.PresentFrameKeye(System.Int32,System.Int64,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.NvPresentVideo,OpenTK.Graphics.OpenGL.NvPresentVideo,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.NvPresentVideo,System.Int32,System.Int32)">
<summary>[requires: NV_present_video]</summary>
<param name="video_slot"></param>
<param name="minPresentTime"></param>
<param name="beginPresentTimeId"></param>
<param name="presentDurationId"></param>
<param name="type"></param>
<param name="target0"></param>
<param name="fill0"></param>
<param name="key0"></param>
<param name="target1"></param>
<param name="fill1"></param>
<param name="key1"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.PresentFrameKeye(System.UInt32,System.UInt64,System.UInt32,System.UInt32,OpenTK.Graphics.OpenGL.NvPresentVideo,OpenTK.Graphics.OpenGL.NvPresentVideo,System.UInt32,System.UInt32,OpenTK.Graphics.OpenGL.NvPresentVideo,System.UInt32,System.UInt32)">
<summary>[requires: NV_present_video]</summary>
<param name="video_slot"></param>
<param name="minPresentTime"></param>
<param name="beginPresentTimeId"></param>
<param name="presentDurationId"></param>
<param name="type"></param>
<param name="target0"></param>
<param name="fill0"></param>
<param name="key0"></param>
<param name="target1"></param>
<param name="fill1"></param>
<param name="key1"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.PrimitiveRestartIndex(System.Int32)">
<summary>[requires: NV_primitive_restart]
Specify the primitive restart index
</summary>
<param name="index">
Specifies the value to be interpreted as the primitive restart index.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.PrimitiveRestartIndex(System.UInt32)">
<summary>[requires: NV_primitive_restart]
Specify the primitive restart index
</summary>
<param name="index">
Specifies the value to be interpreted as the primitive restart index.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.PrimitiveRestart">
<summary>[requires: NV_primitive_restart]</summary>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ProgramBufferParameters(OpenTK.Graphics.OpenGL.NvParameterBufferObject,System.Int32,System.Int32,System.Int32,System.Single[])">
<summary>[requires: NV_parameter_buffer_object]</summary>
<param name="target"></param>
<param name="bindingIndex"></param>
<param name="wordIndex"></param>
<param name="count"></param>
<param name="@params">[length: count]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ProgramBufferParameters(OpenTK.Graphics.OpenGL.NvParameterBufferObject,System.Int32,System.Int32,System.Int32,System.Single@)">
<summary>[requires: NV_parameter_buffer_object]</summary>
<param name="target"></param>
<param name="bindingIndex"></param>
<param name="wordIndex"></param>
<param name="count"></param>
<param name="@params">[length: count]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ProgramBufferParameters(OpenTK.Graphics.OpenGL.NvParameterBufferObject,System.Int32,System.Int32,System.Int32,System.Single*)">
<summary>[requires: NV_parameter_buffer_object]</summary>
<param name="target"></param>
<param name="bindingIndex"></param>
<param name="wordIndex"></param>
<param name="count"></param>
<param name="@params">[length: count]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ProgramBufferParameters(OpenTK.Graphics.OpenGL.NvParameterBufferObject,System.UInt32,System.UInt32,System.Int32,System.Single[])">
<summary>[requires: NV_parameter_buffer_object]</summary>
<param name="target"></param>
<param name="bindingIndex"></param>
<param name="wordIndex"></param>
<param name="count"></param>
<param name="@params">[length: count]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ProgramBufferParameters(OpenTK.Graphics.OpenGL.NvParameterBufferObject,System.UInt32,System.UInt32,System.Int32,System.Single@)">
<summary>[requires: NV_parameter_buffer_object]</summary>
<param name="target"></param>
<param name="bindingIndex"></param>
<param name="wordIndex"></param>
<param name="count"></param>
<param name="@params">[length: count]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ProgramBufferParameters(OpenTK.Graphics.OpenGL.NvParameterBufferObject,System.UInt32,System.UInt32,System.Int32,System.Single*)">
<summary>[requires: NV_parameter_buffer_object]</summary>
<param name="target"></param>
<param name="bindingIndex"></param>
<param name="wordIndex"></param>
<param name="count"></param>
<param name="@params">[length: count]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ProgramBufferParametersI(OpenTK.Graphics.OpenGL.NvParameterBufferObject,System.Int32,System.Int32,System.Int32,System.Int32[])">
<summary>[requires: NV_parameter_buffer_object]</summary>
<param name="target"></param>
<param name="bindingIndex"></param>
<param name="wordIndex"></param>
<param name="count"></param>
<param name="@params">[length: count]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ProgramBufferParametersI(OpenTK.Graphics.OpenGL.NvParameterBufferObject,System.Int32,System.Int32,System.Int32,System.Int32@)">
<summary>[requires: NV_parameter_buffer_object]</summary>
<param name="target"></param>
<param name="bindingIndex"></param>
<param name="wordIndex"></param>
<param name="count"></param>
<param name="@params">[length: count]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ProgramBufferParametersI(OpenTK.Graphics.OpenGL.NvParameterBufferObject,System.Int32,System.Int32,System.Int32,System.Int32*)">
<summary>[requires: NV_parameter_buffer_object]</summary>
<param name="target"></param>
<param name="bindingIndex"></param>
<param name="wordIndex"></param>
<param name="count"></param>
<param name="@params">[length: count]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ProgramBufferParametersI(OpenTK.Graphics.OpenGL.NvParameterBufferObject,System.UInt32,System.UInt32,System.Int32,System.Int32[])">
<summary>[requires: NV_parameter_buffer_object]</summary>
<param name="target"></param>
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<param name="v">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ProgramNamedParameter4(System.UInt32,System.Int32,System.Byte@,System.Single[])">
<summary>[requires: NV_fragment_program]</summary>
<param name="id"></param>
<param name="len"></param>
<param name="name">[length: 1]</param>
<param name="v">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ProgramNamedParameter4(System.UInt32,System.Int32,System.Byte@,System.Single@)">
<summary>[requires: NV_fragment_program]</summary>
<param name="id"></param>
<param name="len"></param>
<param name="name">[length: 1]</param>
<param name="v">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ProgramNamedParameter4(System.UInt32,System.Int32,System.Byte*,System.Single*)">
<summary>[requires: NV_fragment_program]</summary>
<param name="id"></param>
<param name="len"></param>
<param name="name">[length: 1]</param>
<param name="v">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ProgramParameter4(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb,System.Int32,System.Double,System.Double,System.Double,System.Double)">
<summary>[requires: NV_vertex_program]
Specify a parameter for a program object
</summary>
<param name="target">
Specifies the name of a program object whose parameter to modify.
</param>
<param name="index">
Specifies the name of the parameter to modify.
</param>
<param name="x">
Specifies the new value of the parameter specified by pname for program.
</param>
<param name="y"></param>
<param name="z"></param>
<param name="w"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ProgramParameter4(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb,System.UInt32,System.Double,System.Double,System.Double,System.Double)">
<summary>[requires: NV_vertex_program]
Specify a parameter for a program object
</summary>
<param name="target">
Specifies the name of a program object whose parameter to modify.
</param>
<param name="index">
Specifies the name of the parameter to modify.
</param>
<param name="x">
Specifies the new value of the parameter specified by pname for program.
</param>
<param name="y"></param>
<param name="z"></param>
<param name="w"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ProgramParameter4(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb,System.Int32,System.Double[])">
<summary>[requires: NV_vertex_program]
Specify a parameter for a program object
</summary>
<param name="target">
Specifies the name of a program object whose parameter to modify.
</param>
<param name="index">
Specifies the name of the parameter to modify.
</param>
<param name="v">[length: 4]
Specifies the new value of the parameter specified by pname for program.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ProgramParameter4(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb,System.Int32,System.Double@)">
<summary>[requires: NV_vertex_program]
Specify a parameter for a program object
</summary>
<param name="target">
Specifies the name of a program object whose parameter to modify.
</param>
<param name="index">
Specifies the name of the parameter to modify.
</param>
<param name="v">[length: 4]
Specifies the new value of the parameter specified by pname for program.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ProgramParameter4(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb,System.Int32,System.Double*)">
<summary>[requires: NV_vertex_program]
Specify a parameter for a program object
</summary>
<param name="target">
Specifies the name of a program object whose parameter to modify.
</param>
<param name="index">
Specifies the name of the parameter to modify.
</param>
<param name="v">[length: 4]
Specifies the new value of the parameter specified by pname for program.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ProgramParameter4(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb,System.UInt32,System.Double[])">
<summary>[requires: NV_vertex_program]
Specify a parameter for a program object
</summary>
<param name="target">
Specifies the name of a program object whose parameter to modify.
</param>
<param name="index">
Specifies the name of the parameter to modify.
</param>
<param name="v">[length: 4]
Specifies the new value of the parameter specified by pname for program.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ProgramParameter4(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb,System.UInt32,System.Double@)">
<summary>[requires: NV_vertex_program]
Specify a parameter for a program object
</summary>
<param name="target">
Specifies the name of a program object whose parameter to modify.
</param>
<param name="index">
Specifies the name of the parameter to modify.
</param>
<param name="v">[length: 4]
Specifies the new value of the parameter specified by pname for program.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ProgramParameter4(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb,System.UInt32,System.Double*)">
<summary>[requires: NV_vertex_program]
Specify a parameter for a program object
</summary>
<param name="target">
Specifies the name of a program object whose parameter to modify.
</param>
<param name="index">
Specifies the name of the parameter to modify.
</param>
<param name="v">[length: 4]
Specifies the new value of the parameter specified by pname for program.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ProgramParameter4(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb,System.Int32,System.Single,System.Single,System.Single,System.Single)">
<summary>[requires: NV_vertex_program]
Specify a parameter for a program object
</summary>
<param name="target">
Specifies the name of a program object whose parameter to modify.
</param>
<param name="index">
Specifies the name of the parameter to modify.
</param>
<param name="x">
Specifies the new value of the parameter specified by pname for program.
</param>
<param name="y"></param>
<param name="z"></param>
<param name="w"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ProgramParameter4(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb,System.UInt32,System.Single,System.Single,System.Single,System.Single)">
<summary>[requires: NV_vertex_program]
Specify a parameter for a program object
</summary>
<param name="target">
Specifies the name of a program object whose parameter to modify.
</param>
<param name="index">
Specifies the name of the parameter to modify.
</param>
<param name="x">
Specifies the new value of the parameter specified by pname for program.
</param>
<param name="y"></param>
<param name="z"></param>
<param name="w"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ProgramParameter4(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb,System.Int32,System.Single[])">
<summary>[requires: NV_vertex_program]
Specify a parameter for a program object
</summary>
<param name="target">
Specifies the name of a program object whose parameter to modify.
</param>
<param name="index">
Specifies the name of the parameter to modify.
</param>
<param name="v">[length: 4]
Specifies the new value of the parameter specified by pname for program.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ProgramParameter4(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb,System.Int32,System.Single@)">
<summary>[requires: NV_vertex_program]
Specify a parameter for a program object
</summary>
<param name="target">
Specifies the name of a program object whose parameter to modify.
</param>
<param name="index">
Specifies the name of the parameter to modify.
</param>
<param name="v">[length: 4]
Specifies the new value of the parameter specified by pname for program.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ProgramParameter4(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb,System.Int32,System.Single*)">
<summary>[requires: NV_vertex_program]
Specify a parameter for a program object
</summary>
<param name="target">
Specifies the name of a program object whose parameter to modify.
</param>
<param name="index">
Specifies the name of the parameter to modify.
</param>
<param name="v">[length: 4]
Specifies the new value of the parameter specified by pname for program.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ProgramParameter4(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb,System.UInt32,System.Single[])">
<summary>[requires: NV_vertex_program]
Specify a parameter for a program object
</summary>
<param name="target">
Specifies the name of a program object whose parameter to modify.
</param>
<param name="index">
Specifies the name of the parameter to modify.
</param>
<param name="v">[length: 4]
Specifies the new value of the parameter specified by pname for program.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ProgramParameter4(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb,System.UInt32,System.Single@)">
<summary>[requires: NV_vertex_program]
Specify a parameter for a program object
</summary>
<param name="target">
Specifies the name of a program object whose parameter to modify.
</param>
<param name="index">
Specifies the name of the parameter to modify.
</param>
<param name="v">[length: 4]
Specifies the new value of the parameter specified by pname for program.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ProgramParameter4(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb,System.UInt32,System.Single*)">
<summary>[requires: NV_vertex_program]
Specify a parameter for a program object
</summary>
<param name="target">
Specifies the name of a program object whose parameter to modify.
</param>
<param name="index">
Specifies the name of the parameter to modify.
</param>
<param name="v">[length: 4]
Specifies the new value of the parameter specified by pname for program.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ProgramParameters4(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb,System.Int32,System.Int32,System.Double[])">
<summary>[requires: NV_vertex_program]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="count"></param>
<param name="v">[length: count*4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ProgramParameters4(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb,System.Int32,System.Int32,System.Double@)">
<summary>[requires: NV_vertex_program]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="count"></param>
<param name="v">[length: count*4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ProgramParameters4(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb,System.Int32,System.Int32,System.Double*)">
<summary>[requires: NV_vertex_program]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="count"></param>
<param name="v">[length: count*4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ProgramParameters4(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb,System.UInt32,System.Int32,System.Double[])">
<summary>[requires: NV_vertex_program]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="count"></param>
<param name="v">[length: count*4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ProgramParameters4(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb,System.UInt32,System.Int32,System.Double@)">
<summary>[requires: NV_vertex_program]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="count"></param>
<param name="v">[length: count*4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ProgramParameters4(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb,System.UInt32,System.Int32,System.Double*)">
<summary>[requires: NV_vertex_program]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="count"></param>
<param name="v">[length: count*4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ProgramParameters4(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb,System.UInt32,System.UInt32,System.Double[])">
<summary>[requires: NV_vertex_program]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="count"></param>
<param name="v">[length: count*4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ProgramParameters4(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb,System.UInt32,System.UInt32,System.Double@)">
<summary>[requires: NV_vertex_program]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="count"></param>
<param name="v">[length: count*4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ProgramParameters4(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb,System.UInt32,System.UInt32,System.Double*)">
<summary>[requires: NV_vertex_program]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="count"></param>
<param name="v">[length: count*4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ProgramParameters4(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb,System.Int32,System.Int32,System.Single[])">
<summary>[requires: NV_vertex_program]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="count"></param>
<param name="v">[length: count*4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ProgramParameters4(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb,System.Int32,System.Int32,System.Single@)">
<summary>[requires: NV_vertex_program]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="count"></param>
<param name="v">[length: count*4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ProgramParameters4(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb,System.Int32,System.Int32,System.Single*)">
<summary>[requires: NV_vertex_program]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="count"></param>
<param name="v">[length: count*4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ProgramParameters4(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb,System.UInt32,System.Int32,System.Single[])">
<summary>[requires: NV_vertex_program]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="count"></param>
<param name="v">[length: count*4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ProgramParameters4(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb,System.UInt32,System.Int32,System.Single@)">
<summary>[requires: NV_vertex_program]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="count"></param>
<param name="v">[length: count*4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ProgramParameters4(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb,System.UInt32,System.Int32,System.Single*)">
<summary>[requires: NV_vertex_program]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="count"></param>
<param name="v">[length: count*4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ProgramParameters4(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb,System.UInt32,System.UInt32,System.Single[])">
<summary>[requires: NV_vertex_program]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="count"></param>
<param name="v">[length: count*4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ProgramParameters4(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb,System.UInt32,System.UInt32,System.Single@)">
<summary>[requires: NV_vertex_program]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="count"></param>
<param name="v">[length: count*4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ProgramParameters4(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb,System.UInt32,System.UInt32,System.Single*)">
<summary>[requires: NV_vertex_program]</summary>
<param name="target"></param>
<param name="index"></param>
<param name="count"></param>
<param name="v">[length: count*4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ProgramPathFragmentInputGen(System.Int32,System.Int32,OpenTK.Graphics.OpenGL.NvPathRendering,System.Int32,System.Single[])">
<summary>[requires: NV_path_rendering]</summary>
<param name="program"></param>
<param name="location"></param>
<param name="genMode"></param>
<param name="components"></param>
<param name="coeffs"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ProgramPathFragmentInputGen(System.Int32,System.Int32,OpenTK.Graphics.OpenGL.NvPathRendering,System.Int32,System.Single@)">
<summary>[requires: NV_path_rendering]</summary>
<param name="program"></param>
<param name="location"></param>
<param name="genMode"></param>
<param name="components"></param>
<param name="coeffs"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ProgramPathFragmentInputGen(System.Int32,System.Int32,OpenTK.Graphics.OpenGL.NvPathRendering,System.Int32,System.Single*)">
<summary>[requires: NV_path_rendering]</summary>
<param name="program"></param>
<param name="location"></param>
<param name="genMode"></param>
<param name="components"></param>
<param name="coeffs"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ProgramPathFragmentInputGen(System.UInt32,System.Int32,OpenTK.Graphics.OpenGL.NvPathRendering,System.Int32,System.Single[])">
<summary>[requires: NV_path_rendering]</summary>
<param name="program"></param>
<param name="location"></param>
<param name="genMode"></param>
<param name="components"></param>
<param name="coeffs"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ProgramPathFragmentInputGen(System.UInt32,System.Int32,OpenTK.Graphics.OpenGL.NvPathRendering,System.Int32,System.Single@)">
<summary>[requires: NV_path_rendering]</summary>
<param name="program"></param>
<param name="location"></param>
<param name="genMode"></param>
<param name="components"></param>
<param name="coeffs"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ProgramPathFragmentInputGen(System.UInt32,System.Int32,OpenTK.Graphics.OpenGL.NvPathRendering,System.Int32,System.Single*)">
<summary>[requires: NV_path_rendering]</summary>
<param name="program"></param>
<param name="location"></param>
<param name="genMode"></param>
<param name="components"></param>
<param name="coeffs"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ProgramSubroutineParameters(OpenTK.Graphics.OpenGL.NvGpuProgram5,System.Int32,System.Int32[])">
<summary>[requires: NV_gpu_program5]</summary>
<param name="target"></param>
<param name="count"></param>
<param name="@params">[length: count]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ProgramSubroutineParameters(OpenTK.Graphics.OpenGL.NvGpuProgram5,System.Int32,System.Int32@)">
<summary>[requires: NV_gpu_program5]</summary>
<param name="target"></param>
<param name="count"></param>
<param name="@params">[length: count]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ProgramSubroutineParameters(OpenTK.Graphics.OpenGL.NvGpuProgram5,System.Int32,System.Int32*)">
<summary>[requires: NV_gpu_program5]</summary>
<param name="target"></param>
<param name="count"></param>
<param name="@params">[length: count]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ProgramSubroutineParameters(OpenTK.Graphics.OpenGL.NvGpuProgram5,System.Int32,System.UInt32[])">
<summary>[requires: NV_gpu_program5]</summary>
<param name="target"></param>
<param name="count"></param>
<param name="@params">[length: count]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ProgramSubroutineParameters(OpenTK.Graphics.OpenGL.NvGpuProgram5,System.Int32,System.UInt32@)">
<summary>[requires: NV_gpu_program5]</summary>
<param name="target"></param>
<param name="count"></param>
<param name="@params">[length: count]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ProgramSubroutineParameters(OpenTK.Graphics.OpenGL.NvGpuProgram5,System.Int32,System.UInt32*)">
<summary>[requires: NV_gpu_program5]</summary>
<param name="target"></param>
<param name="count"></param>
<param name="@params">[length: count]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ProgramUniform1(System.Int32,System.Int32,System.Int64)">
<summary>[requires: AMD_gpu_shader_int64|NV_gpu_shader5]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="x">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ProgramUniform1(System.UInt32,System.Int32,System.Int64)">
<summary>[requires: AMD_gpu_shader_int64|NV_gpu_shader5]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="x">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ProgramUniform1(System.Int32,System.Int32,System.Int32,System.Int64[])">
<summary>[requires: AMD_gpu_shader_int64|NV_gpu_shader5]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ProgramUniform1(System.Int32,System.Int32,System.Int32,System.Int64@)">
<summary>[requires: AMD_gpu_shader_int64|NV_gpu_shader5]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ProgramUniform1(System.Int32,System.Int32,System.Int32,System.Int64*)">
<summary>[requires: AMD_gpu_shader_int64|NV_gpu_shader5]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ProgramUniform1(System.UInt32,System.Int32,System.Int32,System.Int64[])">
<summary>[requires: AMD_gpu_shader_int64|NV_gpu_shader5]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ProgramUniform1(System.UInt32,System.Int32,System.Int32,System.Int64@)">
<summary>[requires: AMD_gpu_shader_int64|NV_gpu_shader5]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ProgramUniform1(System.UInt32,System.Int32,System.Int32,System.Int64*)">
<summary>[requires: AMD_gpu_shader_int64|NV_gpu_shader5]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ProgramUniform1(System.UInt32,System.Int32,System.UInt64)">
<summary>[requires: AMD_gpu_shader_int64|NV_gpu_shader5]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="x">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ProgramUniform1(System.UInt32,System.Int32,System.Int32,System.UInt64[])">
<summary>[requires: AMD_gpu_shader_int64|NV_gpu_shader5]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ProgramUniform1(System.UInt32,System.Int32,System.Int32,System.UInt64@)">
<summary>[requires: AMD_gpu_shader_int64|NV_gpu_shader5]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ProgramUniform1(System.UInt32,System.Int32,System.Int32,System.UInt64*)">
<summary>[requires: AMD_gpu_shader_int64|NV_gpu_shader5]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ProgramUniform2(System.Int32,System.Int32,System.Int64,System.Int64)">
<summary>[requires: AMD_gpu_shader_int64|NV_gpu_shader5]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="x">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="y">
For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ProgramUniform2(System.UInt32,System.Int32,System.Int64,System.Int64)">
<summary>[requires: AMD_gpu_shader_int64|NV_gpu_shader5]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="x">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="y">
For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ProgramUniform2(System.Int32,System.Int32,System.Int32,System.Int64[])">
<summary>[requires: AMD_gpu_shader_int64|NV_gpu_shader5]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*2]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ProgramUniform2(System.Int32,System.Int32,System.Int32,System.Int64@)">
<summary>[requires: AMD_gpu_shader_int64|NV_gpu_shader5]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*2]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ProgramUniform2(System.Int32,System.Int32,System.Int32,System.Int64*)">
<summary>[requires: AMD_gpu_shader_int64|NV_gpu_shader5]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*2]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ProgramUniform2(System.UInt32,System.Int32,System.Int32,System.Int64[])">
<summary>[requires: AMD_gpu_shader_int64|NV_gpu_shader5]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*2]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ProgramUniform2(System.UInt32,System.Int32,System.Int32,System.Int64@)">
<summary>[requires: AMD_gpu_shader_int64|NV_gpu_shader5]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*2]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ProgramUniform2(System.UInt32,System.Int32,System.Int32,System.Int64*)">
<summary>[requires: AMD_gpu_shader_int64|NV_gpu_shader5]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*2]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ProgramUniform2(System.UInt32,System.Int32,System.UInt64,System.UInt64)">
<summary>[requires: AMD_gpu_shader_int64|NV_gpu_shader5]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="x">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="y">
For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ProgramUniform2(System.UInt32,System.Int32,System.Int32,System.UInt64[])">
<summary>[requires: AMD_gpu_shader_int64|NV_gpu_shader5]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*2]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ProgramUniform2(System.UInt32,System.Int32,System.Int32,System.UInt64@)">
<summary>[requires: AMD_gpu_shader_int64|NV_gpu_shader5]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*2]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ProgramUniform2(System.UInt32,System.Int32,System.Int32,System.UInt64*)">
<summary>[requires: AMD_gpu_shader_int64|NV_gpu_shader5]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*2]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ProgramUniform3(System.Int32,System.Int32,System.Int64,System.Int64,System.Int64)">
<summary>[requires: AMD_gpu_shader_int64|NV_gpu_shader5]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="x">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="y">
For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
</param>
<param name="z">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ProgramUniform3(System.UInt32,System.Int32,System.Int64,System.Int64,System.Int64)">
<summary>[requires: AMD_gpu_shader_int64|NV_gpu_shader5]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="x">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="y">
For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
</param>
<param name="z">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ProgramUniform3(System.Int32,System.Int32,System.Int32,System.Int64[])">
<summary>[requires: AMD_gpu_shader_int64|NV_gpu_shader5]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*3]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ProgramUniform3(System.Int32,System.Int32,System.Int32,System.Int64@)">
<summary>[requires: AMD_gpu_shader_int64|NV_gpu_shader5]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*3]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ProgramUniform3(System.Int32,System.Int32,System.Int32,System.Int64*)">
<summary>[requires: AMD_gpu_shader_int64|NV_gpu_shader5]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*3]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ProgramUniform3(System.UInt32,System.Int32,System.Int32,System.Int64[])">
<summary>[requires: AMD_gpu_shader_int64|NV_gpu_shader5]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*3]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ProgramUniform3(System.UInt32,System.Int32,System.Int32,System.Int64@)">
<summary>[requires: AMD_gpu_shader_int64|NV_gpu_shader5]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*3]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ProgramUniform3(System.UInt32,System.Int32,System.Int32,System.Int64*)">
<summary>[requires: AMD_gpu_shader_int64|NV_gpu_shader5]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*3]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ProgramUniform3(System.UInt32,System.Int32,System.UInt64,System.UInt64,System.UInt64)">
<summary>[requires: AMD_gpu_shader_int64|NV_gpu_shader5]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="x">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="y">
For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
</param>
<param name="z">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ProgramUniform3(System.UInt32,System.Int32,System.Int32,System.UInt64[])">
<summary>[requires: AMD_gpu_shader_int64|NV_gpu_shader5]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*3]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ProgramUniform3(System.UInt32,System.Int32,System.Int32,System.UInt64@)">
<summary>[requires: AMD_gpu_shader_int64|NV_gpu_shader5]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*3]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ProgramUniform3(System.UInt32,System.Int32,System.Int32,System.UInt64*)">
<summary>[requires: AMD_gpu_shader_int64|NV_gpu_shader5]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*3]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ProgramUniform4(System.Int32,System.Int32,System.Int64,System.Int64,System.Int64,System.Int64)">
<summary>[requires: AMD_gpu_shader_int64|NV_gpu_shader5]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="x">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="y">
For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
</param>
<param name="z">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
<param name="w">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ProgramUniform4(System.UInt32,System.Int32,System.Int64,System.Int64,System.Int64,System.Int64)">
<summary>[requires: AMD_gpu_shader_int64|NV_gpu_shader5]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="x">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="y">
For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
</param>
<param name="z">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
<param name="w">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ProgramUniform4(System.Int32,System.Int32,System.Int32,System.Int64[])">
<summary>[requires: AMD_gpu_shader_int64|NV_gpu_shader5]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*4]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ProgramUniform4(System.Int32,System.Int32,System.Int32,System.Int64@)">
<summary>[requires: AMD_gpu_shader_int64|NV_gpu_shader5]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*4]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ProgramUniform4(System.Int32,System.Int32,System.Int32,System.Int64*)">
<summary>[requires: AMD_gpu_shader_int64|NV_gpu_shader5]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*4]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ProgramUniform4(System.UInt32,System.Int32,System.Int32,System.Int64[])">
<summary>[requires: AMD_gpu_shader_int64|NV_gpu_shader5]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*4]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ProgramUniform4(System.UInt32,System.Int32,System.Int32,System.Int64@)">
<summary>[requires: AMD_gpu_shader_int64|NV_gpu_shader5]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*4]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ProgramUniform4(System.UInt32,System.Int32,System.Int32,System.Int64*)">
<summary>[requires: AMD_gpu_shader_int64|NV_gpu_shader5]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*4]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ProgramUniform4(System.UInt32,System.Int32,System.UInt64,System.UInt64,System.UInt64,System.UInt64)">
<summary>[requires: AMD_gpu_shader_int64|NV_gpu_shader5]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="x">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="y">
For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
</param>
<param name="z">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
<param name="w">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ProgramUniform4(System.UInt32,System.Int32,System.Int32,System.UInt64[])">
<summary>[requires: AMD_gpu_shader_int64|NV_gpu_shader5]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*4]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ProgramUniform4(System.UInt32,System.Int32,System.Int32,System.UInt64@)">
<summary>[requires: AMD_gpu_shader_int64|NV_gpu_shader5]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*4]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ProgramUniform4(System.UInt32,System.Int32,System.Int32,System.UInt64*)">
<summary>[requires: AMD_gpu_shader_int64|NV_gpu_shader5]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*4]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ProgramUniformHandle(System.Int32,System.Int32,System.Int64)">
<summary>[requires: NV_bindless_texture]</summary>
<param name="program"></param>
<param name="location"></param>
<param name="value"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ProgramUniformHandle(System.UInt32,System.Int32,System.UInt64)">
<summary>[requires: NV_bindless_texture]</summary>
<param name="program"></param>
<param name="location"></param>
<param name="value"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ProgramUniformHandle(System.Int32,System.Int32,System.Int32,System.Int64[])">
<summary>[requires: NV_bindless_texture]</summary>
<param name="program"></param>
<param name="location"></param>
<param name="count"></param>
<param name="values">[length: count]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ProgramUniformHandle(System.Int32,System.Int32,System.Int32,System.Int64@)">
<summary>[requires: NV_bindless_texture]</summary>
<param name="program"></param>
<param name="location"></param>
<param name="count"></param>
<param name="values">[length: count]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ProgramUniformHandle(System.Int32,System.Int32,System.Int32,System.Int64*)">
<summary>[requires: NV_bindless_texture]</summary>
<param name="program"></param>
<param name="location"></param>
<param name="count"></param>
<param name="values">[length: count]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ProgramUniformHandle(System.UInt32,System.Int32,System.Int32,System.UInt64[])">
<summary>[requires: NV_bindless_texture]</summary>
<param name="program"></param>
<param name="location"></param>
<param name="count"></param>
<param name="values">[length: count]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ProgramUniformHandle(System.UInt32,System.Int32,System.Int32,System.UInt64@)">
<summary>[requires: NV_bindless_texture]</summary>
<param name="program"></param>
<param name="location"></param>
<param name="count"></param>
<param name="values">[length: count]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ProgramUniformHandle(System.UInt32,System.Int32,System.Int32,System.UInt64*)">
<summary>[requires: NV_bindless_texture]</summary>
<param name="program"></param>
<param name="location"></param>
<param name="count"></param>
<param name="values">[length: count]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ProgramUniform(System.Int32,System.Int32,System.Int64)">
<summary>[requires: NV_shader_buffer_load]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="value">
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ProgramUniform(System.UInt32,System.Int32,System.UInt64)">
<summary>[requires: NV_shader_buffer_load]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="value">
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ProgramUniform(System.Int32,System.Int32,System.Int32,System.Int64[])">
<summary>[requires: NV_shader_buffer_load]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ProgramUniform(System.Int32,System.Int32,System.Int32,System.Int64@)">
<summary>[requires: NV_shader_buffer_load]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ProgramUniform(System.Int32,System.Int32,System.Int32,System.Int64*)">
<summary>[requires: NV_shader_buffer_load]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ProgramUniform(System.UInt32,System.Int32,System.Int32,System.UInt64[])">
<summary>[requires: NV_shader_buffer_load]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ProgramUniform(System.UInt32,System.Int32,System.Int32,System.UInt64@)">
<summary>[requires: NV_shader_buffer_load]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ProgramUniform(System.UInt32,System.Int32,System.Int32,System.UInt64*)">
<summary>[requires: NV_shader_buffer_load]
Specify the value of a uniform variable for a specified program object
</summary>
<param name="program">
Specifies the handle of the program containing the uniform variable to be modified.
</param>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ProgramVertexLimit(OpenTK.Graphics.OpenGL.NvGeometryProgram4,System.Int32)">
<summary>[requires: NV_geometry_program4]</summary>
<param name="target"></param>
<param name="limit"></param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.NV.RenderbufferStorageMultisampleCoverage(OpenTK.Graphics.OpenGL.RenderbufferTarget,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,System.Int32)">
<summary>[requires: NV_framebuffer_multisample_coverage]</summary>
<param name="target"></param>
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<param name="colorSamples"></param>
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<param name="width"></param>
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<summary>[requires: NV_vertex_program]</summary>
<param name="n"></param>
<param name="programs">[length: n]</param>
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<summary>[requires: NV_vertex_program]</summary>
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<param name="programs">[length: n]</param>
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<summary>[requires: NV_vertex_program]</summary>
<param name="n"></param>
<param name="programs">[length: n]</param>
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<summary>[requires: NV_vertex_program]</summary>
<param name="n"></param>
<param name="programs">[length: n]</param>
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<summary>[requires: NV_vertex_program]</summary>
<param name="n"></param>
<param name="programs">[length: n]</param>
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<summary>[requires: NV_vertex_program]</summary>
<param name="n"></param>
<param name="programs">[length: n]</param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.NV.ResumeTransformFeedback">
<summary>[requires: NV_transform_feedback2]
Resume transform feedback operations
</summary>
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<summary>[requires: NV_explicit_multisample]</summary>
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<param name="mask"></param>
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<summary>[requires: NV_explicit_multisample]</summary>
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<summary>[requires: NV_half_float]</summary>
<param name="v">[length: 3]</param>
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<summary>[requires: NV_half_float]</summary>
<param name="v">[length: 3]</param>
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<summary>[requires: NV_half_float]</summary>
<param name="v">[length: 3]</param>
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<param name="stride"></param>
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<summary>[requires: NV_fence]</summary>
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<param name="condition"></param>
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<summary>[requires: NV_fence]</summary>
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<param name="height"></param>
<param name="fixedSampleLocations"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.TextureImage3DMultisampleCoverage(System.Int32,OpenTK.Graphics.OpenGL.NvTextureMultisample,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Boolean)">
<summary>[requires: NV_texture_multisample]</summary>
<param name="texture"></param>
<param name="target"></param>
<param name="coverageSamples"></param>
<param name="colorSamples"></param>
<param name="internalFormat"></param>
<param name="width"></param>
<param name="height"></param>
<param name="depth"></param>
<param name="fixedSampleLocations"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.TextureImage3DMultisampleCoverage(System.UInt32,OpenTK.Graphics.OpenGL.NvTextureMultisample,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Boolean)">
<summary>[requires: NV_texture_multisample]</summary>
<param name="texture"></param>
<param name="target"></param>
<param name="coverageSamples"></param>
<param name="colorSamples"></param>
<param name="internalFormat"></param>
<param name="width"></param>
<param name="height"></param>
<param name="depth"></param>
<param name="fixedSampleLocations"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.TextureImage3DMultisample(System.Int32,OpenTK.Graphics.OpenGL.NvTextureMultisample,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Boolean)">
<summary>[requires: NV_texture_multisample]</summary>
<param name="texture"></param>
<param name="target"></param>
<param name="samples"></param>
<param name="internalFormat"></param>
<param name="width"></param>
<param name="height"></param>
<param name="depth"></param>
<param name="fixedSampleLocations"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.TextureImage3DMultisample(System.UInt32,OpenTK.Graphics.OpenGL.NvTextureMultisample,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Boolean)">
<summary>[requires: NV_texture_multisample]</summary>
<param name="texture"></param>
<param name="target"></param>
<param name="samples"></param>
<param name="internalFormat"></param>
<param name="width"></param>
<param name="height"></param>
<param name="depth"></param>
<param name="fixedSampleLocations"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.TrackMatrix(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb,System.Int32,OpenTK.Graphics.OpenGL.NvVertexProgram,OpenTK.Graphics.OpenGL.NvVertexProgram)">
<summary>[requires: NV_vertex_program]</summary>
<param name="target"></param>
<param name="address"></param>
<param name="matrix"></param>
<param name="transform"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.TrackMatrix(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb,System.UInt32,OpenTK.Graphics.OpenGL.NvVertexProgram,OpenTK.Graphics.OpenGL.NvVertexProgram)">
<summary>[requires: NV_vertex_program]</summary>
<param name="target"></param>
<param name="address"></param>
<param name="matrix"></param>
<param name="transform"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.TransformFeedbackAttrib(System.Int32,System.Int32[],OpenTK.Graphics.OpenGL.NvTransformFeedback)">
<summary>[requires: NV_transform_feedback]</summary>
<param name="count"></param>
<param name="attribs">[length: count]</param>
<param name="bufferMode"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.TransformFeedbackAttrib(System.Int32,System.Int32@,OpenTK.Graphics.OpenGL.NvTransformFeedback)">
<summary>[requires: NV_transform_feedback]</summary>
<param name="count"></param>
<param name="attribs">[length: count]</param>
<param name="bufferMode"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.TransformFeedbackAttrib(System.Int32,System.Int32*,OpenTK.Graphics.OpenGL.NvTransformFeedback)">
<summary>[requires: NV_transform_feedback]</summary>
<param name="count"></param>
<param name="attribs">[length: count]</param>
<param name="bufferMode"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.TransformFeedbackStreamAttrib(System.Int32,System.Int32[],System.Int32,System.Int32[],OpenTK.Graphics.OpenGL.NvTransformFeedback)">
<summary>[requires: NV_transform_feedback]</summary>
<param name="count"></param>
<param name="attribs">[length: count]</param>
<param name="nbuffers"></param>
<param name="bufstreams">[length: nbuffers]</param>
<param name="bufferMode"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.TransformFeedbackStreamAttrib(System.Int32,System.Int32@,System.Int32,System.Int32@,OpenTK.Graphics.OpenGL.NvTransformFeedback)">
<summary>[requires: NV_transform_feedback]</summary>
<param name="count"></param>
<param name="attribs">[length: count]</param>
<param name="nbuffers"></param>
<param name="bufstreams">[length: nbuffers]</param>
<param name="bufferMode"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.TransformFeedbackStreamAttrib(System.Int32,System.Int32*,System.Int32,System.Int32*,OpenTK.Graphics.OpenGL.NvTransformFeedback)">
<summary>[requires: NV_transform_feedback]</summary>
<param name="count"></param>
<param name="attribs">[length: count]</param>
<param name="nbuffers"></param>
<param name="bufstreams">[length: nbuffers]</param>
<param name="bufferMode"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.TransformFeedbackVaryings(System.Int32,System.Int32,System.Int32[],OpenTK.Graphics.OpenGL.NvTransformFeedback)">
<summary>[requires: NV_transform_feedback]
Specify values to record in transform feedback buffers
</summary>
<param name="program">
The name of the target program object.
</param>
<param name="count">
The number of varying variables used for transform feedback.
</param>
<param name="locations">[length: count]
An array of count zero-terminated strings specifying the names of the varying variables to use for transform feedback.
</param>
<param name="bufferMode">
Identifies the mode used to capture the varying variables when transform feedback is active. bufferMode must be InterleavedAttribs or SeparateAttribs.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.TransformFeedbackVaryings(System.Int32,System.Int32,System.Int32@,OpenTK.Graphics.OpenGL.NvTransformFeedback)">
<summary>[requires: NV_transform_feedback]
Specify values to record in transform feedback buffers
</summary>
<param name="program">
The name of the target program object.
</param>
<param name="count">
The number of varying variables used for transform feedback.
</param>
<param name="locations">[length: count]
An array of count zero-terminated strings specifying the names of the varying variables to use for transform feedback.
</param>
<param name="bufferMode">
Identifies the mode used to capture the varying variables when transform feedback is active. bufferMode must be InterleavedAttribs or SeparateAttribs.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.TransformFeedbackVaryings(System.Int32,System.Int32,System.Int32*,OpenTK.Graphics.OpenGL.NvTransformFeedback)">
<summary>[requires: NV_transform_feedback]
Specify values to record in transform feedback buffers
</summary>
<param name="program">
The name of the target program object.
</param>
<param name="count">
The number of varying variables used for transform feedback.
</param>
<param name="locations">[length: count]
An array of count zero-terminated strings specifying the names of the varying variables to use for transform feedback.
</param>
<param name="bufferMode">
Identifies the mode used to capture the varying variables when transform feedback is active. bufferMode must be InterleavedAttribs or SeparateAttribs.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.TransformFeedbackVaryings(System.UInt32,System.Int32,System.Int32[],OpenTK.Graphics.OpenGL.NvTransformFeedback)">
<summary>[requires: NV_transform_feedback]
Specify values to record in transform feedback buffers
</summary>
<param name="program">
The name of the target program object.
</param>
<param name="count">
The number of varying variables used for transform feedback.
</param>
<param name="locations">[length: count]
An array of count zero-terminated strings specifying the names of the varying variables to use for transform feedback.
</param>
<param name="bufferMode">
Identifies the mode used to capture the varying variables when transform feedback is active. bufferMode must be InterleavedAttribs or SeparateAttribs.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.TransformFeedbackVaryings(System.UInt32,System.Int32,System.Int32@,OpenTK.Graphics.OpenGL.NvTransformFeedback)">
<summary>[requires: NV_transform_feedback]
Specify values to record in transform feedback buffers
</summary>
<param name="program">
The name of the target program object.
</param>
<param name="count">
The number of varying variables used for transform feedback.
</param>
<param name="locations">[length: count]
An array of count zero-terminated strings specifying the names of the varying variables to use for transform feedback.
</param>
<param name="bufferMode">
Identifies the mode used to capture the varying variables when transform feedback is active. bufferMode must be InterleavedAttribs or SeparateAttribs.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.TransformFeedbackVaryings(System.UInt32,System.Int32,System.Int32*,OpenTK.Graphics.OpenGL.NvTransformFeedback)">
<summary>[requires: NV_transform_feedback]
Specify values to record in transform feedback buffers
</summary>
<param name="program">
The name of the target program object.
</param>
<param name="count">
The number of varying variables used for transform feedback.
</param>
<param name="locations">[length: count]
An array of count zero-terminated strings specifying the names of the varying variables to use for transform feedback.
</param>
<param name="bufferMode">
Identifies the mode used to capture the varying variables when transform feedback is active. bufferMode must be InterleavedAttribs or SeparateAttribs.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.TransformPath(System.Int32,System.Int32,OpenTK.Graphics.OpenGL.NvPathRendering,System.Single[])">
<summary>[requires: NV_path_rendering]</summary>
<param name="resultPath"></param>
<param name="srcPath"></param>
<param name="transformType"></param>
<param name="transformValues">[length: transformType]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.TransformPath(System.Int32,System.Int32,OpenTK.Graphics.OpenGL.NvPathRendering,System.Single@)">
<summary>[requires: NV_path_rendering]</summary>
<param name="resultPath"></param>
<param name="srcPath"></param>
<param name="transformType"></param>
<param name="transformValues">[length: transformType]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.TransformPath(System.Int32,System.Int32,OpenTK.Graphics.OpenGL.NvPathRendering,System.Single*)">
<summary>[requires: NV_path_rendering]</summary>
<param name="resultPath"></param>
<param name="srcPath"></param>
<param name="transformType"></param>
<param name="transformValues">[length: transformType]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.TransformPath(System.UInt32,System.UInt32,OpenTK.Graphics.OpenGL.NvPathRendering,System.Single[])">
<summary>[requires: NV_path_rendering]</summary>
<param name="resultPath"></param>
<param name="srcPath"></param>
<param name="transformType"></param>
<param name="transformValues">[length: transformType]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.TransformPath(System.UInt32,System.UInt32,OpenTK.Graphics.OpenGL.NvPathRendering,System.Single@)">
<summary>[requires: NV_path_rendering]</summary>
<param name="resultPath"></param>
<param name="srcPath"></param>
<param name="transformType"></param>
<param name="transformValues">[length: transformType]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.TransformPath(System.UInt32,System.UInt32,OpenTK.Graphics.OpenGL.NvPathRendering,System.Single*)">
<summary>[requires: NV_path_rendering]</summary>
<param name="resultPath"></param>
<param name="srcPath"></param>
<param name="transformType"></param>
<param name="transformValues">[length: transformType]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.Uniform1(System.Int32,System.Int64)">
<summary>[requires: AMD_gpu_shader_int64|NV_gpu_shader5]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="x">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.Uniform1(System.Int32,System.Int32,System.Int64[])">
<summary>[requires: AMD_gpu_shader_int64|NV_gpu_shader5]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*1]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.Uniform1(System.Int32,System.Int32,System.Int64@)">
<summary>[requires: AMD_gpu_shader_int64|NV_gpu_shader5]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*1]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.Uniform1(System.Int32,System.Int32,System.Int64*)">
<summary>[requires: AMD_gpu_shader_int64|NV_gpu_shader5]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*1]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.Uniform1(System.Int32,System.UInt64)">
<summary>[requires: AMD_gpu_shader_int64|NV_gpu_shader5]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="x">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.Uniform1(System.Int32,System.Int32,System.UInt64[])">
<summary>[requires: AMD_gpu_shader_int64|NV_gpu_shader5]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*1]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.Uniform1(System.Int32,System.Int32,System.UInt64@)">
<summary>[requires: AMD_gpu_shader_int64|NV_gpu_shader5]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*1]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.Uniform1(System.Int32,System.Int32,System.UInt64*)">
<summary>[requires: AMD_gpu_shader_int64|NV_gpu_shader5]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*1]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.Uniform2(System.Int32,System.Int64,System.Int64)">
<summary>[requires: AMD_gpu_shader_int64|NV_gpu_shader5]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="x">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="y">
For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.Uniform2(System.Int32,System.Int32,System.Int64[])">
<summary>[requires: AMD_gpu_shader_int64|NV_gpu_shader5]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*2]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.Uniform2(System.Int32,System.Int32,System.Int64@)">
<summary>[requires: AMD_gpu_shader_int64|NV_gpu_shader5]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*2]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.Uniform2(System.Int32,System.Int32,System.Int64*)">
<summary>[requires: AMD_gpu_shader_int64|NV_gpu_shader5]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*2]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.Uniform2(System.Int32,System.UInt64,System.UInt64)">
<summary>[requires: AMD_gpu_shader_int64|NV_gpu_shader5]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="x">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="y">
For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.Uniform2(System.Int32,System.Int32,System.UInt64[])">
<summary>[requires: AMD_gpu_shader_int64|NV_gpu_shader5]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*2]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.Uniform2(System.Int32,System.Int32,System.UInt64@)">
<summary>[requires: AMD_gpu_shader_int64|NV_gpu_shader5]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*2]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.Uniform2(System.Int32,System.Int32,System.UInt64*)">
<summary>[requires: AMD_gpu_shader_int64|NV_gpu_shader5]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*2]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.Uniform3(System.Int32,System.Int64,System.Int64,System.Int64)">
<summary>[requires: AMD_gpu_shader_int64|NV_gpu_shader5]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="x">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="y">
For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
</param>
<param name="z">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.Uniform3(System.Int32,System.Int32,System.Int64[])">
<summary>[requires: AMD_gpu_shader_int64|NV_gpu_shader5]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*3]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.Uniform3(System.Int32,System.Int32,System.Int64@)">
<summary>[requires: AMD_gpu_shader_int64|NV_gpu_shader5]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*3]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.Uniform3(System.Int32,System.Int32,System.Int64*)">
<summary>[requires: AMD_gpu_shader_int64|NV_gpu_shader5]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*3]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.Uniform3(System.Int32,System.UInt64,System.UInt64,System.UInt64)">
<summary>[requires: AMD_gpu_shader_int64|NV_gpu_shader5]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="x">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="y">
For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
</param>
<param name="z">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.Uniform3(System.Int32,System.Int32,System.UInt64[])">
<summary>[requires: AMD_gpu_shader_int64|NV_gpu_shader5]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*3]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.Uniform3(System.Int32,System.Int32,System.UInt64@)">
<summary>[requires: AMD_gpu_shader_int64|NV_gpu_shader5]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*3]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.Uniform3(System.Int32,System.Int32,System.UInt64*)">
<summary>[requires: AMD_gpu_shader_int64|NV_gpu_shader5]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*3]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.Uniform4(System.Int32,System.Int64,System.Int64,System.Int64,System.Int64)">
<summary>[requires: AMD_gpu_shader_int64|NV_gpu_shader5]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="x">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="y">
For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
</param>
<param name="z">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
<param name="w">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.Uniform4(System.Int32,System.Int32,System.Int64[])">
<summary>[requires: AMD_gpu_shader_int64|NV_gpu_shader5]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*4]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.Uniform4(System.Int32,System.Int32,System.Int64@)">
<summary>[requires: AMD_gpu_shader_int64|NV_gpu_shader5]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*4]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.Uniform4(System.Int32,System.Int32,System.Int64*)">
<summary>[requires: AMD_gpu_shader_int64|NV_gpu_shader5]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*4]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.Uniform4(System.Int32,System.UInt64,System.UInt64,System.UInt64,System.UInt64)">
<summary>[requires: AMD_gpu_shader_int64|NV_gpu_shader5]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="x">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="y">
For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
</param>
<param name="z">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
<param name="w">
For the scalar commands, specifies the new values to be used for the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.Uniform4(System.Int32,System.Int32,System.UInt64[])">
<summary>[requires: AMD_gpu_shader_int64|NV_gpu_shader5]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*4]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.Uniform4(System.Int32,System.Int32,System.UInt64@)">
<summary>[requires: AMD_gpu_shader_int64|NV_gpu_shader5]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*4]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.Uniform4(System.Int32,System.Int32,System.UInt64*)">
<summary>[requires: AMD_gpu_shader_int64|NV_gpu_shader5]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*4]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.UniformHandle(System.Int32,System.Int64)">
<summary>[requires: NV_bindless_texture]</summary>
<param name="location"></param>
<param name="value"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.UniformHandle(System.Int32,System.UInt64)">
<summary>[requires: NV_bindless_texture]</summary>
<param name="location"></param>
<param name="value"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.UniformHandle(System.Int32,System.Int32,System.Int64[])">
<summary>[requires: NV_bindless_texture]</summary>
<param name="location"></param>
<param name="count"></param>
<param name="value">[length: count]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.UniformHandle(System.Int32,System.Int32,System.Int64@)">
<summary>[requires: NV_bindless_texture]</summary>
<param name="location"></param>
<param name="count"></param>
<param name="value">[length: count]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.UniformHandle(System.Int32,System.Int32,System.Int64*)">
<summary>[requires: NV_bindless_texture]</summary>
<param name="location"></param>
<param name="count"></param>
<param name="value">[length: count]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.UniformHandle(System.Int32,System.Int32,System.UInt64[])">
<summary>[requires: NV_bindless_texture]</summary>
<param name="location"></param>
<param name="count"></param>
<param name="value">[length: count]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.UniformHandle(System.Int32,System.Int32,System.UInt64@)">
<summary>[requires: NV_bindless_texture]</summary>
<param name="location"></param>
<param name="count"></param>
<param name="value">[length: count]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.UniformHandle(System.Int32,System.Int32,System.UInt64*)">
<summary>[requires: NV_bindless_texture]</summary>
<param name="location"></param>
<param name="count"></param>
<param name="value">[length: count]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.Uniform(System.Int32,System.Int64)">
<summary>[requires: NV_shader_buffer_load]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="value">
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.Uniform(System.Int32,System.UInt64)">
<summary>[requires: NV_shader_buffer_load]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="value">
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.Uniform(System.Int32,System.Int32,System.Int64[])">
<summary>[requires: NV_shader_buffer_load]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*1]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.Uniform(System.Int32,System.Int32,System.Int64@)">
<summary>[requires: NV_shader_buffer_load]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*1]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.Uniform(System.Int32,System.Int32,System.Int64*)">
<summary>[requires: NV_shader_buffer_load]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*1]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.Uniform(System.Int32,System.Int32,System.UInt64[])">
<summary>[requires: NV_shader_buffer_load]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*1]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.Uniform(System.Int32,System.Int32,System.UInt64@)">
<summary>[requires: NV_shader_buffer_load]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*1]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.Uniform(System.Int32,System.Int32,System.UInt64*)">
<summary>[requires: NV_shader_buffer_load]
Specify the value of a uniform variable for the current program object
</summary>
<param name="location">
Specifies the location of the uniform variable to be modified.
</param>
<param name="count">
For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
</param>
<param name="value">[length: count*1]
For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VDPAUFin">
<summary>[requires: NV_vdpau_interop]</summary>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VDPAUGetSurface(System.IntPtr,OpenTK.Graphics.OpenGL.NvVdpauInterop,System.Int32,System.Int32[],System.Int32[])">
<summary>[requires: NV_vdpau_interop]</summary>
<param name="surface"></param>
<param name="pname"></param>
<param name="bufSize"></param>
<param name="length"></param>
<param name="values">[length: bufSize]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VDPAUGetSurface(System.IntPtr,OpenTK.Graphics.OpenGL.NvVdpauInterop,System.Int32,System.Int32@,System.Int32@)">
<summary>[requires: NV_vdpau_interop]</summary>
<param name="surface"></param>
<param name="pname"></param>
<param name="bufSize"></param>
<param name="length"></param>
<param name="values">[length: bufSize]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VDPAUGetSurface(System.IntPtr,OpenTK.Graphics.OpenGL.NvVdpauInterop,System.Int32,System.Int32*,System.Int32*)">
<summary>[requires: NV_vdpau_interop]</summary>
<param name="surface"></param>
<param name="pname"></param>
<param name="bufSize"></param>
<param name="length"></param>
<param name="values">[length: bufSize]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VDPAUInit(System.IntPtr,System.IntPtr)">
<summary>[requires: NV_vdpau_interop]</summary>
<param name="vdpDevice"></param>
<param name="getProcAddress"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VDPAUInit``2(``0[],``1[])">
<summary>[requires: NV_vdpau_interop]</summary>
<param name="vdpDevice"></param>
<param name="getProcAddress"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VDPAUInit``2(``0[0:,0:],``1[0:,0:])">
<summary>[requires: NV_vdpau_interop]</summary>
<param name="vdpDevice"></param>
<param name="getProcAddress"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VDPAUInit``2(``0[0:,0:,0:],``1[0:,0:,0:])">
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<param name="textureNames">[length: numTextureNames]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VDPAURegisterVideoSurface``1(``0@,OpenTK.Graphics.OpenGL.NvVdpauInterop,System.Int32,System.Int32@)">
<summary>[requires: NV_vdpau_interop]</summary>
<param name="vdpSurface"></param>
<param name="target"></param>
<param name="numTextureNames"></param>
<param name="textureNames">[length: numTextureNames]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VDPAURegisterVideoSurface``1(``0@,OpenTK.Graphics.OpenGL.NvVdpauInterop,System.Int32,System.Int32*)">
<summary>[requires: NV_vdpau_interop]</summary>
<param name="vdpSurface"></param>
<param name="target"></param>
<param name="numTextureNames"></param>
<param name="textureNames">[length: numTextureNames]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VDPAURegisterVideoSurface``1(``0@,OpenTK.Graphics.OpenGL.NvVdpauInterop,System.Int32,System.UInt32[])">
<summary>[requires: NV_vdpau_interop]</summary>
<param name="vdpSurface"></param>
<param name="target"></param>
<param name="numTextureNames"></param>
<param name="textureNames">[length: numTextureNames]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VDPAURegisterVideoSurface``1(``0@,OpenTK.Graphics.OpenGL.NvVdpauInterop,System.Int32,System.UInt32@)">
<summary>[requires: NV_vdpau_interop]</summary>
<param name="vdpSurface"></param>
<param name="target"></param>
<param name="numTextureNames"></param>
<param name="textureNames">[length: numTextureNames]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VDPAURegisterVideoSurface``1(``0@,OpenTK.Graphics.OpenGL.NvVdpauInterop,System.Int32,System.UInt32*)">
<summary>[requires: NV_vdpau_interop]</summary>
<param name="vdpSurface"></param>
<param name="target"></param>
<param name="numTextureNames"></param>
<param name="textureNames">[length: numTextureNames]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VDPAUSurfaceAccess(System.IntPtr,OpenTK.Graphics.OpenGL.NvVdpauInterop)">
<summary>[requires: NV_vdpau_interop]</summary>
<param name="surface"></param>
<param name="access"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VDPAUUnmapSurfaces(System.Int32,System.IntPtr[])">
<summary>[requires: NV_vdpau_interop]</summary>
<param name="numSurface"></param>
<param name="surfaces">[length: numSurface]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VDPAUUnmapSurfaces(System.Int32,System.IntPtr@)">
<summary>[requires: NV_vdpau_interop]</summary>
<param name="numSurface"></param>
<param name="surfaces">[length: numSurface]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VDPAUUnmapSurfaces(System.Int32,System.IntPtr*)">
<summary>[requires: NV_vdpau_interop]</summary>
<param name="numSurface"></param>
<param name="surfaces">[length: numSurface]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VDPAUUnregisterSurface(System.IntPtr)">
<summary>[requires: NV_vdpau_interop]</summary>
<param name="surface"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.Vertex2h(OpenTK.Half,OpenTK.Half)">
<summary>[requires: NV_half_float]</summary>
<param name="x"></param>
<param name="y"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.Vertex2h(OpenTK.Half[])">
<summary>[requires: NV_half_float]</summary>
<param name="v">[length: 2]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.Vertex2h(OpenTK.Half@)">
<summary>[requires: NV_half_float]</summary>
<param name="v">[length: 2]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.Vertex2h(OpenTK.Half*)">
<summary>[requires: NV_half_float]</summary>
<param name="v">[length: 2]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.Vertex3h(OpenTK.Half,OpenTK.Half,OpenTK.Half)">
<summary>[requires: NV_half_float]</summary>
<param name="x"></param>
<param name="y"></param>
<param name="z"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.Vertex3h(OpenTK.Half[])">
<summary>[requires: NV_half_float]</summary>
<param name="v">[length: 3]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.Vertex3h(OpenTK.Half@)">
<summary>[requires: NV_half_float]</summary>
<param name="v">[length: 3]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.Vertex3h(OpenTK.Half*)">
<summary>[requires: NV_half_float]</summary>
<param name="v">[length: 3]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.Vertex4h(OpenTK.Half,OpenTK.Half,OpenTK.Half,OpenTK.Half)">
<summary>[requires: NV_half_float]</summary>
<param name="x"></param>
<param name="y"></param>
<param name="z"></param>
<param name="w"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.Vertex4h(OpenTK.Half[])">
<summary>[requires: NV_half_float]</summary>
<param name="v">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.Vertex4h(OpenTK.Half@)">
<summary>[requires: NV_half_float]</summary>
<param name="v">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.Vertex4h(OpenTK.Half*)">
<summary>[requires: NV_half_float]</summary>
<param name="v">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexArrayRange(System.Int32,System.IntPtr)">
<summary>[requires: NV_vertex_array_range]</summary>
<param name="length"></param>
<param name="pointer">[length: length]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexArrayRange``1(System.Int32,``0[])">
<summary>[requires: NV_vertex_array_range]</summary>
<param name="length"></param>
<param name="pointer">[length: length]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexArrayRange``1(System.Int32,``0[0:,0:])">
<summary>[requires: NV_vertex_array_range]</summary>
<param name="length"></param>
<param name="pointer">[length: length]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexArrayRange``1(System.Int32,``0[0:,0:,0:])">
<summary>[requires: NV_vertex_array_range]</summary>
<param name="length"></param>
<param name="pointer">[length: length]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexArrayRange``1(System.Int32,``0@)">
<summary>[requires: NV_vertex_array_range]</summary>
<param name="length"></param>
<param name="pointer">[length: length]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttrib1(System.Int32,System.Double)">
<summary>[requires: NV_vertex_program]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="x">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttrib1(System.UInt32,System.Double)">
<summary>[requires: NV_vertex_program]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="x">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttrib1(System.Int32,System.Double*)">
<summary>[requires: NV_vertex_program]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 1]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttrib1(System.UInt32,System.Double*)">
<summary>[requires: NV_vertex_program]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 1]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttrib1(System.Int32,System.Single)">
<summary>[requires: NV_vertex_program]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="x">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttrib1(System.UInt32,System.Single)">
<summary>[requires: NV_vertex_program]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="x">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttrib1(System.Int32,System.Single*)">
<summary>[requires: NV_vertex_program]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 1]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttrib1(System.UInt32,System.Single*)">
<summary>[requires: NV_vertex_program]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 1]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttrib1h(System.Int32,OpenTK.Half)">
<summary>[requires: NV_half_float]</summary>
<param name="index"></param>
<param name="x"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttrib1h(System.UInt32,OpenTK.Half)">
<summary>[requires: NV_half_float]</summary>
<param name="index"></param>
<param name="x"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttrib1h(System.Int32,OpenTK.Half*)">
<summary>[requires: NV_half_float]</summary>
<param name="index"></param>
<param name="v">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttrib1h(System.UInt32,OpenTK.Half*)">
<summary>[requires: NV_half_float]</summary>
<param name="index"></param>
<param name="v">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttrib1(System.Int32,System.Int16)">
<summary>[requires: NV_vertex_program]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="x">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttrib1(System.UInt32,System.Int16)">
<summary>[requires: NV_vertex_program]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="x">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttrib1(System.Int32,System.Int16*)">
<summary>[requires: NV_vertex_program]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 1]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttrib1(System.UInt32,System.Int16*)">
<summary>[requires: NV_vertex_program]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 1]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttrib2(System.Int32,System.Double,System.Double)">
<summary>[requires: NV_vertex_program]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="x">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
<param name="y">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttrib2(System.UInt32,System.Double,System.Double)">
<summary>[requires: NV_vertex_program]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="x">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
<param name="y">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttrib2(System.Int32,System.Double[])">
<summary>[requires: NV_vertex_program]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 2]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttrib2(System.Int32,System.Double@)">
<summary>[requires: NV_vertex_program]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 2]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttrib2(System.Int32,System.Double*)">
<summary>[requires: NV_vertex_program]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 2]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttrib2(System.UInt32,System.Double[])">
<summary>[requires: NV_vertex_program]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 2]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttrib2(System.UInt32,System.Double@)">
<summary>[requires: NV_vertex_program]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 2]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttrib2(System.UInt32,System.Double*)">
<summary>[requires: NV_vertex_program]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 2]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttrib2(System.Int32,System.Single,System.Single)">
<summary>[requires: NV_vertex_program]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="x">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
<param name="y">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttrib2(System.UInt32,System.Single,System.Single)">
<summary>[requires: NV_vertex_program]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="x">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
<param name="y">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttrib2(System.Int32,System.Single[])">
<summary>[requires: NV_vertex_program]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 2]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttrib2(System.Int32,System.Single@)">
<summary>[requires: NV_vertex_program]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 2]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttrib2(System.Int32,System.Single*)">
<summary>[requires: NV_vertex_program]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 2]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttrib2(System.UInt32,System.Single[])">
<summary>[requires: NV_vertex_program]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 2]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttrib2(System.UInt32,System.Single@)">
<summary>[requires: NV_vertex_program]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 2]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttrib2(System.UInt32,System.Single*)">
<summary>[requires: NV_vertex_program]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 2]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttrib2h(System.Int32,OpenTK.Half,OpenTK.Half)">
<summary>[requires: NV_half_float]</summary>
<param name="index"></param>
<param name="x"></param>
<param name="y"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttrib2h(System.UInt32,OpenTK.Half,OpenTK.Half)">
<summary>[requires: NV_half_float]</summary>
<param name="index"></param>
<param name="x"></param>
<param name="y"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttrib2h(System.Int32,OpenTK.Half[])">
<summary>[requires: NV_half_float]</summary>
<param name="index"></param>
<param name="v">[length: 2]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttrib2h(System.Int32,OpenTK.Half@)">
<summary>[requires: NV_half_float]</summary>
<param name="index"></param>
<param name="v">[length: 2]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttrib2h(System.Int32,OpenTK.Half*)">
<summary>[requires: NV_half_float]</summary>
<param name="index"></param>
<param name="v">[length: 2]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttrib2h(System.UInt32,OpenTK.Half[])">
<summary>[requires: NV_half_float]</summary>
<param name="index"></param>
<param name="v">[length: 2]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttrib2h(System.UInt32,OpenTK.Half@)">
<summary>[requires: NV_half_float]</summary>
<param name="index"></param>
<param name="v">[length: 2]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttrib2h(System.UInt32,OpenTK.Half*)">
<summary>[requires: NV_half_float]</summary>
<param name="index"></param>
<param name="v">[length: 2]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttrib2(System.Int32,System.Int16,System.Int16)">
<summary>[requires: NV_vertex_program]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="x">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
<param name="y">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttrib2(System.UInt32,System.Int16,System.Int16)">
<summary>[requires: NV_vertex_program]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="x">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
<param name="y">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttrib2(System.Int32,System.Int16[])">
<summary>[requires: NV_vertex_program]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 2]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttrib2(System.Int32,System.Int16@)">
<summary>[requires: NV_vertex_program]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 2]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttrib2(System.Int32,System.Int16*)">
<summary>[requires: NV_vertex_program]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 2]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttrib2(System.UInt32,System.Int16[])">
<summary>[requires: NV_vertex_program]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 2]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttrib2(System.UInt32,System.Int16@)">
<summary>[requires: NV_vertex_program]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 2]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttrib2(System.UInt32,System.Int16*)">
<summary>[requires: NV_vertex_program]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 2]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttrib3(System.Int32,System.Double,System.Double,System.Double)">
<summary>[requires: NV_vertex_program]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="x">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
<param name="y">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
<param name="z">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttrib3(System.UInt32,System.Double,System.Double,System.Double)">
<summary>[requires: NV_vertex_program]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="x">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
<param name="y">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
<param name="z">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttrib3(System.Int32,System.Double[])">
<summary>[requires: NV_vertex_program]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 3]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttrib3(System.Int32,System.Double@)">
<summary>[requires: NV_vertex_program]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 3]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttrib3(System.Int32,System.Double*)">
<summary>[requires: NV_vertex_program]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 3]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttrib3(System.UInt32,System.Double[])">
<summary>[requires: NV_vertex_program]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 3]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttrib3(System.UInt32,System.Double@)">
<summary>[requires: NV_vertex_program]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 3]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttrib3(System.UInt32,System.Double*)">
<summary>[requires: NV_vertex_program]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 3]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttrib3(System.Int32,System.Single,System.Single,System.Single)">
<summary>[requires: NV_vertex_program]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="x">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
<param name="y">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
<param name="z">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttrib3(System.UInt32,System.Single,System.Single,System.Single)">
<summary>[requires: NV_vertex_program]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="x">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
<param name="y">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
<param name="z">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttrib3(System.Int32,System.Single[])">
<summary>[requires: NV_vertex_program]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 3]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttrib3(System.Int32,System.Single@)">
<summary>[requires: NV_vertex_program]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 3]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttrib3(System.Int32,System.Single*)">
<summary>[requires: NV_vertex_program]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 3]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttrib3(System.UInt32,System.Single[])">
<summary>[requires: NV_vertex_program]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 3]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttrib3(System.UInt32,System.Single@)">
<summary>[requires: NV_vertex_program]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 3]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttrib3(System.UInt32,System.Single*)">
<summary>[requires: NV_vertex_program]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 3]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttrib3h(System.Int32,OpenTK.Half,OpenTK.Half,OpenTK.Half)">
<summary>[requires: NV_half_float]</summary>
<param name="index"></param>
<param name="x"></param>
<param name="y"></param>
<param name="z"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttrib3h(System.UInt32,OpenTK.Half,OpenTK.Half,OpenTK.Half)">
<summary>[requires: NV_half_float]</summary>
<param name="index"></param>
<param name="x"></param>
<param name="y"></param>
<param name="z"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttrib3h(System.Int32,OpenTK.Half[])">
<summary>[requires: NV_half_float]</summary>
<param name="index"></param>
<param name="v">[length: 3]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttrib3h(System.Int32,OpenTK.Half@)">
<summary>[requires: NV_half_float]</summary>
<param name="index"></param>
<param name="v">[length: 3]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttrib3h(System.Int32,OpenTK.Half*)">
<summary>[requires: NV_half_float]</summary>
<param name="index"></param>
<param name="v">[length: 3]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttrib3h(System.UInt32,OpenTK.Half[])">
<summary>[requires: NV_half_float]</summary>
<param name="index"></param>
<param name="v">[length: 3]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttrib3h(System.UInt32,OpenTK.Half@)">
<summary>[requires: NV_half_float]</summary>
<param name="index"></param>
<param name="v">[length: 3]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttrib3h(System.UInt32,OpenTK.Half*)">
<summary>[requires: NV_half_float]</summary>
<param name="index"></param>
<param name="v">[length: 3]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttrib3(System.Int32,System.Int16,System.Int16,System.Int16)">
<summary>[requires: NV_vertex_program]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="x">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
<param name="y">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
<param name="z">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttrib3(System.UInt32,System.Int16,System.Int16,System.Int16)">
<summary>[requires: NV_vertex_program]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="x">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
<param name="y">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
<param name="z">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttrib3(System.Int32,System.Int16[])">
<summary>[requires: NV_vertex_program]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 3]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttrib3(System.Int32,System.Int16@)">
<summary>[requires: NV_vertex_program]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 3]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttrib3(System.Int32,System.Int16*)">
<summary>[requires: NV_vertex_program]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 3]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttrib3(System.UInt32,System.Int16[])">
<summary>[requires: NV_vertex_program]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 3]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttrib3(System.UInt32,System.Int16@)">
<summary>[requires: NV_vertex_program]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 3]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttrib3(System.UInt32,System.Int16*)">
<summary>[requires: NV_vertex_program]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 3]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttrib4(System.Int32,System.Double,System.Double,System.Double,System.Double)">
<summary>[requires: NV_vertex_program]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="x">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
<param name="y">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
<param name="z">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
<param name="w">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttrib4(System.UInt32,System.Double,System.Double,System.Double,System.Double)">
<summary>[requires: NV_vertex_program]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="x">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
<param name="y">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
<param name="z">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
<param name="w">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttrib4(System.Int32,System.Double[])">
<summary>[requires: NV_vertex_program]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 4]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttrib4(System.Int32,System.Double@)">
<summary>[requires: NV_vertex_program]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 4]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttrib4(System.Int32,System.Double*)">
<summary>[requires: NV_vertex_program]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 4]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttrib4(System.UInt32,System.Double[])">
<summary>[requires: NV_vertex_program]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 4]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttrib4(System.UInt32,System.Double@)">
<summary>[requires: NV_vertex_program]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 4]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttrib4(System.UInt32,System.Double*)">
<summary>[requires: NV_vertex_program]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 4]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttrib4(System.Int32,System.Single,System.Single,System.Single,System.Single)">
<summary>[requires: NV_vertex_program]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="x">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
<param name="y">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
<param name="z">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
<param name="w">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttrib4(System.UInt32,System.Single,System.Single,System.Single,System.Single)">
<summary>[requires: NV_vertex_program]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="x">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
<param name="y">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
<param name="z">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
<param name="w">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttrib4(System.Int32,System.Single[])">
<summary>[requires: NV_vertex_program]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 4]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttrib4(System.Int32,System.Single@)">
<summary>[requires: NV_vertex_program]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 4]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttrib4(System.Int32,System.Single*)">
<summary>[requires: NV_vertex_program]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 4]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttrib4(System.UInt32,System.Single[])">
<summary>[requires: NV_vertex_program]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 4]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttrib4(System.UInt32,System.Single@)">
<summary>[requires: NV_vertex_program]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 4]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttrib4(System.UInt32,System.Single*)">
<summary>[requires: NV_vertex_program]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 4]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttrib4h(System.Int32,OpenTK.Half,OpenTK.Half,OpenTK.Half,OpenTK.Half)">
<summary>[requires: NV_half_float]</summary>
<param name="index"></param>
<param name="x"></param>
<param name="y"></param>
<param name="z"></param>
<param name="w"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttrib4h(System.UInt32,OpenTK.Half,OpenTK.Half,OpenTK.Half,OpenTK.Half)">
<summary>[requires: NV_half_float]</summary>
<param name="index"></param>
<param name="x"></param>
<param name="y"></param>
<param name="z"></param>
<param name="w"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttrib4h(System.Int32,OpenTK.Half[])">
<summary>[requires: NV_half_float]</summary>
<param name="index"></param>
<param name="v">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttrib4h(System.Int32,OpenTK.Half@)">
<summary>[requires: NV_half_float]</summary>
<param name="index"></param>
<param name="v">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttrib4h(System.Int32,OpenTK.Half*)">
<summary>[requires: NV_half_float]</summary>
<param name="index"></param>
<param name="v">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttrib4h(System.UInt32,OpenTK.Half[])">
<summary>[requires: NV_half_float]</summary>
<param name="index"></param>
<param name="v">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttrib4h(System.UInt32,OpenTK.Half@)">
<summary>[requires: NV_half_float]</summary>
<param name="index"></param>
<param name="v">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttrib4h(System.UInt32,OpenTK.Half*)">
<summary>[requires: NV_half_float]</summary>
<param name="index"></param>
<param name="v">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttrib4(System.Int32,System.Int16,System.Int16,System.Int16,System.Int16)">
<summary>[requires: NV_vertex_program]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="x">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
<param name="y">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
<param name="z">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
<param name="w">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttrib4(System.UInt32,System.Int16,System.Int16,System.Int16,System.Int16)">
<summary>[requires: NV_vertex_program]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="x">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
<param name="y">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
<param name="z">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
<param name="w">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttrib4(System.Int32,System.Int16[])">
<summary>[requires: NV_vertex_program]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 4]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttrib4(System.Int32,System.Int16@)">
<summary>[requires: NV_vertex_program]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 4]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttrib4(System.Int32,System.Int16*)">
<summary>[requires: NV_vertex_program]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 4]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttrib4(System.UInt32,System.Int16[])">
<summary>[requires: NV_vertex_program]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 4]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttrib4(System.UInt32,System.Int16@)">
<summary>[requires: NV_vertex_program]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 4]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttrib4(System.UInt32,System.Int16*)">
<summary>[requires: NV_vertex_program]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 4]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttrib4(System.Int32,System.Byte,System.Byte,System.Byte,System.Byte)">
<summary>[requires: NV_vertex_program]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="x">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
<param name="y">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
<param name="z">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
<param name="w">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttrib4(System.UInt32,System.Byte,System.Byte,System.Byte,System.Byte)">
<summary>[requires: NV_vertex_program]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="x">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
<param name="y">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
<param name="z">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
<param name="w">
For the scalar commands, specifies the new values to be used for the specified vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttrib4(System.Int32,System.Byte[])">
<summary>[requires: NV_vertex_program]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 4]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttrib4(System.Int32,System.Byte@)">
<summary>[requires: NV_vertex_program]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 4]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttrib4(System.Int32,System.Byte*)">
<summary>[requires: NV_vertex_program]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 4]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttrib4(System.UInt32,System.Byte[])">
<summary>[requires: NV_vertex_program]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 4]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttrib4(System.UInt32,System.Byte@)">
<summary>[requires: NV_vertex_program]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 4]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttrib4(System.UInt32,System.Byte*)">
<summary>[requires: NV_vertex_program]
Specifies the value of a generic vertex attribute
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="v">[length: 4]
For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttribFormat(System.Int32,System.Int32,OpenTK.Graphics.OpenGL.NvVertexBufferUnifiedMemory,System.Boolean,System.Int32)">
<summary>[requires: NV_vertex_buffer_unified_memory]
Specify the organization of vertex arrays
</summary>
<param name="index">
The generic vertex attribute array being described.
</param>
<param name="size">
The number of values per vertex that are stored in the array.
</param>
<param name="type">
The type of the data stored in the array.
</param>
<param name="normalized">
The distance between elements within the buffer.
</param>
<param name="stride">
The distance between elements within the buffer.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttribFormat(System.UInt32,System.Int32,OpenTK.Graphics.OpenGL.NvVertexBufferUnifiedMemory,System.Boolean,System.Int32)">
<summary>[requires: NV_vertex_buffer_unified_memory]
Specify the organization of vertex arrays
</summary>
<param name="index">
The generic vertex attribute array being described.
</param>
<param name="size">
The number of values per vertex that are stored in the array.
</param>
<param name="type">
The type of the data stored in the array.
</param>
<param name="normalized">
The distance between elements within the buffer.
</param>
<param name="stride">
The distance between elements within the buffer.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttribIFormat(System.Int32,System.Int32,OpenTK.Graphics.OpenGL.NvVertexBufferUnifiedMemory,System.Int32)">
<summary>[requires: NV_vertex_buffer_unified_memory]</summary>
<param name="index"></param>
<param name="size"></param>
<param name="type"></param>
<param name="stride"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttribIFormat(System.UInt32,System.Int32,OpenTK.Graphics.OpenGL.NvVertexBufferUnifiedMemory,System.Int32)">
<summary>[requires: NV_vertex_buffer_unified_memory]</summary>
<param name="index"></param>
<param name="size"></param>
<param name="type"></param>
<param name="stride"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttribL1(System.Int32,System.Int64)">
<summary>[requires: NV_vertex_attrib_integer_64bit]</summary>
<param name="index"></param>
<param name="x"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttribL1(System.UInt32,System.Int64)">
<summary>[requires: NV_vertex_attrib_integer_64bit]</summary>
<param name="index"></param>
<param name="x"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttribL1(System.Int32,System.Int64*)">
<summary>[requires: NV_vertex_attrib_integer_64bit]</summary>
<param name="index"></param>
<param name="v">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttribL1(System.UInt32,System.Int64*)">
<summary>[requires: NV_vertex_attrib_integer_64bit]</summary>
<param name="index"></param>
<param name="v">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttribL1(System.UInt32,System.UInt64)">
<summary>[requires: NV_vertex_attrib_integer_64bit]</summary>
<param name="index"></param>
<param name="x"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttribL1(System.UInt32,System.UInt64*)">
<summary>[requires: NV_vertex_attrib_integer_64bit]</summary>
<param name="index"></param>
<param name="v">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttribL2(System.Int32,System.Int64,System.Int64)">
<summary>[requires: NV_vertex_attrib_integer_64bit]</summary>
<param name="index"></param>
<param name="x"></param>
<param name="y"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttribL2(System.UInt32,System.Int64,System.Int64)">
<summary>[requires: NV_vertex_attrib_integer_64bit]</summary>
<param name="index"></param>
<param name="x"></param>
<param name="y"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttribL2(System.Int32,System.Int64[])">
<summary>[requires: NV_vertex_attrib_integer_64bit]</summary>
<param name="index"></param>
<param name="v">[length: 2]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttribL2(System.Int32,System.Int64@)">
<summary>[requires: NV_vertex_attrib_integer_64bit]</summary>
<param name="index"></param>
<param name="v">[length: 2]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttribL2(System.Int32,System.Int64*)">
<summary>[requires: NV_vertex_attrib_integer_64bit]</summary>
<param name="index"></param>
<param name="v">[length: 2]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttribL2(System.UInt32,System.Int64[])">
<summary>[requires: NV_vertex_attrib_integer_64bit]</summary>
<param name="index"></param>
<param name="v">[length: 2]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttribL2(System.UInt32,System.Int64@)">
<summary>[requires: NV_vertex_attrib_integer_64bit]</summary>
<param name="index"></param>
<param name="v">[length: 2]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttribL2(System.UInt32,System.Int64*)">
<summary>[requires: NV_vertex_attrib_integer_64bit]</summary>
<param name="index"></param>
<param name="v">[length: 2]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttribL2(System.UInt32,System.UInt64,System.UInt64)">
<summary>[requires: NV_vertex_attrib_integer_64bit]</summary>
<param name="index"></param>
<param name="x"></param>
<param name="y"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttribL2(System.UInt32,System.UInt64[])">
<summary>[requires: NV_vertex_attrib_integer_64bit]</summary>
<param name="index"></param>
<param name="v">[length: 2]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttribL2(System.UInt32,System.UInt64@)">
<summary>[requires: NV_vertex_attrib_integer_64bit]</summary>
<param name="index"></param>
<param name="v">[length: 2]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttribL2(System.UInt32,System.UInt64*)">
<summary>[requires: NV_vertex_attrib_integer_64bit]</summary>
<param name="index"></param>
<param name="v">[length: 2]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttribL3(System.Int32,System.Int64,System.Int64,System.Int64)">
<summary>[requires: NV_vertex_attrib_integer_64bit]</summary>
<param name="index"></param>
<param name="x"></param>
<param name="y"></param>
<param name="z"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttribL3(System.UInt32,System.Int64,System.Int64,System.Int64)">
<summary>[requires: NV_vertex_attrib_integer_64bit]</summary>
<param name="index"></param>
<param name="x"></param>
<param name="y"></param>
<param name="z"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttribL3(System.Int32,System.Int64[])">
<summary>[requires: NV_vertex_attrib_integer_64bit]</summary>
<param name="index"></param>
<param name="v">[length: 3]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttribL3(System.Int32,System.Int64@)">
<summary>[requires: NV_vertex_attrib_integer_64bit]</summary>
<param name="index"></param>
<param name="v">[length: 3]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttribL3(System.Int32,System.Int64*)">
<summary>[requires: NV_vertex_attrib_integer_64bit]</summary>
<param name="index"></param>
<param name="v">[length: 3]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttribL3(System.UInt32,System.Int64[])">
<summary>[requires: NV_vertex_attrib_integer_64bit]</summary>
<param name="index"></param>
<param name="v">[length: 3]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttribL3(System.UInt32,System.Int64@)">
<summary>[requires: NV_vertex_attrib_integer_64bit]</summary>
<param name="index"></param>
<param name="v">[length: 3]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttribL3(System.UInt32,System.Int64*)">
<summary>[requires: NV_vertex_attrib_integer_64bit]</summary>
<param name="index"></param>
<param name="v">[length: 3]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttribL3(System.UInt32,System.UInt64,System.UInt64,System.UInt64)">
<summary>[requires: NV_vertex_attrib_integer_64bit]</summary>
<param name="index"></param>
<param name="x"></param>
<param name="y"></param>
<param name="z"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttribL3(System.UInt32,System.UInt64[])">
<summary>[requires: NV_vertex_attrib_integer_64bit]</summary>
<param name="index"></param>
<param name="v">[length: 3]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttribL3(System.UInt32,System.UInt64@)">
<summary>[requires: NV_vertex_attrib_integer_64bit]</summary>
<param name="index"></param>
<param name="v">[length: 3]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttribL3(System.UInt32,System.UInt64*)">
<summary>[requires: NV_vertex_attrib_integer_64bit]</summary>
<param name="index"></param>
<param name="v">[length: 3]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttribL4(System.Int32,System.Int64,System.Int64,System.Int64,System.Int64)">
<summary>[requires: NV_vertex_attrib_integer_64bit]</summary>
<param name="index"></param>
<param name="x"></param>
<param name="y"></param>
<param name="z"></param>
<param name="w"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttribL4(System.UInt32,System.Int64,System.Int64,System.Int64,System.Int64)">
<summary>[requires: NV_vertex_attrib_integer_64bit]</summary>
<param name="index"></param>
<param name="x"></param>
<param name="y"></param>
<param name="z"></param>
<param name="w"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttribL4(System.Int32,System.Int64[])">
<summary>[requires: NV_vertex_attrib_integer_64bit]</summary>
<param name="index"></param>
<param name="v">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttribL4(System.Int32,System.Int64@)">
<summary>[requires: NV_vertex_attrib_integer_64bit]</summary>
<param name="index"></param>
<param name="v">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttribL4(System.Int32,System.Int64*)">
<summary>[requires: NV_vertex_attrib_integer_64bit]</summary>
<param name="index"></param>
<param name="v">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttribL4(System.UInt32,System.Int64[])">
<summary>[requires: NV_vertex_attrib_integer_64bit]</summary>
<param name="index"></param>
<param name="v">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttribL4(System.UInt32,System.Int64@)">
<summary>[requires: NV_vertex_attrib_integer_64bit]</summary>
<param name="index"></param>
<param name="v">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttribL4(System.UInt32,System.Int64*)">
<summary>[requires: NV_vertex_attrib_integer_64bit]</summary>
<param name="index"></param>
<param name="v">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttribL4(System.UInt32,System.UInt64,System.UInt64,System.UInt64,System.UInt64)">
<summary>[requires: NV_vertex_attrib_integer_64bit]</summary>
<param name="index"></param>
<param name="x"></param>
<param name="y"></param>
<param name="z"></param>
<param name="w"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttribL4(System.UInt32,System.UInt64[])">
<summary>[requires: NV_vertex_attrib_integer_64bit]</summary>
<param name="index"></param>
<param name="v">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttribL4(System.UInt32,System.UInt64@)">
<summary>[requires: NV_vertex_attrib_integer_64bit]</summary>
<param name="index"></param>
<param name="v">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttribL4(System.UInt32,System.UInt64*)">
<summary>[requires: NV_vertex_attrib_integer_64bit]</summary>
<param name="index"></param>
<param name="v">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttribLFormat(System.Int32,System.Int32,OpenTK.Graphics.OpenGL.NvVertexAttribInteger64bit,System.Int32)">
<summary>[requires: NV_vertex_attrib_integer_64bit]</summary>
<param name="index"></param>
<param name="size"></param>
<param name="type"></param>
<param name="stride"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttribLFormat(System.UInt32,System.Int32,OpenTK.Graphics.OpenGL.NvVertexAttribInteger64bit,System.Int32)">
<summary>[requires: NV_vertex_attrib_integer_64bit]</summary>
<param name="index"></param>
<param name="size"></param>
<param name="type"></param>
<param name="stride"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttribPointer(System.Int32,System.Int32,OpenTK.Graphics.OpenGL.VertexAttribParameterArb,System.Int32,System.IntPtr)">
<summary>[requires: NV_vertex_program]
Define an array of generic vertex attribute data
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="fsize">
Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant Bgra is accepted by glVertexAttribPointer. The initial value is 4.
</param>
<param name="type">
Specifies the data type of each component in the array. The symbolic constants Byte, UnsignedByte, Short, UnsignedShort, Int, and UnsignedInt are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally HalfFloat, Float, Double, Fixed, Int2101010Rev, UnsignedInt2101010Rev and UnsignedInt10F11F11FRev are accepted by glVertexAttribPointer. Double is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is Float.
</param>
<param name="stride">
Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0.
</param>
<param name="pointer">[length: fsize,type,stride]
Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the ArrayBuffer target. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttribPointer``1(System.Int32,System.Int32,OpenTK.Graphics.OpenGL.VertexAttribParameterArb,System.Int32,``0[])">
<summary>[requires: NV_vertex_program]
Define an array of generic vertex attribute data
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="fsize">
Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant Bgra is accepted by glVertexAttribPointer. The initial value is 4.
</param>
<param name="type">
Specifies the data type of each component in the array. The symbolic constants Byte, UnsignedByte, Short, UnsignedShort, Int, and UnsignedInt are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally HalfFloat, Float, Double, Fixed, Int2101010Rev, UnsignedInt2101010Rev and UnsignedInt10F11F11FRev are accepted by glVertexAttribPointer. Double is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is Float.
</param>
<param name="stride">
Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0.
</param>
<param name="pointer">[length: fsize,type,stride]
Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the ArrayBuffer target. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttribPointer``1(System.Int32,System.Int32,OpenTK.Graphics.OpenGL.VertexAttribParameterArb,System.Int32,``0[0:,0:])">
<summary>[requires: NV_vertex_program]
Define an array of generic vertex attribute data
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="fsize">
Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant Bgra is accepted by glVertexAttribPointer. The initial value is 4.
</param>
<param name="type">
Specifies the data type of each component in the array. The symbolic constants Byte, UnsignedByte, Short, UnsignedShort, Int, and UnsignedInt are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally HalfFloat, Float, Double, Fixed, Int2101010Rev, UnsignedInt2101010Rev and UnsignedInt10F11F11FRev are accepted by glVertexAttribPointer. Double is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is Float.
</param>
<param name="stride">
Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0.
</param>
<param name="pointer">[length: fsize,type,stride]
Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the ArrayBuffer target. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttribPointer``1(System.Int32,System.Int32,OpenTK.Graphics.OpenGL.VertexAttribParameterArb,System.Int32,``0[0:,0:,0:])">
<summary>[requires: NV_vertex_program]
Define an array of generic vertex attribute data
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="fsize">
Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant Bgra is accepted by glVertexAttribPointer. The initial value is 4.
</param>
<param name="type">
Specifies the data type of each component in the array. The symbolic constants Byte, UnsignedByte, Short, UnsignedShort, Int, and UnsignedInt are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally HalfFloat, Float, Double, Fixed, Int2101010Rev, UnsignedInt2101010Rev and UnsignedInt10F11F11FRev are accepted by glVertexAttribPointer. Double is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is Float.
</param>
<param name="stride">
Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0.
</param>
<param name="pointer">[length: fsize,type,stride]
Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the ArrayBuffer target. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttribPointer``1(System.Int32,System.Int32,OpenTK.Graphics.OpenGL.VertexAttribParameterArb,System.Int32,``0@)">
<summary>[requires: NV_vertex_program]
Define an array of generic vertex attribute data
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="fsize">
Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant Bgra is accepted by glVertexAttribPointer. The initial value is 4.
</param>
<param name="type">
Specifies the data type of each component in the array. The symbolic constants Byte, UnsignedByte, Short, UnsignedShort, Int, and UnsignedInt are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally HalfFloat, Float, Double, Fixed, Int2101010Rev, UnsignedInt2101010Rev and UnsignedInt10F11F11FRev are accepted by glVertexAttribPointer. Double is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is Float.
</param>
<param name="stride">
Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0.
</param>
<param name="pointer">[length: fsize,type,stride]
Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the ArrayBuffer target. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttribPointer(System.UInt32,System.Int32,OpenTK.Graphics.OpenGL.VertexAttribParameterArb,System.Int32,System.IntPtr)">
<summary>[requires: NV_vertex_program]
Define an array of generic vertex attribute data
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="fsize">
Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant Bgra is accepted by glVertexAttribPointer. The initial value is 4.
</param>
<param name="type">
Specifies the data type of each component in the array. The symbolic constants Byte, UnsignedByte, Short, UnsignedShort, Int, and UnsignedInt are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally HalfFloat, Float, Double, Fixed, Int2101010Rev, UnsignedInt2101010Rev and UnsignedInt10F11F11FRev are accepted by glVertexAttribPointer. Double is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is Float.
</param>
<param name="stride">
Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0.
</param>
<param name="pointer">[length: fsize,type,stride]
Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the ArrayBuffer target. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttribPointer``1(System.UInt32,System.Int32,OpenTK.Graphics.OpenGL.VertexAttribParameterArb,System.Int32,``0[])">
<summary>[requires: NV_vertex_program]
Define an array of generic vertex attribute data
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="fsize">
Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant Bgra is accepted by glVertexAttribPointer. The initial value is 4.
</param>
<param name="type">
Specifies the data type of each component in the array. The symbolic constants Byte, UnsignedByte, Short, UnsignedShort, Int, and UnsignedInt are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally HalfFloat, Float, Double, Fixed, Int2101010Rev, UnsignedInt2101010Rev and UnsignedInt10F11F11FRev are accepted by glVertexAttribPointer. Double is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is Float.
</param>
<param name="stride">
Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0.
</param>
<param name="pointer">[length: fsize,type,stride]
Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the ArrayBuffer target. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttribPointer``1(System.UInt32,System.Int32,OpenTK.Graphics.OpenGL.VertexAttribParameterArb,System.Int32,``0[0:,0:])">
<summary>[requires: NV_vertex_program]
Define an array of generic vertex attribute data
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="fsize">
Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant Bgra is accepted by glVertexAttribPointer. The initial value is 4.
</param>
<param name="type">
Specifies the data type of each component in the array. The symbolic constants Byte, UnsignedByte, Short, UnsignedShort, Int, and UnsignedInt are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally HalfFloat, Float, Double, Fixed, Int2101010Rev, UnsignedInt2101010Rev and UnsignedInt10F11F11FRev are accepted by glVertexAttribPointer. Double is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is Float.
</param>
<param name="stride">
Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0.
</param>
<param name="pointer">[length: fsize,type,stride]
Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the ArrayBuffer target. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttribPointer``1(System.UInt32,System.Int32,OpenTK.Graphics.OpenGL.VertexAttribParameterArb,System.Int32,``0[0:,0:,0:])">
<summary>[requires: NV_vertex_program]
Define an array of generic vertex attribute data
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="fsize">
Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant Bgra is accepted by glVertexAttribPointer. The initial value is 4.
</param>
<param name="type">
Specifies the data type of each component in the array. The symbolic constants Byte, UnsignedByte, Short, UnsignedShort, Int, and UnsignedInt are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally HalfFloat, Float, Double, Fixed, Int2101010Rev, UnsignedInt2101010Rev and UnsignedInt10F11F11FRev are accepted by glVertexAttribPointer. Double is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is Float.
</param>
<param name="stride">
Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0.
</param>
<param name="pointer">[length: fsize,type,stride]
Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the ArrayBuffer target. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttribPointer``1(System.UInt32,System.Int32,OpenTK.Graphics.OpenGL.VertexAttribParameterArb,System.Int32,``0@)">
<summary>[requires: NV_vertex_program]
Define an array of generic vertex attribute data
</summary>
<param name="index">
Specifies the index of the generic vertex attribute to be modified.
</param>
<param name="fsize">
Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant Bgra is accepted by glVertexAttribPointer. The initial value is 4.
</param>
<param name="type">
Specifies the data type of each component in the array. The symbolic constants Byte, UnsignedByte, Short, UnsignedShort, Int, and UnsignedInt are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally HalfFloat, Float, Double, Fixed, Int2101010Rev, UnsignedInt2101010Rev and UnsignedInt10F11F11FRev are accepted by glVertexAttribPointer. Double is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is Float.
</param>
<param name="stride">
Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0.
</param>
<param name="pointer">[length: fsize,type,stride]
Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the ArrayBuffer target. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttribs1(System.Int32,System.Int32,System.Double[])">
<summary>[requires: NV_vertex_program]</summary>
<param name="index"></param>
<param name="count"></param>
<param name="v">[length: count]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttribs1(System.Int32,System.Int32,System.Double@)">
<summary>[requires: NV_vertex_program]</summary>
<param name="index"></param>
<param name="count"></param>
<param name="v">[length: count]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttribs1(System.Int32,System.Int32,System.Double*)">
<summary>[requires: NV_vertex_program]</summary>
<param name="index"></param>
<param name="count"></param>
<param name="v">[length: count]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttribs1(System.UInt32,System.Int32,System.Double[])">
<summary>[requires: NV_vertex_program]</summary>
<param name="index"></param>
<param name="count"></param>
<param name="v">[length: count]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttribs1(System.UInt32,System.Int32,System.Double@)">
<summary>[requires: NV_vertex_program]</summary>
<param name="index"></param>
<param name="count"></param>
<param name="v">[length: count]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttribs1(System.UInt32,System.Int32,System.Double*)">
<summary>[requires: NV_vertex_program]</summary>
<param name="index"></param>
<param name="count"></param>
<param name="v">[length: count]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttribs1(System.Int32,System.Int32,System.Single[])">
<summary>[requires: NV_vertex_program]</summary>
<param name="index"></param>
<param name="count"></param>
<param name="v">[length: count]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttribs1(System.Int32,System.Int32,System.Single@)">
<summary>[requires: NV_vertex_program]</summary>
<param name="index"></param>
<param name="count"></param>
<param name="v">[length: count]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttribs1(System.Int32,System.Int32,System.Single*)">
<summary>[requires: NV_vertex_program]</summary>
<param name="index"></param>
<param name="count"></param>
<param name="v">[length: count]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttribs1(System.UInt32,System.Int32,System.Single[])">
<summary>[requires: NV_vertex_program]</summary>
<param name="index"></param>
<param name="count"></param>
<param name="v">[length: count]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttribs1(System.UInt32,System.Int32,System.Single@)">
<summary>[requires: NV_vertex_program]</summary>
<param name="index"></param>
<param name="count"></param>
<param name="v">[length: count]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttribs1(System.UInt32,System.Int32,System.Single*)">
<summary>[requires: NV_vertex_program]</summary>
<param name="index"></param>
<param name="count"></param>
<param name="v">[length: count]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttribs1h(System.Int32,System.Int32,OpenTK.Half[])">
<summary>[requires: NV_half_float]</summary>
<param name="index"></param>
<param name="n"></param>
<param name="v">[length: n]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttribs1h(System.Int32,System.Int32,OpenTK.Half@)">
<summary>[requires: NV_half_float]</summary>
<param name="index"></param>
<param name="n"></param>
<param name="v">[length: n]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttribs1h(System.Int32,System.Int32,OpenTK.Half*)">
<summary>[requires: NV_half_float]</summary>
<param name="index"></param>
<param name="n"></param>
<param name="v">[length: n]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttribs1h(System.UInt32,System.Int32,OpenTK.Half[])">
<summary>[requires: NV_half_float]</summary>
<param name="index"></param>
<param name="n"></param>
<param name="v">[length: n]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttribs1h(System.UInt32,System.Int32,OpenTK.Half@)">
<summary>[requires: NV_half_float]</summary>
<param name="index"></param>
<param name="n"></param>
<param name="v">[length: n]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttribs1h(System.UInt32,System.Int32,OpenTK.Half*)">
<summary>[requires: NV_half_float]</summary>
<param name="index"></param>
<param name="n"></param>
<param name="v">[length: n]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttribs1(System.Int32,System.Int32,System.Int16[])">
<summary>[requires: NV_vertex_program]</summary>
<param name="index"></param>
<param name="count"></param>
<param name="v">[length: count]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttribs1(System.Int32,System.Int32,System.Int16@)">
<summary>[requires: NV_vertex_program]</summary>
<param name="index"></param>
<param name="count"></param>
<param name="v">[length: count]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttribs1(System.Int32,System.Int32,System.Int16*)">
<summary>[requires: NV_vertex_program]</summary>
<param name="index"></param>
<param name="count"></param>
<param name="v">[length: count]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttribs1(System.UInt32,System.Int32,System.Int16[])">
<summary>[requires: NV_vertex_program]</summary>
<param name="index"></param>
<param name="count"></param>
<param name="v">[length: count]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttribs1(System.UInt32,System.Int32,System.Int16@)">
<summary>[requires: NV_vertex_program]</summary>
<param name="index"></param>
<param name="count"></param>
<param name="v">[length: count]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttribs1(System.UInt32,System.Int32,System.Int16*)">
<summary>[requires: NV_vertex_program]</summary>
<param name="index"></param>
<param name="count"></param>
<param name="v">[length: count]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttribs2(System.Int32,System.Int32,System.Double[])">
<summary>[requires: NV_vertex_program]</summary>
<param name="index"></param>
<param name="count"></param>
<param name="v">[length: count*2]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttribs2(System.Int32,System.Int32,System.Double@)">
<summary>[requires: NV_vertex_program]</summary>
<param name="index"></param>
<param name="count"></param>
<param name="v">[length: count*2]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttribs2(System.Int32,System.Int32,System.Double*)">
<summary>[requires: NV_vertex_program]</summary>
<param name="index"></param>
<param name="count"></param>
<param name="v">[length: count*2]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttribs2(System.UInt32,System.Int32,System.Double[])">
<summary>[requires: NV_vertex_program]</summary>
<param name="index"></param>
<param name="count"></param>
<param name="v">[length: count*2]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttribs2(System.UInt32,System.Int32,System.Double@)">
<summary>[requires: NV_vertex_program]</summary>
<param name="index"></param>
<param name="count"></param>
<param name="v">[length: count*2]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttribs2(System.UInt32,System.Int32,System.Double*)">
<summary>[requires: NV_vertex_program]</summary>
<param name="index"></param>
<param name="count"></param>
<param name="v">[length: count*2]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttribs2(System.Int32,System.Int32,System.Single[])">
<summary>[requires: NV_vertex_program]</summary>
<param name="index"></param>
<param name="count"></param>
<param name="v">[length: count*2]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttribs2(System.Int32,System.Int32,System.Single@)">
<summary>[requires: NV_vertex_program]</summary>
<param name="index"></param>
<param name="count"></param>
<param name="v">[length: count*2]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttribs2(System.Int32,System.Int32,System.Single*)">
<summary>[requires: NV_vertex_program]</summary>
<param name="index"></param>
<param name="count"></param>
<param name="v">[length: count*2]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttribs2(System.UInt32,System.Int32,System.Single[])">
<summary>[requires: NV_vertex_program]</summary>
<param name="index"></param>
<param name="count"></param>
<param name="v">[length: count*2]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttribs2(System.UInt32,System.Int32,System.Single@)">
<summary>[requires: NV_vertex_program]</summary>
<param name="index"></param>
<param name="count"></param>
<param name="v">[length: count*2]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttribs2(System.UInt32,System.Int32,System.Single*)">
<summary>[requires: NV_vertex_program]</summary>
<param name="index"></param>
<param name="count"></param>
<param name="v">[length: count*2]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttribs2h(System.Int32,System.Int32,OpenTK.Half[])">
<summary>[requires: NV_half_float]</summary>
<param name="index"></param>
<param name="n"></param>
<param name="v">[length: n]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VertexAttribs2h(System.Int32,System.Int32,OpenTK.Half@)">
<summary>[requires: NV_half_float]</summary>
<param name="index"></param>
<param name="n"></param>
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<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VideoCaptureStreamParameter(System.Int32,System.Int32,OpenTK.Graphics.OpenGL.NvVideoCapture,System.Single@)">
<summary>[requires: NV_video_capture]</summary>
<param name="video_capture_slot"></param>
<param name="stream"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VideoCaptureStreamParameter(System.Int32,System.Int32,OpenTK.Graphics.OpenGL.NvVideoCapture,System.Single*)">
<summary>[requires: NV_video_capture]</summary>
<param name="video_capture_slot"></param>
<param name="stream"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VideoCaptureStreamParameter(System.UInt32,System.UInt32,OpenTK.Graphics.OpenGL.NvVideoCapture,System.Single[])">
<summary>[requires: NV_video_capture]</summary>
<param name="video_capture_slot"></param>
<param name="stream"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VideoCaptureStreamParameter(System.UInt32,System.UInt32,OpenTK.Graphics.OpenGL.NvVideoCapture,System.Single@)">
<summary>[requires: NV_video_capture]</summary>
<param name="video_capture_slot"></param>
<param name="stream"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VideoCaptureStreamParameter(System.UInt32,System.UInt32,OpenTK.Graphics.OpenGL.NvVideoCapture,System.Single*)">
<summary>[requires: NV_video_capture]</summary>
<param name="video_capture_slot"></param>
<param name="stream"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VideoCaptureStreamParameter(System.Int32,System.Int32,OpenTK.Graphics.OpenGL.NvVideoCapture,System.Int32[])">
<summary>[requires: NV_video_capture]</summary>
<param name="video_capture_slot"></param>
<param name="stream"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VideoCaptureStreamParameter(System.Int32,System.Int32,OpenTK.Graphics.OpenGL.NvVideoCapture,System.Int32@)">
<summary>[requires: NV_video_capture]</summary>
<param name="video_capture_slot"></param>
<param name="stream"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VideoCaptureStreamParameter(System.Int32,System.Int32,OpenTK.Graphics.OpenGL.NvVideoCapture,System.Int32*)">
<summary>[requires: NV_video_capture]</summary>
<param name="video_capture_slot"></param>
<param name="stream"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VideoCaptureStreamParameter(System.UInt32,System.UInt32,OpenTK.Graphics.OpenGL.NvVideoCapture,System.Int32[])">
<summary>[requires: NV_video_capture]</summary>
<param name="video_capture_slot"></param>
<param name="stream"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VideoCaptureStreamParameter(System.UInt32,System.UInt32,OpenTK.Graphics.OpenGL.NvVideoCapture,System.Int32@)">
<summary>[requires: NV_video_capture]</summary>
<param name="video_capture_slot"></param>
<param name="stream"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.VideoCaptureStreamParameter(System.UInt32,System.UInt32,OpenTK.Graphics.OpenGL.NvVideoCapture,System.Int32*)">
<summary>[requires: NV_video_capture]</summary>
<param name="video_capture_slot"></param>
<param name="stream"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.WeightPath(System.Int32,System.Int32,System.Int32[],System.Single[])">
<summary>[requires: NV_path_rendering]</summary>
<param name="resultPath"></param>
<param name="numPaths"></param>
<param name="paths">[length: numPaths]</param>
<param name="weights">[length: numPaths]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.WeightPath(System.Int32,System.Int32,System.Int32@,System.Single@)">
<summary>[requires: NV_path_rendering]</summary>
<param name="resultPath"></param>
<param name="numPaths"></param>
<param name="paths">[length: numPaths]</param>
<param name="weights">[length: numPaths]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.WeightPath(System.Int32,System.Int32,System.Int32*,System.Single*)">
<summary>[requires: NV_path_rendering]</summary>
<param name="resultPath"></param>
<param name="numPaths"></param>
<param name="paths">[length: numPaths]</param>
<param name="weights">[length: numPaths]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.WeightPath(System.UInt32,System.Int32,System.UInt32[],System.Single[])">
<summary>[requires: NV_path_rendering]</summary>
<param name="resultPath"></param>
<param name="numPaths"></param>
<param name="paths">[length: numPaths]</param>
<param name="weights">[length: numPaths]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.WeightPath(System.UInt32,System.Int32,System.UInt32@,System.Single@)">
<summary>[requires: NV_path_rendering]</summary>
<param name="resultPath"></param>
<param name="numPaths"></param>
<param name="paths">[length: numPaths]</param>
<param name="weights">[length: numPaths]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.NV.WeightPath(System.UInt32,System.Int32,System.UInt32*,System.Single*)">
<summary>[requires: NV_path_rendering]</summary>
<param name="resultPath"></param>
<param name="numPaths"></param>
<param name="paths">[length: numPaths]</param>
<param name="weights">[length: numPaths]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Nvx.BeginConditionalRender(System.Int32)">
<summary>[requires: NVX_conditional_render]
Start conditional rendering
</summary>
<param name="id">
Specifies the name of an occlusion query object whose results are used to determine if the rendering commands are discarded.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Nvx.BeginConditionalRender(System.UInt32)">
<summary>[requires: NVX_conditional_render]
Start conditional rendering
</summary>
<param name="id">
Specifies the name of an occlusion query object whose results are used to determine if the rendering commands are discarded.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Nvx.EndConditionalRender">
<summary>[requires: NVX_conditional_render]</summary>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.Accumx(OpenTK.Graphics.OpenGL.OesFixedPoint,System.Int32)">
<summary>[requires: OES_fixed_point]</summary>
<param name="op"></param>
<param name="value"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.AlphaFuncx(OpenTK.Graphics.OpenGL.OesFixedPoint,System.Int32)">
<summary>[requires: OES_fixed_point]</summary>
<param name="func"></param>
<param name="@ref"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.Bitmapx(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[])">
<summary>[requires: OES_fixed_point]</summary>
<param name="width"></param>
<param name="height"></param>
<param name="xorig"></param>
<param name="yorig"></param>
<param name="xmove"></param>
<param name="ymove"></param>
<param name="bitmap">[length: width,height]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.Bitmapx(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte@)">
<summary>[requires: OES_fixed_point]</summary>
<param name="width"></param>
<param name="height"></param>
<param name="xorig"></param>
<param name="yorig"></param>
<param name="xmove"></param>
<param name="ymove"></param>
<param name="bitmap">[length: width,height]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.Bitmapx(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte*)">
<summary>[requires: OES_fixed_point]</summary>
<param name="width"></param>
<param name="height"></param>
<param name="xorig"></param>
<param name="yorig"></param>
<param name="xmove"></param>
<param name="ymove"></param>
<param name="bitmap">[length: width,height]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.BlendColorx(System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: OES_fixed_point]</summary>
<param name="red"></param>
<param name="green"></param>
<param name="blue"></param>
<param name="alpha"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.ClearAccumx(System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: OES_fixed_point]</summary>
<param name="red"></param>
<param name="green"></param>
<param name="blue"></param>
<param name="alpha"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.ClearColorx(System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: OES_fixed_point]</summary>
<param name="red"></param>
<param name="green"></param>
<param name="blue"></param>
<param name="alpha"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.ClearDepth(System.Single)">
<summary>[requires: OES_single_precision]
Specify the clear value for the depth buffer
</summary>
<param name="depth">
Specifies the depth value used when the depth buffer is cleared. The initial value is 1.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.ClearDepthx(System.Int32)">
<summary>[requires: OES_fixed_point]</summary>
<param name="depth"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.ClipPlane(OpenTK.Graphics.OpenGL.OesSinglePrecision,System.Single[])">
<summary>[requires: OES_single_precision]
Specify a plane against which all geometry is clipped
</summary>
<param name="plane">
Specifies which clipping plane is being positioned. Symbolic names of the form ClipPlanei, where i is an integer between 0 and MaxClipPlanes - 1, are accepted.
</param>
<param name="equation">[length: 4]
Specifies the address of an array of four double-precision floating-point values. These values are interpreted as a plane equation.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.ClipPlane(OpenTK.Graphics.OpenGL.OesSinglePrecision,System.Single@)">
<summary>[requires: OES_single_precision]
Specify a plane against which all geometry is clipped
</summary>
<param name="plane">
Specifies which clipping plane is being positioned. Symbolic names of the form ClipPlanei, where i is an integer between 0 and MaxClipPlanes - 1, are accepted.
</param>
<param name="equation">[length: 4]
Specifies the address of an array of four double-precision floating-point values. These values are interpreted as a plane equation.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.ClipPlane(OpenTK.Graphics.OpenGL.OesSinglePrecision,System.Single*)">
<summary>[requires: OES_single_precision]
Specify a plane against which all geometry is clipped
</summary>
<param name="plane">
Specifies which clipping plane is being positioned. Symbolic names of the form ClipPlanei, where i is an integer between 0 and MaxClipPlanes - 1, are accepted.
</param>
<param name="equation">[length: 4]
Specifies the address of an array of four double-precision floating-point values. These values are interpreted as a plane equation.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.ClipPlanex(OpenTK.Graphics.OpenGL.OesFixedPoint,System.Int32[])">
<summary>[requires: OES_fixed_point]</summary>
<param name="plane"></param>
<param name="equation">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.ClipPlanex(OpenTK.Graphics.OpenGL.OesFixedPoint,System.Int32@)">
<summary>[requires: OES_fixed_point]</summary>
<param name="plane"></param>
<param name="equation">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.ClipPlanex(OpenTK.Graphics.OpenGL.OesFixedPoint,System.Int32*)">
<summary>[requires: OES_fixed_point]</summary>
<param name="plane"></param>
<param name="equation">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.Color3x(System.Int32,System.Int32,System.Int32)">
<summary>[requires: OES_fixed_point]</summary>
<param name="red"></param>
<param name="green"></param>
<param name="blue"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.Color3x(System.Int32[])">
<summary>[requires: OES_fixed_point]</summary>
<param name="components">[length: 3]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.Color3x(System.Int32@)">
<summary>[requires: OES_fixed_point]</summary>
<param name="components">[length: 3]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.Color3x(System.Int32*)">
<summary>[requires: OES_fixed_point]</summary>
<param name="components">[length: 3]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.Color4x(System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: OES_fixed_point]</summary>
<param name="red"></param>
<param name="green"></param>
<param name="blue"></param>
<param name="alpha"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.Color4x(System.Int32[])">
<summary>[requires: OES_fixed_point]</summary>
<param name="components">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.Color4x(System.Int32@)">
<summary>[requires: OES_fixed_point]</summary>
<param name="components">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.Color4x(System.Int32*)">
<summary>[requires: OES_fixed_point]</summary>
<param name="components">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.ConvolutionParameterx(OpenTK.Graphics.OpenGL.OesFixedPoint,OpenTK.Graphics.OpenGL.OesFixedPoint,System.Int32)">
<summary>[requires: OES_fixed_point]</summary>
<param name="target"></param>
<param name="pname"></param>
<param name="param"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.ConvolutionParameterx(OpenTK.Graphics.OpenGL.OesFixedPoint,OpenTK.Graphics.OpenGL.OesFixedPoint,System.Int32[])">
<summary>[requires: OES_fixed_point]</summary>
<param name="target"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.ConvolutionParameterx(OpenTK.Graphics.OpenGL.OesFixedPoint,OpenTK.Graphics.OpenGL.OesFixedPoint,System.Int32*)">
<summary>[requires: OES_fixed_point]</summary>
<param name="target"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.DepthRange(System.Single,System.Single)">
<summary>[requires: OES_single_precision]
Specify mapping of depth values from normalized device coordinates to window coordinates
</summary>
<param name="n">
Specifies the mapping of the near clipping plane to window coordinates. The initial value is 0.
</param>
<param name="f">
Specifies the mapping of the far clipping plane to window coordinates. The initial value is 1.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.DepthRangex(System.Int32,System.Int32)">
<summary>[requires: OES_fixed_point]</summary>
<param name="n"></param>
<param name="f"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.EvalCoord1x(System.Int32)">
<summary>[requires: OES_fixed_point]</summary>
<param name="u"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.EvalCoord1x(System.Int32*)">
<summary>[requires: OES_fixed_point]</summary>
<param name="coords">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.EvalCoord2x(System.Int32,System.Int32)">
<summary>[requires: OES_fixed_point]</summary>
<param name="u"></param>
<param name="v"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.EvalCoord2x(System.Int32[])">
<summary>[requires: OES_fixed_point]</summary>
<param name="coords">[length: 2]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.EvalCoord2x(System.Int32@)">
<summary>[requires: OES_fixed_point]</summary>
<param name="coords">[length: 2]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.EvalCoord2x(System.Int32*)">
<summary>[requires: OES_fixed_point]</summary>
<param name="coords">[length: 2]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.FeedbackBufferx(System.Int32,OpenTK.Graphics.OpenGL.OesFixedPoint,System.Int32[])">
<summary>[requires: OES_fixed_point]</summary>
<param name="n"></param>
<param name="type"></param>
<param name="buffer">[length: n]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.FeedbackBufferx(System.Int32,OpenTK.Graphics.OpenGL.OesFixedPoint,System.Int32@)">
<summary>[requires: OES_fixed_point]</summary>
<param name="n"></param>
<param name="type"></param>
<param name="buffer">[length: n]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.FeedbackBufferx(System.Int32,OpenTK.Graphics.OpenGL.OesFixedPoint,System.Int32*)">
<summary>[requires: OES_fixed_point]</summary>
<param name="n"></param>
<param name="type"></param>
<param name="buffer">[length: n]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.Fogx(OpenTK.Graphics.OpenGL.OesFixedPoint,System.Int32)">
<summary>[requires: OES_fixed_point]</summary>
<param name="pname"></param>
<param name="param"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.Fogx(OpenTK.Graphics.OpenGL.OesFixedPoint,System.Int32[])">
<summary>[requires: OES_fixed_point]</summary>
<param name="pname"></param>
<param name="param">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.Fogx(OpenTK.Graphics.OpenGL.OesFixedPoint,System.Int32*)">
<summary>[requires: OES_fixed_point]</summary>
<param name="pname"></param>
<param name="param">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.Frustum(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
<summary>[requires: OES_single_precision]
Multiply the current matrix by a perspective matrix
</summary>
<param name="l">
Specify the coordinates for the left and right vertical clipping planes.
</param>
<param name="r">
Specify the coordinates for the left and right vertical clipping planes.
</param>
<param name="b">
Specify the coordinates for the bottom and top horizontal clipping planes.
</param>
<param name="t">
Specify the coordinates for the bottom and top horizontal clipping planes.
</param>
<param name="n">
Specify the distances to the near and far depth clipping planes. Both distances must be positive.
</param>
<param name="f">
Specify the distances to the near and far depth clipping planes. Both distances must be positive.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.Frustumx(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: OES_fixed_point]</summary>
<param name="l"></param>
<param name="r"></param>
<param name="b"></param>
<param name="t"></param>
<param name="n"></param>
<param name="f"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.GetClipPlane(OpenTK.Graphics.OpenGL.OesSinglePrecision,System.Single[])">
<summary>[requires: OES_single_precision]
Return the coefficients of the specified clipping plane
</summary>
<param name="plane">
Specifies a clipping plane. The number of clipping planes depends on the implementation, but at least six clipping planes are supported. They are identified by symbolic names of the form ClipPlane where i ranges from 0 to the value of MaxClipPlanes - 1.
</param>
<param name="equation">[length: 4]
Returns four double-precision values that are the coefficients of the plane equation of plane in eye coordinates. The initial value is (0, 0, 0, 0).
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.GetClipPlane(OpenTK.Graphics.OpenGL.OesSinglePrecision,System.Single@)">
<summary>[requires: OES_single_precision]
Return the coefficients of the specified clipping plane
</summary>
<param name="plane">
Specifies a clipping plane. The number of clipping planes depends on the implementation, but at least six clipping planes are supported. They are identified by symbolic names of the form ClipPlane where i ranges from 0 to the value of MaxClipPlanes - 1.
</param>
<param name="equation">[length: 4]
Returns four double-precision values that are the coefficients of the plane equation of plane in eye coordinates. The initial value is (0, 0, 0, 0).
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.GetClipPlane(OpenTK.Graphics.OpenGL.OesSinglePrecision,System.Single*)">
<summary>[requires: OES_single_precision]
Return the coefficients of the specified clipping plane
</summary>
<param name="plane">
Specifies a clipping plane. The number of clipping planes depends on the implementation, but at least six clipping planes are supported. They are identified by symbolic names of the form ClipPlane where i ranges from 0 to the value of MaxClipPlanes - 1.
</param>
<param name="equation">[length: 4]
Returns four double-precision values that are the coefficients of the plane equation of plane in eye coordinates. The initial value is (0, 0, 0, 0).
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.GetClipPlanex(OpenTK.Graphics.OpenGL.OesFixedPoint,System.Int32[])">
<summary>[requires: OES_fixed_point]</summary>
<param name="plane"></param>
<param name="equation">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.GetClipPlanex(OpenTK.Graphics.OpenGL.OesFixedPoint,System.Int32@)">
<summary>[requires: OES_fixed_point]</summary>
<param name="plane"></param>
<param name="equation">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.GetClipPlanex(OpenTK.Graphics.OpenGL.OesFixedPoint,System.Int32*)">
<summary>[requires: OES_fixed_point]</summary>
<param name="plane"></param>
<param name="equation">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.GetConvolutionParameterx(OpenTK.Graphics.OpenGL.OesFixedPoint,OpenTK.Graphics.OpenGL.OesFixedPoint,System.Int32[])">
<summary>[requires: OES_fixed_point]</summary>
<param name="target"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.GetConvolutionParameterx(OpenTK.Graphics.OpenGL.OesFixedPoint,OpenTK.Graphics.OpenGL.OesFixedPoint,System.Int32@)">
<summary>[requires: OES_fixed_point]</summary>
<param name="target"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.GetConvolutionParameterx(OpenTK.Graphics.OpenGL.OesFixedPoint,OpenTK.Graphics.OpenGL.OesFixedPoint,System.Int32*)">
<summary>[requires: OES_fixed_point]</summary>
<param name="target"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.GetFixed(OpenTK.Graphics.OpenGL.OesFixedPoint)">
<summary>[requires: OES_fixed_point]</summary>
<param name="pname"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.GetFixed(OpenTK.Graphics.OpenGL.OesFixedPoint,System.Int32[])">
<summary>[requires: OES_fixed_point]</summary>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.GetFixed(OpenTK.Graphics.OpenGL.OesFixedPoint,System.Int32@)">
<summary>[requires: OES_fixed_point]</summary>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.GetFixed(OpenTK.Graphics.OpenGL.OesFixedPoint,System.Int32*)">
<summary>[requires: OES_fixed_point]</summary>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.GetHistogramParameterx(OpenTK.Graphics.OpenGL.OesFixedPoint,OpenTK.Graphics.OpenGL.OesFixedPoint,System.Int32[])">
<summary>[requires: OES_fixed_point]</summary>
<param name="target"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.GetHistogramParameterx(OpenTK.Graphics.OpenGL.OesFixedPoint,OpenTK.Graphics.OpenGL.OesFixedPoint,System.Int32@)">
<summary>[requires: OES_fixed_point]</summary>
<param name="target"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.GetHistogramParameterx(OpenTK.Graphics.OpenGL.OesFixedPoint,OpenTK.Graphics.OpenGL.OesFixedPoint,System.Int32*)">
<summary>[requires: OES_fixed_point]</summary>
<param name="target"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.GetLightx(OpenTK.Graphics.OpenGL.OesFixedPoint,OpenTK.Graphics.OpenGL.OesFixedPoint,System.Int32[])">
<summary>[requires: OES_fixed_point]</summary>
<param name="light"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.GetLightx(OpenTK.Graphics.OpenGL.OesFixedPoint,OpenTK.Graphics.OpenGL.OesFixedPoint,System.Int32@)">
<summary>[requires: OES_fixed_point]</summary>
<param name="light"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.GetLightx(OpenTK.Graphics.OpenGL.OesFixedPoint,OpenTK.Graphics.OpenGL.OesFixedPoint,System.Int32*)">
<summary>[requires: OES_fixed_point]</summary>
<param name="light"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.GetMapx(OpenTK.Graphics.OpenGL.OesFixedPoint,OpenTK.Graphics.OpenGL.OesFixedPoint,System.Int32[])">
<summary>[requires: OES_fixed_point]</summary>
<param name="target"></param>
<param name="query"></param>
<param name="v">[length: query]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.GetMapx(OpenTK.Graphics.OpenGL.OesFixedPoint,OpenTK.Graphics.OpenGL.OesFixedPoint,System.Int32@)">
<summary>[requires: OES_fixed_point]</summary>
<param name="target"></param>
<param name="query"></param>
<param name="v">[length: query]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.GetMapx(OpenTK.Graphics.OpenGL.OesFixedPoint,OpenTK.Graphics.OpenGL.OesFixedPoint,System.Int32*)">
<summary>[requires: OES_fixed_point]</summary>
<param name="target"></param>
<param name="query"></param>
<param name="v">[length: query]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.GetMaterialx(OpenTK.Graphics.OpenGL.OesFixedPoint,OpenTK.Graphics.OpenGL.OesFixedPoint,System.Int32)">
<summary>[requires: OES_fixed_point]</summary>
<param name="face"></param>
<param name="pname"></param>
<param name="param"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.GetMaterialx(OpenTK.Graphics.OpenGL.OesFixedPoint,OpenTK.Graphics.OpenGL.OesFixedPoint,System.Int32[])">
<summary>[requires: OES_fixed_point]</summary>
<param name="face"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.GetMaterialx(OpenTK.Graphics.OpenGL.OesFixedPoint,OpenTK.Graphics.OpenGL.OesFixedPoint,System.Int32*)">
<summary>[requires: OES_fixed_point]</summary>
<param name="face"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.GetTexEnvx(OpenTK.Graphics.OpenGL.OesFixedPoint,OpenTK.Graphics.OpenGL.OesFixedPoint,System.Int32[])">
<summary>[requires: OES_fixed_point]</summary>
<param name="target"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.GetTexEnvx(OpenTK.Graphics.OpenGL.OesFixedPoint,OpenTK.Graphics.OpenGL.OesFixedPoint,System.Int32@)">
<summary>[requires: OES_fixed_point]</summary>
<param name="target"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.GetTexEnvx(OpenTK.Graphics.OpenGL.OesFixedPoint,OpenTK.Graphics.OpenGL.OesFixedPoint,System.Int32*)">
<summary>[requires: OES_fixed_point]</summary>
<param name="target"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.GetTexGenx(OpenTK.Graphics.OpenGL.OesFixedPoint,OpenTK.Graphics.OpenGL.OesFixedPoint,System.Int32[])">
<summary>[requires: OES_fixed_point]</summary>
<param name="coord"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.GetTexGenx(OpenTK.Graphics.OpenGL.OesFixedPoint,OpenTK.Graphics.OpenGL.OesFixedPoint,System.Int32@)">
<summary>[requires: OES_fixed_point]</summary>
<param name="coord"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.GetTexGenx(OpenTK.Graphics.OpenGL.OesFixedPoint,OpenTK.Graphics.OpenGL.OesFixedPoint,System.Int32*)">
<summary>[requires: OES_fixed_point]</summary>
<param name="coord"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.GetTexLevelParameterx(OpenTK.Graphics.OpenGL.OesFixedPoint,System.Int32,OpenTK.Graphics.OpenGL.OesFixedPoint,System.Int32[])">
<summary>[requires: OES_fixed_point]</summary>
<param name="target"></param>
<param name="level"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.GetTexLevelParameterx(OpenTK.Graphics.OpenGL.OesFixedPoint,System.Int32,OpenTK.Graphics.OpenGL.OesFixedPoint,System.Int32@)">
<summary>[requires: OES_fixed_point]</summary>
<param name="target"></param>
<param name="level"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.GetTexLevelParameterx(OpenTK.Graphics.OpenGL.OesFixedPoint,System.Int32,OpenTK.Graphics.OpenGL.OesFixedPoint,System.Int32*)">
<summary>[requires: OES_fixed_point]</summary>
<param name="target"></param>
<param name="level"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.GetTexParameterx(OpenTK.Graphics.OpenGL.OesFixedPoint,OpenTK.Graphics.OpenGL.OesFixedPoint,System.Int32[])">
<summary>[requires: OES_fixed_point]</summary>
<param name="target"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.GetTexParameterx(OpenTK.Graphics.OpenGL.OesFixedPoint,OpenTK.Graphics.OpenGL.OesFixedPoint,System.Int32@)">
<summary>[requires: OES_fixed_point]</summary>
<param name="target"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.GetTexParameterx(OpenTK.Graphics.OpenGL.OesFixedPoint,OpenTK.Graphics.OpenGL.OesFixedPoint,System.Int32*)">
<summary>[requires: OES_fixed_point]</summary>
<param name="target"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.Indexx(System.Int32)">
<summary>[requires: OES_fixed_point]</summary>
<param name="component"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.Indexx(System.Int32*)">
<summary>[requires: OES_fixed_point]</summary>
<param name="component">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.LightModelx(OpenTK.Graphics.OpenGL.OesFixedPoint,System.Int32)">
<summary>[requires: OES_fixed_point]</summary>
<param name="pname"></param>
<param name="param"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.LightModelx(OpenTK.Graphics.OpenGL.OesFixedPoint,System.Int32[])">
<summary>[requires: OES_fixed_point]</summary>
<param name="pname"></param>
<param name="param">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.LightModelx(OpenTK.Graphics.OpenGL.OesFixedPoint,System.Int32*)">
<summary>[requires: OES_fixed_point]</summary>
<param name="pname"></param>
<param name="param">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.Lightx(OpenTK.Graphics.OpenGL.OesFixedPoint,OpenTK.Graphics.OpenGL.OesFixedPoint,System.Int32)">
<summary>[requires: OES_fixed_point]</summary>
<param name="light"></param>
<param name="pname"></param>
<param name="param"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.Lightx(OpenTK.Graphics.OpenGL.OesFixedPoint,OpenTK.Graphics.OpenGL.OesFixedPoint,System.Int32[])">
<summary>[requires: OES_fixed_point]</summary>
<param name="light"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.Lightx(OpenTK.Graphics.OpenGL.OesFixedPoint,OpenTK.Graphics.OpenGL.OesFixedPoint,System.Int32*)">
<summary>[requires: OES_fixed_point]</summary>
<param name="light"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.LineWidthx(System.Int32)">
<summary>[requires: OES_fixed_point]</summary>
<param name="width"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.LoadMatrixx(System.Int32[])">
<summary>[requires: OES_fixed_point]</summary>
<param name="m">[length: 16]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.LoadMatrixx(System.Int32@)">
<summary>[requires: OES_fixed_point]</summary>
<param name="m">[length: 16]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.LoadMatrixx(System.Int32*)">
<summary>[requires: OES_fixed_point]</summary>
<param name="m">[length: 16]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.LoadTransposeMatrixx(System.Int32[])">
<summary>[requires: OES_fixed_point]</summary>
<param name="m">[length: 16]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.LoadTransposeMatrixx(System.Int32@)">
<summary>[requires: OES_fixed_point]</summary>
<param name="m">[length: 16]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.LoadTransposeMatrixx(System.Int32*)">
<summary>[requires: OES_fixed_point]</summary>
<param name="m">[length: 16]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.Map1x(OpenTK.Graphics.OpenGL.OesFixedPoint,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: OES_fixed_point]</summary>
<param name="target"></param>
<param name="u1"></param>
<param name="u2"></param>
<param name="stride"></param>
<param name="order"></param>
<param name="points"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.Map2x(OpenTK.Graphics.OpenGL.OesFixedPoint,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: OES_fixed_point]</summary>
<param name="target"></param>
<param name="u1"></param>
<param name="u2"></param>
<param name="ustride"></param>
<param name="uorder"></param>
<param name="v1"></param>
<param name="v2"></param>
<param name="vstride"></param>
<param name="vorder"></param>
<param name="points"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.MapGrid1x(System.Int32,System.Int32,System.Int32)">
<summary>[requires: OES_fixed_point]</summary>
<param name="n"></param>
<param name="u1"></param>
<param name="u2"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.MapGrid2x(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: OES_fixed_point]</summary>
<param name="n"></param>
<param name="u1"></param>
<param name="u2"></param>
<param name="v1"></param>
<param name="v2"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.Materialx(OpenTK.Graphics.OpenGL.OesFixedPoint,OpenTK.Graphics.OpenGL.OesFixedPoint,System.Int32)">
<summary>[requires: OES_fixed_point]</summary>
<param name="face"></param>
<param name="pname"></param>
<param name="param"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.Materialx(OpenTK.Graphics.OpenGL.OesFixedPoint,OpenTK.Graphics.OpenGL.OesFixedPoint,System.Int32[])">
<summary>[requires: OES_fixed_point]</summary>
<param name="face"></param>
<param name="pname"></param>
<param name="param">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.Materialx(OpenTK.Graphics.OpenGL.OesFixedPoint,OpenTK.Graphics.OpenGL.OesFixedPoint,System.Int32*)">
<summary>[requires: OES_fixed_point]</summary>
<param name="face"></param>
<param name="pname"></param>
<param name="param">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.MultiTexCoord1(OpenTK.Graphics.OpenGL.OesByteCoordinates,System.Byte)">
<summary>[requires: OES_byte_coordinates]
Set the current texture coordinates
</summary>
<param name="texture">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="s">
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.MultiTexCoord1(OpenTK.Graphics.OpenGL.OesByteCoordinates,System.SByte)">
<summary>[requires: OES_byte_coordinates]
Set the current texture coordinates
</summary>
<param name="texture">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="s">
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.MultiTexCoord1(OpenTK.Graphics.OpenGL.OesByteCoordinates,System.Byte*)">
<summary>[requires: OES_byte_coordinates]
Set the current texture coordinates
</summary>
<param name="texture">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="coords">[length: 1]
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.MultiTexCoord1(OpenTK.Graphics.OpenGL.OesByteCoordinates,System.SByte*)">
<summary>[requires: OES_byte_coordinates]
Set the current texture coordinates
</summary>
<param name="texture">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="coords">[length: 1]
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.MultiTexCoord1x(OpenTK.Graphics.OpenGL.OesFixedPoint,System.Int32)">
<summary>[requires: OES_fixed_point]</summary>
<param name="texture"></param>
<param name="s"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.MultiTexCoord1x(OpenTK.Graphics.OpenGL.OesFixedPoint,System.Int32*)">
<summary>[requires: OES_fixed_point]</summary>
<param name="texture"></param>
<param name="coords">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.MultiTexCoord2(OpenTK.Graphics.OpenGL.OesByteCoordinates,System.Byte,System.Byte)">
<summary>[requires: OES_byte_coordinates]
Set the current texture coordinates
</summary>
<param name="texture">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="s">
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
<param name="t">
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.MultiTexCoord2(OpenTK.Graphics.OpenGL.OesByteCoordinates,System.SByte,System.SByte)">
<summary>[requires: OES_byte_coordinates]
Set the current texture coordinates
</summary>
<param name="texture">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="s">
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
<param name="t">
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.MultiTexCoord2(OpenTK.Graphics.OpenGL.OesByteCoordinates,System.Byte[])">
<summary>[requires: OES_byte_coordinates]
Set the current texture coordinates
</summary>
<param name="texture">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="coords">[length: 2]
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.MultiTexCoord2(OpenTK.Graphics.OpenGL.OesByteCoordinates,System.Byte@)">
<summary>[requires: OES_byte_coordinates]
Set the current texture coordinates
</summary>
<param name="texture">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="coords">[length: 2]
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.MultiTexCoord2(OpenTK.Graphics.OpenGL.OesByteCoordinates,System.Byte*)">
<summary>[requires: OES_byte_coordinates]
Set the current texture coordinates
</summary>
<param name="texture">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="coords">[length: 2]
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.MultiTexCoord2(OpenTK.Graphics.OpenGL.OesByteCoordinates,System.SByte[])">
<summary>[requires: OES_byte_coordinates]
Set the current texture coordinates
</summary>
<param name="texture">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="coords">[length: 2]
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.MultiTexCoord2(OpenTK.Graphics.OpenGL.OesByteCoordinates,System.SByte@)">
<summary>[requires: OES_byte_coordinates]
Set the current texture coordinates
</summary>
<param name="texture">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="coords">[length: 2]
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.MultiTexCoord2(OpenTK.Graphics.OpenGL.OesByteCoordinates,System.SByte*)">
<summary>[requires: OES_byte_coordinates]
Set the current texture coordinates
</summary>
<param name="texture">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="coords">[length: 2]
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.MultiTexCoord2x(OpenTK.Graphics.OpenGL.OesFixedPoint,System.Int32,System.Int32)">
<summary>[requires: OES_fixed_point]</summary>
<param name="texture"></param>
<param name="s"></param>
<param name="t"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.MultiTexCoord2x(OpenTK.Graphics.OpenGL.OesFixedPoint,System.Int32[])">
<summary>[requires: OES_fixed_point]</summary>
<param name="texture"></param>
<param name="coords">[length: 2]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.MultiTexCoord2x(OpenTK.Graphics.OpenGL.OesFixedPoint,System.Int32@)">
<summary>[requires: OES_fixed_point]</summary>
<param name="texture"></param>
<param name="coords">[length: 2]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.MultiTexCoord2x(OpenTK.Graphics.OpenGL.OesFixedPoint,System.Int32*)">
<summary>[requires: OES_fixed_point]</summary>
<param name="texture"></param>
<param name="coords">[length: 2]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.MultiTexCoord3(OpenTK.Graphics.OpenGL.OesByteCoordinates,System.Byte,System.Byte,System.Byte)">
<summary>[requires: OES_byte_coordinates]
Set the current texture coordinates
</summary>
<param name="texture">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="s">
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
<param name="t">
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
<param name="r">
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.MultiTexCoord3(OpenTK.Graphics.OpenGL.OesByteCoordinates,System.SByte,System.SByte,System.SByte)">
<summary>[requires: OES_byte_coordinates]
Set the current texture coordinates
</summary>
<param name="texture">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="s">
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
<param name="t">
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
<param name="r">
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.MultiTexCoord3(OpenTK.Graphics.OpenGL.OesByteCoordinates,System.Byte[])">
<summary>[requires: OES_byte_coordinates]
Set the current texture coordinates
</summary>
<param name="texture">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="coords">[length: 3]
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.MultiTexCoord3(OpenTK.Graphics.OpenGL.OesByteCoordinates,System.Byte@)">
<summary>[requires: OES_byte_coordinates]
Set the current texture coordinates
</summary>
<param name="texture">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="coords">[length: 3]
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.MultiTexCoord3(OpenTK.Graphics.OpenGL.OesByteCoordinates,System.Byte*)">
<summary>[requires: OES_byte_coordinates]
Set the current texture coordinates
</summary>
<param name="texture">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="coords">[length: 3]
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.MultiTexCoord3(OpenTK.Graphics.OpenGL.OesByteCoordinates,System.SByte[])">
<summary>[requires: OES_byte_coordinates]
Set the current texture coordinates
</summary>
<param name="texture">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="coords">[length: 3]
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.MultiTexCoord3(OpenTK.Graphics.OpenGL.OesByteCoordinates,System.SByte@)">
<summary>[requires: OES_byte_coordinates]
Set the current texture coordinates
</summary>
<param name="texture">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="coords">[length: 3]
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.MultiTexCoord3(OpenTK.Graphics.OpenGL.OesByteCoordinates,System.SByte*)">
<summary>[requires: OES_byte_coordinates]
Set the current texture coordinates
</summary>
<param name="texture">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="coords">[length: 3]
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.MultiTexCoord3x(OpenTK.Graphics.OpenGL.OesFixedPoint,System.Int32,System.Int32,System.Int32)">
<summary>[requires: OES_fixed_point]</summary>
<param name="texture"></param>
<param name="s"></param>
<param name="t"></param>
<param name="r"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.MultiTexCoord3x(OpenTK.Graphics.OpenGL.OesFixedPoint,System.Int32[])">
<summary>[requires: OES_fixed_point]</summary>
<param name="texture"></param>
<param name="coords">[length: 3]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.MultiTexCoord3x(OpenTK.Graphics.OpenGL.OesFixedPoint,System.Int32@)">
<summary>[requires: OES_fixed_point]</summary>
<param name="texture"></param>
<param name="coords">[length: 3]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.MultiTexCoord3x(OpenTK.Graphics.OpenGL.OesFixedPoint,System.Int32*)">
<summary>[requires: OES_fixed_point]</summary>
<param name="texture"></param>
<param name="coords">[length: 3]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.MultiTexCoord4(OpenTK.Graphics.OpenGL.OesByteCoordinates,System.Byte,System.Byte,System.Byte,System.Byte)">
<summary>[requires: OES_byte_coordinates]
Set the current texture coordinates
</summary>
<param name="texture">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="s">
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
<param name="t">
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
<param name="r">
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
<param name="q">
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.MultiTexCoord4(OpenTK.Graphics.OpenGL.OesByteCoordinates,System.SByte,System.SByte,System.SByte,System.SByte)">
<summary>[requires: OES_byte_coordinates]
Set the current texture coordinates
</summary>
<param name="texture">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="s">
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
<param name="t">
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
<param name="r">
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
<param name="q">
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.MultiTexCoord4(OpenTK.Graphics.OpenGL.OesByteCoordinates,System.Byte[])">
<summary>[requires: OES_byte_coordinates]
Set the current texture coordinates
</summary>
<param name="texture">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="coords">[length: 4]
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.MultiTexCoord4(OpenTK.Graphics.OpenGL.OesByteCoordinates,System.Byte@)">
<summary>[requires: OES_byte_coordinates]
Set the current texture coordinates
</summary>
<param name="texture">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="coords">[length: 4]
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.MultiTexCoord4(OpenTK.Graphics.OpenGL.OesByteCoordinates,System.Byte*)">
<summary>[requires: OES_byte_coordinates]
Set the current texture coordinates
</summary>
<param name="texture">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="coords">[length: 4]
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.MultiTexCoord4(OpenTK.Graphics.OpenGL.OesByteCoordinates,System.SByte[])">
<summary>[requires: OES_byte_coordinates]
Set the current texture coordinates
</summary>
<param name="texture">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="coords">[length: 4]
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.MultiTexCoord4(OpenTK.Graphics.OpenGL.OesByteCoordinates,System.SByte@)">
<summary>[requires: OES_byte_coordinates]
Set the current texture coordinates
</summary>
<param name="texture">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="coords">[length: 4]
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.MultiTexCoord4(OpenTK.Graphics.OpenGL.OesByteCoordinates,System.SByte*)">
<summary>[requires: OES_byte_coordinates]
Set the current texture coordinates
</summary>
<param name="texture">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="coords">[length: 4]
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.MultiTexCoord4x(OpenTK.Graphics.OpenGL.OesFixedPoint,System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: OES_fixed_point]</summary>
<param name="texture"></param>
<param name="s"></param>
<param name="t"></param>
<param name="r"></param>
<param name="q"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.MultiTexCoord4x(OpenTK.Graphics.OpenGL.OesFixedPoint,System.Int32[])">
<summary>[requires: OES_fixed_point]</summary>
<param name="texture"></param>
<param name="coords">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.MultiTexCoord4x(OpenTK.Graphics.OpenGL.OesFixedPoint,System.Int32@)">
<summary>[requires: OES_fixed_point]</summary>
<param name="texture"></param>
<param name="coords">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.MultiTexCoord4x(OpenTK.Graphics.OpenGL.OesFixedPoint,System.Int32*)">
<summary>[requires: OES_fixed_point]</summary>
<param name="texture"></param>
<param name="coords">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.MultMatrixx(System.Int32[])">
<summary>[requires: OES_fixed_point]</summary>
<param name="m">[length: 16]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.MultMatrixx(System.Int32@)">
<summary>[requires: OES_fixed_point]</summary>
<param name="m">[length: 16]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.MultMatrixx(System.Int32*)">
<summary>[requires: OES_fixed_point]</summary>
<param name="m">[length: 16]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.MultTransposeMatrixx(System.Int32[])">
<summary>[requires: OES_fixed_point]</summary>
<param name="m">[length: 16]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.MultTransposeMatrixx(System.Int32@)">
<summary>[requires: OES_fixed_point]</summary>
<param name="m">[length: 16]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.MultTransposeMatrixx(System.Int32*)">
<summary>[requires: OES_fixed_point]</summary>
<param name="m">[length: 16]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.Normal3x(System.Int32,System.Int32,System.Int32)">
<summary>[requires: OES_fixed_point]</summary>
<param name="nx"></param>
<param name="ny"></param>
<param name="nz"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.Normal3x(System.Int32[])">
<summary>[requires: OES_fixed_point]</summary>
<param name="coords">[length: 3]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.Normal3x(System.Int32@)">
<summary>[requires: OES_fixed_point]</summary>
<param name="coords">[length: 3]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.Normal3x(System.Int32*)">
<summary>[requires: OES_fixed_point]</summary>
<param name="coords">[length: 3]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.Ortho(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
<summary>[requires: OES_single_precision]
Multiply the current matrix with an orthographic matrix
</summary>
<param name="l">
Specify the coordinates for the left and right vertical clipping planes.
</param>
<param name="r">
Specify the coordinates for the left and right vertical clipping planes.
</param>
<param name="b">
Specify the coordinates for the bottom and top horizontal clipping planes.
</param>
<param name="t">
Specify the coordinates for the bottom and top horizontal clipping planes.
</param>
<param name="n">
Specify the distances to the nearer and farther depth clipping planes. These values are negative if the plane is to be behind the viewer.
</param>
<param name="f">
Specify the distances to the nearer and farther depth clipping planes. These values are negative if the plane is to be behind the viewer.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.Orthox(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: OES_fixed_point]</summary>
<param name="l"></param>
<param name="r"></param>
<param name="b"></param>
<param name="t"></param>
<param name="n"></param>
<param name="f"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.PassThroughx(System.Int32)">
<summary>[requires: OES_fixed_point]</summary>
<param name="token"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.PixelTransferx(OpenTK.Graphics.OpenGL.OesFixedPoint,System.Int32)">
<summary>[requires: OES_fixed_point]</summary>
<param name="pname"></param>
<param name="param"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.PixelZoomx(System.Int32,System.Int32)">
<summary>[requires: OES_fixed_point]</summary>
<param name="xfactor"></param>
<param name="yfactor"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.PointParameterx(OpenTK.Graphics.OpenGL.OesFixedPoint,System.Int32)">
<summary>[requires: OES_fixed_point]</summary>
<param name="pname"></param>
<param name="param"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.PointParameterx(OpenTK.Graphics.OpenGL.OesFixedPoint,System.Int32[])">
<summary>[requires: OES_fixed_point]</summary>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.PointParameterx(OpenTK.Graphics.OpenGL.OesFixedPoint,System.Int32*)">
<summary>[requires: OES_fixed_point]</summary>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.PointSizex(System.Int32)">
<summary>[requires: OES_fixed_point]</summary>
<param name="size"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.PolygonOffsetx(System.Int32,System.Int32)">
<summary>[requires: OES_fixed_point]</summary>
<param name="factor"></param>
<param name="units"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.PrioritizeTexturesx(System.Int32,System.Int32[],System.Int32[])">
<summary>[requires: OES_fixed_point]</summary>
<param name="n"></param>
<param name="textures">[length: n]</param>
<param name="priorities">[length: n]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.PrioritizeTexturesx(System.Int32,System.Int32@,System.Int32@)">
<summary>[requires: OES_fixed_point]</summary>
<param name="n"></param>
<param name="textures">[length: n]</param>
<param name="priorities">[length: n]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.PrioritizeTexturesx(System.Int32,System.Int32*,System.Int32*)">
<summary>[requires: OES_fixed_point]</summary>
<param name="n"></param>
<param name="textures">[length: n]</param>
<param name="priorities">[length: n]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.PrioritizeTexturesx(System.Int32,System.UInt32[],System.Int32[])">
<summary>[requires: OES_fixed_point]</summary>
<param name="n"></param>
<param name="textures">[length: n]</param>
<param name="priorities">[length: n]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.PrioritizeTexturesx(System.Int32,System.UInt32@,System.Int32@)">
<summary>[requires: OES_fixed_point]</summary>
<param name="n"></param>
<param name="textures">[length: n]</param>
<param name="priorities">[length: n]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.PrioritizeTexturesx(System.Int32,System.UInt32*,System.Int32*)">
<summary>[requires: OES_fixed_point]</summary>
<param name="n"></param>
<param name="textures">[length: n]</param>
<param name="priorities">[length: n]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.QueryMatrixx(System.Int32[],System.Int32[])">
<summary>[requires: OES_query_matrix]</summary>
<param name="mantissa">[length: 16]</param>
<param name="exponent">[length: 16]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.QueryMatrixx(System.Int32@,System.Int32@)">
<summary>[requires: OES_query_matrix]</summary>
<param name="mantissa">[length: 16]</param>
<param name="exponent">[length: 16]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.QueryMatrixx(System.Int32*,System.Int32*)">
<summary>[requires: OES_query_matrix]</summary>
<param name="mantissa">[length: 16]</param>
<param name="exponent">[length: 16]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.RasterPos2x(System.Int32,System.Int32)">
<summary>[requires: OES_fixed_point]</summary>
<param name="x"></param>
<param name="y"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.RasterPos2x(System.Int32[])">
<summary>[requires: OES_fixed_point]</summary>
<param name="coords">[length: 2]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.RasterPos2x(System.Int32@)">
<summary>[requires: OES_fixed_point]</summary>
<param name="coords">[length: 2]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.RasterPos2x(System.Int32*)">
<summary>[requires: OES_fixed_point]</summary>
<param name="coords">[length: 2]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.RasterPos3x(System.Int32,System.Int32,System.Int32)">
<summary>[requires: OES_fixed_point]</summary>
<param name="x"></param>
<param name="y"></param>
<param name="z"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.RasterPos3x(System.Int32[])">
<summary>[requires: OES_fixed_point]</summary>
<param name="coords">[length: 3]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.RasterPos3x(System.Int32@)">
<summary>[requires: OES_fixed_point]</summary>
<param name="coords">[length: 3]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.RasterPos3x(System.Int32*)">
<summary>[requires: OES_fixed_point]</summary>
<param name="coords">[length: 3]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.RasterPos4x(System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: OES_fixed_point]</summary>
<param name="x"></param>
<param name="y"></param>
<param name="z"></param>
<param name="w"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.RasterPos4x(System.Int32[])">
<summary>[requires: OES_fixed_point]</summary>
<param name="coords">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.RasterPos4x(System.Int32@)">
<summary>[requires: OES_fixed_point]</summary>
<param name="coords">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.RasterPos4x(System.Int32*)">
<summary>[requires: OES_fixed_point]</summary>
<param name="coords">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.Rectx(System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: OES_fixed_point]</summary>
<param name="x1"></param>
<param name="y1"></param>
<param name="x2"></param>
<param name="y2"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.Rectx(System.Int32[],System.Int32[])">
<summary>[requires: OES_fixed_point]</summary>
<param name="v1">[length: 2]</param>
<param name="v2">[length: 2]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.Rectx(System.Int32@,System.Int32@)">
<summary>[requires: OES_fixed_point]</summary>
<param name="v1">[length: 2]</param>
<param name="v2">[length: 2]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.Rectx(System.Int32*,System.Int32*)">
<summary>[requires: OES_fixed_point]</summary>
<param name="v1">[length: 2]</param>
<param name="v2">[length: 2]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.Rotatex(System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: OES_fixed_point]</summary>
<param name="angle"></param>
<param name="x"></param>
<param name="y"></param>
<param name="z"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.SampleCoverage(System.Int32,System.Boolean)">
<summary>[requires: OES_fixed_point]
Specify multisample coverage parameters
</summary>
<param name="value">
Specify a single floating-point sample coverage value. The value is clamped to the range [0 ,1]. The initial value is 1.0.
</param>
<param name="invert">
Specify a single boolean value representing if the coverage masks should be inverted. True and False are accepted. The initial value is False.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.SampleCoveragex(System.Int32,System.Boolean)">
<summary>[requires: OES_fixed_point]</summary>
<param name="value"></param>
<param name="invert"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.Scalex(System.Int32,System.Int32,System.Int32)">
<summary>[requires: OES_fixed_point]</summary>
<param name="x"></param>
<param name="y"></param>
<param name="z"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.TexCoord1(System.Byte)">
<summary>[requires: OES_byte_coordinates]
Set the current texture coordinates
</summary>
<param name="s">
Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.TexCoord1(System.SByte)">
<summary>[requires: OES_byte_coordinates]
Set the current texture coordinates
</summary>
<param name="s">
Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.TexCoord1(System.Byte*)">
<summary>[requires: OES_byte_coordinates]
Set the current texture coordinates
</summary>
<param name="coords">[length: 1]
Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.TexCoord1(System.SByte*)">
<summary>[requires: OES_byte_coordinates]
Set the current texture coordinates
</summary>
<param name="coords">[length: 1]
Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.TexCoord1x(System.Int32)">
<summary>[requires: OES_fixed_point]</summary>
<param name="s"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.TexCoord1x(System.Int32*)">
<summary>[requires: OES_fixed_point]</summary>
<param name="coords">[length: 1]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.TexCoord2(System.Byte,System.Byte)">
<summary>[requires: OES_byte_coordinates]
Set the current texture coordinates
</summary>
<param name="s">
Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
</param>
<param name="t">
Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.TexCoord2(System.SByte,System.SByte)">
<summary>[requires: OES_byte_coordinates]
Set the current texture coordinates
</summary>
<param name="s">
Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
</param>
<param name="t">
Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.TexCoord2(System.Byte[])">
<summary>[requires: OES_byte_coordinates]
Set the current texture coordinates
</summary>
<param name="coords">[length: 2]
Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.TexCoord2(System.Byte@)">
<summary>[requires: OES_byte_coordinates]
Set the current texture coordinates
</summary>
<param name="coords">[length: 2]
Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.TexCoord2(System.Byte*)">
<summary>[requires: OES_byte_coordinates]
Set the current texture coordinates
</summary>
<param name="coords">[length: 2]
Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.TexCoord2(System.SByte[])">
<summary>[requires: OES_byte_coordinates]
Set the current texture coordinates
</summary>
<param name="coords">[length: 2]
Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.TexCoord2(System.SByte@)">
<summary>[requires: OES_byte_coordinates]
Set the current texture coordinates
</summary>
<param name="coords">[length: 2]
Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.TexCoord2(System.SByte*)">
<summary>[requires: OES_byte_coordinates]
Set the current texture coordinates
</summary>
<param name="coords">[length: 2]
Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.TexCoord2x(System.Int32,System.Int32)">
<summary>[requires: OES_fixed_point]</summary>
<param name="s"></param>
<param name="t"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.TexCoord2x(System.Int32[])">
<summary>[requires: OES_fixed_point]</summary>
<param name="coords">[length: 2]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.TexCoord2x(System.Int32@)">
<summary>[requires: OES_fixed_point]</summary>
<param name="coords">[length: 2]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.TexCoord2x(System.Int32*)">
<summary>[requires: OES_fixed_point]</summary>
<param name="coords">[length: 2]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.TexCoord3(System.Byte,System.Byte,System.Byte)">
<summary>[requires: OES_byte_coordinates]
Set the current texture coordinates
</summary>
<param name="s">
Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
</param>
<param name="t">
Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
</param>
<param name="r">
Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.TexCoord3(System.SByte,System.SByte,System.SByte)">
<summary>[requires: OES_byte_coordinates]
Set the current texture coordinates
</summary>
<param name="s">
Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
</param>
<param name="t">
Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
</param>
<param name="r">
Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.TexCoord3(System.Byte[])">
<summary>[requires: OES_byte_coordinates]
Set the current texture coordinates
</summary>
<param name="coords">[length: 3]
Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.TexCoord3(System.Byte@)">
<summary>[requires: OES_byte_coordinates]
Set the current texture coordinates
</summary>
<param name="coords">[length: 3]
Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.TexCoord3(System.Byte*)">
<summary>[requires: OES_byte_coordinates]
Set the current texture coordinates
</summary>
<param name="coords">[length: 3]
Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.TexCoord3(System.SByte[])">
<summary>[requires: OES_byte_coordinates]
Set the current texture coordinates
</summary>
<param name="coords">[length: 3]
Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.TexCoord3(System.SByte@)">
<summary>[requires: OES_byte_coordinates]
Set the current texture coordinates
</summary>
<param name="coords">[length: 3]
Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.TexCoord3(System.SByte*)">
<summary>[requires: OES_byte_coordinates]
Set the current texture coordinates
</summary>
<param name="coords">[length: 3]
Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.TexCoord3x(System.Int32,System.Int32,System.Int32)">
<summary>[requires: OES_fixed_point]</summary>
<param name="s"></param>
<param name="t"></param>
<param name="r"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.TexCoord3x(System.Int32[])">
<summary>[requires: OES_fixed_point]</summary>
<param name="coords">[length: 3]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.TexCoord3x(System.Int32@)">
<summary>[requires: OES_fixed_point]</summary>
<param name="coords">[length: 3]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.TexCoord3x(System.Int32*)">
<summary>[requires: OES_fixed_point]</summary>
<param name="coords">[length: 3]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.TexCoord4(System.Byte,System.Byte,System.Byte,System.Byte)">
<summary>[requires: OES_byte_coordinates]
Set the current texture coordinates
</summary>
<param name="s">
Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
</param>
<param name="t">
Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
</param>
<param name="r">
Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
</param>
<param name="q">
Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.TexCoord4(System.SByte,System.SByte,System.SByte,System.SByte)">
<summary>[requires: OES_byte_coordinates]
Set the current texture coordinates
</summary>
<param name="s">
Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
</param>
<param name="t">
Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
</param>
<param name="r">
Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
</param>
<param name="q">
Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.TexCoord4(System.Byte[])">
<summary>[requires: OES_byte_coordinates]
Set the current texture coordinates
</summary>
<param name="coords">[length: 4]
Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.TexCoord4(System.Byte@)">
<summary>[requires: OES_byte_coordinates]
Set the current texture coordinates
</summary>
<param name="coords">[length: 4]
Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.TexCoord4(System.Byte*)">
<summary>[requires: OES_byte_coordinates]
Set the current texture coordinates
</summary>
<param name="coords">[length: 4]
Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.TexCoord4(System.SByte[])">
<summary>[requires: OES_byte_coordinates]
Set the current texture coordinates
</summary>
<param name="coords">[length: 4]
Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.TexCoord4(System.SByte@)">
<summary>[requires: OES_byte_coordinates]
Set the current texture coordinates
</summary>
<param name="coords">[length: 4]
Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.TexCoord4(System.SByte*)">
<summary>[requires: OES_byte_coordinates]
Set the current texture coordinates
</summary>
<param name="coords">[length: 4]
Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.TexCoord4x(System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: OES_fixed_point]</summary>
<param name="s"></param>
<param name="t"></param>
<param name="r"></param>
<param name="q"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.TexCoord4x(System.Int32[])">
<summary>[requires: OES_fixed_point]</summary>
<param name="coords">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.TexCoord4x(System.Int32@)">
<summary>[requires: OES_fixed_point]</summary>
<param name="coords">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.TexCoord4x(System.Int32*)">
<summary>[requires: OES_fixed_point]</summary>
<param name="coords">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.TexEnvx(OpenTK.Graphics.OpenGL.OesFixedPoint,OpenTK.Graphics.OpenGL.OesFixedPoint,System.Int32)">
<summary>[requires: OES_fixed_point]</summary>
<param name="target"></param>
<param name="pname"></param>
<param name="param"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.TexEnvx(OpenTK.Graphics.OpenGL.OesFixedPoint,OpenTK.Graphics.OpenGL.OesFixedPoint,System.Int32[])">
<summary>[requires: OES_fixed_point]</summary>
<param name="target"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.TexEnvx(OpenTK.Graphics.OpenGL.OesFixedPoint,OpenTK.Graphics.OpenGL.OesFixedPoint,System.Int32*)">
<summary>[requires: OES_fixed_point]</summary>
<param name="target"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.TexGenx(OpenTK.Graphics.OpenGL.OesFixedPoint,OpenTK.Graphics.OpenGL.OesFixedPoint,System.Int32)">
<summary>[requires: OES_fixed_point]</summary>
<param name="coord"></param>
<param name="pname"></param>
<param name="param"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.TexGenx(OpenTK.Graphics.OpenGL.OesFixedPoint,OpenTK.Graphics.OpenGL.OesFixedPoint,System.Int32[])">
<summary>[requires: OES_fixed_point]</summary>
<param name="coord"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.TexGenx(OpenTK.Graphics.OpenGL.OesFixedPoint,OpenTK.Graphics.OpenGL.OesFixedPoint,System.Int32*)">
<summary>[requires: OES_fixed_point]</summary>
<param name="coord"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.TexParameterx(OpenTK.Graphics.OpenGL.OesFixedPoint,OpenTK.Graphics.OpenGL.OesFixedPoint,System.Int32)">
<summary>[requires: OES_fixed_point]</summary>
<param name="target"></param>
<param name="pname"></param>
<param name="param"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.TexParameterx(OpenTK.Graphics.OpenGL.OesFixedPoint,OpenTK.Graphics.OpenGL.OesFixedPoint,System.Int32[])">
<summary>[requires: OES_fixed_point]</summary>
<param name="target"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.TexParameterx(OpenTK.Graphics.OpenGL.OesFixedPoint,OpenTK.Graphics.OpenGL.OesFixedPoint,System.Int32*)">
<summary>[requires: OES_fixed_point]</summary>
<param name="target"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.Translatex(System.Int32,System.Int32,System.Int32)">
<summary>[requires: OES_fixed_point]</summary>
<param name="x"></param>
<param name="y"></param>
<param name="z"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.Vertex2(System.Byte,System.Byte)">
<summary>[requires: OES_byte_coordinates]
Specify a vertex
</summary>
<param name="x">
Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
</param>
<param name="y">
Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.Vertex2(System.SByte,System.SByte)">
<summary>[requires: OES_byte_coordinates]
Specify a vertex
</summary>
<param name="x">
Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
</param>
<param name="y">
Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.Vertex2(System.Byte[])">
<summary>[requires: OES_byte_coordinates]
Specify a vertex
</summary>
<param name="coords">[length: 2]
Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.Vertex2(System.Byte@)">
<summary>[requires: OES_byte_coordinates]
Specify a vertex
</summary>
<param name="coords">[length: 2]
Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.Vertex2(System.Byte*)">
<summary>[requires: OES_byte_coordinates]
Specify a vertex
</summary>
<param name="coords">[length: 2]
Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.Vertex2(System.SByte[])">
<summary>[requires: OES_byte_coordinates]
Specify a vertex
</summary>
<param name="coords">[length: 2]
Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.Vertex2(System.SByte@)">
<summary>[requires: OES_byte_coordinates]
Specify a vertex
</summary>
<param name="coords">[length: 2]
Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.Vertex2(System.SByte*)">
<summary>[requires: OES_byte_coordinates]
Specify a vertex
</summary>
<param name="coords">[length: 2]
Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.Vertex2x(System.Int32)">
<summary>[requires: OES_fixed_point]</summary>
<param name="x"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.Vertex2x(System.Int32[])">
<summary>[requires: OES_fixed_point]</summary>
<param name="coords">[length: 2]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.Vertex2x(System.Int32*)">
<summary>[requires: OES_fixed_point]</summary>
<param name="coords">[length: 2]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.Vertex3(System.Byte,System.Byte,System.Byte)">
<summary>[requires: OES_byte_coordinates]
Specify a vertex
</summary>
<param name="x">
Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
</param>
<param name="y">
Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
</param>
<param name="z">
Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.Vertex3(System.SByte,System.SByte,System.SByte)">
<summary>[requires: OES_byte_coordinates]
Specify a vertex
</summary>
<param name="x">
Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
</param>
<param name="y">
Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
</param>
<param name="z">
Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.Vertex3(System.Byte[])">
<summary>[requires: OES_byte_coordinates]
Specify a vertex
</summary>
<param name="coords">[length: 3]
Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.Vertex3(System.Byte@)">
<summary>[requires: OES_byte_coordinates]
Specify a vertex
</summary>
<param name="coords">[length: 3]
Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.Vertex3(System.Byte*)">
<summary>[requires: OES_byte_coordinates]
Specify a vertex
</summary>
<param name="coords">[length: 3]
Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.Vertex3(System.SByte[])">
<summary>[requires: OES_byte_coordinates]
Specify a vertex
</summary>
<param name="coords">[length: 3]
Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.Vertex3(System.SByte@)">
<summary>[requires: OES_byte_coordinates]
Specify a vertex
</summary>
<param name="coords">[length: 3]
Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.Vertex3(System.SByte*)">
<summary>[requires: OES_byte_coordinates]
Specify a vertex
</summary>
<param name="coords">[length: 3]
Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.Vertex3x(System.Int32,System.Int32)">
<summary>[requires: OES_fixed_point]</summary>
<param name="x"></param>
<param name="y"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.Vertex3x(System.Int32[])">
<summary>[requires: OES_fixed_point]</summary>
<param name="coords">[length: 3]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.Vertex3x(System.Int32@)">
<summary>[requires: OES_fixed_point]</summary>
<param name="coords">[length: 3]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.Vertex3x(System.Int32*)">
<summary>[requires: OES_fixed_point]</summary>
<param name="coords">[length: 3]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.Vertex4(System.Byte,System.Byte,System.Byte,System.Byte)">
<summary>[requires: OES_byte_coordinates]
Specify a vertex
</summary>
<param name="x">
Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
</param>
<param name="y">
Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
</param>
<param name="z">
Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
</param>
<param name="w">
Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.Vertex4(System.SByte,System.SByte,System.SByte,System.SByte)">
<summary>[requires: OES_byte_coordinates]
Specify a vertex
</summary>
<param name="x">
Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
</param>
<param name="y">
Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
</param>
<param name="z">
Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
</param>
<param name="w">
Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.Vertex4(System.Byte[])">
<summary>[requires: OES_byte_coordinates]
Specify a vertex
</summary>
<param name="coords">[length: 4]
Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.Vertex4(System.Byte@)">
<summary>[requires: OES_byte_coordinates]
Specify a vertex
</summary>
<param name="coords">[length: 4]
Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.Vertex4(System.Byte*)">
<summary>[requires: OES_byte_coordinates]
Specify a vertex
</summary>
<param name="coords">[length: 4]
Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.Vertex4(System.SByte[])">
<summary>[requires: OES_byte_coordinates]
Specify a vertex
</summary>
<param name="coords">[length: 4]
Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.Vertex4(System.SByte@)">
<summary>[requires: OES_byte_coordinates]
Specify a vertex
</summary>
<param name="coords">[length: 4]
Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.Vertex4(System.SByte*)">
<summary>[requires: OES_byte_coordinates]
Specify a vertex
</summary>
<param name="coords">[length: 4]
Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.Vertex4x(System.Int32,System.Int32,System.Int32)">
<summary>[requires: OES_fixed_point]</summary>
<param name="x"></param>
<param name="y"></param>
<param name="z"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.Vertex4x(System.Int32[])">
<summary>[requires: OES_fixed_point]</summary>
<param name="coords">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.Vertex4x(System.Int32@)">
<summary>[requires: OES_fixed_point]</summary>
<param name="coords">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Oes.Vertex4x(System.Int32*)">
<summary>[requires: OES_fixed_point]</summary>
<param name="coords">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Pgi.Hint(OpenTK.Graphics.OpenGL.PgiMiscHints,System.Int32)">
<summary>[requires: PGI_misc_hints]
Specify implementation-specific hints
</summary>
<param name="target">
Specifies a symbolic constant indicating the behavior to be controlled. LineSmoothHint, PolygonSmoothHint, TextureCompressionHint, and FragmentShaderDerivativeHint are accepted.
</param>
<param name="mode">
Specifies a symbolic constant indicating the desired behavior. Fastest, Nicest, and DontCare are accepted.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Sgi.ColorTableParameter(OpenTK.Graphics.OpenGL.ColorTableTargetSgi,OpenTK.Graphics.OpenGL.ColorTableParameterPNameSgi,System.Single[])">
<summary>[requires: SGI_color_table]
Set color lookup table parameters
</summary>
<param name="target">
The target color table. Must be ColorTable, PostConvolutionColorTable, or PostColorMatrixColorTable.
</param>
<param name="pname">
The symbolic name of a texture color lookup table parameter. Must be one of ColorTableScale or ColorTableBias.
</param>
<param name="@params">[length: pname]
A pointer to an array where the values of the parameters are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Sgi.ColorTableParameter(OpenTK.Graphics.OpenGL.ColorTableTargetSgi,OpenTK.Graphics.OpenGL.ColorTableParameterPNameSgi,System.Single@)">
<summary>[requires: SGI_color_table]
Set color lookup table parameters
</summary>
<param name="target">
The target color table. Must be ColorTable, PostConvolutionColorTable, or PostColorMatrixColorTable.
</param>
<param name="pname">
The symbolic name of a texture color lookup table parameter. Must be one of ColorTableScale or ColorTableBias.
</param>
<param name="@params">[length: pname]
A pointer to an array where the values of the parameters are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Sgi.ColorTableParameter(OpenTK.Graphics.OpenGL.ColorTableTargetSgi,OpenTK.Graphics.OpenGL.ColorTableParameterPNameSgi,System.Single*)">
<summary>[requires: SGI_color_table]
Set color lookup table parameters
</summary>
<param name="target">
The target color table. Must be ColorTable, PostConvolutionColorTable, or PostColorMatrixColorTable.
</param>
<param name="pname">
The symbolic name of a texture color lookup table parameter. Must be one of ColorTableScale or ColorTableBias.
</param>
<param name="@params">[length: pname]
A pointer to an array where the values of the parameters are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Sgi.ColorTableParameter(OpenTK.Graphics.OpenGL.SgiColorTable,OpenTK.Graphics.OpenGL.SgiColorTable,System.Single[])">
<summary>[requires: SGI_color_table]
Set color lookup table parameters
</summary>
<param name="target">
The target color table. Must be ColorTable, PostConvolutionColorTable, or PostColorMatrixColorTable.
</param>
<param name="pname">
The symbolic name of a texture color lookup table parameter. Must be one of ColorTableScale or ColorTableBias.
</param>
<param name="@params">[length: pname]
A pointer to an array where the values of the parameters are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Sgi.ColorTableParameter(OpenTK.Graphics.OpenGL.SgiColorTable,OpenTK.Graphics.OpenGL.SgiColorTable,System.Single@)">
<summary>[requires: SGI_color_table]
Set color lookup table parameters
</summary>
<param name="target">
The target color table. Must be ColorTable, PostConvolutionColorTable, or PostColorMatrixColorTable.
</param>
<param name="pname">
The symbolic name of a texture color lookup table parameter. Must be one of ColorTableScale or ColorTableBias.
</param>
<param name="@params">[length: pname]
A pointer to an array where the values of the parameters are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Sgi.ColorTableParameter(OpenTK.Graphics.OpenGL.SgiColorTable,OpenTK.Graphics.OpenGL.SgiColorTable,System.Single*)">
<summary>[requires: SGI_color_table]
Set color lookup table parameters
</summary>
<param name="target">
The target color table. Must be ColorTable, PostConvolutionColorTable, or PostColorMatrixColorTable.
</param>
<param name="pname">
The symbolic name of a texture color lookup table parameter. Must be one of ColorTableScale or ColorTableBias.
</param>
<param name="@params">[length: pname]
A pointer to an array where the values of the parameters are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Sgi.ColorTableParameter(OpenTK.Graphics.OpenGL.ColorTableTargetSgi,OpenTK.Graphics.OpenGL.ColorTableParameterPNameSgi,System.Int32[])">
<summary>[requires: SGI_color_table]
Set color lookup table parameters
</summary>
<param name="target">
The target color table. Must be ColorTable, PostConvolutionColorTable, or PostColorMatrixColorTable.
</param>
<param name="pname">
The symbolic name of a texture color lookup table parameter. Must be one of ColorTableScale or ColorTableBias.
</param>
<param name="@params">[length: pname]
A pointer to an array where the values of the parameters are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Sgi.ColorTableParameter(OpenTK.Graphics.OpenGL.ColorTableTargetSgi,OpenTK.Graphics.OpenGL.ColorTableParameterPNameSgi,System.Int32@)">
<summary>[requires: SGI_color_table]
Set color lookup table parameters
</summary>
<param name="target">
The target color table. Must be ColorTable, PostConvolutionColorTable, or PostColorMatrixColorTable.
</param>
<param name="pname">
The symbolic name of a texture color lookup table parameter. Must be one of ColorTableScale or ColorTableBias.
</param>
<param name="@params">[length: pname]
A pointer to an array where the values of the parameters are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Sgi.ColorTableParameter(OpenTK.Graphics.OpenGL.ColorTableTargetSgi,OpenTK.Graphics.OpenGL.ColorTableParameterPNameSgi,System.Int32*)">
<summary>[requires: SGI_color_table]
Set color lookup table parameters
</summary>
<param name="target">
The target color table. Must be ColorTable, PostConvolutionColorTable, or PostColorMatrixColorTable.
</param>
<param name="pname">
The symbolic name of a texture color lookup table parameter. Must be one of ColorTableScale or ColorTableBias.
</param>
<param name="@params">[length: pname]
A pointer to an array where the values of the parameters are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Sgi.ColorTableParameter(OpenTK.Graphics.OpenGL.SgiColorTable,OpenTK.Graphics.OpenGL.SgiColorTable,System.Int32[])">
<summary>[requires: SGI_color_table]
Set color lookup table parameters
</summary>
<param name="target">
The target color table. Must be ColorTable, PostConvolutionColorTable, or PostColorMatrixColorTable.
</param>
<param name="pname">
The symbolic name of a texture color lookup table parameter. Must be one of ColorTableScale or ColorTableBias.
</param>
<param name="@params">[length: pname]
A pointer to an array where the values of the parameters are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Sgi.ColorTableParameter(OpenTK.Graphics.OpenGL.SgiColorTable,OpenTK.Graphics.OpenGL.SgiColorTable,System.Int32@)">
<summary>[requires: SGI_color_table]
Set color lookup table parameters
</summary>
<param name="target">
The target color table. Must be ColorTable, PostConvolutionColorTable, or PostColorMatrixColorTable.
</param>
<param name="pname">
The symbolic name of a texture color lookup table parameter. Must be one of ColorTableScale or ColorTableBias.
</param>
<param name="@params">[length: pname]
A pointer to an array where the values of the parameters are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Sgi.ColorTableParameter(OpenTK.Graphics.OpenGL.SgiColorTable,OpenTK.Graphics.OpenGL.SgiColorTable,System.Int32*)">
<summary>[requires: SGI_color_table]
Set color lookup table parameters
</summary>
<param name="target">
The target color table. Must be ColorTable, PostConvolutionColorTable, or PostColorMatrixColorTable.
</param>
<param name="pname">
The symbolic name of a texture color lookup table parameter. Must be one of ColorTableScale or ColorTableBias.
</param>
<param name="@params">[length: pname]
A pointer to an array where the values of the parameters are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Sgi.ColorTable(OpenTK.Graphics.OpenGL.ColorTableTargetSgi,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,System.IntPtr)">
<summary>[requires: SGI_color_table]
Define a color lookup table
</summary>
<param name="target">
Must be one of ColorTable, PostConvolutionColorTable, PostColorMatrixColorTable, ProxyColorTable, ProxyPostConvolutionColorTable, or ProxyPostColorMatrixColorTable.
</param>
<param name="internalformat">
The internal format of the color table. The allowable values are Alpha, Alpha4, Alpha8, Alpha12, Alpha16, Luminance, Luminance4, Luminance8, Luminance12, Luminance16, LuminanceAlpha, Luminance4Alpha4, Luminance6Alpha2, Luminance8Alpha8, Luminance12Alpha4, Luminance12Alpha12, Luminance16Alpha16, Intensity, Intensity4, Intensity8, Intensity12, Intensity16, R3G3B2, Rgb, Rgb4, Rgb5, Rgb8, Rgb10, Rgb12, Rgb16, Rgba, Rgba2, Rgba4, Rgb5A1, Rgba8, Rgb10A2, Rgba12, and Rgba16.
</param>
<param name="width">
The number of entries in the color lookup table specified by data.
</param>
<param name="format">
The format of the pixel data in data. The allowable values are Red, Green, Blue, Alpha, Luminance, LuminanceAlpha, Rgb, Bgr, Rgba, and Bgra.
</param>
<param name="type">
The type of the pixel data in data. The allowable values are UnsignedByte, Byte, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev.
</param>
<param name="table">[length: format,type,width]
Pointer to a one-dimensional array of pixel data that is processed to build the color table.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Sgi.ColorTable``1(OpenTK.Graphics.OpenGL.ColorTableTargetSgi,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[])">
<summary>[requires: SGI_color_table]
Define a color lookup table
</summary>
<param name="target">
Must be one of ColorTable, PostConvolutionColorTable, PostColorMatrixColorTable, ProxyColorTable, ProxyPostConvolutionColorTable, or ProxyPostColorMatrixColorTable.
</param>
<param name="internalformat">
The internal format of the color table. The allowable values are Alpha, Alpha4, Alpha8, Alpha12, Alpha16, Luminance, Luminance4, Luminance8, Luminance12, Luminance16, LuminanceAlpha, Luminance4Alpha4, Luminance6Alpha2, Luminance8Alpha8, Luminance12Alpha4, Luminance12Alpha12, Luminance16Alpha16, Intensity, Intensity4, Intensity8, Intensity12, Intensity16, R3G3B2, Rgb, Rgb4, Rgb5, Rgb8, Rgb10, Rgb12, Rgb16, Rgba, Rgba2, Rgba4, Rgb5A1, Rgba8, Rgb10A2, Rgba12, and Rgba16.
</param>
<param name="width">
The number of entries in the color lookup table specified by data.
</param>
<param name="format">
The format of the pixel data in data. The allowable values are Red, Green, Blue, Alpha, Luminance, LuminanceAlpha, Rgb, Bgr, Rgba, and Bgra.
</param>
<param name="type">
The type of the pixel data in data. The allowable values are UnsignedByte, Byte, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev.
</param>
<param name="table">[length: format,type,width]
Pointer to a one-dimensional array of pixel data that is processed to build the color table.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Sgi.ColorTable``1(OpenTK.Graphics.OpenGL.ColorTableTargetSgi,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[0:,0:])">
<summary>[requires: SGI_color_table]
Define a color lookup table
</summary>
<param name="target">
Must be one of ColorTable, PostConvolutionColorTable, PostColorMatrixColorTable, ProxyColorTable, ProxyPostConvolutionColorTable, or ProxyPostColorMatrixColorTable.
</param>
<param name="internalformat">
The internal format of the color table. The allowable values are Alpha, Alpha4, Alpha8, Alpha12, Alpha16, Luminance, Luminance4, Luminance8, Luminance12, Luminance16, LuminanceAlpha, Luminance4Alpha4, Luminance6Alpha2, Luminance8Alpha8, Luminance12Alpha4, Luminance12Alpha12, Luminance16Alpha16, Intensity, Intensity4, Intensity8, Intensity12, Intensity16, R3G3B2, Rgb, Rgb4, Rgb5, Rgb8, Rgb10, Rgb12, Rgb16, Rgba, Rgba2, Rgba4, Rgb5A1, Rgba8, Rgb10A2, Rgba12, and Rgba16.
</param>
<param name="width">
The number of entries in the color lookup table specified by data.
</param>
<param name="format">
The format of the pixel data in data. The allowable values are Red, Green, Blue, Alpha, Luminance, LuminanceAlpha, Rgb, Bgr, Rgba, and Bgra.
</param>
<param name="type">
The type of the pixel data in data. The allowable values are UnsignedByte, Byte, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev.
</param>
<param name="table">[length: format,type,width]
Pointer to a one-dimensional array of pixel data that is processed to build the color table.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Sgi.ColorTable``1(OpenTK.Graphics.OpenGL.ColorTableTargetSgi,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[0:,0:,0:])">
<summary>[requires: SGI_color_table]
Define a color lookup table
</summary>
<param name="target">
Must be one of ColorTable, PostConvolutionColorTable, PostColorMatrixColorTable, ProxyColorTable, ProxyPostConvolutionColorTable, or ProxyPostColorMatrixColorTable.
</param>
<param name="internalformat">
The internal format of the color table. The allowable values are Alpha, Alpha4, Alpha8, Alpha12, Alpha16, Luminance, Luminance4, Luminance8, Luminance12, Luminance16, LuminanceAlpha, Luminance4Alpha4, Luminance6Alpha2, Luminance8Alpha8, Luminance12Alpha4, Luminance12Alpha12, Luminance16Alpha16, Intensity, Intensity4, Intensity8, Intensity12, Intensity16, R3G3B2, Rgb, Rgb4, Rgb5, Rgb8, Rgb10, Rgb12, Rgb16, Rgba, Rgba2, Rgba4, Rgb5A1, Rgba8, Rgb10A2, Rgba12, and Rgba16.
</param>
<param name="width">
The number of entries in the color lookup table specified by data.
</param>
<param name="format">
The format of the pixel data in data. The allowable values are Red, Green, Blue, Alpha, Luminance, LuminanceAlpha, Rgb, Bgr, Rgba, and Bgra.
</param>
<param name="type">
The type of the pixel data in data. The allowable values are UnsignedByte, Byte, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev.
</param>
<param name="table">[length: format,type,width]
Pointer to a one-dimensional array of pixel data that is processed to build the color table.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Sgi.ColorTable``1(OpenTK.Graphics.OpenGL.ColorTableTargetSgi,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0@)">
<summary>[requires: SGI_color_table]
Define a color lookup table
</summary>
<param name="target">
Must be one of ColorTable, PostConvolutionColorTable, PostColorMatrixColorTable, ProxyColorTable, ProxyPostConvolutionColorTable, or ProxyPostColorMatrixColorTable.
</param>
<param name="internalformat">
The internal format of the color table. The allowable values are Alpha, Alpha4, Alpha8, Alpha12, Alpha16, Luminance, Luminance4, Luminance8, Luminance12, Luminance16, LuminanceAlpha, Luminance4Alpha4, Luminance6Alpha2, Luminance8Alpha8, Luminance12Alpha4, Luminance12Alpha12, Luminance16Alpha16, Intensity, Intensity4, Intensity8, Intensity12, Intensity16, R3G3B2, Rgb, Rgb4, Rgb5, Rgb8, Rgb10, Rgb12, Rgb16, Rgba, Rgba2, Rgba4, Rgb5A1, Rgba8, Rgb10A2, Rgba12, and Rgba16.
</param>
<param name="width">
The number of entries in the color lookup table specified by data.
</param>
<param name="format">
The format of the pixel data in data. The allowable values are Red, Green, Blue, Alpha, Luminance, LuminanceAlpha, Rgb, Bgr, Rgba, and Bgra.
</param>
<param name="type">
The type of the pixel data in data. The allowable values are UnsignedByte, Byte, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev.
</param>
<param name="table">[length: format,type,width]
Pointer to a one-dimensional array of pixel data that is processed to build the color table.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Sgi.ColorTable(OpenTK.Graphics.OpenGL.SgiColorTable,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,System.IntPtr)">
<summary>[requires: SGI_color_table]
Define a color lookup table
</summary>
<param name="target">
Must be one of ColorTable, PostConvolutionColorTable, PostColorMatrixColorTable, ProxyColorTable, ProxyPostConvolutionColorTable, or ProxyPostColorMatrixColorTable.
</param>
<param name="internalformat">
The internal format of the color table. The allowable values are Alpha, Alpha4, Alpha8, Alpha12, Alpha16, Luminance, Luminance4, Luminance8, Luminance12, Luminance16, LuminanceAlpha, Luminance4Alpha4, Luminance6Alpha2, Luminance8Alpha8, Luminance12Alpha4, Luminance12Alpha12, Luminance16Alpha16, Intensity, Intensity4, Intensity8, Intensity12, Intensity16, R3G3B2, Rgb, Rgb4, Rgb5, Rgb8, Rgb10, Rgb12, Rgb16, Rgba, Rgba2, Rgba4, Rgb5A1, Rgba8, Rgb10A2, Rgba12, and Rgba16.
</param>
<param name="width">
The number of entries in the color lookup table specified by data.
</param>
<param name="format">
The format of the pixel data in data. The allowable values are Red, Green, Blue, Alpha, Luminance, LuminanceAlpha, Rgb, Bgr, Rgba, and Bgra.
</param>
<param name="type">
The type of the pixel data in data. The allowable values are UnsignedByte, Byte, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev.
</param>
<param name="table">[length: format,type,width]
Pointer to a one-dimensional array of pixel data that is processed to build the color table.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Sgi.ColorTable``1(OpenTK.Graphics.OpenGL.SgiColorTable,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[])">
<summary>[requires: SGI_color_table]
Define a color lookup table
</summary>
<param name="target">
Must be one of ColorTable, PostConvolutionColorTable, PostColorMatrixColorTable, ProxyColorTable, ProxyPostConvolutionColorTable, or ProxyPostColorMatrixColorTable.
</param>
<param name="internalformat">
The internal format of the color table. The allowable values are Alpha, Alpha4, Alpha8, Alpha12, Alpha16, Luminance, Luminance4, Luminance8, Luminance12, Luminance16, LuminanceAlpha, Luminance4Alpha4, Luminance6Alpha2, Luminance8Alpha8, Luminance12Alpha4, Luminance12Alpha12, Luminance16Alpha16, Intensity, Intensity4, Intensity8, Intensity12, Intensity16, R3G3B2, Rgb, Rgb4, Rgb5, Rgb8, Rgb10, Rgb12, Rgb16, Rgba, Rgba2, Rgba4, Rgb5A1, Rgba8, Rgb10A2, Rgba12, and Rgba16.
</param>
<param name="width">
The number of entries in the color lookup table specified by data.
</param>
<param name="format">
The format of the pixel data in data. The allowable values are Red, Green, Blue, Alpha, Luminance, LuminanceAlpha, Rgb, Bgr, Rgba, and Bgra.
</param>
<param name="type">
The type of the pixel data in data. The allowable values are UnsignedByte, Byte, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev.
</param>
<param name="table">[length: format,type,width]
Pointer to a one-dimensional array of pixel data that is processed to build the color table.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Sgi.ColorTable``1(OpenTK.Graphics.OpenGL.SgiColorTable,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[0:,0:])">
<summary>[requires: SGI_color_table]
Define a color lookup table
</summary>
<param name="target">
Must be one of ColorTable, PostConvolutionColorTable, PostColorMatrixColorTable, ProxyColorTable, ProxyPostConvolutionColorTable, or ProxyPostColorMatrixColorTable.
</param>
<param name="internalformat">
The internal format of the color table. The allowable values are Alpha, Alpha4, Alpha8, Alpha12, Alpha16, Luminance, Luminance4, Luminance8, Luminance12, Luminance16, LuminanceAlpha, Luminance4Alpha4, Luminance6Alpha2, Luminance8Alpha8, Luminance12Alpha4, Luminance12Alpha12, Luminance16Alpha16, Intensity, Intensity4, Intensity8, Intensity12, Intensity16, R3G3B2, Rgb, Rgb4, Rgb5, Rgb8, Rgb10, Rgb12, Rgb16, Rgba, Rgba2, Rgba4, Rgb5A1, Rgba8, Rgb10A2, Rgba12, and Rgba16.
</param>
<param name="width">
The number of entries in the color lookup table specified by data.
</param>
<param name="format">
The format of the pixel data in data. The allowable values are Red, Green, Blue, Alpha, Luminance, LuminanceAlpha, Rgb, Bgr, Rgba, and Bgra.
</param>
<param name="type">
The type of the pixel data in data. The allowable values are UnsignedByte, Byte, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev.
</param>
<param name="table">[length: format,type,width]
Pointer to a one-dimensional array of pixel data that is processed to build the color table.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Sgi.ColorTable``1(OpenTK.Graphics.OpenGL.SgiColorTable,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[0:,0:,0:])">
<summary>[requires: SGI_color_table]
Define a color lookup table
</summary>
<param name="target">
Must be one of ColorTable, PostConvolutionColorTable, PostColorMatrixColorTable, ProxyColorTable, ProxyPostConvolutionColorTable, or ProxyPostColorMatrixColorTable.
</param>
<param name="internalformat">
The internal format of the color table. The allowable values are Alpha, Alpha4, Alpha8, Alpha12, Alpha16, Luminance, Luminance4, Luminance8, Luminance12, Luminance16, LuminanceAlpha, Luminance4Alpha4, Luminance6Alpha2, Luminance8Alpha8, Luminance12Alpha4, Luminance12Alpha12, Luminance16Alpha16, Intensity, Intensity4, Intensity8, Intensity12, Intensity16, R3G3B2, Rgb, Rgb4, Rgb5, Rgb8, Rgb10, Rgb12, Rgb16, Rgba, Rgba2, Rgba4, Rgb5A1, Rgba8, Rgb10A2, Rgba12, and Rgba16.
</param>
<param name="width">
The number of entries in the color lookup table specified by data.
</param>
<param name="format">
The format of the pixel data in data. The allowable values are Red, Green, Blue, Alpha, Luminance, LuminanceAlpha, Rgb, Bgr, Rgba, and Bgra.
</param>
<param name="type">
The type of the pixel data in data. The allowable values are UnsignedByte, Byte, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev.
</param>
<param name="table">[length: format,type,width]
Pointer to a one-dimensional array of pixel data that is processed to build the color table.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Sgi.ColorTable``1(OpenTK.Graphics.OpenGL.SgiColorTable,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0@)">
<summary>[requires: SGI_color_table]
Define a color lookup table
</summary>
<param name="target">
Must be one of ColorTable, PostConvolutionColorTable, PostColorMatrixColorTable, ProxyColorTable, ProxyPostConvolutionColorTable, or ProxyPostColorMatrixColorTable.
</param>
<param name="internalformat">
The internal format of the color table. The allowable values are Alpha, Alpha4, Alpha8, Alpha12, Alpha16, Luminance, Luminance4, Luminance8, Luminance12, Luminance16, LuminanceAlpha, Luminance4Alpha4, Luminance6Alpha2, Luminance8Alpha8, Luminance12Alpha4, Luminance12Alpha12, Luminance16Alpha16, Intensity, Intensity4, Intensity8, Intensity12, Intensity16, R3G3B2, Rgb, Rgb4, Rgb5, Rgb8, Rgb10, Rgb12, Rgb16, Rgba, Rgba2, Rgba4, Rgb5A1, Rgba8, Rgb10A2, Rgba12, and Rgba16.
</param>
<param name="width">
The number of entries in the color lookup table specified by data.
</param>
<param name="format">
The format of the pixel data in data. The allowable values are Red, Green, Blue, Alpha, Luminance, LuminanceAlpha, Rgb, Bgr, Rgba, and Bgra.
</param>
<param name="type">
The type of the pixel data in data. The allowable values are UnsignedByte, Byte, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev.
</param>
<param name="table">[length: format,type,width]
Pointer to a one-dimensional array of pixel data that is processed to build the color table.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Sgi.CopyColorTable(OpenTK.Graphics.OpenGL.ColorTableTargetSgi,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,System.Int32,System.Int32)">
<summary>[requires: SGI_color_table]
Copy pixels into a color table
</summary>
<param name="target">
The color table target. Must be ColorTable, PostConvolutionColorTable, or PostColorMatrixColorTable.
</param>
<param name="internalformat">
The internal storage format of the texture image. Must be one of the following symbolic constants: Alpha, Alpha4, Alpha8, Alpha12, Alpha16, Luminance, Luminance4, Luminance8, Luminance12, Luminance16, LuminanceAlpha, Luminance4Alpha4, Luminance6Alpha2, Luminance8Alpha8, Luminance12Alpha4, Luminance12Alpha12, Luminance16Alpha16, Intensity, Intensity4, Intensity8, Intensity12, Intensity16, R3G3B2, Rgb, Rgb4, Rgb5, Rgb8, Rgb10, Rgb12, Rgb16, Rgba, Rgba2, Rgba4, Rgb5A1, Rgba8, Rgb10A2, Rgba12, or Rgba16.
</param>
<param name="x">
The x coordinate of the lower-left corner of the pixel rectangle to be transferred to the color table.
</param>
<param name="y">
The y coordinate of the lower-left corner of the pixel rectangle to be transferred to the color table.
</param>
<param name="width">
The width of the pixel rectangle.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Sgi.CopyColorTable(OpenTK.Graphics.OpenGL.SgiColorTable,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,System.Int32,System.Int32)">
<summary>[requires: SGI_color_table]
Copy pixels into a color table
</summary>
<param name="target">
The color table target. Must be ColorTable, PostConvolutionColorTable, or PostColorMatrixColorTable.
</param>
<param name="internalformat">
The internal storage format of the texture image. Must be one of the following symbolic constants: Alpha, Alpha4, Alpha8, Alpha12, Alpha16, Luminance, Luminance4, Luminance8, Luminance12, Luminance16, LuminanceAlpha, Luminance4Alpha4, Luminance6Alpha2, Luminance8Alpha8, Luminance12Alpha4, Luminance12Alpha12, Luminance16Alpha16, Intensity, Intensity4, Intensity8, Intensity12, Intensity16, R3G3B2, Rgb, Rgb4, Rgb5, Rgb8, Rgb10, Rgb12, Rgb16, Rgba, Rgba2, Rgba4, Rgb5A1, Rgba8, Rgb10A2, Rgba12, or Rgba16.
</param>
<param name="x">
The x coordinate of the lower-left corner of the pixel rectangle to be transferred to the color table.
</param>
<param name="y">
The y coordinate of the lower-left corner of the pixel rectangle to be transferred to the color table.
</param>
<param name="width">
The width of the pixel rectangle.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Sgi.GetColorTableParameter(OpenTK.Graphics.OpenGL.ColorTableTargetSgi,OpenTK.Graphics.OpenGL.GetColorTableParameterPNameSgi,System.Single[])">
<summary>[requires: SGI_color_table]
Get color lookup table parameters
</summary>
<param name="target">
The target color table. Must be ColorTable, PostConvolutionColorTable, PostColorMatrixColorTable, ProxyColorTable, ProxyPostConvolutionColorTable, or ProxyPostColorMatrixColorTable.
</param>
<param name="pname">
The symbolic name of a color lookup table parameter. Must be one of ColorTableBias, ColorTableScale, ColorTableFormat, ColorTableWidth, ColorTableRedSize, ColorTableGreenSize, ColorTableBlueSize, ColorTableAlphaSize, ColorTableLuminanceSize, or ColorTableIntensitySize.
</param>
<param name="@params">[length: pname]
A pointer to an array where the values of the parameter will be stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Sgi.GetColorTableParameter(OpenTK.Graphics.OpenGL.ColorTableTargetSgi,OpenTK.Graphics.OpenGL.GetColorTableParameterPNameSgi,System.Single@)">
<summary>[requires: SGI_color_table]
Get color lookup table parameters
</summary>
<param name="target">
The target color table. Must be ColorTable, PostConvolutionColorTable, PostColorMatrixColorTable, ProxyColorTable, ProxyPostConvolutionColorTable, or ProxyPostColorMatrixColorTable.
</param>
<param name="pname">
The symbolic name of a color lookup table parameter. Must be one of ColorTableBias, ColorTableScale, ColorTableFormat, ColorTableWidth, ColorTableRedSize, ColorTableGreenSize, ColorTableBlueSize, ColorTableAlphaSize, ColorTableLuminanceSize, or ColorTableIntensitySize.
</param>
<param name="@params">[length: pname]
A pointer to an array where the values of the parameter will be stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Sgi.GetColorTableParameter(OpenTK.Graphics.OpenGL.ColorTableTargetSgi,OpenTK.Graphics.OpenGL.GetColorTableParameterPNameSgi,System.Single*)">
<summary>[requires: SGI_color_table]
Get color lookup table parameters
</summary>
<param name="target">
The target color table. Must be ColorTable, PostConvolutionColorTable, PostColorMatrixColorTable, ProxyColorTable, ProxyPostConvolutionColorTable, or ProxyPostColorMatrixColorTable.
</param>
<param name="pname">
The symbolic name of a color lookup table parameter. Must be one of ColorTableBias, ColorTableScale, ColorTableFormat, ColorTableWidth, ColorTableRedSize, ColorTableGreenSize, ColorTableBlueSize, ColorTableAlphaSize, ColorTableLuminanceSize, or ColorTableIntensitySize.
</param>
<param name="@params">[length: pname]
A pointer to an array where the values of the parameter will be stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Sgi.GetColorTableParameter(OpenTK.Graphics.OpenGL.SgiColorTable,OpenTK.Graphics.OpenGL.SgiColorTable,System.Single[])">
<summary>[requires: SGI_color_table]
Get color lookup table parameters
</summary>
<param name="target">
The target color table. Must be ColorTable, PostConvolutionColorTable, PostColorMatrixColorTable, ProxyColorTable, ProxyPostConvolutionColorTable, or ProxyPostColorMatrixColorTable.
</param>
<param name="pname">
The symbolic name of a color lookup table parameter. Must be one of ColorTableBias, ColorTableScale, ColorTableFormat, ColorTableWidth, ColorTableRedSize, ColorTableGreenSize, ColorTableBlueSize, ColorTableAlphaSize, ColorTableLuminanceSize, or ColorTableIntensitySize.
</param>
<param name="@params">[length: pname]
A pointer to an array where the values of the parameter will be stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Sgi.GetColorTableParameter(OpenTK.Graphics.OpenGL.SgiColorTable,OpenTK.Graphics.OpenGL.SgiColorTable,System.Single@)">
<summary>[requires: SGI_color_table]
Get color lookup table parameters
</summary>
<param name="target">
The target color table. Must be ColorTable, PostConvolutionColorTable, PostColorMatrixColorTable, ProxyColorTable, ProxyPostConvolutionColorTable, or ProxyPostColorMatrixColorTable.
</param>
<param name="pname">
The symbolic name of a color lookup table parameter. Must be one of ColorTableBias, ColorTableScale, ColorTableFormat, ColorTableWidth, ColorTableRedSize, ColorTableGreenSize, ColorTableBlueSize, ColorTableAlphaSize, ColorTableLuminanceSize, or ColorTableIntensitySize.
</param>
<param name="@params">[length: pname]
A pointer to an array where the values of the parameter will be stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Sgi.GetColorTableParameter(OpenTK.Graphics.OpenGL.SgiColorTable,OpenTK.Graphics.OpenGL.SgiColorTable,System.Single*)">
<summary>[requires: SGI_color_table]
Get color lookup table parameters
</summary>
<param name="target">
The target color table. Must be ColorTable, PostConvolutionColorTable, PostColorMatrixColorTable, ProxyColorTable, ProxyPostConvolutionColorTable, or ProxyPostColorMatrixColorTable.
</param>
<param name="pname">
The symbolic name of a color lookup table parameter. Must be one of ColorTableBias, ColorTableScale, ColorTableFormat, ColorTableWidth, ColorTableRedSize, ColorTableGreenSize, ColorTableBlueSize, ColorTableAlphaSize, ColorTableLuminanceSize, or ColorTableIntensitySize.
</param>
<param name="@params">[length: pname]
A pointer to an array where the values of the parameter will be stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Sgi.GetColorTableParameter(OpenTK.Graphics.OpenGL.ColorTableTargetSgi,OpenTK.Graphics.OpenGL.GetColorTableParameterPNameSgi,System.Int32[])">
<summary>[requires: SGI_color_table]
Get color lookup table parameters
</summary>
<param name="target">
The target color table. Must be ColorTable, PostConvolutionColorTable, PostColorMatrixColorTable, ProxyColorTable, ProxyPostConvolutionColorTable, or ProxyPostColorMatrixColorTable.
</param>
<param name="pname">
The symbolic name of a color lookup table parameter. Must be one of ColorTableBias, ColorTableScale, ColorTableFormat, ColorTableWidth, ColorTableRedSize, ColorTableGreenSize, ColorTableBlueSize, ColorTableAlphaSize, ColorTableLuminanceSize, or ColorTableIntensitySize.
</param>
<param name="@params">[length: pname]
A pointer to an array where the values of the parameter will be stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Sgi.GetColorTableParameter(OpenTK.Graphics.OpenGL.ColorTableTargetSgi,OpenTK.Graphics.OpenGL.GetColorTableParameterPNameSgi,System.Int32@)">
<summary>[requires: SGI_color_table]
Get color lookup table parameters
</summary>
<param name="target">
The target color table. Must be ColorTable, PostConvolutionColorTable, PostColorMatrixColorTable, ProxyColorTable, ProxyPostConvolutionColorTable, or ProxyPostColorMatrixColorTable.
</param>
<param name="pname">
The symbolic name of a color lookup table parameter. Must be one of ColorTableBias, ColorTableScale, ColorTableFormat, ColorTableWidth, ColorTableRedSize, ColorTableGreenSize, ColorTableBlueSize, ColorTableAlphaSize, ColorTableLuminanceSize, or ColorTableIntensitySize.
</param>
<param name="@params">[length: pname]
A pointer to an array where the values of the parameter will be stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Sgi.GetColorTableParameter(OpenTK.Graphics.OpenGL.ColorTableTargetSgi,OpenTK.Graphics.OpenGL.GetColorTableParameterPNameSgi,System.Int32*)">
<summary>[requires: SGI_color_table]
Get color lookup table parameters
</summary>
<param name="target">
The target color table. Must be ColorTable, PostConvolutionColorTable, PostColorMatrixColorTable, ProxyColorTable, ProxyPostConvolutionColorTable, or ProxyPostColorMatrixColorTable.
</param>
<param name="pname">
The symbolic name of a color lookup table parameter. Must be one of ColorTableBias, ColorTableScale, ColorTableFormat, ColorTableWidth, ColorTableRedSize, ColorTableGreenSize, ColorTableBlueSize, ColorTableAlphaSize, ColorTableLuminanceSize, or ColorTableIntensitySize.
</param>
<param name="@params">[length: pname]
A pointer to an array where the values of the parameter will be stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Sgi.GetColorTableParameter(OpenTK.Graphics.OpenGL.SgiColorTable,OpenTK.Graphics.OpenGL.SgiColorTable,System.Int32[])">
<summary>[requires: SGI_color_table]
Get color lookup table parameters
</summary>
<param name="target">
The target color table. Must be ColorTable, PostConvolutionColorTable, PostColorMatrixColorTable, ProxyColorTable, ProxyPostConvolutionColorTable, or ProxyPostColorMatrixColorTable.
</param>
<param name="pname">
The symbolic name of a color lookup table parameter. Must be one of ColorTableBias, ColorTableScale, ColorTableFormat, ColorTableWidth, ColorTableRedSize, ColorTableGreenSize, ColorTableBlueSize, ColorTableAlphaSize, ColorTableLuminanceSize, or ColorTableIntensitySize.
</param>
<param name="@params">[length: pname]
A pointer to an array where the values of the parameter will be stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Sgi.GetColorTableParameter(OpenTK.Graphics.OpenGL.SgiColorTable,OpenTK.Graphics.OpenGL.SgiColorTable,System.Int32@)">
<summary>[requires: SGI_color_table]
Get color lookup table parameters
</summary>
<param name="target">
The target color table. Must be ColorTable, PostConvolutionColorTable, PostColorMatrixColorTable, ProxyColorTable, ProxyPostConvolutionColorTable, or ProxyPostColorMatrixColorTable.
</param>
<param name="pname">
The symbolic name of a color lookup table parameter. Must be one of ColorTableBias, ColorTableScale, ColorTableFormat, ColorTableWidth, ColorTableRedSize, ColorTableGreenSize, ColorTableBlueSize, ColorTableAlphaSize, ColorTableLuminanceSize, or ColorTableIntensitySize.
</param>
<param name="@params">[length: pname]
A pointer to an array where the values of the parameter will be stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Sgi.GetColorTableParameter(OpenTK.Graphics.OpenGL.SgiColorTable,OpenTK.Graphics.OpenGL.SgiColorTable,System.Int32*)">
<summary>[requires: SGI_color_table]
Get color lookup table parameters
</summary>
<param name="target">
The target color table. Must be ColorTable, PostConvolutionColorTable, PostColorMatrixColorTable, ProxyColorTable, ProxyPostConvolutionColorTable, or ProxyPostColorMatrixColorTable.
</param>
<param name="pname">
The symbolic name of a color lookup table parameter. Must be one of ColorTableBias, ColorTableScale, ColorTableFormat, ColorTableWidth, ColorTableRedSize, ColorTableGreenSize, ColorTableBlueSize, ColorTableAlphaSize, ColorTableLuminanceSize, or ColorTableIntensitySize.
</param>
<param name="@params">[length: pname]
A pointer to an array where the values of the parameter will be stored.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Sgi.GetColorTable(OpenTK.Graphics.OpenGL.ColorTableTargetSgi,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,System.IntPtr)">
<summary>[requires: SGI_color_table]
Retrieve contents of a color lookup table
</summary>
<param name="target">
Must be ColorTable, PostConvolutionColorTable, or PostColorMatrixColorTable.
</param>
<param name="format">
The format of the pixel data in table. The possible values are Red, Green, Blue, Alpha, Luminance, LuminanceAlpha, Rgb, Bgr, Rgba, and Bgra.
</param>
<param name="type">
The type of the pixel data in table. Symbolic constants UnsignedByte, Byte, Bitmap, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev are accepted.
</param>
<param name="table">[length: target,format,type]
Pointer to a one-dimensional array of pixel data containing the contents of the color table.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Sgi.GetColorTable``1(OpenTK.Graphics.OpenGL.ColorTableTargetSgi,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[])">
<summary>[requires: SGI_color_table]
Retrieve contents of a color lookup table
</summary>
<param name="target">
Must be ColorTable, PostConvolutionColorTable, or PostColorMatrixColorTable.
</param>
<param name="format">
The format of the pixel data in table. The possible values are Red, Green, Blue, Alpha, Luminance, LuminanceAlpha, Rgb, Bgr, Rgba, and Bgra.
</param>
<param name="type">
The type of the pixel data in table. Symbolic constants UnsignedByte, Byte, Bitmap, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev are accepted.
</param>
<param name="table">[length: target,format,type]
Pointer to a one-dimensional array of pixel data containing the contents of the color table.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Sgi.GetColorTable``1(OpenTK.Graphics.OpenGL.ColorTableTargetSgi,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[0:,0:])">
<summary>[requires: SGI_color_table]
Retrieve contents of a color lookup table
</summary>
<param name="target">
Must be ColorTable, PostConvolutionColorTable, or PostColorMatrixColorTable.
</param>
<param name="format">
The format of the pixel data in table. The possible values are Red, Green, Blue, Alpha, Luminance, LuminanceAlpha, Rgb, Bgr, Rgba, and Bgra.
</param>
<param name="type">
The type of the pixel data in table. Symbolic constants UnsignedByte, Byte, Bitmap, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev are accepted.
</param>
<param name="table">[length: target,format,type]
Pointer to a one-dimensional array of pixel data containing the contents of the color table.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Sgi.GetColorTable``1(OpenTK.Graphics.OpenGL.ColorTableTargetSgi,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[0:,0:,0:])">
<summary>[requires: SGI_color_table]
Retrieve contents of a color lookup table
</summary>
<param name="target">
Must be ColorTable, PostConvolutionColorTable, or PostColorMatrixColorTable.
</param>
<param name="format">
The format of the pixel data in table. The possible values are Red, Green, Blue, Alpha, Luminance, LuminanceAlpha, Rgb, Bgr, Rgba, and Bgra.
</param>
<param name="type">
The type of the pixel data in table. Symbolic constants UnsignedByte, Byte, Bitmap, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev are accepted.
</param>
<param name="table">[length: target,format,type]
Pointer to a one-dimensional array of pixel data containing the contents of the color table.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Sgi.GetColorTable``1(OpenTK.Graphics.OpenGL.ColorTableTargetSgi,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0@)">
<summary>[requires: SGI_color_table]
Retrieve contents of a color lookup table
</summary>
<param name="target">
Must be ColorTable, PostConvolutionColorTable, or PostColorMatrixColorTable.
</param>
<param name="format">
The format of the pixel data in table. The possible values are Red, Green, Blue, Alpha, Luminance, LuminanceAlpha, Rgb, Bgr, Rgba, and Bgra.
</param>
<param name="type">
The type of the pixel data in table. Symbolic constants UnsignedByte, Byte, Bitmap, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev are accepted.
</param>
<param name="table">[length: target,format,type]
Pointer to a one-dimensional array of pixel data containing the contents of the color table.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Sgi.GetColorTable(OpenTK.Graphics.OpenGL.SgiColorTable,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,System.IntPtr)">
<summary>[requires: SGI_color_table]
Retrieve contents of a color lookup table
</summary>
<param name="target">
Must be ColorTable, PostConvolutionColorTable, or PostColorMatrixColorTable.
</param>
<param name="format">
The format of the pixel data in table. The possible values are Red, Green, Blue, Alpha, Luminance, LuminanceAlpha, Rgb, Bgr, Rgba, and Bgra.
</param>
<param name="type">
The type of the pixel data in table. Symbolic constants UnsignedByte, Byte, Bitmap, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev are accepted.
</param>
<param name="table">[length: target,format,type]
Pointer to a one-dimensional array of pixel data containing the contents of the color table.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Sgi.GetColorTable``1(OpenTK.Graphics.OpenGL.SgiColorTable,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[])">
<summary>[requires: SGI_color_table]
Retrieve contents of a color lookup table
</summary>
<param name="target">
Must be ColorTable, PostConvolutionColorTable, or PostColorMatrixColorTable.
</param>
<param name="format">
The format of the pixel data in table. The possible values are Red, Green, Blue, Alpha, Luminance, LuminanceAlpha, Rgb, Bgr, Rgba, and Bgra.
</param>
<param name="type">
The type of the pixel data in table. Symbolic constants UnsignedByte, Byte, Bitmap, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev are accepted.
</param>
<param name="table">[length: target,format,type]
Pointer to a one-dimensional array of pixel data containing the contents of the color table.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Sgi.GetColorTable``1(OpenTK.Graphics.OpenGL.SgiColorTable,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[0:,0:])">
<summary>[requires: SGI_color_table]
Retrieve contents of a color lookup table
</summary>
<param name="target">
Must be ColorTable, PostConvolutionColorTable, or PostColorMatrixColorTable.
</param>
<param name="format">
The format of the pixel data in table. The possible values are Red, Green, Blue, Alpha, Luminance, LuminanceAlpha, Rgb, Bgr, Rgba, and Bgra.
</param>
<param name="type">
The type of the pixel data in table. Symbolic constants UnsignedByte, Byte, Bitmap, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev are accepted.
</param>
<param name="table">[length: target,format,type]
Pointer to a one-dimensional array of pixel data containing the contents of the color table.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Sgi.GetColorTable``1(OpenTK.Graphics.OpenGL.SgiColorTable,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[0:,0:,0:])">
<summary>[requires: SGI_color_table]
Retrieve contents of a color lookup table
</summary>
<param name="target">
Must be ColorTable, PostConvolutionColorTable, or PostColorMatrixColorTable.
</param>
<param name="format">
The format of the pixel data in table. The possible values are Red, Green, Blue, Alpha, Luminance, LuminanceAlpha, Rgb, Bgr, Rgba, and Bgra.
</param>
<param name="type">
The type of the pixel data in table. Symbolic constants UnsignedByte, Byte, Bitmap, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev are accepted.
</param>
<param name="table">[length: target,format,type]
Pointer to a one-dimensional array of pixel data containing the contents of the color table.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Sgi.GetColorTable``1(OpenTK.Graphics.OpenGL.SgiColorTable,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0@)">
<summary>[requires: SGI_color_table]
Retrieve contents of a color lookup table
</summary>
<param name="target">
Must be ColorTable, PostConvolutionColorTable, or PostColorMatrixColorTable.
</param>
<param name="format">
The format of the pixel data in table. The possible values are Red, Green, Blue, Alpha, Luminance, LuminanceAlpha, Rgb, Bgr, Rgba, and Bgra.
</param>
<param name="type">
The type of the pixel data in table. Symbolic constants UnsignedByte, Byte, Bitmap, UnsignedShort, Short, UnsignedInt, Int, Float, UnsignedByte332, UnsignedByte233Rev, UnsignedShort565, UnsignedShort565Rev, UnsignedShort4444, UnsignedShort4444Rev, UnsignedShort5551, UnsignedShort1555Rev, UnsignedInt8888, UnsignedInt8888Rev, UnsignedInt1010102, and UnsignedInt2101010Rev are accepted.
</param>
<param name="table">[length: target,format,type]
Pointer to a one-dimensional array of pixel data containing the contents of the color table.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Sgis.DetailTexFunc(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,System.Single[])">
<summary>[requires: SGIS_detail_texture]</summary>
<param name="target"></param>
<param name="n"></param>
<param name="points">[length: n*2]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Sgis.DetailTexFunc(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,System.Single@)">
<summary>[requires: SGIS_detail_texture]</summary>
<param name="target"></param>
<param name="n"></param>
<param name="points">[length: n*2]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Sgis.DetailTexFunc(OpenTK.Graphics.OpenGL.TextureTarget,System.Int32,System.Single*)">
<summary>[requires: SGIS_detail_texture]</summary>
<param name="target"></param>
<param name="n"></param>
<param name="points">[length: n*2]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Sgis.FogFunc(System.Int32,System.Single[])">
<summary>[requires: SGIS_fog_function]</summary>
<param name="n"></param>
<param name="points">[length: n*2]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Sgis.FogFunc(System.Int32,System.Single@)">
<summary>[requires: SGIS_fog_function]</summary>
<param name="n"></param>
<param name="points">[length: n*2]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Sgis.FogFunc(System.Int32,System.Single*)">
<summary>[requires: SGIS_fog_function]</summary>
<param name="n"></param>
<param name="points">[length: n*2]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Sgis.GetDetailTexFunc(OpenTK.Graphics.OpenGL.TextureTarget)">
<summary>[requires: SGIS_detail_texture]</summary>
<param name="target"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Sgis.GetDetailTexFunc(OpenTK.Graphics.OpenGL.TextureTarget,System.Single[])">
<summary>[requires: SGIS_detail_texture]</summary>
<param name="target"></param>
<param name="points">[length: target]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Sgis.GetDetailTexFunc(OpenTK.Graphics.OpenGL.TextureTarget,System.Single@)">
<summary>[requires: SGIS_detail_texture]</summary>
<param name="target"></param>
<param name="points">[length: target]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Sgis.GetDetailTexFunc(OpenTK.Graphics.OpenGL.TextureTarget,System.Single*)">
<summary>[requires: SGIS_detail_texture]</summary>
<param name="target"></param>
<param name="points">[length: target]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Sgis.GetFogFunc">
<summary>[requires: SGIS_fog_function]</summary>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Sgis.GetFogFunc(System.Single[])">
<summary>[requires: SGIS_fog_function]</summary>
<param name="points"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Sgis.GetFogFunc(System.Single@)">
<summary>[requires: SGIS_fog_function]</summary>
<param name="points"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Sgis.GetFogFunc(System.Single*)">
<summary>[requires: SGIS_fog_function]</summary>
<param name="points"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Sgis.GetPixelTexGenParameter(OpenTK.Graphics.OpenGL.PixelTexGenParameterNameSgis)">
<summary>[requires: SGIS_pixel_texture]</summary>
<param name="pname"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Sgis.GetPixelTexGenParameter(OpenTK.Graphics.OpenGL.SgisPixelTexture)">
<summary>[requires: SGIS_pixel_texture]</summary>
<param name="pname"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Sgis.GetPixelTexGenParameter(OpenTK.Graphics.OpenGL.PixelTexGenParameterNameSgis,System.Single[])">
<summary>[requires: SGIS_pixel_texture]</summary>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Sgis.GetPixelTexGenParameter(OpenTK.Graphics.OpenGL.PixelTexGenParameterNameSgis,System.Single@)">
<summary>[requires: SGIS_pixel_texture]</summary>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Sgis.GetPixelTexGenParameter(OpenTK.Graphics.OpenGL.PixelTexGenParameterNameSgis,System.Single*)">
<summary>[requires: SGIS_pixel_texture]</summary>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Sgis.GetPixelTexGenParameter(OpenTK.Graphics.OpenGL.SgisPixelTexture,System.Single[])">
<summary>[requires: SGIS_pixel_texture]</summary>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Sgis.GetPixelTexGenParameter(OpenTK.Graphics.OpenGL.SgisPixelTexture,System.Single@)">
<summary>[requires: SGIS_pixel_texture]</summary>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Sgis.GetPixelTexGenParameter(OpenTK.Graphics.OpenGL.SgisPixelTexture,System.Single*)">
<summary>[requires: SGIS_pixel_texture]</summary>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Sgis.GetPixelTexGenParameter(OpenTK.Graphics.OpenGL.PixelTexGenParameterNameSgis,System.Int32[])">
<summary>[requires: SGIS_pixel_texture]</summary>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Sgis.GetPixelTexGenParameter(OpenTK.Graphics.OpenGL.PixelTexGenParameterNameSgis,System.Int32@)">
<summary>[requires: SGIS_pixel_texture]</summary>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Sgis.GetPixelTexGenParameter(OpenTK.Graphics.OpenGL.PixelTexGenParameterNameSgis,System.Int32*)">
<summary>[requires: SGIS_pixel_texture]</summary>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Sgis.GetPixelTexGenParameter(OpenTK.Graphics.OpenGL.SgisPixelTexture,System.Int32[])">
<summary>[requires: SGIS_pixel_texture]</summary>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Sgis.GetPixelTexGenParameter(OpenTK.Graphics.OpenGL.SgisPixelTexture,System.Int32@)">
<summary>[requires: SGIS_pixel_texture]</summary>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Sgis.GetPixelTexGenParameter(OpenTK.Graphics.OpenGL.SgisPixelTexture,System.Int32*)">
<summary>[requires: SGIS_pixel_texture]</summary>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Sgis.GetSharpenTexFunc(OpenTK.Graphics.OpenGL.TextureTarget)">
<summary>[requires: SGIS_sharpen_texture]</summary>
<param name="target"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Sgis.GetSharpenTexFunc(OpenTK.Graphics.OpenGL.TextureTarget,System.Single[])">
<summary>[requires: SGIS_sharpen_texture]</summary>
<param name="target"></param>
<param name="points">[length: target]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Sgis.GetSharpenTexFunc(OpenTK.Graphics.OpenGL.TextureTarget,System.Single@)">
<summary>[requires: SGIS_sharpen_texture]</summary>
<param name="target"></param>
<param name="points">[length: target]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Sgis.GetSharpenTexFunc(OpenTK.Graphics.OpenGL.TextureTarget,System.Single*)">
<summary>[requires: SGIS_sharpen_texture]</summary>
<param name="target"></param>
<param name="points">[length: target]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Sgis.GetTexFilterFunc(OpenTK.Graphics.OpenGL.TextureTarget,OpenTK.Graphics.OpenGL.SgisTextureFilter4,System.Single[])">
<summary>[requires: SGIS_texture_filter4]</summary>
<param name="target"></param>
<param name="filter"></param>
<param name="weights">[length: target,filter]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Sgis.GetTexFilterFunc(OpenTK.Graphics.OpenGL.TextureTarget,OpenTK.Graphics.OpenGL.SgisTextureFilter4,System.Single@)">
<summary>[requires: SGIS_texture_filter4]</summary>
<param name="target"></param>
<param name="filter"></param>
<param name="weights">[length: target,filter]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Sgis.GetTexFilterFunc(OpenTK.Graphics.OpenGL.TextureTarget,OpenTK.Graphics.OpenGL.SgisTextureFilter4,System.Single*)">
<summary>[requires: SGIS_texture_filter4]</summary>
<param name="target"></param>
<param name="filter"></param>
<param name="weights">[length: target,filter]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Sgis.PixelTexGenParameter(OpenTK.Graphics.OpenGL.PixelTexGenParameterNameSgis,System.Single)">
<summary>[requires: SGIS_pixel_texture]</summary>
<param name="pname"></param>
<param name="param"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Sgis.PixelTexGenParameter(OpenTK.Graphics.OpenGL.SgisPixelTexture,System.Single)">
<summary>[requires: SGIS_pixel_texture]</summary>
<param name="pname"></param>
<param name="param"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Sgis.PixelTexGenParameter(OpenTK.Graphics.OpenGL.PixelTexGenParameterNameSgis,System.Single[])">
<summary>[requires: SGIS_pixel_texture]</summary>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Sgis.PixelTexGenParameter(OpenTK.Graphics.OpenGL.PixelTexGenParameterNameSgis,System.Single*)">
<summary>[requires: SGIS_pixel_texture]</summary>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Sgis.PixelTexGenParameter(OpenTK.Graphics.OpenGL.SgisPixelTexture,System.Single[])">
<summary>[requires: SGIS_pixel_texture]</summary>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Sgis.PixelTexGenParameter(OpenTK.Graphics.OpenGL.SgisPixelTexture,System.Single*)">
<summary>[requires: SGIS_pixel_texture]</summary>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Sgis.PixelTexGenParameter(OpenTK.Graphics.OpenGL.PixelTexGenParameterNameSgis,System.Int32)">
<summary>[requires: SGIS_pixel_texture]</summary>
<param name="pname"></param>
<param name="param"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Sgis.PixelTexGenParameter(OpenTK.Graphics.OpenGL.SgisPixelTexture,System.Int32)">
<summary>[requires: SGIS_pixel_texture]</summary>
<param name="pname"></param>
<param name="param"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Sgis.PixelTexGenParameter(OpenTK.Graphics.OpenGL.PixelTexGenParameterNameSgis,System.Int32[])">
<summary>[requires: SGIS_pixel_texture]</summary>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Sgis.PixelTexGenParameter(OpenTK.Graphics.OpenGL.PixelTexGenParameterNameSgis,System.Int32*)">
<summary>[requires: SGIS_pixel_texture]</summary>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Sgis.PixelTexGenParameter(OpenTK.Graphics.OpenGL.SgisPixelTexture,System.Int32[])">
<summary>[requires: SGIS_pixel_texture]</summary>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Sgis.PixelTexGenParameter(OpenTK.Graphics.OpenGL.SgisPixelTexture,System.Int32*)">
<summary>[requires: SGIS_pixel_texture]</summary>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Sgis.PointParameter(OpenTK.Graphics.OpenGL.SgisPointParameters,System.Single)">
<summary>[requires: SGIS_point_parameters]
Specify point parameters
</summary>
<param name="pname">
Specifies a single-valued point parameter. PointFadeThresholdSize, and PointSpriteCoordOrigin are accepted.
</param>
<param name="param">
For glPointParameterf and glPointParameteri, specifies the value that pname will be set to.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Sgis.PointParameter(OpenTK.Graphics.OpenGL.SgisPointParameters,System.Single[])">
<summary>[requires: SGIS_point_parameters]
Specify point parameters
</summary>
<param name="pname">
Specifies a single-valued point parameter. PointFadeThresholdSize, and PointSpriteCoordOrigin are accepted.
</param>
<param name="@params">[length: pname]
For glPointParameterf and glPointParameteri, specifies the value that pname will be set to.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Sgis.PointParameter(OpenTK.Graphics.OpenGL.SgisPointParameters,System.Single*)">
<summary>[requires: SGIS_point_parameters]
Specify point parameters
</summary>
<param name="pname">
Specifies a single-valued point parameter. PointFadeThresholdSize, and PointSpriteCoordOrigin are accepted.
</param>
<param name="@params">[length: pname]
For glPointParameterf and glPointParameteri, specifies the value that pname will be set to.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Sgis.SampleMask(System.Single,System.Boolean)">
<summary>[requires: SGIS_multisample]</summary>
<param name="value"></param>
<param name="invert"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Sgis.SamplePattern(OpenTK.Graphics.OpenGL.SamplePatternSgis)">
<summary>[requires: SGIS_multisample]</summary>
<param name="pattern"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Sgis.SamplePattern(OpenTK.Graphics.OpenGL.SgisMultisample)">
<summary>[requires: SGIS_multisample]</summary>
<param name="pattern"></param>
</member>
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<param name="s"></param>
<param name="t"></param>
<param name="nx"></param>
<param name="ny"></param>
<param name="nz"></param>
<param name="x"></param>
<param name="y"></param>
<param name="z"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Sun.TexCoord2fNormal3fVertex3(System.Single[],System.Single[],System.Single[])">
<summary>[requires: SUN_vertex]</summary>
<param name="tc">[length: 2]</param>
<param name="n">[length: 3]</param>
<param name="v">[length: 3]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Sun.TexCoord2fNormal3fVertex3(System.Single@,System.Single@,System.Single@)">
<summary>[requires: SUN_vertex]</summary>
<param name="tc">[length: 2]</param>
<param name="n">[length: 3]</param>
<param name="v">[length: 3]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Sun.TexCoord2fNormal3fVertex3(System.Single*,System.Single*,System.Single*)">
<summary>[requires: SUN_vertex]</summary>
<param name="tc">[length: 2]</param>
<param name="n">[length: 3]</param>
<param name="v">[length: 3]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Sun.TexCoord2fVertex3(System.Single,System.Single,System.Single,System.Single,System.Single)">
<summary>[requires: SUN_vertex]</summary>
<param name="s"></param>
<param name="t"></param>
<param name="x"></param>
<param name="y"></param>
<param name="z"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Sun.TexCoord2fVertex3(System.Single[],System.Single[])">
<summary>[requires: SUN_vertex]</summary>
<param name="tc">[length: 2]</param>
<param name="v">[length: 3]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Sun.TexCoord2fVertex3(System.Single@,System.Single@)">
<summary>[requires: SUN_vertex]</summary>
<param name="tc">[length: 2]</param>
<param name="v">[length: 3]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Sun.TexCoord2fVertex3(System.Single*,System.Single*)">
<summary>[requires: SUN_vertex]</summary>
<param name="tc">[length: 2]</param>
<param name="v">[length: 3]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Sun.TexCoord4fColor4fNormal3fVertex4(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
<summary>[requires: SUN_vertex]</summary>
<param name="s"></param>
<param name="t"></param>
<param name="p"></param>
<param name="q"></param>
<param name="r"></param>
<param name="g"></param>
<param name="b"></param>
<param name="a"></param>
<param name="nx"></param>
<param name="ny"></param>
<param name="nz"></param>
<param name="x"></param>
<param name="y"></param>
<param name="z"></param>
<param name="w"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Sun.TexCoord4fColor4fNormal3fVertex4(System.Single[],System.Single[],System.Single[],System.Single[])">
<summary>[requires: SUN_vertex]</summary>
<param name="tc">[length: 4]</param>
<param name="c">[length: 4]</param>
<param name="n">[length: 3]</param>
<param name="v">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Sun.TexCoord4fColor4fNormal3fVertex4(System.Single@,System.Single@,System.Single@,System.Single@)">
<summary>[requires: SUN_vertex]</summary>
<param name="tc">[length: 4]</param>
<param name="c">[length: 4]</param>
<param name="n">[length: 3]</param>
<param name="v">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Sun.TexCoord4fColor4fNormal3fVertex4(System.Single*,System.Single*,System.Single*,System.Single*)">
<summary>[requires: SUN_vertex]</summary>
<param name="tc">[length: 4]</param>
<param name="c">[length: 4]</param>
<param name="n">[length: 3]</param>
<param name="v">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Sun.TexCoord4fVertex4(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
<summary>[requires: SUN_vertex]</summary>
<param name="s"></param>
<param name="t"></param>
<param name="p"></param>
<param name="q"></param>
<param name="x"></param>
<param name="y"></param>
<param name="z"></param>
<param name="w"></param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Sun.TexCoord4fVertex4(System.Single[],System.Single[])">
<summary>[requires: SUN_vertex]</summary>
<param name="tc">[length: 4]</param>
<param name="v">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Sun.TexCoord4fVertex4(System.Single@,System.Single@)">
<summary>[requires: SUN_vertex]</summary>
<param name="tc">[length: 4]</param>
<param name="v">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Sun.TexCoord4fVertex4(System.Single*,System.Single*)">
<summary>[requires: SUN_vertex]</summary>
<param name="tc">[length: 4]</param>
<param name="v">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.Sunx.FinishTexture">
<summary>[requires: SUNX_constant_data]</summary>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.#ctor">
<summary>
Constructs a new instance.
</summary>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.LoadAll">
<summary>
Loads all OpenGL entry points (core and extension).
This method is provided for compatibility purposes with older OpenTK versions.
</summary>
</member>
<member name="P:OpenTK.Graphics.OpenGL.GL.SyncRoot">
<summary>
Returns a synchronization token unique for the GL class.
</summary>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.PointParameter(OpenTK.Graphics.OpenGL.PointSpriteCoordOriginParameter)">
<summary>
Helper function that defines the coordinate origin of the Point Sprite.
</summary>
<param name="param">
A OpenTK.Graphics.OpenGL.GL.PointSpriteCoordOriginParameter token,
denoting the origin of the Point Sprite.
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetAttachedShaders(System.Int32,System.Int32,System.Int32*,System.Int32[])">
<summary>
Returns the handles of the shader objects attached to a program object
</summary>
<param name="program">
<para>
Specifies the program object to be queried.
</para>
</param>
<param name="maxCount">
<para>
Specifies the size of the array for storing the returned object names.
</para>
</param>
<param name="count">
<para>
Returns the number of names actually returned in objects.
</para>
</param>
<param name="obj">
<para>
Specifies an array that is used to return the names of attached shader objects.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetAttachedShaders(System.UInt32,System.Int32,System.Int32*,System.UInt32[])">
<summary>
Returns the handles of the shader objects attached to a program object
</summary>
<param name="program">
<para>
Specifies the program object to be queried.
</para>
</param>
<param name="maxCount">
<para>
Specifies the size of the array for storing the returned object names.
</para>
</param>
<param name="count">
<para>
Returns the number of names actually returned in objects.
</para>
</param>
<param name="obj">
<para>
Specifies an array that is used to return the names of attached shader objects.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetSeparableFilter``1(OpenTK.Graphics.OpenGL.SeparableTarget,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,System.IntPtr,System.IntPtr,``0[])">
<summary>
Get separable convolution filter kernel images
</summary>
<param name="target">
<para>
The separable filter to be retrieved. Must be GL_SEPARABLE_2D.
</para>
</param>
<param name="format">
<para>
Format of the output images. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA.
</para>
</param>
<param name="type">
<para>
Data type of components in the output images. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
</para>
</param>
<param name="row">
<para>
Pointer to storage for the row filter image.
</para>
</param>
<param name="column">
<para>
Pointer to storage for the column filter image.
</para>
</param>
<param name="span">
<para>
Pointer to storage for the span filter image (currently unused).
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetSeparableFilter``1(OpenTK.Graphics.OpenGL.SeparableTarget,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,System.IntPtr,System.IntPtr,``0[0:,0:])">
<summary>
Get separable convolution filter kernel images
</summary>
<param name="target">
<para>
The separable filter to be retrieved. Must be GL_SEPARABLE_2D.
</para>
</param>
<param name="format">
<para>
Format of the output images. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA.
</para>
</param>
<param name="type">
<para>
Data type of components in the output images. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
</para>
</param>
<param name="row">
<para>
Pointer to storage for the row filter image.
</para>
</param>
<param name="column">
<para>
Pointer to storage for the column filter image.
</para>
</param>
<param name="span">
<para>
Pointer to storage for the span filter image (currently unused).
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetSeparableFilter``1(OpenTK.Graphics.OpenGL.SeparableTarget,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,System.IntPtr,System.IntPtr,``0[0:,0:,0:])">
<summary>
Get separable convolution filter kernel images
</summary>
<param name="target">
<para>
The separable filter to be retrieved. Must be GL_SEPARABLE_2D.
</para>
</param>
<param name="format">
<para>
Format of the output images. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA.
</para>
</param>
<param name="type">
<para>
Data type of components in the output images. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
</para>
</param>
<param name="row">
<para>
Pointer to storage for the row filter image.
</para>
</param>
<param name="column">
<para>
Pointer to storage for the column filter image.
</para>
</param>
<param name="span">
<para>
Pointer to storage for the span filter image (currently unused).
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetSeparableFilter``1(OpenTK.Graphics.OpenGL.SeparableTarget,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,System.IntPtr,System.IntPtr,``0@)">
<summary>
Get separable convolution filter kernel images
</summary>
<param name="target">
<para>
The separable filter to be retrieved. Must be GL_SEPARABLE_2D.
</para>
</param>
<param name="format">
<para>
Format of the output images. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA.
</para>
</param>
<param name="type">
<para>
Data type of components in the output images. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
</para>
</param>
<param name="row">
<para>
Pointer to storage for the row filter image.
</para>
</param>
<param name="column">
<para>
Pointer to storage for the column filter image.
</para>
</param>
<param name="span">
<para>
Pointer to storage for the span filter image (currently unused).
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetSeparableFilter``2(OpenTK.Graphics.OpenGL.SeparableTarget,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,System.IntPtr,``0[],``1[0:,0:,0:])">
<summary>
Get separable convolution filter kernel images
</summary>
<param name="target">
<para>
The separable filter to be retrieved. Must be GL_SEPARABLE_2D.
</para>
</param>
<param name="format">
<para>
Format of the output images. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA.
</para>
</param>
<param name="type">
<para>
Data type of components in the output images. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
</para>
</param>
<param name="row">
<para>
Pointer to storage for the row filter image.
</para>
</param>
<param name="column">
<para>
Pointer to storage for the column filter image.
</para>
</param>
<param name="span">
<para>
Pointer to storage for the span filter image (currently unused).
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetSeparableFilter``2(OpenTK.Graphics.OpenGL.SeparableTarget,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,System.IntPtr,``0[0:,0:],``1[0:,0:,0:])">
<summary>
Get separable convolution filter kernel images
</summary>
<param name="target">
<para>
The separable filter to be retrieved. Must be GL_SEPARABLE_2D.
</para>
</param>
<param name="format">
<para>
Format of the output images. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA.
</para>
</param>
<param name="type">
<para>
Data type of components in the output images. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
</para>
</param>
<param name="row">
<para>
Pointer to storage for the row filter image.
</para>
</param>
<param name="column">
<para>
Pointer to storage for the column filter image.
</para>
</param>
<param name="span">
<para>
Pointer to storage for the span filter image (currently unused).
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetSeparableFilter``2(OpenTK.Graphics.OpenGL.SeparableTarget,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,System.IntPtr,``0[0:,0:,0:],``1[0:,0:,0:])">
<summary>
Get separable convolution filter kernel images
</summary>
<param name="target">
<para>
The separable filter to be retrieved. Must be GL_SEPARABLE_2D.
</para>
</param>
<param name="format">
<para>
Format of the output images. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA.
</para>
</param>
<param name="type">
<para>
Data type of components in the output images. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
</para>
</param>
<param name="row">
<para>
Pointer to storage for the row filter image.
</para>
</param>
<param name="column">
<para>
Pointer to storage for the column filter image.
</para>
</param>
<param name="span">
<para>
Pointer to storage for the span filter image (currently unused).
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetSeparableFilter``2(OpenTK.Graphics.OpenGL.SeparableTarget,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,System.IntPtr,``0@,``1[0:,0:,0:])">
<summary>
Get separable convolution filter kernel images
</summary>
<param name="target">
<para>
The separable filter to be retrieved. Must be GL_SEPARABLE_2D.
</para>
</param>
<param name="format">
<para>
Format of the output images. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA.
</para>
</param>
<param name="type">
<para>
Data type of components in the output images. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
</para>
</param>
<param name="row">
<para>
Pointer to storage for the row filter image.
</para>
</param>
<param name="column">
<para>
Pointer to storage for the column filter image.
</para>
</param>
<param name="span">
<para>
Pointer to storage for the span filter image (currently unused).
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetSeparableFilter``3(OpenTK.Graphics.OpenGL.SeparableTarget,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[],``1[0:,0:,0:],``2[0:,0:,0:])">
<summary>
Get separable convolution filter kernel images
</summary>
<param name="target">
<para>
The separable filter to be retrieved. Must be GL_SEPARABLE_2D.
</para>
</param>
<param name="format">
<para>
Format of the output images. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA.
</para>
</param>
<param name="type">
<para>
Data type of components in the output images. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
</para>
</param>
<param name="row">
<para>
Pointer to storage for the row filter image.
</para>
</param>
<param name="column">
<para>
Pointer to storage for the column filter image.
</para>
</param>
<param name="span">
<para>
Pointer to storage for the span filter image (currently unused).
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetSeparableFilter``3(OpenTK.Graphics.OpenGL.SeparableTarget,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[0:,0:],``1[0:,0:,0:],``2[0:,0:,0:])">
<summary>
Get separable convolution filter kernel images
</summary>
<param name="target">
<para>
The separable filter to be retrieved. Must be GL_SEPARABLE_2D.
</para>
</param>
<param name="format">
<para>
Format of the output images. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA.
</para>
</param>
<param name="type">
<para>
Data type of components in the output images. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
</para>
</param>
<param name="row">
<para>
Pointer to storage for the row filter image.
</para>
</param>
<param name="column">
<para>
Pointer to storage for the column filter image.
</para>
</param>
<param name="span">
<para>
Pointer to storage for the span filter image (currently unused).
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.GetSeparableFilter``3(OpenTK.Graphics.OpenGL.SeparableTarget,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0@,``1[0:,0:,0:],``2[0:,0:,0:])">
<summary>
Get separable convolution filter kernel images
</summary>
<param name="target">
<para>
The separable filter to be retrieved. Must be GL_SEPARABLE_2D.
</para>
</param>
<param name="format">
<para>
Format of the output images. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA.
</para>
</param>
<param name="type">
<para>
Data type of components in the output images. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
</para>
</param>
<param name="row">
<para>
Pointer to storage for the row filter image.
</para>
</param>
<param name="column">
<para>
Pointer to storage for the column filter image.
</para>
</param>
<param name="span">
<para>
Pointer to storage for the span filter image (currently unused).
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.SeparableFilter2D``1(OpenTK.Graphics.OpenGL.SeparableTarget,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,System.IntPtr,``0[])">
<summary>
Define a separable two-dimensional convolution filter
</summary>
<param name="target">
<para>
Must be GL_SEPARABLE_2D.
</para>
</param>
<param name="internalformat">
<para>
The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16.
</para>
</param>
<param name="width">
<para>
The number of elements in the pixel array referenced by row. (This is the width of the separable filter kernel.)
</para>
</param>
<param name="height">
<para>
The number of elements in the pixel array referenced by column. (This is the height of the separable filter kernel.)
</para>
</param>
<param name="format">
<para>
The format of the pixel data in row and column. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_INTENSITY, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
</para>
</param>
<param name="type">
<para>
The type of the pixel data in row and column. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
</para>
</param>
<param name="row">
<para>
Pointer to a one-dimensional array of pixel data that is processed to build the row filter kernel.
</para>
</param>
<param name="column">
<para>
Pointer to a one-dimensional array of pixel data that is processed to build the column filter kernel.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.SeparableFilter2D``1(OpenTK.Graphics.OpenGL.SeparableTarget,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,System.IntPtr,``0[0:,0:])">
<summary>
Define a separable two-dimensional convolution filter
</summary>
<param name="target">
<para>
Must be GL_SEPARABLE_2D.
</para>
</param>
<param name="internalformat">
<para>
The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16.
</para>
</param>
<param name="width">
<para>
The number of elements in the pixel array referenced by row. (This is the width of the separable filter kernel.)
</para>
</param>
<param name="height">
<para>
The number of elements in the pixel array referenced by column. (This is the height of the separable filter kernel.)
</para>
</param>
<param name="format">
<para>
The format of the pixel data in row and column. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_INTENSITY, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
</para>
</param>
<param name="type">
<para>
The type of the pixel data in row and column. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
</para>
</param>
<param name="row">
<para>
Pointer to a one-dimensional array of pixel data that is processed to build the row filter kernel.
</para>
</param>
<param name="column">
<para>
Pointer to a one-dimensional array of pixel data that is processed to build the column filter kernel.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.SeparableFilter2D``1(OpenTK.Graphics.OpenGL.SeparableTarget,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,System.IntPtr,``0[0:,0:,0:])">
<summary>
Define a separable two-dimensional convolution filter
</summary>
<param name="target">
<para>
Must be GL_SEPARABLE_2D.
</para>
</param>
<param name="internalformat">
<para>
The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16.
</para>
</param>
<param name="width">
<para>
The number of elements in the pixel array referenced by row. (This is the width of the separable filter kernel.)
</para>
</param>
<param name="height">
<para>
The number of elements in the pixel array referenced by column. (This is the height of the separable filter kernel.)
</para>
</param>
<param name="format">
<para>
The format of the pixel data in row and column. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_INTENSITY, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
</para>
</param>
<param name="type">
<para>
The type of the pixel data in row and column. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
</para>
</param>
<param name="row">
<para>
Pointer to a one-dimensional array of pixel data that is processed to build the row filter kernel.
</para>
</param>
<param name="column">
<para>
Pointer to a one-dimensional array of pixel data that is processed to build the column filter kernel.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.SeparableFilter2D``1(OpenTK.Graphics.OpenGL.SeparableTarget,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,System.IntPtr,``0@)">
<summary>
Define a separable two-dimensional convolution filter
</summary>
<param name="target">
<para>
Must be GL_SEPARABLE_2D.
</para>
</param>
<param name="internalformat">
<para>
The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16.
</para>
</param>
<param name="width">
<para>
The number of elements in the pixel array referenced by row. (This is the width of the separable filter kernel.)
</para>
</param>
<param name="height">
<para>
The number of elements in the pixel array referenced by column. (This is the height of the separable filter kernel.)
</para>
</param>
<param name="format">
<para>
The format of the pixel data in row and column. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_INTENSITY, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
</para>
</param>
<param name="type">
<para>
The type of the pixel data in row and column. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
</para>
</param>
<param name="row">
<para>
Pointer to a one-dimensional array of pixel data that is processed to build the row filter kernel.
</para>
</param>
<param name="column">
<para>
Pointer to a one-dimensional array of pixel data that is processed to build the column filter kernel.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.SeparableFilter2D``2(OpenTK.Graphics.OpenGL.SeparableTarget,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[],``1[0:,0:,0:])">
<summary>
Define a separable two-dimensional convolution filter
</summary>
<param name="target">
<para>
Must be GL_SEPARABLE_2D.
</para>
</param>
<param name="internalformat">
<para>
The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16.
</para>
</param>
<param name="width">
<para>
The number of elements in the pixel array referenced by row. (This is the width of the separable filter kernel.)
</para>
</param>
<param name="height">
<para>
The number of elements in the pixel array referenced by column. (This is the height of the separable filter kernel.)
</para>
</param>
<param name="format">
<para>
The format of the pixel data in row and column. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_INTENSITY, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
</para>
</param>
<param name="type">
<para>
The type of the pixel data in row and column. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
</para>
</param>
<param name="row">
<para>
Pointer to a one-dimensional array of pixel data that is processed to build the row filter kernel.
</para>
</param>
<param name="column">
<para>
Pointer to a one-dimensional array of pixel data that is processed to build the column filter kernel.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.SeparableFilter2D``2(OpenTK.Graphics.OpenGL.SeparableTarget,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0[0:,0:],``1[0:,0:,0:])">
<summary>
Define a separable two-dimensional convolution filter
</summary>
<param name="target">
<para>
Must be GL_SEPARABLE_2D.
</para>
</param>
<param name="internalformat">
<para>
The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16.
</para>
</param>
<param name="width">
<para>
The number of elements in the pixel array referenced by row. (This is the width of the separable filter kernel.)
</para>
</param>
<param name="height">
<para>
The number of elements in the pixel array referenced by column. (This is the height of the separable filter kernel.)
</para>
</param>
<param name="format">
<para>
The format of the pixel data in row and column. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_INTENSITY, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
</para>
</param>
<param name="type">
<para>
The type of the pixel data in row and column. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
</para>
</param>
<param name="row">
<para>
Pointer to a one-dimensional array of pixel data that is processed to build the row filter kernel.
</para>
</param>
<param name="column">
<para>
Pointer to a one-dimensional array of pixel data that is processed to build the column filter kernel.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.SeparableFilter2D``2(OpenTK.Graphics.OpenGL.SeparableTarget,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0@,``1[0:,0:,0:])">
<summary>
Define a separable two-dimensional convolution filter
</summary>
<param name="target">
<para>
Must be GL_SEPARABLE_2D.
</para>
</param>
<param name="internalformat">
<para>
The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16.
</para>
</param>
<param name="width">
<para>
The number of elements in the pixel array referenced by row. (This is the width of the separable filter kernel.)
</para>
</param>
<param name="height">
<para>
The number of elements in the pixel array referenced by column. (This is the height of the separable filter kernel.)
</para>
</param>
<param name="format">
<para>
The format of the pixel data in row and column. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_INTENSITY, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
</para>
</param>
<param name="type">
<para>
The type of the pixel data in row and column. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
</para>
</param>
<param name="row">
<para>
Pointer to a one-dimensional array of pixel data that is processed to build the row filter kernel.
</para>
</param>
<param name="column">
<para>
Pointer to a one-dimensional array of pixel data that is processed to build the column filter kernel.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.OpenGL.GL.SeparableFilter2D``2(OpenTK.Graphics.OpenGL.ExtConvolution,OpenTK.Graphics.OpenGL.PixelInternalFormat,System.Int32,System.Int32,OpenTK.Graphics.OpenGL.PixelFormat,OpenTK.Graphics.OpenGL.PixelType,``0@,``1[0:,0:,0:])">
<summary>
Define a separable two-dimensional convolution filter
</summary>
<param name="target">
<para>
Must be GL_SEPARABLE_2D.
</para>
</param>
<param name="internalformat">
<para>
The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16.
</para>
</param>
<param name="width">
<para>
The number of elements in the pixel array referenced by row. (This is the width of the separable filter kernel.)
</para>
</param>
<param name="height">
<para>
The number of elements in the pixel array referenced by column. (This is the height of the separable filter kernel.)
</para>
</param>
<param name="format">
<para>
The format of the pixel data in row and column. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_INTENSITY, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
</para>
</param>
<param name="type">
<para>
The type of the pixel data in row and column. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted.
</para>
</param>
<param name="row">
<para>
Pointer to a one-dimensional array of pixel data that is processed to build the row filter kernel.
</para>
</param>
<param name="column">
<para>
Pointer to a one-dimensional array of pixel data that is processed to build the column filter kernel.
</para>
</param>
</member>
<member name="T:OpenTK.Graphics.OpenGL.DebugProcAmd">
<summary>
Defines the signature of a debug callback for
<see cref="M:OpenTK.Graphics.OpenGL.GL.Amd.DebugMessageCallback(OpenTK.Graphics.OpenGL.DebugProcAmd,System.IntPtr)"/>.
</summary>
<param name="id">The id of this debug message.</param>
<param name="category">The <see cref="T:OpenTK.Graphics.OpenGL.AmdDebugOutput"/> category for this debug message.</param>
<param name="severity">The <see cref="T:OpenTK.Graphics.OpenGL.AmdDebugOutput"/> severity for this debug message.</param>
<param name="length">The length of this debug message.</param>
<param name="message">A pointer to a null-terminated ASCII C string, representing the content of this debug message.</param>
<param name="userParam">A pointer to a user-specified parameter.</param>
</member>
<member name="T:OpenTK.Graphics.OpenGL.DebugProcArb">
<summary>
Defines the signature of a debug callback for
<see cref="M:OpenTK.Graphics.OpenGL.GL.Arb.DebugMessageCallback(OpenTK.Graphics.OpenGL.DebugProcArb,System.IntPtr)"/>.
</summary>
<param name="source">The <see cref="T:OpenTK.Graphics.OpenGL.DebugSource"/> for this debug message.</param>
<param name="type">The <see cref="T:OpenTK.Graphics.OpenGL.DebugType"/> for this debug message.</param>
<param name="id">The id of this debug message.</param>
<param name="severity">The <see cref="T:OpenTK.Graphics.OpenGL.DebugSeverity"/> for this debug message.</param>
<param name="length">The length of this debug message.</param>
<param name="message">A pointer to a null-terminated ASCII C string, representing the content of this debug message.</param>
<param name="userParam">A pointer to a user-specified parameter.</param>
</member>
<member name="T:OpenTK.Graphics.OpenGL.DebugProc">
<summary>
Defines the signature of a debug callback for
<see cref="M:OpenTK.Graphics.OpenGL.GL.DebugMessageCallback(OpenTK.Graphics.OpenGL.DebugProc,System.IntPtr)"/>.
</summary>
<param name="source">The <see cref="T:OpenTK.Graphics.OpenGL.DebugSource"/> for this debug message.</param>
<param name="type">The <see cref="T:OpenTK.Graphics.OpenGL.DebugType"/> for this debug message.</param>
<param name="id">The id of this debug message.</param>
<param name="severity">The <see cref="T:OpenTK.Graphics.OpenGL.DebugSeverity"/> for this debug message.</param>
<param name="length">The length of this debug message.</param>
<param name="message">A pointer to a null-terminated ASCII C string, representing the content of this debug message.</param>
<param name="userParam">A pointer to a user-specified parameter.</param>
</member>
<member name="T:OpenTK.Graphics.OpenGL.DebugProcKhr">
<summary>
Defines the signature of a debug callback for
<see cref="M:OpenTK.Graphics.OpenGL.GL.Khr.DebugMessageCallback(OpenTK.Graphics.OpenGL.DebugProcKhr,System.IntPtr)"/>.
</summary>
<param name="source">The <see cref="T:OpenTK.Graphics.OpenGL.DebugSource"/> for this debug message.</param>
<param name="type">The <see cref="T:OpenTK.Graphics.OpenGL.DebugType"/> for this debug message.</param>
<param name="id">The id of this debug message.</param>
<param name="severity">The <see cref="T:OpenTK.Graphics.OpenGL.DebugSeverity"/> for this debug message.</param>
<param name="length">The length of this debug message.</param>
<param name="message">A pointer to a null-terminated ASCII C string, representing the content of this debug message.</param>
<param name="userParam">A pointer to a user-specified parameter.</param>
</member>
<member name="T:OpenTK.Graphics.ES10.GL">
<summary>
Provides access to OpenGL ES 1.0 methods.
</summary>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.ActiveTexture(OpenTK.Graphics.ES10.All)">
<summary>[requires: v1.0 and 1.0]
Select active texture unit
</summary>
<param name="texture">
<para>
Specifies which texture unit to make active. The number of texture units is implementation dependent, but must be at least two. texture must be one of GL_TEXTUREi, where i ranges from 0 (GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS - 1). The initial value is GL_TEXTURE0.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.AlphaFunc(OpenTK.Graphics.ES10.All,System.Single)">
<summary>[requires: v1.0 and 1.0]
Specify the alpha test function
</summary>
<param name="func">
<para>
Specifies the alpha comparison function. Symbolic constants GL_NEVER, GL_LESS, GL_EQUAL, GL_LEQUAL, GL_GREATER, GL_NOTEQUAL, GL_GEQUAL, and GL_ALWAYS are accepted. The initial value is GL_ALWAYS.
</para>
</param>
<param name="ref">
<para>
Specifies the reference value that incoming alpha values are compared to. This value is clamped to the range [0,1], where 0 represents the lowest possible alpha value and 1 the highest possible value. The initial reference value is 0.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.AlphaFuncx(OpenTK.Graphics.ES10.All,System.Int32)">
<summary>[requires: v1.0 and 1.0]</summary>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.BindTexture(OpenTK.Graphics.ES10.All,System.Int32)">
<summary>[requires: v1.0 and 1.0]
Bind a named texture to a texturing target
</summary>
<param name="target">
<para>
Specifies the target to which the texture is bound. Must be either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, or GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_2D_MULTISAMPLE or GL_TEXTURE_2D_MULTISAMPLE_ARRAY.
</para>
</param>
<param name="texture">
<para>
Specifies the name of a texture.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.BindTexture(OpenTK.Graphics.ES10.All,System.UInt32)">
<summary>[requires: v1.0 and 1.0]
Bind a named texture to a texturing target
</summary>
<param name="target">
<para>
Specifies the target to which the texture is bound. Must be either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, or GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_2D_MULTISAMPLE or GL_TEXTURE_2D_MULTISAMPLE_ARRAY.
</para>
</param>
<param name="texture">
<para>
Specifies the name of a texture.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.BlendFunc(OpenTK.Graphics.ES10.All,OpenTK.Graphics.ES10.All)">
<summary>[requires: v1.0 and 1.0]
Specify pixel arithmetic
</summary>
<param name="sfactor">
<para>
Specifies how the red, green, blue, and alpha source blending factors are computed. The initial value is GL_ONE.
</para>
</param>
<param name="dfactor">
<para>
Specifies how the red, green, blue, and alpha destination blending factors are computed. The following symbolic constants are accepted: GL_ZERO, GL_ONE, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_DST_COLOR, GL_ONE_MINUS_DST_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA. GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR, GL_CONSTANT_ALPHA, and GL_ONE_MINUS_CONSTANT_ALPHA. The initial value is GL_ZERO.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.Clear(System.Int32)">
<summary>[requires: v1.0 and 1.0]
Clear buffers to preset values
</summary>
<param name="mask">
<para>
Bitwise OR of masks that indicate the buffers to be cleared. The three masks are GL_COLOR_BUFFER_BIT, GL_DEPTH_BUFFER_BIT, and GL_STENCIL_BUFFER_BIT.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.Clear(System.UInt32)">
<summary>[requires: v1.0 and 1.0]
Clear buffers to preset values
</summary>
<param name="mask">
<para>
Bitwise OR of masks that indicate the buffers to be cleared. The three masks are GL_COLOR_BUFFER_BIT, GL_DEPTH_BUFFER_BIT, and GL_STENCIL_BUFFER_BIT.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.ClearColor(System.Single,System.Single,System.Single,System.Single)">
<summary>[requires: v1.0 and 1.0]
Specify clear values for the color buffers
</summary>
<param name="red">
<para>
Specify the red, green, blue, and alpha values used when the color buffers are cleared. The initial values are all 0.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.ClearColorx(System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: v1.0 and 1.0]</summary>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.ClearDepth(System.Single)">
<summary>[requires: v1.0 and 1.0]
Specify the clear value for the depth buffer
</summary>
<param name="depth">
<para>
Specifies the depth value used when the depth buffer is cleared. The initial value is 1.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.ClearDepthx(System.Int32)">
<summary>[requires: v1.0 and 1.0]</summary>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.ClearStencil(System.Int32)">
<summary>[requires: v1.0 and 1.0]
Specify the clear value for the stencil buffer
</summary>
<param name="s">
<para>
Specifies the index used when the stencil buffer is cleared. The initial value is 0.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.ClientActiveTexture(OpenTK.Graphics.ES10.All)">
<summary>[requires: v1.0 and 1.0]
Select active texture unit
</summary>
<param name="texture">
<para>
Specifies which texture unit to make active. The number of texture units is implementation dependent, but must be at least two. texture must be one of GL_TEXTURE, where i ranges from 0 to the value of GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. The initial value is GL_TEXTURE0.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.Color4(System.Single,System.Single,System.Single,System.Single)">
<summary>[requires: v1.0 and 1.0]
Set the current color
</summary>
<param name="red">
<para>
Specify new red, green, and blue values for the current color.
</para>
</param>
<param name="alpha">
<para>
Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.Color4x(System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: v1.0 and 1.0]</summary>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.ColorMask(System.Boolean,System.Boolean,System.Boolean,System.Boolean)">
<summary>[requires: v1.0 and 1.0]
Enable and disable writing of frame buffer color components
</summary>
<param name="red">
<para>
Specify whether red, green, blue, and alpha can or cannot be written into the frame buffer. The initial values are all GL_TRUE, indicating that the color components can be written.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.ColorPointer(System.Int32,OpenTK.Graphics.ES10.All,System.Int32,System.IntPtr)">
<summary>[requires: v1.0 and 1.0]
Define an array of colors
</summary>
<param name="size">
<para>
Specifies the number of components per color. Must be 3 or 4. The initial value is 4.
</para>
</param>
<param name="type">
<para>
Specifies the data type of each color component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT.
</para>
</param>
<param name="stride">
<para>
Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0.
</para>
</param>
<param name="pointer">
<para>
Specifies a pointer to the first component of the first color element in the array. The initial value is 0.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.ColorPointer``1(System.Int32,OpenTK.Graphics.ES10.All,System.Int32,``0[])">
<summary>[requires: v1.0 and 1.0]
Define an array of colors
</summary>
<param name="size">
<para>
Specifies the number of components per color. Must be 3 or 4. The initial value is 4.
</para>
</param>
<param name="type">
<para>
Specifies the data type of each color component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT.
</para>
</param>
<param name="stride">
<para>
Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0.
</para>
</param>
<param name="pointer">
<para>
Specifies a pointer to the first component of the first color element in the array. The initial value is 0.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.ColorPointer``1(System.Int32,OpenTK.Graphics.ES10.All,System.Int32,``0[0:,0:])">
<summary>[requires: v1.0 and 1.0]
Define an array of colors
</summary>
<param name="size">
<para>
Specifies the number of components per color. Must be 3 or 4. The initial value is 4.
</para>
</param>
<param name="type">
<para>
Specifies the data type of each color component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT.
</para>
</param>
<param name="stride">
<para>
Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0.
</para>
</param>
<param name="pointer">
<para>
Specifies a pointer to the first component of the first color element in the array. The initial value is 0.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.ColorPointer``1(System.Int32,OpenTK.Graphics.ES10.All,System.Int32,``0[0:,0:,0:])">
<summary>[requires: v1.0 and 1.0]
Define an array of colors
</summary>
<param name="size">
<para>
Specifies the number of components per color. Must be 3 or 4. The initial value is 4.
</para>
</param>
<param name="type">
<para>
Specifies the data type of each color component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT.
</para>
</param>
<param name="stride">
<para>
Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0.
</para>
</param>
<param name="pointer">
<para>
Specifies a pointer to the first component of the first color element in the array. The initial value is 0.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.ColorPointer``1(System.Int32,OpenTK.Graphics.ES10.All,System.Int32,``0@)">
<summary>[requires: v1.0 and 1.0]
Define an array of colors
</summary>
<param name="size">
<para>
Specifies the number of components per color. Must be 3 or 4. The initial value is 4.
</para>
</param>
<param name="type">
<para>
Specifies the data type of each color component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT.
</para>
</param>
<param name="stride">
<para>
Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0.
</para>
</param>
<param name="pointer">
<para>
Specifies a pointer to the first component of the first color element in the array. The initial value is 0.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.CompressedTexImage2D(OpenTK.Graphics.ES10.All,System.Int32,OpenTK.Graphics.ES10.All,System.Int32,System.Int32,System.Int32,System.Int32,System.IntPtr)">
<summary>[requires: v1.0 and 1.0]
Specify a two-dimensional texture image in a compressed format
</summary>
<param name="target">
<para>
Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP.
</para>
</param>
<param name="level">
<para>
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</para>
</param>
<param name="internalformat">
<para>
Specifies the format of the compressed image data stored at address data.
</para>
</param>
<param name="width">
<para>
Specifies the width of the texture image. All implementations support 2D texture images that are at least 64 texels wide and cube-mapped texture images that are at least 16 texels wide.
</para>
</param>
<param name="height">
<para>
Specifies the height of the texture image. All implementations support 2D texture images that are at least 64 texels high and cube-mapped texture images that are at least 16 texels high.
</para>
</param>
<param name="border">
<para>
This value must be 0.
</para>
</param>
<param name="imageSize">
<para>
Specifies the number of unsigned bytes of image data starting at the address specified by data.
</para>
</param>
<param name="data">
<para>
Specifies a pointer to the compressed image data in memory.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.CompressedTexImage2D``1(OpenTK.Graphics.ES10.All,System.Int32,OpenTK.Graphics.ES10.All,System.Int32,System.Int32,System.Int32,System.Int32,``0[])">
<summary>[requires: v1.0 and 1.0]
Specify a two-dimensional texture image in a compressed format
</summary>
<param name="target">
<para>
Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP.
</para>
</param>
<param name="level">
<para>
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</para>
</param>
<param name="internalformat">
<para>
Specifies the format of the compressed image data stored at address data.
</para>
</param>
<param name="width">
<para>
Specifies the width of the texture image. All implementations support 2D texture images that are at least 64 texels wide and cube-mapped texture images that are at least 16 texels wide.
</para>
</param>
<param name="height">
<para>
Specifies the height of the texture image. All implementations support 2D texture images that are at least 64 texels high and cube-mapped texture images that are at least 16 texels high.
</para>
</param>
<param name="border">
<para>
This value must be 0.
</para>
</param>
<param name="imageSize">
<para>
Specifies the number of unsigned bytes of image data starting at the address specified by data.
</para>
</param>
<param name="data">
<para>
Specifies a pointer to the compressed image data in memory.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.CompressedTexImage2D``1(OpenTK.Graphics.ES10.All,System.Int32,OpenTK.Graphics.ES10.All,System.Int32,System.Int32,System.Int32,System.Int32,``0[0:,0:])">
<summary>[requires: v1.0 and 1.0]
Specify a two-dimensional texture image in a compressed format
</summary>
<param name="target">
<para>
Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP.
</para>
</param>
<param name="level">
<para>
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</para>
</param>
<param name="internalformat">
<para>
Specifies the format of the compressed image data stored at address data.
</para>
</param>
<param name="width">
<para>
Specifies the width of the texture image. All implementations support 2D texture images that are at least 64 texels wide and cube-mapped texture images that are at least 16 texels wide.
</para>
</param>
<param name="height">
<para>
Specifies the height of the texture image. All implementations support 2D texture images that are at least 64 texels high and cube-mapped texture images that are at least 16 texels high.
</para>
</param>
<param name="border">
<para>
This value must be 0.
</para>
</param>
<param name="imageSize">
<para>
Specifies the number of unsigned bytes of image data starting at the address specified by data.
</para>
</param>
<param name="data">
<para>
Specifies a pointer to the compressed image data in memory.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.CompressedTexImage2D``1(OpenTK.Graphics.ES10.All,System.Int32,OpenTK.Graphics.ES10.All,System.Int32,System.Int32,System.Int32,System.Int32,``0[0:,0:,0:])">
<summary>[requires: v1.0 and 1.0]
Specify a two-dimensional texture image in a compressed format
</summary>
<param name="target">
<para>
Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP.
</para>
</param>
<param name="level">
<para>
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</para>
</param>
<param name="internalformat">
<para>
Specifies the format of the compressed image data stored at address data.
</para>
</param>
<param name="width">
<para>
Specifies the width of the texture image. All implementations support 2D texture images that are at least 64 texels wide and cube-mapped texture images that are at least 16 texels wide.
</para>
</param>
<param name="height">
<para>
Specifies the height of the texture image. All implementations support 2D texture images that are at least 64 texels high and cube-mapped texture images that are at least 16 texels high.
</para>
</param>
<param name="border">
<para>
This value must be 0.
</para>
</param>
<param name="imageSize">
<para>
Specifies the number of unsigned bytes of image data starting at the address specified by data.
</para>
</param>
<param name="data">
<para>
Specifies a pointer to the compressed image data in memory.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.CompressedTexImage2D``1(OpenTK.Graphics.ES10.All,System.Int32,OpenTK.Graphics.ES10.All,System.Int32,System.Int32,System.Int32,System.Int32,``0@)">
<summary>[requires: v1.0 and 1.0]
Specify a two-dimensional texture image in a compressed format
</summary>
<param name="target">
<para>
Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP.
</para>
</param>
<param name="level">
<para>
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</para>
</param>
<param name="internalformat">
<para>
Specifies the format of the compressed image data stored at address data.
</para>
</param>
<param name="width">
<para>
Specifies the width of the texture image. All implementations support 2D texture images that are at least 64 texels wide and cube-mapped texture images that are at least 16 texels wide.
</para>
</param>
<param name="height">
<para>
Specifies the height of the texture image. All implementations support 2D texture images that are at least 64 texels high and cube-mapped texture images that are at least 16 texels high.
</para>
</param>
<param name="border">
<para>
This value must be 0.
</para>
</param>
<param name="imageSize">
<para>
Specifies the number of unsigned bytes of image data starting at the address specified by data.
</para>
</param>
<param name="data">
<para>
Specifies a pointer to the compressed image data in memory.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.CompressedTexSubImage2D(OpenTK.Graphics.ES10.All,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.ES10.All,System.Int32,System.IntPtr)">
<summary>[requires: v1.0 and 1.0]
Specify a two-dimensional texture subimage in a compressed format
</summary>
<param name="target">
<para>
Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z.
</para>
</param>
<param name="level">
<para>
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</para>
</param>
<param name="xoffset">
<para>
Specifies a texel offset in the x direction within the texture array.
</para>
</param>
<param name="yoffset">
<para>
Specifies a texel offset in the y direction within the texture array.
</para>
</param>
<param name="width">
<para>
Specifies the width of the texture subimage.
</para>
</param>
<param name="height">
<para>
Specifies the height of the texture subimage.
</para>
</param>
<param name="format">
<para>
Specifies the format of the compressed image data stored at address data.
</para>
</param>
<param name="imageSize">
<para>
Specifies the number of unsigned bytes of image data starting at the address specified by data.
</para>
</param>
<param name="data">
<para>
Specifies a pointer to the compressed image data in memory.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.CompressedTexSubImage2D``1(OpenTK.Graphics.ES10.All,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.ES10.All,System.Int32,``0[])">
<summary>[requires: v1.0 and 1.0]
Specify a two-dimensional texture subimage in a compressed format
</summary>
<param name="target">
<para>
Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z.
</para>
</param>
<param name="level">
<para>
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</para>
</param>
<param name="xoffset">
<para>
Specifies a texel offset in the x direction within the texture array.
</para>
</param>
<param name="yoffset">
<para>
Specifies a texel offset in the y direction within the texture array.
</para>
</param>
<param name="width">
<para>
Specifies the width of the texture subimage.
</para>
</param>
<param name="height">
<para>
Specifies the height of the texture subimage.
</para>
</param>
<param name="format">
<para>
Specifies the format of the compressed image data stored at address data.
</para>
</param>
<param name="imageSize">
<para>
Specifies the number of unsigned bytes of image data starting at the address specified by data.
</para>
</param>
<param name="data">
<para>
Specifies a pointer to the compressed image data in memory.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.CompressedTexSubImage2D``1(OpenTK.Graphics.ES10.All,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.ES10.All,System.Int32,``0[0:,0:])">
<summary>[requires: v1.0 and 1.0]
Specify a two-dimensional texture subimage in a compressed format
</summary>
<param name="target">
<para>
Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z.
</para>
</param>
<param name="level">
<para>
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</para>
</param>
<param name="xoffset">
<para>
Specifies a texel offset in the x direction within the texture array.
</para>
</param>
<param name="yoffset">
<para>
Specifies a texel offset in the y direction within the texture array.
</para>
</param>
<param name="width">
<para>
Specifies the width of the texture subimage.
</para>
</param>
<param name="height">
<para>
Specifies the height of the texture subimage.
</para>
</param>
<param name="format">
<para>
Specifies the format of the compressed image data stored at address data.
</para>
</param>
<param name="imageSize">
<para>
Specifies the number of unsigned bytes of image data starting at the address specified by data.
</para>
</param>
<param name="data">
<para>
Specifies a pointer to the compressed image data in memory.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.CompressedTexSubImage2D``1(OpenTK.Graphics.ES10.All,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.ES10.All,System.Int32,``0[0:,0:,0:])">
<summary>[requires: v1.0 and 1.0]
Specify a two-dimensional texture subimage in a compressed format
</summary>
<param name="target">
<para>
Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z.
</para>
</param>
<param name="level">
<para>
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</para>
</param>
<param name="xoffset">
<para>
Specifies a texel offset in the x direction within the texture array.
</para>
</param>
<param name="yoffset">
<para>
Specifies a texel offset in the y direction within the texture array.
</para>
</param>
<param name="width">
<para>
Specifies the width of the texture subimage.
</para>
</param>
<param name="height">
<para>
Specifies the height of the texture subimage.
</para>
</param>
<param name="format">
<para>
Specifies the format of the compressed image data stored at address data.
</para>
</param>
<param name="imageSize">
<para>
Specifies the number of unsigned bytes of image data starting at the address specified by data.
</para>
</param>
<param name="data">
<para>
Specifies a pointer to the compressed image data in memory.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.CompressedTexSubImage2D``1(OpenTK.Graphics.ES10.All,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.ES10.All,System.Int32,``0@)">
<summary>[requires: v1.0 and 1.0]
Specify a two-dimensional texture subimage in a compressed format
</summary>
<param name="target">
<para>
Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z.
</para>
</param>
<param name="level">
<para>
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</para>
</param>
<param name="xoffset">
<para>
Specifies a texel offset in the x direction within the texture array.
</para>
</param>
<param name="yoffset">
<para>
Specifies a texel offset in the y direction within the texture array.
</para>
</param>
<param name="width">
<para>
Specifies the width of the texture subimage.
</para>
</param>
<param name="height">
<para>
Specifies the height of the texture subimage.
</para>
</param>
<param name="format">
<para>
Specifies the format of the compressed image data stored at address data.
</para>
</param>
<param name="imageSize">
<para>
Specifies the number of unsigned bytes of image data starting at the address specified by data.
</para>
</param>
<param name="data">
<para>
Specifies a pointer to the compressed image data in memory.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.CopyTexImage2D(OpenTK.Graphics.ES10.All,System.Int32,OpenTK.Graphics.ES10.All,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: v1.0 and 1.0]
Copy pixels into a 2D texture image
</summary>
<param name="target">
<para>
Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z.
</para>
</param>
<param name="level">
<para>
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</para>
</param>
<param name="internalformat">
<para>
Specifies the internal format of the texture. Must be one of the following symbolic constants: GL_COMPRESSED_RED, GL_COMPRESSED_RG, GL_COMPRESSED_RGB, GL_COMPRESSED_RGBA. GL_COMPRESSED_SRGB, GL_COMPRESSED_SRGB_ALPHA. GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32, GL_RED, GL_RG, GL_RGB, GL_R3_G3_B2, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, GL_RGBA16, GL_SRGB, GL_SRGB8, GL_SRGB_ALPHA, or GL_SRGB8_ALPHA8.
</para>
</param>
<param name="x">
<para>
Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied.
</para>
</param>
<param name="width">
<para>
Specifies the width of the texture image. Must be 0 or 2 sup n + 2 ( border ) for some integer .
</para>
</param>
<param name="height">
<para>
Specifies the height of the texture image. Must be 0 or 2 sup m + 2 ( border ) for some integer .
</para>
</param>
<param name="border">
<para>
Specifies the width of the border. Must be either 0 or 1.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.CopyTexSubImage2D(OpenTK.Graphics.ES10.All,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: v1.0 and 1.0]
Copy a two-dimensional texture subimage
</summary>
<param name="target">
<para>
Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z.
</para>
</param>
<param name="level">
<para>
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</para>
</param>
<param name="xoffset">
<para>
Specifies a texel offset in the x direction within the texture array.
</para>
</param>
<param name="yoffset">
<para>
Specifies a texel offset in the y direction within the texture array.
</para>
</param>
<param name="x">
<para>
Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied.
</para>
</param>
<param name="width">
<para>
Specifies the width of the texture subimage.
</para>
</param>
<param name="height">
<para>
Specifies the height of the texture subimage.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.CullFace(OpenTK.Graphics.ES10.All)">
<summary>[requires: v1.0 and 1.0]
Specify whether front- or back-facing facets can be culled
</summary>
<param name="mode">
<para>
Specifies whether front- or back-facing facets are candidates for culling. Symbolic constants GL_FRONT, GL_BACK, and GL_FRONT_AND_BACK are accepted. The initial value is GL_BACK.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.DeleteTextures(System.Int32,System.Int32[])">
<summary>[requires: v1.0 and 1.0]
Delete named textures
</summary>
<param name="n">
<para>
Specifies the number of textures to be deleted.
</para>
</param>
<param name="textures">
<para>
Specifies an array of textures to be deleted.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.DeleteTextures(System.Int32,System.Int32@)">
<summary>[requires: v1.0 and 1.0]
Delete named textures
</summary>
<param name="n">
<para>
Specifies the number of textures to be deleted.
</para>
</param>
<param name="textures">
<para>
Specifies an array of textures to be deleted.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.DeleteTextures(System.Int32,System.Int32*)">
<summary>[requires: v1.0 and 1.0]
Delete named textures
</summary>
<param name="n">
<para>
Specifies the number of textures to be deleted.
</para>
</param>
<param name="textures">
<para>
Specifies an array of textures to be deleted.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.DeleteTextures(System.Int32,System.UInt32[])">
<summary>[requires: v1.0 and 1.0]
Delete named textures
</summary>
<param name="n">
<para>
Specifies the number of textures to be deleted.
</para>
</param>
<param name="textures">
<para>
Specifies an array of textures to be deleted.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.DeleteTextures(System.Int32,System.UInt32@)">
<summary>[requires: v1.0 and 1.0]
Delete named textures
</summary>
<param name="n">
<para>
Specifies the number of textures to be deleted.
</para>
</param>
<param name="textures">
<para>
Specifies an array of textures to be deleted.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.DeleteTextures(System.Int32,System.UInt32*)">
<summary>[requires: v1.0 and 1.0]
Delete named textures
</summary>
<param name="n">
<para>
Specifies the number of textures to be deleted.
</para>
</param>
<param name="textures">
<para>
Specifies an array of textures to be deleted.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.DepthFunc(OpenTK.Graphics.ES10.All)">
<summary>[requires: v1.0 and 1.0]
Specify the value used for depth buffer comparisons
</summary>
<param name="func">
<para>
Specifies the depth comparison function. Symbolic constants GL_NEVER, GL_LESS, GL_EQUAL, GL_LEQUAL, GL_GREATER, GL_NOTEQUAL, GL_GEQUAL, and GL_ALWAYS are accepted. The initial value is GL_LESS.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.DepthMask(System.Boolean)">
<summary>[requires: v1.0 and 1.0]
Enable or disable writing into the depth buffer
</summary>
<param name="flag">
<para>
Specifies whether the depth buffer is enabled for writing. If flag is GL_FALSE, depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer writing is enabled.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.DepthRange(System.Single,System.Single)">
<summary>[requires: v1.0 and 1.0]
Specify mapping of depth values from normalized device coordinates to window coordinates
</summary>
<param name="nearVal">
<para>
Specifies the mapping of the near clipping plane to window coordinates. The initial value is 0.
</para>
</param>
<param name="farVal">
<para>
Specifies the mapping of the far clipping plane to window coordinates. The initial value is 1.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.DepthRangex(System.Int32,System.Int32)">
<summary>[requires: v1.0 and 1.0]</summary>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.Disable(OpenTK.Graphics.ES10.All)">
<summary>[requires: v1.0 and 1.0]</summary>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.DisableClientState(OpenTK.Graphics.ES10.All)">
<summary>[requires: v1.0 and 1.0]</summary>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.DrawArrays(OpenTK.Graphics.ES10.All,System.Int32,System.Int32)">
<summary>[requires: v1.0 and 1.0]
Render primitives from array data
</summary>
<param name="mode">
<para>
Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted.
</para>
</param>
<param name="first">
<para>
Specifies the starting index in the enabled arrays.
</para>
</param>
<param name="count">
<para>
Specifies the number of indices to be rendered.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.DrawElements(OpenTK.Graphics.ES10.All,System.Int32,OpenTK.Graphics.ES10.All,System.IntPtr)">
<summary>[requires: v1.0 and 1.0]
Render primitives from array data
</summary>
<param name="mode">
<para>
Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted.
</para>
</param>
<param name="count">
<para>
Specifies the number of elements to be rendered.
</para>
</param>
<param name="type">
<para>
Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
</para>
</param>
<param name="indices">
<para>
Specifies a pointer to the location where the indices are stored.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.DrawElements``1(OpenTK.Graphics.ES10.All,System.Int32,OpenTK.Graphics.ES10.All,``0[])">
<summary>[requires: v1.0 and 1.0]
Render primitives from array data
</summary>
<param name="mode">
<para>
Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted.
</para>
</param>
<param name="count">
<para>
Specifies the number of elements to be rendered.
</para>
</param>
<param name="type">
<para>
Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
</para>
</param>
<param name="indices">
<para>
Specifies a pointer to the location where the indices are stored.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.DrawElements``1(OpenTK.Graphics.ES10.All,System.Int32,OpenTK.Graphics.ES10.All,``0[0:,0:])">
<summary>[requires: v1.0 and 1.0]
Render primitives from array data
</summary>
<param name="mode">
<para>
Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted.
</para>
</param>
<param name="count">
<para>
Specifies the number of elements to be rendered.
</para>
</param>
<param name="type">
<para>
Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
</para>
</param>
<param name="indices">
<para>
Specifies a pointer to the location where the indices are stored.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.DrawElements``1(OpenTK.Graphics.ES10.All,System.Int32,OpenTK.Graphics.ES10.All,``0[0:,0:,0:])">
<summary>[requires: v1.0 and 1.0]
Render primitives from array data
</summary>
<param name="mode">
<para>
Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted.
</para>
</param>
<param name="count">
<para>
Specifies the number of elements to be rendered.
</para>
</param>
<param name="type">
<para>
Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
</para>
</param>
<param name="indices">
<para>
Specifies a pointer to the location where the indices are stored.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.DrawElements``1(OpenTK.Graphics.ES10.All,System.Int32,OpenTK.Graphics.ES10.All,``0@)">
<summary>[requires: v1.0 and 1.0]
Render primitives from array data
</summary>
<param name="mode">
<para>
Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted.
</para>
</param>
<param name="count">
<para>
Specifies the number of elements to be rendered.
</para>
</param>
<param name="type">
<para>
Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
</para>
</param>
<param name="indices">
<para>
Specifies a pointer to the location where the indices are stored.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.Enable(OpenTK.Graphics.ES10.All)">
<summary>[requires: v1.0 and 1.0]
Enable or disable server-side GL capabilities
</summary>
<param name="cap">
<para>
Specifies a symbolic constant indicating a GL capability.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.EnableClientState(OpenTK.Graphics.ES10.All)">
<summary>[requires: v1.0 and 1.0]
Enable or disable client-side capability
</summary>
<param name="cap">
<para>
Specifies the capability to enable. Symbolic constants GL_COLOR_ARRAY, GL_EDGE_FLAG_ARRAY, GL_FOG_COORD_ARRAY, GL_INDEX_ARRAY, GL_NORMAL_ARRAY, GL_SECONDARY_COLOR_ARRAY, GL_TEXTURE_COORD_ARRAY, and GL_VERTEX_ARRAY are accepted.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.Finish">
<summary>[requires: v1.0 and 1.0]
Block until all GL execution is complete
</summary>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.Flush">
<summary>[requires: v1.0 and 1.0]
Force execution of GL commands in finite time
</summary>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.Fog(OpenTK.Graphics.ES10.All,System.Single)">
<summary>[requires: v1.0 and 1.0]
Specify fog parameters
</summary>
<param name="pname">
<para>
Specifies a single-valued fog parameter. GL_FOG_MODE, GL_FOG_DENSITY, GL_FOG_START, GL_FOG_END, GL_FOG_INDEX, and GL_FOG_COORD_SRC are accepted.
</para>
</param>
<param name="param">
<para>
Specifies the value that pname will be set to.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.Fog(OpenTK.Graphics.ES10.All,System.Single[])">
<summary>[requires: v1.0 and 1.0]
Specify fog parameters
</summary>
<param name="pname">
<para>
Specifies a single-valued fog parameter. GL_FOG_MODE, GL_FOG_DENSITY, GL_FOG_START, GL_FOG_END, GL_FOG_INDEX, and GL_FOG_COORD_SRC are accepted.
</para>
</param>
<param name="param">
<para>
Specifies the value that pname will be set to.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.Fog(OpenTK.Graphics.ES10.All,System.Single*)">
<summary>[requires: v1.0 and 1.0]
Specify fog parameters
</summary>
<param name="pname">
<para>
Specifies a single-valued fog parameter. GL_FOG_MODE, GL_FOG_DENSITY, GL_FOG_START, GL_FOG_END, GL_FOG_INDEX, and GL_FOG_COORD_SRC are accepted.
</para>
</param>
<param name="param">
<para>
Specifies the value that pname will be set to.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.Fogx(OpenTK.Graphics.ES10.All,System.Int32)">
<summary>[requires: v1.0 and 1.0]</summary>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.Fogx(OpenTK.Graphics.ES10.All,System.Int32[])">
<summary>[requires: v1.0 and 1.0]</summary>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.Fogx(OpenTK.Graphics.ES10.All,System.Int32*)">
<summary>[requires: v1.0 and 1.0]</summary>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.FrontFace(OpenTK.Graphics.ES10.All)">
<summary>[requires: v1.0 and 1.0]
Define front- and back-facing polygons
</summary>
<param name="mode">
<para>
Specifies the orientation of front-facing polygons. GL_CW and GL_CCW are accepted. The initial value is GL_CCW.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.Frustum(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
<summary>[requires: v1.0 and 1.0]
Multiply the current matrix by a perspective matrix
</summary>
<param name="left">
<para>
Specify the coordinates for the left and right vertical clipping planes.
</para>
</param>
<param name="bottom">
<para>
Specify the coordinates for the bottom and top horizontal clipping planes.
</para>
</param>
<param name="nearVal">
<para>
Specify the distances to the near and far depth clipping planes. Both distances must be positive.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.Frustumx(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: v1.0 and 1.0]</summary>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.GenTextures(System.Int32,System.Int32[])">
<summary>[requires: v1.0 and 1.0]
Generate texture names
</summary>
<param name="n">
<para>
Specifies the number of texture names to be generated.
</para>
</param>
<param name="textures">
<para>
Specifies an array in which the generated texture names are stored.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.GenTextures(System.Int32,System.Int32@)">
<summary>[requires: v1.0 and 1.0]
Generate texture names
</summary>
<param name="n">
<para>
Specifies the number of texture names to be generated.
</para>
</param>
<param name="textures">
<para>
Specifies an array in which the generated texture names are stored.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.GenTextures(System.Int32,System.Int32*)">
<summary>[requires: v1.0 and 1.0]
Generate texture names
</summary>
<param name="n">
<para>
Specifies the number of texture names to be generated.
</para>
</param>
<param name="textures">
<para>
Specifies an array in which the generated texture names are stored.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.GenTextures(System.Int32,System.UInt32[])">
<summary>[requires: v1.0 and 1.0]
Generate texture names
</summary>
<param name="n">
<para>
Specifies the number of texture names to be generated.
</para>
</param>
<param name="textures">
<para>
Specifies an array in which the generated texture names are stored.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.GenTextures(System.Int32,System.UInt32@)">
<summary>[requires: v1.0 and 1.0]
Generate texture names
</summary>
<param name="n">
<para>
Specifies the number of texture names to be generated.
</para>
</param>
<param name="textures">
<para>
Specifies an array in which the generated texture names are stored.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.GenTextures(System.Int32,System.UInt32*)">
<summary>[requires: v1.0 and 1.0]
Generate texture names
</summary>
<param name="n">
<para>
Specifies the number of texture names to be generated.
</para>
</param>
<param name="textures">
<para>
Specifies an array in which the generated texture names are stored.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.GetError">
<summary>[requires: v1.0 and 1.0]
Return error information
</summary>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.GetInteger(OpenTK.Graphics.ES10.All,System.Int32[])">
<summary>[requires: v1.0 and 1.0]</summary>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.GetInteger(OpenTK.Graphics.ES10.All,System.Int32@)">
<summary>[requires: v1.0 and 1.0]</summary>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.GetInteger(OpenTK.Graphics.ES10.All,System.Int32*)">
<summary>[requires: v1.0 and 1.0]</summary>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.GetString(OpenTK.Graphics.ES10.All)">
<summary>[requires: v1.0 and 1.0]
Return a string describing the current GL connection
</summary>
<param name="name">
<para>
Specifies a symbolic constant, one of GL_VENDOR, GL_RENDERER, GL_VERSION, or GL_SHADING_LANGUAGE_VERSION. Additionally, glGetStringi accepts the GL_EXTENSIONS token.
</para>
</param>
<param name="index">
<para>
For glGetStringi, specifies the index of the string to return.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.Hint(OpenTK.Graphics.ES10.All,OpenTK.Graphics.ES10.All)">
<summary>[requires: v1.0 and 1.0]
Specify implementation-specific hints
</summary>
<param name="target">
<para>
Specifies a symbolic constant indicating the behavior to be controlled. GL_LINE_SMOOTH_HINT, GL_POLYGON_SMOOTH_HINT, GL_TEXTURE_COMPRESSION_HINT, and GL_FRAGMENT_SHADER_DERIVATIVE_HINT are accepted.
</para>
</param>
<param name="mode">
<para>
Specifies a symbolic constant indicating the desired behavior. GL_FASTEST, GL_NICEST, and GL_DONT_CARE are accepted.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.Light(OpenTK.Graphics.ES10.All,OpenTK.Graphics.ES10.All,System.Single)">
<summary>[requires: v1.0 and 1.0]
Set light source parameters
</summary>
<param name="light">
<para>
Specifies a light. The number of lights depends on the implementation, but at least eight lights are supported. They are identified by symbolic names of the form GL_LIGHT , where i ranges from 0 to the value of GL_MAX_LIGHTS - 1.
</para>
</param>
<param name="pname">
<para>
Specifies a single-valued light source parameter for light. GL_SPOT_EXPONENT, GL_SPOT_CUTOFF, GL_CONSTANT_ATTENUATION, GL_LINEAR_ATTENUATION, and GL_QUADRATIC_ATTENUATION are accepted.
</para>
</param>
<param name="param">
<para>
Specifies the value that parameter pname of light source light will be set to.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.Light(OpenTK.Graphics.ES10.All,OpenTK.Graphics.ES10.All,System.Single[])">
<summary>[requires: v1.0 and 1.0]
Set light source parameters
</summary>
<param name="light">
<para>
Specifies a light. The number of lights depends on the implementation, but at least eight lights are supported. They are identified by symbolic names of the form GL_LIGHT , where i ranges from 0 to the value of GL_MAX_LIGHTS - 1.
</para>
</param>
<param name="pname">
<para>
Specifies a single-valued light source parameter for light. GL_SPOT_EXPONENT, GL_SPOT_CUTOFF, GL_CONSTANT_ATTENUATION, GL_LINEAR_ATTENUATION, and GL_QUADRATIC_ATTENUATION are accepted.
</para>
</param>
<param name="param">
<para>
Specifies the value that parameter pname of light source light will be set to.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.Light(OpenTK.Graphics.ES10.All,OpenTK.Graphics.ES10.All,System.Single*)">
<summary>[requires: v1.0 and 1.0]
Set light source parameters
</summary>
<param name="light">
<para>
Specifies a light. The number of lights depends on the implementation, but at least eight lights are supported. They are identified by symbolic names of the form GL_LIGHT , where i ranges from 0 to the value of GL_MAX_LIGHTS - 1.
</para>
</param>
<param name="pname">
<para>
Specifies a single-valued light source parameter for light. GL_SPOT_EXPONENT, GL_SPOT_CUTOFF, GL_CONSTANT_ATTENUATION, GL_LINEAR_ATTENUATION, and GL_QUADRATIC_ATTENUATION are accepted.
</para>
</param>
<param name="param">
<para>
Specifies the value that parameter pname of light source light will be set to.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.LightModel(OpenTK.Graphics.ES10.All,System.Single)">
<summary>[requires: v1.0 and 1.0]
Set the lighting model parameters
</summary>
<param name="pname">
<para>
Specifies a single-valued lighting model parameter. GL_LIGHT_MODEL_LOCAL_VIEWER, GL_LIGHT_MODEL_COLOR_CONTROL, and GL_LIGHT_MODEL_TWO_SIDE are accepted.
</para>
</param>
<param name="param">
<para>
Specifies the value that param will be set to.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.LightModel(OpenTK.Graphics.ES10.All,System.Single[])">
<summary>[requires: v1.0 and 1.0]
Set the lighting model parameters
</summary>
<param name="pname">
<para>
Specifies a single-valued lighting model parameter. GL_LIGHT_MODEL_LOCAL_VIEWER, GL_LIGHT_MODEL_COLOR_CONTROL, and GL_LIGHT_MODEL_TWO_SIDE are accepted.
</para>
</param>
<param name="param">
<para>
Specifies the value that param will be set to.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.LightModel(OpenTK.Graphics.ES10.All,System.Single*)">
<summary>[requires: v1.0 and 1.0]
Set the lighting model parameters
</summary>
<param name="pname">
<para>
Specifies a single-valued lighting model parameter. GL_LIGHT_MODEL_LOCAL_VIEWER, GL_LIGHT_MODEL_COLOR_CONTROL, and GL_LIGHT_MODEL_TWO_SIDE are accepted.
</para>
</param>
<param name="param">
<para>
Specifies the value that param will be set to.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.LightModelx(OpenTK.Graphics.ES10.All,System.Int32)">
<summary>[requires: v1.0 and 1.0]</summary>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.LightModelx(OpenTK.Graphics.ES10.All,System.Int32[])">
<summary>[requires: v1.0 and 1.0]</summary>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.LightModelx(OpenTK.Graphics.ES10.All,System.Int32*)">
<summary>[requires: v1.0 and 1.0]</summary>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.Lightx(OpenTK.Graphics.ES10.All,OpenTK.Graphics.ES10.All,System.Int32)">
<summary>[requires: v1.0 and 1.0]</summary>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.Lightx(OpenTK.Graphics.ES10.All,OpenTK.Graphics.ES10.All,System.Int32[])">
<summary>[requires: v1.0 and 1.0]</summary>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.Lightx(OpenTK.Graphics.ES10.All,OpenTK.Graphics.ES10.All,System.Int32*)">
<summary>[requires: v1.0 and 1.0]</summary>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.LineWidth(System.Single)">
<summary>[requires: v1.0 and 1.0]
Specify the width of rasterized lines
</summary>
<param name="width">
<para>
Specifies the width of rasterized lines. The initial value is 1.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.LineWidthx(System.Int32)">
<summary>[requires: v1.0 and 1.0]</summary>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.LoadIdentity">
<summary>[requires: v1.0 and 1.0]
Replace the current matrix with the identity matrix
</summary>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.LoadMatrix(System.Single[])">
<summary>[requires: v1.0 and 1.0]
Replace the current matrix with the specified matrix
</summary>
<param name="m">
<para>
Specifies a pointer to 16 consecutive values, which are used as the elements of a 4 times 4 column-major matrix.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.LoadMatrix(System.Single@)">
<summary>[requires: v1.0 and 1.0]
Replace the current matrix with the specified matrix
</summary>
<param name="m">
<para>
Specifies a pointer to 16 consecutive values, which are used as the elements of a 4 times 4 column-major matrix.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.LoadMatrix(System.Single*)">
<summary>[requires: v1.0 and 1.0]
Replace the current matrix with the specified matrix
</summary>
<param name="m">
<para>
Specifies a pointer to 16 consecutive values, which are used as the elements of a 4 times 4 column-major matrix.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.LoadMatrixx(System.Int32[])">
<summary>[requires: v1.0 and 1.0]</summary>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.LoadMatrixx(System.Int32@)">
<summary>[requires: v1.0 and 1.0]</summary>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.LoadMatrixx(System.Int32*)">
<summary>[requires: v1.0 and 1.0]</summary>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.LogicOp(OpenTK.Graphics.ES10.All)">
<summary>[requires: v1.0 and 1.0]
Specify a logical pixel operation for rendering
</summary>
<param name="opcode">
<para>
Specifies a symbolic constant that selects a logical operation. The following symbols are accepted: GL_CLEAR, GL_SET, GL_COPY, GL_COPY_INVERTED, GL_NOOP, GL_INVERT, GL_AND, GL_NAND, GL_OR, GL_NOR, GL_XOR, GL_EQUIV, GL_AND_REVERSE, GL_AND_INVERTED, GL_OR_REVERSE, and GL_OR_INVERTED. The initial value is GL_COPY.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.Material(OpenTK.Graphics.ES10.All,OpenTK.Graphics.ES10.All,System.Single)">
<summary>[requires: v1.0 and 1.0]
Specify material parameters for the lighting model
</summary>
<param name="face">
<para>
Specifies which face or faces are being updated. Must be one of GL_FRONT, GL_BACK, or GL_FRONT_AND_BACK.
</para>
</param>
<param name="pname">
<para>
Specifies the single-valued material parameter of the face or faces that is being updated. Must be GL_SHININESS.
</para>
</param>
<param name="param">
<para>
Specifies the value that parameter GL_SHININESS will be set to.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.Material(OpenTK.Graphics.ES10.All,OpenTK.Graphics.ES10.All,System.Single[])">
<summary>[requires: v1.0 and 1.0]
Specify material parameters for the lighting model
</summary>
<param name="face">
<para>
Specifies which face or faces are being updated. Must be one of GL_FRONT, GL_BACK, or GL_FRONT_AND_BACK.
</para>
</param>
<param name="pname">
<para>
Specifies the single-valued material parameter of the face or faces that is being updated. Must be GL_SHININESS.
</para>
</param>
<param name="param">
<para>
Specifies the value that parameter GL_SHININESS will be set to.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.Material(OpenTK.Graphics.ES10.All,OpenTK.Graphics.ES10.All,System.Single*)">
<summary>[requires: v1.0 and 1.0]
Specify material parameters for the lighting model
</summary>
<param name="face">
<para>
Specifies which face or faces are being updated. Must be one of GL_FRONT, GL_BACK, or GL_FRONT_AND_BACK.
</para>
</param>
<param name="pname">
<para>
Specifies the single-valued material parameter of the face or faces that is being updated. Must be GL_SHININESS.
</para>
</param>
<param name="param">
<para>
Specifies the value that parameter GL_SHININESS will be set to.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.Materialx(OpenTK.Graphics.ES10.All,OpenTK.Graphics.ES10.All,System.Int32)">
<summary>[requires: v1.0 and 1.0]</summary>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.Materialx(OpenTK.Graphics.ES10.All,OpenTK.Graphics.ES10.All,System.Int32[])">
<summary>[requires: v1.0 and 1.0]</summary>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.Materialx(OpenTK.Graphics.ES10.All,OpenTK.Graphics.ES10.All,System.Int32*)">
<summary>[requires: v1.0 and 1.0]</summary>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.MatrixMode(OpenTK.Graphics.ES10.All)">
<summary>[requires: v1.0 and 1.0]
Specify which matrix is the current matrix
</summary>
<param name="mode">
<para>
Specifies which matrix stack is the target for subsequent matrix operations. Three values are accepted: GL_MODELVIEW, GL_PROJECTION, and GL_TEXTURE. The initial value is GL_MODELVIEW. Additionally, if the ARB_imaging extension is supported, GL_COLOR is also accepted.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.MultiTexCoord4(OpenTK.Graphics.ES10.All,System.Single,System.Single,System.Single,System.Single)">
<summary>[requires: v1.0 and 1.0]
Set the current texture coordinates
</summary>
<param name="target">
<para>
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
</para>
</param>
<param name="s">
<para>
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.MultiTexCoord4x(OpenTK.Graphics.ES10.All,System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: v1.0 and 1.0]</summary>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.MultMatrix(System.Single[])">
<summary>[requires: v1.0 and 1.0]
Multiply the current matrix with the specified matrix
</summary>
<param name="m">
<para>
Points to 16 consecutive values that are used as the elements of a 4 times 4 column-major matrix.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.MultMatrix(System.Single@)">
<summary>[requires: v1.0 and 1.0]
Multiply the current matrix with the specified matrix
</summary>
<param name="m">
<para>
Points to 16 consecutive values that are used as the elements of a 4 times 4 column-major matrix.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.MultMatrix(System.Single*)">
<summary>[requires: v1.0 and 1.0]
Multiply the current matrix with the specified matrix
</summary>
<param name="m">
<para>
Points to 16 consecutive values that are used as the elements of a 4 times 4 column-major matrix.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.MultMatrixx(System.Int32[])">
<summary>[requires: v1.0 and 1.0]</summary>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.MultMatrixx(System.Int32@)">
<summary>[requires: v1.0 and 1.0]</summary>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.MultMatrixx(System.Int32*)">
<summary>[requires: v1.0 and 1.0]</summary>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.Normal3(System.Single,System.Single,System.Single)">
<summary>[requires: v1.0 and 1.0]
Set the current normal vector
</summary>
<param name="nx">
<para>
Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1).
</para>
<para>
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.Normal3x(System.Int32,System.Int32,System.Int32)">
<summary>[requires: v1.0 and 1.0]</summary>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.NormalPointer(OpenTK.Graphics.ES10.All,System.Int32,System.IntPtr)">
<summary>[requires: v1.0 and 1.0]
Define an array of normals
</summary>
<param name="type">
<para>
Specifies the data type of each coordinate in the array. Symbolic constants GL_BYTE, GL_SHORT, GL_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT.
</para>
</param>
<param name="stride">
<para>
Specifies the byte offset between consecutive normals. If stride is 0, the normals are understood to be tightly packed in the array. The initial value is 0.
</para>
</param>
<param name="pointer">
<para>
Specifies a pointer to the first coordinate of the first normal in the array. The initial value is 0.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.NormalPointer``1(OpenTK.Graphics.ES10.All,System.Int32,``0[])">
<summary>[requires: v1.0 and 1.0]
Define an array of normals
</summary>
<param name="type">
<para>
Specifies the data type of each coordinate in the array. Symbolic constants GL_BYTE, GL_SHORT, GL_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT.
</para>
</param>
<param name="stride">
<para>
Specifies the byte offset between consecutive normals. If stride is 0, the normals are understood to be tightly packed in the array. The initial value is 0.
</para>
</param>
<param name="pointer">
<para>
Specifies a pointer to the first coordinate of the first normal in the array. The initial value is 0.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.NormalPointer``1(OpenTK.Graphics.ES10.All,System.Int32,``0[0:,0:])">
<summary>[requires: v1.0 and 1.0]
Define an array of normals
</summary>
<param name="type">
<para>
Specifies the data type of each coordinate in the array. Symbolic constants GL_BYTE, GL_SHORT, GL_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT.
</para>
</param>
<param name="stride">
<para>
Specifies the byte offset between consecutive normals. If stride is 0, the normals are understood to be tightly packed in the array. The initial value is 0.
</para>
</param>
<param name="pointer">
<para>
Specifies a pointer to the first coordinate of the first normal in the array. The initial value is 0.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.NormalPointer``1(OpenTK.Graphics.ES10.All,System.Int32,``0[0:,0:,0:])">
<summary>[requires: v1.0 and 1.0]
Define an array of normals
</summary>
<param name="type">
<para>
Specifies the data type of each coordinate in the array. Symbolic constants GL_BYTE, GL_SHORT, GL_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT.
</para>
</param>
<param name="stride">
<para>
Specifies the byte offset between consecutive normals. If stride is 0, the normals are understood to be tightly packed in the array. The initial value is 0.
</para>
</param>
<param name="pointer">
<para>
Specifies a pointer to the first coordinate of the first normal in the array. The initial value is 0.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.NormalPointer``1(OpenTK.Graphics.ES10.All,System.Int32,``0@)">
<summary>[requires: v1.0 and 1.0]
Define an array of normals
</summary>
<param name="type">
<para>
Specifies the data type of each coordinate in the array. Symbolic constants GL_BYTE, GL_SHORT, GL_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT.
</para>
</param>
<param name="stride">
<para>
Specifies the byte offset between consecutive normals. If stride is 0, the normals are understood to be tightly packed in the array. The initial value is 0.
</para>
</param>
<param name="pointer">
<para>
Specifies a pointer to the first coordinate of the first normal in the array. The initial value is 0.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.Ortho(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
<summary>[requires: v1.0 and 1.0]
Multiply the current matrix with an orthographic matrix
</summary>
<param name="left">
<para>
Specify the coordinates for the left and right vertical clipping planes.
</para>
</param>
<param name="bottom">
<para>
Specify the coordinates for the bottom and top horizontal clipping planes.
</para>
</param>
<param name="nearVal">
<para>
Specify the distances to the nearer and farther depth clipping planes. These values are negative if the plane is to be behind the viewer.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.Orthox(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: v1.0 and 1.0]</summary>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.PixelStore(OpenTK.Graphics.ES10.All,System.Int32)">
<summary>[requires: v1.0 and 1.0]
Set pixel storage modes
</summary>
<param name="pname">
<para>
Specifies the symbolic name of the parameter to be set. Six values affect the packing of pixel data into memory: GL_PACK_SWAP_BYTES, GL_PACK_LSB_FIRST, GL_PACK_ROW_LENGTH, GL_PACK_IMAGE_HEIGHT, GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_ROWS, GL_PACK_SKIP_IMAGES, and GL_PACK_ALIGNMENT. Six more affect the unpacking of pixel data from memory: GL_UNPACK_SWAP_BYTES, GL_UNPACK_LSB_FIRST, GL_UNPACK_ROW_LENGTH, GL_UNPACK_IMAGE_HEIGHT, GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_ROWS, GL_UNPACK_SKIP_IMAGES, and GL_UNPACK_ALIGNMENT.
</para>
</param>
<param name="param">
<para>
Specifies the value that pname is set to.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.PointSize(System.Single)">
<summary>[requires: v1.0 and 1.0]
Specify the diameter of rasterized points
</summary>
<param name="size">
<para>
Specifies the diameter of rasterized points. The initial value is 1.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.PointSizex(System.Int32)">
<summary>[requires: v1.0 and 1.0]</summary>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.PolygonOffset(System.Single,System.Single)">
<summary>[requires: v1.0 and 1.0]
Set the scale and units used to calculate depth values
</summary>
<param name="factor">
<para>
Specifies a scale factor that is used to create a variable depth offset for each polygon. The initial value is 0.
</para>
</param>
<param name="units">
<para>
Is multiplied by an implementation-specific value to create a constant depth offset. The initial value is 0.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.PolygonOffsetx(System.Int32,System.Int32)">
<summary>[requires: v1.0 and 1.0]</summary>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.PopMatrix">
<summary>[requires: v1.0 and 1.0]</summary>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.PushMatrix">
<summary>[requires: v1.0 and 1.0]
Push and pop the current matrix stack
</summary>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.ReadPixels(System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.ES10.All,OpenTK.Graphics.ES10.All,System.IntPtr)">
<summary>[requires: v1.0 and 1.0]
Read a block of pixels from the frame buffer
</summary>
<param name="x">
<para>
Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels.
</para>
</param>
<param name="width">
<para>
Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel.
</para>
</param>
<param name="format">
<para>
Specifies the format of the pixel data. The following symbolic values are accepted: GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL, GL_RED, GL_GREEN, GL_BLUE, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA.
</para>
</param>
<param name="type">
<para>
Specifies the data type of the pixel data. Must be one of GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_HALF_FLOAT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_5_9_9_9_REV, or GL_FLOAT_32_UNSIGNED_INT_24_8_REV.
</para>
</param>
<param name="data">
<para>
Returns the pixel data.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.ReadPixels``1(System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.ES10.All,OpenTK.Graphics.ES10.All,``0[])">
<summary>[requires: v1.0 and 1.0]
Read a block of pixels from the frame buffer
</summary>
<param name="x">
<para>
Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels.
</para>
</param>
<param name="width">
<para>
Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel.
</para>
</param>
<param name="format">
<para>
Specifies the format of the pixel data. The following symbolic values are accepted: GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL, GL_RED, GL_GREEN, GL_BLUE, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA.
</para>
</param>
<param name="type">
<para>
Specifies the data type of the pixel data. Must be one of GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_HALF_FLOAT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_5_9_9_9_REV, or GL_FLOAT_32_UNSIGNED_INT_24_8_REV.
</para>
</param>
<param name="data">
<para>
Returns the pixel data.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.ReadPixels``1(System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.ES10.All,OpenTK.Graphics.ES10.All,``0[0:,0:])">
<summary>[requires: v1.0 and 1.0]
Read a block of pixels from the frame buffer
</summary>
<param name="x">
<para>
Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels.
</para>
</param>
<param name="width">
<para>
Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel.
</para>
</param>
<param name="format">
<para>
Specifies the format of the pixel data. The following symbolic values are accepted: GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL, GL_RED, GL_GREEN, GL_BLUE, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA.
</para>
</param>
<param name="type">
<para>
Specifies the data type of the pixel data. Must be one of GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_HALF_FLOAT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_5_9_9_9_REV, or GL_FLOAT_32_UNSIGNED_INT_24_8_REV.
</para>
</param>
<param name="data">
<para>
Returns the pixel data.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.ReadPixels``1(System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.ES10.All,OpenTK.Graphics.ES10.All,``0[0:,0:,0:])">
<summary>[requires: v1.0 and 1.0]
Read a block of pixels from the frame buffer
</summary>
<param name="x">
<para>
Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels.
</para>
</param>
<param name="width">
<para>
Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel.
</para>
</param>
<param name="format">
<para>
Specifies the format of the pixel data. The following symbolic values are accepted: GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL, GL_RED, GL_GREEN, GL_BLUE, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA.
</para>
</param>
<param name="type">
<para>
Specifies the data type of the pixel data. Must be one of GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_HALF_FLOAT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_5_9_9_9_REV, or GL_FLOAT_32_UNSIGNED_INT_24_8_REV.
</para>
</param>
<param name="data">
<para>
Returns the pixel data.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.ReadPixels``1(System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.ES10.All,OpenTK.Graphics.ES10.All,``0@)">
<summary>[requires: v1.0 and 1.0]
Read a block of pixels from the frame buffer
</summary>
<param name="x">
<para>
Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels.
</para>
</param>
<param name="width">
<para>
Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel.
</para>
</param>
<param name="format">
<para>
Specifies the format of the pixel data. The following symbolic values are accepted: GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL, GL_RED, GL_GREEN, GL_BLUE, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA.
</para>
</param>
<param name="type">
<para>
Specifies the data type of the pixel data. Must be one of GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_HALF_FLOAT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_5_9_9_9_REV, or GL_FLOAT_32_UNSIGNED_INT_24_8_REV.
</para>
</param>
<param name="data">
<para>
Returns the pixel data.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.Rotate(System.Single,System.Single,System.Single,System.Single)">
<summary>[requires: v1.0 and 1.0]
Multiply the current matrix by a rotation matrix
</summary>
<param name="angle">
<para>
Specifies the angle of rotation, in degrees.
</para>
</param>
<param name="x">
<para>
Specify the x, y, and z coordinates of a vector, respectively.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.Rotatex(System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: v1.0 and 1.0]</summary>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.SampleCoverage(System.Single,System.Boolean)">
<summary>[requires: v1.0 and 1.0]
Specify multisample coverage parameters
</summary>
<param name="value">
<para>
Specify a single floating-point sample coverage value. The value is clamped to the range [0 ,1]. The initial value is 1.0.
</para>
</param>
<param name="invert">
<para>
Specify a single boolean value representing if the coverage masks should be inverted. GL_TRUE and GL_FALSE are accepted. The initial value is GL_FALSE.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.SampleCoveragex(System.Int32,System.Boolean)">
<summary>[requires: v1.0 and 1.0]</summary>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.Scale(System.Single,System.Single,System.Single)">
<summary>[requires: v1.0 and 1.0]
Multiply the current matrix by a general scaling matrix
</summary>
<param name="x">
<para>
Specify scale factors along the x, y, and z axes, respectively.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.Scalex(System.Int32,System.Int32,System.Int32)">
<summary>[requires: v1.0 and 1.0]</summary>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.Scissor(System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: v1.0 and 1.0]
Define the scissor box
</summary>
<param name="x">
<para>
Specify the lower left corner of the scissor box. Initially (0, 0).
</para>
</param>
<param name="width">
<para>
Specify the width and height of the scissor box. When a GL context is first attached to a window, width and height are set to the dimensions of that window.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.ShadeModel(OpenTK.Graphics.ES10.All)">
<summary>[requires: v1.0 and 1.0]
Select flat or smooth shading
</summary>
<param name="mode">
<para>
Specifies a symbolic value representing a shading technique. Accepted values are GL_FLAT and GL_SMOOTH. The initial value is GL_SMOOTH.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.StencilFunc(OpenTK.Graphics.ES10.All,System.Int32,System.Int32)">
<summary>[requires: v1.0 and 1.0]
Set front and back function and reference value for stencil testing
</summary>
<param name="func">
<para>
Specifies the test function. Eight symbolic constants are valid: GL_NEVER, GL_LESS, GL_LEQUAL, GL_GREATER, GL_GEQUAL, GL_EQUAL, GL_NOTEQUAL, and GL_ALWAYS. The initial value is GL_ALWAYS.
</para>
</param>
<param name="ref">
<para>
Specifies the reference value for the stencil test. ref is clamped to the range [0, 2 sup n - 1], where is the number of bitplanes in the stencil buffer. The initial value is 0.
</para>
</param>
<param name="mask">
<para>
Specifies a mask that is ANDed with both the reference value and the stored stencil value when the test is done. The initial value is all 1's.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.StencilFunc(OpenTK.Graphics.ES10.All,System.Int32,System.UInt32)">
<summary>[requires: v1.0 and 1.0]
Set front and back function and reference value for stencil testing
</summary>
<param name="func">
<para>
Specifies the test function. Eight symbolic constants are valid: GL_NEVER, GL_LESS, GL_LEQUAL, GL_GREATER, GL_GEQUAL, GL_EQUAL, GL_NOTEQUAL, and GL_ALWAYS. The initial value is GL_ALWAYS.
</para>
</param>
<param name="ref">
<para>
Specifies the reference value for the stencil test. ref is clamped to the range [0, 2 sup n - 1], where is the number of bitplanes in the stencil buffer. The initial value is 0.
</para>
</param>
<param name="mask">
<para>
Specifies a mask that is ANDed with both the reference value and the stored stencil value when the test is done. The initial value is all 1's.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.StencilMask(System.Int32)">
<summary>[requires: v1.0 and 1.0]
Control the front and back writing of individual bits in the stencil planes
</summary>
<param name="mask">
<para>
Specifies a bit mask to enable and disable writing of individual bits in the stencil planes. Initially, the mask is all 1's.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.StencilMask(System.UInt32)">
<summary>[requires: v1.0 and 1.0]
Control the front and back writing of individual bits in the stencil planes
</summary>
<param name="mask">
<para>
Specifies a bit mask to enable and disable writing of individual bits in the stencil planes. Initially, the mask is all 1's.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.StencilOp(OpenTK.Graphics.ES10.All,OpenTK.Graphics.ES10.All,OpenTK.Graphics.ES10.All)">
<summary>[requires: v1.0 and 1.0]
Set front and back stencil test actions
</summary>
<param name="sfail">
<para>
Specifies the action to take when the stencil test fails. Eight symbolic constants are accepted: GL_KEEP, GL_ZERO, GL_REPLACE, GL_INCR, GL_INCR_WRAP, GL_DECR, GL_DECR_WRAP, and GL_INVERT. The initial value is GL_KEEP.
</para>
</param>
<param name="dpfail">
<para>
Specifies the stencil action when the stencil test passes, but the depth test fails. dpfail accepts the same symbolic constants as sfail. The initial value is GL_KEEP.
</para>
</param>
<param name="dppass">
<para>
Specifies the stencil action when both the stencil test and the depth test pass, or when the stencil test passes and either there is no depth buffer or depth testing is not enabled. dppass accepts the same symbolic constants as sfail. The initial value is GL_KEEP.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.TexCoordPointer(System.Int32,OpenTK.Graphics.ES10.All,System.Int32,System.IntPtr)">
<summary>[requires: v1.0 and 1.0]
Define an array of texture coordinates
</summary>
<param name="size">
<para>
Specifies the number of coordinates per array element. Must be 1, 2, 3, or 4. The initial value is 4.
</para>
</param>
<param name="type">
<para>
Specifies the data type of each texture coordinate. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT.
</para>
</param>
<param name="stride">
<para>
Specifies the byte offset between consecutive texture coordinate sets. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0.
</para>
</param>
<param name="pointer">
<para>
Specifies a pointer to the first coordinate of the first texture coordinate set in the array. The initial value is 0.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.TexCoordPointer``1(System.Int32,OpenTK.Graphics.ES10.All,System.Int32,``0[])">
<summary>[requires: v1.0 and 1.0]
Define an array of texture coordinates
</summary>
<param name="size">
<para>
Specifies the number of coordinates per array element. Must be 1, 2, 3, or 4. The initial value is 4.
</para>
</param>
<param name="type">
<para>
Specifies the data type of each texture coordinate. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT.
</para>
</param>
<param name="stride">
<para>
Specifies the byte offset between consecutive texture coordinate sets. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0.
</para>
</param>
<param name="pointer">
<para>
Specifies a pointer to the first coordinate of the first texture coordinate set in the array. The initial value is 0.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.TexCoordPointer``1(System.Int32,OpenTK.Graphics.ES10.All,System.Int32,``0[0:,0:])">
<summary>[requires: v1.0 and 1.0]
Define an array of texture coordinates
</summary>
<param name="size">
<para>
Specifies the number of coordinates per array element. Must be 1, 2, 3, or 4. The initial value is 4.
</para>
</param>
<param name="type">
<para>
Specifies the data type of each texture coordinate. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT.
</para>
</param>
<param name="stride">
<para>
Specifies the byte offset between consecutive texture coordinate sets. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0.
</para>
</param>
<param name="pointer">
<para>
Specifies a pointer to the first coordinate of the first texture coordinate set in the array. The initial value is 0.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.TexCoordPointer``1(System.Int32,OpenTK.Graphics.ES10.All,System.Int32,``0[0:,0:,0:])">
<summary>[requires: v1.0 and 1.0]
Define an array of texture coordinates
</summary>
<param name="size">
<para>
Specifies the number of coordinates per array element. Must be 1, 2, 3, or 4. The initial value is 4.
</para>
</param>
<param name="type">
<para>
Specifies the data type of each texture coordinate. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT.
</para>
</param>
<param name="stride">
<para>
Specifies the byte offset between consecutive texture coordinate sets. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0.
</para>
</param>
<param name="pointer">
<para>
Specifies a pointer to the first coordinate of the first texture coordinate set in the array. The initial value is 0.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.TexCoordPointer``1(System.Int32,OpenTK.Graphics.ES10.All,System.Int32,``0@)">
<summary>[requires: v1.0 and 1.0]
Define an array of texture coordinates
</summary>
<param name="size">
<para>
Specifies the number of coordinates per array element. Must be 1, 2, 3, or 4. The initial value is 4.
</para>
</param>
<param name="type">
<para>
Specifies the data type of each texture coordinate. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT.
</para>
</param>
<param name="stride">
<para>
Specifies the byte offset between consecutive texture coordinate sets. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0.
</para>
</param>
<param name="pointer">
<para>
Specifies a pointer to the first coordinate of the first texture coordinate set in the array. The initial value is 0.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.TexEnv(OpenTK.Graphics.ES10.All,OpenTK.Graphics.ES10.All,System.Single)">
<summary>[requires: v1.0 and 1.0]
Set texture environment parameters
</summary>
<param name="target">
<para>
Specifies a texture environment. May be GL_TEXTURE_ENV, GL_TEXTURE_FILTER_CONTROL or GL_POINT_SPRITE.
</para>
</param>
<param name="pname">
<para>
Specifies the symbolic name of a single-valued texture environment parameter. May be either GL_TEXTURE_ENV_MODE, GL_TEXTURE_LOD_BIAS, GL_COMBINE_RGB, GL_COMBINE_ALPHA, GL_SRC0_RGB, GL_SRC1_RGB, GL_SRC2_RGB, GL_SRC0_ALPHA, GL_SRC1_ALPHA, GL_SRC2_ALPHA, GL_OPERAND0_RGB, GL_OPERAND1_RGB, GL_OPERAND2_RGB, GL_OPERAND0_ALPHA, GL_OPERAND1_ALPHA, GL_OPERAND2_ALPHA, GL_RGB_SCALE, GL_ALPHA_SCALE, or GL_COORD_REPLACE.
</para>
</param>
<param name="param">
<para>
Specifies a single symbolic constant, one of GL_ADD, GL_ADD_SIGNED, GL_INTERPOLATE, GL_MODULATE, GL_DECAL, GL_BLEND, GL_REPLACE, GL_SUBTRACT, GL_COMBINE, GL_TEXTURE, GL_CONSTANT, GL_PRIMARY_COLOR, GL_PREVIOUS, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, a single boolean value for the point sprite texture coordinate replacement, a single floating-point value for the texture level-of-detail bias, or 1.0, 2.0, or 4.0 when specifying the GL_RGB_SCALE or GL_ALPHA_SCALE.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.TexEnv(OpenTK.Graphics.ES10.All,OpenTK.Graphics.ES10.All,System.Single[])">
<summary>[requires: v1.0 and 1.0]
Set texture environment parameters
</summary>
<param name="target">
<para>
Specifies a texture environment. May be GL_TEXTURE_ENV, GL_TEXTURE_FILTER_CONTROL or GL_POINT_SPRITE.
</para>
</param>
<param name="pname">
<para>
Specifies the symbolic name of a single-valued texture environment parameter. May be either GL_TEXTURE_ENV_MODE, GL_TEXTURE_LOD_BIAS, GL_COMBINE_RGB, GL_COMBINE_ALPHA, GL_SRC0_RGB, GL_SRC1_RGB, GL_SRC2_RGB, GL_SRC0_ALPHA, GL_SRC1_ALPHA, GL_SRC2_ALPHA, GL_OPERAND0_RGB, GL_OPERAND1_RGB, GL_OPERAND2_RGB, GL_OPERAND0_ALPHA, GL_OPERAND1_ALPHA, GL_OPERAND2_ALPHA, GL_RGB_SCALE, GL_ALPHA_SCALE, or GL_COORD_REPLACE.
</para>
</param>
<param name="param">
<para>
Specifies a single symbolic constant, one of GL_ADD, GL_ADD_SIGNED, GL_INTERPOLATE, GL_MODULATE, GL_DECAL, GL_BLEND, GL_REPLACE, GL_SUBTRACT, GL_COMBINE, GL_TEXTURE, GL_CONSTANT, GL_PRIMARY_COLOR, GL_PREVIOUS, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, a single boolean value for the point sprite texture coordinate replacement, a single floating-point value for the texture level-of-detail bias, or 1.0, 2.0, or 4.0 when specifying the GL_RGB_SCALE or GL_ALPHA_SCALE.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.TexEnv(OpenTK.Graphics.ES10.All,OpenTK.Graphics.ES10.All,System.Single*)">
<summary>[requires: v1.0 and 1.0]
Set texture environment parameters
</summary>
<param name="target">
<para>
Specifies a texture environment. May be GL_TEXTURE_ENV, GL_TEXTURE_FILTER_CONTROL or GL_POINT_SPRITE.
</para>
</param>
<param name="pname">
<para>
Specifies the symbolic name of a single-valued texture environment parameter. May be either GL_TEXTURE_ENV_MODE, GL_TEXTURE_LOD_BIAS, GL_COMBINE_RGB, GL_COMBINE_ALPHA, GL_SRC0_RGB, GL_SRC1_RGB, GL_SRC2_RGB, GL_SRC0_ALPHA, GL_SRC1_ALPHA, GL_SRC2_ALPHA, GL_OPERAND0_RGB, GL_OPERAND1_RGB, GL_OPERAND2_RGB, GL_OPERAND0_ALPHA, GL_OPERAND1_ALPHA, GL_OPERAND2_ALPHA, GL_RGB_SCALE, GL_ALPHA_SCALE, or GL_COORD_REPLACE.
</para>
</param>
<param name="param">
<para>
Specifies a single symbolic constant, one of GL_ADD, GL_ADD_SIGNED, GL_INTERPOLATE, GL_MODULATE, GL_DECAL, GL_BLEND, GL_REPLACE, GL_SUBTRACT, GL_COMBINE, GL_TEXTURE, GL_CONSTANT, GL_PRIMARY_COLOR, GL_PREVIOUS, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, a single boolean value for the point sprite texture coordinate replacement, a single floating-point value for the texture level-of-detail bias, or 1.0, 2.0, or 4.0 when specifying the GL_RGB_SCALE or GL_ALPHA_SCALE.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.TexEnvx(OpenTK.Graphics.ES10.All,OpenTK.Graphics.ES10.All,System.Int32)">
<summary>[requires: v1.0 and 1.0]</summary>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.TexEnvx(OpenTK.Graphics.ES10.All,OpenTK.Graphics.ES10.All,System.Int32[])">
<summary>[requires: v1.0 and 1.0]</summary>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.TexEnvx(OpenTK.Graphics.ES10.All,OpenTK.Graphics.ES10.All,System.Int32*)">
<summary>[requires: v1.0 and 1.0]</summary>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.TexImage2D(OpenTK.Graphics.ES10.All,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.ES10.All,OpenTK.Graphics.ES10.All,System.IntPtr)">
<summary>[requires: v1.0 and 1.0]
Specify a two-dimensional texture image
</summary>
<param name="target">
<para>
Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_RECTANGLE, GL_PROXY_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP.
</para>
</param>
<param name="level">
<para>
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. If target is GL_TEXTURE_RECTANGLE or GL_PROXY_TEXTURE_RECTANGLE, level must be 0.
</para>
</param>
<param name="internalFormat">
<para>
Specifies the number of color components in the texture. Must be one of the following symbolic constants: GL_COMPRESSED_RED, GL_COMPRESSED_RG, GL_COMPRESSED_RGB, GL_COMPRESSED_RGBA, GL_COMPRESSED_SRGB, GL_COMPRESSED_SRGB_ALPHA, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32, GL_R3_G3_B2, GL_RED, GL_RG, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, GL_RGBA16, GL_SRGB, GL_SRGB8, GL_SRGB_ALPHA, or GL_SRGB8_ALPHA8.
</para>
</param>
<param name="width">
<para>
Specifies the width of the texture image. All implementations support texture images that are at least 1024 texels wide.
</para>
</param>
<param name="height">
<para>
Specifies the height of the texture image, or the number of layers in a texture array, in the case of the GL_TEXTURE_1D_ARRAY and GL_PROXY_TEXTURE_1D_ARRAY targets. All implementations support 2D texture images that are at least 1024 texels high, and texture arrays that are at least 256 layers deep.
</para>
</param>
<param name="border">
<para>
This value must be 0.
</para>
</param>
<param name="format">
<para>
Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA.
</para>
</param>
<param name="type">
<para>
Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
</para>
</param>
<param name="data">
<para>
Specifies a pointer to the image data in memory.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.TexImage2D``1(OpenTK.Graphics.ES10.All,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.ES10.All,OpenTK.Graphics.ES10.All,``0[])">
<summary>[requires: v1.0 and 1.0]
Specify a two-dimensional texture image
</summary>
<param name="target">
<para>
Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_RECTANGLE, GL_PROXY_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP.
</para>
</param>
<param name="level">
<para>
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. If target is GL_TEXTURE_RECTANGLE or GL_PROXY_TEXTURE_RECTANGLE, level must be 0.
</para>
</param>
<param name="internalFormat">
<para>
Specifies the number of color components in the texture. Must be one of the following symbolic constants: GL_COMPRESSED_RED, GL_COMPRESSED_RG, GL_COMPRESSED_RGB, GL_COMPRESSED_RGBA, GL_COMPRESSED_SRGB, GL_COMPRESSED_SRGB_ALPHA, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32, GL_R3_G3_B2, GL_RED, GL_RG, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, GL_RGBA16, GL_SRGB, GL_SRGB8, GL_SRGB_ALPHA, or GL_SRGB8_ALPHA8.
</para>
</param>
<param name="width">
<para>
Specifies the width of the texture image. All implementations support texture images that are at least 1024 texels wide.
</para>
</param>
<param name="height">
<para>
Specifies the height of the texture image, or the number of layers in a texture array, in the case of the GL_TEXTURE_1D_ARRAY and GL_PROXY_TEXTURE_1D_ARRAY targets. All implementations support 2D texture images that are at least 1024 texels high, and texture arrays that are at least 256 layers deep.
</para>
</param>
<param name="border">
<para>
This value must be 0.
</para>
</param>
<param name="format">
<para>
Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA.
</para>
</param>
<param name="type">
<para>
Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
</para>
</param>
<param name="data">
<para>
Specifies a pointer to the image data in memory.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.TexImage2D``1(OpenTK.Graphics.ES10.All,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.ES10.All,OpenTK.Graphics.ES10.All,``0[0:,0:])">
<summary>[requires: v1.0 and 1.0]
Specify a two-dimensional texture image
</summary>
<param name="target">
<para>
Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_RECTANGLE, GL_PROXY_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP.
</para>
</param>
<param name="level">
<para>
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. If target is GL_TEXTURE_RECTANGLE or GL_PROXY_TEXTURE_RECTANGLE, level must be 0.
</para>
</param>
<param name="internalFormat">
<para>
Specifies the number of color components in the texture. Must be one of the following symbolic constants: GL_COMPRESSED_RED, GL_COMPRESSED_RG, GL_COMPRESSED_RGB, GL_COMPRESSED_RGBA, GL_COMPRESSED_SRGB, GL_COMPRESSED_SRGB_ALPHA, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32, GL_R3_G3_B2, GL_RED, GL_RG, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, GL_RGBA16, GL_SRGB, GL_SRGB8, GL_SRGB_ALPHA, or GL_SRGB8_ALPHA8.
</para>
</param>
<param name="width">
<para>
Specifies the width of the texture image. All implementations support texture images that are at least 1024 texels wide.
</para>
</param>
<param name="height">
<para>
Specifies the height of the texture image, or the number of layers in a texture array, in the case of the GL_TEXTURE_1D_ARRAY and GL_PROXY_TEXTURE_1D_ARRAY targets. All implementations support 2D texture images that are at least 1024 texels high, and texture arrays that are at least 256 layers deep.
</para>
</param>
<param name="border">
<para>
This value must be 0.
</para>
</param>
<param name="format">
<para>
Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA.
</para>
</param>
<param name="type">
<para>
Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
</para>
</param>
<param name="data">
<para>
Specifies a pointer to the image data in memory.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.TexImage2D``1(OpenTK.Graphics.ES10.All,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.ES10.All,OpenTK.Graphics.ES10.All,``0[0:,0:,0:])">
<summary>[requires: v1.0 and 1.0]
Specify a two-dimensional texture image
</summary>
<param name="target">
<para>
Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_RECTANGLE, GL_PROXY_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP.
</para>
</param>
<param name="level">
<para>
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. If target is GL_TEXTURE_RECTANGLE or GL_PROXY_TEXTURE_RECTANGLE, level must be 0.
</para>
</param>
<param name="internalFormat">
<para>
Specifies the number of color components in the texture. Must be one of the following symbolic constants: GL_COMPRESSED_RED, GL_COMPRESSED_RG, GL_COMPRESSED_RGB, GL_COMPRESSED_RGBA, GL_COMPRESSED_SRGB, GL_COMPRESSED_SRGB_ALPHA, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32, GL_R3_G3_B2, GL_RED, GL_RG, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, GL_RGBA16, GL_SRGB, GL_SRGB8, GL_SRGB_ALPHA, or GL_SRGB8_ALPHA8.
</para>
</param>
<param name="width">
<para>
Specifies the width of the texture image. All implementations support texture images that are at least 1024 texels wide.
</para>
</param>
<param name="height">
<para>
Specifies the height of the texture image, or the number of layers in a texture array, in the case of the GL_TEXTURE_1D_ARRAY and GL_PROXY_TEXTURE_1D_ARRAY targets. All implementations support 2D texture images that are at least 1024 texels high, and texture arrays that are at least 256 layers deep.
</para>
</param>
<param name="border">
<para>
This value must be 0.
</para>
</param>
<param name="format">
<para>
Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA.
</para>
</param>
<param name="type">
<para>
Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
</para>
</param>
<param name="data">
<para>
Specifies a pointer to the image data in memory.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.TexImage2D``1(OpenTK.Graphics.ES10.All,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.ES10.All,OpenTK.Graphics.ES10.All,``0@)">
<summary>[requires: v1.0 and 1.0]
Specify a two-dimensional texture image
</summary>
<param name="target">
<para>
Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_RECTANGLE, GL_PROXY_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP.
</para>
</param>
<param name="level">
<para>
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. If target is GL_TEXTURE_RECTANGLE or GL_PROXY_TEXTURE_RECTANGLE, level must be 0.
</para>
</param>
<param name="internalFormat">
<para>
Specifies the number of color components in the texture. Must be one of the following symbolic constants: GL_COMPRESSED_RED, GL_COMPRESSED_RG, GL_COMPRESSED_RGB, GL_COMPRESSED_RGBA, GL_COMPRESSED_SRGB, GL_COMPRESSED_SRGB_ALPHA, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32, GL_R3_G3_B2, GL_RED, GL_RG, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, GL_RGBA16, GL_SRGB, GL_SRGB8, GL_SRGB_ALPHA, or GL_SRGB8_ALPHA8.
</para>
</param>
<param name="width">
<para>
Specifies the width of the texture image. All implementations support texture images that are at least 1024 texels wide.
</para>
</param>
<param name="height">
<para>
Specifies the height of the texture image, or the number of layers in a texture array, in the case of the GL_TEXTURE_1D_ARRAY and GL_PROXY_TEXTURE_1D_ARRAY targets. All implementations support 2D texture images that are at least 1024 texels high, and texture arrays that are at least 256 layers deep.
</para>
</param>
<param name="border">
<para>
This value must be 0.
</para>
</param>
<param name="format">
<para>
Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA.
</para>
</param>
<param name="type">
<para>
Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
</para>
</param>
<param name="data">
<para>
Specifies a pointer to the image data in memory.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.TexParameter(OpenTK.Graphics.ES10.All,OpenTK.Graphics.ES10.All,System.Single)">
<summary>[requires: v1.0 and 1.0]
Set texture parameters
</summary>
<param name="target">
<para>
Specifies the target texture, which must be either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, or GL_TEXTURE_CUBE_MAP.
</para>
</param>
<param name="pname">
<para>
Specifies the symbolic name of a single-valued texture parameter. pname can be one of the following: GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, or GL_TEXTURE_WRAP_R.
</para>
</param>
<param name="param">
<para>
Specifies the value of pname.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.TexParameterx(OpenTK.Graphics.ES10.All,OpenTK.Graphics.ES10.All,System.Int32)">
<summary>[requires: v1.0 and 1.0]</summary>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.TexSubImage2D(OpenTK.Graphics.ES10.All,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.ES10.All,OpenTK.Graphics.ES10.All,System.IntPtr)">
<summary>[requires: v1.0 and 1.0]
Specify a two-dimensional texture subimage
</summary>
<param name="target">
<para>
Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z.
</para>
</param>
<param name="level">
<para>
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</para>
</param>
<param name="xoffset">
<para>
Specifies a texel offset in the x direction within the texture array.
</para>
</param>
<param name="yoffset">
<para>
Specifies a texel offset in the y direction within the texture array.
</para>
</param>
<param name="width">
<para>
Specifies the width of the texture subimage.
</para>
</param>
<param name="height">
<para>
Specifies the height of the texture subimage.
</para>
</param>
<param name="format">
<para>
Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA.
</para>
</param>
<param name="type">
<para>
Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
</para>
</param>
<param name="data">
<para>
Specifies a pointer to the image data in memory.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.TexSubImage2D``1(OpenTK.Graphics.ES10.All,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.ES10.All,OpenTK.Graphics.ES10.All,``0[])">
<summary>[requires: v1.0 and 1.0]
Specify a two-dimensional texture subimage
</summary>
<param name="target">
<para>
Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z.
</para>
</param>
<param name="level">
<para>
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</para>
</param>
<param name="xoffset">
<para>
Specifies a texel offset in the x direction within the texture array.
</para>
</param>
<param name="yoffset">
<para>
Specifies a texel offset in the y direction within the texture array.
</para>
</param>
<param name="width">
<para>
Specifies the width of the texture subimage.
</para>
</param>
<param name="height">
<para>
Specifies the height of the texture subimage.
</para>
</param>
<param name="format">
<para>
Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA.
</para>
</param>
<param name="type">
<para>
Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
</para>
</param>
<param name="data">
<para>
Specifies a pointer to the image data in memory.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.TexSubImage2D``1(OpenTK.Graphics.ES10.All,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.ES10.All,OpenTK.Graphics.ES10.All,``0[0:,0:])">
<summary>[requires: v1.0 and 1.0]
Specify a two-dimensional texture subimage
</summary>
<param name="target">
<para>
Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z.
</para>
</param>
<param name="level">
<para>
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</para>
</param>
<param name="xoffset">
<para>
Specifies a texel offset in the x direction within the texture array.
</para>
</param>
<param name="yoffset">
<para>
Specifies a texel offset in the y direction within the texture array.
</para>
</param>
<param name="width">
<para>
Specifies the width of the texture subimage.
</para>
</param>
<param name="height">
<para>
Specifies the height of the texture subimage.
</para>
</param>
<param name="format">
<para>
Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA.
</para>
</param>
<param name="type">
<para>
Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
</para>
</param>
<param name="data">
<para>
Specifies a pointer to the image data in memory.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.TexSubImage2D``1(OpenTK.Graphics.ES10.All,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.ES10.All,OpenTK.Graphics.ES10.All,``0[0:,0:,0:])">
<summary>[requires: v1.0 and 1.0]
Specify a two-dimensional texture subimage
</summary>
<param name="target">
<para>
Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z.
</para>
</param>
<param name="level">
<para>
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</para>
</param>
<param name="xoffset">
<para>
Specifies a texel offset in the x direction within the texture array.
</para>
</param>
<param name="yoffset">
<para>
Specifies a texel offset in the y direction within the texture array.
</para>
</param>
<param name="width">
<para>
Specifies the width of the texture subimage.
</para>
</param>
<param name="height">
<para>
Specifies the height of the texture subimage.
</para>
</param>
<param name="format">
<para>
Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA.
</para>
</param>
<param name="type">
<para>
Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
</para>
</param>
<param name="data">
<para>
Specifies a pointer to the image data in memory.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.TexSubImage2D``1(OpenTK.Graphics.ES10.All,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.ES10.All,OpenTK.Graphics.ES10.All,``0@)">
<summary>[requires: v1.0 and 1.0]
Specify a two-dimensional texture subimage
</summary>
<param name="target">
<para>
Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z.
</para>
</param>
<param name="level">
<para>
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</para>
</param>
<param name="xoffset">
<para>
Specifies a texel offset in the x direction within the texture array.
</para>
</param>
<param name="yoffset">
<para>
Specifies a texel offset in the y direction within the texture array.
</para>
</param>
<param name="width">
<para>
Specifies the width of the texture subimage.
</para>
</param>
<param name="height">
<para>
Specifies the height of the texture subimage.
</para>
</param>
<param name="format">
<para>
Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA.
</para>
</param>
<param name="type">
<para>
Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
</para>
</param>
<param name="data">
<para>
Specifies a pointer to the image data in memory.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.Translate(System.Single,System.Single,System.Single)">
<summary>[requires: v1.0 and 1.0]
Multiply the current matrix by a translation matrix
</summary>
<param name="x">
<para>
Specify the x, y, and z coordinates of a translation vector.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.Translatex(System.Int32,System.Int32,System.Int32)">
<summary>[requires: v1.0 and 1.0]</summary>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.VertexPointer(System.Int32,OpenTK.Graphics.ES10.All,System.Int32,System.IntPtr)">
<summary>[requires: v1.0 and 1.0]
Define an array of vertex data
</summary>
<param name="size">
<para>
Specifies the number of coordinates per vertex. Must be 2, 3, or 4. The initial value is 4.
</para>
</param>
<param name="type">
<para>
Specifies the data type of each coordinate in the array. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT.
</para>
</param>
<param name="stride">
<para>
Specifies the byte offset between consecutive vertices. If stride is 0, the vertices are understood to be tightly packed in the array. The initial value is 0.
</para>
</param>
<param name="pointer">
<para>
Specifies a pointer to the first coordinate of the first vertex in the array. The initial value is 0.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.VertexPointer``1(System.Int32,OpenTK.Graphics.ES10.All,System.Int32,``0[])">
<summary>[requires: v1.0 and 1.0]
Define an array of vertex data
</summary>
<param name="size">
<para>
Specifies the number of coordinates per vertex. Must be 2, 3, or 4. The initial value is 4.
</para>
</param>
<param name="type">
<para>
Specifies the data type of each coordinate in the array. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT.
</para>
</param>
<param name="stride">
<para>
Specifies the byte offset between consecutive vertices. If stride is 0, the vertices are understood to be tightly packed in the array. The initial value is 0.
</para>
</param>
<param name="pointer">
<para>
Specifies a pointer to the first coordinate of the first vertex in the array. The initial value is 0.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.VertexPointer``1(System.Int32,OpenTK.Graphics.ES10.All,System.Int32,``0[0:,0:])">
<summary>[requires: v1.0 and 1.0]
Define an array of vertex data
</summary>
<param name="size">
<para>
Specifies the number of coordinates per vertex. Must be 2, 3, or 4. The initial value is 4.
</para>
</param>
<param name="type">
<para>
Specifies the data type of each coordinate in the array. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT.
</para>
</param>
<param name="stride">
<para>
Specifies the byte offset between consecutive vertices. If stride is 0, the vertices are understood to be tightly packed in the array. The initial value is 0.
</para>
</param>
<param name="pointer">
<para>
Specifies a pointer to the first coordinate of the first vertex in the array. The initial value is 0.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.VertexPointer``1(System.Int32,OpenTK.Graphics.ES10.All,System.Int32,``0[0:,0:,0:])">
<summary>[requires: v1.0 and 1.0]
Define an array of vertex data
</summary>
<param name="size">
<para>
Specifies the number of coordinates per vertex. Must be 2, 3, or 4. The initial value is 4.
</para>
</param>
<param name="type">
<para>
Specifies the data type of each coordinate in the array. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT.
</para>
</param>
<param name="stride">
<para>
Specifies the byte offset between consecutive vertices. If stride is 0, the vertices are understood to be tightly packed in the array. The initial value is 0.
</para>
</param>
<param name="pointer">
<para>
Specifies a pointer to the first coordinate of the first vertex in the array. The initial value is 0.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.VertexPointer``1(System.Int32,OpenTK.Graphics.ES10.All,System.Int32,``0@)">
<summary>[requires: v1.0 and 1.0]
Define an array of vertex data
</summary>
<param name="size">
<para>
Specifies the number of coordinates per vertex. Must be 2, 3, or 4. The initial value is 4.
</para>
</param>
<param name="type">
<para>
Specifies the data type of each coordinate in the array. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT.
</para>
</param>
<param name="stride">
<para>
Specifies the byte offset between consecutive vertices. If stride is 0, the vertices are understood to be tightly packed in the array. The initial value is 0.
</para>
</param>
<param name="pointer">
<para>
Specifies a pointer to the first coordinate of the first vertex in the array. The initial value is 0.
</para>
</param>
</member>
<member name="M:OpenTK.Graphics.ES10.GL.Viewport(System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: v1.0 and 1.0]
Set the viewport
</summary>
<param name="x">
<para>
Specify the lower left corner of the viewport rectangle, in pixels. The initial value is (0,0).
</para>
</param>
<param name="width">
<para>
Specify the width and height of the viewport. When a GL context is first attached to a window, width and height are set to the dimensions of that window.
</para>
</param>
</member>
<member name="T:OpenTK.Graphics.ES11.GL">
<summary>
Provides access to OpenGL ES 1.1 methods.
</summary>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.#ctor">
<summary>
Constructs a new instance.
</summary>
</member>
<member name="P:OpenTK.Graphics.ES11.GL.SyncRoot">
<summary>
Returns a synchronization token unique for the GL class.
</summary>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.Apple.ClientWaitSync(System.IntPtr,System.Int32,System.Int64)">
<summary>[requires: APPLE_sync]
Block and wait for a sync object to become signaled
</summary>
<param name="sync">
The sync object whose status to wait on.
</param>
<param name="flags">
A bitfield controlling the command flushing behavior. flags may be SyncFlushCommandsBit.
</param>
<param name="timeout">
The timeout, specified in nanoseconds, for which the implementation should wait for sync to become signaled.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.Apple.ClientWaitSync(System.IntPtr,System.UInt32,System.UInt64)">
<summary>[requires: APPLE_sync]
Block and wait for a sync object to become signaled
</summary>
<param name="sync">
The sync object whose status to wait on.
</param>
<param name="flags">
A bitfield controlling the command flushing behavior. flags may be SyncFlushCommandsBit.
</param>
<param name="timeout">
The timeout, specified in nanoseconds, for which the implementation should wait for sync to become signaled.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.Apple.CopyTextureLevel(System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: APPLE_copy_texture_levels]</summary>
<param name="destinationTexture"></param>
<param name="sourceTexture"></param>
<param name="sourceBaseLevel"></param>
<param name="sourceLevelCount"></param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.Apple.CopyTextureLevel(System.UInt32,System.UInt32,System.Int32,System.Int32)">
<summary>[requires: APPLE_copy_texture_levels]</summary>
<param name="destinationTexture"></param>
<param name="sourceTexture"></param>
<param name="sourceBaseLevel"></param>
<param name="sourceLevelCount"></param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.Apple.DeleteSync(System.IntPtr)">
<summary>[requires: APPLE_sync]
Delete a sync object
</summary>
<param name="sync">
The sync object to be deleted.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.Apple.FenceSync(OpenTK.Graphics.ES11.All,System.Int32)">
<summary>[requires: APPLE_sync]
Create a new sync object and insert it into the GL command stream
</summary>
<param name="condition">
Specifies the condition that must be met to set the sync object's state to signaled. condition must be SyncGpuCommandsComplete.
</param>
<param name="flags">
Specifies a bitwise combination of flags controlling the behavior of the sync object. No flags are presently defined for this operation and flags must be zero.flags is a placeholder for anticipated future extensions of fence sync object capabilities.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.Apple.FenceSync(OpenTK.Graphics.ES11.All,System.UInt32)">
<summary>[requires: APPLE_sync]
Create a new sync object and insert it into the GL command stream
</summary>
<param name="condition">
Specifies the condition that must be met to set the sync object's state to signaled. condition must be SyncGpuCommandsComplete.
</param>
<param name="flags">
Specifies a bitwise combination of flags controlling the behavior of the sync object. No flags are presently defined for this operation and flags must be zero.flags is a placeholder for anticipated future extensions of fence sync object capabilities.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.Apple.GetInteger64(OpenTK.Graphics.ES11.All)">
<summary>[requires: APPLE_sync]</summary>
<param name="pname"></param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.Apple.GetInteger64(OpenTK.Graphics.ES11.All,System.Int64[])">
<summary>[requires: APPLE_sync]</summary>
<param name="pname"></param>
<param name="@params"></param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.Apple.GetInteger64(OpenTK.Graphics.ES11.All,System.Int64@)">
<summary>[requires: APPLE_sync]</summary>
<param name="pname"></param>
<param name="@params"></param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.Apple.GetInteger64(OpenTK.Graphics.ES11.All,System.Int64*)">
<summary>[requires: APPLE_sync]</summary>
<param name="pname"></param>
<param name="@params"></param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.Apple.GetSync(System.IntPtr,OpenTK.Graphics.ES11.All,System.Int32,System.Int32[],System.Int32[])">
<summary>[requires: APPLE_sync]
Query the properties of a sync object
</summary>
<param name="sync">
Specifies the sync object whose properties to query.
</param>
<param name="pname">
Specifies the parameter whose value to retrieve from the sync object specified in sync.
</param>
<param name="bufSize">
Specifies the size of the buffer whose address is given in values.
</param>
<param name="length">
Specifies the address of an variable to receive the number of integers placed in values.
</param>
<param name="values">[length: bufSize]
Specifies the address of an array to receive the values of the queried parameter.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.Apple.GetSync(System.IntPtr,OpenTK.Graphics.ES11.All,System.Int32,System.Int32@,System.Int32@)">
<summary>[requires: APPLE_sync]
Query the properties of a sync object
</summary>
<param name="sync">
Specifies the sync object whose properties to query.
</param>
<param name="pname">
Specifies the parameter whose value to retrieve from the sync object specified in sync.
</param>
<param name="bufSize">
Specifies the size of the buffer whose address is given in values.
</param>
<param name="length">
Specifies the address of an variable to receive the number of integers placed in values.
</param>
<param name="values">[length: bufSize]
Specifies the address of an array to receive the values of the queried parameter.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.Apple.GetSync(System.IntPtr,OpenTK.Graphics.ES11.All,System.Int32,System.Int32*,System.Int32*)">
<summary>[requires: APPLE_sync]
Query the properties of a sync object
</summary>
<param name="sync">
Specifies the sync object whose properties to query.
</param>
<param name="pname">
Specifies the parameter whose value to retrieve from the sync object specified in sync.
</param>
<param name="bufSize">
Specifies the size of the buffer whose address is given in values.
</param>
<param name="length">
Specifies the address of an variable to receive the number of integers placed in values.
</param>
<param name="values">[length: bufSize]
Specifies the address of an array to receive the values of the queried parameter.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.Apple.IsSync(System.IntPtr)">
<summary>[requires: APPLE_sync]
Determine if a name corresponds to a sync object
</summary>
<param name="sync">
Specifies a value that may be the name of a sync object.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.Apple.RenderbufferStorageMultisample(OpenTK.Graphics.ES11.All,System.Int32,OpenTK.Graphics.ES11.All,System.Int32,System.Int32)">
<summary>[requires: APPLE_framebuffer_multisample]
Establish data storage, format, dimensions and sample count of a renderbuffer object's image
</summary>
<param name="target">
Specifies a binding to which the target of the allocation and must be Renderbuffer.
</param>
<param name="samples">
Specifies the number of samples to be used for the renderbuffer object's storage.
</param>
<param name="internalformat">
Specifies the internal format to use for the renderbuffer object's image.
</param>
<param name="width">
Specifies the width of the renderbuffer, in pixels.
</param>
<param name="height">
Specifies the height of the renderbuffer, in pixels.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.Apple.ResolveMultisampleFramebuffer">
<summary>[requires: APPLE_framebuffer_multisample]</summary>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.Apple.WaitSync(System.IntPtr,System.Int32,System.Int64)">
<summary>[requires: APPLE_sync]
Instruct the GL server to block until the specified sync object becomes signaled
</summary>
<param name="sync">
Specifies the sync object whose status to wait on.
</param>
<param name="flags">
A bitfield controlling the command flushing behavior. flags may be zero.
</param>
<param name="timeout">
Specifies the timeout that the server should wait before continuing. timeout must be TimeoutIgnored.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.Apple.WaitSync(System.IntPtr,System.UInt32,System.UInt64)">
<summary>[requires: APPLE_sync]
Instruct the GL server to block until the specified sync object becomes signaled
</summary>
<param name="sync">
Specifies the sync object whose status to wait on.
</param>
<param name="flags">
A bitfield controlling the command flushing behavior. flags may be zero.
</param>
<param name="timeout">
Specifies the timeout that the server should wait before continuing. timeout must be TimeoutIgnored.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.ActiveTexture(OpenTK.Graphics.ES11.All)">
<summary>[requires: v1.0]
Select active texture unit
</summary>
<param name="texture">
Specifies which texture unit to make active. The number of texture units is implementation dependent, but must be at least 8. texture must be one of Texture, where i ranges from 0 to (MaxCombinedTextureImageUnits - 1). The initial value is Texture0.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.ActiveTexture(OpenTK.Graphics.ES11.TextureUnit)">
<summary>[requires: v1.0]
Select active texture unit
</summary>
<param name="texture">
Specifies which texture unit to make active. The number of texture units is implementation dependent, but must be at least 8. texture must be one of Texture, where i ranges from 0 to (MaxCombinedTextureImageUnits - 1). The initial value is Texture0.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.AlphaFunc(OpenTK.Graphics.ES11.All,System.Single)">
<summary>[requires: v1.0]
Specify the alpha test function
</summary>
<param name="func">
Specifies the alpha comparison function. Symbolic constants Never, Less, Equal, Lequal, Greater, Notequal, Gequal, and Always are accepted. The initial value is Always.
</param>
<param name="@ref">
Specifies the reference value that incoming alpha values are compared to. This value is clamped to the range [0,1], where 0 represents the lowest possible alpha value and 1 the highest possible value. The initial reference value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.AlphaFunc(OpenTK.Graphics.ES11.AlphaFunction,System.Single)">
<summary>[requires: v1.0]
Specify the alpha test function
</summary>
<param name="func">
Specifies the alpha comparison function. Symbolic constants Never, Less, Equal, Lequal, Greater, Notequal, Gequal, and Always are accepted. The initial value is Always.
</param>
<param name="@ref">
Specifies the reference value that incoming alpha values are compared to. This value is clamped to the range [0,1], where 0 represents the lowest possible alpha value and 1 the highest possible value. The initial reference value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.AlphaFuncx(OpenTK.Graphics.ES11.All,System.Int32)">
<summary>[requires: v1.0]</summary>
<param name="func"></param>
<param name="@ref"></param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.BindBuffer(OpenTK.Graphics.ES11.All,System.Int32)">
<summary>[requires: v1.0]
Bind a named buffer object
</summary>
<param name="target">
Specifies the target to which the buffer object is bound. The symbolic constant must be ArrayBuffer or ElementArrayBuffer.
</param>
<param name="buffer">
Specifies the name of a buffer object.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.BindBuffer(OpenTK.Graphics.ES11.All,System.UInt32)">
<summary>[requires: v1.0]
Bind a named buffer object
</summary>
<param name="target">
Specifies the target to which the buffer object is bound. The symbolic constant must be ArrayBuffer or ElementArrayBuffer.
</param>
<param name="buffer">
Specifies the name of a buffer object.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.BindTexture(OpenTK.Graphics.ES11.All,System.Int32)">
<summary>[requires: v1.0]
Bind a named texture to a texturing target
</summary>
<param name="target">
Specifies the target of the active texture unit to which the texture is bound. Must be either Texture2D or TextureCubeMap.
</param>
<param name="texture">
Specifies the name of a texture.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.BindTexture(OpenTK.Graphics.ES11.All,System.UInt32)">
<summary>[requires: v1.0]
Bind a named texture to a texturing target
</summary>
<param name="target">
Specifies the target of the active texture unit to which the texture is bound. Must be either Texture2D or TextureCubeMap.
</param>
<param name="texture">
Specifies the name of a texture.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.BindTexture(OpenTK.Graphics.ES11.TextureTarget,System.Int32)">
<summary>[requires: v1.0]
Bind a named texture to a texturing target
</summary>
<param name="target">
Specifies the target of the active texture unit to which the texture is bound. Must be either Texture2D or TextureCubeMap.
</param>
<param name="texture">
Specifies the name of a texture.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.BindTexture(OpenTK.Graphics.ES11.TextureTarget,System.UInt32)">
<summary>[requires: v1.0]
Bind a named texture to a texturing target
</summary>
<param name="target">
Specifies the target of the active texture unit to which the texture is bound. Must be either Texture2D or TextureCubeMap.
</param>
<param name="texture">
Specifies the name of a texture.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.BlendFunc(OpenTK.Graphics.ES11.All,OpenTK.Graphics.ES11.All)">
<summary>[requires: v1.0]
Specify pixel arithmetic
</summary>
<param name="sfactor">
Specifies how the red, green, blue, and alpha source blending factors are computed. The following symbolic constants are accepted: Zero, One, SrcColor, OneMinusSrcColor, DstColor, OneMinusDstColor, SrcAlpha, OneMinusSrcAlpha, DstAlpha, OneMinusDstAlpha, ConstantColor, OneMinusConstantColor, ConstantAlpha, OneMinusConstantAlpha, and SrcAlphaSaturate. The initial value is One.
</param>
<param name="dfactor">
Specifies how the red, green, blue, and alpha destination blending factors are computed. The following symbolic constants are accepted: Zero, One, SrcColor, OneMinusSrcColor, DstColor, OneMinusDstColor, SrcAlpha, OneMinusSrcAlpha, DstAlpha, OneMinusDstAlpha. ConstantColor, OneMinusConstantColor, ConstantAlpha, and OneMinusConstantAlpha. The initial value is Zero.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.BlendFunc(OpenTK.Graphics.ES11.BlendingFactorSrc,OpenTK.Graphics.ES11.BlendingFactorDest)">
<summary>[requires: v1.0]
Specify pixel arithmetic
</summary>
<param name="sfactor">
Specifies how the red, green, blue, and alpha source blending factors are computed. The following symbolic constants are accepted: Zero, One, SrcColor, OneMinusSrcColor, DstColor, OneMinusDstColor, SrcAlpha, OneMinusSrcAlpha, DstAlpha, OneMinusDstAlpha, ConstantColor, OneMinusConstantColor, ConstantAlpha, OneMinusConstantAlpha, and SrcAlphaSaturate. The initial value is One.
</param>
<param name="dfactor">
Specifies how the red, green, blue, and alpha destination blending factors are computed. The following symbolic constants are accepted: Zero, One, SrcColor, OneMinusSrcColor, DstColor, OneMinusDstColor, SrcAlpha, OneMinusSrcAlpha, DstAlpha, OneMinusDstAlpha. ConstantColor, OneMinusConstantColor, ConstantAlpha, and OneMinusConstantAlpha. The initial value is Zero.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.BufferData(OpenTK.Graphics.ES11.All,System.Int32,System.IntPtr,OpenTK.Graphics.ES11.All)">
<summary>[requires: v1.0]
Create and initialize a buffer object's data store
</summary>
<param name="target">
Specifies the target buffer object. The symbolic constant must be ArrayBuffer or ElementArrayBuffer.
</param>
<param name="size">
Specifies the size in bytes of the buffer object's new data store.
</param>
<param name="data">[length: size]
Specifies a pointer to data that will be copied into the data store for initialization, or Null if no data is to be copied.
</param>
<param name="usage">
Specifies the expected usage pattern of the data store. The symbolic constant must be StreamDraw, StaticDraw, or DynamicDraw.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.BufferData``1(OpenTK.Graphics.ES11.All,System.Int32,``0[],OpenTK.Graphics.ES11.All)">
<summary>[requires: v1.0]
Create and initialize a buffer object's data store
</summary>
<param name="target">
Specifies the target buffer object. The symbolic constant must be ArrayBuffer or ElementArrayBuffer.
</param>
<param name="size">
Specifies the size in bytes of the buffer object's new data store.
</param>
<param name="data">[length: size]
Specifies a pointer to data that will be copied into the data store for initialization, or Null if no data is to be copied.
</param>
<param name="usage">
Specifies the expected usage pattern of the data store. The symbolic constant must be StreamDraw, StaticDraw, or DynamicDraw.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.BufferData``1(OpenTK.Graphics.ES11.All,System.Int32,``0[0:,0:],OpenTK.Graphics.ES11.All)">
<summary>[requires: v1.0]
Create and initialize a buffer object's data store
</summary>
<param name="target">
Specifies the target buffer object. The symbolic constant must be ArrayBuffer or ElementArrayBuffer.
</param>
<param name="size">
Specifies the size in bytes of the buffer object's new data store.
</param>
<param name="data">[length: size]
Specifies a pointer to data that will be copied into the data store for initialization, or Null if no data is to be copied.
</param>
<param name="usage">
Specifies the expected usage pattern of the data store. The symbolic constant must be StreamDraw, StaticDraw, or DynamicDraw.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.BufferData``1(OpenTK.Graphics.ES11.All,System.Int32,``0[0:,0:,0:],OpenTK.Graphics.ES11.All)">
<summary>[requires: v1.0]
Create and initialize a buffer object's data store
</summary>
<param name="target">
Specifies the target buffer object. The symbolic constant must be ArrayBuffer or ElementArrayBuffer.
</param>
<param name="size">
Specifies the size in bytes of the buffer object's new data store.
</param>
<param name="data">[length: size]
Specifies a pointer to data that will be copied into the data store for initialization, or Null if no data is to be copied.
</param>
<param name="usage">
Specifies the expected usage pattern of the data store. The symbolic constant must be StreamDraw, StaticDraw, or DynamicDraw.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.BufferData``1(OpenTK.Graphics.ES11.All,System.Int32,``0@,OpenTK.Graphics.ES11.All)">
<summary>[requires: v1.0]
Create and initialize a buffer object's data store
</summary>
<param name="target">
Specifies the target buffer object. The symbolic constant must be ArrayBuffer or ElementArrayBuffer.
</param>
<param name="size">
Specifies the size in bytes of the buffer object's new data store.
</param>
<param name="data">[length: size]
Specifies a pointer to data that will be copied into the data store for initialization, or Null if no data is to be copied.
</param>
<param name="usage">
Specifies the expected usage pattern of the data store. The symbolic constant must be StreamDraw, StaticDraw, or DynamicDraw.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.BufferData(OpenTK.Graphics.ES11.All,System.IntPtr,System.IntPtr,OpenTK.Graphics.ES11.All)">
<summary>[requires: v1.0]
Create and initialize a buffer object's data store
</summary>
<param name="target">
Specifies the target buffer object. The symbolic constant must be ArrayBuffer or ElementArrayBuffer.
</param>
<param name="size">
Specifies the size in bytes of the buffer object's new data store.
</param>
<param name="data">[length: size]
Specifies a pointer to data that will be copied into the data store for initialization, or Null if no data is to be copied.
</param>
<param name="usage">
Specifies the expected usage pattern of the data store. The symbolic constant must be StreamDraw, StaticDraw, or DynamicDraw.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.BufferData``1(OpenTK.Graphics.ES11.All,System.IntPtr,``0[],OpenTK.Graphics.ES11.All)">
<summary>[requires: v1.0]
Create and initialize a buffer object's data store
</summary>
<param name="target">
Specifies the target buffer object. The symbolic constant must be ArrayBuffer or ElementArrayBuffer.
</param>
<param name="size">
Specifies the size in bytes of the buffer object's new data store.
</param>
<param name="data">[length: size]
Specifies a pointer to data that will be copied into the data store for initialization, or Null if no data is to be copied.
</param>
<param name="usage">
Specifies the expected usage pattern of the data store. The symbolic constant must be StreamDraw, StaticDraw, or DynamicDraw.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.BufferData``1(OpenTK.Graphics.ES11.All,System.IntPtr,``0[0:,0:],OpenTK.Graphics.ES11.All)">
<summary>[requires: v1.0]
Create and initialize a buffer object's data store
</summary>
<param name="target">
Specifies the target buffer object. The symbolic constant must be ArrayBuffer or ElementArrayBuffer.
</param>
<param name="size">
Specifies the size in bytes of the buffer object's new data store.
</param>
<param name="data">[length: size]
Specifies a pointer to data that will be copied into the data store for initialization, or Null if no data is to be copied.
</param>
<param name="usage">
Specifies the expected usage pattern of the data store. The symbolic constant must be StreamDraw, StaticDraw, or DynamicDraw.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.BufferData``1(OpenTK.Graphics.ES11.All,System.IntPtr,``0[0:,0:,0:],OpenTK.Graphics.ES11.All)">
<summary>[requires: v1.0]
Create and initialize a buffer object's data store
</summary>
<param name="target">
Specifies the target buffer object. The symbolic constant must be ArrayBuffer or ElementArrayBuffer.
</param>
<param name="size">
Specifies the size in bytes of the buffer object's new data store.
</param>
<param name="data">[length: size]
Specifies a pointer to data that will be copied into the data store for initialization, or Null if no data is to be copied.
</param>
<param name="usage">
Specifies the expected usage pattern of the data store. The symbolic constant must be StreamDraw, StaticDraw, or DynamicDraw.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.BufferData``1(OpenTK.Graphics.ES11.All,System.IntPtr,``0@,OpenTK.Graphics.ES11.All)">
<summary>[requires: v1.0]
Create and initialize a buffer object's data store
</summary>
<param name="target">
Specifies the target buffer object. The symbolic constant must be ArrayBuffer or ElementArrayBuffer.
</param>
<param name="size">
Specifies the size in bytes of the buffer object's new data store.
</param>
<param name="data">[length: size]
Specifies a pointer to data that will be copied into the data store for initialization, or Null if no data is to be copied.
</param>
<param name="usage">
Specifies the expected usage pattern of the data store. The symbolic constant must be StreamDraw, StaticDraw, or DynamicDraw.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.BufferSubData(OpenTK.Graphics.ES11.All,System.IntPtr,System.Int32,System.IntPtr)">
<summary>[requires: v1.0]
Update a subset of a buffer object's data store
</summary>
<param name="target">
Specifies the target buffer object. The symbolic constant must be ArrayBuffer or ElementArrayBuffer.
</param>
<param name="offset">
Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes.
</param>
<param name="size">
Specifies the size in bytes of the data store region being replaced.
</param>
<param name="data">[length: size]
Specifies a pointer to the new data that will be copied into the data store.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.BufferSubData``1(OpenTK.Graphics.ES11.All,System.IntPtr,System.Int32,``0[])">
<summary>[requires: v1.0]
Update a subset of a buffer object's data store
</summary>
<param name="target">
Specifies the target buffer object. The symbolic constant must be ArrayBuffer or ElementArrayBuffer.
</param>
<param name="offset">
Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes.
</param>
<param name="size">
Specifies the size in bytes of the data store region being replaced.
</param>
<param name="data">[length: size]
Specifies a pointer to the new data that will be copied into the data store.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.BufferSubData``1(OpenTK.Graphics.ES11.All,System.IntPtr,System.Int32,``0[0:,0:])">
<summary>[requires: v1.0]
Update a subset of a buffer object's data store
</summary>
<param name="target">
Specifies the target buffer object. The symbolic constant must be ArrayBuffer or ElementArrayBuffer.
</param>
<param name="offset">
Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes.
</param>
<param name="size">
Specifies the size in bytes of the data store region being replaced.
</param>
<param name="data">[length: size]
Specifies a pointer to the new data that will be copied into the data store.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.BufferSubData``1(OpenTK.Graphics.ES11.All,System.IntPtr,System.Int32,``0[0:,0:,0:])">
<summary>[requires: v1.0]
Update a subset of a buffer object's data store
</summary>
<param name="target">
Specifies the target buffer object. The symbolic constant must be ArrayBuffer or ElementArrayBuffer.
</param>
<param name="offset">
Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes.
</param>
<param name="size">
Specifies the size in bytes of the data store region being replaced.
</param>
<param name="data">[length: size]
Specifies a pointer to the new data that will be copied into the data store.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.BufferSubData``1(OpenTK.Graphics.ES11.All,System.IntPtr,System.Int32,``0@)">
<summary>[requires: v1.0]
Update a subset of a buffer object's data store
</summary>
<param name="target">
Specifies the target buffer object. The symbolic constant must be ArrayBuffer or ElementArrayBuffer.
</param>
<param name="offset">
Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes.
</param>
<param name="size">
Specifies the size in bytes of the data store region being replaced.
</param>
<param name="data">[length: size]
Specifies a pointer to the new data that will be copied into the data store.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.BufferSubData(OpenTK.Graphics.ES11.All,System.IntPtr,System.IntPtr,System.IntPtr)">
<summary>[requires: v1.0]
Update a subset of a buffer object's data store
</summary>
<param name="target">
Specifies the target buffer object. The symbolic constant must be ArrayBuffer or ElementArrayBuffer.
</param>
<param name="offset">
Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes.
</param>
<param name="size">
Specifies the size in bytes of the data store region being replaced.
</param>
<param name="data">[length: size]
Specifies a pointer to the new data that will be copied into the data store.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.BufferSubData``1(OpenTK.Graphics.ES11.All,System.IntPtr,System.IntPtr,``0[])">
<summary>[requires: v1.0]
Update a subset of a buffer object's data store
</summary>
<param name="target">
Specifies the target buffer object. The symbolic constant must be ArrayBuffer or ElementArrayBuffer.
</param>
<param name="offset">
Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes.
</param>
<param name="size">
Specifies the size in bytes of the data store region being replaced.
</param>
<param name="data">[length: size]
Specifies a pointer to the new data that will be copied into the data store.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.BufferSubData``1(OpenTK.Graphics.ES11.All,System.IntPtr,System.IntPtr,``0[0:,0:])">
<summary>[requires: v1.0]
Update a subset of a buffer object's data store
</summary>
<param name="target">
Specifies the target buffer object. The symbolic constant must be ArrayBuffer or ElementArrayBuffer.
</param>
<param name="offset">
Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes.
</param>
<param name="size">
Specifies the size in bytes of the data store region being replaced.
</param>
<param name="data">[length: size]
Specifies a pointer to the new data that will be copied into the data store.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.BufferSubData``1(OpenTK.Graphics.ES11.All,System.IntPtr,System.IntPtr,``0[0:,0:,0:])">
<summary>[requires: v1.0]
Update a subset of a buffer object's data store
</summary>
<param name="target">
Specifies the target buffer object. The symbolic constant must be ArrayBuffer or ElementArrayBuffer.
</param>
<param name="offset">
Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes.
</param>
<param name="size">
Specifies the size in bytes of the data store region being replaced.
</param>
<param name="data">[length: size]
Specifies a pointer to the new data that will be copied into the data store.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.BufferSubData``1(OpenTK.Graphics.ES11.All,System.IntPtr,System.IntPtr,``0@)">
<summary>[requires: v1.0]
Update a subset of a buffer object's data store
</summary>
<param name="target">
Specifies the target buffer object. The symbolic constant must be ArrayBuffer or ElementArrayBuffer.
</param>
<param name="offset">
Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes.
</param>
<param name="size">
Specifies the size in bytes of the data store region being replaced.
</param>
<param name="data">[length: size]
Specifies a pointer to the new data that will be copied into the data store.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.Clear(OpenTK.Graphics.ES11.All)">
<summary>[requires: v1.0]
Clear buffers to preset values
</summary>
<param name="mask">
Bitwise OR of masks that indicate the buffers to be cleared. The three masks are ColorBufferBit, DepthBufferBit, and StencilBufferBit.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.Clear(OpenTK.Graphics.ES11.ClearBufferMask)">
<summary>[requires: v1.0]
Clear buffers to preset values
</summary>
<param name="mask">
Bitwise OR of masks that indicate the buffers to be cleared. The three masks are ColorBufferBit, DepthBufferBit, and StencilBufferBit.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.Clear(System.Int32)">
<summary>[requires: v1.0]
Clear buffers to preset values
</summary>
<param name="mask">
Bitwise OR of masks that indicate the buffers to be cleared. The three masks are ColorBufferBit, DepthBufferBit, and StencilBufferBit.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.Clear(System.UInt32)">
<summary>[requires: v1.0]
Clear buffers to preset values
</summary>
<param name="mask">
Bitwise OR of masks that indicate the buffers to be cleared. The three masks are ColorBufferBit, DepthBufferBit, and StencilBufferBit.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.ClearColor(System.Single,System.Single,System.Single,System.Single)">
<summary>[requires: v1.0]
Specify clear values for the color buffers
</summary>
<param name="red">
Specify the red, green, blue, and alpha values used when the color buffers are cleared. The initial values are all 0.
</param>
<param name="green">
Specify the red, green, blue, and alpha values used when the color buffers are cleared. The initial values are all 0.
</param>
<param name="blue">
Specify the red, green, blue, and alpha values used when the color buffers are cleared. The initial values are all 0.
</param>
<param name="alpha">
Specify the red, green, blue, and alpha values used when the color buffers are cleared. The initial values are all 0.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.ClearColorx(System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: v1.0]</summary>
<param name="red"></param>
<param name="green"></param>
<param name="blue"></param>
<param name="alpha"></param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.ClearDepth(System.Single)">
<summary>[requires: v1.0]
Specify the clear value for the depth buffer
</summary>
<param name="d">
Specifies the depth value used when the depth buffer is cleared. The initial value is 1.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.ClearDepthx(System.Int32)">
<summary>[requires: v1.0]</summary>
<param name="depth"></param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.ClearStencil(System.Int32)">
<summary>[requires: v1.0]
Specify the clear value for the stencil buffer
</summary>
<param name="s">
Specifies the index used when the stencil buffer is cleared. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.ClientActiveTexture(OpenTK.Graphics.ES11.All)">
<summary>[requires: v1.0]
Select active texture unit
</summary>
<param name="texture">
Specifies which texture unit to make active. The number of texture units is implementation dependent, but must be at least two. texture must be one of Texture, where i ranges from 0 to the value of MaxTextureCoords - 1, which is an implementation-dependent value. The initial value is Texture0.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.ClientActiveTexture(OpenTK.Graphics.ES11.TextureUnit)">
<summary>[requires: v1.0]
Select active texture unit
</summary>
<param name="texture">
Specifies which texture unit to make active. The number of texture units is implementation dependent, but must be at least two. texture must be one of Texture, where i ranges from 0 to the value of MaxTextureCoords - 1, which is an implementation-dependent value. The initial value is Texture0.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.ClipPlane(OpenTK.Graphics.ES11.All,System.Single[])">
<summary>[requires: v1.0]
Specify a plane against which all geometry is clipped
</summary>
<param name="p">
Specifies which clipping plane is being positioned. Symbolic names of the form ClipPlanei, where i is an integer between 0 and MaxClipPlanes - 1, are accepted.
</param>
<param name="eqn">[length: 4]
Specifies the address of an array of four double-precision floating-point values. These values are interpreted as a plane equation.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.ClipPlane(OpenTK.Graphics.ES11.All,System.Single@)">
<summary>[requires: v1.0]
Specify a plane against which all geometry is clipped
</summary>
<param name="p">
Specifies which clipping plane is being positioned. Symbolic names of the form ClipPlanei, where i is an integer between 0 and MaxClipPlanes - 1, are accepted.
</param>
<param name="eqn">[length: 4]
Specifies the address of an array of four double-precision floating-point values. These values are interpreted as a plane equation.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.ClipPlane(OpenTK.Graphics.ES11.All,System.Single*)">
<summary>[requires: v1.0]
Specify a plane against which all geometry is clipped
</summary>
<param name="p">
Specifies which clipping plane is being positioned. Symbolic names of the form ClipPlanei, where i is an integer between 0 and MaxClipPlanes - 1, are accepted.
</param>
<param name="eqn">[length: 4]
Specifies the address of an array of four double-precision floating-point values. These values are interpreted as a plane equation.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.ClipPlanex(OpenTK.Graphics.ES11.All,System.Int32[])">
<summary>[requires: v1.0]</summary>
<param name="plane"></param>
<param name="equation">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.ClipPlanex(OpenTK.Graphics.ES11.All,System.Int32@)">
<summary>[requires: v1.0]</summary>
<param name="plane"></param>
<param name="equation">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.ClipPlanex(OpenTK.Graphics.ES11.All,System.Int32*)">
<summary>[requires: v1.0]</summary>
<param name="plane"></param>
<param name="equation">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.Color4(System.Single,System.Single,System.Single,System.Single)">
<summary>[requires: v1.0]
Set the current color
</summary>
<param name="red">
Specify new red, green, and blue values for the current color.
</param>
<param name="green">
Specify new red, green, and blue values for the current color.
</param>
<param name="blue">
Specify new red, green, and blue values for the current color.
</param>
<param name="alpha">
Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.Color4(System.Byte,System.Byte,System.Byte,System.Byte)">
<summary>[requires: v1.0]
Set the current color
</summary>
<param name="red">
Specify new red, green, and blue values for the current color.
</param>
<param name="green">
Specify new red, green, and blue values for the current color.
</param>
<param name="blue">
Specify new red, green, and blue values for the current color.
</param>
<param name="alpha">
Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.Color4x(System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: v1.0]</summary>
<param name="red"></param>
<param name="green"></param>
<param name="blue"></param>
<param name="alpha"></param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.ColorMask(System.Boolean,System.Boolean,System.Boolean,System.Boolean)">
<summary>[requires: v1.0]
Enable and disable writing of frame buffer color components
</summary>
<param name="red">
Specify whether red, green, blue, and alpha can or cannot be written into the frame buffer. The initial values are all True, indicating that the color components can be written.
</param>
<param name="green">
Specify whether red, green, blue, and alpha can or cannot be written into the frame buffer. The initial values are all True, indicating that the color components can be written.
</param>
<param name="blue">
Specify whether red, green, blue, and alpha can or cannot be written into the frame buffer. The initial values are all True, indicating that the color components can be written.
</param>
<param name="alpha">
Specify whether red, green, blue, and alpha can or cannot be written into the frame buffer. The initial values are all True, indicating that the color components can be written.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.ColorPointer(System.Int32,OpenTK.Graphics.ES11.All,System.Int32,System.IntPtr)">
<summary>[requires: v1.0]
Define an array of colors
</summary>
<param name="size">
Specifies the number of components per color. Must be 3 or 4. The initial value is 4.
</param>
<param name="type">
Specifies the data type of each color component in the array. Symbolic constants Byte, UnsignedByte, Short, UnsignedShort, Int, UnsignedInt, Float, and Double are accepted. The initial value is Float.
</param>
<param name="stride">
Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0.
</param>
<param name="pointer">[length: size,type,stride]
Specifies a pointer to the first component of the first color element in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.ColorPointer``1(System.Int32,OpenTK.Graphics.ES11.All,System.Int32,``0[])">
<summary>[requires: v1.0]
Define an array of colors
</summary>
<param name="size">
Specifies the number of components per color. Must be 3 or 4. The initial value is 4.
</param>
<param name="type">
Specifies the data type of each color component in the array. Symbolic constants Byte, UnsignedByte, Short, UnsignedShort, Int, UnsignedInt, Float, and Double are accepted. The initial value is Float.
</param>
<param name="stride">
Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0.
</param>
<param name="pointer">[length: size,type,stride]
Specifies a pointer to the first component of the first color element in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.ColorPointer``1(System.Int32,OpenTK.Graphics.ES11.All,System.Int32,``0[0:,0:])">
<summary>[requires: v1.0]
Define an array of colors
</summary>
<param name="size">
Specifies the number of components per color. Must be 3 or 4. The initial value is 4.
</param>
<param name="type">
Specifies the data type of each color component in the array. Symbolic constants Byte, UnsignedByte, Short, UnsignedShort, Int, UnsignedInt, Float, and Double are accepted. The initial value is Float.
</param>
<param name="stride">
Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0.
</param>
<param name="pointer">[length: size,type,stride]
Specifies a pointer to the first component of the first color element in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.ColorPointer``1(System.Int32,OpenTK.Graphics.ES11.All,System.Int32,``0[0:,0:,0:])">
<summary>[requires: v1.0]
Define an array of colors
</summary>
<param name="size">
Specifies the number of components per color. Must be 3 or 4. The initial value is 4.
</param>
<param name="type">
Specifies the data type of each color component in the array. Symbolic constants Byte, UnsignedByte, Short, UnsignedShort, Int, UnsignedInt, Float, and Double are accepted. The initial value is Float.
</param>
<param name="stride">
Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0.
</param>
<param name="pointer">[length: size,type,stride]
Specifies a pointer to the first component of the first color element in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.ColorPointer``1(System.Int32,OpenTK.Graphics.ES11.All,System.Int32,``0@)">
<summary>[requires: v1.0]
Define an array of colors
</summary>
<param name="size">
Specifies the number of components per color. Must be 3 or 4. The initial value is 4.
</param>
<param name="type">
Specifies the data type of each color component in the array. Symbolic constants Byte, UnsignedByte, Short, UnsignedShort, Int, UnsignedInt, Float, and Double are accepted. The initial value is Float.
</param>
<param name="stride">
Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0.
</param>
<param name="pointer">[length: size,type,stride]
Specifies a pointer to the first component of the first color element in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.ColorPointer(System.Int32,OpenTK.Graphics.ES11.ColorPointerType,System.Int32,System.IntPtr)">
<summary>[requires: v1.0]
Define an array of colors
</summary>
<param name="size">
Specifies the number of components per color. Must be 3 or 4. The initial value is 4.
</param>
<param name="type">
Specifies the data type of each color component in the array. Symbolic constants Byte, UnsignedByte, Short, UnsignedShort, Int, UnsignedInt, Float, and Double are accepted. The initial value is Float.
</param>
<param name="stride">
Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0.
</param>
<param name="pointer">[length: size,type,stride]
Specifies a pointer to the first component of the first color element in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.ColorPointer``1(System.Int32,OpenTK.Graphics.ES11.ColorPointerType,System.Int32,``0[])">
<summary>[requires: v1.0]
Define an array of colors
</summary>
<param name="size">
Specifies the number of components per color. Must be 3 or 4. The initial value is 4.
</param>
<param name="type">
Specifies the data type of each color component in the array. Symbolic constants Byte, UnsignedByte, Short, UnsignedShort, Int, UnsignedInt, Float, and Double are accepted. The initial value is Float.
</param>
<param name="stride">
Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0.
</param>
<param name="pointer">[length: size,type,stride]
Specifies a pointer to the first component of the first color element in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.ColorPointer``1(System.Int32,OpenTK.Graphics.ES11.ColorPointerType,System.Int32,``0[0:,0:])">
<summary>[requires: v1.0]
Define an array of colors
</summary>
<param name="size">
Specifies the number of components per color. Must be 3 or 4. The initial value is 4.
</param>
<param name="type">
Specifies the data type of each color component in the array. Symbolic constants Byte, UnsignedByte, Short, UnsignedShort, Int, UnsignedInt, Float, and Double are accepted. The initial value is Float.
</param>
<param name="stride">
Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0.
</param>
<param name="pointer">[length: size,type,stride]
Specifies a pointer to the first component of the first color element in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.ColorPointer``1(System.Int32,OpenTK.Graphics.ES11.ColorPointerType,System.Int32,``0[0:,0:,0:])">
<summary>[requires: v1.0]
Define an array of colors
</summary>
<param name="size">
Specifies the number of components per color. Must be 3 or 4. The initial value is 4.
</param>
<param name="type">
Specifies the data type of each color component in the array. Symbolic constants Byte, UnsignedByte, Short, UnsignedShort, Int, UnsignedInt, Float, and Double are accepted. The initial value is Float.
</param>
<param name="stride">
Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0.
</param>
<param name="pointer">[length: size,type,stride]
Specifies a pointer to the first component of the first color element in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.ColorPointer``1(System.Int32,OpenTK.Graphics.ES11.ColorPointerType,System.Int32,``0@)">
<summary>[requires: v1.0]
Define an array of colors
</summary>
<param name="size">
Specifies the number of components per color. Must be 3 or 4. The initial value is 4.
</param>
<param name="type">
Specifies the data type of each color component in the array. Symbolic constants Byte, UnsignedByte, Short, UnsignedShort, Int, UnsignedInt, Float, and Double are accepted. The initial value is Float.
</param>
<param name="stride">
Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0.
</param>
<param name="pointer">[length: size,type,stride]
Specifies a pointer to the first component of the first color element in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.CompressedTexImage2D(OpenTK.Graphics.ES11.All,System.Int32,OpenTK.Graphics.ES11.All,System.Int32,System.Int32,System.Int32,System.Int32,System.IntPtr)">
<summary>[requires: v1.0]
Specify a two-dimensional texture image in a compressed format
</summary>
<param name="target">
Specifies the target texture of the active texture unit. Must be Texture2D, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, or TextureCubeMapNegativeZ.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</param>
<param name="internalformat">
Specifies the format of the compressed image data stored at address data.
</param>
<param name="width">
Specifies the width of the texture image. All implementations support 2D texture images that are at least 64 texels wide and cube-mapped texture images that are at least 16 texels wide.
</param>
<param name="height">
Specifies the height of the texture image. All implementations support 2D texture images that are at least 64 texels high and cube-mapped texture images that are at least 16 texels high.
</param>
<param name="border">
Specifies the width of the border. Must be 0.
</param>
<param name="imageSize">
Specifies the number of unsigned bytes of image data starting at the address specified by data.
</param>
<param name="data">[length: imageSize]
Specifies a pointer to the compressed image data in memory.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.CompressedTexImage2D``1(OpenTK.Graphics.ES11.All,System.Int32,OpenTK.Graphics.ES11.All,System.Int32,System.Int32,System.Int32,System.Int32,``0[])">
<summary>[requires: v1.0]
Specify a two-dimensional texture image in a compressed format
</summary>
<param name="target">
Specifies the target texture of the active texture unit. Must be Texture2D, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, or TextureCubeMapNegativeZ.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</param>
<param name="internalformat">
Specifies the format of the compressed image data stored at address data.
</param>
<param name="width">
Specifies the width of the texture image. All implementations support 2D texture images that are at least 64 texels wide and cube-mapped texture images that are at least 16 texels wide.
</param>
<param name="height">
Specifies the height of the texture image. All implementations support 2D texture images that are at least 64 texels high and cube-mapped texture images that are at least 16 texels high.
</param>
<param name="border">
Specifies the width of the border. Must be 0.
</param>
<param name="imageSize">
Specifies the number of unsigned bytes of image data starting at the address specified by data.
</param>
<param name="data">[length: imageSize]
Specifies a pointer to the compressed image data in memory.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.CompressedTexImage2D``1(OpenTK.Graphics.ES11.All,System.Int32,OpenTK.Graphics.ES11.All,System.Int32,System.Int32,System.Int32,System.Int32,``0[0:,0:])">
<summary>[requires: v1.0]
Specify a two-dimensional texture image in a compressed format
</summary>
<param name="target">
Specifies the target texture of the active texture unit. Must be Texture2D, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, or TextureCubeMapNegativeZ.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</param>
<param name="internalformat">
Specifies the format of the compressed image data stored at address data.
</param>
<param name="width">
Specifies the width of the texture image. All implementations support 2D texture images that are at least 64 texels wide and cube-mapped texture images that are at least 16 texels wide.
</param>
<param name="height">
Specifies the height of the texture image. All implementations support 2D texture images that are at least 64 texels high and cube-mapped texture images that are at least 16 texels high.
</param>
<param name="border">
Specifies the width of the border. Must be 0.
</param>
<param name="imageSize">
Specifies the number of unsigned bytes of image data starting at the address specified by data.
</param>
<param name="data">[length: imageSize]
Specifies a pointer to the compressed image data in memory.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.CompressedTexImage2D``1(OpenTK.Graphics.ES11.All,System.Int32,OpenTK.Graphics.ES11.All,System.Int32,System.Int32,System.Int32,System.Int32,``0[0:,0:,0:])">
<summary>[requires: v1.0]
Specify a two-dimensional texture image in a compressed format
</summary>
<param name="target">
Specifies the target texture of the active texture unit. Must be Texture2D, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, or TextureCubeMapNegativeZ.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</param>
<param name="internalformat">
Specifies the format of the compressed image data stored at address data.
</param>
<param name="width">
Specifies the width of the texture image. All implementations support 2D texture images that are at least 64 texels wide and cube-mapped texture images that are at least 16 texels wide.
</param>
<param name="height">
Specifies the height of the texture image. All implementations support 2D texture images that are at least 64 texels high and cube-mapped texture images that are at least 16 texels high.
</param>
<param name="border">
Specifies the width of the border. Must be 0.
</param>
<param name="imageSize">
Specifies the number of unsigned bytes of image data starting at the address specified by data.
</param>
<param name="data">[length: imageSize]
Specifies a pointer to the compressed image data in memory.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.CompressedTexImage2D``1(OpenTK.Graphics.ES11.All,System.Int32,OpenTK.Graphics.ES11.All,System.Int32,System.Int32,System.Int32,System.Int32,``0@)">
<summary>[requires: v1.0]
Specify a two-dimensional texture image in a compressed format
</summary>
<param name="target">
Specifies the target texture of the active texture unit. Must be Texture2D, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, or TextureCubeMapNegativeZ.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</param>
<param name="internalformat">
Specifies the format of the compressed image data stored at address data.
</param>
<param name="width">
Specifies the width of the texture image. All implementations support 2D texture images that are at least 64 texels wide and cube-mapped texture images that are at least 16 texels wide.
</param>
<param name="height">
Specifies the height of the texture image. All implementations support 2D texture images that are at least 64 texels high and cube-mapped texture images that are at least 16 texels high.
</param>
<param name="border">
Specifies the width of the border. Must be 0.
</param>
<param name="imageSize">
Specifies the number of unsigned bytes of image data starting at the address specified by data.
</param>
<param name="data">[length: imageSize]
Specifies a pointer to the compressed image data in memory.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.CompressedTexImage2D(OpenTK.Graphics.ES11.TextureTarget,System.Int32,OpenTK.Graphics.ES11.All,System.Int32,System.Int32,System.Int32,System.Int32,System.IntPtr)">
<summary>[requires: v1.0]
Specify a two-dimensional texture image in a compressed format
</summary>
<param name="target">
Specifies the target texture of the active texture unit. Must be Texture2D, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, or TextureCubeMapNegativeZ.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</param>
<param name="internalformat">
Specifies the format of the compressed image data stored at address data.
</param>
<param name="width">
Specifies the width of the texture image. All implementations support 2D texture images that are at least 64 texels wide and cube-mapped texture images that are at least 16 texels wide.
</param>
<param name="height">
Specifies the height of the texture image. All implementations support 2D texture images that are at least 64 texels high and cube-mapped texture images that are at least 16 texels high.
</param>
<param name="border">
Specifies the width of the border. Must be 0.
</param>
<param name="imageSize">
Specifies the number of unsigned bytes of image data starting at the address specified by data.
</param>
<param name="data">[length: imageSize]
Specifies a pointer to the compressed image data in memory.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.CompressedTexImage2D``1(OpenTK.Graphics.ES11.TextureTarget,System.Int32,OpenTK.Graphics.ES11.All,System.Int32,System.Int32,System.Int32,System.Int32,``0[])">
<summary>[requires: v1.0]
Specify a two-dimensional texture image in a compressed format
</summary>
<param name="target">
Specifies the target texture of the active texture unit. Must be Texture2D, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, or TextureCubeMapNegativeZ.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</param>
<param name="internalformat">
Specifies the format of the compressed image data stored at address data.
</param>
<param name="width">
Specifies the width of the texture image. All implementations support 2D texture images that are at least 64 texels wide and cube-mapped texture images that are at least 16 texels wide.
</param>
<param name="height">
Specifies the height of the texture image. All implementations support 2D texture images that are at least 64 texels high and cube-mapped texture images that are at least 16 texels high.
</param>
<param name="border">
Specifies the width of the border. Must be 0.
</param>
<param name="imageSize">
Specifies the number of unsigned bytes of image data starting at the address specified by data.
</param>
<param name="data">[length: imageSize]
Specifies a pointer to the compressed image data in memory.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.CompressedTexImage2D``1(OpenTK.Graphics.ES11.TextureTarget,System.Int32,OpenTK.Graphics.ES11.All,System.Int32,System.Int32,System.Int32,System.Int32,``0[0:,0:])">
<summary>[requires: v1.0]
Specify a two-dimensional texture image in a compressed format
</summary>
<param name="target">
Specifies the target texture of the active texture unit. Must be Texture2D, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, or TextureCubeMapNegativeZ.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</param>
<param name="internalformat">
Specifies the format of the compressed image data stored at address data.
</param>
<param name="width">
Specifies the width of the texture image. All implementations support 2D texture images that are at least 64 texels wide and cube-mapped texture images that are at least 16 texels wide.
</param>
<param name="height">
Specifies the height of the texture image. All implementations support 2D texture images that are at least 64 texels high and cube-mapped texture images that are at least 16 texels high.
</param>
<param name="border">
Specifies the width of the border. Must be 0.
</param>
<param name="imageSize">
Specifies the number of unsigned bytes of image data starting at the address specified by data.
</param>
<param name="data">[length: imageSize]
Specifies a pointer to the compressed image data in memory.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.CompressedTexImage2D``1(OpenTK.Graphics.ES11.TextureTarget,System.Int32,OpenTK.Graphics.ES11.All,System.Int32,System.Int32,System.Int32,System.Int32,``0[0:,0:,0:])">
<summary>[requires: v1.0]
Specify a two-dimensional texture image in a compressed format
</summary>
<param name="target">
Specifies the target texture of the active texture unit. Must be Texture2D, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, or TextureCubeMapNegativeZ.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</param>
<param name="internalformat">
Specifies the format of the compressed image data stored at address data.
</param>
<param name="width">
Specifies the width of the texture image. All implementations support 2D texture images that are at least 64 texels wide and cube-mapped texture images that are at least 16 texels wide.
</param>
<param name="height">
Specifies the height of the texture image. All implementations support 2D texture images that are at least 64 texels high and cube-mapped texture images that are at least 16 texels high.
</param>
<param name="border">
Specifies the width of the border. Must be 0.
</param>
<param name="imageSize">
Specifies the number of unsigned bytes of image data starting at the address specified by data.
</param>
<param name="data">[length: imageSize]
Specifies a pointer to the compressed image data in memory.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.CompressedTexImage2D``1(OpenTK.Graphics.ES11.TextureTarget,System.Int32,OpenTK.Graphics.ES11.All,System.Int32,System.Int32,System.Int32,System.Int32,``0@)">
<summary>[requires: v1.0]
Specify a two-dimensional texture image in a compressed format
</summary>
<param name="target">
Specifies the target texture of the active texture unit. Must be Texture2D, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, or TextureCubeMapNegativeZ.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</param>
<param name="internalformat">
Specifies the format of the compressed image data stored at address data.
</param>
<param name="width">
Specifies the width of the texture image. All implementations support 2D texture images that are at least 64 texels wide and cube-mapped texture images that are at least 16 texels wide.
</param>
<param name="height">
Specifies the height of the texture image. All implementations support 2D texture images that are at least 64 texels high and cube-mapped texture images that are at least 16 texels high.
</param>
<param name="border">
Specifies the width of the border. Must be 0.
</param>
<param name="imageSize">
Specifies the number of unsigned bytes of image data starting at the address specified by data.
</param>
<param name="data">[length: imageSize]
Specifies a pointer to the compressed image data in memory.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.CompressedTexSubImage2D(OpenTK.Graphics.ES11.All,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.ES11.All,System.Int32,System.IntPtr)">
<summary>[requires: v1.0]
Specify a two-dimensional texture subimage in a compressed format
</summary>
<param name="target">
Specifies the target texture of the active texture unit. Must be Texture2D, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, or TextureCubeMapNegativeZ.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</param>
<param name="xoffset">
Specifies a texel offset in the x direction within the texture array.
</param>
<param name="yoffset">
Specifies a texel offset in the y direction within the texture array.
</param>
<param name="width">
Specifies the width of the texture subimage.
</param>
<param name="height">
Specifies the height of the texture subimage.
</param>
<param name="format">
Specifies the format of the compressed image data stored at address data.
</param>
<param name="imageSize">
Specifies the number of unsigned bytes of image data starting at the address specified by data.
</param>
<param name="data">[length: imageSize]
Specifies a pointer to the compressed image data in memory.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.CompressedTexSubImage2D``1(OpenTK.Graphics.ES11.All,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.ES11.All,System.Int32,``0[])">
<summary>[requires: v1.0]
Specify a two-dimensional texture subimage in a compressed format
</summary>
<param name="target">
Specifies the target texture of the active texture unit. Must be Texture2D, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, or TextureCubeMapNegativeZ.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</param>
<param name="xoffset">
Specifies a texel offset in the x direction within the texture array.
</param>
<param name="yoffset">
Specifies a texel offset in the y direction within the texture array.
</param>
<param name="width">
Specifies the width of the texture subimage.
</param>
<param name="height">
Specifies the height of the texture subimage.
</param>
<param name="format">
Specifies the format of the compressed image data stored at address data.
</param>
<param name="imageSize">
Specifies the number of unsigned bytes of image data starting at the address specified by data.
</param>
<param name="data">[length: imageSize]
Specifies a pointer to the compressed image data in memory.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.CompressedTexSubImage2D``1(OpenTK.Graphics.ES11.All,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.ES11.All,System.Int32,``0[0:,0:])">
<summary>[requires: v1.0]
Specify a two-dimensional texture subimage in a compressed format
</summary>
<param name="target">
Specifies the target texture of the active texture unit. Must be Texture2D, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, or TextureCubeMapNegativeZ.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</param>
<param name="xoffset">
Specifies a texel offset in the x direction within the texture array.
</param>
<param name="yoffset">
Specifies a texel offset in the y direction within the texture array.
</param>
<param name="width">
Specifies the width of the texture subimage.
</param>
<param name="height">
Specifies the height of the texture subimage.
</param>
<param name="format">
Specifies the format of the compressed image data stored at address data.
</param>
<param name="imageSize">
Specifies the number of unsigned bytes of image data starting at the address specified by data.
</param>
<param name="data">[length: imageSize]
Specifies a pointer to the compressed image data in memory.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.CompressedTexSubImage2D``1(OpenTK.Graphics.ES11.All,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.ES11.All,System.Int32,``0[0:,0:,0:])">
<summary>[requires: v1.0]
Specify a two-dimensional texture subimage in a compressed format
</summary>
<param name="target">
Specifies the target texture of the active texture unit. Must be Texture2D, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, or TextureCubeMapNegativeZ.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</param>
<param name="xoffset">
Specifies a texel offset in the x direction within the texture array.
</param>
<param name="yoffset">
Specifies a texel offset in the y direction within the texture array.
</param>
<param name="width">
Specifies the width of the texture subimage.
</param>
<param name="height">
Specifies the height of the texture subimage.
</param>
<param name="format">
Specifies the format of the compressed image data stored at address data.
</param>
<param name="imageSize">
Specifies the number of unsigned bytes of image data starting at the address specified by data.
</param>
<param name="data">[length: imageSize]
Specifies a pointer to the compressed image data in memory.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.CompressedTexSubImage2D``1(OpenTK.Graphics.ES11.All,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.ES11.All,System.Int32,``0@)">
<summary>[requires: v1.0]
Specify a two-dimensional texture subimage in a compressed format
</summary>
<param name="target">
Specifies the target texture of the active texture unit. Must be Texture2D, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, or TextureCubeMapNegativeZ.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</param>
<param name="xoffset">
Specifies a texel offset in the x direction within the texture array.
</param>
<param name="yoffset">
Specifies a texel offset in the y direction within the texture array.
</param>
<param name="width">
Specifies the width of the texture subimage.
</param>
<param name="height">
Specifies the height of the texture subimage.
</param>
<param name="format">
Specifies the format of the compressed image data stored at address data.
</param>
<param name="imageSize">
Specifies the number of unsigned bytes of image data starting at the address specified by data.
</param>
<param name="data">[length: imageSize]
Specifies a pointer to the compressed image data in memory.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.CompressedTexSubImage2D(OpenTK.Graphics.ES11.TextureTarget,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.ES11.PixelFormat,System.Int32,System.IntPtr)">
<summary>[requires: v1.0]
Specify a two-dimensional texture subimage in a compressed format
</summary>
<param name="target">
Specifies the target texture of the active texture unit. Must be Texture2D, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, or TextureCubeMapNegativeZ.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</param>
<param name="xoffset">
Specifies a texel offset in the x direction within the texture array.
</param>
<param name="yoffset">
Specifies a texel offset in the y direction within the texture array.
</param>
<param name="width">
Specifies the width of the texture subimage.
</param>
<param name="height">
Specifies the height of the texture subimage.
</param>
<param name="format">
Specifies the format of the compressed image data stored at address data.
</param>
<param name="imageSize">
Specifies the number of unsigned bytes of image data starting at the address specified by data.
</param>
<param name="data">[length: imageSize]
Specifies a pointer to the compressed image data in memory.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.CompressedTexSubImage2D``1(OpenTK.Graphics.ES11.TextureTarget,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.ES11.PixelFormat,System.Int32,``0[])">
<summary>[requires: v1.0]
Specify a two-dimensional texture subimage in a compressed format
</summary>
<param name="target">
Specifies the target texture of the active texture unit. Must be Texture2D, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, or TextureCubeMapNegativeZ.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</param>
<param name="xoffset">
Specifies a texel offset in the x direction within the texture array.
</param>
<param name="yoffset">
Specifies a texel offset in the y direction within the texture array.
</param>
<param name="width">
Specifies the width of the texture subimage.
</param>
<param name="height">
Specifies the height of the texture subimage.
</param>
<param name="format">
Specifies the format of the compressed image data stored at address data.
</param>
<param name="imageSize">
Specifies the number of unsigned bytes of image data starting at the address specified by data.
</param>
<param name="data">[length: imageSize]
Specifies a pointer to the compressed image data in memory.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.CompressedTexSubImage2D``1(OpenTK.Graphics.ES11.TextureTarget,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.ES11.PixelFormat,System.Int32,``0[0:,0:])">
<summary>[requires: v1.0]
Specify a two-dimensional texture subimage in a compressed format
</summary>
<param name="target">
Specifies the target texture of the active texture unit. Must be Texture2D, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, or TextureCubeMapNegativeZ.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</param>
<param name="xoffset">
Specifies a texel offset in the x direction within the texture array.
</param>
<param name="yoffset">
Specifies a texel offset in the y direction within the texture array.
</param>
<param name="width">
Specifies the width of the texture subimage.
</param>
<param name="height">
Specifies the height of the texture subimage.
</param>
<param name="format">
Specifies the format of the compressed image data stored at address data.
</param>
<param name="imageSize">
Specifies the number of unsigned bytes of image data starting at the address specified by data.
</param>
<param name="data">[length: imageSize]
Specifies a pointer to the compressed image data in memory.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.CompressedTexSubImage2D``1(OpenTK.Graphics.ES11.TextureTarget,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.ES11.PixelFormat,System.Int32,``0[0:,0:,0:])">
<summary>[requires: v1.0]
Specify a two-dimensional texture subimage in a compressed format
</summary>
<param name="target">
Specifies the target texture of the active texture unit. Must be Texture2D, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, or TextureCubeMapNegativeZ.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</param>
<param name="xoffset">
Specifies a texel offset in the x direction within the texture array.
</param>
<param name="yoffset">
Specifies a texel offset in the y direction within the texture array.
</param>
<param name="width">
Specifies the width of the texture subimage.
</param>
<param name="height">
Specifies the height of the texture subimage.
</param>
<param name="format">
Specifies the format of the compressed image data stored at address data.
</param>
<param name="imageSize">
Specifies the number of unsigned bytes of image data starting at the address specified by data.
</param>
<param name="data">[length: imageSize]
Specifies a pointer to the compressed image data in memory.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.CompressedTexSubImage2D``1(OpenTK.Graphics.ES11.TextureTarget,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.ES11.PixelFormat,System.Int32,``0@)">
<summary>[requires: v1.0]
Specify a two-dimensional texture subimage in a compressed format
</summary>
<param name="target">
Specifies the target texture of the active texture unit. Must be Texture2D, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, or TextureCubeMapNegativeZ.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</param>
<param name="xoffset">
Specifies a texel offset in the x direction within the texture array.
</param>
<param name="yoffset">
Specifies a texel offset in the y direction within the texture array.
</param>
<param name="width">
Specifies the width of the texture subimage.
</param>
<param name="height">
Specifies the height of the texture subimage.
</param>
<param name="format">
Specifies the format of the compressed image data stored at address data.
</param>
<param name="imageSize">
Specifies the number of unsigned bytes of image data starting at the address specified by data.
</param>
<param name="data">[length: imageSize]
Specifies a pointer to the compressed image data in memory.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.CopyTexImage2D(OpenTK.Graphics.ES11.All,System.Int32,OpenTK.Graphics.ES11.All,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: v1.0]
Copy pixels into a 2D texture image
</summary>
<param name="target">
Specifies the target texture of the active texture unit. Must be Texture2D, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, or TextureCubeMapNegativeZ.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</param>
<param name="internalformat">
Specifies the internal format of the texture. Must be one of the following symbolic constants: Alpha, Luminance, LuminanceAlpha, Rgb, or Rgba.
</param>
<param name="x">
Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied.
</param>
<param name="y">
Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied.
</param>
<param name="width">
Specifies the width of the texture image. All implementations support 2D texture images that are at least 64 texels wide and cube-mapped texture images that are at least 16 texels wide.
</param>
<param name="height">
Specifies the height of the texture image. All implementations support 2D texture images that are at least 64 texels high and cube-mapped texture images that are at least 16 texels high.
</param>
<param name="border">
Specifies the width of the border. Must be 0.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.CopyTexImage2D(OpenTK.Graphics.ES11.TextureTarget,System.Int32,OpenTK.Graphics.ES11.All,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: v1.0]
Copy pixels into a 2D texture image
</summary>
<param name="target">
Specifies the target texture of the active texture unit. Must be Texture2D, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, or TextureCubeMapNegativeZ.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</param>
<param name="internalformat">
Specifies the internal format of the texture. Must be one of the following symbolic constants: Alpha, Luminance, LuminanceAlpha, Rgb, or Rgba.
</param>
<param name="x">
Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied.
</param>
<param name="y">
Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied.
</param>
<param name="width">
Specifies the width of the texture image. All implementations support 2D texture images that are at least 64 texels wide and cube-mapped texture images that are at least 16 texels wide.
</param>
<param name="height">
Specifies the height of the texture image. All implementations support 2D texture images that are at least 64 texels high and cube-mapped texture images that are at least 16 texels high.
</param>
<param name="border">
Specifies the width of the border. Must be 0.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.CopyTexSubImage2D(OpenTK.Graphics.ES11.All,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: v1.0]
Copy a two-dimensional texture subimage
</summary>
<param name="target">
Specifies the target texture of the active texture unit. Must be Texture2D, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, or TextureCubeMapNegativeZ.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</param>
<param name="xoffset">
Specifies a texel offset in the x direction within the texture array.
</param>
<param name="yoffset">
Specifies a texel offset in the y direction within the texture array.
</param>
<param name="x">
Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied.
</param>
<param name="y">
Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied.
</param>
<param name="width">
Specifies the width of the texture subimage.
</param>
<param name="height">
Specifies the height of the texture subimage.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.CopyTexSubImage2D(OpenTK.Graphics.ES11.TextureTarget,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: v1.0]
Copy a two-dimensional texture subimage
</summary>
<param name="target">
Specifies the target texture of the active texture unit. Must be Texture2D, TextureCubeMapPositiveX, TextureCubeMapNegativeX, TextureCubeMapPositiveY, TextureCubeMapNegativeY, TextureCubeMapPositiveZ, or TextureCubeMapNegativeZ.
</param>
<param name="level">
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
</param>
<param name="xoffset">
Specifies a texel offset in the x direction within the texture array.
</param>
<param name="yoffset">
Specifies a texel offset in the y direction within the texture array.
</param>
<param name="x">
Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied.
</param>
<param name="y">
Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied.
</param>
<param name="width">
Specifies the width of the texture subimage.
</param>
<param name="height">
Specifies the height of the texture subimage.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.CullFace(OpenTK.Graphics.ES11.All)">
<summary>[requires: v1.0]
Specify whether front- or back-facing polygons can be culled
</summary>
<param name="mode">
Specifies whether front- or back-facing polygons are candidates for culling. Symbolic constants Front, Back, and FrontAndBack are accepted. The initial value is Back.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.CullFace(OpenTK.Graphics.ES11.CullFaceMode)">
<summary>[requires: v1.0]
Specify whether front- or back-facing polygons can be culled
</summary>
<param name="mode">
Specifies whether front- or back-facing polygons are candidates for culling. Symbolic constants Front, Back, and FrontAndBack are accepted. The initial value is Back.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.DeleteBuffer(System.Int32)">
<summary>[requires: v1.0]
Delete named buffer objects
</summary>
<param name="buffers">[length: n]
Specifies an array of buffer objects to be deleted.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.DeleteBuffer(System.UInt32)">
<summary>[requires: v1.0]
Delete named buffer objects
</summary>
<param name="buffers">[length: n]
Specifies an array of buffer objects to be deleted.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.DeleteBuffers(System.Int32,System.Int32[])">
<summary>[requires: v1.0]
Delete named buffer objects
</summary>
<param name="n">
Specifies the number of buffer objects to be deleted.
</param>
<param name="buffers">[length: n]
Specifies an array of buffer objects to be deleted.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.DeleteBuffers(System.Int32,System.Int32@)">
<summary>[requires: v1.0]
Delete named buffer objects
</summary>
<param name="n">
Specifies the number of buffer objects to be deleted.
</param>
<param name="buffers">[length: n]
Specifies an array of buffer objects to be deleted.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.DeleteBuffers(System.Int32,System.Int32*)">
<summary>[requires: v1.0]
Delete named buffer objects
</summary>
<param name="n">
Specifies the number of buffer objects to be deleted.
</param>
<param name="buffers">[length: n]
Specifies an array of buffer objects to be deleted.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.DeleteBuffers(System.Int32,System.UInt32[])">
<summary>[requires: v1.0]
Delete named buffer objects
</summary>
<param name="n">
Specifies the number of buffer objects to be deleted.
</param>
<param name="buffers">[length: n]
Specifies an array of buffer objects to be deleted.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.DeleteBuffers(System.Int32,System.UInt32@)">
<summary>[requires: v1.0]
Delete named buffer objects
</summary>
<param name="n">
Specifies the number of buffer objects to be deleted.
</param>
<param name="buffers">[length: n]
Specifies an array of buffer objects to be deleted.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.DeleteBuffers(System.Int32,System.UInt32*)">
<summary>[requires: v1.0]
Delete named buffer objects
</summary>
<param name="n">
Specifies the number of buffer objects to be deleted.
</param>
<param name="buffers">[length: n]
Specifies an array of buffer objects to be deleted.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.DeleteTexture(System.Int32)">
<summary>[requires: v1.0]
Delete named textures
</summary>
<param name="textures">[length: n]
Specifies an array of textures to be deleted.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.DeleteTexture(System.UInt32)">
<summary>[requires: v1.0]
Delete named textures
</summary>
<param name="textures">[length: n]
Specifies an array of textures to be deleted.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.DeleteTextures(System.Int32,System.Int32[])">
<summary>[requires: v1.0]
Delete named textures
</summary>
<param name="n">
Specifies the number of textures to be deleted.
</param>
<param name="textures">[length: n]
Specifies an array of textures to be deleted.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.DeleteTextures(System.Int32,System.Int32@)">
<summary>[requires: v1.0]
Delete named textures
</summary>
<param name="n">
Specifies the number of textures to be deleted.
</param>
<param name="textures">[length: n]
Specifies an array of textures to be deleted.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.DeleteTextures(System.Int32,System.Int32*)">
<summary>[requires: v1.0]
Delete named textures
</summary>
<param name="n">
Specifies the number of textures to be deleted.
</param>
<param name="textures">[length: n]
Specifies an array of textures to be deleted.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.DeleteTextures(System.Int32,System.UInt32[])">
<summary>[requires: v1.0]
Delete named textures
</summary>
<param name="n">
Specifies the number of textures to be deleted.
</param>
<param name="textures">[length: n]
Specifies an array of textures to be deleted.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.DeleteTextures(System.Int32,System.UInt32@)">
<summary>[requires: v1.0]
Delete named textures
</summary>
<param name="n">
Specifies the number of textures to be deleted.
</param>
<param name="textures">[length: n]
Specifies an array of textures to be deleted.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.DeleteTextures(System.Int32,System.UInt32*)">
<summary>[requires: v1.0]
Delete named textures
</summary>
<param name="n">
Specifies the number of textures to be deleted.
</param>
<param name="textures">[length: n]
Specifies an array of textures to be deleted.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.DepthFunc(OpenTK.Graphics.ES11.All)">
<summary>[requires: v1.0]
Specify the value used for depth buffer comparisons
</summary>
<param name="func">
Specifies the depth comparison function. Symbolic constants Never, Less, Equal, Lequal, Greater, Notequal, Gequal, and Always are accepted. The initial value is Less.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.DepthFunc(OpenTK.Graphics.ES11.DepthFunction)">
<summary>[requires: v1.0]
Specify the value used for depth buffer comparisons
</summary>
<param name="func">
Specifies the depth comparison function. Symbolic constants Never, Less, Equal, Lequal, Greater, Notequal, Gequal, and Always are accepted. The initial value is Less.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.DepthMask(System.Boolean)">
<summary>[requires: v1.0]
Enable or disable writing into the depth buffer
</summary>
<param name="flag">
Specifies whether the depth buffer is enabled for writing. If flag is False, depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer writing is enabled.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.DepthRange(System.Single,System.Single)">
<summary>[requires: v1.0]
Specify mapping of depth values from normalized device coordinates to window coordinates
</summary>
<param name="n">
Specifies the mapping of the near clipping plane to window coordinates. The initial value is 0.
</param>
<param name="f">
Specifies the mapping of the far clipping plane to window coordinates. The initial value is 1.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.DepthRangex(System.Int32,System.Int32)">
<summary>[requires: v1.0]</summary>
<param name="n"></param>
<param name="f"></param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.Disable(OpenTK.Graphics.ES11.All)">
<summary>[requires: v1.0]</summary>
<param name="cap"></param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.Disable(OpenTK.Graphics.ES11.EnableCap)">
<summary>[requires: v1.0]</summary>
<param name="cap"></param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.DisableClientState(OpenTK.Graphics.ES11.All)">
<summary>[requires: v1.0]</summary>
<param name="array"></param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.DisableClientState(OpenTK.Graphics.ES11.EnableCap)">
<summary>[requires: v1.0]</summary>
<param name="array"></param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.DrawArrays(OpenTK.Graphics.ES11.All,System.Int32,System.Int32)">
<summary>[requires: v1.0]
Render primitives from array data
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, TriangleStrip, TriangleFan, and Triangles are accepted.
</param>
<param name="first">
Specifies the starting index in the enabled arrays.
</param>
<param name="count">
Specifies the number of indices to be rendered.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.DrawArrays(OpenTK.Graphics.ES11.BeginMode,System.Int32,System.Int32)">
<summary>[requires: v1.0]
Render primitives from array data
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, TriangleStrip, TriangleFan, and Triangles are accepted.
</param>
<param name="first">
Specifies the starting index in the enabled arrays.
</param>
<param name="count">
Specifies the number of indices to be rendered.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.DrawArrays(OpenTK.Graphics.ES11.PrimitiveType,System.Int32,System.Int32)">
<summary>[requires: v1.0]
Render primitives from array data
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, TriangleStrip, TriangleFan, and Triangles are accepted.
</param>
<param name="first">
Specifies the starting index in the enabled arrays.
</param>
<param name="count">
Specifies the number of indices to be rendered.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.DrawElements(OpenTK.Graphics.ES11.All,System.Int32,OpenTK.Graphics.ES11.All,System.IntPtr)">
<summary>[requires: v1.0]
Render primitives from array data
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, TriangleStrip, TriangleFan, and Triangles are accepted.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be UnsignedByte or UnsignedShort.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.DrawElements``1(OpenTK.Graphics.ES11.All,System.Int32,OpenTK.Graphics.ES11.All,``0[])">
<summary>[requires: v1.0]
Render primitives from array data
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, TriangleStrip, TriangleFan, and Triangles are accepted.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be UnsignedByte or UnsignedShort.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.DrawElements``1(OpenTK.Graphics.ES11.All,System.Int32,OpenTK.Graphics.ES11.All,``0[0:,0:])">
<summary>[requires: v1.0]
Render primitives from array data
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, TriangleStrip, TriangleFan, and Triangles are accepted.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be UnsignedByte or UnsignedShort.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.DrawElements``1(OpenTK.Graphics.ES11.All,System.Int32,OpenTK.Graphics.ES11.All,``0[0:,0:,0:])">
<summary>[requires: v1.0]
Render primitives from array data
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, TriangleStrip, TriangleFan, and Triangles are accepted.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be UnsignedByte or UnsignedShort.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.DrawElements``1(OpenTK.Graphics.ES11.All,System.Int32,OpenTK.Graphics.ES11.All,``0@)">
<summary>[requires: v1.0]
Render primitives from array data
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, TriangleStrip, TriangleFan, and Triangles are accepted.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be UnsignedByte or UnsignedShort.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.DrawElements(OpenTK.Graphics.ES11.BeginMode,System.Int32,OpenTK.Graphics.ES11.All,System.IntPtr)">
<summary>[requires: v1.0]
Render primitives from array data
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, TriangleStrip, TriangleFan, and Triangles are accepted.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be UnsignedByte or UnsignedShort.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.DrawElements``1(OpenTK.Graphics.ES11.BeginMode,System.Int32,OpenTK.Graphics.ES11.All,``0[])">
<summary>[requires: v1.0]
Render primitives from array data
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, TriangleStrip, TriangleFan, and Triangles are accepted.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be UnsignedByte or UnsignedShort.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.DrawElements``1(OpenTK.Graphics.ES11.BeginMode,System.Int32,OpenTK.Graphics.ES11.All,``0[0:,0:])">
<summary>[requires: v1.0]
Render primitives from array data
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, TriangleStrip, TriangleFan, and Triangles are accepted.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be UnsignedByte or UnsignedShort.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.DrawElements``1(OpenTK.Graphics.ES11.BeginMode,System.Int32,OpenTK.Graphics.ES11.All,``0[0:,0:,0:])">
<summary>[requires: v1.0]
Render primitives from array data
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, TriangleStrip, TriangleFan, and Triangles are accepted.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be UnsignedByte or UnsignedShort.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.DrawElements``1(OpenTK.Graphics.ES11.BeginMode,System.Int32,OpenTK.Graphics.ES11.All,``0@)">
<summary>[requires: v1.0]
Render primitives from array data
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, TriangleStrip, TriangleFan, and Triangles are accepted.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be UnsignedByte or UnsignedShort.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.DrawElements(OpenTK.Graphics.ES11.PrimitiveType,System.Int32,OpenTK.Graphics.ES11.All,System.IntPtr)">
<summary>[requires: v1.0]
Render primitives from array data
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, TriangleStrip, TriangleFan, and Triangles are accepted.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be UnsignedByte or UnsignedShort.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.DrawElements``1(OpenTK.Graphics.ES11.PrimitiveType,System.Int32,OpenTK.Graphics.ES11.All,``0[])">
<summary>[requires: v1.0]
Render primitives from array data
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, TriangleStrip, TriangleFan, and Triangles are accepted.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be UnsignedByte or UnsignedShort.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.DrawElements``1(OpenTK.Graphics.ES11.PrimitiveType,System.Int32,OpenTK.Graphics.ES11.All,``0[0:,0:])">
<summary>[requires: v1.0]
Render primitives from array data
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, TriangleStrip, TriangleFan, and Triangles are accepted.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be UnsignedByte or UnsignedShort.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.DrawElements``1(OpenTK.Graphics.ES11.PrimitiveType,System.Int32,OpenTK.Graphics.ES11.All,``0[0:,0:,0:])">
<summary>[requires: v1.0]
Render primitives from array data
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, TriangleStrip, TriangleFan, and Triangles are accepted.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be UnsignedByte or UnsignedShort.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.DrawElements``1(OpenTK.Graphics.ES11.PrimitiveType,System.Int32,OpenTK.Graphics.ES11.All,``0@)">
<summary>[requires: v1.0]
Render primitives from array data
</summary>
<param name="mode">
Specifies what kind of primitives to render. Symbolic constants Points, LineStrip, LineLoop, Lines, TriangleStrip, TriangleFan, and Triangles are accepted.
</param>
<param name="count">
Specifies the number of elements to be rendered.
</param>
<param name="type">
Specifies the type of the values in indices. Must be UnsignedByte or UnsignedShort.
</param>
<param name="indices">[length: count,type]
Specifies a pointer to the location where the indices are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.Enable(OpenTK.Graphics.ES11.All)">
<summary>[requires: v1.0]
Enable or disable server-side GL capabilities
</summary>
<param name="cap">
Specifies a symbolic constant indicating a GL capability.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.Enable(OpenTK.Graphics.ES11.EnableCap)">
<summary>[requires: v1.0]
Enable or disable server-side GL capabilities
</summary>
<param name="cap">
Specifies a symbolic constant indicating a GL capability.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.EnableClientState(OpenTK.Graphics.ES11.All)">
<summary>[requires: v1.0]
Enable or disable client-side capability
</summary>
<param name="array">
Specifies the capability to enable. Symbolic constants ColorArray, EdgeFlagArray, FogCoordArray, IndexArray, NormalArray, SecondaryColorArray, TextureCoordArray, and VertexArray are accepted.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.EnableClientState(OpenTK.Graphics.ES11.EnableCap)">
<summary>[requires: v1.0]
Enable or disable client-side capability
</summary>
<param name="array">
Specifies the capability to enable. Symbolic constants ColorArray, EdgeFlagArray, FogCoordArray, IndexArray, NormalArray, SecondaryColorArray, TextureCoordArray, and VertexArray are accepted.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.Finish">
<summary>[requires: v1.0]
Block until all GL execution is complete
</summary>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.Flush">
<summary>[requires: v1.0]
Force execution of GL commands in finite time
</summary>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.Fog(OpenTK.Graphics.ES11.All,System.Single)">
<summary>[requires: v1.0]
Specify fog parameters
</summary>
<param name="pname">
Specifies a single-valued fog parameter. FogMode, FogDensity, FogStart, FogEnd, FogIndex, and FogCoordSrc are accepted.
</param>
<param name="param">
Specifies the value that pname will be set to.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.Fog(OpenTK.Graphics.ES11.FogParameter,System.Single)">
<summary>[requires: v1.0]
Specify fog parameters
</summary>
<param name="pname">
Specifies a single-valued fog parameter. FogMode, FogDensity, FogStart, FogEnd, FogIndex, and FogCoordSrc are accepted.
</param>
<param name="param">
Specifies the value that pname will be set to.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.Fog(OpenTK.Graphics.ES11.All,System.Single[])">
<summary>[requires: v1.0]
Specify fog parameters
</summary>
<param name="pname">
Specifies a single-valued fog parameter. FogMode, FogDensity, FogStart, FogEnd, FogIndex, and FogCoordSrc are accepted.
</param>
<param name="@params">[length: pname]
Specifies the value that pname will be set to.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.Fog(OpenTK.Graphics.ES11.All,System.Single*)">
<summary>[requires: v1.0]
Specify fog parameters
</summary>
<param name="pname">
Specifies a single-valued fog parameter. FogMode, FogDensity, FogStart, FogEnd, FogIndex, and FogCoordSrc are accepted.
</param>
<param name="@params">[length: pname]
Specifies the value that pname will be set to.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.Fog(OpenTK.Graphics.ES11.FogParameter,System.Single[])">
<summary>[requires: v1.0]
Specify fog parameters
</summary>
<param name="pname">
Specifies a single-valued fog parameter. FogMode, FogDensity, FogStart, FogEnd, FogIndex, and FogCoordSrc are accepted.
</param>
<param name="@params">[length: pname]
Specifies the value that pname will be set to.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.Fog(OpenTK.Graphics.ES11.FogParameter,System.Single*)">
<summary>[requires: v1.0]
Specify fog parameters
</summary>
<param name="pname">
Specifies a single-valued fog parameter. FogMode, FogDensity, FogStart, FogEnd, FogIndex, and FogCoordSrc are accepted.
</param>
<param name="@params">[length: pname]
Specifies the value that pname will be set to.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.Fogx(OpenTK.Graphics.ES11.All,System.Int32)">
<summary>[requires: v1.0]</summary>
<param name="pname"></param>
<param name="param"></param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.Fogx(OpenTK.Graphics.ES11.All,System.Int32[])">
<summary>[requires: v1.0]</summary>
<param name="pname"></param>
<param name="param">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.Fogx(OpenTK.Graphics.ES11.All,System.Int32*)">
<summary>[requires: v1.0]</summary>
<param name="pname"></param>
<param name="param">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.FrontFace(OpenTK.Graphics.ES11.All)">
<summary>[requires: v1.0]
Define front- and back-facing polygons
</summary>
<param name="mode">
Specifies the orientation of front-facing polygons. Cw and Ccw are accepted. The initial value is Ccw.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.FrontFace(OpenTK.Graphics.ES11.FrontFaceDirection)">
<summary>[requires: v1.0]
Define front- and back-facing polygons
</summary>
<param name="mode">
Specifies the orientation of front-facing polygons. Cw and Ccw are accepted. The initial value is Ccw.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.Frustum(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
<summary>[requires: v1.0]
Multiply the current matrix by a perspective matrix
</summary>
<param name="l">
Specify the coordinates for the left and right vertical clipping planes.
</param>
<param name="r">
Specify the coordinates for the left and right vertical clipping planes.
</param>
<param name="b">
Specify the coordinates for the bottom and top horizontal clipping planes.
</param>
<param name="t">
Specify the coordinates for the bottom and top horizontal clipping planes.
</param>
<param name="n">
Specify the distances to the near and far depth clipping planes. Both distances must be positive.
</param>
<param name="f">
Specify the distances to the near and far depth clipping planes. Both distances must be positive.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.Frustumx(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: v1.0]</summary>
<param name="l"></param>
<param name="r"></param>
<param name="b"></param>
<param name="t"></param>
<param name="n"></param>
<param name="f"></param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.GenBuffer">
<summary>[requires: v1.0]
Generate buffer object names
</summary>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.GenBuffers(System.Int32,System.Int32[])">
<summary>[requires: v1.0]
Generate buffer object names
</summary>
<param name="n">
Specifies the number of buffer object names to be generated.
</param>
<param name="buffers">[length: n]
Specifies an array in which the generated buffer object names are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.GenBuffers(System.Int32,System.Int32@)">
<summary>[requires: v1.0]
Generate buffer object names
</summary>
<param name="n">
Specifies the number of buffer object names to be generated.
</param>
<param name="buffers">[length: n]
Specifies an array in which the generated buffer object names are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.GenBuffers(System.Int32,System.Int32*)">
<summary>[requires: v1.0]
Generate buffer object names
</summary>
<param name="n">
Specifies the number of buffer object names to be generated.
</param>
<param name="buffers">[length: n]
Specifies an array in which the generated buffer object names are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.GenBuffers(System.Int32,System.UInt32[])">
<summary>[requires: v1.0]
Generate buffer object names
</summary>
<param name="n">
Specifies the number of buffer object names to be generated.
</param>
<param name="buffers">[length: n]
Specifies an array in which the generated buffer object names are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.GenBuffers(System.Int32,System.UInt32@)">
<summary>[requires: v1.0]
Generate buffer object names
</summary>
<param name="n">
Specifies the number of buffer object names to be generated.
</param>
<param name="buffers">[length: n]
Specifies an array in which the generated buffer object names are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.GenBuffers(System.Int32,System.UInt32*)">
<summary>[requires: v1.0]
Generate buffer object names
</summary>
<param name="n">
Specifies the number of buffer object names to be generated.
</param>
<param name="buffers">[length: n]
Specifies an array in which the generated buffer object names are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.GenTexture">
<summary>[requires: v1.0]
Generate texture names
</summary>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.GenTextures(System.Int32,System.Int32[])">
<summary>[requires: v1.0]
Generate texture names
</summary>
<param name="n">
Specifies the number of texture names to be generated.
</param>
<param name="textures">[length: n]
Specifies an array in which the generated texture names are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.GenTextures(System.Int32,System.Int32@)">
<summary>[requires: v1.0]
Generate texture names
</summary>
<param name="n">
Specifies the number of texture names to be generated.
</param>
<param name="textures">[length: n]
Specifies an array in which the generated texture names are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.GenTextures(System.Int32,System.Int32*)">
<summary>[requires: v1.0]
Generate texture names
</summary>
<param name="n">
Specifies the number of texture names to be generated.
</param>
<param name="textures">[length: n]
Specifies an array in which the generated texture names are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.GenTextures(System.Int32,System.UInt32[])">
<summary>[requires: v1.0]
Generate texture names
</summary>
<param name="n">
Specifies the number of texture names to be generated.
</param>
<param name="textures">[length: n]
Specifies an array in which the generated texture names are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.GenTextures(System.Int32,System.UInt32@)">
<summary>[requires: v1.0]
Generate texture names
</summary>
<param name="n">
Specifies the number of texture names to be generated.
</param>
<param name="textures">[length: n]
Specifies an array in which the generated texture names are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.GenTextures(System.Int32,System.UInt32*)">
<summary>[requires: v1.0]
Generate texture names
</summary>
<param name="n">
Specifies the number of texture names to be generated.
</param>
<param name="textures">[length: n]
Specifies an array in which the generated texture names are stored.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.GetBoolean(OpenTK.Graphics.ES11.All)">
<summary>[requires: v1.0]</summary>
<param name="pname"></param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.GetBoolean(OpenTK.Graphics.ES11.GetPName)">
<summary>[requires: v1.0]</summary>
<param name="pname"></param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.GetBoolean(OpenTK.Graphics.ES11.All,System.Boolean[])">
<summary>[requires: v1.0]</summary>
<param name="pname"></param>
<param name="data">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.GetBoolean(OpenTK.Graphics.ES11.All,System.Boolean@)">
<summary>[requires: v1.0]</summary>
<param name="pname"></param>
<param name="data">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.GetBoolean(OpenTK.Graphics.ES11.All,System.Boolean*)">
<summary>[requires: v1.0]</summary>
<param name="pname"></param>
<param name="data">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.GetBoolean(OpenTK.Graphics.ES11.GetPName,System.Boolean[])">
<summary>[requires: v1.0]</summary>
<param name="pname"></param>
<param name="data">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.GetBoolean(OpenTK.Graphics.ES11.GetPName,System.Boolean@)">
<summary>[requires: v1.0]</summary>
<param name="pname"></param>
<param name="data">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.GetBoolean(OpenTK.Graphics.ES11.GetPName,System.Boolean*)">
<summary>[requires: v1.0]</summary>
<param name="pname"></param>
<param name="data">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.GetBufferParameter(OpenTK.Graphics.ES11.All,OpenTK.Graphics.ES11.All,System.Int32[])">
<summary>[requires: v1.0]
Return parameters of a buffer object
</summary>
<param name="target">
Specifies the target buffer object. The symbolic constant must be ArrayBuffer or ElementArrayBuffer.
</param>
<param name="pname">
Specifies the symbolic name of a buffer object parameter. Accepted values are BufferSize or BufferUsage.
</param>
<param name="@params">[length: pname]
Returns the requested parameter.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.GetBufferParameter(OpenTK.Graphics.ES11.All,OpenTK.Graphics.ES11.All,System.Int32@)">
<summary>[requires: v1.0]
Return parameters of a buffer object
</summary>
<param name="target">
Specifies the target buffer object. The symbolic constant must be ArrayBuffer or ElementArrayBuffer.
</param>
<param name="pname">
Specifies the symbolic name of a buffer object parameter. Accepted values are BufferSize or BufferUsage.
</param>
<param name="@params">[length: pname]
Returns the requested parameter.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.GetBufferParameter(OpenTK.Graphics.ES11.All,OpenTK.Graphics.ES11.All,System.Int32*)">
<summary>[requires: v1.0]
Return parameters of a buffer object
</summary>
<param name="target">
Specifies the target buffer object. The symbolic constant must be ArrayBuffer or ElementArrayBuffer.
</param>
<param name="pname">
Specifies the symbolic name of a buffer object parameter. Accepted values are BufferSize or BufferUsage.
</param>
<param name="@params">[length: pname]
Returns the requested parameter.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.GetClipPlane(OpenTK.Graphics.ES11.All,System.Single[])">
<summary>[requires: v1.0]
Return the coefficients of the specified clipping plane
</summary>
<param name="plane">
Specifies a clipping plane. The number of clipping planes depends on the implementation, but at least six clipping planes are supported. They are identified by symbolic names of the form ClipPlane where i ranges from 0 to the value of MaxClipPlanes - 1.
</param>
<param name="equation">[length: 4]
Returns four double-precision values that are the coefficients of the plane equation of plane in eye coordinates. The initial value is (0, 0, 0, 0).
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.GetClipPlane(OpenTK.Graphics.ES11.All,System.Single@)">
<summary>[requires: v1.0]
Return the coefficients of the specified clipping plane
</summary>
<param name="plane">
Specifies a clipping plane. The number of clipping planes depends on the implementation, but at least six clipping planes are supported. They are identified by symbolic names of the form ClipPlane where i ranges from 0 to the value of MaxClipPlanes - 1.
</param>
<param name="equation">[length: 4]
Returns four double-precision values that are the coefficients of the plane equation of plane in eye coordinates. The initial value is (0, 0, 0, 0).
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.GetClipPlane(OpenTK.Graphics.ES11.All,System.Single*)">
<summary>[requires: v1.0]
Return the coefficients of the specified clipping plane
</summary>
<param name="plane">
Specifies a clipping plane. The number of clipping planes depends on the implementation, but at least six clipping planes are supported. They are identified by symbolic names of the form ClipPlane where i ranges from 0 to the value of MaxClipPlanes - 1.
</param>
<param name="equation">[length: 4]
Returns four double-precision values that are the coefficients of the plane equation of plane in eye coordinates. The initial value is (0, 0, 0, 0).
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.GetClipPlanex(OpenTK.Graphics.ES11.All,System.Int32[])">
<summary>[requires: v1.0]</summary>
<param name="plane"></param>
<param name="equation">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.GetClipPlanex(OpenTK.Graphics.ES11.All,System.Int32@)">
<summary>[requires: v1.0]</summary>
<param name="plane"></param>
<param name="equation">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.GetClipPlanex(OpenTK.Graphics.ES11.All,System.Int32*)">
<summary>[requires: v1.0]</summary>
<param name="plane"></param>
<param name="equation">[length: 4]</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.GetError">
<summary>[requires: v1.0]
Return error information
</summary>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.GetFixed(OpenTK.Graphics.ES11.All)">
<summary>[requires: v1.0]</summary>
<param name="pname"></param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.GetFixed(OpenTK.Graphics.ES11.All,System.Int32[])">
<summary>[requires: v1.0]</summary>
<param name="pname"></param>
<param name="@params"></param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.GetFixed(OpenTK.Graphics.ES11.All,System.Int32@)">
<summary>[requires: v1.0]</summary>
<param name="pname"></param>
<param name="@params"></param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.GetFixed(OpenTK.Graphics.ES11.All,System.Int32*)">
<summary>[requires: v1.0]</summary>
<param name="pname"></param>
<param name="@params"></param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.GetFloat(OpenTK.Graphics.ES11.All)">
<summary>[requires: v1.0]</summary>
<param name="pname"></param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.GetFloat(OpenTK.Graphics.ES11.GetPName)">
<summary>[requires: v1.0]</summary>
<param name="pname"></param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.GetFloat(OpenTK.Graphics.ES11.All,System.Single[])">
<summary>[requires: v1.0]</summary>
<param name="pname"></param>
<param name="data">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.GetFloat(OpenTK.Graphics.ES11.All,System.Single@)">
<summary>[requires: v1.0]</summary>
<param name="pname"></param>
<param name="data">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.GetFloat(OpenTK.Graphics.ES11.All,System.Single*)">
<summary>[requires: v1.0]</summary>
<param name="pname"></param>
<param name="data">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.GetFloat(OpenTK.Graphics.ES11.GetPName,System.Single[])">
<summary>[requires: v1.0]</summary>
<param name="pname"></param>
<param name="data">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.GetFloat(OpenTK.Graphics.ES11.GetPName,System.Single@)">
<summary>[requires: v1.0]</summary>
<param name="pname"></param>
<param name="data">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.GetFloat(OpenTK.Graphics.ES11.GetPName,System.Single*)">
<summary>[requires: v1.0]</summary>
<param name="pname"></param>
<param name="data">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.GetInteger(OpenTK.Graphics.ES11.All)">
<summary>[requires: v1.0]</summary>
<param name="pname"></param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.GetInteger(OpenTK.Graphics.ES11.GetPName)">
<summary>[requires: v1.0]</summary>
<param name="pname"></param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.GetInteger(OpenTK.Graphics.ES11.All,System.Int32[])">
<summary>[requires: v1.0]</summary>
<param name="pname"></param>
<param name="data">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.GetInteger(OpenTK.Graphics.ES11.All,System.Int32@)">
<summary>[requires: v1.0]</summary>
<param name="pname"></param>
<param name="data">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.GetInteger(OpenTK.Graphics.ES11.All,System.Int32*)">
<summary>[requires: v1.0]</summary>
<param name="pname"></param>
<param name="data">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.GetInteger(OpenTK.Graphics.ES11.GetPName,System.Int32[])">
<summary>[requires: v1.0]</summary>
<param name="pname"></param>
<param name="data">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.GetInteger(OpenTK.Graphics.ES11.GetPName,System.Int32@)">
<summary>[requires: v1.0]</summary>
<param name="pname"></param>
<param name="data">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.GetInteger(OpenTK.Graphics.ES11.GetPName,System.Int32*)">
<summary>[requires: v1.0]</summary>
<param name="pname"></param>
<param name="data">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.GetLight(OpenTK.Graphics.ES11.All,OpenTK.Graphics.ES11.All,System.Single[])">
<summary>[requires: v1.0]
Return light source parameter values
</summary>
<param name="light">
Specifies a light source. The number of possible lights depends on the implementation, but at least eight lights are supported. They are identified by symbolic names of the form Light where ranges from 0 to the value of MaxLights - 1.
</param>
<param name="pname">
Specifies a light source parameter for light. Accepted symbolic names are Ambient, Diffuse, Specular, Position, SpotDirection, SpotExponent, SpotCutoff, ConstantAttenuation, LinearAttenuation, and QuadraticAttenuation.
</param>
<param name="@params">[length: pname]
Returns the requested data.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.GetLight(OpenTK.Graphics.ES11.All,OpenTK.Graphics.ES11.All,System.Single@)">
<summary>[requires: v1.0]
Return light source parameter values
</summary>
<param name="light">
Specifies a light source. The number of possible lights depends on the implementation, but at least eight lights are supported. They are identified by symbolic names of the form Light where ranges from 0 to the value of MaxLights - 1.
</param>
<param name="pname">
Specifies a light source parameter for light. Accepted symbolic names are Ambient, Diffuse, Specular, Position, SpotDirection, SpotExponent, SpotCutoff, ConstantAttenuation, LinearAttenuation, and QuadraticAttenuation.
</param>
<param name="@params">[length: pname]
Returns the requested data.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.GetLight(OpenTK.Graphics.ES11.All,OpenTK.Graphics.ES11.All,System.Single*)">
<summary>[requires: v1.0]
Return light source parameter values
</summary>
<param name="light">
Specifies a light source. The number of possible lights depends on the implementation, but at least eight lights are supported. They are identified by symbolic names of the form Light where ranges from 0 to the value of MaxLights - 1.
</param>
<param name="pname">
Specifies a light source parameter for light. Accepted symbolic names are Ambient, Diffuse, Specular, Position, SpotDirection, SpotExponent, SpotCutoff, ConstantAttenuation, LinearAttenuation, and QuadraticAttenuation.
</param>
<param name="@params">[length: pname]
Returns the requested data.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.GetLight(OpenTK.Graphics.ES11.LightName,OpenTK.Graphics.ES11.LightParameter,System.Single[])">
<summary>[requires: v1.0]
Return light source parameter values
</summary>
<param name="light">
Specifies a light source. The number of possible lights depends on the implementation, but at least eight lights are supported. They are identified by symbolic names of the form Light where ranges from 0 to the value of MaxLights - 1.
</param>
<param name="pname">
Specifies a light source parameter for light. Accepted symbolic names are Ambient, Diffuse, Specular, Position, SpotDirection, SpotExponent, SpotCutoff, ConstantAttenuation, LinearAttenuation, and QuadraticAttenuation.
</param>
<param name="@params">[length: pname]
Returns the requested data.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.GetLight(OpenTK.Graphics.ES11.LightName,OpenTK.Graphics.ES11.LightParameter,System.Single@)">
<summary>[requires: v1.0]
Return light source parameter values
</summary>
<param name="light">
Specifies a light source. The number of possible lights depends on the implementation, but at least eight lights are supported. They are identified by symbolic names of the form Light where ranges from 0 to the value of MaxLights - 1.
</param>
<param name="pname">
Specifies a light source parameter for light. Accepted symbolic names are Ambient, Diffuse, Specular, Position, SpotDirection, SpotExponent, SpotCutoff, ConstantAttenuation, LinearAttenuation, and QuadraticAttenuation.
</param>
<param name="@params">[length: pname]
Returns the requested data.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.GetLight(OpenTK.Graphics.ES11.LightName,OpenTK.Graphics.ES11.LightParameter,System.Single*)">
<summary>[requires: v1.0]
Return light source parameter values
</summary>
<param name="light">
Specifies a light source. The number of possible lights depends on the implementation, but at least eight lights are supported. They are identified by symbolic names of the form Light where ranges from 0 to the value of MaxLights - 1.
</param>
<param name="pname">
Specifies a light source parameter for light. Accepted symbolic names are Ambient, Diffuse, Specular, Position, SpotDirection, SpotExponent, SpotCutoff, ConstantAttenuation, LinearAttenuation, and QuadraticAttenuation.
</param>
<param name="@params">[length: pname]
Returns the requested data.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.GetLightx(OpenTK.Graphics.ES11.All,OpenTK.Graphics.ES11.All,System.Int32[])">
<summary>[requires: v1.0]</summary>
<param name="light"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.GetLightx(OpenTK.Graphics.ES11.All,OpenTK.Graphics.ES11.All,System.Int32@)">
<summary>[requires: v1.0]</summary>
<param name="light"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.GetLightx(OpenTK.Graphics.ES11.All,OpenTK.Graphics.ES11.All,System.Int32*)">
<summary>[requires: v1.0]</summary>
<param name="light"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.GetMaterial(OpenTK.Graphics.ES11.All,OpenTK.Graphics.ES11.All,System.Single[])">
<summary>[requires: v1.0]
Return material parameters
</summary>
<param name="face">
Specifies which of the two materials is being queried. Front or Back are accepted, representing the front and back materials, respectively.
</param>
<param name="pname">
Specifies the material parameter to return. Ambient, Diffuse, Specular, Emission, Shininess, and ColorIndexes are accepted.
</param>
<param name="@params">[length: pname]
Returns the requested data.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.GetMaterial(OpenTK.Graphics.ES11.All,OpenTK.Graphics.ES11.All,System.Single@)">
<summary>[requires: v1.0]
Return material parameters
</summary>
<param name="face">
Specifies which of the two materials is being queried. Front or Back are accepted, representing the front and back materials, respectively.
</param>
<param name="pname">
Specifies the material parameter to return. Ambient, Diffuse, Specular, Emission, Shininess, and ColorIndexes are accepted.
</param>
<param name="@params">[length: pname]
Returns the requested data.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.GetMaterial(OpenTK.Graphics.ES11.All,OpenTK.Graphics.ES11.All,System.Single*)">
<summary>[requires: v1.0]
Return material parameters
</summary>
<param name="face">
Specifies which of the two materials is being queried. Front or Back are accepted, representing the front and back materials, respectively.
</param>
<param name="pname">
Specifies the material parameter to return. Ambient, Diffuse, Specular, Emission, Shininess, and ColorIndexes are accepted.
</param>
<param name="@params">[length: pname]
Returns the requested data.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.GetMaterial(OpenTK.Graphics.ES11.MaterialFace,OpenTK.Graphics.ES11.MaterialParameter,System.Single[])">
<summary>[requires: v1.0]
Return material parameters
</summary>
<param name="face">
Specifies which of the two materials is being queried. Front or Back are accepted, representing the front and back materials, respectively.
</param>
<param name="pname">
Specifies the material parameter to return. Ambient, Diffuse, Specular, Emission, Shininess, and ColorIndexes are accepted.
</param>
<param name="@params">[length: pname]
Returns the requested data.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.GetMaterial(OpenTK.Graphics.ES11.MaterialFace,OpenTK.Graphics.ES11.MaterialParameter,System.Single@)">
<summary>[requires: v1.0]
Return material parameters
</summary>
<param name="face">
Specifies which of the two materials is being queried. Front or Back are accepted, representing the front and back materials, respectively.
</param>
<param name="pname">
Specifies the material parameter to return. Ambient, Diffuse, Specular, Emission, Shininess, and ColorIndexes are accepted.
</param>
<param name="@params">[length: pname]
Returns the requested data.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.GetMaterial(OpenTK.Graphics.ES11.MaterialFace,OpenTK.Graphics.ES11.MaterialParameter,System.Single*)">
<summary>[requires: v1.0]
Return material parameters
</summary>
<param name="face">
Specifies which of the two materials is being queried. Front or Back are accepted, representing the front and back materials, respectively.
</param>
<param name="pname">
Specifies the material parameter to return. Ambient, Diffuse, Specular, Emission, Shininess, and ColorIndexes are accepted.
</param>
<param name="@params">[length: pname]
Returns the requested data.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.GetMaterialx(OpenTK.Graphics.ES11.All,OpenTK.Graphics.ES11.All,System.Int32[])">
<summary>[requires: v1.0]</summary>
<param name="face"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.GetMaterialx(OpenTK.Graphics.ES11.All,OpenTK.Graphics.ES11.All,System.Int32@)">
<summary>[requires: v1.0]</summary>
<param name="face"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.GetMaterialx(OpenTK.Graphics.ES11.All,OpenTK.Graphics.ES11.All,System.Int32*)">
<summary>[requires: v1.0]</summary>
<param name="face"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.GetPixelMapx(OpenTK.Graphics.ES11.All,System.Int32,System.Int32[])">
<summary></summary>
<param name="map"></param>
<param name="size"></param>
<param name="values">[length: size]</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.GetPixelMapx(OpenTK.Graphics.ES11.All,System.Int32,System.Int32@)">
<summary></summary>
<param name="map"></param>
<param name="size"></param>
<param name="values">[length: size]</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.GetPixelMapx(OpenTK.Graphics.ES11.All,System.Int32,System.Int32*)">
<summary></summary>
<param name="map"></param>
<param name="size"></param>
<param name="values">[length: size]</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.GetPointer(OpenTK.Graphics.ES11.All,System.IntPtr)">
<summary>[requires: v1.0]
Return the address of the specified pointer
</summary>
<param name="pname">
Specifies the array or buffer pointer to be returned. Symbolic constants ColorArrayPointer, EdgeFlagArrayPointer, FogCoordArrayPointer, FeedbackBufferPointer, IndexArrayPointer, NormalArrayPointer, SecondaryColorArrayPointer, SelectionBufferPointer, TextureCoordArrayPointer, or VertexArrayPointer are accepted.
</param>
<param name="@params">[length: 1]
Returns the pointer value specified by pname.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.GetPointer``1(OpenTK.Graphics.ES11.All,``0[])">
<summary>[requires: v1.0]
Return the address of the specified pointer
</summary>
<param name="pname">
Specifies the array or buffer pointer to be returned. Symbolic constants ColorArrayPointer, EdgeFlagArrayPointer, FogCoordArrayPointer, FeedbackBufferPointer, IndexArrayPointer, NormalArrayPointer, SecondaryColorArrayPointer, SelectionBufferPointer, TextureCoordArrayPointer, or VertexArrayPointer are accepted.
</param>
<param name="@params">[length: 1]
Returns the pointer value specified by pname.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.GetPointer``1(OpenTK.Graphics.ES11.All,``0[0:,0:])">
<summary>[requires: v1.0]
Return the address of the specified pointer
</summary>
<param name="pname">
Specifies the array or buffer pointer to be returned. Symbolic constants ColorArrayPointer, EdgeFlagArrayPointer, FogCoordArrayPointer, FeedbackBufferPointer, IndexArrayPointer, NormalArrayPointer, SecondaryColorArrayPointer, SelectionBufferPointer, TextureCoordArrayPointer, or VertexArrayPointer are accepted.
</param>
<param name="@params">[length: 1]
Returns the pointer value specified by pname.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.GetPointer``1(OpenTK.Graphics.ES11.All,``0[0:,0:,0:])">
<summary>[requires: v1.0]
Return the address of the specified pointer
</summary>
<param name="pname">
Specifies the array or buffer pointer to be returned. Symbolic constants ColorArrayPointer, EdgeFlagArrayPointer, FogCoordArrayPointer, FeedbackBufferPointer, IndexArrayPointer, NormalArrayPointer, SecondaryColorArrayPointer, SelectionBufferPointer, TextureCoordArrayPointer, or VertexArrayPointer are accepted.
</param>
<param name="@params">[length: 1]
Returns the pointer value specified by pname.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.GetPointer``1(OpenTK.Graphics.ES11.All,``0@)">
<summary>[requires: v1.0]
Return the address of the specified pointer
</summary>
<param name="pname">
Specifies the array or buffer pointer to be returned. Symbolic constants ColorArrayPointer, EdgeFlagArrayPointer, FogCoordArrayPointer, FeedbackBufferPointer, IndexArrayPointer, NormalArrayPointer, SecondaryColorArrayPointer, SelectionBufferPointer, TextureCoordArrayPointer, or VertexArrayPointer are accepted.
</param>
<param name="@params">[length: 1]
Returns the pointer value specified by pname.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.GetPointer(OpenTK.Graphics.ES11.GetPointervPName,System.IntPtr)">
<summary>[requires: v1.0]
Return the address of the specified pointer
</summary>
<param name="pname">
Specifies the array or buffer pointer to be returned. Symbolic constants ColorArrayPointer, EdgeFlagArrayPointer, FogCoordArrayPointer, FeedbackBufferPointer, IndexArrayPointer, NormalArrayPointer, SecondaryColorArrayPointer, SelectionBufferPointer, TextureCoordArrayPointer, or VertexArrayPointer are accepted.
</param>
<param name="@params">[length: 1]
Returns the pointer value specified by pname.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.GetPointer``1(OpenTK.Graphics.ES11.GetPointervPName,``0[])">
<summary>[requires: v1.0]
Return the address of the specified pointer
</summary>
<param name="pname">
Specifies the array or buffer pointer to be returned. Symbolic constants ColorArrayPointer, EdgeFlagArrayPointer, FogCoordArrayPointer, FeedbackBufferPointer, IndexArrayPointer, NormalArrayPointer, SecondaryColorArrayPointer, SelectionBufferPointer, TextureCoordArrayPointer, or VertexArrayPointer are accepted.
</param>
<param name="@params">[length: 1]
Returns the pointer value specified by pname.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.GetPointer``1(OpenTK.Graphics.ES11.GetPointervPName,``0[0:,0:])">
<summary>[requires: v1.0]
Return the address of the specified pointer
</summary>
<param name="pname">
Specifies the array or buffer pointer to be returned. Symbolic constants ColorArrayPointer, EdgeFlagArrayPointer, FogCoordArrayPointer, FeedbackBufferPointer, IndexArrayPointer, NormalArrayPointer, SecondaryColorArrayPointer, SelectionBufferPointer, TextureCoordArrayPointer, or VertexArrayPointer are accepted.
</param>
<param name="@params">[length: 1]
Returns the pointer value specified by pname.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.GetPointer``1(OpenTK.Graphics.ES11.GetPointervPName,``0[0:,0:,0:])">
<summary>[requires: v1.0]
Return the address of the specified pointer
</summary>
<param name="pname">
Specifies the array or buffer pointer to be returned. Symbolic constants ColorArrayPointer, EdgeFlagArrayPointer, FogCoordArrayPointer, FeedbackBufferPointer, IndexArrayPointer, NormalArrayPointer, SecondaryColorArrayPointer, SelectionBufferPointer, TextureCoordArrayPointer, or VertexArrayPointer are accepted.
</param>
<param name="@params">[length: 1]
Returns the pointer value specified by pname.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.GetPointer``1(OpenTK.Graphics.ES11.GetPointervPName,``0@)">
<summary>[requires: v1.0]
Return the address of the specified pointer
</summary>
<param name="pname">
Specifies the array or buffer pointer to be returned. Symbolic constants ColorArrayPointer, EdgeFlagArrayPointer, FogCoordArrayPointer, FeedbackBufferPointer, IndexArrayPointer, NormalArrayPointer, SecondaryColorArrayPointer, SelectionBufferPointer, TextureCoordArrayPointer, or VertexArrayPointer are accepted.
</param>
<param name="@params">[length: 1]
Returns the pointer value specified by pname.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.GetString(OpenTK.Graphics.ES11.All)">
<summary>[requires: v1.0]
Return a string describing the current GL connection
</summary>
<param name="name">
Specifies a symbolic constant, one of Vendor, Renderer, Version, ShadingLanguageVersion, or Extensions.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.GetString(OpenTK.Graphics.ES11.StringName)">
<summary>[requires: v1.0]
Return a string describing the current GL connection
</summary>
<param name="name">
Specifies a symbolic constant, one of Vendor, Renderer, Version, ShadingLanguageVersion, or Extensions.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.GetTexEnv(OpenTK.Graphics.ES11.All,OpenTK.Graphics.ES11.All,System.Single[])">
<summary>[requires: v1.0]
Return texture environment parameters
</summary>
<param name="target">
Specifies a texture environment. May be TextureEnv, TextureFilterControl, or PointSprite.
</param>
<param name="pname">
Specifies the symbolic name of a texture environment parameter. Accepted values are TextureEnvMode, TextureEnvColor, TextureLodBias, CombineRgb, CombineAlpha, Src0Rgb, Src1Rgb, Src2Rgb, Src0Alpha, Src1Alpha, Src2Alpha, Operand0Rgb, Operand1Rgb, Operand2Rgb, Operand0Alpha, Operand1Alpha, Operand2Alpha, RgbScale, AlphaScale, or CoordReplace.
</param>
<param name="@params">[length: pname]
Returns the requested data.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.GetTexEnv(OpenTK.Graphics.ES11.All,OpenTK.Graphics.ES11.All,System.Single@)">
<summary>[requires: v1.0]
Return texture environment parameters
</summary>
<param name="target">
Specifies a texture environment. May be TextureEnv, TextureFilterControl, or PointSprite.
</param>
<param name="pname">
Specifies the symbolic name of a texture environment parameter. Accepted values are TextureEnvMode, TextureEnvColor, TextureLodBias, CombineRgb, CombineAlpha, Src0Rgb, Src1Rgb, Src2Rgb, Src0Alpha, Src1Alpha, Src2Alpha, Operand0Rgb, Operand1Rgb, Operand2Rgb, Operand0Alpha, Operand1Alpha, Operand2Alpha, RgbScale, AlphaScale, or CoordReplace.
</param>
<param name="@params">[length: pname]
Returns the requested data.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.GetTexEnv(OpenTK.Graphics.ES11.All,OpenTK.Graphics.ES11.All,System.Single*)">
<summary>[requires: v1.0]
Return texture environment parameters
</summary>
<param name="target">
Specifies a texture environment. May be TextureEnv, TextureFilterControl, or PointSprite.
</param>
<param name="pname">
Specifies the symbolic name of a texture environment parameter. Accepted values are TextureEnvMode, TextureEnvColor, TextureLodBias, CombineRgb, CombineAlpha, Src0Rgb, Src1Rgb, Src2Rgb, Src0Alpha, Src1Alpha, Src2Alpha, Operand0Rgb, Operand1Rgb, Operand2Rgb, Operand0Alpha, Operand1Alpha, Operand2Alpha, RgbScale, AlphaScale, or CoordReplace.
</param>
<param name="@params">[length: pname]
Returns the requested data.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.GetTexEnv(OpenTK.Graphics.ES11.TextureEnvTarget,OpenTK.Graphics.ES11.TextureEnvParameter,System.Single[])">
<summary>[requires: v1.0]
Return texture environment parameters
</summary>
<param name="target">
Specifies a texture environment. May be TextureEnv, TextureFilterControl, or PointSprite.
</param>
<param name="pname">
Specifies the symbolic name of a texture environment parameter. Accepted values are TextureEnvMode, TextureEnvColor, TextureLodBias, CombineRgb, CombineAlpha, Src0Rgb, Src1Rgb, Src2Rgb, Src0Alpha, Src1Alpha, Src2Alpha, Operand0Rgb, Operand1Rgb, Operand2Rgb, Operand0Alpha, Operand1Alpha, Operand2Alpha, RgbScale, AlphaScale, or CoordReplace.
</param>
<param name="@params">[length: pname]
Returns the requested data.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.GetTexEnv(OpenTK.Graphics.ES11.TextureEnvTarget,OpenTK.Graphics.ES11.TextureEnvParameter,System.Single@)">
<summary>[requires: v1.0]
Return texture environment parameters
</summary>
<param name="target">
Specifies a texture environment. May be TextureEnv, TextureFilterControl, or PointSprite.
</param>
<param name="pname">
Specifies the symbolic name of a texture environment parameter. Accepted values are TextureEnvMode, TextureEnvColor, TextureLodBias, CombineRgb, CombineAlpha, Src0Rgb, Src1Rgb, Src2Rgb, Src0Alpha, Src1Alpha, Src2Alpha, Operand0Rgb, Operand1Rgb, Operand2Rgb, Operand0Alpha, Operand1Alpha, Operand2Alpha, RgbScale, AlphaScale, or CoordReplace.
</param>
<param name="@params">[length: pname]
Returns the requested data.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.GetTexEnv(OpenTK.Graphics.ES11.TextureEnvTarget,OpenTK.Graphics.ES11.TextureEnvParameter,System.Single*)">
<summary>[requires: v1.0]
Return texture environment parameters
</summary>
<param name="target">
Specifies a texture environment. May be TextureEnv, TextureFilterControl, or PointSprite.
</param>
<param name="pname">
Specifies the symbolic name of a texture environment parameter. Accepted values are TextureEnvMode, TextureEnvColor, TextureLodBias, CombineRgb, CombineAlpha, Src0Rgb, Src1Rgb, Src2Rgb, Src0Alpha, Src1Alpha, Src2Alpha, Operand0Rgb, Operand1Rgb, Operand2Rgb, Operand0Alpha, Operand1Alpha, Operand2Alpha, RgbScale, AlphaScale, or CoordReplace.
</param>
<param name="@params">[length: pname]
Returns the requested data.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.GetTexEnv(OpenTK.Graphics.ES11.All,OpenTK.Graphics.ES11.All,System.Int32[])">
<summary>[requires: v1.0]
Return texture environment parameters
</summary>
<param name="target">
Specifies a texture environment. May be TextureEnv, TextureFilterControl, or PointSprite.
</param>
<param name="pname">
Specifies the symbolic name of a texture environment parameter. Accepted values are TextureEnvMode, TextureEnvColor, TextureLodBias, CombineRgb, CombineAlpha, Src0Rgb, Src1Rgb, Src2Rgb, Src0Alpha, Src1Alpha, Src2Alpha, Operand0Rgb, Operand1Rgb, Operand2Rgb, Operand0Alpha, Operand1Alpha, Operand2Alpha, RgbScale, AlphaScale, or CoordReplace.
</param>
<param name="@params">[length: pname]
Returns the requested data.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.GetTexEnv(OpenTK.Graphics.ES11.All,OpenTK.Graphics.ES11.All,System.Int32@)">
<summary>[requires: v1.0]
Return texture environment parameters
</summary>
<param name="target">
Specifies a texture environment. May be TextureEnv, TextureFilterControl, or PointSprite.
</param>
<param name="pname">
Specifies the symbolic name of a texture environment parameter. Accepted values are TextureEnvMode, TextureEnvColor, TextureLodBias, CombineRgb, CombineAlpha, Src0Rgb, Src1Rgb, Src2Rgb, Src0Alpha, Src1Alpha, Src2Alpha, Operand0Rgb, Operand1Rgb, Operand2Rgb, Operand0Alpha, Operand1Alpha, Operand2Alpha, RgbScale, AlphaScale, or CoordReplace.
</param>
<param name="@params">[length: pname]
Returns the requested data.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.GetTexEnv(OpenTK.Graphics.ES11.All,OpenTK.Graphics.ES11.All,System.Int32*)">
<summary>[requires: v1.0]
Return texture environment parameters
</summary>
<param name="target">
Specifies a texture environment. May be TextureEnv, TextureFilterControl, or PointSprite.
</param>
<param name="pname">
Specifies the symbolic name of a texture environment parameter. Accepted values are TextureEnvMode, TextureEnvColor, TextureLodBias, CombineRgb, CombineAlpha, Src0Rgb, Src1Rgb, Src2Rgb, Src0Alpha, Src1Alpha, Src2Alpha, Operand0Rgb, Operand1Rgb, Operand2Rgb, Operand0Alpha, Operand1Alpha, Operand2Alpha, RgbScale, AlphaScale, or CoordReplace.
</param>
<param name="@params">[length: pname]
Returns the requested data.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.GetTexEnv(OpenTK.Graphics.ES11.TextureEnvTarget,OpenTK.Graphics.ES11.TextureEnvParameter,System.Int32[])">
<summary>[requires: v1.0]
Return texture environment parameters
</summary>
<param name="target">
Specifies a texture environment. May be TextureEnv, TextureFilterControl, or PointSprite.
</param>
<param name="pname">
Specifies the symbolic name of a texture environment parameter. Accepted values are TextureEnvMode, TextureEnvColor, TextureLodBias, CombineRgb, CombineAlpha, Src0Rgb, Src1Rgb, Src2Rgb, Src0Alpha, Src1Alpha, Src2Alpha, Operand0Rgb, Operand1Rgb, Operand2Rgb, Operand0Alpha, Operand1Alpha, Operand2Alpha, RgbScale, AlphaScale, or CoordReplace.
</param>
<param name="@params">[length: pname]
Returns the requested data.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.GetTexEnv(OpenTK.Graphics.ES11.TextureEnvTarget,OpenTK.Graphics.ES11.TextureEnvParameter,System.Int32@)">
<summary>[requires: v1.0]
Return texture environment parameters
</summary>
<param name="target">
Specifies a texture environment. May be TextureEnv, TextureFilterControl, or PointSprite.
</param>
<param name="pname">
Specifies the symbolic name of a texture environment parameter. Accepted values are TextureEnvMode, TextureEnvColor, TextureLodBias, CombineRgb, CombineAlpha, Src0Rgb, Src1Rgb, Src2Rgb, Src0Alpha, Src1Alpha, Src2Alpha, Operand0Rgb, Operand1Rgb, Operand2Rgb, Operand0Alpha, Operand1Alpha, Operand2Alpha, RgbScale, AlphaScale, or CoordReplace.
</param>
<param name="@params">[length: pname]
Returns the requested data.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.GetTexEnv(OpenTK.Graphics.ES11.TextureEnvTarget,OpenTK.Graphics.ES11.TextureEnvParameter,System.Int32*)">
<summary>[requires: v1.0]
Return texture environment parameters
</summary>
<param name="target">
Specifies a texture environment. May be TextureEnv, TextureFilterControl, or PointSprite.
</param>
<param name="pname">
Specifies the symbolic name of a texture environment parameter. Accepted values are TextureEnvMode, TextureEnvColor, TextureLodBias, CombineRgb, CombineAlpha, Src0Rgb, Src1Rgb, Src2Rgb, Src0Alpha, Src1Alpha, Src2Alpha, Operand0Rgb, Operand1Rgb, Operand2Rgb, Operand0Alpha, Operand1Alpha, Operand2Alpha, RgbScale, AlphaScale, or CoordReplace.
</param>
<param name="@params">[length: pname]
Returns the requested data.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.GetTexEnvx(OpenTK.Graphics.ES11.All,OpenTK.Graphics.ES11.All,System.Int32[])">
<summary>[requires: v1.0]</summary>
<param name="target"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.GetTexEnvx(OpenTK.Graphics.ES11.All,OpenTK.Graphics.ES11.All,System.Int32@)">
<summary>[requires: v1.0]</summary>
<param name="target"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.GetTexEnvx(OpenTK.Graphics.ES11.All,OpenTK.Graphics.ES11.All,System.Int32*)">
<summary>[requires: v1.0]</summary>
<param name="target"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.GetTexParameter(OpenTK.Graphics.ES11.All,OpenTK.Graphics.ES11.All,System.Single[])">
<summary>[requires: v1.0]
Return texture parameter values
</summary>
<param name="target">
Specifies the symbolic name of the target texture of the active texture unit. Texture2D and TextureCubeMap are accepted.
</param>
<param name="pname">
Specifies the symbolic name of a texture parameter. TextureMagFilter, TextureMinFilter, TextureWrapS, and TextureWrapT are accepted.
</param>
<param name="@params">[length: pname]
Returns the texture parameter.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.GetTexParameter(OpenTK.Graphics.ES11.All,OpenTK.Graphics.ES11.All,System.Single@)">
<summary>[requires: v1.0]
Return texture parameter values
</summary>
<param name="target">
Specifies the symbolic name of the target texture of the active texture unit. Texture2D and TextureCubeMap are accepted.
</param>
<param name="pname">
Specifies the symbolic name of a texture parameter. TextureMagFilter, TextureMinFilter, TextureWrapS, and TextureWrapT are accepted.
</param>
<param name="@params">[length: pname]
Returns the texture parameter.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.GetTexParameter(OpenTK.Graphics.ES11.All,OpenTK.Graphics.ES11.All,System.Single*)">
<summary>[requires: v1.0]
Return texture parameter values
</summary>
<param name="target">
Specifies the symbolic name of the target texture of the active texture unit. Texture2D and TextureCubeMap are accepted.
</param>
<param name="pname">
Specifies the symbolic name of a texture parameter. TextureMagFilter, TextureMinFilter, TextureWrapS, and TextureWrapT are accepted.
</param>
<param name="@params">[length: pname]
Returns the texture parameter.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.GetTexParameter(OpenTK.Graphics.ES11.TextureTarget,OpenTK.Graphics.ES11.GetTextureParameter,System.Single[])">
<summary>[requires: v1.0]
Return texture parameter values
</summary>
<param name="target">
Specifies the symbolic name of the target texture of the active texture unit. Texture2D and TextureCubeMap are accepted.
</param>
<param name="pname">
Specifies the symbolic name of a texture parameter. TextureMagFilter, TextureMinFilter, TextureWrapS, and TextureWrapT are accepted.
</param>
<param name="@params">[length: pname]
Returns the texture parameter.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.GetTexParameter(OpenTK.Graphics.ES11.TextureTarget,OpenTK.Graphics.ES11.GetTextureParameter,System.Single@)">
<summary>[requires: v1.0]
Return texture parameter values
</summary>
<param name="target">
Specifies the symbolic name of the target texture of the active texture unit. Texture2D and TextureCubeMap are accepted.
</param>
<param name="pname">
Specifies the symbolic name of a texture parameter. TextureMagFilter, TextureMinFilter, TextureWrapS, and TextureWrapT are accepted.
</param>
<param name="@params">[length: pname]
Returns the texture parameter.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.GetTexParameter(OpenTK.Graphics.ES11.TextureTarget,OpenTK.Graphics.ES11.GetTextureParameter,System.Single*)">
<summary>[requires: v1.0]
Return texture parameter values
</summary>
<param name="target">
Specifies the symbolic name of the target texture of the active texture unit. Texture2D and TextureCubeMap are accepted.
</param>
<param name="pname">
Specifies the symbolic name of a texture parameter. TextureMagFilter, TextureMinFilter, TextureWrapS, and TextureWrapT are accepted.
</param>
<param name="@params">[length: pname]
Returns the texture parameter.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.GetTexParameter(OpenTK.Graphics.ES11.All,OpenTK.Graphics.ES11.All,System.Int32[])">
<summary>[requires: v1.0]
Return texture parameter values
</summary>
<param name="target">
Specifies the symbolic name of the target texture of the active texture unit. Texture2D and TextureCubeMap are accepted.
</param>
<param name="pname">
Specifies the symbolic name of a texture parameter. TextureMagFilter, TextureMinFilter, TextureWrapS, and TextureWrapT are accepted.
</param>
<param name="@params">[length: pname]
Returns the texture parameter.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.GetTexParameter(OpenTK.Graphics.ES11.All,OpenTK.Graphics.ES11.All,System.Int32@)">
<summary>[requires: v1.0]
Return texture parameter values
</summary>
<param name="target">
Specifies the symbolic name of the target texture of the active texture unit. Texture2D and TextureCubeMap are accepted.
</param>
<param name="pname">
Specifies the symbolic name of a texture parameter. TextureMagFilter, TextureMinFilter, TextureWrapS, and TextureWrapT are accepted.
</param>
<param name="@params">[length: pname]
Returns the texture parameter.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.GetTexParameter(OpenTK.Graphics.ES11.All,OpenTK.Graphics.ES11.All,System.Int32*)">
<summary>[requires: v1.0]
Return texture parameter values
</summary>
<param name="target">
Specifies the symbolic name of the target texture of the active texture unit. Texture2D and TextureCubeMap are accepted.
</param>
<param name="pname">
Specifies the symbolic name of a texture parameter. TextureMagFilter, TextureMinFilter, TextureWrapS, and TextureWrapT are accepted.
</param>
<param name="@params">[length: pname]
Returns the texture parameter.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.GetTexParameter(OpenTK.Graphics.ES11.TextureTarget,OpenTK.Graphics.ES11.GetTextureParameter,System.Int32[])">
<summary>[requires: v1.0]
Return texture parameter values
</summary>
<param name="target">
Specifies the symbolic name of the target texture of the active texture unit. Texture2D and TextureCubeMap are accepted.
</param>
<param name="pname">
Specifies the symbolic name of a texture parameter. TextureMagFilter, TextureMinFilter, TextureWrapS, and TextureWrapT are accepted.
</param>
<param name="@params">[length: pname]
Returns the texture parameter.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.GetTexParameter(OpenTK.Graphics.ES11.TextureTarget,OpenTK.Graphics.ES11.GetTextureParameter,System.Int32@)">
<summary>[requires: v1.0]
Return texture parameter values
</summary>
<param name="target">
Specifies the symbolic name of the target texture of the active texture unit. Texture2D and TextureCubeMap are accepted.
</param>
<param name="pname">
Specifies the symbolic name of a texture parameter. TextureMagFilter, TextureMinFilter, TextureWrapS, and TextureWrapT are accepted.
</param>
<param name="@params">[length: pname]
Returns the texture parameter.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.GetTexParameter(OpenTK.Graphics.ES11.TextureTarget,OpenTK.Graphics.ES11.GetTextureParameter,System.Int32*)">
<summary>[requires: v1.0]
Return texture parameter values
</summary>
<param name="target">
Specifies the symbolic name of the target texture of the active texture unit. Texture2D and TextureCubeMap are accepted.
</param>
<param name="pname">
Specifies the symbolic name of a texture parameter. TextureMagFilter, TextureMinFilter, TextureWrapS, and TextureWrapT are accepted.
</param>
<param name="@params">[length: pname]
Returns the texture parameter.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.GetTexParameterx(OpenTK.Graphics.ES11.All,OpenTK.Graphics.ES11.All,System.Int32[])">
<summary>[requires: v1.0]</summary>
<param name="target"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.GetTexParameterx(OpenTK.Graphics.ES11.All,OpenTK.Graphics.ES11.All,System.Int32@)">
<summary>[requires: v1.0]</summary>
<param name="target"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.GetTexParameterx(OpenTK.Graphics.ES11.All,OpenTK.Graphics.ES11.All,System.Int32*)">
<summary>[requires: v1.0]</summary>
<param name="target"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.Hint(OpenTK.Graphics.ES11.All,OpenTK.Graphics.ES11.All)">
<summary>[requires: v1.0]
Specify implementation-specific hints
</summary>
<param name="target">
Specifies a symbolic constant indicating the behavior to be controlled. GenerateMipmapHint is accepted.
</param>
<param name="mode">
Specifies a symbolic constant indicating the desired behavior. Fastest, Nicest, and DontCare are accepted.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.Hint(OpenTK.Graphics.ES11.HintTarget,OpenTK.Graphics.ES11.HintMode)">
<summary>[requires: v1.0]
Specify implementation-specific hints
</summary>
<param name="target">
Specifies a symbolic constant indicating the behavior to be controlled. GenerateMipmapHint is accepted.
</param>
<param name="mode">
Specifies a symbolic constant indicating the desired behavior. Fastest, Nicest, and DontCare are accepted.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.IsBuffer(System.Int32)">
<summary>[requires: v1.0]
Determine if a name corresponds to a buffer object
</summary>
<param name="buffer">
Specifies a value that may be the name of a buffer object.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.IsBuffer(System.UInt32)">
<summary>[requires: v1.0]
Determine if a name corresponds to a buffer object
</summary>
<param name="buffer">
Specifies a value that may be the name of a buffer object.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.IsEnabled(OpenTK.Graphics.ES11.All)">
<summary>[requires: v1.0]
Test whether a capability is enabled
</summary>
<param name="cap">
Specifies a symbolic constant indicating a GL capability.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.IsEnabled(OpenTK.Graphics.ES11.EnableCap)">
<summary>[requires: v1.0]
Test whether a capability is enabled
</summary>
<param name="cap">
Specifies a symbolic constant indicating a GL capability.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.IsTexture(System.Int32)">
<summary>[requires: v1.0]
Determine if a name corresponds to a texture
</summary>
<param name="texture">
Specifies a value that may be the name of a texture.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.IsTexture(System.UInt32)">
<summary>[requires: v1.0]
Determine if a name corresponds to a texture
</summary>
<param name="texture">
Specifies a value that may be the name of a texture.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.Light(OpenTK.Graphics.ES11.All,OpenTK.Graphics.ES11.All,System.Single)">
<summary>[requires: v1.0]
Set light source parameters
</summary>
<param name="light">
Specifies a light. The number of lights depends on the implementation, but at least eight lights are supported. They are identified by symbolic names of the form Light , where i ranges from 0 to the value of MaxLights - 1.
</param>
<param name="pname">
Specifies a single-valued light source parameter for light. SpotExponent, SpotCutoff, ConstantAttenuation, LinearAttenuation, and QuadraticAttenuation are accepted.
</param>
<param name="param">
Specifies the value that parameter pname of light source light will be set to.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.Light(OpenTK.Graphics.ES11.LightName,OpenTK.Graphics.ES11.LightParameter,System.Single)">
<summary>[requires: v1.0]
Set light source parameters
</summary>
<param name="light">
Specifies a light. The number of lights depends on the implementation, but at least eight lights are supported. They are identified by symbolic names of the form Light , where i ranges from 0 to the value of MaxLights - 1.
</param>
<param name="pname">
Specifies a single-valued light source parameter for light. SpotExponent, SpotCutoff, ConstantAttenuation, LinearAttenuation, and QuadraticAttenuation are accepted.
</param>
<param name="param">
Specifies the value that parameter pname of light source light will be set to.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.Light(OpenTK.Graphics.ES11.All,OpenTK.Graphics.ES11.All,System.Single[])">
<summary>[requires: v1.0]
Set light source parameters
</summary>
<param name="light">
Specifies a light. The number of lights depends on the implementation, but at least eight lights are supported. They are identified by symbolic names of the form Light , where i ranges from 0 to the value of MaxLights - 1.
</param>
<param name="pname">
Specifies a single-valued light source parameter for light. SpotExponent, SpotCutoff, ConstantAttenuation, LinearAttenuation, and QuadraticAttenuation are accepted.
</param>
<param name="@params">[length: pname]
Specifies the value that parameter pname of light source light will be set to.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.Light(OpenTK.Graphics.ES11.All,OpenTK.Graphics.ES11.All,System.Single*)">
<summary>[requires: v1.0]
Set light source parameters
</summary>
<param name="light">
Specifies a light. The number of lights depends on the implementation, but at least eight lights are supported. They are identified by symbolic names of the form Light , where i ranges from 0 to the value of MaxLights - 1.
</param>
<param name="pname">
Specifies a single-valued light source parameter for light. SpotExponent, SpotCutoff, ConstantAttenuation, LinearAttenuation, and QuadraticAttenuation are accepted.
</param>
<param name="@params">[length: pname]
Specifies the value that parameter pname of light source light will be set to.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.Light(OpenTK.Graphics.ES11.LightName,OpenTK.Graphics.ES11.LightParameter,System.Single[])">
<summary>[requires: v1.0]
Set light source parameters
</summary>
<param name="light">
Specifies a light. The number of lights depends on the implementation, but at least eight lights are supported. They are identified by symbolic names of the form Light , where i ranges from 0 to the value of MaxLights - 1.
</param>
<param name="pname">
Specifies a single-valued light source parameter for light. SpotExponent, SpotCutoff, ConstantAttenuation, LinearAttenuation, and QuadraticAttenuation are accepted.
</param>
<param name="@params">[length: pname]
Specifies the value that parameter pname of light source light will be set to.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.Light(OpenTK.Graphics.ES11.LightName,OpenTK.Graphics.ES11.LightParameter,System.Single*)">
<summary>[requires: v1.0]
Set light source parameters
</summary>
<param name="light">
Specifies a light. The number of lights depends on the implementation, but at least eight lights are supported. They are identified by symbolic names of the form Light , where i ranges from 0 to the value of MaxLights - 1.
</param>
<param name="pname">
Specifies a single-valued light source parameter for light. SpotExponent, SpotCutoff, ConstantAttenuation, LinearAttenuation, and QuadraticAttenuation are accepted.
</param>
<param name="@params">[length: pname]
Specifies the value that parameter pname of light source light will be set to.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.LightModel(OpenTK.Graphics.ES11.All,System.Single)">
<summary>[requires: v1.0]
Set the lighting model parameters
</summary>
<param name="pname">
Specifies a single-valued lighting model parameter. LightModelLocalViewer, LightModelColorControl, and LightModelTwoSide are accepted.
</param>
<param name="param">
Specifies the value that param will be set to.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.LightModel(OpenTK.Graphics.ES11.LightModelParameter,System.Single)">
<summary>[requires: v1.0]
Set the lighting model parameters
</summary>
<param name="pname">
Specifies a single-valued lighting model parameter. LightModelLocalViewer, LightModelColorControl, and LightModelTwoSide are accepted.
</param>
<param name="param">
Specifies the value that param will be set to.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.LightModel(OpenTK.Graphics.ES11.All,System.Single[])">
<summary>[requires: v1.0]
Set the lighting model parameters
</summary>
<param name="pname">
Specifies a single-valued lighting model parameter. LightModelLocalViewer, LightModelColorControl, and LightModelTwoSide are accepted.
</param>
<param name="@params">[length: pname]
Specifies the value that param will be set to.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.LightModel(OpenTK.Graphics.ES11.All,System.Single*)">
<summary>[requires: v1.0]
Set the lighting model parameters
</summary>
<param name="pname">
Specifies a single-valued lighting model parameter. LightModelLocalViewer, LightModelColorControl, and LightModelTwoSide are accepted.
</param>
<param name="@params">[length: pname]
Specifies the value that param will be set to.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.LightModel(OpenTK.Graphics.ES11.LightModelParameter,System.Single[])">
<summary>[requires: v1.0]
Set the lighting model parameters
</summary>
<param name="pname">
Specifies a single-valued lighting model parameter. LightModelLocalViewer, LightModelColorControl, and LightModelTwoSide are accepted.
</param>
<param name="@params">[length: pname]
Specifies the value that param will be set to.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.LightModel(OpenTK.Graphics.ES11.LightModelParameter,System.Single*)">
<summary>[requires: v1.0]
Set the lighting model parameters
</summary>
<param name="pname">
Specifies a single-valued lighting model parameter. LightModelLocalViewer, LightModelColorControl, and LightModelTwoSide are accepted.
</param>
<param name="@params">[length: pname]
Specifies the value that param will be set to.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.LightModelx(OpenTK.Graphics.ES11.All,System.Int32)">
<summary>[requires: v1.0]</summary>
<param name="pname"></param>
<param name="param"></param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.LightModelx(OpenTK.Graphics.ES11.All,System.Int32[])">
<summary>[requires: v1.0]</summary>
<param name="pname"></param>
<param name="param">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.LightModelx(OpenTK.Graphics.ES11.All,System.Int32*)">
<summary>[requires: v1.0]</summary>
<param name="pname"></param>
<param name="param">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.Lightx(OpenTK.Graphics.ES11.All,OpenTK.Graphics.ES11.All,System.Int32)">
<summary>[requires: v1.0]</summary>
<param name="light"></param>
<param name="pname"></param>
<param name="param"></param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.Lightx(OpenTK.Graphics.ES11.All,OpenTK.Graphics.ES11.All,System.Int32[])">
<summary>[requires: v1.0]</summary>
<param name="light"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.Lightx(OpenTK.Graphics.ES11.All,OpenTK.Graphics.ES11.All,System.Int32*)">
<summary>[requires: v1.0]</summary>
<param name="light"></param>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.LineWidth(System.Single)">
<summary>[requires: v1.0]
Specify the width of rasterized lines
</summary>
<param name="width">
Specifies the width of rasterized lines. The initial value is 1.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.LineWidthx(System.Int32)">
<summary>[requires: v1.0]</summary>
<param name="width"></param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.LoadIdentity">
<summary>[requires: v1.0]
Replace the current matrix with the identity matrix
</summary>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.LoadMatrix(System.Single[])">
<summary>[requires: v1.0]
Replace the current matrix with the specified matrix
</summary>
<param name="m">[length: 16]
Specifies a pointer to 16 consecutive values, which are used as the elements of a 4 times 4 column-major matrix.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.LoadMatrix(System.Single@)">
<summary>[requires: v1.0]
Replace the current matrix with the specified matrix
</summary>
<param name="m">[length: 16]
Specifies a pointer to 16 consecutive values, which are used as the elements of a 4 times 4 column-major matrix.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.LoadMatrix(System.Single*)">
<summary>[requires: v1.0]
Replace the current matrix with the specified matrix
</summary>
<param name="m">[length: 16]
Specifies a pointer to 16 consecutive values, which are used as the elements of a 4 times 4 column-major matrix.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.LoadMatrixx(System.Int32[])">
<summary>[requires: v1.0]</summary>
<param name="m">[length: 16]</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.LoadMatrixx(System.Int32@)">
<summary>[requires: v1.0]</summary>
<param name="m">[length: 16]</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.LoadMatrixx(System.Int32*)">
<summary>[requires: v1.0]</summary>
<param name="m">[length: 16]</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.LogicOp(OpenTK.Graphics.ES11.All)">
<summary>[requires: v1.0]
Specify a logical pixel operation for rendering
</summary>
<param name="opcode">
Specifies a symbolic constant that selects a logical operation. The following symbols are accepted: Clear, Set, Copy, CopyInverted, Noop, Invert, And, Nand, Or, Nor, Xor, Equiv, AndReverse, AndInverted, OrReverse, and OrInverted. The initial value is Copy.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.LogicOp(OpenTK.Graphics.ES11.LogicOp)">
<summary>[requires: v1.0]
Specify a logical pixel operation for rendering
</summary>
<param name="opcode">
Specifies a symbolic constant that selects a logical operation. The following symbols are accepted: Clear, Set, Copy, CopyInverted, Noop, Invert, And, Nand, Or, Nor, Xor, Equiv, AndReverse, AndInverted, OrReverse, and OrInverted. The initial value is Copy.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.Material(OpenTK.Graphics.ES11.All,OpenTK.Graphics.ES11.All,System.Single)">
<summary>[requires: v1.0]
Specify material parameters for the lighting model
</summary>
<param name="face">
Specifies which face or faces are being updated. Must be one of Front, Back, or FrontAndBack.
</param>
<param name="pname">
Specifies the single-valued material parameter of the face or faces that is being updated. Must be Shininess.
</param>
<param name="param">
Specifies the value that parameter Shininess will be set to.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.Material(OpenTK.Graphics.ES11.MaterialFace,OpenTK.Graphics.ES11.MaterialParameter,System.Single)">
<summary>[requires: v1.0]
Specify material parameters for the lighting model
</summary>
<param name="face">
Specifies which face or faces are being updated. Must be one of Front, Back, or FrontAndBack.
</param>
<param name="pname">
Specifies the single-valued material parameter of the face or faces that is being updated. Must be Shininess.
</param>
<param name="param">
Specifies the value that parameter Shininess will be set to.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.Material(OpenTK.Graphics.ES11.All,OpenTK.Graphics.ES11.All,System.Single[])">
<summary>[requires: v1.0]
Specify material parameters for the lighting model
</summary>
<param name="face">
Specifies which face or faces are being updated. Must be one of Front, Back, or FrontAndBack.
</param>
<param name="pname">
Specifies the single-valued material parameter of the face or faces that is being updated. Must be Shininess.
</param>
<param name="@params">[length: pname]
Specifies the value that parameter Shininess will be set to.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.Material(OpenTK.Graphics.ES11.All,OpenTK.Graphics.ES11.All,System.Single*)">
<summary>[requires: v1.0]
Specify material parameters for the lighting model
</summary>
<param name="face">
Specifies which face or faces are being updated. Must be one of Front, Back, or FrontAndBack.
</param>
<param name="pname">
Specifies the single-valued material parameter of the face or faces that is being updated. Must be Shininess.
</param>
<param name="@params">[length: pname]
Specifies the value that parameter Shininess will be set to.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.Material(OpenTK.Graphics.ES11.MaterialFace,OpenTK.Graphics.ES11.MaterialParameter,System.Single[])">
<summary>[requires: v1.0]
Specify material parameters for the lighting model
</summary>
<param name="face">
Specifies which face or faces are being updated. Must be one of Front, Back, or FrontAndBack.
</param>
<param name="pname">
Specifies the single-valued material parameter of the face or faces that is being updated. Must be Shininess.
</param>
<param name="@params">[length: pname]
Specifies the value that parameter Shininess will be set to.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.Material(OpenTK.Graphics.ES11.MaterialFace,OpenTK.Graphics.ES11.MaterialParameter,System.Single*)">
<summary>[requires: v1.0]
Specify material parameters for the lighting model
</summary>
<param name="face">
Specifies which face or faces are being updated. Must be one of Front, Back, or FrontAndBack.
</param>
<param name="pname">
Specifies the single-valued material parameter of the face or faces that is being updated. Must be Shininess.
</param>
<param name="@params">[length: pname]
Specifies the value that parameter Shininess will be set to.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.Materialx(OpenTK.Graphics.ES11.All,OpenTK.Graphics.ES11.All,System.Int32)">
<summary>[requires: v1.0]</summary>
<param name="face"></param>
<param name="pname"></param>
<param name="param"></param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.Materialx(OpenTK.Graphics.ES11.All,OpenTK.Graphics.ES11.All,System.Int32[])">
<summary>[requires: v1.0]</summary>
<param name="face"></param>
<param name="pname"></param>
<param name="param">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.Materialx(OpenTK.Graphics.ES11.All,OpenTK.Graphics.ES11.All,System.Int32*)">
<summary>[requires: v1.0]</summary>
<param name="face"></param>
<param name="pname"></param>
<param name="param">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.MatrixMode(OpenTK.Graphics.ES11.All)">
<summary>[requires: v1.0]
Specify which matrix is the current matrix
</summary>
<param name="mode">
Specifies which matrix stack is the target for subsequent matrix operations. Three values are accepted: Modelview, Projection, and Texture. The initial value is Modelview. Additionally, if the ARB_imaging extension is supported, Color is also accepted.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.MatrixMode(OpenTK.Graphics.ES11.MatrixMode)">
<summary>[requires: v1.0]
Specify which matrix is the current matrix
</summary>
<param name="mode">
Specifies which matrix stack is the target for subsequent matrix operations. Three values are accepted: Modelview, Projection, and Texture. The initial value is Modelview. Additionally, if the ARB_imaging extension is supported, Color is also accepted.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.MultiTexCoord4(OpenTK.Graphics.ES11.All,System.Single,System.Single,System.Single,System.Single)">
<summary>[requires: v1.0]
Set the current texture coordinates
</summary>
<param name="target">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="s">
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
<param name="t">
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
<param name="r">
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
<param name="q">
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.MultiTexCoord4(OpenTK.Graphics.ES11.TextureUnit,System.Single,System.Single,System.Single,System.Single)">
<summary>[requires: v1.0]
Set the current texture coordinates
</summary>
<param name="target">
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value.
</param>
<param name="s">
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
<param name="t">
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
<param name="r">
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
<param name="q">
Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.MultiTexCoord4x(OpenTK.Graphics.ES11.All,System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: v1.0]</summary>
<param name="texture"></param>
<param name="s"></param>
<param name="t"></param>
<param name="r"></param>
<param name="q"></param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.MultMatrix(System.Single[])">
<summary>[requires: v1.0]
Multiply the current matrix with the specified matrix
</summary>
<param name="m">[length: 16]
Points to 16 consecutive values that are used as the elements of a 4 times 4 column-major matrix.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.MultMatrix(System.Single@)">
<summary>[requires: v1.0]
Multiply the current matrix with the specified matrix
</summary>
<param name="m">[length: 16]
Points to 16 consecutive values that are used as the elements of a 4 times 4 column-major matrix.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.MultMatrix(System.Single*)">
<summary>[requires: v1.0]
Multiply the current matrix with the specified matrix
</summary>
<param name="m">[length: 16]
Points to 16 consecutive values that are used as the elements of a 4 times 4 column-major matrix.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.MultMatrixx(System.Int32[])">
<summary>[requires: v1.0]</summary>
<param name="m">[length: 16]</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.MultMatrixx(System.Int32@)">
<summary>[requires: v1.0]</summary>
<param name="m">[length: 16]</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.MultMatrixx(System.Int32*)">
<summary>[requires: v1.0]</summary>
<param name="m">[length: 16]</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.Normal3(System.Single,System.Single,System.Single)">
<summary>[requires: v1.0]
Set the current normal vector
</summary>
<param name="nx">
Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1).
</param>
<param name="ny">
Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1).
</param>
<param name="nz">
Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1).
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.Normal3x(System.Int32,System.Int32,System.Int32)">
<summary>[requires: v1.0]</summary>
<param name="nx"></param>
<param name="ny"></param>
<param name="nz"></param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.NormalPointer(OpenTK.Graphics.ES11.All,System.Int32,System.IntPtr)">
<summary>[requires: v1.0]
Define an array of normals
</summary>
<param name="type">
Specifies the data type of each coordinate in the array. Symbolic constants Byte, Short, Int, Float, and Double are accepted. The initial value is Float.
</param>
<param name="stride">
Specifies the byte offset between consecutive normals. If stride is 0, the normals are understood to be tightly packed in the array. The initial value is 0.
</param>
<param name="pointer">[length: type,stride]
Specifies a pointer to the first coordinate of the first normal in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.NormalPointer``1(OpenTK.Graphics.ES11.All,System.Int32,``0[])">
<summary>[requires: v1.0]
Define an array of normals
</summary>
<param name="type">
Specifies the data type of each coordinate in the array. Symbolic constants Byte, Short, Int, Float, and Double are accepted. The initial value is Float.
</param>
<param name="stride">
Specifies the byte offset between consecutive normals. If stride is 0, the normals are understood to be tightly packed in the array. The initial value is 0.
</param>
<param name="pointer">[length: type,stride]
Specifies a pointer to the first coordinate of the first normal in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.NormalPointer``1(OpenTK.Graphics.ES11.All,System.Int32,``0[0:,0:])">
<summary>[requires: v1.0]
Define an array of normals
</summary>
<param name="type">
Specifies the data type of each coordinate in the array. Symbolic constants Byte, Short, Int, Float, and Double are accepted. The initial value is Float.
</param>
<param name="stride">
Specifies the byte offset between consecutive normals. If stride is 0, the normals are understood to be tightly packed in the array. The initial value is 0.
</param>
<param name="pointer">[length: type,stride]
Specifies a pointer to the first coordinate of the first normal in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.NormalPointer``1(OpenTK.Graphics.ES11.All,System.Int32,``0[0:,0:,0:])">
<summary>[requires: v1.0]
Define an array of normals
</summary>
<param name="type">
Specifies the data type of each coordinate in the array. Symbolic constants Byte, Short, Int, Float, and Double are accepted. The initial value is Float.
</param>
<param name="stride">
Specifies the byte offset between consecutive normals. If stride is 0, the normals are understood to be tightly packed in the array. The initial value is 0.
</param>
<param name="pointer">[length: type,stride]
Specifies a pointer to the first coordinate of the first normal in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.NormalPointer``1(OpenTK.Graphics.ES11.All,System.Int32,``0@)">
<summary>[requires: v1.0]
Define an array of normals
</summary>
<param name="type">
Specifies the data type of each coordinate in the array. Symbolic constants Byte, Short, Int, Float, and Double are accepted. The initial value is Float.
</param>
<param name="stride">
Specifies the byte offset between consecutive normals. If stride is 0, the normals are understood to be tightly packed in the array. The initial value is 0.
</param>
<param name="pointer">[length: type,stride]
Specifies a pointer to the first coordinate of the first normal in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.NormalPointer(OpenTK.Graphics.ES11.NormalPointerType,System.Int32,System.IntPtr)">
<summary>[requires: v1.0]
Define an array of normals
</summary>
<param name="type">
Specifies the data type of each coordinate in the array. Symbolic constants Byte, Short, Int, Float, and Double are accepted. The initial value is Float.
</param>
<param name="stride">
Specifies the byte offset between consecutive normals. If stride is 0, the normals are understood to be tightly packed in the array. The initial value is 0.
</param>
<param name="pointer">[length: type,stride]
Specifies a pointer to the first coordinate of the first normal in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.NormalPointer``1(OpenTK.Graphics.ES11.NormalPointerType,System.Int32,``0[])">
<summary>[requires: v1.0]
Define an array of normals
</summary>
<param name="type">
Specifies the data type of each coordinate in the array. Symbolic constants Byte, Short, Int, Float, and Double are accepted. The initial value is Float.
</param>
<param name="stride">
Specifies the byte offset between consecutive normals. If stride is 0, the normals are understood to be tightly packed in the array. The initial value is 0.
</param>
<param name="pointer">[length: type,stride]
Specifies a pointer to the first coordinate of the first normal in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.NormalPointer``1(OpenTK.Graphics.ES11.NormalPointerType,System.Int32,``0[0:,0:])">
<summary>[requires: v1.0]
Define an array of normals
</summary>
<param name="type">
Specifies the data type of each coordinate in the array. Symbolic constants Byte, Short, Int, Float, and Double are accepted. The initial value is Float.
</param>
<param name="stride">
Specifies the byte offset between consecutive normals. If stride is 0, the normals are understood to be tightly packed in the array. The initial value is 0.
</param>
<param name="pointer">[length: type,stride]
Specifies a pointer to the first coordinate of the first normal in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.NormalPointer``1(OpenTK.Graphics.ES11.NormalPointerType,System.Int32,``0[0:,0:,0:])">
<summary>[requires: v1.0]
Define an array of normals
</summary>
<param name="type">
Specifies the data type of each coordinate in the array. Symbolic constants Byte, Short, Int, Float, and Double are accepted. The initial value is Float.
</param>
<param name="stride">
Specifies the byte offset between consecutive normals. If stride is 0, the normals are understood to be tightly packed in the array. The initial value is 0.
</param>
<param name="pointer">[length: type,stride]
Specifies a pointer to the first coordinate of the first normal in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.NormalPointer``1(OpenTK.Graphics.ES11.NormalPointerType,System.Int32,``0@)">
<summary>[requires: v1.0]
Define an array of normals
</summary>
<param name="type">
Specifies the data type of each coordinate in the array. Symbolic constants Byte, Short, Int, Float, and Double are accepted. The initial value is Float.
</param>
<param name="stride">
Specifies the byte offset between consecutive normals. If stride is 0, the normals are understood to be tightly packed in the array. The initial value is 0.
</param>
<param name="pointer">[length: type,stride]
Specifies a pointer to the first coordinate of the first normal in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.Ortho(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
<summary>[requires: v1.0]
Multiply the current matrix with an orthographic matrix
</summary>
<param name="l">
Specify the coordinates for the left and right vertical clipping planes.
</param>
<param name="r">
Specify the coordinates for the left and right vertical clipping planes.
</param>
<param name="b">
Specify the coordinates for the bottom and top horizontal clipping planes.
</param>
<param name="t">
Specify the coordinates for the bottom and top horizontal clipping planes.
</param>
<param name="n">
Specify the distances to the nearer and farther depth clipping planes. These values are negative if the plane is to be behind the viewer.
</param>
<param name="f">
Specify the distances to the nearer and farther depth clipping planes. These values are negative if the plane is to be behind the viewer.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.Orthox(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: v1.0]</summary>
<param name="l"></param>
<param name="r"></param>
<param name="b"></param>
<param name="t"></param>
<param name="n"></param>
<param name="f"></param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.PixelMapx(OpenTK.Graphics.ES11.All,System.Int32,System.Int32[])">
<summary></summary>
<param name="map"></param>
<param name="size"></param>
<param name="values">[length: size]</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.PixelMapx(OpenTK.Graphics.ES11.All,System.Int32,System.Int32@)">
<summary></summary>
<param name="map"></param>
<param name="size"></param>
<param name="values">[length: size]</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.PixelMapx(OpenTK.Graphics.ES11.All,System.Int32,System.Int32*)">
<summary></summary>
<param name="map"></param>
<param name="size"></param>
<param name="values">[length: size]</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.PixelStore(OpenTK.Graphics.ES11.All,System.Int32)">
<summary>[requires: v1.0]
Set pixel storage modes
</summary>
<param name="pname">
Specifies the symbolic name of the parameter to be set. One value affects the packing of pixel data into memory: PackAlignment. The other affects the unpacking of pixel data from memory: UnpackAlignment.
</param>
<param name="param">
Specifies the value that pname is set to.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.PixelStore(OpenTK.Graphics.ES11.PixelStoreParameter,System.Int32)">
<summary>[requires: v1.0]
Set pixel storage modes
</summary>
<param name="pname">
Specifies the symbolic name of the parameter to be set. One value affects the packing of pixel data into memory: PackAlignment. The other affects the unpacking of pixel data from memory: UnpackAlignment.
</param>
<param name="param">
Specifies the value that pname is set to.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.PixelStorex(OpenTK.Graphics.ES11.All,System.Int32)">
<summary></summary>
<param name="pname"></param>
<param name="param"></param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.PointParameter(OpenTK.Graphics.ES11.All,System.Single)">
<summary>[requires: v1.0]
Specify point parameters
</summary>
<param name="pname">
Specifies a single-valued point parameter. PointFadeThresholdSize, and PointSpriteCoordOrigin are accepted.
</param>
<param name="param">
For glPointParameterf and glPointParameteri, specifies the value that pname will be set to.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.PointParameter(OpenTK.Graphics.ES11.All,System.Single[])">
<summary>[requires: v1.0]
Specify point parameters
</summary>
<param name="pname">
Specifies a single-valued point parameter. PointFadeThresholdSize, and PointSpriteCoordOrigin are accepted.
</param>
<param name="@params">[length: pname]
For glPointParameterf and glPointParameteri, specifies the value that pname will be set to.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.PointParameter(OpenTK.Graphics.ES11.All,System.Single*)">
<summary>[requires: v1.0]
Specify point parameters
</summary>
<param name="pname">
Specifies a single-valued point parameter. PointFadeThresholdSize, and PointSpriteCoordOrigin are accepted.
</param>
<param name="@params">[length: pname]
For glPointParameterf and glPointParameteri, specifies the value that pname will be set to.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.PointParameterx(OpenTK.Graphics.ES11.All,System.Int32)">
<summary>[requires: v1.0]</summary>
<param name="pname"></param>
<param name="param"></param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.PointParameterx(OpenTK.Graphics.ES11.All,System.Int32[])">
<summary>[requires: v1.0]</summary>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.PointParameterx(OpenTK.Graphics.ES11.All,System.Int32*)">
<summary>[requires: v1.0]</summary>
<param name="pname"></param>
<param name="@params">[length: pname]</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.PointSize(System.Single)">
<summary>[requires: v1.0]
Specify the diameter of rasterized points
</summary>
<param name="size">
Specifies the diameter of rasterized points. The initial value is 1.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.PointSizex(System.Int32)">
<summary>[requires: v1.0]</summary>
<param name="size"></param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.PolygonOffset(System.Single,System.Single)">
<summary>[requires: v1.0]
Set the scale and units used to calculate depth values
</summary>
<param name="factor">
Specifies a scale factor that is used to create a variable depth offset for each polygon. The initial value is 0.
</param>
<param name="units">
Is multiplied by an implementation-specific value to create a constant depth offset. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.PolygonOffsetx(System.Int32,System.Int32)">
<summary>[requires: v1.0]</summary>
<param name="factor"></param>
<param name="units"></param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.PopMatrix">
<summary>[requires: v1.0]</summary>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.PushMatrix">
<summary>[requires: v1.0]
Push and pop the current matrix stack
</summary>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.ReadPixels(System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.ES11.All,OpenTK.Graphics.ES11.All,System.IntPtr)">
<summary>[requires: v1.0]
Read a block of pixels from the frame buffer
</summary>
<param name="x">
Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels.
</param>
<param name="y">
Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels.
</param>
<param name="width">
Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel.
</param>
<param name="height">
Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel.
</param>
<param name="format">
Specifies the format of the pixel data. The following symbolic values are accepted: Alpha, Rgb, and Rgba.
</param>
<param name="type">
Specifies the data type of the pixel data. Must be one of UnsignedByte, UnsignedShort565, UnsignedShort4444, or UnsignedShort5551.
</param>
<param name="pixels">[length: format,type,width,height]
Returns the pixel data.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.ReadPixels``1(System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.ES11.All,OpenTK.Graphics.ES11.All,``0[])">
<summary>[requires: v1.0]
Read a block of pixels from the frame buffer
</summary>
<param name="x">
Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels.
</param>
<param name="y">
Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels.
</param>
<param name="width">
Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel.
</param>
<param name="height">
Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel.
</param>
<param name="format">
Specifies the format of the pixel data. The following symbolic values are accepted: Alpha, Rgb, and Rgba.
</param>
<param name="type">
Specifies the data type of the pixel data. Must be one of UnsignedByte, UnsignedShort565, UnsignedShort4444, or UnsignedShort5551.
</param>
<param name="pixels">[length: format,type,width,height]
Returns the pixel data.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.ReadPixels``1(System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.ES11.All,OpenTK.Graphics.ES11.All,``0[0:,0:])">
<summary>[requires: v1.0]
Read a block of pixels from the frame buffer
</summary>
<param name="x">
Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels.
</param>
<param name="y">
Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels.
</param>
<param name="width">
Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel.
</param>
<param name="height">
Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel.
</param>
<param name="format">
Specifies the format of the pixel data. The following symbolic values are accepted: Alpha, Rgb, and Rgba.
</param>
<param name="type">
Specifies the data type of the pixel data. Must be one of UnsignedByte, UnsignedShort565, UnsignedShort4444, or UnsignedShort5551.
</param>
<param name="pixels">[length: format,type,width,height]
Returns the pixel data.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.ReadPixels``1(System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.ES11.All,OpenTK.Graphics.ES11.All,``0[0:,0:,0:])">
<summary>[requires: v1.0]
Read a block of pixels from the frame buffer
</summary>
<param name="x">
Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels.
</param>
<param name="y">
Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels.
</param>
<param name="width">
Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel.
</param>
<param name="height">
Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel.
</param>
<param name="format">
Specifies the format of the pixel data. The following symbolic values are accepted: Alpha, Rgb, and Rgba.
</param>
<param name="type">
Specifies the data type of the pixel data. Must be one of UnsignedByte, UnsignedShort565, UnsignedShort4444, or UnsignedShort5551.
</param>
<param name="pixels">[length: format,type,width,height]
Returns the pixel data.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.ReadPixels``1(System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.ES11.All,OpenTK.Graphics.ES11.All,``0@)">
<summary>[requires: v1.0]
Read a block of pixels from the frame buffer
</summary>
<param name="x">
Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels.
</param>
<param name="y">
Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels.
</param>
<param name="width">
Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel.
</param>
<param name="height">
Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel.
</param>
<param name="format">
Specifies the format of the pixel data. The following symbolic values are accepted: Alpha, Rgb, and Rgba.
</param>
<param name="type">
Specifies the data type of the pixel data. Must be one of UnsignedByte, UnsignedShort565, UnsignedShort4444, or UnsignedShort5551.
</param>
<param name="pixels">[length: format,type,width,height]
Returns the pixel data.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.ReadPixels(System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.ES11.PixelFormat,OpenTK.Graphics.ES11.PixelType,System.IntPtr)">
<summary>[requires: v1.0]
Read a block of pixels from the frame buffer
</summary>
<param name="x">
Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels.
</param>
<param name="y">
Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels.
</param>
<param name="width">
Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel.
</param>
<param name="height">
Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel.
</param>
<param name="format">
Specifies the format of the pixel data. The following symbolic values are accepted: Alpha, Rgb, and Rgba.
</param>
<param name="type">
Specifies the data type of the pixel data. Must be one of UnsignedByte, UnsignedShort565, UnsignedShort4444, or UnsignedShort5551.
</param>
<param name="pixels">[length: format,type,width,height]
Returns the pixel data.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.ReadPixels``1(System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.ES11.PixelFormat,OpenTK.Graphics.ES11.PixelType,``0[])">
<summary>[requires: v1.0]
Read a block of pixels from the frame buffer
</summary>
<param name="x">
Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels.
</param>
<param name="y">
Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels.
</param>
<param name="width">
Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel.
</param>
<param name="height">
Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel.
</param>
<param name="format">
Specifies the format of the pixel data. The following symbolic values are accepted: Alpha, Rgb, and Rgba.
</param>
<param name="type">
Specifies the data type of the pixel data. Must be one of UnsignedByte, UnsignedShort565, UnsignedShort4444, or UnsignedShort5551.
</param>
<param name="pixels">[length: format,type,width,height]
Returns the pixel data.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.ReadPixels``1(System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.ES11.PixelFormat,OpenTK.Graphics.ES11.PixelType,``0[0:,0:])">
<summary>[requires: v1.0]
Read a block of pixels from the frame buffer
</summary>
<param name="x">
Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels.
</param>
<param name="y">
Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels.
</param>
<param name="width">
Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel.
</param>
<param name="height">
Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel.
</param>
<param name="format">
Specifies the format of the pixel data. The following symbolic values are accepted: Alpha, Rgb, and Rgba.
</param>
<param name="type">
Specifies the data type of the pixel data. Must be one of UnsignedByte, UnsignedShort565, UnsignedShort4444, or UnsignedShort5551.
</param>
<param name="pixels">[length: format,type,width,height]
Returns the pixel data.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.ReadPixels``1(System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.ES11.PixelFormat,OpenTK.Graphics.ES11.PixelType,``0[0:,0:,0:])">
<summary>[requires: v1.0]
Read a block of pixels from the frame buffer
</summary>
<param name="x">
Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels.
</param>
<param name="y">
Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels.
</param>
<param name="width">
Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel.
</param>
<param name="height">
Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel.
</param>
<param name="format">
Specifies the format of the pixel data. The following symbolic values are accepted: Alpha, Rgb, and Rgba.
</param>
<param name="type">
Specifies the data type of the pixel data. Must be one of UnsignedByte, UnsignedShort565, UnsignedShort4444, or UnsignedShort5551.
</param>
<param name="pixels">[length: format,type,width,height]
Returns the pixel data.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.ReadPixels``1(System.Int32,System.Int32,System.Int32,System.Int32,OpenTK.Graphics.ES11.PixelFormat,OpenTK.Graphics.ES11.PixelType,``0@)">
<summary>[requires: v1.0]
Read a block of pixels from the frame buffer
</summary>
<param name="x">
Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels.
</param>
<param name="y">
Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels.
</param>
<param name="width">
Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel.
</param>
<param name="height">
Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel.
</param>
<param name="format">
Specifies the format of the pixel data. The following symbolic values are accepted: Alpha, Rgb, and Rgba.
</param>
<param name="type">
Specifies the data type of the pixel data. Must be one of UnsignedByte, UnsignedShort565, UnsignedShort4444, or UnsignedShort5551.
</param>
<param name="pixels">[length: format,type,width,height]
Returns the pixel data.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.Rotate(System.Single,System.Single,System.Single,System.Single)">
<summary>[requires: v1.0]
Multiply the current matrix by a rotation matrix
</summary>
<param name="angle">
Specifies the angle of rotation, in degrees.
</param>
<param name="x">
Specify the x, y, and z coordinates of a vector, respectively.
</param>
<param name="y">
Specify the x, y, and z coordinates of a vector, respectively.
</param>
<param name="z">
Specify the x, y, and z coordinates of a vector, respectively.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.Rotatex(System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: v1.0]</summary>
<param name="angle"></param>
<param name="x"></param>
<param name="y"></param>
<param name="z"></param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.SampleCoverage(System.Single,System.Boolean)">
<summary>[requires: v1.0]
Specify multisample coverage parameters
</summary>
<param name="value">
Specify a single floating-point sample coverage value. The value is clamped to the range [0 ,1]. The initial value is 1.0.
</param>
<param name="invert">
Specify a single boolean value representing if the coverage masks should be inverted. True and False are accepted. The initial value is False.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.SampleCoveragex(System.Int32,System.Boolean)">
<summary>[requires: v1.0]</summary>
<param name="value"></param>
<param name="invert"></param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.Scale(System.Single,System.Single,System.Single)">
<summary>[requires: v1.0]
Multiply the current matrix by a general scaling matrix
</summary>
<param name="x">
Specify scale factors along the x, y, and z axes, respectively.
</param>
<param name="y">
Specify scale factors along the x, y, and z axes, respectively.
</param>
<param name="z">
Specify scale factors along the x, y, and z axes, respectively.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.Scalex(System.Int32,System.Int32,System.Int32)">
<summary>[requires: v1.0]</summary>
<param name="x"></param>
<param name="y"></param>
<param name="z"></param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.Scissor(System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>[requires: v1.0]
Define the scissor box
</summary>
<param name="x">
Specify the lower left corner of the scissor box. Initially (0, 0).
</param>
<param name="y">
Specify the lower left corner of the scissor box. Initially (0, 0).
</param>
<param name="width">
Specify the width and height of the scissor box. When a GL context is first attached to a window, width and height are set to the dimensions of that window.
</param>
<param name="height">
Specify the width and height of the scissor box. When a GL context is first attached to a window, width and height are set to the dimensions of that window.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.ShadeModel(OpenTK.Graphics.ES11.All)">
<summary>[requires: v1.0]
Select flat or smooth shading
</summary>
<param name="mode">
Specifies a symbolic value representing a shading technique. Accepted values are Flat and Smooth. The initial value is Smooth.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.ShadeModel(OpenTK.Graphics.ES11.ShadingModel)">
<summary>[requires: v1.0]
Select flat or smooth shading
</summary>
<param name="mode">
Specifies a symbolic value representing a shading technique. Accepted values are Flat and Smooth. The initial value is Smooth.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.StencilFunc(OpenTK.Graphics.ES11.All,System.Int32,System.Int32)">
<summary>[requires: v1.0]
Set front and back function and reference value for stencil testing
</summary>
<param name="func">
Specifies the test function. Eight symbolic constants are valid: Never, Less, Lequal, Greater, Gequal, Equal, Notequal, and Always. The initial value is Always.
</param>
<param name="@ref">
Specifies the reference value for the stencil test. ref is clamped to the range [0, 2 sup n - 1], where is the number of bitplanes in the stencil buffer. The initial value is 0.
</param>
<param name="mask">
Specifies a mask that is ANDed with both the reference value and the stored stencil value when the test is done. The initial value is all 1's.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.StencilFunc(OpenTK.Graphics.ES11.All,System.Int32,System.UInt32)">
<summary>[requires: v1.0]
Set front and back function and reference value for stencil testing
</summary>
<param name="func">
Specifies the test function. Eight symbolic constants are valid: Never, Less, Lequal, Greater, Gequal, Equal, Notequal, and Always. The initial value is Always.
</param>
<param name="@ref">
Specifies the reference value for the stencil test. ref is clamped to the range [0, 2 sup n - 1], where is the number of bitplanes in the stencil buffer. The initial value is 0.
</param>
<param name="mask">
Specifies a mask that is ANDed with both the reference value and the stored stencil value when the test is done. The initial value is all 1's.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.StencilFunc(OpenTK.Graphics.ES11.StencilFunction,System.Int32,System.Int32)">
<summary>[requires: v1.0]
Set front and back function and reference value for stencil testing
</summary>
<param name="func">
Specifies the test function. Eight symbolic constants are valid: Never, Less, Lequal, Greater, Gequal, Equal, Notequal, and Always. The initial value is Always.
</param>
<param name="@ref">
Specifies the reference value for the stencil test. ref is clamped to the range [0, 2 sup n - 1], where is the number of bitplanes in the stencil buffer. The initial value is 0.
</param>
<param name="mask">
Specifies a mask that is ANDed with both the reference value and the stored stencil value when the test is done. The initial value is all 1's.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.StencilFunc(OpenTK.Graphics.ES11.StencilFunction,System.Int32,System.UInt32)">
<summary>[requires: v1.0]
Set front and back function and reference value for stencil testing
</summary>
<param name="func">
Specifies the test function. Eight symbolic constants are valid: Never, Less, Lequal, Greater, Gequal, Equal, Notequal, and Always. The initial value is Always.
</param>
<param name="@ref">
Specifies the reference value for the stencil test. ref is clamped to the range [0, 2 sup n - 1], where is the number of bitplanes in the stencil buffer. The initial value is 0.
</param>
<param name="mask">
Specifies a mask that is ANDed with both the reference value and the stored stencil value when the test is done. The initial value is all 1's.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.StencilMask(System.Int32)">
<summary>[requires: v1.0]
Control the front and back writing of individual bits in the stencil planes
</summary>
<param name="mask">
Specifies a bit mask to enable and disable writing of individual bits in the stencil planes. Initially, the mask is all 1's.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.StencilMask(System.UInt32)">
<summary>[requires: v1.0]
Control the front and back writing of individual bits in the stencil planes
</summary>
<param name="mask">
Specifies a bit mask to enable and disable writing of individual bits in the stencil planes. Initially, the mask is all 1's.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.StencilOp(OpenTK.Graphics.ES11.All,OpenTK.Graphics.ES11.All,OpenTK.Graphics.ES11.All)">
<summary>[requires: v1.0]
Set front and back stencil test actions
</summary>
<param name="fail">
Specifies the action to take when the stencil test fails. Eight symbolic constants are accepted: Keep, Zero, Replace, Incr, IncrWrap, Decr, DecrWrap, and Invert. The initial value is Keep.
</param>
<param name="zfail">
Specifies the stencil action when the stencil test passes, but the depth test fails. dpfail accepts the same symbolic constants as sfail. The initial value is Keep.
</param>
<param name="zpass">
Specifies the stencil action when both the stencil test and the depth test pass, or when the stencil test passes and either there is no depth buffer or depth testing is not enabled. dppass accepts the same symbolic constants as sfail. The initial value is Keep.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.StencilOp(OpenTK.Graphics.ES11.StencilOp,OpenTK.Graphics.ES11.StencilOp,OpenTK.Graphics.ES11.StencilOp)">
<summary>[requires: v1.0]
Set front and back stencil test actions
</summary>
<param name="fail">
Specifies the action to take when the stencil test fails. Eight symbolic constants are accepted: Keep, Zero, Replace, Incr, IncrWrap, Decr, DecrWrap, and Invert. The initial value is Keep.
</param>
<param name="zfail">
Specifies the stencil action when the stencil test passes, but the depth test fails. dpfail accepts the same symbolic constants as sfail. The initial value is Keep.
</param>
<param name="zpass">
Specifies the stencil action when both the stencil test and the depth test pass, or when the stencil test passes and either there is no depth buffer or depth testing is not enabled. dppass accepts the same symbolic constants as sfail. The initial value is Keep.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.TexCoordPointer(System.Int32,OpenTK.Graphics.ES11.All,System.Int32,System.IntPtr)">
<summary>[requires: v1.0]
Define an array of texture coordinates
</summary>
<param name="size">
Specifies the number of coordinates per array element. Must be 1, 2, 3, or 4. The initial value is 4.
</param>
<param name="type">
Specifies the data type of each texture coordinate. Symbolic constants Short, Int, Float, or Double are accepted. The initial value is Float.
</param>
<param name="stride">
Specifies the byte offset between consecutive texture coordinate sets. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0.
</param>
<param name="pointer">[length: size,type,stride]
Specifies a pointer to the first coordinate of the first texture coordinate set in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.TexCoordPointer``1(System.Int32,OpenTK.Graphics.ES11.All,System.Int32,``0[])">
<summary>[requires: v1.0]
Define an array of texture coordinates
</summary>
<param name="size">
Specifies the number of coordinates per array element. Must be 1, 2, 3, or 4. The initial value is 4.
</param>
<param name="type">
Specifies the data type of each texture coordinate. Symbolic constants Short, Int, Float, or Double are accepted. The initial value is Float.
</param>
<param name="stride">
Specifies the byte offset between consecutive texture coordinate sets. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0.
</param>
<param name="pointer">[length: size,type,stride]
Specifies a pointer to the first coordinate of the first texture coordinate set in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.TexCoordPointer``1(System.Int32,OpenTK.Graphics.ES11.All,System.Int32,``0[0:,0:])">
<summary>[requires: v1.0]
Define an array of texture coordinates
</summary>
<param name="size">
Specifies the number of coordinates per array element. Must be 1, 2, 3, or 4. The initial value is 4.
</param>
<param name="type">
Specifies the data type of each texture coordinate. Symbolic constants Short, Int, Float, or Double are accepted. The initial value is Float.
</param>
<param name="stride">
Specifies the byte offset between consecutive texture coordinate sets. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0.
</param>
<param name="pointer">[length: size,type,stride]
Specifies a pointer to the first coordinate of the first texture coordinate set in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.TexCoordPointer``1(System.Int32,OpenTK.Graphics.ES11.All,System.Int32,``0[0:,0:,0:])">
<summary>[requires: v1.0]
Define an array of texture coordinates
</summary>
<param name="size">
Specifies the number of coordinates per array element. Must be 1, 2, 3, or 4. The initial value is 4.
</param>
<param name="type">
Specifies the data type of each texture coordinate. Symbolic constants Short, Int, Float, or Double are accepted. The initial value is Float.
</param>
<param name="stride">
Specifies the byte offset between consecutive texture coordinate sets. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0.
</param>
<param name="pointer">[length: size,type,stride]
Specifies a pointer to the first coordinate of the first texture coordinate set in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.TexCoordPointer``1(System.Int32,OpenTK.Graphics.ES11.All,System.Int32,``0@)">
<summary>[requires: v1.0]
Define an array of texture coordinates
</summary>
<param name="size">
Specifies the number of coordinates per array element. Must be 1, 2, 3, or 4. The initial value is 4.
</param>
<param name="type">
Specifies the data type of each texture coordinate. Symbolic constants Short, Int, Float, or Double are accepted. The initial value is Float.
</param>
<param name="stride">
Specifies the byte offset between consecutive texture coordinate sets. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0.
</param>
<param name="pointer">[length: size,type,stride]
Specifies a pointer to the first coordinate of the first texture coordinate set in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.TexCoordPointer(System.Int32,OpenTK.Graphics.ES11.TexCoordPointerType,System.Int32,System.IntPtr)">
<summary>[requires: v1.0]
Define an array of texture coordinates
</summary>
<param name="size">
Specifies the number of coordinates per array element. Must be 1, 2, 3, or 4. The initial value is 4.
</param>
<param name="type">
Specifies the data type of each texture coordinate. Symbolic constants Short, Int, Float, or Double are accepted. The initial value is Float.
</param>
<param name="stride">
Specifies the byte offset between consecutive texture coordinate sets. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0.
</param>
<param name="pointer">[length: size,type,stride]
Specifies a pointer to the first coordinate of the first texture coordinate set in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.TexCoordPointer``1(System.Int32,OpenTK.Graphics.ES11.TexCoordPointerType,System.Int32,``0[])">
<summary>[requires: v1.0]
Define an array of texture coordinates
</summary>
<param name="size">
Specifies the number of coordinates per array element. Must be 1, 2, 3, or 4. The initial value is 4.
</param>
<param name="type">
Specifies the data type of each texture coordinate. Symbolic constants Short, Int, Float, or Double are accepted. The initial value is Float.
</param>
<param name="stride">
Specifies the byte offset between consecutive texture coordinate sets. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0.
</param>
<param name="pointer">[length: size,type,stride]
Specifies a pointer to the first coordinate of the first texture coordinate set in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.TexCoordPointer``1(System.Int32,OpenTK.Graphics.ES11.TexCoordPointerType,System.Int32,``0[0:,0:])">
<summary>[requires: v1.0]
Define an array of texture coordinates
</summary>
<param name="size">
Specifies the number of coordinates per array element. Must be 1, 2, 3, or 4. The initial value is 4.
</param>
<param name="type">
Specifies the data type of each texture coordinate. Symbolic constants Short, Int, Float, or Double are accepted. The initial value is Float.
</param>
<param name="stride">
Specifies the byte offset between consecutive texture coordinate sets. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0.
</param>
<param name="pointer">[length: size,type,stride]
Specifies a pointer to the first coordinate of the first texture coordinate set in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.TexCoordPointer``1(System.Int32,OpenTK.Graphics.ES11.TexCoordPointerType,System.Int32,``0[0:,0:,0:])">
<summary>[requires: v1.0]
Define an array of texture coordinates
</summary>
<param name="size">
Specifies the number of coordinates per array element. Must be 1, 2, 3, or 4. The initial value is 4.
</param>
<param name="type">
Specifies the data type of each texture coordinate. Symbolic constants Short, Int, Float, or Double are accepted. The initial value is Float.
</param>
<param name="stride">
Specifies the byte offset between consecutive texture coordinate sets. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0.
</param>
<param name="pointer">[length: size,type,stride]
Specifies a pointer to the first coordinate of the first texture coordinate set in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.TexCoordPointer``1(System.Int32,OpenTK.Graphics.ES11.TexCoordPointerType,System.Int32,``0@)">
<summary>[requires: v1.0]
Define an array of texture coordinates
</summary>
<param name="size">
Specifies the number of coordinates per array element. Must be 1, 2, 3, or 4. The initial value is 4.
</param>
<param name="type">
Specifies the data type of each texture coordinate. Symbolic constants Short, Int, Float, or Double are accepted. The initial value is Float.
</param>
<param name="stride">
Specifies the byte offset between consecutive texture coordinate sets. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0.
</param>
<param name="pointer">[length: size,type,stride]
Specifies a pointer to the first coordinate of the first texture coordinate set in the array. The initial value is 0.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.TexEnv(OpenTK.Graphics.ES11.All,OpenTK.Graphics.ES11.All,System.Single)">
<summary>[requires: v1.0]
Set texture environment parameters
</summary>
<param name="target">
Specifies a texture environment. May be TextureEnv, TextureFilterControl or PointSprite.
</param>
<param name="pname">
Specifies the symbolic name of a single-valued texture environment parameter. May be either TextureEnvMode, TextureLodBias, CombineRgb, CombineAlpha, Src0Rgb, Src1Rgb, Src2Rgb, Src0Alpha, Src1Alpha, Src2Alpha, Operand0Rgb, Operand1Rgb, Operand2Rgb, Operand0Alpha, Operand1Alpha, Operand2Alpha, RgbScale, AlphaScale, or CoordReplace.
</param>
<param name="param">
Specifies a single symbolic constant, one of Add, AddSigned, Interpolate, Modulate, Decal, Blend, Replace, Subtract, Combine, Texture, Constant, PrimaryColor, Previous, SrcColor, OneMinusSrcColor, SrcAlpha, OneMinusSrcAlpha, a single boolean value for the point sprite texture coordinate replacement, a single floating-point value for the texture level-of-detail bias, or 1.0, 2.0, or 4.0 when specifying the RgbScale or AlphaScale.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.TexEnv(OpenTK.Graphics.ES11.TextureEnvTarget,OpenTK.Graphics.ES11.TextureEnvParameter,System.Single)">
<summary>[requires: v1.0]
Set texture environment parameters
</summary>
<param name="target">
Specifies a texture environment. May be TextureEnv, TextureFilterControl or PointSprite.
</param>
<param name="pname">
Specifies the symbolic name of a single-valued texture environment parameter. May be either TextureEnvMode, TextureLodBias, CombineRgb, CombineAlpha, Src0Rgb, Src1Rgb, Src2Rgb, Src0Alpha, Src1Alpha, Src2Alpha, Operand0Rgb, Operand1Rgb, Operand2Rgb, Operand0Alpha, Operand1Alpha, Operand2Alpha, RgbScale, AlphaScale, or CoordReplace.
</param>
<param name="param">
Specifies a single symbolic constant, one of Add, AddSigned, Interpolate, Modulate, Decal, Blend, Replace, Subtract, Combine, Texture, Constant, PrimaryColor, Previous, SrcColor, OneMinusSrcColor, SrcAlpha, OneMinusSrcAlpha, a single boolean value for the point sprite texture coordinate replacement, a single floating-point value for the texture level-of-detail bias, or 1.0, 2.0, or 4.0 when specifying the RgbScale or AlphaScale.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.TexEnv(OpenTK.Graphics.ES11.All,OpenTK.Graphics.ES11.All,System.Single[])">
<summary>[requires: v1.0]
Set texture environment parameters
</summary>
<param name="target">
Specifies a texture environment. May be TextureEnv, TextureFilterControl or PointSprite.
</param>
<param name="pname">
Specifies the symbolic name of a single-valued texture environment parameter. May be either TextureEnvMode, TextureLodBias, CombineRgb, CombineAlpha, Src0Rgb, Src1Rgb, Src2Rgb, Src0Alpha, Src1Alpha, Src2Alpha, Operand0Rgb, Operand1Rgb, Operand2Rgb, Operand0Alpha, Operand1Alpha, Operand2Alpha, RgbScale, AlphaScale, or CoordReplace.
</param>
<param name="@params">[length: pname]
Specifies a single symbolic constant, one of Add, AddSigned, Interpolate, Modulate, Decal, Blend, Replace, Subtract, Combine, Texture, Constant, PrimaryColor, Previous, SrcColor, OneMinusSrcColor, SrcAlpha, OneMinusSrcAlpha, a single boolean value for the point sprite texture coordinate replacement, a single floating-point value for the texture level-of-detail bias, or 1.0, 2.0, or 4.0 when specifying the RgbScale or AlphaScale.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.TexEnv(OpenTK.Graphics.ES11.All,OpenTK.Graphics.ES11.All,System.Single*)">
<summary>[requires: v1.0]
Set texture environment parameters
</summary>
<param name="target">
Specifies a texture environment. May be TextureEnv, TextureFilterControl or PointSprite.
</param>
<param name="pname">
Specifies the symbolic name of a single-valued texture environment parameter. May be either TextureEnvMode, TextureLodBias, CombineRgb, CombineAlpha, Src0Rgb, Src1Rgb, Src2Rgb, Src0Alpha, Src1Alpha, Src2Alpha, Operand0Rgb, Operand1Rgb, Operand2Rgb, Operand0Alpha, Operand1Alpha, Operand2Alpha, RgbScale, AlphaScale, or CoordReplace.
</param>
<param name="@params">[length: pname]
Specifies a single symbolic constant, one of Add, AddSigned, Interpolate, Modulate, Decal, Blend, Replace, Subtract, Combine, Texture, Constant, PrimaryColor, Previous, SrcColor, OneMinusSrcColor, SrcAlpha, OneMinusSrcAlpha, a single boolean value for the point sprite texture coordinate replacement, a single floating-point value for the texture level-of-detail bias, or 1.0, 2.0, or 4.0 when specifying the RgbScale or AlphaScale.
</param>
</member>
<member name="M:OpenTK.Graphics.ES11.GL.TexEnv(OpenTK.Graphics.ES11.TextureEnvTarget,OpenTK.Graphics.ES11.TextureEnvParameter,System.Single[])">
<summary>[requires: v1.0]
Set texture environment parameters
</summary>
<param name="target">
Specifies a texture environment. May be TextureEnv, TextureFilterControl or PointSprite.
</param>
<param name="pname">
Specifies the symbolic name of a single-valued texture environment parameter. May be either TextureEnvMode, TextureLodBias, CombineRgb, CombineAlpha, Src0Rgb, Src1Rgb, Src2Rgb, Src0Alpha, Src1Alpha, Src2Alpha, Operand0Rgb, Operand1Rgb, Operand2Rgb, Operand0Alpha, Operand1Alpha, Operand2Alpha, RgbScale, AlphaScale, or CoordReplace.
</param>
<param name="@params">